140100-is-it-possible-to-disable-pvp-during-world-bossesevents

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There's a vague form of... I dunno if it's deliberate. But whenever someone is PVP flagged during a world event, it's very easy for other people to accidentally get PVP flagged. This is common for people who play healers, since healing someone who is flagged also flags you. But during StarComm today, I somehow ended up flagged and was deliberately gunned down by an Aurin in the middle of the event. 
 
This is really annoying. I joined Entity specifically because I didn't want to do PVP. I'm a PVE person. I don't want to be thrust into surprise PVP because I decided to do my contracts and someone else decided not to get flagged. It's rude, and it doesn't make for good gameplay.
 
Is it possible, especially now that more emphasis is being placed on World Events, to put a sanctuary effect over these areas during event times? At least on Entity? Warhound can do what it wants.	
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This is just one of those things that happens, man.
 
You can either heal the flagged person and deal with the consequences or leave him to die so you can heal everyone else.  It's not really fair to the people who PvP, even on entity, to ask for special treatment in a circumstance that is pretty much ripe for the bread and butter of PvP.
 
You essentially already have a sanctuary effect: Don't let yourself get flagged.
 
Either pay more attention and maybe leave someone to die or heal everyone you can and be prepared.
 
Edit: I don't know why but I completely blanked on heal functionality for like 90% of healing abilities in this game.  I still feel it's important to just be careful with what you're doing but I do understand that you could easily get flagged like that since, apparently, Wildstar doesn't prevent AoEs from being applied to flagged targets if you yourself are not flagged.
			
				
	Edited October 9, 2015 by Mumboejumboh	
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			This situation is kinda hilarious, i already see the field of people screaming at the screen "WHAT? I'M IN PVP ?! NO NOT NOW!, NOOOOOO".
			
				
	Edited October 9, 2015 by xRaymanx	
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			actually i remember WoW fixing this by having to target the person flagged for pvp so if you cast an AoE and a friend/enemy that is flagged wont receive the buff/heal/damage unless you target them. the same could work here. really something of this nature should already be in the game for PVE since that is the reason why people are there to begin with.	
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			I'll admit to killing a PvP flagged player "accidentally" like 5 times during Lightspire event on jabbit. I wonder if he ever got credit. 	
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It's a bug, it's been happening since long before F2P, it's been widely reported, it's not been fixed and the last we heard it was "being looked into". But this was pre F2P and there's all manner of other urgent issues now.
 
There's certain circumstances when it can happen and whilst in some cases it is accidental, some players seem able to deliberately trigger the bug(s) and flag players into PvP involuntarily at world events. No-one knows for sure what the cause is (other than perhaps the exploiters, but they aren't letting on) but it might be linked to certain procs / secondary effects on certain amps, rune set bonuses or weapons. 
 
Keep bugrepping it please, giving details of how you think it might have happened (what class, what abilities you were using etc). There was a thread in the bugs forum about it, but since this site no longer has a Search facility I can't find it to link it. It's not in my post history either, it might have got eaten by the forum rollback that happened pre F2P. I seem to recall that my research (from combat logs) pointed to some aoe splash damage from a spellslinger rune set which seemed to be bypassing the PvP flag checks. There's likely other similar causes.
			
				
	Edited October 9, 2015 by Cern	
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			I've done many world bosses and never been accidentally flagged before. How exactly can this happen?	
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It's a bug, it's been happening since long before F2P, it's been widely reported, it's not been fixed and the last we heard it was "being looked into". But this was pre F2P and there's all manner of other urgent issues now.
 
There's certain circumstances when it can happen and whilst in some cases it is accidental, some players seem able to deliberately trigger the bug(s) and flag players into PvP involuntarily at world events. No-one knows for sure what the cause is (other than perhaps the exploiters, but they aren't letting on) but it might be linked to certain procs / secondary effects on certain amps, rune set bonuses or weapons. 
 
Keep bugrepping it please, giving details of how you think it might have happened (what class, what abilities you were using etc). There was a thread in the bugs forum about it, but since this site no longer has a Search facility I can't find it to link it. It's not in my post history either, it might have got eaten by the forum rollback that happened pre F2P. I seem to recall that my research (from combat logs) pointed to some aoe splash damage from a spellslinger rune set which seemed to be bypassing the PvP flag checks. There's likely other similar causes.
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I've done many world bosses and never been accidentally flagged before. How exactly can this happen?
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