Common Dragon Abilities (CWS)

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All dragons, unless otherwise noted, share the following abilities.
==Communicate with Intelligent Creatures==
All dragons (except brass dragons) have an innate talent that lets them communicate telepathically with any intelligent creature. This ability is not automatic. Instead, it is based upon a percentage roll that increases as a dragon gets older. At the start of each age category, a dragon's player rolls to see if the ability has been activated. If it has, this telepathic power remains available for the rest of a dragon's life. If it is not activated, the dragon can't make another activation check until it reaches its next age category.
Once activated, a dragon can use this ability to hold mental conversations with any intelligent creatures within the immediate vicinity. It can hold contact with a number of creatures equal to its level (four at 4th level, for example), allowing all of those to "hear" its mental voice simultaneously.
==Lair Clairaudience==
All dragons have a special connection to their lairs, based upon the bond they forge with their treasure hoards. After the first time a dragon meets all of the requirements for level advancement (age category, experience points, treasure hoard) and enters into dragon sleep, this special bond is formed. From that point on, a dragon possesses the ability called lair clairaudience.
From a distance of miles equal to the dragon's age category multiplied by 10 (60 miles at adult age, for example), the dragon can concentrate upon a specific spot in its lair and hear in its mind any noise within 20 feet per age category of that spot. This ability is innate and can be used any number of times per day.
==Dragon Sense==
All dragons have excellent senses of sight, smell, and hearing, as well as infravision to 120 feet. They can detect all invisible objects and creatures (including things hidden in darkness or fog) within a radius in feet equal to 10 times their age category. The chance to detect these hidden things is 35% plus 5% times a dragon's age category.
By making a successful Dragon Sense check, a dragon can spot secret and concealed doors, invisible or hidden creatures, traps, and other things not in plain sight.
==Dragon Fear==
Dragons inspire fear and panic in lesser creatures. The very sight of a young adult (or older) dragon causes creatures with fewer than 1 Hit Die (as well as all non-carnivorous, nonaggressive creatures with fewer Hit Dice than the dragon) to flee in panic for 4d6 rounds.
Organized military units, trained war mounts, and single creatures with 1 Hit Die or more (but with fewer Hit Dice than the dragon) are not panicked. They may still be stricken with fear if they are within the dragon's fear aura.
The fear aura surrounds attacking dragons in a radius as specified on TABLE 4: DRAGON INFORMATION BY AGE (GENERAL), and in a path along the ground directly beneath a dragon flying at 250 feet or less. Creatures not automatically panicked must make saving throws versus petrification or be stricken with fear for a number of rounds equal to the dragon's age category.
Those filled with fear receive a -2 penalty to all attack and damage rolls. TABLE 4 also provides fear save modifiers that must be applied to dragon fear saving throws. Creatures with the same or greater Hit Dice than the dragon are immune to dragon fear.
As gem dragons are less fearsome than other dragon types, all of the fear save modifiers applied to them are bonuses. These are shown as parenthetical values.