THQ's Homefront 2/Watcher Drone Design

Document Status: Green [Suitable for evaluation through prototyping]
 
WAT1.jpg
==General==
Medium defence UGV.
===Scale===
 
WAT2.jpg
=== Movement ===
Tracked UGV that mainly remains static as it must deploy to fire, but can drive around the ground at slow-medium speed.
=== Default Armament ===
*High-calibre sniper rifle.
*Highly durable frontal armour.
*Weak rear armour.
=== Strengths ===
*Virtually impenetrable from the front.
*Uses high calibre and heavy weapons.
=== Weaknesses ===
*Must deploy to fire.
==Singleplayer==
=== Purpose ===
*Riot control UGV.
*Completely autonomous.
*Defensive sentry used to police Yellow and Green Zones.
=== Behaviour States ===
Pre-Deployment
*Moves into position.
*Unable to fire.
Deployed
*Deploys frontal armour and weapon system.
*Watches for threats inside a limited viewing cone controlled by turret.
*Turret constantly rotates between limited extents.
*Switches to Alert State if a threat is detected.
 
WAT3.jpg
=== Alerted ===
*Opens fire on detected threats.
*Remains deployed until threat is eliminated – does not go mobile to chase.
=== Deployment ===
Two deployment possibilities:
*Already deployed in the battlefield.
*Deployed alongside human AI and other drones.
=== Subversion ===
*Flank it and avoid its limited viewing cone.
*Hack it and pair your smart phone with it.
*Reboot it and remotely control it – drive it into a new position and deploy to fire.
*Leave it to control itself and allow it to fire on targets autonomously.
=== Feedback ===
*Drone audio while in deployed and pre-deployed states.
*Targeting laser when in alert state.
=== Perception ===
*Very limited viewing cone that moves.
=== Engagement Range ===
*Medium – Long.
===Tactical Gameplay===
 
File:WAT4.png
==Multiplayer==
=== Purpose ===
*Defence UGV.
*Remote controlled and semi-autonomous.
=== Class ===
Complements Assault / Heavy class.
Abilities
*Can be used as a defensive turret when player is not directly controlling it.
*Has a limited viewing angle / turret rotation when deployed.
*When player is in control, they can manually aim, move around and redeploy to fire.
=== Movement ===
*Can drive around over most surfaces.
*Movement similar to Wolverine.
*Must deploy to fire.
=== Controls ===
*Remote control all movement and firing.
*Controlled like a tank (independent turret and body).
*Must deploy to fire main weapon.
=== Deployment ===
*Deployed via airdrop.
=== Feedback ===
*Targeting laser showing centre point of viewing cone.
*Audio feedback to denote when in autonomous state.
=== Loadout Options & Unlocks ===
*Long-range anti-infantry sniper rifle.
*Medium-range anti-infantry HMG.
*Localised motion sensor.
*Frontal armour.
*Automatic SAM missiles.