Magical Trickster

Relying as much on her wits as on her spellcasting prowess, the magical trickster can sacrifice her spellcasting ability to gain even greater access to skill tricks.
==== Requirements ====
Feats: Any one metamagic feat.
Spellcasting: Ability to cast 3rd-level spells.
Skill Tricks: Any two.
==== Hit die ====
d6
==== Skill points ====
4 + Int
==== Class Features ====
Spellcasting: At each level after 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a magical trickster, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Bonus Trick: At 1st level, and again at 3rd level, you gain a bonus skill trick for which you meet the prerequisite. These bonus tricks do not cost skill points and do not count against your maximum number of skill tricks available.
Spontaneous Trickster (Su): You can channel magical potential into using skill tricks more often, effectively "recharging" them. As a swift action, you can "lose" any spell slot or prepared spell of 1st level or higher to perform a trick that you have already used in the encounter.
Bonus Metamagic Feat: At 2nd level, you gain a bonus metamagic feat for which you meet the prerequisite.
Metamagic Trick (Ex): Beginning at 3rd level, you understand how to apply the principle of tricks to your spellcasting. Once per day you can apply the effect of any one metamagic feat you know to a spell as you cast it without altering the spell's effective level. The spell slot adjustment of the metamagic feat can't exceed four.
Tricky Magic (Ex): At 3rd level, you have mastered incorporating tricks into your spellcasting routines. On any round that you perform a skill trick, the save DC of the next spell you cast that round is increased by 1.
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special 	Spellcasting
1st 	+0 	+0 	+0 	+2 	Bonus trick, spontaneous trickster 	—
2nd 	+1 	+0 	+0 	+3 	Bonus metamagic feat 	+1 level of existing spellcasting class
3rd 	+1 	+1 	+1 	+3 	Bonus trick, metamagic trick, tricky magic	+1 level of existing spellcasting class
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Bluff 	CHA 	 	
Climb 	STR 	 	
Concentration 	CON 	 	
Craft 	INT 	 	
Diplomacy 	CHA 	 	
Jump 	STR 	 	
Knowledge (arcana) 	INT 	 	
Knowledge (religion)	INT 	 	
Profession 	WIS 	 	
Spellcraft 	INT 	 	
Tumble 	DEX 	 	
Use Rope 	DEX