The Motherland

The Motherland is a gameplay mechanic for Kislev factions. It represents the faith of the faction's people towards the gods of Kislev, consisting of two resources: Devotion and Supporters.
==Gaining Devotion==
The player begins with 100 Devotion.
Devotion is gained by:
* Winning battles against Chaos armies (Beastmen, Norsca, Warriors of Chaos, Daemons of Chaos, Khorne, Nurgle, Slaanesh, Tzeentch)
* Sacrificing Chaos captives after a victory.
* Certain buildings
* Some dilemmas
Devotion is lost by:
* Fighting against other Kislevite armies
Devotion also generates Supporters, which will make their faction more dominant.
If the Devotion of a faction is too low (under 10), Chaos rebels will emerge, but may allow you to regain lost Devotion if you kill them. If the Devotion in your faction reaches zero, more Chaos armies will appear outside Kislev to invade it!
=== Buildings that produce Devotion ===
* Hallowed Wood - 1
* Hallowed Weald - 1
* Hallowed Forest - 2
* Orthodoxy Oubliette - 1
* Orthodoxy Chapel - 1 (small settlement), 1 supporter
* Orthodoxy Church - 2 (small settlement), 2 supporters
*Orthodoxy Shrine - 1, 1 supporter
* Orthodoxy Cathedral - 2
* Bokha Palace I - 2
* Bokha Palace II - 3
* Grand Citadel I - 2
* Grand Citadel III - 4
=== Dilemmas that produce Devotion ===
* Final Resting Place - A Quiet Burial (+30 Devotion)
=== Missions that produce Devotion ===
* Engage the Enemy (The Ice Court) - 10
*Boris Needs You (Ursun Revivalists) - 10
* Cleanse Uzkulak (Ursun Revivalists) - 20
* Kislev Resurgent! (Ursun Revivalists) - 30
=== Events that produce devotion ===
* The Ursine Chapel - 20
=== Buildings that cost Devotion ===
These buildings will cost you Devotion in order to construct them. Some of them will provide a slow trickle of Devotion when they have been completed.
* Orthodoxy Oubliette - -25 Devotion to be built
* Orthodoxy Chapel - -26 Devotion, -870 Treasury
* Orthodoxy Church - -30 Devotion, -1000 Treasury
* Orthodoxy Cathedral - -30 Devotion, -2000 Treasury
* Bokha Palace I - -42 Devotion to be built
* Bokha Palace II - -50 Devotion to be built
* Grand Citadel I - -42 Devotion, -5100 Treasury
* Grand Citadel II - -50 Devotion to be built
* Grand Citadel III - -50 Devotion, -8000 Treasury
=== Technologies that cost Devotion ===
* Ursunite Cult Customs - -200 Devotion
* Festival of Urtza - -200 Devotion
* Salyak Cult Customs - -200 Devotion
* Dazh Cult Customs - -200 Devotion
=== Others ===
* The Ice Court - +10 for successful Frost Maiden actions
* The Great Orthodoxy - +10 for successful Patriarch actions
==Uses of Devotion==
Devotion can be spent on one of four Invocations of the Motherland, each dedicated to the Kislevite gods:
Additionally, there are four technologies in the Kislev tech tree which upgrade the Invocations of the Motherland.
* Ursunite Cult Customs (The Land, section 2) - 200 Devotion cost - Upgrades Ursun, increases melee defence of all armies
* Festival of Urtza (Kislev, section 1) - 200 Devotion cost - Upgrades Tor, increases melee attack of all units
* Salyak Cult Customs (Erengrad, section 1) - 200 Devotion cost - Upgrades Salyak, increases casualty replenishment rate, growth and control of all provinces
* Dazh Cult Customs (Praag, section 1) - 200 Devotion cost - Upgrades Dazh, increases income from trade and buildings + adds The Land Awakened army ability
===Ursun===
The fate of Kislev is linked in many minds to the fortunes and favour of the great Bear God, Ursun.
* Supporters gained: 5 when occupying an enemy settlement
* Causes attrition to enemy armies within your territory
* Army ability: "The Bitterness of Winter" (all armies)
* 88 Devotion
* 10 turns
===Dazh===
The god of fire and the sun, it was Dazh who took the secret of flame from the sun and gave it to the ancient warrior chiefs.
* Supporters gained: 1 when constructing a building
* Income from trade: +15%
* Income from all buildings: +8%
* 88 Devotion
* 10 turns
===Tor===
The god of thunder and lightning, Tor is worshipped as a warrior god, cleaving the sky to create thunderbolts.
* Supporters gained: 2 when fighting a battle
* Army ability: "Wrath of the Bear" (all armies)
* Melee attack: +5% (all armies)
* 88 Devotion
* 10 turns
===Salyak===
The goddess of healing and comfort, Salyak teaches common sense and sound care, but will not save those whose time has come.
* Supporters gained: 1 when reaching a character rank
* Growth: +20
* Casualty replenishment rate: +10%
* 88 Devotion
* 10 turns
=== Increasing costs ===
The Devotion cost for Invocations proportionally increases with the amount of regions the player owns.
==Supporters Race==
The two main playable factions in Kislev, The Ice Court and The Great Orthodoxy, compete for Supporters to achieve political supremacy over the other. The more Supporters any of the two factions have, the more likely will the other Kislevite factions have better relations with the more-dominant faction.
This is reflected by the in-game mission, Political Supremacy.
Once either the Ice Court or the Great Orthodoxy has obtained 600 Supporters, the losing rival faction will automatically confederate with the winner, adding their forces under the victor's command.
The player can use Money (5000) or Devotion (200) to influence the race. 
=== Coin usage costs ===
* 5000 Treasury, 20 turn cooldown, -50 Supporters
=== Devotion usage costs ===
* 200 Devotion
When playing as the Ursun Revivalists, the player instead chooses which of the two factions to support with the Supporters they gain. 50 Supporters can be sent once every 10 turns, and the Revivalists will temporarily grant a set of buffs for 5 turns when they do so. 
=== Buildings that produce Supporters ===
* Orthodoxy Oubliette - 1
* Orthodoxy Church - 1
* Orthodoxy Cathedral - 2
===Levels of Supporters===
The first of the two main factions to reach the level of supporters will be permanently be granted the non-stacking sets of buffs listed below. The losing faction will be locked out of obtaining the buffs for that level, even when they eventually obtain the required amount of supporters. These levels and buffs do not apply to the Ursun Revivalists, which temporarily receive a separate set of buffs when sending their supporters instead. 
==== Early Groundswell (50-99) ====
You have established a groundswell of support for your cause.
* +10 diplomatic relations with Kislevite factions
* Control: +2 (all provinces)
* Leadership: +5 (all armies)
* Speed: +2% (all armies)
==== Growing Influence (100-199) ====
A movement of support sweeps across the Motherland to your side.
* +20 diplomatic relations with Kislevite factions
* Control: +3 (all provinces)
* Leadership: +6 (all armies)
* Speed: +3% (all armies)
==== Increasing Popularity (200-399) ====
Yet more folk flock to your cause, shunning rival idealogues.
* +30 diplomatic relations with Kislevite factions
* Control: +4 (all provinces)
* Leadership: +7 (all armies)
* Speed: +4% (all armies)
==== Establishing Dominance (400-599) ====
Even intransigent Kislevites who were once against you now offer their support.
* +50 diplomatic relations with Kislevite factions
* Control: +5 (all provinces)
* Leadership: +8 (all armies)
* Speed: +5% (all armies)
==== Loyalist Supremacy (600) ====
You have loyalists in all places of influence and power - the devotion of Kislev's people is yours.
* As the player, you will confederate with your political opponent.
* +100 diplomatic relations with Kislevite factions
* Control: +6 (all provinces)
* Leadership: +9 (all armies)
* Speed: +6% (all armies)
== Strategy ==
Your campaign will end in defeat if you allow your opponent to obtain 600 Supporters first. As you cannot Declare War on your opponent, you must ensure that you stay ahead of obtaining Supporters while slowing them down from obtaining theirs. 
If you need more Devotion to prevent Chaos invasions, hunt down any Chaos-aligned armies and settlements.
You could instead risk low Devotion to "farm" more Devotion and Treasury, but to do so, you should build strong defenses for your settlements, backed by mighty armies and garrisons.
==See also==
* Rites
* Unholy Manifestations
* Wu Xing Compass
* Meat, Ogre Kingdoms equivalent
Category:Unique game mechanics
Category:Kislev