Warlock Engineer

is a Hero unit introduced in Total War: Warhammer II.
==Recruitment==
* Unlocked with: Construction Cavern or Bog Mine
==Description==
The notorious Warlock Engineers of Clan Skryre are the artificers of Skaven society, blending arcane sorceries with technology in an insane and mind-boggling mix. For the other races of the world it is hard to differentiate or define where the science stops and the power of magic begins, although such delineation never occurs to Skaven. Warlock Engineers see the two elements as one and the same - machines and sorcery blended together to create impressive killing power. The sorcerer-inventors often go to war carrying many of their latest devices. From hand-held weapons such as warplock muskets or poisoned wind globes of devastating potency, to blades powered by crackling Warpstone energies, the anarchic arsenal of the Warlock Engineers is both varied and destructive.
==Attributes==
* Wizard
== Spells ==
*Skaven Spells of Ruin
== Hero Actions ==
=== Embed Hero ===
* Increase Mobility
=== Constant Local Effects ===
* Boost Income
=== Target ===
*Settlement
* Steal Technology
*Hero
* Wound
*Army
* Block Army
== Character Abilities ==
* Doomrocket
* Musk of Fear
* Scurry Away!
* Extra Powder
* Ballistics Calibration (campaign only)
* Evasion (campaign only)
* Warpstone Armour (multiplayer only)
== Items (Multiplayer) ==
* Warpstone Armour
== Talent Tree ==
* Skill Tree on TotalWarhammerPlanner
==Strategy==
Equipped with the Lore of Ruin, his spells can buff your frontline, slow down dangerous flying units, deal massive AOE against enemy characters, or simply smite the enemy with warp lightning from above. The Warlock Engineer has much to offer to any Skaven army, but is at his most useful when going for a heavy ranged build. His skills are geared towards improving artillery and missile units, giving them more speed, missile damage and ammunition as well as reducing their reload times with one of his active abilities. Embedding him will also improve that army´s movement range on the campaign map by up to 25% if properly skilled. Lastly, his ability to sabotage enemy armies and reduce their movement range makes him the ideal counter to pesky raiders using marching stance to stay out of your reach, or to tie down fleeing enemy Forces.
Your only other viable Lore of Magic, while it's not as cheap as Spells of Plague (slightly larger Wind of Magic usage) or have Poison, it can deal some pretty hefty amount of damage, especially if enemy blobs up. Plus, it has a spell (Howling Warpgale) that can temporarily halt flying units in place. For Ikit Claw and Lord Skrolk, this can be quite useful as both of their starting areas have enemies (Wood Elves and Lizardmen) that can fly, allowing your deadly ranged units such as Warplock Jezzails (if the enemy is a single-entity hero/lord/monster such as Louen Leoncoeur or Skink Chief) or Ratling Guns (if the enemy is something like Terradon Riders or Hawk Riders which can be plentiful in both of the said Lord's starting location).
==Gallery==
File:Skv warlock engineer campaign 01 0.png
File:Skv warlock engineer campaign 02 0.png
File:Skv warlock engineer campaign 03 0.png
Category:Total War: Warhammer II units
Category:Total War: Warhammer II heroes
Category:Skaven units
Category:Skaven hero units
Category:Skaven spellcasters