Don't Starve Mega Update

A new branch on steam was created called pre2023update. This branch will not contain the content of this update, for people who liked the game the way it was. 
It was released in 2 phases in the beta branch first on January 27, Huge Bug Fix Beta Available Now!https://forums.kleientertainment.com/forums/topic/145771-huge-bug-fix-beta-available-now/ and then on March 14 2023, [Beta Update - PT II] Quality of Life Beta Available Now!https://forums.kleientertainment.com/forums/topic/146489-beta-update-pt-ii-quality-of-life-beta-available-now/
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== April 27, 2023==
Rev. 554439https://forums.kleientertainment.com/forums/topic/147423-the-dont-starve-mega-update-is-now-live/
The acronym in parentheses at the end of each change/bug fix refers to which DLCs this change/bug fix is applied to:
*Base: the vanilla game, no DLCs.
*RoG: Reign of Giants.
*SW: Shipwrecked.
*HAM: Hamlet.
*ALL: all of the above.
===Highlights===
*Additions
**New item: the Seed of Ruin. It can be obtained by defeating the Ancient Guardian (ALL).
**The Water Beefalo will now have adorable offspring! (SW).
**New craftable: the Nightmarish Bird Whistle (HAM).
**New Crock Pot recipe: the Meated Nettles, an antihistamine food made with meat! (HAM).
**Pherostone, Farm House, Petrifying Bones, Water Reeds and Palace's Watch Tower now have new map icons (HAM).
* Utility / Interface Changes (ALL)
**A new integrated backpack layout can now be enabled in settings.
**The maximum number of save slots has been increased to 10.
** A "don't show this again" check box has been added to the “mods enabled” warning screen. Check it if you don't want the warning to appear anymore!.
**Background images will now be shown on the loading screen.
**Items within a container (chests, etc) can now be used when crafting.
**Now It’s possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click.
**Some actions can now be repeated by holding down the mouse buttons.
**Decreases the volume of the WX-78's overcharge sound.
* World Changes
**The caves world generation has been changed to have fewer bridges that lead nowhere (ALL).
** World jumping will no longer regenerate sub-worlds of other maps (SW, HAM).
*** E.g.: Perform a world jump (using the Teleportato) on Shipwrecked will not regenerate the caves and ruins, only the volcano.
*Tweaks
**Cactus Spike, Doydoy Feather, Blueprints, Lotus Plant and Stinger are now burnable (ALL).
**Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
**Batilisk Wing, Raw Birchnut, Leafy Meat and Rainbow Jellyfish are now crock pot ingredients (ALL).
**Bundle Wraps can now be used while sailing (SW, HAM).
**The action key now prioritizes entering doors if the player is holding an item or is very close to the door (HAM).
*New Mechanics
**The Lazy Forager can now be refilled with Nightmare Fuel (ALL).
**Tree saplings and crops can now be dug up with a shovel (ALL).
**Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
**The Sea Yard can now repair the boat without the player being in it (SW, HAM).
**Stone Slabs will regenerate their loot over time (HAM).
**Trawl Net will collect a different set of items when used in Lily Ponds (HAM)
** Items made from iron can now be smelted in the Smelter (HAM).
* Creatures Changes
**The Ancient Guardian fight has been redesigned (ALL).
**Bees and Killer Bees now need to be closer to their targets to hit them (ALL).
**Tallbirds without a nest will now make a new nest, but only on rocky, dirt or magma turf (ALL)
**Deerclops’s attack area more accurately reflects the FX (RoG, SW, HAM).
** Flup can now respawn correctly (SW).
**Fire Packim Baggims now no longer attacks monster mobs, and instead helps the player by attacking their target (SW).
**Rabid Beetles, Vampire Bats and Royal Guards are now susceptible to the Deep Rainforest poisonous gas (HAM).
*Bug Fixes
**Fixed the game window icon not displaying correctly on Windows (ALL).
**The mouse now tries to ignore mini signs. Solving the issue with mini signs and chests in the same place (ALL).
**Fixed Sealnado not considering whether walls are broken or not, in his vacuum attack (SW).
**Fixed Krissures visually erupting forever (SW).
** Sunken items can properly be retrieved with Trawl Net (SW, HAM).
**Land shadow creatures will no longer reappear over water (SW, HAM).
**Spider monkeys will no longer infest a new tree on every world loading (HAM).
** Shopkeepers will not get stuck on shop pedestals anymore (HAM).
**Plants and structures will no longer spawn too close to water in Hamlet’s world generation (HAM).
**Queen Womant’s loot will no longer get stuck on her throne (HAM).
**Fixed world generation being affected on other worlds if the save slot was Hamlet compatible (HAM).
***E.g.: Forest worlds generating without rivers dividing biomes.
===Changes ===
===Bug Fixes ===
===Notes for Modders===
*New console commands were added (ALL).
*Added autocomplete feature for console commands (ALL).
* The MoveToFront and MoveToBack widget functions now properly change the order of entities under the mouse (ALL).
*Loading duplicate builds will no longer cause a crash (ALL).
* A new function: RegisterInventoryItemAtlas is now available in the mod environment (ALL).
*The "dropontravel" tag can be added to items to drop them when traveling between worlds (SW, HAM).
*The icon_atlas in a recipe tab with multi-tab support will be used in the multi-tab now (HAM).
*SGdungbeetle is now accessible via the AddStategraphPostInit function (HAM).
*Updated some data definitions to be mod friendly, accessible by these new files (SW, HAM):
**trawlnet_loot_defs;
**slotmachine_loot_defs;
**pig_shop_defs;
**pig_trades_defs.
Category:Change Logs