Haru

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===Origins===
Haru comes from an ancient heritage, which sees parents testing their kids in various extremely harsh and painful practices, including burying them in sand. Their traditions believe that only a few select strong will evolve beyond conditions that will be grave for other humans, basically an ancient way to become stronger and one of humans first attempts to interfere and/or speed up their evolution for their own benefit. That practice is banned and Haru is the last officially documented descendant, who went through and survived this process. As a result of his inhuman training & capabilities, Haru can sustain living longer without water than 99.99% of humanity. 
When Astro & Celestar first arrived on Earth, a shadow trail of neutrinos left behind their travel path got concentrated enough and some of them hit Haru, who was at the time buried in sand in the middle of the desert as part of his traditional meditation, which triggered his supernatural power gain. That effect would've killed most people on Earth, but because of his gruesome training, he had altered his biochemistry to the point where it can adapt and welcome the changes, instead of fighting against them.
Because of all these biochemical & supernatural alterations to how his body works, Haru is estimated to live upwards of 200 years.
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Sand Dash Cooldown: 7 seconds
Phase yourself forward, going through enemies, dealing 4% Max HP as damage, and slowing their movement speeds by 40% for 1.5 seconds. Enemy takedowns reset Sand Dash's cooldown. The slowing effect does not stack with Sand Dash.
	
Sand Whirl Cooldown: 24 seconds
Rotate fast, slicing through enemy units and increasing the damage they take from all physical attacks by 15% for 2.5 seconds. Each enemy Hero hit reduces both Sand Whirl and Dune Grave's cooldowns by 3 seconds.
	
Blinding Dust Cooldown: 11 seconds
Damage and blind the nearest 2 enemy Heroes for 2 seconds.
	
Sand Storm Cooldown: 9 seconds
Deal damage to enemies near you and heal for 15% of the damage dealt. Sand Storm lasts up to 4 seconds.
	
Sand Warrior 
Passive: Taking damage increases your own damage output and grants 20% movement speed for 1 second. Up to 6 stacks, lasting 3 seconds, each stack increasing damage output by 12%.
	
Dune Grave Cooldown: 90 seconds
Ultimate: Completely immobilize an enemy Hero for 3.5 seconds or 4.5 seconds if they're caught near terrain.
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	+1sec. Sand Storm duration. 	Sand Storm grants 8% Spell Damage resistance. 	Blinding Dust slows enemies by 30% for the duration.
	Sand Dash slow and damage increased (+30%/+75%). 	Sand Storm grants 35% Evasion. 	Sand Storm slows enemies movement speed by 25% for the duration.
	Blinding Dust blinds a 3rd enemy, -1sec. cooldown. 	Blinding Dust doubles duration. 	Blinding Dust reduces vision by 80% and silences.
	Dune Grave can apply the effect to two enemies altogether (if near enough)	Sand Storm healing increased to 200% of the damage dealt.	Remove Sand Warrior stack limit.
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art_haru1.jpg|Haru Release Art
early_haru1.jpg|Haru Lineart
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*I'm here for you. 
*Don't mess with the sands of time. 
*The more sand has escaped from the hourglass of your life, the clearer you should see through it. 
*It is pointless to resist. 
*Stop...I don't want to hear it. 
*Dust...to dust. 
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*Conceptualized 31.12.2017. First Art Piece 18.02.2019
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Hero karim.png|Karim|link=Karim
Hero hammond.png|Storm Whisperer|link=Hammond
Hero nimbus.png|Nimbus|link=Nimbus
hero ivory.png|Ivory|link=Ivory
Hero dustinatrix.png|Dustinatrix|link=Dustinatrix
Hero sora.png|Sora|link=Sora
Hero vixenring.png|Vixenring|link=Vixenring
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thumb|left|400px
Category:Characters
Category:Human
Category:Earth Elemental