119835-carbine-armor-your-certified-to-wear-as-costumes

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Are there any plans to remove the limitation where you can't equip armor you're certified for but above your level?
 
For example, on my Spellslinger I can equip any level medium and heavy armor into the costume slots.  This allows me to create a nice costume for my character at low levels and make him seem more like a hero rather than a hobo.  However, with my engineer he's certified to were any type of armor so I can't equip anything above his level as costume pieces.
 
 	
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			Unlikely. The level restriction is meant to be the norm, wearing things above your level is a bug.	
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			Especially given the extremely limited costume pieces available in the game.  Raidin' just doesn't go with my engineer...  I need something heavy duty that can take a hit.  :)	
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			Everything is a costume if you're brave enough.	
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			Yeah, but it's critical I look good while leveling.  This waiting until high levels business to equip good looking armor is unacceptable.	
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			Trolling if I've ever seen it...	
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			I was joking with you on my last post, but I'm serious about my original.	
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			I agree with the OP. Level restrictions for costuming is completely unnecessary. I loved being able to deck out low level characters in TERA with whatever armor I wished - helped a lot with roleplay and just generally liking the appearance of my character while I leveled.	
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			agree with OP	
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I see no problems with removing this restriction, personally.
 
After all, it's only cosmetic. ^_^	
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			Really hoping Carbine will make this 'bug' into a feature and just let everyone use any armor type for costumes regardless of class. If they have it in their inventory, that means they earned it somehow. Let them use it.	
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			Remove all restrictions for costume, as it is only a costume. No condition for lvl or class. So you can be a fresh lv1 using some lv50 gear if you gotten them. Or you did manage to get some other "class only" raid drop armor that you do find to be just that awesome to use as a costume. 	
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And if we could do this sooner rather than later I'd really appreciate it.  I'm tired of my poor engineer looking like a peasant. 
 
 
And as an incentive, I buy CREDD to fund my fashion addiction so that's more money for you Carbine to fund the game and buy new Porsche for the staff.  ;)	
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I actually agree with what Carbine is doing...well at least at the moment. Here is why. If I have to level up to say 40 to wear a certain gear as armor and look cool in it. Why, should you be able to look good in it at 25? It doesn't really matter if it is just a costume or not, you don't qualify for it level wise. Or from a different point of view. If everyone can wear raid gear at level one how will those who fought for it rightfully feel?
 
How ever
 
I do think there should be ten times more costumes. We should have much, much more to choose from. Then the question at hand might not even be an issue.	
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I actually agree with what Carbine is doing...well at least at the moment. Here is why. If I have to level up to say 40 to wear a certain gear as armor and look cool in it. Why, should you be able to look good in it at 25? It doesn't really matter if it is just a costume or not, you don't qualify for it level wise. Or from a different point of view. If everyone can wear raid gear at level one how will those who fought for it rightfully feel?
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Or from a different point of view. If everyone can wear raid gear at level one how will those who fought for it rightfully feel?
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			On the topic of costumes, there was one thing I really like about GW2.  They have pics of most gear on their official wiki.  I liked the fact I could go window shopping in order to put together my look.	
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Considering raid gear is BoP... it's pretty impossible for a level one to wear raid gear. As for the first question... I'm not really sure I understand your problem. If nothing had level requirements for costuming, you would be just as capable of wearing a level 40 armor as a level 25 as the next person; there is zero need for jealousy.
 
Currently, light and medium armor wearers have the advantage in that, as they can equip medium/heavy or heavy armor respectively in costume slots regardless of level. All that needs to be done is opening it up to all armor types for all armor wearers.
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Ah, I see. But...
 
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But again, that flies in the face of the game mechanics for WS*.
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 Does it, really? For costumes? The rules seem rather inconsistent, considering as an esper, I could equip medium and heavy armor pieces far above my level in costume slots. My stalker can wear high level heavy armor as costume pieces.
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As I said, the rules are perfectly consistent, the bug is not. There is only one exception intended for the costume system, and that is Armor Weight. All other restrictions are meant to still apply as normal.
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The questions we need to ask are two: What do these restrictions on costumes add to the game? And then: What does lifting these restrictions add to the game?
 
Oh, you were expecting me to answer it? No, I'm throwing them as an excersise!	
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Carbine has never acknowledged it as a bug, as far as I'm aware. In fact, I'm not aware of a single time they've ever so much as commented on this topic. So... the assumption that it is a bug is no more valid than the request for the feature to follow through with all gear.
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Due to the inconsistency in how it currently operates, i think it is a safe assumption that this is not the intended behavior. Carbine simply has much more important things to work on. What the intended behavior is, that's open to speculation.
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Carbine has never acknowledged it as a bug, as far as I'm aware. In fact, I'm not aware of a single time they've ever so much as commented on this topic. So... the assumption that it is a bug is no more valid than the request for the feature to follow through with all gear.
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What's inconsistent about it?
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The fact that level restrictions are applied selectively based on class and armor weight.
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Just because it follows a set of rules, doesn't make it consistent.
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actually that aspect of it is very consistent
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			Heavy users are completely restricted on what they can use by level. Meanwhile medium and light armor users can work around the restrictions by wearing armor that is one tier 'heavier' than what they normally use. I do not know how you could declare those rules are consistent with each other.	
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			The goal is for everyone to have the same amount of costume options no matter what the class (though not all the costume options at all levels). So no, the current (bugged) rules are not consistent.	
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The questions we need to ask are two: What do these restrictions on costumes add to the game? And then: What does lifting these restrictions add to the game?
 
Oh, you were expecting me to answer it? No, I'm throwing them as an excersise!
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