Rayman (Smash V)

Rayman (レイの男, Rayman) appears as a newcomer in Super Smash Bros. V as a paid DLC Character. He was revealed and announced on March 18, 2020. He was released on April 24, 2020.
“Rayman is the main protagonist of the video game series of the same name. Rayman was originally created in the early 1990s by French video game developer Michel Ancel. The character made his debut in the original Rayman game, published by Ubisoft in 1995. With his trademark lack of limbs and helicopter hair, Rayman has become a popular and recognisable video game character, and the series has continued to grow and develop across numerous platforms up to the present day.”
He is confirmed to have no alternate costume. 
He seems to retain most voice clips from Rayman Origins but re-recorded for the game.
==Attributes==
===Pros:===
*Benefitting Hurtbox
*Can “hover”
*Fast walk speed
*Very good range game
*Moves cover a lot of area
===Cons: ===
*No guaranteed throw follow ups.
*Quite weak aerials
*Easily juggled thanks to frame heavy neutral aerial
Summary
Rayman has a very strange hurtbox which he can benefit from in a few ways. The thing with his hurtbox is that he only gets damaged when hit on body parts. The empty spaces in his figure do not count as damage towards himself. This can benefit it him a lot. He also can “hover” for a short period of time using his helicopter hair. His walk speed is also quite fast but it should be noted that his dash speeds isn’t faster by much. His range game is amazing thanks to various specials and his forward tilt and most of his moves cover quite a lot of area. Something about Rayman is that he does not have GUARANTEED throw follow ups which may prove a problem when it comes to quick damage racking up. His aerials are also quite weak as none KO below 180%. He’s also easily juggled due to a slow neutral aerial which does not allow him to easily break out of juggles. Weaknesses aside, Rayman is a very good ranged fighter and he relies on heavy pressure using his neutral special attack - the Wind-Up Sucker Punch.
Moveset
===Ground Attacks===
 	Name 	Damage 	Description
Neutral Attack	 	4% (each) 	Punches twice with each fist. The last punch sending opponents back.
Neutral Combo 	 	 	
Dash Attack 	 	9.5% 	Rayman rolls forward in a similar fashion to his roll attack from Rayman Origins.
Forward Tilt 	 	6% 	Rayman pokes forward with a quick slap-like attack. The range can be altered depending on all how long the input is held.
Up Tilt 	 	6% 	Rayman does a quick uppercut while blinking one eye.
Down Tilt 	 	4% 	Rayman slides one foot forward on the ground. Can trip opponents.
Forward Smash 	Plunger Gun 	14%, 12% (late), 7% (throwing plunger)	Rayman shoots a plunger forward using his Plunger Gun. Not much range and the plunger stays on the ground very briefly and can be picked up and thrown during that time. It always disappears when the smash attack is used again.
Up Smash 	Throttle Copter 	1% (first), 1.4% (loop), 6.2% (last) 	Rayman doans the throttle copter as he spins it upwards while swaying his head back and forth.
Down Smash 	Heavy Metal Fist	15% (each fist) 	Rayman slams his Heavy Metal Fists down in a similar fashion to DK. Covers quite a lot of area.
===Aerial Attacks===
 	Name	Damage 	Description
Neutral Aerial	 	8.5% (clean), 5.5% (late)	Rayman does a kick that has quite a long hitbox. It functions similar to the usual sex kick.
Forward Aerial	 	11% 	Rayman kicks forward. Pretty strong but doesn’t KO lighter fighters till 136%.
Back Aerial 	 	1% (each hit) 	Rayman rolls both hands behind himself.
Up Aerial 	 	9% 	Rayman spins his hair upwards which pushes him downwards slightly.
Down Aerial 	 	10% 	Rayman kicks both feet down. Although powerful, it cannot meteor smash or spike.
===Grabs and Throws===
 	Name	Damage 	Description
Pummel 	 	2% 	*Grabs with the Lockjaw, medium-long range, tether, Grab aerial: 3.2%* Shocks opponent.
Forward Throw	 	6% 	Releases opponent forward.
Back Throw 	 	9% 	Throws opponent overhead.
Up Throw 	 	9% 	Swings opponent upward.
Down Throw 	 	3% (swing), 6(slam)	Swings opponent down slamming them on the ground.
===Other===
 	Name	Damage	Description
Floor Attack (front)	 	7% 	Does a breakdance like attack.
Floor Attack (back) 	 	7% 	Does a breakdance like attack.
Floor Attack (trip) 	 	5% 	Does a breakdance like attack.
Edge Attack 	 	7% 	Gets up attacking with fist.
===Special Attacks===
 	Name 	Damage 	Description
Neutral Special	Wind-Up Sucker Punch	4%-17% 	A vintage Rayman attack which involves him spinning his fist and throwing it forward attacking with a powerful punch. It has amazing range when charged more and does more damage the longer it’s charge. A very powerful edgeguarding tool. Rayman can walk while charging it as long as it already started charging.
Alternate 1 	Zen Wind-Up Punch 	3%-14% 	Does not have to be released immediately as it can be saved for future use or charging. However, it doesn’t do as much damage/knockback or have as much range.
Alternate 2 	- 	- 	-
Side Special 	Shock Rocket 	11.5% 	Rayman briefly dones glasses as he uses the Shock Rocket power to send a rocket forward that can be controlled. It explodes on contact and does high damage and knockback but the controlling is very tight (Similar to Dark Pit’s Arrows). Loses range over time.
Alternate 1 	Shocking Rocket 	6% 	Much fluid controllability (Pit’s arrows) and when it makes contact with an opponent, instead of exploding it paralyzes the opponent for a considerable period of time before “poofing” away. Loses range over time.
Alternate 2 	- 	- 	-
Up Special 	Helicopter 	1.3% 	Works very similar to R.O.B.’s Robo Burner. Rayman uses his hair as helicopter propellers to move upwards. He can move in any direction and the spinning hair does small damage and slight knockback. After a while, the hair stops spinning and Rayman pretty much proceeds to fall.
Alternate 1 	Slicing Helicopter 	9% 	Cannot be freely controlled as it doesn’t work like R.O.B. Robo Burner so Rayman simply moves up at a limited range. The hair blades do much more damage and knockback and do a lot of shield damage. It must be noted that Rayman’s other hurtboxes are vulnerable to attack.
Alternate 2 	- 	- 	-
Down Special 	Rabbid 	1% (hits), 7% (last) 	Rayman lets a Rabbid out of a box which then runs around freely and unpredictably scratching. It gets tired eventually fainting and “poofing” away. Only one can be out at a time.
Alternate 1 	Bomb Rabbid 	13% (bomb clean), 10% (bomb radius) 	The Rabbid let out is holding a bomb seconds away from exploding and runs around in panic before the bomb explodes stopping the Rabbid as it faints “poofing” away. Of course, the Rabbid doesn’t stay as long as the Rabbid from the default down special but the bomb blast radius is quite large.
Alternate 2 	- 	- 	-
Final Smash 	Bzzit Advancing 	18% (sting), 11% (energy projectiles)	Rayman says “It is time!” then summons Bzzit as Bzzit then carries Rayman on it’s back and proceeds to fly. He can be controlled and can perform powerful sting attacks with the tap of the attack button and can shoot long ranged energy projectiles with a tap of the special button. Eventually Bzzit feels its work is done and drops Rayman safely on the stage or any platform. As Rayman gives it a thumbs up as it exits.
==Animations and Misc.==
===Size===
Slightly taller than Mario.
===Taunts===
SIDE - Rayman dribbles his tongue at the opponent in a taunting, comical manner. Known as Grimace.
UP - Rayman does two peace signs while smiling.
DOWN - Rayman uses his torso as a basketball and dribbles it briefly.
===Character Selection Screen Animation===
Rayman does the peace sign while smiling.
===On Screen Appearance===
Rayman appears out of a glowing mass of light then points 2 fingers forward while winking an eye.
===Victory Animations===
*Rayman is seen “stretching” then he says “Yay!” while getting in a pose similar to his artwork.
*Lums are seen surrounding Rayman as he looks at them intrigued. Rayman comes back to his senses then looks forward throwing out a peace sign while smiling.
*Rayman does a brief breakdance then stops with his back turned looking back at the camera with a smirk.
===Losing Animation===
Rayman is seen clapping with a slight smile.
===Crowd Cheer===
“Ray - man!” 
===Victory Theme===
Flourished remix of the Rayman Origins Title Screen OST. “Yay!” and “Yeah!” voice clips can be heard. Key point is 0:00-0:16.
===Fighting Stance===
Rayman stands with his hands to his side moving.
===Idle Poses===
*Rayman looks at the screen and calls out “Hey you!”
*Rayman brief spins his hands rapidly in the air.
===Walk===
Simply walks forward.
===Dash===
Simply dashes forward with excitement.
==Trophies==
To be added.
==Palette Swaps and Alternate Costume w/Palette Swap==
 	Color 	Origin/Description
Default	Default 	Rayman’s regular appearance
Second 	Blue 	Based off Lockjaw Rayman
Third 	Purple 	Based off Throttle Copter Rayman
Fourth 	Green 	Based off Vortex Rayman
Fifth 	Red 	Based off Heavy Metal Fist Rayman
Sixth 	Yellow 	An all gold appearance of Rayman. Could be based off the Power Fist.
Seventh	Slate Blue	Based off Raymesis’s appearance
Eighth 	Black 	Based of Bad Rayman/DarkRay’s appearance
==Reveal Trailer==
To be added.
==Trivia==
Category:SSBV Characters
Category:Super Smash Bros. (series)
Category:Rayman (series)
Category:Subpages
Category:Males
Category:Playable Characters
Category:Characters
Category:Rayman Characters
Category:Super Smash Bros. Characters