Random Adventures 2!/Trivia

=Story=
==Content==
===Story===
*The "Ultimate Sorcerer reveal causes world to go berserk" plot point was to basically make the story for Random Adventures 2! bigger than just "it's just random, entirely". A bunch of the more important plot points, such as "Lammy actually has secrets that the Random Squad don't know of" were also made for the same exact thing.
==Fighters==
===Left===
*The "If it's the NRGizer's round/wave, you lose if it dies" was to prevent the game from being too easy. One may wonder why this is. Reason? A fighter.
===Right===
*Stalack actually has a biped pose, as it was made specifically for that. Its appearance is directly based off of the Auroros from Super Smash Bros. Brawl, and "Drop On 'Em" is based off of its main attack.
*Sneezer and Sneezy are the exact same being. Mr. Yokai forgot they were called "Sneezy" in the first place.
*MOAB is the only Bloons enemy made by Mr. Yokai.
* Usucki is one of Mr. Yokai's favorite enemies, mainly due to its radical-looking design compared to the other enemies.
*Mr. Poordead was originally not going to have a "true form" but this was changed. Still, Mr. Poordead is planned to NEVER appear in its true form during the course of events.
* Relating to "only" facts:
**Rootin is the only Nature/Earth fighter to not be a PvZ character.
**Minerv is the only Air/Metal fighter to not be a Bloons character.
**Vyrloos is the only balloon fighter that doesn't have Air as one of its elements.
*And Venus Trap facts:
**Venus Fly Traps is the only enemy to be redesigned two times over the course of events.
**Venus Walk Trap is the only enemy to have an in-universe reason by Mr. Yokai for their redesign: they evolved to be immune to anything bunny-related, even after death, meaning bunnies can't chow down on them. Said ability is based off of the entire "rabbits are always out trying to kill Venus Traps just because one bitten into a rabbit" gag.
** Speaking of which, Clappit is basically a mockery of it.
**Usuckis liking Venus Traps was also made to mock the above gag.
*Despite appearing in cutscenes, the player doesn't come face to face with a Lumbud X until way later.
* There were originally plans for Ifries and Zyngles to be enemies, but this was trashed because Mr. Yokai didn't want to clog up the zones quickly with his enemies.
* Vortex was made with "Giant Luigi" battles in mind and was made to give a challenge for players to fight; this is pretty clear because you use the NRGizer to face it off. The "Predictability" gimmick it has was mainly added to prevent TSRITW from just having it spam Repair Drones and Barrel Roll! when the NRGizer is at low HP.
*Originally, enemies typed like "Lumbud [Lvl 1] (x3)" were meant to avoid clogging up the wave contents. In other words, this was supposed to be a simple shorthand notation. It was quickly changed to a gimmick. Mr. Yokai refers to it as stupid.
*Punish-Shroom's description is obviously supposed to reference the fact that out of all the Chapter 3 PvZ enemies, only Peashooter's description isn't copy-pasted.
==Waves==
*Most of the waves Mr. Yokai made usually try and get the enemies to match the fighter's level, rather than simply be ridiculously easy to fight against. He admits some waves are a bit too hard on this aspect.
*Wave 48 takes advantage of the fact that while Prickly Fours are optional to kill, Vandadoes aren't.
=Scraps=
==Content==
===Story===
*ESPionage was supposed to be an entire alternate game mode that never worked because no one joined it.
*Metall was supposed to go through an entire redemption arc to redeem himself from his unsavory actions during Chapter 1, but because Mr. Yokai hated him, he was thrown into a salvager.
====Chapter 1====
*Savage Spinach was supposed to be apart of Duo's army, but it was quickly thrown away. The in-universe explanation is that Savage Spinach got kicked out eventually for his "incompetence" and he resolved to join Chargin' Chuck E. Cheese's Chuck Dimes.
*During Wave 9, there was a part mocking the fact that Aero's death pose was literally just its death pose from RA1. Spahk first improved the graphics on it to not make it look as if the style suddenly changed.
====Chapter 2====
*There was actually supposed to be no "Icebird breaks out into a song for no reason". Had it not appeared, Frost Heart wouldn't have appeared, either.
* The "glitch" mentioned was really Bubb Scubba being used in place for the Stacketh SnooBs, as the Stacketh SnooBs taunted the crew for hurting him. It was fixed, but it was too late, and looked nonsensical, at least in Mr. Yokai's opinion
* The entire news section was supposed to come for Cutscene XIV, but that was trashed likely due to being lengthy and not adding much to the story. Eventually, Mr. Yokai modified it to actually make a big impact to the plot.
*Eighteen took 7ames Vii place in being the one who shot Squarangl'r. There were other possibilities for how the part worked, but those were forgotten.
*The "Ultimate Sorcerer lacks powers" plot point was supposed to last until the end of Chapter 10 to prevent any dumb plot contrivances from cropping up and just turning the "Ultimate Sorcerer reveal causes world to go berserk" into artificial drama.
* An entire plotline after Chapter 2 consisted of the Random Squad having to repay their debt for using Health Diamond via searching on an island for gold before being able to truly progress to Vi 6ixbot. It was scrapped, for reasons.
* A Jelitin, Saltshake, and Rokami appeared to attack the Random Squad, which was supposed to be their debut wave. For no reason at all, the Random Squad was suddenly back on their repaired ship, except it was sunken. This was patched up during ESPionage- kind of.
*Some changes to the news scene:
**The "filler song" scene was cut very short and practically ruined the joke involving Reanimated Ron. It originally was a reprise of "That Ice World".
**The newsflash was supposed to end with Squarangl'r being thrown into the strange device and Flashback News describing what that device is supposed to be, rather than an extended cutscene where Rune saves Squarangl'r and Four (BFB) starts wrecking people, including Hilda Berg. On topic, him wrecking Hilda Berg is really a mistake, since the Hilda that tried to kidnap Squarangl'r was really from Puyo Puyo!! Quest.
**Eighteen wasn't supposed to be hypnotized, rather being amongst the people who've gone berserk and joined Four Assailinting.
==== Chapter 3 ====
* False Identity, Twofree, MOAB, and Vortex's appearances were supposed to be in Chapter 3, to introduce another buffing enemy and to not miss out on Ice for Chapter 3. This ruined some stuff:
** "Set Wrong What Once Went Right" was supposed to reference False Identity's first appearance in Random Adventures.
** "Is This What They Wanted To Do?!" was supposed to be a joke about the enemies apparently taking Lammy to some Twofrees, seemingly to get ice cream (though really it's to kidnap him truly).
** "Then Realization Punches You Back" had a Twofreeze to support all enemies with "Yogurt Yikes!" and "Vanilla Killa", including the Orebusta.
** In particular, Awctobamber, Octostomp, Fighter, The Digital Demon, and Loser were supposed to team up against the Random Squad and enter Vortex in for an epic cliff chase battle during Chapter 3.
* There was originally a wave called "Meat Shield" that consisted of multiple Rawks with Armored Lumbuds teaming up against the player. It is unknown why it was scrapped.
* Wave 49 was originally "Fires Requires Ire". "Fires" was never supposed to rhyme with ire in the first place.
* Duhstort was to appear like this. This might change in the near future
==Fighters==
*Originally, the four basic elements (excluding Earth) were named Flame, Bluster, and Aqua and had different color schemes. It was changed likely for simplicity.
* Two elements were scrapped due to it being hard to actually make enemies out of them. One of the replacements considered were Defense. On topic of them:
** Ranged: "Far-attacking fighters that launch their attacks into their opponents." This was scrapped because it was too hard to actually make enemies out of it; a ton of enemies would've had this element had it been introduced in Chapter 1.
** Flight: "A slight advancement of Air. Now for those with wings!" Scrapped because Air was basically that, making this element completely redundant.
*Spahk's Reaction Command was supposed to be catch-all move, in a similar manner to Sora's version of it. In addition, it was supposed to be a combination move with teammates.
*Bulletino was supposed to also be , but that was thrown away for reasons.
*Before Mr. Yokai's complaint about an "inconsistent limit to the sky", Mr. Yokai attempted to try and make all of his enemies level up to one-hundred in order to always be able to match up with their foes regardless of stage. It was thrown away as Snoopy and Lavzard got badly debuffed to only level up until Level 10.
*Stacketh SnooBs were supposed to have two , but that was scrapped due to being duplicates.
*Stalack and Saltshake originally had attacks that would be stronger if it was on the same spot as another opponent was (respectively, Drop On 'Em and Wind-Up Spin). Changes practically debuffed them due to being unable to access the same spot as another foe.
*Kryoz was originally blue, but that lacked surprise, so Mr. Yokai made it aqua-green.
*Mr. Yokai planned some enemies for Chapter 10 that were way too dark for even Random Adventures 2!. They were thrown away. One of them included "The Reverbs" which were supposed to be torturous noises that reminded people of some of their most horrible memories and the TError which was a living error that had a terrifying face.
*Singu originally was named Singulars, then Singularry, and now Singu. Both before Singu are puns of Singularity.
===Bios===
In a similar manner to Random Adventures, if TSRITW were to add a moveset that was nothing like what Mr. Yokai would anticipate it to be, Mr. Yokai would fix it up. This isn't going to list the fact that most of the enemies originally had no max levels.
Name 	Image	Description	Elements	AT 	HP 	Max Level 	Moveset
Stalack	100px	CAW. 	 	10 [+5]	15 [+5] 	20 	Frozen Feather: Do [AT] damage to two random enemies.
Stalack	100px	CAW. 	 	10 [+5]	15 [+5] 	20 	Flap: Do [AT/2] damage. The target does 50% less damage for 1 turn.
MOAB 	 	Uh, guys? 	 	616 	40 [+40]	did not have one	Life Loss : Do [AT] damage.
MOAB 	 	Uh, guys? 	 	616 	40 [+40]	did not have one	Leak : For every 25% of its HP it loses it gains a leak. For each leak, do [10×Leaks] damage.
MOAB 	 	Uh, guys? 	 	616 	40 [+40]	did not have one	Aw, Not The Innards! : When defeated, spawn four Ceramic Bloons.
====What's It About?====
*Stalack: Mistakenly using the image for it attacking, Stalack was originally . Its AT and HP are inversed to each other and compared to the current Stalack, and it lacked attacks that would be altered in .
*MOAB: Two changes.
**In a similar manner to how the B-4 B.L.O.O.N had Unpatched debuffed to oblivion, MOAB had the same exact debuff, except it didn't debuff it to oblivion. However, once it reaches 30 HP, it essentially will die in nearly two turns.
**"Aw, Not The Innards!" became "Bloonception".
Category:RA2!