Exhaust

a card puts it in your pile. Cards in this pile are effectively removed from combat and cannot be used again. If you a card that was in your deck, it will be returned to your deck at the end of combat.
There are three main ways a card can become :
# Some cards themselves when used (like ). These cards normally have a much more powerful effect than others at the same cost, but can only be used once. Some of these will no longer on use once (like ).
# Some cards other cards as part of their effect (like ). Although this may seem like a downside, being able to remove cards you don't need can be an upside, especially if you have received a or are fighting an enemy that can create cards.
# Some cards have a keyword called (like ). Cards with this keyword will exhaust if they are in your hand at the end of the turn. If you discard them or use them before the end of the turn, they will not exhaust.
The only way to put a card from the pile back to your hand during combat is through use of the card .
== Cards that Exhaust Themselves When Used ==
* Ironclad
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** : Loses Exhaust on upgrade
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* Silent
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** : Loses Exhaust on upgrade
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*Defect
**: Loses Exhaust on upgrade
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** : Loses Exhaust on upgrade
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*Watcher
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*Neutral Cards
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** : Loses Exhaust on upgrade
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** : Loses Exhaust on upgrade
** : Loses Exhaust on upgrade
** : Loses Exhaust on upgrade
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*Status
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* Curses
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== Ethereal Cards ==
* : loses Ethereal on upgrade
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* : loses Ethereal on upgrade
* : loses Ethereal on upgrade
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== Ways to Exhaust Other Cards ==
*Cards
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* Relics
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* Potions
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== Things that Benefit from Exhausting ==
* Relics
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* Cards
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Category:Keyword
Category:Game Mechanics