Healing Energy Constructs

The power to create constructs out of healing energy. Sub-power of Healing Energy Manipulation. Variation of Energy Constructs.
==Also Called==
*Creation Via Healing/Healing Energy
*Healing/Healing Energy-Based Creation
*Healing/Healing Energy Construct Creation/Generation/Manifestation/Materialization
*Healing/Healing Energy Constructs/Creations
==Capabilities==
The user can turn healing energy into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating healing energy for various purposes.
*Appendages 
**Additional Limbs
**Body Creation
**Energy Limb Generation
**Energy Wing Manifestation
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
*Armor
**Armor Creation 
**Exoskeleton Modules
**Mecha Creation 
**Plating Protrusion 
**Shell Formation 
*Attacks
**Attack Creation
**Healing Strike 
**Hidden Attacks 
**Manifested Attacks 
**Projectile Attacks 
*Barriers
**Bubble Generation
**Energy Wall Generation
**Force-Field Generation
**Healing Shield Construction
**Layer Reinforcement
**Surface Creation
*Clothing 
**Costume Refinement
**Mecha Wearing
**Power Suit 
**Symbiotic Costume
**Trick Costume 
*Defenses
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication
**Self-Replication
**Substitution Creation
**Varied Replication 
*Elements
**Elemental Generation
**Energy Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation 
**Property Creation
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation
**Life Creation 
**Manifested Guardian 
*Environments
**Ground Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation 
**World Creation
*Objects
**Equipment Creation
**Object Refinement
**Rapid Fabrication
**Shape Generation 
**Solidification 
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Energy Web Creation
**Obstruction Creation
**Trap Creation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support
**Healing Aura
**Healing Field Projection
**Infusion
**Manifested Support
**Status Effect Inducement
*Vehicles
**Sentient Vehicle
*Weapons
**Ammunition Generation
**Bludgeon Construction
**Healing Blade Construction
**Healing Bow Construction
**Healing Polearm Construction
**Healing Whip Generation
**Natural Weaponry
***Energy Spike Protrusion
***Ergokinetic Claws
**Ranged Weapon Creation
==Associations==
*Construct Creation
**Elemental Constructs
**Energy Constructs
**Esoteric Constructs
**Force Constructs
**Superpower Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation
*Healing
*Healing Energy Manipulation
*Healing Weaponry
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
==Limitations==
*May be limited to manipulating already existing healing energy rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
==Known Users==
*Cosmo Knights (Rifts); via Cosmic Armor
*Tio (Konjiki no Gash Bell!)
*Naofumi Iwatani (Rising of the Shield Hero)
*Genji Ikusabe (Busou Renkin); via Gekisen
*Sesshoumaru (Inuyasha); via Tenseiga
==Gallery==
Cosmo-knights.png|The Cosmic Armor of Cosmo-Knights (Rifts) not only repairs any damage to itself, but it also heals any damage/harm done to its wearer.
File:Naofumi_shield.png|Naofumi Iwatani (Rising of the Shield Hero) has several different shields capable of restoring/replenishing his health.
File:Gekisen_Regeneration.gif|As long as Genji Ikusabe (Buso Renkin) wields Gekisen, both he and the spear can regenerate even from being blown to bits.
Tenseiga revival.gif|Sesshōmaru (InuYasha) wields the Tenseiga, which allows him to see the pallbearers of the afterlife (and any other beings not of the world of the living) and slay them, reviving the recently deceased and healing their wounds.
Category:Powers
Category:Constructs
Category:Energy Powers
Category:Healing Powers
Category:Organic Manipulation