Currency

== Fragments ==
Fragments can be earned by playing songs in Music Play mode or World Mode, from rewards in World Mode maps, or from Course Mode rewards. Fragments earned from song plays depend on the song's level and difficulty (specifically its Chart Constant), score, clear status, and the partner's skill and FRAG stat. Fragments earned after a play are categorised as:
*PLAY - Fragments earned after losing a track.
*CLEAR - Fragments earned after clearing a track.
*PERFORMANCE - Fragments earned after clearing a track with a Full Recall or Pure Memory.
** The CLEAR amount is reduced in this case, but the overall amount is higher with the bonus.
*FIRST CLEAR - 10 Fragments rewarded for clearing a song the first time.
*PARTNER - Fragments rewarded as bonus or lost as penalty due to the selected Partner's skill. This bonus is applied before multipliers.
===Calculation===
In these calculations:
*"Difficulty" refers to PST/PRS/FTR/BYD. PST, PRS, FTR, and BYD have a value of 1, 2, 3, and 4 respectively.
*"Level" refers to the numerical level of the chart. ? has a value of 1, 9+ has a value of 9 and 10+ has a value of 10.
*PLAY/CLEAR/PERFORMANCE fragments are calculated differently, depending on clear type:
**TRACK LOST:
\text{PLAY}=\begin{cases}0&\text{Score}<5,500,000\\\left\lfloor\dfrac{\text{Level}}{1.2}+0.2\right\rfloor&\text{Score}\ge5,500,000\end{cases}
:*TRACK COMPLETE:
\text{CLEAR}=\text{Difficulty}+7+\left\lfloor\dfrac{\text{Level}}{1.2}+0.2\right\rfloor
:*FULL RECALL:
\begin{align}
\text{CLEAR}&=\text{Difficulty}+7 \\
\text{PERFORMANCE}&=\left\lfloor\dfrac{\text{Level}}{1.2}+0.2\right\rfloor\times2
\end{align} 
:*PURE MEMORY:
\begin{align}
\text{CLEAR}&=\text{Difficulty}+7\\
\text{PERFORMANCE}&=\left\lfloor\left\lfloor\dfrac{\text{Level}}{1.2}+0.2\right\rfloor\times2.7\right\rfloor
\end{align} 
* The total fragments earned are then summed, and a multiplier applied based on the Partner's FRAG stat. The multiplier is given by FRAG/50, i.e. every 1 FRAG above or below 50 equates to 2% fragments above or below the default amount
**For example, a FRAG stat of 70 gives a x1.4 multiplier, i.e. a bonus of 40% Fragments.
**Values are only rounded after all calculations, despite intermediate Fragment rewards being displayed with only one decimal place.
==Memories==
==Ether Drops==
:Main Article: Partners § Ether Drops
Ether Drops are consumable items that provide an alternative EXP source for levelling up Partners. Ether Drops are earned as rewards in World Mode, and as bonuses for purchasing song packs.
==Cores==
:Main Article: Partners § Cores
	
Cores are consumable items required to Awaken Partners, which raises their level cap from 20 to 30 and grants them new skills. Cores are earned as rewards in World Mode.
== Warped Shards ==
== 5th Anniversary Ticket ==
== Memory Archive Ticket ==
This item is not available in Arcaea for Switch.
The Memory Archive Ticket is a consumable item that can be exchanged with any Memory Archive song up to level 9+. It can be earned by finishing Tier 4 of the Beginner Missions.
Category:Game Mechanics