Mariomon Red and Green Versions

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Mariomon Red Version and Mariomon Green Version are spinoffs of the Mario franchise developed for the Nintendo Switch. Hence the title, the game draws many gameplay elements from the Pokémon franchise. The game is slated to release in November of 2023, barring a new mainline Pokémon title.
The game follows a generic Toad who begins his/her Mariomon journey, who receives much support from notable heroes such as Mario, Princess Peach, and Luigi. On his/her journey, this Toad also ends up working to defeat the impending attack of Team Koop, led by Bowser, Bowser Jr., and Kamek.
The future of the Mariomon franchise remains up in the air. While there has been demand for a sequel by both the audience and the creator, it is unlikely that much more is gonna happen. Dragon Co has been quoted as saying "time will tell."
==Gameplay==
The game plays very similarly to games of the Pokémon series. You travel the world while battling fellow Mariomon trainers, catching and training your own Mariomons, and defeating eight Mariomon Gyms. Along the way, you uncover secrets about the Mushroom Kingdom, such as the wrath of Team Koop, the return of the Toad Brigade, and the mysterious hero helping you on your journey.
===Battling===
There are two types of battles in Mariomon: Wild Battles and Trainer Battles.
====Wild Battles====
When you encounter a Mariomon in the wild, a battle begins. You can encounter them in multiple ways. Many pop out while walking through tall grass, some may fall on you from the sky when you walk under their shadow, some may appear after breaking a block, and some can pop out randomly in deserts or caves.
In a wild Mariomon battle, your main objective is to defeat the Mariomon. However, if you can weaken it enough, you can throw a Gaddball and attempt to catch it. If successful, the Mariomon will join your team.
====Trainer Battles====
Trainer Battles occur when either when you lock eyes with an opposing trainer, or when an NPC initiates it over dialogue. They are not too unlike Wild Battles. However, in Trainer Battles, the trainer will likely have multiple Mariomons to use against you. They also have more skilled movesets and are more talented strategists. Another hitch is that you cannot use Gaddballs while in a Trainer Battle, as you cannot steal Mariomons.
If you win a Trainer Battle, the losing trainer will give you a fair sum of Coins. However, if you lose, you pay the winning trainer some Coins, return to the most recent Mushroom House you were in, and have your Mariomons healed. You can then rematch the trainer at a later time.
===Evolution===
Evolution in Mariomon is worked rather differently than Pokémon. There are some species of Mariomon that evolve via leveling up to a certain level. However, many species within the Mario universe have many subspecies. For example, a Goomba has subspecies of Paragoomba, Mega Goomba, Spiky Goomba, and several more. For this reason, many Mariomon evolve via items.
With item evolution, you can select what subspecies you would like your Mariomon to become. For instance, if you want your Goomba to become a Paragoomba, you would have it hold a P Wing and level up to a level past Level 25. This system allows for a more selective play style, letting the player have more control over his/her team and being able to more easily know what Mariomon they would obtain.
===Power-Ups===
Power-Ups take on the role of HMs in the Pokémon franchise. You earn new Power-Ups throughout your journey, which you can don at any time in the overworld to interact with the environment.
Image	Name 	Description
 	Fire Flower 	Gifted to you by Toadette after your gym battle, the Fire Flower allows you to burn down large bushes in your path. Wearing this in a battle increases Fire-type attacks by 25%.
 	Penguin Suit 	Gifted to you by Captain Toad after your gym battle, wearing the Penguin Suit lets you glide across the surface of any body of water. When in battle, wearing the Penguin Suit boosts Ice-type attacks by 25%.
 	Super Star 	Gifted to you by Lubba after your gym battle, the Super Star makes you invincible and prevents any Mariomons or trainers from initiating a battle. This also allows you to cross painful terrain without taking damage. The effects last thirty seconds and have a ten-minute cooldown. Any forced battles in line with the story will still occur.
 	Blue Shell 	Gifted to you by Wario after your gym battle, the Blue Shell gives you a much faster movement speed when wearing it. In battle, this boosts Rock-type attacks by 25%.
 	Propeller Mushroom	Gifted to you by Waluigi after your gym battle, wearing the Propeller Mushroom lets you fast-travel to any location you've previously visited. In battle, this boosts Flying-type attacks by 25%.
 	Drill Mushroom 	Gifted to you by Daisy after your gym battle, becoming your drill form allows you to go underground and scale steep rock walls. In battle, this boosts Ground-type attacks by 25%.
==Connecting with Others==
Much like the Pokémon series, you are able to communicate with other people who play Red, Green, or Pink. This may be done with nearby players via a local connection or online via the Nintendo Switch Online service.
An official Discord server was created in which trainers searching for a battle or specific Mariomon trade can connect.
===Trade===
There are certain Mariomons that can only be obtained in one version of the game and others that can only evolve when undergoing a link trade. Thus, in order to complete the Mariodex, you need to trade with other Mariomon trainers.
You can connect with friends via a link code, or with complete strangers who are searching for a trade at the same time. The Wonder Trade function returns from Pokémon, in which you can send a random Mariomon into the ether and receive a random Mariomon in return.
===Battle===
Put together a team of six of your strongest Mariomons, and battle other trainers! Like trading, you can either battle a friend with a link code or connect with a stranger.
As you climb the competitive ranks online, you earn a greater bounty of coins. Your reputation in Toad Town will also improve; NPCs will congratulate you on your growing strength and may even gift you items out of respect.
After becoming the champion, you may take part in a series of sequential battles in Peach’s Castle. This is done similarly to the Battle Frontier, Maison, Tree, etc. from the Pokémon series.
===Mini-Games===
When you reach Spinofferi City, you earn the ability to play mini-games. Waluigi hosts competitions for baseball, kart racing, and tennis matches. These can either be played solo or with others. In the mini-games, you register one of your Mariomons to participate. As they win, their friendship with you grows.
Each mini-game bears a simple layout. The baseball matches are limited to three innings, and are structurally identical to the Toy Baseball game in Clubhouse Games. Your Mariomon is kept to the role of either the batter or pitcher.
Kart racing can take place on a number of tracks originally found in Mario Kart 8 Deluxe. You can choose to race on GCN Baby Park for an easy layout, Toad Harbor for a more difficult race, or Electrodrome for the most challenging option. New courses will be added based on the mode’s popularity.
==Version Differences==
Depending on which version of the game you play, Red or Green, some aspects of gameplay will be changed.
*Luigi’s Mariomon team is slightly altered.
**: Luigi acquires an Eerie partway through the story, which evolves into a Peepa by the end.
**: Luigi acquires a Boo partway through the story, which evolves into a Dark Boo by the end.
*Peach’s team is drastically different between versions.
**: Peach’s Goomba evolves into a Tail Goomba partway through the story. She also catches a Burrbo, Plessie, and Ice Bro.
**: Peach’s Goomba evolves into a Paragoomba partway through the story. She also catches a Sherm, Dorrie, and Fire Bro.
*Certain Mariomons can only be encountered in a certain version.
**:
**:
*The regional legendary is different between games.
**: Goomboss
**: King Bob-Omb
==Plot==
===Introduction - Gym 1===
The game opens with your uncle Toadsworth, who greets you. He describes to you the past of the Mushroom Kingdom, how Bowser has terrorized the land for decades, then the power to capture his minions was developed and he was finally defeated. He talks about how much the Kingdom has improved since this tech began, how Mario, the hero of old, became a skilled Mariomon trainer and began guiding people through the Kingdom on their journeys. Toadsworth then gets your information—name, gender, what your avatar looks like.
You then step out into Toad Town, the first city. Toadsworth walks out behind you and tells you to head to Princess Peach’s Castle to recieve your starting Mariomon. On the way, you meet the legendary hero Luigi...but don’t recognize him at first. He doesn’t mind, he tells you that everyone only remembers his brother’s impact on history, not his. He follows you to the castle.
Upon arriving in the castle, Toadsworth pulls out theee Gaddballs and clicks them open, revealing your three possible starting Mariomons: Piranha Plant, the Grass type; Lava Bubble, the Fire type; and Cheep-Cheep, the Water type. After choosing your Mariomon, Princess Peach comes down and congratulates you on starting your journey. She tells you about how it’ll be a great experience and you’ll learn a lot. Realizing that she’s never gone on a journey herself, she tells Toadsworth that she’s decided to do so, and chooses the Mariomon that’s weak against yours. She then challenges you to a battle to see the talent your Mariomons possess.
After your battle, Peach congratulates you and tells you that you clearly will become a great trainer. You both leave the castle. Peach runs down the path ahead, telling you that Route 1 is the way to the next town, Arborous Town. Luigi runs up behind you and tells you that he decided to go on a journey as well. He thought about what Peach said and realized that defeating the Mariomon League would be the next way to make a name for himself. He then explains the 8 gym system, the Elite Four, as well as other basics like items and . He then runs into the Mushroom House to buy supplies.
Upon entering Route 1, Peach catches up to you from up ahead. She talks about how ever since Mariomonic tech began, her love Mario had dedicated himself to becoming one of the most powerful trainers in the kingdom. She then teaches you about Mariomon battles and catching Mariomons. She told you that the first gym is past Route 2 in Archivista City. She hands you Gaddballs and , then heads forward.
Upon arrival in Arborous Town, Luigi catches up and challenges you to a battle. He then complains about his weak team, but decides to go back and train them up before going to the next gym. Luigi runs back into Route 1 after waving goodbye. Upon moving farther in Arborous Town, you find out that Team Koop controls the town. Bowser Jr. steps out near the exit and tells you that Team Koop will rise and take over the Kingdom. Their leader may have been defeated before, but his power is greater; he is building a formidable Mariomon team. He then leaves, allowing the player to continue down Route 2.
You then arrive in Archivista Town. Several Toads tell you that the gym leader is a former admin of the Toad Brigade and that she’s a powerful trainer. After going through all of the trainers in the Bug-type gym, the player meets Toadette. She tells you that she knows about Arborous Town and how it’s controlled by Team Koop. She talks about the Toad Brigade, and how they were a powerful force back in the day. She asks that, if you win, she will go back to Arborous Town and kick out Bowser Jr. if you go to Traccerin City and bring Captain Toad back to lead the Brigade. The first gym battle then takes place.
===Post Gym 1 - Gym 2===
When the battle finishes, Toadette hands you the Goldshroom Badge. She also gifts you the Fire Flower and explains how to use Power-Ups. She wishes you luck on the rest of your journey and leaves the gym to Arborous Town. You leave the gym and run into Luigi. He tells you that he’s ready to take on the gym now. You explain that Toadette’s left to Arborous Town. Luigi freaks out and runs back through Route 2.
You walk onto Route 3. On the way, you see a Hammer Bro. harassing a Toad. You walk up and confront the Team Koop soldier and battle him. After your battle, another Hammer Bro. walks up and challenges you. Before you can battle him, though, a mysterious man in red overalls walks up and battles him. The man tells you to hurry to the next town, Freelander Town.
You arrive in Freelander Town, and not long after the man in red catches up. He introduces himself as Mario. He commends you for the way you handled that Team Koop soldier. He explains the nuisance they’ve been to the kingdom, and how they’re frankly terrible Mariomon trainers. He advises you to stay on alert and stop them if you see them in the future. He runs down another route.
Luigi catches up to you and says he beat Toadette in a gym battle. He then challenges you to a battle. After his defeat, he doesn’t seem too bothered and simply says that he knows his Mariomon will improve. Later in the town, the two of you learn that Route 4 has been overrun with boulders, and that you must take an alternate route to Traccerin City through Silverstone Cave. You head into the cave.
While in the cave, explosions can be heard. You eventually find the source to be Kamek, a Team Koop admin who is trying to prevent you from getting to Traccerian City. He claims it would be a prime spot for Bowser’s base of operations. He then battles you. When he loses, he opens the exit to the cave and swears revenge.
Upon leaving the cave, you find out that Captain Toad, the gym leader, had just cleared the boulders from Route 5. He greets you and Luigi and promises that he’ll battle you as soon as Team Koop’s soldiers are cleared out. The remaining three head up to the three of you and initiate a Triple Battle.
After the battle, Luigi tells you that you should head to the gym before him. He wants to go down Route 5 first and train more, and advises that you might want to do the same. Before the gym battle, you are visited by a bike salesman and obtain a bike. You then enter Captain Toad’s gym.
After battling the Ground-type trainers in the gym, you confront Captain Toad. You tell him about how Toadette wants to bring back the Toad Brigade. He agrees that it would help get rid of Team Koop. He says that after this battle, he’ll go find Toadette. The second gym battle then occurs.
===Post Gym 2 - Gym 3===
After the battle, Captain Toad hands you the Tracker Badge and the Penguin Suit. He then tells you he’s heading off to Arborous Town to find Toadette. Luigi runs up after you leave the gym and tells you he’s ready for the battle. You tell him the gym leader’s left again. He groans and is about to leave when he decides he wants to battle you and see who’s stronger.
After the battle, he runs down Route 5 back to Arborous Town. You head down Route 6. On the Route, you see Princess Peach and two Team Koop soldiers harassing her. You walk up and have a Double Battle against them with Peach. She thanks you after the battle and tells you they were talking about kidnapping her like Bowser used to before Mariomonic tech. She then compliments your battling ability and tells you that someday, she’ll defeat you in battle.
Farther down on Route 6, you find an old Lakitu who gives you a Fishing Rod and explains how to use it. You eventually arrive in Coastalic Town. The townsfolk on the edge of town are freaking out, but it’s unclear why. When you get farther in town, you find out that Bowser Jr. in his Clown Car is causing tumultuous waves in the ocean, flooding much of the city. Peach catches up to you and tells you that the two of you need to confront him.
The two of you surf to Bowser Jr. He laughs and says that by flooding this town and getting rid of the townsfolk, Team Koop can easily take it over and grow their power. Peach tells you that you need to battle him and take him down. You then battle him.
After his defeat, Bowser Jr. tells you that even though he lost, he can still flood the town. Peach pulls out a Green Shell and throws it at him, causing him to fall to the ocean. Peach commends you on that battle, and says that she’ll defeat him next time. You both return to land. Upon healing your team, Peach challenges you to a battle. After your battle, Peach says her team is bound to get stronger. She’s already defeated the first two gyms, and she wants to become strong enough to defeat the next six. She tells you the next gym is in Spectrallica City. She starts to surf down the coast.
You head down Route 7 and find the Mariomon Breeding Center, and learn about breeding Mariomons. At the end of Route 7, you enter Spectrallica City. Bowser is seen, sending forth soldiers to take over the city. Bowser tells you that he rules this town, and that no one can stop him, not even the gym leader. The townsfolk encourage you to get the gym leader’s assistance.
Upon entering the gym, you notice it’s entirely empty except for Lubba, standing in the back. He tells you that ever since Team Koop showed up, he’s had no motivation to battle anyone. Bowser suddenly breaks into the gym and cackles. You battle Bowser. After having defeated him, Bowser steps back, amazed at your power. Lubba steps forward and decides to send his Lumas into battle against Team Koop. Team Koop’s downfall is then seen, being overrun by Lumas. Lubba thanks you, then offers to battle you. The third gym battle then takes place.
===Post Gym 3 - Gym 4===
Upon defeating Lubba, he offers you the Spaceship Badge and the Super Star. He tells you that the next gym is in Diamonic City, and advises that you go there. When you step outside the gym, Luigi runs up. You tell him that the gym leader is still inside, much to Luigi’s joy. He goes inside to battle Lubba.
You walk onto Route 8 and discover that, farther down, it’s entirely strewn with rocks that are difficult to walk on. Peach shows up and tells you that she recently got her third gym badge. She notices the rocks and equips her Super Star with you. You and her cross the rocks. A landslide occurs suddenly, causing all the rocks to come loose and push you and Peach down a cliff.
At the bottom of the cliff, you realize that you’ve ended up on Route 10. Kamek flies down, cackles, and tells you that there’s a powerful Mariomon lurking on Route 9, and that he can’t have you and Peach getting to it first. Peach is determined to get to that Mariomon. She runs ahead, telling you to follow her.
You soon reach Odysennic Town. Peach is standing at the Route 9 entrance, telling you to follow again. You soon run into Kamek again, who is engaged in battle with a T-Rex. Kamek throws a Gaddball, but it merely bounces off. The T-Rex roars, attacks the Bullet Bill Kamek is using, and then attacks Kamek, sending him flying. Peach tells you to battle the T-Rex, which you do.
After the battle (regardless of whether you manage to catch it), Peach is glad that Team Koop can’t get their hands on that beast. She informs you that the Toad Brigade recently resurfaced and is clearing away the fallen rocks on Route 8 if you want to visit them. If not, Diamonic City is just down Route 10. If you return to Route 8, Captain Toad and Toadette are quite happy to see you again. They tell you that they’ll be flying around all of the Mushroom Kingdom, working to protect it from Team Koop. Right now, the Brigade is only Toad and Toadette, but another one of their goals is to get all the old members back.
You head to Diamonic City. You notice that it’s controlled largely by Team Koop. Luigi runs up behind you and notices it as well. Knowing from experience that gym leaders are strong enough to kick them out, you both head to the city’s gym. The gym leader, it turns out, is Wario. Luigi asks him why he let Team Koop take over. Wario says that the Team Koop admins payed him a large sum of coins to let them control the city. Luigi proposed a deal: if the player defeats Wario in battle, he’ll get rid of Team Koop. Wario agrees, and the fourth gym battle begins.
===Post Gym 4 - Gym 5===
Wario is defeated. He begrudgingly gives you the Garlic Badge and the Blue Shell, and the three of you go outside. Bowser Jr. is seen, and he thanks Wario for letting them take over. Wario recents their deal and gets into a battle with Jr., telling you and Luigi to head out through Route 11.
Upon entering Route 11, Luigi realizes that he never fought Wario. He says goodbye and is about to leave, when he realizes he wants to have a battle with you. You battle, and at the end, Luigi congratulates you and heads back to the gym.
Farther down Route 11, you run into Bowser. He tells you he was about to head to the next town, Rallyton Town, and conquer it. However, he had heard that Wario had halted his son’s takeover, so he was now on his way there and re-conquer it. He decides to strike a deal with you, however. If you defeat him in battle, he won’t go back to Diamonic City, but if Bowser wins, Team Koop will take it over again.
Upon victory, Bowser grumbles and stomps off. You get into Rallyton Town, and to your surprise, Bowser is sending soldiers forth and conquering it. He laughs and said your deal was only about conquering Diamonic City, and that Rallyton was fair game still. Luigi catches up and cheerily tells you that Team Koop was out of Diamonic City, and that he defeated Wario. Then he notices Bowser and his cheeriness fades. Luigi tells you that he’ll go for Bowser if you take out the foot soldiers.
After defeating the soldiers, you see Mario run up and help Luigi defeat Bowser. Mario tells you to head to Route 12 and that they’ll take it from here. You head onto Route 12, and find the Toad Brigade, now with Bank Toad and Sleepy Toad with them. Captain Toad tells you that the next town, Spinofferi City, is a large city filled with things to do, and that you should check some of it out after going to the gym.
You enter Spinofferi City, and understand what Captain Toad meant. There are tennis courts, baseball diamonds, kart racing tracks, and more. The gym is within a large tennis court. At the end of the Poison type trainers, you see Waluigi. He grins and tells you that this city was built based off of everything he’s ever done well at. He believes that being a gym leader will finally get him truly noticed by the champion. The fifth gym battle then begins.
===Post Gym 5 - Gym 6===
Upon his defeat, Waluigi hands you the Racket Badge. He tells you that the next gym is in Sarasa City. He steps outside with you. When you leave, a kart spontaneously races past you. Waluigi runs after it. Luigi catches up and says he’s become a master at kart racing during the time he’s been in this town. He asks where the gym leader is, and you point in the direction of the runaway kart. Luigi groans and runs after it.
You walk onto Route 13. Mario runs up to you. He thanks you for the way you constantly take down Team Koop. He rewards you with a Master Gaddball, a Gaddball that can perfectly capture any Mariomon. He tells you that he’s heard from some soldiers that they’re planing a major attack on the kingdom. He asks you to be on alert, and then runs ahead.
Later down Route 13, you run into Peach. She tells you that she’s gotten her fifth gym badge recently, and she’s feeling very confident about her team. She challenges you to a battle, and you accept. When she loses, she graciously congratulates you. However, Bowser Jr. suddenly flies up from behind the two of you.
He cackles about how you lost. Peach informs him that, in fact, you won the battle. But Jr continues to cackle and says again...you lost. Boom Boom/Pom Pom suddenly runs up from behind him and battles you. In the midst of the battle, regardless of whether Boom Boom/Pom Pom was caught, Bowser Jr. had escaped...with Peach in his clutches!
Mario and Luigi run up and see Bowser Jr. flying away with Peach. The three of you run into Sarasa City. Luigi tells you that his love, Daisy, is the local gym leader. If anyone would know what to do, she would. The three of you enter her gym. The Grass type trainers in the gym recognize that it’s an emergency and let you freely cross.
Daisy walks toward you. She asks what happened, and Mario explains that Peach was kidnapped. She gasps, then realizes she doesn’t recognize you. Luigi introduces you, and Daisy asks if you’re on the Toad Brigade. When you say no, Daisy is shocked, and says she’s heard of your incredible progress as a trainer and a fighter against Team Koop, and that you should be on the Brigade.
Daisy says that the best way to Bowser’s Castle would be through Route 19, which leads directly into Kooptroop City, Team Koop’s official base of operations. She says that the next gym after her would be Pauline’s in Metrodonk City, but there’s no time. You and Luigi then bring up a gym battle, and she obliges. The sixth gym battle then begins.
===Post Gym 6 - Gym 7===
Upon her defeat, Daisy hands you the Flower Badge. She hands one to Luigi too, saying their battle will have to wait. The four of you leave her gym, and Daisy leads the way to Route 14, which cuts into Route 19.
All of a sudden, the Toad Brigade flies in, now with all of its members back. Captain Toad asks what the situation is, and Mario quickly explains it. Captain Toad says he can take Daisy, Luigi, and Mario on the Starshroom straight to the castle. Unfortunately, there isn’t enough room for you. Mario offers to give up his seat, but you tell him that you can make it.
You head down Route 14 and later Route 19 largely uneventful, aside from the occasional trainer battle. You soon arrive in Kooptroop City. The city is mostly empty, except for a Mushroom House, a couple homes, and a gym. The gym is designed to look like a tower, complete with fortified brick walls and even cannons. One of the cannons points towards the Starshroom and shoots it down over Bowser’s Castle.
You enter the gym and battle several Dark type trainers. At the top of the tower, you find none other than Bowser Jr. as the gym leader. He laughs and talks about irony. He tells you he’s a certified gym leader, even though he barely gets any challengers. Now that Team Koop officially has the upper hand, though, he believes it’s totally worth it. The seventh gym battle now begins.
===Post Gym 7 - Team Koop Attack===
You defeat Bowser Jr., much to his surprise and disappointment. He hands you the Maskery Badge and tells you that, now that you’ve officially beaten him, you can go to the castle.
You leave the gym and head to the castle. Upon entering the castle, Kamek flies down to you. He tells you that you’ll never be able to get too far in this castle, and that there are tricks everywhere. He vanishes, leaving you to find your way around on your own. The castle is very much like a maze, with many twists and curves designed to confuse the player.
Eventually, you reach Bowser’s Throne Room. Kamek stops you and says that you weren’t supposed to get this far. He battles you. When you win, he grumbles and turns to Bowser and nods. Bowser presses a button on his throne, causing the floor to open up beneath you. You fall into a dungeon deep beneath the castle. You can hear Kamek talking about “wont be able to survive...” something as you fall.
In a corner, you see Daisy, Luigi, Mario, Peach, and the Toad Brigade. Mario tells you that there’s a gigantic, evil Mariomon in this dungeon. He says that he would’ve fought it, but Kamek took their Mariomon when they entered. As if on cue, the floor rumbles. You turn and see Goomboss/King Bob-Omb running toward you. You face the beast and battle the Legendary.
After having caught the beast, you click open the Gaddball you caught it in and it leaps out. You motion for all the trainers in the dungeon to climb onto its back, which they do. The Legendary Mariomon charges through several walls and eventually gets you back to the Throne Room. Mario and the rest walk up to Kamek and get their stuff back. You walk up to Bowser. He coolly says hello to you, his old rival, and battles with you.
===Post Team Koop Attack - Gym 8===
After your battle with Bowser, Mario and Peach tell him that he needs to stop his attacks on the kingdom. He obliges and lets them go. Suddenly, the ground cracks beneath his throne. All of the throne room ground gives way causing lava to come up from underneath. Bowser falls in. Everyone else runs out of the throne room with one question on their minds: what now? Daisy said she was going to return to Sarasa City. Mario and Peach said they’d return to her castle. Captain Toad said he could take you and Luigi up to Skyview City, a city in the clouds which is also home to the last gym you need. You gladly accept.
The Starshroom flies over the kingdom. As it flies, Team Koop flags can be seen going down all over the kingdom. Luigi tells you that it was all because of you. The ship parks in the edge of the city. Unfortunately, Captain Toad tells you that they need to fly down and refuel, and he doubts a city in the sky would have the fuel he needs. The Starshroom flies off, leaving you and Luigi stranded on the city of clouds.
Luigi saw the gym farther down in the city and said they should go there. Before going that way, however, Luigi proposed that they have one final battle together. This journey, he says, has made him a much stronger and more confident person, and he owes just about all of it to you. The two of you battle.
Upon your victory, Luigi shakes your hand, and wishes you luck in the battle. He’s going to train more before he goes to the gym. Upon arrival in the gym, the player notices that it’s merely an empty cottage. Walking into the back room reveals Professor E. Gadd sitting in a chair. He tells you that he retired the science business and, instead of going to a beach house like all stereotypical retired people do, he thought he’d live in the sky.
E. Gadd tells you that he’s heard tales about you. He’s heard how you grew the confidence of Luigi, was an inspiration for Princess Peach, patched the relationship of Toad and Toadette, and even gave the great Mario someone to look up to. He stands up and tells you it will be an honor to battle you. The eighth and final gym battle occurs.
===Post Gym 8 - Elite Four/Champion===
After the battle, E. Gadd walks towards you and hands you the Polter Badge. He opens the back door of his gym and shows you a beanstalk leading down to Princess Peach’s castle. He informs you that the beanstalk is known as Victory Road, as the top of Peach’s castle is where the Pokémon League is housed.
You walk down the long and winding Victory Road. There are several powerful trainers and Mariomons in your way as you head down. Eventually, you reach the balcony of Peach’s castle. Toadsworth is standing there saying congratulations. He tells you that the Mariomon League is made up of the Elite Four and the Champion. He tells you that to complete your journey, you must defeat the Mariomon League. Then, he offers to battle you before you go in.
After your battle, he heals your team and wishes you luck. You enter the castle and see a lone door. Upon entering, you see Cappy in front of you. He tells you that he heard of your journey and your defeating Team Koop. He says it will be great to see if you can live up to the legend you’ve created. The first Elite Four battle occurs.
After defeating Cappy, he opens the door behind him and waves goodbye. In the next room, you see Rosalina. She thanks you for how you brought Lubba’s confidence back earlier in the journey. She tells you that she ordinarily leads the Lumas, but the champion had something she needed to do, so she had Lubba lead them. She wishes you luck in battle. The second Elite Four battle begins.
After the battle, she opens the door behind her. In the next room, Pauline is seen. She tells you that she’s ordinarily a gym leader, but when the chaos of Team Koop happened, she had her city evacuated and sent to Toad Town for refuge. While here, the champ asked her to be an Elite Four. She said she was ready to battle all Champion challengers, including legends like you. The third Elite Four battle occurs.
After the battle, she waves goodbye and opens the door behind her. In the fourth and final room, you see none other than Captain Toad. He tells you that he came down to Toad Town to refuel. While down here, the champion asked him to become a member of the Elite Four. He accepted, since it’s a more part-time job than gym leader and he already has a full-time job as leader of the Toad Brigade. He tells you it’d be an honor to battle you. The final Elite Four battle occurs.
After your battle, Captain Toad opens the door behind him and wishes you luck against the Champ. Upon entering the room, you finally meet the elusive champion...it’s none other than Mario. He tells you that he wanted his identity as champ to be kept as secret as possible. By doing so, he says that he would be able to go around the kingdom helping out and not be applauded as a hero, but just be an ordinary person helping out.
And what’s great, he continues, is that’s exactly what you did! You’re just a Toad from humble beginnings that went on a journey. You ended up overthrowing an empire that was close to rising back to power, and did it just about single handedly. He says it will be an honor to see who is more worthy to be champion between the two of you. The battle for the title of Champion begins.
After the battle, Mario shakes your hand. He leads you to the highest tower on Peach’s castle. There, he has your Mariomon team inserted on a pedestal. Said pedestal records your team on the champion’s personal database and now recognizes you as the official champion. The main game ends.
~FIN~
===Post-Game===
You step out the front door of Peach’s Castle with Mario following close by. He tells you that you can come back to defend your title any time you like. He informs you that if you can defeat him again, you will be the next Champion. He tells you that he’s going to visit the kingdom’s cities and make sure Team Koop is entirely out of them.
You then see Captain Toad and Toadette standing by the south side of the castle. They tell you that they want to go to the wreckage of Bowser’s Castle and see what treasures they can salvage. They invite you to come with. The three of you walk down newly opened Route 22, which eventually leads into Kooptroop City.
Upon arrival in Kooptroop City, you notice that it’s more or less empty. Captain Toad suggests checking inside the gym to see if anyone’s in there. You enter and see Kamek and Bowser Jr. standing by the entrance. They immediately flee to the top of the tower. Toad and Toadette walk in and figure out what happened. The three of you run up to the top of the tower.
At the top, you see the two. They tell you that they have an project they need to work on. Captain Toad asks what it is, but they refuse to say. Kamek flies to the castle, while Bowser Jr. battles you. He then flies to the castle as well. Toadette heals your team, while Captain Toad runs off to gather the Toad Brigade.
You enter the castle, and soon the rest of the Brigade comes in behind you. Much of the castle is destroyed from the wreckage that the legendary Mariomon caused earlier. The Brigade collects assorted treasures in the castle while you maneuver around rubble to reach the Throne Room. There, you find Kamek standing before you. He battles you. After the battle, he casts a spell. The ground beneath you begins to shake.
You step back. Kamek and Bowser Jr. fly into the air. Suddenly, a massive geyser of lava spurts up and brings up a pile of dead bones. The bones begin to move together and form Dry Bowser. Kamek says in surprise that his spell was supposed to perfectly reanimate Bowser; he seems to have reverted to a carnal state and only in a skeletal form.
Dry Bowser runs out of the castle. Kamek says that Dry Bowser will likely destroy much of the Mushroom Kingdom if he is not stopped. He begrudgingly asks for your help in catching him. You agree. Kamek says that Bowser will likely head for Sarasa City first; the two of you head there.
In Sarasa City, Daisy is seen in combat with Dry Bowser. She tells you that she almost has him defeated and asks you to evac the city in case she fails. You do so; when you return to Daisy, Dry Bowser seems to have bested her team. He runs out to Spinofferi City. Captain Toad flies up in the Starshroom and asks how he can help. Daisy tells him to inform Waluigi of the danger approaching his city. He does so.
Upon arriving in Spinofferi City, Waluigi is seen ready for battle. He says that Dry Bowser never showed up, oddly. A scream is suddenly heard from farther east in the town. Dry Boaser then runs up chasing a Toad. Waluigi engages in combat. He says that the next city he’ll likely attack is Diamonic City and tells you to warn Wario.
You arrive in Diamonic City and enter the gym. Wario is seen sleeping. You try to wake him, but to no avail. During your attempts, stomping can be heard outside. Kamek runs in and says that Dry Bowser has arrived and that it would be your duty to defeat him. You step outside.
Dry Bowser faces you. Kamek says that the key would be to catch him. If you don’t, he will cause more and more danger to the Kingdom. Besides, he says, he can always find a spell to create a new Bowser. Dry Bowser roars, and you battle him. Upon catching him, Kamek congratulates you. He says that he will lead Team Koop to be more peaceful. He then flies off, wishing you good luck in future endeavors.
==Characters==
Image	Name 	Description
 	Toad 	The playable male character. He is just an ordinary Toad who begins his Mariomon journey, but along his journey he meets several legends in the Mushroom Kingdom and helps fight against Team Koop, eventually overthrowing them entirely.
 	Toadette 	The playable female character. She is just an ordinary Toad who begins her Mariomon journey, but along her journey she meets several legends in the Mushroom Kingdom and helps fight against Team Koop, eventually overthrowing them entirely.
 	Toadsworth	The “professor” of the Mushroom Kingdom. He is the player’s uncle and wants very much for them to do well on their journey. As professor, he is largely studying Gaddballs, and how they can capture Mariomons so effectively.
 	Mario 	An old legend in the kingdom. You meet him during your journey and befriend him after defeating some Team Koop soldiers. He guides you on your way, providing assistance and advice. He carries a secret that only the most worthy in the kingdom can learn.
==Notable Trainers==
===Rivals===
For a list of battles with your rivals, as well as their Mariomon teams, see here.
Image	Name 	Description
 	Luigi 	Luigi is a legend in the Mushroom Kingdom, but is greatly overshadowed by his brother. When he sees you receive your first Mariomon and go out on your journey, he decides to do the same to prove his worth.
Luigi chooses the Mariomon that is super effective against yours. Starting out, his team is fairly weak, but as your journeys progress, he becomes more and more formidable.
 	Princess Peach	The standing royalty of the Mushroom Kingdom. She hasn’t seen much of Mario ever since the Mariomonic technology was developed. She ends up going on a journey alongside you to try to find a way to connect with Mario again.
Peach chooses the starter Mariomon that is weak against yours. She is largely influenced by the player and even states at one point that one of her goals with her journey is to eventually defeat you in battle.
 	Nabbit 	Nabbit is a rogue member of Team Koop. Rather than follow Bowser's orders and conquer cities across the Mushroom Kingdom, Nabbit just chooses to chase down the player, your rivals, and random citizens. He steals items and Mariomons relentlessly and uses them to battle other trainers.
Nabbit will randomly approach the player at different times throughout the journey. He can also be seen robbing characters. Encountering him while he's robbing is not required, but the reward for defeating him will be great.
===Gym Leaders===
For a list of gym battles, as well as the Mariomon teams used by gym leaders, see here.
Image	Name 	Type	Description
 	Toadette 	 	Toadette was once an admin in the Toad Brigade. When Mariomonic technology was developed, her and their captain were asked to be gym leaders, thus disbanding the Brigade. After your battle with her, she asks you to bring Captain Toad back to her so the Brigade can return.
 	Captain Toad 	 	The former leader of the Toad Brigade. After your battle with him, Toadette comes and informs him of the growing force of Team Koop, and that the Brigade must stand against them. He then journeys more or less alongside you to halt Team Koop.
 	Lubba 	 	Lubba is the stand-in leader of the Lumas while Rosalina is absent. However, while in his gym, you discover he has little motivation to continue as gym leader. When Team Koop attacks, he leads the Lumas into battle and then has a gym battle with you.
 	Wario 	 	The gym leader of Diamonic City and bitter rival of Mario’s. Bowser Jr. approached him in his gym and, knowing his greed, offered him a large sum of coins in exchange for Team Koop controlling the city. He accepted, but the player and Luigi made him go back in it.
 	Waluigi 	 	The star of all Mario spin-off titles. As such, he is the self-proclaimed gym leader of Spinofferi City and has built the city to showcase all of his different spin-offs. He believes that being a gym leader will give him enough credibility to obtain a true mainstream title.
 	Daisy 	 	An old fighter in the war against Bowser, as well as Luigi’s standing love interest. When Peach was kidnapped, Mario and Luigi knew to turn to her for intel. She guided them to Bowser’s Castle and eventually helped overthrow Team Koop.
 	Bowser Jr. 	 	An admin in Team Koop, and also a certified gym leader. You’ve battled him before, but now this battle will officially yield a gym badge. Upon entering Kooptroop City, he shoots down the Starshroom and is the final obstacle before you can get to Bowser’s Castle.
 	Professor E. Gadd	 	A retired professor, credited with creating the Mariomonic tech. E. Gadd spent many, many years of his life creating inventions to assist the Mario brothers. His final great invention, the Gaddballs, were such a success that he decided to retire from inventing. He lives in the clouds as a gym leader, mostly removed from society, but he’s still an excellent battler.
===Elite Four + Champion===
For a list of the Elite Four battles, as well as their Mariomon teams, and potential challengers for Champion, see here. 
Image	Name 	Type 	Description
 	Cappy 	 	An old partner of Mario’s who mastered the art of flying airships. After their venture together, Mario asked him to work as his first Elite Four.
 	Rosalina 	 	An old friend of Mario’s. She ordinarily leads the Lumas into battle, but Mario asked her to act as the second Elite Four, thus having Lubba lead the Lumas.
 	Pauline 	 	One of Mario’s oldest love interests, who is now a successful mayor. Sometime during the chaos of Peach’s kidnapping, Mario asked her to become the third Elite Four member.
 	Captain Toad	 	A former gym leader who has been traveling with you throughout the game. Towards the end of the game, Mario asks him to become the fourth member of the Elite Four. He chose to switch up his party members for the Elite Four battle so a gym challenger wouldn’t know what to expect from him.
 	Mario 	Uses multiple types	Mario has journeyed with you since the beginning. He has kept his identity as champion a secret, in hopes that he can better the kingdom without being heralded as some major hero.
===Team Koop===
For a list of battles with Team Koop members, as well as their Mariomon teams, see here.
Image	Name 	Description
 	Bowser 	The leader of Team Koop. Bowser’s goal throughout the entire game is to rule all of the Mushroom Kingdom. He launches several attacks on different towns during the course of the game. He falls out of power after Mario and the protagonist retaliate, where he falls into the moat of lava in his own castle.
 	Bowser Jr.	Bowser’s son, and as such is a major admin in Team Koop. He constantly does work for Bowser in his journey to complete domination, such as attempting to flood a city, or sending powerful Mariomons to attack you so he can kidnap Princess Peach. He may have a respect for you, however; after your final battle with him, he congratulates you and wishes you luck.
 	Kamek 	One of Bowser’s most trusted admins. He isn’t as well known in the kingdom as Bowser’s son, but is equally powerful. He has the same goal of conquest as the rest of Team Koop, but his methods are much more dangerous; he is more than willing to destroy a town or cause a landslide to achieve his goals.
==Locations==
See here for a list of locations in the Mushroom Kingdom.
==Mariomons==
For an in-depth Mariodex, including moves, abilities, and more, see here.
Dex # 	Image	Name 	Type 	Red Maríodex Desc. 	Green Maríodex Desc. 	Where/How to Obtain 	Evolution
001 	 	Piranha Plant 	 	A carnivorous plant, proven by its sharp teeth and tendency to bite all it sees. They often hide within pipes until prey shows up. 	Though facing extinction, the Piranha Plant remains willing to bite anything it deems as a threat. 	Received as a starter from Toadsworth	Evolves into Inky Piranha Plant at Lv. 16
002 	 	Inky Piranha Plant 	 	A plant more adept at spitting toxins. It has the power to cover entire landscapes with poisonous ink. 	A Piranha Plant capable of mass pollution. Its inky spit is riddled with deadly toxins. 	Evolve Piranha Plant 	Evolves into Polluted Piranha Plant at Lv. 32
003 	 	Polluted Piranha Plant 	 	A large plant completely covered with poisonous goo. It is able to spit poisons long distances and cover large areas with poison in no time. 	A Piranha Plant covered head to toe in poison. It’s capable of removing all viable light simply with its inky substance. 	Evolve Inky Piranha Plant 	Final evolution of Piranha Plant
004 	 	Lava Bubble 	 	A docile being of fire. Lava Bubbles do not naturally seek to hurt others, yet anyone who makes contact will receive a nasty burn. 	Sometimes referred to as Podoboos, these balls of fire are often seen guarding strongholds such as Bowser’s Castle. 	Received as a starter from Toadsworth	Evolves into Fire Bar at Lv. 16
005 	 	Fire Bar 	 	Several Lava Bubbles linked together and based around one metal block. These swing clockwise and can greatly harm anyone upon contact. 	Five Lava Bubbles joined together and began rotating around one metal block, allowing them to have a greater range of defense. 	Evolve Lava Bubble 	Evolves into Flame Chomp at Lv. 32
006 	 	Flame Chomp 	 	The head of a Chain Chomp backed by several balls of fire. It moves rather sporadically and can greatly damage a sole target. 	Fire Chomps are Chain Chomps capable of flight which have a long tail of fire. It can spit fire and can greatly hurt a lone person. 	Evolve Fire Bar 	Final evolution of Lava Bubble
007 	 	Cheep Cheep 	 	A common underwater foe. Cheep Cheeps are greatly unintelligent fish that, though weak, can be a danger to all swimmers. 	Cheep Cheeps are seemingly indifferent to the environment around them, but are still willing to hurt anyone that gets in their way. 	Received as a starter from Toadsworth	Evolves into Deep Cheep at Lv. 16
008 	 	Deep Cheep 	 	A more intelligent Cheep Cheep, Deep Cheeps are capable of targeting their prey and chasing after them until they falter. 	An evolved Cheep Cheep, capable of higher speeds and a more skilled hunter. Deep Cheeps can chase their prey continually until they are caught. 	Evolve Cheep Cheep 	Evolves into Cheep Chomp at Lv. 32
009 	 	Cheep Chomp 	 	The most powerful Cheep Cheep. Cheep Chomps are able to swallow most prey whole, and are a scouge to the Mushroom Kingdom's oceans. 	A fish with the power to swallow its prey whole. It may look almost cute with its lone tooth, but its reputation still causes its prey to fear. 	Evolve Deep Cheep 	Final evolution of Cheep Cheep
010 	 	Micro Goomba 	 	A small, yellow Goomba. They usually attack in packs to successfully take down foes due to their weak size. 	On its own, the Micro Goomba is easily hunted down by Wigglers; however, a group of them can fend them off with ease. 	Route 1 	Evolves into Goomba at Lv. 12
011 	 	Goomba 	 	One of the most common foes in the Mushroom Kingdom. They can be found all over the kingdom and have many possibilities of what they become. 	A mutated Mushroom found almost everywhere in the kingdom. They are fairly weak, but have numerous powerful subspecies they can become. 	Route 1 	Multiple possible evolutions
012 	 	Grand Goomba 	 	A much larger Goomba. Its larger size makes it slower, but allows it to deal much more damage than in its smaller states. 	As a much larger being, the Grand Goomba is capable of dishing out a lot of damage, despite being rather slow. 	Evolve Goomba 	Evolves from Goomba at Lv. 25
013 	 	Spiky Goomba 	 	A Goomba with a spiked helmet on its head. Its power has greatly improved, as its traditional headbutt can now deal much more pain. 	A Goomba wearing a spiky helmet. With this new headgear, it can deliver massive amounts of pain to unsuspecting enemies. 	Evolve Goomba 	Evolves from Goomba at Lv. 25 while holding a Spiny Shell
014 	 	Paragoomba 	 	A Goomba granted flight via wings now on its back. It is able to attack from different angles than before and is much faster. 	The Paragoomba's specialty is soaring high above its foe, then dropping on them when they least expect it. 	Evolve Goomba 	Evolves from Goomba at Lv. 25 while holding a P Wing
015 	 	Tail Goomba 	 	With its newly granted Tanooki tail, the Tail Goomba can lightly float in the air, as well as use said tail to sweep enemies off their feet. 	A Goomba given a Tanooki tail. With said tail, it is capable of lightly floating for a short time, as well as attack at faster speeds. 	Evolve Goomba 	Evolves from Goomba at Lv. 25 while holding a Tanooki Leaf
016 	 	Heligoomba 	 	A Goomba geared with helicopter blades. It is capable of moving remarksbly fast and flying away from danger if needed. 	With its new helicopter blades atop its head, the Heligoomba can fly incredibly fast and attack from high above its foes. 	Evolve Goomba 	Evolves from Goomba at Lv. 25 while holding a Propellor Mushroom
017 	 	Red Koopa 	 	A Koopa Troopa with a red shell. These Koopas are more tactical and have stronger defense stats than their green counterparts. 	These red shelled Koopa Troopas are dedicated fighters that have worked for generations to have greater defensive stats than their green relatives. 	Route 1 	Evolves into Koopa Paratroopa at Lv. 29
018 	 	Koopa Paratroopa 	 	A winged Red Koopa. Its wings allow it to fly away from potential predators it knows it cannot defeat. 	By using the wings the Red Koopa has been equipped with, it can safely fly away from just about any threat. 	Route 1, Evolve Red Koopa 	Evolves into Copter Koopa at Lv. 42
019 	 	Copter Koopa 	 	With the helicopter system the Red Koopa has obtained, it can now fly into battle much faster and attack in many new ways. 	A Red Koopa now utilizing a helicopter system. It can use this to attack in many new, different ways than before. 	Evolve Koopa Paratroopa 	Final evolution of Red Koopa
020 	 	Green Koopa 	 	The green variant of the Koopa Troopa. They are less tactical than their red selves but are stronger at attacking. 	Green Koopa Troopas are less defensive than their red colored cousins, but are more capable of boosting their attack. 	Route 1 	Evolves into Beach Koopa at Lv. 29
021 	 	Beach Koopa 	 	The green shelled Koopas decided to abandon their shells and use them as weapons rather than defenses. Beach Koopas were the result. 	A bolder breed of Koopas who left their shells, these Koopas have taken to the beaches and primarily seek to relax. 	Route 1, Evolve Green Koopa 	Evolves into Koopa Car at Lv. 42
022 	 	Koopa Car 	 	A Koopa who discovered an abandoned kart and weaponized it. The Koopa Cars travel at breakneck speed and have no regard for traffic laws. 	Having not only left its shell behind but now riding a kart, these Koopa Troopas have become fearless fighters in Bowser's army. 	Evolve Beach Koopa 	Final evolution of Green Koopa
023 	 	Squiggler 	 	A small caterpillar-like creature. It spends much of its time eating greenery and trying to not be eaten by predators. 	Designed much like caterpillars, Squigglers are small creatures that cannot defend themselves extremely well. 	 	Evolves into Wiggler at Lv. 18
024 	 	Wiggler 	 	With its larger size than before, Wigglers can move at faster speeds and act quite aggressively during battles. 	Wigglers are quite large bugs that can move at exceptionally fast speeds and can trample over smaller foes. 	 	Evolves into Flutter at Lv. 42
025 	 	Flutter 	 	A Wiggler with wings. It is able to fly for long periods of time and can even carry others on its back. 	Flutters are able to fly long distances without tiring. They are also strong enough to carry others as they fly. 	 	Final evolution of Squiggler
026 	 	Hammer Bro. 	 	One of Bowser’s highest ranking minions, Hammer Bros. have been a threat of the kingdom since the earliest attacks made by Bowser. They have a seemingly endless fountain of hammers that they carry. 	They carry a potentially endless supply of hammers that they can barrage enemies with. Their hammers are thrown at a high angle so they are more difficult to dodge. 	 	Multiple Possible Evolutions
027 	 	Boomerang Bro. 	 	A higher class of Hammer Bro, these creatures throw boomerangs as their form of attack. These travel long distances and return back to them. 	Despite being an upgrade from Hammer Bros, the Boomerang Bro only carries a single weapon and throws it as the opportunity arises. 	 	Evolves from Hammer Bro. at Lv. 36 while holding a Boomerang Flower
028 	 	Fire Bro. 	 	A higher ranking Hammer Bro. who specializes in fire based attacks. They can generate fireballs out of thin air and hurl them at all foes. 	A Hammer Bro. class that is capable of throwing countless fireballs at all obstacles in its path. It retains the same agility its main species has, which it uses to its advantage. 	 	Evolves from Hammer Bro. at Lv. 36 while holding a Fire Flower
029 	 	Ice Bro. 	 	While it may seem like ice may not be the most effective projectile to attack with, the Ice Bros. prove that notion wrong by being one of Bowser’s most powerful specialized forces. 	The Ice Bros. are mostly localized in frosty areas, fighting with very similar methods to the Fire Bros. They are among the highest ranked in the Hammer Bro. family. 	 	Evolves from Hammer Bro. at Lv. 36 while holding an Ice Flower
030 	 	Sledge Bro. 	 	The heavyweight of the Hammer Bro. family. While it does attack with hammer throws, it primarily slams itself down onto the ground and damages via the shock waves. 	The indisputably most powerful of the Hammer Bro. clan, Sledge Bros. are capable of crushing a foe in one blow. They throw hammers still, but it’s no longer their main fighting style. 	 	Evolves from Hammer Bro. at Lv. 40
031 	 	Dull Bones 	 	A reanimated pile of bones. It is speculated that Dull Boneses are deceased Koopa Troopas, although it’s equally speculated that they are an entirely different species than Koopas. 	Dull Bones are a set of bones possessed by the spirit of their former owner. It is said that whoever Dull Boneses prey on is close to death themselves. 	 	Evolves into Dry Bones at Lv. 34
032 	 	Dry Bones 	 	A stronger variant of Dull Bones. It’s unclear how Dry Boneses are stronger, whether they died sooner or later than Dull Boneses is uncertain. 	A more advanced skeletal form than Dull Bones, Dry Bones are capable of taking many more hits than a Dull Bones. Its bones are sturdier and are more weathered than its predecessors. 	 	Multiple possible evolutions
033 	 	Parabones 	 	A Dry Bones having sprouted wings. These skeletal beings tend to target a certain foe from above and hone in on them without warning. 	It is speculated that Parabones are deceased Koopa Paratroopas, but this has not been definitively decided yet. Parabones have built a reputation of being some of the most threatening of the undead. 	 	Evolves from Dry Bones via link trade while holding a P Wing
034 	 	Dark Bones 	 	The most dangerous member of the Dry Bones family. Dark Bones is a beast capable of mass destruction now that its long, ruinous life has ended. 	Commonly regarded as the most vicious Dry Bones subspecies, Dark Bones show no mercy in its attacks as it barrages foes with countless attacks with its hallowed bones. 	 	Evolves from Dry Bones at Lv. 49
035 	 	Torpedo Ted 	 	A rocket designed to be launched underwater, Torpedo Teds are skilled at honing in on foes from long distances and not breaking course. 	Torpedo Teds have been plagues of the sea for years, finding any underwater being it deems a threat and sends itself flying at them. 	 	Evolves into Bullet Bill at Lv. 35
036 	 	Bullet Bill 	 	A metal warhead designed to be fired out of blasters and take down anything in is path. Bullet Bills are often the first line of defense on Bowser’s airships. 	If a Bullet Bill Blaster blocks your path, expect a Bullet Bill to come streaming out of it before long. They travel at high speeds and can blast through almost anything. 	 	Evolves into Banzai Bill at Lv. 56
037 	 	Banzai Bill 	 	One of the most powerful and dangerous members of Bowser’s armada. Banzai Bills are capable of tearing through any defenses with ease, and can demolish entire buildings singlehandedly. 	Don’t let their cheesy grin fool you, Banzai Bills are nothing to smile about. It takes precise movement to be able to take down this behemoth of a warhead. 	 	Final evolution of Torpedo Ted
038 	 	Biddybud 	 	A small ladybug-like creature. Piranha Plants are their natural predator, disguising themselves as normal flowers then eating an unsuspecting Biddybud. 	Biddybuds can often be found on treetops or in greatly wooded areas, hiding themselves from foes in the leaves. 	 	Evolves into Para-Biddybud at Lv. 31
039 	 	Para-Biddybud 	 	Para-Biddybuds have become the scourge of the skies, now tormenting the evil plant life that once harrassed them. 	Though they retain their harmless appearance, Para-Biddybud's wings give it a wider range to both attack and defend. 	 	Final evolution of Biddybud
040 	 	Baby Yoshi 	 	A small dinosaur, hailing from Yoshi's Island. Different colors of Baby Yoshi have been known to have various abilities. 	Though young and seemingly hapless, Baby Yoshis have built a reputation for helping the Mario Brothers in many situations. 	 	Evolves into Yoshi at Lv. 34
041 	 	Yoshi 	 	The Yoshi family has been allies with the Mario Brothers for a long time now, having assisted them in many perilous circumstances. 	Yoshi carries a wide arsenal of weapons, between throwing eggs, extending its long tongue, and its iconic flutter jump. 	 	Final evolution of Baby Yoshi
042 	 	Plessie 	 	Plessie has chosen to give its allies safe passage over otherwise impassable waters. It ordinarily chooses to live near wildly chaotic bodies of water. 	Plessie prefers to take rides across raging rapids or over waterfalls, seeking thrills for both itself and its passengers. 	 	Does not Evolve
043 	 	Dorrie 	 	Dorrie can make its home in any given biome. Lately, it's elected to serve the people it lives with by allowing them to set up shop on their backs. 	A large aquatic dragon. Dorrie is incredibly docile, and is willing to give anyone friendly a ride across the water. 	Does not Evolve 	
044 	 	Baby Blooper 	 	A tiny, cute little squid guy. Baby Bloopers don't have as much inky firepower as their older counterparts, so they've become skilled at fleeing fights quickly. 	These adorable little octopus squid babies spend their childhood preparing to spend their lives harassing anyone who enters their waters with great force. 	 	Evolves into Blooper at Lv. 18
045 	 	Blooper 	 	Bloopers travel in eratic patterns, making it difficult for any potential predators to ever have a chance at catching up to them. 	The ink from Bloopers dissolve quickly so the water they live in doesn't become contaminated. 	 	Final evolution of Baby Blooper
046 	<tabber>
Male=	 	 	 	 	 	
Bonneter	 	These Bonneters are rogue spirits who, rather than settle down in the Cap Kingdom, traveled the kingdom and captured whatever creatures they could. 	Bonneters can transform into the creature they are fighting. If it comes down to it, they can even take over the creature's consciousness and control them.	 	Does not Evolve 	 	
047 	 	Moe-Eye 	 	Moe-Eyes can only see where they're going when they don their sunglasses, but they naturally slow down their walking speed when wearing them. 	Legend has it that Moe-Eyes are thousands of years old. Their survival has relied on their statue-like appearance protecting them from predators. 	 	Does not Evolve
048 	 	Jaxi 	 	Jaxis were once carnal creatures, living alone and fending for themselves. Over time, however, they grew attached to the Tostarenans, allowing them to ride on their backs. 	Jaxis can be found throughout the desert and can give a ride to whoever treats them kindly. Their top speed is completely unm atched by anything else in the Mushroom Kingdom. 	 	Does not Evolve
049 	 	Glydon 	 	A bespectacled flying lizard, Glydon is always on the lookout for the next big adrenaline rush it can get. The excitement it feels while in the air is unmatched. 	While Glydon can soar through the air at top speeds, it always tends to walk at an impressively sluggish pace. Glydon's friendly face tends to keep them safe while on the ground, however. 	 	Does not Evolve
050 	 	Burrbo 	 	The spikes on their backs protect Burrbos from any nefarious plumbers seeking to jump on them to deal damage. The only way to harm a Burrbo is with a direct blow to the face. 	Burrbos exclusively travel in packs to make up for their small size. A predator overwhelmed by a swarm of Burrbos may just turn the other direction. 	 	Does not Evolve
051 	 	Gushen 	 	These octopi need to remain in the water to survive. If they leave, they dry up and squirm around until they hydrate themselves again. 	Gushens have the potential to grow into a much larger size. This transformation is rare, however, and has yet to be consistently recorded among Gushens. 	 	Does not Evolve
052 	 	Sherm 	 	Sherms are hardboiled war veterans, having seen horrors from Bowser's ranks. Despite the dangers they faced in the past, they are still prepared to continue fighting. 	In some of Bowser's greatest battles, Sherms were used to transport large amounts of troops from the castle to the battlefield. 	 	Does not Evolve
053 	 	Pokio 	 	Pokios have learned to defend themselves with their especially sharp beaks. They have also become adept at traversing rough terrain with this beak and can even climb up walls. 	Pokios are primarily flightless birds; they seem to be weighed down substantially by the cap Bowser has forced them to wear at all times. 	 	Does not Evolve
054 	 	Uproot 	 	The sprouts under an Uproot’s body allow it to almost quadruple in height in less than five seconds. Their added height allows them to hide in areas their predators can’t reach. 	Uproots live buried in the ground for almost their entire lives, sprouting only when trouble presents itself. Their method of jumping is often enough to scare away predators. 	 	Does not Evolve
055 	 	T-Rex 	 	A ferocious monster often found living in quiet, secluded areas, the T-Rex is at the very top of the food chain everywhere it calls home. 	It is still unclear how this specific species of dinosaur has survived thousands of years after its fellow species. It has a speculated connection to Yoshi’s family tree. 	 	Does not Evolve
056 	 	Lakitu 	 	Lakitus have developed an alliance with residents of the Mushroom Kingdom, often volunteering to rescue kart racers that fall off the edge of the racetrack. 	It is unclear how Lakitus are able to carry as many Spinies as they do. Research is scheduled to investigate the clouds they ride on. 	 	Evolves into Lakithunder at Lv. 48 during a rainstorm
057 	 	Lakithunder 	 	A ferocious flying beast, Lakithunders have incredibly quick movement speeds and tend to carry massive rainstorms with them. These storms have been known to level entire cities when several Lakithunders band together.	Lakithunder's cloud seems to have been angered beyond reconciliation and now chooses to take out that anger with thunder and lightning. Nothing Lakithunder himself does can calm it down. 	 	Final evolution of Lakitu
058 	 	Spiny 	 	A subspecies of Koopa who have chosen to wander on all fours and wear a shell covered in spikes. While this gives them extra protection, they end up moving incredibly slowly. 	Spinies are unsure how they ended up being carried around by Lakitus. They see the benefits of the alliance, but they have a desire to go back to their roots someday. 	 	Evolves into Sky Blue Spiny at Lv. 34 in clear weather
059 	 	Sky Blue Spiny 	 	Their new blue shell doesn't add any new protection or let them move faster, but Sky-Blue Spinies have a renewed sense of confidence because of this shiny new shell. 	Sky-Blue Spinies are generally happier than their red-shelled counterparts. It's unclear why; perhaps the faster speeds at which Lakithunder carries them gives them an adrenaline rush. 	 	Final evolution of Spiny
060 	 	Chargin' Chuck 	 	FOOTBALL BABY LET'S GO, LET'S GO, LET'S GO GET THE TOUCHDOWN CHUCK, GO GET THE TOUCHDOWN, GET IT GET IT GET IT YEEEEEEEEEEEEEAHHHH THAT'S WHAT I'M TALKIN ABOUT CHUCK FOOTBALL BABYYYYYY KOOPA MAHOMES 	YEEEEEEEAHHHHHH FOOTBALL TOUCHDOWN BABY LET'S GO RUN, RUN THAT BALL CHUCK, MAKE IT YOU GOT IT YOU GOT IT LET'S GO, COME ON CHUCK COME ON TOUCHDOWN MY MAN THAT'S WHAT I'M TALKIN ABOUT BABY GOOM BRADY MY MAN 	 	Does not Evolve
061 	 	Boo 	 	For reasons still unknown to researchers, the primary predators to ghosts such as Boos are lights and vacuum cleaners. 	Boos are incredibly timid creatures, turning invisible as soon as their foe makes eye contact. They've been striving to become more confident, but to no avail thus far. 	 	Evolves into Dark Boo at Lv. 41 at night
062 	 	Dark Boo 	 	Dark Boos have a renewed sense of confidence, no longer shying away from a fight. They tend to sneak up on enemies and attack by surprise. 	Their dark purple shade allows Dark Boos to more effectively hide in dark spaces and unexpectedly attack enemies. 	 	Final evolution of Boo
063 	 	Eerie 	 	Eeries are ghostly dinosaurs who consistently harass Yoshis. They have a more timid demeanor but love to wreak havoc when given the chance. 	Eeries have more erratic movement patterns than their fellow ghosts, often traveling in quick, jagged lines. They tend to make their homes strictly in abandoned homes. 	 	Evolves into Peepa at Lv. 37 during the day
064 	 	Peepa 	 	To compensate for their stubby little arms, Peepas primarily utilize mental powers when interacting with the world around them. 	Peepas love to habitually vanish and reappear at inconvenient times. Often, they try to catch predators off guard and spontaneously block their path. 	 	Final evolution of Eerie
065 	 	Amp 	 	Bowser has set up a system of powering his kingdom primarily using Amps. While many Amps cooperate, some go rogue and refuse to stay confined to Bowser's power lines. 	The electricity emitted from an individual Amp is enough to completely fry any Goomba that accidentally wanders into it. 	 	Does not Evolve
066 	<tabber>
Male=	 	 	 	 	 	
Pokey 	 	The name "Pokey" was coined by early Koopa explorers who received incredibly painful pricks from these creatures. It's not clever, but it gets the job done.	Pokeys strive to blend in with other cacti in the deserts they reside in, then attack when foes are unaware. They're deceptive little monsters. 	 	Evolves into Poison Pokey at Lv. 35 while holding a Poison Mushroom 	 	
067 	 	Poison Pokey 	 	Poison Pokeys act similarly to other Pokeys. Their green coloration makes them blend in with cacti even more effectively, thus confusing everybody. 	The spirit of a Poison Pokey is incredibly cynical to be around. The poison they inject into their enemies' veins is almost equally toxic. 	 	Final evolution of Pokey
068 	 	Bob-Omb 	 	Bob-ombs are mass produced in many factories across Bowser’s kingdom. They’re designed for demolition, but some have developed a love for life and have settled down. 	The impact of a Bob-omb’s explosion can have devastating effects on the environment around them. It is best to set off a Bob-bomb in an isolated area. 	 	Evolves into Bulky Bob-Omb at Lv. 31
069 	 	Bulky Bob-omb 	 	Bulky Bob-ombs take a longer time to build up to their explosion. When they’re primed, however, the damage dealt to the world around them is incomparable. 	It takes a large amount of resources for Bowser to mass-produce Bulky Bob-ombs, so they’re a much rarer sight in his kingdom. 	 	Evolves into Bob-ulk at Lv. 52
070 	 	Bob-ulk 	 	The explosion of a Bob-ulk can leave permanent damage on the environment around them. As such, they’re traditionally kept in the lowest levels of dungeons deep underground to contain their damage. 	Bob-ulks bear a strong resemblance to Bulky Bob-ombs in movement and style, but their damage output is significantly more dangerous and more difficult to survive. 	 	Final evolution of Bob-omb
071 	 	Ice Bob-Omb 	 	The explosions from Ice Bob-ombs are particularly dangerous due to their naturally icy habitats. Setting one off may lead to a disastrous avalanche, covering unsuspecting travelers with snow. 	Ice Bob-ombs are known for their unique icy explosions. Rather than cause nearby targets to explode or get burned from the blast, the force of an Ice Bob-omb freezes anything and anyone nearby. 	 	Does not Evolve
072 	 	Chuckya 	 	Chuckyas are related to Bob-ombs in every sense except for the explosive personality. Chuckyas abandoned their fuse and instead choose to throw their chosen foes high into the air. 	If Chuckyas wanted to, they could punch with as much force as the legendary Donkey Kong. However, Bowser programmed Chuckyas with natural restraints so as to not be overthrown by them. 	 	Does not Evolve
073 	 	Broozer 	 	Broozers are the spirits of ancient mighty fighters in the Mushroom Kingdom's past. Their resilience and determination to the fight allows them to continue fighting as a ghostly warrior. 	Broozers are remarkably unwieldy fighters. Their fighting tendency is to flail their arms wildly and chase towards their opponent until their fists make contact. 	 	Does not Evolve
074 	 	Duplighost 	 	Duplighosts are unique in their ability to disguise themselves as their opponent and perfectly replicate their attacks and mannerisms. Their disguise, when executed effectively, is indistinguishable from the original.	The disguises generated by Duplighosts are scarily accurate. Even those close to the individual copied may not be able to identify who the real one is against the Duplighost. Stay aware! 	 	Does not Evolve
075 	 	Monty Mole 	 	Monty Moles are just goofy little guys who live underground. When plumbers encroach on their territory, they jump aboveground and scuttle along until they can scare the plumber away. 	Monty Moles construct incredibly intricate tunnel systems in the mountainsides they call home. Attempting to navigate the tunnels without a guide will be a fruitless endeavor. 	 	Evolves into Rocky Wrench at Lv. 35
076 	 	Rocky Wrench 	 	Gradually moving to the aboveground world, Rocky Wrenches have adapted by getting their paws on tools and hardware to defend themselves. 	Carrying an endless supply of wrenches, Rocky Wrenches now choose to remain below a manhole and use these tools to attack their foes. 	 	Evolves into Monty Tank at Lv. 61
077 	 	Monty Tank 	 	Advancing beyond merely carrying tools, the moles piloting Monty Tanks are prepared to attack with gratuitous force towards anyone foolish enough to approach them. 	Monty Tanks are found in incredible scarcity. Bowser initially planned on replacing his full armada with Monty Tanks; the moles are idiots, however, and don't know how to effectively attack with the tank. Thus, the project was scrapped.	 	Final evolution of Monty Mole
078 	 	Ant Trooper 	 	Ant Troopers are largely hibernative, and only recently emerged from their long slumber when Mario and crew arrived in the Sprixie Kingdom 	While they are slow moving, Ant Troopers are also incredibly bulky. Their bulky nature also makes them bouncy; foes can jump on them and bounce away instead of harming the Ant Trooper. 	 	Multiple possible evolutions
079 	 	Big Ant Trooper 	 	Disregarding its size, there is very little difference between the Ant Trooper and its bigger counterpart. They are still just as goofy and bouncy when big. 	Big Ant Troopers maintain an identical demeanor to their smaller relatives. They do move around slower than Ant Troopers since they have more overall weight to carry around. 	 	Evolves from Ant Trooper at Lv. 29
080 	 	Horned Ant Trooper 	 	The spike on a Horned Ant Trooper's head protects them from having foes jump on their head. It also makes them incredibly stylish; they have been finalists in the Miss Koopa Troop contest for five years running. 	Even though jumps do not hurt Ant Troopers' heads, it still gives them an incomparable migraine. To remedy this, they have begun wearing spiked helmets to prevent jumps of any kind. 	 	Evolves from Ant Trooper at Lv. 29 while holding a Spiny Shell
081 	 	Scuttlebug 	 	 	 	 	Does not Evolve
082 	 	Skeeter 	 	 	 	 	Does not Evolve
083 	 	Fuzzy 	 	 	 	 	Does not Evolve
084 	 	Virus 	 	 	 	 	Does not Evolve
085 	 	Angry Sun 	 	 	 	 	Does not Evolve
086 	 	Klepto 	 	 	 	 	Does not Evolve
087 	 	Waddlewing 	 	 	 	 	Does not Evolve
088 	 	Thwimp 	 	 	 	 	Evolves into Thwomp at Lv. 37
089 	 	Thwomp 	 	 	 	Bowser's Castle 	Final evolution of Thwimp
090 	 	Whimp 	 	 	 	 	Evolves into Whomp at Lv. 37
091 	 	Whomp 	 	 	 	Bowser's Castle 	Final evolution of Whimp
092 	 	Ukiki 	 	 	 	 	Evolves into DKiki at Lv. 42
093 	 	DKiki 	 	 	 	 	Final evolution of Ukiki
094 	 	Bully 	 	 	 	 	Does not Evolve
095 	 	Chill Bully 	 	 	 	 	Does not Evolve
096 	 	Blockhopper 	 	 	 	 	Does not Evolve
097 	 	Spike 	 	 	 	 	Multiple possible evolutions
098 	 	Snow Spike 	 	 	 	 	Evolves from Spike at Lv. 38 while holding an Ice Flower
099 	 	Stone Spike 	 	 	 	 	Evolves from Spike at Lv. 38 while holding a Rock Mushroom
100 	 	Luma 	 	 	 	 	Evolves into Hungry Luma at Lv. 35 while holding a Star Bit
101 	 	Hungry Luma 	 	 	 	 	Final evolution of Luma
102 	 	Ninji 	 	 	 	 	Does not Evolve
103 	 	Blargg 	 	 	 	 	Multiple possible evolutions
104 	 	Magmaargh 	 	 	 	 	Evolves from Blargg at Lv. 25
105 	 	Nep-Enut 	 	 	 	 	Evolves from Blargg at Lv. 25 in a water area
106 	 	Sandmaargh 	 	 	 	 	Evolves from Blargg at Lv. 25 in a desert area
107 	 	Birdo 	 	Birdos were originally discovered in Mario's dream taking place in Subcon, in which Birdo was a key member of Wart's army and had an unnerving voice. 	While Birdo was initially concocted as a dream construct, they were eventually discovered on Yoshi's Island and thus associated with him for the rest of eternity. 	 	Does not Evolve
108 	 	Toady 	 	 	 	 	Evolves into Magikoopa at Lv. 37
109 	 	Magikoopa 	 	 	 	Bowser's Castle 	Final evolution of Toady
110 	 	Buzzy Beetle 	 	 	 	 	Multiple possible evolutions
111 	 	Parabuzzy 	 	 	 	 	Evolves from Buzzy Beetle via link trade while holding a P Wing
112 	 	Spike Top 	 	 	 	 	Evolves from Buzzy Beetle via link trade while holding a Spiny Shell
113 	 	Chain Chomplet 	 	These younger Chain Chomps are more commonly faced when completely on fire. They are known to terrorize residents of Pianta Village, running through the streets and leaving trails of lava behind. 	Chain Chomplets act remarkably similar to their older variant. The most striking difference is their lack of a chain. To quell a Chomplet, their tail needs to be grabbed and dragged. 	 	Evolves into Chain Chomp at Lv. 39
114 	 	Chain Chomp 	 	Chain Chomps are the closest the heartless Bowser will get to owning a pet. He keeps Chain Chomps on leashes and has them bark at intruders, just like a loyal guard dog. 	It is imperative that Chain Chomps remain chained to their post. If they break off, it's almost impossible to tie them back down. Their unbridled spirit cannot be chained up again. 	Bowser's Castle; Victory Road 	Final evolution of Chain Chomplet.
115 	 	Reznor 	 	Reznors are some of Bowser's most loyal troops, having guarded his fortresses for many years now. Their primary attacks involve rotating on large wheels and shooting fireballs. 	Bowser's fortresses have long been under the watchful eye of the Reznors. Though they may seem simple to take care of, they occasionally require remarkably precise platforming to knock them out. 	Bowser's Castle; Victory Road 	Does not Evolve
116 	 	Boom Boom 	 	Boom Boom's signature spin attacks make him a dangerous soldier, despite the inevitable dizziness that follows them. He's one of Bowser's most trusted warriors, even though he only communicates through grunts. 	His consistent state of anger keeps him prepared for any obstacle that may catch him by surprise. His guard never seems to be let down. 	Route 14; single encounter 	Does not Evolve
117 	 	Pom Pom 	 	Pom Pom is certainly one of Bowser's highest ranking sentinels. She uses agility and a det of boomerangs to stop her foes. 	Although she shares many similarities with her partner Boom Boom, it's clear that Pom Pom alone is capable of mass destruction. 	Route 14; single encounter 	Does not Evolve
118 	 	Goomboss 	 	The ruler of a neighboring kingdom of Goombas. Goomboss has a powerful influence and can rally an army within minutes. His temper and force is unmatched by any other Goomba. 	Goomboss seems to lead a distant community of Goombas. Despite being far from his homeland, his power has allowed him to make a name for himself. 	Bowser’s Castle; single encounter 	Does not Evolve
119 	 	King Bob-omb 	 	It seems King Bob-omb is the ruthless leader of a distant city of Bob-ombs. Those in his presence are in constant threat of a megaton explosion. 	The king of a neighboring Bob-omb city, King Bob-omb is capable of leveling an entire mountain rang with his explosive girth. 	Bowser’s Castle; single encounter 	Does not Evolve
120 	 	Dry Bowser 	 	The reanimated, skeletal remains of King Bowser. He has gone completely feral and will barrage anything it sees with flames. 	Having been melted down to his core, then magically reanimated, Dry Bowser is an unreasonably dangerous force to be reckoned with. 	Diamonic City; single encounter 	Does not Evolve
==Items==
All buy/sell prices are in Coins. The prices are consistent across all Crazy Cap locations.
===Gaddballs===
Image	Name 	Buy 	Sell	Description
 	Gaddball 	200 	50 	The standard Gaddball, sold at all Crazy Caps.
 	Great Ball 	600 	200 	Gaddballs with a higher catch rate, sold after obtaining the second gym badge.
 	Ultra Ball 	1,000	400 	Gadballs with an especially high catch rate, sold after obtaining the fourth gym badge.
 	Master Ball	N/A 	5 	A Gaddball with a perfect catch rate. Mario gives it to you not long before you encounter the Legendary.
===Healing Items===
Image	Name 	Buy 	Sell	Description
 	Mushroom 	200 	50 	The standard healing item, healing 40 HP when fed to a Mariomon. Sold at all Crazy Caps.
 	Super Shroom 	600 	200 	An advanced Mushroom which heals 80 HP. These can be bought after obtaining the second gym badge.
 	Gold Shroom 	1,000	400 	The best standard healing Mushroom, recovering 150 HP. These can be bought after obtaining the fourth gym badge.
 	1-Up Mushroom	1,200	500 	Feed this to a fainted Mariomon to recover half of their HP. These can be bought after obtaining the third gym badge.
 	2-Up Mushroom	2,000	800 	Feed this to a fainted Mariomon to recover all of their HP. These can be bought after obtaining the sixth gym badge.
===Battle Items===
Image	Name 	Buy 	Sell 	Description
 	Heart Bean 	8,000	1,000	Feed a Heart Bean to a Mariomon to raise its base HP by five points.
 	POW Bean 	8,000	1,000	Feed a POW Bean to a Mariomon to raise its base Attack stat by five points.
 	Defense Bean	8,000	1,000	Feed a Defense Bean to a Mariomon to raise its base Defense stat by five points.
 	Speed Bean 	8,000	1,000	Feed a Speed Bean to a Mariomon to raise its base Speed stat by five points.
 	Stache Bean 	8,000	1,000	Feed a Stache Bean to a Mariomon to raise its base Luck stat by five points.
===Key Items===
Image	Name 	Buy	Sell	Description
 	Town Map 	N/A	N/A 	Peach gives you this at the start of your journey. This map keeps a detailed list of all the locations you can visit in the Mushroom Kingdom.
 	Adventure Guide	N/A	N/A 	Peach gives you this at the beginning of your journey. Initially, it only tells you how to control the game and catch Mariomons, but as you collect gym badges, it teaches you how to evolve certain Mariomons.
 	Fishing Rod 	N/A	N/A 	Use this near a body of water to fish up a random fish-like Mariomon. This is gifted to you by a fisherman Shy Guy in Coastalic City.
==Trivia==
*DKiki was actually a scrapped enemy for Super Mario World 2: Yoshi’s Island.
*All of the gym badges are in reference to the gym leader that distributes them.
**Toadette’s Goldshroom Badge is a reference to the Golden Mushroom, the special item for her and Toad in Mario Kart: Double Dash, her debut game.
**Captain Toad’s Tracker Badge is a nod to the title of the first game in which he was the main protagonist, Captain Toad: Treasure Tracker.
**Lubba’s Spaceship Badge is a nod to the Faceship which he pilots in Super Mario Galaxy 2.
**Wario’s Garlic Badge is a reference to the item he commonly eats in Wario Land.
**Waluigi’s Racket Badge is a reference to his debut game, Mario Tennis.
**Daisy’s Flower Badge is...fairly self-explanatory.
**Bowser Jr.’s Maskery Badge is...also self-explanatory.
**Professir E. Gadd’s Polter Badge is a nod to the Poltergust 3000 he gives Luigi in Luigi’s Mansion.
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