Report 417

Report #417
Skillset: Aeonics Skill: Timewarp
 Org: Institute Status: Completed Jul 2010
Furies' Decision:
Solution 2
Problem: Currently, the effect of the timewarp affliction is entirely
negligible. Tested on myself, the difference between balance consumption in
timewarping myself at not timewarped and massively timewarped is 113ms. Just
over a tenth of a second. Considering that temporaryinsanity is supposed to be
the Paradigmatics equivalent to this, and it's worlds apart in terms of
strength, I'm assuming that the negligibility of effect with timewarp was
unintended
[A: 0 R: 0] Solution #1: Increase the balance/eq malus to an appropriate level
 that makes it useful in its own right.
[A: 0 R: 0] Solution #2: Make timewarp lengthen the time it takes quicksilver
 to activate instead of a balance/eq malus.
[A: 0 R: 0] Solution #3: Make timewarp increase the length of time it takes
 commands to fire when under aeon, instead of eq/bal
 malus.
Player Comments:
---[Viynain on 7/10 @ 06:56 writes]:
I'll support solution 2 because in comparison to Paradigmatics' temporary
insanity, timewarps don't meld as well in terms of conjunction between the
abilities and the affliction. As temporary insanity levels rise, command failure
rate rises too - a dandy thing when it stacks with BadLuck or stupidity alone.
Timewarps, on the other hand, currently give a negligible level of a
balance/equilibrium malus - an effect which doesn't help the aeon-heavy theme of
the Aeonics ability. Making timewarps instead impact the time when one sips
quicksilver and the defense going active would help with aeon instead. There's
also that idea of making it so that the more timewarped someone is, the longer
will it make aeon's 'lag' between command and action go through, but I suppose
folk wouldn't like that as much as the 2nd solution.
---[Raeri on 7/10 @ 10:50 writes]:
Solution 2. It'd probably work better with Aeonics than a bit of extra bal/eq
malus.
---[Eamon on 7/12 @ 05:29 writes]:
Can we have some more numbers to compare with? I'm not against solution 2 as it
would meld better with the theme, but how does the balance/eq malus compare
against other skills that give balance/eq penalties? And what do you mean by
"worlds apart" with temporaryinsanity? At massive insanity, my overall insanity
level is still only neurotic, where 1 command in 20 failed. Depending on what
you tested the balance adjustment on, the effect may not be that much different.
---[Incabulos on 7/12 @ 13:21 writes]:
Assuming the malus works percentage based (and not a flat rate), it looks like
it comes out to a 3% balance increase at massively timewarped. Whether it's down
to synergy of effect (BadLuck/stupidity/Jinx) or the effect itself (command
failure), as opposed to the magnitude of the effect, temporaryinsanity is still
far, far more difficult to deal with than timewarp. Also adding the solution #3
Viynain mentioned, since it can't hurt.
---[Geb on 7/13 @ 03:18 writes]:
Solution 2 sounds fine to me too. The additional lag time on commands in aeon
mentioned in solution 3 is not needed, especially when you consider that we also
have AeonField.
---[Geb on 7/13 @ 04:02 writes]:
What I mean is that an increase in lag time between commands would be
overpowered in conjunction with passive aeon + active aeon.
---[Fillin on 7/15 @ 13:52 writes]:
I think the language used in your problem is a tad overdramatic. At maxiumum
temporary insanity, the command failure is equivalent to the point where you
just barely start to lose commands to insanity. I have no problem with solution
2, but the magnitude should be fairly small as it seems timewarp/tempinsanity
aren't supposed to be powerful on their own.
---[Kalin on 7/15 @ 23:55 writes]:
I am curious what the "world's apart" means myself, temp insanity by itself is
easily ignored, as it should be. Timewarp by itself should be the same, neither
of them are meant to be overpowering just by themselves and I have yet to see
temp insanity be overpowering on its own
---[Geb on 7/19 @ 02:09 writes]:
---[Geb on 7/19 @ 02:10 writes]:
His wording of the problem is wrong and he did not research well what he was
discussing. Still, solution 2 does not in anyway require him to have done full
research on Temp Insanity, since solution 2 can easily stand on its own by
making a simple statement of how it is more inline with how aeonics works, than
the present effect of TimeWarp. So I support solution 2 because it makes sense,
not because of what of the comparisons made between Temp Insanity and TimeWarp.