Magnum

The Magnum is a revolver with a slow firing rate and high damage. It is mildly inaccurate at long range and has a small magazine capacity.
== Obtaining ==
* Floor loot includes Magnum with two boxes of 7 each.
* may contain Magnum with two boxes of 7 each.
==Strategy==
The Magnum is a weapon well-suited for early game, though in the late game it can be replaced by the . 
Although it deals high damage, its low rate of fire makes it less effective against opponents wearing .
Due to how Magnums can kill an unarmored opponent in two shots at close to mid range, it is advisable to take precaution against Super Animals who are wielding a Magnum while scavenging during the early game.
== Damage based on distance ==
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Magnum can travel up to SAU, or .
==Skins==
Weapon appearance can be customized with one of the following weapon skins:
== Trivia ==
* The closest real world counterpart would be Taurus Magnum Revolver series.
* Carrot Magnum has a custom muzzle effect, producing carrots upon firing the weapon that is unique to that skin.
* Wrapped Magnum has a custom muzzle effect, producing confetti upon firing the weapon that is unique to that skin. The party weapon skins also shoot confetti upon firing, however it has a slightly different design compared to the Wrapped Magnum.
* Flintlock Magnum has a custom firing and reload sound that is unique to that skin.
* Soil Magnum has a custom firing sound that is unique to that skin and also can be heard in Turnip Boy Robs A Bank.
==Patch History==
*The damage at the muzzle is now 53 (up from 51) and the damage at the muzzle is now 55 (up from 54).
* Magnum now has 3 shots under fixed recoil pattern (previously was 2 before going into random recoil).
* Magnum clip size reduced from 7 to 6.
* Magnum now breaks 2 ticks of armor instead of 1.
* Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.
* Magnum slight bullet speed increase.
* New bullet spread system added.
* Now uses Big Bullets instead of Little Bullets.
* rarity removed, replaced by the Deagle.
* Weapon recoil changes, recoil while moving now applies on a per-weapon basis.
* Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving.
* rarity added.
* All weapon bullet speeds increased by about 6-8%.
==Gallery==
File:Carrot Magnum Effect.png|The Carrot Magnum shot effect.
File:Wrapped Magnum Effect.png|The Wrapped Magnum shot effect.
de:Magnum
es:Magnum
ru:Магнум
zh:左轮手枪