Inspired Marksmanship II

Inspired Marksmanship II is a ability.
Being taught to shoot shortly after learning to walk means that by adulthood the magistrate's arrows are true and their eyesight is as acute as the swooping hawk.
== Effect ==
* Active Ability
*Type: Augment
* Accuracy: +60
* Reload Skill: +20
*Range: 100m
*Duration: 44s
*Cooldown: 90s
*Affected units: Affects allies in range(max: 1)
*Affects units if: Missile attack possible
== Changes from Inspired Marksmanship I ==
* Accuracy increased by +30
*Duration increased by 15 seconds
* Cooldown increased by 30 seconds
== Units ==
* Caravan Master (campaign only)
* Lord Magistrate (campaign only)
== See also ==
* Inspired Marksmanship III, the next stage of this ability.
* Inspired Marksmanship I, the previous stage of this ability.
* Inspired Assault II, the melee variant of this ability.
* Inspired Defence II, the defensive variant of this ability.
Category:Abilities
Category:Active abilities
Category:Grand Cathay abilities