City-state (Civ7)

A city-state is a small NPC faction in Civilization VII and its expansions. Unlike civilizations, city-states do not compete for victory, but players receive benefits for befriending them.
== Mechanics ==
Independent Powers can evolve into city-states if they meet certain criteria.
=== Antiquity City-State Suzerain Bonuses ===
City-State Type	Suzerain Bonus 	Effect
Militaristic 	Hillfort 	
*
Militaristic 	Age of Heroes 	
* Commanders earn +50% experience.
Militaristic 	Flatbow 	
* +1 Combat Strength to Ranged and Siege Units for every City-State you are Suzerain of.
Militaristic 	Foederati 	
*
Militaristic 	Marca 	
* +1 Combat Strength to Infantry Units for every City-State you are Suzerain of.
Cultural 	Megalith 	
*
Cultural 	Monumental Architecture	
* +2 to Monuments for every City-State you are Suzerain of.
Cultural 	Shrines of the Jinn 	
* Receive a free Civic when you become Suzerain of a City-State, including this one.
Cultural 	Jus Coloniae 	
* +1 Social Policy Slot.
Cultural 	Arch 	
* +5% towards constructing Wonders for every City-State you are Suzerain of.
Scientific 	Codex 	
* Receive a Codex
Scientific 	Step Pyramid 	
*
Scientific 	Philosopher's Circle 	
* Buildings receive +1 for every City-State you are Suzerain of.
Scientific 	Pilgrimage 	
* Receive a free Technology when you become Suzerain of a City-State, including this one.
Scientific 	Garden of Wonders 	
* +20% towards constructing Buildings for every City-State you are Suzerain of.
Economic 	Emporium 	
*
Economic 	Mensarii 	
* Buildings receive +1 for every City-State you are Suzerain of.
Economic 	Gemstones 	
* Receive the Lapis Lazuli Resource in the Capital. Lapis Lazuli provides +4 and +5% .
Economic 	Freeholders 	
* +5% for every City-State you are Suzerain of.
Economic 	Tampos 	
* +5 Trade Route range for every City-State you are Suzerain of.
City-State Projects:
* Bolster Military: Give Military Unit (1 Turn)
* Incorporate: Incorporates the City-State into your Civilization as a Town (5 Turns)
* Levy Unit: Permanently take control of a Unit (0 Turns)
* Promote Growth: Give per turn (5 turns)
== See also ==
* City-state in other games
Category:Game concepts (Civ7)