Auraron/Legacy

== Description ==
=== Behavior ===
* The has a similar hunting style to a crocodile: sitting in the water, waiting until something comes by, and brutally drowning the prey.
* s use their bioluminescence to attract small underwater prey, such as the Nimoona.
* These large predators only come out of the water to breathe or find food, although their diet is mostly fish.
=== Artist Headcanon ===
* The has a musk that is used to show dominance, though it is only effective against creatures with a sensitive sense of smell.
== Appearance ==
 is a long salamander-like creature with patches of bioluminescence reminiscent of a sea slug. It has a somewhat slender, pointed head that looks similar to a shark, most notably the great white. Its mouth contains sharp white teeth and a light blue tongue. Its body has 6 bioluminescent stripes that go along the sides of it. It has tough, scaly armor on its back, along with multiple large spikes upon its back, similar to the green iguana. It has 'anglers' on its head, with glowing tips.
=== Males ===
Males present 3 extra lures under their chin, similar to a lizard's dewlap.
=== Females ===
Females present instead 3 similar lures protruding from the back of their necks and on top of their heads.
== Abilities ==
== Gameplay ==
=== Pros ===
The is a semi-aquatic carnivore with a high appetite stat, one of the greatest in fact, meaning it can survive for very long periods without an intake of food or water, and can easily move between any food sources on the surface and those in the seas, which helps a little with its long growth time as well.
It also has a high ambush stat, allowing it to rendezvous with targets fast, and with a decent level of bleed combined with Serrated Teeth that ensure the target cannot keep running or moving for long without risking losing more health and ensuring the HP regen block bleed offers lasts for far longer, ensuring high HP regen targets lose the edge over this creature. Its massive weight and health pool allow it to tank most direct hits once adult, while its extremely high damage output allows it to basically one-shot most lighter creatures and still deal a decent amount of damage to heavier ones. Its light Bleed Defense allows the to ignore and heal very low levels of bleed as long as it stays still.
Furthermore, has good health, weight, and very good damage, leaving it as a good opposition to slow creatures such as the Kendyll. Another thing that amplifies this is the fact that it is semi-aquatic and is able to grab and drown a wide range of terrestrial creatures.
Additionally, its Streamlined ability can be used in preparation for a fight, increase speed, stamina and stamina regeneration, and decrease hunger drain. This is useful for battling/fleeing/chasing in the water during times of low food and reducing the number of times it needs to rest between water chases.
Finally, its Night Stalker ability allows it to debuff others nightvision and make it more difficult for others to find their way at night.
=== Cons ===
 is a slow semi-aquatic carnivore with low stamina and bad stamina regeneration, meaning it cannot run or swim fast for long and needs to rest regularly in order to recover its stamina, albeit when Streamlined, this mostly happens before the ability takes effect. However, due to the nature of Militrua-type semi-aquatics, the stamina regen boost that Streamlined provides is partially negated by the stamina drain for being underwater. Also, due to the nature of Streamlined, if you force an to get inside and outside water fast enough constantly, the boost won't happen underwater either.
Its ambush is of the kind which significantly reduces the ability to turn while ambushing, meaning people can use that with the somewhat slow turn speed to ankle-bite them. Ranged attacks also work decently against this creature.
Due to its long tail and slow turn rate, it can be easy for other creatures to attack it out of its hitbox.
Its Night Stalker vision is also a double-edged sword since it works as an AOE status; affected creatures can triangulate where the creature is located just by checking where their field of vision gets reduced, meaning any surprise attacks or hiding may become escapable with careful observation; additionally, it swaps the colors of scent, making recognizing a pattern quite difficult for the novice to this ability: red turns blue, for example. With that, some players may get confused and follow a water line believing it to be a meat line.
Additionally, due to the long time it takes to grow, it remains vulnerable for far longer than several other creatures.
== Carry-able Creatures ==
== Trivia ==
* Concept by @aelures on the Creatures of Sonaria Discord.
** The is inspired by deep-sea fish.
* Originally modeled by retired dev CatboyNathann. However, it was later remodeled by NauticaElurra.
* Originally planned to be one of the Mission Reward creatures, the others being the Arsonos, Astrothi, Avothious, Militrua, Vaumora, and Zethines. Later it was decided that it would be part of the LSS Events.
* By request from the creator @aelures from the Creatures of Sonaria Discord, the original concept art of the has been removed and will no longer be featured on this page.
* Due to Roblox filtering, players usually call “Ara” or “Aura”.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Auraron Redesign.png|Auraron redesign concept art
Auraron_palette.png|Auraron's primary color palette
auraglimmer.png|Default Glimmer day/night (Night Stalker)
Auraron Ingame.webp|Default Glimmer Auraron
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
 
AuraronModelDevelopment.png|Progress shot of Auraron's previous model 1
AuraronModelDevelopment2.png|Progress shot of Auraron's previous model 2
AuraronModelDevelopment3.png|Progress shot of Auraron's previous model 3
Auraronfinishedmodel.png|Auraron's previous model, complete
AuraronSceneDevelopment.png|Former Auraron rendered with Geogoff
Auraron Redesign Model.png|Auraron's completed model
AuraronDev1|Clip provided by BlckBrry (BlckBrryJam), CoS Discord, 5/18/2022
AuraronDev2|Clip provided by Rook (mishazhirov), CoS Discord, 5/18/2022
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Auraron Juvenile.png|Juvenile Auraron
Babyau.png|Juvenile Auraron (3/4 view)
Auraron Teen.png|Teen Auraron
Teenau.png|Teen Auraron (3/4 view)
Auraron Adult.png|Adult Auraron
Auraron Male vs Female Designs.png|A closer view of Auraron's gender dimorphism
|-|
Other =
Placeholder.png
</tabber>
Category:LSS Event Creatures/Legacy
Category:Event Creatures/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls
pt-br:Auraron