Hypocenter/Nightmares Transcript

==Opening Cutscene==
An image and flashes of a tree with lightning is seen as it slowly gets closer.
Dolos: I am Dolos. Mistress of Deception and Trickery...
Deimos: ...All that remains is your sacrifice...
Dolos: ...You are more powerful than he can imagine...
Deimos: ...Humanity has outstayed its welcome, the Dead shall inherit the Earth.
Dr. Salim: Listen to the sound of my voice... can you hear me?
F. Player: Who's there?? I can't see you.
Dr. Salim: My name is Dr. Salim, we've met before.
F. Player: Dr. Salim? Where am I??
Dr. Salim: You have fallen between the world of the living and the dead. The Void.
F. Player: I'm Dead?? I can't be dead. Deimos, I have to stop him!
Dr. Salim: ...And you still can. I'll explain as we go, for now you must trust me. Think back to Coalescence, the start of your journey, the beginning...
F. Player: ...the beginning...
==Level Briefing==
Encryption# 6E-67-20-74. Protocol: Alpha
The epicenter is well understood, although the Hypocenter is unclear.
Classified, Classified, Singapore, Coalescence Corporation, Classified
==Gameplay==
A camera pan begins as it goes across a body of water as is looks towards the abandoned Coalescence facility and city behind it.
F. Player: It started at Coalescence Singapore in 2070; ten years after the disaster... 
The camera pan then goes above the old Coalescence facility as it goes down into the old silo.
F. Player: ...after Virus 61-15 began its spread, after the dead began to walk the Earth.
The camera goes black before focusing on an eye.
F. Player: We'd lost comms with John Taylor's squad, another Undead Extermination Team.
As the Female Player speaks, the camera zooms out, revealing Hendricks and her walking to the left of Hendricks before kneeling down with him.
F. Player: Deadkillers, we were called. With our cybernetic augmentations, we were impossible to infect. We were trained to terminate the Undead.
As the Female Player speaks, the camera looks to where the two are looking: the main outside area of the Coalescence facility as a vehicle arrives on scene. The view then goes to the Player in first-person. Hendricks looks forward towards the building and towards the Player again before standing up and looking back towards her.
F. Player: Hendricks was on edge. We were in a Quarantine Zone, one of many walled-off areas separating humanity from the Undead, built to keep the Virus and the infected behind their wall away from us. 
The two then begins to head down the hill, with the Player arming her MR6. 
F. Player: The Undead weren't our only concern. The 54 Immortals, a local combine who remained in the containment zone, were aware of Taylor's activity. This place was the epicenter of the epidemic. The 2060 Coalescence Disaster created the cursed world we lived in today. Any activity at this site would set off alarm bells. Either way, our troubles were just beginning...
The two began to clear out the outside area of the Undead before pushing towards the entrance of the old Coalescence building. However, just before they are about to reach the entrance, an assuringly disabled ASP-M re-activates.
F. Player: We should've known that the ASP wasn't brain-dead. If we're gonna bring it down, we'd need to disable its shield and find a rocket launcher. Hendricks had a bad feeling about this. He wasn't the only one. I knew we shouldn't be there.
The Player uses an XM-53 launcher on the A.S.P-M once it's defenseless and she eventually destroys it. Hendricks and the Player then proceed to the entrance, as then hacks the panel. The door opens and the two enter the building. The two then go down a small staircase, where several digital advertisements then activate.
F. Player: Coalescence: "Enhance yourself for a better tomorrow". They'd been the forefront of technology, always wanting to improve the individual. The future of you.
Dr. Salim: What happened? What went wrong?
While the two arrive at a small intersection and go down the right hallway before arriving at a glass door leading to a balcony overlooking the silo.
F. Player: The Coalescence Disaster happened. Virus 61-15 spread throughout Singapore and strains popped up all over the world, Governments built these quarantine zones to house the undead, a way for the populace to ignore what was happening. Ten years on, it had worked - we'd put it out of mind. Ignorance was bliss.
The doors open and while the two walk onto the balcony, where they encounter several dead 54i soldiers.
Dr. Salim: What was so special about this operation?
F. Player: It was supposed to be by the books. Five years after our cybernetic augmentations, Hendricks and I were a well-oiled machine. Quarantine Sweeps, Recon, Search and Rescue? It's just what Deadkillers do... but we'd never been sent one of our own before. John Taylor's systems had gone quiet. With our Direct Neural Interface, we're hard wired into Winslow Accord Servers. Observation knew if you were dead or alive. For Taylor to be neither... that was unusual.
Hendricks and the Player then look over a hole in a glass wall overlooking the silo. An EMF source begins to transmit nearby, which the Player finds and interface with the pad.
F. Player: We located an EMF source and uploaded it to central. It was a 54 Immortal audiolog, detailing unusual activity coming from a server room at the lowest level of the building. It couldn't have been more than a week old, probably why Taylor's team had been sent to investigate. 
While the Player speaks, Hendricks takes off his backpack, takes out and activates a Recon Drone, as it begins to fly around the rim of the silo and hovers by another part of the glass wall, where Hendricks smashes a hole in it, revealing a small platform.
F. Player: Hendricks activated a recon drone to scan for life. We picked up a signal coming from far below. As we stood there in the atrium... I feel like Alice. And we were about to jump down the rabbit hole,
The two then jump down onto the platform and begin to follow the Recon Drone. The two keeps following, and the Recon Drone shows live footage of hostiles nearby.
F. Player: Our drone picked up activity ahead. We should've known we weren't alone down here.
The two eliminate all Zombies and follows the Recon Drone again. They eventually reach into a room where there are Robots bashing at the windows in their cells.
F. Player: When man fled the virus, they left behind thousands of active robots, machinery abandoned with one directive: Kill the dead. Years later - they're still killing, but with decrepit programming, somehow humans been added to their kill-list, indistinguishable from our brainless counterparts. The strange behavior was observed in Multiple Quarantine Zones, another nuisance for us to deal with while on recon. We moved on.
Hendricks holds the door open and the Player moves forward. Then, a robot breaks through the glass, but it shuts down. The two keeps moving.
F. Player: We reached the Silo's Floor... but the signal came from lower still, below Coalescence.
Suddenly, more Zombies appear and the two kill all of them.
Dr. Salim: Did you have any inkling of... what waited for you?
Hendricks opens a hatch on the ground.
F. Player: No... in hindsight, we should've put it together. But the fact of the matter, that day was supposed to be like any other.
The Recon Drone goes down the open hatch, while the two switch on their EV and follow it. The Recon Drone shows more live footage before the connection is abruptly lost. The two keeps moving and enters the room, where they found their destroyed Recon Drone.
Dr. Salim: What did you find below Coalescence?
The two find and take a closer look at the sign.
F. Player: A CIA Black Project: Project Corvus. Unknown to the world - and unknown to most people "in the know". As "Off the Record" as it got. A redacted footnote in Langley's History Book. Part of me wishes we'd just turned back.
Dr. Salim: Why?
F. Player: It... would have been easier. For me. For Hendricks. For the world.
Dr. Salim: Is it such a bad thing? To want to be blissfully ignorant in the face of daunting adversity.
The two notice and follow the blood trail.
F. Player: We didn't have a choice.
Dr. Salim: Those who find fate thrust upon them rarely do.
The two enter room with a Robot that is inactive. As they examine the room, the Robot became active and grab Hendricks's leg, forcing him to kick it off and destroy it. The alarm went off and more Zombies appear. The two successfully eliminates all of them and moves up to a closed door. The Player hacks the panel and opens the door.
==Cutscene==
The two enters the room and examines what's inside.
Dr. Salim: The Human Testing Lab. What awaited you there?
F. Player: We found... the truth. The cause of the Disaster.
Dr. Salim: You are certain of this?
Hendricks interface with the control panel.
F. Player: We didn't have the full picture. Not yet. But this was the source. We knew Coalescence was where the virus originated, but residue of 61-15 in the air left no doubt - this is where it all began.
Hendricks examines a subject, what's left of them, that was being tested with Project Corvus.
F. Player: When the disaster happened, hundreds of thousands died instantly... and they were the lucky ones. 
The Player wonders and examines the room until she saw a familiar name that was a test subject: Jae Xiong.
F. Player: Because when the rest of Singapore inhaled 61-15, they... changed. From the living - into the living dead. These test subjects - they were linked together, connected with a Direct Neural Interface, their minds hardwired into central server. Hendricks didn't like what he saw, you knew something was wrong. 
The Player speaks while the scene shows she and Hendricks having a conversation.
F. Player: The same tech that was in our heads - made us what we were, it was down here in this room. We didn't know what happened, but the data didn't lie. Man did what man always does - playing God and fucking everything up. We, the CIA, man, WE created these things. We changed the world.
Dr. Salim: How do you mean, change the world?
F. Player: The Winslow Accord and the Common Defense Pact. We'd been engaged in a cold war for nearly a decade. 61-15 changed that. When the dead walked among us, we set aside our differences.
The Player speaks while the scene shows her zoning out, thinking about what Hendricks said before she tries to look for him.
F. Player: For all the conflicts, you and the enemy had two things in common. You're both human.
==Gameplay Two==
The Player found Hendricks.
F. Player: And you both want to stay that way.
Dr. Salim: Was this the source of the signal?
The Player follows Hendricks into a dark room.
F. Player: No, but it looked like Taylor had come through. Our answers were still down there.
The two turn on their EV again and move up. However, the radiation's interference caused the two's enhancement systems to go offline. They reached a closed door and Hendricks ignites a flare for light & spots another door above. Hendricks throws the flare up on the catwalk and holsters his KN-44. The Player helps Hendricks up the catwalk and Hendricks grabs his flare and moves in. The closed door below then opens, which allows the Player on the ground to move into a dark, flooded room while Hendricks also moves from above. 
Suddenly, Zombies start to spawn in and attack the Player she engages with them while Hendricks tries to assist from above as they eliminate all of them. Once the Player from below and Hendricks from above heads to another area with light, their enhancement systems came back online. As the Player moves up into a hallway filled with Robots in their pods, more Zombies appear as the Player holds them off and reaches for an elevator, where the door opens. The door closes and while the elevator descends to the server room.
Dr. Salim: When you found the server room, did you have any idea what you would uncover?
F. Player: We couldn't have known. What we found was... we found Sebastian Diaz. One of Taylor's. Another Deadkiller. Our friend. He had... he linked himself to the CIA server, connected directly with Winslow Accord systems. He was deactivating defensives for the Undead Quarantine Zones all over the world. The massive walls containing the spread, keeping us from the Undead. Deactivating the defensives would let the flesh-eating hordes loose upon the living. It would end humanity. We had to stop him. The only way to stop him now was by destroying the server. 
The elevator reaches the server room and opens the door as the Player exits the elevator and enters the server room, where there are Zombies outside of a pod, where Diaz is inside and connected to the servers. She must hold them off until a Cooling Tower is exposed. Once exposed, the Player destroys the First Cooling Tower. The Player reaches to the Central Core, where she jumps & climbs up to the first exposed point, tosses a frag grenade, and jumps off the core. The grenade explodes, damaging the core and affecting Diaz. 
The Player must hold off the Zombies again until the Second Cooling Tower is exposed. Once exposed, the Player destroys the Second Cooling Tower. The Player reaches to the Central Core again, where she jumps & climbs up to the second exposed point, tosses a second frag grenade, and jumps off the core. The grenade explodes, damaging the core and affecting Diaz again.
Once again, the Player must hold off the Zombies until the Third Cooling Tower is exposed. Once exposed, the Player destroys the Third Cooling Tower. The Player reaches to the Central Core once again, where she jumps & climbs up to the third exposed point, and tosses a third frag grenade.
==Cutscene Two==
The Player jumps off the core. The grenade explodes, destroying the core as it falls down and crushes Diaz. The Player stares at the carnage, disappointed on what she had to do to stop Diaz.
Dr. Salim: You killed him. Your friend.
While the Player speaks, the scene shows Hendricks talking and walking up to confront Sebastian Diaz.
F. Player: He left us no choice, Hendricks wasn't happy and let Diaz know that. He'd unleashed the dead upon the world. Hendricks knew what we had to do. 
While Dr. Salim and the Player speaks, the scene shows Diaz speaking to Hendricks.
Dr. Salim: You needed to find out what he knew. What he knew about Taylor.
F. Player: Interfacing with Diaz and accessing his memories was the only way to find him.
Hendricks interfaces with Diaz and extracts the data, as he then falls on his knees from the pain of the Interface.
Dr. Salim: Knowing what you know about DNI, interfacing would surely kill him.
The Player tries to check on Hendricks, but he signals her to stop while he recovers.
F. Player: That didn't matter. We had to know. Had I known what it'd do to Hendricks...
While the Player and Dr. Salim speaks, the scene shows Hendricks and her talking about the information from the interface.
F. Player: From the interface, Hendricks learned that Taylor was trying to get out of Singapore. There wouldn't be much time before we'd be too late.
Dr. Salim: Tell me about the name. The name Hendricks learned.
F. Player: The name: Deimos. The Demigod of Dread and Terror. 
While the Player speaks, the scene shows Goh Xiulan, up top with her new right prostatic arm, walking to the facility's hole and stares down at it.
F. Player: Hendricks, myself, we had no idea what it meant, but Taylor's team was obsessed with it. But more importantly, we learned our arrival on site wasn't a secret. We had company.
While the Player speaks, the scene shows Goh Xiulan talking with a 54i Lieutenant.
F. Player: Goh Xiulan: Leader of the Immortals. The Winslow Accord has no quarrel with them. To their credit, they had no idea we were down there. Had they known... Well, I'm not sure things would've gone any differently...
While the Player speaks, the scene shows the explosives detonated as the facility starts to flood with her and Hendricks still down there.
F. Player: ...the Immortals had worried for years about another outbreak. This was the final straw and contamination was a risk they weren't willing to take. They blew the supports and let the ocean flood the building. We needed to haul ass and get the hell outta there.
==Gameplay Three==
The two are on the elevator, heading back up when they suddenly felt the facility moving from the explosives. Once the elevator stops, the two see the water breaking in and also hear the screams and yells of the 54i Soldiers as they move up while dealing with the Zombies attacking them. The two move up the stairs, go through the doors, and into a flooded room. As the two reach across, the door upstairs is closes. They go to the ground level, where the door is also closed. 
Hendricks looks at the panel and tries to open the door. However, it's jammed and he tries to manually override it while the Player covers him from the Zombies. After some time, the Player goes to Hendricks and the two forcibly opens the door, flooding what's left of the facility. 
F. Player: We needed to get out of there before the whole building collapsed. Hendricks had an idea: flood the lab and let the water pressure jettison us out. Our lungs can take it, he just needed time to open the door.
The two swim to another closed door, where Hendricks plants C4 and detonates it. The pressure moves the two throughout the facility until it stops. The two eliminate the remaining Zombies and shoot & avoid the depth charges as they swim to the surface before they drown. As they move up, a bridge also came down. Once they're close to the surface, Hendricks helps the Player up before she drowns. After they're okay, an enemy VTOL appears and engages the two before it's hit & destroyed from a large wall of the destroyed facility as it falls down into the flood.
Dr. Salim: ...And? And what happened then?
F. Player: We got through it. We survived. Taylor's team was making their way out of Singapore, but we weren't giving up that easy. We still had a chance to catch up before the Quarantine Zone collapsed entirely. We couldn't make sense of what they'd done. Their motivations, their actions, there was no way to explain it. At least not yet. To figure that out, we needed them - and we also needed to get the hell out of Singapore. That was the day everything changed. That was the beginning.
The two leave the facility as the screen fades to black and the mission ends.
Category:Call of Duty: Black Ops III Nightmares Transcripts