The Sylvan Elf Hall

The Sylvan Elf Hall is a tavern trade node in the game in the map The Wild Moon. 
If the player's party has a Dark Army hero, they will have to pass a dice challenge to enter.
===After sticking around: ===
"I'm glad you're enjoying your stay, but the forest is getting worse by the minute, so if you could get back to it, that'd be great...,"
The captain says with an acerbic tone.
= Options=
==Rest== 
*Requires: 50 gold
Has the same effect as a tent but without downsides.
== Ask for recruits==
Allows the player to choose from four different heroes. Exiting and re-entering can give the player a new set of options. All heroes are at level one.
==Archery contest!==
* Requires: ranged unit
===Successful Roll: ===
Feeling confident, we challenged the elven archers to an accuracy contest on the shooting range.
We surprised our rivals with a perfect score and they, far from being disheartened, paid up in coins and a round of drinks.(+25 gold, unit is invigorated)
===Failed Roll: ===
Feeling confident, we challenged the elven archers practicing on the shooting range to an accuracy contest.
We tried our best, but the elves were certainly better than us and we quickly fell behind. We paid the agreed amount and left, silent and ashamed.(-25 gold, unit is cursed)
==Leave==
??
=Entering With a Dark Army member=
*Requires: Asra, Oloch, or Dark Knight 
We are approaching an elvish tavern when armed guards surround us before we can put a foot inside the building.
"You must be really naive to think we'll let the likes of you enter this place. Away with you! Or face your punishment right here, right now", says their captain.
==Persuade them==
*Requires one of: Oloch, Knight 
===Successful Roll: ===
It took some smart talk to convince the guards to let us enter, but in the end they saw that our mission to save the forest would benefit their people as well, so they put their weapons down.(450/550 XP)
===Failed Roll: ===
Our arguments weren’t convincing enough, and the guards remained adamant on their position.
Tired and outnumbered, we decided to desist and find another place to rest. (unit is exhausted)
==Intimidate them==
*Requires one of: Asra, Oloch
===Successful Roll: ===
We reminded them who's still in charge in Linirea, and that if they didn't want to suffer the fury of Vez'nan himself once again, they should really consider getting out of our way.
Groaning, and with their eyes filled with hatred, they let us through.
"Do whatever you need to do, and carry on with your mission. Allies of the Dark Army aren't welcome here", the captain says with a fierce look in his eyes.(access to the tavern, 450 XP)
===Failed Roll: ===
We told them to move or face the Dark Army's might, hoping to instill fear in their minds, but our words fueled their anger even more instead.
A skirmish started almost immediately, forcing us to flee for our lives.(party loses -1 health, unit is exhausted)
==Just leave==
Seeing ourselves outnumbered by angry warriors, we decided to leave and find another place to rest.
Category:Legends of Kingdom Rush
Category:Trade