All-Out Ready

All-Out Ready is like All-Out Attack but substituting Ready for Attack.
==3e==
GURPS Compendium II pg 74 sets a precedent for this by allowing an exchange of 1 parry and 1 attack for a Ready.
==Martial arts==
GURPS Martial Arts 179 under "Berserk and the Martial Arts"
:Berserkers can employ techniques that require a turn or more of Ready to set up – they just have to use All-Out Attack instead of Ready for the setup. The options are Determined, for +4 to DX-based rolls required by the setup, or Strong, for +2 to ST-based rolls . . . at the usual cost of no active defenses.
==quotes==
===Kromm===
2008 http://forums.sjgames.com/showpost.php?p=653635&postcount=3
an All-Out Ready that denies you all defenses but means you automatically get your weapon whilst running at full Move.
2008 http://forums.sjgames.com/showpost.php?p=653734&postcount=8
*Molokh: "MA hints at an AoR manoeuvre in some section about Berserk, IIRC."
*Kromm: "Yep, it's in the box on p. 179."
2011 http://forums.sjgames.com/showpost.php?p=1119678&postcount=7
All-Out Ready (to get +4 DX when a roll is needed to ready an item, or +2 ST when what you're readying is too heavy for you)
==see also==
*Committed Ready
*Move and Ready
Category:Maneuvers