Autism Turret

The Autism Turret was made by The FatRat, who was a C.G.I. member at the time. Although C.G.I.'s ACF technology fell short of most other groups, the Autism Turret became one of the most powerful turrets that existed. It provided both immense firepower and impenetrable defense for the user.
==Design==
The Autism Turret's weaponry consisted of thirteen 203mm howitzers and three 50mm cannons. Although the cannons did not function, the many howitzers almost always guaranteed the destruction of most opposing tanks in one shot. The turret was also heavily fortified, featuring many layers of armor to keep the operator safe. Due to the sheer amount of armor, it has never been destroyed in combat.
Despite all of these advantages, this turret had a few weaknesses too. Setting it up was tedious and took some time. You would have to unfreeze the turret and open the top hatch to enter it. The interior was messy, making it hard to find the operator seat and sometimes even risky, since colliding with certain props can mean death. To make matters worse, unfreezing it also caused some armor plates to float into the air. Losing some armor wasn't much of an issue, but it drew attention and server staff often assumed that it caused lag even though it didn't. The payload was worth it, but the reload time was lengthy, leaving room for targets to escape. The firing noise was also extremely loud and the explosions caused a huge amount of smoke to form. These factors would also attract the attention of server staff. Finally, the howitzers fell off the body of the turret and swiveled at a low speed, making it difficult to track fast-moving targets. Future variants were made by CatGopher98 in order to alleviate some of these disadvantages.
==Sandbox Continental War==
During this war, the Inner Sphere Alliance (ISA) was the dominant power. It had much technology that was far superior to the that of the opposing factions, such as tanks, mechs, and aircraft. This is the first war where technology played a larger role than infantry combat for C.G.I., which left them at a steep disadvantage. The only reason why they were still in the fight was because of their strong allies and the rare treat of infantry combat. However, things changed when the Autism Turret was deployed. In one particular battle, ISA set up a base on Trump's Hair. A combined force of C.G.I. soldiers and local rebels were able to take it down using infantry. In retaliation, ISA used ACF weapons, such as AGMs, against them. However, an Autism Turret was able to destroy them, proving that ISA technology could be beat. However, ISA had many vehicles ready, and the turret was overwhelmed by tanks and hard-to-hit helicopters. Although C.G.I. and the rebels were pinned down, allied reinforcements came and they scored a rare victory over ISA. Although the Autism Turret would be used extensively during this war, it wasn't pivotal in winning against ISA due to it being such a situational weapon and its many flaws.
==EI - GMAP War ==
There is no official documentation of the Autism Turret being used in combat during this war. However, it can be assumed that it was used due to its capability to obliterate opposing vehicles and structures. There is one instance of this weapon being used outside of combat, though. In a collaboration with other factions, C.G.I. made a propaganda video displaying the glaring weaknesses of a 102nd "Red Foxes" Combined Military Forces (FOXCBM) tank. An Autism Turret was showcased in the video, destroying the tank instantly.
==Autism Turret v2==
This design made setting up the turret for combat much easier. After spawning it in, you wouldn't need to unfreeze it, avoiding the issue of floating armor plates and the hazardous interior. Instead, there was a button you could press to unfreeze the howitzers themselves, making them easier to control. This also kept them in place so that they wouldn't fall. However, these modifications meant that the howitzers could not clip into the body, making it so that one could only fire at a limited angle, meaning that hitting aerial targets that were too high up impossible to do. Likewise, having the high ground would not put you at an advantage since the same would apply for targets below the turret. These changes ultimately led to a more efficient and polished turret that would be able to dominate ground-based targets.
==Anti-Air Autism Turret v2==
The Autism Turret isn't meant for engaging aerial targets. However, landing a shot on one would still yield the same devastating result. This is why this variation was developed, which was meant to be used situationally. Almost identical to its predecessor, the only change made in this version allowed the howitzers to clip through the body. This made the angle at which one could fire virtually infinite, unless the howitzer collided with terrain. Although this meant more possibilities for firing upwards or and even downwards, the changes introduced another flaw. The howitzers were now unstable and much harder to control. They would even rarely get stuck, with no way to fix them besides respawning another turret in. However, when used cautiously, this version would be useful against the targets it was meant to be used against.
Category:Turrets