Lacridaemon

=== (Fiends of Loneliness) CR3 ===
NE Medium Outsider (Daemon, Evil, Extraplanar)
Initiative: +7
Senses: Darkvision 60ft, detect good, detect magic, Perception +7
Aura: Weeping (100ft)
==== Defense ====
ACs: KAC: 15 EAC: 13 CMan: 23 (+3Dex, +2/0 Natural armor)
HP: 38
DR: 5 / Good or Silver, Immunity Acid, Cold, Death effect, Disease, Poison Resistance Electricity 10, Fire 10; SR 14
Fort: +6 Ref: +4 Will: +5
==== Offense ====
Speed: 40ft; Pass Without Trace
Attack (melee): Bite +10 (2D4+5 Kinetic (Piercing / Cold), Unwieldy + Poison)
OR
2 Claws +8 (2D4 + 4 Kinetic (Slashing / Cold), Crit: Bleed 1D6)
Attack (ranged): Teargun +6 (1D6+3 Energy (Cold + Acid), Range 45ft, 6 ammo, Crit: Poison)
Special Attack: Poisonous Tears
Spell-like abilities: (CL 4th; Concentration +5)
3/day -- 
Overwhelming Grief (DC 15) 
Teleport (Self plus 50lbs of objects only) 
1/day -- 
Hold Person (DC 14) 
Invisibility 
Snare
 Summon (Level 3, 1 Lacridaemon 50%) 
==== Statistics ====
STR +1 DEX +3 CON +2 INT +0 WIS +1 CHA +1
Feats: Improved Initiative, Weapon Focus (Natural)
Skill: Acrobatics +9, Athletics +7, Bluff +7, Perception +7, Sense Motive +7, Stealth +9
==== Special Abilities ====
Poisonous Tears (Su): Most attacks done by Lacridaemon are infused with their tears, which are highly toxic. Their bite is always considered as benefiting from the effect of the tears, adding the poison effect to the attack. 
The teargun, crafted by some mysterious Lacridaemon lords, channels those tears into frozen spikes, which cause their poison effect when they cause a Critical Hit. When reloading this weapon, the lacridaemon needs to use his poisonous tears for that round and its bite loses this ability until the end of this round.
As a Bonus action which provokes an attack of opportunity, the Lacridaemon can also infuse his claws with the poisonous tears until the end of the combat round. If they do not hit or are not used, this power is wasted.
Lacridaemon Poison: Save Fort DC 14; frequency 1/round for 6 rounds; effect 1 Wis Damage plus staggered for 1 round; cure 2 consecutive Saves
Weeping Aura (Su): This fiend is surrounded by the sound, albeit muffled, of crying children. These sounds seem to be coming from all directions at once when within the aura of the Lacridaemon. Any creature that enters the aura must succeed a Will Save at DC 13 or suffer a -5 to all Survival checks to find their direction for 24 hours. The effect from multiple Lacridaemon stacks up to a maximum of -20 penalty. This is a mind affecting sonic-based effect for which the save DC is Charisma based.
=== Description ===
=== Tactics ===
Category:Monster
Category:Daemon
Category:Supernatural