Deadwood

Deadwood is a large seaside province located in the Naggaroth region, introduced in Total War: Warhammer II and available on the Eye of the Vortex, Mortal Empires and Immortal Empires campaign maps. 
==Background==
The Dark Elves' power finds its outer limit here, in the far north-easterly extreme of Naggaroth. Though a bleak place even by the standards of the frigid continent, and beyond the major strongholds of Ghrond and Har Ganeth, it remains strategically important thanks to it controlling the entrance to the Sea of Chill. Dark watchtowers thus dot the coastline, and walls of obsidian guard against the chaos wastes and Norscans beyond.
== Campaign ==
=== Eye of the Vortex & Mortal Empires ===
It has four settlements, all with frozen climate, including its province capital, The Frozen City, and minor settlements, Dargoth, Nagrar and Shagrath.
Timber can be extracted in Nagrar and Obsidian can be mined in Dargoth by constructing the appropriate buildings.
Dargoth and The Frozen City are landlocked so only Nagrar and Shagrath have ports .
At the beginning of the game, and , start in this province.
There are no major changes between the campaign maps for this province.
=== Immortal Empires ===
The province in Immortal Empires has only three settlements, unlike the Eye of the Vortex and Mortal Empires. The start her together with their neighbours, . Only Nagrar features a port but both the Timber and Carved Obsidian resources are still available in the province.
For factions The Frozen City is a Dark Fortress.
== Settlements ==
===Eye of the Vortex===
Settlement 	Type 	Port	Climate	Starting ownership 	Resources	Special buildings
Dargoth 	Minor 	No 	Frozen 	Deadwood Sentinels Khrag (when player is Ghosts of Pahuax)	Obsidian 	None
Nagrar 	Minor 	Yes 	Frozen 	Deadwood Sentinels Khrag (when player is Ghosts of Pahuax)	Timber 	None
Shagrath 	Minor 	Yes 	Frozen 	None - ruinsKhrag (when player is Ghosts of Pahuax) 	None 	None
The Frozen City	Province capital	No 	Frozen 	Ghosts of Pahuax 	None 	None
===Mortal Empires===
Settlement 	Type 	Port	Climate	Starting faction 	Resources	Special buildings
Dargoth 	Minor 	No 	Frozen 	Deadwood Sentinels Khrag (when player is Ghosts of Pahuax)	Obsidian 	None
Nagrar 	Minor 	Yes 	Frozen 	Deadwood Sentinels Khrag (when player is Ghosts of Pahuax)	Timber 	None
Shagrath 	Minor 	Yes 	Frozen 	None - ruinsKhrag (when player is Ghosts of Pahuax) 	None 	None
The Frozen City	Province capital	No 	Frozen 	Ghosts of Pahuax 	None 	None
===Immortal Empires===
Settlement 	Type 	Port	Climate	Starting faction	Resources 	Special buildings
The Frozen City	Province capital	 	Frozen 	 	 	
Nagrar 	Minor 	Yes 	Frozen 	 	Timber 	
Dargoth 	Minor 	 	Frozen 	 	Carved Obsidian