Super Jump Roll

The Super Jump Roll is a key game mechanic that allows an animal to dash a short distance, performed by pressing . It is used mostly to dodge enemy fire but can also be used to traverse faster outside of combat, to reach other locations or escape the Super Skunk Gas.
While performing a Super Jump Roll, the player moves faster but is vulnerable to attack. In addition, while executing a Super Jump Roll a player cannot perform most actions, such as drinking or firing their .
After landing from a Super Jump Roll, the player can (with precise timing) perform a second to gain a 10% speed boost. This boost is indicated by a trail of sparkles following behind the Super Animal.
== Super Creep Roll ==
This move can be used in tandem with Sneaking by holding down the "Creep (Sneak Quietly)" action, by default , and pressing to perform a Super Creep Roll, allowing the player to dodge without creating as much sound as normal at the cost of traveling a shorter distance.
Similarly to Super Jump Rolls, perfectly timing the rolls provides a 10% speed boost.
== Super Milestones ==
Three customizations can be unlocked by reaching milestones of Super Jump Rolls performed.
==Sounds==
Different type of sounds of when a player performs a Super Jump Roll in a variety of different ways;
File:SAR_RollStart.wav File:SAR_RollStart2.wav File:SAR_RollStart3.wav
Normal Super Jump Roll sound with all 3 different variations.
File:SAR_RollPerfect1.wav File:SAR_RollPerfect2.wav File:SAR_RollPerfect3.wav
Sounds of executing a precise Super Jump Roll for a speed boost with all 3 different variations.
File:SAR_RollCreep1.wav File:SAR_RollCreep2.wav File:SAR_RollCreep3.wav
Sounds of performing a creep Super Jump Roll with all 3 different variations.
== Trivia ==
The super jump roll can be timed with a 65 bpm metronome and can often be synced perfectly with elements of a 130 bpm songs.
Category:Game mechanics
es:Súper Voltereta
ru:Супер Прыжок
zh:超级跳滚