125165-solution-for-pvppve-server

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So as we all know the PVE Server are really full and the PVP Server are not, and so when new people try out the game and choose PVP Server they are kinda down, because there are no players.
 
But i dont want to say close the PVP Server, because im a Open PVP FAN and i hope that the PVP rises again.
 
So now to my Solution.
 
Keep both Server, but let people share the same Zone.
 
Algoroc, Celestion, Thayd etc are all Zones where PVP is not activated, so there shoudent be a problem at all to let all players be in the same Zone. PVP and PVE Players.
 
Now we go over to the Open PVP Zones starting with Whitevale,
 
The moment you go into Whitevale my System woudent work anymore, so just let people choose freely between PVE and PVP Shards as they want, but one thing is important, explain it to people the moment they come into Whitevale.( pop up or something else)
 
So with that system when people would start at the pvp Server there would be a lot of players and the pvp server would slowly but surly get more players.
 
And last Guilds, you should be able to join the guilds without Limitation.
You play on the PVP server and want to join a guild on the PVE server, no Problem.
You play on the PVE server and want to join a guild on the PVP server, no Problem.
 
Now you may ask whats the difference between my system and having just one Server
The Answer is there is none.
 
But Wildstar is recovering now, the playerbase is increasing, but closing one Server would bring bad Reputation, Carbine knowes that and so the dont close the PVP Server.
 
Also i really want to go back to my PVP Server, but still be able to Raid and Play with my Guild i have right know on the PVE Server.	
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I'm not sure if you're asking for Shard technology (wherein the one server splits off into PVE/PVP like in DC Universe) or if you're asking for all zones from Whitevale on to be full-PVP with no way to escape it.
 
I mean, me? I'd be perfectly happy with all-PVP, all the time, but many of our carebears would FREAK OUT if they feel they are "forced to PVP" even for one second. There are members of this community who would stomp off in a huff if they were "made" to PVP for any reason at all.
 
Shard-tech, on the other hand, needed to happen at the same time as the mega-merge. One server, two shards, everyone plays together in LFG/Cities.	
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			I see what you're trying to get at here, but essentially this would just mean dumping the PvP server and creating a popup UI for whether you want to participate in open world PvP or not. At least that's using the current tech in place. What Tex has mentioned above with shards would be a better solution imo.	
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Well the shard-tech exists. As I mentioned, that's exactly how it works in DC Universe.
 
You choose "PVP" or "PVE" at Character Creation. That choice decides where you are placed once you leave the starter zone. In our case, once you leave the Arkship, you enter PVP or PVE phased shards. Once you reach the Watchtower/Hall of Doom (in our case, Thayd/Illium) there are portals that allow you to switch back and forth at will. Enjoying the big fight outside? Stay in the PVP phase and go crazy. Want to quest in peace? Phase to PVE and play in the quiet - then when you're geared up and ready to scrap, phase back to PVP.
 
But if you enter an LFG, everyone is lumped together for BG queues, dungeon queues and even the Auction Houses share one database.
 
It works wonderfully in DC Universe and there is no reason I can think of it wouldn't work here. Well, no reason other than "we don't have the time/money/gumption to implement it."	
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I'm not sure if you're asking for Shard technology (wherein the one server splits off into PVE/PVP like in DC Universe) or if you're asking for all zones from Whitevale on to be full-PVP with no way to escape it.
 
I mean, me? I'd be perfectly happy with all-PVP, all the time, but many of our carebears would FREAK OUT if they feel they are "forced to PVP" even for one second. There are members of this community who would stomp off in a huff if they were "made" to PVP for any reason at all.
 
Shard-tech, on the other hand, needed to happen at the same time as the mega-merge. One server, two shards, everyone plays together in LFG/Cities.
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Just because you don't like PvP does not mean you are a carebear and that word is stupid as hell
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Sry. Meant currently implemented in-game.
 
I could get behind something like that though, because it would help out with the  people that come back or start new and hit the pvp server, only for it to be empty.  :(	
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So as we all know the PVE Server are really full and the PVP Server are not, and so when new people try out the game and choose PVP Server they are kinda down, because there are no players.
 
But i dont want to say close the PVP Server, because im a Open PVP FAN and i hope that the PVP rises again.
 
So now to my Solution.
 
Keep both Server, but let people share the same Zone.
 
Algoroc, Celestion, Thayd etc are all Zones where PVP is not activated, so there shoudent be a problem at all to let all players be in the same Zone. PVP and PVE Players.
 
Now we go over to the Open PVP Zones starting with Whitevale,
 
The moment you go into Whitevale my System woudent work anymore, so just let people choose freely between PVE and PVP Shards as they want, but one thing is important, explain it to people the moment they come into Whitevale.( pop up or something else)
 
So with that system when people would start at the pvp Server there would be a lot of players and the pvp server would slowly but surly get more players.
 
And last Guilds, you should be able to join the guilds without Limitation.
You play on the PVP server and want to join a guild on the PVE server, no Problem.
You play on the PVE server and want to join a guild on the PVP server, no Problem.
 
Now you may ask whats the difference between my system and having just one Server
The Answer is there is none.
 
But Wildstar is recovering now, the playerbase is increasing, but closing one Server would bring bad Reputation, Carbine knowes that and so the dont close the PVP Server.
 
Also i really want to go back to my PVP Server, but still be able to Raid and Play with my Guild i have right know on the PVE Server.
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Sry. Meant currently implemented in-game.
 
I could get behind something like that though, because it would help out with the  people that come back or start new and hit the pvp server, only for it to be empty.  :(
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All great suggestions, but i think I've found the solution to some extent.
 
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			I'm pretty sure carebear is the term in the mmo world for a player who avoids all pvp combat. I don't think its supposed to be insulting. 	
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I'm not sure if you're asking for Shard technology (wherein the one server splits off into PVE/PVP like in DC Universe) or if you're asking for all zones from Whitevale on to be full-PVP with no way to escape it.
 
I mean, me? I'd be perfectly happy with all-PVP, all the time, but many of our carebears would FREAK OUT if they feel they are "forced to PVP" even for one second. There are members of this community who would stomp off in a huff if they were "made" to PVP for any reason at all.
 
Shard-tech, on the other hand, needed to happen at the same time as the mega-merge. One server, two shards, everyone plays together in LFG/Cities.
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Kinda, but your system woudent change the problem with the new players joining the pvp server and leaving after 2-3 hours because the dont see people.
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I'm not sure if you're asking for Shard technology (wherein the one server splits off into PVE/PVP like in DC Universe) or if you're asking for all zones from Whitevale on to be full-PVP with no way to escape it.
 
I mean, me? I'd be perfectly happy with all-PVP, all the time, but many of our carebears would FREAK OUT if they feel they are "forced to PVP" even for one second. There are members of this community who would stomp off in a huff if they were "made" to PVP for any reason at all.
 
Shard-tech, on the other hand, needed to happen at the same time as the mega-merge. One server, two shards, everyone plays together in LFG/Cities.
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Hmm great point, the solution would be everyone joins the same "server" to start, then a little tutorial explains that if they wanted to take part in world PvP, they just had to toggle it on and off.
 
That way when new players start, they'd be merged from both PvP and PvE, then explained how to participate in world PvP if they wanted to.
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I really wish Carbine would put a sign on the PvP server door letting new people know it is very low population and for a higher pop, to go to PvE server. That would solve some issues with people thinking game is dead.
 
Oh and I am a proud carebear and wear the badge on my chest in honor! I don't take offense to someone calling me carebear, it just makes me cute and cuddly. :D	
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Lol carebears? you just go right for the low blows don't you? Coming from MANY years playing on PVP servers to now playing PVE I can say most are not Carebears but rather don't find entertainment in open world PVP.
 
If you want to go blow for blow, my own personal take on it from exp as well as many other players... Open world PVP is nothing but gankers and Mamas' basement dwellers. Everytime I have ever played on a PVP server it is literally always the same. All the PVPers cry about how they remissness the Tarrenmill madness or the massive open world PVP in whatever game they came from. Great, lovely, we all remember it and sure it was fun but that's gone now. Now that there is organized PVP with instances those who actually want to PVP and are good at it, queue for it. That's how it works, don't wanna raid? don't go in the raid instance, don't wanna PVP? oh well $#%# *cupcake*mate I'm gonna gank you while your questing... and I'm gonna kill your afk friend too!
 
Thing is, on the PVE server if you really want to do open world PVP YOU CAN! just turn your flag on. It's really that simple, anyone else who also wants to PVP will gladly gank you. The thing about open world PVP is it is all about getting the jump on people when they are vulnerable. You know, camping raid instances, killing quest NPCs/Flight paths, Low levels, Camping, taunting, etc. Sometimes there is fair PVP but I find a large majority of the people doing open world PVP either have nothing better to do with their time than harass low levels and questers, or they are utterly terrible at PVP and HAVE to get the jump on them to kill them. 
 
I have had my fair share of revenge on gankers and guess what? I still don't enjoy it, its a waste of my time. So the fact that in most games the PVP servers die first .. tells me most ppl don't actually care for open world PVP as much as some try to make you think.
 
 
The only reason many of my friends played on PVP servers ( myself included ) was because they always thought " I'm not a carebear.. :(   " or " well my one friend who is a jerk off and always has to have his way is going there so if we don't follow him we don't play with him "
 
After several years of stomaching being someplace I was unhappy with I told my brother to *cupcake*off and i moved to a PVE server, and our friends followed suit.
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Hi all,
 
Please try to keep things on topic. Most of the time, "carebear" is the long-used term for describing an MMO player who doesn't like or want to OWPvP and isn't meant as an insult; just a succint way of delineating types of players.	
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Way to fixate on the wrong part of the discussion.
 
Anything constructive to add?  ;)
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Honestly, yes I do.  The servers should be separate so we carebears don't have to put up with zergs anywhere.
 
If you go one step farther, you completely remove open world PvP and make it arena/instanced world PvP.
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So as we all know the PVE Server are really full and the PVP Server are not, and so when new people try out the game and choose PVP Server they are kinda down, because there are no players.
 
But i dont want to say close the PVP Server, because im a Open PVP FAN and i hope that the PVP rises again.
 
So now to my Solution.
 
Keep both Server, but let people share the same Zone.
 
Algoroc, Celestion, Thayd etc are all Zones where PVP is not activated, so there shoudent be a problem at all to let all players be in the same Zone. PVP and PVE Players.
 
Now we go over to the Open PVP Zones starting with Whitevale,
 
The moment you go into Whitevale my System woudent work anymore, so just let people choose freely between PVE and PVP Shards as they want, but one thing is important, explain it to people the moment they come into Whitevale.( pop up or something else)
 
So with that system when people would start at the pvp Server there would be a lot of players and the pvp server would slowly but surly get more players.
 
And last Guilds, you should be able to join the guilds without Limitation.
You play on the PVP server and want to join a guild on the PVE server, no Problem.
You play on the PVE server and want to join a guild on the PVP server, no Problem.
 
Now you may ask whats the difference between my system and having just one Server
The Answer is there is none.
 
But Wildstar is recovering now, the playerbase is increasing, but closing one Server would bring bad Reputation, Carbine knowes that and so the dont close the PVP Server.
 
Also i really want to go back to my PVP Server, but still be able to Raid and Play with my Guild i have right know on the PVE Server.
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This has already be discussed to dead.
 
imho the easiest, best and simplest solution is to give players meaning to tag themselves as PvP and do quest like that.
 
BnS has a nice IOWPVP system.
You need to tag yourself as PvP and then you are able to talk with Faction NPCs that give you Faction quests for the (pvp) zone. When you untag yourself as pvp you disband the quests.
With this system Carbine can easily introduce some PvP back into the world even in the already released maps.
 
What comes to mind is for example Whiteville, in the middle of the map you have that terraformer, this the first place you have some dominion vs exile player interaction.
There is an quest to throw squids on the other faction npc/players head and to kill their Robot that roams the battlefield. I can really see those quests being reworked slightly that you need to be tagged as PvP.
Hell make them a daily mission and let them drop special Faction coins that let you buy some nice faction costumes or things like that.
R12 is also easily converted to PvP only, same as the Bird in Blighthaven and the Daily event in the Defile.
 
From my experience in BnS I did got ganked a couple of times but 99% of the time you can do your quests without much trouble and we did have some nice PvP fights from time to time ^^
The thing is if players are heavy ganking in that zone you simply move on to the next one and complete the dailies there first, or you call your guild mates and gank the ganking player and they often leave then ^^
 
And for those that don't want to do OWpvp at all well then don't but the story is you are in war with the other faction and we all know wars lead to some deaths.
I spend most of my time actually on Luminai (pvp server) and the number of times i got ganked there since the launch of the game i can count on 1 hand, sure we fought other players but most of the time it was more about mutual respect and acknowledgement. When dominions where doing a quest where you had to collect items and you where outnumbered then yeah you gave them a bit more room so to say. Bbut it was the same the other way around. It makes the world more alive and interactive. On pve it's almost like everyone's are zombies just focusing on their quests not caring about the rest :(
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All I can add is to make sure any control is controlled probably from a main city.  That will keep people from just unflagging on a whim.  Personally, I think it would be better if ALL PVP could only be shut off in a main city and just change the way heals work from unflagged to flagged players.  I was tanking without a healer for a clique of Dommies Sunday, and despite telegraphs going all over, we didn't flag.  That seems to be working pretty well.  I'm a proponent of sharding to PVP, which would eliminate that problem altogether.  Make sure that the major cities are shared and housing plots don't count (though it would be fun to allow FFA PVP on those plots as an option).  Then you don't have to worry about it.
 
Just want to avoid people flaking out by unflagging and disappearing in the middle of a fight.	
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Just want to avoid people flaking out by unflagging and disappearing in the middle of a fight.
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In a shard system, this would never be an issue. You wouldn't be able to switch phases without breaking off combat and returning to the phase portal (which, as you say, should be located in a Capital city, far from the OWPVP). Likewise, the "accidental flagging" could never happen, because the PVE phase wouldn't *allow* flagging at all.
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Did you read my post? i dont think so, its not about Open PVP or /PVP ist about Players starting on the PVP Server and leave because there are no players...
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I think CRB could do this way more easier way. So, we have, for example, faction disbalance. Let lower populated faction get Inspiration buff, boost xp and gold gained, maybe also damage boost (except raids and pvp) 1% to 5% (hell, even 10% in extreme cases), depends on how big disbalance is. With 10% buff people will jump out of pants and play opposite faction.
 
Same with servers. Buffs may stack, so if I play on god forsaken server and ugly dominion race, or even adorable chua, I will get 20% gold and xp gain. Where do I sigh up?	
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I think CRB could do this way more easier way. So, we have, for example, faction disbalance. Let lower populated faction get Inspiration buff, boost xp and gold gained, maybe also damage boost (except raids and pvp) 1% to 5% (hell, even 10% in extreme cases), depends on how big disbalance is. With 10% buff people will jump out of pants and play opposite faction.
 
Same with servers. Buffs may stack, so if I play on god forsaken server and ugly dominion race, or even adorable chua, I will get 20% gold and xp gain. Where do I sigh up?
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All I can add is to make sure any control is controlled probably from a main city.  That will keep people from just unflagging on a whim.  Personally, I think it would be better if ALL PVP could only be shut off in a main city and just change the way heals work from unflagged to flagged players.  I was tanking without a healer for a clique of Dommies Sunday, and despite telegraphs going all over, we didn't flag.  That seems to be working pretty well.  I'm a proponent of sharding to PVP, which would eliminate that problem altogether.  Make sure that the major cities are shared and housing plots don't count (though it would be fun to allow FFA PVP on those plots as an option).  Then you don't have to worry about it.
 
Just want to avoid people flaking out by unflagging and disappearing in the middle of a fight.
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since you cant just switch in combat it shoudent be a problem.
 
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It depends.  In a hypothetical situation where you're just running up and slapping someone in combat with no one else around, that's true.  In a hypothetical situation where you're grabbing people and killing them, then phasing out as soon as you kill someone before their friends can come, it's a PITA.  The latter situation is what used to lead to the most brutal open world PVP conflicts in other games.
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Give it a 20 sec Casttime to switch from PVP to PVE, if he manage to get away with that he deserves to survive.
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