Kelvin

==Summary==
Kelvin is the main character of Black Summoner. He was summoned to another world by the Goddess Melfina, and chose to lose his memories in exchange for gaining skill points. He is a summoner and an S Rank adventurer.
==Powers and Stats==
Tier: 
Name: Kelvin, Black Summoner
Origin: Black Summoner
Age: 23
Gender: Male
Classification: Summoner
Powers and Abilities: 
<Tabber>
|-|By Himself=
Superhuman Physical Characteristics, Extrasensory Perception (Can perceive the presence of living creatures around him. Can sense magic), Summoning (Can summon his followers), Blessed (Blessed by Melfina, as such once a month, he will receive absolute protection against something that would otherwise kill him. This activates automatically in the case of unforeseen accidents or sneak attacks that he fails to see coming), Air Manipulation, Earth Manipulation (Can manipulate earth and wind), Information Analysis (Can read a target’s Status), Power Absorption (Can absorb part of another individual’s stats through eating), Telepathy (Telepathically connected with his followers), Accelerated Development (Kelvin gains twice as much stats and skill points from leveling up), Statistics Amplification (Can boost his followers stats), Automatic Translation (Transmigraters automatically understand the local language of other worlds, which also included reading and writing), Precognition (Has a danger sense which warns him of danger in advance), Non-Physical Interaction (Can harm ghosts), Flight (Can fly), Paralysis Inducement (Can apply a powerful binding effect to its target), Explosion Manipulation (Can cause explosions), Healing (Can heal others), Sound Manipulation (Can cut off sound), Enhanced Senses (Can see far away), Instinctive Reaction (Can move without thinking), Power Mimicry (Can copy any skill of the person he touches), Light Manipulation (Can create spears of light), Weapon Mastery (Skilled with blades), Homing Attack (Has homing attacks), Vibration Manipulation (Can create shockwaves), Martial Arts (Skilled in martial arts), Purification (Can use purifying magic), Spatial Manipulation (Can distort space itself), Forcefield Creation (Can create barriers), Resistance to Status Effect Inducement (Has a resistance against certain debuffs), Information Analysis and Extrasensory Perception (Can conceal his Status against Analyze Eye, and is protected against Detection skills)
|-|With Summons=
Curse Manipulation (Sera can wreathe her fist in black magic and then punch her opponents, making them bleed from every pore in their skin), Sleep Manipulation, Mind Manipulation (Sera can cause her target to lose consciousness, and if used for prolonged period of time, can hypnotize them into doing whatever she wants), Longevity (Demons have long lifespans), Necromancy (Sera can make ghost-like monsters possess inanimate hosts like corpses and suits of armor), Statistics Reduction (Sera can lower her target's durability), Self-Sustenance (Type 2; Kelvin's followers are provided sustenance with his magic, and thus have no need for food), Blood Manipulation, Body Puppetry (Sera can dominate whoever and whatever her blood came into contact with), Regeneration (Low; Magical entities naturally recover HP and MP over time), Fire Manipulation (Efil can control fire), Enhanced Senses (Efil can see things far away), Stealth Mastery (Efil can hide herself from being detected), Regeneration Negation (Efil can interfere with regeneration), Holy Manipulation (Melfina can envelope her body with a holy aura that purifies everything abnormal), Water Manipulation (Melfina can create water), Illusion Creation (Melfina can create illusions), Body Control (Clotho can manipulate its body, such as sprouting tentacles), Shapeshifting (Clotho can shapeshift), Duplication (Clotho can create clones), Energy Manipulation, Breath Attack (Clotho can unleash energy beams from its mouth), Invulnerability (Invulnerable to blunt force damage), Resistance to Slicing Attacks, Poison Manipulation (Gerald is incapable of getting drunk), Status Effect Inducement (Gerald is resistant to dark damage), Elemental Manipulation (Gerald has elemental resistances), and Disease Manipulation (Rion has protection against illness and debuffs)
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Attack Potency: Wall level (When far weaker, he could rip apart ceilings, walls and grounds. Far superior to adventurers who can make large holes in castle walls. Superior to Viktor who could burrow underground, which requires this much energy), higher with Summons
Speed: Hypersonic (Dodged Sylvia's attack at this speed), Hypersonic+ with Sonic Acceleration (Twice as fast as before), Hypersonic+ with Summons
Lifting Strength: Unknown 
Striking Strength: Wall level, higher with Summons
Durability: Wall level (When far weaker could create walls equal to or even above that of a normal castle wall), higher with Summons 
Stamina: Athletic (Can run far distances without getting tired)
Range: Tens of Meters, Kilometers with Boreas Death Scythe (Can bisect the clouds in the sky. Slashed through a tornado, and the trees in its path, reaching the edge of a forest)
Standard Equipment: 
*Skill Eater: Rank S gloves made from Viktor’s carapace. It has the ability to copy any skill from a person simply by touching them. There was a limit of one active skill per gauntlet, and registering a new skill would overwrite the previous one.
*Boreas Death Scythe: A jet black scythe that can emit a blade of magic emerged from the tip, which distorts space itself and bisects everything in its path.
*Astarte’s Embrace: Kelvin’s favorite robe, it is imbued with many special characteristics. Among other things, it helped to decrease the MP cost of his spells, provided resistance against certain debuffs, and was tough enough to withstand strikes from famed swords forged by blacksmiths of renown. The most noteworthy effect, however, was that it could deconstruct all magic that its wearer came into contact with. This included attacks, buffs, healing, and anything else that accidentally brushed by. The intention behind the spell and the process that led to the contact did not matter. As long as Kelvin touched a spell, the robe had the power to completely unravel its structure and pass that knowledge back to him. If he possessed compatible skills, he could easily learn to use the spell himself with a little bit of practice. If he wanted to, he could even put his own spin on the original.
Intelligence: Kelvin is a skilled adventurer, who has numerous experience in battles. He is also skilled in using weapons, and is a master martial artist.
Weaknesses: None notable
Notable Attacks/Techniques
*Parallel Thought: A skill that lets him process multiple tasks at the same time, as if he has two brains working in tandem. 
*Summoning: A rank S skill, which gives him the ability to take on Followers by establishing a Contract. Supplied with magic from the Summoner, Followers receive stats boosts, become telepathically linked to the Summoner, and can be Summoned anywhere within the Summoner’s magical range. A higher skill rank provides more Follower slots, greater stats boosts, and the ability to Contract with increasingly superior beings.
*Green Magic: A skill which lets him manipulate earth and wind.
**Wind: An Rank F Green Magic spell that materialized small blades of air to attack a target. Although it wasn’t all that strong, its MP cost was low and the attack itself was invisible.
**Mud Bind: A Rank D Green Magic spell which changes the targeted ground into a bottomless bog, restraining anyone who was unfortunate enough to be caught in it.
**Vortex Edge: A Rank A Green Magic spell which clads his staff with a whirling tempest that took on the appearance of a longsword. 
**Wind Shot: The shotgun version of Wind, it creates several blades of wind that split into several dozen more while approaching the target.
**Cleft Chasm: Green Magic that cracks the floor until the ground suddenly collapsed beneath his target.
**Air Pressure: Green Magic which creates a column of air that comes from above and crashes down onto the target with several dozen times their own weight, rendering them completely immobile. 
**Clean: A Rank E Green Magic spell which could clean someone up, effectively providing the same effect as taking a bath, only without the sense of refreshment. 
**Cleft Detonation: A Rank B Green Magic spell that causes an explosion.
**Earth Rampart: Green Magic’s Rank C spell which ranks quite high in terms of defensive capabilities. Its endurance was equal to or even above that of a normal castle wall. 
**Adamantite Rampart: A Green Magic spell which is a direct upgrade of Earth Rampart.
**Sonic Acceleration: A Rank A Green Magic spell that doubles his Agility.
**Adamantite Guardian: Green Magic that creates golems as powerful as A ranked monsters.
** Fly: A spell that enabled someone to move as if they had wings, but those who did not also possess the Flight skill were easily susceptible to sudden winds not under their control.
*Analyze Eye: A rank S skill, which can tell him anything about his target. Analyze Eye can be used not only on living creatures but on items as well. Your skill is currently at Rank S. For living creatures, you can Analyze targets up to a hundred levels above you. You can also Analyze inanimate objects up to your current rank.
*Double Growth Rate: A skill which doubles the stats increase gained from leveling up.
*Double Skill Points: A skill which doubles the skill points gained from leveling up.
*Experience Sharing: A skill which gives the ability to apply earned XP to all party members. Depending on skill conditions, it is also possible to apply earned XP to Followers.
*Concealment: A skill which gives the ability to conceal one’s Status against Analyze Eye. Also provides protection against Detection skills up to Rank S.
*Presence Sensing: A skill that allows him to perceive the presence of living creatures around him. If he memorized the feel of someone’s presence, he could figure out their location at any time simply by focusing his attention on that individual. 
* Nerves of Steel: A skill which allows him to keep calm.
*White Magic: Magic that is incredibly powerful when it comes to destroying the undead and healing. 
**Sacred Bless: A Rank S White Magic that can dispel curses.
**Glory Sanctuary: A Rank A White Magic spell, which applies a powerful binding effect to its target, with the amount of magic that was poured into the spell affecting its range.
**Radiance Lance: A Rank B White Magic spell, which is the fastest lance-type spell he knows. It fires spears of light at his target.
**Radiance Crossfire: Spears of light that shoot out from all ten of his fingertips. They all locate their respective targets as if they have minds of their own, then fly off at high speeds, swerving left and right as needed. 
*Silent Whisper: A spell that cuts off sound.
*Gluttony: A skill that enables the user to absorb part of another individual’s stats through eating.
*Helix Barrier A protective wall and a vicious helical wind that minces anything that comes near.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Black Summoner
Category:Absorption Users
Category:Accelerated Development Users
Category:Air Users
Category:Automatic Translation Users
Category:Blessing Users
Category:Blood Users
Category:Body Control Users
Category:Body Puppetry Users
Category:Breath Attack Users
Category:Curse Users
Category:Dimensional Storage Users
Category:Duplication Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Flight Users
Category:Forcefield Users
Category:Healers
Category:Holy Users
Category:Homing Attack Users
Category:Illusionists
Category:Information Analysis Users
Category:Instinctive Action Users
Category:Internet Characters
Category:Invulnerability Users
Category:Isekai Characters
Category:Light Novel Characters
Category:Longevity Users
Category:Male Characters
Category:Manga Characters
Category:Martial Artists
Category:Mind Users
Category:Necromancers
Category:Non-Physical Interaction Users
Category:Paralysis Users
Category:Power Absorption Users
Category:Power Mimicry Users
Category:Power Nullification Users
Category:Precognition Users
Category:Purification Users
Category:Regeneration Users
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Shapeshifters
Category:Sleep Users
Category:Sound Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Stealth Masters
Category:Summoners
Category:Telepaths
Category:Vibration Users
Category:Water Users
Category:Weapon Masters