Kaiser Dragon

==Summary==
An optional superboss available at the end of Final Fantasy VI in the ported releases who can only be faced after the Eight Legendary Dragons have been defeated and the road to the Dragon's Den opened. An ancient and powerful being, it guards the ultimate magicite, Diabolos, which is obtainable upon its defeat. It has no purpose in the plot, and primarily exists to challenge the player after clearing the game.
==Powers and Stats==
Tier: 
Name: Kaiser Dragon
Origin: Final Fantasy VI
Gender: Unknown
Age: Unknown
Classification: Ancient Legendary Dragon, Demon
Powers and Abilities: 
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|-|Abilities=
Superhuman Physical Characteristics, Shapeshifting (As a demon, she can shapeshift into other beingsFinal Fantasy IV: The After Years Novel, chapter 3, page 169), Extrasensory Perception (Demons can sense othersFinal Fantasy IV: The After Years Novel, chapter 2, page 119), Acausality (Type 2 and 4; scales from the Demons; who can walk down the devil's path naturally, where the concept of time doesn't exist, and the past, present and future are merged as one in this realm), Possession (as a Demon, he can possess others), Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself, like the Devil's road, which the concept of time was lost,Final Fantasy IV Novel 1, chapter 5, page 199 and time and space were twisted to the pointFinal Fantasy IV: The After Years Novel, chapter 1, page 67 the past, present and futureFinal Fantasy IV: The After Years Novel, chapter 1, page 73 existed as oneFinal Fantasy IV: The After Years Novel, chapter 3, page 147), Magic, Subjective Reality (Magic,Final Fantasy IV Novel 1, chapter 1, page 29 in its basest form,Final Fantasy IV Novel 1, chapter 3, page 107 is projecting one's innerFinal Fantasy IV: The After Years Novel, chapter 2, page 109 mind onto realityFinal Fantasy IV: The After Years, and is powered by intelligence and mental strength), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the Final Fantasy I, to Nonexistent beings like Exdeath and Cloud of Darkness), Law Manipulation (Magic is stated to rewrite the natural order of thingsFinal Fantasy IV Novel 1, chapter 5, page 198), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic abilityFinal Fantasy IV: The After Years Novel, chapter 2 page 114), True Flight, Fire Manipulation, Ice Manipulation and Matter Manipulation (Sub-Atomic; Can use different levels of Fire and Ice magic. Both Fire and Ice related abilities are stated to affect the target's electrons, being able to even negate durability in the process), Electricity Manipulation and Pain Manipulation (Is able to utilize different levels of Lightning spells, which is capable of attacking the nervesFinal Fantasy IV Volume 2 Novel, chapter 7, page 54), Statistics Amplification, Absorption, Power Nullification, Poison Manipulation and Corrosion Inducement (The Poison spell is stated to Corrode the targetFinal Fantasy IV Series Guidebook), Time Manipulation, Transmutation, Resistance Negation (has access to spells that bypass resistances), Holy Manipulation, Petrification, Disease Manipulation (via Bio), Earth Manipulation, Air Manipulation, Flight, Death Manipulation, Resurrection, Soul Manipulation (via Death and Raise, the Death spell reaps the targets soul; killing themFinal Fantasy VI, and the Raise spell can bring back a spirit to a deceased body) Gravity Manipulation (via Gravity magic, the Haste and Slow spells are stated to control gravity), Energy Manipulation, Healing, Regeneration (Mid-Low), Sleep Manipulation and Biological Manipulation (via Sleep, which can affect the target's cerebral cortex), Madness Manipulation (Type 2) and Morality Manipulation (Can inflict targets with the Confuse status ailment, driving the target insane and attack anyone, even their allies), Absolute Zero (via Absolute Zero), Berserk Mode, Size Manipulation, Attack Reflection Negation (Several spells pierce through reflect such as Tornado, Flood, Drain, Ultima and Gravity spells), Biological Manipulation (The Sleep Spell and the Hold Spell are capable of affecting the brain's fundamental functions), Blood Manipulation (The Death spell is stated to solidify the target's blood to kill them)
|-|Resistance=
Resistant to the Following: Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is shown to project one's inner mind onto reality, and as shown with the creation of the Devil's road, remove entire concepts and warp space and time to where the past, present, and future exists as one), Law Manipulation (Resists magic, which can rewrite the natural order of things), Soul Manipulation (Can withstand Ifrit's Hellfire, which is stated to burn the soul awayFinal Fantasy IV: The After Years Novel, chapter 3, page 160), Body Puppetry (Can resist the Control ability, which makes the target do things the user desires by controlling their body), Hellfire Manipulation (Can withstand Ifrit's Hellfire), and Absolute Zero (Can withstand Shiva's absolute zero ice including diamond dust), Fire Manipulation, Ice Manipulation, and Matter Manipulation (Sub-Atomic; Is capable of resisting the Fire and Ice spell, which is capable of affecting the target's electrons), Electricity Manipulation and Pain Manipulation (Is able to resist the Lightning spells, which is capable of attacking the nerves), Earth Manipulation, Air Manipulation, Water Manipulation, Holy Manipulation, Status Effect Inducement (can resist a wide variety of status ailments in the game), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blindFinal Fantasy V GBA Manual), Poison Manipulation, Disease Manipulation and Corrosion Inducement (Can resist the Poison and bio spell, which is stated to corrode the target, and inflict the target with a disease respectively), Berserk Mode (Can resist the Berserk status effect), Attack Reflection (has access to many spells that bypass Reflect in the game) Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood,), Necromancy (Can resist the Zombification status effect), Transmutation (Can resist the Imp status effect), Power Nullification (Can resist the Silence status effect, which render one's abilities null), Madness Manipulation (Type 2) and Morality Manipulation (Can resist the Confuse status ailment, which drives the target insane and attack anyone, even their allies), Sleep Manipulation and Biological Manipulation (Can resist the Sleep spell, which can affect the target's cerebral cortex), Life Manipulation (Can resist the Sap status effect)
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Attack Potency: Low Multiverse level (The Master of the Legendary 8 Dragons. It essentially combines the powers of the Legendary 8 Dragons into one. Also appears to have defeated the Esper Diabolos some time in the past, given the fact it stands guard over its Magicite, able to fight the end-game party on even ground)
Speed: Massively FTL+ (Can keep up with the main cast in the World of Ruin)
Lifting Strength: At least Class P, likely higher (superior to Master Duncan, who during the Apocalypse was swallowed by a pair of fissures that opened in the ground and proceeded to pry them both back open upon closing)
Striking Strength: Low Multiverse level (Superior to even the Red Dragon, who could directly amplify both its physical and magical attacks at the expense of its life force)
Durability: Low Multiverse level (Comparable to the party that can and does survive its final Ultima)
Stamina: Extremely High
Range: Extended Melee Range, Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse)
Standard Equipment: None notable
Intelligence: Kaiser Dragon is the most powerful dragon and the "master" of the eight legendary dragon unleashed after the End of the World. It is clearly ancient and experienced, chastising humans for their arrogance, violence, and greed. He wields a wide variety of magic in combat, including several of the most powerful spells in the game, some of which were formerly thought to be exclusive to Kefka, who had become the god of magic at that point in the story. In addition, it is skilled enough to fight the end-game party on even ground, proving an incredibly difficult challenge despite the sheer power provided by Terra's esper form.
Weaknesses: None notable
Notable Attacks/Techniques:
*Barrier Change: Swaps the resistances to confuse the target by making them immune to abilities they otherwise weren't immune to.
*Bio/Venomist: Generates a bacterial cloud to attack the target with virulent poisons, damaging them and slowly poisoning them from the inside.
*Reflect: The caster reflects any and all magical attacks back at the target.
*Reflect ???: Inflicts any and all targets with status ailments regardless if they have a reflective spell active.
*Absolute Zero: This attack freezes the targets down to Absolute zero, rendering them immobile and susceptible to death.
*Avalanche/Tsunami: The attack submerges the target into a massive avalanche and Tsubami respectively to deal massive damage.
*Cloudy Heaven/Crypt Dust: Kills the target and turns any and all dead targets into undead.
*Disaster: Inflicts a wide variety of status ailments to the target.
*Doom: Can inflict a curse to render the target dead.
*Northern Cross: The attack renders all foes frozen still with ice damage.
*Blizzaga: Generates a blizzard to inflict heavy ice-elemental damage on all foes.
*Lullaby: The caster puts the target to sleep.
*Protect/Shell: Casts a barrier to protect the caster from physical and magical attacks respectively.
*Firaga: Unleashes a massive burst of flame to inflicts heavy fire-elemental damage on all foes.
*Flash Rain: Deals water and ice elemental damage to the target.
*Shockwave: Sends a massive shockwave to deal damage.
*Blaster: Inflicts the target with death, killing them instantly.
*Revenge Blast: Sends a deadly blast in retalliation to drop the foes to their knees.
*Trine: Inflicts the foe with Silence and Blind.
*Flare: Generates concentrated thermal explosions to inflict heavy non-elemental damage on all foes. In addition, this spell ignores all magical resistances.
**Flare Star: An even more powerful version of Flare.
*Southern Cross: The spell calls upon the stars itself to deal massive fire damage to the target.
*Heartless Angel: Unleashes an incredible blast of energy that instantly puts all of his foes on their last legs, regardless of how much vitality they had remaining.
*Holy: Generates a burst of holy energy to deal heavy magical damage and is especially effective against those aligned with darkness and evil.
*Haste: Casts a spell to make himself faster.
*Hyperdrive: Sends a massive blast to deal damage to the target.
*Aqua Breath: Sends a water/wind breath attack to deal damamge.
*El Nino: Deals massive water damamge to the target.
*Scintillation: The caster renders the target blind through darkness.
*Meltdown: An extremely powerful fire spell that unleashes a stream of of burning hot flame, indiscriminately scorching friend and foe alike with immense fire-elemental and wind-elemental damage that ignores all defense parameters and is completely unblockable.
*Aero/Tornado/Cyclonic/Wind Slash/Gale Cut: The caster deals wind elemental damage to the target.
*Meteor: Rains down damaging meteors on a target or a group of targets.
*Mind Blast: Uses a telepathic assault to blind, zombify, poison, shrink, petrify, silence, enrage, confuse, sap (Rapidly drain the stamina and vitality of an opponent), sleep, slow down the relative time, or freeze an opponent in time.
*Quake: Creates a major earthquake to deal heavy earth-elemental damage to all foes.
*Plasma/Gigavolt: This attack deals massive lightning damage to a single target.
*Wave Cannon: The caster shoots a massive particle beam to deal major damage.
*Thundaga: Generates a massive lightning storm to deal heavy lightning-elemental damage to all foes.
*Tornado: Evokes scourging winds that reduce the vitality friend and foe alike to critical levels.
*Trine: Fires triangular shaped projectiles of energy that blind and silence foes.
*Ultima: Blasts the target with the energy of an ancient spell lost to time, dealing incredible non-elemental damage and ignoring all resistances. Kaiser Dragon is also able to cast this in its dying breaths in an attempt to take the target with it.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Final Fantasy
Category:Final Fantasy VI
Category:Absorption Users
Category:Acausal Characters
Category:Antagonists
Category:Aura Users
Category:Blood Users
Category:Breath Attack Users
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Category:Dragons
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Category:Flight Users
Category:Fusionism Users
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Category:Matter Users
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Category:Monsters
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Category:Non-Physical Interaction Users
Category:Pain Users
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Category:Poison Users
Category:Poison Users
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Category:Reactive Power Level Users
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Category:Shapeshifters
Category:Size Users
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Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Subjective Reality Users
Category:Telepaths
Category:Time Users
Category:Transmutation Users