Ceramic Dagger Incarnon Genesis

Ceramic Dagger Incarnon Genesis is an item that is used to add Incarnon upgrades to the .
==Acquisition==
*Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn from The Circuit's Steel Path to place on their Ceramic Dagger with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
==Incarnon Genesis==
===Evolutions===
*Installing the Ceramic Dagger Incarnon Genesis requires 20 , 70 , and 80 .
*When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below; 
**Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
====Evolution I====
*Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
*Incarnon Form sends forth spectral daggers during Heavy Attacks.
**Heavy Attack in Incarnon Form will fire a flurry of 2 spectral daggers towards the crosshair that explode on impact.
***Direct hits of spectral daggers inflict damage split into 10% , 33.33% and 56.67% .
****Deals 350 total damage, unaffected by initial +Dmg increase on Evolution 2.
****Critical Chance, Critical Damage and Status Chance are the same as the base weapon.
****Direct hits can headshot.
****Direct hits of spectral daggers and explosions are affected by universal base damage sources like , , , and .
***Each explosion inflicts pure damage, with a forced proc.
****Deals 350 total damage, unaffected by initial +Dmg increase on Evolution 2.
****Critical Chance, Critical Damage and Status Chance are the same as the base weapon.
****Explosions have a 5m radius with ?% falloff, unaffected by Range mods such as .
****Explosions are silent.
****Explosions cannot headshot.
****Explosion damage is not affected by .
**+100% Melee Damage
**+25% Sprint Speed
**+25% to Bullet Jump
*Incarnon Form lasts for 180 seconds or until death.
====Evolution II====
Unlock Challenge: Complete a solo mission with this weapon equipped.
*Perk 1: Gun and Blade:
**Increase Damage by +100.
**On Primary Kill: +1 Initial Combo. Stacks up to 100x.
***Initial Combo Increase stacks shows as a buff, which lasts permanently throughout the mission but are lost on death.
***Maximum stacks allows Ceramic Dagger to activate Incarnon Form, without building any additional combo.
*Perk 2: Breacher's Opportunity:
**Increase Damage by +120.
**On Shield Break: Increase damage by +80 for 8s.
====Evolution III====
Unlock Challenge: Activate this weapon's Incarnon Form 6 times in a mission.
*Perk 1: Orokin Reach:
**Increase Range by +1.
*Perk 2: Adept Reflexes:
**+20 Initial Combo.
*Perk 3: Rogue Readiness:
**On Kill: 40% chance to instantly reload Primary and Secondary weapons.
====Evolution IV====
Unlock Challenge: Kill 20 unalerted enemies with a Finisher Attack.
*Perk 1: Red Right Hand:
**On First Attack With Primary Equipped: Increase Critical Damage Multiplier by +2x.
***First attack from quickswap melee deals bonus critical damage.
*Perk 2: Absolute Dominion:
**Increase Status Chance by +30%.
*Perk 3: Absolute Valor:
**Increase Critical Chance by +30%.
==Known Bugs==
*Direct hits of spectral daggers and explosions do not benefit from base damage sources like , , and .
**The +100 and +120 damage bonuses of Gun and Blade and Breacher's Opportunity do not apply either, however the +80 damage from Breacher's Opportunity does.
**, , and elemental damage mods work as intended.
* is multiplicative to base damage bonuses on spectral daggers, while being additive to them on physical melee hits.
*Evolution II: Gun and Blade
** ignores the +100 innate damage.
*Evolution II: Breacher's Opportunity
** ignores the +120 innate damage.
*Evolution IV: Red Right Hand
**Does not affect spectral dagger explosions.
**Affects only one of the two spectral daggers.
==Patch History==
Category:Duviri
Category:Incarnon
Category:Incarnon Geneses
Category:Update 33