The Escaped Atronach

The Escaped Atronach is a Mages Guild quest available during the events of . The Agent is sent to destroy an atronach which escaped from one of the Guild's laboratories.
==Background==
After completing several mundane tasks for the Mages Guild, and improved their magical skills, the Agent will be accepted as a member of the Guild. Guildmagisters will therefore begin to offer the Agent more difficult tasks, rewarding them with and a boost to their reputation, meaning they can climb further through the Guild's ranks.
==Objectives==
#Speak with a Guildmagister from the Mages Guild.
#Journey to and enter the specified dungeon.
##Track down and slay the atronach.
#Report back to the Guildmagister before the time limit expires.
==Walkthrough==
Having gained some notoriety in the Mages Guild, the Agent will be informed of an "embarrassing" incident that has befallen the Guild. According to one of the Guild's Guildmagisters, an atronach has escaped from a laboratory during an expirment, and is now a threat the local population. The Agent is duly sent to destroy said Atronach, before it can cause a major incident.
===An Embarrassing Atronach===
The atronach has escaped to a nearby dungeon, into which the Agent must delve. Inside, the Agent will face the usual random assortment of creatures and enemies, including (potentially) a number of atronachs. Regardless, one atronach will always be present in the dungeon as the quest target, a fact confirmed when it states:
The atronach has an equal chance of being any of the four elements: iron, ice, fire, or flesh. Once it has been slain, the Agent must escape the dungeon and return to the Guildmagister before the time limit expires.
==Rewards==
The Agent will receive a random amount of from the Guildmagister for their efforts, alongside the boost to their reputation within the Guild. The penalties for failing the quest are relatively high by comparison, but will also see gains among some anti-Mage Guild factions:
Success 	Success
Faction 	Reputation
Mages Guild 	+5
Mercenary Mages	+5
Allied Factions	+2
Failure 	Failure
Faction 	Reputation
Mages Guild 	-3
Mercenary Mages 	-3
Allied Factions 	-2
Region 	-1
Glenmoril Witches	-1
Merchants 	-1
Bards 	-1
Prostitutes 	-1
Sheogorath 	-1
Daedric Princes 	+1
Dark Brotherhood 	+1
Thieves Guild 	+1
Witch Covens 	+1
==Journal==
The Escaped Atronach - n0b10y01	The Escaped Atronach - n0b10y01
ID 	Journal Entry
0 	[Date]:
The Mages Guild of [town] has hired me to find an atronach that escaped from their laboratory. It has laired in [dungeon]. I need to have the creature dead and be back in [town] in [x] days.
*Quest accepted
==Trivia==
*When asked for any news, NPCs will make a variety of comments referencing the quest:
**Acceptance:
***"I hear something escaped from the Mages Guild lab the other night."
***"[Oath], I saw a shape skulking in the shadows right about then."
**Success:
***"I hear they found out that atronach was made with the soul of [ruler's title]'s brother!"
***"A lot of people feel safer knowing that atronach is dead."
***"Everybody's talking about that atronach that [player's race] hunted down?"
**Failure:
***"Well, there's a minor scandal involving the Mages Guild's lab security."
***"The Mages Guild lost another experiment apparently."
==Appearances==
*