Potion of Psionics Boosting (Magical Liquid)

A few potions are known to psionic wizards and alchemists that are capable of increasing a psionic character's attack and defense strengths for a limited time after being consumed. A potion of this type takes effect one round after imbibing it, and the effects last 2d20 turns.
Below are descriptions of these potions, giving their effects and brief words on the materials required to manufacture them. Specific details of potion-making are left up to the DM. Experience points for these potions can only be gained by psionic characters who consume and use them or by the alchemist who designs the potion (depending upon the rules used); the drinker must employ at least one of the psionic modes affected by the potion before the duration of that dose expires.
The potions described here are most probably the only ones of their kind. The major ingredient of each is taken from a nonhumanoid creature native to the Prime Material Plane that has psionic attack or defense ability, and the effects of each potion are closely tied to the abilities of the source creature. These major ingredients must be taken from creatures slain without the use of magic or psionics; failure to follow this rule spoils the ingredient and make the resulting potion useless-perhaps (10% chance) even poisonous. A character who drinks a psionics boosting potion receives extra strength points when employing one of the attack or defense modes that the potion affects. The boost enables the drinker to attack or defend as if current psionic strength was increased by the amount of the bonus. However, the user cannot receive these bonus points unless he or she has enough Psionic Strength Points remaining to use the attack or defense mode normally. For example, someone who drinks the violet potion does not receive bonus points for using a Psionic Blast unless that character has at least 20 strength points remaining (so that attack mode could be used even if the potion had not been consumed) and actually employs a Psionic Blast attack. 
Roll(2d4)	Result
2 	Gray
3 	Green
4 	Red
5 	Silver
6 	Violet
7 	White
8 	Yellow
Gray: Adds 50 attack points to all Psychic Crush attacks, but makes no defensive alterations in the imbiber. Parts from a psionic gray ooze are required to manufacture such a potion.
Green: This potion adds 50 points to all Psionic Blast attacks made by the drinker, and 100 points onto all defense modes used as well. A specimen of tissue from an algoid is required to make this potion.
Red: This potion adds 25 points to any Psionic Blast, Psychic Crush, or Mind Thrust attacks made by the drinker, as well as 100 points to any psionic defense mounted. The brain of a su-monster is required to make this brew.
Silver: This drink adds 50 strength points to any Ego Whip or Id Insinuation attacks made by the drinker, and 50 points to any psionic defenses used. An intellect devourer's body is required to make this potion.
Violet: This potion adds 100 points to all Psionic Blast attacks made by the drinker, and 50 points to any defense modes used while the potion is in effect. The brain of a mind flayer is required to make this potion.
White: Adds 50 attack points to all Mind Thrust attacks made by the drinker but no defensive alterations. This potion requires one brain mole to create.
Yellow: This potion adds 50 points to all Id Insinuation attacks made by the drinker, and also makes the drinker immune to psionic attack for the duration of the potion's effects. One-half cubic foot of material from a living colony of psionic yellow mold, collected in an appropriate container, is needed to make this potion. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Encyclopedia Magica Magic Potions
Category:Potions