Bowser (SSB16)

Bowser is a playable character in Super Smash Bros. OC 2016. As expected, Bowser is one of the heaviest characters in the game. Bowser also retains all of his moveset as well. Bowser now stands upright, in contrast to his previous appearances in Melee and Brawl, in which he was hunched over. His change in stance gives him a significant boost in speed, making Bowser now not only a powerhouse, but a somewhat fast powerhouse.
==Attributes==
Bowser is the heaviest character on the roster, and as a result is an utter powerhouse. He is capable of dishing out large amounts of damage and knockback with few blows, and can KO many characters even at low percentages with his high KO potential. His heavy weight combined with his high rate of super armor frames on many moves makes him extremely difficult to launch; weaker attacks sometimes fail to make him flinch whatsoever due his natural super armor frames. 
However, Bowser has major problems, as in past games, is his massive size, which makes him an infamously easy target for faster characters like or . This plus his weight makes it easy for characters with low knockback scaling to pull a variety of combos on him with ease. He also has high lag on some moves, leaving him vulnerable and open to counter attacks. While his recovery has improved from Brawl, it is still one of his biggest flaws. It covers more vertical distance than in small horizontal distance. 
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	5%, 6.5% 	Bowser quickly punches forward with one arm, then quickly follows it up with the other.
Side Tilt 	 	12% 	Bowser performs a backhanded punch while leaning his body forward.
Up Tilt 	 	9% 	Bowser slashes the air above him. Good combo starter and weak KO move at around 150%.
Down Tilt 	 	14% 	While crouching, Bowser quickly punches one arm forward along the ground, then quickly follows it up with the other. First hit does not link well into second hit at mid-high percentages.
Dash Attack 	 	11% 	A dashing side kick, where Bowser leaps forward while kicking sideways with one leg. Similar to Meta Knight's dash attack.
Side Smash 	 	23% 	Bowser jumps forward and does a dropkick. It's one of the strongest forward smash in the game, and surprisingly fast for its power. Full-power shields can barely hold up against the attack.
Up Smash 	 	20% 	Bowser gets down on all fours and thrusts his spiked shell upwards by hopping. Can protect Bowser quite well by clanging with aerials (and outprioritizing them most of the time).
Down Smash 	 	7% total 	Bowser spins around in his shell, doing worthwhile damage with multiple hits from his spikes. Fairly reliable KO move under 150%.
Neutral Ariel 	 	5% 	Bowser does an aerial cartwheeling attack. Can combo into forward air and up air at low-mid percentages. A mechanically unusual attack, as both the third and fourth hits are present at once (on Bowser's top and bottom half respectively) and connecting with the fourth hit will mean the third hit cannot strike that opponent.
Forward Ariel 	 	13% 	Bowser slashes forward in a diagonal arc. Good range and can KO reliably at 100% offstage.
Back Ariel 	 	19% 	Bowser does a reverse dropkick. Similar to his forward smash. Very powerful and can KO at around 100% from the center of Final Destination, and as low as 60% at the edge, but not much vertical range.
Up Ariel 	 	15% 	Bowser quickly swings his head upwards. Very powerful (though not as strong as in Brawl), KOing near the upper blast line at around 100%.
Down Ariel 	 	11% 	Bowser retracts into his shell, turns upside down, and propels himself downward. A stall-then-fall. It has a small hitbox slightly to the left and right when he lands. Meteor smashes during the first few frames.
Forward Throw 	 	12% 	Bowser charges back with the hand he grabbed the opponent with, places them in between his horns, and then throws them with his head. Can KO at reasonably low percents, around 135% near the ledge.
Back Throw 	 	12% 	Holding onto the opponent with one arm, Bowser throws them backwards in a sideways motion. Can KO at reasonably low percents, around 120%.
Up Throw 	 	1% (hits 1-8), 2% (throw) 	Bowser throws the opponent slightly up, withdraws into his shell, and spins, damaging them against his spikes. It can true combo into a forward air, though it is difficult to do so.
Down Throw 	 	10% (hit 1), 2% (throw) 	Bowser places the opponent on the floor and body slams them. Not effective for comboing, making it a less than useful throw, but is capable of KOing at 140% near the ledge.
Neutral Special	Fire Breath 	1.2% 	Bowser breathes intense fire that gradually gets weaker and less ranged. The move slowly regains its strength when not in use, and the flames at the very end of the stream cannot cause opponents to flinch.
Side Special 	Flying Slam 	18%, 15% 	Bowser grabs an opponent, jumps with them into the air, and violently body-slams them against the ground, dealing immense vertical knockback that can KO at 120%.
Up Special 	Whirling Fortress	1% (ground loop), 4% (ground last), 10% (air hit 1), 3% (air hits 2-6), 2% (air hits 7-11)	Bowser enters his shell and spins rapidly, being able to move forward and backwards while doing so. It acts as a recovery when performed in the air, propelling Bowser forward and upwards, but Bowser remains grounded when he performs it on the ground. Very versatile, and a great OoS move. In the air, hit the button repeatedly to go higher.
Down Special 	Bowser Slam 	4% (hop), 20% (drop), 11% (landing) 	Bowser leaps into the air, hitting any opponents up with him in the vicinity of the leap, and then thrusts his body downwards in a ground pound motion, dealing immense vertical knockback to anyone hit that can KO under 100%. If performed in the air, Bowser thrusts down immediately instead of leaping first. Emits a shockwave upon landing. Can break full shields if all grounded hitboxes connect.
Final Smash 	Giga Bowser 	Varies 	Bowser transforms into the much larger and more powerful Giga Bowser, with infinite flinch resistance during the duration of the move. Like Bowser, Giga Bowser also has more of a cartoonish appearance. However, Giga Bowser retains all of Bowser's old replaced moves and animations, instead of using Bowser's new ones, likely to fit more with his "beastly" motif. His smash attacks now inflict elemental damage.
===Taunts===
*Up: Throws his head back, spinning it in a circle, and roars.
*Side: Chomps his jaws furiously forward five times.
*Down: Balances precariously on one leg, as if teetering.
===On-Screen Apperance===
*Bowser enters the stage through a wall of flames. He is hunched over as he does so, but when he fully enters the stage he stands upright.
===Idle Poses===
*Clenches his fists and releases steam from his nose.
*Leans back and exhales steam.
===Victory Poses===
*Takes two steps forward while swiping with his claws twice.
*Steps up, builds up a little and roars.
*Spins around in his shell and comes out grinning.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==