Create Jungle Minions (Priest Spell)

This spell permanently changes common crocodiles or alligators (one for every three expe­rience levels of the caster) into lesser segarrans. Unlike conjure jungle minions, this spell can also transform humans, demihumans, and humanoid creatures. Those to be affected by this spell need only be within sight and range of the caster. Willing creatures are transformed; unwilling creatures receive a saving throw vs. spell to avoid the effect. Those who change must make a suc­cessful system shock roll to survive the transfor­mation. Minions attack as commanded by the priest. The spell is permanent, unless reversed by a successful dispel magic.
Lesser segarrans are compelled to devour the flesh of enemies who fall in combat, a process taking 1-3 rounds, depending upon the victim's size. During this time, the segarran cannot attack or follow the caster's commands. If the segarrans do not kill and devour at least one victim slain in the encounter, then the caster must make a saving throw vs. spell or be affected by a bestow curse as a sign of Ragarra's displeasure.
The material components are the powdered claws of an alligator or crocodile, which are scat­tered in the direction of the recipients at the time of casting.
Notes: Granted by Ragarra, a jungle god found in arabian settings.
Segarran, Lesser: AC 1; MV 9; HD 5+5; THAC0 16; #AT 1; Dmg weapon +2 or 2d8 (bite); SA Fights/saves as 5th level fighter, MR 10%; AL CE; Int Ave (8-10); SZ M (6' tall); ML Fearless (20); XP 1,400.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells