101654-perfect-itemization-fixes-in-the-mind-of-the-talon

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We Realize that people prefer other stats so we will increase the amount of health given by Grit by 15% especially on Light Armor so instead they will receive 15% less overkill damage when they die by barely clipping telegraphs. This should promote more people to wear items with Grit. In fact changed stat weights on all gear to make grit more important..yeaaaaa. 
Gear with random stats will now roll grit 75% more. 
Found all Omni, Fusion and Fire rune slots too StrongK and removed them from game. Grit is the only stat able to be in rune slots.  
Found a bug that was causing Brutality to be placed on Healing Role Psyblades and Pistols..........................................................................replaced the Brutality with Grit /sips KoolAid....yeaaaaaaa. 
All gear from Raids 20 or 40 man will have a 900% less chance to have 3 to 4 runeslots, chance for OMNI slots reduced to 0.00000000000000000000001%. This should keep crafting blues attractive....even at this stage of the game :) . /sips KoolAid ...yeaaaaaaaa. 
Found a bug causing Support power weapons to have Assault power. Fixed. Removed Assault power....removed some Support Power to the amount of Assault Power removed...you know for balance since we good at dats yo. 
Crit and Crit Severity was providing too much of a benefit so it now takes 400000000000000000 rating of any to increase the stat by 1%. This should help make the stat more appealing instead of Assault power stacking. 
 
 
 
 
 
 
 
 
 
 
 
NOTE: I only develop for the interwebzzz I by no means have a Grit fetish.......well slightly.	
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			Did I miss something?	
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Did I miss something?
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While your proposed stat changes are very likely, it requires actionable next steps to occur.
 
given the amount of time that this has been an issue, and the fact that actual work is required to execute the changes to the live.. I'm not holding my breath.
 
I'm going to shoot for November before we seen anything that resembles.. Wildstar.	
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