Omnichron

Omnichron is a semi-original crossover action-adventure and fighting game. Uniting Nintendo series across time, it mashes up the styles of various game systems and universes. It was developed by AM Studios after Masahiro Sakurai stepped down as director of the Super Smash Bros. series, causing every third-rate developer to jump at the chance for their own entry.
The game shifts the focus away from competitive fighting and decisive, hyped-up character reveals, with a shop interface and a level-based adventure mode taking the limelight. Content can be unlocked with in-game currency, through either a straight purchase or a coin-op minigame, with some items being exclusive to certain method.
==Characters==
The character roster veers into a more quantity-based structure, with simpler, less-balanced characters that are often split into various distinct versions and echoes. The goal is to include a breadth of characters with an emphasis on faithful gameplay, and let players experience how their abilities have changed over time.
Each character version takes influence from a particular game or subseries, and is realized in their graphical and audio style of origin. Thus, characters range from sprite art and chiptune sound effects, to models with varying polycount and audio sample quality.
	
Mario
 Super Mario Bros.
It's Mario from Super Mario Bros., the first of his several outings on the Nintendo Entertainment System. A simple platformer, Mario can run and jump. A few items boost his power: the Super Mushroom doubles his height and lets his fists break through brick; the Fire Flower equips him with bouncing fireball projectiles; and the Super Star makes him invincible for just a few seconds.
	
Mario
 Super Mario Odyssey
Mario has seen a lot of changes on the way to his globetrotting Nintendo Switch collectathon. His gameplay focus has shifted from power-up usage, to chaining together advanced jump types to get around. Cappy joins Mario, lending him a boomerang-like toss, a possessive Capture ability, and an extra bounce in midair.
==Levels==