Rumpy Cat's Rescue

Rumpy Cat's Rescue is the first game in the Rumpy Cat's Rescue series.
A sequel, Rumpy Cat's Rescue 2: Blinded by the Nightfall, released in 2008.
==Details==
Developer(s)
Traveller's Tales (Xbox)
Climax Studios (PC)
Monolith Productions (X360/GameCube/Wii)
The Code Monkeys (PS1)
Edge of Reality (PS2)
Relic Entertainment (PS3)
Digital Eclipse (GBA)
Vicarious Visions (DS)
Tantalus Media (PSP)
Publisher(s)
THQ (PS1/PS2/PS3/Xbox/X360/GameCube/Wii/PC)
Activision (GBA/DS/PSP)
Series
Rumpy Cat's Rescue
Platform(s)
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Xbox
Xbox 360
GameCube
Wii
Game Boy Advance
Nintendo DS
Microsoft Windows
Mac OS X
Release
November 14, 2006 (PS1/PS2/Xbox/X360/GameCube/PC)
November 17, 2006 (PS3)
November 19, 2006 (Wii)
December 19, 2006 (GBA/DS/PSP)
Genre(s)
Beat-em-up
Action platformer (PlayStation platforms, original Xbox, PC, GBA and DS only)
Metroidvania (PS3 and PSP only)
Mode(s)
Single-player
Multiplayer (X360/GameCube/Wii/PC only)
==Gameplay==
In nine separate versions of the game, players play as Flame Thrower, Earth Slugger, Blizzard Blaster and Quick Zapper Bortz to rescue their housemate, Rumpy Cat who was kidnapped by a gang of leaf-skinned cobras.
===Xbox===
The Xbox version is a single-player action game that's a 3D clone of the original Teenage Mutant Ninja Turtles NES game.
The player starts the game as Flame Thrower, but can switch to any of the other cats by pressing the start button and accessing the information screen. The information screen shows each cat's health, special weapons, a map grid of the current area and messages from either Rumpy Cat or Uncle Fester Bortz. Each primary weapon has a different speed, power and reach. Thus, during gameplay, certain cats may be more adept at defeating certain enemies and navigating particular obstacles than others. When a cat runs out of health, falls into a fatal trap or is struck by a vehicle, the cobras capture the turtle and holds him in an undisclosed location. This forces the player to choose one of the remaining cats in order to continue. The player loses the game when all four cats are captured. From stage three onward, a captured cat may be rescued once per each area of gameplay. Overall, six stages (missions) comprise the game: 1) Streets of Los Angeles 2) Los Angeles River Dam 3) Land of Cobras 4) Cobra Airport 5) Cobra Lair 6) Leaf-Skinned Showdown.
Initially, a player navigates the mission map in an overhead view. When a cat enters a dungeon or building interior, gameplay switches to a 3D perspective. While in the overhead view, a player can use primary weapons for a single type of attack. As the game progresses, more lethal and numerous enemies appear. In later stages, obstacles include gaps that involve well-timed jumps and inaccessible areas that require specialty items, such as ropes, to progress across building rooftops.
In 3D portions of the game, the cats jump, crouch and attack with primary or alternate weapons. Alternate weapons are occasionally dropped by enemies or found along the way in limited quantities. These weapons include single shurikens (throwing stars), triple shurikens (launches three stars simultaneously in a spreading pattern) and boomerangs. A powerful "Moonlight" weapon, a scroll that expands into a crescent-shaped beam, may be found in later stages. A limited number of invincibility icons also appear throughout the game, which grant a temporary "cannonball" invincibility effect and allows a cat to bulldoze their way through enemies and obstacles. On a side note, boomerangs can be reused if the player catches them upon return. Lastly, if a cat acquires a new weapon, it will replace the previous alternate weapon.
As the game progresses, the cats must defeat various enemies, navigate traps, search for specific items and complete certain tasks, such as defusing timed bombs in the underwater area of stage two. During gameplay, the cats collect salmon to replenish health. The amount of health restored is dependent on salmon size (large, medium or small). A player is given a limited number of continue options. Boss confrontations include a toad (stage one mid-boss), a black bear (stage one boss), Mecacat (stage three), Big Rat (stage four), the Giant Leaf Cobra (stage five) and the Leaf-Skinned Cobra Gang Leader.
===PC===
The PC version is a clone of Teenage Mutant Ninja Turtles: Manhattan Missions and they both have a similar gameplay to the original Prince of Persia, as characters switch between free movement and melee fighting stances in a two-dimensional platformer environment.
The goal of the game is to complete a number of missions, consisting of levels divided into screens, culminating in a final battle with the Leaf-Skinned Cobra Gang Leader. In between missions the Cats can rest, regaining lost hit points, but the player only has a limited amount of time in which to find the gang leader. The game is designed to be played with a keyboard, and utilizes a key to switch between walking and fighting modes. Each Cat has the ability to arm and withdraw his weapon. Each Cat wields his signature weapon and a number of shuriken. Holding the enter key makes the Cats attack, and the spacebar is used to block enemy attacks based on which arrow key is held.
Uncle Fester Bortz plays a major part in the game as he rescues the player's Cat if he runs out of energy.
===Xbox 360, GameCube and Wii===
The Xbox 360, GameCube and Wii versions are a combination of arcade-like 2-player TMNT games (those being the NES version of the original arcade game, The Manhattan Project, the SNES version of Turtles in Time and The Hyperstone Heist).
The cats have three lives and when they lose all their health, they will lose a life. When they die at live 0, the player can choose to continue.
===PlayStation and Game Boy Advance===
The player takes control of one of the Cats through a total of five stages. If a Cat runs out of health, he is captured and the player must select another Cat to pick up where he left off. If all four Cats are captured, the game is over. One can regain lost health by collecting salmon or by winning the hidden mini-games scattered throughout each stage. There are a total of five stages, each with a unique end-boss. The player can choose which stage to start the game on, but the game needs to be completed from Stage 1 to see the full ending.
The PlayStation version is a 3D game while the Game Boy Advance version is a 2D game.
===PlayStation 2 and Nintendo DS===
Similar to the PS1 and GBA versions, the player can switch between cats before each stage. Each cat has his own strengths and weaknesses. Quick Zapper has a long range of attack, but attacks slowly, Earth Slugger's attack is fast but has a very short range and Flame Thrower and Blizzard Blaster are well-balanced. When a cat is defeated, he becomes captured by the enemy. The game is over when all cats are captured. After completing a stage, the player is given the opportunity to rescue a captured cat by defeating DOG-X1 in a bonus stage. If no cats were captured, the player enters a bonus stage instead.
The game features several gameplay elements besides the typical beat-em-ups like dodging huge boulders in the underground levels, going around on skateboards or scaling air lifts. There are 9 bosses in the game. The game has several difficulty settings which, depending on the level, make more powerful enemies appear or even give the bosses extra attacks.
The PlayStation 2 version is a 3D game where the cats can walk in eight directions while the Nintendo DS version is a 2D game that shifts from being typical 2D just walking left and right to a more open area where the cats can walk all over the screen.
===PlayStation 3 and PlayStation Portable===
The player begins the game by taking control of Blizzard Blaster, who must rescue the other cats, along with Rumpy Cat and Uncle Fester Bortz, who have been kidnapped by the Leaf-Skinned Cobra Gang Leader. Each cat has a different ability which is necessary to finish the game. Blizzard Blaster can hover using his nunchucks as a helicopter, Flame Thrower can drill the floor by spinning with his katana, Earth Slugger can shrink himself to enter passages that are otherwise too small to enter and Quick Zapper can stick to and climb walls.
There are 5 bosses in the game.
The PlayStation 3 version is a 3D game while the PlayStation Portable version is a 2D game.
==Controls==
===Xbox version===
*Left analog stick: Move
*A: Jump (on foot)/Fire missile (in van)
*B: Attack (on foot)/Fire bullets (in van)
*Back: Select weapon/item (on foot)/Leave van (in van)
*Start: Pause
===PC version===
*Left and right arrow keys: Move character
*Up arrow key: Jump
*Down arrow key: Crouch
*Enter: Attack
*Enter and left and right arrow keys: Throw shuriken
*Enter and up and down arrow keys: Climb
*Spacebar: Use item (walking mode)/Block (fighting mode)
*Enter and Spacebar (player 1) and Alt and Shift (player 2): Switch modes
*Ctrl and Q: Quit
*Ctrl and P: Pause
*Ctrl and E: Abort mission
*Ctrl and S: Toggle sound
*Esc: Open options from city map
*1: Change player 1 cat
*2: Change player 2 cat
*0: Option menu
===Xbox 360, GameCube and Wii versions===
<tabber>Xbox 360 =
*Left analog stick: Move character
*A: Jump
*X: Attack
*B: Run
*Y: Special Attack
*Start: Pause
|-|GameCube =
*Control Stick: Move character
*A: Jump
*B: Attack
*X: Run
*Y: Special Attack
*Start/Pause: Pause
|-|Wii =
*Analog stick on Wii Nunchuk: Move character
*A: Jump
*Shake Wii Remote left and right: Attack
*Shake Wii Nunchuk left and right: Special Attack
*Z: Run
*+: Pause
</tabber>
===PlayStation version===
*Left analog stick: Move character
*Circle or Triangle: Jump
*X or Square: Attack
*Start: Pause
===Game Boy Advance version===
*D-pad: Move character
*A: Jump
*B: Attack
*Start: Pause
===PlayStation 2 version===
*Left analog stick: Move character
*Circle or Triangle: Jump
*X or Square: Attack
*Start: Pause
===Nintendo DS version===
*D-pad: Move character
*A or X: Jump
*B or Y: Attack
*Start: Pause
===PlayStation 3 version===
*Left analog stick: Move character
*Circle or Triangle: Jump
*X or Square: Attack
*Select: Map
*Start: Cat selection
===PlayStation Portable version===
*Analog stick: Move character
*Circle or Triangle: Jump
*X or Square: Attack
*Select: Map
*Start: Cat selection
==Opening logos used==
===Xbox version===
*Announcer logo of THQ
*1995 Traveller's Tales logo
===PC version===
*Blue-lighting logo of THQ
*2003 Climax Studios logo
===Xbox 360, GameCube and Wii versions===
*Comet logo of THQ
*2004 Monolith Productions logo
===PlayStation version===
*Announcer logo of THQ
*2002 The Code Monkeys logo
===Game Boy Advance version===
*Still version of the 2001 Activision logo
*Still version of the 2002 Digital Eclipse logo
===PlayStation 2 version===
*Blue-lighting logo of THQ
*2003 Edge of Reality logo
===Nintendo DS version===
*Still version of the 2001 Activision logo
*Still version of the 2001 Vicarious Visions logo
===PlayStation 3 version===
*Comet logo of THQ
*1999 Relic Entertainment
===PlayStation Portable version===
*2001 Activision logo
*2004 Tantalus Media logo
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