Food and morale

Ensuring the proper distribution of food is critical to preventing illness and maintaining stability in the early stages of the game. Food is not automatically distributed at a regular ration rate, making it imperative to actively manage supplies to avoid negative consequences. In this context, each type of basic meal, such as basic meals, produces eight units every two hours, with the primary distinction lying in the utilized resource.
To regulate the distribution of supplies, players can access the class menu by clicking on the worker icon displaying the current worker count (located at the top-middle section of the screen). Within this menu, users can adjust the distribution levels for each available supply. It is advisable to periodically check and, if possible, set certain supplies to double rations to boost morale and ensure the well-being of the population.
Strategic placement of multiple wells across the map, connected by well-constructed roads leading to the settlement, is recommended. Wells, which do not require workers, only need to be built and traveled to during construction. To facilitate effective connectivity to the main hall, constructing roads around the main hall in a square formation ensures that every side is connected.
For sustainable food production, it is suggested to build two soup kitchens dedicated to mushroom meal production. Additionally, fully staffing every building, despite having no surplus workers, is advised. This strategy ensures optimal resource utilization and production efficiency until the unlocking of metal-related technologies.
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