Pac-Man World 2

Pac-Man World 2 (パックマンワールド2 Pakkuman Wārudo Tsū) is a game developed and published by Namco Hometek in 2002 for the PlayStation 2, GameCube, Xbox, and later ported to Game Boy Advance and Windows platforms. 
It serves as the direct sequel to Pac-Man World, and is the second game in the Pac-Man World series.
==Story==
During a restful night in the Pac-Village, Blinky, Pinky, Inky and Clyde sneak into the village. Reuniting at the village's Golden Fruit Tree, the ghosts pick off the five Golden Fruit off the tree. Pinky juggles the fruit, while Blinky, Inky and Clyde use the fruit like a football. Unaware to them, the sky begins to darken as the tree begins to violently shake. The ghosts, while initially distracted, realize this and witness a monster emerge from the bottom of the tree. The ghosts look in shock as the monster reveals himself to be Spooky, free from his century-long prison. Spooky recruits the ghostly quartet to hide the golden fruit to rid Pac-Land of the Pac-People.
Pac-Man wakes up the following morning to see a distressed Professor Pac-Man tell him that the ghosts have freed Spooky. Proceeding to tell him the history of Pac-Land, Spooky is an all-powerful ghost that terrorized Pac-Land. The Great Wizard Pac, one of Pac-Man's ancestors created a potion that turned five ordinary fruit into the all powerful Golden Fruit. The brave knight, Sir Pac-A-Lot entered combat with Spooky, and reigned supreme against the ghost. Using the Golden Fruit, Spooky was sealed under the Golden Fruit Tree, and remained imprisoned beneath it for centuries until his escape. Professor Pac-Man warns all of Pac-Land will be doomed unless Pac-Man recovers the Golden Fruit and defeats Spooky once again.
Pac-Man travels across Pac-Land and faces many enemies. Among the enemies, he also encounters the Ghosts, guarding the Golden Fruit and using their giant robot mechs to defeat Pac-Man. Pac-Man reigns supreme at the end of the fights and recovers the stolen Fruit. In various occasions, Pac-Ranger and Professor Pac-Man assist Pac-Man during his journey with advice and equipment. Pac-Man's journey brings him to Ghost Island, where he is challenged by Wormwood, the Golden Fruit Tree's evil brother and heart of Ghost Island, to solve his maze. Pac-Man completes Wormwood's challenge, making Wormwood admit defeat. Wormwood accepting defeat puts out his life energy, extinguishing the heart of Ghost Island. A furious Spooky rushes to Pac-Land to destroy the Golden Fruit Tree once and for all, while Pac-Man follows pursuit.
Pac-Man returns to the Pac-Village, where he places back the fruit on the tree. The Golden Fruit grants Pac-Man a gold body, letting him take on Spooky. Spooky then shows himself, hiding behind the tree's sight; he casts a spell that lifts the Golden Fruit Tree's terrain into the sky, challenging Pac-Man to a battle with his powerful magic.
Pac-Man bests Spooky using his golden powers. The Golden Fruit Tree begins to react to Spooky's defeat, sucking him into the bottom pit of the tree. Spooky declares to Pac-Man his ghosts will free him again. Spooky makes a final swing to grab Pac-Man, narrowly missing him as the powerful gusts suck Spooky to the bottom of the tree, sealing him once more and returning the Golden Fruit Tree to the ground. The townspeople come out of their homes and congratulate Pac-Man. Blinky, Pinky, Inky and Clyde react in concern hearing Spooky's remark. Eavesdropping on them, Chomp-Chomp eats Power Pellets and chases the ghosts out of the Pac-Village. Chomp-Chomp returns to Pac-Man with a ripped piece of one of the ghosts' sheets. With the land safe once again, Pac-Man winks at the player as he walks back to the applauding Pac-People. 
After the celebrations, Professor Pac-Man thanks Pac-Man for his brave deeds, and assures that the townspeople will protect the Golden Fruit Tree from the ghosts.
==Gameplay==
Similar to its predecessor, Pac-Man World 2 follows Pac-Man as he travels across Pac-Land in a 3D environment, guiding him along a linear path with the objective of reaching the end area of the level. In every level, there are multiple Pac-Dots, Tokens and fruit; for the full completion of a level, all of these must be collected during a stage run. The game has 25 levels (17 in GBA) in six different-themed environments such as the grassy hills of Pac-Land, a forest, a volcano, underwater and a haunted island; alongside 15 unlockable Galaxian mazes. The player will also fight the ghosts using their mechs at the end of each area, where each of them guards one Golden Fruit; there are six bosses in total. In specific areas such as the Ocean, the game changes play style significantly, such as placing Pac-Man automatically swimming underwater in rail-type fashion, submarine stages where Pac-Man uses the Pac-Sub's cannon to shoot at enemies, and Pac-Man skating at rapid speeds to avoid falling off quickly balancing platforms. 
In comparison to the first Pac-Man World, levels in Pac-Man World 2 are much more spread out. While the levels are still linear, most levels have more space to run around in, and consist much more of moving forward towards areas as opposed to side-scrolling levels from the predecessor. The player also has the ability to control the camera throughout the game, though there are certain areas where the camera is locked to an angle and cannot be controlled. 
Pac-Man uses different moves and Power-Ups to defeat enemies, while he uses Power Pellets to eat ghosts. Many of Pac-Man's moves from Pac-Man World, including Butt Bouncing and the Rev-Roll return. Among these moves, Pac-Man can also perform an aerial flip kick that lets him hit enemies and destroy boxes in the air. Like the first game, Pac-Man takes damage upon contact with a hazardous object or enemy, but can replenish one of his 4 hit points by collecting health wedges or eating 50 Pac-Dots. Among the levels are several checkpoints, which allows Pac-Man to continue from said point if he loses a life; though he will restart from the checkpoint with the same amount of Tokens, Pac-Dots and Fruit collected from when he touched said checkpoint. 
Returning from the original game is the Steel Ball, which makes Pac-Man briefly invincible, makes him heavy to walk underwater and allows him to destroy underwater crates and enemies. Alongside the Steel Ball is the new Shrink Pellet, which shrinks Pac-Man to a miniscule size for a few seconds and allows him to progress through tiny gaps within the levels, though this Power-Up doesn't appear as frequently as the rest. 
Fruit appear spread throughout the levels. Some Fruit are required to open marked crates, which can be opened by Butt Bouncing them if Pac-Man is in possession of the respective fruit. Tokens are scattered throughout levels alongside, with each one containing 8 tokens. A 9th bonus token is awarded for achieving 100% completion on a level; which is achieved by collecting every Fruit, Pac-Dot and Maze. And 10th bonus token is granted for completing the level's respective Time Trial challenge. Tokens serve to unlock extra content in the Pac-Village. 
=== Mazes ===
Mazes are unlocked by collecting Galaxian Flagships, which appear in the majority of levels; the player now only has to collect the Galaxian itself (unlike in the first game, where the player must also open a door with it). Eating the item will transport Pac-Man into a three-dimensional maze, akin to the classic arcade games. 
Unlike the predecessor, the rules for the Mazes are more closer to the original game. Pac-Man is given three lives to complete the maze (which is separated from the main game's life count), and will lose a life upon getting caught by a ghost. Fruit and Pac-Dots are added to the level's score, but will not count towards Fruit and Pac-Dot completion in the level.
The mazes can be replayed in Sue's Arcade once they are discovered.
=== Time Trial ===
Upon finishing a regular level for the first time, the level's respective Time Trial mode is unlocked. It can be initiated by touching the Time Trial Stopwatch that is present at the beginning of each previously completed stage. If Pac-Man proceeds towards the level and passes by the Stopwatch, the Stopwatch will disappear from the level and will not appear again unless the level is restarted.
In the Time Trial modes, the player must reach the end of the level as fast as possible. Checkpoints are removed from levels during Time Trial, so a life loss will result the player being sent back to the beginning of the stage. Most collectables such as Pac-Dots and Fruit disappear upon initiating the Time Trial challenge (with the exception of some power-ups like the Power Pellet). By collecting clocks spread throughout the levels, the timer can be frozen for the amount of seconds shown on the collected clock (which can either be 2 seconds or 4 seconds; collecting multiple clocks do not stack upon each other), while eating a scared Ghost will grant a 4 second timer freeze. Completing the stage's Time Trial will grant the player an extra Token if it is completed earlier than the level's marked Best Time Trial once. 
Pac-Man does not lose lives if he dies during the Time Trial challenges.
===Unlockable content===
Upon collecting thresholds of Tokens, a variety of extra content is unlocked in the Pac-Village, which Pac-Man can visit in the world map.
==== Sue's Arcade ====
In the Pac-Village, Sue runs the village's arcade, featuring a collection of games and extra modes. The arcade houses six different machines with different functions.
===== Classic Games =====
* Pac-Man (1980) - Pac-Man is unlocked after a total of 10 tokens are collected throughout the levels. The version of Pac-Man included is based on the version of the game seen in Namco Museum Vol. 1.
* Pac-Attack (1993) - Pac-Attack is unlocked after a total of 30 tokens are collected throughout the levels. The version of Pac-Attack included is based on the remade version of the game seen in Namco Anthology 2.
* Pac-Mania (1987) - Pac-Mania is unlocked after a total of 100 tokens are collected throughout the levels. The version of Pac-Mania included is based on the version of the game seen in Namco Museum Vol. 5.
* Ms. Pac-Man (1982) - Ms. Pac-Man is unlocked after a total of 180 tokens are collected throughout the levels. The version of Ms. Pac-Man included is based on the version of the game seen in Namco Museum Vol. 3. The Nintendo GameCube version features a bug where some maze colors are incorrect.
===== Modes =====
* Pac-Man World 2 Mazes - This allows the player to replay any of the mazes they have discovered within Pac-Man World 2. Unlike the other machines in Sue's Arcade, this is available from the start with some extra mazes available.
* Jukebox - This allows the player to listen to the background music from Pac-Man World 2. This is unlocked after collecting a total of 60 tokens across the levels.
==== Museum ====
Upon collecting a total of 150 tokens, the construction worker repairing the museum will complete the repairs and allow Pac-Man to proceed inside the Museum. The Museum showcases a reel of concept art for the game and a photo of the Namco Hometek development team. 
===Levels===
World 	Level 	Level #	BGM	Statistics 	Galaxian Fruit	Time Trial
Paradise Meadows	Pac-Village 	1 	 	6 Cherries6 Strawberries4 Apples8 Melons142 Pac-Dots8 Tokens 	N/A 	N/A
Paradise Meadows	Spooky 	25 	 	N/A 	N/A 	N/A
Paradise Meadows	The Bear Basics 	2 	 	6 Cherries6 Strawberries1 Orange3 Apples2 Melons327 Pac-Dots8 Tokens 	N/A 	0:43
Paradise Meadows	Canyon Chaos 	3 	 	14 Cherries8 Strawberries7 Oranges5 Apples3 Melons1 Galaxian178 Pac-Dots8 Tokens	Cherry 	0:30
Paradise Meadows	Pac-Dot Pond 	4 	 	9 Cherries7 Strawberries9 Oranges9 Apples5 Melons1 Galaxian142 Pac-Dots8 Tokens 	Cherry 	0:35
Paradise Meadows	Blinky's Frog 	5 	 	N/A 	N/A 	N/A
Tree Tops 	B-Doing Woods 	6 	 	6 Cherries9 Strawberries9 Oranges4 Apples2 Melons1 Galaxian217 Pac-Dots8 Tokens 	Strawberry 	1:11
Tree Tops 	Treewood Forest 	7 	 	5 Cherries6 Strawberries5 Oranges4 Apples3 Melons1 Galaxian194 Pac-Dots8 Tokens 	Strawberry 	1:35
Tree Tops 	Butane Pain 	8 	 	5 Cherries4 Strawberries8 Oranges2 Apples2 Melons1 Galaxian243 Pac-Dots8 Tokens 	Strawberry 	2:17
Tree Tops 	Inky's Blade-o-Matic	9 	 	N/A 	N/A 	N/A
Snow Mountains 	Ice River Run 	10 	 	6 Cherries11 Strawberries2 Oranges8 Apples1 Galaxian333 Pac-Dots8 Tokens 	Orange 	1:14
Snow Mountains 	Avalanche Alley 	11 	 	24 Cherries33 Strawberries36 Apples4 Melons1 Galaxian297 Pac-Dots8 Tokens 	Orange 	2:47
Snow Mountains 	Blade Mountain 	12 	 	22 Cherries23 Strawberries1 Orange7 Apples1 Melon1 Galaxian216 Pac-Dots8 Tokens 	Orange 	1:03
Snow Mountains 	Pinky's Revenge 	13 	 	N/A 	N/A 	N/A
Volcano 	Into The Volcano 	14 	 	3 Cherries2 Strawberries2 Oranges3 Apples1 Melon1 Galaxian200 Pac-Dots8 Tokens 	Apple 	2:22
Volcano 	Volcanic Panic 	15 	 	4 Cherries6 Strawberries2 Oranges5 Apples3 Melons1 Galaxian310 Pac-Dots8 Tokens 	Apple 	3:48
Volcano 	Magma Opus 	16 	 	5 Cherries
7 Strawberries5 Oranges4 Apples2 Melons1 Galaxian226 Pac-Dots8 Tokens	Apple 	2:17
Volcano 	Clyde in the Caldera	17 	 	N/A 	N/A 	N/A
Ocean 	Scuba Duba 	18 	 	7 Cherries8 Strawberries4 Oranges4 Apples6 Melons1 Galaxian133 Pac-Dots8 Tokens 	Melon 	1:46
Ocean 	Shark Attack 	19 	 	10 Cherries7 Strawberries5 Oranges5 Apples3 Melons1 Galaxian111 Pac-Dots8 Tokens	Melon 	1:54
Ocean 	Yellow Pac-Marine 	20 	 	20 Cherries5 Oranges2 Apples8 Tokens 	N/A 	7:14
Ocean 	Whale on a Sub 	21 	 	N/A 	N/A 	N/A
Ghost Island 	Haunted Boardwalk 	22 	 	13 Cherries4 Strawberries6 Oranges8 Apples9 Melons1 Galaxian153 Pac-Dots8 Tokens	Galaxian 	2:58
Ghost Island 	Night Crawling 	23 	 	2 Cherries1 Strawberry1 Orange4 Apples2 Melons255 Pac-Dots8 Tokens 	N/A 	2:27
Ghost Island 	Ghost Bayou 	24 	 	12 Cherries21 Strawberries13 Apples13 Melons1 Galaxian535 Pac-Dots8 Tokens 	Galaxian 	6:42
==Game Boy Advance version==
A version of Pac-Man World 2 was released for the Game Boy Advance on August 19th, 2005, developed by Full Fat Games. It is a isometric 3D platformer rather than a full 3D one, due to the limitations of the Game Boy Advance hardware and is much different compared to the console versions.
The game has a isometric 3D playing field similar to 'beat-em-up' titles like Golden Axe, with Pac-Man being able to walk in all four directions, but the game is still primarily 2D in terms of artwork. While Pac-Man's moveset, most power-ups, scenery and other mechanics are similar to that of the console versions of Pac-Man World 2, the game features drastically different level layouts in comparison to the console games. Levels are rather lengthy compared to the previous Pac-Man World titles, taking about twenty minutes each to complete. Instead of a save feature, the game used a password system to continue at a later time, due to the lack of a battery within the cartridges. 
Aside from its many gameplay differences, the game also features many glitches, errors, and inconsistencies. Sue's Arcade and the extra arcade games are absent within this release (despite still being credited on the copyright screen). Three Galaxian mazes appear, but there are four Galaxians to collect total - the last one does nothing, though a text box appears stating a new maze was unlocked. In level 3, a red ghost is frozen, despite nearby ghosts behaving normally. In addition to all of this, the passwords for the last two levels in the game seem to inexplicably not work. Players also report difficulty with determining the distance of objects.
=== Game Boy Advance levels ===
Several levels and elements of the original game are not present in the Game Boy Advance version; notable omissions include the Blinky's Killer Frog boss and all underwater areas, and some levels such as "Canyon Chaos", "Pac-Dot Pond" or also "Butane Pain". Aside from the curiosity, in the "Blade Mountain"/"Haunted Boardwalk" levels, Pac-Man does not wear Skates/Rollers. 
In order to reach 100% completion at a given stage, the player only has to collect all the fruits; Pac-Dots do not need to be collected, unlike the original version. Additionally in the GBA port, Wormwood is a boss that Pac-Man has to fight directly; while in the original version of the game, Wormwood is defeated by Pac-Man completing his "maze".
Level 	Statistics	Level #
GBA	Level #
PS2/PC	World
Pac-Village 	11 Fruits
61 Pac-Dots	1 	1 	Paradise 
Meadows
The Bear Basics 	32 Fruits
176 Pac-Dots	2 	2 	Paradise 
Meadows
Tree Tops/
B-Doing Woods/
Treewood Forest	34 Fruits
151 Pac-Dots
1 Galaxian	3 	6/7	Tree Tops
Forest Boss/
Inky's Blade-O Matic	N/A 	4 	9 	Tree Tops
River Run 	25 Fruits
90 Pac-Dots	5 	10 	Snow
Mountains
Avalanche Alley 	20 Fruits
64 Pac-Dots
1 Galaxian	6 	11 	Snow
Mountains
Blade Mountain 	28 Fruits
94 Pac-Dots	7 	12 	Snow
Mountains
Ice Boss/ 
Pinky's Revenge	N/A 	8 	13 	Snow
Mountains
Into the Volcano 	22 Fruits
135 Pac-Dots	9 	14 	Volcano
Volcanic Panic 	14 Fruits
90 Pac-Dots	10	15 	Volcano
Magma Opus 	18 Fruits
75 Pac-Dots
1 Galaxian	11	16 	Volcano
Volcano Boss/
Clyde in the Caldera	N/A 	12	17 	Volcano
Haunted Boardwalk	10 Fruits
10 Pac-Dots	13	22 	Ghost
Island
Night Crawling 	22 Fruits
154 Pac-Dots	14	23 	Ghost
Island
Ghost Bayou 	16 Fruits
105 Pac-Dots 
1 Galaxian 
(don't work)	15	24 	Ghost
Island
Ghost Boss Tree/
Wormwood	N/A 	16	24 	Ghost
Island
Final Boss/
Spooky	N/A 	17	25 	Paradise
Meadows
==Home Ports==
*Game Boy Advance
**The Game Boy Advance version, as mentioned above is a completely different game compared to the console vrsions.
*Nintendo GameCube
**The Player's Choice re-release was sold as a bundle with Pac-Man Vs.
*PlayStation 2
**First version to be released.
*Xbox (North American exclusive)
*Windows PC
Later reprints of the game seemed to tone down the difficulty somewhat. Generally, versions under labels like "Greatest Hits" (PlayStation 2), "Player's Choice" (GameCube), and "Platinum Hits" (Xbox) contain the "easy" version, while copies without these labels are more difficult. The European PlayStation 2 version (which was released much later, in 2003) is also the "easy" version; and it is also the case for the PC release. The Japanese PS2-only release was made even easier, making very heavy alterations (such as removing the majority of bottomless pits).
==Trivia==
*This is the last Pac-Man game to be developed by Namco Hometek prior to in-house development closing as part of Namco's restructuring in 2003.
*The PlayStation 2 version of Pac-Man World 2 sold an estimated 1.2 million copies in the US alone, as of 2007.http://the-magicbox.com/Chart-USPlatinum.shtml When factoring in other regions and other gaming platforms, the complete sales are estimated to be around 2.5 million copies, which would make it the third best-selling console game in the Pac-Man series (only behind Pac-Man Collection and Atari 2600 Pac-Man).
*Blinky and Clyde's names are swapped in their respective boss battles (see Clyde and Blinky error).
*The Japanese version of the game makes use of a notable voice cast on a number of characters. Among the new voice cast, several new voice lines have been added throughout the game when a character communicates with Pac-Man during cutscenes, most especially during boss or level introductions; most of which are exclusive to the Japanese version. 
**Hikaru Midorikawa voices Blinky (referred to as Clyde).
**Tamotsu Nishiwaki voices Clyde (referred to as Blinky).
**Junko Noda voices Inky.
**Sara Nakayama voices Pinky.
**The late Daisuke Gouri voices Spooky & Ghost Tree.
**The late Takeshi Aono voices Professor Pac-Man.
**Tetsu Inada voices Pac-Ranger.
*Pac-Man has many hidden animations that can be done by doing simple actions:
**Leaving him idle for long enough will eventually put him to sleep.
**Tilting the joystick slightly will make him walk or sneak.
*While Ms. Pac-Man herself does not appear in Pac-Man World 2, a frame of her can be seen in Pac-Man's house during the opening and ending cutscenes. The frame of Ms. Pac-Man originates from the opening for Pac-Man Fever, which released nearly 7 months after Pac-Man World 2.
*In Sue's Arcade, the Pac-Man World 2 Maze Mode machine uses a screenshot of Pac-Gal, a bootleg ROM hack of Ms. Pac-Man.
*For unknown reasons, some PC releases of the game have an ESRB rating of T [for Teen]; all other North American versions of the game, including other PC revisions, have an ESRB rating of E [for Everyone].
==Gallery==
===Screenshots===
The Bear Basics Title Screen.png
Pac-man-world-2-5.jpg
Pmw2-1.png
Pmw2-2.png
Pmw2-3.png
Pmw2-4.png
===Box Art===
Pac-Man World 2 SteamGridDB.jpg|Fan-made cover from SteamGridDB
Pacman World 2 PS2 boxart.jpg|PlayStation 2 box art (2002).
Pcw2.jpg|GameCube box art (2002).
Xbox pac-man world 2-110214.jpg|Xbox box art (2002).
B6DCC61F-25E2-4812-B2FB-AC8B29F9D2AF.png|PlayStation 2 box art (2003, Greatest Hits version)
512tXdD 7FL. SY445 .jpg|GameCube box art (2003, Player's Choice feat. Pac-Man Vs.)
Platinum.jpg|Xbox box art (2003, Platinum Hits)
PC Version.jpg|PC box art (2004).
2163.jpg|Game Boy Advance box art (2005).
File:PMW 2 PS2 cover (2008 re-issue).jpg|PlayStation 2 box art (Pac-Man Power Pack re-release, 2008)
===Character Artwork===
Pac-Man World 2 Ocean Promo Image.png|Wallpaper
Pmw2wallpaper2.jpg|Wallpaper
Pmw2pac.png|Pac-Man
-Pac-Man-World-3-PC- .jpg|Blinky (referred to as Clyde in the game)
Pinky.jpg|Pinky
Worldtwoinkyy.png|Inky
Pmw2clyde.jpg|Clyde (referred to as Blinky in the game)
Pacman-world-2-prima-scan-professor-pac.png|Professor Pac
Pacman-world-2-prima-scan-sue.png|Sue (not to be confused with the purple ghost of the same name)
Pacman-world-2-prima-scan-handy-pac.png|Handy-Pac
Pacman-world-2-prima-scan-pac-ranger.png|Ranger Pac
Pacman-world-2-prima-scan-ghosts-sp.png|Miscellanious Ghosts
==References==
es:Pac-Man World 2
Category:Games
Category:Pac-Man World Series
Category:Platformers
Category:Pac-Man Games
Category:Namco Games
Category:Console Games
Category:PC Games
Category:Pac-Man World 2