Time Domain

*Benefit You physically age 20% slower than other members of your race. This affects your maximum age, as well as how long it takes you to receive penalties to your physical ability scores due to age. You still receive bonuses to your mental ability scores due to age as normal.
*Granted Powers
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::You may touch a creature to momentarily cast it out of time. This functions as the spell temporal stasis, except it has a Will save (DC 10 + 1/2 your Cleric level + your Wisdom modifier) and only lasts for 1 round. You may use this ability a number of times per day equal to (3 + your Wisdom modifier)
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::Starting at 8th level, once per day as a free action, you may borrow or store time from your past or present. If you borrow time, you pull a moment from your immediate future, gaining your choice of an additional standard, swift, move, or immediate action. During the next round, you do not receive an action of that type. Alternatively, you may sacrifice an action of the listed types to gain an additional action of that type at any point during the next minute. You must be able to normally take actions of the type you borrow or store when you use them. You can use this ability once per day at 8th level, an additional time every five levels thereafter. 
*Domain Spells 1st—twisted futures, 2nd—time shudder, 3rd—sands of time, 4th—false future, 5th—replay tracks, 6th—hold monster, 7th—temporal divergence, 8th—temporal stasis, 9th—time stop
*See Deities of Time
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