Safe Path (Psionic)

This power enables a psionicist to use her danger sense abilities to help guide her steps. By listening for the warning tingle of her danger sense at work, she knows when to duck, when to dodge, and when to move forward. This ability is more tactical than danger sense, provided the character trusts her instincts and moves when she is supposed to.
A character using this ability to attempt a dangerous feat of climbing, balance, or coordination gains a +4 (d20) or +25% (dlOO) to whatever rolls are required. The character could use this ability to walk blindly across a room she knows to be full of traps and still receive the bonus on her chances to avoid the traps by Dexterity checks or saving throws. In combat, the psionicist gains a —2 bonus to her Armor Class and a +4 bonus to saving throws each round she maintains the power.
Power Score: The character automatically succeeds with her first saving throw or ability check.
20: The character's reactions are mistimed and she suffers penalties equal to the bonuses she would have received had she successfully initiated the power.
Category:Psionic Powers
Category:Devotion Psionic Powers
Category:Clairsentience Psionic Powers