Zeus (RoT)

Zeus is the Greek god of the sky, thunder, lightning, kingship, honor and justice. He is the king of Olympus, the youngest son of the Titans Kronos and Rhea, and the husband of the goddess Hera. His Roman counterpart is Jupiter. His emoji is ⚡ 
== Relations with the Trojans ==
Everyday citizens 
He doesn’t care that they exist, so much so that he told Aeolus to not worry about killing or capturing the Venti on or near by the island. He also tries to maintain a strict no divine interference, helpful or otherwise, order over the island. The people of the island know about this, and in return view Zeus as a cruel king that abandons and torments his subjects. 
There is no worship of him anywhere on the island. 
His children 
He always hates it when one of his kids end up in the remains of a town which was destined by the fates to fall. He tries to guide them away from the island before they arrive, and abandons them if they end up on Troilus. He only claims his ‘Trojan’ children if they do something incredible, like defeating an incredibly dangerous monster, like a dragon. His kids also almost never receive godly gifts. 
If he does claim one of his kids, generally a (harmless) lightning bolt strikes down where the demigod is standing. 
== Potential demigod powers ==
Please refer to the powersets on the lineage page when choosing which powers you want. 
=== Majors ===
Electrokinesis (Major or Minor) 
* Control over electricity, lightning generation and manipulation, static electrical shocks, significant electrical immunity, and the ability to sense electrical signals such as those present in living beings.
** 1-3: able to create static electrical shocks as well as create small arcs of lightning between their hands or an object 10 feet away and can faintly sense electrical signals within 5 feet of them.
** 4-6: able to create significant electrical shocks, equivalent to that of a taser and arc lightning up to 15 feet away. Can also sense electrical signals within 15 feet
** 7-8: do all of the above and call down small sized lightning bolts from the sky. Can kill a monster instantly upon contact. Not intended for use in combat with other demigods. Arc distance is also upped to 20 feet and can sense electrical signals within a radius of 30 feet
Aerokinesis (Major or Minor)
* Control over air and wind generation. Can generate wind blasts and gusts, sometimes able to suspend someone in air for a short amount of time. Also gives the ability to turn air into solid objects. This can be used to create miniature shields or even weapons, or other various useful objects. Creating objects takes a lot out of Zeus children however, and should only be used sparingly
** 1-3: able to create small gusts of wind able to knock someone over, as well as manipulate. Can suspend small objects in the air for a short amount of time. They can summon air to make small objects with the strength of glass Can only make 1 object per day
** 4-6: create medium sized gusts of wind to knock 2-3 people over. They can suspend objects the size of a medium sized dog or cat in the air for a short amount of time. Their summoned objects now have the strength of wood and can be made 3 times per day.
** 7-8: large enough gusts of wind to knock 5 people over, suspend an unwilling person in air for a short time or to cushion their landing or can produce amounts of lift that can make themselves (or others) effectively fly for very brief periods of time (1 or 2 turns). Summoned objects also now reach the consistency of metal and can be made 5 times a day.
Ruler of the Sky (Major/Moderate/Minor) 
* Zeus children have the ability to summon command air spirits, minor personifications of the air itself (Like ghosts). This is rarer ability compared to their other powers, and usually is found within the Zeus children that are good leaders. They can only command the same spirit once per day and there’s a limit of how many spirits they can command at a time. When the spirit(s) finish their command they can command different spirit(s) after. All commands must have a specific goal for the spirits to complete, which they will continue to do until the task is complete or they are otherwise deposed
** 1-3: can give basic commands no more than a few words long to 3 spirits and can summon a singular weak spirit once a day.
** 4-6: can give more complex commands a sentence long to up to 5 spirits and can summon 3 spirits.
** 7-8: can give multi-sentence commands to up to 10 spirits and can summon 5 individual air spirits or one very strong one.
Atmokinesis (Major/Moderate/Minor)
* The ability to create small storms in a localized area. The storms are always centered on the user and follow them until the power ends. The storms are localized on the user but are at sky level, meaning they can’t be used underground or in enclosed spaces.
** Lvl 1-3: The storms are relatively light with rain, thunder, and dark clouds. They primarily serve as an annoyance for enemies and last for 4 turns. They also have a radius of about 5 feet. Can be done once per day
** Lvl 4-6: Storms now are much more annoying, with periodic lightning strikes and heavy rain. The thunder becomes more cacophonous and it is overall a “bad storm” The storms also have a radius of 10 feet lasting for 7 turns. Can be done twice a day
** Lvl 7-8: Storms are brutal with constant hail and frequent lightning. Fighting in this area becomes very difficult. The storms last for 10 turns with a radius of 15 feet. Can be done thrice a day.
=== Minors ===
Nephelokinesis (Minor)
* The creation of clouds. They can be either large, fluffy clouds, or long wispy clouds. Mistakes in controlling clouds or trying to summon a cloud too large for the user can and will result in large storm clouds that inflict damage on the user. The clouds can be semi solid as well, allowing for the creation of platforms or even pillows.
** Level 1: Can create clouds up to 1x2½ feet in dimension.
** Level 2: 2½x5 feet in dimension
** Level 3: 5x10 feet in dimension
Zapped (Minor)
* During an altercation a child of Zeus can cover someone in electric currents so they take small hit points of damage continually for a certain amount of turns during a battle. They may become dazed as a side effect depending on their level. This can only be used on one target at a time.
** 1: it lasts only 2 turns and has a 1/6 chance of resulting in “Daze” which makes the other person slightly dazed for one turn
** 2: It can last up to 5 turns and has a 1/3 chance of resulting in “Daze” which makes the other person dazed for 2 turns
** 3: it can last up to 8 turns and has a 1/2 chance of resulting in “Daze” which makes the other person dazed for 3 turns
Audiokinesis (Minor)
* Children of Zeus can develop an adaptation of Aerokinesis that instead deals with the creation of crude soundwaves. This is nowhere near what one would expect from musical gods, but it can make some noise. This can also be used to amplify soundwaves by altering the air around the waves.
** Level 1: Children of Zeus can create small, incoherent sounds that mimic things like twigs snapping, metal clanking together, or glass breaking. They can also make the effect of playing the sound through a speaker at a normal volume.
** Level 2: Children of Zeus can create slightly more complex sounds, such as the sound of humming or the sound of the wind. They can also amplify sounds to be that of a speaker at max volume.
** Level 3: Children of Zeus can create loud, disorienting sounds that mimic things such as thunder, car horns, or explosions. They can also make sounds the level of those played through a very large speaker (like the ones at concerts) which can be very disorienting if up close.
King of the Castle (Minor) 
* This power makes the user the center of attention for those around them. It makes them view the user as the biggest threat on the field, much like the idea of defeating the king will cause the rest of the army to topple. It’s more effective on monsters but can also be used on demigods, however it is easier to resist the power the more intelligent a target is. This power is activated by making eye contact with an enemy and then activating the power and can be ended early whenever the user wants. This ability is a double edged sword however, as the enemies focussing the user can easily become overwhelming and result in harm to the user, or worse depending on the situation…
** Level 1: This can be used on one enemy at a time and lasts 3 turns, during which they won’t target the user’s allies.
** Level 2: This can be used on three enemies at a time and lasts 5 turns during which enemies become distracted from even defending attacks from the user’s allies.
** Level 3: This now can be used on up to five enemies at a time and lasts for 10 turns. The enemies now have a borderline obsession on the target and will stop at nothing to see them destroyed.
=== Givens ===
Air Pressure Change Immunity (Given)
* Exactly what it says on the tin. Immunity to air pressure changes.
High Jump (Given)
* Children of Zeus can jump higher than the average person, not so much as to say they can jump their whole height, but half their height with ease at most. With practice, they could potentially jump 3/4 their height, but it takes a lot of training to do so.
Leadership (Given)
* Children of Zeus have an air of leadership around them as children of King of Olympus that makes other demigods inclined to listen to them in certain circumstances. 
The Big 3 Clause (Given)
* As their father is one of the big three Olympians, the “standard demigod traits” Children of Zeus possess are greatly enhanced compared to the children of any other Olympian god.
Weathervane (Given)
* Children of Zeus have the ability to sense the current weather, as well as predict what will happen with the weather, such as foretelling when a lightning bolt will strike and knowing when it will start to rain.
Accustomed (Given)
* Children of Zeus rarely suffer from the fears or phobias of heights, weather (thunder, lightning, etc.), or other things their father presides over.
Storm Speak (given)
* This is a rarer ability among demigods and often develops accidentally when training their other powers. This ability allows them to understand and speak the wind spirit language of Storm Speak.
Zoolingualism (Given)
* Being the god of the skies, Zeus must communicate with plenty of winged creatures. Some of Zeus' kids inherit this ability and are able to communicate mentally with birds. This extends to magic birds as well.
Weatherly influence (Given) 
* Children of zeus are strongly associated with the weather, and the weather itself is usually associated with Zeus’ emotions. With this given when children of Zeus experience extreme emotions the weather around them changes to reflect that just slightly. If they’re happy the sun may start to shine or if they’re angry it may begin to thunder. This lasts until the emotions fade or are otherwise subdued.
== Credits ==
Zeus was entirely reworked (minus most the givens) by Cass (@littletrashgremlin on dis) 
Puffin created 
* storm speak
Cass created 
* weatherly influence
The rest of the givens have unknown creators