Strength

Strength measures a character's muscle and physical power. This ability is especially important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment a character can carry (see encumbrance ).
Strength modifiers are applied to:
*Melee attack rolls (unless the character has Weapon Finesse and higher Dexterity )
*Damage rolls when using a melee weapon or a thrown weapon (including a sling). Exceptions:
**Off-hand attacks (see Dual-wield) receive only one-half the character's Strength bonus, rounded down.
**Two-handed attacks receive one and a half times the Strength bonus, rounded down.
**A Strength bonus is only applied to ranged weapons that are not thrown when they have the Mighty item property.
**A character with the Combat Insight epic feat uses Intelligence for damage rolls.
*Strength checks
*Total encumbrance
==Unique to Realms of Trinity==
With high enough investment there is an additional bonus to damage. This bonus doesn't apply to ranged weapons which do not normally benefit from a higher strength, even if the weapon has the Migthy property. When dual wielding this bonus is modified to 75% in both the off-hand and main-hand. Two-handed, on the other hand, increases the bonus by 50%. The bonus is calculated using the following formula:
 (Modified Strength Bonus * 0.16 )^ 3
Which translates to a table that looks like this:
Strength Modifier	Damage Bonus
1 	0
2 	0
3 	0
4 	0
5 	0
6 	0
7 	1
8 	2
9 	2
10	4
11	5
12	7
13	8
14	11
15	13
16	16
17	20
18	23
19	28
20	32
note: you cannot get a negative bonus due to having a low strength score in this case.
=== Epic Stoicism ===
Fighters and Barbarians may choose the Wish Shard Purchased Feat Epic Stoicism to increase the strength score by 6.
Category:Base Abilities