Fatal Attraction

Fatal Attraction is a precept mod for to lure enemies into close range before dealing a radial blast of damage.
==Stats==
Rank	Min. # of Enemies	Kill Range	Attraction Range	Damage	Cost
0 	5 	3.5m 	10m 	100 	2
1 	4 	4m 	12m 	125 	3
2 	3 	4.5m 	14m 	150 	4
3 	2 	5m 	16m 	180 	5
4 	2 	5.5m 	18m 	200 	6
5 	2 	6m 	20m 	250 	7
==Acquisition==
Fatal Attraction is automatically acquired upon obtaining .
==Drop Locations==
==Notes==
*It does not pull the enemies close like 's , but rather causes them to harmlessly walk towards the sentinel, preventing them from using their weaponry.
*Has a 5 second attraction period. If there are not enough enemies within kill range once the period's up, the ability will not activate and it will proceed to cooldown.
**During this attraction period, all enemies are drawn to the Sentinel.
*Guaranteed proc upon activation. Deals damage and apply one proc every second for 5 seconds. The base damage is closer to 330 than 250 (as of ), 20% of this damage is done every second. 
*Has a 30 second cooldown.
*Gives the Sentinel no experience for activating this ability.
*Since Sentinel can gain ally buffs. Fatal Attraction damage can be further enhanced with 's .
*The mod will not activate unless nearby enemies are alerted and player is not invisible. If the mod activates and the player change the conditions such as distance to enemies or their visibility, Fatal Attraction will be cancelled.
*Has synergies with the ;
**Anytime Djinn casts Fatal Attraction, the Gazal Machete gains additional +??% damage for 30 seconds.
**Kills done by the Gazal Machete will empower Fatal Attraction, dealing additional damage on the radial blast. Gazal kill counts does not seem to have a timer on them. Kill count either get spent when Fatal Attraction dealt damage or lost when Djinn dies.
**There is no way to display Fatal Attraction damage or Gazal kill count on screen (player can only assume its damage by checking enemy health).
**Max kill count seems to be 7 for a total damage of approximately 2800.
==Bugs==
*Enemies just outside the radius will occasionally fire directly at Djinn during the charging, instantly destroying it or causing massive damage in a short time. Enemies don't normally target sentinels directly, but this mod assures that some will.
==Gallery==
ZiP Fatal Attraction.jpg|Original Card
FatalAttractionMod.png|Old appearance
==Patch History==
==See also==
*Mods
*Sentinels
*Djinn
__NOTOC__
de:Fatale Anziehung
es:Atracción fatal
fr:Attraction Fatale
it:Fatal Attraction
ru:Смертельное Влечение
Category:Mods
Category:Sentinel Mods
Category:Common Mods
Category:Update 10
Category:Penjaga Mods
uk:Фатальний потяг