Report 701

Report #701
Skillset: Ecology Skill: Smudges
 Org: Shofangi Status: Completed Oct 2011
Furies' Decision:
We will look at implementing solution 1.
Problem: Currently smudges can hit either in the tree elevation or the ground
elevation but not both. Due to their untimeable nature a druid with ecology
faces a very strong likelihood that their own demesne will save their victims
from their smudges via treelife.
[A: 0 R: 0] Solution #1: Cause smudges to hit on both elevations.
[A: 0 R: 0] Solution #2: Cause non-quickburned smudges to hit on both
 elevations
Player Comments:
---[Raeri on 9/19 @ 08:30 writes]:
Something along the lines of Solution 1 would be good. I'd even have suggested
allowing hits on all elevations, but stuff like quicksand probably doesn't make
much sense in the sky.
---[Enyalida on 10/12 @ 03:15 writes]:
I support this. Report 157 didn't really address the problem well.
---[Ushaara on 10/12 @ 22:34 writes]:
With embedded runes and motes hitting on both elevations, I believe smudges
should also.
---[Talan on 10/13 @ 01:33 writes]:
Solution 1. Quickburn is 4p, but still not truly instantaneous, it should be
included with this change.
---[Morbo on 10/15 @ 21:11 writes]:
I personally don't see the problem here if they follow the user. The druids
burden is to maintain the same elevation as the target and if that target is
able to stay out of the trees there should be a reward there. Also, if they
choose ot fight in the trees they're at significant disadvantages already and it
gives the druid more latitude to run to the ground level and still be able to
maintain their entire passive offense in the trees. That said, I do not know how
powerful smudges are on their own so if they are not significantly damaging and
people believe this not to be an issue then I could theoretically support
solution 1
---[Wobou on 10/15 @ 22:50 writes]:
The main issue with that argument is that the smudges aren't timeable and the
demesne moves people on its own. So it's not really possible to match elevations
adequately. Especially when you factor in that summon resistance can stop
treelife. As others brought up the other tertiaries hit on both elevations so
not going with solution 1 would be singling ecology out
---[Shuyin on 10/17 @ 23:58 writes]:
Solution 1 is good
---[Iytha on 10/23 @ 20:48 writes]:
Support solution 1. Smudges working on quickburn is fine.
---[Enyalida on 10/26 @ 03:42 writes]:
Quickburn in general is very bleh. For powerheavy druids, it's a lot of power
for not a terrible amount of use. I support smudges hitting both elevations.
@Morbo unfortunatly, there isn't any way for a druid to make sure that the
person will be on the same elevation as them. We don't really have any way to
keep people in the trees when they aren't sapped, and if we fight on the ground
and have treelife on (so that we can sap them when we need to), the random start
timer on smudges makes it fairly likely they will be pulled up before it fires.
On those grounds, that quickburn in general isn't a good place to put solutions,
and that normal smudges do need the love due to druid mechanics, I support
solution 2.
---[Enyalida on 10/26 @ 03:45 writes]:
As a note though, nothing but brumetower stops treelife. People are only held in
the trees via treelife for 1 second (paralysis time). Our on command pull
up+stun (raise cudgel) is resistable. Alternatly, we can seize from trees, but
that puts us off balance and the target can instantly climb down on a trigger.
Hartstone can also treetoss using their stags, which does not put us off balance
but if it's not immediatly followed with some hinder, does not otherwise stop
instant climbing down, and is subject to beast balance. Motes and runes hit
entire groups on both elevations to more effect then most smudges.
---[Sidd on 10/28 @ 17:49 writes]:
Treelife is stopped by protection, but I agree, smudges working on both
elevations would be good