Boreal Rules & References (5e)

eOn this page I'm going to use it as a place to keep notes and ideas for my future campaign set during the long darkness. The Everlasting Night.
to work on more
== Simple Weather Conditions ==
Weather 	Occurrence	Effects. Choose some or all of them.
Aurora swell	1 	
* Bright light even at night
* Technology malfunctions, or even explodes
* Old technology comes to life
* Beasts act unusually and aggressively
Clear 	2-10 	
* All is well
* [Subtract 1 from the temperature d10]
Fog 	11-12 	
* Visibility reduced to 60ft or less
Snow 	13-15 	
* Disadvantage on tracking
* Disadvantage on sight checks.
* [Add +1 to the temperature d10]
Wind 	16-18 	
* Flames extinguished
* Disadvantage on hearing checks.
* Difficult terrain moving into the wind.
* Ranged attacks have disadvantage.
* Flying is impossible.
* [Add +2 to the temperature d10]
Blizzard 	19 	
* Visibility is reduced to 30ft or less
* Difficult terrain
* Disadvantage on sight, hearing, and tracking checks
* Flames extinguished
* Ranged attacks have disadvantage
* Flying is impossible
* [Add +5 to the temperature d10]
Glimmering 	20 	
* Paranoia, restlessness, madness
* Insomnia (Wisdom saves to be able to sleep)
* Hallucinations (Wisdom saves or hallucinate)
== Cold Simple Rules ==
 	Temperature	Occurrence (d10 + Weather)	Cold Saves*
Fair 	Above zero 	1 	None
Moderately Cold 	Below zero 	2-9 	Every hour
Dangerously Cold	Below -20°C	10 	Every ten minutes
Deadly Cold 	Below -40° 	12 	Every minute
Impossibly Cold 	Below -80°C	14 	Every round
Rosa's Boreal Homebrew Rules
=== Weather ===
# Fair - All is fine
# Chilly - One save every 8 hours
# Bitter - One save every hour
# Lethal - One save every 10 minutes
These are DC 15 Constitution saving throws. Failing inflicts 1d6 cold damage, and failing by more than 5 inflicts a level of exhaustion. Cold-weather gear allows you to treat the temperature as though it's one step warmer, meaning most the time with decent gear you'll be fine. The only time you'd have to worry whilst you're geared up is if a storm hits. 
Besides the temperature, there are only a few types of weather to worry about - windstorms, blizzards, aurora swells, glimmering, and perhaps some more mysterious ones. But their rules are simple. and they are not that common!
=== Resting ===
You need a source of warmth to take any kind of Rest. 
Finally, regardless of the weather, you can only take a Long Rest with adequate shelter (e.g. a decent tent, warm dry cave, or mostly-intact hut).
==Travel Pace==
Category:Rules