M4A1

==/// SUMMARY==
The M4A1 is a hitscan Ranged weapon that is fully automatic and has balanced stats across the board, being unlocked at Wave 6 and costing $2,750.
==/// MECHANICS==
The M4A1 is similar to the Socom, with identical mechanics and appliances. It fires towards the cursor while [LMB] is held and may be reloaded by pressing [R], but it will also automatically reload once a magazine is emptied. This weapon has automatic fire with above-average stats for the wave it's available, being capable of maintaining a constant damage output and having sizable ammo reserves.
Notably, the M4A1 reloads slower if the user has an empty magazine, unlike most other ranged weapons available at this game stage.
===// MULTIPLIERS===
Headshots deal x1.5 damage. Critical hits deal x2 damage.
*Aerial: [x1.5]
*Structure, Armored: [x1.25]
This weapon's enemy-specific multipliers are below. Not to be confused with enemy resistances.
*Admiral, Fighter Jeep, Aggravated Assault, Apache, Carrier, Outlaw, Miligard: [x2]
*Private, Lieutenant, Commander, Captain: [x1.5]
==/// STRATEGY ==
#It is technically speaking best that you aim for the head, but it may be easier to aim at center of mass and tap fire if you are far away from the enemy.
==/// TRIVIA==
#Despite being called M4A1, the model of this weapon is more representative of the MK. 18 Mod 0. This is due to the original model being an M4A1 before it was updated.
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Ranged