Gifts of the Nile (Civ6)

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Gifts of the Nile is a scenario in Civilization VI that was released with the Nubia Civilization & Scenario Pack.
== Intro ==
The intro narration for the corresponding era is used.
== Gameplay ==
This is a timed scenario in which you control either Amanitore of Nubia or Cleopatra of Egypt. You compete against both your rival in the Nile River Valley and six non-playable civilizations (which have no civilization or leader abilities, but pay no maintenance for their units) that will menace your empire as it grows.
In addition to the many special features, there are some key differences between this scenario and a standard game:
* Both Nubia and Egypt found a religion as soon as they settle their first city, without needing to attract a Great Prophet.
* Settlers cannot be trained; they are received after researching Medicine and certain civics. Only six total Settlers can be earned during the game, so it's necessary to militarily conquer at least one city.
* All units have double the normal .
* All Great Generals have 8 and a passive combat effect on nearby units. They cannot be retired.
* All Holy Site buildings provide and must be purchased with .
* Nubia and Egypt cannot declare war on each other until Turn 20.
* Once a war is started, it cannot be ended.
The scenario begins with the Pyramids prebuilt near the city-state of On, which can be captured to receive their benefits. The Great Library, Great Lighthouse, and Jebel Barkal can also be built once a civilization completes the necessary research.
The scenario lasts for 125 turns, and the first player to build 7 Temples to Amun before time runs out wins.
== Civilizations ==
=== Playable ===
* Amanitore (Nubia)
** Leader Ability: Kandake of Meroë (Same as base game.)
** Civilization Ability: Ta-Seti (+50% toward Ranged units. All Ranged units gain +50% combat experience. Start with the Mining technology. Mines over strategic resources provide +1 . Mines over bonus and luxury resources provide +2 .)
** Unique Unit(s): Pítati Archer (Same as base game.)
** Unique Improvement: Nubian Pyramid (Same as base game, but must build with High Priestess.)
* Cleopatra (Egypt)
** Leader Ability: Mediterranean's Bride (Same as base game.)
** Civilization Ability: Iteru (+15% toward s and wonders if the city is adjacent to a water tile. Floodplains do not block placement of districts and wonders. Start with the Fishing and Sailing technologies.)
** Unique Unit(s): Maryannu Chariot Archer (Same as base game.)
** Unique Improvement: Sphinx (Same as base game, but must build with High Priestess.)
=== Non-playable ===
* Alexander (Macedon)
** A reused Pericles.
* Ashurbanipal (Assyria)
** A reused Gilgamesh.
* Augustus Caesar (Rome)
** A reused Trajan.
* Cambyses II (Persia)
** A reused Gandhi.
* Osorkon (Libya)
** A reused Saladin.
* Sakir-Har (Hyksos)
** A reused Tomyris.
== City-states ==
Type	City-State	Suzerain Bonus
 	 	There is no unique bonus for becoming of this city-state.
 	 	Your s in foreign cities provide +1 to your s passing through or going to the city.
 	 	Your Bonus resources behave like Luxury resources, providing 1 per type.
 	 	Your s in foreign cities provide +1 to your s passing through or going to the city.
 	Ihnasiya 	There is no unique bonus for becoming of this city-state.
 	 	Your s to foreign cities earn +1 for each Luxury resource at the destination.
 	 	Your s in foreign cities provide +1 to your s passing through or going to the city.
 	 	There is no unique bonus for becoming of this city-state.
 	 	There is no unique bonus for becoming of this city-state.
 	 	Receive the and Luxury resources. These cannot be earned any other way in the game, and provide 6 each.
 	 	Provides you with 1 of each Strategic resource you have revealed but do not own.
 	 	There is no unique bonus for becoming of this city-state.
 	 	There is no unique bonus for becoming of this city-state.
== Special features ==
=== Buildings ===
* Nilometer
* Obelisk
* Shrine
* Temple to Amun
=== Units ===
* High Priestess
* Medjay
=== Technologies ===
* Fishing
* Fortification
* Medicine
* Tomb Building
=== Civics ===
* Amun: Lord of All Gods
* Boardgames and Athletics
* Book of the Dead
* Hieroglyphics
* Institution of the Muses
* Mummification
* Royal Dynasties
* Scribes
* Sepats
=== Governments ===
* Kandake
* Pharaoh
=== Policy Cards ===
* Abu Simbel
* Frontier Fortresses
* Inundation Calendar
* Mercenaries
* Military Communication
* Musaeum
* Recordkeeping
* Royal Bodyguards
* Scorpion King
* Valley of the Kings
=== Terrain ===
* Cataract
* Nile River
=== Beliefs ===
==== Pantheon ====
* God of Creation (Atum)
* God of Watery Abyss (Nun)
==== Follower ====
* God of Mummification (Anubis)
* God of the Oases (Ash)
* God of War (Apedemak)
* Goddess of Fertility (Isis)
* Guardian God (Sebiumeker)
* House God (Bes)
* Lord of All Gods (Amun)
* Protector of the Pharaohs (Horus)
=== Resources ===
* Gold Ore
== Related achievements ==
Category:Scenarios (Civ6)