Sessions/Shrouded Valley/6

Narrator: The delvers are in the darkness of the Shrouded Valley, overlooking the castle from a goblin village on the slopes. Below them, a group of goblins stands in waiting, and additional greenskins march up from the central castle.
GM: The wall is about 300 yards north of you, and the nearest tower is about 500 yards east along the wall. The wolf archers are milling around at the edge of bow range.
GM: You (for values of "you" meaning Connell) can see into the future, as greenskins form up in the castle region and start marching up slope.
GM: There is a large mass (80+) of goblins and ogres about 10 minutes away, a smaller bunch about 300 yards away, and several even larger groups near the castle or moving out from it.
GM: For example, a mass of at least 100 greenskins is marching up a parallel road, heading for the tower.
Ayake: "Well, I have faced worse odds."
Ayake: "I can't quite remember when, but I'm sure I have."
GM: You've had time to look around, and there are some wooded areas - at least a few dozen acres - past the castle.
GM: If you could get to them, you might be able to take cover in them and lie low for a bit.
GM: Maybe.
Connell: "Are we really going to fight an entire army on an open field?"
Berkun: "I never faced worse odds. But there's first time for everything..."
Mrugnak: "It just goblin."
Berkun: Berkun mutters, then spits in his hands
Mrugnak: "n puppies."
Mrugnak: "n ogres."
Berkun: "If they surround us, we're done for"
Mrugnak: "n more goblins."
Berkun: "At this point, even a hole in the ground would be useful"
Ted: "We have some cover in the village, we could go for a tower but we'd have to take it"
Ayake: "We have adequate cover here."
Berkun: "Let's do it."
Ted: "I could make us a crude wall"
Berkun: "It gives us a chance. It might be hard, but if we do it, then the next fight will only be just as hard and not... suicide"
Berkun: "Can you make us a hole in the tower to go through?"
Ted: yes, but it would be very hard and tap most of my energy
** Connell looks up at the tower. Does it have a wooden door? **
Ted: "It would be easier to move the dirt here, and use part of these buildings"
GM: The tower has multiple doors, probably wooden or reinforced wooden.
Ted: have the goblins sent a group to the gate yet?
GM: They're sending a group to the gate, but it hasn't made it there... other than some wolf archers.
** Ayake nods. "We make our stand here. Do what you need to, Richard." **
Berkun: "I... don't know what you can do, Ted"
Connell: "I can probably just walk through those doors... don't know if that helps."
Berkun: "But if we face them in the open, we're done for"
Berkun: "But yes, if we stand any hope of storming the tower, let's do so now!"
Richard: "I can shape the earth into mounds, stone into walls"
Berkun: "That can save us too"
** Richard looks over the village for the sturdiest building **
Berkun: "Those wolves are determined, though. You'll need high walls"
GM: Make an Architecture roll?
Mrugnak: "Ogres tall too."
Richard: IQ-5 the default?
GM: Yes.
Berkun: "Yes. And they can smash through lesses obstacles..."
Berkun: "Ted, do your best..."
Richard: [3d6.skill(15,-5)] => [4,1,6] = 11 vs (10) or less Failure! by 1 
GM: The small building in the middle of the 3 on the south is made of stone with a partial slate roof. It looks pretty strong to you.
Richard: would you class the ground south of it as dirt or stone for the spell?
GM: Dirt.
GM: As long as you don't go very deep.
GM: ...
GM: what are you guys doing?
** Mrugnak is farting around with his weapons, waiting for someone to get close enough to bother charging them. **
Mrugnak: Or to need to duck.
** Ayake is meditating until they decide how the defenses will be set up. **
** Connell is fretting. **
Ayake: ((For what it's worth, I don't have the slightest problem with 'wade in and kill them all'.))
Berkun: Berkun is just looking through the buildings, searching for a possibility to set a trap... is any of the buildings in a state that it could collapse easily?
Richard: I'm going to try a 4 hex shape earth on the dirt south of the building to try and make as close to a wall as I can without needing to maintain the spell
GM: Berkun - these are goblin hovels. You're amazed they stay up at all, and some are partially collapsed.
GM: How long are you taking to cast the spell?
Richard: loud, lots of gestures, extra time -4FP [3d6.skill(19,+4-10)] => [2,6,2] = 10 vs (13) or less Success! by 3 
Richard: 2 sec
GM: 2 seconds doesn't give a skill bonus on non-combat spells or outside of emergency situations.
Richard: oh, 10 sec then
GM: Right.
Connell: I might as well do some casting. Turning into a Wooden Tiger again. -2 FP, shouting and waving, extra time. [3d6.skill(16,0)] => [6,5,4] = 15 vs (16) or less Success! by 1 
Connell: That'll be a fail.
Connell: (( ... or, uh - -5 for FP, +3 for shouting, +1 for extra time... so success by 0? ))
GM: Right.
GM: Richard, the wall is up.
Connell: (( Sorry, got bounced out of the computer room so wife could work, lacking many notes. ))
GM: You think it will hold... it's about 2 yards tall, just a rough berm.
Richard: ok, I let the spell go and see if it crushes the house on that side or if it collapes
GM: Actually, move earth is a regular spell, not area... let me fix that.
GM: And it's only 1 yard tall.
Richard: eh?
Richard: I grab 4 cuft and move it, I can stack it high
GM: I made the wall too big.
Richard: unless I don't think it'll stay there
Richard: I want it to touch the house, I'm testing it's strength as well
GM: Draw what you're doing on the map, please.
GM: You have 4 hexes of wall and 4 hexes of trench to play with.
Richard: hmm
Berkun: do the buildings have windows or such?
Berkun: basically, is there more than one entry point?
Berkun: (?)
Berkun: (okay, it's working)
GM: The buildings have pretty thin walls, some have multiple doors, and generally hide or thatch roofs.
GM: So there isn't technically more than 1 entry point -- unless you put your fist through the wall.
GM: ... everyone could do it.
Richard: wait, I could kick through the stone wall?
GM: No... that one looks secure.
GM: Most of the others, not so much.
GM: You think.
Richard: heh
Richard: OK, do that twice more
GM: Draw it, roll it.
Richard: loud, lots of gestures, extra time -4FP [3d6.skill(19,+4-10)] => [1,1,1] = 3 vs (13) or less Critical Success! [B556]
Berkun: so, the southernmost hovel, where does it have doors and windows?
GM: You only need to do it once!
GM: It has one door.
GM: On the north wall.
Berkun: and windows?
Berkun: on all sides?
Berkun: are they large enough for Berkun to fit through?
GM: There's two high ones on each of the north and south side, each about 30 cm square.
Richard: "Any movement from the gobbos?"
GM: The near group is staying still.
GM: The other groups are marching.
Mrugnak: Mrugnak can give you a boost. :D
GM: Still many minutes away.
GM: Note that the building is only about 8' tall at the peak.
GM: ...
GM: and now what?
Ayake: ((Hey, Berkun.))
Mrugnak: So not much of a boost then.
Richard: I make a doorway in the south wall
Mrugnak: We could put Berkun ON the roof?
Ayake: ((The near goblins are at 280-290 yards. That's a -13 shot. What's your bow skill+acc? >.>))
GM: How are you making a doorway in the south wall? Shape Stone or whatever.
Richard: loud, lots of gestures, extra time -3FP [3d6.skill(19,+4-8)] => [3,1,4] = 8 vs (15) or less Success! by 7 
Berkun: I have this idea - lure goblins into a house and collapse it...
Richard: shape earth, works on worked stone for 3x
GM: How much fatigue did you just spend? 6 points?
GM: err. 3?
Richard: how thick is the wall?
Berkun: (skill 20 + 3 acc +2 from the bow +1 from bless)
** Connell is a tiger. He sits and waits. **
Richard: I think 1 cuyd would cover a door
Richard: cuyd
GM: Eh.
GM: By the way, there's a -5 penalty for darkness.
Richard: 1x2x.5
GM: It's x6 (sextuple) for worked stone, so 6FP.
Berkun: "We need light here... a fire"
GM: Oh, you guys have some light (I think)
Berkun: "Maybe more than one, so to scare the wolves"
Ayake: I have a glow rod!
GM: it's just the goblins, 300+ yards away, are in darkness.
Ayake: Yeah, it's an 8- shot.
Richard: doh, thought it was 3x, I'd have gone for -4FP and paid 2 then
Richard: want a reroll?
GM: No, I'm fine with what you rolled.
Richard: "OK guys, we can get in through the door through the hut now, any suggestions?"
Ayake: "We need to get them moving towards us."
Ayake: "If we let them all get together, we could be in trouble."
Richard: "well, Mrugnak will be tight"
Berkun: "Whistling arrow?"
Berkun: Berkun readies a humming bulb arrow from his quiver
Ayake: "Can you drop those exploding things you were doing behind their lines, maybe start them moving?"
Berkun: "It certainly will draw them here, if this is what we really want...!"
Ayake: "We don't want them coming here when they're *all* together."
Richard: "as far as I can shoot, so barely"
** Mrugnak peers dubiously at the doorway **
Berkun: "Right..."
Berkun: "Ready when you tell me. The whistle might get them to investigate..."
GM: I don't think Mrugnak can fit in the building without crouching.
Ayake: "They know we're here, Berkun."
GM: The goblins didn't build it for Mountain Minotaurs or Ogres.
Mrugnak: Fabulous. Minotaur duckwalk.
Richard: (( I assumed he'd want to fight outside :) ))
Mrugnak: (( oh sure. Everyone go and hide in the foxhole. Except Mrugnak. You go stand outside and distract them :D ))
Berkun: Berkun nods and takes a barbed arrow
Ayake: "Richard? Whenever you're ready, see if you can encourage them to start moving."
Ayake: ((I fight outside.))
Berkun: "Then I might just consider to try and make a shot...!"
Richard: they're at the near end of 300 yards now?
Berkun: Berkun starts aiming at whatever he can see
GM: They're about 300 yards away. They're on the map, guys.
** Richard draws an arrow and loads it **
Ayake: I see them there! That's how I got the 290 yard range. :P
GM: Alright, what are you doing?
Berkun: aiming for an ogre
GM: Okay.
Richard: 6d explode shouting, extra time, -3 FP [3d6.skill(19,+3-8)] => [4,3,4] = 11 vs (14) or less Success! by 3 for 2 FP
Richard: aim full time
GM: Okay.
Mrugnak: aim for the ogres hex.
Mrugnak: +4 to hit
Mrugnak: and it's an explosion, so meh.
GM: If you aim for full, you get Acc+6, and it takes 1 second per 2 points of bonus.
GM: well... 3 seconds actually for you two Heroic Archers.
GM: Eh.
Richard: that's what I want, going for a hex in the middle of warband2
Berkun: sure
GM: Okay, fire when ready. Berkun first, then Richard.
Berkun: so that's 20 +3 +6 +2 +1...
GM: -13 for range, -5 for light, +1 for size.
Berkun: [3d6.skill(20,3+6+2+1+1-13-5)] => [3,2,3] = 8 vs (15) or less Success! by 7 
Berkun: aaaand I'm sure I got the ogre
Richard: firing arrow [3d6.skill(18,+4+6+4-5-13)] => [2,2,2] = 6 vs (14) or less Success! by 8 
Ogre: Block [3d6.skill(12+2+2)] => [2,1,1] = 4 vs (16) or less Critical Success! [B556]
Ogre: The ogre crouches beneath his shield.
Goblin: Block! [3d6.skill(10,2+1)] => [6,3,6] = 15 vs (13) or less Failure! by 2 
Goblin: The goblins don't manage to block it.
Ayake: 6d explosions are good.
Goblin: So... 6d fragmentation damage?
Richard: yes
Ayake: Oy. That's out to 30 yards. @.@
GM: Hits are 7+6-1... 12 hits for 6d6 each.
Richard: happy fun time as long as you're not in it
Richard: [6d6] => [6,6,1,4,1,2] = (20) [6d6] => [3,3,5,6,2,3] = (22) [6d6] => [6,1,2,4,5,6] = (24) [6d6] => [6,3,4,6,2,5] = (26)
Richard: [6d6] => [6,6,6,4,1,2] = (25) [6d6] => [6,1,1,2,4,5] = (19) [6d6] => [1,5,3,1,6,4] = (20) [6d6] => [2,4,1,3,1,4] = (15)
Richard: [6d6] => [3,4,2,5,1,4] = (19) [6d6] => [1,2,4,3,3,5] = (18) [6d6] => [1,1,1,6,3,6] = (18) [6d6] => [5,5,3,5,5,4] = (27)
GM: The central goblins turn into pink mist, but provide cover for everyone else. The other mobs take some shrapnel in the form of the bones of their allies, but are mostly unaffected.
GM: [1d6] => [4] = (4)[1d6] => [4] = (4)[1d6] => [6] = (6)[1d6] => [5] = (5)
Berkun: hwum
Richard: Fast-Draw Arrow [3d6.skill(16,0)] => [3,2,2] = 7 vs (16) or less Success! by 9 
GM: The near force immediately begins falling back.
Richard: I can have another one in 3 secs (one to load and two for casting)
GM: Make your rolls.
Ayake: ((Suggestion: Drop it on the hex in the middle of the formation.))
Richard: 6d explode shouting, extra time, -3 FP [3d6.skill(19,+3-8)] => [5,5,4] = 14 vs (14) or less Success! by 0 for 2 FP
Richard: oh, 6 total since I have to aim
GM: Is Berkun doing anything?
Richard: hitting a hex between the archer groups
GM: okay.
Richard: firing arrow [3d6.skill(18,+4+6+4-5-13)] => [2,1,6] = 9 vs (14) or less Success! by 5 
Ayake: ((I still have range at about 300 yards.))
GM: The goblins drop to the ground as best they can. I doubt it will help.
GM: Hits are 7-2-1-3+6... 7
GM: So both groups are destroyed.
GM: The other two groups are still standing and are going to catch at least 1 chunk each
GM: [6d6] => [1,4,4,6,1,6] = (22)[6d6] => [3,5,5,4,4,4] = (25)
GM: They'll disperse within a few seconds.
GM: The ogres break and flee in lose order.
** Ayake grins. "See? Goblins." **
Richard: "yah, just hope they don't learn to keep spread out"
GM: ...
GM: just as a note, the spell description limits Explode to 3d.
Mrugnak: Does he have Magery 6?
Richard: doesn't magery 6 allow 6d?
Mrugnak: That's what Magery 6 is for.
Mrugnak: Taking the cap off of stuff.
GM: Okay.
GM: I'll just dig out some sword armor golems and send them at you, muhaha!
Mrugnak: The golem was fun.
** Richard begins to recover strength since his targets have moved farther away and are spread out or dead **
Ayake: "You know, I'm not sure we need to worry about taking cover. Mrugnak, Connell, care for some fun?"
GM: You can recover 1 FP before the second wave is within range.
** Mrugnak looks up from digging dirt out from under his nails. **
** Connell looks up at Ayake, "Rowr?" **
Berkun: Berkun takes aim at an ogre again, cursing silently
Mrugnak: "Doin' summat?"
Ayake: "Berkun, Richard, cover us. Let's advance!"
GM: They're spreading out into a long skirmish line, linking up with the ogres, and moving forward at a trot.
Richard: "OK, I can't do the big ones much though"
Ayake: "That's what we're for."
Berkun: Berkun is going to shoot at the closest ogre after a full aim
GM: Go for it.
Ayake: Ayake is going to head for the goblin line.
** Mrugnak readies his weapons and starts jogging out! **
Ayake: Hopefully Mrugnak and Connell are with him.
GM: Give me a minute to set them up.
Mrugnak: kk
GM: By the way, Berkun and Richard spent 10 seconds fighting, so they spend fatigue.
Ayake: Yeah, I was going to say - set them up, and put us where we are when we hit engagement range?
Berkun: huh
Berkun: okay
Berkun: can I roll for the shot?
GM: Well, Berkun is shooting an ogre.
GM: Yes.
GM: Is Berkun rolling?
GM: How fast are the skirmishers charging?
Ayake: I favor half-move and AoD (Dodge).
Berkun: vitals shot![3d6.skill(20,3+5+2+1+1-13-5-2)] => [6,3,1] = 10 vs (12) or less Success! by 2 
Ayake: But it might be difficult to get Mrugnak to do that. >.>
Ogre: Block [3d6.skill(12,2+2)] => [2,2,1] = 5 vs (16) or less Critical Success! by 11 [B556]
Berkun: hmm... luck - let him reroll
Ogre: Block [3d6.skill(12,2+2)] => [2,6,3] = 11 vs (16) or less Success! by 5 
Ogre: Block [3d6.skill(12,2+2)] => [3,1,3] = 7 vs (16) or less Success! by 9 
Berkun: huh
Berkun: okay
Berkun: didn't see he's got such a high skill with this:)
GM: Closing speed on the PCs, please?
Ayake: 4
GM: You're shooting arrows from 300 yards away - they have time to take All-Out Defense.
GM: And for that matter, Crouch.
GM: So another -2 to hit them.
Berkun: ah, right
GM: Okay, sides will collide in 50 seconds.
GM: Berkun can attack 16 times!
GM: Richard can attack 16 to 8 times, depending on what he's doing.
Berkun: Berkun will take aim at goblins now, but he'll rest a bit first
GM: You can fire as often as you like, up to 16 times.
GM: Do what you want to do.
GM: Richard, Berkun - please indicate your shots and start your attacks.
GM: Range is always more than 200 yards unless you move.
Richard: those the goblin position at the start or end?
GM: Start. I'm not moving them until you've finished killing them.
Richard: heh
Mrugnak: (( Moving with an ALl Out Defense Dodge since Ayake's being so slow. :P ))
Richard: OK, making a macro, sec
GM: You guys don't need to roll fast-draw/fast-load for this sequence.
Berkun: shoot a goblin, vitals shot![3d6.skill(20,3+5+2+1-13-5-2)] => [1,1,1] = 3 vs (11) or less Critical Success! [B556]
Berkun: shoot a goblin, vitals shot![3d6.skill(20,3+5+2+1-13-5-2)] => [1,5,3] = 9 vs (11) or less Success! by 2 
Berkun: shoot a goblin, vitals shot![3d6.skill(20,3+5+2+1-13-5-2)] => [6,5,3] = 14 vs (11) or less Failure! by 3 
Berkun: shoot a goblin, vitals shot![3d6.skill(20,3+5+2+1-13-5-2)] => [5,5,3] = 13 vs (11) or less Failure! by 2 
Berkun: shoot a goblin, vitals shot![3d6.skill(20,3+5+2+1-13-5-2)] => [3,1,3] = 7 vs (11) or less Success! by 4 
Berkun: shoot a goblin, vitals shot![3d6.skill(20,3+5+2+1-13-5-2)] => [2,2,1] = 5 vs (11) or less Success! by 6 
Berkun: shoot a goblin, vitals shot![3d6.skill(20,3+5+2+1-13-5-2)] => [2,3,5] = 10 vs (11) or less Success! by 1 
Berkun: shoot a goblin, vitals shot![3d6.skill(20,3+5+2+1-13-5-2)] => [4,2,4] = 10 vs (11) or less Success! by 1 
Berkun: that's 8 shots
Berkun: shoot a goblin, vitals shot![3d6.skill(20,3+5+2+1-13-5-2)] => [4,5,2] = 11 vs (11) or less Success! by 0 
Berkun: shoot a goblin, vitals shot![3d6.skill(20,3+5+2+1-13-5-2)] => [1,4,2] = 7 vs (11) or less Success! by 4 
Berkun: 10 now
Berkun: rest of the time - rest to catch a breath
GM: Hang a second, let me roll some blocks.
Goblin: Block (7 attempts) [3d6.skill(10,2+2)] => [1,5,2] = 8 vs (14) or less Success! by 6 
[3d6.skill(10,2+2)] => [6,6,6] = 18 vs (14) or less Critical Failure! [B556]
[3d6.skill(10,2+2)] => [4,6,4] = 14 vs (14) or less Success! by 0 
[3d6.skill(10,2+2)] => [5,6,5] = 16 vs (14) or less Failure! by 2 
[3d6.skill(10,2+2)] => [2,6,5] = 13 vs (14) or less Success! by 1 
[3d6.skill(10,2+2)] => [5,6,1] = 12 vs (14) or less Success! by 2 
[3d6.skill(10,2+2)] => [3,6,5] = 14 vs (14) or less Success! by 0 
Goblin: Two critical hits, 1 hit...
Goblin: [3d6.crit_hit()] => [2,1,5] = 8 Damage penetrating DR does double shock (-8 max) AND if it hits the victim's limb, it's crippled for 16-HT seconds (unless wound is enough to cripple permanently!). [B556]
[3d6.crit_hit()] => [5,4,6] = 15 The blow inflicts maximum normal damage. [B556]
Goblin: Damage?
Berkun: [1d6+6] => [1,6] = (7)
Berkun: impaling, vi tals of course
Goblin: 1 more.
Berkun: [1d6+6] => [6,6] = (12)
** Richard will be going after the lighter armored ones, mostly archers at first **
Berkun: was the '5' a critical success too? there's a bonus for targeting a group?
Mrugnak: +4
Goblin: No, I counted that in already.
Mrugnak: for a hex
GM: He can't aim for the vitals and a hex at the same time!
Ayake: Berkun can't target hexes.
Ayake: Hitting the ground doesn't do him any good.
Ayake: Richard, on the other hand...
Richard: 2d explode shout, extra time, -3FP [3d6.skill(19,+3-8)] => [3,1,5] = 9 vs (14) or less Success! by 5 and 3 sec of aim then fire [3d6.skill(18,+4+6+4-13-5)] => [1,4,6] = 11 vs (14) or less Success! by 3 at an adjacent hex (6 sec each, 0 FP)
Richard: 2d explode shout, extra time, -3FP [3d6.skill(19,+3-8)] => [4,3,5] = 12 vs (14) or less Success! by 2 and 3 sec of aim then fire [3d6.skill(18,+4+6+4-13-5)] => [4,2,4] = 10 vs (14) or less Success! by 4 at an adjacent hex (6 sec each, 0 FP)
Richard: 2d explode shout, extra time, -3FP [3d6.skill(19,+3-8)] => [4,1,3] = 8 vs (14) or less Success! by 6 and 3 sec of aim then fire [3d6.skill(18,+4+6+4-13-5)] => [5,4,4] = 13 vs (14) or less Success! by 1 at an adjacent hex (6 sec each, 0 FP)
Richard: 2d explode shout, extra time, -3FP [3d6.skill(19,+3-8)] => [4,3,3] = 10 vs (14) or less Success! by 4 and 3 sec of aim then fire [3d6.skill(18,+4+6+4-13-5)] => [1,3,6] = 10 vs (14) or less Success! by 4 at an adjacent hex (6 sec each, 0 FP)
Richard: 2d explode shout, extra time, -3FP [3d6.skill(19,+3-8)] => [1,3,1] = 5 vs (14) or less Success! by 9 and 3 sec of aim then fire [3d6.skill(18,+4+6+4-13-5)] => [4,5,3] = 12 vs (14) or less Success! by 2 at an adjacent hex (6 sec each, 0 FP)
Richard: 2d explode shout, extra time, -3FP [3d6.skill(19,+3-8)] => [3,3,5] = 11 vs (14) or less Success! by 3 and 3 sec of aim then fire [3d6.skill(18,+4+6+4-13-5)] => [1,2,3] = 6 vs (14) or less Success! by 8 at an adjacent hex (6 sec each, 0 FP)
Richard: 2d explode shout, extra time, -3FP [3d6.skill(19,+3-8)] => [5,5,5] = 15 vs (14) or less Failure! by 1 and 3 sec of aim then fire [3d6.skill(18,+4+6+4-13-5)] => [2,2,1] = 5 vs (14) or less Success! by 9 at an adjacent hex (6 sec each, 0 FP)
Richard: 2d explode shout, extra time, -3FP [3d6.skill(19,+3-8)] => [1,2,2] = 5 vs (14) or less Success! by 9 and 3 sec of aim then fire [3d6.skill(18,+4+6+4-13-5)] => [5,5,6] = 16 vs (14) or less Failure! by 2 at an adjacent hex (6 sec each, 0 FP)
GM: Uhm.
GM: Who are you aiming at?
Ayake: Warbands west to east in order? Seems simplest.
Richard: archers first, then warbands
Richard: well, to be simple I can just go from east to west, sure
GM: That's fine.
GM: What adjacent hex are you targeting?
Richard: random
Ayake: Call it the northmost hex in front of each band?
Richard: as long as it's not a tree or something
Richard: I don't want them to be able to turn and shield one side if I go to one all the time
GM: Actually, they're separated enough that you're not getting more than 1 group in each burst.
Richard: yah
Richard: I don't think it matters since I only get one group
Richard: with each
GM: 7+2-1-3... 5x2d-1 ... you vaporize 8 archer bands.
GM: GM does math, hold on.
Richard: should be 7
Richard: one spell fizzle
GM: Alright.
GM: I've moved the ogres up.
GM: People within 12 yards of Ayake only have a -4 to attack, or -2 if they're within 2 yards.
 1) YOUR TURN NOW:: [28] Ayake 
(on deck: [28] Berkun) 
Ayake: ((Need to be kicked from MT as well.))
GM: You're good.
Ayake: But in any case, AoD (Dodge) and advance on the ogre to my west.
GM: Got it.
 2) YOUR TURN NOW:: [28] Berkun 
(on deck: [26] Connell) 
GM: Berkun?
Berkun: ogre warrior 2 is the first target
Berkun: vitals shot![3d6.skill(20,3+2+1+1-13-5-2)] => [1,6,4] = 11 vs (7) or less Failure! by 4 
Berkun: and miss
 3) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Mrugnak) 
Ayake: ((You guys may want to start advancing.))
** Connell heads over to help out Mrugnak. Yeah. Help. (( Moving, AoD Dodge I suppose? )) **
GM: Half speed if you AoD Dodge.
GM: okay.
 4) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [24] Richard) 
Mrugnak: Mrugnak makes a Committed Attack for an extra step, steps, up to the ogre facing him with two mighty strides, and Dual Weapon attacks! DA -4/-2, plus -1 to defenses for two DWA attacks on one target.
Mrugnak: -4 for lighting, -4 for DWA, -4 for DA?
Mrugnak: Oh, wait
Mrugnak: more than 12 yards.
Mrugnak: How much lighting penalty is that?
Ayake: -5
Mrugnak: mmm. -2/-1 DA then.
Mrugnak: so -5, -4, -2 = -11!
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(23,-11+1)] => [2,5,2] = 9 vs (13) or less Success! by 4 Blessed Conditional: -1 for Size
Mrugnak: Trovaardig yxa (Axe/Pick) * Adpt. Flail [3d6.skill(23,-11+1)] => [1,4,3] = 8 vs (13) or less Success! by 5 Blessed Conditional: -1 for Size
Mrugnak: total of -2 to defenses, not counting flaily goodness.
Ogre: Block! [3d6.skill(12,2-2-2)] => [3,5,5] = 13 vs (10) or less Failure! by 3 
Mrugnak: Huvudet-krossat-i (Morningstar) [4d6+3 +1] => [3,3,2,6,3,1] = (18) cr (Armor Div 1/2) Blessed
Ogre: Dodge! [3d6.skill(10,2-2)] => [5,3,2] = 10 vs (10) or less Success! by 0 
Ogre: Resist stun and knockdown! [3d6.skill(13,3)] => [3,6,4] = 13 vs (16) or less Success! by 3 
Ogre: You stagger him, but he's still up!
 5) YOUR TURN NOW:: [24] Richard 
(on deck: [24] Ogres) 
Richard: can I have an arrow loaded from the run up?
GM: Sure.
Richard: start casting 2d explode (2sec total)
Richard: done
 6) YOUR TURN NOW:: [24] Ogres 
(on deck: [20] Goblin Warbands) 
Ogre: 15 ogres run forward.
Ogre: one steps to the side and strikes Mrugnak [3d6.skill(17,-4)] => [2,2,5] = 9 vs (13) or less Success! by 4 DA-4/-2
Mrugnak: Parry with Horns!
Mrugnak: Striker (Horns; Impaling) parry [3d6.skill(10,-2+1 +1)] => [5,6,3] = 14 vs (10) or less Failure! by 4 Blessed
Ogre: Damage is [3d6+6] => [2,6,1,6] = (15) cutting with an axe!
Mrugnak: DR 14!
Ogre: I know.
 7) YOUR TURN NOW:: [20] Goblin Warbands 
(on deck: [20] Goblin Archers) 
Goblin: Move forward at the run.
 8) YOUR TURN NOW:: [20] Goblin Archers 
(on deck: [28] Ayake) 
Goblin: Move forward at the run.
 1) YOUR TURN NOW:: [28] Ayake 
(on deck: [28] Berkun) 
Ayake: Heroic Charge into close combat with Ogre 2. Claw strike to the torso, Penetrating Strike for DR/2, Burning Strike to make it burning damage because setting him on fire is good.
Ayake: Burning Strike: [3d6.skill(17,-5+1)] => [4,4,2] = 10 vs (13) or less Success! by 3 
Ayake: Penetrating Strike: [3d6.skill(17,-5+1)] => [2,6,1] = 9 vs (13) or less Success! by 4 
Ayake: -2 light, +1 size?
GM: Right.
Ayake: Karate Claw Swing: DA -8/4 [3d6.skill(24,-2+1+1-8)] => [1,6,4] = 11 vs (16) or less Success! by 5 
Ogre: Block! [3d6.skill(12,2-4)] => [6,6,6] = 18 vs (10) or less Critical Failure! [B556]
Ogre: [3d6.crit_hit()] => [1,4,6] = 11 The blow inflicts normal damage. [B556]
Ayake: [3d6.crit_hit()] => [3,2,1] = 6 The blow inflicts maximum normal damage. [B556]
Ayake: We'll go with yours! Sorry.
Ogre: Right. Damage?
Ayake: Damage is [2d6+2] => [5,4,2] = (11) bu(2)
Ayake: He's on fire!
Ogre: "Arh!"
 2) YOUR TURN NOW:: [28] Berkun 
(on deck: [26] Connell) 
Ayake: And I totally forgot to stun him.
Mrugnak: Well, he's on fire.
Mrugnak: :D
Berkun: step, fast draw barbed[3d6] => [3,3,4] = (10) fast load[3d6] => [2,3,4] = (9)
Berkun: aaaaaaand... another far shot at the ogre!
Berkun: [3d6.skill(20,3+2+1+1-1-13-5)] => [6,1,2] = 9 vs (8) or less Failure! by 1 
 3) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Mrugnak) 
Berkun: wait, if he's near Ayake, it means it's easier to hit now, right? Ayake has light
Berkun: so this would be a hit
GM: He's in close combat with Ayake, balances out.
Ayake: He's also on fire. This makes him light-y.
Ayake: But yes, that.
** Connell keeps heading over to Mrugnak. Forget this defense crap. **
Berkun: huh, right
 4) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [24] Richard) 
Connell: Done.
Mrugnak: Normal attack! Dual weapon!
Mrugnak: Otherwise much like the last time. :D
Mrugnak: so -5 lighting, -4 dwa, -2 da = -11!
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(23,-11+1)] => [5,2,6] = 13 vs (13) or less Success! by 0 Blessed Conditional: -1 for Size
Mrugnak: Trovaardig yxa (Axe/Pick) * Adpt. Flail [3d6.skill(23,-11+1)] => [4,3,1] = 8 vs (13) or less Success! by 5 Blessed Conditional: -1 for Size
Mrugnak: And this time I keep my defenses. :D
Ogre: Sidestep the flail, block the axe [3d6.skill(10,2+2-1)] => [3,4,2] = 9 vs (13) or less Success! by 4 
[3d6.skill(12,2+1-1)] => [1,1,3] = 5 vs (14) or less Success! by 9 
Mrugnak: awell.
 5) YOUR TURN NOW:: [24] Richard 
(on deck: [24] Ogres) 
Mrugnak: uh. -2
Mrugnak: not -1, but.
Richard: 2d explode: shout, extra time, -3FP [3d6.skill(19,+3-8)] => [5,4,1] = 10 vs (14) or less Success! by 4 
GM: Okay.
 6) YOUR TURN NOW:: [24] Ogres 
(on deck: [20] Goblin Warbands) 
Ogre: Lots of ogres run forward.
Mrugnak: Was he beside me when I attacked him?
Ogre: Sidestepped!
Mrugnak: Or did he just step there?
Richard: (( DOH, I was doing FP for explode wrong ))
Mrugnak: ah right.
Mrugnak: kk.
** Richard is considerably more tired **
Ogre: Warrior 4 steps to nearly Mrugnak's flank and strikes! [3d6.skill(17,-4)] => [4,3,5] = 12 vs (13) or less Success! by 1 DA-4
Ogre: Warrior 2 steps back and clobbers Ayake! [3d6.skill(17,-1-4)] => [1,6,4] = 11 vs (12) or less Success! by 1 DA-4/-2
Ayake: Karate Parry: [3d6.skill(18,-2-1-2+1)] => [5,4,4] = 13 vs (14) or less Success! by 1 
GM: Mrugnak?
Mrugnak: Parry with axe!
Ayake: (That's -2 for having moved and attacked, -1 for light, -2 for DA. I don't think there's any other penalties.)
Mrugnak: Trovaardig yxa (Axe/Pick) * Adpt. Flail parry [3d6.skill(14,-2+1 +1)] => [4,3,3] = 10 vs (14) or less Success! by 4 Blessed
Richard: (( hmm, can I make that a 1d explode I just cast? ))
 7) YOUR TURN NOW:: [20] Goblin Warbands 
(on deck: [20] Goblin Archers) 
Goblin: Move.
 8) YOUR TURN NOW:: [20] Goblin Archers 
(on deck: [28] Ayake) 
 1) YOUR TURN NOW:: [28] Ayake 
(on deck: [28] Berkun) 
Ayake: Step into close combat and rapid strike, feint+strike. Penetrating Weapon, Stupefying Blow (Stun).
Ayake: Karate Feint: [3d6.skill(24,+1-3-2)] => [1,3,2] = 6 vs (20) or less Critical Success! by 14 [B556]
Ogre: Resist [3d6.skill(17)] => [3,6,3] = 12 vs (17) or less Success! by 5 
Ayake: Penetrating Strike: [3d6.skill(17,-5+1)] => [6,4,3] = 13 vs (13) or less Success! by 0 
Ayake: Stupefying Blow: [3d6.skill(17,-5+1)] => [6,1,2] = 9 vs (13) or less Success! by 4 
Ayake: Karate Claw Swing: (Neck) [3d6.skill(24,-2+1+1-5-3)] => [5,2,3] = 10 vs (16) or less Success! by 6 
Ayake: Defend at -9.
Ogre: Retreat and block [3d6.skill(12,2+1-9)] => [6,4,6] = 16 vs (6) or less Critical Failure! by 10 [B556]
Ayake: Not his day.
Ogre: Damage?
Ayake: [2d6+2] => [2,5,2] = (9) cu(2), roll Will at -1 per 2 penetrating damage or be stunned.
Ayake: [3d6.crit_hit()] => [6,1,1] = 8 Damage penetrating DR does double shock (-8 max) AND if it hits the victim's limb, it's crippled for 16-HT seconds (unless wound is enough to cripple permanently!). [B556]
Ogre: "ow!"
 2) YOUR TURN NOW:: [28] Berkun 
(on deck: [26] Connell) 
Ayake: Is he stunned? o.o
Berkun: as before, fd barbed[3d6] => [3,5,3] = (11) and load[3d6] => [2,2,6] = (10)
Ogre: Stunned? [3d6.skill(13,-2)] => [1,2,3] = 6 vs (11) or less Success! by 5 
Ogre: No.
Ayake: That's a really high Will for an ogre. =(
Berkun: and then shoot the same ogre, the one with Ayake
Berkun: [3d6.skill(20,3+2+1+1-1-13-5)] => [4,1,5] = 10 vs (8) or less Failure! by 2 
GM: Hit Ayake? [3d6.skill(9)] => [4,4,1] = 9 vs (9) or less Success! by 0 
Berkun: huh, that won't do
Berkun: luck...
GM: Not for another 7 minutes, I'm afraid.
Berkun: I'll need to get closer
Ayake: At least I'm past his 1/2D range.
Mrugnak: Yay!
Ayake: Blind-Fighting: [3d6.skill(11,+1)] => [2,6,2] = 10 vs (12) or less Success! by 2 
Ayake: HA.
GM: Actually, his half damage range is 320 yards, which you are well within.
Ayake: Parry Missile Weapons:</B> [3d6.skill(14,+1-1)] => [1,6,6] = 13 vs (14) or less Success! by 1 
Berkun: oh my
Ayake: I am NINJA.
Berkun: fortunately:)
 3) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Mrugnak) 
** Connell steps over to the thing Mrugnak is fighting, and leaps for the ogre's neck. It's a good trick. [3d6.skill(18,-5)] => [4,4,3] = 11 vs (13) or less Success! by 2 **
Connell: Okay, further than I thought.
Connell: Nevermind.
Connell: Just move.
GM: Uhm... you can slam his neck (with a grapple) as a Born Biter.
GM: So that's totally legit.
Mrugnak: Slam's done at full skill :D
Connell: Yeah, but it's much further than a step, I'd lose my action wouldn't I?
Ayake: Slams are moves.
GM: He'll Dodge! [3d6.skill(10+2)] => [6,4,4] = 14 vs (12) or less Failure! by 2 
Ayake: So basically, you grab his neck.
Mrugnak: Move and Attack slam is done as a full move, full skill.
GM: Or not.
GM: Damage?
GM: Actually, never mind.
Mrugnak: Damage is next turn, innit?
GM: [3d6+5] => [2,3,4,5] = (14) vs [4d6+3] => [3,2,4,4,3] = (16)
GM: Roll DX-2 or fall down.
GM: He's still standing.
Connell: [3d6.skill(14,-2)] => [5,4,3] = 12 vs (12) or less Success! by 0 
GM: You do have his neck and him grappled.
 4) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [24] Richard) 
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(23,-11+1)] => [1,1,6] = 8 vs (13) or less Success! by 5 Trovaardig yxa (Axe/Pick) * Adpt. Flail [3d6.skill(23,-11+1)] => [2,2,4] = 8 vs (13) or less Success! by 5 both attacks at a base -2 to defend (-5 for lighting, -4 for DWA, -2 for DA)
Mrugnak: Turn to face the nasty fat ogre, smash smash smash!
Mrugnak: Oh there's an extra penalty for close combat isn't there?
Mrugnak: Is it more than 5? >.>
GM: Right, but you nailed it.
Ayake: -4 for reach 1 weapon.
GM: -4.
Mrugnak: I'm not in close combat, they are.
Mrugnak: I think.
Mrugnak: Either way, yay!
Ayake: Oh, yeah. That's just -2.
Ayake: You're golden.
Ogre: No, -4 because they're grappling.
Ogre: But anyway.
Ayake: Ah.
Mrugnak: Important thing is that the smashing may begin! And he's at -4 dex!
Ogre: Dodge! [3d6.skill(10,2-1-2)] => [6,6,2] = 14 vs (9) or less Failure! by 5 
[3d6.skill(10,2-1-2)] => [3,2,2] = 7 vs (9) or less Success! by 2 
Mrugnak: And his shield is at a penalty in close combat, yesno? Or it just gives him huge penalties to attack I forget. Yay mace hit!
Mrugnak: Huvudet-krossat-i (Morningstar) [4d6+3 +1] => [6,4,6,6,3,1] = (26) cr (Armor Div 1/2) Blessed
GM: Penalties to attack.
Mrugnak: Yay big numbers!
GM: The ogre is busy fending off the wooden tiger when Mrugnak takes the opportunity to stave in his ribs.
GM: [3d6.skill(9)] => [5,1,4] = 10 vs (9) or less Failure! by 1 
Mrugnak: "HA! Mrugnak get you stupid ogre! Mrugnak got friend!"
GM: and Mrugnak doesn't hit Connell on the dodged shot either.
Mrugnak: Yay!
 5) YOUR TURN NOW:: [24] Richard 
(on deck: [24] Ogres) 
Richard: aim at hex next to warband 16, following as they move
GM: Okay.
 6) YOUR TURN NOW:: [24] Ogres 
(on deck: [20] Goblin Warbands) 
Ogre: Ogre 2 is on fire. distressing.
Ogre: He hits Ayake anyway [3d6.skill(17,-1-2-2)] => [6,3,2] = 11 vs (12) or less Success! by 1 DA-2/-1
Ayake: The damage is probably lower than his DR.
Ayake: It lights him up nicely, though.
Ayake: Slip in and Judo Parry.
Ayake: Judo Parry: [3d6.skill(14,+1+1-1-1)] => [6,5,3] = 14 vs (14) or less Success! by 0 
Ogre: Other ogres close in various directions.
 7) YOUR TURN NOW:: [20] Goblin Warbands 
(on deck: [20] Goblin Archers) 
Goblin: Move forward.
 8) YOUR TURN NOW:: [20] Goblin Archers 
(on deck: [28] Ayake) 
 1) YOUR TURN NOW:: [28] Ayake 
(on deck: [28] Berkun) 
Ayake: Karate Feint and Rapid Strike since it worked so well last time. Penetrating Weapon for AD5, Stupefying Blow (Stun), Crippling Blow (Stun).
Ayake: Karate Feint: [3d6.skill(24,+1+1-2-3)] => [6,5,1] = 12 vs (21) or less Success! by 9 
Ayake: Stupefying Blow: [3d6.skill(17,-5+1)] => [5,3,4] = 12 vs (13) or less Success! by 1 
Ayake: Crippling Blow: [3d6.skill(17,-5+1)] => [2,1,4] = 7 vs (13) or less Success! by 6 
Ayake: Penetrating Strike: [3d6.skill(17,-4+1)] => [3,5,6] = 14 vs (14) or less Success! by 0 costs 1 ER.
Ayake: Waiting for the Feint resolution since I want to know whether I need DA. :P
Ogre: Ogre resists! [3d6.skill(17)] => [4,1,3] = 8 vs (17) or less Success! by 9 
Ayake: Ooch.
Ayake: Karate Claw Swing: DA -6/3 [3d6.skill(24,+1+1-2-3-6)] => [2,5,4] = 11 vs (15) or less Success! by 4 
Ogre: Dodge [3d6.skill(10,2-3)] => [1,2,4] = 7 vs (9) or less Success! by 2 
Ayake: Bah.
 2) YOUR TURN NOW:: [28] Berkun 
(on deck: [26] Connell) 
Ayake: ((So help me if you shoot me again I'm going to have to catch it out of the air again.))
Berkun: start running towards the battle
 3) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Mrugnak) 
** Connell worries the ogre, [1d6+3] => [3,3] = (6) cutting, and slashes at it with his claws. (( Chinks in armour [3d6.skill(18,-7)] => [6,4,1] = 11 vs (11) or less Success! by 0 )) **
GM: Ogre is dead.
Connell: Whee, I've been paying attention.
Mrugnak: Mrugnak didn't hit you!
Mrugnak: Mrugnak so proud.
** Connell just hangs around with Mrugnak until he picks another target. **
Connell: I'll just grapple things he's attacking. Hurray debuffs!
 4) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [24] Richard) 
Mrugnak: Ogre #3 looks like he's headed for the squishies?
GM: He's past you, for sure.
Mrugnak: Ayake's got his ogre under control. And he's got, like, a whole turn before a spare shows up. He'll be fine >.>
Ayake: They can handle him.
Mrugnak: Ooo, lookit the goblins.
Mrugnak: Ogre. Goblins. Ogre. Goblins. [1d2] => [1] = (1)
Ayake: Ooo, lookit Warrior 8.
Mrugnak: OGRE!
Mrugnak: Can't see him! :D
Mrugnak: I think he's behind Mrugnak or something.
Mrugnak: Mrugnak therefore heads for Ogre 7!
Mrugnak: Woops, there his is!
Mrugnak: One point of move use,d keep turning around and head for 8!
Mrugnak: 3 + 5 move OK!
Mrugnak: "WAAAUGH!"
Mrugnak: done.
 5) YOUR TURN NOW:: [24] Richard 
(on deck: [24] Ogres) 
Richard: aim at hex next to warband 16, following as they move again
GM: okay.
 6) YOUR TURN NOW:: [24] Ogres 
(on deck: [20] Goblin Warbands) 
GM: Ogre 8 advances slowly.
GM: Other ogres advance or move by.
GM: Warrior 2 steps back and Beats! [3d6.skill(35,-2)] => [1,6,4] = 11 vs (33) or less Success! by 22 
Ayake: Wow.
GM: Errr, that should be only 29, success by 6.
GM: I mean, 16.
Ayake: Oh, thank god.
Ayake: He can't beat.
GM: No?
GM: Shoot.
GM: He'll evaluate, then.
 7) YOUR TURN NOW:: [20] Goblin Warbands 
(on deck: [20] Goblin Archers) 
Ayake: It requires I interact with his shield.
Ayake: I forget exactly how. One sec.
Ayake: (I know he dodged me last round)
GM: okay.
 8) YOUR TURN NOW:: [20] Goblin Archers 
(on deck: [28] Ayake) 
Goblin: Move forward.
 1) YOUR TURN NOW:: [28] Ayake 
(on deck: [28] Berkun) 
Richard: (( think he has to block first ))
Ayake: I'm incorrect. I parried him on his last turn, he can Beat away my left arm.
GM: Ah. Beat, then, success by 16.
Ayake: It only penalizes that arm.
Ayake: Karate: [3d6.skill(24,+1)] => [5,4,5] = 14 vs (25) or less Success! by 11 
GM: He'll take it!
Ayake: Step into close combat. Karate Rapid Strike, Penetrating Weapon AD2, Crippling/Stupefying Blow (Stun/Stun).
Ayake: Karate Claw Swing: DA -6/3 [3d6.skill(24,+1-2+1-3-6)] => [6,3,2] = 11 vs (15) or less Success! by 4 
Ayake: Karate Claw Swing: DA -6/3 [3d6.skill(24,+1-2+1-3-6)] => [4,1,4] = 9 vs (15) or less Success! by 6 
Ayake: Defend at -3.
Ayake: ...I need to make Imbue rolls first.
Ayake: Sorry.
Ayake: Spaced.
Ayake: Stupefying Blow: [3d6.skill(17,-5+1)] => [6,1,4] = 11 vs (13) or less Success! by 2 
Ayake: Stupefying Blow: [3d6.skill(17,-5+1)] => [2,2,4] = 8 vs (13) or less Success! by 5 
Ayake: Crippling Blow: [3d6.skill(17,-5+1)] => [4,3,4] = 11 vs (13) or less Success! by 2 
Ayake: Crippling Blow: [3d6.skill(17,-5+1)] => [2,4,6] = 12 vs (13) or less Success! by 1 
Ayake: Penetrating Strike: [3d6.skill(17,-5+1)] => [1,5,1] = 7 vs (13) or less Success! by 6 
Ayake: Penetrating Strike: [3d6.skill(17,-5+1)] => [6,1,4] = 11 vs (13) or less Success! by 2 
Ayake: All good!
Ogre: Retreat and dodge and block [3d6.skill(10,2+3-3-1)] => [4,4,6] = 14 vs (11) or less Failure! by 3 
[3d6.skill(12,2+1-3-1)] => [4,5,4] = 13 vs (11) or less Failure! by 2 
Ayake: Damage is [2d6+2] => [6,4,2] = (12) cu(2) and [2d6+2] => [3,4,2] = (9) cu(2).
Ayake: Will rolls at -1 per 2 penetrating damage and HT rolls at -1 per 2 penetrating damage or stunned.
Ogre: Drops anyway.
 2) YOUR TURN NOW:: [28] Berkun 
(on deck: [26] Connell) 
Berkun: running
 3) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Mrugnak) 
Connell: Following Mrugnak.
 4) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [24] Richard) 
Connell: He has a kitty! It's... an enormous wooden tiki god kitty but it still counts.
Mrugnak: Well!
Mrugnak: Mrugnak approaches the ogre cautiously! All out Defense, Dodge.
Mrugnak: Done
 5) YOUR TURN NOW:: [24] Richard 
(on deck: [24] Ogres) 
Richard: last round of aim
 6) YOUR TURN NOW:: [24] Ogres 
(on deck: [20] Goblin Warbands) 
Ogre: Ogres run around.
Ogre: Ogre 8 steps back, AoD Blocking.
Ogre: Ogre 7 slams Ayake! [3d6.skill(16,-4)] => [3,5,5] = 13 vs (12) or less Failure! by 1 DA-4/-2
Ogre: well, shit.
Ayake: You know, I don't think I want to parry him.
 7) YOUR TURN NOW:: [20] Goblin Warbands 
(on deck: [20] Goblin Archers) 
Goblin: Move forward.
 8) YOUR TURN NOW:: [20] Goblin Archers 
(on deck: [28] Ayake) 
 1) YOUR TURN NOW:: [28] Ayake 
(on deck: [28] Berkun) 
Ayake: Stay where I am. Karate Rapid Strike. Crippling Blow (Stun), Stupefying Blow (Stun), Penetrating Weapon (AD2).
Ayake: Stupefying Blow: [3d6.skill(17,-5+1)] => [6,4,6] = 16 vs (13) or less Failure! by 3 
Ayake: Stupefying Blow: [3d6.skill(17,-5+1)] => [2,6,3] = 11 vs (13) or less Success! by 2 
Ayake: Crippling Blow: [3d6.skill(17,-5+1)] => [6,3,6] = 15 vs (13) or less Failure! by 2 
Ayake: Crippling Blow: [3d6.skill(17,-5+1)] => [2,4,2] = 8 vs (13) or less Success! by 5 
Berkun (enter): 19:59
Ayake: Penetrating Strike: [3d6.skill(17,-5+1)] => [1,5,6] = 12 vs (13) or less Success! by 1 
Ayake: Penetrating Strike: [3d6.skill(17,-5+1)] => [1,1,6] = 8 vs (13) or less Success! by 5 
Ayake: So the second one is the one he really wants to avoid.
Ayake: Karate Claw Swing: DA -6/3 [3d6.skill(24,+1-2+1-3-6)] => [3,1,5] = 9 vs (15) or less Success! by 6 
Ayake: Karate Claw Swing: DA -6/3 [3d6.skill(24,+1-2+1-3-6)] => [5,1,5] = 11 vs (15) or less Success! by 4 
Ogre: Block, retreat, dodge [3d6.skill(12,1+2-3)] => [1,4,2] = 7 vs (12) or less Success! by 5 
[3d6.skill(10,3+2-3)] => [5,4,1] = 10 vs (12) or less Success! by 2 
 2) YOUR TURN NOW:: [28] Berkun 
(on deck: [26] Connell) 
Ayake: Follow with a step after his retreat.
Berkun: after a continuous run I should get an extra hex of movement, right?
GM: Sure!
 3) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Mrugnak) 
Connell: Slam that ogre dude! Rar grapple neck!
Connell: [3d6.skill(18,-5)] => [2,1,6] = 9 vs (13) or less Success! by 4 
Ogre: Block! [3d6.skill(12,2+2)] => [6,5,3] = 14 vs (16) or less Success! by 2 
Ogre: Feeds you an ogre sized shield.
 4) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [24] Richard) 
Mrugnak: Move and Attack!
Connell: A... wooden shield, perhaps?
Connell: Muahaha?
Ogre: Faced with hide!
Ayake: Very probably.
Connell: Curses! Kryptonite!
Mrugnak: Flail! Heroic charge!
Mrugnak: -5 for dark!
Mrugnak: Can't do DA on a Move and Attack, so -5, neck!
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(23,-10+1)] => [5,1,1] = 7 vs (14) or less Success! by 7 Blessed Conditional: -1 for Size
Ogre: Dodge! and retreat! [3d6.skill(10,2+3)] => [2,6,2] = 10 vs (15) or less Success! by 5 
 5) YOUR TURN NOW:: [24] Richard 
(on deck: [24] Ogres) 
Richard: fire: [3d6.skill(18,+4+6+4-12-5)] => [6,4,2] = 12 vs (15) or less Success! by 3 (G Wb 16)
Richard: boom
GM: Who are you shooting at?
GM: Oh, thanks, GM retard.
GM: 2d explosive? Takes enough damage to disperse it instantly.
Richard: cool
 6) YOUR TURN NOW:: [24] Ogres 
(on deck: [20] Goblin Warbands) 
Richard: fast draw paut [3d6.skill(14,+1)] => [1,4,5] = 10 vs (15) or less Success! by 5 
Ogre: Warrior 8 sidesteps and strikes at Connell! [3d6.skill(17,-4)] => [5,4,6] = 15 vs (13) or less Failure! by 2 DA-4/-2
Ogre: Warrior 7 steps back and uses his shield to Beat down Ayake [3d6.skill(24+4)] => [5,1,6] = 12 vs (28) or less Success! by 16 
Ayake: Karate: [3d6.skill(24,+1)] => [5,3,5] = 13 vs (25) or less Success! by 12 
 7) YOUR TURN NOW:: [20] Goblin Warbands 
(on deck: [20] Goblin Archers) 
Ogre: "Ha!"
Goblin: Move
 8) YOUR TURN NOW:: [20] Goblin Archers 
(on deck: [28] Ayake) 
 1) YOUR TURN NOW:: [28] Ayake 
(on deck: [28] Berkun) 
Ayake: Off-hand Karate Rapid Strike.
Ayake: (Because he didn't Beat that one)
Ayake: Penetrating, Crippling, Stupefying.
Ayake: Crippling Blow: [3d6.skill(17,-5+1)] => [4,3,3] = 10 vs (13) or less Success! by 3 
Ayake: Crippling Blow: [3d6.skill(17,-5+1)] => [6,3,2] = 11 vs (13) or less Success! by 2 
Ayake: Stupefying Blow: [3d6.skill(17,-5+1)] => [5,6,1] = 12 vs (13) or less Success! by 1 
Ayake: Stupefying Blow: [3d6.skill(17,-5+1)] => [4,2,3] = 9 vs (13) or less Success! by 4 
Ayake: Penetrating Strike: [3d6.skill(17,-5+1)] => [4,2,2] = 8 vs (13) or less Success! by 5 
Ayake: Penetrating Strike: [3d6.skill(17,-5+1)] => [3,2,1] = 6 vs (13) or less Success! by 7 
Ayake: Karate Claw Swing: DA -6/3 [3d6.skill(24,+1+1-2-3-6)] => [2,6,3] = 11 vs (15) or less Success! by 4 
Ayake: Karate Claw Swing: DA -6/3 [3d6.skill(24,+1+1-2-3-6)] => [3,1,6] = 10 vs (15) or less Success! by 5 
Ogre: Block, retreat, dodge [3d6.skill(12,1+2-3)] => [3,6,1] = 10 vs (12) or less Success! by 2 
[3d6.skill(10,3+2-3)] => [1,1,4] = 6 vs (12) or less Success! by 6 
Ayake: Block after using the shield to attack?
Ayake: Not that it makes a difference, since they're the same number.
GM: I think so. Feints don't stop you from parrying with a U weapon.
GM: If not, he can use the axe instead.
Ayake: Good enough!
 2) YOUR TURN NOW:: [28] Berkun 
(on deck: [26] Connell) 
Ayake: Or dodge!
Ayake: They're the same number.
Berkun: still, last turn of running towards the ogre
 3) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Mrugnak) 
** Connell goes for the neck. Graaarr! [3d6.skill(18,-5)] => [4,1,6] = 11 vs (13) or less Success! by 2 **
Ogre: Block! [3d6.skill(12,2)] => [3,1,3] = 7 vs (14) or less Success! by 7 
 4) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [24] Richard) 
Mrugnak: Ahem.
Mrugnak: Move and attack!
Mrugnak: Same modifiers as last time!
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(23,-5-5+1)] => [6,1,1] = 8 vs (14) or less Success! by 6 Blessed Conditional: -1 for Size
Mrugnak: Runaround, but anyways!
Ogre: Dodge and retreat! [3d6.skill(10,3-2)] => [4,5,3] = 12 vs (11) or less Failure! by 1 no shield run-around!
Mrugnak: Ahahaha
Mrugnak: Huvudet-krossat-i (Morningstar) [4d6+3 +1] => [5,2,5,4,3,1] = (20) cr (Armor Div 1/2) Blessed
Mrugnak: To the neck!
Ogre: Major wound to the neck! [3d6.skill(13,3-5)] => [1,4,6] = 11 vs (11) or less Success! by 0 
Ogre: Still standing! Woozily.
 5) YOUR TURN NOW:: [24] Richard 
(on deck: [24] Ogres) 
Richard: drink
Richard: YUM!
GM: Energy drinks!
 6) YOUR TURN NOW:: [24] Ogres 
(on deck: [20] Goblin Warbands) 
Richard: how long does it take to drink, just 1 sec?
GM: Yep.
Ayake: 1 to draw, 1 to ready, 1 to drink. You can cut the draw with a Fast-Draw roll.
Richard: oh, still readying then
Ogre: Ogre 5 runs for Mrugnak's blind spot!
Ogre: Ogre 8 all-out defends (Dodge!)
Ayake: ((He doesn't have a blind spot.))
Ogre: You really think Ogres realize that?
** Richard goes off to invent a bottle that has it's top opened when you tank it off the delver's webbing **
Ayake: Man, those would be awesome. Like tying your grenade pin to your belt.
Ogre: Warrior 7 hits Ayake with an axe! [3d6.skill(17,-1-4)] => [6,3,3] = 12 vs (12) or less Success! by 0 DA-4/-2
Ayake: Acrobatics: [3d6.skill(15,+1)] => [2,2,2] = 6 vs (16) or less Critical Success! by 10 [B556]
Richard: (( yah, but with much less bad results if it gets caught on something ))
GM: +4 on defense.
Ayake: Retreat and dodge. [3d6.skill(11,+2+2-2+1+3)] => [4,2,6] = 12 vs (17) or less Success! by 5 
Ayake: Oh.
Ayake: Slip, not retreat.
Ayake: Same mods, better positioning.
GM: Still in close contact?
Ayake: Yus.
 7) YOUR TURN NOW:: [20] Goblin Warbands 
(on deck: [20] Goblin Archers) 
Goblin: Stay out at the track.
 8) YOUR TURN NOW:: [20] Goblin Archers 
(on deck: [28] Ayake) 
 1) YOUR TURN NOW:: [28] Ayake 
(on deck: [28] Berkun) 
Ayake: I'm in close combat. Can I step to his rear and face him, or would I need to evade?
GM: You would need to evade him.
Ayake: 1 FP, great step. one NE and one south.
GM: ... I'll give you +2 for the acrobatic roll, as any Acrobatics roll in combat counts as an acrobatic dodge.
GM: Or you could do that.
Ayake: I can't tag my token, tho.
Ayake: Feint and Karate Strike.
Ayake: Telescoping Weapon, Penetrating, Crippling, Stupefying.
Ayake: Penetrating Strike: [3d6.skill(17,-5+1)] => [2,4,4] = 10 vs (13) or less Success! by 3 
Ayake: Telescoping Weapon: [3d6.skill(17,-5+1)] => [6,1,6] = 13 vs (13) or less Success! by 0 
Ayake: Do I need to Telescope the Feint?
GM: No.
Ayake: Crippling Blow: [3d6.skill(17,-5+1)] => [1,4,3] = 8 vs (13) or less Success! by 5 
GM: Need to be in Move and Attack range.
Ayake: Stupefying Blow: [3d6.skill(17,-5+1)] => [2,5,2] = 9 vs (13) or less Success! by 4 
Ogre: Resist feint! [3d6.skill(17)] => [6,2,6] = 14 vs (17) or less Success! by 3 
Ayake: <B>Feint: [3d6.skill(24,+1+1-2-3)] => [4,4,5] = 13 vs (21) or less Success! by 8 
Ayake: Karate Claw Swing: DA -6/3 [3d6.skill(24,+1+1-2-3-6)] => [4,1,3] = 8 vs (15) or less Success! by 7 
Ayake: Defend at -8, no shield.
Ogre: Dodge and retreat! [3d6.skill(10,3-8)] => [6,5,2] = 13 vs (5) or less Failure! by 8 
Ayake: Damage: [2d6+2] => [3,4,2] = (9)
Ayake: cu(2)
Ayake: And Will and HT rolls to avoid stun.
Ayake: What kind of armor are they wearing?
Ogre: Resist Stun! HT [3d6.skill(13,-1)] => [2,6,1] = 9 vs (12) or less Success! by 3 
Ogre: Resist Stun! WI [3d6.skill(8,-1)] => [4,5,1] = 10 vs (7) or less Failure! by 3 
Ayake: Was there seriously only 2 penetrating damage on 9 with an armor divisor of 2?
GM: The ogres are wearing heavy reinforced leather.
GM: They have 30 HP, so you're effectively only doing 1/3 damage for stun purposes.
Ayake: Buh?
GM: Like HP for healing, but in reverse.
Ayake: I've never seen that, but cool. Carry on!
 2) YOUR TURN NOW:: [28] Berkun 
(on deck: [26] Connell) 
Berkun: okay, fast draw barbed[3d6] => [5,2,1] = (8) fast load[3d6] => [5,4,3] = (12)
Berkun: and shoot the closest ogre
GM: -11 for range, -5 for light, +1 for size.
Berkun: [3d6.skill(20,3+2+1+1-11-5-1)] => [6,4,2] = 12 vs (10) or less Failure! by 2 
Berkun: okay, luck
Berkun: [3d6.skill(20,3+2+1+1-11-5-1)] => [5,6,4] = 15 vs (10) or less Failure! by 5 
Berkun: [3d6.skill(20,3+2+1+1-11-5-1)] => [6,2,4] = 12 vs (10) or less Failure! by 2 
Berkun: oh well
GM: they're hard to see in the dark.
 3) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Mrugnak) 
** Connell grapples with bitingness! DA -6/-3 [3d6.skill(18,-6)] => [1,3,2] = 6 vs (12) or less Success! by 6 **
Ogre: Dodge! [3d6.skill(5,2+2-3)] => [2,1,1] = 4 vs (6) or less Critical Success! [B556]
Mrugnak: o.o
Mrugnak: jerk
Connell: Boo.
Ayake: Unarmed critfails aren't usually terrible.
Ogre: "Ha!" [3d6.crit_unarmed()] => 3d6.crit_unarmed()
Ayake: unarm
Ogre: "Ha!" [3d6.crit_unarm()] => [5,5,3] = 13 You drop your guard: all defenses -2 for the next turn & any Evaluate bonus or Feint penalties against you are doubled. This is obvious to those around you. [B557]
Mrugnak has sent you a tree node...
 4) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [24] Richard) 
Mrugnak: Step and DWA!
Mrugnak: -5 dark, -4 DWA!
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(23,-5-4+1)] => [1,3,6] = 10 vs (15) or less Success! by 5 Blessed Conditional: -1 for Size
Mrugnak: Trovaardig yxa (Axe/Pick) * Adpt. Flail [3d6.skill(23,-5-4+1)] => [5,6,4] = 15 vs (15) or less Success! by 0 Blessed Conditional: -1 for Size
Ogre: Dodging retreat! [3d6.skill(5,3+2-1)] => [2,5,6] = 13 vs (9) or less Failure! by 4 
[3d6.skill(5,3+2-1)] => [1,4,5] = 10 vs (9) or less Failure! by 1 
Mrugnak: Sweeeet
Mrugnak: Huvudet-krossat-i (Morningstar) [4d6+3 +1] => [6,5,5,2,3,1] = (22) cr (Armor Div 1/2) Blessed
Mrugnak: Trovaardig yxa (Axe/Pick) * Adpt. Flail [4d6+3 +1] => [3,1,5,4,3,1] = (17) cut Blessed
Narrator: The ogre dodges nimbly away from Connell, and neatly intercepts Mrugnak's flail and axe. His ribs shatter and blood sprays. He collapses in a heap.
 5) YOUR TURN NOW:: [24] Richard 
(on deck: [24] Ogres) 
Richard: finish drinking my delicious paut
 6) YOUR TURN NOW:: [24] Ogres 
(on deck: [20] Goblin Warbands) 
Ogre: Ogres charge toward Berkun.
Ogre: Warrior 5 slams Mrugnak in his blind(ish) spot! [3d6.skill(16,-4)] => [5,4,1] = 10 vs (12) or less Success! by 2 DA-4/-2
Ayake: Ogre 7 gets a Will-1 roll to recover.
Ogre: Warrior 7 drools. [3d6.skill(8,-1)] => [1,3,4] = 8 vs (7) or less Failure! by 1 
Mrugnak: -2 to dodge, which weapon can I parry with?
GM: Not your axe.
Mrugnak: -2 to parry with morningstar? Going for it.
Mrugnak: Huvudet-krossat-i (Morningstar) parry [3d6.skill(14,-2-2+1 +1)] => [5,5,2] = 12 vs (12) or less Success! by 0 Blessed
Mrugnak: (other -2 lighting)
GM: -2 DA, -2 lighting, -2 flank?
Mrugnak: Turning into an attack!
Mrugnak: Oh, missed the DA. Failzor!
Mrugnak: Luck!
Mrugnak: Huvudet-krossat-i (Morningstar) parry [3d6.skill(14,-2-2-2+1 +1)] => [6,1,2] = 9 vs (10) or less Success! by 1 Blessed
GM: Wah!
Mrugnak: Huvudet-krossat-i (Morningstar) parry [3d6.skill(14,-2-2-2+1 +1)] => [1,3,1] = 5 vs (10) or less Success! by 5 Blessed
Mrugnak: Turning it into an attack then!
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(23,0+1)] => [5,2,2] = 9 vs (24) or less Success! by 15 Blessed Conditional: -1 for Size
Mrugnak: Pow!
Mrugnak: Right in the kisser!
GM: How much does your morningstar weigh?
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(23,0+1)] => [5,2,4] = 11 vs (24) or less Success! by 13 Blessed Conditional: -1 for Size
GM: Well, you're hitting his shield, really.
Mrugnak: soryr, kat hit buttons
Mrugnak: 9 lbs
Mrugnak: Huvudet-krossat-i (Morningstar) [4d6+3 +1] => [2,5,5,5,3,1] = (21) cr (Armor Div 1/2) Blessed
GM: Sigh.
Mrugnak: It's big. Its like a normal man, parrying a normal man with a weapon> Surprise surprise :D
GM: The ogre stops his charge when you crack his shield.
Mrugnak: I bet.
Mrugnak: "RAWR."
Mrugnak: Minotaurs know how to countercharge. :D
 7) YOUR TURN NOW:: [20] Goblin Warbands 
(on deck: [20] Goblin Archers) 
Goblin: Moves
 8) YOUR TURN NOW:: [20] Goblin Archers 
(on deck: [28] Ayake) 
 1) YOUR TURN NOW:: [28] Ayake 
(on deck: [28] Berkun) 
Ayake: Step, telescoping, penetrating rapid strike to the neck.
Ayake: Telescoping Weapon: [3d6.skill(17,-5+1)] => [3,6,6] = 15 vs (13) or less Failure! by 2 
Ayake: Telescoping Weapon: [3d6.skill(17,-5+1)] => [5,1,3] = 9 vs (13) or less Success! by 4 
Ayake: Penetrating Weapon: [3d6.skill(17,-5+1)] => [2,3,4] = 9 vs (13) or less Success! by 4 
Ayake: Karate Claw Swing: [3d6.skill(24,+1+1-2-3-5)] => [3,4,5] = 12 vs (16) or less Success! by 4 
Ayake: Stunned, so defense at -4.
Ayake: (The first Telescoping failed, so only one attack.)
Ogre: Block?!? [3d6.skill(12,2-4)] => [1,1,4] = 6 vs (10) or less Success! by 4 
Ayake: Typical.
Ogre: I didn't see any DA on that.
Ayake: There wasn't one.
Ayake: Defenses are -4 when stunned.
Ayake: The -5 was 'neck'.
Ogre: Which he took...
Ogre: No retreats.
Ayake: Yeah.
Mrugnak: (( are you trying to get him hit by ayake? ))
Ayake: That's all entirely correct.
Ogre: I want to be fair!
 2) YOUR TURN NOW:: [28] Berkun 
(on deck: [26] Connell) 
Berkun: fast draw, barbed[3d6] => [3,3,1] = (7) fast load[3d6] => [2,5,4] = (11)
Berkun: then aiming at the ogre incoming, at vitals
GM: -11 for range, -5 lighting, +1 size.
Berkun: right, aiming for a turn
GM: Sure.
 3) YOUR TURN NOW:: [26] Connell 
(on deck: [24] Mrugnak) 
** Connell leaps at #5's throat. Grrraawwrr! (( Grapple rush thing. [3d6.skill(18,-5)] => [5,1,5] = 11 vs (13) or less Success! by 2 )) **
Ogre: Well, foo. Parry! [3d6.skill(12,2)] => [3,5,4] = 12 vs (14) or less Success! by 2 
Ogre: Axe breaks on a 4 or less [1d6] => [2] = (2)
Narrator: The ogres wards off the wooden tiger with his axe head, but the massive tiger knocks it out of his hand.
 4) YOUR TURN NOW:: [24] Mrugnak 
(on deck: [24] Richard) 
Ayake: No shield, no axe?
Ayake: Not a good day to be him.
Mrugnak: Oh frabjulous day!
GM: Mrugnak didn't totally destroy his shield. Just cracked it.
GM: Not that he can block with it for a round...
Mrugnak: Mrugnak turns on Mr Oops Where Did My Weapon Go? and unleashes the pain and suffering!
Mrugnak: Am I in close combat here?
GM: No.
Mrugnak: KK
Mrugnak: And connell got parried, so he isn't. Smashy smashy! Dual weapon attack go!
Mrugnak: Huvudet-krossat-i (Morningstar) [3d6.skill(23,-5-4+1)] => [1,6,5] = 12 vs (15) or less Success! by 3 Blessed Conditional: -1 for Size
Mrugnak: Trovaardig yxa (Axe/Pick) * Adpt. Flail [3d6.skill(23,-5-4+1)] => [4,6,6] = 16 vs (15) or less Failure! by 1 Blessed Conditional: -1 for Size
Mrugnak: awell.
Ogre: Dodge! [3d6.skill(10,-1)] => [2,2,5] = 9 vs (9) or less Success! by 0 
 5) YOUR TURN NOW:: [24] Richard 
(on deck: [24] Ogres) 
Richard: Fast-Draw Arrow [3d6.skill(16,0)] => [3,3,4] = 10 vs (16) or less Success! by 6 
Richard: ready the arrow
 6) YOUR TURN NOW:: [24] Ogres 
(on deck: [20] Goblin Warbands) 
Ogre: Ogre 7 recovers? [3d6.skill(8,-1)] => [2,4,6] = 12 vs (7) or less Failure! by 5 
Ogre: Ogre 5 turns and runs!
Ogre: Other ogres move!
Goblin: Move!
 7) YOUR TURN NOW:: [20] Goblin Warbands 
(on deck: [20] Goblin Archers) 
 8) YOUR TURN NOW:: [20] Goblin Archers 
(on deck: [28] Ayake)