107698-gamescom-2014-no-information-on-pvp-or-server-population-to-be-expected

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Here's an official comment by crb_anlath about the coming GamesCom and what they will not be able (willing?) to talk about.
Two of the most important and urgent issues atm are not going to be discussed.
 
http://www.reddit.com/r/WildStar/comments/2d8evs/gamescom_2014_questions_for_wildstar_devs/
"For some further detail, we have three developers with us at gamescom;
Megan Starks - Senior Conent Designer / Nick Roth - Sensior Systems Designer / Jon Wiessman Senior UI Designer
I expect we won't be able to discuss PvP or Realm pop issues in any detail beyond what you have already seen here or on the forums.
EDIT: Sorry to be a party pooper, just want to set a bit of expectation on who is there and what they know."	
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I was expecting this after i saw that the Wildstar weekly was cancelled due to "technical issues".
 
They are running scared atm. Not even taking a PvP Dev proves this, any question to do with PvP will be a simple "we aren't able to answer that at this moment because *insert PvP Dev name here* wasn't able to attend but we will pass on your questions.
Server population is horrendous atm in EU, i have made a few alts on different servers to see what the population is like and Hazak was the only one with more than 10-20 people in the capitol at Prime time.
 
The game is dying and Carbine are burying their heads in the sand when they should be having frank discussions with us and explaining what is in the pipeline and aknowledging their mistakes.
And not just a vague post once a month, we need news and updates on a weekly basis as a minimum.	
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			To be fair this a public event to promote the game do you really think they're going to talk about the problems of it?	
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To be fair this a public event to promote the game do you really think they're going to talk about the problems of the game?
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3 Senior Designers who just so happen to not know anything about PVP or population issues.
 
 
 
lol.	
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To be fair this a public event to promote the game do you really think they're going to talk about the problems of it?
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I was expecting this after i saw that the Wildstar weekly was cancelled due to "technical issues".
 
They are running scared atm. Not even taking a PvP Dev proves this, any question to do with PvP will be a simple "we aren't able to answer that at this moment because *insert PvP Dev name here* wasn't able to attend but we will pass on your questions.
Server population is horrendous atm in EU, i have made a few alts on different servers to see what the population is like and Hazak was the only one with more than 10-20 people in the capitol at Prime time.
 
The game is dying and Carbine are burying their heads in the sand when they should be having frank discussions with us and explaining what is in the pipeline and aknowledging their mistakes.
And not just a vague post once a month, we need news and updates on a weekly basis as a minimum.
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			I agree about their silence on the forum but this thread was directed at their presence at gamescon.	
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To be fair this a public event to promote the game do you really think they're going to talk about the problems of the game?
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I agree about their silence on the forum but this thread was directed at their presence at gamescon.
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Technical difficulties to stream?for a whole week or 2? 12y Olds are streaming 24/7...
 
There are currently 3 major issues with ws 
1)pvp 
2)server pop 
3)item progression and gated content everywhere with rng everywhere you look. 
 
Exactly those 3 major issues are ones you are ignoring like it's nothing.	
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Maybe I missed something but wasn't it last weeks stream that was canceled because of tech issues?
 
I highly doubt they're going to ignore every PvP question. They'll just won't give any newer information than the stuff they already posted on the forum. But who knows maybe they throw some breadcrumbs.	
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A simple "we know about this and are looking into it" would be a good start.
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Maybe I missed something but wasn't it last weeks stream that was canceled because of tech issues?
 
I highly doubt they're going to ignore every PvP question. They'll just won't give any newer information than the stuff they already posted on the forum. But who knows maybe they throw some breadcrumbs.
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Legends tell of a boy dressed in a red shirt who comes when times are most dire, and sets everything right that was ever wronged.
 
His first battle was against the Afrasiabi of the Blizzard, striking him down with his own creation.
 
TL;DR - OP and friends make predictions on why WIldstar is failing based on a weekly stream cancellation and the 3 people who are there to promote the game.	
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I'm confused... one stream was cancelled... next isn't until tomorrow... Why are people saying they cancelled a whole week and whatever?
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			I just tried to run 2 vet dungeons and it was the most horrible experience I have ever had! I won't bore you with the details as I'm sure everybody knows them by now. This is getting old very fast! My guild is dead too, just thought I would add that.	
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			Do you just want a dev, in person, to parrot out the same response of "We know these are issues, we have read your feedback and are working on solutions"?	
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			If they had numbers they could brag on, they'd be bragging. They're not... there you go.	
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If they had numbers they could brag on, they'd be bragging. They're not... there you go.
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I just tried to run 2 vet dungeons and it was the most horrible experience I have ever had! I won't bore you with the details as I'm sure everybody knows them by now. This is getting old very fast! My guild is dead to, just thought I would add that.
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Do you just want a dev, in person, to parrot out the same response of "We know these are issues, we have read your feedback and are working on solutions"?
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As a customer I'd really appreciate to know what to expect and what I'm paying for, but maybe that's asking too much.
This game has a lot of entertaining/ fun potential and as much as I love it and want it to succeed I can't help but to think it's not doing too good.
And the devs are losing my trust everyday a bit more by remaining silent on the most pressing issues hiding/ postponing with lame excuses.
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If they had numbers they could brag on, they'd be bragging. They're not... there you go.
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Maybe your issues not most pressing?
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There are two issues here:
 
1) being truthfull doesn't mean PR suicide. If they actively promote that their PvP and whatever else doesn't work, they would have very few new players.
 
2) being a game dev myself, contrary to what most people think this stuff doesn't get fixed overnight. Unfortunately for them and for us, this will take some time.	
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Maybe your issues not most pressing?
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I probably love the game as much as you do Olivar, but unlike you I avoid fanboyism.
Server population is a very pressing issue on my server (EU), 15-20 level 50 players at most during peak hours, around 30+ level 1-49 players during the same time.
I call that a pressing issue, I 'll go even as far as to say is should be top priority.
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fanboyism irrelevant to discussion.
Is adressing problem that is server specific, and even situation specific.
Also is not something devs can fix, is something community and PR should fix.
As pointed out by Masakari : Being honest is not going for PR suicide.
Gamescom can fix problem partialy, and is done by doing PR, not by laying out all issues with game.
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To be honest, this game is dying like ESO. 
7 Years of Development and after 2 months, most of the people stopped playing. 
My guild is dead too, we were a PvP guild, but after loosing most of the matches against spellslinger and the nerf for medics we all are looking forward for archage now. 
Most of the Servers have a low population and medium is the maximum. I just cant understand why so much people dont understand this. It is sad but Wildstar is dead soon.	
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fanboyism irrelevant to discussion.
Is adressing problem that is server specific, and even situation specific.
Also is not something devs can fix, is something community and PR should fix.
As pointed out by Masakari : Being honest is not going for PR suicide.
Gamescom can fix problem partialy, and is done by doing PR, not by laying out all issues with game.
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			                Try watching the Nexus Reports. Over the last month Jtal answered itemization questions, TheMuffinMan Kevin Lee ( designer of the pvp bg's ,arenas and warplots)answered many pvp questions with regards to Sabotage as well as warplots (rewards, titles, bugs, exploits, gear etc..) and Aodz Hugh Sheldon (Class Team Lead) was roasted for 2 (1hr each )  episodes about almost everything. Specific class issues, spells, stats, gear itemization, bug fixes, balancing for pve and pvp, future content and on and on. That's in addition to the various forum posts and Reddit chats and other media. The Dev's are listening and acting. They are not going to sit in your room and hold your hand and talk to you for 6 hours a day since it would be really hard to get any work done. This stuff takes time and no other mmo has it 100% right or even close and this game just came out! Wow didn't have pvp it's 1st year and check their forums and its flamewars over powered this, underpowered that, where's my new map/arena. SWTOR same. And yet people still play and pay.               Regarding server population...... I do not know the numbers and neither do you. Every WoW expac the social hub moved to whatever the new quest hub/city was. No housing. Everquest same. No housing. SWTOR same. No housing (coming 3yrs late,it was promised at launch) but has ships with most of the amenities of a city- bank, auction house mailbox. Most pvp and most group pve is cross realm via LFG that can be qued anywhere and Wildstar has housing. With tradeskill tables and plots and with the dailies off whatever the endgame zones are maybe that's where the people are? I spent 2 hours last night building a 2nd floor loft for my engineers bedroom in my Chua house then failed at the whirlwind plug event and noshed on some fish. With guilds having voip and housing neighbors and  trade circles (still not sure what those are been playing a month) seems to be a lot more places to hangout ingame other than in main city. Just my 2 coppers in, your mileage may vary.	
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			All the server pop info you need is to just log in. The evidence is in the game experience, with hideously long queues and a practically empty world, unless you happen to play the right side on a few particular servers (Exiles on Evindra, for example). I don't care how much people want numbers, or how deep Carbine wants to put its head in the sand; it doesn't take statistics or devs commenting to see that this game is in trouble. 	
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As a customer I'd really appreciate to know what to expect and what I'm paying for, but maybe that's asking too much.
This game has a lot of entertaining/ fun potential and as much as I love it and want it to succeed I can't help but to think it's not doing too good.
And the devs are losing my trust everyday a bit more by remaining silent on the most pressing issues hiding/ postponing with lame excuses.
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			how could this game die so fast?	
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They have already talked about the issues, given high level plans for some (e.g. PVP changes) or have said they have nothing new to tell us on others (e.g. low pop servers).  Do they really need to be there and say the same thing in person? If that is not enough, you shouldn't be a paying customer.
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			                My apologies for not including links or timestamps with regards to the Nexus reports but I'm a computer moron and don't know how to do that. They are fun to watch maybe that's a small price to pay for some inside info. It's been stated by Cougar, ( the Lead Engineer) who had a ton of fun flipping the switches for all the extra realms at launch and has maybe lost some hair due to the crashes and such since then), that these servers a much larger that other games run. How big a population it can hold was not said. Here in  USA we have the last dash family vacations and prep for new school year that causes slowdowns in playtime. Having gone through server mergers at both WoW and SWOTOR it seems the "better to have too much rather than not enough" mantra struck here as well. Hopefully it won't take a year or more to acknowledge the issue like EU servers are having. From some of the Carbine vids it is a top level concern and they are working on something. but it's not easy to transfer all the data on every character of every account from one place to another. All the CS headaches the other games went through with lost items, quest/raid/pve/pvp progression to the trolls trying to scam for loot/currency they didn't have or gave/traded away will eat reouces they may not have at the moment. Adding new staff and equipment takes money and weeks /months of planning and ordering and getting in place. If whoever is reading this thinks they can do it better and never make mistakes then please please put in application to Carbine today :)                 This is an amazing game and I am having a blast so far. The combat is very different than what I'm used to and even tho I'm not good at it I am learning :) Is it the new game smell? Sure. Is there absolutely nothing wrong? Hell no. But this game is just starting and fingers crossed it will get better. Just my 2 coppers worth, your mileage may vary.	
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To be honest, this game is dying like ESO. 
7 Years of Development and after 2 months, most of the people stopped playing. 
My guild is dead too, we were a PvP guild, but after loosing most of the matches against spellslinger and the nerf for medics we all are looking forward for archage now. 
Most of the Servers have a low population and medium is the maximum. I just cant understand why so much people dont understand this. It is sad but Wildstar is dead soon.
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                My apologies for not including links or timestamps with regards to the Nexus reports but I'm a computer moron and don't know how to do that. They are fun to watch maybe that's a small price to pay for some inside info. It's been stated by Cougar, ( the Lead Engineer) who had a ton of fun flipping the switches for all the extra realms at launch and has maybe lost some hair due to the crashes and such since then), that these servers a much larger that other games run. How big a population it can hold was not said. Here in  USA we have the last dash family vacations and prep for new school year that causes slowdowns in playtime. Having gone through server mergers at both WoW and SWOTOR it seems the "better to have too much rather than not enough" mantra struck here as well. Hopefully it won't take a year or more to acknowledge the issue like EU servers are having. From some of the Carbine vids it is a top level concern and they are working on something. but it's not easy to transfer all the data on every character of every account from one place to another. All the CS headaches the other games went through with lost items, quest/raid/pve/pvp progression to the trolls trying to scam for loot/currency they didn't have or gave/traded away will eat reouces they may not have at the moment. Adding new staff and equipment takes money and weeks /months of planning and ordering and getting in place. If whoever is reading this thinks they can do it better and never make mistakes then please please put in application to Carbine today :)
                 This is an amazing game and I am having a blast so far. The combat is very different than what I'm used to and even tho I'm not good at it I am learning :) Is it the new game smell? Sure. Is there absolutely nothing wrong? Hell no. But this game is just starting and fingers crossed it will get better. Just my 2 coppers worth, your mileage may vary.
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			To all of those going coocoo over "'I've seen the pop with my own eyes!" - did you by any chance check the low levels? As a casual guild in Hazak I see people completely new to the game daily. When people hit 50, the same happens that happens in all MMOs "I've seen all the story, can't be arsed repeating content too much, I'll log in from time to time when new content comes and for now I'll play something else more often". So what ends up happening is super awesome hardcore guilds end up fighting teeth and claw for that percentage of population that can leave their life behind just to permanently move into a game and then they yell doomsday when they can't get enough people. Yes, some servers need to be closed. A few. I would say closing around 2-3 servers on EU and some on US would probably put others on medium-high. But at the same time it's really bad PR. You don't say that the game is unstable when you're trying to sell it. If that's what people heard going into it, most people would doubt the purchase. For example I didn't buy The Secret World. While it looked intriguing, I don't know how long it stays up. And an MMO needs fresh players to stay alive.	
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To all of those going coocoo over "'I've seen the pop with my own eyes!" - did you by any chance check the low levels? 
 
As a casual guild in Hazak I see people completely new to the game daily. When people hit 50, the same happens that happens in all MMOs "I've seen all the story, can't be arsed repeating content too much, I'll log in from time to time when new content comes and for now I'll play something else more often". So what ends up happening is super awesome hardcore guilds end up fighting teeth and claw for that percentage of population that can leave their life behind just to permanently move into a game and then they yell doomsday when they can't get enough people. 
 
Yes, some servers need to be closed. A few. I would say closing around 2-3 servers on EU and some on US would probably put others on medium-high. But at the same time it's really bad PR. You don't say that the game is unstable when you're trying to sell it. If that's what people heard going into it, most people would doubt the purchase. For example I didn't buy The Secret World. While it looked intriguing, I don't know how long it stays up. And an MMO needs fresh players to stay alive.
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I gotta agree here.. recruitment is picking up pretty quickly... most the players ive signed on are new to the game.. instead of pushing off to get tough content done right now.. im focused on helping the new players that are funneling in... If you want to help save the game and make it better.. help the new guys out...theyll be focused on attunements in no time anyways.
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Hey Folks,
 
Since this thread has just turned into another thread about population - and we have those already, I'm locking it to prevent duplicates. 
 
- Team WildStar 	
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