Barghest

The Barghest is the first enemy encountered in Heartbound. Appearing to be a Darksider version of Baron, its first in-game appearance is in The Forest.
== Combat ==
The player encounters the Barghest twice, first in The Forest and again in the Dark World. No matter how poorly the player does during the first fight, they cannot lose as Binder always saves Lore. The Barghest has 5 possible attacks and will use all 5 before repeating any (continuing to use one of each in groups of 5). The difficulty of each attack increases the more negative things you have done, aka gaining Fear.
=== Falling Stones ===
Stones start to fall from the top of the box. The player must click on the stones (keyboard users) or press the correct buttons on the gamepad (gamepad users) to destroy the stones before they hit the bottom. Successfully destroying a stone will damage the Barghest. Note that the stones immediately fall and deal damage to Lore if you press the wrong button when using a gamepad which might make the combat more difficult for people who are not used to using gamepads.
Progression:
* The number of stones gradually increases.
* The speed of the stones scales up depending on how much fear you have, increasing the more fear you have.
=== Memory ===
This is a simple memory game. The player should memorize the pattern shown and then click on the eyes in the correct order before time runs out. The number of the eye and an audio effect unique to that eye is played which can be helpful in memorizing the pattern. Each correct match will damage the Barghest.
Progression:
* The pattern becomes harder and harder, starting at 3 eyes and increasing to a maximum of 5 eyes. If the player has gained fear, it may start at four eyes or start at five if you have gained enough fear.
* If it starts at five eyes, the number of the eye glitches, making memorizing the pattern more difficult (they do not glitch on controller, however).
=== Fireball ===
Barghest fires a fireball. The player should deflect the projectile several times to end the attack. The fireball gets faster and faster over time. Successfully deflecting the fireball enough times will damage the Barghest.
Progression:
* The number of times that the player has to deflect the projectile to end the attack increases. this number is scaled depending on fear.
=== Axe/Stick Throw ===
A bar appears to the right of the box with a highlighted area in the middle. Click when the heart is in the highlighted area to end the attack successfully and damage the Barghest. Failing to do so will cause the Barghest to fire a laser at Lore, damaging him.
Progression:
* The speed of the indicator increases and the highlighted area becomes slightly smaller after each attack.
=== Dodge ===
The Barghest starts using its two arms and its eye. Avoid the attacks to end the combat. Successfully dodging an attack will cause Lore to throw a small axe (or rock, if the axe was not acquired) at the Barghest, damaging it.
Progression:
* The number of times that the player has to dodge increases after each attack, starting from 3 to a maximum of 6 with low or no fear. With higher fear, this number increases and stops at a maximum of 8.
* With higher fear, the amount of time that the player has in order to dodge is reduced.
== Gallery ==
=== Face Animations ===
 Barghest face neutral.gif | Neutral
 Barghest face glitch.gif | Glitch
=== Other ===
 Barghest art.png |Official Art
 Barghest combat frame.png |Combat Frame
 Barghest combat healthbar.png |Healthbar
 Barghest combat numberglitch.gif |The glitching numbers of memory attack in Hardmode
Barghest sprite battle.png|The sprite above the Barghest's healhbar
Bargheist Battle Sprite Highlighted.png|The hidden dog face, highlighted in red
== Trivia ==
* A dog face can be seen in the Barghest's battle sprite. This is made more obvious by decreasing the brightness of the image.
* In the Beta, the Fireball attack only appears if the player turned on the stove in the kitchen.
* The Barghest is named after the creature of the same name from Northern English folklore.