Iron Skins

When a Druid casts Iron Skins, they will become enveloped within a magical skin of iron.
==Description==
==Gameplay==
The caster applies this spell to self only.
Upon completion of the spell, the recipient will show a brief color fade and a characteristic "stoneskin' graphic effect rendered on the caster's sprite.
A text will display, reading <Caster>: Casts Iron Skins.
A player character will show an icon (No. 80) titled "Stoneskin" (not Iron Skins) on their portrait, as long as there are any remaining skins active.
The spell can color the spell recipient to a uniform gray hue, as if covered by a mineral/metallic layer.
Each "skin" applied will absorb one successful attack that deals Physical damage, negating that specific attack's physical damage portion, while consuming a single skin.
If a creature protected by Iron Skin is hit with a weapon that inflicts some sort of elemental or magical damage – such as fire – on top or exclusively, this damage component will still hurt the target. 
The same goes for on-hit effects from creature attacks, like the level drain from a Vampire, those still apply. 
A spell effect or innate power that applies physical damage can also be blocked with Iron Skins, such as Bigby's Crushing Hand, an Alchemical trap, or the Wand of Whips. Other status effects applied by the spell won't be blocked by the Iron Skins, such as Hold/Paralyze or Stun. 
If an attack misses the creature protected by Iron Skins, then no interaction of the skin applies, and no skin is consumed.
This spell can be removed with any Dispel Magic effect or a Breach spell.
==Note==
The spell's description regarding "magic missile" is from the PnP description (for literary embellishment purposes). Iron Skins will not block a magic missile at all in the BG video game - it only interacts with physical attack damage types.
==See also==
*Stoneskin, wizard spell with the same effect (but much shorter casting time).
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition priest spell Ironskin is similar to the PnP ruleset wizard spell Stoneskin.
Note the PnP spelling - the BG video game didn't follow it, but it did for Stoneskin.
The PnP' spell blocks 1d4 attacks, plus one attack per two levels of experience the caster has achieved, for example, an ironskin cast by a 13th-level priest protects against 7 to 12 attacks. 
The PnP spell's skins can be depleted by some magical attacks, such as magic missile, but that isn't implemented in the BG video game. For example, a fighter can attack with a sword and fail the attack roll without bringing down the total, while three magic missiles would hit, cause damage, and reduce the protection by three. See the External links for further reading. 
==Gallery==
OG Ironskin 1.png|Jaheira begins casting Iron Skins upon herself, with a full round of time necessary to complete the spell.
OG Ironskin 2.png|The casting time is finished, and the skin animation is shown upon her form.
OG Ironskin 3.png|While the spell is active, the caster's sprite takes on a greyish tint, like that of a mineral or alloy.
==Mod content==
Spell Revisions mod has replaced "Iron Skins" with "Stoneskin". See below for description:
Stoneskin
Level: 5
School: Alteration
Sphere: Elemental (Earth)
Range: Personal
Duration: 8 hours
Casting Time: 1
Area of Effect: Caster
Saving Throw: None
When a druid casts this powerful spell upon herself, an outer skin of stone will emerge from the ground, completely covering and shielding her. This skin is, of course, magical and will hinder the druid in no way. The effect of this is to protect the druid from physical attacks such as melee weapons and projectiles. One skin is gained for every two levels of the caster. For each skin the druid possesses, the spell will stop one attack, so a 10th level druid would be protected from the first 5 attacks made against her but the sixth would affect her normally. The skins will remain on the druid until she is affected by a dispel magic, all of the skins are removed due to physical attacks, or the spell duration expires.
It is important to note that this will not protect the druid from any area attacks (such as Fireball), and that any weapon capable of inflicting some type of elemental damage can still harm the caster - the skins will not protect against fire, cold, acid, or electrical damage, even if physical damage is blocked. Multiple castings of this spell are not cumulative.
==External links==
*
*Advanced D&D 2nd Edition Wiki - Ironskin (Priest Spell)
Category:Druid 5th level spells