Wor'Saru

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==Wor'Saru, The Blind Sandbender==
Similarly to his sister, Wor’Saru usually conceals his entire body under a hooded cape, leaving only his feet visible. He is a tall, slender kharr with a long green hair combed to the right. Even under the cape he dresses up entirely, even covering his arms with purple bandages, with these being torn to pieces if he wanted to use the mantis claws he can grow from his arms. Wor almost never uses his claws however, using his almost divine sand magic skills to deal with his enemies. He is able to command a small sandstorm or even tear a building to pieces. He was even able to use his sandbending abilities to communicate with the Sand Worms and force them to serve him. His powers became even stronger after he was blinded, when he was forced to practice at all time to use the sand under his feet to “see” what is around him.
Although his magical abilities are incredible and nobody, not even his sister, was able to surpass him, the exact opposite could be said about his social skills. Being an outcast since his early age, after years of rejection and loneliness Wor’Saru ended up as a nihilistic who would not hesitate to hurt or kill anyone on his way, just because he could. His complete lack of respect for the life of other and even his own resulted in people avoiding his as much as possible – pushing him even further into a spiral of hatred and bitterness.
==Story==
Sand magic was an integral part of his life as far as he could remember. Born as a sandbending prodigy Wor trained with his sister Uro, mastering his innate power to wield the sand as his tool and weapon. He quickly surpassed his sister, and continued to grow to the point to besting even his own father who mentored him. The power he wielded filled him with pride and the better he got, the better he wanted to be. As Wor entered his teenage years what started as a siblings rivalry evolved into lust for power.
Since his childhood Wor also enjoyed hurting others, be it his peers he humiliated or animals he mercilessly suffocated with his sand. He carved the approval and respect, but every attempt of getting it by force pushed him further and further from ever achieving this goal. Witnessing people around him being friends with each other filled him with maddening envy, which fuelled his drive to become stronger so he could, at some point, force everyone to resect him… yet instead admiring his ability to break someone’s leg with just the sand, other kids from his village were instead captivated by Uro’s inferior magic and her pathetic shows of sand sculpturing. Finally, full of resentment and envy Wor left his home to seek a place where his destructive power would be admired like, as he was sure, he deserved.
The place he found was a mercenary guild known as Khaak’Raff. There, he became an assassin for hire and finally found an outlet for his wrath by decimating his targets and everyone else on the way. No matter how good he was however, how strong of a mage he became and how deadly his power was, other people in the guild, including even the guildmaster Guhr’Uten, respected only his power. He, as a person, was only feared and avoided by all.. except one. Zar’Rioi, another assassin from the guild was able to look past Wor’s unsettling attitude and their relationship became the Wor ever had to a friendship. Wor and Zar took some missions together, shared a drink more than once, even teached each other the basics of their fields of expertise – Zar’s being hand to hand combad and Wor’s being the sand magic. Their relationship however would end as one night Zar confessed to why was he interested in Wor in the first place, which Wor found… disgusting. Infuriated by who his only friend was Wor attempted to kill him, but his mastery of sandbending was not enough. Zar fought him off, but refusing to kill him, he took his right eye out.
Both of them took to their graves what truly caused the two to fight almost to the death that night. Zar, to conceal the truth, made up the story about him dating Ryu’Tsai, a girl Wor was interested in. Wor on the other hand murdered everyone who mentioned his defeat on the spot. Killing the man who humiliated him first by his confession, then by defeating him in front of the entire guild became his obsession and Wor sharpened his skills restlessly for months before challenging him to a rematch. He lost all interests in being acclaimed by others, he even toned down the presentation aspect of his brutal executions for the sake of cold efficiency and people around started to fear him even more. When he came to fight Zar’Rioi again, he was at the peak of his abilities, as he thought, ready to either have his vengeance or die trying. Still, he lost.
In a surprising turn of events Zar refused to kill him again, and instead took Wor’s left eye too. Even the most hardened mercenaries of Khaak’Raff thought of this as a merciless and cruel act, but only the two former friends know the true reason behind it. With all of his hatred amassed and his sight gone, Wor broke what he thought was his limit. Before losing his second eye sand was his weapon, but now it became a part of him.
He pushed even further, past the point people thought possible, ignoring everything else that happened around him and with the guild he was a part of. Destruction of their headquarter, return of his sister, even a change of the guildmaster – all was irrelevant for him. Only his vengeance mattered. He stopped at nothing on his way to get to Zar, even teaming up with the new corrupted guildmaster Far’Hron, killing the innocent humans and offending the Sand Warper himself. When he got a chance to fight the man he hated so much again he did not hesitated to attract a bunch of giant sand worms to the area, ready to die if only he could take Zar with him. The only things he accomplished were another defeat and losing his hand to the jaws of a sand worm.
Their last duel took place in a town ravaged by the worms he forced into submission, when Wor no longer cared about winning or losing. All he wanted was for his suffering to end, which happened as Zar was finally forced to kill him. There, laying on the bloodstained sand, he was finally able to see again.
The first thing he saw… was gray.
==In-game==
Very durable battlemage with a powerful sand attacks and crowd control, balanced out by his permanent blindness effect. To be played decently, Wor'Saru demands a great map knowledge, to the point of memorizing the layout. 
Abilities
Name 	Description 	Damage	CC 	Cooldown
Blind Vengeance 	This ability can be activated after using the other ones 5 times
Wor knocks up all enemies in 10 block range for 0.5 second, dealing 2 damage and blinding them for 3 seconds
Additionally, Wor is permanently blinded and has +20% speed buff
Enemies who take damage in 10 block range are revealed for 6 seconds	2 	Knockup, blind 	5 spells
Scorn of The Desert	Send forwards a Sand Slash which explodes upon hitting terrain or an enemy, dealing 6 damage and rooting the first enemy hit for 1 second 	6 	Root 	6
Last Sandstorm 	After a 3 seconds long channel Wor releases a wide sandstorm which knocks down all enemies hit, blinding, staggering and slowing them by 75% for 3 seconds	None 	Knock down, stagger, blindness, slow	20
==Trivia==
*Wor'Saru's in-game kit was designed to closely resemble Uro'Saru.
*When Last Sandstorm finished channelling, text saying "Buush ro shar aff" appears on the player's screen, which means "your breath taken by sands" in kharr.
*The passive 20% speed buff is an attribute, not an effect (unlike Neyir). It was added to make up for his inability to sprint due to being permanently blinded.
*His kit went through 4 iterations. In every one of them the passive was called "Blind Vengeance".
*Wor'Saru is the only non-eternal one character who has unique text color for his text bubbles in the comic.
Category:Characters
Category:Mages
Category:Kharr
Category:Villains