Minecraft Mob Leveling System

The Minecraft Mob Leveling System is a simple yet effective way to make the game harder. The name isn't just for mobs, but for structures, biomes etc.
==The Standard Idea==
To make the game harder. As you go further from spawn, the more powerful/difficult enemies/structures. Which can make the game more fun and worth taking down a particularly strong mob.
The Effect only depends on the X and Z position. The Y position has no effect.
There is a "Difficulty Rating" which depends on the difficulty. It starts at 1 and goes up by 1 by either the X-axis exceeding 1000 or the Z-axis exceeding 1000. The furthest Axis is dependent on the Difficulty Rating (Eg the X-axis is 6000 but the Z-axis is 3000, the Difficulty Rating is 6)
In Easy mode, it's 1000 Axis Exeedment
In Normal mode, it's 750 Axis Exeedment
In Hard Mode, It's 500 Axis Exeedment
If the Gamemode is Hardcore, It's 400 Axis Exeedment
==Mobs==
===Zombie and Skeleton Chance (Up to 25)===
+1-4 Difficulty = +2 Health / +1 Damage / +10% Mob Drops
+5 Difficulty = x2 Armour/Weapon Chance + 1 Amour Point
+6-9 Difficulty = +2 Health / +1 Damage / +5% Mob Drops
+10 Difficulty = x2 Armour/Weapon Chance + 1 Armour Point
+11-19 Difficulty = +3 Health / +2 Damage / +5% Mob Drops
+20 Difficulty = x2 Armour/Weapon Chance + 1 Armour Point
+21-24 Difficulty = +3 Health / +3 Damage / 5% Mob Drops
+25 Difficulty = x3 Armour/Weapon Chance + 1.5 Armour Point
This Repeats over and over.
Category:Concepts