A Primer on the Black Flag Company

Here we are at long last.
=== What is it, exactly? ===
The Black Flag Company is a joint venture between the Mirrax Marines and The Great Downward Engineering Company. Mirrax herself is putting up the finance for the whole affair, and is subcontracting Downwards to carry out the mission.
=== So, are we all members of The Great Downwards? ===
Yes. Although some of you may have only been hired on the day. So you might be an established adventurer, or someone with a skillset that's necessary for the mission, or just someone who was in the right place at the right time. Alternatively, you could be someone who knows the area, and is acting as a guide.
=== What is the mission, exactly? ===
Mirrax has bought an island, because of course she did. You're being hired to scout it, check that it's deserted, and catalog anything valuable you find. The island is in an area where magic doesn't work so well, so normal heroes aren't the right tools for the job. Mirrax will give you more info on the day.
=== Tell me about this island. ===
Gladly. It's called called “The Cold Place” or Makariri-Motu. It's one large island and a few small ones. "Cold" in Lizardfolk also means "bad" or "dead" or, sometimes, "cold".
The island was once inhabited by lizardfolk, but is now uninhabited.
=== What's the deal with the lizardfolk? ===
They're a strange lot, largely isolated from the rest of the Valley. They tend toward NG, and live in tribes, much like the orcs on the mainland. 
The biggest tribeare the Mah-Kuri, who claim to number in the tens of thousands. A typical group (called a clan) live in small villages (usually between 50-500 people per). They'll often have several villages, and move between them depending on season or weather. Often they'll have a village for farming during the spring and summer, a village for hunting in autumn, and a village for shelter in winter. Not every member of the clan moves. Woodcutters will remain in the winter village year round, stockpiling resources, and others will focus on moving food between all the villages.
The lizardfolk have little to do with the mainland, and who can really blame them? An island of low magic means no dragons, no liches, few undead and few gods.
=== Do the lizardfolk have their own gods? ===
Yeah. Their gods are a bit different to those in the Valley, as they are less interventionist, and less likely (and probably less able) to grant powers to heroes or send hordes of devil-locusts down.
Most of the lizardfolk worship Tūmatauenga (Too-mah-tau-enga) or Tu for short. I'll throw up a primer on gods separately.
=== Where does the campaign start? ===
In Dejune, on the 127th day of 1796E. It's midsummer, and looks like it's going to be a lovely day.
=== I have additional questions ===
You should probably ask them.