Jecht

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|-|Jecht=
|-|Braska's Final Aeon=
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==Summary==
Jecht (ジェクト, Jekuto?) ['dʒɛktʰ] is a major supporting character in Final Fantasy X, serving as a catalyst for many of the story's events. A famous Blitzball player in the Dream Zanarkand and father of Tidus, he ended up encountering Sin while out at sea to train, which took him to Spira and washed up on shore near Bevelle. Unaware of the nature of the real Zanarkand, Jecht was seen as a crazy drunkard and locked up.
Not long after, he was visited by Braska and Auron, with the former proposing that Jecht become his Guardian, despite Auron's objections. The three of them traveled across Spira as part of Braska's pilgrimage, with Jecht leaving several spheres scattered across Spira containing messages to his son. When the trio reached the ruins of Zanarkand and spoke to Lady Yunalesca, they were made aware of the measures needed to defeat Sin: that one of the Guardians becomes a Final Aeon, who would defeat Sin at the cost of the summoner's life. While Auron spoke out against the concept entirely, Jecht agreed to become Braska's own Final Aeon, as he knew he could never return home. Even after killing Sin, Jecht was possessed by Yu Yevon and became the next Sin, continuing Spira's spiral of suffering for the next decade before being defeated by Tidus and the others.
==Powers and Stats==
Tier: At least , likely higher |  | 
Key: Jecht | Braska's Final Aeon | Dissidia
Name: Jecht
Origin: Final Fantasy X
Gender: Male
Age: Unknown
Classification: Human/Dream of the Fayth, Guardian, Blitzball Player | Final Aeon
Powers and Abilities: <tabber>
|-|Final Fantasy X=Superhuman Physical Characteristics, Acrobatics, Skilled Swordsman, Magic, Flight, Energy Projection, Telekinesis, Fire Manipulation, Petrification, Gravity Manipulation, Necromancy, Transmutation, The Yu Pagodas have Healing, Purification (Type 3), Absorption, Curse Manipulation, Power Nullification, Poison Manipulation, Darkness Manipulation and Sleep Manipulation
|-|Dissidia=
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Attack Potency: At least Small Country level+, likely higher (Comparable to BoG Auron/the party at the time that they defeated Evrae) | Multi-Solar System level (Comparable to Sin who can create Gravitational Forces as an effect of his Giga Graviton that showcase this level of power, while acting as Sin's core created a world based on his memories of Zanarkand, even including stars and other planets) | Multiverse level+ (Is comparable to the Warriors of Materia and draws power from the gods of the cycle. Participated in the defeat of Shinryu.)
Speed: Massively Hypersonic+ (Far superior to Tidus in the Thunder Planes) | FTL+ (Able to move about as fast as the asteroid he catches for the Ultimate Jecht Shot) | Massively FTL+ (Can keep up with the Warriors of Materia)
Lifting Strength: Class K (Comparable to BoG Auron) | Class E (Contended with the main party who and is comparable to Sin, who can withstand the monstrous increase in gravity Giga-Graviton generates from several kilometers away) | Immeasurable (Is superior to Neo Exdeath and Enuo)
Striking Strength: At least Small Country level+, likely higher (Comparable to BoG Auron) | Multi-Solar System level (Can injure the party and was able to defeat Sin in the past) | At least Multiverse level+
Durability: At least Small Country level+, likely higher | Multi-Solar System level (Should be no weaker than individual members of the party who withstood Sin's Giga Graviton, and is comparable to Sin himself who was unaffected by the gravity created by the same move) | At least Multiverse level+
Stamina: Superhuman
Range: Extended Melee Range | Extended Melee Range, Thousands of Kilometers with attacks and abilities via power-scaling.
Standard Equipment: Sin's Fang Sword
Intelligence: He is highly confident in his abilities and is a very skilled combatant, he is basically an all-rounder and carries the style of a brawler, in battle, Jecht is described as the "Brutal Blitzer", and his attacks are quick but short-ranged combos of punches, kicks and sword blows.
Weaknesses: None notable
Notable Attacks/Techniques:
▪ Jecht Beam: Jecht fires beams of energy from his eyes, petrifying anyone they come in contact with.
▪ Jecht Blade: Jecht charges energy in his sword and slashes at his enemy repeatedly, knocking them away from the sheer force of the attack.
▪ Triumphant Grasp: Jecht picks his enemy up in his grip and creates an explosion around them while turning them into a zombie, causing them to be harmed by healing abilities and items.
▪ Jecht Bomber: Jecht creates a massively powerful gravitational singularity to crush enemies flat.
▪ Hot Steel: Jecht ignites his sword and slashes at his enemy multiple times.
▪ Meteor Shot: Jecht calls down a meteor and tosses it at his enemy.
▪ Blitz King: Jecht kicks his foe twice before impaling them with his sword. He then produces a massive boulder that he fragments with a single kick and charges with energy with another. The fragments converge on his target and explode in an attack he calls the Ultimate Jecht Shot (Not to be confused with his Overdrive).
▪ Yu Pagoda: Two stone structures that accompany Braska's Final Aeon during the final battle at Dream's End. While they don't damage enemies, they are able to provide many support abilities, and every time they're destroyed they're revived.
* Power Wave: The Yu Pagodas charge Braska's Final Aeon's Overcharge energy, heal him and clear him of negative status effects.
* Osmose: Drains one enemy of their magic energy, preventing them from using spells.
* Curse: Debilitates enemies with several negative status effects, nullifying their ability to use techniques and magic, poisoning them, blinding them with darkness and putting them to sleep.
▪ Ultimate Jecht Shot: The Overdrive of Braska's Final Aeon. Jecht summons a meteor from several planets away, before catching it and throwing it into the ground, breaking part in a chaotic explosion to deal massive damage to his enemies.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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