Qalabash Baram (GlassEye)

__NOTOC__
==Basic Information==
 Race: Human
 Class: Magus (Staff Magus)
 Level: 5
 Experience: 10,094 XP (15,000 TNL)
 Alignment: Neutral Good
 Languages: Southern (regional), Low Landellian (Common),
 Inner Sea (Pell), Sylvan (Kholani), Giant
 Deity: Rasuim, Yelola, the War Host, others
 First Seen: Dunn Wright Inn
 Location: --
 Background: Open
==Abilities==
STR: 17 +3 (10 pts) [+1 4th]
STR: 19 +4 [Belt of Giant Strength +2]
DEX: 12 +1 (2 pts)
CON: 14 +2 (5 pts)
INT: 16 +3 (5 pts) [+2 Human]
WIS: 8 -1 (-2 pts)
CHA: 10 +0 (0 pts)
==Combat Statistics==
 (Max -2) HP: 47 = [5d8 (32) + CON (10) + FC (5)] (Magus)
 AC: 15 = [10 + DEX (1) + Armor (4) + Shd (0) + Misc (0)]
 16 = [10 + DEX (1) + Armor (4) + Shd (0) + Dodge (1)*]
 AC Touch: 11 = [10 + DEX (1) + Misc (0)]
 12 = [10 + DEX (1) + Dodge (1)* Misc (0)]
 AC Flatfooted: 14 = [10 + Armor (4) + Shd (0) + Misc (0)]
 INIT: +1 = [DEX (1) + Misc (0)]
 BAB: +3 = [Magus (3)]
 CMB: +7 = [BAB (3) + STR (4) + Misc (0)]
 +9 w/ Trip [Improved Trip (2)]
 CMD: 18 = [10 + BAB (3) + STR (4) + DEX (1) + Misc (0)]
 20 vs. trip [Improved Trip (2)]
 Fortitude: +6 = [Magus (4) + CON (2) + Misc (0)]
 Reflex: +4 = [Magus (1) + DEX (1) + Race (1) + Trait (1)]
 Will: +3 = [Magus (4) + WIS (-1) + Misc (0)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
* +1 dodge AC when adjacent to two or more allies (Race)
==Weapon Statistics==
===Melee===
 • +1 Quarterstaff:
 
 • One-handed +9 (1d6+7)
 Attack: +9 = [BAB (3) + STR (4) + WFocus (1) + Magic (1)]
 Damage: 1d6+7, Crit: 20/x2, Special: double, monk
 
 • Two-handed +9 (1d6+9)
 Attack: +9 = [BAB (3) + STR (4) + WFocus (1) + Magic (1)]
 Damage: 1d6+9, Crit: 20/x2, Special: double, monk
 
 • Trip +11
 Attack: +11 = [BAB (3) + STR (4) + Improved Trip (2) + WFocus (1) + Magic (1)]
===Spell Combat===
(full-round action w/Quarterstaff & Spell)
 +1 Quarterstaff:
 
 • One-handed +6 (1d6+7)
 Attack: +7 = [BAB (3) + STR (4) + Misc (-2) + WFocus (1) + Magic (1)]
 Damage: 1d6+7, Crit: 20/x2, Special: double, monk
 
 OR
 
 • Trip +9
 Attack: +9 = [BAB (3) + STR (4) + Imp Trip (2) + Misc (-2) + WFocus (1) + Magic (1)]
 
 • Spell
 (If Cast Defensively; DC 15 + (2x spell level))
 Concentration: +8 = [Caster level (5) + INT (3)]
==Racial Features==
 Ability Adjustments: +2 Intelligence
 Size: Medium
 Speed: 30 feet
 Favored Class: Magus (1st-5th: HP)
 Bonus Feat: Extra feat at 1st level (Combat Expertise)
 Heart of the Streets: +1 racial bonus on Reflex saves;
 +1 dodge AC when adjacent to 2+ allies;
 Crowds do not count as difficult terrain
 (replaces Skilled)
==Class Features==
Magus
 • Armor/Weapons: Simple weapons & light armor (no arcane spell failure chance)
 
 • Quarterstaff Master: Gains Quarterstaff Master as bonus feat
 
 • Arcane Pool: 1/2 magus level +Int mod +2 (feat). (7 pts.)
 Gains arcane pool to fuel his powers & enhance weapon equal to 1/2 magus
 level (minimum 1) + INT mod. Refreshes 1/day when the magus prepares spells.
 
 1 point (swift action): held weapon gains +2 enhancement bonus for 1
 minute. Every four levels beyond 1st, weapon gains another +1 bonus (max +5
 at 17th level). Bonuses stack with existing weapon enhancement to +5 max.
 Multiple uses of this ability do not stack with themselves.
 
 5th level: bonuses can add any of the following weapon properties:
 dancing (4), flaming (1), flaming burst (2), frost (1), icy burst (2),
 keen (1), shock (1), shocking burst (2), speed (3), or vorpal (5).
 
 Adding properties consumes bonus equal to the property’s base price modifier.
 Properties are added to any the weapon already has (duplicates do not stack).
 If the weapon is not magical, min +1 enhancement bonus must be added before
 other properties can be added. Bonuses & properties are decided when arcane
 pool point is spent & cannot be changed until next time magus uses ability.
 Bonuses do not function if weapon is wielded by anyone other than the magus.
 
 A magus can only enhance one weapon in this way at one time. If he uses this
 ability again, the first use immediately ends.
 
 • Spell Combat: Can cast spells & wield weapons at the same time,
 like TWF, but the off-hand weapon is a spell that is being cast. Must have
 one hand free (even if no somatic component), while wielding a light or
 one-handed melee weapon in the other hand. Full-round action: make all
 attacks with his melee weapon at a –2 penalty & can cast any magus spell
 with a casting time of 1 standard action (any attack roll made as part
 of this spell also takes this penalty). If casting defensively: may take
 additional penalty on his attack rolls, up to INT bonus, & add the
 same amount as a circumstance bonus on his concentration check. If the
 check fails, the spell is wasted, but attacks still take the penalty. May
 cast the spell first or attack first, but if he has more than one attack, 
 cannot cast the spell between weapon attacks.
 
 • Spellstrike: Touch spell can be delivered through weapon as part of
 melee attack. Gains free melee attack as part of casting. May be used with
 spell combat. Spell can critical with weapon.
 
 • Magus Arcana (Familiar): Gain a familiar
 
 • Spell Recall: With a swift action can recall a magus spell prepared
 and cast. Costs pool equal to spell level. Spell is prepared again as if it had not been cast.
==Feats==
 • Combat Expertise (Human): -1 attack and CMB for +1 dodge AC.
 • Improved Trip (1st level): Do not provoke AoO; +2 trip & CMD vs. trips.
 • Quarterstaff Master (Staff Magus 1): Wield quarterstaff w/ one hand
 • Weapon Focus (Quarterstaff) (3rd level): +1 to hit with quarterstaves
 • Extra Arcane Pool (5th level): +2 Arcane Pool points
 • Weapon Specialization (Quarterstaff) (Staff Magus 5)
==Traits==
 • Resilient (Reflex) (General): +1 trait bonus to Reflex saves
 • Magical Lineage (Shocking Grasp) (Magic): Metamagic cost decreased by 1.
==Skills==
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 25 = [Base (2) + INT (3)]*Level + FC (0)+ Misc (0)] (Magus 5)
Skills Total Rank CS Ability ACP Misc
Acrobatics 1 0 0 1 -0 +0
Appraise 3 0 0 3 +0
Bluff 0 0 0 0 +0
Climb 8 1 3 4 -0 +0
Craft ( ) 3 0 * 3 +0
Diplomacy 0 0 0 0 +0
Disable Device 0 0 1 -0 +0
Disguise 0 0 0 0 +0
Escape Artist 1 0 0 1 -0 +0
Fly 1 0 * 1 -0 +0
Handle Animal 0 0 0 +0
Heal -1 0 0 -1 +0
Intimidate 0 0 * 0 +0
Knowledge (Arcana) 11 5 3 3 +0
Knowledge (Dngnrng) 10 4 3 3 +0
Knowledge (Engnrng) 0 0 3 +0
Knowledge (Geography) 0 0 3 +0
Knowledge (History) 0 0 3 +0
Knowledge (Local) 0 0 3 +0
Knowledge (Nature) 0 0 3 +0
Knowledge (Nobility) 0 0 3 +0
Knowledge (Planes) 8 2 3 3 +0
Knowledge (Religion) 0 0 3 +0
Linguistics 0 0 3 +0
Perception -1 0 0 -1 +0
Perform ( ) 0 0 0 0 +0
Profession ( ) 0 * -1 +0
Ride 5 1 3 1 -0 +0
Sense Motive -1 0 0 -1 +0
Sleight of Hand 0 0 1 -0 +0
Spellcraft 11 5 3 3 +0
Stealth 5 1 0 1 -0 +3 Familiar
Survival -1 0 0 -1 +0
Swim 8 1 3 4 -0 +0
Use Magic Device 8 5 3 0 +0
* = untrained class skill
==Spellbook #1==
 33/100 pages used
<tabber>Cantrips=
 • Arcane Mark
 • Dancing Lights
 • Detect Magic
 • Disrupt Undead
 • Ghost Sound
 • Light
 • Mage Hand
 • Open/Close
 • Penumbra*
 • Prestidigitation
 • Ray of Frost
 • Read Magic
 • Root*
 • Spark
 • Umbrella*
 
 * - alternate cantrips
|-|Level 01=
 • Blade Lash
 • Chill Touch
 • Enlarge Person
 • Expeditious Retreat
 • Grease
 • Long Arm
 • Magic Weapon
 • Ray of Enfeeblement
 • Shield
 • Shocking Grasp
|-|Level 02=
 • Ablative Barrier
 • Frigid Touch
 • Mirror Image
 • Web
</tabber>
==Spell Lists (Prepared)==
 Concentration checks = +8 [Caster level (5) + Int (3)]
<tabber>Cantrips (DC 13)= At will
 • Detect Magic
 • Light
 • Prestidigitation
 • Root
|-|Level 01 (DC 14)= 4/day + 1 (Int)
 • Blade Lash
 • Enlarge Person
 • Grease
 • Long Arm
 • Shocking Grasp
|-|Level 02 (DC 15)= 2/day + 1 (Int)
 • Frigid Touch
 • Mirror Image
 • Web
</tabber>
==Equipment==
 Equipment Cost Weight
 Explorer's Outfit -- -- lb
 Quick Runner's Shirt 1000 gp -- lb
 Mithral Shirt 1100 gp 10 lb
 Belt of Giant STR +2 4000 gp 1 lb
 +1 Quarterstaff 2300 gp 4 lb
 Dagger, Cold Iron 4 gp 1 lb
 Light Crossbow 35 gp 4 lb
 Ammo (10) 1 gp 1 lb
 Backpack 2 gp 2 lb
 Bedroll 0.1 gp 5 lb
 Signal Horn 1 gp 2 lb
 Hooded Lantern 7 gp 2 lb
 Spellbook #1 0.00 gp 3 lb
 Ink 8 gp -- lb
 Inkpen 0.1 gp -- lb
 Iron pot 0.8 gp 4 lb
 Soap 0.01 gp .5 lb
 Trail Rations (5 days) 2.5 gp 5 lb
 Waterskin 1 gp 4 lb
 Belt Pouch 1 gp .5 lb
 Pearl of Power (1st) 1000 gp -- lb
 Flint and steel 1 gp -- lb
 Spell Component Pouch 5 gp 2 lb
 Wand, CLW (19/25) 375 gp -- lb
 Wand, Shield (20/25) 375 gp -- lb
 ======== ======
 Totals: 10219.51 gp 51 lb
 Light Medium Heavy 
 Max Weight: 0-76 77-153 154-230
 Consumed or Destroyed Items 
 Potion, CLW 50 gp
 ======
 Total Consumed: 50 gp
==Finances==
 Initial Character Money: +150 gp
 The Ringling Affair: +996 gp
 Barrow/Forgotten King: +2297.5 gp
 The Sea Sprite: +3266.67 gp
 Pirate Treasure: +4330 gp
 ==========
 Career Earnings: 11040.17 gp
 Carried Inventory: -10219.51 gp
 consumed or destroyed items: -50 gp
 living accommodations: -0 gp
 ==========
 Coinage: 770.66 gp
==Familiar: The Spotted Beast==
 CAT, Tiny animal
 
 Init: +2; Senses: low-light vision, scent; Perception: +5 
 STATISTICS
 Str 3, Dex 15, Con 8, Int 8, Wis 12, Cha 7
 Base Atk: +0; CMB: +0; CMD: 6 (10 vs trip)
 DEFENSE
 AC: 17, touch 14, flat-footed 15 (+2 Dex, +2 size, +3 natural)
 HP: 23 (1/2 Qalabash)
 Fort: +3 (Q's Base is 4)
 Ref: +4 (SB's Base is 2)
 Will: +5 (Q's Base is 4)
 OFFENSE
 Speed: 30 ft
 Melee: 2 claws +7 (1d2–4), bite +7 (1d3-4)
 Space: 2 1/2 ft.; Reach: 0 ft. 
 Feats: Weapon Finesse
 Skills:
 Climb +10 (06 + Q's 1 Rank & CS)
 Perception +5 (01 + SB's 1 Rank & CS)
 Stealth +18 (14 + Q's 1 Rank & CS)
 Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and 
 Swim as class skills.
 SPECIAL ABILITIES
 * Qalabash gains a +3 bonus on Stealth
 * Alertness (Ex): While a familiar is within arm's reach, the master
 gains the Alertness feat.
 * Improved Evasion (Ex): When subjected to an attack that normally
 allows a Reflex saving throw for half damage, a familiar takes no
 damage if it makes a successful saving throw and half damage even if
 the saving throw fails.
 * Share Spells: The master may cast a spell with a target of “You”
 on his familiar (as a touch spell) instead of on himself. A master
 may cast spells on his familiar even if the spells do not normally
 affect creatures of the familiar's type (native outsider).
 * Empathic Link (Su): The master has an empathic link with his
 familiar to a 1 mile distance. The master can communicate
 empathically with the familiar, but cannot see through its eyes.
 Because of the link's limited nature, only general emotions can be
 shared. The master has the same connection to an item or place that
 his familiar does.
 * Deliver Touch Spells (Su): A familiar can deliver touch spells
 for his master. If the master and the familiar are in contact at the
 time the master casts a touch spell, he can designate his familiar as
 the “toucher.” The familiar can then deliver the touch spell just as
 the master would. As usual, if the master casts another spell before
 the touch is delivered, the touch spell dissipates.
 * Speak with Master (Ex): A familiar and master can communicate
 verbally as if they were using a common language. Other creatures do
 not understand the language without magical help.
==Details==
 Size: Medium
 Gender: Male
 Age: 40
 Height: 5 ft. 10 in.
 Weight: 160 lbs
Hair Color: Brown
 Eye Color: Silvery-blue
Skin Color: Tanned
Appearance: Qalabash has the olive skin and dark hair of one born in Rhat'matanis. His facial hair consists of a long, silky goatee and moustache. His teeth are large, square and greatly resemble a horse's teeth though he has no shame is his broad grin that he flashes whenever he feels a modicum of amusement (which is often). His clothing is an exotic mish-mash of several countries: a bulky purple turban, flowing white shirt covered by a studded leather jerkin and a peacock feather over-jacket. His staff is of a reddish wood like cherry though darkened somewhat by age.
Demeanor: Garrulous and frequently foolish Qalabash is friendly but doesn't always recognize when he's gone on about things too long. His mode of speaking and gestures are exaggerated. 
==Background==
Qalabash Baram, most certainly not his birth name, was born in the Rhat'matanis city of Cor to low parents. He was raised on the streets as one of the Beggar King's infamous, quick-fingered urchins until he was stolen or sold and adopted by Olag Rel, referred to as the Ogre Prince, leader of one of numerous Rundaine caravans.
Peregrinations across the Grasslands of the Pell granted him proficiency in several languages, including that of the reclusive Kholani, a passing familiarity with the art of defense, a few minor arcane secrets, and as Qalabash says a thousand and one tales.
Years passed and now Qalabash stands at the down-slope of his life with a passion to become the hero of his own tale before it is too late.
==1001 Tales of Qalabash Baram==
===Adventure Log===
The Ringling Affair August 27th, 2013 - November 1st, 2013
 XP Earned: = 963 XP = 501 EXP + (7 * 66 days)
 Treasure Earned: = 996 GP = 600 EGP + (6 * 66 days)
 Expenditures:
Interlude, Dunn Wright Inn
Interlude, Mystic Pearl
Barrow of the Forgotten King November 8, 2013 - April 24, 2014
 XP Earned: = 2252 XP = 600 EXP + 1652 TXP
 Treasure Earned: = 2297.5 GP = 694.5 EGP + 1603 TGP
 Expenditures: Wand of CLW (6 charges)
 
 Level 2: 26 Dec 2013 (1,306 xp)
Interlude, Dunn Wright Inn
The Sea Sprite May 12, 2015 - Sep 08, 2015
 XP Earned: = 2838 XP = 1100 EXP + 1738 TXP
 Treasure Earned: = 3266.67 GP = 1216.67 EGP + 2050 TGP
 Expenditures: Potion CLW, Wand of Shield (2 charges)
 
 Level 3: 18 May 2014 (3303 xp)
 Level 4: 6 Sep 2014 (6068 xp)
Interlude, Mystic Pearl
Interlude, Dunn Wright Inn
Pirate Treasure Nov 29, 2015 - Feb 22, 2016
 XP Earned: = 3960 XP = 2068 EXP + 1892 TXP
 Treasure Earned: = 4330 GP = 2180 EGP + 2150 TGP
 Expenditures: Wand of Shield (3 charges)
 
 Level 5: 22 Feb 2016 (10,094 xp)
Interlude, Mystic Pearl
===Level Ups===
 Level 2: 26 Dec 2013
 Class: Magus 2
 BAB: +0 to +1
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +2 to +3
 Feat: n/a
 Features: Spellstrike, +2 spells: Grease, Ray of Enfeeblement
 HP: +9
 Skill Pts: +5 = +2 (Class) +3 (Int) 
 +5 (Old Total) = 10 (New Total)
 +1 rank = K(Arcana), K(Planes), Spellcraft
 +2 rank = K(Dungeoneering)
 Level 3: 18 May 2014 (3303 xp)
 Class: Magus 3
 BAB: +1 to +2
 Fort: +3 to +3
 Ref: +0 to +1
 Will: +3 to +3
 Feat: Weapon Focus
 Features: Magus Arcana (Familiar), +2 spells: Blade Lash, Long Arm
 HP: +9
 Skill Pts: +5 = +2 (Class) +3 (Int) 
 +10 (Old Total) = 15 (New Total)
 +1 rank = K (Arcana), Ride, Spellcraft
 +2 rank = Use Magic Device
 Level 4: 6 Sep 2014 (6068 xp)
 Class: Magus 4
 BAB: +2 to +3
 Fort: +3 to +4
 Ref: +1 to +1
 Will: +3 to +4
 Feat: n/a
 Features: +1 STR, Spell Recall, +2 spells: Frigid Touch, Mirror Image
 HP: +9
 Skill Pts: +5 = +2 (Class) +3 (Int) 
 +15 (Old Total) = 20 (New Total)
 +1 rank = K (Arcana), Spellcraft, Stealth
 +2 rank = Use Magic Device
 Level 5: 22 Feb 2016 (10094 xp)
 Class: Magus 5
 BAB: +3 to +3
 Fort: +4 to +4
 Ref: +1 to +1
 Will: +4 to +4
 Feat: Extra Arcane Pool
 Features: Bonus Feat: Weapon Specialization (Quarterstaff), +2 spells: Ablative Barrier, Web
 HP: +9
 Skill Pts: +5 = +2 (Class) +3 (Int) 
 +20 (Old Total) = 25 (New Total)
 +1 rank = K (Arcana), Spellcraft, Use Magic Device
 +2 rank = K (Dungeoneering)
 
 Familiar: +1 natural armor; +1 INT; Speak with Master
==Approvals==
*Approval (August 23rd, 2013) (Aura - Non-judge) level 1
*Approval (August 24th, 2013) (Satin Knights - Judge) level 1
*Approval (3 Jan 2014) (Perrinmiller) Level 2
*Approval (September 13, 2015) (Aura) Levels 3 and 4
*Approval (July 28, 2016)(KahlessNestor - Judge) level 5
Category:Approved Characters