Resource gathering

When on military campaigns, resources can be hard to come by, and Warpnet cannot always be available, as such, as part of their military and civilian training, recruits are taught how to harvest resources to supply their operation in order to be as independent as possible.
Metal, Gold, wood (power), metal, housing (sleep) and food
=== Metal ===
They gather gold and metal using soldiers with pickaxes at first, when sufficient resources are available, they can construct automines, great spire structures that are constructed over natural seams of mineral to harvest minerals automatically. Automines are operated by up to five soldiers.
Gold serves a dual purpose, it allows the hiring of new soldiers to the S.T.A.M.P. task force, it also pays for the research, construction and maintenance of all the material means the S.T.A.M.P. uses. Gold is generally stored in the company headquarters coffers.
Metal on the other hand is used for everything the S.T.A.M.P. needs from tools to vehicle parts to weapons and armor.
As such an S.T.A.M.P. task force can very well supply and afford its own forces using these two resources if it can secure sufficient housing and food.
=== Wood (power) ===
The S.T.A.M.P. gather their lumber, which is their power source, at first using their soldiers, but once the appropriate technologies are available, they can use great coal fueled lumber gatherers. The lumber is then used for construction or is burned for charcoal at a charcoal plant.
Wood is essential as all vehicles in the S.T.A.M.P. arsenal depend on charcoal to operate. Coal is generally stocked in refueling stations.
Refueling stations are generally installed in heavily forested areas in between bases, along with a coal plant and a lumber gatherer to ensure a continuous resupply of fresh coal.
=== Housing (sleep) ===
Housing buildings provides the units with places to sleep, they must return to sleep to varying degrees, generally the maximum is every two days, but they rest quickly (courtesy of combat drug enhancements)
House: the basic lodgings that can house four soldiers.
Apartment building: a larger habitation system that gives lodgings for ten soldiers
Barracks: the barracks are the largest housing structure, they provide housing for twenty soldiers
=== Food production ===
The S.T.A.M.P. food source comes from their farming cooperatives, which depending on the size of the farm requires more soldiers to operate. Food producing buildings produce units of food known as rations, which are consumed daily by each Key. should a Key go without nourishment for two days, it will steal food, or poach or even resort to cannibalism to feed itself.
Food cannot be directly eaten at farm cooperatives, It must be transported and transformed at restaurants or at a company headquarters in order for soldiers to eat it.
Pig Farm: requires one soldier to operate, provides 4 food units per trip.
Hydroponics Factory: requires three soldiers to operate, provides 7 food units per trip.
Agribusiness: requires five soldiers to operate, provides 10 food units per trip.
Produce Warehouse: if there is a surplus of food, it can be stored inside the produce warehouse.
=== Restoration ===
Where soldiers go to eat to replenish their health and lower their hunger in between battles.
Soldiers must feed to regain their health, food can either be eaten while near a restaurant, food court or mess hall, or, if a restaurant delivery service is organized, directly at the housing buildings.
Company headquarters: provides food for two soldiers at a time.
Restaurant: restaurant: feeds up to three soldiers at a time (flings meat at them)
Food Court: Feeds up to eight soldiers at a time, (via a protein chain beam)
Mess hall: feeds all units in its area of effect radius (via a protein and vitamin particle field).
Delivery service: this service allows for restaurants to deliver meals directly to housing buildings, meaning soldiers can reduce their hunger and fatigue simultaneous while off guard.
Category:Military
Category:Warfare
Category:Dalmer
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