Alph (Life & Death)

Alph (ピクミン＆アルフ, Pikmin & Alph) is a playable character in Super Smash Bros. Life or Death.
Alph is the first of the three protagonists of Pikmin 3. He was the engineer on the S.S. Drake as well as the youngest crew member. After getting stranded on PNF-404, the world of Pikmin, it fell to him to reunite the crew, get the fruit they were sent to obtain, and repair the ship's warp drive. The crew end up running into and saving Olimar in the end. In addition to Alph, both Brittney (ピクミン & ブリトニー, Pikmin & Buritoni) and Charlie (ピクミン & チャーリー, Pikmin & Chiari) appear as playable characters via alternate costumes and are treated as separate characters by the announcer, and the game. Notably, instead of using Purple Pikmin, Alph makes use of Rock Pikmin in his moveset.
Alph is voiced by Hajime Wakai in all versions of Life or Death, who also voices all Pikmin except the Winged Pikmin, while Atsuko Asahi portrays both Brittney and the Winged Pikmin in all versions of the game. Charlie is voiced in all versions by Takashi Nagasako who also voices both Donkey Kong and Ganondorf in-game. 
==How to Unlock==
* ???
* ???
* Get him to join your party in the Kiss of Death.
With the exception of the final task, completing one of the above will lead to Alph challenging the player on Garden of Hope. Defeating him will unlock him for regular gameplay.
==Moveset==
*All Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack. Upon performing a move, that Pikmin goes to the back of the line. In general:
*Red Pikmin deal more damage for attacks, but less for throws.
*Yellow Pikmin have larger hitboxes.
*Blue Pikmin have more damaging throws.
*White Pikmin are very weak in attacks, but have significantly longer grab and toss range and deal more latch damage.
*Rock Pikmin are very strong in damage and knockback, but have very poor range.
 	Name 	Description
Neutral Attack 	N/A 	The Rocket Fist's one-two combo.
Forward Tilt 	N/A 	The Rocket Fist's wind-up punch.
Up Tilt 	N/A 	A jumping twirl. Hits multiple times, with its last hit having very high knockback growth.
Down Tilt 	N/A 	A lunging tackle.
Dash Attack 	N/A 	A cartwheel.
Forward Smash 	N/A 	Points forward to command a Pikmin to leap forward and perform a corkscrew tackle. The leaping Pikmin can be reflected.
Up Smash 	N/A 	Points upward to command a Pikmin to jump and perform a cartwheeling tackle. The leaping Pikmin can be reflected.
Down Smash 	N/A 	Squats slightly and points to both of his sides to command two Pikmin (the lead Pikmin, and the Pikmin next in line) perform dashing tackles. Either Pikmin on each side can be reflected. If only one Pikmin is in play, Alph will only send a Pikmin forward.
Neutral Aerial 	N/A 	A jumping twirl, resembling his up tilt. It is Alph's only aerial that does not use Pikmin or have transcendent priority.
Forward Aerial 	N/A 	Grabs a Pikmin by its stem and swings it downward in front of himself.
Back Aerial 	N/A 	Grabs a Pikmin by its stem and swings it upward behind himself.
Up Aerial 	N/A 	Grabs a Pikmin by its stem and twirls it upward.
Down Aerial 	N/A 	Grabs a Pikmin by its stem and swings it downward.
Grab 	N/A 	Points forward to command the lead Pikmin to grab the opponent, with the other Pikmin following. The Pikmin function as disjointed grabs, and overall grab range varies depending on both the number of Pikmin present, and the lead Pikmin. White Pikmin have the longest range, followed by Red, Yellow and Blue (which are all tied for 2nd), and Rock (with the shortest range). With 3 Pikmin present, and the lead being a White Pikmin, this grab has the longest range in the game. Decently fast for its range. It resembles the group move from the Pikmin series.
Pummel 	N/A 	A knifehand thrust.
Forward Throw 	N/A 	The Pikmin leap forward, body slamming the opponent on the ground.
Back Throw 	N/A 	Same as the forward throw, but the Pikmin leap backwards instead.
Up Throw 	N/A 	The Pikmin toss the opponent upward, then leap up and headbutt them further upward.
Down Throw 	N/A 	The Pikmin perform a jumping piledriver.
Neutral Special	Pikmin Pluck 	Plucks a Pikmin. It cannot be used in midair, and has noticeable ending lag if it is attempted in midair, or if no more Pikmin can be plucked.
Side Special 	Pikmin Throw 	Throws a Pikmin, which latches onto opponents and damages them before falling off either because of flinching, the opponent's damage, or being killed. In regard to the opponent's damage, a Pikmin's latch duration decreases when the opponent's damage increases, even when undisturbed. Purple Pikmin are unable to latch onto anything, and will instead deal damage and knockback on contact. When thrown out of Pocket, Pikmin do not latch, but instead deal their thrown damage and die upon landing. In addition, Purple Pikmin thrown via Pocket specifically deal more damage in addition to the move's multiplier.
Up Special 	Winged Pikmin	Two Winged Pikmin carry the user around. Winged Pikmin's effectiveness is dependent on both the amount of Pikmin that are alive and close, and the frequency of its usage. In regard to frequency, it takes ≈3 seconds (180 frames) for Winged Pikmin to be able to travel the same distance again after the conclusion of the initial usage. Aerial attacks can also be used while being carried, similarly to Robo Burner. However, doing so will render him helpless immediately after the conclusion of the attack.
Down Special 	Pikmin Order 	Blows his whistle to recall Pikmin and/or sort out their order in the line. It grants super armor, which lasts from startup to before Alph's antenna emits the blue lights. It has a very low amount of ending lag, and can even be canceled (just before the lights turn from yellow to red).
Final Smash 	End of Day 	Jumps into the S.S. Drake and launches into outer space, which buries any nearby opponents. While the ship has left the stage, Red Bulborbs attack opponents to steadily inflict damage. The S.S. Drake then descends from outer space, and explodes upon crash landing onto the stage. The duration of the whole Final Smash is faster than in SSB4.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Exits the S.S. Drake and then plucks three Pikmin, after which the S.S. Drake disappears in a puff of smoke. 	
Taunt 1 	Joyfully jumps in place twice. 	
Taunt 2 	Lies down on the ground, rolls around as if basking in nature, and then gets up. 	
Taunt 3 	Swings his hips twice. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Alph! Alph! Alph!
Brittney! Brittney! Brittney!
Charlie! Charlie! Charlie! 	
Victory Pose 1 	Performs a toe touching exercise while a Yellow Pikmin rests on the ground and a Red Pikmin looks around, waving its arms, and occasionally jumping. 	
Victory Pose 2 	Plucks a White, Blue, and Rock Pikmin. The White Pikmin and Blue Pikmin bounce off Alph's head, whereas the Rock Pikmin squashes him onto the ground. Alph will comically wince upon being squashed before his expression returns to normal.	
Victory Pose 3 	Sways in place while a Red, Yellow, and Blue Pikmin walk around him in a circle. 	
==Role in Classic Mode==
Like all other fighters, Alph appears in Classic Mode. Alph's Mini-Boss is unknown. Both Brittney and Charlie also can show up as opponents and feature the same Mini-Boss as Alph. 
===Alph Ending===
===Brittney Ending===
===Charlie Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	 	 	Default
 	02 	 	 	Default
 	03 	 	 	Default
 	04 	 	 	Default
 	05 	Brittney	Replaces Alph with Brittney.	Default
 	06 	 	 	Default
 	07 	 	 	Default
 	08 	Charlie 	Replaces Alph with Charlie. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Alph's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Alph in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:RedPikminTransparent.png
File:BrittanySSBQ.png
File:Charlie - Pikmin 3.png
File:BluePikminTransparent.png
File:Alph Pikmin 3 (no shadow).png
File:YellowPikminTransparent.png
File:Purple-pikmin.png
File:White-pikmin.png
File:Winged Pikmin.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death