Academics

Academics is a cultural mental skill that represents feats of book-looking, scientific theory, or even just plain life experience. All mundane advanced education in the world is covered by the Academics skill, including geography, law, history, literature, medicine, and other non-magical abstract topics.
==Uses for Academics==
====Rolls====
*Recognizing obsure Facts or Figures
*Researching things in books
====Stunts====
*Performing Emergency First Aid
====Gifts====
=====To Perform=====
*Alder Path
*Better to Bend as a Reed than to Break as a Tree
*Create Stardust
*Curing Cloud of Moxibustion
*The Dim Mak (To resist the removal of the death touch)
*Doctor
*Flesh Ward
*Healing
*Imbas Farosna
*Judicious Counsel
*Lazarus Heart
*Locating
*Lorica
*Misfortune of the Elements
*Office of Another
*Opening the Gate
*Prayer for Zeal
*Repudiation
*Starlight
*Steganography
*Teinm Laeghda
*True Measure
*The Virtue of Culture
=====To Resist=====
*Ban-aileadh Suilt
*The Dim Mak (To remove the death touch)
*Faerie Fire
*Hateful Curse
*Remove Glamour
*The Virtue of Culture
==Gifts that Improve Academics==
*Cosmopolitan (You may use the Academics skill with any culture, not just your native one)
*Druid's Mnemonic (+1 Mark to Academics)
*Medicine (Bonus d12 to Academics roll to heal a patient, inquire about a patient's history, or to identify the cause of death of a corpse)
*Quiniu Appreciates the Music (Exhaust to reroll Academics roll)
*Secrets of Star Magic (+1 Mark to Academics)
*Star Clout (+1 Mark to Academics)
*Star Mnemonic (+1 Mark to Academics)
*Vigor (Exhaust to use Academics dice as extra Soak dice)
==Flaws that Damage Academics==
*Dependent (d12 penalty if no allies are within Long range, d8 penalty if no allies are within Medium range)
*Overspecialized (Penalty equal to largest die in skill if using it for anything except favorite use)
*Overthinker (d12 penalty to all mind rolls)
Category:Skills
Category:Cultural Skills
Category:Mental Skills