122455-carbine-please-do-not-ruin-or-alter-the-costume-system-drastically

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Carbine, be aware that as I write this post I am critical of WildStar because I want it to succeed. This is the game that I want to play, this is the game that I've invested my self into, this is the game that I want to play for the next 5~10 years if possible.
There's a lot of fantastic things in WildStar but I must apologize, some actions in the past have lead me to unfortunately be unable to entirely trust you guys with executing things with the best intentions in mind.
 
One such situation was the costume system issues that came up in Beta and that made a big fuss and incured a change that a great mass of the player base quite heavily disagreed with.
 
 
Now I have heard of a "New Wardrobe system" to be implemented, and I've mulled over what I want to say for weeks on end since then and I have to honestly say, I still must make this post because frankly, I am scared you(carbine) will potentially compromise one of my favorite and one of the best aspects about WildStar in ANY MMORPG in history.
 
The way the costume system functions as it is, is incredibly fantastic. I have no words to explain as to how gleeful and in adoration of the costume system I am.
One of the primary reasons I keep my subscription active and me playing is because I absolutely love this game's costume system.
 
I want to go over why it's such a fantastic system, despite the very poor choice to lock it to an NPC.
 
I will go over the most important features that really make this system a prime and amazing example of fantastic vanity system design.
 
1. The ability to swap preset costumes as you please. This by far is the most important feature in the system.
Being able to swap costumes anytime, anywhere, any place is quite a pleasure I have grown used too. I really really really REALLY (yes really) love this aspect. And I can assure you, Carbine, that I am, beyond the shadow of a doubt, not the only one who greatly enjoys this feature.
 
"But Fran, do you honestly swap costumes THAT MUCH?"
Yes, I do.
 
Even in Genetic archives/Datascape, I'll swap costumes per boss. To which ever I feel like.
 
2. Being able to build costumes instantly.
Being able to swap pieces in and out of a costume in a matter of seconds and seeing which you like and don't and dyes ect. Is very important as well.
 
3. Being able to use whichever armor class and appearance looks as part of any costume.
Heavy armor appearances for parts of costumes even though you're an Esper that wears light armor? That's fantastic, it allows so much creativity and flexibility. Most of my personal costume sets have a lot of heavy armor in them.
 
I made a video specifically displaying these features, because they are incredibly important.
 
https://www.youtube.com/watch?v=zF2mfkguytA&feature=youtu.be
 
If you(carbine) have ANY INTENTIONS AT ALL to disallow or alter the usage of said features above.
STOP.
Scrap the idea, because I would gladly waste space in my bank to still use these features than have to change to a system that does not allow me to instant swap and build costumes as I please.
 
Please understand that the costume system as you have right now is really Best in the Industry, or at least the best I've come across in over a decade of playing MMORPGs.
You've 1Up'd World of Warcraft, most korean MMORPGs which are big on vanity and, every other MMORPG that I've played. Bravo, I absolutely adore this system.
 
The only request that I specifically have for an enhancement of said system is please give us more pages to build more costumes, especially since we have so many new non armor costume options in the game now, and from the looks of it Carbine will be adding more.
 
I would be more than happy to go out of my way to collect up all the costumes in the game and be able to swap out to which ever fits my fancy as I please if I could just get more pages.
 
6 pages isn't enough for me, and im sure that at this point its not enough for most people either. Especially considering once again that you(carbine) will be releasing even more costume stuff in the future.
 
I could easily go with 20 pages and probably still make more costumes.
 
 
I understand that people are complaining about limited bankspace because of costume items, as far as I understand a possible "unlock skin" feature is coming, which I will absolutely love to have.
BUT
Only as long as you do not compromise the perks of the costume system as it is right now.
 
1. Instant premade costume swapping anytime anywhere.
2. Easy and quick preset costume itemization exchange/swapping.
 
Do not change these features, do not compromise them.
I apologize if this is demanding, but I need Carbine staff to understand just how important and fantastic this costume system really is.
 
 
This is incredibly important to me, and I'm sure that there's others who have quite the fancy for the costume system as it is. From Roleplayers to Hardcore Raiders, I'm fairly sure that the variety of players whom appreciate this system is not minimal.
 
Please I beg of you Carbine(yes I'm begging), do not mess up this system.
Please don't ruin my previously created costume sets, please don't remove the ability to access my costumes as I(the players) please.
Improve it yes, but please do not ruin it for us.
 
With all do respect
~ShizumaHanazono (Miss FranBunnyFFXII)	
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			Not only that, the fact that you can use medium and Heavy armor on your costume as a light armor class is rather unique in the mmo genre and allows such creative uses (Especially since Light armor have so many horrible looks), it would be a deal breaker if it would be disallowed.	
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Not only that, the fact that you can use medium and Heavy armor on your costume as a light armor class is rather unique in the mmo genre and allows such creative uses (Especially since Light armor have so many horrible looks), it would be a deal breaker if it would be disallowed.
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			100% agree wildstar has the best costum system!	
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That only thing i would change about it maybe is give costume storage.  But it would be tricky since i think people were using costume slots for storage and they didnt want them doing that.  A storage system similar to what GW2 has would be good i think.  Everything would stay the same but just the way skins are saved.  So say for your chestpiece you have Type I Steelweave Plastron saved on the costume list.  You dont actually have to hold on to the actual armor piece, once it has been saved to the costume list you can destroy it or sell it.  So then you get another chestpiece lets say Type II Titanium Weave Plastron or just some other random drop.  Once that chestpiece is in your inventory then that new skin also automatically gets saved to the costume list.  And again once it is saved to the costume list you dont have to hold onto it anymore.  So now you can go into your costume list at any time and select Type I Steelweave Plastron or Type II Titanium Weave Plastron.  And you can do that whether you have those items or not.
 
An easier alternative might just be to give us costume storage with 999 slots. Give us the option to add gear to that costume storage area.  But once something has been added to it you cannot remove it, you can only destroy it. That way people cannot use it for costume storage.  I dont really care how they do it just some kind of costume storage would be nice.	
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That only thing i would change about it maybe is give costume storage.  But it would be tricky since i think people were using costume slots for storage and they didnt want them doing that.  A storage system similar to what GW2 has would be good i think.  Everything would stay the same but just the way skins are saved.  So say for your chestpiece you have Type I Steelweave Plastron saved on the costume list.  You dont actually have to hold on to the actual armor piece, once it has been saved to the costume list you can destroy it or sell it.  So then you get another chestpiece lets say Type II Titanium Weave Plastron or just some other random drop.  Once that chestpiece is in your inventory then that new skin also automatically gets saved to the costume list.  And again once it is saved to the costume list you dont have to hold onto it anymore.  So now you can go into your costume list at any time and select Type I Steelweave Plastron or Type II Titanium Weave Plastron.  And you can do that whether you have those items or not.
 
An easier alternative might just be to give us costume storage with 999 slots. Give us the option to add gear to that costume storage area.  But once something has been added to it you cannot remove it, you can only destroy it. That way people cannot use it for costume storage.  I dont really care how they do it just some kind of costume storage would be nice.
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Unlocking skins would be fantastic.
But there are many items in the game that have the same model, but different textures, color schemes and dye schemes. Each one needs to have its skin unlockable.
 
GW2's skin unlock system is great, and I'd absolutely love it, so long as i don't lose my already premade costume stuff.
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Yah, i think an option to add what you want into the skins list would be better.  GW2's system has it so that when you pick up loot it automatically adds the skin to your wardrobe if you dont already have it.  But they have fewer models and they have to stick to their armor class restrictions for costume but we dont.  So i think preview the item and if you like it then have an option for right click > add to costume list.
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			I also hope they remember, well in fact that they don't forget, that the manequin is somehow tied to the costume system.	
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100% agree wildstar has the best costum system!
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			Some games do transmog.......but Wildstar really does it....chuck in a few dyes and OMG nothing else can touch it.	
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umm then how come i cant zoom out with my scroll wheel? my options are too far away from face or too *cupcake*ing close to face.
 
D3 has the best costume system hands down. well maybe not best but hands down better than W*. sure there is less costumes, but we arnt talking about width we are talking about depth.
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I'm a huge fan of LOTROs costume system. You had a special tab in your bank for costumes. It basically put a skin of whatever item piece in the wardrobe tab. If you dyed it, it saved the dyed skin separate from the regular one, so you had instant access to that particular dyed piece as well as the undyed one. You could even delete the actual piece of gear, or you could save it in your regular bank. As long as you didn't delete it from your wardrobe, it didn't matter if you had the actual item. Some pieces could even be shared after going into your wardrobe. So, you could put the skin in your wardrobe, hand it to a friend, and they could add it too!. Any armor piece could be saved into the wardrobe and worn (no matter heavy/medium/light and no matter the level). You could get it any time you were near a bank. You could use the same piece in multiple costumes. You had up to 5 or so saved costumes you could instantly switch between as well. It was awesome.
 
My absolute favorite costume system is TSW, though. It wouldn't make sense here. But, oh, so good. You have an unlimited wardrobe tab from your character panel. You can pick and choose to put on whatever you want. There are addons that let you save costumes in unlimited amounts. Gear didn't have a look, so everything was a costume anyway (which is why it wouldn't work in this game). The number of costume pieces and outfits that I have are seriously ridiculous!  :D
 
From the little that's been said so far, part of the plan with the new WS system is to give us ways to use the same piece in multiple costumes, etc. I imagine that, whatever they do, they plan to improve a much loved system. I hope they add more costume slots! I need more outfits!!! LOL	
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From the little that's been said so far, part of the plan with the new WS system is to give us ways to use the same piece in multiple costumes, etc. I imagine that, whatever they do, they plan to improve a much loved system. I hope they add more costume slots! I need more outfits!!! LOL
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			I wish i was able to turn on and off my head piece with some of my costume, most MMO have this option standard and i really wish we had a check box for it!	
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2. Being able to build costumes instantly.
Being able to swap pieces in and out of a costume in a matter of seconds and seeing which you like and don't and dyes ect. Is very important as well.
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*squints*
 
I'd call having to find a protostar NPC not being able to build costumes instantly.
 
But really... calm down. Carbine's not going to remove the multiple costume sets or suddenly put in armor restrictions on costumes. There is a lot that can be done to improve WS's costuming experience, though.
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I wish i was able to turn on and off any costume piece with some of my costume, most MMO have this option standard and i really wish we had a check box for it!
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			Where are you getting the information to base this post off of, last I checked the only thing they've said is that they want to change the costume system to a skin based thing so that you aren't cluttering your inventory with pieces of gear.	
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IFIFY
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What does that mean? (the acronym)
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Where are you getting the information to base this post off of, last I checked the only thing they've said is that they want to change the costume system to a skin based thing so that you aren't cluttering your inventory with pieces of gear.
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Donitelli's response https://forums.wildstar-online.com/forums/index.php?/topic/119959-suggestion-for-customization/?p=1247930
 
And it's premptive and a voice of concern, seeing as how they've made poor choices considering the costume system in the past.(Binding it to a single NPC during open beta, from being able to swap in parts of costume pieces, and turn them on and off, on the fly.)
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His response just eliminated #3 from ever happening, The rest just wouldn't happen, they may have made some bad choices before (them changing the costume ui from a command to a npc was not, its to fit the lore.) but they aren't that oblivious to what the community wants.
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how do you get "bad things could happen" from
 
how about a way to unlock looks so that you can clear out the bank AND use them in more then one costume? That change is right around the corner.~ dapperdonnatelli
 
that sounds like very positive changes. 
 
Wildstars costume system is already great and it sounds like they are only making it better but I have to say to all the people saying there is nothing else like it that Rifts and GW2 costume systems are amazing and every bit as good or better
			
				
	Edited February 15, 2015 by BusterCasey	
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how do you get "bad things could happen" from
 
how about a way to unlock looks so that you can clear out the bank AND use them in more then one costume? That change is right around the corner.~ dapperdonnatelli
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I was praising the system we have in place now, expressing how great it is and my concern brought on by the changes in the past that harmed the costume system, and removed features that we already had that people are requesting currently. Such as Toggling any piece of armor(especially helms) on and off as we please, and using the same item multiple times.
The announcement of changes to the system put's that voice of concern.
 
With all do respect I'd appreciate if you'd please read all of my posts carefully, as I did explain all these before your response.
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I read your whole post before I replied. no need to read it again.
 
... and it's due respect not do respect. you're welcome.
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I can't go into all the details of the new wardrobe system, but let me just step in and clearly state: This revamp is focused on providing players more flexibility in customization, not less.
 
Stay tuned for a more in-depth look!	
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I can't go into all the details of the new wardrobe system, but let me just step in and clearly state: This revamp is focused on providing players more flexibility in customization, not less.
 
Stay tuned for a more in-depth look!
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I can't go into all the details of the new wardrobe system, but let me just step in and clearly state: This revamp is focused on providing players more flexibility in customization, not less.
 
Stay tuned for a more in-depth look!
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I think i might have an idea and if it is what I think if you wanted to keep certain pieces "rare" to your character only, "rare" being hunting for them yourself. I think with the new "fixes" you don't have to look at all, is that good? maybe to some, but if you wanted to TRY to remain "original" and not have everyone rocking your look 1:1 then say good bye to that.
 
Anyone wanna theory craft ? Here's mine:
That's what I think but, I think I hit the nail cause what else really can be done other than give access to the entire base within the vendor / costume piece / options and slots 1-5 not to the actual gear its self.
Think that price is right wheel and you can slide it down till you find the piece you desire for each piece of gear.
 
I swear i just came up with this but what else can it be and this is what I do. -thinktank.	
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			I agree with you about the costumes in Wildstar. It is one of the things it does better than any other game i've played.	
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I'm nervous, and excited.
I'm nervicited!
~Pinky Pie
 
*pokes Chillia*
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I see what you did there :)
 
-"Killing is wrong, and bad. There should be a new, stronger word for killing like badwrong or badong. YES, killing is badong"
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			Why don't we wait for details about changes before making lengthy posts about what they should/shouldn't do?	
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Why don't we wait for details about changes before making lengthy posts about what they should/shouldn't do?
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100% agree wildstar has the best costum system!
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Diablo isnt an MMO.
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Is it massive? Yes
Is it multiplayer? yes
Is it online? Yes
 
hmmm
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Is it massive? Yes
Is it multiplayer? yes
Is it online? Yes
 
hmmm
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			they should pull the costume setup from GW2 honestly..... you learn it individually from each piece of gear you aquire	
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they should pull the costume setup from GW2 honestly..... you learn it individually from each piece of gear you aquire
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			no just the way characters save costume pieces	
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Because If you don't give feedback on positive and desirable features they change things, sometimes for the worse.
The costume system changes from CBT to live attest to this.
 
In beta we could toggle helms(and any peice of gear) on and off, use the same item in multiple costumes, we could imprint items, we didn't have to go to an NPC to make new costumes.
We lost all these features in the costume system changes from CBT.
 
In return we gained dyability on everything.
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Would be nice to have more mannequins, that way we could store unused costumes on them around our property.
 
Also, the ability to change the size of the model, to reflect our more diverse tastes.	
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Your wrong good sir 
 
http://en.wikipedia.org/wiki/Diablo_III
 
Genre(s) Action role-playing, hack and slash 
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 In return we gained dyability on everything.
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Your argument relies on the assertion that "MMO" is implicitly followed by "RPG."  His relies on the assertion that the "RPG" does not implicitly follow.
 
On topic, if we're using one piece of equipment we've unlocked in more than one costume, will we be able to dye it different colors in each costume?  For instance, if I want to wear an Explorer's Comfortable Headwrap with all six costumes, with lenses tinted to match each costume, will I be able to do that?  How will the color information be stored once item models and texture maps are "unlocked" rather than equipped?
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Your argument relies on the assertion that "MMO" is implicitly followed by "RPG."  His relies on the assertion that the "RPG" does not implicitly follow.
 
On topic, if we're using one piece of equipment we've unlocked in more than one costume, will we be able to dye it different colors in each costume?  For instance, if I want to wear an Explorer's Comfortable Headwrap with all six costumes, with lenses tinted to match each costume, will I be able to do that?  How will the color information be stored once item models and texture maps are "unlocked" rather than equipped?
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