Freddy Fazbear (SSB16)

Freddy or full named Freddy Fazbear is a playable character in Super Smash Bros. OC 2016. Due to Freddy’s heavy machinery, he has limited jump ability and slow speed. His attacks pack a punch however, and he is more difficult to be sent flying.
==Attributes==
Freddy Fazbear has the typical attributes of heavyweight characters: high KOing power, slow mobility and attacks, high range, fast falling speed (the fastest in the game), and large size. His tilts and smash attacks, which are largely disjointed hitboxes, combine with one of the most versatile projectiles in the game, Phantom, for devastating effect. Fazbear's recovery puts together 3 mid air jumps and a teleportation special move with great vertical distance, Even though his recovery is predictable due to the Camera Check's slow speed and inability to grab the ledge at all unless canceled, his overall recovery is much harder to gimp compared to other heavyweights' recovery. Although he is the fastest faller in the game, his falling acceleration is not very fast so it is more beneficial than harmful. As such, this makes Freddy Fazbear less vulnerable to chain throws and allows him to pull off two back aerials in a single short hop. Freddy Fazbear is also the fourth heaviest character, with the fastest falling speed, giving him the best vertical endurance in the game. He is also great at momentum canceling; is the only character in the game that has a more notable benefit from vertical momentum canceling (though Fazbear's vertical endurance is still notably better). Even though his basic horizontal momentum canceling is rather poor, the Camera Check can be used as a difficult but effective horizontal momentum canceling technique (but because of Freddy Fazbear's very slow air speed and the fact that he can't use his jumps or aerials after, jumping is generally a safer Momentum Canceling in most cases). Due to the large amount of horizontal momentum it negates, it gives Freddy the fourth best maximum horizontal endurance in the game. This, combined with his far and very hard to gimp recovery, can make him a dangerously tough match-up for many characters that lack reliable KO moves with high knockback scaling.
However, Freddy Fazbear has his flaws. Freddy is a heavy character and is hard to master with at the same time. Freddy Fazbear players must rely on close range with his KOing power. Freddy suffers from chain attacks and comboing mobility from those of , and . Also, his recovery move, Camera Check, may be good however it functions like Zelda's Farores Wind. It is also worse and gives poor horizontal distance, although is a very good out-of-shield move.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	10% 	Freddy Punches hard forward. Similar to Ganon's Neutral
Side Tilt 	 	10% 	Freddy Spin kicks forward.
Up Tilt 	 	5% 	Freddy swings his mic in a arc.
Down Tilt 	 	8% 	Freddy sweeps the ground with his foot
Dash Attack 	 	11% 	Freddy does a kick forward
Side Smash 	 	26% 	Freddy does a powerful headbutt, Similar to Bowser's Old Side Smash.
Up Smash 	 	20% 	Freddy does a powerful kick upwards, Similar to Ganondorf's Up Smash
Down Smash 	 	16% 	Freddy makes a loud scream from left to right
Neutral Ariel 	 	9% 	Freddy performs a Downward elbow.
Forward Ariel 	 	11% 	Freddy does a kick forward.
Back Ariel 	 	11% 	Freddy extends one foot backwards.
Up Ariel 	 	7% 	Freddy flipkicks in the air.
Down Ariel 	 	16% 	Freddy punches downwards, Which is a strong meteor smash.
Forward Throw 	 	10% 	Freddy Throws the opponent forward
Back Throw 	 	10% 	Freddy Throws the opponent backwards
Up Throw 	 	10% 	Freddy Throws the opponent upwards
Down Throw 	 	10% 	Freddy Slams the opponent downwards
Neutral Special	Jumpscare 	10% 	Freddy will freak out his head jerking around as he screams- this can knock players down as if they slipped on a banana peel- it will also deal them Damage and put them in a state of fear leaving them wide open to attacks. This is even more effective if Freddy uses it on a foe with their backs turned to him.
Side Special 	Phantom 	12%, 16%, 20%	An area attack, Freddy will seem to shut down only to have a phantom animatronic appear out of nowhere and rush at the nearest opponent- Phantom Bonnie, Phantom Chica or Phantom Foxy will rush the foe screaming as they do, when they make contact with a foe the foe will receive Damage and become paralyzed in fear for a few moments as the Phantom vanishes. when the Phantoms reach a target or travel a certain distance, Freddy will re-activate- get in close to deal some significant Damage while your foes are cowering in fear. Bonnie will move the slowest, Chica will move faster, while Foxy is the fastest Phantom their Damage output is also staggered.
Up Special 	Camera Check	5% 	Freddy will disappear for a second. After a second of being away, Freddy reappears in a blast of static, performing a scream attack. You can control where Freddy goes much like you control Zelda’s Farores Wind Recovery Move.
Down Special 	Music Box 	4% 	Freddy will place a rather large box on the stage (a bit smaller than the crate item). Holding "B" will cause Freddy to wind up the box. when "B" is released the Box begins to play a certain tune- Freddy and other players can then pick up the box as if it were a crate and toss it about as they would a crate item it can deal Damage to players struck by the tossed box. when the music stops playing, the Puppet will emerge from the box and target the last player who was close to the box- it is possible to dodge the Puppet but it does move very quickly- the Puppet will grab hold of the its foe and wrap it's long limbs around the foe constraining them while dealing Damage over time- players can button mash to break it's hold on them and the Puppet will fly up off the stage. their can only be one music box in play at a time. if "B" is tapped, the box will spring open and the Puppet will appear immediately but have a shorter range of attack before flying away.
Final Smash 	Power Outage	50% 	The sound of a generator failing is heard as the stage flickers then dims to black- much like the Nightmare assist trophy, the stage is plunged into darkness- players can move about freely but blinded at this point Freddy's Tune: the Toreador March plays Freddy can then move freely around the stage- like Super Sonic randomly his eyes and mouth will flicker with light alerting players of his location- if Freddy- who also cannot see where players are collides with a foe, he will light up and perform a Jump Scare dealing a lot more Damage than before and dealing Huge knock back. at the End of the FS Freddy says "It's me!"- only Golden Freddy appears in a spotlight and his face flies at the screen screaming dealing Damage and final knock back to foes in his area- after this Freddy is seen in Golden Freddy's place as the stage lights back up.
===Taunts===
*Up: Freddy's Body will jerk around.
*Side: Freddy will perform a quick animatronic show staying perfectly still his torso rotates slightly as his mouth opens and closes un-synced he says: "It's me!"
*Down: Freddy will stare at the screen his head tilted slightly
===On-Screen Apperance===
*Freddy will Appear shut down slightly Hunched over- his body twitches as his eyes and mouth flicker with light- Freddy straightens himself out and steps forward entering fighter stance.
===Idle Poses===
*Takes his hat off and looks and then puts it back on
*Falls asleep for a second then wakes up
===Victory Poses===
*Golden Freddy appears in front of Freddy and waves his arms in victory
*Freddy will shut down slightly smiling for his win as he recharges
*Jumps up once and strikes a pose
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==