Oris

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=Specialty=
===Additional Information on Specialty 1===
When Oris is deployed, units of different guilds will gain different combat efficiency bonuses.
* Friendly Stronghold units: Combat efficiency increased by 10%.
* Friendly Cove units: Combat efficiency increased by 10%.
* Enemy Castle units: Combat efficiency decreased by 10%.
* Enemy Tower units: Combat efficiency decreased by 10%
For every 1% increase in combat efficiency, the unit's HP and ATK are also increased by 1% each during battle.
===Additional Information on Specialty 4===
* <Eagle Morale>: Increases Unit DMG and Unit DMG Reduction by 90% each. Thereafter, they decrease by 3% each every second. When they both reach 0% or when the unit is on the brink of death, the unit's morale is boosted again, granting them immunity to death for 5s and increasing their Unit DMG and Attack Speed by 60% each.
* <Eagle Protection>: When attacked, deals 100% damage to nearby enemy units and inflicts Disarmed on them for 2s. CD is 5s. Inflicting the debuff again will not refresh its duration.
* <Eagle Charge>: When attacked, increases DEF and Unit DMG Reduction of nearby friendly units by 10% each for 8s. Stacks up to 5 times. CD is 6s.
When a unit gains 5 stacks of <Eagle Protection>, they also activate <Release the Beast>. 
* <Release the Beast>: When HP falls below 75%/50%/25% for the first time respectively, gains immunity to all damage for 5s and recovers HP equal to 10% of Max HP every second during this period of time.
=Spells=
Spell	School	Type	ManaCD	Description
=Adjutant=
Category:Third Generation Heroes