144525-feedback-known-issues-game-update-21-oct-2015

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Hey All -
 
All realms are now back online and update notes are posted. We'd appreciate all your feedback on this update to be left in this thread, Known Issues are posted below.
 
Thanks!
 
-Team WildStar
 
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GeneralThere are no loot notifications for items received from an Instance Lockbox.ContentPublic EventSome public events will always award Gold MedalsWorld BossesThere's currently an issue where players who contribute significantly at the beginning of boss encounter but not towards the end do not receive loot bagPathsExplorerThe Levian Bay explorer path mission "Cartography: Levian Bay" does not display on the objective tracker until the player reaches "The Elder Vault" and then does not display the correct percentage completeEconomyItemsRune SetsWe are investingating an issue in which sometimes the Rune Specials fail to trigger properly.
RunesRune SpecialsThe Technician Rune 4-piece bonus will sometimes not adjust the resummon time of bots.
World LootDoomsting will drop an item that shows up in the logs as a Malfunctioning Item. If you go to your mailbox, it has been converted into a usable item.
TradeskillsOld crafting materials still exist in game and they are unused.
Technologist Crafting Materials are missing from PvP Vendors and Loot Bags
User InterfaceAddonsChallenge TrackerThe Challenge Log does not open to the current zone when opened.
ChatSometimes you're not returned to chat channels if the client crashes.
Content FinderNew Characters can get in a state where they always fail role checks for Dungeons and Adventures. (Note: this was in 1.4.0's known issues)
HousingWhen you attempt to place special decor beyond the limit of 50 pieces, placement visuals can persist and the UI can behave strangely.
PathTrackerCreatures are not listed in the details for Scientist Survey missions.	
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			Horray the scientist issue is fixed!
			
				
	Edited October 21, 2015 by Roda	
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			cheers for fixing the KV spawn locations!	
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			Thanks for the SD changes- can't wait to get back to the fight!	
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			All food and gadgets are not displaying values any more for health gained, Support Power nor Assault Power.	
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My healing pistols have no icon, just an orange box. I know it had one last night.
 	
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Why would you go and change one of the best tank fusion runes there is ?
We all just lost a tonne of resistance thanks to that and some of us built around that rune and now the build is f@~}{d thanks a lot.
How about make the rune take into account our health runes and health buffs, as right now it only counts your base health + health gained from armor pieces.
Stop ruining the game for us.	
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			do the new rune bags have a chance to drop class sets like the pvp rune bags?	
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Pets rewarded from world boss kills are now Bind on Equip rather than Bind on Acquire.
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			In my opinion it would've been a far better option to allow us to exchange the Appearance Modification Tokens for 10 Service Tokens each. This would allow us to pay the redyeing of gear with the tokens, being effectively the same result. Instead of that, we now get a bunch of useless items to exchange our tokens for, most of which is not possible to even buy, given we got one token per costume, and the fact that they're soulbound, and thus one can't send them from alts to be able to reach the 20 token cost some items have. So, in effect we can now exchange our tokens for stuff that's worth a couple of gold, instead of allowing us to use them for their original purpose, which was to be able to dye costumes for free, saving up plats (especially now).	
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			I stopped reading after the Stalker got yet another impale buff...idiots.	
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I stopped reading after the Stalker got yet another impale buff...idiots.
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			Can we get a confirmation on what's going on with Bags/Salvage giving the usual amount of fragments versus the 10-50+ they were on PTR. Which one is the bugged amount?	
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Can we get a confirmation on what's going on with Bags/Salvage giving the usual amount of fragments versus the 10-50+ they were on PTR. Which one is the bugged amount?
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And that they sometimes give zero, doesn't seem very fair to spend 500 glory on nothing.
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And that they sometimes give zero, doesn't seem very fair to spend 500 glory on nothing.
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Impale
Base:
Increased normal damage to 31.43*lvl + 72.2% AP + 3.8% AP*tier, up from 30.04*lvl + 69% AP + 3.8% AP*tier.
Increased stealth/behind damage to 34.573*lvl + 79.42% AP + 4.2% AP*tier, up from 33.044*lvl + 75.9% AP + 4.2% AP*tier.
T4: Increased Armor Pierce to 30%, up from 25%.
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Hey All -
 
Tradeskills
Tier 6 crafted items now have more diverse visuals and icons.
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			I'm not sure if it's just me but something seems to have busted windowed fullscreen in this update - it worked perfectly before, but now it sometimes refuses to let me tab out to other windows. Setting it to windowed solves the problem in that you can minimize the window, but it still won't let any window take focus from it when it's in the front.	
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LAS Bug - Can't swap skills anymore. Picks up the skill on your mouse, but refuses to drop it.
 
Guild Invite Bug - Can't invite from guild, mouse focus does not go to the invite list, stays underneath on the guild list
 
{| class="blockquote"
Why would you go and change one of the best tank fusion runes there is ?
We all just lost a tonne of resistance thanks to that and some of us built around that rune and now the build is f@~}{d thanks a lot.
How about make the rune take into account our health runes and health buffs, as right now it only counts your base health + health gained from armor pieces.
Stop ruining the game for us.
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Thayd is still a black hole.
 
Enter Thayd with the Transmat teleport - infinite loading screen. Have to ALT-F4 after 5-15 minutes of loading screen tips. Had to be moved by petition, hours after I got stuck.
Enter Thayd from my Skyplot teleporter, having just been there - infinite loading screen. Had to be moved by GM, hours after I got stuck.
Enter Thayd from bind point teleporter - you guessed it!
 
Especially annoying was the GM email saying "don't stand wherever you were standing in Thayd." Well, I've tried leaving Thayd from multiple locations, as far as the Skyplot return goes - but the Transmat is where the Transmat is and there's not really anything I can do to move it, so I don't really know how this advice can be followed.
 
It's incredibly frustrating to have a limited-time event going on, and have not a lot of free time after work to play, and spending it all trying to load a character before filing yet another petition and giving up for the night, because I won't be un-stucked until after I'm asleep.
 
A patch later and this is still happening.
 
What the hell?	
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LAS Bug - Can't swap skills anymore. Picks up the skill on your mouse, but refuses to drop it.
 
Guild Invite Bug - Can't invite from guild, mouse focus does not go to the invite list, stays underneath on the guild list
 
 
If your talking about the Mountain rune, it's hardly a 'tonne' of resistance. 1% HP to Armor is still better than any base armor rune.
The other options are:
Shrug it Off - Crits gain glance, glance gain crit mit.
Nimble - Glance gains deflect, deflects gain glance
Aegis - Absorb destroyed gains armor
Nerves of Steel - Glances gain armor, stacks
 
I can't tell what the actual armor gain is for Aegis and Nerves of Steel, as the tooltips are broken. The runes appear to still give the correct amounts, based on my DPS runes.
 
Even if you were stacking HP, you'd only get 200-300 extra armor, which is not build defining. They rebalanced it to be inline with the rest of the runes, because it was ridiculously over-budgeted.
 
 
 
I think you missed the Wildstar: Reloaded patch notes.
Impale
Reduced normal damage to 30.04*lvl + 69% AP + 3.8% AP*tier, down from 33.3*lvl + 76.5% AP + 3.8% AP*tier
Reduced stealth/behind damage to 33.044*lvl + 75.9% AP + 4.2% AP*tier, down from 39.7*lvl + 84.5% AP + 4.1% AP*tier
T4: Reduced armor pierce to 25%, down from 50%. This bonus no longer requires stealth/behind.
And both of your links go to Neutralize based PVP builds, not Impale.
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AMP and Ability Tier Points that are dropped from Dungeons are now Bind on Equip, and can be sold on the auction house.
 
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Thank you for finally working on bringing Stalker DPS back to what it was before F2P!  Ignore the pvp whiners!  Ranged classes are still stronger in PVP.
 
Still need to fix the Stalker Tank.  We shouldn't be getting hit for 30% more damage then other tanks!
 
PS, change to Mountain Amp, makes us even weaker, why was this even nerfed...  cupcake!	
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Just wondering,
 
How big is this update?	
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Bank window resizing is not working for me.
 
Bags maxed out in bank, the corner icon is there but the arrows do not appear at all to resize it.
 
Not running any addons.	
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[bUGREPORT]
Kuralak the Defiler (Genetic Archives Raid Instance) : We got random crashes after someone interrupted her in the "Vanish into Darkness" Phase where you have to interrupt her behind a pillar. Half the raid crashed and that happened many times over. Sometimes no one crashed, but that was rare! Could you investigate why that was happening? 1 year ago we had the random egg crashes after someone used an interrupt that moved the egg, but this one is different. It happened after someone interrupted her and she ported back to her previous location. This is gamebreaking! It leads to raidwipes and costs us alot of precious raiding time.
 
 
Did that possibly get patched into the game with recent patches?!
			
				
	Edited October 22, 2015 by GreatTeacherOni	
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I have 55093 Base HP, and Mountain gives me:
 
Tank Stance - 16404.26 - > 16955.19 = 550.93
DPS Stance - 13123.41 - > 13674.34 = 550.93
 
When I take my armor off, and put it back on with 3% Fire Buff (56746 HP)
 
Tank Stance - 16971.72 = 567.46
DPS Stance - 13690.87 = 567.46
 
When I use Amp Spike, Max HP = 70932
 
Tank Stance - 17113.58 = 709.32
DPS Stance - 13832.73 = 709.32
 
It does not drop after Amp Spike wears off.
 
When I use Tier 8 Stim Drone Max HP = 59779
 
12% Boost During : Tank Stance - 18969.94 = 2565.68,
16404.26*1.12 = 18372.7712 = 597.1688
12% Boost After : Tank Stance - 17001.42 = 597.16
 
(weirdness... Not sure how it lost 63 HP)
Turns out that removing the armor first meant Stim Drone is not benefiting from the Support power, thus leading to a HP loss
12% Boost After : Tank Stance - 17002.05 = 59779
 
 
Conclusion:
The armor gain does change with max HP, if you put it on after the Max HP changes.
The armor gain is based on HP at the time Mountain is equipped.
The armor gain does not get affected by Stalker Tank Stance.
The armor gain does not persist through zone changes
The armor gain does persist through LAS changes
The armor gain is not boosted by % armor increases at the time Mountain is Equipped
			
				
	Edited October 22, 2015 by Chaith	
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{| class="blockquote"
If your talking about the Mountain rune, it's hardly a 'tonne' of resistance. 1% HP to Armor is still better than any base armor rune.[...]
Even if you were stacking HP, you'd only get 200-300 extra armor, which is not build defining. They rebalanced it to be inline with the rest of the runes, because it was ridiculously over-budgeted.
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I ran a gold STL to check to see if this was now true. Unfortunately, the AMP point remained gated to be looted only to those who had not already used the AMP. (I could not even roll on the item, it did not appear to have dropped to me at all.) This means that anyone who has not yet used the gold STL unlock (and presumably the other dungeons' unlocks) can farm for them indefinitely while anyone who has used the unlock is prevented from doing so. This is unfair to the people who have used the unlock and are now gated from acquiring more AMP and ability points.
 
 
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			Why the hell didn't you convert the current shields into the new ones? For the next 15 weeks people gonna be fighting over these while they have exactly thesame stats, only not the imbuement :s	
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Why the hell didn't you convert the current shields into the new ones? For the next 15 weeks people gonna be fighting over these while they have exactly thesame stats, only not the imbuement :s
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			Tooltips are screwy for a lot of people at the moment, you see the top section of it with the cross to close it, that's all.  This is when clicking them from chat.If you hover over the item in master loot etc they're fine!	
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next raid in 15 weeks confirmed?
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			Kinda sad to see the amp/ability points drop rate nerfed, I have 8 level 50 alts and 5 of them still need full amp and ability points. I don't have time to grind them with rep, or grind plat as some people do. So I was enjoying the better drop rates.	
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I ran a gold STL to check to see if this was now true. Unfortunately, the AMP point remained gated to be looted only to those who had not already used the AMP. (I could not even roll on the item, it did not appear to have dropped to me at all.) This means that anyone who has not yet used the gold STL unlock (and presumably the other dungeons' unlocks) can farm for them indefinitely while anyone who has used the unlock is prevented from doing so. This is unfair to the people who have used the unlock and are now gated from acquiring more AMP and ability points.
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This is a GOOD thing. Because otherwise people who still needed that AMP would never be able to get it...
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There's a bug where a random tooltip gets stuck on your mouse pointer.  It prevents you from clicking on anything, or turning.  The only way to remove it is to find the exact tooltop and hover over it again.  The problem comes when the random tooltip is a buff someone else put on you, and it goes away before you're able to fix it.
 
Reloading ui seems to fix this.
 
I'm not sure what causes this.  I seem to get this a lot when checking my map while also moving/using skills.	
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Question: why isn't the Infinite Loading Screen a "Known Issue"?
 
Better question: why isn't there an announcement about it that's actually in the game window?
 
With the Shade's Eve event, lots of players- old and new- are teleporting/logging into and out of Thayd. There have been several threads about the issue and the Support staff has obviously been dealing with moving characters affected by the bug. Shouldn't there at least be an official announcement for such a serious bug, saying "don't teleport or log into Thayd"? That seems to be Support's official suggestion.
			
				
	Edited October 25, 2015 by TheResult	
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Thayd is still a black hole.
 
Enter Thayd with the Transmat teleport - infinite loading screen. Have to ALT-F4 after 5-15 minutes of loading screen tips. Had to be moved by petition, hours after I got stuck.
Enter Thayd from my Skyplot teleporter, having just been there - infinite loading screen. Had to be moved by GM, hours after I got stuck.
Enter Thayd from bind point teleporter - you guessed it!
 
Especially annoying was the GM email saying "don't stand wherever you were standing in Thayd." Well, I've tried leaving Thayd from multiple locations, as far as the Skyplot return goes - but the Transmat is where the Transmat is and there's not really anything I can do to move it, so I don't really know how this advice can be followed.
 
It's incredibly frustrating to have a limited-time event going on, and have not a lot of free time after work to play, and spending it all trying to load a character before filing yet another petition and giving up for the night, because I won't be un-stucked until after I'm asleep.
 
A patch later and this is still happening.
 
What the hell?
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I'm stuck in Thayd too. I made the rookie mistake of logging out there and after several hours of being eternally stuck on a loading screen, I can't enter Thayd at all.
 
This crap has been going on for weeks, apparently. Carbine REALLY need to fix it and fast. The game is practically unplayable for Exile players.
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