PvZ: Almighty Taco Plant List

== Plants are the way to defend yourself from zombies in PvZ: TAC ==
== Qualities ==
There are three qualities a plant can be:
* Basic
* Advanced
* Deluxe
A plant's quality determines how much seeds and tacos it requires to upgrade and evolve, as well as how expensive it's costume will be in the shop.
== Upgrades ==
Each plant has 3 upgrades:
The first and second one costs 10 seeds for basic plants, 20 for advanced plants and 40 and one taco for deluxe plants. 
The third one costs 20 seeds and a taco for basic plants, 40 seeds and a taco for advanced plants and 60 and five tacos for deluxe plants.
Plant upgrades are an important part of the game and you will struggle if you attempt to play without them. 
== Tacolutions ==
Tacolution plants can be obtained by "evolving" a plant, although the original plant is also retained. Evolved plants share the same seeds, but not the same upgrades as their unevolved versions.
Tacolutions cost 2 tacos for basic plants, 4 for advanced plants and 10 for deluxe plants. 
== Costumes ==
Costumes can be bought from the shop, basic and advanced ones cost one taco and the expert ones cost three. I won't draw them until the very, very end of this project.
== Notes ==
Any flaming plant will thaw frozen zombies.
Zombies from the Tundra World are immune to being frozen or slowed by cold effects.
==== The HP labels are: ====
Normal: HP that almost all non-wall plants have
Tough: About third the health of a wall-nut
Tougher: About half the health of a wall-nut
Wall: Health of a wall-nut
Enduring: About one and a half times the health of a wallnut
Armored: About two times the health of a wallnut
==== In the context of damage, ====
Something like bucket-killer, brick-killer or garg-killer means that the plant is able to kill a zombie before the zombie can kill it: IS based on range, which means a bucket-killer melee plant is a lot stronger than a bucket-killer ranged plant in terms of DPS
==== ALL LOBBING PLANTS ARE UNABLE TO ATTACK IN THE THREE TILES INFRONT OF ITSELF ====
== City World - Unevolved ==
Plant	Name 	Sun Cost	HP 	Recharge	Overview
 	Peashooter 	100 	Normal 	Fast 	Basic forwards-shooting pea plant. Not good or bad at anything.
 	Sunflower 	50 	Normal 	Fast 	The basic sun producer, makes 50 sun per burst.
 	Wallnut 	50 	Wall 	Slow-ish	The basic wall plant.
 	Potato Mine 	25 	Normal 	Medium 	When planted, does nothing, but if given time to arm, it becomes a bucket-killer that activates when step on. Only a one tile explosion.
 	Cherry Bomb 	200 	N/A 	Slow 	A brick-killer instant-use plant with a 3x3 range.
 	Carradriller 	225 	Normal 	Fast 	A plant that shoots carrots with a slow-attack speed, carrot's can pierce through three targets before dissapearing.
 	Cabbage-pult 	125 	Normal 	Fast 	A lobbing plant that deals more damage the further away the enemy is.
 	Spikeweed 	50 	Zero 	Medium 	A ground plant which damages zombies stepping on it. Deals less damage to gargantuars, and certain zombies can still destroy it.
 	Torchwood 	175 	Tougher	Medium 	A wall-plant that converts peas that go through it into fire peas, which have splash damage and deal extra damage.
 	Snow Pea 	175 	Normal 	Fast 	Shoots icy peas that can slow enemies it hits.
 	Iceberg Lettuce	0 	Zero 	Medium 	Technically a ground plant, freezes the first zombie that steps on it.
 	Hungry Pumpkin 	150 	Tough 	Medium 	Eats the first three zombies that come close (can eat multiple zombies if on the same tile), has to chew for a bit.
 	Maizefist 	125 	Normal 	Fast 	Melee plant (1.5 tile range).
 	Laser-Berry 	225 	Normal 	Fast 	Shoots lasers that can pierce an infinite amount of zombies, although deals low damage for it's cost.
 	Melon-pult 	350 	Normal 	Fast 	High-damage lobber that deals splash damage (2x3), including the lane it targets and the lane behind it.
== City World - Tacolutions ==
Plant	Name 	Evolution Of 	Sun Cost	HP 	Recharge	Changes from unevolved
 	Beeshooter 	Peashooter 	150 	Normal 	Fast 	Shoots bees instead of peas, which follow a zombie and sting them for a bit, dealing continous damage for five seconds. Deals more damage the more bees are on one zombie.
 	Twin Sunflower 	Sunflower 	125 	Normal 	Fast 	Makes sun twice as fast
 	Juggernut 	Wallnut 	150 	Armored	Medium 	Has faster recharge and higher health, but costs triple the sun.
 	Hothead 	Potato Mine 	75 	Normal 	Slow-ish	Arms faster and has a plus shaped explosion.
 	Merry Bomb 	Cherry Bomb 	150 	N/A 	Slow 	Only a bucket-killer , but freezes zombies and costs less.
 	Ka-carrot 	Carradriller 	425 	Tough 	Medium 	Shoots powerful ki-powered carrot drills that pierce an unlimited amount of zombies and deal more damage.
 	Cold Slaw 	Cabbage Pult 	175 	Normal 	Fast 	Slows enemies it hits and the few zombies around it.
 	Spiketrap 	Spikeweed 	75 	Zero 	Slow-ish	Catches the first zombie it hits, stunning it in place. While it is trapping a zombie, it can be eaten by other zombies. After sucesfully killing the zombie on top of it, acts like a normal spikeweed.
 	Wispywood 	Torchwood 	225 	Tougher	Medium 	Transforms peas into blue-flamed peas that don't have splash damage but instead pierce an unlimited amount of enemies. On death, creates a lane-wide brick-killer explosion.
 	Icicle Pea 	Snow Pea 	200 	Normal 	Medium 	Every tenth shot is an icicle, that pierces three zombies, deals extra damage and freezes zombies it hits for three seconds.
 	Iceberg Radish 	Iceberg Lettuce	75 	Zero 	Medium 	Freezes all zombies in the column infront of it and the column it is, but freezes for a shorter duration.
 	Dual-headed Pumpkin	Hungry Pumpkin 	250 	Tough 	Slow-ish	Has two heads meaning double the potential zombies eaten, can also eat zombies in the lane above it and below it.
 	Winter Melon 	Melon-pult 	500 	Normal 	Fast 	Slows down all enemies it hits.
== Night World - Unevolved ==
Plant 	Name 	Sun Cost	HP 	Recharge	Overview
 	Pawn-shroom 	25 	Normal 	Fast 	Very cheap, but low damage (half of a peashooter). Decays after about 20 seconds.
too lazy to draw it	Fume Shroom 	150 	Normal 	Medium 	Shoots toxic fumes that pierce enemies but have a limited range.
 	Wizard Shroom	225 	Normal 	Fast 	Point and click to drop a fireball on a tile, dealing damage there and igniting all zombies in a one-tile long cross
 	Sun Shroom 	30 	Normal 	Fast 	Starts out small, making only 15 sun, but then upgrades to 30, and finally 75 sun.
 	Sun Bean 	25 	N/A 	Medium 	Inflicts the sunny effect on the first zombie that touches it.
 	Peanut 	150 	Tougher	Medium 	Attacking and wall plant hybrid. Upon reaching half health, attacks two times slower.
 	Fencling 	100 	Normal 	Fast 	Melee plant that hides in the ground, becoming a ground plant, when a zombie gets close enough to eat it. Very useful against zombies that go backwards
 	Dream Shroom 	75 	N/A 	Medium 	Destroys all nightmare zombies on screan
 	Catnip 	150 	N/A 	Medium 	When touched by a zombie, creates a 3z3 smoke screen that slows all zombies
 	Hypno Shroom 	75 	Normal 	Slow-ish	Hypnotises the zombie that eats it
 	Mandrake 	225 	Tough 	Medium 	When placed, screams, (for a short duration) stunning all zombies in it's lane and destroying nightmare zombies. Immune to magic of any sorts
Night World - Tacolutions
Plant	Name 	Evolution Of 	Sun Cost	HP 	Recharge	Changes from unevolved
 	Rook-shroom 	Pawn-shroom 	50 	Normal 	Fast 	Deals doubled damage (same as peashooter) and shoots one big projectile before it decays (if it hasn't died yet). The big projectile deals splash damage and higher damage.
 	Frostcap Shroom	Wizard Shroom	150 	Armored	Medium 	Freezes a tile instead, slowing zombies there down. Aditionally, the effect lasts longer.
== Beach world - Unevolved ==