Forced to sit through

You can include a non-story mode in the design of the game so that users who don't have time for story or aren't there for story can still enjoy your game for the mechanics and environments it has. Countless games have hugely reduced replayability because of forced story elements, even if you're allowed to skip cutscenes in some you may have to spend quite some time pressing whatever skip button is there. Usually I want to play a game for its world and mechanics, while I listen to lectures to learn stuff. I'm not there for the story. For others they have already finished the story and just want to revisit the world again without listening to cutscenes or dialogue or having to skip through all that in a time-consuming way. Implement arcade and non-story modes.
Edit: it's the same with forced tutorials. It prevents a "just jump in and play" experience, and reduces replayability.