Trajectory Immunity

The ability to be immune to being knocked out of the air.
==Also Called==
*Trajectory-Immunity/Proof/Proofness
*Trajectory Durability/Cancellation/Imperviousness/Invulnerability/Insulation/Nullification/Protection/Tolerance
==Capabilities==
The user is immune to being knocked out of the air by any means. They can float, fly, jump and so on without having to worry about having their speed and direction changed by any means.
==Associations==
* Aerial Balance
* Enhanced Durability
* Enhanced Strength
* Juggernaut Momentum
* Immobility
* Impact Immunity
* Impact Manipulation
* Kinetic Energy Manipulation
* Knockdown Immunity
* Knockback Immunity
* Momentum Manipulation
* Pushback Resistance
*Trajectory Manipulation
==Limitations==
* Can still be damaged.
* May have a limit for how force they can take before being knocked out of the air.
* Does not work on land.
* Immunity Bypassing/Power Negation/Immunity Removal are the perfect counters.
* May not last forever.
==Known Users==
*Dead Lander β (Bug Fables) 
Category:Powers
Category:Supernatural Powers
Category:Defensive Abilities
Category:Support Powers
Category:Immunities
Category:Negation
Category:Power with one user