T'vaoan

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==Summary==
The T'vaoans, also known as Skirmishers, are a sub-species of Kig-Yar in the Covenant Army. Skirmishers are the same species as the more common, lightly-built Jackals, but they are much faster, stronger, can jump higher and are more agile than any ordinary Kig-Yar. In addition, they sport manes of feathers rather than quills. A Skirmisher's voice is more raspy and guttural - this is because they have an expanded voice chamber in their throat. Skirmishers serve as Covenant shock troopers, while the more lightly built Jackals see deployment as the dedicated ranger or sniper units.
==Powers and Stats==
Tier: Physically, to with Weapons
Name: T'vaoan, Skirmisher
Origin: Halo
Gender: Varies (Can be Male or Female)
Age: Varies
Classification: Alien Race
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (T'vaoan have extraordinary senses of sight, hearing, and smell), Forcefield Creation (Via Point Defense Gauntlets), Hologram Creation (Capable of projection a hologram of themselves, though it is only capable of basic movement and cannot be controlled), Plasma Manipulation (Via Various Weapons), Electro-Magnetism Manipulation (Plasma Pistols can produce an EMP which can disable electronic devices within range), Heat Manipulation (Plasma Weapons are capable of inflicting injuries including severe third-degree burns, flash vaporization of bodily fluids, instant cauterization of wounds which traps fluids in organs or blood vessels and, in addition to the rapid expansion of heat, can cause ruptures or small explosions within the victim. Near misses can also cause injury to the target, as convection created by the shots can burn the intended target which can lead to heat trauma or heat stroke due to the exposure to extreme temperatures.), Homing Attack, and Danmaku (Via Needler), Explosion Manipulation (A single Needler or Needle Rifle needle will explode a few seconds after being embedded in a target, with multiple needles in the target Supercombining to multiply the power of the explosion), Energy Projection (Via Focus Rifle)
Attack Potency: Street level Physically (Skirmishers are stronger than Jackals, which are strong enough to overpower a fully-trained Human soldier in physical combat), Wall level to Small Building level with Weapons (Plasma Pistols have an output of 45 kW normally and 450 kW when charged, and it often takes only three shots from a Plasma Pistol to kill a lightly armored target like a UNSC Marine. A single Needler or Needle Rifle needle is capable of cracking ribs and destroying organs, with multiple needles amplifying the power of the explosion significantly. As a designated Heavy Weapon, the Focus Rifle should be comparable in power to the Fuel Rod Cannon, which is this powerful.)
Speed: Superhuman (Skirmishers are the fastest Covenant species, faster and more agile than Jackals, and are able to outspeed Spartans)
Lifting Strength: Peak Human (Stronger than Jackals which can overpower peak human soldiers, but overall far weaker than Spartans)
Striking Strength: Street level
Durability: Street level (Skirmishers are physically frail and can be taken down by small arms relatively easily), Wall level with Point Defense Gauntlet (Can take sustained fire from plasma weapons, small arms, and rifles)
Stamina: Superhuman
Range: Standard Melee Range, Tens of Metres with weapons
Standard Equipment: Point Defense Gauntlet, Hologram Decoy, Plasma Pistol, Needler, Needle Rifle, Focus Rifle
Intelligence: Above Average (Skirmishers are highly skilled in close combat, often employing pack strategy and using flanking tactics, with specialist Skirmishers employing hologram equipment to misdirect their foes, working to coordinate the timing of their shots to prevent returning, and using their agility and speed to quickly capture vantage points.)
Weaknesses: Due to their low durability Skirmishers are often reliant on their speed to stay alive in combat scenarios
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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