Changing of the Ways

is a unique gameplay mechanic for factions and the sub-faction from .
== Overview ==
Changing of the Ways are a set of actions that can be targeted at rival factions. This actions range from gaining information, changing diplomatic relationships or revealing their location on the campaign map, etc.
All Changing of the Ways actions have a cost of Grimoires or Souls if playing the faction and some need specific technologies researched to be unlocked.
== Actions ==
=== Tzeentch ===
Action 	Description 	Duration	Cooldown	Technology Required 	Faction
Borrow Time 	Restore an army's movement range. 	Instant 	10 Turns	Way of Scrying 	
Spread Corruption 	Spread Tzeentch corruption to a province via an army. 	Instant 	5 Turns 	None 	
Reveal Shroud 	Reveal the shroud over all of a faction's territory. 	5 Turns 	None 	Way of Deception 	All
Track Army 	Track and transfer an army's line of sight. 	5 Turns 	5 Turns 	Way of Time 	All
Force Rebellion 	Force a rebellion in the region. 	Instant 	5 Turns 	Way of Deceit 	All
Halt Army 	Halt an army for a turn. 	1 Turns 	5 Turns 	Way of Manipulation 	All
Open Gates 	Open the gates of a settlement with walls. 	5 Turns 	10 Turns	Way of Prognostication	All
Break Alliance 	Break the military or defence alliance between two factions.	Instant 	10 Turns	Temporal Switch 	All
Force Peace 	Force peace between two factions. 	Instant 	5 Turns 	Way of Fate 	All
Transfer Settlement	Transfer a settlement from one faction to another. 	Instant 	10 Turns	None 	All
Force War 	Force a war between two factions. 	Instant 	10 Turns	Way of War 	All
===Warriors of Chaos===
Action 	Description 	Duration	Cooldown	Technology Required
Spread Corruption	Spread Tzeentch corruption to a province via an army. 	Instant 	5 Turns 	None
Drain Magic 	Drain up to 40 Winds of Magic from a targeted army and transfer a portion over time to your faction leader.	Instant 	5 Turns 	None
Reveal Shroud 	Reveal the shroud over all of a faction's territory. 	5 Turns 	None 	None
Spawnify 	Add up to 3 Chaos Spawn to any army. 	Instant 	15 Turns	None
Muddle Minds 	Reduce the movement range, ambush defence, and leadership of a targeted army. 	Instant 	10 Turns	None
Break Alliance 	Break the military or defence alliance between two factions. 	Instant 	10 Turns	Chaos Moon
==4.0 Changes==
Changing of the Ways received significant changes in Update 4.0.
===Overhauled Actions===
* Halt Faction: This action was changed into Halt Army and only targets a single army.
* Force Rebellion: This action now damages walls of the targeted settlement.
===New Actions===
* Borrow Time: This action replenishes an army’s movement range.
* Force Peace: This action forces peace between two factions that are at war.
* Spread Corruption: This action spreads Tzeentch corruption to a province via a friendly army.
===Removed Actions===
* Give War Co-ordination Target: This action was removed because it was considered too unreliable.
* Reveal Faction Intentions: This action was removed because it was considered not useful as an action.
==Gallery==
COTW_Panel.jpg|Changing of the Ways' panel pre 4.0 panel
Category:Unique game mechanics
Category:Tzeentch
Category:Warriors of Chaos