Eniripsa/Support/4

==Introduction==
Likely the most common of all Eniripsa Builds, and the one which keeps most in line with Eniripsa's standard role as a healer and the best. Being the class with the largest amount of healing spells in the game, as well as several sumplimentary support spells, it's easy to see why. The Intelligence based Support Eni is a key aspect of many a team and often crucial for the teams very survival. Whilst offering considerably less damage output than more Battle based Enis (some might even argue than Chance or Agility Builds too), Support based Enis can be geared more damage based, though will never have quite the damage output of other Builds. Nonetheless they are a considerable force and, as mentioned before, often a crucial and wanted member of most teams. Being support based this Build is aimed at those who can rely upon a team from the beginning of the game, so not friendly for those who wish to solo. 
===Advantages===
* The best, most versatile healers in the game. 
* Has a wide range of other support spells.
* Can be geared to offer extra Intelligence damage in teams, albeit for slight loss in Heals. 
* Cheap to kit out.
* Easy to play, all in all a simple Build. 
===Disadvantages===
* Lower Damage output than other Builds. 
* Relativly useless when few to no heals are needed in a fight. 
==Characteristic Points==
===Eniripsa Soft Caps===
Rate	Rate	1:1 	2:1 	3:1 	4:1 	5:1
 	Vit 	1~∞ 	- 	- 	- 	-
 	Wis 	- 	- 	1~∞ 	- 	-
 	Str 	- 	1~50 	51~150 	151~250	251~∞
 	Int 	1~100	101~200	201~300	301~400	401~∞
 	Cha 	1~20 	21~40 	41~60 	61~80 	81~∞
 	Agi 	1~20 	21~40 	41~60 	61~80 	81~∞
===Osamodas's Characteristics===
* Intelligence: The key stat for this Build. Intelligence increases heals so the more intelligence, the more you'll heal, thust a must raise, at least till the later soft caps hit in. Scrolling is useful, though has little overall effect. 
* Wisdom: Probably the second most important stat for this Build. As with any other Class, you'll want to scroll it to 101 as soon as possible. After that you shouldn't really raise it, though some will once Intelligence hits the higher caps. 
* Chance: Useless really. Heals aren't affected by it, it'll only really come in useful if you need it for equipping weapons. Scroll to 101 if you need it, otherwise don't worry about it. 
* Vitality: With 5 HP gained per level as well as most later gears giving Vit this is another one you won't need to raise. Scrolling to 101 is nice when you can afford it though. 
* Strength: Same as with Chance, scroll if you need to equip a weapon, otherwise don't bother. 
* Agility: Same as with Chance and Strength, scroll if you need to equip a weapon, otherwise don't bother. 
===Raising your Characteristics===
# If you can afford to, scroll Intelligence to 101. The difference later on is minimal but it's nice. 
# Raise Intelligence to 300. 
# Scrolling Wisdom should be a high, Vitality is also nice eventually. The other 3 stats should only need scrolling to equip a weapon, or to be seen as "perfect". 
# Here is where you have a few choices. Some will continue to pump it, others will go to 350 then put points into wis, whilst others will wait to 400 then put points in wis. It's up to you and has minimal effect overall. 
==Spells==
===Class Spells===
Icon	Name 	Level/Obtaining 	Comments
 	Decisive Word 	Exchange for Doploons	The Eniripsa Class spell. Turns the target into a bomb which, at the beginning of the next turn explodes, causing the target to lose 30% of their HP and all adjacent characters same amount of HP. More of a PvP spell, especially useful with high level Guilds' Perceptors or large HP Sacs, not too useful otherwise though. Not a high priority spell.
 	Curative Word 	1 	A moderate self healing spell. Whilst you will need it eventually, given your role as a team support member you'll actually want this as one of your last key spells to raise, given your main priority is healing others. Still, useful nonetheless.
 	Forbidden Word 	1 	Deals fire damage at a short range. The only fire spell you'll get. You'll want to raise it eventually as it can deal high damage and is extremely useful when you have a lot of boosted range. Still, it's low on yor priorities, as your main aim is to heal others, not damage things.
 	Frightening Word 	1 	Pushes the target back 1 sqaure. Very useful, you'll want this raised after your main healing spells.
 	Healing Word 	3 	Moderately heals a single ally.
 	Wounding Word 	6 	Inflicts moderate Air damage at medium range. Low AP cost.
 	Stimulating Word 	9 	Buffs AP in an Area of Effect. Damages the caster.
 	Preventing Word 	13 	Casts a protective shield on a character.
 	Draining Word 	17 	Reduces AP of a target at long range. Minor damage to the caster.
 	Revitalizing Word 	21 	Lightly heals characters in an Area of Effect. Low AP cost.
 	Regenerating Word 	26 	Lightly heals the target over time. Total amount healed is high.
 	Word of Thorn 	31 	Casts a reflective shield on the target. Low cooldown.
 	Word of Youth 	36 	Unbewitches the caster or an ally.
 	Vampyric Word 	42 	Powerful life-stealing Water attack at short range.
 	Word of Sacrifice 	48 	Strongly heals an ally. Damages the caster.
 	Friendship Word 	54 	Summons Coney, a bunny that buffs MP and healing. It also heals allies.
 	Paralyzing Word 	60 	Strongly reduces MP of a target for several turns at long range.
 	Lifting Word 	70 	Increases the range of a target for 1 turn.
 	Word of Silence 	80 	Strongly reduces AP in an Area of Effect, including that of the caster.
 	Word of Altruism 	90 	Strongly heals the caster and all allies, but healing spells will be disabled for several turns.
 	Word of Recovery 	100 	Provides incredible healing for the caster or an ally at medium range. Long cooldown.
 	Summoning of Eniripsa Dopple	200 	Summons an Eniripsa Dopple
===Non Class Spells===
Icon	Name 	Level/Obtaining 	Comments
 	Leek Pie 	Via Scroll 	
 	Soul Capture 	Via Dungeon 	
 	Mount Taming 	Via Dungeon 	
 	Summoning of Chaferfu	Via Dungeon 	
 	Summoning of Arachnee	Via Quest or Scroll	
 	Release 	Obtained via Scroll	
 	Perfidious Boomerang 	Obtained via Quest 	
 	Moon Hammer 	Via Quest 	
 	Lightning Strike 	Via Scroll 	
 	Cawwot 	Via Quest 	
 	Hammer Skill 	Via Scroll 	
 	Axe Skill 	Via Scroll 	
 	Bow Skill 	Via Scroll 	
 	Wand Skill 	Via Scroll 	
 	Dagger Skill 	Via Scroll 	
 	Shovel Skill 	Via Scroll 	
 	Staff Skill 	Via Scroll 	
 	Sword Skill 	Via Scroll 	
===Spell Guide===
* Lv. 1: 0 spell points. 
* Lv. 2~11: