114013-for-the-casuals

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    All right, so yes, I am a filthy casual, and yes I have a suggestion to help out us Casuals!!
So I recently got a full time job(yay!), however that means less Wildstar, a lot less. I loved the raiding but I can no longer do it because of time constraints. I do have a suggestion though!
 
Carbine: Can you make sections of the raid into dungeon esc type of instance? So for instance, in order to reach the second part, you must clear the first part, etc etc, so for the Casuals this takes away that time constraint and lets us at least get our foot in the door. Now once you clear a boss you have access to that certain dungeon for the boss, but you only get to kill every boss once a week, like a normal raid, the only difference is it not being 1 instance but 6 different ones. This would also promote LFR once megaservers go up :D. Instead of having to spend 5-6 hours clearing all of GA(depending on gear/skill level) you can now que up for it in a 1-2 hour session.
 
Thoughts? Comments?	
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    All right, so yes, I am a filthy casual, and yes I have a suggestion to help out us Casuals!!
So I recently got a full time job(yay!), however that means less Wildstar, a lot less. I loved the raiding but I can no longer do it because of time constraints. I do have a suggestion though!
 
Carbine: Can you make sections of the raid into dungeon esc type of instance? So for instance, in order to reach the second part, you must clear the first part, etc etc, so for the Casuals this takes away that time constraint and lets us at least get our foot in the door. Now once you clear a boss you have access to that certain dungeon for the boss, but you only get to kill every boss once a week, like a normal raid, the only difference is it not being 1 instance but 6 different ones. This would also promote LFR once megaservers go up :D. Instead of having to spend 5-6 hours clearing all of GA(depending on gear/skill level) you can now que up for it in a 1-2 hour session.
 
Thoughts? Comments?
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    All right, so yes, I am a filthy casual, and yes I have a suggestion to help out us Casuals!!
So I recently got a full time job(yay!), however that means less Wildstar, a lot less.
 
Your own problem not ours. 
 
Carbine: Can you make sections of the raid into dungeon esc type of instance? So for instance, in order to reach the second part, you must clear the first part, etc etc, so for the Casuals this takes away that time constraint and lets us at least get our foot in the door. Now once you clear a boss you have access to that certain dungeon for the boss, but you only get to kill every boss once a week, like a normal raid, the only difference is it not being 1 instance but 6 different ones. This would also promote LFR once megaservers go up :D. Instead of having to spend 5-6 hours clearing all of GA(depending on gear/skill level) you can now que up for it in a 1-2 hour session.
 
Thoughts? Comments?
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Do raids take that long? Wouldn't an easier Story mode version like they have in SWTOR help shorten the time?
Otherwise it might be a way to make more content available to casuals for not too much work.	
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Raids should stay as is in terms of difficulty (though changes to the reset timer for slower guilds would be cool).
 
There are already solo- raids coming. plus a good deal of solo-able content / 5 man boss fights /20 man public events that are all low play time friendly. 
 
Changes to raid difficulty or easy-mode raids are a big no no though. Please and thanks.	
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Raids should stay as is in terms of difficulty (though changes to the reset timer for slower guilds would be cool).
 
There are already solo- raids coming. plus a good deal of solo-able content / 5 man boss fights /20 man public events that are all low play time friendly. 
 
Changes to raid difficulty or easy-mode raids are a big no no though. Please and thanks.
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Your own problem not ours.
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			Casuals are pretty much hated in this game. Hardcore jerks rule the game, or atleast that is what they think. Thats why alot of casuals left the game because the condescending attitude for the hardcore gamers.	
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Casuals are pretty much hated in this game. Hardcore jerks rule the game, or atleast that is what they think. Thats why alot of casuals left the game because the condescending attitude for the hardcore gamers.
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You can clear GA in around 4 hours if you know what you are doing.
 
I don't see why casuals couldn't take the time to learn the fights like everyone else and breeze through it once they know not to stand in red.
 
Unless we are talking about welfare epics again?	
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I'm a casual and I don't agree with this.  The biggest problem is getting a random group if you're trying to do a PU raid and having people locked down by boss kills could help that but having them instanced separately wont.
 
If someone is regularly doing PU Raids then people will be on more often than not to attend, you generally end up with a pool of say 30-50 casuals who will all come in randomly to that raid group.  It just takes someone to take the lead and know the requirements and abilities of those they are bringing in to succeed.	
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Casuals represent!
 
I'm going to say, speaking as a casual - it's ok not to raid.
 
I'm going to say that again, since people always seem confused the first time.
 
It's ok not to raid.
 
I don't believe making raids easier is the answer.  Maybe I *do* distinctly remember when I was first playing That Other Game with my hubby and friends, and we'd only run instances on the weekend, and we knew if we wanted to do our quests in BRD or work on the Onyxia chain, we'd need to clear anywhere from 3-5 hours in the afternoon for the chain on a Saturday or Sunday.  So we made choices accordingly, based on that expectation - no instances this weekend, we're doing an offline thing, or ok, this Sun is BRD/etc full clear and attunement for Miss So and So, so get your errands done Sat.
 
There are *plenty* of things to do in game at any level besides raiding.  There's lore.  There are Tales Beyond the Fringe.  There is crafting.  There is exploration, complete with bonus items to find for doing so.  There are guilds to hang out and talk with people.  There are adventures and instances.  There are paths.  There is housing.
 
So speaking for the casuals, really it's about making choices centered around our lives, our time commitments, and our abilities.  Not about making the game change for us.  The game is already adding in a single-player raid type adventure so that solo players don't miss out too much on lore, even!  So we do what we can, and we either manage time so that we can raid, or we recognize that raiding isn't for us and there's still tons to do.
 
It's ok not to raid.	
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			L.F.R. Less fkn raiders.	
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I'm not against casuals. I am against casuals crying that this game isn't for them when Carbine was CLEARLY saying, "hardcore hardcore hardcore!" I can't imagine the devspeak videos saying, "Wildstar raids are SO LAID BACK!" 
 
They are putting in solo content so that you are able to get the story from datascape that you normally wouldn't get if you don't have the time for raiding. I actually really like this idea. It gives the people who chose to be completely ignorant as to what this game is a chance to get what they want without dumbing down raids and ruining them for the people they were made for. 
 
 
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L.F.R. Less fkn raiders.
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Raiding is always a high time sink and is meant to be (relative to dungeons).  That being said 4-5 hours to complete isn't much at all over the course of a week.  I think the system is fine as is.
 
1-2 hour session should be fine to aim for 1 boss and call it (a few times throughout the week).  If you only have 1-2 hours to devote during an entire week raiding was probably never going to work out unfortunately.
 
On the note about promoting LFR I don't think LFR should ever be promoted in the context of raids. LFR raids promotes poor content out of necessity because the cohesion demanded of content with 20 or more people becomes unattainable when you're constantly re-rolling the pieces of the puzzle, and so out of necessity the bar is lowered to fit the environment that LFR creates. To use the vernacular you either end up with zerg/tank and spank content that is impossible to fail, or gimmicky mechanics that are there just for show and also impossible to fail.  That being said if Carbine wants to create new special content to fit the LFR mold that's fine, but don't realign existing content.	
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I think lfr is a bad idea and in general I prefer board lfg and lfr over the automatic tools. I've seen board type lfr work just fine. Usually involves someone being lead and approving members, it actually leads to community building because people start getting to know each other. Cross guild groups and friendships form and you even end up bringing some of your friends to raids on nights you don't have enough people. 
It works well when there's a variety of raids of varying difficulty, but I've seen tank healer couple hold weekly pug run of the toughest raid and we always completed. Some of us geared raid guild people would bring our alts or even mains to have fun with friends and help the newer Raiders. 3day timer was friendlier for this and also being an alt friendly game helps. 
 
All in all, a tool to help people get together would be awesome. Not lfr, I'd even prefer the existing lfg to be a board type rather than random queue because the goals of people can be so different. Learning, bronze, gold... 
 
Just my take.	
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I didn't think this was really about actual "Raids"  at all.
I thought it was about taking those maps and creatures and making them into Dungeon level content so that you see that content without needing to play for 4 hours straight (once you are good at it)
The guy who thought 4 or 5 hours should be ok for casuals doesn't understand the term I think.
 
And if someone thinks you should have to earn that content by having the super l33t skill of abundant free time then I think casuals deserve a bunch of exclusive content that having begun raid attunement on any character of yours locks you out of. More content then there are raids me thinks! Non raid content being less difficult to make, and for players who pay the same amount for less server and network usage.
 
Didn't the Devs mention something about a Bring your Casual to Raid Day or something like that?	
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I didn't think this was really about actual "Raids"  at all.
I thought it was about taking those maps and creatures and making them into Dungeon level content so that you see that content without needing to play for 4 hours straight (once you are good at it)
The guy who thought 4 or 5 hours should be ok for casuals doesn't understand the term I think.
 
And if someone thinks you should have to earn that content by having the super l33t skill of abundant free time then I think casuals deserve a bunch of exclusive content that having begun raid attunement on any character of yours locks you out of. More content then there are raids me thinks! Non raid content being less difficult to make, and for players who pay the same amount for less server and network usage.
 
Didn't the Devs mention something about a Bring your Casual to Raid Day or something like that?
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First congrats on your full time job,
 
Now.. I already have one and have had one for a while now you can call it a career..
with a large cooperate company and I have a Coordinator position. So as you can imagine that entails a lot more work than entry. I have a 1 hour commute for work, 2 there and back if traffic is smooth. 
 
Currently I make raids everyday, and cleared 4/6 with my guild in 3 hours.. and thats with new players in the raid rotation that didnt know some of the fights either. 
 
 
Theres really no excuse, and the only reason you can still justify requesting this would be due to your own lack of effort and to enforce lazy mentality. 
 
There is being a casual player and then theres being a lazy player wanting this and that without putting in the effort	
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Can you define the term "solo raid"? Logic, it defies.
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I'm not against casuals. I am against casuals crying that this game isn't for them when Carbine was CLEARLY saying, "hardcore hardcore hardcore!" I can't imagine the devspeak videos saying, "Wildstar raids are SO LAID BACK!" 
 
They are putting in solo content so that you are able to get the story from datascape that you normally wouldn't get if you don't have the time for raiding. I actually really like this idea. It gives the people who chose to be completely ignorant as to what this game is a chance to get what they want without dumbing down raids and ruining them for the people they were made for. 
 
You're clearly one of the people who chose to be ignorant of the fact that this game just was not for you. Seriously, they shouted "HARDCORE RAIDS" since day 1 and you just keep making a fool of yourself all over these forums by showing how blind you remain.
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Casuals are pretty much hated in this game. Hardcore jerks rule the game, or atleast that is what they think. Thats why alot of casuals left the game because the condescending attitude for the hardcore gamers.
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You're the one that's blind. Most of us got the message that Wildstar 'wasn't for us' loud and clear. That's why Carbine is scrambling to do a massive server merge three months after launch.
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First congrats on your full time job,
 
Now.. I already have one and have had one for a while now you can call it a career..
with a large cooperate company and I have a Coordinator position. So as you can imagine that entails a lot more work than entry. I have a 1 hour commute for work, 2 there and back if traffic is smooth. 
 
Currently I make raids everyday, and cleared 4/6 with my guild in 3 hours.. and thats with new players in the raid rotation that didnt know some of the fights either. 
 
 
Theres really no excuse, and the only reason you can still justify requesting this would be due to your own lack of effort and to enforce lazy mentality. 
 
There is being a casual player and then theres being a lazy player wanting this and that without putting in the effort
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Ever consider people might work nights and that no guilds raid early in the morning/afternoon?
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First congrats on your full time job,
 
Now.. I already have one and have had one for a while now you can call it a career..
with a large cooperate company and I have a Coordinator position. So as you can imagine that entails a lot more work than entry. I have a 1 hour commute for work, 2 there and back if traffic is smooth. 
 
Currently I make raids everyday, and cleared 4/6 with my guild in 3 hours.. and thats with new players in the raid rotation that didnt know some of the fights either. 
 
 
Theres really no excuse, and the only reason you can still justify requesting this would be due to your own lack of effort and to enforce lazy mentality. 
 
There is being a casual player and then theres being a lazy player wanting this and that without putting in the effort
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I'm not against casuals. I am against casuals crying that this game isn't for them when Carbine was CLEARLY saying, "hardcore hardcore hardcore!" I can't imagine the devspeak videos saying, "Wildstar raids are SO LAID BACK!" 
They are putting in solo content so that you are able to get the story from datascape that you normally wouldn't get if you don't have the time for raiding. I actually really like this idea. It gives the people who chose to be completely ignorant as to what this game is a chance to get what they want without dumbing down raids and ruining them for the people they were made for. 
 
You're clearly one of the people who chose to be ignorant of the fact that this game just was not for you. Seriously, they shouted "HARDCORE RAIDS" since day 1 and you just keep making a fool of yourself all over these forums by showing how blind you remain.
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Can a "Theme park" every really be for "hardcores"?
 
Compared to the glut of games these days ... EQ1 was "Hardcore".  I suspect most would leave a game in droves if they had to deal with the mechanics of a game, today, like EQ1 circa 2001. :P	
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			The reason this game is dead , because of the hardcore players thinking they are the only ones that should get to play . My question is simple WHY ?? Why does a hardcore player care what I'm doing in game , I don't care about them . There is no reason at all not to have multi skill level entries into the end game content . Wildstar thought for some reason if we make it just for the hardcore player base , the game would be more epic . Lmao too funny "Epic Fail" more like it . The dumbest thought process ever in the history of game design . When you build a game base around only 2% of the population , and 90% leave , you deserve it for being that stupid . Less then 200 players has beaten the first boss in the 40 man raid , that will keep the bills paid and 1/3 of them just quit .	
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Another solo casual here! :D haha I don't think the games dead, I personally love playing it so that means it's alive to me.
I think this thread got a little de-railed somewhere along the way but I guess I'm still going to add my two cents because I'm a subscribed player and I can.
So for those of you who are saying that you have jobs and can't get to the more "hardcore" content, I'll say this, deal with it. I'm in the military and I only get to play about four hours a week due to my job. I've been playing since beta, and the headstart, yet I'm only lvl 42 on my main. big deal, I enjoy the game so as long as I can play I'm happy. I'm deploying next week and aren't going to get to play for about a year; now I'm not saying this so that I can say prove I'm the most hardcore casual or for you to feel sorry for me, what I'm saying is that I play when I can and enjoy the game for what it has to offer me, if I can't have it I either need to make changes so that I can get it or forget about it.. It's like in the real world *gasp, I said the real world* if you aren't happy with the money you're making what do you do? You work harder to get a promotion, find a new job, etc... to get that extra cash in your pocket. You change your schedule so that you can get what you want. If that isn't a feasible solution then it's best to either make do with what you have or forget about it and find something else to strive for. Do that with the game.
To the hardcore players who are upset because a casual is asking for something more geared towards them that, from what I can tell, wont effect you; why do you care? Keep playing how you play and let the others play how they see fit. Instead of bashing them for asking the dev's to help them get the most out of the game why don't you invite them into your parties or let them run an adventure with you so that they can have that "hardcore" team experience that you adore so much. Stop having that us vs them mentality about this game. In case you have forgotten we all play in the same game, if it does die due to lack of subscribers who think there isn't content for them then the game doesn't die for just the casuals or just the hardcore players, it ends for everybody.
sorry for the wall, I just hope that my little speech helps y'all stop arguing over why group "A" shouldn't get something because they don't play like group "B". Instead work together to find a common ground, then see if you can't get a dev in on it and see what they think. /rant	
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This game is so hardcore, its making the hardcore leave.
 
At some point you need to stop and take shop, currently the game is haemorrhaging players faster then it is gaining them. Why that is, is up for speculation, but when hardcore raiding guilds fall apart and your game is aimed at them, you are not doing something right.
 
Tiering raiding difficulty is IMO the best way to deal with this. Which is why WoW did it and is why its so popular.	
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			I work retail management so I'll most likely never get to raid due to an inconsistent work schedule that requires me to work both days and nights.  Raiding is my favorite thing to do and I would love the opportunity to be able to do so in manageable chunks throughout the week.  I fully support Wildstar's "difficulty" and do not support a nerf to its mechanics, however, I do support more accessible raids from a time frame stand point (attunements are still fine!).	
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			I'm a casual player in terms of how often I can play as I work a full time job and it's 2nd shift. However, I prefer the difficulty of this game even if it means it'll take me forever to get anywhere. Honestly, I don't see how breaking up raids into parts would help though. You'd still have the difficulty of finding a guild that has a casual sort of schedule, but is hardcore in how they actually play. Most guilds would still do a raid all the way through and not break it up. 	
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If you wan't to raid do it. Get attuned and learn the fights. Put together a group of friends in game and raid. If time is an issue set up your own raid times.
 
If you put the effort in you can do it; raid bosses don't take terribly long; They are more punchy than grindy. 	
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