Safeguard

You are a protector with a grudge against the Town, as they never acknowledged your hard work.
==Rolecard==
===Safeguard===
*Welcome, [Player Name], you are a Safeguard.
*Your alignment is Neutral Evil.
=====Abilities:=====
*You are immune to the first attack, douse or stalk by a non-town player.
**If a non-town player triggers your immunity, they learn that they visited a Neutral Evil.
*Each night, you may choose a player to guard. You will block all visits except attacks, douses, stalks and transports.
=====Win Condition:=====
*You win if the Town does not win the game.
==Alternative Names==
*N/a
==Role Interaction==
*The 1-shot immunity blocks: Mafia, Coven, Neutral Killing attacks, an Arsonist's douse or a Stalker's stalking.
*The immunity does not block any Town attacks and douses as well as attacks by the Neutral Apocalypse.
*If the passive immunity is triggered, the Safeguard will not know what triggered it, just that it has been triggered.
*The player triggering the Safeguard's immunity will learn that they visited a Neutral Evil.
*The Safeguard's block is not counted as a roleblock and does not give the roleblocked player feedback.
*Any investigative role blocked by the Safeguard will not receive any feedback for their failed investigation. Should these roles not receive any other feedback, then they will sleep peacefully.
*The Safeguard will not know if any visitors were blocked.
*The Safeguard will block a Marshal who is visiting the same target.
==Strategy==
*Someone please write something smart here.
==Links== 
*Other Evil type Neutral roles
*All Neutral Roles
*All roles
*A detailed list of win conditions
==Thumbnail==