Heal Self (Wizard Spell)

This healing spell is usable only by the phaerimm. When it is cast, a saving throw vs. spell is required. If the throw fails, the casting phaerimm is healed of only 4d8 points of dam­age (to the limit of damage previously taken). Blindness, poison, weakness, or nausea, how­ever caused, are banished from the phaerimm's body.
If the throw succeeds, all damage is healed, including the restoration of full use to broken limbs and damaged organs. All afflictions (including rot grub and other parasitic infesta­tions, diseases such as mummy rot, and even lycanthropy) are ended. In addition, the phaerimm temporarily gains 1 point of Strength, with the applicable bonuses (a phaerimm possessing 18 Strength attains 19 Strength, regardless of any percentile normally possessed). This augmentation lasts for 1 turn, plus 1 round per level. The healing effects of the spell cannot be dispelled, although new damage can be taken.
This healing spell requires as its material components two drops of water, a drop of blood, and a gemstone of not less than 100 gp value. The phaerimm holds these in one tenta­cle, claps that tentacle to its body, and intones the spell.
Notes: Restricted to phaerimm; common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells