106984-how-to-complete-gold-challenges

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I seem to be struggling a lot on the challenges that say "go kill 50 of this mob in under 5 minutes." I get that they're meant to be challenging, but most of them seem impossible to even get silver at par level because not enough of the mob spawns in one place and then you have to go searching for it which the travel eats away your time. 
 
Two specific challenges I can name that I barely got bronze on are Protector Rejector, and Canimid Killer in Algoroc. My first answer would be to acquire more DPS, but I wanted to be sure i wan't missing something more important to doing these. 	
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			Canimid Killer, I tried doing at level 50. I ran out of mobs even though I had the place to myself. Protector Rejector is possible at higher levels but struck me as being way out of reach at-level. It is known amongst challengers that some challenge need some serious tuning.	
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			Some of them I think the only way to do them is go back at later levels and its mostly for completionist reasons.  Not sure if that is what they want or not.	
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			Haha, ok at first I thought this was dungeon related which I find no issues with the challenges.  There are some challenges that need to be tweaked.  Some are brutal to get to get gold on, some way too easy.  Really just a balance thing.  Since I'm not a completionist and just go the easiest I tend to stay away from most.  I would note the ones that are insanely difficult and make noted of them in the bug reports, and trust me there are some where you are grinding mobs not stop and only barely get silver.  	
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There's quite a few challenges in the game where it is essentially impossible to get a Gold, either because of the sheer number of kills needed in the time limit, or because of mob supply.
 
When it's number of kills there's no point anyone saying "it's a MMO, group up" because actually this doesn't usually help. You need even more kills when grouped because the percentage per kill is lowered. So your best option is to come back later at a higher level.
 
When it's mob supply, nothing is likely to help, neither returning at a higher level or grouping. If the mobs aren't there and respawning fast enough, nothing can change that.
 
All you can do is bugrep these challenges (after trying a few times and taking notes of how far you feel it's possible to get) and hope that if enough people do this they might tweak them. Their metrics should tell them if anyone is achieving gold or not.	
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Haha, ok at first I thought this was dungeon related which I find no issues with the challenges.  There are some challenges that need to be tweaked.  Some are brutal to get to get gold on, some way too easy.  Really just a balance thing.  Since I'm not a completionist and just go the easiest I tend to stay away from most.  I would note the ones that are insanely difficult and make noted of them in the bug reports, and trust me there are some where you are grinding mobs not stop and only barely get silver.  
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