Capital Ships

Capital ships are an optional rule variant for Twilight Imperium (First Edition), introduced in the Borderlands Expansion 
Using this optional variant turns Dreadnoughts and Carriers into Capital Ships 
Capital Ships are able to take 1 hit before being destroyed 
When a capital ship is damaged, a Damage Counter is placed on it to indicate it is damaged and needs 1 more hit to be destroyed 
Any ship with a Damage counter has its movement reduced to 1 and gets -1 applied to all combat rolls 
Damage Counters can be removed during the Purchase Units Phase for 3 credits. This is only possible if the ship is in the same system as a friendly Spacedock 
== Distant Suns Errata ==
A player is not allowed to place a Damage Marker on a capital ship unless the number of capital ships is equal to or higher than the number of friendly Cruisers and Fighters in the engagement
A player cannot place a Damage Marker on a capital ship if there are 2 or more of their damaged Capital ships already in the battle