Fire Mario

Fire Mario () was originally 's Final Smash in Super Smash Flash 2 prior to v0.9b of the demo, where it was replaced by a revamped Mario Finale.
== Overview ==
When performed, Mario would take out and absorb the power of a Fire Flower, transforming him into Fire Mario. Fire Mario was one of the many "Final Forms" in the game at the time of his inclusion, meaning that he was a much different character who was faster and had more powerful attacks than his normal form.
Fire Mario's moveset was very similar to Mario's base moveset, sharing many similar moves with added fire effects, as well having various new moves referencing various games. His attacks dealt considerably high damage and knockback, he had strong knockback resistance to most attacks, and many of his attacks had very little startup or ending lag, though some suffered from high lag. He was also able to jump three times and recover infinitely using his up aerial.
== Moveset ==
The following moveset list details the properties of Fire Mario's attacks in version 0.9.0.2011 of the demo, the most recent revision it was included in.
=== Ground attacks ===
Attack 	Description 	Damage
Neutral attack	Performs an axe punch, an uppercut, and a kick, and then finishes by shooting a flaming explosion forward. 	
Neutral attack	Performs an axe punch, an uppercut, and a kick, and then finishes by shooting a flaming explosion forward. 	
Forward tilt 	Punches forward. 	9%
Up tilt 	Uppercuts directly above while spinning with his hand imbued in stars. 	14%
Down tilt 	Swipes his hand and creates a flame, hitting two times. 	
Dash attack 	Dives forward with fire surrounding him. Based on the dive from . 	13%
Forward smash 	Steps back and performs a palm thrust that produces a small explosion. 	
Up smash 	Jumps upward and creates a firework that shoots high upward. The firework grows bigger the longer the move is charged. Based on the fireworks from . 	
Up smash 	Jumps upward and creates a firework that shoots high upward. The firework grows bigger the longer the move is charged. Based on the fireworks from . 	
Down smash 	Slams down a large hammer, causing flares to erupt from the ground. Has a long, lingering hitbox and knocks opponents at a very low angle. Based on the Hammer from and the series.	
=== Aerial attacks ===
Attack 	Description 	Damage
Neutral aerial	Performs a flaming sex kick, propelling him forward. Can be canceled into any other aerial attack. 	
Neutral aerial	Performs a flaming sex kick, propelling him forward. Can be canceled into any other aerial attack. 	
Forward aerial	Rears his fist back and then throws an overhand. Much faster than the Mario's normal forward aerial.	
Forward aerial	Rears his fist back and then throws an overhand. Much faster than the Mario's normal forward aerial.	
Back aerial 	Peforms a back double-kick, infused with fire. 	15%
Up aerial 	Performs a bicycle kick. Causes Fire Mario to raise slightly. 	8%
Down aerial 	Performs a flaming drill kick and drops a fiery projectile beneath him. Hits multiple times. 	
=== Grab and throws ===
Attack 	Description 	Damage
Grab 	Reaches out with both arms. 	
Pummel 	Headbutts the opponent. 	2%
Forward throw	Slams his hand into the opponent, creating an explosion. 	12%
Back throw 	Spins the opponent five times before throwing them backward. 	12%
Up throw 	Punches the opponent. 	11%
Down throw 	Lifts the opponent up and then slams both hands into them. Based on Mario's lifting animation in .	10%
=== Other attacks ===
Attack 	Description 	Damage
Ledge attack	Punches directly after climbing.	7%
=== Special moves ===
Special move 	Name 	Description 	Damage
Neutral special move	Super Fireball 	Charges and throws a fireball. The fireball bounces along the ground some times before disappearing. When fully charged, it turns into Mario Finale. 	
Neutral special move	Mario Finale 	Rears his arms back before thrusting them forward to launch two gigantic fire balls, which trap and repeatedly damage any opponents in their path. Can carry opponents to KO them across the stage. 	
Side special move 	Golden Cape 	Waves a cape in front of himself. It reflects projectiles and reverses enemies, as well as reversing their controls for a brief moment. 	8%
Up special move 	Flaming Jump Punch	Moves forwards slightly, then leaps off the ground while punching upwards. After reaching the peak of his jump, Mario will spin in place several times before plummeting downwards and finally crashing into the ground. Mario can be steered sideways, as well as cancel the move into an aerial attack or a special move during Flaming Jump Punch's entire duration.	
Down special move 	Firewall Tornado 	Rapidly spins around with his hands imbued in fire, trapping opponents and damaging them before launching them upwards with a fiery double-handed punch. 	
Down special move 	Firewall Tornado 	Rapidly spins around with his hands imbued in fire, trapping opponents and damaging them before launching them upwards with a fiery double-handed punch. 	
=== Misc. ===
Misc. 	Description 	Description 	Description
Taunts 	Neutral 	Turns into a referee (from Punch Out!! for NES) and waves one of his arms.	
Taunts 	Side 	Turns into a referee (from Punch Out!! for NES) and waves one of his arms.	
Taunts 	Down 	Turns into a referee (from Punch Out!! for NES) and waves one of his arms.	
Idle pose 	Moves his head and hands from left to right. 	Moves his head and hands from left to right. 	
Victory theme 	The flourish that plays whenever a level is cleared in .	The flourish that plays whenever a level is cleared in . 	
Victory pose 	Has fire explode from his palms and makes a pose. 	Has fire explode from his palms and makes a pose. 	
Special Abilities	Can jump three times. 	Can jump three times. 	
== Origin ==
Fire Mario is a form in the Mario series that Mario takes after obtaining a Fire Flower. Originating in the original , this form is the most common of all of Mario's powered-up forms throughout the series, appearing in almost every Mario game featuring power-ups. It most often recolors Mario's clothing to white with red overalls and gives him the power to shoot s. Contrary to its use in SSF2, the form generally has little other use beyond this, though it does grant Mario strength, speed, and even flight in .
== Gallery ==
=== Artwork ===
FireMarioPA.png|Fire Mario's early portrait art, used from v0.5a to v0.8b.
Fire Mario 0.9a.png|Fire Mario's second portrait art, used in v0.9a.
=== Screenshots ===
Fire Mario5.png|Mario using the Fire Flower to transform into Fire Mario.
Fire Mario4.png|Mario transformed into Fire Mario on Galaxy Tours.
T.K.O..png|Fire Mario and taunting while is knocked down on .
Fire Mario stun.png|Fire Mario stunned next to while crouching on Lunar Core.
=== Early design ===
Fire Mario taunting.gif|Fire Mario's early taunt on Test Stage 1.
== Trivia ==
*Mario's second costume in SSF2 is directly based on Fire Mario's color scheme.
*Prior to v0.5a of the demo, Fire Mario used a completely different set of sprites and a much different moveset. His neutral attack was a seven-hit beat-down and all of his special moves were completely different. The Super Fireball did not release the Mario Finale at full charge (though he released a mini-version of the attack), his side special move was Heat Shield rather than Golden Cape, and his down special move was Fire Mario Eruption rather than Firewall Tornado.
*Out of all of the removed content throughout the SSF2 demos, Fire Mario has proven to be one of the most controversial. Fans commonly request its return, complaining that its absence detracts from SSF2's individual identity and makes Mario too much like a clone of his official appearances. Despite these complaints, the developers have stated that it will not be returning.
== Note ==
Category:Attacks
Category:Special moves
Category:Transformation Final Smashes
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Mario universe