Survival mechanics

During gameplay, the player needs to consider the following survival mechanics:
== The Wristwatch ==
All factors that affect survival are displayed on player's wristwatch
All values are displayed on a line separate in several ticks. Some ticks are invisible, hidden under the icons and other graphics on the wristwatch display.
Any consumable item, restoring health, stamina, thirst or hunger, will restore certain amount of ticks. Natural regen and decay has to be considered.
All statuses will restore over time at Safe House.
In PvP mode, upon death, the player will return to Safe House fully healed and all with statuses restored.
== Health ==
Health display has 46 visible ticks on it total.
=== Decay ===
Health will decay by taking damage from enemy weapons, by taking fall damage, by depleting hunger and/or thirst meter, by receiving bleed damage.
Bleed damage may occur when shot by enemy player and it will be indicated by blood drop icon on wristwatch, accompanied by grunts of pain that can be heard by other players. Bleed does 1 tick of health damage every 27 seconds twice and third time it's after 35 seconds. Bleed damage can be stopped only by using a Bandage. For 15 seconds, after the use of Bandage, player is protected from new bleed status but also can't use NRS to heal. This status will be indicated by a Band-Aid icon on the wristwatch and the bandage on hand will still be visible.
=== Restoration ===
During a raid, health can be restored only by using an NRS. Using NRS heals health by 3 ticks every second for up to 8 seconds, which means that no more than half health can be restores with 1 NRS.
At Personal Bunker, upgraded, health will be restored by 1 tick every 22 seconds.
== Hunger ==
Hunger display has 22 visible ticks on it total.
=== Decay ===
Hunger depletes over time by 1 tick every 70 seconds on normal conditions. When hunger meter will be almost depleted, the character's stomach will start occasionally growl, which can be heard by other players.
Depleting hunger meter will take away 1 tick of health every 3 seconds. The character will grunt more often during that. The grunts can be heard by other players.
=== Restoration ===
Hunger meter recovers by 1 tick every 84 seconds when in Personal Bunker
Hunger meter can be restored by using consumables like Choco bars, Beans, Fish Curry and others.
==== Consumables that restore Hunger: ====
* Choco Bar
* Cat Food
* Gulash Can
* Herring Fillets
* Muesli Bar
* Tangerines Can
* Noodles with Tomatoes Can
* Peach Can
* Fish Curry
* Anchovies Can
* Ravioli Can
* Beans Can
* Ma5on Burrito
== Thirst ==
Thirst display has 22 visible ticks on it total.
=== Decay ===
Thirst depletes over time by 1 tick every 65 seconds, irrespective of weight. When thirst meter will be almost depleted, the character will start occasionally coughing, which can be heard by other players.
Thirst meter can also be depleted by eating consumables that do not restore it, like Choco bars, One Shot Chewing Gum and Beans.
Depleting thirst meter will take away 1 tick of health every 3 seconds. The character will grunt more often during that. The grunts can be heard by other players. When thirst meter is depleted, stamina does not recover.
==== Consumables that deplete Thirst: ====
* Choco Bar
* Cat Food
* One Shot Box
* One Shot Stick
* One Shot Focus Bag
* Herring Fillets
* Noodles with Tomatoes Can
* Fish Curry
* Anchovies Can
* Beans Can
=== Restoration ===
Thirst meter recovers by 1 tick every 74 seconds when in Personal Bunker.
Thirst meter can be restored by drinking Water, Glytch Skill Issue Drink or eating several consumable foods.
==== Consumables that restore Thirst: ====
* Water Bottle
* Plastic Bottle
* Thermos
* Canteen
* Glytch Skill Issue Drink
* Gulash Can
* Tangerines Can
* Peach Can
* Ravioli Can
* Ma5on Burrito
== Stamina ==
Stamina display has 22 visible ticks on it total.
=== Decay ===
Stamina depletes as the player runs or jumps. Stamina depletion depends on the character weight.
* Running with 0 kg weight will deplete the stamina by 1 tick roughly every 6 seconds.
* Running with 10kg weight will deplete the stamina by 1 tick roughly every 5 seconds.
* Running with 35 kg weight will deplete the stamina by 1 tick roughly every 4.5 seconds.
* Running with 77 kg weight will deplete the stamina by 1 tick roughly every 3.5 seconds.
* Running with over 85 kg weight will deplete the stamina by 1 tick roughly every 1.5 seconds.
Jumping, while running, roughly doubles stamina decay speed. (More testing is necessary)
=== Restoration ===
Stamina restores naturally when standing still or walking slowly by 1 tick every 3 seconds.
Stamina can be restored with consumables. There are dedicated consumables that are meant for stamina restoration in raid e.g. Glytch Skill Issue Drink and One Shot Focus Gum however other items can restore stamina as well.
==== Consumables that restore Stamina: ====
* Choco Bar
* One Shot Box
* One Shot Stick
* One Shot Focus Bag
* Glytch Skill Issue Drink
* Gulash Can
* Noodles with Tomatoes Can
* Fish Curry
* Ravioli Can
* Beans Can
* Ma5on Burrito
== Weight ==
Weight display has 22 visible ticks on it total. Possibly meant to max out at 85 kg. The weight line display is highly information and more attention to the kg amount should be paid to.
With 0 equipment the weight is 0. All items equipped and holstered contribute to the weight, however items held, including weapons, will add more weight to the player than ones holstered or inside a backpack.
More weight will increasingly affect player's running speed and stamina depletion.