Infliction of the Darkmind

Infliction of the Darkmind
Mystic
Proficiency (Personality)
1600 hours
Requires: Calm the Waters
This spell allows a Vampire to inflict the curse of its own Darkmind upon others. Animals will attack, other Vampires enter into a killing frenzy, and normal mortals are overcome with dark and vile desires, fear, and rage. Using this skill against an animal requires a 15 or better on the skill check—only 10 or more for a predatory animal. Using this skill against a sentient mortal requires a 20 or better, and inflicting one's feral heart on another Vampire requires a skill check of 15. The saving throw against mental attack is made at half the result of the skill check.
Category:Death
Category:Skills
Category:Mystic
Category:Proficiencies
Category:Vampire