Mob (Cube Country)

Mobs are living, moving game entities. Generally, mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by almost all the same things that harm the player: Catching on fire, falling, drowning or suffocating, and of course being attacked with weapons. However, some types have individual resistances or immunities: For example, Watchland mobs are immune to fire, several mobs do not take fall damage, and some have a natural armor rating that protects them against attacks. When mobs are killed, they drop items which may be useful resources. Mobs come to exist by spawning in various ways. Most mobs are aware of players within 16 blocks of them, but some can see further. Their individual abilities are discussed on their individual pages. The term mob is short for mobile and has been used as a general term referring to any moving entities in games since the first MUDs surfaced.
==List of Mobs==
===Peaceful Mobs===
Peaceful mobs never attack the player under any circumstances, but will generally flee from the player when attacked. They are completely harmless in every way.
===Neutral Mobs===
Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies.
===Hostile Mobs===
Hostile mobs will attack the player when in range, each with their own abilities.
===Tamable Mobs===
Tamable mobs can be tamed and domesticated by the player. These can serve a variety of different purposes, such as bodyguards, pets, and transportation.
===Boss Mobs===
Boss mobs are very rare and are only encountered in specific places. They have more complex attack patterns and battle strategies than most mobs, and have their own on-screen health bar. They generally drop very rare items and are the hardest to beat.
==AI==
Mobs will ordinarily wander around at random and usually avoid walking off cliffs high enough to cause falling damage (however, there are the rare and amusing sight in which a cow or sheep will walk of a cliff high enough to cause death), though they can be fooled by non-solid blocks such as trapdoors. In this state, most mobs have a search radius of 16 blocks.
Mobs are capable of climbing ladders just as the player is: if they try to move towards a ladder they're touching they move up it instead. However, mobs do not see ladders nor do they purposely pathfind up them, so they will not attempt to avoid falling off a ladder should they be on the edge of one and they did not climb all walls. Scorpions can climb all blocks as if they were ladders.
Category:Cube Country Mobs
Category:Enemies
Category:Characters
Category:Cube Country
Category:Toshiko Games