Shushu Ptidoop

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==Locations==
==Characteristics==
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==Spells==
* He has a spell that puts 40% Erosion on an enemy.
* He has a spell that hits in the Earth and Water elements and steals the respective characteristics from targets in a big AoE zone.
* He has a spell that hits in the Fire and Air elements and steals the respective characteristics from targets in a big AoE zone.
==Drops==
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==Strategy==
This bounty by default has 11 ap and invunerable state. At start of its turn, it steals 3ap (dodgeable, lasts 2 turns) in a circle of 2 cells around itself. To make it vunerable, it must cast a spell which costs 16 ap, therefore it's necessary bounty must have stolen at least 5ap. From turn two, a single character (a panda tank, for example) at melee range with low ap parry should be enough to keep it invunerable through fight (it'll steal up to 6ap from that character). If more than one character/summon starts turn in 2 circle range of shushu, there is risk it'll have 20 ap or more, when it'll cast a spell which recovers itself fully.
Playing ranged classes can be helpful to prevent damage, since its attacks have fixed 1 to 8 range (without line of sight). If playing within his range, avoid having chars placed in diagonal and in line with each other.
If char at shushu's melee range has high ap parry (thus preventing at least 5 ap being stolen), it'll be needed to use another character/summon along it (possibly leaving him at 20 ap or more) and rely on erosion against its healing. This method can take a lot of time if your team has low damage and no erosion at all. You can also use classes which apply unhealable state to enemies (like masqueraider) to prevent it.
==References==
Shushu Ptidoop (Dofensive)