Monster Summoning II (Wizard Spell)

This spell is much like the 3rd-level spell monster summoning I, except that this spell summons 1d6 2nd-level monsters. These appear anywhere within the spell's area of effect and attack the caster's opponents, until he commands them to cease, the spell duration expires, or the monsters are slain. These creatures do not check morale; they vanish when slain. If no opponent exists to fight and the wizard can communicate with them, the summoned monsters can perform other services for the summoning wizard.
The material components of this spell are a tiny bag and a small (not necessarily lit) candle.
{| class="article-table"	
1 	Beetle, bombardier
2 	Centipede, giant
3 	Frog, giant or killer
4 	Gnoll (Creature) or flind
5 	Lamprey, land
6 	Lizard man
7 	Mongrelmen (2 HD)
8 	Mudmen
9 	Spider, large
10	Stirge
11	Toad, giant
12	Troglodyte
Category:Wizard Spells
Category:Spells from Players Handbook
Category:Spells
Category:Spells from Wizard's Spell Compendium