Stamina

Stamina is the juice a player has which affects speed, errors, and pitching accuracy.
# Being knocked over - This happens when one fielder pushes another one over, causing them to fall down. Only happens when they are running into each other. (costs between 2-5 stamina depending on stamina stat)
# Diving/flying - This happens when the fielder either dives onto the ground for the ball (regardless if they catch it), or get hit by one so hard that it causes the player to go flying away a little bit. (costs between 3-7 depending on stamina stat)
# Running throw - This only happens when a fielder chases after a baserunner by highlighting them, and then throwing the ball. (costs between 1-2 stamina depending on stamina stat)
# Throwing too far - This happens when a fielder throws outside of their expected range, which is determined by their "Arm Strength" stat. (costs between 4-11 stamina depending on stamina stat)
# Throwing only slightly too far - This happens when a fielder throws only slightly outside of their expected range(?) I could only figure out this specific range when I used 100 arms (since their normal range is huge), but it's probably possible with everyone. (costs between 2-5 stamina depending on stamina stat)
# Throwing in range - This happens when a fielder throws within their general range. Only included in here because, well, it is counted as an action on the field that can take stamina, even though its base cost is 0. (costs zero, as in no stamina)
# Running consecutive bases - This happens when your runner starts running to the next base, after you've already reached one in the same play. (costs between 1-2 stamina depending on stamina stat)
# Turning around or tripping on the base path - This one is self-explanatory. If you turn your kid around, they will lose stamina. They lose 1 more stamina than normal after the first turn-around. However, if they trip and fall, then they will lose twice as much, as this loss will count twice. (costs between 2-5 stamina depending on stamina stat, but costs 3-6 after the first turn)
#Sprinting on base path - Another self-explanatory one. If you click on the highlighted base path, your player will start running faster than normal. It costs 0 stamina the first time you do this during a play, for each kid on the base path. (costs 1 stamina, but costs 0 stamina on the first sprint click)
Category:Meta