Alarm Clock

The Alarm Clock is an item that can be found in drawers, lockers, etc and is guaranteed to spawn at The Pre-Library (Door 49), The Library (Door 50) in The Hotel and looting in The Mines. It can also be rarely found while looting. 
==Appearance==
The Alarm Clock appears to be a default, round vintage clock. It is mostly colored in a light-brown tone and has 3 legs, two on the front and one in the back. Its bells are colored in a bright and soft yellow.
== Usage==
This item can be used to distract Figure in any room it appears in, except for the first encounter with it in The Mines, where it does not respond to anything. When used, an animation will play of the Alarm Clock winding up and being placed down. After the clock strikes midnight, which takes 10 seconds, the clock will ring, attracting Figure. Figure will then proceed to run towards the Alarm Clock and stomp on it, destroying it. After Figure stomps on the Alarm Clock, players will not be able to pick it back up. Figure will then sprint for a while, searching for a player, as the clock was not originally there, indicating that a player is nearby. The Alarm Clock item does not have a usage or mechanic related to any other entity, besides Figure and Dread. 
==Notes== 
*If the Alarm Clock is used by accident, it may be picked back up before ringing. This resets the timer and allows for another use.
**The Alarm Clock can also be picked up after it starts ringing, however if Figure destroys it, this will not work.
* The Alarm Clock can be used to see the spawn time of Dread, and not only in The Hotel.
*The Alarm Clock can be found at Door 49 on the large office desk, and in The Library, found on a dresser next to a couch downstairs.
* If the Alarm Clock is brought to Door 100, it can still be used to attract Figure, and it can also be placed in Guiding Light and Curious Light’s Rift, or, it can be brought to The Mines, and placed in the Rift at Door 100.5 (with a Rift containing an item) or Door 200 for later future runs.
* In The Mines, Figure can only be distracted on his 2nd and 3rd encounter.
==Pros and Cons==
==== Pros ====
*Plays a loud sound, which can be used to distract Figure.
*Guaranteed to spawn twice in every hotel run.
*Can be picked up after it's placed.
*Can be used to move Figure around if it is stuck.
*Can be used to accurately see the time, to avoid/encounter Dread.
*Helps know the time left for Dread to spawn in The Mines, due to the floor having no clocks to keep track of the time.
*If you place it right before you pull the lever in Door 100, you can distract Figure and easily evade it without the need of hiding.
==== Cons ====
*Useless against entities besides Figure and Dread.
* If not used carefully, it can lure Figure to a player.
*Only one alarm clock can be carried per player.
*Gives little time to run away before ringing and attracting Figure.
*If used successfully with figure it will be destroyed - unable to be used again.
==Trivia==
* If you place this in the Rift area, Figure will not go towards it and you can pick it up
* This is one of the two items found in Floor 1 in the Floor 2 Update, with the other being the Shears.
*The item's use could potentially be based on the item with a similar function from the Baldi's Basics series.Alarm Clock on Baldi's Basics Wiki
*It's possible to get 2 Alarm Clocks, one is on the desk at The Pre-Library, and the other is on the drawer in The Library, where the statue originally had been placed before Floor 2 was released.
* The Alarm Clock can spawn if the player eats the Prize Inside Candy from the 2024 Trick or Treat Event.
* In The Rooms, the time, according to the Alarm Clock, is midnight, and the time doesn't progress.
* Since the Content Update, the Alarm Clock can be found in Containers.
== Bugs== 
*You can drop and pick up an Alarm Clock extremely fast with other players to give a player 2 alarm clocks.
*The Alarm Clock can fling away when the alarm goes off, likely due to the shaking animation making its hitbox clip through an object.
* Figure can get stuck in some places while trying to reach an Alarm Clock.
* There was a bug where Figure became completely deaf after stomping on an Alarm Clock; this has been patched.
*The Alarm Clock can spawn even if the "Out Of Stuff" Modifier is on.
*The noise that alerts Figure can cause the entity to charge around the area, bumping into objects and making him unpredictable.
*If you place two alarm clocks in quick succesion and get one to ring while Figure is destroying the other one, Figure will constantly run back and forth between the two for a long time not knowing which sound to go towards first, keeping It in place.
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== Gallery ==
A player holding alarm clock.png|A player holding an Alarm Clock outside The Library.
Alarmclockspawn49.jpg|The spawn location of the first Alarm Clock at Door 49.
Screenshot 2024-10-09 215355.png|The Spawn Location of the second Alarm Clock at Door 50.
AlarmClock.gif|A player winding up an Alarm Clock.
Alarmed.gif|An Alarm Clock ringing.
FigureIHateAlramClocks.gif|Figure stomping on an Alarm Clock.
Screenshot 2024-10-09 215728.png|Figure stomping on the clock, but the aftermath.
Screenshot 2024-10-09 210344.png|The Alarm Clock inside the Rift.
ClockSurvived.png|An Alarm Clock which survived Figure until the cutscene.
What ❓f the regretevator characters turns into neko seek from doors!? Ówò.jpg|An Alarm Clock inside an item locker in The Mines.
File:ToolClock.png|An Alarm Clock inside a toolbox.
ru:Будильник
Category:Items
Category:One-Time Items