Level 92

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Level 92:
"Industrial Meltdown"
==General Description==
Level 92, typically referred to as the Industrial Meltdown is an expansive factory complex filled with heavy machinery. This factory has gained notoriety due to its sources of various materials across The Backrooms. The level is of modern architecture; concrete and metal make up the main structure of the factory. The rooms can be of any size, albeit confined in most areas.
Level 92 resembles a giant indoor steel mill; various forms of heavy machinery can be found around the level, most commonly steel processors and other steel-related machines. The factory seems to produce various types of steel infinitely and dumps it in various wooden crates found throughout the level. The many machines present on the level present slight environmental hazard, as these machines can injure wanderers.
The level's abundance of steel makes it a prominent source of steel across The Backrooms. Various groups, most notably the M.E.G. collect steel and concrete from this level. As the level produces steel infinitely and packs them into crates, this makes the level a reliable source of steel. A singular steel processor is estimated to produce around 900 bars of steel a day, making it quick and easy to harvest such materials.
Various warehouse-styled rooms can be found in abundance around Level 92. These rooms contain various materials, most notably the crates of steel. Other resources can be found in the warehouse rooms as well, most notably Almond Water and Chocolate Sludge. The warehouse rooms typically resemble large concrete rooms with many support pillars throughout.
Level 92 is multi-floored. Various metal stairwells can be found in abundance throughout the factory, providing access to other floors. The entire factory complex is 22 floors, with most wanderers landing in Floor 1 upon entrance. The further one traverses up the floors, the more abundant in resources the floors become. Due to this, many resource extraction facilities are in the higher floors. 
Level 92's electricity is somewhat unstable. The lights in the level may flicker occasionally, emitting loud sparking sounds when doing so. Power outages are frequent in this level; the power may be out for approximately 11-12 hours every week, causing various complications for communities. Despite the electricity dysfunction, the level is completely stable, with completely Euclidean geometry, unlike other levels.
The lights within the level are of various colors; most lights are typically light brown or yellow colored, whereas some lights are white. This strange occurrence has no effect on the actual level yet is a confusing sight for most. Colors may vary from room to room yet are most commonly "sectioned" in different areas.
Level 92's unstable electricity seems to have transpired from the aftermath of The Flicker. This event messed up several levels across The Backrooms, especially Level 92. The blackout is still ongoing within the level in considerable capacity; certain rooms have been without power since The Flicker's beginning.
Despite frequent blackouts and the occurrence of The Flicker, Level 92 is in relatively pristine condition. The entire factory is completely clean and in decent condition despite the various blackouts that occur within the level.
The level has a strange phenomenon in which the floors "clean" themselves every week. Any trash, dirt, or debris left on the floor will be seemingly "deleted" by Level 92. Any damage done to the factory will be repaired slowly, similar to a healing process. Why exactly this phenomenon occurs is unknown yet makes the level livable for long periods of time. 
==Maintenance Halls==
The factory contains numerous maintenance halls which can be accessed via yellow-and-black doors in Level 92. These maintenance halls are long concrete hallways which lead to other rooms within the factory complex. 
Unlike the rest of Level 92's rooms, these maintenance hallways are at a confined size. They are around 5 meters wide and are typically 25-50 meters long. The maintenance tunnels are the easiest way to traverse the level, as they provide safe, unobstructed access to different parts of the level.
The halls are occasionally stocked with various forms of materials, most notably the abundance of Almond Water being stored in crates. Most crates and other resources are found in storage rooms accessible via these hallways. These storage rooms contain many crates stacked upon each other in an organized manner.
==Electrical Rooms==
Electrical rooms are accessible via the maintenance hallways. These electrical rooms are compact concrete rooms filled with various breakers and other electrical machinery.
The electrical equipment is seen in a relatively broken state; certain breakers and wires are often smashed and mangled in a way that makes them difficult to fix without advanced knowledge.
Machinery within the electrical rooms is observed to be buzzing and emitting sparks erratically. Despite these not being a prominent hazard to wanderers, usage of the electrical equipment in attempt to fix it causes various complications, most notably electrocution.
==Communities and Outposts==
====M.E.G. Base "Steel"====
M.E.G. Base Steel" is a community located on the higher floors of the factory. They have 563 members and are responsible for the extraction of resources from the level. The base is located on floors 20 to 13, and most members will trade with wanderers. The community provides hospitality for any injured or sick wanderers and has set up a makeshift hospital and barracks for their members.
==Entrances and Exits==
===Entrances===
*Entering through a metal door in Level 164 sends one here.
*Noclipping through a manhole in Level 145 leads one here.
*Noclipping through a sheet of aluminum in Level 134 sends one here.
*Noclipping through a large cluster of grey tiles in Level 440 leads one here.
*Sprinting in Level 503 might lead one here.
*Walking backwards in Level 464 rarely leads one here.
*Futile attempts to enter The Outside of Level 26 result in one's entry to this level.
===Exits===
*Walking in a foggy maintenance hall sends one to Level 147.
*Breaking an "in case of emergency break glass" glass pane sends one to Level 137.
*Solving a simple jigsaw puzzle depicting a dark beach sends one to Level 527.
*Noclipping through a pothole sends one to Level 911.
*Tripping accidentally sends one to Media Nocte.