Ninjutsu

While GURPS Classic Martial Arts calls Ninjutsu a style in 4e it is more a profession meta-trait that has a heavy overlap with the Taijutsu style which since it is a vital component is provided. Components that are a part of Classic Ninjutsu are in bold while skills that were optional in Classic are in bold italic.
==The Taijutsu "Core"==
Base cost: 6 points (5 skills+Style Familiarity)
It should be mentioned that the Classic Ninjutsu is quite "shallow" compared to this Taijutsu "core". In addition to this style 4e Ninjas will also learn Kenjutsu, Kusarijutsu, Kusarigamajutsu, or Shurikenjutsu. Cinematic ninjas will also know Kobujutsu.
Skills 	Acrobatics; Judo; Karate; Karate Art; Savoir-Faire (Dojo). 	5
Techniques 	Acrobatic Stand; Arm Lock; Breakfall (Acrobatics or Judo); Choke Hold; Ear Clap; Elbow Strike; Evade (Acrobatics or Judo); Exotic Hand Strike; Eye-Poke; Feint (Karate); Kicking; Knee Strike; Targeted Attack (Karate Exotic Hand Strike/Neck); Targeted Attack (Karate Kick/Groin); Targeted Attack (Karate Punch/Neck).	15
Cinematic Skills 	Blind Fighting; Body Control; Breaking Blow; Flying Leap; Hypnotic Hands; Invisibility Art; Light Walk; Lizard Climb; Mental Strength; Power Blow; Pressure Points; Pressure Secrets; Sensitivity; Throwing Art. 	14
Cinematic Techniques	Eye-Pluck; Hand-Clap Parry; Lethal Eye-Poke; Lethal Kick; Lethal Strike; Pressure-Point Strike; Roll with Blow; Timed Defense. 	8
Perks 	Acrobatic Feints; Improvised Weapons (Any); Style Adaptation (Any Japanese armed style); TechniqueAdaptation (Feint); Unusual Training (Sensitivity, Only while at least one hand is in physical contact with the opponent). 	5
==The Additional Classic Components==
Skills 	Stealth; four weapon skills one of which must be a ranged weapon: Axe/Mace, Blowpipe, Bow, Garrote, Guns/TL4 (Black Powder Weapons), Katana, Knife, Kusari, Lasso, Shortsword, Shuriken, Staff, Throwing; one other skill from the following: Climbing, Jumping and Swimmingl and three skills from: Acting, Breath Control, Disguise, Escape), Fast-Talk, Forgery, Meditation, Tactics, and Yin-Yang Healing.	9
Optional Skills 	Bard, Hypnotism, Sex Appeal for female ninja. 	NA
Techniques 	Aggressive Parry; Back Kick, Elbow Strike, Feint (relevant weapon skill); Ground Fighting (Judo or Karate), Head Butt, Hit Location (Karate or weapon skill), Jump Kick, Riposte (Karate or weapon skill), Spin Kick, Stamp Kick. 	11
Cinematic Skills 	Blinding Touch, Breaking Blow, Dislocation, Hand of Death, Mental Strength; 	5
Cinematic Techniques	Binding; Roll with Blow. 	2
Category:Classic Martial Art Styles
Category:Martial Arts