Level 0.67

Level 0.67, often referred to as "The Cold Lobby," is a sub-level between Level 0 and Level 1.
==Description==
Although Level 0.67 shares a very similar appearance to Level 0, there are key differences between the two. Firstly, Level 0.67 has inconstant geometry, with walls shifting and reorienting themselves haphazardly. It is currently unknown what causes the walls to move, but because of this, traversing the level is very difficult, and due to the nature of the laser measuring instruments normally used, it is impossible to map out or measure this level. Additionally, the level is incredibly cold, with temperatures averaging approximately -89°C (-128.2°F) throughout the entire level. This makes the level almost uninhabitable, (unless you are sufficiently equipped to handle the harsh temperatures of Level 0.67,) and causes a myriad of conditions, which include but are not limited to: chilblains, frostbite, and hypothermia. Finally, the level has a generally blue tint that engulfs the entire level, save for the Twilight Zone, which will be further elaborated on.
===The Stationary Period===
This is a period of time, usually lasting only 3 to 5 seconds, where all of the walls stop moving. These time periods are completely random, with no discernible logic to the timing between the pauses in movement. If a wall is in mid-motion and is clipping into another wall, ceiling, or floor, the wall will simply return to an unclipped position as though it never moved, only to snap back to that position or rotation as soon as the period is over.
===The Active Period===
As implied, this is the period of time in which all walls are jutting around the level and moving haphazardly with no sense whatsoever. To this day, it is unknown what causes the walls to move. Measurements have revealed that a wall can spin up to 265° along the X, Y or Z axis, also being able to move along up to two of these axes at any given time, (there were [REDACTED] fatalities during measurements). The walls have also been measured to move up to 9 inches in any direction, ignoring the ceiling and floor of the level, and any other walls. 
===The Twilight Zone===
The Twilight Zone is an interesting region of Level 0.67. This area is a zone that can be found anywhere within the level and is very large in volume, (though, due to the geometrical instabilities, the exact size of this zone is unknown). The area is pitch black and absorbs any light sources that a wanderer tries to use. This dark effect is only visible from within the region, making it impossible to avoid accidentally walking into it. It is recommended to turn and walk in the opposite direction the moment you accidentally enter, to avoid any encounters with the Lurker.
==Entities==
Level 0.67 is home to a single entity, that being the Lurker. This entity is native to Level 0.67 and there have been no confirmed sightings of it within any other level.
▸ Open Lurker ▾ Close Lurker 
==The Lurker==
The Lurker is a creature from the Twilight Zone of Level 0.67. Because of the inherent darkness of this area, little is known about its appearance. What is known is that the creature seems to be a sexless quadrupedal entity with a typical stature of roughly seven feet and no defining features of its face other than a narrow opening to its mouth. This information was acquired by touching the entity and feeling around it to gain a general understanding of its biology. Unfortunately, due to the nature of the Twilight Zone, no particular facts concerning the Lurker's appearance can be discovered. 
Except for the Level 0.67 stationary period, the creature is completely passive to any wanderers. Outside of this period, the entity never assaults any level wanderers, whether provoked or not. During the stationary period, the entity will seek out a wanderer or any human-made object within a 500-meter radius. If the creature detects you (May God Save You), it will begin to move towards you, phasing through any barriers that stand between it and you. The creature has been discovered moving at rates of up to 397 kilometers per second (246.7 miles per second) using sonic measuring devices, and it will continue to hunt you even after the stationary period has ended. When the entity approaches you, (which it will), it will begin to grab you with hands described in recovered audio files as "incredibly long with massive sharp claws" that "dig into your body", and appear to inject some type of unknown substance into you. This drug paralyzes you from the neck down, making it easier for the creature to feed. 
Once your body is paralyzed, the entity's jaw unhinges to an unusual size, and a light source can be seen from within the entity's uvula. This light source is visible despite the fact that the Twilight Zone's nature stops any other light sources from existing within it. After unhinging its mouth, the entity begins to emit a low droning sound and devours the wanderer whole. We only know facts about the Lurker through sound measurements, recovered audio records, and recovered video footage from deceased wanderers. All media recovered depicting the entity has been redacted from all Backrooms records, for unknown reasons.”
There have been 0 confirmed cases of any other entities in this level, due to its incredibly cold temperatures and hostile environment, which make it near-impossible for any entity that was not specifically adapted for it to survive.
==Colonies and Outposts==
This level is devoid of colonies and outposts. There are many reasons for this, which are as follows:
The method of entrance is very complicated, making it impractical to establish a human colony within this level.
Level 0.67 contains absolutely no resources that a wanderer can utilize. Additionally, nothing can be grown in this level due to the level's harsh temperatures. Moreover, the temperature of the level makes it almost impossible to live in for a prolonged period of time.
There can never be more than one person inside Level 0.67 at any given time. In the case that a wanderer attempts to enter the level whilst someone is already in it, they will simply be sent to another instance of the level. This makes human interaction impossible on the level.
==Entrances and Exits ==
===Entrances===
To enter Level 0.67, you must follow very specific instructions, which are as follows:
#Find a vent within Level 0. Enter, and begin crawling through it.
# After an unknown amount of time, the vent will experience a temperature drop. This drop will be noticeable no matter what protective gear you wear.
#Once the temperature drop occurs, begin crawling in the opposite direction for 0.5 miles. It makes no difference how far you travelled upon entry, it will always be 0.5 miles on the reverse journey
#After you have crawled 0.5 miles in reverse, you will no-clip through the floor of the vent and end up in a room with two doors labelled COLD and HOT
#You must go through the door labelled COLD. Once you do, you will be sent to a random location within Level 0.67.
Failure to complete any of these steps correctly will send you to an unknown location. No wanderer that failed to complete these steps was ever heard from again, therefore it is advised to be as careful as possible if you plan to go to this level.
As there have been no other documented or confirmed methods of entry into the level, you should not try to attempt any alternative entry methods.
===Exits===
To exit Level 0.67, you can attempt to no-clip through a wall during the stationary period of the level. Successfully no-clipping in this scenario will send you to a random level between Level 2 and Level 41. There have been unconfirmed reports of people exiting Level 0.67 and ending up in the Hub, but the validity of these claims is unknown.
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Category:Sub-Levels
Category:Dangerous
Category:Unconfirmed Levels
Category:Cluster I
Category:Levels
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