Classic: Cabal

In Classic: Cabal (2001) the creatures of myth (be they vampires, the warlocks, the shape-changers and dopplegangers, the ghosts, trolls, and other creatures) exist and they're organized.
The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans.
==Lies and Legends==
* The History of Cabal
* The Geography of the Cabal
* Goals of the Cabal
* Whispers in the Darkness
==Laws and Lodges==
* The Nature of the Cabal
* The Structure of the Cabal
* The Ways of the Cabal
==Realms and Spheres==
* The Nature of the Reality
* The Four Realms
==Hermetic Magic==
* First Principles
* Astrological Modifiers
* The 36 Decans
* The Laws of SympathyThese also appear in Authentic Thaumaturgy
** The Law of Contagion
** The Law of Similarity
** The Law of Names
* Materia et Exempli
** Alchemy
** Magic Items
** Sacred Architecture
==Cabal Campaigns==
* Defining the Cabal
:* Crossovers: Classic: Illuminati, Classic: Black Ops, Classic: Voodoo
* Defining the Campaign
==Cabal Characters==
* Character Types
* Character Races
** Humans
** Nonhumans
** Spirits
* Advantages, Disadvantages, and Skills
==Wonders and Magics==
* Magic Items 
* Techniques
==Gods and Mosters==
* Beast of Assiah
* Creatures of Yetzirah
* Lords of Briah
* Things from the Abyss
==References==
Category:2001
Category:Organisations in GURPS
Category:Classic