Transient abilities

see GURPS Powers for explanation.
Page 153:
:An ability is “transient” if all three of the following are true
Page 154:
:Many transient abilities call for an Attack maneuver to activate. The most important of these are Affliction, Binding, Innate Attack, Leech, Neutralize
==FAQ==
http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.2.15
:The transformation process is transient, not ongoing; once you are transformed, your ability is NOT considered in use anymore.
==See also==
*active abilities
*passive abilities
Category:Abilities