Hungry (Final Fantasy VII)

Hungry is an enemy from Final Fantasy VII. It may eat party members afflicted with Small, removing them from the battle, but is otherwise no threat. It cannot use its Eat ability if the player has only a single character alive, either because the other two characters are KO or were eaten by Hungry. One can have status protection against Small, or one casting of Magic Hammer also stops it from using Mini.
==Stats==
==Formations==
#	Formation
 	Hungry
 	Row 1: Boundfat A, Boundfat B, Boundfat CRow 2: Hungry
 	Boundfat A, Hungry, Boundfat B (Back Attack)
 	Hungry A, Hungry B
 	Hungry A, Hungry B (Attack from both sides)
 	Hungry A, Hungry B, Hungry C
 	Hungry A, Hungry B, Hungry C (Attack from both sides)
==Locations==
Corel Valley 	Corel Valley
Descent 	659
Corel Valley Cave 	Corel Valley Cave
Climb 	665, 667 (Back Attack), 669, 670 (Attack from both sides)
Snow Fields Exit 	665, 667 (Back Attack), 669, 670 (Attack from both sides)
Great Glacier 	Great Glacier
Frostbite Cave Path 	681, 683 (Attack from both sides)
Frostbite Cave Slope	681, 683 (Attack from both sides)
==AI script==
AI: Setup
{
:Count = Rnd(0..2)
:SpclChance = 4
}
AI: Main
{
:If (Count == 0) Then
:{
::If (At Least One Opponent doesn't have Small Status) Then
::{
:::Choose Random Opponent without Small Status
::} Else {
:::Choose Random Opponent
::}
::Use <Bodyblow> on Target
::Count = Rnd(1..2)
:} Else If (Count == 1) Then {
::If (At Least One Opponent doesn't have Small Status) Then
::{
:::If (Hungry's MP >= 10) Then
:::{
::::Choose Random Opponent without Small Status
::::Use Mini on Target
:::} Else {
::::Choose Random Opponent without Small Status
::::Use <Bodyblow> on Target
:::}
::} Else {
:::If ((More Than One Targetable Opponent remains)
:::::& (Rnd(1..SpclChance) == 1)) Then
:::{
::::Choose Random Opponent
::::Use Eat on Target
:::} Else {
::::Choose Random Opponent
::::Use <Bodyblow> on Target
:::}
::}
::1/3 Chance: Count = 2
::2/3 Chance: Count = 0
:} Else {
::If (At Least One Opponent has Small Status) Then {
:::If ((More Than One Targetable Opponent remains)
:::::& (Rnd(1..SpclChance) == 1)) Then
:::{
::::Choose Random Opponent with Small Status
::::Use Eat on Target
:::} Else {
::::If (At Least One Opponent doesn't have Small Status) Then
::::{
:::::Choose Random Opponent without Small Status
::::} Else {
:::::Choose Random Opponent
::::}
::::Use <Bodyblow> on Target
:::}
::} Else {
:::If (Hungry's MP >= 10) Then
:::{
::::Choose Random Opponent
::::Use Mini on Target
:::} Else {
::::Choose Random Opponent
::::Use <Bodyblow> on Target
:::}
::}
::1/3 Chance: Count = 1
::2/3 Chance: Count = 0
:}
}
AI: Counter - General
{
:If (Hungry's HP <= 25% of Hungry's Max HP) Then
:{
::SpclChance = 1
:} Else If (Hungry's HP <= 50% of Hungry's Max HP) Then {
::SpclChance = 2
:} Else If (Hungry's HP <= 75% of Hungry's Max HP) Then {
::SpclChance = 3
:} Else {
::SpclChance = 4
:}
}
==Gallery==
Hungry Artwork.jpg|Artwork by Tetsuya Nomura.
Eat.png|Eat.
Category:Enemies in Final Fantasy VII