Ness (Life & Death)

Ness (ネス, Ness) is a playable character in Super Smash Bros. Life or Death.
Ness is the main character of the cult classic SNES RPG EarthBound, the most successful game in the Mother/EarthBound franchise. As a member of the "perfect-attendance crew", Ness has been featured as a playable character throughout the entire Super Smash Bros. series. He appears as the sole fighter of both the game and the series in Super Smash Bros. and Super Smash Bros. Melee. He appears in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate alongside fellow EarthBound fighter Lucas, who hails from Mother 3. 
Like previous Smash installments, Makiko Ōmoto voices Ness in English with a false American accent. Ōmoto also voices Kirby in all versions of the game. 
==How to Unlock==
Ness is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
* Ness possesses a special jump. When jumping in midair, Ness will ascend in a floatier, curved trajectory. The upward momentum of Ness' double jump can be canceled by inputting a special move or throwing an item. This trait is shared with Mewtwo, Lucas, Kazuya, and Sora.
 	Name 	Description
Neutral Attack 	N/A 	Two punches followed by a front kick.
Forward Tilt 	N/A 	A roundhouse kick that can be angled.
Up Tilt 	N/A 	Jumps and attacks with an upward double palm thrust that produces a PSI spark from his hands.
Down Tilt 	N/A 	A swift shin kick.
Dash Attack 	N/A 	A double palm thrust that sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air. The first spark deals more damage to aerial targets.
Forward Smash 	N/A 	Swings his baseball bat. It can reflect incoming projectiles with a high multiplier.
Up Smash 	N/A 	Sends his yo-yo forward and performs an "around-the-world", hitting first in front then above and behind.
Down Smash 	N/A 	Sends his yo-yo backward and performs the "walk-the-dog" with it, hitting first behind then in front.
Neutral Aerial 	N/A 	Spins diagonally in the air with his arms outstretched, emitting PSI from his hands.
Forward Aerial 	N/A 	A double palm thrust that generates a stream of PSI sparks from his hands.
Back Aerial 	N/A 	A dropkick that produces a PSI spark.
Up Aerial 	N/A 	Waves his finger in an arc above his head while generating PSI sparkles, hitting up to 5 times.
Down Aerial 	N/A 	Twirls before kicking down into the air, producing a PSI spark.
Grab 	N/A 	Grabs with both hands.
Pummel 	N/A 	Attacks the opponent with a discharge of PSI energy.
Forward Throw 	N/A 	Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
Back Throw 	N/A 	Psychokinetically swings the opponent over his head before sending them off backward, in a diagonally upwards motion. It is the opposite of his forward throw.
Up Throw 	N/A 	Psychokinetically spins the opponent above his head before sending them up.
Down Throw 	N/A 	Throws the opponent onto the ground and scorches them with PK Fire.
Neutral Special	PK Flash 	A light blue sphere of light appears above Ness and flies forward in an arc if charged. The arc it travels can be controlled, and the projectile is able to go through soft and semisoft platforms and will not dissipate upon contact with hard platforms.
The longer the special button is held, the stronger the explosion will be.
Side Special 	PK Fire 	Fires a yellow lightning-bolt shaped projectile, pushing back Ness slightly.
If used on the ground, it travels in a slight downward angle until it vanishes by itself or touches the ground (disappearing into a puff of smoke) or an enemy, making it explode into a quick-hitting pillar of flames.
If used in the air, it fires at a downward 45° angle.
Up Special 	PK Thunder 	Creates a fast-moving ball of thunder that can be aimed into opponents to deal damage and launch them in the direction they got hit from, or into Ness to turn him into a very powerful human projectile.
This is referred to as PK Thunder 2. The Rocket portion of the attack has invulnerability from frame 1 to 32 and is constituted of an early and late hit. Making contact with something during PKT2 will shorten the distance traveled, and slamming into a wall allows Ness to perform another PK Thunder if the player is sufficiently quick enough.
The tail of the thunder projectile can be used to disrupt opponents recovering.
Down Special 	PSI Magnet 	Surrounds Ness with a purple energy field, allowing him to absorb energy-based projectiles (such as Mario's Fireball, Fox's Blaster or Samus's Charge Shot or explosions (including all of Snake's explosives) and heal for 1.6× the damage he would have taken, but only at a maximum of 30% damage per projectile.
Final Smash 	PK Starstorm	Paula and Poo join Ness, assisting him in summoning a shower of falling stars to attack his enemies. The comets will rain down over the stage and can be slightly aimed left and right.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Ness teleports onto the stage with PSI Teleport, ending in an explosion leaving him covered in soot which he then shakes off his body. 	
Taunt 1 	Turns toward the screen and nods while saying "Okay." The pose is similar to that of his clay model from EarthBound. 	
Taunt 2 	Swings his bat out in front of him and strikes a pose, similar to how baseball players use it to indicate they are hitting a home run. 	
Taunt 3 	Waves his hand in an S motion while emitting a stream of PSI from his finger. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Su-per Ness! 	
Victory Pose 1 	Walks in then looks around with a surprised expression, before rubbing the back of his head while smiling (his "character chosen" animation in Super Smash Bros., albeit much more subtle).	
Victory Pose 2 	Skips into the victory screen, then nods slightly, holding a pose similar to his official clay model, up taunt, and official Brawl render. 	
Victory Pose 3 	Swings his bat once, then strikes a pose similar to his side taunt. 	
==Role in Classic Mode==
Like all other fighters, Ness appears in Classic Mode. Ness' Mini-Boss is unknown. 
===Ness Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Red 	 	Default
 	02 	White 	Resembles Fuel from Mother 3, but with a cap. 	Default
 	03 	Yellow	Based on the uniforms of the Hanshin Tigers, a Japanese baseball team. The shirt's pattern is reminiscent of the Gigantic Ant enemy from EarthBound.	Default
 	04 	Green 	His clothes resemble the color scheme of Everdred’s outfit in EarthBound. 	Default
 	05 	Blue 	Resembles his younger self that he encounters in Magicant. 	Default
 	06 	Black 	The shirt features a sprite of Mr. Saturn on the front. 	Default
 	07 	Cyan 	The shirt's pattern is reminiscent of Master Belch from EarthBound. 	Default
 	08 	Purple	The shirt's pattern is reminiscent of the tile pattern on the file select and character naming screens in EarthBound. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Ness' Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Ness in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:NessSpirit.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death