Assist

Assists are non-playable characters in Fraymakers that can be called upon by a player during a match. Each player is able to select up to one Assist alongside their playable character on the character selection screen to perform a particular action. This action is performed after fully charging a meter on the player's damage meter by dealing damage or parrying a physical attack, the latter of which also removes charge from the opponent's meter, with the amount added or removed being equivalent to the damage of the attack. The amount required to fully charge the meter is dependent on the particular Assist, and once fully charged, the player can press a designated input to summon the Assist.
Each Assist is designed with a unique attack or effect that may be used for a variety of purposes, such as delivering a KO, extending or finishing a combo, attacking from a distance, or creating stage control, among others. Depending on the playable character, the Assist chosen can help to cover their weaknesses or supplement their strengths, or conversely it may be used to counterpick an opponent.
There are 50 unique Assists currently planned to be available in Fraymakers, and all playable characters can also be selected as Assists. Custom Assists can also be created using FrayTools and used by players.
== List of Assists ==
Below is a list of the 31 characters currently confirmed as Assists for the game, playable characters included, along with their in-game descriptions and the damage it takes to charge them.
Assists
Image	Name 	Franchise(s) 	Description 	Charge
 	Aine 	Renaine 	A quick four-hit sword combo. Try comboing her last hit into an attack of your own! 	90
 	The Ape 	APE OUT 	Runs toward you from a distance out in front. If it runs into an opponent, it will throw them forward. Try hitting an enemy then using Ape to throw them back to you! 	90
 	The Bard 	Wandersong 	Creates a song wheel around your character. Opponents that contact the wheel will be pushed away - try using it to hit them offstage! 	60
 	Birthday 	King of the Hat 	Throws a hat projectile forward. Opponents will be knocked straight upward, setting them up for a follow-up attack! 	50
 	Cadence 	Crypt of the NecroDancer 	Digs to the front, digs to the back then unleashes a fireball projectile on a beat! The digs bury grounded opponents and spike aerial ones. Try using them to edgeguard or to set up for her fireball!	100
 	Captain Viridian 	VVVVVV 	Flips your gravity upside down for a brief period. You can use this to recover, but you can also try to finish off a high-flying foe! 	65
 	CommanderVideo 	BIT.TRIP 	Transforms into a persistent reflector that floats in front of your character, reflecting all projectiles that come your way! This can be the perfect way to get past a sturdy projectile defense. 	100
 	The Crewmate 	Among Us 	Does one of two effects after an animation. Tap the assist button once for the Crewmate to buff all players, or twice for the Imposter to hit your enemies with a devastating attack! 	100
 	Diogenes 	Getting Over It with Bennett Foddy	Moves forward with alternating hammer swings and big leaps. The hammer has a weak hit and the pot has a strong one during hops, so plan his movements accordingly! 	100
 	Fancy Pants Man 	Fancy Pants Adventures 	Jumps forward with a powerful pencil slash! Since he leaps a distance forward before attacking, you might want to set him up with a weaker attack first. 	90
 	Gunman Clive 	Gunman Clive 	Rapidly fires 6 bullets straight forward. These quick projectiles lock an opponent in a multihit it any of them connect, so they can set up almost any of your attacks! 	90
 	Josef 	Machinarium 	Extends himself upward in an instant with a potent attack! You can launch your foes upward and finish them off with Josef even if they're a bit out of range of your normal attacks. 	65
 	The Kid 	I Wanna Be the Guy 	Creates a delicious fruit a distance in front of you, then charges forward, causing the fruit to slowly fall. The fruit takes a long time to fall, but deals massive damage! 	50
 	Kragg 	Rivals of Aether 	Creates a rock pillar that grows from the ground below to your character's feet. This platform can be used for recovery, but it also carries foes upward - try it in a vertical combo! 	85
 	Lady Luck 	Dicey Dungeons 	Throws one of six dice, each with its own unique effect! You can see which you're about to throw on your assist meter when it's charged. Each dice will appear once before any repeats. 	65
 	Lea 	CrossCode 	Throws a series of bouncing projectiles diagonally downward. The projectiles ricochet off the ground and all solid surfaces, so plan out your bounces for some devastating setups! 	95
 	Nikandreos 	Apotheon 	Stabs forward, then slashes upward. The first slash comes out fast and the second hits vertically, making it the perfect combo starter or extender! 	50
 	Niko 	OneShot 	Creates a circle of light, increasing the damage of attacks you perform while inside! Your foes might try to run away, so try knocking them down or hitting them offstage first. 	90
 	Octodad 	Octodad 	Extends his arms at an upward diagonal, grabbing the first opponent he hits and flipping them around into a spike! This is a great way to knock your opponent down or start an edgeguard sequence. 	50
 	Orcane 	Rivals of Aether 	Fires a stream of bubbles forward, propelling himself backward. Use the multihit bubble projectile right in front of you, or turn around right before activation to take advantage of his body hitbox!	50
 	Peppino 	Pizza Tower 	Rushes forward, grabbing the first foe he contacts and throwing them upward. This can be perfect for opening up overly defensive opponents! 	85
 	Pizza 	Chicory: A Colorful Tale 	Paints the ground straight forward in front of you. Any enemy that steps on the paint will be hit upward, leaving them vulnerable for a follow-up hit! 	100
 	Rhythm Doctor 	Rhythm Doctor 	Attaches to all enemies within a short range. After 7 beats, they'll get hit downward with a powerful spike. Try knocking them offstage beforehand! 	60
 	Rockman 	FTL: Faster Than Light 	Slowly walks forward up to ten thunderous steps. If an opponent gets too close, slams them with a powerful attack! 	125
 	The Shopkeeper 	Downwell 	colspan="2" 	
 	The Silent 	Slay the Spire 	Stabs a short distance forward, applying a damaging poison to all foes. The poison's duration extends when the poisoned player gets hit, so try to start up a combo afterward! 	100
 	Stardrop 	StardropIndie Pogo 	colspan="2" 	
 	Super Hexagon 	Super Hexagon 	Appears a distance forward and up from you, then hits 6 times in a row! Opponents will be sucked in towards the center, so attack them there right after the final hit. 	106
 	Tankman 	Newgrounds 	Fires a super-powerful tank shell diagonally upward! Perfect for picking off an airborne opponent or finishing a combo. 	125
 	Ultra Fishbunjin 3000	Ittle DewSlap City 	Throws a powerful dumbbell at a downward diagonal, spiking all opponents it hits! As an assist, Fishbunjin throws the fully charged version without having to spend time charging. 	100
 	The Watcher 	Slay the Spire 	Cycles through Watcher's Calm, Wrath and Divinity neutral specials. Calm multihits upward and heals you, Wrath hits hard and Divinity stuns opponents in a large area! 	75
 	Welltaro 	Downwell 	Fires a wide projectile straight down that knocks opponents upward. Jump above your opponent, then activate Welltaro to knock them up to you and start up a combo! 	50
== Gallery ==
Assist Meter KS.png|The Assist meter's original design, used for the game's initial reveal.
== Trivia ==
*Initially, only 20 Assists were planned to be included in the base game. However, stretch goals reached during the Kickstarter campaign raised that number to 40 at $115,000, and then again to 50 at $245,000.
*The mechanic of calling upon an Assist is very similar to that of the Assist Trophy in the series and Super Smash Flash 2, but it is more likely inspired by assist mechanics in tag-team fighting games such as the Marvel vs. Capcom series.
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