Feca/Intelligence/Strength/Wisdom

==Introduction==
An Intelligence and Strength Feca build, with a touch of Wisdom.
===Advantages===
* Deals high damage
* Can take a lot of AP
==Characteristics==
===Raising===
# Scroll Intelligence, Strength and Wisdom to 101.
# Raise Intelligence to 300.
# Raise Strength to 150.
# Put all the remainer of your points into Wisdom.
==Spells==
== Spells ==
This should be a guideline on the spells you will want to have, they are just recommendations and can be adjusted with one's need.
CORE SPELLS
Natural Attack- this spell is great, it will do nice dmg, about the same as pure intelligence builds because it is greatly buffed by +dmgs
Blindness- Amazing spell, 2-3 AP removal with decent dmg (about the same as natural attack) a must have for this build. It will help removing ap and throwing an off element dmg
Blindness Glyph- Once again, another great spell. This glyph removes 2-3ap and can be stacked (up to 3 glyphs) so you can potencially remove 8-12ap from 3+ monsters per turn (from both blindness and glyph of blindness)
Burning Glyph- Every feca must have this, no comment needed
Armors- Same as above
Recommended Spells
Feca's Shield- Nice little spells, I hardly use it (only when fighting moster that do massive dmg or pvp) but it will save you a few times
Axe Skill- I will go into weapon later on this guide, there are some nice staffs but I am a big fan of axes
Backlash- another off element spell, I do not have it lvled at the moment, but might be a nice option later on
Immobilization/Para glyph (however you call it)- Great spell, lvl to 4 or 3 at las, I personally like it at 5 for the big area
Release- this is a life savior, specially when you have extremely low agility
Teleport- This could perhaps go under the "core spells" section, but I've seen some fecas that did not max it, I love this and think its totaly worth the 10/15points
== Stat Distribution ==
Here it goes where a lot of people mass up, the stats. As I said earlier, you will need to scroll wisdom and strength. I recommend this two set ups at lvl150:
300 intelligence
101 strength (from scrolls)
150 wisdom (101 from scrolls)
xx agil (scrolled as much as possible, but not a must)
0 chance
0 vit
(recommended set up)
OR
200 intelligence
101 strength (from scrolls)
250 wisdom (101 from scrolls)
xx agil (scrolled as much as possible, but not a must)
0 chance
0 vit
(alternative/support build)
== Equipments ==
For now, I will post only 2 sets, but more will come in the future.
PvM Set
Weapon: Cheeken Axe
Ring 1: Gelano
Ring 2: Soft Oak
Hat: Dora Bora
Cape: Soft Oak
Amulet: Soft Oak
Boots: Soft Oak
Belt: Powerful Dazzling Belt
Pet: Orchid/Golden (for wisdom) Orchid/Ivory (for raw power)
Advantages:
10ap set becomes very versatile, allows interesting combos with tele and glyphs, also if you have an eni or a xelor in your group you would get 12ap which would you allow to do some awesome AP removal or 3 boogey hits if you happen to go support. Cheeken Axe does high dmg, has good steals, and will give you the ability to deal decent dmg in 2 different elements (fire and earth, could also include neutral from spells). Don't let the 5ap scare you!
Disadvantages:
Intelligence could be a little disappointing compared to those that played a pure intel feca, cheeken axe is not good to fight against things that has reflections and/or shields, also has low range (no + range in this set up)
What Would It Give?
This set should allow you to have something around (all with golden orchid):
intelligence 300 (+300-350)
Wisdom 150 (+280-320)
Strength 101 (+200-250)
Agility 0
Chance 0
Vitality 0 (+800-1100)
PvP/Alternative Set
Weapon: Kape Axe
Ring 1: Feudala Ring (over maged)
Ring 2: Soft Oak
Hat: Soft Oak Hat
Cape: Soft Oak
Amulet: Soft Oak
Boots: Soft Oak
Belt: Event Belt
Pet: Orchid/Ivory
Advantages:
High intelligence, Kape axe should be at 1/2 which would deal a good amount of dmg and it is also 1 handed (allowing you to have a shield). Still would provide enough wisdom to make your glyphs effective. Boogey would also heal a lot (I am not sure which would heal more 2 really strong heals from this set up, or 3 heals from the other set up)
Disadvantages:
Not very versatile, limited to only one element and a week off element spell, less combos with your spells, and not as good support skill.
What Would It Give?"
Intelligence 300 (+400-450)- note: this is a wild guess, based in a good set with some parts over maged, it is not an exact calculation like the one above
Wisdom 150 (+200-250)
Strength 101 (+120-180)
Agility 0 (+at last 60 required to equip the axe)
Chance 0 (+20-40)
Vitality 0 (+1000-1300)