Locke Cole

==Summary==
Locke Cole (written Lock in Japanese) is a playable character from Final Fantasy VI. He is a thief, but prefers to be called a "Treasure Hunter". He is the first amongst the main party to encounter Terra Branford, rescuing her at Arvis's urging. He is flirtatious and sometimes goofy, but harbors deep guilt of some of his past actions and hides his pain beneath a smile.
==Powers and Stats==
Tier: | | 
Key: World of Balance | World of Ruin | Dissidia
Name: Locke Cole
Origin: Final Fantasy VI
Gender: Male
Age: 25
Classification: A "Treasure Hunter" (Thief), Member of the Returners
Powers and Abilities:
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|-|Innate=
|-|Relics=
|-|Equipment=
|-|Magicite=
Summoning (Can summon Espers to aid her), Electricity Manipulation, Fire Manipulation, Ice Manipulation, (Several Espers teach magic of the Fire, Ice, and Thunder variety), Water Manipulation, Transmutation (Ragnarok turns enemies into items and imp spell turns enemies into imps), Resurrection (Via Phoenix), Hellfire Manipulation (Via Ifrit) Holy Manipulation (Via Alexander), Air Manipulation, Earth Manipulation, Absorption, Invisibility, Afterimage Creation (Via Fenrir's Howling Moon), Healing, Durability Negation (Odin/Raiden's Zantetsuken instantly kills the enemy and opens a rift in Space-Time to take their remains), Attack Reflection (via Carbuncle), Information Analysis, Illusion Creation ( can create Illusions via Carbuncle World Of Final Fantasy), Radiation Manipulation (via Megaflare, which is statedFinal Fantasy IV: The After Years Novel, chapter 5, page 270 numerous times to be a nuclear powerFinal Fantasy IV: The After Years Novel, chapter 5, page 271), Power Nullification, Regeneration, Time Manipulation, Teleportation, BFR, Death Manipulation, Statistics Amplification, Flight, Gravity Manipulation, Darkness Manipulation (Via Diabolos' Dark Messenger), Memory Manipulation & Dream Manipulation (Diabolos can enter dreams and alter memoryWorld Of Final Fantasy), Absolute Zero, (Via Shiva, her aura and ice are stated to reach absolute zero), Status Effect Inducement in the form of Sleep Manipulation, Poison Manipulation, Mind Manipulation, Morality Manipulation, Petrification,and Berserk Mode
|-|Dissidia=
</tabber> 
Attack Potency: Dwarf Star Level (Is able to take on Typhon, who is able to flip the Planet upside down with its power) | Low Multiverse level (Is able to take on and defeat Gilgamesh) | Multiverse level+ (Is comparable to the other Warriors of Materia and draws power from the gods of the cycle. Participated in the defeat of Shinryu)
Speed: Massively FTL (Is comparable to Mog, who can utilize Sun Bath, which is calced to being this fast) | Massively FTL+ (Can keep up with Gilgamesh) | Massively FTL+ (Can keep up with the other Warriors of Materia, was able to tag Shinryu)
Lifting Strength: Class K (Is comparable to Sabin, who suplexed a train) | At least Class P, likely higher (superior to Master Duncan, who during the Apocalypse was swallowed by a pair of fissures that opened in the ground and proceeded to pry them both back open upon closing) | Immeasurable (Is superior to the likes of Neo Exdeath and Enuo)
Striking Strength: Dwarf Star Class | Low Multiversal | Multiversal+
Durability: Dwarf Star level (Able to take hits from Typhon) | Low Multiverse level (Can tank blows from Gilgamesh | Multiverse level+
Stamina: Very high fights through gauntlets of monsters regularly and defeated powerful beings like Kefka and Espers like Leviathan for prolonged periods.
Range: Extended Melee Range with weapons, Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Teleport ability)
Standard Equipment: A wide Variety of Magicites, Relics, Equipment that have a varying arsenal of abilities and resistances to use.
Intelligence: Gifted. In spite of his flirtatious and goofy demeanor, Locke is a highly accomplished member of the Returners, easily dealing with most common soldiers and is responsible for rescuing Terra from the clutches of the Empire when they met in Narshe. Although he dislikes being treated as such, he is sticky-fingered, often pocketing important items and even pieces of equipment from his foes in and out of combat. He is proficient in the use of knives, swords, and throwing weapons and can keep up with experienced and hardened soldiers like Celes in a fight, later helping to take down Kefka, who had become the God of Magic, once and for all.
Weaknesses: None notable.
Notable Attacks/Techniques:
*Mirage Dive: His signature and most powerful attack. When hard pressed, Locke begins generating afterimages to confuse his enemy, he then dives upon his foe to deal massive magical damage. This attack ignores conventional defenses and is unable to be blocked or parried.
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|-|Magic=
*Firaga: Locke ignites his target in a fiery explosion.
*Blizzaga: Locke fires a giant shard of Ice that can split into smaller shards to home in on their target. Alternatively, he can use multiple shards to revolve around herself.
*Thundaga: Locke calls down contracting Lightning Bolts around his foe. 
*Holy: Locke fires orbs of holy magic at his foe that home in on their location.
*Flare: Locke induces nuclear fusion in his target's location, causing a concentrated thermal explosion. 
*Meltdown: Locke releases ultra-hot flame that envelops everything. Alternatively, he can fire off an orb of superheated magic.
*Poison: Locke poisons his target
*Bio: Locke fires a cloud of noxious gas to poison his target.
*Quake: Locke opens up a rift in the earth to swallow up his foes.
*Tornado: Locke summons multiple tornadoes to assault his foe.
*Flood: Locke summons a stream of water at his target's location.
*Drain: Locke absorbs his target's life energy to heal himself. 
*Break: Locke petrifies his target, allowing him to break and shatter them at his leisure.
*Death: Locke reaps the target's soul and solidifies their blood, killing them instantly.
*Graviga: Locke conjures a dome of gravity over him foe, crushing them under the gravity and reducing 3/4s of their HP.
*Banish: Locke banishes his target to the void.
*Meteor: Locke hails down meteors that ignore defense.
*Ultima: Locke conjures the ultimate black magic, causing an expanding explosion that ignores defense.
*Libra: Locke scans his target to check their hp, mp and current weaknesses.
*Curaga: Locke heals himself and allies a large amount of HP
*Rasp: Locke damages the target mp, draining it.
*Silence: Locke silences the target preventing them from using abilities.
*Protect: Locke raises a magical shield around his target that doubles physical defense.
*Shell: Locke raises a magical shield around his target that doubles magical defense.
*Reflect: Locke places a barrier around her target that reflects magic back at the caster.
*Hastega: Locke manipulates time to speed up himself and allies.
*Slowga: Locke manipulates time to slow down his targets 
*Imp: Locke transforms his target into an imp.
*Float: Locke casts a spell that allows his to levitate in mid-air.
*Vanish: Locke casts a spell that allows his to become invisible.
*Teleport: Locke casts a spell that enables his to teleport.
*Quick: Locke stops time for everyone in his range.
*Sleep: Locke casts a spell to make his target fall asleep.
*Confuse: Locke casts a spell on his target that causes them to become unable to differentiate friend from foe and attack allies.
*Berserk: Locke casts a spell that can drive his target berserk. 
*Dispel: Locke cancels out the effects of abilities.
*Valor: Locke doubles the damage of the next attack of the target.
|-|Relics=
*Silver Spectacles: Silver Rimmed glasses that protect against blind
*Star Pendant: Star Shaped pendant with a jewel in the center that protects against poison.
*Jeweled Ring: A ring with a large gem that protects against petrify.
*Fairy Ring: Ring imbued with a fairy's magic that prevents poison and blind.
*Peace Ring: Ring that soothes the user's mind, protecting them from Berserk and Confuse
*Amulet: Protective Charm that prevents Zombification, Poison, and Blind
*White Cape: Flowing white cape that protects against Silence and Impification 
*Safety Bit: A small sphere that spins around the user's hand, that protects against petrification, zombification, and death.
*Memento Ring: A ring blessed by the love of a passed mother that protects against petrification, zombification, and instant death.
*Ribbon: A silk ribbon that protects against all status ailments, including Sleep and Sap.
*Protect Ring: A ring that automatically enchants protect on the user.
*Reflect Ring: A silver ring that automatically enchants Reflect on the user.
*Angel Wings: Rumored Angel Wings that automatically enchants float on the user.
*Angel Ring: Ring encrusted with Angel Wings that automatically enchants Regen on the user.
*Hermes Sandals: Winged Sandals that automatically enchant Haste on the user.
*Guard Bracelet: Bracelet that automatically enchants the user with Protect and Shell.
*Miracle Shoes: Marvelous Shoes that enchant a bevy of enhancements on the user such as Haste, Protect, Shell and Regen.
*Heiji's Jitte: An exotic weapon from another land that allows Locke to use Gil Toss.
*Soul of Thamasa: A gembox that enables dualcast, allowing the user to cast 2 separate spells at once.
*Dragoon Boots: Steel boots made for Dragoons enabling the user to use High Jump.
*Dragon Horn: Horn with the Spirit of the Dragon that enhances the user's jump ability.
* Mythril Glove: A glove made of mythril that casts protect automatically when the user's life is in danger.
* Barrier Ring: A ring enchanted with a version of Shell that automatically casts when the user's life is in danger.
* Knight Code: A book with details on knighthood, allowing the user to cover allies in danger.
* Black Belt: A cloth belt that allows the wearer to automatically counter attacks.
* Gold Hairpin: A gold hairpin filled with magic, it halves the costs of all spells.
* Celestriad: A star shaped necklace that reduces all spell costs to 1.
* Lich Ring: Turns the user into an undead, allowing spells such as death to heal them but leaves them vulnerable to curative items and spells, and also reverses the effects of absorption abilities.
* Alarm Earring: Earrings that alert the wearer to ambushes and sneak attacks.
* Gigas Glove: Increases physical damage by 25% 
* Earring: Increases magic damage by 25%
* Hero's Ring: Increases all damage by 25%
* Sniper Eye: Scope that allows the user to avoid missing attacks.
* Growth Egg: An egg that increases the rate of development of the user.
|-|Equipment=
* Air Knife: Knife imbued with the power of wind.
* Assassin's Dagger: Dagger that can kill an enemy in one hit.
* Valiant Knife: Knife that increases in strength as the user weakens.
* Man-Eater: Knife that deals more damage against humans.
* Swordbreaker: Allows the user to automatically deflect attacks.
* Gladius: Knife imbued with Holy magic.
* Rune Blade: Sword that uses the user's MP to increase critical damage.
* Flametounge: Sword imbued with flames that can cast Fire Magic.
* Icebrand: Sword imbued with ice that can cast Blizzard Magic.
* Thunder Blade: Sword imbued with lightning that can cast Thunder Magic.
* Stoneblade: Sword imbued with break that can cast Break Magic.
* Blood Sword: Sword that absorbs life from it's target.
* Soul Sabre: Sword imbued with death and can cast death magic and allows the user to absorb the targets MP.
* Zantetsuken: Sword allowing the user to dispose of the target in one hit and rend dimensions in a single Slash.
* Ragnarok: Sword imbued with Flare that can cast Flare Magic.
* Apocalypse: Sword that consumes MP to allow the user to deal critical damage.
* Lightbringer: Sword imbued with Holy Magic that allows the user to cast Holy.
* Ultima Weapon: A legendary sword that ignores defense and increases in response to how healthy the user is.
* Trident: A three pronged spear imbued with water.
* Holy Lance: A lance imbued with Holy that can cast Holy Magic.
* Sakura: A ninja blade imbued with the power of wind.
* Ichigeki: A ninja blade imbued with death that can kill an enemy in one hit.
* Kagenui: Ninja blade capable of casting stop on an enemy.
* Kazekiri: A katana that is imbued with wind, enabling them to use the wind slash.
* Murasame: A katana that allows the user to automatically reflect attacks.
* Mutsunokami: A katana that allows the user to automatically reflect attacks.
* Flame Rod: A rod imbued with flames allowing the user to cast Fire Magic.
* Ice Rod: A rod imbued with ice allowing the user to cast Ice Magic.
* Thunder Rod: A rod imbued with thunder allowing the user to cast Thunder Magic.
* Poison Rod: A rod imbued with poison allowing the user to cast Poison Magic.
* Gravity Rod: A rod imbued with gravity allowing the user to cast Gravity Magic.
* Holy Rod: A rod imbued with holy allowing the user to cast Holy Magic.
* Healing Rod: A rod imbued with cure allowing the user to cast Cure Magic.
* Kaiser Knuckle: Spiked Knuckles imbued with Holy energy.
* Venom Claws: Claws imbued with poison allowing the user to cast Poison Magic.
* Burning Fist: Fists imbued with flames, allowing the user to cast Fire Magic.
* Dragon Claws: Claws infused with Holy power.
* Godhand: Legendary Gauntlets imbued with Holy Might.
* Scorpion Tail: Flail shaped like a Scorpion Tail and imbued with Bio Magic.
* Wing Edge: Boomerang imbued with death.
* Viper Darts:Darts imbued with death magic.
* Death Tarot: Deck of Cards capable of casting death magic.
* Angel Brush: Brush made from an angel's quill capable of inflicting confuse.
* Force Shield: Shield that only defends against magic, grants resistance to fire, ice, lightning, wind, earth and water magic, also teaches Shell to the user and passively grants it.
* Flame Shield: A shield containing fire magic that nullifies Ice and absorbs fire magic, alongside teaching the user fira and granting them access to Firaga.
* Ice Shield: Shield containing Ice Magic, that absorbs Ice and nullifies fire while allowing the user to learn Blizzara and cast Blizzaga.
* Thunder Shield: Shield containing thunder magic allowing the user to absorb thunder while nullifying wind. It is also resistance to both ice and fire, and teaches Thundara while also casting Thundaga.
* Aegis Shield: Allows the user to repel magic attacks.
* Paladin's Shield: A paladins shield that allows the user to absorb fire, ice, lightning and holy while nullifying wind, water, poison and earth. Also teaches Ultima to the user.
* Tortoise Shield: A turtle shield that absorbs water and teaches imp.
* Mirage Vest: Vest that creates illusionary images of the wearer.
* Gaia Gear: Armor that enables the user to absorb earth magic.
* Red Jacket: Armor that nullifies fire damage.
* Tabby Suit: Cat suit that negates poison damage.
* Chocobo Suit: A chocobo suit that allows the user to negate poison.
* Moogle Suit: Negates poison and lets the user look like a moogle.
* Force Armor: Armor that resists fire, ice, lightning, wind, and earth.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Video Game Characters
Category:Final Fantasy
Category:Final Fantasy VI
Category:Protagonists
Category:Male Characters
Category:Magic Users
Category:Extrasensory Perception Users
Category:Regeneration Users
Category:Immortals
Category:Acrobats
Category:Weapon Masters
Category:Thieves
Category:Axe Users
Category:Knife Users
Category:Subjective Reality Users
Category:Non-Physical Interaction Users
Category:Durability Negation Users
Category:Power Modification Users
Category:Duplication Users
Category:Statistics Amplification Users
Category:Homing Attack Users
Category:Fusionism Users
Category:Size Users
Category:Danmaku Users
Category:Aura Users
Category:Breath Attack Users
Category:Energy Users
Category:Energy Projection Users
Category:Darkness Users
Category:Gravity Users
Category:Life Users
Category:Telekinesis Users
Category:Summoners
Category:Electricity Users
Category:Fire Users
Category:Death Users
Category:Blood Users
Category:Soul Users
Category:Holy Users
Category:Light Users
Category:Statistics Reduction Users
Category:Absorption Users
Category:Sleep Users
Category:Ice Users
Category:Petrification Users
Category:Rage Users
Category:Transmutation Users
Category:Poison Users
Category:Reactive Power Level Users
Category:Perception Users
Category:Power Nullification Users
Category:Madness Users
Category:Morality Users
Category:Matter Users
Category:Pain Users
Category:BFR Users
Category:Existence Erasure Users
Category:Void Users
Category:Corruption Users
Category:Flight Users
Category:Time Users
Category:Space Users
Category:Concept Users
Category:Biology Users
Category:Attack Reflection Users
Category:Paralysis Users
Category:Corrosion Users
Category:Healers
Category:Clairvoyance Users
Category:Information Analysis Users
Category:Teleportation Users
Category:Space Users
Category:Purification Users
Category:Status Effect Users
Category:Resurrection Users
Category:Mind Users
Category:Age Users
Category:Earth Users
Category:Law Users
Category:Absolute Zero Users
Category:Water Users
Category:Power Mimicry Users
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Category:Air Users
Category:Martial Artists
Category:Accelerated Development Users
Category:Supernatural Willpower Users
Category:Sealing Users
Category:Dimensional Travel Users
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Category:Radiation Users
Category:Deconstruction Users
Category:Self-Destruction Users
Category:Explosion Users
Category:Petrification Users
Category:Self-Sustenance Users
Category:Intangibility Users
Category:Memory Users
Category:Dream Users
Category:Illusionists