Level 208

How long has it been? I lost track. I'm still down here, I'm not sure where else to go... it's probably been days since I first entered this level. I can't even feel myself anymore. When will I ever escape? Dear lord... I just want to leave... 
 
Wait.. I think I see... an exit? I must go check it out.
I think I'm getting closer. My mind is numb.
The exit... almost there and...
...no... it can't be...no...this is a lie...impossible... a dead end...?
I hear it.
It hears me.
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Level 208 is the 209th level of the Backrooms. It's complexity of passageways are deemed dangerous, and entity activity is at a high rate; making survival very difficult.
==OVERVIEW==
Level 208 is composed of infinite claustrophobic tunnels. These tunnels could negatively effect the wanderer's state, as the passageways are disorderly uneven; which can also make running difficult. Oxygen is also limited on Level 208, so as a result, one must not choose to panic or hyperventilate; otherwise they may suffocate. The complexity of the level's infrastructure is incomprehensible, and wanderers may stumble upon natural debris, such as rocks, boulders, and sharp objects. Wanderers are also prone to other hazards such as dehydration, panic attacks, and fatal collapses of debris. The level also composes the lack of any lighting source, so it's highly recommended to bring anything that shines a light.
Level 208 has a natural process of water, however, it is very highly advised not to drink it. The water in Level 208 consists of sewage. Although, they seemingly appear commonly throughout lower altitudes. Temperatures inside the level are usually hot, ranging from 80-95°F. They are capable of melting human flesh at the limit. These hot temperatures are designated near cramped spaces, which are also easy to get stuck in. In other mentions, cramped areas are also bound to be affiliated with hostile entities such as Skin-Stealers and Wretches. Due to its alarming amount of darkness, Smilers are very common to appear in Level 208. They also pose much more hostility toward humans due to the feeding nature of the level.
All useful supplies such as Almond Water cannot be found in this level, so sanity is easily lost the more time the traveler spends; and psychological hallucinations occur often, which can drive the wanderer insane. One may only keep them from losing their own selves by remembering who they are every 5-20 minutes. This elevated process will not prevent insanity, but will only slow it down. The physical aftermath of a wanderer's sanity hasn't been fully documented by the M.E.G.; and further investigations may be classified. 
rarely, some supplies such as Moth Jelly can be found in the level. These aren't composed of any usefulness in Level 208, and can be documented as lethal consumables rather than it containing protein; the reason is most likely due to them being contaminated in the level's environment. One shall not also underestimate the circumstances of these supplies, as forementioned, they are composed of lethal consumables.
The passageways in the level are confined with multiple amounts of ground debris. The debris usually consists of rock and dry bricks. These materials are often seen in the entire route of Level 208, and gives off a cold and colorless feeling. The altitudes (layers) also usually exist in the level, wanderers first appear deep within these layers. Level 208 has a total of 4 known characteristic layers, these are easily accessible through formidable staircases that rarely appear throughout the level.
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|-| Layer I=
Layer I is the safest form of altitude among Level 208. It's spacious areas are less cramped than in the main layer. However, oxygen is still much limited here. No entities habitat this layer due to the obvious nature. This layer is the hardest to reach due to the complexity of Level 208. This layer also has a chance of leading you toward the exit.
|-| Layer II=
Layer II is the second layer of Level 208. More entities appear here, but they are small; certain ones such as Hounds may appear a little frequently throughout this layer. Layer II also composes spacious passageways, but more turns than in Layer I.
|-| Layer III=
The third layer of Level 208 composes where the wanderer will first appear in the level. Entity activity is high, more hostile ones will appear. Smilers, Dullers, and Wretches will often lurk in Layer III's presence. It is highly advised to traverse cautiously; as this layer consists of many debris. The temperature is also inconsistently warm, and is advised that travelers must be fully aware of their own subconscious mobility. As the survival rate upon this layer can be low. 
|-| Layer IV=
The final layer is the deepest known one in Level 208. The layer mainly consists of massive claustrophobic passageways, where one may feasibly get cramped in. Not much information has been documented on this layer, as most haven't recognized its existence yet; mainly due to this layer being quite difficult to reach under human circumstances. Sewage Water is also present at this rate, meaning that the wanderer is quite deep down below the surface point. Layer IV also has its own anomaly, Which often chooses to settle here.
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==ANOMALIES==
Level 208 has its own major anomaly also known as the "Withered Walker". It mainly habitats within the fourth layer of the level. However, other hostile entities can also appear; such as Smilers, Hounds, and Wretches.
Withered walkers (ENTITY 229) often appear as tall, pale, and skinny humanoid creatures. They often appear hostile toward travelers, as they are quick in speed. Withered walkers are usually afraid of light, they do not condone human activity. The entity also cannot physically speak, but has the ability to lure wanderers. Withered walkers can often create loud distant screeches either as an attraction or as a natural process. 
The screeches made are described to be sounding as if the creature is in agonizing pain, or is calling out for help. Upon this, many wanderers will feel dread most likely due to the sound's audible nature. Withered walkers can also withstand other attacks from entities or human behavior. Upon this, they usually only choose to habitat on the fourth layer of Level 208, which is quite difficult to access. 
Though this entity may be unforgiving with the rest of the level, only its main characteristics have been documented by M.E.G. agents. Entity 229 has been only classified a "Threat Level 4" rating mainly due to its physical abilities. However, further investigations among the entity may not be continued due to the rarity of it. 
==COLONIES & OUTPOSTS ==
By far, only one known outpost has been documented by the M.E.G., however; it remains abandoned for unknown reasons.
===The Faded Ones ===
This outpost remains to be one of the only existing ones to be established upon Level 208. It primarily composes historical information regarding to the level, but other aspects to it remain lost. 
One of the historical documents of this outpost reads:
Time and time again. Time flies. The depths of this level’s nature is a battling question. The Faded Ones shall rejoice... and leave unstained. Our legacy shall stand above our enemies, and our lives shall be untouched.
The M.E.G. had documented this outpost as abandoned, considering the fact that no visible members have been found here. It was unclear whether or not this outpost was temporary under its own appearance, but further explanation will remain classified.
==ENTRANCES & EXITS==
===ENTRANCES ===
*Falling into a deep hole on Level 9 will take you here.
*Residing on the courtyard for longer than 45 minutes on Level 188 has a 20% chance of leading you here.
*Locating a small building confined with strange debris on Level 777.
*Traveling deep into the grasslands of Level 500 will have a small chance of an uneven staircase appointed to the ground appearing.
*The flickering on Level 0.7 can have an extremely rare chance of transitioning you to this level.
*Traveling far enough on the 9th sub-level in Level 194 will take you here.
===EXITS === 
*Making your way to Layer I and following the path has a 0.05% chance of taking you to The Frontrooms upon escaping, but can also take you to Level 455.
*Managing to dig through a cluster of debris on any layer will take you The Void.
Category:Cluster I
Category:Unconfirmed Levels