Armor (stat)

Armor is one of the stats in Vampire Survivors. Each point of Armor the player has will reduce all incoming damage by 1 and increases the damage from retaliatory effects by 10%.
The player has 0 base Armor before modifications, such as the characters bonuses or PowerUps. Armor is additional and the retaliatory damage bonus stack additively with itself and multiplicatively with Might.
There is no upper limit to how much Armor the player can have, but the retaliatory bonus damage is capped at +500% (50 Armor). Also, regardless the amount of Armor the player has, the damage taken from an enemy will always be at least 1.
Armor also affects Base Damage of and .
Probotector gains 10% Might per +1 Armor.
==PowerUp==
Armor PowerUp increases Armor by 1 per rank, with a maximum rank of 3. At rank 3, it provides +3 Armor. It initially costs .
Rank	Armor
1 	+1
2 	+2
3 	+3
==From Items==
Armor's associated passive item is , which increases Armor by 1 per level, up to a maximum of +5 Armor at level 5.
 provides +10 Armor when the player character takes damage from enemies.
 provides a passive +10 Armor and an additional +10 Armor when the player character takes damage from enemies.
 permanently increases Armor by 0.1 for the character that collected it.
==From Arcana==
 Awake (IV) Arcana provides +1 Armor per Revival consumed.
==From Characters==
*Antonio and Bat Robbert starts with +1 Armor.
*Mortaccio gains +2 Armor when morphing into a Goshadokuro.
*Divano gains +1 Armor every 5 levels, up to +5 Armor at level 25.
*Toastie gains +65520 Armor upon reaching level 200.
*Leda starts with +5 Armor.
*Peppino, She-Moon, and Santa start with +2 Armor.
*Sigma and Gyoruntin start with +3 Armor.
===Legacy of the Moonspell===
*Syuuto starts with +2 Armor. He gains +2 Armor after he morphs when his starting weapon evolves.
*McCoy-Oni starts with +1 Armor.
*Megalo Syuuto starts with +2 Armor.
===Tides of the Foscari===
* Maruto starts with +1 Armor. He gains +1 Armor after being damaged, resetting every 10 seconds, getting hit again extends the reset timer by 1 second.
* Je-Ne-Viv starts with +5 Armor.
===Emergency Meeting===
* Crewmate has a chance to gain a random amount of Armor every time a weapon or passive item is upgraded to its maximum level, with no cap.
* Guardian starts with +1 Armor and provides +1 Armor to nearby characters.
*
===Operation Guns===
* Ariana gains +1 Armor per 10% MoveSpeed.
* Lucia gains +0.2 Armor after reviving, with no cap.
* Browny and Probotector starts with +1 Armor.
* Stanley starts with +1 Armor and gains +1 Armor per +10% Might, with no cap.
* Bahamut starts with +2 Armor.
===Ode to Castlevania===
* Christopher, Simon, Rinaldo, Vincent, Nathan, Barlowe, Stella & Loretta, Loretta & Stella, Stella, Loretta, Soleil, Graham, Joachim, Carmilla, Olrox and Malphas start with +1 Armor.
* Leon starts with +1 Armor and gains another +1 Armor upon obtaining the Vampire Killer.
* Cornell gains +2 Armor after he morphs upon obtaining Trinum Custodem.
* Henry, Elizabeth Bartley, Alucard, Blue Crescent Moon Cornell, Walter, Frozenshade, Galamoth, Megalo Elizabeth, Megalo Olrox, Megalo Death and Megalo Dracula start with +2 Armor.
* Keremet starts with +20 Armor.
* Christopher gains +1 Armor per +23% Greed temporarily, with no cap.
* Simon gains +1 Armor per +23% Growth temporarily, with no cap.
==Tips==
*Armor bonuses reduce how much damage enemies deal to you. Even if a single point sounds small, bonuses quickly add up as each point is more valuable than previous.
*On most characters the maximum armor attainable is 14 points, 5 from the passive item, 3 from the PowerUp and 6 from reviving with the Awake Arcana (3 revives are gained from the Arcana itself, 2 from Tiragisú and 1 from the PowerUp).
**Leda and Divano, with their passive bonuses granting up to +5 Armor, can have a maximum of 19 points of Armor.
**Toastie is capable of having the highest Armor in the game, gaining a massive +65520 Armor bonus upon reaching level 200.