Report 356

Report #356
Skillset: Aquamancy Skill: Turtle
 Org: Aquamancers Status: Completed Apr 2010
Furies' Decision:
Damage boosted
Problem: As echoed by previous reports, Preserve is difficult to pull off. It is
even very difficult to get to the stage where damage is inflicted. Since most
people disagree with changes to the mechanics of Preserve, this report will
attempt to make it a bit more viable using Viynain's suggestions in Report 294.
[A: 0 R: 0] Solution #1: Convert BREATHE STEAM into a freeze attack that
 causes one level of freeze with cold base damage.
Player Comments:
---[Viynain on 4/12 @ 22:05 writes]:
I agree. Making it so that the turtle breath attack would actually aid in
building freeze levels would bring the critter more in line with other meld
critters in achieving a kill rather than just damaging, which is just more
suited for Geomancy than any other meld spec.
---[Ilaveuse on 4/13 @ 04:48 writes]:
Sure, although from a flavor standpoint, can we then change it from steam? Make
it spit freezing water or something, kind of like the starsuckers on Water.
Freezing someone with steam... doesn't make a whole lot of sense.
---[Inagin on 4/14 @ 04:21 writes]:
Give it some chilly icy breath... yup!
---[Lorina on 4/14 @ 17:32 writes]:
Well, that was the plan! Like a chilling blast of icy water! Whooosh.
---[Raeri on 4/15 @ 09:19 writes]:
Sure, sounds good!
---[Ilaveuse on 4/15 @ 16:43 writes]:
Makes more sense anyway. First of all, a turtle blowing steam at you isn't
terribly threatening, and it makes it seem like a Pyromancer got to it or
something. And how do you blow steam forward towards a target? They'd have to
be... diagonally upwards or something. Or your turtle would have to get really
close and personal.
---[Fillin on 4/20 @ 05:34 writes]:
Agree with solution 1, for all the reasons stated in my own report 365. Disagree
with Ilaveuse though; steam was always one of the cooler parts of Aquamancers,
and I was sad to see steam staff go!