102416-any-word-on-server-merges-page-4

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			I play on Stormtalon which is one of the more populated servers at peak and I just rolled Dominion and starter areas are basically empty...	
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Probably never.  Games wait until the bitter end before contemplating mergers.  They are messy, cause community uproar etc.
 
Look at WoW.  It's taken them what...9 years to finally start doing the "linked realms"?  Plenty of those servers have been dead for years.
 
Warhammer waited until the game was on life support before finally merging, didn't make a difference anyway.
 
Games rely on cross server instancing to keep a game going and ignore servers, just how it is now.	
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The server I'm on might as well be a highly unpopular and disliked private server hosted in the Bermuda Triangle by a group of terrorists. I never see anyone questing. Playing an alt I'm already reminiscing about my first play though when I reach certain areas. "Ahh, I remember when this place was bustling with activity ... now it's a ghost town."
 
I've been told that it's because I'm a dominion character and everyone is playing Exiles. Okay .. so where are the heck are the Exiles too?	
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The server I'm on might as well be a highly unpopular and disliked private server hosted in the Bermuda Triangle by a group of terrorists. I never see anyone questing. Playing an alt I'm already reminiscing about my first play though when I reach certain areas. "Ahh, I remember when this place was bustling with activity ... now it's a ghost town."
 
I've been told that it's because I'm a dominion character and everyone is playing Exiles. Okay .. so where are the heck are the Exiles too?
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If I were to sit there listening to my wife talking to me without giving any form of response I would be dead. All it takes Olivar is for one dev to come onto the forums (Not Reddit or Twitter of Faceache) and say "Hey guys, we are aware of your concerns and are discussing the situation". Thats all it takes. They are confirming that they are aware of our concerns, yet they havent said what they are doing. It shows that they are at least listening. Your on Lightspire so you must have seen the steep decline on there.  It is only going to get worse without any official word on the matter.
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I play on Stormtalon which is one of the more populated servers at peak and I just rolled Dominion and starter areas are basically empty...
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			That word is still "No!"	
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Just been on my main on Lightspire. Went to Blighthaven with a Guildie looking to do Elyona and Flying Zinger Burger dailies. We saw a grand total of 2 exile players in zone in an hour. We spammed chat, we even went to Thayd and spammed chat there. No interest from anyone. Primetime on a server and the game is dead. This is not good.
 
My fellow guild mate has stated that he not interested in levelling another character on another server and like me he is reluctant to transfer servers and loose everything we have put into getting our guild going. 
 
I can't understand Carbines logic behind not saying anything at all. Seriously, I can't get my head around it. Their silence is making me want to leave the game. I fear that them saying nothing means that they don't really care. 
 
Our guild is now pretty much dead. We see a couple of people online a week now. We have gone from a thriving guild to this. So frustrating.	
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People wanted more server cause there was a 4+ hour queue for Pergo.  Carbine failed to keep people playing after the first month.  So really there are 2 options.  Merge servers and keep the people on the low pop servers playing or people on the low pop servers just leave after their sub expires.  Very simple formula.
 
Players need other players in an MMO. Otherwise it's a single player game and why would anyone pay a sub for that?
 
Update:  I'm riding around Crimson Badlands right now on Warbringer.  Not 1 Dominion or Exile player in the entire zone.  haha this is insane for a brand new hyped MMO.
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Our guild (of about 150 people, a lot of whom are level 50s) are at the end of it's tether now. We are on contagion-eu, one of the most unpopulated servers. On launch, the population seemed healthy as people transferred from hazak to here to avoid the queues, they then tfer'd back once they were done.
 
The people who hoped a whole new community would be formed are left. A couple weeks ago, the main raiding guild on the server transferred to hazak, leaving behind only one active raiding guild (on exile) and a few guilds on dominion.
 
The place is a ghost town. Most of the people online and standing around near the AH/CX or the pvp vendors or crafting stations are my guildies.
 
As a GM I am facing a moral dilemma, tell my people I am bailing on contagion and moving back to hazak in the attempt of getting our guild warplot ready (there are PEOPLE there) abandoning people who can't afford/don't want to transfer, or do I stick it out a little longer and watch the community fracture even more around me?
 
I have always been very supportive of carbine and wildstar, I think the game is fantastic. My poor choice of server has put me in this situation, of course, but now I have fallen into a trap of a consumer... is it worth paying £13 (times 3 in my case for my high lvls) to move to a higher populated realm at the risk of my guild shattering? Do I really want to abandon some of my friends who I know wont be able to join me? :/
 
I'm really sadface right now.
 
Contagion is more than dead. I log onto Hazak and it's bustling and busy.	
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I can't understand Carbines logic behind not saying anything at all. Seriously, I can't get my head around it. Their silence is making me want to leave the game. I fear that them saying nothing means that they don't really care. 
 
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			Rowsdower is in the same boat. Leveled a toon to 15 with probably running into 2 people the whole time. The capital city was also a ghost town. At night its a bit better but nothing like it use to be. I love this game and really hope they do something.	
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I can't get my head around it either.  Why they haven't addressed it at all, I don't know.  It's either denial or incompetence.. neither of which is good.  Here's hoping they'll open up free transfers off the lower pop servers.
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They're probably giving it time to see if anything improves over the next month or so. This game has only been out for a few months. People were complaining that realms were dead in WoW for years before they started Connected Realms.
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They're probably giving it time to see if anything improves over the next month or so. This game has only been out for a few months. People were complaining that realms were dead in WoW for years before they started Connected Realms.
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Add Pago to the list of dead servers.
 
I'm not sure if Voodoo transferred out from the Exile side (I believe they did) but on Dominion side: it's a ghost town on peak hours.
 
Even in Northern Wilds, you run into 5-7 Exile players and 3-4 Dom players on average.
 
Drop 2 Patch was huge for a lot of people. The expectations were not met. Now we have a dilemma.
 
The Attunement Process literally stops me from logging into the game because that's the only thing I have left to do but I could care less because our guild (somewhat active) has many players to attune in order raid and I'm just sick of dailies.
 
Let's not even get into PvP.
 
But I'm glad that a couple thousand of players out of tens of thousands are having a great time (which I really don't think they are anymore because after clearing the 20-man raids, these top guilds are cannibalizing each other or either quitting the game altogether).
 
The Dungeon Silver Attunement Progression should have never been part of the process to participate in 20-man raids. Only for 40-man raids. There, I said it. Call me a dirty or whatever but that part of the game has killed it for me since there's nothing left to do.	
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i think people just need to give the game some time.  I figure alot of x-wow players are playing this game or even current wow players. If you trying to compair a game that at its high had over 11 mil players playing to a game that is just digging in and gettting a player base well... Even now with two terriable xpacs wow has over what 6 mil? Most mmo's take time to build a player base, the game itself has alot of potential so thats the +... im still level tho so what do i know right.. Well if anybody played wow when it first started it should remind them of what there playing now.. except a hell of alot more stable.
 
P.S i enjoy reading posts where people toss around vague numbers stating rofl..	
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Add Pago to the list of dead servers.
 
I'm not sure if Voodoo transferred out from the Exile side (I believe they did) but on Dominion side: it's a ghost town on peak hours.
 
Even in Northern Wilds, you run into 5-7 Exile players and 3-4 Dom players on average.
 
Drop 2 Patch was huge for a lot of people. The expectations were not met. Now we have a dilemma.
 
The Attunement Process literally stops me from logging into the game because that's the only thing I have left to do but I could care less because our guild (somewhat active) has many players to attune in order raid and I'm just sick of dailies.
 
Let's not even get into PvP.
 
But I'm glad that a couple thousand of players out of tens of thousands are having a great time (which I really don't think they are anymore because after clearing the 20-man raids, these top guilds are cannibalizing each other or either quitting the game altogether).
 
The Dungeon Silver Attunement Progression should have never been part of the process to participate in 20-man raids. Only for 40-man raids. There, I said it. Call me a dirty or whatever but that part of the game has killed it for me since there's nothing left to do.
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i think people just need to give the game some time. 
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Which would be sheer incompetence.  Why would the game grow?  The subscriber base has shrunk greatly, so there goes word of mouth getting new players.  They hardly advertise.  There's nothing to draw people to the game, nor draw people back (yet).  
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Our guild (of about 150 people, a lot of whom are level 50s) are at the end of it's tether now. We are on contagion-eu, one of the most unpopulated servers. On launch, the population seemed healthy as people transferred from hazak to here to avoid the queues, they then tfer'd back once they were done.
 
The people who hoped a whole new community would be formed are left. A couple weeks ago, the main raiding guild on the server transferred to hazak, leaving behind only one active raiding guild (on exile) and a few guilds on dominion.
 
The place is a ghost town. Most of the people online and standing around near the AH/CX or the pvp vendors or crafting stations are my guildies.
 
As a GM I am facing a moral dilemma, tell my people I am bailing on contagion and moving back to hazak in the attempt of getting our guild warplot ready (there are PEOPLE there) abandoning people who can't afford/don't want to transfer, or do I stick it out a little longer and watch the community fracture even more around me?
 
I have always been very supportive of carbine and wildstar, I think the game is fantastic. My poor choice of server has put me in this situation, of course, but now I have fallen into a trap of a consumer... is it worth paying £13 (times 3 in my case for my high lvls) to move to a higher populated realm at the risk of my guild shattering? Do I really want to abandon some of my friends who I know wont be able to join me? :/
 
I'm really sadface right now.
 
Contagion is more than dead. I log onto Hazak and it's bustling and busy.
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I don't know if server mergers are necessary yet, but I do know that Dominion side on Evindra is a ghost town. I'm used to lower level zones in most games having at least a medium number of people around helping each other along; Evindra Dom side almost feels like a single player game, to the point that I get excited when I actually see another player. I quit Exile because I didn't like the RP, but I am considering going back just to have people to talk to...
 
As for the game being hyped, I call BS. I work with a great number of gamers; I was the only one who had even HEARD of Wildstar when it was in beta, and I still get puzzled looks from people whenever I mention it. If anything, the game wasn't and isn't being hyped enough, especially for a game that has supposedly received such great reviews.
 
As for people leaving, it's pretty obvious why, because I'm having trouble sticking around myself. Besides the emptiness, there's the fact that this game should not have been released in the state that it was. Seriously, how the hell does a modern game company not properly support major hardware brands like AMD and nVidia right out of the gate? And we're still plagued with memory leaks now. Basic computer functionality should have been the very first thing established. Also, when you go into the game and run into so many bugs, some of which are repeat offenders that were supposedly already fixed (the Healing Hand quests, naked characters in select screen, etc.) it makes one wonder where Carbine's priorities for this game really are. It's like they're building a house from the roof down, putting in content and fluff before the game is even solidly functional. It's very discouraging, really. 
 
PS. I have stopped the auto-renewal on my account. Wildstar has until January. If things haven't gotten significantly better by then... *sigh*	
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I've always been a mostly solo player anyway, so I'm not sure if I can comment on population other than to say this:
 
I'm Exile, on Orias. A month ago, each time I logged in for the day I was greeted with a mailbox full of ore from my mining neighbors. For the last week or so, each day maybe 1 mail, some days nothing at all.	
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So basically to summarize this thread ...
 
1) ALL the servers are dead.
2) No one plays the game.
3) When someone does log on they are the only human playing the game and the rest are bots.
4) PvE is dead.  PvP is dead. Questing sucks.
5) Unicorns are real.
6) ALL the servers need to be merged into one cupcake server of nothing but hard cores.
7) A small number of people are vocal and upset by what they "perceive".
8) The game is doomed to F2P by the end of the week.
9) The sky is falling.
10 ) Cake is a lie ( ok this one is true ... )
 
/Sarc <--- Here's your sign.
 
Magic Eight Ball ™ says, "Too soon to tell".
 
Seriously people you sound like SWTOR after it launched. :P	
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Seriously people you sound like SWTOR after it launched. :P
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Zoompooky ... and?
 
In the end the vocal minority in any game ( beginning to think they are the same from game to game ;) ) will never be satisfied.
 
Threads like this really don't serve to do anything but cause anxiety.
 
In the end if NCSoft as the publisher is happy with the revenue that Wildstar is generating, no matter what we as forum posters "feel", Carbine is doing their job.
 
I would bet someone at Carbine is assigned to analyze all the metrics with regards to server populations, number of people playing, subscriptions generated, sustained and canceled.
 
The game is only 2 months old to the general public and already we have a vocal minority saying it's doomed.
 
This is not local just to Wildstar.  Pick a new MMORPG on the market today and go read their forums. What do you see?  The same type of doom and gloom threads over and over again, ad nauseam.
 
So upon observation one would have to ask, is it really the fault of every developer of MMORPGs on the market today or could it be the "perceptions" of the player base ( or rather the vocal minority that complain ).
 
Look, NCSoft is no stranger to pulling the plug to MMORPGS that they feel they no longer want to support.  I don't think anything posted by a vocal few here on these forums will amount to a hill of beans as long as the target metrics for subscriptions are met.	
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... and?
 
And maybe if they continue making the same mistakes history will repeat itself. If a company the size of bioware with an IP as seemingly bulletproof as Star Wars can screw it up, the idea that Carbine can continue to ride it out seems against the odds. 
 
The article and the obvious parallels articulate it better than I can.	
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... and?
 
And maybe if they continue making the same mistakes history will repeat itself. If a company the size of bioware with an IP as seemingly bulletproof as Star Wars can screw it up, the idea that Carbine can continue to ride it out seems against the odds.
 
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The game is only 2 months old to the general public and already we have a vocal minority saying it's doomed.
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In Orias (US, PVE), it's a rare sight when the Thayd teleporters are up. Those teleporters were up pretty much all the time about 2 weeks ago.
 
Server merges need to happen. Blighthaven is deserted. In the daily areas at best I'll come across 20 people in the entire zone.
 
When you have to sit on your thumbs doing nothing because nobody wants to do events, and the only thing you can do is Genetic Archives 3 days a week, people are going to quit. The endgame outside raids is virtually 2 stale, bare bones daily zones and Blighthaven is just waiting 90 minutes for Scorchwing to spawn and a Grove event where people fail on purpose to get it done quickly.	
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			Honestly I feel like the one server approach is ideal these days.  If you have 10 instances of the main city, at least 9 of those instances are booming.  After playing WoW with it's 100+ servers, being able to instantly transfer instances is a godsend.  I hate finding someone that also plays the same games I do, only to find they're on different servers so we can never play together.	
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			Just merge them or give free transfers ASAP and AT LEAST give a Dev answer to this thread pls.	
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As much as I'm aware what message it would sent if Carbine decides to do a server merge now I still think it would be the right choice.
Carbine added so many servers at launch to give players an option instead of letting them wait hours in the server queue at release. Which on one side was great for players but now after people are leaving the game (which is normal for every MMO) is now hurting the community. I don't claim to know the current subscribers and I don't know if there is really a surge of people leaving the game but I can only attest to what it feels like at least on the EU side of things. Most places feel deserted. You have occasionally pop 1-3 persons up before the AH in illum but other than that it feels empty.
 
Even new players would benefit from having less servers because starting an mmo and joining a server that feels like a graveyard really kills the fun. There are actually no downsides except to server merge besides some people going "see wildstar failed they're already merging servers" but what good does it do avoiding those messages when it is hurting your paying customers.	
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Seriously people you sound like SWTOR after it launched. :P
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SWToR had alot of issues at the start that were not fixed, add to that the server issues and it was bound to go FTP. I am hoping and praying that Wildstar does not end up the same.
 
Another way to look at the current situation. Your house is on fire, it starts in the kitchen and you call the Fire Brigade. They turn up and stand there looking at the house doing nothing. They are waiting to see if it gets worse. At some point though we come across a tipping point where the house is beyond saving. This is exactly what is happening here. Carbines reluctance to even respond is worrying. What worries me even more is that they will ignore these forums and instead look at places like Reddit, Twitter or Faceache.
 
Carbine, we are approaching the tipping point where the game is going to be beyond repair. People are alredy leaving and it is only going to get worse UNTIL YOU RESPOND TO PEOPLES CONCERNS. Lets not forget we are the ones who have purchased the game, we are the ones paying a subscription or buying CREDD. Don't do a SWToR.	
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So basically to summarize this thread ...
 
1) ALL the servers are dead.
2) No one plays the game.
3) When someone does log on they are the only human playing the game and the rest are bots.
4) PvE is dead.  PvP is dead. Questing sucks.
5) Unicorns are real.
6) ALL the servers need to be merged into one cupcake server of nothing but hard cores.
7) A small number of people are vocal and upset by what they "perceive".
8) The game is doomed to F2P by the end of the week.
9) The sky is falling.
10 ) Cake is a lie ( ok this one is true ... )
 
/Sarc <--- Here's your sign.
 
Magic Eight Ball ™ says, "Too soon to tell".
 
Seriously people you sound like SWTOR after it launched. :P
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In Orias (US, PVE), it's a rare sight when the Thayd teleporters are up. Those teleporters were up pretty much all the time about 2 weeks ago.
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yeahh I can tell you Bloodsworn Dominion side looks more like Warbringer than Pergo.  Damn, I almost want to transfer to Pergo now.
 
We are all having problems with queue pops, finding healers, finding 2s partners.  It's getting pretty old.
 
I'm def a +1 for server merger.  Turn 6 into 3!	
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Carbine, we are approaching the tipping point where the game is going to be beyond repair.
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			Also, the biggest problem we are having with getting the WFC some popularity is that our server pop is so low. 	
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			I think transfers should be free until they are able to merge servers. That way those who wish to seek a different population community experience can do so.	
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Really?
 
What are current numbers, are what numbers are required to sustain the game?
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And thats the problem. The game is only 2 months old and it's lost half of it player base. Assuming most servers consider medium capacity to be between 33 and 66%. From soon after launch 33 serves were constantly at medium or better with around 4 full, and 7 high. Now assuming that the high servers where only at 67% capacity that means that on average the server was at around 67% capacity. (Information taken from screenshots of servers roughly 1 month after launch.) Now only 5 servers make it above medium 3 US 2 EU. Assuming 32% on all low servers and 66% on all medium that means the servers are at 36% capacity. This means that the game has lost more than 50% of it player base in a single month. It took SWTOR 5 months to loose that much of its player base.
 
Meanwhile, Square Enix got its shit together, added content, removed some of the more restricitive gates, fixed their bug problems and made FF14:arr hit the 2 million subscriber mark. I know bug fixes will take time, but right now the time gates are wildstars biggest problem. They discourage people from playing any longer than they have too to cap for the week what every they are gathering to accomplish their goal. The massive amount of time it takes to do anything combined with the sense of wildstar population declining so rapidly is making people say "This game is just going to go f2p why bother." and leave. Server merges may help with the empty feeling players feel but it won't making things take any less time to accomplish. And lets be honest, 8-9 months of grinding just for enough gems to max out your character let alone gear them is idiotic.
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There's a few difference here.  
 
First off, Carbine isn't a AAA studio backed by hundreds of millions of dollars from other properties.
Secondly, WoW had at one point had over 500 servers between the regions.  At launch WoW had eighty-eight North American servers.  They continued to add more and more servers as were needed, and only recently started merging servers.  Despite what players were saying, the servers we're still rather full of players.  Not cap, not "full" on the realm list, but hardly ever going into Low and the main cities we're almost always packed.  On top of that, it wasn't until well into WoW's lifespan that the "dead server" issue became something people were complaining about.  Up through WOTLK nearly every single server maintained a medium - full population.
 
Now lets look at Wildstar.  They had 22 servers at launch, and are now at 33 servers.  That's a 50% server increase all of which was done before the free trial month was up.  Servers specifically created so people on five to six servers total didn't have to wait in ridiculous queues.  As I write this post, of the 15 N/A servers you can log into, only 3 have any real population left, and it's no coincidence those three are the same three people jumped ship from when new servers rolled out in the first week.  Given what we know about the servers and the server capacity, they could - quite literally - merge the remaining 12 N/A servers into 3 servers giving us 3 PVP and 3 PVE (2 PVE, 1RP-PVE) servers to choose from, all of which would likely have roughly the same population, and give the community and newcomming players the sense that the game isn't absolutely dead.  As it stands now unless you're logging in on peak hours every single N/A server is "Low" on population.  A merge would put the remaining servers at Medium, Heavy, Full and help tremendously if for no other reason than apperances.  Newcomming players will not last long or even give the game a chance when they look at the server lists and see nothing but Low.  This is a fact.  They recently added free trials on many websites, pretty much all the top MMO news websites, and I haven't seen much, if any real change in population whether it be in the lowbie zones, the main towns, lower bracket PVP, or PVE.  In fact, it seems even with the trials, that the population continues to fall.
 
They are absolutely silent about the issue.  In fact, to my knowledge, not a single developer or staff member has commented on the current server populations and what will be done.  Instead they just tell us about things that are inconsequential (like new costume pieces) or only speak specifically about upcomming / newly released Ultra Drops, with an occasional post here and there about bug fixes.
 
Enough is enough.  We're two months after launch and nearly every (N/A) server is a ghost town, and they refuse to acknowledge it.  No matter how you look at it, it is not a good situation.  Players are getting fed up more and more, and are leaving by the droves.  The "honeymoon" period has ended, and we're basically left with an abusive spouse that ignores our plea's.
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A megaserver is probably not going to happen. Just because of how long WildStar has been in development, it was designed around the "smaller" servers we have now.
 
That being said, even as a mostly solo player, it's just not as fun to play the game when I never see anyone. Might as well go and play Skyrim or something if it's going to be like that. I like this game, I wouldn't pay a sub if I didn't. But barely seeing players definitely detracts from the experience.	
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Right now, Wildstar is heading the same direction. There is the core idea for a WoW killing game here, but it's bogged down under a ton of issues that are observably killing the game's population even faster than SWTOR. The canary in the coal mine is dead. Carbine needs to do something quickly, and particularly needs to step up its advertising for this game, or what could have been the best MMO of its generation will be a footnote in less than a year. Mark my words on that. 
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			They should just connect the realms together not merge them. 	
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They should just connect the realms together not merge them. 
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A good example of Blizzard's ability to spin speak to their base! :)
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Yeah, this is breaking my heart. I raided in SWTOR up until I bought Wildstar. I don't regret it, but man, it still hurts to look at SWTOR and see all the missed potential. Wildstar is an amazing game with great combat, and hella rad PvE design that's getting wrecked by poor decisions.
 
I don't throw out the SWTOR comparison lightly. That was a ~100mil boondoggle that I stuck with because I loved it. I'll stick with Wildstar, too, but how many won't? How many people will leave? I'm afraid it will snowball, and Rowsdower (which is already pretty empty) will end up looking like Saber of Exar Kun pre-merge (that is to say, completely empty).
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 What you said about their servers being fine is completely false. 
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Clearly you didn't read my post properly.  I said that both it wasn't well into WoW's lifesan that they weren't having issues with servers, and  up through WOTLK the servers were for the most part fine, which by and large they were.  It wasn't until people start leaving the game and the overall population declined towards the end of Lich King that the servers were actually starting to die off.  
 
As for the rest of your post, I'm not even going to bother reading it, since you clearly didn't bother to read mine.
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FYI - A megaserver like WoW is NEVER going to happen in Wildstar.  Cougar (Dev) has already addressed this in one of the first dev live streams.
 
The infrastructure that wildstar was built on (remember they started developping this game 7 years ago) is old technology and will not work in a "megaserver" setup.
 
In other words, unless they are willing to buy new server and new hardware (which they won't) we are never going to see a megaserver model.
 
The best we can hope for is server mergers....	
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Should check your own reading comprehension there. The very next sentence addresses that. The gist of your post gives the wrong impression and has no comparable value to what we are dealing with, but keep randomly making comments about games like SWTOR and others with little to no understanding of the industry.
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I'll add my own two cents in... why not, right? It's all been said before though...
 
Server mergers would be a good idea. Yes, yadda, yadda, it's true.
 
Mergers have a negative connotation about them,  Yes, yadda yadda it's true.
 
Ok, now for something different - sometime back on WildStar Radio I said how this could have been dealt with: by announcing VERY FEW servers, and adding lots of servers with descriptive names rather than proper nouns (lore nouns).
 
Ex:
Pergo
Caretaker
StormTalon
Blah Blah (basically a PvP server, PvP-RP server, PvE server and PvE-RP server)
GameLaunchOverflow1
GameLaunchOverflow2
GameLaunchOverflow3
etc. etc. and so on...
 
With a BIG POPUP when creating a toon on a GLO server that says "Welcome to Game Launch Overflow server 1 - down the line when the initial rush is over, we will be moving overflow servers into the main, named server <SERVER NAME HERE>"
 
Then, when launch is done and concurrency drops, they merge AS INTENDED. if there is a need for more servers, they could have announced "Oh hey, our server GLO1 is really popular, so popular we're giving it a name! Welcome to the Gnox server!", and it would be good PR that they are actually bigger than planned! And for those who were planning on the merger and rolled there intending to get merged up - offer free transfers to what would have been the merger's "home" target.
 
PR dropped the ball here.	
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I'll add my own two cents in... why not, right? It's all been said before though...
 
Server mergers would be a good idea. Yes, yadda, yadda, it's true.
 
Mergers have a negative connotation about them,  Yes, yadda yadda it's true.
 
Ok, now for something different - sometime back on WildStar Radio I said how this could have been dealt with: by announcing VERY FEW servers, and adding lots of servers with descriptive names rather than proper nouns (lore nouns).
 
Ex:
Pergo
Caretaker
StormTalon
Blah Blah (basically a PvP server, PvP-RP server, PvE server and PvE-RP server)
GameLaunchOverflow1
GameLaunchOverflow2
GameLaunchOverflow3
etc. etc. and so on...
 
With a BIG POPUP when creating a toon on a GLO server that says "Welcome to Game Launch Overflow server 1 - down the line when the initial rush is over, we will be moving overflow servers into the main, named server <SERVER NAME HERE>"
 
Then, when launch is done and concurrency drops, they merge AS INTENDED. if there is a need for more servers, they could have announced "Oh hey, our server GLO1 is really popular, so popular we're giving it a name! Welcome to the Gnox server!", and it would be good PR that they are actually bigger than planned! And for those who were planning on the merger and rolled there intending to get merged up - offer free transfers to what would have been the merger's "home" target.
 
PR dropped the ball here.
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			People moaned about queues and demanded extra servers. They then moaned about having to reroll and demanded free transfers. They’re now moaning about unpopulated servers, and instead of transferring or rerolling are now demanding that Carbine fix it for them for free again.For all the people on here who seem to think they’re MMO experts, not one of you realised that concurrent players and queues would drop dramatically after a few days, and all you had to do was show a little bit of patience? All the people who were patient are now enjoying populated servers, and before anyone says “I’m not waiting [insert greatly exaggerated number here] hours in a queue”, the queue times were a fraction of the estimation you see when you log in.I don’t mean to sound like a jerk or that I’m gloating, but there comes a time when you have to take responsibility. Maybe in the future Carbine, as a good will gesture, will give you free transfers, but until then there is a service available to move your characters to a more populated realm.	
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Arkillo, on 06 Aug 2014 - 1:37 PM, said:
The gist of my post was that WoW didn't create a 50% server increase in the first month, and didn't have to deal with dead servers until years after it was launched as opposed to Wildstar's months.  Your post takes server numbers and merging (or lack of merging in the case of cross-realm zones) from well after what I was talking about, trying to somehow make your side of the argument correct.  
 
On top of that, claiming I have "little to no understanding" of the industry where plenty of my posts contain facts and knowledge about the industry is just dumb.  I've been playing MMO's for nearly two decades, and have seen more crash and burn than I can remember, but I've never seen one crash as quickly as Wildstar has.  Market trends exist for a reason.
 
And for the record, I'm not randomly making comments about games like SWTOR, I'm correcting the guy in saying that his $100million blunder was way off the mark and when all was said and done the game cost the company roughly $500 million before it launched.
 
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People moaned about queues and demanded extra servers. They then moaned about having to reroll and demanded free transfers. They’re now moaning about unpopulated servers, and instead of transferring or rerolling are now demanding that Carbine fix it for them for free again.
 
For all the people on here who seem to think they’re MMO experts, not one of you realised that concurrent players and queues would drop dramatically after a few days, and all you had to do was show a little bit of patience? All the people who were patient are now enjoying populated servers, and before anyone says “I’m not waiting [insert greatly exaggerated number here] hours in a queue”, the queue times were a fraction of the estimation you see when you log in.
 
I don’t mean to sound like a jerk or that I’m gloating, but there comes a time when you have to take responsibility. Maybe in the future Carbine, as a good will gesture, will give you free transfers, but until then there is a service available to move your characters to a more populated realm.
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You forgot:
 
11) Everyone is a professional MMO consultant whose opinions are objective facts that can be backed-up with anecdotes.
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I am not a computer professional, but I grew up with computers and computer games from the Commodore PET onward, and have beta tested and/or played the majority of significant MMO's since the early days of UO and EQ1. Therefore, I do feel pretty well qualified to comment on what makes a computer game successful, and right now, Wildstar simply isn't there.
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Then I shall refer you the question I asked someone else earlier:
 
What are current numbers, are what numbers are required to sustain the game?
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I don’t mean to sound like a jerk or that I’m gloating, but there comes a time when you have to take responsibility. M
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I might as well say that Wildstar is dead and going F2P at the end of September and that I know it is because Carbine told me so in a private email I was asked not to share.
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You are doing it wrong :P
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			Posting to keep this thread relevant because Rowsdower is as good as dead. Another month of this and I know at least 4 people who will quit the game. 	
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Why don't you provide some? You're trying to disprove the assertion that the servers are empty and that merges are needed.
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Posting to keep this thread relevant because Rowsdower is as good as dead. Another month of this and I know at least 4 people who will quit the game. 
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Yep,
 
that's my theory as well.
 
Cant make money easy in the game - solution - make ppl buy money (C.R.E.D.D).
Cant find raiding guilds in this game - solution - make ppl pay for transfer to other server.
I don't want to think about how much money dev is making.
 
I admit, it is clever.
 
Regards,
Gaeija	
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Just to re-iterate, the point I'm making is that nobody knows.
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I see two solutions to this:
 
1. Open server transfers up (free ala Rift) and let people go where they want.
Obviously would need some time based restrictions to limit potential exploits.
This will leave a few servers as true ghostowns that will most likely need to be merged later or just left as is for people that don't like playing with anyone.
2. Bite the bullet and do server mergers, deal with the fallout and all the doom and gloom that always surrounds a server merge. Once that doom and gloom phase is over they could really start to market to new customers and try to win people back.	
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			28 pages and still no official response?  :(	
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I see two solutions to this:
 
1. Open server transfers up (free ala Rift) and let people go where they want.
Obviously would need some time based restrictions to limit potential exploits.
This will leave a few servers as true ghostowns that will most likely need to be merged later or just left as is for people that don't like playing with anyone.
2. Bite the bullet and do server mergers, deal with the fallout and all the doom and gloom that always surrounds a server merge. Once that doom and gloom phase is over they could really start to market to new customers and try to win people back.
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28 pages and still no official response?  :(
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			It's sad that after 28 pages there is no official Carbine response	
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After a lot of discussion and consideration, the main bulk of our guild are transferring to hazak... we had to, people were logging on less and less and numbers were dwindling. It's like night and day difference between the servers, at 5am there are more people online and milling about in illium on hazak than at peak time on contagion.
 
With the loss of our guild from contagion I can think of only a few guilds dom side that are left (only 2 that are above 100 members).
I offered all our members the choice to reroll with us on hazak, we're trying to reroll as much as possible, but unfortunately the officers have had to buy transfers for 2/3 characters to move the guild bank items across... as there is no guild transfer feature. Plus we have to start the influence grind again. /sigh
 
We love this game, it's just a shame we picked the wrong server...	
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After a lot of discussion and consideration, the main bulk of our guild are transferring to hazak... we had to, people were logging on less and less and numbers were dwindling. It's like night and day difference between the servers, at 5am there are more people online and milling about in illium on hazak than at peak time on contagion.
 
With the loss of our guild from contagion I can think of only a few guilds dom side that are left (only 2 that are above 100 members).
I offered all our members the choice to reroll with us on hazak, we're trying to reroll as much as possible, but unfortunately the officers have had to buy transfers for 2/3 characters to move the guild bank items across... as there is no guild transfer feature. Plus we have to start the influence grind again. /sigh
 
We love this game, it's just a shame we picked the wrong server...
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It's sad that after 28 pages there is no official Carbine response
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It's sad that after 28 pages there is no official Carbine response
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I'm pretty sure there is not a lot they can say to make people feel better.
If they hadn't have made extra servers people would have complained just as much over different things :)	
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Tbh they should have expected people to quit the game with how badly they are handling it.
Three word: RNG	
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Also posting in this thread to keep it relevant. I don't entirely blame Carbine for this because it was the players that asked for more servers at launch but it is definitely clear that merges or some other action need to happen. There are both serious faction population imbalances and dead servers.
 
My significant other and I had been resisting re-rolling because starting over with attunement is a pain and we enjoy the company of the small guild we are in. However we finally decided to bite the bullet and re-roll factions and servers to the rp server last week.There is just nothing else to be done when your guild is down to less than 10 active players and there is no one left to recruit.	
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28 pages and still no official response?  :(
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The addition of the servers at launch was a must. At least from my perspective. So you're right Carbine is not really to blame for the situation. People wanted to come home from a busy day at work and play and not wait through the 4+ hours queue that were the norm.
I just hope they were planning ahead with the foresight that if the need is there (which I think it is on the EU Server) that they have possibility to actually merge the servers and not just now start solving the technical problems which might take a few month.	
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28 pages.
No dev response.
 
Can we just lock this thread already? It's served no purpose, other than a means for petty, off-topic arguments between forum members, and shit slinging.
Everyone in this thread that isn't fighting, shit slinging, or complaining is one of two minds: merge servers, and don't merge servers.
There really isn't much else to be discussed...	
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			For most games I'm against a server merge, mainly because I'm competitive and want to be one of the best in a server and when merging two servers and changing the whole pvp aspect and ruining the economy with inflation it can be very bad.  Since pvp and pugging is not really server specific I see no issues.  There will be a bit of a market flux in the beginning to adjust the two but besides that I'm all for it.  I'm sure they are waiting to see how there marketing campaign plays out first before getting rid of servers, I've been seeing a lot of wildstar adds recently.  	
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Just unsubbed today. My server (Warbringer) is pretty much dead... everyone left to Pergo (at least on Dominion... and we were already outnumbered by Exile). Not paying for a server transfer.
 
The game is dying. If people want to keep fanboying it and burying their heads in the sand denying what is pretty obvious can continue to do so. I should've known better than to put money into anything that is NCSoft.
 
Should have just been overflow servers to begin with instead of adding more servers...
 
Good luck to anyone staying on the sinking ship.	
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Well ok i am kinda annoyed, i made a post about this also within the general forums and while i understand not having multiply threads running rampart and locking off same posts to keep the forum more clean, in this instance is make no sense, infact maybe a crazy conspiracy but it seems more like they merging posts about issues within the game to make it look like there isnt that many issues with the game. Anyhow wotever its done and i am here to join in with this huge discussion, my post was as follows : 
 
 
I will start by saying i love Wildstar, and i also dont think the game is "dying" as some posts on this matter share, but this is a common occurrence with any new MMO the initial sub numbers drop heavily within the first 2 or 3 months, this happens for many reasons i know be it from the plain "not having enough time to put into the grind" to the self-entitled "OMG U NERF I LEAVE GG", but we getting into the 3rd month now and quite a few servers are becoming "empty". I play on the Ravenous EU PvP server and the Dom pop is extremely low, now i dont mind the impacts of low server pops on economy / AH / CM, but i do mind the impact of trying to build up a decent guild. 
 
The guild i am running at the start of the game had a strong active base of about 20-25 online during most evenings, this has now dropped to about 8-10, we have recuirted activily during these months but the amount of new players coming into the game does seem alot less then players leaving the game, so i am wondering if any devs who happen to be reading through the 90% QQ posts and the 10% legitimate worries and cud maybe give some sort of response to this issue which unfortunately will only get worse.
 
How i mean by worse is this, if new players come into the game and look at the server list they gunna pick a sever with a decent pop on it, considering no EU servers sit at full or even most the time high it just means people will roll on those servers while the server i am on along with zhur will be less likly to be chosen due to it being low pop, so it means the population depravity between 2 servers will only get bigger as time goes on. 
 
Ofcourse the easiest answer would be to merge 2 low pops servers, there are other ways i.e to allow free transfers from high/med pops to low pops, which can work just aswell, but at the end of the day i dont have the numbers infront of me to be able to say this will work and this wouldnt work, and i dont execpt any player to be able to get the right answer without seeing those numbers so i hoping a Dev might be able to shed some light on this hopefully.
 
Thank you.
 
 
My major point was, this isnt somthing the community can come together with an answer, this is somthing only devs can speculate on or give an answer with some actual insight, after all there isnt any sort of numbers for us players to see when it comes to the server pops (and tbh i dont think they will release these numbers), the only answer lie with the devs. Now i went through all the 30 pages of this topic and only found one dev response which ironically about merging posts with similair topic to keep it in one place. Not one dev has even acknowledge this is a problem or even could be. 
 
Look i know there is a few white knights in this forum who will defend carbine against murder, but this isnt a "omg this game is terribad im quiting" post so please keep ur swords tuck away. This is a genuine issue with some servers (including the one i am on).	
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I think Carbine may have overestimated the draw this game would have.
I wasn't around at launch, what where the numbers like then?
 
That being said, Server merges wouldn't do my realm any good as I am on the Oceanic realm Myrcalus and there's only one of them.
Maybe free character transfers could be given to that realm only for oceanic players could be done if merges where to happen.
 
Who am I kidding it's probably 60% yank anyway, everyone can come.
 
Edit: because words are hard...
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Hey all,
 
I think it's about time that this thread came to an end. The issue being discussed has definitely been noted both here and the various similar threads about the same thing. If there is a decision made about any possible server merge/consolidation/whatever you'd like to call it, it'll definitely be posted here on the forums to let everyone know what has been decided. (Note: I said "if". This is not to be construed to mean that server merges are definitely coming.)	
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