Nakai

==Summary==
Nakai, also called Nakai the Wanderer, is a Lizardmen Kroxigor Ancient. He is a revered creature, regarded by Skink Priests as a powerful jungle-spirit made manifest. He has travelled all over the Known World and is a mighty protector of the Lizardmen, appearing anywhere out of the jungle during times of need, before disappearing once more. 
As part of the legendary First Spawning, he is a mighty protector of the Lizardmen and can appear anywhere during times of need. Originally home at Tlanxla, Nakai was left masterless following the city's destruction during the Great Catastrophe. Since then, Nakai has wandered where the Great Plan deems his presence necessary. His arrival is a tangible portent that a battle of great import is about to take place. 
==Powers and Stats==
Tier: , possibly 
Name: Nakai
Origin: Warhammer Fantasy
Gender: Genderless
Age: Varies
Classification: Crocodile, Lizardmen
Powers and Abilities: Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Longevity (Presumably live as long as Saurus, as proven by Nakai the Wanderer, who has reportedly been around for thousands of yearsWarhammer Armies: Lizardmen (6th Edition), pg. 65), Enhanced Senses (Kroxigor are described as having Night Vision), Non-Physical Interaction (Can harm and kill daemons, and therefore are Aethyric in nature), Bodily Weaponry (Kroxigors are able to use their jaws, claws, and tail as weapon substitutes to their hand weaponsWarhammer Armies: Lizardmen (8th Edition), pg. 40Warhammer Fantasy Roleplay: Lustria, pg. 148), Damage Reduction (, his hide is particularly tougher than others), High Pain Tolerance (Are actually ignorant to attacks to a detriment to themselves, making themselves slow to respond to any attacks), Limited Resistance to Mind Manipulation and Fear Manipulation (Their cold-blooded trait makes them less susceptible to fear, making them harder to rout), Clairvoyance, possible Teleportation (Kroxigor Ancients seems to always arrive just when they are needed in battle, and Nakai is particularly known for thisTotal War: Warhammer II), Multiple Selves, Instinctive Action (Nakai's Sacred Blade of Quetzl seems to have a mind of its own and guide's Nakai's actions to either strike foes or parry attacks that he isn't aware of), Status Effect Inducement (Nakai can use Miasma of Despair to slow an opponent and drain them of their energy and will), Probability Manipulation, Damage Reduction (Nakai's Golden Tributes reduces incoming damage and adds a ward save, which increases of attacks missing), Empathic Manipulation, Statistics Amplification (Nakai's Primal Roar can buff and encourage nearby units), Blessed, Plant Manipulation, Stealth Mastery, possible Resurrection (Nakai is blessed by the forest, able to be resurrected by it when fallen and disappear into it when needed, the forest closing vines behind him and not allowing him to be pursuedGames Workshop: Convershun Klinic — Nakai the Wanderer), Resistance to Aethyr Manipulation (The Ogham Shard gives Nakai resistance to Chaos Corruption and magic in general)
Attack Potency: Large Island level (Scaling to other Lizardmen like Gor-Rok, Nakai should be superior to Bloodthirsters physically), possibly Moon level (Possibly fought Exalted Greater Daemons during the Great Catastrophe, who are roughly equivalent to a Wind of Magic in potency. This power allowed the Grey Seers to move the Moon closer to the Mortal World) 
Speed: Supersonic (Should be superior to the combat speed of Thralls) with Massively Hypersonic reactions and combat speed (Should be comparable to characters who dodge lightning)
Lifting Strength: Class M (Scales above Saurus Warrios and Leaders, who can crush rocks with their bare hands and should scale to Ka'Bandha.), possibly Class T (Greater Daemons possibly scale to rituals, and thus theoretically scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.)
Striking Strength: Large Island level, possibly Moon level 
Durability: Large Island level, possibly Moon level 
Stamina: Superhuman (Can fight for prolonged periods of time. Nakai has been endlessly wandering Lustria looking for any
Range: Extended Melee Range with jaws and claws due to size, Several Meters with weapons and tail, Tens of Meters with special abilities
Standard Equipment: 
*Sacred Blade of Quetzl
*Golden Tributes
*Ogham Shard
Intelligence: Unknown, likely Genius in combat and tactics (Kroxigor Ancients are described as longest-lived, wisest examples of their kind, who therefore gravitate naturally into leadership positions on the battlefield. Nakai has lead many victorious battles against various enemies, including killing so many Daemons in a particular area that they feared that particular battlefield greatlyWhite Dwarf 306 (UK))
Weaknesses: None notable.
Notable Attacks/Techniques:
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer Fantasy