Centaur (Race)

Special Advantages: Centaurs can make three melee attacks in a round: once with their weapons
and twice with their front hooves. Hooves cause 1-6 points of damage each.
Centaurs armed with lances can charge for double damage, but cannot attack with their hooves in that same round.
Special Disadvantages: Centaurs take damage as large creatures.
They have difficulty negotiating underground settings.
==Special Weapons==
 Weapons
Item 	Cost(gp)	Wgt(lbs)	Size	Type	SpeedFactor	Damage	Damage
Item 	Cost(gp)	Wgt(lbs)	Size	Type	SpeedFactor	S-M 	L
Club, great	8 	12 	M 	B 	7 	2d4 	1d6+1
Club, great: This may be a long cudgel lovingly carved from a finely-worked length of oak, or a crudely fashioned bludgeon. Its effects are identical to those of a morning star, though it may be blunt or spiked. Races using these include bugbears, centaurs, and advanced lizard men.
==Racial Adjustment for Thieves==
PP	OL	F/RT	MS 	HS 	DN	CW	RL
– 	– 	– 	-10%	-5%	– 	NA	-5%