Roguetech Wiki/Flex section

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Introduction To Roguetech
Installation Guide
BATTLETECH GAME VERSION
1.9.1
ROGUETECH MOD VERSION
"Lance-A-Lot"
RogueTech HHR Beta Download 
===Persistent Map===
Basics
*All factions are at war with each other.
*Planets offer contracts from the owner of the planet, locals and each bordering faction.
*Doing contracts for a faction raises their percentage of control and lower the percentage of the others.
* The faction with the most control owns the planet.
*If you get high rep with factions they offer you priority contracts that pay better and lead you to currently contested planets.
*The amount of % a contract moves the control is based on skulls, negotiated rep and bordering planets. Each half skull earns 2% of control.
How Does it work
*Whenever the game updates the map it makes a request to the Roguetech server and updates your local map based on the current state of the war.
*After each mission your computer send the result of the mission to the server and that calculates the new map.
* There is no personal information transferred and no mission result can be tracked back to a certain user.
Want to check the current state of the war effort?
*Go to Roguewar.org/
* Join in the war effort at the dedicated Rogue War Discord - https://discord.gg/JU8tuMG
===Low Visibility===
These changes are influenced by the double-blind rules from MaxTech, but have been heavily adapted to the video game mechanics.
This mod is comprehensive, but a short summary of changes in the mod include:
*Sensor blips can now be targeted and attacked, allowing long range builds to be more viable.
* ECM bubbles provide protection for allies and reduce enemy sensors.
*Enemy details are hidden and are only revealed to strong sensors and/or pilots with high Tactics.
*The environment can reduce visibility due to snow, rain, night, etc. This makes sensors critical to success on those maps.
* Stealth can hide enemy mechs (and your own!) allowing you to close range safely.
===Mech Engineer===
Mech Engineer is one of the main gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the RogueTech experience
Features; 
*New armor types,
*Structure types,
*Reintroducing engine ratings
* Engine core types.
*Heat Sink types (Both Internal and External)
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