149221-just-another-wish-list

== Content ==
			
Drop the faction Wall
- Reason: It is nothing but arbitrary and is the absolute last thing a small MMO needs. The lore is yours, create a reason the wall drops but keep some rivalry if you want, done. This allows players to feel safe rolling alternate faction toons, allows all player created events in the world AND housing to be enjoyed by both sides etc.
 
New raid with flexible 10-20, possibly also a hard mode though no where near as important as the 10 man option.
- Reason: A 10 man option removes the need for any kind of LFR as 10 people are easier to scrape together and then coordinate. Allows smaller guilds to still participate in the best content in the game.
 
Remove raid lockouts and change it to per boss loot drop lockouts.
- Reason: This lets people pug while not being worried they will be locked out of raiding for a week if their pugs fails or doesn't have time to finish. This also lets players help/run multiple pugs for the community.
 
Add Hardmode Dungeons
- Reason: For raiders most dungeons are a cake walk. Add a hardmode but most importantly make the reward vs time/effort worth it. Ultimate Protogames should already be considered a hardmode dungeon, the difficulty is so far above the others it's not funny. Hardmodes should probably have an ilvl check.
 
Add a set amount of glory to purchase major foci.
- Reason: Grinding glory out of raids for runes was a brilliant idea poorly executed. Drop rates from glory bags are rewarding for few and punishingly bad for others. Almost everyone I know has a horror story of huge glory spent with no reward, turning most off. Gives people safety they will definitely be rewarded for their effort/time. If your current drop rate is 10% per 500 glory bag, make them 5000 each, simple. Keep the gamble bags for the few who like that sort of thing. You could also possibly remove them dropping from raids with this change.
 
Adventures make people want to do them.
- Reason: Nobody has any reason to do them. Tieing them into events is smart, but you need to add even a 1% chance for the best item of the event (mount) to drop. This is the least participated event because all you can get from it is decor which a lot of people don't care about.
 
Add a hardmode to expeditions and glory rewards to them.
- Reason: This gives players a way to solo grind glory if they don't feel like or have the time for a dungeon.
 
Dungeons, Adventures and Expeditions, improve the reward vs time ratio.
- Reason: Some of these instances take not even half the time others take so nobody does them.
 
Merge PVE and PVP into one server.
- Reason: It's not PVP server players fault their servers are dead and it's better to have them than lose them. Making them pay to get off their dead server is disrespectful and doesn't tell them they are important as a player/customer.
 
Add some incentive to flag yourself as PVP.
- Reason: Removes the need for separate PVP servers. Create a daily/weekly quest around it like “flag yourself for PVP while completing X number of quests" Remove any cost from dying to world PVP.
 
Add a Yolo (duo for 3v3) queue to Arenas
- Reason: I think we can all agree arenas are pretty dead. Yolo queue allows players to sign up and PVP just like you would a moba, which allows players to meet others and get interested in making teams.
 
Add a display board to the right of the PVP vendors that has a scrolling list of the top X amount of Arena Teams, possibly top yolo'ers also.
- Reason: Bragging rights, there for all ingame to see, not just the forums. PVP'ers feel important.
 
Things I don't want to see.
A new lvl 50 questing area, with the same old rewards. Save any questing areas you haven't used yet to increase the lvl cap. Otherwise it's a HUGE waste of content.
 
More Adventures or Expeditions that give the same meaningless rewards to anyone in dugeon gear or above.
 
Basically any new content that doesn't take "elder gamers" into account as there is so much for new players to do, it's just that the guys that have been around for a year or more have nothing to do outside of raid and have left, and us new players are running out of people to play with.	
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			YES! Please!  For the love Nexus drop the damn faction wall and let me run Vet Dungeons with most of my guild without having to level up another raid ready toon.	
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I almost agree with everything.
 
Like:
Raid Flexible 10-20Player and Hardmode 20Player, and Boss lockout.
Merge Pve and PvP server into one. Incentives to PvP in Open World, to flag yourself, to conquer some element of the map, etc.
Duo queue Arena 3v3.
PvP board ingame and/or forum.
Would change:
I wouldn't divide the population even more into more categories of PvE instances, I would even simplified it. I wouldn't spent more effort in the same instances but creating new ones.
The only thing, Adventures need incentives. I would give it Glory reward but less amount than Dungeons. Maybe something else, like good Weapons -expeditions have Gadgets-, or some Custome Set.
With simplifying them I mean, I would get rid of the Adventures in a future expansion, and put that effort into more Expeditions (Flexible 1-5 player. Renown Reward), Solo(or Duo)-Dungeon Omnicore with decisions -like Adventures- (Glory Reward) and Dungeons (5 player. Glory Reward). No so many people want to lose time reading and with decisions in an instance with another 4 players. And I would make the duration equal, 6-12 min for Expeditions. 15-30min for Solo-Duo Omnicore Dungeons and Dungeons. I think it is much better than making even more categories. 
Would considerate:
Released the game on Steam. If the playerbase is still not enough, I would think about CrossFaction Guilds, like in Rift. It worked really well in Rift.
Implementing more Account Bound stuff, like Mounts, Pets, Achievements, Dyes, 100% reputation bonus for alters, etc.
Add incentives for Pets, like Buff out of combat, e.g. Extra Bag, Run Speed, Breathing underwater, Bonus XP Rest, etc. All the Pets that you are creating for the shop will be more attractive for more players, and it won't affect anything in combat. 
Armory Website. We would love to be able to check our character outside the game! And share with our friends, check what buffs, gear, etc we have.
Do something with Warplots....I don't know what but please, try to fix it or get rid of it as well.
New Battlegrounds ideas, such as MOBA style, Hittball-like from SWTOR, etc.
Get rid of Arenas 5v5, focus better in less things. More categories, the most divided is the community. 
Get rid of the Rune System! We are not taking the new gear that might improve the one that we have already, because it is just a few ilvl higher, and you need to spend so much money to put the Runes. It is not fun. Nowadays people want to log in and play, want to get a new gear and wear it. It is just not fun to spend more time getting the money that you need to be able to wear the new gear. I know it is much more simple than before, but it is still a pain in the ass. People that play PvE won't do PvP because of the tedious Runes, and PvP gamer won't do PvE because of the same. People won't play with alters because of the Rune system! Make an enchanter thing instead, one per gear, that use the same elements that we need to craft Runes. Just an easier example, sure people have better ideas than mines.
And of course, more communication with the community.
			
				
	Edited January 25, 2016 by Celmad	
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Get rid of the Rune System! We are not taking the new gear that might improve the one that we have already, because it is just a few ilvl higher, and you need to spend so much money to put the Runes. It is not fun. Nowadays people want to log in and play, want to get a new gear and wear it. It is just not fun to spend more time getting the money that you need to be able to wear the new gear. I know it is much more simple than before, but it is still a pain in the ass. People that play PvE won't do PvP because of the tedious Runes, and PvP gamer won't do PvE because of the same. People won't play with alters because of the Rune system! Make an enchanter thing instead, one per gear, that use the same elements that we need to craft Runes. Just an easier example, sure people have better ideas than mines. 
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The rune system I'm really torn on. On one hand from personal experience getting an ilvl 100 piece when you've already got a 96 piece just isn't really exciting due to the huge cost of getting runes in it. However after playing a bit and runing most of my gear on all my toons I'm starting to just accumulate plat, so the game needs a gold sink. I just don't know how to fix one without breaking the other.
 
Hardmode dungeons are a good idea because logically it takes far fewer resources to tweak up the difficulty of an instance. We all want new dungeons but we have to be honest about the limited resources at Carbine's disposal. Cosmetic rewards are simply not enough, a lot of players are just chasing more "power" for their characters and don't care for cosmetics, and then once players get the cosmetics they stop running the content anyway. The rewards would either need to be more glory or drops of major foci to roll on from the last boss or something.
 
Releasing on Steam I don't want them to do anytime soon. Steam is literally the chance for the game and there's some areas that need a serious look before that happens.
- Game performance needs some serious attention, the game can run fine in some places and like absolute rubbish in others.
- Server performance, I'm still not convinced a big influx wouldn't leave the whole server freezing for seconds at a time again and am concerned that got fixed only due to plummeting player numbers.
- The PVE and PVP servers need to be merged or some actual reason needs to exist for a PVP server so people don't end up stranded again and just more than likely quit.
- A fair bit of what I've suggested above needs to be done.
			
				
	Edited January 27, 2016 by H3rboss	
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Hiyo! There is a lot of good feedback and some fun ideas in this thread. We thought it might be cool to let you know our current thought process and/or plans for some of these suggestions:
Regularly Scheduled Fair Warning - If it's not currently in the game, then plans can change. Anything mentioned could be moved up/back/cancelled/etc. Stuff that is still in development is... well, still in development, so please keep that in mind. =)
 
New Raid Flex from 10-20
Flex raid tech is something we want to do. It will not be part of the next raid tier (Redmoon), but will be under serious investigation for future content!
Change Raid Lockouts to be Boss by Boss
Turns out, we agree! We are currently planning to make this transition along with the next raid tier. More details on this in the future once we're a lot closer.
Merge Servers [combined with] Add Incentives to Flag Yourself for PvP
This is a high priority thing internally. We can't give any details as to our plans at this moment, but hope to be able to do so within the next few weeks. We definitely want to improve the experience for PvP players and add additional incentives for players to participate in open-world PvP.
Add a YOLO Queue to Arenas
Multiqueuing is in the works, and is an improvement to our queuing system that we are very stoked about!
However, we're doubtful that 'YOLO Queue' will get approved as a queue-type-name. But, non-full-team arena queueing is currently part of the multiqueuing feature.
Release on Steam
*awkward silence, but a knowing look*
More Account Bound Stuff
We agree! No details to share here, really, but we'll continue moving in that direction
Incentives for Pets
No plans at this time. Are you really not swayed by these ADORABLE FACES?! Why are you so heartless?!
 
More Communication
Trust us, you don't want to talk to most of us before we've had 1-3 gallons of coffee. It's... nightmare fuel. =P
No, seriously, we are going to be making a concerted effort going forward to communicate more with all of you!	
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If it's not currently in the game, then plans can change. Anything mentioned could be moved up/back/cancelled/etc
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			Thanks for the response TT.   Lots to look forward to.  	
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			Thanks for the response TT. A little communication goes a long way, especially when a lot of the players are getting fed up with not knowing what direction the game is heading.	
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I think I speak for the community when I say this is all we really needed. Some sort of here's what we'd like to do type of thing. So thank TimeTravel, for taking the time to post this up for us. We were all dying in the drought for a while. It may not be much, it may hnot even happen but it's good to know you guys have plans and have ideas. It shows that all the nay sayers and doom and gloomers have no real staying power.
 
I know I'm hella excited, even seeing this all typed up. :)	
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Are you really not swayed by these ADORABLE FACES?! Why are you so heartless?!
 
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It feels just really nice to see that all the effort in trying to make meaningful suggestions wasn't for nothing. 
Thanks for listening TT / Carbine.
 
TT is love, TT is hope!! <3	
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Incentives for Pets
No plans at this time. Are you really not swayed by these ADORABLE FACES?! Why are you so heartless?!
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			I would actually really like PvP and PvE servers merged, and then some incentive for world PvP. I think that would make everyone happy.
			
				
	Edited January 29, 2016 by Prince Cocoon	
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			Server merge? Probably a Steam release? Thats sounds like magic to me <3	
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There is Redmoon !
 
 
 
Kappa =)
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wp
feelsbadman
 
@TT thanks for making it seem like you gave new information :)
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Members
LocationNexus
Posted 24 December 2014 - 11:09 AM
I've picked up from stream chats over the last few weeks Carbines acknowledgement that they need to support the community more, now more than ever this has become critical!
Being honest most know that planet Nexus orbit shifted, it no longer resides in the goldilocks zone, life on Nexus is not dead...but because of the new orbit it's become more susceptible to troll radiation!
No matter how unfounded a comment is, if enough people say it then it just becomes accepted, the norm, the podcast stream and YouTube community are fighting an uphill battle, you have a great community, a great product.....now lets see some great support!
 
Also Carbine really needs to set-up some sort of daily blog giving players constant snips of information, 10 to 20 minutes of your time each day writing a few lines would go a long way, it would feed interest and help players feel they are part of things! It would also give community sites topics of conversation, always remember the golden rule....bad news is better than no news.
 
Please don't fall into the twitter face book forum trap! Most of the player base will only see information presented to them at the login screen, they will have absolutely no idea about the community events or great websites! Tucking them away in some dark corner of your sites? Hell, after 6 months I'm just finding some of them.
Advertising can be costly and company breaking! But your login screen presents you with “FREE” it needs to change, the blog and the community need to be seen front page, you must scout other MMO'S ? Realm Reborn is the perfect example of a great login screen filled with information! I honestly believe it helped turn that game around.
Word of mouth is still such a powerful tool.....but you still need the words.
 
Since that post you have taken many strides to improve things! But communication and PR is not on that list, I've seen so many fansites and podcasts die because of the nothingness....until that changes, your words are meaningless.  
			
				
	Edited January 29, 2016 by ministabber	
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So far the wish list seems to do nothing to really make the game enjoyable again for raid loggers. Most if not ALL MMO's suffer from the same stupid problem, nothing to do after you FULLY beat the hardest raid in the game.
 
Raising level caps is to me the worst thing ever a game can ever do. Hardest god like raid boss(or actual GOD in EQ's case)becomes a cake walk really breaking the game and all the hard work that USED to be required to kill said boss...not really required anymore or content desired to be seen due to quest drops simply being easier to obtain and still better than old raid drops.
 
Raids and +Content is typically a bandaide to a bigger issue in MMO's, hard work on older content becoming obsolete. Overall lack of reason to do anything in game.
 
Few things to look at from other games that could help if implemented properly MIGHT help.
 
Guild Wars 2 - Auto leveling for lower level content...makes content viable at all levels.
Rift(somewhat Guild Wars 2)- Invasions, Rifts, dynamic content spread across the various game zones. Obviously you cant just rip directly off of Rift, but something usable that makes sense in Wildstar's universe would be fun. FYI a way to trigger these events and also to be notified across the world where events are happening.
 
Guild Wars2 and CoH - Randomized dungeons. Running the same dungeons obviously gets old, so Randomization can certainly help...again if done right.
 
Rift - Daily dungeon run bonuses IE guaranteed equal level gear upon completion regardless of dungeon level, or tokens toward purchasing high level gear when max level. These bonuses were gained 1 per day capped at 7.
 
ESO - Allows almost endless leveling with tiny bonuses to be constantly gained.
 
Also an ingame tool to find a guild and for guild recruitment would do WORLDS for this game. Wanna see guild size, % of daily logged in member(I wanna know that a guild of 2000 only has 5 people logging in daily). I wanna know what classes a guild is looking for and what the guild is all about, IE raiding, dungeons, RPing, grouping.
 
Obviously I don't expect any of these to ever be implemented into the game but it'd be nice if SOMETHING outside of just more than raids/levels to be constantly briefly bringing players back just to see them all disappear again. On top of this leveling stages of the game simply just look dead all the time hardly welcoming new players to actually want to jump in and play.	
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I like the possible updates in store, really nice.
 
Merging servers is probably the most realistic way to deal with pvp population problem. Especially considering there has been problems since birth of the game with keeping them alive, there is probably little one can do to change that. Good thing I got to hear about it now, it means I can use my omnibits on something else than tansfers :) 
 
Steam release is something I've been hoping for, because it means "free" marketing of the game and also easier to keep a more steady flow of new players joining into the game. It's an awesome game, people just need to know about it :)
 
And the rest sounds really good as well :)	
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because it means "free" marketing of the game
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Yeah steam is free Carbine ... where you do live ? It costs so much for them to release on that ...
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Liking the update TT.  The only thing I am weary of is the flex raiding.  Sure, if there was a normal difficulty that has flex and a hard difficulty that has set 20, it works.  But without this, shooting yourself in the foot for designing something for 10 people.  I'm sure you can make a great 10 man encounter, in fact I know you can, but with 20, you can make it even better.
 
I just don't want to see great fights like System Daemons not able to do because your set with 10 people.  I don't see a fight like SD being downed by 10 people who aren't so overgeared they ignore mechanics.  That fight alone requires at least 3 tanks and 3 healers.  So 4 dps, 2 on each side?  seems weak imo.  Sure, it can be done, 2 dps on each side, and all 4 go down to kill adds, just seems a waste.
 
But back to point, thank you for the update, you made a few people happy that Carbine is working towards stuff the community wants.	
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Liking the update TT.  The only thing I am weary of is the flex raiding.  Sure, if there was a normal difficulty that has flex and a hard difficulty that has set 20, it works.  But without this, shooting yourself in the foot for designing something for 10 people.  I'm sure you can make a great 10 man encounter, in fact I know you can, but with 20, you can make it even better.
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That's not what flex raiding meant in WoW... at least when I was paying attention. Possible it has changed, but the flex scaling worked with +/-4 or 5 people, I think. Not at all the same thing as 10 man vs 20 man difficulties.
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			From what I understand people miss flex raiding in wow, so if Wildstar gets it perhaps people are coming here *fingers crossed* :)	
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			I will say I love the tone of this thread a lot of times I see this community inflict self wounds.   Someone at Carbine speaks and you get more often than not people just full of anger and rage hitting the forums.  I like that this shows that communication can be positive on both sides. 	
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Hiyo! There is a lot of good feedback and some fun ideas in this thread. We thought it might be cool to let you know our current thought process and/or plans for some of these suggestions:
 
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That's not what flex raiding meant in WoW... at least when I was paying attention. Possible it has changed, but the flex scaling worked with +/-4 or 5 people, I think. Not at all the same thing as 10 man vs 20 man difficulties.
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I would love flex raiding if they could implement it and the encounters remained as fun as they are now. My fear is if it becomes advantageous to go to one extreme or another.
 
But being able to flex between 18-22 people would remove the biggest headache I have with the game. Benching people is absolutely my least favorite thing in WS, even worst than Malgrave Trail.	
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			Thanks for the full explanation, Stul!	
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Few things to look at from other games that could help if implemented properly MIGHT help.
 
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			Just wanted to say thanks for the response TimeTravel. I know most of it is information we've already heard but even then it's nice to see the possibilities reiterated in this time of "players desperate for news". There are a few new tidbits that I think will do the game wonders like a possible merge of the PVP and PVE servers (with incentives to flag yourself for world PVP). Between stretches of content releases the PVP servers have suffered the most with the snowball effect of players leaving, and this will go a long way to alleviating that (some players may still lose some of their PVP buddies) and it will also stop new players joining "dead" servers but another thing that I think is almost as important to stop players feeling "isolated" in these times is removing the faction wall. Is it something that's seen any kind of discussion internally?
			
				
	Edited January 30, 2016 by H3rboss	
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Just wanted to say thanks for the response TimeTravel. I know most of it is information we've already heard but even then it's nice to see the possibilities reiterated in this time of "players desperate for news". There are a few new tidbits that I think will do the game wonders like a possible merge of the PVP and PVE servers (with incentives to flag yourself for world PVP). Between stretches of content releases the PVP servers have suffered the most with the snowball effect of players leaving, and this will go a long way to alleviating that (some players may still lose some of their PVP buddies) and it will also stop new players joining "dead" servers but another thing that I think is almost as important to stop players feeling "isolated" in these times is removing the faction wall. Is it something that's seen any kind of discussion internally?
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			I'd be interested to hear if account-bound dyes are still targeted for drop 7 or if that's slipped since the last time it was discussed.	
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The lore doesn't have to be rewritten to remove faction barriers. It was easily done in Rift 2 factions at war and removing faction barriers.
 
Whether it is required or not is really another argument.
 
If we can just get all players onto one giant mega server that could potentially help make the game feel alive. As for open world PVP......that sorta thing is usually best kept in pvp specific areas. People say they want open world pvp till.....the PVP servers all become dead. Same thing happened in Rift. Dead PVP servers. Best kept to PVP arenas.	
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The lore doesn't have to be rewritten to remove faction barriers. It was easily done in Rift 2 factions at war and removing faction barriers.
 
Whether it is required or not is really another argument.
 
If we can just get all players onto one giant mega server that could potentially help make the game feel alive. As for open world PVP......that sorta thing is usually best kept in pvp specific areas. People say they want open world pvp till.....the PVP servers all become dead. Same thing happened in Rift. Dead PVP servers. Best kept to PVP arenas.
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The reality is so little of the playing population could give a hoot about the lore in terms of seeing a Granok help a Mechari, it would mildly annoy the few who care and open so many other avenues for the majority.
 
Besides, many books, tv shows, movies and games have played the "we need to work together to fight a greater threat" card which Wildstar could easily do with the "Entity".
			
				
	Edited January 30, 2016 by H3rboss	
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They're not gonna remove the faction wall... Pappy would basically have to rewrite the whole lore for that to happen (and then in 20XX AD, The Dominion and Exile's put their differences aside and held hands). Besides it doesn't address the core problem of why the game has such a low population.
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The reality is so little of the playing population could give a hoot about the lore in terms of seeing a Granok help a Mechari, it would mildly annoy the few who care and open so many other avenues for the majority.
 
Besides, many books, tv shows, movies and games have played the "we need to work together to fight a greater threat" card which Wildstar could easily do with the "Entity".
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Basically, what we already do in Defenders of the Grove, the Siege of the Lighspire, the Star-Comm events and the whole questline against the Ikthians in Farside.
 
So yeah. The lore is already there to accomodate faction barriers being flexible for certain things. Hell, it could even be flexible on HOUSING. Remember the Super-Mall-in-the-Sky from Christmas? There were Dommies and Exiles together in that Protostar plot and...GASP! They weren't shooting each other.	
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I feel that WildStar has a really strong lore as far as mmos go. It's unique, all of the races have character and it's obvious that the lore team cares a lot about the WildStar universe. Making radical changes because the tiny "playing population" demands it is a pretty stupid thing to do; in this case, it's substantially smarter to try and appeal to potential customers as opposed to trying to appease existing customers when they have unreasonable demands. I don't really see how removing the factions would appeal to new customers at all.
 
And that 'enemy mine' trope is such a cop out, makes me cringe so hard whenever I see it.
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Removing the faction barriers for gameplay does not in any way necessitate accommodations in lore. Minimal at worst. "Hey, we all zoned into this instance and are facing a common enemy. Better team up!"
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You're not seeing the bigger picture here, removing the faction wall isn't a feature to bring players in it's to KEEP THEM. The point of removing the wall is removing any segmentation of the player base (the same reason the PVP and PVE servers should be merged). This is especially important in a game with a low population that has constantly suffered from long stretches of no new content (or even news of new content) and the resulting snowball of players leaving. Many players would stay during the long gaps between content but as the population drops they find it harder and harder to do most of the elder game content and also subsequently give up.
 
The lore team can be as stubborn as they want... as long as the game has enough players to sustain it.
 
However from some of the things I've read it's seems Carbine is run by quite a few people who would rather see the game burn to the ground than admit they are wrong which is sad :(
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			Are there? Removing the faction barrier as far as queueing for content goes would basically mean the WHOLE population of queueing players are used to match players with each other, instead of half (half if we suppose both factions are balanced, which they aren't, but for simplicity's sake). It's a simple solution. You just need to remember about Gameplay-Story Segregation: sometimes story has to be sacrificed for the sake of gameplay. 	
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			And then the population would continue to plummet because they haven't addressed the core issue; that people don't want to do group content with the current content and systems in place.	
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Right lets break it down into the basics of the issue.
 
You don't want the faction wall to drop because LORE.
 
I want the faction wall to drop because it should help keep players around that may otherwise have left due to falling numbers (eg they can join an opposite faction guild).
 
Seems pretty cut and dry like that no?	
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Lore is one reason, the main reason is because it doesn't solve the issue of why people are leaving the game in the first place and won't do much to get them back.
 
It's pretty simple.	
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So you're against any change that doesn't completely solve the problem.
 
There is no single magic solution. Getting folk to stick with this awesome game will take many, small changes. (I've stuck with it since forever, but I realize I'm not everyone. xD)
			
				
	Edited January 30, 2016 by Naunet	
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I'm not against any change that doesn't completely solve the problem. Like I said earlier, people leaving is the symptom of a much larger problem which they would do better to address first. From a lore standpoint I don't really like the idea of both factions working together outside of those crappy world events (I would use that opportunity to indulge in some wPvP, if wPvP actually worked in this game but that's a whole different problem.) Again like I mentioned earlier I enjoy faction identity in games and feel like a move like this would cheapen that. IDD that it would be a small QoL improvement for the current remaining players, but if CS are worried about low pop they should probably use their Steam trump card. I remember Youmu saying a while back something along the lines of that it's a better idea to develop the game as if to support a large population instead of developing to better support a small population and I completely agree on that.
 
I think we're just going to have to agree to disagree on the issue.	
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Releasing on Steam is literally their LAST chance, before doing that so many things need to be addressed/fixed!
 
Whole server freezes for seconds at a time and big logon queues REALLY let them down with the f2p launch, I'd love to have seen how different things would have been without that happening :(	
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Hiyo! There is a lot of good feedback and some fun ideas in this thread. We thought it might be cool to let you know our current thought process and/or plans for some of these suggestions:
Regularly Scheduled Fair Warning - If it's not currently in the game, then plans can change. Anything mentioned could be moved up/back/cancelled/etc. Stuff that is still in development is... well, still in development, so please keep that in mind. =)
 
New Raid Flex from 10-20
Flex raid tech is something we want to do. It will not be part of the next raid tier (Redmoon), but will be under serious investigation for future content! 
 
 
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 Im all for removing the faction barrier. 3rd faction anyone can join.. once completed quest chain can go into any city and group with others ect. 
 
But i think for the future success of this game especially before it hits steam carbine really needs to lift the racial/class restrictions. Players that can't play a class because they don't like the racial options are more likely to become disinterested and leave not liking their characters or even worst not care to play the game at all in the beginning.
 
Flex raiding im on the fence with since it can be a double edged sword.
 
Is boss lockouts the same as loot locks... meaning if you completed a boss can you still join a raid to help others out with that boss while be barred from getting any loot.. or do you have to find a raid that is on that particular boss that your locked on.. loot locking would be much more preferred if this is the case.	
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Stop with this faction barrier idiocy. Removing it would do much more damage than the ZERO players retained because of it. Allow players to join C.o.G.S. as a 3rd faction for everyone if you like, but you all (except Ny) are missing the point in that conflict is what drives the game's narrative and gameplay. You remove that you remove the basis for the game and kill it. 
 
Look at SWTOR, same deal. Removing their faction barrier would KILL their game, so instead they introduced your "alliance" against the Zakuulan empire, which allows you to work with the opposing faction as a 3rd party faction. Keeps the central conflict intact while achieving the same effect. But removing the Empire and Republic would not only NOT help retention, it would destroy the game. Same would happen here. 
 
TLDR: Removing factions in a conflict driven game does NOT help retention, it has an opposite effect	
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Stop with this faction barrier idiocy. Removing it would do much more damage than the ZERO players retained because of it. Allow players to join C.o.G.S. as a 3rd faction for everyone if you like, but you all (except Ny) are missing the point in that conflict is what drives the game's narrative and gameplay. You remove that you remove the basis for the game and kill it. 
 
Look at SWTOR, same deal. Removing their faction barrier would KILL their game, so instead they introduced your "alliance" against the Zakuulan empire, which allows you to work with the opposing faction as a 3rd party faction. Keeps the central conflict intact while achieving the same effect. But removing the Empire and Republic would not only NOT help retention, it would destroy the game. Same would happen here. 
 
TLDR: Removing factions in a conflict driven game does NOT help retention, it has an opposite effect
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[An oasis of information in the desert of silence]
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Thanks, Timetravel!
 
I've brought this up in other wishlist threads: Have you given any thought to adding a "tourist" difficulty level to group content like dungeons or adventures? Something that people like me can solo in order to collect the lore and poke around in to admire little details and appreciate the design without being a burden on a party? I know an option like this would certainly drop no rewards or crappy rewards, and might require a complete run at one of the unsoloable difficulty levels first to unlock, but that's fine.
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I'm against a lower difficulty.  Not everything in the game needs to be soloable.. it is, after all, a MMO.. we've got a good mix of solo/group content (like Expeditions/Adventures/Dungeons/Raids).. no need (in my opinion) to utilize development resources to redo existing content.. I'd rather those resources be spent on new content.
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			If people want to see the story but not raid they can simply watch a video of it, this is a very weak excuse yet it was still one of the main arguments for WoW LFR. The adventures and dungeons are much easier now than they are supposed to be due to power creep, I don't think you'd be a burden to most parties as long as you tell them you want to collect the lore when you start.	
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If people want to see the story but not raid they can simply watch a video of it, this is a very weak excuse yet it was still one of the main arguments for WoW LFR. The adventures and dungeons are much easier now than they are supposed to be due to power creep, I don't think you'd be a burden to most parties as long as you tell them you want to collect the lore when you start.
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			Ah, in that case yeah, if you want to explore for ages I suppose it would be impossible to find a group unless everyone came to explore. Assuming they manage to stabilize the game and produce new content regularly you will be able to do this solo eventually though as ilvls get higher, so your request has already been confirmed. Sort of.	
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It's not just the lore collection (though that is a big part of it), there's also poking around in hard-to-reach places, trying to climb things, watching the NPCs for funny or interesting lines, and so on. Even if I found a party willing to slow down enough for me to collect journals and datacubes, I doubt anyone would want to wait around while I tried to see how many rooftops I could get to or how far things were modeled outside a map.
 
As for the difficulty, that's why I figured any such "tourist" difficulty level would give no rewards or crappy rewards.
 
I know something like this wouldn't be coming soon, since there are indeed more important things to work on, I just wondered if it's something they'd consider doing in the future if they get the time or resources.
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			I'm guessing he want to take his time and see things like NPCs talking. But yes, he'd be able to explore the areas following that advice. Depending on his ilvl he should be able to solo all adventures/dungeons if he goes to their entrance and disable scaling. He'll still have to wait for raids though.	
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She, not he.
 
I'm level 43, so level cap is in sight but not yet reached. Once I do, what iLvl is generally enough to solo everything, and how long does it usually take to gear up to that level?	
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New Raid Flex from 10-20
Flex raid tech is something we want to do. It will not be part of the next raid tier (Redmoon), but will be under serious investigation for future content!Oh cant wait, i really hate it to clear ds with 17 people :)
 
Change Raid Lockouts to be Boss by Boss
Turns out, we agree! We are currently planning to make this transition along with the next raid tier. More details on this in the future once we're a lot closer.Why not makes it a bit more flexible.
 
Merge Servers [combined with] Add Incentives to Flag Yourself for PvP
This is a high priority thing internally. We can't give any details as to our plans at this moment, but hope to be able to do so within the next few weeks. We definitely want to improve the experience for PvP players and add additional incentives for players to participate in open-world PvP.Great Idear, i really love open World PVP cant wait for that, sadly i had to move to the PVE Server...
 
Add a YOLO Queue to Arenas
Multiqueuing is in the works, and is an improvement to our queuing system that we are very stoked about!
However, we're doubtful that 'YOLO Queue' will get approved as a queue-type-name. But, non-full-team arena queueing is currently part of the multiqueuing feature.
Need more Infos.
 
Release on Steam
*awkward silence, but a knowing look*Also a great Idear Wildstar is a great game, but still marketing is a weak point over Steam you could reach tons of poeple.
 
Incentives for Pets
No plans at this time. Are you really not swayed by these ADORABLE FACES?! Why are you so heartless?!
 
More Communication
Trust us, you don't want to talk to most of us before we've had 1-3 gallons of coffee. It's... nightmare fuel. =P
No, seriously, we are going to be making a concerted effort going forward to communicate more with all of you!
That would be the biggest step that needs to be done, its better to get frustrating news than no news.
 
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I've never solo'd any of the adventures/dungeons, I like doing them properly (power creep really irks me) so I'm not sure exactly what ilvl you'd need. I imagine it would have to be pretty good to solo UPG, the others should be easy though. Once you hit 50 you can easily get decent gear from contracts solo, this takes a while though unless you farm the repeatable one, which is very dull. Farm the veteran shiphands/expeditions then the dungeons while doing the non-repeatable contracts instead of farming the repeatable one. Whenever you see world boss groups join them, they sometimes drop decent gear. Also when you hit 50 you'll get a quest sending you to UPG, do not do that right away as it's the hardest dungeon (I really hope they stop sending new 50s to this soon).
 
Queues for adventures are usually very long at the moment because currently there are no incentives to do them. Even if you are a solo player I recommend getting a guild, I think the game do a lot of things well but group PvE is what it does best, you'll miss out if you don't try it. Don't be intimidated by the games difficulty, it's what makes it fun and different. Guilds are usually happy to help new recruits.
 
Groups won't want to stick around for NPC/enemy dialogue that may trigger randomly when you're near them (like in Bloodfire Village) but aside from that I see no part of exploration that can be skipped while in a group if you stay in the instance once it's finished and I don't know if there are any NPCs/enemies that do this in any instance, I'm not that into lore so I've never noticed. Like I said before, main dialogue/story can be seen in playthrough videos and if you want those lore entries right away just tell the group when you start.	
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Thanks, Timetravel!
 
I've brought this up in other wishlist threads: Have you given any thought to adding a "tourist" difficulty level to group content like dungeons or adventures? Something that people like me can solo in order to collect the lore and poke around in to admire little details and appreciate the design without being a burden on a party? I know an option like this would certainly drop no rewards or crappy rewards, and might require a complete run at one of the unsoloable difficulty levels first to unlock, but that's fine.
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Don't sell yourself short. You can complete all of the adventures and vet dungeons with a little practice and gear =)
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			Drop 7 will have a flux system which mean you can do two, three or four player or even solo a dungeon/adventure. This is good so newbies can learn dungeons with out vets making fun of them or leaving if they are not up to stuff. 	
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Drop 7 will have a flux system which mean you can do two, three or four player or even solo a dungeon/adventure. This is good so newbies can learn dungeons with out vets making fun of them or leaving if they are not up to stuff. 
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			Yes you can do that if you enter the dungeons manually with a group already but the enemeis are still scale for 5 player groups, what I mean is for group finder where the enemies are scale to how many you have in the group. So basically newbies can now solo that lvl 10 protostar intro dungeon when drop 7 hits.	
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Yes you can do that if you enter the dungeons manually with a group already but the enemeis are still scale for 5 player groups, what I mean is for group finder where the enemies are scale to how many you have in the group. So basically newbies can now solo that lvl 10 protostar intro dungeon when drop 7 hits.
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I was worried about being a burden in terms of taking a long time to look around and collect things, thus delaying everyone else, not about being bad at playing.
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I thought this was story mode dungeons only, not all dungeons . . .
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I second tourist mode. It would be nice to have it unlocked after you play normal mode for anything from dungeons and adventures, to advanced content like raids. Sort of like an extra reward. All battle-related achievements, rewards, drops, etc should be turned off during this tourist mode, however.
I miss so, so much dialogue and the graphics have to be put on ultra low so that I can hear direction from my guild leaders and fight without losing frame-rates. No idea what those elemental pairs are saying and no one records these fights without a hundred addons blocking the screen and rock music as the only audio.
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all dialogue should show up in the chat window for pairs or any bosses.  dont worry you are not missing anything for the pairs.  They repeat the same phrase when they cast particular abilities.  
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Sry but the voice acting in this game is so spot-on that a chat window just doesn't cut it for me, Gotta have all that juicy inflection and tone!
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Yes you can do that if you enter the dungeons manually with a group already but the enemeis are still scale for 5 player groups, what I mean is for group finder where the enemies are scale to how many you have in the group. So basically newbies can now solo that lvl 10 protostar intro dungeon when drop 7 hits.
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This is incorrect. Apologies for confusion in how the announcements were made. The intent of the information was that the world story instances--in this case Vault of the Archon--will work like Expeditions going forward.
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			Contracts provide gear on par with raid gear rather than dungeon gear (/facepalm). F2P have caused further power creep (yet new and even a fair few experienced players still find the rune system clunky). They're tuning every boss in Redmoon twice so people can have normal mode. But yes, let us degrade the endgame further and waste the company's sparse resources on LFR/tourist mode because story comes before gameplay and every single person recording raids have 100 addons blocking the screen and rock music in the background.	
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Contracts provide gear on par with raid gear rather than dungeon gear (/facepalm). F2P have caused further power creep (yet new and even a fair few experienced players still find the rune system clunky). They're tuning every boss in Redmoon twice so people can have normal mode. But yes, let us degrade the endgame further and waste the company's sparse resources on LFR/tourist mode because story comes before gameplay and every single person recording raids have 100 addons blocking the screen and rock music in the background.
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Geez dude I'm just trying to add to a topic titled "wish list". It's not titled "I expect Carbine to do whatever I please right away without placing constructive thought into it list". What I personally wish to do is to explore the game in my own time, find whatever easter eggs there may be, and indulge in grade-a voice acting. It just so happens that what I wish to happen eventually doesn't happen to match up with what you wish to happen much sooner.
 
On that note, I also wish for more feminine clothing in the shop, some red dyes that glow, and shoulder gear that looks like shawls and capes.
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^ This.
 
Another thing I'd love is something that 1) automatically deletes/combines duplicate skins in the Holo-Wardrobe and 2) tells me how many armor/weapon skins are available from drops in a zone, so I can know if I've collected them all.
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			Actually you can just right click and select forgot item on the holo-wardrobe when you want to get rid of a costume to free up space.	
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Actually you can just right click and select forgot item on the holo-wardrobe when you want to get rid of a costume to free up space.
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I guess I should add some of my own wishes instead of just being annoyed whenever I see any form of "LFR because story".
 
1: Successful Steam release
 
Because this game deserves to be a success! Optimization and server stability worry me though, this needs to be prio #1.
 
2: Challenge Mode dungeons and raids
 
I think old content should be restored to its intended difficulty eventually. This can be done through CM, when you enter a CM dungeon or raid you're provided with a specific set of gear for that dungeon or raid. In addition to some reward that would encourage players to do this content regularly they would have leaderboards and rewards for achieving gold. As much as I like this idea I don't expect it to happen anytime soon, none of the raids are truly outdated yet. Since CM would be an additional difficulty players like the ones earlier in this thread, who would like to explore old content at their own pace, will still be able to do so.
 
3: Certain signature plan incentives
 
As an enthusiastic supporter of this game who joined in Drop 2 I still consider the player "appreciation" rewards a slap in the face. My face still hurts so it would be nice to be able to pay $180 for the blue (or a dark purple, thus almost identical reskin of the original dark blue) robo-crab. Both this and the other rewards are perfect fits for signature plan incentives, especially since signature is currently unattractive.	
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