Shrine (Civ6)

The Shrine is a basic religious building in Civilization VI. It is built in the Holy Site district (or one of its replacements).
=== Standard ===
* Effects:
** +2 (boosted by Simultaneum policy card).
** +1 Citizen slot.
** +1 point per turn.
** +2 with Choral Music follower belief.
** +1 with Religious Community follower belief.
*** +3 and +2 with Feed the World follower belief.
** +2 for each Religious City-State with 3 s.
*** With Ethiopia Pack: +1 for each Religious City-State with 1 .
** Allows purchasing of Missionaries in this city.
=== Heroes & Legends ===
* Effects:
** +2 (boosted by Simultaneum policy card).
** +1 Citizen slot.
** +1 point per turn.
** +2 with Choral Music follower belief.
** +1 with Religious Community follower belief.
*** +3 and +2 with Feed the World follower belief.
** +2 for each Religious City-State with 3 s.
*** With Ethiopia Pack: +1 for each Religious City-State with 1 .
** Allows purchasing of Missionaries in this city.
** Heroes claimed or recalled in this city have 10% longer Lifespan.
== Strategy ==
As one of the earliest (and cheapest) available buildings, the Shrine is indispensable for players who wish to found a religion. It adds another point, and it is the only other source of these points besides the Holy Site itself until you gain access to a more advanced government (when you can use the Revelation policy card).
Further along, it allows the purchasing of the first religious unit in the game, the Missionary, which allows you to spread your religion.
In Rise and Fall, each religious city-state with 3 or more s gives an additional +2 in each Shrine.
== Civilopedia entry ==
== See also ==
* Shrine (Civ6)/Gifts of the Nile
* Shrine in other games