Joker (Galactic Battle)

Joker (ジョーカー, Joker) is a playable character in Super Smash Bros. Galactic Battle.
Joker retains his moveset and animations from Super Smash Bros. Ultimate and is now a starting character on the Base Roster rather than a DLC fighter.
==How to Unlock==
Joker is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
*Joker has a character mechanic called the Rebellion Gauge, which fills up over time. Joker can also charge it by being hit, or when Joker (or his teammates, if he is in a Team Battle) is behind in either score/stock. If Rebel's Guard is used while the opponent attacks, the Gauge fills up faster. When it is full, Joker automatically summons Arsene, who grants several changes:
**If Joker is in an unavoidable animation such as an attack, Arsene can be delayed for up to 31 frames. Arsene can also disappear in a similar fashion, although the delay is much shorter.
***Curiously, if Arsene disappears during an attack, Awakened Joker's moves will deal increased knockback without Arsene's values being applied.
**A dramatic screen effect consisting of Joker's eyes occurs (if the camera is close enough to the fighters, and the battle is either 1-on-1 or against CPU players only), where Joker removes either his masquerade mask or glasses (depending on his costume), which also alters his character icon in the HUD until the Gauge empties. If Joker is standing still during this, he gains intangibility during the animation.
**Arsene will attack in tandem with Joker during all attacks except his pummel, throws, floor attacks, and edge attack, enhancing his damage output and range. Many of his moves gain an additional blue slash effect while attacking. All of Arsene's attacks use the "heavy melee" hit sounds of heavyweights such as Ganondorf.
**Joker's special moves change to "Gun Special", "Eigaon", "Wings of Rebellion", and "Tetrakarn/Makarakarn", all enhanced versions of his previous moves.
**Joker announces "Arsene!" or "Persona!" upon summoning Arsene, and "Return!" or "Enough." upon using up his Gauge. He also announces "Endure!", "Not yet!" or "More..." when being attacked while performing Rebel's Guard.
***On the first frame, Joker would call out or recall Arsene, the animation can be skipped if Joker is already in an unavoidable animation.
*Upon summoning Arsene, the Rebellion Gauge will slowly drain, and a small amount of Gauge will be lost each time Joker is hit.
*Joker can wall jump.
 	Name 	Description
Neutral attack 	N/A 	Joker: Performs an inward slash, backhanded stab, then an outward slash.
Arsene: Performs an upward swipe, downwards finger point, then a hand thrust.
Forward Tilt 	N/A 	Joker: Performs a double thrust with his knife, with the second thrust going at a higher angle.
Arsene: Thrusts his right hand forward before raising it in a beckoning gesture.
Up Tilt 	N/A 	Joker: An upwards swing with his knife that sends it spinning into the air before Joker catches it backhandedly.
Arsene: Raises his hand with a beckoning gesture, emanating electricity from his palm.
Down Tilt 	N/A 	Joker: A baseball slide.
Arsene: A baseball slide alongside Joker.
Dash Attack 	N/A 	Joker: Performs a roundhouse kick followed by a spinning side kick.
Arsene: A delayed football kick, which comes out alongside Joker's second kick.
Forward Smash 	N/A 	Joker: Rears back and swings downwards with both hands directly in front of him.
Arsene: Swings his arms downwards, causing an X-shaped slash in front of the duo.
Up Smash 	N/A 	Joker: Spins inwards while facing the screen, performing a knife uppercut with his right arm.
Arsene: Waves his left arm above himself.
Down Smash 	N/A 	Joker: Sweeps the floor with a knife swipe in front of himself, then behind.
Arsene: Kicks in front, then behind himself.
Neutral Aerial 	N/A 	Joker: Strikes in a circle while doing two inward corkscrews in the air.
Arsene: Lays his back against Joker and slashes alongside him, forming a perfect circle slash around the duo.
Forward Aerial 	N/A 	Joker: A hook kick, followed by a roundhouse kick.
Arsene: A delayed roundhouse kick that comes out alongside Joker's second kick.
Back Aerial 	N/A 	Joker: An upward swipe behind himself.
Arsene: A swift downward chop of his hand, causing the duo's attacks to interlock with each other.
Up Aerial 	N/A 	Joker: A corkscrew flying kick with a finishing kick.
Arsene: A delayed kick upwards in tandem with Joker's last hit.
Down Aerial 	N/A 	Joker: An upside-down knife swing with a bit of delay before the swipe, similarly to Marth's down aerial.
Arsene: A delayed foot stomp that comes out a couple of frames after Joker's attack, instead of at the same time like his other moves. Unlike Joker's attack, it meteor smashes opponents.
Grab 	N/A 	Reaches out with one arm. All of Joker's throws have him toss the opponent with a blue energy. Unlike his other moves, Arsene does not affect the power of Joker's throws.
Pummel 	N/A 	Knees his opponent.
Forward Throw 	N/A 	Tosses the opponent forward with a flourish of his arm.
Back Throw 	N/A 	Trips the opponent over his foot, similar to Marth's back throw.
Up Throw 	N/A 	Throws the opponent directly upwards with a flourish.
Down Throw 	N/A 	Magically slams the opponent onto the ground while posing and flourishing his left arm, sending the opponent bouncing upwards.
Neutral Special	Gun/Gun Special 	Fires his gun once with a tap of the special move button. Like with Bayonetta's Bullet Arts, the shots technically are not projectiles, but rather indirect attacks with largely disjointed hitboxes. As such, they cannot be reflected or blocked by the shields of all versions of Link. The shots decay in damage and knockback based on the opponent's distance from Joker, dealing no knockback at the furthest distance. The button can be held to fire multiple times; additionally, Joker can dodge between shots by tilting the control stick horizontally, and if he is in midair, either fire in a circle around himself (in a similar fashion to Bayonetta's Bullet Arts up aerial) by tilting up, or below himself in a corkscrewing fashion by tilting down. When Arsene is out, it becomes Gun Special, where it fires three bullets with each shot for the standard version and two bullets per shot for the aerial downward version. Both Gun and Gun Special have penetrative properties, meaning they can pass through multiple opponents. The closest version of Gun can also lock opponents. The bullets from Gun & Gun Special aren't treated as projectiles, so they cannot be reflected or absorbed.
Side Special 	Eiha/Eigaon 	A darkness-based projectile that travels at a diagonal angle downwards, similar to PK Fire. It deals little initial damage but inflicts further damage over time. Each use causes Joker to hover slightly. When Arsene is present, it becomes Eigaon, which travels faster and farther, has an area of effect on hit, hits multiple times, and deals further damage over time.
Up Special 	Grappling Hook/Wings of Rebellion 	Shoots out a grappling hook at an upward angle. It functions as a tether recovery and can grab opponents, dragging them towards Joker and launching them above himself with low ending lag and knockback, making it a reliable combo starter. However, much like Isabelle's Fishing Rod, it can be shielded despite its grab properties. When Arsene is out, it becomes Wings of Rebellion, where Joker flies upwards or at an angle (again depending on input) using Arsene's wings. Wings of Rebellion also travel a considerable distance, going higher than most recovery up specials and being able to recover far below the stage.
Down Special 	Rebel's Gaurd/Tetrakarn/Makarakarn	Joker takes a defensive position, during which any direct damage done to him in this state is reduced by 0.4× and builds his Rebellion Gauge. Its period can be extended for at least 1.5 seconds, and if an attack was successfully countered, Joker can perform a darkness-infused backhanded swipe at the end of the move to weakly launch opponents away. When Arsene is out, it becomes Tetrakarn against melee attacks and Makarakarn against projectiles, countering and reflecting them respectively.
Final Smash 	All-Out Attack 	Joker rushes forward, trapping opponents. If he misses, Joker can also rush backward if the control stick is pushed backward. If any fighter is hit during either of these swipes, they are attacked by Joker and three other Phantom Thieves. (The two possible groups are Ann, Ryuji, and Morgana and Makoto, Haru, and Yusuke.) They then rush at the opponent quickly, with either Futaba or Morgana commenting on the attack. After the barrage is complete, Joker lands in front of the opponent as the screen changes into a splash screen, with Joker in the front gripping his glove, the text "The Show's Over" appearing to the left, and the shadow of the unlucky fighter in the background, spewing sparkles. Causes an instant KO if the opponent was at 64% before Joker struck them when the cinematic is over. If the Final Smash's possible resulting KO is the final KO needed to win, the splash screen will remain throughout the victory screen. Arsene will not affect All-Out Attack.
==Other Animations==
*Morgana appears for each of Joker's taunts. If he is present, Arsene will also rear back and flourish with his left arm when Joker taunts, making a pose identical to his official artwork.
**If Joker is involved in a fight with more than four fighters, Morgana won't appear during his taunts.
*Note: If there are three or more players, the color scheme will match the player's port. If Joker wins on Mementos, the color of the victory screen will match the color of the stage, and the victory music will be replaced with the corresponding victory fanfare from the game Mementos' design is currently derived from.
*In all three of his victory poses, the transition to the victory screen will showcase a puff of cartoony smoke with star decals, and ending screen will always result in Joker moving continuously to the left with the results background being dimmed down, replicating the victory screen from Persona 5. Upon accessing the results screen, Joker will say "Begone.", "Nice.", or "Hah!"
*If Joker is in a Team Battle and someone else poses in front, he will perform an exclusive animation where he tightens his glove and maintains a stance similar with his knife, although both of these are ported directly from his in-game up taunt and idle animation respectively. If he poses in front, none of the other fighters on his team will be seen.
*If Joker wins a Stock or Stamina match with All-Out Attack, the match will conclude on the splash screen without returning to gameplay, and this will persist into the victory screen, just like in Persona 5. Furthermore, Joker's victory theme will play after the announcer said "GAME!", instead of loading the results background, in which it loads the character models as a replacement.
Animation 	Description
On-Screen Appearance 	Drops from the top of the screen, then adjust his right glove much like in his up taunt.
Taunt 1 	Smiles and tugs his glove while facing towards the camera. Morgana pumps his paw while saying "Looking cool, Joker!", before posing akimbo.
Taunt 2 	Poses with his gun pointed, gun arm over his dagger arm. Morgana poses akimbo and meows playfully while showing starry eyes.
Taunt 3 	Faces his back towards the camera. Morgana goes "He-hey!" while bouncing on the spot, before crossing his arms.
Star KO 	
Screen KO 	
Character Selection Screen	
Crowd Chant 	
Victory Pose 1 	Joker scratches his head as Morgana, transformed as the Morgana Van, drives up next to Joker, picks him up, and drives towards the left.
Victory Pose 2 	Morgana glares at the bottom right of the screen, which ends up hitting him in the face, causing him to spin around. Joker gestures to Morgana before running towards the left.
Victory Pose 3 	Morgana bounces happily around Joker. Joker gestures to the bouncing Morgana before running towards the left.
When transitioning to the results screen, one of the Phantom Thieves will say one of the following quotes in place of the announcer's usual "[character] wins!"
Phantom Thief Quotes	Phantom Thief Quotes
Ryuji Sakamoto 	
"...Hah! Losers!"
"Yeah-hah! Nice!"
"Ha-ha! Who's next?"
Morgana 	
"Smash is as wild as ever, eh Joker?"
"A brilliant victory!"
"Alright, victory!"
"Mm-mm, good work!"
Ann Tamaki 	
"Feels great, huh?"
"Aren't we the best?"
"Done and done!"
Yusuke Kitagawa 	
"And the curtain... falls."
"We've done it!"
"Well... Onto the next triumph!"
Makoto Niijima 	
"No time to waste!"
"Don't forget this feeling!"
"Done and done!"
Futaba Sakura 	
"Heh heh heh! They're done for!"
"Impressive!"
"Okay! Moving right along!"
Haru Okumura 	
"That was graceful!"
"Onto the next battle!"
"So much for them!"
==Role in The Elemental Labyrinth==
Number	Image	Name 	Type	Power	Stage 	Music
 	 	Joker	 	9,300	Momentos	
==Role in Classic Mode==
Joker will appear as an opponent in the 3DS, Wii U, Ultimate, and Galactic Battle styles of Classic Mode. He can also appear as a random ally in all of the other variations of Classic Mode.
===Shadows===
Joker's Ultimate style Classic Mode is named, Shadows, and features Master Hand and Crazy Hand as the final bosses. Joker mainly fights opponents relating to shadows. On every round, the former enemy fighter becomes an ally to him under a new alternate costume, referencing how in Persona 5, Joker can negotiate with the Shadows and recruit them as Personas, freeing the corrupted demon in the process. Additionally, some items and Assist Trophies are references to Persona 5, such as the Kapp'n Assist Trophy referencing the Morganamobile. The final boss is an homage to the god Yaldabaoth, the final boss of Persona 5, with the final boss theme Our Beginning also present. In addition, all rounds aside from the second round take place on Mementos.
Round	Opponent(s) 	Stage
1 	Mr. Game & Watch (x6) 	Momentos
2 	Giant Kirby 	Kalos Pokemon League
3 	Samus and Dark Samus 	Momentos
4 	Meta Knight 	Momentos
5 	Link, Young Link, and Toon Link	Momentos
6 	Giant Incineroar 	Momentos
N/A 	Bonus Round 	N/A
Final	Master Hand and Crazy Hand 	Mementos
==Alternate Costumes==
Two of Joker's alternate costumes change him to his school uniform from Persona 5.
Image	Color	Notes
 	 	
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Joker's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Joker in The Galactic Battle allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Galactic Battle.
File:P5VS_Joker.png|Joker's Fighter Spirit
==Trivia==
Category:Fighters
Category:Super Smash Bros. Galactic Battle
Category:Males
Category:Heroes
Category:Persona Characters