Changelog v2.1.27.121535 - Week 124

Changelog v2.1.27.121535 - Week 124
New Content
* Fixing Objectives which was breaking the build - GENESIS: Recovery
* Committing First Pass of New Operation - GENESIS: Recovery
* Added ability to fill tank via nearby deployables
* Enable OodleData plugin. Turn on PAK file compression for test and release builds (not dev)
* GENESIS: Recovery - Adding final mission tweaks & balance (Still missing mesh for egg)
* Added the ability for quests to set relevant icarus character actors if needed
* Fixed Dribbo Eating / Water Drinking so it effects their stats
* Adding Quest Markers in level for GENESIS: Recovery
* Added Missing Quest Recorder Logic
* Adjusting Quest Steps for GENESIS
* Fixing Alpha Spawn, Adjusting Snuffles Helath
* Fixed Incubator Quest Steps
* Adding in Strange Egg Icon and Mesh
Fixed
* OFFENDER: Fixed map marker not appearing for clients
* Fixed Antelope trophy saying it's from the arctic
* Fixed naming of exotic debuff stats, then hid from player (as these will never be visible to the player anyway)
* Checking for deployables now takes in a bed actor to get location rather than sometimes getting players location. Removed unneeded deployable caching
* Fixed Flow Meter UI resource network disconnected message being unable to be translated
* Fixed upgrade UI being unable to be translated
* Fixed hammer controls UI being unable to be translated
* Comfort system now takes in the stat containers for Corpses/Mounts+pets/deployables instead of just the deployable actors for the laika update
* When a quest is trying to spawn a creature and the EQS fails and the fallback nav mesh check fails, do not spawn the creature
* Update Ignari trophy and vestige to correct name
* Fixed BaseWildHoneycombYield_+% granted by Bee Bestiary reward to grant multiplicitive reward rather than additive
* Fix a rare crash when resuming a prospect (race condition applying materials to partially mined exotics)
Future Content
* Adding mini hippo jump attack audio and adjusted attack footsteps / jump / lands
* Fixed dog bowl having incorrect parent. Added color picking umg to the inventory umg for food bowls. Removed automatically color picking the first value when interacting with the bowl
* Adding reaver idle audio and event and data table entry
* Jake added rep notify bool for audio implementation
* Initial check in of german shepard and lab assets and custom dog anims, corpse setup and minor weight tweaks to follow
* Added BLD_Roof_Peak_Connector_Wood. Still need to add APEX DM
* Added BLD_Roof_Peak_Connector_Thatch. Still need to add APEX DM
* Adding cat meow purr
* Adding dog idle event and audio
* Adjustment to audio location for food trough 4 and also small adjustments to start / loop playback
* Adding dog eat loop event, dog drink loop event and dog death RIP
* Adding quick gate so the boolean for running is only set when needed, fixes the T4 food trough
* Adding audio BP for food trough playing. Needs gate put in to notify if its already set or not
* Adding snare trap set and activate audio, events and notify's
* Updated talent tooltip to hide dividers for mount central talent node
* Splitting out Cats / Dogs / Horses into seperate AISetup Rows so their rewards / vestiages / trophies are all seperate items rather than a dog of one breed being able to craft a trophy of another
* Retook all Icons of All Cats / Dogs / Horses their Vestiges / Carcacasses / Workshop and Trophies
* Adding Boar / Wolf / Hyena Bait Items / Icons / Recipes
* Duplicating eating anim montage and anim to be used for wolf drinking - dogs drinking. Added drinking audio
* Adding dog bark for dogs A,B,C,D. Adding data table entries etc
* Adding dog snore and cat purr events, footstep notifys and other adjustments and fine tunes
* Added labrador trophy to the project
* Added german shepherd trophy to the project
* Added BLD_Roof_Peak_Connector_Glass. Still need to add APEX DM
* Small adjustments to watering cart and harvesting cart. Also recolouring all fmod events that had colour that didn't make sense with the event
* Adding watering cart event and audio
* Instanced levels prototype WIP
* Improved shader quality for horse hair
* Fix an issue with UAT where if the OodleData Kraken compression level is set to 0 (for debug builds) it instead defaults to 4
* Added isvalid check on inventory component for mounts that dont have one
* Added creature talent icons
* Adding various dog and cat movement audio
* Setting up Labrador and German Shepherd Trophies and Item Icons
* Added BLD_Roof_Peak_Connector_Iron. Still need to add APEX DM
* Added dogs bestiary image to the project and updated dogs bestiary entry with the new image
* Added the ability to toggle the farming carts on and off
* Added BLD_Roof_Peak_Connector_Concrete. Still need to add APEX DM
* Adding seed plough cart audio and event and data table entry
* Added SM_BLD_Stairs_Half_Wood_INT. Still need to add APEX DM
* Adding ghost croc vocalisations to data table ready for implementation
* Adding ghost croc to data table
* Added BLD_Stairs_Half_Wood. Still need to add APEX DM
* Ghost crocodile implementation. -Normal crocodile but will dive and teleport close to player
* Cleanup on Horse weighting to address leg movement in animation, further weighting pass incoming
* Added BLD_Stairs_Half_Thatch art assets to the project
Category:Changelog