GURPS Netbooks

Many fans of GURPS have created their own Netbooks/Settings. When possible the last year the site was updated is provided; generally anything before 2004 is for GURPS Classic.
Due to the age of some of these the original links are gone and an Internet Archive link is used instead with the year the site was last updated noted (IA). Some works have been given their own page(s) on this wiki with material to bring them up to speed to 4e.
Others can be found around the internet:
* Unofficial GURPS Pages
* Dominion Cross (2019 Apr 20, IA)
== Wiki.RPG.net Note ==
A good part of this list came from wiki.rpg.net who thanks to their overly aggressive moderation policy (every edit has to go through moderation. Yes, it is as much a PITA as it sounds) is just not worth trying to update due to the delay between the edit and what is actually visible. If you have a new GURPS setting you will be far better served by putting it on this wiki.
==Fantasy Netbooks==
*Beneath Castle Everglory (4e): A dungeon module for use with GURPS Dungeon Fantasy. Do you dare to brave the depths beneath Castle Everglory? Strap on your broadsword and ready your spells. Plunder and death await!
*Beyond the King´s Eclipse: player-created space opera setting for GURPS; hasn't seen anything since 2008
*Collection of GURPS Spells (IA, 2012): Hundreds of player-created spells (both Classic and 4e), collected from various websites (primarily http://www.gurpsnet.org/Archive/Magic/Spells, but including other sites and forums)
*Dawn of Magic (IA, 2008): A long time ago, magic was active on this world, but disappeared a thousand years ago for unknown reasons. But it is now slowly coming back again, with potentially huge effects on the Empire and its inhabitants.
*A Few Bad Men: NPC netbook for Dungeon Fantasy
*The Gift (2007): PCs play mages living the modern world, coping with power, mage society and supernatural peril.
*HJO3: mixture of Classic and 4e material
*Kalyr (IA, 2002): In the decadent kandar cities, political, religious and guild factions scheme and plot as they have always done. The honor of the clan, and the status in the guild matter above all! The wizards are worried. Some of their number have detected something strange happening with the fabric of space and time. Have the mirrors reopened? Will the horrors of ancient times return again?
*GURPS Magical Styles Fan Netbook (2018): An open collection of magical styles, written by fans for fans, for use with GURPS Magical Styles. Use it as a resource to add flavor to mages in your GURPS game, or add your own styles for others to use.
*Narth 2000 (Classic): Elves, gods, guns, steam, and magic in a devastated world.
*Patyrsun (Classic): Adarian, a fantasy campaign world, and lots of resources including Uncle Figgy's role-playing guides.
*Saduria (October 2007): Several downloadable Netbooks set in a gritty alternate world, similar to our own Earth in 1530 AD but without gunpowder.
*Saromatia (IA, 2002) The Matriarchy awaits you.
*Skylands (IA, Oct 14, 2008): The complete downloadable Skylands Netbook (a .doc file), and other GURPS resources.
*Tiwesdæg Clíewen (IA, 07.06.06): A unique gameworld based on Saxon myth.
*World of Kung-Fu (2017): A campaign world for modern, over-the-top, martial-arts action fantasy conspiracy adventure. With the fate of the world at stake, this is a setting for gamers with guts and righteousness only.
===Science Fiction Netbooks===
*Amber Nebula (2002): The Amber Nebula is a fairly hard-science futuristic setting for GURPS Space campaigning. General tech level is TL10. Other GURPS resources are also included on this site.
*Celestar: "A fan-made Space Opera setting for GURPS 4e"
*Duopoly Nation- Cyberpunk World Wiki for GURPS
*Fallen Empire: The Cataclysm happened twenty years ago. Now it is up to you to figure out what really happened to the Great Empire.
*It Came from the Forums (3 August 2009): A community bestiary collected from work by members of the Steve Jackson Games GURPS forum.
*Jovia (4e): The Hjo3 project contains a collection of downloadable Netbooks that includes Jovia, a unique GURPS fantasy world.
*Lineage: Join the Mage Houses and fight for wealth and power in the modern USA. Or join The Rebellion and declare war on Heaven and Hell themselves.
*Marathon (IA, c. 1997): GURPS Marathon includes extensive background information, star maps, fully designed robots, weapons made with the GURPS Vehicles system, and the like. This full-length source-book, written over the course of four years, covers virtually every topic in the original computer games, and then some.
*My GURPS This Netbook includes many house rules, and conversions of the GURPS Traveller races into fourth edition.
*n-body politics; last post Aug 5, 2018; author, kreios, last active on forums 02-09-2019
*Northenden (IA, 2007): A historical-ish campaign set in a medieval-ish world. There is no magic or monsters. Just forests, swords, farms, and castles.
*Paradise City: A cyberpunk setting with extended catalogs of weapons and cyberware.
*Psi-Wars: A GURPS Space Opera Setting
*Space Rangers (IA; 2004): The Commonwealth Space Rangers; "We Always Get Our Sentient Being!" Tech level is TL9.5.
Category:Classic
Category:4th Edition
Category:Settings
Category:Fanworks
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