Super Smash Bros. Obliteration/Dillon

Dillon is the Main Protagonist/Mascot of the Dillon's Rolling Western series of games, and an Unlockable Character in Super Smash Bros. Obliteration. Dillon and his friend Russ make a living destroying a group of hostile rock like creatures called Grock's that wreak havoc across the Grock Desert where the story takes place. This Armadillo's and his  friend Russ's past are largely shrouded in mystery, but become revealed over the course of Rolling Western as it progresses. It is later revealed that the real reason Dillon and Russ want to help by defeating Grock's is so that they can earn money to defeat the true villain King Ron who is demanding a big sum of gold for the deeds to their childhood homes which he holds for ransom against them, they ultimately manage to defeat King Ron who surrenders the deeds without getting any money, and thus save their homes and the day. Rowdy, Rough and ready to roll on in, Dillon is quickly scouting out the best route to defeat opponents, so he can roll straight on up the Mountain of Smashers. With a moveset based on Claw, Kick and Rolling Attacks, Dillon is ready to steamroll any opponents into flat shells of themselves, in a true fight to take place for the ages.
==Attacks==
Type 	Name	Damage 	Description
Neutral 	 	(2% = slash 1, 3% = slash 2, 4% = slash 3, 1% = loop, 2% = last hit,
12% = total).	A three hit slash combo followed, topped with a heavy roll hit.
Forward Tilt 	 	(1% = contact, 9% = explosion, 10% = total). 	This attack Feels very much like a special move of its own,
Dillon throws out a bomb that explodes on contact with any surface,
Up Tilt 	 	(3% = slash 1, 5% = slash 2, 8% = total). 	An arcing pair of upward slashes, at an opponent.
Down Tilt 	 	(6%) 	Slashes while crouched in a scythe formation.
Forward Smash	 	(8% = hit 1, 9% = hit 2, 17% = total) 	Violently slashes both of his claws forward at the opponent,
this attack has low ending lag and high knockback allowing
Dillon to follow up with a dash attack or ground attack.
Up Smash 	 	(5% = bombs 1-4, 20% = total/all hits connect).	Throws multiple Wonder Bombs above himself that
explode right after after each other.
Down Smash 	TNT 	(16%) 	Throws bundle of dynamite at the floor that
explodes dealing massive damage and knockback,
==Aerial Attacks==
Type 	Name 	Damage 	Description
Neutral	 	(12% = clean, 8% = late). 	Performs a generic sex kick while airborne.
Forward	Sex Pistols	(5% = shot 1, 6% = shot 2, 11% = total). 	Fires a pair of shots with his two pistols, these have long range and good damage
but low knockback and moderate ending lag.
Back 	 	(15%) 	Kicks behind himself while airborne, can KO most lightweights at 80%,
Up 	 	(10%) 	Performs an upward slash while in the air, this is Dillon's weakest aerial attack.
Down 	 	(6% = boots, 14% = sweetspotted, 13% = sourspotted, 2% = shockwave).	Axe kicks downward initiating a power meteor smash sweet spotted, the attack also
features a shockwave from the impact which damage adjacent opponents,
==Other Attacks==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(7%) 	Slashes In Both Forward/Back Directions, While Getting Up.
Floor Attack (Back) 	 	(6%) 	
Floor Attack (Trip) 	 	(7%) 	Slashes In Both Forward/Back Directions, Near The Ground.
Ledge Attack 	 	(8%) 	Performs A Lunging Claw Swipe, While Getting Up.
Dash Attack 	 	(10% = clean, 8% = late)	Jumps Forward With Both Hands, First Finishing With A Slight Roll Animation
==Grabs/Throws==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs An Opponent.
Pummel 	 	(2.1% 	Hits the opponent with the butt of his pistols, a fairly fast pummel.
Forward	 	(5% = shot, 2% = throw, 7% = total). 	Pushes the opponent forward and then shoots
them with his pistol.
Back 	 	(4% = kick 1, 7% = kick 2, 2% = throw, 13% = total).	Swiftly pushes then double kicks the opponent behind himself.
Up 	 	(6% = kick, 5% = throw, 11% = total). 	Throws the opponent up, and then flip kicks them.
Down 	 	(4% = claws, 3% = claw, 7% = total) 	Pushes the opponent downward, then gauges the foe with his claws.
==Taunts==
Up = Swipes both of his arms/claws upward in a scissor slashing formation.
Side = Claws forward repeatedly, smiling and facing the camera.
Down = Dillon gets in a “power pose” then stomps the ground.
==Special Moves==
 	 	 	
Neutral Special	Gear Shuffle 	(N/A) 	Dillon proceeds to change his gear each time the B button is pressed. There are different gears and each have their own specific function,Changing the Basic Bandana to the Macho Bandana gives Dillon a temporary defense boost, Changing the Basic Gloves to the Crusher Gloves gives Dillon a temporary all-round power boost,Changing the Basic Boots to the Dragon Boots gives Dillon a temporary speed boost,
the increases in the stats are very significant, but, after the usage of one runs out 
(or the gear breaks that is), it cannot be changed for the rest of the stock, the gear being changed can be seen as it is highlighted so players know what they’re changing, the attack deals no damage, but gives boosts to Dillon's attributes.
Side Special 	Rolling Attack	(15% = fully charged, 7% = half charged, 2% = uncharged)	Rolls up and charges a roll attack when released he zips toward the enemy when he makes contact with anything (shields included) he bounces right off the enemy and can attack immediately after. It can be cancelled after a time.
Up Special 	Drift Attack 	(10%) 	Dillon spikes up and rolls upwards quickly in an unusual“backwards C-arc” manner, he can damage foes while doing this, grabbing the ledge perfectly can take a bit of practice. Also has quite a lot of range, it can be aimed up or down,When he hits the ground he does a brief sliding animation while putting his hat back on (ending lag), this is one of the strongest vertical recovery support attacks
in the game.
Down Special 	Tunnel Attask 	(4% = forward, 8% = backward, 12% = total). 	Burrows underground and can move freely, the burrowing does slight damage to opponents and moves both forward and backward, If underground for a short time, he pops up automatically but he can come out on his own with a tap of the special button. It should be noted that there’s close to no lag at all after popping out,
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Arma-Mode	(23% = roll attack, 28% = grind attack, 14% = shield breaker,).	Dillon charges up and is then covered in a yellow aura for up to 10 seconds. During this mode, all of his attributes are greatly boosted (damage, knockback, speed, jump, defense etc.), and his Rolling and Grinding attacks break shields on contact, Dillon is also invincibile to all enemy attacks until the final smash is finished.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Dillon's Rolling Western (series)
Category:Dillon's Rolling Western Characters
Category:Males
Category:Fighters