Report 671

Report #671
Skillset: Skill: None
 Org: Illuminati Status: Completed Sept 2011
Furies' Decision:
We will allow candles to protect against the room-blaze damage. Note that the
candles are intended to be Pyromancer-centric.
Problem: Currently, the candles produced by the Sacred Pyramid construct in
Gaudiguch are a bit too focused benefits for the Pyromancers. This report seeks
to make the benefits more broadly useful to the city as a whole by changing one
of the two Pyromancer-focused effects (BLOW CANDLE and the bonus to fire damage)
to something universally applicable.
[A: 0 R: 0] Solution #1: Instead of lighting the room on fire once per month,
 allow BLOW CANDLE to cast the ignite spell in
 elementalism (ie. fire damage and ablaze) on everyone
 in the room once per day. In comparison, the Iron
 Machine, Ephemeral Spire, and Sacred Star constructs
 are all once per day and do similar or greater
 effects.
[A: 0 R: 0] Solution #2: Change BLOW CANDLE to create pyromancer terrain as
 per PYROCAST COMBUST once per day rather than set the
 room ablaze.
[A: 0 R: 0] Solution #3: As per a suggestion from Viynain, change the +10 fire
 damage buff (not the resistance!) to a level 1 sip
 bonus ala IronMachine. Viscanti and Dracnari, the
 spec races for Magnagora and Gaudiguch, both have the
 same sip penalty, so the two constructs for their
 respective orgs should give the same sip bonus.
Player Comments:
---[Iytha on 9/1 @ 01:57 writes]:
The room ablaze condition caused by BLOW CANDLE produces the message "The area
is ablaze!" in the room. Every 5 seconds, everyone in the room (at the same time
for everyone) receives 400 damage and has a small chance to be set ablaze. This
effect applies to everyone equally, regardless of shielding, reflections, grace,
enemy or ally status. It is put out using the dousing skill in Environment or
with CAST FREEZE GROUND from elementalism. It is completely unrelated to terrain
and melds, pyromantic or otherwise.
---[Senna on 9/1 @ 04:04 writes]:
No on solution 3, since there's an artifact that already does the exact same
thing, not to mention its a useless effect for Pyromancers. Solution 1 looks
fine, and solution 2 is fine as long as it's PYROCAST COMBUST and not
FORCECOMBUST so that non-melders can't break melds; that seems abusable in a
raid situation if a lot of people have candles.
---[Enyalida on 9/8 @ 20:36 writes]:
I support solution 1 only if it dosn't stack, in that multiple people blowing
candles won't ablaze the entire room and elevate the entire room's burns up to
dangerous levels. Solution 2 is okay, but I'd prefer plain combust as well,
perhaps with more uses then one per month instead of once per day. I don't like
the third, for Senna's reasons.
---[Raeri on 9/12 @ 09:52 writes]:
I would have thought continuous ablaze to everyone in a room would be preferable
to your solutions, especially for pyromancers (who have pretty hefty fire dmp
and protection against being set blaze, and have good synergy with it in demesne
effects). But if you want to buff it in this fashion (or in my view, nerf it,
for Pyros!), I would like to hear Vivi's input on this first.
---[Iytha on 9/13 @ 20:48 writes]:
Solution 3 removed, as per Senna's comment. In retrospect, that one wasn't a
very good solution. Solution 2 updated to reflect the consensus that it should
use combust 1/day rather than forcecombust 1/month.
---[Iytha on 9/13 @ 21:02 writes]:
@Enyalida: Solution 1, as written, stacks but only poorly. 1 user strips frost,
2 gets a single burn level, 2 burns with 3 people, 3 with 4 and so forth. Having
everyone fire off their candle use all at once would just be a waste with how
ablaze interacts with further igniting.
---[Iytha on 9/14 @ 08:03 writes]:
After some discussion with Viynain, I've shifted the focus of this report some
and added in a new, different Solution 3. Tell me what you think!
---[Viynain on 9/14 @ 08:12 writes]:
I agree that the construct needs some fine tuning to address the fact that it
currently favours one guild moreso than the other comparable pro-guild
constructs (StandingStone and Blacknest) do. Until other solutions are brought
up, I'm more in favour of either solution one or three in the proposal.
---[Neos on 9/14 @ 15:12 writes]:
I'm against Solution 2 as that is giving every Gaudiguch citizen a free censer
for 20 ig months. If there are equal melders on each side in a fight, it gives
Gaudiguch an advantage since the cost is also free. I far prefer Solution 1.
---[Shedrin on 9/14 @ 21:53 writes]:
Solution three, giving an equivalent sip bonus to the IronMachine seems fine,
and Dracnari especially need the bonus. Both solution 1 and 2 seem a little
strong, creating a faux Pyromancer force once a day from all of Gaudiguch. I'm
not too familiar with the constructs of other cities, though.
---[Elana on 9/14 @ 22:21 writes]:
I'm more keen on solution 3 myself, even if I don't believe such a thing as a
'pyromancer' force coming out of Gaudiguch is really viable considering that the
proposed solution 1 states that it will affect everyone with damage and set
everyone ablaze, thus 10 people simultaneously blowing on candles would likely
result in the death of both allies and enemies, not just enemies.
---[Inagin on 9/19 @ 00:44 writes]:
Heh. Everyone wants a sip bonus! I think Solution #1 is fine since everyone in
the room is affected. Solution #2 also isn't that bad given the once per day
restriction.