125196-legendary-quests

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Good day my fellow Exiles! And. you too Dominion . . . I suppose. 
 
Just joking. Mostly. 
 
So, it occurred to me that what the game could use is something like a Legendary Quest line that spans multiple drops/patches before you can craft/claim your legendary item (Similar to what WoW does, but more along the lines of the cloak from Pandaria where you got to decide between multiple different looks/styles and work towards that). This will give a lot of people a reason to remain in the game through various Drops so that they can work towards their legendary item. And I believe it is very important for there to be multiple variations and styles for each legendary item, so that each person does not walk around with exactly the same thing. Another addition that works quite well on Marvel Heroes is that you can 'feed' your legendary items useless gray/blue/green/purple items that you are just going to sell anyway, and once you have hit the target (say, 10000 gray items, 5000 blue items, and 1000 purple items) you unlock a bonus for each of those like increased stats/health/power etc. 
 
Just an idea I had that could work quite well and keep people engaged and working towards something worthwhile, and I would like to hear your thoughts/suggestions and improvements on this idea, so that perhaps they could implement things like this in game to make it even more awesome. 
 
Thank you. 
 
On a side note, I notice there is not really a massive database like Wowhead for Wildstar, which is quite sad and frustrating. So, I would like to start something like this if there are some of you who would be interested in aiding our fellow Exiles and . . . Dominion, in this way!	
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			Oh cool! Did not come upon it in any of my searches! Thank you :)	
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On a side note, I notice there is not really a massive database like Wowhead for Wildstar, which is quite sad and frustrating. 
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			I think this could be fun, provided there is some way to "catch up" on alts. This game is already tough enough on alts with the Lv 50 amp/ability point grind and attunement.	
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			No thanks, I HATED with a burning passion the WoW legendary quest system. It was a grind, and at the end, it didnt change the play style at all. All it did was make your epeen bigger. I hate the system, makes it next to impossible to play alts (which is already is, maxed out ability points/amps...who wants to farm them again?).	
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The only experience I have with legendary quests would be Guild Wars 2 legendary. I absolutely loved the grind for this, it was easy casual content for me to sit back, hangout and still progress at something.
Grated my main was an engineer and I was not a fan of the skins available to me... I never completed the legendary. Regardless, the time I spent working towards it was still enjoyed. 
 
It would be nice to have something like this in-game for the same reasons. Cosmetics are fun and its something to work for over time. (and shoot, im running out of things to collect!)	
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Well, WS has something similar in its imbuement set-up.
 
I can't believe I'm suggesting this, but I don't think it'd be a bad thing for them to introduce something along the lines of the zodiac weapon quests in FFXIV - something that grows with each patch, is accessible to everyone and provides a goal non-raiders can work towards. WS's already got the framework for just such a thing with its imbuement system.
 
Just. Not so stupidly RNG-grindy as zodiac, please. @.@	
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The only experience I have with legendary quests would be Guild Wars 2 legendary. I absolutely loved the grind for this, it was easy casual content for me to sit back, hangout and still progress at something.
Grated my main was an engineer and I was not a fan of the skins available to me... I never completed the legendary. Regardless, the time I spent working towards it was still enjoyed. 
 
It would be nice to have something like this in-game for the same reasons. Cosmetics are fun and its something to work for over time. (and shoot, im running out of things to collect!)
 
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			Part of the problem with having an item like this is determining exactly how powerful it should be and what you should have to do to upgrade it. If its better than anything you can get out of progression content, you upset progression raiders. If  it not stronger than what you can get out of a puggable instance then its basically pointless, especially since you can buy BoE DS gear. Finally, if you set it up so that you have to do the high level content (raids) to get it to maximum strength, you upset the people who don't want to can't do that content. 	
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Part of the problem with having an item like this is determining exactly how powerful it should be and what you should have to do to upgrade it. If its better than anything you can get out of progression content, you upset progression raiders. If  it not stronger than what you can get out of a puggable instance then its basically pointless, especially since you can buy BoE DS gear. Finally, if you set it up so that you have to do the high level content (raids) to get it to maximum strength, you upset the people who don't want to can't do that content. 
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			Still dreaming of the day I can get my hands on a pink pair of resonators.  Legendary.	
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Part of the problem with having an item like this is determining exactly how powerful it should be and what you should have to do to upgrade it. If its better than anything you can get out of progression content, you upset progression raiders. If  it not stronger than what you can get out of a puggable instance then its basically pointless, especially since you can buy BoE DS gear. Finally, if you set it up so that you have to do the high level content (raids) to get it to maximum strength, you upset the people who don't want to can't do that content. 
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Depends. The newer legendaries of WoW are really just a bastardization of the old legendaries which took effort & skill to make. Your raid team would be helping a certain player towards getting their legendary, which resulted in a pretty epic climax. I think for those Daggers of the fang in Dragon Souls my entire guild of 50 or so gathered at Ravenholdt to behold the glory of our precious raid member finally getting his legendary after all the effort he went through. Usually like 3-4 over the span of a raid tier's length would get a legendary per raid, so they weren't too common. Basically adding to the feel of it actually being a legendary item. But then Blizzard with LFR they said f**k it. Let's give everyone a legendary. 
 
The legendaries of MoP & WoD are an abomination. But only compared to previous designs in my opinion. 
 
If WS* was to have legendary quests, I'd want them to go with GW2's at the very least. That sh** took dedication. I have a precursor lying on my old toon and I was just awestruck by all the stuff I'd have to do to even assemble a single legendary. Damn man, that was a next level grind. People might not like grinds, but I'd say there are situations where grinds can be acceptable if the reward beckons. 
The strength of said weapon is something I don't really mind. If it's hard to obtain, then it should be equally as strong. 
So yeah. f**k WoWs current legendary system and say hello to GW2's with some tweaks (BoE legendaries are stupid, just putting it out there). 
 
Keep Artifact items exclusive to raids tho.	
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(...) but it was a good alternative for people and let non-Coil raiders progress. It also looks pretty cool.
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			well i think it already exist with the imbuements, like the eldan weathered eldan gauntlet that you can transform into a really good piece, all the quest involving it are pretty hard (x-89 hm> SSM silver> kuralak without a telegraph hitting him> 50 tarnished eldan gifts> ohmna speedrun) or look at those imbuement, that thing its pretty uberlegendary http://www.jabbithole.com/items/project-legacy-the-shadowsoul-40093 and that chain of stuff to do its incredibly hard (its more like my idea of a shadowmourne legendary, not a MoP cloak legendary)	
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			While the imbuement items are nice, I would very much enjoy something that requires more steps and will allow me to progress on my own. Group content is fine - but I do enjoy grinding mobs.	
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When everybody talks about content in an MMO... It always seems to have to be about lewt based goals.
 
Wouldn't just shinny gold stars of completion be enough???  Maybe the gold stars can unlock harder goals to reach for the pure enjoyment of playing the game and saying hey look at what I can do.
 
I mean Single Player games do this.
 
Granted its always nice to have a goal to work for but my gawd it doesn't always have to be lewt.	
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Adding a piece of Eldan <armor piece> would be nice, like the current Eldan Gloves, but with solo-able, and actually required to solo, challenges, outside of the raids. Please no "grind 100 pieces of rare drop lootz", but actual skill. Solo a 5-man mob in the defile using an instance as is already done with some of the defile imbuements, or do the Eldan transformer jumping puzzle in Whitevale, where of course accepting a scientist summon while doing this jumping puzzle will destroy your Eldan piece ( yes, I welcome your hate :p )
 
Make this piece of armor a legendary and in its fully imbued form as strong or very marginally stronger than the best piece you can get from pre-raid content right now. Since it's a legendary you get at least more slots than a dungeon purple.	
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			As I mentioned, it will do nothing but increase DPS, reduce damage taken or increase your heals. If anything, a way to make them change, or interact with your gameplay more so, would be more welcomed.	
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and actually required to solo
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None of this, please. I hate forced solo content in MMOs. If I wanna play with my partner, let me dang play with him.
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No one is forcing you. If you are running group content already you likely have the equally powerful dungeon purples anyway, never mind if you are raiding. This was suggested for people who do like to do challenging solo stuff and want an alternative to group content. If I'd follow your example I'd complain about having to PvP to get AMP and ability points.
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In principle, we cannot complain about solo-only content for the same reason we do not complain about raids and veteran adventures being designed for 5 and 20 man respectively. Though I do not think that the game actively forces you to go into them with the correct ammount of people. Thus, players should not be forced to go solo into these hypothetical Legendary Quests until all other endgame content into the same paradigm. Which, to be honest, is a terrible paradigm.
 
What I can say is that, at least, it would be an improvement what we currently have: "You play solo? LOL. U no real HARDCORE gamer! Go get ready for parties, u n00b!" 
 
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If I'd follow your example I'd complain about having to PvP to get AMP and ability points.
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To be perfectly honest, you should complain that you have to PvP to get AMP and ability points. Why do you think that's acceptable?
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I kinda wish veteran dungeons, adventures and shiphand were scale-able. 
Then this "progression" thing with gear we are discussion here would matter much less since then only raids will have unlimited power so to say.
 
Hopefully this would also make the other instances more fun when you have some raid gear.	
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I kinda wish veteran dungeons, adventures and shiphand were scale-able. 
Then this "progression" thing with gear we are discussion here would matter much less since then only raids will have unlimited power so to say.
 
Hopefully this would also make the other instances more fun when you have some raid gear.
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But you don't have to.
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			It honestly is, if it's forced solo content. Content that can be done solo but scales up if you enter with more people makes much more sense.	
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It honestly is, if it's forced solo content. Content that can be done solo but scales up if you enter with more people makes much more sense.
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and actually required to solo
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Here.
 
I do not like features in MMOs that forcibly separate you from other players.
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			seems like all you got what you want cause it seems the eldan legendary gauntlets will get an updated imbuement to do in IC20, so patch updated legendary items	
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