Sonic Blast Man

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==Summary==
Sonic Blast Man is the main protagonist of the game series of the same name, composed of three arcade punching games and two SNES beat 'em ups. He is a superhero who came from the planet Sonic Blast to protect the people of Earth from oncoming threats, ranging from stopping mundane robberies to saving the entire planet, though he isn't always the best at it due to his clumsiness. Regardless, he is a well-acclaimed superhero that has stopped various alien invasions and meteors that would have otherwise wiped out humanity. 
==Powers and Stats==
Tier: 
Name: Sonic Blast Man
Origin: Sonic Blast Man/Real Puncher
Gender: Male
Age: Unknown, seems to be in his 20s-30s
Classification: Alien of possibly robotic nature, Superhero
Powers and Abilities: Superhuman Physical Characteristics, Extrasensory Perception (Can sense dangerSonic Blast Man (SNES) Manual, even to othersSonic Blast Man (Arcade) 1990), Martial Arts (Sonic Blast Man is highly trained in a large variety of fighting techniquesSonic Blast Man II (SNES) Manual), Acrobatics (Can perform high leaping sideflipsSonic Blast Man (SNES) 1992 and dodge rollsSonic Blast Man II (SNES) 1994), Weapon Control (Can instantly summon his outfit on, a reaction that is possibly automatically invoked by danger), Toon Force and Elasticity (Can get flattenedReal Puncher (Arcade) 1994 completely, seemingly surviving), minor Afterimage Creation (Can cause afterimages around his arms by spinning them fast enough), minor Status Effect Inducement (Can render opponents groggy by hitting them with Sonic Uppercut, or just inflicting enough damage), Energy Manipulation (Can surround his fists with energy with moves such as Power Punch, or even his entire body with Screw Attack), Non-Physical Interaction (Can hurt enemies made of water), Vibration Manipulation (Can blast enemies away with shockwaves), Energy Projection (Can fire energy from his fists with moves such as Sonic Punch or Comet Blaster), possibly Inorganic Physiology (Type 2: The Sonic Blast Man arcade flier describes him as "A MACHINE DEDICATED TO PEACE"Sonic Blast Man (Arcade) Flier) , Flight and Spaceflight (Sonic Blast Man can fly, even in space), likely Self-Sustenance (Type 2) and Resistance to Radiation Manipulation (Can exist in space without hindrance)
Attack Potency: Large Star level (Stopped and destroyed a meteor from destroying the Earth on multiple occasionsReal Puncher 2/Sonic Blast Heroes (Arcade) 2010)
Speed: Relativistic (Reacted to and hit a huge meteor about to strike Earth) with Sub-Relativistic+ flight speed (Can fly through space this fast)
Lifting Strength: Superhuman (Can easily wave around and throw people or large robots with one arm as well as grapple with large, tank-like mechs)
Striking Strength: Large Star level 
Durability: Large Star level 
Stamina: Peak Human. Capable of fighting through hundreds of foes across different scenarios with little to no rest. 
Range: Standard melee range, tens of meters via energy blasts, higher via his screen-clearing moves like the D-Punch.
Standard Equipment: Suit of power armor and his trusty Blast Gloves.
Intelligence: Below Average. Sonic Blast Man seems to have a rather spotty sense of judgement, choosing to punch away a train to save a woman tied to the tracks instead of rescuing her directly, destroy a truck instead of simply moving a baby endangered by it, or even celebrating the destruction of an evil robot despite it leveling an entire city. Regardless, he is a highly skilled fighter.
Standard Tactics: Befitting of Sonic Blast Man's nature as a superhero, he seems to hold back his strength greatly depending on the circumstances, choosing to defeat simply criminals non-lethally. He is however willing to kill more monstrous foes.
Weaknesses: Rather clumsy and sometimes unintelligent. Can render himself dizzy with Screw Bomb.
Notable Attacks/Techniques: Technique names are derived from the SNES games' manuals
*Normal Attacks
**Normal Punch/Jab - Body Blow: A quick attack combo that can end in a variety of finishers.
***Wind Up Punch/Rolling Punch: Sonic Blast Man grabs an enemy with one hand, whirls his other first around to build up power and punches them away.
***Sonic Uppercut: Sonic Blast Man throws a strong uppercut that also creates and shoots a blade of energy
***Judo Throw
***3-Way Punch: Sonic Blast Man punches the enemy with incredible speeds before sending them flying away with a finisher.
***One-Handed Throw: Performed differently between games: An exaggerated waving throw in the first SNES game, and a more normal over-the-shoulder toss in the second.
**Sonic Punch: Sonic Blast Man punches with a wave of energy surrounding his fist.
**Shoulder Tackle: Sonic Blast Man rushes forward and delivers a powerful shoulder tackle.
**Sky Blaster: A running, powerful uppercut
*Grab Attacks
**Power Punch: Sonic Blast Man gathers power in his hand before rapidly punching at the enemy.
**Hammer Punch: Sonic Blast Man smashes an opponent to the ground with a powerful punch after grabbing them.
**Airplane Throw: A spinning throw performed on a stunned opponent. Knocks away other nearby enemies..
*Jumping Attacks
**Flip Kick: A high kick thrown mid-leap.
**Fist Drop: Sonic Blast Man descends from a leap with a downward punch
**Flying Slice: An energy-powered flying kick.
*Special Attacks
**Dynamite Punch/Blast Bomber: Sonic Blast Man punches the ground hard enough to send enemies flying
**Screw Attack: Sonic Blast Man surrounds himself with energy and drills forward.
**Comet Blaster: Sonic Blast Man punches forward, shooting a fast ball of energy
**Screw Bomb: Sonic Blast Man leaps upwards, spinning and knocking away enemies, but making himself dizzy for a brief amount of time when landing.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Sonic Blast Man
Category:Male Characters
Category:Game Characters
Category:Video Game Characters
Category:Playable Characters
Category:Good Characters
Category:Superheroes
Category:Heroes
Category:Aliens
Category:Flight Users
Category:Energy Users
Category:Martial Artists
Category:Primary Protagonists
Category:Protagonists
Category:Vibration Users
Category:Shockwave Users
Category:Energy Projection Users
Category:Adults
Category:Robots
Category:Gauntlet Users
Category:Armor Users
Category:Acrobats
Category:Weapon Control Users
Category:Extrasensory Perception Users
Category:Toon Force Users
Category:Elasticity Users
Category:Afterimage Users
Category:Status Effect Users
Category:Non-Physical Interaction Users
Category:Inorganic Beings
Category:Flight Users
Category:Self-Sustenance Users