1.25 "Chemical Update" Mobs

These are the mobs for 1.25 "Chemical Update"
*Number in parentheses is for natural armor.
Mob 	Health* 	Drops 	Rare Drops	ID 	Entity ID 	Damage
Inflourate 	22 	Sodium Flouride	
*Flourine: 30%
*Potassium Flouride: 20%
*Chlorine: 18%
*Bromine: 5%
*Iodine Heptaflouride: 2.5%
*Cesium Bromide: 1.5%
*Rubidium Flouride: 1%
*Butane: 0.6%
*Tibanna: 0.5%
*Helium-3: 0.25%	inflorate 	inflourate 	
*Contact: 0/1/2
*Strike: 6/8/9
Cryomancer 	30(2) 	Ice-7 	
*Blue Ice: 65%
*Flourine: 45%
*Solid Nitrogen: 30%
*Bismuth Pentaflouride: 18%	cryomancer 	cryomancer 	
*Cold Strike: 3/5/6 (0/0/1 with Cold Resistance I)
*Contact: 5/6/8
**Cold Res. I: 0/1/3
*Frozen Rip: 9/11/12
Frozen Skeleton	18(5 armor only in FREOX)	Ice, Arrow 	
*Bone: 50%
*Bow: 20%	ice_skeleton 	ice_skeleton 	
*Arrows inflict damage like normal skeletons do. Causes slowness II for 35 seconds.
*A skeleton may carry an enchanted bow, depending on difficulty.
Destroyer 	14 	Cerium Oxide 	
*Ghast Tear: 80%
*Aluminum Triiodide: 40%	ice_destroyer	ice_destroyer	Blast: 18/19/21
==Inflourate==
Inflorates are neutral mobs that can crowd FREOX castles. They do not summon others when attacked and if it is not attacked in 150 seconds after an attack, it will stop attacking. They can give flourine in the form of sodium flouride. In Pirate Speak, it is called "Cloud of Cold Air." They rarely spawn outside of castles. It hovers like a blaze and takes damage in water. Inflourate spawners are very common in castles. It spawns at any light level, just not UV levels over 6, meaning that ultraviolite (or UVite for slang) can prevent their spawns.
==Cryomancer==
Cryomancer is a powerful hostile mob rarely found outside of castles. For the majority of castles, there is a limited supply of about one cryomancer per 100 blocks the castle occupies. Outside of the castle, it spawns at a rate of one cryomancer per second per 15000 chunks. There is a red glow that shines where they spawn before they do to serve as a warning. It only spawns at visible light levels below 10 on any spectrum. Even under those conditions, it will never spawn when the UV level is higher than 7. They turn any water they touch to ice. It takes 1 heart of damage every second over 373 K.
==Frozen Skeleton==
Frozen skeletons function like normal Overworld strays. All FREOX mobs are hostile to Nether mobs. It is impossible to make a portal to either of these in either dimension (FREOX portal in nether, nether portal in FREOX). It moves faster in the FREOX. It takes 1/2 heart damage per second in Overworld environments above 273 K, and takes 1/2 heart damage every game tick in any environment above 900 K. 
==Destroyer==
Destroyers (ice destroyer) are flying mobs in the FREOX. It makes loud sounds as a warning before firing. One can get "Back to Sender" be deflecting shots from destroyers back at them. It is most hostile to the ghast, its Nether counterpart (even more than a player). At times, it drops aluminum triiodide, hinting that it fires using aluminum triiodide. It is slightly smaller than a ghast and has a density of five kg/block, making it heavier than a ghast. Some magicashots it fires can inflict poison effect. These magical shots have a bright trail and give the Poison effect. It has a 10% chance of one on Easy, 18% on Normal, and 25% on Hard. They have the same attack radius as the ghast. The destroyer is in fact more powerful than the ghast. If it hits a portal, it can blow up the portal. A destroyer hit onto the portal that has not been lit can reactivate it.
Category:Mobs
Category:Fan Made Updates