Bikini Bottom Custom Zombies

== Locations ==
=== Pineapple ===
==== Living Room ====
The living room of Spongebob's Pineapple is the starting room. It contains two barriers, one from both the left and right walls. It is connected to three doors. The front door is unable to be opened without a key. Another door is on the right leading to the kitchen which costs 750 to open. The final door is on the left connected to the library which also costs 750. The M14 is located above the couch on the right wall and the Olympia is located on the left wall next to the kitchen door. This area is tight but only has two spawn points for zombies.
==== Kitchen/Stairway ====
The kitchen does not contain much of importance. It leads to an open door that leads to a stairway that goes up the bedroom. On the wall next to the stairway is the Uzi. In the kitchen there is one barrier and at the stairway at the back there is another barrier. The door to open to bedroom costs 750 points. 
==== Library ====
The other path that can be taken from the starting room is into the library. Upon opening the door, to go down into the library players must go down the slide. The slide is a one way path down. In the library there are 3 barriers, two at the back wall and one on the left wall. The MPL is on the wall here and the library is one of two potential locations for the key. To get out of the library the player must go up through a tunnel leading to a door costing 750 that leads to the bedroom. The library has one of 6 box locations. It also has one of 8 pads needed to activate Pack a Punch.
==== Bedroom ====
The bedroom contains Quick Revive, which is positioned on the diving board above the bed. The player must jump up to grab it. There is only one barrier in the bedroom. In the middle of the bedroom beneath the bed, if the player stands over it the floor will collapse into the underground passage. To get Quick Revive they must jump up and grab it, requiring them to fall down into the underground area. The bedroom is the other potential location for the key. The key can then be used to get out from the front door. The bedroom is another very tight area. 
==== Roof ====
The roof is only accessible using the ladder attachment. The roof contains just the galvaknuckles. The entire roof is surrounded by pineapple leaves, preventing any good view into the map beyond. On the roof, zombies can only come in from below and from one point on top.
==== Underground Area ====
The underground area reveals two potential paths. The player can either buy entrance from below into either Squidward's or Patrick's houses for 500. The underground is extremely tight and has 4 zombie spawn points, 2 in the ground and 2 from the walls. 
=== Squidward's House ===
==== Living Room ====
The main room of Squidward's house can be bought from the outside or from underground, both for 500. To exit if the player has entered into Squidward's house from underground they must buy the front door, which costs 750. The main room has a box location. There is a staircase blocked off by debris costing 750 that leads up to the second floor. There is three barriers in this room, one on both the left and right walls and one at the back beneath the staircase.
==== Second Floor ====
The second floor contains one of 9 pads needed to access the rocket for Pack a Punch. The second floor also contains Speed Cola. The second floor has no barriers but is even tighter than the bottom floor. It contains numerous paintings of Squidward's on the wall. 
=== Patrick's House ===
==== Living Room ====
Patrick's house is very tight. In one section of the living room divided partly by sand wall there is PHD Flopper and in the other section there is another pad for Pack a Punch. The exit for the rock can be purchase by jumping, costing 750. The rock, like Squidward's house, can be opened from the outside. Opening Patrick's Rock will make it permanently open, the rock held up by hinges after it is lifted. The rock has two barriers, one at both ends of it. If the top entrance is kept closed, zombies will only spawn from the two barriers and enter from the underground area.
=== Road ===
The road can be divided into three sections. The first section is between the Pineapple and Patrick's rock. This section is blocked on both sides by debris that must cleared. Both debris in either direction costs 1250. Clearing debris on one side will clear it on the other. Clearing this debris will allow the bus to go or for the player to walk to the next locations. Another section is on the left side of the road going from the Pineapple to Rock Bottom. The other section goes right from the Pineapple to Rock Bottom. The road is narrow and most ground away from it is blocked off by the landscape and debris. The road can be traversed on foot by players up until a barrier emerges by Jellyfish Fields and by Rock Bottom that can only be scaled by the bus. In the case of Rock Bottom, the road goes 90 degrees down, which can only be jumped down if the player has PHD which will prevent their death. To get out of Rock Bottom, it is a 90 degrees road back up. At Spongebob's house, the road goes in a circle, which allows the road to be able to change its route here by changing direction.
=== Krusty Krab ===
==== Dining Room ====
The Krusty Krab is located 15 seconds away by bus and 35 seconds on foot without Staminup from the Pineapple. To open the Krusty Krab it costs 1500 dollars. Juggernog is located here behind the cashier. The AK74U is located on the wall next to the kitchen door. There is one barrier, to the left of the kitchen door leading from the bathroom. Zombies spawn elsewhere, dropping down from the roof area. There is a turret trap buildable area on one of the tables in the center of the dining area that can be set off for 1500 points.
==== Kitchen ====
The kitchen costs 1000 points to open. It has one of the pads needed for Pack a Punch. It has a mystery box location and also an open door to the left leading to Mr. Krab's office. There is a barrier to the back of the kitchen and to the right from the bathroom.
==== Mr. Krab's Office ====
Mr. Krab's office is a tight area with not much to it except access to the safe where the secret recipe is, which is needed for the Easter Egg. There is one barrier here on the left wall. 
==== Roof ====
The roof of the Krusty Krab can be accessed using the ladder and attaching it in the kitchen. The roof contains an AN-94 wallbuy.
=== Chum Bucket ===
==== Dining Area ====
The Chum Bucket is located directly across from the Krusty Krab. It costs 750 points to open. Dining Area is very tight, with three tables blocking up most of the space, leaving a tight space for the player to go between them. There are two barriers on the left and right wall in the dining area. The Dining Area has a door to the left of the ordering which leads to the kitchen.
==== Kitchen ====
The kitchen costs 1000 to open. It contains numerous pieces of equipment and is also very tight. Zombies are able to spawn in from above from a hole in the roof as well as two barriers from both the left and right walls. The Spas-12 is located on the wall here. The kitchen leads to one final door which leads to the laboratory. This door costs 1250 to open.
==== Laboratory ====
The laboratory contains the location for power. Located in the corner is also the Double Tap perk machine. Located next to the right wall is a box location. The entrance to the lab can have the electric trap buildable attached to it that can be activated for 1000 points. There are two barriers, one at the front and another on the right wall. Zombies coming from the barricade on the right will spawn from outside the Chum Bucket rather than from within it.
=== Jellyfish Fields ===
==== Main Area ====
Jellyfish Fields is located 20 seconds away by bus and 45 seconds on foot from the Krusty Krab. Its main area is blocked off by a wooden fence which costs 750 to open. This area is a relatively open space. This area has three zombie spawns from the ground. To the right, there is debris that can be cleared which leads to the hills. This debris costs 1000 to clear.
==== Hills ====
The hills involve jumping in order to fully get up. At the top there is a pad for Pack a Punch. On a higher hill that can't be stepped on there is Staminup. There is also a box location next to the pad.
=== Rock Bottom ===
==== Outside Area ====
Rock Bottom is not clearly visible from beyond. This is because it is located after a 90 degree dip in the road downwards. The player cannot survive if they jump down unless they have PHD Flopper. The bus is able to go down this area, though when it drops down the player inside will be stunned briefly. Rock Bottom is much darker than the rest of the map. There are a few streetlights illuminating the area. Rock Bottom is mostly barren, with an inaccessible restroom and the Bus Depot. This outside area is open and good for training but the pressure in Rock Bottom will weigh down the player. If the player has Staminup, they will move just as normally here. If not, they will move 7% slower. Zombies will not be slower here however. There are 6 spawn points in this area from the ground. On the wall of the restrooms is an M16. The only way to get out of Rock Bottom is using the bus. The road out of Rock Bottom is 90 degrees up, which only the bus can scale. By the road in the middle of Rock Bottom is another pad for Pack a Punch
==== Bus Depot ====
The Bus Depot costs 1000 to open. Dangling by the ticket issuing area to the left are keys that can be used for the bus. Deadshot is located in the right corner. There are two barriers, one at the front and one on the right wall. 
=== Sandy's Treedome ===
==== Ground Floor ====
Sandy's Treedome costs 1000 to open. To be capable of staying inside for more than 10 seconds without dying, the player must equip a water helmets since the Treedome only has air. Claymores are available on a wooden sign. The Treedome is a good training space since it is mostly open, revolving around the Treehouse. There are 3 zombie spawn points from the ground, and zombies will also come from the main entrance. There is a pad for Pack a Punch by the tree.
==== Treehouse ====
The Treehouse can be accessed by a ladder that can be scaled up on. It costs 750 to open. Inside is a mystery box location and Mule Kick. The Treehouse is tight inside. Zombies can only enter from below from the ladder entrance and from a barrier on the side.
==== Docks ====
The docks are attached to the side of the Treedome outside. To get up it debris costing 500 needs to be cleared. Once all the Pack a Punch pads are activated, a rocket will emerge that will be able to take the player to Pack a Punch.
=== Pack a Punch Island ===
==== Beach ====
The rocket, after emerging from the water, will eject the player onto the island. Pack a Punch will be located directly in front of where they land. There isn't very much located on the island besides frag grenades that are available to buy. The player will suffocate on the island unless they equip their water helmets. Zombies on the island will leave no drops.
==== Shell City ====
Shell City is located further into the island. You must pay 500 points by pressing a button inside here, which will activate David Hasselhoff who will take you out to the ocean and launch you back in Bikini Bottom, dropping you directly in the Krusty Krab. 
== Features ==
=== Starting Weapons ===
* M1911
* Knife
* M67 Grenade
=== Wall Weapons ===
===== M14 - =====
500 points, located in spawn room above couch next to the kitchen door
===== Olympia - =====
500 points, located in spawn on the wall next to the library slide door
===== Uzi (Bo1 Version) - =====
1000 points, located in the stairwell between the kitchen and the bedroom door in the Pineapple
===== MPL - =====
1000 points, located at the base of the slide in the library in the Pineapple
===== MP5k - =====
1000 points, located on the roof of the bus
===== AK74u - =====
1200 points, located on the left wall of the Krusty Krab dining room
===== MP40 - =====
1200 points, located on a wooden sign in the hills of Jellyfish Fields
===== M16 - =====
1200 points, located on the wall in Rock Bottom
===== Spas-12 - =====
1200 points, located on the wall inside the Chum Bucket kitchen
===== Special Wall Weapons =====
====== Claymores - ======
1000 points, located in the Treedome on a wooden sign
====== Galvaknuckles - ======
6000 points, located on the roof of Spongebob's house
====== Bowie Knife - ======
3000 points, located on the roof of Patrick's house
====== An-94 - ======
1200 points, located on the roof of the Krusty Krab
=== Box Weapons ===
==== Pistols ====
===== CZ75 =====
* CZ75: 150-100 damage, damage multiplier 3.5x head, 1x chest, 1x abdomen, 135+15 max ammo
* Calamity: 300-200 damage, damage multiplier 3.5x head, 1x chest, 1x abdomen, 240+20 max ammo
* Double Pack a Punched: 450-350 damage, damage multiplier 3.5x head, 1x chest, 1x abdomen, 400+40 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 2 shot headshot on round 20, 4 shot headshot on round 30
===== CZ75 Dual Wield =====
* CZ75 Dual Wield: 150-100 damage, damage multiplier 3.5x head, 1x chest, 1x abdomen, 228+12/12 max ammo
* Calamity and Jane: 300-200 damage, damage multiplier 3.5x head, 1x chest, 1x abdomen, 320+20/20 max ammo
* Double Pack a Punched: 450-350 damage, damage multiplier 3.5x head, 1x chest, 1x abdomen, 550+40/40 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 2 shot headshot on round 20, 4 shot headshot on round 30
===== Python =====
* Python: 1000-300 damage, damage multiplier 1.5x head, 1.5x chest, 1x abdomen, 84+6 max ammo
* Cobra: 1000-600 damage, damage multiplier 1.5x head, 1.5x chest, 1x abdomen, 96+12 max ammo
* Double Pack a Punched: 1500-900 damage, damage multiplier 3x head, 3x chest, 1.5x abdomen, 156+12 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 1 shot headshot on round 20, 3 shot headshot on round 30
===== Executioner =====
* Executioner: 130-15 x 8 damage, no multiplier, 75+5 max ammo
* Voice of Justice: 350-45 x 12, no multiplier, 100+5 max ammo
* Double Pack a Punched: 525-45 x 16, no multiplier, 170+10 max ammo
With Double Tap and Pack a Punched: 1 shot on round 10, 1 shot on round 20, 1 shot on round 30
==== Submachine Guns ====
===== Spectre =====
* Spectre: 90-50 damage, 4x head, 1x chest, 1x abdomen, 120+30 max ammo
* Phantom: 130-80 damage, 5x head, 1x chest, 1x abdomen, 225+45 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 3 shot headshot on round 20, 6 shot headshot on round 30
===== PDW-57 =====
* PDW-57: 90-50 damage, 4x head, 1x chest, 1x abdomen, 200+50 max ammo
* Predictive Death Wish 57000: 175-100, 5x head, 1x chest, 1x abdomen, 350+50 max ammo
==== Assault Rifles ====
===== FN FAL =====
* FN FAL: 160-130, 4x head, 1x chest, 1x abdomen, 180+20 max ammo
* EPC WN: 240-180, 5x head, 1x chest, 1x abdomen, 360+30 max ammo, becomes burst
With Double Tap and Pack a Punched: 1 burst headshot on round 10, 1 burst headshot on round 20, 1 burst headshot on round 30
===== G11 =====
* G-11: 100-70, 4x head, 1x chest, 1x abdomen, 144+48 max ammo
* G115 Generator: 150-100, 5x head, 1x chest, 1x abdomen, 288+48 max ammo, becomes fully automatic
* Double Pack a Punched: 275-225, 6x head, 1x chest, 1x abdomen, 536+67 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 2 shot headshot on round 20, 5 shot headshot on round 30
===== Commando =====
* Commando: 150-100, 4x head, 1x chest, 1x abdomen, 270+30 max ammo
* Predator: 210-150, 5x head, 1x chest, 1x abdomen, 360+40 max ammo
* Double Pack a Punched: 315-265, 6x head, 1x chest, 1x abdomen, 600+60 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 2 shot headshot on round 20, 4 shot headshot on round 30
===== Galil =====
* Galil: 150-100,4x head, 1x chest, 1x abdomen, 315+35 max ammo
* Lamentation: 220-150, 5x head, 1x chest, 1x abdomen, 490+35 max ammo
* Double Pack a Punched: 330-260, 6x head, 1x chest, 1x abdomen, 825+55 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 2 shot headshot on round 20, 4 shot headshot on round 30
===== AK47 =====
* AK47: 120-70, 4x head, 1x chest, 1x abdomen, 240+30 max ammo
* Red Mist: 200-140, 5x head, 1x chest, 1x abdomen, 270+30 max ammo, flamethrower attachment with 3 cartridges with 10 seconds usage time total each
* Double Pack a Punched: 300-240, 6x head, 1x chest, 1x abdomen, 440+55 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 2 shot headshot on round 20, 4 shot headshot on round 30
===== M27 =====
* M27: 150-100, 4x head, 1x chest, 1x abdomen, 240+30 max ammo
* Mystifier: 220-150, 5x head, 1x chest, 1x abdomen, 360+30 max ammo
* Double Pack a Punched: 330-260, 6x head, 1x chest, 1x abdomen, 600+40 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 2 shot headshot on round 20, 4 shot headshot on round 30
==== LMGs ====
===== RPK =====
* RPK: 130-90, 3x head, 1x chest, 1x abdomen, 400+100 max ammo
* R115 Resonator: 180-130, 3x head, 1x chest, 1x abdomen, 500+125 max ammo
* Double Pack a Punched: 270-220, 4x head, 1x chest, 1x abdomen, 900+150 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 3 shot headshot on round 20, 7 shot headshot on round 30
===== M60 =====
* M60: 150-110, 3x head, 1x chest, 1x abdomen, 400+100 max ammo
* The Defecator: 200-150, 3x head, 1x chest, 1x abdomen, 600+120 max ammo
* Double Pack a Punched: 300-250. 4x head, 1x chest, 1x abdomen, 900+180 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 3 shot headshot on round 20, 6 shot headshot on round 30
===== Stoner 63 =====
* Stoner 63: 150-100, 3x head, 1x chest, 1x abdomen, 240+30 max ammo
* Metallic 64: 210-160, 3x head, 1x chest, 1x abdomen, 600+60 max ammo
* Double Pack a Punched: 315-245, 4x head, 1x chest, 1x abdomen, 800+100 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 2 shot headshot on round 20, 5 shot headshot on round 30
==== Shotguns ====
===== HS-10 =====
* HS-10: 160x8, no multiplier, 36+6 max ammo
* Typhoid and Mary: 300x8, no multiplier, 80+8/8, Dual wield
* Double Pack a Punched: 450x10, no multiplier, 156+12/12 max ammo
With Double Tap and Pack a Punched: 1 shot on round 10, 1 shot on round 20, 2 shot on round 30
===== KS-23 =====
* KS-23: 160x8, no multiplier, 60+6 max ammo
* Buckshot: 240x10, no multiplier, 80+10 max ammo, incendiary round attachment (10+10 rounds)
With Double Tap and Pack a Punched: 1 shot on round 10, 1 shot on round 20, 2 shot on round 30
===== KSG =====
* KSG: 800-100, 3.5x head, 1x chest, 1x abdomen, 56+14 max ammo
* Mist Maker: 1000-200, 3.5x head, 1x chest, 1x abdomen, 84+28 max ammo
* Double Pack a Punched: 1500-300, 5x head, 1x chest, 1x abdomen, 130+30 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 1 shot headshot on round 20, 1 shot headshot on round 30
==== Explosives ====
===== Crossbow =====
* Crossbow: 400-75 explosion, 750 direct impact, no multiplier, 12+1 max ammo
* Awful Lawton: 2500-225 explosion, 750 direct impact, no multiplier, 12+1 max ammo
* Double Pack a Punched: 5500-500 explosion, 750 direct impact, no multiplier, 18+2 max ammo
Pack a Punched: 1 explosion on round 10, 2 explosions on round 20, 3 explosions on round 30
===== China Lake =====
* China Lake: 600-75 explosion, no multiplier, 20+2 max ammo
* China Beach: 1000-75 explosion, no multiplier, 40+5 max ammo
* Double Pack a Punched: 1500-115 explosion, no multiplier, 70+10 max ammo
Pack a Punched: 2 explosions on round 10, 3 explosions on round 20, 7 explosions on round 30
===== M72 Law =====
* M72 Law: 2000, 320-100 explosion, no multiplier, 20+1 max ammo
* M72 Anarchy: 3000, 600-100 explosion, no multiplier, 40+10 max ammo
* Double Pack a Punched: 4500. 900-200 explosion, no multiplier, 75+15 max ammo
Pack a Punched: 1 explosion on round 10, 1 explosion on round 20, 3 explosions on round 30
==== Snipers ====
===== L96A1 =====
* L96A1: 500, 10x head, 1.5x chest, 1.5x abdomen, 45+5 max ammo
* L96A1: 1000, 10x head, 3x chest, 3x abdomen, 72+8 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 1 shot headshot on round 20, 1 shot headshot on round 30
===== DSR 50 =====
* DSR 50: 800-550, 10x head, 1.5x chest, 1.5x abdomen, 48+4 max ammo
* Dead Specimen Reactor 5000: 1000, 10x head, 3x chest, 3x abdomen, 96+8 max ammo
* Double Pack a Punched: 1500, 12x head, 3.5x chest, 3.5x abdomen, 144+16 max ammo
With Double Tap and Pack a Punched: 1 shot headshot on round 10, 1 shot headshot on round 20, 1 shot headshot on round 30
==== Special Weapons ====
===== Ballistic Knife =====
* Ballistic Knife: 500, 1.5x head, 1x chest, 1x abdomen, 4+1 max ammo
* The Krauss Refribrillator: 1000, 3x head, 1.5x chest, 1.5x abdomen, 9+1 max ammo, can revive teammates
* Double Pack a Punched: 1500, 5x head, 3x chest, 3x abdomen, 16+2 max ammo
===== Ray Gun =====
* Ray Gun: 1000, 1500-300 splash, Head: x4, Neck: x5, Chest: x1, Abdomen: x0.9, Upper Arm/Leg: x0.8, Lower Arm/Leg: x0.6, Hand/Foot: x0.4, 160+20 max ammo
* Porter's X2 Ray Gun: 1000, 2000-300 splash, Head: x4, Neck: x5, Chest: x1, Abdomen: x0.9, Upper Arm/Leg: x0.8, Lower Arm/Leg: x0.6, Hand/Foot: x0.4, 200+40 max ammo
* Double Pack a Punched: 1000, 3000-300 splash, Head: x4, Neck: x5, Chest: x1, Abdomen: x0.9, Upper Arm/Leg: x0.8, Lower Arm/Leg: x0.6, Hand/Foot: x0.4, 240+60 max ammo
===== Scavenger =====
* Scavenger: 11,500, no multiplier, 3+15 max ammo
* Hyena Infra-Dead: 23,000, no multiplier, 6+30 max ammo
* Double Pack a Punched: 37,950,no multiplier, 9+45 max ammo
===== Monkey Bomb =====
===== Gersh Device =====
==== Mystery Box Locations ====
The Mystery Box has 9 locations, and two potential starting locations, those being in the Krusty Krab kitchen or the Chum Bucket lab.
* located in the library of the Pineapple across from the slide
* located in front of Spongebob's house
* located in Patrick's rock
* located in Squidward's living room
* located in the Krusty Krab kitchen
* located in the Chum Bucket laboratory
* located on the hills of Jellyfish Fields by Staminup
* located in the bus Depot at Rock Bottom
* located inside the treehouse at the Treedome
=== Buildables ===
==== Reef Blower ====
The Reef Blower is a buildable wonder weapon that consist of 4 parts, the Main Body, Chain starter, Tube, and the Zipper. The workbench to assemble all the parts can be found in the library of Spongebob's Pineapple. The locations for each piece are as follows:
Main Body: In Spongebob's library
* In the right corner
* Behind the base of the slide 
* By the fireplace
Chain Starter: In Squidward's house
* On the couch 
* At the bottom of the staircase 
* On the table 
Zipper: In the Chum Bucket kitchen
* Beneath an oven
* In a corner next to the laboratory door
Tube: In Rock Bottom
* Located by the vending machine 
* Located by the bus sign 
* Located by the lamp post
* Located next to the restroom beneath the M16 on the wall
The Reef Blower’s main ability is that it can suck in and powderize zombies like the Jet Gun. It can pull in zombies from at most 5 feet away. It can suck in for 10 seconds before overheating. It takes 1 minute to finish overheating. Once it overheats it can gain energy while the player uses other weapons. It can also be put on the blow setting by pressing the left trigger and be able to halt zombies in their path and deal damage like the paralyzer. This feature lasts for 6 seconds before overheating for 20 seconds. After the weapon has overheated with its sucking function, the player can switch to the blowing function by pressing left trigger and continue with that instead. One final function of the Reef Blower is that it can allow the player to fly by using the blow function and directing it at the ground. The Reef Blower's sucking function has infinite damage whereas its ability to kill zombies with its blowing function begins to decline by round 70
==== Shield ====
The shield acts like the shield in any other zombies map. Here it is composed of 2 parts. The workbench for the shield can be found in the dining area of the Krusty Krab. The locations for the two pieces are as follows:
Car Door: In the dining area
* On the floor next to the cash register boat 
* On a table by the main entrance
* In a corner next to the bathroom 
Hand Trolley: In the kitchen/Mr. Krab's office
* Next to the grill
* In the back next to the box location
* Behind Mr. Krabs' desk
==== Head Chopper ====
The head chopper is a buildable trap that can mounted on a wall. It is capable of either decapitating zombies or creating crawlers depending on where it is positioned. On co-op, all players can carry the head chopper. The head chopper requires a small recharge after a certain period of usage. Using the reef blower's blow function for three seconds on the head chopper will end the recharge and it will get back to operating, though it will last less long if recharged like this. The workbench and parts for the head chopper can be found inside Sandy's Treedome. 
* Mount: Found next to the hamster wheel
* Crank: Found on the ground near the front entrance
* Hinge: Found in a corner in the Treehouse next to Mule Kick
* Saw: Found on the picnic table
==== Subsurface Resonator ====
The subsurface Resonator is another buildable trap that can be placed on the floor. It sends around 10 to 15 bursts of sonic sound before needing to recharge. It will kill all zombies in the nearby vicinity while just knock back zombies farther away. Like the head chopper, all players can carry it. The reef blower can also be used for 3 seconds to recharge the Subsurface Resonator for a less amount of bursts to operate, 5 instead. The workbench and parts for the Subsurface Resonator can be found in and around the Rock Bottom Bus Depot.
* Table: Found in the Rock Bottom Bus Depot beneath the counter next to the entrance.
* Mount: Found among the turned over seats in the Rock Bottom Bus Depot
* Speaker: Found on the very far right corner of the counter in the Rock Bottom Bus Depot
* Motor: Found across from the Deadshot perk machine.
=== Patties ===
The Spatula can be accessed inside the Kitchen of the Krusty Krab. If a player gets a Krabby Patty power up drop they may then go to the Kitchen and prepare a Krabby Patty on a counter using the Spatula. The Krabby Patty can then develop new colors and potential for drops. The player can reveal the drop by eating the Krabby Patty. The player must maintain the Patty using the Spatula every round using the Spatula. After 5 rounds of not doing so the Patty will spoil and will red screen a player if they consume it. Five patties can be maintained and harvested on the counter at once. The lowest tier the Krabby Patty has to develop into in order to spawn a drop when eaten is the color yellow, followed by a green, then a deep purple patty. A patty also has a chance of becoming a blue patty instead of a purple patty. When the Golden Spatula is acquired, there are new potential rewards available. Using the Golden Spatula on a patty that has gone bad after five rounds will turn it into a patty monster that will kill zombies for the player. This patty monster can kill at most 100 zombies with an activation. Another special patty that can be created from the Golden Spatula is the imprint patty. This patty is created when the player uses the Golden Spatula on a purple patty instead of consuming it. This will allow the player to create a copy of their current layout when they consume the imprint patty, which will instantly revive them with their perks and weapons intact when they go down next.
Low Tier Patty (Yellow):
* Zombie
* Live grenade
* Any normal power-up
* Point drop of 25-500 points
* M1911
* M14
* DSR
* Nothing
Mid Tier Patty (Green)
* CZ75
* KSG
* MP5k
* Higher chance of power-ups
* Bus Key
* Any lower tier reward
High Tier Patty (Purple)
* RPK
* Ray Gun (very rare)
* Scavenger
* Highest Chance of Power Ups
* Low chance of low tier reward
Rare Patty (Blue)
* Perk drop (extra perk slot)
=== Perks ===
* Quick Revive - 500 points (solo)/1500 points (co-op), located above Spongebob's bed inside the bedroom
* Speed Cola - 3000 points, located in Squidward's house
* PHD Flopper - 2000 points, located in Patrick's house
* Juggernog - 2500 points, located by the cash register in the Krusty Krab
* Double Tap 2.0 - 2000 points, located in the laboratory of the Chum Bucket
* Staminup - 2000 points, located on the hills of Jellyfish Fields
* Deadshot - 1500 points, located inside the Bus Depot in Rock Bottom
* Mule Kick - 4000 points, located inside Sandy's Treehouse
* Who's Who - 1500 points, from Wunderfizz machine
* Electric Cherry - 1500 points, from Wunderfizz machine
* Vulture's Aid - 1500 points, from Wunderfizz machine
=== Wunderfizz ===
The Wunderfizz machine is available in 6 different locations and allows for the player to collect three additional perks that are not available as perk machines. The player is able to collect a potential of 11 perks if they are able to unlock additional perk slots. The locations for the Wunderfizz machine are:
* Outside of Spongebob's Pineapple 
* Inside the Krusty Krab dining area
* Inside the Chum Bucket dining area
* At the Jellyfish Fields main area
* Inside the Rock Bottom bus depot
* Inside Sandy's Treehouse
=== Characters ===
The players will spawn in as the generic CDC agents from Black Ops 2. They will make generic grunts and noises when injured. Doing certain actions will, however, trigger a piece of dialogue from the show. Here is a list of potential dialogues:
* After Pack a Punching: "Everything's chrome in the future!" - Spongebob
* After placing a Krabby Patty down for the first time on the counter: "Mr. Krabs, I have an idea." - Spongebob
* After boarding the bus for the first time: "The pioneers used to ride these babies for miles! And its in great shape." - Spongebob
* After pulling the Ray Gun or Winter's Howl from the box: "If I were to die right now in a fiery explosion due to the carelessness of a friend, well, that would be just fine" - Spongebob
* After drinking Juggernog: "I'm ugly and I'm proud!" - Spongebob
* After drinking Mule Kick: ""If you believe in yourself, with a tiny pinch of magic all your dreams can come true!" - Spongebob
* After drinking Deadshot: "Am I a pretty girl?" - Spongebob
* After Pack a Punching a second time: "Imagination" - Spongebob
=== Bus ===
The bus waits outside of the Pineapple. It needs either the debris to the back of it or to the front clear. The route to the left is Bus Route A and the route to the right is Bus Route B. To activate the bus you need to use the key found in Spongebob's Pineapple. Either route A or route B can be chosen by the player, but this can't be reversed unless they procure another key. Once the bus completes a full route back to Spongebob's house the player can change its route from A to B or vice versa. There are two keys that spawn in Spongebob's house that can be used initially. The only other area to find keys is the Bus Depot in Rock Bottom. The key has other puposes besides changing which route the bus can take. Using a key can force the bus to stay put at the next location if it is in motion or the current location it is stopped at. The bus by default will stop at a location for a given period of time then move on. If the player stays on the bus it will move on faster from its stop If the player leaves the bus, the bus will stay for longer. The key can also force the bus to go in reverse to the previous location. The final purpose of a key is it can force the bus to not stop at a location and to keep going to the following one. The keys at the Bus Depot will respawn again after 5 rounds if taken. There are 4 initially available at Bus Depot. The player can hold up to 4 keys. 
The Krusty Krab and Sandy's Treedome are accessible by foot and don't need the bus to get too, however, to get to Jellyfish Fields and Rock Bottom, there are barriers that only the bus can get over and so these locations can only be accessed with the bus. For Jellyfish Fields, there is a sudden rise in the ground that only the bus can get over. At Rock Bottom, there is a 90 degrees turn downward only the bus can go down, unless the player has PHD Flopper. With PHD they can simply jump down. To get out of Rock Bottom the bus is needed since it is a 90 degrees road upwards. The bus has no seats and is operated by Karen. There are 5 barriers on each side of the bus. There is an MP5k available on the roof of the bus. To do a complete revolution around the map, the bus takes around 5 minutes for both routes.
=== Utilities ===
There are four utilities that can be used, mostly for the bus. They are contained in 4 closed areas that say they need power to open, which means they need the Reef Blower to be able to open them. The ladder is located behind Spongebob's house in a garage. The ladder helps to access previously inaccessible areas by attaching the ladder. The ladder can be attached to the roof of the Pineapple as well as the Krusty Krab allowing players to access both areas. The roof of the Pineapple contains the Galvaknuckles and the roof of the Krusty Krab contains an AN-94 wallbuy. The ladder can also be attached to the side of the bus, allowing the player to get on the roof of the bus. A turret to build a trap on the roof of the bus or on a table in the Krusty Krab can be attached, which can be found in a wooden shack in Jellyfish Fields. The ladder is needed in order to attach the trap. Once attached it can be activated for 1500 points and act as a trap that can kill zombies up until round 60. It will be attached to the top of the bus and rotate, automatically attaching to zombies and shooting them in all directions. A player will be hit if they are in the path of the turret, going down if hit 2 times without Juggernog and 5 times with it. Another attachment is a jet engine which can be attached to the back of the bus. This can be found behind a door in the Rock Bottom bus depot. This will increase the bus' speed by 25%. All utilities can only be attached once and cannot be taken off and used at another location for another purpose such as with the ladder. The final utility is an electric trap which can be found behind a a door in the Chum Bucket laboratory. This electric trap can be attached at the entrance of the Chum Bucket laboratory or above one of the two bus doors. 
=== Pack a Punch ===
The process for Pack a Punch is relatively straightforward. All eight pads must be activated which are located across the map and require almost the entire map to be opened in the process. A rocket will emerge by the docks at Sandy's Treedome. The player can then board the rocket and arrive at the island where Pack a Punch is directly located. Once the rocket has been launched and the player returned to Bikini Bottom, all pads must be activated again to get back to the island. The camo for Pack a Punch is the Black Ops 1 Pack a Punch camo. 
The player is also capable of Pack a Punching their weapon a second time for 20000 points. This will give the gun a gold camo, increase the total ammo by around 65%, and increase the damage by around 50%, depending on the weapon. For example, the Mustang and Sally will go from 50 ammo in reserve to 90 and go from 1000 damage to 1500 damage. 
=== Camping/Training Spots ===
==== Camping Spots ====
* Squidward's house on the top floor: There is only one potential entrance from zombies coming from the lower floor. The area is tight however, only being able to contain the pad for Pack a Punch and nothing else. Camping here with four players may be too tight unless some prone. 
* Mr. Krabs' office: Mr. Krabs' office is a very tight area. It has a table in the middle taking up most of the space. Regardless, there are only two potential entrances from zombies, that being the barrier at the back and the door leading from the kitchen into the office. 
* Sandy's Treehouse: The Treehouse is less tight then other areas. There is a barrier to the back where zombies will jump up to if you are inside the treehouse. Zombies can also come from below the ladder entrance.
==== Training Spots ====
* Inside the dining area of the Krusty Krab: The dining area of the Krusty Krab is a relatively open area. Zombies will be able to spawn from multiple locations, from the roof, from the kitchen if the door is opened, from the bathroom barrier, and from the front door. There are a few tables which act as barriers that the player can get caught on.
* Inside the laboratory of the Chum Bucket: The lab of the Krusty Krab is a tight area, but has relatively few obstacles with an area in front of the computer to be able to effectively train the zombies.
* In the Jellyfish Fields main area: Jellyfish Fields has some obstacles, mainly with a large plant in the middle obstructing the path, but it is still a large area. There are numerous spawn points in the ground for zombies.
* Outside in Rock Bottom: Rock Bottom has large empty areas, but the constraint is that the player is weighed down in this area. With Staminup they are able to move as normally, but without it, zombies are able to catch up much easier since they aren't constrained. 
* Inside the Bus Depot in Rock Bottom: The Bus Depot in Rock Bottom is open with little obstacles except in the middle with broken chairs blocking a large portion of area. The Bus Depot is still subject to the weight issue in Rock Bottom.
* Inside Sandy's Treedome around the tree: Besides the tree, the picnic table, and the giant hamster wheel, there are no obstacles and this area is relatively wide open. The only ways zombies can spawn in from are from the ground or from the front entrance.
* On the island: The island is the widest place to train on the map. The issue is that zombies will not drop drops on the island. As well, a water helmet is needed to survive on the island for any reasonable amount of time.
=== Challenges ===
On the menus at the Krusty Krab above the cashier, there are challenges presented that can be done for rewards. On one menu the rewards are presented and on the other menu is what must be done to get the rewards. The rewards can then be accessed from the treasure chest located next to the cash register. which will automatically open. The list of rewards and challenges are as follows:
# Karate Gloves: Use the Galvaknuckles or Bowie Knife to get 250 zombie kills, which will transform them into the Karate Gloves. These will be a 1 hit melee until round 35.
# Free Perk Drop: You must spend 30000 points to unlock this. Collecting this will allow for an extra perk slot.
# Coagulant: You must either revive or shoot players with the Pack a Punched ballistic knife which will have the same affect 20 times. Upon collecting this in the form of mystery drop, the bleed out time for you and your teammates when you go down will be doubled.
# Golden Spatula: Get 10 patties to purple or blue color using the spatula. This will reward a golden spatula which will cut down the time for a yellow patty to go purple or blue greatly, allowing for greater rewards from the patties faster. Using the Golden Spatula when preparing patties will also allow for an imprint patty to be made and a monster trap patty that will kill zombies.
# Trap Immunity: Set any traps across the map 50 times and you will no longer be prone to damage from traps. This includes buildable traps like the turret on the bus or the head chopper.
=== Enemies ===
==== Jellyfish ====
Jellyfish act as a mini-boss round every 4 to 5 rounds, guaranteed to first spawn between rounds 4 to 7. They are aerial and deal electric shocks to the player. This attack stuns the player and halts their movement. They deal a considerable amount of damage if they hit the player, downing a player in two hits and downing a player in 4 hits with Juggernog. After defeating all the jellyfish, they will reward the player always with a max ammo. Defeating all the Jellyfish without missing a shot will reward the player with a max ammo and a drop in the form of a question mark. This drop will Pack a Punch the weapon the player is holding instantly. This can be best achieved using melee attacks. The Galvaknuckles the Jellyfish have the greatest weakness to since it can defeat one in one hit. The Bowie Knife takes two. This requires jumping to attack the Jellyfish at the right angle. Defeating the Jellyfish with other weapons is possible, but they contain a large health pool which makes them difficult to deal with. 
==== Nematodes ====
Occasionally a fog can roll outside of the designated locations on the map along the road. If the player tries to traverse the road on foot during this time, they will be attacked by nematodes. The nematodes will latch onto their face and obscure their vision. It takes 5 hits to get rid of them by just knifing, 3 with the Bowie knife, and 2 with the galvaknuckles. More will quickly spawn afterwards to go after you again. The Nematodes are only present during the fog and go away once it clears. You can shoot the Nematodes away before they latch onto you. Having the reef blower, you can set it on the suck function and all Nematodes who try to get near will be vaporized. The Nematodes do not affect the player if they are on the bus during the fog. The fog typically starts at the start of the round and ends at the end of that round. There is a 3 round gap between when another fog storm will occur. 
Getting a nematode to chase you and going to one of the 4 lamps on the map will open a portal from the ground. This portal will go to any of the other 3 lamps on the map if the player jumps in it. The locations for the 4 lamps are: on the other side of the road from Spongebob's Pineapple, in front of the Krusty Krab, halfway between Sandy's Treedome and Patrick's Rock, and in Rock Bottom by the vending machine 
=== Powerups ===
* Max Ammo
* Carpenter
* Nuke
* Firesale
* Death Machine (Bo1 Version)
* Double Points
* Zombie Blood
* Perk drop
=== High Round Strategy ===
The high round strategy is relatively straightforward. The reef blower will be the main weapon the player uses since it can deal infinite damage. Only its sucking function can continue to kill zombies past round 70 whereas its blowing function begins to drop off by that round. One strategy the player can choose to do is camp on top of the Pineapple, position themselves in a corner with zombies coming from only one direction, and use the Reef Blower's blowing function, then alternating to its sucking function, and once both need to cool down they can go into the Vulture's aid gas if they have the perk, use powerful weapons besides the reef blower such as the Scavenger on the distracted horde, and start over again. This strategy can also be done inside the top floor of Squidward's house. 
Once the blowing function begins to decline in power, the player can't rely on switching between both functions anymore and the sucking function will take too long to cool down to be able to stay in one place, so they will likely need to start training. There are multiple areas the player can choose to train. The main area in Jellyfish Fields is the safest place to train since it is the least tight. The place with the fastest spawns that would get a player to round 100 the fastest would be the laboratory of the Chum Bucket. This area is more dangerous and tight however. The strategy at this point is to use the Reef Blower's sucking function then wait for it to cool down while training with a mobility weapon such as the Mustang and Sallies as the Reef Blower dampens the players mobility heavily. 
The player can also do a buildable trap strategy. For example, they can stay in Sandy's Treehouse, position the head chopper at the barrier in the back and the Subsurface Resonator facing the ladder entrance. Standing between the two traps, the player can continually recharge the traps with the Reef Blower for 3 seconds using the blow function, with the Reef Blower not completely overheating unless both traps were recharged in a very short time period.
On co-op, the strategies remain mostly the same, except only one player can hold the reef blower. The others player or players could be responsible for setting the traps.
== Easter Egg ==
# Go to Mister Krabs’ office and unlock the Secret Recipe hidden room from his safe using the passcode. The passcode is comprised of numbers on separate buildings on the map and is arranged in order of locations that first appeared in Spongebob first. Once inside the secret room, the Secret Recipe lays across on the other side of the room. 
# You must step on certain blocks keyed as safe through memorization. One block will be highlighted as safe and after stepping on it another two will be highlighted. This will repeat 4 more times until reaching the Secret Recipe. If this step is failed, five live grenades will drop down on top of the player.
# After getting the Secret Recipe, it will appear like a buildable part and you must insert the Secret Ingredient into Plankton’s Computer. You must complete a puzzle to decode it which essentially is another memorization game, this time pressing buttons associated with a color in a specific order. Plankton sends you a message thanking you. 
# After doing this a signal is sent into the air. Plankton tells you to go to the island. You must locate a signal machine in Shell city and connect it to receive the signal the computer is sending up into the air by pressing the command button.
# After connecting the device, you must take David Hasselhoff out to the ocean, where he will be frozen in place by the signal. Use the reef blower, powered by the signal Hasselhoff is receiving to altar the moon’s orbit, which will take 5 minutes. During that time zombies will still try to swim out to you.
# The crew is ejected from Hasselhoff finally when the moon goes across the sun and begins an eclipse, changing the lighting and causing the ocean to drain. The players drop in front of the Chum Bucket. Plankton thanks the players for their service and that Bikini Bottom will unfortunately be no more. After completing this, the zombies are no longer fish but humans.
# The players will then hear from the Krusty Krab the disembodied voice of Spongebob pleading and telling the players they made the wrong choice. Bikini Bottom has long since been destroyed but it is not too late to stop Plankton from gaining ultimate control of the planet. The player or players are instructed by Spongebob to destroy three control towers Plankton is using to unlock the Aether. One tower is located in Jellyfish Fields, another before the road dips into Rock Bottom, and the final one between Rock Bottom and Sandy's Treedome. Spongebob will give the players three bomb devices that look like C4 that can each be collected from three care packages dropped in three separate locations, outside the Krusty Krab, outside Spongebob's house, and outside Sandy's Treedome.
# While attaching the bombs and setting each one of them off, robotic Jellyfish with increased health will try to stop the player. After setting all three of them off, the players will be directed by Spongebob to disable the signal device they built on the island. Upon taking the rocket to the island, the players will be greeted by Plankton is a giant mech suit attempting to stop them. After defeating Plankton in the boss battle and disabling the signal device on the island, Spongebob will congratulate the players once they return back to the Krusty Krab. 
# The clam sign next to the Krusty Krab comes down and reveals two drops, one in the form of the death machine, and a perk drop. The reward from the drops upon picking up both is all the perks on the map from the perk drop, and a Baby Gun which lasts until it runs out of ammo from the death machine drop, though it can be spinned from the box once the drop is picked up. On co-op, if just one player grabs the drops, all players get all the perks on the map but only that player gets the baby gun drop. Each player can spin and acquire the baby gun from the box however.
== Song Easter Egg ==
There is a song Easter egg for the song "Goofy Goober Rock" from the Spongebob Squarepants Movie. To activate it, you must find and press x on three fry cook hats found across the map. One fry cook hat can be found on the counter in Spongebob's kitchen. Another fry cook hat can be found in Patrick's house on a couch. The final fry cook hat can be located in the kitchen of the Krusty Krab beneath the fryer. 
== Gallery ==