Ninja Yo-yo

The Ninja Yo-yo is a weapon in Ninjala. It is part of the Yo-yo Type A subclass.
==Description==
"A gum weapon high effective at attacking from a distance. Sneaky movements like warping are its specialty." - In-game description
Ninja Yo-yo is a fast, long-ranged weapon. Appearance-wise a skull themed logo decorates the red yo-yo with the writing "EXTREME SPINNER YO-YO" and "WNA".
==Gum Shoot==
See: Gum Balloon
==Gum Ninjutsu ==
See: Piercing Mixer
==Special==
=== Yo-yo Leap ===
"Warp to the position of a thrown yo-yo and attack." - In-game description
File:Special Yo-yo Leap Screenshot 1.jpg|Throw the yo-yo from afar.
File:Special Yo-yo Leap Screenshot 2.jpg|Strike surounding opponents with a strong warp attack.
File:Special Yo-yo Leap Screenshot 3.jpg|Pull back the yo-yo for a combo.
File:Special Yo-yo Leap Screenshot 4.jpg|Pull back with a Break to launch the opponent.
Yo-yo Leap is the default Special of the Yo-yo Type A subclass. It is a long ranged attack which basically consists of two parts or attacks. The first one is a throw motion where the user throws their weapon a fixed distance. The second one varies depending on the input. Either the weapon can be pulled back or the player can warp to the position it was thrown to. Only the warp depletes the Special. Meaning, throwing and pulling back can be used infinitely without waiting for the Special to recover. 
In order to warp to the yo-yo, the Special button has to be pressed again. To pull the weapon back there are two ways, either with the attack button or with the Break Attack button . There are differences between these two. The first one is faster than the second one, but the second one deals more damage and blows away the opponent. Both ignore S-Burst. 
The throwing part of Yo-yo Leap has a high range and ignores projectiles, as well as the parry shield by just going through. After it's thrown, the yo-yo is set in place. It stays on the thrown place until the player warps, gets hit, or pulls it back. The player can distance themselves as far as they wish. During this, the player is unarmed and therefore can't attack normally. So, Standard Attacks and Break Attacks aren't available but Gum Bubble actions, Gum Ninjutsu as well as moving and jumping around still can be performed. If the player gets hit, the yo-yo immediately returns without any return animation. If they block upcoming attacks however, the yo-yo stays at the thrown position. 
During the pull-back, attacks are disabled as well, until the user has their weapon again. Repeating the throw and pull-back highly increases the down value, which results into sending opponents into the knockdown state, which means loosing control and therefore loosing the combo. So, it has to be used cautiously. However if the player wants to keep them away, it is a vaild strategy. The warp attack is like the weapons Wide Attack, but with a higher damage output. So, it deals damage to all opponents around the position of the thrown yo-yo. 
As Yo-yo Leap has a long range, it is great to get in and close the distance to an opponent or to catch escaping ones. The disabled S-Burst attribute makes combos safer. Blocking opponents and attacks with properties such as Super Armor and invulnerability can be a hurdle. 
Attack 	State 	Base Damage	Down Value	Hit Reaction	Properties
Yo-yo Leap	throw 	35 	20% 	flinch 	-
Yo-yo Leap	warp attack 	110 	0% 	blowback 	warp
Yo-yo Leap	return 	40 	45% 	flinch 	only after setting yo-yo, not S-Burst-able
Yo-yo Leap	return break	65 	45% 	blowback 	only after setting yo-yo, not S-Burst-able, slower than 'return'
*all values are self-tested and not datamined from the game. Original work by @nonozi (@nonozip on X).
=== Hurricane Shake===
"Attack in all directions around you by swinging your yo-yo in a circle." - In-game description
Hurricane Shake is the Alter Special of the Yo-yo Type A subclass. It is a mid-ranged, projectile invulnerable attack, where the user swings the yo-yo around in the air, dealing damage to opponents around the player, So, it is just like a Wide Attack with a greater range. After pressing the Special button, the user can decide to hold the Special button in order to extend the attack. This deals slightly more damage, while the user continues to be in a projectile invulnerable state. These projectiles also include all Gum Shoots, but not Gum Ninjutsus. 
S-Burst works against Hurricane Shake, so its not a combo safe option. Its area coverage and invulnerability makes it a great counter to upcoming attacks or to catch escaping opponents, however. It is a way to quickly deal a lot of damage, as otherwise the weapon needs multiple hits to knock out opponents. The initial swing of Hurricane Shake does not blow away the opponent, which means, it doesn't free an Gum Binded one and lets the user continue to finish them off. 
The extention of Hurricane Shake by holding the button lets the user better guard against upcoming projectiles, not only themselves but also the target. So, if another opponents wants to steal the targetted drone or opponent with a projectile, they need to wait until the Special has finished, but the target might be knocked out at that time. Hurricane Shake users have to watch out for long ranged non-projectile attacks.
Attack 	State 	Base Damage 	Down Value 	Hit Reaction	Properties
Hurricane Shake	initial swing	100 	17% 	flinch 	projectile invulnerability, no block recoil
Hurricane Shake	swing 	55 (= 5 * 11 hits)	22% (= 2% * 11 hits)	blowback 	projectile invulnerability, no block recoil, hold button to continue
*all values are self-tested and not datamined from the game. 
==Additional Data==
=== Standard and Break Attacks ===
Attack 	Stage	Abbr.	Base Damage 	Down Value 	Hit Reaction	Properties
Normal Attack	1 	NA1 	40 	20% 	flinch 	-
Normal Attack	2 	NA2 	40 	5% 	flinch 	-
Normal Attack	3 	NA3 	40 	10% 	flinch 	-
Normal Attack	4 	NA4 	60 	0% 	blowback 	stage reset
Back Attack 	1 	BA1 	145 (= 29 * 5 hits)	5% * 5 hits	flinch 	no block recoil, stage reset
Back Attack 	2 	BA2 	145 (= 29 * 5 hits)	5% * 5 hits	flinch 	no block recoil, stage reset
Back Attack 	3 	BA3 	145 (= 29 * 5 hits)	5% * 5 hits	flinch 	no block recoil, stage reset
Back Attack 	4 	BA4 	145 (= 29 * 5 hits)	5% * 5 hits	flinch 	no block recoil, stage reset
Wide Attack 	1 	WA1 	65 	35% 	blowback 	stage reset; [Yo-yo Leap] yo-yo is set in place afterwards; yo-yo is not set, if canceled on hit
Wide Attack 	2 	WA2 	55 	15% 	blowback 	stage reset; [Yo-yo Leap] yo-yo is set in place afterwards; yo-yo is not set, if canceled on hit
Wide Attack 	3 	WA3 	60 	0% 	blowback 	stage reset; [Yo-yo Leap] yo-yo is set in place afterwards; yo-yo is not set, if canceled on hit
Wide Attack 	4 	WA4 	65 	0% 	blowback 	stage reset; [Yo-yo Leap] yo-yo is set in place afterwards; yo-yo is not set, if canceled on hit
return 	- 	- 	40 	45% 	flinch 	[Yo-yo Leap] only after setting yo-yo, not S-Burst-able
return break 	- 	- 	65 	45% 	blowback 	[Yo-yo Leap] only after setting yo-yo, not S-Burst-able, slower than 'return'
Break Attack 	- 	BRK 	20 	70% 	blowback 	-
*all values are self-tested and not datamined from the game. 
=== Parry===
Attack 	Abbr.	Base Damage	Down Value	Hit Reaction	Properties
Normal Attack	NA 	80 	0% 	blowback 	-
Back Attack 	BA 	100 	0% 	blowback 	teleport
Wide Attack 	WA 	160 	0% 	blowback 	Super Armor
*all values are self-tested and not datamined from the game. 
==Tips == 
*The best ways to take drones with Ninja Yo-yo are with repeated Back Attacks while hovering above the drone, and performing Yo-yo Leap on the drone, then repeatedly back attacking it.
*A good way to defend yourself from incoming opponents is to use the first move of Yo-yo Leap to create distance between you and them, then pressing the attack button to call the yo-yo back, repeating this process until they retreat.
*Back Attack can also be used to push impeding opponents away.
*Yo-Yo Leap should be used as a combo finisher, due to its long range and high damage output.
*Aiming Piercing Mixer at multiple drones is a good way to gain points quickly, especially in Team Battle. In Team Battle, it is possible to destroy multiple Big Kabuki Drones with a single, well-aimed use of Piercing Mixer. W.N.A. Academy and Croissant Arena especially prove effective for this tip.
*Gum Balloons are a good pressure tool against opponents who are Gum Guarding, which can set up a Gum Bind by using Break Attack right after a Gum Balloon hits the guarding opponent.
*Tips in bold also apply to Shinobi Spinner and ASAKUSA Wheel.
==Ninja-Gum Variations==
Ninja-Gum Variations for the Ninja Yo-yo
Color 	Description 	Method of Obtaining 	Image
Yo-yo Gum 	Gum with a bone motif. Creates a gum weapon with a bone emblem. A little bit tough to chew. 	Given by default. 	
Yo-yo Gum (Pink) 	Gum with a bone motif. Forms a shocking pink gum weapon. Fills you with energy. 	Earned from Gumball Machine. 	
Yo-yo Gum (Green) 	Gum with a bone motif. Forms a leafy green gum weapon. Boosts your concentration. 	Earned from Gumball Machine. 	
Yo-yo Gum (Aqua) 	Gum with a bone motif. Forms a light blue gum weapon. No artificial colors needed. 	Earned from Gumball Machine. 	
Yo-yo Gum (Blue) 	Gum with a bone motif. Forms a bold blue gum weapon. A color that'll make you hesitate to put it in your mouth. 	Earned from Gumball Machine. 	
Yo-yo Gum (Red) 	Gum with a bone motif. Forms a fiery red gum weapon. Keep your mouth closed when you chew. 	Earned from Gumball Machine. 	
Yo-yo Gum (Orange) 	Gum with a bone motif. Forms a bright orange gum weapon. Tastes of artificial chemicals. 	Earned from Gumball Machine. 	
Yo-yo Gum (Yellow) 	Gum with a bone motif. Forms a bright yellow gum weapon. Chew to freshen your mood. 	Given by random drop. 	
Yo-yo Gum (Black) 	Gum with a bone motif. Forms a jet black gum weapon. Easy to mistake for something poisonous. 	Given by random drop. 	
Yo-yo Gum (Launch) 	Gum decorated with a rocket design. Creates a gum weapon with a rocket emblem. Tastes like freedom. 	Earned from Gumball Machine. 	
Yo-yo Gum (Bear) 	Gum decorated with a bear design. Creates a gum weapon with a bear emblem. Tastes like the open wilderness. 	Earned from Gumball Machine. 	
Yo-yo Gum (Comet) 	Gum decorated with a shuriken design. Creates a gum weapon with a shuriken emblem. Shines like the stars. 	Earned from Gumball Machine. 	
Yo-yo Gum (Super Robot)	Gum with a robotic design. Forms a sturdy gum weapon. The taste will make an impact. 	Earned from SSR cards in Volume 1 of the Ninjala Collection Cards. 	
Yo-yo Gum (S Armor) 	Gum with a Snow White motif. It's crispy, and has an apple flavor. Don't worry, it's not poisoned. 	Earned from SSR cards in Volume 1+ of the Ninjala Collection Cards.	
Yo-yo Gum (W) 	Gum emblazoned with the face of someone chewing something. Forms a hamburger-esque gum weapon. The meat is mostly lean.	Obtained from JP-exclusive Gashapon codes. 	
==Trivia==
*In the game's 2018 demo, the Ninja Yo-yo was originally called "Extreme Spinner."
==Gallery==
File:Yo-yo 1 IPPON Decoration.gif|Ninja Yo-yo-themed IPPON Decoration.
File:Yo-yo Gum.png|Gum Bottle Appearance.
==Navigation==
==References==
Category:Weapons
Category:Yo-yos