126285-im-back-im-very-impressed

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I did subscribe to the game yesterday & I didn't stop playing till now........I am really happy and impressed with what they have done to the game till now !!!
 
GO GO Carbine.....we support you guys & we wish you keep doing great job	
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			Great to have you back! :D And happy you're enjoying yourself! WildStar is an incredible game.	
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			Aye. Welcome back! :D when a bouts did you leave?	
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			Yes the QoL changes and additional content for the casual minded is huge. Carbine did a very good job improving some of the more painful or frustrating parts of the game.	
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			Yeah I never enjoyed a low level dungeons like I enjoyed shiphands & Protogames Academy in Wildstar not even the low level instances in wow !!!!....... and I can't imagine how wonderful the high level dungeons & raids are going to be in Wildstar but I am very optimistic :)	
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			Haha I never actually ran the protogames academy but I do know that as soon as I played vet Stormtalon's Lair I was ruined for other games haha.	
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			Yeah, it's criminal how underplayed W* is in respect of the group content. Yes, it's hard, and yes, there have been bugs, but it's SO much more satisfying than most other MMOs I've experienced.	
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			Give it a month or two, and see if you say the same thing. As cynical as this may sound, I love the game, but I know people get fed up with it after a month...not sure why. I just keep hearing "its not for me".	
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			To be fair a lot of people were referring to the game as it was for the 6 months or so before and after launch when they said it wasn't for them. And now that the game has changed significantly the main problem is getting past the bad reputation that it earned.	
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To be fair a lot of people were referring to the game as it was for the 6 months or so before and after launch when they said it wasn't for them. And now that the game has changed significantly the main problem is getting past the bad reputation that it earned.
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My impression of the bad experience people had is a couple of core issues:
 
1) Some people didn't like the levelling.
2) Some people didn't like the attunement quest for GA.
 
1 I can understand up to a point, although I levelled my current main in under 2 in-game days. Yeah, I knew the routes, but it really wasn't all that bad, and that's before recent tweaks to XP gains. I figure many of these people have probably got tired of the relatively old-school nature of the levelling, which only a fundamental redesign could ever fix.
 
2 I can understand more. I've seen people try and fail to Silver Vet Dungeons - and fail hard. Coupled with a lack of alternative paths to satisfying and rewarding content (other than PvP, which has had its own issues), I can see why people got salty.
 
However, Carbine have clearly put a lot of work in to sorting that: the 'spread' of options available at 50 is wider, whilst still aiming at the same goal of raids (housing, RP and other players already had their bases covered, as far as I can see - short of the RP servers being merged...). Thus it's easier to attune, with the QoL tweaks for that quest, and easier to feel yourself improving via diverse content: Shiphands > Advs > Dungeons > Raids, with better loot at each stages, and then the underlying Dailies/Contracts grinds offering short, sharp bursts of gold, rep and elder gems that improve your toon over time, but with noticeably more achievable goals. Then you have Gold dungeons offering more rewards, and the 'hardcore' still have something to achieve outside of raids.
 
It's by no means perfect, but I consider it much improved. I hope returning players find the same.
 
I may be totally wrong with the chief issues, but that's how I see it.	
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			Yeah the dungeon issues are mostly solved by the bronze change. And leveling now is, roughly, infinity times better than it was at launch. They've totally streamlined the quest hubs, and while there are still some areas where you'll be scratching your head as to where to go (Wilderrun is the worst offender, followed by Malgrave), in general it is a very smooth experience. Still long if it's your third or fourth or fifth time, but not bad the first couple of goes.	
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Hopefully it can, as much as I love the game, I can understand people not wanting to play because of its history =/
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			I came back about a... month or two ago...? Something like that. Game's improved a *lot*. I'm a pretty casual player, so there are a lot more things for me to do than before. Very good to see.	
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My progression grinded to a abrupt stop at the vet adventures part of the progression....just saying...
 
But yes...before that..the game did improve alot....	
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Styrm - is that because of a lack of players doing that content, or because of something else? 
If the former, then aye, Carbine do need to incentivise adventures a little more for attuned players (short of an influx of new players...). What would be ace would be incentivising different paths. Malgrave and Crimelords feel like grinds because they're always done the same way. I'm not saying tweaking it to encourage different routes would make them irresistible to DS raiders, but at least it'd improve them a bit, and if incentivised well with certain rewards/contracts etc, then perhaps you'd even get people running them frequently.
 
Adventure contracts are a start.	
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			Yes Red..yes:) Lack of players doing it:)	
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I came back a few weeks ago too. I'm quite impressed at what they've done. They;ve fixed almost everything wrong that i say, from technical( Memory leak) to bots to content in general.
 
Very well done, i came back subscribing with CREDD, but after that, my RL money will take over as i want to support carbine in further iterations of the game.	
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			I'm back too and enjoying the changes. Plan on sticking around for awhile.	
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			It's really nice to see people return and appreciate the game once more.	
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			I have 4 days left on my 10 day trial but I've already made the decision to re-sub at the end of it. I had only ever tried esper previously during the beta and post launch, so I thought i would try out some other classes this time around. I decided to level each class to 15 or so to get a feel of how they play. I normally play healers so I'm surprised at how much I'm loving the warrior in this game.	
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It's really nice to see people return and appreciate the game once more.
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Styrm - is that because of a lack of players doing that content, or because of something else?
 
If the former, then aye, Carbine do need to incentivise adventures a little more for attuned players (short of an influx of new players...). What would be ace would be incentivising different paths. Malgrave and Crimelords feel like grinds because they're always done the same way. I'm not saying tweaking it to encourage different routes would make them irresistible to DS raiders, but at least it'd improve them a bit, and if incentivised well with certain rewards/contracts etc, then perhaps you'd even get people running them frequently.
 
Adventure contracts are a start.
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Yeah. I really think promoting alternative paths in Adventures would help (TR and WotW are shorter and much more straightforward, and somehow less of a grind), although from what I've seen of Bay of Betrayal, that has some cool mechanics that seem a little more dungeon-esque.
 
As I said before, that won't mean you'll have raiders doing them all the time, but it'd help the population who actually need them to progress.
 
I am not sure how to do it: perhaps offering rewards tailored to the RP/housing side of the community, who are perhaps less fussed by mega-gear and are more interested in running things for story/lore, decor, pets and the like? Thus the raiders can do what they like, and adventures are still played. I dunno, I'm probably being very unimaginative.	
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			I would totally go Dominion and probably will once I get my first character leveled...or before then. I just love red and gold :3	
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