Turbo Stasis

Turbo Stasis was a popular deck in the "Black Summer" of 1996 where it played particularly well against Necropotence decks. Its strategy revolves around locking the game with <c>Stasis</c>, <c>Kismet</c>, and counterspells. The effects of Stasis are mitigated by <c>Howling Mine</c>, which helps the player draw Islands, and also by removing Stasis from play just long enough to allow the player to untap their own cards. <c>Despotic Scepter</c>, <c>Boomerang</c>, and <c>Recall</c> let the player move it into and out of play as needed. It wins either by decking the opponent, accelerated by Howling Mine and protected against by <c>Feldon's Cane</c>, or by <c>Black Vise</c> damage.
Matt Place used this deck to get into the top 8 of the 1996 U.S. Nationals.
<d title="Turbo Stasis">
Land
4 Adarkar Wastes
4 City of Brass
13 Island
4 Underground River
Instant
4 Arcane Denial
4 Boomerang
4 Force of Will
4 Lim-Dûl's Vault
Sorcery
2 Recall
Enchantment
2 Kismet
1 Land Tax
4 Stasis
Artifact
3 Despotic Scepter
1 Feldon's Cane
4 Howling Mine
1 Ivory Tower
1 Zuran Orb
Sideboard
1 Black Vise
2 Blue Elemental Blast
2 Disenchant
2 Hydroblast
1 Kismet
1 Lodestone Bauble
3 Mana Short
1 Swords to Plowshares
2 Wall of Air
</d>
==Note==
After Turbo Stasis, any deck with many <c>Howling Mine</c>s, that is designed to work quickly, used to be called "Turbo".Melody Alder. (1998.) The Duelist #22, 40-42.
==References==
==External links==
* Daily Deck List: Turbo Stasis (December 16, 2008)
* In the Prime: Turbo Stasis
Category:Tournament decks
Category:Deck archetypes