Warrior Guide by Falaras

== Why Warrior? ==
Warrior is an exceptionally strong DPS job and a very useful off tank, it has zero issues getting invites and slots easily into any melee friendly event in the game. On Eden specifically, Warrior takes advantage of the 2007 "Two Hander Buff" and uses a Great Axe as a primary weapon, discarding the dual wield style that was so prominent in early FFXI. As far as damage dealing job rankings go, Warrior is top 2 on Eden only really competing with Samurai for that top spot at 75. It is a job with a low barrier to entry - you can make a strong Warrior with only inexpensive auction house gear and a few pieces from Sky, but it also benefits from having a plethora of rare end game gear to chase should you choose to do so. The job is rewarding to master, requiring a decent amount of work, planning, and gear swaps to see good returns, because of its flexible accuracy requirements and reliance on critical hit weapon skills. The main downside to Warrior will be solo utility, of which it has almost none, but FFXI is meant to be a game where you team up anyways! If you want to be the one in the action, beating down the bad guys and commanding the battle pace, Warrior is the job for you. 
== Abilities and Traits ==
Mighty Strikes (1): Forces all hits to be Critical hits for 45 seconds, 2:00:00 recast.
An exceptional 2 hour ability for huge DPS burst. This will give you a 100% critical hit rate and also force all weapon skills to crit even if they normally cannot (i.e. Steel Cyclone or Kings Justice). This is a powerful zerging ability and can allow for some huge spike damage. A popular use would be save up 3000 TP before a fight starts and use Mighty Strikes+Warriors Charge with Steel Cyclone for giant 2k+ damage weapon skills.
Provoke (5): Goads an enemy into attacking you, 0:30 recast.
This ability gives you an instant spike hate tool, awarding 1800 Volatile Enmity. Volatile Enmity is the fast decaying enmity, which means that Provoke is only really useful to gain snap hate on a mob and position it. This is not really a hate building ability, as you will generally lose that 1800 Volatile Enmity by the time the 30 second recast is back up.
Berserk (15): Attack+25% Defense-25% for 3:00, 5:00 recast. 
An absolutely amazing offensive buff that every job envies. Don’t worry too much about the defensive downside, as your role should be damage dealing anyways. 
Defender (25) Defense+25% Attack-25% for 3:00, 5:00 recast.
The inverse of Berserk. This is a situationally useful ability for times you may need to play defensively, but is not a common ability to use as a Warrior main. 
Double Attack (25) Chance to hit twice 10% of the time.
Double Attack is one of the defining traits Warrior has, it starts at 10% and can be upgraded via merits to 15%. Double Attack greatly speeds up TP generation, white damage, and can proc two times on every multi hit weapon skill. Pair this up with a Fighter's Roll (which is boosted by having a Warrior in the party) and Warrior becomes a great axe swinging machine!
Warcry (35) Variable temporary Attack boost.
At 75, this ability is an AoE 9% attack boost to your party for 30 seconds every 5 minutes. Useful to use before weapon skilling to crank up that damage as well as other party members. This also has a large bonus hate component so can be used to get a mobs attention in a pinch. 
Aggressor (45) Accuracy+25 Evasion-25 for 3:00, 5:00 recast.
Use this to increase your accuracy, either whenever it comes off cooldown or as a boost against select mobs. For example, it would be worth saving Aggressor in Dynamis until a Thief mob is pulled if you are accuracy capped on non Thief mobs. There is another way to use Aggressor for more advanced warriors. Since the Accuracy +25 might not be useful for you normally, you can swap in gear to lower your accuracy and raise other important stats while Aggressor is up, called an "Aggressor Swap". Generally this is very high level stuff, requiring some rare and niche gear that might take time to build up. Popular items to swap into with aggressor up would be Fortitude Torque, Bomb Core, Blitz Ring, and Merman's Earring. 
Retaliation (60) Allows you to counterattack but reduces movement speed. 
Retaliation when activated will give you a 3 minute duration, 3 minute recast buff, that gives you a 40% chance at capped accuracy to counterattack when hit. This counterattack functions differently than Monk, as it doesn't block the damage at all and it also grants TP from the counter hit. This will not proc on evades, shadows, parries, etc and the mob must be in front of you. The downside to this ability is a -12% movement speed debuff is applied to your character. This ability shines specifically in situations where you can go War/sam and just face tank mobs, giving you a massive raw increase in TP and swings just from how you'd be playing anyways. 
Tomahawk (Merited) Lowers special damage resistances.
Tomahawk is a very unique, very situational ability. This ability will remove 25% of a mob’s special damage resistance. To explain: Slimes have a 50% resistance to slashing, Tomahawk would drop this to 25%. A practical use case for this ability is on Jailer of Temperance to bypass its changing weapon vulnerabilities. 
Warrior’s Charge (Merited): Forces your next hit to Double Attack 15 Minute recast.
A long-cooldown damage increasing ability to use before a big weapon skill. Fully merited you can get this down to 5 minute recast to line up perfectly with Warcry allowing for some very nasty weapon skills every 5 minutes. 
== Merits ==
Category 1:
Berserk Recast: This is something you always merit, -50 seconds off Berserk when capped.
Aggressor Recast: This is a possible merit choice if you are using multi hit weapons like Ridill and Joyeuse. 
Double Attack Rate: The other possible merit choice, definitely worth doing if you use Great Axe and still really good for dual wielding.
Advice: Putting 5 points into Berserk and 5 points into Double Attack is almost always your best scenario. Some people really like their Aggressor and Berserk timers lined up so they do some sort of split between the two for convenience sake. Double Attack has lesser value if you use a multi attack weapon like Ridill or Kraken Club, but those weapons are very niche and every warrior should still plan around Great Axe over those weapons.
Category 2:
Warriors Charge: This ability forces your next swing to double attack, including weapon skills. Fully merited you can get this down to 5 minutes and it feels great to use. 
Tomahawk: Talked about in the abilities section, situationally useful, especially for Sea and Limbus. Decent 1 point wonder investment. 
Savagery: Gives +100 TP bonus per merit while Warcry is up, and half that to your party. This will benefit the Sams in your PT more than you but it is still very powerful for Raging Rush or Steel Cyclone. 
Advice: 4/5 Savagery, 5/5 Warrior's Charge, 1/5 Tomahawk. While Savagery is a stronger merit, having 5/5 Warrior's Charge lines up perfectly with your Warcry cooldown. Tomahawk is only worth having if you do events that it is used in, it is very niche and I would never fault a Warrior for going 5/5 Savagery and 5/5 Warrior's Charge because they didn't do the few events that Tomahawk has use cases in. 
Meriting Priority Order:
Honestly everyone has a different opinion on this. I personally think it should look like:
Great Axe > Crit  > Double Attack > Berserk > Warrior’s Charge 1/5 > Savagery 5/5 > STR > HP > WC 4/5 > 1/5 Tomahawk.
I can see arguments for moving around Great Axe, Crit, DA, and Berserk though. Crit will benefit all jobs and even not 75 jobs so that can be a great first merit. Some people can’t even do Great Axe because it doesn’t fit into their combat skill merit plan. It’s situational but I thought I would at least say what I would do because I do get this question a lot.
== Sub Jobs ==
 
Samurai is the highest damage sub job for Warrior and is going to be the sub you want to use in any situation you can get away with going full offense at 75. Hasso is the most important ability that Samurai sub adds which gives +10% job ability haste, +10 accuracy, and +5 strength at 75, job ability haste is something Warrior doesn't have access to outside of this and haste is the most important DPS stat in the game which makes this 100% uptime ability essentially unbeatable. Store TP+15 is a passive that this sub job gives, which when paired with Rajas Ring allows most great axes to gain enough TP to WS in 6 hits as opposed to 7 with other subs. Meditate is a 3 minute cooldown that grants 600 TP over 15 seconds, this is a nice little TP boost if used in combat and can be used out of combat in order to generate TP before a battle starts. Third Eye allows you to absorb 1 physical attack or non AoE WS on a 1 minute cooldown. Seigan upgrades your Third Eye, lowering its recast to 30 seconds and allowing it to absorb multiple hits before wearing off. Seigan is a strong defensive cooldown that allows War/sam to still be relatively tanky while not quite on the level of War/nin. Seigan and Hasso are alternate abilities so you cannot have both up at the same time, which makes it important to know when to play defensive and when to play offensive. 
 
Ninja is the king of defensive sub jobs, it offers essentially zero offensive ability but is still one of if not the most used sub job by a Warrior just for the safety of it. Utsusemi: Ichi and Utsusemi: Ni are what Ninja sub is built around, these are casted buff spells that put 3 "shadows" on your character which entirely negate the next 3 melee attacks, single target spells, or WSes. Against a multi hit WS, Utsusemi will absorb up to as many hits as shadows it has, so if you get hit by a 4 hit Quadrastrike and have 3 shadows up, only 1 hit of the WS will do damage to you. AoE magic like Sleepga or Thundaga will go through Utsusemi and remove it, some WSes will go through it entirely and some will go through and remove it, it just depends on the WS. Overall Utsusemi can make you mitigate almost all incoming damage which is hugely beneficial against certain mobs. The other thing Ninja sub grants is Dual Wield, allowing you to use two 1 handed weapons at once, this is a fun gimmick ability for swinging around Axes and Swords but is generally a pretty bad option over just using a Great Axe.
 
 
Thief is a legacy sub job that was used extensively back in 2005 era FFXI but has largely lost its meta relevance on Eden. Sneak Attack is the main strength of Thief sub, this ability forces your next hit (including WSes) to automatically critical hit and always land the hit when used behind the mob. When paired with single hit WSes that usually couldn't critical hit like Steel Cyclone, this ability allows for some serious burst damage, especially against higher level targets that don't take much damage. Trick Attack allows you to transfer all the hate of the next hit onto the person in front of you, which is useful for planting bursts of hate onto a tank. Overall while this sub sounds great, the damage output compared to a sub like Samurai is laughable and a lot of Eden strategies actually revolve around using the Warrior as a tank so you can't even hit from behind 
There are other sub jobs for specifically leveling like Ranger, Dragoon, Monk, and Corsair, but adding every niche sub would make this guide really long so I will refrain. 
== Leveling Tips ==
*The general weapon path a Warrior should go through 1-75 is:
**Whatever 1-5
**Great Axe 5-51
**Polearm 51-60
**Great Axe 60-75
*Crossbow is your friend at lower levels, it is just too powerful to pass up. Even with the distance changes that Eden now has, a proper leveled crossbow with proper bolts is going to absolutely pump more DPS than just solo swinging your Great Axe now. I can't say for certain when the cutoff is to stop using Markmanship, but I think the safe point would be around the 50s is when it falls off. 
*Polearm is very powerful when leveling due to the popular EXP party areas being mobs weak to piercing. Specifically in the 53-59 range you will be expected to use a Polearm against the piercing weak Lesser Colibri.
*Dual Wielding or using shields is not advised when leveling, it is worse than using a proper 2 handed weapon. 
*Food is one of the most important factors in performance while leveling. Please use food in every party, even if it’s just cheap Meat Mithkabobs. This includes Colibri parties.
*Prioritize accuracy in your equipment slots, it is very unlikely you will be accuracy capped in EXP parties and it will be your #1 damage increasing stat. Key pieces of gear to make sure you farm up and equip are Sniper’s Rings, Life Belt, and Haubergeon.
*Use a parsing program such as Deeps, Scoreboard, Parse, or KParser to monitor your accuracy so you can adjust your Food, Buffs, or Gear when needed.
== Weapon Skills ==
	Raging Rush - This weapon skill is pretty interesting, it is generally going to be your default weapon skill, doing the most raw damage in the large majority of situations. Raging Rush is a "Critical hit varies with TP" weapon skill, which is the only type of weapon skill that can naturally critical hit. This is a difficult weapon skill to gear for, needing a proper balance of DEX, STR, Accuracy, and Attack, but will give you very high average returns when geared correctly, the gear sets section goes more in depth on these specific sets you want to aim for. 
* 35% STR Modifier.
* 1.0/1.0/1.0 FTP
*+15%/+30%/+50% Critical Hit Rate.
	King's Justice - This weapon skill is unlocked via Nyzul isle, it's a pretty good weapon skill but loses out in raw damage to Raging Rush in many situations, generally there are two situations King's Justice makes sense to use. The first situation is for building Light skill chains, this weapon skill pairs well with things like Dragoons using Drakesbane, Amano Sams, Bravura Warriors, and others to put out some very strong skill chain damage. The second use is under the effect of Mighty Strikes. This is by far our best weapon skill when Mighty Strikes is up and turns warrior into actually a zerging burst damage machine. I've hit in the 3000+ range before with this combination!
* 50% STR Modifier.
* 1.0/1.25/1.50 FTP.
	Steel Cyclone - This weapon skill is unlocked via a quest that becomes available at level 71 called "The Weight of Your Limits". Overall I don't think this weapon skill has a place in the modern Eden warrior meta. In old FFXI era this weapon skill was used when War/thf for big Sneak Attack weapon skill bombs on mobs like Kirin or Tiamat, that is not a play style I've ever seen really done on Eden and it's very very weak compared to just using a properly buffed warrior DD using Raging Rush. It is Warriors main option for making Darkness skillchains, but it is also such a weak weapon skill I'm not sure I'd ever recommend doing it just for the skillchain damage. 
* 50% STR/50% VIT Modifier.
*1.50/1.75/3.00 FTP.
*50% Attack Bonus.
	Metatron Torment - The Relic Weapon Skill, this thing is very powerful for its ability to do a whole lot of things at once. First of all, the damage on it is pretty good, it's not as good as Raging Rush but is still very powerful and will on average still out damage most competitor weapon skills. The true strength of Metatron is the defense down debuffing proc of -18.5% to the mobs defense, and the aftermath which gives you -20% damage taken. Past those two things, it also is exceptionally strong for building light skill chains and as a relic weapon allows you to build double lights. It's really just a weapon skill that has it all, and is very spammable in most situations with the only drawback being a small loss in personal damage. 
* 60% STR Modifier.
*2.75/2.75/2.75 FTP.
*Additional Effect: Defense Down -18.5% on the mob, this is a magic accuracy check that uses your Great Axe skill as magic accuracy, it is also wind based. You may have issues landing this on very high level notorious monsters or wind resistant things.
== Weapons ==
Bravura
The end all be all Great Axe for Warrior. Massive base damage, Accuracy+20 and an evasion -15% proc to basically neutralize accuracy problems. Like all relics this will also occasionally hit for 2x damage on swing. The relic exclusive WS “Metatron Torment” can apply an 18.5% defense down effect on the mob that does not stack with other defense down effects. The aftermath of using Metatron Torment also gives you -20% damage taken. The only downside to this weapon is the Delay:488 makes 6 hitting harder, requiring additional STP gear slots. In general this is definitely a very powerful relic which adds a lot not only to your own damage output, but to the damage output of your entire alliance with its dual debuffing procs. This weapon also gives Warrior the ability to make Light Skillchains and Double Light Skillchains, pairing very nicely with things such as relic Samurai's or other Warrior's using King's Justice.
Byakko's Axe 
This is the current best all around Great Axe barring relic. Drops from Byakko in sky which is going to be your goal anyways because of Byakko’s Haidate and Hecatomb Hands so might as well pick this up at the same time. High damage, the 504 delay is great for 6 hitting, some extra attack, and a wind damage proc to boot! This will however be handily beaten by Perdu Voulge when that is released. There is a buyable alternative to this weapon in Berserker’s Axe which has become very affordable on Eden. 
 
Rune Chopper
Latent Effect is triggered by draining 3MP/tic.
This is one of the strongest Great Axes in the game when you have the ability to get refresh. Haste is by far the most important stat you can get as a Warrior, and 9% in a single item is nearly unheard of, this affect is basically as strong as Apocalypse's aftermath which is one of the strongest in the game. If you're a new player, this gets you more haste faster. If you are well geared, you can now drop haste pieces in order to add in more Accuracy/Attack. In most situations when the latent is active, this is the best non-relic Great Axe. I recommend having your Rdms become accustomed to Refreshing Warriors, because this Great Axe is certainly worth it.
Martial Bhuj
This weapon is a very strange Great Axe. Back in the day the primary use for Martial Bhuj was to beef up your Steel Cyclone's on HNMs as a War/thf, you'd gain TP on adds outside the battle and then sub in and drop a big WS. This game play style is largely gone from Eden, people know how to better use melee DPS on end game content or level jobs that work better than War/thf for that content. However, Martial Bhuj is actually a very good weapon just for general play, it sims about even with Byakko's Axe/Berserker's Axe for normal dynamis/meriting conditions, and is relatively cheap on Eden. It's not a bad weapon for you to carry around and use if Rune Chopper is not viable in the situation. 
Ridill 
For most people that think Era Warrior, they think this weapon. Ridill is exceptionally hard to get, being a rare drop off a hotly contested 21-24 hour spawn HNM and an iconic weapon that everybody will want to fight you for. Ridill sadly has very little practical use in the era that Eden uses, Great Axe just became way too powerful with the 2h buff in late 2007 and now just makes Ridill largely obselete. The highest high for a Ridill warrior is going to be the lowest low for a Great Axe warrior, which means yes you can meme with a Ridill and win some parses but it's in my experience never the correct weapon to use. 
== Gear Sets ==
TP - https://www.ffxiah.com/item-sets/375280
	Stat Priorities: Store TP (Until 6) > Haste (Until 25%) > Accuracy (Until Capped) > Attack > STR.
This set has 405 Accuracy (Hasso, Hume DEX, capped Great Axe merits), this is generally accuracy capped for merit level mobs and fodder mobs of most content at 75. I would always recommend having multiple accuracy sets so you can add or subtract on the fly, I have 3 personally at 400, 410, and 420 accuracy to adjust for content I do. With the new mob levels in Dynamis you really only need like 340 accuracy to cap in that content so you can just ditch any form of accuracy gear.
If you want to use Unicorn Leggings, I'd recommend using an Ashitacast or Gearswap that automates their usage, they aren't good to full time as you will constantly lose your haste in feet slot entirely when you get hit.
Alternatives
 	Alternative 1 	Alt 2 	Alt 3
Weapon	 	 	
Grip 	Claymore Grip 	Mythril Grip +1 	Mythril Grip
Ammo 	Bomb Core 	Tiphia Sting 	RSE Sachet
Head 	Askar Zuchetto 	Optical Hat 	
Neck 	Fortitude Torque 	Chivalrous Chain	Wivre Gorget +1
Ear1&2	Fowling Earring 	Assault Earring 	Diabolos Earring
Ear1&2	Attila's Earring 	Merman's Earring	Coral Earring
Body 	Adaman Hauberk 	Haubergeon +1 	Haubergeon
Hands 	Dusk Gloves 	Askar Manopolas 	
Ring1 	Toreador’s Ring 	Sniper’s Ring +1	Sniper’s Ring
Ring2 	Toreador’s Ring 	Sniper's Ring +1	Sniper's Ring
Back 	Foragers Mantle 	Amemet Mantle +1	Amemet Mantle
Waist 	Swift Belt 	Life Belt 	
Legs 	Askar Dirs 	Armada Breeches 	Dusk Trousers
Feet 	Dusk Ledelsens +1	Aurum Sabatons 	Dusk Ledelsens
 
TP Rune Chopper (Non Crit Version) - https://www.ffxiah.com/item-sets/372507
	Stat Priorities: Store TP (Until 6 hit) > Haste (Until 25%) > Accuracy (Until Capped) > Attack > STR.
This set has 409 Accuracy (Hasso, Hume DEX, Gaxe Merits) which is around where I want to be with base sets. Rune Chopper sets tend to flex depending on what items you specifically have access to. Popular items to use include: Askar Head, Aurum Boos, Amir Boots, Armada Hands, Askar Hands, or even Optical Hat. Some races can even go for a DEX build and push for high crit rate.
Alternatives
 	Alternative 1 	Alt 2 	Alt 3
Weapon	 	 	
Grip 	Claymore Grip 	Mythril Grip +1 	Mythril Grip
Ammo 	Bomb Core 	Tiphia Sting 	RSE Sachet
Head 	Askar Zuchetto 	Optical Hat 	
Neck 	Fortitude Torque 	Chivalrous Chain 	Wivre Gorget +1
Ear1 	Hollow Earring 	Diabolos Earring* 	Merman's Earring
Ear2 	Fowling Earring 	Merman's Earring 	Coral Earring
Body 	Adaman Hauberk 	Haubergeon +1 	Haubergeon
Hands 	Askar Manopolas 	Warrior's Mufflers +1	Tarasque Mitts +1
Ring1 	Toreador’s Ring 	Sniper’s Ring +1 	Sniper’s Ring
Ring2 	Toreador’s Ring 	Sniper’s Ring +1 	Sniper’s Ring
Back 	Foragers Mantle 	Amemet Mantle +1 	Amemet Mantle
Waist 	Swift Belt 	Life Belt 	Swordbelt +1
Legs 	Askar Dirs 	Armada Breeches 	Dusk Trousers
Feet 	Fighter's Calligae	Amir Boots 	Armada Sollerets
WS Raging Rush - https://www.ffxiah.com/item-sets/372461
	Stat Priorities: Accuracy (Until 410) > DEX (Until +50 over mobs AGI) > STR > Attack.
This set has 408 Accuracy (Hasso, Hume DEX, capped Great Axe merits). This set is built around Greater Colibri as the target mob, it has +53 more DEX over a Greater Colibri's AGI for a hume. This set will work great for any city dynamis or in general weaker than greater colibri mobs. You can add more DEX (Thunder Ring, Hollow Earring) or subtract DEX (Hecatomb Subligar+1) based on mob. If the mob is really high level you may want to abandon the DEX plan altogether and use more Acc/Atk/STR choices.
Alternatives
 	Alternative 1 	Alt 2 	Alt 3
Weapon 	 	 	
Grip 	Claymore Grip 	Mythril Grip +1 	Mythril Grip
Ammo 	Bomb Core 	Lightning Bow +1 	Tiphia Sting
Head 	Hecatomb Cap 	Askar Zucchetto 	Voyager Sallet
Neck 	Fortitude Torque 	Peacock Charm 	Chivalrous Chain
Ear1&2 	Pixie Earring 	Hollow Earring 	Fowling Earring
Ear1&2 	Merman's Earring 	Minuet Earring 	Fenrir's Earring
Body 	Adaman Hauberk 	Hecatomb Harness 	Haubergeon +1
Hands 	Hecatomb Mittens 	Hachiryu Kote 	Askar Manopolas
Ring1&2	Flame Ring 	Ruby Ring 	Toreador’s Ring
Ring1&2	Sniper's Ring +1 	Sniper's Ring 	Jaeger Ring
Back 	Foragers Mantle 	Amemet Mantle +1 	Amemet Mantle
Waist 	Warrior's Stone 	Potent Belt 	Life Belt
Legs 	Hecatomb Subligar +1	Hecatomb Subligar	Hachiryu Haidate
Feet 	Hecatomb Leggings 	Rutter Sabatons 	Askar Gambieras
WS King's Justice - https://www.ffxiah.com/item-sets/382971
	Stat Priorities: Accuracy (Until 410) > STR > Attack.
This set has 404 Accuracy (Hasso, Hume DEX, capped Great Axe merits). King's Justice has a 50% STR modifier, making it more beneficial for STR stacking than Raging Rush and it doesn't crit so you don't need DEX either. This set can change a bit depending on how much Attack and Accuracy you need, some races like Mithra may see benefit from using Alky Bracelets while Elvaan may need a Fire Bomblet.
Alternatives
 	Alternative 1 	Alt 2 	Alt 3
Weapon 	 	 	
Grip 	Claymore Grip 	Mythril Grip +1 	Mythril Grip
Ammo 	Fire bomblet 	RSE Sachet 	Tiphia Sting
Head 	Hecatomb Cap 	Askar Zucchetto 	Voyager Sallet
Neck 	Fortitude Torque 	Peacock Charm 	Chivalrous Chain
Ear1&2 	Triumph Earring 	Fowling Earring 	Merman's Earring
Ear1&2 	Minuet Earring 	Hollow Earring 	Fenrir's Earring
Body 	Adaman Hauberk 	Ares's Cuirass 	Hecatomb Harness
Hands 	Hecatomb Mittens 	Alky Bracelets 	Warrior's Mufflers
Ring1&2	Flame Ring 	Ruby Ring 	Toreador’s Ring
Ring1&2	Sniper's Ring +1 	Sniper's Ring 	Jaeger Ring
Back 	Foragers Mantle 	Amemet Mantle +1	Amemet Mantle
Waist 	Warwolf Belt 	Potent Belt 	Life Belt
Legs 	Hecatomb Subligar +1	Ares's Flanchard	Warrior's Cuisses +1
Feet 	Hecatomb Leggings 	Rutter Sabatons 	Askar Gambieras
WS Steel Cyclone - https://www.ffxiah.com/item-sets/372462
	Stat Priorities: STR > VIT > Attack
Accuracy does not matter for single hit weaponskills due to their Accuracy+100 bonus, and Steel Cyclone has a 50% attack boost so you really shouldn't need attack for it either.
Alternatives
 	Alternative 1 	Alt 2 	Alt 3
Weapon	 	 	
Grip 	Mythril Grip +1 	Mythril Grip 	
Ammo 	RSE Sachet 	Goblin Grenade 	Lucky Egg
Head 	Hecatomb Cap 	Genbu’s Kabuto 	Askar Zucchetto
Neck 	Fortitude Torque 	Chivalrous Chain 	Spike Necklace
Ear1&2	Triumph Earring 	Cassie Earring 	Fowling Earring
Body 	Kirin's Osode 	Adaman Hauberk 	Hecatomb Harness
Hands 	Pallas Bracelets 	Hecatomb Mittens +1 	Hecatomb Mittens
Ring1 	Ruby Ring 	Victory Ring 	Sun Ring
Ring2 	Flame Ring 	Ruby Ring 	Victory Ring
Back 	Foragers Mantle 	Amemet Mantle +1 	Amemet Mantle
Waist 	Warrior's Stone 	Potent Belt 	Ryl Knights Belt
Legs 	Ares's Flanchard 	Warrior's Cuisses +1	Warrior's Cuisses
Feet 	Hecatomb Leggings	Rutter Sabatons 	Askar Gambieras
Physical Damage Taken https://www.ffxiah.com/item-sets/372463
	Stat Priorities: Damage Taken > Physical Damage Taken. 
Layer this over your TP set when you pull hate and need to survive or take less damage. There's different ways to build this set, PDT caps at 50% but Warrior can't realistically get there without relic aftermath. You could do some stuff like Parry or Evasion too but I don't think it's worth it.
Alternatives
 	Alternative 1 	Alt 2
Head 	Darksteel Cap 	
Body 	Darksteel Harness 	
Hands	Darksteel Mittens 	
Back 	Boxer's Mantle 	
Legs 	Darksteel Subligar 	
Feet 	Darksteel Leggings +1	Darksteel Leggings
Magical Damage Taken https://www.ffxiah.com/item-sets/372464
	Stat Priorities: Damage Taken > Magic Damage Taken > Magic Defense Bonus > Elemental Resist.
 
MDT caps at 50%, with Shellra V you only need 23% in gear, with Shell IV you need 28%. There's a lot of ways to do this set, personally I aim to have 1 or more of every elemental resist because it opens up the ability for me to 1/8th and 1/16th resist spells which you don't have with 0 or negative resists. 
Layer this over your TP set when you expect to take heavy magic damage, this set is so useful if you time it correctly allowing you to live many things that would straight kill you.
 
Alternatives
 	Alternative 1 	Alt 2 	Alt 3
Neck 	Jeweled Collar 	 	
Ear1 	Coral Earring 	 	
Ear2 	Coral Earring 	 	
Ring1	Merman’s Ring 	Coral Ring 	Unfettered Ring
Ring2	Merman’s Ring 	Coral Ring 	
Back 	Resentment Cape 	Lamia Mantle	
Feet 	Coral Greaves +1	 	
Random Items to know about
Imperial Ring 	Best in slot ring for TP sets in Salvage and Assaults. Can be fit into an Ashitacast or Gearswap to detect if you are in those zones.
Vampire Earring 	A very good Weaponskill earring at night, with double the amount of STR as a Triumph.
Fenrir's Earring 	This is a straight upgrade over Merman's Earring in the daytime.
Warrior’s Mask 	Macro in for longer Warcrys.
Regen items 	Making an idle set to swap to these when out of combat is a great way to get passive HP back to keep you going. With a full set you can get 7HP/tic at low health, nothing to scoff at.
Berserker's Torque	This applies a poison effect when equipped which allows you to break out of sleep, absolutely amazing for events like Dynamis and Merits.
Opo-Opo Necklace 	The opposite of Berserker’s Torque, you can gain some TP while asleep. Ideally you won’t be asleep for long, but hey it’s something.
Engetsuto 	Some events like Limbus and Sea you have mobs that are immune to Slashing, remember to carry around a Polearm for these. Leviathan's Couse is a better weapon than Engetsuto, but is much harder to get so use it if you got it. Remember that Joyeuse is also a piercing weapon if you need one in a pinch.
Horrent Mace 	Same deal, you need blunt damage for Limbus and Sea sometimes. Things like Kraken Club or even a good Staff can fit this niche as well.
Medicines 	A sign of a great player is an inventory full of medicines. Antidotes, Echo Drops, Eye Drops, Holy Water, Remedy, Panacea, Poison Potions, Icarus Wings, Reraisers, Potions, and Elixirs all can absolutely save your group when things go awry. You just have to remember to use them!
Storm Crackows 	In Eden's era, Warrior doesn't get any form of Movement Speed enhancing items. Storm Crackows allows us to at least have it in assault. Remember that these items work in any instanced ToAU content, meaning they will be quite good for Salvage when it releases and are awesome for Nyzul Isle already.
== Looking Forward ==
Eden's getting pretty feature complete actually! The main event we are missing at this point is Einherjar, which gives Valhalla Breastplate and Valhalla Helm both of which will find their way into Warrior pure DT sets. Absolute Virtue could give us Ninurtas Sash (Replacing Speed Belt) and Mars's Ring (Replacing Toreador's Ring) when he is released. Pandemonium Warden would give us Hachiryu Haramaki which I doubt has any real relevance to War but maybe could see niche use. There's still Assault based items like Perdu Voulge or Lieutenants Sash to get as well as ENM based items like Maneater. Eventually we could even see Conqueror the mythic weapon on Eden which could be pretty neat. Overall there's not too many big items left but enough to dream about. 
That's about it! Give me a shout in game on Falaras if you have any questions or would like to see anything added!