Marshalist's Staff

The Marshalist's Staff is Sonon's default weapon in "Episode INTERmission" in Final Fantasy VII Remake Intergrade. It teaches the Swirling Storm ability, a powerful, multi-hitting attack. It is learned faster by finishing off the enemy with the ability.
The Marshalist's Staff favors over , but both grow evenly through upgrades. Its unlocked abilities significantly increase Sonon's Max HP, and unlock the ability to synergize Yuffie and Sonon's limit breaks, but otherwise don't focus on any specific field.
==Upgrades==
Fully upgrading Marshalist's Staff earns Sonon +6, +6, Max HP+775, and Max MP+26.
===Materia slots===
Materia slotspurchased	MinimumWeapon Level	Slots
0 	1 	
1 	1 	
2 	3 	
3 	4 	
4 	4 	
5 	5 	
6 	6 	
=== Skills===
Marshalist's Staff Core - Weapon Level: 1 - Required SP: 6	Marshalist's Staff Core - Weapon Level: 1 - Required SP: 6	Marshalist's Staff Core - Weapon Level: 1 - Required SP: 6
ATK Up 	Attack Power +5 	Increases attack power attribute.
MATK Up 	Magic Attack Power +5 	Increases magic attack power attribute.
DEF Up 	Defense +6 	Increases defense attribute.
MDEF Up 	Magic Defense +6 	Increases magic defense attribute.
Max HP Up 	Max HP +100 	Increases maximum HP.
Incendiary Limit Breaks 	Incendiary Limit Breaks 	Fills limit break gauge when inciting or provoking enemies.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Marshalist's Staff Sub-Core I - Weapon Level: 3 - Required SP: 12	Marshalist's Staff Sub-Core I - Weapon Level: 3 - Required SP: 12	Marshalist's Staff Sub-Core I - Weapon Level: 3 - Required SP: 12
ATK Up 	Attack Power +10 	Increases attack power attribute.
MATK Up 	Magic Attack Power +10 	Increases magic attack power attribute.
Max HP Up 	Max HP +100 	Increases maximum HP.
Enhanced Attack 	Attack Damage 5% Boost 	Increases damage dealt by basic attacks.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Marshalist's Staff Sub-Core II - Weapon Level: 4 - Required SP: 14	Marshalist's Staff Sub-Core II - Weapon Level: 4 - Required SP: 14	Marshalist's Staff Sub-Core II - Weapon Level: 4 - Required SP: 14
Max HP Up 	Max HP +150 	Increases maximum HP.
Max MP Up 	Max MP +10 	Increases maximum MP.
Synergized Limit Breaks 	Synergized Limit Breaks 	Allows you to use synergized limit break attacks.
ATB Charge Rate Up 	ATB Charge Rate 10% Boost 	Increases the amount by which successful attacks increase the ATB gauge.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Marshalist's Staff Sub-Core III - Weapon Level: 5 - Required SP: 16	Marshalist's Staff Sub-Core III - Weapon Level: 5 - Required SP: 16	Marshalist's Staff Sub-Core III - Weapon Level: 5 - Required SP: 16
ATK Up 	Attack Power +12 	Increases attack power attribute.
MATK Up 	Magic Attack Power +12 	Increases magic attack power attribute.
Max HP Up 	Max HP +200 	Increases maximum HP.
Desperate Limit Breaks 	Limit Break 5% Boost with Low HP 	Increases the rate at which the limit gauge fills when HP is 25% or lower.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Marshalist's Staff Sub-Core IV - Weapon Level: 6 - Required SP: 18	Marshalist's Staff Sub-Core IV - Weapon Level: 6 - Required SP: 18	Marshalist's Staff Sub-Core IV - Weapon Level: 6 - Required SP: 18
ATK Up 	Attack Power +19 	Increases attack power attribute.
MATK Up 	Magic Attack Power +19 	Increases magic attack power attribute.
Max HP Up 	Max HP +225 	Increases maximum HP.
Max MP Up 	Max MP +16 	Increases maximum MP.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Category:Weapons in Final Fantasy VII Remake