Mechs/CTR-1

==Description==
One of the best first generation ProtoMechs, the Centaur combines high speed, decent armor, and a varied weapons mix. These features make it a flexible combatant, able to keep up with scout 'Mechs while supporting them. The SRM and LRM missile launchers provide much of the striking power of the Centaur, backed up ER Micro Laser.
Drop Cost Multiplier: 0.98
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Ankle biter: -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
40 	Light ProtoMech 	Cant Touch This: +1 Defense
80 	Proto Actuators (2) 	Go for the knees!: +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
100 	Protomech Controls 	Dodge!: +1 Defense
140 	Protomech Cockpit (1)	One with the Machine: +1 All Pilot Skills
160 	Proto Systems 	Faster than Wind: +20% Run Multiplier
Health 	A=90/135S=55	A=90/135S=55	
HardPoints	[ 3O ] 	[ 3O ] 	
Fixed 	
Proto Actuators (2)
ER Micro Laser(C)
LRM-3 (C)
SRM-2 (C)	
Proto Actuators (2)
ER Micro Laser(C)
LRM-3 (C)
SRM-2 (C)	
Dynamic 	
Ammo LRM (CLAN) (36 shots)
Ammo SRM (CLAN) (20 shots)	
Ammo LRM (CLAN) (36 shots)
Ammo SRM (CLAN) (20 shots)	
Health 	A=90/135S=55	A=90/135S=55	A=90/135S=55
HardPoints	[ 3O ] 	[ 3O ] 	[ 3O ]
Fixed 	
Proto Actuators (2)
ER Micro Laser(C)
LRM-3 (C)
SRM-2 (C)	
Proto Actuators (2)
ER Micro Laser(C)
LRM-3 (C)
SRM-2 (C)	
Proto Actuators (2)
ER Micro Laser(C)
LRM-3 (C)
SRM-2 (C)
Dynamic 	
Ammo LRM (CLAN) (36 shots)
Ammo SRM (CLAN) (20 shots)	
Ammo LRM (CLAN) (36 shots)
Ammo SRM (CLAN) (20 shots)	
Ammo LRM (CLAN) (36 shots)
Ammo SRM (CLAN) (20 shots)
Shared 	Components 	 	
Fixed 	
Protomech Cockpit (1)
ProtoMech Core 045 x5
Protomech Heatsinks x 5
Proto Systems	 	
Dynamic 	 	 	
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