The Found clan

The found clan is an organization of clanless dwarves led by Orref Ocram. Its ranks include dwarves that have been banished, magicians, and even kings in exile, as well as other outcasts of the strictness of dwarven society.
== History ==
The first mention of Ocram is when after a failed bank robbery (as he told the press afterwards) he ran afoul of the law and reached the small town of Lillyhold with just a hammer and a crude pistol, just one step ahead of the authorities. This conflicts with other accounts where he said he lived nearby a religious community with his parents, who never discussed their lack of affiliation to a clan until he finally traveled to Lillyhold.
=== Lillyhold ===
In Lillyhold, Ocram briefly worked for the Ghoston mining company which soon closed down due to being haunted by ghosts which affected the ore's quality. After this Ocram turned to shoetakingShoetaker 
A name given to poor citizens of cities who collect old shoes and boots from trash cans and sell them for cash. They sell the wares to peddlers and can make a decent living from it. and delivering packages for a local alchemist. Ocram lived in the temple's alms flophouse at the time. Ocram was a regular at the Sadsogg Inn, where he befriended local bank clerks and his future enforcer Geld Rini. 
Soon Ocram and Rini started a series of burglaries around Lilly hold, stealing mining equipment, threatening violence against local citrus farmers. The latter got them into a conflict against Luke FirrLuke Firr is an Echo Troll, believed to be from a family that escaped the tribes curse in Citad., a local bandit. Luke Firr is the leader of the Bridge Toll Trolls, a gang of trolls that controlled all the bridges leading to Lillyhold, extracting a toll for all seeking to enter or leave town. Ocram and Firr came to an agreement creating a proto crime syndicate later known as the Temple Road Gang. 
The Ocram Firr organization ran an effective protection racket where merchants would either pay a protection fee or have their merchandise stolen or delayed indefinitely at the bridges leading to Lillyhold. 
Lillyholds wealth comes from its many mines, but due to hauntings the local economy saw a shift towards lumber industries instead (for, among other things, to build a bridge not under Firr's control. This meant that more and more money was being shifted towards lumber industries in smaller banks in the town. The bridge building materials were eventually sabotaged, and the crime was blamed on the TRG. 
=== Temple road gang ===
The first violent crimes attributed to the TRG were a series of three bank robberies, two of which were successful. The first one was unsuccessful and ended in a shootout with local law enforcement and ended with seven dead (including Rini), the second with three dead, including the town sheriff, and the third one took place without bloodshed. The theft of wages caused a brief collapse of the local economy, but was later restored when Ocram purchased the mine from its proprietor. At the time Ocram still operated out of the now abandoned temple, inhabited by a mentally challenged dwarf engineer named Harbor who obsessive maintained the towns operational steam engine. Harbor was an outcast dwarf, much like Rini and Ocram, which probably prompted the idea of a clan of outcast dwarves.
After the acquisition of the mine, Ocram worked with the local alchemist he previously worked as a courier on a number of projects, such as sabotaging the towns steam engine (which led to the death of Harbor) and discovering the secret to turning the local mine's ore into gold. Following a disagreement on Ocram selling the pieces required to repair the towns steam engine, the partnership ended (although Ocram routinely blackmailed gold from the alchemist).
Ocram routinely humiliated local law enforcement due to poor leadership from the burgmeister and the eventual death of the local sheriff, but was eventually chased out of town after the destruction of materials to construct a bridge caused a mob to attack his refuge at the abandoned temple. He would remain with Firr's gang for a while before an assassination attempt and pressure from the new sheriff's office led him to flee to Marveil, the capital city.
=== Marveil ===
Marveil, while an advanced city run by the captains board of industrialists, is also a haven of criminal activity. The southwest is a slum led by two warring gangs, the docks are under the control of the thieves hypoge and downtown is controlled by the found clan. The found clans arrival in the town is a story of how Ocram carved out the clans place amongst the other gangs.
== Structure ==
The found clan operates like most criminal organizations, with a boss in a leadership position advised by councilors and leading lieutenants who organize crew of teams. However it also imitates many of the organizational traits found in dwarven clans, such as the focus on a central leadership figure, a council of elders, a central great hall, discretion and loyalty on clans affairs and distrust of outsiders.
== Members ==
Ocram is the leader of the organisation, a clanless dwarf heavily implicated in protection rackets.
Wheels is Ocram's second in command, a clanless dwarf who, after finding his clan no longer existed turned anarchist, and is in charge of recruiting clanless dwarfs into the organization.
Isles is an escaped convict who ran a prison island complex before being freed by Ocram and is well connected to the criminal underground.
Exile is a former dwarf king, who exiled himself from his clan, before he was recruited by Ocram and he acts as the clans enforcer and Ocrams advisor.
Magos is a magical practitioner which led to his banishment from his clan, he joined Ocram after being freed from his apprenticeship under elf mages.
== Associates ==
Associates are lesser known employees of the clan. All of whom are clanless dwarves.
Blacksmiths apprentice
Shopkeeps apprentice
Army Trainee
Arsonist
Bandit
Barbarian
Beat with an Ugly Stick
Bully
Charlatan's Protégé
Child of a Hero
Clanless Dwarf
Day Mage
Factory Escapee
Mad Doctor
Professional Knife Tosser
Raised by Monks
== Membership ==
=== Activities ===
The clan functions like a criminal organization, but have had some part in most of the major political issues of the time. 
Helped an alchemist find the secret to turning lead to gold. Resulting in massive unrelenting inflation.
Destroyed a bridge which starved a town economically and by helping a gang extort the only trade route in. Took possession of the local mine which was haunted, and so never showed a profit. They also robbed the local bank of the miners pay, causing a collapse of the town in a few short years. 
Sabotaged rival technologists that built steam engines, causing a city wide power shortage for years and eventual return to gas lamps and regression.
Destroyed both gangs in the slums and made the local bar into an elegant hotel, strikingly different from the rest of the crime ridden city.
Killed the king of a small crumbling kingdom, which was swallowed by the larger city.
Caused a war between two rising Kingdoms, but the city's orc slave armies were no match for the kingdoms airships and they were conquered.
Caused a small town to disappear by having it rejoin a crumbling kingdom.
Sabotaged any attempts at Dwarven unity by killing the former and current king, and also by keeping the fate of a clan secret, ensuring their reins on power.
Destroyed relationships with lizardmen, causing conflicts with the elves, awhile profiting from the poaching.
Brought a barbarian leader from another realm to wage war, he destroyed hundreds of villages before being eventually defeated by the city and the kingdom.
They are unsavory, violent and partake in crimes such as, industrial espionage and sabotage, magical delinquance, gem smuggling, grave robbing and thievery.
Their criminal activities are linked to their trade, smuggling illegally unearthed treasures from archeological sites, and selling them to wealthy elites. Originally they were treasure hunters until cave dwelling led them to find a dwarf clan home that was buried under the city in ancient times. Using necromantic magic, they raised dead dwarves to work as miners and jewelers. They then used the mines as their base of operations, growing their numbers with banished dwarves joining their ranks thanks to a network of scouts looking to recruit disgruntled dwarves to their cause.
Their financial power comes from artisans and small businesses, especially jewelers, who pay for their protection.
To keep the heat off them, they rarely keep or try to fence their stolen jewelery, they make molds of them and copy them to sell.
They are also opposed to mages and industrialists alike and frequently commit acts of sabotage against magic schools, and industries that threaten their interests.
=== Crimes ===
* Businesses
Illegal robot manufacture,
Necromantic jewelcraft using dwarf zombies
* Industrial espionage
Their enemies are the gnome council and often commit industrial sabotage.
Uncovered the half ogre factory and tried to blackmail the gnome council with it.
* Industrial sabotage
Crashed a zeppelin, causing hundreds of deaths.
Destroyed a town's steam engine, then sold replacements for the damaged parts for a hefty price.
Theft of the Heron device.
Theft of auto hand cannon plans.
* Magical delinquency
Torment dead enemies by bringing them back via magic
Haunted a mine to stop its ore production, to favor their own artificially produced pure ore.
Helped a mage discover the alchemical secret to turn lead to gold, and used it to become rich.
* Mass murder
Massacred an entire town.
Freed ogres in a dark elf city to have them all killed.
Led a violent orc riot that butchered a town.
* Theft
Stole an elven funerary stele.
Stole a golden idol from barbarians.
Various thefts of valuables: jewellery, enchanted swords, rubies, music boxes, ring of virility,
Stole essence of will o'the wisp, napha water, wyvern venom, potions of dark power (addiction in others)
 
Category:Criminal organizations
Category:Dwarves