Classes

This section will have classes but will only include the mechanical side of classes, lore about the classes can be found either in page for their country of origin, or a specific lore oriented page for the classes.
Some classes are intrinsically tied to a particular nation, while it is theoretically possible to not be apart of these nations, it is often not plausible to do so. 
VERY IMPORTANT DIRECTLY BELOW THIS TEXT IS A LEGEND WHICH WILL HELP READ THROUGH THIS SECTION : 
LEGEND
✦ - The four pointed star indicates a sub-class or a feature that changes the class by a significant margin. 
★ - The five pointed star indicates a sub-class that is the most common and often the most simple version of the class, it is recommended that new players selecting a class with sub-classes select one with this, note, curse users, contractors, and classes without sub-classes are exceptions. 
⦿ - This is used to preface a paragraph or section about a class when talking about an ability or skill that is actively used and frequently, these parts should be paid the most amount of attention as are often the single most imporant part of the class. 
⊕ - Comparatively this is used to preface a paragraph or section that is talking about and special ability or skill that is required to be activated but used infrequently, however, it is often high in power or utility. 
▣ - This is used to preface a paragraph or section about a class when talking about a passive ability that does not require being activated but should be noted as a difference between the class and other classes/normal people. 
== Magical Classes ==
Most magical classes won't have a very in-depth explanation of mechanics as they largely revolve around a player's creative ability within certain set parameters. Below is a list of percentages of the "magic empowerment" of each magic class, 100% is considered the "standard" level of magical power within the world, but to put it in simple terms you would need at least 100% to confidently start using magic on the level of a fireball (without having an obesely high magical power stat). 
Curse user = 50% 
Minor Spirit Contractor = 75%
Normal Spirit Contractor = 100%
Deshi = 100%
Major Spirit Contractor = 175%
Legendary Spirit Contractor 250%
Unique Spirit Contractor 250%
Classes : 
Curse User
Spirit Contractor
Remnant 
== Martial Classes ==
Martials have a weapon empowerment, however the empowerment starts at 100% thus the weakest empowerment is still better than a normal person, on occasion empowerment can shift between sub-classes of a class and certain abilities but the list makes notes of the most often cases, they go as follows :
Villain = 110%
Battle-Forged = 120%
Commander = 130%
Dytos = 140%
Deshi = 150%
Sworn Ally = 150%
Makos = 160%
Knight House with 2-3 weapons = 170%
Knight House with 1 weapon = 200%
Classes : 
Knight
Commander
Villain
Hero
Makos Warrior
Dytos Warrior
Traveler
== Miscellaneous Classes ==
Classes : 
Ryū no Deshi
Inventor
== ??? ==