149083-esper-should-rework

== Content ==
			
Why?
1. Inefficient Psi point system
- esper should consume 5 point for enough effects(dmg,heal). this is the biggest weakness.
- takes a long time to point gain. difficult to react when emergency (Especially, heal role)
 
2. useless skill / Amp / Tier upgrade (Especially, support skill)
-Wildstar is based on Telegraph. WHY do we have Targeting -even effect only 1 ally- skill ? 
no one use this skills : Mind over Body, Meding banner (Targeting, for only 1 ally), Mirage(garbage)
hard to use this skills : Phantasmal Armor(targeting skill. need auto target addon for use, long CD)
pity skill : Bolster (targeting , 2charges, but good for instant Psi point) 
low effect Amp : No pain no...(so low chance), Humanity (not trigger illlusionary baldes), Quick respone (long CD), Inspirational Charge (long CD, no one use MoB), Companion(long CD, not stack, target cap)  etc...
 
3.There is no concept (healer)
-Medic can Shield heal, SS can prevent dmg(absorb). both have good group HoT skills and util.
-but esper have... targeting skill for an ally? (even not strong. sigh.)
-SS can be Esper (more better doing). but Esper can not be SS.
 
4. poor dmg skills
-Main builders have CASTING TIME (1.25sec TS, 0.5sec PF)
-Reap : Only 1 foe and low dmg
-Spectral Swarm : low dmg and pet system(with low health)
-Concentrated Blade : not enough dmg and so many need ability point for 3 charge(T8)
...
 
5. main builders have problem.
-Telekinetic Strike (TS) and Psychic Frenzy(PF) : both have CASTING TIME
not instant with low dmg = low dps.
-TS T4 additional dmg while standing still full cast : it means moving=lost dps.
but sooooo many need move phase in PVE, should always moving PVP. 
= we always lost dps
 
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so, should change like this
1. reduce Psi point consume 
ex)
before
consume-effect
1pp -100
2pp - 300
3pp - 500
4pp - 700
5pp - 900
 
after (max consume 3point)
1pp - 100
2pp - 500
3pp - 900
 
2. remove targeting skills, rework with concept
ex)
MoB - stack group buff builder. healing when take dmg
Mending Banner - wide group HoT finisher
Mirage - wide group effect burst + HoT 
...
 
3. give effective way to Psi point gain
ex) sooth : increase point gain 1,2,3 from 0,1,2 
TS and PF : reduce Psi charge stack . 2 from 3.
 
4. if no reduce point consume : increase dmg per point	
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Yon esper forum this way.
 
I don't disagree that esper could do with some slight buffs.	
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			...dear lord...stop	
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I dunno. I have played Esper since launch. I have never in any recent times had an issue with healing or damage. I out healed many of the other healers who were medics and spell slingers in my previous raiding guild before they quit logging on.
 
I never have trouble building psipoints, even in emergencies.
I never have trouble targetting some one to use phantasmal armor or bolster.
 
So, I can agree that some changes need to be made (changes to any class can always be made), but I don't believe Esper is as bad as you make it out to be.	
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{| class="blockquote"
Why?
1. Inefficient Psi point system
- esper should consume 5 point for enough effects(dmg,heal). this is the biggest weakness.
- takes a long time to point gain. difficult to react when emergency (Especially, heal role)
 
2. useless skill / Amp / Tier upgrade (Especially, support skill)
-Wildstar is based on Telegraph. WHY do we have Targeting -even effect only 1 ally- skill ? 
no one use this skills : Mind over Body, Meding banner (Targeting, for only 1 ally), Mirage(garbage)
hard to use this skills : Phantasmal Armor(targeting skill. need auto target addon for use, long CD)
pity skill : Bolster (targeting , 2charges, but good for instant Psi point) 
low effect Amp : No pain no...(so low chance), Humanity (not trigger illlusionary baldes), Quick respone (long CD), Inspirational Charge (long CD, no one use MoB), Companion(long CD, not stack, target cap)  etc...
 
3.There is no concept (healer)
-Medic can Shield heal, SS can prevent dmg(absorb). both have good group HoT skills and util.
-but esper have... targeting skill for an ally? (even not strong. sigh.)
-SS can be Esper (more better doing). but Esper can not be SS.
 
4. poor dmg skills
-Main builders have CASTING TIME (1.25sec TS, 0.5sec PF)
-Reap : Only 1 foe and low dmg
-Spectral Swarm : low dmg and pet system(with low health)
-Concentrated Blade : not enough dmg and so many need ability point for 3 charge(T8)
...
 
5. main builders have problem.
-Telekinetic Strike (TS) and Psychic Frenzy(PF) : both have CASTING TIME
not instant with low dmg = low dps.
-TS T4 additional dmg while standing still full cast : it means moving=lost dps.
but sooooo many need move phase in PVE, should always moving PVP. 
= we always lost dps
 
-----------------------
so, should change like this
1. reduce Psi point consume 
ex)
before
consume-effect
1pp -100
2pp - 300
3pp - 500
4pp - 700
5pp - 900
 
after (max consume 3point)
1pp - 100
2pp - 500
3pp - 900
 
2. remove targeting skills, rework with concept
ex)
MoB - stack group buff builder. healing when take dmg
Mending Banner - wide group HoT finisher
Mirage - wide group effect burst + HoT 
...
 
3. give effective way to Psi point gain
ex) sooth : increase point gain 1,2,3 from 0,1,2 
TS and PF : reduce Psi charge stack . 2 from 3.
 
4. if no reduce point consume : increase dmg per point
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i probably shouldnt engage in this thread but i am not seeing what you are seeing.  sure we could use a little buff to make us a little bit more competitive with some other classes atm but we are not in a terrible place.  depends on the skill of the individual and not solely class.
 
i do not see an issue with psi point generation for heals or dps.  dps you gain a steady stream of points between all the moves you should bring to your rotation and amps.  with innate and fixation for heals psi points come really quickly in a pinch with bolster and other moves to generate a quick few pp.
 
as for poor damage skills, not even sure what you are talking about.  i enjoy the esper "rotation" and moves.  i do not see where you have issues gaining pp.  if anything i think sometimes they come too fast especially when popping out 3-4 finishers almost in succession.  love the constant bird screams though when using it.
 
and we already get increased damage to our finishers based on our pp's.  now you want to double up on that with increased power to our base skills based off our current PP?  think that would make us really OP because after all we are not in really terrible shape to begin with.  we also get bonuses already when above 3 pp, that covers a lot of secondary stats and that does not even count the bonuses from our runesets, which are more in need of tweaking than this suggestion.  
 
just my 2 cents	
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Not to flame you but I think you just need to learn how to play your Esper. I have 2 50's one from launch is raiding in DS up to Avatus and many hours of PVP. I have found an Esper to be extremely good dps and a good raid healer (not tank) in DS with the right placement and runes. I am usually top 5 DPS in most fights that I can just purely dps and not have to pull utility. Even with that I can top 8 dps.
 
As for pvp Espers are actually OP when it comes to pvp with their snares/stuns/disarms. We have quite a bit of sustain and survivablity. The one thing you need to understand is we are not a burst class, we are a builder class which is unique in Wildstar. Our ability to survive means we sacrifice burst
 
Again my comments are not meant to flame and are based more on DPS but I have healed through DS as well. If you take a step back you will see its very easy to point out a Good Esper from a Bad one. Its more prevalent than any other class	
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{| class="blockquote"
depends on the skill of the individual and not solely class.
 
 
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			Only thing I agree on is that the click-targeted spells need to be completely redone. I hate them with a passion in this game. XD	
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			I hope they dont make too many changes; I like almost everything about the Esper. The only things I don't like are the "security blanket" weapon and targetted heals; targetted abilities have no place in a game like this.	
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yes, esper is viable. but performance is not good. look at logs.
 
 
dungeon HPS log :  sitting on the bottom. 
http://www.wildstarlogs.com/statistics/4#metric=hps
http://www.wildstarlogs.com/statistics/4#metric=hps&dataset=99
 
raid - Genetic Archives - HPS log : behind than SS
http://www.wildstarlogs.com/statistics/5#metric=hps
http://www.wildstarlogs.com/statistics/5#metric=hps&dataset=99
 
raid - Datascape - HPS log : behind than SS. sitting on the bottom
http://www.wildstarlogs.com/statistics/6#metric=hps
http://www.wildstarlogs.com/statistics/6#metric=hps&dataset=99
 
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dungeon DPS log : not good. sitting on the bottom
http://www.wildstarlogs.com/statistics/4#
http://www.wildstarlogs.com/statistics/4#dataset=99
 
raid - Genetic Archives - DPS log : 75~80th percentile : good. its ok. but 90~max percentile : sitting on the bottom
http://www.wildstarlogs.com/statistics/5#
http://www.wildstarlogs.com/statistics/5#dataset=99
 
raid - Datascape - DPS log : not good. sitting on the bottom
http://www.wildstarlogs.com/statistics/6
http://www.wildstarlogs.com/statistics/6#dataset=99 
			
				
	Edited January 20, 2016 by Cat Cat	
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