Council Decisions, Laws and Morality.

== Council Morality ==
The council of Athesia has a wide and varied outlook on morality. For the most part it is a requirement that it's members be good and upstanding people in the face of evil and horrible acts. However it is important to note that many counsellors have differing opinions on what is right and wrong in the course of doing good and specifically what acts of darkness can be justified.
The following is a list of 20 acts of darkness that, without reasonable justification or cause could well result in the gaining of infamy. It is important to note that none of these acts guarantee infamy gain and that it is not the job of the GM to police infamy. As a player if you see another player commit an act that you feel should earn infamy then you should say so and the player group at the time will decide.
While this list is not exhaustive these are all good parallels to other acts and they themselves should be looked out for when thinking about infamy. It is also worth considering that if this is the final point on a character's mark track then the point of infamy would cause their fall from grace.
Next to each act is a score, the higher the score the easier to justify the act is believed to be for counsellors. Bear in mind that a score of 0 is nearly unjustifiable.
	Act of Darkness 	Justifiability	
	Rape 	0 	
	Inciting Apocalypse 	0 	
	Kidnapping/Abduction 	1 	
	Perversion of Justice 	1 	
	Abuse of Council Authority 	1 	
	Murder 	2 	
	Inciting War 	2 	
	Disobeying the Council 	2 	
	Animal Abuse 	5 	
	Theft 	5 	
	Assault 	6 	
	Using dangerous/untested magic or artefacts 	6 	
	Besmirching the name of Athesia 	6 	
	Aggressive or insulting behaviour towards non-counsellors	7 	
	Concealing Knowledge from the Council 	9 	
	Impolite or belittling behaviour towards non-counsellors 	9 	
	Allowing other needs to come before Athesia's 	10 	
	Being a dick 	10 	
	Allowing other loyalties to come before Athesia's 	11 	
	Property Damage 	13 	
==Council Decisions==
===Laws===
====Citizenship====
To qualify for Athesian citizenship an individual:
*Must live within Athesia's Borders.
*Will be subjected to all current and future Athesian laws. (They will be prosecuted to the full extent of the Athesian legal system, such that as is, and punished accordingly. Note that being criminally convicted does not dissolve citizenship.)
*Must pay taxes or a tithe to the senate (the form or amount of which will be decided at a later date).
All those who qualify as citizens will be entitled to:
*Protection from Athesia's enemies.
*Protection provided by the Republic army, the Athesian legal system and the constabulary. 
*Clean water and food.
*Any sapient rights set to law by Athesia now or in the future.
*One full set of republic legionary gear should they serve in the republic army (full list of gear to be determined at a later date).
===Clauses===
1st Clause: Athesia will not use Vault Artefacts
2nd Clause: In times of significant peril (as decided by the Athesian council), civilians will be evacuated from their homes, forcibly if necessary, to ensure minimum loss of life.
===Other Decisions===
The council has decided:
*To classify citizenship within the Republic.
*To state the extent to which speech is protected.
*Not to aid the Empire with their plan to reinforce the rainbow shell.
*To hold elections for senators so that Athesia may become a Democratic-Meritocratic Republic.
*To allow full sharing of magical and scientific research throughout Athesia at the behest of A.I.M.S.
*To side with the peasants instead of the nobles of the Dark Plains.
*To not go to war with the Empire.
*To enact the 2nd Clause.
*To weaponise the myriad creatures and beasts of Athesia.
*To take no stance on the recognition or denouncement of the Knights of Mithrais.
*To enforce our laws in the face of public disapproval.
*To permanently destroy a devil child. 
*To assimilate the orc tribes into Athesia. 
*Not to give a senator to the empire to serve their justice.