Mill (Playstyle)

Mill is a mainly Yellow playstyle that also has Green and Blue cards. It is focused around flooding your opponent with cards and destroying their deck to fatigue them. Mill can be split into 3 groups: cards that make your opponent draw (and cards that benefit from this), cards that trigger when your opponent discards, and cards that directly destroy cards in the opponent's deck (like BlackSymphony) or hand (like Necroforensic Interrogator). Nightmares could still work as long you don't run both colours.
Pros:
*Can win without attacking directly via fatigue.
* Incredibly annoying against a control deck or slower midrange decks.
*Fighters have decent stats, allowing them to survive for a moderately long time.
* Some fighters also double as card draw for you.
*Can easily confuse your opponent while clogging their hand and milling away wincons.
Cons: 
*Gives opponent free card advantage.
*Can backfire very hard when fighting against an aggro or fast midrange deck.
*May struggle early-game due to high costs.
*Can be very ineffective against decks that shuffle cards into their deck (Stagnation and Ultras especially.)
=LIST OF MILL RELATED CARDS=
<tabber>Yellow Fighters=
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|-|Blue Fighters=
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|-|Green Fighters=
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|-|Mill Actions/Terrains=
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|-|Mill Alt-Arts=
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Category:Lists
Category:Playstyles