112590-suggestion-treat-daily-reputations-like-paths-win

== Content ==
			
I think the key to keeping "beginner" elder-game fresh and progressive is to make daily zone reps into "Reputation Paths"
 
Consists of:
 
- Reputation now spread between 1 daily Vet dungeon, 1 daily zone. - (PvP map maybe?)
- There are buffs for each corresponding zone that scales with the reputation itself
- There is a gameplay buff and a loot buff for each play type.
- PvE Dungeon buff examples: Gameplay - Primary stat increased % , Loot - % chance boss drops additional item
- Daily buff examples: Gameplay - % experience increased/ % components to finish quest reduce , Loot - % chance for various challenge container drop
- Loot buffs stack in groups
- Rep buffs are account wide, only work with their corresponding zones/dungeons
- Challenges are placed at certain points of the path to continue the rep/buff gain - bronze level vet dungeon status
- Daily zones "pinnacle" quest with enemies that mimic the abilities seen in corresponding dungeon (practice, practice!)
- Reputation decay (We can't all be heroes) - timer on buffs , from starting grind to finish, last 2 months and reputation is reset to halfway mark, rinse, repeat
 
Hopefully affects:
 
- Give "beginner" Elder-game a sense of progression in itself.
- Increase replay-ability
- Connect segments of the game better (Rep in more areas, increased ability to farm, more group goals)
- Give reputations a bigger purpose
- Ease RNG the more you play (It's about time needs to happen sometime.)
- Ease game "resistance" the more you play it
- Increase viability of alts
- Ease vet dungeon learning curve
- Greater time vs reward factor
 
 
Perhaps it is a bad idea, I thought I was on to something though. It was meant to keep end game fresh, progressive, and to offer a compromise to casual players. (Leave raiding hardcore)
 	
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TBH, I don't see how your suggestions for End Game "Daily Reps" are "like path".
 
All you did was state what you felt what was wrong and while you did offer suggestions, they were in no way "like path progression" as far as I can tell.
 
Perhaps reword Title is not accurate based on the contents of your post.	
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