Awesome Adventures

Awesome Adventures is a feature in which you spend Adventure Energy to take part in text adventures. After Adventure Energy is spent, it will refill over time. Adventures may have different "options" you can choose from, and depending on the selected choice, the outcome will be different and your Reputation may increase or decrease. Reputation affects the amount of EXP you gain when adventuring, and is also needed to buy items in the Awesome Shop.
An add-on feature, Adventure Reminder, can be purchased. Adventure Reminder allows you to see your Adventure Energy without going to the Awesome Adventures screen, and quickly convert Adventure Energy to EXP (and Career EXP if the Adventurer Career is active) for 500,000 Green Coins.
== Basics ==
The Awesome Adventures feature consists of only one screen which fits the standard feature window. On this screen there are several important elements. Going clockwise from the bottom-left corner, these are:
* Awesome Shop: Clicking this button opens up the Awesome Shop, a place where players with positive Reputation can exchange it for goods.
* Energy Refill Count: This shows the number of Energy Refills available to use. When Adventure Energy is below the current maximum, clicking the Use button (or pressing the 9 key) consumes an Energy Refill to replenish an amount of Adventure Energy equal to 20% of the current maximum (however, Energy Refills cannot be used to bypass the Adventure Energy limit).
* Energy: This counter shows current Adventure Energy on the left, maximum Adventure Energy on the right, and the wait time for the next Adventure Energy below the forward slash.
* Reputation: This gauge is a visual indicator of how famous (or infamous) the player is in the world of Awesome Adventures. The right side corresponds with positive Reputation while the left side corresponds with negative Reputation. The current value of Reputation is displayed below the center of the gauge.
* Adventure Title: The Adventure Title captures the spirit of the current adventure. Dark grey adventure titles usually indicate a bad or evil adventure.
* Adventure Prompt: The Adventure Prompt contains the text of the current adventure and provides context for the Adventure Choices.
* Adventure Choices: The Adventure Choices are used to respond to the Adventure Prompt. Clicking on these (or using the 1-5 keys) launches an adventure (if at Select Destination), advances the current adventure (if not at Select Destination), or cancels the current adventure (if 'worst adventure ever 1/5' is chosen). Pressing the 0 key picks the last Adventure Choice which was manually chosen for the current adventure. Pressing Shift + 5 while at Select Destination resets all Adventure Choice history.
* Adventure Outcome: When an adventure ends due to an Adventure Choice other than 'worst adventure ever 1/5' being picked, the outcome of the adventure appears in a pop-up at the bottom of the screen. In addition to providing closure for the adventure, the Adventure Outcome displays changes in Reputation and resources caused by the last Adventure Choice made.
* Daily Adventure EXP Reminder: A dark ribbon with "Daily 2x Adventure EXP - (Number) remaining" printed on it in light text appears at the bottom of Awesome Adventures while the daily Awesome Adventures EXP bonus is active. The first 250 adventures of each day give double EXP.
== Areas ==
Four areas are available for adventuring in Awesome Adventures which require varying amounts of Green Coins to enter.
=== Town ===
The Town requires no Green Coins in order to start an adventure there. However, it has the smallest selection of adventures and the worst EXP gain per adventure.
=== Untitled Zone ===
The Untitled Zone requires 2,000 Green Coins in order to start an adventure there. It has a larger adventure selection and EXP gain per adventure than Town.
=== Titled Zone ===
The Titled Zone, the most expensive area which is always available, requires 5,000 Green Coins in order to start an adventure there. It has the largest adventure selection and the highest EXP gain per adventure when Cakeland is not open.
=== Cakeland ===
Cakeland, the most expensive area of all, requires 10,000 Green Coins in order to start an adventure there. It houses some adventures not found anywhere else, and the EXP gain per adventure here is second to none. However, it is only open for adventuring in the months of December and January and on the 24th day of all other months.
== Adventures ==
Adventures are randomly selected from the set available for each destination. Different adventures may offer additional options to the player that affect the adventure's final outcome. The first option of every adventure is 'Worst Adventure Ever 1/5', which effectively cancels the adventure with no penalty or reward to the player other than the initial energy and GC cost of the destination.
=== Town ===
Town has the following 19 adventures:
Adventure 	Options 	Outcome
Adventurer's Trophy 	Get trophy 	get Adventurer's Trophy in Battle Arena
A Guy Playing TukkunFCG	Give advice 	
*(FCGLevel/50)*0.9% chance (90% max) to get 200 FCG cash and 5 rep
*otherwise: 1 rep
A Guy Playing TukkunFCG	Laugh 	-1 rep
A Tired Adventurer 	Give boosts 	-100% boost, 3 rep (Doesn't make Boost below 100%)
A Tired Adventurer 	Give energy refill 	-1 energy refill, 150, 20 rep
This works only if you have an Energy Refill.
A Tired Adventurer 	Steal stuff 	
* 60%: random LolMarket gem, -6 rep
* 40%: -4 rep
Arcade Tokens 	Buy 	10 Arcade tokens, 1 rep, -10000
(Nothing if you don't have enough )
COINS PLX!!! 	Give coins 	-5,000,000, and:
* 30%: 2 rep
* 70%: 1 rep
* not enough : -1 rep
COINS PLX!!! 	Fight 	
*(9+ArenaAttack/1000)%: 50,000,000, -5 rep
*otherwise: -1 energy, -5 rep
Destroyer of Buttons 	Accept 	
200 Button clicks, +1 Button break, +0-4 Perfect clicks, -1 rep
(Does not count for Random Quests)
Energy Refill 	none 	1 Energy Refill (even if you choose "Worst Adventure")
EXP Merchant 	
Buy X exp for Y
*X= 1,250*Level^0.6*(100+PetBonus)
* Y = 500,000*Level^0.6 	
* (rep/1000)% (positive rep): 1.5X exp, -Y, 3 rep (merchant recognizes you)
* (-rep/1000)% (negative rep): -Y, -1 rep (merchant distrusts you)
* 10%: -Y (merchant is banned for scamming)
* otherwise: X exp, -Y, 1 rep
EXP Merchant 	Buy 1.5X exp for 2Y 	
* (rep/1000)% (positive rep): 2.25X exp, -2Y, 5 rep (merchant recognizes you)
* (-rep/1000)% (negative rep): -2Y, -2 rep (merchant distrusts you)
* 10%: -2Y (merchant is banned for scamming)
* otherwise: 1.5X exp, -2Y, 2 rep
EXP Merchant 	If you don't have enough for your choice: -1 rep 	If you don't have enough for your choice: -1 rep
Free Energy! 	2 energy, even if you choose "Worst Adventure" 	2 energy, even if you choose "Worst Adventure"
Free Energy! 	Give 50000 	
*not enough : set to zero, 2 rep
*otherwise: -50000, 4 rep
Good Morning! 	none 	Nothing
Illegal Blue Coins 	Accept 	150, -15 rep
Illegal Energy Upgrade 	Accept 	-100, -200, -500, -1000, -2500, -5000, -10000, -50000, -150000 or -400000 rep; 5 max energy (The last five also require Adventurer career level 100.The last three also require Adventurer career level 200.)
LolMarket Gem 	Buy gem 	-2,500,000, random LolMarket gem, 2 rep (or nothing if you don't have enough money)
LolMarket Gem 	Give advice 	
* (0.009*(LolMarketProfit^0.5))% (90% max): random gem, 5 rep
* otherwise: 1 rep
LolMarket Gem 	Laugh 	-1 rep
Master of Crafting 	Buy Superior Crafting Materials 	9 Superior Crafting Material, -25000, 2 rep
Master of Crafting 	Buy Unobtainium 	3 Unobtainium, -50000, 3 rep
Master of Crafting 	Buy Crystals of Rarity 	4 Crystals of Rarity, -50000, 3 rep
Master of Crafting 	Buy Crystals of Ultra Rarity 	2 Crystals of Ultra Rarity, -100000, 4 rep
Master of Crafting 	If you don't have enough for whatever you choose, you'll lose all of it and also 1 rep.	If you don't have enough for whatever you choose, you'll lose all of it and also 1 rep.
Max Energy Upgrade 	Accept 	-1000, -2000, -5000, -10000, -20000, -50000, or -100000 (The last two also require Adventurer career level 100.)
Pet Food Merchant 	Buy 7 special pet food 	7 special pet food, -X, 2 rep
* X=15000-10*(Rep^0.5) + floor(PetFood/100)*5000 (rounded down; 10,000 min; 200,000 max)
Pet Food Merchant 	Buy 20 special pet food 	20 special pet food, -5X, 5 rep
Pet Food Merchant 	If you don't have enough for whatever you choose, you'll lose 1 rep instead. 	If you don't have enough for whatever you choose, you'll lose 1 rep instead.
Progress Bar Extension 	
Buy X progress storage for Y
* X=(1000-CurrentProgStorage)/10, rounded up
* Y=2,000,000 + rep*10 (1,000,000 min, 3,000,000 max)	X progress bar storage, -Y* Storage allows your progress bar to "store" more than one bar's worth of reward before you claim it.* Storage max is 1000%. (Nothing if you don't have enough )
(If you're at max, this option instead awards 2 rep for 0 OR subtracts 4 rep for 0 if reputation < 50)
Some Sort of Gardener 	Secretly harvest 	
* 1.2%: 250,000,000, -3 rep 
* 3.88%: 100,000,000, -3 rep 
* 10.48%: 50,000,000, -3 rep
* 14.67%: 25,000,000, -3 rep
* 9.77%: 10,000,000, -3 rep ( amount counts as part of your harvest score.)
* 60%: -1 energy, -5 rep
Some Sort of Gardener 	Ask for gardening advice 	
* 40%: +10,000 Garden harvest value (if you have any trees) , 10 rep (That gardener was actually a wizard)
* 60%: 1 rep (If you got a harvest bonus less than 2 hours ago, you get this instead.)
Stadium Tokens 	Buy 250 Stadium token 	250 Stadium token, -25,000, 2 rep
Stadium Tokens 	Buy 500 Stadium token 	500 Stadium token, -200,000, 3 rep
Stadium Tokens 	Nothing if you don't have enough 	Nothing if you don't have enough
=== Untitled Zone ===
Untitled Zone has all of the adventures of Town, plus 4 more:
Adventure 	Options 	Outcome
Grammar Pill 	Take 	
* Pill still in effect: nothing ("nuthin happend...")
* 50%: Pill effect for 2 minutes ("teh grammer pill work EXSELENT!")
* 45%: Pill effect for 2 minutes ("aftr u took teh grammer pill...")
* 5%: Pill effect for 2 minutes delayed with 2 minutes ("After taking the Grammar Pill...")
The pill effect lets you play "secret mode" in Typing.
Magic Mushroom 	Eat 	
* 50%: 2 energy
* 25%: 1 energy
* 25%: -1 energy
Strange Machine 	Put 1 in 	
* 70%: bottle of water comes out; see below
* 30%: -1 energy
Strange Machine 	Break machine	
* 30%: 20, -2 energy, -6 rep
* 70%: -2 energy, -2 rep
Strange Machine 	Drink water 	
* 50%: 2 energy
* 25%: 5 energy
* 20%: nothing ("it vanished")
* 5%: Mega Boost Potion, which is instantly used
Strange Machine 	Sell water 	
* 40%: 2, 1 rep
* 20%: 2, 4 rep
* 20%: -1 rep
* 20%: nothing
THEIF!!!1!1!!!!!	Chase 	-0.2% (even if you choose "Worst Adventure"), plus:
* (50+StadiumUpgradeCount/10)% (90% max): 0.2%, 3 rep
* otherwise: -1 energy
=== Titled Zone ===
Titled Zone has all of the adventures of Town and Untitled, plus 7 more:
Adventure 	Options 	Outcome
Arcade Trade* 	Buy 5 	(If enough) -5 Arcade tokens, 5 100k medals, 1 rep
Arcade Trade* 	Buy 10 	(If enough) -15 Arcade tokens, 10 100k medals, 2 rep
Arcade Trade* 	Buy 15 	(If enough) -30 Arcade tokens, 15 100k medals, 3 rep
Fertilizer Buyer 	Sell fertilizer 	(If you have it) -1 Fertilizer, 100, 2 rep
Fertilizer Buyer 	Sell mega-fertilizer 	(If you have it) -1 Mega Fertilizer, 1000, 7 rep
LolMarket Lecture 	I love lectures!(Buy the lecture for 2005) 	-2005, and:
* 50%: Demand for each LolMarket gem level increased (if you own them) or decreased (if not) by 1
* 50%: nothing
(Nothing if you don't have enough )
Raging Triangle 	none 	-1 energy
Secret Accountant (1)	Pay X * X=(your/100), 5,000,000 max 	-X, and:
* 20%: nothing
* 32%: 1 red coin, 1 rep
* 48%: X/1000
Secret Accountant (1)	Pay X * X =(your/100), 5000 max 	-X, and:
* 10%: nothing
* 27%: 1 red coin, 1 rep
* 63%: 600X
Secret Accountant (1)	Pay X Pixels* X=(yourPixels/100), 50,000,000 max 	-X pixels, and:
* 20%: nothing
* 32%: 1 red coin, 1 rep
* 48%: X/10 Crafting Material
Secret Accountant (1)	Pay X Crafting Material* X=(yourCM/100), 5,000,000 max	-X Crafting Material, and:
* 10%: nothing
* 27%: 1 red coin, 1 rep
* 63%: X*6 Pixels
Secret Accountant (1)	If you don't have enough for your choice, -1 rep. 	If you don't have enough for your choice, -1 rep.
Secret Accountant (2)	Trade keys 	-2 Keys, and:
* 70%: 1 Treasure Box
* 30%: nothing
Secret Accountant (2)	Trade Treasure Boxes 	-2 Treasure Boxes, and:
* 90%: 1 Key
* 10%: nothing
Secret Accountant (2)	If you don't have enough for your choice, -1 rep. 	If you don't have enough for your choice, -1 rep.
White Coins 	Buy 3 White Coins for 1000 	3 White Coins, -1000, 1 rep
White Coins 	Buy 5 White Coins for 10000 	5 White Coins, -10000, 3 rep
White Coins 	Buy 7 White Coins for 100000 	7 White Coins, -100000, 6 rep
White Coins 	Buy 9 White Coins for 1000000 	9 White Coins, -1000000, 10 rep
*If you have unlimited Arcade Tokens, you can use this to get 100k medals for free!
=== Cakeland ===
Cakeland has the following 4 adventures:
Adventure 	Options 	Outcome
Cake! 	Eat 	
*38.3%: -1 Energy
*17.1%: +2 Energy
*16.42%: nothing
*13.68%: 50% boost
*8.55%: +4 Energy
*5%: Energy Refill
Cake! 	Feed to pet 	
* Pet +1 HP, 5 Fullness (If you have no pet, +1 energy.)
Anniversary Gift Box	Open 	
*37.24%: Nothing
*11.64%: 1 
*9.31%: -1 energy
*7.98%: Fertilizer
*7.18%: 20,000 
*6.47%: Adventurer’s Trophy
*4.9%: Pixelated Mystery Box
*4.66%: Mega Fertilizer
*4.42%: 100,000 
*4.20%: Energy Refill
*2%: Legendary Box
10 Million! 	Get 10,000,000	
*10,000,000
10 Million! 	Get 10,000,000	
* 99%: nothing
* 1%: 10,000,000
Raging Triangle 	none 	
*-1 energy
== Reputation ==
Reputation is a measure of how famous (or infamous) the player is in the world of Awesome Adventures. Reputation has a large impact on the EXP gained from adventuring, and it also determines whether the player can purchase items from the Awesome Shop.
Most choices and outcomes in adventures (apart from 'worst adventure ever 1/5') modify the player's Reputation. Reputation is increased (becomes more positive) when the player chooses good or lawful actions while Reputation is decreased (becomes more negative) when the player chooses evil or illegal actions. The EXP bonus from Reputation only takes into account its magnitude - that is, a Reputation of -10,000 gives the same EXP bonus as a Reputation of +10,000.
Positive Reputation is required in order to make purchases in the Awesome Shop. Players with negative Reputation, since they are unable to purchase upgrades to maximum Energy from the Awesome Shop, instead gain free upgrades from the Illegal Energy Upgrades adventure once they have accumulated enough negative Reputation (and fulfilled any Career-based prerequisites).
== Awesome Shop ==
The Awesome Shop, accessed via the grey button labeled Awesome Shop within Awesome Adventures, allows Reputation to be exchanged for useful goods. Only players with a positive Reputation value can purchase goods from the Awesome Shop.
The Awesome Shop offers three items:
* Energy Refill [150 Reputation]: Refills 20% of your maximum Energy. Adventure more!
* Maximum Energy Upgrade [Variable]: Increases your maximum Energy to (current maximum + 5).
* 1,000 Blue Coins [200 Reputation]: 1,000 Blue Coins! Your adventuring effort does pay off!
Initially, Maximum Energy Upgrade can only be purchased until maximum energy reaches 50. Once Adventurer Career reaches level 100, Maximum Energy Upgrade can be purchased two more times, reaching a new value of 60. Reaching level 200 Adventurer Career allows Maximum Energy Upgrade to be purchased three more times, resulting in a final maximum energy limit of 75.
== External Upgrades ==
=== Quick Adventures Card ===
While the Quick Adventures card is active, the wait time for Adventure Energy is reduced by half. This reduction is applied after all other wait time reductions.
=== Adventurer Career ===
While the Adventurer Career is active, wait time for Adventure Energy is reduced by (Level) seconds.
Once the Adventurer Career reaches level 100, maximum Energy can be upgraded two more times, allowing one to progress from 50 to 60 maximum Energy.
Once the Adventurer Career reaches level 200, maximum Energy can be upgraded three more times. This stacks on top of the level 100 bonus, allowing one to progress from 60 to 75 maximum Energy.
=== Ascension Perks ===
Perk #12 increases EXP gain from Awesome Adventures by 80/120/200% at levels 1/2/3. Purchasing Perk #12 requires 2/??/?? Hard Perk Points.
=== REST ===
While REST is active, the wait time for Adventure Energy is reduced by 10%. This feature of REST can be upgraded 10 times, each upgrade increasing the wait time reduction by an additional 1%, until a 20% wait time reduction has been attained. Each upgrade costs (100*(Upgrade Level)^2) White Coins.
=== Progress Bar Modules ===
Adventure Time Modules can be equipped to give a chance for wait time for the next Adventure Energy to be reduced by a flat amount.
Non-shiny Adventure Time Modules have a (2*T)% chance to reduce wait time by (2*T) seconds where T is (1+.1*(Tier-1)) [for tiers 1-8] or 2 [for tier 9]. Shiny Adventure Time Modules have a (5*T)% chance to reduce wait time by (4*T) seconds.
Adventure Time Modules continue to function even when the player is at full (or over-full) Adventure Energy. Each 15 Adventure Energy over the player's current maximum Energy is automatically converted into one Energy Refill.