Tail

Tail is a 0-pt feature mentioned on page 12 of Toolkit 2. Presumably the drawbacks of "I have an extra place to suffer injuries" has the benefit of "people may target this instead of something more important".
Since it is "without special functions" it can't be used as an Extra Arm or Extra Leg or Striker without buying those advantages
*but maybe with a Limb discount for not generating a new body part?
==Basic==
*B261 lists as feature for Felinoid
*B422 describes penalties but there isn't really a trait to go with them...
B553
:If a tail counts as an Extra Arm or a Striker, or is a fish tail, treat it as a limb (arm, leg) for crippling purposes; otherwise, treat it as an extremity (hand, foot).
:A crippled tail affects balance.
:For a ground creature, this gives -1 DX.
:For a swimmer or flyer, this gives -2 DX and halves Move.
:If the creature has no tail, or a very short one (like a rabbit), treat as “torso.”
==Benefit==
The primary benefit of a tail is probably that it makes random hits less likely to hit the hind legs: B553 lists 13-14 to hit either hind leg for quadripeds, while B552 lists 13-14 for just the left and 6-7 for the right.
==Quotes==
===Kromm===
http://forums.sjgames.com/showpost.php?p=229412&postcount=17
A tail (or a rudder, or a similar stabilizer) is assumed if you take Flight with the Winged limitation (p. B56) or No Legs (Aquatic) (p. B145).
==See also==
*ordinary tail
*Tail Strut
Category:Features