Yeti/Yetimite

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“These little guys are super cuddly, but get very angsty when their big friend gets hurt. Hurt him enough, and they will swarm the nearest with a terrible purposefulness.”
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Level 1	Level 2	Level 3-5	Level 6
==Summary==
*Yetimites are small creatures spawned by the Yeti. They attack by approaching a target building before jumping into it after a brief pause. This jump attack deals a small amount of damage and destroys the Yetimite on impact. While jumping to a defense, it is invulnerable and untargetable, and dies upon impact.
*Yetimites spawn as the Yeti takes damage. When the Yeti is destroyed, he releases any remaining Yetimites he has.
*Yetimites can jump over and do extra damage to .
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*Yetimites do half damage to resource storages if they attack them. In particular, this applies to the Town Hall level 12 and above if its Giga weapon is active, because it is classed as both a defense and a resource storage in that case.
*Yetimites are considered to take 3 housing spaces for determining its interactions with the , Tornado Trap, Clone Spell and Recall Spell.
*Unlike their parent troop, Yetimites can target both ground and air and deals splash damage.
==Strategies==
===Offensive Strategy===
*They can be useful for distracting single-targeting defenses, as they have relatively high health and can deal good damage.
*Because of the high damage multiplier, Yetimites can output a crazy amount of damage against defenses, especially if buffed by a . When a Yeti is defeated, the swarm of Yetimites that usually follows can severely damage or destroy a defense on their own.
*While the Yeti that spawns them is still alive, the Yeti will serve as a good tank for the Yetimites to deal damage underneath.
*The Yetimites can also be a meat shield to your Army. Because of the fast Movement Speed, defenses will be distracted by the Yetimites, and your army can help to destroy them.
===Defensive Strategy===
*Yetimites are hard to stop largely due to the fact that they have a good amount of hitpoints and generally won't have to travel far to reach a defense it can damage; oftentimes they will spawn right in front of a defense, and damage is almost unavoidable in that scenario. To combat this, it is best to make sure Yetis cannot reach your defenses easily so that the Yetimites will have to travel for longer to reach your defenses.
*High damage defenses focused on Yetimites will be able to destroy them in time, but often these same defenses will be distracted by the Yetis that spawn them. Multi-targeting defenses, such as Inferno Towers, Giga Teslas, or Giga Infernos are a great counter to Yetimites. Scattershots and raged up Ricochet Cannons are also able to one-shot the Yetimite if it manages a direct hit.
*s can remove Yetimites before they can do damage, but this is frequently situational and usually will not make or break your defense. Giant Bombs can also deal severe damage to Yetimites, but are similarly situational.
==Upgrade Differences==
*At level 1, the Yetimites are magenta in color, matching the Yeti's horns.
*At level 2, the Yetimites turn to purple, matching the level 2 Yeti's horns.
*At level 3, the Yetimites continue to get darker, turning into violet to match the level 3 Yeti's horns.
*At level 6, the Yetimites are given a maroon tone, which does not match the appearance of the corresponding Yeti, but better matches the color scheme of Town Hall 16 that unlocks the level.
==Statistics==
Preferred Target 	Attack Type 	Movement Speed	Range
Defenses (Damage x4)	Area Splash 0.8 Tile Radius (Air & Ground)	24 	2 tiles
Level	Damage	Damage vs. Defenses	Damage vs. Town Hall*	Hitpoints
1 	56 	224 	112 	300
2 	64 	256 	128 	350
3 	72 	288 	144 	400
4 	78 	312 	156 	450
5 	84 	336 	168 	500
5 	88 	352 	176 	550
*Yetimite's damage to resource storages was reduced to 50% in 30/3/2020. To the Town Hall with a Giga weapon active, it does 2x damage instead of 4x damage.
==History==
Patch 	Type 	Description
December 9, 2019	Update 	Added the Yetimite.
January 16, 2020	Balance Changes	Yetimites no longer trigger .
March 30, 2020 	Update 	
*The Grand Warden's AI no longer follow Yetimites.
*The Eagle Artillery no longer target Yetimites.
== Gallery ==
File:Yetimite info.png|The Yetimite
File:Yeti info 2.png|Yeti with his Yetimites
==Trivia==
*The Yetimite's attack resembles the attacks of the Spirit cards from Clash Royale, which damage targets in a similar fashion.
*The Yeti’s description states that hurting him will make the Yetimites angry, but in the Yetimite's description, it says they get angsty.
===Comparisons===
*The Yetimite and Golemite are currently the only sub-troops whose stats improve when the player upgrades the parent troops. They are also the only subtroops to have upgrade differences.
Category:Troops
Category:Elixir Troops
Category:Ground Troops
Category:Subtroops
Category:Home Village