Khan (Civ5)

== Game Info ==
A Great Person, unique to the Mongolian civilization. Replaces the Great General.
* Common abilities:
** (+15% Combat bonus to all Land units within 2 tiles.)
* Special abilities:
** (This unit and all others in adjacent tiles Heal 15 Additional HP per turn.)
* Special traits:
** 
* Actions:
** (Great tile improvement)
** (Vanilla)
The unit is expended after performing either of these actions.
== Strategy ==
The Mongolian Khan is a significant improvement over the standard Great General. Besides normal combat bonuses and the ability to construct a Citadel, the Khan is able to move at the same rate as the Keshik (5 points per turn), which confers him enormous mobility throughout the game. But more importantly, the Khan enables adjacent units (but not units on the same tile!) to heal for an additional 2 HP per turn (15 in Gods & Kings and Brave New World). This beefed-up Great General ensures that his cavalry units will always be in a battle ready state.
== Civilopedia entry ==
== See also ==
* Khan in other games
Category:Mongol