Jackalwere

==Summary==
Jackalwere are infernal creatures created by the demon lord Graz'zt to serve his insidious servants, the Lamias. Cowards and charmers, the Jackalwere lulls enemies into a false sense of security and ease, then tears them apart. The creatures are designed to lie and to steal, to kidnap and to kill, for their masters.
==Powers and Stats==
Tier: At least , likely 
Name: Jackalwere
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Monstrosity, Small/Medium-Size Magical Beast (Shapechanger)
Powers and Abilities:
<tabber>
|-|Regular=Superhuman Physical Characteristics, Shapeshifting (They can transform into a Monster Manual 5e Page 193), Damage Reduction (Shown ), Natural Weaponry (Can use their in combat while transformed), Small Size (Type 0, as a jackal), Enhanced Senses (Have Fiend Folio 3.5e Page 107 and enhanced senses of ), Magic, Sleep Manipulation (Via ), Weapon Mastery (Are adept at using ), Stealth Mastery (Shown )
|-|Optional Abilities=Sound Manipulation (Via Monster Manual 3 4e Page 121), Social Influencing (Shown )
</tabber>
Attack Potency: At least Wall level, likely Small Building level (As a monster in 3.5e they're on par with animals like the Rothé)
Speed: Subsonic (Capable of dodging point blank arrows)
Lifting Strength: Class 1 (Due to having a strength score of it can at max push 680.3886 kg)
Striking Strength: At least Wall level, likely Small Building level
Durability: At least Wall level, likely Small Building level
Stamina: Superhuman (Comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on)
Range: Standard Melee Range, Tens of Meters via Sleep Manipulation
Standard Equipment: A scimitar
Optional Equipment: A 
Intelligence: Above Average (Have an intelligence score of which makes them Player's Handbook 5e Page 171 and they are adept at )
Weaknesses: Silver or magical weapons overcome its damage reduction
Notable Attacks/Techniques:
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|-|Baseline=
*Shapechange: The Jackelwere can assume three forms, one of a human, one of a jackal and a hybrid form which combines the sharp maw of a jackal with the weapon wielding capabilities of a human.
*Sleep Gaze: Any creature within 30 feet of the Jackalwere that can sight of its gaze will be forced to fall to sleep. This effect lasts until they are forcibly waken up or 10 minutes have passed.
|-|Optional Abilities=
*Vicious Howl: Some Jackalwere are able to howl with incredible strength, to the point where enemies near them are damaged and knocked back away.
</tabber>
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Evil Characters
Category:Fantasy Characters
Category:Monsters
Category:Shapeshifters
Category:Small Sized Characters
Category:Bodily Weaponry Users
Category:Damage Reduction Users
Category:Enhanced Senses Users
Category:Magic Users
Category:Sleep Users
Category:Bodily Weaponry Users
Category:Weapon Masters
Category:Weapon Users
Category:Sword Users
Category:Stealth Masters
Category:Sound Users
Category:Social Influencers