John Constantine (DC Animated Movies)

== Summary==
John Constantine is a magician originating from Liverpool, England. He travels the world investigating supernatural occurrences and defending humanity from them. He is also the leader of the team, Justice League Dark. 
At some point, John and Chas were involved in an incident in Newcastle where his actions resulted in tragedy. After discovering Alex Logue, one of John's mentors, was using his daughter Astra as a focal point for his dark magic, John made a grave mistake. Wanting to save the child, John summoned a demon named Nergal to fight Logue. Unfortunately, John forgot to cast a binding spell on the demon and his plan backfired. The demon slaughtered Logue, his followers, and his guests but he also took Astra and cast her into hell for all eternity.
Following the aftermath of the Newcastle disaster, John had himself committed to a mental hospital, having suffered a nervous breakdown. Not long after, he and Chas went their separate ways.
==Powers and Stats==
Tier:  physically, with Magic
Name: John Constantine
Origin: DC Animated Movies
Gender: Male
Age: Likely in his 40s
Classification: Wizard, Founding Member of Justice League Dark
Powers and Abilities: 
Peak Human Characteristics, Master Manipulator, Magic, Telekinesis, Energy Manipulation and Projection, Fire Manipulation (Mostly uses fireballs in combat), Matter Manipulation (Used Magic to create an opening in a glass window and close it with a thought), Soul Manipulation, BFR, Mind Manipulation and Telepathy (Can compel others and enter their mind to see their memories and thoughts), Absorption (Absorbed demons embodying his inner thoughts into his subconscious), Empathic Manipulation (Used a spell fueled by Chas's and Renee's love for each other to destroy Nergal), Body Control (Forced Jason Blood to turn into Etrigan and can speak through other people's mouth), Portal Creation (Opened and sealed the portals leading to Hell in Los Angeles), Life Manipulation (Accidentally sucked the life from plants), Ice Manipulation (Froze a member of the League of Assassins with a touch. Has a dagger that can create ice projectiles), Necromancy, Smoke Manipulation and Death Manipulation (Dispersed his cigarette smoke into plants, causing them to rapidly grow then die), Possesses the Dagger of Ostova, which can make someone more than dead), Illusion Creation (Showed images of multiple events across the world), Astral Projection, Invisibility (Made himself and his allies invisible), Technological Manipulation (Undid Darkseid's reprogramming of Cyborg), Sealing (Sealed Trigon's corrupter with his Magic), limited Creation (Created a magical dagger), Sleep Manipulation (Put Flash to sleep), Summoning (Can summon the House of Mysteries, demons and gods), Enhanced Senses and Extrasensory Perception (Can perceive beings and things invisible to the human eye), Non-Physical Interaction (Used Magic to make the Shrouds, spirits that can drag souls to Hell, disappear. Can destroy spirits and make invisible things visible to human eyes), Flight (Via Magic), Teleportation (Of himself and others), Petrification (Turned a Parademon into stone using a talisman), Holy Manipulation (With Holy water), Clairvoyance (Has a special needle in locator spells that can involve a compass or globe), Resistance to Madness Manipulation (Type 2, remained sane while being near Destiny, the latter inducing madness around him with his mere presence) and Possession (Was able to retain control of his body when allowing Deadman to possess him) 
Attack Potency: Street level (Can fight regular humans as well as lesser demons), Mountain level with Magic (His Magic is weaker than sorcerers like Zatanna or Felix Faust but he is still capable of fighting and harming the likes of Faust)
Speed: Athletic Human 
Lifting Strength: Average Human
Striking Strength: Street level, Unknown with Magic
Durability: Street level, possibly higher (Can endure strikes from demons), Mountain level (Could protect himself against some attacks from Faust with his barriers)
Stamina: High
Range: Standard melee range, at least meters with magic.
Standard Equipment: Lighter, House of Mysteries, and various magic artifacts
Intelligence: Very High. Constantine is extremely intelligent and manipulative, being able to trick humans and other magic users, demons or gods. He possesses a vast amount of occult knowledge, knowing a large variety of spells and creatures he can summon, including gods.  
Weaknesses: His magical powers are weaker than those of other magic users like Faust or Zatanna. Can be heartless and very manipulative even to his friends and allies. Tends to endanger his friends. 
Category:Ice Users
Category:Petrification Users
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Magic Users
Category:Telekinesis Users
Category:Energy Users
Category:Fire Users
Category:Matter Users
Category:Non-Physical Interaction Users
Category:Soul Users
Category:BFR Users
Category:Mind Users
Category:Absorption Users
Category:Empathic Manipulation Users
Category:Body Control Users
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Portal Users
Category:Flight Users
Category:Life Users
Category:Necromancers
Category:Teleportation Users
Category:Humans
Category:Antiheroes
Category:Good Characters
Category:DC Animated Movies
Category:Wizards
Category:Justice League Members
Category:Adults
Category:Energy Projection Users
Category:Revived Characters
Category:Telepaths
Category:Invisibility Users
Category:Astral Projection Users
Category:Technology Users
Category:Technopaths
Category:Sealing Users
Category:Creation Users
Category:Sleep Users
Category:Death Users
Category:Smoke Users
Category:Illusionists
Category:Clairvoyance Users
Category:Lighter Users
Category:Sorcerers