Mechs/BGS-7S

==Description==
Developed during the Jihad, the 7S was improved over its predecessors with Advanced Technologies. This variant is geared to provide fire support to other lancemates rather the usual assault role of the design. In place of its original weaponry, the 'Mech now has a pair of Medium Variable Speed Pulse Lasers, a pair of Light PPCs, and a single Artemis IV enhanced 7-Tubed Multi-Missile Launcher with two tons of ammunition. For close up firepower, aside from the MML the 'Mech has a Extended Range Flamer mounted in the head and a rear-firing Medium Pulse Laser.
Drop Cost Multiplier: 1.1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Agile: +1 Defense & +1 Melee Defense (Quirk)
40 	Quad Mech 	Alacrity: +1 Evasion Generated (Quirk)
120 	Quad Turret 	Sieged: -3 Recoil with Ranged weapons and -10% Stability Damage taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=150/150S=75 	A=45/45S=16 	A=150/150S=75
Arms/Head	HardPoints	 	 	
Arms/Head	Fixed 	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot
Arms/Head	Dynamic 	 	 	
Torso 	Health 	FA=110/150 RA=40/75S=75	FA=160/220 RA=60/110S=75	FA=110/150 RA=40/75S=75
Torso 	HardPoints	[ 4E 1M ] 	[ 1E ] 	[ 2E 1S ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine
Quad Turret	
Specialist Slot
Torso 	Dynamic 	
Artemis IV Attachment
ER Flamer
Medium VSPL
MML-7
Light PPC	
Light Ferro
Engine XL
Engine HS +2
Engine Core 350
Heat Sink Kit (D)
Medium Pulse Laser	
Ammo LRM Artemis
Ammo LRM Artemis (Half)
Ammo SRM Artemis
C.A.S.E. (1)
Medium VSPL
Light PPC
Legs 	Health 	A=150/150S=75 	 	A=150/150S=75
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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