Enchanted Jewelry (Oblivion)

Enchanted Jewelry is jewelry that has been enchanted with one or more spells, normally from the Restoration or Illusion school, which produce their magic effects when worn.
In the Inventory menu, an info box shows the jewelry's magical effect. By getting your Enchantments very high, you can absorb or reflect an entire spell or normal weapon damage, effectively becoming invincible.
==Amulets==
===Leveled===
Prefix 	Weight 	Base Value 	Enchantment
of Absorption 	of Absorption 	of Absorption 	of Absorption
Base 	0.4 	40 	Spell Absorption 14 pts
Amulet 	0.4 	50 	Spell Absorption 20 pts*
Grand 	0.6 	50 	Spell Absorption 17 pts
of Illusion 	of Illusion 	of Illusion 	of Illusion
Base 	0.4 	20 	Fortify Skill: Illusion 6 pts
Amulet 	0.4 	40 	Fortify Skill: Illusion 8 pts
Grand 	0.4 	70 	Fortify Skill: Illusion 10 pts
of Luck 	of Luck 	of Luck 	of Luck
Base 	0.4 	50 	Fortify Luck 6 pts
Amulet 	0.4 	150 	Fortify Luck 8 pts
Grand 	0.6 	50 	Fortify Luck 10 pts
of Reflection 	of Reflection 	of Reflection 	of Reflection
Base 	0.4 	20 	Reflect Damage 14%
Amulet 	0.4 	70 	Reflect Damage 20%*
Grand 	0.4 	150 	Reflect Damage 17%
of Mercantile 	of Mercantile 	of Mercantile 	of Mercantile
Base 	0.3 	50 	Fortify Mercantile 6 pts
Necklace 	0.3 	100 	Fortify Mercantile 8 pts
Grand 	0.5 	50 	Fortify Mercantile 10 pts
of Personality 	of Personality 	of Personality 	of Personality
Base 	0.3 	50 	Fortify Personality 6 pts
Necklace 	0.3 	100 	Fortify Personality 8 pts
Grand 	0.5 	50 	Fortify Personality 10 pts
of Seawalking 	of Seawalking 	of Seawalking 	of Seawalking
Base 	0.3 	10 	Water Walking
Necklace 	0.3 	35 	Water Walking
Grand 	0.3 	100 	Water Walking
of Speechcraft 	of Speechcraft 	of Speechcraft 	of Speechcraft
Base 	0.3 	10 	Fortify Speechcraft 6 pts
Necklace 	0.3 	20 	Fortify Speechcraft 8 pts
Grand 	0.3 	35 	Fortify Speechcraft 10 pts
of the Sea 	of the Sea 	of the Sea 	of the Sea
Base 	0.3 	20 	Water Breathing
Necklace 	0.3 	50 	Water Breathing
Grand 	0.5 	50 	Water Breathing
*On some amulets the Grand level enchantment is in fact weaker then the Amulet/Necklace level enchantment.	*On some amulets the Grand level enchantment is in fact weaker then the Amulet/Necklace level enchantment.	*On some amulets the Grand level enchantment is in fact weaker then the Amulet/Necklace level enchantment.	*On some amulets the Grand level enchantment is in fact weaker then the Amulet/Necklace level enchantment.
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
===Named===
Named enchanted amulets are not leveled, and will not normally appear as random loot until level 20.
Name 	Weight 	Base Value	Enchantment
Amulets 	Amulets 	Amulets 	Amulets
Acrobat's Amulet 	0.6 	70 	Fortify Attribute Speed 20ptAthletics 20ptAcrobatics 20pt
Amulet of Axes 	0.6 	100 	Fortify Skill: Blunt 25 ptsReflect Damage 33%
Necklaces 	Necklaces	Necklaces 	Necklaces
Necklace of Swords	0.5 	50 	Fortify Blade 25 ptsReflect Damage 33%
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
==Rings==
===Leveled===
Name 	Weight 	Base Value 	Enchantment
of Acrobatics 	of Acrobatics 	of Acrobatics 	of Acrobatics
Base 	0.1 	30 	Fortify Skill: Acrobatics 6 pts
Ring 	0.1 	100 	Fortify Skill: Acrobatics 8 pts
Grand 	0.1 	120 	Fortify Skill: Acrobatics 10 pts
of Aegis 	of Aegis 	of Aegis 	of Aegis
Base 	0.1 	10 	Shield 12%
Ring 	0.1 	30 	Shield 15%
Grand 	0.1 	30 	Shield 18%
of Agility 	of Agility 	of Agility 	of Agility
Base 	0.1 	10 	Fortify Attribute: Agility 6 pts
Ring 	0.1 	30 	Fortify Attribute: Agility 8 pts
Grand 	0.1 	30 	Fortify Attribute: Agility 10 pts
of Alchemy 	of Alchemy 	of Alchemy 	of Alchemy
Base 	0.1 	40 	Fortify Skill: Alchemy 6 pts
Ring 	0.1 	140 	Fortify Skill: Alchemy 8 pts
Grand 	0.1 	140 	Fortify Skill: Alchemy 10 pts
of Alteration 	of Alteration 	of Alteration 	of Alteration
Base 	0.1 	20 	Fortify Skill: Alteration 6 pts
Ring 	0.1 	60 	Fortify Skill: Alteration 8 pts
Grand 	0.1 	60 	Fortify Skill: Alteration 10 pts
of Athletics 	of Athletics 	of Athletics 	of Athletics
Base 	0.1 	30 	Fortify Skill: Athletics 6 pts
Ring 	0.1 	100 	Fortify Skill: Athletics 8 pts
Grand 	0.1 	100 	Fortify Skill: Athletics 20 pts
of Blades 	of Blades 	of Blades 	of Blades
Base 	0.2 	50 	Fortify Skill: Blade 6 pts
Ring 	0.2 	180 	Fortify Skill: Blade 8 pts
Grand 	0.2 	200 	Fortify Skill: Blade 10 pts
of Block 	of Block 	of Block 	of Block
Base 	0.1 	5 	Fortify Skill: Block 6 pts
Ring 	0.1 	20 	Fortify Skill: Block 8 pts
Grand 	0.1 	30 	Fortify Skill: Block 10 pts
of Blunt Force 	of Blunt Force 	of Blunt Force 	of Blunt Force
Base 	0.2 	50 	Fortify Skill: Blunt 6 pts
Ring 	0.2 	180 	Fortify Skill: Blunt 8 pts
Grand 	0.2 	200 	Fortify Skill: Blunt 10 pts
of Brawling 	of Brawling 	of Brawling 	of Brawling
Base 	0.2 	50 	Fortify Skill: Hand to Hand 6 pts
Ring 	0.2 	180 	Fortify Skill: Hand to Hand 8 pts
Grand 	0.2 	200 	Fortify Skill: Hand to Hand 10 pts
of Conjuration 	of Conjuration 	of Conjuration 	of Conjuration
Base 	0.1 	40 	Fortify Skill: Conjuration 6 pts
Ring 	0.1 	140 	Fortify Skill: Conjuration 8 pts
Grand 	0.1 	160 	Fortify Skill: Conjuration 10 pts
of Destruction 	of Destruction 	of Destruction 	of Destruction
Base 	0.1 	40 	Fortify Skill: Destruction 6 pts
Ring 	0.1 	60 	Fortify Skill: Destruction 8 pts
Grand 	0.1 	80 	Fortify Skill: Destruction 10 pts
of Detect Life 	of Detect Life 	of Detect Life 	of Detect Life
Base 	0.1 	140 	Detect Life 25 ft
Ring 	0.1 	160 	Detect Life 65 ft
Grand 	0.1 	200 	Detect Life 105 ft
of Endurance 	of Endurance 	of Endurance 	of Endurance
Base 	0.1 	5 	Fortify Attribute: Endurance 6 pts
Ring 	0.1 	20 	Fortify Attribute: Endurance 8 pts
Grand 	0.1 	30 	Fortify Attribute: Endurance 10 pts
of Feather 	of Feather 	of Feather 	of Feather
Base 	0.1 	5 	Feather 25 pts
Ring 	0.1 	20 	Feather 45 pts
Grand 	0.1 	30 	Feather 65 pts
of Fire Shield 	of Fire Shield 	of Fire Shield 	of Fire Shield
Base 	0.1 	5 	Fire Shield 7%
Ring 	0.1 	20 	Fire Shield 8%
Grand 	0.1 	30 	Fire Shield 9%
of Firewalking 	of Firewalking 	of Firewalking 	of Firewalking
Base 	0.1 	5 	Resist Fire 15%
Ring 	0.1 	20 	Resist Fire 30%*
Grand 	0.1 	30 	Resist Fire 25%
of Fortitude 	of Fortitude 	of Fortitude 	of Fortitude
Base 	0.1 	20 	Resist Disease 15%
Ring 	0.1 	60 	Resist Disease 20%
Grand 	0.1 	80 	Resist Disease 25%
of Freedom 	of Freedom 	of Freedom 	of Freedom
Base 	0.1 	100 	Resist Paralysis 20%
Ring 	0.1 	120 	Resist Paralysis 30%*
Grand 	0.1 	140 	Resist Paralysis 25%
of Frost Shield 	of Frost Shield 	of Frost Shield 	of Frost Shield
Base 	0.1 	30 	Frost Shield 7%
Ring 	0.1 	100 	Frost Shield 8%
Grand 	0.1 	120 	Frost Shield 9%
of Health 	of Health 	of Health 	of Health
Base 	0.1 	60 	Fortify Health 15 pts
Ring 	0.1 	80 	Fortify Health 25 pts
Grand 	0.1 	100 	Fortify Health 30 pts
of Heavy Armor 	of Heavy Armor 	of Heavy Armor 	of Heavy Armor
Base 	0.1 	5 	Fortify Skill: Heavy Armor 6 pts
Ring 	0.1 	20 	Fortify Skill: Heavy Armor 8 pts
Grand 	0.1 	30 	Fortify Skill: Heavy Armor 10 pts
of Intelligence 	of Intelligence 	of Intelligence 	of Intelligence
Base 	0.1 	40 	Fortify Attribute: Intelligence 6 pts
Ring 	0.1 	140 	Fortify Attribute: Intelligence 8 pts
Grand 	0.1 	160 	Fortify Attribute: Intelligence 10 pts
of Light 	of Light 	of Light 	of Light
Base 	0.1 	10 	Light 10 ft
Ring 	0.1 	30 	Light 30 ft
Grand 	0.1 	40 	Light 50 ft
of Light Armor 	of Light Armor 	of Light Armor 	of Light Armor
Base 	0.1 	30 	Fortify Skill: Light Armor 6 pts
Ring 	0.1 	100 	Fortify Skill: Light Armor 8 pts
Grand 	0.1 	120 	Fortify Skill: Light Armor 10 pts
of Magicka 	of Magicka 	of Magicka 	of Magicka
Base 	0.2 	50 	Fortify Magicka 10pts
Ring 	0.2 	180 	Fortify Magicka 20pts
Grand 	0.2 	200 	Fortify Magicka 30 pts
of Mysticism 	of Mysticism 	of Mysticism 	of Mysticism
Base 	0.1 	40 	Fortify Skill: Mysticism 6 pts
Ring 	0.1 	140 	Fortify Skill: Mysticism 8 pts
Grand 	0.1 	160 	Fortify Skill: Mysticism 10 pts
of Nighteye 	of Nighteye 	of Nighteye 	of Nighteye
Base 	0.1 	30 	Night-Eye
Ring 	0.1 	40 	Night-Eye
Grand 	0.1 	60 	Night-Eye
of Nihilism 	of Nihilism 	of Nihilism 	of Nihilism
Base 	0.2 	50 	Resist Magic 11%
Ring 	0.2 	180 	Resist Magic 15%*
Grand 	0.2 	200 	Resist Magic 13%
of Restoration 	of Restoration 	of Restoration 	of Restoration
Base 	0.1 	20 	Fortify Skill: Restoration 6 pts
Ring 	0.1 	60 	Fortify Skill: Restoration8 pts
Grand 	0.1 	80 	Fortify Skill: Restoration 10 pts
of Retribution 	of Retribution 	of Retribution 	of Retribution
Base 	0.1 	40 	Reflect Damage 8%
Ring 	0.1 	140 	Reflect Damage 10%*
Grand 	0.1 	160 	Reflect Damage 9%
of Security 	of Security 	of Security 	of Security
Base 	0.1 	10 	Fortify Skill: Security 6 pts
Ring 	0.1 	30 	Fortify Skill: Security 8 pts
Grand 	0.1 	40 	Fortify Skill: Security 10 pts
of Shadows 	of Shadows 	of Shadows 	of Shadows
Base 	0.1 	40 	Chameleon 20%
Ring 	0.1 	140 	Chameleon 25%
Grand 	0.1 	160 	Chameleon 30%
of Shock Shield 	of Shock Shield 	of Shock Shield 	of Shock Shield
Base 	0.1 	10 	Shock Shield 7%
Ring 	0.1 	30 	Shock Shield 8%
Grand 	0.1 	40 	Shock Shield 9%
of Sneak 	of Sneak 	of Sneak 	of Sneak
Base 	0.1 	10 	Fortify Skill: Sneak 6 pts
Ring 	0.1 	30 	Fortify Skill: Sneak 8 pts
Grand 	0.1 	40 	Fortify Skill: Sneak 10 pts
of Speed 	of Speed 	of Speed 	of Speed
Base 	0.1 	30 	Fortify Attribute: Speed 6 pts
Ring 	0.1 	100 	Fortify Attribute: Speed 8 pts
Grand 	0.1 	120 	Fortify Attribute: Speed 10 pts
of Steelskin 	of Steelskin 	of Steelskin 	of Steelskin
Base 	0.1 	40 	Resist Paralysis 20%*
Ring 	0.1 	140 	Resist Normal Weapons 13%
Grand 	0.1 	160 	Resist Normal Weapons 15%
of Storms 	of Storms 	of Storms 	of Storms
Base 	0.1 	10 	Resist Shock 15%
Ring 	0.1 	30 	Resist Shock 20%
Grand 	0.1 	40 	Resist Shock 25%
of Strength 	of Strength 	of Strength 	of Strength
Base 	0.2 	50 	Fortify Attribute: Strength 6 pts
Ring 	0.2 	180 	Fortify Attribute: Strength 8 pts
Grand 	0.2 	200 	Fortify Attribute: Strength 10 pts
of the Archer 	of the Archer 	of the Archer 	of the Archer
Base 	0.1 	10 	Fortify Skill: Marksman 6 pts
Ring 	0.1 	30 	Fortify Skill: Marksman 8 pts
Grand 	0.1 	40 	Fortify Skill: Marksman 10 pts
of the Armorer 	of the Armorer 	of the Armorer 	of the Armorer
Base 	0.1 	5 	Fortify Skill: Armorer 6 pts
Ring 	0.1 	20 	Fortify Skill: Armorer 8 pts
Grand 	0.1 	30 	Fortify Skill: Armorer 10 pts
of the North 	of the North 	of the North 	of the North
Base 	0.1 	30 	Resist Frost 15%
Ring 	0.1 	100 	Resist Frost 20%
Grand 	0.1 	120 	Resist Frost 25%
of the Viper 	of the Viper 	of the Viper 	of the Viper
Base 	0.1 	140 	Resist Poison 9%
Ring 	0.1 	160 	Resist Poison 11%
Grand 	0.1 	180 	Resist Poison 13%
of Vigor 	of Vigor 	of Vigor 	of Vigor
Base 	0.1 	30 	Fortify Fatigue 15 pts
Ring 	0.1 	40 	Fortify Fatigue 35 pts
Grand 	0.1 	60 	Fortify Fatigue 55 pts
of Willpower 	of Willpower 	of Willpower 	of Willpower
Base 	0.1 	20 	Fortify Attribute: Willpower 6 pts
Ring 	0.1 	60 	Fortify Attribute: Willpower 8 pts
Grand 	0.1 	80 	Fortify Attribute: Willpower 10 pts
*On some rings the Grand level enchantment is in fact weaker then the Ring level enchantment.	*On some rings the Grand level enchantment is in fact weaker then the Ring level enchantment.	*On some rings the Grand level enchantment is in fact weaker then the Ring level enchantment.	*On some rings the Grand level enchantment is in fact weaker then the Ring level enchantment.
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
===Named===
Named enchanted rings are not leveled, and will not normally appear as random loot until level 20.
Name 	Weight	Base Value	Enchantment
Elemental Ring 	0.1 	30 	Resist Fire 20%Resist Frost 20%Resist Shock 20%
Flame Ring 	0.1 	40 	Resist Fire 100pts on self
Frost Ring 	0.1 	30 	Resist Frost 100 points on self
Mundane Ring 	0.1 	100 	Reflect Spell 35%Resist Magic 50%
Ring of Perfection 	0.1 	100 	Fortify Strength 10 ptsFortify Intelligence 10 ptsFortify Willpower 10 ptsFortify Agility 10 ptsFortify Speed 10 ptsFortify Endurance 10 ptsFortify Personality 10 ptsFortify Luck 10 pts
Ring of Skimming 	0.1 	100 	Fortify Attribute: Speed 20 ptsFortify Skill: Athletics 20 ptsWater Walking
Ring of Stamina 	0.1 	100 	Fortify Fatigue 25 ptsFortify Health 25 pts
Ring of the Iron Fist	0.1 	100 	Fortify Hand to Hand 25 ptsReflect Damage 33%
Ring of Thieves 	0.1 	100 	Detect Life 25 ftFortify Skill: Sneak 15 ptsFortify Skill: Security 10 pts
Ring of Treachery 	0.1 	100 	Fortify Acrobatics 10 ptsFortify Mercantile 10 ptsFortify Light Armor 10 ptsFortify Security 10 ptsFortify Sneak 10 ptsFortify Speechcraft 10 pts
Ring of Vitality 	0.1 	100 	Resist Disease 100%Resist Paralysis 100%Resist Poison 100%
Ring of War 	0.1 	100 	Fortify Skill: Armorer 10 ptsFortify Skill: Athletics 10 ptsFortify Skill: Blade 10 ptsFortify Skill: Block 10 ptsFortify Skill: Blunt 10 ptsFortify Skill: Hand to Hand 10 ptsFortify Skill: Heavy Armor 10 pts
Ring of Wizardry 	0.1 	100 	Fortify Alchemy 10 ptsFortify Alteration 10 ptsFortify Conjuration 10 ptsFortify Destruction 10 ptsFortify Illusion 10 ptsFortify Mysticism 10 ptsFortify Restoration 10 pts
Sorcerer's Ring 	0.1 	20 	Spell Absorption 25%Fortify Magicka 25 pts
Storm Ring 	0.1 	30 	Resist Shock 100%
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
==Trivia==
Inside the Temple of the Ancestor Moths you will find the "Shrine of the Moth" area, which is a large cave with a Blind Monk Prelate who guards the Savilla's Stone for the Thieves Guild's quest "Turning a Blind Eye." Kill and loot the Blind Monk, who always carries either a ring or an amulet. If you don't find what you need, you can reload your saved game, and kill the monk again, also the monk respawns after 72 hours, so you can repeat the process if you want to get more Enchanted Jewelry.
Category:Oblivion: Jewelry
Category:Oblivion: Enchanted Jewelry
Category:Oblivion: Lists