Super Smash Bros. Item Ideas

An item is an object that either randomly appears on-stage during a match or is summoned by a character's special move, that can be picked up and used by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the gameplay of the Super Smash Bros. series, but problems with randomness and inconsistent risk/reward balance results in tournament rulesets universally requiring that random spawning of items be disabled using the Item Switch before starting the match.
== Types of items ==
Items can be grouped into several categories based on their effects.
Icon	Name 	Meaning
 	Container 	Items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
 	Battering 	Items are wielded by characters once picked up, turning their neutral attack, forward tilt, dash attack, and forward smash into an item swipe.
 	Shooting 	Items fire projectiles when used, typically replacing the neutral attack and neutral aerial of the user. They all have limited ammunition and will merely shoot blanks once it runs out. In SSB4 and Ultimate, trying to shoot an empty item will instead simply throw it.
 	Throwing 	Items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
 	Explosive 	Items cause an explosion when activated, then disappear from the field. Most explosive items are also throwing items, but there are exceptions.
 	Transformation	Items provide fighters unique attacks and temporary effects.
 	Gear 	Items are items that temporarily improves a fighter’s natural abilities.
 	Recovery 	Items decrease the damage of the user (or increase their HP in Stamina mode). Starting in Melee, recovery items can be picked up even when the character is already holding an item.
 	Summoning 	Items release an ally that fights alongside whoever activates the item.
 	Combining 	Items that first must be assembled before they can be used.
 	Special 	Items that have special effects.
 	Other 	Items do not fit into any of the above categories.
== Items appeared in what game or not ==
Name 						Type	Series 	Smash Game Debut
Smash Ball 						 	Super Smash Bros. 	
Fake Smash Ball 						 	Super Smash Bros. 	
Crate 						 	Super Smash Bros. 	
Rolling Crate 						 	Super Smash Bros. 	
Blast Box 						 	Super Smash Bros. 	
Barrel 						 	Super Smash Bros. 	
Capsule 						 	Super Smash Bros. 	
Party Ball 						 	Super Smash Bros. 	
Sandbag 						 	Super Smash Bros. 	
Food 						 	Super Smash Bros. 	
Motion-Sensor Bomb 						 	Super Smash Bros. 	
Gooey Bomb 						 	Super Smash Bros. 	
Home-Run Bat 						 	Super Smash Bros. 	
Beam Sword 						 	Super Smash Bros. 	
Fan 						 	Super Smash Bros. 	
Ray Gun 						 	Super Smash Bros. 	
Assist Trophy 						 	Super Smash Bros. 	
Bumper 						 	Super Smash Bros. 	
Timer 						 	Super Smash Bros. 	
Smoke Ball 						 	Super Smash Bros. 	
Drill 						 	Super Smash Bros. 	
Black Hole 						 	Super Smash Bros. 	
Rage Blaster 						 	Super Smash Bros. 	
Healing Field 						 	Super Smash Bros. 	
Healing Sprout 						 	Super Smash Bros. 	
Banana Gun 						 	Super Smash Bros. 	
Beastball 						 	Super Smash Bros. 	
Cracker Launcher 						 	Super Smash Bros. 	
Team Healer 						 	Super Smash Bros. 	
Super Mushroom 						 	Mario 	
Poison Mushroom 						 	Mario 	
Fire Flower 						 	Mario 	
Super Star 						 	Mario 	
Super Leaf 						 	Mario 	
Metal Box 						 	Mario 	
Green Shell 						 	Mario 	
Red Shell 						 	Mario 	
Spiny Shell 						 	Mario 	
Lighting 						 	Mario 	
Banana Peel 						 	Mario 	
Bob-omb 						 	Mario 	
Bullet Bill 						 	Mario 	
Hothead 						 	Mario 	
Freezie 						 	Mario 	
Fire Bar 						 	Mario 	
POW Block 						 	Mario 	
Boomerang 						 	Mario 	
Soccer Ball 						 	Mario 	
Super Launch Star 						 	Mario 	
Grass 						 	Mario 	
Hammer 						 	Donkey Kong 	
Barrel Cannon 						 	Donkey Kong 	
Spring 						 	Donkey Kong 	
Heart Container 						 	The Legend of Zelda	
Bunny Hood 						 	The Legend of Zelda	
Deku Nut 						 	The Legend of Zelda	
Fairy Bottle 						 	The Legend of Zelda	
Cucco 						 	The Legend of Zelda	
Beetle 						 	The Legend of Zelda	
Bombchu 						 	The Legend of Zelda	
Gust Bellows 						 	The Legend of Zelda	
Screw Attack 						 	Metroid 	
Star Rod 						 	Kirby 	
Warp Star 						 	Kirby 	
Maxim Tomato 						 	Kirby 	
Parasol 						 	Kirby 	
Superspicy Curry 						 	Kirby 	
Dragoon 						 	Kirby 	
Bomber 						 	Kirby 	
Smart Bomb 						 	Star Fox 	
Poké Ball 						 	Pokémon 	
Master Ball 						 	Pokémon 	
Mr. Saturn 						 	EarthBound 	
Franklin Badge 						 	EarthBound 	
Ramblin' Evil Mushroom						 	EarthBound 	
Killing Edge 						 	Fire Emblem 	
Back Shield 						 	Kid Icarus 	
Ore Club 						 	Kid Icarus 	
X Bomb 						 	Kid Icarus 	
Killer Eye 						 	Kid Icarus 	
Daybreak 						 	Kid Icarus 	
Staff 						 	Kid Icarus 	
Hocotate Bomb 						 	Pikmin 	
Pitfall 						 	Animal Crossing 	
Beehive 						 	Animal Crossing 	
Death's Scythe 						 	Castlevania 	
Flipper 						 	Balloon Fight 	
Golden Hammer 						 	Wrecking Crew 	
Rocket Belt 						 	Pilotwings 	
Unira 						 	Clu Clu Land 	
Super Scope 						 	Nintendo 	
Lip's Stick 						 	Panel de Pon 	
Steel Diver 						 	Steel Diver 	
Special Flag 						 	Rally-X 	
Boss Galaga 						 	Galaxian 	
Cloaking Device 						 	Perfect Dark 	
== Info of Items ==
Image	Name 	Description 	Type	Heavy?	Series 	Debut
 	Smash Ball 	Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used. 	 	No 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Fake Smash Ball 	Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode. 	 	No 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Crate 	Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. 	 	Yes 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Rolling Crate 	When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on. 	 	Yes 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Blast Box 	Very poor throwing distance. Explodes upon taking 30% damage or a flame attack. 	 	Yes 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Barrel 	Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding. 	 	Yes 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Capsule 	Contains a single item. Has a one-in-eight chance of exploding. 	 	No 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Party Ball 	Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. 	 	Yes 	Super Smash Bros. 	Super Smash Bros. Melee (2001)
 	Sandbag 	When attacked, produces items. 	 	No 	Super Smash Bros. 	Super Smash Bros. Melee (2001)
 	Food 	Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom. 	 	No 	Super Smash Bros. 	Super Smash Bros. Melee (2001)
 	Gooey Bomb 	When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. 	 	No 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Motion-Sensor Bomb 	Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. 	 	No 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Home-Run Bat 	An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. 	 	No 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Beam Sword 	Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable. 	 	No 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Fan 	Fastest-swinging battering item. High shield damage. 	 	No 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Ray Gun 	Fires blasts of energy that have infinite horizontal range. 	 	No 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Assist Trophy 	When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.
See: Assist Trophy Ideas 	 	No 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Bumper 	Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth. 	 	No 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Timer 	Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. 	 	No 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Smoke Ball 	Once thrown, spews smoke around its immediate area. May stick to opponents. 	 	No 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Drill 	Allows the wearer to fire a large drill. 	 	No 	Super Smash Bros. 	Super Smash Bros. for Nintendo 3DS and Wii U (2014)
 	Black Hole 	Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation. 	 	No 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Rage Blaster 	Fires a blast of energy. The higher the percent a user has, the more damage it does. 	 	No 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Healing Field 	Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it. 	 	No 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Healing Sprout 	Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb. 	 	No 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Banana Gun 	Ejects the banana out of the peel and the player is left with the banana peel after using it. 	 	No 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Beastball 	Reappears near an opponent after being thrown and targets them, covered in flames. 	 	No 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Cracker Launcher 	Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch. 	 	No 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Team Healer 	Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. 	 	No 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Super Mushroom 	Slides across the stage. When touched, enlarges the character. 	 	No 	Mario 	Super Mario Bros. (1985)
 	Poison Mushroom 	Slides across the stage. When touched, shrinks the character. 	 	No 	Mario 	Super Mario Bros.: The Lost Levels (1986)
 	Fire Flower 	Produces a continuous stream of short-range fire. 	 	No 	Mario 	Super Mario Bros. (1985)
 	Super Star 	Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it. 	 	No 	Mario 	Super Mario Bros. (1985)
 	Super Leaf 	Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. 	 	No 	Mario 	Super Mario Bros. 3 (1988)
 	Metal Box 	Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games). 	 	No 	Mario 	Super Mario 64 (1996)
 	Green Shell 	When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it. 	 	No 	Mario 	Super Mario Bros. (1985)
 	Red Shell 	When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges. 	 	No 	Mario 	Super Mario Bros. (1985)
 	Spiny Shell 	Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent. 	 	No 	Mario 	Mario Kart 64 (1996)
 	Lighting 	When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. 	 	No 	Mario 	Super Mario Kart (1992)
 	Banana Peel 	Once thrown, trips opponents that touch it. Diddy Kong can summon these by using his down special, Banana Peel, leading into deadly mindgames and combo/KO setups. 	 	No 	Mario 	Super Mario Kart (1992)
 	Bob-omb 	Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable. 	 	No 	Mario 	Super Mario Bros. 2 USA (1987)
 	Bullet Bill 	Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected. 	 	No 	Mario 	Super Mario Bros. (1985)
 	Hothead 	Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. 	 	No 	Mario 	Super Mario World (1990)
 	Freezie 	Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. 	 	No 	Mario 	Mario Bros. (1983)
 	Fire Bar 	Causes fire damage. Grows shorter with each successful attack. 	 	No 	Mario 	Super Mario Bros. (1985)
 	POW Block 	When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times. 	 	No 	Mario 	Mario Bros. (1983)
 	Boomerang 	Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught. 	 	No 	Mario 	Super Mario Advance 4: Super Mario Bros. 3 (2004)
 	Soccer Ball 	Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. 	 	No 	Mario 	Super Mario Strikers (2005)
 	Super Launch Star 	Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters. 	 	No 	Mario 	Super Mario Galaxy (2007)
 	Grass 	When picked up, another item appears in its place. 	 	No 	Mario 	Super Mario Bros. 2 USA (1987)
 	Hammer 	One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. 	 	No 	Donkey Kong 	Donkey Kong (1981)
 	Barrel Cannon 	Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly. 	 	Yes 	Donkey Kong 	Donkey Kong Country (1994)
 	Spring 	When idle, repels characters when touched depending on whether it is upright or sideways. 	 	No 	Donkey Kong 	Donkey Kong Jr. (1982)
 	Heart Container 	Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%). 	 	No 	The Legend of Zelda	The Legend of Zelda (1986)
 	Bunny Hood 	Increases the user's movement speed, jump height, and falling speed. 	 	No 	The Legend of Zelda	The Legend of Zelda: Ocarina of Time (1998)
 	Deku Nut 	When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). Used in the Rathalos battle. 	 	No 	The Legend of Zelda	The Legend of Zelda: Ocarina of Time (1998)
 	Fairy Bottle 	Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement. 	 	No 	The Legend of Zelda	The Legend of Zelda (1986)
 	Cucco 	Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it. 	 	No 	The Legend of Zelda	The Legend of Zelda: A Link to the Past (1991)
 	Beetle 	Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it. 	 	No 	The Legend of Zelda	The Legend of Zelda: Skyward Sword (2011)
 	Bombchu 	Can move up walls and across floors and ceilings. Explodes on contact with opponent. 	 	No 	The Legend of Zelda	The Legend of Zelda: Ocarina of Time (1998)
 	Gust Bellows 	Blows gusts of wind at other players to push them away. 	 	No 	The Legend of Zelda	The Legend of Zelda: Skyward Sword (2011)
 	Screw Attack 	Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. 	 	No 	Metroid 	Metroid (1986)
 	Star Rod 	Has a limited supply of long-range star shots produced on f-tilt or f-smash. 	 	No 	Kirby 	Kirby's Adventure (1993)
 	Warp Star 	Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point. 	 	No 	Kirby 	Kirby's Dream Land (1992)
 	Maxim Tomato 	The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage). 	 	No 	Kirby 	Kirby's Dream Land (1992)
 	Parasol 	Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery. 	 	No 	Kirby 	Kirby's Dream Land (1992)
 	Superspicy Curry 	Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. 	 	No 	Kirby 	Kirby's Dream Land (1992)
 	Dragoon 	Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. 	 	No 	Kirby 	Kirby Air Ride (2003)
 	Bomber 	Explodes in the player's hand when used. Only affects enemies. 	 	No 	Kirby 	Kirby's Adventure (1993)
 	Smart Bomb 	Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again. 	 	No 	Star Fox 	Star Fox (1993)
 	Poké Ball 	Once thrown and lands on the ground, unleashes a Pokémon to aid the user.
See: Pokémon Ideas 	 	No 	Pokémon 	Pokémon Red and Green Versions (1996)
 	Master Ball 	Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon. 	 	No 	Pokémon 	Pokémon Red and Green Versions (1996)
 	Mr. Saturn 	Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. 	 	No 	EarthBound 	MOTHER 2 (1994)
 	Franklin Badge 	Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. 	 	No 	EarthBound 	MOTHER 2 (1994)
 	Ramblin' Evil Mushroom	A mushroom will grow on the opponent's head, reversing the left and right controls. 	 	No 	EarthBound 	MOTHER 2 (1994)
 	Killing Edge 	A sword that deals x2 more damage and knockback when glowing. 	 	No 	Fire Emblem 	Fire Emblem: Shadow Dragon and The Blade of Light (1991)
 	Back Shield 	Defends the wearer from attacks towards their back. 	 	No 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	Ore Club 	An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash. 	 	No 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	X Bomb 	Creates a cross-shaped explosion that spans most of the screen. 	 	No 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	Killer Eye 	When placed, can fire energy beams in the direction it faces. Hitting it flips it around. 	 	No 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	Daybreak 	Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.	 	No 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	Staff 	Shoots a beam. The farther the opponent is, the more damage it deals. 	 	No 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	Hocotate Bomb 	A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time. 	 	No 	Pikmin 	Pikmin 2 (2004)
 	Pitfall 	Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect. 	 	No 	Animal Crossing 	Animal Forest (2001)
 	Beehive 	Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. 	 	No 	Animal Crossing 	Animal Forest (2001)
 	Death's Scythe 	Instantly KOs opponents at high percentages. 	 	No 	Castlevania 	Castlevania (1986)
 	Flipper 	Once thrown, halts in the air and bops characters that run into it. 	 	No 	Balloon Fight 	Balloon Fight (1984)
 	Golden Hammer 	Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all. 	 	No 	Wrecking Crew 	Wrecking Crew (1985)
 	Rocket Belt 	Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special. 	 	No 	Pilotwings 	Pilotwings (1990)
 	Unira 	Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. 	 	No 	Clu Clu Land 	Clu Clu Land (1984)
 	Super Scope 	Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. 	 	No 	Nintendo 	Super Scope 6 (1992)
 	Lip's Stick 	Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. 	 	No 	Panel de Pon 	Panel de Pon (1995)
 	Steel Diver 	A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever. 	 	No 	Steel Diver 	Steel Diver (2011)
 	Special Flag 	Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it. 	 	No 	Rally-X 	Rally-X (1980)
 	Boss Galaga 	Carries foes upward to the top of the screen. Can be destroyed by attacking it. 	 	No 	Galaxian 	Galaga (1981)
 	Cloaking Device 	Renders the user mostly invisible and makes them immune to damage (but not knockback). 	 	No 	Perfect Dark 	Perfect Dark (2001)
== Ideas for Items ==
===Super Smash Bros.===
Image	Name 	Description 	Type	Heavy?	Debut
 	Firework 	It can be thrown to then explode and divide into multiple Fireworks. 	 	No 	Super Smash Flash 2 (2007)
 	Poison Bomb	It will release a cloud of poisonous green gas that deals poison damage to any players who make contact with it. 	 	No 	Super Smash Flash 2 (2007)
 	Item Bag 	It releases five random items when thrown. If no items are enabled, it will do nothing. It can also damage opponents when thrown at them.	 	No 	Super Smash Flash 2 (2007)
===Mario===
Image	Name 	Description 	Type	Heavy? 	Debut
 	Ice Flower 	Same as the Fire Flower but it will freeze an opponent for 3-5 seconds. 	 	No 	Mario & Luigi: Partners in Time (2005)
 	Yellow Shell 	Same as the Green Shell, but it buries opponents and players in its path. 	 	No 	Super Mario World (1990)
 	Item Box 	It can not be picked up, as once a fighter attempts to hit it, it will shatter and another random item will appear in its place. 	 	No 	Mario Kart 64 (1996)
 	Fake Item Box 	Similar to the normal Item Box. But it harms the fighter & takes 8% damage. 	 	No 	Mario Kart 64 (1996)
 	Super Horn 	When activated, the Super Horn will emit a large sound wave which launches opponents and destroys most projectiles. The Super Horn can only be used once.	 	No 	Mario Kart 8 (2014)
 	When collected, the + Clock adds 20-30 seconds to the match timer. Because of this, it only spawns in matches in which the timer is enabled.	 	No 	Super Mario Bros. Special (1986)	
===Donkey Kong===
Image	Name 	Description 	Type	Heavy?	Debut
 	Banana Juice	When used, the user is immune until they are hit 15 times.	 	No 	Donkey Kong Country Returns (2010)
 	Coconut Gun 	When activated, it acts like Ray Gun, but it's slower and more powerful (Also it's explosive when it touches the object or opponent).
It can overheat when used too much.	 	No 	Donkey Kong 64 (1999)
===The Legend of Zelda===
Image	Name 	Description 	Type	Heavy?	Debut
 	Fire Rod 	Has a limited supply of fireballs produced on f-tilt or f-smash. 	 	No 	The Legend of Zelda: A Link to the Past (1991)
 	Skull Hammer	Press A to swing it to attack others. But use a Smash Attack with it, and you'll slam it on the ground, causing a shockwave and dealing significant damage to an unlucky opponent. Anyone nearby won't be damaged, but pushed back like wind from the impact of the slam.	 	Yes 	The Legend of Zelda: The Wind Waker (2002)
===Metroid===
Image	Name 	Description 	Type	Heavy?	Debut
 	Grapple Beam	Similar to Screw Attack, once you pick up the item, your grab button will allow you to perform a tether grab or even use a grapple aerial (z-air) to attack your opponent(s) at a distance for a limited time.	 	No 	Super Metroid (1994)
===Yoshi===
Image	Name 	Description 	Type	Heavy?	Debut
 	Yoshi Egg	Gives an item (or explodes) when thrown, but bounces on walls, floors & ceilings. 	 	No 	Super Mario World (1990)
 	Fuzzy 	Pick it up to force all foes into reversed controls, like the timer but with the effect of the ramblin' evil mushroom. A psychedelic pattern is also added to the background.	 	No 	Super Mario World 2: Yoshi's Island (1995)
===Kirby===
Image	Name 	Description 	Type	Heavy?	Debut
 	Beam Rod	It shoots small, short-ranged projectiles that stun opponents. 	 	No 	Kirby's Adventure (1993)
 	Wings 	An item you wear that gives you an extra jump and changes the jab to shoot feathers for a limited time until the item disappears	 	No 	Kirby Super Star (1996)
===Star Fox===
Image	Name 	Description 	Type	Heavy?	Debut
 	Homing Launcher	Fires a homing missile at a nearby fighter.	 	No 	Star Fox Assault (2005)
 	Laser 	Press A once to make it shoot lasers (from the two things on the side).
And hold A to charge your laser! You can also lock on the enemies this way!	 	No 	Star Fox (1993)
===Pokémon===
Image	Name 	Description 	Type	Heavy?	Debut
 	Great Ball 	Insert description here.	 	No 	Pokémon Red and Green Versions (1996)
 	Ultra Ball 	Insert description here.	 	No 	Pokémon Red and Green Versions (1996)
 	Safari Ball 	Insert description here.	 	No 	Pokémon Red and Green Versions (1996)
 	Fast Ball 	Insert description here.	 	No 	Pokémon Gold and Silver Versions (1999)
 	Level Ball 	Insert description here.	 	No 	Pokémon Gold and Silver Versions (1999)
 	Lure Ball 	Insert description here.	 	No 	Pokémon Gold and Silver Versions (1999)
 	Heavy Ball 	Insert description here.	 	Yes 	Pokémon Gold and Silver Versions (1999)
 	Love Ball 	Insert description here.	 	No 	Pokémon Gold and Silver Versions (1999)
 	Friend Ball 	Insert description here.	 	No 	Pokémon Gold and Silver Versions (1999)
 	Moon Ball 	Insert description here.	 	No 	Pokémon Gold and Silver Versions (1999)
 	Sport Ball 	Insert description here.	 	No 	Pokémon Gold and Silver Versions (1999)
 	Net Ball 	Insert description here.	 	No 	Pokémon Ruby and Sapphire Versions (2002)
 	Nest Ball 	Insert description here.	 	No 	Pokémon Ruby and Sapphire Versions (2002)
 	Repeat Ball 	Insert description here.	 	No 	Pokémon Ruby and Sapphire Versions (2002)
 	Timer Ball 	Insert description here.	 	No 	Pokémon Ruby and Sapphire Versions (2002)
 	Luxury Ball 	Insert description here.	 	No 	Pokémon Ruby and Sapphire Versions (2002)
 	Premier Ball	Insert description here.	 	No 	Pokémon Ruby and Sapphire Versions (2002)
 	Dive Ball 	Insert description here.	 	No 	Pokémon Ruby and Sapphire Versions (2002)
 	Dusk Ball 	Insert description here.	 	No 	Pokémon Diamond and Pearl Versions (2006)
 	Heal Ball 	Insert description here.	 	No 	Pokémon Diamond and Pearl Versions (2006)
 	Quick Ball 	Insert description here.	 	No 	Pokémon Diamond and Pearl Versions (2006)
 	Cherish Ball	Insert description here.	 	No 	Pokémon Diamond and Pearl Versions (2006)
 	Park Ball 	Insert description here.	 	No 	Pokémon Diamond and Pearl Versions (2006)
 	Dream Ball 	Insert description here.	 	No 	Pokémon Black and White Versions (2010)
===EarthBound===
Image	Name 	Description 	Type	Heavy?	Debut
 	Seven Needles	A bow an arrow weapon with seven shots! Hit opponents are meteored and/or buried!	 	No 	Mother 3 (2006)
===F-Zero===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Ice Climber===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Fire Emblem===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Game & Watch===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Kid Icarus===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Wario===
Image	Name 	Description	Type	Heavy?	Debut
 	Wario Bomb	Pick it up, and it starts flashing red. Throw it, but nothing happens, and it lands on the ground regularly. Pick it up again and keep throwing it.
But later on, the 3-2-1 will appear over it and then it goes off, regardless of where it is and who’s holding it.	 	No 	WarioWare: Touched! (2004)
===Metal Gear===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Sonic the Hedgehog===
Image	Name	Description 	Type	Heavy?	Debut
 	Chao	It will help you to attack the other players.	 	No 	Sonic Adventure (1998)
===Pikmin===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===R.O.B.===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Animal Crossing===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Mega Man===
Image	Name 	Description 	Type	Heavy?	Debut
 	E-Tank	When grabbed, it recovers all accumulated damage to 0%. In Stamina mode, it recovers to the max.	 	No 	Mega Man 2 (1988)
===Wii Fit===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Punch-Out===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Pac-Man===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Xenoblade Chronicles===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Duck Hunt===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Street Fighter===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Final Fantasy===
Image	Name 	Description 	Type	Heavy?	Debut
 	Blood Sword	It recovers some of the user's damage when swung at an opponent.	 	No 	Final Fantasy II (1988)
===Bayonetta===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Splatoon===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Castlevania===
Image	Name 	Description 	Type	Heavy?	Debut
 	Medusa Head	It will fly back and forth in a wave-like pattern after being thrown. It will hit opponents that happen to be in its path.	 	No 	Castlevania (1986)
===Persona===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Dragon Quest===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Banjo-Kazooie===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Fatal Fury===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===ARMS===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Minecraft===
Image	Name 	Description 	Type	Heavy?	Debut
 	Golden Apple	When eaten, the fighter gains pink particles around them, and the amount of knockback they receive will be drastically smaller, but the damage they take will stay the same.	 	No 	Minecraft (2009)
===Tekken===
Image	Name	Description 	Type	Heavy?	Debut
 	??? 	Insert description here.	??? 	Yes/No	???
===Other===
====Nintendo====
Image	Name	Description 	Type	Heavy?	Series	Debut
 	??? 	Insert description here.	??? 	Yes/No	??? 	???
====3rd-Party====
Image	Name	Description 	Type	Heavy?	Series	Debut
 	??? 	Insert description here.	??? 	Yes/No	??? 	???
====4th-Party====
Image	Name	Description 	Type	Heavy?	Series	Debut
 	??? 	Insert description here.	??? 	Yes/No	??? 	???
Category:Nintendo
Category:Super Smash Bros.
Category:Ideas