Endless Apocalypse

Endless Apocalypse is a new game mode in Plants vs. Zombies: Suburbia Defenders. It replaces Endless Zones and features infinite randomly-generated levels which slowly increase in difficulty as the player progresses. There are two new features in this game mode, Zom-Boosts and Buffz & Bruisez as well as Perks, which return from Penny's Pursuit in PvZ2.
Zom-Boosts are a new feature introduced in Endless Apocalypse. There are a variety of different Zom-Boosts, each affecting Zombies in different ways and giving a variety of small buffs that add up over time. Zom-boosts start at Level 0 and can go all the way to Level 10 over time.
Buffz & Bruisez return from PvZ2’s Arena, giving one Plant Family a buff and giving another a nerf for the duration of a level. However, there is no longer a completely ineffective family, and the buffs and nerfs have been changed to make them overall less impactful than in PvZ2.
Perks return from Penny’s Pursuit, giving you powerful boosts to help you conquer the Zombie foe. Most boosts activate periodically throughout the level, but some activate under specific criteria while others give weaker boosts that last as long as the perk is equipped.
Before each level, three dice will roll; a purple dice that chooses the Zom-Boost that will be upgraded and two green dice that choose the Buffz & Bruizes for the level. There is also a blue dice that appears before every 10th level to choose a temporary new stage layout for the next few levels. Starting from Level 5, every 10th level is also a special objective level, where you must complete a level under special circumstances.
== Rewards: ==
After beating a level in Endless Apocalypse, a number of Tickets and Coins will be added to your Prize Pool. Rewards in your Prize Pool are collected after ending an Endless Apocalypse run and resetting to level 1.
=== Reward Rates: ===
Beating levels 1 to 14 rewards 1 ticket and $10
Beating levels 15 to 29 rewards 2 tickets and $25
Beating levels 30 to 59 rewards 5 tickets and $40
Beating levels 60 to 89 rewards 10 tickets and $50
Beating levels 90 and up rewards 15 tickets and $100
== Tickets: ==
Tickets are a new type of currency obtained from Endless Apocalypse. Tickets are used to unlock minigames, purchase new Plants, and can be used to unlock & upgrade Perks.
Tickets.png|A Ticket
== New Zombies: ==
Name 	Appearance	Speed 	Toughness	Encountered 	Ability
Bug Bot 	 	Hungry 	Solid 	Endless Apocalypse - Levels 15+	Steadily hops down the lane and fires its Imp driver two tiles forward upon destruction.
Necromancer Zombie	 	Basic 	Protected	Endless Apocalypse - Levels 25+	Uses his staff to summon weakened versions of defeated Zombies, then has to recharge.
Goopinator 	 	Stiff 	Protected	Endless Apocalypse - Levels 50+	Fires blobs of goop at your Plants, which slows them down and eventually hardens into a tough barrier.
Giga-Gargantuar 	 	Creeper	Great 	Endless Apocalypse - Levels 75+	Stomps down the lane with boatloads of health and can crush Plants from two tiles away using his super-spiky mace.
Giga Imp 	 	Hungry 	Protected	Endless Apocalypse - Levels 75+	Thrown by a Giga-Gargantuar past your defenses, then tanks through your Plants with protective glasses and a tough leather jacket.
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== Level Lengths ==
In Endless Apocalypse, levels vary between 2 and 5 flags in length. Shorter levels will usually focus on weaker but faster Zombie swarms, such as Imps and Weasels, while longer levels primarily focus on bigger threats such as Gargantuars. Earlier levels will also be more in the middle, usually either 3 or 4 waves in length, while later levels are almost exclusively 2 or 5 waves long. Because of this, the length of a level will be displayed before you begin it so you can better prepare for the type of level you will be facing.
== Stage Modifications: ==
Every 10 levels, a new Stage Modification is selected by the Blue Dice, adding a new gimmick to increase the difficulty. Past level 100, 2 stage modifications can be active at the same time, drastically changing the strategies required.
=== List of Stage Modifications: ===
Foggy Fright: Fog covers the last 3 columns.
Ice-cold Arena: Plants slowly freeze without heat.
Little Lawn: The lawn is 1 lane smaller and has 2 fewer columns.
Broken Battleground: Columns 3-5 are broken and require Flower Pots to plant on.
Leaky Lawn: Columns 4-6 are filled with water and require Lily Pads to be planted on.
Rockfall: Rocks randomly fall onto the lawn, damaging Plants and creating temporary craters where they land.
== Objectives: ==
Every 10 levels, starting from Level 5, are Objective Levels. Objective Levels force you to survive with a special objective, which varies from collecting a certain amount of Sun to surviving while Potions appear across the lawn.
=== List of Objectives: ===
* Don't let zombies trample the flowers
* Survive while potions appear across the lawn
* Survive the Sandstorm
* Survive while Zombies constantly switch lanes
* Survive while waves of Zombies constantly appear
* Survive while Sun Bombs fall from the sky
* Never have more than x plants.
* Produce at least x sun.
* End the level with at least x plants.
== Portals: ==
Returning from PvZ2, Portals teleport in additional Zombies to aid the horde in breaking down your defenses. Portals can spawn anywhere on the rightmost 4 lanes, and summon 3-5 random Zombies before disappearing. This does have some limitations, though, as portals cannot summon Gargantuars, immobile enemies, or other large foes. Portals begin appearing after level 25, and their spawns increase in frequency after levels 50, 75, and 100.
== Obstacles: ==
In Endless Apocalypse, Obstacles reappear to add extra difficulty to levels. In each level, up to 2 different obstacles can appear in a given level, while 3 can appear after level 50 and up to 4 can be in a single level after level 100.
Obstacles will appear scattered throughout the first half of the lawn, usually semi-evenly destributed between the lanes. More obstacles will also rise out of the ground before every wave, with more spawning as the waves get higher. Any obstacle from the previous areas can appear, as well as a few exclusive obstacles that appear after completing certain milestones.
=== New Obstacles: ===
Name 	Appearance	Toughness	Encountered 	Ability
Mega Magnet 	 	Hardened 	Endless Apocalypse - Levels 15+	Mega Magnets redirect straight-shot projectiles to them and absorb a beating before finally breaking.
Disco Drone 	 	Solid 	Endless Apocalypse - Levels 30+	Disco Drones cause Zombies in a 3x3 area to start boogieing, speeding them up and causing them to switch lanes erratically. Heavily damaging the Drone summons 4 Backup Dancers as a last defense.
Cursed Gargolith	 	Machined 	Endless Apocalypse - Levels 50+	Cursed Gargoliths have tons of health, take up 2 whole tiles, and unleash a beefy Gargantuar once destroyed.
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== Buffz & Bruisez: ==
Buffz & Bruisez return from Plants vs. Zombies 2, giving boosts and nerfs to certain Plant Families in each level. Buffed Plants recharge 25% faster, while Bruised Plants deal 50% less damage and have 50% less health. However, Plants with two or more Plant Families receive a reduced downgrade, only dealing 25% less damage and having 25% less health while bruised. If a Plant has one family Buffed and another Bruised, it will receive neither effects.
== Zom-Boosts: ==
Zom-Boosts are a new feature introduced in Endless Apocalypse as a new challenge to spice up the gameplay. Zom-Boosts affect Zombies in different ways, giving a variety of small buffs that add up over time. Zom-boosts all start at level 0 and can go up to level 10, and a random Zom-boost will get +1 level from the purple dice at the beginning of a level. Every 30 levels, all Zom-boosts have their level reduced by 1 to balance out the massive Perma-Powerups the Zombies receive at that time.
=== List of Zom-Boosts: ===
Heroic Health: Zombies have a chance to spawn with extra health.
Hungry Hungry Zombies: Zombies eat faster the more times they bite a single Plant.
Rancid Regen: Random Zombies are healed over time.
Armor Up: Some Zombies have extra armor and armor health.
Speedy Shuffling: Zombies have a chance to move faster when reaching a new tile.
Aerodynamic Poles: Gargantuars smash Plants faster.
Hidden Headwear: Bucketheads have a small chance to reveal a heavily-damaged cone under their helmet.
Booster Bounce: Basic Zombies have a small chance to rocket jump over non-defensive Plants they meet.
Doom Boom: Zombies have a small chance to explode upon death, dealing damage to nearby Plants.
Clogging Corpse: Dead Zombies have a chance to linger on the ground for a few seconds, blocking planting on occupied tiles.
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== Perks: ==
Returning from Penny’s Pursuit, Perks are special abilities that activate periodically throughout a level or provide helpful bonuses that last through the entire level. Purchased perks all start at level 1 and can be upgraded to a maximum of level 5 with Coins and Tickets, and three can be brought into an Endless Apocalypse level at a time.
=== Perk Costs: ===
Unlock: 100 Tickets and $1000
Level 2: 150 Tickets and $1500
Level 3: 200 Tickets and $2000
Level 4: 300 Tickets and $3000
Max Level: 500 Tickets and $5000
=== List of Perks: ===
Zombi-freeze: Zombies are occasionally chilled for a short time!
Sunny Day: The first few Suns are larger than normal!
Armour Sabotage: Some zombie armor begins slightly damaged
Big Zombie Buster: Gargantuars take damage after reaching the 6th column!
Security Gourds: The first Zombies to reach the house are launched back and stunned!
Traffic Jam: The first Zombie comes later than normal and walks slower when it does come!
Powerful Packets: Seed Packets recharge faster than normal!
Techno-Shield: Occasionally generates a shield that protects all lanes for a short time!
Wacky Warp: Transports the first Zombie to reach each column back to the start of the lane with restored health!
Tesla Coils: Occasionally zaps all Zombies with weak electricity!
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== Perma-Powerups: ==
After every 30 levels, the Zombies receive a big, permanent buff. These last for the duration of the run and are very impactful bonuses that greatly change up strategy and add incredibly dangerous twists to the game.
=== List of Perma-Powerups: ===
Crater Crush: Gargantuars leave a temporary Scorched Tile after defeating a Plant
Oozing Bruising: Dropped Zombie arms have a 20% to turn into Zom-globs instead of disappearing.
Zooming Zombies: Zombies move twice as fast on the first 2 tiles of the lawn
PF Overpower: Zombies infected with Plant Food move 50% faster and have doubled health, and dropped Plant Food can be picked up by nearby Zombies to infect them.
Super Swappers: Zombies can switch lanes to avoid Plants they encounter if there are weaker Plants in lanes next door.
== Trivia: ==
*Endless Apocalypse was inspired by a concept from Demoman The Great on the PvZ: Odyssey discord
Category:Endless Zones
Category:Suburbia Defenders
Category:Game Modes
Category:Uncleared page