High HP and Healing

==basics==
B424 mentions:
*natural recovery
*first aid
*magical healing spells
*the Regeneration advantage
*etc
Multiply HP healed by:
*2 at 20-29 HP
*3 at 30-39 HP
*4 at 40-49 HP
*and so on, with each full 10 HP adding 1 to the multiple
the formula appears to be: divide the HP by 10, rounding down, minimum 1, to get multipler
==continuation==
continuation this:
*9 at 90-99 HP
*10 at 100-109 HP
*20 at 200-209 HP
*100 at 1000-1009 HP
*1000 at 10,000-10,009 HP
==example==
Earth, with 1.88 billion HP per GURPS Supers pg 125, for example, would have a multiplier of 188 million. Or 200 million if rounding up to 2 billion HP as suggested.
==other stats==
Kromm epr http://forums.sjgames.com/showpost.php?p=1640412&postcount=30
If HP aren't being healed, then I'd recommend using the score that is being healed to determine the rate, not HP at all. Regardless, another score will never affect HP recovery. Personally, I would recommend using each score separately, so that someone with HP 20 and DR 50 heals 2 HP and 5 DR per cycle.
Category:Rules