The Elemental School

== General Description ==
From creating simple flames to commanding all the devastating wonders of a hurricane, the elemental school offers a vast and varied spell list for a budding spellcaster to master. The elemental school is widely assumed to be one of, if not, the oldest schools of magic in the world. Theories assume early spellcasters harnessed flame for survival purposes and everything else, being closely related, grew from that small “spark”.
=== Specifications ===
==== Earth ====
While early earth elemental mages struggle to manipulate the content of potting soil, masters and scholars who have dedicated their lives to the craft can perform large-scale terraforming. Earth is the least explored element within the school as its applications are often arbitrary and fairly unhelpful in day-to-day life. Most who study it do so hoping to find something new that will revolutionize the practical spellcasting scene. 
==== Fire ====
Beginners in this field are often teased, low level fire spells are the easiest for new spellcasters to learn outside simple levitations. This stigma is only held by fellow novices, however, as anyone worth their magical salt would know better than to bully someone who has the unyielding heat of the sun at their beck and call. Those with the composure, control, and patience to become a master can harness lightning, though this is not an encouraged practice. It’s unpredictable, as one would assume, and therefore dangerous. Other advanced fire magic can include “fire-shaping”, a practice of guiding flame that doesn’t belong to the caster often to avoid getting burned.
Important Note: The flames (or lightning) will take on the color of the caster’s magic. When Whimsy lights a magic fire, it will be orange, but when Clips does, it will be black. Should this fire spread, it will remain the color of the caster’s magic.
==== Plant ====
Similarly to earth, practical uses for this offshoot of elemental magic are unknown. At its novice levels, plant mages can either hinder or aid the growth of a plant, with increasing success as one’s power grows. Higher ends of this include sprouting fully matured plants from nothing but seeds. While this, in theory, would be helpful for food production, any fruit produced from these magic will be mushy and sour. Alongside this, if these plants are left unattended they will wilt, making frequent recasting a requirement for their survival. 
==== Water ====
Beginners specializing in water practice by turning the very vapors in the air into ice cubes. The amount of water they can manipulate starts small but grows quickly. Water mages insist their magic is just as versatile as fire mages, going as far as to find unconventional ways to apply their skills in day to day life. This has led to many water specialists to being out of the box thinkers, anyone who plans to create a water mage is encouraged to be as unorthodox and creative as they can be with them.
==== Wind ====
Under Construction.