Vault

Vault is a Skill card for the Watcher. When played, it immediately ends the player's turn and the player starts a new turn. 
Effects that happen at the start of the player's turn are triggered when the new turn starts, but existing debuffs on the player and enemy aren't decremented; for instance, if the player were to have play a card such as when an enemy had , the player would gain 2 on their second turn while the enemy would retain all of the Weak they had.
== Interactions ==
 
*Synergizes with powers that trigger at the start of your turn, such as , , and .
* will trigger for Vault's extra turn if has been played.
*Triggers the effects of , , or if any of those cards are in the player's hand when Vault is played.
*If is played before using Vault, will be entered on Vault's extra turn.
*'s effects carry over to Vault's extra turn.
*Can be used to deal additional damage against Giant Head since Slow is not reset at the start of the extra turn.
*If played as the 12th card against Time Eater, Time Eater still gains strength but the player gets another turn with the Time Warp clock reset to 0.
*When played whilst having , it gives you a new turn, thus resetting the number of cards you have played back to 0.
 
*Temporary buffs from Potions such as Flex Potion will be lost at the start of Vault's extra turn. 
* from the Spire Growth will damage you after playing Vault.
*Playing Vault after playing Blasphemy will instantly kill you unless you have an active form of damage prevention.
*The Corrupt Heart's Invincible buff counter does not reset for Vault's extra turn.