143085-last-nights-lag-oct12-was-horrible-whats-happening-now

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Last nights lag was horrible, really bad.  We we re freezing for 3-10 seconds at a time making it impossible to get anything more difficult done.
 
I was wondering why this is happenign again.  Is this part due to bugs and part due to number of people incoming?  Or s this almost all due to th einsane number of people coming to the game?
 
I really hope it;s due to the number of people comingin, Illum on our server at least is insanely busy does nto matter where you turn there is tons of people everywhere.	
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It looks like player numbers are stable, I don't think that's the issue now. From the complaints, like loot lag, it seems there is some broken code somewhere. Now we just wait for them to fix it and hope they don't break it anywhere else while doing so.
 
As the old saying goes....
 
99 little bugs in the code,
99 little bugs in the code,
Take one down, patch it around,
127 little bugs in the code.	
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			I've been so lucky to avoid most if not all of the lag over the last week and a half.  I mostly play at night after 11:30pm central so maybe that's why, but when people say "last night," it would be awesome to get some timeframes so I can at least see if i should even bother saying anything lol	
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			Play on warhounds you pansies. You afraid of getting ganked?	
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{| class="blockquote"
Play on warhounds you pansies. You afraid of getting ganked?
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			I made a new character on Entity, and while I can play, there are often severe lag spikes. Abilities are not crisp or responsive. There's no way to time interrupts effectively. Dungeons have got to be unplayable if they're like this.   	
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