Normal Mode

Normal Mode is a difficulty mode featured in most of the Metroid series from Metroid Fusion onward. It is the easiest difficulty level in some games, while in others, it functions as an intermediate difficulty.
==Variations==
Normal Mode is the easiest of three difficulties in Metroid Prime 3: Corruption, New Play Control! Metroid Prime, New Play Control! Metroid Prime 2: Dark Echoes, and Metroid Prime Trilogy, where it is available from the start of the game along with Veteran Mode. Completing either difficulty on the first playthrough of the game will unlock the Hypermode difficulty (Hard Mode in the New Play Control! versions), which provides an even bigger challenge than Veteran Mode.
In the Nintendo GameCube versions of Metroid Prime and Metroid Prime 2: Echoes, Normal Mode was the only difficulty available by default. In the aforementioned Nintendo Wii releases, Veteran Mode is the equivalent of the Normal Mode which appeared in Metroid Prime and Metroid Prime 2: Echoes. The new Normal Mode is an even easier difficulty where Samus deals twice as much damage and takes half as much damage than on Veteran Mode. Metroid Prime Remastered renames this difficulty setting to Casual, and Veteran is renamed back to Normal.
This easier Normal Mode is the equivalent of the Easy Mode featured in the Japanese version of Metroid Fusion and all versions of Metroid: Zero Mission. These games also feature a Normal Mode, which is harder than Easy Mode but not as difficult as Hard Mode.
On Easy Mode in Zero Mission and Fusion, Samus takes half as much damage from attacks. X Parasites in the latter game also grant five times as much energy and missile ammunition when absorbed, and nearly every boss battle is simplified:
*Arachnus has half as much health and only uses its rolling attack.
*Zazabi always opens its mouth whenever it jumps.
*Serris stops speed boosting in half the amount of time after taking damage.
*B.O.X. has half as much health and takes longer to use its weapons in both encounters.
*The Barrier Core-X has no miniature Core-X protecting it.
*Yakuza rises very slowly when it grabs Samus during its first phase, and it doesn't fire projectiles during its second phase.
*Nettori's buds do not emit spores during its first phase.
*Neo-Ridley has half as much health.
*Gadoras never fire any plasma waves.
*Core-X are invincible for half the amount of time after being struck by a missile.
Additionally, Normal Mode is the name of the easiest difficulty levels in Metroid: Other M, Metroid: Samus Returns, and formerly Metroid Dread, though the latter two's Normal Modes are still considered challenging. A free update for Dread on February 9, 2022 added Rookie Mode, an even easier difficulty that reduces the damage dealt by bosses, increases the amount of energy recovered by Samus, makes certain boss projectiles easier to break, increases Samus's missile capacity at the beginning of the game, and makes Finish Counters easier to time correctly.
==Official data==
===Metroid Dread in-game descriptions===
;Rookie Mode
"Increases recovery from drops and reduces damage from bosses."
;Normal Mode
"The standard difficulty setting."
===Metroid Dread website===
;New Difficulty Level - "Rookie Mode"
:"This difficulty increases health gained from items and decreases damage from bosses. This is a great choice for those who would prefer less intense action while preserving the same excitement of discovery and exploration throughout the planet ZDR."
==References==
ru:Normal Mode
Category:Difficulty Levels