Fifteen

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==Summary==
Fifteen, also known as "The Dragon," is a blond swordsman found in Katana ZERO. He wears a black suit and carries a katana. As a child, he was subjected to Chronos treatments for the NULL Program. Due to this, he became an exceedingly rare Gamma Null. He fought along side Subject Zero in the Cromag War, where they destroyed whole villages of people.
During the events of the game, he works along side his partner Headhunter. Together they hunted down the people responsible for the NULL program, who had ruined their lives. He breaks into prison, massacring the police and guards, in order to reach Fa Yuan's cell. He interrogates the man for information on those involved in the production of Chronos, and then promptly kills him after. He crosses paths with Zero once more, where he mutilates and captures V for interrogation.
==Powers and Stats==
Tier: 
Name: Fifteen, The (TrueMansion Hideout - V's boss fight) Dragon, true name unknown/nonexistent
Origin: Katana ZERO
Gender: Male
Age: Unknown
Classification: Gamma NULL,Bunker Part 2 - Headhunter Boss Fight assassin
Powers and Abilities:
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|-|Abilities=Superhuman Physical Characteristics, Genius, Acrobatics (Just like Zero, most of Fifteen movements are acrobatics, with somersaults and jumps), Enhanced Senses (NULLs can fight and sense enemies in a fog while others can't do anything. Perceive a week as as if it were a year, with all the sounds being louder inside his mindMansion Hideout), Stealth Mastery (Mecanically has the same stealth skill than Zero, who can hide from a troop of police officersMutual-Nil Prision without anyone noticing and murder people without making a big fuss. Despite being far more violent than Zero,Mutual-Nil Prision Fifteen is able to hide his existence to the point where no one knows who The Dragon truly is), Photographic Memory (Can memorize everything that is going to happen within their precognition, no matter how many enemies, traps, machines, lasers and bullets are in the way), Martial Arts and Weapon Mastery (Any NULL constantly trained to kill hundreds of people for years,Mutual-Nil Prision including military armies and entire villages.Mansion HideoutBunker Part 2 - Ending NULLs are near untouchable in combat, even against numerous armed enemys. In every battle Fifteen uses precognition to know the possibilities of his actions and after finding the solution to win he performs perfectly every movement in exact detail. As an Gamma NULL,Bunker Part 2 - Headhunter Boss Fight Fifteen is far more skilled than an Alpha NULL and an Beta NULL, who have only a 7% to 13% chance to win Leon's skill test, while an Gamma NULL has 100%Slaughterhouse - Leon Von Alvensleben's Test), Accelerated Development (NULLs are able to attain superhuman levels of speed, strength, and combat skill via trainingMutual-Nil Prision), Supernatural Willpower (A batlle between NULLs is considered a duel of wills and would only end until someone gives up, otherwise the battle would last forever.Bunker Part 2 - Headhunter Boss Fight Can keep his sanity despite the Chronos effects), Precognition & Reaction Evolutuion (As a Chronos user, Fifteen is able to see into the futureFactory HideoutMutual-Nil Prision with extreme clarity. Can play out endless of versions of a given fight for all eternity before the true battle take place,Bunker Part 2 - Headhunter Boss Fight and take the exact right actions needed to win. The quality of the precognition is shown to be amplified in a battle between NULLs if the confrontation is extended,When two NULLs fight each other they initially end up having different views of the situation and both force each other's precognition to short out. However, when the battle is prolonged they end up having a duel of wills and the same view, knowing what the result was and who died in the past vision, something that would be impossible to happen if the precognition of one of them had not evolved in relation to the past battle, sice otherwise both would have forced each other's view to short out again with each time the fight having a different outcome, sometimes one winning and the other losing,Bunker Part 2 - Headhunter Boss Fight a thing that both are gonna be aware of, showing that the precognition of one has become better than the other's if compared to the previous duel, with such a cycle being capable to last forever and the limit being the NULL's willpower.Bunker Part 2 - Headhunter Boss Fight The precognition consists in watch time expand into the infinite fractal of possibilityBunker Part 2 - Headhunter Boss Fight), limited Clairvoyance (When the Chronos collapse Fifteen as any NULL may end up having visions and informations about things he has not seen or heard about, as when Zero received knowledge of what happened to V and what withdrawal isChinatown), Perception Amplification (Temporal - Thanks to the Chronos ejected into his body, Fifteen has a completely different perception of time than the rest of the world,Mutual-Nil Prision where everything is in slow motion, including his opponent's movements and his own. Unlike in gameplay, the time slow is not something that is turned on and off, but rather something that is active all the timeMansion HideoutClub Neon), Resurrection and Time Travel (If Fifteen dies, time returns to the point where he was still alive.Mansion Hideout The Chronos supply time travels along with the rest of the world, as Headhunter go back in time for fun several hundred times even when she is absolutely afraid to lose Chronos to the point where she'd rather fight forever while dying several times than give up and lose her supplyBunker Part 2 - Headhunter Boss Fight), Statistics Amplification (Fifteen is able to cut through several meters in an instant with Dragon Dash. He takes his combat stance, gripping his sheathed sword, and slows down time to a crawl, to perfectly plan and time his attack. Anyone in his way is cut down regardless of their number)
|-|Resistance=Resistance to Precognition (NULLs entering combat with each other force each other's precognition to short out.Chinatown The resistance of the precognition is shown to be amplified in a battle between NULLs if the confrontation is extended, sometimes one winning and the other losing,Bunker Part 2 - Headhunter Boss Fight a thing that both are gonna be aware of, showing that the precognition of one has become better than the other's if compared to the previous duel, with such a cycle being capable to last forever and the limit being the NULL's willpowerBunker Part 2 - Headhunter Boss Fight), Mind Manipulation and Madness Manipulation (Is a Gamma NULLBunker Part 2 - Headhunter Boss Fight as Zero, who despite being woefully under dosed on Chronos is able to function well enough to kill other experienced NULL such as Headhunter and assault heavily guarded security bunkers,Bunker Part 1Bunker Part 2 being capable to defeat The Psychiatrist within his own mind even when Zero's mental was weakened by the lack of Chronos in his blood,Bunker Part 2 - The Psychiatrist's boss fight who can alter mind and perception, creating various mental illusions and side effects.Bunker Part 2 - The Psychiatrist's boss fight The Psychiatrist has also been shown to evolve each time he fails to destroy the target's mind [Something that appears to negatively affect his life], having evolved up to three times in the fight against Zero.Bunker Part 2 - The Psychiatrist's boss fight NULLs can keep their sanity when the Chronos collapses, which eventually makes them question what is reality itself and what is not,Chinatown having a completely altered perspective on the future and the present,Mansion Hideout with normal people like DJ Electrohead not even being able to differentiate illusion to real life when in such an effect.Club Neon His consciousness remains good most of the time with his perception being amplified, something that bothers the mind of the Chronos user a lot and it takes immense mental strength to withstand the pressure, since everything seems to last several and several times longer than normal.Club NeonMansion Hideout Can watch time expand into infinite probabilitiesBunker Part 2 - Headhunter Boss Fight without showing any side effects as well being able to fight for all eternity inside is own mind experiencing all the outcomesBunker Part 2 - Headhunter Boss Fight), Fire Manipulation (Has a similar physiology to Headhunter and Zero, who are not affected by the Phoenix Edge)
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Attack Potency: Small Building level+ (Smashed open a large portion of a wall to enter the prison.Dragon Tape Easily slashed off both of V's arms,Mansion Hideout who is capable of took several hits from Zero which is able to damage and kill Headhunter [0.2184 Tons of TNT]Bunker Part 2 - Headhunter Boss Fight), likely Building level (As said before, Zero can hurt Headhunter, someone who after being drastically injured throughout the fight and receiving a deep stab wound, was able to withstand the suicide blast that possessed five of her explosives [1.092 Tons of TNT]Each of Headhunter's explosives has a total energy of 0.2184 Tons of TNT thus making five bombs generate 1.092 Tons of TNT), far higher with Dragon Dash (Anyone in his way is cut down regardless of their number, completely ignoring armor, shielding, and enemy attacks)
Speed: At least Massively Hypersonic+ (Zero states that Fifteen's speed is inhuman,Chinatown who is fast enough to cross several meters in a timeframe that a bullet moves a few centimeters [Mach 1140.21]) combat and reactions speed with far higher perception speed (Any NULL such as Fifteen has a completely different perception of time than the rest of the world,Mutual-Nil Prision where everything is in slow motion, including the opponent's movements and his own), potentially Infinite without Chronos (When the Chronos runs out time stops completely from the user's perspective,Mansion Hideout leaving him forever in the nightmares of one's own mindChinatown), Speed of Light with Dragon Dash (Moves at the same speed than the lasers)
Lifting Strength: Class 25 (As a higher class NULLBunker Part 2 - Headhunter Boss Fight and being a former partner of Zero,Bunker Part 2 - Ending Fifteen shouldn't be weaker than Zero nor Headhunter [11.514 Tons of force]Mansion Hideout)
Striking Strength: Small Building level+ 
Durability: Small Building level+Although both Zero and Fiftheen die to any damage in-game, including to random goon punches, this is remarkably a game mechanic, since it makes no sense for Headhunter, another NULL possibly of a lower class, to be hundreds of times more durable than both without any narrative support. This is further proven with what is currently known from the DLC, where Zero is shown withstanding an explosion capable of destroying an entire party hall without any damage. (Can handle the force of his attacks. As a higher class NULLBunker Part 2 - Headhunter Boss Fight and being a former partner of Zero,Bunker Part 2 - Ending Fifteen shouldn't be less durable than Zero nor Headhunter [0.2184 Tons of TNT]Bunker Part 2 - Headhunter Boss Fight), , likely Building level (As said before, Fiftheen is comparable to Headhunter, someone who after being drastically injured throughout the fight and receiving a deep stab wound, was able to withstand the suicide blast that possessed five of her explosives [1.092 Tons of TNT])
Stamina: Unknown (He has no great feats for now), likely Superhuman (Received the same training as Zero and as such shluldn't be too far from his stamina level), Infinite mental endurance (Can watch time expand into infinite probabilities without showing any side effects as well being able to fight for all eternity inside is own mind experiencing all the outcomesBunker Part 2 - Headhunter Boss Fight)
Range: Extended Melee Range normally (His standard equipment is just a katana), Tens of Meters with Dragon Dash (Can cut through several metersDragon Tape)
Equipment:
Katana: Its Fifteen's standard weapon and the only one used by him. It particularly shows no special features other than an abnormal durability.
 
File:Fightning Stance.gif|Fifteen's fightning stance with his katana
Intelligence: Genius (As a former elite soldier tasked with functioning alone in enemy territory for long periods of time, would need this sort of intelligence to conduct his operations. In present, he is a renowned assassin with an impeccable record who is capable of wiping out entire military fortifications with just his katanaDragon Tape and being even more violent than Zero.Mutual-Nil Prision Fifteen is able to hide his existence to the point where no one knows who The Dragon truly is.Mansion Hideout - V's boss fight In terms of combat, NULL soldiers were said to have slaughtered villages and thousands of soldiers without batting an eye.Mansion HideoutBunker Part 2 - Ending Received the same training as Zero and is a former partner,Bunker Part 2 - Ending as such shluldn't be too far from his skill level, who even while undergoing withdrawal is near untouchable in combat against numerous armed assailants all at once, and he defeated Headhunter despite her superior equipment and assistance from others.Bunker Part 2 - Headhunter Boss Fight In every battle Fifteen uses his precognition to know the possibilities of his actions and after finding the solution to win he performs perfectly every movement in exact detail. As an Gamma NULL,Bunker Part 2 - Headhunter Boss Fight Fifteen is far more skilled than an Alpha NULL and an Beta NULL, who have only a 7% to 13% chance to win Leon's skill test, while an Gamma NULL has 100%Slaughterhouse - Leon Von Alvensleben's Test)
Weaknesses: Chronos withdrawal is an unpleasant process. If starved of Chronos, the user's mental health degenerates to the point of near constant hallucination,ChinatownMansion Hideout their precognition fails them,Mansion Hideout and eventually time slows to a halt as they're forever trapped in the prison of their own mind.Mansion HideoutChinatown NULLs are supposed to receive multiple Chronos dosages per day. A NULL can be defeated as Zero managed to "kill" Headhunter with a fatal attack that caused her to lose a lot of blood before death,Bunker Part 2 - Headhunter Boss Fight and therefore, losing Chronos, making her unable to rezet the universe when killed and bringing her into complete withdrawalHowever, its worth noting that it was established earlier that both Headhunter and Zero were low on Chronos, so its difficult to say how much blood must be lost for this method to work if both were at their 100%.
Notable Attacks/Techniques:
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==Gallery==
Fifteen.png|In Game Sprite
Breath Of A Serpent (Dragon) - Katana ZERO (Gamerip)|Fifteen's Theme, Breath of a Serpent
==Notable Matchups==
Victories:
Diavolo (Jojo's Bizarre Adventure) Diavolo's Profile (Both had intel and Speed was equalized)
Noriaki Kakyoin (JoJo's Bizarre Adventure) Noriaki's Profile (Speed was equal)
Losses:
Inconclusive:
==References==
==Notes/Explanations==
Category:Video Game Characters
Category:Katana ZERO
Category:Weapon Masters
Category:Enhanced Senses Users
Category:Stealth Masters
Category:Martial Artists
Category:Teleportation Users
Category:Attack Reflection Users
Category:Male Characters
Category:Precognition Users
Category:Perception Users
Category:Resurrection Users
Category:Time Users
Category:Criminals
Category:Soldiers
Category:Characters
Category:Game Characters
Category:Indie Game Characters
Category:Playable Characters
Category:Sword Users
Category:Acausal Characters
Category:Drug Addicts