Mr. Tickle

==Entrance==
===The Tickle Express===
A bus jumps in from the side and drops off Mr. Tickle.
==Playstyle Origin==
Mr. Tickle is the tickling menace of Dillydale tickling anyone in sight. He's not satisfied until someone's tickled. His kit has some moves where he stretches his limbs, giving him distance from his opponents. Even if he doesn't have too much to offer for close combat, his specials help give him the advantage with the chance of disjoints to combo with innovation.
==Special Attack==
===Neutral Special - Tickle===
Mr. Tickle stretches out his arms and does what he does best, leaving the opponent laughing as he quickly pulls back his arms. The laughing opponent is left open to a free hit. Mr. Tickle can run up to an opponent and tickle them, stopping their movement once he catches up. He can also make opponents run off platforms or the stage itself, leaving them laughing midair. The laughter is shortened when they land. If they fall off the stage, they just grab the ledge automatically. The move is cancelled out if his arms get hit, but he will only flinch. If you've tickled an opponent multiple times, their laughter stops after Mr. Tickle pulls away, leaving him at risk.
===Side Special - Stretchy Arms===
Mr. Tickle stretches out his arms, but this time grabbing the opponent and taking them for a spin before tossing them to either side. Holding B will have him spin longer and move slightly horizontally. The spin can hit both opponents and teammates. The caught opponent is unaffected as throwing them only deals damage. He can also grab items and assists this way, but only gives them one spin before tossing them. In the air, it can be used as a tether for the ledge or the wall (Mr. Tickle can wall jump). Anyone or thing caught in midair will have him charge forward and kick them. Caught items act the same way. Even if nothing's caught, Mr. Tickle can always pull himself forward and follow up with an attack. Overusing this or spinning for longer than 8 seconds will leave you dizzy as punishment, so limit your usage.
===Up Special - Too Much Cinnamon===
Mr. Tickle pulls a handle and zips upward, dropping cinnamon in front of him before he drops. Opponents covered in cinnamon have lower mobility on the ground for 8 seconds. This gives Mr. Tickle the opportunity to catch up to them. Using a side special or running enough times will brush off the cinnamon and pass it onto whoever was unfortunate enough to be nearby (excluding Mr. Tickle). The passed on cinnamon doesn't last as long. It also wears off if Mr. Tickle coats someone else in cinnamon. If he pours cinnamon on a coated opponent again, the timer just resets.
===Down Special - Herbie Homemaker===
Mr. Tickle gets out his robot companion Herbie and leaves him on stage. He acts as a moveable wall and can be pushed by movement or attacks from Mr. Tickle or the opponents. When Herbie flies from being attacked, he deals chip damage to opponents, but Mr. Tickle's unharmed. Reinput near the robot and Herbie can show em his stuff in the form of a random action. But if you tickle him, you can move forward, up, or down to choose what stuff to show.
*Forward - Herbie slowly approaches an opponent to tickle them, which works like the neutral special but the laugh after is short.
*Up - Herbie pulls out a feather duster and dashes at the opponent for a flurry of hits finishing with a slash.
*Down - Herbie takes out the vacuum and sucks up nearby items or traps on the floor. He can also hit anyone in the way and finish with a slash at the end.
*Reinput near Herbie with a debuff and he'll clean off Mr. Tickle, negating the debuff. This also works on teammates.
Herbie takes 45% with Mr. Tickle's damage output reduced towards Herbie. If he zeroes out or gets knocked offstage, he despawns, leaving you to wait 8 seconds to bring him back.
===Final Smash - Tickle It Out===
Mr. Stubborn comes in with a large basket, carrying away anyone in front. A cutscene then plays where Mr. Tickle tickles the milk out of various cows. Mr. Scatterbrain brings along some buckets for the milk, throwing them at the opponents caught. At the end, the knockback kicks in and some glasses of milk remain available for healing purposes. If Mr. Scatterbrain catches no one, the FS will still go on. What Mr. Scatterbrain carries varies aesthetically.
==KO Sounds==
1. "Aaaaaaah, no!"
2. "Aaaaaaa-huhuhuhuhu!"
Star: *screams*
Screen: "Oh!"
==Taunts==
Up: *wiggles his fingers* "Ready to tickle!"
Side: "I know everything there is to know about tickling."
Down: "Well, my arms are getting tired. And that almost never happens."
==Results==
===Victories===
1. "Noooow do you need a tickle?" *giggles*
2. "Yay! This calls for a tickle!"
3. *gets tickled by a swarm of ants*
4. (w/ Mr. Bump) "All you have to do is tickle~!" *tickles Mr. Bump who laughs and begs him to stop*
===Losage===
Mr. Tickle looks at the winner in shock, his arms all wavey
==Standard Attacks==
*Jab - 
*Side Tilt - Swings a golf club
*Up Tilt - Wiggles his arms upward
*Down Tilt - Swings a wrench
*Dash Attack - Spreads his arms
===Smashes===
*Side - 
*Up - Stretches up his legs with an accordion in hand
*Down - Stretches up then comes back down, elongating his arms
===Aerials===
*N-Air - Wiggles his arms
*F-Air - Presents a book
*B-Air - Kicks behind him, his leg getting longer
*U-Air - 
*D-Air - 
===Throws===
*Grab - With both arms
*Pummel - 
*Forward - 
*Back - Tosses them overhead
*Up - Tosses them upward
*Down - 
Category:Playable Character
Category:Lawl Assault
Category:The Mr. Men Show
Category:Male
Category:Cartoon Characters