Report 888

Report #888
Skillset: Skill: Defences
 Org: Blacktalon Status: Rejected Jun 2012
Furies' Decision:
We agree with Talan that power as a commodity does not need to see a reduced
expenditure - if players are finding their power usage is restricted, talk to
your power ministers. We all know there is no lack of availability. This would
also be a huge investment for relatively little benefit, therefore we choose not
to implement this at the moment.
Problem: A good deal of defences in the game are tracked on a connection basis -
plainly put, every time you connect to a game, you get a different connection.
Because defences are tacked onto an individual connect, when you make another -
that association is lost. In practical terms this means that if you get
disconnected after spending 40 power putting up your defences (some Guilds very
well can), you lose your defences and power. The other issue is that spending so
much power on defences makes one reluctant to log out and instead idle in the
game. Connection-based defences seem like an archaic limitation of a decade ago
- this could be improved now.
[A: 0 R: 0] Solution #1: Make defences be tracked per-character, not
 per-connection - and keep them between logins. This
 means that when you log in, you'd have the same
 defences that you logged in with. This should not
 affect combat: dying/vitaeing/etc to a player or an
 NPC should strip defences as it did previously.
Player Comments:
---[Xynthin on 6/10 @ 00:05 writes]:
I love this idea. Only thing that should be added: If you QUIT your guild /
city, you should lose -all- your current defenses. This way you can't take
special defs from one guild to another, including the ones that last through
death.
---[Iosai on 6/10 @ 00:25 writes]:
This is a pretty huge undertaking. It may not be feasible to do as a response to
a standard envoy report.
---[Hiriako on 6/10 @ 12:14 writes]:
Whether feasible as an envoy report or not, this is something I would really
support and love. It killed me to have a client crash or disconnect as a
Moondancer, for the very reason listed. 40+ power gone in a flash, no benefit.
So much time wasted, too!
---[Draylor on 6/10 @ 13:44 writes]:
100% support for this report.
---[Tacita on 6/11 @ 13:27 writes]:
I support this and would be willing to forego submitting a report for a month to
give the time/space for it to be done as was suggested on the Envoys channel.
---[Ushaara on 6/11 @ 18:21 writes]:
Recognisably huge undertaking alright, but would be very nice. This would be
only for defences provided through abilities you can raise and not consumable
things like enchantments, right? Only other thing I'm thinking that could be
added would be to have a command to relax defences too without having to die to
drop a particular defence, something like was done for THIRDEYE RELAX.
---[Tulemrah on 6/11 @ 20:11 writes]:
I would enjoy all defenses being tracked per character the way some are now, so
that a momentary disconnect doesn't effect things. But I don't think you should
keep defenses through logout. Switch the defs that are tracked per connection,
but don't change the way per character defs are tracked.
---[Talan on 6/12 @ 00:31 writes]:
OPPOSED. Power is supposed to be used and replenished. That's a core part of the
game. Potions, enchantments, herbs, etc. are supposed to be consumed. Defenses
should have a recurring cost. As if tradeskills need less value around here.
Sheesh. Yes, random disconnects are kind of crappy, but they're irregular. If
you are so unwilling to do the maintenance required to reasonably keep up with
the cost of these defenses then -you do not need to put them up anyway-.
---[Tacita on 6/13 @ 22:03 writes]:
I do see Talan's point regarding consumption of power/other things. If it's felt
that this is a valid reason against solution 1 - would it be at all possible to
put a sort of timeout on defences, so that if you disconnect but get to
reconnect within (for example) 5 minutes, you don't lose the defences you just
put up? As a compromise or an 'at least' sort of thing.
---[Shuyin on 6/15 @ 22:13 writes]:
I support this report assuming it's possible to do
---[Llandros on 6/16 @ 01:26 writes]:
Mixed feelings. It would be nice, but would it be nicer than all the cool stuff
Iosai could do with that time instead....
---[Xynthin on 6/16 @ 04:15 writes]:
I'm not sure I agree with the point as far as tradeskills go-- the only
tradeskill that really relies on such defenses which fade on logout is
enchanting, which is currently serviced by cubes and regulators. (Most) potions
don't provide defenses that fade on logout, but are instead either curatives or
timed applications (oils and perfumes). Herbs, aside from a handful which are
stripped regularly in combat, are the same way. I don't see an issue with
either of the last two, and only possibly one with enchanting. If it's needed,
Mercy/Kingdom/Beauty/Perfection/Acquisitio/AvariceHorn enchantments could be
given a 24 hour timer (and re-rubbing them renews the timer), but the other
enchantments are mostly one-shots as well.
---[Rivius on 6/17 @ 22:19 writes]:
It doesn't? Sure, why not.
---[Rivius on 6/17 @ 22:23 writes]:
Apologies for the previous comment. Wrong report. My comments for this report
are as follows: I noticed that certain defenses like insomnia persist if one
faces a sudden unwanted disconnect and reconnects soon after. I don't know
anything of how this works behind the scenes, but would it be possible to allow
power defenses to also work like this, if it turns out that this report is not
feasible? I'm a little concerned also about power defenses lasting indefinitely
with this solution. Like Talan, I believe these costs should be maintained and
respected for what they are.
---[Vadi on 6/20 @ 21:57 writes]:
Yes, certain defences are not per-connection but per-character. The aim is for
all of them to be per-character (but I imagine that just can't be done because a
whole lot of stuff needs to be made for this to be feasible first).
---[Vladimere on 6/21 @ 12:48 writes]:
I agree with this report, although I could see power-defences needing a renewal,
every 24 hours like Xynthin suggested with enchantments would work.