Damage Control (Cold Waters)

Here is some information about the damage control in Cold Waters:
== DAMAGE CONTROL ==
Access the Damage Control tab through F8 or Shift 8, or from the briefing screen in the campaign or when in port. This panel offers a schematic view of the submarine divided into five compartments, each with associated subsystems. The currently selected subsystem is highlighted.
== DAMAGE CONTROL PARTY ==
The damage control party focuses on the highlighted subsystem, repairing it at twice the normal rate. The compartment containing the damage control party also receives a bonus for pumping out water, contingent on the Pumps subsystem's functionality. Assigning the damage control party to an undamaged subsystem assists in controlling flooding in that compartment.
== SUBSYSTEMS ==
Subsystems within compartments exhibit three conditions: Operational (Blue), Damaged (Red), and Critical (Black). Damaged subsystems automatically repair over time, with a red bar representing approximately 5 minutes of total repair time. Critical subsystems, however, remain permanently inoperative at sea and necessitate port repairs in the campaign.
== CAMPAIGN: PORT REPAIRS ==
Critical subsystems demand a return to port for repairs in the campaign. Repair time is displayed, and repairs can be initiated by clicking on the subsystem name, the time to repair, or using the Return option. Damage to hull integrity is automatically repaired at port with a time penalty based on the severity of damage.
== EFFECTS OF NON-OPERATIONAL SUBSYSTEMS ==
;SENSORS
*Bow Sonar: Reduced passive and active sonar sensitivity.
*Towed Array: Non-functional.
*Periscope, ESM Mast, Radar Mast: Unable to raise or provide data.
;WEAPONS
*Tubes: Individual torpedo tubes may become unusable.
*Fire Control: Halts target motion analysis and clears tracked contacts.
;MACHINERY
*Pumps: Decreased rate of flooding offset by pumping.
*Propulsion: Limits maximum speed.
*Rudder, Planes, Ballast: Reduces turn or depth change rates.
*Emergency blow ballast: Cannot be used.
*Reactor: Loss of power to engines, limiting speed to All Stop.
== FLOODING ==
Flooding, indicated by a blue water level indicator, is influenced by depth, damage to compartments, pumps' status, and additional compartments taking on water. Actions such as using ballast, ensuring pump subsystem functionality, and assigning damage control parties are recommended for flood control.
== UNCONTROLLED FLOODING ==
Multiple compartments taking on water pose a serious threat. Immediate action, such as surfacing or decreasing depth, is crucial. Damage to propulsion or ballast while deep and flooding may prevent surfacing.
== REPAIRING FLOODING ==
Shallow depth or surfacing aids pumps and damage control parties. Surfacing allows damage control parties to pump water from flooded compartments. However, submerging again stresses the hull, risking renewed flooding.
== DAMAGE CONTROL ICONS & WARNINGS ==
Icons in the upper right notify of reactor SCRAM, damaged subsystems, flooding, incoming torpedoes, and ranging sonar. Hull integrity at 0% or exceeding crush depth results in submarine destruction.
== LOSS OF YOUR SUBMARINE ==
Submarine destruction occurs if crush depth is exceeded, hull integrity reaches 0%, or implosion due to crush depth reduction. Options in the mission menu include Abandon Ship or Quit, leading to the After Action Report.