Environments

Environments, also called game modes or game settings by some players, are apparent as soon as a new round begins. Specific tests are applied on either the players, plates, or the entire game that correspond with the environment that is chosen. Some environments can benefit players, such as Bamboo Forest, while others can devastate them, like Small Plates. Environments can also be stacked to create different combinations. In a later update to Lab Experiment, 2 maps were added as environments: Sharkbyte HQ and Sandy Isle.
==Singular Environments==
Name 	Preview	Summary
Blizzard 	 	All players' plates will become a sheet of ice, as well as the game of Lab Experiment participating in a 'blizzard', slightly altering other colors in Lab Experiment with a tint of light blue light.
Bamboo Forest 	 	All players' plates will have Bamboo in random places and all with varying heights, along with a light-green hue.
Cat-astrophy 	 	All players will be catified, transforming into cats.
City Skyscrapers 	 	All players' plates will become skyscrapers, reaching random, different heights that provide distance from the rising lava.
Darkness 	 	The game will be cloaked in darkness, limiting the player's vision to quickly notice things, as well as the player's bodies emitting an area of light around themselves.
Desert 	 	All players' plates will become a 'deserted plate', covered in sand. All plates will also receive a cactus and/or a pillar (or neither in some cases) in a random spot on their plates.
Disco Fever 	 	All players' plates will be transformed into disco floors, making them flash random bright colors every 3 seconds.
Double Trouble 	 	All players' plates will get affected by disasters twice with black particles emitting from the plates.
Forest 	 	All players' plates will receive a tree. The game of Lab Experiment is then cloaked with a tint of green light.
Giant Plate 	 	All players will be teleported to one, gigantic plate and must do their best to survive and cooperate with others.
Glass Plates 	 	Likely the successor of Invisible Plates. In this setting, all of the plates are transparent and slowly start to break when a player or an interactive part bounces on top of the plates. Enough of that will result in the plate being given a red color and will slowly disappear.
Large Plates 	 	All players' plate will be enlarged; connecting a player's plate with another plate if there is another player's plate presented next to the other player's plate.
Laundry Subjects 	 	All players' plates will receive both jail and box, where the players will be confined in until they find an escape.
Marble Haven 	 	All players' plates will be transformed into spheres.
Minefield 	 	All players' plates will receive a mine which spawns on a random spot.
No Growth 	 	All players' plates will appear to be normal with only one exception: Their plates will not be able to be affected by growth-related tests.
No Shrinking 	 	All players' plates will appear to be normal with only one exception: Their plates will not be able to be affected by shrink-related tests.
Normal 	 	The default gamemode. All plates are normal and players are unaffected until a test occurs.
Prison 	 	All players' plates will be concealed in a jail cage, trapping the players inside, unless the player can squeeze through its gaps.
Random Height Plates 	 	All players' plates will be located at a different height, either being closer or further from the rising lava.
Randomly Sized Plates	 	All players' plates will receive a different plate size from the others.
Small Plates 	 	All players have a small plate, with a size of 5 studs.
Sword Tournament 	 	All players will be equipped and are able to wield the Red Sword, a temporary gear that players can use to kill other players.
==Maps==
Name 	Preview	Summary
Sharkbyte HQ	 	All players will spawn in a tile filled with custom colors, this place is a reference to one of Sharkbyte's games.
Sandy Isle 	 	All players will spawn in a desert like tiles. Along with a structure and other desert related environment sights. This map was also revealed in a Twitter post before release.
Skyscrapers 	 	All players will spawn in three separate skyscraper buildings, the shortest being the red one to blue being the tallest. Each tile represents the floors.
==Removed Environments==
Name 	Preview	Summary
Alien Invasion 	 	All players' plates will receive an alien NPC at the start of the round.
Invisible 	 	All players' plates will become invisible.
Sudden Death 	 	All players' plates will be directly located under the 'rising lava zone', increasing their chances of being killed by the rising lava.
Zombie Apocalypse	 	All players' plates will receive a zombie NPC that moves in random directions.
Category:Lobby
Category:Game Features