Far Harvest Legion/Halo Wars

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==Introduction==
Under the leadership of disavowed ONI agent Jefferson Korn, the Far Harvest Legion has emerged onto the colonial Frontier as a tangible threat to the established state powers. After a very lucky break in Korn's illegal , Kathy, revealing the secret communiques and warnings by a reborn to the coming threat, Korn mustered his allies and resources before fleeing into the deep interspaces between the former and human civilizations.
Pursued by the UNSC Frontier Command, Korn among other parties in-the-know was able to draw a sizable migration of human and alien vessels into deep space and out of Created control by . Here among untapped worlds and dwindling resources, the forces turned to piracy and barbarism amongst themselves to survive. Cutthroats and vagabonds, traitors and deserters alike. From the chaos and violence, a newborn Far Harvest Legion emerged structured on UNSC tradition and duty to their fellow survivors.
Jefferson Korn's own rise to chairman of the legion was not without bloodshed, drawing much needed naval command experience out of betrayals and deadly campaigns for survival against the , the , the , , Created forces, and other parties. Without the support and likes of the loyal Smart AI conglomerate SLEEPLESS EYE, the growing hive of Huragok under Too Variable to Measure, and his remaining Delta Company supersoldiers like Daniele-D003, the Far Harvest Legion would not survive, much less prosper under his well-blooded reign. When the Created crisis finally ends, his forces - dozens of warships strong - will emerge from distant hibernation and take the fight back to the galaxy. The Far Harvest Legion is a harbinger; a stark warning of the coming sustained, balkanized age of interstellar piracy and equal-capability rebel nations where the legitimacy of the Unified Earth Government will be questioned, challenged, and thoroughly undermined.
The Far Harvest Legion models itself after the and other service branches, employing similar weapons, tactics, and units to perform similar roles. Any familiar UNSC commander would find themselves at home under Jefferson Korn's watch; expect to find a reliance on human soldiers and vehicles but new assets as well. The legion's resources are sustained through barbarism, taking control of remote colony worlds and sapping them of resources and power. Their war spoils hide amongst the Frontier, many within logistical bases for SPARTAN-III Delta Company and repurposed to Korn's specifications. With the loyalty of a growing force of engineers, Korn's request to find and open ancient crypts continue by the days and months - many of his starships and vehicles benefitting from the Forerunner design seeds and ancient weapons once a luxury only forces aboard the could afford.
Despite his relative youth, limited forces, and underdeveloped superweapons, Jefferson Korn and the Far Harvest Legion are not to be underestimated by anyone. Encounter them on the battlefield at your own peril. The Far Harvest Legion isn't just some odd rebel faction, they are a unique and forward-aggressing threat in their own unique way.
==Available Units==
FHL Blitz Crawlers.png|Promethean Crawlers
Blitz Marines.png|Legion Marines
FHL Blitz Jogger Frames.png|Legion Jogger Frames
Blitz Sniper.png|Legion Scout Sniper
Blitz Jackrabbit.png|M121 Jackrabbit
Blitz Wolverine.png|M9 Wolverine
Blitz Warthog.png|M12 Warthog
Blitz Scorpion.png|M808 Scorpion
Blitz Engineer.png|Huragok Engineer
FHL Blitz Sparrowhawk.png|AV-22 Sparrowhawk
FHL Blitz Pelican.png|D77 Pelican
FHL Blitz Bluebird Falcon.png|UH-144BB Falcon
FHL Blitz Engineer Strike Team.png|Huragok Engineer Strike Team
FHL Blitz Armiger Auxiliary.png|Promethean Armiger Auxiliary
FHL Blitz Hunter Killer Falcon.png|UH-144A Falcon
FHL Blitz Ranger Insertion 2.png|Army Rangers
FHL Blitz Spartan 3.png|Spartan-III Enforcer
FHL Blitz Attack Heron.png|G20H-TC Attack Heron
Under Jefferson Korn's command, his Far Harvest Legion takes mostly after the UNSC faction including personnel, vehicles, and technologies. However, unique spins on this leader allows Korn to introduce Covenant and Forerunner aspects into his forces. His signature playstyle favors hit-and-run, fast attack tactics using mixed faction units. Origins of the Far Harvest Legion fighting style include aspects from , the , and Prometheans.
Alongside traditional UNSC assets and personnel, Jefferson Korn has salvaged Promethean war machines for his purposes. High speed, mobile forces are particular staples of his leadership including air and ground mobilized units usually of the light to medium tonnage variety. Huragok engineers and Nightingale units heal and repair damaged forces on the move. Pelicans can deploy to the field to reinforce or support mechanized infantry efforts. A unique addition of Korn's fighting style is asymmetric warfare and supports these efforts further with snipers, Army Rangers, and aircraft previously oriented towards fighting human Insurrectionists. Access to ONI secrets and Smart AI also gives Korn and his legion an intelligence edge by intercepting and decrypting major combat orders before they go into effect.
===Infantry===
*Crawlers: Fast-moving, anti-infantry pack unit. Cannot attack air.
**Abilities: Can traverse all terrain.
**Tier: 0, Upgradable
**Cost: Population 2, Supplies 100, Power 40 | 10 Energy
*Marines: Squad of flexible, core infantry. Jack-of-all-trades, quick capture unit.
**Abilities: N/A
**Tier: 0, Upgradable
**Cost: Population 3, Supplies 150, Power 0 | 20 Energy
*Jogger Frames: Armored squad of fast-moving, anti-infantry Marines. Good against buildings.
**Abilities: Guard. Can traverse all terrain.
**Tier: 2
**Cost: Population 4, Supplies 180, Power 40 | 40 Energy
*Snipers: Ranged, stealthy anti-infantry unit. One person per squad deployment.
**Abilities: Cloak. Detect.
**Tier: 1, Upgradable
**Cost: Population 3, Supplies 75, Power 135 | 60 Energy
===Vehicles===
*Jackrabbit: Fast-moving, scout vehicle. Capable of de-capture.
**Abilities: N/A
**Tier: 0, Upgradable
**Cost: Population 2, Supplies 350, Power 15 | 20 Energy
*Wolverine: Anti-air vehicle.
**Abilities: N/A
**Tier: 2
**Cost: Population 4, Supplies 150, Power 180 | 40 Energy
*Warthog: Scout and attack, core vehicle. Ramming damage.
**Abilities: N/A
**Tier: 2, Upgradable
**Cost: Population 4, Supplies 250, Power 0 | 60 Energy
*Scorpion: Main battle tank. 'Beats everything' but okay against air.
**Abilities: N/A
**Tier: 3
**Cost: Population 7, Supplies 550, Power 90 | 120 Energy
===Air===
*Engineer: Non-combative, support and healing air unit.
**Abilities: Detect. Overshield. Support.
**Tier: 1
**Cost: Population 3, Supplies 240, Power 0 | 60 Energy
*Sparrowhawk: Core fast-moving, light gunship. Good against buildings.
**Abilities: Detect.
**Tier: 1, Upgradable
**Cost: Population 3, Supplies 270, Power 20 | 70 Energy
*Pelican: Mobile garrison, light gunship. Good against buildings.
**Abilities: Eject.
**Tier: 1, Upgradable
**Cost: Population 3, Supplies 280, Power 70 | 80 Energy
*Bluebird Falcon: Armored, fast attack gunship.
**Abilities: Last Stand.
**Tier: 2, Upgradable
**Cost: Population 4, Supplies 340, Power 50 | 90 Energy
===Unique Units===
*Engineer Strike Team: Healing and repair hybrid unit, core infantry. Special Blitz unit.
**Abilities: Detect. Overshield. Reflect. Support.
**Tier: N/A
**Cost: 70 Energy
*Armiger Auxiliary: Squad of anti-vehicle, hijacker units. Special Blitz unit.
**Abilities: Guard. Redeploy one destroyed enemy vehicle at half-health for yourself.
**Tier: N/A
**Cost: 70 Energy
*Hunter-Killer Falcon: Fast-moving, heavy attack gunship. Special Blitz unit.
**Abilities: Blast. Damage bonus on infantry near destroyed vehicles.
**Tier: N/A
**Cost: 100 Energy
*Army Rangers: Elite sniper-infantry squads, deployed from map edges or captured structures. Only available via leader power.
**Abilities: Cloak. Detect. Can traverse all terrain.
**Tier: 3 (Leader Power)
**Cost: Population 12, Supplies 500, Power 0
*SPARTAN-III Enforcer: Armored SPARTAN-III assassin, hero infantry unit. Cannot attack air, one active hero limit.
**Abilities: Cloak. Shield. Spartan Slam.
**Tier: 1
**Cost: Population 0, Supplies 300, Power 275 | 190 Energy
*Attack Heron: Mobile garrison and heavy attack gunship. Good against buildings. Available via leader power or as super unit.
**Abilities: Eject. Phoenix Missile. Rush.
**Tier: 3, 4 (Leader Power)
**Cost: Population 32, Supplies 2000, Power 1500 | 300 Energy
==Leader Powers==
FHL Blitz Army Ants.png|Promethean Crawler Swarm
Blitz Pelican Transport.png|Pelican Troop Transport
Blitz Restoration Drones.png|Restoration Drones
FHL Blitz Ranger Insertion 2.png|Army Rangers
Blitz Archer Missiles.png|Archer Missile Barrage
FHL Blitz Signals Intelligence.png|Signals Intelligence
FHL Blitz Expeditionary Force.png|Marine Expeditionary Force
FHL Blitz Attack Heron.png|G20H-TC Attack Heron
As the chairman of the Far Harvest Legion, Jefferson Korn's leadership is a reflection of the culture and capabilities of his faction. Using the secrets unlocked from ancient Forerunner crypts, his forces have found ways to deploy Crawler swarms through portals with pinpoint accuracy. With limited supplies compared to the former galaxy-class war machine of the UNSC Navy, the Far Harvest Legion is stuck with limited resources and must find ways to deploy and utilize their forces to their greatest potential.
Along with maximizing resources, converted logistical craft become chariots of war under Korn's guidance. Thanks to the continued benefit of employing Smart AI and his own background in Naval Intelligence, he brings a keen mind and an even keener peer ability to infiltrate enemy data networks to reveal their well-kept plans and secrets. With a focus on fast attack and superior intelligence, Jefferson Korn can turn any disadvantage into an advantage with quick thinking.
===Active===
*Army Ants: Summon two packs of Crawlers into battle.
**Abilities: N/A
**Tier: 3, Upgradable
**Cost: Population 4, Supply 180, Power 60 (Cooldown: 100 seconds) | 40 Energy
*Pelican Transport: Pick up and move your units to another location.
**Abilities: N/A
**Tier: 2, Upgradable
**Cost: Population 0, Supply 0, Power 100 (Cooldown: 100 seconds) | 40 Energy
*Restoration Drones: Heal nearby friendly units and structures for a short duration.
**Abilities: N/A
**Tier: 2, Upgradable
**Cost: Population 0, Supply 350, Power 125 (Cooldown: 160 seconds) | 70 Energy
*Ranger Insertion: Deploy three Army Ranger squads from any captured structures or along the edges of the map.
**Abilities: Cloak. Detect. Can traverse all terrain.
**Tier: 3, Upgradable
**Cost: Population 12, Supplies 500, Power 0 (Cooldown: 180 seconds) | 80 Energy
*Archer Missiles: Fires staggered pairs of missiles in a lane. Damages all unit types and buildings.
**Abilities: N/A
**Tier: 3, Upgradable
**Cost: Population 0, Supplies 300, Power 200 (Cooldown 228 seconds) | 100 Energy
*Attack Heron: Briefly deploy the Heron super unit.
**Abilities: Eject. Phoenix Missile. Rush.
**Tier: 4
**Cost: Population 25, Supplies 1800, Power 1200 (Cooldown 360 seconds) | 300 Energy
*Expeditionary Force: Deploy two Jogger Frame squads, two Warthogs, two Scorpions, and two Sparrowhawks from the Attack Heron.
**Abilities: N/A
**Tier: 5
**Cost: Population 35, Supplies 2000, Power 1000 (Cooldown 360 seconds) | 180 Energy
*Signals Intelligence: Delay enemy active leader powers. Know every unit deployed by an enemy for sixty seconds.
**Abilities: N/A
**Tier: 5
**Cost: Population 0, Supplies 500, Power 1800 (Cooldown 360 seconds) | 150 Energy
===Passive===
*Legion Raid: Units capture at a faster rate, while infantry units move faster.
**Abilities: N/A
**Tier: 1, Upgradable
**Cost: N/A
*Frontiersmen: Units gain veterancy at a faster rate. Permanent base veterancy after Tier 3.
**Abilities: N/A
**Tier: 2, Upgradable
**Cost: N/A
==Trivia==
*The Far Harvest Legion's Halo Wars 2-style Leader concept arose in response to a community challenge over on Halo Amino:
**Amino: 'Halo wars Leader Challenge, Spartan B312.
*A similar concept was tried for The Weekly Halo Fanon writing contest in 2017:
**The Weekly (2017) - Week 58: Recommissioned
*Some of the images used for creating the Halo Wars 2-style Blitz mode cards were sourced from other, more talented fan artists in the Halo community for no personal gain and under a pretense of "fair use". The author of the article does not claim ownership and will attempt to refer back to the original producer(s) of the works below:
**DeviantArt: Halo Wars, LordHayabusa357
**Reddit: Standoff - Halo 3, CYRIAQU3