Florian "Strogg" Oswald

Florian "Strogg" Oswald is a Texture Artist and Mapper who is most known for his contributions to Operation: Na Pali, though he did produce a couple of multiplayer maps as well. Florian also worked on the Unreal Tournament 2004 total conversion, Eden Eclipse, as a level designer.
==Works==
===Textures===
*StroggClo.utx - A package containing two (high resolution) cloud textures.
*StroggS3.utx - A high resolution version of one of the SkyCity.utx wall textures. It's possible this texture wasn't actually created by Strogg himself and was in fact just pulled from the official S3TC SkyCity package.
*StroggSh.utx - "White ruins" textures with roots in the ShaneChurch texture set from UT, as that was the package this was created to replace.
*StroggSk.utx - Textures for Skaarj environments, mostly made from a combination of Skaarj.utx and RichRig.utx. Whilst created initially for ONP, the textures have become a staple of Skaarj themed maps made in subsequent years.
*StroggTonn.utx - Set of textures for use in Mercenary environents.
===Maps===
*Prisoned Again (Operation Na Pali)
== Trivia ==
* The nickname "Strogg" is a reference to the alien race of the same name from the video game series Quake.
== Website ==
* Strogg's Maps (Archived) - www.strogg.de
* Photoshop texture creation tutorial (Archived) - www.planetunreal.com/strogg/tutorials/tutorial_01
Category:Texture Artists
Category:Mappers
Category:Real Life Stuff
Category:Operation: Na Pali Members
Category:Team Vortex