Master Chief (SSBUDE)

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Master Chief () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #121 and is the fourth and last downloadable character.
Steve Downess, who voiced the character since the original, reprise his role in all regions.
==Attributes==
Master Chief is a heavyweight character that doesn't focus on combos, but he has powerful moves with explosive K.O. potential. Like Little Mac, he is best suited more on the ground than in the air due to their high start-ups, but can skill rank up damage nonetheless.
==Moveset==
*Master Chief has a unique mechanic where he can switch between two variants of his special moves by using the up taunt. He starts the match using the Assault Rifle.
*Another new mechanic is the Energy Shielding. Below his HUD is a gauge that automatically activates a passive energy aura around him, reducing 0.8X of knockback taken by opponents and immunity from damage. The gauge displays how much it has before running out, or it will deactivate after taking 30%, but it can be filled like Hero's MP Gauge. When the gauge is on low, it would flash red and make a beeping sfx before deactiving it, leaving Chief's knockback taken by opponents to be temporarily increased at 1.2x until its filled up.
*Like Yoshi and Paper Mario, Master Chief would use a Bubble Shield, which darkens each time.
*Like Kazuya, when throwing an opponent in a 1v1 with any of his throws, the camera briefly shifts to a unique angle similar to the assassinations seen in the Halo games.
*Master Chief can float for 2.5 seconds with his jetpack, which costs fuel.
=== Ground attacks ===
Attack 	Name	Description 	Damage
Standard attack	 	Swings the handle of his current weapon in front of himself. Its damage and knockback varies between weapons, 	9% (Assault Rifle)4% (Magnum)
Forward tilt 	 	Swings a fast sucker punch forward. Deals ok knockback and can jab lock the opponent if he is very close. Based on a move in the series when a player has a free hand and inputs a Melee attack. 	5%
Up tilt 	 	Quickly lunges forward with his Energy Sword, dealing electric damage and knock airborne opponents. 	10.2%
Down tilt 	 	Stabs forward with a close quarters blade. Despite its short range, it's very quick. When the tip of the move lands on the opponent, they wil fall to the ground like Ridley's Skewer. 	7%, 12% (tip)
Dash attack 	 	Performs a shoulder tackle propelled by the rockets behind him. 	13% (clean), 8.2% (late)
Forward smash 	 	Pulls out a Spartan Laser and shoot a powerful laser beam forward. While it took a while to come out, it covers a great distance. The model that Master Chief uses is a M6/E Grindell/Galilean Nonlinear Rifle from Halo 5.	
Up smash 	 	Takes out two Type-25 Directed Energy Rifles at fires diagonally upwards in a quick succession that hits airborne opponent in a long reach. 	(hits 1 to 10)
Down smash 	 	Swings his Gravity Hammer at a downward motion. While it has a long start-up lag, it is very powerful, so powerful that he can meteor smash an airborne opponent below him. When hit, it makes a splashing effect. 	
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	Stabs diagonally down with a Energy Dagger in a vain similar to Mario and Link's Neutral Aerials. 	8.3%
Forward aerial	 	Pulls out two Needlers and fires multiple shots to stun the opponent. It would make an explosion without getting into contact. 	1.1% (per hit), 9% (explosion)
Back aerial 	 	Pulls out a Brute Shot and fires a powerful projectile behind himself, propelling him forwards. 	14%
Up aerial 	 	A two-hit bicycle flip kick. Very fast. 	3%, 9%
Down aerial 	 	A stall-and-fall move where he launches himself downward with his thruster pack and strike the ground. Has a meteor smash effect throughout the duration.	2.3%
=== Grab and Throws ===
All of his throws are based on the assassinations as seen in Halo 5: Guardians
Attack 	Name 	Description 	Damage
Grab 	 	Reaches out with one hand and holds them in a chokehold posistion. 	-
Pummel 	Knee Dful Thing	Repeatedly knees his opponent's back while holding. Is pretty slow. 	3.2%
Forward throw	 	Stabs the opponent in the back, then kicks them away. Has a high knockback range. 	12%
Back throw 	Supernova 	Sticks a plasma grenade on their back, grab their leg and flings backwards before the grenade explodes.	3% (strike), 2% (throw), 10% (explosion)
Up throw 	Lawn Dart 	Performs a suplex to slam his opponent to the ground, similar to Snake's, but lower knockback. 	13%
Down throw 	And Stay Down 	Throws his opponent to the ground, then punches them on the head. 	4% (throw), 7% (punch)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Kicks upwards as he gets up. 	8%
Floor attack (back) 	 	Performs a backward sweep as he gets up. 	8%
Floor attack (trip) 	 	Kick upwards and elbows backwards as he gets up 	8%
Edge attack 	 	Performs a slow sweeping strike with the Gravity Hammer, tripping the opponent.	13%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Assault Rifle / Magnum 	Assault Rifle: Master Chief fires a rapid fire disjoint with the rifle that flinching in close proximity. During the move, the player allows him to control as long you hold the button down.
Magnum: Master Chief fires a simple powerful fast bullet with short range and weak damage the farther it goes, but very strong when cloe. 	Assault Rifle: 0.9% (per shot)Magnum: 16% (close), 10% (medium), 4% (far)
Side special 	Sniper Rifle / Rocket Launcher	Sniper Rifle: Master Chief crouches and brings his Sniper Rifle, firing a bullet that has large range and very high knockback. During this state, the player can not only angle the move and fire up to four when pressing the button, but it will deal additional damage and knockback if he fires on the head (or the eyes in Kirby and Jigglypuff's cases), triggering a special zoom, but you will be left vulnerable against them.
Rocket Launcher: Pulls out a rocket launcher and a fires a missile that results in a huge explosion upon impact, but it travels very slowly and drags down the further it gets. Like the Assault Rifle, although limited, the player can walk back or forth and angle the weapon up or down. Only one explosive can be out at a time.	Sniper Rifle: 9%, 27% (headshot)Rocket Launcher: 16% (impact), 10% (explosion)
Up special 	Jetpack 	This is the only move not to change. Master Chief activates his jetpack to fly. It acts very similar to R.O.B.'s Robo Burner, but the difference is that he can perform his aerials or his specials during this, and the flames have a small hitbox, allowing to interrupt the opponent's attack when they are close to him. You will still ran out of fuel and recover passively as long as he is in the ground. 	4% (flame)
Down special 	Plasma Grenade / Frag Grenade 	Plasma Grenade: Master Chief throws a powerful plasma grenade forward that would stick to opponents it lands on and explode a few seconds after being thrown, like the Gooey Bomb, except it can't pass from a opponent to another, it can be throwned in three angles (forward, upward, and at an arc) and can be used only up to three.
Frag Grenade: Master Chief throws a simple frag grenade that explodes in 2 seconds. It is very similar to Snake's grenades, except it can be throwned in two angle and cannot be cooked. 	Plasma Grenade: 16% (per grenade)Frag Grenade: 7%
Final Smash 	One Final Effort 	Master Chief calls a Warthog driven by the Arbiter as it drives forward. If one or three opponents are hit by the vehicle, Master Chief will jump into it and trigger a cinematic were the opponents are taken into a deserted place as they are bombarded by numerous raining bullets fired from a fleet of multiple vehicles like the Mongoose and Prowler. As the Arbiter floors the Warthog, Master Chief would get on the turret and start shooting the opponents as well, then jumps out of it and fires multiple missiles with a modifield M79 Multiple Launch Rocket System, lauching the opponenent of the air.	47%
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	A UNSC drop pod crashes onto the stage and Master Chief kicks the door wide open before the pod dissapears. 	A UNSC drop pod crashes onto the stage and Master Chief kicks the door wide open before the pod dissapears. 	A UNSC drop pod crashes onto the stage and Master Chief kicks the door wide open before the pod dissapears.
Idle Poses 	Reloads the weaponn currently in his hands. 	Reloads the weaponn currently in his hands. 	
Idle Poses 	Examines the weapon currently in his hands. 	Examines the weapon currently in his hands. 	
Taunts 	Standard 	Puts his assault rifle over his head and look up, saying "Time to finish the fight". The posed is based on a promotional render for Halo 3. 	
Taunts 	Side 	Pulls Cortana’s chip out from the back of his head and briefly project her. She says "Good luck with your mission" or "You look nice" before returning to her chip. 	
Taunts 	Down/Up 	Says "I need a weapon" and swaps between his current weapon for another. 	
Victory theme 	A flourish and rock short remix of "Finish the Fight" from Halo 3 with hints of the title screen from the first game at the end. 	A flourish and rock short remix of "Finish the Fight" from Halo 3 with hints of the title screen from the first game at the end. 	A flourish and rock short remix of "Finish the Fight" from Halo 3 with hints of the title screen from the first game at the end.
Victory Standard 	Master Chief holds a UNSC Flag before planting it on the ground as it waved in the air. He then says "This is Spartan 117, the mission is over" and he looks at the camera. 	Master Chief holds a UNSC Flag before planting it on the ground as it waved in the air. He then says "This is Spartan 117, the mission is over" and he looks at the camera. 	Master Chief holds a UNSC Flag before planting it on the ground as it waved in the air. He then says "This is Spartan 117, the mission is over" and he looks at the camera.
Victory Side 	Master Chief rides on top of the Warthog making a quick stop and getting out. He then rolls forward and strikes a pose with two submachine guns in his hands as he says "I'm onto the next objective, count me in". The pose is similar to the one in Halo 2's cover art. 	Master Chief rides on top of the Warthog making a quick stop and getting out. He then rolls forward and strikes a pose with two submachine guns in his hands as he says "I'm onto the next objective, count me in". The pose is similar to the one in Halo 2's cover art. 	Master Chief rides on top of the Warthog making a quick stop and getting out. He then rolls forward and strikes a pose with two submachine guns in his hands as he says "I'm onto the next objective, count me in". The pose is similar to the one in Halo 2's cover art.
Victory Up/Down 	Master Chief leaps in the air off-screen and grounds pounds before looking up while crouching with his assault rifle in his left hand. The pose is imilar to the one in Halo 4's cover art. 	Master Chief leaps in the air off-screen and grounds pounds before looking up while crouching with his assault rifle in his left hand. The pose is imilar to the one in Halo 4's cover art. 	Master Chief leaps in the air off-screen and grounds pounds before looking up while crouching with his assault rifle in his left hand. The pose is imilar to the one in Halo 4's cover art.
Final Smash 	A unique victory to Master Chief if his Final Smash hits the last opponent with the last stock. The Arbiter makes a quick stop on the Warthog and Master Chief jumps off with his Assault Rifle pointing on the lying opponent as he continuesly crouches up and down. This is a reference to teabagging, used as a victory dance to mock the victim in a online play.	A unique victory to Master Chief if his Final Smash hits the last opponent with the last stock. The Arbiter makes a quick stop on the Warthog and Master Chief jumps off with his Assault Rifle pointing on the lying opponent as he continuesly crouches up and down. This is a reference to teabagging, used as a victory dance to mock the victim in a online play.	A unique victory to Master Chief if his Final Smash hits the last opponent with the last stock. The Arbiter makes a quick stop on the Warthog and Master Chief jumps off with his Assault Rifle pointing on the lying opponent as he continuesly crouches up and down. This is a reference to teabagging, used as a victory dance to mock the victim in a online play.
 
==Classic Mode: Sacrafice of a Spartan==
I would like anyone giving me ideas one how Master Chief's Classic Mode would work.
==Alternate Costumes==
Almost all the colors are derived from the franchise's multiplayer mode.
Deafult	Based on his iconic armored appearance throughout the franchise, though with the design based on Halo 5: Guardians
Red 	Resembles the colors of the Red Team
Blue 	Resembles the colors of the Blue Team
Yellow 	Resembles the colors of the Yellow Team
White 	Resembles the colors of the White Team
Purple 	Resembles the colors of the Purple Team
Black 	Resembles the colors of Noble Six wearing the SPARTAN-III Mark-V in Halo: Reach.
Classic	Wears the armor suit he had in his debut game.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
121	 	 	Master Chief (Fighter)	Halo: Combat Evolved (Artwork: Halo 5)	•Complete Classic Mode with Master Chief•Purchase from the Vault Shop for 300G (after unlocking Master Chief)
==Trivia==
*The moveset is taken directly from Source Gaming's Dream Smasher article.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Halo (series)
Category:Super Smash Bros. Ultimate: Definitive Edition