Mondo Zappa

<tabber>
|-|Mondo Zappa=
|-|Ulti-Mondo (Transformed)=
</tabber>
==Summary==
Mondo Zappa (モンド・ザッパ, Mondo Zappa) is a character in Killer Is Dead. He is a 35-year-old American assassin and the game's central protagonist. After receiving a letter of employment from a covert hitman agency, Zappa begins working for the firm, travelling the near-future globe executing other killers.
Mondo's weapon of choice is a katana named Gekkou (月光、lit. "Moonlight"), although his left arm named Musselback has been cybernetically modified. It can be changed into various forms, including a gun and drill, and can be upgraded throughout Killer Is Dead. However, Mondo has no memory of when or how his arm was modified.
Mondo shares his name and likeness with Sumio Mondo, protagonist of the Grasshopper Manufacture title Flower, Sun and Rain, but on potential links between the two characters, Suda51 remarked, "Just think of them like long distant cousins, or relatives." His last name Zappa is a reference to the famous musician Frank Zappa.
==Powers and Stats==
Tier: | At least , when transformed, far higher with Reality Warping
Keys: Mondo | Ulti-Mondo
Name: Mondo Zappa
Origin: Killer is Dead
Gender: Male
Age: 35
Classification: Cybernetic Swordsman, Hitman
Powers and Abilities: <tabber>|-|Mondo Zappa=Superhuman Physical Characteristics, Weapon Mastery, Martial Arts, Self-Sustenance (Type 2, can live on the Moon without any issue), Transformation (Mondo's Musselback can become a human hand to bypass fingerprint scans, and turn into various other weapons), Statistics Amplification (Mondo can remove the limiters on his GEKKOU to increase its speed and strength, execute an incredibly powerful move with enough absorbed blood while bullet timing, or become far faster upon a successful dodge), Perception Manipulation (Will automatically increase his perception speed to the point that everything slows down if something is in his Musselback's crosshair), Regeneration (Mid-Low, has an ability that constantly slowly heals his wounds, possibly Low-Mid, can survive impalement from enemies in gameplay), Breaking the Fourth Wall, Healing (Can expend the blood he's absorbed to heal), Ice Manipulation and Statistics Reduction (Via the Musselback's Ice Shot which slows down its target's movements), Absorption (Of blood and Dark Matter, down to the cellular level, as health gems are said to be Wire cells), Enhanced Senses (The Musselback can be set to vibrate when certain items are nearby. Wields X-Ray glasses, though he usually doesn't bring them in combat situations), Energy Projection with Musselback, Cyborgization (Arm only), Shockwave Manipulation (Via Spin Attack), Afterimage Creation (Can move fast enough to leave afterimages), Explosion Manipulation (Can punch the ground and cause an explosion), Vibration Manipulation (Can cause a shockwave by plunging his sword into the ground), Vehicular Mastery (Able to fight while driving a motorcycle), Extrasensory Perception and Precognition (There are many examples of normal people in Suda51's games being capable of instinctually sensing or perceiving things they could otherwise not know, with some examples being shown by entire groups or populations of people. As a capable combatant, their instincts should be far superior to those of the average person, and even relatively low tier combatants are capable of sensing others' bloodlust or presence through their instincts), Instinctive Reaction (A fighter's instincts are honed as they become more powerful, with even people such as pro bikers being capable of entering a state where their bodies react to issues automatically and entire species of alien warriors being capable of fighting through sheer instinct. Various highly skilled fighters such as Travis Touchdown, Shinobu Jacobs or The Killer7 have shown the ability to predict attacks instinctually), Social Influencing (Very skilled seducer), Resistance to Corruption and Empathic Manipulation (While he was eventually corrupted, that required incredible amounts of Dark Matter, far more than it would normally take to corrupt even virtuous men), Heat Manipulation (Can tank TM-551's furnace flames) and Mind Manipulation (Despite having his dreams affected by Dolly, he was not controlled by her unlike Mika)
|-|Ulti-Mondo= Superhuman Physical Characteristics, Weapon Mastery, Martial Arts, Acrobatics, Self-Sustenance (Type 2), Statistics Amplification (Mondo can remove the limiters on his GEKKOU to increase its speed and strength, execute an incredibly powerful move with enough absorbed blood while bullet timing, or become far faster upon a successful dodge), Transformation (Can turn into a Wire, changing form and becoming much more powerful), Regeneration (Mid), Breaking the Fourth Wall, Healing, Absorption, Afterimage Creation, Vibration Manipulation, Vehicular Mastery, Social Influencing, Extrasensory Perception, Precognition, Instinctive Reaction, Statistics Amplification (By becoming a Wire), Darkness Manipulation, Reality Warping (Turned the Moon red), Summoning (Of Wires), Energy Projection (Can fire dark energy), Corruption, Empathic Manipulation, Cyborgization, Power Bestowal, Technological Manipulation, Organic Manipulation (By turning people into Wires), Soul Manipulation (Has the same abilities as David, who tied a spirit to an old yakuza), Telekinesis (Rebuilt David's palace in the ending), Resistance to Corruption and Empathic Manipulation (Though Dark Matter has corrupted him, these resistances should still apply to different kinds of corruption), Heat Manipulation and Mind Manipulation</tabber>
Attack Potency: Building level+ (Cut down a giant that was taller than city buildings) | At least Building level+ (Stronger than before. Gained David Zappa's powers), City Block level when transformed (Comparable to David Zappa's transformed form, who caused an explosion of this size), far higher with Reality Warping (Turned the entirety of the Moon red, and is far superior to a Wire who warped the entirety of a large building) 
Speed: Supersonic (Comparable to David, who could block automatic fire as a human), far higher with Statistics Amplification (Can perceive enemies comparable to him as frozen) | Supersonic, higher when transformed (Seemingly more nimble and agile than before) far higher with Statistics Amplification 
Lifting Strength: Class K (Can block punches from Giant Head) | At least Class K
Striking Strength: Building level+ | Building level+, City Block level when transformed
Durability: Building level+ (Comparable to his Attack Potency. Endured David's explosion at close range) | Building level+, City Block level when transformed
Stamina: Superhuman. Able to withstand incredible amounts of Dark Matter, far beyond what would corrupt a normal man, and fight even after being visibly tired by a long swordfight against his equal, David Zappa 
Range: Extended Melee Range, Tens of Meters with Musselback | Extended Melee Range, Planetary with Dark Matter
Standard Equipment: Gekkou (his katana) and Musselback (cybernetic arm)
Intelligence: High (A skilled combatant (and seducer), Mondo Zappa has fought against several samurai at once, immortal warriors, and has ended several kinds of supernatural threats)
Weaknesses: Several of his abilities need blood to function | No longer owns the Musselback, having regenerated his arm, and therefore no longer has access to its ability. Might be forced out of his transformation after suffering a lot of damage.
Notable Attacks/Techniques:
* GEKKOU: Meaning "moonlight", Gekkou is Mondo's katana. It absorbs blood, allowing for the usage of other abilities and growing in power as it does. Mondo can also remove its limiters, increasing its power and speed even further.
* Musselback: Mondo's darkness-infused metallic arm, which can transform into various modes, as well as less combat-applicable forms, such as a fork2013 Destructoid Killer Is Dead Interview.
**Bullet Shot: Mondo's default Musselback shot. Can be fired without blood, though that will slow down its otherwise rapid fire rate.
** Drill: A powerful drill that can deal heavy damage, destroy an enemy's shield/armor or break through walls.
** Freeze Shooter: Greatly slows down enemies hit by this shot.
** Charge Cannon: Can unleash a powerful shot, but it takes a few moments to prepare.
* Guard Break: A powerful, rapid-fire punch designed to break guard.
*Just Guard: By blocking at the perfect moment, Mondo can immediately break the guard of even the strongest enemies.
*Final Judgement: A special finisher move designed to eliminate enemies while obtaining a certain resource, although most are exclusive to Wires.
**Carnage Kill: Mondo lifts an enemy up and slams them into the ground.
**Assassination Kill: Mondo slides behind the enemy and slits their throat, obtaining blood.
**Punishment Kill: Mondo fires at the enemy with the Musselback point blank, destroying their synapses.
**Enforcement Kill: Mondo sticks a knife in an enemy's throat.
* Adrenaline Burst: A powerful sword technique that greatly increases Mondo's speed and power, as he dashes forward, usually one-shotting his target. It expends a lot of blood, however.
* Dodge Burst: If Mondo dodges an attack at the last moment, he will get a burst of adrenaline and speed up so much that his opponents appear frozen, and then rapidly cut them up dozens of times.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Killer is Dead
Category:Kill The Past
Category:Game Characters
Category:Humans
Category:Male Characters
Category:Protagonists
Category:Primary Protagonists
Category:Assassins
Category:Heroes
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Category:Regeneration Users
Category:Sword Users
Category:Gun Users
Category:Drill Users
Category:Afterimage Users
Category:Vibration Users
Category:Explosion Users
Category:Instinctive Action Users
Category:Precognition Users
Category:Extrasensory Perception Users
Category:Amnesiacs
Category:Cyborgs
Category:Neutral Characters
Category:Seduction Users
Category:Adults
Category:Secret Agents
Category:Katana Users
Category:Bodily Weaponry Users