Jobs

Jobs (, Jobu) is a game mechanic featured in Yakuza: Like a Dragon and Like a Dragon: Infinite Wealth. Jobs allow a party member to change their stats, skills, and/or style of play.
==Overview==
Jobs are vastly different from one another and serve various purposes in combat. Leveling up unlocks skills exclusive to each job and gives stats. At certain Job rank-ups, the character will receive a permanent stat bonus, which will carry over to other jobs. Job skills are exclusive to each job, with the exception of Character Skills, which carry over to other jobs. Each job has two character skills. 
While armor can be used regardless of job, each job has a class of weapons assigned to it (with the exception of Freelancer, which does not use weapons), and some job-exclusive accessories.
Starting from Chapter 5, Ichiban Kasuga and his party can change jobs.
Character Skills are indicated by an asterisk (*)
== Character-specific jobs ==
=== Freelancer ===
Freelancer () is Ichiban Kasuga's starting job, whose name changes based on story progression. It is named "Yakuza" in Chapter 1, "Arakawa Loyalist" in Chapter 2, and "Deadbeat" in Chapter 3. It mainly focuses on dealing blunt type damage, with most of its skills being able to cause stun. Although Ichiban cannot equip weapons with this job, he can use the terrain to his favor, such as picking up weapons from the ground like bikes and bottles. 
Its stat bonuses are focused on attack and agility.
Freelancer Skills
Color 	Rank	Skill Name 	Description 	Cost
Yellow	n/a 	*Exploration Ability: Treasure Hunt	Search for hidden treasures scattered throughout the city. Try pressing [SQUARE] any time you find something shiny on the ground. 	
Green 	2 	Tenacious Fist 	Kasuga puts all his energy into a single punch that may leave the enemy stunned. (Blunt) 	8 MP
Green 	4 	Rock Swing 	Damage an enemy by putting them in a headlock and throwing them. (Blunt) 	10 MP
Green 	5 	Headbutt Barrage 	Damage an enemy with an onslaught of headbutts. (Blunt) 	13 MP
Yellow	6 	Agility +5 	Permanently boosts Agility by 5. 	
Red 	8 	*Hyper Swagger 	Kasuga hypes himself up and attunes to the flow of battle, boosting his Evasion and Attack for 2 turns. (Support) 	10 MP
Yellow	10 	Attack +5 	Permanently boosts Attack by 5. 	
Green 	12 	Dropkick 	Damage an enemy with a flying kick. High chance to land a critical hit. (Blunt) 	21 MP
Yellow	14 	Agility +5 	Permanently boosts Agility by 5. 	
Green 	16 	Ruffian's Kick 	Damage an enemy with a swift, brutal kick. (Blunt) 	28 MP
Yellow	18 	Attack +5 	Permanently boosts Attack by 5. 	
Green 	20 	Atomic Drop 	Damage an enemy by hitting them hard in their vital spot. High chance to land a critical hit. (Blunt) 	43 MP
Yellow	22 	Agility +5 	Permanently boosts Agility by 5. 	
Red 	24 	*Release German Suplex 	Damage an enemy with a wrestling technique known as a release German suplex. May instantly knock out the enemy. (Blunt) 	50 MP
Yellow	26 	Attack +10 	Permanently boosts Attack by 10. 	
Green 	28 	Essence of Roadside Weapon 	A powerful skill that damages an enemy with an improvised weapon lying about the city. Changes depending on the surrounding area. (Blunt)	65 MP
Yellow	30 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	35 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	40 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	45 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	50 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	55 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	60 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	65 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	70 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	75 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	80 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	85 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	90 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	95 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	99 	Agility +5 	Permanently boosts Agility by 5. 	
=== Hero ===
Hero () is Ichiban Kasuga's second exclusive job, unlocked in Chapter 4 through a story event. It's a versatile and well rounded job, being able to deal single target and area damage, heal allies, cure status afflictions and buff allies.
Its stat bonuses are focused on HP and defense, and its signature weapons are bats, which deal blunt damage.
Hero Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Bat Buster 	Damage an enemy with a powerful swing of your bat. (Blunt) 	6 MP
Green 	1 	Mega Swing 	Damage an enemy as well as those in the surrounding vicinity with a large bat swing. The lower Kasuga's remaining HP is, the greater the damage becomes. (Blunt) 	26 MP
Yellow	2 	HP +10 	Permanently boosts HP by 10. 	
Green 	4 	Fearless Command 	Boost all allies' Attack by exuding a heroic battle aura. This skill becomes more effective as Kasuga's Passion increases. (Support) 	28 MP
Green 	6 	Bat Breaker 	Heavily damage an enemy with a powerful swing of your bat. (Blunt) 	21 MP
Green 	8 	Hero's Vigor 	Make a valiant effort to revive a fallen ally. (Recovery) 	20 MP
Yellow	9 	Defense +5 	Permanently boosts Defense by 5. 	
Green 	10 	Hero's Compassion 	Emanate a warm, compassionate aura, restoring HP to all allies. This skill becomes more effective as Kasuga's Kindness increases. (Recovery) 	40 MP
Green 	12 	Giga Swing 	Heavily damage an enemy as well as those in the surrounding vicinity with a large bat swing. The lower Kasuga's remaining HP is, the greater the damage becomes. (Blunt)	45 MP
Yellow	14 	HP +10 	Permanently boosts HP by 10. 	
Red 	16 	*Peerless Resolve 	Kasuga's tenacity recovers HP and allows him to survive a hit that would otherwise knock him out. (Support) 	13 MP
Red 	18 	*Indomitable Courage 	Removes all allies' status ailments by demonstrating heroic perseverance. The success rate improves as Kasuga's Charisma increases. (Recovery) 	45 MP
Yellow	20 	Defense +5 	Permanently boosts Defense by 5. 	
Green 	22 	Essence of Bonecrushing Bat	A powerful skill that deals extreme damage to an enemy using a bat's bludgeoning force. (Blunt) 	50 MP
Green 	24 	Hero's Embrace 	Emanate an aura of genuine love, restoring all allies' HP. (Recovery) 	60 MP
Yellow	26 	HP +20 	Permanently boosts HP by 20. 	
Green 	28 	Essence of Full Swing 	Damage an enemy as well as those in the surrounding vicinity with a large bat swing. The lower Kasuga's remaining HP is, the greater the damage becomes. 	65 MP
Yellow	30 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	35 	HP +10 	Permanently boosts HP by 10. 	
Yellow	40 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	45 	HP +10 	Permanently boosts HP by 10. 	
Yellow	50 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	55 	HP +10 	Permanently boosts HP by 10. 	
Yellow	60 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	65 	HP +10 	Permanently boosts HP by 10. 	
Yellow	70 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	75 	HP +20 	Permanently boosts HP by 20. 	
Yellow	80 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	85 	HP +20 	Permanently boosts HP by 20. 	
Yellow	90 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	95 	HP +20 	Permanently boosts HP by 20. 	
Yellow	99 	Defense +5 	Permanently boosts Defense by 5. 	
=== Homeless Guy ===
Homeless Guy () is Yu Nanba's exclusive job, with which he can cast magical fire attacks. Besides magic, Nanba can also debuff enemies and heal allies and himself, although these heals are single target only. 
Its stat bonuses are focused on magic and mental points, and its signature weapons are canes, which deal blunt damage and restore MP based on a percentage of the max MP.
Homeless Guy Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	n/a 	Essence of Pyro Prison 	A powerful skill that unleashes a condensed stream of superheated stank. Deals heavy fire damage to all enemies and may leave them burned. (Fire) 	90 MP
Green 	1 	Pigeon Raid 	Damage an enemy by throwing beans at them and letting a flock of pigeons do the rest. (Non-elemental Magic) 	13 MP
Green 	1 	Gnarly Breath 	Nanba blows his trademark smelly breath all over an enemy's face, lowering their Defense. (Support) 	12 MP
Green 	1 	Pitiful Look 	Appeal to an enemy's sympathy for the downtrodden. If successful, they'll hand over an item. (Support) 	1 MP
Yellow	2 	MP +10 	Permanently boosts MP by 10. 	
Green 	4 	Pyro Belch 	Unleash a condensed stream of superheated stank that deals fire damage to one enemy and those around them. May leave the enemy burned. (Fire) 	22 MP
Green 	6 	Push and Shove 	Damage an enemy by shoving them with a cane, which may leave them stunned. (Blunt) 	21 MP
Yellow	8 	Magic +5 	Permanently boosts Magic by 5. 	
Red 	10 	*Pyro Breath 	Unleash a condensed stream of superheated stank that deals heavy fire damage to one enemy and those around them. May leave the enemy burned. (Fire)	52 MP
Green 	12 	Nauseating Breath 	Nanba blows his trademark smelly breath all over an enemy's face, lowering their Attack. (Support) 	15 MP
Yellow	14 	MP +10 	Permanently boosts MP by 10. 	
Green 	16 	Pigeon Storm 	Heavily damage an enemy by throwing beans at them and letting a flock of pigeons do the rest. (Non-elemental Magic) 	55 MP
Green 	18 	*Stunning Cane 	Heavily damage an enemy with a cane, which may leave them stunned. (Blunt) 	43 MP
Yellow	20 	Magic +5 	Permanently boosts Magic by 5. 	
Red 	22 	Malodorous Stench 	Nanba unleashes an otherworldly stench that lowers the Attack and Defense of all enemies. (Support) 	30 MP
Yellow	26 	MP +20 	Permanently boosts MP by 20. 	
Green 	28 	Essence of Pigeon Migration	A powerful skill that calls upon a terrifying agglomeration of pigeons to deal extreme damage to all enemies. (Non-elemental Magic) 	77 MP
Yellow	30 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	35 	MP +10 	Permanently boosts MP by 10. 	
Yellow	40 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	45 	MP +10 	Permanently boosts MP by 10. 	
Yellow	50 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	55 	MP +10 	Permanently boosts MP by 10. 	
Yellow	60 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	65 	MP +10 	Permanently boosts MP by 10. 	
Yellow	70 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	75 	MP +20 	Permanently boosts MP by 20. 	
Yellow	80 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	85 	MP +20 	Permanently boosts MP by 20. 	
Yellow	90 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	95 	MP +20 	Permanently boosts MP by 20. 	
Yellow	99 	Magic +10 	Permanently boosts Magic by 10. 	
=== Detective ===
Detective () is Koichi Adachi's exclusive job. It excels at protecting allies with its defensive stats and with skills that enrage enemies. Detective has also access to skills that increase their effect the higher Adachi's HP is, as well as a some crowd control skills.
Its stat bonuses are focused on HP and defense. Its signature weapons are police batons, which deal blunt damage.
Detective Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Beatdown 	Damage an enemy with furious strikes and kicks. Chance of enraging the enemy. (Blunt) 	6 MP
Red 	1 	*Slick Tongue 	Adachi uses his commanding tone as a former detective to provoke all enemies, which may leave them enraged. (Status Ailment) 	10 MP
Yellow	2 	HP +10 	Permanently boosts HP by 10. 	
Green 	3 	On Guard 	Until Adachi's next turn, any close-range attacks from enemies will be met with a harsh counterattack. (Blunt) 	8 MP
Green 	4 	Heavy Beatdown 	Damage an enemy with a series of blows. (Blunt) 	13 MP
Green 	6 	Detective's Determination 	Adachi strikes fear into the enemy by letting them know he's serious. This skill has a higher chance to succeed as Adachi's level increases. (Status Ailment) 	15 MP
Yellow	8 	HP +10 	Permanently boosts HP by 10. 	
Green 	10 	True Grit 	Adachi's fortitude recovers HP and allows him to survive a hit that would otherwise knock him out. (Support) 	24 MP
Green 	12 	Helmsplitter 	Damage an enemy by striking them squarely on the head, which may leave them stunned. This skill is more likely to stun when Adachi has high remaining HP. (Blunt) 	21 MP
Yellow	14 	Defense +5 	Permanently boosts Defense by 5. 	
Green 	16 	Detective's Eye 	Adachi greatly boosts his Accuracy by carefully observing the enemy. (Support) 	13 MP
Green 	18 	Arrest 	Adachi does what it takes to restrain an enemy by whatever means necessary. If successful, this skill will knock the enemy out. (Support) 	25 MP
Yellow	20 	HP +10 	Permanently boosts HP by 10. 	
Red 	22 	*Grand Helmsplitter 	Heavily damage an enemy by striking them squarely on the head, which may leave them stunned. This skill is more likely to stun when Adachi has high remaining HP. (Blunt)	43 MP
Green 	24 	Essence of Bulldozing Throw	A powerful skill where Adachi throws ane enmy over his back after dealing a vital blow. The higher Adachi's remaining HP is, the greater the damage becomes. (Blunt) 	45 MP
Yellow	26 	Defense +10 	Permanently boosts Defense by 10. 	
Green 	28 	Essence of Body Stacking 	A powerful skill that damages two enemies through a combination of strength and pure aggressive art. (Blunt) 	58 MP
Yellow	30 	HP +20 	Permanently boosts HP by 20. 	
Yellow	35 	HP +10 	Permanently boosts HP by 10. 	
Yellow	40 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	45 	HP +10 	Permanently boosts HP by 10. 	
Yellow	50 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	55 	HP +10 	Permanently boosts HP by 10. 	
Yellow	60 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	65 	HP +10 	Permanently boosts HP by 10. 	
Yellow	70 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	75 	HP +20 	Permanently boosts HP by 20. 	
Yellow	80 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	85 	HP +20 	Permanently boosts HP by 20. 	
Yellow	90 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	95 	HP +20 	Permanently boosts HP by 20. 	
Yellow	99 	Defense +5 	Permanently boosts Defense by 5. 	
=== Barmaid ===
Barmaid () is Saeko Mukoda's exclusive job. It functions as both a physical attacker and a debuffer. Saeko also has access to several self buffs, as well as skills that can cause status ailments.
Its stat bonuses are focused on magic and MP. Its signature weapons are purses, which deal blunt damage.
Barmaid Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Clobberbag 	Damages an enemy with a handbag, which may leave them stunned. (Blunt) 	6 MP
Green 	1 	Boxercise Blow 	Damages an enemy with a punching technique learned from boxercise classes. (Blunt) 	13 MP
Green 	1 	Sharp Perfume 	Saeko raises her Attack by applying a rather aggressive perfume. (Support) 	13 MP
Yellow	2 	Magic +5 	Permanently boosts Magic by 5. 	
Red 	4 	*Beautician's Finesse 	Saeko fixes her makeup, raising her Defense and renewing her image. (Support) 	13 MP
Green 	6 	Powderpuff Press 	Damages an enemy by driving a powderpuff into them, which may lower their Accuracy. (Support) 	21 MP
Yellow	8 	MP +10 	Permanently boosts MP by 10. 	
Green 	10 	Clobberwheel 	Damage a single enemy as well as any enemies around them by spinning around a handbag. (Blunt) 	36 MP
Green 	12 	Tweezer Toss 	Damages an enemy by tweezing and throwing them silly. May leave the enemy afraid. (Blunt) 	28 MP
Yellow	14 	Magic +5 	Permanently boosts Magic by 5. 	
Red 	16 	*Yoga Meditation 	Enter a deep state of relaxation to recover HP and also heal burn and bleeding. (Recovery) 	13 MP
Green 	18 	Branding Blow 	Damage an enemy with a red-hot curling iron. May burn the enemy and steal their skills. (Fire) 	50 MP
Yellow	20 	MP +10 	Permanently boosts MP by 10. 	
Green 	22 	Curler Throw 	Damage an enemy by throwing them with an eyelash curler. May lower the enemy's Accuracy. (Blunt) 	35 MP
Green 	24 	Essence of Handbag Hurricane	A powerful skill were Saeko swings her handbag with all her might, dealing heavy damage to a single enemy. (Blunt) 	50 MP
Yellow	26 	Magic +20 	Permanently boosts Magic by 20. 	
Green 	28 	Essence of Facial Gone Wrong	A powerful skill where Saeko uses a facial massager to throw an enemy, dealing heavy damage. May debuff the enemy. (Blunt)	50 MP
Yellow	30 	MP +40 	Permanently boosts MP by 40. 	
Yellow	35 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	40 	MP +10 	Permanently boosts MP by 10. 	
Yellow	45 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	50 	MP +10 	Permanently boosts MP by 10. 	
Yellow	55 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	60 	MP +10 	Permanently boosts MP by 10. 	
Yellow	65 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	70 	MP +10 	Permanently boosts MP by 10. 	
Yellow	75 	Magic +20 	Permanently boosts Magic by 20. 	
Yellow	80 	MP +40 	Permanently boosts MP by 40. 	
Yellow	85 	Magic +20 	Permanently boosts Magic by 20. 	
Yellow	90 	MP +40 	Permanently boosts MP by 40. 	
Yellow	95 	Magic +20 	Permanently boosts Magic by 20. 	
Yellow	99 	MP +40 	Permanently boosts MP by 40. 	
=== Hitman ===
Hitman () is Joon-gi Han's exclusive job, which can learn skill that deal blunt, blade and gun damage. Hitman also has access to self buffs and skills that can cause status ailments.
Its stat bonuses are focused on agility on dexterity, and its signature weapons are knuckledusters, which deal blunt damage.
Hitman Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Head Trauma 	Damage an enemy by grabbing them by the head and striking them. (Blunt) 	6 MP
Green 	1 	Combo Beat 	Damage an enemy with repeated strikes. (Blunt) 	13 MP
Green 	1 	Sniper Shot 	Damage an enemy with an expertly aimed gunshot. (Bullet) 	10 MP
Yellow	2 	Agility +5 	Permanently boosts Agility by 5. 	
Green 	4 	Banshee Bayonet 	Joon-gi Han hones in on an enemy, becomes unseen, then unleashes a powerful attack next turn. (Blunt) 	35 MP
Red 	6 	*Rapid Shot 	Take out dual pistols and repeatedly shoot up an enemy. (Bullet) 	21 MP
Yellow	8 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Green 	10 	Point Blank 	Damage an enemy by aiming a shot directly at their heart. May leave the enemy stunned or even knocked out. (Blunt) 	21 MP
Green 	12 	Cheap Shot 	Damage an enemy by stomping on their foot and striking them. (Blunt) 	28 MP
Yellow	14 	Agility +5 	Permanently boosts Agility by 5. 	
Green 	16 	Neck Twister 	Heavily damage an enemy by grappling their neck. (Blunt) 	35 MP
Green 	18 	Divine Shot 	Damage all enemies within a certain range. (Bullet) 	55 MP
Yellow	20 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Green 	22 	Essence of Phantom Drive	Damage an enemy with quick slashes from a karambit. Has a high chance of leaving the enemy bleeding. (Blade) 	50 MP
Red 	24 	*Phantom Shift 	Joon-gi Han heightens his focus to the limit, boosting Accuracy and Evasion. (Support) 	24 MP
Yellow	26 	Agility +10 	Permanently boosts Agility by 10. 	
Green 	28 	*Essence of Trick Shots 	Heavily damage all enemies with complicated firearm maneuvers. Deals higher damage when there are less enemies. (Bullet)	63 MP
Yellow	30 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	35 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	40 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	45 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	50 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	55 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	60 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	65 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	70 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	75 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	80 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	85 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	90 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	95 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	99 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
=== Gangster ===
Gangster () is Tianyou Zhao's exclusive job. It's a damage focused job with skills that deal blunt and blade damage. Gangster also has access to skill that can cause debuffs and status ailments.
Its stat bonuses are focused on attack and MP. Its signature weapons are Chinese sabers (specifically, a dao), which deal blade damage.
Gangster Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Falling Fang 	Damage an enemy with acrobatic saber slashing. May leave the enemy bleeding. (Blade) 	8 MP
Green 	1 	Dragon's Vortex 	Repeatedly damage an enemy with spinkicks performed close to the ground. (Blunt) 	13 MP
Green 	1 	Blinding Viper 	Damage an enemy with a punch that emulates a viper striking from the shadows. May lower the enemy's Accuracy. (Blunt) 	8 MP
Yellow	2 	Attack +5 	Permanently boosts Attack by 5. 	
Green 	4 	Whirling Blade Dance 	Damage an enemy with a rushing saber attack. Also deals collateral damage to enemies caught in between. May cause bleeding. (Blade) 	21 MP
Green 	6 	Dragon's Ascension 	Repeatedly damage an enemy with stylish spinkicks. May leave the enemy stunned. (Blunt) 	21 MP
Yellow	8 	MP +10 	Permanently boosts MP by 10. 	
Red 	10 	*Shell Shatter 	Damage an enemy with a palm heel strike that could shatter a turtle god's shell. May lower the enemy's Defense. (Blunt) 	28 MP
Green 	12 	Rapid Crane Kick 	Damage an enemy by jumping into the air like a crane and kicking. May leave the enemy stunned. (Blunt) 	35 MP
Yellow	14 	Attack +5 	Permanently boosts Attack by 5. 	
Green 	16 	Sanguine Blade Dance 	Repeatedly damage an enemy with a graceful saber attack. May leave the enemy bleeding. (Blade) 	37 MP
Green 	18 	Seismic Shockwave 	Zhao builds up power after targeting an enemy, then on the next turn, unleashes a devastating attack. Hits the surrounding enemies as well. (Blunt)	45 MP
Yellow	20 	MP +10 	Permanently boosts MP by 10. 	
Red 	22 	*Drunken Tiger Fist 	Damage an enemy with a strike that resembles a drunken tiger. The drunker Zhao is, the more likely he'll land a critical hit. (Blunt) 	50 MP
Green 	24 	Essence of the Phoenix Blade	Damage an enemy with a brilliant display of fire and steel. May leave the enemy burned. (Blade, Fire) 	57 MP
Yellow	26 	Attack +10 	Permanently boosts Attack by 10. 	
Green 	28 	Essence of Ladder Acrobatics	Elegantly swing a ladder to damage all enemies. May knock out the last enemy hit. (Blunt) 	62 MP
Yellow	30 	MP +10 	Permanently boosts MP by 10. 	
Yellow	35 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	40 	MP +10 	Permanently boosts MP by 10. 	
Yellow	45 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	50 	MP +10 	Permanently boosts MP by 10. 	
Yellow	55 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	60 	MP +10 	Permanently boosts MP by 10. 	
Yellow	65 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	70 	MP +10 	Permanently boosts MP by 10. 	
Yellow	75 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	80 	MP +20 	Permanently boosts MP by 20. 	
Yellow	85 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	90 	MP +20 	Permanently boosts MP by 20. 	
Yellow	95 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	99 	MP +20 	Permanently boosts MP by 20. 	
=== Clerk ===
Clerk () is Eri Kamataki's exclusive job, with skills that cause damage and debuffs.
Its stat bonuses are focused on attack and MP. Its signature weapons are cutters and rulers, which deal blade damage.
Clerk Skills
Color 	Rank	Skill Name 	Description 	Cost
Red 	1 	*Healing Vibrations 	Eri recovers HP by enjoying a soothing massage. (Recovery) 	12 MP
Green 	1 	Rolling Kick 	Damage an enemy using a backward roll to gain momentum. Deals increased damage to enemies with status ailments. (Blunt) 	13 MP
Green 	1 	Flying Crane 	Damage an enemy by throwing scissors at them, which may leave them bleeding. (Blade) 	6 MP
Yellow	2 	Agility +5 	Permanently boosts Agility by 5. 	
Green 	4 	Thumbtack Scatter 	Damage a single enemy as well as any enemies around them with sharp thumbtacks. (Blade) 	29 MP
Green 	6 	Inkblot Nocturne 	Lower an enemy and nearby enemies' Accuracy and Evasion by blinding them with ink. (Support) 	23 MP
Yellow	8 	Attack +5 	Permanently boosts Attack by 5. 	
Red 	10 	*Shadow Stich 	Heavily damage an enemy by throwing a compass at their legs. Has a chance of lowering the enemy's Evasion. (Blade) 	35 MP
Green 	12 	Sealing Stamp 	Damage an enemy by slamming a giant stamp on them. May leave the enemy silenced. (Blunt) 	28 MP
Yellow	14 	Agility +5 	Permanently boosts Agility by 5. 	
Green 	16 	Stapler Strike 	Repeatedly damage an enemy by striking them with a large office stapler. May leave the enemy afraid. (Blade) 	21 MP
Green 	18 	Paper Drop 	Heavily damage an enemy by slamming a stack of printer paper on top of them. May leave the enemy stunned. (Blunt) 	43 MP
Yellow	20 	Attack +5 	Permanently boosts Attack by 5. 	
Green 	22 	Papercut Reversal 	Heavily damage an enemy by sliding in and rapidly slashing them. May leave the enemy bleeding. (Blade) 	50 MP
Green 	24 	Essence of Flying Swallow 	A powerful skill where Eri flings an enemy with a work lanyard, dealing heavy damage. May leave the enemy afraid. (Blunt) 	52 MP
Yellow	26 	Agility +20 	Permanently boosts Agility +20. 	
Green 	28 	Essence of Telephone Nunchaku	A powerful skill where Eri swings around a telephone receiver, heavily damaging all enemies. May leave the enemy silenced and afraid. (Blunt)	77 MP
Yellow	30 	Attack +20 	Permanently boosts Attack by 20. 	
Yellow	35 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	40 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	45 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	50 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	55 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	60 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	65 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	70 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	75 	Agility +20 	Permanently boosts Agility +20. 	
Yellow	80 	Attack +20 	Permanently boosts Attack by 20. 	
Yellow	85 	Agility +20 	Permanently boosts Agility +20. 	
Yellow	90 	Attack +20 	Permanently boosts Attack by 20. 	
Yellow	95 	Agility +20 	Permanently boosts Agility +20. 	
Yellow	99 	Attack +20 	Permanently boosts Attack by 20. 	
== Male-only jobs ==
=== Bodyguard ===
Bodyguard () is a physical job that mainly focuses on blade type damage. It mostly has access to skills that increase their damage the lower the user's HP is; as well as some ailment infliction skills, mostly bleeding. It also has an innate 30% resistance to blade damage.
Its stat bonuses are focused on attack and dexterity, and its signature weapons are katanas, which deal blade damage.
Bodyguard Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Fiendish Slash 	Damage an enemy with enough force to slice a demon in half. May leave the enemy bleeding. (Blade) 	6 MP
Green 	1 	Thoughtless Skewer 	Unleash a powerful attack on a single foe that also damages the user. THe lower the user's remaining MP, the higher the damage is. (Blade) 	13 MP
Yellow	2 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Red 	4 	*Berserker Spirit 	Pump yourself up by putting your life on the line. Greatly boosts your Attack on the next turn. (Buff) 	16 MP
Green 	6 	Haywire Havoc 	Take aim at an enemy and let your momentum take care of the rest. If this attack lands, it's always a critical hit. (Blade) 	21 MP
Yellow	8 	Attack +5 	Permanently boosts Attack by 5. 	
Green 	10 	Smack Talk 	Taunt an enemy, which may leave them enraged. (Status Effect) 	18 MP
Green 	12 	Nightmare Glare 	Stare an enemy down with enough hatred to give them nightmares for weeks. May leave the enemy afraid. (Status Effect) 	20 MP
Yellow	14 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Red 	16 	*Diehard Skewer 	Unleash a powerful attack on a single foe that also damages the user. The lower the user's remaining HP, the higher the damage is. (Blade) 	28 MP
Green 	18 	Devilish Slash 	Heavily damage an enemy with enough force to slay a powerful devil. May leave the enemy bleeding. (Blade) 	35 MP
Yellow	20 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	22 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Green 	24 	Essence of Lightning Rod 	A powerful skill that deals heavy damage to an enemy. Damages the user as well. The lower the user's remaining HP and MP, the higher the damage. (Blade, Electric)	43 MP
Yellow	26 	Attack +5 	Permanently boosts Attack by 5. 	
Green 	28 	Essence of Diabolic Slash	Slash the enemy with enough force to tear the underworld apart. Deals heavy damage and may leave the enemy bleeding. (Blade) 	50 MP
Yellow	30 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	35 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	40 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	45 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	50 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	55 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	60 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	65 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	70 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	75 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	80 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	85 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	90 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	95 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	99 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
=== Breaker ===
Breaker () is a physical job that mainly focuses on blunt damage. It's a damaging class with skills that have a chance to buff a stat greatly, be it to the user or to the party. It also has an innate 30% resistance to blunt type damage.
Its stat bonuses are focused on attack and agility, and its signature weapons are chain anklets, which deal blunt damage.
Breaker Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Maximum Flair 	Deal unblockable damage to an enemy with kicks from a low stance. May boost your own Defense. (Blunt) 	6 MP
Green 	1 	Rolling Thrash 	Damage an enemy with kicks from a forward and backward roll. May recover your own MP. (Blunt) 	15 MP
Green 	1 	Accel Step 	Boost your own Evasion by stepping quickly and pumping yourself up. (Support) 	10 MP
Yellow	2 	Attack +5 	Permanently boost your Attack by 5. 	
Green 	4 	Collapsing Chair 	Deal unblockable damage to an enemy with kicks from a low stance. May boost your own Attack. (Blunt) 	17 MP
Green 	6 	Windmill 	Repeatedly damage an enemy as well as the enemies around them by kicking in a rotating stance. (Blunt) 	30 MP
Yellow	8 	Agility +5 	Permanently boost your Agility by 5. 	
Red 	10 	*Atlas Hold 	Deal unblockable damage to an enemy with repeated kicks from a handstand. May boost your own Defense. (Blunt) 	28 MP
Green 	12 	Goblin Swipe 	Repeatedly damage an enemy by kicking them in a dynamic spinning fashion. (Blunt) 	35 MP
Yellow	14 	Attack +5 	Permanently boost your Attack by 5. 	
Green 	16 	Spin Sweeper 	Damage a single enemy as well as the enemies around them with kicks from an intensely rapid spin. May boost your own Attack. (Blunt)	43 MP
Green 	18 	Hangman Twist 	Damage an enemy with a neck throw executed from a handstand spin. May boost the Attack of all allies. (Blunt) 	40 MP
Yellow	20 	Agility +5 	Permanently boost your Agility by 5. 	
Red 	22 	*Double Hatchet 	Damage an enemy with repeated flipkicks. May boost your own Magic. (Blunt) 	50 MP
Green 	24 	Essence of Rolling Mixer 	A powerful skill where you spin your body at blazing speed to deal extreme to an enemy. May remove all your debuffs. (Blunt) 	57 MP
Yellow	26 	Attack +10 	Permanently boosts Attack by 10. 	
Green 	28 	Essence of Breakdance Delight	A powerful skill that puts all your dancing skills into the mix and damages all enemies. May restore your allies' HP. (Blunt) 	50 MP
Yellow	30 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	35 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	40 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	45 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	50 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	55 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	60 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	65 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	70 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	75 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	80 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	85 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	90 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	95 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	99 	Agility +10 	Permanently boosts Agility by 10. 	
=== Chef ===
Chef () is a job that focuses on dealing damage and causing burning and bleeding with its fire and blade skills. It also has an innate 30% resistance to fire.
Its stat bonuses are focused on magic and agility, and signature weapons are cooking utensils, which deal blunt damage.
Chef Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Flattening Pan 	Damage an enemy with a frying pan. Deals greater damage to stunned enemies. (Blunt) 	6 MP
Green 	1 	Medium Well 	Damage an enemy and the those around them with a portable burner. It probably goes without saying, but this attack may leave the enemy burned. (Fire) 	15 MP
Green 	1 	Saucer Discus 	Damage an enemy by throwing a giant plate. Deals collateral damage to any enemies in the path of its trajectory. (Blade) 	15 MP
Yellow	2 	Magic +5 	Permanently boosts Magic by 5. 	
Green 	4 	Sashimi Slice 	Repeatedly damage an enemy with a razor-sharp knife, which may leave the enemy bleeding. (Blade) 	21 MP
Green 	6 	Cutlery Crash 	Repeatedly damage an enemy with a razor-sharp fork and knife, which may leave the enemy bleeding. (Blade) 	28 MP
Yellow	8 	Agility +5 	Permanently boosts Agility by 5. 	
Red 	10 	*Peppermill Blow 	Damage an enemy with a large peppermill, which may lower their Accuracy. (Blunt) 	35 MP
Green 	12 	Wound Opener 	Damage an enemy with a sharpened knife. Deals greater damage to bleeding enemies. (Blade) 	43 MP
Yellow	14 	Magic +5 	Permanently boosts Magic by 5. 	
Green 	16 	Well Done 	Greatly damage an enemy and those around them with a portable burner. It probably goes without saying, but this attack may leave the enemy burned. (Fire)	65 MP
Red 	18 	*Vanquishing Pan 	Heavily damage an enemy with a frying pan. Deals greater damage to stunned enemies. (Blunt) 	43 MP
Yellow	20 	Agility +5 	Permanently boosts Agility by 5. 	
Green 	22 	Essence of Human Grating	A powerful skill that utilizes a giant radish grater to heavily damage an enemy. (Blade) 	50 MP
Green 	24 	Pressure Cooker Slam 	Damage a single enemy as well as the enemies around them with a pressure cooker, which may leave them stunned. (Blunt) 	58 MP
Yellow	26 	Magic +10 	Permanently boosts Magic by 10. 	
Green 	28 	Essence of Searing 	A powerful skill that utilizes an advanced cooking technique to heavily damage an enemy. May leave the enemy burned. (Fire) 	80 MP
Yellow	30 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	35 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	40 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	45 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	50 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	55 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	60 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	65 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	70 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	75 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	80 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	85 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	90 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	95 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	99 	Agility +10 	Permanently boosts Agility by 10. 	
=== Enforcer ===
Enforcer () is a physical job that mainly focuses on dealing blunt damage. It's a tank class with high defensive stats and skills to reduce the damage from allies, as well as some electric skills that can cause paralysis. It also has 30% innate resistance to ice.
Its stat bonuses are focused on HP and defense, and its signature weapons are riot shields, which deal blunt damage.
Enforcer Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Strike Down 	Damage an enemy with a powerful shield strike. May leave the enemy enraged. (Blunt) 	21 MP
Green 	1 	Transfer Shield 	Put up a shield that reduces the damage an ally receives. However, your own Defense is greatly reduced. (Support) 	15
Yellow	2 	HP +10 	Permanently boosts HP by 10. 	
Red 	4 	*Shield Blast 	Damage a single enemy as well as the enemies around them by releasing a shockwave of sheer bravado. (Blunt) 	36 MP
Green 	6 	Paralysis Prongs 	Damage an enemy with an electrified sasumata, which in its original form was a polearm used to catch criminals in feudal Japan. May leave the enemy paralyzed. (Blunt, Electric)	41 MP
Yellow	8 	Defense +5 	Permanently boosts Defense by 5. 	
Green 	10 	Shield Bash 	Heavily damage an enemy with a powerful shield strike. May leave the enemy enraged. (Blunt) 	43 MP
Green 	12 	Sleep Grenade 	Toss a grenade filled with sleeping gas that may leave the target as well as any surrounding enemies asleep. (Status Ailment) 	20 MP
Yellow	14 	HP +10 	Permanently boosts HP by 10. 	
Yellow	16 	Defense +5 	Permanently boosts Defense by 5. 	
Red 	18 	*Power Lift 	Deal extreme damage to an enemy with a powerful shield strike. May leave the enemy enraged. (Blunt) 	50 MP
Yellow	20 	HP +10 	Permanently boosts HP by 10. 	
Green 	22 	Essence of Shield Rupture 	A powerful skill where you slam down your shield with all your might to heavily damage all enemies. Deals greater damage to enraged enemies. (Blunt) 	70 MP
Yellow	24 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	26 	HP +10 	Permanently boosts HP by 10. 	
Green 	28 	Essence of Electromagnetic Storm	A powerful skill that requests backup for quelling a riot. Deals electric damage to all enemies, which may leave them paralyzed. (Electric) 	90 MP
Yellow	30 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	35 	HP +10 	Permanently boosts HP by 10. 	
Yellow	40 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	45 	HP +10 	Permanently boosts HP by 10. 	
Yellow	50 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	55 	HP +10 	Permanently boosts HP by 10. 	
Yellow	60 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	65 	HP +10 	Permanently boosts HP by 10. 	
Yellow	70 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	75 	HP +10 	Permanently boosts HP by 10. 	
Yellow	80 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	85 	HP +10 	Permanently boosts HP by 10. 	
Yellow	90 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	95 	HP +10 	Permanently boosts HP by 10. 	
Yellow	99 	Defense +5 	Permanently boosts Defense by 5. 	
=== Foreman ===
Foreman () is a physical job that mainly focuses on dealing blunt damage. It has a wide variety of skills that mostly deal area damage, as well as some self buffs. Foreman has an innate 30% resistance to bullets
Its stat bonuses are focused on MP and HP, and its signature weapons are hammers, which deal blunt damage.
Foreman Skills
Color 	Rank	Skill Name 	Description 	Cost
Yellow	1 	*Exploration Ability: Demolish	Destroy barricades throughout the city and other various areas. Try pressing [SQUARE] any time you find a shiny spot on a nearby wall. 	
Green 	1 	Boss Hammer 	The user targets an enemy and puts all their power into their hammer. Heavily damages the enemy on the user's next turn. (Blunt) 	17 MP
Green 	1 	Healthy Routine 	Reduces the chance of allies suffering status ailments by leading them on an exercise that keeps their mind and body healthy. (Support) 	16 MP
Yellow	2 	MP +10 	Permanently boosts MP by 10. 	
Green 	4 	Hammer Swing 	Damage a single enemy as well as any surrounding enemies by swinging a hammer with all your might. (Blunt) 	29 MP
Green 	6 	Get Pumped 	Boost your own Defense by squatting in place and getting those muscles swole. (Support) 	17 MP
Yellow	8 	HP +10 	Permanently boosts HP by 10. 	
Green 	10 	Explosive Throw 	Damage multiple enemies by throwing an explosive at them. May leave your enemies burned. (Fire) 	40 MP
Green 	12 	Master Hammer 	The user targets an enemy and puts all their power into their hammer. Deals extreme damage to the enemy on the user's next turn. (Blunt)	35 MP
Yellow	14 	MP +10 	Permanently boosts MP by 10. 	
Red 	16 	*Ocular Assessment 	Greatly boost your Accuracy by thoroughly examining the enemy. (Support) 	21 MP
Green 	18 	Upswing Smash 	Heavily damage an enemy with a resolute hammer swing. (Blunt) 	43 MP
Yellow	20 	HP +10 	Permanently boosts HP by 10. 	
Green 	22 	Essence of Labor Pride 	A powerful skill that summons a stampede of worker buddies to heavily damage all enemies. (Blunt) 	70 MP
Red 	24 	*Megaton Throw 	Heavily damage multiple enemies by throwing a powerful explosive at them. May leave your enemies burned. (Fire) 	70 MP
Yellow	26 	MP +20 	Permanently boosts MP by 20. 	
Green 	28 	Essence of Wrecking Ball 	A powerful skill that calls forth a wrecking ball to heavily damage all enemies. (Blunt) 	77 MP
Yellow	30 	HP +20 	Permanently boosts HP by 20. 	
Yellow	35 	MP +10 	Permanently boosts MP by 10. 	
Yellow	40 	HP +10 	Permanently boosts HP by 10. 	
Yellow	45 	MP +10 	Permanently boosts MP by 10. 	
Yellow	50 	HP +10 	Permanently boosts HP by 10. 	
Yellow	55 	MP +10 	Permanently boosts MP by 10. 	
Yellow	60 	HP +10 	Permanently boosts HP by 10. 	
Yellow	65 	MP +10 	Permanently boosts MP by 10. 	
Yellow	70 	HP +10 	Permanently boosts HP by 10. 	
Yellow	75 	MP +20 	Permanently boosts MP by 20. 	
Yellow	80 	HP +20 	Permanently boosts HP by 20. 	
Yellow	85 	MP +20 	Permanently boosts MP by 20. 	
Yellow	90 	HP +20 	Permanently boosts HP by 20. 	
Yellow	95 	MP +20 	Permanently boosts MP by 20. 	
Yellow	99 	HP +20 	Permanently boosts HP by 20. 	
=== Fortuneteller ===
Fortuneteller () is a support oriented class with skills that can cause status ailments, as well as a small array of skills with varied effects to revive, heal ailments of allies and cause damage. It also has an innate 10% resistance to the three elements.
Its stat bonuses are focused on magic and healing, and its signature weapons are crystal balls, which deal blunt damage and restore MP based on a percentage of the max MP.
Fortuneteller Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Directional Doom 	Damage an enemy with a gemstone after reading their unlucky direction. May leave the enemy brainwashed. (Blunt) 	21 MP
Green 	1 	Holy Water 	Remove an ally's status ailments after sprinkling them with water that wards off evil. (Recovery) 	15 MP
Yellow	2 	Healing +5 	Permanently boosts Healing by 5. 	
Red 	4 	*Soul Tether 	Revive a fallen ally after communing with their soul in the underworld. (Recovery) 	30 MP
Green 	6 	Leyline Logarithm 	Damage an enemy with a gemstone after reading the Earth's leylines. May leave the enemy brainwashed. (Blunt) 	36 MP
Yellow	8 	Magic +5 	Permanently boosts Magic by 5. 	
Green 	10 	Pulsa Denoura 	Call forth all sorts of misfortunes on an enemy. May leave the enemy afraid, brainwashed, charmed, enraged, or silenced. (Status Ailment)	23 MP
Green 	12 	Auric Insight 	Boost the Attack of all allies by enveloping them in an aura of guidance. (Support) 	36 MP
Yellow	14 	Healing +5 	Permanently boosts Healing by 5. 	
Green 	16 	Bad Omen 	Demoralize an enemy with a prediction of doom and gloom. May leave the enemy brainwashed or silenced. (Status Ailment) 	35 MP
Red 	18 	*Fulminating Forecast 	Deal electric damage to multiple enemies by detecting where lightning will strike. May leave the enemies paralyzed. (Electric) 	80 MP
Yellow	20 	Magic +5 	Permanently boosts Magic by 5. 	
Green 	22 	Essence of Spirit Bonding 	Revive all fallen allies by sacrificing all your life energy. (Recovery) 	50 MP
Yellow	24 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	26 	Magic +10 	Permanently boosts Magic by 10. 	
Green 	28 	Essence of Divine Punishment	Deal extreme damage to an enemy by unleashing the power of the cosmos. May leave enemy afraid. (Non-elemental Magic) 	57 MP
Yellow	30 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	35 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	40 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	45 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	50 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	55 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	60 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	65 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	70 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	75 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	80 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	85 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	90 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	95 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	99 	Healing +5 	Permanently boosts Healing by 5. 	
=== Host ===
Host () is a class that has access to ice magic damage, buffs to allies, debuffs to enemies, status ailments and the ability to steal from enemies with varying success. It also has an innate 30% resistance to thunder damage.
Its stat bonuses are focused on magic and healing, and its signature weapons are liquor bottles, which deal blunt damage and restore MP based on a percentage of the max MP.
Host Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Sparkling Splash 	Deal ice damage to an enemy by spraying them with a sparkling wine at a frosty temperature. May leave the enemy with a cold, and to top it off, drunk. (Ice) 	10 MP
Green 	1 	Hyper Shout 	Boosts an ally's Attack by giving them a hyped-up shout. (Support) 	18 MP
Green 	1 	Golden Finger 	Use a hand gesture to invite an enemy to a good time. If successful, they'll hand over an item. (Support) 	15 MP
Yellow	2 	Magic +5 	Permanently boosts Magic by 5. 	
Green 	4 	Rose Stinger 	Damage an enemy by throwing a single rose, which may leave them charmed and burned. (Blunt, Fire) 	30 MP
Green 	6 	Birthday Bash 	Damage an enemy with a special birthday cake. May lower the enemy's Attack. (Blunt) 	21 MP
Yellow	8 	Healing +5 	Permanently boosts Healing by 5. 	
Red 	10 	*Ice Spreader 	Deal ice damage to an enemy by shaking around an ice bucket. May leave the enemy and other enemies around with a cold. (Ice) 	44 MP
Green 	12 	Birthday Bonanza 	Damage an enemy with a special birthday cake. May leave the enemy silenced. (Blunt) 	28 MP
Yellow	14 	Magic +5 	Permanently boosts Magic by 5. 	
Green 	16 	Platinum Finger 	Use a hand gesture to invite an enemy to paradise. If successful, they'll hand over an item, which might be something rare. (Support) 	30 MP
Red 	18 	*Secret Cocktail 	The user recovers their own HP by mixing and drinking their own special cocktail. May leave the user drunk. (Recovery) 	19 MP
Yellow	20 	Healing +5 	Permanently boosts Healing by 5. 	
Green 	22 	Essence of Rose Typhoon 	A powerful skill where a rose bouquet is whirled around to damage all enemies, which may leave them charmed and burned. (Fire) 	80 MP
Green 	24 	Coercive Shout 	Boost an ally's Magic by giving them a hyped-up shout. (Support) 	21 MP
Yellow	26 	Magic +10 	Permanently boosts Magic by 10. 	
Green 	28 	Essence of Champagne Wave	A powerful skill that deals ice damage to all enemies by spraying them with sparkling wine at a frosty temperature. May leave the enemy with a cold, and to top it off, drunk. (Ice)	90 MP
Yellow	30 	Healing +10 	Permanently boosts Healing by 10. 	
Yellow	35 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	40 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	45 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	50 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	55 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	60 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	65 	Magic +5 	Permanently boosts Magic by 5. 	
Yellow	70 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	75 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	80 	Healing +10 	Permanently boosts Healing by 10. 	
Yellow	85 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	90 	Healing +10 	Permanently boosts Healing by 10. 	
Yellow	95 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	99 	Healing +10 	Permanently boosts Healing by 10. 	
=== Musician ===
Musician () is a support oriented class, with skills that can buff allies or debuff enemies, as well as healing over time for several turns. Unique to this job is the Voltage mechanic, which powers up certain moves for the job. Musician also has an innate 10% resistance to blunt, blade and gun damage.
Its stat bonuses are focused on MP and dexterity, and its signature weapons are guitars, which deal blunt damage.
Musician Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Guitar Crush 	Damage an enemy by slamming a guitar on them with great force. The higher your voltage, the higher the damage. (Blunt) 	10 MP
Green 	1 	Album Drop 	Damage an enemy by physically releasing a CD. The more musicians there are in the party, the higher the damage. (Blade) 	21 MP
Green 	2 	"We Are the Globe" 	Lower the Attack of all enemies by playing a song that fosters world peace. May raise your voltage. 	20 MP
Red 	4 	*"Endless Desire" 	Play a song that speaks of how precious—and perhaps absurd—it is to live and love. Gradually recovers all allies' HP and may raise your voltage. 	15 MP
Yellow	5 	MP +10 	Permanently boosts MP by 10. 	
Green 	6 	"Scar Me" 	Damage a single enemy as well as any enemies around them with an intensely shocking song. May raise your voltage. (Non-elemental Magic) 	50 MP
Yellow	8 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Green 	10 	"Relax" 	Lower the Defense of all enemies by playing a song that puts the mind at ease. May raise your voltage. (Support) 	23 MP
Green 	12 	"Those Who Protect" 	Raise the Defense of all allies by playing a song about the importance of protecting others. May raise your voltage. (Support) 	25 MP
Yellow	14 	MP +10 	Permanently boosts MP by 10. 	
Red 	16 	*"Be My Shelter" 	Absorb an enemy's MP with a song that makes them want to support you. May raise your voltage. (Recovery) 	10 MP
Green 	18 	"Your Wackiest Dreams" 	Play a dreamy song that may leave all enemies asleep. May raise your voltage. (Status Ailment) 	21 MP
Yellow	20 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Green 	22 	Feel the Crowd 	Until your next turn, any close range attacks from enemies will be met with a counterattack. Your voltage will be raised each time you counterattack. (Blunt)	35 MP
Green 	24 	Essence of Surprise Concert	A powerful skill that damages all enemies. The higher your voltage, the higher the damage. Your voltage drops to 0 after this skill is used. (Blunt) 	85 MP
Yellow	26 	MP +10 	Permanently boosts MP by 10. 	
Green 	28 	Encore 	Focus your emotion to greatly increase the strength of your skills. Those in quotation marks will be even stronger for the next three turns. (Support) 	30 MP
Yellow	30 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	35 	MP +10 	Permanently boosts MP by 10. 	
Yellow	40 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	45 	MP +10 	Permanently boosts MP by 10. 	
Yellow	50 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	55 	MP +10 	Permanently boosts MP by 10. 	
Yellow	60 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	65 	MP +10 	Permanently boosts MP by 10. 	
Yellow	70 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	75 	MP +10 	Permanently boosts MP by 10. 	
Yellow	80 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	85 	MP +10 	Permanently boosts MP by 10. 	
Yellow	90 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	95 	MP +10 	Permanently boosts MP by 10. 	
Yellow	99 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
=== Devil Rocker ===
Devil Rocker () is a DLC class, so it's not available by default. It has a variety of skills that can each cause different effects to the enemy, and even the user. It also has an innate 10% resistance to everything.
Unlike other jobs, Devil Rocker's stat bonuses are evenly spread and do not focus on anything. Its signature weapons are electric guitars, which deal blunt damage.
Devil Rocker Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Dissonant Disturbance 	Damage all enemies by playing wild riffs on the guitar. (Non-elemental Magic) 	6 MP
Green 	1 	Frost Bazooka 	Damage an enemy with an ice bazooka used for live performances. May leave the enemy with a cold. (Ice) 	20 MP
Yellow	2 	Attack +5 	Permanently boosts Attack by 5. 	
Green 	4 	Chainsaw Asylum 	Damage an enemy with a chainsaw used for live performances. May leave the enemy bleeding. (Blade) 	21 MP
Yellow	5 	Agility +5 	Permanently boosts Agility by 5. 	
Red 	6 	*Vampirism 	Steal an enemy's HP by chomping into their neck. (Blade) 	21 MP
Yellow	8 	MP +10 	Permanently boosts MP by 10. 	
Green 	10 	Infernal Guitar 	Damage an enemy with a flaming guitar. Deals recoil damage to the user, but may leave the enemy burned. (Blunt, Fire) 	28 MP
Green 	12 	Dionysian Wine 	Spew out maddening wine that may leave a single enemy and any enemies around them drunk. May even get yourself drunk. (Status Ailment) 	80 MP
Yellow	14 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Green 	16 	Essence of Fire and Brimstone	Damage all enemies with fire and smoke used for live performances. May leave the enemies burned. (Fire) 	70 MP
Green 	18 	Ghoulish Scream 	Damage an enemy and enemies around them with a death metal yell. May lower the enemy's Attack. (Non-elemental Magic) 	58 MP
Yellow	20 	Healing +5 	Permanently boosts Healing by 5. 	
Green 	22 	*Toxic Mist 	Spew a toxic mist that may poison a single enemy and all enemies around them. May even poison yourself. (Status Ailment) 	58 MP
Yellow	24 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	26 	Magic +5 	Permanently boosts Magic by 5. 	
Green 	28 	Essence of R.I.P. 	A powerful skill that uses a soul-hungry coffin to drag an enemy to the great beyond. Has a high chance of knocking the enemy out. (Support)	60 MP
Yellow	30 	HP +20 	Permanently boosts HP by 20. 	
Yellow	35 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	40 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	45 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	50 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	55 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	60 	HP +20 	Permanently boosts HP by 20. 	
Yellow	65 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	70 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	75 	MP +10 	Permanently boosts MP by 10. 	
Yellow	80 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	85 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	90 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	95 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	99 	HP +20 	Permanently boosts HP by 20. 	
== Female-only jobs ==
=== Dealer ===
Dealer () focuses on skills that have random effects, be it damage, ailments or debuffs. It also has an innate 30% resistance to blade damage.
Its stat bonuses are focused on agility and dexterty, and its signature weapons are playing cards, which deal blunt damage.
Dealer Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Card Sharp 	Damage an enemy with a sharply thrown card. The damage depends on the card's number. (Blade) 	13 MP
Green 	1 	Joker's Juggling 	Damage an enemy by juggling several items into the air. The damage depends on the items that fall back down. (Blunt)	21 MP
Yellow	2 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Red 	4 	*Jackpot Chip 	Damage an enemy by throwing a mysterious chip at them. High chance to land a critical hit. (Blunt) 	28 MP
Green 	6 	Darts Airstrike 	Damage multiple enemies by throwing three darts into the air. (Bullet) 	36 MP
Yellow	8 	Agility +5 	Permanently boosts Agility by 5. 	
Green 	10 	Lucky Dice 	Boost one of your ally's stats by rolling some lucky dice. (Support) 	30 MP
Yellow	12 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Yellow	14 	Agility +5 	Permanently boosts Agility by 5. 	
Green 	16 	Unlucky Dice 	Lower one of the enemy's stats by rolling some unlucky dice. (Support) 	25 MP
Red 	18 	*Trickster's Top Hat 	This skill may leave the enemy burned, poisoned, or with a cold. (Status Ailment) 	40 MP
Yellow	20 	Dexterity +5 	Permanently boosts Dexterity by 5. 	
Green 	22 	Essence of Russian Roulette	A powerful skill that heavily damages multiple enemies, and may strike allies as well. (Bullet) 	58 MP
Yellow	24 	Agility +5 	Permanently boosts Agility by 5. 	
Yellow	26 	Dexterity +20 	Permanently boosts Dexterity by 20. 	
Green 	28 	Essence of Fortune's Wheel 	Spin a mysterious roulette to activate one of many possible outcomes. (Support) 	68 MP
Yellow	30 	Agility +20 	Permanently boosts Agility by 20. 	
Yellow	35 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	40 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	45 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	50 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	55 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	60 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	65 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	70 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	75 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	80 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	85 	Dexterity +20 	Permanently boosts Dexterity by 20. 	
Yellow	90 	Agility +20 	Permanently boosts Agility by 20. 	
Yellow	95 	Dexterity +20 	Permanently boosts Dexterity by 20. 	
Yellow	99 	Agility +20 	Permanently boosts Agility by 20. 	
=== Hostess ===
Hostess () is the counterpart of the male Host, albeit with different skills, mainly focusing on dealing debuffs and status ailments. It also has access to ice skills, as well as an innate resistance of 20% to fire and 10% to thunder.
Its stat bonuses are focused on magic and MP, and its signature weapons are pouches, which deal blunt damage and restore MP based on a percentage of the max MP.
Hostess Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Card Shot 	Damage an enemy by throwing a hardened business card at them. May leave the enemy bleeding. (Blade) 	MP 6
Green 	1 	Sparkling Cannon 	Deal ice damage to an enemy by spraying them with a sparkling wine at a frosty temperature. May leave the enemy with a cold, and to top it off, drunk. (Ice)	20 MP
Yellow	2 	MP +10 	Permanently boosts MP by 10. 	
Green 	4 	Ashtray Crush 	Damage an enemy with a hard glass ashtray, which may lower their Accuracy. (Blunt) 	21 MP
Green 	6 	Cutie Smile 	Removes mental status ailments from all allies with bubbly smiles and encouraging charm. (Recovery) 	20 MP
Yellow	8 	Magic +5 	Permanently boosts Magic by 5. 	
Red 	10 	*Sexy Pose 	Lowers an enemy's Defense with an alluring pose that saps their will to fight. May leave the enemy charmed. (Support) 	15 MP
Green 	12 	Nail Scratch 	Damage an enemy by scratching them with sharpened nails. May lower the enemy's Evasion. (Blade) 	28 MP
Yellow	14 	MP +10 	Permanently boosts MP by 10. 	
Green 	16 	Platter Shatter 	Deal ice damage to an enemy with a chilled fruit platter. May leave the enemy with a cold. (Ice) 	50 MP
Green 	18 	Penalty Roulette 	Damage an enemy with a random self-defense weapon. Even you don't know what you'll pull out. (Blunt) 	43 MP
Yellow	20 	Magic +5 	Permanently boosts Magic by 5. 	
Red 	22 	*Ice Spreader 	Deal ice damage to an enemy by throwing crushed ice. May leave the enemy with a cold. (Ice) 	60 MP
Green 	24 	Essence of Damnation Date 	Aggressively persuade an enemy into an after-hours date. If successful, the enemy becomes knocked out. (Support) 	45 MP
Yellow	26 	MP +20 	Permanently boosts MP by 20. 	
Green 	28 	Essence of Lighter Service	A powerful skill that serves up some fire damage to a single enemy, which may leave them burned. (Fire) 	80 MP
Yellow	30 	Magic +20 	Permanently boosts Magic by 20. 	
Yellow	35 	MP +10 	Permanently boosts MP by 10. 	
Yellow	40 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	45 	MP +10 	Permanently boosts MP by 10. 	
Yellow	50 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	55 	MP +10 	Permanently boosts MP by 10. 	
Yellow	60 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	65 	MP +10 	Permanently boosts MP by 10. 	
Yellow	70 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	75 	MP +20 	Permanently boosts MP by 20. 	
Yellow	80 	Magic +20 	Permanently boosts Magic by 20. 	
Yellow	85 	MP +20 	Permanently boosts MP by 20. 	
Yellow	90 	Magic +20 	Permanently boosts Magic by 20. 	
Yellow	95 	MP +20 	Permanently boosts MP by 20. 	
Yellow	99 	Magic +20 	Permanently boosts Magic by 20. 	
=== Idol ===
Idol () is a support oriented job, mainly focusing on healing the HP of allies, their ailments and debuff enemies, as well as cause some status ailments. It also has an innate 10% resistance to bullet and 20% to ice. 
Its stat bonuses are focused on defense and healing, and its signature weapons are microphones, which deal blunt damage and restore MP based on a percentage of the max MP.
Idol Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Smash Step 	Damage an enemy with rapid attacks from the mic stick. May leave the enemy charmed. (Blunt) 	13 MP
Green 	1 	Twirling Beat 	Heavily damage an enemy by way of a twirling attack. May leave the enemy silenced. (Blunt) 	21 MP
Yellow	2 	Healing +5 	Permanently boosts Healing by 5. 	
Red 	4 	*Magical Voice 	Restore an ally's HP with words that can heal a broken heart. (Recovery) 	15 MP
Green 	6 	Magical Song 	Restore all allies' HP with a magical song that mends pain. 	38 MP
Yellow	8 	Defense +5 	Permanently boosts Defense by 5. 	
Green 	10 	Miraculous Voice 	Removes physical status ailments from all allies with miraculous, magical words. (Recovery) 	20 MP
Green 	12 	Lovedrunk Typhoon 	Lowers the Defense of all enemies with a cutesy pose that weakens their grasp on reality. May leave the enemies charmed. (Support) 	25 MP
Yellow	14 	Healing +5 	Permanently boosts Healing by 5. 	
Red 	16 	*Impish Wink 	Give the enemy the sweetest smile and purest air kiss imaginable, which may leave them brainwashed. (Status Ailment) 	20 MP
Green 	18 	Playful Splash 	Blast the enemy with a water gun. May leave the enemy with a cold. (Status Ailment) 	16 MP
Yellow	20 	Defense +5 	Permanently boosts Defense by 5. 	
Green 	22 	Magical Concert 	Fully restore all allies' HP with a miraculous performance that cleanses the soul of all anguish. (Recovery) 	70 MP
Green 	24 	Essence of Glowstick Fury	A powerful skill that gathers up fans for a solo concert and deals extreme damage to an enemy. The damage is boosted based on the number of charmed enemies. (Blunt)	57 MP
Yellow	26 	Healing +20 	Permanently boosts Healing by 20. 	
Green 	28 	Essence of Idol Spirit 	Revive a fallen ally by infusing them with limitless positivity and enthusiasm. (Recovery) 	50 MP
Yellow	30 	Defense +10 	Permanently boosts Defense by 10. 	
Yellow	35 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	40 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	45 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	50 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	55 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	60 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	65 	Healing +5 	Permanently boosts Healing by 5. 	
Yellow	70 	Defense +5 	Permanently boosts Defense by 5. 	
Yellow	75 	Healing +20 	Permanently boosts Healing by 20. 	
Yellow	80 	Defense +10 	Permanently boosts Defense by 10. 	
Yellow	85 	Healing +20 	Permanently boosts Healing by 20. 	
Yellow	90 	Defense +10 	Permanently boosts Defense by 10. 	
Yellow	95 	Healing +20 	Permanently boosts Healing by 20. 	
Yellow	99 	Defense +10 	Permanently boosts Defense by 10. 	
=== Night Queen ===
Night Queen () is a job that centers on dealing damage and cause status ailments to enemies, mostly brainwashing, but some skills can also cause burning. It has an innate 30% resistance to blunt damage.
Its stat bonuses are focused on attack and HP, and its signature weapons are whips, which deal blunt damage.
Night Queen Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Heel Stomp 	Damage an enemy by stomping on their ugly, worthless face. May leave the enemy brainwashed. (Blunt) 	6 MP
Green 	1 	Luscious Guillotine 	Damage an enemy by dropping your leg on their neck. It might feel good at first, but this attack may knock them out. (Blunt) 	13 MP
Yellow	2 	HP +10 	Permanently boosts HP by 10. 	
Green 	4 	Whip Service 	Damage an enemy with remorseless whip strikes that may leave them brainwashed. (Blunt) 	21 MP
Red 	6 	*Somersault Leg 	Damage a single enemy and any enemies around them with a forceful kick. May leave the enemies brainwashed. (Blunt) 	31 MP
Yellow	8 	Attack +5 	Permanently boosts Attack by 5. 	
Green 	10 	Spinning Queen 	Damage a single enemy as well as any enemies around them by kicking them out of a pole spin. May leave the enemies brainwashed. (Blunt) 	43 MP
Green 	12 	Tough Love 	Shower the enemy with loving abuse that may leave them brainwashed or silenced. (Status Ailment) 	43 MP
Yellow	14 	HP +10 	Permanently boosts HP by 10. 	
Red 	16 	*Candle Rush 	Deal fire damage to an enemy and any enemies around them with a barrage of melting wicks and wax that may, as one would imagine, leave them burned. (Fire)	63 MP
Green 	18 	Vital Vibration 	Damage an enemy with legwork that aims at the vitals. May leave the enemy brainwashed. (Blunt) 	50 MP
Yellow	20 	Attack +5 	Permanently boosts Attack by 5. 	
Green 	22 	Essence of Titillating Claws	Greatly restores an ally's HP by getting them excited. (Support) 	26 MP
Yellow	24 	HP +10 	Permanently boosts HP by 10. 	
Yellow	26 	Attack +10 	Permanently boosts Attack by 10. 	
Green 	28 	Essence of Extreme Bondage 	A powerful skill that heavily damages an enemy by tying them up with rope. May knock the enemy out. (Blunt) 	57 MP
Yellow	30 	HP +20 	Permanently boosts HP by 20. 	
Yellow	35 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	40 	HP +10 	Permanently boosts HP by 10. 	
Yellow	45 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	50 	HP +10 	Permanently boosts HP by 10. 	
Yellow	55 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	60 	HP +10 	Permanently boosts HP by 10. 	
Yellow	65 	Attack +5 	Permanently boosts Attack by 5. 	
Yellow	70 	HP +10 	Permanently boosts HP by 10. 	
Yellow	75 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	80 	HP +20 	Permanently boosts HP by 20. 	
Yellow	85 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	90 	HP +20 	Permanently boosts HP by 20. 	
Yellow	95 	Attack +10 	Permanently boosts Attack by 10. 	
Yellow	99 	HP +20 	Permanently boosts HP by 20. 	
=== Matriarch ===
Matriarch () is a DLC class, so it's not available by default. It focuses on skills that damage the enemy and can cause status ailments or debuffs, but it also has some support skills.
Unlike other jobs, Matriarch's stat bonuses are evenly spread and do not focus on anything. Its signature weapons are naginatas, which deal blade damage.
Matriarch Skills
Color 	Rank	Skill Name 	Description 	Cost
Green 	1 	Graceful Horizon 	Damage a single enemy and any enemies around them with a powerful naginata slice. May leave the enemy bleeding. (Blade) 	14 MP
Red 	1 	*Evil Begone 	Cure all allies of sleep, stun, brainwash, or charm with a powerful naginata swing. (Support) 	10 MP
Yellow	2 	HP +20 	Permanently boosts HP by 20. 	
Green 	4 	Flickering Thrust 	Damage the enemy by aiming at a vital point, which may end up knocking them out. (Blade) 	21 MP
Yellow	5 	Magic +10 	Permanently boosts Magic by 10. 	
Green 	6 	Whirling Slash 	Damage a single enemy and any enemies around them by swinging and slashing with a naginata. May leave the enemy bleeding. (Blade)	36 MP
Yellow	8 	MP +10 	Permanently boosts MP by 10. 	
Red 	10 	*Bullet of Honor 	Damage an enemy by spraying machinegun fire. May leave the enemy bleeding. (Bullet) 	35 MP
Green 	12 	Tendon Cutter 	Damage an enemy by slashing at their shins and torso, which may lower their Evasion. (Blade) 	43 MP
Yellow	14 	Attack +5 	Permanently boosts Attack by 5. 	
Green 	16 	Noblesse Oblige 	Damage multiple enemies by spraying machinegun fire. May leave the enemy bleeding. (Bullet) 	50 MP
Green 	18 	Matriarch's Defiance 	Proudly cry out words of defiance to lower an enemy's Attack. (Support) 	13 MP
Yellow	20 	Agility +10 	Permanently boosts Agility by 10. 	
Green 	22 	Essence of Elegance 	A powerful skill that damages all enemies by spinning the naginata at blistering speed. Boosts own Agility. (Blade) 	70 MP
Yellow	24 	Healing +10 	Permanently boosts Healing by 10. 	
Yellow	26 	Defense +10 	Permanently boosts Defense by 10. 	
Green 	28 	Essence of Gale Slash	A powerful skill that damages an enemy with a while naginata dance. May leave the enemy bleeding. (Blade) 	65 MP
Yellow	30 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	35 	HP +20 	Permanently boosts HP by 20. 	
Yellow	40 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	45 	Attack +20 	Permanently boosts Attack by 20. 	
Yellow	50 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	55 	Healing +10 	Permanently boosts Healing by 10. 	
Yellow	60 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
Yellow	65 	HP +20 	Permanently boosts HP by 20. 	
Yellow	70 	Magic +10 	Permanently boosts Magic by 10. 	
Yellow	75 	MP +10 	Permanently boosts MP by 10. 	
Yellow	80 	Attack +20 	Permanently boosts Attack by 20. 	
Yellow	85 	Agility +10 	Permanently boosts Agility by 10. 	
Yellow	90 	Healing +10 	Permanently boosts Healing by 10. 	
Yellow	95 	Defense +10 	Permanently boosts Defense by 10. 	
Yellow	99 	Dexterity +10 	Permanently boosts Dexterity by 10. 	
==Gallery==
Kasuga Freelancer.png|Kasuga's Freelancer outfit
Kasuga Hero.png|Kasuga's Hero outfit
Adachi Detective.png|Adachi's Detective outfit
Saeko Barmaid.png|Saeko's Barmaid outfit
Joon-gi Han Bodyguard.png|Han's Bodyguard outfit
Zhao Breaker.png|Zhao's Breaker outfit
Zhao Chef.png|Zhao's Chef outfit
Adachi Enforcer.png|Adachi's Enforcer outfit
Kasuga Foreman.png|Kasuga's Foreman outfit
Joon-gi Han Fortuneteller.png|Han's Fortuneteller outfit
Nanba Host.png|Nanba's Host outfit
Nanba Musician.png|Nanba's Musician outfit
Zhao Devil Rocker.png|Zhao's Devil Rocker outfit
Eri Dealer.png|Eri's Dealer outfit
Saeko Hostess.png|Saeko's Hostess outfit
Saeko Night Queen.png|Saeko's Night Queen outfit
Eri Matriarch.png|Eri's Matriarch outfit
Category:Lists
Category:Game Mechanics
Category:Yakuza: Like a Dragon
Category:Like a Dragon: Infinite Wealth