Dust of Dullness (Magic Dust)

This appears to be normal, silty dust. One large pinch affects one human-sized creature; a handful can affect 1d4+1 human-sized creatures. It may be thrown up to 10 feet, cascading down upon intended targets. When the dust is cast on any living creature with senses (sight, taste, hearing, touch, smell, and/or a “sixth sense” such as psionics or magic that provide unusual sensory capabilities), roll 1d6, and consult the table below. The number rolled affects all senses with a number equal to or lower than the result. (Example: A roll of 3 would affect sight, taste, and hearing.) 
Roll	Sense
1 	Sight: Vision is blurred for 1d6 hours.Roll 1d10 to find the severity:
: 1-3: -3 penalty to attack.
: 4-8: -5 penalty to attack and -3 penalty to movement rate; attempts at faster movement result in a stumble and fall, for no damage.
: 9-0 Blinded
2 	Taste: The victim loses the sense of taste for 1d6 hours.
3 	Hearing: The victim is deaf for 1d6 turns; a -1 penalty applies to all initiative rolls, and the victim suffers a 50% chance of being surprised in situations where sound (footsteps, howling, etc.) is the primary factor. Unless some non-aural signaling method is used, the victim does not react to unseen situations until after a 1d4 initiative delay (or until physically warned by other characters).
4 	Touch: The victim cannot feel anything for 1d6 turns, including being touched, burned, frozen, etc. A penalty of -3 applies to the movement rate, and any attempt at running results in a stumble and fall (for no damage) within one round. Dexterity is temporarily penalized by -2 points. When holding objects in hand, there is a 30% chance per object of dropping it, checked each turn and whenever an item is used.
5 	Smell: The victim loses all olfactory faculties for 1d6 turns, and cannot smell anything (a boon when investigating garbage heaps).
6 	Sixth Sense: The victim may not receive, transmit, use, or interpret psychic, magical, or psionic powers for 1d6 turns. All those functions related to dreams, intuitions, “hunches,” extra sensory perceptions, and/or magical spells or items that would produce, heighten, or elaborate these areas are “wiped clean” from the victim's mind. No telepathic or empathic communication is possible. Spells affected are listed below. Magical items that resemble these spells are treated in the same way, and their use is not possible. Spells affected/negated:
Priest/Druid: All detect spells, commune with nature, commune, divination, find traps, find the path, know alignment, locate animals, locate object, locate plants, stone tell, and true seeing.
Wizard: All detect spells, clairvoyance, clairaudience, contact other plane, ESP, identify, legend lore, locate object, mass suggestion, mind blank, nondetection, suggestion, telekinesis, true sight, vision, and wizard eye. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Dust