Revelation (Civ6)

Revelation is a Wildcard Policy Card in Civilization VI.
== Strategy ==
Revelation is one of the first Wildcards available in the game, and maybe the most important one, at least for players that intend to found a religion. It will give you +2 points per turn, even without a Holy Site...or, if you dutifully construct the and its first building (the Shrine), 4 points total plus any eventual bonuses. Although this may not be enough to earn the first couple of Great Prophets (considering how ridiculously buffed the AI is in the beginning of the game on higher difficulties), it will ensure you get one soon afterwards.
Remember that in order to use Revelation you'll need to discover Political Philosophy, as well as Mysticism (unless you're playing as Greece or as Poland, in which case you'll have a Wildcard slot without Political Philosophy). Now, Mysticism is not required for Political Philosophy, which means that you'll have to go out of the "straight" way in order to get it. If you choose to do it before going for P. Ph., then you'll be able to slot Revelation immediately after you switch to the more advanced government; otherwise you can do it after that, and use another card in the Wildcard slot for a few turns - both approaches have their merits. In the first case you will get early access to the Oracle, if you wish to construct it, as well as an extra ; in the second you will get a more advanced government a little sooner, and you'll get to use its benefits.
If you don't care about religion, you shouldn't use Revelation at all. Go for a more generally useful card, such as Inspiration, or else use a non-Wildcard card in this slot to boost another aspect of your gameplay.
The card becomes obsolete after you recruit a Great Prophet, or if all Great Prophets have been recruited, allowing you to change your policies for free even if you haven't discovered a civic.
== Civilopedia entry ==