Captain Falcon (SSBUDE)

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Captain Falcon () is a playable character in Super Smash Bros. Ultimate: Definitive Edition.
==Changes from Ultimate==
*His Final Smash, Blue Falcon has now been expanded to include a close-up shot of him driving his vehicle with a smile and the more powerful Falcon Punch at the end.
==Moveset==
*Captain Falcon can wall jump.
=== Ground attacks ===
Attack 	Name	Description 	Damage
Standard attack	 	A one-two combo followed by a knee strike. Alternatively, the first two punches can be followed by a flurry of punches, culminating with a short-straight punch that has very high base knockback.	1.5%, 1.5%, 5%, 0.6% (loop), 3% (last)
Forward tilt 	 	A roundhouse kick. It can be angled, has a sweetspot on Captain Falcon's foot, and a slightly weaker sourspot on his leg. 	Up: 10% (foot), 9% (leg)Side: 9% (foot), 8% (leg)Down: 10% (foot), 9% (leg)
Up tilt 	 	An axe kick. 	11%
Down tilt 	 	A legsweep. 	10%
Dash attack 	 	A shoulder block. Propels Falcon quite far and is useful for punishing landings. 	10% (clean), 6% (late)
Forward smash 	 	Rears back and then throws a lunging backhanded punch, which has a flame effect. 	(Up), (Side), (Down)
Up smash 	 	A 540 kick. 	/ (hit 1), / (hit 2)
Down smash 	 	A mid-level roundhouse kick followed by a back kick. Unlike most down smashes, it cannot hit edge hangs, although it compensates by having decent horizontal range and somewhat low ending lag. 	(hit 1) , (hit 2)
=== Aerial attacks ===
Attack 	Name 	Description 	Damage
Neutral aerial	 	A hook kick followed by a roundhouse kick. 		4% (hit 1), 6% (hit 2)
Forward aerial	Knee Smash	A knee strike. Much like the Lightning Kick, it is extremely polarized: it deals extremely high damage with an electric effect when sweetspotted (to the point of being the strongest forward aerial in the game), but is incredibly weak when sourspotted or using the late hit. It deals massive shield damage and has respectable landing lag, making it an excellent shield-pressuring tool if aimed well.	22% (clean sweetspot), 6% (clean sourspot), 3% (late)
Back aerial 	 	A backfist. 	13% (clean), 8% (late)
Up aerial 	 	A bicycle kick. 	10%/9% (clean), 9%/8% (late)
Down aerial 	 	A double foot stomp. Meteor smashes when sweetspotted at his legs and sends opponents horizontally if sourspotted at his hips. 	14%
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with one hand. 	-
Pummel 	 	A knee strike. 	1.3%
Forward throw	 	A short-straight punch. 	3.5% (hit 1), 4% (throw)
Back throw 	 	Lightly tosses the opponent behind himself and then side kicks them, knocking them backward diagonally.	3.5% (hit 1), 4% (throw)
Up throw 	 	Holds the opponent up above his head and uppercuts them with his left hand. 	4% (hit 1), 5% (throw)
Down throw 	 	Swings the opponent overhead and then performs a one-handed body slam. 	6%
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Kicks behind himself with one leg, then performs a kip-up transitioned into a scorpion kick with the same leg before standing up.	7%
Floor attack (back) 	 	Performs a headspin to kick on both sides of himself before standing up. 	6%
Floor attack (trip) 	 	Punches both sides of himself while getting up. 	5%
Edge attack 	 	Pulls himself up from the ledge and kicks with his right leg. 	10%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Falcon Punch	Winds up and throws his iconic flaming punch, yelling "Falcon... Punch!" while doing so. Turning around while using the move increases its power, but slightly increases its startup lag, while landing an aerial punch lowers its power. Inputting up or down on the control pad when Captain Falcon is performing an aerial Falcon Punch will result in a very small boost in that direction. 	25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse)
Side special 	Raptor Boost	Dashes forward and, upon detecting an opponent, throws a flaming uppercut on the ground or a flaming overhand in the air. The aerial version meteor smashes aerial opponents if they are directly below Falcon. On the ground, Captain Falcon is granted 10% (12% in 1v1) damage-based armor right before the hit connects, on frames 1-5. The move will now deal the same damage regardless of whether it is performed on the ground or in the air. The aerial version will leave Captain Falcon helpless if the move does not connect against opponents. 	10%
Up special 	Falcon Dive 	Leaps upward and grabs any opponent that comes in range, launching them away with an explosion. If successful, Captain Falcon will flip backward while shouting "Yes!", and he can use the move again instead of becoming helpless. 	5% (hit 1), 13% (throw)
Down special 	Falcon Kick 	Quickly propels hmself forward to perform a flaming flying kick, shouting "Falcon Kick!" while he does so. If used on the ground, he will travel horizontally. If used in the air, he will plunge down at a diagonal angle. The move gets weaker as it continues, though the early hits have KO potential, especially on the ground. 	14% (ground), 5% (midair hit 1), 6% (midair hit 2)
Final Smash 	Blue Falcon 	Calls in the Blue Falcon, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying before jumping out of his vehicle and perform an electric-based Falcon Punch at them. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, the attack fails.	10% (hit 1 and 2), 2%% (Falcon Punch)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Captain Falcon jumps out of the Blue Falcon after it flies into the stage, after which it speeds off. Like in previous games, Captain Falcon has the unique property where his jumping animation will differ based on facing direction: a simple vaulting jump if entering from the right, and a front flip if entering from the left.	Captain Falcon jumps out of the Blue Falcon after it flies into the stage, after which it speeds off. Like in previous games, Captain Falcon has the unique property where his jumping animation will differ based on facing direction: a simple vaulting jump if entering from the right, and a front flip if entering from the left.	Captain Falcon jumps out of the Blue Falcon after it flies into the stage, after which it speeds off. Like in previous games, Captain Falcon has the unique property where his jumping animation will differ based on facing direction: a simple vaulting jump if entering from the right, and a front flip if entering from the left.
Idle Poses 	Leans forward and thrusts his arm out. 	Leans forward and thrusts his arm out. 	
Idle Poses 	Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm. 	Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm. 	
Taunts 	Standard 	Gives a salute to his right side while saying "Show me your moves!" When facing left, Captain Falcon extends his saluting arm behind him; he also salutes with two fingers instead of all five in such cases. 	
Taunts 	Side 	Thrusts out his left arm and gestures for his opponent to come closer, shouting "Come on!" 	
Taunts 	Down/Up 	Kneels while emitting a fiery aura with an angry expression. 	
Victory theme 	An electric guitar-based cover of the short track that would play when a character finished a race in F-Zero GX. 	An electric guitar-based cover of the short track that would play when a character finished a race in F-Zero GX. 	An electric guitar-based cover of the short track that would play when a character finished a race in F-Zero GX.
Victory Standard 	Kneels while briefly emitting a flaming aura, similarly to his up taunt and one of his Smash 64 poses. 	Kneels while briefly emitting a flaming aura, similarly to his up taunt and one of his Smash 64 poses. 	Kneels while briefly emitting a flaming aura, similarly to his up taunt and one of his Smash 64 poses.
Victory Side 	Performs a 540 kick and then assumes a crouching fighting stance. 	Performs a 540 kick and then assumes a crouching fighting stance. 	Performs a 540 kick and then assumes a crouching fighting stance.
Victory Up/Down 	Performs a hook kick, then a roundhouse kick, and then another hook kick before striking a fist pumping pose. 	Performs a hook kick, then a roundhouse kick, and then another hook kick before striking a fist pumping pose. 	Performs a hook kick, then a roundhouse kick, and then another hook kick before striking a fist pumping pose.
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:F-Zero (series)
Category:Super Smash Bros. Ultimate: Definitive Edition