Sarameya

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Job: Red Mage/Black Mage
Family: Cerberuses
Crystal:	
thumb|Sarameya
Zone 	Level	Drops	Steal	Spawns	Notes
Mount Zhayolm	 	
*Cerberus Claw 
*Cerberus Hide 
*Cerberus Meat 
*Aurum Armet 
*Foolkiller 
*Hachiryu Haidate 
*Oracle's Cap 
*Oracle's Robe 
*Pachipachio 
*Sarameya's Hide 
*	
* 	1 	Detects by true sight, Detects by true sound
==Notes==
Spawned by trading a Buffalo Corpse to the ??? on the islet located at (I-12) in Mount Zhayolm.
*To access the islet (through the Engraved Tablet at I-10), each member must possess Silver Sea Salt, which is purchased from Sanraku for 500 zeni.
*While Sarameya is spawned, players cannot enter the islet using the Engraved Tablet.
==Behavior==
*Chainspell - Uses at 89%, 69%, 49%, 29% and 9%. 
**Sarameya's Chainspell effect allows it to instantly use TP moves along with spells. 
**Starting at 29%, if Sarameya's HP drops below 25% during or before Chainspell starts, Gates of Hades will be used in the sequence.
*Sulfurous Breath - Fire breath attack. 
*Lava Spit - Area of effect fire damage attack.
*Ululation - 20' radius paralyze effect.
*Scorching Lash - Rear conal attack. Used when hate is on a target behind Sarameya.
*Magma Hoplon - Grants Sarameya a stoneskin effect that absorbs 1000 damage, and Blaze Spikes. Blaze Spikes can be dispelled normally, but the stoneskin effect cannot.
*Gates of Hades - At 25%, Sarameya gains access to Gates of Hades: as a TP move, during Howl sequence, and Chainspell. Gates of Hades inflicts a high amount of fire damage along with a potent Burn effect of 40/tick.
*Howl - Throughout the battle (but not during Chainspell), Sarameya will let out a Howl, then use Ululation, Firaga III and Magma Hoplon. It will then Howl again and ignore the target with enmity until they act on it again.
**At 25% or less HP, Sarameya will replace Firaga III with Gates of Hades.
**Sarameya becomes immune to Stun during a Howl sequence.
Whenever Sarameya gains a Blaze Spikes effect, it also gains a potent regeneration effect of 1% HP/tick as long as the spikes remain.
*Immune to Slow and Elegy.
*Dispel works normally on Sarameya, but it will build resistance over time.
*Stun works on Sarameya, but it will build resistance over time.
**Stun will always be resisted during the Howl sequence.
*Sarameya possesses Alliance hate. If a party is dying, Sarameya will attack anyone alive until it defeats all players in the alliance, before becoming unclaimed and non-aggressive. If you activate reraise while Sarameya is still attacking another party/alliance member, it will still come after anyone else that is alive.
*Rages after 60 minutes. If the party is defeated before the 60-minute mark, and re-engages Sarameya, the Rage timer will start where it left off.
*If Sarameya becomes unclaimed and left alone, it will despawn after 3 minutes.
*Physical attack can inflict poison.
*Sarameya takes reduced magical damage from all sources.
*Casts Fire III, Fire IV, Firaga II, Firaga III, Flare, Flare II, Blaze Spikes
See Discussion.
=== Video ===
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==Historical Background==
In Hindu mythology, the Sarameya are the sons of Sarama (a dog belonging to Indra and other devas), who serve as watch dogs for Yama (the lord of death). They are a pair of four-eyed brindled hounds who guard the pathway leading to the Realm of the Dead, and conduct the souls of the dead to their destination.
category:Bestiarycategory:Cerberusescategory:Notorious MonstersCategory:Zeni Notorious MonstersCategory:Quest Notorious Monstersde:Sarameya