Difficulty

There are three levels of difficulty a user can choose for the AI opponent. Each difficulty level brings a different amount of income, and experience points for characters. Those difficulties also apply to story chapters.
==Difficulties==
=== Easy Difficulty ===
By setting the difficulty to easy, The AI opponent gains 2 energies instead of 3 each turn. by doing this the opponent's probable skills that can be used are reduced. With this difficulty setting, if the player uses a drain team the AI opponent suffers drastically.
=== Normal Difficulty ===
The normal difficulty AI opponent gains the same energy as the player (3 energies per turn), with this the AI opponent doesn't have the same problem as the easy AI opponent and also gives the player some challenge.
=== Hard Difficulty ===
The hard difficulty AI opponent gains 4 energy per turn, due to this the opponent's team characters can use any skill with ease if not stunned or countered.
== Chapters & Difficulty ==
Story chapter missions are affected by the difficulty the player chooses, the goals of each mission gets harder whenever the difficulty is raised. also when playing a chapter on normal difficulty, the AI opponent the player faces is of normal difficulty. The same rule applies to the easy and hard difficulties
== Rarity Bonus ==
The Rarity find of the player is varies from difficulty to difficulty, also on winning the player receives a temporary percentage increase in Rarity find.
Easy Difficulty: 0% more Rarity find when playing, additional 0% after winning
Normal Difficulty: 10% more Rarity find when playing, additional 1% after winning
Hard Difficulty: 20% more Rarity find when playing, additional 2% after winning
Category:Features
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Category:Battle Terms