ON HIT TARGET CONFIRM

;Trigger
Whenever the player or turrets the player owns successfully shoot a hostile entity. Also when the player takes damage. This happens AFTER the damage has been dealt.
;Values passed to bound function
Value 	Type 	Description
entityID	number	The unique ID# of the target hit
event 	string	Is always "on_hit_target_confirm"
damage 	number	The amount of damage dealt to the target. Heals appear as negative values.
<nowiki>
{
	"damageType" : "Fire", 
	"inflictorIsLocal" : false, 
	"critical" : false, 
	"inflictorId" : 18374686480293983016, 
	"entityId" : 18374686480293931009, 
	"event" : "on_hit_target_confirm", 
	"same_time" : false, 
	"damage" : 27
}
</nowiki>
;See Also
* ON_TOOK_HIT
* ON_COMBAT_EVENT
Category:UI_Events