API CreateFrame

Creates a object.
 frame = CreateFrame(frameType [, name, parent, template, id])
==Arguments==
:;frameType: - Type of the frame; e.g. "Frame" or "Button".
:;name: - Globally accessible name to assign to the frame, or nil for an anonymous frame.
:;parent: - Parent object to assign to the frame, or nil to be parentless; cannot be a string. Can also be set with ()
:;template: - Comma-delimited list of virtual XML templates to inherit; see also a complete list of FrameXML templates.
:;id: - ID to assign to the frame. Can also be set with ()
==Returns==
:;frame: - The created Frame object or one of the other frame type objects.
==Frame types==
Possible frame types are available from the XML schema :
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*
==Details==
* Fires the frame's script, if it has one from an inherited template.
* Frames cannot be deleted or garbage collected, so it may be preferable to them.
* Intrinsic frames may also be used.
==Example==
* Shows a texture which is also parented to UIParent so it will be have the same UI scale and hidden when toggled with Alt-Z
local f = CreateFrame("Frame", nil, UIParent)
f:SetPoint("CENTER")
f:SetSize(64, 64)
f.tex = f:CreateTexture()
f.tex:SetAllPoints(f)
f.tex:SetTexture("interface/icons/inv_mushroom_11")
* Creates a button which inherits textures and widget scripts from UIPanelButtonTemplate
local btn = CreateFrame("Button", nil, UIParent, "UIPanelButtonTemplate")
btn:SetPoint("CENTER")
btn:SetSize(100, 40)
btn:SetText("Click me")
btn:SetScript("OnClick", function(self, button, down)
	print("Pressed", button, down and "down" or "up")
end)
btn:RegisterForClicks("AnyDown", "AnyUp")
* Displays an animated model for a DisplayID.
local m = CreateFrame("PlayerModel")
m:SetPoint("CENTER")
m:SetSize(200, 200)
m:SetDisplayInfo(21723) -- murloccostume.m2
* Registers for events being fired, like chat messages and when you start/stop moving.
local function OnEvent(self, event, ...)
	print(event, ...)
end
local f = CreateFrame("Frame")
f:RegisterEvent("CHAT_MSG_CHANNEL")
f:RegisterEvent("PLAYER_STARTED_MOVING")
f:RegisterEvent("PLAYER_STOPPED_MOVING")
f:SetScript("OnEvent", OnEvent)
==Patch changes==
==See also==
* 
==References==