Echolocation (Priest Spell)

==Of Ships And Sea Text==
This spell allows the caster to send out a large variety of sound pulses and receive clear, three-di­mensional representations of his underwater sur­roundings from the rebounding sound waves – just as a dolphin does. This process of echolocation gives the caster a very detailed impression of any object, creature, passageway, or structure in any direction within 300 feet. In addition, the caster can detect the presence of any nonmagically con­cealed or secret doors within range of this spell.
The caster can engage in normal conversation and even cast spells with verbal components while this dweomer is in effect, as long as he periodically sends out a burst of sound. Note that other marine creatures can easily hear such sound bursts, making it ex­tremely difficult to sneak while using this spell. In addition, a silence spell temporarily negates the effect, although it will resume once the silence spell wears off or the caster moves out of the silenced area.
The caster has the option of focusing his sound bursts into a sonic wave that inflicts 5d6 points of damage on one creature, stunning it for 1d4 rounds. This use instantly ends the spell.
Because of this spell's high demand on the vocal cords, the caster is incapable of speech (including spellcasting) for one hour after the spell ends.
Notes: Uncommon for aquatic and sea-going priests.
==Sea of Fallen Stars Text==
This spell allows the caster to send out an array of sound pulses and receive clear, three-dimensional representations of his underwater surroundings from the rebounding waves-just as a dolphin does. This process gives the caster a very detailed impression of any object, creature, passageway, or structure in any direction within 300 feet of the caster. Also, the caster automatically detects all nonmagically hidden secret and concealed doors within that area.
The caster can communicate and cast spells while this dweomer is in effect, as long as he periodically sends out a burst of sound. Note that many aquatic creatures can hear such bursts of sound. A silence, 15-foot radius spell centered on the echolocation's caster voids the effect of this spell.
The caster also has the option of focusing his sound bursts into a sonic wave that inflicts 5d6 points of damage on one creature, also stunning it for 1d4 rounds. A single use of this "sonic wave" ends the spell.
Because of the demands placed on the caster's vocal chords by this spell, the caster cannot speak for one hour after the spell ends.
Category:Priest Spells
Category:Spells from Of Ships And Sea
Category:Spells from Priest's Spell Compendium
Category:Spells from Sea of Fallen Stars
Category:Spells