Final Fantasy XIV quests/Heavensward 3.2

The following is a list of level 60 Main Scenario quests from Final Fantasy XIV: Heavensward patch 3.2, The Gears of Change.
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Contents
Final Fantasy XIV Main Scenario Quests 
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5 
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5 
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5 
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
As It Once Was - The Word of the Mother - This War of Ours - Staunch Conviction - Once More, a Favor - For Those We Have Lost - Consequences - Choices - A Spectacle for the Ages - For Those We Can Yet Save - Causes and Costs
==As It Once Was==
Tataru is waiting to share good tidings with you and Alphinaud.
===Objectives===
*Rendezvous with F'lhaminn in Limsa Lominsa.
*Speak with F'lhaminn in Revenant's Toll.
*Speak with the Scions in the Rising Stones.
*Speak with Tataru.
===Journal===
*Tataru proudly informs you that F'lhaminn, Hoary Boulder, and Coultenet—the three Scions of the Seventh Dawn forced to flee Limsa Lominsa and the Crystal Braves' betrayal—are at last homeward bound. Not to be outdone, however, Krile and Thancred appear shortly thereafter, to share with the others the next step in their plan for tracking down Minfilia. Theorizing that Hydaelyn's direct intercession must leave a measurable impact on the ambient aether, they intend to study the battlefield where you faced the Ultima Weapon—where She shielded you with the Blessing of Light: the Praetorium. Though he knows not how such data may be put to use, Alphinaud nevertheless defers to your comrades' judgment, as well as their suggestion that you, Alphinaud, and Tataru see to the necessary preparations for the long-lost Scions' homecoming.
*Surprised and pleased to see a familiar face, F'lhaminn and her companions greet you warmly and offer their apologies for not returning sooner. Eager to speak with her daughter, F'lhaminn asks after Minfilia, forcing you to divulge that she has yet to be found. Though clearly distraught, F'lhaminn does her best to remain calm and trust in the Scions to see her daughter safely home, and together you make for Revenant's Toll.
*Outside the Seventh Heaven, the trio pause to take in the familiar surroundings. Though much has changed, much indeed remains the same...though who can say how they will feel once they walk through the doors of the Rising Stones?
*The Rising Stones is filled with the sounds of laughter and drink as F'lhaminn, Hoary Boulder, and Coultenet drift to familiar corners to greet old friends and tell tales of adventurers in foreign lands. For some, it is as though they never left—a break in a conversation now resumed. For others, it is the promise of a new beginning—a new chapter in a larger story. Yet in the midst of all the excitement, Alphinaud and Tataru stand apart, strangely silent...
*Though many delight in the homecoming of the long-lost trio, Alphinaud's thoughts remain with those who have yet to return. But Tataru, ever resilient, reassures him that all their missing comrades will be found—Minfilia, Yda, Papalymo...every last one.
==The Word of the Mother==
Alphinaud is eager to return to the search for Minfilia.
===Objectives===
*Rendezvous with Krile in Idyllshire.
*Speak with Matoya.
*Use the Duty Finder to enter the Antitower.
*Speak with Alphinaud.
For information on the accompanying duty, see Antitower.
===Journal===
*It would seem that Krile and Thancred's foray into Castrum Meridianum was a success. According to Alphinaud, the pair have called a meeting in Idyllshire, where they will share their findings. But what could they have learned, and how might it lead you to the Antecedent?
*You learn that after concluding their investigation in the Praetorium, Krile and Thancred journeyed to the Sil'dih Aqueducts, where Minfilia was last seen. Apparently, the readings from these two locations yielded a unique aetheric signature—one which was also detected at the Isle of Val, where Krile claims she was shielded by the Blessing of Light. The conclusion is clear: Hydaelyn's intercessions can be measured and traced. Furthermore, Krile states that not two but three people were caught in Y'shtola's Flow. Unlike the Archons, however, the third individual appears to have vanished without a trace. Though it is something of a logical leap, Krile surmises that Hydaelyn—who has a demonstrated capacity to summon the consciousness of those blessed with the Echo to Her realm—may have guided Minfilia into the teleportation magick's compass, and thence summoned her, body and soul, unto the aetherial sea. Should this be the case, then the search must continue in that near-mythical place. Fortunately, it would seem that the Sharlayans built a structure to study the aetherial sea, and that its custodian yet remains, in defiance of the exodus...
*All things come at a price, and Matoya's permission is no different. Although she grants you and Thancred access to the Antitower, she demands that the others stay behind and assist her with various chores. You are soon denied even the bard's company, however, when Y'shtola forbids him from entering the tower, for fear of how he might be affected by the swirling aether within. And so it falls to you to explore the Sharlayan structure alone—or with some few of your fellow adventurers if you must, Matoya being a charitable sort.
*As you drive back the last of the tower's magical guardians and silence descends, you take in your surroundings. What was it you thought to find here, in this forgotten place, left to molder until the end of time? And then, on the edge of hearing, a voice. “Hear... Feel... Think...”
*Once more, you bask in the light of the crystal, in the midst of the aetherial sea. A voice, familiar yet strange, welcomes you; Minfilia's at times, but at others... She calls herself the Word of the Mother, and with one will do they tell you a tale of the beginning—of when Light and Dark dwelt as one, before Zodiark's covetousness forced Hydaelyn to banish Him to the distant heavens. Not only was the star sundered in so doing, but the barriers between realities as well, giving birth to reflections of the source, wherein shards of light and dark were scattered. To restore Zodiark to His former glory do the Ascians ever labor, and each Calamity marks a Rejoining—the obliteration of a reflection, and a triumph of the Dark. Alas, before she can say more, the Word cries out in pain, and the Mothercrystal shudders. Your Crystal of Light, whose power she drew upon, is all but spent, and she has no choice but to return you to the tower. With a final desperate plea, the Word bids you farewell, before shattering into a thousand thousand pieces.
*Upon returning to Matoya's cave, the waiting Scions rush to your side, bombarding you with questions about your foray into the Antitower. They soon fall silent, however, as you tell of your meeting with Minfilia, and of her transformation into the Word of the Mother. Alphinaud, at last realizing the implications of your encounter, cries out in despair for the loss of your leader, prompting Master Matoya to scold him for his childish naivety. She reminds him that wars are not won without sacrifice—that Minfilia made her choice, and that the Scions must move forward without her. Unimpressed by her lecture, Y'shtola leaves with Krile in tow, while Thancred storms out without uttering a word, leaving you alone with Alphinaud and Matoya.
*Though he does his best to accept that Minfilia made her choice, and that you must carry on without her, Alphinaud cannot help but wonder if there was not another way. Loss after loss, sacrifice upon sacrifice... Your victories have ever come at a price—one which Alphinaud seems increasingly unwilling to pay.
==This War of Ours==
Alphinaud has reached a decision.
===Objectives===
*Speak with Aymeric at the Congregation of Our Knights Most Heavenly.
*Speak with Lucia in Falcon's Nest.
===Journal===
*Although Alphinaud intends to inform Tataru and Urianger of Minfilia's fate, he asks that you share with no one else what you have learned—especially F'lhaminn. He then states that you have more than earned a rest, only to suddenly recall that he but recently received a missive from Ser Aymeric. It would seem that the lord commander is planning a ceremony of some sort and would like you to attend. However, he neglected to provide details, and so a visit to the Congregation appears to be in order.
*Never one to let an opportunity pass him by, Ser Aymeric wishes to take advantage of the recent shift in public sentiment towards the Dravanians to reestablish relations with their neighbors. To that end, he has begun making formal arrangements for a peace conference in Falcon's Nest, to be attended by Vidofnir...and by you, if possible. He admits that your presence would be more than a symbolic gesture, as he fears that Nidhogg and his followers may attempt to disrupt the proceedings. Moved by his passion, you agree, and prepare to leave for Falcon's Nest and speak with Lucia. In that moment, however, Ser Aymeric calls out, asking that you share a drink once the conference has concluded—doubtless a gesture of gratitude and camaraderie. Yet, in that moment, a thought unbidden of a woman in white floating before a great crystal gives you pause...and though you accept his invitation, it is with a heavy heart.
*Most are blessed with precious few chances to choose their course in life, and Lucia is no different. Dispatched to a foreign nation as a spy, it was her duty to infiltrate Ishgardian society for her masters' ends. In the end, however, she chose a different path—to pledge herself to another nation's cause, and to join in their war. As she watches the masons of Falcon's Nest put the finishing touches on a relief, she reflects on what that war's resolution could mean for her...and for the country whose faith she has come to share.
==Staunch Conviction==
Lucia is concerned that you seem to be looking for something to do.
===Objectives===
*Speak with the people of Falcon's Nest. 0/3
*Speak with Artoirel.
===Journal===
*Resigned to the simple truth that you will never be content to do absolutely nothing, Lucia suggests that you take a stroll about Falcon's Nest and speak with the various peoples who have come to attend the conference. She also makes mention that lords Artoirel and Emmanellain should be nearby, as both have graciously volunteered their services.
*Though they come from different walks of life, the Ishgardians with whom you speak all share a similar hope for peace, however unimaginable it might feel. The two young lords of House Fortemps are not difficult to find, but Emmanellain seems disinclined to conversation. Perhaps his older brother will be more obliging.
*As you converse with Lord Artoirel about recent affairs, Lucia abruptly appears and announces that a party of Convictors has refused to stand down, and have instead pledged to engage any Dravanians they spy flying towards Falcon's Nest. Needless to say, such an act could spell disaster for the peace conference, and the first commander intends to ride out to the Convictory and resolve the situation in person. Lord Artoirel, she feels, would only strengthen her claim, as he can speak with the authority of House Fortemps. The young lord agrees, and before he departs he asks that you look after his younger brother, who he fears may fail to carry out his duties in his absence.
==Once More, a Favor==
Emmanellain is less than his usual effervescent self.
===Objectives===
*Stand watch for wolves outside Falcon's Nest. 0/2
*Report to Emmanellain.
*Search for Thancred.
*Speak with Emmanellain.
===Journal===
*Old habits are hard to break, as Emmanellain soon proves. Upon realizing that his brother asked you to look after him, the young lord proceeds to press you into duty, bidding you patrol several locations outside Falcon's Nest where wolves have been sighted. Before you can voice your opinion on the matter, Emmanellain vanishes, leaving you with little choice but to carry out the menial task.
*As expected, there were wolves, and as expected, they were no match for you. With luck, Emmanellain will have returned to his post by now.
*After congratulating you on a job well done, Emmanellain proudly announces that he has completed his rounds of Falcon's Nest and that yes, all is indeed well. In passing, he mentions that he spoke with Thancred—or the “grizzled fellow” who “made that arsonist confess”, as he puts it—while you were away, and that he employed the same devious techniques on him that he used to press you into wolf-slaying duty. With a sigh, you turn your attention to the wastes outside Falcon's Nest once more.
*You find Thancred, as well as two heretics he seemingly saved from a ravenous wolf pack. Together, you return to Falcon's Nest, eager to see what other thrilling tasks Lord Emmanellain has in store.
*Emmanellain has only praise for you and Thancred. “Gallant heroes” by whose “selfless sacrifice” the safety of the conference's guests has been guaranteed. Flattering as his words are, you cannot help but sense a mocking edge, and you suspect Thancred does as well, given the grinding of his teeth.
==For Those We Have Lost==
Emmanellain seems rather pleased with himself.
===Objectives===
*Speak with Thancred.
*Speak with the people of Falcon's Nest. 0/3
*Speak with Thancred.
===Journal===
*Per Lord Emmanellain's suggestion, you decide to partake of the food and drink in the nearby tavern. Desiring privacy, you opt for a secluded seat in the corner, and drink deep from a mug of mulled wine provided by a young waitress. You find yourself listening half-heartedly as she speaks of this and that...your eyes growing heavy, your limbs sapped of all strength. She turns, and through the haze you see her eyes, burning with contempt. You crumple to the ground, and as all fades to black, you hear her whisper to sleep, to sleep...
*A grave, and a woman. No—two women, and a man. Countless graves, countless lives lost. A war that would never end, no—not for them. They came together, unwilling and unable to forgive, to forget. They learned of the conference and despaired...until she stepped forward. For she had a plan.
*Thancred rouses you from your slumber, and from beyond the tavern doors you can hear the faint sounds of fighting. Bursting forth, you find chaos. Soldiers and civilians—some whom you recognize from your vision—lie dead and dying. From atop a wall she calls out. The woman from the tavern—from your vision. She cries out for vengeance against the Dravanians, and Emmanellain, in a panic, commands a nearby knight to act. As the crowd looks on, the knight shoots, striking her in the arm. Wounded and enraged, she decries the lordling and all for which he stands, before a second arrow silences her, and she falls from sight. All eyes turn to the young lord as he pleads his innocence, that all was a misunderstanding. But you know full well that it is too late for excuses.
*In the wake of the failed protest, Lord Emmanellain retreats to the tavern, leaving you and Thancred to ensure that order has been fully restored. But, more importantly, having witnessed such a heavy-handed suppression, how will the people regard Ser Aymeric's efforts to ensure peace now?
*You quickly ascertain that the people are uneasy and divided, harboring resentment towards the protesters, Lord Emmanellain, and even Ser Aymeric. Though there appears to be no risk of further violence, the peace conference clearly has no chance of success in this climate.
*Thancred informs you that, for a mercy, the guards do not appear to have been responsible for any civilian casualties. Nevertheless, he agrees with your assessment. Misguided though her actions may have been, the protest leader's words resonated with many who have lost loved ones, as Thancred quietly observes...
==Consequences==
Thancred would like nothing more than to leave Falcon's Nest behind.
===Objectives===
*Speak with Lucia.
*Search for Honoroit.
*Speak with Thancred.
===Journal===
*Recalling that Lord Artoirel and the first commander should have returned by now, Thancred makes for the tavern where Lord Emmanellain has taken shelter. Under the circumstances, he doubts very much that the lordling has left—and that the other two will surely wish to have words.
*With tired eyes, Lucia briefs you on the latest developments, aided by a grim-faced Lord Artoirel. They reveal that the incident at the Convictory was more than likely a ruse intended to draw them away from the hamlet, and that the protest leader, while gravely wounded, yet lives. Their report concluded, you share your own assessment—that while order was restored, the people's faith in Ser Aymeric and his initiative have been gravely shaken. Head bowed, Lucia solemnly acknowledges that she has no choice but to call a halt to proceedings. Lord Artoirel duly orders his brother to return to Ishgard and answer for his actions, and he sullenly acquiesces, calling for his manservant to accompany him. Honoroit, however, is nowhere to be seen. Rising to his feet in a panic, Emmanellain casts about for the missing boy, before dashing outside to search for him.
*You come upon a badly beaten Honoroit at the airship landing, moments before Thancred and Lord Emmanellain arrive. As the lordling calls out to the young boy, he opens his eyes, explaining that he attempted to dissuade the smallfolk from leaving—a request which invited violent reprisal from those who resented Lord Emmanellain for his role in ending the protest. After offering some words of comfort, the child's eyes close once more, prompting his master to loudly bemoan the circumstances of his failure. His continued refusal to accept responsibility grates your ears, and you step forward to speak—only to be stopped by Thancred, who proceeds to scold Emmanellain himself. Overcome with rage at the unflappable Archon's lecturing, the lordling unwisely lashes out, declaring that the man has never felt the sting of failure. Thancred, in turn, deals Lord Emmanellain a swingeing blow, snarling that he knows nothing of him and his failures. With that, he storms off, leaving the lordling to nurse his rapidly swelling jaw.
*Thankfully, Thancred has regained his composure for the most part when you find him. Though he admits he may have overreacted, he does not regret his actions, for he knows from personal experience that there is little to be gained from refusing to acknowledge your mistakes. Such is the reason he offers as explanation for his behavior, but you cannot help wondering if he is being honest with you—or with himself.
==Choices==
Thancred has lost all patience with Lord Emmanellain.
===Objectives===
*Speak with Aymeric at the Congregation of Our Knights Most Heavenly.
*Speak with Thancred.
*Speak with Lucia.
*Deliver the letter to Hilda.
*Search for Emmanellain in the Pillars.
*Speak with Aymeric at the Congregation of Our Knights Most Heavenly.
*Speak with Thancred.
===Journal===
*Thancred, unwilling to wait for Lord Emmanellain to gather himself, declares that you and he have more important matters to attend to in Ishgard before taking his leave. Indeed, he is correct, for Ser Aymeric is still waiting for you to deliver Lucia's report in her stead.
*Change, however well intentioned, is often met with resistance. With resignation and pride both, Ser Aymeric admits that Ishgard is a nation built on centuries of warfare. To pursue peace in denial of this history is a doomed venture; rather, the people must be encouraged to embrace their identity, and take pride in one another's achievements, that they might be moved to common purpose. Happily, they will not want for suitable encouragement. The other members of the Eorzean Alliance have recently proposed joint military exercises, which Ser Aymeric believes could be presented as a “grand melee” to the public. Should Ishgard's forces triumph over those of the other city-states, it would doubtless do much to restore the nation's morale. Lord Edmont acknowledges that there is merit to the lord commander's plan, and his only request is that his younger son take part in the melee, that he might make amends for his mistakes in Falcon's Nest. Though Ser Aymeric agrees in principle, he remains to be convinced that Emmanellain's wishes are in alignment with those of his lord father.
*Thancred is amused by the suggestion of an Ishgardian grand melee, wondering aloud what part you will be expected to play in the affair—and whether or not you will feel moved to oblige. As Ser Aymeric's grand scheme calls for a diverse force of Ishgardians to take the field, he departs to seek Hilda's opinion on the subject, leaving you to speak with Lucia alone.
*As you detail Ser Aymeric's plan, Lucia cannot help but let her reservations show. Doubtless, as a Garlean citizen, she bore witness to similar spectacles intended to rally the people to the imperial cause—for weal or for woe. Nevertheless, out of loyalty to Ser Aymeric, she sets about selecting candidates from both the Temple Knights and the watch, preparing a list of the latter to be delivered to Hilda.
*Hilda accepts the first commander's suggestions with grace, observing that she has an eye for talent. The watch successfully recruited, Thancred's thoughts turn, rather grudgingly, to the task of finding Lord Emmanellain. He suggests you try searching for him in the Pillars.
*Born into privilege, Lord Emmanellain has never known true freedom. Like his brothers, his path in life was decided from birth. Yet as the old order crumbles and many are forced to choose a new path, he finds himself bewildered and lost. Terrified of making the wrong choice, he has let his father and brother order him about. To refrain from choosing is nevertheless a choice, however, and with regret he now sees what his indecision has wrought. Though his father may have had good reason to volunteer him for the melee, he cannot simply accept his command, and resolves to speak with Ser Aymeric himself, that for once he might make his own decision.
*What drives a man to fight against all odds, against all opposition, and pursue a path that the world would deny him? In Ser Aymeric, Lord Emmanellain sees a man with unwavering conviction and faith, possessed of an almost supernatural strength. So inspired, he begs leave to participate in the grand melee, with a humility so unexpected that even Lord Edmont cannot contain his surprise. Ser Aymeric accepts, and the Ishgardian force is complete, save for a singular individual whom the lord commander would personally invite to join the fray: you. After a moment's introspection, you agree to fight for Ishgard, and a jubilant Ser Aymeric declares that you shall give the people a spectacle for the ages.
*Thancred cannot help pointing out that your involvement in the melee could be considered unfair—you being the Warrior of Light. He confesses, however, that Ser Aymeric's honesty inspired even him to briefly contemplate joining the cause—though he quickly clarifies that it would not be his place to do so.
==A Spectacle for the Ages==
The grand melee is poised to begin, and Lucia would not be late.
===Objectives===
*Speak with Emmanellain outside the Gates of Judgement.
*Speak with Emmanellain.
*Speak with Emmanellain.
*Speak with Raubahn.
*Speak with Thancred.
===Journal===
*Lucia informs you that the grand melee is to be held in central Coerthas, just outside the city. Allied forces are already en route, and your Ishgardian comrades gather in the shadow of the Gates of Judgement.
*Lord Emmanellain is understandably nervous, though somewhat comforted by your presence. Marshaling his courage, he turns his thoughts from defeat to victory, and the stories he might tell Honoroit when he wakens from his torpor.
*Before the grand melee commences, Lord Emmanellain presents to you a gift: the colors of House Fortemps, which he and his father would have you wear into battle. Obliging his request, you don the armor and take the field with Ishgard, ready to face your brothers and sisters in the Alliance.
*Bards often sing of how, in battles, the champions of armies are wont to shun lesser combatants and seek out warriors of equal strength, that they might enjoy proper sport in the midst of war. So it was that Raubahn Aldynn, General of the Immortal Flames, the Bull of Ala Mhigo himself, swept aside all comers and challenged you to single combat. The raging flames held back all the world, and for a time, there were but two. Yet when at last the flames died down, and the others turned to see, only one remained standing. It was then that Ser Aymeric, raising both sword and voice to the heavens, proclaimed victory for Ishgard, for the day was theirs.
*As you watch the Ishgardians celebrate their triumph, Thancred, having finally returned from his quarrel with an errant cyclops, offers his congratulations. Though clearly injured, he brushes aside your concern, declaring that there are many, many more important matters to which you both must attend, one day at a time...as Minfilia would have done.
*Still grinning with the thrill of the fight, Raubahn declares that he had forgotten what it was like to feel so alive. Rarely do men in his position have the opportunity to take part in battle, and he cannot thank you enough for the indulgence. He duly takes his leave, but not before insisting upon a rematch, when time allows. As he strides away, you cannot help but wonder what might have been had the man been possessed of a full set of arms.
*Ser Aymeric's plan appears to have worked faultlessly, strengthening relations between the city–states and providing a victory certain to inspire the people of Ishgard. With a smile, Thancred tells you to be proud, for it was you that made all of this possible.
==For Those We Can Yet Save==
Ser Aymeric is beaming with pride.
===Objectives===
*Speak with Alphinaud.
*Speak with Artoirel in Falcon's Nest.
*Speak with Alphinaud.
===Journal===
*As you pass through the city gates, a familiar voice calls out in greeting. Honoroit, Lord Emmanellain's manservant, has made a full recovery and is eager to resume his duties. As the boy and his master make up for lost time, Alphinaud and Lord Edmont bid you welcome as well, congratulating you and your comrades on your rousing victory over the Alliance. Emboldened by their words, Ser Aymeric declares that the peace conference is to be reconvened at once—that they will make peace with Hraesvelgr's brood and hasten the Dragonsong War to its end.
*Alphinaud reveals that while he knew of your journey to Falcon's Nest, he refrained from joining you there for fear of turning to you for guidance. Master Matoya's words left a lasting impression on him, and he desired time alone to reflect on his life's course. Though he is yet uncertain about a great many matters, there are things he would say to you...but only after the conference is concluded.
*Falcon's Nest is once more bustling with activity, the main square filled with spectators awaiting the commencement of ceremonies. Amidst the hubbub, you find Lord Artoirel, who thanks you for looking after his younger brother in the grand melee. Alas, he cannot speak with you at length, for duty calls, and he leaves you and Alphinaud to wait for the conference to begin.
*For one thousand years have generations of Ishgardians and Dravanians lived and died, unable to conceive of a world without war. But when, during the unveiling of a relief celebrating the union of Saint Shiva and Hraesvelgr, Ser Aymeric and Vidofnir come together and speak of peace, such a world seems more than mere fantasy.
*The dream endures for all of an instant. Without warning, Estinien leaps down from on high and drives his lance into Vidofnir's back, the white dragon's blood painting the relief a deep red. As the dragon collapses, Ser Aymeric seizes a bow and looses an arrow at his friend's heart, duty guiding his hand. The dragoon has naught to fear from worldly weapons, however, swatting aside the deadly shaft and regaining his perch atop a nearby tower. Silence.
*All present strain to see the man who once embodied Ishgard's defiance. Estinien's now crimson armor radiates a malevolent power which pours forth from two massive, twitching eyes fused to his arm and shoulder. And when he speaks, it is not with the voice of a man, but a wyrm. Nidhogg. The wrathful shade declares that the final chorus of the Dragonsong War is nigh, and that all will soon answer for their sins. He then throws his arms wide, and with a bestial roar, transforms into his draconic form, taking wing for distant skies. Ser Aymeric's face is a mask, unreadable, his eyes fixed upon the wyrm as he whispers an oath you cannot hear for the cries of the crowd howling for Nidhogg's blood.
*Alphinaud watches as the last guests leave Falcon's Nest. Vidofnir will live, he tells you, though it was surely not by accident. Nidhogg's declaration of war was doubtless also a demonstration of power for Hraesvelgr's brood—and for the Ishgardians, who could do naught but watch as he wielded Estinien as an instrument of his vengeance.
==Causes and Costs==
Alphinaud knows at last what he must do.
===Objectives===
*Wait for Alphinaud in the intercessory in Camp Dragonhead.
*Speak with Alphinaud.
*Speak with Alphinaud outside Fortemps Manor.
===Journal===
*Alphinaud restates that there are things he wishes to say to you—not to the Warrior of Light, or a fellow Scion, but to you, [Forename], his friend. He proposes that you travel to Camp Dragonhead, to the intercessory Lord Haurchefant set aside for you long ago, that you might converse in private.
*To fight and die for a noble cause is a notion many find romantic, and Alphinaud was no exception. Are not truth, justice, and freedom worth fighting for, after all? Yet having borne witness to the costs of pursuing these many causes, having seen at what price each victory is bought, Alphinaud has had enough. Even if Ser Aymeric and all of Ishgard are willing to sacrifice Estinien to slay Nidhogg, he is not. Though he may fail, Alphinaud is resolved to try to save the dragoon. Touched by your young friend's conviction, you find yourself thinking back to those you have lost. Moenbryda, Wilred, Lord Haurchefant, Ysayle, Minfilia...and one who may yet be saved.
*Alphinaud thanks you for allowing him to unburden himself. Though he knows that not all the Scions may agree with his chosen course at first, he has faith that they can be won over in due time. For the present, he would return to Fortemps Manor and, with Tataru's aid, turn his thoughts to more uplifting subjects.
*Ever the optimist, Tataru seems positive about your prospects, still believing that Yda, Papalymo, and even Minfilia might one day rejoin the Scions. Reminded of the Antecedent's plight, Alphinaud ponders what could have motivated her to go to such lengths to deliver so curious a message. Though it may be some time before the whole truth is known to you, he seems content to wait and turn his mind to solving the problems of the present. The Scions always find a way.
Category:Quests in Final Fantasy XIV