Turtleshell Choker

Turtleshell Choker is an accessory in Final Fantasy XII that makes the wearer to cast magicks with gil, rather than with MP. It is a good accessory to magick-users especially in long battles, or when enemies or the battlefield sap the combatants of MP, as long as the party has the gil to spare. The gil required to use it was greatly reduced for the Zodiac versions, where it also bestows small boosts to the wearer's Magick Power and Speed.
==Obtain==
===Original===
In the original PlayStation 2 versions, Turtleshell Choker is bought for 9,300 gil from Bhujerba's Street Vendor after the events at Draklor Laboratory. It is also a treasure in Barheim Passage's East-West Bypass (furthest treasure chest in the dead-end bit; 50% chance to appear, 75% chance for gil, 50% chance the item treasure is a Turtleshell Choker without the Diamond Armlet ), and a rare steal from Emeralditan.
It is made in the bazaar in the "Shell-worked Collar" set by selling two Bomb Shells (obtain from Bomb-type enemies) and two Four-leaf Clovers (obtain from Mandragora Prince).
Despite the equipment's name, and the name and description ("The clasp of this necklace is fashioned from tortoiseshell. For those with discriminating taste.") of its bazaar entry, making it requires no shell loot dropped by tortoise-type enemies (Turtle Shell, Aged Turtle Shell, or Ancient Turtle Shell).
===Zodiac===
In the updated Zodiac versions, the Turtleshell Choker can't be bought from shops, but sells for 4,000 gil. It is found in a treasure in Nam-Yensa Sandsea's Withering Shores (always appears), Mosphoran Highwaste's Babbling Vale (always appears), and Subterra's Umbra - North (70% chance to appear, 80% chance for gil, 50% chance the item treasure is a Turtleshell Choker without the Diamond Armlet), as well as the Trial Mode stages 88 and 97 with the Diamond Armlet equipped.
It is still a rare steal from Emeralditan and now also the common steal from Gil Snapper in Trial Mode Stage 30.
It is still made in the bazaar in the "Shell-worked Collar" set with the same items as before, and is now also a possible reward in the Hunt Club quest by giving 5 Rare Game trophies to Atak and Blok, and 12 trophies to Stok.
==Use==
Turtleshell Choker is a great accessory for a heavy magick-user to assure they never have to pause casting due to lack of MP, as long as the party has the gil to spare. The formula for gil-use depends on version, truncated to the nearest 10s place. In the original PlayStation 2 version, it is 50 x (MP x 1.28). E.g. casting Cure (8 MP) costs 510 gil. In the Zodiac versions, it is 10 x (MP x 1.28); e.g. casting Cure (8 MP) costs 100 gil. 
Near endgame, the party likely has more gil than they have a need for, making using Turtleshell Choker more viable, especially in the Zodiac versions where using it costs much less. In the Zodiac versions, the characters who have finished their License Board(s) can also equip Cat-ear Hoods to convert their LP-gains into gil, giving the player a constant source of gil without needing to stop in towns to sell loot. (See also: gil grinding)
Turtleshell Choker is good for battles against Rafflesia and entites who sap the party of MP, forcing any magick-users who have Charge or Ether-use as active gambits to just use these over and over. It is also good against long or tough battles, such as against Yiazmat and Omega Mark XII, so the caster never needs to pause to replenish MP. In the Zodiac versions, Turtleshell Choker is also good for the Trial Mode, especially when there is a long gauntlet of entite-type stages who use Fear to sap the party of MP.
===Gil costs===
Spell 	MP(OG/ZDC)	Original gil	Zodiac gil
Cure 	8 	510 	100
Cura 	36/26 	2300 	330
Curaga 	28/24 	1790 	300
Curaja 	68/58 	4350 	740
Renew 	98/72 	6270 	920
Raise 	22/20 	1400 	250
Arise 	50/52 	3200 	660
Esuna 	24 	1530 	300
Esunaga 	72/66 	4600 	840
Blindna 	8/6 	510 	70
Vox 	8 	510 	100
Poisona 	8 	510 	100
Stona 	12 	760 	150
Cleanse 	20 	1280 	250
Dispel 	16 	1020 	200
Dispelga 	36/32 	2300 	400
Protect 	8 	510 	100
Protectga 	36 	2300 	460
Shell 	8 	510 	100
Shellga 	40 	2560 	510
Bravery 	24 	1530 	300
Faith 	24 	1530 	300
Regen 	16 	1020 	200
Confuse 	10 	640 	120
Holy 	60/48 	3840 	610
Fire 	8/6 	510 	70
Fira 	18/16 	1150 	200
Firaga 	42/38 	2680 	480
Thunder 	8 	510 	100
Thundara 	18 	1150 	230
Thundaga 	42/40 	2680 	510
Blizzard 	8/10 	510 	120
Blizzara 	18/20 	1150 	250
Blizzaga 	42 	2680 	530
Aero 	16/14 	1020 	170
Aeroga 	38 	2430 	480
Water/Aqua	12 	760 	150
Bio 	24 	1530 	300
Shock 	34 	2170 	430
Scourge 	48 	3070 	610
Flare 	48/46 	3070 	580
Scathe 	70 	4480 	890
Blind 	10 	640 	120
Blindga 	20 	1280 	250
Silence 	8 	510 	100
Silencega 	22 	1400 	280
Sleep 	10 	640 	120
Sleepga 	26/22 	1660 	80
Poison 	10/8 	640 	100
Toxify 	26 	1660 	330
Haste 	20/18 	1280 	230
Hastega 	70 	4480 	890
Slow 	8 	510 	100
Slowga 	24 	1530 	300
Stop 	20 	1280 	250
Immobilize	16/14 	1050 	170
Disable 	16/14 	1020 	170
Bleed 	12 	760 	150
Break 	14 	890 	170
Countdown 	8 	510 	100
Berserk 	10 	640 	120
Float 	20/16 	1280 	200
Vanish 	24/12 	1530 	150
Vanishga 	60/24 	3840 	300
Reflect 	12 	760 	150
Reflectga 	24 	1530 	300
Balance 	18 	1150 	230
Warp 	18 	1150 	230
Gravity 	20/12 	1280 	150
Graviga 	36/28 	2300 	350
Oil 	8 	510 	100
Reverse 	50/20 	3200 	250
Decoy 	10 	640 	120
Drain 	18 	1150 	230
Syphon 	2 	128 	25
Bubble 	30/32 	1920 	400
Dark 	10 	640 	120
Darkra 	20/24 	1280 	300
Darkga 	30/38 	1920 	480
Death 	30/20 	1920 	250
Ardor 	60 	3840 	760
Category:Accessories in Final Fantasy XII