Safin

==Summary==
What does darkness fear most? The banishing purity of light. And so, since ancient Sumer and Egypt, this entity has appeared when the Eaters of the Weak have grown bold but careless and need punishment. Most often referred to as the Arabic word Safin, this Paradox Nightmare is composed entirely of blinding light.
Unlike mortal and even magickal illumination, this light cannot be dimmed or darkened. Instead, it blazes brighter with each attempt to weaken it, as if feeding off the darkness it dispels. A faint sound of melodic chiming echoes from the center of that light, and although the light itself burns cold, the spirit can — and will — purge wickedness with heat. When appearing in the mortal world — most often due to a backlash from Prime or Forces energies — Safin manifests as a tiny spark of brilliant light which grows in size and intensity as it approaches the subject of punishment.
Any attempt to harm that spark with magickal or physical force cause it to swell to man size or larger within seconds. Though it resembles an angelic sending or some form of divine intervention, Safin never speaks, interacts with anyone other than the offending mage, or assumes a form other than the singing light. It cannot be bargained with, harmed, or in any way shaken from its task. Once the magus has been consumed, the spirit disappears. Although legends speak of Nephandi who've managed to escape Safin by ducking into a Realm where light cannot follow, those accounts seem unlikely at best.
==Powers and Stats==
Tier: | 
Key: Tapestry | Umbra
Name: Safin, The Hound of Ra, Ni, The Awesome Radiance, Bright, Pure
Origin: World of Darkness
Gender: Non-Applicable
Age: Not-Applicable (As an Umbrood, they has existed since before structured time)
Classification: Umbrood, Paradox Spirit, Monster, Paradox Spirit of Prime and Forces, Reality's Immune System, Enemy of the Nephandi, Banisher of Darkness
Powers and Abilities:
*Superhuman Physical Characteristics
*Paradox Spirit Physiology
**Acausality (Types 1 & 4 - Paradox Spirits originate from the Umbra which has an irregular flow of time in the parts which have time. Paradox Spirits such as Wrinkle alter the timeline to prevent Time Paradoxes. Paradox Spirits force the Zigg'raugglurr, 4th Dimensional Aliens, to return the quintessence they steal, hounding them through the timeline.)
**Abstract Existence (Type 1 - As Umbrood, , , along side being formed from the collective belief of humanity.)
**Durability Negation (All physical damage done by a Paradox Spirit is aggravated damage.)
**Incorporeality (Umbrood are composed of ephemera and aren't physical, though they may choose to become physical on demand.)
**Passive Perception Manipulation (Umbrood are often invisible to those without some form of spiritual sight and even then, if they choose to be visible, require keen eyes to even be able to be noticed.)
**Immortality & Regeneration (Types 1, 2, 4, 5, 6 & 8, High-Godly overtime - Umbrood are conceptual beings and even when slain, return to the Umbra. According to Word of God, Spirits cannot permanently die, they can change forms but never die.)
**Power Nullification & Status Effect Inducement (Paradox Spirits are capable of inflicting cruel punishments on their prey, inflicting Flaw-like impediments which can range from insanity to physical deformities to disfiguring the soul.)
**Extrasensory Perception (Masters of the Sphere of Mind cannot escape Paradox Spirits by putting their minds into other bodies, seemingly having a way to trace their prey and becoming even more powerful for it.)
**Temperature Manipulation, Blood Manipulation, Minor Summoning & Minor Reality Warping
***Pocket Reality Manipulation (While in the Umbra, Paradox spirits create their own realms to trap Mages)
**Self-Sustenance (Types 1, 2 & 3 - Paradox Spirits are immaterial and do not require rest and only need to restore their Essence.)
*Existence Erasure (Safin consumes and erases the offending Nephandi from existenceMage The Ascension (20th Anniversary Edition: Book of the Fallen), pg. 198)
*Dimensional Travel (Safin cannot be escaped from, and even fleeing to realms where no light exists is enough)
*Absorption (Any attempt to interact with or harm Safin is absorbed by them and in turn makes them stronger, likewise, attempts to diminish their light makes them stronger)
*Essence:
**Light Manipulation (Safin is able to illuminate a wide area by expending Essence.)
**Fear Manipulation (Safin can induce panic and fear in malevolent beings and entities by expending Essence)
Resistance to:
*Spatial Manipulation & BFR (Spatial magick such as Ban, which stops a banned object or person in space and ejects them elsewhere, doesn't affect Paradox Spirits.)
*Soul Manipulation & Conceptual Manipulation (Only Masters of Spirit "Rank 5" are capable of affecting Paradox Spirits with their magick and even then, powerful Paradox spirits can shrug off such attacks.)
*Mind Manipulation (Due the bizarre consciousness of most Umbrood, Mind attacks on them end up affecting the user instead.)
*Various other effects (Paradox spirits are capable of resisting and nullifying various Magick from Mages, as Mages are their primary prey item.)
Attack Potency: Unknown (Does not cause conventional harm nor does it interact with anything but its victim), Paradox Spirit's physical attacks ignore conventional durability | High Outerverse level (Safin is an Umbrood, an umbral spirit which embodies ideas ranging from thoughts, mathematical equations, discarded theories, philosophical posturing, Love, imagination, logic, alchemy and much more. In their naked form, Paradox spirits are culminations of Quintessence, the archetype of all thingsMage The Ascension (Revised), pg. 127)
Speed: Varies up to Immeasurable (Depends on who his target is, though should be faster than Nephandi who consider Safin inescapable) | Immeasurable (As an Umbral spirit, Safin travels through the various realms of the Umbra)
Lifting Strength: Unknown
Striking Strength: Unknown
Durability: Unknown | High Outerverse level (While in the Umbra, Paradox Spirits can withstand attacks from Mages as well as being capable of shrugging off the powers of Masters of the Spirit Sphere)
Stamina: Infinite (Never shows any sign of tiring and cannot be escaped even by Nephandi Mages)
Range: Standard Melee Range for Existence Erasure; High Outerversal | High Outerversal
Intelligence: Unknown (Safin does not interact with anyone but their target, it does not speak to its target and cannot be persuaded.)
Weaknesses: It is theorized that one can escape Safin by going to a realm where no light exists, though this is considered unlikely, otherwise Non-Applicable.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:World of Darkness
Category:Abstract Entities
Category:Acausal Characters
Category:Blood Users
Category:Concept Users
Category:Dimensional Travel Users
Category:Durability Negation Users
Category:Existence Erasure Users
Category:Fear Users
Category:Ghosts
Category:Immortals
Category:Incorporeal Characters
Category:Light Users
Category:Perception Users
Category:Pocket Reality Users
Category:Power Nullification Users
Category:Reality Warpers
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Spirits
Category:Status Effect Users
Category:Summoners
Category:Temperature Users