Fields of Mythal

The three Fields of Mythal were the way the powerful arcanists of Netheril grouped their spells, similar to the nine schools of magic known to the wizards of later ages. Each arcanist was a specialist in one Field, had minor insight into a second and could not cast spells from the third Field.
==Inventive==
Inventives were spells broadly used to create or destroy. It contained evocations, physical abjurations, summoning conjurations, physical necromancy, and certain transmutations. A specialist in this Field was called an inventor.
==Mentalism==
Mentalisms were spells designed to influence the perceptions, minds, and souls of creatures. It included spiritual necromancy, visual and mental illusions, enchantments, and divination spells. They were used by mentalists.
==Variation==
Variations were spells that changed and transformed things, energies and states, including other spells. It contained transmutations, dimensional conjurations, chronomancy, metamagic, and certain evocations. A specialist in this Field was called a variator.
==Appendix==
===See also===
*A list of inventives
*A list of mentalisms
*A list of variations
*A list of inventors
*A list of mentalists
*A list of variators
===References===
===Connections===
Category:Schools of magic
Category:Fields of Mythal