Slingers

==In game==
Slingers — Vital statistics	Slingers — Vital statistics	Slingers — Vital statistics	Slingers — Vital statistics	Slingers — Vital statistics	Slingers — Vital statistics	Slingers — Vital statistics	Slingers — Vital statistics	Slingers — Vital statistics
 	
Light missile infantry levy that is cheap to create, and has the best range of any missile infantryman, but is extremely slow, weak and inaccurate.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Light missile infantry levy that is cheap to create, and has the best range of any missile infantryman, but is extremely slow, weak and inaccurate.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Light missile infantry levy that is cheap to create, and has the best range of any missile infantryman, but is extremely slow, weak and inaccurate.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Light missile infantry levy that is cheap to create, and has the best range of any missile infantryman, but is extremely slow, weak and inaccurate.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Light missile infantry levy that is cheap to create, and has the best range of any missile infantryman, but is extremely slow, weak and inaccurate.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Light missile infantry levy that is cheap to create, and has the best range of any missile infantryman, but is extremely slow, weak and inaccurate.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Light missile infantry levy that is cheap to create, and has the best range of any missile infantryman, but is extremely slow, weak and inaccurate.
*Strong versus siege weapons, light infantry
*Weak versus , buildings	
Light missile infantry levy that is cheap to create, and has the best range of any missile infantryman, but is extremely slow, weak and inaccurate.
*Strong versus siege weapons, light infantry
*Weak versus , buildings
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
N/A 	8s(120t) 	56 	12 	13 	3s(45t) 	23 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
:: 60: 60: 20 	
:: 3 	1 	 	None 	0-4 	
*Bonus damage versus infantry.
*Can attack while moving.
*Cloaked when not moving.	
*Bonus damage versus infantry.
*Can attack while moving.
*Cloaked when not moving.	
*Bonus damage versus infantry.
*Can attack while moving.
*Cloaked when not moving.
    	
    	
    	
    	
    	
    	
    	
    	
   
Category:Light infantry
Category:Missile infantry