Kirby: Nature's Hero/Copy Abilities

==Sword==
This copy ability is obtained from Sword Knights, Sodories and Heavy Knights. It first appears in Planted Plains 1.
Sword Kirby can use the following attacks. In addition to what is listed here, all of Sword Kirby's attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost
Overhead Slash 	B 	Kirby slashes with his sword. 	N/A
Sword Beam 	B at full health 	Kirby slashes, launching a pink energy beam straight ahead. 	N/A
Multisword Attack 	B, then B 	Kirby launches several blindingly fast slashes. 	N/A
Finishing Slash 	B, then B, then B 	Kirby launches a powerful rising slash. 	N/A
Chop and Thrust 	B in midair 	Kirby swings his sword, then holds it out while he falls. If the sword hits an enemy, Kirby will be pushed back. 	N/A
Hat Thrust 	B in midair, then Down + B in midair	Kirby holds his sword down. If the sword hits an enemy, Kirby will bounce upwards. 	N/A
Spin Slash 	Hold B, then release 	Kirby charges, imbuing his sword with pink energy, then performs a spinning slash. 	Low
Magic Spin Slash 	Hold B longer, then release 	Kirby charges for longer, imbuing his sword with yellow energy, then performs a spinning slash. Has more range than Spin Slash and deals more damage. 	Medium
Great Spin Slash 	Hold B even longer, then release 	Kirby charges for longer, imbuing his sword with blue energy, then performs a spinning slash. Has even range than Magic Spin Slash and deals more damage. 	High
Twister Slash 	Hold B, then Up + release 	Similar to Spin Slash, although Kirby will jump during the attack. 	
Underwater Slash 	B underwater 	Kirby performs a slow spinning slash with his sword. 	N/A
Typhoon Slash 	Hold B underwater, then release 	Kirby charges up, then performs a spinning slash. During the slash, Kirby creates a whirlpool around him, increasing the range of the attack. 	Low
Drill Stab 	Dash + B 	Kirby lunges forwards with his sword outstretched. 	N/A
Sword Spin 	Dash, then jump, then B 	Kirby performs a spinning slash in midair. 	N/A
Upward Slash 	Up + B 	Kirby jumps while slashing upwards with his sword. 	N/A
Down Thrust 	Down + B in midair 	Kirby quickly descends while thrusting his sword downwards. 	N/A
Sword Dive 	Up + B, then Down + B 	Kirby performs a spinning slash in midair, then descends with his sword outstretched. 	N/A
Sky Energy Sword 	Up 	Kirby's next use of Overhead Slash or Chop and Thrust will launch a pink shockwave projectile. 	N/A
Magic Energy Sword	Up for longer 	Kirby's next use of Overhead Slash or Chop and Thrust will launch two blue shockwave projectiles, which are larger than the projectiles launched by Sky Energy Sword. 	Low
Shield Guard 	L/R 	While guarding, Kirby creates an energy shield around him, giving him complete invincibility. If he holds the guard out for too long, however, the energy shield breaks, turning it into a regular guard. If there are two players, the other player will become invulnerable while within the energy shield.	N/A
==Beam==
This copy ability is obtained from Waddle Doos, including Parasol Waddle Doos, and King Doo. It first appears in Planted Plains 1.
Beam Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Beam Whip 	B 	Kirby waves his wand while firing a beam of electricity from it, starting at a 45 degree angle above Kirby and ending at a 45 degree angle below him. Deals lightning damage. 	N/A
Revolution Beam	B repeatedly in midair 	Kirby suspends himself in midair while continuously shooting the beam of electricity, which circles him so long as you keep pressing the button. Deals lightning damage. 	N/A
Wave Beam 	Hold B, then release 	Kirby fires a large, piercing energy orb straight forwards. Deals lightning damage. 	Low
Time Beam 	Hold B longer, then release 	Kirby fires a large, piercing energy orb straight forwards. Enemies that hit the orb will be slowed down for a period of time. 	Medium
Magic Time Beam	Hold B even longer, then release 	Kirby fires a huge, piercing energy orb straight forwards. Enemies that hit the orb will be slowed down by even more than Time Beam does. 	High
Capture Beam 	Any direction + B when near an enemy 	Kirby immobilises an enemy in front of him. The next time you press B, he fires them diagonally upwards with a beam of lightning. Deals lightning damage. Fails on mid-bosses and bosses. Kirby is invincible while holding an enemy.	N/A
Twisting Beam 	Capture an enemy, then hold B and release	Kirby defeats the captured enemy, then slows time for everything except himself for a few seconds. 	Medium
Cycle Beam 	Dash + B 	Kirby creates a swirling field of magic in the area in front of him. Keeps attacking until you release the B button. Can move left and right, albeit very slowly, during the attack. Deals lightning damage. 	N/A
Beam Blast 	Dash, then jump, then B 	Kirby shoots many small energy bolts diagonally downwards while in the air. Deals lightning damage. 	N/A
==Cutter==
This copy ability is obtained from Sir Kibbles, Yellow Poppy Bros Jr, Juckles and Kibble Blade. It first appears in Planted Plains 1.
Cutter Kirby can use the following attacks. In addition to what is listed here, all of Cutter Kirby's attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost
Cutter Boomerang	B 	Kirby throws out a blade which flies like a short-ranged boomerang. Pressing Up or Down while the blade is out will control its movement. If the blade misses Kirby on its way back, it continues flying until it hits something or goes off-screen.	N/A
Hyper Boomerang 	Hold B, then release 	Kirby charges up, then throws a larger, more powerful blade that can bounce off surfaces several times before disappearing. 	Low
Magic Boomerang 	Hold B longer, then release 	Kirby charges up, then throws a larger, even more powerful blade with a blue glow, which can bounce off surfaces more times. 	Medium
Cutter Dash 	Dash + B 	Kirby dashes forwards while slashing with a blade. 	N/A
Sweep Cutter 	Hold B in midair 	Kirby throws a Cutter Boomerang like normal, but holds out another blade while the button is held down, damaging nearby enemies. 	N/A
Cutter Drop 	Down + B in midair 	Kirby quickly dives down while holding a blade out. 	N/A
Cleaving Cutter 	B when near an enemy 	Kirby slashes with a blade. 	N/A
Final Cutter 	B, B, B when near an enemy 	Kirby slashes with a blade several times, then jumps into the air while slashing, before launching another slash while he dives down, creating blue shockwaves in front of him when he hits the ground. 	N/A
Ultimate Cutter 	Hold B before the last part of Final Cutter	Before landing the diving slash, Kirby charges up, gaining a yellow glow as he does, then dives down even faster, creating several larger blue shockwaves on either side when he hits the ground. 	Low
==Rainbow==
This copy ability is obtained from Spectrals and Glitterlins. It first appears in Planted Plains 1.
With this copy ability, Kirby wears a white tiara with a star-shaped diamond at the front. Rainbow-coloured light seems to flow from the tiara, and Kirby's hands appear to glow, the colour of the glow changing between the seven colours of the rainbow.
Rainbow Kirby can use the following attacks. In addition to what is listed here, all of Rainbow Kirby's attacks can interact with Light Pillars, which form bridges, ladders and so on if his attacks hit them.
Name 	Controls 	Description 	Magic Cost
Rainbow Shot 	B 	Kirby shoots a small projectile which has a short range, but is easily spammable. Every projectile will possess a different colour. 	N/A
Rainbow Pillar 	Hold B, then release 	Kirby charges up, then creates a towering pillar of light around him. Every use of this attack gives a different colour. Kirby falls more slowly when charging in midair. 	Low
Magic Pillar 	Hold B longer, then release 	Kirby charges up, then creates a towering pillar of multi-coloured light around him. Covers a much larger area than Rainbow Pillar. Kirby falls more slowly when charging in midair. 	Medium
Shining Pillar 	Hold B even longer, then release	Kirby charges up, then creates a towering pillar of multi-coloured light around him. More powerful than Magic Pillar, and covers an even larger area. Kirby falls more slowly when charging in midair. 	High
Rainbow Lightning	Up + B 	Kirby has a lightning bolt strike him from above. The exact path of the lightning bolt is randomly chosen. Every use of this attack gives a different colour. 	N/A
Rainbow Wave 	Down + B 	Kirby has a colourful shockwave slide along the ground in both directions. The shockwaves can slide along slopes, but are stopped by platform ends and raised terrain. Every use of this attack gives a different colour. 	N/A
Rainbow Storm 	Down + B in midair 	Kirby shoots a storm of rainbow-coloured rain drops at downwards angles. 	N/A
Rainbow Sprint 	Dash + B 	Kirby rushes forwards while surrounded by a coloured area. Every use of this attack gives a different colour. 	N/A
Aurora Sprint 	Dash + Hold B, then release 	Similar to Rainbow Sprint, but Kirby can be directed in any direction using the Circle Pad. The rush will last until the Magic Gauge runs out, after a set period of time, or if Kirby presses A, B or X during the dash. Kirby's aura will always be rainbow-coloured when using this attack.	Slow Gradual
==Spark==
This copy ability is obtained from Sparkies, Plasma Wisps and Spark Galboros. It first appears in Planted Plains 1.
Spark Kirby can use the following attacks. In addition to what is listed here, all of Spark Kirby's attacks have a lightning element, allowing them to spread across water and metal.
Name 	Controls 	Description 	Magic Cost
Charge Power 	Any direction 	Kirby builds up plasma energy. The current amount of plasma charged is shown by the amount of electricity around Kirby. Kirby's plasma energy charge will slowly deplete over time. 	N/A
Spark Attack 	Hold B 	Kirby creates a field of electricity in the area around him. 	N/A
Magic Spark 	Charge Power during Spark Attack 	Kirby creates a second, larger electricity field around him. 	Slow Gradual
Spark Arrow 	Short charge + B 	Kirby shoots a fast-moving electric arrow straight ahead. Resets plasma charge to zero. 	N/A
Spark Force 	Moderate charge + B 	Kirby shoots a slow-moving, piercing wave of electricity straight ahead. Resets plasma charge to zero. 	N/A
Spark Laser 	Large charge + B 	Kirby shoots a fast-moving, piercing beam of electricity straight ahead. Resets plasma charge to zero. 	N/A
Spark Wave 	Maximum charge + B 	Kirby shoots a huge, piercing orb of electricity straight ahead. Resets plasma charge to zero. 	N/A
Spark Barrier 	Charge to a certain level 	Kirby creates a field of electricity around him automatically. The field is small while Kirby has enough charge to use a Spark Laser, but is about the same size as Spark Attack's electric field while he has enough charge to use a Spark Wave.	
Thunderbolt 	Up + B 	Kirby shoots a lightning bolt straight up. Pierces through enemies, but has limited range. 	N/A
Magic Bolt 	Hold Up + B, then release 	Kirby shoots an even larger lightning bolt with almost unlimited range straight up. Pierces through enemies. 	Low
Lightning Strike	Down + B in midair 	Kirby shoots a lightning bolt straight down. Pierces through enemies, but has limited range. 	N/A
Magic Strike 	Hold Down + B in midair, then release	Kirby shoots an even larger lightning bolt with almost unlimited range straight down. Pierces through enemies. 	Low
==Ultra Sword==
This Super Ability is obtained from Super Sword Knights. It first appears in Planted Plains 1. Being a Super Ability, Kirby's magic gauge is slowly drained while Ultra Sword is in effect, with the ability being lost when it runs out.
Ultra Sword Kirby can use the following attacks. In addition to what is listed here, all of his attacks can destroy star-marked obstacles.
Name 	Controls	Description 	Magic Cost
Ultra Sword	B 	Kirby enlarges his sword, which takes on one of many random appearances, including a cutlass, meat cleaver, or swordfish, and swings it in front of him.	N/A
Ultra Wave 	Up 	Kirby raises his sword into the air, surrounding it with rainbow light. The next slash that Kirby performs will send a massive shockwave forwards. 	Low
==Bell==
This copy ability is obtained from Ringles. It first appears in Planted Plains 2.
Bell Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Ring-Ding 	B 	Kirby shakes his bells in front of him, creating sound waves straight ahead. 	N/A
Ring-Ding-Dong 	B repeatedly 	Kirby repeatedly shakes his bells, creating more sound waves that become larger in size as the attack continues. 	N/A
Ding Finale 	Down + B during Ring-Ding-Dong 	Kirby jumps, then sends a shockwave left and right, which bounce off walls. 	N/A
Magic Finale 	Hold Down + B during Ring-Ding-Dong, then release	Kirby jumps very high, sending several shockwaves left and right upon landing. Like with Ding Finale, the shockwaves bounce off walls. 	Low
Quick Finale 	Up, then Down + B 	Identical to Ding Finale, but does not require Ring-Ding-Dong to be performed beforehand. 	N/A
Sting-Ding 	Down + B 	Kirby shakes both bells, creating a large sound wave on either side. 	N/A
Spring-Ding 	Up + B 	Kirby jumps into the air while waving both bells, creating a series of small sound waves on either side. 	N/A
Twin Tinker 	Dash + B 	Kirby slides forwards while throwing a bell left and right. These bells travel in an upwards curve and bounce off surfaces. 	N/A
Tinker Melody 	Hold B, then release 	Kirby charges up, then has a ring of bell symbols fly outwards for a short distance. 	Low
Magic Melody 	Hold B longer, then release 	Similar to Tinker Melody, but the bell symbols last much longer and fly in lightly curved paths. Half of the bells curve clockwise, while the other bells curve anti-clockwise. 	Medium
Golden Melody 	Hold B even longer, then release 	Similar to Magic Melody, but shoots more bells that are larger in size. 	High
Underwater Bell	B underwater 	Kirby performs a slow spin attack with his bells. 	N/A
Bell Twister 	Hold B underwater, then release 	Kirby performs a spin attack with his bells while having a ring of bell symbols fly outwards for a short distance. 	Low
Bell Block 	L/R 	Kirby hides in a large bell, making him invulnerable to damage. Attacks that hit the bell cause him to counter-attack with short-ranged sound waves. If the bell takes too much damage, however, it breaks, turning this into a regular guard.	N/A
==Fire==
This copy ability is obtained from Hot Heads and Flamers. It first appears in Planted Plains 2.
Fire Kirby can use the following attacks. In addition to what is listed here, all of Fire Kirby's attacks have a fire element, allowing them to burn grass, melt ice, light fuses and make certain plants grow.
Name 	Controls 	Description 	Magic Cost
Fire Breath 	Hold B 	Kirby shoots a stream of fire from his mouth. This attack can be angled with the Circle Pad. 	N/A
Fireball Inferno 	Direct Fire Breath towards Kirby 	Kirby engulfs himself with a fiery aura. 	Slow Gradual
Blue Inferno 	Mash Circle Pad during Fireball Inferno	Kirby causes his fiery aura to become blue, increase in size and deal more damage. If you stop mashing the Circle Pad, it turns back into an ordinary Fireball Inferno. 	Medium Gradual
Burn 	Dash + B 	Kirby turns into a fireball and rushes forwards. 	N/A
Burning Flame 	B during Burn 	Kirby drops a fireball as he dashes, which leaves a lingering flame when it touches the ground. 	N/A
Blue Burn 	Dash + hold B, then release 	Kirby turns into a larger, blue fireball, then rushes faster and further than he can with an ordinary Burn. 	Low
Blue Flame 	B during Blue Burn 	Kirby drops a blue fireball as he dashes, which leaves a larger, more powerful and longer-lasting flame than Burning Flame does. 	Low
Searing Burn 	A during Burn 	Kirby stops rushing, creating a burst of flame around him. 	N/A
Spinning Fire Breath	B in midair 	Kirby spins while shooting fire from his mouth. 	N/A
Fireball Spin 	Down + B in midair 	Kirby surrounds himself with fire for some time. If Kirby touches the ground while using this move, he begins rolling along the ground. If he reaches a wall while rolling, he will climb up that wall.	N/A
==Ice==
This copy ability is obtained from Chillies and Pengis. It first appears in Planted Plains 2.
Ice Kirby can use the following attacks. In addition to what is listed here, all of Ice Kirby's attacks have an ice element, allowing them to freeze enemies and cool lava. Note that he cannot freeze mid-bosses or bosses, however.
Name 	Controls 	Description 	Magic Cost
Ice Breath 	Hold B 	Kirby shoots a stream of ice from his mouth. This attack can be angled with the Circle Pad. 	N/A
Ice Spray 	Direct Ice Breath away from Kirby 	Kirby shoots a stream of icy projectiles. Can be angled with the Circle Pad. 	Slow Gradual
Ice Sprinkle 	B in midair 	Kirby spins slowly while shooting a stream of ice from his mouth. 	N/A
Super Ice Sprinkle	Dash, then jump, then B 	Kirby spins very quickly while shooting a stream of ice from his mouth. 	N/A
Ice Storm 	Dash + B, or B repeatedly 	Kirby surrounds himself with a hexagonal field of ice. 	N/A
Freezing Storm 	Mash Circle Pad during Ice Storm 	Kirby creates a second, larger field of ice around him. If you stop mashing the Circle Pad, it turns back into an ordinary Ice Storm. 	Slow Gradual
Ice Suction 	Any direction + B when near an enemy	Kirby swallows the enemy. Fails on bosses, and only works on mid-bosses after they're defeated. After swallowing them, he is unable to act until he presses B again, at which point he spits them out, frozen solid, as a projectile. 	N/A
Ice Ball 	Dash, then Down + B 	Kirby encases himself in ice which rolls forwards, exploding after a while. 	N/A
Ice Block 	L/R 	Kirby hides in a block of ice, making him invulnerable to damage. If the block of ice takes too much damage, however, it breaks, scattering damaging ice fragments, and turning this into a regular guard. Releasing the guard with the ice block still intact will also scatter fragments.	N/A
==Stone==
This copy ability is obtained from Rockies and Blocky. It first appears in Planted Plains 2.
Stone Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Stone Change 	B 	Kirby enters a stone form. While in this form, he moves slowly and is incapable of jumping, but becomes immune to regular enemies. Mid-bosses and bosses, however, can still damage Stone Kirby, breaking him out of his stone form in doing so. Kirby can pound stakes in this form by jumping on them.	N/A
Stone Giant 	Hold B, then release 	Kirby enters a larger stone form than before. If he collides with a mid-boss or boss in this form, he will still be hurt and forced out of the form, but the mid-boss/boss will take some damage as well. 	Low
Stone Titan 	Hold B longer, then release 	Kirby enters an even larger stone form than before. Every time Kirby steps in this form, he causes minor damage to everything near him. These shockwaves can even damage mid-bosses and bosses, can destroy certain destructible objects and can pound stakes. 	High
Change Back 	B in any stone form 	Kirby returns to his normal form, scattering damaging stone shards as he does so. The larger his stone form, the more shards he releases. 	N/A
Stone Roll 	Dash + B 	Kirby turns into a stone ball that rolls forwards, and can slide down slopes. Once he stops rolling, he enters his normal stone form. If he hits a mid-boss or boss while rolling, he will bounce back and cause some damage. 	N/A
Great Roll 	Dash + Hold B, then release 	Kirby turns into a larger stone ball that rolls faster than with Stone Roll, but for not as long. Colliding with a mid-boss or boss while rolling will cause more damage. Once he stops rolling, he becomes a Stone Giant. 	Low
Heavy Smash 	Down + B in midair 	Kirby enters his stone form, then dives down. When he hits the ground, he causes damage to everything near him. After the attack, he retains his normal stone form. 	N/A
Stone Smash 	Down + B in midair in normal stone form	Identical to Heavy Smash. 	N/A
Giant Smash 	Down + B in midair in Stone Giant form 	Similar to Stone Smash, but sends a small blue shockwave left and right along the ground when Kirby touches the ground. These shockwaves can slide along slopes, but are stopped by platform ends and raised terrain. The shockwaves can also pound stakes. 	N/A
Titan Smash 	Down + B in midair in Stone Titan form 	Similar to Giant Smash, but sends larger and more damaging shockwaves. 	Low
Stone Uppercut 	Up + B 	Kirby punches upwards with a stone fist. Can be used in normal form or in any stone form. In Stone Giant or Stone Titan form, the attack has a larger hitbox, but doesn't cause any more damage. Can pound stakes when used in stone form, but not when used in normal form. 	N/A
Mighty Uppercut	Hold Up + B, then release 	Kirby charges, then punches upwards with a larger stone fist. Can pound stakes regardless of whether Kirby is in normal or stone form. 	Low
==Beetle==
This copy ability is obtained from Beetleys. It first appears in Planted Plains 3.
Beetle Kirby can use the following attacks. In addition to what is listed here, all of Beetle Kirby's attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost
Horn Upper 	B 	Kirby slashes upwards with his horn. 	N/A
Horn Flurry 	B, then B 	Kirby launches a flurry of slashes with his horn. 	N/A
Horn Finisher 	B, then B, then B 	Kirby launches an upwards spinning slash with his horn. 	N/A
Horn Beam 	Hold B, then release 	Kirby launches a slash with his horn, from which a sky blue shockwave flies out. The attack can be angled with the Circle Pad while charging. 	Low
Flame Beam 	Hold B longer, then release 	Kirby launches a slash with his horn, from which a larger, red shockwave flies out. More powerful than the ordinary Horn Beam. Deals fire damage. 	Medium
Dark Flame Beam 	Hold B even longer, then release 	Kirby launches a slash with his horn, from which a huge, dark blue shockwave flies out. Flies faster than the Flame Beam, and has even more power. Deals fire damage. 	High
Rocket Horn 	Dash + B 	Kirby rushes forwards while thrusting his horn outwards. Regular enemies will be picked up on Kirby's horn while he rushes, and thrown out at the end of the attack. 	N/A
Rocket Horn Dive 	Up during Rocket Horn 	Kirby performs a flip during his rush, then dives down. Enemies caught on the horn are sent flying in all directions when Kirby hits the ground. 	N/A
Spiral Horn 	Up + B 	Kirby performs a spinning slash with his horn while rising upwards. 	N/A
Spiral Horn Swirl	Hold Up + B, then release 	Similar to Spiral Horn, but faster, and causes leaves to swirl around Kirby during the attack, multiplying the damage and range. 	Low
Hardhead Slam 	Down + B in midair 	Kirby flips upside-down, then spirals straight down until he touches the ground. 	N/A
Hardhead Meteor 	Hold Down + B in midair, then release 	Similar to Hardhead Slam, but stronger and creates a blast of earth around Kirby when he hits the ground. While charging, Kirby remains suspended in midair, and can move left and right in the air. 	Low
Catching Horn 	Any direction + B when near an enemy 	Kirby catches an enemy on his horn. Fails on bosses, and only works on mid-bosses after they are defeated. Once the enemy is captured, Kirby can only move left and right at reduced speed until he throws them off. 	N/A
Quick Throw 	B with an enemy on the horn 	Kirby quickly throws the enemy on his horn straight ahead. 	N/A
Throw Drop 	Up + B with an enemy on the horn 	Kirby jumps with the grabbed enemy and slams it against the ground. 	N/A
Spiral Throw 	Forwards + B with an enemy on the horn 	Kirby spins wildly, then throws the enemy on his horn straight ahead. 	N/A
Crown Drop 	Backwards + B with an enemy on the horn	Kirby does a double backflip with the grabbed enemy and slams it against the ground. 	N/A
Slamming Drill 	Down + B with an enemy on the horn 	Kirby spins the grabbed enemy against the ground. 	N/A
Hover Wing 	Hold A 	Kirby flies upwards using beetle wings. Replaces Kirby's normal hover, giving him more momentum and allowing him to fall more quickly while hovering. Does light damage to enemies that Kirby comes near while flying.	N/A
==Doctor==
This copy ability is obtained from Chemitories. It first appears in Planted Plains 3.
Doctor Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Bouncing Capsule 	B 	Kirby throws a pill that bounces off the floor. 	N/A
Healing Area 	Hold B, then release 	Kirby holds out a vial, from which he shoots an glob of blue liquid. Upon touching the ground, the liquid creates a small magic circle on the ground, which slowly heals Kirby while he is on the circle. It cannot heal Kirby between battles in The Arena and The True Arena, however.	Low
Magic Healing Area 	Hold B longer, then release 	Similar to Healing Area, but creates a larger magic circle that heals Kirby slightly faster. 	Medium
Exemplary Healing Area 	Hold B even longer, then release 	Similar to Magic Healing Area, but creates an even larger magic circle heals Kirby even faster. 	High
Science Lab 	Hold Down + B 	Kirby sets up a lab around him, and uses it to create one of four concoctions. Depending on when you release the button, one of three outcomes will occur. 	N/A
Failed Experiment 	Science Lab, release after a short time 	Kirby's lab explodes, causing light damage in the area around him. 	N/A
Research Vault 	Science Lab, release after a moderate time	Kirby successfully creates the concoction. Kirby will be unable to act until the player presses B, which causes him to use the concoction, or presses A, L or R, which causes him to store the concoction, using it when you next press B. 	N/A
Mystic Research 	Science Lab, release after a long time 	Similar to Research Vault, but creates a stronger concoction. 	N/A
Flame Concoction 	Outcome 1 of Research Vault 	Kirby shoots a jet of flame upwards from a red concoction. Deals fire damage. 	Low
Mystic Flame Concoction 	Outcome 1 of Mystic Research 	Kirby shoots a huge jet of purple flame upwards from a red concoction. Deals fire damage. 	Medium
Snow Concoction 	Outcome 2 of Research Vault 	Kirby sprays cold air upwards from a blue concoction. Deals ice damage. 	Low
Mystic Snow Concoction 	Outcome 2 of Mystic Research 	Kirby sprays huge amounts of cold air upwards from a blue concoction. Deals ice damage. 	Medium
Shock Concoction 	Outcome 3 of Research Vault 	Kirby sprays six electric orbs upwards from a yellow concoction. Deals lightning damage. 	Low
Mystic Shock Concoction 	Outcome 3 of Mystic Research 	Kirby sprays sixteen electric orbs upwards from a yellow concoction. Deals lightning damage. 	Medium
Healing Concoction 	Outcome 4 of Research Vault (very rare) 	Kirby restores half of his health with a green concoction. Cannot occur in The Arena and The True Arena. 	Low
Mystic Healing Concoction	Outcome 4 of Mystic Research (very rare) 	Kirby restores all of his health with a green concoction. Cannot occur in The Arena and The True Arena. 	Medium
Spray Medicine 	Up + B 	Kirby sprays rainbow-coloured medicine upwards. Deals water damage. 	N/A
Clipboard Bash 	Dash + B 	Kirby rushes forwards while holding a clipboard in front of him. 	N/A
Bandage Spin 	Dash, then jump, then tap B 	Kirby spins while bandages swirl around him, damaging anything that touches them. 	N/A
Pharmacy 	Dash, then jump, then hold B 	Kirby throws three pills forwards from a bottle. 	N/A
==Wing==
This copy ability is obtained from Birdons and Owgulfs. It first appears in Planted Plains 4.
Wing Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Feather Gun 	B 	Kirby shoots feathers at forwards angles. Can cut ropes and tall grass. 	N/A
Wind Blast 	Hold B, then release 	Kirby charges up, then creates a tornado around him. Devastating against regular enemies, but weak against bosses and mid-bosses. Deals wind damage. 	Low
Great Wind Blast	Hold B longer, then release 	Kirby charges up, then creates a larger, green tornado around him. More effective against bosses and mid-bosses than Wind Blast. Deals wind damage. 	Medium
Wind Rush 	Hold B, then Left/Right + release 	Kirby charges up, then rushes forwards or backwards a short distance while surrounded by wind. Devastating against regular enemies, but weak against bosses and mid-bosses. Deals wind damage. 	Low
Great Wind Rush 	Hold B longer, then Left/Right + release	Kirby charges up, then rushes further than with Wind Rush while surrounded by a larger, yellow whirlwind. More effective against bosses and mid-bosses than Wind Rush. Deals wind damage. 	Medium
Wind Rise 	Hold B, then Up + release 	Kirby charges up, then rushes straight up a short distance while surrounded by wind. Devastating against regular enemies, but weak against bosses and mid-bosses. Deals wind damage. 	Low
Great Wind Rise 	Hold B longer, then Up + release 	Kirby charges up, then rushes further than with Wind Rise while surrounded by a larger, light blue whirlwind. More effective against bosses and mid-bosses than Wind Rush. Deals wind damage. 	Medium
Condor Head 	Dash + B 	Kirby performs a spiralling rush straight ahead. 	N/A
Combo Bomb 	Down + B during Condor Head 	Kirby cancels his dash and performs a downwards dive-bomb, releasing small shockwaves when he touches the ground. 	N/A
Combo Dive 	Up, then Down + B during Condor Head 	Kirby cancels his dash and performs a forwards diagonal dive-bomb, releasing small shockwaves when he touches the ground. 	N/A
Dive-Bomb 	Down + B in midair 	Kirby performs a dive straight down, releasing small shockwaves when he touches the ground. 	N/A
Condor Dive 	Dash, then jump, then Down + B 	Kirby performs a forwards diagonal dive, releasing small shockwaves when he touches the ground. 	N/A
Toss 	Any direction + B when near an enemy 	Kirby tosses the enemy upwards as he jumps into the air. Fails against mid-bosses and bosses. 	N/A
Shuttle Loop 	B after Toss 	Kirby flies in a loop, damaging anything he touches while he flies. 	N/A
Hover Flap 	A repeatedly 	Kirby flies upwards using his wings. Replaces Kirby's normal hover, giving him more momentum and allowing him to fall more quickly while hovering. Does light damage to enemies that Kirby comes near while flying. Can cut ropes and tall grass.	N/A
==Cupid==
This copy ability is obtained from Cupies. It first appears in Planted Plains 4.
Cupid Kirby can use the following attacks. In addition to what is listed here, all of Cupid Kirby's attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost
Heart Arrow 	B 	Kirby shoots an arrow that is effected by gravity. Can be angled with the Circle Pad. 	N/A
Comet Arrow 	Hold B, then release 	Kirby shoots a comet from his bow in place of an arrow, which deals more damage and causes splash damage on impact, or when it touches a surface. 	Low
Triple Comet Arrow 	Hold B longer, then release 	Kirby shoots a wave of three comets from his bow. 	Medium
Comet Arrow Storm 	Hold B even longer, then release 	Kirby shoots a wave of five comets from his bow. 	High
Comet Arrow Chaos 	Hold B for maximum time, then release	Kirby shoots a wave of seven comets from his bow. Kirby also releases a pulse of light around him when using the attack, damaging nearby enemies. 	Very High
Straight Shot 	Dash + B 	Kirby shoots an arrow straight forward. Can be used up to three times in quick succession. 	N/A
Straight Strike 	Dash + Hold B, then release 	Kirby shoots a wall of arrows straight ahead. 	Low
Straight Comet Strike	Dash + Hold B longer, then release 	Kirby shoots a wall of comets straight ahead, which cause splash damage on impact, or when they touch a surface. 	Medium
Heart Arrow Rain 	Up + B 	Kirby shoots a gravity-effected arrow at a random upwards angle. 	N/A
Comet Arrow Rain 	Hold Up + B, then release 	Kirby shoots a gravity-effected comet at a random upwards angle, which deals more damage and causes splash damage on impact, or when it touches a surface. 	Low
Comet Arrow Downpour 	Hold Up + B longer, then release 	Kirby shoots seven gravity-effected comets random upwards angles. 	Medium
Flight 	A in midair, then any direction 	Kirby gains the ability to hover in any direction he pleases. If the player holds A, Kirby will stop hovering when they release A. If they merely press A, he stops hovering when they next press A.	N/A
==Light==
This copy ability is obtained from Cool Spooks. It first appears in Planted Plains 5.
Light Kirby can use the following attacks. In addition to what is listed here, all of Light Kirby's attacks can temporarily brighten a dark room if they hit a candle.
Name 	Controls 	Description 	Magic Cost
Light Star 	B 	Kirby shoots a star projectile straight ahead. 	N/A
Magic Light Star 	Hold B, then release 	Kirby shoots a larger, faster-moving star projectile straight ahead. 	Low
Magic Light Shower 	Hold B longer, then release 	Kirby shoots a large star projectile and a scatter shot of small star projectiles straight ahead. 	Medium
Magic Light Flash 	Hold B, then Up + release 	Kirby creates a large flash of light from the area above him. 	Low
Magic Light Firework	Hold B longer, then Up + release	Kirby creates an even larger flash of light from the area above him. 	Medium
Light Swirl 	Dash + B 	Kirby spins forwards while a spiral of light surrounds him. 	N/A
Light Tornado 	Dash, then jump, then B 	Kirby rushes forwards while a wild spiral of light surrounds him. 	N/A
Light Ring 	Down + B 	Kirby creates a ring of light orbs around him. 	N/A
Light Lantern 	Up + B 	Kirby creates a light orb, then has it fly straight up. Its angle can be altered by pressing Left or Right just before it flies. 	N/A
Light Guard 	L/R 	Kirby surrounds himself with a glowing light while guarding. Regular enemies who see the light will be scared away. Otherwise, it functions as a regular guard.	N/A
==ESP==
This copy ability is obtained from NESPs and Telepathos. It first appears in Planted Plains 6.
ESP Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Psychokinesis 	B 	Kirby creates a blast of psychic matter around him. 	N/A
PK Shift 	Hold B 	Kirby creates a field of psychic matter that can be moved freely with the Circle Pad, capable of passing through walls. The field explodes after some time, when B is released, or after it deals enough damage.	N/A
PK Electroshift	Hold B for a long time without moving Circle Pad	Kirby causes the field of psychic matter to become larger and more powerful. Deals lightning damage. 	
PK Galactashift	Mash Circle Pad during PK Electroshift 	Kirby causes the field of psychic matter to become even larger and suck regular enemies towards it. When you stop mashing the Circle Pad, it turns back into PK Electroshift. Deals lightning damage. 	
Vanish 	Dash + B 	Kirby vanishes from sight, then re-appears some distance ahead when you release B, creating a psychic blast when he re-appears. Using the Circle Pad while B is held down determines where Kirby re-appears. 	N/A
Psychic Flash 	Up + B 	Kirby creates a vortex of psychic matter around him, which slowly rises upwards. Enemies hit by the attack are flung upwards, excluding bosses and mid-bosses. 	N/A
Psychic Freeze 	Down + B 	Kirby creates a vortex of psychic matter around him, which slowly falls down. Enemies hit by the attack are stunned for a short time, excluding bosses and mid-bosses. 	N/A
PK Evade 	L/R just before getting hit 	Kirby vanishes, then re-appears and creates a small blast of psychic energy around him. 	N/A
PK Insight 	L/R while getting hit 	Kirby vanishes, then re-appears and creates a huge blast of psychic energy around him. Deals lightning damage. 	N/A
==Leaf==
This copy ability is obtained from Leafans. It first appears in Autumn Avenue 1.
Leaf Kirby can use the following attacks. In addition to what is listed here, all of Leaf Kirby's attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost
Leaf Attack 	B 	Kirby shoots two leaves that spiral upwards. 	N/A
Leaf Swirl 	Hold B 	Kirby surrounds himself with a tornado of leaves. Can slowly move left and right while using this attack. 	Slow Gradual
Leaf Cyclone 	Mash Circle Pad during Leaf Swirl 	Kirby causes the tornado of leaves to gain a wider area of effect, much greater vertical reach and slightly increased power. If you stop mashing the Circle Pad, it turns back into Leaf Swirl. 	Medium Gradual
Leaf Scatter 	Release B during Leaf Swirl or Leaf Cyclone	Kirby has the tornado of leaves fan out in a large radius, ending the Leaf Swirl/Cyclone. If Kirby runs out of magic while using Leaf Swirl or Leaf Cyclone, he will use this attack automatically.	N/A
Leaf Dance 	Dash + B 	Kirby dashes forwards while surrounded by a small whirlwind of leaves. Hold B longer to dash further. Kirby is invincible during this attack. 	N/A
Leaf Uppercut	Up + B 	Kirby creates a column of leaves in front of him. 	N/A
Leaf Rain 	Down + B in midair 	Kirby shoots three leaves at downwards angles. 	N/A
Leaf Burst 	Down, then Up + B 	Kirby has a whirlwind of leaves rise into the air around him, scattering in all directions at the peak of the attack. 	Low
Leaf Gale 	Up, then Down + B 	Kirby sends a gale-force wind forwards, while shooting a formation of leaves. Can push regular enemies away from Kirby. 	Low
Leaf Hide 	L/R 	Kirby hides in green leaves, gaining total invincibility. 	N/A
Leaf Reveal 	Release L/R 	Kirby lets out a burst of leaves as he stops guarding, damaging nearby enemies. 	Very Low
==Needle==
This copy ability is obtained from Ticks. It first appears in Autumn Avenue 1.
Needle Kirby can use the following attacks. In addition to what is listed here, all of Needle Kirby's attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost
Needle 	Hold B 	Kirby extends the spikes on his helmet, attacking all around him. If the spikes touch a wall, Kirby will stick to the wall until you stop attacking. 	N/A
Needle Burst 	Mash Circle Pad during Needle 	Kirby fires a burst of needles in all directions. After using this attack or any of its follow-ups, Kirby must wait for a short time before he can use Needle again. 	N/A
Double Needle Burst	B right after Needle Burst 	Kirby fires a second, smaller burst of needles quickly in all directions. 	Low
Needle Finisher 	B right after Double Needle Burst 	Kirby charges up, then fires a third, much larger burst of needles in all directions. 	Medium
Rolling Needle 	Dash + B 	Kirby turns into a spiky ball and rolls forwards. While rushing, repeatedly pressing the B Button when near a vertical wall allows you to climb up it, albeit at reduced speed.	N/A
Needle Rush 	Dash + Hold B, then release 	Kirby turns into a spiky ball, charges up, and rolls forwards with more speed and power. With this charge level, Kirby's speed isn't reduced when he climbs up walls. 	Low
Needle Ram 	Dash + Hold B longer, then release	Kirby turns into a spiky ball, charges up, and rolls forwards with even more speed and power. At this charge level, you can climb up walls without pressing B during the rush. 	Medium
Mega Needle 	Up + B 	Kirby has a single large spike thrust straight up from his helmet. 	N/A
Falling Spine 	Down + B 	Kirby flips upside down, then thrusts a single large spike and many smaller spikes straight down. 	N/A
==Flare Beam==
This Super Ability is obtained from Super Waddle Doos. It first appears in Autumn Avenue 1. Being a Super Ability, Kirby's magic gauge is slowly drained while Flare Beam is in effect, with the ability being lost when it runs out.
Flare Beam Kirby can use the following attacks. In addition to what is listed here, all of his attacks can destroy star-marked obstacles.
Name 	Controls 	Description 	Magic Cost
Flare Beam 	B 	Kirby summons a large globe of electricity that can be guided freely for a period of time with the Circle Pad. Pressing A will destroy the globe prematurely.	N/A
Flare Spark	B during Flare Beam	Kirby's electric globe releases a large blast of flames around it. 	Low
==Whip==
This copy ability is obtained from Westers. It first appears in Autumn Avenue 2.
Whip Kirby can use the following attacks. In addition to what is listed here, all of Whip Kirby's attacks can grab items and point stars that they hit.
Name 	Controls 	Description 	Magic Cost
Whip Strike 	B 	Kirby lashes out with his whip. 	N/A
100-Whip Slap 	B repeatedly 	Kirby constantly attacks the area in front of him. 	N/A
Ceiling Strike 	Up + B 	Kirby lashes his whip upwards. 	N/A
Jump Strike 	Down + B in midair 	Kirby lashes his whip diagonally down. 	N/A
100-Whip Dash 	Dash + B 	Kirby dashes while lashing his whip wildly. 	N/A
Whip Tornado 	Down, then Up + B 	Kirby jumps into the air, then wildly spins his whip, creating a vortex around him. 	Low
Magic Whip Tornado 	Down, then hold Up + B, then release 	Kirby jumps even higher into the air, then wildly spins his whip, having a small tornado slide left and right as he does. 	Medium
Magic Whip Catastrophe	Down, then hold Up + B longer, then release	Similar to Magic Whip Tornado, but creates larger and more powerful tornadoes that slide further left and right. 	High
Whip Grab 	Hold B, then release 	Kirby charges up, then lashes his whip normally. If the whip hits a regular enemy or defeated mid-boss however, he can grab them and perform a follow-up attack.	Low
Front Lash 	Whip Grab, then B or Forward 	Kirby throws a grabbed enemy forcefully down onto the ground in front with the whip. 	N/A
Double Lash 	Whip Grab, then Down 	Kirby throws a grabbed enemy twice onto the ground in front of him. Has less reach than Front Lash. 	N/A
Back Lash 	Whip Grab, then Backwards 	Kirby turns around throws a grabbed enemy in the opposite direction he was facing. Has the same effect as Front Lash. 	N/A
High Lash 	Whip Grab, then Up 	Kirby throws a grabbed enemy high up, bouncing them off the ceiling or throwing them very far away. 	N/A
==Spear==
This copy ability is obtained from Lanzers. It first appears in Autumn Avenue 2.
Spear Kirby can use the following attacks. In addition to what is listed here, all of Spear Kirby's attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost
Spear Thrust 	B 	Kirby thrusts his spear forwards. 	N/A
Back Thrust 	B, then Backwards + B 	Kirby quickly thrusts his spear backwards after he thrusts it forwards. 	N/A
Multispear Attack 	B, then B 	Kirby performs a flurry of forward jabs with his spear. 	N/A
Pinpoint Thrust 	B, then B, then B 	Kirby launches a powerful forwards thrust. 	N/A
Skyward Thrust 	Up + B 	Kirby thrusts his spear straight up. 	N/A
Moon Drop 	Down + B in midair 	Kirby spins, then dives while thrusting his spear downward. 	N/A
Underwater Thrust 	B underwater 	Kirby thrusts his spear forwards. 	N/A
Underwater Combo 	B, then B underwater 	Kirby thrusts his spear four times at different forward angles. 	N/A
Underwater Finisher 	B, then B, then B underwater 	Kirby rushes forwards a short distance with his spear. 	N/A
Surface Thrust 	Up + B underwater 	Kirby thrusts his spear upwards. 	N/A
Diving Thrust 	Down + B underwater 	Kirby thrusts his spear straight down. 	N/A
Spear Throw 	Dash + B 	Kirby throws a spear straight ahead. 	N/A
Spear Barrage 	Dash, then jump, then B repeatedly 	Kirby throws several spears with differing trajectories. 	N/A
Triple Throw 	Dash + hold B, then release 	Kirby throws three spears at once in a spread. You can move left and right while charging the attack. 	Low
Triple Magic Throw 	Dash + hold B longer, then release 	Kirby throws three spears that glow with magic, exploding shortly after they touch the floor, a wall or the ceiling. 	Medium
Spear Copter 	Hold B, then release 	Kirby twirls his spear over his head and hovers through the air, damaging anything that touches the spear. Can be abrupted by using any other attack while in midair - otherwise, it stops when Kirby's Magic Gauge runs out.	Slow Gradual
Mysterious Spear Copter	Hold B, mash Circle Pad, then release	Kirby twirls his spear over his head much faster, creating a whirlwind around him to add to the attack's damage. Deals wind damage. 	Medium Gradual
==Hammer==
This copy ability is obtained from Dygclopes and Bonkers. It first appears in Autumn Avenue 3.
Hammer Kirby can use the following attacks. In addition to what is listed here, all of Hammer Kirby's attacks can pound stakes and break metal blocks, and Kirby's speed is reduced while he has this ability.
Name 	Controls 	Description 	Magic Cost
Hammer 	B 	Kirby swings his hammer downwards. 	N/A
Hammer Wave 	Hold B, then release 	Kirby charges up, then slams his hammer on the ground, creating a series of white shockwaves on the ground in front of him. 	Low
Great Hammer Wave 	Hold B longer, then release 	Kirby charges up, then slams his hammer on the ground, creating a longer series of more powerful blue shockwaves on the ground in front of him. 	Medium
Kingly Hammer Wave	Hold B even longer, then release	Kirby charges up, then slams his hammer on the ground, creating a long series of larger and even more powerful golden shockwaves on the ground in front of him.	High
Hammer Swing 	Dash + B 	Kirby spins his hammer while sliding forwards. 	N/A
Giant Swing 	B in midair 	Kirby performs a midair spin attack with his hammer. 	N/A
Ultra Giant Swing 	Dash, then jump, then B 	Similar to Giant Swing, but faster, covers a larger area and is used twice in quick succession. 	N/A
Hammer Flip 	Up + B 	Kirby charges up, setting his hammer on fire, then swings it upwards. Deals fire damage. 	N/A
Hammer Blaze 	Hold Up + B, then release 	Similar to Hammer Flip, but deals more damage and creates a large fiery explosion at the end of the swing. Deals fire damage. 	Medium
Hammer Twirl 	Down + B 	Kirby holds his hammer down and twirls it rapidly. 	N/A
Hammer Throw 	Dash + X 	Kirby spins his hammer wildly, then throws it as a powerful explosive projectile. Using this will cause you to lose the Hammer ability. 	N/A
==Fighter==
This copy ability is obtained from Knuckle Joes. It first appears in Autumn Avenue 4.
Fighter Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Vulcan Jab 	Tap B repeatedly 	Kirby launches a series of fast, weak jabbing punches. 	N/A
Smash Punch 	B 	Kirby launches a punch, while sending a blue projectile straight forwards. 	N/A
Legend Punch 	Hold B, then release 	Kirby charges up, then launches two simultaneous punches, while creating a blast of light in front of him. The lower Kirby's health is, the larger and more powerful the blast will be, but the more Magic the attack will cost.	Varies
Leg Sweep 	Dash + Tap B 	Kirby slides along the ground, dealing damage with his extended foot. 	N/A
Spin Kick 	Dash + B 	Kirby performs three spinning kicks, which take him forwards at a slight upwards angle. Can follow up from Leg Sweep, but only launches two kicks in doing so. 	N/A
Down Kick 	Tap B in midair 	Kirby thrusts his foot straight down. If Kirby hits an enemy with this attack, he will be pushed back. 	N/A
Double Kick 	B in midair 	Kirby kicks with both feet, while sending a purple projectile straight forwards. 	N/A
Rising Break 	Up + B 	Kirby performs a powerful rising uppercut. Can follow up from Leg Sweep. 	N/A
Arctic Break 	Hold Up + B, then release 	Kirby performs a more powerful rising uppercut while surrounding himself with a blizzard. Deals ice damage. 	Low
Sky Kick 	Down + B in midair 	Kirby performs a diving kick, taking him diagonally down. 	N/A
Lightning Kick 	Hold Down + B, then release in midair 	Kirby performs a super-fast diving kick, creating a blast of lightning around him when he touches the floor or an enemy. Deals lightning damage. 	Low
Force Blast 	Down + B 	Kirby shoots a blue projectile straight ahead. 	N/A
Mega Force Blast 	Hold Down + B, then release 	Kirby shoots a larger and more powerful blue projectile straight ahead. 	Low
Giga Force Blast 	Hold Down + B longer, then release 	Kirby shoots an even larger red projectile straight ahead. Deals fire damage. 	Medium
Infernal Force Blast	Hold Down + B even longer, then release	Kirby shoots a huge red projectile straight ahead. The projectile will explode in a huge area if it touches a surface. Deals fire damage. 	High
Arctic Force Break 	Hold Down + B, then Up + release 	Identical to Arctic Break. 	
Lightning Force Kick	Hold Down + B, then Forward + release 	Kirby jumps backwards, then performs Lightning Kick. 	
Legend Force Punch 	Hold Down + B, then Backwards + Release	Identical to Legend Punch. Instead of being the power of the attack being dependant on Kirby's health, however, it is dependant on how much the attack was charged. 	Varies
Moon Somersault Kick	B near an enemy in midair 	Kirby performs a spinning kick while creating a crescent-shaped flash around him. 	N/A
Foe Grab 	Any direction + B when near an enemy 	Kirby grabs the enemy. Fails on bosses, and only works on mid-bosses after they are defeated. Once the enemy is captured, Kirby cannot act until he throws them. 	N/A
Arm Throw 	Foe Grab, then B, Forward or Up 	Kirby punches the enemy, sending them forward or diagonally upward depending on directional input. 	N/A
Judo Throw 	Foe Grab, then Down or Backwards 	Kirby throws the enemy, sending them backward or diagonally upward after slamming them into the ground, depending on directional input. 	N/A
==Crash==
This copy ability is obtained from Bombers. It first appears in Autumn Avenue 4.
Crash Kirby can use the following attacks. It's worth noting, however, that using any of Crash Kirby's attacks will cause him to lose the ability.
Name 	Controls 	Description 	Magic Cost
Crash Fireball 	B 	Kirby engulfs the screen with a large energy surge. Deals fire damage. 	N/A
Crash Deluge 	Down + B 	Kirby summons torrential rain to engulf the screen. Deals water damage. 	N/A
Crash Blizzard 	Up + B 	Kirby has a huge blanket of snow engulf the screen. Deals ice damage. 	N/A
Crash Thunderstorm	Forwards + B 	Kirby has masses of lightning engulf the screen. Deals lightning damage. 	N/A
Crash Cyclone 	Backwards + B 	Kirby has a huge tornado engulf the screen. Deals wind damage. 	N/A
Crash Supernova 	Hold B, mash Circle Pad, then release 	Kirby releases an enormous blast of dark energy, engulfing the screen. 	Medium
Crash Meteor 	Hold B, mash Circle Pad longer, then release	Kirby has giant meteors fly in from above, exploding in a huge area on impact. Lasts for a few seconds after the ability is lost.	Very High
==Farmer==
This copy ability is obtained from Strawblutes. It first appears in Autumn Avenue 5.
With this copy ability, Kirby wears a straw hat and what looks like a small leather backpack.
Farmer Kirby can use the following attacks. In addition to what is listed here, all of Farmer Kirby's attacks (except for music-based attacks) can cause all kinds of plants to grow.
Name 	Controls 	Description 	Magic Cost
Watering Can 	Hold B 	Kirby sprays water out at close range in front of him. Kirby can move left and right and jump while this attack is in action, but cannot float, crouch or guard. Deals water damage. 	N/A
Water Splash 	Down during Watering Can 	Kirby pours water straight down, causing it to splash in the area around him. Deals water damage. 	N/A
Water Toss 	Mash Circle Pad during Watering Can, then release B 	Kirby stops watering, then throws out water droplets at forwards angles. Deals water damage. 	N/A
Water Scatter 	Mash Circle Pad during Watering Can for longer, then release B 	Kirby stops watering, then throws out a larger number of water droplets, covering a wider scope than Water Toss. Deals water damage. 	Low
Water Blast 	Mash Circle Pad during Watering Can for even longer, then release B	Kirby stops watering, then throws out larger, faster and more powerful water droplets. Deals water damage. 	Medium
Fertiliser Spin 	B in midair 	Kirby spins, tossing out fertiliser at close proximity. 	N/A
Fertiliser Throw 	Dash, then jump, then B 	Kirby throws out gravity-effected fertiliser straight ahead. 	N/A
Bug Spray 	Up + B 	Kirby sprays bug spray into the air, which is affected by gravity. Tapping the button causes the spray to fly faster and further, while holding it down allows Kirby to attack continuously. 	N/A
Bug Repellent 	Mash Circle Pad during Bug Spray, then release B 	Kirby sprays a great amount of bug spray into the air. It covers a wider scope than the normal Bug Spray attack. 	Low
Bug Repellent Rain	Mash Circle Pad during Bug Spray for longer, then release B 	Kirby sprays a massive amount of bug spray into the air. Half of the spray flies very quickly, while the other half has the normal speed. 	Medium
Floating Flute 	Up + B in midair 	Kirby floats upwards with a flute. Using the Circle Pad allows you to navigate Kirby's flight paths. While playing the flute, a field of music notes surrounds Kirby, damaging enemies at close proximity.	Slow Gradual
Flute Cyclone 	Mash Circle Pad during Floating Flute 	Kirby creates a larger field of music notes around him, which causes more damage to enemies. However, he becomes unable to move while floating until the player stops mashing the Circle Pad. 	Medium Gradual
==Parasol==
This copy ability is obtained from parasols dropped by Parasol Waddle Dees and Parasol Waddle Doos. It first appears in Lost Lagoon 1.
Parasol Kirby can use the following attacks. In addition to what is listed here, Kirby's parasol can block attacks from above when he isn't attacking.
Name 	Controls 	Description 	Magic Cost
Parasol Swing 	B 	Kirby thrusts his parasol forwards, releasing a splash of water when he does. Deals water damage. 	N/A
Parasol Shield 	Hold B 	Kirby holds his parasol out as a shield. Press Left or Right on the Circle Pad to change the direction Kirby holds the parasol in. 	N/A
Drift 	Automatic in midair 	Kirby falls much more slowly, and can drift left and right easily while he falls. Press down to go into a regular fall. 	N/A
Parasol Thrust 	Up + B 	Kirby thrusts his parasol upwards. 	N/A
Parasol Splash 	Hold Up + B, then release 	Kirby thrusts his parasol upwards, tossing water droplets in all directions when he does. Deals water damage. 	Low
Parasol Drill 	Dash + B 	Kirby dashes forwards while twirling his parasol in front of him. 	N/A
Parasol Twirl 	Down + B 	Kirby twirls his parasol underneath him. 	N/A
Parasol Whirlpool	Hold Down + B, then release 	Kirby twirls his parasol beneath him, tossing water droplets in all directions as he does. Deals water damage. 	Low
Parasol Dive 	Down + B in midair 	Kirby dives diagonally down while thrusting his parasol down. 	N/A
Underwater Swing 	B underwater 	Kirby swings his parasol forwards. 	N/A
Underwater Dive 	Down + B underwater 	Kirby slowly dives diagonally down, while thrusting his parasol down. 	N/A
Circus Throw 	Any direction + B when near an enemy	Kirby catches an enemy in front of him, then bounces them on his parasol before throwing them into the air. Fails on mid-bosses and bosses.	N/A
==Bomb==
This copy ability is obtained from blue Poppy Bros Jr. It first appears in Lost Lagoon 1.
Bomb Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Bomb Prep 	B 	Kirby holds a bomb over his head. 	N/A
Magic Bomb Prep 	Hold B, then release 	Kirby charges up, then holds a larger bomb over his head. Its base elemental property is fire, though this can be cycled between fire, lightning and ice by mashing the Circle Pad while charging. Magic bombs will explode in a larger area and leave damaging flames, plasma or ice spikes if their explosion touches the ground.	Low
Bomb Throw 	B with a bomb 	Kirby throws his bomb. The bomb can be angled with Up and Down, and explodes on contact with any surface. 	N/A
Bomb Drop 	Down + B with a bomb 	Kirby sets his bomb on the ground. It will explode after a few seconds. 	N/A
Bomb Bowl 	Dash + B with a bomb 	Kirby bowls his bomb forwards. It will explode after a few seconds, or automatically when it touches a surface. 	N/A
Bomb Drop 	B next to a foe (while no bomb is held)	Kirby sets a bomb on his enemy, which explodes after some time. Regular enemies will be stunned while a bomb is on them - this is not the case for mid-bosses or bosses. 	N/A
Self-Destruct 	Do nothing while holding a bomb 	Kirby's bomb will explode on its own if not disposed of within time. Kirby will be knocked back when his bomb explodes, and given brief invincibility afterwards. 	N/A
Self-Destruction	Do nothing while holding a magic bomb 	Kirby's bomb will explode on its own, creating a towering pillar of flames, lightning or cold wind around him and covering the surrounding ground in hazardous flames, plasma or ice spikes. 	Medium
==Monster Flame==
This Super Ability is obtained from Super Hot Heads. It first appears in Lost Lagoon 1. Being a Super Ability, Kirby's magic gauge is slowly drained while Monster Flame is in effect, with the ability being lost when it runs out.
Monster Flame Kirby can use the following attacks. In addition to what is listed here, all of his attacks can destroy star-marked obstacles.
Name 	Controls 	Description 	Magic Cost
Monster Flame 	B 	Kirby summons a large, fiery dragon that rushes horizontally, matching his vertical height. Pressing up or down on the Circle Pad will guide the dragon in that direction. 	N/A
Monster Pyre 	Up or Down + B 	Similar to Monster Flame, but the dragon flies straight up from below him. Pressing left or right on the Circle Pad will guide the dragon in that direction. 	N/A
Monster Rampage	Hold B, then release 	Kirby summons two dragons, one rushing in from the left and the other rushing in from the right, at slightly different vertical heights. With directional input, the dragon from the left follows the input, while the dragon from the right follows the inverse of the input. 	Low
Monster Inferno	Hold B, then Up or Down + release	Similar to Monster Rampage, but summons a dragon from above and a dragon from below, which rush vertically at slightly different horizontal positions. With directional input, the dragon from below follows the input, while the dragon from above follows the inverse of the input.	Low
==Ninja==
This copy ability is obtained from Moonja. It first appears in Lost Lagoon 2.
Ninja Kirby can use the following attacks. In addition to what is listed here, Kirby moves faster while he has this ability, and can cling to walls by jumping towards them.
Name 	Controls 	Description 	Magic Cost
Knife Throw 	Tap B 	Kirby throws a kunai straight ahead. 	N/A
Shock 	B 	Kirby slashes with a katana at close range. 	N/A
Quad Shock 	B after a successful Shock 	Kirby launches a second slash, creating four shockwaves in front of him, each one larger than the last. 	N/A
Pyrotechnics 	Hold B, then release after a successful Shock or Quad Shock 	Kirby causes fireballs to burst straight up from the surrounding area. Deals fire damage. 	Low
Pyrotechnic Inferno	Hold B longer, then release after a successful Shock or Quad Shock	Similar to Pyrotechnics, but summons more flames in a larger area, which explode in a large area after some distance. 	Medium
Wall Strike 	B while clinging to a wall 	Kirby throws a shuriken away from the wall he is clinging to. 	N/A
Wall Storm 	Hold B, then release while clinging to a wall 	Kirby throws a wave of three shurikens away from the wall he is clinging to. 	Low
Stealth Slash 	Dash + B 	Kirby vanishes, then emerges some distance ahead, creating a series of slashes between where he started and ended the attack. 	N/A
Ninja Kick 	Down + B in midair 	Kirby performs a very fast, diagonal diving kick. 	N/A
Smoke Screen 	Down + B 	Kirby creates a blast of smoke at close proximity. Kirby is invincible during this attack. 	N/A
Smoke Blast 	Hold Down + B, then release 	Kirby creates a larger and more damaging blast of smoke around him. Unlike Smoke Screen, however, it does not offer invincibility. 	Low
Blossom Storm 	Up, then Down + B 	Kirby jumps up and summons cherry petals around him, then destroys them, damaging anything around them. 	Low
Blossom Burst 	Up, then hold Down + B, then release 	Kirby jumps up, then charges up before summoning a large mass of cherry petals around him and shooting them outwards as projectiles. 	Medium
Air Drop 	Any direction + B when near an enemy 	Kirby grabs the enemy, and proceeds to jump into the sky and slam the enemy down into the ground with massive force, doing damage to anyone in the way. Only works on regular enemies and defeated mid-bosses.	N/A
Stealth Water Gun 	B on the surface of water 	Kirby uses a bamboo stick to spray water straight up. 	N/A
Clone Technique 	L/R just before getting hit 	Kirby vanishes, with a log appearing in his place to block the attack. Pressing any button afterwards causes Kirby to re-appear with an explosion. 	N/A
==Wheel==
This copy ability is obtained from Grand Wheelie and Wheelies. It first appears in Lost Lagoon 2.
Wheel Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Dash 	B 	Kirby turns into a wheel and rolls forwards rapidly, even on water. The rush stops when he crashes into something, gets hurt by hazards such as lava, or when B is pressed while rushing. 	N/A
Magic Dash 	Hold B, then release 	Kirby turns into a wheel and rushes forwards even faster than he normally does, with an energy glow that causes damage to anything around him. When he runs out of magic, this turns back into a regular Dash.	Slow Gradual
Wheel Jump 	A during a dash 	Kirby performs a jump in his wheel form. 	N/A
Wheel Turn 	Backwards during a dash 	Kirby turns around and rolls in the opposite direction. 	N/A
Turn Jump 	Left and right repeatedly during a dash 	Kirby hops about in place, damaging anything around him. 	N/A
Downshift 	Down twice in midair, during a dash 	Kirby dives straight down at high speed, resuming his dash when he hits the ground. 	N/A
Rocket Start	Hold Down, then release during a dash 	Kirby charges up, then rushes forwards at an increased speed for a short time. During a normal Dash, it matches the speed of Magic Dash. During Magic Dash, his dash becomes even faster than this. 	Low
Sky Wheel 	Hold Down, then A + release during a dash	Kirby performs a very high diagonal jump into the air. If used during a Magic Dash, he will jump even higher and further. 	Low
==Water==
This copy ability is obtained from Driblees. It first appears in Lost Lagoon 3.
Water Kirby can use the following attacks. In addition to what is listed here, all of Water Kirby's attacks can cool lava and make certain plants grow.
Name 	Controls 	Description 	Magic Cost
Wave Attack 	B 	Kirby shoots a wave of water that slides along terrain, including slopes. 	N/A
Tidal Attack 	Hold B, then release 	Kirby shoots a giant wave of water that slides along terrain. When it hits a surface, it releases a splash of water in all directions. 	Low
Tidal Twister 	Hold B longer, then release 	Kirby shoots a tornado of water that slides along terrain. When it hits a surface, it causes water to spread out in all directions, covering a much larger area than Tidal Attack's splash.	Medium
Surf 	Dash 	A unique dash that allows Kirby to go over the surface of water and lava. Additionally, running into an enemy while surfing will damage the enemy instead of Kirby, with some exceptions. 	N/A
Wave Surf 	Dash + B 	Kirby enlarges the wave of his surf and grants it a damaging property for a short time. 	Low
Weak Wave Surf 	Dash + B without sufficient magic for Wave Surf	Similar to Wave Surf, but the wave is not enlarged, though it can still deal damage. 	N/A
Geyser 	Hold Up + B 	Kirby sprays a column of water straight up. Kirby is incapable of moving while using this attack. 	N/A
Geyser Spray 	Rapidly tap Up + B 	Kirby sprays a mass of gravity-effected water jets at upwards angles. Kirby is incapable of moving while using this attack. 	Slow Gradual
Fountain Hover 	Hold Down + B in midair 	Kirby sprays a thin stream of water straight down. Kirby's falling speed is reduced during this attack. The Circle Pad allows Kirby to move in all directions during this attack. 	N/A
Water Crown 	Down + B 	Kirby creates a small splash of water around him. Weak, but easy to use repeatedly. 	N/A
Water Column 	Hold Down + B, then release 	Kirby creates a great blast of water around him. Short horizontal range, but has a high reach into the air. 	Low
Rainbow Rain 	Down, then Up + B 	Kirby creates a sphere of water around him, complete with a rainbow flourish. 	Low
Rainbow Storm 	Rapidly tap B after Rainbow Rain 	Kirby continues maintaining the sphere of water, complete with lightning crackling in the area around him. Deals lightning damage as well as water damage. 	Slow Gradual
Enhanced Water Gun	B underwater 	Kirby's normal underwater attack shoots two projectiles that travel faster and further. 	N/A
Water Wave 	Hold B, then release underwater 	Kirby shoots three projectiles of his underwater attack, which travel even faster than before, but don't deal much more damage. 	Very Low
==Hi-Jump==
This copy ability is obtained from Starmen. It first appears in Lost Lagoon 3.
Hi-Jump Kirby can use the following attacks. In addition to what is listed here, Kirby's jump height and floating speed are increased with this ability.
Name 	Controls 	Description 	Magic Cost
Hi-Jump 	B 	Kirby jumps up surrounded by a yellow aura, a small explosion by his feet. Kirby can navigate left and right during the jump, and can even use this attack in the air. 	N/A
Rocket Hi-Jump	Hold B, then release 	Kirby jumps up surrounded by a blue aura. Takes Kirby higher than Hi-Jump does, and deals more damage. When Kirby hits a surface while attacking with this charge level or higher, an explosion is released.	Low
Mega Hi-Jump 	Hold B longer, then release 	Kirby jumps up surrounded by a red aura. Takes Kirby even higher than Rocket Hi-Jump, and deals more damage. 	Medium
Cosmic Hi-Jump	Hold B even longer, then release 	Kirby jumps up surrounded by a purple aura. Takes Kirby yet higher than Mega Hi-Jump, and releases much larger explosions when jumping and hitting a surface. 	High
Rocket Dive 	Down + B in midair 	Kirby dives surrounded by a cyan aura. Functionally similar to Hi-Jump, but takes Kirby down instead of up. 	N/A
Mega Dive 	Hold Down + B in midair, then release	Kirby dives surrounded by an orange aura. Functionally similar to Rocket Hi-Jump, but takes Kirby down instead of up. 	Low
==Microphone==
This copy ability is obtained from Walkies. It first appears in Lost Lagoon 5.
Microphone Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Megaphone 	B (first) 	Kirby shoots a series of sound waves ahead with a megaphone. 	N/A
Megaphone Blast 	Hold B, then release (first) 	Similar to Megaphone, but shoots larger and more damaging sound waves. 	Low
Desk Mike 	B (second) 	Kirby shoots larger and more powerful sound waves from his microphone. Similar area of effect and damage to Megaphone Blast.	N/A
Microphone Blast 	Hold B, then release (second) 	Similar to Desk Mike, but shoots even larger sound waves that deal even more damage. 	Low
Stand Mike 	B (third) 	Kirby sings a loud chord, causing damage to everything on the screen. The ability is lost after using this attack. 	N/A
Encore 	Hold B, then release (third) 	Similar to Stand Mike, but sings even more loudly for even more damage. 	Low
Shattering Encore	Hold B, mash Circle Pad, then release (third)	Similar to Encore, but adds a damage over time effect to any enemies who survive the attack. 	Medium
==Wizard==
This copy ability is obtained from Arcani. It first appears in Lost Lagoon 5.
With this copy ability, Kirby wears a dark blue wizard's hat and carries a wooden staff, with a silver orb attached to the tip of the staff.
Wizard Kirby can use the following attacks. In addition to what is listed here, Kirby's Magic Gauge will slowly regenerate over time while he has this ability.
Name 	Controls 	Description 	Magic Cost
Staff Swing 	B when near an enemy 	Kirby swings his staff as a melee attack. Weak, but generates extra Magic on a successful hit. 	N/A
Arcane Shot 	B 	Kirby fires a magic orb straight ahead. 	Low
Arcane Blast 	Hold B, then release 	Kirby shoots a larger magic orb that pierces through enemies and passes through walls. 	Medium
Arcane Spread 	Hold B longer, then release 	Kirby shoots a large magic orb and a wave of smaller orbs. These smaller orbs can still pierce enemies and pass through walls. 	High
Arcane Eruption	Hold B even longer, then release 	Kirby shoots a wave of magic orbs, each with the same large size and great damage output. 	Very High
Arcane Pearl 	B in midair 	Kirby fires a small magic orb that homes in on enemies. 	Low
Arcane Orb 	Hold B, then release in midair 	Kirby shoots a larger homing magic orb that passes through walls and causes weak splash damage on impact. 	Medium
Arcane Globe 	Hold B longer, then release in midair 	Kirby shoots an even larger homing magic orb which causes greater splash damage. 	High
Fire Pillar 	Down + B 	Kirby creates a pillar of fire in front of him. Holding the button down will increase the distance between Kirby and the pillar. Deals fire damage.	Low
Fire Barrier 	Hold Down + B, mash Circle Pad, then release 	Kirby creates a pillar of blue fire that is taller and wider, and deals more damage. Deals fire damage. 	Medium
Lightning Shock	Up + B 	Kirby has a lightning bolt strike his staff from above. Activates upon button release. Deals lightning damage. 	Low
Lightning Rain 	Hold Up + B, mash Circle Pad, then release 	Kirby has five lightning bolts strike his staff from above. Deals lightning damage. 	Medium
Snow Storm 	Dash + B 	Kirby sends a wave of snow sliding forwards. Activates upon button release, though movement is possible while the button is held. Deals ice damage.	Low
Blizzard Storm 	Dash, then hold B, mash Circle Pad, and release	Kirby sends a towering twister of snow sliding forwards. Deals ice damage. 	Medium
==Tornado==
This copy ability is obtained from Twisters. It first appears in Ethereal Events 1.
Tornado Kirby can use the following attacks. In addition to what is listed here, all of Tornado Kirby's attacks have a wind element.
Name 	Controls 	Description 	Magic Cost
Tornado Attack 	B repeatedly 	Kirby turns into a small cyclone that spins around wildly for some time. Enemies near him are brought along with him as he moves. Holding A will increase his altitude while he spins - otherwise, he will fall to the ground.	Slow Gradual
Giant Tornado Attack	Hold B, then release 	Kirby turns into a larger and more damaging tornado. Behaves the same as Tornado Attack. 	Medium Gradual
Hyper Tornado 	Mash Circle Pad during Tornado Attack or Giant Tornado Attack 	Kirby charges up power, and will send a giant whirlwind outwards when the attack ends. 	Low
Hyper Chaos 	Mash Circle Pad for longer during Tornado Attack or Giant Tornado Attack	Kirby creates a larger whirlwind at the end of the attack, and will send small cyclones left and right if he ends the attack on the ground. 	Medium
Rising Gust 	Up + B 	Kirby shoots a small whirlwind straight up. 	N/A
Falling Gust 	Down + B in midair 	Kirby shoots a small whirlwind straight down. 	N/A
Tornado Dash 	Dash + B 	Kirby dashes straight forwards, surrounded by a whirlwind. Can be slightly steered up or down. 	N/A
Tornado Rampage 	Dash, then hold B, then release 	Kirby dashes forwards surrounded by a larger whirlwind than with Tornado Dash, leaving a trail of disturbed wind that damages enemies on contact. Easier to steer up and down than Tornado Dash. 	Low
==Snow Bowl==
This Super Ability is obtained from Super Chillies. It first appears in Ethereal Events 1. Being a Super Ability, Kirby's magic gauge is slowly drained while Snow Bowl is in effect, with the ability being lost when it runs out.
Snow Bowl Kirby can use the following attacks. In addition to what is listed here, all of his attacks can destroy star-marked obstacles.
Name 	Controls 	Description 	Magic Cost
Snow Bowl 	B 	Kirby turns into a giant snowball. Pressing left or right on the Circle Pad will cause him to rush in that direction until Snow Crash is used, absorbing enemies into the snow to make the snowball larger. Jumping and turning around is possible in snowball form.	N/A
Snow Crash 	B in snowball form 	Kirby releases a blast of snow as he reverts to his normal form. This will be used automatically if Kirby crashes into a wall. 	N/A
Avalanche Bowl	Mash Circle Pad before moving in snowball form	Kirby increases the size of his snowball form. Can be stacked up to three times, with more magic cost for each step. When Snow Crash is used in this form, icy projectiles are scattered in all directions, with more being scattered with every charge level. 	Variable
==Archer==
This copy ability is obtained from Spynums. It first appears in Ethereal Events 2.
Archer Kirby can use the following attacks. In addition to what is listed here, all of Archer Kirby's attacks can cut rope and tall grass.
Name 	Controls 	Description 	Magic Cost
Shot 	B 	Kirby shoots an arrow from his bow. Can be angled with Up and Down after repeated shots. 	N/A
Sniper Shot 	Hold B, then release 	Kirby shoots a glowing blue arrow that pierces through enemies and deals more damage. 	Low
Magic Star Shot 	Hold B longer, then release 	Kirby shoots an arrow enveloped in a blue energy orb, which deals even more damage and explodes upon hitting a wall. 	Medium
Sky Shot 	Up + B 	Kirby shoots an arrow straight up. 	N/A
Sky Shot Shower 	Hold Up + B, then release 	Kirby shoots a glowing blue arrow straight up, which pierces through enemies. After some distance, it tosses four blue, arrow-shaped fragments at downwards angles, though it loses its piercing ability upon doing so.	Low
Sky Shot Deluge 	Hold Up + B longer, then release 	Kirby shoots an arrow enveloped in a blue energy orb straight up. After some distance, the orb explodes and tosses ten blue, arrow-shaped fragments at downwards angles. 	Medium
Bow Slash 	Dash + B 	Kirby performs two slashes, using his bow like a sword. 	N/A
Leaping Quiver 	Dash, then jump, then B 	Kirby shoots three arrows diagonally downwards. 	N/A
Leaping Finisher 	Hold B, then release after Leaping Quiver 	Kirby holds his position in the air, and charges up before shooting a glowing blue arrow that pierces through enemies. Can be aimed in any direction with the Circle Pad. 	Low
Finisher Flourish	Hold B, mash Circle Pad, then release after Leaping Quiver	Kirby holds his position in the air, and charges up before shooting a wave of five piercing, glowing blue arrows. Can be aimed in any direction with the Circle Pad. 	Medium
Camouflage 	Down 	Kirby hides under one of several cardboard cutouts. He is invulnerable while hiding, though his movement is limited to slow sideways crawling (his invulnerability is removed while he crawls). 	N/A
Hitman 	B during Camouflage 	Kirby quickly shoots an arrow forwards from his hiding place. Invulnerability is removed until the end of the attack animation. 	N/A
Hiding Sky Shot 	Up + B during Camouflage 	Similar to Hitman, but shoots the arrow upwards. 	N/A
==Flower==
This copy ability is obtained from Sakurin. It first appears in Ethereal Events 2.
With this copy ability, Kirby wears a tiara of vines, decorated with purple petals with a large purple flower at the front.
Flower Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Petal Burst 	B 	Kirby creates a burst of petals in front of him. 	N/A
Petal Swirl 	B, then B repeatedly 	Kirby creates a whirlwind of petals in front of him. Can move left and right slightly during the attack, but cannot jump. 	N/A
Petal Tornado 	Hold B during Petal Swirl, then release 	Kirby sends the whirlwind of petals sliding forwards, damaging anything in its path. 	Low
Petal Chaos 	Hold B longer during Petal Swirl, then release 	Kirby sends out two larger whirlwinds of petals, one going forwards and the other going backwards. 	Medium
Flower Scent 	Hold B, then release 	Kirby throws a petal that, on contact with a regular enemy or defeated mid-boss, causes them to fight on Kirby's side for a period of time. 	
Flower Control 	Hold B longer, then release 	Similar to Flower Control, but throws a petal that releases an explosion on impact, controlling other nearby enemies. 	
Flower Star 	Dash + B 	Kirby throws a flower forwards like a shuriken. 	N/A
Flower Storm 	Dash + Hold B, then release 	Kirby throws two flowers that fly around each other in wavy paths. More powerful than Flower Star, and pierces through enemies. 	Low
Flower Boomerang	Dash, then jump, then B 	Kirby throws a flower that flies forwards, then returns to him. Kirby will be suspended in midair until the flower returns to him, and the flower's path can be slightly guided with the Circle Pad.	N/A
Petal Scatter 	Up + B 	Kirby flings petals into the air. 	N/A
Petal Blizzard 	Up + Hold B, then release 	Kirby surrounds himself with a towering twister of petals. 	Low
Petal Hide 	Down + B 	Kirby hides under petals, then scatters them as projectiles when the button is released. Kirby can still be hit while in hiding, though regular enemies tend to ignore him. 	N/A
Petal Unveiling 	Mash Circle Pad during Petal Hide, then release	When Kirby reveals himself, he throws a wave of five large flowers into the air. 	Low
==Mirror==
This copy ability is obtained from Simirrors. It first appears in Ethereal Events 3.
Mirror Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Mirror Cut 	B 	Kirby performs an overhead swing with his sceptre. 	N/A
Reflect Force 	Hold B 	Kirby fires crystals straight ahead, while creating a shield that destroys projectiles, shooting a homing star at the enemy who fired the projectile for every projectile destroyed. Can turn left and right during the attack, but cannot move otherwise.	N/A
Reflect Storm 	Mash Circle Pad during Reflect Force 	Kirby fires faster and more powerful crystals that travel much further, and amplifies the strength of any projectiles that he reflects with the shield. 	
Mirror Body 	Dash + B 	Kirby splits into two clones that slide left and right, invincible, and damage enemies on contact, before quickly merging back into his normal self. The direction of the attack is random when used in midair. 	N/A
Mirror Mirage 	Dash + Hold B, then release 	Kirby summons a clone of himself that hangs near him and attacks whenever he does for a short time. Up to three of these mirages can be held out at a time. 	Low
Mirror of Life 	Dash + Hold B, mash Circle Pad, then release	Kirby summons a clone of himself that hangs near him and attacks whenever he does, similarly to Mirror Mirage. However, the clone will not go away until the end of the level, or until Kirby loses a life. 	Very High
Mirror Body - Sky 	Up + B 	Kirby splits into five copies that form a vertical line upwards, becoming invincible and damaging enemies who touch the copies, before merging back into his normal self. 	N/A
Mirror Body - Cyclone 	Hold Up + B, then release 	Similar to Mirror Body - Sky, though Kirby splits into three side-by-side columns of copies. 	Medium
Mirror Body - Ring 	Down + B 	Kirby splits into seven copies, with the original Kirby in the centre and the other six around him, becoming invincible and damaging enemies who touch the copies, before merging back into his normal self. 	N/A
Mirror Body - Whirlpool	Hold Down + B, then release 	Similar to Mirror Body - Ring, though Kirby splits into two rings of copies. 	Medium
Reflect Guard 	L/R 	Kirby creates a shield around himself while guarding. Kirby takes no damage while the shield is up, and projectiles that touch it will be reflected like with Reflect Force. The shield will shatter if the guard is held for too long, however. 	N/A
Reflect Barrier 	Mash Circle Pad during Reflect Guard 	Kirby makes his shield larger and causes it to raise the damage of reflected projectiles. If the Circle Pad is mashed after the shield breaks, a normal Reflect Guard is restored. 	Slow Gradual
==UFO==
This copy ability is obtained from UFOs. It first appears in Timely Temple 1.
When not in his UFO form with this ability, Kirby has a metallic orange, blade-shaped extension on either side of his head.
UFO Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
UFO Fly 	B 	Kirby converts into a UFO. While in UFO form, he can move freely in all directions and use a new variety of attacks, though Magic is slowly drained in this form. If his Magic Gauge runs out, he abandons his UFO form.	Very Slow Gradual
Chain Beam 	B in UFO form 	Kirby shoots a beam of electricity going from a 45 degree angle above him to a 45 degree angle below him. Deals lightning damage. 	N/A
Smart Beam 	Hold B, then release in UFO form 	Kirby shoots a small laser bolt straight ahead. 	N/A
Heat Beam 	Hold B longer, then release in UFO form 	Kirby shoots a larger and more powerful laser bolt that deals fire damage. 	Low
Piercing Heat Beam	Hold B even longer, then release in UFO form	Kirby shoots a massive, highly powerful laser bolt that pierces through enemies. Deals fire damage. 	Medium
Heat Cannon 	Hold B for the maximum time in UFO form 	Kirby shoots an even more powerful Piercing Heat Beam straight ahead, a Piercing Heat Beam backwards, and a variation of the Heat Beam that deals lightning damage at upwards and downwards angles. 	High
Star Guard 	Rapidly tap B in UFO form 	Kirby causes a star of electricity to spin around him, damaging enemies on contact. Deals lightning damage. 	N/A
Unidentified Dash 	Dash + B in UFO form 	Kirby dashes forwards in a zigzag path. 	N/A
Mystery Catch 	A in UFO form 	Kirby emits a tractor beam downwards, sucking up regular enemies and instantly defeating them. Does nothing against mid-bosses or bosses. 	N/A
==Smash==
This copy ability is obtained from Core Hands. It first appears in Timely Temple 1.
This is the only copy ability that causes Kirby's appearance to be untouched.
Smash Kirby can use the following attacks.
Name 	Controls 	Description 	Magic Cost
Vulcan Jab 	Tap B repeatedly 	Kirby launches a series of fast, weak jabbing punches. 	N/A
Smash Punch 	B 	Kirby launches a punch, while sending a white projectile straight forwards. 	N/A
Twinkle Star 	B in midair 	Kirby spins in midair, damaging enemies around him. 	N/A
Air Drop 	Any direction + B when near an enemy	Kirby grabs the enemy, and proceeds to jump into the sky and slam the enemy down into the ground with massive force, doing damage to anyone in the way. Only works on regular enemies and defeated mid-bosses. 	N/A
Smash Kick 	Hold B, then release 	Kirby performs a powerful forwards kick, sending him forwards slightly. Pressing left or right while charging will change the direction in which the kick is aimed. 	Low
Smash Driver 	Hold B longer, then release 	Kirby performs a powerful forwards kick that deals more damage than Smash Kick, and sends him further. Pressing left or right while charging will change the direction in which the kick is aimed. 	Medium
Smash Flip 	Hold B, then Up + release 	Kirby performs a rising somersault kick. 	Low
Smash Flier 	Hold B longer, then Up + release 	Kirby performs a rising somersault kick that sends him higher than Smash Flip does, and deals more damage. 	Medium
Smash Spin 	Hold B, then Down + release 	Kirby performs a spinning kick, sweeping the floor on both sides. 	Low
Smash Twister 	Hold B longer, then Down + release 	Kirby performs a spinning kick that lasts for longer than Smash Spin, deals more damage, and permits him to slide left and right while he spins. 	Medium
Final Cutter 	Up + B 	Kirby jumps into the air while slashing with a slash, before launching another slash while he dives down, creating blue shockwaves in front of him when he hits the ground. The blade can cut rope and grass. 	N/A
Frenzied Cutter	Hold Up + B, then release 	Similar to Final Cutter, though Kirby jumps higher and faster, causes more damage while diving, and creates larger, more powerful shockwaves that reach further. The blade and the shockwaves can cut rope and grass. 	Low
Hammer Swing 	Dash + B 	Kirby swings his hammer forwards. 	N/A
Hammer Flip 	Hold Dash + B, then release 	Kirby sets his hammer on fire, then swings it with more force. Deals fire damage. 	Low
Blazing Flip 	Hold Dash + B longer, then release 	Kirby sets his hammer on fire, then performs three spinning hammer swings in succession. Deals fire damage. 	Medium
Stone 	Down + B 	Kirby turns into a stone version of himself, then quickly falls to the ground. Kirby can damage enemies while falling, and cannot be damaged by most attacks in this form, though powerful attacks force him out of the stone form. After turning into a stone, pressing B returns him to his normal form.	N/A
Huge Stone 	Hold Down + B, then release 	Kirby transforms into a larger stone that causes more damage to enemies. 	Low
Smash Shield 	L/R 	Kirby surrounds himself with a red energy field for a split second, providing brief invincibility. 	N/A
==Grand Hammer==
This Super Ability is obtained from Super Dygclopes. It first appears in Timely Temple 1. Being a Super Ability, Kirby's magic gauge is slowly drained while Grand Hammer is in effect, with the ability being lost when it runs out.
Grand Hammer Kirby can use the following attacks. In addition to what is listed here, all of his attacks can destroy star-marked obstacles.
Name 	Controls 	Description 	Magic Cost
Grand Hammer 	B 	Kirby enlarges his hammer, then jumps up and pounds the ground, sending small shockwaves left and right and pounding certain objects down.	N/A
Hammer Plus 	B, then mash Circle Pad 	Kirby draws an even larger, multi-coloured hammer, which releases larger shockwaves and pounds objects down by two units. 	N/A
Super Hammer Plus	B, then mash Circle Pad for longer	Kirby draws a massive, golden hammer adorned with stars, which releases even larger shockwaves and pounds objects down by three units. 	N/A
Flaming Hammer 	Hold B, then release 	Kirby's hammer causes the ground around him to burn. Using Hammer Plus or Super Hammer Plus makes the flames effect a larger area. 	
==Sleep==
This copy ability is obtained from Noddies. It first appears in Timely Temple 1.
Sleep Kirby can use the following "attacks".
Name 	Controls 	Description 	Magic Cost
Doze 	Automatic 	Kirby falls asleep, becoming incapable of movement of any kind. After some time, or if attacked enough, he will wake up and the ability is lost.	N/A
Power Nap 	B 	For every press of B, a tiny bit of magic is lost to restore Kirby's health. 	Very Low
Early Wake	Any direction	Kirby's sleep bubble grows larger. After enough inputs, the bubble pops, waking Kirby prematurely. 	N/A
Category:Kirby (series)
Category:Kirby Games