Naiz Gruen Caliente

==Summary==
Naiz Gruen Caliente was the Master of the Gruen Great Labyrinth, and one of the 7 Liberators who attempted to stop the mad god Ehito.
==Powers and Stats==
Tier: | At least , possibly 
Key: Base | End of Zero/Awakened Power
Name: Naiz Gruen Caliente, Guardian of the Desert, Fairy of the Desert, Master of Space
Origin: Arifureta Zero
Gender: Male
Age: 20s
Classification: Liberator
Powers and Abilities: 
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|-|End of Zero/Awakened Power ▾=
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Attack Potency: City level (Comparable to Miledi Reisen), Can ignore durability with Spatial Manipulation | At least City level+, possibly Large Mountain level (Comparable to Apostles of God), Can ignore durability with Spatial Manipulation
Speed: Relativistic+ (Comparable to Badd Virtus who kept up with Lilith who is stated to move at near light speed) | At least FTL+ (Faster than labyrinth monsters who move this fast), possibly Massively FTL (Comparable to Apostles of God)
Lifting Strength: Class K (Comparable to other Liberators like Oscar Orcus) | Class G (Comparable to Meiru Melusine), possibly Class T (Comparable to Apostles of God)
Striking Strength: City level | At least City level+, possibly Large Mountain level
Durability: City level (Tanked attacks from Silver Apostles of God) | At least City level+, possibly Large Mountain level
Stamina: Superhuman (Still kept fighting despite having lost both his arms.Arifureta Zero Volume 4, Chapter 4 All the Liberators had a non-stop hellish training for half a month under Laus’s Limit Break as well as Lyutillis’s evolution magic where they literally died both in spirit and body, this with the objective of pushing themselves to the absolute limits, so they could awaken to their true power)
Range: At least Hundreds of Kilometers
Standard Equipment:
*Treasure Trove: An artifact Oscar Orcus created by imbuing a special jewel with Naiz’s spatial magic. By doing so, he’d created a pocket dimension within the jewel, which had quite a bit of space.
*Obsidian Spectacles: Glasses that have the number of features such as releasing light, enhanced vision, night vision, sensing heat, perception enhancement, resistance to dark magic etc. It also can analyse his opponents and can even use them to get a bird’s-eye view of himself. It allows the user to see through anything and everything at all times. At the end of Zero, Oscar has improved them to make them able to analyse the fundamental, abstract information that makes everything.
*Scimitars: A pair of scimitars made from Orcar to his best friend Naiz. Do to be made by Oscar, they are legendary level artifacts, so they possess a great offensive power along with an immense durability.
*Metal Slime Batlam: Is an artifact made by Oscar which imitates the slime Batlam, but instead of being made with slime is made with a strong metal. It will automatically defend the user from any incoming attacks, and it can also be controlled by the wielder to attack or shape-shift to whatever form. However, it has a flaw that the stronger the attacks are or the more attacks need to block more of it metal liquid will be used, which will deploy its metal liquid reserves.
*Summoning Circle: An artifact that sucks everything in the surroundings and teleport it to a specified location within a few kilometres.
Intelligence: Genius (Naiz is a legendary master of spatial magic, his mastery of it lets him do things like casually copy the spatial magic of a holy templar knight after a glance and do it far better than the orignal caster or directly deliver to the skull a non-lethal spatial shock wave to concuss and incapacitate someone. However, he also has a great mastery of other magic, to the point of match his others companions Liberators who are geniuses with an immense magic control. Similarly, his fighting skill is also high, and even when dulled after years without using his physical skill to fight, Vandre Schnee recognized his skill as a warrior. Even when simultaneously facing three of the strongest fighters of the chruch with special magics, including one that corroded anything it touched, and sacred artifacts, Naiz can fight them without magic and protect the people behind him. He mixes his physical and magical abilities in a style where he teleports continuously, attacking and defending simultaneously)
Weaknesses: None notable
Notable Attacks/Techniques:
*Space Magic: Ancient Magic that allows the user to manipulate space. The precise definition of space magic is magic that manipulates boundaries. Meaning, it could be used to create entire dimensions, as well as manipulate the boundaries between fantasy and reality. A skilled master could turn reality into illusion and illusions into reality. Only skilled users can use space magic to those heights, however, as it requires extensive training to use the ability to its full extent.
**Void Fissure: An ability which rips apart and destroys space itself.
**Void Shatter: A spatial spell that can slice through anything by sliding the space around a target.
**Void Cannon: A spell which ruptures the space around his opponent.
**Cosmic Rift: Spatial magic that connects two separate points in space and forms a gate.
**Void Fangs: A spell which creates invisible beast jaws to attack the enemy.
**Void Flash: A spell which creates an invisible blade that shoots forward and cuts space along with any targets that it hits.
**Infinite Corridor: A domain-creating spell that Naiz created after awakening the true nature of spatial magic, the power to manipulate boundaries. With this spell, Naiz expands endlessly the space inside the area he selects, which, as a result, impedes the things inside from completely crossing the corridor.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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