The Scleratic Invasion Act I: External Aggression

The first act of the Scleratic invasion is composed of the Impact, which serves as its prologue (not to be confused with the prologue of the scleratic invasion) and the different theatres of war, each focusing on a different front of the conflict.
== Prologue: Impact ==
An electromagnetic pulse from space disables most of the DCDEA’s (Dalmeran Celestial Defense and Exploration Array) satellite formation, leaving the satellites operational, but unable to communicate visually or via feedback with the agency.
On top of this astronomers are concerned with the arrival of what seems to be a meteor shower. The DCDEA prepares itself to attract all the meteors safely to their sites for mining and then sending them back to outer space or in the atmosphere as new satellites.
One of the meteors is curiously immune to the tractor beams of the Khazzanan DCDEA installations, and crashes into the planet of Welt, deep in the jungles of Khazzan.
=== The immolation of Khazzan ===
The war begins in the depths of the Khazzan Forests. Following a massive explosion and shock wave that is felt by the rest of Dalmeran, the Khazzan regular army is sent to investigate the crater, where they are attacked by great walking war machines unlike any they had ever seen. The entire regular army is wiped out in days. 
The great gas spewing walker units then embark on a destructive campaign, conquering large swathes of land in Khazzan. The gas the war machines emitted gave the impression that the entirety of Khazzan was on fire.
The Khazzanan government then makes a panicked appeal for military assistance in fighting what turns out to be a powerful, other race invading force from outer space.
== The Theaters of War ==
As the conflict unfolds, devastation sprawls all over Western Dalmeran, where a ragtag Unified Kingdom Militant alliance of Maghalbur Thamdoril and Highgaroth (UKM/MTH) is hastily declared. The UKM digs into trench warfare against the monstrous fighting machines, these trench battles would be later known as the Theaters that stretch from Maghalbur to Thamdoril and Highgaroth (See map above). The advance of the Extra-Weltians was stopped by the mountain ranges and rivers between the elected kingdom of Khazzanan and the rest of Dalmeran. This is where the Dalmer dug themselves into a series of front lines that would be known as the Conduits of lustre, the Ditch of renown, the Channels of fame. A fourth theater would take place on the western coast of Khazzan; the Earthworks of acclaim.
The point of these trenches was that they were sufficiently deep so that the walkers could not cross them without toppling over. Another advantage to this was that the Dalmer used the cities underground networks to conduct raids on the Extra-Weltians when available. The Extra-Weltians, being few in number and unwilling to waste their troops, generally did not pursue engagements like fighting in the tunnels, and avoided close quarters combat altogether.
=== Theater act 1: The conduits of lustre ===
Main article: The conduits of lustre (Scleratic Invasion)
The first and oldest front line where the advance of the Extra-Weltians was halted by the scrambling of UKM/MTH regular armies on the border of Khazzzan and Thamdoril. The theater is considered to have concluded with the destruction of the Odestro rocket installation.
=== Theater act 2: The ditch of renown ===
Main article: The ditch of renown (Scleratic Invasion)
The ditch of renown is the second major front that the Dalmer had entrenched following the immolation of Khazzan
=== Theater act 3: The Channels of fame ===
The theatre of the Channel of fame is the last chronologically of the theatres, having been created after the Conduits, the Ditch and the Earthworks.
The channels of fame can be split into three acts. 
The first was the Defense of Moldogan.
The second was what became known as the Great Dig, which was a series of tunnels that would make the Channel be supplied by the Brunagret highway, and coordinate with the other front lines. 
The last, and lesser known act was the Sable Ops secret operations battalion that was sent to Boden Lake to activate the slumbering Tripods it hid in its underwater vaults
==== Sable Ops ====
A small armor fueling base, that was installed to the south west of Khazzan is attacked by a subterranean super Anoplura who was looking to drain water from a nearby oasis which supplied the base, Dalmer reaction is immediate and return fire is swift. The Anoplura easily dispatches the base defenders, save for seven soldiers who manage to escape.
They trek through the lands, and eventually get close to a nearby settlement.
They get to a settlement trying to establish contact with the Dalmer military network, whilst enlisting local help to fight the seemingly invincible creature. Contact is finally established with Sable Ops main base who first send their battle situation immediate response drone (B.I.R.D) to identify the target. Then close fire operations take over, sending in a Gorgon support unit, and two Firebirds, the ground infantry then use their laser sights and smoke beacons to pinpoint the hostiles location and avoid friendly fire respectively. The Firebirds offensive seems ineffective, so a Broadsider is flown in, using its superior autocannon to attack the creature. The creature retreats, and the infantry is transported to safety aboard the Broadsider.
Sable ops is under attack from attack dogs that were cannoned in from the Scleratic main ship. Repurposed harpooner Whirlers are commissioned to tackle down the Attack dogs but are all unsuccessful save one who manages to take the attack dog away from the combat zone. The attack dogs then set their sights on the city of Moldogan. The Dalmer regroup and attempt to fight the attack dogs with their own Hammer walker units who held the line until a series of controlled detonations created the trenches that became the channels of fame theater of war, which cut the city of Moldogan in its middle. The channel of fame is a deep chasm created by an unknown series of detonations, the channel separated roughly a quarter of the city from the rest and was sufficiently deep to hinder the Scleratic walkers from crossing, as those who attempted fell and became vulnerable to dalmer weaponry.
==== The act of Moldogan ====
The fact that Moldogan was broken in half caused Sable ops to readapt its tactics, having to establish safe houses and weapons stockpiles to supplement their war effort all around the city.
Moldogan was a groundbreaking theatre and rewrote all classical dalmer urban warfare tactics. The efforts made on Moldogan, and its relative late appearance in the war made it the least destroyed major city in Khazzan during the invasion.
===== Moldogan Platoon Evacuation =====
Fireteams Flintpike, Oakforge and Snowfinger are deployed along with other fireteams into the city via whirler. Each fireteam has specific objective.
The whirlers come quickly under Scleratic fire and hastily deploy Flintpike at the edge of downtown. Their objective is to locate and evacuate civilians before missile command is sent to raze the part of the city controlled by the Scleratic.
Through radio communication, the Fireteam Flintpike establish that the civilians are hiding in a hydraulic press waste dump, the Fireteam makes haste as the bombing takes place in three days. Along the way they find the Scleratic are installing countless PFG’s atop buildings, shooting down any air support the Dalmer can muster.
As they advance through Moldogan, they are ambushed and suffer multiple casualties. After fighting off EW infantry, they regroup and team up with a group of soldiers from the former  Fireteam Oakforge, and Air Navy intelligence Technician Khourkhuni Hillbringer from the former Fireteam Snowfinger. At the press station, the newly formed platoon (dubbed Moldogan Platoon) find civilians. A whirler soon arrives to evacuate the wounded Soldiers, but fails to take civilians because of weight restrictions. During takeoff, it is destroyed by PFG fire. 
Upon battling against a Plate, the Platoon realize that the UFO aircraft are sightless and hunt by tracking down victims using their radio transmissions.
The platoon then commandeers a tram terminal to allow the civilians to escape the city. The tram is ambushed again and most of the platoon and civilians are killed, but not before the soldiers commandeer a wheelbarrow gun to destroy a Plate. 
Hillbringer reveals that her mission is to locate the aliens' central command center, believing that its destruction would deactivate the Plates. Having run out of time before the bombing starts. The platoon and civilians seek shelter in an emergency bunker but find it has been compromised by the rupture that tore Moldogan in half. But the bombing never comes, and the soldiers continue to escort the civilians to a safe location on the outskirts of town. Hillbringer however was sent back to the city by leadership to find the EW command center in the city.
Back at base reports find that the Scleratic have brought a bright star in an underground cavern under the city to serve as a command center.
Searching underground, the Soldiers confirm the presence of a large EW vessel. The troops radio in to request for missiles, which are manually directed using a laser designator while the others defend his position. The soldiers succeed in routing a missile to the command module, which is destroyed by saboteurs on site.
===== Fireteam Primalscream =====
This fireteam was sent into the city to find and eliminate any Scleratic leadership they could find. Their first attempt was against the Scleratic in charge of Southern moldogan quarter, in an area of the city where Dalmer were being kept as slaves. These enslaved dalmer are seen to be branded on the forehead. Hiding amongst the slave population the Fireteam is eventually discovered while in a bar by Scleratic Soldiers. They manage to escape with few casualties, but not before learning of a Scleratic leadership office to the north of Mention Square. Once infiltrated the Fireteam fights their way through the compound, successfully avoiding a Attack Dog convoy moving through the base. Before long, despite their usage of Tacsilan, they are found by a Scleratic patrol and the alarm is raised.
The Dalmer call in air support, which is denied, citing that the Attack Dog convoy is on its way back to defend the assaulted compound. The Fireteam reaches the leadership's desk and kill all of them before making their escape.
They make their escape all the way to a shipbuilding and testing facility. Commandeering a Lance Ship, they launch a Buccaneer airship to escape, with two soldiers remaining behind to cover the Buccaneers retreat. The Buccaneer was successful in escaping the city.
===== Dissent in darkness =====
The Dissent from darkness was a Dalmer operation in order to liberate a Scleratic prison mining and industrial complex (named the Haye) in the wastes outside Moldogan where Dalmer were used as slave labor to dig tunnels for an unknown reason.
The Channels leadership ordered spies to infiltrate the prison complex in order to establish its layout and plan a revolt that took place in several steps.
First a prison wide riot was instigated, ensuring the prisoners were all released simultaneously. But the spies, (among them Calimer Wordforge Vokuta) were discovered by the Scleratic and quickly killed. This did not stop the rioting however, and the Dalmer as one devised a plan to their freedom that was successful for the select few that survived. 
The rioting prisoners broke down the doors from within the tunnels to the outside court of the prison, where they were pinned down by machine gun fire, but succesfully managed to trick the Scleratic into firing at each other, leaving the prisoners clear for escape. 
The prisoners then raid an armory, using the Scleratic weapons against them to kill the Attack Dogs who were now in the courtyard. At this point a Whirler, piloted by Hillbringer arrived and saved a seven of the prisoners, these were the only survivors of the Dissent. However, why an air navy officer like Hillbringer was there doing evacuation missions is a mystery, and it is supposed that one of the seven was a spy sent by leadership.
===== The Space Cannon =====
The Space Cannon was a gigantic freight launching device capable of sending supplies from the surface of Welt into the atmosphere. Originally a project of the DCDEA to send supplies to satellites, it was overtaken by the Scleratic during the first invasion in order for them to send the materials they needed to repair the Halo in orbit.
The supplies the Space Cannon launched were shipped from the Haye prison mine. 
The Space Cannon was discovered by intelligence gathered from the prison mine by the Dalmer spy Calimer Wordforge Vokuta. Seeing the importance of the Space Cannon, the Dalmer sent Vokuta and Hillbringer to sabotage the site.
Upon arrival, the Space Cannon is revealed to emit a blinding EMP flare when fired, this would have dire implications for a nearby human community (the Anatole Incident).
The duo infiltrate the Scleratic tunnels and bunker system that lead to the Cannon, encountering limited resistance. However their communication lines with the Channel are quickly cut as the cannons EMP flare goes off. The duo discover that the main base is very heavily guarded, with 6 Ardeidae patrolling the area. 
Meanwhile at home base Dalmer commanders, having lost contact must decide what to do with the limited information at their disposal. Being cut off from the team on site without means of communicating with them, an offensive is decided. An armor division and a Company led by Commander Master Chief Bhali “Honorbraids” Glare are sent with the objective of destroying the Cannon. The primary assault is catastrophic, Stand Ablaze technology is deployed but only kills a few of the Scleratic infantry units, but hinders Dalmer infantry advance due to the heat. Furthermore, the Cannon is protected by Scleratic shieldsd. 
Glare’s assault is ultimately useful for the duo, as the distraction allows them to learn of the bases power generator for the cannons shields. With help from Glare, they manage to destroy the power generator, which curiously made all of the scleratics weapons become useless, making the cleanup operation swift. The Scleratic fled the Space Cannon shortly after the generator was destroyed, those that stayed were promptly killed by Glares platoon.
==== The Great dig ====
What Moldogan lacked however, was supplies, being very far north and relatively far away from the other fronts, the high command made the decision to elaborate the front by excavating a series of tunnels to reach the Brunagret Highway, and then be linked with the Ditch and the Conduits. 
The story of the great dig is indeed mostly the story of how the the forces in the channels of fame had to fight against the Sclera and the various previously unknown underground creatures they found while excavating the Channel to reach the other fronts.
===== The Break =====
The Break is a mysterious event where detonations broke underneath the city of Moldogan, separating the city into two parts, one being dominated by the Dalmer and the other part, roughly three quarters of the city controlled by the Scleratic.
The Dalmer would continue to excavate the Break in order to reach the other front lines; the Ditch and the Conduits, however what caused the Break would be cause of some concern to the Dalmer.
===== The Borers: First Contact =====
Upon excavating the Dalmer unleashed the Borers, a race of rat like creatures, not unlike the Scaven (Scavenger rats). These creatures, who were mostly blind but had finely tuned hearing declared war on the surface when the Break took place, and unleashed their hordes unto everything “breathing loudly” on the surface. 
Initial assaults were useless against these creatures, but eventually shotguns using incendiary rounds proved effective, the Dalmer also developed Harriers who used miniaturized Whirler engines to hover (VTOL). These Harriers used sonar radars to silently detect Borers in dalmer tunnels and eliminated them using their portable auto crossbows.
===== The Silent War =====
The Silent War is the invasion of the Borers into the city of Moldogan, where they indiscriminately fought anything that made noise. One account tells of the borers toppling an attack dog simply by all climbing onto its leg until the weight tipped it over. The Borers were successfully eliminated in the Dalmer section of Moldogan using the specialized weapons, but still mastered the tunnels underneath the city. This meant that digging to connect with the other lines was impossible, and was eventually abandoned. Focus was driven to the elimination of the Borers, in order to use their tunnel network to strike against the Scleratic.  
===== Paddle Village =====
Dalmer squad Brutalguard is sent to infiltrate the Borer outposts nearest the excavation sites, they silently infiltrate the site, killing sleeping borers as they go, trying to find out what their plans are.
The outpost proves much larger than the dalmer anticipated, essentially à floating village with the Borers moving around using paddle boats, (hence its name, Paddle Village). The Squad placed explosives around strategic areas of the village such as armories, inflammable substances and leadership tents. Once the Dalmer had the village surrounded, they detonated the explosives and opened fire upon the Borers. However reinforcements came quickly, and with them new species of Borer such as magicians and large brutes. The Borers also fire arrows from their paddle boats at great speed, making them more than a match for the squad.
===== The Siege of Lightless =====
Inside the Borer tunnels, a Squad is dispatched to further explore the extent of the Borers domain, they find the Borers are tinkering with the Scleratic gas, which has interesting properties on the rats, including enhanced stamina and awareness to their surroundings. Further down, they encounter a large underground lake where the city (dubbed Lightless) is located, underneath the Scleratic portion of Moldogan. The Dalmer Squad sets it on fire, hoping the Borers will race to the surface, to eliminate the Scleratic from the city.
This would prove successful, and the Scleratic would evacuate the city to their prison complex and the Space Cannon facility. However, despite heavy losses and having lost their capital, the Borers were not finished with the Dalmer just yet.
===== Bored to death =====
The response of the Borers came quickly, as they as one creature stormed towards the Dalmer part of the city. The Dalmer had to lift off several Edifices to ensure some of them would survive. After the initial assault of the Borers, who now took complete control of Moldogan, the Dalmer used the Edifices to strategically deploy and guide troops to better eliminate the Borers. The Borers, who had no real anti air defense used their foul magic to destroy at least two Edifices before the Dalmer lifted them higher into the sky, and installed cloud engines to hide their presence.
===== Drop and Drive =====
After the loss of two Edifices, the Dalmer switched tactics, preferring to use the Edifices as airborne refuelling stations for Whirlers. The Whirlers were then used to deploy Squads of soldiers into the city, guided by the Edifices (using high quality cameras) to guide them to objectives to sabotage. The Borers were also quick to adapt, and deployed their modified addictive gas all over the city knowing it to be deadly to the Dalmer.
===== Venting =====
The Borers worked quickly, installing vents and chimneys all over the city of Moldogan to ensure the optimal distribution of the gas. The Dalmer, rather than try to sabotage the ventilation system, found another solution.
They sent Science Officer Denethera “Wardriver” Ulatra to find the source of the gas. The fireteams deployment was covered by a Whirler squad to lead the Borers as far away as possible. The Borers retaliated with their own newfangled flying machines to counter the attack on their skyscraper bases and gas pipelines throughout the city. The Borers sheer numbers eventually caused the Whirler Squad to retreat, but this allowed Ulatra and her Knights grenadier guard to advance.
They eventually find the source of the gas production site.in an area the Borers call “the womb” the fireteam stealthily enter the compound evading the Borers crude flying machines, spotlights and deadly brute warriors. 
Once inside the main chemical storage building the Fireteam quickly kill any Borers inside so that Ulatra can work on the gas. Eventually Ulatra inverses certain of the gases components, rendering it extremely addictive. Outside the Borers become increasingly agitated because of the new gas being pumped. Fighting their way to the Whirler, the patrol leaves mostly intact. Ulatra’s final gesture is to toss her lighter into the now inflammable gas, setting the entire city on fire. 
Cleansed of the Borers, the Dalmer return to the city to rebuild, confident that the Borers and the Scleratic are gone for good. This turned out to be true, as less than a year later Tripods arrived at the city, having fought the remaining Scleratic on their way to the Moldogan.
==== Boden Lake Massacre ====
The BLM was an embarrassing moment in the Scleratic war where Sable ops and an advance treasury patrol (of which none survived) Dalmer force fought for access to Boden Lake. 
The inter dalmer fighting lasted for twelve days until they realize they were fighting treasury animated suits. 
The reason they couldn’t communicate is because Sable ops was sent on a secret mission to activate tripods from the bottom of lake Boden.
In the end, the superior Sable Ops killed every one of the opposing force, mistaking them for Scleratic advance infantry
==== On slender legs, hundreds of meters high ====
With the Tripods attacking the Scleratic Walkers from the south, the Scleratic defending Moldogan were caught in a two pronged attack, with the Channels of fame desperately defending their territory, and the Tripods being their saviors, being an more than a match for the Scleratic war machines. 
The arrival of these forbidden weapons marked the end for the Scleratic in the north of Khazzan.
=== Theater act  4: The Earthworks of acclaim ===
A dome nearby the coast of Khazzan is refurbished as a submarine base to attack the coastal Scleratic bases that dotted the beaches of Khazzan.
==== Operation beach storm ====
Light submarine drones are deployed to explore the area on the coast where Scleratic units have been seen. The drones discover a line of Anoplura units trying (and failing) to suck up the ocean, as well as PFG turret installations being built. The Dalmer then scramble to prepare a naval offensive to storm the beaches.
Dome base Amanda is repurposed as a forward submarine base to help the war effort. Armored diver combatant (ADC) suits are researched for hit and run tactics on Sclaeratic beach bases. 
ADC infantry is sent to disable the PFG’s on the beach, supported by Glaive tactical assault submarine missile fire. The operation takes the Scleratic beach guard completely off guard, with thirteen of the forty PFG’s destroyed before their shields can activate. The counter attack is quick though, and most of the Dalmer infantry is quartered to a Scleratic bunker where they fight to the last. The rest of the ADC’s return to Dome base Amanda.
==== Flight of the Contributor ====
Following the initial assault on the beach, the remaining PFG’s continuously barrage the beach rendering ADC assaults difficult. The Dome calls for aid, which came in the form of the independently manned whale class Contributor submarine.
The Submarine base is detonated to avoid capture by the Scleratic, and the earthworks of acclaim are abandoned. But in the end the Dalmer had ultimately won on this front, as the detonation had caused a tidal wave that crashed though the beaches defenses, dissolving all the Scleratic, creating a no man's land that the dalmer would not reclaim until after the war, where they would realize their idiocy.
== Turning the tide ==
The trench wars show that the forces are very evenly matched near the end of the conflict, the Dalmer lacking the firepower and organisation to effectively pierce through the dark particle shields of the Scleratic walkers using ballistic or CHR (chemical reaction) weapons. However, what the dalmer lacked in firepower the Sclera lacked in numbers, as their race was severely low in numbers even before arriving on Welt, as such their unwillingness to give up on their conquest of Khazzan was considerable.
For the Dalmer, the unwillingness of military leadership to correctly reinforce came mainly from disbelief, which was widespread in Dalmer society as for the first time the Dalmer were fighting a truly unknown enemy whose military tactics weren’t extensively studied aforehand.
Meanwhile the rest of the Dalmer on the front are unaware of the deep flaws that exist in their military leadership's central battle strategy. Indeed, in the Crownlands, political and judicial battles rage for the allowing of an Empire In Arms while the Legislator insists on inspecting all the legal ramifications of the new threat of an Extra-weltian organism as High King Nidavellirson struggles to maintain rescue networks to transport the refugees from Khazzanan, all the while sending aid to the beleaguered Unified Kingdom Militant alliance. 
=== Siege of Vormen ===
In the later stages of the war, the Sclera arrive to the gates of Vormen, the capital of Khazzanan. The defense of Vormen is strong but ultimately falls when a single Ardeidae breaks through. But finally the tide of the war turns when from the skies over the central canopy city of Vormen in western Khazzanan, air battles between space superiority flyers and the towering alien war machine, result in the destruction of the Ardeidae before the city is lost. This is due to the newly installed laser battery weapons on the flyers. This act rallies the defenders who readapt the cities industries to produce the energy weapons that could pierce the shields, this, coupled with reinforcements from the UKM finally finished in the first dalmer victory over Sclera walker units.
The siege of Vormen is seen by historians as the wake up call the Dalmer leadership needed to organize an effective counter assault. Indeed the loss of a Kingdom capital would cause untold backlash in the entire Dalmer empire, and an Empire wide “unspoken accord” to reinforce the front line is reached.
This is coincidental as at the same time, all three front lines and the Contributor have established communication lines and are finally coordinating their efforts to fight back the Scleratic. 
=== Extreme measures ===
In the war’s catastrophic final act, the UKM, now standing on the brink of total defeat by the alien invaders, must decide if launching an untested and potentially devastating secret weaponized virus is worth risking the lives of millions and causing a pandemic. The weapon is launched on the Scleratic main ship, to no great effect, killing thousands upon thousands of Dalmer due to the wind spreading the virus (but will have unseen consequences that they could not have guessed). The entire territory around the spaceship is toxic and the Dalmer cannot enter without proper respiration gear. Although all this doesn’t seem to stop the Scleratic in the slightest. 
Despite the ineffectiveness of the Dalmer bioweapon, the combined Theatres manage to beat back the scleratic to the Impact Zone where they are constantly sieged by the combined forces of the UKM.
=== The Legislators decision ===
The decision of the Legislator concerning the Extra-Weltians is finally given, they are considered an other race with a specific regime, and the landing site where they first arrived is considered their territory and forbidden from Dalmer presence, the territory is cordoned off by the Khazzanan military and are ordered to kill on sight should any of the Scleratic attempt to leave their allotted territory. 
=== The Extra-Weltiens leave ===
This cordoning off of the Extra-Weltians works as any who attempted to leave their territory are shot and killed. But following an incredibly powerful explosion whose blast was equivalent to an atomic fracture weapon in the impact zone, the Extra-Weltians seemingly retreat away from welt aboard their ship, the Whale, leaving their allotted territory a virus ridden wasteland where the Dalmer would later build the Deep venue city of Anthurnax many years later. However, the Scleratic were far from done with the Dalmer.
=== Backfires ===
Winning the war meant the use of biological weapons that killed the enemy, but the enemy infected the Dalmer with their own disease, killing many Dalmer as well. But the usage of the weaponized will have even greater consequences the Dalmer could not have foreseen, indeed, it inspired the enemy.
The entire event called the Visitation, the origin of the aliens was hushed by the High King’s secret service, changing the origin of the extra weltians into another race to avoid another space craze that lead to the disappearance of the original expedition to space by the Dalmer.
=== Background: ===
==== Extra-weltian machines: ====
Built of victiferrous, a supposedly sentient metal (in the sense that it responds to stimuli) and with this metal the Dalmer constructed land ships.
===== Ardeidaes: =====
Walker units used to draw infantry units out. They use dark particle energy cannons and shields, are shrouded in choking gas, and are accompanied by smaller attack dog variants, who use whips to grab and draw out infantry.
===== Anoplura: =====
Small slug like robots that cleaned the battlefields of bodies, shells and other refuse. This is then used as food for the Extra-Weltians and materials for their war machines.
===== Bright star: =====
The bright stars were massive submarine machines destined to deny the Dalmer any marine operations on the Khazzanan coast.
===== Plate: =====
A circular aerial unit used by the Scleratic in battle. Extremely efficient at air to air combat, they hunt by detecting radio transmissions. 
==== Dalmer veteran of the Conduits of Lustre ====
“I was in the Conduits of Lustre, and there was nothing Lustrous about them, they were cold and damp, and those things, those maddening, maddening things we fought, they weren’t like any good Dalmer warfighters, or gracious hosts we faced, they respected nothing, not even our weapons, not even our corpses, not even the Palatins horn of ceasefire, they killed and killed and killed. They had no honor for war, no respect for battle, no soul.”
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