128961-level-raise

== Content ==
			
After my third L50 (yah, I level slow), I paused in my next alt and thought about it.  Why I had a sense of the game is too short.
 
L50, that's it. 
 
I'm from a game where the level cap was 100 before I left.  It was L50 waaay back at launch, but over the course of 11 years has slowly raised 50 levels.  Along with that came new places to go, new starting areas.  More than a small number of content quests then off into repeatables and dailies.  Actual "this land is new/returned and here's what you find with these new/old people/tribes/city/town/weirdness".
 
I find that I miss that.
 
I'm looking at Nexus, and surely there has to be more to it than what we've seen?  I guess I want, well...more.
 
I know I'm not the only one to feel this way.  There are three others in my family who feel the same way.  I've brought up the subject in zone chat and it's gotten lively with others being curious about other areas of Nexus and even taking a ship to other parts of the Wildstar Universe and the many worlds out there and content there.
 
Anyhow, just something to toss out there... :)	
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It's almost like there's room to add level caps for expansions... or something. Coming from WoW (dat 100 level cap) you've got 4 entire expansions worth of content under your level cap there, plus the current expansion at the level cap. 5 whole expansions. That took 10 years of play to accrue. Of course this game won't have that yet. There's a reason that perpetual MMO's such as this don't drop everything down all at once. Give it time, you'll get more stuff. That's how it works.
 
#rant
 
Also, it was level 60 at launch.
			
				
	Edited July 31, 2015 by barcy	
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			fer sure. 50 is easy to get to then the game changes.   up to 50, it's v.hard to get dungeon or even small parties to take down a quest boss.  50 and it's just about all group content aside from (ugh) dailes.  Either make it easier to get into dungeon groups for us levellers or more solo content to play with.  The attunement grind is enough so that I levelled one of each class so I could find the one I want to invest the time in.	
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I'm from Everquest 2, beta'd and launch.  I'd been there 11 years, didn't think I'd ever leave and I've tried many other MMOs.  I went to EQ2 from City of Heroes after the changes once PvP was in for a bit. Wildstar sold me, and here I am.
 
I guess it's that I'm not one for dungeons or raiding or adventures but I like the shiphands.  It's funny, been here since beta and launch, yet I don't have oodles of plat and uber gear because I didn't stick around the end endgame.  I went right into alts.  Back at EQ2 I had almost one of every class and had all of the crafter classes.  Here, I'm slowly getting to the end of what I can make...running out of classes and there's only two paths that I like.  This all amuses me, and is also part of why I level so slow: I don't want to not be able to get into content.
 
Anyhow, was just noodling about. :)	
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			Honestly, I am greatly against Level Increase, I mean this game is super fun, but with the current state of leveling, that is : It get's boring after a while and slow/hard etc. would just prefer new zones with better items, more amps, ability powers or some kind of revamp instead of a level increase. I never understood why is there a need for a level increase, instead of just going on with the content with a much better solution, like unlocking the new abilities in the new zones and such, without leveling. Increasing the level cap is something I always hated about World of Warcraft...look where it is now, if you want a new character you either pay or you level a HUNDRED levels and get super bored of it.Also it would unbalance even further the low level BGs, low level Dungeons. I think 5 more levels or something is okay, but this 50ish level is more than enough I think
			
				
	Edited July 31, 2015 by HaZmY	
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{| class="blockquote"
Honestly, I am greatly against Level Increase, I mean this game is super fun, but with the current state of leveling, that is : It get's boring after a while and slow/hard etc.
 
 would just prefer new zones with better items, more amps, ability powers or some kind of revamp instead of a level increase. I never understood why is there a need for a level increase, instead of just going on with the content with a much better solution, like unlocking the new abilities in the new zones and such, without leveling. Increasing the level cap is something I always hated about World of Warcraft...look where it is now, if you want a new character you either pay or you level a HUNDRED levels and get super bored of it.
 
Also it would unbalance even further the low level BGs, low level Dungeons. I think 5 more levels or something is okay, but this 50ish level is more than enough I think
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			Levelling has its charm but I am firmly an end-game player.  WOW's 6.0.2 patch changed the playstyle of my single 90 to something I found intolerable.  None of my other characters were even close.  The idea of having to grind from the mid-20's to 100... lol nope. 	
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			 im kinda indifferent on leveling increases.. there still needs to be sometype of progression but levels isn't always the answer.	
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Level cap raises are just a silly way to cause a large part of your content to get mothballed but still be stuck eating up server resources at your hardware facility...
 
I don't like it when games have obsolete content...
 
I come from both WoW and Guild Wars 1 & 2.
 
Guild Wars has it right. All content remains always useful - and they keep you engaged with a living story, vibrant WvWvW pvp, and things to do.
 
Wildstar is halfway in between. The failure to downscale people in lower level content already obsoleyes 80% of this game for most players...
 
Why would you ever want to obsolete the remaining 20% like WoW keeos doing...
 
Keep it vibrant instead, add in living story and events concepts, and new raids and dungeons. But don't go boosting levels or gear tiers...	
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I've been thinking about why I was leaning for the level raising, and it's that when that happened in EQ2, we were given a lot of new content with it.  There were also large amounts of content given inbetween as well.
 
I guess it's that with the new endgame content, I'm not meaning contracts or dailies, there's not much.  A handful and then it's on to the new added dailies to grind.
 
Yah, that's it...I'm wanting much more in the way of actual questing.  In thinking about it, that's why I've not played endgame with dailies and then the new contracts and went back to making a new alt.
 
I'd be more inclined to play endgame a bit more if there's that aspect.  But I'm just one player.	
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{| class="blockquote"
Honestly, I am greatly against Level Increase, I mean this game is super fun, but with the current state of leveling, that is : It get's boring after a while and slow/hard etc.
 
 would just prefer new zones with better items, more amps, ability powers or some kind of revamp instead of a level increase. I never understood why is there a need for a level increase, instead of just going on with the content with a much better solution, like unlocking the new abilities in the new zones and such, without leveling. Increasing the level cap is something I always hated about World of Warcraft...look where it is now, if you want a new character you either pay or you level a HUNDRED levels and get super bored of it.
 
Also it would unbalance even further the low level BGs, low level Dungeons. I think 5 more levels or something is okay, but this 50ish level is more than enough I think
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