Exotic Encounters (PvZH)

The Exotic encounters set is a new update and set of cards at Plants vs Zombies Heroes. It includes 8 new traits, 4 new classes, 22 New Heroes, and several new Cards. Most of which are based on exotic and rare plants or uncommon jobs and extravagances. Additionally, people can now spend gems to get crafting energy.
== New features ==
* Adds the energy pack that rewards 500 energy for 100 gems.
* Adds the turbo energy pack that rewards 1650 energy for 300 gems.
== New Traits ==
* Revive: Bring the earliest destroyed plant back to your deck when conditions are met.
* Punish: Deals damage equal to the subsequent number to a random zombie once conditions are met.
* Overflow: When a zombie is destroyed, all excess damage is dealt to a zombie or hero behind them.
* Shred X: When this hurts a zombie, reduce that zombie’s armor by stated amount. Zombies with negative armor take extra damage from attacks.
* Corrupt X: Plants hit by this become corrupted for the rest of the turn. Corrupted plants deal X damage to the plant hero whenever they attack.
* Double-play: When you play this trick, conjure a copy without this trait.
* Blitz X: When your hero's health is 11 or more, increase this unit’s attack by the stated amount.
* Incorruptible: This plant cannot be corrupted.
== New Classes ==
=== Plant classes ===
* Persistent: Persistent manipulates the battlefield punishing the zombie forces whenever they commit certain actions and keeps your plants coming back through the use of the Afterlife trait. Overall it focuses on recovery by providing many ways for you to keep playing your plants and and offering some sort of compensation or equalizer when your opponent gets too powerful.
* Eco: Eco is an anti-teammate faction designed to weaken and eliminate zombies. It makes heavy use of environments and features several plants that benefit from being in an environment. But it is also capable of directly shredding through zombie defenses and picking off the zombie hero through overflow once the zombie teammates have been defeated.
=== Zombie classes ===
* Siege: Siege deals mostly with attacking the plant hero directly and preventing your own hero from taking too much damage. While it does not fare well against plant teammates, it offers a wide variety of offensive and defensive options. It can be tricky to use but it works with other classes to ensure both a powerful offense and defense.
* Ruthless: Ruthless is an anti-teammate faction that focuses on movement, hunting the plants down, and destroying them. They can move across the lawn almost freely to ensure that no plant gets away. And many zombies also possess abilities that change your circumstances during the zombie trick phase or fight phase to make them hard to predict. Additionally, it can also manipulate the plants they don’t destroy into damaging their own plant hero with Corrupt.
== New Heroes ==
=== Plant Heroes ===
==== Playable Heroes ====
* Six shooter (Persistent and Mega-grow) by Aaxelae
* Count petalion (Persistent and Solar) by Aaxelae
* Voltonia (Persistent and Smarty) by Aaxelae
* Flair Flare (Persistent and Kabloom) by Aaxelae
* Pearisher (Persistent and Guardian) by Aaxelae
* Queen of the Mountains (Eco and Mega-grow) by Aaxelae
* Clearshot (Eco and Solar) by Aaxelae
* King Ice Pepper (Eco and Smarty) by Aaxelae
* Sour Power (Eco and Kabloom) by Aaxelae
* Turfbreaker (Eco and Guardian) by Aaxelae
* Murkiteer (Eco and Persistent) by Aaxelae
==== Other Heroes ====
These are the plant heroes added but not available to use until their respective classes are added to the game.
* King Cobra Lily (Persistent and Shadow) by Aaxelae with Permission from JungleShark
* Brootkit (Persistent and Gigabyte) by Aaxelae
* Hazel-gician (Persistent and Gigabyte) by Rayman901
* Seeds of Time (Persistent and Thyme Travel) by Aaxelae
* The Great Berryer (Persistent and Primal) by Aaxelae
* Rouletti (Persistent and Inventive) by Aaxelae with Permission from DigoBlaze12
* Clobber Dodder (Persistent and Zomb-Hunters) by Aaxelae
* Velocious Verdure (Persistent and Hoarder) by Aaxelae
* Bark Widow (Eco and Zomb-Hunters) by Aaxelae
* Blue Shadow (Eco and Gigabyte) by Rayman901
* Hourgrass (Eco and Thyme Travel) by Aaxelae
* Melony Rage (Eco and Primal) by Aaxelae
* Presto Delight (Eco and Inventive) by Aaxelae
* Gatling Three (Eco and Seeking) by Jonthegreat711
* Brocstar (Eco and Hoarder) by Aaxelae
* Brain bane (Eco and Shadow) by Aaxelae
=== Zombie Heroes ===
==== Playable Heroes ====
* Outback packer (Siege and Beastly) by Aaxelae
* The great Impilot (Siege and Brainy) by Aaxelae
* Royal fool (Siege and Crazy) by Aaxelae
* Shield-o-matic (Siege and Hearty) by Aaxelae
* Dump Chump (Siege and Sneaky) by Aaxelae
* Squirrelmageddon (Ruthless and Beastly) by Aaxelae
* Laser Show (Ruthless and Brainy) by Aaxelae
* Earworm tamer (Ruthless and Crazy) by Aaxelae
* Blasthead (Ruthless and Hearty) by Aaxelae
* Trojan Horse-rider (Ruthless and Sneaky) by Aaxelae
* Farshot (Ruthless and Siege) by Aaxelae
==== Other Heroes ====
These are the zombie heroes added but not available to use until their respective classes are added to the game.
* TBA
== New Plant Teammates and Tricks ==
=== Guardian ===
==== Exotic Uncommon ====
* Pining nut: Nut plant. Costs 1. Has 6. Has the Team-up and Incorruptible traits. While on the field, plants here are incorruptible.
* Tough nut to crack: Nut trick. Costs 1. A plant regains its health and gets +3
* Alspinia: Flower plant. Costs 4. Has 2/5. Has Blitz 2.
==== Exotic Rare ====
* Nut Cream: Nut trick. Costs 1. Has the Double-play trait. A plant gets +2 and armored 1.
* Copra Cobra: Animal nut plant. Costs 4. Has 2/5. Has Blitz 2. Retains the Blitz bonus until your hero drops below 5.
* linking roots: Root plant. Costs 5. Has 3/3. Has the Incorruptible trait. When played, give a target plant the Incorruptible trait and copy that plant’s abilities.
==== Exotic Super-Rare ====
* Rooty escape: Root trick. Costs 3. Move a target plant and create a 1 root where the plant used to be.
* Block roots: Root plant. Costs 3. Has 2/1. When destroyed, create a Block roots in the lane right of this plant.
==== Exotic Legendary ====
* Ascorn: Nut plant. Costs 6. Has 5/5. Has the armored 2 trait. When a nut is destroyed, draw a card.
* Yellow Wall-nut: Yellow Nut plant. Costs 7. Has 4. Has the Team-up and Incorruptible traits. While on the field, zombie damage is halved and rounded up.
=== Kabloom ===
==== Exotic Uncommon ====
* Shuffling Truffles: Mushroom trick. Costs 2. Place a random mushroom that costs 2 or less in a desired lane and shuffle another copy of that mushroom into your deck.
* Cap-shroom: Mushroom plant. Costs 3. Has 3/3. When hurt, make a 1/1 button-shroom in a random lane next door.
* Zap-shroom: Mushroom plant. Costs 4. Has 2/3. Has Blitz 4.
==== Exotic Rare ====
* Zapodilla: Fruit plant. Costs 4. Has 3/4. Has Blitz 3.
* Zapping Zinfandel: Berry trick. Costs 4. Has the Double-play trait. Deal 3 to a selected target, 2 to a random other target, and 1 to a third random target.
* Drillberry: Berry plant. Costs 4. Has 5/4. Deals +2 for every 1 opposing zombies have.
==== Exotic Super-Rare ====
* Be berry afraid: Berry trick. Costs 1. For the rest of the game, all Berries you draw get +1.
* Jambutan: Fruit plant. Costs 4. Has 5/2. When a zombie trick is played, conjure a kabloom trick.
==== Exotic Legendary ====
* Dark shroom: Mushroom plant. Costs 1. Has 2/2. Ignores zombie fighters and attacks the zombie hero directly.
* Poison Sumac: Leafy Berry plant. Costs 3. Has 2/2 and anti-hero 3. While in your hand plants on the ground get anti-hero 2.
=== Mega-Grow ===
==== Exotic Uncommon ====
* Sampled clippings: Leafy trick. Costs 2. Conjure a copy of the cheapest plant teammate in your deck. It gets +2/+2.
* Boost shooter: Pea plant. Costs 3. Has 2/2. When this plant’s or increases, this plant does an immediate bonus attack.
* Blitz shooter: Pea plant. Costs 4. Has 3/4. Has Blitz 2. When your hero’s drops to 10 or lower, do a bonus attack.
==== Exotic Rare ====
* Sign of peas: Pea trick. Costs 2. Has the Double-play trait. Conjure a pea and plants in your hand that costs 2 or less get -2 until one of them is played.
* Podshot: Pea plant. Costs 4. Has 2/3. Has Blitz 2. When played, all Blitz shooters and Podshots gain +1/+1.
* Sprouting Salix: Leafy plant. Costs 4. Has 4/5. When hurt, gain +1/+1.
==== Exotic Super-Rare ====
* Heavy hitting Hibiscuses: Flower trick. Costs 4. Draw the most expensive plant teammate in your deck. It gets -2.
* Leaf leader: Leaf plant. Costs 4. Has 2/3. Plants next door get Double-strike.
==== Exotic Legendary ====
* Plant Terrarium: Root, nut, bean, flower, leafy, pea, fruit, berry, mushroom, foliage plant. Costs 5. Has 4/4. When a tribe-related bonus is triggered, this plant gets +1/+1 and then does a bonus attack.
* Em-pea-ror: Pea plant. Costs 6. Has 3/3. When a Pea plant other than an Em-pea-ror loses or , this plant’s or increases by that amount.
=== Smarty ===
==== Exotic Uncommon ====
* Traitater: Root plant. Costs 2. Has 3/4. When played, deal 1 to a target plant teammate or hero of your choice including this plant.
* Torch them lily: Flower trick. Costs 3. Zombies in your opponent’s hand get -1.
* Quick beans: Bean plant. Costs 4. Has 3/4. Has the Blitz 2 and amphibious traits.
==== Exotic Rare ====
* Arcticlove: Leafy plant. Costs 3. Has 1/4. Has the Freeze trait. When this hurts a zombie, that zombie gets -1.
* Snowflake Aralia: Flower plant. Costs 4. Has 3/4. Has the Blitz 2 and freeze traits.
* Barter bean: Bean trick. Costs 2. Has the Double-play trait. Swap a target’s and values.
==== Exotic Super-Rare ====
* Cold prefix: Verbal trick. Costs 2. Give a plant the Freeze trait. That plant has the prefix “Cold” in its name.
* Sea bean: Bean plant. Costs 3. Has 2/2. Has the Amphibious trait. When played in a water lane, create a Legume sea here.
==== Exotic Legendary ====
* Water Melon: Fruit plant. Costs 3. Has 2/2. Has Splash-damage 2. While on the field, adjacent plants get Splash-damage 1.
* Copy cattail: Animal plant. Costs 5. Has 5 and the amphibious trait. When played, gain equal to that of the strongest plant on the field.
==== Token ====
* Legume Sea: Bean environment. Costs 3. Can only be played in a water lane. Aquatic zombies here get -1/-1.
=== Solar ===
==== Exotic Uncommon ====
* Bonus Begone-ia: Flower trick. Costs 2. Neither side can do bonus attacks this turn.
* Jack-be-quick: Squash plant. Costs 4. Has 2/4. Has the Blitz 1 and Strikethrough.
* Charmandarin: Fruit plant. Costs 5. Has 3/5. When this hurts a zombie, it deals extra equal the the damage the zombie had sustained prior to being hit.
==== Exotic Rare ====
* Cheap Grandadilla: Flower plant. Costs 3. Has 3/3. Has the Blitz 2.
* Rosey expectations: Flower trick. Costs 3. Has the Double-play trait. All plant’s cannot be decreased for the rest of the turn.
* Datil-pult: Pepper plant. Costs 6. Has 6/7. When a plant or hero is healed, increase the amount they are healed by 1.
==== Exotic Super-Rare ====
* Lawn of abundance: Gardening Trick. Costs 1. The plant hero and Zombie hero gain +2 and +2 respectively next turn.
* Lawn of scarcity: Gardening Trick. Costs 2. The plant hero and Zombie hero gain -2 and -2 respectively next turn.
==== Exotic Legendary ====
* Magic rose: Flower plant. Costs 1. Has 2/1. When destroyed, conjure a plant superpower trick.
* Hedgehog lily: Animal flower plant. Costs 4. Has 3/4. Has the strikethrough trait. When this attacks, if there are no zombies here, do triple .
=== Persistent ===
See Persistent class
=== Eco ===
See Eco class
== New Zombie Teammates and Tricks ==
=== Beastly ===
==== Exotic Uncommon ====
* Drawing sap: Gourmet trick. Costs 2. A plant gets -1. A zombie there gets frenzy.
* Hematologist: Science zombie. Costs 3. Has 2/4. Has the gravestone trait. When this is hurt, gain +1 for every it lost.
* Taste tester: Gourmet Zombie. Costs 4. Has 3/4. Has Blitz 2. When played, conjure a Nibble.
==== Exotic Rare ====
* Spider rider: Pet imp zombie. Costs 3. Has 2/3. Has the gravestone trait. When played, destroy a plant with team-up.
* Animal instincts: Pet trick. Costs 3. Has the Double-play trait. Zombie’s cannot be reduced for the rest of the turn.
* Purebred horserider: Pet Zombie. Costs 4. Has 3/4. Has Blitz 2. When played, zombies next door get +1/+1.
==== Exotic Super-Rare ====
* Swindled: trick. Costs 4. Destroy a plant in the plant hero’s hand.
* Dart frog thrower: Pet zombie. Costs 5. Has 3/3. When a zombie’s or increases, this gets +1/+1.
==== Exotic Legendary ====
* Diligent tombkeeper: Monster zombie. Costs 1. Has 2/2. Has the gravestone and afterlife traits. When played, zombies next door get the afterlife trait.
* Pack leader gargantuar: Professional pet gargantuar. Costs 6. Has 5/6. When hurt, conjure a gargantuar.
=== Brainy ===
==== Exotic Uncommon ====
* Accurate prefix: verbal trick. Costs 1. A zombie gets bullseye and +1. That zombie has the prefix “Accurate” in its name.
* Dive in: Science trick. Costs 4. Create a Skydiver with 2/4 and Blitz 2 in a lane of your choice.
* Transporter zombie: Professional science zombie. Costs 4. Has 2/1. Has the gravestone and Bullseye traits. When destroyed, create a Brainy zombie that costs 5 here.
==== Exotic Rare ====
* After dinner delights: Gourmet trick. Costs 1. Has the Double-play trait. Conjure a Sugary Treat and a Healthy Treat. They both cost 1 less.
* Discount zombie: Professional prankster zombie. Costs 3. Has 3/3. Has Blitz 2.
* Neuroscientist: Science zombie. Costs 5. Has 5/5. Has the gravestone trait. If this destroys a plant, get +1 the next turn.
==== Exotic Super-Rare ====
* Spare brains: science trick. Costs 1. Gain +2 immediately this turn.
* Magician Gargantuar: Professional Gargantuar zombie. Costs 6. Has 6/6. When played, all tricks in your hand cost 2 less.
==== Exotic Legendary ====
* Why not again?: Verbal trick. Costs 3. A selected trick in your hand gets the Double-play trait.
* Omnidisciplinary Zombie: Professional, Pirate, History, Sports, Barrel, Gourmet, Pet, Dancing, party, Vacation, mustache, service, malware, hunter, science, zombie Costs 5. Has 4/4. When a tribe-related bonus is triggered, this plant gets +1/+1 and then does a bonus attack.
==== Token ====
* Skydiver: Sports zombie. Costs 4. Has 2/4. Has Blitz 2.
=== Crazy ===
==== Exotic Uncommon ====
* Showstopper: Dancing trick. Costs 1. Deal 1 to a target zombie and 3 to a target plant.
* Snake tamer: Dancing pet zombie. Costs 3. Has 4/2. When a pet is played, draw a card.
* Confectionist: Gourmet party zombie. Costs 4. Has 3/4. If your hero has 10 or less, gain +2.
==== Exotic Rare ====
* Surprise party zombie: Party zombie. Costs 2. Has 2/2. Has the gravestone trait. When this zombie attacks, it gets +1.
* Jungle drums: History dancing trick. Costs 2. Has the Double-play trait. A zombie gets +3 this turn then -1 the next turn.
* Dancing star: Dancing zombie. Costs 4. Has 3/4. If your hero has 5 or less, gain +4.
==== Exotic Super-Rare ====
* Furious throwdown: Dancing trick. Costs 3. Deal 1 to a target plant for every plant on the field.
* Sync dancing zombie: Dancing zombie. Costs 5. Has 3/4. Has the gravestone trait. When a zombie next door attacks, so does this zombie.
==== Exotic Legendary ====
* Break Dancer: Dancing zombie. Costs 3. Has 2/1. Has the gravestone trait. Has Overshoot 3. While in your hand, Teammates you draw get Overshoot 1.
* Confetti cannon: Professional party imp zombie. Costs 5. Has 4/4. When a zombie with 4 or more is played, deal 3 to a random plant.
=== Hearty ===
==== Exotic Uncommon ====
* Armistice: trick. Costs 2. All plants and zombies an a lane have 0 that turn.
* Dietician: professional science zombie. Costs 3. Has 3/3. Has the gravestone trait. When a zombie is healed, this zombie is healed as well.
* Cricket zombie: sports zombie. Costs 4. Has 3/4. Has Blitz 2 and armored 1.
==== Exotic Rare ====
* Sports food vendor: sports zombie. Costs 4. Has 3/4. Has Blitz 2. At the end of the turn, this heals for 2.
* Defensive formation: Sports trick. Costs 4. Has the Double-play trait. Zombies on heights or the water lanes get +2 while plants on heights or in the water lanes get -1.
* Ice block pusher: History zombie. Costs 4. Has 3/3. When played, shield a selected zombie.
==== Exotic Super-Rare ====
* Premium plants: verbal trick. Costs 3. Increase the cost of plants in your opponent’s hand by 1. Those plants have the prefix “Premium” in their name.
* Gargantuar Catcher: Professional Sports Gargantuar. Costs 6. Has 5/6. Has armored 1. While on the field, all gargantuars have armored 1.
==== Exotic Legendary ====
* Offensive kicker: Sports zombie. Costs 4. Has 4/5. Has the frenzy trait. When frenzy is triggered, heal this zombie equal to it’s .
* Umpire gargantuar: sports gargantuar zombie. Costs 7. Has 7/5. If this reduces a plant to 0 , it can’t be hurt this turn.
=== Sneaky ===
==== Exotic Uncommon ====
* Swimming lessons: science trick. Costs 2. Draw a teammate. That teammates gains the amphibious trait.
* Grave dweller: professional zombie. Costs 2. Has 2/2. Has he gravestone trait. At the end of the turn, go back into a gravestone.
* Ambushing pirate: professional pirate zombie. Costs 4. Has 3/4. Has Blitz 2 and the gravestone trait.
==== Exotic Rare ====
* lion tamer imp: pet imp zombie. Costs 4. Has 2/4. Has Blitz 2 and anti-hero 2.
* lost in time: history trick. Costs 5. Has the Double-play trait. Bounce a plant. That plant and all copies of it go to the bottom of the plant hero’s deck.
* Steadfast captain: Pirate zombie. Costs 5. Has 5/6. While on the field, zombies that get bounced get -1. If this is bounced, the zombie hero gets +6.
==== Exotic Super-Rare ====
* toxic treasure: garbage trick. Costs 1. Give a zombie the deadly trait. All copies of that zombie get the deadly trait.
* Paper airplane imp: professional party imp. Costs 6. Has 3/7. Has the gravestone, strikethrough, and anti-hero 3 traits.
==== Exotic Legendary ====
* Trebuchet imp: science history imp. Costs 3. Has 2/4. Has the strikethrough trait. When played, zombies next door get strikethrough this turn.
* Zombie hypnotist: professional zombie. Costs 6. Has 3/6. Has the Deadly trait. When this destroys a plant, attack a random other plant or hero with the plant’s .
=== Siege ===
See Siege class
=== Ruthless ===
See Ruthless class
== Note ==
* I realize that they aren’t all exotic. I did the best I could.
Category:Aaxelae's Creations
Category:PvZH Sets
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