Chaos Warriors of Tzeentch

are a and melee infantry unit introduced in Total War: Warhammer III with Champions of Chaos.
== Recruitment ==
*
** Unlocked with: Puzzle-Maker's Hovel
*
** By upgrading Marauders of Tzeentch or Marauders of Tzeentch (Spears) to Chaos Warriors of Tzeentch with the Warband Upgrades
** By upgrading Chaos Warriors, Chaos Warriors (Great Weapons) or Chaos Warriors (Halberds) to Chaos Warriors of Tzeentch with the Warband Upgrades
** By upgrading Chaos Warriors of Tzeentch (Halberds) to Chaos Warriors of Tzeentch with the Warband Upgrades
== Description ==
Chaos Warriors of Tzeentch tend to be subtly individual, with many small differences between them. Typically their plate armour and shield will be engraved with intricately patterned sigils that radiate with raw power, or flow with blinking eyes or gibbering mouths, or are perhaps inscribed with a minute arcane text making the wearer literally a walking grimoire. Though it is not immediately visible, many will have mutated flesh, their Chaos armour melting and reforming around the warped appendages of their bodies. They are deadly and unpredictable; they are warriors who have the favour of the God of Magic.
== Attributes ==
== Strategy ==
The addition of barrier make these guys the best line-holders of the Chaos Warriors variants, and that's well worth keeping in mind when you're recruiting Marauders as a Warriors of Chaos faction. Magic attacks also make them a good counter for enemies with high physical resistance, such as Daemons or Undead.
For Tzeentch they can be a little slow for the rest of your roster, but there are few better anvils out there for your various flyers and monsters, who are typically fragile and vulnerable to missile units.
Category:Tzeentch units
Category:Tzeentch melee infantry units
Category:Champions of Chaos units