Mario Kart: Speed Saga/Items

Items are a major part of Mario Kart: Speed Saga. There are many more items than past games, and several items which were removed in past games have returned.
==Overview==
In a departure from the traditional item system, MK:SS uses an elemental system to upgrade items to more powerful ones. To do this, all the items in the game have been grouped into 9 categories:
*Static- Items that stay in place once they are placed. Mostly defensive.
*Dynamic- Items that stay in motion once thrown. Ideal for long-distance attacks.
*Ballistic- Items that have a wide attack radius. Not as much range, but can easily hit multiple targets.
*Projectile- Items that create several throwable projectiles. While they are weak, it can hit a target several times.
*Mounted- Items that attack ahead at close range. It keeps racers from passing, but can't block items from behind.
*Boost- Items that primarily increase the racers speed. Makes passing opponents safer, and opens shortcuts.
*Invulnerabiltiy- Items that make racers immune to attacks. Very good for both passing and taking shortcuts.
*Status- Items that strike every racer with a powerful attack. They can be avoided with the right item.
*Other- Items that do not fit well into any category. These items have various applications.
​There are seven items under each category- 1 standard item and 6 possible upgraded ones. The exception is the Other category, in which there are eight items- 4 standard items and 1 upgrade for each one. Thus, there is a total of 64 items in the game. 
For each category (except Other) the base item can be charged with one of the six mix chips to produce one of the six upgraded items. For the Other items, the upgraded item is the same regardless of the chip used. There is a Fire chip, an Earth chip, a Water chip, a Sky chip, a Star chip, and a Dark chip. The Star and Dark chips are more powerful than the other four, and are rarer. Mix chips are gained automatically when grabbing an item box. If the current one is not used, it will be replaced at the next item box.
==Static Items==
Reveal/Hide Items
Name 	Image	Element	Description 	Coins Lost
Banana 	 	Neutral	Spins out the first racer it hits 	-3coins
Podoboo 	 	Fire 	Creates a fiery puddle that spins out racers. A podoboo jumps out at intervals, and will knock over a racer. 	-3coins
Jacker 	 	Earth 	When dropped it remains flat until a racer drives on it, then it flips the racer. 	-0coins
Freezie 	 	Water 	It slides briefly when thrown forward. When hit it freezes the racer momentarily, while the victim bounces off and slides away until it melts. 	-0coins
Thundercloud	 	Air 	It floats above the track and strikes with lightning at regular intervals, causing racers to spin out. 	-2coins
DK Barrel 	 	Star 	Stops the first racer that hits it while spilling 5 bananas onto the track. 	-0coins
Oil Drum 	 	Magic 	Similar to the DK Barrel, except it explodes on contact with a racer. If it is not hit, it leaks oil over time that reduces traction- this oil catches on fire once the drum explodes.	-5coins
==Dynamic Items==
Reveal/Hide Items
Name 	Image	Element	Description 	Coins Lost
Shell 	 	Neutral	Green shells travel in a straight line and bounces off of walls, while Red shells follow the track and home in on the next racer. Both knock over a racer on contact. 	-3coins
Fire Snake 	 	Fire 	Bounces along the track in a straight line. Each time it bounces it loses a segment and creates a small fiery patch. When it only has its head left, it bursts into a large flame. It knocks over racers on contact and its flame patches spin out racers.	-1coins/ -3coins
Spike Ball 	 	Earth 	Rolls quickly in the direction it is thrown. It acts similar to a green shell, except it bounces off of racers rather than breaking. It violently knocks away any racer it hits. 	-4coins
Snowball 	 	Water 	Gains size as it rolls, eventually bursting into a massive icy patch. It bumps racers aside when it is small, knocks them over when medium, and crushes racers when large. 	-1coins/ -3coins
Warp Whistle	 	Air 	Summons a tornado that rushes ahead in a waving pattern. If it hits a racer, it carries them for a short distance before throwing them into the air. It sucks up and throws away any items it hits. 	-0coins
Gold Shell 	 	Star 	Acts exactly like the Red Shell, except it can hit up to three targets without breaking. When used defensively it can take three hits before breaking. 	-0coins
Yoshi Egg 	 	Magic 	If it hits a racer it will trap them inside and continue to roll in the direction thrown, possibly carrying a racer right off the road. It breaks after a few seconds, sooner if the victim burns rubber. 	-0coins
==Ballistic Items==
Reveal/Hide Items
Name 	Image	Element	Description 	Coins Lost
Bob-Omb 	 	Neutral	Explodes shortly after being thrown, creating a fiery shockwave. While it can be used to block incoming attacks, it will likely hit its user too unless the racer is moving very fast. 	-3coins
Magmaargh 	 	Fire 	When it hits the ground, it creates a large pool of lava. If a racer enters the pool, a Magaargh will eat the racer and drag them into the pool, trapping them for a few seconds. It can eat up to three racers at once, including the one who summoned it.	-3coins
POW Ball 	 	Earth 	When it lands, it creates a large shockwave that spins out racers and forces them to lose their item. It can be avoided by hopping just as it lands. 	-0coins
Melon 	 	Water 	Creates a large explosion of juice that slows down racers and gunks their screens. The resulting puddle is very sticky and behaves like offroad terrain. 	-0coins
Bullet Bill	 	Air 	When thrown it travels in a straight line, curving toward nearby racers. It explodes on contact, but the shockwave is small. 	-3coins
Magic Wand 	 	Star 	Creates a blinding flash of light that reduces the visibility of any racer that can see it. It will also petrify any racer within the blast radius. The stone form can be quickly escaped by mashing the attack button. 	-0coins
Doom Boom 	 	Magic 	Creates a massive shockwave that affects each racer differently- it can freeze, burn, shrink, blind, crush, or scramble the controls of a racer. 	-4coins
==Projectile Items==
Reveal/Hide Items
Name 	Image	Element	Description 	Coins Lost
Spanner 	 	Neutral	Throw a wrench at an opponent. It does not fly very fast, but travels a long distance before disappearing. Spins out whoever it hits. 6 wrenches can be thrown. 	-1coins
Fire Flower 	 	Fire 	Spawns fireballs that burn and spin out racers. A charged fireball creates a small fiery blast when it connects. 10 ammo; -1 uncharged, -2 charged. 	-1coins/ -2coins
Boomerang Flower	 	Earth 	Spins out any racer it hits, returning to its user each time. When charged, it does not fly as far, but knocks racers over. 3 ammo; -1 charged or uncharged 	-2coins
Ice Flower 	 	Water 	Spawns ice balls that freeze racers and slows them down rather than spin them out. Repeated hits also drastically reduces traction and prevents miniturbos from activating. The time frozen can be reduced by burning rubber. 10 ammo; -1 uncharged, -2 charged. 	-0coins
Cloud Flower 	 	Air 	Creates a cloud that travels a short distance. It crates a large cloud either when it hits a racer or stops moving. The large cloud bounces racers away. When charged, the large cloud will also electrocute on contact, shrinking racers. 8 ammo; -1 uncharged, -2 charged. 	-0coins/ -1coins
Gold Flower 	 	Star 	Creates golden explosions that turns obstacles into gold coins. Racers that are hit turn into gold- this spins them out, reduces acceleration, and turns their item into a coin- they can use the coin, or wait until the effect wears off to regain their old item. Cannot be charged. 12 ammo. 	+1coins
Void Flower 	 	Magic 	Creates blasts of dark energy. When they connect, it darkens the screen, reduces handling and acceleration, and twists the screen. A second attack will cause the HUD to fade out, and a third will cause the screen to flip vertically. Does not spin out or knock over racers (although CPU's will always slow down when hit), and cannot be charged. 12 ammo.	-0coins
==Mounted Items==
Reveal/Hide Items
Name 	Image	Element	Description 	Coins Lost
UltraPunch 	 	Neutral	Uses a modified UltraHand toy combined with a boxing glove. It doesn’t actually injure racers, but it can knock them aside. It can destroy obstacles and items on the track. 	-0coins
Fire Bar 	 	Fire 	Summons a short range flame bar that sweeps the area directly ahead. It burns and spins out racers it hits. Pressing the item button extends the reach of the bar temporarily. 	-1coins/ -2coins
Piranha Pot 	 	Earth 	Spawns an apparently trained Piranha Plant. It will attempt to hit any racer or item within reach, knocking the racer over and creating a small boost in the process. It will attack automatically, or when the item button is pressed 	-3coins
Blooper Box 	 	Water 	Summons a white, blooper-shaped box that shoots out blobs of ink- when it hits a racer, it obscures their vision and reduces their traction and top speed. It will only attack when the item button is pressed, but if the button is held, it can shoot farther.	-0coins
Spark Magnet	 	Air 	Creates a giant magnet that attracts racers and coins to it. It spins out any racers it hits, and collects coins. When the item button is pressed it becomes temporarily charged, and will also electrocute any racer it hits 	-0coins/ -2coins
Chomplet 	 	Star 	Drags the racer along the track, aiming for any racer in the way. It will knock over any racer it hits. Pressing the item button will prompt the Chomplet to lunge forward, which temporarily increases its speed and flips any racer it hits. 	-3coins
Cannon Box 	 	Magic 	Launches small cannonballs that explode on contact with a racer. Pressing the item button launches a cannonball; if the button is not pressed, the cannon will charge up over time. A charged cannonball creates a larger explosion. 	-3coins
==Boost Items==
Reveal/Hide Items
Name 	Image	Element	Description 	Coins Lost
Super Mushroom 	 	Neutral	When used creates a brief burst of speed. While boosting, offroad terrain can be crossed without losing speed. 	-0coins
Nitro Mushroom 	 	Fire 	Creates three extended boosts instead of one. While boosting, bashing into another racer will spin them out. 	-2coins
Mega Mushroom 	 	Earth 	Instead of creating a boost, increases the racer’s size. While in giant form, driving over weak items will have no effect, offroad areas can be crossed with minimal speed loss, and crushing other racers will create a small boost of speed. The racer returns to normal after a few seconds or if hit with lightning.	-3coins
Tidal Mushroom 	 	Water 	Creates an extended boost that gradually increases the racers speed. As speed increases, a wave of water appears that pushes away racers. The boost will last a very long time unless the racer is hit by an item or is forced to brake. 	-0coins
Static Mushroom	 	Air 	Increases the racer’s top speed. Drifting creates a small electric field around the racer which electrocutes racers and increases the power of mini-turbos. The field becomes larger the more the racer drifts, and fades over time. 	-3coins
Gold Mushroom 	 	Star 	Allows a racer to boost repeatedly. Each boost creates a golden shield that destroys items and knocks away racers. 	-0coins
Poison Mushroom	 	Magic 	Increases top speed, but reduces acceleration. It also creates a toxic cloud that makes other racers dizzy on contact, reducing their speed and clouding their screen. 	-1coins
==Invincibility Items==
Reveal/Hide Items
Name 	Image	Element	Description 	Coins Lost
Starman 	 	Neutral	Increases top speed and acceleration, negates offroad slowdown and items, and knocks over any racer it comes in contact with. 	-3coins
Blaze Meteor	 	Fire 	Blazing Meteor-Increases top speed and miniturbos. Creates a flaming trail while drifting and knocks over racers on contact. 	-3coins
Metal Box 	 	Earth 	Transforms the racer to solid metal. While in this form, weight and top speed are increased. It effortlessly bumps aside any racer it comes in contact with. 	-0coins
Chill Comet 	 	Water 	Increases handling and top speed. Surrounds the racer with an icy fog that freezes items, turning them into ice cubes that interfere with other racers. Racers are also frozen on contact. 	-0coins
Boo Ball 	 	Air 	Makes the racer intangible and invisible. Top speed is maxed out, but driving offroad will still slow them down. Items cannot be collected, but the Boo will try to grab coins. 	-0coins
Launch Star 	 	Star 	Blasts a racer forward at incredible speeds, knocking away items and racers in the way. While the racer will follow the track, they can steer slightly. 	-3coins
BoomBox 	 	Magic 	Blasts devastating sound waves that knock over racers and make them dizzy. Each blast of sound also boosts the racer forward, and pressing the item button on each beat increases the blast radius and speed boost produced.	-1coins/-3coins
==Status Items==
Reveal/Hide Items
Name 	Image	Element	Description 	Coins Lost
UFO 	 	Neutral	Steals coins from racers further ahead. 2 coins from 11th-8th, 3 coins from 7th-4th, 4 coins from 3rd-2nd, and 5 coins from 1st. All stolen coins are transferend to the user 	-2coins/ -5coins
Angry Sun 	 	Fire 	Causes all vehicles to overheat- if the racers continue to drive at top speed, they will stall and be forced to stop. Fireballs also fall from the sky and create flaming craters. Can be avoided by going underwater. 	-3coins
POW Block 	 	Earth 	Creates a shockwave that causes all racers to spin out, as well as cause racers in places 5th-1st to lose their items. Can be avoided by hopping or being in the air. 	-0coins
Shaved Ice Sticker	 	Water 	Creates an icy haze that causes racers engines to freeze over if they move too slowly. It also causes the track to become slippery and creates crosswinds that push racers. The effects are reduced while underwater. 	-0coins
Lightning 	 	Air 	Shrinks every racer ahead of the user, causing them to drop their items. While shrunken, they can be briefly flattened when run over. Racers take longer to return to normal size the further ahead they are. The attack can be avoided by a well timed boost. 	-3coins
Pillo 	 	Star 	Causes racers to fall asleep and lose their items- racers take longer to recover the farther ahead they are. While sleeping, the screen goes completely dark, and the HUD and map are obscured. The racer recovers immediately if hit with an item. 	-3coins
Dark Moon 	 	Magic 	The course is obscured by a thick fog, and all the racers are haunted by ghosts depending on their position. Racers 11-10: Greenie steals a coin. Racers 9-7: Slammer grabs hold of the racer and slows them. Racers 6-4: Hider dives into the engine and inverts the players controls. Racers 3-2: Creeper ginks the screen and reduces speed and traction. For 1st place: Poltergeist grabs the leader and levitates him for several seconds before throwing him backwards. Continues to try and slow him down by throwing bricks and books afterward.	-1coins/-3coins
==Other Items==
Reveal/Hide Items
Name 	Image	Element	Description	Coins Lost
Coin/ Yoshi Coin 	 	Neutral	
It's just a coin. Not much else to say.
*Coin- The coin item is worth three coins when used, and grants a slight boost when used.
*Yoshi Coin- The Yoshi coin is worth five coins, and grants a modest speed boost when used.	-0coins
Fake Box/ Phantom Box 	 	Neutral	Spawns a decoy item box that will injure racers instead of give them an item.
*Fake Box- Looks like the real thing, except it is colored slightly differently and the ? mark is upside down. It’s color is less apparent at a distance, but there is no mistaking it up close. It will flip any racer that hits it.
*Phantom Box- Nearly identical to its cousin, except it is fainter and its color is closer to replicating the Item Box. The longer it sits idle, the fainter it appears, making it difficult to see. If it is hit, it will flip the racer and steal their item. The coins dropped by the racer are sent to the one who dropped the item.	-3coins
Turbo Shell/ Spiny Shell	 	Neutral	When thrown, these items target first place and attack them.
*Turbo Shell- Flies overhead until it reaches the leader, then attempts to attack from behind. Due to its trajectory, it can be countered by any strong weapon that is thrown back, although boosting won’t work.
*Spiny Shell- Flies low, attempting to hit any racers along the track, until it reaches the leader. At that point, it flies overhead and attempts to dive from above. It can only be countered with an Invulnerability item, the Super Horn, or a well timed boost.	-5coins
Air Horn/ Super Horn 	 	Neutral	Creates large blasts of sound that can destroy items.
*Air Horn- Can be directed either ahead or behind, and creates a small directional blast of sound. The larger, spherical blast just pushes items and racers rather than strike them. Because of this, it can counter the Turbo Shell, but not the Spiny Shell.
*Super Horn- Creates a massive, spherical blast that destroys items and flips racers. It can counter both the Turbo and Spiny Shells.	-3coins
==DLC Items==
If a DLC character is used, they will occasionally use one of their own items instead of the usual one. For example, Link may use the Boomerang instead of the Boomerang Flower, Pikachu can use Thunder instead of the Lightning Bolt, and Sonic can use the Chaos Emeralds instead of the Starman.
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Category:Items