Vassal (Total War: Warhammer III)

Vassals are factions that are subservient to another faction (their master), through diplomacy.
This page refers to Total War: Warhammer III. For previous games see Vassal (WH1 & WH2).
==How vassals work==
===General info===
* Vassals are subservient and diplomatically bound to their masters.
* Vassals pay their masters a tribute of money each turn.
* You get full vision over your vassal's territory, and you can also see where their armies are going to move next turn - just like allies.
* If two factions happen to be at war, and one agrees to become the other's vassal, then the war automatically ends.
* A vassal cannot have vassals of its own.
* But a master may have multiple vassals (there appears to be no limit).
* Vassals will not independently declare war on other factions, but:
** If the master declares war on a faction then the vassal automatically joins the war.
** If the master makes peace with another faction, the vassal automatically does too.
* Masters and vassals can take advantage of war coordination and allegiance points, just like allies can.
* In Total War: Warhammer III a faction cannot declare war just on a vassal and not the master faction. Declaring war on one is declaring war on both.
** Additionally, factions will take into account the master's strength rank when deciding this, just like they would take into account an allies' strength.
** This is in contrast to Total War: Warhammer II where it was possible to declare war on a vassal without declaring war on the master.
* Vassals usually don't conquer and colonise settlements for themselves. However they are more likely to colonise ruins left after their master razes a settlement, particularly in the case of Norscan vassals with the Norscan vassal diplomatic trait.
===How factions become vassals===
Generally, factions can become vassals in one of two ways:
* Faction A uses diplomacy to demand that Faction B becomes their vassal. Faction B can refuse this demand. The demand is more likely to succeed if the demanding faction is much stronger.
* Faction A can force Faction B to become their vassal by capturing their last settlement. But this only works if A and B are of the same race.
Additionally, there are special race/faction mechanics to make vassals, see below.
===Can a faction stop being a vassal?===
* Vassals are not permanently bound. However if they choose to break the vassalage agreement then this automatically counts as a war declaration on their former masters, and counts as a treacherous act, lowering reliability.
* If the master faction attacks/declares war on the vassal, then this breaks the agreement and counts as a treacherous act.
===Specific faction interactions with vassals===
* Factions with the Seductive Influence campaign mechanic (The Ecstatic Legions, The Decadent Host and all Slaanesh factions) can more easily vassalise human and elven factions.
* Warhost of the Apocalypse gains +10 relations with other Chaos aligned factions for every vassal they have.
* Kholek Suneater, when leading the Heralds of the Tempest faction, gains +1% mass and +1% model size for each vassal his faction has.
* Spirit of the Jungle has a permanent vassal faction called Defenders of the Great Plan who can never break away, and automatically occupy any settlement taken by Spirit of the Jungle.
* Warriors of Chaos can automatically make a Norsca minor faction their vassal, by capturing the corresponding Dark Fortress Norscan capital settlement and choosing the Occupy and vassalize settlement option.
** Eg: In Immortal Empires, The Writhing Fortress corresponds to Kul, capturing it as a Warriors of Chaos faction, will make Kul your vassal.
** Note: not all Dark Fortresses correspond to a Norsca faction.
Category:Total War: Warhammer III gameplay
Category:Diplomacy