Hermes (LL)

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==Hermes (intermediate god)==
Hermes is the god of travelers, merchants, thieves, gamblers, athletes, and eloquent speech. He also serves the gods as a messenger and an arbitrator of disputes. He executed his first robbery when he was only one day old, stealing a herd of cattle from Apollo. In his true form, Hermes is a handsome youth who carries a white caduceus (winged rod entwined by two serpents). He can move from place to place almost instantaneously. Hermes also wears a pair of winged sandals that allow him to fly and a helm that allows him to turn invisible at will.
Role-playing Notes: Although an accomplished thief almost from the moment of his birth, Hermes has many other aspects as well. He has a keen sense of fairness that other gods often call upon in order to resolve disputes, and willingly uses his great speed to serve as a messenger to the gods (though he sends an avatar when dealing with humans or others on the Prime Material Plane). Omens from Hermes include an unusually good or bad run of luck or a sudden gust of wind as he or his avatar rushes past.
Statistics: AL eg; WAL any non-evil; AoC travel, trade, thievery, gambling, running; SY caduceus.
==Hermes' Avatar (thief 15, bard 12)==
Hermes' avatar appears as a handsome youth carrying a white rod that he uses as a weapon. He can call upon any school of magic for his spells.
: Str 18/02
: Int 18
: MV 36
: AC 0
: #AT 1	
: Dex 20
: Wis 18
: SZ 6'
: HD 15
: THAC0 5	
: Con 18
: Cha 18
: MR 20%
: HP 120
: Dmg 1d6(rod) +3
Special Att/Def: If Hermes' avatar has a chance to speak before a combat, anyone wishing to attack him must save versus spells. Failure indicates the fast-talking avatar has talked them out of attacking him (treat this as a charm spell).
==Duties of the Priesthood:==
All of Hermes priests must keep physically fit and be able to run long distances (they must always select the running proficiency but need allocate only 1 slot to do so). They often serve as professional arbiters, since it is well known that Hermes sends his avatar to punish any priest he catches taking any form of bribe (15% chance per occurrence).
Requirements: AB standard plus Con 15 + and Wis 15 +; AL any non-evil; WP club, staff, bludgeon; AR g; SP all, charm, divination healing, protection, summoning; PW1) - 1 to AC for every level up to tenth; 5) detect lie (no save); 10) always move as if under the influence of a haste spell; TU nil.
==Sage Advice (Dragon Issue #202)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Greek pantheon in Legends & Lore:
* Hermes: Major: Travelers; Minor: Chaos, Time.