Bison Skull Totem (Magic Item)

These permanent, magical items are usable by any Rover shaman, A bison Skull totem focuses the magical ability of a shaman when either held in a shaman's hands or placed on top of a totem pole. When on a totem pole, the skull gives the following powers to all villagers within 500 yards-cannot be surprised by attackers, +1 on saving throws, and protection from evil (as the spell). In a shaman's hands, the skull gives the following additional benefits-+2 on saving throws to shaman holding it, protection from evil 10' radius, immunity to fear, and protection from normal missiles.
A bison skull totem has several greater powers, usable once per day. To invoke these, a shaman must hold the skull overhead and chant a command phrase. The powers are-a blast of fear (as a wand of fear), flame strike, insect plague, and sunray. If the skull is threatened with capture by a non-Rover, it can teleport itself to the nearest Rover shaman.
Kolkis's Evil Skull Totem is a twisted parody of a normal Rover bison skull totem. It can disguise itself to appear as a normal bison skull. For its powers to be manifested, it must be wielded in the same way as a Rover shaman uses a good totem. Although it no longer has the power to change alignment, it still grants other powers to its user-immunity to fear, -2 on saving throws; inability to be surprised, and protection from normal missiles. The following powers can be used once per day: insect plague, confusion, flame strike, slow, fear, and sticks to snakes. Kolkis's evil skull totem has no powers when placed on a totem pole, unlike a true bison skull totem. Any good-aligned person who touches this evil stenchkow skull takes 2d4 hp electrical damage.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Totems