Magical Creatures

The Evil EyeOh! The magic! sweet and infinite flows throughout the world, as if it were blood in the veins of humans. But of course, not everything are roses, and magic is the lifeblood of many creatures that date back to time immemorial. There are factions that have been at war for as long as the world has existed, like the Efreets and the Marids. Others, like the Beholders, are extremely intelligent and have created a language system so complex that even today it is beyond our comprehension, among many other creatures whose existence is due to primordial magic.
== Djinns ==
Djinns are a race of magical creatures. They sleep inside a magic lamp and have several unusual magical powers. They are dangerous and will not eagerly talk to humans. For ages the djinns have been embroiled in a civil war between the Efreets and the Marids.
Both djinn factions are reclusive and remain almost exclusively in their strongholds within Kha'zeel west of Ankrahmun. The Efreets and Green Djinns remain within Mal'ouquah, while the Marids and Blue Djinns remain within Ashta'daramai.
More of the Djinn's history can be found in the libraries in their strongholds.
=== Blue Djinns ===
Criatura 		HP 	Exp
Blue Djinn		330	215
Marid 		550	410
=== Green Djinns ===
Green Djinn		330	215
Efreet 		550	410
=== Bosses Blue Djinns ===
Fahim the Wise		2000	1500
=== Bosses Green Djinns ===
Merikh the Slaughterer		2000	1500
== Beholders ==
Beholders are an ancient race of magical creatures that live mainly in caves and underground places. They are easily recognizable by the multiple eyes they have attached to tentacles. Bonelords are very wise and have no respect for the intelligence of humans or other creatures. They communicate using a language called "469" which is made entirely of numbers and has never been deciphered by any other race. They have no respect for other races, but are quite concerned about the magical abilities that Minotaur Mages have acquired. Beholders have some knowledge of necromancy, but they haven't mastered the art like Necromancers. Despite this fact, they have other powerful magic abilities that they use to assault their enemies. The Boss of the Beholders is The Evil Eye, who live in a large cave, surrounded by many Beholders and Elder Beholders. It is very powerful, compared to Elder Beholder.
Criatura 		HP 	Exp
Gazer 		120	90
Beholder 		260	170
Elder Beholder		500	280
=== Bosses Beholders ===
The Evil Eye		1200	750
== Other Magical Creatures ==
Gargoyle 		250	150
Stone Golem		270	160
=== Other Bosses ===
Grorlam		3000	2400
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