Patch Notes/6.01

The following is a list with all the changes made in patch v6.01.
==Map Updates==
===Lotus===
*The volume for the rotating doors has been reduced while rotating. Please let us know what you think.
*The Lotus-only queue has been removed.
*Lotus will now be included in the map rotation for Unrated and Competitive.
==Modes Updates==
===Replication===
*Replication has been removed from Modes queue.
**Although we are shelving Replication temporarily, it is still available via the custom game option.
==Bug Fixes==
===Agents===
*Killjoy’s (C) will no longer deal more damage to destructible objects than intended.
===Gameplay systems===
*Fixed a bug where occasionally the third-person flashed visual indicator on an Agent’s head wasn’t in sync with the actual flash duration. (i.e. Omen’s [Q], Phoenix’s [Q]).
*Fixed a bug where the Spike would be invisible and attempting to equip the Spike would fail after changing from Defender to Attacker in a Custom Game and picking up the Spike.
*Fixed a bug where you were unable to plant the Spike after reconnecting to a match where you died while disconnected.
*Fixed a bug that, while using the Marshal, prevented full reloading between shots if auto-scoping is enabled. Thanks for all the reports on this!
===Maps===
====Lotus====
*There are several bug fixes for Lotus. Thanks to everyone who reported issues! Here are a few highlights:
**Boost exploit in the back of B Site has been removed.
**You can no longer get yourself stuck in the rotating doors (we're pretty sure anyway, let us know if you find a way—also, you’re all very creative!)
**Breach can now use abilities on both rotating doors.
**The destructible door located at A Link now has working vision cones.
**The Spike can no longer get lost in the back of A Site.
**Fixed a broken Spike plant spot on A Site.
Category:Patch Notes
tr:Yama Notları/6.01