Lockpick

Lockpicks are a tool that can be either found in containers or bought at the Pre-Run Shop and the Jeff Shop. 
== Usage==
This tool can be used to unlock doors that require a room key and the entrance to The Rooms. Players cannot use a lockpick on gates, The Library doors, or skeleton doors, and must unlock those doors using other mechanics. Players can also use a lockpick to unlock locked chests. Players can use a lockpick as a replacement for fuses inside the generators.
===Notes===
*It is recommended to use lockpicks in situations where finding the room key is difficult, such as dark rooms, rooms with multiple sub-rooms, and the combination of the two.
**This is very useful if a player is speedrunning, as it can save them time that would normally be spent searching for keys.
**Using a lockpick while in a locked dark room may reduce the chance of a Screech encounter, as less time is spent in the dark room.
**However, unless a player's goal is to speedrun the game, it is also recommended to only use lockpicks on locked chests or the Circuit Breaker Room door in Door 100.
*Lockpicks can be used on The Electrical Room door as an alternative to the Electrical Room Key even without opening the gate.
**Additionally, players can flee into the Circuit Breaker Room once Figure starts chasing, as it would pass the room and continue searching around the area before the Circuit Breaker Room.
**Lockpicks could not be used on the Circuit Breaker Room door before the Hotel+ update.
*Should all active players have a light source, lockpicks or vitamins will start spawning instead of light sources.
**This was changed after The Hunt: First edition update. Now only one player needs a light source for them to start spawning.
*Two lockpicks (and a Skeleton Key) are required to enter The Rooms.
*Using math, one lockpick costs 25 knobs. 
*Even though the pre-run shop states that it ''May break at any time", the Lockpick does not break in-game, only when used. 
**Although, this could be referring to how any lock may be broken at any time with the Lockpick. 
== Bugs ==
* There used to be a bug where if a player picks up a lockpick, it will glitch. The "glitched lockpick" can be infinitely used. https://www.youtube.com/watch?v=xGz1ZsMlea0
**The lockpick unbugs if a player unequips this lockpick. Using closets and beds also count as unequipping.
**This "bugged lockpick" won't have any animation, unlike the normal one.
**If a player already has a lockpick in their inventory, and they get a lockpick, it won't bug. A player must have no lockpicks to be able to get a "bugged lockpick".
==Pros and Cons==
====Pros:====
*Maximum of 3 lockpicks per player.
*Can open locked chests and lockers.
*Can be used to enter The Rooms by using 2 lockpicks and skeleton key.
*Can open the breaker room without using the elevator key.
*Mostly uncommon in The Hotel.
*Cheap at Pre-Run shop and Jeff Shop.
====Cons:====
*Doesn't excel as much once players are in the last doors of The Hotel.
*Cannot open the Library's lock & Skeleton Doors.
*More expensive in SUPER HARD MODE!!!.
== Trivia ==
* The pre-run shop description implies that the lockpicks can break at any moment, so they are very breakable, explaining their single use.
** This also suggests that they might be really old and/or affected by corrosion.
* One lockpick would be worth 25 knobs in the Pre-Run Shop.
* Prior to the content update, lockpicks could not be found in The Mines.
== Related Achievements ==
== Gallery==
Lockpick in a Writer's Desk.png|A lockpick within a writer's desk.
Lockpick in a Bedside Dresser.png|A lockpick within a bedside dresser.
Pre Run Shop.png|Lockpicks in the Pre-Run Shop.
File:ChestBoxLocked.png|A locked chest, a container only able to be opened by a Lockpick or a Skeleton Key.
File:Gen With Lockpick.png|Lockpicks being used as fuses in a Generator
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ru:Отмычка
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Category:Stackable Items