Gear/Ammo LRM Thunder Augmented (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_AugmentedThunder_Half
Manufacturer: Generic
Each Thunder LRM missile contains five small but powerful anti-vehicle mines which scatter out when fired. Augmented Thunder LRM's spread out in a Larger Area. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	60000	All 	All
* -80% damage dealt with this Ammo
* Thunder/FASCAM munitions lay mines wherever a missile hits the ground.
* This Minefield has an IFF System and will not detonate on allies.
* Installs 2 mines within 6 meters of projectile impact. N/A% Chance to fail deploy.
* 50% Chance to trigger Mines. N/A% Chance for Chain Detonation. N/A% Chance for Linked Detonation.
* 3 Primary damage. 1 AoE Damage in 30 Radius.
* N/A% reduced movement per mine
* When on burning ground, these mines lose their IFF and Stealth (if equipped).
* -5 accuracy with this weapon.
* Missile has 2 HP.
* Cannot be fired at Flying Targets
* LRM Ammo - 60 Shots
* 100 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
60 	100 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
ABS-3MC	ABS-4C	RPT-2L
SYU-S7 	THE-N2	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2