Mage

Human - Mage
Styles: Staff (Magical)
Armor: Cloth
Roles: Ranged DPS, Healing
Counterpart: Elf - Shaman
Advanced Classes: Magician, Priest
Description: Mage is one of the starter classes that can be chosen for the Human race. A ranged magical class specializing in the elements of the world to cast magic and lay destruction to their foes, or use holy magics to bless their allies with buffs and healing spells. When a player has the ability to change classes they can go the route to further their destructive magic or go the way of a priest to further their role as a support.
==Skills==
Elemental Magic Skills (Lead to Magician Class)
Edited by Amaras
Icon	Name 	Description 	Type
 	Ice Arrow 	Increases [Matk Power]by X and attacks target. 	Active
 	Chilling Shock 	
Increases [Matk Power] by X and attacks the target while slowing their movement.
Grants an Ice Property Effect.	Casting
 	Ice Lance 	
Can not be used while under the Ice Property Effect.
Increases [Matk Power] by X and attacks target.	Active
 	Permeating Chill 	
Increases [Matk Power] by X and attacks the target while reducing attack speed.
Grants an Ice Property Effect.	Casting
 	Magic Arrow 	Increases [Matk Power] by X and attacks the target. 	Casting
 	Backward Teleportation	Teleports the character by a set amount in the opposite direction it is facing. 	Teleport
 	Magic Whip 	Increases [Matk Power] by X and attacks surrounding enemies pushing them away. 	Active
 	Enchanted Arrow 	Increases [Matk Power] by X and attacks the target. 	Active
 	Enchanted Penetration 	Increases [Matk Power] by X and attacks the target with piercing damage. 	Casting
 	Enchanted Shock 	Increases [Matk Power] by X and attacks the target making it unable to move 	Active
 	Mana Regeneration 	Recovers your MP for a set period of time by X amount per 1 second. 	Active
 	Crippling Magic 	Reduces the Targets movement speed for a set period of time by X amount. 	Active
 	Weapon Destruction 	Reduces All of the Targets attack Power for a set period of time by X amount. 	Active
 	Spirit Step 	Increases maximum weight and movement speed for a set period of time by X and X amount.	Active
 	Magical Ascension 	Increases [Matk Power] by X for a set period of time. 	Active
 	Magical Amplification 	Increases [Matk Crit Value] by X for a set period of time. 	Active
 	Focused Mind 	Reduces your skill cost and agro amount for a set period of time by X and X amount. 	Active
Healing Skills (Leads to Priest Class)
Icon	Name 	Description 	Type
 	Divine Arrow 	Increases [Matk Power] by X and attacks the target. 	Casting
 	Cure 	Increases recovery skill power by X and recovers targets HP	Casting
 	Regeneration 	 	
 	Flash 	 	
 	Advanced Rescue 	 	
 	Destructive Incantation	 	
 	Arcane Curse 	 	
 	Healing Aura 	 	
 	Imediate Revival 	 	
 	Sacred Prayer 	 	
 	Refined Wisdom 	 	
 	Bestowed Agility 	 	
 	Colossal Capability 	 	
 	Potential Growth 	 	
 	Weakened Dismissal 	 	
 	Augment Dismissal 	 	
 	Antidote 	 	
 	Revive 	 	
Passive abilities
Icon	Name 	Description	Type
 	Inquiring Mind 	 	
 	Increased Intelligence	 	
 	Cane Expert 	 	
 	Enhanced Cloth Armor 	 	
 	Empowered Cloth Armor 	 	
 	Resilience 	 	
 	Increased Wisdom 	 	
 	Devotion 	 	
 	Fortified Cloth Armor 	 	
 	Magical Cloth Armor 	 	
==Skill Levels==
===Magician Path===
Magic Arrow (Active)
Cast time: 1.4s
Cool down: 4.0s
Cost: 3% MP
Range: 10.0m
Increases [Magic Attacking Power] by <ATK> and attack the target.
Level 	 	1 	2 	3 	4 	5 	6 	7 	8 	9
ATK 	 	24	50	70	96	116	143	162	182	209
Requires	Level	--	5 	8 	12	15 	19 	22 	25 	29
Enchanted Arrow (Active)
Cast time: Instant
Cool down: 5.0s
Cost: 6% MP
Range: 10.0m
Increases [Magic Attacking Power] by <ATK> and attack the target.
Level 	 	1 	2 	3 	4 	5 	6 	7 	8 	9
ATK 	 	22	46	64	88	106	130	148	166	190
Requires	Level	1 	5 	8 	12	15 	19 	22 	25 	29
Ice Arrow (Active)
Cast time: 1.4s
Cool down: 4.0s
Cost: 3% MP
Range: 10.0m
Increases [Magic Attacking Power] by <ATK> and attack the target.
Level 	 	1 	2 	3 	4 	5 	6 	7
ATK 	 	50	77	103	129	156	182	209
Requires	Level	5 	9 	13 	17 	21 	25 	29
Magical Ascension (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 6% MP
Duration: 30 min
Increases [Magic Attacking Power] for a set period of time.
Level 	 	1	2 	3
ATK 	 	7	16	27
Requires	Level	5	9 	13
Chilling Shock (Active)
Cast time: 1.5s
Cool down: 5.0s
Cost: 5% MP
Range: 10.0m
Movement Speed duration: 5.0s
Property Granted-Ice duration: 10.0s (Efficiency: 99)
Increases [Magic Attacking Power] by <ATK> and attack the target, reducing [Movement speed]. A [Grant Property-Ice] effect is given to yourself for a set period of time.
Level 	 	1 	2 	3 	4 	5
ATK 	 	91 	120 	148 	177 	206
Movement Speed	 	-5%	-10%	-15%	-20%	-25%
Efficiency 	 	-- 	1 	2 	3 	4
Requires 	Level 	10 	14 	18 	22 	26
 	Ice Arrow	1 	2 	3 	4 	5
Backward Teleportation (Active)
Cast time: Instant
Cool down: 30.0s
Cost: 8% MP
Range: 12.0m
Required level: 10
[Teleport] by a set amount to the opposite direction the character is facing.
Enchanted Penetration (Active)
Cast time: 1.7s
Cool down: 8.0s
Cost: 7% MP
Range: 10.0m
Scope: 2.0m x 15.0m (3 targets)
Increases [Magic Attacking Power] by <ATK>. Invokes an attack that pierces the target.
Level 	 	1 	2 	3 	4 	5 	6 	7 	8 	9
ATK 	 	91	134	177	220	264	307	350	393	436
Requires	Level 	10	16 	22 	28 	34 	40 	46 	52 	58
 	Enchanted Arrow	1 	2 	3 	4 	5 	6 	7 	8 	9
Mana Regeneration (Active)
Cast time: Instant
Cool down: 1 min
Cost: 8% MP
Duration: 9.0s
Recovers your [MP] for a set period of time.
Level 	 	1 	2 	3
MP recovered per sec	 	40	80	120
Requires 	Level	10	30	50
Ice Lance (Active)
Cast time: Instant
Cool down: 5.0s
Cost: 4% MP
Range: 10.0m
Can only be used when you have [Grant Property-Ice] effect. Increases [Magic Attacking Power] by <ATK> and attack the target.
Level 	 	1 	2 	3 	4
ATK 	 	127	170	213	256
Requires	Level 	15 	21 	27 	33
 	Chilling Shock	1 	2 	3 	4
Magic Whip (Active)
Cast time: Instant
Cool down: 13.0s
Cost: 11% MP
Range: 5.0m (3 targets)
Increases [Magic Attacking Power] by <ATK> and attack surrounding enemies, pushing away from the standard radius of the attacker's point.
Level 	 	1 	2 	3
ATK 	 	127	199	271
Requires	Level 	15 	25 	35
 	Magic Arrow	1 	2 	3
Crippling Magic (Active)
Cast time: Instant
Cool down: 20.0s
Cost: 4% MP
Range: 10.0m
Duration: 5.0s
Reduce the target's [Movement speed] for a set period of time.
Level 	 	1 	2 	3
Movement speed	 	-15%	-30%	-45%
Efficiency 	 	-- 	4 	8
Requires 	Level	15 	35 	55
Magical Amplification (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 8% MP
Duration: 30 min
Increases [Magic Critical Value] for a set period of time.
Level 	 	1 	2 	3
Magic Critical Value	 	+12	+27	+45
Efficiency 	 	-- 	1 	2
Requires 	Level	15 	19 	23
Permeating Chill (Active)
Cast time: 1.5s
Cool down: 5.0s
Cost: 6% MP
Attack Speed duration: 10.0s
Property Granted-Ice duration: 10.0s (Efficiency: 99)
Increases [Magic Attacking Power] by <ATK> and attack the target, while reducing [Attack speed]. A chance of [Grant Property-Ice] effect is given to yourself for a set period of time.
Level 	 	1 	2 	3 	4 	5
ATK 	 	176	215	254	293	332
Attack Speed	 	-1%	-2%	-3%	-4%	-5%
Efficiency 	 	-- 	1 	2 	3 	4
Requires 	Level 	20 	25 	30 	35 	40
 	Chilling Shock	1 	2 	3 	4 	5
Weapon Destruction (Active)
Cast time: Instant
Cool down: 30.0s
Cost: 5% MP
Range: 10.0m
Duration: 10.0s
Reduce the target's [All Attack Power] for a set period of time.
Level 	 	1 	2 	3
All Attack Power	 	-39	-102	-180
Efficiency 	 	-- 	4 	8
Requires 	Level	20 	40 	60
Enchanted Shock (Active)
Cast time: Instant
Cool down: 13.0s
Cost: 9% MP
Range: 10.0m
Stun Duration: 2.0s
Increases [Magic Attacking Power] by <ATK> and attacks the target, making it [Stun].
Level 	 	1 	2
ATK 	 	249	339
Stun Efficiency	 	-- 	1
Requires 	Level 	25 	35
 	Enchanted Penetration	1 	2
Spirit Step (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 10% MP
Duration: 30 min
Increases maximum [Weight] amount and [Movement speed] for a set period of time.
Level 	 	1 	2 	3
Movement Speed	 	+2%	+4% 	+6%
Weight 	 	+7%	+16%	+27%
Efficiency 	 	-- 	1 	2
Requires 	Level	25 	35 	45
Focused Mind (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 10% MP
Duration: 30 min
Reduces your [Skill Cost] and [Aggro Acquired Amount] for a set period of time.
Level 	 	1 	2 	3
Skill Cost 	 	-2% 	-4% 	-6%
Aggro Acquired Amount	 	-10%	-12%	-14%
Efficiency 	 	-- 	1 	2
Requires 	Level	25 	31 	37
===Priest Path===
Devine Arrow (Active)
Cast time: 1.4s
Cool down: 4.0s
Cost: 3% MP
Range: 10.0m
Increases [Magic Attacking Power] by <ATK> and attack the target.
Cure (Active)
Cast time: 2.0s
Cool down: 4.0s
Cost: 6% MP
Range: 10.0m
Increases recovery skill's power by <HEAL> and recover the target's [HP].
Flash (Active)
Cast time: Instant
Cool down: 5.0s
Cost: 6% MP
Range: 10.0m
Increases [Magic Attacking Power] by <ATK> and attack the target.
Regeneration (Active)
Cast time: Instant
Cool down: 1.0s
Cost: 3% MP
Range: 10.0m
Duration: 30.0s
Recovers the target's [HP] in a cycle for a set period of time. *This effect rises and falls based on the character's ability.
Sacred Prayer (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 6% MP
Duration: 30 min
Increases [Heal Recovery Amount] for a set period of time.
Weakened Dismissal (Active)
Cast time: Instant
Cool down: 1.0s
Cost: 3% MP
Range: 10.0m
Efficiency: 5
Note: External Debuffs are debuffs with red icons
Removes one [External Debuff] that the target has. *Removes debuffs that are lower than skill's efficiency.
Advanced Rescue (Active)
Cast time: 2.0s
Cool down: 1.0s
Cost: 8% MP
Range: 10.0m
Duration: 10.0s
Increases recovery skill's power by <HEAL> and recover the target's [HP], increasing [All Attack Power] for a set period of time.
Refined Wisdom (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 8% MP
Duration: 30 min
Increases [Maximum MP] and [Wisdom] for a set period of time.
Augment Dismissal (Active)
Cast time: Instant
Cool down: 1.0s
Cost: 3% MP
Range: 10.0m
Efficiency: 5
Note: Magic Debuffs are debuffs with blue icons
Removes one [Magic Debuff] that the target has. *Remove debuffs that are lower than skill's efficiency.
Destructive Incantation (Active)
Cast time: 2.4s
Cool down: 6.0s
Cost: 5% MP
Range: 10.0m
Increases [Magic Attacking Power] by <ATK> and attack the target, reducing [Movement speed].
Arcane Curse (Active)
Cast time: Instant
Cool down: 5.0s
Cost: 4% MP
Range: 10.0m
Can only be used on enemies that have reduced [Movement speed]. Increases [Magic Attacking Power] by <ATK> and attack the target.
Healing Aura (Active)
Cast time: 3.0s
Cool down: 16.0s
Cost: 10% MP
Range: 11.0m (6 people around player)
Increases recovery skill's power by 34, and recovers surrounding party members' [HP].
Bestowed Agility (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 8% MP
Range: 10.0m
Duration: 30 min
Increases the target's [Attack speed] for a set period of time.
Antidote (Active)
Cast time: Instant
Cool down: 1.0s
Cost: 3% MP
Range: 10.0m
Efficiency: 5
Note: Poison Debuffs are debuffs with green icons.
Removes one [Poison Debuff] that the target has. *Removes debuffs that are lower than skill's efficiency.
Colossal Capability (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 10% MP
Range: 10.0m
Duration: 30 min
Increases the target's [All Attack Power] and [Character Size] for a set period of time.
Imediate Revival (Active)
Cast time: Instant
Cool down: 10 min
Cost: 10% MP
Range: 10.0m
[Revive] a dead character
Potential Growth (Active)
Cast time: Instant
Cool down: 3.0s
Cost: 10% MP
Range: 10.0m
Duration: 30 min
Increases the target's [All] for a set period of time.
Revive (Active)
Cast time: 5.0s
Cool down: 2 min
Cost: 10% MP
Range: 10.0m
[Revive] a dead character
===General Skills===
Inquiring Mind (Passive)
Increases [Maximum MP] by <MP>
Resilience (Passive)
Increases [Physical Defensive Power] by a fixed value <DEF> and adds an additional 2% to the total value.
Increased Intelligence (Passive)
When using a cane, [Intelligence] is increased by <INT>.
Increased Wisdom (Passive)
When using a cane, [Wisdom] is increased by <WIS>.
Cane Expert (Passive)
When using a cane, [Magic Critical Value] is increased by <CRIT>.
Devotion (Passive)
When using a cane, [Heal Recovery Amount] is increased by <HEAL>.
Enhanced Cloth Armor (Passive)
When wearing cloth armor, [Maximum MP] + <MP>, [Natural MP Recovery] is increased by <REC>.
Fortified Cloth Armor (Passive)
When wearing cloth armor, [Physical Damage] is absorbed by, and [Magic Damage] is absorbed by <M.ABS>.
Empowered Cloth Armor (Passive)
When wearing cloth armor, [Casting Speed] is reduced by <CAST>.
Magical Cloth Armor (Passive)
When wearing cloth armor, [Skill Cost] is reduced by <COST>.