Plants vs. Zombies Heroes: Arena/Wall-Knight

Wall-Knight is a playable Plant Hero in Plants vs. Zombies Heroes: Arena under the Defensive and Tank classes. He is one of the five Plant Heroes available at the start of the game.
==Introduction==
Wall-Knight was like every other Wall-Nut that had existed for the countless years. His purpose was to take the full brunt of the zombie horde, defending his friends from the jaws of the undead. It was always this way, always the same, for years that he honestly forgot the number of of(even though they probably weren't that many). Things changed with the detonation of the Hero-Tron 5000; he was right at the frontlines, prime seat to witness the explosion, which bestowed upon him indestructible armor. Now as a member of L.E.A.F. he puts this mysterious and incredible tool to use as he comes to the defense of the weak...although he's still working a bit on his forgetfulness.
==Gameplay==
Base HP(Level 1): 400(+10% per Level)
Base Speed: "Average"
W.I.P.
==Abilities==
NOTE: All damage values reflect base(Level 1) stats; they receive +10% with each Level.
<tabber>
Basic Abilities =
Shell Launcher 	From a slot in his armor Wall-Knight launches the shell of an almond. Does 5 damage.Yeah, don’t use this with the hope of killing something. 	Basic Attack
Full Brunt 	Enemy attacks are completely stopped upon hitting Wall-Knight's dense shell and armor combined. Piercing attacks can’t pierce through him and chain attacks won’t be able to chain to other targets after hitting him. Should he be directly hit by an attack with splash damage, the splash will be completely nullified and useless(being hit by the splash itself does not count). 	Passive
Wall-Nut Bowling	Hopping up and down while sending out a signal, Wall-Knight fully powers up his armor and begins a game of Wall-Nut Bowling. Four Wall-Nuts roll out from the L.E.A.F. base's garage before Wall-Knight charges up and starts rolling with them. During the chargeup Wall-Knight cannot move but can turn around to determine in which direction he will launch. The five nuts pinball around the map, bouncing off foes and obstacles alike. Each Wall-Nut does 20 damage, while Wall-Knight himself does 30 and Stuns foes on impact for 2 seconds. They roll for about 10 seconds before they slow to a stop. Afterwards, the Wall-Nuts stop moving and function like normal Token Minions.	ULTIMATE
|-| Hero Powers =
Name 	Description
Spikeweed Set	Wall-Knight sets down a large patch of Spikeweeds where he stands. The Spikeweeds will not be visible except for some infrequent spikes here and there; when a Zombie draws close a vine lashes out and snares the Zombie, pulling them onto the spikes. After this the Spikeweeds will be visible and remain for 10 more seconds before disappearing. Vines hold onto Zombies for 4 seconds, after which they are able to escape, for the vines won't target it again, although said Zombie will have their Speed reduced by 50% while on the spikes. The spikes do 15 damage per second.Contact with a rolling enemy such as Barrel Roller or Imp Cannon will instantly kill both the Spikeweeds and the enemy. An Engineer can also uproot and instantly kill Spikeweeds, whether with Sonic Grenades or just his jackhammer, with no harm to himself.
Uncrackable 	Wall-Knight's armor powers up fully and more spikes emerge from various slots. The armor stays on for 15 seconds. While the armor is on, Wall-Knight takes no damage but cannot move by himself; note the "by himself", as he can still be pushed, pulled, and knocked around. He automatically forces all foes to lock on and target him with no effect; melee attacks however will also be answered by the armor's spikes, which do 20 damage with each melee hit taken.
Bubble Up 	A series of metallic plates begin to clank and swirl around Wall-Knight before combining into a tough, transparent sphere that surrounds him. However, before the plates combine an ally can be clicked to have the plates soar over to them and combine around them instead. While in the bubble, the one inside has their Speed increased by 25%. The bubble reflects energy-based attacks right back at their source, except with 25% more damage. It has 100 HP and automatically disappears after 15 seconds.
Nut Signal 	Wall-Knight's armor glows and projects a L.E.A.F. symbol into the air, and a Wall-Nut lands in front of him. Click anywhere on the map before the Wall-Nut lands to designate where the Wall-Nut will fall. Enemies hit by the falling Wall-Nut will take 30 damage.
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</tabber>
==Quotes==
Start of Battle
*"Let us fight. For our victory!"
Killing an opponent
*"Oof! Sorry!"
*"Did I hurt you too much?"
*"They said defense is the best offense, right?"
*"...I wasn't expecting that."(Sometimes, when killing with Shell Launcher)
*"Your strength is respectable, but my sturdiness is stronger!"(Killing the Smash)
*"Interesting armor...but one of us has to fall. That's how this works, right?"(Killing Rustbolt)
**imitating a knight*"No blade pierces mine armor. Not even a serpent! Ha hah!"(Killing Angille)
Using Uncrackable
*"Try and crack me now!"
*"There. I'm unstoppable...and uncrackable!"
*"Come and get me!"
Using Wall-Nut Bowling
*"Well, nuts? Roll out!"
*"Surprise!"
Low Health
*"I've still got fight in me!"
*"This isn't over!"
*"You can't bring me down! Bring it on!"
Killed
*"...that's a crack on my shell, isn't it?"
*"...I'll feel that in the morning, won't I?"
Respawning
*"...what happened?"
*"Good as new!"
Victory
**imitating a knight*"Haha! For Suburbia! For glory!"
*"Couldn't have done it without you guys."
Defeat
*"And the wall...crumbles..."
Category:PvZHA Plant Heroes
Category:Uncleared page