Gear/Ammo MTR (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Mortar_Half
Manufacturer: Generic
Mortar shells deliver a small Explosive payload, able to damage several units on impact. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	14000	All 	All
* Deals area-of-effect damage within 45 meters of impact
* Up to 4 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* Missed indirect shots will scatter between 15 and 75 meters.
* MTR Ammo - 20 Shots
* Impact removes mines in a 1 hex radius.
* 140 Cbills Cost per Shot.
* Ammunition Box can explode for 7 damage, 2.5 heat and 1.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
20 	140 	7 	2.5 	1.25
=Used By Mechs=
Mechs 	Mechs 	Mechs
CPLT-QSK	FLE-RS 	GOL-SR
HLF-P 	SHD-3H2	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2