Report 605

Report #605
Skillset: Dreamweaving Skill: Various
 Org: Hartstone Status: Rejected Jun 2011
Furies' Decision:
We do not agree with the premise that dreamweavers cannot get past the insomnia
defense; thus, we reject this report.
Problem: Dreamweaving lacks the ability to place anyone asleep, outside of sleep
attrition. Compared to hexes with double sleep Hexes, Ecology double morphite,
or warriors double morphite for instance, dreamweaving comes out inferior in
terms of active sleeping. With only the ability to hit one sleep effect, the
dreamweaver will never be able to get past the insomnia defense. Dreamweaving
will need this ability even more if the plan is to eventually move it away from
attrition.
Solution #1: Introduce a new skill that creates a blue crystal (from the
 plague event) room object, or following ent. This would at base
 only have the ability to ORDER CRYSTAL SLUMBER <target>, hitting
 with a sleep attack on its own balance, identical in concept and
 time to beast balance. This crystal would be able to follow you
 in dreambody, sacrificing stealth for strength.
Solution #2: Modify an existing dreamweaver sleeping skill to attack with two
 hits of sleep at once, with some associated power cost to using
 the additional power.
Player Comments:
---[Nydekion on 4/20 @ 00:20 writes]:
Dreamweavers already can get past the insomnia defense and sleep the target in
the same balance.
---[Enyalida on 4/20 @ 01:17 writes]:
Not sure what you are talking about here. No skill in dreamweaving, active or
passive, hits with sleep twice.
---[Nydekion on 4/20 @ 23:36 writes]:
Sleepcloud
---[Enyalida on 4/21 @ 03:31 writes]:
Still dosn't stack up to double sleep hex + sleepcloud. This from a skill that
is centered around sleep condition.
---[Enyalida on 4/21 @ 04:02 writes]:
As is, with sleepcloud+slumber the dreamweaver cannot strip kafe (unless the
target is already otherwise locked), which means that the target will always
awake before the dreamweaver gets balance. With the addition of an extra hit of
sleep in the dreamweaving skill, it will be possible to, on occasion (limited by
beast balance and beast mana) strip kafe, something dreamweaving totally lacks.
---[Nydekion on 4/21 @ 17:18 writes]:
Right, what I'm saying is that more instant triple sleep is not necessary. In
fact, there should be less of it, not more since that provides significant
hindering without setup or need for timing. In addition, dreamweaving has access
to embeded narcolepsy which can be used to help time the stripping ot kafe
already. Double sleep hex + sleepcloud was one of the original concerns brought
up when beastmastery was originally reviewed for good reason.
---[Xenthos on 4/21 @ 22:21 writes]:
I don't see anything about a power cost on this-- the hexes doublewhammy does
have a power cost attached. I note that you are trying to compare to it, so
maybe this part was just overlooked? Definitely no to something that can
regularly strip kafe for the sleeplock in a sap-mesne (I know, I know, but while
it exists we do have to consider it for balance reasons)
---[Enyalida on 4/22 @ 18:40 writes]:
Yes sorry, both solutions would have a power cost associated. The power cost on
sol.1 would depend oon how it's implimented. I don't like having it cost power
each time you want to use the crystal, but summoning it should definatly cost
power (in that case, it would act like a normal ent, can be separated, paranoia
wigs it out and so on).I tried to leave Sol.1 as open ended as possible, because
I'm not sure what exactly is fesiable. Sol. 2 could be integrated as a syntax
on the sleep skill(s?) chosen, so it would go something like DREAMEWAVE SLUMBER
XENTHOS EMPOWERED, and have a 1p cost. It would add one power cost to deepsleep
as well.
---[Wobou on 5/4 @ 03:11 writes]:
Unlike many other classes that can strip kafe dreamweavers have no counter for
metawake so I don't have too much of an issue with triple sleep. I agree with
Xenthos that the power cost should be on par with hexes, so solution 2 should be
2p. I'm not sure how I feel about the crystal, I do think it's an interesting
idea but the balance on it should be longer than beast balance being able to
triple sleep every 10 seconds would be a bit much.
---[Enyalida on 5/4 @ 18:25 writes]:
I'm still hesitant to write in power costs because it would have to depend where
they went. Having a 2p cost would make deepsleep cost 5p which is quite steep
for what it would do, so any additional sleeping ability would have to go onto
slumber. Though, with that solution, you still run into being able to do triple
sleep every beast balance, as with sol1, but it old be easier, with es balances
to keep track of. It seems better (to me) to impliment something like sol1,
which will allow easir adjustment, via powercosts, balance times, and overall
mechanics.
---[Iytha on 6/22 @ 06:46 writes]:
This really isn't needed. Dreamweaving is already really good at putting people
to sleep. If metawake is an issue, then fix that directly.