116950-why-not-just-leave-server-transfers-open-permanently

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So, I took a bit of a break from the game, missed the whole mega-server merger and thus missed out of transferring off of the PvP realm (something I'd been considering doing, though ultimately decided against due to reasons that are no longer relevant). It's a tad disappointing.
 
What I want to know is, why not simply keep the transfers open permanently, both ways? There doesn't seem to be a point to arbitrarily divide the community in this way, unless having the transfers open proves to be a massive infrastructure strain. Having a limit of one transfer/7 days would help to prevent people swapping all willy-nilly, while still allowing people to pursue some open world PvP from week-to-week if they so desire, without having to worry that their server will become completely devoid of people. If people levelling on a PvE server and transferring to PvP is an issue, 'simply' (I have no idea how simple it would be, but I'm going to assume very for the sake of my argument (it probably isn't)) make it so that a player needs to have one level 50 character on the PvP server before they can transfer there. 
 
As things stand, to the best of my knowledge, I'm stuck. I don't want to be that guy, especially since I only resubbed two days ago, but being stuck on Warhound permanently isn't exactly adding to my desire to continue playing. WildStar is a great game, and I don't particularly want to re-abandon it, but decisions like this 'no more server transfers ever' (to the best of my knowledge) are really letting it down. That being said, if I've missed some critical information that went into making this decision, I'd love for someone to enlighten me.	
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			I've been thinking about this as well and tbh it would make sense to me. I'm guessing they don't want it open permanently because of 'all the extra work', especially since both Carbine and NCSoft losing/laying off employees.	
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First off, welcome back :)
 
2ndly, don't quote me on this but I remember reading in one of the interviews I believe that Carbines plan as it stands is that they will be implimenting paid server transfers soon.
 
Although I must admit I 100% agree on your idea, especially as there are only 2 servers to go between so why not make it free but with a time lock-out.	
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First off, welcome back :)
 
2ndly, don't quote me on this but I remember reading in one of the interviews I believe that Carbines plan as it stands is that they will be implimenting paid server transfers soon.
 
Although I must admit I 100% agree on your idea, especially as there are only 2 servers to go between so why not make it free but with a time lock-out.
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I'm under the impression that people would happily transfer to Luminai if it was available and open to transfer.
 
Just because you got it for free doesn't mean everyone did. I transferred to hazak before they offered free transfers, and I didn't feel bitter about it at all.
 
Also, people might like to join a community and help build it. Just because the server is "dead" now doesn't mean it will stay dead forever, at least not if they open transfers here.	
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Would not be fair to have a free ticket from pvp server to pve but not the other way around.
 
Hell the free service was open for a week and we had pve'ers spamming the capital cities trying to poach as many players from the server as they could.
 
No it's fine the way it is.. You want to transfer then pay the service.
 
Ps please allow pve'ers to pay to transfer to the pvp server
 
Pss... Welcome back	
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			In DCUO the PVP and PVE realms are essentially, different phases, and you can select which one you're in at your faction HQ. I don't know how well it works, but if they did something like that with WildStar, it would require the megaservers to merge and another round of character and guild name changes (unless the names are already unique across both PVE and PVP realms).	
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Would not be fair to have a free ticket from pvp server to pve but not the other way around.
 
Hell the free service was open for a week and we had pve'ers spamming the capital cities trying to poach as many players from the server as they could.
 
No it's fine the way it is.. You want to transfer then pay the service.
 
Ps please allow pve'ers to pay to transfer to the pvp server
 
Pss... Welcome back
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I think it's a great suggestion.  
Lets just hope to god carbine see sense and change their stance on server changes :)	
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That was kind of the point, though I realize that I didn't specify properly in the OP and fixed that. Have the servers open to transfer between both ways, so that people can swap between the servers depending on what they feel like doing. It's essentially the closest you could come to merging the PvE/PvP servers without actually merging them, and would promote a whole community rather than a separate PvE/PvP community.
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I imagine there would be a problem with names and guilds. For example, if a whole guild wants to pop over to the PvP server and maintain their guild identity there, or if characters have to change their names when switching back and forth. I suppose you could have @realm appended to your character and guild name, but that looks pretty messy, especially if you decide on settling on the other server.
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EDIT : Misread the original quote. Turns out we're very much in agreement on this. (Evade and me, not Cougar of course)
 
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Would not be fair to have a free ticket from pvp server to pve but not the other way around.
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			Perhaps you should reread my quote	
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Hi Folks,
 
Just as a reminder, we do already have an active thread discussing the Luminai -> Jabbit server transfers here. I'm leaving this thread open since it discusses server transfers open permanently instead of just specific to those two servers but if you want to discuss them, please go to the active thread and keep this one on topic. 
 
Thank you.
- Team WildStar 	
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Just like we predicted, players coming back in the future will come and find themselves stuck on the wrong server and quit. This also goes for new players not knowing about population in this game. 
 
Unfortunately Carbine has been warned about that several times on the other thread so i'm sure they are aware, but their stance still did not change.
 
I wonder if their reason behind this is the fact that they still haven't fixed the instance reset on transfer, or the fact that you still cannot transfer your guild, and instead of fixing it they rather take the easy way out and prevent transfers.	
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The grass is always greener on the other side. If there is a solid reason like all your friends play on the opposite server then I can understand the desire to switch. Most of the time it seems people want to switch because they think it will present the solution to all their problems.
 
It's likely that switching will solve some problems but it will also present new challenges that you did not have before. So you might turn around and think the grass looks pretty green back on that PVP server :)
 
Leaving transfers up permanently would be taxing on system resources because everyone who wants to transfer could do so any time they got frustrated. One week is not nearly restrictive enough. They would naturally want to take all their alts so there is a bunch of wasted cycles. They could even create a character with their name on the target server to force a free name change. Hell they could even use transfers to wipe their identity and start with a clean slate if they wanted to.
 
It's nice to see the good in things but you really shouldn't ignore the bad, especially when you're making a decision.
 
edit: To the OP, just out of curiosity, what is the reason you want to switch?
 
I think using credd to fund a transfer could be a decent solution if cash is not a route that someone wants to pursue.	
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The grass is always greener on the other side. If there is a solid reason like all your friends play on the opposite server then I can understand the desire to switch. Most of the time it seems people want to switch because they think it will present the solution to all their problems.
 
It's likely that switching will solve some problems but it will also present new challenges that you did not have before. So you might turn around and think the grass looks pretty green back on that PVP server :)
 
Leaving transfers up permanently would be taxing on system resources because everyone who wants to transfer could do so any time they got frustrated. One week is not nearly restrictive enough. They would naturally want to take all their alts so there is a bunch of wasted cycles. They could even create a character with their name on the target server to force a free name change. Hell they could even use transfers to wipe their identity and start with a clean slate if they wanted to.
 
It's nice to see the good in things but you really shouldn't ignore the bad, especially when you're making a decision.
 
edit: To the OP, just out of curiosity, what is the reason you want to switch?
 
I think using credd to fund a transfer could be a decent solution if cash is not a route that someone wants to pursue.
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The grass is always greener implies that changing your location will not solve your problems. Once you get there the grass will be greener on the other side, that's what the saying means. It's like chasing your tail. 
 
Just because it's labeled PVP doesn't mean there are no PVE guilds. Have you tried finding a new guild on the PVP server? You should check out the realm forums. Here is the guild list for the server I play on, Warhound 
 
The naming issue is like this... If your name is Thaed Brannigan@PVEserver and you earn yourself a poor reputation you could create a new character named Thaed Brannigan@PVPserver and then request a transfer. Now your name is in conflict and you must change it to move. 	
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I'm under the impression that people would happily transfer to Luminai if it was available and open to transfer.
 
Just because you got it for free doesn't mean everyone did. I transferred to hazak before they offered free transfers, and I didn't feel bitter about it at all.
 
Also, people might like to join a community and help build it. Just because the server is "dead" now doesn't mean it will stay dead forever, at least not if they open transfers here.
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			I disagree with permanent free transfers. Free transfers should be closed ASAP and paid transfers reimplemented. Why? The economy. Free transfers allow players to easily manipulate markets; plundering one server for everything it's got and driving the economy into the dirt all the while the other server flourishes. No thanks. Close free transfers now, please.	
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I disagree with permanent free transfers. Free transfers should be closed ASAP and paid transfers reimplemented. Why? The economy. Free transfers allow players to easily manipulate markets; plundering one server for everything it's got and driving the economy into the dirt all the while the other server flourishes. No thanks. Close free transfers now, please.
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Let's see..... population issues vs potential economy issues... ye very hard choice. With no population hardly on the 1 server there is already an economy issue, nobody is buying anything.
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			Might lead to abusive behavior of players. Hence, not a good idea. Plus, transfers are not necessary any longer because there is only one mega server. Problem solved.	
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So destroy all the other servers so the 5 people on Luminai can have their hay-day... suck it up and transfer off like everyone else did.
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So destroy all the other servers so the 5 people on Luminai can have their hay-day... suck it up and transfer off like everyone else did.
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The grass is always greener implies that changing your location will not solve your problems. Once you get there the grass will be greener on the other side, that's what the saying means. It's like chasing your tail. 
 
Just because it's labeled PVP doesn't mean there are no PVE guilds. Have you tried finding a new guild on the PVP server? You should check out the realm forums. Here is the guild list for the server I play on, Warhound
 
The naming issue is like this... If your name is Thaed Brannigan@PVEserver and you earn yourself a poor reputation you could create a new character named Thaed Brannigan@PVPserver and then request a transfer. Now your name is in conflict and you must change it to move. 
 
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Sorry, most people misinterpret the saying, thinking it means that things are better somewhere else instead of only appearing better.
 
@servername already exists. Your character is named character@server already, this is how the game facilitates cross server queues for PVP and dungeons.	
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