Deus Ex cut content

This page describes content developed for Deus Ex that was cut from the final version of the game.
==Precursors==
*Troubleshooter – 1994 precursor
*Shooter – 1997 preproduction concept
*Shooter: Majestic Revelations – Later preproduction concept, c. November 1997 – February 1998
*Deus Ex prerelease builds
==Design documents==
*Shooter design document v3 - October 1997
*Shooter: Majestic Revelations design document v5.3e - November 1997
*Shooter: Majestic Revelations design document v6.4 - February 1998
*Deus Ex design document v13.12 – December 1999
==Missions and locations==
The following missions/locations were implemented in-game but were cut:
*Mount Weather
*White House mission
*Space station mission
*Moon base mission
Parts of the space station and moon base missions were reused for other missions, whereas the White House and Mt. Weather were cut from the game entirely.Davison, Pete. "The Deleted Scenes of Deus Ex". USgamer. June 22, 2013.
The released game includes thirteen missions, numbered internally as missions 01–06, 08–12 and 14–15. Numbers 07 and 13 are omitted from missions of the finished game and were cut no later than the time of design document v. 13.12. According to a recollection from one the developers, missions 07 and 13 were the White House and Mt. Weather.DXarchive public archive, Deus Ex Mysteries.txt ("According to Scott Martin they were just cut levels, he believes the White House and Mt.Weather. The fact that 7 and 13 are historically meaningful numbers is just coincidental.") Based on conversation data in the game files, mission 07 could also have been, at least at one point, the return to VersaLife's headquarters during the Hong Kong part of the game, but was later merged with the rest of the Hong Kong content (mission 06).DeusExConText.u includes conversation data for "M_06-07_HK_Shared." For example, the objective "Gain access to the Level 2 labs at VersaLife..." is listed for "M07Briefing." These two possibilities are not necessarily mutually exclusive, since mission number 07 could have been repurposed one or more times during the game's development.
==Story-related content==
:For additional content not covered below, please see the main article for Deus Ex design document version 13.12. For early concepts, please see the articles on the Deus Ex precursors listed above.
In-Game Media
*Cut datacube transcripts
*Cut emails and bulletins
*Cut books
Characters (Deus Ex Precursors)
* Adam
* Ada
Characters
*Margaret Williams – Vice President of the U.S. Her character class/model MargaretWilliam is included in the game but was repurposed to depict another character.
*Michael Hamner – Husband of Margaret Williams. HIs character class/model MichaelHamner is included in the game but was repurposed to depict another character.
*Nick Baldwin – A texture for a UNATCO nameplate bearing his name exist in the game files. Possibly based on Nick Baldo, a character in Majestic Revelations.
*Sarah Mead – Daughter of President Philip Riley Mead. Her character class/model SarahRead is included in the game but was repurposed to depict other characters.
*Thomas Dieter – Presumed Illuminati contact. Mentioned only in code.
*Secret Service Agent – Unused model and NPC class (SecretService)
==Gameplay==
Gameplay systems
*Cut augmentations
*Cut skills
Weapons
*WeaponCatScratch
*WeaponRatBite
Robots
*SecurityBot1 – Seen in early demo footage
*SecurityBot4 – Unused model and robot class
==Models==
==Textures==
==Audio and dialog==
Cut dialogue
* Ford Schick – Three unused conversations between Ford Schick and JC Denton can be found in the game files. They were meant to occur on the second and third visits to Hell's Kitchen.
==Miscellaneous==
==References==
Category:Deus Ex cut content