Meteorologist

The Meteorologist is a legendary variant of the Scientist in Plants vs. Zombies: Garden Warfare 2. His primary weapon is the Climate Cannon, a standard close-range fast-firing automatic shotgun similar to that of Zoologist's. What differentiates him from most other Scientists is his legendary mode, Natural Disaster. The player fills up his legendary meter by earning 5 Vanquishes or 10 Shared Vanquishes, but dying once, even if getting revived after, resets his Legendary meter. When you fill his meter up, his primary transforms into one of four forms, all of which explained below.
==Origins==
Meteorologist is based off of a meteorologist. A meteorologist is a scientist that predicts and studies the processes of the atmosphere and weather, and usually the person who also forecasts the weather on your local news channel or radio station.
==Descriptions==
===Stickerbook description===
Meteorologist is great friends with Captain Deadbeard. His classic joke "How would you describe a marina after a hurricane? Mast destruction." leaves them both in stitches.
===In-game description===
Get Vanquishes to fill up his Natural Disaster meter. When full, his primary transforms for 20 seconds!
==AI health==
* Easy: 60
*Normal: 80
* Hard: 100
*CRAAAAZY: 120
==Primary weapon==
Meteorologist's primary weapon is the Climate Cannon, which is a fully-automatic shotgun weapon similar to the Zoologist's. It deals 35 damage for a base hit, and 41 damage for a critical hit. His weapon has 6 ammo, fires at 2.2 rounds per second, and has a 1.8 second reload. This means that he has 210 damage per clip (246 critical), and deals 77 damage per second (90 critical). The weapon also has damage dropoff starting from 4 meters, with a 3% decrease in damage per meter until damage dropoff stops at 30 meters.
==Legendary meter==
Meteorologist's legendary meter is titled Natural Disaster. You can enter his legendary mode by getting 5 Vanquishes or 10 Shared Vanquishes. Dying once, even if you are revived, will reset the meter. When entering the mode, you will obtain 10% armor, a 10% speed boost, and one of four random primaries selected for you at random for 20 seconds of usage:
=== Sunny N' Steamy===
The first primary is Sunny N' Steamy, which grants your weapon 8 fire damage per second, or 10 fire damage with the Meter Upgrade. The weapon's fire rate is also increased to 3.2 shots per second, and the reload time is decreased to 1.35 seconds. This increases his DPS to 138 (157 critical) when taking fire into account but not upgrades. His DPS with upgrades can be found below:
*Damage Upgrade Only: 159 DPS (181 critical)
*Ability Upgrade Only: 140 DPS (159 critical)
*Damage & Ability Upgrades: 161 DPS (183 critical)
===Tropical Tsunami===
The second primary is the Tropical Tsunami, a water weapon that knocks back a plant hit by it by 1.25 meters every 3 shots (or 2 shots with the Meter Upgrade, which also increases the start of his weapon's damage dropoff to 12 meters). However, its main gimmick is its cumulative damage gimmick, where the more you shoot your enemy, the more damage your shots do. It's worth noting, however, that missing a shot or not hitting an enemy within 1 second will reset the damage accumulation, and what makes it harder is that your fire rate is decreased to 1.4 rounds per second. A table of his cumulative damage can be seen below:
Shot Number	Without Damage Upgrade	With Damage Upgrade
1 	35 (41 crit) 	40 (47 crit)
2 	39 (45 crit) 	44 (52 crit)
3 	43 (50 crit) 	48 (57 crit)
4 	47 (55 crit) 	53 (63 crit)
5 	52 (61 crit) 	58 (69 crit)
6 	57 (67 crit) 	64 (76 crit)
===Blustery Blizzard===
The third primary weapon is the Blustery Blizzard, which transforms your primary into an AoE weapon that deals 40 damage (44 critical) in an 8 x 8 meter radius, although the clip size is decreased to 2 shots. Any plant in the radius will also take 3 damage per second and have heavily decreased vision from the blizzard for 4 seconds. It's important to know that even if the bullet fired doesn't directly hit a plant, any Plant within the 8 meters of the bullet will still take half of the amount of damage from the shot (20 damage, no critical). Plants inside the blizzard will also be slightly slowed, since this primary is an ice weapon. The Meter Upgrade increases the chip damage to 5, and the duration of the blizzard is increased to 5 seconds.
===Rusting Rainstorm===
The fourth and final primary is the Rusting Rainstorm, which makes your primary highly acidic and makes you shoot acidic bolts. While your clip size is decreased to four shots, your bullets now apply 5 toxic damage per second for 2 seconds to any plant hit by the bullet. Plants can also spread the toxic damage by standing close to other plants. This primary's main gimmick, however, is that shooting the ground creates a highly acidic puddle that lingers in a 6 x 6 meter radius for 7 seconds. When a Plant steps in the puddle, that Plant gets 15 extra toxic damage applied to it for every second they stand in the puddle. Only one puddle can be spawned at a time. The Meter Upgrade allows two puddles to be placed, and increases your ammo to 6 shots.
==Abilities==
Left abilities 	Left abilities
 	Dr. Zomboss invented this one-of-a-kind, totally unique, and completely brand-new Heal Beam of Science to give his zombies the edge in battle. Simply get close to an injured teammate, and attach the beam to begin replenishing their health.
 	The Scientist is the healer of the Zombie Team thanks to the latest Zomboss Healing Station technology. It emits a strange purple goop substance that heals all nearby Zombies.
 	The Armored Heal Station is so heavily armored, it would take the Plants an eternity to destroy. It has only one slight weakness: it is prone to self-destruction after a short while.
 	This Armored Bling Station is as heavily armored as the standard model. The difference is it's armored with 100% sparkly gold and diamonds!
Center abilities	Center abilities
 	The Scientist has the ability to Warp through space and time. This is handy for dodging attacks, avoiding chompers, and, well, it's just fun.
 	The Energy Warp allows the Scientist Zombie to turn himself into pure energy, where he will rematerialize after a short while. This makes him prone to energy sickness however.
Right abilities 	Right abilities
 	The Sticky Explody Ball does exactly what you think it should. But did you know it only explodes in the presence of Plants? Neat!
 	The Mega Heal Bomb is always popular at parties. Just roll it into a group of friends and watch their health replenish before your eyes!
==Upgrades==
Pretends this says: "This upgrade boosts the primaries of your legendary mode!" or something. I don't know how to make a template like this.
==Strategies==
===With===
Meteorologist is an incredibly strong zombie if you're able to enter his legendary mode. When he's by himself, he's a strong enough zombie, but you should really either stick to a group of zombies to fulfill your support role, or pick off straggling plants. While his primary is strong at close range, it's only strong at close range. His damage dropoff makes it inadvisable to use him over other characters better from range, namely Astronaut or any Foot Soldier or Deadbeard.
Your best bet is to likely stick with the group and do some healing. As you travel with a group of zombies, you can sustain everyone with Heal Stations and Mega Heal Bombs while obtaining Shared Vanquishes or taking Vanquishes from your teammates.
Once you enter Natural Disaster mode, that's when you really have your time to shine. Each weapon is different and has their own strengths and weaknesses. 
*Sunny N' Steamy is a very strong offensive weapon for when you're trying to dispose of your adversaries quickly. You melt through your clip with your high firerate, and your even higher DPS can make light work of any Plant. However, being too overzealous can result in you dying relatively fast due to your low health. Make sure to flank any plants that are nearby so that death isn't a fear you should have.
*Tropical Tsunami can be very good at taking out high health enemies, as long as you are accurate with your shots. The knockback the weapon has can also be very helpful against mounted abilities such as Pea Gatling and Sunbeam. The same weakness to Sunny N' Steamy also applies here, however, because your low health can make using this weapon to the best of its ability quite hard. You may actually want to carry around a fellow Scientist when playing this character, since these two modes are hard to use without some extra healing support.
*Blustery Blizzard is, unlike the other weapons, quite strong at controlling points in modes like Suburbination and Turf Takeover and blinding Plants to make capturing points easier. It's advisable to be at least somewhat far away when in this mode so that you can obstruct the vision of Plants the most and deal as much possible damage to them without putting your safety at risk. Of course, the slowing is also helpful to delay any Plant response for as long as possible. However, any ranged character will easily make light work of you, so make sure to take care when taking cover for maximization of this ability's usage.
*Rusting Rainstorm is the best primary for defending points in the modes mentioned by creating acidic blockages for your opponents to get stuck at. Trudging through will likely do Plants more harm then good by damaging them before they get into a gunfight, putting them at a severe disadvantage. Be wary of your singular puddle, as shooting it in the wrong place can be a waste of 7 seconds, and a waste of ammo in the long run. Additionally, try putting acid puddles where Plants will regularly go to like Portals, Teleporters, and Cannons, namely those in Frontline Flats or Seeds of Time.
=== Against===
While Meteorologist is a strong zombie and can be incredibly dangerous to even small groups of enemies, his main weakness is his lack of ranged capabilities, like most Scientists. Almost any Cactus or Drone will easily out-range him, and with his heavy damage dropoff at long range, sniping his enemies is incredibly difficult for him. It's recommended that if you do choose a Cactus, trapping your surroundings with Potato Mines is also a good idea, as it will prevent him from getting too close to you and maximizing his damage as a result. However, you should not approach with a more up-close character like Bandit Cactus, as he will likely out-damage you at close range.
Another glaring weakness of his is against Roses, specifically her Goatify, Psychedelic Goat, and Time Snare abilities. The Goat abilities are very dangerous in particular, as not only can they impede his ability to fill his meter, but Goatifying a Meteorologist in Natural Disaster mode will cause him to lose all of the time he has in his legendary mode, emptying his meter as a result. Other stunning abilities like Time Snare (also Goop, EMPeach, and Spikeweed) will prevent him from moving efficiently, if at all, and make him more vulnerable as a result.
His last main weakness is against Chompers. They possess two of the abilities mentioned above (Goop and Spikeweed) which can work together to make him a very easy meal. But additionally, Chompers have Burrow. This ability is an instant-kill one, and unless the Meteorologist being chased has high ground or multiple Warps (or Energy Warp, which makes him invincible), he will immediately be swallowed, regardless of whether he is in his Legendary mode.
==Trivia==
*This is the first GW2 idea by Orthodontist Zombie.
*This is his Legendary music. (0:00-0:19) 
**And this is his reload noise in his mode. (#3)
*Meteorologist is the only character who has multiple different primary weapons in the game,
*The character design for Meteorologist is inspired from this distinguished fellow, albeit with some adjustments.
Category:Scientist Variants
Category:Character Variants
Category:Zombies