Vinnie Cannoli (Guns, Gore & Cannoli)

==Summary==
Vincent "Vinnie" Cannoli is the playable main character of the Guns, Gore & Cannoli series. He is an independent for-hire mob enforcer, who unwillingly gains notoriety for surviving the Thugtown Incident of 1928. The living embodiment of the Prohibition Years' prospering crime scene, Vinnie is ruthless in his pursuits and will stop at few things to get his way. His no-nonsense, but boastful and bold attitude have brought him far, but certainly didn't prepare him for the full-blown cannibal horror show that would soon become an integral part of his life.
Source: Guns, Gore & Cannoli Wiki
==Powers and Stats==
Tier: , possibly 
Name: Vinnie Canollie, The Tyrant of Thugtown, Thugtown Slayer
Origin: Guns, Gore & Cannoli
Gender: Male
Age: Unknown
Classification: For-Hire Mob Enforcer, Gangster, Human
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Can generally use any firearm he picks up with great efficiency, and seems to be able to use every melee weapon he gets his hands on with some efficiency), Martial Arts (As an enforcer for the mob, he should be reasonably skilled in hand-to-hand Combat), Breaking the Fourth Wall (Vinnie broke the fourth wall twice in the second game, while killing mutant rats, partly referencing their Thugtown counterparts and the Mutant Rat boss, questioningly saying that he had already gone through a similar fight "in the first game", and another in the ending of the second game where he looked right into the camera),Guns, Gore & Cannoli 2 Resistance to Disease Manipulation (Is directly stated to be immune to the Zombie Virus)
Attack Potency: Wall level+ (Vinnie's firearms can blow the heads off of other gangsters and zombies, with his revolver and stronger, in one shot,Guns, Gore & Cannoli 1 and 2 and is generally able to kill various large machines, including an armored blimp,Guns, Gore & Cannoli 1: Final Boss/Ending and can harm Frankie the Fly physically, who survived being dropped from his blimp onto the ground below, and tank all of Vinnie's guns, Vinnie has personally soloed an Armored Blimp, entire hordes of zombies, has fought in D-Day, has soloed a German Tank, fought entire armies on his own, a German Submarine, and a large armored aircraft shaped like a UFO), possibly Small Building level (His M2 Flamethrower can Ash Zombies,Guns, Gore & Cannoli 1 along with his Tesla Gun, which is this powerful although this is likely through heat, and as such not truly comparable to Vinnie's physical stats or other weapons)
Speed: Subsonic+ (Vinnie utilizes and dodges weaponry, such as an M1911 and a Thompson Submachine Gun, on a regular basis, and reacts to all weaponry thrown at him with only a few exceptions)
Lifting Strength: Peak Human (Snapped a rope tying him by the wrists with some effort)
Striking Strength: Wall level+, possibly Small Building level 
Durability: Wall level+, possibly Small Building level (Can tank individuals using the same weaponry as he uses on him consistently, and additionally can tank being hit by large zombies, rammed by a German Tank, shot by a German Tank, attacked with saws from an armored Aircraft, attacked with rounds from a mounted gun from an armored Blip)
Stamina: Peak Human (Vinnie can fight through the entirety of the first game with no rest, where he fought hordes of zombies, took out an entire gang, destroyed an armored blimp, and got out of a government gassing without tiring, and fought through the first landing of D-Day, took out every member of the German army who got in his way, numbering in the hundreds, destroyed a tank, and then went on to destroy Frankie the Fly's armored UFO Aircraft
Range: Standard Melee Range physically, Extended Melee Range with melee weapons, varies from Several meters (His Flamethrower's fire reaches this range) to Tens of Meters (both the M1911 and Tommy Gun's effective ranges are 50 meters) to Hundreds of Meters (A Revolver has an effective range of 100 meters, and his rocket launcher would logically reach this range scaling off of IRL rocket launchers) with Firearms
Standard Equipment: The only gun Vinnie seems to have on his person at all times is his M1911
Optional Equipment: A second M1911, M1 Bazooka, M1917 Enfield, M1917 Revolver, M2 Flamethrower, Magnum, Maschinengewehr 42, Mauser C96, MG 08, Mk 2 Grenade, Molotov Cocktails, MP40, Land mines, Lead Pipe, Longues-sur-Mer battery, Lupara, Nebelwerfer 41, Panzerschreck, Pipe Wrench, Riot Shield, Shield and Saber, Stielhandgranate, Sturmgewehr 44, Tesla Gun, Thompson M1928, Thompson M1928A1, Ithaca 37, Gas Grenade, Granatwerfer 42, Grenade Launcher, Flak 88, Flammenwerfer 41, Chainsaw, Colt Detective Special, Baseball Bat, Baton
Intelligence: Average normally (Vinnie Cannoli doesn't show any notable intelligence feats but is by no means an idiot), Gifted in combat (Vinnie in combat on the other hand is a monster fighter, being capable of fighting and taking out German and American soldiers, armored vehicles, entire zombie hordes, and entire gangs, seemingly without breaking a sweat) 
Standard Tactics: Vinnie tends to talk himself up, attempting to intimidate the opponent if they're human, if not, he has a shoot first ask questions later attitude.
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Guns, Gore & Cannoli
Category:Baton Users
Category:Chainsaw Users
Category:Electricity Users
Category:Fire Users
Category:Game Characters
Category:Gangsters
Category:Gun Users
Category:Neutral Characters
Category:Pipe Users
Category:Protagonists
Category:Rocket Users
Category:Shield Users