Onmund

Onmund is a Nord apprentice in who studies at the College of Winterhold. He is both a potential follower and marriage candidate. 
==Background==
Onmund seems to dislike his family. He states that his parents wanted him to be a farmer or a hunter instead of a mage, and that it "took years of insisting" that becoming a mage is what he really wanted. If the Dragonborn asks him if it is difficult being away from his family, he replies saying that it was "more like a blessing." When he asks the Dragonborn to retrieve his amulet, he says that even though they treated him badly, he still wants a last reminder of them, as "they are still my family."
Nordic by birth, he gladly enrolls at the college despite the fact that Nords typically do not trust mages. If the Dragonborn is a Nord, he will make note of this, and say that he is glad not to be "the only Nord around", referring to being the only Nord student at the College. As with the other two apprentices, Brelyna Maryon and J'zargo, he is overeager about advancing his magical abilities.
==Interactions==
===First Lessons===
===Under Saarthal===
===Onmund's Request===
==Services==
===Follower===
After completing his personal quest, he becomes available as a follower, and with installed, he can also become a Steward.
*He makes use of the Shock spells, Lightning Bolt and Chain Lightning, and uses a bow occasionally if out of magicka. He also uses the Fast Healing spell when critically injured, and Lesser Ward to deflect enemy spells. If frightened—due to being outmatched by an enemy, or downed—he may use the Invisibility spell to hide from the attacker.
*He does not seem to like equipping better versions of mage robes, doing so only occasionally, and will often swap back to his defaults on fast travel. Onmund's main armor skill, unlike most mages, is Heavy Armor. As his default clothing provides no armor, he will equip any armor put into his inventory.
*Given that the only default weapon in his inventory is a Hunting Bow, Onmund will equip any one-handed or two-handed weapon given to him, though he generally prefers one-handed weapons.
*Unlike most followers, Onmund will not dual-wield one-handed weapons if they are put into his inventory; only one will be used, and only then when out of magicka for his spells.
*He will not use health or magicka potions if they are put into his inventory.
===Spouse===
If the Dragonborn possesses the Amulet of Mara and speaks to him, he or she can marry Onmund:
"Is that an Amulet of Mara? I'm surprised that someone like you isn't spoken for."
Interested in me, are you? "Well, yes. I mean, why wouldn't I be? Are you... interested in me?"
:Yes. Yes I am. "It's settled, then. As brief as life in Skyrim can be, at least we'll have each other."
:No. I'm not. "Oh. Uh...[awkward pause] Forget I said anything then."
==Dialogue==
;First Lessons
:Why aren't there many Nords at the College? "Magic is shunned by most. If you can't swing it over your head and crack skulls with it, most Nords want nothing to do with it. Magic is seen as something for elves. And weaker races. No offence, of course."
::What do you know about Ancano? "I know he's from the Thalmor, and that he claims to simply be here as an advisor. I also know that no one really believes that. I've been trying to avoid him, honestly."
::Why do Nords have a problem with the College? "Well, look at the evidence. Nords generally don't trust magic, so it's not off to a good start. Throw in the Oblivion Crisis, which was caused by magic-users, and the troubles now with the Aldmeri Dominion who are Elves and magic users. And finally take the fact that the College is practically the only thing left standing after most of Winterhold was destroyed. Its all fairly damning."
:Is it difficult being away from family? "Not at all. I consider it a blessing. My parents were convinced that coming here was a death sentence, or worse. It took years of insisting that this is what I'm meant to do."
;Under Saarthal
"I'm not so sure we should be here."
:You're not happy about being here? "No. There's no chance anyone in authority approved this. Our ancestors should be allowed to rest in peace."
:Why do you think we're here? "Hopefully we can learn something from the experience. How the ancient Nords used magic, maybe even what happened to this place."
If approached again:
"I wonder if everyone else would be so happy to rifle through the bones of their ancestors."
"Can you imagine what it was like, living here so long ago? The first men in Tamriel, here..."
;Onmund's Request
"I need your help with something. Something private."
:Is something wrong? "Yes, but it needs to be kept quiet. I may have entered into an... agreement with Enthir. He had something I needed, so I traded him something of mine. It was a mistake, and now I want back what I gave him. It's an amulet that belonged to my family, and I never should've given it to Enthir. But he won't deal with me. Talk to him; see what it'll take to get my amulet back."
::What did you need from Enthir? "It doesn't matter. It's also none of your concern. Just talk to him; see if you can convince him to give my amulet back."
::Why is this amulet so important to you? "I told you, it's from my family. I don't... I know they always disapproved of what I wanted in life, to learn magic instead becoming a farmer, or a hunter. But no matter how poorly they may have treated me, they're still my family. I didn't consider that until after I'd made the trade."
Upon speaking to Enthir for the first time:
I'm working on getting your amulet back. "Oh, good. I was really afraid I'd lose it forever."
Upon returning with the amulet:
Here's your amulet. "Ha! I didn't think he'd really give it back. Thank you, friend. It's good to know I can count on you."
==Conversations==
;First Lessons
Tolfdir: "Welcome, welcome! We were just beginning. Please, stay and listen. So, as I was saying, the first thing to understand is that magic is, by its very nature, volatile and dangerous. Unless you can control it, it can and will destroy you."
Brelyna: "Sir, I think we all understand that fairly well. We wouldn't be here if we couldn't control magic!"
Tolfdir: "Of course, my dear. Of course. You all certainly possess some inherent natural ability. That much is not being questioned. What I'm talking about is true control, mastery of magic. It takes years, if not decades, of practice and study."
J'zargo: "Then what are we waiting for? Let's get started!"
Tolfdir: "Please, please! This is exactly what I'm talking about. Eagerness must be tempered with caution, or else disaster is inevitable."
Onmund: "But we've only just arrived here -- you've no idea what any of us are capable of. Why not give use a chance to show you what we can do?"
(After speaking with Tolfdir, and not making a decision)
Onmund: "We're all pretty new to this, right? Let's just give it a chance. What's the worst that could happen?"
Tolfdir: "All right, let's settle down. I suppose we can try something practical... In continueing with out theme of safety, we'll start with Wards. Wards are protective spells that block magic. I'll teach you all a ward, and we'll see if you can succesfully use it to block spells, all right?"
(After speaking with Tolfdir, and choosing something practical)
Brelyna: "See? He agrees with us too! Why don't you actually show us something?"
Tolfdir: "All right, let's settle down. I suppose we can try something practical... In continueing with out theme of safety, we'll start with Wards. Wards are protective spells that block magic. I'll teach you all a ward, and we'll see if you can succesfully use it to block spells, all right?"
(After speaking with Tolfdir, and choosing safety first)
J'zargo: "Oh, don't listen to him. We can do it, just give us a chance!"
Tolfdir: "All right, let's settle down. I suppose we can try something practical... In continueing with out theme of safety, we'll start with Wards. Wards are protective spells that block magic. I'll teach you all a ward, and we'll see if you can succesfully use it to block spells, all right?"
(After working with wards)
Tolfdir: "Well, I think this is an excellent start. I'd like you all to continue practicing with wards, please. I think perhaps we're ready to begin exploring some of the various applications of magic throughout history. The College has undertaken a fascinating excavation in the ruins of Saarthal nearby. It's an excellent learning opportunity. I suggest we meet there in a few hours, and see what awaits us inside. That's all for now, thank you."
==Quotes==
===General===
*"My parents were convinced that coming here was a death sentence, or worse. It took years of insisting that this is what I'm meant to do."
*"I'm not so sure we should be here." —During Under Saarthal
*"I wonder if everyone else would be so happy to rifle through the bones of their ancestors." —During "Under Saarthal"
*"I find it hard to believe that this excavation was approved." —During "Under Saarthal"
*"Thanks to you, Skyrim still has a place to study magic. Even if most of them resent you for it." —Passing comment after The Eye of Magnus
*"I never would have suspected that the Eye could be so dangerous. Tolfdir is right, isn't he? Magic really can overwhelm you." —Passing comment after The Eye of Magnus
===Marriage===
*"We're married. I guess we need to decide where we're living, won't we? I guess you can always live with me." —After wedding, before choosing a residence
*"Our new home. I'll see you there." —After choosing a home
*"It's a wonderful house, my love. If you don't mind, I'm going to start a small store. Something to do while you're on the road." —First time greeted in Dragonborn's home
*"Here, this is fresh. I'll have another meal ready for tomorrow." —When asked to cook a meal
*"We have a cozy little profit. Here, this is your share, love." —When asked if the store has made any money
*"Goodbye, my love." —Ending conversation
*"Hello, my love! Back from some adventure, I'll bet." —Passing comment and opening conversation
*"Yes, my love, what do you need?" —Passing comment
===Combat===
*"I'll gladly kill you myself!"
*"You've dug your own grave!"
*"This is the part where you fall down and bleed to death!"
*"Why won't you die!"
*"I'll see you dead and buried!"
*"I can take you!"
===Follower===
*"I don't think I like where this is going." —In a "boss" area, or a place with lots of enemies
*"Thanks. I'm not sure it was necessary, though." —When a healing spell is used on him
*"If it will help you, then certainly." —When asked to trade
*"I feel like I can take on all of Skyrim." —When Courage is cast upon him
*"By the Nine!" —Spectacular view or grand architecture
*"A cave up ahead. Trouble or maybe treasure?" —Near a cave
*"I'll stay here. You try not to get into too much trouble." —When told to wait
*"That's a dwarven city. I hear that they built armor that walks like people." —Outside a Dwarven ruin
*"Oh. I don't feel any different. What did you do?" —If Pacify is cast on him.
==Trivia==
*When dismissed, he still says, "If that's what you want. I'll be back at the College if you need me," even if the College is no longer his home after being married or becoming a Blade.
*Jason Marsden voices Onmund as well as some of the male Forsworn, some Legion soldiers, and a few other characters, such as Brother Verulus and couriers.
*When training in the Hall of the Elements at the College of Winterhold, he makes use of the spells Frostbite, Flames, Sparks, and Turn Undead, though he does not use these spells when he is a follower.
*If married and given a full set of armor, the Dragonborn can then buy his default hood and robes, which afterwards he can be made to wear any apparel, including more powerful mage robes.
*Although he does not know any Alteration spells, Onmund wears Novice Robes of Alteration.
*Onmund appears to worship Talos despite the White-Gold Concordat, as he says, "By the Nine!" upon seeing a spectacular view.
==Bugs==
*If the Dragonborn chooses to marry Onmund before they have bought a house and they choose for him to live at his house, he might disappear from the college for a while. He will return after the Dragonborn becomes the Arch-Mage.
*While shooting at targets in the Hall of the Elements, Onmund will not stop if a character crosses his spell, injuring and making them hostile. Because of this, Onmund may end up killed, and his body might not despawn. It is possible to remove him by using a reanimation spell or making him a thrall and moving him that way.
* After moving Onmund to a house outside of the College of Winterhold, he will lose his status as a "Follower" and can no longer accompany the Dragonborn on quests.
**This can be fixed. After marrying Onmund, one needs let him leave the Temple of Mara and do not talk to him about where they want to live. He may disappear after a while but will eventually be in his room at the college. Simply asking him to follow the Dragonborn will now let him move anywhere else and still keep his follower status.
* If Onmund is married, even after having a house and being Arch-Mage he still disappears.
* If one has Onmund as a follower after marrying him, his dialogue list will not show the option for cooking a meal.
* After delivering the amulet to Onmund it is possible to acquire him as a follower while still having Serana as a companion, thereby having two followers. This is true for any follower.
* When asked to follow the Dragonborn, Onmund may sometimes take on the dialogue of Talvas, Neloth's apprentice, saying that Master Neloth will likely not mind him leaving.
* When he is an active follower, or married and at the Dragonborn's home, he still may have one or both of his conversation options that he would have at the College; one about "why do Nords hate magic," and/or if he hates his family.
* If selected as a house steward for Heljarchen Hall, he may not take up residence there and will always travel back to the College.
* Sometimes when asked to follow the Dragonborn, Onmund will go to bed and not leave. Any attempt to enter dialogue with him appears normal.
**To fix this, use the command recycleactor, he may then lose all of his gear except a hunting bow. Simply enter another cell to fix this.
==Appearances==
*