Robobot Armor

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|-|Invader Armor=
|-|Robobot Armor=
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==Summary==
The Robobot Armor is a mech suit introduced in Kirby: Planet Robobot. Originally designed to aid in conquering planet Popstar, it was stolen by Kirby and used to fight the Haltmann Works Company and Star Dream.
==Powers and Stats==
Tier: , , up to , likely 
Name: Invader Armor (Before being used by Kirby), Robobot Armor
Origin: Kirby: Planet Robobot
Gender: Genderless
Age: Unknown
Pilots: Haltworkers, Kirby, Star Dream
Powers and Abilities: 
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|-|Invader Armor=
Superhuman Physical Characteristics, Power Mimicry, Empowerment (It produces different powers depending on its pilot. Kirby's "infinite power" made it overcome its limited capabilities, surpassing its creator and being used to destroy it), Transformation & Self-Matter Manipulation (It turns itself into a Robobot Armor when Kirby uses it. "The suit transforms by internally restructuring itself on a molecular level"See the note in the profile)
|-|Robobot Armor=
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Attack Potency: Varies (The mech produces different powers/abilities depending on its pilot), Multi-Continent level (When used by a Haltworker, it serves as a mid-boss, and should be comparable to other mid-bosses like Iron Mam. Among the heavy hitters in the army the Haltmann Works Company had to invade Planet Popstar, which was willing to attack natives and they having studied the planet beforehand, should be capable of dealing with foes on Iron Mam's level), up to Multi-Solar System level, likely Low Multiverse level (Overcome its limited capabilities when used by Kirby due to his "infinite power", far exceeding its original abilities and being used to harm Star Dream. The latter could also summon some Invader Armors without pilots to harm Kirby as an attack), able to ignore durabiliy through Transmutation & Absorption
Speed: Relativistic+ Combat Speed (Used to invade Planet Popstar while being willing to attack natives and with the Haltmann Works Company having studied the planet beforehand. It should be capable of dealing with the likes of Simirror or Knuckle Joe), up to Massively FTL+ (Comparable to Kirby. In its Halberd Mode it can tag Star Dream before the latter may teleport away or use a forcefield, despite being able to react to Meta Knight battling)
Lifting Strength: Class 10 (Assuming the Invader Armor weights as much as the Robobot Armor it turns into/changes color into, it weights over 8.6 tons), up to Multi-Stellar (Comparable to Kirby)
Striking Strength: Multi-Continent level, up to Multi-Solar System level, likely Low Multiverse level
Durability: Multi-Continent level, up to Multi-Solar System level, likely Low Multiverse level (Comparable to Kirby. Could take hits from Star Dream in all its forms)
Stamina: Likely Infinite due to being a machine
Range: Below Standard Melee Range, up to Extended Melee Range with physical strikes and drills, Several Meters with Modes, up to Extended Melee Range with physical strikes and drills, Several Meters with Modes
Standard Equipment: None notable
Intelligence: Dependant on the wielder, up to Low (Gained some form of intelligence)
Weaknesses: As a Robobot Armor, needs to scan nearby enemies to attain modes and can't access Halberd Mode by itself
Notable Attacks/Techniques:
*Robobot Armor's Modes: Abilities that can only be used when Kirby uses the Robobot Armor. All of these abilities are far more powerful than their normal counterparts. All Armor Modes can hover at least slightly, while others can outright fly:
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|-|Normal Mode=
The lack of any Mode. Any Mode can be removed to go back to this one.
Kirby Planet Robobot-Robobot Armor Kirby's Information Manip, Transmutation & Absorption.gif|Scan Specs
*Scan Specs: Produces a scan ray from its mouth, turning targets into data absorbed that turns the armor into a mode corresponding to the abilities of those targets. See the Robobot Armor Modes section for more information about them.
*Reset Specs: Drops its Copy Ability.
*Robobot Punch: Hits with its arms.
**Robobot Slam
*Hunker Down: Contracts its arms and legs, making it resemble a ball and taking no damage from attacks.
|-|Beam Mode=
*Zig Zap: The armor releases a ball of electricity that bounces along the ground.
*Big Zap: The armor charges up before releasing a bigger, faster, more powerful ball of electricity.
*Zip Zap: The armor releases a ball of electricity from the air that bounces higher once it hits the ground.
|-|Bomb Mode=
*Boomstepper: The armor releases an explosive robot that walks forward for a few seconds before exploding, or explodes automatically on contact with organic matter.
|-|Cutter Mode=
*Whirling Saw: The armor shoots a saw from its hand that comes back to it after a short trip.
*Cutting Shot: The armor charges and fires the saw, and it continues flying forward.
*Roaming Saw: The armor can walk around with a buzzsaw extending from it before it fires the Cutting Shot.
|-|ESP Mode=
*Psithunder: Kirby raises the Robobot Armor's hands, forming one ball of energy above each. The energy is then released in an upward arc.
*Psithunder Flash: The Robobot Armor forms and releases four balls of energy.
*Psistorm: Kirby raises and waves the Robobot Armor's hands, forming four balls of energy above that rain down randomly at the same time.
|-|Fire Mode=
*Crimson Tail: The armor releases a long ranged stream of fire.
*Hot Drop: As the armor dashes, it leaves a trail of fire.
*Red Carpet: The armor shoots jets of fire from both sides.
|-|Ice Mode=
*Snowstorm: The armor releases a blast of ice from its fans.
*Speedskater: The Robobot Armor moves forward smoothly forward on the ground while spinning and blowing cold air.
*Blizzard Lance: The Robobot Armor charges an attack that releases three ice shards which stick to surfaces for a few seconds before disappearing.
|-|Jet Mode=
This mode can fly freely.
*Frequent Fire: The jet armor fires out several rapid-fire shots forward.
*Missile Salvo: The jet armor fires two missiles forward.
*Missile Spread: The jet armor fires four missiles; two normal missiles and one large missile forward and another large missile backward.
*Flip Flight: The jet armor boosts forward invincibly for a few seconds before moving back again.
|-|Mike Mode=
*Destructo-Amp: The Robobot Armor releases a short-ranged wave of sound that can bounce off of surfaces.
*Solid Amp: The Robobot Armor releases a focused and long-ranged beam of sound.
*Finale: The Robobot Armor jumps up and releases a large musical note which splits into four smaller notes that last for a few seconds.
|-|Parasol Mode=
*Parasault: The armor uses its parasol arms to fly upwards, and the blades shred whatever they come in contact with.
*Paraslam: The armor falls and creates a small wind storm underneath it.
|-|Spark Mode=
*Sharpshooter: The armor fires a small electric shot.
*Cannon Blast: The armor fires an even larger shot after charging.
*Super Cannon Blast: The armor fires a giant continuous beam of electrical energy.
|-|Stone Mode=
*Rock Crusher: The armor punches straight with its rock hand.
*Rock Rusher: The armor unleashes a five-punch combo attack consisting of two punches forward, two uppercuts and one final smash down.
*Earth Shaker: Kirby puts the armor's fists together and smashes downward.
*Rock Blocker: The armor's fists are held up in a defensive position, blocking frontal attacks.
|-|Sword Mode=
*Power Beam Saber: The armor slashes forward with a giant beam blade.
*Combo Beam Slash: The armor performs a combo attack consisting of four chops forward and one final spinning move.
*Twin Saber Dance: The armor drills down with its beam swords.
|-|Wheel Mode=
*Turbo Accelerate: The armor accelerates forward.
*Speed Burst: The armor jumps before accelerating.
*Burn Rubber: The armor spins in a circle repeatedly, creating fire.
*3D Spring Hopper: The armor hops from one plane to the other.
|-|Halberd Mode=
Kirby's final weapon in Planet Robobot used to take out Star Dream. Kirby uses the Robobot Armor to take over the Halberd. He has access to the Combo Cannon, Capture Inhale, the Sail Wing, and the Planet Buster. The Combo Cannon fires locked-on shots. Capture Inhale absorbs debris to power up the Halberd for the Planet Buster. The Sail Wing allows Kirby to do a barrel roll from the Starfox series, deflecting attacks. The strongest move of his is the Planet Buster, which despite the name, is much more powerful than a mere planet busting attack. Kirby fires a cluster of powerful stars that do more damage depending on how much was Capture Inhaled.
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Note: Using play.nintendo.com as evidence is supported, the official Japanese page of Kirby: Planet Robobot points that viewers can see a detailed analysis and secrets about the Robobot Armor (「ロボボアーマー」は、わがカンパニーが開発した兵器「インベードアーマー」にカービィが乗りこんだことで生まれた新しいマシンですわ。くわしい分析はこちらからも見ていただけますわよ。ニンテンドーキッズスペース:・ロボポアーマー」のヒミツを分析!= "The "Robobo Armor" is a new machine created by Kirby riding on the weapon "Invaded Armor" developed by our company. You can also see the detailed analysis here. Analyze the secrets of "Nintendo Kids Space: Robopo Armor"!") in another Japanese webside for kids that uses the same card of information about the suit that play.nintendo.com uses.
==Gallery==
Robobot Armor info-Kirby Planet Robobot instruction manual Nintendo 3DS.png
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Items
Category:Kirby
Category:Absorption Users
Category:Air Users
Category:Armor Users
Category:Armors
Category:Attack Reflection Users
Category:Durability Negation Users
Category:Electricity Users
Category:Empowerment Users
Category:Energy Projection Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Fire Users
Category:Flight Users
Category:Fusionism Users
Category:Ice Users
Category:Information Analysis Users
Category:Information Users
Category:Matter Users
Category:Mecha
Category:Plasma Users
Category:Power Mimicry Users
Category:Robots
Category:Shapeshifters
Category:Size Users
Category:Sound Users
Category:Transmutation Users