Technology & Development

WIP. The following is a basic outline for a full cohesive rant. For all "information" related issues join the RD server and give a counterargument in #rules-discussion.
Ralse Approved Technology
# produced military tech is 1900
#* so you can still find AKs whatnot. Some more modern tech would be rotting away.
# rural agriculture is 1700's subsistence farming. this is mostly unchangeable, but can be improved to an extent.
# "urban agriculture" is mixed 1800-1920
# Industrial Tools are Second Industrial Revolution.
# Steelmaking is Second Industrial Revolution with basic oxygen converters.
# Textiles are 1910 (latest realistic model, the majority of other “developments” don’t matter until CNC)
# Most industries are craftsmen due to lack of demand. Second-Industrial Revolution tech starting after 50 years
ciety ended in the 2022 nuclear apocalypse, exactly 100 hundred years ago. Or at the least, organized society did. Around the time radiation stabilized groups popped up all over the world. These groups would vary heavily, some having ideology, most not at all. Some would wander endlessly, others would settle down and form small communities.
Right when everything was looking up, reality would set in. Banditry, chaos, and conflict would be the word of the land for the coming century. Any shipment or carriage traveling would need to be escorted or get attacked by large raider groups. Every village would be in a constant state of war or insurrection.
States would still begin to quickly arise and fall just as quickly. Any political order or stability is tenative, founded on the basis of various confederation, federal, and feudal relationships. While some benefited from this, the vast majority of… everyone views this with major skepticism. Any administration is primarily dejure and even then collaboration is limited.
As much as some may claim you are French or German or British, quite frankly the person the next town over is just as unfamiliar as that armed robber you dealt with yesterday. There is some collaboration of course, but that former raider town you are never going to work with.
More then that, communication is limited. Radios exist, yes, but they are short distance, limited, and have a great number of problems which come with them. Telephone lines exist, yes, but they are sabatoged on a constant basis and are near impossible to maintain. Government organizations may exist, yes, but they vary heavily on a town to town level.
This page is broadly divided into three parts:
* Familiarizing yourself with the climate and how to actually industrialize/modernize
* Industrial and Agriculture Practice/Technology
* Military Doctrine/Equipment
= Society as We Know It =
The primary problem with the world is that law and order is a joke. With the exception of Switzerland and New Zealand, effectively everywhere has dozens of ongoing insurgencies, revolts, crippling banditry/piracy, and armed opposition. No administration has real legitimacy, are overextended, incapable of issuing any effective governance, and only have tentative control over urban areas. They lack effective communication, any trade, communications, or any benefits/basic services to the real population. There is no control over the countryside or from the population.
Nations have no legitimacy. Every administration has been more or less replaced on a yearly basis, with nations, legacies, and ideologies all being wiped over. No one wants to bet on a nation when dozens have been crippled the past year alone. Simply getting started and soliciting support is near impossible.
The biggest problem stopping industrialization? Banditry. More often than not, raider groups are the size of entire military units, sometimes better geared and trained. You are dealing with dozens of insurgencies ranging from regionalists unhappy with “globalization” policies, foreign rule (on a town to town basis), to ideologies, to fair complaints such as the incompetence of basic institutions or lack of services.
Generally speaking, guerilla tactics revolve around the idea that a war cannot be won in one battle. Rather then fighting your military, they will ambush it, they will blow up a truck, kidnap one of your citizens, do crime, loot, rob, and then run away to do it all over again.
You have no capacity to protect your citizens. Your justice system is dependent on capital punishment, has limited if any trials, no auditing of crimes or stolen material, and most definetely no investigations. A bandit can shoot a carriage up on the road, loot it, bring it to a town nearby, sell it, and then go back to his house on more occasions then you’d think.
You cant really hunt insurgencies down either. Radios and military posts are not really evolved enough to triangulate, then again deal with gigantic wildernesses which are badly mapped, likely dont have roads, are heavily camouflaged, and well known by its residents who are not at all friendly. You have no capacity to protect them, if they rat they will be killed at a later point, and more often then not they are friendly with the insurgents.
So, counterinsurgency tactics are completely impossible and the political/societal climate of which they happen is more common then at any time in history. Keep in mind most insurgency tactics/equipment/methods are usually some form of improvisation and… shit.
Government control is relegated to towns and cities, which with all the disorder are suprisingly common. The chaos has resulted in urbanization across the world as people desperately want protection and to make use of technology. Still, its tentative, and all institutions are backwards.
By institutions, I mean everything the government does. From fire fighters to managing pipes, there is almost no supervision of authorities. Everything is brutally underfunded, completely corrupt, backwards, unsupervised, and simply incompetent. Everything is privatized to a degree and “state ownership” is often totally disregarded, especially if it's taken to any extreme.
Any control over the countryside is tentative at best. Regionalist sentiments are at an all time high (elaborated later), the limited collaboration which does exist is heavily limited by a lack of government, everyone suffering from their own issues, and non-existant communication. The countryside views you with heavy skepticism as you provide nothing besides an ideology and oftentimes serve to their detriment. Simply put: you have nothing to offer them besides struggle and risk. 
Still, things are looking up. By 2122, most states have secured more control of their nation then raider groups or insurgencies. Institutions are now at least doing their job some of the time, with most communities at least begrudgingly friendly with each other, and society generally beginning to establish themselves.
With how many insurgencies and large raider groups exist, large caravans are the real traders and dominant forces of the economy. They move mostly with carriages, armed with soldiers to prevent major robberies. They are intense economic forces and more often then not carry some form of monopoly they wouldn't be happy to give up.
Besides these organizations, trade is VERY limited. For one, interchangeable parts do not exist and almost all towns have major craftsmen industries due to a lack of demand for factory-produced goods. A lack of standard legislation varying from laws and to granaries makes further collaboration heavily problematic.
Regionalist tendencies have never been stronger. Some towns will simply refuse to cooperate with each other and most administrations lack the stability or strength to force this. Immediate communication is not possible and much of the time it would be hard to validify if whatever message delivered actually got through.
Towns will have enemies and they will have friends. Armies appearing wont change this dynamic. While a nation might have a constitution and a laid out structure, it will have constant exceptions, shortages, and oftentimes be disregarded. Any administrations leadership has to depend on some level of corruption to survive, even if it may be to a much smaller extent then lowly affairs.
The governments approachment to regional politics will always be at a position of weakness. Its control over urban areas are always tentative. Whoevers calling the shots can always simply be sidelined. Upsetting the status quo will always see major resistance as petty disputes and squabbles dictate everything from economic to religious affairs.
A mayor is told he needs to send some aid over to a town in crisis over the hill? Didnt get the call, sorry. The soldiers were out hunting a group of bandits and I couldnt reach them. We are struggling to, we lack food, how are we expected to deliver it? We ran out of refrigerant and couldnt transport it, sorry! Maybe if they didnt kill our resident Gary eight years ago when he showed up drunk asking for aid we’d be delivering some!
You try to discipline him or deliver a repercussion? The town isnt happy about that and while villages may hate each other they absolutely despise this becoming the new norm. Time to complain about the governor to the leading administration, they’ll have no problem removing him to replace him with a more loyal puppet or pawn for an ongoing dispute.
This is one example, but there are so many other similar situations I’m sure you’re imagining now. These affairs are just so very common and there are so many factors ranging from organized crime groups to agrarian populists to independent villages to monopoly caravans.
Before elaborating further, I need to talk about Import Substitution. Generally, the idea of a “National Economy” is inherently mercentilistic. Industrialization happens on a city to city or county to county basis. The idea goes that regions explode in economic booms due to chain reactions. If a tractor factory randomly popped up in an unindustrialized city, almost immediately an engine factory and spare parts would follow. With this, mechanics shops would open, so would booming coal mines and iron mines and steelworks. With all these new jobs, greater demand would be put onto existing traveling networks and housing networks and farms/ranches outside the city to fuel it.
With society effectively functioning at a town to town level as well as modern technology simply existing, Import Substitution would be the primary cause of conflict. Any town which develops a steelworks or a radio factory threatens to become a city if it gets too far ahead, so sabotage would quickly follow.
This would range from assassinations to an even furthering of heavy organized crime. There would be raids on nearby mines and smash ins on businesses. No town can let a neighbor grow too powerful or advanced because they would inevitably destroy them to insure they cant act first.
You could protest against the idea or nature of this relationship, but in truth, throughout the entire world this culture has already been made. This has happened at a village to village level simply to make towns. No one can take the risk. If a nearby town makes a factory, soon they’ll import it until they become dependent, that is unless they can make the same factory, which could be entirely sabatoged in the right conditions.
This gains evermore competitive when you remember infrastructure. Lack of demand, bad roads, worse maps, worse communications, and generally lacking trade/networks means that if a region does not have a local resource, it will simply have to go without. Industrialized nations need to be close to large amounts of coal and iron at the very least. They will also need the population to extract, process, manufacture, and utilize them.
All this basically goes to say that your nation does not have a national market. You are not trading with other continents because you are not trading much on one continent. You are not even trading enough within the borders of your own nation, even if its smaller then Belgium.
For this to improve: its pretty straightforward. Create a national police force. Start auditing trade. Begin planning out cities to create better markets. Develop radios and a standard political system. Create a national legal system, an actually functional administrative system, communication networks, and pass basic legislation.
Pretend you are a failed state. Try and correct these issues by making your government functional. Create interchangeable parts, create collaboration at a local level, and simply bring society. If your feeling good, maybe consider creating an owning class and attacking those monopolies to actually bring about even more trade.
If your nation has a dream, an economy, policemen, law, order, and stability to bring to the countryside soon you will control it. By bringing collaboration will bring trade and a fast modernization of man, machine, method, and material. Once trade starts to boom, sweatshops will be made rather than craftsmen, resulting in even greater trade and the development of raillines. Radios and larger control over the nation result in bandits/insurgencies disappearing for completely civil reasons.
More then this, established communication/collaborative networks will make hunting down bandits possible. By making institutions do their job you’ll be able to track down criminals and launch investigations, actually being able to play counter-insurgency against effectively modern day guerilla groups.
For the first decades of the game, nations lack the real resources or capacity to modernize their economy through typical methods. By simply establishing a nation, much of modernization will fall in place for you. Towns and cities will be able to import machines from abroad, educate their citizens how to use them, manufacture raw materials which are now being extracted due to greater demand, knowledge of deposits, modern techniques, and integration into urban areas all the way into processed goods to be sold abroad.
Make a list of every service government provides and just implement them. Standardize them at a national level, make them professional, check part of their corruption, make them actually deliver services to the population. Create maps, interchangeable parts, settle disputes between local towns/companies/political groups, create the basic foundation for industrialization to be possible.
== Political Issues ==
=== Insurgency & Counterinsurgency ===
Although not technically related to politics or the economy, insurgencies and counterinsurgencies will be the most important factor.
"Insurgency tactics" or "guerilla warfare" can be broadly defined as irregular fighting. Rather then fighting a decisive battle to decide a political conflict, you wont fight a single battle. You will fight ambushes. You will raid villages. You will loot banks. You will kidnap people, you will steal, and you will win hundreds of unfair conflicts until you can strike and win
In a world where every political, economic, or military entity is about as old as each other, there will be constant fighting everywhere. Semi-modern communications are not possible. Infastructure is completely destroyed. Narratives mean nothing in a fight for food.
Every nation has to deal with dozens of insurgencies, fighting and holding land it has no capacity to fully control (elaborated later), and all the while is completely incapable of fighting them.
In general, fighting insurgencies can be divided into two categories, political and militarily.
==== Political Fighting ====
==== Unresolved Politics ====
As of 2122, almost all political entities are less then a generation old. This applies to everything, from states and to armies. With only a few exceptions (such as Switzerland, the Phillipines, and every raider group) this means that legitimacy barely exists. For this reason, while one state may only have one color, its rule is always contested.
This varies heavily depending on the nation. In some states, it may be chiefly rivaled by banditry, or a radical political faction, or group of populists, or some other ideological insurgency. Almost all states are incredibly weak, with corrupt, ineffective, and overstrained institutions spanning from policemen to granaries.
This issue is impossible to fix, it can only be mitigated, and its ramifications will be the single biggest factor regarding technology. While the bombs may have tamed humanity for a century, its rise will be just as, if not more difficult.
==== Ineffective Institutions ====
Development should not be considered at a nation to nation level, but rather a city to city level, or a town to town level. Every "political institution" ranging from elections, courts, firefighters, etc is very young. There is very little if any oversight for these. They are filled with corruption, without standards, and vary heavily from place to place.
Law enforcement is a dead end. Court sessions dont last very long and they are anything but fair. Imprisionment is a luxury for kings and capital punishment finds itself immediate. Control over the countryside is tenative, with at best a begrudgingly tolerant relationship and at worst under siege. Any authority will struggle immensely over exterting any control over the countryside, especially due to constantly sabatoged communication networks and inability to really pursue any issues past a couple weeks.
Corruption is a frankly unsolvable problem. The only way to solve it would be through a complete acceptance of a tyranny of the majority, which whould make further reforms near impossible. Quite frankly, your regime is much more occupied with trying to maintain its spot at the top of the chain of command (if there is any) then making it effecient.
==== Societal Issues ====
On a local basis, every region has an incredibly distinct local identity. While this cant really be accurately represented in mapping, it will be for development. There is a heavy revival of mercentilistic thought, a place where counties are collaborative is a utopia. Willing collaboration past a town to town basis is very unlikely, every region will have friends, but they will not want to contribute to "far off allies", especially with how many problems they have at home.
Elitism will be a major issue. As order is restrained to urban areas, whoever holds the army will find themselves calling the shots. Entrenched political and economic classes will exist. They will be incredibly hard to dispose off, primarily because you are dependent on their resources and barely have any to undermine them.
Import substitition is a dream that if towns can even think of, they will not be able to act on. The town which has a working steelworks will soon find itself a hegemon of the region if it acts properly. All it takes is one raider gang hired to destroy a mine to undermine a whole political group. The level of division, suspicion, lack of communication, or divisive authority means that most collaboration will be temporary.
Towns and cities will not hesitiate to murder each other over trade secrets, hire mobs to keep their neighbors behind, or engage in various other intrigues. While mutually beneficial relationships may exist, there are so many uncontrollable players and factors to every single dynamic. This entrenched situation will only disappear after they are forced to modernize from extensive exterior or interior threats, whether they be capitalists, foreign armies, or nationalists.
==== Banditry ====
After Rome fell, feudalism arose in Western Europe. This was because stability completely collapsed. Large armies patrolled the interior of every nation, large bandit groups the size of nations, with no true authority maintaining order. In this climate, nobles who owned armies managed to force peasants into... well feudal conditions.
A similar situation arises after the bombs drop. Urbanization will be suprisingly common for this reason, but since no existing elite with armies exist, and because this is not the fall of Rome, the situation will be much different. Still, society is pretty much relegated to cities. While they may have a tenative hold onto the countryside, excercising authority is a big challenge.
For the first reason: communication. Telephones can be sabatoged, same goes for radios which are even more limited and short range. More then that, institutions simply are not that effective. Resources do not exist to track down criminals and regional political authorities frankly have no time to check corruption, they have to engage with it to try and not fall to one of the many ongoing political conflicts.
And there are many ongoing conflicts. Ideological insurgencies, regionalist insurgencies, populist uprisings, local communities not being happy about all affairs being unfairly run from cities, raider groups older then your nation is, you get the whole ordeal. Almost all regions are both confederational, federal, and feudal at the same time, usually just to different degrees.
So, cities have a tenative hold on the countryside which is impossible to completely influence, especially since the resources do not exist to uphold strong order anywhere else, what can be done to further control on the countryside? Sadly, not that much. The problem with technology is that modern insurgency tactics are possible, they will be more common then ever before, and all counterinsurgency tactics are impossible.
Firestorm? Just not happening. Air is recon at max and too weak. Radios are not widespread enough and cant be focused on search-destroy. Records are not being kept that well on crimes. Capital punishment is the one authority and investigations are very rare. Corruption is rampant and uncheckable. Really, the only way control over the country will further is with economic and political progress.
As you roleplay making a nation, running institutions, police forces, firemen, courts, etc soon the countryside communities will voluntarily want to take place under your nation. By simply bringing society (and especially if you start attacking regionalist sentiments) there will be very fast advancement which will start a major ripple effect.
Once the countryside communities start being more collaborative, communications become more advanced, and institutions become more effective, it will be possible to finally crack down on insurgents/banditry. To ever completely remove them is impossible, but true industrialization can start. For this reason, until the 2177 "boom" your main priority is establishing a political order and state, although there is still much you can do economically.
==== Countryside Politics ====
The problem with the immediate aftermath of the apocalypse is communities can frankly care less about each other. By the time the nations as we see them arise, basically all communities and organizations are disinterested with the state as a whole. They've developed regional enemies and friends at a local level. Reminder that "import substitution" (when a town changes from importing to producing) is generally how cities are formed, this will be near impossible to pull off.
Even worse, the countryside is completely unmonitered. People think subsistience farming randomly ended when the industrial revolution came about: it did not. For centuries, there will be primitive farmers doing nothing but farming and knitting as a family. Basically the wild west, bandits and extortionary armies included in all.
This is impossible to change. Although it can helped by the integration/expansion of towns/cities, the countryside can never fully be controlled. There will be major ripple effects for the creation of banks, justice institutions, policeforces, radios, and other infastructure, but not for now.
The biggest problem when it comes to modernization will be political and societal resistance at levels unseen before at any period in history. While historically organizations could repress reform, in 9/10 cases they will be overthrown within a year. You need to modernize faster then your assistant is willing to, as well as that random bandit gang, and that angry populist, and that banker around the street, and that soldier, and that despot governor next door, and that homeless man who you *think* was your childhood friend who could cripple you but you aren't quite sure and your really nervice it might be akward and it would be embarassing so why even bother?
=== Economic Growth ===
==== Political Institutions ====
Political institutions, stability, standardization, markets, and collaboration are the primary bottlenecks behind economic growth. Known technology is almost completely disregarded for everything here, its all a question of "would this realistically exist and be viable?"
Without the ability to maintain a cash currency, its limited to coin, which even then gets annoying as all metal has incredibly varying values. Trade is always going to be some variant of bartering. Cash currencies will not exist for a while because there is no stability or trust behind it, your nation and legacy needs to be at least two generations old before people refuse to barter.
More then that, investment simply will not exist. There are so many scams and inability to pursue crime cases due to overloaded institutions. Every institution is full of corruption, ran at a local basis, is completely underfunded, has far too few resources, badly structured, managed even worse, and is fundamentally backwards. Banks open to large businesses may exist, but they will be limited and about as advanced as it gets.
When a single group of bandits or bad harvest can completely destroy a business, with its businessman likely fleeing without repercussion, there is no insurance, there is no investment. Procurement of capital is fundamentally backwards and will require layers of agreements/"bureaucracy" which has no historical parallel.
Standardization is a gigantic issue. Without interchangeable parts, or easy methods of communication intellectual ideas, or modern technology/techniques, or really the capacity to create an entity capable of pushing any of these issues, industrialization will not happen. Artisan goods are effectively impossible to replace entirely, but without interchangeable parts at the least, you will never get past the craftsmen stage. 
Craftsmen historically never disappeared overnight. Instead they were turned into managers for sweatshops and "factories" doing far less work. It was until the early-mid 20th century professional managers with leadership skills (or just being present/overlooking workers) began existing. While this transition will theoretically be easier, simply getting craftsmen to the management stage can only co-incide with the 2177 boom.
Post-2177 boom, the whole situation will change. All these problems will still be absolutely gigantic and really hard to solve, but it will be possible. Modern technology and industry will finally be applicable. Stability will arise and investment will begin. Sweatshops will be made selling industrial goods and actually be able to sell them.
Progress will still be slow of course, pretty much all progress has been lost, but the technology and foundation has been set for a quick modernization of man, material, machines, and method. 
==== National Markets ====
People may cite "trans-saharan trade" or whatnot however much they like, the truth is that any trade shipment will more resemble a heavily armored convoy. Every bridge has a seperate army ready to do an ambush. Political authorities vary too much, there are too many crime organizations, and just as many politically motivated. If you only have to pay off a dozen groups to transport a shipment without attack, your on a good trade route.
This reason, combined with constant regionalist disputes, a never-ending argument on currency (cash currency does not exist, there is no trust or stability backing it, states constantly disappear), taxes, a lack of standardization, bartering, audits, and varying economic orders/monopolies means national markets do not exist.
There will always be trade on a continental level but it would be so limited you probably wouldnt even know what nation it was extracted from. Development is restrained to regional autarky, so if your county lacks a specific resource, chances are it will mostly have to do without. 
===== Standardization =====
"Interchangeable parts" is a totally forgotten about advancement which is near impossible. Can you imagine having to find a custom artisan to make screws for every little thing you do? Or what about intellectual discourse? What about scams and quality requirements?
None of this exists and its just another one of many factors making development near impossible. If ideas cannot clearly be communicated, it will be even harder to convince people with power to change them, especially since elitism/entrenched authority will exist in many urban areas.
==== Rate of Modernization ====
==== Import Substitution ====
"Import Substitution" is generally labeled as the process inwhich cities begin producing their own goods rather then importing them from abroad. The problem when post apoc starts is that getting to the *import* stage is already near impossible. You cannot begin producing basic engines if you have no proximity to anyone who makes them (which is effectively guaranteed). 
If your capital city manages to secure access to a technology such as, say industrial nitrogen or steelworks, soon it will find itself the most powerful possibly for a hundred miles. Now your city becomes a real city as people move to get new jobs and the bigger establishment drives up more demands in nearby towns.
These towns will import products you make and modernize because of them, either dying out because they refuse to produce it themselves, eventually with its residents moving to your city after the community becomes bankrupt, or begin producing the goods and exporting them as well.
If you manage to establish semi-modern industries in every "major" city of your nation, that whole regional autarky thing is going to come crumbling down. Import substitution is arguably the only other thing more important then establishing a basic society, if you can establish a national market, this is the best means to modernize it.
The existance of a "national economy" is almost always used with a partially mercentilistic lense. Think of it like county>county, making yet another steelworks in your capital city will barely do anything, but making one in a backwards county will start a chain reaction resulting in quick modernization/industrialization of all industries.
Unlike historically, the chances of foreign products completely destroying foreign industries is unlikely. Modernization (for many reasons stated above) is going to come, the second you enter modern goods into the market it will start the chain reaction in them. While they wont be able to avoid the trade (no nation has the capacity to excercise real tariffs or embargoes) the costs for transport alone (disregarding everything else) will give them plenty of time to establish their own industries.
==== Established Infrastructure ====
== Military ==
== Agriculture ==
=== Subsistence Agriculture ===
==== Urban Agriculture ====
"Urban Agriculture" refers to agriculture in townships and cities, urbanized centers. These places are the only ones with real society free of gigantic raider/bandit groups. They are guaranteed to have at least partial enclosure and semi-intensive farming, resembling Second-Industrial Revolution era tech in many capacities.
Advanced agriculture and husbandry is more then sustainable in these centers with civilization. The same cannot be said for the countryside however, which is much more primitive and reminiscent of a permanant wild west. Wooden ploughs sometimes without animals, slash-and-burn rotation patterns, bad seeds, improvised irrigation systems, really really disappointing.
=== Fertilizers & Pesticides ===
==== Compost & Nitrogen Fertilizer ====
Compost fertilizer is pretty easy to make and will be very common. In general, you get some manure, you mix it with some green/brown stuff, you mix it right, you leave it out to dry for a few months, and then you put it over your crops. It gives great nutrients yes but chances are you'll still need to do a few crop rotations.
Arguably the best part of compost fertilizer (other then it being cheap) is that its progressive. It gives more nutrients over time rather then all at once. It also makes future drainage much easier, allbeit it will have less "important nutrients" then synthetic fertilizer.
The only achievable synthetic fertilizer is the most important fertilizer: nitrogen. Jeez, the development of industrial nitrogen is arguably the most important in history. It runs the entire arms industry and agricultural industry. It runs birth control and mustard gas. Its achievable, yes, but in 2122 its in very limited quantities in modern cities.
Nitrogen liquid fertilizer (what exists) will be hard to drain and is not applicable everywhere, but in truth it will likely be the primary modernization factor behind agriculture.
==== Other Fertilizers ====
Generally, fertilizers are made of Phosophate, Potassium, Nitrogen, and thirty other less important elements. Phosophate is possible in small quantities but honestly considering how hard agricultural education is I wouldnt bother. Potassium is simply out of the picture and it will remain that way. Only nitrogen and compost fertilizers are that achievable from my research.
Reminder that farming is complicated. Everything changes depending on soil type, bedrock conditions, drainage type, irrigation type, terrain, weather type, humidity, crop type, rotation method, etc. Still, as a generalization, compost fertilizer and nitrogen will do.
Pesticides and other "ides" generally do not apply. There are a few you can look into (such as arsenic) but there is nothing revolutionary here and modern variants are barely applicable.
=== Basic Farming ===
==== Tilling ====
==== Irrigation ====
==== Harvesting ====
==== Drainage ====
=== Transport ===
=== Husbandry ===
== Industry ==
=== Craftsmen Industries ===
=== Backwards Workforce ===
=== Assembly Lines ===
==== Industrial Tools ====
==== Electrification ====
==== Demand ====
=== Competitive Nature ===
=== Established Industries ===
==== Weapons Industry ====
==== Metallurgy ====
==== Textiles ====
==== Tooling ====
== Automatic Progression ==
BIG WIP. GENERALIZED OUTLINE.
=== 2122 Tech ===
=== 2177 Tech ===
=== 2199 Tech ===
=== 2222 Tech ===