Weather

Weather is implemented as random events, usually spanning several days, that affect your sect in numerous ways. Most notably, they control a multiplication factor during Breakthrough for Xiandao Cultivators. Weathers can be adjusted at will with Miracles. 
== Weather Breakthrough==
The table below shows the effect of weathers on breakthroughs and, when available, ways to trigger it. While it is advised to match these effects for high quality Golden Cores, waiting for the correct season, time of the year, and weather effect to randomly coincide is not generally recommended. For the best Golden Core breakthroughs, you will need to master the miracles that create these effects first, which can be done with earlier moderate quality cores. The breakthrough chance is additive for all weathers currently active.
Law	Element 	Breakthrough	GC 	Weather 	Seasons 	Miracle / Trigger
All except:
* Primordial Symbols Law
* Jade Purity Immortal Law	Not Except Law of Nimbus Conquest (DLC)	+10% 	0.5 	Air of Cultivation 	 	Immortal's Mortal Body
*True Sun Refining Law
*Emotion Severing Law
*Primordial Alchemy Law
*Law of Nimbus Conquest (Yang Core)	 	+8% 	0.4 	Noxious Air 	Spring and Summer	Toxic Miasma (Golden Core, 20,000 Qi)
*True Sun Refining Law
*Emotion Severing Law
*Primordial Alchemy Law
*Law of Nimbus Conquest (Yang Core)	 	+4% 	0.2 	Foehn Wind 	Summer and Autumn	Foehn Wind (Golden Core, 20,000 Qi)
*True Sun Refining Law
*Emotion Severing Law
*Primordial Alchemy Law
*Law of Nimbus Conquest (Yang Core)	 	+4% 	0.2 	Heat / Warm Wind 	Summer / Winter 	
*True Sun Refining Law
*Emotion Severing Law
*Primordial Alchemy Law
*Law of Nimbus Conquest (Yang Core)	 	+4% 	0.2 	Qi Ignosphere 	 	Qi Ignosphere (Demi-God, 640,000 Qi)
*True Sun Refining Law
*Emotion Severing Law
*Primordial Alchemy Law
*Law of Nimbus Conquest (Yang Core)	 	+2% 	0.1 	Drought 	Summer and Autumn	
*True Sun Refining Law
*Emotion Severing Law
*Primordial Alchemy Law
*Law of Nimbus Conquest (Yang Core)	 	+2% 	0.1 	Clear Skies 	 	
*Cloud Dispelling (Qi Shaping, 3,000 Qi)
*Lushu as Spirit Contract
*Sixteen Supreme Steps Law
*Law of Nimbus Conquest (Yin Core)	 	+8% 	0.4 	Thunderstorm 	Summer and Autumn	Thunderstorm (Golden Core, 20,000 Qi)
*Sixteen Supreme Steps Law
*Law of Nimbus Conquest (Yin Core)	 	+8% 	0.4 	Polar Night 	 	natural onlyThe Polar Night from Ying Yang Stela is a different weather that doesn't help the weather breakthrough factor.
*Sixteen Supreme Steps Law
*Law of Nimbus Conquest (Yin Core)	 	+4% 	0.2 	Rainstorm 	Summer and Winter	Rainstorm (Golden Core, 30,000 Qi)
*Sixteen Supreme Steps Law
*Law of Nimbus Conquest (Yin Core)	 	+4% 	0.2 	Chilly Wind / Cold Winter	Summer / Winter 	
*Sixteen Supreme Steps Law
*Law of Nimbus Conquest (Yin Core)	 	+4% 	0.2 	Qi Aquasphere 	 	Qi Aquasphere (Demi-God, 640,000 Qi)
*Sixteen Supreme Steps Law
*Law of Nimbus Conquest (Yin Core)	 	+3% 	0.15	Heavy Rain / Heavy Snow 	 	
*Rain Dance randomlyRain dance, either from Fei or the Miracle, changes the weather either to Light Rain or Heavy Rain, with 50% chance for both (XiaWorld.ToilAbsorbGong.OnStepToil() [case 20] & Settings/Esoterica/Esoterica_Magic.xml [Magic_PrayForRain_1] (Qi Shaping, 3,000 Qi)
* Fei randomly as Spirit Contract
*Sixteen Supreme Steps Law
*Law of Nimbus Conquest (Yin Core)	 	+2% 	0.1 	Light Rain / Light Snow 	 	
*Rain Dance randomly (Qi Shaping, 3,000 Qi)
*Fei randomly as Spirit Contract
*Rainmaker
*Sixteen Supreme Steps Law
*Law of Nimbus Conquest (Yin Core)	 	+2% 	0.1 	Cloudy 	 	Tribulation
*Sixteen Supreme Steps Law
*Law of Nimbus Conquest (Yin Core)	 	+1% 	0.05	Rainy Season 	Spring and Summer	
*Six Paths Reincarnation Law
*Myriad Artifact Law	 	+8% 	0.4 	Rainstorm 	Summer and Winter	Rainstorm (Golden Core, 30,000 Qi)
*Six Paths Reincarnation Law
*Myriad Artifact Law	 	+8% 	0.4 	Qi Aquasphere 	 	Qi Aquasphere (Demi-God, 640,000 Qi)
*Six Paths Reincarnation Law
*Myriad Artifact Law	 	+6% 	0.3 	Heavy Rain / Heavy Snow 	 	
*Rain Dance randomly (Qi Shaping, 3,000 Qi)
*Fei randomly as Spirit Contract
*Six Paths Reincarnation Law
*Myriad Artifact Law	 	+4% 	0.2 	Light Rain / Light Snow 	 	
*Rain Dance randomly (Qi Shaping, 3,000 Qi)
*Fei randomly as Spirit Contract
* Rainmaker
*Six Paths Reincarnation Law
*Myriad Artifact Law	 	+4% 	0.2 	Noxious Air 	Spring and Summer	Toxic Miasma (Golden Core, 20,000 Qi)
*Six Paths Reincarnation Law
*Myriad Artifact Law	 	+4% 	0.2 	Heat / Warm Wind 	Summer / Winter 	
*Six Paths Reincarnation Law
*Myriad Artifact Law	 	+2% 	0.1 	Cloudy 	 	Tribulation
*Six Paths Reincarnation Law
*Myriad Artifact Law	 	+2% 	0.1 	Rainy Season 	Spring and Summer	
*Grand Chariot Wisdom Law
*Seven-Slaughtering Sword	 	+8% 	0.4 	Dust Storm 	Spring and Winter	Dust Devil (Golden Core, 20,000 Qi)
*Grand Chariot Wisdom Law
*Seven-Slaughtering Sword	 	+8% 	0.4 	Polar Night 	 	natural only
*Grand Chariot Wisdom Law
*Seven-Slaughtering Sword	 	+4% 	0.2 	Thunderstorm 	Summer and Autumn	Thunderstorm (Golden Core, 20,000 Qi)
*Grand Chariot Wisdom Law
*Seven-Slaughtering Sword	 	+4% 	0.2 	Chilly Wind / Cold Winter	Summer / Winter 	
*Grand Chariot Wisdom Law
*Seven-Slaughtering Sword	 	+2% 	0.1 	Clear Skies 	 	
*Cloud Dispelling (Qi Shaping, 3,000 Qi)
*Lushu as Spirit Contract
*Sunflower Refining Law
* Heaven Stealing Law	 	+8% 	0.4 	Foehn Wind 	Summer and Autumn	Foehn Wind (Golden Core, 20,000 Qi)
*Sunflower Refining Law
* Heaven Stealing Law	 	+8% 	0.4 	Qi Ignosphere 	 	Qi Ignosphere (Demi-God, 640,000 Qi)
*Sunflower Refining Law
* Heaven Stealing Law	 	+4% 	0.2 	Dust Storm 	Spring and Winter	Dust Devil (Golden Core, 20,000 Qi)
*Sunflower Refining Law
* Heaven Stealing Law	 	+4% 	0.2 	Drought 	Summer and Autumn	
*Sunflower Refining Law
* Heaven Stealing Law	 	+2% 	0.1 	Cloudy 	 	Tribulation
*Sunflower Refining Law
* Heaven Stealing Law	 	+2% 	0.1 	Rainy Season 	Spring and Summer	
*Sunflower Refining Law
* Heaven Stealing Law	 	+2% 	0.1 	Clear Skies 	 	
*Cloud Dispelling (Qi Shaping, 3,000 Qi)
*Lushu as Spirit Contract
*Jade Purity Immortal Law
* Primordial Symbols Law	 	+2% 	0.10	Clear Skies 	 	
*Cloud Dispelling (Qi Shaping, 3,000 Qi)
*Lushu as Spirit Contract
*Jade Purity Immortal Law
* Primordial Symbols Law	 	+2% 	0.10	Cloudy 	 	Tribulation
*Jade Purity Immortal Law
* Primordial Symbols Law	 	+2% 	0.10	Rainy Season 	Spring and Summer	
Miracles respect the season restrictions of the weather they're conjuring, see the table below for details. For the golden core breakthrough factor, Add 1 to the sum of the GC value from all active weathers, with a maximum of 1.6.
===Air of Cultivation optimal usage===
Once you get access to Air of Cultivation, it becomes the best possible Weather breakthrough for elemental cultivators. However, while it clears previous non-boss weathers on cast, new weathers can still be cast on top of it (since as explained below, it has an unique type). So you can use Fireworks (Dragon) to trigger the Spring Festival Weather for additional Tile Qi, and another miracle to optimize Lighting conditions and thus the Yin-Yang multiplication factor during Breakthroughs. For a golden core breakthrough, it is also possible to trigger a weather with 0.1 GC or better as the weather factors maxes at 1.6 (with 1 base) and Air of Cultivation only adds 0.5.
==Weather events==
Random weathersSettings/Weather/Weather.xml are controlled by events, with the rarer (and powerful) weathers also being from rarer type of events, while benign weather changes are frequent. Some of them are also season or temperature dependentXiaWorld.WeatherMapData.CheckWeatherHappen(). Moreoever, weather have types, and only one weather of a given kind can be active at a time. The table below lists relevant data for weathersWe ignore IntensityOfFire because it only governs the speed at which fire spreads (XiaWorld.SpreadMapData.DoStep()), which is not an actual game concern., ignoring Weather breakthroughs effects as they are detailed above, and moodlet effects.
Type	Weathers 	Season	Temperature	Min Duration	Max Duration	Effects	Effects 	Effects 	Effects
 	 	 	condition 	days 	days 	Light 	Temperature 	Fertility 	Element Composition
1 	Clear Skies
SunnyDay
Sunny Day (due to Lushu)
LuShu_SunnyDay	All 	 	0.5 	3 	+20% 	+3°C 	 	
1 	Cloudy
Overcast 	All 	 	0.5 	3 	-35% 	-3°C 	 	
1 	Light Rain
LightRain
Light Rain (due to Raindance Blade)
MuYu_LightRain	All 	Min 	0.2 	0.5 	-30% 	-3°C 	+30% 	+2
1 	Light Snow
LightSnow 	All 	Max 	0.2 	0.5 	-30% 	-3°C 	+30% 	+2
1 	Heavy Rain
HeavyRain
Heavy Rain (due to Fei)
Fei_HeavyRain	All 	Min 	0.3 	1.5 	-30% 	-5°C 	+50% 	+5
1 	Heavy Snow
HeavySnow 	All 	Max 	0.3 	1.5 	-30% 	-5°C 	+50% 	+5
1 	Thick Fog
DenseFog 	All 	 	0.3 	0.8 	-20% 	 	 	
1 	Rainy Season
MouldRains 	Spring
Summer	 	6 	8 	-30% 	-3°C 	+50% 	+2
1 	Drought
Drought 	Summer
Autumn	 	4 	12 	+30% 	+4°C 	-50% 	+2
1 	Rainstorm
Rainstorm 	Summer
Winter	 	0.3 	0.8 	-30% 	-4°C 	-50% 	+6
1 	Foehn Wind
Fohn 	Summer
Autumn	 	0.3 	0.8 	 	+8°C 	-30% 	+6
1 	Dust Storm
DustStorm 	Spring
Winter	 	0.3 	0.8 	-50% 	 	-30% 	+6
1 	Noxious Air
Miasma 	Spring
Summer	 	0.3 	0.8 	-20% 	 	 	+6
1 	Thunderstorm
LightningStorm 	Summer
Autumn	 	0.3 	0.8 	 	 	 	+6
2 	Gloomy Mood
Melancholy 	 	 	1 	3 	Special	Moodlet-only weather 	Moodlet-only weather 	Moodlet-only weather
2 	Romantic Air
Ambiguous 	 	 	1 	3 	Special	Moodlet-only weather 	Moodlet-only weather 	Moodlet-only weather
3 	Heat
HeatWave 	Summer	 	8 	16 	 	+12°C 	 	
3 	Chilly Wind
ColdWaveInSummer 	Summer	 	8 	16 	 	-10°C 	 	
3 	Cold Winter
ColdWave 	Winter	 	8 	16 	 	-18°C 	 	
3 	Warm Wind
HeatWaveInWinter 	Winter	 	8 	16 	 	+8°C 	 	
3 	Polar Night
PermanentNight 	All 	 	4 	9 	-60% 	-12°C 	-100% 	
4 	Qi Drought
LingRarefiedWave 	 	 	1 	3 	Special	-300 Tile Qi 	-300 Tile Qi 	-300 Tile Qi
4 	Burst of Qi
LingUpWave 	 	 	1 	3 	Special	+300 Tile Qi 	+300 Tile Qi 	+300 Tile Qi
5 	Irritation
Impetuous 	All 	 	 	 	Special	Moodlet-only weather 	Moodlet-only weather 	Moodlet-only weather
6 	Spring's Coming
SpringAir 	Spring	 	14 	20 	Special	Helps Animal pregnancy, Love relationships	Helps Animal pregnancy, Love relationships	Helps Animal pregnancy, Love relationships
6 	Spirit of Harvest
HarvestAir 	Summer	 	14 	20 	 	 	+80% 	
7 	Spring FestivalSpringFestival	 	 	 	 	Special	+150 Tile Qi 	+150 Tile Qi 	+150 Tile Qi
8 	Air of CultivationZuShiBiHu 	 	 	 	 	Special	+300 Tile Qi 	+300 Tile Qi 	+300 Tile Qi
99 	Qi Aquasphere
Weather_Magic_ZhenShuiJieJie	All 	 	1 	1 	Special	
*,
*+6 ,
* +1500% Qi Absorption Speed Bonus (AddP)
* +300% Natural Resilience (AddP)	
*,
*+6 ,
* +1500% Qi Absorption Speed Bonus (AddP)
* +300% Natural Resilience (AddP)	
*,
*+6 ,
* +1500% Qi Absorption Speed Bonus (AddP)
* +300% Natural Resilience (AddP)
99 	Qi Ignosphere
Weather_Magic_ZhenHuoJieJie	All 	 	1 	1 	Special	
*,
*+6 ,
*+30% Base Spell power bonus (BAddP)	
*,
*+6 ,
*+30% Base Spell power bonus (BAddP)	
*,
*+6 ,
*+30% Base Spell power bonus (BAddP)
99 	Grand Chariot Bladezone
Weather_Magic_BeiDouJianJie	All 	 	1 	1 	Special	+1500% Artifact Power Bonus (AddP) 	+1500% Artifact Power Bonus (AddP) 	+1500% Artifact Power Bonus (AddP)
As a reminder, weather of the same type are mutually exclusive, but you can combine a type 1 with a type 2, 5, 7, etc.
===Additional info===
*A weather event can't reapply itself, so if the same weather event rolls twice in a row the duration isn't refreshed or extended.
*Naturally occurring Foehn Wind may also summon a non-interactable Phoenix, which drops a Blazing Feather.
*Naturally occurring Thunderstorms may also summon a non-interactable Flood Dragon, which drops a Dragon Scale or Dragon Feces.
*Weather will always change the mood, by adding a specific weather Moodlet; the only way to clear these moodlets is by removing the weather effect.
*Air of cultivation clears all non-boss weather.
*The rainmaking miracle triggers Light Rain or Heavy Rain randomly, with 50% chance for both.
===Fei and Lushu===
On appearance as animals, Fei and Lushu trigger a non-expiring (but dispellable) weatherSettings/ThingDef/ThingNpc.xml [BindWeather values], whose values are the same as Clear Skies and Heavy Rain respectively.
These are not the same weathers that they trigger when used as Spirit Contracts : those have a normal expiration, and more importantly Fei's weather behaves exactly the same as the Rainmaking miracle, which means it can be either Light Rain or Heavy Rain randomly.
==Dispelling==
Most weather can be expelled by summoning the Air of Cultivation weather via an Immortal's Mortal Body. To do this, first perform rituals at the building using the Rites button until you have enough Incense/faith (same resource, named inconsistently in the translation), and then click the Protect button on the building.
The exception to this are the various special weathers summoned by Boss Monsters or by Natural Wonders, which cannot be dispelled this way. The Flood Dragon's rainstorm and the Phoenix's Drought can be dispelled, however.
One can also dispell weathers of the same type by casting a (season-allowed) miracle changing the weather to one with the same type. For example, a naturally ocurring Drought can be dispelled by casting Rainmaking.
==Breathing==
There are two weathers which give essences to Body Cultivators while they are naturally active.
*Thunderstorm - Innate Metal Essence
*Polar Night - Everlasting Essence
The specific thunderstorm required for this is the one which states the "Metal element is extremely active", where a Flood Dragon will fly across the map.
Causing a Thunderstorm by way of a miracle, or a Polar Night from the Yin Yang Stela will not cause your body cultivators to obtain these essences via breathing. 
The amount of Innate Metal Essence obtainable by your body cultivators in a natural thunderstorm can be increased by having more metal influence in the 5x5 breathing area. This can be done by either having metal within qi-gathering range, or by having a ring of Lumina Core at a 5 distance range on the outside, as while the qi gathering is 3 for those, the elemental influence is 5. 
Category:Game Mechanics