Remnant

"We are the hidden ones. We are the Remnant. In time of great chaos to this place we came, lest all true-born humans be killed or enslaved, by those who evolved not, but unwisely were made."
- Remnant crowd (First Contact: Remnant)
The Remnant are a band of humans, or so they claim, who left long ago to escape the Alphas, settling in the Ember Waste to the southeast of Syndicate space. Their being human is, for the most part, the only connection they have with humanity as a whole; their culture, society, and technology are radically different from anything found in human space. For example, they communicate primarily using a complex sign language, and their vocal communication tends to be chanted or sung rather than simply spoken. However, they keep large archives of ancient media, which are used as part of their lessons to teach their languages.
Their outfits are characterized by their heavy resemblance to other species' outfits, which is more than a coincidence (and in fact, this is explicitly noted in their descriptions: they are scavengers and reverse-engineer stolen alien technology). They traverse the unstable wormholes of the Waste with "Quantum Key Stones" mined from a single planet. Their ships and cities are built from strange composite materials, and follow strange dark, curved and practically alien patterns.
Since they are in regular contact with the Korath Exiles' raiders, they have a supply of Jump Drives and minor Korath outfits.
== History ==
The Remnant are the descendants of a group of humans who had split off from the rest of humanity around half a millennium ago, at the height of the first Alpha War. They left human space on a fleet of ships captained by independent freelancers. One of these was the modified Dromedary-class city-ship called the "Shattered Light", originally built in Luna's shipyard. 
They passed through a red wormhole (known in-game as the Ember Threshold) in a northwestern system called Terminus. As this wormhole requires a "Quantum Key Stone" to safely enter, it is unclear how the Remnant managed to safely do so. Continuing to explore, they eventually found a collection of habitable planets, on which they would continue to develop. Out of fear of a potential Alpha takeover of human space, the Remnant scattered their settlements across their planets, but when they learned that the Alphas had been (for the most part) defeated, they began to open up and develop more freely.
In the Ember Waste, the Remnant discovered ancient caches of alien technology. Reverse-engineering these ancient relics, they made considerable advances in technology. The Remnant found the powerful defense systems guarding these artifacts to be more valuable than the artifacts themselves, and eventually managed to imitate them, creating the Point Defense Turret. They were also able to steal from other alien races, such as the Korath Exiles, who had somewhat recently began raiding them. While they have suffered losses, the Remnant refuse to "give up a good opportunity to plunder new technology," such as the Jump Drive. It is known that the Remnant have sent expeditions as far north as Kor Sestor space, from whom they apparently stole Korath Detainers and developed it into their Inhibitor Cannons. They also have an energy weapon called the Thrasher Cannon, which is supposedly based on Heliarch Bombardment Cannon technology they stole in an expedition, although this is disputed.
While the Remnant's fear of them being the last remnant of free humanity was dispelled once they learned of the Alphas' defeat, they continue to strive for secrecy, to ensure that in case anything bad happens to the rest of the human race, they will remain standing and ensure the species' survival.
== Attributes ==
Remnant individuals are "unusually tall and dark-skinned," and all of their people - even their women - have short, cropped hair. Remnant clothing fashion, as far as the player knows, is nothing like in human history. The Remnant appear to communicate primarily through a form of sign language, again unlike anything the player has seen, and seem to only use their voice to sing.
Remnant ships have dark and curved hulls covered in greebles. They are durable and well-shielded, with repair systems integrated into the hull itself. They also have a considerable number of gun ports and turret mounts. While the reason is unknown, all their ships, like most ships developed in the Tarazed region, are named after birds. With few exceptions, their ships are named for aquatic species of birds. The Remnant see their current ship lineup as outdated and are looking for ways to inspire themselves and improve their designs.
== Technology ==
Remnant tech is more advanced than the outfits viable in Republic, Free Worlds, or Pirate space. Remnant vessels have internal shielding and hull repair, meaning that the player will need to look elsewhere for those outfits. Nevertheless, Remnant ships are formidable in their own right, and they feature decent weapons and speed compared to Republic or Free Worlds craft of comparable size. All Remnant ships include a variety of built-in ramscoops and scanner systems, and thus are significantly more versatile than their outfit space might suggest. Several Remnant vessels have built-in cloaking technology, albeit tech that is different from the device the player can receive as a mission perk.
Remnant engines, energy storage, and scanner tech are all well worth purchasing for their tier level. Also, their Point Defense Turrets are the best purchasable anti-missile turrets in the game, only beat out by the Tier 3 Pug's anti-missile systems which must be captured. On the other hand, Remnant energy generators are mediocre for their size and level, and it is better to look elsewhere for efficient energy generation. As with all tech, there is a drawback to all Remnant technology in general: power drain. Remnant ships are the energy guzzlers of Endless Sky, and the player should account for this when preparing to purchase one. 
=== Ships ===
Transport
* Penguin
* Puffin
Light Freighter
* Gull
Heavy Freighter
* Pelican
Utility
* Modified Dromedary
Interceptor
* Merganser
Light Warship
* Starling
Medium Warship
* Ibis
* Peregrine
Heavy Warship
* Albatross
Superheavy
* Heron (currently only exists as a person ship)
Fighter
* Petrel
* Smew
Drone
* Tern
=== Outfits ===
Weapons
* Inhibitor Cannon and Turret
* Thrasher Cannon and Turret
* Point Defense Turret
* Ember Tear
* EMP Torpedo Bay
** EMP Torpedo
** EMP Torpedo Storage Bay
* Teciimach Bay and Pod 
** Teciimach Canister 
** Teciimach Canister Rack 
Systems
* Emergency Ramscoop
* Quantum Key Stone
* Thermoelectric Cooler
* Salvage Scanner
* Research Laboratory
* NDR-114 Android
Power
* Aeon, Epoch, and Millennium Cells
* Crystal Capacitor
Engines
* Anvil-Class Engine
* Crucible-Class Thruster and Steering
* Forge-Class Thruster and Steering
* Smelter-Class Thruster and Steering
* Bellows-Class Afterburner
Hand to Hand
* Tuning Rifle
* Void Rifle
License
* Remnant License
* Remnant Capital License
== Interspecies Relations ==
As the Remnant want to remain in secrecy and ensure humanity's survival, they evade most forms of contact. As far as they know, only the Drak and the Korath are aware of their existence.
* Humans - The Remnant are a group of humans, but have been isolated to the point where their relation is unknown. The player is the first person from mainline human space to visit Remnant territory in decades, and the Remnants embrace them as one of their own once they're certain they're not an Alpha and help them out in a few errands. The Remnant also see the player as an omen of more turbulent times. Once the player grows close enough to the Remnant, Taely asks them to bring samples of advanced human technology to see in which ways the Remnant can improve themselves.
* Alphas - The Remnant are hostile and scared of the Alphas, and protecting themselves from being enslaved was the main reason of their escape to the Ember Waste. They have countermeasures to protect Remnant space from any form of Alpha infiltration, most commonly by checking blood samples. They also keep pieces of vital interaction information (like the blood sampling) hidden from their hyperspace communication networks so that Alpha agents can't find out until it's too late.
* Builders/Ka'het - The Remnant are aware of the Ka'het and have encountered them since their early history. They looted their shells and reverse-engineered their EMP tech for their own use. Taely also mentions an encounter between a Ka'het fleet and three Starlings that ended badly. They've explored the Graveyard and the Builders' ruins. In fact, they are the ones that call the Builders as such.
* Hai - The Remnant have not yet interacted with the Hai, and are unfamiliar with keystones from Hai space. They are however aware of the Hai's existence and strife with the Unfettered, and have mapped their systems using cloaked ships. They're surprised to learn from Hai-home's deposits of Quantum Keystones and will be pleased if the player brings them a shipment of them.
* Korath Exiles - The Remnant are hostile to the Korath, often disabling and pillaging their raiders. However, they have admitted to intentionally baiting them into their space by having their freighters jettison their cargo on encountering them, as though a violent trade agreement.
* Kor Efreti - The Remnant have had no interaction with the Kor Efreti to the player's knowledge.
* Kor Mereti - It is unknown whether or not they have interacted with the Kor Mereti.
* Kor Sestor - The Remnant have most likely made contact with the Kor Sestor, with their Inhibitor Cannon resembling the Sestor's Detainer in multiple ways.
* Quarg - The Remnant utilize the player as cover to observe the Quarg during one mission series in the Remnant storyline, and other interactions are unknown.
* Pug - It is unknown if the Remnant have interacted with the Pug. There is no indication that the Pug have been anywhere in the Ember Waste since the time of the Builders.
* Wanderers - It is unknown if the Remnant have interacted with the Wanderers.
* Drak - It is unknown if the Remnant have interacted with the Drak, however the Remnant incurred the wrath of the Archons in their early history, as in their early experiments, they harmed some of Nenia's Void Sprites, a species protected by the Archons due to their similarities.
* Coalition/Heliarch - It is possible that the Remnant have encountered Coalition military ships, as the Remnant Thrasher Cannon is thought to be based off the Heliarch Bombardment Cannon.
== Trivia ==
* Since the release of version 0.9.7, there have been quite a few arguments about whether the Thrasher Cannon was actually derived from the Bombardment Cannon, or if it was from Grab-Strike Turrets (due to the Thrasher's projectiles visually resembling them). And now, as of 0.9.8, the confusion has only worsened, because now that they have outfit sprites, it is being proposed that they might have been derived from Pug Seekers...
* The Remnant's generators are all named after large periods of time.
* The Remnant's engines are all named after important items involved in the process of metalworking.
* The Remnant's ships are all named after various birds.
* Remnant outfits tend to have a "spooky" or "frankentech" appearance.
== Story ==
The Remnant have a storyline in which you can unlock new ships and outfits as well as learn more lore about the game. There is already a substantial amount of content for the Remnant, and it is still being expanded on.
To start the Remnant storyline, go to one of the three Remnant controlled planets and you'll be able to start the story.
== Story Spoilers ==
The Remnant storyline has a lot of content and is well made, so if you have not already, you should play through it for yourself before spoiling it here. To view the synopsis, click the "Expand" button below.
=== Synopsis ===
Story synopsis coming soon.
First either get a Jump Drive or a Hai Quantum Keystone. If you intend to bring a fleet then the entire fleet has to be suitably outfitted.
* Jump Drive - Get some ramscoops, then head to Tarazed and into Quarg territory further southeast, then jump eastwards until you stumble onto the Remnant. Avoid any Palavrets (though if you have Jump Drives it's likely you took them from a Korath Raider).
* Quantum Keystone - Get some ramscoops, then head to Tania Australis just south of The Deep and west of the Paradise Worlds. Go west to empty system Mora, north to empty system Lithen, then east to empty system Terminus. Land on the weird red thing, which will teleport you to the Ember waste into Cardea. Cardea has two weird red things, go to the other one, which is a "cycle" of different systems (i.e. landing on it will go to a different system, eventually circling back to Cardea). At Segesta jump southeast, then southwest, there will be another weird red thing to land on, then jump southeast into Remnant territory. Avoid Palavrets.
Landing on any Remnant planet will cause them to demand that you give a drop of blood into some kind of medical test. Just give the blood drop; it's a test to see if you're an Alpha.
Keep trading between the various planets, and make sure to hit the Spaceport for some side missions.
* Void Sprites - A scientist with an unpronounceable name (later nicknamed "Plume") will ask you to go to Nenia in the Ember Waste to investigate "Void Sprites". The first two times you go there you can bring your normal fleet, though the second time you need to have an outfit scanner (sold without license at any Remnant planet) to scan the Void Sprites. The third time you are given the agile transport "Puffin", and then must visit the two gas giants in Nenia, Nasqueron and Slylandro. Park your fleet because a Drak Archon will appear and shoot at the little transport, and any fleet you have will be decimated. The Drak are Tier 4 and can beat even Quarg and no amount of cheesing will let you defeat the Archon. Instead, use your Puffin's mobility. It's usually a good idea to set the autopilot to Cardea first, then try to autopilot onto either Nasqueron or Slylandro directly (set the Map to Ports and click on the planets in the system in the upper right) in the hope your ship will be quick enough to jump into the system and land without running into the Archon. Then when you get out of the first planet, run as fast as you can in the hope you launch in a direction 90 degrees away from the Archon (you can't outrun the blasts of energy so running directly away is not a good idea and it would be even worse to run directly towards the Archon). Make a huge circle and hope the Archon misses (the powerful weapon has a super long range but is also very inaccurate) then try to sneak into the second planet. Once you land, set autopilot away from the system and Depart and Jump. Get back to the scientist and report, then return to your normal fleet, but don't sell the Puffin. After a few weeks you'll be contacted again and you have to return Void Sprite eggs to the system, make sure to pay attention which planet you have to land on (there's a good chance autopiloting directly onto the planet will get you there safely before the Archon can react). Once you have gone into the planet and gotten back out to the scientist you will be given a second set of eggs to put into the other planet. This time the Archon will not appear. Return to the scientist, but, again, don't sell the Puffin --- instead wait a few weeks (if Plume bumps into you without any mission, it's time) return and dive to either planet. You will then have an encounter with a Void Sprite. You then have the option of enabling shields or letting the Void Sprite touch you. Enabling shields will cut off a tentacle which you can have made into a single Void Rifle, a ship-boarding weapon with 20 attack power; letting the Void Sprite touch you will instead unlock access to the Penguin, a light transport with built-in repair, cloaking, scanner, and reverse thrust.
* Nice Old Lady - If you sell your all your Jump Drives and Keystones by mistake or on purpose, just wander Remnant territory and keep hitting spaceports. At some point a nice old lady will give you a Remnant Quantum Key Stone for free and tell you about the Hai. Don't sell that Key Stone or else you will be truly stuck.
* Hai Quantum Keystone Import - If you keep jetting around Remnant space with a Hai Quantum Keystone and hitting spaceports, a curious merchant will offer you 6 million credits for 50 Hai Quantum Keystones. Go to the Hai and buy the keystones. You don't have to install them, just select "Show in cargo" to buy directly into your cargo hold. Then return to Remnant space and earn.
* Remnant Defense - At some point you will hear an alarm at the Spaceport and have the option of helping the local defenders. Help them. There will be a fleet of Palavrets waiting outside. Once they have been destroyed or captured, land back on the planet (though it can be wise to steal Jump Drives from the disabled before landing). You will be offered a mission to hunt down a crippled Korath World-Ship. The world-ship can be annoying because it will jump away when sufficiently damaged. If you have a single ship or a small fleet, pushing weapons like Banisher Grav-Turrets or Particle Cannons can help prevent the world-ship from stopping long enough to jump away. Or just chase it down until you disable it. Board it and steal the Broken Jump Drive and anything else (the Triple Plasma Core is 5M credits apiece) you want, but don't bother capturing it, because it's too big. Then destroy it. Land on the planet and you will be offered yet another mission to hunt down a Korath ship, this time a Korath Raider. Same drill, hunt it down, make sure it doesn't jump away (or just chase it down), disable it, take the Broken Jump Drive and anything else worth stealing, then destroy it. Afterwards Remnant planets will offer Bounty missions on the Job Board to hunt down random crippled Korath Raiders with Broken Jump Drives.
* Broken Jump Drives - If you land on a Remnant planet with one or more Broken Jump Drives, you can sell it to the Remnant, who will tell you to go to another planet and give the Broken Jump Drive to the Remnant on it. When you farm Korath Raiders from Bounty missions make sure to take the Broken Jump Drives and offer them to the Remnant. At some point they will then become missions offered on the Job Board.
* Korath Surveillance - You will be asked to put some drones in some remote uninhabited system far north of Remnant territory. You'll have to fight a Palavret once there, destroy it (or loot it first before destroying it). This raider will stand and fight, so a straightforward DPS vs. DPS fight is enough to take it down. Once it and its two fighters are completely destroyed, you will automatically plant the surveillance drones. Then return back to the Remnant planet.
* Learning Remnant Sign - After some time you'll feel left out of conversations, so you'll ask to be taught sign. Just keep following the directions when you land on a spaceport. There's not much to this, just follow the directions, no fighting or tactics are involved.
Once you have done enough of the above side-quests, eventually when spamming Spaceport on a Remnant planet you will be given a Remnant License which lets you purchase their smaller ships and Remnant outfits.
After you have a Remnant License you can get further quests:
* Tech Retrieval - A prefect named Taely will approach you and ask about Human tech. You can bring any of the below. In future releases the tech you bring back may give a new Remnant outfit depending on which outfit you give, but as of 0.9.12 the quest line ends at this point.
** 2x Heavy Lasers (not turrets)
** 2x Plasma Cannons (not turrets)
** 2x Catalytic Ramscoops
** 2x Electron Beams (not turrets)
** 2x D94-YV Shield Generators
** 2x S-970 Regenerators
* Salvage Delivery - After you have given any of the above items for the Tech Retrieval mission to Taely, and completed the Learning Remnant Sign quest line, Taely will again approach you for a new mission. First you have to get a copy of the entire library for 40 credits at Alexandria in Markab in the Deep. When you get back to the Remnant, for some reason you have to go fight off another Korath raid, and of course steal everything that isn't nailed down afterwards. Then you have to transport 8 injured Remnant soldiers to another planet, at which point you will be given a Remnant Capital License with which you can buy the larger Albatross warship and Pelican freighter, both of which have innate repair, and the Pelican has innate outfit and tactical scanners. Then you will have to hunt down and disable but not destroy or loot a Palavret. Afterwards, transfer some salvage for them, after which Taely will then let you buy some of the smaller Korath outfits at any Remnant outfitter:
** Generator (Furnace Class)
** Small Heat Shunt
** Thruster (Asteroid Class)
** Thruster (Planetary Class)
** Steering (Asteroid Class)
** Steering (Planetary Class)
** Fire-Lance
* Quarg First Contact - After the salvage mission above, and after you have met with at least one Quarg (such as Echo on Tarazed), one of Taely's researchers, Dawn, will contact you. You can then bring her and two other passengers to Wayfarer on Tarazed. Then you'll have to go outfit-scan a Quarg ship in Tarazed, then land back, then return Dawn to Remnant space.
As of 0.9.12 the above is the extent of the Remnant story line.
0.9.13, 0.9.14, and 0.9.15 each add a significant number of additional Remnant missions. Some ships, such as the Merganser and Peregrine, are only available since 0.9.15.
Category:Species
Category:Faction
Category:Remnant