Ama-Tsu-Mara (LL)

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==Ama-Tsu-Mara (intermediate god)==
Ama-Tsu-Mara is the god of blacksmiths (and weapon forgers). He has the power to create raw materials, such as iron ingots, charcoal, and leather, out of thin air. Using these materials, Ama-Tsu-Mara can forge any type of normal weapon in a single hour. Magical weapons take longer: one day for each power and for each +1 modifier. Any magical weapon forged by Ama-Tsu-Mara possesses a kami, which means it is automatically intelligent (see the rules for creating intelligent weapons in the Dungeon Master's Guide). In his true form, Ama-Tsu-Mara is a huge, man-like being with one eye located in the center of his forehead.
Role-playing Notes: Ama-Tsu-Mara favors blacksmiths and weapons forgers. Any time one of them is threatened, there is a 5% chance that he sends his avatar to defend the person. When he notices a weapon forger taking special pride in his work, Ama-Tsu-Mara often rewards the effort by investing the weapon with a kami and, thus, making it intelligent. Statistics: AL n; WAL any; AoC blacksmithing and weapon making; SY double-edged axe.
==Ama-Tsu-Mara's Avatar (fighter 14, priest 12)==
Ama-Tsu-Mara's avatar is a huge, hairy man who purposely appears rather dull-witted. He always has a patch over his left eye, and any being lifting the patch discovers that there is no eye socket there—only a continuation of his cheekbone. Ama-Tsu-Mara's avatar can draw upon the elemental, creation, and sun spheres for his spells.
: Str 21
: Int 18
: MV 15
: AC 0
: #AT 2	
: Dex 16
: Wis 18
: SZ 7'
: HD 14
: THAC0 7	
: Con 18
: Cha 10
: MR 20%
: HP 112
: Dmg 1d12 + 5 (axe) +9
Special Att/Def: The Avatar carries a huge vorpal axe + 5 that functions like a vorpal sword. Any time an unsuccessful attack is made on Ama-Tsu-Mara's avatar, there is a 25% (15% for magic weapons) chance that his opponent's weapon breaks as the avatar blocks his blow.
==Duties of the Priesthood==
Priests of Ama-Tsu-Mara must always have the blacksmithing non-weapons proficiency. They must always carry exceptionally fine weapons that they have crafted themselves.
Requirements: AB standard; AL any; WP any; AR f; SP all, combat, elemental, healing, protection, sun; PW 5) forge +1 magic weapons (requires one month); 10) forge +2 magic weapons (requires three months); 15) create +4 magic weapons (requires six months); TU nil.
==Sage Advice (Dragon Issue #204)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Japanese pantheon from Legends & Lore:
* Ama-Tsu-Mara: Major: Time; Minor: None.