Warlock:The Astral

= Warlock: The Distant star =
<blockquote>“You looked up at the stars and stars looked back, you forged a pact with a celestial object, maybe it was a constellation, the north star, the sun, the moon, or even a faraway galaxy, but this celestial construct in the night sky was no mere light, it was sentient, and it needs you to spread its name and light so it can grow closer, and closer to your world.”</blockquote>
== Expanded spell list: ==
The Distant star lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
=== Distant star Expanded Spells ===
Spell level	Spells
1st 	Magnify Gravity, Magic missile (appears as shooting stars)
2nd 	Levitate, Flaming Sphere
3rd 	Pulse Wave, Slow
4th 	Gravity Sinkhole, Divination
5th 	Dawn, Temporal Shunt
9th 	Ultima Ravenous Void
In addition to your extended spell list, look at the Cosmic Projection table and choose or roll 1d6 to determine the way your patron projects itself in you when you cast spells.
=== Cosmic Projection ===
D6	Projection
1 	Your eyes change and warp to appear like a galaxy spinning.
2 	Stars and stardust overlay on top of you.
3 	Your entire body becomes black and translucent, and inside you see many stars and galaxies.
4 	Small pieces of dirt and stone and other such objects all around you lift off the ground.
5 	Your hands and arms glow extremely brightly, as if they were emitting light.
6 	In your immediate proximity, both you and the things close to you seem to lose color.
== Space Walker ==
At 1st level, your soul and body are bound to the near infinite void known as space, you gain the following benefits: You gain a flying speed equal to 20+ your proficiency mod+ your Charisma mod. Whenever making a high or long jump, you jump 3 times the distance. You are also immune to fall damage. 
== Patrons presence ==
At 1st level, you can call upon your patron to shine their line upon wherever you are.
You can light up any dark place using an action, if it is a room, the entire room is lit up no matter if it was darkened using magic like the darkness spell, if you are in an open space, a range of 150 feet is brightly lit.
You can use this feature a number of times equal to your proficiency modifier.
== Cosmic smite ==
At 6th level, when you land a weapon attack OR a spell attack, you can choose to use a spell slot to add an intense gravitational force to the attack, The creature must succeed a Constitution saving throw or take 2d8 force damage per level of spell slot used, upon a successful save they take halved damage.
You can use this feature a number of times equal to you Proficiency modifier
== Star touched ==
At 10th level, you gain resistance to radiance damage, and whenever making a spell attack you can replace the damage with Radiance damage, this does not include cantrips, but you CAN use this with the Cosmic Smite feature to change it into radiance damage.
== Constellation Reconstruction ==
When you reach 14th level, your patron grants you a gift, your body morphs and the way you understand and use magic has forever changed.
The Mystic Arcanum feature is upgraded, now instead of the previous feature, you instead gain a spell slot equal to the spell slot level of the Mystic Arcanum, for example if you had 6th and 7th level spell slots spells for Mystic Arcanum, you will now gain 1 6th and 1 7th level spell slot to replace them, this carries over all the way into a 9th level spell slot.
These spell slots can be used like other spell slots to enhance 5th level and below spell slots or cast 6th and up spell slots that are now needed to be learned like regular warlock spells, you can also use them for Cosmic Smite.
These spell slots recover upon a long rest unlike the other ones, BUT they CAN be recovered using the eldritch master feature of 20th level warlock.
Category:Warlock
Category:Warlock subclass
Category:The chronicles of the Unwise and goblinized