Stunts

Stunts are used to improve the quality of your attacks, modifying them in useful ways.
==Stunt Mechanics==
In order to use a Stunt, you must spend an action. Whether the DC is based on the target's resistance or a static DC depends on the type of Stunt:
* General Stunts: A General Stunt has a static DC on the skill check that you need to succeed on to successfully complete the Stunt.
* Targeted Stunts: A Targeted Stunt, on the other hand, will target a specific opponent (or possibly multiple opponents). Roll against the appropriate resistance (highest of Physical resistances if you're using a Physical skill; highest of Mental resistances if you instead use a Mental skill) to determine whether or not you succeed on the Stunt.
On a success, the Stunt's description will tell you what the result is.
===Don't Be Predictable===
Stunts are meant to be dynamic and exciting, not repetitious and boring. If you attempt to use the same skill for the same Stunt more than once during the same combat, you suffer 1 Penalty for the first repetition, 2 penalties for the second, and 3 penalties for each further repetition.
==Stunt Descriptions==
* Affect Area
* Combined Attack
* Extra Range
* Trade Off
Category:Rulebook
Category:Action
Category:Combat
Category:Combat Dice
Category:Stunts