Automaton Weapon Skills

de:Automat-Waffen-Fähigkeiten
__NOTOC__Category:TerminologyBy default, the Automaton will use the highest weapon skill it has available. Different weaponskills can be triggered, by using the maneuvers listed in the tables below.
* If there are multiple maneuvers active, the automaton will choose a weaponskill based on whichever there are more of.
* If there is a tie, the automaton will use the highest weaponskill, of the tied elements.
If the inhibitor is equipped, it will override maneuver commands, in an attempt to skillchain. It only does this when the master has over 90% TP. In this case, it will use the highest weaponskill that will successfully form a skillchain.
In the chart below, the weapon skills below are listed in order of priority from lowest to highest- If the automaton is forced to choose between two, it will use the one with the higher priority.
==Harlequin Frame and Stormwaker Frame==
Weapon Skill	Maneuver	Hits	Damage Type	Effect 	Skillchain	Obtained
Slapstick 	 	3 	Blunt 	 	 	0 Melee
Knockout 	 	1 	Blunt 	Greatly lowers target's evasion. 	 	145 Melee
Magic Mortar	 	1 	Special 	Damage based on missing HP.Completely bypasses defense/evasion.	 	225 Melee
==Valoredge Frame==
Weapon Skill 	Maneuver	Hits	Damage Type	Effect 	Skillchain	Obtained
Chimera Ripper 	 	1 	Slashing 	 	 	0 Melee
String Clipper 	 	2 	Slashing 	 	 	0 Melee
Cannibal Blade 	 	1 	Slashing 	Converts damage to HP.Does not generate enmity.Completely bypasses defense/evasion.	 	150 Melee
Bone Crusher 	 	3 	Blunt 	Stuns target. 	 	245 Melee
String Shredder	 	2 	Slashing 	Delivers a twofold attack.Critical hit rate varies with TP. 	Distortion	324 Melee
==Sharpshot Frame==
Weapon Skill 	Maneuver	Hits	Damage Type	Effect 	Skillchain	Obtained
Arcuballista 	 	1 	Piercing 	 	 	0 Ranged
Daze 	 	1 	Piercing 	Stuns target. 	 	150 Ranged
Armor Piercer 	 	1 	Piercing 	Ignores target's defense. 	 	245 Ranged
Armor Shatterer	 	4 	Piercing 	Delivers a fourfold attack.Additional effect: Weakens defenseAdditional effect duration varies with TP.	 	324 Ranged