Report 127

Report #127
Skillset: Stealth Skill: Mislead
 Org: Ninjakari Status: Completed Jan 2009
Furies' Decision:
Mislead and decoy will show false movement even if cloaked.
Problem: Currently, mislead is an active skill which will make the user appear
to move in a direction of their choice on the next movement. However, since most
Stealth users are always shrouded, it doesn't actually do anything most of the
time, and the times it would actually be useful (tumbling, mainly), having to
first activate it (which requires the person not to be prone) means it won't be
used.
[A: 0 R: 0] Solution #1: Instead of an active skill, make it a defence which
 will make others see the person move/try to move in a
 different direction than they actually went. It
 should work on all the movement skills it already
 works with. Being shrouded would hide the movements
 it normally would.
[A: 0 R: 0] Solution #2: Make stealth mislead fire on the next visible
 movement only, staying as a passive defence until
 then.
[A: 0 R: 0] Solution #3: Remove the prone restriction from activating mislead.
Player Comments:
---[Nydekion on 1/14 @ 01:48 writes]:
A defense of this sort would be unnecessary and excessive for a skillset that is
already quite good at escaping and misleading pursuers. (Particularly with
masquerade, veil, and evade). Perhaps just suggest that the skill itself will
not fire on cloaked movements? That would increase its usefulness without making
it over-the-top excessive.
---[Krellan on 1/14 @ 07:17 writes]:
This sounds like Crow decoy and seems to have the exact same problem. I'm
wondering if this receives any changes could they be added on to Crow Decoy so
that it won't have to wait months for the same change? It makes it seem like you
are leaving the room in a direction of your choosing, however being shrouded
will make the ability completely useless as it only works on walking movements.
---[Synl on 1/14 @ 14:54 writes]:
See: report 36.
---[Xenthos on 1/14 @ 23:31 writes]:
We already tried 1 for Decoy. The answer was no. But Crow Decoy does suffer
from the same problems.
---[Lanfayr on 1/15 @ 16:14 writes]:
I realize this has been envoyed before, but even with the changes put in at the
time I find it rather unwieldy to use/redundant with sneak.
---[Nejii on 1/29 @ 07:39 writes]:
3 seems fair, at least