Lavra (Civ6)

The Lavra is a unique of the Russian civilization in Civilization VI. It replaces the Holy Site.
* Effects:
** 
** borders Great Person 
** 
** +1 point per turn if there is a Shrine in the Lavra
**+1 point per turn if there is a Temple in the Lavra
**+1 point per turn if there is a worship building in the Lavra
** Major bonus (+2 ) for each adjacent Natural Wonder
** Standard bonus (+1 ) for each adjacent Mountain tile
** Standard bonus (+1 ) for each adjacent Pamukkale tile
** Minor bonus (+½ ) for each adjacent tile and each adjacent Woods tile
** A religion can be founded in a Lavra
**Religious units can be purchased in a city with a Lavra, spawning in the Lavra or if that's unavailable in the City Center
** Religious units heal in a Lavra and in tiles adjacent to it
** Specialists add +2 each
=== Buildings ===
The following buildings can be constructed in a Lavra:
*Shrine
*Temple
*Worship building (requires the appropriate Worship Belief):
**Cathedral
**Dar-e Mehr
**Gurdwara
**Meeting House
**Mosque
**Pagoda
**Stupa
**Synagogue
**Wat
=== Projects ===
*Holy Site Prayers: Earns and points equal to 15% of used
*Turn Undead (Zombie Defense mode only): Brings all Zombie units in this city under your control for a few turns.
==Strategy==
The Lavra is a reliably powerful district in every Russia game you will play. Although Hojo Tokimune can build cheap Holy Sites, and Byzantine Holy Sites generate twice as many points, the Lavra combines these two into one, thus ensuring that the Russians will be one of the first civilizations to found a religion every game. Having the first pick of religious beliefs is a powerful advantage which provides flexibility. Seeing Byzantium, Spain or Poland as your neighbor? Pick Crusade. Seeing Gandhi or Arabia and suspecting they may go for a religious victory? Pick Mosque. An extra point also means after your is recruited, each Lavra will generate an extra .
The second main draw of the Lavra is providing a point for a , , and with each Shrine, Temple, and worship building respectively built. This is the same bonus as a base Theater Square. If you have a lot of fully developed Lavras, you may consider building Theater Squares as well to have some Great Work slots to activate your . Your amazing generation will allow you to purchase Naturalists and Rock Bands to easily pivot to a cultural victory.
Lastly, the city's borders expand each time a Great Person is activated there. This gives Russia even more incentives to build Theater Squares and focus on cultural development in its cities, attracting all kinds of artistic geniuses who can expand Russia's borders while edging it ever closer to winning a Culture Victory. This bonus will also apply to tiles outside of the usual 3 tile range from the City Center after they have all been claimed. While the tiles in this expansive territory can't be normally worked, they can still host National Parks, Forts, or Missile Silos, depending on your needs.
Consider grabbing the Dance of the Aurora pantheon to gain a massive boost, particularly combined with the Scripture policy card, and you will be well on the way to a religious victory. In combination with the Work Ethic belief with your religion, and later Simultaneum policy card, you will be swimming in and , the two most versatile yields in the game.
==Civilopedia entry==
== Gallery ==
File:Civ 6 Lavra.jpg|Lavra in game
File:Civ6 Russian Lavra.png|Lavra up close
File:Historic Moment Lavra (Civ6).png|Historic Moment for building the Lavra
Category:Russian