Kharis (mfloyd3)

===Basic Information===
 Race: Human
 Class: Fighter (Polearm Master)
 Level: 4
Experience: 6,000
 Alignment: Lawful Good
 Languages: Common, Gnome, Ignan
 Deity: Anor Akim (uncorrupted, see background)
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 19 +4 (10 pts, includes +2 racial, +1 at level 4)
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 13 +1 (03 pts)
WIS: 10 +0 (00 pts)
CHA: 10 +0 (00 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Max -2) HP: 46 = [10+3x8 (level) + CON (04) + FC (04) + Toughness (+04)] (Class 01)
 [0d00 + CON (00) + FC (00)] (Class 02)
 AC: 12 = [10 + DEX (02) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 12 = [10 + DEX (00) + Size (00) + Misc (00)]
 AC Flatfooted: 10 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +02 = [DEX (02) + Misc (00)]
 BAB: +04 = [Class 01 (04) + Class 02 (00)]
 CMB: +08 = [BAB (04) + STR (04) + Misc (00)]
 CMD: 17 = [10 + BAB (04) + STR (04) + DEX (02) + Misc (00)]
 Fortitude: +05 = [Class 01 (04) + Class 02 (00) + CON (01) + Misc (00)]
 Reflex: +04 = [Class 01 (00) + Class 02 (00) + DEX (02) + Misc (00)]
 Will: +01 = [Class 01 (01) + Class 02 (00) + WIS (00) + Misc (+1, Trait)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Guisarme: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
Weapon 02: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
Notes: +1 bonus on attack rolls with readied attacks and attacks of opportunity made with a spear or polearm.
===Racial Features===
Ability Adjustments: +2 (STR)
 Size: Medium
 Speed: 30'
 Favored Class: Fighter
 Skilled: +1 Skill Point/Lvl
 Bonus Feat: Bonus Feat at first level
===Class Features===
Class 01: Fighter
Armor/Weapons: Proficient with all simple and martial weapons, all armor and shields, including tower shields.
Pole Fighting (2nd, replaces Bravery): At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd. 
Steadfast Pike (3rd, replaces Armor Training): +1 bonus on attack rolls with readied attacks and attacks of opportunity made with a spear or polearm. The bonus increases by +1 for every four levels beyond 3rd. 
Bonus Feats listed under Feats.
Class 02
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
Toughness (Human Bonus): +3 HP, +1 HP for every level beyond 3rd.
Power Attack (Level 1 Feat): Take a -1 penalty on melee attacks, gain +2 dmg w/1-h weapons, gain +3 dmg when using a 2-h weapon or wielding a 1-h weapon with two hands, or gain +1 dmg w/off-hand weapon. Bonuses increase every 4 levels.
Cleave (Level 1 Fighter Bonus Feat): As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Combat Expertise (Level 2 Fighter Bonus Feat): You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Combat Reflexes (Level 3 Feat): You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Improved Trip (Level 4 Fighter Bonus Feat):
===Traits===
Indomitable Faith (Faith): +1 on Will saves
Suspicious (Social): +1 trait bonus on Sense Motive checks, Sense Motive a class skill
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (+2) + INT (+1)/Level; FC (00), Misc (+1, Race)] (Class 01)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 4 +2 0 +2 -0 +0
Appraise 00 0 0 +1 +0
Bluff 00 0 0 0 +0
Climb 8 +1 +3 +4 -0 +0
Craft ( ) 00 0 0 0 +0
Diplomacy 00 0 0 0 +0
Disable Device 0 0 +2 -0 +0
Disguise 00 0 0 0 +0
Escape Artist 00 0 0 +2 -0 +0
Fly 00 0 0 +2 -0 +0
Handle Animal 4 +1 +3 0 +0
Heal 00 0 0 0 +0
Intimidate 4 +1 +3 0 +0
Knowledge (Arcana) 0 0 +1 +0
Knowledge (Dngnrng) 5 +1 +3 +1 +0
Knowledge (Engnrng) 5 +1 +3 +1 +0
Knowledge (Geography) 0 0 +1 +0
Knowledge (History) 0 0 +1 +0
Knowledge (Local) 0 0 +1 +0
Knowledge (Nature) 0 0 +1 +0
Knowledge (Nobility) 0 0 +1 +0
Knowledge (Planes) 0 0 +1 +0
Knowledge (Religion) 2 +1 0 +1 +0
Linguistics 0 0 +1 +0
Perception 3 +3 0 0 +0
Perform ( ) 00 0 0 0 +0
Profession (Charioteer) 4 +1 +3 0 +0
Ride 6 +1 +3 +2 +0
Sense Motive 5 +1 3 0 +1
Sleight of Hand 0 0 +2 -0 +0
Spellcraft 0 0 +1 +0
Stealth 00 0 0 +2 -0 +0
Survival 4 +1 +3 0 +0
Swim 8 +1 +3 +4 -0 +0
Use Magic Device 0 0 0 +0
===Spell Lists (Known)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Armor 00 gp 00 lb
Shield 00 gp 00 lb
Weapon (Melee) 00 gp 00 lb
Weapon (Ranged) 00 gp 00 lb
 Ammo (00) 00 gp 00 lb
Container (e.g. Backpack) 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Item 00 gp 00 lb
 Total Weight: 00 lb
 Light Medium Heavy 
Max Weight: 0-116 117-233 234-350
w/MW Pack 0-133 134-266 267-400 
===Finances===
PP: 00
GP: 00
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 43
 Height: 6'4"
 Weight: 240 lbs
Hair Color: Bald
 Eye Color: Brown
Skin Color: Black
Appearance:
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Fighter
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +0 to +0
 Feat: n/a
 Class: Fighter Bonus Feat: Combat Expertise
 Pole Fighting
 HP: +10 (10-2+1 CON +1 FC Bonus)
Skill Pts: 8 = +2 (Class) +1 (Race) +4 (Old Total) +1 (INT) 
 
 Level 3:
 Class: Fighter
 BAB: +2 to +3
 Fort: +3 to +3
 Ref: +0 to +1
 Will: +0 to +1
 Feat: Combat Reflexes
 Class: Steadfast Pike
 HP: +10 (10-2+1 CON +1 FC Bonus)
Skill Pts: 12 = +2 (Class) +1 (Race) +8 (Old Total) +1 (INT) 
 Level 4:
 Class: Fighter
 BAB: +3 to +4
 Fort: +3 to +4
 Ref: +1 to +1
 Will: +1 to +1
 Feat: n/a
 Ability: +1 STR
 Class: Fighter Bonus Feat: Improved Trip
 Pole Fighting (replaces Bravery)
 HP: +11 (10-2+1 CON +1 Toughness +1 FC Bonus)
Skill Pts: 16 = +2 (Class) +1 (Race) +12 (Old Total) +1 (INT) 
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1
Category:In Progress/Character