Saurus Leaders

==Summary==
Saurus Leaders are marked for greatness at their spawning, bearing a different pattern or crest to the rest of their brethren. Those few who emerge with pale or albino skin tones are always revered — for they are the favoured of the Old Ones and destined to become mighty heroes of the Lizardmen. The highest rank given is the title Oldblood, while those beneath them are known as Scar-Veterans. 
==Powers and Stats==
Tier: , from to | , from to 
Key: Saurus Scar-Veteran | Saurus Oldblood
Name: Saurus Leaders, Saurus Scar-Veterans, Saurus Oldblood
Origin: Warhammer Fantasy
Gender: Genderless
Age: Varies
Classification: Dinosaur, Lizardmen, Warrior
Powers and Abilities:
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|-|Base=
Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Longevity (Saurus can live for thousands of years, though have a life expectancy of a few centuries due to fierce conflict with other enemies), Martial Arts (Saurus are incredibly hard to beat in hand-to-hand combat, and are able to utilize their natural weaponry such as their tails, claws, and teeth effectively), Non-Physical Interaction (Can harm and kill daemons, and therefore are Aethyric in nature), Natural Weaponry, Damage Reduction (), Instinctive Reaction (, lacking the knowledge to properly explain technique but instinctively knowing how to react. They can also pull off ambushes and perfect military tactics with no real communication with their fellow soldiers.), Reactive Evolution/Reactive Power Level/Accelerated Development (The longer Saurus live, the tougher and more ferocious they become, their scales becoming thicker and their killer instincts honed. They are immediately born with the knowledge of how to fight.), Supernatural Willpower (Saurus Warriors can continue fierce combat, even when badly wounded), High Pain Tolerance (Can sustain heavy wounds and continue fighting fiercely), Limited Resistance to Empathic Manipulation and Fear Manipulation (Their cold-blooded trait makes them less susceptible to fear, making them harder to rout) 
|-|Saurus Scar-Veteran=
All base abilities plus Statistics Amplification (With the Jaguar Standard, increases their speed), Statistics Reduction (With Warrior Bane, any character that they hit has their attack lowered), Mind Manipulation/Status Effect Inducement (With Tormentor Sword, induces Stupidity into its opponents and causes their intelligence to lower and their mental performance to suffer), Fear Manipulation (With Wailing Banner, Scarecrow Banner, and Shrieking Blade; any wielder of this weapon will strike fear into their opponents), Rage Power/Berserk Mode (With Berserker Sword), Limited Power Nullification (With Spellthieving Sword, when a wizard is wounded by an attack they lose one of their spells at random), Limited Probability Manipulation (With Armor of Fortune, Gambler's Armor and various trinkets that increase Ward, Saurus veterans can increase the chance of an attack missing or doing little damage to them), Durability Negation (With the Obsidian Blade and the Piranha Blade; Saurus Scar-Veterans gain armor piercing with these weapons), Reactive Power Level (With the Sword of Anti-Heroes; The Saurus grows in power for every enemy that's near them), Regeneration (Mid-Low; Bearers of the Seed of Rebirth can have their wounds healed during combat), Fire Manipulation/Power Bestowal (When holding the Banner of Eternal Flame, all units surrounding the banner gain flame attacks), Resistance to Aethyr Manipulation (With Obsidian Lodestone, gains resistance to all magic),
|-|Saurus Oldblood=
All previous plus Improved Durability Negation/Soul Manipulation (With the Blade of Realities; The Blade of Realities severs one's very own soul and cuts through armor), Limited Empathic Manipulation (With the Skavenpelt Banner, can induce Frenzy into his allies when facing a Skaven army)
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Attack Potency: Varies, from Multi-City Block level (Should be comparable to Stormfiends like Grinderfists who scale to this feat) to Large Island level (Some Saurus Leaders are possibly so old that they likely fought Greater Daemons like Bloodthirsters, who can generate storms with their wings)| Varies, from Multi-City Block level (Should be comparable to Stormfiends like Grinderfists who scale to this feat) to Large Island level (Some Saurus Leaders are possibly so old that they likely fought Greater Daemons like Bloodthirsters, who can generate storms with their wings)
Speed: Supersonic (Should be comparable to Vampire Lords, who can outpace musketfire)
Lifting Strength: Class M (Saurus Leaders and Warriors are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.) | Same as before
Striking Strength: Varies, from Multi-City Block level to Large Island level | Varies, from Multi-City Block level to Large Island level 
Durability: Varies, from Multi-City Block level to Large Island level | Varies, from Multi-City Block level to Large Island level
Stamina: Very High (Can fight for prolonged periods of time, even when badly gored and mauled)
Range: Standard Melee Range with jaws and claws; Extended Melee Range with weapons and tail; Several Meters with banners
Standard Equipment: 
*Halberd
*Spear
*Light armor
*Shield
*Carnosaur mount
* (Blade of Realities is exclusive to Saurus Oldblood)
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*
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Intelligence: At least Above Average. Genius in combat (Contrary to what others may think, Saurus Warriors are neither dim-witted nor simple, their minds are narrowly focused on battle alone. Saurus Warriors are spawned with knowledge on how to fight, and instinctively know combat. In addition to that, Saurus veterans have millennia of experience, having lived and honed their martial senses over time and are able to go toe-to-toe with other combat geniuses like Chaos Champions)
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Warhammer Fantasy
Category:Accelerated Development Users
Category:Berserkers
Category:Bodily Weaponry Users
Category:Damage Reduction Users
Category:Durability Negation Users
Category:Empathic Manipulation Users
Category:Fear Users
Category:Fire Users
Category:Instinctive Action Users
Category:Longevity Users
Category:Mind Users
Category:Power Bestowal Users
Category:Power Nullification Users
Category:Probability Users
Category:Rage Users
Category:Reactive Evolution Users
Category:Reactive Power Level Users
Category:Regeneration Users
Category:Reptiles
Category:Soul Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Supernatural Willpower Users
Category:Fantasy Characters