Technomancer (Class)

== Overview of the Technomancer Class ==
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== Class Table ==
Level 	Mastery Bonus	Feature 	Action Dice		Level 	Mastery Bonus	Feature 	Action Dice
Level 1 	+0 	Preferred Droid/Android 	1d10 		Level 21	+5 	-- 	1d30
Level 2 	+0 	-- 	1d10 		Level 22	+5 	-- 	1d30
Level 3 	+1 	Scrapper: Tier I 	1d10 		Level 23	+5 	 	
1d30 	 	 	 		 	 	 	
Level 4 	+1 	-- 	1d10 		Level 24	+5 	-- 	1d30
Level 5 	+1 	Machinist: Tier I 	1d12 		Level 25	+5 	 	
1d30 	 	 	 		 	 	 	
Level 6 	+2 	Conservator: Tier I 	1d12 		Level 26	+6 	 	
1d30+1d4	 	 	 		 	 	 	
Level 7 	+2 	Familiar Foe 	1d12 		Level 27	+6 	 	
1d30+1d4	 	 	 		 	 	 	
Level 8 	+2 	Attentive Craftsmen: 
Tier I	1d12 		Level 28	+6 	 	
1d30+1d4	 	 	 		 	 	 	
Level 9 	+2 	Scrapper: Tier II 	1d12 		Level 29	+6 	 	
1d30+1d4	 	 	 		 	 	 	
Level 10	+3 	Machinist: Tier II 	1d12 		Level 30	+6 	Stat Reallocation (1)	1d40
Level 11	+3 	-- 	1d20 		Level 31	+6 	 	
1d40 	 	 	 		 	 	 	
Level 12	+3 	Conservator: Tier II 	1d20 		Level 32	+6 	 	
1d40 	 	 	 		 	 	 	
Level 13	+3 	Learning Curve 	1d20 		Level 33	+7 	 	
1d40 	 	 	 		 	 	 	
Level 14	+3 	-- 	1d20 		Level 34	+7 	 	
1d40 	 	 	 		 	 	 	
Level 15	+4 	Scrapper: Tier III 	1d20+1d4-2 		Level 35	+7 	 	
1d40+2d4	 	 	 		 	 	 	
Level 16	+4 	Machinist: Tier III 	1d20+1d4-2 		Level 36	+7 	 	
1d40+2d4	 	 	 		 	 	 	
Level 17	+4 	-- 	1d20+1d4-2 		Level 37	+7 	-- 	1d40+2d4
Level 18	+4 	The Builder: Tier I 	1d20+1d4-2 		Level 38	+7 	-- 	1d40+2d4
Level 19	+4 	Secondary Class Leveling	1d20+1d4 		Level 39	+7 	 	
1d40+2d4	 	 	 		 	 	 	
Level 20	+5 	Stat Reallocation (2) 	1d20+1d4 		Level 40	+7 	Stat Reallocation (2)	1d40+2d4
== Features ==
=== Preferred Droid/Android: ===
At the beginning of the campaign, you can choose a droid/android type to be hyper-proficient in. Your hyper-proficiency allows you to never be disadvantaged while crafting droids/androids or parts for that type of mechanical creature, unless bodily impairment occurs or exhaustion. (You gain +1 to those rolls as well.
=== Scrapper: ===
Tier I: You can scrap any destroyed droids you defeat, unless disintegrated/melted/annihilated or equivalent. To do this, you must roll for loot to gain the items. In the event you roll a critical success for scrapping, you gain a perfect undamaged part. 
Tier II: You can scrap any destroyed droids you defeat, unless disintegrated/melted/annihilated or equivalent. To do this, you must roll for loot to gain the items. In the event you roll a critical success for scrapping, you gain a perfect undamaged part. If you fail your scrapping roll, you may re-roll that scrapping roll a single time (maximum three times per game).
Tier III: You can advantages in scrapping any destroyed droids you defeat, unless disintegrated/melted/annihilated or equivalent. To do this, you must roll for loot to gain the items. In the event you roll a critical success for scrapping, you gain a perfect undamaged part. If you fail your scrapping roll, you may re-roll that scrapping roll a single time (maximum five times per game).
=== Machinist: ===
Tier I: You have unlocked the ability to integrate machine parts into weapons. You may make a robotics crafting roll and on the result of a success, the weapon is integrated with a machine part of your choice. On a failure, the machine part is destroyed.
Tier II: You have unlocked the ability to turn machine parts into weapons. You may make a robotics crafting roll and on the result of a success, the base weapon is created with machine parts of your choice. On a failure, 1d4 random machine parts are destroyed.
Tier III: When making machine-weapons or integrating them into existing weapons, you now have a 25% chance to not destroy crafting materials. (Roll a 1d3, and on the result of a 3 no crafting materials are destroyed).
=== Conservator: ===
Tier I: You have unlocked the ability to restore damaged droids if defeated or found in good enough condition. You may make a robotics repair roll and on the result of a success, the droid is able to function in the state you found it in. On the result of a failure, the droid's logic chip annihilates and it dies. (This ability also works for companion droids)
Tier II: You have unlocked the ability to create backups of droid logic chips. This ability can work on defeated droids, inactive droids, and active droids. You may make a robotics crafting roll and on the result of a success, the droid's logic chip is backed up and can be implanted into a new droid if the base droid is annihilated/dies or equivalent.
=== Familiar Foe: ===
When fighting droids, you gain +1 to your attack rolls.
=== Attentive Craftsmen: ===
Tier I: You gain 1/2 your proficiency bonus on all robotics rolls.
=== Learning Curve: ===
Once per droid, you may reroll a failed design, repair, or crafting roll.
=== The Builder: ===
Tier I: You now have the ability to design your own droids that use specific parts. You may make a robotics design roll and on the result of a success, you can now create a specific type of droid to the standards and specifications you made. This ability is limited to Grade 5 droids and below. (Using the required parts, no shortcuts)