Biotic Technologies

Type: Technology
See Also: Cybernetic Technologies | Propulsion Technologies | Warfare Technologies
== Basic Technology ==
=== Neural Motivator ===
Starting Tech: Federation of Sol, L1Z1X Mindnet, Naalu Collective, Universities of Jol-Nar, Yssaril Tribes
Neural Motivator	
Neural Motivator	
Neural Motivator
Req.	
* During the status phase, draw 2 action cards instead of 1.	
* During the status phase, draw 2 action cards instead of 1.
 	
* During the status phase, draw 2 action cards instead of 1.	
* During the status phase, draw 2 action cards instead of 1.
 	
* During the status phase, draw 2 action cards instead of 1.	
* During the status phase, draw 2 action cards instead of 1.
 		
=== Daxcive Animators ===
Starting Tech: Nekro Virus
Daxcive Animators	
Daxcive Animators	
Daxcive Animators
Req.	
* After you win a ground combat, you may place 1 infantry from your reinforcements on that planet	
* After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
 	
* After you win a ground combat, you may place 1 infantry from your reinforcements on that planet	
* After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
 	
* After you win a ground combat, you may place 1 infantry from your reinforcements on that planet	
* After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
 		
=== Hyper Metabolism ===
Hyper Metabolism	
Hyper Metabolism	
Hyper Metabolism
Req.	
* During the status phase, gain 3 command tokens instead of 2	
* During the status phase, gain 3 command tokens instead of 2
 	
* During the status phase, gain 3 command tokens instead of 2	
* During the status phase, gain 3 command tokens instead of 2
 	
* During the status phase, gain 3 command tokens instead of 2	
* During the status phase, gain 3 command tokens instead of 2
 		
=== X-89 Bacterial Weapon ===
X-89 Bacterial Weapon	
X-89 Bacterial Weapon	
X-89 Bacterial Weapon
Req.	
* ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet	
* ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet
 	
* ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet	
* ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet
 	
* ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet	
* ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet
 		
X-89 Bacterial Weapon Ω	
X-89 Bacterial Weapon Ω	
X-89 Bacterial Weapon Ω
Req.	
* After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.	
* After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.
 	
* After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.	
* After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.
 	
* After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.	
* After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.
 		
(Ω) indicates omega tech released in the first volume of the Twilight Imperium Codex found here.
==Faction Technology==
=== The Arborec ===
==== Bioplasmosis ====
Bioplasmosis	
Bioplasmosis	
Bioplasmosis
Req.	
* At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.	
* At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.
 	
* At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.	
* At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.
 	
* At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.	
* At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.
 		
=== The Emirates of Hacan ===
==== Production Biomes ====
Production Biomes	
Production Biomes	
Production Biomes
Req.	
* ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.	
* ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
 	
* ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.	
* ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
 	
* ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.	
* ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
 		
=== The Naalu Collective ===
==== Neuroglaive ====
Neuroglaive	
Neuroglaive	
Neuroglaive
Req.	
* After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.	
* After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.
 	
* After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.	
* After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.
 	
* After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.	
* After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.
 		
=== The Xxcha Kingdom ===
==== Instinct Training ====
Instinct Training	
Instinct Training	
Instinct Training
Req.	
* You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.	
* You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
 	
* You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.	
* You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
 	
* You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.	
* You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
 		
=== The Yin Brotherhood ===
==== Yin Spinner ====
Yin Spinner	
Yin Spinner	
Yin Spinner
Req.	
* After 1 or more of your units use Production, place 1 infantry from your reinforcements on a planet you control in that system.	
* After 1 or more of your units use Production, place 1 infantry from your reinforcements on a planet you control in that system.
 	
* After 1 or more of your units use Production, place 1 infantry from your reinforcements on a planet you control in that system.	
* After 1 or more of your units use Production, place 1 infantry from your reinforcements on a planet you control in that system.
 	
* After 1 or more of your units use Production, place 1 infantry from your reinforcements on a planet you control in that system.	
* After 1 or more of your units use Production, place 1 infantry from your reinforcements on a planet you control in that system.
 		
Yin Spinner Ω	
Yin Spinner Ω	
Yin Spinner Ω
Req.	
* After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships	
* After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships
 	
* After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships	
* After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships
 	
* After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships	
* After you produce units, place up to 2 infantry from your reinforcements on any planet you control or in any space area that contains 1 or more of your ships
 		
(Ω) indicates omega tech released in the Twilight Imperium Codex, found here.
=== The Yssaril Tribes ===
==== Transparasteel Plating ====
Transparasteel Plating	
Transparasteel Plating	
Transparasteel Plating
Req.	
* During your turn of the action phase, players that have passed cannot play action cards.	
* During your turn of the action phase, players that have passed cannot play action cards.
 	
* During your turn of the action phase, players that have passed cannot play action cards.	
* During your turn of the action phase, players that have passed cannot play action cards.
 	
* During your turn of the action phase, players that have passed cannot play action cards.	
* During your turn of the action phase, players that have passed cannot play action cards.
 		
==== Mageon Implants ====
Mageon Implants	
Mageon Implants	
Mageon Implants
Req.	
* ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.	
* ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.
 	
* ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.	
* ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.
 	
* ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.	
* ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.
 		
== Technology introduced in Prophecy of Kings ==
=== Psychoarchaeology ===
Starting Tech: The Naaz-Rokha Alliance 
Psychoarchaeology	Psychoarchaeology	Psychoarchaeology
Req. 	
*You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
*During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good	
*You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
*During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good
 	
*You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
*During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good	
*You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
*During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good
 	
*You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
*During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good	
*You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
*During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good
 	 	
=== Bio Stims ===
Starting Tech: The Mahact Gene-Sorcerers 
Bio-Stims	
Bio-Stims	
Bio-Stims
Req.	
* You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies	
* You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies
 	
* You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies	
* You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies
 	
* You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies	
* You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies
 		
See Exhaustible Technologies for a list of technologies that can be refreshed with the use of Bio-Stims 
=== The Empyrean ===
==== Voidwatch ====
Voidwatch	
Voidwatch	
Voidwatch
Req.	
* After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able	
* After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able
 	
* After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able	
* After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able
 	
* After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able	
* After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able
 		
=== The Mahact Gene-Sorcerers ===
==== Genetic Recombination ====
Genetic Recombination	Genetic Recombination	Genetic Recombination
Req. 	
* You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements	
* You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements
 	
* You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements	
* You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements
 	
* You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements	
* You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements
 	 	
===The Naaz-Rokha Alliance ===
==== Pre-Fab Arcologies ====
Pre-Fab Arcologies	
Pre-Fab Arcologies	
Pre-Fab Arcologies
Req.	
* After you explore a planet, ready that planet	
* After you explore a planet, ready that planet
 	
* After you explore a planet, ready that planet	
* After you explore a planet, ready that planet
 	
* After you explore a planet, ready that planet	
* After you explore a planet, ready that planet
 		
== FAQ ==
Q: Does the “Neural Motivator” technology give an additional action card for both the standard status phase draw as well as the “Minister of Policy” agenda? What about the Yssaril’s “Scheming” faction ability?
A: No. “Neural Motivator” gives only one action card in addition to the standard status phase draw. It is not triggered additional times by other abilities. The Yssaril’s “Scheming” ability, however, is triggered each time that action cards are drawn.
Q: When you gain trade goods from multiple planets using the Psychoarchaeology technology, do you gain them 1 at a time or as a group?
A: You gain them one at a time.
Q: Can I use Psychoarchaeology to interrupt another ability since the timing is “during the action phase”?
A: No, any ability that is used “during the action phase” cannot be resolved unless there are no other abilities currently being resolved.