Permanent Ascension Perk

Every time you Ascend, you gain one or more Permanent Perk Points, which are spent on Permanent Ascend Perks. There are three sectors of the Perk Tree, each requiring a different kind of Permanent Perk Point. Upon completion of an Ascension, you gain one Perk Point of that level and of all levels below it. This means that completing a Hard Ascension gives you one Medium and one Hard Permanent Perk Point. Players begin at one of the three corners of the Perk Tree, and then progress from there, buying perks that are touching already unlocked ones.  Each perk has three levels of upgrades, but to access the next level of perks, you must buy all 36 perks on the current level.
== List of Medium Permanent Perks ==
* Perk #17 (2/6/32 Medium): +10%/+15%/+25% EXP gain from Progress Bar while Idle Mode is OFF.
* Perk #18 (2/6/32 Medium): 50%/75%/100% Button Machine EXCELLENT clicks chance to give 1 Purple Button and 0%/25%/100% PERFECT clicks chance to give 1 additional Purple Button.
* Perk #19 (3/9/48 Medium): +80%/+120%/+200% Stadium EXP gain (excludes Bet and Practice modes).
* Perk #20 (4/12/64 Medium): +80%/+120%/+200% TukkunFCG EXP gain.
* Perk #21 (6/18/96 Medium): 3x/4x/6x Random Quest reward.
* Perk #22 (4/12/64 Medium): -40/-60/-100 Fishing fatigue every 5 minutes.
* Perk #23 (3/9/48 Medium): +5/+10/+15 Another Garden seed gain from breeding.
* Perk #24 (2/6/32 Medium): +80%/+120%/+200% Button Machine EXP gain.
* Perk #25 (2/6/32 Medium): +6%/+9%/+15% EXP gain from Progress Bar while Idle Mode is ON.
* Perk #26 (1/3/16 Medium): +10%/+15%/+25% Coin gain from Progress Bar while Idle Mode is OFF.
* Perk #27 (1/3/16 Medium): +20%/+30%/+50% Rune duration and effect.
* Perk #28 (2/6/32 Medium): +4%/+6%/+10% Auto-Booster Boost gain.
* Perk #29 (2/6/32 Medium): 3%/4%/6% Money Printer Critical Print chance (normally 1%).
* Perk #30 ('3/9/48' Medium): +40%/+60%/+100% increased Fishing sell and recycle values of all items.
* Perk #31 ('4/12/64' Medium): +10%/+15%/+25% Progress Bar speed.
* Perk #32 ('3/9/48' Medium): 92%/93%/95% Lolmarket sell price to buy price (normally 90%).
* Perk #33 (2/6/32 Medium): +20%/+30%/+50% Garden trees duration and +20%/+30%/+50% Harvest value.
* Perk #34 (2/6/32 Medium): Ants appear at a 20% slower speed.
* Perk #35 (1/3/16 Medium): Green Coin gain from Fishing is multiplied by 3.
* Perk #36 (1/3/16 Medium): When Idle Mode is ON, you gain 6% extra Coins from the Progress Bar.
== List of Hard Permanent Perks ==
* Perk #5 (2/6/32 Hard): + 40%/+60%/+100% Lolmarket exp gain and 5/4/2 minutes wait time for Demand Control (normally 7 minutes).
* Perk #6 (3/9/48 Hard): +80%/+120%/+200% EXP gain from Fishing Perfect Catches and 40%/+60%/+100% EXP gain from non-perfect catches.
* Perk #7 (4/12/64 Hard): -20%/-30%/-50% Pet feed costs.
* Perk #8 (3/9/48 Hard): 4%/6%/10% Coin gain added to EXP until level 9000.
* Perk #9 (2/6/32 Hard): -8%/-12%/-20% Maximum number of ants.
* Perk #10 (1/3/16 Hard): +80%/+120%/+200% Arcade EXP gain.
* Perk #11 (1/3/16 Hard): +20%/+40%+50% more Coin, +40%/+60%+100% more Green Coin, and +60%/+80%+150% more Blue Coinfrom Battle Arena Loot Drops.
* Perk #12 (2/6/32 Hard): +80%/+120%/+200% Awesome Adventure EXP gain.
* Perk #13 (3/9/48 Hard): +280%/+320%/+400% of Original Career EXP when a career is blessed (normally 200%).
* Perk #14 (2/6/32 Hard): 3x/4x/6x Randomfruit gain.
* Perk #15 (1/3/16 Hard): +80%/+120%/+200% Battle Arena Basic Attack power and +10%/+15%/+25% Dark Ruler & CHAOS AURA damage.
* Perk #16 (1/3/16 Hard): +10%/+15%/+25% Fishing idle catch chance.
== List of Impossible Permanent Perks ==
* Perk #1 (5/15/80 Impossible): Nothing (besides being required to unlock Tier 2/3/-- perks)
* Perk #2 (1/3/16 Impossible): +200/+300/+500 Green Coins per Progress Bar Reward and 3x/4x/6x Blue Coin reward chance from Progress Bar when idle is OFF.
* Perk #3 (3/9/48 Impossible): +2/+3/+5 max Epic Skill upgrades.
* Perk #4 (1/3/16 Impossible): +40%/+60%/+100% Coins per Money Printer print.
== Trivia ==
* Perk #1 does not have any use at all individually, but having it and every other perk activated on the tree will allow you access to the next level of permanent perks.
* Although it wouldn't be practical for level 1 perks, you can use Perk #1 to start filling the tree from the top.
* To purchase all Tier 1 perks, the player must have a minimum of 10 Impossible Ascensions, 15 Hard Ascensions, and 25 Medium Ascensions (to afford the total costs of 10, 25, and 50 I/H/M Perk Points). For Tier 2, the required total Ascensions are 40/60/100, and for Tier 3, they are 200/300/500, respectively.Category:Features
Category:Version1828