Anutill/Legacy

: Second Color Palette: 
== Description ==
 
=== Behavior ===
* The are "grubby thieves" and like to horde shiny objects or gemstones. 
* The are able to shake their tails, similar to rattlesnakes. 
* The are capable of wrapping themselves up with their wings when sleeping underwater. 
== Appearance ==
The are thin, six-legged creatures with a rectangular head, large insect-like wings, golden crescent-shaped teeth and claws, and several antler-like markings lining its head, shoulders, and wings. The tail has a dorsal-like shape made up of fins ending in a cluster of similar parts with a sharp, angular, and patterned design. Its color palette consists of gold, dark blue, light blue, and green.
=== Males === 
Male have shorter horns on their snouts.
=== Females ===
Female have larger horns on their snouts and mane-like frills.
== Abilities ==
== Gameplay ==
=== Pros ===
The are multi-mobility type creatures, being an all-terrain as an adult and perfectly capable of finding food, water, and shelter in little to no time, making their appetite higher than the average for a carnivore, not a real issue at all. The advantage over other contemporary multi-mobility type creatures like Momola and Shiyaro is that their juvenile mobility type allows a far wider range of mobility, semi-aquatic instead of the standard terrestrial, and reduces the overall vulnerability of its young. Being capable of eating on-the-run gives it multiple advantages, eliminating the risk of remaining stuck in-animation while eating and providing the ability to regain hunger while fighting and/or fleeing. With ambush, the gains quite an advantage against non-ambushers, especially when combined with the ability Streamlined: Streamlined can help with the speed underwater for the short time ambush lasts, albeit being semi-aquatic/all-terrain by default leaves this advantage relatively redundant. Ambushing while underwater is a possibility, provided that Streamlined is given enough time to activate (albeit that leaves the vulnerable while still, and it's very situational).
Its damage is quite good, but what really gives it an edge is the toxin it delivers when biting; it is especially useful to tire targets faster as well as reduce their HP regeneration and, on the highest level, being an effective weapon against high-HP creatures without poison resistance.
Additionally, its Streamlined ability can be used in preparation for a fight, increase speed, stamina and stamina regeneration, and decrease hunger drain. This is useful for battling in the water, during times of low food, and to reduce the number of times it needs to rest between water chases.
Its Dazzling Flash helps considerably in confusing potential predators if the attacker is untrained in countering confusion status, especially to flee (as a juvenile) or hurt a target with a lesser chance of immediate retaliation, especially at night when the tunnel effect of Dazzling Flash is the least noticeable but the most effective.
It has an excellent nightvision, which lets it roam at night without a problem. Although this makes it the most vulnerable to nightvision-nerf abilities, such as Night Stalker, it also helps it pinpoint where the creature with such an ability is.
=== Cons ===
Even as a flier, the HP and weight are a bit on the lower side for its tier, leaving it weak against a wider range of creatures, especially if they are heavy hitters (with more damage and weight or with some special crippling status effect which may negate their semi-aquatic or flier advantage, like Bone Break); while also leaving their raw damage ineffective against poison-resistant creatures. Even while their raw damage is quite good, it's still low enough that many of the lightest adult creatures will have a chance to deliver their defensive status effects, such as Eulopii. Dazzling Flash can be countered by an expert-enough creature, leaving the particularly defenseless against ranged abilities (since the has no other mid-proximity deterrents), with its low turn speed being problematic against many smaller creatures, especially while the flash ability is on cooldown.
While still having an advantage over other multi-mobility type creatures, it still shares the weakness of that kind of creature, which is that their young remain more vulnerable than adult specimens not only because of their age-debuffed stats but because of the reduced mobility; on this case against aquatics like Kohikii, other Streamlined semi-aquatics users like Kendyll, and other all-terrain creatures. Due to the nature of Militrua-type semi-aquatics, the stamina regen boost that Streamlined provides is partially negated by the stamina drain for being underwater. Rapid changes between land and water won't trigger Streamlined, either.
Additionally, due to its light blue blood, some people may just target this creature to see it bleed and drop a weird-colored carcass.
== Carry-able Creatures ==
== Trivia ==
* Original and redesigned concept art by torviin in the Creatures of Sonaria Discord. 
** The 's creator "went for a lot of like petal-like shapes! nothing super in particular. wanted to make sure it looked like it could go underwater though." (This is the inspiration for .)
** The redesign was essentially just the original redesign but "buggier" upon the request of East. However, the bugs of inspiration were an Atlas beetle and locust. The tail and some parts of the face are also inspired by rattlesnakes ("snake nostril type of deal" - torviin).
* Modeled and animated by East.
* It's the fifth creature not to have wings in its first growth stage, the first being Momola, the second being Shiyaro, the third being Astrothi, and the fourth being Zhelijin.
** Being all-terrain, it is the second creature of that kind whose grounded mobility type is semi-aquatic and not terrestrial (the first being Zhelijin).
* It's the second creature to blink in its animation, the first being Gorgonichus.
** It is also the first creature with functional blinking whose eyelids can be colored separately with the bucket tool.
* has turquoise blue blood when bleeding.
** Due to this, when killed, the drops a turquoise carcass.
** This is an actual color in some Earth creatures, from those that use hemocyanin, a blue oxygen carrier that replaces hemoglobin in some invertebrates' blood.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent, and walking on a straight line over lava don't hurt the ), as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Anutill ReDesign .png|Anutill redesign concept art
GlimmerAnutillConceptArt.png|Anutill redesign Glimmer concept art
Anutill.png|Original Anutill concept art
AnutillPrimary.png|Anutill's primary color palette
Anutillsecond.png|Anutill's secondary color palette
Default Glimmer Male Anutill.png|Default Glimmer male day/night
anutillglimmer.png|Default Glimmer female day/night
Default Glimmer Male Anutill Top View.png|Default Glimmer , top view
Default Glimmer Anutill day.jpeg|Default Glimmer female Anutill (day)
Default Glimmer Anutill night.jpeg|Default Glimmer female Anutill (night)
CustomGlimmerAnutill.png|Custom Glimmer female Anutill
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
AnutillModelDevelopment.png|Completed model of Anutill's previous design
Masterpiece.webp|Completed Anutill model
Anutill Rigged.jpeg|Anutill's rigged model
AnutillSit.png|Posed Anutill, sitting
AnutillPose.png|Posed Anutill, menu pose
AnutillDev1|Clip provided by EastByEastz, CoS Discord, 2/20/2023
AnutillDev2|Clip provided by EastByEastz, CoS Discord, 2/23/2023
AnutillDev3|Clip provided by EastByEastz, CoS Discord, 2/23/2023
AnutillDev4|Clip provided by EastByEastz, CoS Discord, 2/23/2023
AnutillDev5|Clip provided by EastByEastz, CoS Discord, 2/23/2023
AnutillDev6|Clip provided by EastByEastz, CoS Discord, 2/23/2023
|-|
References = 
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Anutill resketch.webp|A resketch of the Anutill's design
Anutill_juv.png|Juvenile Anutill
Anutill_teen.png|Teen Anutill
Anutill_adult.png|Adult Anutill
anutillcarcass.png|'s carcass features light blue flesh
Anutill Blood.png|Anutill's blood, which is light blue
|-|
Other =
AnutillThumbnail.png|Anutill in the game's icon during its release, by UnifiedThe0ry
</tabber>
Category:Developer Creature/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls