Report 863

Report #863
Skillset: Wildarrane Skill: Wildechord
 Org: Spiritsingers Status: Rejected Jun 2012
Furies' Decision:
We do not like any of the solutions provided or believe they would be well
received after the initial honeymoon period. Commune bards specifically have a
75/25 damage spread as a roleplay factor. While the season damage types may seem
interesting, we think they would be tiresome and/or confusing and/or
frustrating.
Problem: The problem with WildeChord is that the cold portion of the skill (75%)
is quite easily protected against with the amount of cold protection available
and the lack of creatures with a cold susceptibility. Thus I propose a solution
that allows for a change to the skill whilst still keeping in line with the
theme of the Spiritsingers and adding a new depth and flavor to it also.
Solution #1: Allow the ability of WildeChord to operate much like NatureRhythm
 with the damage types shifting with the seasons. I propose in
 Winter = 50%cold/50%divinus, Summer = 50%fire/50%divinus, Spring
 = 50%asphyx/50%divinus (I chose asphyxiation due to
 flowers/pollen being around) and Autumn 50%psychic/50%divinus (I
 chose psychic because of the Autumn portion of NatureRhythm which
 heals the mind).
Solution #2: Allow the ability of WildeChord to operate much like NatureRhythm
 with the damage types shifting with the seasons. I propose in
 Winter = 75%cold/25%divinus, Summer = 75%fire/25%divinus, Spring
 = 75%asphyx/25%divinus (I chose asphyxiation due to
 flowers/pollen being around) and Autumn 75%psychic/25%divinus (I
 chose psychic because of the Autumn portion of NatureRhythm which
 heals the mind).
Solution #3: Change the percentages of WildeChord to 50% Cold, 50% Divinus to
 bring it in line with the city bard guilds.
Player Comments:
---[Shuyin on 6/8 @ 07:15 writes]:
This isn't necessary. 75 cold/25 divinus is already a solid build given it's
partly divinus, one of the best damage types in the game. Just like report 725,
I do not agree with the problem and think that the damage types are fine. If
you're unhappy with wildechord, there is minorsecond.
---[Enyalida on 6/8 @ 20:01 writes]:
While I feel you on the cold damage, Solution 1 seems over the top. I do support
Solution 2, though. I like easy parity.
---[Tacita on 6/9 @ 00:25 writes]:
From a thematic POV my assumption had always been that the city Bards had 50/50
on their chord damages because more of their power came from the cosmic - i.e.
the disparity was deliberate. Between that and feeling like solution 1 is
overkill/too complex I'm not really in support of these options.
---[Xynthin on 6/9 @ 00:34 writes]:
The 75/25 thing has always struck me as intentional, along the same reasoning as
Tacita, for the commune guilds. Solution 1 is overly complex and overly
powerful in certain months.
---[Xynthin on 6/9 @ 00:35 writes]:
I'd also really like a 25% divinus attack. Even with resistances (or neutral)
to the other 75%, so much of high-end bashing is -so weak- to Divinus that it's
not a bad thing to use.
---[Asmodea on 6/9 @ 04:39 writes]:
I'm not against changing the types to something else, they were just a starting
point and what seemed to fit in with those times of the year. Bashing something
with a resistance to cold also isn't negated by Divinus susceptibility, sure it
helps a little but it doesn't flat out bring it into line. Plus the guilds
aren't full of high-end bashers, they're full of all round different types.
---[Enyalida on 6/9 @ 16:30 writes]:
This is probably off-topic, but Divinus and Excorable never really seemed like
'Cosmic Plane' type damages, but 'Cosmic' in that they are part of the makeup of
the cosmis, coming from the lifestream (immanidivinus) and the anti-lifestream
(Excoroperdito). I'm still pretty alright with the Serenwilde bard guild having
a fairly strong tie with the Immanidivinus / Divinus damage. Besides that
change, what typing change would be appropriate?
---[Eventru on 6/10 @ 14:16 writes]:
Just as a note, Xenthos and Tacita have the right of it - it was deliberate that
communes had a 75/25 spread.
---[Talan on 6/12 @ 00:47 writes]:
OPPOSED mainly out of precedent. We can do something about your cold damage when
they're ready to do something about Ironchord's cutting. Sorry SS.
---[Asmodea on 6/12 @ 04:55 writes]:
Changed Solutions
---[Xynthin on 6/15 @ 22:06 writes]:
What did you change? It looks pretty similar to me. Unless it's the part where
you're suggesting an attack with 75% psychic which sounds rather excessive for a
bard spec. I'm just not sure that this is necessary at all.
---[Asmodea on 6/16 @ 00:13 writes]:
Like I said, I am not against changing the types, so there is poison, electric,
blunt and cutting, which ever is deemed more fitting, and the % change was
because 50% Divinus had negative feedback. If you've any other solution ideas,
I'd like to hear them.
---[Llandros on 6/16 @ 00:51 writes]:
I think these bard attack skills are just going to be the way they are. Some hit
the jackpot and some were left hanging. Use its shortcomings in a future report
to garner sympathy and hope the next area that comes out has angelic
marshmallows (weak to excorable and cutting) and fire demons (weak to divinus
and cold)
---[Eventru on 6/17 @ 02:32 writes]:
Who told you about the Lighmallows and the Burners? Damnit we're going to have
to scrap that whole area now.
---[Viynain on 6/18 @ 08:27 writes]:
As above with some of the comments, I do not agree with the necessity of this
change.