Chun-Li (SSBU)

Chun-Li (チュンリー, Chunrī) is a playable character in Super Smash Bros. Ultimate. She was officially confirmed during a Nintendo Direct. Ashly Burch, her English voice actress since Marvel vs. Capcom Infinite and Fumiko Orikasa, her Japanese voice actress since Street Fighter IV both reprise their roles.
==How to Unlock==
Complete one of the following:
*Play VS. matches.
*Clear Classic Mode with Ryu at a higher difficulty.
With the exception of the third method, Chun-Li must then be defeated on Onett (Ω form).
==Attributes==
Chun-Li is an average-sized semi-heavyweight fighter with the same high dash speed as Captain Falcon and higher jumps. Like Ryu, she possesses a mix of combo-based moves and finishing moves with very high knockback and emulates his unique controls.
==Moveset==
*Much like Ryu and Ken, she has command inputs that will make her Special Moves stronger and retains the tap/held mechanic.
*She can wall jump.
*Almost all of her moves are kick-based, which are more stronger than the punches.
*She shares her special-cancelling mechanic with Ryu and Ken.
*A small flash will appear whenever Chun-Li does the input command version of one of her Special Moves instead of the standard B input.
*In one-on-one matches, Chun-Li always faces her opponent.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	Hyakuretsukyaku(, "Hundred Rending Legs") (Tapped) 	Tapped: Chun-li performs her trademark attack, a flurry of rapid kicks, then ends with a side kick. Repeatedly tap the button to last long. The last hit resembles Senretsukakyu's version as seen in the Marvel vs. Capcom series.
Held (Far): A spinning hook kick. Based on her standing heavy kick in Street Fighter II. Like Ryu's, it has high knockback that can KO her opponent at high percentage.Held (Close): Throws a diagonal straight punch while crouching. Based on her crouching heavy punch in Street Fighter II. Unlike Ryu, it deals heavy knockback, but low damage.	1.2% (tapped, per kick), 3.7% (tapped, final kick)
Standard attack	Hyakuretsukyaku(, "Hundred Rending Legs") (Tapped) 	Tapped: Chun-li performs her trademark attack, a flurry of rapid kicks, then ends with a side kick. Repeatedly tap the button to last long. The last hit resembles Senretsukakyu's version as seen in the Marvel vs. Capcom series.
Held (Far): A spinning hook kick. Based on her standing heavy kick in Street Fighter II. Like Ryu's, it has high knockback that can KO her opponent at high percentage.Held (Close): Throws a diagonal straight punch while crouching. Based on her crouching heavy punch in Street Fighter II. Unlike Ryu, it deals heavy knockback, but low damage.	13% (held-far)
Standard attack	Hyakuretsukyaku(, "Hundred Rending Legs") (Tapped) 	Tapped: Chun-li performs her trademark attack, a flurry of rapid kicks, then ends with a side kick. Repeatedly tap the button to last long. The last hit resembles Senretsukakyu's version as seen in the Marvel vs. Capcom series.
Held (Far): A spinning hook kick. Based on her standing heavy kick in Street Fighter II. Like Ryu's, it has high knockback that can KO her opponent at high percentage.Held (Close): Throws a diagonal straight punch while crouching. Based on her crouching heavy punch in Street Fighter II. Unlike Ryu, it deals heavy knockback, but low damage.	6% (held-close)
Forward tilt 	 	Tapped (Far): An elbow jab attack, similar to Ryu's Up tilt, though with less knockback. Based on her close light punch in Street Fighter III.
Tapped (Close): Throws a diagonal forward punch. Based on her standing heavy punch from Street Fighter II.
Held: A roundhouse kick. Based on her standing heavy kick in Street Fighter III.	1.5% (tapped-far), 4% (tapped-close), 13.5% (held)
Up tilt 	Kakushu Raku Kyakuu(, "Crane Neck Falling Leg") (Held)	Tapped: Performs a 180 degrees up kick. Based on her close medium kick from Street Fighter III.
Held: Performs an upward kick to the chin, then brings her foot back down, dealing two hits. 	7% (tapped)6% (2-hits, held)
Down tilt 	 	Tapped: A crouching, Hapkido-style shin kick. Identical to Ryu and Ken's. Based on her crouching light kick in Street Fighter II.
Held: Places her hand on the ground and lunges forward with two kicks at the same time. Based on her crouching heavy kick in Street Fighter II, which has since returned in every installment of the series.	4% (tapped)12% (held)
Dash attack 	Sen'enshu(, Whirling Circle Kick) 	Flips into a hand stand, then slams her legs down in front of her. It has a long startup lag. Based on the move of the same name from Street Fighter Alpha 3. 	11.4%
Forward smash 	Sou Hakkei(, "Twin Force Exert") 	Thrusts her hands forward, forcefully pushing the opponent. Based on the attack of the same name introduced in Street Fighter Alpha 3. Although is not as strong as Ryu and Ken's, it deals tremendous amount of shield damage, especially fully charged, which will almost broke the enemy's shield.	
Up smash 	 	Spins once to deliver a fast reverse thrusting kick. Based on her close heavy kick in Street Fighter Alpha 3. 	
Down smash 	 	Winds up before delivering a Spinning Bird Kick while standing still, dealing multiple hits. Resembles the EX version of her Special Move. 	(4 hits),
=== Aerial attacks ===
Attack 	Name 	Description 	Damage
Neutral aerial	 	A split kick attack. Based on her jumping heavy kick in Street Fighter III. 	10%
Forward aerial	 	A flying kick, similar to Ryu and Ken's, though the sourspot deals less shield damage. Based on her diagonal jumping light and medium kicks in Street Fighter II. 	(clean sweetspot), (late sweetspot), (clean sourspot), (late sourspot)
Back aerial 	 	Flips and performs a reverse stretch kick. Based on her diagonal jumping heavy kick from Street Fighter III. It has alot of launching power. 	14%
Up aerial 	 	A flip kick attack. Based on her jumping heavy kick in Street Fighter II. 	12% (clean), 10% (late)
Down aerial 	Yosokyaku (, "Hawk Claw Leg")	Stomps her leg down. Based on the technique of the same name. If she lands on the opponent, both she and the opponent will bounce, and she can lead into the attack once more. However, she can only use the move up to three times while in the air; touching the ground will fully reset the number of uses.	5%
=== Grab and throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with one hand. It has a decent range, unlike Ryu and Ken's. It is based on her grab animation in Street Fighter III. 	-
Pummel 	 	Knees the opponent repeatedly, much like Ryu and Ken's. Based on her close light kick in Street Fighter II. 	1.9%
Forward throw	 	Thrusts the opponent into the ground. Based on her punch and kick throw in Street Fighter II. 	9%
Back throw 	 	Performs a hand stand to the opponent's shoulder and swings behind before doing a back kick on the head. It deals high knockback. Based on her kick throw in Street Fighter V 	13%
Up throw 	 	Hops in the air with her grabbed opponent and dives down to the ground, hitting the latter. Based on her air throw in Street Fighter II, but the animation is based on the one from Street Fighter V. The throw makes the enemy launch in the air.	11%
Down throw 	 	Similar to Ryu and Ken's, she tosses the opponent on the ground and performs a knifehand strike. 	4% (hit and throw)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Kicks behind herself and then in front of himself before getting up. 	9%
Floor attack (back) 	 	Kicks around herself before getting up. 	6%
Floor attack (trip) 	 	Kicks behind herself and then in front of herself before getting up. 	9%
Edge attack 	 	A legsweep while climbing. Based on her crouching medium kick in Street Fighter II. Can trip an enemy if done.	11%
=== Special attacks ===
Attack 	Name 	Description 	Damage
Standard special move	Kikoken (," Qigong Fist") 	Chun-Li fires a blue projectile from the palm of her right hand. While not as strong as Ryu's, it still deals decent amount of knockback and damage. Only one Kikoken will be used, as using it again will result in a puff of smoke. Holding down the Special button increases the damage and speed a bit. Using the original command input (↓ ↘ → + attack/special) increases the speed and distance of the move while dealing stronger damage, it also alters the animation too, in which she will use both hands instead. 	6.2% (tap), 7% (held), 7.7% (input)
Side special move 	Spinning Bird Kick (, "Spinning Bird Kick") 	Chun-Li performs a handstand and twirls upside down with her doing a helicopter kick while moving forward. The move deals multiple hits, like Ken's Tatsumaki Senpuu Kyaku, but the difference between this and that is that this one deals more damage, but has a startup lag. Depending on the size of the character, they can duck down to avoid the move. The tapped version travels in a shorter distance and deals once, the held version travels a little further and deals 3 hits, the input version (hold ← at least 24 frames before using it) deals more hits and travels in a larger length. When using in the air, she will do a split before starting the move, having less startup lag than on the ground. 	3.4% (tap, ground, hits 1-2), 3.9% (held, ground, hits 1-4), 4.2% (input, ground, hits 1-6)3.2% (tap, air, hit 1), 3.6% (held, air, hits 1-3), 3.9% (input, air, hits 1-5)
Up special move 	Tenshokyaku (, "Ascension/Heaven Rising Legs") 	Chun-Li leaps upwards and kicks while spinning repeatedly. It has a stronger recovery move than the Shoryuken, but is not that strong. If ↓ is held for at least 24 frames before performing the up special input, the move will deal more hits and damage while having slashing trails. 	2.5% (tap, hits 1-2), 3.6% (held, hits 1-3), 3.8% (input, hits 1-5)
Down special move 	Hazanshu (, "Supreme Mountain Kick") 	Chun-Li somersaults forward with one of her legs outstretched, slamming it into the ground as she lands. If used in the air, the tip leg can meteor smash any opponent at high percentage, as well as having high shield damage. The tapped version barely has any distance, the held version knocks the opponent down to the ground while having a decent distance, and the input version (↓ ↙ ← + attack/special) increases knockback and shield damage. 	10% (tap), 12.7% (held), 14.4% (input)
Final Smash 	Kokosho / Senretsukyaku / Shichisei Senku Kyaku	Much like Ryu and Ken, she two Final Smashses, time not only three of them, but the damage dealt where switched. If she is at point-blank range, she will unleash a stationary concussive blast of ki with rippling effects from both hands called Kikosho (, "Qigong Palm"), dealing multiple hits and a good chunck of damage with decent knockback at the end. The range of the move is the same as Ryu's Shinku Hadoken. If she is at any other range, she will perform the Senretsukyaku (, "Thousand Rending Legs"), where will attempt to attack her opponent with a dashing kick, if done, she will perform a Hyakuretsukyaku before ending with a reverse thrust kick. The move will have a orange backdrop if the enemy has high enough knockback, since it deals high vertical knockback. If she performs the move in the air though, she will do Shichisei Senkuu Kyaku (, "Big Dipper/Seven Star Flashing Air Leg"), a dashing side kick that if it hits the opponent, the screen will focus on her, before showing the kanji for the attack on screen (as Chun-Li calls it out), and the screen flashes, launching the opponent with high damage.	1.5% (per hit), 10% (explosion)3% (flurry, per kick), 10% (final kick)5% (flying kick), 35% (flash)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Walks in and bows before getting into her fighting stance, all while saying "You ready for this?". Based on her entrance animation in Street Fighter III. 	Walks in and bows before getting into her fighting stance, all while saying "You ready for this?". Based on her entrance animation in Street Fighter III. 	Walks in and bows before getting into her fighting stance, all while saying "You ready for this?". Based on her entrance animation in Street Fighter III.
Idle Poses 	Yawns. 	Yawns. 	
Idle Poses 	Stretches by pushing her hands upwards. 	Stretches by pushing her hands upwards. 	
Taunts 	Standard 	Leans forward and puts out her hand, striking a pose while saying "Sorry!". Has a hitbox that deals 2% of damage, and is noticeably quick. Based on her reccuring taunt, debuting in the Street Fighter Alpha/Zero games. 	
Taunts 	Side 	Puts her hands behind her back, leans forward and giggles tauntingly. 	
Taunts 	Down/Up 	Crosses her arms and shouts "Come on! Get real." 	
Victory theme 	A remix of the victory theme from Street Fighter II. 	A remix of the victory theme from Street Fighter II. 	A remix of the victory theme from Street Fighter II.
Victory Standard 	Performs her Hyakuretsukyaku and strikes a pose. Resembles one of her victory poses in the Street Fighter Alpha days. During this, she says "Don't hold a grudge, okay?", one of her round win quotes from Street Fighter V.	Performs her Hyakuretsukyaku and strikes a pose. Resembles one of her victory poses in the Street Fighter Alpha days. During this, she says "Don't hold a grudge, okay?", one of her round win quotes from Street Fighter V.	Performs her Hyakuretsukyaku and strikes a pose. Resembles one of her victory poses in the Street Fighter Alpha days. During this, she says "Don't hold a grudge, okay?", one of her round win quotes from Street Fighter V.
Victory Side 	Happily jumps twice and strikes a pose while with a v-sign while laughing; her recurring win pose, then shouts "I did it!" 	Happily jumps twice and strikes a pose while with a v-sign while laughing; her recurring win pose, then shouts "I did it!" 	Happily jumps twice and strikes a pose while with a v-sign while laughing; her recurring win pose, then shouts "I did it!"
Victory Up/Down 	Flips in the air before posing; her victory pose from Street Fighter IV, saying "I'm the strongest woman in the world.", one of her iconic victory quotes from Street Fighter II. 	Flips in the air before posing; her victory pose from Street Fighter IV, saying "I'm the strongest woman in the world.", one of her iconic victory quotes from Street Fighter II. 	Flips in the air before posing; her victory pose from Street Fighter IV, saying "I'm the strongest woman in the world.", one of her iconic victory quotes from Street Fighter II.
==Classic Mode: Kung-Fu Smash==
Chun-Li's first four opponents are a reference to the other cast of Street Fighter II that where introduced in Super Street Fighter II, but the rules are exactly the same as Ryu's Classic Mode.
Round 	Opponent 	Stage 	Music 	Notes
1 	Zero Suit Samus 	Bridge of Eldin (Hazards off) 	Cammy Stage Type B 	Represents Cammy
2 	Lucario 	Arena Ferox (Omega) 	Fei Long Stage Type B	Represents Fei Long
3 	Diddy Kong 	Wuhu Island (Frisbee Dog Park) 	Dee Jay Stage Type B 	Represents Dee Jay
4 	T. Hawk 	New Donk City Hall (hazards off)	T. Hawk Stage Type B 	Represents T. Hawk
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
5 	Giant Little Mac 	Boxing Ring (Omega) 	Balrog Stage Type B 	Represents Balrog
6 	Meta Knight 	Arena Ferox (Omega) 	Vega Stage Type B 	Represents Vega
Final 	Master Hand & Crazy Hand	Final Destination 	M. Bison Stage Type B	Represents M. Bison
Note: All of the matches play music from Super Street Fighter II regardless of the stage.
Credits roll after completing Classic Mode. Completing it as Chun-Li has Chun-Li Stage Type A accompany the credits.
==Alternate Costumes==
Most of Chun-li's costumes appear to derive from her alternate colors in Super Street Fighter II Turbo.
Blue 	Based on her appearance from the recent games of the series.
Red 	Based on her "Medium Punch" color
Green 	Based on her "Hold" color.
Grey 	Based on her "Heavy Punch" color.
Yellow 	Based on her "Medium Kick" color.
Indigo 	Based on her "Light Kick" color from Street Fighter III: Third Strike.
Black 	Based on her "Start+Heavy Kick" color from Street Fighter III: Third Strike.
Alt. Blue	Wears her appearance from the "Street Fighter Alpha" series
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
???	 	 	Chun-Li	Street Fighter II	•Complete Classic Mode with Chun-Li•Purchase from the Vault Shop for 300G (after unlocking Chun-Li)
==Trivia==
*
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Street Fighter (series)
Category:Super Smash Bros. Ultimate