Star Trek for 5th Edition D&D

This is an article on running a Star Trek campaign utilizing 5th Edition D&D rules and homebrew.
==The Classes (Federation)==
*Blue Shirt (TOS) - Blue Shirts are scientific specialists; historians, medical, physicists, etc. Primary skill is Intelligence. They start with a Tricorder and Phaser.
*Red Shirt (TOS) - Security, Engineering, Communications, etc. Primary Skill is Dexterity. They start with a toolkit and phaser.
*Yellow Shirt (TOS) - Tactical, administration, command, etc. Primary Skil is Charisma. They start with a combadge and phaser.
==Character's Journey==
Generally player characters are expected to be starting off as Ensigns (First level characters) out of star fleet academy and on their first assignment with the player characters advancing in rank and position with each level. The DM or Gamemaster as one may elect to call them will generally play as command staff mentoring the player characters until they are skilled enough to fill those positions be it on the same ship or another vessel.
==Advancing in Level==
Advancement should utilize the milestone system where in the level represents the character's experience and capability.
Category:D&D
Category:Star Trek
Category:D&D Homebrew