New Jersey (Azur Lane)

==Summary==
New Jersey is the personification of Iowa-class battleship New Jersey. She was named after the US state of New Jersey. New Jersey is the battleship whose historical self has a long and distinguished career. The Iowa-class battleships underwent modernization in 1981, 36 years after World War II ended, and hold the record for the most recently-used WWII ships used in a military campaign.
She were often called as Big J or Black Dragon due to being painted a dark blue which made it very difficult to see in the dark.
==Powers and Stats==
Tier: 
Name: New Jersey, Big J, The Indomitable Black Dragon
Origin: Azur Lane (Verse)
Gender: Female
Age: Unknown
Classification: Shipgirl (Fast Battleship)
Powers and Abilities: Shipgirl Physiology, Limited Damage Boost (Dragon's Breath guaranteed critical hits chance when firing main guns), Status Effect Inducement (She can inflict Armor Break status which caused enemy to take more damage), Statistics Amplification (With second skill, she can increase AVI stat for all Eagle Union's planes in the fleet, if the flagship is an Eagle Union ship. Third skill increase various stats such as Firepower, Reload time, Anti-air; if she is sortied with another Eagle Union ship), Damage Reduction (Third skill reduce damage taken for all ships in the fleet)
Attack Potency: Multi-City Block level (Shipgirl have power greatly exceed that of normal warships. and as an Iowa-class battleship, New Jersey is one of the strongest shipgirl)
Speed: Superhuman with Supersonic reactions and combat speed (Shipgirl can react to gunfire, canon, torpedo and intercepting missile)
Lifting Strength: Class M (Shipgirls are superior to normal ships, which can displace tens of thousands to hundreds of thousands of tonsAzur Lane Operation Siren Files)
Striking Strength: Multi-City Block level (Ships can completely destroys WW2 ships and airplanes with just her basic attacks) 
Durability: Multi-City Block level (Capable of surviving attacks from other ships, who are comparable to her in strength)
Stamina: At least Peak Human, likely Superhuman (Ships are capable of fighting waves of enemies without getting tired, and some can even do so while being injured. Shipgirls can travel a long distance through sea for many days without rest. Should be somewhat comparable to META Shipgirls who can fought for an endless amounts of time)
Range: Standard Melee Range, Kilometers to Tens of Kilometers (Over 38 kilometers (AA ceiling of 7 kilometers) with Main Guns, 15 kilometers (AA ceiling of 11.3 kilometers) with Secondary Battery)
Standard Equipment: 
* Shipgirl's Rigging: All Shipgirls have their standard rigging correspond to their ship version, which have built-in radars that allow them to get information about their opponents and their surroundings, locate other ships' positions, and pinpoint their direction, or use it for navigation.
* Anti-Air Guns: She have access to various type of AA Guns in both of her form, allow her to engage airborne threat
*Guns (Battleship Form): As Battleship-class, her rigging contain various naval cannons ranging from small caliber to large caliber, most notably is 16"/50 caliber Mark 7 guns and Mark 12 5"/38 caliber guns.
Intelligence: At least Above Average (Is a skilled fighter, capable of defeating various comparable ships in combat. In Mirror Involution event, she was the flagship who took control of the operation and managed to take down a large number of Pawns despite them keep growing in number and strength, was stated to received the same naval education and rank as the Commander [Player], capable of leading a massive fleet)
Weaknesses: None notable 
Notable Attacks/Techniques:
*Dragon's Breath: When this ship fires its main guns, 50% (100%) chance to fire a special barrage with guaranteed critical hits (barrage damage scales with skill level). Additionally, 10s into the start of the battle, fire this same barrage. The barrage pattern is independent of this ship's position in the main fleet. The barrage inflicts Armor Break to enemies it hits. (Armor-Broken enemies take 5% more damage for 8.0s. This Armor Break stacks with other sources of Armor Break.)
*Freedom Through Firepower: Decrease the spread range of this ship's main guns by 0.5 (5). Whenever ANOTHER fleet in the same sortie engages in battle, if this ship is afloat, fire a special barrage 20s into the start of that battle (damage scales with skill level). At the start of that battle, if that fleet's flagship is an Eagle Union ship, increase the AVI stat of all Eagle Union CVs and CVLs in that fleet by 5% (15%).
*Don'tcha Just Love It?: Increases this ship's FP by 5% (15%) and RLD by 1% (10%). If this ship is sortied with another Eagle Union ship:
**Increase the AA stat by 5% (15%) for all Eagle Union ships in your fleet.
**Decrease their damage taken by 5%.
**Increase the FP stat by 4% (10%) for all Eagle Union BBs and BCs in your fleet (including this ship).
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Azur Lane
Category:Adults
Category:Damage Reduction Users
Category:Danmaku Users
Category:Eagle Union
Category:Enhanced Senses Users
Category:Explosion Users
Category:Female Characters
Category:Free Movement Users
Category:Good Characters
Category:Homing Attack Users
Category:Immortals
Category:Information Analysis Users
Category:Leaders
Category:Probability Users
Category:Shipgirls (Azur Lane)
Category:Ships
Category:Soldiers
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Weapon Creation Users
Category:Weapon Masters