FAQ

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*Q.What should I use as Fuels for Quarries?
**A. Upgrade Gem that you get from Negotiation Closure of Dungeons, or Alliance Boss's rewards. Or Rare Essences (Destruction, Agility, Dexterity) that are used to craft accessories (you acquire them through normal exploration as well as dungeons). Or Immortal Essences that are acquired through Detailed Exploration and Rasalt fight. And lastly, as last resort, Proofs from Alliance Bosses. Other than those, just use whatever item that you have in abundant.
*Q. I want to collect an item, how to find where it dropped ?
**A. Tap on the item you're looking for
*Q. I don't know why i keep losing even my team look better than enemies.
** A. Highly upgraded and good companions are fine, but please never underestimate your enemies. Check their skills before the battle by tap and hold on each of them.
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*Q. Holy Crapoly! I am spending more on expanding dungeons than I earn from them. What do?
**A. Well, don't. Once you hit Marquis 6, you'll be focusing on non-expandable fortresses anyways. Focus on dungeons that are lower ranked and give expensive green materials, since those are always in demand.
*Q. How can I increase my dungeon limit?
**A. Your dungeon limit grows based on your Honor Rank. Other than that, the only way to acquire dungeon limit is association. Visit Association for more infos.
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*Q. I don't know what companion i should roll :
**A. The answer depends on:
***If you like to see your Town profit jump up then choose Raina.
***If you want to boost your combat team, choose one who you don't have by this order : Seyona  > Sylar > Wedding Dress Lin > Iliana > Rudra.
***If you had all above and still don't know the answer, choose the one you believe that most.
*Q. Should I fuse this master? What about Elites?
**A. Never fuse masters, you don't know when one will get reworked and end up as a god(dess) (Ahem, Arley). If you're hell-bent on fusing anyways, make sure to consult Comprehensive Rating and Should you Fuse?
*Q. Is it better to have multiple copies of a Stationer/Explorer/Combatant or have 1 really high upgrade copy?
**A. Here is your answer: What Masters to keep multiple copies of?
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*Q. Ok, it's me. You can be honest with me. How useful are domains anyways? Heh
**A. You big BAKA! High stat Shield Knights with Double Stun, Coins for ennobling (upto 15% hidden incoming/outgoing damage buff) and cleaner exchange for Stabilization, Monsters as ennoble fodder, Honor Points. What more do you want? Don't neglect your domains!!
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*Q. Do I need immortal/mythic station/explorer things?
**A. Not before you start working Fantasy content. Rely on upgrading +6 Rockbreaker, Steel Shovel and Swing Pink from journey before then.
*Q. How do I get gears for my combatants?
**A. There are several levels of gears for combatants. When you first start the game, just throw whatever gears on them. After you joined an Alliance and accumulated a decent amount of Proof, go to Azit shop, get some cheap normal Alliance Boss Gear (Those that cost 700 proof/piece). These will be your main gears for a while till you start getting event gears and Shiny Alliance Boss Gear (Dropped from boss if you contribution is higher than 1500). For recommendation, Machine Organism's Core for MATK user and Contaminated Giant Tree's Sterm for PATK user.
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*Q. What town level am I aiming for?
**A. Lvl8 is a good place to pause at, since it gives you the crucial Alchemy Association, and more or less enough space to have most buildings.
*Q. What special town facilities do I need?
**A. For starters, the Central Bank is good to have. Just a bit costly since it costs 1k jewel to build it. However, it doesn't require town level or have harsh condition in term of visitors, and it boosts your gold income by 500 per turn, pretty good to have. Aside from that, Crafting Shop for free jewel and buildings that gives Stone Shard V and VI are great.
*Q. Station Companions? How do I spare time for these?
**A. Just put some mythic lvl200 companions here. You can slowly consider getting them to +10, the most profit beginners get is simply from their equipments. Check Town.
*Q. How much GPT is "good"?
**A. For beginners, 1500+ GPT. For intermediate, 3000-4000 GPT. For end game, try to get near 5-6k GPT. Those 10k+ GPT is for the end game whales only, or fossils who live long enough that the game actually gives them enough materials to max out their stationers/equips.