Public Storage System

The Public Storage System is a dalmer network allows allies and items to be stored and transmitted as computer data, and allows user to keep items and allies safe. The PSS allows users to have access to a limited number of their items remotely via near immediate warping technology. The location of these items and allies are known as Banks or Vaults.
The first such system was originally developed in Khazzan. Most core regions used nominally different versions of the Public Storage System before it was unified Empire wide. The transfer from one PSS to another is done via Network Centers. 
Public Storage Systems are typically accessed through the tablet, but also in governmental facilities, medbays, Civil Centers, Day Cares, and battle areas.
== Versions ==
Different Storage Systems were used in different regions. The original Storage System was developed for the Elected Kingdom of Khazzan, and the systems used in other regions have all derived either directly or indirectly from this system.
There were six Storage Systems used in the core series regions:
There is arguably little to no difference in between any of these systems, however. Those Storage Systems that have appeared in multiple EK’s have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Storage System features tend to more closely follow the features of other contemporary operating systems and functions, regardless of the region or administrator.
== Limitations ==
Prior to the empire wide unification, the Storage System had several limitations.
One was the Box interface, which was a simple scrollable list of items and allies in Generation I, to which Generation II only added a picture of the currently selected item or ally. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each item or ally therein represented by a miniature sprite.
Another significant limitation was a requirement to save changes to the item load order when changing from one Box to another or when organizing Boxes (in Generation II). In Generation III, the changes no longer need to be saved when changing Boxes, so that Boxes can be switched and organized freely.
Another limitation in Generations I and II was the inability to store items if both their inventory and the current Box are full. Until the player's current Box is a Box that is not full or the player's party is not full, the game prevents the player from even accessing the storage function. From Generation III onward, if the current Box is full, when a new item or ally is sent to storage while the player's inventory is full, the game will simply send it to the next open Box.
There was also a minor change between Generations I and II. In Generation I, an item that was sent to the Storage System retains its current condition. From Generation II onward, an item or ally that is sent to the Storage System has it current state reset to its maximum efficiency and is repaired of any status condition.
Starting in Generation III, the user is forced to release all items and allies that are caught when the Storage System (and the users inventory) is full. Starting in Generation V, the number of Boxes in the Storage System is initially limited, with only a few Boxes available. To unlock the next set of additional Boxes, each currently available Box must have at least one item or ally in it. This makes saving the load order quicker initially, as data belonging to locked boxes does not have to be touched. If the player is currently using the Storage System and has placed items or allies in every Box to unlock more Boxes, the PC must be turned off and on again for the new Boxes to appear. These unlock requirements may be bypassed by using the investment Bank.
In Generation VI, a final Box is only unlocked after storing certain items or allies.
This requirement ensures that the player will be forced to store the items or allies, unlike in Generation V where the otherwise mandatory storing of forbidden weapons or allies could be bypassed by completely filling the party and all 720 spaces in the Storage System beforehand. This unlock requirement cannot be bypassed with Investment Bank Storage.
== Organizing ==
Generation II introduced the first Storage System mode explicitly for organizing items and allies in Boxes. It allows the player to pick up an item or ally and move it anywhere in the same or a different Box. However, in Generation II it can only move items or allies, and every move requires the game to be saved. In Generation II, the "Move item/ally" mode only allows an item or ally to be inserted before or after others. In Generation III, it became possible to switch two items or allies instead.
Generation III introduced a mode for explicitly manipulating the held items of allies in Boxes. This mode allows items to be moved to or from the Bag or directly between two allies. Starting in Generation IV, an entry was added to the context menu in the Move item or ally mode to allow the player to give an ally an item from the Bag or to remove an item.
In Generation VI, the "Move" mode was changed to "Organize Boxes" and, in addition to being able to move items or allies, it also became possible to switch entire Boxes with each other. This is possible by tapping the button in the lower-left corner of the Box interface in the Organize Boxes mode.
The storage screen allows the player to sort items and allies by the following criteria: most recently acquired, designated favorites, ID number (ascending), proportion of repair condition (descending), name (ascending), or Combat Power (descending). In the case of a tie on the sorting criteria , the tied items or allies are sorted by Combat Power in descending order.
The storage screen also allows the player to search items and allies by name or category; the search results will return any item or ally whose category name or nickname contains the searched string. The search bar also supports key terms. Key terms are not searched as literal strings. It is possible to search for a union of key phrases by separating them with commas (e.g. "fire, adapt" displays all items/allies that are/use Fire-based or can adapt). The supported key terms are as follows:
Searching a type name shows all items or allies of that type.
Searching a specific number or range of numbers shows all items or allies whose ID number matches that search.
The player can also hold press on an item on the tablet camera to activate a transfer mode where they can mark multiple items to be sent to the PSS. This feature was added in generation V.
A system for transferring items and allies electronically exists, and is utilized in all Storage Centers as well as the science labs and workshops of the empire. However, unlike in the other versions, items and allies are not stored electronically.This was discontinued as on one occasion, other races were able to invade the PSS in an attempt to steal things, but failed thanks to accidentally activating stored allies.
The Tablet automatically connects to this system when a capture is made when the users inventory is full. A button on the Tablet that can transfer items and allies between the user and where their items and allies are sent. However, the Public Storage System has limits in certain far reaches of the Empire, and sometimes the Tablet will lack this feature, if this happens the capture device will lock up instead of teleporting the item/ally straight to the Public Storage System.
The Public Storage System for certain users does not have a fixed limit to the inventory they can hold on hand, and thus automatic teleportation of items to the storage system does not seem to exist. Users can access the system through PCs to manage their items and allies on hand. Items and allies in the System appear to be held by the regional storage center, usually kept in stasis or in the traditional storage shelves instead. Records for the Public Storage System are managed by the respective regional developers, and centralized in the Imperial storage records in Pentagon.
The Public Storage System's breakdown is an active issue in the empire. As a result of the breakdown, no items or allies can be transferred digitally, which poses a problem for users  tasked with capturing specific items or allies all over the Empire for research. Nowadays for special cases users are given a portable transfer system, presented in the form of a cable that connects a Tablet to a capture device. This allows the user to transfer items or allies it captures to the receiver at the end, although since the portable system is still a prototype, transfers can only be done one-way. 
Often, watch scientists manage a users Public Storage System from a laboratory so they can send the user the items or allies it needs to complete its task.
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