Dan Orzulak

Dan "Havoc" Orzulak is a Designer that worked on the team led by Lead Designer John Howard for Halo: Combat Evolved. He has since become the lead designer himself for the video game GoldenEye: Rogue Agent. He's come along ways from working as a Quality Assurance Leader that worked on Privateer, Righteous Fire, Armada, Kilrathi Saga and Wing Commander 3. 
==Gameography==
*GoldenEye: Rogue Agent goldeneyeforever.com
*Conquest: Frontier Wars (2001), Ubi Soft Entertainment Software
*Halo: Combat Evolved (2001), Microsoft Game Studios
*Wing Commander: Prophecy (1997), Electronic Arts Inc.
*Wing Commander: The Kilrathi Saga (1996), Electronic Arts Inc.
*Ultima VIII: Pagan (1994), ORIGIN Systems, Inc.
*Wing Commander Armada (1994), ORIGIN Systems, Inc.
*Wing Commander III: Heart of the Tiger (1994), ORIGIN Systems, Inc.
*Wing Commander: Privateer (1993), Electronic Arts Inc., ORIGIN Systems, Inc.
*Wing Commander: Privateer - Righteous Fire (1993), ORIGIN Systems, Inc.
==External links==
*Interview about what he learned from Halo
Orzulak, Dan