Report 4

Report #4
Skillset: Ecology Skill: AnimalGrowth
 Org: Spiritsingers Status: Rejected Jul 2008
Furies' Decision:
No need for passive offense at this time.
Problem: AnimalGrowth, currently, only bestows an added health and damage boost
to animals other than an Ecologist's familiar. It's understood that there are
instances where skills are in existence for flavour, but utility is something
that would be beneficial to aim for as well in regards to the skills offered
within a skillset so as to maximize the potentiality of a skillset to offer it a
niche in both roleplay mechanics and utility, combative or otherwise.
Solution #1: Give the option for AnimalGrowth to be used upon the Ecologist's
 own bond familiar as well, but with an altogether different
 effect than when used upon normal, non-bonded animals. The only
 time an Ecologist would bring his or her familiar into a
 combative situation is when the familiar in question is
 invulnerable - rendering the threat of it's death and massive
 damage to the Ecologist out of concern. For this reason, the
 added health and minimal damage benefits would be redundant for
 an invincible familiar, so, for a reduced 2p, allow an
 AnimalGrowthed familiar to knock the target off balance instead
 of dealing damage on the regular tic time of a familiar for 60s.
 After the minute, the effect would lift just as FamiliarSting
 does after a certain period, and so would need to be renewed if
 desired.