Indestructible

Indestructible is an evergreen keyword ability. Indestructible permanents can't be destroyed by rules or effects. 
==Description==
Indestructible allows a card to ignore effects that say "destroy", such as "Destroy target artifact" or "Destroy all creatures", and instead remain on the battlefield rather than going to their owner's graveyard. It also allows creatures to ignore the amount of damage marked on them, even if that amount is greater than their toughness. Indestructible only applies to permanents on the battlefield.
Indestructible permanents can still be put into their owner's graveyard by other means, such as by the "legend rule", by being sacrificed or, in the case of creatures, having their toughness reduced to zero or less by -X/-X effects. They can also be removed from the battlefield by being bounced or exiled.
===History===
The first card that conferred indestructibility was <c>Consecrate Land</c> in Alpha, followed by <c>Guardian Beast</c> in Arabian Nights, but no other cards followed (and no formal rules existed) until Darksteel. The word was originally used as a normal English descriptor rather than as a keyword. In this way, it was just an attribute that some permanents had. Enough players confused it with a keyword that R&D eventually decided to just make it one in Magic 2014.
Starting with Kaladesh, regeneration was retired. Instead, the phrase “gain indestructible until end of turn” came into being for new, but similar cards.
Indestructible is primary in white, secondary in black and green, and tertiary in blue and red. White, and to a lesser extent green, tend to have creatures that naturally have indestructible. Black and green, as the replacement for regeneration, often have activated abilities that grant indestructible until end of turn. White will at times use temporary indestructibility where it used to use protection. 
Ikoria Commander introduced indestructible counters.
===Removing indestructible===
Removing indestructible is a newer, rarely-seen ability, primarily given to red, as its damage-based removal translates poorly to exile effects. Using temporary indestructible as an analogue to regeneration, it acts as the successor to anti-regeneration text of the past.
==Rules==
==Rulings==
*Damage accumulates on indestructible creatures, and that damage is removed during the cleanup step. 
*Lethal damage is defined as an amount of damage greater than or equal to a creature's toughness. Even though an indestructible creature isn't destroyed by lethal damage, that definition is still used for things like assigning trample damage. 
*If a creature with lethal damage on it stops being indestructible, it's destroyed the next time state-based actions are checked.
*Being indestructible stops only effects that would destroy the permanent, including destruction due to lethal damage and destruction that doesn't allow regeneration. An indestructible permanent can be exiled, returned to a player's hand, put into a graveyard for having 0 or less toughness (via anything that gives -X/-X for example), or sacrificed.
*You can use a regeneration effect on an indestructible permanent, but since that permanent can't be destroyed, the effect does not apply, unless it loses indestructibility before the end of the end step, then it would regenerate.
*Planeswalkers with indestructible will still have loyalty counters removed from them as they are dealt damage. If a planeswalker with indestructible has no loyalty counters, it will still be put into its owner's graveyard, as the rule that does this doesn't destroy the planeswalker.
Magic 2014 updates:
*In most cases, indestructible becoming a keyword doesn't represent a functional change. There are two exceptions:
*Previously, if a permanent was made indestructible by a resolving spell or ability (such as <c>Withstand Death</c>), and then that permanent lost its abilities, it would still be indestructible. This was because indestructible wasn't an ability; it was just something true about the permanent. Now, the permanent will gain the ability indestructible, and it will lose this ability along with its other abilities.
*Previously, if a group of permanents were made indestructible by a resolving spell or ability (such as creatures you control being affected by <c>Rootborn Defenses</c>), permanents that joined that group or entered the battlefield after that spell or ability resolved would also be indestructible. This was because the effect making the permanents indestructible wasn't changing any of those permanents’ characteristics. Now, a permanent that enters the battlefield or comes under your control after the spell or ability resolves won't have indestructible, as it wasn't under your control at the appropriate time to gain it.
==Examples==
==Spells that grant Indestructible==
===Instant===
*<c>Orcish Medicine</c> 
*<c>Withstand Death</c> 
===Enchantment===
*<c>Indestructibility</c> 
*<c>Tale of Tinúviel</c> 
*<c>Terra Eternal</c> 
===Creature===
*<c>Aegis Angel</c> 
*<c>Avacyn, Angel of Hope</c> 
*<c>Archangel Avacyn</c> 
*<c>Darksteel Splicer</c> (Golems)
*<c>Dauntless Escort</c> 
*<c>Deathless Angel</c> 
*<c>Kyodai, Soul of Kamigawa</c> 
*<c>Slobad, Goblin Tinkerer</c> 
*<c>Spearbreaker Behemoth</c> 
===Artifact===
*<c>Bladed Battle-Fan</c> 
*<c>Darksteel Forge</c> 
*<c>Darksteel Garrison</c> 
*<c>Darksteel Plate</c> 
*<c>Eldrazi Monument</c> 
*<c>Mithril Coat</c> 
*<c>Shield of Kaldra</c> 
*<c>That Which Was Taken</c> 
===Planeswalker===
*<c>Elspeth, Knight-Errant</c> 
*<c>Vivien Reid</c> 
==Spells that grant Indestructible and more==
===Instant===
*<c>Heroic Intervention</c> 
*<c>Break of Day</c> 
*<c>Mortal's Resolve</c> 
*<c>Lorehold Command</c> 
*<c>Offer Immortality</c> 
*<c>Tamiyo's Safekeeping</c> 
===Enchantment===
*<c>Shield of the Oversoul</c> 
*<c>Darksteel Mutation</c> 
===Creature===
*<c>Adanto Vanguard</c> 
*<c>Guardian Beast</c> 
*<c>Falkenrath Aristocrat</c> 
*<c>Knight Exemplar</c> 
*<c>Thornling</c> 
*<c>Timber Protector</c> 
===Land===
*<c>Consecrate Land</c> 
==Cards that have Indestructible==
===Creature===
*<c>Angelic Overseer</c> 
*<c>Athreos, God of Passage</c> 
*<c>Avacyn, Angel of Hope</c> 
*<c>Blightsteel Colossus</c> 
*<c>Bontu the Glorified</c> 
*<c>Brash Taunter</c> 
*<c>Colossus of Akros</c> 
*<c>Creepy Doll</c> 
*<c>Darksteel Colossus</c> 
*<c>Darksteel Gargoyle</c> 
*<c>Darksteel Hydra</c> 
*<c>Darksteel Juggernaut</c> 
*<c>Darksteel Myr</c> 
*<c>Darksteel Sentinel</c> 
*<c>Ephara, God of the Polis</c> 
*<c>Erebos, God of the Dead</c> 
*<c>Hazoret the Fervent</c> 
*<c>Heliod, God of the Sun</c> 
*<c>Iroas, God of Victory</c> 
*<c>Karametra, God of Harvests</c> 
*<c>Kefnet the mindful</c> 
*<c>Keranos, God of Storms</c> 
*<c>Kruphix, God of Horizons</c> 
*<c>Konda, Lord of Eiganjo</c> 
*<c>Manor Gargoyle</c> 
*<c>Mogis, God of Slaughter</c> 
*<c>Myojin of Cleansing Fire</c> 
*<c>Myojin of Infinite Rage</c> 
*<c>Myojin of Life's Web</c> 
*<c>Myojin of Night's Reach</c> 
*<c>Myojin of Seeing Winds</c> 
*<c>Myojin of Towering Might</c> 
*<c>Nylea, God of the Hunt</c> 
*<c>Oketra the true</c> 
*<c>Ormendahl, Profane Prince</c>
*<c>Pharika, God of Affliction</c> 
*<c>Phenax, God of Deception</c> 
*<c>Phylactery Lich</c> 
*<c>Predator Ooze</c> 
*<c>Purphoros, God of the Forge</c> 
*<c>Rhonas the Indomitable</c> 
*<c>Sapling of Colfenor</c> 
*<c>Sliver Hivelord</c> 
*<c>Spearbreaker Behemoth</c> 
*<c>Stuffy Doll</c> 
*<c>Tajic, Blade of the Legion</c> 
*<c>Toski, Bearer of Secrets</c> 
*<c>Thassa, God of the Sea</c> 
*<c>Transcendent Master</c> 
*<c>Ulamog, the Infinite Gyre</c> 
*<c>Xenagos, God of Revels</c> 
*<c>Zetalpa, Primal Dawn</c> 
===Artifact===
*<c>Darksteel Axe</c> 
*<c>Darksteel Brute</c> 
*<c>Darksteel Forge</c> 
*<c>Darksteel Ingot</c> 
*<c>Darksteel Pendant</c> 
*<c>Darksteel Plate</c> 
*<c>Darksteel Reactor</c> 
*<c>Darksteel Relic</c> 
*<c>Myr Matrix</c> 
*<c>Shield of Kaldra</c> 
===Land===
*<c>Darksteel Citadel</c>
==Spells that remove Indestructible==
*<c>Bonds of Mortality</c>
*<c>Burn from Within</c>
*<c>Exterminatus</c>
*<c>Hour of Devastation</c>
*<c>Rebel Salvo</c>
*<c>Shadowspear</c>
*<c>Shay Cormac</c>
*<c>Smite the Deathless</c>
*<c>Soul Sear</c>
*<c>Spectacular Pileup</c>
==References==