Mercenary Post/Stronghold Crusader

The mercenary post allows the recruitment of Arabian units. Arabs have a wide range of unconventional military and siege tactics, who cost only gold and peasants to hire, no weapons or armour. In contrast, they are usually require more gold compared to their Crusader counterparts.
Freshly recruited troops gather at the designated training grounds, unless an assembly point is set. A rally point can be placed to a custom location per troop after pressing the corresponding number key (1-7), which can be reset to the post itself.
The mercenary post is built of wood and therefore is more susceptible to fire and it can spread flames around the perimeter, with the potential to momentarily light up the entire training ground.
==List of available units==
Unit 	Price 	Description
Arabian bowman 	75 gold 	A basic ranged unit that fires arrows from long range. Can ignite pitch ditches on command.
Slave 	5 gold 	A very cheap unarmored unit that carries a torch, capable of setting buildings on fire. The only Arabic unit able to dig and fill moat.
Slinger 	12 gold 	A weak ranged unit that uses a slingshot to hurl stones at targets in short range.
Assassin 	60 gold 	A melee infiltration specialist, who can climb walls with a grappling hook and becomes stealthed in medium to long range.
Horse Archer 	80 gold 	An agile mounted archer, who fires arrows at long range, even when on the move.
Arabian swordsman	80 gold 	An expensive, durable armored unit who fights with a scimitar in melee.
Fire thrower 	100 gold	A very expensive short-ranged unit, who lobs pots of Greek Fire on an area, lighting it up.
Category:Stronghold Crusader Defences