111567-plant-node-harvesting

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PLEASE PLEASE PLEASE put the plant and node harvesting back to how it used to be.  Having to shoot a stupid plant w/ my espers base attack 6+ times is truly frustrating!!!!  Or let my tank walk around in tank stance/gear and be able to pick a flower!  This has been my overall least favorite change since beta.  Also, used to be if I clicked on a relic or mining node and someone else near me had the same tradeskill (say in a dungeon w/ guildies) it would split, now it all goes to whoever tagged it first.  Never understood how this was supposed to stop the gold spammer/farmers, seemed to make their job easier.. but hey, please set it back to how it was.. split it to all nearby who have the required tradeskill.
 
thanks	
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			At no point have I ever had to hit a plant 6 times, even an overgrown one. 2-3 swings, and it still takes less time than a mine or tree, not a big deal.They got rid of the split because it never worked right, and screwed up events like wurm tunnels. I'd like to think the change is a temporary measure, but even if it's not, I'm happier with it the way it is now than I was when anyone in the party (with mining or not) could tap V and suck up what I'd harvested. 	
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Keep the split, just annoying when I'm in dungeons or running dailies with guildies and was nice how it used to be <shrug>
 
The farming plants is the part I truly hate now.  I counted earlier, on my lvl 46 esper in grimvault I had to shoot one plant 6 times, and then it split into little ones and I had to shoot 4 more times... that's ridiculous...   If I'm on my engi tank in my normal setup, all of my skills have cooldowns so I can shoot with 2 skills, then wait for them to recharge, then shoot again and hope the plant falls over (or wait till they recharge AGAIN)... I shouldn't have to switch into dps mode to pick a flower!  Or put abilities on my bar w/o cooldowns to go pick some plants...  Yes if I'm on my SS I can hit my spellsurge and one shot most plants w/ a t3 charged shot, if I'm on my stalker I walk up and chop em down np.. but on my engi and now my esper it very very frustrating.  If it had been this way from the start I wouldn't know any better, but I've been playing since last december and if you've ever heard the phrase "if it ain't broke, don't fix it" well that's my feelings on this plant thing...	
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			Probably should submit a bug.  no plants take that long. 	
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Before, I could stroll by a Dommie harvesting a relic node and suck all his plasm up.  Once I figured out that was possible, I actively tried to avoid doing so. (happened near some skeech I was killing so I took their plasm while also picking up skeech loot).
 
I'm quite glad I can't do that now .. both because it's not fair and because Dommie plasm tastes bad.
 
But yeh, most plants take about 3 strikes to take down, and even less if they immediately regrow.  Nothing should take 6 unless you're barehanding it.	
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Did this just get re-changed? Because the last time I went out farming plants... every time would take 6 swings. It was like I was fighting a monster, who just happen to not be fighting back.
I even re-did abilities in hope to hit the plants harder, and this get them to "pop" faster (when I farm plants, in my head they pop their goods all over lol).
 
This is on my stalker.
 
I noticed when I rolled a range, just any attack 1 time did the job. I thought it was such BS that my stalker had to basically swing for 6+ attacks that took my range 1 attack to do (at all level of plants).	
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			I have to TKS a plant 3 times, PF is quicker but it is a pain to switch ya LAS to pick a flippin plant!! :)	
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			As a tanky engineer, I can literally kill mobs faster than I can plants. Plants don't build volatility. I've found it easier to tag a mob or two, drag them over to the plant and scrape up the droppings after the fight.	
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