Level Progression

==Character Level Progression Table==
Characterlevel	Non-ECLXP	ECL +1XP	ECL +2XP	ECL +3XP	Class skillmax ranks	Cross-class skillmax ranks	Feats	Abilityincreases
1 	0 	0 	0 	0 	4 	2 	1st 	
2 	1,000 	3,000 	6,000 	10,000 	5 	2 	 	
3 	3,000 	6,000 	10,000 	15,000 	6 	3 	2nd 	
4 	6,000 	10,000 	15,000 	21,000 	7 	3 	 	1st
5 	10,000 	15,000 	21,000 	28,000 	8 	4 	 	
6 	15,000 	21,000 	28,000 	36,000 	9 	4 	3rd 	
7 	21,000 	28,000 	36,000 	45,000 	10 	5 	 	
8 	28,000 	36,000 	45,000 	55,000 	11 	5 	 	2nd
9 	36,000 	45,000 	55,000 	66,000 	12 	6 	4th 	
10 	45,000 	55,000 	66,000 	78,000 	13 	6 	 	
11 	55,000 	66,000 	78,000 	91,000 	14 	7 	 	
12 	66,000 	78,000 	91,000 	105,000 	15 	7 	5th 	3rd
13 	78,000 	91,000 	105,000 	120,000 	16 	8 	 	
14 	91,000 	105,000 	120,000 	136,000 	17 	8 	 	
15 	105,000 	120,000 	136,000 	153,000 	18 	9 	6th 	
16 	120,000 	136,000 	153,000 	171,000 	19 	9 	 	4th
17 	136,000 	153,000 	171,000 	190,000 	20 	10 	 	
18 	153,000 	171,000 	190,000 	210,000 	21 	10 	7th 	
19 	171,000 	190,000 	210,000 	231,000 	22 	11 	 	
20 	190,000 	210,000 	231,000 	253,000*	23 	11 	 	5th
==Epic Character Level Progression Table==
Characterlevel	Non-ECLXP	ECL +1XP	ECL +2XP	ECL +3XP 	Class skillmax ranks	Cross-class skillmax ranks	Feats	Abilityincreases
21 	210,000 	231,000 	253,000 	276,000 	24 	12 	8th 	
22 	231,000 	253,000 	276,000 	300,000 	25 	12 	 	
23 	253,000 	276,000 	300,000 	325,000 	26 	13 	9th 	
24 	276,000 	300,000 	325,000 	351,000 	27 	13 	 	6th
25 	300,000 	325,000 	351,000 	378,000 	28 	14 	10th 	
26 	325,000 	351,000 	378,000 	406,000 	29 	14 	 	
27 	351,000 	378,000 	406,000 	435,000 	30 	15 	11th 	
28 	378,000 	406,000 	435,000 	465,000 	31 	15 	 	7th
29 	406,000 	435,000 	465,000 	496,000 	32 	16 	12th 	
30 	435,000 	465,000 	496,000 	528,000**	33 	16 	 	
==Realms of Trinity==
==Epic RELEVEL Character Level Progression Table==
Epic Relevellevel	Expierence NeededXP	Abilityincreases
1 	1,000,000 	5
2 	2,000,000 	5
3 	3,500,000 	5
4 	5,000,000 	5
==Level 31 - 40 Character Level Progression Table==
Characterlevel	CharacterXP	Class skillmax ranks	Cross-class skillmax ranks	Feats	Abilityincreases
31 	7,000,000 	34 	17 	13th 	
32 	9,000,000 	35 	17 	 	8th
33 	11,000,000 	36 	18 	14th 	
34 	13,000,000 	37 	18 	 	
35 	15,000,000 	38 	19 	15th 	
36 	17,000,000 	39 	19 	 	9th
37 	19,000,000 	40 	20 	16th 	
38 	21,000,000 	41 	20 	 	
39 	23,000,000 	42 	21 	17th 	
40 	25,000,000 	43 	21 	 	10th
== Notes on Experience Point Gain ==
Below are the available XP Bonuses and the rules behind them:
RP Reward System
To enable RP award processing for your PC, you must be in RP Mode. ONLY local, whispers, and party chats will be processed. To turn on RP mode, you may click on the RP icon on the ROT HUD or by Shift+Right Clicking your character and selecting Player Modes->RP Mode. Every hour the system will scan your text for good keywords and bad keywords. Any line of chat that has at least 1 good key word will be given a bonus of 25xp-75xp ( randomly generated ). If a line of chat contains more than 1 good keyword, the benefit will stack up to 5 keywords. If a line of RP chat contains a bad key word, such as profanity, metagaming terms, certain slang, or generally anything that doesn't belong in RP, you will receive a 50xp penalty and it will stack for each instance. 
Note: You must be with at least 1 other player to get RP credit. 
Once your benefits have been processed, they will be queued up to our in-game XP adjustment system. Every 10 minutes, the server will check if there are any bonuses or penalties for you and apply them to your character. It is totally seamless. You will be given a message with the XP bonus value in your combat log window as they are applied. 
There is a max amount of XP per day and per hour you can receive in this manner, it is currently set for 1000xp per hour and 3000xp per 24 hours. It is a sliding window from the current processing window. 
Party XP Bonus
If you are in a party the following bonuses apply to you upon defeating a creature: (Note: If you are over Level 24, you are not eligible for Party XP of mobs with CR <= 20) Also, to gain Party XP bonus for killing creatures of CR20 or higher, you must be at least Level 18.
CRRange	BonusXP
1-4 	20
5-6 	30
7-8 	35
9-11 	40
12-15 	45
16-25 	60
26-28 	70
29 	75
30+ 	80
Player Loyalty and Participation XP Bonus
You will be awarded banked XP (Experience Points) per hour to your account for playing on The Realms of Trinity. The banked XP will be able to be applied to your currently logged in character from the RoT player feature widget.
The tool also allows you to check your balance, which is nice to see how much XP you got waiting to use! You will also see a message in your combat log stating that you received the bonus to your account when it is applied.
Notes:
1) The timer will start within 5 minutes of you logging in with your character. If you log out before the full hour, your accumulated time will be temporarily held on your character until next reboot of the server. For example, if you play 30 minutes, and log back in and stay on 30-35 more minutes, you WILL get the award. Also, the timer is based on your character, not you just being logged in. If you were to change characters, the timer will start for the character you just logged in with and above details of this note apply.
2) XP banked by a character in the RoT campaign will be credited to your RoT banked XP account, and the Cormyrean Expanse will be for Cormyrean expanse characters only.
Extreme Difficulty Mode
If you have extreme difficulty mode enabled the following XP bonus will be given to your regardless of your level or Epic Relevel status.
Creature ChallengeRating	BonusXP
5 - 6.5 	10
6.5 - 10 	15
10 - 20 	35
20 - 26 	45
26 - 27 	95
27 - 28 	105
28 - 29 	115
29 - 30 	125
30 - 31 	150
31 - 32 	175
32 - 33 	195
33+ 	205
In addition to the XP rewards:
- You will have a chance of getting a Wish Shard on every kill of a Extreme Mode beefed creature starting at CR26. The Wish Shard will be automatically added to your banked Wish Shard Total. The chance of getting a wish shard goes up as the CR of the creture goes up.
- Bonus XP. The higher the creature's CR (Challenge Rating) the more XP reward will be. The bonus XP will show in your combat log as a separate entry.
- 20% Increase in gold reward. The bonus gold will show in your combat log as a separate entry.
Normal Difficulty - Pre-Epic Relevel 3 Bonus
If you have created your character with normal difficulty selected. You receive the following Bonuses for slaying a creature with a Challenge Rating of 26.0 or higher.
Level 1-30: 35
Level 30, ER1: 25xp
Level 30, ER2: 10xp
==See also==
*Ability
* Base Attack Bonus
*Class progression
*Class skill
*Cross-class skill
*ECL
*Experience point (XP)
*Feat
*Level adjustment
*Skill rank
*Multiclass penalty
*Multiclass penalty and ECL comparison
==NWN1 Differences==
*NWN did not implement PnP's half ranks for cross-class skills. NWN2 continues this trend and thus they are omitted from the table above. They would normally occur at every even level (2, 4, 6, 8, ... 20).
*NWN permitted the player to "carry over" all unused skill points from one level up to the next. Thus, it was possible to hoard skill points from the beginning of the game until you obtained a single rank of Rogue at level 20 and then be able to dump all of those skill points into Tumble in one fell swoop.
*NWN2 permits you to "carry over" a maximum of 5 skill points at level up. If you do not spend points to lower the remaining skill points to 5 or less, the "next" button does not activate to permit you to finish leveling up.
*NWN2 properly permits full-access to any skill once it's been obtained by any of the character's classes. While cross-class skill points must still be paid for non-class skills during level-up, the character may consider the skill a class skill for the purpose of determining the maximum number of skill points permitted to be purchased in the skill. The Able learner feat reduces the skill point cost to 1 making it a very valuable feat.