Dire Animal

Dire Animals are mutant versions of ordinary animals.Dungeon Fantasy 2: Dungeons, p.21Dungeon Fantasy Monsters 1, p.4DFRPG: Monsters, p.14 They are affected by Animal Handling and Animal spells, but tend to be highly resistant to being tamed. Some have tough hides, mana sacs or other important parts that are highly valuable to adventurers and merchants, while some are simply tragic results of supernatural experiments (likely, the Flesh-Eating Ape).
== Spotting a Dire Animal ==
Dire Animals tend to be recognizable as some more regular animal but somehow not right. Extra limbs, elemental abilities, and unusual proportions tend to mark a dire animal right away. That being said, most dragon-like creatures are also classed as Dire Animals (such as the Slorn, Ice Wyrm, and Academy Wyrm) presumably for their elemental powers and fairly intractable nature.
== Keeping Things Fresh ==
Dire Animals keep animals interesting by not just making them tougher and smarter, but by giving them more tactical options.
== Examples ==
* Category: Dire Animal (to be added)
* Leafwings and Psycho-Vultures of Skull Island
== Talents ==
* Call of the Wild: A unique perk of the fuzzy Wildmen that allows them to ignore the usual -5 penalty to interacting with giant- or dire animals. 
== See Also ==
* Giant Animal (it's just big!)
* Hybrid Animal (rare supernatural chimeras)
== References ==