List of Shin Megami Tensei: Strange Journey Skills

This is a list of Shin Megami Tensei: Strange Journey skills. Skills unique to Strange Journey Redux are indicated in dark blue.
==Weapon Skills==
These skills are available to the protagonist through the various guns he can equip. A few of these skills can be used by Demonica-L, Demonica-N, & Demonica-C, but they cannot be passed on through fusion.
Name 	Gun 	Power	MP	Description
Snipe 	Miracle GunMandom 	125 	20	Moderate Gun damage to one enemy.
Weakshot 	Monopole 	150 	25	Heavy Gun damage to one enemy.
Grateful one 	PinakaPeacemaker 	175 	35	Severe Gun damage to one enemy.
Final Seven 	Lucifer Gun 	200 	50	Severe Gun damage to one enemy; guaranteed critical.
Airstrike 	DesonberiJavelin 	75 	15	Light Gun damage to all enemies.
Crossfire 	Brionac 	115 	30	Moderate Gun damage to all enemies.
Desperado 	PinakaSorcery GunAftakratoras 	165 	45	Heavy Gun damage to all enemies.
Cat Punch 	Cat's Punch 	110 	8 	1-5 hits of light Gun damage to random enemies.
BC Shot 	Iperitta 	115 	15	Light Gun damage to one enemy; 75% Poison
Randy Shot 	Desonberi 	115 	15	Light Gun damage to one enemy; 75% Charm
Shadow Bind 	Gazamazutsu 	115 	15	Light Gun damage to one enemy; 60% Paralyze
Rock Bullet 	JackalManshonyagaRevolver 	115 	15	Light Gun damage to one enemy; 75% Stone
Say Goodnight 	Jackal 	115 	15	Light Gun damage to one enemy; 75% Sleep
Terror Shot 	Blaster 	115 	15	Light Gun damage to one enemy; 75% Fear
Headshot 	Reaper ColtJestcost 	115 	20	Light Gun damage to one enemy; 50% KO
Armshot 	DesonberiBlaster 	115 	16	Light Gun damage to one enemy; -1 Attack
Legshot 	CaloricJavelin 	115 	16	Light Gun damage to one enemy; -1 Agility/Accuracy
Cripple 	Revolver 	115 	16	Light Gun damage to one enemy; -1 Defense
Quickshot 	Mandom 	115 	12	Light Gun damage to one enemy; fast act speed.
Earthlight Ray 	Pinlight 	105 	16	Moderate Gun damage to one enemy; stronger on a New Moon.
Moonlight Ray 	Cromwell 	105 	16	Moderate Gun damage to one enemy; stronger on a full Moon.
Fire Shot 	Strike RifleBrothers 	100 	6 	Light Fire damage to one enemy.
Flame Shot 	RandallJavelin 	125 	12	Moderate Fire damage to one enemy.
Inferno Shot 	Reaper ColtMegido FireAftokratoras	150 	20	Heavy Fire damage to one enemy.
Fire Spray 	Blaster 	50 	18	Light Fire damage to all enemies.
Flame Spray 	Jackal 	75 	36	Moderate Fire damage to all enemies.
Inferno Spray 	Megido Fire 	100 	60	Heavy Fire damage to all enemies.
Ice Shot 	AndersenBrothers 	100 	6 	Light Ice damage to one enemy.
Frost Shot 	Golden Gun 	125 	12	Moderate Ice damage to one enemy.
Frigid Shot 	Frost CannonSudasharnaAftokratoras	150 	20	Heavy Ice damage to one enemy.
Frost Spray 	Blizzard 	75 	36	Moderate Ice damage to all enemies.
Frigid Spray 	Peacemaker 	100 	60	Heavy Ice damage to all enemies.
Elec Shot 	Iperitta 	100 	6 	Light Elec damage to one enemy.
Bolt Shot 	Golden GunMandom 	125 	12	Moderate Elec damage to one enemy.
Shock Shot 	Giga Smash 	150 	20	Heavy Elec damage to one enemy.
Elec Spray 	Buffalo Gun 	50 	18	Light Elec damage to all enemies.
Bolt Spray 	Frost Cannon 	75 	36	Moderate Elec damage to all enemies.
Shock Spray 	Sorcery Gun 	100 	60	Heavy Elec damage to all enemies.
Wind Shot 	Alabaster 	100 	6 	Light Wind damage to one enemy.
Gust Shot 	Abba DingoMeteor Dragoon 	125 	12	Moderate Wind damage to one enemy.
Storm Shot 	Frost CannonReaper Colt 	150 	20	Heavy Wind damage to one enemy.
Wind Spray 	Revolver 	50 	18	Light Wind damage to all enemies.
Gust Spray 	Pinlight 	75 	36	Moderate Wind damage to all enemies.
Storm Spray 	Pinaka 	100 	60	Heavy Wind damage to all enemies.
Moan Bullet(Mourn Bullet in Redux) 	Meteor DragoonPeacemakerEbony Tear	150 	45	1-3 hits of moderate Almighty damage to random enemies.
Freischutz 	Gjallarhorn 	200 	50	Heavy Almighty damage to all enemies.
Riot Gun Copy(Supreme Gun in Redux)	Megido Fire 	200 	80	Severe Almighty damage to one enemy.
Soul Scanner 	Scouter 	- 	25	Increases Analysis data for target enemy if it is defeated this turn.
==Demon Skills==
===Physical===
Name 	Power	Acc	MP	Hits	Description
Axel Claw 	110 	130	14	1 	Light Physical damage to all enemies.
Ambush 	150 	130	7 	1 	Moderate Physical damage to one enemy; Damage Increased on Surprise Attack.
Berserker God 	210 	130	11	1 	Heavy Physical damage to one enemy.
Blight 	125 	130	12	1 	Moderate Physical damage to all enemies; 60% Poison
Crescent Slice 	120 	130	4 	1 	Moderate Physical damage to one enemy.
Deathbound 	115 	130	20	1 	Moderate Physical damage to all enemies.
Dream Fist 	150 	130	7 	1 	Moderate Physical damage to one enemy; 60% Sleep
Explosive Fist 	165 	130	8 	1 	Heavy Physical damage to one enemy.
Fang Breaker 	150 	130	10	1 	Moderate Physical damage to one enemy; -1 Attack
Feral Claw 	115 	130	3 	1 	Moderate Physical damage to one enemy.
Getsu-ei 	200 	130	9 	1 	Heavy Physical damage to one enemy; 1.5x damage on Full Moon.
Giant Slice 	80 	130	8 	1 	Light Physical damage to all enemies.
Hades Blast 	145 	130	32	1 	Moderate Physical damage to all enemies.
Heat Wave 	85 	130	10	1 	Light Physical damage to all enemies.
Iron Judgement 	150 	120	6 	1 	Moderate Physical damage to one enemy.
Lunge 	125 	130	5 	1 	Moderate Physical damage to one enemy.
Madness Crush 	150 	130	30	1-4 	Moderate Physical damage to random enemies.
Madness Nails 	140 	130	25	1 	Moderate Physical damage to all enemies.
Mega Claw 	155 	130	6 	1 	Moderate Physical damage to one enemy.
Megaton Press 	110 	130	15	1-4 	Light Physical damage to random enemies.
Mortal Jihad 	215 	130	12	1 	Heavy Physical damage to one enemy.
Nihil Claw 	205 	130	10	1 	Heavy Physical damage to one enemy.
Occult Flash (Deadly Flash in Redux)	??? 	?? 	30	1 	Light Physical damage to all enemies; chance of instant death.
Poison Claw 	150 	130	7 	1 	Moderate Physical damage to one enemy; 60% Poison
Rampage 	70 	130	8 	1-4 	Light Physical damage to random enemies.
Stun Claw 	150 	130	9 	1 	Moderate Physical damage to one enemy; 35% Paralyze
True Lobotomy 	160 	130	7 	1 	Heavy Physical damage to one enemy.
Tyranny 	100 	130	12	1-3 	Light Physical damage to random enemies; 60% Fear
Zan-ei 	200 	130	9 	1 	Heavy Physical damage to one enemy; 1.5x damage on New Moon.
Adamant Sickle 	220 	130	50	1 	Heavy Physical damage to one enemy; +2 Attack
Air Dive 	120 	130	15	1 	Moderate Physical damage to all enemies.
Asura 	130 	130	20	1 	Moderate Physical damage to all enemies.
Death Bite 	95 	80 	25	4 	Light Physical damage to random enemies; Low accuracy.
Horned Frenzy 	90 	130	10	2 	Light Physical damage to random enemies.
Taking a Bite 	160 	130	10	1 	Moderate Physical damage to one enemy; Recover HP equal to half damage dealt.
===Gun===
Name 	Power	Acc	MP	Hits	Description
Needle Rush 	110 	130	3 	1 	Light Gun damage to one enemy.
Toxic Sting 	120 	130	7 	1 	Moderate Gun damage to one enemy; 60% Poison
Peter Piper 	120 	130	9 	1 	Moderate Gun damage to one enemy; 60% Mute
Dream Needle 	120 	130	7 	1 	Moderate Gun damage to one enemy; 60% Sleep
Charm Strike 	120 	130	9 	1 	Moderate Gun damage to one enemy; 60% Charm
Hell Thrust 	150 	130	6 	1 	Moderate Gun damage to one enemy.
Grand Tack (Grand Piercer in Redux)	300 	130	10	1 	Heavy Gun damage to one enemy.
Riot Gun 	500 	130	30	1 	Severe Gun damage to one enemy.
Needle Assault 	75 	130	7 	1 	Light Gun damage to all enemies.
Arrow Rain 	105 	130	14	1 	Light Gun damage to all enemies.
Heaven's Bow 	135 	130	24	1 	Moderate Gun damage to all enemies.
Fleeting Rain 	150 	130	30	2-4 	Moderate Gun damage to random enemies.
Shooting Spree 	120 	130	12	1-3 	Moderate Gun damage to random enemies; 60% Strain
===Fire===
Name 	Power	Acc	MP	Hits	Description
Agi 	110 	120	3 	1 	Light Fire damage to one enemy.
Maragi 	70 	120	9 	1 	Light Fire damage to all enemies.
Agilao 	150 	120	6 	1 	Moderate Fire damage to one enemy.
Maragion 	110 	120	18	1 	Moderate Fire damage to all enemies.
Agidyne 	200 	120	10	1 	Heavy Fire damage to one enemy.
Maragidyne 	160 	120	30	1 	Heavy Fire damage to all enemies.
Fire Breath 	60 	120	19	1-4 	Light Fire damage to random enemies.
Ragnarok 	125 	120	65	1-4 	Moderate Fire damage to random enemies.
Trisagion 	250 	120	20	1 	Severe Fire damage to one enemy.
Black Flame 	80 	120	16	2-4 	Light Fire damage to random enemies.
Megido Flame	260 	120	30	1 	Severe Fire damage to all enemies; -1 Defense
===Ice===
Name 	Power	Acc	MP	Hits	Description
Bufu 	110 	120	3 	1 	Light Ice damage to one enemy.
Mabufu 	70 	120	9 	1 	Light Ice damage to all enemies.
Bufula 	150 	120	6 	1 	Moderate Ice damage to one enemy.
Mabufula 	110 	120	18	1 	Moderate Ice damage to all enemies.
Bufudyne 	200 	120	10	1 	Heavy Ice damage to one enemy.
Mabufudyne 	160 	120	30	1 	Heavy Ice damage to all enemies.
Ice Breath 	60 	120	19	1-4 	Light Ice damage to random enemies.
Breath 	70 	120	20	1-5 	Light Ice damage to random enemies.
Glacial Blast	80 	120	20	1-4 	Light Ice damage to random enemies.
Cold World 	150 	120	65	1 	Moderate Ice damage to all enemies; 15% KO
Hellish Spurt	70 	120	18	2-4 	Light Ice damage to random enemies.
Mother Earth 	160 	120	35	1 	Heavy Ice damage to all enemies; Recover HP equal to half damage dealt.
===Electric===
Name 	Power	Acc	MP	Hits	Description
Zio 	110 	120	3 	1 	Light Electric damage to one enemy.
Mazio 	70 	120	9 	1 	Light Electric damage to all enemies.
Zionga 	150 	120	6 	1 	Moderate Electric damage to one enemy.
Mazionga 	110 	120	18	1 	Moderate Electric damage to all enemies.
Ziodyne 	200 	120	10	1 	Heavy Electric damage to one enemy.
Maziodyne 	160 	120	30	1 	Heavy Electric damage to all enemies.
Shock 	60 	120	19	1-4 	Light Electric damage to random enemies.
Charming Bolt 	110 	120	65	1 	Light Electric damage to all enemies; 25% Charm
Thunder Reign 	125 	120	20	1 	Moderate Electric damage to all enemies.
Keraunos 	220 	120	50	1 	Severe Electric damage to one enemy; -2 Defense
Wild Lightning	170 	120	35	1 	Heavy Electric damage to all enemies.
===Wind===
Name 	Power	Acc	MP	Hits	Description
Garu 	110 	120	3 	1 	Light Wind damage to one enemy.
Magaru 	70 	120	9 	1 	Light Wind damage to all enemies.
Garula 	150 	120	6 	1 	Moderate Wind damage to one enemy.
Magarula 	110 	120	18	1 	Moderate Wind damage to all enemies.
Garudyne 	200 	120	10	1 	Heavy Wind damage to one enemy.
Magarudyne 	160 	120	30	1 	Heavy Wind damage to all enemies.
Wind Breath 	60 	120	19	1-4 	Light Wind damage to random enemies.
Floral Gust 	150 	120	65	1 	Moderate Wind damage to all enemies; 35% Mute
Killing Wind 	250 	120	20	1 	Severe Wind damage to one enemy.
Alluring Squall	90 	120	20	1-3 	Light Wind damage to random enemies; 50% Charm
Untainted Wind 	170 	120	35	1 	Heavy Wind damage to all enemies.
===Expel===
Name 	MP	Description
Hama 	6 	30% chance of killing a single enemy with an exorcism.
Mahama 	18	30% chance of killing all enemies with an exorcism.
Hamaon 	10	55% chance of killing a single enemy with an exorcism.
Mahamaon 	30	55% chance of killing all enemies with an exorcism.
Judgement Light	45	80% chance of killing all enemies with an exorcism.
===Curse===
Name 	MP	Description
Mudo 	6 	30% chance of killing a single enemy with a curse.
Mamudo 	18	30% chance of killing all enemies with a curse.
Mudoon 	10	55% chance of killing a single enemy with a curse.
Mamudoon 	30	55% chance of killing all enemies with a curse.
Die For Me!	45	80% chance of killing all enemies with a curse.
===Ailment===
Name 	MP	Description
Bobasma 	4 	80% Fear to one enemy.
Staredown 	9 	70% Fear to all enemies.
Dormina 	4 	80% Sleep to one enemy.
Lullaby 	9 	70% Sleep to all enemies.
Poisma 	4 	80% Poison to one enemy.
Toxic Cloud 	9 	70% Poison to all enemies.
Makajama 	5 	80% Mute to one enemy.
Tricky Dance 	13	70% Mute to all enemies.
Marin Karin 	5 	80% Charm to one enemy.
Frolic 	13	70% Charm to all enemies.
Shibaboo 	5 	50% Paralyze to one enemy.
Binding Cry 	13	45% Paralyze to all enemies.
Stone Curse 	5 	50% Stone to one enemy.
Stone Breath 	13	45% Stone to all enemies.
Hostile Terror 	40	70% random ailment to all enemies (Except KO, Bomb, Strain)
Gehenna 	6 	70% Fear to all enemies.
Lethe's Whisper	30	85% Sleep to all enemies.
===Almighty===
Unless noted so, all Almighty attacks have 100% accuracy.
Name 	Power	MP	Hits	Description
Kamikaze 	200 	3 	1 	User sacrifices itself to deal Almighty damage to 1 enemy.
Last Resort 	150 	4 	1 	User sacrifices itself to deal Almighty damage to all enemies.
Life Drain 	100 	2 	1 	Steals HP from 1 enemy.
Mana Drain 	75 	2 	1 	Steals MP from 1 enemy.
Energy Drain 	100 	4 	1 	Steals HP and MP from 1 enemy.
Megido 	200 	20	1 	Medium Almighty damage to all enemies.
Megidola 	300 	40	1 	Heavy Almighty damage to all enemies.
Megidolaon 	400 	60	1 	Severe Almighty damage to all enemies.
Jihad(Antichthon in Redux)	500 	80	1 	Severe Almighty damage to all enemies and lowers all stats by 1 rank.
Babylon Goblet 	300 	65	1 	Heavy Almighty damage to all enemies; 25% Charm.
Holy Wrath 	200 	45	1 	Medium Almighty damage to all Neutral enemies or allies; Severe damage to Chaos enemies or allies.
Judgement 	200 	45	1 	Medium Almighty damage to all Chaos or Law enemies or allies; Severe damage to Neutral enemies or allies.
Sea of Chaos 	200 	45	1 	Medium Almighty damage to all Neutral enemied or allies; Severe damage to all Law enemies or allies.
Desperate Hit 	100 	40	1-5 	Medium ST-based Almighty damage to random enemies.
Big Bang 	450 	70	1 	Severe Almighty damage to all enemies.
Eternal Rest 	- 	15	- 	Instantly kill all sleeping enemies and allies.
Horn of Fate 	- 	25	- 	Expel or curse-based death to all foes or all allies
Waking Dream 	70 	15	1 	Light Almighty damage to all enemies; 50% Strain
Sunset Melody 	160 	35	1 	Light Almighty damage to all enemies; -1 Attack
Evil Vortex 	160 	35	1 	Light Almighty damage to all enemies; 15% Stone
Mel Faize 	250 	50	1 	Heavy Almighty damage to all enemies.
===Healing===
Name 	MP	Description
Dia 	3 	Recovers a light amount of HP for one ally.
Media 	10	Recovers a light amount of HP for all allies.
Diarama 	7 	Recovers a moderate amount of HP for one ally.
Mediarama 	20	Recovers a moderate amount of HP for all allies.
Diarahan 	15	Recovers all HP for one ally.
Mediarahan	35	Recovers all HP for all allies.
Salvation 	45	Recovers all HP and removes status ailments for all allies.
Patra 	5 	Removes sleep and fear status from one ally.
Me Patra 	12	Removes sleep and fear from all allies.
Posumudi 	5 	Removes poison from one ally.
Paraladi 	5 	Removes paralyze from one ally.
Charmdi 	5 	Removes charm from one ally.
Petradi 	5 	Removes stone from one ally.
Mutudi 	5 	Removes mute from one ally.
Strandi 	5 	Removes strain from one ally.
Bomdi 	5 	Removes bomb from one ally.
Amrita 	20	Removes all ailments except KO for one ally.
Recarm 	20	Revives one ally from KO with some HP.
Samarecarm	35	Revives one ally from KO with full HP.
Recarmdra 	2 	User dies to restore HP to all allies.
Invitation	40	Revives and summons a dead ally.
===Assist===
Buffs and Debuffs can stack 4 times and last until Dekaja/Dekunda is used or are cancelled out with the opposite buff or debuff.
Name 	MP 	Description
Tarukaja 	12 	Increases all allies' attack by one rank.
Tarunda 	12 	Decreases all enemies' attack by one rank.
War Cry 	30 	Decreases all enemies' attack by two ranks.
Rakukaja 	12 	Increases all allies' defense by one rank.
Rakunda 	12 	Decreases all enemies' defense by one rank.
Acid Breath 	30 	Decreases all enemies' defense by two ranks.
Sukukaja 	12 	Increases all allies' agility by one rank.
Sukunda 	12 	Decreases all enemies' agility by one rank.
Fog Breath 	30 	Decreases all enemies' agility by 2 ranks.
Blood Ritual 	25 	Maximizes the user's attack, defense and agility but reduces HP to 1.
Luster Candy 	50 	Increases all allies' attack, defense, and agility by one rank.
Debilitate 	50 	Decreases all enemies' attack, defense and agility by one rank.
Taunt 	20 	Increases all enemies' attack and decreases all enemies' defense by 2 ranks.
Dekaja 	10 	Removes buffs from all enemies.
Dekunda 	10 	Removes debuffs from all allies.
Silent Prayer 	15 	Removes buffs and debuffs from everyone.
Tables Turned 	8 	Reverses buffs and debuffs for everyone.
Offered Soul 	20 	Increases user's magic attack for a few turns but mutes the user. (It actually strains the user.) Ineffective if the user nulls Mute/Strain.
Tetrakarn 	45 	Reflects a Physical attack once for all allies.
Makarakarn 	45 	Reflects a magic attack once for all allies. (Except Ailment or Almighty skills)
Tetraja 	15 	Block an Expel/Curse attack once for all allies.
Charge 	5 	More than doubles the power of the user's next Physical attack.
Concentrate 	7 	More than doubles the power of the user's next Magic attack.
Sabbatma 	20 	Summons a demon from the DEMONICA
Lost Word 	20 	Random Effect:All allies fully recover HP;All allies fully recover MP;All allies OR all enemies gain 1 random buff;All allies OR all enemies suffer a random debuff.
Illusory Ritual	30 	Doubles own Agility/Accuracy for 3 turns.
Luster Soul 	200	+4 Attack, Defense, Agility/Accuracy for all allies.
===Passive===
Name 	Description
Resist Phys 	Resist Physical attacks
Void Phys 	Null Physical attacks
Repel Phys 	Repel Physical attacks
Drain Phys 	Absorb Physical attacks
Resist Gun 	Resist Gun attacks
Void Gun 	Null Gun attacks
Repel Gun 	Repel Gun attacks
Drain Gun 	Absorb Gun attacks
Resist Fire 	Resist Fire attacks
Void Fire 	Null Fire attacks
Repel Fire 	Repel Fire attacks
Absorb Fire 	Absorb Fire attacks
Resist Ice 	Resist Ice attacks
Void Ice 	Null Ice attacks
Repel Ice 	Repel Ice attacks
Drain Ice 	Absorb Ice attacks
Resist Elec 	Resist Electric attacks
Void Elec 	Null Electric attacks
Repel Elec 	Repel Electric attacks
Drain Elec 	Absorb Electric attacks
Resist Wind 	Resist Wind attacks
Void Wind 	Null Wind attacks
Repel Wind 	Repel Wind attacks
Drain Wind 	Absorb Wind attacks
Resist Expel 	Reduce the chance of instant death from Expel attacks.
Void Expel 	Null Expel attacks
Resist Curse 	Reduce the chance of instant death from Curse attacks.
Void Curse 	Null Curse attacks
Void Mind 	Null Sleep, Charm, Mute, Fear and Strain
Void Nerve 	Null Poison, Paralysis, Stone and Bomb
Phys Boost 	Boosts Physical attack damage by 25%
Phys Amp 	Boosts Physical attack damage by 50%
Gun Boost 	Boosts Gun attack damage by 25%
Gun Amp 	Boosts Gun attack damage by 50%
Fire Boost 	Boost Fire attack damage by 25%
Fire Amp 	Boosts Fire attack damage by 50%
Ice Boost 	Boosts Ice attack damage by 25%
Ice Amp 	Boosts Ice attack damage by 50%
Elec Boost 	Boosts Electric attack damage by 25%
Elec Amp 	Boosts Electric attack damage by 50%
Wind Boost 	Boosts Wind attack damage by 25%
Wind Amp 	Boosts Wind attack damage by 50%
Recovery Boost	Boosts the effect of healing spells by 25%
Recovery Amp 	Boosts the effect of healing spells by 50%
Counter 	30% Chance of countering Physical or Gun attacks with a normal attack.
Retaliate 	50% Chance of countering Physical or Gun attacks with a strong attack.
Endure 	Auto-revive with 1 HP once per battle.
Enduring Soul 	Auto-revive with full HP once per battle.
Life Aid 	Recover 10% HP at the end of each battle.
Mana Aid 	Recover 10% MP at the end of each battle.
Victory Cry 	Fully restores HP & MP at the end of each battle.
Sleepwalker 	100% Evasion while sleeping.
Laplace Curse 	Fully analyzed enemies have their attack, defense and agility reduced by one rank.
Preparedness 	Increases damage dealt when performing Demon Co-Op Attacks.
Spring of Life	Recover 3% HP occasionally after a few steps while summoned.
Chakra Walk 	Recover 5 MP occasionally after a few steps while summoned.
Life Bonus 	+10% Max HP
Life Gain 	+20% Max HP
Life Surge 	30% Max HP
Mana Bonus 	+10% Max MP
Mana Gain 	+20% Max MP
Mana Surge 	+30% Max MP
Watchful 	Obtain 25% EXP when not in battle.
Vigilant 	Obtain 50% EXP when not in battle.
Category:Shin Megami Tensei: Strange Journey
Category:Lists of Spells and Skills