Skill career

A Skill career is a kind of career that was introduced in The Sims 3: Ambitions.
We've implemented something we call "Skill Careers" so that players who have Sims who are fishermen, inventors, writers, and more can now register as self-employed at City Hall. We’ve added the consignment store venue in town so that players who create things like paintings or find things like jewels can earn a profit and take advantage of their Sims’ entrepreneurial spirits.Sims 3: Ambitions - Revealed article
Skill careers work the same way as ordinary careers except that Sims are registered as "self-employed" and promotions are linked entirely to money earned. Only skills that produce items - Painting, Fishing, Gardening, Writing, Photography, Nectar Making, Inventing and Sculpting - are able to be used in skill careers. There are other expansion packs that add skill careers: Band from The Sims 3: Late Night, Horseman(-woman) in The Sims 3: Pets, Alchemist in The Sims 3: Supernatural, Scuba Diver in The Sims 3: Island Paradise, and Bot Builder in The Sims 3: Into the Future. These careers are also available for teen Sims.
The first level of promotion requires sales of approximately §30. Money can be made through sales at the consignment store for most skill careers. Money made via selling to the grocery store also counts towards career progress, as does selling from inventory after an unknown update.
"When your sims have knowledge of several of our existing skills, including sculpting and inventing from Ambitions, they can register as being "self-employed."The Sims 3: Ambitions Q&A - Creative Careers article
==Self-Employment: Start To Finish==
===Registering as Self-Employed===
Sims (from Teen and beyond) with at least one skill level in certain skills can either use the phone or computer (or go directly to City Hall) to "Register as Self Employed". A message box will pop up, informing the player that the Sim is going to the City Hall to do some paperwork. After that is done, the Sim has successfully registered as self-employed.
===Advancement===
The way for a self-employed Sim to advance in their career is to earn Simoleons by making and selling objects, or performing money-making activities, that are related to that career. Obviously, a Sim cannot advance in a skill career by making and selling objects not related to it. For example, a self-employed inventor can make money by making and selling sculptures, but this will not lead to advancement in the Inventing career.
Horsemen(-women), earn money through equestrian competitions at the Equestrian Center, while self-employed band members earn money by performing for tips and playing gigs.
Sometimes, depending on the career and career level, a Sim will receive a uniform for their job. This is not necessary for them to earn money, but it adds a feeling of realism to their employment.
===Payment===
The only way a self-employed Sim can make money is when they sell their creations - as they do not do any work for the community and they do not get a weekly stipend. The exception is the writer, who will receive weekly royalties on Sundays at 12pm. Upon receiving a promotion, the Sim will (depending on the career level) get a bonus; the amount of the bonus will depend on the career and the Sim's new position in it.
Bot Building does offer weekly stipends, similarly to professions.
==Alchemist==
Sims in this career earn promotions based on the amount of money earned through selling elixirs. A Sim must have at least level 1 in their Alchemy skill.
==Angler==
Sims in this career earn promotions based on the amount of money earned through selling fish.
Note that only fish count towards an angler's promotion. Objects found by fishing can still be sold but the money earned from the sale will not affect the angler's earnings. Fish caught during scuba diving counts towards promotion incomes.
==Band==
Sims in this career earn promotions based on the amount of money earned through playing Gigs and playing for tips. It is not mandatory to be in this career to receive gigs, and there appears to be no skill requirements whatsoever in order for a gig to be successfully completed.
==Bot Builder==
Sims in this career earn promotions based on the amount of money earned through selling Plumbots. Plumbots can be sold at the "Nuts n' Bolts Bot Emporium" in Oasis Landing or by using the TechnoTycoon Plumbot Stand.
==Gardener==
Sims in this career earn promotions based on the amount of money earned through growing plants.
Note that a gardener doesn't have to grow the produce, just sell it. Because of this, a gardener can easily earn income and promotions by harvesting from their neighbor's garden or community gardens.
==Horse(wo)man==
This skill career is introduced in The Sims 3: Pets. In this career, Sims earn promotions based on the amount of money earned through winning Equestrian Center competitions and selling horses.
==Inventor==
Sims in this career earn promotions based on the amount of money earned through inventions.
==Nectar Maker==
==Painter==
Sims in this skill career earn advancements by selling the paintings they produce on the Artsy Easel.
Note that paintings that are hung up on the wall don't count.
==Photographer==
Sims in this career earn promotions based on the amount of money earned through taking & selling photos.
==Scuba Diver==
Sims in this career earn promotions based on the amount of money earned through selling fish and shells.
Welcome to the world of professional scuba diving! Searching for underwater treasure is already an adventure in itself. Now you can have a career end earn money doing it too! By selling the shells, message bottles, and other sea life that you find while diving, you'll be able to move up the ranks of divers in no time.
==Sculptor==
Sims in this career earn promotions based on the amount of money earned through selling their sculptures.
Sculptors may sell their creations right off the stand or through buy mode to receive credit towards promotion. 
Any object made at the Pedestrian Sculpting Station will count towards promotion. Sculptures can also be moved into the family inventory and sold through the Consignment Store, where the sale price can vary. However, "Ice Sim" sculptures show as §0 in the "Consign Items" interface and are probably worth more sold straight from the station.
Housemates' sculptures do not count towards the sculptor's career experience (neither do the decorations in buy mode).
After selling §25,000 of sculptures (as a self-employed sculptor) the sim may receive a Successful Sculptor's Medal from City Hall (Epic Hero Medal).
==Writer==
Sims in this career earn promotions based on the amount of money earned through writing novels.
Only chapter submission revenue and completion revenue counts towards the money earned and thus promotion. Regular royalties do not count towards promotion.
==Career Rewards==
*Author's Honor Trophy: Make §25K from Writing
*Artist's Painted Ribbon: Make §25K from Painting
*Gardening Hero's Trophy: Make §25K from Gardening
*Fabulous Angler Medal: Make §25K from Fishing
*Successful Sculptor's Medal: Make §25K from Sculpting
*Photographer's Key to The Town: Make §25K from Photography
*Nectar Maker's Symbol of Honor: Make §25K from Nectar Making
==References==
Category:Ambitions
Category:The Sims 3