Level 27

Level 27 is the 28th level of the Backrooms.
==Description==
Level 27, commonly referred to as "The Woodrooms", is a presumably endless, labyrinthine complex of wooden rooms and hallways, varying minutely in design. Upon entering the level, one may find it difficult to maintain an accurate sense of direction due to the nature of its layout; its winding corridors often cause confusion and disorientation among even the most seasoned of explorers, with no useful supplies present whatsoever to assist. Rooms and corridors branch off in numerous directions, some leading to dead-ends or looping back upon themselves. The level's layout seems to shift and change, making it quite difficult to create a reliable map or navigate in a straight line.
The level's methods of architecture are as of yet undetermined, but appear to be a strange amalgam of natural and manmade techniques. Analysis has indicated that the wood used in its construction is of an unknown strain, with its advanced state of decay seemingly dating back much further than the level's modern architecture would imply. The carpeting throughout Level 27 is a drab gray, in stark contrast to the wooden walls and floors. It appears to be made of a more modern synthetic material, and its presence adds another layer of mystery to the level's design, leading some to believe that it serves a more sinister purpose, possibly hiding or disguising something beneath its surface.
Several reports of explorations within Level 27 detail strange sounds emanating from "behind" its decayed walls, akin to that of knocking. The source of these sounds remains an ongoing mystery; no wanderer has ever reported coming across any other life within the level, including other wanderers, so the theory posited by some that the sounds originate from others is shaky — the widely accepted conclusion is that they are likely the result of natural processes, such as the settling of the wood and its expansion and contraction caused by minute temperature changes. The weak, artificial light sources located throughout the level provide little actual illumination, and as such, many report the level to be unsettlingly dim. Adding to this atmosphere of eeriness is the air within Level 27, which is rarefied and stale, being inherently stagnant as a result of heavy dust buildup and a lack of ventilation; due to these factors, wanderers often report having trouble catching their breath and frequently coughing.
Despite the many dangers that surround Level 27, there are still those who are inexplicably drawn to explore its lifeless corridors. Some are driven by curiosity, seeking to uncover the secrets that lurk within its walls, while others see it as a challenge — a test of determination. The disorienting layout of the level, its dim lighting, and its lack of resources all coalesce to make it a treacherous place. Many believe that the key to understanding the level lies in the strange knocking sounds that can be heard within its walls, speculating that they may be a form of communication, or perhaps even a decoy, intent on luring unsuspecting wanderers into its grasp. Many have been driven mad by the strange noises and the feeling of being watched that seem to permeate the level; others have become lost within its twisting corridors, never to be seen again. Stories circulate of wanderers who have become trapped within the level, their screams and endless knocking echoing through its halls for eternity.
==Entities==
Level 27 is thought to be devoid of any life. To date, all explorations of the level have detailed a stark emptiness within. Due to this, the creation of colonies and outposts has been deemed infeasible.
==Entrances and Exits==
Another image of Level 27.
===Entrances===
*Entering a hole in the cabin of Level 26 will lead to this level.
*A basement in one of the houses in Level 39 may lead one to Level 27.
*Entering a door with a wooden frame on Level 387 has a chance of leading to this level.
*Some have claimed that one may enter this level from Level 0 by tearing off the carpet and breaking through the floor, though this has yet to be proven.
=== Exits ===
*Accounts of explorers that have returned from this level differ, as some claim they simply and suddenly found themselves in another level, while others state they came across a lone, unremarkable wooden door in one of the level's countless rooms.
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Rewritten by: Egglord1
Old version by Xboy1 can be found here.
Category:Levels
Category:Unconfirmed Levels
Category:Cluster I
Category:Class Undetermined
zh:Level 27
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