Adventuring Fellow Equipment

Category:Guides
==Adventuring Fellow Weapons==
*As your Bond increases, Luto Mewrilah offers to take weapons from you and give them to your fellow. If she acknowledges the trade, your fellow will equip the weapon.
**+1 items are not accepted.
*The type of weapon you trade determines which weapon skills your fellow can perform, and attack speed and damage, per generic averages for that weapon class. The actual damage/delay rating of the specific model weapon itself is ignored.
*Your fellow has an 'A+' rating for all weapons and uses weapon skills available at his/her skill level. 
*You can trade a shield along with a one-handed weapon to Luto.
*Hand-to-Hand Weapons attack twice per round if your fellow is an "Attacker" or "Fierce Attacker". Other styles only attack once per round.
**Your fellow performs weapon skills more often with this setup. This can be useful for the A Trial in Tandem quests.
*The weapon your fellow wields does not always look like the weapon you traded. Weapons denoted by an asterisk in the following chart denote which weapon changes appearance on your fellow. The weapon in brackets is the model used.
*You must trade Luto a weapon from the first tier Level 1 initially. To unlock further tiers, you must increase your Adventuring Fellow Bond and talk to Luto until she gives the appropriate message.
Luto's chat messages for each level:
*Level 1: PC, I have a question for you. How do you go about choosing a weapon?
*Level 2: NPC told me he was thinking about upgrading his weapon.
*Level 3: About NPC's weapon...I think your pal is looking for a new one again.
*Level 4: I thought a new weapon or shield would make a nice gift in thanks for all the hard work your frrriend has done for me.
*Level 5: PC, the weapon that NPC is using is not the one that I gave him/her...
*Level 6: I saw NPC going into a weapon store carrying one of our gifts...
*Level 7: There was a moogle wandering along carrying some weapons.....Oh, that reminds me, if you want to give me something for NPC, I'll be happy to do the honors.
   	Level 1 	Level 2 	Level 3 	Level 4 	Level 5 	Level 6 	Level 7
Axes 	Bronze Axe 	Brass Axe 	Battleaxe*
{Orcish Axe}	War Pick 	Mythril Axe*
{Tabar}	Tabar*
{Darksteel Axe}	Mythril Pick*
{Tomahawk}
Clubs 	Bronze Mace 	Bronze Hammer 	Willow Wand 	Brass Rod 	Bone Cudgel 	Bone Rod*
{Martial Wand}	Darksteel Mace*
{Asklepios}
Daggers 	Bronze Knife 	Brass Dagger 	Baselard 	Kukri 	Kris 	Bone Knife*
{Thief's Knife}	Darksteel Knife*
{Odorous Knife}
Katana 	Kunai 	Wakizashi 	Hibari*
{Kageboshi}	Busuto 	Kodachi*
{Sai} 	Sakurafubuki 	Kabutowari
Swords 	Bronze Sword 	Xiphos 	Scimitar 	Longsword 	Tuck 	Tulwar*
{Kaiser Sword}	Schlaeger*
{Shotel}
Shields 	Lauan Shield 	Shell Shield 	Aspis 	Mahogany Shield	Kite Shield 	Targe 	Heater Shield
Hand-to-<Br>Hand	Cesti 	Bronze Knuckles	Baghnakhs 	Claws 	Katars 	Patas 	Jamadhars*
(Adargas)
Great<Br>Axes 	Butterfly Axe 	Greataxe 	Hydro Axe*
{Voulge}	Voulge*
{Heavy Axe}	Twicer*
{Gigant Axe}	Heavy Axe*
{Leucos Voulge}	Hydro Cutter*
{Rune Chopper}
Great<Br>Katana 	Uchigatana 	Nodachi 	Kanesada 	Ashura 	Hosodachi 	Mikazuki 	Kiku-Ichimonji*
{Hagun}
Great<Br>Swords 	Claymore*
{Darksteel Claymore}	Two-Handed Sword*
{Claymore}	Inferno Sword	Falx 	Mythril Claymore	Greatsword 	Ram-Dao
Polearms 	Harpoon 	Bronze Spear 	Spear*
{Halberd}	Lance 	Halberd*
{Trident}	Mythril Lance*
{Cermet Lance}	Kamayari
Scythes 	Bronze Zaghnal	Brass Zaghnal 	Scythe 	Zaghnal 	Mythril Scythe 	Mythril Zaghnal	Mandibular Sickle
{Ivory Sickle}
Staves 	Ash Staff 	Holly Staff 	Holly Pole 	Spiked Club 	Oak Staff*
{Monster Signa}	Oak Pole 	Quarterstaff*
{Iron-splitter}
==Adventuring Fellow Armor==
*The armor that your Adventuring Fellow wears does not affect his or her statistics; it's only for looks.
*As your Bond with your Adventuring Fellow increases, you will be given the option to "lock in" certain equipment that your NPC is wearing. This option appears at a Rendezvous Point under the heading Fashionable Equipment. When you select one of the equipment options under the Fashionable Equipment submenu, you will lock in that piece of equipment so that it will not change regardless of where you choose to level.
:*Your NPC will initially ask you what he or she should keep. If you answer "none", your NPC will respond as if he or she is disappointed. This means that nothing is locked and all four pieces of armor could change. Once you choose a piece of armor to lock, then all other pieces that you did not select will still be changeable. As your bond increases, you will be able to lock more than one armor piece at a time because immediately following your choice of armor piece, your NPC will ask "What else?"; you will then be able to select from a list of the three still unlocked armor pieces to keep.
:*There are four armor locks available, three gained as your Adventuring Fellow Bond increases, and one bought with Adventuring Fellow points. 
 	
{| border="0" width="100%" cellpadding="0" cellspacing="1"	
Mage Armor path	
Mage Armor path	
Mage Armor path 	
Mage Armor path	
Mage Armor path
Rank	Body 	Hands 	Legs 	Feet 		
1 	Doublet 	Gloves 	Brais 	Gaiters 		
2 	Trader's Saio 	Trader's Cuffs	Trader's Slops 	Trader's Pigaches		
3 	Seer's Tunic 	Seer's Mitts 	Seer's Slacks 	Seer's Pumps 		
4 	Gambison 	Bracers 	Hose 	Socks 		
5 	Wool Robe 	Wool Cuffs 	Wool Slops 	Chestnut Sabots 		
6 	Holy Breastplate 	Cuffs 	Slops 	Ash Clogs 		
7 	T.M. Coat 	T.M. Cuffs 	T.M. Slops 	T.M. Pigaches 		
8 	Earth Doublet 	Silk Mitts 	Silk Slacks 	Silk Pumps 		
9 	Austere Robe 	Austere Cuffs 	Austere Slops 	Austere Sabots 		
10 	Noble's Tunic 	Noble's Mitts 	Noble's Slacks 	Noble's Pumps 		
11 	Errant Houppelande	Errant Cuffs 	Errant Slops 	Errant Pigaches 		
12 	Blessed Briault 	Blessed Mitts 	Blessed Trousers	Blessed Pumps 		
Note: The Level 12 "Black Trader" gear looks exactly like the Trader's Saio Set except Black, and not Red.
Note: "Zodiac Subligar" is a catch-all phrase for the subligars named after the signs of the zodiac.
==Adventuring Fellow Headgear==
As your Adventuring Fellow Bond grows stronger, you will be presented with the following headgear choices for your NPC to wear. These are for cosmetic purposes only; your NPC does not obtain the stats from these items. The headgear options are chosen at a Rendezvous Point. Which options you will get depend on the personality of your Adventuring Fellow:
{| border="1" width="90%" cellpadding="0"	 	 	 	 	 	 	 	 	
Face 	Level 1 	Level 2 	Level 3 	Level 4 	Level 5 	Level 6 	Level 7 	Level 8 	Level 9
Sullen ♂ 	Leather Bandana 	Iron Visor 	Trader's Chapeau	Iron Mask 	Mythril Sallet 	Tiger Helm 	War Beret 	Austere Hat 	Wyvern Helm
Passionate ♂ 	Hachimaki 	Sallet 	Zunari Kabuto 	Scarlet Ribbon 	Trader's Chapeau 	Red Cap 	Ogre Mask 	Scorpion Helm 	Panther Mask
Calm and Collected ♂	Iron Mask 	Bone Mask 	Gavial Mask 	Carapace Helm 	Scorpion Helm 	Celata 	Alumine Salade 	Darksteel Armet 	Demon Helm
Serious ♂ 	Faceguard 	Velvet Hat 	Noct Beret 	Shade Tiara 	Banded Helm 	Black Ribbon 	Iron Mask 	Green Beret 	Tiger Mask
Childish ♂ 	Lizard Helm 	Blue Ribbon 	Noct Beret 	Trader's Chapeau 	Shinobi Hachigane	Velvet Hat 	Coral Cap 	Bison Warbonnet 	Panther Mask
Suave ♂ 	Trader's Chapeau	Shade Tiara 	Iron Mask 	Alumine Salade 	Garish Crown 	Crow Beret 	Gavial Mask 	Yasha Jinpachi 	Wyvern Helm
Sisterly ♀ 	Circlet 	Trader's Chapeau	Garish Crown 	Silk Hat 	Red Cap 	Iron Mask 	Bascinet 	Noble's Crown 	Demon Helm
Lively ♀ 	Blue Ribbon 	Headgear 	Scarlet Ribbon 	Coral Cap 	Garish Crown 	Coeurl Mask 	Velvet Hat 	Shinobi Hachigane	Tiger Mask
Agreeable ♀ 	Seer's Crown 	Silk Hat 	Circlet 	Noct Beret 	Bascinet 	Trader's Chapeau	Headgear 	Crow Beret 	Demon Helm
Naive ♀ 	Green Ribbon 	Bronze Cap 	Velvet Hat 	Trader's Chapeau 	Circlet 	Noct Beret 	Tiger Helm 	Silk Hat 	Panther Mask
Serious ♀ 	Bronze Cap 	Faceguard 	Shade Tiara 	Velvet Hat 	Noct Beret 	Purple Ribbon 	Banded Helm 	Errant Hat 	Tiger Mask
Domineering ♀ 	Padded Cap 	Banded Helm 	Bone Mask 	Shinobi Hachigane	Celata 	Green Beret 	Hachiman Jinpachi	Adaman Barbuta 	Wyvern Helm