Report 1427

Report #1427
Skillset: Skill: Scent
 Org: Harbingers Status: Completed Jan 2016
Furies' Decision:
Approved. Note that this will apply to all prone states, however, not just
sitting.
Problem: This is an envoy report of convenience. Often times, when holding down
a position of importance, sitting down to avoid Beckon/Rad/Willowisp(Does it
work?) is important, and also using scent to check the area of enemies positions
is of equal importance. You sniff/scent through your nose, but it requires you
to be standing. You can't be sitting. This is probably in relation to the coding
similarity to Sitting = Prone = Paralysed or Crucified or etc, and easily
understandable.
[A: 0 R: 0] Solution #1: Being able to Scent is not game breaking at all and
 will have little overlasting impact on combat. This
 is simply a matter of convenience. Be able to scent
 while prone.
Player Comments:
---[Synkarin on 1/9 @ 06:10 writes]:
Sure, supported
---[Lerad on 1/9 @ 06:20 writes]:
Support solution 1
---[Raeri on 1/9 @ 07:02 writes]:
Solution 1. Would this only apply to sitting, or for all such effects that place
p on the prompt?
---[Silvanus on 1/9 @ 07:09 writes]:
If it were possible to only apply to sitting, that would be preferred, but if
coding limitations prevents that, it is not combat breaking enough to apply it
to all prones. If you got forced prone, 99 times out of 100 they are in the room
with you and you won't really need to scent.
---[Tredian on 1/9 @ 07:41 writes]:
Support solution 1. don't think prone should be proper scent disabler. broken
nose makes more sense.
---[Raeri on 1/9 @ 11:18 writes]:
That is true, but it appears brokennose doesn't exist in the post-overhaul aff
table :(
---[Rivius on 1/9 @ 18:59 writes]:
Solution 1.
---[Jaamil on 1/10 @ 00:52 writes]:
Yeah, I see nothing really about it that must be nerf-everything, so supported!
---[Ushaara on 1/14 @ 12:50 writes]:
Supported.
---[Tanin on 1/18 @ 15:50 writes]:
Supported
---[Wobou on 1/28 @ 07:39 writes]:
Supported.