Thwomp/Appearances

==In ==
In summary, throughout the series, Thwomps can be destroyed by Hammer Mario's hammers, Statue Mario, Gold Mario's fireballs, getting tapped while the player is under the influence of a Boost Star, a shell dash, by being touched when Mario is giant or invincible, or by a hammer swing from Builder Mario.
===Super Mario Bros. 3===
Thwomps first appeared in castle levels in Super Mario Bros. 3, where they were covered in spikes, and Mario would die after simply touching them. Thwomps are commonly found in Fortresses and are seen resting on the ceiling. However, as soon as Mario approaches, they slam down attempting to squash the plumber. In some cases, Thwomps can also be located in small niches and attempt to hit Mario horizontally. Thwomps are mostly invincible and can only be defeated with the effects of a Starman by throwing a Hammer at it. Defeating a Thwomp earns the player 100 points.
===Super Mario World===
Thwomps appear again in Super Mario World and are exactly the same as they were before, being able to crush Mario by dropping from the ceiling, but there was also a new variety of Thwomp called a Thwimp that could move freely while going up and down and was much smaller than a normal Thwomp. The name Thwimp may come from the fact that they are smaller, and hence wimpier. This is probably a pun. Fireballs, stomps, and cape swipes won’t harm them but the effects of a Starman will. Thwomps are commonly seen in Castles.
===Super Mario 64===
Thwomps appeared again in Super Mario 64, where they had no spikes, and would keep going up and down instead of only crashing down when Mario went under them. Unlike their prior two appearances, these Thwomps can be touched without fatality. They also take out only three wedges of life if they manage to crush you. They were used mainly to get to higher places. they were very rare in this game, two appear in Whomp's Fortress and 1 appears in Tick Tock Clock. New species of Thwomps include Whomps which appear in Whomp's Fortress under control of the Whomp King. Thwomps are completely indestructible in this game.
===Super Mario 64 DS===
Thwomps return retaining their behavior from before and appear in the same courses however their appearances have been updated to be more modernized meaning the non-spiked ones do not appear in the game, being replaced by the normal spiked ones, but you can still go on top of them.
===New Super Mario Bros.===
Thwomps appear in New Super Mario Bros.. In this game, they can be found in World 4-Castle and World 8-Bowser's Castle. They remain asleep until Mario (or Luigi) approaches, at which point they slam down. Thwomps are immune to almost every attack and can only be defeated with the effects of the Starman or the Mega Mushroom. A larger variety of the Thwomp called the Super Thwomp makes it's debut in this game.
===Super Mario Galaxy===
Thwomps appeared in Super Mario Galaxy where they appeared several times as large as they normally are depicted and with flat sides. Instead of waiting for Mario to walk underneath them, these large Thwomps continually crash up and down. Super Mario Galaxy was the first game to feature Thwomps with 2 faces, one at their front and one at their back. If Mario gets crushed under their bulk, he will die, regardless of how much health he has. They appear in the Buoy Base Galaxy, the Beach Bowl Galaxy, and Bowser's Star Reactor and Galaxy Reactor. Thwomps have a faster variation that can be encountered in the latter area when the Fast Foe Comet is in orbit.
===New Super Mario Bros. Wii===
Thwomps are slightly rarer in New Super Mario Bros. Wii. In this game, they are normally only found in World 1-Castle and retain their behavior from past games, they are also slightly faster in this game than in previous games. There is no way to defeat a Thwomp without a Starman. Thwomps can also be seen in the boss fight with Kamek in World 8-Tower, when one of his projectiles hits the moving blocks, it has a chance of transforming into a Thwomp which will proceed to crush any blocks it slams on therby falling out of the battle room. The Super Thwomp also returns in this game. For the first time in the series, Thwomps are adorned with jagged spikes which has been carried into later installments of the Mario series.
===Super Mario Galaxy 2===
In Super Mario Galaxy 2, they act the same and have two faces like the first one. They are a lot more common than the first game. They appear in the Throwback Galaxy Galaxy and the Stone Cyclone Galaxy. Super Thwomps appear in the Supermassive Galaxy and new species called Rhomps appear in the Slipsand Galaxy. Just as before, being crushed by a Thwomp will instantly kill you even if you had full health. The Super Thwomp returns in this game as well only appearing in the Supermassive Galaxy.
===Super Mario 3D Land===
Thwomps return in Super Mario 3D Land retaining their behavior and appearance from the Super Mario Galaxy games (although it is unclear if they still have two faces as their back is often against a wall). Thwomps commonly appear in the various Castles as well as in desert levels such as World 3-1. Thwomps can only be defeated with the effects of the Starman, Invincibility Leaf, or the Statue Leaf. Unlike the Super Mario Galaxy games, Thwomps cannot instantly kill you. A new sub-species of the Thwomp called the Tail Thwomp also appears in this game.
===New Super Mario Bros. 2===
Thwomps and Super Thwomps return in New Super Mario Bros. 2 commonly appear in Fortresses and Castles. They behave as they did in previous games and retain their speed from New Super Mario Bros. Wii. Thwomps can be defeated with the effects of the Starman, Invincibility Leaf, or the Gold Flower. In World 2-Castle, it is also possible to lure a Thwomp into descending into lava which will destroy it instantly.
===New Super Mario Bros. U/New Super Luigi U/New Super Mario Bros. U Deluxe===
Thwomps also appear in New Super Mario Bros. U as well as New Super Luigi U and New Super Mario Bros. U Deluxe. Their behavior is the same as it was previously in these games, and they are commonly found in the game's various Castles however they are slightly less common this time. Wendy's Thwomp Castle has many Thwomps which must be avoided as you progress through the level. Several Thwomp sub-types including Super Thwomps and the long-missed Thwimps also make a return in this game. The only way to defeat a Thwomp is with a Starman.
===Super Mario 3D World / Super Mario 3D World + Bowser's Fury===
Thwomps return in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. In these games, they behave as they did in Super Mario 3D Land once again commonly against walls. Thwomps do damage if they manage to crush you. The only way to defeat Thwomps in this game is with the effects of a Starman or a Invincibility Leaf. Thwomps are commonly found in Castles. In levels with Footlight Tiles such as Footlight Lane, Thwomps reveal much more of the ground when they slam down on it.
===Super Mario Maker/Super Mario Maker for Nintendo 3DS/Super Mario Maker 2===
Thwomps return in Super Mario Maker as well as it's two sequels as placeable enemies. In these games, they can be placed in all themes and behave the same as they did in previous games. Thwomps can be given a Super Mushroom to become a Super Thwomp or wings to become a Para-Thwomp. Unlike most previous games, Thwomps can be safely spun on with a spin jump. The only way to beat a Thwomp is with a Starman.
===Super Mario Run===
Normal Thwomps don't appear as enemies in Super Mario Run, although makes a cameo as a statue outside Peach's Castle.
==In ==
A Thwomp is a recurring obstacle appearing throughout the variation iterations of the Bowser's Castle race courses.
===Super Mario Kart===
Thwomps appeared in each Bowser Castle track. These Thwomps are the first to not feature spikes. They became "active" on the second lap. Thwomps also received a variant named Rainbow Thwomps, which appear on Rainbow Road, and if a racer drives into one, they spin out and lose four coins.
===Mario Kart 64===
Thwomps appear as obstacles in the game's iteration of Bowser's Castle. Here, there are not only Thwomps that try to flatten whoever races beneath them but also those that move from side to side, trying to bump character on the ground and causing them to spin out if they are rammed at a high speed. Thwomps can uniquely be heard making a laughing sound (a slowed variation of Wario's laugh) while the racers drive through the area that they are in.
There is a Thwomp locked up toward the beginning of Bowser's Castle, and it has been the subject of many rumors, to the point of fans giving it the nickname "Marty". The Thwomp has the same appearance as the other Thwomps, but the light shining onto it makes it appear green.
===Mario Kart: Super Circuit===
Thwomps return as obstacles, acting identically as in Super Mario Kart. They appear in all four Bowser Castle tracks. Unlike previous Mario Kart games, a racer does not spin out from driving into a Thwomp, but rather their kart is slowed down. In Single-Pak Multiplayer, there is an animation where Lakitu drops a Thwomp on each of the losing racers.
===Mario Kart: Double Dash!!===
Thwomps return as obstacles in the game's iteration of Bowser's Castle. They are much bigger than previously, which would soon become the standard for subsequent appearances.
There is a glitch involving the Thwomps where the Parade Kart gets stuck upside down until a Thunderbolt is used.
===Mario Kart Arcade GP===
Thwomps appear in the background of both Bowser Cup tracks, Bowser's Castle and Castle Wall. These Thwomps are designed after their appearance in Super Mario Bros. 3, but they appear in a variety of colors.
===Mario Kart DS===
Thwomps return as obstacles in both the game's iteration of Bowser's Castle and the Retro Course .
===Mario Kart Arcade GP 2===
Thwomps are one of the items exclusively usable by Bowser. If the Thwomp is used and another character or CPU goes under it, the Thwomp crushes them.
===Mario Kart Wii===
Thwomps appear in all three of the courses taking place around Bowser's Castle, including the game's Bowser's Castle iteration, , and . There is a Big Thwomp encountered in the Battle Stage Thwomp Desert, along with some regular ones buried in the sand. Like before, a Thwomp falls onto the ground, attempting to crush whoever is beneath it. Like in Mario Kart: Super Circuit, a racer does not spin out if they drive into a Thwomp, but they are only slowed briefly.
In any of the three Bowser's Castle tracks, if a Thwomp flattens a racer, it laughs similarly as in Mario Kart 64, although their laugh is different and higher-pitched.
===Mario Kart 7===
Thwomps appear in the game's iteration of Bowser's Castle and the returning . Aside from them, Super Thwomps also appear in . Unlike regular Thwomps, when a Super Thwomp hits the ground, the whole track near it does a wave-like motion, and they also knock back the character if run in to while on the ground, an effect not present with regular Thwomps.
===Mario Kart Arcade GP DX===
Thwomps return as items, but unlike in Mario Kart Arcade GP 2, they are no longer exclusively used by Bowser. There is a large Thwomp that appears after the factory section in the track Bowser's Factory, where it repeatedly rise up and crashes down, although there are two platforms that prevent the Thwomp from being able to crush racers.
===Mario Kart 8===
This is the first Mario Kart game where Thwomps do not appear on the game's iteration of Bowser's Castle. However, Super Thwomps return in the downloadable , included within the The Legend of Zelda x Mario Kart 8 pack.
===Mario Kart 8 Deluxe===
Aside from Super Thwomps appearing in , now included within the base game, Thwomps themselves were added into two courses part of the Booster Course Pass DLC, , exclusively during the second and third laps, and .
==In Wario's Woods==
Thwomps are the ceiling that can fall on top of Toad while he fights the monsters sent out by Wario. These Thwomps are massive, and they cover a majority of the screen upon falling.
==In Super Mario RPG: Legend of the Seven Stars==
While Thwomps are one of the enemy species, they actually serve as obstacles and cannot be fought in battle. Like in the 2D Super Mario titles, if Mario approaches a Thwomp on the field, it attempts to crush him. If this occurs, Mario becomes unconcious temporarily.
In the Pipe Vault, one Thwomp appears on a staircase. Whenever it lands onto the ground while Mario is climbing up, Mario tumbles backwards down the stairs. To avoid this from happening, Mario must jump up the staircase quickly before the Thwomp has a chance to strike, something that also occurs when the Thwomp lands onto Mario.
In Booster Tower, there are two Thwomps, each resting on a teeter-totter. When Mario hops on to the other end of a teeter-totter, the Thwomp flies up, landing onto its own side, and sends Mario soaring high up into the air; one of these Thwomps sends Mario further up into the tower, while the other allows him to hit a certain treasure box.
In the second room of Monstro Town, there is a Thwomp living with a Chow and a Piranha Plant. Thwomp appears to be jealous of Mario's jumping skills. Whenever Mario talks to the Thwomp, it slams the ground, causing the Temple Key on the ledge above to slowly move over before eventually falling onto the ground.
In Bowser's Keep, near the room where Boomer is battled, there are several Thwomps that try to crush Mario as he passes by. At the end of this series is a Big Thwomp, but aside from having a larger size, this Thwomp acts identically to the other Thwomps.
In one of the tunnels on the waterfall half of the Midas River minigame, a Crook can be seen attempting and continuously failing to dodge Thwomps to avoid losing coins.
==In ==
Thwomps have played a major role in the Mario Party games. Thwomp, along with Whomp, is the host of Whomp and Thwomp's Back Room that appears in Mario Party 4. Thwomps are commonly found as obstacles on boards, usually asking the character to pay coins if they want to pass, and in mini-games. They also appear as an item in several Mario Party games.
===Mario Party===
Thwomps are obstacles on the board Yoshi's Tropical Island. Here, a character has to pay a determined number of coins to pass through the area guarded by the Thwomp. When another player tries to pass by them, they must pay at least one more coin than what the previous character payed in order to bypass the Thwomp. The number of coins can only go up to fifty before resetting. Thwomps usually cover shortcuts that take the characters to the star faster in dispute.
Thwomps are obstacles in two minigames. In Running of the Bulb, Thwomps try to squish the characters, stunning them temporarily. In Skateboard Scamper, they also appear lodged on the crumbling ground, trying to slow down the character.
===Mario Party 2===
Thwomps retain their role of being board obstacles. They block paths in boards such as Pirate Land, forcing the characters to pay if they want to take the route. In the board Space Land, if a character lands on a Happening Space, they trigger a Thwomp event where a Thwomp drives a space car and chases whoever landed on the Happening Space to the other side of the board, as well as any other character in the way, although the Thwomp can be chased away by the Snifit Patrol speed trap.
In the minigame Day at the Races, a Thwomp is one of the selectable CPU-controlled racers. Here, the Thwomp can jump forward at high speeds, but it stomps the floor when it lands, and there is a cool-down before it jumps again.
===Mario Party 3===
Thwomp prominently appears in the board Creepy Cavern, where it either stops players and offers them to ride the mine cart for five coins or chases characters from one side of the board to the other when they step on a Happening Space positioned over the cart's tracks.
Thwomps received their own minigame, Thwomp Pull, a 1-vs.-3 minigame in which Thwomps pull a character through the snow, although only if the players input the correct sequence of buttons. Thwomps occasionally appear in the minigame Mario's Puzzle Party, and when this occurs, the Thwomp crushes the blocks beneath them, compressing whichever blocks it fell on to half their original size.
In Duel Mode, a Thwomp can appear as a partner. No character has a Thwomp as their initial partner, but he can be obtained through the roulette. Thwomp has 0 attack and 2 HP. The Thwomp can also defeat any partner instantly but does no action against the characters. If a Boo is defeated by a Thwomp, it does not retaliate like in other circumstances. Thwomp's salary is four coins per turn. Additionally, if a character has two Thwomps as partners, instead of having their attack boosted by one, the Millennium Star decreases their salaries by one.
===Mario Party 4===
A Thwomp hosts Thwomp's Backroom Ball, a series of bonus minigames including Mega Board Mayhem, Mini Board Mad-Dash, Challenge Booksquirm, and Panel Panic. This is the first time a Thwomp hosts a Mario Party mode, and because of this, it has a larger role than the Thwomps in the previous three Nintendo 64 games. Thwomp states that it built the boards from the first two himself, and that it took several months.
While regular Thwomps do not appear in any minigames, two Inflatable Thwomps appear in the minigame The Great Deflate, where each team has to deflate their Inflatable Thwomp before the other.
===Mario Party 5===
One Thwomp appears in the board Pirate Dream, where it offers characters a lift to a higher point for ten coins.
Thwomps appear in a few minigames. In Vicious Vending, a Thwomp is one of the possible prizes that a character can get from the vending machine, although receiving it causes the character to lose. In Squared Away, Thwomps surround the fighting area and chase the losers once the minigame ends.
===Mario Party 6===
Thwomps appear in more minigames than in previous Mario Party installments, Thwomps still are not featured much. In Odd Card Out, there is a Thwomp that squishes the player if someone chooses the wrong card. In Tricky Tires, Thwomps are an obstacle that prevents the characters' cars from advancing. In Sumo of Doom-o, there is a Thwomp which stomps the ground and causes part of the platform that the characters are on to fall off. In Cog Jog, a Thwomp stomps the floor, but this reverses the rotation of the cogs. In Shoot Yer Mouth Off, saying "Zero" into the microphone results in three Thwomps dropping in random locations of the area. In Speak Up, Thwomp is one of the "objects" to be counted in the Comparison Quiz. In Seer Terror, when a character pulls a rope, a Thwomp may fall onto them.
The boards also have an Orb featuring a Thwomp, appropriately named Thwomp Orb. Whenever a character passes under a Thwomp Orb space, it crushes them, ending their turn prematurely.
===Mario Party Advance===
In Shroom City, there is a Thwomp character who lives at the Thwomp House, and his quest, Weeping Thwomp, involves solving the mystery of who robbed his house.
As a species, Thwomps appear in a few minigames. In Outta My Way, Thwomps are obstacles that have to be shoved forward. In Chain Saw, the players must saw a chain suspending a Thwomp above the other player, eventually causing one of the Thwomps to fall and flatten whoever is below them. In the minigame Chicken!, the objective is to stay under the big Thwomp as long as possible and flee only right before the character is crushed.
===Mario Party 7===
Thwomps mainly appear in minigames. In Take Me Ohm, Thwomps activate electricity waves that are shot at players. In Number Crunchers, the solo character has to use Thwomps to try and squish the other players. In Spin Off, one of the characters to be formed is a Thwomp.
The Thwomp Orb makes a reappearance, having the same effect as in Mario Party 6.
===Mario Party 8===
Thwomps appear in a few minigames. In Balancing Act, Thwomps are obstacles in the course. In Cardiators, they appear as one of the cards, dealing 10 damage if picked. In Moped Mayhem, Thwomp is also one of the racers. In Specter Inspector, a Thwomp is among the characters who must be found in the room.
There is now a different board item based on a Thwomp, named Thwomp Candy, and eating it turns the user into a stone version of their head. If a character runs into an opponent while under the effects of Thwomp Candy, they fall onto their opponent and flatten them, taking away half of their coins.
===Mario Party DS===
Thwomps only appear in the returning Mario Party 3 puzzle minigame Mario's Puzzle Party.
===Mario Party 9===
Thwomps are the main feature of the minigame Thwomper Room, in which the characters have to dodge six Thwomps as they fall onto the ground. Similarly to their appearances, a Thwomp opens its eyes right before and during its fall. If a character touches a Thwomp, they are eliminated.
Thwomps also have their own constellation named "Riled Rock" that can be purchased at the Museum.
===Mario Party: Island Tour===
In Perilous Palace Path, there is a Thwomp at a Challenge Area, where the character has to guess which of the three switches lowers the drawbridge. If they choose an incorrect switch, the Thwomp squishes them, remaining in the Challenge Area until somebody correctly guesses the Switch.
A Thwomp can sometimes make a cameo in the minigame Match Faker.
===Mario Party: The Top 100===
Thwomps only appear in the returning Mario Party minigame Desert Dash, although Inflatable Thwomps appear in the Mario Party 4 minigame The Great Deflate. These Thwomps now have their modern facial design, but retain their original blue, cubic shape.
===Super Mario Party===
Thwomps appear in a few minigames. In Follow the Money, they and Big Thwomps both appear as obstacles, taking away coins from whoever they crush. In Rattle and Hmmm, a Thwomp can appear alongside a Whomp and a Sumo Bro, in which case the minigame has the player select from either one of the three sounds 
One Thwomp is a board feature in Kamek's Tantalizing Tower, and two in the board's Partner Party variant, Tantalizing Tower Toys. In both variations, Thwomps hover over paths that players can use, but must pay coins to be allowed through. Unlike Whomps, which have a set number for their coin toll, Thwomps demand to be paid more coins than the previous character whom it had allowed through, effectively giving them the same role as in Yoshi's Tropical Island from Mario Party.
===Mario Party Superstars===
Thwomps return as non-playable characters, retaining their roles in both the Yoshi's Tropical Island and Space Land boards, as well in the Dungeon Dash minigame.
===Item appearances===
*Thwomp Orb - The Thwomp Orb that appears in Mario Party 6 is considered a roadblock orb. When an opposing character passes a character's roadblock trap that contains a Thwomp, it will fall out of the sky and crush the opponent, impeding to proceed any further on the board. The Thwomp Orb returns as an orb in Mario Party 7. In this game, Thwomp appears with a jagged outline that surrounds its body.
*Thwomp Candy - Thwomp is also a candy in Mario Party 8. Eating this candy would transform your character into a Thwomp figure that would crush all the opponents they pass, reducing their coins by half.
===Board appearances===
* Yoshi's Tropical Island - Thwomps can be found guarding several paths located at conjunctions. In order for a character to proceed onto the path, they must pay the Thwomp a toll price. The toll price initially starts off as a single coin, but the price raises by one coin as more characters pay the toll fee. The characters have the option of setting the toll at their own discretion.
* Space Land - When a character lands on one of the Happening Spaces on this board, a Thwomp in an aircraft will start to chase them.
* Pirate Land - Similar to the Thwomps in Yoshi's Tropical Island, they guard certain paths that require a character to pay a toll in order to proceed.
* Creepy Cavern - Thwomps serve as a background for this board map and can be seen spread across the board. A Thwomp also operates a mine car that the characters can ride.
* Pirate Land - Thwomp guards a certain path on this board. If a character pays the Thwomp ten coins, Thwomp will deliver the character to the upper level of the board.
===Mini-game appearances===
* Running of the Bulb - Several Thwomps serve as an obstacle in this mini-game. When a Thwomp stomps a character, they will be unable to move for a few seconds. A character that is holding the light bulb will lose it if they get stomped by a Thwomp.
* Skateboard Scamper - Several Thwomps appear as a platform that the characters can dash over as the platforms are crumbling.
* Desert Dash - A single Thwomp appears as an obstacle that the characters must avoid while using their stilts to cross the desert. If Thwomp manages to squish them, then they will be unable to move for a few seconds.
* Dungeon Dash - Similar to Desert Dash, a single Thwomp serves as an obstacle that the characters must avoid while crossing the dungeons with the stilts.
* Day at the Races - Thwomp appears as a racer that a character can choose. The Thwomp in this mini game has the possibility to fall flat on its face in the middle of the race.
* Thwomp Pull - In this mini-game, the Thwomps will pull the sleds that are controlled by the characters. A Thwomp will only proceed if a character pushes the correct button, or else the Thwomp will fall flat on their face.
* The Great Deflate - While the Thwomp does not make a physical appearance in this mini-game, the characters are seen ground pounding on an inflatable Thwomp.
* Long Claw of the Law - Thwomp appears as one of the "Wanted!" characters in this mini-game that the characters must capture.
* Vicious Vending - The character has a big chance of landing a Thwomp from the vending machine, gaining nothing in return in this mini-game.
* Squared Away - Thwomps spectate the minigame. In the ending, the losing character or characters in this mini-game will be chased away by a herd of Thwomps, tripping as the Thwomps is approaching them, although this does not occur in the minigame's reappearance in Mario Party Superstars.
* Tricky Tires - A Thwomp appears as an obstacle that crushes any character's vehicles that manage to drive under it.
* Cog Jog - A Thwomp appears in the background of this mini-game, causing the gears to switch directions when it stomps on the ground.
* Sumo of Doom-o - A Thwomp appears in the background and causes the outerlayer of the center platform to fall off when it stomps on the ground.
* Take Me Ohm - The Thwomps create the electrical current in this mini-game by pounding on the generator, which creates an electrical shock.
* Spin Off - A Thwomp appears as a design the characters can create in this mini-game.
* Balancing Act - While the characters are rolling on the ball, the Thwomps serve as an obstacle by pounding on the ground, causing the character to be flatten if they remain under it.
* Cardiators - A Thwomp appears on one of the cards, causing ten health points to be lost if a character picks the Thwomp card up.
==In ==
===Paper Mario: The Thousand-Year Door===
Two Thwomps make an appearance, with one of them appearing over the sentence of Shhwonk Fortress and the other, more robotic-looking Thwomp appears in the X-Naut Fortress. Both ask several questions in a game show-like manner in order to test Mario. If Mario guesses five questions correctly before getting three incorrect, the entrance to the inner sanctum of the Shhwonk Fortress (with the 65th Super Fun Quirk Quiz) and the Elevator Key (with the 66th Annual Quirk Quiz) are revealed to Mario. If Mario fails the quiz, the Thwomps summon enemies to attack him.
===Super Paper Mario===
Only five Thwomps appear, and all of them are encountered in Chapter 1-2, in an underground area beneath Yold Town. Their only attack is to quickly and continuously slam the ground and rise back up to the ceiling, like in the 2D Super Mario series platformers. Thwomps cannot be defeated, and Mario can only avoid them by flipping to 3-D and moving past them.
Using Pixl attacks only momentarily stops a Thwomp before it returns to its usual attack pattern. Grabbing a Thwomp as Thoreau causes it to sweat, and Fleep spins a Thwomp in place for a while.
Visually, Thwomps are a 2D, front-facing version of their appearance in the previous Paper Mario. In this game, Thwomps are shown to have faces on both sides of their bodies.
===Paper Mario: Color Splash===
Four Thwomps make an appearance. The first Thwomp is encountered in the battle against Iggy Koopa at The Golden Coliseum. Here, if the Bone Thing Card is used too early, Iggy summons a Thwomp which deals 999 HP of damage, instantly resulting in a Game Over. The second Thwomp crushes the Sunset Express outside of the Kiwano Temple. The third Thwomp appears in the Sunset Express's railway tracks, and Mario has to awaken it using the Megaphone Thing Card so the train can continue its way to Starlight Cape. The fourth and final Thwomp appears in the background of Starlight Cape.
Like many enemies, the Thwomps in the game take on their Super Mario series design rather than their design from earlier Paper Mario installments. However, these Thwomps do not have red irises, except for the one during the end credits.
==In ==
===Mario & Luigi: Superstar Saga/Bowser's Minions===
A single Thwomp appeared as a non-playable character who hosts a game. He charges 200 coins before Mario and Luigi play the minigame. In the remake, his sprite looks wider than the original.
In the remake's side game, Minion Quest: The Search for Bowser, a Thwomp is used in the Captain Command Thwomp Thump. Its impact and self-inflicted damage are only avoidable using a well-timed jump.
===Mario & Luigi: Partners in Time===
Thwomps are featured in their own locations, Thwomp Volcano and Thwomp Caverns. In the former location, there are the Thwomp Bros., who challenge the Mario Bros. to various minigames. There is also another Thwomp who helps the Mario Bros. travel deeper down into Thwomp Volcano. After the Mario Bros. defeat Bowser and Baby Bowser in a boss fight, the Mario Bros. are standing on the Thwomp when the volcano erupts again, sending them flying into the air. Baby Bowser remains on the Thwomp when it lands on the Shroob Mother Ship. If the Mario Bros. return after the boss fight, they cannot use the Thwomp as an elevator because it crashed on the floor.
Just outside the volcano is a female Thwomp named Mrs. Thwomp, although she resembles a huge boulder instead of a Thwomp. Mrs. Thwomp and her husband, Mr. Thwomp, appear at the summit of Thwomp Volcano. Unlike his wife, Mr. Thwomp does appear as a Thwomp, but without spikes on the sides and on top of him.
Thwomps were given another variant named Thwack, which in turn has two of its own variants, Thwack Totem and the Wonder Thwack.
During battle, Tanoombas and Tashroobas can turn into Thwomps.
===Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey===
The games introduces several Thwomp variants. One of them, named Bone Thwomps, are located in the Pump Works and the Airway of Bowser's body, but they act as obstacles, not enemies. Aside from them, there are Thwomps with colds called Sniffle Thwomps in Bowser's Castle, as well as Shadow-like Thwomps in the battle against Dark Bowser and Dark Star Core. Bowser can avoid these Thwomps from crashing down onto him by crouching into his shell.
During their respective battles, Junker and Junker X throw brown Thwomps into the air. Upon being thrown, the Thwomp attempts to slam down onto either Mario or Luigi, depending on who has a garbage can on his head. Mario and Luigi must jump to avoid being crushed or running into these Thwomps.
In the remake's side-game, Bowser Jr.'s Journey, the Thwomp Thump captain command returns.
===Mario & Luigi: Dream Team===
Thwomps appear in the third battle against Kamek. Here, whenever Kamek chases Mario, there are continuous rows of three Thwomps each. Mario has to pay attention to whichever Thwomps fall first and move there, as the other Thwomps fall soon after. If Mario successfully dodges the Thwomps, a final row of Thwomps fake out Kamek and hit him instead.
===Mario & Luigi: Paper Jam===
Thwomps appear in the Toad Trail Attackathon, where they serve as obstacles for the Mario Bros. on ground. If rammed into head-on, the player instantly loses the challenge. Thwomps are also in the boss fight against Dry Bowser, where in one of his attacks, Dry Bowser summons Thwomps to crush the Mario Bros. before spewing a torrent of flames. If the Mario Bros. counter all three Thwomps, the Thwomps get burnt by the flames, causing them to take turns jumping on Dry Bowser as they hop off, leaving him vulnerable to attack.
==In ==
===Mario Golf: Toadstool Tour===
Thwomps, using their Super Mario 64 design, appear as obstacles in holes 6, 10, and 14 of Bowser Badlands. If a golf ball rolls under a Thwomp, it falls down, causing the ball to stop moving.
===Mario Golf: Advance Tour===
Thwomps appear as obstacles on the Mushroom Course. They first appear on Hole 9, blocking the character in the second green area. In Hole 14, there is a A Thwomp hoving over a mound near the water's edge next to a Pokey. If a golf ball lands onto a Play Panel, Thwomp slams into the mound, lowering it and causing a small island with a mushroom, fairway, and two bunkers to surface nearby. Lastly, another Thwomp appears in Hole 16, near two Pokeys, and similarly, landing onto one of the Play Panels results in it slamming the mound down, causing the small island with the green on it to rise upward, revealing it to be larger.
===Mario Golf: World Tour===
Like in Mario Golf: Toadstool Tour, Thwomps retain their role of being obstacles on Bowser's golf course, specifically Bowser's Castle.
===Mario Golf: Super Rush===
Thwomps return as obstacles on the Bowser Highlands and Battle Golf courses. Thwomps are now capable of squishing the characters, in addition to acting as a barrier for balls. Similarly to appearances such as Super Mario 64, a Thwomp makes an angry grunt upon landing.
==In ==
===Mario vs. Donkey Kong===
Thwomps are only encountered in the world Spooky House, where they appear in various levels. They first appear in Level 4-1. Whenever Mario approaches a Thwomp, it, and if he walks underneath a Thwomp, it falls down. If Mario thwomp.
===Mario vs. Donkey Kong 2: March of the Minis===
Thwomps return as enemies, acting similarly as in Mario vs. Donkey Kong. However, whenever a Thwomp is about to fall, it shakes in place briefly before falling, giving the Minis some time to pass by.
===Mario vs. Donkey Kong: Minis March Again!===
Thwomps make another appearance as enemies. Their behavior here is particularly based on their appearance from Mario vs. Donkey Kong 2: March of the Minis, but whenever a Thwomp is about to fall, it has an even longer preparation time before doing so. Thwomps first appear in Room 3-5.
===Mario vs. Donkey Kong: Mini-Land Mayhem!===
Thwomps make another appearance as enemies. They first appear in Area 6-3.
====Mario vs. Donkey Kong: Tipping Stars====
Thwomps are enemies which first appear in Runaway Warehouse. If a Thwomp crashes down on a conveyor belt, it continues in the direction indicated for a short time before rising back up to the ceiling.
==In Mario Pinball Land==
Thwomps, depicted with their Super Mario 64 design, appear in the final battle with Bowser in the Fiery Stage. The Thwomps appear on the left and right sides of the room, each connected to chains. Two pulleys are behind the Thwomps, and when Mario hits them, the Thwomps are raised into air, but descend shortly afterward. When at least one Thwomp is raised to its highest possible level, it no longer descends onto the stage, and the blue button in the back of the room starts to glow. If Mario hits the button, the Thwomps hit the ground, knocking Bowser over and leaving him vulnerable to attack. When Bowser curls into a ball and begins to roll around the room, he first destroys the Thwomps, each rewarding 50,000 points upon being destroyed.
==In Mario Superstar Baseball==
A few Thwomps appear as obstacles in the Bowser Castle stadium. Here, they attempt to stop any of the players from scoring a home run. Thwomps also appear in Star Dash, also taking place in Bowser Castle, and they try to crush anyone who is beneath them. If a character gets smashed by a Thwomp, they lose some of their coins.
==In Super Princess Peach==
Thwomps appear in various levels, most prominently in Bowser's Villa. However, Thwomps first appear in Ladida Plains 1-9.
Thwomps retain their behavior from the Super Mario series platformers in that they remain on the ceiling until Peach strolls by, at which point the Thwomp slams onto the ground. Thwomps are completely invincible and cannot be defeated in any way.
The game also has a giant Thwomp called the Security Thwomp, which flutters its eyes for a second or two, opens them, glances around, then shuts them again. When the Security Thwomp's eyes flutter, the player has to look at the statue and make Peach do what it is doing before its eyes open. If not, Peach is sucked into its mouth, forcing her to restart from where she entered.
==In Mario Hoops 3-on-3==
Thwomps exclusively appear in the Bowser's Castle court, where they occasionally appear out of ? Panels. Thwomps retain their function from other games, slamming the ground and flattening any player underneath them at the time.
==In Mario Strikers Charged==
Thwomps are obstacles in the The Sand Tomb, where they only land onto the brown rocky area. When a Thwomp falls on a character, they become stunned temporarily.
==In WarioWare: Get It Together!==
Thwomps appear in the third difficulty level of the Super Mario World microgame.
==Crossover appearances==
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In Super Smash Bros. Melee and Super Smash Bros. Brawl, a Thwomp in its Super Mario 64 design is one of the possible transformations that Kirby can take when using the Stone move. In the former game, there is also a collectible trophy of Thwomp. In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, the Thwomp transformation instead uses its appearance from New Super Mario Bros. Wii.
In Super Smash Bros. Ultimate, a Thwomp appears as an Assist Trophy. Similarly to the Super Mario platformers, the Thwomp attacks by slamming down on fighters below it. There is also an Advanced-class support spirit of a Thwomp that takes up two support slots, granting resistance to melee weapons upon being used. It can be summoned using a Rock Pikmin and Rocky core.
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====Mario & Sonic at the Olympic Winter Games (Wii)====
Thwomps are obstacles in Dream Ice Hockey, where they fall onto the ice after casting a shadow and knock over anyone they hit. One of the event's Wild Ball effects increases the number of Thwomps that appear temporarily. In Dream Figure Skating, Thwomps also appear in the second segment of the Mario World routine, during which the characters both dodge underneath the Thwomps and jump over them.
====Mario & Sonic at the Olympic Winter Games (Nintendo DS)====
A single Thwomp makes an appearance, in Adventure Tours mode, where it blocks the path to part of Frostown. It is in a bad mood and refuses to clear the route. However, Peach can lighten Thwomp's mood if she successfully completes the minigame Cheer Up Thwomp!, also causing the Thwomp to clear the path.
====Mario & Sonic at the London 2012 Olympic Games (Wii)====
Thwomps are obstacles in Dream Rafting, where they attempt to hit the raft to sink it underwater, knocking the characters off. Thwomps appear twice on the course, with a pair at the start after the first set of Bob-ombs and a larger group on the left hand side of the cave.
====Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)====
Only Thwomp makes an appearance, during the Story Mode episode Bowser's Blues, where Magikoopa uses it to stun Donkey Kong before a match with Bowser.
====Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)====
Thwomps act as obstacles in Equestrian Plus, and if the player's character hits one, they receive a small penalty. Aside from this, one Thwomp appears in 100m Freestyle Swimming Plus, remaining at one end of the pool and creating waves that the player's character can ride and dive under.
=== Puzzle & Dragons: Super Mario Bros. Edition ===
Thwomps usually appear in the castle stages of each world. In this game they are characterized by their incredibly high defense and attack power, usually being able to nearly 1-shoot any team that doesn't have an HP-Boosting leader. At half health, they can perform their special "Crush" skills, which deal even more damage, further reducing the chances of a team surviving its harsh blows. Thankfully, they start out most battles by having to wait 4 turns until they attack. Their main attribute is Light, and their sub attribute when evolved is Dark. The Thwomp can be evolved twice, into a Super Thwomp and then into a Thwomp and Thwimps, requiring Super Mushrooms and Poison Mushrooms respectively. Their skill is also their "Crush" attack, which deals damage based on their health stat, ignoring defense, starting at 0.5:1, increasing the variable to 1:1, and then 2:1 when evolved into Super Thwomp and Thwomp and Thwimps respectively. After the 2.0 update, the Thwomp gained the basic awakening of Light Boost, increasing Light damage for the team when matching an entire row of Light Orbs.
Category:Enemy appearances