Silver the Hedgehog (Game)

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|-|Super Silver=
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==Summary==
Silver the Hedgehog (シルバー・ザ・ヘッジホッグ Shirubā za Hejjihoggu) is the optimistic time traveller from the future in the video game series, Sonic the Hedgehog.
He is an anthropomorphic hedgehog hailing from at least two hundred years into the future where his role is to protect his time by changing the catastrophes of the past, thus preventing the ruining of his era. To aid him, Silver makes use of his psychokinesis, an ability from his time that is considered the norm, which allows him to move objects with the power of his mind.
Silver is a kind-hearted and well-meaning individual, driven by a strong sense of justice to right the wrongs of the past to uphold peace, though he is somewhat naïve and immature. Despite the monumental tasks he may have on hand, he is an optimist and will do whatever is required to protect the world.
==Powers and Stats==
Tier: , higher with Boost | , to , higher with Boost
Key: Base | Super Silver
Name: Silver the Hedgehog
Origin: Sonic the Hedgehog (Debuted in the Sonic the Hedgehog (2006), first main timeline appearance was in Sonic Rivals)
Gender: Male
Age: 14
Classification: Anthropomorphic Hedgehog, Psychic Hedgehog, Silver Boy, Silv
Powers and Abilities:
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|-|Base=
|-|Super Silver=
All of his previous innate abilities on a massively enhanced scale plus; 
* Aura
** Heat (When Sonic and Silver entered their Super Forms, it immediately burned away the Metal Virus so badly that it did not regenerate back, even though before it could regenerate from Base Sonic burning it off)
* Self-Sustenance (Type 3)
* Acausality (Type 4; Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.Sonic Frontiers (JP): Rhea Island Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fateSonic Frontiers (JP): Vs The End)
* Invulnerability (Super forms are stated by multiple different sources to be invincible, indestructible, and invulnerable)
** Invulnerability Negation (Super form users can harm other super form users with this trait)
* Holy Manipulation (The Chaos Emeralds are described as wondrous and gems that perform miracles once they are all gathered together, the result of which result is the Super form)
* Enhanced Chaos Energy Manipulation & Positive Emotions Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, which are stated to power the Chaos EmeraldsSonic Adventure: Last Story)
* Enhanced Non-Physical Interaction (Can directly attack Solaris' consciousness. Should be capable of interacting with beings like The End as Super Sonic had doneSonic Frontiers)
* Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of timeSonic the Hedgehog (2006): Last Story (Vs Solaris) that additionally encompasses Maginaryworld and all the dreams contained within Fourth Dimensional Space [a space which in itself is Illumina's dreamSonic Shuffle)
* Law Manipulation, Causality Manipulation, Soul Manipulation, & Information Manipulation (Type 2, Fundamental. Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,Sonic Frontiers: Chaos Island a realm stated by The End to be a separate realitySonic Frontiers: Vs The End and also referred to by Dr. Eggman as a digital dimension.Sonic Frontiers: Kronos Island Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were, an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories.Sonic Frontiers: Rhea Island Cyber Space also contains the very souls of the Ancients. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.Sonic Frontiers (JP): Introduction Cutscene Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time. This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage)Sonic Frontiers
* Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Sonic and Shadow to bypass Solaris' regeneration entirely, shattering it's light shells and decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained)
* Light Manipulation, Forcefield Creation, & Sealing (Silver can absorb light to strengthen himself and allow him to use the Shield of Light, a forcefield of psychokinetic energy that can catch projectiles and hurl them back with great force. He can use Shield of Light to trap opponents)
Resistance to
* Enhanced Death Manipulation (Super forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
* Disease Manipulation, Biological Manipulation, & Transmutation (Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.Sonic the Hedgehog #29 The Metal Virus in question through physical contact to Sonic the Hedgehog issue #13)
*Dream Manipulation, & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. Super Forms can withstand attacks from the likes of Solaris, which have said effects)
*Corruption (Type 1 - Physical Corruption), Law Manipulation, Causality Manipulation, & Information Manipulation (Type 2, Fundamental. 6-D - 2 Layers, When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
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Attack Potency: Universe level+ (Fought alongside Blaze with Iblis. Fought against Modern Sonic.Sonic the Hedgehog (2006): Vs Sonic (Silver's Story) Was implied to be almost as powerful as Modern Shadow early on within the Modern Era, stalemating in their first fight until Shadow used Chaos Control. Possibly hinted to have defeated Sonic Doppelgangers.Sonic Generations Comparable to the likes of Modern Sonic, Shadow, and other members of the Resistance, who could defeat Phantom Ruby clones of Zavok, Shadow, Modern Metal Sonic, and Modern Chaos Zero. Destroyed various Badniks alongside his friends.Sonic the Hedgehog #8Sonic the Hedgehog #9 Superior to Whisper), higher with Boost | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels, Sonic the Hedgehog #12 with Silver able to harness varying levels of chaos energy). Universe level+ (Comparable to Classic Super Sonic, who destroyed the Phantom King) to Low Complex Multiverse level (6-D) (Alongside Modern Super Sonic and Modern Super Shadow, he managed to harm and eventually defeat Solaris), higher with Boost
Speed: Massively FTL+ (Kept up with a casual Modern Shadow in Sonic the Hedgehog (2006). Can keep with Modern Sonic, although he is somewhat slower) to Infinite (Able to keep up with Sonic for a few seconds on foot before falling behind. Could dodge attacks from and tag Dr. Eggman's Eggmobile. Caught Modern Metal Sonic and flung him away), higher with his Psychokinesis (His power is hard to outmaneuver even for the likes of Sonic. When flying, he can race Sonic evenly during Generations. Flew at an even pace with Infinite for a brief time), even higher with the Spin Dash (Silver can utilize the Spin Dash a technique that allowed Sonic, Tails Nine, and Renegade Knucks to blitz a group of Eggforcers that were initially blitzing themSonic Prime; Episode 3, "Escape from New Yoke"), far higher with Boost (The Boost is a technique that enhances his speed by nearly 8x) | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels, Sonic the Hedgehog #12 with Silver able to harness varying levels of positive energy); Infinite (Faster than Darkspine Sonic, as he is empowered by the Chaos Emeralds, which are superior to the World Rings), up to Immeasurable at his peak (Able to outpace laser attacks that stem from Solaris' body and whose attacks are shown to be throughout all of time itself due to them appearing in the past, present, and future alike. Comparable to Modern Super Sonic, who is capable of attacking Solaris faster than it can even cross its arms to defend itself), higher with the Spin Dash and Boost
Lifting Strength: Class M physically (Comparable to Modern Metal Sonic, who at his weakest and considered in no shape to fight after being somewhat repaired by Modern Tails, was still capable of breaking the chains that were used to restrain it.Sonic the Hedgehog #12 Can move a rock cube on his own). Multi-Stellar with Psychokinesis (Comparable to Modern Sonic, who is on par with- if not superior to- his Werehog self that grappled the Egg Dragoon. Can almost completely immobilize Sonic in his Psychokinetic grip. Held down Zavok with his Psychokinesis, albeit it required the majority of his attentionSonic the Hedgehog #30) | Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic), higher with Psychokinesis (Was capable of stopping projectiles hurled by Solaris’s Eyes and throw them back at him with enough force to damage him and shatter his armor)
Striking Strength: Universe level+ (Can trade blows with Modern Sonic and Modern Shadow during his first encounter with each. Can harm Sonic with his psychokinetic energy. Comparable to Sonic and other members of the Resistance, who can strike down Phantom Ruby clones with one strike) | Varies. Universe level+ to Low Complex Multiverse level (6-D)
Durability: Universe level+ (Can take hits from Modern Sonic and Modern Shadow), higher with Psychokinesis (Can create barriers of light) and Boost. Up to Multiverse level, possibly Multiverse level+ Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme) | Varies. Universe level+ to Low Complex Multiverse level, higher with Boost (6-D. Invulnerability makes it difficult to harm him through conventional means)
Stamina: Superhuman (Was able to fight Modern Shadow and not get too tired and has fought Iblis several times in his future no matter how many times he keeps coming back) | Infinite (Super Silver is powered by the Chaos Emeralds)
Range: Standard Melee Range; Hundreds of Meters to Kilometres with Psychokinesis | Standard Melee Range; Up to Low Complex Multiverse level with abilities (6-D. Able to affect Solaris, who Dr. Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void)
Standard Equipment: None | The Chaos Emeralds 
*Optional Equipment: Rings (maximum of 999), Chaos Emerald (takes the form of a pendant), Item Boxes, Power Bracelet, Heart of Wind, Shock Bracelet, Extreme Gears, Lightron
Intelligence:
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Gifted (Could see through Dr. Eggman Nega's disguised, being complimented by him as being "very perceptive". Skilled with his telekinesis, as he has used it time and time again to solve various puzzles and create pathways for himself)
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Extraordinary Genius (Silver is a combat pragmatist and will use his own abilities and whatever resources are available to guarantee a victory, being described as a smart fighter when compared to Sonic and Shadow. He has learned Chaos Control just from seeing it in action once by Shadow the Hedgehog much to his shock, similar to Sonic's own first attempt at the technique. His performance on a training course left a Soleannan Guard astonished, causing the latter to beg the young time traveler to become a guard of Soleanna. Instinctively fought with perfect coordination with Blaze, who he had no memories of at the time)
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Weaknesses: Silver can be rather naïve at times, and overusing his telekinesis fatigues him. | None notable
Notable Attacks/Techniques:
*Psychokinesis: The primary application of his powers, Silver picks up nearby objects and throws them as projectiles to bombard an opponent from a distance. Should his opponent get close he can also target them directly and throw them back to force his foe to play catch-up. He can also use this ability on himself to simulate flight and can move at speeds comparable to Sonic and Shadow.
**Psycho Smash: One of his signature attacks, Silver charges up psychic energy in his body before releasing a powerful burst of psychokinetic power that knocks foes far away. Those caught in its path are paralyzed and flung helplessly across a distance proportional to the time spent charging. Silver can also condense this energy into his hand to smack at an opponent at close range.
**Psychic Knife: Flings a wave of psychokinetic energy that emits electrical charges, paralyzing foes on contact.
**Psycho Shock: Silver jumps into the air and charges psychokinetic energy in his hand. Once he lands, he places the palm of his hand onto the ground and releases a psychokinetic shockwave that paralyzes nearby enemies and knocks away their projectiles from him.
**Teleport Dash: The Teleport Dash is a psychic jump that warps space, allowing Silver to move quickly “through” an enemy or an enemy attack and avoid damage. This is a good move to use when facing multiple enemies that you must get close enough to use PK against them.
**ESP/Psychic Control: Silver places both hands on his forehead, charging up energy before releasing in it a massive dome that induces vertigo on all opponents, rendering them incapable of moving properly and allowing Silver to zip past them or pummel them without retaliation.
**Levitate: Silver uses his psychokinesis to move his own body through mid-air, granting him the ability of flight. When flying, Silver can move himself at extreme speeds, nearing those that Sonic can run at.
**Teleport Dash: Silver jumps mid-air and uses his psychokinesis to warp space, allowing him to teleport through the air at light speed.
**Meteor Smash: Silver uses his psychokinesis to pick up various debris and mashes them into a giant ball many times his own size. Silver then tosses the ball at his enemies as it tumbles along the ground. However, it will fall apart to pieces once Silver loses his concentration.
*Spin Attack: Like Sonic and Shadow, Silver can quickly curl up into a ball and spin while moving to attack opponents and mow down obstacles. 
**Spin Jump: Silver leaps into the air and proceeds to perform a Spin Attack, a technique that allows Silver to attack a foe in quick succession, hit objects in a return-to-sender fashion, and deter charging opponents. 
***Double Jump: After Silver performs a Spin Jump, he quickly follows up with a second Spin Jump to reach up to higher grounds.
**Spin Dash: Silver curls up into a ball as he normally does but spins in place to build up speed for ramming a target at extremely high speeds. 
***Homing Attack: An aerial version of the Spin Dash that homes in on its target.
***Drop Dash: Silver stores up momentum while in mid-air and curls into a ball as he drops down to the ground, upon where he will instantly initiate a Spin Dash and rocket in the desired direction.
*Boost: Upon hitting his top velocity, Silver is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.
**Air Boost: An airborne variation of the Boost, used to increase the Silver's speed in mid-air and soar through the sky.
*Slide: Sonic falls back while running and slides along the ground with his feet in front of him.
*Trick Action: While Silver is in mid-air, he can perform a series of stunts which can charge up his Boost or gain extra height.
*Chaos Control: Silver uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, inter-dimensional travel, and time travel. The magnitude of this power depends on the amount of Chaos Emeralds Silver has with him.
Color Powers: 
*Cyan Laser: Using the power of a Cyan Wisp, Silver transforms into a cyan laser beam. As the Cyan Laser, Silver gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Silver can also bounce off them as if they were a reflective surface.
*Indigo Asteroid: Using the power of an Indigo Wisp, Silver turns into an orb-shaped body with striped, indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Silver essentially becomes a miniature planet with a strong gravitational field. Silver is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Silver the ability to levitate through mid-air.
*Yellow Drill: Using the power of a Yellow Wisp Silver turns into a yellow spiral drill. As the Yellow Drill, Silver can burrow and tunnel underground at remarkably high speeds and can be applied underwater, allowing Silver to move through the water like a living torpedo.
*Jade Ghost: As the Jade Ghost, Silver is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Sonic to hover slightly above ground when using its power. It can even render Silver intangible to those with Non-Physical Interaction.
Super Silver:
*Shield of Light: When performing this move, Super Silver uses his natural psychokinesis to form a large green shield of energy in front of him, which will grab any thrown projectiles that enter its radius. Once caught, Super Silver can then throw the projectile back at his foe with relative force.
Super Sonic Boost: Super Sonic surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
*Turbo Boost: Super Sonic surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.
List of all the Power-Ups in Sonic Rivals 1–2.
List of all the item boxes in the Sonic Series.
Note: Although Silver first appeared in Sonic the Hedgehog (2006), because of Sonic the Hedgehog (2006)'s disputed canon status, Sonic Rivals is listed as his first canon appearance. However, since he has few feats outside of Sonic the Hedgehog (2006), this profile will cover feats from both Sonic the Hedgehog (2006) and his canon appearances.
Note 2: Whether or not this is true, it's possible Silver can utilize all of the wisps due to him being in Team Sonic Racing where all the wisps (Including a wisp name Jade Ghost) are present and can be used as items to help one's team get ahead in the race.
Note 3: The topic of Invulnerability for Super Forms was discussed and agreed upon within a recent CRT (September 2021). Look to the notes on the verse page for further info.
==Gallery==
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|-|Art=
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|-|Cutscenes=
|-|Sonic Comic=
Pumpkin Trigger.png|Pumpkin Trigger, written in the Sonic Comic
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==Notable Matchups==
Victories:
Blaze the Cat (Game) (Main Sonic Continuity) Blaze's Profile (They both started in Base Form then they went to their Super/Burning Forms. It was a win via KO)
Super Mecha Sonic Mk. II (Main Sonic Continuity) Mecha Sonic Mk. II's profile (Super Silver and Super Mecha Sonic Mk. II were used. Speed was equalized and the battle took place on Angel Island)
Losses:
Metal Overlord (Main Sonic Continuity) Metal Sonic's Profile (Both were Low 2-C, Speed was equalized, the battle took place on Angel Island and both were 50 meters away from each other)
Inconclusive:
Super Shadow (Game) (Main Sonic Continuity) Shadow's Profile (Both were in their Super forms, and speed was equalized)
==References==
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