Game flow

The "flow" or parameters that the game uses are akin to a normal arume game, the main goal being the convenience and thrill of success in the form of dice rolls.
Thus, one must take into account two variables. Skills and the dice itself.
== The variables ==
=== Dice ===
A dice is tossed whenever a "check" must be performed, a check brings a roll to determine the outcome of an action, these checks can occur at any moment, however the main rule of thumb is that one should expect a check to occur when an important action is executed, either for the player or for the narrative.
The dice itself are two dices of 6 faces, meaning, that the numbers range from one (1) to twelve (12). Within the dice there are is a single standard to be met for an action to be successful, and that is to roll above or a certain number depending on the action. These standards are classified in six:
* Negligible 5 or above
* Easy 8 or above
* Medium 9 or above
* Challenging 10 or above
*Unbelievable 12 or above
* Impossible 13 or above
*Legendary 15 or above
However, one is not simply at the mercy of randomness, there is a second variable that controls the game flow. Said variable is:
=== Skills ===
Skills are the variety of tools one can use in certain scenarios. They are at large, divided in four categories, Savvy, The self, Frame and Movement. These skills, are generated into "levels of competence" that players can level up with experience acquired with special feats, such as completing a mission, a special task or an outstanding event.
A player is first obliged to pick two categories, a "Primary" category, and a "Secondary category. Primary categories are the character's general identity that others can identify, while a secondary category is a desirable attribute for the character to work upon.
The primary category of the character fullfills two dots to all skills, and adds up aditional two empty dots to fill up.