Snake Keeper Zombie

Snake Keeper Zombie is a zombie in Plants vs. Zombies: The Wacky House. He is the 11th new zombie encountered in Deserted Canyon. Snake Keeper Zombie, as its name suggests, keeps a snake inside of a cardboard box. After entering the lawn, Snake Keeper Zombie's snake will bite into the ground, injecting a path of venom in the ground. This path of venom runs across the lawn, in a random, jagged manner. If the venomous path is interrupted by a plant in its way, the snake will run and destroy that plant. As a result, the venomous path will be incomplete, running until wherever that now-destroyed plant once stood.
The venom itself will poison the tile it is on, and it will deal 40 damage every second to any plant that is planted on it. The venom will disappear after 40 seconds.
== Description ==
Snake Keeper Zombie wears a black shirt with a fang on it. He has green shorts, and he wears black crocs. He has a unique blonde fohawk hairstyle. He carries a yellow snake in a cardboard box.
== Almanac entry ==
== Overview ==
Snake Keeper Zombie absorbs 600 . It loses its arm at 300 damage, and its head at 600, marking its death. Snake Keeper Zombie's snake cannot be hurt, and it will run away when its owner dies. Its snake will attack five seconds after Snake Keeper Zombie steps foot onto the lawn. After the initial strike, it will attack every 10 seconds. If its owner dies in the middle of it making a venomous trail, it will stop, and run away.
Below is a demonstration of a path that the snake can make if no plants are present in its path. 
== Encounters ==
*Deserted Canyon: Levels 11-8, 11-9, 11-11, 11-15
*Sunset Dessert: Level P11-5
== Strategies == 
The Snake Keeper Zombie is capable of affecting a large portion of the lawn. The snake's venomous trail can make it harder to pull of certain defenses, especially and most certainly defenses that rely on symmetry. The awkward formations that Snake Keeper Zombie's snake makes can make it difficult to defend certain lanes, depending on how many tiles in a row are intoxicated. Area-of-effect plants like and multi-lane plants like can help with providing damage in these otherwise unprotected areas.
s can fly over poisoned tiles, completely negating Snake Keeper Zombie's ability. However, it will still die when it gets hit by the snake.
The Soaptree creates a bubble aura which will get rid of the venom after 20 seconds, shaving off an extra 20 seconds that the player would have had to wait otherwise. Additionally, it will not die if a snake runs into it, instead trapping it in a bubble and returning it to its owner. Keep in mind that it will only be able to get rid of venom in a nearby 3x3 area. 
Gourd Guards are risky to play with Snake Keeper Zombies, since their attack will trigger when the snake runs into it. However, it will attempt to crush anything on its own tile, and in a lot of cases, it may not end up crushing anything at all.
== Gallery ==
Snake Keeper Zombie FINAL2.png|HD Snake Keeper Zombie
Snake Keeper Zombie Final.png|Snake Keeper Zombie concept
== Trivia ==
*It is the second zombie in Deserted Canyon to own an animal, the first being the Vulture Owner Zombie.
*Snake Keeper Zombie was originally going to have the typical bald zombie head. This was changed to create more variation in the zombies in Deserted Canyon.
*Its almanac entry reveals that the Snake Keeper Zombie loves its snake so much, that it believes that the snake will be right by its side during its own death. Ironically, its snake runs away immediately after the Snake Keeper Zombie dies.
Category:DsFanboy's creations
Category:Deserted Canyon
Category:Deserted Canyon encountered zombies
Category:Instant-kill zombies
Category:Environment modifiers
Category:Zombies with "Solid" toughness
Category:Zombies with "Basic" speed