Deluxe Counterparts

A Deluxe Koishi counterpart typically is defined as a variant of a pre-existing Koishi that tweaks and modifies it's behavior to become something anew. Most of the time.
Names in italics are currently unavailable.
== List ==
List
Original 	Derivative(s) 	Behavioral Differences
Koishibanki 	Rockin' Rockin' Koishibanki 	
* Faster head spawning rate.
Koizumi Yakumo 	Vermillion Koizumi Yakumo 	WIP
Koizumi Yakumo 	Koizumi Yakumo, Yamaxanadu 	WIP
Minamitsu Komeiji 	Koishuri Kitashirakawa 	
* Becomes more mobile.
Koisatomimi no Miko 	Antinomic Koisatomimi no Miko	
* Attacks faster and more frequently.
* Sword-throwing attack has a unique 1-2-1 pattern to it.
* Must be parried to be obtainable.
Youmushi Konpaku 	Shady Youmushi Konpaku 	WIP
Fujiwara no Mokouishi 	Pyromaniac Mokouishi 	
* Larger attack radius than standard Mokouishi.
* Lasers create smaller ones on hit.
Fujiwara no Mokouishi 	Con Artist Mokouishi 	WIP
Koizrin 	Irradiated Koizrin 	WIP
Koizrin 	Red Vox Koizrin 	WIP
Sakoiya Izayoshi 	Mercenary Sakoiya Izayoshi 	WIP
Sakoiya Izayoshi 	Koishi Brando 	WIP
Yuyukoi Saigyoujishi 	Yuyukoi Avocado 	WIP
Koishikieiki, Yamaxanadu	Koishikieiki, Yama of Hate 	WIP
Koishikieiki, Yamaxanadu	Koishikieiki, Der Richter 	WIP
Tewishi Inaba 	Cocoa Tewishi Inaba 	WIP
Tewishi Inaba 	Lil Teway 	WIP
Shion Komeiji 	Afterburner Shion Komeiji 	WIP
Joon Komeiji 	Loadsajooney 	WIP
Joon Komeiji 	Riverbound Joon Komeiji 	WIP
Yoshika Komejii 	Treyarchid Yoshika Komeiji 	WIP
Yoshika Komejii 	Fungoid Yoshika Komeiji 	WIP
Yoshika Komejii 	Cyber Yoshika Komeiji 	WIP
Koishi Reiuji 	Antimatter Koishi Reiuji 	WIP
Koishi Reiuji 	Singularity Koishi Reiuji 	WIP
Wriggle NightKoi 	LeBriggle NightKoi 	WIP
Wriggle NightKoi 	Super Wriggle NightKoi 	WIP
Momoyoishi Himemushi 	Dementipede Momoyoishi 	WIP
Koishi Houjuu 	Ariralshi Houjuu 	WIP
Koishi Houjuu 	Unbidden Koishi Houjuu 	WIP
Koishi Houjuu 	Cypher Koishi Houjuu 	WIP
Aya Komeiji 	Chieftain Aya Komeiji 	WIP
Koishi Onozuka 	Koishi Onozuka, Yamaxanadu 	WIP
DoomKoi 	DoomKoi 2016 	
* Fires a single shot from the BFG-9000.
GutterKoi 	Koittertank 	
* Entirely new attack system.
* Can only be parried after a rocket attack.
* Only spawns during the 1000-KOI fight.
GutterKoi 	GutterBunny 	
* Bases itself more on the Koittertank, but is considered a shiny of the GutterKoi.
* Upgraded landmine power.
* Fires a stream of rockets.
GutterKoi 	Heavy Weapons Koishi 	
* Unique SFX system.
* Not parriable during firing phase.
* Only obtainable if the player Parries her after an attack cycle.
== References ==
Category:Find the Koishis 2
Category:Meta