Report 1309

Report #1309
Skillset: Dreamweaving Skill: Dreamrealm
 Org: Blacktalon Status: Completed Jun 2016
Furies' Decision:
Solution 1.
Problem: As it is right now, a Dreamweaver can attack someone directly, with
their physical body (not dreambody). If they decide they want to opt out of the
fight, they can go to sleep and slip to Nirvana, making their physical body
immune to harm. Other abilities that let someone opt out of fight they are
directly engaged in tend to have a timer or a limit, but slipping to Nirvana
does not.
Solution #1: Make going into Nirvana using Slip a channeled action, where
 getting hit by an attack such as Violet/Kether/Psiblade/Other
 Dreamweaver abilities causes an interrupt
Solution #2: Create a new ability that allows people to draw dreambodies out
 of Nirvana, called Anchor, this can be put in High/Lowmagic as a
 high end skill or as part of Kether/Violet (INVOKE VIOLET
 <target> ANCHOR as a possibility). Using this would be a 1 minute
 channeled action on the dreamweavers physical body, that once
 finished, the dreamweaver is pulled back into their body. The
 person would be notified in Nirvana, giving them a chance to plan
 their response.
Solution #3: Can be created as per discussion of Envoys.
Player Comments:
---[Dylara on 6/13 @ 01:55 writes]:
Some alternative solutions posed for review included required the Dreamweaver to
have masochism to use Dreamrealm Slip or to require the Dreamweaver to have full
vitals to go use Dreamrealm Slip.
---[Falmiis on 6/13 @ 05:33 writes]:
Solution 1 sounds simple enough, but I'm still concerned about the fact that
outside of psionicists, without a significant investment into low/high magic
people really have no way to counter dreambodies.
---[Dylara on 6/13 @ 14:45 writes]:
I have that concern as well, considering the problem we have been having with
one specific Dreamweaver, but baby steps
---[Enyalida on 6/13 @ 19:43 writes]:
Solution 1 is being implemented as part of the special report changes to
dreamweaving.
---[Enyalida on 6/13 @ 19:50 writes]:
Might want to instead look at figuring out a mechanic to limit griefy
dreamweavers from perpetually buzzing around, as harmless as they are. Previous
suggestions have amounted to "Gut dreambodies completly", which I'm not on board
with, but I'm sure we can come up with some kind of additional limiting or
mitigating factor.
---[Xenthos on 6/13 @ 21:23 writes]:
Unfortunately solution 2 is required-- it is one of those mechanics that, by its
very existence, would render itself null (it would prevent people from trying to
use Nirvana to escape combat just by existing), but without it someone can very
easily put their physical body wherever and make it invulnerable. This is why
we can't have nice things. :(
---[Dylara on 6/14 @ 03:31 writes]:
I am against gutting dreambodies, I find them an interesting/fun mechanic. I
would like to limit the griefy dreamweavers, yes, and I have made my feelings
very clear about a certain individual. I want to approach this in a fair way,
and this seems like a good start to prevent said dreamweavers from having a get
out of jail free card that going to Nirvana seems to be. I am happy that
solution 1 is part of the special report, does anyone have any other ideas we
could put forward? I am certainly open to different options!
---[Falmiis on 6/14 @ 23:45 writes]:
I suggest we move kether/violet (and potentially chockmah/indigo) much lower in
their respective skillsets as an alternative solution. The trans skills in
high/low magic are well worth the investment anyway, but for those who can't
invest that much into what is otherwise a very low priority skillset this would
give them the ability to actually fend for themselves when attacked by a
dreambody.
---[Wobou on 6/16 @ 00:57 writes]:
Solution 1 and 2 both look good to me. I also agree with Falmiis that lowering
the barrier to get to indigo is a good idea.
---[Raeri on 6/16 @ 10:15 writes]:
Could make them enchantable?
---[Dylara on 6/17 @ 04:04 writes]:
I would also like to see a lower barrier to get violet/kether, the suggested new
skill could be the same rank as Violet/Kether is now if that route is chosen. It
could certainly be a possibility, if the admin are open to it, for an
enchantable Kether (only Kether makes sense to me since enchantment is a
Highmagic ability and enchanting stuff does come from highmagic related skills
but it's really not that big a deal whatever it's called).