Mutual Security Enhancing Simulation/Synthesized Intel

==Combat Unit==
Name	Information & Description
 	
 
CD: 10s
A Melee squad consisting of 3 Pyro Slimes. Immune to Pyro DMG.
 	
 
CD: 9s
A Melee squad consisting of 3 Electro Slimes. Immune to Electro DMG.
 	
 
CD: 12s
A standard frontline Melee unit. Swings its massive axe to deal Pyro DMG to nearby foes.
 	
 
CD: 9s
A Melee squad consisting of 4 Hilichurl Fighters. While their attacks are ferocious, they are fragile.
 	
 
CD: 16s
An elite frontline Melee unit with excellent staying power. Taking time to concentrate power into their katana, they deal massive Electro DMG to a single enemy unit.
 	
 
CD: 16s
An elite frontline Melee unit with excellent staying power. Taking time to concentrate power into their katana, they deal massive Pyro DMG to a single enemy unit.
 	
 
CD: 13s
A standard frontline Melee unit. Concentrates power into dual blades, dealing AoE Cryo DMG.
 	
 
CD: 13s
A standard frontline Melee unit. Attacks multiple times with its blade, dealing Hydro DMG to a single enemy unit.
 	
 
CD: 12s
A frontline Melee unit that can be deployed to enemy ranks. Uses spinning attacks to deal Physical DMG in an area around it.Special: Deploy Freely. Can be deployed anywhere on the field.
 	
 
CD: 14s
An AoE Melee unit that can be deployed directly to enemy ranks, and is immune to Hydro DMG.Special: Deploy Freely. Can be deployed anywhere on the field.After being defeated, deals AoE Hydro DMG.
 	
 
CD: 12s
Assault-type Melee unit that will periodically charge, dealing Anemo DMG to enemies in a line.Will normally stay in the same spot performing spinning attacks that deal Physical DMG.
 	
 
CD: 12s
A Siege Melee unit with strong staying power that will only attack Stronghold mechanisms and not attack any other enemy combat units.
 	
 
CD: 13s
A Flying unit that will take flight after being deployed. Launches Cryo energy projectiles at enemy units from the air. Immune to Cryo DMG.
 	
 
CD: 13s
A Flying unit that will take flight after being deployed. Launches Pyro energy projectiles at enemy units from the air. Immune to Pyro DMG.
 	
 
CD: 13s
A flying squad consisting of 3 Electro Cicins that takes flight after being deployed and launches Electro projectiles at enemies from the air.
 	
 
CD: 13s
A flying squad consisting of 3 Hydro Cicins that takes flight after being deployed and launches Hydro projectiles at enemies from the air.
 	
 
CD: 13s
A Flying unit that will take flight after being deployed. Launches Anemo energy projectiles at enemy units from the air that require a period of charging, dealing AoE Anemo DMG.
 	
 
CD: 10s
A Ranged squad consisting of 2 Electro Hilichurl Shooters, well-suited to being deployed in the rear, attacking enemies from the back ranks.
 	
 
CD: 10s
A Ranged squad consisting of 2 Cryo Hilichurl Shooters, well-suited to being deployed in the rear, attacking enemies from the back ranks.
 	
 
CD: 14s
An elite Ranged unit that fires multiple homing missiles, dealing Pyro DMG to a single enemy.
 	
 
CD: 13s
A unit with both Ranged and Melee capabilities. Periodically uses its Thunderbow to attack Ground or Flying units, dealing Electro DMG.Normally uses its iai tachi to attack Ground units, dealing Physical DMG.
 	
 
CD: 9s
A Ranged unit that throws reagent bottles towards opponents, dealing AoE Pyro DMG.When a Ground opponent is hit, a burning zone will be left on the Ground, dealing continuous Pyro DMG.
 	
 
CD: 9s
A Ranged unit that recites incantations, aiming at a single enemy Ground unit, dealing Hydro DMG after a short period.Special: Surface-to-Surface. This unit's ranged attacks cannot attack flying units, and can only target Ground units.
==Frontline Building==
Name	Information & Description
 	
Shoots fireballs, dealing AoE Pyro DMG to Flying and Ground units.
 	
Shoots icicles, dealing Cryo DMG to single enemy Flying and Ground units.
 	
Summons lightning, dealing Electro DMG to the farthest away Flying and Ground units within its range.
 	
 
Summon a torrent that can be aimed at a single Ground enemy which will deal Hydro DMG after a short delay.
 	
 
Summons a large wind blade that deals Anemo DMG to all Ground units in its path.
 	
When an enemy passes by, this type of mechanism will explode, imprisoning one of the opponents hit for a period of time. This mechanism will be destroyed after it explodes.
 	
 
When an opponent passes by, this mechanism will explode, dealing AoE Pyro DMG to Ground enemies. After exploding, this mechanism will be destroyed.
 	
When there are only units from a single faction nearby, this Stronghold Flag will be captured by the faction after a certain period.The faction controlling the Flag gains 25% increased unit deployment speed.
 	
In Defense scenarios, defeated enemies may drop Support Beacons.After picking up Support Beacons, you can deploy new units.
 	
With no ability of its own to attack, it is the objective we must protect.
vi:Diễn Tập Mô Phỏng/Thông Tin Tổng Hợp