Willow Whitemane (Vertexx69)

===Basic Information===
 Race: Half Elf
 Class: Druid (Lion Shaman)
 Level: 2
Experience: 1534
 Alignment: True Neutral
 Languages: Common, Elven, Druidic
 Deity: Nature
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 07 -2 (-4 pts)
WIS: 18 +4 (10 pts, +2 Racial)
CHA: 12 +1 (02 pts)
===Combat Statistics===
(HP Max-2) HP: 16 = [1d8 + CON (01) + FC (00)] (Druid)
 [0d00 + CON (01) + FC (00)] (Rogue)
 AC: 19 = [10 + DEX (02) + Armor (04) + Shield (02) + Natural (00) + Size (00) + Dodge (01)]
 AC Touch: 13 = [10 + DEX (02) + Size (00) + Dodge (01)]
 AC Flatfooted: 16 = [10 + Armor (04) + Shield (02) + Natural (00) + Size (00) + Misc (00)]
 INIT: +04 = [DEX (02) + Misc (02)]
 BAB: +01 = [Druid (01) + Rogue (00)]
 CMB: +03 = [BAB (01) + STR (02) + Misc (00)]
 CMD: 15 = [10 + BAB (01) + STR (02) + DEX (02) + Misc (00)]
 Fortitude: +04 = [Druid (03) + Rogue (00) + CON (01) + Misc (00)]
 Reflex: +02 = [Druid (00) + Rogue (00) + DEX (02) + Misc (00)]
 Will: +07 = [Druid (03) + Rogue (00) + WIS (04) + Misc (00)]
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Scimitar: Attack: +03 = [BAB (01) + Ability (02) + Misc (00) + Magic (00)]
 Damage: 1d6+2, Crit: 18+/x2, Special: None
Club: Attack: +03 = [BAB (01) + Ability (02) + Misc (00) + Magic (00)]
 Damage: 1d6+2, Crit: 20/x2, Special: Range 10ft
Dagger: Attack: +03 = [BAB (01) + Ability (02) + Misc (00) + Magic (00)]
 Damage: 1d4+2, Crit: 19/x2, Special: Range 10ft
Bite (Boon): Attack: +05 = [BAB (02) + Ability (03) + Misc (00) + Magic (00)]
 Damage: 1d6+1, Crit: 20/x2, Special: None
Claw (Boon): Attack: +05 = [BAB (02) + Ability (03) + Misc (00) + Magic (00)]
 Damage: 1d4+1, Crit: 20/x2, Special: None
===Racial Traits===
Ability Adjustments: +2 (Wisdom)
 Size: Medium
 Speed: 30'
 Favored Classes: Druid, Rogue
 Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
 Adaptability: Half-elves receive Skill Focus (Perception) as a bonus feat at 1st level. 
 Elf Blood: Half-elves count as both elves and humans for any effect related to race.
 Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against
 enchantment spells and effects.
 Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks. 
 Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they
 take a level in either one of those classes.
 Languages: Half-elves begin play speaking Common and Elven.
===Class Features===
Lion Shaman Druid
 Armor/Weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. 
 They are also proficient with all natural attacks (claw, bite, and so forth) of any form 
 they assume with wild shape. Druids are proficient with light and medium armor but are 
 prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide 
 armor. A druid may also wear wooden armor that has been altered by the ironwood spell 
 so that it functions as though it were steel. Druids are proficient with shields (except 
 towershields) but must use those crafted from wood.
 Spells: A druid casts divine spells which are drawn from the druid spell list. 3 lvl 1 Spells/day
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn’t prepared 
 ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally 
 spell of the same level or lower. 
 Orisons: Willow can prepare 3 orisons, or 0-level spells, each day. These spells are cast like any 
 other spell, but they are not expended when cast and may be used again.
 Bonus Language: Druidic. Druidic has its own alphabet.
 Nature Bond (Ex): Willowstarts with the white Lion Boon. This tiger is a loyal companion that accompanies 
 Willow on her adventures. 
 Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
 Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy 
 check made to improve the attitude of a person (see Chapter 4). The druid rolls 1d20 and 
 adds her druid level and her Charisma modifier to determine the wild empathy check result. 
 The typical domestic animal has a starting attitude of indifferent, while wild animals are 
 usually unfriendly.
 Woodland Stride: Ignore difficult terrain and terrain based damage in undergrowth.
 Totem 
 Transformation : Willow may select from the following bonuses: movement(+20 enhancement bonus to land speed), 
 senses (low-light vision, scent), or natural weapons (bite [1d4], 2 claws [1d4] for a 
 Medium druid, rake, +2 CMB to grapple). While using totem transformation, the lion shaman 
 may speak normally and can cast speak with animals (felines only) at will. 2 minutes a day
Rogue
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
(Half-Elf) Skill Focus (Perception): +3 to Perception checks
(Level 01) Dodge: +1 Dodge Bonus to AC
===Traits===
Dirty Fighting: +1 Dmg while flanking
Exile: +2 Initiative
===Skills===
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 06 = [Base (04) + INT (-2)/Level; FC (02), Race (00)] (Druid)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Rogue)
Skills Total Rank CS Ability ACP Misc
Acrobatics 00 0 0 2 -5 +0
Appraise 00 0 0 -2 +0
Bluff 01 0 0 1 +0
Climb -1 0 0 C 2 -3 +0
Craft ( ) 01 0 0 C -2 +0
Diplomacy 01 0 0 1 +0
Disable Device 0 0 2 -3 +0
Disguise 00 0 0 1 +0
Escape Artist 00 0 0 2 -5 +0
Fly 00 0 0 C 2 -5 +0
Handle Animal 06(10) 2 3 1 +4 (for Boon)
Heal 04 0 0 C 4 +0
Intimidate 01 0 0 1 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 C -2 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 04 1 3 -2 +2 (Nature Sense)
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 16 2 3 C 4 +7 (Racial + Skill Focus + Comp)
Perform ( ) 00 0 0 1 +0
Profession ( ) 0 0 C 4 +0
Ride -01 0 0 C 2 -5 +0
Sense Motive 04 0 0 4 +0
Sleight of Hand 0 0 2 -5 +0
Spellcraft 0 0 C -2 +0
Stealth -3 0 0 2 -5 +0
Survival 10 1 3 C 4 +2 (Nature Sense)
Swim -1 0 0 C 2 -3 +0
Use Magic Device 0 0 0 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit 08 lb
Hide Armor 15 gp 25 lb
Heavy Wooden Shield 07 gp 10 lb
Scimitar 15 gp 04 lb
Club 00 gp 03 lb
Dagger X5 10 gp 05 lb 
Mirrored Spectacles w/ over-the-ear hair combs
MW Skill Item(+2 Perception) 55 gp 00 lb
Backpack 02 gp 02 lb
 Rations X5 02½gp 05 lb
 Bedroll 01 sp 05 lb
Spell component Pouch 05 gp 02 lb
Signal Whistle 08 sp 00 lb
(generic nature DF) 00 lb
 Total Weight: 69 lb
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
===Animal Companion===
Boon (White Lion)
 Size: Medium 
 Speed: 40 ft.
 AC 17/13T/14FF: 10 +3 armor, +3 dex, +1 natural armor; 
 HP 23: 8+12+3
 Saves: 4F/5R/2W
 Attacks: bite +5 (1d6+1), 2 claws +5 (1d4+1); 
 Feats: Light Armor Proficiency, Weapon Finesse 
 Skill Ranks (2): Perception +6, Stealth +6 
 Tricks (7): General Purpose (Hunting - Attack, Down, Fetch, Heel, Seek, and Track), Defend
 Ability Scores: Str 13,Dex 17, Con 13, Int 2, Wis 15, Cha 10; 
 Special Attacks: 2 claw rakes +5(1d4+1); 
Special Qualities: low-light vision, scent.
 Gear: Studded Leather Barding (Med) 50 gp 20 lb
===Finances===
PP: 00
GP: 286
SP: 05
CP: 10
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Female
 Age: 16
 Height: 5ft
 Weight: 90lb
Hair Color: Platinum White with golden blond tips
 Eye Color: Pale Blue
Skin Color: Deep Tan
Appearance: This tiny sprout of a girl is built like a stiff breeze would blow her over, which makes most men 
 either want to instantly try to protect or take advantage of this savage beauty. But within the 
 druid's slender limbs lies a strength that is belied by her petite dimensions. Her long, strait 
 white-blonde hair is held back from her pretty face by a delicate set of mirrored spectacles, 
 which are held to her nose by a pair of combs keeping every hair in place above her slendor, 
 pointed ears. The scandalous hide armor she wears is a mottled gray and white, and studded with 
 bits of teeth, claw and stone beads, dipping low and cutting deep in all the right places to 
 allow for both maximum range of motion and revealing her slender limbs and ample cleavage. All of 
 Willow's varied weapons are as slender yet sturdy as their owner, full of subtle curves in their 
 smooth lines. A testament to the girl's Elven ancestry, just as much as the point of her ears are. 
 She travels with a big white lion she calls 'Boon', who purrs at the girl's touch like he was just 
 a big kitten himself in matching studded barding. 
 Demeanor: The fact that Willow is a bit slow on the schooling front, pales by how wise beyond her years she is. 
 Her youthful exuberance and innocence always seems to bubble through the animalistic show she tries 
 to project. And although the look of the wild is there, the druid's eyes always seem to bounce back 
 and forth between those of predator and prey. She giggles and smiles when she thinks nobody is 
 watching, whenever she discovers something new, and still plays with her giant hunting cat like the 
 little girl she has managed to stay in a world so full of dangers. Willow gets boistrous and 
 sensitive, like any teenager, whenevershe is confronted by an authority figure, still trying to prove 
 that she is all grown up.
Background: to come.
===Adventure Log===
Frog Hunt:
http://www.enworld.org/forum/5288148-post78.html
http://www.enworld.org/forum/playing-game/291704-living-pathfinder-green-faerie-16.html#post5422891
 XP Received: 1534
Treasure Received: 1092.1 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Druid (Lion Shaman)
 BAB: +0 to +1
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +2 to +3
 Feat: Combat reflexes for Boon
 Features: Woodland Stride, +1 1st lvl spell, Totemic Transformation 2 minutes a day
 HP: +7
Skill Pts: +3 = +2 (Druid) +0 (Race) +03 (Old Total) +1 (FC Bonus if Chosen) = 06 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (30 July 2010) (Mowgli) Level 01
*Approval (02 August 2010) (GlassEye) Level 01
*Approval (11 January 2011) (InVinoVeritas) Level 02
Category:Approved Characters