148954-my-update-wishlist

== Content ==
			
Just musing aloud since there's no "Suggestions" forum, don't mind me.  Stuff I wanna see added or changed.  Will be updated when the whim possesses me.
 
Fix whatever bug is making settings and Action Sets/Amps not save properly.  I lost a big pile of Elder gems because it didn't save my unlock.  (Yes, I put in a support ticket.  No, they didn't do anything.)
Make votes for kicking and disbanding based on a percentage of voting players, rather than requiring X votes.  Really frustrating to try and disband because half the party rage-D/C'd and fail.  Bonus hate that we have to just eat the leaver penalty when we're the ones that didn't leave.  (But that's a whole other topic.)
Go read that topic.  Do some of the things.
No, seriously.  Do something about people ditching dungeons by disconnecting.  Yes, it gets three bullet-points.  The current system is that useless.
Better descriptions of instances.  Preferably a way to read about important encounters (bosses) without having to leave the game and google a guide.  The thing you've got in Ultimate Protogames is a step in the right direction, but I should be able to check those before going in the dungeon where the more experienced players will just rush ahead.
Better indication of the recommended item level for instances.  Because no one clicks on the instance titles nor reads the description if they do.
Rethink the recommended levels for Vet instances.  No way the Vet Protogames dungeons are on the same level as the core Vet dungeons.
Let us queue for more than one type of instance at a time.
Toybox.  Right click a toy, it goes to my Collectibles menu.  I'd use toys more often if they didn't eat up so much inventory.
Make Collectibles account-wide.  I don't wanna have to track down my favorite mounts, flair, pets, and toys for every single character.
Failing that, a way to purchase the opposite faction's mounts would be nice.
List your Riding License level in the Entitlements menu.
Transporter from Thayd/Illium to West Grimvault (and vice versa).
More repeatable uses for Elder Gems.  Maybe let us cash them in for lockbox keys or service tokens?  I'm sure Superb/Pure/Divine rune bags would make some people happy.
Properly attribute damage, kills, and effects from combat pets (Engineer bots, Esper illusions, Stalker clones) to their masters.  (For example, the active Artillerybot skill of unflagged Engineers still shows up as a hazardous telegraph to opposite faction players, even if we have "harmless" telegraphs disabled.)
Apply the "illusion" visual effect to Esper AMP pets (Companion and Figment).  Also, maybe give Geist, Spectral Swarm, and Figment different models instead of them just all being peepers of varying sizes.
Maybe make the "attack" illusions of Dominion Espers red, in the same way Dominion Engineers have red bots.
Give non-flagged opposed faction players a yellow HP bar instead of red.
Combat Pet HP bars and nametags should only show up if they are relevant (IE, their master and the viewer are both PvP-flagged).  Non-combat Pet (scanbot) HP bars and nametags shouldn't show up to anyone but their master.
Better tools to identify, report, combat, and remove bots, both in PvP and in general.  And no, I'm not talking about Engineer pets this time.
Big one.  Rebalance Elder Game world content (Blighthaven, The Defile, Northerns Wastes, Crimson Badlands, Star-comm Basin, Containment r12), especially event rewards and reputation vendors.  With only a couple of exceptions, the rewards in those zones are entirely useless, considering how easily one can acquire high level gear from Veteran instances, World Bosses, crafting (and the crafting of other players), Contracts, and vendors that don't require ridiculous amounts of grinding.  I mean, the story quests in Isigrol are neat, but all the other Elder zones don't have that going for them and can pretty much be skipped.  Only reason most players ever return to these zones is for Contracts and the occasional achievement-hunter.
Containment r12 in particular could use some love.  It both lacks any real reason for i70+ players to ever return (and no convenient way to get there short of fast travel), and lacks any unique content if you do.  The end bosses in particular are a joke, being merely regular mobs with oversized HP bars.
			
				
	Edited January 14, 2016 by ChroniclerC	
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Here's my wishlist: 
Better combating bots in PvP
More Battlegrounds	
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			Good call.  Added.	
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I have no confidence in Carbine anymore, so my wishlist right now boils down to:
Cross-faction housing. We already saw all the Dommies and Exiles hanging out together in the SuperMall in the Sky. Made by Protostar. Our skyplots are canonically owned by Protostar. Just add a button for 'No Dominion Allowed' and 'No Exiles Allowed' and that's it. I'm sure that will not take too much dataspace!	
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"You already own this" or "You own X many of this" for Mount/Hoverboard flair and Housing Decor item boxes.
FABkit item boxes should contain the plot description found in the housing menu.
In the crafting menu, let us view the item boxes and access the item menu ("link to chat", "preview item", etc.) for all possible outcomes of a crafting blueprint.
Some way to find out how much time I have left on my Signature.
Actually standardize spawn time for all World Bosses.  A few still spawn earlier than two minutes.
Let Victor keep Goldie.  (Slight spoilers.)	
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Readd cooking recipes that got removed from droptables for some reason (Vindicator's Risotto and Brightland's Stew). People are selling it for 500p on the auction house. PLEASE	
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Going to address some of the points you mentioned:
 
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Make votes for kicking and disbanding based on a percentage of voting players, rather than requiring X votes.  Really frustrating to try and disband because half the party rage-D/C'd and fail.  Bonus hate that we have to just eat the leaver penalty when we're the ones that didn't leave.  (But that's a whole other topic.)
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Make votes for kicking and disbanding based on a percentage of voting players, rather than requiring X votes. Really frustrating to try and disband because half the party rage-D/C'd and fail. Bonus hate that we have to just eat the leaver penalty when we're the ones that didn't leave. (But that's a whole other topic.)
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They wouldn't be the only ones voting, that's not how it currently works, at least not in instance groups.  A vote in an instance groups polls all five players (or possibly four, excluding the one being kicked.  I'm not 100% certain on the behavior.)  Only reason for people not voting is if they are absent, in which case I would love to kick their asses.
 
It is not. If I am not flagged, and the "enemy" player isn't flagged, their HP bar still shows up as red. I would prefer it not, since we are unable (and presumably unwilling, or at least uncaring) to damage each other. (Ditto their combat pets.)  In other words, I only wanna see red HP bars on things I actually need to care about killing.
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I don't group up as much as I used to... I'd consider myself more of a raid logger atm, so I haven't really felt the issues with grouping.
 
However, I still laugh at the whole premise. I understand that some people have social issues, so I'm not discrediting that. But I think a lot of it has to do with general social skills and laziness. People want the game to put them into a group instead of going old school and using the chat functions to find like-minded individuals to group up and run content together. The game throwing 5 people into a group together with nothing other than "I'm a [insert Spec Here]" check is going to cause issues like this. 
 
Don't get me wrong, I think that people abandoning are douchebags. But if that does happen, the remaining people can all leave and use chat to find a replacement, or wait for the system to pick another random person, if it does at all. Now that I say that... It doesn't really apply to PVP servers with the population concerns, sorry y'all.	
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I don't group up as much as I used to... I'd consider myself more of a raid logger atm, so I haven't really felt the issues with grouping.
 
However, I still laugh at the whole premise. I understand that some people have social issues, so I'm not discrediting that. But I think a lot of it has to do with general social skills and laziness. People want the game to put them into a group instead of going old school and using the chat functions to find like-minded individuals to group up and run content together. The game throwing 5 people into a group together with nothing other than "I'm a [insert Spec Here]" check is going to cause issues like this. 
 
Don't get me wrong, I think that people abandoning are douchebags. But if that does happen, the remaining people can all leave and use chat to find a replacement, or wait for the system to pick another random person, if it does at all. Now that I say that... It doesn't really apply to PVP servers with the population concerns, sorry y'all.
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so what level do you think vet dungeons should start at?  or are you referring to ilvl?  
 
really upg and pa are not that difficult, but they do take more practice as some of the encounters are pug breakers.  The only two i think are the cause of most disbands are bev o rage in upg and the first boss in pa.  and really these are not hard.  bev o rage is just practice, and the first boss in pa just take a little bit of communication at the start to make sure people will not cover the same area for orbs.  the rest of the encounters in these two dungeons are a joke really.  i really enjoy upg, pa not as much but still fun.  
 
and mordechai pre nerf would like to say hello from the core vets.  before the nerf i usually had to solo this boss at some point.  now it has been nerfed where you can run in the middle of the room and even change directions without hitting the laser.  there were other encounters pre nerf that kept the core dungeons at the same level as the proto games ones.  but the nerf bat has shifted that balance because those two dungeons did not get nerfed and the others are a lot easier than they were previously, which lead to the higher difficulty curve from one dungeon to the next.
 
all kick tools will be abused even ones you propose.  you cant prevent people from being asshats.  it doesnt work in real life so good luck in an anonymous internet game.  the tools in game are sufficient in my opinion and still are open for abuse. 
 
but after these items in your list, i agree with most of the points.  	
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My update wishlist:
An update	
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I can fix all that with one wish OP:
 
Competent Carbine/NCsoft management.	
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			My biggest wish, (aside from the obvious stackable runes and a toy box) is to be able to run dungeons and raids with the majority of my guild who happen to be a Different Faction. Our Exile population is on the brink of extinction and our Dominion side needs to fill spots for a second raid group.  I just want a way for pre made groups to enter an instance no matter what faction they are, the random queue can stay divided if it needs to.	
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all kick tools will be abused even ones you propose. you cant prevent people from being asshats. it doesnt work in real life so good luck in an anonymous internet game. the tools in game are sufficient in my opinion and still are open for abuse.
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Make more Decor salvageable.  I get a lot of the same decor over and over, and I'd rather salvage it than sell it for chump change.
Less noisy pets.
Emotes!  More animations for chat emotes.  Pets emoting along with you.  Pet-specific emotes on chat commands.  ( /pet1, /pet2...)	
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When completing a task in a Vet Adventure/Dungeon, have it also count toward achievements for the Normal version of that instance (when applicable).	
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Retrofit as many store options as possible with "account-wide/multi-claim" versions.  There are a few older items in the store that I would drop straight cash for (*coughquantumharvestercough*) if I could unlock them for all my characters with one buy.
This is just a specific personal request here, but I don't want Ravenoks or Dawngrazers as pets.  I want them as mounts.	
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The ability to set custom names to pets and mounts.
The ability to set certain pets and mounts (and toys?) as "favorite", so that they are always at the top of the list.
			
				
	Edited February 8, 2016 by ChroniclerC	
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I'm back!
 
Glub-Glob for world boss 2016!  Remember him?  That giant snoglug hidden off the coast of Malgrave?  Used to be part of Attunement?  Yeah, him.  You could even populate the waters around his island with Particle-dropping shellarks and razorfish.  Plus, it would give Isigrol's WB contract the same number of options as the other two, which makes my OCD happy.
One of the devs was taking opinions for new pets the other day in Twitter.  I don't have a Twitter, so here's my thoughts: Rejected Engineer bots, cuddly/"overfriendly" Esper illusions, baby dragon (like Mini-Maw, but for Stormtalon).
Rejigger Dungeon medal requirements; it's a little silly that Silver is so easily achieved without doing a single challenge.  Apologies if I'm repeating myself here, but it's been on my mind lately.	
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Guild Finder (panel in game with small ad for guilds) Would cut out a bit of the spamming and possibly help newer players find a home easier.	
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			Somehow convince NCsoft that Wildstar is not WoW and will never be WoW and so they should stop having profit expectations the size of WoW.	
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I wish Carbine would look a the droprate of meat...
Seriously, why is it so damn low (yes, I am a survivalist)? ó_Ò	
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I wish Carbine would look a the droprate of meat...
Seriously, why is it so damn low (yes, I am a survivalist)? ó_Ò
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I wish Carbine would look a the droprate of meat...
Seriously, why is it so damn low (yes, I am a survivalist)? ó_Ò
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I think you got.....right to the meat of the issue...
 
*cough* :P
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			both of you, go stand in the corner.	
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-Algoroc soup
 
Seriously would like to get t8 cooking one of these years. I apologize if this has actually been fixed but I cannot find any information of whether dominion can now get this recipe. 
 
-Changing the order of characters in the launch screen.
			
				
	Edited March 29, 2016 by Wanderinlost	
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I wish I didn't stop comparing everything to City of Heroes but you can't always get what you want.I'm the guy who loves detail.   I think this is another reason why the CHUA are such an attractive character to play.   Their movements are fluid and their reactions are original and fun every time.This is what always got me with SWTOR.   Every cut scene had the same character motions with the one hand drawn back and the other doing that double wave in every conversation.
 
I have one and simple request to have the character creator like the one on CoH.  I know clipping and more art work will need extensive work, but I remember spending three hours making my first character in CoH.  I'm sure we would love having different human face options and so many other options to customize.   I swear we'd pay for a working version of this.   Not another frozen wasteland.You want me to get out of F2P status?  That's how.	
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both of you, go stand in the corner.
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Only if we can perform "steak" outs from that corner. :D
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