Fhanna Lorewalker (KahlessNestor)

__NOTOC__
===Basic Information===
 Race: Dwarf
 Class: Shaman
 Level: 3
 Experience: 4445 XP (6000 TNL)
 Alignment: Neutral
 Languages: Common (Venzan), Dwarven, Seithr, Sylvan, Terran
 Deity: Rogar
 First Seen: Dunn Wright Inn
 Location: Dunn Wright Inn
 Background: Open
===Abilities===
STR: 13 +1 (3 pts)
DEX: 10 +0 (0 pts)
CON: 12 +1 (0 pts)(+2 racial)
INT: 10 +0 (0 pts)
WIS: 20 +5 (10 pts)(+2 racial)(+2 Headband)
CHA: 13 +1 (7 pts)(-2 racial)
===Combat Statistics===
(Max-2) HP: 29 = [3d8 + CON (3) + FC (3) + Toughness (3)] (Shaman)
 AC: 15(19) = [10 + DEX (0) + Armor (5) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)] Defensive Training: +4 vs. Giants
 AC Touch: 10(14) = [10 + DEX (0) + Size (0) + Misc (0)]
 AC Flatfooted: 15(19) = [10 + Armor (5) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
Defensive Training: +4 AC vs. Giants
 INIT: +0 = [DEX (0) + Misc (0)]
 BAB: +2 = [Shaman 3 (2)]
 CMB: +3 = [BAB (2) + STR (1) + Misc (0)]
 CMD: 13(17) = [10 + BAB (2) + STR (1) + DEX (0) + Misc (0)]
Defensive Training: +4 vs. Giants
 Stability: +4 vs bull rush or trip
 Fortitude: +2 = [Shaman 1 (1) + CON (1) + Misc (0)]
 Reflex: +1 = [Shaman 1 (1) + DEX (0) + Misc (0)]
 Will: +8 = [Shaman 1 (3) + WIS (5) + Misc (0)]
 Hardy: +2 poisons, spells, spell-like abilities
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 25%
===Weapon Statistics===
 Longspear: Attack: +3 = [BAB (2) + Ability (1) + Misc (0) + Magic (0)]
 Damage: 1d8+1/P, Crit: 20/x3, Special: Reach
 Light Crossbow: Attack: +2 = [BAB (2) + Ability (0) + Misc (0) + Magic (0)]
 Damage: 1d8+0/P, Crit: 19-20/x2, Range: 80'
 Dagger: Attack: +3 = [BAB (2) + Ability (1) + Misc (0) + Magic (0)]
 Damage: 1d4+1/P,S, Crit: 19-20/x2, Range: 10'
 Hatred: +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
===Racial Features===
Ability Adjustments: +2 (Constitution), +2 (Wisdom), -2 (Charisma)
 Size: Medium
 Speed: 20'
 Favored Class: Shaman (HP)
 Slow and Steady: Speed never modified by armor or encumbrance
 Darkvision: 60'
 Defensive Training: +4 dodge bonus to AC vs giants
 Greed: +2 racial bonus to Appraise to determine the price of nonmagical goods containing precious metals or gemstones
 Hatred: +1 bonus on attacks vs orc and goblinoids
 Hardy: +2 racial bonus on saving throws vs. poisons, spells, and spell-like abilities
 Stability: +4 racial bonus to MD vs bull rush or trip while on the ground
 Stonecunning: +2 bonus on Perception to potentially notice unusual stonework (traps, hidden doors) and receive an automatic check whenever withing 10', whether looking or not.
 Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat "dwarven" weapons as martial weapons.
===Class Features===
Shaman
Armor/Weapons: Simple weapons, light and medium armor
 Spells: Cast divine spells using Wisdom
 Spirit Animal (Raven, Archimedes): Uses spirit animal to access spells, like a familiar
 Spirit Ability (Lore): Monstrous Insight (Su): The shaman can identify creatures and gain insight into their strengths and weaknesses. As a standard action, the shaman can attempt a Knowledge check to identify a creature and its abilities (using the appropriate skill for the monster's type) with an insight bonus equal to her shaman level. Whether or not the check is successful, she also gains a +2 insight bonus for 1 minute on attack rolls made against that creature and a +2 insight bonus to her AC against attacks made by that creature. These bonuses last for 1 minute. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier.
 Spirit Magic: Can spontaneously cast one spell slot per day per level based on her spirit
 Hex: (Level 2) Can cast hexes
 Wandering Spirit: (Level 4) Once per day can bond with one extra spirit for its abilities
 Wandering Hex: (Level 6) Once per day can access one extra hex from her spirits
 Manifestation: At 20th level, manifests as the pinnacle of her main spirit.
===Feats===
Toughness (Level 1): +3 hp and +1 hp/level after 3
Alertness (Spirit Animal): +2 Perception and Sense Motive if familiar is within arms reach
Extra Hex (Arcane Enlightenment)(Level 3): Add spells up to Cha mod (1) from sorcerer/wizard list to shaman list (magic missile)
===Traits===
Armor Expert (Combat): -1 ACP
Seeker (Social): +1 Perception and Perception is a class skill
===Skills===
Adventuring Skill Points: 12 = [Base (4) + INT (0)/Level; FC (0), Misc (0)] (Shaman 3)
Background Skill Points: 6 (Shaman 3)
Skills Total Rank CS Ability ACP Misc
Acrobatics -2 0 0 -2 +0
Appraise 7(9) 0 0 4 +3 Raven spirit animal, (+2 Greed)
Bluff 1 0 1 +0
Climb -2 0 0 -2 +0
Craft (Calligraphy) 8 1 3 4 +0
Diplomacy 5 1 3 1 +0
Disable Device NT 0 0 -2 +0
Disguise 1 0 1 +0
Escape Artist -2 0 0 -2 +0
Fly* -2 0 0 0 -2 +0
Handle Animal 6 2 3 1 +0
Heal 9 1 3 5 +0
Intimidate 1 0 1 +0
Knowledge (Arcana) NT 0 5 +0
Knowledge (Dngnrng) NT 0 5 +0
Knowledge (Engnrng) NT 0 5 +0
Knowledge (Geography) NT 0 5 +0
Knowledge (History) NT 0 5 +0
Knowledge (Local) NT 0 5 +0
Knowledge (Nature) 10 2 3 5 +0
Knowledge (Nobility) NT 0 5 +0
Knowledge (Planes) 10 2 3 5 +0
Knowledge (Religion) 10 2 3 5 +0
Linguistics 7 2 0 5 +0
Perception 12(14) 1 3 5 +1 Seeker, +2 Alertness, (+2 Stonecunning)
Perform (Oratory) 0 0 0 +0
Profession (Scribe) 9 1 3 5 +0
Ride* -2 0 0 0 -2 +0
Sense Motive 7 0 5 +2 Alertness
Sleight of Hand NT 0 0 -2 +0
Spellcraft 10 2 3 5 +0
Stealth -2 0 0 -2 +0
Survival 9 1 3 5 +0
Swim -2 0 0 -2 +0
Use Magic Device NT 0 0 +0
* = untrained class skill
===Hexes===
Arcane Enlightenment: Add spells up to Cha mod (1) from sorcerer/wizard list to shaman list (magic missile)
Benefit of Wisdom: Use Wisdom modifier instead of Intelligence on all Intelligence-based skill checks.
===Spell Lists===
0 Level Level 1 Level 2
* Daze * Spirit: Identify * Spirit: Tongues
* Detect Magic * Magic Missile * Burning Gaze
* Light * Cure Light Wounds * Cure Moderate Wounds
* Touch of Fatigue * Sleep
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Scale Mail 50 gp 30 lb
Longspear 5 gp 9 lb
Dagger 2 gp 1 lb
Light Crossbow 35 gp 4 lb
 Bolts (8) 1 gp 1 lb
Backpack 2 gp 2 lb
Belt Pouch 1 gp .5 lb
Scroll Case 1 gp .5 lb
 Scroll Cure Light Wounds x2 50 gp 0 lb
Headband of Inspired Wisdom +2 4000 gp 1 lb
 ======== ======
 Totals: 4147 gp 49 lb
 Light Medium Heavy 
Max Weight: 0-50 50-100 100-150
Consumed or Destroyed Items 
 2 Crossbow Bolts 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 70 earned on first adventure: +4067 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: -4147 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 70 gp
==Spirit Animal: Archimedes, Raven==
 Raven, Tiny Animal, Natural Outsider
 
 Init: +4 (2 + Spirit Animal [Lore]); Senses: Low-light Vision; Perception: +9 
 STATISTICS
 Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
 Base Atk: +1; CMB: +1; CMD: 6
 DEFENSE
 AC: 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
 HP: 14 (1/2 Fhanna)
 Fort: +1 (Archimedes' Base is 2)
 Ref: +4 (Archimedes' Base is 2)
 Will: +5 (Fhanna's Base is 3)
 OFFENSE
 Speed: 10 ft., fly 40 ft. (average)
 Melee: bite +4 (1d3–4)
 Space: 2 1/2 ft.; Reach: 0 ft. 
 Feats: Skill Focus (Perception), Weapon Finesse
 Skills: 
 Craft (Calligraphy) -1 (-2 + Fhanna's 1 Rank
 Diplomacy -1 (-2 + Fhanna's 1 Rank)
 Fly +6 (2 + Archimedes' 1 Rank & CS) 
 Handle Animal 0 (-2 + Fhanna's 2 Ranks)
 Heal +3 (2 + Fhanna's 1 Rank)
 K. Nature 0 (-2 + Fhanna's 2 Ranks)
 K. Planes 0 (-2 + Fhanna's 2 Ranks)
 K. Religion 0 (-2 + Fhanna's 2 Ranks)
 Linguistics 0 (-2 + Fhanna's 2 Ranks)
 Perception +6 (2 + Skill Focus + Fhanna's 1 Rank)
 Profession (Scribe) +3 (2 + Fhanna's 1 Rank)
 Spellcraft 0 (-2 + Fhanna's 2 Ranks)
 Survival +3 (2 + Fhanna's 1 Rank)
 Stealth +6 (2 + Spirit Animal [Lore])
 Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and 
 Swim as class skills.
 SPECIAL ABILITIES
 * Spirit Animal: Archimedes appears Quiet and unassuming.
 * Fhanna gains a +3 bonus on Appraise
 * Alertness (Ex): While a familiar is within arm's reach, the master
 gains the Alertness feat.
 * Improved Evasion (Ex): When subjected to an attack that normally
 allows a Reflex saving throw for half damage, a familiar takes no
 damage if it makes a successful saving throw and half damage even if
 the saving throw fails.
 * Share Spells: The master may cast a spell with a target of “You”
 on his familiar (as a touch spell) instead of on himself. A master
 may cast spells on his familiar even if the spells do not normally
 affect creatures of the familiar's type (native outsider).
 * Empathic Link (Su): The master has an empathic link with his
 familiar to a 1 mile distance. The master can communicate
 empathically with the familiar, but cannot see through its eyes.
 Because of the link's limited nature, only general emotions can be
 shared. The master has the same connection to an item or place that
 his familiar does.
 * Language Archimedes can speak Common
===Details===
 Size: Medium
 Gender: Female
 Age: 63
 Height: 3'11"
 Weight: 148 lbs
Hair Color: Red
 Eye Color: Green
Skin Color: Pale
Appearance: More delicate dwarven features, a smattering of freckles over her nose and the tops of her buxom bosom.
 Demeanor: Friendly and gregarious, even a bit flirty
===Background===
Born and raised in a small dwarven settlement in the northern Seithr Mountains, Fhanna always had a bit of a bookish nature. Eschewing traditional clerical studies, she grew close to the local village shaman and became his apprentice, where she learned to commune with the ancient dwarven spirits of her ancestors and the mountain spirits of their home. When her studies were completed, it was time for her spirit walk, where she went out into the wider world.
Accompanied by her faithful spirit raven Archimedes, Fhanna made the circuit of the dwarven holds in the mountains first. Then she visited the gnomes in Tal Hallow before heading out into the wider world of the Landenel Baronies and finally to Venza, the cosmopolitan capital of the continent.
Ever eager to meet new people and discover new spirits, she also keeps an eye out for lost dwarven treasures and sites to visit, to meet the ancient dwarves that once lived there, as well.
===Character Notes===
Adventurers
Doriandra Harrington - female Human Ranger (Abandoned them)
Sylvain Willow - male Half-Elf Bard
Gazrak Wyrmspeaker - male Half-Orc Barbarian (Abandoned them)
Valdemar - male Human Fighter (Abandoned them)
Erin Vaneese - female Tiefling Magus (Abandoned them)
Drayvin Angeltongue - male Human Skald
Caius Aurelius - male Human Paladin (RIP)
Seros Animus - male Aasimar Inquisitor (Lover)
Zinnelis Laeridiril - male elf ranger (drunken one night fling)
Locations
Dunn Wright Inn (Venza) - place for adventurers to get jobs
Roughy River - halfling village 3 days south of Venza
Kenkuku Pines - pine forest on the way to Roughy River
Ravenbelly Forest - north of Roughy River
Westerly Downs - swampy area halfway to Roughy River where Caius sacrificed himself
NPCs
Francis John III - The Halfling Prince - hired her for the Roughy River Run
Francis John II - received delivery of the shipment to Roughy River
Enemies
===Adventure Log===
Roughy River Run
Roughy River Run
 XP Received: 4445
Treasure Received: 4067 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +1
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +2 to +3
 Feat: None
 Features: Hex (Benefits of Wisdom)
 HP (Max -2): 6 + 1 Con +1 FC = 8
Adv. Skill Pts: 8 = 4 (Class) +0 (Int) + 4 (Old Total) 
Bkg. Skill Pts: 4
 
 Level 3:
 Class: Class
 BAB: +1 to +2
 Fort: +0 to +1
 Ref: +0 to +1
 Will: +2 to +3
 Feat: Extra Hex (Arcane Enlightenment)
 Features: None
 HP (Max -2): 6 + 1 Con +1 FC = 8
Adv. Skill Pts: 12 = 4 (Class) +0 (Int) + 8 (Old Total) 
Bkg. Skill Pts: 6
===Approvals===
*Non-Judge Approval (5/9/2016) (FrancisJohn) level 1
*Approval (6 June 2016) (GlassEye) level 1
*Approval (22 Feb 2017) (FrancisJohn) level 2,3
Category:Approved Characters
Category:The Dunn Wright Inn