Ultra Fishbunjin 3000 (Fraymakers)

Ultra Fishbunjin 3000 is a playable character in Fraymakers. He was unveiled alongside the game's Kickstarter campaign and was released in v0.6.0 of Early Access on November 3, 2023.
Hailing from various games by Ludosity, particularly the platform fighting game Slap City, Ultra Fishbunjin 3000 is the heaviest character in the game and among the strongest. His attacks mainly consist of muscular poses and dumbbells that can deal immense damage and knockback to opponents in few hits, and despite his normally slow movement speed, he has numerous ways of building up large momentum. He uniquely has access to an air strong by pressing the grab input in midair, and he can clutch certain moves to reverse his direction and momentum. However, many of his attacks are also slow to compensate for their power, and his large frame makes him susceptible to combos.
== Attributes ==
== Moveset ==
=== Ground attacks ===
Attack 	Description 	Damage
Neutral attack	Slaps in front of him. Has high ending lag. Based on the "Slap" attack from Slap City. 	8
Forward tilt 	Swings both arms upward, knocking opponents upward. Based on the "Down Low" attack from Slap City. 	10
Up tilt 	Swings an arm overhead, knocking opponents forward. Based on the "Up High" attack from Slap City. 	10
Down tilt 	Kicks across the ground while leaning back and lifting a dumbbell. The kick knocks opponents upward, whereas the dumbbell knocks them backward. Based on the "Leg Day" attack from Slap City. 	8
Dash attack 	Bashes forward shoulder-first. 	10
Forward strong	Reels his head backward and then slams it into the ground in front of him. Based on the "Too Slow" attack from Slap City. 	
Up strong 	Hops into the air and flexes his arm at the same time. Based on the "The Archer" attack from Slap City. 	
Down strong 	Holds his arms to his chest and falls backward, hitting opponents from behind. Pressing the attack input upon landing flips him backward onto his front for a second hit, and this can be repeated for a third hit, after which he poses with his arms up. When used at the edge of a platform, he falls straight downward, hitting opponents in the way. Each hit can spike airborne opponents. Based on the "Trust Fall" attack from Slap City.	
=== Aerial attacks ===
Attack 	Description 	Damage
Neutral aerial	Swings two dumbbells forwards. Based on the "Bone Crusher" attack from Slap City. 	10
Forward aerial	Dropkicks forwards, with his feet being a sweetspot. Based on the "Drop Kick" attack from Slap City. 	
Forward aerial	Dropkicks forwards, with his feet being a sweetspot. Based on the "Drop Kick" attack from Slap City. 	
Back aerial 	Swings a dumbbell behind him. Based on the "Bell Toll" attack from Slap City. 	10
Up aerial 	Thrusts his chest upward while flexing and reeling his head back. Based on the "Chest Bump" attack from Slap City. 	
Up aerial 	Thrusts his chest upward while flexing and reeling his head back. Based on the "Chest Bump" attack from Slap City. 	
Down aerial 	Thrusts his elbow below him and quickly falls downward. Can spike opponents hit. Based on the "Elbow Drop" attack from Slap City.	10
=== Grab and throws ===
Attack 	Description 	Damage
Grab 	Reaches forward with one hand. 	
Forward throw	Holds the opponent in front of him and lightly blows them away. Deals weak knockback normally and massive knockback when the opponent has at least 200 damage. Based on the "Come Back When You're Ready, Kid" attack from Slap City.	
Forward throw	Holds the opponent in front of him and lightly blows them away. Deals weak knockback normally and massive knockback when the opponent has at least 200 damage. Based on the "Come Back When You're Ready, Kid" attack from Slap City.	
Back throw 	Tosses the opponent behind him and then hits them backward with his hip. Based on the "Hip Slam" attack from Slap City. 	8
Up throw 	Tosses the opponent above him and then hits them upward by flexing his bicep. Based on the "Bye-Cep" attack from Slap City. 	8
Down throw 	Leaps into the air with the opponent held upside-down and then slams them into the ground. Based on the "Piledriver" attack from Slap City. 	12
=== Other attacks ===
Attack 	Description 	Damage
Floor attack	Slams a dumbbell on each side of him and then stands up. 	6
Ledge attack	Flips onto the stage. 	10
Air strong 	Throws a dumbbell that bounces from surfaces diagonally downward, pushing him backward. Dumbbell increases in strength, speed, and pushback with charge. Can be clutched to reverse momentum. Based on the "Dumbell" attack from Slap City.	
=== Special moves ===
Special move 	Name 	Description 	Damage
Neutral special move	Flex 	Quickly flexes his muscles, hitting nearby opponents. The move has minimal startup lag and can be jump-canceled, making it incredibly useful for follow-ups. Can be clutched to reverse momentum. 	4
Side special move 	Bull Rush 	Charges forward with his hands held out like horns, stopping and swinging them upward when the input is pressed again. Can turn around while running and can be jump-canceled to maintain momentum. 	12
Up special move 	Rising Uppercut	Uppercuts with a dumbbell and leaps a large distance upward. Has a weaker hit on his body. 	
Up special move 	Rising Uppercut	Uppercuts with a dumbbell and leaps a large distance upward. Has a weaker hit on his body. 	
Down special move 	Hammer Drop 	When grounded, quickly punches the ground in front of him and creates a shockwave that damages opponents. Can be charged to increase damage, knockback, and shockwave size, with there being eight levels of charge. Becomes fully charged after thirty seconds, becoming a one-hit KO move with massive range.When used in midair, performs a spinning punch at a downward angle in front of him. Can be clutched to reverse momentum.	
Down special move 	Hammer Drop 	When grounded, quickly punches the ground in front of him and creates a shockwave that damages opponents. Can be charged to increase damage, knockback, and shockwave size, with there being eight levels of charge. Becomes fully charged after thirty seconds, becoming a one-hit KO move with massive range.When used in midair, performs a spinning punch at a downward angle in front of him. Can be clutched to reverse momentum.	
Down special move 	Hammer Drop 	When grounded, quickly punches the ground in front of him and creates a shockwave that damages opponents. Can be charged to increase damage, knockback, and shockwave size, with there being eight levels of charge. Becomes fully charged after thirty seconds, becoming a one-hit KO move with massive range.When used in midair, performs a spinning punch at a downward angle in front of him. Can be clutched to reverse momentum.	
Down special move 	Hammer Drop 	When grounded, quickly punches the ground in front of him and creates a shockwave that damages opponents. Can be charged to increase damage, knockback, and shockwave size, with there being eight levels of charge. Becomes fully charged after thirty seconds, becoming a one-hit KO move with massive range.When used in midair, performs a spinning punch at a downward angle in front of him. Can be clutched to reverse momentum.	
Down special move 	Hammer Drop 	When grounded, quickly punches the ground in front of him and creates a shockwave that damages opponents. Can be charged to increase damage, knockback, and shockwave size, with there being eight levels of charge. Becomes fully charged after thirty seconds, becoming a one-hit KO move with massive range.When used in midair, performs a spinning punch at a downward angle in front of him. Can be clutched to reverse momentum.	
Down special move 	Hammer Drop 	When grounded, quickly punches the ground in front of him and creates a shockwave that damages opponents. Can be charged to increase damage, knockback, and shockwave size, with there being eight levels of charge. Becomes fully charged after thirty seconds, becoming a one-hit KO move with massive range.When used in midair, performs a spinning punch at a downward angle in front of him. Can be clutched to reverse momentum.	
Down special move 	Hammer Drop 	When grounded, quickly punches the ground in front of him and creates a shockwave that damages opponents. Can be charged to increase damage, knockback, and shockwave size, with there being eight levels of charge. Becomes fully charged after thirty seconds, becoming a one-hit KO move with massive range.When used in midair, performs a spinning punch at a downward angle in front of him. Can be clutched to reverse momentum.	
Down special move 	Hammer Drop 	When grounded, quickly punches the ground in front of him and creates a shockwave that damages opponents. Can be charged to increase damage, knockback, and shockwave size, with there being eight levels of charge. Becomes fully charged after thirty seconds, becoming a one-hit KO move with massive range.When used in midair, performs a spinning punch at a downward angle in front of him. Can be clutched to reverse momentum.	
Down special move 	Hammer Drop 	When grounded, quickly punches the ground in front of him and creates a shockwave that damages opponents. Can be charged to increase damage, knockback, and shockwave size, with there being eight levels of charge. Becomes fully charged after thirty seconds, becoming a one-hit KO move with massive range.When used in midair, performs a spinning punch at a downward angle in front of him. Can be clutched to reverse momentum.	
Super Attack 	colspan="2" 	 	
== Assist functionality ==
When summoned as an Assist, Ultra Fishbunjin 3000 briefly ascends into the air before launching a dumbbell diagonally downward, similarly to his air strong. The dumbbell has the properties of his fully charged air strong, dealing 30 damage with strong knockback and a high speed, but comes out more quickly.
It takes 100 damage to fully charge Ultra Fishbunjin 3000.
== Description ==
=== Playable character ===
A bulky heavy who's capable of dishing out absolutely obscene damage and manipulating his momentum with an arsenal of unique techniques! Press and hold your grab button in the air to activate air strong, which throws a powerful dumbbell. Your shield 2 button activates Clutch instead of shielding, which flips your facing direction and momentum during air strong, neutral special and aerial down special!
=== Assist ===
Throws a powerful dumbbell at a downward diagonal, spiking all opponents it hits! As an assist, Fishbunjin throws the fully charged version without having to spend time charging.
== Gallery ==
=== Costumes ===
=== Artworks ===
Fraymakers Ultra Fishbunjin 3000 KS.png|Ultra Fishbunjin 3000's first artwork. Used in his initial reveal.
=== Misc. ===
Fraymakers Kickstarter Success.png|Ultra Fishbunjin 3000 in the image released to celebrate the Kickstarter campaign's success.
Fraymakers Fighter 7.png|Ultra Fishbunjin 3000 in the image released to tease the seventh playable character.
Fishbunjin Announcement.png|Artwork drawn of Ultra Fishbunjin 3000 for his reveal as the fifth playable character. Made by GabeDut.
PAX West 2023 Map.jpg|An edit of Ultra Fishbunjin 3000's official artwork overlaid over the Expo Hall map for PAX West 2023.
Fishbunjin Release Teaser.png|The image used to reveal Ultra Fishbunjin 3000's release date.
== Videos ==
📢💪 New Character Alert! 💪📢 Ultra Fishbunjin 3000 Joins Fraymakers!|Ultra Fishbunjin 3000's release trailer.
== External links ==
*Orcane and Ultra Fishbunjin 3000's Content Spotlight on Kickstarter
Category:Characters
Category:Characters in Fraymakers
Category:Playable characters