Max Health

Max Health is one of the stats in Vampire Survivors. It determines how much health the character can have in total.
The base value of Max Health is 100 before modifications, such as the characters bonuses or PowerUps. Character's Max Health modification is additive. Max Health modifications from PowerUps and items are calculated after the character modification and stack multiplicatively.
There is no upper limit to how much Max Health the player can have.
Max Health also affects:
* Base Damage and Amount of 
* Damage of explosion created by 
The amount of missing Health affects Cooldown of .
With Divine Bloodline (IX) activated, all weapons gains +0.1 flat damage per missing Health, uncapped.
==PowerUp==
Max Health PowerUp increases Max Health exponentially, multiplying it by 1.1 each rank up to a maximum rank of 3. At rank 3, it multiplies Max Health by 1.331. It initially costs .
Rank	Max Health
1 	1.1x
2 	1.21x
3 	1.331x
The calculation of initial Max Health is done differently from other stats, similarly to that of Magnet:
Max Health = ( 100 + character bonus ) * PowerUp multiplier
For example, Poe reduces Max Health by 30, so using Poe with the PowerUp at rank 3, Max Health would be:
( 100 - 30 ) * 1.331 = 93.17
==From Items==
Max Health's associated passive item is Hollow Heart, which multiplies Max Health by 1.2 each time it is leveled up. Its maximum level is 5. At level 5 it provides a 2.49x multiplier to Max Health.
 multiplies Max Health by 1.05 each time it is leveled up. Its maximum level is 9. At level it provides a 1.477x multiplier to Max Health.
 permanently increases Max Health by 1 for the character that collected it.
==From Arcana==
 Awake (IV) provides +10% Max Health per Revival consumed.
 Divine Bloodline (IX) provides +0.5 Max Health per enemy killed by retaliatory damage.
==From Darkana==
 Crystal Cries (XII) generates crystals when killing frozen enemies that can be collected to slightly increase Max Health, Recovery and Growth.
==From Characters==
*Antonio, Gennaro, Marrabbio, and Peppino start with +20 Max Health.
*Lama starts with +10 Max Health.
*Poe starts with -30 Max Health.
*Clerici and Minnah start with +50 Max Health.
*Christine starts with -50 Max Health.
*Mortaccio gains +100 Max Health when morphing into a Goshadokuro.
*Exdash starts with -23 Max Health.
*Toastie starts with -99 Max Health and gains +9998 Max Health upon reaching level 100. In total, they can have +9899 Max Health.
*Smith starts with -93 Max Health.
*Cosmo starts with -80 Max Health.
*Gyorunton starts with +200 Max Health.
*Red Death starts with +155 Max Health.
*Sigma starts with +233 Max Health.
*Avatar starts with +60 Max Health.
*Scorej-Oni starts with +8 Max Health.
*Gyoruntin starts with +35 Max Health.
*Robbert gains +16% Max Health, up to a maximum of +400, when he falls below 20% Max Health and triggers his CriticalHP ability.
===Legacy of the Moonspell===
*Miang starts with +20 Max Health and gains +0.2 Max Health every time she overheals, with no cap
*Menya starts with -20 Max Health, can be invincible throughout the run.
*Syuuto starts with +50 Max Health. He gains +100 Max Health after he morphs when his starting weapon evolves.
*McCoy-Oni starts with +8 Max Health.
*Megalo Menya starts with -20 Max Health but is invincible throughout the run.
*Megalo Syuuto starts with +150 Max Health.
===Tides of the Foscari===
* Eleanor starts with -10 Max Health.
* Maruto starts with +20 Max Health.
* Je-Ne-Viv starts with +150 Max Health.
===Emergency Meeting ===
* Crewmate has a chance to gain a random amount of Max Health every time a weapon or passive item is upgraded to its maximum level, with no cap.
* Ghost starts with +156 Max Health.
* Impostor starts with +20 Max Health.
* Megalo Impostor starts with +80 Max Health.
===Operation Guns===
* Bill and Lance start with +50 Max Health.
* Lucia gains +20 Max Health after reviving, with no cap.
* Brad, Probotector, Stanley, and Bahamut start with +100 Max Health.
* Browny and Newt start with +40 Max Health.
===Ode to Castlevania===
* Julia starts with +8 Max Health.
* Axe Armor starts with +10 Max Health.
* Christopher, Simon, Rinaldo, Shanoa, Albus, Nathan and Soleil start with +20 Max Health.
* John and Jonathan start with +30 Max Health.
* Maxim and Reinhardt start with +40 Max Health.
* Walter and Olrox start with +50 Max Health.
* Julius starts with +80 Max Health.
* Cornell gains +100 Max Health after he morphs upon obtaining Trinum Custodem.
* Elizabeth, Alucard, Blue Crescent Moon Cornell and Carmilla start with +100 Max Health.
* Death starts with +155 Max Health.
* Galamoth starts with +156 Max Health.
* Barlowe starts with +200 Max Health.
* Megalo Elizabeth, Megalo Olrox, Megalo Death and Megalo Dracula start with +300 Max Health.
* Dracula starts with +566 Max Health.
* Leon starts with +20 Max Health and gains another +80 Max Health upon obtaining the Vampire Killer.
* Chaos starts with +2097052 Max Health.
* Fleaman starts with -99 Max Health.
==Notes== 
*Max Health value shown in the Character Selection menu doesn't increase exponentially, which is incorrect.
*Max Health value shown in the stats panel, both in the Character Selection menu and in-game, is rounded to the closest whole number. The actual value of Max Health is a decimal number.
*Negative Max Health makes the character invulnerable.
*White Hand kills the character by setting Max Health to 0, even setting Max Health to negative will not prevent it from killing you.
==Tips==
*Max Health bonuses are simultaneously more useful and less useful for characters that have less Max Health: The Hollow Heart provides them with especially-important survivability, but it will not scale as fast or as high as other characters. On the opposite side, Max Health Bonuses are especially potent while playing as Clerici.