Guardsmen

==In game==
Guardsmen — Vital statistics	Guardsmen — Vital statistics	Guardsmen — Vital statistics	Guardsmen — Vital statistics	Guardsmen — Vital statistics	Guardsmen — Vital statistics	Guardsmen — Vital statistics	Guardsmen — Vital statistics	Guardsmen — Vital statistics
 	
Elite sword unit. Costlier and harder to train, but vastly superior to both Bronze Swordsmen and Iron Swordsmen.
*Strong versus siege weapons, massed melee infantry
*Weak versus heavy cavalry, buildings	
Elite sword unit. Costlier and harder to train, but vastly superior to both Bronze Swordsmen and Iron Swordsmen.
*Strong versus siege weapons, massed melee infantry
*Weak versus heavy cavalry, buildings	
Elite sword unit. Costlier and harder to train, but vastly superior to both Bronze Swordsmen and Iron Swordsmen.
*Strong versus siege weapons, massed melee infantry
*Weak versus heavy cavalry, buildings	
Elite sword unit. Costlier and harder to train, but vastly superior to both Bronze Swordsmen and Iron Swordsmen.
*Strong versus siege weapons, massed melee infantry
*Weak versus heavy cavalry, buildings	
Elite sword unit. Costlier and harder to train, but vastly superior to both Bronze Swordsmen and Iron Swordsmen.
*Strong versus siege weapons, massed melee infantry
*Weak versus heavy cavalry, buildings	
Elite sword unit. Costlier and harder to train, but vastly superior to both Bronze Swordsmen and Iron Swordsmen.
*Strong versus siege weapons, massed melee infantry
*Weak versus heavy cavalry, buildings	
Elite sword unit. Costlier and harder to train, but vastly superior to both Bronze Swordsmen and Iron Swordsmen.
*Strong versus siege weapons, massed melee infantry
*Weak versus heavy cavalry, buildings	
Elite sword unit. Costlier and harder to train, but vastly superior to both Bronze Swordsmen and Iron Swordsmen.
*Strong versus siege weapons, massed melee infantry
*Weak versus heavy cavalry, buildings
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	Upgrade of 	
*;
* 	10s(150t) 	170 	8 	22 	2.1s(32t) 	30 	
*Spear Levy
*Ge Infantry 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
:: 60;
:: 60 	
:: 2;
:: 2 	1 	 	3 	0–1 	
*Small defensive bonus versus missile infantry.
*+1 splash attack radius.	
*Small defensive bonus versus missile infantry.
*+1 splash attack radius.	
*Small defensive bonus versus missile infantry.
*+1 splash attack radius.
 	 	 	 	 	 	 	 	
=== Overall strategy===
Guardsmen are elite assault units, carrying swords and shields. They form a corps of melee infantry who are ideal for use against enemy formations of melee units, or in taking or razing enemy installations.