Ice Planet (Civ2)

Ice Planet is a scenario in Civ II: Fantastic Worlds.
Much of the information here comes from AlaskaFox's FAQ on IGN.https://www.ign.com/faqs/2002/sid-meiers-civilization-chronicles-walkthroughfaq-377213
==Intro==
Sometime in the far off future, the human race develops the technology to travel between the stars. Not sure of what they will find on their voyage to the unknown, the humans assemble the most elite troops on the planet into a single force aptly named the Galaxial Troops. With high hopes they set out to the closest known planet in another galaxy - Jharlei: The Ice Planet. What they found on this seemingly barren world turned their historic mission into a fight for survival.
An ancient alien force called the Kydextrians landed before the humans. They have come to Jharlei in search of a rare element, called Tronadium, that is required by the royal egg-layer. This Royal Kydextrian Hive Empress, named Gila by the native Ventry race, is the key to the survival of these hideous xenophages. The Kydextrians have begun their quest to rid the planet of any other life and claim the planet for their own. As the Ventry Nation, your goal is to simply survive and fend off this alien menace. As the Galaxial Troops, your mission is to stay alive long enough to rebuild another spacecraft to return home. Finally, as the Kydextrians...kill or be killed.
(Contact between the Kydextrians and any other civilization is strictly forbidden!)
(If playing as the Galaxial Troops, you are the only civ able to get to space flight...do not give the Ventry any techs for space travel.)
==Rule changes==
* City size for first unhappiness now 5, not 7.
* Monarchy now pays for all units past 5, not 3.
* Fundamentalism now loses 30% of science, not 50%.
* 20% Shield Penalty for changing production, not 50%.
* Max effective science rate in Fundamentalism now 7, not 5.
==Scenario-specific features==
===Advances===
Advance 	Replaces
JAVA 	Alphabet
Mass Transit 	Automobile
Advanced Chemistry 	Combustion
Hyperconductors 	Electricity
Advanced Explosives 	Explosives
Hypersonic Flight 	Flight
Gnoleak Riding 	Horseback Riding
Carbon Fibre Working	Iron Working
Armed Union 	Labor Union
BASIC 	Literacy
Robo-Manufacturing 	Machine Tools
Computer Literacy 	Map Making
Plastic Containers 	Pottery
Netlink 	Radio
Rail Rocketry 	RailRoad
Alternative Power 	Refining
Cryostorage 	Refrigeration
Icefaring 	Seafaring
Xeno-Diplomacy 	Steam Engine
Titanium 	Steel
Space-Time Continuum	Theory of Gravity
The Gear 	The Wheel
In addition, the following new advances are introduced:
* Kydextrian Tech
* Ventry Tech
* Galaxial Troop Tech
* Gravitational Tech 
* Pre-Grav Tech
===Buildings/Improvements/Wonders===
====Buildings====
Building 	Replaces
Headquarters 	Palace
Training Camp 	Barracks
Food Storage 	Granary
HoloTV 	Temple
Trader's Area 	Marketplace
Internet 	Library
High Council 	Courthouse
Energy Field 	City Walls
Hydroproduct 	Aqueduct
Credit 	Bank
Place of Worship 	Cathedral
Tech Research Center 	University
Hyper Transit 	Mass Transit
Mass Recreation 	Colosseum
Assembly Plant 	Factory
Mass Production Plant	Manufacturing Plant
Satellite Laser 	SDI Defense
Tronadium Plant 	Nuclear Plant
Military Tax 	Stock Exchange
Sanitation System 	Sewer System
Holo Market 	Supermarket
Ultra Transit 	Superhighways
Defense Battery 	SAM Missile Battery
Tsunami Guard 	Coastal Fortress
Fishing Port 	Harbor
Hydro Platform 	Offshore Platform
Launch Pad 	Airport
TEC Force 	Police Station
Docking Station 	Port Facility
====Wonders====
Wonder 	Replaces
Food Transporter 	Pyramids
Galactic Games 	Hanging Gardens
Cyborg Trader 	Colossus
NAV Beacon 	Lighthouse
Net Pirate 	Great Library
New Hollywood 	Oracle
Iron Particle Dome 	Great Wall
Holo-Battery Academy 	Sun Tzu's War Academy
Slave Colony 	King Richard's Crusade
Intergalactic Embassy 	Marco Polo's Embassy
Deity Contact Array 	Michelangelo's Chapel
Thempa's Observatory 	Copernicus' Observatory
Warp Engine Testing 	Magellan's Expedition
Versaria's Theatre 	Shakespeare's Theatre
Enhancement Satellite 	Da Vinci's Workshop
Bi-amped Titanium Drivers	J. S. Bach's Cathedral
Sythdnt Aooi University 	Isaac Newton's College
Self-maintenance Droid 	Adam Smith's Trading Co.
Interdimensional Voyage 	Darwin's Voyage
Ring of Shala 	Statue of Liberty
Diplomacy Shrine 	Eiffel Tower
Slaves' Freedom March 	Women's Suffrage
Great Hydro Dam 	Hoover Dam
Plague Producer 	Manhattan Project
United Council of Jharlei	United Nations
Gravitech Program 	Apollo Program
Brainiac 	SETI Program
Vaccination Unit 	Cure for Cancer
===Units===
Unit 	Att	Def	Moves	FP	Domain	Special
Nomads 	1 	1 	2 	1 	Ground	Settles, Alpine
Builder 	1 	1 	3 	1 	Ground	Settles
Drone 	1 	2 	1 	1 	Ground	Settles
Slave 	0 	1 	1 	1 	Ground	Settles
Snipers 	6 	1 	1 	1 	Ground	Free support with Fundamentalism, sight radius 2
Clawmen 	5 	4 	2 	1 	Ground	x2 defense vs. mounted units
Raw Troops 	3 	2 	1 	1 	Ground	-
Cyborg Infantry 	5 	3 	3 	1 	Ground	-
Mutant Troops 	5 	4 	1 	1 	Ground	Free support with Fundamentalism
Dark Knight 	4 	5 	2 	1 	Ground	x2 defense vs. mounted units
Snow Beast 	7 	4 	3 	1 	Ground	Alpine, sight radius 2
Alien Hound 	4 	5 	2 	1 	Ground	-
Spiked Guards 	4 	4 	1 	1 	Ground	-
Shala's Unit 	6 	6 	1 	1 	Ground	Paradrops
TEC Rover 	8 	5 	3 	1 	Ground	Alpine
TeMorna's Escort 	2 	8 	2 	1 	Ground	Free support with Fundamentalism
Ice Chariot 	4 	2 	3 	1 	Ground	-
Tyrelian Mntnfolk	3 	5 	2 	1 	Ground	Alpine, ignores walls
Vortex Beast 	5 	15 	3 	1 	Ground	-
Lichter 	6 	5 	2 	1 	Ground	x2 defense vs. air units
Ice Fiend 	7 	4 	2 	1 	Ground	x2 defense vs. mounted units, can make amphibious assaults
TEC Guards 	4 	5 	2 	1 	Ground	-
Battle Tank 	10 	6 	3 	1 	Ground	-
Floating Fortress	12 	12 	4 	1 	Sea 	-
Air Cannon 	2 	8 	1 	1 	Ground	Free support with Fundamentalism, x2 defense vs. air units
Destrux 	9 	6 	6 	1 	Sea 	Can spot subs
Glider 	8 	6 	6 	5 	Air 	Can attack air, sight radius 2
Bola 	6 	8 	4 	1 	Air 	Can attack air, sight radius 2
Hive Brethren 	10 	3 	6 	2 	Air 	Can attack air, sight radius 2
Lost Souls 	6 	9 	4 	1 	Air 	Can attack air, sight radius 2
S.W.A.R.M. 	4 	4 	6 	1 	Air 	Can attack air, sight radius 2
Poison Spores 	10 	0 	9 	2 	Air 	Missile, can attack air
SKIMMER 	6 	5 	4 	1 	Sea 	Holds 2
Deep Denizen 	10 	2 	4 	1 	Sea 	Sub advantages, spots subs, sight radius 2
Giant Eel 	7 	5 	9 	1 	Sea 	Holds 3
Armored Boat 	7 	10 	5 	1 	Sea 	-
Winged Warrior 	4 	5 	6 	1 	Air 	Can attack air, sight radius 2
Cyborg Pirahna 	4 	4 	7 	1 	Sea 	Can spot subs
TEC Cruiser 	6 	5 	7 	1 	Sea 	x2 defense vs. air units
NEXXUS Cruiser 	8 	8 	5 	1 	Sea 	-
Tsusama 	1 	4 	5 	1 	Sea 	Must finish turn adjacent to land
SNEAK 	5 	5 	5 	1 	Sea 	Spots subs, sub advantages, can make amphibious assaults, ignores zone of control, diplomatic
D.E.V.A. 	9 	9 	9 	5 	Air 	Can attack air, sight radius 2
Water Transport 	1 	4 	6 	1 	Sea 	Holds 8, sight radius 2
Seeker 	20 	0 	16 	1 	Air 	Missile
Plague Bomb 	99 	0 	10 	1 	Air 	Missile
Diplomat 	0 	0 	2 	1 	Ground	Diplomatic, ignores zone of control
Transport Bubble 	1 	5 	6 	1 	Sea 	Holds 4, sight radius 2, spots subs
Trader 	0 	1 	1 	1 	Ground	Trades, ignores zone of control
Air Freight 	0 	1 	5 	1 	Air 	Trades, sight radius 2, ignores zone of control
Kracken 	10 	5 	12 	5 	Air 	Sight radius 2
TEC Bomber 	8 	8 	8 	4 	Air 	Sight radius 2
==See also==
*Frigid (CivBE)- The ice planet biome in Civilization: Beyond Earth
==References==
Category:Scenarios (Civ2)