Changelog/2020/October 1

Hello,
Today we are releasing the Floor 6  of The Catacombs as well as many general changes!Sadan is a very powerful Necromancer with an army at his side!
A couple notes on some Floor 6 mechanics:
* The Boss being quite hard, the wooden and gold chests can be obtained without beating the whole boss fight. Your party still needs to reach certain points in the boss fight to unlock each chest.
* Some of the items rewarded in this Floor are a new take on the "mob summoning" mechanic. Instead of taking a % of the stats of the players, they now take the stats of the mobs captured and only aggro when the summoner is being hit. We also changed the Reaper Scythe to function the same way from now on. It's very likely that balancing will have to be made to that mechanic one way or another, but we believe this is a healthier version of that fun mechanic. Feedback needed!
Here is a list of a few general changes:
* Livids are now more likely to teleport to players if they are standing above ground.
* The "Drop Arrow" archer ghost ability is changed to a bow that allows you to heal and buff your alive teammates.
* Fixed an issue where the minimap would sometimes be cut on the sides.
* Reviving will now replenish your mana fully.
* Improved the UI of the Catacombs Menu and the icon of the Dungeoneering Skill.
* "Click to show rankings" in Skill Menu can now be toggled On/Off.
* Fixed "null" prefix on some mob tags.
* Fixed Dungeon reward chests only taking from personal banks.
* Fixed a couple edge cases that would cause players to lose their inventory on respawn, and added debugs and alerts to monitor potential new edge cases.
* Ghosts are now able to use abilities while in Danger rooms.
* All standing arrows are now being removed when Endstone Protectors spawn.
That's it! We are making good progress on Floor 7, after which we'll be done with floors for now to give players time to beat them, but also to allow us to spend more time on new Island content.
Also welcome @xHascox to the Admin team! He is a new Game Designer (like sfarnham and I) and will be working mostly on SkyBlock.