Report 724

Report #724
Skillset: Skill: Entourages
 Org: Harbingers Status: Completed Nov 2011
Furies' Decision:
We will look into implementing solution 1.
Problem: Currently, entourage creatures (hunting, guardian/wiccan ents, etc.)
cannot be ordered to move around the domoth realm using the standard ORDER
(thing) MOVE (direction) - they respond as though they were ordered through an
exit which does not exist. This blocks certain abilities or tactics from being
used, notably the ability of trackers and ecologists to move their cloaked
creatures into a location and bond unite. Since this is really the only way to
circumvent the combination of GreatPentagram (prevent entry) and a Monolith
Sigil, I think this counter needs to exist during a timed domoth trial, as it
does almost everywhere else in the game world.
[A: 0 R: 0] Solution #1: Allow creatures to be ordered to move in the domoth
 realm.
[A: 0 R: 0] Solution #2: Restrict the use of GreaterPentagram in the domoth
 realm.
Player Comments:
---[Raeri on 10/25 @ 10:19 writes]:
Can you not rad people into a monolithed room?
---[Enyalida on 10/25 @ 19:31 writes]:
You can, but only a single person, which is really not a good idea.
---[Ushaara on 11/7 @ 21:32 writes]:
I don't quite understand why the limitation on entourage movement in the domoth
realms is there in the first place. I would prefer Solution 1, rather than
adding further restrictions.
---[Rathan on 11/15 @ 13:52 writes]:
Agreed with Ushaara. It seems a bit arbitrary.
---[Wobou on 11/15 @ 15:15 writes]:
I'm not sure I understand the report. Are you talking about entering veils? If
so then this is asking for nonorthagonal ent entry in one particular place which
seems odd to me. I'm pretty sure its intentional that they are non standard
exits which means you can't have a meld that covers the whole thing for example.
---[Wobou on 11/15 @ 15:26 writes]:
Bah I think I misread it. If you mean behind the veil than the majority of my
previous comment still holds. I'm imagining they intended the exits to work in
that weird way. Either way the rooms should be redesigned if anything, not
special rules over certain skills (GP I think is underused compared to serpent
as it is). Also do we know that unite countering greaterpentagram/mono is
intended in the first place? I couldn't find anything in the AB or a report that
says so.
---[Ushaara on 11/15 @ 23:41 writes]:
To clarify, you can't order your bond to move in -any- direction in the Domoth
realms, not just through the special exits (which is fine). As a tracker, I can
order my bond to seek and recall only.
---[Ixion on 11/16 @ 15:00 writes]:
@Ushaara if tracking pets cannot be ordered to BOND MOVE in domoths to adjacent
linked rooms that is a bug report and differs from the scope of this envoy
report.
---[Talan on 11/17 @ 22:51 writes]:
Ixion, that's exactly the issue, and it's not a bug, this was clarified with
Iosai. She says that this is as intended, and would require a report to change.
Hence this report.
---[Talan on 11/17 @ 23:18 writes]:
And no, to clarify, not asking for the ability to enter special exits, just to
enable the bond move (direction) or order (ent) move (direction).
---[Ixion on 11/18 @ 18:05 writes]:
@Talan well that's good to know, now, thanks for sharing. I'm hoping that such
info can be posted on the proper report when learned about to help avoid
confusion for those who weren't around to hear it. I'd like to hear an
explanation as to why domoth realms were explicitly made to differ from
everywhere else regarding bond movements (i.e. can't BOND MOVE <dir>, not about
entering special exits with bonds which cannot be done anywhere currently), but
until then I see to issue with making domoth realms like everywhere else in
allowing bond movements.