Seal or Strike

Seal or Strike is a Lizardmen dilemma.
==Description==
Scouts have located a minor breach of the Druchii's Black Way emerging deep within your territory. Allowing allies of the Ancient Enemy so near your heartlands is unacceptable - the spread of Ruinous corruption cannot be allowed and risks the cornerstones of the Great Plan for all time! Should you close this potential enemy conduit or use it for yourself, to harry the Dark Elves all the way back to Naggaroth?
==Options==
===Collapse their fell tunnels!===
*5 turns
*The affiliates of the Ruinous Ones can no longer reach you, but you lose access to any artifacts or other items of use that may have served the Great Plan.
*Untainted: +1 (all provinces)
*Income from all buildings: -10%
===Keep the Black Way open===
*5 turns
*The Druchii did not expect their byways to be used against them; they retreat to their dark, barren homeland. However, Chaos' foul taint remains and must be scourged from the face of Lustria!
*Chaos corruption: +1 (all provinces)
*Melee attack: +12 when fighting against Dark Elves
Category:Lizardmen dilemmas
Category:Dilemmas