Final Fantasy XIV weapons/Legacy

This is a list of weapons in Final Fantasy XIV. Due to the nature of the Armory System, each each weapon is tied to a specific Discipline; equipping a weapon/tool changes class accordingly.
== Swords ==
Swords are primary arm of Gladiator. They are all wielded in one hand, allowing the use of shields. All Gladiator weapons deal Slashing damage.
Weapon	Level	Damage	Delay	Durability	Bonuses
 	1 	7 	2.5 	87840 	Unique / Untradeable
 	5 	9 	2.4 	78080 	Crit. Rate + 2, Parry +1
 	7 	10 	2.5 	87840 	Accuracy + 1, Parry +1
 	10 	13 	2.5 	82960 	Attack Power +3, Magic Evasion +4
 	13 	15 	2.5 	87840 	Accuracy + 2, Parry +1
 	16 	17 	2.4 	78080 	Crit. Rate +3, Parry +1
 	18 	20 	2.5 	87840 	Accuracy +3, Parry +2
 	21 	23 	2.5 	97600 	Accuracy +3, Parry +1
 	21 	18 	2.4 	97600 	Unique
 	23 	26 	2.5 	87840 	Accuracy +4, Parry +2
 	26 	29 	2.4 	78080 	Crit. Rate +4, Parry +2
 	27 	26 	2.6 	48800 	Unique
 	28 	33 	2.5 	82960 	Attack Power +4, Magic Evasion +6
 	29 	28 	2.5 	48800 	Unique
 	30 	30 	2.6 	48800 	Unique
 	30 	35 	2.5 	97600 	Unique / UntradeableVit + 1, Dex + 1, Pie + 1, Parry+1, Ice Res + 4Chance to inflict Ice Damage.
 	30 	34 	2.4 	78080 	Unique / UntradeableStr + 1, Dex + 1, Vit + 1, Accuracy +2, Crit Rate +5+, Parry +2
 	30 	35 	2.5 	87840 	Unique / UntradeableHP +5, Vit +2
 	31 	35 	2.4 	78080 	UniqueCrit Rate +3, Parry +1
 	31 	40 	2.6 	102480 	Attack Power +4
 	34 	45 	2.5 	82960 	Attack Power +5, Magic Evasion +7
 	35 	46 	2.6 	112240 	Unique / UntradeableHP +16 Str +1 Vit +2 Fire +Res 5Chance to inflict Fire damage
 	36 	51 	2.6 	112240 	Attack Power +3, Accuracy +3
 	37 	51 	2.6 	107360 	Unique
 	38 	52 	2.4 	78080 	Crit Rate +5, Parry +2
 	39 	54 	2.5 	87840 	Parry +1
 	40 	49 	2.6 	48800 	Unique
 	40 	59 	2.5 	82960 	Unique / UntradeableAttack Power +10, Magic Evasion +15
 	40 	59 	2.6 	112240 	UniqueAttack Power +10, Magic Evasion +15
 	40 	59 	2.5 	97600 	Unique / UntradeableAccuracy +8, Parry +5
 	40 	63 	2.6 	102480 	Unique / UntradeableAttack Power +10, Str +2
 	41 	62 	2.5 	82960 	Attack Power +6, Magic Evasion +8
 	43 	68 	2.5 	97600 	Accuracy +5, Parry +2
 	46 	80 	2.6 	107360 	Attack Power +5, Crit. Rate +5
 	49 	90 	2.6 	112240 	Attack Power +5, Accuracy +5
 	50 	89 	2.6 	107360 	Unique
 	50 	86 	2.4 	78080 	Unique / UntradeableCrit. Rate +10, Parry +10
 	50 	89 	2.6 	107360 	Unique / UntradeableHP +10, Vit+3, Attack Power +1
 	50 	95 	2.6 	112240 	Unique / UntradeableAttack Power +10, Accuracy +10, Mnd +3
 	50 	90 	2.5 	87840 	Unique / UntradeableAccuracy +10, Parry +10
 	50 	91 	2.6 	102480 	Unique / UntradeableStr +2, Vit +3, Defense +5, Attack Power +7
 	50 	102 	2.7 	107360 	Unique / UntradeableFire Res +15, Attack Power +30Chance to inflict Fire Damage
 	50 	98 	2.6 	112240 	Unique / UntradeableCrit Rate +15, Accuracy +30Chance to restore HP
== Spears ==
Spears are primary arm of the Lancer.
Weapon	Optimal Rank	Attack	Accuracy	Crit Hit. Rate	Parrying	Damage Type 	Durability	Repair Material	Bonuses
 	1 	42 	81 	76 	80 	60% Piercing20% Slashing20% Blunt	146400 	Maple Branch 	Unique / Untradeable
 	6 	53 	91 	85 	90 	60% Piercing20% Slashing20% Blunt	146400 	Maple Branch 	None
 	9 	58 	100 	96 	100 	70% Piercing20% Blunt10% Water 	131760 	Maple Branch 	None
 	14 	69 	107 	102 	107 	70% Piercing20% Blunt10% Water 	131760 	Chestnut Branch	None
 	16 	74 	107 	100 	106 	60% Piercing20% Slashing20% Blunt	146400 	Brass Nugget 	None
 	25 	98 	130 	124 	130 	70% Piercing30% Blunt 	131760 	Red Coral 	Unique / UntradeableHP +15 Str+2 Eva+2
 	26 	103 	127 	109 	126 	60% Piercing20% Slashing20% Blunt	146400 	Elm Branch 	None
 	28 	116 	115 	124 	124 	100% Piercing 	161040 	Cedar Branch 	None
 	29 	109 	135 	129 	135 	70% Piercing20% Blunt10% Water 	131760 	Pine Branch 	None
 	32 	124 	127 	118 	114 	60% Piercing30% Blunt10% Slashing	139080 	Walnut Branch 	None
 	35 	134 	135 	128 	135 	50% Piercing40% Blunt10% Slashing	175680 	Oak Branch 	Unique / UntradeableStr +3 Vit +1 Def +5
 	36 	133 	137 	129 	136 	60% Piercing30% Slashing10% Blunt	146400 	Oak Branch 	None
 	37 	69 	61 	70 	70 	60% Piercing30% Blunt10% Slashing	65000 	Elm Branch 	Unique
 	38 	148 	124 	134 	134 	100% Piercing 	161040 	Oak Branch 	None
 	39 	137 	145 	139 	145 	70% Piercing20% Blunt10% Water 	131760 	Walnut Branch 	None
 	42 	150 	136 	127 	134 	70% Piercing20% Blunt10% Slashing	139080 	Electrum Nugget	None
 	47 	161 	141 	132 	139 	70% Piercing20% Blunt10% Slashing	139080 	Elm Branch 	Unique
 	48 	171 	133 	144 	144 	100% Piercing 	161040 	Brass Nugget 	None
 	50 	177 	135 	146 	146 	100% Piercing 	161040 	Mahogany Branch	Unique
 	50 	169 	150 	142 	150 	40% Piercing40% Slashing40% Blunt	175680 	Chestnut Branch	None
== Axes ==
Axes are the primary arm of Marauders.
Weapon	Optimal Rank	Attack	Accuracy	Crit Hit. Rate	Parrying	Damage Type 	Durability	Repair Material	Bonuses
 	1 	40 	76 	88 	80 	60% Slashing40% Blunt 	146400 	Bronze Nugget 	Unique / Untradeable
 	6 	50 	85 	99 	90 	60% Slashing40% Blunt 	146400 	Bronze Nugget 	None
 	10 	58 	97 	101 	106 	80% Slashing20% Blunt 	161040 	Bronze Nugget 	None
 	20 	79 	114 	119 	119 	80% Slashing10% Blunt10% Piercing 	161040 	Bronze Nugget 	None
 	21 	82 	110 	127 	116 	50% Slashing30% Blunt20% Wind 	146400 	Bronze Nugget 	None
 	26 	97 	119 	138 	126 	60% Slashing40% Blunt 	146400 	Iron Nugget 	None
 	30 	110 	120 	146 	130 	70% Slashing30% Blunt 	175680 	Mythril Nugget 	Unique / UntradeableHP +18 Vit +2 Def +4
 	30 	107 	130 	136 	143 	80% Slashing20% Blunt 	161040 	Iron Nugget 	None
 	35 	128 	121 	135 	121 	60% Slashing40% Blunt 	131760 	Iron Nugget 	Unique / UntradeableStr +4 Dex +1 Eva +3
 	35 	122 	135 	141 	148 	80% Slashing10% Blunt10% Piercing 	161040 	Iron Nugget 	None
 	36 	126 	129 	149 	136 	50% Slashing30% Blunt20% Fire 	146400 	Iron Nugget 	None
 	37 	69 	61 	70 	70 	60% Slashing30% Blunt10% Piercing 	65000 	Iron Nugget 	Unique
 	38 	132 	127 	155 	138 	70% Slashing30% Blunt 	175680 	Iron Nugget 	None
 	42 	135 	133 	152 	163 	60% Slashing30% Blunt10% Piercing 	131760 	Iron Nugget 	Dexterity +1
 	42 	143 	127 	142 	127 	60% Blunt40% Slashing 	131760 	Bronze Nugget 	None
 	46 	146 	138 	160 	146 	50% Slashing30% Blunt20% Lightning	146400 	Iron Nugget 	None
 	47 	145 	137 	158 	169 	60% Slashing30% Blunt10% Piercing 	131760 	Iron Nugget 	Unique
 	48 	153 	136 	166 	148 	70% Slashing30% Blunt 	175680 	Brass Nugget 	None
 	50 	161 	135 	150 	138 	60% Slashing40% Blunt 	131760 	Steel Nugget 	Unique
== Bows ==
Bows are the primary arm of the Archer, and the weapon type with the longest range. While they display the parrying status, every bow to date has 0 points in it. A bow cannot fire without an arrow equipped in the pouch slot; should the player try to attack without arrows, they will throw a stone for little to no damage.
Weapon	Optimal Rank	Attack	Accuracy	Durability	Repair Material 	Bonuses
 	1 	32 	96 	146400 	Willow Branch 	Unique / Untradeable
 	6 	40 	108 	146400 	Willow Branch 	None
 	8 	48 	103 	161040 	Maple Branch 	None
 	11 	48 	117 	161040 	Elm Branch 	None
 	14 	56 	117 	175680 	Cedar Branch 	None
 	18 	66 	121 	161040 	Buffalo Leather Spetch	None
 	21 	65 	139 	146400 	Willow Branch 	None
 	22 	79 	132 	190320 	Willow Branch 	None
 	24 	77 	140 	175680 	Iron Square 	None
 	24 	75 	148 	146400 	Brass Square 	Unique / UntradeableHP +7 Str +2 Pie +2
 	28 	90 	140 	161040 	Ash Branch 	None
 	31 	88 	157 	146400 	Elm Branch 	None
 	32 	98 	148 	190320 	Weevil Elytron 	None
 	34 	101 	154 	175680 	Brass Square 	None
 	35 	109 	148 	161040 	Electrum Square 	Unique / UntradeableDex +3 Mnd +1
 	38 	116 	151 	161040 	Buffalo Leather Spetch	None
 	42 	119 	159 	190320 	Oak Branch 	None
 	43 	125 	157 	161040 	Oak Branch 	None
 	47 	127 	165 	190320 	Oak Branch 	None
== Horas ==
Horas are the primary arm of the Pugilist. All Pugilist weapons may hit twice on every attack.
Weapon	Optimal Rank	Attack	Accuracy	Crit Hit. Rate	Parrying	Damage Type 	Durability	Repair Material 	Bonuses
 	1 	36 	80 	92 	96 	90% Blunt10% Earth 	131760 	Bone Chip 	Unique / Untradeable
 	6 	45 	90 	103 	108 	90% Blunt10% Earth 	131760 	Bone Chip 	None
 	9 	51 	100 	91 	105 	100% Blunt 	161040 	Sheep Leather Spetch 	None
 	13 	58 	103 	110 	115 	100% Blunt 	175680 	Bronze Nugget 	None
 	19 	69 	117 	106 	123 	90% Blunt10% Piercing 	161040 	Dodoskin Leather Spetch	None
 	23 	80 	124 	132 	138 	100% Blunt 	175680 	Brass Nugget 	None
 	25 	87 	124 	130 	136 	70% Slashing30% Blunt 	146400 	Siltstone Whetstone 	Unique / UntradeableDex +2 Mnd +2 Eva +1
 	26 	87 	126 	144 	151 	90% Blunt10% Water 	131760 	Horn Glue 	None
 	29 	95 	135 	122 	141 	90% Blunt10% Piercing 	161040 	Toadskin Leather Spetch	None
 	33 	105 	137 	146 	152 	80% Blunt20% Slashing 	175680 	Iron Nugget 	None
 	35 	111 	140 	148 	155 	100% Blunt 	175680 	Mythril Nugget 	Unique / UntradeableHP +10 Dex+3 Eva+3
 	39 	120 	145 	132 	152 	100% Blunt 	161040 	Boar Leather Spetch 	None
 	42 	127 	142 	149 	156 	70% Slashing30% Blunt 	146400 	Iron Nugget 	None
 	46 	130 	146 	167 	175 	70% Blunt20% Piercing10% Water	131760 	Green Megalocrab Shell 	None
 	47 	136 	147 	154 	161 	70% Slashing30% Blunt 	146400 	Poisoning Potion 	Poisons enemy
 	47 	136 	147 	154 	161 	70% Slashing30% Blunt 	146400 	Disabling Potion 	Paralyses enemy
 	49 	138 	156 	141 	163 	90% Blunt10% Piercing 	161040 	Peiste Leather Spetch 	None
 	50 	138 	150 	172 	180 	90% Blunt10% Piercing 	131760 	Jadeite 	None
== Wands ==
Wands and canes are the primary arm of the Conjurer. They deal ranged elemental magic damage, which can be increased by moves such as Profundity. Wands are all one handed and allow the use of shields, while canes are two handed weapons.
Weapon	Optimal Rank	Magic Potency	Magic Accuracy	Crit Hit. Rate	Damage Type 	Durability	Repair Material 	Bonuses
 	1 	40 	80 	80 	35% Fire35% Wind30% Water 	161040 	Animal Glue 	Unique / Untradeable
 	6 	50 	90 	90 	35% Fire35% Wind30% Water 	161040 	Animal Glue 	None
 	7 	48 	85 	87 	35% Lightning35% Earth30% Water	97600 	Growth Formula Alpha	None
 	11 	60 	98 	98 	35% Water35% Ice30% Lightning 	161040 	Fish Glue 	None
 	12 	57 	91 	94 	35% Lightning35% Earth30% Water	97600 	Maple Branch 	None
 	17 	66 	99 	102 	80% Wind10% Lightning10% Earth 	97600 	Maple Branch 	None
 	17 	66 	99 	102 	80% Lightning10% Earth10% Water	97600 	Maple Branch 	None
 	17 	66 	99 	102 	80% Earth10% Lightning10% Water	97600 	Maple Branch 	None
 	17 	66 	99 	102 	80% Water10% Lightning10% Earth	97600 	Maple Branch 	None
 	17 	66 	99 	102 	80% Ice10% Lightning10% Earth 	97600 	Maple Branch 	None
 	17 	66 	99 	102 	80% Fire10% Lightning10% Earth 	97600 	Maple Branch 	None
 	18 	72 	112 	121 	35% Fire35% Ice30% Water 	175680 	Beastkin Blood 	None
 	21 	82 	116 	116 	35% Water35% Ice30% Lightning 	161040 	Fish Glue 	None
 	22 	78 	109 	112 	35% Wind35% Water30% Earth 	97600 	Growth Formula Alpha	None
 	23 	85 	123 	132 	35% Fire35% Ice30% Water 	175680 	Brass Square 	None
 	25 	98 	120 	130 	35% Earth35% Fire30% Lightning 	131760 	Sunrise Tellin 	None
 	27 	91 	117 	120 	35% Wind35% Water30% Earth 	97600 	Willow Branch 	None
 	30 	112 	126 	136 	50% Earth50% Wind 	131760 	Void Glue 	Unique / UntradeableDex +2 Int +2 Pie +2
 	31 	110 	131 	131 	35% Earth35% Wind30% Lightning 	161040 	Horn Glue 	None
 	32 	104 	122 	125 	80% Earth10% Wind10% Water 	97600 	Willow Branch 	None
 	32 	104 	122 	125 	80% Water10% Wind10% Earth 	97600 	Willow Branch 	None
 	32 	104 	122 	125 	80% Ice10% Wind10% Water 	97600 	Willow Branch 	None
 	32 	104 	122 	125 	80% Fire10% Wind10% Water 	97600 	Willow Branch 	None
 	32 	104 	122 	125 	80% Wind10% Water10% Earth 	97600 	Willow Branch 	None
 	32 	104 	122 	125 	80% Lightning10% Wind10% Water 	97600 	Willow Branch 	None
 	35 	128 	131 	141 	60% Fire30% Earth10% Lightning 	131760 	Void Glue 	None
 	35 	122 	135 	135 	50% Fire50% Water 	161040 	Horn Glue 	Unique / UntradeableHP +10 Mnd +3 Pie +3
 	37 	117 	123 	130 	35% Ice35% Earth30% Water 	97600 	Growth Formula Alpha	None
 	38 	135 	134 	144 	60% Wind30% Earth10% Fire 	131760 	Red Landtrap Leaf 	None
 	38 	125 	141 	151 	35% Wind35% Fire30% Earth 	175680 	Scalekin Blood 	None
 	41 	135 	141 	141 	35% Earth35% Wind30% Lightning 	161040 	Horn Glue 	None
 	42 	126 	131 	134 	35% Ice35% Earth30% Water 	97600 	Walnut Branch 	None
 	43 	135 	146 	157 	35% Wind35% Fire30% Earth 	175680 	Brass Square 	None
 	47 	135 	135 	139 	80% Wind10% Ice10% Earth 	97600 	Walnut Branch 	None
 	47 	135 	135 	139 	80% Lightning10% Ice10% Earth 	97600 	Walnut Branch 	None
 	47 	135 	135 	139 	80% Earth10% Ice10% Water 	97600 	Walnut Branch 	None
 	47 	135 	135 	139 	80% Water10% Ice10% Earth 	97600 	Walnut Branch 	None
 	47 	135 	135 	139 	80% Ice10% Earth10% Water 	97600 	Walnut Branch 	None
 	47 	135 	135 	139 	80% Fire10% Ice10% Earth 	97600 	Walnut Branch 	None
 	48 	145 	151 	162 	35% Fire35% Ice30% Water 	175680 	Spoken Blood 	None
== Staves ==
Staves and scepters are the primary arms of the Thaumaturge. They deal ranged elemental magic damage, which can be increased by moves such as Profundity. Scepters are all one handed and allow the use of shields, while staves are two handed weapons.
Weapon	Optimal Rank	Magic Potency	Magic Accuracy	Crit Hit. Rate	Damage Type 	Durability	Repair Material 	Bonuses
 	1 	38 	84 	76 	40% Fire30% Lightning30% Earth	107360 	Copper Nugget 	Unique / Untradeable
 	5 	46 	88 	88 	40% Fire30% Lightning30% Earth	146400 	Bone Chip 	None
 	6 	47 	94 	85 	40% Fire30% Lightning30% Earth	107360 	Copper Nugget 	None
 	11 	57 	102 	93 	40% Fire30% Lightning30% Earth	107360 	Brass Nugget 	None
 	15 	66 	104 	104 	40% Fire30% Lightning30% Earth	146400 	Bone Chip 	None
 	17 	64 	108 	118 	40% Fire30% Lightning30% Earth	117120 	Brass Square 	None
 	21 	77 	121 	110 	40% Fire30% Lightning30% Earth	107360 	Silver Nugget 	None
 	23 	92 	114 	114 	40% Fire30% Lightning30% Earth	87840 	Wing Glue 	None
 	25 	91 	124 	124 	40% Fire30% Lightning30% Earth	146400 	Bone Chip 	None
 	30 	104 	130 	130 	40% Fire30% Lightning30% Earth	146400 	Antelope Horn 	Unique / UntradeableHP +8 Int +2 Mnd +2
 	31 	104 	137 	124 	50% Wind25% Ice25% Earth 	107360 	Silver Nugget 	None
 	34 	53 	73 	67 	40% Fire30% Lightning30% Earth	45000 	Iron Square 	Unique
 	35 	118 	135 	135 	40% Fire30% Lightning30% Earth	146400 	Bone Chip 	None
 	35 	128 	128 	128 	50% Ice50% Water 	87840 	Wing Glue 	Unique / UntradeableHP +24 Int +4 Mag Def +5
 	37 	114 	137 	150 	40% Fire30% Lightning30% Earth	117120 	Iron Square 	None
 	41 	128 	148 	133 	50% Water25% Ice25% Earth 	107360 	Electrum Nugget 	None
 	43 	145 	135 	135 	100% Earth 	87840 	Dodo Leather Spetch 	None
 	43 	145 	135 	135 	100% Lightning 	87840 	Wolf Leather Spetch 	None
 	43 	145 	135 	135 	100% Wind 	87840 	Sheep Leather Spetch	None
 	43 	145 	135 	135 	100% Ice 	87840 	Brass Square 	None
 	43 	145 	135 	135 	100% Fire 	87840 	Silver Square 	None
 	43 	145 	135 	135 	100% Water 	87840 	Electrum Square 	None
 	44 	126 	144 	158 	40% Fire30% Lightning30% Earth	117120 	Iron Square 	Unique
14 Legacy
Legacy