Hardly Heroes: Episode 03

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==Synopsis==
After Luther’s dastardly escape from his copperhead pursuer, the party reconvenes in their house. Realizing their identities are knows, they grab all of value and head into the abandoned area to lay low, and figure out their next move. After scouting the area out, they decide to save the opportunity for another day, and focus on their current predicament. Relocating to the west side of town, our heroes take some time to settle down, find a new place to live, and stake out the area. Realizing that their failed robbery didn’t yield much in the way of coinage, Luther and Pigeon figure out how to quickly get some gold to make rent. They decide to stake out the place of a well-off servant, and strike in the middle of the night.
==Recap==
===Escape Continues...===
After his failed getaway, Luther is now cornered. He is confronted by a member of the Copperhead gang, standing as the sole obstacle between Luther and his freedom. However, Luther is in no condition to fight and attempts to make a deal with his assailant. He divulges information about keys discovered in Mickey’s residence, proposing a lucrative partnership in utilizing them. Furthermore, Luther offers details regarding the whereabouts of the Red Coats hideout in exchange for his safety. The Copperhead who goes by Lem, commands Luther to disarm, a directive he complies with initially. However, Luther balks at the prospect of being escorted to Copperhead headquarters, prompting a confrontation. Evading Lem's knife thrusts, Luther manages to evade his assailant and seek refuge atop a nearby building, vanishing into the cover of night.
Upon returning home, Luther reunites with Pigeon, to strategize their next steps while examining the spoils acquired from Mickey’s abode. Amidst the loot, Luther tallies the currency, totaling 13 gold coins, 52 silver coins, and 10 copper coins. Additionally, Luther presents Pigeon with the discovered keys and a collection of cryptic notes. However, their decoding is postponed due to the compromised security of their residence, prompting the duo to make the decision to abandon their home indefinitely. Seeking refuge in Harrow Way, they locate a dilapidated dwelling to shelter in for the night.
Under the veil of darkness, Luther and Pigeon scrutinize the keys and enigmatic notes, encoded in a cipher. Luther speculates that Mickey, the former occupant of the keys, served as the chief locksmith for the Copperheads, with the notes delineating the locations of corresponding locks. Regrettably, Luther's attempts to decipher the cryptic messages prove futile, leading him to devise a plan to enlist external assistance in decrypting the notes in the near future.
===Squatting in Harrow Way===
December 20, 1518. In the course of the following morning, Pigeon goes to procure a week's worth of provisions and scours the dilapidated neighborhood surrounding Harrow Way in search of bedding or a mattress. Amidst his exploration, Pigeon encounters a startling sight: a skeletal figure that abruptly springs to life before him. Reacting swiftly, Pigeon seizes a nearby rock and delivers a decisive blow, shattering the skeleton's skull and ending its animation. Unscathed by the encounter, Pigeon retreats to their makeshift dwelling unharmed.
Over the ensuing four nights, Luther and Pigeon take refuge amidst the ruins neighboring Harrow Way. During this interval, Luther heals from his injuries while persisting in his endeavors to decipher Mickey’s notes, with no success. Eventually, they opt to utilize Mickey’s keys in an attempt to unlock the trapdoor purportedly leading to the Red Coats' hideout. Regrettably, none of the keys fit, prompting them to prolong their stay within the structure harboring the inaccessible basement passage.
December 26, 1518. On the third night of staying in the building, Pigeon discerns the distinct sound of a lock being tampered with at the entrance. Hastening to wake Luther, Pigeon dons his leather armor in preparation for potential confrontation. Eavesdropping from concealment, they ascertain the presence of at least two individuals outside the door, prompting both Luther and Pigeon to hide in the shadows. As the people gain access to the building and unlock the trapdoor, Luther and Pigeon contemplate the prospect of ambushing them upon their egress from the basement, ultimately deeming it too risky. Observing the departure of the Red Coats from their covert vantage points, Luther and Pigeon elect to refrain from engaging, allowing the noble young men to depart unimpeded. Recognizing the imperative to relocate, they dedicate the ensuing week to establishing a new abode situated between the Red Coats and the Pittmen factions on the opposite side of town.
===First Heist===
January 8, 1519. Motivated by the need to procure funds for the decryption of Mickey’s cryptic notebook, Luther devises a plan with Pigeon to acquire the necessary gold. Their strategy entails targeting a residence for burglary, an endeavor that culminates in the identification of a well-appointed woman returning from the inner city adorned in luxurious silk attire. Conjecturing that she likely receives gifts from affluent nobles of the inner city, Luther deduces the potential wealth housed within her abode. Subsequently, Luther and Pigeon invest a week casing the residence, formulating a plan of action.
January 12, 1519. Under the cloak of darkness on Thursday evening, after the family have all gone to bed, Pigeon picks the lock to the entrance, enabling their entry. Pigeon infiltrates the children's quarters, while Luther undertakes the task of confronting the parents. Pigeon ties up the kids and drags them to the parents room, where Luther asserts their demand for the entirety of the household's riches. Yielding to their coercion, the woman surrenders silks and gold, acquiescing to Luther's demands. Following a final threat towards the family, the duo flee from the premises and hastily make their retreat back home.
Upon their return, Luther and Pigeon conduct an inventory of their ill-gotten gains, reveling in the discovery of 50 gold coins, 100 silver coins, in addition to assorted jewelry and silks.
==Experience==
Luther gains 1531 exp bringing him to a total of 3031 exp. 
Pigeon gains 1944 exp, bringing him to a total of 3444 exp.
(Will level next time when they spend a week of down time)
Category:Save Or Die Episodes
Category:Save Or Die: Hardly Heroes Episodes
Category:Save Or Die: Hardly Heroes