Changelog v2.2.12.124800 - Week 137

Changelog v2.2.12.124800 - Week 137
New Content
* Unlocking Farmers Satchel
* Fixed T2 Seed Bag and Medicine Bag not auto gathering applicable seeds when gathered or medicines crafted on player
Fixed
* Fixed Confirm button on Operation Selection dialogue being untranslated
* Fixed a few typos in modifier states
* Fixed spoil timer showing {0} instead of correct time
* Fixed Industrial Dresser not benefiting from extra storage talent
* Slightly reduced spacing between quest objectives for larger missions. Increased width of quest box slightly to fit more text also
* Fixing Build Error with Talents
Future Content
* Tweaks to RockGolem BT. Fixed RockGolem crazy big attack radius. Fixed RockGolem slowing down before hitting walls
* Additions to RockGolem BT. Added WIP RockGolem barrier wall BP
* Setting up Slug Boss Blueprints
* Setting up Slug Boss Items, adding slug vestiage
* Adding Lava hunter boss drop items
* Fixing Lava hunter new items to use the correct item inputs
* Added art assets for the golem core item
* Updating ice breaker scratch sound to match slowed down animation montage. Now is on a seamless loop with continuous sound playback enabled to randomize the exact timing of the scratches
* Added GUN_Pistol_T3
* Added test map for RockGolem. Added BB-based move acceptance radius to MoveToTargetActorAdvanced BTTask. Tweaks to RockGolem BT
* Setting up Scorpion Boss Blueprints
* Setting up Lava Hunter Boss Blueprints
* Setting up Scorpion Throne/Hanging/Tail Item Setup
* General Setup of Items for Scorpion & Lava Hunter ready for meshes and stat pass
* Adding final layer to current ice breaker setup. Darker movement audio. Fixed a few movement sockets not being correct, distancing adjustments and a few other improvements
* Added spider nests and added it to olympus spawn zone (dev locked). Fixed spider ranged attack spawning at <0,0,0>
* Added art assets for the lava hunter horn
* Changing Hubble Feature Level to Dangerous Horizons
* Fixing Sandworm Trophy Recipes and doing a quick pass on all new sandworm recipes & items
* Setting up Planetary Items for Sandworm and Black Wolf, adding item setup, icons, bp's etc
* Setting up prototype boss blueprint tree
* Adding ice breaker roar event and notifys. Other small adjustments and tweaks to ice breaker
* Added slug slime art assets to the project
* Added more montages for RockGolem. Added more simple behaviours to RockGolem BT. RockGolem tongue no longer has collision
* Adjustments to some ice breaker idle audio to remove artifacts of pitching. also adjustments to movement sounds rolloff distances etc
* Added Slug Rubber skin art assets
* Adjustments to ice breaker. adding move, move med and move fast audio and events and anim notifys
* Additions to the ice breaker. Adding idle scratch audio and notify. Further movement sounds to come
* Added art assets for three scorpion boss trophies to the project
* First pass of explosion sequence for when the boss splits, still needs timing tweaks and fx added
* Tweaks to RockGolem roll. Re-named BP_IceBreaker_Path to BP_Boss_Spline_Path
* Adding first pass ice breaker vocalisations idle states and adjustments to footsteps etc
* Added AnimBP for RockGolem. Added Locomotions BSs, Montages, Data setup, character for RockGolem. Added simple BT to test out RockGolem's spline-based roll movement
* First Pass trace asset commit for rock golem rig, textures and animations, additional armor textures to follow
* Correcting wrong foot for RF stomp audio
* Updates and improvements to ice breaker footsteps volumes and distances and eq curves
* Changed colour of Arctic Bat's point light and reduced intensity. Bats will now react and attack target that damages their nest
* Fixed a bug where the mammoth corpse would show the incorrect mesh as its corpse
* Fixed a bug where the mammoth corpse would show the incorrect mesh as its corpse
* Fixing Build Error with Talents
* Removed unused override location for spit attack
Category:Changelog