Duck Hunt (Life & Death)

Duck Hunt (ダックハント, Duckhunt), known in PAL versions as Duck Hunt Duo, are playable fighters in Super Smash Bros. Life or Death.
Throughout Duck Hunt, the goal is to shoot all of the ducks with a limited amount of bullets and time. By plugging a controller into the player 2 slot in the NES, a duck can be controlled to a limited extent by another player. The hunter is the playable character in all versions of Duck Hunt and is supposed to represent the player. Accompanying the player is a non-playable scent hound, who flushes out the ducks for the hunter to shoot and picks up any ducks that are shot down by the player. If the player fails to shoot down any ducks, the dog infamously laughs at the player's misfortune before slinking back down into the grass.
Duck Hunt retain their realistic dog barks and duck quacks, using a combination of recycled voice clips from SSB4 along with additional new ones. 
==How to Unlock==
*???
*???
*Get them to join your party in the Kiss of Death.
With the exception of the final task, completing one of the above will lead to Duck Hunt challenging the player on Duck Hunt. Defeating them unlocks them for regular gameplay.
==Moveset==
* Duck Hunt can crawl and wall jump.
 	Name 	Description
Neutral Attack 	N/A 	The dog performs a paw swipe, followed by a headbutt, followed by a dropkick performed from the baby freeze (a variation of the freeze breakdancing move). If button mashed, the duck pecks repeatedly at alternating angles and then thrusts its wings and beak forward.
Forward Tilt 	N/A 	The dog leans on his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck. It can be angled.
Up Tilt 	N/A 	The dog leans on his chest and forepaws in order to thrust his lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward.
Down Tilt 	N/A 	The dog swings his lower back forward to propel the duck, who performs a turning peck.
Dash Attack 	N/A 	The dog slides forwards and propel the duck, who performs a peck. It covers a fair amount of distance and its very high base knockback makes it decent at warding off an opponent. However, it has noticeable ending lag. The late hit knocks the opponent over and behind Duck Hunt.
Forward Smash 	N/A 	The dog and duck look forward before the NES Zapper fires three shots in front of them while they comically flail around frightened. It is a semi-spike and the longer it is charged, the larger its range becomes. This move can be angled.
Up Smash 	N/A 	The dog and duck look upward before the NES Zapper fires three shots above them while they comically dodge the shots frightened. Like forward smash, its range increases the longer it is charged.
Down Smash 	N/A 	The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots frightened. Its first and last hits are in front of the dog, while the second hit is behind him. Its last hit launches the opponent behind the dog, and as a result, Duck Hunt must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage.
Neutral Aerial 	N/A 	The dog performs an aerial cartwheel.
Forward Aerial 	N/A 	The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck.
Back Aerial 	N/A 	The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
Up Aerial 	N/A 	The duck pecks upward three times while carrying the dog in tow.
Down Aerial 	N/A 	The dog somersaults to perform a headbutt, followed by the duck immediately performing a somersaulting peck.
Grab 	N/A 	The dog bites the opponent and holds them with his mouth.
Pummel 	N/A 	The duck headbutts the opponent.
Forward Throw 	N/A 	The dog rears his head back and sways it forward to throw the opponent.
Back Throw 	N/A 	The dog spins around to throw the opponent.
Up Throw 	N/A 	The dog performs a handstand kick.
Down Throw 	N/A 	The dog sways his head downward to slam the opponent onto the ground.
Neutral Special	Trick Shot 	The dog kicks away a tin can from the Hogan's Alley game mode of the same name. The can is explosive and subsequent neutral special button presses cause the NES Zapper to shoot the can forward. After 9 button presses, the can starts to emit smoke and will then explode. The can is also capable of being manipulated by the dog and duck's attacks, with its tilt attacks being especially useful in this regard. However, this also applies to the opponent's attacks. Overall, it is Duck Hunt's most versatile projectile, and their most useful edge-guarding option. It is active starting on frame 1, making it useful for interrupting combos, though the explosion can also damage Duck Hunt. Although its explosion has very high knockback growth, it lacks KO potential out of edge-guarding because of its average damage output and low base knockback.
Side Special 	Clay Shooting 	The dog throws a clay pigeon, based on the Clay Shooting sub-game (Game C) from Duck Hunt. It has two flight trajectories: a slow, higher arc and a faster, straight arc. Moving while performing the move initiates the former, whereas standing still and performing the move initiates the latter. Pressing the special button again causes the NES Zapper to destroy it with 5 quick shots, making it a natural combo. It is useful for hindering approaches, but can also act as a set-up into a dash attack from 0% to medium percentages, or into a forward aerial at high percentages. Although somewhat situational, the clay pigeon can also act as a makeshift landmine by allowing it to land on the ground, and then destroying it to surprise an opponent. Alternatively, Duck Hunt can attack the pigeon, causing it to explode into fragments that will damage nearby opponents. However, opponents can attack the pigeon as well, which will damage Duck Hunt.
Up Special 	Duck Jump 	The duck flies upward while carrying the dog before getting tired and falling to the ground. It is maneuverable and covers a decent amount of vertical and horizontal distance depending on how it is maneuvered. After a short while, Duck Hunt can interrupt the move with an attack or an air dodge, but doing so will render them helpless.
Down Special 	Wild Gunman 	The dog summons an 8-bit version of one of the five gunmen from Wild Gunman. Each gunman will fire their gun after a set amount of time and then disappear in a puff of smoke. Each gunman's firing time, damage output, knockback growth, and launching angle varies. The gunmen can also block attacks, but if any of them receive at least 5%, they will fall and not fire their guns. Once a gunman falls, Duck Hunt must wait very briefly before they can summon another one.
Final Smash 	NES Zapper Posse	The dog barks to call in a flock of 8-bit ducks. The flock tackles the opponent, launching them into a Wild West-styled field from Wild Gunman. The opponent is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters and tin cans from Hogan's Alley.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	The dog leaps into an 8-bit sprite of grass with the duck on his back before they both rise from the grass while the dog performs his signature laugh. The grass then disappears in a puff of smoke. 	
Taunt 1 	The dog performs a frontal handstand, while the duck balances on one of the hind legs and quacks negatively in response. 	
Taunt 2 	The dog lays on his side and does his infamous laugh, while the duck flies next to him. 	
Taunt 3 	The dog stands on his back legs and does a dance. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Duck - Hunt! 	
Victory Pose 1 	The dog jumps into a patch of 8-bit grass. He then, along with the duck, pops up from the grass and proceeds to do his signature laugh. 	
Victory Pose 2 	Runs on screen and turns around to kick away a can from Hogan's Alley. He then assumes a pose in which he stands on his left hind leg while raising his right and brings his front legs towards himself.	
Victory Pose 3 	Summons a Wild Gunman to shoot to the left, then another one to shoot to the right. He then continuously holds the pose used to summon them. The Wild Gunmen don't appear in Team Battles. 	
==Role in Classic Mode==
Like all other fighters, Duck Hunt appears in Classic Mode. Duck Hunt's Mini-Boss is unknown. 
===Waluigi Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Default	The duck is one of the three possible ducks from Duck Hunt. 	Default
 	02 	Black 	The dog resembles a Bernese Mountain Dog. The duck resembles a male Saxony duck. 	Default
 	03 	Blue 	The dog has the bicolor coat pattern of a Border Collie. The duck resembles an American black duck. 	Default
 	04 	Brown 	The duck resembles a female Orpington Duck. 	Default
 	05 	White 	The dog resembles a Dalmatian. The duck resembles a ruddy shelduck, an orange species with green wings. 	Default
 	06 	Tan 	The dog resembles a Beagle. The duck resembles a male blue-headed mallard, an uncommon variant. 	Default
 	07 	Yellow 	The duck is one of the three possible ducks that appear in Duck Hunt. It resembles a male mallard. The dog's yellow coat additionally resembles its official artwork from the NES game. 	Default
 	08 	Red 	The dog resembles a black Labrador Retriever. The duck is one of the three possible ducks from Duck Hunt. Collectively, the costume bears a resemblance to Banjo and Kazooie; this is supported through their Classic Mode route, which features Duck Hunt in this alternate costume as the first opponent.	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Duck Hunt's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Duck Hunt in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Duck Hunt Spirit.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death