Movement

movement –
There are two kinds of movement:
*Normal movement – often indicated by the word “move.” This is the default type of movement when a card does not specify otherwise. “Stopped” cards cannot perform normal movement.
: Normal ship movement includes using RANGE, landing, taking off, launching, loading, docking, undocking, time travel (Orb of Time, first function of Temporal Vortex), and use of cards such as Wormholes, Transwarp Network Gateways, and Bajoran Wormhole. Normal movement requires full ship staffing.Normal personnel movement includes beaming, walking between sites, boarding and disembarking from a docked, landed, or carried ship,  entering and exiting from a planet facility, time travel, and placing a personnel on an Assimilation Table.
*Relocation – identified by the word “relocate” (Mysterious Orb, second function of Temporal Vortex) or by a euphemism  such as “hurl” (Gomtuu), “transport” (Maman Picard), or “must follow” (Temporal Wake). Relocation does not require full ship staffing, and “stopped” cards may be relocated. 
You may move a card any number of times during your turn (except by walking). Whenever a card or rule allows or requires your personnel to move (e.g., Security Office, Emergency Transporter Armbands, walking between sites), they may carry Equipment cards with them. You may not transfer any card into space unless a card specifically allows you to do so (e.g., Airlock, Anti-Matter Pod).Your staffed ship can move along your side of the spaceline in either direction. The distance your ship can move on one turn is limited by its RANGE. You determine how far it can travel by adding up the span numbers on each Mission card the ship moves to (or passes), not counting the location where it begins. For example, three consecutive missions A, B, and C on a spaceline have spans of 2, 4, and 3. A ship starting at mission A will use 7 RANGE to reach mission C, and 6 RANGE to return from C to A. A ship does not have to move all of its RANGE on a turn. A ship can stop at each location as it moves, or it can “warp past” locations without stopping there (but still using RANGE). A ship flying by a location cannot affect, and is not affected by, cards at that location (unless the card says it affects ships passing by), even if an action suspends play at the moment the ship is passing the location. For example, if play is suspended when a ship is passing the ❖Nebula mission and the opponent scores points while play is suspended, that ship does not face a dilemma. You may move any number of ships on your turn, but they must move one at a time (not as a “fleet”).
See movement between quadrants