124721-lets-talk-about-wildstar

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Good afternoon Wildstar players,
 
I think we should have a wee discussion that is not "returning player" "F2P/payment options" "faction imbalance" the famous "my idea will save wildstar and everyone is wrong if they disagree" and finally the "morning coffee" thing that I still do not understand what it is.
 
So lets get the ball rolling. Why do we play Wildstar?
 
Just something short and sweet, I play it purely because of the humour and combat. The humour attracted me, and the combat kept me :-) What about everyone else?	
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			Because its something different entirely. 	
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..and finally the "morning coffee" thing that I still do not understand what it is.
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Stormtalon's Lair.  Well, not just STL, but sort of.
 
I started playing in open beta.  I was sort of bored with WoW, but not really finding what I was looking for in other games.  I wasn't even sure what I was really missing, but I knew something was just gone from the MMORPG landscape.  NCSoft sent me an open beta invite that I happen to have seen in my junk folder, and I started playing.  I loved it from the get go, but the reason I decided to cancel everything else and to buy into Wildstar was the dungeons.  What I was missing was a game that was trying to kill me.  No other MMORPG out there I've played is trying so hard, even in just the open world, to kill me.  I knew I was on the edge of a razor in that first STL run.
 
I've been hooked on the danger ever since.	
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Why do [you] play Wildstar?
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I have somewhat of a longish history with WS.
 
Started following it a before it was announced in August of 2011 at Gamerscon.  Didn't really hear much news about it until months later on different sites. About a year later I found WS central website.  Me and 2 others decided to start a podcast (nexus Weekly, some of you might remember) and I did that for 6 months until the summer of 2013.  I was also invited to the Arkship event they had in February of 2013 along with a handful of others.  It was probably the coolest and funnest gaming experience I had.  I got into beta around May of 2013 and played on and off until April of 2014.  
 
Here comes the negative part:
 
When I first heard about WS and 'play how you want to play' I thought oh man I might be getting something like SWG with Housing, open world events, etc. The more and more I played the more it was just another Theme Park clone, but not nearly as good and polished as the other main big theme park mmo's out.  It just felt stale to me since I've been playing theme park mmo's since WoW's release and I was burned out on them, and wanted something that was going to be much different, and for me WS wasn't, and to top it off it was using some old game designs that worked back in 2004, and not in the current era.
 
Anyways, After being so hyped for this game, I didn't even buy it until a couple weeks ago.  (It is probably my biggest gaming disappointment to be brutally honest, and I know I sound harsh, but for me I thought WS was going to be the next big genre changer with all the cool stuff they had announced, but they followed a formula that for me leads to stagnation and burnout (theme park)). I had a feeling the game was going to have major problem during the end of beta, since a lot of the systems and QoL stuff people expect in a theme park mmo where not there.  I had no idea how bad it was going to be though to be honest.
 
Fast forward to now, like I said I just finally picked it up a couple weeks back and I am having a good time.  I don't expect too much because I know what I'm playing and I know my self; even though, it is a theme park mmo and I'm not a big fan of them, it's still fun, and they have added a lot of 'sandbox' elements that I like to keep me playing.  I'll be honest I wish it followed the AracheAge 'sandpark' model with out the shitty P2W aspect, but this is a personal preference and why I'm still waiting on EQN and some other Sandbox MMO's
 
All in all I like the game and it has came a long way from when I played it last.  Will I stay long, I dunno, theme park mmo's tend not to hold my attention for very long because of the repetitiveness of their game play systems, but I'm having a good time and tend to play it until EQN is released.	
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My wife got a beta invite very early in the beta process, but she had zero interest in the game, so she gave it to me. Hoping to get my own beta invite at some point, I made her account and gave feedback in her name for several months. (Old timers might remember "Tamster" from early beta. That was me for the most part, though the wife did eventually break down and play once I got my own Black Ops account).
 
Much like Azzurri, I was stoked for WildStar at the outset - and even after the grueling beta experiences, I held out hope that feedback from more casual players like me would temper the #HARDCORE mentality being pushed on us from every angle.
 
Yeah. That didn't work. Launch rolled around with tons of bugs that had been reported for months, pathetic server stability and no way seen to get clear of the nightmare. Post-launch, for the first few days, was disastrous. Once the madness subsided, we settled in to make a community ... and it was the community that kept me here, even as I watched thousands of players (and hundreds of guildmates) jump ship in rapid succession.
 
I stuck it out (and eventually returned) because ... I really love Nexus. I don't know how else to say it. I'd played Warcraft since Orcs vs. Humans. I was steeped in Azerothian lore. I'd done it all and gotten bored so many times it had become a pattern. Play WoW. Get bored. Quit. try new game. WoW Expac releases. Go back. Get bored again. Quit. Rinse and repeat for an excess of seven years.
 
But I have never gotten that feeling here, not in two years of testing and playing. I always find something I missed before. I continue to improve my skills. I rejoiced when Frost and the other #hardcore developers left and ushered in this age of smoother, more accessible gaming. The voice-overs, the art style, the soundtrack, the wacky characters and not-quite-but-almost-totally-not serious tone of the entire game, they all make me happy in my gamer's heart.
 
I didn't come back because they made a busload of fixes, though they are all nice to have. I didn't come back for the music, though I had really missed Kurtenacker's awesome cues. I didn't come back because Warlords of Draenor was a huge disappointment.
 
I came back because of the community and because I know that Carbine deserves my support, even if I don't always agree with their choices. WildStar is a great game, possibly the most entertaining MMO on the market and it deserved another chance.So far, I have not been disappointed.	
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Heh, STL also hooked me hard. I couldn't believe how awesome that experience was, and I didn't even have to get to level 50 to experience how fun this game can be! (that was at launch when STL 20 actually popped a lot).
 
And it's only gotten better from there.	
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I had seen the trailer video a long time ago, thought it looked cool but then forgot about it until I heard about it through gaming news sources. I finally got a CBT account in December 2013, tried it and gave my feedback that I thought it was going to hurt people with limited playtime (you can see I'm consistent there haha). I didn't get many positive responses from that one, so I shrugged and moved on. When the open beta rolled around I was floored by the progress that had been made. I thought here are some people who really look at the feedback and make positive changes based on that. I bought the deluxe edition and was there when the servers went live.
 
Then came the bugs, the grind, and the totally bipolar design. I began to see that maybe not all of the feedback had been followed. I stuck it out though because I'm part of a large MMO community and we had a good guild going here. I couldn't raid with them because of my schedule but that was fine with me. I loved the game's combat system, the story, the art style, and most of all the fantastic music.
 
Then came the changes. Not good ones. It seemed like every time there was a positive change there would be two changes that made the game even more #hardcore. I could almost see the different personalities at work in the development. One group wanted to make feedback count and create a game that appealed to their player base. Another group seemed determined to go kicking and screaming into the night while making changes to make the game what they wanted consumers to want, feedback be damned. Add that to some utterly moronic decisions like one way transfers between servers and I had enough. I left, and I thought that if the game failed it would be just desserts for the people who had been determined to create something in spite of reality.
 
Then I got into the ten day trial, and you can see my feedback in the thread I started last week. I am very impressed with where the game is today, and I finally feel like I can enjoy those parts of the game that hooked me from the start without worrying about #hardcore development madness.	
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What drew me in to Wildstar:
 
Customization:
https://www.youtube.com/watch?v=W6jTTeE7MLQ
 
And all the other various videos Frost did way before launch :P  The humor, the sarcasm, the combat style, customization, it all looked so fun :D  My husband and I pre-ordered as soon as we could(his was faster, I ran into the issue with making a password not complicated enough LOL), played the Open Beta, and just about died of impatience waiting for launch.	
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I played WS for the first while only because it was a new MMO. The telegraphs were shiny, the PVP was a fun way to level, and housing got its hooks in me early, but there was nothing that really blew me away and I think they let the hype train go too far pre-launch (IGN contributed to this with a few articles that made the game seem revolutionary). The bugs and screen clutter actually undermined my enjoyment of the game's combat/leveling for several months. Eventually the game lost most of its gameplay appeal as the instanced content became pointless (rewards were meh and I had no intention of gearing to raid), so I shifted to building, and here I am today, ten months later, still building and rarely playing the content. :P
 
But... Carbine has done a good job addressing many of the concerns I had at launch. If the current state had been launch state, I would have been much more enthusiastic about veteran content and raids and digging into the MMO gameplay endgame of WS. At this point it's maybe too late, but I've found a niche in housing, and am open to investing in endgame content if they ever launch an expansion. Otherwise, adding one new dungeon or adventure per drop will never get me on board with running this stuff as my mainstay, but I'm not upset about it. I think Carbine is going in the right direction and IMO they should do everything they can to cater to a wider audience without sacrificing too many principles or defiling the paramount objective of good, fun gameplay. 	
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What drew me in to Wildstar:
 
Customization:
https://www.youtube.com/watch?v=W6jTTeE7MLQ
 
And all the other various videos Frost did way before launch :P  The humor, the sarcasm, the combat style, customization, it all looked so fun :D  My husband and I pre-ordered as soon as we could(his was faster, I ran into the issue with making a password not complicated enough LOL), played the Open Beta, and just about died of impatience waiting for launch.
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Why does Typrop play Wildstar?
Jeff Kertunacker and his music team are the [insert intense profanity to express how awesome they are]
The aesthetics/art direction are woderfully done and stand out in a great way
The humour
Combat has a very nice middle ground between tab-target and "free form"
PvE content is surprisingly more enjoyable than I thought it'd be(KV and tempest refuge sold me)
Although their communication needs work in some areas I do love Carbines interaction with the community
Housing
Community	
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Why does Typrop play Wildstar?
Jeff Kertunacker and his music team are the [insert intense profanity to express how awesome they are]
The aesthetics/art direction are woderfully done and stand out in a great way
The humour
Combat has a very nice middle ground between tab-target and "free form"
PvE content is surprisingly more enjoyable than I thought it'd be(KV and tempest refuge sold me)
Although their communication needs work in some areas I do love Carbines interaction with the community
Housing
Community
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I have quite the history with Wildstar but, in the interest of the thread, I'll try to keep it as short as I can.
 
 
I have always considered myself an immersion-focused gamer. I tend to enjoy my games in a similar manner to role players (giving my characters actual names and personalities as well as following lore closely) but I rarely actually RP with others. My focus as a gamer has never been on the specific mechanics of a game (at the end of the day, the mechanics are just numbers and pixels) but rather the idea of the adventure presented. Because of this, I cannot enjoy a game if I do not care for the universe from which it draws its setting, no matter how mechanically smooth it is.
 
Upon considering an investment in a new game, I find myself asking questions similar to these- 
 
Do I like how the characters look?
 
Do I enjoy the story presented?
 
Am I satisfied by the characters the game allows me to create (considering the available factions, races, classes, and degree of customization available)?
 
 
These questions are imperative to my enjoyment of a game overall and represent the reason why I keep coming back to WIldstar - I can answer a resounding "Yes!" to all of them. 
 
I knew from the moment I watched the Flicks and trailers that this was going to be an I.P. I would enjoy immensely. Wildstar looks stunning and exquisitely stylized with a level of humor that demonstrates a willingness to have fun with itself but also knowing when to adopt a more serious tone at the same time. The humor, aesthetic, and lore have grabbed me in a way that no other game has in quite sometime. I want to be able to interact with this universe and witness its characters, mysteries, and stories unfold and intertwine.
 
So long as Wildstar continues to realize this vision, I intend to continue playing it for years to come.	
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About a year or so ago, I had a thought that if someone took Rift's class system and Guild Wars 2's skill system, and mashed the two together, it would be the best combat system in the world.
 
And lo and behold, Wildstar came. It's not 100% what I thought about, but it's pretty damn good. 
 
The massive amount of fire mechanics rather than just stand still and interrupt fights is pretty cool too.	
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I play Wildstar because it makes me laugh; it's like playing a Saturday morning cartoon; the combat system is top notch; I like my house; I can level crafting in a meaningful way (unless it's architect); I can customize my look; so much more.
 
I really do enjoy this game for so, so many reasons.	
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Wildstar, why do I love it?
 
Well, I burned out for a month after my Gramps died, but that was due to depression/grief, but except for that I have much love for the game and I've played almost every single day I could from CBT all the way through to now :D
 
I love the graphics, the humour, the cutscenes, the lore and storyline (it's different from the usual fantasy thing), the easter eggs dotted around everywhere. I enjoyed the zones (not really questing, but exploring) and the atmosphere. I loved the concept of the game before it was even in beta and waited impatiently for my invite to the test >.>
 
But the main reason I love this game? My guild, the community and the people I have met. I can hands down say that wildstar has the friendliest and interesting community (in-game) in an mmo I have experienced in a long time. It makes me nostalgic and reminds me of my first ever taste of mmos in EQ. Through this game I have met several close friends who I speak to every day, an awesome guild which I am proud to be part of, rivals that I love playing against and speaking to from time to time... and most importantly I found the love of my life/soulmate who I recently just met up with and fell even more in love with <3 (yeah yeah nerdy love)
 
So wildstar has a special place in my heart, and I will continue to play it as long as there is my friends and the community to play with.	
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At first, I thought this game was the answer to all my prayers. Back when I first heard about it, I was still an avid WoW player, but with the constant nerfs and simplification, I was burning out all the time. I'd played FFXIV, GW2 and all the other MMOs out at the time, and nothing really satisfied me. Then, when asking about games in trade chat, someone mentioned Wildstar. I never heard of it before, so I looked it up, and I watched some of the devspeak trailers... and that was that. From then on, I obsessed over the game, was checking for news every day, and could hardly wait for it to come out! Pre-ordered on day one, and reserved my favorite name / guild name (and lost them, because of mega servers) and all that.
 
Though, when I saw the LAS system, I had a feeling I would get bored rather quickly, but gave it a chance anyway. After two months, I could hardly keep playing, but WoD had launched by then, and WoW was just utter garbage, so I just kept pushing through. Fast forward another 8 months, and here we are. I'm hated by the majority of the community, I never get to raid, and I'm so burnt out it's not even funny. :P
 
Why do I play? I honestly couldn't tell you. Maybe it's because there's nothing else to play. I do love the art style, the humor, the music, all that. The combat definitely isn't a good thing in my book though.	
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Everything, but most of all, the potential.
The possibilities of the future are mind boggling and weewee hardening to such a high degree that it's almost too much.
 
True exploration is also a huge draw point and a rarity nowadays and that will ALWAYS be a plus in my book.	
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Everything, but most of all, the potential.
The possibilities of the future are mind boggling and weewee hardening to such a high degree that it's almost too much.
 
True exploration is also a huge draw point and a rarity nowadays and that will ALWAYS be a plus in my book.
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Medic is fun and resonators look cool.  My character is kinda hot not gonna lie.  The PvP is hella fun even though it seems you can only do unrated BGs and only at 50 if you want to PvP somewhat consistently.  Velocirexes are cool and I take mine everywhere.
 
I really hope the game can build itself up so that arenas and warplots can be played on at least an occasional basis.  I'm hoping drop 5 makes this more possible.	
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true... exploration ??
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If you have to ask, you don't seek out the feeling.
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yeah, i know, I prefer games with huge arrows pointing to quests or with a mini map full of icons.
 
 <_<
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Actually I may be a returning player. 
 
I hate to admit the telegraphs were one reason I left... it felt too demanding and if I had lagg... ohh boy.
 
But then I must confess the SS was cool. So Im keeping an open mind for now. Hopefully this beast will download again fine:)	
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It's map exploration, true hidden easter eggs, being able to see an area and think "I'm gonna get there the way I want to" and being able to get pretty much ANYWHERE on the map without the fear of being trapped in an upside down prison pyramid made of invisible walls or falling off the edge of the world into the great white abyss.
 
Persistent open world exploration, you -omitted-.
 
Thanks for proving what I said.
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like gw2 ? like eso ? like any half recent mmo that all fit your definition...
 
but i agree.. you put a *cupcake* lot of feeling into it.
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Maybe ESO(and I may end up buying it at some point, beta kinda sucked and put me off), but not GW2, that shit's garbage and not a persistent open world.
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Personal insults are not allowed guys, lets get back on topic please and refrain from them (I know the comment was changed, but that doesn't mean it was alright to post). 
 
- Team WildStar 	
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At first, I thought this game was the answer to all my prayers. Back when I first heard about it, I was still an avid WoW player, but with the constant nerfs and simplification, I was burning out all the time. I'd played FFXIV, GW2 and all the other MMOs out at the time, and nothing really satisfied me. Then, when asking about games in trade chat, someone mentioned Wildstar. I never heard of it before, so I looked it up, and I watched some of the devspeak trailers... and that was that. From then on, I obsessed over the game, was checking for news every day, and could hardly wait for it to come out! Pre-ordered on day one, and reserved my favorite name / guild name (and lost them, because of mega servers) and all that.
 
Though, when I saw the LAS system, I had a feeling I would get bored rather quickly, but gave it a chance anyway. After two months, I could hardly keep playing, but WoD had launched by then, and WoW was just utter garbage, so I just kept pushing through. Fast forward another 8 months, and here we are. I'm hated by the majority of the community, I never get to raid, and I'm so burnt out it's not even funny. :P
 
Why do I play? I honestly couldn't tell you. Maybe it's because there's nothing else to play. I do love the art style, the humor, the music, all that. The combat definitely isn't a good thing in my book though.
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So for you it's it's less crappier than other MMO's, but not actually good.
 
Hah, I'm kinda in your seat, but I do actually like the game.
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Have to agree with kysokai.
Sometimes moderation makes no sense at all on these boards...
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I wish posts about game improvement, marketing, and fan creations wouldn't get moved to the off-topic forum.
 
You know what 100% absolutely should, though?  Payment plan discussions.  That should absolutely go to feedback/suggestions, not here.
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I've been pissed at them before but I don't think the mods are bad people or even the people making the decisions we hate. I think they're probably caught between a rock and a hard place, not having the power to make rules as they desire... which is sometimes what I think of the devs, too.
 
Anyway, t's definitely not helpful to have some players constantly peddling lies in the hope of turning this game into something that is upsetting and very controversial to many current subscribers. Sub changes should be argued if that's what a lot of players want, but good arguments from these people are rare. Too often the posts are 50% conjecture, 50% fear derived from real problems but with poorly conceived or expressed, oversimplified solutions. (I also do this when upset at CRB.)
 
Also, agree on this point: Payment model discussions should go to off topic if Carbine has nothing to do with those decisions (NCSoft?)	
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He's just egging you on now. I'm disappointed that people are falling for the trolling so hard. He's barely literate.
 
That being said, I can sympathize with your feelings. At some point this thread will be pared down to its original form, minus these posts of course.
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I've been pissed at them before but I don't think the mods are bad people or even the people making the decisions we hate. I think they're probably caught between a rock and a hard place, not having the power to make rules as they desire... which is sometimes what I think of the devs, too.
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He's just egging you on now. I'm disappointed that people are falling for the trolling so hard. He's barely literate.
 
That being said, I can sympathize with your feelings. At some point this thread will be pared down to its original form, minus these posts of course.
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idgaf about that idiot, the forum mods spouting bullshit rules and then not enforcing them is what got to me
 
stupid doesn't mean not serious btw
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They stated "no personal insults" and haven't deleted the posts that were direct insults towards me yet they've deleted mine, which weren't, that's hypocritical horse shit.
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I feel you, I've been in that very position before.
 
That said, they haven't deleted your nasty posts, so I'd assume they're busy (or maybe 'she's busy' is more accurate, I have no idea how many mods are on at a given time considering the game's budget, hehe).
 
To venture a guess-- someone flagged your post, which drew Chillia's attention, and she hasn't got around to reviewing the whole thread yet. Could be wrong though.
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i don't agree.
and this come from somebody who got banned once.
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I feel you, I've been in that very position before.
 
That said, they haven't deleted your nasty posts, so I'd assume they're busy (or maybe 'she's busy' is more accurate, I have no idea how many mods are on at a given time considering the game's budget, hehe).
 
To venture a guess-- someone flagged your post, which drew Chillia's attention, and she hasn't got around to reviewing the whole thread yet. Could be wrong though.
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they're discussing what to do before they delete the thread and ban me
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I am a bit surprised Kyoskai's image ( you know the really perty one ) isn't removed yet. It's been like what 10 minutes already lol? 
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"City of Heroes? Shut it down!"
 
"Capital idea!"
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that's ncsoft discussing money in general
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"City of Heroes? Shut it down!"
 
"Capital idea!"
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"Tabula Rasa? Shut it down!"
 
"Capital idea!"
 
"Lineage NA? Shut it down!"
 
"Capital idea!"
 
"Auto Assault? Shut it down!"
 
"Capital idea!"
 
"Exteel? Shut it down!"
 
"Capital idea!"
 
"Dungeon Runners? Shut it down!"
 
"Capital idea!"
 
Yes, I'm bitter.
 
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			I played 5 of those dead games.  I played CoH for 8 years.  It's a testament to how much I like Wildstar and Carbine that I've picked up YET ANOTHER NCSoft run game.	
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"Tabula Rasa? Shut it down!"
 
"Capital idea!"
 
"Lineage NA? Shut it down!"
 
"Capital idea!"
 
"Auto Assault? Shut it down!"
 
"Capital idea!"
 
"Exteel? Shut it down!"
 
"Capital idea!"
 
"Dungeon Runners? Shut it down!"
 
"Capital idea!"
 
Yes, I'm bitter.
 
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"There's a problem with Guild Wars 2, old chap! Players are getting too many useful items from Black Lion Chests!"
 
"Add more run speed boosts!"
 
"Capital idea!"
 
edit: Seriously, how are all of these posts still here? I feel bad for Chillia now.
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I worked on GW2.  Going to rewards discussions for my releases was the second most difficult part of my job.
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I play wildstar because: 
 
protostar
mordesh
spellslingers
difficulty outside of raids
humour
the bright, colouful beautiful world
that old west space opera firefly vibe
the music OMG the music
The exploration, so many places to get to and see and climb and do. I have done Algoroc dozens of times since beta but running around the zone on my explorer this week I still found places and quests I hadn't found before	
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Alright, obviously this topic has gone on far enough. If you want to discuss moderation you can email: theredphone@carbinestudios.com - otherwise please keep it off of the forums. Please also remember sometimes we do have to step away for breaks and the like, so if an issue is not dealt with as quickly as you would like, we ask for a bit of patience. I'm sorry that what started out as a great thread ended up having to be closed down. 
 
 
- Team WildStar 	
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