Game Economy

This page has the basic details on how the game is balanced, so you can spend less time grinding and more time playing the game.
== Bulk artifact cooking ==
(see Transmutation for the basics)
Certain quality-of-life aspects of the game (fast travel instead of running back and forth, ammo and grenade exchanges, portable charger etc) can vastly improve your gameplay. However, they also consume cheap artifacts which you'll have to mass cook, paying certain maintenance costs, as all cheap artifacts need the parts of small and hard to hit mutants to make. You'll find yourself using these parts most often:
* Rat Spleen - 28% drop rate, including molerats and kikimoras
* Tushkano Head - 34% drop rate
* Dog Tail - 19% drop rate; this is usually the main bottleneck for cooking
* Pseudodog Tail - 30% drop rate
If you want to constantly rely on exchanges and fast travel, you'll need to stop ignoring those mutants, eradicating the packs each time you see them. There are three primary ways to deal with them:
* Use grenades against small packs. Grenades are cheap as dirt at Petrenko, see below.
* Carry a lightweight gun that uses the whatever ammo you don't need. This way you pay the maintenance cost (grinding), but don't carry a lot of stuff.
* Carry the "Typhoon" Turret. It obliterates the packs of small mutants in a couple seconds and doesn't cost anything to operate, but weighs 50kg.
For artifact cooking, you'll also need: 
* Bandages (cheapest at Skinflint, Sakharov, Doctor after Doctor's Buddy, Artyom the Cook, Akim)
* Food (cheapest at Skinflint, Petrenko, Syak after Toolbox, Doctor after Doctor's Buddy, Artyom the Cook, Kholod).
Moreover, most recipes carry a 20% chance of failing, producing a Cobblestone. You can sell these Cobblestones at Sakharov for 1400RU apiece, or Professor Lutsenko in Scientific Station for 1900RU, or Doctor for up to 1600RU, depending on your total reputation with Traders and Doctor himself. With that, you can completely alleviate your raw material costs, as it's 280-380RU per artifact per transmutation chain.
Don't forget that many niceties like fast travel can also be obtained for money and sometimes for free, and the actual material costs are even less than projected.
=== Naked artifact picker trick ===
In OP-2.2, the devs introduced a cheap tactic to prevent the players picking the artifacts up naked: if you pick them up without armor, your health will be reduced to 5%, and 10-14 rats, roaches, and insects will spawn around. This can be used to farm rat parts with cheap/free grenades or the "Typhoon" Turret, if you stack the health regeneration and heal for free. Each pickup nets about 1.1 rat spleens on average, or 0.18 plagued rat spleens.
The best health regeneration suit early on is Ghost's suit, obtainable in X-16 during the Find documents in the laboratory X-16, or the unmodified version of SKAT-15 obtainable in Old documents: part 4.
This mechanic is only available after completing Find documents of the military (after bringing the case to Barkeep); it won't work at the start of the game.
For added convenience, perform this trick while standing in an area outside of the regular navmesh. The enemies spawned will be unable to attack you if you simply move away from them and will automatically congregate at the closest point in-bounds. The hill just outside of the bar to the south is an excellent place to do this as the enemies will gather up below you where you can throw grenades or VOG them.
== Money ==
The best way to earn money is to not spend any money. You'll get most of the stuff for free. However, plenty of money will be needed later, especially for fast traveling and buying expensive ammo. The late game is practically shaped by how efficient you are in earning and saving money to teleport around.
=== Arena ===
Arena in the Bar always makes good money, especially if you keep it from advancing to the less profitable Tier 3. You'll be able to make at least 24000RU in your first visit, and 60-70k each Tier 2 arena day.
=== Selling scrap ===
Selling the scrap is the main source of money. Refer to the price list for the best scrap buyers. It becomes far easier after the SoC storyline, when you have traders unlocked, better guns and armor, large amounts of enemies, lots of carrying weight, etc, so grinding money in the early hobo phase of the game is not terribly efficient; most of these early AKs aren't even worth hauling to traders.
The following items sell for a lot per kilogram:
* Monolith exoskeletons - sell at Bourbon
* Other exoskeletons - sell at Suslov
* Machine guns - PKM to Bourbon, PKP to Syak, M60 to Suslov.
* Shotguns - sell at Sakharov, Docent Zagorsky, or Professor Lutsenko, except for double-barrels.
* Any sniper rifles - sell at Bourbon, except L85A2 "Sniper"s which go to Syak.
If you manage to gather junk creatures in Construction Site into one tight pack and kill them with cheap grenades, it might be worth it to kill them for their circuit boards, which sell for a lot at Vasily. A pack of 10 creatures will make 12000RU on average.
=== Selling artifacts ===
Cobblestones that result from failed transmutations sell great at Professor Lutsenko (Scientific Station), Sakharov and potentially Doctor if you have enough reputation with him. Considering that you also get the non-failed artifacts, selling the Cobblestones is a good way to compensate you for the material costs.
Batch-cooking and selling the artifacts can bring a lot of money too, however there are only a few worthwhile transmutation chains:
* Plasma Caterpillar. This artifact can be sold at over 14,000RU at Lutsenko, and takes just one Bezoar and Plague rat spleen to cook with 100% success. Recipe can be bought from Sakharov for 50,000RU. Plague rat spleens can be obtained with #Naked artifact picker trick easily, but the main bottleneck is obtaining Bezoars; see this page for the sources.
** You can also use these artifacts in the Portable battery charger to charge one exoskeleton battery each. Take the artifact out of the device just before it depletes (28 minutes), and you can still sell it for the full price. Saving money on recharging makes it even more profitable.
* Tears of the Chimera, cooked through Wrenched, Droplets, Tears of the Electra, and Tears of Fire. It can be sold to either Doctor for 9600RU or Professor Lutsenko for 11,400RU each. You need to complete the following quests to obtain all required recipes:
** Sakharov's one-time cyclic to bring him the Ghost's suit
** Sakharov's Tier 1 cyclic to bring him a Snork's foot
** Get out of laboratory (switch off the brain in X-16 and report to Sakharov))
** pick up the PDA at the [ bandits' hideout] at the Dump, for the Droplets recipe.
** PDA of deceased Krysyuk, for the Wrenched recipe.
=== Selling mutant embryos ===
Mutant embryos have no profitable transmutation chain. However, they can be amassed easily through cyclics and the Invisible stash storyline. Set aside enough to complete Sakharov's chain quest and to make Wulf's embryo, and the rest can be sold to Lutsenko. High tier embryos sell for more than absolutes and can net you millions.
=== Early game quest rewards ===
Several early missions offer money as a reward, and prioritizing them can help the hobo phase of the game:
* Take the information from the scout - 1500RU
* A good joke - 3000RU
* Night Star - 1400RU
* Nimble's chain quest is very easy to complete and makes 37000RU total
* Petrukha's chain quest is also easy to complete up to the certain point early on
* Bait - 50,000RU, easy to complete as soon as you reach the Bar
* Respond to a call for help - 2000RU
* Find documents of the military - 10,000RU
* Treasure hunter - 45000RU
* Inferno - 10,000RU
* Old documents: part 1 - 3000RU, and the subsequent documents also bring 4000RU, 6000RU, and 8000RU.
* Walking dead - 10,000RU
* Escort Kruglov to Yantar - 10,000RU from Barkeep for Kruglov's flash drive
* Flight log - 25,000RU. Available after stealing the case from the Cordon checkpoint.
* Petrenko's canteen - 30,000RU.
* Reconnaissance by fire - 25,000RU.
* Combat - 30,000RU.
=== Mid/late game quest rewards ===
See also Plot directions.
* Place of murder - you can find some hacking software that allows you to loot money from stalker bodies with PDAs. It doesn't seem much at first, but stacks up to a pretty large amount over the course of the game, because you kill thousands of NPCs. And the earlier you unlock it, the more you will earn. This quest is part of the ArticleNo.58 storyline.
* Art of Marksmanship - 60,000RU, Drill - 40,000RU, Gladiator - 70,000RU.
* Wildlife photography - 150,000RU. The quest is started early on, but all required mutants can take a long time to encouter.
* BTR Repair - 50,000RU. Available after unlocking the Undiscovered Land.
* Contributions - one of the contributions nets 50,000RU right away, without having to do much. You have to beat the SoC storyline and have 2 million in your pocket to be able to access it.
* Undercover mercenary quests following the Lukash's signet - 165,000RU total. Available after unlocking Warlab.
* Bar Heist - 225,000RU on average, in the form of Pack of dollars ×90. Available during the Interpol questline.
* Plunder the mercenaries at Jupiter - 200,000RU. Available after unlocking Jupiter during the Black Doctor's exoskeleton storyline.
* Crumb the deal - 200,000RU. Available right after Plunder the mercenaries at Jupiter.
* Furies storyline - 630,000RU total. Available right after Plunder the mercenaries at Jupiter.
* Mystery of the islands - Find the Sunshine artifact on the last island. Buy the Sunshine recipe from Informant for 500,000RU. He will contact you; sell him the actual artifact for 2,000,000 RU, netting you 1,500,000. The Islands questline is avaliable after accessing Zaton and completing a couple quests for Fenrir in the Sniper questline, which is pretty early on.
* Old-timer's backup stashes - 1,000,000RU in the last stash. You'll need to advance the NS storyline up to unlocking the Old Village to be able to finish Old-timer's stashes.
* Valley of Whispers questline awards 290,000RU if you do everything according to the advice in the wiki. The Valley can be accessed right after helping Doctor in the Rescue, which is the late NS questline.
* Cleansing - 100,000RU. Available during The Secret Weapon of the Monolith storyline, after obtaining all chips (i.e. after completing the required hoarding quests).
* The "bad" contacts of Sidorovich - 300,000RU. Available after finishing Volazar's questline.
== Fast travel ==
=== Personal teleporter ===
The most obvious fast travel type is using the personal teleporter. You can obtain the destinations to Army Warehouses and Yantar in the early game (Strelok's PDA and Bonus stash: Yantar). However, the personal teleporter consumes the expensive artifact called Teleport. You can buy those from Doctor for 30000RU.
The recipe for the Teleport is obtained in the end of The Casket and Safe storyline, however it's still expensive to cook because it requires:
* Plagued Zombie Hand (plagued zombies are particularly hard to kill)
* "Hercules" (which is either bought for 6000RU or earned for several cyclics)
* Kolobok, which has a long transmutation chain nested to the depth of 5 (each layer multiplying the requirements by 1.25) and Bloodsucker Tentacles which have 19% drop rate.
Considering all of the above, it may be easier to buy the artifact than to cook it, unless you carry the bulky "Typhoon" Turret and farm mutants en masse (at which point the benefit of fast travel diminishes) and ready to deal with flies. You may want to try it if you find yourself having large amounts of unused parts, though.
You can also obtain the Teleport for several cyclics, but it's more of an occasion, and won't allow you to teleport often:
* Sakharov's, Doctor's, Demian Ivanhoe's, Sergey the Shaggy's camp elimination tasks at CNPP locations.
* Doctor's fetch task for 2 plagued rat spleens (drop rate 15%, i.e. you need to kill 14 plagued rats on average)
* Kolmogor is offering two Teleports for one "NS" Kevlar exoskeleton which is very good if you have some leftovers from random stashes.
In general, the personal teleporter is better to be saved for long hauls from "early" locations to the "deep Zone", especially in the late game. For traveling in the reverse direction, other cheaper options are available.
=== Single-use teleporters ===
Single-use teleporters to Bar, Cordon, and Yantar can be bought for 20000RU and a Battery, and consume a Moonlight when used. Both artifacts can be cooked from the four basic mutant parts. The price difference of 10000RU between these and a Teleport can be enough to compensate for bulk cooking, but you might have a different opinion.
They are also awarded for several cyclics, which might be better than paying 20000RU + Battery:
* Barkeep's cyclic for a fully repaired Unique bandit trenchcoat. Hoard those!
* Vasily's cyclic for a fully repaired SKAT-10. Repairing one is still cheaper than 20000RU + Battery, so hoard those as well.
* Dan's fetch cyclic for 10 Zombie Hands, 3 Chimera Claws and 3 Izlom Hands or Fruitbat Livers, which is super good
* Sakharov fetch cyclic for a Controller Brain
* Sergey the Shaggy's camp elimination in X-10, an absolutely cursed location, or in Eastern Pripyat, or in Jupiter.
* Two for Sakharov camp elimination cyclic in Pripyat Dungeons, available after The Casket and Safe storyline; the cyclic itself is hard though, because the location is a heavily contaminated maze full of plagued zombies.
=== NPC-based travel ===
As detailed in Fast travel, certain NPCs provide fast travel services between early SoC locations, for the certain cost. You'll need one of the following artifacts:
* Mica
* Soul
* Crystal
* Moonlight
All of these artifacts can be cooked in bulk using basic parts. By using the "unsafe" exit points you can also cut the money required for teleportation. This is the substantially cheaper option than the personal teleporter.
Some artifacts required for NPC-based teleports can be bought from Doctor after completing Data search: recipes for Syak, but adding 10000RU to the cost may not be worth it, since they only teleport between early locations.
The most valuable fast travel point is from Central Pripyat to Bar, accessible in the last extra Strelok's stash in Central Pripyat. You only have to pay 5000RU to Doctor for it. However, using it is also related to a small risk of Artifact decay each time you enter Doctor's place.
== Battery recharging ==
Keep in mind that jumping depletes your batteries much faster than sprinting. Avoid unnecessary jumping if you want to cut the costs. You'll typically need at least 6 batteries in rotation: 3 are being recharged while 3 are in use.
=== Recharging at NPCs ===
Four NPCs in the game can recharge your batteries for money:
* Vasily - 7h 20min, 5000RU.
* Petrenko - 6h 50min, 5500RU.
* Skinflint - 6h 30 min, 5700RU.
* Hawaiian - 6h 10 min, 6000RU.
The price will fall and the charging will be quicker (up to 2x) once you build the reputation with the NPC and his faction, with the worst price at 0 and the best at 1000 rep.
=== Recharging with artifacts ===
You can use artifacts to charge your batteries by using Portable battery charger obtainable for finishing the Lost voltmeter quest. While many artifacts can be used in it, only three artifacts are worth considering:
* Plasma Caterpillar. Extremely fast to charge and cheap to make, provided you know how to obtain the ingredients. See #Naked artifact picker trick for plagued rat parts, and this page for bezoars.
** One artifact weigh 1.5kg and can charge exactly one battery in 28 minutes.
** You'll need to kill 3.5 controllers and 12 plagued rats on average per one charge
** The recipe can be bought from Sakharov for 50000RU.
* Ruby Battery. Cooking it requires very few ingredients per one battery charge. Good option, at the expense of weighing a couple kilos more than a typical set of 3 batteries.
** One artifact is 3kg, but it can charge ~4.6 batteries, taking 56 in-game minutes per one charge.
** Cooking will need, per one charge on average: Canned food ×2, Sausage ×2, Bread ×1, Energy Drink ×2, Bandage ×2, Vodka ×0.5, and kill 6 rats, 4 tushkanos, 14 dogs, and 6 pseudodogs.
** Moreover, you can cook a Battery, use it until it almost depletes, and transmute into the Ruby Battery with the full capacity, so you can charge 5.4 batteries instead of 4.6 with just one artifact, at the cost of being slower.
** For the full recipe chain (through Flash and Mica from Jellyfish/Thorn/Slime), you'll need to complete the following quests: Radioset, PDA of deceased Krysyuk, Body armor for Fiend, Walking dead, Tentacles for Prapor, and also find Mica recipe at Radar and Thorn recipe at Agroprom.
* Black Energy. Since the repairmen ask for these, you can pull these artifacts out from the charger once they're 99% depleted, and then use them to repair what you need. It can save you money if you need a lot of repairs for chain quests.
** Four artifacts weigh 0.8kg, cost 6000RU at Sakharov, and are enough for one full charge in 3.5 in-game hours.
** With proper timing, the artifacts can be pulled out when nearly depleted, and used for repair afterwards.
== Repair ==
Repair kits have only two reasonably priced exchanges:
* Skimpy for Energy drink ×3 and Bread ×5. This is the easiest one if you don't cook artifacts. Cheapest energy drinks and bread can be bought from Skinflint, Petrenko, and Syak after Toolbox; Artyom the Cook and Kholod also sell for the low price. Buying food from them results in one armor repair kit being 450RU and weapon repair kits being 300RU.
* Sidorovich, ×3 for Gravi and Stone Flower. This is the easiest one if you use bulk artifact cooking, or if you use all Bread for Skimpy's F-1 grenades instead of the repair kits. With Sidorovich's exchange, one kit will cost about 0.5 of each basic mutant part mentioned above.
== Ammo ==
=== Limited exchanges ===
Limited exchanges can help a lot in the early phase of the game. For example Sidorovich's exchange is limited to 30 items, but you can cook 29 Jellyfishes and exchange them for 870 12 gauge birdshot, which is a lot and helps immensely in the early game; later in the game the role of shotguns will be somewhat reduced anyway, and you'll have other sources. Just make sure you don't exhaust the entire limit, and you'll probably need some other offered items for hoarding quests if you are doing them.
=== Cheapest ammo ===
The cheapest ammo per round is 9x18mm from Sidorovich and Vityok the Raven (300 rounds per day, for 28RU/round). Nagant ammo is even cheaper, but these revolvers are unusable as they lack quickloaders.
=== Grenades ===
Petrenko has an unlimited exchange of VOG-25 and VOG-25P charges; 4 and 3 grenades respectively, for one Stone Blood, which is a very basic artifact that only requires Sausage ×1.25, Energy drink ×1.25, 4.5 rats, and 4.17 pseudodogs on average. This puts the average price of 1 VOG-25 charge at 0, if you sell your Cobblestones. VOGs are great for dealing with flies in open spaces. With this exchange, you may even consider using VOGs as your primary way to quickly farm packs of small mutants for parts, or even using 6G30 as your primary gun. (beware of damaging the NPC weapons with explosions, though)
Skimpy has the most economical exchange for hand grenades if you don't use bulk cooking: Sausage ×2 for RGD-5 grenade (= 200RU cheapest), and Bread ×5 for F-1 grenade (= 500RU cheapest). With these, you can farm small mutants in packs, or use grenades in literal salvos if you desire.
If you use bulk cooking, the most economical option for hand grenades is Kholod's exchange of one Gravi (cooked through Stone Blood and Jellyfish) for F-1 grenade ×3. This requires, on average per one grenade: Canned food ×0.83, Bandage ×0.83, Sausage ×0.52, Energy drink ×0.52, and killing 1.9 rats, 1.2 tushkanos, 2.2 dogs, 1.7 pseudodogs. It costs no money, or even makes some, if you sell your Cobblestones back.
=== Common ammo types ===
5.45, 5.56, 7.62x39, 9x39mm ammo is dropped by enemies, so you'll probably never run out of it if you don't spam it. There are also a couple of unlimited exchanges:
* ×90 AP rounds of 5.45/5.56 for 10 Frog Legs at Alexandrych after Find out what happened to the Alexandrych's squad. Considering the 31% drop rate, its 28 rounds per 10 frogs, so it might not be worth the hassle unless you carry the "Typhoon" Turret or use grenades.
* ×60 rounds of 5.45/5.56 for 3 Fly amanitas at Kholod. Each mushroom is 20 rounds; may be not worth the hassle, considering that he can give 9x39mm or (even better) MG42 ammo instead.
The only somewhat economical 9x39mm ammo type is 9x39mm PAB-9, which is obtainable at Kholod in exchange for Fly amanitas, 60 rounds for 3 mushrooms. Keep in mind that PAB-9 has large "impairing ability", i.e. it's 3x more likely to drop enemies wounded, which can be a nuisance in case of Monolith.
=== Shotguns ===
Shotgun ammo is expensive per shot, but less expensive per damage dealt. You might want to use the limited exchanges first, before turning to merchants and buying it for money.
* 12x70 Birdshot:
** Buy ×30 per day for 129RU/shot from Kholod, after completing Find out what happened to the Alexandrych's squad
** Buy ×50 per day for 258RU/shot from Syak, after Toolbox (will be reduced to ×20-30 after Data search: recipes!)
** Buy ×50 per day for 301RU/shot from Skinflint
** Unlimited exchange of 12x70 Birdshot ×10 for Tushkano Head ×5 at Dan, available after completing Glow. Considering the drop rate of 34%, it will result in one 12 gauge shot per 3 tushkanos killed, on average. Might not be worth the hassle unless you carry the turret, and even then might not be worth it.
* 12x70 Buckshot:
** Devotee has a superb unlimited exchange of 12x70 Buckshot ×100 for Pseudogiant Hand ×15. It opens up in the midgame, during the Black Doctor exoskeleton questline. You can just mash the pseudogiants with your Crowbar, so be sure to collect the hands during the early game to have loads of buckshot later. The drop rate is 40-50% for different kinds of pseudogiants. Jupiter in particular has at least a couple dozen respawning pseudogiants in the southwestern part of the location.
* .410/73 Magnum Buck:
** Buy ×10-20 per day for 150RU/shot from Adrenaline.
** Buy ×40 per day for 174RU/shot from Docent Zagorsky; you'll have to unlock Ironworks in Arc of Fire, and visit this remote location.
** Buy ×30 per day for 210RU/shot from Alex; you'll have to unlock the Construction Site in Combat.
** Buy ×30 per day for 240RU/shot from Barkeep, after disabling the X-16 brain.
** Unlimited exchange of ×20 for Pseudodog Tail ×3 at Sepator, after completing Perimeter defence. Considering the 30% drop rate, each killed pseudodog will amount to 2 .410 rounds on average. Not bad if you use unneeded ammo to kill them, or carry the turret.
* 20/76 Magnum Buck. Powerful ammo that is easy to obtain, but only has a couple of slow imprecise shotguns using it.
** Buy ×75 per day for 140-180RU/shot from Sidorovich
** Buy ×25 per day for 200RU/shot from Suslov at Swamps
** Buy ×100 per day for 240RU/shot from Bourbon at Central Pripyat (after beating the SoC story)
** Unlimited exchange of ×50 for Pseudodog Tail ×3 at Sepator, after completing Perimeter defence. Considering the 30% drop rate, each killed pseudodog will amount to 5 20/76 rounds on average. Great deal - you can even use the shotgun to kill them, instead of the turret or the useless ammo.
=== Machine guns ===
Machine gun ammo is cheaper per shot than the shotgun ammo, and similar per damage dealt.
* Suslov, Skinflint, Bill, and Dimak sell M60 ammo for 90RU per round, which isn't very good and limited per day.
* Hermit sells 600 rounds of MG42 ammo per day, for 34-68RU per round, depending on your reputation with Loners. He lives in the Undiscovered Land, you'll need to beat at least the following storylines to unlock it: Shadow of Chernobyl, Missing expedition, Search for Ghost (and complete Ghost's quests up to Golden chunk), The casket and safe.
* Dimak sells 600 rounds of MG42 ammo per day, for 45RU per round. He lives in Eastern Pripyat, which is even more far away from the start than Undiscovered Land.
* Unlimited exchange of 200 M60 rounds for 8000RU + Gravi at Akim, after completing Disc for Adrenaline. This is a real good deal, and amounts to 40-50RU per round (a single 9x18 round costs 28RU, for comparison!), depending on the method of killing the mutants for mass artifact cooking, based on the following assumptions. For each 1000 rounds you need to cook 5 Gravis through Stone Blood and Jellyfish, which need the following, on average:
** Canned food ×13 (2600RU cheapest)
** Bandage ×13 (2600RU typical)
** Sausage ×8 (800RU typical)
** Energy drink ×8 (1200RU cheapest)
** kill 28 rats (or molerats/kikimoras)
** kill 19 tushkanos
** kill 33 dogs
** kill 26 pseudodogs
* Unlimited exchange of 150 MG42 rounds for Fly amanita ×3, one mushroom amounts to 50 rounds.
=== Expensive ammo ===
Certain ammo is expensive to buy, but still may be worth it because it provides real benefits.
The easiest source for the expensive sniper ammo is the special exchange at Lukash. After you bring him 50 Monolith dogtags in The obtained trophy, he will exchange 10 dogtags for 2 packs of sniper ammo. LM Partition .338 and 9.3x64mm Brenneke have the best value in this exchange. Monolithian ID tags can be obtained from any Master-ranked Monolith members, and some non-Master ranked Monolith.
Flammable Mixture is used in Screw's flamethower from Flamethrower repair, and other flamethrowers.
* Max has unlimited exchange of Flammable Mixture ×150 for Vodka ×20. The total cost will depend on your source of vodka:
** Sidorovich gives 20 bottles for Wrenched ×10, which is the cheapest option (zero money and about 20 small mutants on average)
** Skimpy gives 20 bottles for Canned food ×60, which is 12000RU, or 80RU per one round of flammable mixture.
* Screw can recharge your flamethrower with Flammable Mixture ×300, with two payment options available (see Various NPC services#Screw for details).
.338 LM FMJ has several good sniper rifles to use with. It's also lightweight and has great damage.
* Buy ×30-40 rounds per day for 600RU/round at Dimak and Professor Lutsenko
* Buy ×40 rounds per day for 700RU/round at Syak after Data search: recipes
* Buy ×20-30 rounds per day for 900RU/round at Bourbon
.50AE THV one-shots armored NPCs into the body, which makes Desert Eagle Mark XIX quite valuable.
* Buy ×60 rounds per day for 250RU/round at Suslov in Swamps.
.408 Chey Tac is used in Fenrir's sniper rifle, and is able to one-shot any armored vehicles.
* Buy ×20 rounds per day for 2100RU/round at Alex (Construction Site) and Aaz (Jupiter).
12.7x55mm STs-130 IP is used in ASh-12, the large-caliber assault rifle that obliterates everything.
* Sakharov has the unlimited exchange of 40 rounds per 10 Souls. The cost in mutant parts makes it too expensive, unless you use the turret for mutant packs.
14.5x114mm BS-41 is used in the PTRD, which is able to one-shot any armored vehicles.
* Syak sells it for 1750RU/shot after Toolbox
* Bourbon and Dimak sell for 1850RU/shot
* Aaz sells for 1500RU/shot. 
Category:Core mechanics
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