Final Fantasy All the Bravest weapons

The following is a list of weapons for Final Fantasy All the Bravest.
==Normal weapons==
Name 	Image 	Catalog ID 	Effect 	User
(FFI) 	 	1 	Attack +1 	Thief, Dancer, Locke, Rinoa
(FFI) 	This dagger is made from a rare and precious metal, yet still has a modest look. 	This dagger is made from a rare and precious metal, yet still has a modest look. 	This dagger is made from a rare and precious metal, yet still has a modest look. 	This dagger is made from a rare and precious metal, yet still has a modest look.
(FFII) 	 	2 	Attack +1 	Thief, Dancer, Locke, Rinoa
(FFII) 	This dagger gifts its wielder with a catlike evasion that really annoys enemies. 	This dagger gifts its wielder with a catlike evasion that really annoys enemies. 	This dagger gifts its wielder with a catlike evasion that really annoys enemies. 	This dagger gifts its wielder with a catlike evasion that really annoys enemies.
(FFIV) 	 	3 	Attack +3 	Thief, Dancer, Locke, Rinoa
(FFIV) 	This blade deprives those it cuts of speech, preventing spells. Enjoy the silence. 	This blade deprives those it cuts of speech, preventing spells. Enjoy the silence. 	This blade deprives those it cuts of speech, preventing spells. Enjoy the silence. 	This blade deprives those it cuts of speech, preventing spells. Enjoy the silence.
(FFV) 	 	4 	Attack +2 	Thief, Dancer, Locke, Rinoa
(FFV) 	A smith imbued this dagger with the power of wind, simply because he could. 	A smith imbued this dagger with the power of wind, simply because he could. 	A smith imbued this dagger with the power of wind, simply because he could. 	A smith imbued this dagger with the power of wind, simply because he could.
(FFV) 	 	5 	Attack +3 	Thief, Dancer, Locke, Rinoa
(FFV) 	Though normally criminal behavior, stealing from monsters is indeed permissible. 	Though normally criminal behavior, stealing from monsters is indeed permissible. 	Though normally criminal behavior, stealing from monsters is indeed permissible. 	Though normally criminal behavior, stealing from monsters is indeed permissible.
(FFIV) 	 	6 	Attack +4 	Thief, Dancer, Locke, Rinoa
(FFIV) 	The dancer's soul within this dagger causes your body to move of its own accord. 	The dancer's soul within this dagger causes your body to move of its own accord. 	The dancer's soul within this dagger causes your body to move of its own accord. 	The dancer's soul within this dagger causes your body to move of its own accord.
(FFV) 	 	7 	Attack +5 	Thief, Dancer, Locke, Rinoa
(FFV) 	The name says it all. Killing monsters isn't assassination, but who's counting? 	The name says it all. Killing monsters isn't assassination, but who's counting? 	The name says it all. Killing monsters isn't assassination, but who's counting? 	The name says it all. Killing monsters isn't assassination, but who's counting?
(FFIX) 	 	8 	Attack +7 	Thief, Dancer, Locke, Rinoa
(FFIX) 	This red and black dagger is popular among thieves and looks sweet at your hip. 	This red and black dagger is popular among thieves and looks sweet at your hip. 	This red and black dagger is popular among thieves and looks sweet at your hip. 	This red and black dagger is popular among thieves and looks sweet at your hip.
(FFVI) 	 	9 	Attack +10 	Thief, Dancer, Locke, Rinoa
(FFVI) 	This blade presents a danger even to the wielder. Keep out of the hands of cowards. 	This blade presents a danger even to the wielder. Keep out of the hands of cowards. 	This blade presents a danger even to the wielder. Keep out of the hands of cowards. 	This blade presents a danger even to the wielder. Keep out of the hands of cowards.
(FFI) 	 	10 	Attack +1 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFI) 	A question for the ages--does it hurt more to be cut or stabbed by this thing? 	A question for the ages--does it hurt more to be cut or stabbed by this thing? 	A question for the ages--does it hurt more to be cut or stabbed by this thing? 	A question for the ages--does it hurt more to be cut or stabbed by this thing?
(FFI) 	 	11 	Attack +1 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFI) 	Something about having this classic sword in hand just sets the mind at ease. 	Something about having this classic sword in hand just sets the mind at ease. 	Something about having this classic sword in hand just sets the mind at ease. 	Something about having this classic sword in hand just sets the mind at ease.
(FFI) 	 	12 	Attack +2 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFI) 	Handle with care! Much coral has painstakingly been worked into this fine blade. 	Handle with care! Much coral has painstakingly been worked into this fine blade. 	Handle with care! Much coral has painstakingly been worked into this fine blade. 	Handle with care! Much coral has painstakingly been worked into this fine blade.
(FFV) 	 	13 	Attack +2 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFV) 	Just equipping this enchanted blade is enough to make anyone feel like a caster. 	Just equipping this enchanted blade is enough to make anyone feel like a caster. 	Just equipping this enchanted blade is enough to make anyone feel like a caster. 	Just equipping this enchanted blade is enough to make anyone feel like a caster.
(FFIII) 	 	14 	Attack +3 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFIII) 	This sword is so amazing that it can actually kill that which is already dead. 	This sword is so amazing that it can actually kill that which is already dead. 	This sword is so amazing that it can actually kill that which is already dead. 	This sword is so amazing that it can actually kill that which is already dead.
(FFI) 	 	15 	Attack +4 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFI) 	Be friendly to the environment as you fell foes with this solar-powered sword. 	Be friendly to the environment as you fell foes with this solar-powered sword. 	Be friendly to the environment as you fell foes with this solar-powered sword. 	Be friendly to the environment as you fell foes with this solar-powered sword.
(FFIX) 	 	16 	Attack +6 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFIX) 	Be sure not to put your eye out when swinging this pointy, many-pronged sword. 	Be sure not to put your eye out when swinging this pointy, many-pronged sword. 	Be sure not to put your eye out when swinging this pointy, many-pronged sword. 	Be sure not to put your eye out when swinging this pointy, many-pronged sword.
(FFXII) 	 	17 	Attack +8 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFXII) 	The very name of this sword rings of high society. Hands off, plebeians! 	The very name of this sword rings of high society. Hands off, plebeians! 	The very name of this sword rings of high society. Hands off, plebeians! 	The very name of this sword rings of high society. Hands off, plebeians!
(FFII) 	 	18 	Attack +6 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFII) 	A sword from a bygone age said to curse any who trifle with it. Serious business. 	A sword from a bygone age said to curse any who trifle with it. Serious business. 	A sword from a bygone age said to curse any who trifle with it. Serious business. 	A sword from a bygone age said to curse any who trifle with it. Serious business.
(FFVI) 	 	19 	Attack +10 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFVI) 	No enemy likes having a light shone in its face. Even less so a sword of light. 	No enemy likes having a light shone in its face. Even less so a sword of light. 	No enemy likes having a light shone in its face. Even less so a sword of light. 	No enemy likes having a light shone in its face. Even less so a sword of light.
(FFXI) 	 	20 	Attack +1 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFXI) 	Swinging around this huge sword is a very effective means of anger management. 	Swinging around this huge sword is a very effective means of anger management. 	Swinging around this huge sword is a very effective means of anger management. 	Swinging around this huge sword is a very effective means of anger management.
(FFXI) 	 	21 	Attack +1 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFXI) 	Without a single imperfection, this sword may well be the soul mate you seek. 	Without a single imperfection, this sword may well be the soul mate you seek. 	Without a single imperfection, this sword may well be the soul mate you seek. 	Without a single imperfection, this sword may well be the soul mate you seek.
(FFVI) 	 	22 	Attack +3 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFVI) 	Ideal for one hand or two, this sword deserves better than to be called bad names. 	Ideal for one hand or two, this sword deserves better than to be called bad names. 	Ideal for one hand or two, this sword deserves better than to be called bad names. 	Ideal for one hand or two, this sword deserves better than to be called bad names.
(FFI) 	 	23 	Attack +2 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFI) 	Stay cool even in summer with this magical blade forged from unmelting ice! Brrr! 	Stay cool even in summer with this magical blade forged from unmelting ice! Brrr! 	Stay cool even in summer with this magical blade forged from unmelting ice! Brrr! 	Stay cool even in summer with this magical blade forged from unmelting ice! Brrr!
(FFV) 	 	24 	Attack +2 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFV) 	Some like it hot and some like when fire itself is bound within their sword. 	Some like it hot and some like when fire itself is bound within their sword. 	Some like it hot and some like when fire itself is bound within their sword. 	Some like it hot and some like when fire itself is bound within their sword.
(FFVI) 	 	25 	Attack +3 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFVI) 	An axe and a sword all wrapped in one. Best kept out of the hands of amateurs. 	An axe and a sword all wrapped in one. Best kept out of the hands of amateurs. 	An axe and a sword all wrapped in one. Best kept out of the hands of amateurs. 	An axe and a sword all wrapped in one. Best kept out of the hands of amateurs.
(FFIX) 	 	26 	Attack +3 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFIX) 	You'll have to get a jeweler to look at this and tell you if it is real or fake. 	You'll have to get a jeweler to look at this and tell you if it is real or fake. 	You'll have to get a jeweler to look at this and tell you if it is real or fake. 	You'll have to get a jeweler to look at this and tell you if it is real or fake.
(FFI) 	 	27 	Attack +5 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFI) 	This blade embodies the timeless philosophy that the best defense is a good offense.	This blade embodies the timeless philosophy that the best defense is a good offense.	This blade embodies the timeless philosophy that the best defense is a good offense.	This blade embodies the timeless philosophy that the best defense is a good offense.
(FFI) 	 	28 	Attack +4 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFI) 	This blade's engravings conjure foreboding imagery of retribution and reckoning. 	This blade's engravings conjure foreboding imagery of retribution and reckoning. 	This blade's engravings conjure foreboding imagery of retribution and reckoning. 	This blade's engravings conjure foreboding imagery of retribution and reckoning.
(FFIII) 	 	29 	Attack +4 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFIII) 	With petrifying powers, this blade turns enemies to rigid rock and solid stone. 	With petrifying powers, this blade turns enemies to rigid rock and solid stone. 	With petrifying powers, this blade turns enemies to rigid rock and solid stone. 	With petrifying powers, this blade turns enemies to rigid rock and solid stone.
(FFVI) 	 	30 	Attack +4 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFVI) 	This crystalline sword endows its wielder with a light to empower and guide. 	This crystalline sword endows its wielder with a light to empower and guide. 	This crystalline sword endows its wielder with a light to empower and guide. 	This crystalline sword endows its wielder with a light to empower and guide.
(FFVI) 	 	31 	Attack +8 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFVI) 	A blade with power bound to your remaining life. Avoid using it when knackered. 	A blade with power bound to your remaining life. Avoid using it when knackered. 	A blade with power bound to your remaining life. Avoid using it when knackered. 	A blade with power bound to your remaining life. Avoid using it when knackered.
(FFII) 	 	32 	Attack +4 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFII) 	This sword absorbs the life force of foes. Perfect for those with vampire envy. 	This sword absorbs the life force of foes. Perfect for those with vampire envy. 	This sword absorbs the life force of foes. Perfect for those with vampire envy. 	This sword absorbs the life force of foes. Perfect for those with vampire envy.
(FFIX) 	 	33 	Attack +6 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFIX) 	This sword is ideal for protecting ladies. Now all you have to do is find one... 	This sword is ideal for protecting ladies. Now all you have to do is find one... 	This sword is ideal for protecting ladies. Now all you have to do is find one... 	This sword is ideal for protecting ladies. Now all you have to do is find one...
(FFV) 	 	34 	Attack +1 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFV) 	Though it has betrayed many masters, this blade is still coveted for its power. 	Though it has betrayed many masters, this blade is still coveted for its power. 	Though it has betrayed many masters, this blade is still coveted for its power. 	Though it has betrayed many masters, this blade is still coveted for its power.
(FFI) 	 	35 	Attack +10 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFI) 	All knights yearn for this sword of unparalleled power. Accept no imitations. 	All knights yearn for this sword of unparalleled power. Accept no imitations. 	All knights yearn for this sword of unparalleled power. Accept no imitations. 	All knights yearn for this sword of unparalleled power. Accept no imitations.
(FFIV) 	 	36 	Attack +6 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFIV) 	This blade delivers a cold, callous death void of any compassion or remorse. 	This blade delivers a cold, callous death void of any compassion or remorse. 	This blade delivers a cold, callous death void of any compassion or remorse. 	This blade delivers a cold, callous death void of any compassion or remorse.
(FFIII) 	 	37 	Attack +10 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFIII) 	A blade so powerful as to bring an end to a war amongst the gods themselves. 	A blade so powerful as to bring an end to a war amongst the gods themselves. 	A blade so powerful as to bring an end to a war amongst the gods themselves. 	A blade so powerful as to bring an end to a war amongst the gods themselves.
(FFXII) 	 	38 	Attack +4 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFXII) 	Symbol of a sworn treaty, and the irony of bringing about peace through destruction.	Symbol of a sworn treaty, and the irony of bringing about peace through destruction.	Symbol of a sworn treaty, and the irony of bringing about peace through destruction.	Symbol of a sworn treaty, and the irony of bringing about peace through destruction.
(FFI) 	 	39 	Attack +1 	White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna
(FFI) 	This magical staff of mending is sure to cure both you and your ailing allies. 	This magical staff of mending is sure to cure both you and your ailing allies. 	This magical staff of mending is sure to cure both you and your ailing allies. 	This magical staff of mending is sure to cure both you and your ailing allies.
(FFI) 	 	40 	Attack +1 	White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna
(FFI) 	To one not trained in the ways of magic, this powerful staff is a mere stick. 	To one not trained in the ways of magic, this powerful staff is a mere stick. 	To one not trained in the ways of magic, this powerful staff is a mere stick. 	To one not trained in the ways of magic, this powerful staff is a mere stick.
(FFIX) 	 	41 	Attack +2 	White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna
(FFIX) 	This staff was created under a single guiding principle--by wizards, for wizards. 	This staff was created under a single guiding principle--by wizards, for wizards. 	This staff was created under a single guiding principle--by wizards, for wizards. 	This staff was created under a single guiding principle--by wizards, for wizards.
(FFIII) 	 	42 	Attack +5 	White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna
(FFIII) 	Carved into this staff is the most lovely poetry ever. Too bad you can't read it. 	Carved into this staff is the most lovely poetry ever. Too bad you can't read it. 	Carved into this staff is the most lovely poetry ever. Too bad you can't read it. 	Carved into this staff is the most lovely poetry ever. Too bad you can't read it.
(FFV) 	 	43 	Attack +8 	White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna
(FFV) 	Illuminating a dark place is perhaps the most unimaginative use for this staff. 	Illuminating a dark place is perhaps the most unimaginative use for this staff. 	Illuminating a dark place is perhaps the most unimaginative use for this staff. 	Illuminating a dark place is perhaps the most unimaginative use for this staff.
(FFIX) 	 	44 	Attack +10 	White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna
(FFIX) 	A mace of unspeakable power, truly fit for the mighty god whose name it bears. 	A mace of unspeakable power, truly fit for the mighty god whose name it bears. 	A mace of unspeakable power, truly fit for the mighty god whose name it bears. 	A mace of unspeakable power, truly fit for the mighty god whose name it bears.
(FFIII) 	 	45 	Attack +1 	Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto
(FFIII) 	A testament to the versatility of mythril. The stuff can be worked into anything. 	A testament to the versatility of mythril. The stuff can be worked into anything. 	A testament to the versatility of mythril. The stuff can be worked into anything. 	A testament to the versatility of mythril. The stuff can be worked into anything.
(FFXII) 	 	46 	Attack +1 	Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto
(FFXII) 	Though not a real snake, this rod still exhibits a reptilian coolness when touched. 	Though not a real snake, this rod still exhibits a reptilian coolness when touched. 	Though not a real snake, this rod still exhibits a reptilian coolness when touched. 	Though not a real snake, this rod still exhibits a reptilian coolness when touched.
(FFIV) 	 	47 	Attack +4 	Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto
(FFIV) 	Yes, it houses the power of flame, and no, you cannot use it in place of a torch. 	Yes, it houses the power of flame, and no, you cannot use it in place of a torch. 	Yes, it houses the power of flame, and no, you cannot use it in place of a torch. 	Yes, it houses the power of flame, and no, you cannot use it in place of a torch.
(FFIV) 	 	48 	Attack +3 	Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto
(FFIV) 	Icy cold to the touch, many a mage has come to regret carrying this rod in winter. 	Icy cold to the touch, many a mage has come to regret carrying this rod in winter. 	Icy cold to the touch, many a mage has come to regret carrying this rod in winter. 	Icy cold to the touch, many a mage has come to regret carrying this rod in winter.
(FFIV) 	 	49 	Attack +4 	Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto
(FFIV) 	Try picking this up with wet hands. What's the worst that could possibly happen? 	Try picking this up with wet hands. What's the worst that could possibly happen? 	Try picking this up with wet hands. What's the worst that could possibly happen? 	Try picking this up with wet hands. What's the worst that could possibly happen?
(FFV) 	 	50 	Attack +3 	Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto
(FFV) 	A rod coated in poison, because being magically imbued with it is simply not enough.	A rod coated in poison, because being magically imbued with it is simply not enough.	A rod coated in poison, because being magically imbued with it is simply not enough.	A rod coated in poison, because being magically imbued with it is simply not enough.
(FFIV) 	 	51 	Attack +4 	Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto
(FFIV) 	Just waving this weird rod at things makes them get all tuckered out and tired. 	Just waving this weird rod at things makes them get all tuckered out and tired. 	Just waving this weird rod at things makes them get all tuckered out and tired. 	Just waving this weird rod at things makes them get all tuckered out and tired.
(FFIV) 	 	52 	Attack +10 	Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto
(FFIV) 	The celestial glow of this rod bespeaks a power as unknowable as the heavens. 	The celestial glow of this rod bespeaks a power as unknowable as the heavens. 	The celestial glow of this rod bespeaks a power as unknowable as the heavens. 	The celestial glow of this rod bespeaks a power as unknowable as the heavens.
(FFVI) 	 	53 	Attack +1 	Monk, Tifa, Red XIII, Snow, Chocobo
(FFVI) 	It hurts just to look upon these claws of mythril, let alone be cut by them. 	It hurts just to look upon these claws of mythril, let alone be cut by them. 	It hurts just to look upon these claws of mythril, let alone be cut by them. 	It hurts just to look upon these claws of mythril, let alone be cut by them.
(FFIX) 	 	54 	Attack +1 	Monk, Tifa, Red XIII, Snow, Chocobo
(FFIX) 	It's said poison is a woman's weapon, but don't tell that to any guys wearing these.	It's said poison is a woman's weapon, but don't tell that to any guys wearing these.	It's said poison is a woman's weapon, but don't tell that to any guys wearing these.	It's said poison is a woman's weapon, but don't tell that to any guys wearing these.
(FFIII) 	 	55 	Attack +2 	Monk, Tifa, Red XIII, Snow, Chocobo
(FFIII) 	Meowing maniacally while fighting increases the damage these claws inflict. Try it! 	Meowing maniacally while fighting increases the damage these claws inflict. Try it! 	Meowing maniacally while fighting increases the damage these claws inflict. Try it! 	Meowing maniacally while fighting increases the damage these claws inflict. Try it!
(FFVI) 	 	56 	Attack +3 	Monk, Tifa, Red XIII, Snow, Chocobo
(FFVI) 	These imposing things would drive even the most alpha tiger insane with jealousy. 	These imposing things would drive even the most alpha tiger insane with jealousy. 	These imposing things would drive even the most alpha tiger insane with jealousy. 	These imposing things would drive even the most alpha tiger insane with jealousy.
(FFVI) 	 	57 	Attack +5 	Monk, Tifa, Red XIII, Snow, Chocobo
(FFVI) 	Except for all harder materials, dragon claws are the hardest material known. 	Except for all harder materials, dragon claws are the hardest material known. 	Except for all harder materials, dragon claws are the hardest material known. 	Except for all harder materials, dragon claws are the hardest material known.
(FFIX) 	 	58 	Attack +6 	Monk, Tifa, Red XIII, Snow, Chocobo
(FFIX) 	Wrought from bestial fangs, these claws look as grotesque as one would imagine. 	Wrought from bestial fangs, these claws look as grotesque as one would imagine. 	Wrought from bestial fangs, these claws look as grotesque as one would imagine. 	Wrought from bestial fangs, these claws look as grotesque as one would imagine.
(FFVI) 	 	59 	Attack +10 	Monk, Tifa, Red XIII, Snow, Chocobo
(FFVI) 	It's said poison is a woman's weapon, but don't say that to any guys wearing these. 	It's said poison is a woman's weapon, but don't say that to any guys wearing these. 	It's said poison is a woman's weapon, but don't say that to any guys wearing these. 	It's said poison is a woman's weapon, but don't say that to any guys wearing these.
(FFVI) 	 	60 	Attack +2 	Samurai, Ninja, Auron
(FFVI) 	This sword attacks shadows, but its efficacy at night is itself shady at best. 	This sword attacks shadows, but its efficacy at night is itself shady at best. 	This sword attacks shadows, but its efficacy at night is itself shady at best. 	This sword attacks shadows, but its efficacy at night is itself shady at best.
(FFVI) 	 	61 	Attack +3 	Samurai, Ninja, Auron
(FFVI) 	This blade kills enemies instantly in a single blow. Well, maybe not instantly. 	This blade kills enemies instantly in a single blow. Well, maybe not instantly. 	This blade kills enemies instantly in a single blow. Well, maybe not instantly. 	This blade kills enemies instantly in a single blow. Well, maybe not instantly.
(FFIV) 	 	62 	Attack +2 	Samurai, Ninja, Auron
(FFIV) 	The edge of this legendary blade never wears, nor does its brilliant light wane. 	The edge of this legendary blade never wears, nor does its brilliant light wane. 	The edge of this legendary blade never wears, nor does its brilliant light wane. 	The edge of this legendary blade never wears, nor does its brilliant light wane.
(FFIV) 	 	63 	Attack +3 	Samurai, Ninja, Auron
(FFIV) 	This katana and its chrysanthemum motif sheath are highly coveted by all samurai. 	This katana and its chrysanthemum motif sheath are highly coveted by all samurai. 	This katana and its chrysanthemum motif sheath are highly coveted by all samurai. 	This katana and its chrysanthemum motif sheath are highly coveted by all samurai.
(FFVII) 	 	64 	Attack +5 	Samurai, Ninja, Auron
(FFVII) 	The worst thing about this great katana is that its name is too hard to remember. 	The worst thing about this great katana is that its name is too hard to remember. 	The worst thing about this great katana is that its name is too hard to remember. 	The worst thing about this great katana is that its name is too hard to remember.
(FFXI) 	 	65 	Attack +6 	Samurai, Ninja, Auron
(FFXI) 	This blade leaves flames as it cuts, making it a very popular item at campsites. 	This blade leaves flames as it cuts, making it a very popular item at campsites. 	This blade leaves flames as it cuts, making it a very popular item at campsites. 	This blade leaves flames as it cuts, making it a very popular item at campsites.
(FFXI) 	 	66 	Attack +7 	Samurai, Ninja, Auron
(FFXI) 	When not fighting for your life, this sword doubles as a great coat rack. 	When not fighting for your life, this sword doubles as a great coat rack. 	When not fighting for your life, this sword doubles as a great coat rack. 	When not fighting for your life, this sword doubles as a great coat rack.
(FFV) 	 	67 	Attack +10 	Samurai, Ninja, Auron
(FFV) 	Despite its name, this treasured sword was found in the depths of the ocean. 	Despite its name, this treasured sword was found in the depths of the ocean. 	Despite its name, this treasured sword was found in the depths of the ocean. 	Despite its name, this treasured sword was found in the depths of the ocean.
(FFII) 	 	68 	Attack +1 	Dragoon, Kain, Imp
(FFII) 	This weapon looks to be completely ordinary. Maybe try throwing it or something? 	This weapon looks to be completely ordinary. Maybe try throwing it or something? 	This weapon looks to be completely ordinary. Maybe try throwing it or something? 	This weapon looks to be completely ordinary. Maybe try throwing it or something?
(FFIII) 	 	69 	Attack +3 	Dragoon, Kain, Imp
(FFIII) 	This lance has the power to absorb an enemy's life--as if that were somehow fair. 	This lance has the power to absorb an enemy's life--as if that were somehow fair. 	This lance has the power to absorb an enemy's life--as if that were somehow fair. 	This lance has the power to absorb an enemy's life--as if that were somehow fair.
(FFVI) 	 	70 	Attack +4 	Dragoon, Kain, Imp
(FFVI) 	To throw gold to the enemy is folly. To throw pointy gold at the enemy, genius. 	To throw gold to the enemy is folly. To throw pointy gold at the enemy, genius. 	To throw gold to the enemy is folly. To throw pointy gold at the enemy, genius. 	To throw gold to the enemy is folly. To throw pointy gold at the enemy, genius.
(FFVI) 	 	71 	Attack +3 	Dragoon, Kain, Imp
(FFVI) 	It takes an imp to coax this spear to its full poten--ew! Why is it all slimy? 	It takes an imp to coax this spear to its full poten--ew! Why is it all slimy? 	It takes an imp to coax this spear to its full poten--ew! Why is it all slimy? 	It takes an imp to coax this spear to its full poten--ew! Why is it all slimy?
(FFII) 	 	72 	Attack +5 	Dragoon, Kain, Imp
(FFII) 	For whatever reason, thunder booms when this three-pronged polearm strikes a foe. 	For whatever reason, thunder booms when this three-pronged polearm strikes a foe. 	For whatever reason, thunder booms when this three-pronged polearm strikes a foe. 	For whatever reason, thunder booms when this three-pronged polearm strikes a foe.
(FFV) 	 	73 	Attack +5 	Dragoon, Kain, Imp
(FFV) 	Weaponsmiths claim no shield can stop this spear. Anything to close a deal. 	Weaponsmiths claim no shield can stop this spear. Anything to close a deal. 	Weaponsmiths claim no shield can stop this spear. Anything to close a deal. 	Weaponsmiths claim no shield can stop this spear. Anything to close a deal.
(FFII) 	 	74 	Attack +7 	Dragoon, Kain, Imp
(FFII) 	This weapon has been cleansed, purified, consecrated, sanctified, and blessed. 	This weapon has been cleansed, purified, consecrated, sanctified, and blessed. 	This weapon has been cleansed, purified, consecrated, sanctified, and blessed. 	This weapon has been cleansed, purified, consecrated, sanctified, and blessed.
(FFVI) 	 	75 	Attack +9 	Dragoon, Kain, Imp
(FFVI) 	Very few enemies, if any, are not averse to having a bunch of holes poked in them. 	Very few enemies, if any, are not averse to having a bunch of holes poked in them. 	Very few enemies, if any, are not averse to having a bunch of holes poked in them. 	Very few enemies, if any, are not averse to having a bunch of holes poked in them.
(FFIV) 	 	76 	Attack +10 	Dragoon, Kain, Imp
(FFIV) 	A spear strong against dragons, but dropped by one. Echoes of chicken or the egg? 	A spear strong against dragons, but dropped by one. Echoes of chicken or the egg? 	A spear strong against dragons, but dropped by one. Echoes of chicken or the egg? 	A spear strong against dragons, but dropped by one. Echoes of chicken or the egg?
(FFIV) 	 	77 	Attack +5 	Ranger
(FFIV) 	An all-natural bow crafted in a way only the most liberal of elves can achieve. 	An all-natural bow crafted in a way only the most liberal of elves can achieve. 	An all-natural bow crafted in a way only the most liberal of elves can achieve. 	An all-natural bow crafted in a way only the most liberal of elves can achieve.
(FFIII) 	 	78 	Attack +8 	Ranger
(FFIII) 	If aimed well, this bow, like any other, can kill enemies with a single shot. 	If aimed well, this bow, like any other, can kill enemies with a single shot. 	If aimed well, this bow, like any other, can kill enemies with a single shot. 	If aimed well, this bow, like any other, can kill enemies with a single shot.
(FFV) 	 	79 	Attack +9 	Ranger
(FFV) 	This bow is the cat's meow--a noise which, incidentally, it makes when shot. 	This bow is the cat's meow--a noise which, incidentally, it makes when shot. 	This bow is the cat's meow--a noise which, incidentally, it makes when shot. 	This bow is the cat's meow--a noise which, incidentally, it makes when shot.
(FFIV) 	 	80 	Attack +10 	Ranger
(FFIV) 	The bow of the moon goddess, made of pure silver. Mortal men strain to lift it. 	The bow of the moon goddess, made of pure silver. Mortal men strain to lift it. 	The bow of the moon goddess, made of pure silver. Mortal men strain to lift it. 	The bow of the moon goddess, made of pure silver. Mortal men strain to lift it.
(FFII) 	 	81 	Attack +15 	Ranger
(FFII) 	This odd bow comes from a far land and bears the name of some person or another. 	This odd bow comes from a far land and bears the name of some person or another. 	This odd bow comes from a far land and bears the name of some person or another. 	This odd bow comes from a far land and bears the name of some person or another.
(FFVII) 	 	82 	Attack +5 	Setzer, Balthier, Sazh, Magitek Armor
(FFVII) 	This easy-to-use gun practically shoots itself. Killing has never been so simple! 	This easy-to-use gun practically shoots itself. Killing has never been so simple! 	This easy-to-use gun practically shoots itself. Killing has never been so simple! 	This easy-to-use gun practically shoots itself. Killing has never been so simple!
(FFVIII)	 	83 	Attack +6 	Setzer, Balthier, Sazh, Magitek Armor
(FFVIII)	The intricate craftsmanship of this gun is the stuff of firearm collectors' dreams. 	The intricate craftsmanship of this gun is the stuff of firearm collectors' dreams. 	The intricate craftsmanship of this gun is the stuff of firearm collectors' dreams. 	The intricate craftsmanship of this gun is the stuff of firearm collectors' dreams.
(FFVIII)	 	84 	Attack +10 	Setzer, Balthier, Sazh, Magitek Armor
(FFVIII)	This gun's retro design is enough to tickle the fancy of any firearm enthusiast. 	This gun's retro design is enough to tickle the fancy of any firearm enthusiast. 	This gun's retro design is enough to tickle the fancy of any firearm enthusiast. 	This gun's retro design is enough to tickle the fancy of any firearm enthusiast.
(FFI) 	 	85 	Attack +9 	Berserker, Viking
(FFI) 	The great axe may help bring out the greatness in us all. Wouldn't that be great? 	The great axe may help bring out the greatness in us all. Wouldn't that be great? 	The great axe may help bring out the greatness in us all. Wouldn't that be great? 	The great axe may help bring out the greatness in us all. Wouldn't that be great?
(FFI) 	 	86 	Attack +10 	Berserker, Viking
(FFI) 	At night, the holy light emitted by this axe attracts insects seeking to mate. 	At night, the holy light emitted by this axe attracts insects seeking to mate. 	At night, the holy light emitted by this axe attracts insects seeking to mate. 	At night, the holy light emitted by this axe attracts insects seeking to mate.
(FFII) 	 	87 	Attack +15 	Berserker, Viking
(FFII) 	This axe enhances magical power. But that doesn't really help anyone, does it? 	This axe enhances magical power. But that doesn't really help anyone, does it? 	This axe enhances magical power. But that doesn't really help anyone, does it? 	This axe enhances magical power. But that doesn't really help anyone, does it?
(FFV) 	 	88 	Attack +5 	Geomancer, Bard, Moogle, Pig
(FFV) 	A glass chime prized by adventurers for its ability to get on monsters' nerves. 	A glass chime prized by adventurers for its ability to get on monsters' nerves. 	A glass chime prized by adventurers for its ability to get on monsters' nerves. 	A glass chime prized by adventurers for its ability to get on monsters' nerves.
(FFIII) 	 	89 	Attack +8 	Geomancer, Bard, Moogle, Pig
(FFIII) 	This harp's enchanting tones will turn the most stoic sage into a lovesick idiot. 	This harp's enchanting tones will turn the most stoic sage into a lovesick idiot. 	This harp's enchanting tones will turn the most stoic sage into a lovesick idiot. 	This harp's enchanting tones will turn the most stoic sage into a lovesick idiot.
(FFV) 	 	90 	Attack +15 	Geomancer, Bard, Moogle, Pig
(FFV) 	This elegant harp produces sounds so beautiful they hurt--literally. 	This elegant harp produces sounds so beautiful they hurt--literally. 	This elegant harp produces sounds so beautiful they hurt--literally. 	This elegant harp produces sounds so beautiful they hurt--literally.
(FFV) 	 	91 	Attack +20 	Geomancer, Bard, Moogle, Pig
(FFV) 	A bell whose existence is still doubted. Are you sure you're truly seeing this? 	A bell whose existence is still doubted. Are you sure you're truly seeing this? 	A bell whose existence is still doubted. Are you sure you're truly seeing this? 	A bell whose existence is still doubted. Are you sure you're truly seeing this?
(FFV) 	 	92 	Attack +10 	Beastmaster
(FFV) 	Spare the whip and spoil the beast. Lashing creatures is the only way to train them.	Spare the whip and spoil the beast. Lashing creatures is the only way to train them.	Spare the whip and spoil the beast. Lashing creatures is the only way to train them.	Spare the whip and spoil the beast. Lashing creatures is the only way to train them.
(FFV) 	 	93 	Attack +20 	Beastmaster
(FFV) 	Some find the sting of this whip, found deep within Kuza, not altogether unpleasant.	Some find the sting of this whip, found deep within Kuza, not altogether unpleasant.	Some find the sting of this whip, found deep within Kuza, not altogether unpleasant.	Some find the sting of this whip, found deep within Kuza, not altogether unpleasant.
==Premium Weapons==
Name 	Image 	Catalog ID 	Effect 	User
(FFVI) 	 	✩1 	Attack +10 	Thief, Dancer, Locke, Rinoa
(FFVI) 	An indispensable addition to any arsenal when fighting against other adventurers. 	An indispensable addition to any arsenal when fighting against other adventurers. 	An indispensable addition to any arsenal when fighting against other adventurers. 	An indispensable addition to any arsenal when fighting against other adventurers.
(FFX) 	 	✩2 	Attack +2 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFX) 	To bestow this blade to another is to anoint them your best friend forever. 	To bestow this blade to another is to anoint them your best friend forever. 	To bestow this blade to another is to anoint them your best friend forever. 	To bestow this blade to another is to anoint them your best friend forever.
(FFX) 	 	✩3 	Attack +5 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFX) 	A sword fit for a hero. Let's face it--with a name like Arc, it's got to be good. 	A sword fit for a hero. Let's face it--with a name like Arc, it's got to be good. 	A sword fit for a hero. Let's face it--with a name like Arc, it's got to be good. 	A sword fit for a hero. Let's face it--with a name like Arc, it's got to be good.
(FFX) 	 	✩4 	Attack +10 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFX) 	All who have brought the sun to this weapon have likely seen their fill of gulls. 	All who have brought the sun to this weapon have likely seen their fill of gulls. 	All who have brought the sun to this weapon have likely seen their fill of gulls. 	All who have brought the sun to this weapon have likely seen their fill of gulls.
(FFXIII)	 	✩5 	Attack +4 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFXIII)	One of many gunblades used by one of many beautiful heroes. It's hard to keep track. 	One of many gunblades used by one of many beautiful heroes. It's hard to keep track. 	One of many gunblades used by one of many beautiful heroes. It's hard to keep track. 	One of many gunblades used by one of many beautiful heroes. It's hard to keep track.
(FFXIII)	 	✩6 	Attack +10 	Warrior, Red Mage, Blue Mage, Onion Knight, Firion, Terra, Celes, Zidane, Tidus, Ashe, Lightning
(FFXIII)	This weapon's stylish design suggests it might transform into a robot at any moment. 	This weapon's stylish design suggests it might transform into a robot at any moment. 	This weapon's stylish design suggests it might transform into a robot at any moment. 	This weapon's stylish design suggests it might transform into a robot at any moment.
(FFVII) 	 	✩7 	Attack +1 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFVII) 	A sword for those who prefer the direct approach. It cuts, rends, and cleaves. 	A sword for those who prefer the direct approach. It cuts, rends, and cleaves. 	A sword for those who prefer the direct approach. It cuts, rends, and cleaves. 	A sword for those who prefer the direct approach. It cuts, rends, and cleaves.
(FFVII) 	 	✩8 	Attack +3 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFVII) 	Without proper training, using this sword is more dangerous than bathing a cat. 	Without proper training, using this sword is more dangerous than bathing a cat. 	Without proper training, using this sword is more dangerous than bathing a cat. 	Without proper training, using this sword is more dangerous than bathing a cat.
(FFVII) 	 	✩9 	Attack +5 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFVII) 	A bat with several nails protruding from it. Do not try this at home, children. 	A bat with several nails protruding from it. Do not try this at home, children. 	A bat with several nails protruding from it. Do not try this at home, children. 	A bat with several nails protruding from it. Do not try this at home, children.
(FFVII) 	 	✩10 	Attack +2 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFVII) 	A dagger that speeds the aging of its wielder. Brief fights are highly recommended. 	A dagger that speeds the aging of its wielder. Brief fights are highly recommended. 	A dagger that speeds the aging of its wielder. Brief fights are highly recommended. 	A dagger that speeds the aging of its wielder. Brief fights are highly recommended.
(FFVII) 	 	✩11 	Attack +1 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFVII) 	A sword with the glow of life. Don't worry--even if you die, it will keep on living. 	A sword with the glow of life. Don't worry--even if you die, it will keep on living. 	A sword with the glow of life. Don't worry--even if you die, it will keep on living. 	A sword with the glow of life. Don't worry--even if you die, it will keep on living.
(FFXI) 	 	✩12 	Attack +5 	Knight, Mystic Knight, Cecil, Bartz, Cloud, Squall, Seifer, Steiner, Vaan
(FFXI) 	The blade is enchanted with an avarice and hunger that cause the metal to writhe. 	The blade is enchanted with an avarice and hunger that cause the metal to writhe. 	The blade is enchanted with an avarice and hunger that cause the metal to writhe. 	The blade is enchanted with an avarice and hunger that cause the metal to writhe.
(FFX) 	 	✩13 	Attack +3 	White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna
(FFX) 	The light of this staff is said to guide the holder to whatever he most desires. 	The light of this staff is said to guide the holder to whatever he most desires. 	The light of this staff is said to guide the holder to whatever he most desires. 	The light of this staff is said to guide the holder to whatever he most desires.
(FFV) 	 	✩14 	Attack +8 	White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna
(FFV) 	Though normally wrong to judge others, holding this staff authorizes you to do so. 	Though normally wrong to judge others, holding this staff authorizes you to do so. 	Though normally wrong to judge others, holding this staff authorizes you to do so. 	Though normally wrong to judge others, holding this staff authorizes you to do so.
(FFX) 	 	✩15 	Attack +10 	White Mage, Devout, Sage, Rydia, Krile, Eiko, Yuna
(FFX) 	The staff of a legendary summoner, said to have brought about everlasting peace. 	The staff of a legendary summoner, said to have brought about everlasting peace. 	The staff of a legendary summoner, said to have brought about everlasting peace. 	The staff of a legendary summoner, said to have brought about everlasting peace.
(FFVII) 	 	✩16 	Attack +4 	Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto
(FFVII) 	This staff bears a curse--any mortal who wields it will die at some point in their life.	This staff bears a curse--any mortal who wields it will die at some point in their life.	This staff bears a curse--any mortal who wields it will die at some point in their life.	This staff bears a curse--any mortal who wields it will die at some point in their life.
(FFVII) 	 	✩17 	Attack +10 	Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto
(FFVII) 	This scepter will always carry with it the spirit of a certain cheerful young lady. 	This scepter will always carry with it the spirit of a certain cheerful young lady. 	This scepter will always carry with it the spirit of a certain cheerful young lady. 	This scepter will always carry with it the spirit of a certain cheerful young lady.
(FFV) 	 	✩18 	Attack +6 	Black Mage, Magus, Time Mage, Summoner, Aerith, Shantotto
(FFV) 	This rod grants command over many magics. Those with it are oft dubbed cheaters. 	This rod grants command over many magics. Those with it are oft dubbed cheaters. 	This rod grants command over many magics. Those with it are oft dubbed cheaters. 	This rod grants command over many magics. Those with it are oft dubbed cheaters.
(FFVII) 	 	✩19 	Attack +10 	Monk, Tifa, Red XIII, Snow, Chocobo
(FFVII) 	Strong emotions enhance these knuckles. The owner sure has someone she'd love to hit. 	Strong emotions enhance these knuckles. The owner sure has someone she'd love to hit. 	Strong emotions enhance these knuckles. The owner sure has someone she'd love to hit. 	Strong emotions enhance these knuckles. The owner sure has someone she'd love to hit.
(FFVI) 	 	✩20 	Attack +5 	Monk, Tifa, Red XIII, Snow, Chocobo
(FFVI) 	Those who wear these claws often suffer second-degree burns to their hands. 	Those who wear these claws often suffer second-degree burns to their hands. 	Those who wear these claws often suffer second-degree burns to their hands. 	Those who wear these claws often suffer second-degree burns to their hands.
(FFIII) 	 	✩21 	Attack +7 	Monk, Tifa, Red XIII, Snow, Chocobo
(FFIII) 	These knuckles underline the undeniable beauty in beating the life out of something. 	These knuckles underline the undeniable beauty in beating the life out of something. 	These knuckles underline the undeniable beauty in beating the life out of something. 	These knuckles underline the undeniable beauty in beating the life out of something.
(FFIV) 	 	✩22 	Attack +8 	Samurai, Ninja, Auron
(FFIV) 	It is only natural that a sword found beneath the surface of the moon be special. 	It is only natural that a sword found beneath the surface of the moon be special. 	It is only natural that a sword found beneath the surface of the moon be special. 	It is only natural that a sword found beneath the surface of the moon be special.
(FFX) 	 	✩23 	Attack +10 	Samurai, Ninja, Auron
(FFX) 	Beautiful and deadly, this blade is rumored to belong to the great fencer Mi'ihen. 	Beautiful and deadly, this blade is rumored to belong to the great fencer Mi'ihen. 	Beautiful and deadly, this blade is rumored to belong to the great fencer Mi'ihen. 	Beautiful and deadly, this blade is rumored to belong to the great fencer Mi'ihen.
(FFIII) 	 	✩24 	Attack +3 	Dragoon, Kain, Imp
(FFIII) 	This spear is so light that your arms won't even get a workout from wielding it. 	This spear is so light that your arms won't even get a workout from wielding it. 	This spear is so light that your arms won't even get a workout from wielding it. 	This spear is so light that your arms won't even get a workout from wielding it.
(FFVII) 	 	✩25 	Attack +15 	Setzer, Balthier, Sazh, Magitek Armor
(FFVII) 	An ideal world has no need of this gun's ability to turn sorrow and regret to power. 	An ideal world has no need of this gun's ability to turn sorrow and regret to power. 	An ideal world has no need of this gun's ability to turn sorrow and regret to power. 	An ideal world has no need of this gun's ability to turn sorrow and regret to power.
(FFXIII)	 	✩26 	Attack +15 	Setzer, Balthier, Sazh, Magitek Armor
(FFXIII)	When firing these pistols, take care not to wake any afro-nesting chocobo chicks. 	When firing these pistols, take care not to wake any afro-nesting chocobo chicks. 	When firing these pistols, take care not to wake any afro-nesting chocobo chicks. 	When firing these pistols, take care not to wake any afro-nesting chocobo chicks.
(FFXI) 	 	✩27 	Attack +15 	Berserker, Viking
(FFXI) 	Whatever giant forged this likely didn't do so thinking it might one day kill him. 	Whatever giant forged this likely didn't do so thinking it might one day kill him. 	Whatever giant forged this likely didn't do so thinking it might one day kill him. 	Whatever giant forged this likely didn't do so thinking it might one day kill him.
(FFIV) 	 	✩28 	Attack +20 	Beastmaster
(FFIV) 	This whip can break even a dragon. They say there's nothing cuter than a tame one. 	This whip can break even a dragon. They say there's nothing cuter than a tame one. 	This whip can break even a dragon. They say there's nothing cuter than a tame one. 	This whip can break even a dragon. They say there's nothing cuter than a tame one.
(FFXIII)	 	✩29 	Attack +10 	Snow
(FFXIII)	The perfect garb to protect the woman you love. Are those wedding bells I hear? 	The perfect garb to protect the woman you love. Are those wedding bells I hear? 	The perfect garb to protect the woman you love. Are those wedding bells I hear? 	The perfect garb to protect the woman you love. Are those wedding bells I hear?
(FFVII) 	 	✩30 	Attack +10 	Red XIII
(FFVII) 	A trinket which derives its power from the wearer's mana. Thank you, Grandfather! 	A trinket which derives its power from the wearer's mana. Thank you, Grandfather! 	A trinket which derives its power from the wearer's mana. Thank you, Grandfather! 	A trinket which derives its power from the wearer's mana. Thank you, Grandfather!
Category:Weapons in Final Fantasy All the Bravest
All the Bravest