Fallout Tactics derived statistics

==List==
Derived statistic 	Description 	Derived from 	Initial value
Action Points 	Number of actions that can be performed in a single turn. 	Agility 	
Armor Class 	How likely the character is to avoid getting hit (the higher, the better). 	AgilityArmor 	
Bonus Damage 	The percentage of bonus damage done in all forms of combat. Based on your race, traits, and perks.	RaceTraitsPerks 	
Carry Weight 	How much equipment can be carried. 	Strength 	
Critical Chance 	The base chance you will cause a critical hit with an attack. 	Luck 	
Damage Resistance 	Reduces physical damage by a percentage. 	Armor 	
Healing Rate 	How fast you regain health, both by yourself and by being healed. 	Endurance 	
Hit Points 	How much damage the character can take before dying. 	RaceEnduranceStrengthLevel	
Melee Damage 	Base amount of damage the character does in hand-to-hand combat. 	Strength 	
Perk Rate 	How frequently you acquire new perks. 	Race 	
Poison Resistance 	Reduces poison damage by a percentage. 	Endurance 	
Radiation Resistance	Reduces radiation damage by a percentage. 	EnduranceArmorDrugs 	
Skill Rate 	How many skill points you get per level. 	Intelligence 	
==Sources==
* Stat.txt
 
de:Fallout Tactics Sekundäre Statistiken
es:Estadísticas derivadas de Fallout Tactics
pt:Estatísticas derivadas do Fallout Tactics
ru:Производные характеристики Fallout Tactics
uk:Похідні характеристики Fallout Tactics