Cathai

Cathai, officially the Empire State of Cathai, is a unitary state and a meritocratic oligarchy in the Southeast of Akonanada in and around the Aurynth. It has a large population, with almost all living in its capital city of Ilmarin. Cathai is a non-industrial nation, and advocates against the expansion of nations into the wilderness. Led by Alleia von Concord, Cathai is culturally diverse, with a host of traditions, languages and festivals unique to it. Caths hold a high degree of respect for nature and its preservation. The name "Cathai" derives from its Allari name garadh-tìrean, which translates to "Land of Groves". 
Geographically, it occupies the regions of Drioch and Wynober, with its capital city crossing the river Marin. To its west is the mainland of the Aurynth, with the regions of Moonrise, Corico, and Yehuda, and the Kingdom of Aupuni, as well as the protectorate of Gaer Fynydd. It also has land in Nihilia, belonging to its protectorate, the Green Republic of Visantium. More vassals include Rhendia, the Orion Isles, Elasia, Collis and Quel'Thalas in the north of Aurynth, and Novummare in the far east. It is a part of the Everlife Union with the nations of Lucre and Istalas, part of a united front against the Undead Hordes. 
== History ==
=== Period of Pre-Cathai (Tréimhse de Réamh) ===
Historically, Cathai was never a state. Occasionally, small city-states would pop up, but then disappear just as quickly as they arrived. Significant city states were Midtarr from 132BA to 92BA, Pklacoss from 388BA to 145BA, and Leigorthe from 34BA to 2BA. Leigorthe, the most recent city-state before the Empire State formed, was a confederacy, led by the Great Houses Concord and Katth. Leigorthe was previously based in Karinne, a ruined city to the south, before moving to Ilmarin in 3BA. Due to the distance between Ilmarin and other holy sites in Folk Mysticism, it was difficult for the central government to ensure law and order. Eventually, this lack of law and order led to its collapse just a few years before the arrival of colonisers to Akonanada.
Around the time that colonisers were arriving, Alleia of the Great House of Concord, the daughter of the previous Diaden Eureyn, who killed himself after his nation collapsed, declared the Empire State of Cathai to protect it from outside harm and to ensure its legitimacy in the eyes of other states.
=== Period of Early Times (Tréimhse de Amanna Luatha) ===
In the early years of Cathai, its projected land claims were very close to the city of Ilmarin and its constituent counties of Astauir, Tempton, Faltrivars, Stathes and Cirven. As the town expanded, Stathes' and Faltrivars' central district became integrated into the city directly as a borough. Around this time, the government was also expanded to include prominent community members such as Hxtr and UltimateMuncher, who became the Foreign Affairs and Home Affairs Commissioners respectively. 
Also during this time, Cathai hosted the first Cartographers' Summit of Akonanda as an official introduction to the world stage, and would begin to form relations with the nations around them, namely the Kingdoms of Perithia, Gaer Fynydd, Aupuni and Vilistria, as well as signing an NAP with a nation across the Alleia Ocean from them, Kopioka. Together, Cathai, Gaer Fynydd, Aupuni and Vilistria would form the Aurynthean Union, a close knit alliance of states in their area. However, diplomacy with Perithia did not go as smoothly as they occupied the land directly opposite to Ilmarin and thus restricted its expansion in that direction.
As Cathai expanded upwards to the Uaine Ardular and Iklann Tir and westward into the Calsann Grace, Perithia's presence, and their capitol and only town of Naiadene was a thorn in Cathai's side. Considering they held that much land and yet Perithia was still refusing to join them, Cathai's populace saw Perithia in a very negative light.
=== Period of Prosperity (Tréimhse de Prosperum) ===
==== Expansion of Cathai ====
The event that started this period would be the formation of the Golden Shield and the addition of Cathai as one of the first members. The Golden Shield was a newly formed alliance at the time, consisting of extremely powerful, wealthy and influential up and comers such as Lucre, the Errinnian Empire (whom Cathai already had an alliance with), Sri Nakarat, the Golden Union, and Kopioka. Seeing as Cathai already held close relations with many of the nations within the alliance and was geographically located in the same area as most of the nations in the alliance, they made a bid to join, which was accepted on a unanimous decision. Following this would see the Golden Shield become the single most powerful alliance on Tremons, with members like the newly formed Florente Confederation in the north joining. 
They would also reach the full extent of their home territorial dominance by expanding all the way out to meet the borders of the Akonandianan Triumvirate, a small but densely populated nation, and would also annex three nations in close proximity to them, the Kingdom of Yehuda, the Republic of Visantium, and the Voshgarate of Vilistria. This would be considered the earliest example of the diplomatic power Cathai held by not invading but allying with and then vassalising small states around them to help them. 
==== Clashes with Perithia ====
At the 1st World Summit held in Lucre, when leaders were called to speak and voice their concerns about the world, Perithian and Vladinian leaders, allies of Perithia, decided to denounce Cathai in their speech. Warned ahead of time, Cathai had already prepared a speech to be delivered in response to this, and because of their quick and measured response, managed to prevent people from siding with Perithia. They would also denounce Perithia for their activities in raiding Ilmarin, killing Cathai's citizens, and in general being toxic and uncharitable. Perithia would accuse Cathai of trying to take them over and said they felt threatened by Cathai's presence so close to them.
After this, things cooled down but occasionally flared up when either Cathai or Perithia would make statements against the other. A spy who was discovered in Cathai territory was summarily exiled, and bandits from Cathai who killed Perithians were forced by the Perithian government to return their items. Perithia would also expand in territory to its west, squatting and occupying land belonging to Westerly and Aupuni respectively, and setting up 2 tiny villages to try and justify their claims. 
==== Continued Influence and Union with Lucre ====
Prior to their union with Lucre, Cathai continued to vassalise more and more states, including the Empire of Elasia and the Orion Isles. They also held more festivals including the Sun Parade and Blath Day, which were both celebrations of Cathai's heritage and legacy. It was also around this time that a new town led by a group of roaming nomads called Engerdal, led by Cayde, settled within Cathai. They built up a city at first within the town of Ilmarin's borders before receiving permission to form their own town. They adopted the religion of Cathai, Folkling Mysticism, and would form a cult around the folkling Gaspard, a great warrior. Other folklings that were revered included Hanera by the Order of St. Hanera, a military unit and hospitalier group. 
Then, within the Florente Confederation, trouble was brewing as reports of a mysterious fog engulfing several northern cities came to Cathai. It wasn't until one of the key members of the Florente Confederation's leadership came to the Golden Shield in a panic and told them of the great catastrophe that they would find out what was going on. A mysterious viral infection, transmitted through blood and that same all-engulfing fog, was consuming Florente from the inside. Shocking reports continued to flow out of Florente, including the Florente leader ScaryTrickster reportedly having formed a new nation from the ashes of Florente: The Undead Legions. 
In the coming weeks, the fog would continue to spread, engulfing the key nation of Errinnia much to the surprise and horror of the Golden Shield, as well as some other nations on the border, and it became clear that Lucre and Cathai, the two most influential and rich members of the alliance, had to act or they would be next. Thinking quickly, Alleia proposed a union between Lucre and Cathai, and both leaders brought it to their respective legislatures, who both approved the act, and the Empire State of Cathai and Lucre would enter into a loose confederation called the Realms of the Everlife, or just Everlife for short.
During another world summit to discuss the issue of the undead, ScaryTrickster himself, covered in blood and gore, clearly in a zombified state of sorts, came up to the podium to speak, announcing the official formation of the Undead Legions. He claimed the virus would stop at nothing to infect the whole world and tried to convince nations at the summit to join him, but all refused and attacked, but the Pirate King of San Marino, Merc, managed to set off an explosive device in an attempt to gain power over the situation. When the dust settled, ScaryTrickster was nowhere to be found. 
=== Period of Everlife (Tréimhse de Everlife) ===
== Culture ==
=== Religion ===
Folkling Mysticism is the predominant religion of Cathai, with many Caths following one of two branches of Folkling Mysticism, either Thetan or Crei, the latter of which is native to the Lake Region. Caths tend to specifically worship the Folklings Henwin and Hanera, as they represent nature, agriculture, balance, and respect for the environment, all of which are held in high regard by Caths.
The Folklings are the gods of Folkling Mytiscism. They are entrusted with maintaining the cosmic balance known as the Great Rhythm. Unlike gods in other settings, the Folklings rarely squabble with one another, for any strife between the Folklings is a threat to the balance of nature itself. The Folklings tend to keep to themselves, and rarely meddle in each other’s affairs. Though each Folkling is a powerful being in their own right, holding a great degree of autonomy over their dominion, each understands that they are but a small part of a greater whole.
It is important to note that the Folklings can be separated into 3 distinct categories, Woodfolk, Shroomfolk and Birdfolk. Each category has many different gods who personify the category they are in. Both Crei and Theta add a new god to the Folkling Mysticist Pantheon, namely the god Ishmael, the manifestation of the earth. Ishmael is inherently connected to both Hath and Hanera, the gods of death and nature respectively, and in other branches of Folkling Mysticism is incorporated into either of them. This has led to their respect of the earth and nature in general. For example, when they make a kill, they spare the Murch, a part of most Lake Region animals have that are rich in nutrients. It is left on the ground next to the corpse, for the earth to retake as fertiliser or other animals to feast on. 
=== Creation Myth ===
In the beginning, there was Tal-majprit. Pure chaos. Pure magic. They took on an amalgamous form, one of many tendrils. They searched the whole universe for an eternity, an infinity across, and found that they were the only being in the universe. Tal-majprit fell into a deep state of depression upon learning this fact, and they ceased to exist in the Mortal Realm. They descended further down, not in the mortal realm of the universe, but into the immortal realm, the strings behind the dimensions, the Unseen Place.
It was there that they discovered magic, and how to enslave it. It was the first act of oppression in the universe that brought upon it the first life. Tal-majprit created two Amaranthine, of which one would be a Creator, and the other would be the Destroyer. Therefore - balance. He taught them how to enslave magic, how to bend it to their will, how to create new life, and how to destroy it. And after he taught them his knowledge, they conspired against him, and stabbed him in the back. Devastated, Tal-majprit banished them to the Mortal Realm, and made the Unseen Place his home, vowing never again to use magic to create independent life.
Of the Amaranthine, there was Ardea, great gull of the light, and the creator. She set about constructing the first Sun. And Tyton, immense barn owl of the darkness. He strung the darkness and void of space that comes between the terrestrial places. The destroyer. The two Amaranthine began to weave the universe into something tangible with a physical form, the planets, the stars, the wildlife, and finally, sentient beings. In particular, they created a world with just the right conditions for life. Akonanda, a world of opportunity. They sculpted the planet's oceans and mountains, and brought life to them. However, chaos inevitably came, and the world began to fall to it.
Back in the Unseen Place, Tal-majprit saw chaos, and became worried. He worried about the Amaranthine, his creations, and he worried more about the new life they'd created. So, he created three more Amaranthine, subservient to him, to influence and bring balance to the planets. The uncaring Hath, a constellation of stars manifesting themselves in the form of a racoon, the kind Henwin, a midsummer's breeze manifesting themselves in the form of a hedgehog, and the wise Gesme, an eternally burning fire representing themselves in the form of a raven. Hath would teach the planets' inhabitants the value of not giving a shit and silence, Henwin would teach them the importance of kindness, and that all, no matter how small or big, must be respected, and Gesme would teach them the arts and the knowledge necessary to survive and thrive.
As byproducts of creation, the Wanderers took form. Minor Amaranthine, they were also known as. As many as six thousand of them existed, all immortal and all knowing, but not all powerful. As time marched on, civilisations themselves became Wanderers, single-minded beings who were physical representations of their civilisations. They took on impossible non-euclidean forms, communicating through dreams or the Unseen Place. Common Wanderers included cosmic larvae, planet-sized physical creatures that spread life throughout the stars, and space gardeners, who nurtured life on planets. On Akonanda, the first civilisation emerged from a Wanderer known as Divtal. He gave them the gift of fire and the gift of creativity, before passing on to leave his body as a source of energy for the growing civilisation. Nowadays, this is known as Ambrosia.
A great ocean is formed on each side of the planet, shaped by the by the moth Hanera himself. He gives the seas life and allow them to thrive. Only Chluran, fate itself, pulled the two oceans together, locking them in a never-ending ballet. A civilisation emerged from the stone and dirt, named themselves the Clay Peoples, and began construction on labyrinths just beneath the garden planet's surface. Quickly, an advanced civilisation rises within the blink of the cosmos' eye. Calling themselves the Rinrith, they begin trade within the system, using carcasses of cosmic larvae to travel the distances between planets. On the far off continent of Bloom, on the other side of the world, the vicious undead led by Altus himself are tricked, some converted by Cairith into living creatures, the Faulki. Across the universe, Akonanda’s story are repeated and told millions of times over, but never reaching as far. 
The Rinrith, proud engineers, create great contraptions that allow them to travel faster than the speed of light, and send missions to other systems, but never find life. In spite of the apocalypse, the Faulki develop a civilisation too, tiny towns that exist in the hearts of hidden, forgotten valleys. The spirit of Gaspard is bestowed upon the Faulki, giving them the quality of bravery in the light of impossible odds. The Clay Peoples develop odd fascinations with the stars, and become avid cosmic watchers. They construct larger and larger flying craft to allow them to reach the stars. Like their Labyrinths, their flying craft are monuments to their existence, and continue to float high in the sky for many a millennia after they are gone. 
However, like all civilisations, the Clay People begin to disappear. Not through any fault of their own, just the fortune of Clhuran turning against them. Year on year, their numbers slowly decrease, until one day, there are only two hundred left. The last two hundred Clay People make their way to the Heart of the Labyrinth, at the very centre of the maze, and like the clay they came from, they returned to it. The world, for the first time in one hundred thousand years, is quiet. The only ones left are the Silent Beings, Wanderers of the metaphysical type. The Silent Beings slowly begin to create a Grand Archive of the Clay Peoples civilisation and history. Their cities are left to be retaken by nature, their labyrinths left rotting secrets, hiding beneath the surface, and their crafts drift forever in Ancestor's atmosphere. Some Wanderers visit Ancestor, none stay. Eventually, the Grand Archive fades into obscurity, as the Silent Beings live up to their name, disappearing into the Unseen Place. With them, so do their secrets. 
This brings us to the modern day.
=== Traditions ===
When starting a new farm, farmers will often make a prayer to Henwin to ensure their farm grows well. Scholars often pray to Gesme, the patron of knowledge and insight, when studying for an exam.
==== Festivals ====
Being a heavily religious nation, Cathai has many traditions, ceremonies and festivals dedicated to various Folklings over the course of a year. The most important of which is Blàth Day. The word Blàth is untranslatable, but many speculate its meaning to be "forgiving" or "replanting", as the day symbolises the first day of Spring after Winter. On Blàth Day, villages gather in groups to sow the first seeds and flowers after winter, then light candles around farms as a prayer to the Folklings Hanera and Henwin, respectively the patrons of nature and balance. Other than Blath Day, there are the five seasonal festivals. 
The Sun Parade is the seasonal festival at the end of Bright, where the Flame of Knowledge is lit, typically on a high-up tower for the whole town to see. Afterwards, lanterns are constructed and lit, and communities will gather to release them. They will play riddle games, where the players must jump in a body of water and tread water until they figure out the riddle. 
==== Burial Rites ====
There is a strict religious protocol about how to deal with deceased bodies. Burying bodies or burning them is considered a sacrilege, since it means handing the soul over to the spirits. The same is true if the body is eaten by ground-based scavengers, such as hyenas. Similarly, letting a body get into the water is equally considered sacrilege, since it poisons the water and angers the gods. The exact way to deal with a dead body in a respectful way, however, depends on the family’s economic status.
Poorer families will lay out the body on a raised wooden platform outside the river valleys, where it can rot or be eaten by vultures in peace. The bodies are often decorated with flowers and feathers, oiled with olive oil, and clad in formal but plain clothes. A small offering is placed at their feet, containing jewelry, clothes, money, and bread. Any corpse is given a black blindfold, to protect them from being tempted by the spirits on their way to the Underworld.
Families of artisans, bourgeois and nobles will instead have their dead family members be embalmed and buried in public burial chambers. While every town has its own local burial chamber, usually hewn into the cliff sides at the edge of the river valleys, those who can afford will have their family members transported to especially prestigious burial chambers nearby the cataracts or nearby the capital. Private burial chambers do not exist, not even for the royal family, since Caths believe that in death, everyone is equal. An embalmed body is placed in salt for multiple months to dry it out and then wrapped in leather. The mummy is then decorated with flowers and feathers and clad in formal but plain clothes. A black blindfold is also placed over their eyes. Especially revered deceased are placed under a lion’s pelt, while executed criminals (also when subjected to a sky burial) will be placed under a hyena’s pelt. Much like for poorer burials, offerings will be placed at the mummy’s feet. Those may include jewelry, clothes, money, bread, tea, weapons, statues of beloved family members, a chair, books, and small potted plants.
The families will pay a one-time fee for placing their deceased in these burial chambers, which pays for the burial chambers maintenance and expansion as well as guards to protect the graves from kritters and graverobbers. Caths believe that the Underworld is located at the North Pole, where the living should never stray, lest they never return.
=== Cuisine ===
Cath cuisine and how it is prepared and presented is a very important part of Cath culture. Cooking and gifting food to someone is a sign of love and respect within Cathai. Because of the Cath diaspora and outside influence, Cath cuisine, table manners and the meanings of food have become mainstays in every corner of the world. Fragrance, taste and meaning are the three most important aspects of Cath cuisine, having all three fulfilled is considered to be a lucky charm. Fragrance is how good the food smells, the scent and the seasoning used.
Taste is the general taste of the food, as well as the ingredients used. Finally, meaning refers to specific beliefs attributed to dishes or ingredients, for example, fish is seen as good luck to consume, whilst vegetables and meat are seen as bringing good health and knowledge respectively. Table manners include greeting elders at a table before eating a meal, drinking soup from the bowl directly to show one's like of the food, and on certain holidays, eating under the moon. 
Food is such an important part of Cath culture because as the saying goes, 'food is the way to the heart'. By cooking a meal for someone, you are telling them that you appreciate them and that you love them. Offering food is also a way of greeting, and asking if someone has eaten yet or has been eating well is a way to express concern and love. In fact, the common greeting in Allari, the majority language of Cathai, is not 'how are you?' or even 'hello', it is 'have you eaten yet?'
== Language ==
There are two predominantly spoken languages in Cathai, Allari and Irindian. Allari is mainly spoken by peasants and the middle class, whilst Irindian is utilised by the upper-class nobles. 
=== Allari ===
The Allari language is a language isolate. Some of its distinct features are a large collection of prenasalized consonants, a strict noun-class-system based on suffixes and the use of reduplication to indicate amount or continuity. It has a system of six regular vowels [a, ɛ, ɪ, ʌ, ɤ, ʊ] and five nasal vowels [ɛ̃, ɐ̃, ɔ̃, ĩ, ũ]. [a, ɛ, ʌ] also exist in long forms.
Vowels
 	Front 	Central	Back
Close 	[ĩ] 	 	[ũ]
Near-close	[ɪ] 	 	[ʊ]
Close-mid 	 	 	[ɤ]
Open-mid 	[ɛ], [ɛ:], [ɛ̃]	 	[ʌ], [ʌ:], [ɔ̃]
Near-open 	 	[ɐ̃] 	
Open 	[a], [a:] 	 	
Consonants
 	Bil. 	Dent. 	Alv. 	Postalv.	Pal.	Vel. 	Uv. 	Gl.
Nasal 	[m] 	 	[n] 	 	 	[ŋ] 	 	
Plosive	[p], [b]	 	[t], [d]	 	 	[k], [g]	[q], [ɢ]	
Fric. 	[ɸ], [β]	[θ], [ð]	[s], [z]	[ʃ], [ʒ]	 	 	 	[h]
Approx.	 	 	 	 	[j] 	[w] 	 	
Trill 	 	 	[r] 	 	 	 	 	
L.aff. 	 	 	[tɬ] 	 	 	 	 	
L.fric.	 	 	[ɬ] 	 	 	 	 	
There exist two distinct writing systems for Allari: Allari Runes are an alphabet used for carving into stone and clay tablets and are more widely spread among the population. Allari Cursive is an abugida used for writing with brushes and ink on papyrus and for calligraphy. It is mostly used by the middle-classes and illegible even to people who can read Runic.
== Government ==
The government of the Empire State is centered around two institutions, the National Committee and the Commissions, and the Gendarmerie protect the government and the Empire State as a whole.
=== National Committee ===
The National Committee is a legislative body, consisting of the Dianedt, the 3 governors, 5 deputies and 7 commissioners. Each deputy in the National Committee will take their turn being the Chairperson and Steward of the Empire State, and will serve 2 weeks in this position. Deputies are elected in a national election using ranked choice voting. The 5 candidates with the most votes will become deputies.
The Dianedt acts as a generally neutral force in the Government, and one who brings the nation together. They appoint and oversee the Commission, a small council made up of experts in their fields. Commissioners cannot be dual citizens unless given explicit permission. The Dianedt and the Commission are responsible for implementing bills and proposals as dictated by their contents. The Dianedt does not have the power to: Veto a bill, motion, amendment or proposal, appoint anyone to a position in the NatCom, intervene in democratic processes, etc.
The role of a deputy is to draft, propose, debate and vote on bills, motions, amendments or proposals that are in the interests of the people that voted for them. The role of the chairperson is to moderate debates and to vote on bills, motions, amendments or proposals. They ensure the debate does not get out of hand. They must not let personal biases get in the way of their duty. The role of the Steward of the Empire State is the same as a deputy’s, but with additional duties such as engaging in international diplomacy and politics, negotiating deals, etc. The Dianedt and Steward keep each other's power in check, and the rotating positions of the Steward and the chairperson is to ensure no one person can ever hold too much power.
Each region is led by a Governor-General, who is chosen by the people in an election using ranked-choice voting. A governor oversees the region, ensuring its upkeep.
=== Commissions ===
The Commissions are the executive body of the Government, who carry out the laws and bills passed by the NatCom. There are seven Commissioners. Each Commissioner oversees a particular aspect of the nation. They are as follows: Ecology and Environment, Architecture and Infrastructure, Finance and Trade, Foreign Affairs, Defence and Security, Events and Culture, Home Affairs and Elections. Commissioners are appointed by the Dianedt but serve at the pleasure of the NatCom.
They must be approved by a vote from both the NatCom and the People. The Commissioner of Ecology and Environment manages farms and agriculture, nature reserves and parks, and the general aesthetic quality of nature in Cathai. The Commissioner of Architecture and Infrastructure manages city planning, national projects, building styles, roads, the aesthetic integrity of cities, as well as securing building materials and workers to work on projects. The Commissioner of Finance and Trade manages taxes, financial reports, trades amounting to large quantities.
The Commissioner of Foreign Affairs manages diplomacy, keeping up appearances, and representing Cathai on the international stage along with the Dianedt and Steward. The Commissioner of Defence, also known as the Commissioner of the Gendarmerie and manages its operations and command structure. The Commissioner of Events and Culture manages national events such as parties, festivals and processions, and creates and preserves history and lore. The Commissioner of Home Affairs and Elections maintains internal efficiency and order within the government, holds national elections and votes and ensures democratic processes are upheld.
=== Gendarmerie ===
The Gendarmerie are led by the Commissioner of Defence. They oversee Gendarmerie operations and report directly to the NatCom. Below the Commissioner are the General Staff of the Gendarmerie, who are: Field Marshals who are assigned to a province and protect said province from banditry, theft, and vandalism. They are chosen by NatCom by recommendation from the Commissioner and report to them. Centurions, who head units. They are highly skilled in combat and are picked by the Commissioner. The Lumieran Guard make up the bulk of the Gendarmerie. They are well-trained and can hold their own in a fight. 
The Gendarmerie is split into watches of 10 to 12 Paladins, Wardens, Knights, Scouting, and Logistics Officers, headed by a Centurion. Watch names reflect important figures politically, historically and militarily.
Category:Akonanda
Category:Tremons Nations
Category:Akonanda Nations