Minecraft 1.21 - The Wild Update Part 2

The second part of the controversial Wild Update is TheRandomBlock (talk) 18:41, 29 June 2023 (UTC)'s concept for Java Edition 1.20 and Bedrock Edition 1.20.0. Also known as the second Update that Changed the World, it follows Trials and Tales, as well as the Echo Update, and will be followed by Village and Pillage Part 2, creating a series of three Part 2 updates alongside the Nether Update Part 2. It also seems to be User:TheRandomBlock's take at 1.13: The MEGA update, shown at most of the concept here was also included back then.
This is all fiction. Mojang may decide to add some things but none of this is confirmed. Some of the things Mojang downright said they would never add. Just making sure that no one gets tricked!
==Additions==
===Blocks===
Maple Log
Ash Log
Palm Log
Pine Log
Fir Log
Baobab Log
Frosted Dirt
Ancient Dirt
Bleakstone
*A new stone block.
*Has a dark gray color with light blue and periwinkle designs on it.
*Can be crafted or cut into slabs, stairs or walls.
*Mainly found in caves in cold biomes, frosted temples, and Bleakstone Veins.
Polished Bleakstone
Bleakstone Bricks
Chillstone
*A new stone block.
**Taken from TheCrayCray's Cave Update (1.23).
*Has an icy, white/light blue color.
*Can be crafted or cut into slabs, stairs and walls.
*Mainly found in Arctic Caves and Thermal Caves.
Searstone
*A new stone block.
*Has an deep red/gray color.
*Can be crafted or cut into slabs, stairs and walls.
*Mainly found in Volcanic Caves and Thermal Caves.
===Items===
Pebble
*There is a chance it drops from any stone, in a number of 1-7.
*Can be thrown like a snowball, dealing the same damage as a snowball.
*Has stone, cobblestone, netherrack, end stone, granite, diorite, andesite, tuff, calcite, deepslate, alabaster, bleakstone, chillstone and searstone.
*4 pebbles of each stone can be used to craft the corresponding stone.
===Armor===
Snake Armor
*Can be used to add more defense to the snakes.
*5 types: Leather, Scale, Iron, Gold, Diamond.
*Can be crafted by 1 of the respective item and 2 chains next to it.
Lion Hat, Chestplate, Leggings and Boots
Scale Helmet, Chestplate, Leggings and Boots
Ancient Crown
*A headgear which gives 6 defense points.
*Can be found inside ONE loot chest in ancient temples. Or can be crafted with 4 ancient stone and 1 emerald.
*If worn in ancient tempes, all mobs here become passive.
===Mobs===
Copper Golem
*A passive mob with the same functionalities as in the announcement from Minecraft Live 2021.
*Can be made with 2 of either copper blocks or raw copper blocks and 1 pumpkin.
*Has 20 HP (10 hearts).
Scorpion
*A hostile mob.
*Spawns in the desert and badlands biomes.
*Has 14 HP (7 hearts).
*Its attacks have a 50% chance of giving you Poison I and Nausea I for 10 seconds each.
*Drops nothing on death.
Snake
*A neutral mob.
*Normally spawns in the desert and savanna biomes, but has a rare chance of spawning in badlands, plains and taigas.
*Has 20 HP (10 hearts).
*Can be tamed.
*There are 8 types of snakes.
*Its attacks have a 50% chance of giving you or the opponent Poison I for 20 seconds.
*If a tamed snake defeat its opponent, both it and you are given Regeneration II for 1 minute.
*Can be given snake armor to give it more defense.
*Drops 1-4 snake scales on death.
Giraffe
*A passive mob.
*Spawns in savanna biomes.
*Has 30 HP (15 hearts).
*Can be tamed and ridden like a horse or camel.
*Drops 0-3 acacia leaves on death.
Elephant
*A neutral mob.
*Spawns in savanna biomes.
*Has 50 HP (25 hearts).
*Will attack you only if you have attacked it beforewards.
*Deals 6 HP (3 hearts) of melee damage.
*Drops 0-3 leather and 2 elephant tusks on death.
Lion
*A hostile mob.
*Spawns in savanna and jungle biomes.
*Has 30 HP (15 hearts).
*Will attack you on first sight.
*Deals 8 HP (4 hearts) of melee damage.
*Drops 2-5 fur on death.
Snow Lion
*A variant of a lion.
*A hostile mob.
*Spawns in taiga and tundra biomes.
*Has 30 HP (15 hearts).
*Will attack you on first sight.
*Deals 8 HP (4 hearts) of melee damage.
*Drops 2-5 fur on death.
Squirrel
*A passive mob.
*Spawns in all the forests.
*Has 10 HP (5 hearts).
*Run around and will attack you only if you have attacked it beforewards.
*Deals 3 HP (1.5 hearts) of melee damage.
*Has 4 variants: gray, orange, black and white.
*Drops 0-3 leather and 1-3 raw squirrel on death.
Frosted Golem
*A passive mob, can be crafted with 2 frosted cobblestone or chillstone and 1 pumpkin.
Ancient Skeleton
*Variant of skeletons.
*A hostile mob.
**Becomes passive if the player wears the ancient crown.
Ancient Beast
*A hostile mob.
**Becomes passive if the player wears the ancient crown.
===Structures===
Bleakstone Veins
*A large vein of bleakstone, consisting of 40-100 blocks.
*Spawns in all caves in cold biomes, except deep dark.
*There is a very rare chance that bleakstone veins spawn in different biomes.
*Cannot spawn in hot biomes.
*Rarity: Common
Abandoned Towers
*Made out of ancient stone and terracotta.
*Inhabitted by snakes and scorpions.
*The only way to find snakes in badlands biomes.
*Has a loot chest.
*Spawns in badlands.
*Rarity: Uncommon
Ancient Retreat
*Made out of varied material themed on the biome.
*Inhabited by villagers.
*Looks like a broken down village.
*Has a loot chest.
*Spawns in all biomes villagers have variants of.
*Rarity: Rare
Jungle Civilisation
*Made out of jungle and baobab wood.
*Inhabited by jungle villagers, such it's the only way to find them.
*Has a lot of loot chests.
*Spawns in jungles and rainforests.
*Rarity: Common
Frosted Temple
*Made out of all frosted blocks and bleakstone.
*Spawns only in all snowy biomes.
*Rarity: Uncommon
Ancient Temple
*Made out of ancient stone.
*Rarity: Very Rare
Undiscovered Mineshaft
*Spawns only in ancient cities and the Echo dimension.
*Rarity: Common
===Terrain features===
Arctic Caves
*A really cold cave.
*While walking, has a 30% chance for each step to deal 1 HP (0.5 hearts) of freeze damage.
**Water can be commonly found here, with a rare chance of lava.
*Mainly made of chillstone and frosted stone.
Volcanic Caves
*A really hot cave.
*While walking, has a 30% chance for each step to deal 2 damage (1 heart) of burn damage.
**Lava can be commonly found here, with a rare chance of water.
*Mainly made of searstone and magma.
Thermal Caves
*Thermal caves are created if an arctic cave and a volcanic cave "merge" with each other.
**There is a rare chance that thermal caves generate like normal caves.
*Includes all blocks found in both arctic and volcanic caves.
==Changes==
===Mobs===
Chickens, cows, pigs, rabbits and sheep
*Their Minecraft Earth-exclusive variants (except cluckshroom, moobloom and moolip) are brought back to Minecraft and introduced to Java and Bedrock editions.
===Terrain features===
Caves
*Caves in cold biomes, like taigas or ice spikes, have stone replaced with bleakstone.
===General===
Advancements
*Did You Talk to the Snake? - Tame a snake.
*Greatest Snake Tamer - Tame at least one snake of each kind.
*Too Cute for This World - Make a copper golem
*Bring the Deep Freeze - Conquer the frosted temple
*Past and Present - Conquer the ancient temple
*Redeemer of the Ancients - Wear an ancient crown while in an ancient temple
*Miner in Training - Have three ores in your inventory
*Master Miner - Have one of every ore in your inventory
*Thick as a Plank - Have one of every wood planks in your inventory, excluding these found in another dimensions
Category:Therandomblock's Minecraft Continuity
Category:The Wild Update Part 2