Report 1669

Special Report #1669
Skillset: Kata Skill: Wyrdenwood-Creeping
 Org: Aeromancers Status: Approved Dec 2007
Furies' Decision:
Solution 3
Problem: With the introduction of hemorrhaging bleeding has become an affliction
that should more or less be permanently present on people who are fighting
against monks. As Wyrdenwood Creeping counts the presence of bleeding as one of
the affs that scales the damage/stun, this basically means that Wyrdenwood gets
an extra permanent +1 to their scaling whenever hitting any targets who are also
being hit by monks.
[A: 0 R: 0] Solution #1: Replace bleeding with disloyalty on Creeping's
 affliction table.
[A: 0 R: 0] Solution #2: Replace bleeding with sensitivity on Creeping's
 affliction table.
[A: 0 R: 0] Solution #3: Replace bleeding with vomiting on Creeping's
 affliction table.
Player Comments:
---[Falaeron on 4/5 @ 01:02 writes]:
Creeping's other affs that it can scale with are dysentery, paralysis,
haemophilia and entanglement. The three affs I've put in the solutions are all
affs that Wyrdenwood can give. My personal preference is disloyalty Sensitivity
was removed from Aerochem Vacuum early on based on the rationale that
sensitivity already increases damage so it didn't make sense for it to further
increase damage by being one of the affs in the Vacuum aff table. Vomiting is
another dust aff, adding to the paralysis/haemophilia that can make it too easy
to stack.
---[Lerad on 4/8 @ 03:59 writes]:
Suggestion: Alternatively, change the requirement to require a minimum level of
bleed, say, 500. Less than 500, it doesn't count, more than 500, it counts.
---[Falaeron on 4/9 @ 22:46 writes]:
I don't think that really solves the problem. That basically changes the
bleeding requirement to a hemorrhaging requirement, something that Wyrdenwood
can't do. It just makes more sense to me that we just make it one of the affs
that they can give.
---[Lerad on 4/10 @ 13:44 writes]:
I feel that my suggestion does solve the problem. The thing about hemorrhaging
is that any single hit by a monk immediately enables a 10s window within which
the wyrdenwood gets a +1 to their big bomb on the target, and for which there is
literally nothing that can be done beyond moving out of range or lust. If the
target is being hit enough by a monk to get 500 hemorrhaging, which
realistically takes at the very least 5 balances, likely more, then I think they
are entitled to that unblockable +1. The only real question is whether or not a
Wyrdenwood (with or without other classes) can realistically get to 500 bleed
without a monk's hemorrhaging. I think the answer is yes - at least currently it
should be. If the answer is no - then the number can be dropped to a level for
which the answer is yes. Of course, changing it to an actual affliction is also
a good idea - but I think my suggestion has merit as well.
---[Shedrin on 4/12 @ 01:39 writes]:
I don't think Wyrdenwood can stick 500 bleeding alone for the purpose of
Creeping. Nor should they be able to. There's realistically no level they'll be
able to stick, due to lack of hemorrhaging. I don't think giving Wyrdenwood
hemorrhaging is a good idea either, at least not without reworking the class
fairly heavily (and supposedly there's a special report proposal being submitted
for chemwoods).
---[Wobou on 4/15 @ 21:33 writes]:
I agree that it should probably not be sensitivity (sol. 2), sol 1 or 3 seems
fine. I also agree with Shedrin's statement that without hemorrhaging almost no
one should be able to reliably stick 500 bleeding.
---[Enyalida on 4/18 @ 04:04 writes]:
Solution 1 preferred.
---[Enyalida on 4/18 @ 04:07 writes]:
My preferred solution is sol.3. I'm on board with removing static agility buffs
across the board, leaving only situational boosts as desired.
---[Shuyin on 4/18 @ 04:26 writes]:
1 or 3 is fine with a preference for 3 given that at least vomiting is an active
proc and not a reactive one unlike disloyalty
---[Falaeron on 4/18 @ 21:41 writes]:
Don't have the specifics with me right now, but I'm pretty sure all 10p chemwood
bomb aff tables include reactive affs. That said, all of them can be given
through Runes.