Wayward Sons (dilemma)

Wayward Sons is a dilemma triggered after the player completes the quest of the same name. It is only available for the Ironbrow's Expedition faction of the Dwarfs.
== Description ==
Following your offensives against the ratmen the local Dawi clan has approached you, jubilant and grateful for driving the Skaven menace back. It seems that the War Beneath the World rages even here - the Spine of Sotek Dwarfs have been pestered by the Raki for generations. They offer a consolidation of forces and resources, which may very well expedite your assignment. As typical of a staunch traditionalist, your acceptance may be based on various conditions if you wish.
== Choices ==
=== Up to Code ===
* Confederation formed with the Spine of Sotek Dwarfs
* Unhappy Populace (5 turns)
** Public order: -2
* Oathgold: +100
"The rickety forges and workshops of these Holds fall short of our standards! There'll be no more slacking now - we shall squeeze more productivity out of these Dawi yet!"
=== Reputation & Respect ===
* Confederation formed with the Spine of Sotek Dwarfs
* Respect Across Clans (5 turns)
** Diplomatic relations: +20 with Dwarfs
* News of your diplomatic efforts spreads across the Dwarfen clans, who watch on with interest.
* Happy Populace
** Public order: +5
=== Guild Favours ===
* Guild Favours (10 turns)
** The armourers and weaponsmiths have taken the time to ensure your throng's equipment gets a sharpen and polish to meet your high standards.
** Weapon strength: +15 for melee infantry units (all armies)
** Armour: +15 (all armies)
* Confederation formed with the Spine of Sotek Dwarfs
* Oathgold: -50
=== Independence ===
* Dwarfen Conviction (5 turns)
** A stronger sense of purpose and eagerness is felt amongst your armies, pushing them to waste no time in marching towards your goals.
** Campaign movement range: +15% (all armies)
Category:Faction-specific dilemmas
Category:Dwarfs dilemmas
Category:Dilemmas