Feint

== Gameplay Notes ==
To lay out the check and DC, they are:
 Feint User: d20 + Total Bluff skill
 Target DC: d20 + Base Attack Bonus + Total Spot skill + Other bonuses
 Other bonuses:
 +4 for non-humanoid
 +8 if unintelligent (1 or 2 intelligence)
 or Impossible if 0 intelligence.
If the check passes, the target loses their dexterity bonus and any dodge AC they might have for 6 seconds. If the targets dexterity bonus is 0 or less and they have no dodge AC, then there is little point in using this, unless the feinter is a rogue, as the target would meet the conditions necessary for a Sneak Attack. Note that the above formula for the target's DC is an educated guess, though it seems to be consistent with the results of this feat. There is a stochastic component to the target DC and it is modified by spot and BAB, it is unknown as to whether the "other bonuses" are added or not. This formula is consistent with the PnP target DC except that spot has been substituted for sense motive.
Contrary to the feat description, you do not lose any attacks using this ability other than the attack you sacrifice to make the feint attempt. Any of your allies attacking the feinted target will also benefit from the reduced AC and sneak attack susceptibility. You cannot feint with a ranged weapon.
Category:Feat
Category:General Feats