Mechs/GLT-7M

==Description==
A mild evolution of the GLT-5M, the -7M boosts the Guillotine’s long-range firepower with a capacitor-boosted ER PPC backed-up by twin light PPCs. A pair of ER medium lasers and an ammo efficient Streak SRM-6 round out the weaponry. Durability is enhanced with CASE II, which reputedly also corrects the intermittent missile arming problems that plagued the original system from its inception
Drop Cost Multiplier: 1.1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Jump Trooper: +10% Jump Attack Damage, +10% Jump Distance (Quirk)
40 	Integrated Searchlight	Hunter: +1 Adv. Sensors, +10% Sight, +5% Sensors (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=100/110S=55 	A=45/45S=16 	A=100/110S=55
Arms/Head	HardPoints	[ 1E ] 	 	[ 2E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
PPC Capacitor
ER PPC 	 	
2x Light PPC
Torso 	Health 	FA=110/150 RA=40/75S=75	FA=135/220 RA=60/110S=75	FA=110/150 RA=40/75S=75
Torso 	HardPoints	[ 1E 1S ] 	[ 1M ] 	[ 1E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
3x Heat Sink Double
Jump Jet (H)
ER Medium Laser	
Engine HS +1
Engine Core 280
Heat Sink Kit (D)
Endo-Steel (1)
Streak SRM-6	
Ammo Streak SRM
C.A.S.E. II
2x Heat Sink Double
Jump Jet (H)
ER Medium Laser
Legs 	Health 	A=110/150S=75 	 	A=110/150S=75
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet (H) 	 	
Jump Jet (H)
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