Skyra : Items : Teleportation Based : Chalice Keys

==Chalice Keys==
Chalice Keys when used on a door turns the door into a portal that leads to a dungeon for one minute. This dungeons difficulty and loot depends on the rarity of the Chalice Key. Once the key is used on a door it disintegrates.
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==Chalice Key Dungeons==
====Dungeon Rules:====
- You cannot long rest whilst inside a dungeon
- You cannot leave the dungeon by any means until the boss of the dungeon is defeated. Once the dungeon boss is defeated a portal will open in the boss room, allowing you to leave at any time. This portal is the only way to leave the dungeon.
Dungeon Curses
Curse Name 	Effect
Fetid 	Adds an extra damage dice to each monsters attacks. Doubles the amount of loot you find. For each level of fetid after 1st each enemy gains an extra +1 damage to their attacks.
Dangerous 	Increases the size of the dungeon by one up to a maximum of Dangerous V.
Sapping 	Reduces the hit dice you have when you enter the dungeon by one.
Menacing 	Each monsters hit points are doubled. After 1st level each monsters hp increases by 5 for each level.
Resistant 	Each monster takes reduced damage equal to the level of resistant up to Resistant X.
Treacherous	All trap effects are doubled. This includes damage, range and even conditional effects. For each additional level after 1st an extra trap is added to the dungeon.
Horde 	Adds an extra monster to each encounter that is not a boss or a mini boss fight.
Resurection	Restores a number of monsters from a previously cleared room when everyone leaves the room equal to the level of this effect.
Lair 	The boss gains on the lairs initiative (20) an extra action for each level of lair.
===Dungeon Tiers:===
For each tier of dungeon all monsters gain a +1 to their to hit and spellcasting ability
===Dungeon Types:===
*Ancient
*Elemental Temple (edited)
*Fey Woods
*Stronghold
*Volcano
*Caverns
*Shipwrecks
*Underwater ruins
===Dungeon Loot:===
===Dungeon Enemies:===
=====Ancient:=====
*Animated Armor: 5 - 10 dmg, 33hp, ac18
*Rug of smothering: Scary cr 2
*Flying sword: cr 0.5
*Clay Golem: CR 9 (Scary)
*flesh golem cr 5
*iron golem cr 16
*stone golem cr 10
*Helmed horror cr 4
*Mimic cr 2
*Monodrone cr 0.13
*Duodrone cr 0.25
*Tridrone cr 0.5
*Quadrone cr 1
*Pentadrone cr 2
*Shield Guardian cr 7