Tymora - Favored (Character Kit)

Class Information 	Class Information
Racial Requirements 	Any
Ability Requirements 	Charisma 12, Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Direction sense
Recommended Proficiencies	Local history, riding, land-based
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==Overview==
As the goddess of good luck, Tymora's favors are frequently sought after by adventurers. In a. lucky inspiration, Tymora realized that it would be useful to have a group of wandering priests who enjoyed adventuring and exploration.
The favored are itinerant priests of Tymora who sometimes turn up under lucky circumstances and minister to adventurers and explorers.
==Description==
There is no set clerical garb for the favored; arms, armor, and clothing is such a matter of taste that many could pass for "just another adventurer". However, the observant will notice the confident, almost cocky grin, and the tell-tale silver disk that is the holy symbol of Lady Luck. Indeed, when the contents of a chamberpot emptied from a second story window manage to cover everyone in
Tymora-Favored a group except for one seemingly overconfident adventurer, odds are that the clean one is a favored of Tymora.
==Role-Playing==
The favored are among the most highly prized clergy to one of the most popular (and thus influential) gods in Faerûn. Life is good. Is it any wonder that the favored seem supremely confident?
Paladins, cavaliers, and other dramatic warriors cannot help but admire the seemingly "nick of time" arrival of a favored in the middle of a crisis. Even the dour, violent priests of Tempus, Lord of Battles, are impressed at the recklessness of the favored when the latter priests enter battle. The favored have learned that there is no sense in worrying about the future; Lady Tymora has their luck in her hands. Why, a favored could fight a red dragon and emerge victorious and unscathed, only to choke to death on a chicken bone at the inn where the victory party is held!
Thus, the favored, while not foolish, will often throw caution to the wind and trust in luck. Considering how many adventurers die despite their meticulous plans, this is not so ridiculous a tactic.
==Special Abilities==
Once a day, a favored can do one of the following things: turn an enemy's attack roll result into a 1, turn her own attack roll into a 20, make one person in her group gain a +1 on an attack roll for one round, penalize the attack roll of one person on the enemy's side with a -1 penalty, automatically succeed at a proficiency or ability check, or cause an enemy to fail at such a check.
The favored can also turn undead.
==Special Disadvantages==
Tymora is a fickle goddess, even for the favored. There is a cumulative 2% chance per day that the Special Ability will not work, because Tymora is distracted with someone else that she favors. Once a failure has been reached, the chance resets back to the initial 2%. This likelihood is checked at the beginning of the day. Of course, if the favored unknowingly does not use his special ability that day, well, that's a stroke of luck!