146755-making-ws-more-alt-friendly-d

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			My suggestions:Share bank storageShare PetsShare vendor reputation (Whitevale etc)Share mountsShare achievementsShare dyesShare currencyThis would make the game a lot better and more attractive to more players. :)
			
				
	Edited November 11, 2015 by mostlyharmless	
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Achievements.
Dyes.
Pets.
Mounts (and mount customization).
Currency.
Titles.
Housing crate (max capacity = sum of all level appropiate characters' max capacity).
Recipes (remove requirements to learn).
 
And managing other alts' inventory and banks... so that no one has to keep sending stuff around (loading screens! loading screens! loading screens! loading screens!).
 
And making it so that wardrobe appearances can't be duplicated. Give each set a name and use that name to define each unique appearance, and make it so that two items with the same appearance make you learn the "set name" and not just each item name. Find. A. Way.	
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I'll just add my 2 cents.
 
Share currency	
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I don't so much care about achievements and rep but dye, pets and mounts should be account bound.
 
It annoys me because I have a load of hoverboard flairs on one of my 50's but i've levelled another since then and about to start another tomorrow. It would be great to have them all on my alts.	
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			instant lvl 50 like on the ptr	
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			I knew I'd forget something. Thank you Rakii I'll add it to the list.	
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			Agree on pets / mounts / dyes. Bank storage is whatever. Reputation don't necessarily agree with. For achievements would be awesome to have account specific and character specific achievements.	
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instant lvl 50 like on the ptr
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I know most people don't care about achievements but I like them T.T
That way we wouldn't need to complete all zones in all chars to get the completion achievements and such..
 
And yes, I agree that pets, mounts and dyes are a must... I mean it's a huge pull to know we have the perfect look\pets for our alts! I would say it would validate hunting and collecting them all. :)	
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			Since there's little in the shop now that I feel I need or want, I even wouldn't mind paying a bit to make some currently character-bound things account-bound.	
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 :lol:
 
Instant amp+abilities too?
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They are all excellent idea's.   However Wildstars  finances before f2p play weren't that great. Now with all the moolaa rolling in I would hope some of those ideas are incoming. 
 
Instant tier unlock and amps for those that eat cookies, and drink chua blood.	
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I know people tend to make fun of such request, but in the end, its the same person that plays all characters on one account, and such should not be punished for liking the game so much, that they want to play all aspects of it. Including all classes and going for max rep, max dyes, max everything. But it should be done on multiple chars.
 
Please learn form the legacy system in Star Wars The Old Republic. That system is a thing of beauty, and Works very well, and rewards the player(acount), instead of punishing him.	
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			I definitely want account-wide dyes, pets, and mounts. I've never seen account-wide reputation, so that doesn't really bother me; same for achievements.  But yeah, if dyes, pets, and mounts were all account-wide, I'd be pretty happy.	
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I'd be ok with buying an account-wide unlock for some cosmetic item I got in-game. Look at how SWTOR does this.
 
I'd be less enthused about titles, achievements and such being account-wide.	
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Account-wide achievements are a no in my opinion. account-wide titles are something I would really like to see. What would I like to see most? Account-wide dyes, pets, and especially mounts!!!!!!!!!!111@#
 
It would also be nice to have account-wide décor for my housing as well. If that's not possible at least make the store bought things account-wide.
 
For the holo-wardrobe i'd like to see sets instead of duplicate pieces. This area needs a lot of work.	
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instant lvl 50 like on the ptr
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Yeah, account-wide dyes, mounts, flairs and pets FOR SURE. Honestly, I can't even believe that any modern (read: post-WoW) MMO would make this mistake. And yes, it's a mistake, I don't care what anyone else says about it.*I* am the guy behind the monitor and WildStar's near-complete lack of Alt-Friendliness makes me crazy.
 
I know WoW also does account-wide Titles, Cheeves and Reps, but those things are totally secondary to actual collectibles.	
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Share dies
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			I like the idea of increased alt interchangability. I played Tera before this, and I really liked their a-la-carte system.I didn't mind paying for bank space, as it was shared between all characters on the same server.IMHO, changes like this are ones people would gladly pay for to keep them logging back in, which in turn keeps populations high, which keeps potential for money being spent growing...	
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I'll just add my 2 cents.
 
Share currency
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I definitely want account-wide dyes, pets, and mounts. I've never seen account-wide reputation, so that doesn't really bother me; same for achievements.  But yeah, if dyes, pets, and mounts were all account-wide, I'd be pretty happy.
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I Like at level 22 instead of only being able to go to Whitevale we have the option to go to Whitevale or 2 other zones.  That way on one toon i could go to Whitevale, on another i could take a different path and on another i could take another path. 
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Whitevale is the worst zone in any MMO I have ever played.
 
 
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Whitevale is the worst zone in any MMO I have ever played.
 
Also, remove the amp/ability point grind. #1 thing stopping people from making more alts.	
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Also, remove the amp/ability point grind. #1 thing stopping people from making more alts.
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I've never understood this complaint. I think it's a good idea to have character progression past level cap, other than just gear. Besides, several are not hard to get, like at all. 
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That could get really expensive. If one alt takes a dirt nap I have to repair the gear on all my alts? No thanks.
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Nah. Wilderrun is 1000 times worse.
 
At least Whitevale mixes it up a little bit. There is the snowy areas, the squirg area and the not-icy areas. Wilderrun is a jungle. Part of it is a strain-infected jungle. For one of the largest zones in the game, Wilderrun is awful about not changing ANYTHING from end to the other. And the two little spots that *are* different, only last for *SNAP* that long.
 
Hell on Wilderrun. The Torine are the only things worth a damn there.
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I thought that SWTOR had account wide rep.  I never really paid much attention to it, but i just know that rep token turn ins are shared across all characters.  But even if account wide rep has never been done in any game, they could still do something similar to what WoW did during MoP.  Where character A gains rep with a faction and once they get exalted/maxed out on that one rep then on any alts rep gains on that same faction is increased by like 100%.
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For me I'd be for dyes, pets, and mounts being account wide.
Currency I would probably only be for renown being account wide as that seems to be something that would actually help encourage general social gameplay as a whole. Possibly Prestige could be account wide too, but I can't see other currencies being account wide.
 
Reputation I can't agree with being account wide though as that feels more suited to individual character progress. I think at most if there is something like attunement that required max rep with a faction that attunement or any other mechanic that checked for the rep would count any character you have maxed with instead of the character you're currently on.	
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I think when it comes to alts in the beginning you have to look at it from NCSOFT's perspective (not Carbine necessarily). Since the game is now F2P and you can actually do everything without making a purchase there has to be some incentive to purchase and unfortunately, if you want to have multiple alts with all of the goodies you are going to have to break down at some point and make a purchase.
 
I realize storage space is at a minimum but I know most of my space is taken up because I am a hoarder. If it would put my decor in the crate instead of holding onto it until I decide if I want to auction it or not I would have tons more space. Same with costumes. I have hardly no gear stored in my bank.
 
I agree there needs to be some balance of things that are shared (especially since the main price point for any additional space or slot is about $5 USD give or take) but this is the price we are paying to keep this game alive. F2P just means it got more expensive since not enough people supported it on the subscription model. Although the $15.00 USD a month price point is way outdated in my opinion. I sub and basically get a few perks and I stilll spend $20 a month or more on the game. But I digress..
 
Carbine and NCSOFT definitely need to look at making at least SOME things account wide otherwise they are pricing themselves out of the F2P game. There needs to be a balance between profit and retaining playerbase.	
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I've never understood this complaint. I think it's a good idea to have character progression past level cap, other than just gear. Besides, several are not hard to get, like at all. 
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Sharing is good, but before we do any of that, we need a UI that lets us manage our toons from wherever we are.  Probably the best example of this would be the Armory Addon/App for World of Warcraft.  I can look up any info about any of my characters when online on any of them, look them up on my browser or even through a mobile app.
 
I can use it to answer questions like:
"What's in Alt X's mailbox?  Are any of her deliveries about to expire?"
"What's Alt Y's current Elder Gem progression?  Is it near the weekly cap?"
"Which of my alts needs more Glory?"
"I need more of Decor X.  Which of my characters has some in their bank?"
"Which of my characters still needs to do Group Quest X in Zone P?  Dailies?  Contract progression?  What is the status of their attunement?"
 
It also does wonders in helping people in /a when they ask questions about a Class/Prof that you have on another toon.
 
And please make bank items sortable again!  WTF IS THIS?! 
 
On top of this, we need a way of tying Pets and Mounts to a specific player Costume slot.  Its really annoying, particularly since fixing this shouldn't be too hard.  On the other hand, given the recent spate of mass d/c's...
			
				
	Edited November 12, 2015 by Dreaming in R'lyeh	
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			Elder gem amp and ability points need to be account bound.	
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			Also, not  just shared bank and other stuff. Put unlocks in store, people love it. Personally would totally buy account wide bank and mounts unlock.	
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My suggestions:
 
Share bank storage
Share Pets
Share vendor reputation (Whitevale etc)
Share mounts
Share achievements
Share dyes
Share currency
 
This would make the game a lot better and more attractive to more players. :)
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Good suggestions, some might be tricky to implement.
 
How about making "Protostar Promissary Notes" and "Gladiator (slot) enhancers" bind on account?  I think that would go a long way in helping alt reputation and also reward pvpers to make it less painful to gear alts.	
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			I for one would really like currency ...like Elder Gems to be shared and maybe for Rep to be shared, the rep grind is really mind numbing after alt #4. I just don't have the plat to buy all my amps and abilities off the AH and rune raid gear at the same time. Right now I have a Slinger alt with raid gear to rune but no money to buy amps and abilities, meanwhile my main has a pile of Elder gems and It would be great if I could use them to get my alt some points.	
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It's not progression, it's a grind and not a particularly fun one.  If people felt it were fair they wouldn't spend two weeks PvP'ing to get that grind over and done with ASAP.  If you like farming things there's plenty of that to do (Progenitor Access Particles for instance).
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I am personally against this as it has proven in other games to take away goals for players leaving them with nothing to do much faster in the game. Once a player gets through all of the content the first time and attains a huge bank, lots of pets, reputation perks, mounts, etc. then what is there to do on their next play through? Just level to cap again? Someone even mentioned on this thread free 50's right out the gate. So now you are on a free 50 with everything except the quests done for what? Do to more end game raiding with another character? Might as well have just sold a character redesign in the cash shop and been done with it because at that point you are basically just playing the same character with a different class.
 
Focusing on getting players to end game super fast and putting all of their eggs in the end game basket is what cost Wildstar so dearly at launch. What they need to focus on instead of handing out more free stuff is ensuring that each pass through the game is as much fun as the first so you that it is enjoyable attaining those achievements and items again. MMO players have dug a quick fix grave for themselves over the last few years under the guise of 'convenience'. I don't want to have to walk, ports! I don't want to have to find anything, quest arrows! I don't want to have to level, XP boosts! I did everything and have everything in just a couple months and now I am bored, leave!
 
If we love this game and want to ensure its future success then we need to stop looking for ways to make it more 'convenient' and look for ways to make it engaging with a replay value that makes us what to take our time and enjoy each part over and over rather than tear through all of our Christmas presents like brats just to say, that's it!? It is a difficult pill to swallow but we are why games are the way they are and then we complain about them.	
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			No need for Account bound reputation, just make the Ability and Amp points from reputation account bound.	
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Replay value comes from more areas to explore. I would rather have my pets, mounts, dyes, and shared bank space than to do those parts again. 
 
FFXIV has a similar problem with alts. It is so hard to create an alt, that it's too much to want to do that, even though you have new quests. It's nothing but a grind to level a 2nd job on the same character because you used up the quests with the first job. 
 
In both Wildstar and FFXIV you have minimum starting zones with unique story, then it's into the main world regardless of your initial choice, like a funnel. This is because the world is small. 
 
What WoW has going for it is option from world size. At level 20 you have multiple zones to choose from, for example. If you get bored you can move. If you hate Whitevale, you're stuck unless you skip it with dungeons. 
 
Making a game have replay value is through exploration and awe, not endless repetition of the same tasks. It's not about making things take longer, it's about wondering what happens once you go around the bend or get to the top of the mountain. Knowing you have your trusty Hoverboard and spotted jabbit at your side is icing on the cake.
			
				
	Edited April 28, 2016 by Chuaurin	
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I've never heard of anyone not making another character solely because of Amp/Tiers.
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Strictly speaking?  Yes.  You really don't want to do end-game instances without them though.  It does factor into consideration when Raid Leads assign their teams.  If you're not doing instances then sure they're optional.
 
 
Clear?  Maybe if you're a carry.  You certainly wouldn't want to be doing progression without them.  Maaaybe if you have a buff dps build that completely wrecks your damage output but that's becoming less of an issue.  You'd never want to take in a support role without max points.
 
 
Making all Reputations account-wide would help alleviate this grind.  (I think I'm only missing Beloved R-12)
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			Something needs to be done about the ability/AMP unlocks. I wouldn't mind so much having to re-obtain them on every new character I level to cap if there were a faster PvE method to obtain them. Grinding them through PvP is a chore especially when you don't want to be using prestige on PvP gear.	
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			With the impending addition of more class/race combinations a lot of people are going to reroll or multiclass their existing characters and will want all the cosmetic stuff they already got the first time through. I don't see any harm in making it possible to account-bind something you already got. Perhaps a token from the shop that applies to an unlocked mount/flair/dye/pet. Granted I don't know how complicated that would be.	
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I've never heard of anyone not making another character solely because of Amp/Tiers.
 
Also, while the extra tiers and amps are nice and can help a lot, they are wholly unnecessary. You can clear DS with no extra tiers or amps .
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My Dom Engi has exactly no extra amps / tiers and is more than capable for every end game activity I do.
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In the beginning of the game, I was on the "you don't need full ability/amp points to do end game" train. And you didn't.
 
But things have changed. The developers are clearly balancing classes around having them. Trying to find a guide that gives you end game builds without them? Good luck.
 
These points are not "extra progression after 50", they are "more things I have to get done before I can enjoy myself doing the content I like" if you are a raider.
			
				
	Edited April 29, 2016 by SlyJeff	
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I made all my alts at about the same time, but I absolutely do neglect *playing* them because of ability points and amps.
 
I'm burning out *hard* on the rep grind for those points (not to mention the time it will take to get the rest with EG/plat). Normally my reaction to endgame dailies fatigue in MMOs is to play an alt, but leveling is so fast in this game that playing my alts would just make my problem worse. Right now I have two characters grinding dailies (and one is almost done with the practical reps, so it's mostly just the EG/plat part left for him). If I gave in and played my alts, I'd have a third at 50 *very* quickly, and a total of five characters facing the same sets of dailies in a couple of weeks. Ugh.
 
Regarding the importance of ability/amp points - the norm in every MMO I've played is that one has a full character build before doing endgame content. While by necessity that's not true here, every bit helps and I don't think blowing them off as too grindy to bother with is a viable strategy. :)
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Jeff, are you honestly insisting that you NEED any of the extra's to adequately preform in DS? I know you know better than that, and that I even have to remind people of this is ridiculous. I guess I'll have to make that video after all proving the points are not a major limiting factor
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			top dps in a wubba train is not comparable to top dps in ds.  raids are a bit more difficult than wbs, not a whole lot but there is a difference.  it is not necessary true, but any raider worth a shit is going to have em.  if you dont, it does become noticeable as you will most likely be at the lower end of the dps list.  you are stepping into yasfan territory commenting on raids when you dont do them.	
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I'm saying that DS is designed around you having them. I'm saying it's expected. And I'm saying someone who has them will easily outperform someone who doesn't, assuming both are competent at their classes. And yeah, we'll take people in who are new and still working on getting their points, but this is with the assumption that they are working on getting them ASAP.
 
 
Most people who are trying to bring their best and learn how to contribute care what the guides say. And it's not about having a guide tell you how to play- the point is, that when guides make assumptions that you have them, it's an INDICATOR as to the importance of them.
 
BTW, most people who try to "learn their class" and do something different from the people who have poured tons of research and effort into the guides end up performing worse than those who can simply read and execute. It is a fool who ignores the hard work of people who have gone before him/her.
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no, but for you to dismiss as not necessary is equally asinine.  and i refer to wubba trains in any sense you may speak of them.  they are a joke.  lets be real.  even at 20 they are a joke, one maybe two mechanics and are not a fair comparison to raid bosses.  when you have to change up your build to account for mechanics, now instead of 2 maxxed ablities you have one with the rest gimped.  this is a noticeable difference to any serious raider or anyone with eyes.  anyone who seriously enjoys raiding will be going for all amps/ability points on all their toons they will raid on.  this includes runing correctly and gearing correctly.  these are things they do as a normal thing for raiding, me and most people i play with are like this.  casual raiders may not want to do it that is fine.  but every raid i am in is an equally competitive environment between the other raiders. everyone wants to be the best or at least play as best they can so the group can achieve its goals as quickly and easily as possible. 
 
limited raid experience while better than yasfan, is still minimal when it comes to speaking about what is necessary for endgame raiding.	
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You guys are honestly telling me an extra 7 tiers (1 extra T8 if you're lucky) and 12 points (one t3 and some change) is more important than gear, runes, and player skill? Are you honestly telling me that? 
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You guys are honestly telling me an extra 7 tiers (1 extra T8 if you're lucky) and 12 points (one t3 and some change) is more important than gear, runes, and player skill? Are you honestly telling me that? 
 
 
For some classes....the short answer is yes.  Especially so for engi, I also recommend for new slingers to max out ab's out as well...why?  Most slinger builds can't function without full points, sure you can get by with no points but you won't be lighting up the charts.
 
After that I'd say skill plays a big part.
 
Edit - quote function broke, let me fix that.  (Never mind, can't fix it you're going to have to suffer)
			
				
	Edited April 29, 2016 by Bacon_21	
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No one said it was more important than gear, skill, or runes as far as I know?
 
That doesn't mean they aren't important.
 
Ability points are HUGE because that extra T8 often changes your build and rotation entirely.
 
As for personal trial and error- this is VERy difficult and not everyone can do it well. There are so many variables and it requires a DEEP understanding to do it well. We have one of those kinds of folks in our guild- and I ain't him. Bless him for being able to do what he does, and bless the guide writers for what they do. But it's not for everyone, or even the majority.
 
Most guides do contain a "beginner" not at full ability points yet build, but that really is just to get you over the hump before you get to the "real deal.
 
And yes, in a related topic, I have a level 50 medic sitting at 50 collecting dust because I haven't enjoyed medic enough that I feel like the ability point grind is worth it to see if I might actually enjoy the class at end game. I might have given it a shot if I could give it a whirl- but hours of grinding before I can even run end game builds. Eh? Naw, I'll let him collect dust. At least I won't be burning service tokens on him :)
			
				
	Edited April 29, 2016 by SlyJeff	
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No offense, but that's a matter of your perception, not reality. They are nice, but ultimately unnecessary and are much less important than gear, runes, and rotation mastery. They are the cherry on top of your character cake, they do nothing for you if you don't have the cake itself (skill / rotation mastery) and the icing (gear and runes) already.
 
If people are seriously this jaded about it I'll make a video of My Medic with full AMP/Tiers and then with all the extras unused.
 
I can generally hit near the top DPS if I focus on it in rated BG's with my engi, though i usually play objectives. Amps / Tiers matter even less in PvP, where you can get away with much more variability in your builds as long as you cover the basics for the strategy you're playing. 
 
Jeff, are you honestly insisting that you NEED any of the extra's to adequately preform in DS? I know you know better than that, and that I even have to remind people of this is ridiculous. I guess I'll have to make that video after all proving the points are not a major limiting factor.
 
Who cares what guides say? Learn your class, learn your ability synergies, learn what stacks best for your class / playstyle... Just because some one on the internet says something in a guide doesn't make it absolute.
 
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Yes.  Certain top dps rotations are impossible without full Ability points.  You have a bit more wiggle room with AMPs.
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My Dom Engi has exactly no extra amps / tiers and is more than capable for every end game activity I do. It can put out plenty of DPS for true 20 man WB fights (considering only the proper 20 v WB fights, not the zerg fests), and I have no problems in PvP or what instanced content I do with it.
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Thats the implication Jeff. That lack of extra AMPs/Tiers will make your character literally useless.
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Many guilds can potentially clear DS with 18 people. Obviously, if one of the extras has base amp/ability points, it's no big deal. If the whole raid has base amp/ability points, they'll have a terrible time.
 
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I don't need to clear DS to know math, or to plug numbers into matlab and calculate DPS/HPS potentials / averages etc
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			Just about all the raiders say having these are important. It may be that our experience is informing out opinions.	
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Making Elder Gems Account bound would lessen the grind but not negate the new 50 experience. You can buy Abilities, Amps, Action Sets and Rune Bags but you can't use them to insta-gear yourself which is why I think it is a good option.
 
I don't mind doing the work for gear and putting in the effort to learn my classes but trying to make a toon raid ready and learn a real rotation is still hampered by the long grind for amps and abilities. I have two alts that are new 50's and one of them has been fully geared to Ilvl99 through playing in the normal way without buying a bunch of stuff from the AH with my main but it takes far longer to get full points than it does to get good gear.
 
I hate that I cannot learn my true rotation on my alts until I grind out the plat or rep for my ability points and since I don't really pvp the grind is even more mind numbing.	
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Lmao. World trash fights that have little to no mechanics and where 90% of the people have absolutely no clue about their class? Good stuff.
 
For serious progression, full AMPs/abilities are required unless you're carried hard. Having them or not makes a double digit % difference in damage output - progression often enough is a question of a few % or even less.
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Which?
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Actually, for the sake of accuracy, slinger currently doesn't need full tier points to do the potato build. Though they are necessary to do the potato build and bring AM. This has been a recent thing, though, and they are changing it. Certainly before that the rotation changed with full ability points.
 
This discussion over "need" is tiresome. It's a video game. "Need" would be highly overstated in any case.
 
It's more "highly desirable to the point that it's far less fun not to have them".
 
Want to get a good measure on you are preforming with WS logs? Hard to do if you aren't playing the same build as the players you want to measure against (because if you are any good, you know that the amount of damage doesn't matter, but swing counts and such do- but it only works if you are using the same rotation).Beyond that, it just feels pretty lame to be using the lesser damage build that no one else is using. 	
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I dont know about that. Possibility to share mounts/pets sounds interesting(works GREAT in WoW), but that would ruin the "purchase solo / purchase account" option which would result in all mounts / pets in shop beeing purchasable only for higher price.
 
Also sharing bank space would mean you would have acces to all your items from all characters BUT real bank space would be divided by *insert number of your characters* - alternatively, protostar could be allowing acces to extra, account wide, bank for some fee that every char would have to pay to unlock it - that sounds reasonable.
			
				
	Edited April 29, 2016 by Jayvi	
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You've already been told Engi and Slinger. I can add Stalker, Medic and Esper.  Would not doubt Warrior too but it's not a class I play enough.  But top DPS is not the end-all be-all either.  In most fights you need to bring some utility and in some cases the only way to do it is to bring a Tier4 (or Tier8, ugh) utility skill.
 
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			I'd think the relevant point would be, if it's dampening the desire to play alts (and it certainly is in my case), it's problematic in its current form. I actually don't have a solution, but it definitely affects me.	
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I'd think the relevant point would be, if it's dampening the desire to play alts (and it certainly is in my case), it's problematic in its current form. I actually don't have a solution, but it definitely affects me.
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AHAHAHA- if you knew me you'd understand why IDC about dyes, pets, mounts, achievements, etc.
 
I care about getting to play my character- that other stuff is mostly ignored. I got so many remarks when my raid team saw that I'd changed my costume after a year of wearing the same thing. My wife laughs at me because I can't identify the other players based on their costumes.
 
Yeah, so definitely for me the prospect of dropping several dozen plat, or grind out the am/ability points, before I can feel comfortable that my toon is in a good enough spot to raid- yeah, that has a dampening effect on me.
 
Yes, CAN I raid without all of that. Yeah, especially if I want other players to shoulder a bigger piece of the load, but I don't really roll that way. I prefer coming prepared. That means I have my gear runed, am useing a solid spec, and I either have or am working on acquiring amp and ability points.	
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AHAHAHA- if you knew me you'd understand why IDC about dyes, pets, mounts, achievements, etc.
 
 
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			Funny thing is, I'm not really an alt-a-holic. I just kind of have them to kill time. Hence the reason one of them is a slinger :)	
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Of all the things though, that's really the major problem? If that's your thing that's your thing, but between the dyes, pets, mounts, achievements, etc... I'd think those would be the more discouraging to alting. 
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I don't want to be handed everything as soon as I hit 50 but I don't think it should be a chore either, sharing elder gems would make a decent balance IMO
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I utterly depend on the extra plat generation that EG capping provides.  I would hate a shared EG pool.
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			That's only a problem if you expect the shared EG pool to come with a built in increase of  the cap rather than it remaining how it is.	
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			The easy way to do it is you have an "account currency" pouch but no physical objects. These go directly into the purse and can be spent regardless of which character you're on. That seems to be how omnibits work. When you spend them they disappear.	
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Eh, Wildstar has waaaaay too many separate currencies.  Outside of AMPs, Abilities and LAS unlocks, Elder Gems are pointless. 
 
Unlocks should be the domain of Prestige and Glory.  The one-time use prestige ones should be dropped and the unlimited use ones should be halved (basically replacing the one-time use ones).  The glory cost should be reasonable (1500-2000 for AMPs, 2500-3000 for Abilities).  Adventures should award glory if they don't already.  Might actually encourage people to run Adventures.
 
Everything else on the Elder Gem vendor should go to the renown vendor.  Those guys need a serious reprice.
 
I kinda see the point for soulfrost but all these items as currency are killing my bag space.  *smacks CRB on the nose with a newspaper and rubs it in soulfrost,paps,shiphand rep tokens,contract rep tokens,challenge rep tokens,six different event tokens,etc.* Bad designers! Bad!
			
				
	Edited April 29, 2016 by PlasmaJohn	
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I kinda see the point for soulfrost but all these items as currency are killing my bag space.  *smacks CRB on the nose with a newspaper and rubs it in soulfrost,paps,shiphand rep tokens,contract rep tokens,challenge rep tokens,six different event tokens,etc.* Bad designers! Bad!
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			Agreed. All currency should be an icon in a tab, not am item.	
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{| class="blockquote"
Eh, Wildstar has waaaaay too many separate currencies.  Outside of AMPs, Abilities and LAS unlocks, Elder Gems are pointless. 
 
Unlocks should be the domain of Prestige and Glory.  The one-time use prestige ones should be dropped and the unlimited use ones should be halved (basically replacing the one-time use ones).  The glory cost should be reasonable (1500-2000 for AMPs, 2500-3000 for Abilities).  Adventures should award glory if they don't already.  Might actually encourage people to run Adventures.
 
Everything else on the Elder Gem vendor should go to the renown vendor.  Those guys need a serious reprice.
 
I kinda see the point for soulfrost but all these items as currency are killing my bag space.  *smacks CRB on the nose with a newspaper and rubs it in soulfrost,paps,shiphand rep tokens,contract rep tokens,challenge rep tokens,six different event tokens,etc.* Bad designers! Bad!
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			Do you know what else I would like to go in the trade skill bag? Seeds. I love my garden but seeds take up so much space.	
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