Getting started

==Pacing==
Refer to Pacing.
== Cyclic and chain tasks ==
Refer to Cyclic and chain quests.
== Essential NPCs ==
Refer to Essential NPCs.
== Barter ==
Refer to Exchange.
== Stashes and theft ==
Refer to Hoarding.
== Named stashes ==
Refer to Random stashes.
== A-Life ==
Refer to A-Life.
== Artifact transmutation ==
Refer to Transmutation.
== Item condition ==
Refer to Item condition and repairs.
== Lanky's weapon upgrades ==
Refer to Various NPC services#Lanky.
== Vasily's upgrades and crafting ==
Refer to Various NPC services#Vasily.
== Combat ==
Refer to Combat tactics.
== Blowout, horror hour ==
Refer to Blowout and horror hour.
== Armors and protection ==
Refer to Armor.
== Plague ==
Refer to Plague.
== Money ==
Money isn't typically required for obtaining most items used by the player directly (ammo, guns, armor, repair kits, medkits etc). However, it's required for many other things, especially hoarding and teleports. Late game stages are practically shaped by how much money you have to spend on teleporting around.
In the early game, when you have almost no money and need to spend a lot, there are several ways to quickly make some:
* Nimble's chain quest, nice and easy one
* Arena at the Bar
The main source of your income remains to be selling looted guns and exosuits to Petrenko (Eastern Bloc guns and exos), Skinflint (NATO guns), and Sakharov/Clear Sky trader (shotguns). Sakharov also accepts mutant parts for a good price.
After finishing the SoC story, a trader Bourbon comes into Pripyat's hotel. He buys all the scrap you have left after Freedom, Duty and Monolith fighting in Pripyat, for almost the full price of Petrenko and Skinflint. That makes Pripyat a really profitable spot for making money, without having to haul all that back to the traders.
Similarly, ATP might be a good location to raid from time to time, as it's close to both Petrenko and Skinflint, and bandits drop heaps of loot.
== Fast travel ==
Refer to Fast travel.
== Vehicles ==
Refer to Hoarding.
== Location transitions ==
Refer to OP-2.2 transitions.
== Unmarked quests ==
Refer to Unmarked quests.
== Switch distance ==
Refer to A-Life.
== Despawning ==
Refer to A-Life.
== Assassinations ==
Refer so Cyclic and chain quests#Assassinations.
== GPS trackers ==
You can buy GPS trackers from Akim, Barkeep and other traders. They are surprisingly versatile. You can drop them on the ground and activate, they will create a marker on your map. You can sell them to any NPC and track their movements. You can put it into a vanilla container, which will create a mark with container contents on your map, and will signal if anything gets stolen. (yes, some vanilla containers can still be stolen from, for example the stash at Duty village in Army Warehouses)
== Game physics ==
Refer to Game physics.
Category:Legacy stubs