Fragmented Fel Cloak

The is a Legendary Misc Weapon obtained through forging after being developed.
It is the motif weapon of Sir Verdant.
==Unlocking==
In order to unlock this weapon, the player must first obtain its Blueprint (rare drop from Sir Verdant at level 4-5 in the Rush to Purity Mode in Badass Mode), then use the Design Table to develop it. Once done, it can be forged. 
*Developing this weapon requires its Blueprint and 1,500 Gems.
==Usage==
Consumes 15 energy to summon a green translucent 6-pip dice that orbits around the character counter-clockwise while rotating. Each time it collides with an enemy, it deals damage and loses 1 pip. Once it loses the last pip, the dice vanishes. As long as it has any pips, the dice will continue existing indefinitely.
*After hitting a target, the dice enters a 0.1 seconds cooldown, during which it cannot hit anything. Generally, it is not able to hit the same enemy twice in one cycle, since that would require their hitboxes to separate and collide again, however, it may occasionally do that due to its rotating hitbox.
At any point after summoning the dice, the player can press the attack button again, which will immediately replace the dice with a green fireball (or fireballs) without consuming additional energy. This action will result in different outcomes depending on how many pips the dice had left:
*6 to 4 pips: Summons a single fireball. It deals damage on contact and lasts for 10 seconds.
*3 to 2 pips: Summons a single fireball. It deals damage on contact, lasts for 16 seconds and throws a lobbed fireball towards the nearest target every 3 seconds. The lobbed fireball creates a green fire pool upon landing.
**The green fire pool lasts for 5.5 seconds and deals damage every 0.5 seconds.
*1 pip: Summons 4 fireballs that last for 36 seconds. They are arranged as follows: a bigger fireball that orbits around the character, accompained by 3 smaller fireballs that orbit around it. The bigger fireball's behaviour is identical to the one summoned by 3 to 2 pips, while the smaller fireballs simply deal damage on contact.
*Regardless of which pip effect was triggered, the player can't summon another cube or do anything with this weapon until the ongoing effect ends. Cubes and fireballs won't disappear if the player unequips or switches the .
This weapon's damage scales according to the player's current Health and Armor. Its different attacks use distinct formulas:
*Dice and bigger fireball = HP + Armor
*Smaller fireballs = 40% (HP + Armor)
*Green fire pool = 20% (HP + Armor)
*Decimal values are rounded to the nearest integer.
*Anything that increases or decreases the player's Max HP/Armor will affect 's damage.
==Notable Buff Effects==
: - This Buff affects this weapon as intended. The following Buffs interact with in a specific way:
* - Reduces inaccuracy by 15.
* - Increases the speed at which the cube and fireballs orbit.
* - Though all of the weapon's attacks consume stacks, only the cube benefits from this Buff.
* - 1-pip effect summons two additional smaller fireballs.
*The Buffs do not affect this weapon.
==Trivia==
*This weapon was added in Update 6.3.0.
*During the 3 to 1 pips effects, if the player gets rid of , any future fire pools spawned by its attacks will become harmful to the player, dealing 1 damage.
*This weapon leaves a brief green grid trail when moving.
==Gallery==
Fragmented Fel Cloak projectile.png|This weapon's main projectile
Fragmented Fel Cloak.gif|'s one-pip effect
Fragmented Fel Cloak trail.png|'s trail when moving
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Category:Weapons
Category:Boss Weapons
Category:Developed Weapons
Category:Red Rarity Weapons
Category:Miscellaneous Weapons
Category:Weapons with Shotgun feature