Feast of the Departed Warriors

Feast of the Departed Warriors is an Event in Version 3.7.
==Event Details==
===Duration===
* 2023/06/14 10:00 - 2023/06/26 03:59
===Requirements===
* Adventure Rank 30 or above
* Complete the Archon Quest "Song of the Dragon and Freedom"
===Summary===
* During the event, customize the challenge difficulty and complete said challenge to score points. Upon accumulating specific amounts of points, you will be able to claim the corresponding rewards such as Primogems, Character Talent Materials, and Hero's Wit.
* Starting on the first day of the event, a new challenge will unlock every two days until the seventh day, by which all the challenges will have been unlocked.
* Before you begin the challenge in earnest, you can choose the difficulty level and select certain Tempos to accumulate more points.
* Tempos are factors that can shift the overall difficulty of the challenge up or down, and consist of various buffs that affect the challenger. When the challenge begins, you can select Tempos that suit your own pace.
* Upon completion of the challenge, you will obtain points based on the difficulty of the challenge. Upon reaching a specific tier via the points you accumulated, you will be able to claim the corresponding rewards.
===Tutorial===
==Challenges==
===Descaling: Thundering Grief===
Unlocks 2023-06-14 1000
Opponent: 
;Challenge Features
Difficulty	ScoreMultiplier	Enemy Level	Challenge Features
Easy 	×1 	40 	
* An elemental life form created as the avatar of incredible indignation. It uses lightning attacks and its Strike Probes to .
* The Strike Probes will periodically scan the nearby area and will have an that can be breached using Elemental Reactions.
* After you enter the scan range of a Strike Probe, you will be locked onto. The Crackling Thunder Manifestation will then enter an enraged state in which it will attack you more often.
* You will also be locked onto if you are hit by one of the Crackling Thunder Manifestation's attacks.
Normal 	×1.5 	70 	
* An elemental life form created as the avatar of incredible indignation. It uses lightning attacks and its Strike Probes to .
* The Strike Probes will periodically scan the nearby area and will have an that can be breached using Elemental Reactions.
* After you enter the scan range of a Strike Probe, you will be locked onto. The Crackling Thunder Manifestation will then enter an enraged state in which it will attack you more often.
* You will also be locked onto if you are hit by one of the Crackling Thunder Manifestation's attacks.
Hard 	×2.5 	90 	
* An elemental life form created as the avatar of incredible indignation. It uses lightning attacks and its Strike Probes to .
* The Strike Probes will periodically scan the nearby area and will have an that can be breached using Elemental Reactions.
* After you enter the scan range of a Strike Probe, you will be locked onto. The Crackling Thunder Manifestation will then enter an enraged state in which it will attack you more often.
* You will also be locked onto if you are hit by one of the Crackling Thunder Manifestation's attacks.
Expert 	×5 	100 	
* An elemental life form created as the avatar of incredible indignation. It uses lightning attacks and its Strike Probes to .
* The Strike Probes will periodically scan the nearby area and will have an that can be breached using Elemental Reactions.
* After you enter the scan range of a Strike Probe, you will be locked onto. The Crackling Thunder Manifestation will then enter an enraged state in which it will attack you more often.
* You will also be locked onto if you are hit by one of the Crackling Thunder Manifestation's attacks.
;Difficulty Adjustments
Objective 	Extra Points
Challenge Target Time: (240/150/80)s 	40/80/100
Oppnents' Max HP increase: (25/50/125)% 	40/80/100
Opponents' ATK increase: (5/10/20)% 	40/60/100
Opponents' Pyro RES increase: (20/50/80)% 	40/80/150
Opponents' Cryo RES increase: (20/50/80)% 	40/80/150
Opponents' Dendro RES increase: (20/50/80)% 	40/80/150
Each Strike Probe on the field will increase the Crackling Thunder Manifestation's ATK by 15%. 	120
After the Crackling Thunder Manifestation locks onto a character, its ATK will increase by 30%. 	120
After the Crackling Thunder Manifestation locks onto a character, that character will continuously take Electro DMG.	120
;Tempos
Select the according to your opponent's special traits to in combat. (0/3)
* All party members' ATK and DEF will be increased by 12%.
* All party members' Elemental Mastery will be increased by 40. Additionally, this effect gains 40 extra Elemental Mastery within 4s after the active character triggers an Elemental Reaction.
* All party members' Normal Attack DMG will be increased by 12%, and ATK SPD will be increased by 10%.
* When a character uses an Elemental Skill or Burst, all party members will regain HP equal to 10% of their Max HP. This effect can be triggered once every 3s.
* When the active character's HP is lower than 30%, a shield will be created to protect them for 4s. This effect can be triggered once every 20s.
* When the current active character triggers an Electro-related reaction, a shockwave will be unleashed at the opponent's position, dealing True DMG. This effect can be triggered once every 3s.
* All party members' Elemental Skill and Burst DMG will be increased by 15% within 6s after the current active character triggers an Elemental Reaction.
* Character Movement SPD will be increased by 15% and Sprint Stamina consumption will be decreased by 15%.
;Rewards
Objective 	Rewards
Obtain a high score of 500 	
Obtain a high score of 1,000	
Obtain a high score of 2,000	
Obtain a high score of 4,000	
Obtain a high score of 6,000	
===Piety: Calamity of Blazing Steel===
Unlocks 2023-06-16 0400
Opponent: 
;Challenge Features
Difficulty	ScoreMultiplier	Enemy Level	Challenge Features
Easy 	×1 	40 	
* A special model of Aeonblight Drake that can engage in and combat.
* The Aeonblight Drake (Heavy Assault Pack) will periodically unleash dangerous that will increase its Elemental RES based on the primary Elemental DMG type it has taken at this time. Each time it unleashes an Energy Surge, it will remove any other active Elemental RES effects.
* When it is in its aerial state, it will gain the protection of a , but the various all over its body will be exposed. to destroy the shield. After the shield is destroyed, the Aeonblight Drake (Heavy Assault Pack) will fall to the earth and be immobilized.
Normal 	×1.5 	70 	
* A special model of Aeonblight Drake that can engage in and combat.
* The Aeonblight Drake (Heavy Assault Pack) will periodically unleash dangerous that will increase its Elemental RES based on the primary Elemental DMG type it has taken at this time. Each time it unleashes an Energy Surge, it will remove any other active Elemental RES effects.
* When it is in its aerial state, it will gain the protection of a , but the various all over its body will be exposed. to destroy the shield. After the shield is destroyed, the Aeonblight Drake (Heavy Assault Pack) will fall to the earth and be immobilized.
Hard 	×2.5 	90 	
* A special model of Aeonblight Drake that can engage in and combat.
* The Aeonblight Drake (Heavy Assault Pack) will periodically unleash dangerous that will increase its Elemental RES based on the primary Elemental DMG type it has taken at this time. Each time it unleashes an Energy Surge, it will remove any other active Elemental RES effects.
* When it is in its aerial state, it will gain the protection of a , but the various all over its body will be exposed. to destroy the shield. After the shield is destroyed, the Aeonblight Drake (Heavy Assault Pack) will fall to the earth and be immobilized.
Expert 	×5 	100 	
* A special model of Aeonblight Drake that can engage in and combat.
* The Aeonblight Drake (Heavy Assault Pack) will periodically unleash dangerous that will increase its Elemental RES based on the primary Elemental DMG type it has taken at this time. Each time it unleashes an Energy Surge, it will remove any other active Elemental RES effects.
* When it is in its aerial state, it will gain the protection of an and enhanced Physical and , but the various all over its body will be exposed. to destroy the shield. After the shield is destroyed, the Aeonblight Drake (Heavy Assault Pack) will fall to the earth and be immobilized.
;Difficulty Adjustments
Objective 	Extra Points
Challenge Target Time: (240/150/80)s 	40/60/100
Oppnents' Max HP increase: (25/50/125)% 	40/60/100
Opponents' ATK increase: (5/10/20)% 	40/60/100
Opponents' Cryo RES increase: (20/50/80)% 	40/80/150
Opponents' Electro RES increase: (20/50/80)% 	40/80/150
Opponents' Hydro RES increase: (20/50/80)% 	40/80/150
When the Aeonblight Drake (Heavy Assault Pack) is in its aerial mode, its ATK will be increased by 30%. 	120
The first time its Energy Surge is successfully released, the Aeonblight Drake (Heavy Assault Pack)'s ATK will be increased by 30%.	120
The Aeonblight Drake (Heavy Assault Pack) will be immobilized for 50% less time. 	120
;Tempos
Select the according to your opponent's special traits to in combat. (0/3)
* All party members' ATK and DEF will be increased by 12%.
* All party members' Elemental Mastery will be increased by 40. Additionally, this effect gains 40 extra Elemental Mastery within 4s after the active character triggers an Elemental Reaction.
* All party members' Normal Attack DMG will be increased by 12%, and ATK SPD will be increased by 10%.
* When a character uses an Elemental Skill or Burst, all party members will regain HP equal to 10% of their Max HP. This effect can be triggered once every 3s.
* When the active character's HP is lower than 30%, a shield will be created to protect them for 4s. This effect can be triggered once every 20s.
* Character Movement SPD will be increased by 15% and Sprint Stamina consumption will be decreased by 15%.
* After the current active characters' attacks hit an opponent's weak points, all party members' CRIT Rate and CRIT DMG will be increased by 5% for 15s. Max 3 stacks.
* When the party comprises characters of 1/2/3 and above Elemental Types, all party members will deal 5%/10%/15% more DMG.
;Rewards
Objective 	Rewards
Obtain a high score of 500 	
Obtain a high score of 1,000	
Obtain a high score of 2,000	
Obtain a high score of 4,000	
Obtain a high score of 6,000	
===Shadow: Twined Dragonheirs===
Unlocks 2023-06-18 0400
Opponents: 
;Challenge Features
Difficulty	ScoreMultiplier	Enemy Level	Challenge Features
Easy 	×1 	40 	
* Mighty Bathysmal Vishaps that use different elements in battle to vent their great rage. After entering battle, they will use the powerful Cleansing Shower attack. Characters hit by this ability will . If the character lacks sufficient Energy, they will instead.
* If you are unable to the Frostshrieker Bathysmal Vishap and the Blitzroarer Bathysmal Vishap , the Bathysmal Vishap you first defeated will be .
Normal 	×1.5 	70 	
* Mighty Bathysmal Vishaps that use different elements in battle to vent their great rage. After entering battle, they will use the powerful Cleansing Shower attack. Characters hit by this ability will . If the character lacks sufficient Energy, they will instead.
* If you are unable to the Frostshrieker Bathysmal Vishap and the Blitzroarer Bathysmal Vishap , the Bathysmal Vishap you first defeated will be .
Hard 	×2.5 	90 	
* Mighty Bathysmal Vishaps that use different elements in battle to vent their great rage. After entering battle, they will use the powerful Cleansing Shower attack. Characters hit by this ability will . If the character lacks sufficient Energy, they will instead.
* If you are unable to the Frostshrieker Bathysmal Vishap and the Blitzroarer Bathysmal Vishap , the Bathysmal Vishap you first defeated will be .
Expert 	×5 	100 	
* Mighty Bathysmal Vishaps that use different elements in battle to vent their great rage. After entering battle, they will use the powerful Cleansing Shower attack. Characters hit by this ability will . If the character lacks sufficient Energy, they will instead.
* If you are unable to the Frostshrieker Bathysmal Vishap and the Blitzroarer Bathysmal Vishap , the Bathysmal Vishap you first defeated will be .
* After a certain point in the fight, debris pillars will appear on the field. The Bathysmal Vishaps will leap onto these pillars and unleash powerful attacks. After such pillars are destroyed, said Vishaps will fall down and enter a weakened state.
;Difficulty Adjustments
Objective 	Extra Points
Challenge Target Time: (240/150/80)s 	40/60/100
Oppnents' Max HP increase: (25/50/125)% 	40/60/100
Opponents' ATK increase: (5/10/20)% 	40/60/100
Opponents' Hydro RES increase: (20/50/80)% 	40/80/150
Opponents' Pyro RES increase: (20/50/80)% 	40/80/150
Opponents' Dendro RES increase: (20/50/80)% 	40/80/150
When the Booming Bathysmal Vishap Herd triggers its revival mechanic, the HP regained will be 25% greater. 	120
While the Booming Bathysmal Vishap Herd is one Vishap down, the other Vishap's ATK will be increased by 40%. 	120
The Energy a character will lose after being hit by the Cleansing Shower from the Booming Bathysmal Vishap Herd will be increased by 50%.	120
;Tempos
Select the according to your opponent's special traits to in combat. (0/3)
* All party members' ATK and DEF will be increased by 12%.
* All party members' Elemental Mastery will be increased by 40. Additionally, this effect gains 40 extra Elemental Mastery within 4s after the active character triggers an Elemental Reaction.
* All party members' Normal Attack DMG will be increased by 12%, and ATK SPD will be increased by 10%.
* When a character uses an Elemental Skill or Burst, all party members will regain HP equal to 10% of their Max HP. This effect can be triggered once every 3s.
* When the active character's HP is lower than 30%, a shield will be created to protect them for 4s. This effect can be triggered once every 20s.
* Character Movement SPD will be increased by 15% and Sprint Stamina consumption will be decreased by 15%.
* Characters' Elemental Burst DMG will be increased by 10% and their Energy Recharge increased by 15%.
* When the party comprises characters of 1/2/3 and above Elemental Types, all party members will deal 5%/10%/15% more DMG.
;Rewards
Objective 	Rewards
Obtain a high score of 500 	
Obtain a high score of 1,000	
Obtain a high score of 2,000	
Obtain a high score of 4,000	
Obtain a high score of 6,000	
===Three-Realm Banquet of Stillness===
Unlocks 2023-06-20 0400
;Opponents
* Stage 1: 
* Stage 2: 
* Stage 3: 
;Challenge Features
See previous challenges for each opponent's features
;Difficulty Adjustments
Objective 	Extra Points
Challenge Target Time: (800/500/300)s 	80/120/200
Oppnents' Max HP increase: (25/50/125)% 	40/60/100
Opponents' ATK increase: (5/10/20)% 	40/60/100
Opponents' Pyro RES increase: (20/50/80)% 	40/80/150
Opponents' Cryo RES increase: (20/50/80)% 	40/80/150
Opponents' Dendro RES increase: (20/50/80)% 	40/80/150
Opponents' Electro RES increase: (20/50/80)% 	40/80/150
Opponents' Hydro RES increase: (20/50/80)% 	40/80/150
Opponents' Anemo RES increase: (20/50/80)% 	40/80/150
Opponents' Geo RES increase: (20/50/80)% 	40/80/150
Each Strike Probe on the field will increase the Crackling Thunder Manifestation's ATK by 15%. 	120
After the Crackling Thunder Manifestation locks onto a character, its ATK will increase by 30%. 	120
After the Crackling Thunder Manifestation locks onto a character, that character will continuously take Electro DMG. 	120
When the Aeonblight Drake (Heavy Assault Pack) is in its aerial mode, its ATK will be increased by 30%. 	120
The first time its Energy Surge is successfully released, the Aeonblight Drake (Heavy Assault Pack)'s ATK will be increased by 30%. 	120
The Aeonblight Drake (Heavy Assault Pack) will be immobilized for 50% less time. 	120
When the Booming Bathysmal Vishap Herd triggers its revival mechanic, the HP regained will be 25% greater. 	120
While the Booming Bathysmal Vishap Herd is one Vishap down, the other Vishap's ATK will be increased by 40%. 	120
The Energy a character will lose after being hit by the Cleansing Shower from the Booming Bathysmal Vishap Herd will be increased by 50%.	120
;Tempos
Select the according to your opponent's special traits to in combat. (0/3)
* All party members' ATK and DEF will be increased by 12%.
* All party members' Elemental Mastery will be increased by 40. Additionally, this effect gains 40 extra Elemental Mastery within 4s after the active character triggers an Elemental Reaction.
* All party members' Normal Attack DMG will be increased by 12%, and ATK SPD will be increased by 10%.
* When a character uses an Elemental Skill or Burst, all party members will regain HP equal to 10% of their Max HP. This effect can be triggered once every 3s.
* When the active character's HP is lower than 30%, a shield will be created to protect them for 4s. This effect can be triggered once every 20s.
* All party members' Elemental Skill and Burst DMG will be increased by 15% within 6s after the current active character triggers an Elemental Reaction.
* Character Movement SPD will be increased by 15% and Sprint Stamina consumption will be decreased by 15%.
* When the party comprises characters of 1/2/3 and above Elemental Types, all party members will deal 5%/10%/15% more DMG.
;Rewards
Objective 	Rewards
Obtain a high score of 500 	
Obtain a high score of 1,000	
Obtain a high score of 2,500	
Obtain a high score of 5,000	
Obtain a high score of 8,000	
==Battle Pass Missions==
==Soundtracks==
==Other Languages==
==Change History==
==References==
es:Liturgia de partida
fr:Liturgie des guerriers défunts
pt-br:Festival dos Despedidos Solenes
ru:Торжество просветлённых