Mario (Revolution)

This article shows Mario's appearance in Super Smash Bros. Revolution - Fox's Build. If you want to see the Mario out of Smash, look in the article; Mario.
Mario (マリオ, Mario) is a playable character in Super Smash Bros. Revolution. Like many other characters in the original eight, Mario was one of the first characters revealed to return. Although his appearance seems like every other one, he's been given a new bunch of moves and tricks to work with.
As with Smash 4 and Ultimate, Charles Martinet's portrayal of Mario from Brawl was re-purposed for Revolution.
==Changes from Super Smash Bros. Ultimate==
*As with all veterans returning from Ultimate, Mario's colour palette has become a little more vibrant, notably on his shirt and somewhat on his overalls.
*Cappy appears more frequently in his moveset and animations, such as Super Jump Punch and Cappy Tornado.
*Mario now has a somewhat jollier flair to his expressions, which include light attacks, taunts, some aerials and special moves. He still does have his more angrier brows and serious faces in other moves, however.
*Many of Mario's animations have changed a bit to match his appearance in Super Mario Odyssey.
*Mario's attacks, especially ones involving fire, have been given more retro, flashier effects to fit the game's theme.
*With the universal 12 costume limit, Mario regains his Wario-inspired and Fire Mario recolours, along with a recolor based on Toadette and his appearance in Mario Tennis Aces. His Waluigi recolor was changed to reference Nabbit instead.
*Mario is no longer a truly Balanced fighter, his moveset now being a little more of the Rushdown style than before. The Avatar had replaced him as the "jack-of-all-trades" fighter.
*Mario can now damage an opponent in a footstool. (0.7%)
==Moveset==
===Neutral Attacks===
Attack 	Name 	Damage 	Description
Jab 	 	2.2%, 1.7%, 4% 	The Punch + Punch + Kick combination from Super Mario 64. The first and second hits can lock.
Forward Tilt 	 	6.8% 	A wheel kick. It can be angled. Can lock at low percents, but not as effectively as his jabs.
Up Tilt 	 	5.5% 	A spinning uppercut. Effective for comboing into itself at low percents, and into aerials at mid percents.
Down Tilt 	 	5% (foot), 7% (body) 	A legsweep. A reliable combo starter that works at a wider range of percents than up tilt, at the cost at having less range and less reliablility to chain into itself.
Dash Attack 	Boost Dash 	9.2% (clean), 7.4 (late) 	The Dive Attack from Super Mario 64. It has a wide, lingering hitbox which is useful to two-frame opponents. Pressing the Attack button again makes him flip up back to idle stance.
Forward Smash	 	18.5% (fire), 15.2% (arm) 	Steps back and does a palm thrust that produces a small explosion. It can be angled.
Up Smash 	Lead Headbutt	15% 	An upward arcing headbutt. One of Mario's most powerful and reliable kill options he has.
Down Smash 	 	11.3% (front), 13.6% (back)	The Sweep Kick from Super Mario 64, Mario does a breakdance kick that hits both sides. Mario's fastest smash attack.
===Aerial Attacks===
Attack 	Name 	Damage 	Description
Neutral Aerial	Spin Jump 	9% (clean), 5.3% (late) 	A standard spin attack with not too much power. Useful to break chains or extend chains, however you use it. It floats him in the air the first time it's used.
Forward Aerial	Meteor Knuckle	12.4% (early), 15% (clean), 10% (late)	Rears back his fist and then throws an overhand attack. If you hit it clean, it's a reliable meteor smash attack, at the cost of being his slowest aerial.
Back Aerial 	 	10.4% (clean) 7% (late) 	A dropkick behind Mario. Has fast startup with low ending and landing lag, making it an effective spacing tool and combo starter.
Up Aerial 	 	7.2% 	A bicycle kick. Has extremely fast startup and consistant strength throughout, making it a reliable chain extender.
Down Aerial 	Ground Pound 	
13.2% (clean), 10.3 (late), 1.6% (landing)	Somersaults before plunging down and landing on his behind. Not the best meteor tool he has, and very laggy upon landing on the floor, but it puts him straight into a fast fall and he still has horizonal control, unlike Stall and Fall moves.
===Grab and Throws===
Attack 	Name 	Damage 	Description
Grab 	 	- 	Reaches out. His range is average.
Pummel 	 	1.2% 	Headbutts the opponent.
Forward Throw 	 	8% 	Spins the foe around once and again to send them away. Seems to work well as a chain starter into dash attack.
Backward Throw	Airplane Swing	11% (Throw), 8% (colleratral)	Spins the foe by the legs three times before letting go.  A reliable kill move at good percentages, depending on Rage and the weight of your foe. It's his way of attacking against Bowser in Super Mario 64.
Upward Throw 	 	7% 	Heaves the opponent directly overhead with both hands. An effective chain throw at lower percents. Based on throwing Cappy upwards in Super Mario Odyssey.
Downward Throw	 	5.5% 	A body slam - his prime chain starter since Smash 4. Can lead to Super Jump Punch, Spin Jump or his up aerial moves depending on percent.
===Miscellaneous Attacks===
Attack 	Name	Damage	Description
Floor Attack (Front)	 	7% 	Performs an altered version of his Sweep Kick from Super Mario 64.
Floor Attack (Back) 	 	7% 	Punches behind then in front of himself while getting up.
Floor Attack (Trip) 	 	5% 	Performs a slide kick behind then in front of himself while getting up.
Edge Attack 	 	9% 	Performs a dropkick while getting up.
===Special Moves===
Attack 	Name 	Damage 	Description
Neutral Special	Fireball 	5% (early), 4% (late) 	Throws a Fireball. The fireball bounces along the ground several times before disappearing. Has a lot of endlag, but he still has full aerial control in the air, making it a more unpredictable tool.
Side Special 	Super Cape 	8%, 1.5x times the reflected projectile	Dons a cape and waves it in front of himself. It reflects projectiles and reverses foes, as well as their controls for a little if hit. In the air, it stalls Mario for a short period of time.
Up Special 	Super Jump Punch	5% (hit 1), 0.6% (hits 2-6), 3% (hit 7)	A jumping uppercut that produces Star Coins or Regional Coins on contact. His only recovery move. Fast startup and invincible before jumping make it a good out-of-shield option.
Down Special 	F.L.U.D.D. 	0% 	Weilds F.L.U.D.D.and charges up water to launch a stream at the opponent. It charges up quickly, and can be cancelled to be stored later. The water pushes opponents and Mario can change the angle of the stream. Can be used as an edgeguarding tool.
Block Special 	Cappy Tornado 	7.3% 	Throws Cappy off his head and spins him around. Can be angled slightly and a good keep-away tool.
Final Smash 	Mario Finale 	2% (early), 2.5% (clean), 3% (late) 	Rears his arms back before thrusting them forward to generate and launch two gigantic Fireballs, which trap and repeatedly damage any opponents in their path. They're buffed better from Smash Ultimate.
===On-Screen Appearance===
*Jumps out of a warp pipe in his iconic jump motion while shouting "Let's-a go!".
===Taunts===
*Up taunt: Turns his back to the camera and gives a thumbs-up, while smiling.
*Side taunt: Cheerfully tosses Cappy in a circle, saying "Woohoo!", then grabs him out of midair and puts him back on his head.
*Down taunt: Spins in the air and falls to the ground with his legs in the air.
===Idle Poses===
*Moves his hands in front of his face while moving his head from left to right.
*Adjusts his cap.
===Victory Poses===
*Winds up for a punch and steps forward while punching at the screen
*Bursts fire out of his palm before striking a pose.
*Spins high in the air and lands in a strongman pose.
==Classic Mode: Let's-a-Go!==
In a similar fashion to the Classic Modes of past games, Mario's opponents are groups of fighters from various universes fought on a home stage from that universe. The Japanese title and overall concept are also similar to Super Mario Odyssey, where Mario would travel to different kingdoms.
After beating the mode, you unlock one of three fighters:
*Luigi - Mario's brother. Fought on the Mushroomy Kingdom NES stage with Ground Theme - Super Mario Bros. playing.
*Dr. Mario - Mario's alter ego, maybe from another dimension. Fought on the Dr. Mario stage with Fever playing.
*Paper Mario - Mario's paper thin counterpart. Fought on the Paper Mario stage with Paper Mario Medley playing.
In the Credits sequence, Jump Up, Super Star! will play.
==200 Trials of the Revolution==
Mario is encountered at Floor 5 of the Trial Tower mode. He is found along with Luigi, Peach and Toad with the question "Which fighter is the main star of their series?" Upon clearing him and the boss of the tower, the other fighters can be fought properly, making them much easier to unlock. 
In the cutscenes, Mario was one of the first fighters seen to have been struck and forced into control by N.O.N.E., turning on his fellow combatants before chaos ensued on the battlefield. Another cutscene had him along with some other fighters creeping up to N.O.N.E. under his spell. After he has been unlocked, he's seen in a few more cutscenes helping out the Avatar with the rest of the fighters.
Number	Image	Name 	Type 	Power	Stage 	Music
1. 	 	Mario	Neutral	2,500	New Donk City (Omega)	New Donk City
==Spirits==
Mario's spirit can be obtained through Classic mode, and his costumed spirits through All-Star Mode, Trial Tower and the Shop - his main costume spirit is a fighter spirit while the other costumed ones can be used in normal matches, with different stats.
Mario MP100.png|01. Mario
Mario_(Builder).png|02. Builder Mario
Mario (Wedding Suit).png|03. Wedding Mario
Mario - Mario Tennis Aces Artwork.png|04. Tennis Mario
==Alternate Costumes==
Colour 	Reference
Red 	Default colours.
White 	Resembles Fire Mario, a power-up he can use throughout the games.
Cyan 	Reminiscent of the colors of his outfit on the Japanese cover of the Game Boy Advance port of Mario Bros. and the European cover of the NES version of Mario Bros.. These covers feature a faded version of the original Japanese cover of Mario Bros. for Famicom.
Yellow 	Resembles Wario, and when Paper Mario has the W emblem eqipped in Paper Mario: The Thousand Year Door.
Grey 	Originally based on Foreman Spike from Wrecking Crew, though the palette has become more grey and white since its debut in the original Super Smash Bros
Green 	Reminiscent of the colors of his outfit on the Japanese artwork for Wrecking Crew, but with the overalls being more brown. It also resembles Luigi's appearance from promotional artwork for the arcade version of Mario Bros., with the colors of the overalls and shirt swapped.
Striped 	Based on his appearances from Family Computer Golf: US Course and NES Open Tournament Golf.
Purple 	Resembles Nabbit. The "M" on the cap looks shoddily drawn on.
Pink 	Resembles Toadette.
Builder 	His Builder outfit from the cover of Super Mario Maker.
Wedding Tuxedo	His Wedding Tuxedo from Super Mario Odyssey.
Tennis Ace 	His outfit in Mario Tennis Aces.
==Trivia==
*Mario is one of many fighters who had costumes reintroduced after their removal.
*Mario is one of few fighters with a neutral typing in the 200 Trials mode.