Petty Magic (Hedge) spells

Anyone with the Petty Magic (Hedge) talent can attempt to cast the following spells. They represent the most typical hedge magic spells. Since each Hedge Wizard is self-taught, however, many other unique (and largely useless) hedge spells exist.
== Protection from Rain ==
Casting Number: 3
Casting Time: Full action
Ingredient: A freshly picked leaf (+1)
Description: This spell protects you from the rain and other types of precipitation. Even in the heaviest downpour, you and your belongings remain perfectly dry. The spell lasts for 1 hour, though you may dismiss it any before that at your option.
== Magic Flame ==
Casting Number: 3
Casting Time: Half action
Ingredient: A piece of flint (+1)
Description: You cause a bluish flame to burst to life in your open palm. It lasts as long as your palm stays open or until you cast another spell (whichever comes first). The flame is too small to cause any damage in combat, but it provides the illumination of a candle and can be used to ignite flammable materials like torches, thatch, etc.
== Gust ==
Casting Number: 4
Casting Time: Half action
Ingredient: A bird’s feather (+1)
Description: The wave of your hand creates a light gust of wind to blow through the area. It is strong enough to blow out candles and scatter papers, but not of such force to knock over objects of any weight.
== Ghost Step ==
Casting Number: 4
Casting Time: 1 full action and 1 half action
Ingredient: A pinch of sand (+1)
Description: You leave no visible tracks for 1 hour no matter what type of terrain you are walking through. Anyone trying to Follow Trail suffers a –30% penalty. 
== Ill Fortune ==
Casting Number: 5
Casting Time: 1 full action and
1 half action
Ingredient: A crude doll of the victim (+1)
Description: You can enchant an item so that its bearer is cursed with bad luck. You must be able to touch the item to cast the spell (if the item is on someone’s person, the rules for touch spells apply). For the next 24 hours, the bearer of the cursed item suffers a penalty equal to your Magic Characteristic on all tests. A character can only be the subject of one ill fortune at a time.
== Shock ==
Casting Number: 6
Casting Time: Half action
Ingredient: A small pin (+1)
Description: Your touch stuns one opponent for a number of rounds equal to your Magic Characteristic unless a successful Will Power Test is made. Shock is a touch spell.