Hydros

Country Name: Hydros
Capital City: Glacia
Country Monarch: The nation of Hydros is run by a Central Council which is headed by different representatives of different houses... The most well known is House Nocturne...
Country Location: Northerly Country in the Arcane Frontier continent of Celestia. (The continent is approximately 15.5 kms, The country is 36.4 kms North from Tellius)
Country History: According to popular lore, the very nation of Hydros was found by a woman known as Silvia Seastorm, the very first water mage whose influence spread like fire causing the first community of Water mages to be formed. The nation itself during the War of the Magi was protected by its neighboring nation, the theocracy of Solaris from raiders from the nations of Vulcan (Fire) and Stygia (Dark). At a later point, when the War of the Magi ended... The nation of Hydros is rendered independent due to the signing of the "Treaty of Lumina and Glacia" in which the Water mages themselves did a way to peacefully demonstrate in a way they considered it decent since they dislike fights and wars, the signing of the treaty also resulted in a tight alliance between the two nations and their respective capital cities...
Dominant Race: 2/4 Beorc population, 1/4 Laguz population (Bird Laguz are dominant here, due to fish population in the coastline zones), 1/4 Branded population
Dominant Fire Emblem Classes: Water Mages, Water Sages, Archsage (Water), Mage Knights, Mystic Knights and Hawk Laguz (Numerous settlements in coastline zones)
Dominant Weapon Use: Magic Swords, Water Magic, Time Magic, Healing Magic and Light Magic
Holy Weapon & Description: Rexfreeze, Rexflood, Hypothermia and Aurora
Rexfreeze: S-Leveled Water Magic, one of the two twin tomes... +3 SKL if equipped... Encases the foe in a large iceberg which shatters repetitively for about 8 times...
Rexflood: S-Level Water Magic, the other of the two twin tomes... +3 MAG if equipped... Summons a large tsunami that drives the foe in a pressurized water zone dealing heavy damage.
Hypothermia: S-Level Water Magic, the result and the union of the power of the twin tomes... The foe is doused in a large tsunami that is embedded in large icebergs. +3 DEF if equipped.
Aurora: S-Level Light Magic, the pure essence of Ice magic, summons cold but magnificent colored lights from the heaven that smites the foe. +3 RES if equipped.
All of the weapons are sealed in the Shrine of the Tides which is in the capital city of Glacia.
Dress Code: People wear long garbs, robes or thick tunics to protect themselves from the cold winds within the nation.
Geography: Hydros, as a Northerly country is dotted with snowy mountain ranges, thick evergreen forests and rocky shores that are visited by powerful ebbs and flow of the water. The nation itself is rich in lakes and numerous waterfalls in which the Water Mages are rumored to train at...
Country Animal: Kingfisher and Blue-Ringed Angelfish
Country Flora: Blue Larkspur
Country Motto: "Life is a balance that swings depending on the favor of fate and hence we must face it..."
Main exports: Ship-making, Painting, Books in the form of Tomes and Scrolls, Magicite-infused staves and Fishery products
Powerful forces within the country: The Central Council consisting of 5 ruling houses in the capital city of Glacia.
Royal Family: There are 5 Royal Families located here... House Nocturne is the most famous among these five due to their numerous contributions to the nation.
Public Views On:
Beorc: Consists of most of the population of the nation. Equal rights with the Laguz and Branded.
Branded: The Edict of Count Nocturne given hope to the Branded, hence giving them equal rights and treatment within the nation's borders... According to accounts, the count himself believes in equality and does not loathe their presence especially studying different doctrines taken from the theocratic nation of Solaris. According to the books of the nation of Solaris, the Branded are said to house unpredictable talents in which they become vital to the development of a nation which actually happened in the Wind Nation of Helios and Thunder Nation of Thordain.
Laguz: After many students of politics traveled to different parts of the globe, eventually bumping into Crimea's borders, allowed them to apply the equality between Beorc and Laguz.
Foreign Races: They freely accept anyone within their borders.
War: Hydros is a peace-loving nation, hence they only tend to retaliate, not sparking a war. The nation of Hydros is the only nation that remained neutral during the War of the Magi which took place approximately 700 years in the past... The people of Hydros believed in the principles of balance and their behavior is inherited during the colonization of the nation of Solaris upon Hydros territory before the War of the Magi... (Timeline is based from Path of Radiance)
Miscellaneous Comments: Hydros contains the most diverse and most mysterious atmosphere in the continent of Celestia, only rivaled by the fog-immersed nation of Elder magic users of Stygia. The nation's traditions are based from the colonization of the theocracy of Solaris, hence tracing their traditions to the large Holy nation itself. The fair judgement within the country's borders makes it a desirable place to live in despite of the short summers and long winters... In order to have fresh vegetables at the public markets, imports from other nations has to be taken into account.