Super Smash Bros. Crash/Duck Hunt

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Duck Hunt (ダックハント, Dakkuhanto), known as Duck Hunt Duo in PAL releases of the game, are a trio of playable veterans in Super Smash Bros. Crash. The team consists of the dog and a duck from Duck Hunt, as well as an unseen sharpshooter representing the player in said game. The dog would scare off the nearby ducks, causing them to take to the skies allowing the player to shoot them down with the NES Zapper. If a duck is shot, the dog would happily hold it by the neck. If the duck managed to escape, the dog would laugh at the player.
The player mainly controls the dog, while the duck rides on his back and helps with some attacks. Meanwhile, the sharpshooter remains unseen, who also helps with attacks. They have a good camping game, courtesy of their effective projectiles. They also have strong smash and crash attacks that allow then to effectively KO opponents, and a good edgeguarding game with their aerial attacks. Their recovery moves, Duck Jump and Shoot the Dog, are also particularly notable in giving them a decent recovery.
== How to Unlock ==
* Clear long Adventure Mode without using a continue as 10 characters.
* Play 220 VS. matches
* Have Duck Hunt join the party in Shadows of War.
With the exception of the third method, Duck Hunt must then be defeated on Duck Hunt.
== Moveset ==
Input 	Name 	Damage 	Description
Ground Attacks 	Ground Attacks 	Ground Attacks 	Ground Attacks
Neutral attack 	 	2%, 3%, 5%, 1% (loop hits), 3% (last) 	The dog throws a paw swipe, followed by a headbutt, followed by a two-footed side kick performed from the baby freeze. If button mashed, the duck pecks repeatedly at alternating angles, and then thrusts its wings and beak forward.
Forward tilt 	 	9% 	The dog leans on his chest and forepaws in order to thrust his lower back forward to propel the duck, who throws a peck.
Forward smash 	 	4% (hits 1-2), 13% (hit 3) 	The dog barks to signal the unseen sharpshooter to fire the NES Zapper three times in front of the duo ad the dog and duck comically dodge the shots. The longer the move is charged, the larger its range becomes.
Up tilt 	 	7% 	The dog leans on his chest and forepaws in order to thrust his back upward to propel the duck, who throws an upward headbutt while thrusting its wings upward.
Up smash 	 	2% (hit 1), 3% (hit 2), 10% (hit 3) 	The dog looks upward to signal the unseen sharpshooter to fire the NES Zapper three times above the duo, who comically dodge the shots. The longer the move is charged, the larger its range becomes.
Down tilt 	 	8% 	The dog swings his lower back forward to propel the duck, who throws a turning peck.
Down smash 	 	5% (hits 1-2), 6% (hit 3) 	The dog looks to the ground to signal the unseen sharpshooter to fire the NES Zapper three times on both sides of the duo while the dog and duck comically dodge the shots. The first and last shots are in front of the dog, while the second shot is behind the dog.
Dash attack 	 	11% (clean), 7% (late) 	The dog slides onto his chest and forepaws in order to thrust his lower back forward to propel the duck, who throws a peck.
Aerial Attacks 	Aerial Attacks 	Aerial Attacks 	Aerial Attacks
Neutral aerial 	 	11% (clean), 5% (late) 	The dog performs a cartwheel. Acts as a sex kick.
Forward aerial 	 	7% (duck), 10% (clean duck’s beak), 8% (late duck’s beak) 	The dog thrusts his lower back forward to propel the duck, who throws a corkscrew peck.
Forward crash 	 	3% (hits 1-2), 8% (hit 3) 	The dog barks, signalling the unseen sharpshooter to fire the NES Zapper three times in front of the duo, while the dog and duck comically dodge the shots. The longer the move is charged, the more its range will increase.
Back aerial 	 	10% (duck), 12% (clean duck’s beak), 11% (late duck’s beak)	The dog thrusts his lower back backward in order to propel the duck, who throws a turning peck.
Back crash 	 	4% (hit 1), 3% (hit 2), 7% (hit 3) 	The dog barks, signalling the unseen sharpshooter to fire the NES Zapper three times behind the duo, while the dog and duck comically dodge the shots. The longer the move is charged, the more its range will increase.
Up aerial 	 	3% (hits 1-2), 6% (hit 3) 	The duck pecks upward three times while carrying the dog in tow.
Up crash 	 	3% (hits 1-2), 8% (hit 3) 	The dog barks, signalling the unseen sharpshooter to fire the NES Zapper three times above the duo, while the dog and duck comically dodge the shots. The longer the move is charged, the more its range will increase.
Down aerial 	 	5% (hit 1), 10% (hit 2) 	The dog performs a somersault to propel the duck, who throws a somersaulting peck. The move can meteor smash opponents if timed correctly.
Down crash 	 	7% (hit 1), 2% (hit 3), 8% (hit 3) 	The dog barks, signalling the unseen sharpshooter to fire the NES Zapper three times below the duo, while the dog and duck comically dodge the shots. The longer the move is charged, the more its range will increase.
Water Attacks 	Water Attacks 	Water Attacks 	Water Attacks
Surface attack 	 	4% 	The dog throws a paw swipe while the duck throws a peck on the other side.
Neutral underwater 	 	2% (hits 1-3), 3% (hit 4) 	The duck flaps its wings, hitting opponents multiple times before launching.
Forward underwater 	 	7% 	The dog barks, signalling the unseen sharpshooter to fire the NES Zapper in front of the duo, while the dog and duck comically dodge the shot.
Back underwater 	 	7% 	The dog barks, signalling the unseen sharpshooter to fire the NES Zapper behind the duo, while the dog and duck comically dodge the shot.
Up underwater 	 	7% 	The dog barks, signalling the unseen sharpshooter to fire the NES Zapper above the duo, while the dog and duck comically dodge the shot.
Down underwater 	 	6% (late) 	The dog barks, signalling the unseen sharpshooter to fire the NES Zapper below the duo, while the dog and duck comically dodge the shot.
Grabs & Throws 	Grabs & Throws 	Grabs & Throws 	Grabs & Throws
Grab 	 	 	The dog bites the opponent and holds them in his mouth.
Pummel 	 	3% 	The duck throws a headbutt.
Forward throw 	 	8% 	The dog rears his head back and swings it forward to throw the opponent.
Back throw 	 	9% 	The dog spins around to throw the opponent.
Up throw 	 	6% 	The dog throws a handstand kick.
Down throw 	 	5% 	The dog sways his head downward to slam the opponent into the ground.
Others 	Others 	Others 	Others
Edge attack 	 	5% 	The dog climbs up and leans on his chest and forepaws to thrust his lower back forward in order to propel the duck, who throws a peck.
Floor attack (forward) 	 	7% 	The duck throws a peck on either side of the dog.
Floor attack (backward)	 	7% 	The duck throws a headbutt on either side of the dog.
Floor attack (trip) 	 	7% 	The duck throws a peck on either side of the dog.
Special Attacks 	Special Attacks 	Special Attacks 	Special Attacks
Neutral special 	Trick Shot 	8% (explosion), 1% (contact) 	The dog laughs as he kicks away a tin can from Hogan’s Alley. The can is explosive and subsequent neutral special button presses signal the unseen sharpshooter to fire the NES Zapper at the can, moving it forward. After enough shots, the can will emit smoke and then explode. The can can also be manipulated by the dog and duck, as well as other opponents. The explosion damages Duck Hunt as well.
*Custom 1 - Zigzag Shot: The can’s direction alternates in the air with each special button press. The explosion deals less damage.
*Custom 2 - High-Explosive Shot: When kicked by the dog, the can will travel much farther than normal. However, one shot from the NES Zapper will cause it to explode immediately.
*Custom 3 - Flammable Shot: The can is a lot larger, and when shot with the NES Zapper it will travel a shorter distance. The explosion is more damaging however, and the blast radius is significantly larger.
Side special 	Clay Shooting 	2% (hit 1), 1% (hits 2-4), 6% (hit 5) 	The dog throws a clay pigeon, similar to the ones found in Game C of Duck Hunt. It has two flight trajectories; a slower, higher arc and a faster, straight arc. Moving while performing the move initiates the former, while standing still while using the move initiates the latter. Pressing the special button again signals the unseen sharpshooter to fire the NES Zapper at the clay pigeon. Three shots are fired; the first two will miss while the final shot breaks the clay pigeon. The barrage of shots hit the opponent multiple times before launching them.
*Custom 1 - Rising Clay: The clay pigeon slowly rises into the air and deals more damage. However, it is slower and cannot be shot at all.
*Custom 2 - Clay Break: The clay pigeon travels faster, which causes the unseen sharpshooter’s shots to be more varied in accuracy, making them harder to hit opponents with. The shots, however, deal more damage.
*Custom 3 - Exploding Clay: The clay pigeon flies a shorter distance and is slower, though the unseen sharpshooter will automatically fire the NES Zapper once the clay pigeon hits an opponent.
Up special 	Duck Jump 	 	The duck carries the dog upward before getting tired and falling to the ground. While flying, the duo can maneuver left and right, though there is no way to cancel the attack, leaving them vulnerable.
*Custom 1 - Super Duck Jump: The duck gains more vertical distance and its wings create strong windboxes that push away opponents. However, it covers noticeably less horizontal distance.
*Custom 2 - Duck Jump Snag: The dog bites as the duck carries him upward, damaging opponents below. However, the move covers much less vertical distance.
*Custom 3 - Persistent Duck Jump: The duo cannot be knocked away while the duck is flying. However, they travel a lot slower.
Down special 	Wild Gunman 	4%-7% 	The dog summons a gunman from Wild Gunman. The gunman will fire his gun after a set amount of time, which is dependant on the gunman summoned, and then disappears in a puff of smoke. If the gunman receives 5% or more damage, the will be knocked away and disappear shortly after. Once a gunman disappears, Duck Hunt must wait very briefly before they can summon another.
*Custom 1 - Quick-Draw Aces: Each gunman has less start-up lag and deals more damage. However, the range of their fired shots is noticeably decreased.
*Custom 2 - Precise Gunman: Each gunman deals significantly more damage and knockback, though they can be knocked away by any attack.
*Custom 3 - Mega Gunman: Each gunman is significantly larger and more durable, being able to take up to 40% damage before being knocked away. They deal less damage and have significantly more start-up lag however.
Final Smash 	NES Zapper Posse	45% 	The dog barks to call a flock of 8-bit ducks that fly through the stage in front of the duo. The flock tackles opponents they are in front of, taking them to a wild west-styled area from Wild Gunman. The opponents are then repeatedly shot at by gunmen, who are also shooting cardboard cutout gangsters and tin cans from Hogan’s Alley. Then, the flock of 8-bit ducks returns to bring the opponents back to the stage, launching them.
Hyper Attacks 	Hyper Attacks 	Hyper Attacks 	Hyper Attacks
Neutral hyper 	NES Zapper 	7% (close), 3% (far) 	The dog takes out an NES Zapper and shoots it. The bullet travels far, and deals more damage from up close.
*Custom 1 - Fast Zapper: The start-up and endlag are shorter, though the bullet deals less damage.
*Custom 2 - Lock-On Zapper: The bullet moves up and down to hit the opponent easier, though the bullet is slower.
*Custom 3 - Powerful Zapper: The bullet is stronger, though the bullet doesn’t travel as far.
Side hyper 	Duck Throw 	10% (throw), 3% (duck) 	Duck Hunt takes out one of the three ducks from Duck Hunt and throws the forward. The duck will land and begin flying away, dealing minor damage to opponents in the way. Ducks can also be thrown in higher or lower arcs via directional inputs.
*Custom 1 - Shot Duck: When the duck hits an opponent, the unseen sharpshooter fires the NES Zapper at the duck, dealing more damage to opponents. The duck will not fly away however.
*Custom 2 - Fly Away: When thrown, ducks will simply take to the skies before landing. Their flight trajectories are changed via directional inputs.
*Custom 3 - Big Duck: The thrown ducks are significantly bigger, and deal more damage when thrown. They are not thrown as fat however.
Up hyper 	Shoot the Dog 	6% (per hit) 	The dog barks, signalling the unseen sharpshooter to fire the NES Zapper at the duo. This will cause them to fly upward slightly, damaging nearby opponents as well. The move can be performed two more times to gain extra height before the duo fall into a helpless state.
*Custom 1 - Blast the Dog: The unseen sharpshooter only shoots the dog once, though it deals more damage and launches the duo farther.
*Custom 2 - Machine Gun the Dog: The unseen sharpshooter can fire at the duo up to eight times, though each shot deals less damage and doesn’t take the dwo as far.
*Custom 3 - Snipe the Dog: With each shot, the duo gains more horizontal distance with less vertical distance.
Down hyper 	Pounce 	17% (clean), 4% (late), 1% (landing) 	The dog wags his tail as he prepares to pounce forward, damaging opponents in his way. He also creates a small hitbox upon landing, which has a chance of tripping opponents. The move can be used as an alternate recovery move to gain horizontal distance.
*Custom 1 - Power Pounce: The dog jumps farther, but deals less damage.
*Custom 2 - Pounce Stomp: The dog deals less damage while pouncing, though landing causes an earthquake that damages opponents.
*Custom 3 - High Jump: The dog jumps higher and deals more damage, but the increased vertical distance makes the attack harder to land.
Final Crash 	Ducklings 	 	The duck takes out three eggs as they hatch, with ducklings emerging. The ducklings perch themselves on the dog’s back, and help with attacks. This will also increase the duo’s jump height, attack power, and speed. In addition, Duck Jump allows the duo to travel faster and longer thanks to the new ducks. Eventually, the ducklings quickly grow into full-grown ducks and fly away, reverting Duck Hunt to their original state.
=== On-screen Appearances ===
* The dog leaps into an 8-bit sprite of grass with the duck on his back before they both rise from the grass while the dog performs his signature laugh. The grass then disappears in a puff of smoke.
* The duck carries the dog onto the battlefield.
* The duo appears from a gush of balloons.
=== Taunts ===
* Up Taunt: The dog performs a handstand and barks while the duck, perched on one of his hind paws, quacks at him to stop.
* Side Taunt: The dog faces the screen and performs its signature laugh while the duck flaps its wings tauntingly.
* Down Taunt: The dog stands on his hind paws and dances.
=== Idle Animations ===
* The dog sniffs the ground while the duck looks around.
* The dog scratches behind his ear with his hind paw.
=== Victory Poses ===
* The dog summons a gunman to the left, and then again to the right.
* The dog runs across the area and kicks an oncoming tin can, then strikes a pose with the duck.
* The dog leaps into an 8-bit sprite of grass, then rises out performing its signature laugh while the duck flies beside him.
=== Losing Poses ===
* The dog claps for the winner.
* The gunmen fire onto the duo as they comically dodge the shots.
* The dog lays down with his paws over his eyes, while the duck lowers its head in shame.
== Alternate Costumes ==
Duck Hunt's alternate costumes change the colors of the dog and / or duck to resemble real-life members of their respective species. In some cases however, some alternate costumes change the duck's colors to resemble birds that are not ducks at all.
Color 	Stock Icon	Description
Orange	 	Default
Yellow	 	Changes the dog's fur color to match that of a Golden Retriever. Meanwhile, the duck's feathers are changed to resemble the colors of one of the three possible ducks in Duck Hunt.
Black 	 	Changes the dog's fur color to match that of a Black Labrador Retriever. Meanwhile, the duck's feathers are changed to resemble the colors of one of the thee possible ducks in Duck Hunt.
Brown 	 	Changes the dog's fur color to match that of a Beagle. Meanwhile, the duck's feathers are changed to resemble the colors of a female Mallard.
Black 	 	Changes the dog's fur color to match that of a Rottweiler, a Doberman Pinscher, and a Coonhound. Meanwhile, the duck's feathers are changed to resemble the colors of a Blue Duck.
Black 	 	Changes the dog's fur color to match that of a Border Collie and an American Pit Bull terrier.
Brown 	 	Changes the dog's fur color to match that of a Chocolate Labrador Retriever. Meanwhile, the duck's feathers are changed to resemble the colors of an American Black Duck.
White 	 	Changes the dog's fur color to match that of a Dalmatian. Meanwhile, the duck's feathers are changed to resemble the colors of a male Red-Crested Porchard.
Blue 	 	Changes the dog's fur color to match that of a Blue Great Dane. Meanwhile, the duck's feathers and beak are changed to resemble the colors of a male Northern Shoveler.
Purple	 	Changes the dog's fur color to match that of a Husky. Meanwhile, the duck's feathers, beak, and feet are changed to resemble the colors of a Carrion Crow.
Red 	 	Changes the dog's fur color to match that of a Saluki.
Orange	 	Changes the dog's fur color to match that of a Shiba Inu. Meanwhile, the duck's feathers change to resemble the colors of a Swan.
White 	 	Changes the dog's fur color to match that of a West Highland White Terrier. Meanwhile, the duck's feathers change to resemble the colors of a duckling.
Yellow	 	Changes the dog's fur color to match that of a Yellow Labrador Retrirver. Meanwhile, the duck's feathers and beak change to resemble the colors of a male Mandarin Duck.
Orange	 	Changes the dog's fur color to match that of a German Shepherd. Meanwhile, the duck's feathers change to resemble the colors of an infant Emperor Penguin.
=== amiibo Costume ===
By scanning the Unikitty amiibo, Duck Hunt gets another costume based off of her. The dog has a blue party hat taped to his head, has a bushy tail, and is colored pink to resemble Unikitty. Meanwhile, the duck wears a crown similar to the one Pogo wears. This costume is treated as pink.
== Smash Taunt Conversations ==
=== Palutena’s Guidance ===
=== Tattle Log ===
== Trivia ==
*If one does not count the Pokmon, Duck Hunt are the only non-anthropomorphic playable animal characters in the game.
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Category:Duck Hunt Characters
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