Power-Ups (Zombies)

Power-Ups are an item in Treyarch's Zombies mode, Exo Zombies, Infinite Warfare Zombies mode, Nazi Zombies, Nightmares mode, and the multiplayer mode of Call of Duty: Modern Warfare III. Power-Ups are generally items that can help players survive the zombie waves in maps. Each Zombies mode from the different Call of Duty developers utilize them in different ways. While Power-Ups generally assist players, they can occasionally be detrimental to their progress and should be used tactically to ensure survival in the zombie waves.
==Zombies (Treyarch)==
Power-Ups in Treyarch's Zombies mode can be obtained in the following ways:
* A 3% chance of spawning from killing Zombies that are within the bounds of the map.
* A guaranteed spawn from zombies in-bounds when the player reaches a certain point threshold.
* Defeating a wave of Hellhounds in maps they appear.
* Defeating the Pentagon Thief in "Five".
* Defeating the wave of Space Monkeys in Ascension.
* Defeating the Zombie Monkeys who steal a power-up in Shangri-La.
* Randomly spawn after using the teleporters in Der Riese and The Giant.
* Randomly spawn in one of the rooms you can teleport to after the projector room in Kino der Toten.
* Defeating George A. Romero in Call of the Dead, this always spawns a Death Machine/Wunderwaffe DG-2 and Random Perk Bottle.
* Randomly spawn near the Gravity Lifts, or from the Quantum Entanglement Device in Moon.
* Hitting the keys in the Bank to create a Bonus Point power-up for other players to pick up and share points.
* A random power-up spawns behind a door in Nuketown Zombies.
* Completing the Tower of Babble quest in TranZit.
* Defeating a wave of Jumping Jacks in Die Rise.
* Locked in prison cells in Mob of the Dead, can be unlocked using Afterlife.
* Defeating Brutus when he spawns in Mob of the Dead.
* Randomly dug up with the Shovel from piles of dirt in Origins.
* Defeating the Panzersoldats in Origins and Der Eisendrache.
* Harvesting the Harvest Pods with the Fumigator and behind the first room in Shadows of Evil
* Defeating a Margwa in Shadows of Evil
* Using the Gondola in Der Eisendrache
* Calling the Tram or by shooting a web with the KT-4 in Zetsubou No Shima.
Power-Ups are generally large objects the hover above the ground where they spawn that have a glow depending on their effect. The Power-Ups are collected by making contact with the player, either by the player passing through them, or the player bringing the power-up to them. They spawn for about 20 seconds, before starting to blink in-and-out of existence when they are about to disappear without being activated. They normally make a noise when they are dropped, and can be heard making a low humming sound when there is one live in the map. The Demonic Announcer often announces the phrase when the power-up is activated but there are occasions where this doesn't happen (this includes the Random Perk Bottle, Tombstone, Blood Money in TranZit and Buried, or if the announcer is Ludvig Maxis as he doesn't speak in this role.
Which Power-Up the player gets is not completely random. Every Power-Up is added to a cycle, once every Power-Up is gotten from the cycle, a new cycle will start. Making sure the player gets an even spread of every Power-Up.
Power-Ups come in six colors. Green Power-Ups have effects on the all players, Blue Power-Ups have effects on the player who picks it up, Red Power-Ups have a negative effect on the player or positive effects to zombies and negative effects to humans in Turned, Purple Power-Ups which only affect the zombies.
In Call of Duty: Black Ops (DS), Power-Ups are different; they are all made of the colors brown, white, bronze and silver, they have no glow to them, they are 2D icons, the player can only have one timed Power-Up at a time, and they can also be collected if they are attacked (for example, if a player threw a Throwing Knife at one).
In Call of Duty: Black Ops Cold War, Power-Ups behave in a similar manner to their original implementation, albeit with a on HUD timer for any timed Power-Up. The Announcer is a Dark Aether entity known as The Forsaken.
In Call of Duty: Vanguard, Power-Ups function identically to Black Ops Cold War with the announcer being another Dark Aether God known as Kortifex.
In Call of Duty: Modern Warfare III, Power-Ups function like its predecessors.
In Call of Duty: Warzone 2.0, Power-Ups are to be released on February 7th, 2024 with the release of Season Two of Modern Warfare III. They can be found via Supply Caches and eliminating enemies.
In Call of Duty: Black Ops 6, Power-Ups function like previous installments within the Zombies mode. Power-Ups also appear in Multiplayer via the Infected game mode, in which are dropped when an Infected is killed.
===Power-Ups===
Insta-Kill
 
====Normal====
Allows the player to instantly kill a zombie with one hit with any weapon/melee attack. This also includes any zombie hit with the blast radius of a grenade.
In the Call of Duty: World At War version of Nacht der Untoten, players are awarded 10 + 50 points for any kind of kills during the Insta-Kill duration. In Shi No Numa, players now earn 10 + 100 points instead. 
In all Call of Duty: Black Ops maps the player will get 10 + [50/60/100/130] for [limb kill/torso kill/headshot/knife kill] respectively.
In Call of Duty: Black Ops Cold War, it increases the damage dealt to Elite class enemies, alongside making all damage deal the exact damage needed to kill a standard zombie at that round, regardless if it would normally deal more.
====Persistent Upgrade====
====Power-down Insta-Kill====
In Moon, it's possible for the Q.E.D to spawn a power-down. This is identified by a red glow rather than the green glow. This enables zombies to kill the player with just one hit, even if the player has Juggernog.
===Double Points===
====Normal====
All methods (with exceptions listed below) of earning points will earn double their regular value while this power-up is live. The exceptions to this are:
* In Call of Duty: World at War, this doesn't apply to points earned from Nukes or Carpenter. This is fixed in Call of Duty: Black Ops versions of maps.
* The 25 points you can find under Perk-a-Cola machines in Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Black Ops II.
* Hacking a player in Moon will give them 1000 points, while only deducting 500 points from your own score.
====Guaranteed Spawns====
* In Ascension, if the player destroys the rocket that can be launched after flying all the Lunar Lander's back to the Centrifuge, a Double Points power-up will spawn below where the rocket took off from, before the Pack-a-Punch room.
* In Mob of the Dead, a Double Points power-up is inside the locked jail cell where the characters spawn in the map. It can be unlocked using Afterlife mode.
====Persistent Upgrade====
In Call of Duty: Black Ops II, there is a persistent upgrade called Half-Off that reduces purchase costs while Double Points is activate. 
====Variants====
=====Turned=====
In the Turned mode available in Green Run, there are two variants. A version that glows red (Anti-Double Points) will double the health that the zombies have, while a version that glows blue (Dependent Double Points) will have a different function depending on what team picks it up. 
===Max Ammo===
====Normal====
Upon pick up, this will immediately fill the player's weapons reserve ammo, and refill any grenades and tactical grenades they may have. It does not fill up the current magazine (with the exception of the upgraded Elemental Staffs in Origins). If a player is down when the pick up is activated, they will only receive ammo for their weapon while in the downed state.
In Call of Duty: World at War, it will not refill the players Bouncing Betties if they have placed both of them down. If they have only placed one, it will refill. This bug was fixed for Call of Duty: Black Ops.
In Call of Duty: Black Ops Cold War, Max Ammo refills the magazine, but does not restock grenades or equipment. 
====Guaranteed Spawns====
* After defeating a wave of Hellhounds, the last one to be killed will spawn a Max Ammo. If it doesn't drop one, the first zombie in the next round will spawn one.
* After the Pentagon Thief has either been defeated, or escapes.
* After the Space Monkey round in Ascension, regardless if they attack the Perk-a-Cola machines.
* After killing electrified zombies in Call of the Dead, once per round.
====Anti-Max Ammo====
=====Moon=====
A red glowing variant can appear after using the Q.E.D in Moon. It will empty all of the players' reserve ammunition from their weapons.
=====Turned=====
While playing Turned, a red glowing variant can appear. This will empty the clip from non-zombie players guns, causing them to reload.
===Nuke===
 
====Normal====
Upon activation, this will kill all zombies that are spawned on the map, both inside and outside of bounds. All players are rewarded with 400 points after detonation, except in the World At War version of Nacht Der Untoten. If the nuke destroys all the remaining zombies for the round, it will cause the current round to end and will not carry over any kills to the next round. The icon is based upon the image of the 'Fat Man' bomb that was dropped on Nagasaki in Japan.
Zombies will be killed based on their proximity from the power-up, those further away will take a few seconds to die. While the zombies will still chase the player, they will no longer attack the player while they are waiting to die. 
====Anti-Nuke====
In Turned a red glowing variant can be found, it causes the zombies will freeze and take one hit before death. If a zombie picks this up, they will turn into a human.
===Carpenter===
 
====Normal====
Upon activation, all the windows that can be boarded up by players will instantly be fully boarded up and all players are awarded 200 points after the windows board. Carpenter was first introduced in Der Riese and has been present in most Zombie maps since. In the remastered version of the earlier maps in Call of Duty: Black Ops, carpenter was made available.
In Call of Duty: Black Ops 4 it also fully repairs the Spectral Shield if it is damaged and equipped. In Call of Duty: Black Op Cold War, it gains the function to repair Armor.
Zombies cannot drop Carpenters unless 5 or more barriers are fully unbuilt, the shield is built in Black Ops 4, or armor is gained in Black Ops Cold War
====Persistent Upgrade====
There is a Persistent Upgrade in Call of Duty: Black Ops II called Steel Carpenter, which will create stronger boards on windows. It is not affected by this power-up pick up.
===Fire Sale===
====Normal====
When activated, it spawns in all available Mystery Box spawns and lowers the price to 10 points a spin. In order for the Fire Sale power-up to spawn, the Mystery Box must move from it's initial spawn point by spinning the Teddy Bear (or equivalent on maps that have a different item in the box to move it). They cannot appear if a Fire Sale is already active, but can stack in Black Ops 2 and 3. This power-up was first introduced in Kino der Toten and "Five" as part of Call of Duty: Black Ops. 
In an earlier version of Call of Duty: Black Ops III, it would lower the GobbleGum machines to 10 points and allow them all to be used. However, in a later patch it was made possible to use all the GobbleGum machines at once and a free GobbleGum per round.
===Bonfire Sale===
Upon activation, it links all of the teleporters in "Five" and Classified to the Emergency room where the Pack-a-Punch Machine is regardless of the DEFCON level. The price of Pack-a-Punch is lowered to 1000 points, with double Pack-a-Punch costing 500 points. It only appears in these two maps in Call of Duty: Black Ops and Call of Duty: Black Ops 4, however in the latter game it can be spawned in on any map using Conflagration Liquidation. 
===Death Machine===
 Upon activation, it grants the player who activates it a Death Machine for 30 seconds. It has unlimited ammo for the duration of its activation and can kill zombies quickly up until the 30s. In Black Ops 3, it was given the ability to do infinite damage. It originally debuted in Kino der Toten and "Five" in Call of Duty: Black Ops and went on to feature in most maps after its introduction. When equipped, the player is unable to make purchases or revive other players, and other death machines are prevented from spawning. They also cannot spawn until the power is activated or Quick Revive is bought on solo. This is the first power-up introduced to use a blue glow, to signify that its effect is for a single player rather than the whole team.
In Call of Duty: Black Ops and Call of Duty: Black Ops II, while a player has it equipped they are unable to remove it until the time limit runs out. This was fixed in Call of Duty: Black Ops III by allowing a player to use the swap weapon button to remove it. 
====Guaranteed Spawns====
* After completing the quest to repair the Casimir Mechanism in Ascension, all players will receive a Death Machine for an extended 90 seconds.
* Killing George A. Romero without having done either easter egg quest.
* Opening the Moon Pyramid Device in the first half of Richtofen's Grand Scheme on Moon will also grant the Death Machine to all players for an extended 90 seconds.
===Lightning Bolt===
====Normal====
This only appears in Call of the Dead. It is awarded after a player has completed the Stand-in or Ensemble Cast quests in Call of the Dead. A player can also defeat George A. Romero afterwards, causing him to drop one instead of a Death Machine. The icon of the power-up is identical to the Death Machine power-up, but instead grants the player a Wunderwaffe DG-2. This weapon cannot be Pack-a-Punched, has a limited supply of ammo (but can be refilled from Max Ammo) and can be kept indefinitely.
===Zombie Flesh===
The Zombie Flesh power-up is only available in the Call of Duty: Black Ops II game mode Grief. It was first revealed in Delivery 7 on the Call of Duty official website. This power-up gives the player a piece of meat which can be thrown anywhere in the map. It lures the zombies towards it and they stop and stand near it. It can be stuck to a person, luring zombies to that person. If it is thrown outside of the map, the zombies will be unaffected by it and continue to attack the player. It emits a green aura.
===Random Perk===
 
====Normal====
Upon activation, it grants all players a free, random perk. It can be used to exceed the four perk limit imposed on maps until Call of Duty: Black Ops Cold War. It made its debut in Ascension, which was the first map to introduce new perks after the original 4. The icon is a bottle in the Aether Story, a can in the Dark Aether Saga, and is known as "Odin Drop" in the Chaos Story. These do not randomly spawn upon killing zombies, and are only available after completing a unique objective for each map.
====Anti-Random Perk Bottle====
A red variant may appear from the Q.E.D in Moon, which will take one random perk away from every player.
===Empty Perk Bottle===
This power-up can increase the amount of perks that a player an purchase via the Perk-a-Cola Machines or the Der Wunderfizz machine. Each bottle will increase the total cap by one, and can be done to obtain a maximum of eight perks. They do not spawn randomly from zombies, but are instead earned from special criteria:
* In Origins, they can be dug up when the player acquires the golden shovel and then collects a Zombie Blood power-up. They will then be able to find pills of dirt glowing red at random spawns across the map which will grant an Empty Perk Bottle.
* In Zetsubou No Shima, a player can water a plant three times with 115 water and shooting it with the KT-4 each time after watering.
===Random Weapon===
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A random weapon can be spawned in Moon, Origins and Der Eisendrache under certain circumstances.
* In Moon, the player must throw a Quantum Entanglement Device. When thrown, it may drop a random weapon, which has a chance of being Pack-a-Punched. Walking into the Power-Up will instantly replaces the players current weapon with the one in the power-up.
* In Origins, the player can complete on of the Rituals of the Ancients by performing 115 headshots on zombies. The player can then collect a pack-a-punched power-up weapon from one of the Ritual boxes located on the map.
* In Der Eisendrache, the player can get a tram fuse Power-Up from killing zombies. This can be used on the console on the raised platform directly ahead of the tram. Once the tram fuse is used, the tram will move down the mountain, and then return with a random Power-Up. This includes a random weapon, that must be picked up using the Use key unlike in Moon.
===Bonus Points===
 
====Normal====
After its debut in Moon, it went on to appear in some later maps. The power-up appears in a green glow with a Z replacing the S in a $ sign. The effect is often random, giving a random amount of points to either the one player who activated it, or to every player in the game. It doesn't spawn while killing zombies but instead appears based on certain circumstances:
* In Moon, it only appears after the player has thrown a Q.E.D.
* In TranZit and Buried, the Bonus Points can appear in the bank. After attacking the two keys with Galvaknuckles, every 1100 points the player deposits, a Bonus Points power-up appears and will grant the player who activate it to gain 1000 points. This effectively allows players to share points between each other. The Demonic Announcer doesn't announce this pick up.
In Call of Duty: Black Ops Cold War, it can spawn alongside regular Power-Ups, and gives every player 500 points when it's activated.
====Anti-Bonus Points====
A red variant may be obtained after using the Q.E.D on Moon. It will remove a random amount of points from all players on the team.
===Blood Money===
A variation of Bonus Points, this first appeared in Origins and replaced Bonus Points in Call of Duty: Black Ops II and Call of Duty: Black Ops III. It looks and operates similar to Bonus Points, but with a few differences with each appearance. It doesn't spawn with killing zombies, and can be obtained in these circumstances:
* In Origins, it can randomly spawn while digging up the dirt piles. It will award the player who activates it a random amount of points from 25 to 500 points. If the player kills zombies while the power-up is spawned, it will increase the reward of the power-up.
* In Shadows of Evil, it can be found in Red or Purple Harvest Pods.
* In Der Eisendrache, there is a chance of it appearing in a gondola after calling it with a tram fuse. In this map, the power-up is affected by Double Points.
===Zombie Blood===
Zombie Blood is a power-up that appears in Origins and Blood of the Dead. It allows the player to be ignored by Zombies for 30 seconds, causing their character to appear in a zombie like form. The player will see a red fog from their perspective. The Power-Up itself looks like the icon for the achievement Acid Drip in Mob of the Dead or a blood pack. It is dropped randomly by zombies in Origins, and can be obtained in Blood of the Dead via an Easter egg.
===Tram Fuse===
The Tram Fuse is found exclusively in the Call of Duty: Black Ops III Zombies map Der Eisendrache. It can be used to activate the Gondola, which can be used to obtain many benefits such as Power-Ups and weapons. 
===Dead Ops Arcade Exclusives===
Alongside the regular Power-Ups, there are some exclusive Power-Up types in Dead Ops Arcade. Gold Power-Ups singular effects on a player as well as the Silver Power-Ups, but less greater.
====Super Speed Boost====
Found on the first two Dead Ops Arcade maps, this can be collected and used whenever the player wants to. The inventory can hold up to ten. It will boost the player to the direction they are facing and kill any zombies in the way.
===Tank===
The Tank Power-Ups only appear in the map Dead Ops Arcade and Dead Ops Arcade 2. The player can be turned in to a T-55 but for a limited time only.
===Helicopter===
This Power-Up is the same as the Tank as it only appears in Dead Ops Arcade. The player can be turned in to a Mi24 Hind but for a limited time only.
===Extra Life===
This is found in all three Dead Ops Arcade maps and it will grant the player an extra life.
===Gems===
These act as money, appearing randomly or from killed players in both Dead Ops Arcade maps and they are worth a lot depending on their size.
===Chickens===
Found in both Dead Ops Arcade maps, these act a support gun, either sharing the same weapon or using one that's similar and shooting in the direction the player is shooting. There can be up to five being used.
===Weapons===
====RPG-7/M72 LAW====
===Iron Fist===
This power-up can only be obtained in Origins, by killing 20 Templar zombies with the Thunder Fists at the excavation site. It gives the player an upgraded version of the Thunder Fists that can take on the elemental powers of any staff currently equipped.
===Cure===
This power-up can only be obtained in Turned mode, at the start of the game in the middle of the map. It will only spawn once at the beginning of every game. It shares the same drop as random perk bottle except it's red. Upon being picked up by a player, the player who picked it up will become the survivor.
===Monkey Bomb===
This power-up can be only be obtained in Turned mode after a kill with the Kap-40. It has a green glow. After picking it up, the human will receive a monkey bomb in their tactical grenade slot. After thrown, zombies will instead see a clone of the human glowing as usual instead of the real human. Kill a zombie will make another one appear with a blue glow and the cycle continues until the human is killed.
===First Person Pad===
Only appearing on Dead Ops Arcade 2, this turns the gameplay from top-down to first person and it lasts for a minute before switching back. On vehicles, it goes to the original third person perspective.
===Full Power===
Introduced in Call of Duty: Black Ops 4, this will automatically charge the player's Specialist Weapon. They can be obtained for free in IX by either doing challenges, or through being thrown to the player by the crowd.
===Max Armor===
Introduced in Call of Duty: Vanguard on Der Anfang, the Max Armor Power-Up repairs the player's Armor to full health.
===Looting Spree===
Exclusive to Call of Duty: Warzone 2.0, Looting Spree will add bonus items to Supply Caches with higher chances of obtaining higher tiered loot.
===Zarkour===
Zarkour is exclusive to Warzone 2.0, in which it allows the player a 25% increase to their movement speed. The player also has no fall damage, infinite tactical sprint and can reload while sprinting.
Zombies PowerUps Promo WZ2.jpg
===Undead Sight===
Undead Sight is exclusive to Warzone 2.0 and allows the player to see both enemy operators and AI highlighted in red for a short period of time.
==Exo Zombies==
Power-Ups return in Exo Zombies in Call of Duty: Advanced Warfare, with most functioning similar to counterparts found in the Treyarch Zombies maps, however there are also more unique Power-Ups such as Explosive Touch and Open Fire. Along side this, Oz will sometimes announce the drop on the map Carrier.
===Full Reload===
Full Reload functions similarly to Max Ammo, and will refill all players' ammunition when picked up.
===Hyper-Damage===
Hyper-Damage functions similarly to Insta-Kill, and will allow players to kill zombies in one hit for 30 seconds.
===DNA Bomb===
DNA Bomb will kill every zombie on the map in a green flash.
===Security===
Security will activate all traps on the map for 30 seconds.
===Multiplier===
Multiplier functions like Double Points, giving the player twice as many points as usual, including from terminals, during 30 seconds.
Note: As of 4-08-2015 update, Multiplier does not show a flashing Icon, however the Power-Up does spawn as usual. Finding it requires quickly getting to it when one hears the Power-Up beeping its countdown.
===Power Surge===
Power Surge functions like Fire Sale, and will make every 3D Printer on the map function, costing only 10 credits per use, for 30 seconds.
===Resupply===
Resupply is a power-up that is dropped by players upon death, and that can be picked up only by the player who dropped it. When picked up, the player will recover one of their weapons they had before dying.
===Open Fire===
Open Fire gives all players infinite ammo for a limited amount of time.
===Explosive Touch===
Explosive Touch makes it so any zombies the player touches will instantly die.
==Zombies (Infinite Warfare)==
Power-Ups also appear in the Zombies mode of Call of Duty: Infinite Warfare, with them following similar patterns to how they function in Exo Zombies, with Willard Wyler announcing them and Cassandra "Elvira" Peterson announcing them in Attack of the Radioactive Thing, much to the annoyance of Willard.
===Max Ammo===
Max Ammo returns in theCall of Duty: Infinite Warfare Zombies mode, functioning identically to prior modes. Refilling the reserve ammo of weaponry to maximum.
===Carpenter===
Carpenter returns in the Call of Duty: Infinite Warfare Zombies mode, functioning identically to prior modes. Fixes all boarded windows to full and awarding 200 money.
===Insta-Kill===
Insta-Kill returns in the Call of Duty: Infinite Warfare Zombies mode, functioning identically to prior modes. Allowing any damage dealt by a player to instantly kill standard zombies.
===Nuke===
Nuke returns in the Call of Duty: Infinite Warfare Zombies mode, functioning identically to prior modes. Instantly killing all standard zombies on the map.
===Double Cash===
Double Cash appears in Call of Duty: Infinite Warfare, functioning identically to the Double Points of prior modes. Doubles all awarded money, whether by damage or other means.
===Fire Sale===
Fire Sale returns in the Call of Duty: Infinite Warfare Zombies mode, functioning identically to prior modes. Drops the cost of the Magic Wheel down to 10 money while also temporarily activating all locations of the Magic Wheel.
===Infinite Ammo===
Infinite Ammo returns in the Call of Duty: Infinite Warfare Zombies mode, functioning identically to the power-up featured in Exo Zombies. Allows any weapon to be fired infinitely until the power-up runs out.
===Infinite Grenades===
Infinite Grenades appears in Call of Duty: Infinite Warfare, where it allows the use of Lethals to be utilised infinitely by refunding after use.
==Nazi Zombies (Sledgehammer)==
Within Call of Duty: WWII in Nazi Zombies, Power-Ups appear as Geistkraft conduits that project the icon of the power-up while creating an audible beeping sound that grows in pace until the power-up despawns.
===Elektromagnet===
The Elektromagnet power-up functions nigh identically to the Double Points of other modes, allowing the players to gain Jolts at double the the rate.
===Taschen Voll===
The Taschen Voll or Max Ammo power-up functions nigh identically to the Max Ammo of other modes but also refilling the current magazine of a weapon, if ammo remains. Otherwise it will give an additional magazine for reload.
===Totengriff===
The Totengriff power-up functions nigh identically to the Insta-Kill power-up of other modes, allowing for the one hit killing of standard zombies, Pests, Gekochts and Corpse Eaters.
===Überladen===
The Überladen or Full Meter power-up will charge the equipped Special Ability by 100%, up to 200% charge. 
===Vernichten===
The Vernichten power-up functions night identically to the Nuke power-up of other modes, instantly killing any standard zombies, Pests, Gekochts and Corpse Eaters while causing Wüstlings and Brenners to be temporarily stunned.
===Volle Rüstung===
The Volle Rüstung power-up can only be found in The Tortured Path mode, where it can be found in B.A.T. Ordinance drops or spawned in by the consumable. It refills the Geistschild of whomever picks it up.
==Multiplayer==
Power-Ups also appear in the different variants of Hordepoint in Call of Duty: Modern Warfare III. The Power-Ups available are Nuke, Insta-Kill, and Max Ammo. Insta-Kill and Max Ammo only affect the player who has grabbed the power-up.
==Trivia==
*In the original version of Nacht der Untoten, Power-Ups showed how much time they had left on screen, but it was changed to an icon which blinked depending on how much time is left in later maps.
*In Moon, various Power-Ups may be hacked with the Hacker to change them into Max Ammo for 5000 points. Max Ammos can also be hacked into Fire Sale for 5000 points.
*On Moon, Power-Ups can spawn in the Biodome around any Gravity Lift.
*In Nuketown Zombies, a power-up will randomly spawn in the shed of the yellow house. This Power-Up will change every time the 'Nuke Clock' ticks over.
*The insta-kill will not give a 10 point bonus per kill if the weapon used to kill the zombie would have been an instant kill anyway.
*In Turned, a purple power-up will sometimes spawn. This means the power-up is available to the first person to grab it, the human or the zombies.
*A green glow means that all players get the power-up. A blue glow means that only player who picked up power-up gets it.
* When a Monkey Zombie from the map Shangri-La picks up a Power-Up, the Power-Ups that it cycles through vary in how long it appears on the monkey's back; for instance a Random Perk Bottle or a Max Ammo will not last as long as a Carpenter or an Insta-Kill.
*Dr. Monty created the Power-Ups, along with the Mystery Box, Chalk Weapons, GobbleGums and Perk-a-Colas.
*On Kino Der Toten and Shangri-la, the nuke cannot appear on round 1. On round 2, the nuke is added to the end of the Power-Up cycle.
Category:Call of Duty: World at War Zombies Power-Ups
Category:Call of Duty: Black Ops Zombies Power-Ups
Category:Call of Duty: Black Ops II Zombies Power-Ups
Category:Call of Duty: Black Ops III Zombies Power-Ups
Category:Call of Duty: Infinite Warfare Zombies Power-Ups
Category:Call of Duty: WWII Nazi Zombies Power-Ups
Category:Call of Duty: Black Ops 4 Zombies Power-Ups
Category:Call of Duty: Black Ops Cold War Zombies Power-Ups
Category:Call of Duty: Vanguard Zombies Power-Ups
Category:Call of Duty: Modern Warfare III Zombies Power-Ups
Category:Call of Duty: Warzone 2.0 Features
Category:Call of Duty: Black Ops 6 Zombies Power-Ups