Bishop (Tactics Advance)

The Bishop is a job from Final Fantasy Tactics Advance to bangaa. Bishops are the only magic casters of the bangaa jobs, and as such, do not rely on them too much. Their action ability contains of a mix of offensive, defensive, and status ailment magic. They wield staves to learn their abilities and gain better Magic power than Attack power.
==Growth==
Bishops are the bangaa Magic-oriented job, and have the highest MP, Magic Power and Resistance of all the bangaa jobs. Their stats are still mediocre compared to the mages of other races.
HP 	MP 	Atk 	Def 	Mag Pwr	Mag Res	Spd
6.1 D+	4.6 B	7.2 C-	6.8 D+	8.8 B+ 	7.6 C 	0.9 D
==Abilities==
===Prayer===
Skill	Equipment 	AP 	MP 	Range 	Power
 	Cure Staff 	200 	10 	4 	60
 	Heals a lot of HP. Deals damage to zombies.Element: Holy	Heals a lot of HP. Deals damage to zombies.Element: Holy	Heals a lot of HP. Deals damage to zombies.Element: Holy	Heals a lot of HP. Deals damage to zombies.Element: Holy	Heals a lot of HP. Deals damage to zombies.Element: Holy
 	Bless Staff 	200 	12 	3 	—
 	Weakens foe, neutralizing status enhancements. 	Weakens foe, neutralizing status enhancements. 	Weakens foe, neutralizing status enhancements. 	Weakens foe, neutralizing status enhancements. 	Weakens foe, neutralizing status enhancements.
 	Nirvana Staff 	300 	32 	3 	50
 	Emits a holy light to deal damage. 	Emits a holy light to deal damage. 	Emits a holy light to deal damage. 	Emits a holy light to deal damage. 	Emits a holy light to deal damage.
 	Garnet Staff 	300 	1 	3 	—
 	Raises weapon defense and magic resistance. 	Raises weapon defense and magic resistance. 	Raises weapon defense and magic resistance. 	Raises weapon defense and magic resistance. 	Raises weapon defense and magic resistance.
 	Cheer Staff 	300 	6 	3 	—
 	Calls forth judge sword to steal judgement points. 	Calls forth judge sword to steal judgement points. 	Calls forth judge sword to steal judgement points. 	Calls forth judge sword to steal judgement points. 	Calls forth judge sword to steal judgement points.
 	Spring Staff 	200 	12 	3 	34
 	Envelops target in a damaging sphere of water. 	Envelops target in a damaging sphere of water. 	Envelops target in a damaging sphere of water. 	Envelops target in a damaging sphere of water. 	Envelops target in a damaging sphere of water.
 	Judge Staff 	200 	12 	3 	34
 	Creates damaging whorl of wind. 	Creates damaging whorl of wind. 	Creates damaging whorl of wind. 	Creates damaging whorl of wind. 	Creates damaging whorl of wind.
 	Snake Staff 	200 	20 	3 	—
 	Halts metabolization, petrifying target. 	Halts metabolization, petrifying target. 	Halts metabolization, petrifying target. 	Halts metabolization, petrifying target. 	Halts metabolization, petrifying target.
===Reaction===
Skill	Equipment 	Effect 	AP
 	Black Robe	Counters magic attack with the same spell.	300
===Support===
Skill	Equipment 	Effect 	AP
 	Light Robe	Cuts the amount of MP used for abilities by half.	300
===Combo===
Skill	Equipment 	Effect 	AP
 	Mythril Staff	Ranged combo ability for bishops.	100
== Overview ==
Bishop is the only major bangaa magic user with the highest MP, magic power, and magic resistance for a bangaa class. Their HP, attack, and defense are all low for a bangaa, but they have a decent mix of offensive, support, and status magic. Half MP can make the expensive spells more manageable to use. Bishops can provide healing with Cura, and they have several offensive abilities, like Water and Holy. However, being something bangaa usually aren't, Bishops have downsides.
Most of their more powerful abilities, like Holy and Break, are not easily accessed until quite late into the game. Some of their support magic, such as Dispel and Judge, are situational. Bishops lack a reviving ability and other healing besides Cura. Bishop is also not a class that bangaa can just pick up. Being their only mage job, Bishops are not a good fit for bangaa who have already started down a physical path. Basically, the only bangaa who can be decent Bishops, are the ones who are recruited as Bishops, since all the other bangaa jobs have stats unfit for magic use. The only other remotely magical job is the Templar, whose abilities and stats fit quite well for Bishops and vice versa. Overall, the Bishop is a job that breaks bangaa stereotypes, but should not be the first choice of mage. The lack of other magical jobs means it is difficult stat-wise and ability-wise to find bangaa to become Bishops, and their stats are decidedly inferior to the mages of other races.
Enemy Bishops are more unorthodox than a typical spellcaster. Break can petrify units from a distance, while Dispel destroys the buffs the player sets on their troops. Despite having mediocre magic, Holy can still deal high damage just because of its high base power. Bishops have healing, but they are unable to help their downed allies down due to lacking reviving techniques. Silence affects them worse than nearly any other bangaa. Being physically frail, offensive units like Fighters and Assassins are threats to Bishops.
==Other appearances==
===Final Fantasy Trading Card Game===
Bishop appears with an Earth-elemental card.
==Gallery==
FFTA Cura.png|Cura.
FFTA Dispel.png|Dispel.
FFTA Holy.png|Holy.
FFTA Barrier.png|Barrier.
FFTA Judge.png|Judge.
FFTA Water.png|Water.
FFTA Aero.png|Aero.
FFTA Break.png|Break.
==Etymology==
es:Obispo (Final Fantasy Tactics Advance)
it:Abate (Tactics Advance)
Category:Jobs in Final Fantasy Tactics Advance