Causes Terror

Causes Terror is a powerful attribute which may make the hero, lord or unit's melee target rout for a short time and are immune to this effect themselves. The terror effect has a chance to trigger only when the melee attack successfully lands a hit on an enemy. Therefore, enemies with high defence and melee defence are less likely to be terrorised. It may have a major impact in the battle as units which rout three times shatter and abandon the battlefield changing the balance of power significantly.
===Terror===
* Units with the Can Cause Terror or Causes Terror attribute have a chance to cause a large leadership reduction when they charge enemy units.
* Enemies in a 5m radius around the terror causing units will instantly route if they drop below 13 Leadership. This is most likely to trigger when the terrifying unit charges into an enemy from behind, compounding negative leadership modifiers until they drop below 13 and rout.
* Units that are terrified will rout for several seconds before coming back (rallying) unless they are chased or their leadership subsequently drops below 0, causing a natural rout.
* As of Total War: Warhammer III, all terror causing units also automatically cause fear.
* Units which cause terror are immune to both fear and terror.
* Some items confer the ability to cause fear or terror, such as The Terrifying Mask of Eee!
==Lore==
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
==Units==
Most Monsters cause terror. Rarely, some non-monster units have the ability:
;Bretonnia
*Royal Hippogryph Knights
;Dark Elves
*Sisters of the Singing Doom (Witch Elves)
;Greenskins
*Da Swamp Fings (River Trolls)
;High Elves
*Knights of Tor Gaval
;Norsca
*Mist Stalkers (Fimir Warriors)
;The Empire
*The Royal Altdorf Gryphites (Demigryph Knights)
*Knights of Morr (Empire Knights)
;Vampire Coast
*Syreens
*Night Terrors (Mournguls)
*Damned Knights Errant
*Damned Knights of the Realm
*Damned Questing Knights
;Vampire Counts
*Cairn Wraiths
*Hexwraiths
**The Chillgheists (Hexwraiths)
*The Devils of Swartzhafen (Vargheists)
;Warriors of Chaos
*Knights of the Brazen Throne (Skullcrushers of Khorne)
*Wyrd Spawn (Chaos Spawn)
;Wood Elves
*Lost Sylvan Knights (Great Stag Knights)
==Skills==
*
**The Dominance skill gives Greasus Goldtooth terror.
== Mechanics ==
* 
** The Gut Crusher Big Name grants Terror for Tyrants or Hunters if chosen.
==See also==
* Leadership
Category:Abilities
Category:Attributes