House of Ideas (Marvel Comics)

==Summary==
The House of Ideas is the core of all of reality, and the birthplace of all that was, all that is, and all that yet may be. It is the dwelling space of The One Above All, the ultimate creator of everything, and within this place, infinite stories are born, and thoughts and ideas can take physical shape. The House of Ideas has many entry points. One of them is located on Earth due to humanity being essential to the One-Above-All's designs, and is manifested as a suburban residence in Hewlett Harbor, Long Island.
==Information==
Tier: 
Name: House Of Ideas, The Center, The Core, Holy Ground 
Origin: Marvel Comics
Classification: The Mystery, The Above-Place, Kether, Crown Of Creation, The Birthplace Of All That Was/Is/Yet May Be, The Dwelling Space Of The Fundamental Creative Force, Apex Of The Tree Of Life, Heaven, The Foundation
Location: Hewlett Harbor, Long Island (Although the house has many doors)
Size: High Outerversal (Trancends The Neutral Zone, The Beyond, White Hot Room and Land Of Couldn't Be-Shouldn't-Be)
Environment: A place where infinite stories are born; ideas can take physical shape. 
Passive Effects: Holy Manipulation & Light Manipulation (The House acts as a holy ground, disallowing anyone devilish to enter itAvengers No Road Home Vol 1 9), Existence Erasure, Healing (All prior injuries sustained get fixed upon entering the House of Ideas, with the visitor seemingly being rebuilt entireAvengers: No Road Home #10) 
Powers and Abilities: Beyond-Dimensional Existence (Type 2), Plot Manipulation (Is a place where infinite stories are bornAvengers: No Road Home #10), Conceptual Manipulation (Type 1), Reality Warping (The House of Ideas grants its user the ability to rewrite entire creationAvengers: No Road Home #10), Acausality (Type 5; Transcends the White-Hot Room, the source of the "fire of becoming"Defenders: Beyond #3 that enables the turning of all thingsDefenders: Beyond #3), Nonexistent Physiology (Nature 2; Aspect 1, 2, 3, 4 and 5; Stands in the highest level of the World of Action, several levels of unmanifestation prior to, and above, the whole concept of existence.Ultimates #11 The realm of The One Above All is "everything and nothing"Secret Agent Deadpool #6 simultaneously), Creation, Power Bestowal (The house is able to empower its visitors with the fundamental creative force of the Marvel Universe, with the only limits being their own imaginationAvengers: No Road Home #10), Statistics Amplification (Visitors can be as strong as they can imagine themselves to be), Spatial Manipulation, Summoning (Visitors can make a space like window and summon anyone they preferAvengers: No Road Home #10), Transduality (Type 3; As House Of Idea are beyond the omniverse, It transcend the In-Betweener, an inner function of Eternity that personifies the barrier and division between dichotomiesDoctor Strange Vol. 2 #26Secret Wars II #06, being "a concept of conceptsSilver Surfer Vol. 3 #17 and "walking the path between all worlds, all conceptsDoctor Strange Vol. 2 #27," simultaneously the union of all polarities and something that stands exempt from them), Fire Manipulation (Visitors can use the fire of their bright story to banished darkness to the other side of storyAvengers: No Road Home #10), Clairvoyance (Visistors can see the pure possibilityAvengers: No Road Home #10)
Attack Potency: High Outerverse level (Dwells at the apex of the Sefirot of the World of Action, transcending The Neutral Zone, The Beyond, White Hot Room and Land Of Couldn't Be-Shouldn't-Be, acts as the crown of all creationDefenders: Beyond #5 and the source of all that is, was and may yet be) 
Durability: High Outerverse level 
Range: High Outerversal 
Notable Features:
*Inhabitants: The One Above All
==References==
Category:Locations
Category:Marvel Comics