Using this Book (PWH)

The Planewalker's Handbook Using this Book
==Using this Book==
This book contains everything a player needs to participate in a PLANESCAPETM campaign. Some material has been pulled from other sources, so that this book will be a complete player resource. Other material has been re-presented, clarified, and expanded into a new form with additional details not offered to players before. Most of it is completely new to players and Dungeon Masters (DMs) alike.
More specifically, this book is for players of planar characters. A number of secrets of the planes, Sigil, magic, planar travel, the factions, and more are revealed here. This book contains the sort of things a planar should know, but about which some green Clueless just in from the Prime shouldn't have the foggiest notion.
But players of prime characters can find plenty of useful things here, too. Even if the characters're completely clueless, the players can still find information on what it means to come from the Prime and how their characters might act and react to planar situations. 'Course, as the prime learns about the planes, he'll be able to use this book more fully.
Because of this, the DM has the final say as to what material in the Planewalker's Handbook is available to players in his campaign. That means that the DM's going to have to read through this too. That's not so bad, though, 'cause a lot of the material here is brand new. A DM'll find new spells, magical items, adventure ideas, planar sites, and other such valuable material. A DM blood will also find the player information—the kits, races, role-playing suggestions, player tips and advice, the updated cant, and the belief guidelines—useful as well.