Skeleton Soldier (SSCPtD)

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|-|Newly Revived= 
|-|Gilded Armor= 
|-|Refined Armor=
|-|Mythril Armor= 
|-|Skeleton Knight= 
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==Summary==
Living only for his Succubi mistress, she is killed before him and his skull is crushed trying to protect her. 
However, instead of dying, he wakes up when he was first revived, ten years prior. Vowing to grow strong enough to protect his mistress, he ends up caught up in a set of incredible events where he has to rely on his resurrection to survive, else everything he cares for would die. 
==Powers and Stats==
Tier: | At least , likely | At least , likely , higher with magic
Key: Newly Revived | 1st Checkpoint | First Gate Unsealed
Name: None, referred to as “skeleton soldier”, “Not Given”, or Sir Knight. Temporarily took the name Se’eray Jagan.
Origin: Skeleton Soldier Couldn't Protect the Dungeon
Gender: Male
Age: Over 20 mentally, varies physically
Classification: Undead, Skeleton Soldier
Powers and Abilities:
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|-|Newly Revived=
Self-Sustenance (All types), Immortality (Types 4 and 7), Resurrection through Time Travel (If killed, he wakes up in the past, but retains all boons obtained besides items), Adaptation (Whenever he is killed, he is able to choose a skill that allows him to better resist whatever had a hand in killing him), Accelerated Development (Can level up himself and his skills), Information Analysis (Can see others' name, occupation, level, stats and feelings towards him, as well as skills they activate), Resistance to Empathic Manipulation (Skeletons are naturally emotionless, though he is slowly regaining his humanity and becoming more susceptible to emotions. Unbothered when facing off against Leandro, whose single glare made someone attempt to kill themselves) and Soul Manipulation (Attempting to destroy, remove or seal his soul will instead nullify and seal the target's powers, potentially rebounding it against them)
|-|1st Checkpoint=
All previous, Superhuman Physical Characteristics, Enhanced Senses, Social Influencing (higher among necromancers), Extrasensory Perception (Of skeletons at all times, at will for others with Tracking and True Sight), Acrobatics (Can jump tens of meters and travel by jumping from rooftop to rooftop), Energy Manipulation (With Blade Energy and Magic), Elemental Manipulation (Acid, Electricity, Fire and Ice), Gravity Manipulation, Absorption (With Essence Absorption, can take the part of the skills and stats of the dead. With "Absorption", can create a suctioning force as powerful as the Kraken), Afterimage Creation (While using Speed, he did this), Power Bestowal with Circuit Carving (Learned how to carve circuits, with which others can gain the ability to use magic, but it requires a resource called Li-lium), limited Shapeshifting with Masquerade, limited Necromancy with Bone Monarch, Resistance to Fire, Sleep, and Corrosion Inducement, Limited Resistance to Piercing Damage (40% damage reduction from piercing at similar levels of power to himself) 
|-|First Gate Unsealed=
All previous, superior Vehicular Mastery and Animal Manipulation (All things considered "transportation" will obey his orders, and his mount will gain experience at a heightened level while he uses it), superior Weapon Mastery (He automatically adapts to any weapon and becomes able to use them masterfully; mentally recreated a fight that took place hours before by looking at a monster's corpse and imagined how he would have fared against the same monster), superior Stealth Mastery (He is impossible to detect through the five senses, and is protected from extrasensory perception or magical tracking), Time Manipulation through Time Acceleration, Spatial Manipulation (He has an inventory which he can manipulate the shape of, and can use it in life or death situation as a barrier, or move/summon the inventory over occupied spaces to cut enemies), Extrasensory Perception (Can sense magic, and its attribute), passive Power Absorption of nearby dead, Martial Arts, Forcefield and Platform Creation, likely many others mundane skills (Absorbed the skills of thousands of soldiers)
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Attack Potency: Human level | At least Small Building level (Far beyond someone whose strike created a crater and kicked up a massive cloud of dust by pulverizing a part of the ring; far stronger than giant steel golems), likely Large Building level (His attacks can be imbued with the suctioning force of the kraken, which is this large, to crush others) | At least Building level+ (Far superior to before, and believed to be able to easily defeat an enemy whose magic can summon lightning and massive pillars of flames, with his own magic summoning a far greater pillar in response. After his fight with the mages, he gained a hundred levels and a racial upgrade, then further increased all of his stats by 10%.), likely Large Building level (While weaker, he is able to briefly fight Marquis Leandro, who cut a ship in half and cut the Kraken's tentacles off with ease), higher with magic (His magic is increased in power by 1.5 if used with Overlapping Amplification, and thanks to his skill with magic and weapons, he can overlap his magic and physical strikes to stack their power. In favorable weather, which Dusk's Blessing ensures, elemental magic rises in power by a further 50%) and Lacrimal Sac Angiography - Needle Sting (The skill takes control of the skeleton's body, moving it to pierce a most vital spot, granting greatly heightened piercing power)
Speed: Average Human | Subsonic (Can move faster than what a trained fighter could see), higher with Speed (Can become 300% faster for five minutes) and Dash (Disappears from the eyesight of those equal to him through sheer speed). Massively Hypersonic+ with Lightning (Comparable to magic that summons sky to earth lightning bolts, and he also uses it to attack people by channeling it through their weapons) | Likely Subsonic+ (Far faster than he was even with speed, moving faster than those equal to it could see), Transonic with Speed and Dash, Massively Hypersonic+ with Lightning
Lifting Strength: Average Human | Class 10 (Superior to this skeleton, which was an F class boss) | Class K (Stronger than the God of the Desert and The Kraken) 
Striking Strength: Human level | At least Wall level, likely Large Building level | At least Building level, likely Large Building level 
Durability: Human level | At least Wall level, likely Large Building level | At least Building level, likely Large Building level, Unknown with the Inventory (It is a divine gift presented as impenetrable, and Leandro failed to leave a mark on it with a strike)
Stamina: High (Doesn't require speed and can train for days, but constantly pushing his body to its limit has been shown to tire him out and potentially cause permanent damage) 
Range: Standard Melee Range | Extended Melee Range; Tens of Meters with magic | Extended Melee Range; Tens of Meters with magic 
Standard Equipment: None notable | Greatsword, Flamethrower (Fires Grasmere's Flame, a flame that "never goes out", and is known to last for at least decades. It can melt the strongest metals in a matter of seconds), Gilded Armor, Rena's Pendant (Once per week, helps to make the best possible choice. Increases efficacy of skills below "Heroic" level by 15%) | Armor and Greatsword. 
Intelligence: Above Average
Weaknesses: Sealing and incapacitation will leave him unable to fight or even die. If his cranium is sufficiently cracked, he will be unable to move. He can’t talk if his jawbone is removed. Rena’s Pendant will automatically crumble to dust if there is no possible action that he can take that will ensure his survival.
Notable Attacks/Techniques:
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|-|First Checkpoint=
Abilities
*Necromancer's Lover: Increased relationship with all necromancers he meets.
*Swordsmanship: As good as humanly possible with swords, but less so with long and shortswords.
*Speed: Becomes 300% faster for 5 minutes. The skill has a 3 hour cooldown.
*Insight: An appraisal skill, gives the general stats of what is being observed.
*Play Dead
*Essence Absorption: Can absorb the essence of dead beings.
Resistances
*Blunt
*Piercing
*Corrosion
|-|Second Checkpoint=
Passive Abilities:
*Necromancer's Lover: Increased relationship with all necromancers he meets.
*Bone Monarch: Higher understanding of bones, more likely to steal them mid-combat, and he can create more complex bone structures. Can use skeletons/bone structures to perform necromancy, but his low skill limits him to small critters like foxes.
*Mountain Adaptation: Power increases by 1.5%, speed by 3%, while in mountains.
*Chivalry
Active Abilities:
*Speed: Becomes 300% faster for 5 minutes. The skill has a 3 hour cooldown.
*Dash: Can dash at extreme speeds three times per day, disappearing from the sight of those comparable in speed.
*True Sight: Can detect lifeforms, traps and ladnmarks within a certain area. No specified limit, but he could detect all people inside this orphanage.
*Stealth: Can hide from people, to the extent of being meters in front of them in bright blue armour and remaining unnoticed. 
**No Trace: Erases any traces left behind when traveling.
*Meditation: Has a low chance of attaining enlightenment while meditating.
*Insight: An appraisal skill, gives the general stats of what is being observed.
*Play Dead
*Masquerade: Can cover his face with one resembling a human that left the most impression on him for ten minutes, with a cooldown of six hours.
*Essence Absorption: Can absorb the essence of dead beings within a week of their death (if animated undead, then a week within their animation ending), gaining some of their skills after fully assimilating the essence. The absorbed skills are improved beyond what they previously had, and repeat absorbed abilities are stacked.
*Absorption: Can imbue his attacks with the suction force of the Kraken, which is so large that it's eye is wider than a ship is long.
*Acid: Can imbue his attacks with acid.
Magic
*Blade Energy: Enhances range and power of sword strikes. Others have used it to create forcefields around them to stop acid, or create shields to stop aoe attacks.
*Blaze: Throws a several meters fireball at the enemy, burning them. Can envelop himself or his blade if fire as well.
*Explosion
*Lightning: Creates currents of electricity, either imbuing his blade or for ranged attacks.
*Gust: Creates a wave of air to blow enemies backward, or carry acid/fire to them.
*Mind Strike
Knoweldge Abilities:
*Enlightenment: Allows mastery in swordsmanship beyond what is humanly possible.
*Dualcast
*Track
*Riding
**Horseback Charge
**Turning
*Tactics (Ground)
**Siege Destruction
**Oblique Formations
*Eastern Language: Allows to read/understand Korean, and likely Japanese.
Item Skills:
*Swordsmenship: As skilled as humanly possible.
**Sword Master: +5% critical chance, +30% block chance against fighters, attack speed increased by 15%.
**Battojutsu
**Far East Defense
*Mechanical Engineering: Has innate knowledge of engeneering, allowing him to detect weaknesess and the structure of mechanical constructs (including things such as golems). 
*Spear Mastery
*Javelin Throw
*Equip Armor/Gorget
Resistances
*Blunt
*Piercing
*Corrosion
|-|1st Seal Removed=
Privileges: Powers bestowed by deities or demons.
*Inventory: A divine gift, the inventory pocket dimension with infinite space inside, it appears as a blue window only the Skeleton can see. However, it's shape can be altered, and it has been weaponised with help from others. It can be deployed over a large area to function as a barrier, and if it's activated while cooupying the same space another item or individual is, they will be cut apart.
Passive Abilities:
*Bone Monarch: Higher understanding of bones, more likely to steal them mid-combat, and he can create more complex bone structures. Can use skeletons/bone structures to perform necromancy, but his low skill limits him to small critters like foxes.
*Mountain Adaptation: Power increases by 1.5%, speed by 3%, while in mountains.
*Chivalry
*Cannot be Seen: 30% more effective stealth while hiding for his master's benefit.
*Shocking Continuation: While in the vicinity of his master, his stats increase by 10%.
*Interrogation: Heightened chance of forcing someone to disclose information.
*Time Acceleration: Every 3 seconds, accelerates time by 1.75 for the Skeleton Soldier when defending or attacking.
*Necromancer's Lover: Increased relationship with all necromancers he meets.
*Magic Detection
*Motility Seed and Dissemination: Increased power for plants grown by the skeleton from seeds, as well as improved growth rate.
*Weapon Adaption: Automaticall adapts to become skilled with any weapon, regardless of intricacy.
Active Abilities:
*Lacrimal Sac Angiography - Needle Sting: Once the skill is used, the skeleton loses control of his body, which automatically moves to pierce the most vital point of an enemy with heightened piercing power.
*Speed: Becomes 300% faster for 5 minutes. The skill has a 3 hour cooldown.
*Dash: Can dash at extreme speeds three times per day, disappearing from the sight of those comparable in speed.
*True Sight: Can detect lifeforms, traps and ladnmarks within a certain area. No specified limit, but he could detect all people inside this orphanage.
*Fear: Can induce terror in others, making them bow down to him. It should be comparable to the fear induced by Marquis Reando, whose single glare made a messenger attempt to kill himself in terror)
*Stealth: Can hide from people, to the extent of being meters in front of them in bright blue armour and remaining unnoticed. It is outright impossible to notice him through any of the standard five senses, and it protects even against magical/extrasensory perception.
**No Trace: Erases any traces left behind when traveling.
*Meditation: Has a low chance of attaining enlightenment while meditating.
*Insight: An appraisal skill, givens the general stats of what is being observed.
*Play Dead
*Masquerade: Can cover his face with one resembling a human that left the most impression on him for ten minutes, with a cooldown of six hours.
*Essence Absorption: Can absorb the essence of dead beings within three months of their death (if animated undead, then within week from their animation ending), gaining some of their skills after fully assimilating the essence. The absorbed skills are improved beyond what they previously had, and repeat absorbed abilities are stacked. They passively move closer to him to be absorbed.
*Absorption: Can imbue his attacks with the suction force of the Kraken, which is so large that it's eye is wider than a ship is long.
*Acid: Can imbue his attacks with acid.
*Fiery Fist: When unarmed, extra 35% damage and hit chance, as well as extra 30% attack speed.
*Accumulative Attack: When unarmed, a parried blow's strength is added to the next strike.
Magic
*Blade Energy: Enhances range and power of sword strikes. Others have used it to create forcefields around them to stop acid, or create shields to stop aoe attacks.
*Blaze: Throws a several meters fireball at the enemy, burning them. Can envelop himself or his blade if fire as well.
*Freeze (Never used)
*Force Shield Creates a barrier at will, which can be used as a platform for him or his horse.
*Explosion: Creates a human sized ball of fire to throw, exploding on contact.
*Lightning: Creates currents of electricity, either imbuing his blade or for ranged attacks.
**Polarity: Diffusion Increases the area of effect of lightning abilities.
**Polarity: Paralysis Enemies struck by electricity become paralysed.
*Overlapping Amplification: By overlapping two identical spells, their powers increase by 1.5
*Gust: Creates a wave of air to blow enemies backward, or carry acid/fire to them.
*Gale: With a strike, creates a small tornado that heads for an afar enemy.
*Gravity Manipulation (Never used)
*Mind Strike (Never used)
Knowledge Abilities:
*Accounting: The skill to apraise the worth of items and the managment of money, it is not greater than what a normal person could be capable of.
*An Eye for Poison: Can easily detect if a material is toxic or venomous/poisonous.
*Chemistry 
*Enlightenment: Allows mastery in swordsmenship beyond what is humanly possible.
*Dualcast
*Track
*Riding: Anything considered "transport" will obey his orders, and they will gain experience at a heightened pace.
**Horseback Charge
**Turning
*Tactics (Ground)
**Siege Destruction
**Oblique Formations
*Eastern Language: Allows to read/understand Korean, and likely Japanese.
*Animal Material Gathering: The ability to harvest useful materials from animals.
*Material Synthesis: The ability to convert and stabilize materials, potentially creating elixirs.
Item Skills:
*Swordsmanship: As skilled as humanly possible.
**Sword Master: +5% critical chance, +30% block chance against fighters, attack speed increased by 15%.
**Battojutsu
**Far East Defense
**Dagger Mastery
**Dual Sword Mastery
**Sickle Mastery: If the target has a soul, they take extra damage to it if hit.
**Thousand Slash
*Mechanical Engineering: Has innate knowledge of engeneering, allowing him to detect weaknesess and the structure of mechanical constructs (including things such as golems). 
*Magical Engineering
*Spear Mastery
**Couched Lance: Extra exp granted if multiple people are stabbed through in one pass with a spear.
**Jousting
*Javelin Throw
*Equip Armor/Gorget
Resistances
*Blunt
*Piercing
*Corrosion
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Skeleton Soldier Couldn't Protect the Dungeon
Category:Accelerated Development Users
Category:Darkness Users
Category:Element Users
Category:Martial Artists
Category:Monsters
Category:Power Absorption Users
Category:Resurrection Users
Category:Time Users
Category:Undead
Category:Weapon Masters
Category:Webcomic Characters
Category:Skeletons
Category:Manhwa Characters