Beowulf/Strategies (SHL)

===Defense===
Beowulf builds an elongated rectangular castle with a fortified front section, including most stone buildings and the keep in the walls. His front section hosts two gatehouses and an engine tower with a dragon harpoon, supported by fire drakes and oil tipper wall defenses. His walls also have sporadically placed lookout towers filled with archers, as well as Saxon warriors patrol the very entrance of the keep.
===Economy===
The economy of Beowulf serves him well in sustaining a steamrolling fighting style. While his food production of chicken farms is simplistic, he builds lots of iron mines to gain raw gold and also produces ale for tax income. Beowulf produces bows from multiple workshops for his archers. 
===Offense===
Beowulf is a relentless attacker, favoring light and agile troops and fire. He uses lots of archers and the fastest evil units to keep his adversaries under pressure, sending them wave after wave to take estates and demolish outer buildings.
The most common waves from Beowulf include archers and hellhounds, as well as groups of Saxon warriors or demons. Very often, a black dragon is also brought into play, sent after clumps of units to harass. It is remade almost instantly after its expiry, making Beowulf the most consistent dragon user in the game.
Siege attacks from Beowulf include all aforementioned infantry and men-at-arms, which also happen fairly frequently. The siege camp produces two catapults, a cat and two siege towers, which can prove troublesome if they create a breach or the towers dock on the walls. Saxon warriors are the backbone of this army and they are a major threat if not handled correctly.
Category:Strategy Page