Doom Knights of Tzeentch

are a , , and melee cavalry unit introduced in Total War: Warhammer III.
== Recruitment ==
*
** Unlocked with: Flying Bastion of Tzeentch
** Tzeentch Glory: 3410
** Undivided Glory: 3630
*
** Unlocked with: Doom's Hold
*
** By upgrading Chaos Knights of Tzeentch or Chaos Knights of Tzeentch (Lances) to Doom Knights of Tzeentch with the Warband Upgrades
== Description ==
Doom Knights are some of the most powerful mortals the world has ever seen. They tame the Discs of Tzeentch and thus consider themselves superior even to other champions of Chaos. Screeching through the air like few before them, they would be a wonderous sight to behold if their coming did not always spell death and, as is their namesake, total and utter doom. There is no escape from the Doom Knights, and as you would be right to expect, they show no mercy whatsoever.
== Attributes ==
== Strategy ==
An extraordinarily fast and deadly mobile infantry unit which can be swung in from behind or the flank to win critical front line battles, or hit isolated spellcasters. They have a lot of protection, but their very low numbers must be kept in mind: it doesn't take much attention from missile units or magic for them to start losing significant amounts of their combat potential. Their armor and shields are there for them to take glancing blows before they get stuck in, don't try and use them as tanks.
Similarly, though they can do the job perfectly, Tzeentch has more inexpensive ways of dealing with artillery. It's a waste for these guys not to be hunting the enemy's own elite troops and heroes.
Category:Daemons of Chaos units
Category:Daemons of Chaos melee cavalry units
Category:Warriors of Chaos units
Category:Warriors of Chaos melee cavalry units