Angel's Tears

If ther Sons of Sanguinius are noble heroes, glistening angels who descend to save the subjects of the Imperium, then the Angel's Tears are their dark mirror. A grim chapter, of early founding, this Chapter seemingly espouses a doctrine of wholesale slaughter and masscre against any and all who deviate from the Emperor's light. Possessing a number of forbidden weapons, and using technology and tactics seemingly abandoned or banned following the Horus Heresy, these warriors march forever onward, cleansing whole worlds. Rarely invitated to war, and never expected, they often emerge into conflict at Chapter strength, obliterate their foe, and disappear shortly after. 
==Homeworld==
==History==
==Gene-seed==
==Culture==
==Combat Doctrine==
==Chapter Organisation==
===Headquarters===
Headquarters 	Headquarters 	Headquarters 	Headquarters
Chapter Master	Sanguinary Guard 	Chaplaincy 	Logisticiam
 	 	 	
Armoury 	Sanguinary Priesthood	Fleet Command	Librarius
 	 	 	
====Chapter Master====
====Sanguinary Priesthood====
====Sanguinary Guard====
====Reclusiam====
====Logisticiam====
====Armoury====
====Fleet Command====
*Fleet Commander
====Librarius====
Psyker Powers	Psyker Powers	Psyker Powers
Power 	Type 	Description
 	 	
===Company Command===
*Captain
*Lieutenant 
*Ancient 
*Champion 
===Battleline Squads===
*Tactical Squad: 
*Intercessor Squads: 
*Infiltrators: 
===Close Support Squads===
*Assault Squad:
*Inceptor Squad: 
*Reiver Squad: 
*Incursor Squad: 
*Assault Centurion: 
*Bike Squad: 
===Fire Support Squads===
*Devastator Squad: 
*Aggressor Squad: 
*Hellblaster Squad: 
*Suppressor Squad: 
*Eliminator Squad: 
*Devastator Centurion: 
===Veteran Squads===
*Sternguard Squad: 
*Vanguard Squad: 
*Terminator Squad: 
*Terminator Assault Squad: 
===Reconnaissance Squads===
*Scouts
===Specialist Units===
*Death Company
*Sanguinary Guard
===Specialist Ranks===
*Chaplain
*Death Company Chaplain 
*Sanguinary Priest
*Techmarine
*Librarian 
===Dreadnoughts===
*Dreadnought
*Hellfire Dreadnought
*Furioso Dreadnought
*Death Company Dreadnought
*Librarian Dreadnought
*Contemptor Dreadnought
*Deredeo Dreadnought 
*Leviathan Dreadnought 
*Redemptor Dreadnought
===War Machines===
*Rhino
*Razorback
*Damocles 
*Predator Annihilator	
*Predator Destructor	
*Baal Predator	
*Vindicator
*Whirlwind	
*Whirlwind Hyperios	
*Stalker Anti-Air Artillery	
*Hunter	Anti-Air Artillery	
*Repulsor	
*Repulsor Executioner
*Land Raider	
*Land Raider Achilles
*Lander Raider Crusader	
*Land Raider Redeemer	
*Land Raider Prometheus		
*Astraeus Super-Heavy Grav Tank		
*Bike
*Attack Bike
===Air and Void Craft===
Land Speeder	
Lander Speeder Tornado	
Land Speeder Typhoon	
Stormtalon Gunship	
Stormhawk Interceptor	
Stormraven Gunship	
Storm Eagle 
Fire Raptor Gunship	
Caestus Assault Ram	
Thunderhawk Gunship	
Thunderhawk Transporter	
Stormbird	
Overlord	
Tempest Falcon	
Fireshrike
Stormkestrel 
Stormsparrow 
Drop Pod	
Lucius-pattern Drop Pod
===Warships===
===Companies===
1st Company	2nd Company	3rd Company	4th Company	5th Company
 	 	 	 	
6th Company	7th Company	8th Company	9th Company	10th Company
 	 	 	 	
====First Company, ====
====Second Company, ====
====Third Company, ====
====Fourth Company, ====
====Fifth Company, ====
====Sixth Company, ====
====Seventh Company, ====
====Eighth Company, ====
====Ninth Company, ====
====Tenth Company, ====
====Death Company====
==Recruitment==
==Equipment==
==Armoury==
===Firearms===
Hand-held Weapons 	Hand-held Weapons 	Hand-held Weapons
Weapon Name 	Weapon Type 	Description
Bolt Pistol 	Bolter 	A standard issue side arm, utilised by both officers and Assault marines, it is widespread, and deadly in an Astartes; hands.
Bolter 	Bolter 	The standard issue weapon of the Chapter, is is accurate and deadly. Although the Chapter use several different models, most are uniform in accuracy and lethality.
Heavy Bolter 	Bolter 	A heavy weapon, utilised against squadrons of infantry, it is cumbersome, but deadly.
Storm Bolter 	Bolter 	Largely used by Terminators, but also by a few select officers, the Storm Bolter is perfect at clearing enemy positions.
Combi-Bolter 	Bolter/Weapon combination	Not referring to a single class of weapon, but a wide variety of relics, these weapons are bolters fitted with a single use secondary weapons. These include flamers, meltas, plasma weapons and grav-guns. Revered relics, only the most elite see them.
Stalker-pattern Bolter 	Bolter 	A specially manufactured pattern of bolter, fitted with an elongated barrel and a high power scope, it is extremely accurate. Preferred for long distance fire, its a lethal instrument.
Seeker-Pattern Bolter 	Bolter 	A model of ancient providence, it is fitted with high power sensors for precision target tracking. A weapon ideal for assassination, it is often utilised by Shades and veterans.
Angelus boltgun 	Bolter 	A unique bolter wielded by the Sanguinary guard, the weapon is mounted on the wrist, leaving their hands free. Firing a lethal armour piercing round, these are often used to free up a hand for sword use.
Bolt Rifle 	Bolter 	A powerful refinement of the Astartes greatest weapon, the Cawl pattern bolter is a supremely powerful instrument of destruction. Designed for the hands of the Primaris marines, it is more lethal than previous designs, possessing greater range and piercing capability. They can quickly be modified to a new pattern, most to a Stalker-pattern weapon.
Auto Bolter 	Bolter 	A variant on the bolt rifle, the Auto Bolter changes the ranged fire power, for volume of fire. Featuring improvements to the firing mechanism, and a large box magazine, the Auto Bolter is able to lay down hails of fire, more commonly associated with empalced machine guns. This allows a brother to law down swathes of fire on his enemies.
Stalker Bolt Rifle 	Bolter 	A lengthened variant of the Bolt Rifle, it matches other Stalker-patterns in range, and accuracy, firing specially modified bolts, and relying on a power sight to acquire and annihilate the target
Bolt Carbine 	Bolter 	Based on the Cawl pattern Bolter, it has been shortened, and fitted with an ergonomic grip. This gives the weapon greater handling, allowing it to be better used in the close quarters battles favoured by Reivers. While it lacks ranged performance, in close quarters it is lethal against enemy targets.
Heavy Bolt Pistol 	Bolter 	Used exclusively by Reivers, the Heavy Bolt Pistol can be better described as a miniaturised Bolter, rather than a side arm. Packing surprising anti-armour abilities, it softens up a target before the Reivers descend on them.
Absolver Bolt Pistol 	Bolter 	A super heavy Bolt pistol, it fires lethal rounds capable of knocking down even hardened targets. It is often used as a sidearm for officers and specialists who require great stopping power at short range.
Assault Bolter 	Bolter 	Carried by Inceptor specialists, the Assault Bolter is a new and frightening weapon of destruction. Taking the firepower of the Heavy Bolter, and cutting the weapon down significantly, the Assault Bolter can be used to deliver a screeching torrent of fire to the enemy.
Plasma Pistol 	Plasma weapon 	The smallest issued plasma weapon, its used by veteran sergeants and assault troopers, and is excellent at taking down heavy infantry or light armour.
Plasma Gun 	Plasma Weapon 	Issued to weapon specialists, the plasma gun is a deadly, if unpredictable tool, excellent for attacking light armour and heavy infantry.
Plasma Incinerator 	Plasma Weapon 	Created by Belisarius Cawl, the Plasma Incinterator returns to the ancient days of the Imperium, where Plasma technology was well understood, and safe to use. Possessing greater firepower than a standard plasma gun, their size and complexity make them a rare sight. They can be overcharged, but only at great cost.
Assault Plasma Incinerator	Plasma Weapon 	A cut-downn plasma Incinerator fitted with enhanced sensors and targetting apertures, it is intended to be used on the move, in aggressive strikes to take enemy positions
Heavy Plasma Incinerator 	Plasma Weapon 	The heaviest of the Incinerator family, it relies on a back pack to fuel its mighty solar furnace. Such weapons can reduce heavy vehicles to slag.
Plasma Exterminator 	Plasma Weapon 	Used by the Inceptors, the Plasma Exterminators possess the fire power of a plasma cannon, in a pistol-style format. Such weapons can be used to utterly annihilate targets, but only at short range.
Plasma Repeater 	Plasma Weapon 	An ancient, and poorly understood weapon, the Plasma Repeater is a carbine-style plasma weapon. Using twin chambers, the Plasma Repeater can create volleys of fire on the move.
Plasma Cannon 	Plasma Weapon 	The largest plasma weapon at use by the Chapter, this cannon is equally adept at attacking infantry as it is at attacking armour.
Infernus Pistol 	Melta Weapon 	A rare melta weapon, it dates back to the Dark Age of Technology. Lethal at short range, it can cut it's way through any kind of armour.
Melta Gun 	Melta Weapon 	The preferred weapon of tank hunters, the Meltagun is a short range, lethal weapon, that vapourises flesh, bone and armour.
Multi-Melta 	Melta Weapon 	The largest kind of melta weapon carried by Marine, it produces fearsome results against armour, but is hampered by it's short range.
Flame Pistol 	Flamer 	A compact and lethal weapon, its used by assault troops to spray fire across battlements, clearing them of threats.
Flamer 	Flamer 	A standard weapon for close quarters fighting and breaching, it produces a gout of flame that can incinerate anything in it's path.
Heavy Flamer 	Flamer 	The largest and most lethal model of flamer, it is used for supporting infantry, and by veteran squads, allowing them to torch whole waves of enemies.
Lascannon 	Laser weapon 	A heavy weapon, this accurate cannon is used to attack enemy armour. Often cutting right through armour, its often used in a supporting role, with the multi-melta and missile launcher preferred.
Lascutter 	Laser Weapon 	Not a weapon per say, more a tool, the Lascutter is used to cut through bulkheads. Used almost exclusively by the Tyrant Company, the weapon is used to make a mess of enemy siege works, cutting into fortified positions. Worse come to worse, they can be used to cut apart enemies in close rank, as adept at slicing through armour and flesh as they are at opening bunkers.
Graviton Gun 	Gravity Weapon 	An ancient relic, all but forgotten by the galaxy at large, the Graviton Gun, or Grav-Gun, uses dark age technology to afflict gravity at its target, making a target lighter, to set them off balance, to heavier, to pin them down. As a weapon, it can also be used to crush enemies, breaching armour and liquefying organs. Its also deadly against buildings and bunkers.
Grav Cannon 	Gravity Weapon 	A larger example of Graviton weaponry, mounted on Centurion suits, the cannon has a longer effective range, and is more devastating against a range of targets. It is teamed with a grav-amp to focus it in, to create a more devastating weapon.
Missile Launcher 	Missile Launcher 	An all-purpose weapon, it can be loaded with fragmentation, krakk or flakk warheads, ideal for attacking infantry, armour and air vehicles respectively.
Cyclone Missile Launcher 	Missile Launcher 	A model of misile launcher carried by Terminators, it is accurate and lethal, and can fire a heavy barrage in a short time.
Assault Cannon 	Auto Weapon 	Carried by terminators, this rapid fire weapon is prone to jamming, but can produce a tremendous hail of fire.
Shotgun 	Shotgun 	Normally reserved for scouts, the Shotgun is a sturdy weapon that reduces infantry to chunks in close quarters. The shotgun is a favourite for raids and close-quarters.
Sniper Rifle 	Long Rifle 	A high power weapon, used scouts, the Sniper Rifle allows a scout to eliminate a target far beyond the range of most other weapons. Its high power allows it to take down even hardened targets with ease.
Volkite Serpenta 	Volkite Weapon 	A pistol design more ancient than the Imperium, the few Serpentas in stock are resereved for the greatest heroes of the Chapter. Capable of explosively disintegrating a target, their lethality is at its best when targetting lightly armoured infantry.
Volkite Charger 	Volkite Weapon 	Once plentiful, these weapons are now exceedingly rare. A powerful relic, in the right hands, these weapons can cut down waves of infantry. Most often found in the elite First Company, they are highly visible on the battlefield, and a highly revered relic.
Volkite Caliver 	Volkite Weapon 	Longer than the Charger, it is more cumbersome, but more accurate at range. Only a handful exist in the armouries, and each one has been brought back into service, to purge the Imperium's enemies.
===Munitions===
Munitions 	Munitions 	Munitions
Weapon Name 	Weapon Type 	Description
Bolter Round 	Bolter Round	Standard bolts comprise the following components: outer casing, propellant base, main charge, mass reactive detonator cap, depleted deuterium core, diamantine tip. The round possesses a super-dense metallic core.
Bloodshard Round	Bolter Round	Ammunition used by the Blood Angels for their Angelus boltguns. Its payload of razor-filament is very effective against most armours.
Dragonfire Round	Bolter Round	Used by Sternguard Veterans, it release a gout of superheated gas that makes a mockery of cover; the gas discharge ensuring that struck targets receive full damage, even if partially protected.
Hellfire Round 	Bolter Round	The Hellfire replaces the core and tip of the standard bolt round with a vial of mutagenic acid, and thousands of needles that fire into the target's flesh on impact, pumping the acid into the target. Developed specially to combat Tyranids, Hellfire Rounds have equally devastating results on other organic targets.
Inferno Round 	Bolter Round	Designed to immolate their targets and destroy them with superheated chemical fire. The deuterium core is replaced with an oxy-phosphorus gel, known as Promethium.
Kraken Round 	Bolter Round	Powerful armour-piercing rounds. The deuterium core is replaced by a solid adamantine core and uses a heavier main charge. Upon impact, the outer casing peels away and the high velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These are effective against heavily-armoured infantry.
Metalstorm Round	Bolter Round	Best against multiple lightly-armoured targets, the Metalstorm round detonates before impact and sprays shrapnel, shredding their victims. A proximity detonator replaces the mass-reactive cap, and the diamantine tip and deuterium core are replaced with an increased charge and fragmentation casing.
Stalker Round 	Bolter Round	Are rounds with low sound signatures, meant for covert fighting and used in conjunction with an M40 targeting system and an extended barrel and stock on a bolter to produce a sniping weapon system. A solidified mercury slug replaces the mass-reactive warhead for lethality at sub-sonic projectile speed. A gas cartridge also replaces both the propellant base and main charge for silent firing.
Tempest Round 	Bolter Round	The exotic Tempest round incorporatestiny plasma shock generators that emit electromagnetic and thermal radiation when the shell detonates. Produced only on Mars, Tempest shells are noted as particularly effective against machines and mechanical targets.
Vengeance Round 	Bolter Round	This round utilises an unstable flux technology which makes them slightly hazardous to use but makes them very good against armoured targets. Their effectiveness against power armour means they are highly sought after.
===Missiles===
Missiles 	Missiles 	Missiles
Weapon Name 	Weapon Type 	Description
Frag Missile 	Anti-Infantry Missile 	A standard purpose missile, the frag missile is designed for clearing scores of light infantry, and light armour. The missile explodes on impact, releasing a cloud of razor-sharp shrapnel. It can be used with standard shoulder-carried missile launchers,
Krak Missile 	Anti-Armour missile 	The Krak missile is an anti-vehicle weapon, that uses a shaped charged explosion to punch a hole through its target, causing lethal damage to its target. While normally used against vehicles, it is also deadly against heavy infantry, and bunkers. It can be used with standard shoulder-carried missile launchers,
Flakk Missile 	Anti-Air missile 	A lethal anti-air weapon, the Flakk missile is a high-speed, high-accuracy missile that explodes in close proximity to its target, spraying it with shrapnel. It can be used with standard shoulder-carried missile launchers,
Concussion Missile 	Anti-structure Missile 	Instead of a large explosion, the Concussion missile uses an explosive putty as its payload. On impact, it forms a pat against it's target, then detonates, creating an explosive shockwave. It is commonly used against enemy structures. It can be used with standard shoulder-carried missile launchers,
Cyclone Missile 	Multi-Missile Launcher 	Carried by Terminators, the Cyclone Missiles are usually Frag or Krak-type missiles, and can be rapidly fired with high accuracy, creating a mobile, and lethal, artillery barrage.
Hellfire Missile 	Dreadnought Missile 	Carried by Dreadnoughts, the Hellfire missile is designed to be rapidly vollied at a target, overcoming it with sheer numbers.
Aiolos Missiles 	Dreadnought Artillery Missile	Mounted on the mighty Deredeo, these missiles are fired like artillery. Using their advance sensors, they can be fired over terrain without losing accuracy.
Hunter-Killer Missile 	Vehicle Mounted 	A standard missile for vehicle mounting, the Hunter-Killer Missile is a large Krak missile, using a powerful guidance system to strike vehicles without fear for missing. It is mounted on a variety of vehicles, and on Ironclad Dreadnoughts.
Hyperios Missile 	Anti-Air Missile 	A high-speed anti-air missile, the Hyperios strikes down low flying aircraft with high-accuracy attacks. In a pinch, it can also be used to bombard ground positions. They are carried by the Whirlwind variant of the same name.
Skyspear Missile Launcher	Anti-Air Missile 	A high-power missile, the Skyspear is dedicated to shooting down any threat that enters the Chapter's airspace. The missile uses the interred remains of a Serf, whether they were alive or dead when it happened. These missiles are supremely accurate, and lethal, and they can even be used against ground targets, levelling all but the most powerful defences. The Skyspear is used by the Rhino variant of the same name.
Skyhammer Missile 	Air-Ground Missile 	Tank-busting missiles, the Skyhammer missiles fire off at hyper-velocity, and use their kinetic power to flatten their target. It is used by both the Stormhawk and Stormtalon.
Typhoon Missile 	Air-Ground Missile 	A mixture of Frag and Krak missiles, Typhoon missiles are designed to rapidly saturate an area, covering it in a hail of explosions. This is used on, Landspeeders, Stormhawks, and Stormtalon gunships.
Stormstrike Missile 	Air-Ground Missile 	The Stormstrike is designed to soften up a hostile landing zone, creating thunderous booms on impact. Those that survive the explosion are left flattened and confused in the aftermath. Storm Ravens use this to clear a landing ground.
Bloodstrike Missiles 	Air-Ground Missile 	A deadly missile, the Bloodstrike is designed to penetrate and destroy armoured vehicles, allowing them to armour from a hostile landing zone. It is utilised by Storm Ravens for close support.
Vengeance Rocket 	Air-Ground Rocket 	Unrelated to the Whirlwind's Vengeance Missile, the Vengeance Rocket is carried only on the Storm Eagle. The Vengeance Rockets are not guided, but are deadly, being fired en-masse to shred enemy positions with punishing fire. Each rocket releases a hail of fragmentation.
Firefury Missile 	Air-Ground Missile 	A micro-missile, it fires off in massed swarms, designed more saturation than individual lethality. The effect is undeniable, reducing defences, opening up for boarding action by the Caestus Assault Ram.
Hellstrike 	Air-Ground Missile 	One of the most heavy duty missiles carried by Astartes craft, the Hellstrike is a long range, high-power missile, that is fired on targets before ground forces arrived. It's power allows it to destroy large swathes of ground, clearing it for troops. The Storm Eagle, Fire Raptor, and Thunderhawk gunships all can carry it.
Xiphon Missile 	Air-Air Missile 	A multi-purpose missile, the Xiphone uses a cluster warhead for lethality against a variety of targets. While technically an air-air missile, it also works against ground positions. IT is carried on the Xiphon Fighter.
Vengeance Missile 	Artillery Missile 	An all-purpose artillery missile, the Vengeance Missile is used to bombard enemy positions from afar, reducing everything to ruin. IT is the typical armament of the Whirlwind.
Castellan Missile 	Artillery Missile 	A more insidious missile, the Castellan deploys a scattering of mines onto the battlefield. It creates a dangerous and unpredictable battlefield, allowing the Astartes to box in and massacre their foes.
Firestorm Missile 	Artillery Missile 	A modification of Incendiary missiles, the Firestorm missile is a high-power incendiary missile. The missile explodes above it's target, sending a billowing cloud of white hot fire onto the target, smothering it in flame.
Icarus Rocket 	Anti-Air Rocket 	Carried by the Redemptor Dreadnought and Repulsor Tank, the Icarus Rocket Pod carries 7 Icarus rockets. While individually they are not deadly, in a volley, they can bring down air-targets.
===Melee Weapons===
Melee Weapons 	Melee Weapons 	Melee Weapons
Weapon Name 	Weapon Type 	Description
Combat Knife 	Blade Weapon 	Used as a weapon of last resort, or a tool for silent execution, the combat knife is a monolithic blade, comparable to a sword for a normal human. The hardened blade can easily slip through the plates of hardened armour, and deliver a fatal blow.
Chainsword 	Chain Weapon 	The standard weapon of officers, boarding parties and assault squads, the Chainsword uses motorised mono-molecular teeth to eat it's way through armour, flesh, bone, and anything else between it and its prey. Gory and loud, they provide a suitable end for the Emperor's enemies.
Eviscerator 	Chain Weapon 	A two handed variant of the Chainsword, the Eviscerator is an incredibly powerfuly weapon, being capable of slicing through heavy armour, sealed bulkheads, even vehicles. Such weapons are exceedingly powerful, especially against other Astartes.
Power Weapon 	Power Weapon 	A catch all term for a type of weapon, Power Weapons use a disruptive force field to slice their way through armour, flesh, and bone. Lethal, especially against a singular opponent, the design of the Power weapon can vary widely, including swords, axes, spears, glaives, and halberds.
Relic Blade 	Power Weapon 	A two handed power weapon from the dawn of the Imperium, these treasured relics are carried by the greatest heroes in the Chapter. Such is their strength, they could cleave through a renegade astartes, and the wall behind him, without coming to a stop.
Power fist 	Power Weapon 	Covered in the same disruptive energy as other Power weapons, it offers tremendous power, at the cost of agility. While slow, the power fist allows the user to crush powers, tear off armour, and smash enemies.
Chain Fist 	Chain Weapon 	The Chainfist is the marriage of a Power Fist and Chainsword, keeping the strength and power field of the Power Fist, with the cutting power of the Chainsword. The disruptive field covers the Chainsword, allowing it to quickly chew through bulkheads, making it the perfect entry tool.
lightning Claw 	Power Weapon 	A power Fist gifted with energised claws, the Lightning Claw can scissor through flesh and bone with ease, causing grevious injuries, or outright reducing its target to bloodied chunks.
Boltstorm Gauntlet 	Bolter/Power Weapon	Modelled on Roboute Gulliman's own Hand of Dominion, the Boltstorm Gauntlet mixes a power fist and a built in Bolter, granting a powerful weapon, and a Bolter, mixing close quarters attack and long range fire.
Auto Boltstorm Gauntlet	Bolter/Power Weapon	simialr to the Boltstorm Gauntlet, instead of an internal magazine, it uses a belt feed, attached to large drums on their own armour.
Flamestorm Gauntlet 	Flamer/Power Weapon	Used as part of Mark X Gravis armour on Primaris Aggressors, it serves as a tool to ward off any that get close, or to oust defenders during sieges. It releases a short ranged torrent of fire, capable of torching crowds.
Thunder Hammer 	Power Weapon 	A massive hammer, it utilises power fields in a novel way. Instead of being constantly on, it only activates at the moment of impact, with incredible force, resulting in a powerful crack, often throwing its prey back in disarray.
Crozius Arcanum 	Power Weapon 	A symbol of office, and a powerful weapon in its own right, the Crozius Arcanum is a Chaplain's badge, and in a pinch, its power field allows it to crush a foe as a powerful bludgeon.
Force Weapon 	Force Weapon 	Carried by members of the Librarius, the Force weapon is a conduit of their power. The weapon seems to differ little from other weapons, but possesses a psi-connvector that channels the psyker's power. At the moment of impact with their foe, the Psyker's power is focused, and the weapon acts as a conduit, transferring that power into their foe. Like power weapons, these can take many forms, such as swords, axes, spears, and staffs.
Glaive Encarmine 	Powered Weapon 	Wielded by the Sanguinary Guard, the Glaive Encarmine is a mastercrafted power weapon, far lighter than any weapon of similar size. Wielded with two hands, they are vicious weapons, capable of easily besting any foe. Despite the name, it they take a number of forms, including claymores, swords, and axes.
===Explosives and Grenades===
Explosives and Grenades 	Explosives and Grenades	Explosives and Grenades
Weapon Name 	Weapon Type 	Description
Frag Grenade 	Anti-Personnel Grenade 	A plentiful pattern of grenade, it is set on a timer, and explodes in a hail of lethal shrapnel
Krak Grenade 	Anti-Armour Grenade 	The Krak grenade uses implosive force to crack open armour. Useful against light to medium armour, Krak grenades are unwieldy to follow, meaning they must be fixed in position.
Shock Grenade 	Anti-Personnel 	Used by Reivers, these simple grenades produce a tremendous bang and flash on detonation, disorientating and stunning targets, allowing Reivers to get in close to prey on their target.
Melta Bomb 	Anti-Armour Grenade 	Using the same technology as a melta weapon, the Melta Bomb is perfect for destroying heavy armour, or breaching enemy hard-points. Once placed, it melts a hole straight through it's target.
Concussion Grenade 	Anti-Personnel Grenade 	Using a concussive shockwave, rather than a fragmenting explosion, the Concussion grenade is lethal in close quarters, especially in ships.
Blind Grenade 	Support Grenade 	The Blind grenade uses smoke, chaff, and heat decoys to creating an obscuring cloud that blocks most sensor technology.
Breaching Charge 	Explosive Charge 	Used during sieges, the Breaching Charge is a heavy explosive, that must be placed with care. Once in position, it is detonated, creating a large and powerful explosion that is focused upon its target, usually a structure or fortification
Frag Assault Launcher 	Anti-Personnel Grenade 	Mounted on certain Land Raider variants, the Frag Assault Launcher is fired after breaching the enemy's defence, flooding the area with a hail of shrapnel intended to annihilate any enemy in the vicinity.
Ironclad Assault Launcher 	Anti-Personnel Grenade 	Similar to the Frag Assault Launcher, the Ironclad is both offensive, and defensive, firing off grenades with the intention of pinning, blinding, or killing any defenders still in the vicinity of the unit.
Fragstorm Grenade Launcher	Anti-Personnel Grenade 	Used by Aggressors, Repulsor Tanks, and Redemptor Dreadnoughts, the Fragstorm releases a short range hail of fragmentation grenades, intended to pin and maim the enemy, suppressing them before an assault.
Krakstorm Grenade Launcher	Anti-Armour Grenade 	Fitted only onboard the Repulsor, the Krakstorm gives off a tremendous volley of short ranged Krak missiles, intended to force enemy vehicles to distance themselves, and smash close-by fortifications.
===Armour===
Armour 	Armour 	Armour
Armour Name 	Armour Type 	'Description
Mark II "Crusade Armour" 	Power Armour 	One of the oldest patterns of Power Armour still in circulation, the Crusader armour is dated by modern standards, but still possesses incredible armour, and tough features. The suits are regarded more as a ceremonial item, and rarely sees battles.
Mark III "Iron Armour" 	Power Armour 	An improved variant of the Crusade Armour, the Iron features much heavier armour, and as a result is more cumbersome. these suits are still highly prized, especially by the Tyrants.
Mark IV "Imperial Maximus Suit" 	Power Armour 	Considered the pinnacle of Power Armour design at the time of its inception, the Maximus was superior in every regard to the Crusade Armour. Still kept in some numbers, they are even traded by their allies who can still manufacture the suits.
Mark V "Heresy Armour" 	Power Armour 	More a badge of honour, the Heresy Armour was originally an ad-hoc suit made by the Loyalists to make up for deficits in suit numbers and capabilities. The Heresy suit is resistant, but heavy and power hungry.
Mark VI "Corvus Armour" 	Power Armour 	Precursor to modern suits, the Corvus features many components and technology that would be seen on later suits. The Corvus is a tough and reliable suit, with very powerful and accurate sensors. lighter, easier to manufacture, more reliable, and more stealthy than previous models, the Corvus is still manufactured.
Mark VII "Aquila Armour" 	Power Armour 	Considered a standard amongst the Chapter, the Aquila armour is a well balanced armour, mixing armour, ease of manufacture, and mobility. Almost every battle-brother has worn one of these suits once.
Mark VIII "Errant Armour" 	Power Armour 	The most recent armour pattern, it improves on the Aquila with extra armour around the collar. Manufacturing delays have meant the suits are in short supply, so they often only go to veterans.
Mark X "Tacticus Armour" 	Power Armour 	the greatest evolution of power armour thus far, it has been designed for use by the Primaris marines. A powerful armour, mixing the greatest design features from the previous generations, it represents the next step in the armour evolution.
Mark X "Tacticus-Reiver Armour" 	Power Armour 	A variant on the Tacticus armour, the armour has been augmented for use by the guerilla warriors of the Reivers. The armour has been lightened, stripping down some components, and utilising new components to make it harder to detect. Under the armour is a bundle of fibrous cable, constituting as a layer of enhanced muscles, allowing them to run faster, and hit harder than any other Astartes. As well the enlarged left shoulder, it has a leering skull mask, with integrated vox casters turning a yell into a deafening roar.
Mark X "Gravis Armour" 	Power Armour 	An enhanced variant of the Tacticus Armour, the Gravis Armour enhances the already formidable armour of the Tacticus, and takes it further. Often used for heavy assault, it is not as formidable as Terminator armour, but represents a step in between.
Mark X "Gravis-Inceptor Armour" 	Power Armour 	The highly adaptable Gravis variant, used by Inceptors, this model is designed for highly dangerous orbital drops. It carries an intergrated jet pack, stabilising thrusters, grav vanes, and grav chutes, with hydraulic foot plates. This allows them to drop from orbit, then fight across the battlefield, taking great leaps across terrain.
Mark X "Gravis-Aggressor Armour"	Power Armour 	Specialised for sieges and long ranged support, it features heavy duty armour meant for resisting torrents of enemy fire, and features integrated weaponry. Featuring either Flamestorm or Auto Boltstorm gauntlets, marrying the crushing strength of power fists, and the fire power of flames or bolsters. It can also be fitted with frag launchers, softening enemy positions before their assault.
Cataphractii Pattern 	Tactical Dreadnought Armour	The most ancient pattern of armour referred to as 'Tactical Dreadnought Armour', the Cataphractii is a monolithic suit of armour, covered in slabs of armour, and potent shield generators. While slow moving, its possesses incredible protection. There are very few suits of these armour.
Tartaros Pattern 	Tactical Dreadnought Armour	Probably the most advanced suit made yet, the Tartaros is the greatest balance of strength, protection, and mobility. However, this comes at the cost of it being the most technically advanced, and most costly to build. With the information to build them having been lost, the Tartaros is becoming increasingly rare.
Indomitus Pattern 	Tactical Dreadnought Armour	The most common suit of Terminator Armour, the Indomitus is strong, and with incredible protection. Built like a tank, they are heavy duty suits meant for close quarters combat. They are used by only the most elite forces in the Chapter, who carry the Crux Terminus honour.
Centurion Armour 	Heavy Duty Power Armour 	A larger exoskeleton, not unlike the Terminator suits, the Centurion is a high power suit that allows for incredible strength and armour, at the cost of manoeuvrability. The Centurion is a massively armoured suit, designed for siege work. Its strength allows it to carry heavy weapons without a care, or smash defences.
Scout Armour 	Body Armour 	Compared to every other suit in use, the Scout Armour is probably the simplest. Using basic combat armour over a hardened fabric uniform, the suit is tough and resilient, but is nothing compared to Power Armour.
Combat Shield 	Shield 	The Combat Shield is a small plasteel shield, with a power generator inside of it. Light weight, and bolted to the wrist of the user, it is easy to use, and allows the operator to still carry a sidearm, or wield a two handed weapon
Boarding Shield 	Shield 	A heavy duty slab of armour, the Boarding Shield is used to ward off fire during incursions into enemy starships. Heavy armoured, and protected by an energy shield, it ties into the auto-senses of the user's power armour. It features a notched plate along the side that allows the user to fire a weapon, even while the shield is up.
Storm Shield 	Shield 	The most powerful shield used by Astartes, the Storm Shield is large, and cumbersome, and shielded in a field of shimmering energy, that snaps and crackles on impact. Capable of warding off the fire of anti-tank weapons, the Storm Shield is carried by Terminators when storming the enemy's position.
===Wargear===
Wargear 	Wargear 	Wargear
Weapon Name 	Weapon Type 	'Description
Auspex 	Scanner 	A hand held scanner, the auspex is a ubiquitous tool for tracking down and exterminating the foes of the Imperium.
Omniscope 	Scanner 	A sensor mounted on the Centurion, it is used to direct and guide the fire of Centurion Devastators.
Signum 	Scanner 	A sensor linked carried by a Devastator Sergeant, the Signum gathers a myriad of data and feeds it back into the auto senses of the squad, allowing for a unification of auto-senses and unifying them for a increase in accuracy.
Grapnel Launcher 	 	
Gravchute 	 	
Servo-Arm 	Techmarine Equipment	A third arm for the tech marine, it allows him to repair machinery with ease, since the limb contains a myriad of tools, and can be controlled with a deftness of an organic limb
Servo-Harness 	Techmarine Equipment	A mobile shrine to the Omnissiah, the Servo-Harness contains limbs, tools, weapons, everything a Techmarine would need. carried by seniors, and the master of the forge, each is unique in design and contruction.
Purity Seals 	Blessing 	A sign of Purity and morality, Purity Seals are an invocation from a Chaplain, bearing an inscription, and invocation, or a litany. They give focus through tasks, through callings, so that a battle-brother can focus their will into a single function.
Terminator Honours	Blessing 	The reach the First Company of veterans is no easy task, but to exceed even there, results in a new honour. The Crux Terminatus marks the user as not only being amongst the bravest in the Chapter, but being allowed to wear Terminator Armour into battle.
Teleporter Homer 	Teleporter 	A mobile teleporter node, it is used to provide a beacon, for Terminator-equipped Astartes to lock onto, and home in on.
Rosarius 	Conversion Field 	Both a protective icon, and a powerful Conversion Field, the Rosarius is used by Chaplains. An icon of their office, and belief, it carries a Conversion Field that turns any energy that hits it into light.
Iron Halo 	Conversion Field 	Awarded to Astartes heroes, the Iron Halo is a powerful Conversion Field, deflecting enemy fire and turning it into a bright light.
Jump Pack 	Jump Pack 	A powerful set of rockets strapped to the back of a Space Marine, it allows them to make great roaring leaps across the terrain, coming down on top of their foe. They can also be used to descend from low-flying craft.
Winged Jump Pack 	Jump Pack 	Unique to the Blood Angels, and their successors, the Winged Jump Pack is decorated by resplendent wings, allowing the user to shimmer like an angel while he descends onto his foe.
Familiar 	Psyker Familiar 	Space Marine Psykers often use Familiars to enhance their abilities. These creatures enhance their psyker abilities, and extended their senses further, allowing them to see and speak through them. They take the form of Cherubims, animals, servo skulls, or other machines.
Psychic Hood 	Psychic Hood 	An artefact of Psykers, the Psychic Hood carries crystals that protect the user from warp attacks.
Death Mask 	Helmet 	A mask carved into the face of a fallen brother, the Death Mask is a terrifying sight to behold in battle. It courses with arcs of golden energy, and a baleful light shines from it's eyes.
Exsanguinator 	Medical Tool 	An important medical device, the Exsanguinator is used to treat medical injuries, and restore the wounded. Failing that, it can be used to harvest their geneseed for use with a new generations of Space Marines.
Acus Placidus 	Medical Tool 	The Acus Placidus is a wrist mounted tool, that delivers a final rest to a Battle Brother when his wounds have grown far too grievous to treat. In consists of a long needle that delivers a painless death.
Blood Chalice 	Artefact 	A Chalice of Blood, carrying the Blood of Sanguinius himself, it is a holy artefact, and guided by the Sanguinary Priests. Revered by any son of Sanguinius, sipping from it restores wounds, and restores faith.
===Relics and Artefacts===
Armour 	Armour 	Armour
Relic Name	Relic Type	'Description
 	 	
===Dreadnoughts and Dreadnought Weaponry===
Dreadnoughts 	Dreadnoughts 	Dreadnoughts
Dreadnought Name 	Dreadnought Type 	Description
Dreadnought 	Dreadnought 	An engine of destruction, every dreadnought contains the interred remains of a hero of the Blood Dragons, close to death, but kept alive by the life support systems held within. Dreadnoughts are massive, and fierce, their hulls resistant to all but the heaviest weapons. Dreadnoughts of the Blood Dragons are unusually active, involved in teaching, tutoring and leading their brethren. Each is deadly at range with their cannons, and at short range, with their fearsome power fist. Despite their size and bulk, they are surprisingly agile and sure footed.
Hellfire Dreadnought 	Long-ranged Support Dreadnought	Each Hellfire Dreadnought exchanges its power fist for a missile pod, making it deadly at range, and a fearsome hunter of armour.
Ironclad Dreadnought 	Siege Dreadnought 	A heavily armoured dreadnought, the Ironclad is most commonly seen at the head of sieges, smashing its way through enemy blockades, and filling the air with frag and fire. It carries weapons specific to its role, and its plating is embedded with frag assault launchers, flushing the enemy out as it's assault hits home.
Furioso Pattern Dreadnought 	Close Assault Dreadnought 	A dreadnought unique to the Sons of Sanguinius, the Furioso has a number of weapons not commonly seen amongst the Dreadnoughts of other Astartes. It is equipped with fearsome weapons, intended for close combat, such as bloodfists, blood talons, or the frag cannon. Furioso Dreadnoughts are often seen at the head of the assault, using their twin power fists to tear infantry and armour apart, as it it was nothing.
Librarian Dreadnought 	Psychic Support Dreadnought 	A variant of the Furioso ,the Librarian Dreadnought contains the crippled body of a Librarian. The armoured sarcophagus is specially engineered, so it now becomes a conduit for their powers, allowing them to rain down their powers upon their enemies, while remaining immune to much of their counter attacks. It is unique in that it is equipped with a force weapon, of prodigious size and strength.
Contemptor pattern Dreadnought 	Heavy Dreadnought 	An ancient pattern to Dreadnought, lost to the Imperium at large, the Contemptor is still a frighteningly powerful monster. Clad in heavy armour, and protected even further by Atomantic shielding, the Contemptor strides forth, ignoring even the deadliest of weapons. It takes much of the same weaponry as the smaller Mk IV and Mk V dreadnoughts.
Deredeo pattern Dreadnought 	Long-ranged Support Dreadnought	Cousin of the Contemptor, the Deredeo is heavier in armour, and much stockier, and carries on its shoulders much more mighty weapons. Rather than the rampaging might of the Contemptor, the Deredereo specialising in precise, long distance fire, hitting the enemy with punishing accuracy.
Leviathan pattern Siege Dreadnought	Siege Dreadnought 	The largest, most powerful pattern of Dreadnought ever manufactured, these barely-understood machines contained unique technologies that have been lost to the onset of time. Armed with phospex launchers, hunter-killer missiles, and a chassis mounted Volkite Calivers or heavy flamers, it is a force on the battlefield. The machines take a toll on their occupants, sapping them of their little remaining life, and driving them mad.
Redemptor Dreadnought 	Dreadnought 	Created alongside the Primaris, the Redemptor is designed to make use of their unique biology in combat. Housing a downed warrior, the newly developed Neural Link allows greater control, and the more cannily designed machine makes it all the deadlier on the field. However, the price for such power is high, and the original designers gave little care to the long-term well being of the pilot.
Assault Cannon 	Auto Weaponry 	A multi-barrelled Autocannon, the Assault Cannon produces a devastating hail of fire that chews apart infantry. While it suffers from reliability issues, it's firepower is undisputed.
Twin Linked Lascannon 	Las Weapon 	The twin-linked Lascannon is a might beam weapon, meant for striking down armoured threats. It uses two Lascannons fired in sequence to shred targets.
Twin Linked Heavy Bolter 	Bolter Weapon 	A twin-linked Heavy Bolter, the weapon is used to lay down a tremendous hail of fire, capable of sundering light armour and infantry with frightening ease.
Twin Linked Autocannon 	Auto Weapon 	Using twin cannons, this weapon lays down fire on armour and entrenched infantry alike, devastating them in a thunderous call of fire.
Heavy Plasma Cannon 	Plasma Weapon 	A heavy plasma cannon mounted a Dreadnought, these weapons are difficult to manufacture and maintain, but are lethal in battle, firing an orb of sunfire that wrecks everything in it's path.
Multi-Melta 	Melta Weaponry 	A massive weapon, capable of firing a lance of fire that melts through armour, through flesh, without compromise. The multi-melta is used to torch armour at short range.
Powerfist 	Dreadnought Close Combat Weapon	a massive fist, it is covered in a crackling energy field that allows it to tear armour and crush infantrymen with ease. Power fists posses enough strength to crush almost anything. To augment the weapon, it packs a storm bolter, flamer, or melta, allowing it to augment fire power. Power fists come in a variety of patterns, including more-claw like designs, and large patterns on Contemptors, that pack plasma and graviton weapons.
Hellfire Missile Launcher 	Missile Launcher 	A high-power missile launcher, it uses the Dreadnought's auto-senses to fire off salvoes of frag and krak missiles. Considered top amongst ranged weapons, it is used by Hellfire dreadnoughts.
Hurricane Bolter 	Bolter Weapon 	Using six linked bolters, the Hurricane produces a hail of fire capable of cutting down whole squads in a screaming hail of bolts. Its mounted on the Ironclad dreadnought exclusively.
Flame Storm Cannon 	Flamer 	Larger than even the heavy flamer, the Flame Storm is used to sweep infantry from defensive locations, incinerating a dozen at a time.
Seismic Hammer 	Dreadnought Close Combat Weapon	When a structure must be brought down, the seismic hammer is used to do it. Similar to a power fist, it hits with a hammer blow against structures, smashing them down with thunderous blow, after thunderous blow.
Chainfist 	Dreadnought Close Combat Weapon	Combining a power fist and chainsword, it uses a mixture of power fields and cutting teeth to cut through solid structures, cutting open bulkheads, armoured vehicles, so on.
Bloodfist 	Dreadnought Close Combat Weapon	A modification of the Power Fist, the Bloodfist uses longer 'fingers' than the standard Powerfist, making it more ideal for crushing infantry, and tearing them apart. Found exclusively on Furioso dreadnoughts, it is a bloody tool.
Blood Talons 	Dreadnought Close Combat Weapon	The Blood Talon replaces the fingers of a power fist with long, powered talons, perfect for rending flesh. The claw can also tear through armoured vehicles with impunity.
Dreadnought Force Weapon 	Force Weapon 	A dreadnought sized force weapon, the Librarian Dreadnoughts use these to not only cut down armour, but can also transfer the interred Librarian's power into it's target, striking it down in a thunderous cataclysm of librarian powers.
Frag Cannon 	Grenade Launcher 	The Frag Cannon fires off a thunderous shell, that on impact produces razor-sharp shrapnel that will cut straight through armour, even as thick as Power Armour. Used against heavy infantry, it can shred its way through traitors.
Magna-Grapple 	Dreadnought Equipment 	Mounted on Furioso Dreadnoughts, the Magna-Grapple is normally used as a tool by dropships, to hoise heavy loads. Instead, the Furioso uses it to grapple a vehicle, or another dreadnought at range, then pull them in, to their inevitable doom.
Conversion Beamer 	Beam Weapon 	Mounted on the powerful Contemptor, the Conversion Beamer is a rare weapon from another time. The beam is more effective at range, where the beam can focus in on its target. It has a certain sweet spot, where above, and beneath that, it is less effective.
Cyclone Missile Launcher 	Missile Launcher 	A precursor to the Terminator Cyclone Missile Launcher, the Cyclone uses the dreadnought's own sensors to fire off a salvo of guided frag and krak missiles with unnerving accuracy and lethality.
Anvilus-Pattern Autocannon Battery 	Autocannon 	The Anvilus pattern is a extremely accurate autocannon weapon. The twin linked cannons are linked to a large ammo reserve, and highly-accurate sensors, allowing it to fire salvoes that can strike down fast moving vehicles, or bring down infantry.
Hellfire Plasma Cannonade 	Plasma Cannon 	An exotic plasma weapon, the Hellfire carries a fast-charging plasma cannon, that allows for a rapid fire barrage of plasma fire, creating a hail of fire that slags armour.
Aiolos Missile Launcher 	Missile Launcher 	A supremely accurate missile launcher, it fires missiles over terrain, with each one coming down with unnerving accuracy, evade obstructions to deliver its punishing blow.
Leviathan Siege Drill 	Dreadnought Close Combat Weapon	A massive drill, it is designed to cut through the outer wall of fortifications, and then discharge a lance of melta fire into the breach.
Leviathan Siege Claw 	Dreadnought Close Combat Weapon	A massive power claw, the Siege Claw can easily swipe away infantry and tear through flesh, armour, and bone.
Cyclonic Melta Lance 	Melta Weapon 	One of the largest melta weapons ever mounted on a walker, the Cyclonic Melta Lance is a rapid-fire, high-power melta weapon, which can reduce a Leman Russ to slag in an instant.
Leviathan Storm Cannon 	Auto Weapon 	A punishing cannon, it is designed to rapidly sweep infantry away by their dozens. The cannon uses 4 autocannons linked together, creating a cacophony of fire with every burst.
Grav Flux Bombard 	Graviton Weapon 	A Grav weapon of unstoppable power, the Bombard fires a vortex of gravitational torsion that will bring down even the mightiest fortress in a hissing, screeching torrent of doom.
Macro Plasma Incinerator 	Plasma Weapon 	The largest Plasma weapon carried, outside perhaps the Deredeo, the Macro Plasma Incinerator fires massive orbs of solar flame, that can blast apart the heaviest targets. Powerful to the point of obscenity, the weapon has proven of great value.
Heavy Onslaught Cannon 	Auto Weapon 	A mighty cannon, mixing heavy firepower with gut wrenching rate of fire, the Heavy Onslaught Cannon is used to clear whole squads at a time, shredding even Traitor Astartes in a horrifyingly short time.
Redemptor Power Fist 	Dreadnought Close Combat Weapon	More dextrous, and more powerful than previous Dreadnought Power Fists, it has the ability to tear bio-titans and tanks to pieces. It has the ability to mount a heavy flamer, or an Onslaught Gatling Cannon.
===Notable Dreadnoughts===
===Ground Vehicles===
Ground Vehicles 	Ground Vehicles 	Ground Vehicles
Vehicle Name 	Vehicle Type 	Description
Rhino 	Transport 	An all purpose transport, the Rhino is simple, sturdy, and reliable.
Razorback 	Transport 	A variant of the Rhino ,the Razorback sacrifices internal capacity to mount external weapons. These include twin linked lascannons, twin linked heavy bolters, twin linked assault cannons, and multi-meltas. Preferred for high-intensity warzones, the Razorback perfectly mixes weapons and transport.
Damocles Command Tank 	Command Tank 	The Angel's Tears have a few examples of the precious Damocles, each kept for guiding the chapter across large warzones. Using advanced technology, it can coordinate ground, air and space forces. It also has a high-power auspex that can intercept enemy communications, and a teleporter homer. As well as a command vehicle, it's also excellent at prosecuting electronic warfare attacks upon the enemy.
Predator Annihilator 	Battle Tank 	A deadly tank hunter, the Annihilator mounts twin lascannons to take down well armoured prey.
Predator Destructor 	Battle Tank 	An all purpose battle tank, it carries a autocannon and a variety of secondary weapons.
Baal Predator 	Battle tank 	A variant of Predator, unique to the sons of Sanguinius, the Baal Predator is a monstrous vehicle, deadly in terminating infantry. Equipped with twin assault cannons and sponson mounted heavy flamers, it can also mount a flamestorm cannon in place of the assault cannons. Deadly against infantry, it is utilised to urban fighting, and engaging waves of enemies.
Vindicator 	Siege Tank 	A heavily armoured line breaker, the Vindicator mounts a deadly demolisher cannon, which it uses to destroy enemy strong points. Valued in urban combat and sieges, the Vindicator rains shells on the enemy with frightening accuracy.
Whirlwind 	Artillery 	A staple of the Chapter's armour, the whirlwind uses rockets to provide long distance support. It can fire the standard vengeance missile, or the more deadly castellan mine dispenser. The Angel's Tears also use less conventional ammo that has long since been barred from the Imperium at large.
Whirlwind Hyperios 	Anti-Air Artillery	A deadly Whirlwind variant, it mounts short range anti-air missiles, capable of tracking and destroying multiple targets.
Stalker 	Anti-Air Artillery	A deadly short ranged artillery piece, it uses extremely precise sensors to fill the sky with shells, taking down all but the most agile of craft.
Hunter 	Anti-Air Artillery	An older model of anti-air vehicle, it is gradually being phased out, being too costly to maintain. Each precious missile, while accurate, is costly to make, and requires the sacrifice of a serf, or the remains of one recently deceased.
Repulsor 	Main Battle Tank 	A new innovation, intended to carry the the Primaris into battle, the Repulsor brings back the barely understood secrets of anti-gravitic technology. Descending from the sky, the Repulsor uses overwhelming firepower to gain a foothold, then delivers a squad of Primaris into battle.
Repulsor Executioner 	Main Battle Tank 	Related to the Repulsor, it sacrifices some of it's transport capacity to carry powerful new weaponry, turning it into a fearsome war machine. It can carry either a Laser Destroyer or a Macro-Plasma Incinerator, allowing it to shred heavy armour, or heavy infantry. Such vehicles are proving to be formidable as vanguard vehicles, arriving shortly after drop pods.
Land Raider 	Heavy Tank 	A mighty vehicle, it is equal parts transport and heavy tank. Armed with two pairs of twin linked lascannons, and twin linked heavy bolters, it has a large transport capacity and incredibly heavy armour allowing it to smash it's way through enemy squads, armour and barricades.
Land Raider Achilles 	Siege Tank 	An ancient variant of the Land Raider, it has incredibly heavy armour, sponson mounted multi-meltas, and a single Thunderfire cannon. This mighty cannon can put down bunkers, infantry and even armour.
Lander Raider Crusader 	Breacher Tank 	A specialised variant, it has a larger transport capacity, at the cost of armament. Instead of the usual weapons, it mounts sponson mounted hurricane bolters, and a pair of assault cannons, along with a multi-melta. It also has frag assault launchers, that fill the air with shrapnel before the crew disembark.
Land Raider Redeemer 	Breacher Tank 	The Redeemer is a variant of the Crusader that changes the hurricane bolters for massive flamestorm cannons. Preferred by the chapter for the fiery vengeance it brings, the Redeemer is often seen smashing through fortifications, and torching any survivors.
Land Raider Prometheus 	Command Tank 	The Prometheus exchanges the lethal weapons of the standard land raider, for a battery of advanced sensors and communication gear. It is used by commanders to lead from the front, storming positions, while still directing his troops.
Astraeus Super-Heavy Grav Tank	Super-Heavy Tank 	Built upon the same technologies as the Repulsor, the the Astraeus is clad in heavy armour, bristling with weaponry, and covered in void shielding. It's main gun is twin linked Macro-Accelerator Cannons, capable of firing a fusillade of high velocity shells that can cut straight through armour. Somewhat more nimble than other tanks of this size, it can quickly deploy into Primaris formations.
Bike 	Bike 	Simple, rugged and reliable, the study Marine Bike is used for everything, from scouting, skirmishing, courier tasks and rapid attack.
Attack Bike 	Attack Bike 	Fitted with a sidecar, the Attack Bike carries a heavy bolter or a multi-melta, allowing it to attack infantry ot even heavy armour, then rapidly disengage.
===Notable Ground Vehicles===
===Air Vehicles===
Air Vehicles 	Air Vehicles 	Air Vehicles 	 	 	
Weapon Name 	Weapon Type 	Description 	 	 	
Land Speeder 	Rapid Attack Speeder	An all purpose flyer, the land speeder is a moderately armoured, moderately armed vehicle. Specialising in fast attack, reconnaissance and scouting. Fielded in small squadrons, they usually press and push at the enemy's flanks. It is usually armed with a heavy bolter, but some variants are equipped with a multi-melta to hunt tanks. 	 	 	
Lander Speeder Tornado 	Rapid Attack Speeder	An up-gunned version of the Land Speeder, it carries a secondary gun. Usually equipped with an assault cannon to attack infantry formations from a distance, it can be exchanged for a heavy flamer to sweep infantry formations. 	 	 	
Land Speeder Typhoon 	Rapid Attack Speeder	Instead of a secondary gun, this variant fields twin missile pods, allowing it to specialise in long range tank hunting. 	 	 	
Stormtalon Gunship 	Gunship 	A ubiquitous gunship, it is used as an interceptor, ground attack craft, and even escort. Armed with a pair of assault cannons, it also carries secondary weapons in the form of twin heavy bolters, twin lascannons, twin typhoon missile pods, or twin skyhammer rocket pods. 	 	 	
Stormhawk Interceptor 	Interceptor 	A high-speed interceptor, the Stormhawk is dedicated to engaging enemy air power. Armed with powerful weapons, dedicated to striking down enemy air power. Carrying twin assault cannons, Skyhammer or Typhoon missile launchers, and a nose cannon carrying either a Las-Talon or Icarus Stormcannon. 	 	 	
Stormraven Gunship 	Dropship 	An all purpose, heavily armed dropship, it carries twelve marines and a dreadnought into battle. It is armed with a variety of weapons, too numerous to mention in a short space. It is most often used as a rapid attack ship, quickly cutting through the enemy, deploying its cargo, then supporting them with fire. 	 	 	
Storm Eagle Gunship 	Dropship 	An older model of dropship, thought extinct following the Horus Heresy. Well armoured, and well armed, the Storm eagle carries more marines into the fray, descending with a fury few can compare. The Storm Eagle carries a pair of twin-linked lascannons, twin vegeance rocket pods, and a front weapon that can change between twin-linked multi-metlas, twin linked heavy bolters, or a typhoon missile pod. 	 	 	
Fire Raptor Gunship 	Gunship 	A relic of the Horus Heresy, the Fire Raptor exchanges the transport capacity of the Storm Eagle for a variety of weapons. First and foremost are the twin linked Avenger Bolt Cannons, lethal tank busting weapons. It has two waist-mounted ball turrets, carrying four heavy bolters, and finally four hellstrike missiles. A deadly tank hunter, it can quickly annihilate whole armoured columns before leaving. 	 	 	
Caestus Assault Ram 	Boarding Ship 	A sturdy warship, equipped for boarding actions, the twin armoured prows are designed to slam their way through the hull of a warship, and deliver a squad of marines into the fray. It is armed with a magna-melta to cut through the hulls of enemy warships, and twin batteries of firefury rocket pods, capable of rapidly firing on enemy targets. Despite its specialisation as a boarding craft, desperation has forced the Angel's Tears into using is as a dropship for ground assaults, and even as a tank hunter, using its main gun to flash-melt enemy battle tanks.	 	 	
Thunderhawk Gunship 	Dropship 	The largest dropship utilised by the Blood Dragons, the Thunderhawk is common, lethal and incredibly dangerous. Armoured like a tank, and deceptively agile, the Thunderhawk descends in a screaming boom, delivering ordnance and death as it goes. Armed with four twin-linked heavy bolters, two lascannons, bundles of hellstrike missiles, and a single battle cannon, or laser destructor. Enormously versatile, it can marines, dreadnoughts and bikes, and can change from dropship, to gunship, to void interceptor, and even titan hunter. 	 	 	
Thunderhawk Transporter	Vehicle Transporter 	A variant of the Thunderhawk, it exchanges its weapons and transport capability to carry vehicles. Its mag clamps can carry two rhinos, or a single land raider. 	 	 	
Stormbird 	Heavy Dropship 	One of the largest combat flyers used by the Astartes, the Stormbird is a heavy-duty lander, carrying an arsenal of cannons, and a fully-armed strike force, including vehicles. Carrying four ball turrets, 6 missiles, and 4 twin linked heavy bolters, the Stormbird is armoured like a tank, and sheathed in void shields, like a Titan. 	 	 	
Overlord 	Heavy Dropship 	Developed in conjunction with the Primaris, the Overlord carries them to the ground for an assault. Carrying two assault bays, allowing the Primaris aboard to storm onto the battlefield. The Overlord packs lascannons, heavy bolters, and multi-meltas, allowing it to scour the ground of any threat. 	 	 	
Tempest Falcon 	Landing Craft 	A large scale landing ship, it carries a substantial battery of weapons, mostly for self defence. It can carry a full company to the ground, along with several vehicles. It is the only ship in their arsenal that can carrysuper heavy vehicles. 	Drop Pod	Drop Pod	Almost ubiquitous with the space marines, the drop pod is used to rapidly transport from orbit to the ground, evading ground defences and anti-air fire in the process. Deploying twelve marines into the heart of the enemy. Armed with an internal weapon point, carrying a storm bolter or a missile launcher,
Lucius-pattern Drop Pod	Drop Pod 	A larger pattern of drop pod, it can be used to deploy a dreadnought, or a weapon platform into the heart of the battle. 	 	 	
Kharybdis Assault Claw 	Drop Pod 	A multi-purpose pod, they can be used as drop pods, or boarding craft, capable of cutting through the hull of enemy ships, or scouring landing zones with rocket fire. Desperation has forced Angel's Tears commanders into using them as tank hunters, using its melta cutters, or boarding claws to destroy them. 	 	 	
===Notable Air Vehicles===
==Chapter Fleet==
==Notable Members==
==Chapter Appearance==
===Chapter Colours===
===Chapter Badge===