Fire (Final Fantasy XIV)

Fire is a and spell from Final Fantasy XIV that deals damage to a single target and grants Astral Fire.
==Mechanics==
{|class="article-table mw-collapsible" 	 	
PvE version 	PvE version 	PvE version
 	Fire Thaumaturge/Black Mage 2 	SpellClass action
Effects 	
*Deals magic fire damage to a single target
*Grants one stack of Astral Fire for 15 seconds or removes all stacks of Umbral Ice, represented on the Elemental Gauge
*Astral Fire initially allows only a single stack
*Activates the global cooldown	
*Deals magic fire damage to a single target
*Grants one stack of Astral Fire for 15 seconds or removes all stacks of Umbral Ice, represented on the Elemental Gauge
*Astral Fire initially allows only a single stack
*Activates the global cooldown
Interactions 	
*Astral Fire and Umbral Ice variably affect the MP costs, potencies, and cast times of Fire- and Ice-elemental spells; see below for more information
*Umbral Hearts generated by , , and nullify Astral Fire's MP cost increase to Fire-elemental spells; one Heart is consumed each for each Fire spell cast
* increases damage by 15%; can only be used under the effect of Umbral Ice or Astral Fire, and ends if neither effect is active
* and can only be used under the effect of both Astral Fire and Enochian
* reduces the cast time of the next three spells to instant for 15 seconds
* reduces the next spell's cast time to instant for 10 seconds
* allows spells to be cast without interruption for 6 seconds	
*Astral Fire and Umbral Ice variably affect the MP costs, potencies, and cast times of Fire- and Ice-elemental spells; see below for more information
*Umbral Hearts generated by , , and nullify Astral Fire's MP cost increase to Fire-elemental spells; one Heart is consumed each for each Fire spell cast
* increases damage by 15%; can only be used under the effect of Umbral Ice or Astral Fire, and ends if neither effect is active
* and can only be used under the effect of both Astral Fire and Enochian
* reduces the cast time of the next three spells to instant for 15 seconds
* reduces the next spell's cast time to instant for 10 seconds
* allows spells to be cast without interruption for 6 seconds
Traits 	
* increases damage by 10% and allows for a second Astral Fire stack
* increases damage by 30% and allows for a third Astral Fire stack
* grants Fire a 40% chance to grant for 18 seconds, causing the next to have no cast time or MP cost; increases this chance to 100% for the next spell cast for 15 seconds
* causes Astral Fire III and Umbral Ice III to remove the MP cost of most spells of the opposing element	
* increases damage by 10% and allows for a second Astral Fire stack
* increases damage by 30% and allows for a third Astral Fire stack
* grants Fire a 40% chance to grant for 18 seconds, causing the next to have no cast time or MP cost; increases this chance to 100% for the next spell cast for 15 seconds
* causes Astral Fire III and Umbral Ice III to remove the MP cost of most spells of the opposing element
Base direct damage formula:Damage = \lfloor 180 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend, 1.3 with Maim and Mend II, or 1 otherwise.	Base direct damage formula:Damage = \lfloor 180 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend, 1.3 with Maim and Mend II, or 1 otherwise.	Base direct damage formula:Damage = \lfloor 180 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend, 1.3 with Maim and Mend II, or 1 otherwise.
Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor * Umbral Ice Mod \rfloor / 100 Where Umbral Ice Mod is 0.5 for during Umbral Ice III or 1 otherwise. 	Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor * Umbral Ice Mod \rfloor / 100 Where Umbral Ice Mod is 0.5 for during Umbral Ice III or 1 otherwise. 	Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor * Umbral Ice Mod \rfloor / 100 Where Umbral Ice Mod is 0.5 for during Umbral Ice III or 1 otherwise.
Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100 	Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100 	Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100
==Use==
Fire deals light damage to a single target. At low levels it is the only single-target spell that grants and maintains Astral Fire, which significantly increases potency of Fire spells at the cost of doubling their MP cost and disabling MP regeneration. At these levels Fire is the main attacking spell in the Black Mage's repertoire, and will generally be spammed in Astral Fire until the Black Mage runs out of MP, at which point they should switch to the Umbral Ice phase. is an area of effect (AoE) alternative to Fire when fighting 3 or more enemies.
While under the effect of Umbral Ice, Fire will remove all stacks of that effect instead of applying Astral Fire, thus requiring two casts to enter Astral Fire. can be used to more quickly switch phases.
Once becomes available it mostly replaces Fire and Transpose for entering Astral Fire, as it can bring the Black Mage to Astral Fire III in a single cast. However, Fire will continue to be the main attacking spell in Astral Fire as it both more MP efficient and provides better DPS than Fire III. Once Black Mages acquire the trait, Fire will have a 40% to grant the status, negating Fire III's cast time and MP cost. Whenever Firestarter is available, Fire III should be used in place of Fire. will guarantee a Firestarter proc on the next Fire used, but it is generally preferable to use Sharpcast in conjunction with instead.
Fire will eventually be replaced as the Black Mage's main attacking spell by . However, Fire IV does not maintain Astral Fire, so the occasional Fire is still needed to maximize Astral Fire's uptime.
===PvP===
In PvP Fire is instant cast and now switches to Astral Fire in a single cast even if the user is in Umbral Ice. Astral Fire functions differently in PvP as it now increases fire damage dealt by 20% without increasing MP costs or impeding MP regeneration.
As an instant cast spell that activates the global cooldown (GCD), Fire can be used to weave abilities that are off the global cooldown (oGCD), such as , in between spellcasts.
== Patch history ==
Version 	Changes
A Realm Reborn	Added at 150 potency and 12% base MP cost.Granted the status for 10s, or removed the status.
Patch 2.3 	Potency increased to 170.
Heavensward 	Potency increased to 180.
Patch 3.2 	Astral Fire duration increased to 12s.
Stormblood 	MP cost reduced to 10% base MP.Umbral Ice and Astral Fire are now part of the Elemental Gauge and are no longer represented by status effects.Astral Fire duration increased to 13s.No longer available in PvP. New PvP exclusive version added. See below for its patch history.
Shadowbringers	MP cost set at 800 with MP system overhaul.Astral Fire duration increased to 15s.
Version 	Changes
Stormblood 	Added with 1250 potency, 1000 MP cost, 1.8s cast time, and 2.3s recastAstral Fire increased damage dealt by 10%.Cast time was reduced to instant while under the effect of Umbral Ice.
Shadowbringers	Potency reduced to 1200.Cast time reduced to instant.Recast time increased to 2.4s.
Patch 5.1 	MP cost removed.
Patch 5.3 	MP cost increased to 1000.Astral Fire damage increases raised to 20%.
==Behind the scenes==
===Final Fantasy XIV (version 1.0)===
Fire appeared as an ability that dealt fire-elemental damage to the target and all nearby enemies. At the initial release, Fire was a Conjurer spell available for use at Rank 1 and it costs 3 action points to set. After the release of patch 1.20, Fire became a Thaumaturge spell available at level 10.
Category:Thaumaturge actions in Final Fantasy XIV
Category:Black Mage actions in Final Fantasy XIV
Category:Black Mage PvP actions in Final Fantasy XIV