Quick Contest

Quick Contest (QC) "is a competition that is over in very little time – often in one second, perhaps even instantly." B348
The Margin of Victory (ie how much they both succeeded or failed by) determines who the "winner" in the contest.
==Examples==
Situations which call for quick contests include:
*Break Free (in Basic Set: this was replaced with an attack/defence procedure in Technical Grappling)
*Malediction attacks, and some other kinds of 2-sided Resistance rolls / Savings Throws (others are just 1-sided though) including spells
*Shooting in a Melee (in Tactical Shooting)
*Shoving People Around (in Martial Arts)
*Takedown (replaced with Force Posture Change in Technical Grappling)
*TBA
==Resistance Rolls==
Resistance rolls have two additional rules:
1) The attacker must succeed to win.
2) The attacker must win to affect the subject. All ties go to the defender.
==Additional material==
http://pseudoboo.blogspot.ca/2018/04/pseudobot-lots-of-quick-contests-really.html
==See also==
*Margin Based
Category:Rules