Holsters

Special holsters can provide added protection as well as upgrades to sidearms. 
== Possible attributes ==
=== Major Attributes ===
Standard (0)	Specialized (1)	Superior (2)	High-end (1/2)	Attribute
 	 	+ 	+ 	+x% Protection from Elites
 	+ 	+ 	+ 	+x Armor
 	+ 	+ 	+ 	+x% Skill Haste
 	+ 	+ 	+ 	+x Pistol Damage
 	+ 	+ 	+ 	+ 1 Gear Mod Slot
Note: High-end Holsters can have all 3 stats on them, which take up 1 attribute slot.
=== Skill attributes ===
* +x% Smart Cover duration
* +x% First Aid ally heal
* +x% Mobile Cover health
* +x% Pulse critical hit damage
* +x% Ballistic Shield damage
* +x% Seeker Mine damage
* +x% Sticky Bomb damage
* +x% Support Station health
* +x% Turret duration
Note: all skill attributes are available on all gear qualities.
==Possible talents==
* Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.
* Nimble: Heal 2% of max Health for every 1 meter run in cover-to-cover during combat.
* Steadfast: While in cover, health regeneration kicks in twice as fast.
* Sturdy: Your armor is increased by 15 when you stay more than 4 seconds in the same cover.
== Holsters ==
==Appearances==
*Tom Clancy's The Division
Category:Gear