Glaicus

Glaicus is Lord de'Arnise's bodyguard. He is encountered in a hidden and locked away room on the second floor of the de'Arnise Keep and is under some sort of enchantment forcing his servitude to the invaders of the keep.
Once discovered, he will proclaim his loyalty to his new master and attack the party. His enchantment can be dispelled or he can be charmed and then talked to for extra quest experience. Note that he is entitled to saving throws and may resist being charmed.
If you kill Glaicus, he will drop the acid flail head, which is one of the heads required to create the Flail of Ages. If you charm him, he will give you the item unless TorGal is dead; if the party has already killed the trolls, he must be killed for the item. (In the Enhanced Edition he will give you the head when charmed, even if TorGal has already been killed.)
==Note==
In , he bears the Glaicas tooltip name, but is still called Glaicus during dialogue with other NPCs.
==Bugs==
===Enhanced Edition===
In the Enhanced Edition, Glaicus' behavior is handled by the area script and a special status effect that forces allegiance to Enemy. It lasts for 50 game days, but as a caster level 1 effect has a 99% chance to be dispelled successfully by a level 11+ spellcaster.- Two dispels achieve the same odds as a level 9, and three dispels only have a one in a thousand chance to fail.- Alternatively, a single dispel from an Inquisitor like Keldorn has a 99% success rate starting from level 6.- Using the cheat key with the mouse cursor over Glaicus is 100% certain to work.
Unfortunately that special status effect is bugged and unreliableAccording to the IESDP, its only reliable timing mode is Permanent until death, and other modes are bugged and can convert to Permanent until death under various circumstances., and it is possible that a successful dispel will fail to return Glaicus' allegiance to Neutral. This should be fixable with the following console command. Do make sure to dispel him first, then execute the command to turn him Neutral:
 C:Eval('ActionOverride("kpglai01",ChangeEnemyAlly(Myself,NEUTRAL))')
Another approach is to successfully dispel Glaicus, and then only "gentle" charm him using the Nymph Cloak or the Ring of Human Influence. Avoid other charms because they turn the victim hostile when they wear off.
Either way, once Glaicus has been dispelled and been made either Neutral or Ally, the area script should kick in and finish the job: Glaicus should initiate dialogue on his own. If that fails, the party may force the dialogue themselves. If that still doesn't work, execute the following console command and then speak to him again:
 C:SetGlobal("KPGlai01Talked","AR1303",1)
===Original Edition===
In the Original Edition, the bugged status effect is not involved and Glaicus is simply turned hostile "the normal way" after his initial dialogue. The area script will then only turn him back if he gets charmed, but it may fail to ready him up completely. In that case, make sure he was charmed with the Nymph Cloak or Ring of Human Influence, and just wait for it to end or dispel it. He should become Neutral, at which point he can be talked to. If talking to neutral Glaicus still fails, execute the following console command and talk to him again:
 CLUAConsole:SetGlobal("KPGlai01Talked","AR1303",1)
It's possible Glaicus won't become neutral even if you follow these instructions. It is unfortunately not possible to talk to charmed creatures in the original BG2, so a Neutral allegiance is necessary. Reload and make sure you never do anything to him besides casting "gentle" charms. Avoid crowd controls, just run around. Once charmed, wait until it wears off. If by then he doesn't turn blue but red, you're certain that the area script failed to change his allegiance back to Neutral.
There is little to do beyond reloading a few times hoping for the area script to stop failing. Use of Near Infinity or Shadow Keeper seems to be the only solution, but first a saved game is needed, so follow the above instructions until the end and then instead of reloading, flee so that you can save the game in a separate slot. You'll need to use one of the tools mentioned above to locate the creature file of the right saved game. In that save, this creature file has its allegiance set to , whereas outside that save, it is . So find the right file, set its allegiance back to , save that tweak and reload the saved game. Should work now. If blue Glaicus doesn't want to talk, execute the console command as explained earlier and talk to him again.
==Gallery==
Glaicus NPC BGII de'Arnise Keep.png|Enchanted
==Mod content==
===Mods:===
The Sword Coast Stratagems mod makes a few revisions to Glaicus. A default SCS AI fighter script is assigned for smarter tactical behavior and targeting. He also has Grandmastery with his sword and 2 pips in two handed weapon fighting style, which improves damage, speed factor and critical hit percentage with the great sword. Glaicus will quaff an Oil of Speed and also a Potion of Fire Giant Strength once an opponent is observed, unless prevented in some manner. Once the Oil of speed is applied, then the warrior will be dishing out rapid blows to any in melee range, so be aware of that - it could be unexpected for an early SoA party with limited experience. Up to 5 attacks per round can be expected, dealing heavy slashing damage. If wounded, the warrior will also utilize his Potions of Extra Healing.
===Gallery:===
KPGLAI01.jpg|thumb|Glaicus, bodyguard of Lord de'Arnise sequestered away in a hidden chamber on the 2nd floor. Something is controlling his actions, and he is hostile to you. If you hear his opening statement, he gives a clue about this.
Glaicus Charmed.png|thumb|Glaicus is "counter charmed" with the Ring of Human Influence, ending his subjugation and triggering his dialogue.
Portraits from Portraits Portraits Everywhere
==External Links==
*