Damage 2.0/Blast Damage

Damage is one of the six secondary elemental damage types, composed of and elements. The violent force of this damage is highly destructive to and brittle creatures, but performs poorly against the worn by many Grineer units.
==Status Effects==
===General===
The status effect of damage is Detonate. It causes a miniature explosion over a 5 meter radius.
Enemies affected by a proc will have their heads covered in sparks and a smoke-like cloud.
===Railjack===
 does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
==Type Effectiveness==
As with all damage types ineffective against armor, damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that damage is reduced by -25% and damage is further reduced by 125% of a target's whole Ferrite Armor.
==Blast Sources==
===Weapons===
Corinth.png|link=Corinth|(Alternate Fire)
CorinthPrime.png|link=Corinth Prime|(Alternate Fire)
Quanta.png|link=Quanta|(Alternate Fire)
QuantaVandal.png|link=Quanta Vandal|(Alternate Fire)
VaykorHek.png|link=Vaykor Hek|(Justice effect)
Zarr.png|link=Zarr|(Primary Fire)
VaykorMarelok.png|link=Vaykor Marelok|(Justice Effect)
Glaive.png|link=Glaive|(Throw Attacks)
GlaivePrime.png|link=Glaive Prime|(Throw Attacks)
Halikar.png|link=Halikar|(Throw Attacks)
JatKittag.png|link=Jat Kittag|(Slam Radial Damage)
JatKusar.png|link=Jat Kusar|(Heavy Attack Radial Damage)
Kestrel.png|link=Kestrel|(Throw Attacks)
Orthos.png|link=Orthos|(Slam Radial Damage)
OrthosPrime.png|link=Orthos Prime|(Slam Radial Damage)
Redeemer.png|link=Redeemer|(Charge Attack)
RedeemerPrime.png|link=Redeemer Prime|(Charge Attack)
Serro.png|link=Serro|(Slam Radial Damage)
Sydon.png|link=Sydon|(Slam Radial Damage)
VaykorSydon.png|link=Vaykor Sydon|(Slam Radial Damage)
===Enemies===
===Mods===
ConcealedExplosivesMod.png|link=Concealed Explosives|
ConcentratedArrowMod.png|link=Concentrated Arrow|
JusticeBladesMod.png|link=Justice Blades|
NeutralizingJusticeMod.png|link=Neutralizing Justice|
ScatteredJusticeMod.png|link=Scattered Justice|
ShatteringJusticeMod.png|link=Shattering Justice|
ThunderboltMod.png|link=Thunderbolt|
===Abilities===
SeekerVolleyMod.png|link=Seeker Volley|
ShatterBurstMod.png|link=Shatter Burst|
TetherMod.png|link=Tether|
==Additional Effects==
Some mods add additional effects when a occurs or for dealing damage.
AfterburnerMod.png|link=Afterburner|
TopazArchonShard.png|link=Topaz Archon Shard|
==Trivia==
*The property of the mixture of and is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
**It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.
==Media==
Screenshot_504.png|Blast visuals on a melee weapon
Screenshot_507.png
Screenshot_506.png|Blast proc on an enemy, note the spark cloud effects from the eyes, to show that the accuracy debuff is in effect 
==Patch History==
==See also==
*Justice
es:Daño Explosión
fr:Dégâts/Dégâts Explosif
Category:Blast Damage
Category:Damage 2.0
Category:Mechanics
Category:Update 11