Super Mario Maker 3 (CrakaboLazy4090 Edition)

Super Mario Maker 3 is an upcoming 2D platforming and level-editing game developed and published by Nintendo. It is the third game in the Super Mario Maker series, allowing players to create and publish their own Mario levels, and play other's levels from all across the world. The game will be released on ? for the Nintendo Switch.
==Gameplay Changes==
*Players can now change various factors in a level, such as liquids, gravity and wind and more. Though certain themes will still have default factors put into them, they can be changed.
*Night theme, due to the introduction of being able to change factors, has become more of an aesthetic change. However, many themes were given more specialized backgrounds rather than the simple night sky background.
*The 3D World style now allows players to add elements to both the foreground and background. Players can link the two areas through Connector Elements, Big Red Cannons or Karts.
*You can now stack elements in the 3D World style.
*Players can now add an additional sub-area to a level. The player can choose which sub-area the pipe goes to when selecting it.
*Players can now connect multiple Clear Pipes together to create branching paths.
*The Bullet Bill Mask can now change altitudes by holding up or down.
*The Goomba Mask now only takes effect while ducking, allowing for more stealth-based levels.
*The Crate, Red POW Block, Fire Bro. and Bully are now available in classic themes.
*The One-Way Wall and Tracks are now available in 3D World.
*The Rotten Mushroom is now available as an element, rather than being exclusive to Night themes.
*A level can now have two clear conditions rather than one. 
*The player can now set whether completing the clear condition automatically allows you to win the level or not. Doing the former will also allow you to remove the flag pole from the level.
*The SMB2 Mushroom has been removed, since Super Mario Bros. 2 is now its own theme.
*Frozen Coins have been removed due to the introduction of the new Ice Block.
*The Koopa Troopa Car has been removed due to the introduction of the new Kart.
*Red Yoshi Eggs are now their own item rather than obtained by enlarging a Yoshi Egg. As a result of this, enlargening a Yoshi Egg goes back to how it works in the original Super Mario Maker.
*The player now has the option to completely skip the live screen after dying. This can be selected in the options menu.
*World Maker has several new changes.
**Each world can now be 9x7 tiles in size.
**The amount of stages players can add is now 7, alongside the 1 stage the player can add in the castle, making for 8 stages in a world overall.
**Worlds can now be searched for similar to normal stages. This includes tags and hearts.
**Players can set what happens when the player gets a game over.
**Players can now publish up to 3 worlds.
*When playing Multiplayer Versus, only levels that have the Multiplayer Versus tag will be chosen (levels that don’t have it will be unavailable).
==Modes==
===Story Mode===
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===Course World===
====Network Play====
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====Endless Challenge====
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====Ninji Speedrun====
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===World Maker===
World Maker allows players compile different levels from Coursebot into their own worlds. A set of these worlds, called a Super World, can then be published by players to Course World for others to play. Each world consists of a starting point and an end point with the final level of that world, constructed on a 7x5 grid.
The player can set the amount of lives the players start with (from 1 to 99) alongside the theme of the world. Players can also set what happens when the player gets a game over, either simply putting them back in the level they died in, sending back to the start of the world, or sending back to the start of the Super World.
====World Themes====
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====World Elements====
	Ground 	Basic ground tiles that can be used to give your world some land. Can be changed into one of three decorations, which change depending on the theme.
	Path 	
A path that is used to navigate the world. A path from the start point to the end point is required for the world to be playable. Various elements can be placed on these worlds. Paths come in various shapes, and can be rotated.
*Straight Path: A path that goes straight.
*Corner Path: A path that sharply turns at a 90 degrees.
*Branching Path: A path that branches into two paths.
*Cross-shaped Path: A path that branches into three paths.
*Curved Path: A path that curves at 90 degrees. Elements cannot be placed on them.
*End Path: The ending of a path.
*Bridge: A path that goes over a body of water.
*Mountain: A mountain that the player can go up. Takes up two tiles. Can also connect to other nearby mountains.
*Cloud: A cloud that the player can go up. Takes up two tiles.
	Course 	
A element that allows the player to enter a level. The player can have up to seven of these a course, and can set them to one of various icons.
*Standard
*Standard surrounded by water
*Standard surrounded by sand
*Standard surrounded by snow
*Standard surrounded by trees
*Ghost House
*Fortress
*Airship
*Galoomba
*Koopa Troopa (changes to Dry Bones in Volcano theme)
*Piranha Plant
*Blurp (Cheep Cheep in Volcano theme)
*Chain Chomp
*Hammer Bro.
*Pokey (Snow Pokey in Snow theme)
*Rotten Mushroom
	Toad House 	
Toad Houses are buildings that the player can use to earn 1-ups. This is done by playing one of 3 minigames, which the player can choose.
*Spade Panel: Three parts of pictures slide across the screen, and the player must match three of them to make a picture to turn 1-up, with a Mushroom giving you 1, a Fire Flower giving you 2 and a Star giving you 3. Making a mismatched item gives you nothing.
*Mushroom Balloon: Your character must use a pump to blow up a Mushroom Balloon by rapidly tapping the A button. The faster it takes, the more 1-ups you get, up to 5.
*Baseball Catch: Your character must grab 10 baseballs, preventing up to three of them from hitting the Mushroom House. The less the house is hit, the more 1-ups you get, up to 3.
	Warp Pipe 	A pipe that can warp the player between various areas of the world. Up to two sets can be placed in a world, one green and one red.
	Switch 	A switch that activates a corresponding switch door. Up to two can be placed in a world, one blue and one red.
	Switch Door	A door that requires the corresponding switch to open. Up to two can be placed in a world, one blue and one red.
===Yamamura's Dojo===
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==Course Elements==
===Game Styles===
Super Mario Maker 3 features 6 game styles. The 5 from the second game return, alongside 1 new extra style.
====Classic Styles====
Super Mario Bros. 	The game started it all, the Super Mario Bros. style features only the bare essentials, jumping and running. No wall jumping, item carrying or ground pounding here!
Super Mario Bros. 3 	The third game in the Super Mario series, Super Mario Bros. 3 allows players to carry items. Players all have a P-Meter that fills up when running, giving you access to things like flight when filled up while using certain items.
Super Mario World 	Mario's first outing on the Super Nintendo, Super Mario World allows players to spin jump and toss enemies inot the air after grabbing them. Several elements also change like Bricks turning into Rotating Blocks, and Goombas turning into Galoombas.
New Super Mario Bros. U	The latest installment in the New Super Mario Bros. series, New Super Mario Bros. U is the most advanced of the games, featuring wall jumping, ground pounding, spin jumping and item grabbing.
====Extra Styles====
Super Mario Bros. 2 	One of Mario's weirder games, Super Mario Bros. 2 features many things in it that differ from other Mario games. Players cannot jump on enemies, but rather, can lift them above their to throw. Players can also perform a Super Jump by holding down for a time.
Super Mario 3D World	Super Mario 3D World is one of the more unique styles, mostly due to its 2.5D style. Players can perform things similar to New Super Mario Bros. U, alongside things like Long Jumping and a Super Jump similar to Super Mario Bros. 2. Players can also move between the foreground and the background with certain elements.
===Course Themes===
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===Terrain===
	Ground 	Available in every style, Ground tiles are solid and indestructable, meaning nothing can destroy it. It can be used to create terrain for the player to walk on, platforms, walls and cielings.
	Gentle Slope 	Available in every style, the Gentle Slope is a slope that moves at a 2:1 horizontal-to-vertical ratio. Allows for slower changes in elevation. Can be slid down in every theme, except for Super Mario Bros. and Super Mario Bros. 2.
	Steep Slope 	Available in every style, the Steep Slope is a slope that moves at a 45 degree angle. Allows for more sudden changes in elevation. Can be slid down in every theme, except for Super Mario Bros. and Super Mario Bros. 2.
	Super Steep Slope 	Available in every style, the Super Steep Slope is a slope that moves at a 1:2 horizontal-to-vertical ratio. Cannot be climbs unless running at full speed. Can be slid down in every theme, except for Super Mario Bros. and Super Mario Bros. 2.
	Ground Connector 	Only available in Super Mario 3D World, the Ground Connector is a piece of ground player that the player can use to move between the foreground in the background. While moving beetween the two planes, the player cannot move left or right until they make it to the other side, but can jump.
	Pipe 	Available in every style, with the exception of Super Mario Bros. 2, the Pipe is an extendeable element that can be used to transport the player between sub-areas, and shoot out elements like items and enemies. The color of the pipe determines how fast it lets items out, with Blue being the slowest and Red being the fastest.
	Clear Pipe 	Only available in Super Mario 3D World, the Clear Pipe allows players to travel to different parts of the same area. The pipe can be extended and bent in any way, and can also be combined with eachother to create branching paths. Enemies can also use these pipes.
	Clear Pipe Connector	Only available in Super Mario 3D World, this Clear Pipe piece can be attached to a Clear Pipe to connect it between the foreground and the background.
	Jar 	Only available in Super Mario Bros. 2, the Jar is similar to the pipe, allowing players to use it to move between sub-areas, and can also be used to shoot out items. The color determines how fast it lets items out.
	Spike Trap 	Available in every style, the Spike Trap is an indestructable piece of terrain that damages the player when they touch it. It can be walked on safely through certain items, like Goomba Shoes and Yoshies.
	ON/OFF Spike Trap 	Available in every style, the ON/OFF Spike Trap is similar to the Spike Trap. They will protrude and retract their spikes based on the state of the ON/OFF Switch, with Red ones having spikes when it's on, and Blue ones having spikes when it's off.
	Mushroom Platform 	Available only in the classic styles, the Mushroom Platform is a semisolid platform that players can extend outward, and jump through from below.
	Semisolid Platform 	Available in every style, the Semisolid Platform is a platform that players can jump through from below. Cat Mario can climb from the walls of these in the Super Mario 3D World theme.
	Bridge 	Available only in the classic styles, the Bridge is an extendeable semisolid platform, that n can be jumped through from below.
====Blocks====
	Brick Block 	Available in every style, with the exception of Super Mario World and Super Mario Bros. 2, the Brick Block is a block that can be broken in any form besides Small Mario. They can hold various items and enemies within them.
	Rotating Block 	Only available in Super Mario World, the Rotating Block is a block that spins when hit, allowing Mario and other objects to pass through it. It can also be broken by a Spin Jump, as all as the player isn't Small Mario.
	? Block 	Available in every style, with the exception of Super Mario Bros. 2, it is a block that contains a single coin, and becomes an Empty Block when used. They can hold various items and enemies within them.
	Hidden Block 	Available in every style, with the exception of Super Mario Bros. 2, it is a block that remains invisible to players until it is hit from below. They can hold various items and enemies within them.
	Grass 	Only available in Super Mario Bros. 2, this "block" contains a single vegetable. They can hold various items and enemies within them.
	Hard Block 	Available in every style, it is a hard block that can only be destroyed with strong forces.
	Donut Block 	Available in every style, this semisolid block falls if stood on for too long.
	Flimsy Donut Block	Available in every style, this Donut Block falls much quicker than the normal Donut Block, requires that players run in order prevent themselves from falling.
	Note Block 	Available in every style, with the exception of Super Mario 3D World, this block bounces the player into the air when jumped on.
	Music Block 	Available only in the classic styles, the Music Block is a Note Block that makes a different musical sound depending on the enemy that hits it. The pitch can be changed depending on the height of the Music Block.
	Cloud Block 	Available in every style, the Cloud Block is a semisolid block that can be jumped through from below.
	Ice Block 	Available in every style, the Ice Block is a slippery block that can be melted through the use of fire. They can hold various items and enemies within them.
	Hard Ice Block 	Available in every style, the Hard Ice Block is similar to the normal Ice Block, but is immune to fire, only being destroyed with strong forces, and cannot have items in it.
===Items===
====Collectibles====
	Coin 	Available in every style, collecting one adds a coins to your coin counter. Collecting 100 coins allows you to gain an extra life.
	10-Coin 	Available in every style, collecting one adds 10 coins to your coin counter.
	30-Coin 	Available in every style, collecting one adds 30 coins to your coin counter
	50-Coin 	Available in every style, collecting one adds 50 coins to your coin counter
	Pink Coin	Available in every style, collecting a pink coin adds it to your pink coin counter. Collecting all of the pink coins in a level grants you a key.
	30-Clock 	Available in every style, collecting one adds 30 seconds to the timer. It is green in color.
	50-Clock 	Available in every style, collecting one adds 50 seconds to the timer. It is blue in color.
	100-Clock	Available in every style, collecting one adds 100 seconds to the timer. It is yellow in color.
	Stopwatch	Available in every style, collecting it stops time for 10 seconds, making all nearby enemies unable to move for that time. It is red in color.
	Cherry 	Only available in Super Mario Bros. 2, collecting a cherry adds it to your cherry counter. Collecting five grants you a Super Star.
====Power-Ups====
	Super Mushroom 	Available in every style, the Super Mushroom transforms the player into their Super form, allowing them to break Brick Blocks. In the Super Mario Bros. 2 theme, they instead grant the player an extra health point.
	Fire Flower 	Available in every style, with the exception of Super Mario Bros. 2, the Fire Flower transforms the player into their Fire forms, allowing them to throw bouncing fireballs to damage enemies.
	Ice Flower 	Available only in classic styles, the Ice Flower transforms the player into their Ice forms, allowing them to toss bouncing iceballs that freeze enemies, allowing them to be used as platforms, or thrown as sliding projectiles.
	Superball Flower 	Available only in Super Mario Bros., the Superball Flower transforms the player into their Superball forms, allowing them to toss bouncing superballs that ricochet off of walls.
	Big Mushroom 	Available only in Super Mario Bros., the Big Mushroom transforms the player into their Big form, allowing them to break Brick Blocks and Hard Blocks from above and from the side with enough speed.
	Super Leaf 	Available only in Super Mario Bros. 3, the Super Leaf transforms the player into their Racoon Form, allowing them to fly for a short time after filling up their P-Meter, whip enemies with their tail, and slow their falls.
	Tanooki Suit 	Available only in Super Mario Bros. 3, the Tanooki Suit transforms the player into their Tanooki Form, granting them most of the powers that Super Leaf has, and allowing them to transform into an invicible statue that crushes enemies under him with by holding down and pressing B.
	Frog Suit 	Availble only in Super Mario Bros. 3, the Frog Suit transforms the player into their Frog Form, allowing them to jump higher than normal, swim with better control, and run across water while holding an item after filling up the P-Meter.
	Hammer Suit 	Available only in Super Mario Bros. 3, the Hammer Suit transforms the player into their Hammer Form, allowing them to throw arcing hammers at enemies and nullify fire-based attacks by ducking.
	Cape Feather 	Available only in Super Mario World, the Cape Feather transforms the player into their Cape Form, allowing them to attack enemies with the cape, slow their fall, and fly after getting a running start.
	Power Balloon 	Available only in Super Mario World, the Power Balloon transforms the player into their Balloon Form, allowing them to fly in any direction by holding the B button.
	Propeller Mushroom	Available only in New Super Mario Bros. U, the Propeller Mushroom transforms the player into their Propeller Form, allowing them to propel themselves into the air, and drill down to damage enemies under you.
	Super Acorn 	Available only in New Super Mario Bros. U, the Super Acorn transforms the player into their Flying Squirrel Form, allowing them to glide across the sky and boost themselves into the air.
	Penguin Suit 	Available only in New Super Mario Bros. U, the Penguin Suit transforms the player into their Penguin Form, allowing them to slide on their bellies, toss iceballs, and swim with better control.
	Super Bell 	Available in only Super Mario 3D World, the Super Bell transforms the player into their Cat Form, allowing them to scratch nearby enemies, perform a dive, and climb up walls.
	Boomerang Flower 	Available in only Super Mario 3D World, the Boomerang Flower transforms the player into their Boomerang Form, tossing a boomerang that returns to the user and damages anything in its way.
	Double Cherry 	Available in only Super Mario 3D World, the Double Cherry creates a clone of the player that mimics their every move. Clones are also affected by items and their effects.
	Super Hammer 	Available in only Super Mario 3D World, the Super Hammer transforms the player into their Builder Form, allowing them to hit enemies with their hammer, and create crates to stand on or use as platforms.
	Master Sword 	Available only in Super Mario Bros., the Master Sword transforms the player into Link. As Link, the player can use their sword to attack enemies, perform a dashing attack, a down thrust, block attacks with the shield, fire at enemies with the bow, and blow up enemies with bombs.
	Screw Attack 	Available only in Super Mario Bros. 3, the Screw Attack transforms the player into Samus. As Samus, the player can fire beams of energy in all directions with the B button, swap to exploding missiles with the R button, transform into a morph ball by ducking, and drop bombs while in the form as well. Your jump height is also increased.
	Warp Star 	Available only in Super Mario World, the Warp Star transforms the player into Kirby. As Kirby, players can fly indefinitely into the air, inhale enemies, and gain copy abilities depending on the things you eat.
	Super Crown 	Available only in New Super Mario Bros. U, the Super Crown transforms the player into Peachette. As Peachette, the player can float in the air, and bounce off of pits and other hazards.
	Splattershot 	Available in only Super Mario 3D World, the Splattershot transforms the player into an Inkling. As an Inkling, the player can fire ink at enemies, damaging them if they are hit enough. They can also fire ink at walls and cielings, and transform into Squid Form with the R button to swim through the ink.
	Super Star 	Available in every style, the Super Star transforms the player into their Invicible Form, allowing them to take no damage from anything besides pits, lava and poison for a short time.
	1-up Mushroom 	Available in every style, the 1-up Mushroom grants the player a 1-up.
	Revive Mushroom 	Available in every style, the Revive Mushroom allows the player to dodge a hit that could have caused them to lose a life. In Multiplayer VS, you can steal this Mushroom from other players by jumping on their heads.
	Rotten Mushroom 	Available only in classic styles,  the Rotten Mushroom will damage the player if they touch it. It will also actively chase the player, jumping over small gaps and walls to get to you.
====Equipment & Rideables====
	Shoe Goomba 	Available only in Super Mario Bros. & Super Mario Bros. 3, the Shoe Goomba is a Goomba that hides in a shoe. When defeated, the player can use the shoe, riding it in to stomp on spiky enemies and avoid taking damage from them. When given a Mushroom, they gain the ability to perform a ground pound.
	Stiletto Goomba 	Available only in Super Mario Bros. & Super Mario Bros. 3, the Stiletto Goomba is a Goomba that hides in a stiletto. When defeated, the player can use the stiletto, riding it in to stomp on spiky enemies and avoid taking damage from them. When given a Mushroom, they gain the ability to perform a ground pound. Unlike the normal Shoe, this ground pound can destroy Hard Blocks.
	Yoshi Egg 	Available only in Super Mario World & New Super Mario Bros. U, the Yoshi Egg hatches a Yoshi that can be riden on. The player can press the B button to have Yoshi use its tounge to eat enemies. In the New Super Mario Bros. U theme, Yoshi can flutter jump by holding the jump button.
	Red Yoshi Egg 	Available only in Super Mario World & New Super Mario Bros. U, the Red Yoshi Egg hatches a Red Yoshi that can be riden on. Unlike the normal Yoshi, Red Yoshies can shoot fireballs by pressing the B button.
	Blue Yoshi Egg 	Available only in Super Mario World & New Super Mario Bros. U, the Blue Yoshi Egg hatches a Blue Yoshi that can be riden on. Unlike the normal Yoshi, Blue Yoshies can fly by holding the jump button.
	Yellow Yoshi Egg 	Available only in Super Mario World & New Super Mario Bros. U, the Yellow Yoshi Egg hatches a Yellow Yoshi that can be riden on. Unlike the normal Yoshi, Yellow Yoshies can create dust clouds when they land on the ground, damaging nearby enemies. In the New Super Mario Bros. U theme, performing a ground pounds creates a larger dust cloud.
	Cannon Box 	Available only in Super Mario 3D World, the Cannon Box can be worn on the player's head. Press the B button to fire a cannonball, and hold the button to charge it up, increasing its damage, speed and distance.
	Propeller Box 	Available only in Super Mario 3D World, the Propeller Box can be worn on the player's head. It acts similar to the Propeller Box, allowing the player to spin into the air up to three times and drill back to the ground to damage enemies.
	Goomba Mask 	Available only in Super Mario 3D World, the Goomba Mask can be worn on the player's head. If the player ducks while wearing it, enemies will not attack Mario, ignoring him and stopping their attacks.
	Bullet Bill Mask 	Available only in Super Mario 3D World, the Bullet Bill Mask can be worn on the player's head. Hold the jump button, and the player will rocket forward. The player can also hold up or down to change the player's altitude. It has limited fuel, though automatically replenishes when the player touches the ground.
	Light Box 	Available only in Super Mario 3D World, the Light Box can be worn on the player's head. It emits a light in front of you, lighting up dark areas and damaging and eventually defeating Boos and Peepas.
	Red POW Box 	Available only in Super Mario 3D World, the Red POW Box can be worn on the player's head. Upon hitting a surface, it triggers a shockwave similar to a Red POW Block, damaging nearby enemies and breaking nearby Brick Blocks. After three uses, it goes away.
	Koopa Clown Car 	Available only in classic styles, the Koopa Clown Car is a flying aircraft that the player can ride in for an unlimited amount of time. Enemies can be placed in it, allowing them to pilot and pursue the player.
	Fire Koopa Clown Car	Available only in classic styles, the Fire Koopa Clown Car is a variant of the Koopa Clown Car capable of shooting fireballs, activated by pressing the B button. Hold the B button to charge up and fire a more powerful fireball that can break through bricks. Enemies can be placed in it, allowing them to pilot and pursue the player, occasionally shooting fireballs.
	Kart 	Available only in Super Mario 3D World, the Kart is a rideable item that the player can use to speed through the level. The kart will plow through most weak enemies, though if it crashes into a more powerful enemy or terrain, it will take damage, eventually breaking if it takes too much. The player can also tap up or down to jump between the foreground or background (though if the ground is too high or there isn't any, the Kart will not go into it).
====Throwable Items====
	Crate 	Available in every style, with the exception of Super Mario Bros. 2, Crates can be grabbed and thrown at enemies, or used as platforms. They float in liquids and can be destroyed with a ground pound, or used as a weapon.
	Stone 	Available in every style, with the exception of Super Mario Bros. 2, Stones can be grabbed and thrown at enemies, or used as platforms. It is very heavy, lowering Mario's jump height while he is holding it. Unlike the Crate, it won't break when hitting an enemy, and will sink if placed in a liquid.
	Light Block 	Available in every style, Light Blocks can be grabbed and thrown at enemies, or used as platforms. They emit a light around them, which can be used to light up dark areas, or damage ghost enemies. It cannot be destroyed.
	Vegetable 	Available only in Super Mario Bros. 2, the Vegetable is a basic item that the player can grab and throw at enemies.
	Mushroom Block	Available only in Super Mario Bros. 2, the Mushroom Block is an item that the player can use to throw at enemies. Unlike the Vegetable, it can be used multiple times. It can also be used as a platform, to block off enemies or reach higher areas.
	Turtle Shell 	Available only in Super Mario Bros. 2, the Turtle Shell can be thrown at enemies, causing it to slide on the ground and take out any enemy in its way. The player can also ride on it by jumping on it.
	Magic Potion 	Available only in Super Mario Bros. 2, the Magic Potion can be thrown to create a door. Entering the door allows the player to enter Sub-space, and obtain bonuses placed by the player.
	Bomb 	Available only in Super Mario Bros. 2, the Bomb can be thrown, causing it to blow up after a certain time, defeating enemies and destroying Hard Blocks.
===Enemies===
	Goomba 	Available in every style, with the exception of Super Mario Bros. 2 and Super Mario World, the Goomba will walk across the ground, falling off of ledges. It is defeated when jumped on. When given wings, it gains the ability to perform a short hop every few seconds.
	Galoomba 	Available only in Super Mario World, the Galoomba will walk across the ground, falling off of ledges. When jumped on, it flips over, and can be thrown as a weapon. When given wings, it gains the ability to perform a short hop every few seconds.
	Goombrat 	Available only in Super Mario Bros., Super Mario Bros. 3 and New Super Mario Bros. U, the Goombrat walks across the ground, turning around on ledges. It is defeated when jumped on. When given wings, it gains the ability to perform a short hop every few seconds.
	Goombud 	Availabe only in Super Mario World, the Goombud walks across the ground, turning around on ledges. When jumped on, it flips over, and can be thrown as a weapon. When given wings, it gains the ability to perform a short hop every few seconds.
	Cat Goomba 	Available only in Super Mario 3D World, the Cat Goomba jumps and performs a diving attack, within a 1x4 area. When given wings, it jumps between the foreground and the background.
	Green Koopa Troopa 	Available in every style, with the exception of Super Mario Bros. 2, the Green Koopa Troopa retreats into its shell when stomped on (becoming Beach Koopas in the Super Mario World and Super Mario 3D World theme). These shells can be kicked or thrown at enemies to defeat them. These Koopas walk off ledges, and hop up and down when given wings.
	Red Koopa Troopa 	Available in every style, with the exception of Super Mario Bros. 2, the Red Koopa Troopa retreats into its shell when stomped on (becoming Beach Koopas in the Super Mario World and Super Mario 3D World theme). These shells can be kicked or thrown at enemies to defeat them. These Koopas turn around on ledges, and fly up and down when given wings.
	Blue Koopa Troopa 	Available in every style, with the exception of Super Mario Bros. 2 and Super Mario 3D world, the Blue Koopa Troopa retreats into its shell when stomped on (becoming Beach Koopas in the Super Mario World theme). These shells can be kicked or thrown at enemies to defeat them. These Koopas act like Red Koopa Troopas, but faster, and fly left and right when given wings.
	Yellow Koopa Troopa 	Available in every style, with the exception of Super Mario Bros. 2 and Super Mario 3D world, the Yellow Koopa Troopa retreats into its shell when stomped on (becoming Beach Koopas in the Super Mario World theme). These shells can be kicked or thrown at enemies to defeat them. These Koopas chase Mario, walking off of ledges, and hop up and down when given wings.
	Red Shy Guy 	Available only in Super Mario Bros. 2, the Red Shy Guy can be jumped on and picked up. They fall off ledges. When given wings, it gains the ability to perform a short hop every few seconds.
	Pink Shy Guy 	Available only in Super Mario Bros. 2, the Red Shy Guy can be jumped on and picked up. They turn around on ledges. When given wings, it gains the ability to perform a short hop every few seconds.
	Red Snifit 	Available only in Super Mario Bros. 2, the Red Snifit shoots metal balls at Mario. They can be jumped on and picked up, and they fall off ledges. When given wings, it gains the ability to perform a short hop every few seconds.
	Pink Snifit 	Available only in Super Mario Bros. 2, the Red Snifit shoots metal balls at Mario. They can be jumped on and picked up, and they turn around on ledges. When given wings, it gains the ability to perform a short hop every few seconds.
	Gray Snifit 	Available only in Super Mario Bros. 2, the Red Snifit shoots metal balls at Mario. They can be jumped on and picked up, and unlike the other Snifits, stays in place and occasionally jumps. When given wings, it gains the ability to perform a larger jump.
	Beezo 	Available only in Super Mario Bros. 2, the Beezo flies in a straight line at Mario. They can be jumped on and picked up. When given wings, they fly in a wavy pattern.
	Buzzy Beetle 	Available only in classic styles, Buzzy Beetles retreat into their shells when stomped on. These shell can be kicked or thrown at enemies to defeat them. They are immune to fireballs, and fall off ledges. When given wings, they become Para-Beetles, flying in a straight line, becoming immune to jump, and rising when Mario stands on them.
	Buzzy Beetle Shell 	Available only in classic styles, the Buzzy Beetle Shell is an item that acts like a normal shell. It can also be worn as a helmet, blocking attacks from above.
	Spike Top 	Available only in classic styles, the Spike Top is a Buzzy Beetle with the ability to climb surfaces. It is also equipped with a spike, damaging Mario if he jumps on it. They are also immune to fireballs. When given wings, they act like Para-Beetles.
	Blue Spike Top 	Available only in classic styles, the Blue Spike Top acts the same as the normal Spike Top, but is faster. When given wings, they act like Para-Beetles.
	Spiny 	Available in every style, with the exception of Super Mario Bros. 2, Spinies are equipped with spikes on their shells, causing damage if jumped on. They can be defeated with fireballs or hitting them from under a block. They fall off ledges. When given wings, they fly in a straight line, occasionally firing spikes in a cross shape.
	Spiny Shell 	Available only in classic styles, with the exception of Super Mario Bros. 2 and Super Mario 3D World, the Spiny Shell is an item that acts like a normal shell. It can also be worn as a helmet, damaging anyone that attacks you from above.
	Porcupo 	Availabe only in Super Mario Bros. 2, the Porcupo is similar to the Spiny, being that it cannot be jumped on. Players need to throw enemies at it to defeat it. When given wings, it gains the ability to rev up before charging forward to damage the player.
	Ant Trooper 	Available only in Super Mario 3D World, the Ant Trooper walks along walls and cielings. It can only be destroyed with a Ground Pound. When given wings, it flies in a straight line, turning around upon hitting a wall.
	Horned Ant Trooper 	Available only in Super Mario 3D World, the Horned Ant Trooper acts similar to the normal one, but is equipped with a helmet that protects from attacks from above (though it is vulnerable when climbing as it leaves its front/back vulnerable). When given wings, it flies in a straight line, turning around upon hitting a wall.
	Monty Mole 	Available only in classic styles, the Monty Mole chases Mario. It can be defeated with a jump and falls off ledges. If placed in the ground, it waits before popping out. When given wings, they gain the ability to do a short hop.
	Rocky Wrench 	Available only in classic styles, the Rocky Wrench hides underneath a manhole cover, before popping out and throwing a wrench. They are vulnerable only when they pop out of their manhole cover. When given wings, they float in the air when they pop out of their manhole.
	Skipsqueak 	Available only in Super Mario 3D World, the Skipsqueak jumps in the air when Mario jumps. They are unaffected by conveyor belts, always staying in one position. It is defeated when jumped on. When given wings, they jump to the height they were placed in, hovering in that area for a short time.
	Spiny Skipsqueak 	Available only in Super Mario 3D World, the Spiny Skipsqueak jumps in the air when Mario jumps. They are unaffected by conveyor belts, always staying in one position. Their spikes cause damage if they are jumped on, but they can be defeated with fireballs and other attacks. When given wings, they jump to the height they were placed in, hovering in that area for a short time.
	Swoop 	Available only in classic styles, the Swoop flies across the screen in a wavy pattern. When placed on a cieling, they wait for Mario to come close before swooping down on him. It is defeated when jumped on. When given wings, it follows Mario, and if placed on a cieling, will attempt to swoop down on him multiple times.
	Ninji 	Available only in Super Mario Bros. 2, the Ninji jumps up and down. They can be jumped on and picked up. When given wings, they hover in the air after a jump.
	Purple Ninji 	Available only in Super Mario Bros. 2, the Purple Ninji runs across the screen, occasionally jumping. They can be jumped on and picked up. When given wings, they hover in the air after a jump.
	Tweeter 	Available only in Super Mario Bros. 2, the Tweeter hops across the screen. They can be jumped on and picked up. When given wings, it occasionally performs a large hop, hovering in the air for a short time, before going back to short hops.
	Deep Cheep 	Available in every style, with the exception of Super Mario Bros. 2, Deep Cheeps bounce to the right of the screen, occasionally jumping in the air to attack the player. In the water, Deep Cheeps swim to the right of the screen. If given wings, they hover in the air after a jump on land, and move up and down in water.
	Cheep Cheep 	Available in every style, with the exception of Super Mario Bros. 2, Cheep Cheeps follow the player, occasionally jumping in the air to attack the player. In the water, Cheep Cheeps swim left and right. If given wings, they hover in the air after a jump on land, and move up and down in water.
	Blooper 	Available in every style, with the exception of Super Mario Bros. 2, Bloopers swim erratically towards the player. If given wings, they move faster.
	Blooper Nanny 	Available only in classic styles, Blooper Nannies act the same as normal Bloopers, but have Baby Bloopers following behind them.
	Urchin 	Available only in classic styles, Urchins are covered in spines and cannot be defeated with fire (though they can be frozen with ice). If given wings, they move up and down.
	Crawling Urchin 	Available only in classic styles, Crawlings Urchins crawl along surfaces, having the same properties as Urchins. If given wings, they move faster.
	Huckit Crab 	Available only in classic styles, Huckit Crabs move back and forth, tossing rocks at the player. If given wings, they occasionally jump in the air and toss multiple rocks as they fall.
	Porcupuffer 	Available in every style, with the exception of Super Mario Bros. 2, Porcupuffers swim along the ground and jump out to eat the player, defeating them in one hit. In the water, Porcupuffers swim towards the player and attempt to eat them. When given 
	Maw-Ray 	Available only in classic styles, Maw-Rays occupy a 2x2 sized hole, and bite when the player appears above below or besides them.
	Maw-Ray Hole 	Available only in classic styles, Maw-Ray Holes initially do nothing. But if they are adjacent to a Maw-Ray, they Maw-Ray will move between the two.
	Trouter 	Available only in Super Mario Bros. 2, Trouters jump into the air before diving back down to the bottom of the screen. In the water, Trouters swim straight forward. If given wings, they hover in the air after a jump on land, and move up and down in water.
	Piranha Plant 	Available in every style, with the exception of Super Mario Bros. 2, Piranha Plants are stationary enemies that cannot be jumped on, but can be defeated with fireballs. In Super Mario 3D World, they can be jumped on, and can attack with a lunging bite. They can also stick to walls and cielings, and if placed into pipes, will periodically emerge to attack the player, before retreating. When given wings, they jump in the air.
	Fire Piranha Plant 	Available in every style, with the exception of Super Mario Bros. 2, Fire Piranha Plants act the same as normal Piranha Plants, but instead attack by shooting fireballs.
	Ptooie 	Available only in classic styles, Ptooies stand in place, blowing a spiked ball up and down to attack the player. Like Piranha Plants, they can't be jumped on. If given wings, they run around while constantly shooting spiked balls.
	Stalking Piranha Plant	Available only in classic styles, Stalking Piranha Plants walk around, turning when they come across a ledge. When a player appears above them, they extend their necks. If given wings, their necks will always be extended, moving up and down depending on how high or low the cieling above it is.
====Bosses====
TBA
===Gizmos===
TBA
===Modifiers===
TBA
==Trivia==
*Modifiers are inspired by Traits from Super Mario Maker Chi .
==Credits==
* - Creating the sprite for the Rotating Block, Super Steep Slope, Ice Flower and Warp Star.
Category:Games
Category:Fan Games
Category:Lazy Studios
Category:Mario (series)
Category:Mario Games
Category:Nintendo Switch Games
Category:Super Mario Maker (series)
Category:Super Mario Maker Games