Spooky Scary Fantendo Showcase 2016/Presentations/Phazonworks

==Day 1: The Last Knight==
So anyway, you guys might know this is basically my envisioning of what Arkham Knight should be; as a result, I've added plenty more Most Wanted missions, a decent extension to both the main story and Gotham City (as Old and New Gotham were added to give Batman more ground to cover), and a few more referrences to Origins as well (referrences putting it lightly; examples being Origins side characters being added like Anarky, the Remote Claw returning, and Calculator's Most Wanted mission being the Enigma mission in Origins all over again). I also made sure to invest the other playable characters a bit more in the main story, as well as the Arkham episodes.
Speaking of other playable characters, I decided not to let Batman have all the spotlight in this, as plenty of other Bat-family members are available for swap-out at designated points after clearing the main story. There's even unique dialogue for each character in each side mission.
==Day 2: A New Legend's Story==
Would have had something longer for today, but my tablet was a dick and erased my work. Twice.
So I'll wrap it up with a short paragraph about the main dungeon mechanics for Legend of Evi.
The dungeons in LOE (8 each, for each element and corresponding race) usually have a central theme surrounding their puzzles; the dungeon items and elemental arrows tie into this, as well, so as to keep the consistency.
The best example I can think of in this is the Earth Temple; the main theme in this temple is demolition. In other words, puzzles involve destroying breakable objects, either with the powerful Earth Arrow or the Bombs; in most rooms, you either destroy a few objects or everything breakable in sight. If you destroy too much when you're not supposed to, however, you have to leave the room and try the puzzle again upon re-entry; annoying, I know, but what would any Zelda game be without an annoying dungeon gimmick (like the Water Temple's Iron Boots or the Great Bay Temple in the Japanese version)?
==Day 3: Skeletons in Everyone's Closet==
So, I decided to delve into a new series with this next entry; though the Saints' Row games are a little gory for my taste, I do admire the strange sense of humor in the series.
This is basically the bridge between Saints Row: The Third and Saints Row IV; since the "Save Shaundi" ending of the third game was the canon ending, that means Killbane (SPOILERS BTW) is still alive, but thanks to the fourth game's DLC, we know that he's dead by the time of the 4th game. Still, we don't know HOW he died; Skeleton Crew is going to be the answer.
One of the main mechanics is military strategy and different goon classes; though certain troops are easily expendable, others require quite a bit of backup in order to coordinate within certain groups. Though the military strategy is a big part of the game, what with the Skeleton Crew gang being an army-for-hire, Bonehead (the main protagonist for this entry, and yes, that is what I'm calling him; Crossbones was already taken), the commander, is played throughout most of the third-person segments; he's equipped with various weapons attached to his armor, including retractable sword blades, electrified shock gloves, twin wrist-mounted handguns, and a pair of collapsible armshields. Though he does have to deal with tons of melee and gunfighters throughout the story, Bonehead is more than capable of handling himself, even without his weapons.
Well, I'd love to keep talking, but I've got another day to write about.
==Day 4: The Bright Side==
Ah, the White Lantern; the Knight of the Light, Defender of Life, and my new favorite OC. That's probably why I've been putting a lot of work into this; favoritism at its finest.
So anyway, the main story is pretty simple: Trent Morrow becomes the White Lantern, ends up fending off many of the DC Universe's greatest threats: Brainiac and his Collective, Trigon and his Sin Demons (and children), Nekron and the Black Lanterns - deadly stuff, really; I even have a couple chapters about him taking on Eclipso (the master of darkness and shadow) to aid the Spectre, and another where he deposes the Guardians of the Universe with a new Lantern order: the Lantern Corps Coalition.
The combat in the main story is based primarily on the MMORPG DC Universe Online, though I did get a few ideas (some of which, I intend to implement) from Jade Empire; there are multiple fighting styles available to White Lantern due to a little option I like to call Construct Combat.
*Light Claws is a fluid fighting style that involves a lot of leaping and slashing, due to the claws being attached to the wrist.
*Boxing is a fast, low-damage that compensates for low damage rate with the extremely fast pace and early-level combos (like the Light Uppercut, Supercharged Haymaker and others)
There are others, but if I covered all of them, they'd take up the rest of the showcase; aside from using Constructs as part of a combat system, there are special moves as well, each based on a known hero or villain: the Jack-in-the-Box Surprise (inspired by Joker) so far is my favorite. I have plans to add another category of attack: Construct Corps techniques. Each of them is a set path of 3 combos, all 7 being based on the different color Lantern Corps; an example being the Red Lantern Corps techniques: first there's Revenge, then Eviscerate, then Outrage; though the Red Lantern Corps techniques are offensive-based, others are capable of healing the Lantern, debuffing enemies, granting temporary invincibility and more. Complicated stuff, I know, but so are the Lantern Corps.
Well, while I do like looking on the bright side, that's it for Day 4; see you tomorrow for when I talk about one of my older projects.
==Day 5: Reader Beware, You're in for a Scare==
So, it's not every day I talk about one of my older projects, especially one based on a book. Book series, but still; so, Goosebumps was one series I never wanted to watch when growing up because it was supposed to be scary. It's moreso twist endings and cheap theatrics. I managed to get through every episode of the classic TV series, and I was a fan pretty much throughout.
So I came up with the Horrorland Files, an alternative to the Horrorland book series; Horrorland is basically the focal point of this series as the same way ti was in the series. But it takes on a different role compared to the other series: Panic Park has a different role, Karloff Mennis has a different role, and there are fewer new characters compared to the other series. I haven't got ALL the heroes sorted out, but so far, I have these characters selected:
*Evan Ross, the protagonist of the Monster Blood arc.
*Billy and Sheena Deep, the Deep Trouble siblings.
*Carly Beth Caldwell, the wearer of the Haunted Mask.
*Mark Rowe, master of Jungle Magic.
*Gary Lutz, the kid who told us Why I'm Afraid of Bees.
*Grady Tucker, the boy who became the Werewolf of Fever Swamp.
*Michael Webster, the kid who messed with time.
*Ricky and Iris, best friends and Creep fighters.
*Trina and Rocky, a girl and her dummy friend.
*Skipper Matthews, better known as Elastic Boy, the kid who defeated the Masked Mutant.
*Gwendolyn, a vexing vampire who walks in sunlight thanks to Vampire Breath.
*and Robert, a professional monster hunter and the team leader.
I'm open to suggestions on the rest (3 slots left to give, I'll take the top 3 suggestions), so feel free to leave ideas in the comments below.
There are going to be several chapters in this, each introducing a classic Goosebumps villain (like Slappy, King Jellyjam, and others), as well as culminating in the monstrous invasion of Earth.
Well, I'd talk more, but that would be spoiling the stories; and if there's one thing I hate doing, it's spoiling the ending.
So that's it for my showcase; see you suckers in December for the Holiday Showcase.
Category:Spooky Scary Fantendo Showcase 2016
Category:Phazonworks
Category:Darth Phazon