Captain Meno

For the NPC of the same name, see Captain Meno (NPC).
==Locations==
==Characteristics==
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==Spells==
==Drops==
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==Strategy==
*Captain Meno starts the fight with significant HP and x50% final damage sustained.
*His allies start the fight in an invulnerable state and a limited lifespan:
**His allies only live for 3 turns
**The first turn they are alive, they have +1 MP
**The second turn they are alive, they have -1 MP
*Each turn:
**Captain Meno will summon 3 additional allies (or more if there are 5 or more players in the fight), so by the third turn you can expect to have a total of 9 allies on the map at any given time.
**Captain Meno will apply a glyph under each player character or player character's summon. Any player who is on a glyph at the start of Meno's turn (not counting the turn he creates the glyph) gains 1,000 shield points lasting 2 turns. They will also deal 500~1000 fire damage to any linear player or summon.
**Captain Meno will heal himself for a significant amount, upwards of 3,000.
**Player characters will gain 20% final damage. This effect stacks and is critical to the eventual defeat of the boss.
*The typical strategy is to push Captain Meno's allies away from long range while staying at the bottom left of the map while stacking up the damage buff. Starting around turn 10, you can do meaningful damage to Captain Meno, so if you have someone who isn't focused on pushing back enemies, have them begin eroding his HP (spells which cause increased erosion are helpful for this).
**At the start of the fight, position along the bottom left wall(s) such that no character is linear to another. Once Captain Meno gets close enough, he will place a glyph under each player. End your turn on the glyph each turn to ensure you gain the 1,000 shield points each turn.
**It is only necessary to push back Captain Meno's allies which have 2 or 3 turns left to live. If they have 1 turn left to live, they will die when Captain Meno starts his turn.
**Focus on pushing back the Mantaze and Yoloinist Crabs. These pose the greatest threat of damaging your team.
Captain Meno's allies:
*Mantaze will hit you from range, so try to keep these as far back as possible
*Yoloinist Crab can do substantial damage in melee and will jump to players if they get too close. Keeping them 12-15 cells away seems to work pretty well to mitigate their damage.
*Gambasmak do significant melee damage and steal AP in melee. They can jump to players at short range (linear), so keeping them at least 10 cells away can keep them from ever doing damage.
*Mol Usk do small damage at range and take some AP when they hit. They can also cast a 4x1 glyph which takes all MP from anyone who steps on it. They are generally the least dangerous enemy in this fight.
pt-br:Capitão Meno
==Trivia==
Is a reference to Captain Nemo.