Electromagnetic Weaponry

The power to wield or create weapons with electromagnetic power. Combination of Electricity Weaponry and Magnetic Weaponry. Variation of Combined Weaponry.
==Capabilities==
User can to create or wield weaponry with power over electromagnetism, which grants the user a wide variety of electromagnetic abilities. This ability is not only specific to mystic weapons, but also technologically advanced weapons. The power of the weapons depends on what they were created for or what level of electromagnetic-based ability they possess.
==Applications==
*Anti-Psychic Presence
*Electromagnetic Beam Emission
*Electromagnetic Infusion
*Electromagnetism Generation
**Electromagnetic Pulse Emission
*Magnetic Projectile
*Magnetization
==Variations==
* Electromagnetic Artillery
* Ionic Weaponry
** Ionic Artillery
* Plasma Weaponry
** Plasma Artillery
* Radiation Weaponry
** Radiation Artillery
* Railgun Proficiency
==Associations==
* Combined Weaponry
** Combined Artillery
* Electricity Weaponry
** Electricity Artillery
* Magnetic Weaponry
** Magnetic Artillery
==Limitations==
* Anti-Electromagnetic Field Projection
==Known Users==
* Cyblade (Cyberforce)
* Shub-Niggurath (Honkai Impact 3rd) 
* Lévis Rosequartz (Mashle)
==Known Items==
*M555 Electromagnetic Launcher (Halo)
*Electromagnetic torpedo (Star Wars Legends)
*Anti-Harbinger Technologies (Valiant Entertainment)
Category:Powers
Category:Supernatural Powers
Category:Magnetic Powers
Category:Electromagnet Power
Category:Items
Category:Weapon Powers
Category:Combat Powers