Summon Deadly Smog (Wizard Spell)

This spell summons one creature known as a “deadly smog” from the Negative Material Plane. The caster can cause the creature to appear at any location within the specified spell range. The deadly smog then is trapped within the Prime Material Plane until it is killed, gated back by some other force, or forced back by powerful wizards. This spell drains the caster of one-half his total hit points; the spell cannot be cast again until rest sufficient to restore all hit points lost has been completed; potions and spells do not suffice in this case.
Notes: Very rare spell.
Deadly Smog: AC 0; MV 9; HD 10+; THAC0 10; #AT Special; Dmg 1d6; SD +1 or better weapons to hit, takes magical bonus damage only; SW if frozen can be shattered and damaged by normal weapons; AL N; Int 1; SZ L; ML 16; XP 2,000. Appearing as a non-corporeal 10-foot cloud of mist with a slight musty smell, the creature can exude up to 50 tentacles to a distance of 15 feet in search of warm-blooded prey. Regardless of the number of tentacles attacking, up to four per individual, a creature struck takes only 1d6 points of damage. For every 6 points of damage it in­flicts, the smog gains 1 hit point permanently. For every 8 points gained, it gains a Hit Die (though THAC0 does not change). Attacks that displace or destroy fog will affect this creature as well. The creature drifts at ground level.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells