Cargo Bay

=== The Cargo Bay (FLOOR 1) ===
Provides access to outer space for all crew members in the form of 8 ships in the hangar on the left side, ships can launch 5 minutes after the game starts. These ships can be destroyed which can deny escape for humans and aliens alike, or their engines can be destroyed which can deny escape to anyone who can't use a repair kit. In addition, there is a solarite processor on the right side that can process solarite which can be found on the planet and mined with the SCV form. This floor has the most amount of items that can be found at the start of the game. Floor 1 contains all shops, a second mech build site, an autodoc, and access to the reactor power core. This floor also has the item recycler that can also be used for item crafting. Here are bits and pieces, its no fun if we just give it away:
M4AE Pulse Rifle = Minigun + Gauss Rifle + Frag Grenade (must not have been build already)
Ol' Smokey = White key + Shotgun + Invinerator
Gold Fusion Power Cell = Power Cell + Solarite
Wunderwaffle = Arc Welder + Fusion Rail Gun + Solarite + Tesla Armour + Warp Pad
???? = Wunderwaffle + Medkit + Medkit + Morphine + Energy Kit + Wunderwaffe not crafted
The recipes are going to be kept here. As long as key parts are 
left unsaid there should be no issue with them. Making this information 
available to all players helps give all players a fair shot at the game 
against regulars. ~Balance Officer Vel