149599-ncsoft-earnings-q4-2015

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NCSoft has released the financial report of Q4 2015:
 
 
 
http://global.ncsoft.com/global/ir/quarterly.aspx	
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			inb4 various interpretations from "financial experts"	
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Well I for one am amazed, it's not a fantastic set of numbers by anyone's imagination! But just goes to show my eyes are not deceiving me, the lull that followed F2P, turned into a steady increase in the player base.
Fingers crossed the new mega zone and the steam release, keeps pushing those numbers in the right direction :)    	
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			I'm afraid that even if the numbers triple from here, they would still be low enough for everyone to remain very concerned about the game's future. :mellow:	
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inb4 various interpretations from "financial experts"
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Well, at least Wildstar gained profit from going f2p... doomssayers on internet were expecting otherwise :P
But yea, the game seriously need the content patch and the steam launch.	
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			Not an expert, but it don't take an expert to see that even at this games BEST, it can't compete financially with other titles at their WORST. I mean our highest "high point" is still less than half of L2s absolute lowest low point.	
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Sad, sad, sad. Out of all those games listed, WildStar is still, in my opinion, the best in many ways and has potential to be even greater. No MMORPG out there has PvE (dungeons, raids) that can even compare to WildStar's, and while the PvP system is borked in many ways, the PvP combat is the most fun I've had in any game.The costume system is superb, housing is so good it could be its own stand alone game, the F2P model is great (I'm appreciating WS's F2P system (and other stuff) more and more the more I play BnS...) and the game is overall just a great package... But so much mismanagement and not enough attention... :( It pains me to see this game being the least popular, while (potentially, i guess) so much better than the others listed.
 
Carbine plz.	
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The game is not generating more profit for 2 big reasons
 
1- The sub system is a joke, no incentives to be a sub
2- The lack of variety of items in the store (by now there should be 100 different outfits, 50 different mounts, gazillion items for your house (decor, etc), gazillion of skins for weapons etc, I dont see anything in the store that entices me to drop a penny in there. I want to see this game succeed but it lacks a lot of offers for players.
			
				
	Edited February 15, 2016 by Kampalo Palo	
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inb4 various interpretations from "financial experts"
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			I’m certaintly not a financial expert but for me there really isn’t much information you can deduct from a global earnings report for Wildstar since it only has a presence in the NA/EU regions.  Wildstar has not released in Korea, China, Japan, and Taiwan which means Wildstar's revenue is not comparable to the other games in their portfolio.  Not to mention, Korea is by far the largest sales generating region for NcSoft (see earnings report download).  The best (I think) that can be said is that Wildstar’s revenue increased…but the game is most likely not making a profit with those numbers.  I personally would be more interested in seeing an NcSoft West earnings report.	
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I’m certaintly not a financial expert but for me there really isn’t much information you can deduct from a global earnings report for Wildstar since it only has a presence in the NA/EU regions.  Wildstar has not released in Korea, China, Japan, and Taiwan which means Wildstar's revenue is not comparable to the other games in their portfolio.  Not to mention, Korea is by far the largest sales generating region for NcSoft (see earnings report download).
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Yea, would be interesting to see breakdown east vs west.
I could see GW2 and Blade and Boobs doing better in west than Wildstar.
I barely hear anyone playing Aion, and Linage2 even less even though they recently launched on steam.	
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Well I for one am amazed, it's not a fantastic set of numbers by anyone's imagination! But just goes to show my eyes are not deceiving me, the lull that followed F2P, turned into a steady increase in the player base.
Fingers crossed the new mega zone and the steam release, keeps pushing those numbers in the right direction :)    
 
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Well the graph shows revenue and at the end of the day that's the metric that counts. As long as it makes enough money we'll be fine.
 
 
I think that's a bit unfair. GW2 has released an expansion and you have to buy the full game again to even just 'upgrade' to the expansion so they have b2p money currently rolling in. B&S has just released as a new game in the West so there's plenty of people wanting to try it out and they'll have bought 'packs' too. On the forums it seems that the boom is over for B&S so it would be interesting their numbers next quarter.
 
L2 has the advantage of being a long established game at a time when not so much competition is around. It's the same for World of warcraft in that people have spent so much time that leaving is giving up a lot. MMOs as well are just not as popular as they were when these games were at their peak.
 
I think they current Wildstar model is just too generous. Omnibits are a fantastic addition but for Carbine/NCSoft it would mean that patient people will save up and then buy what they want instead of getting out their credit card. I think they should have abandoned the signature service as you can't make a sub attractive enough with out making it essentially p2w.
 
I think they should have made it buy to play, that way any player has to put down an initial investment. GW2 basically. CREDD could have been kept and instead of bonuses it could have given some omnibits instead; it couldn't have given NCoin since other games use it too.
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			Unfortunately, without knowing what NCSoft's actual projections were for Wildstar, we don't know if these are great numbers or woefully under expectations. This is currently a one territory product, so I'm sure that is factored into their AOP for the studio.	
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I think there might be some misconception about the above earnings report.  First of all, while revenue is important, without knowing their cost of sales and operating expenses, it really doesn’t tell us anything other than sales increased. Sadly, they could have a butt load of revenue and still be operating with a net loss.  No way to really know without seeing a P&L statement. Plus, without knowing what NcSoft projected in sales there's no way to know if this increase was good/on target/bad.  But I think we can all agree that it’s about whether a company is profitable and that certainly can’t be determined by anything here.
 
Also, the above revenue is in Korean Won, I don’t know about you all but that means jack crap to me =).  If my conversion is remotely correct, that comes to be about $7.5 million USD in revenue for 2015.   	
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			That Lineage I... is it a good game? Or are people "hanging on" to it for various reasons, primarily the community?  I know a handful of people in my EQ1 raid group (from a decade ago) are still there, still raiding, still grinding those AA's. Not sure if it's even possible to be AA cap in that game.	
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That Lineage I... is it a good game? Or are people "hanging on" to it for various reasons, primarily the community?  I know a handful of people in my EQ1 raid group (from a decade ago) are still there, still raiding, still grinding those AA's. Not sure if it's even possible to be AA cap in that game.
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I would definitely be interested in seeing the regional breakdown for each of NCSoft's games, to compare the US contribution of those with WS's numbers.
 
That said, an improvement is an improvement, and I'm happy to see it, even if others aren't.
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Considering all we had were Shade's Eve and Winterfest as temporary content patches in Q4, I'd consider that jump back to Q1 numbers pretty impressive. We can't exactly expect to bounce back to launch numbers since WS has changed from a B2P and Subscription mode to F2P with Subscription optional. 
 
As much as people hate the RNG Cases for the Chase events, that will probably bring in more money for the 1Q16. Drop 7 is gonna be pretty nice with a nice meaty content drop since nearly a year. That's absolutely sure to bring in new people and old players alike. I fully expect sweet new Osun content in the store and perhaps some Eldan goods for the Vault of the Archon? Eitherway, things are looking promising content-wise for WS again. The Steam release and China launch are also bound to bump up those numbers as well!
 
Here's to a successful 2016, WildStar!	
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			I am shocked at how good blade and sole does every one I talked to said it was a flop over seas and would be the same here but its the number 2 game interesting. Kinda sucks to see Wildstar dead last and really far behind.	
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I am shocked at how good blade and sole does every one I talked to said it was a flop over seas and would be the same here but its the number 2 game interesting. Kinda sucks to see Wildstar dead last and really far behind.
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The game is not generating more profit for 2 big reasons
 
1- The sub system is a joke, no incentives to be a sub
2- The lack of variety of items in the store (by now there should be 100 different outfits, 50 different mounts, gazillion items for your house (decor, etc), gazillion of skins for weapons etc, I dont see anything in the store that entices me to drop a penny in there. I ant to see this game succeed but it lacks a lot of offers for players.
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I'm afraid that even if the numbers triple from here, they would still be low enough for everyone to remain very concerned about the game's future. :mellow:
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The game is not generating more profit for 2 big reasons
 
1- The sub system is a joke, no incentives to be a sub
2- The lack of variety of items in the store (by now there should be 100 different outfits, 50 different mounts, gazillion items for your house (decor, etc), gazillion of skins for weapons etc, I dont see anything in the store that entices me to drop a penny in there. I ant to see this game succeed but it lacks a lot of offers for players.
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This just this... couldnt say it better myself...
Hopefully since leadership has passed hands pappy will do this game justice. Pappy if your reading this we need more cosmetics in the cash shop.. we need costume styles that will get our attention.. whats currently offered for the most part looks like rags from a second hand store (insert prince song here)..
WE need eye gouging deco styles that when you buy unlock them in the vender... wall textures ect would work perfectly here.
How about some deeds lets have the options of buying more housing plugs and im not talking about the holiday ones that share the same deco limit as the plot.. im talking about buying a deed to unlock an additional housing plug with its own deco limits... sell us the options to buy several...
Mounts and more of them.. cool ones. Not some beat up vehicle that you find in an auto junk yard.. 
 
Lets have more fluff and stuff... WE NEED EYE CANDY CARBINE!!!! 
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Some disclaimers - I'm not a 'financial expert' (to use Oli's phraseology) and I don't wish this game to fail (even though some will think this after I post this).
 
The good news - revenue increased by 56% from Q3 to Q4 (yay!!!).
The bad news - the numbers are relatively small, so the variance, while it looks impressive, is deceptive.
 
Other bad news
 
Q4 2015 compared to Q4 2014 shows a 51% decrease in revenue
In the 16 month period Wildstar accounted for just 1.7% of group revenue (the second lowest was Lineage II at 9.7%)
 
I don't know the costs (so cannot work out profit/loss), I don't feel there's a lot of positivity in these figures.  Of course, I hope the Steam and China release and the next drop bring an influx of revenue into the studio/IP and that the quarter after shows a massive influx of revenue - I do want the doors to stay open!!!	
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Some disclaimers - I'm not a 'financial expert' (to use Oli's phraseology) and I don't wish this game to fail (even though some will think this after I post this).
 
The good news - revenue increased by 56% from Q3 to Q4 (yay!!!).
The bad news - the numbers are relatively small, so the variance, while it looks impressive, is deceptive.
 
Other bad news
 
Q4 2015 compared to Q4 2014 shows a 51% decrease in revenue
In the 16 month period Wildstar accounted for just 1.7% of group revenue (the second lowest was Lineage II at 9.7%)
 
I don't know the costs (so cannot work out profit/loss), I don't feel there's a lot of positivity in these figures.  Of course, I hope the Steam and China release and the next drop bring an influx of revenue into the studio/IP and that the quarter after shows a massive influx of revenue - I do want the doors to stay open!!!
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A few points: Q4 of 2014 was hot off the heals of the release bubble.
 
The numbers... really aren't that small... we are talking about a difference of around a BILLION korean won (roughly a million USD)... 
 
Let me say that again... and increase of just under a billion korean won over the previous quarter (an increase in revenue of almost a million USD)
As it stands, if W* keeps close to those numbers (which it almost assuredly will given steam and China releases) we are talking about annual income on the order of 10+ million USD... That's really quite GOOD for a niche game like this, and even pretty good for a game period. 
 
Yes there are costs on NCSoft and Carbines end, but from the looks of things (last I checked they were hiring) the cost to sustain the game is more than covered by the income. Could I be mistaken? Sure, but all current indicators look very positive. 
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Here's to hoping. I certainly wouldn't say very positive, but better than another down trend... absolutely. Crabin just needs more (meaty) content (plus huge PvP revamps), flat out. The new zone is dandy, but I don't expect it'll be more than a flash in the pan, and certainly isn't going to bring me back, or the 20 something guild mates who quit over the last month because there wasn't any progression in sight. Might keep some casual players strung out for a week or two, until interest dies down and there aren't enough bodies for the events.
 
I genuinely hope a steam/china release will keep the game afloat long enough for me to see the next raid though (in what, 4-6mo?), nothing has ever touched WS in terms of fun raiding in my book.
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			You guys remember what happened to previous NCSOFT games which didn't created much revenue, like Tabula Rasa or Auto Assault, right? ... i'm afraid Wildstar will be next game like these two mentioned.	
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			Honestly couldn't give two *cupcakes* what the earnings are, population is what matters!  :P  Earnings will follow.	
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You were in a cutting edge raiding guild. I forgot whether it was Phobos or Illicit Activity. Not that it matters, because both were farming DS for months. No offense...but you and your 20+ "Hardk0re" guild mates are quite easily replaceable, if not replaced already by 21+ casual players. You all being bored as "Muh Hardk0re!" raiders doesn't really mean that much when compared to casual raiders and casual players. Who vastly outnumber you, and are the main ones having content developed for.
 
It's also a bit odd too, because the "I give a week, tops!" line was said about Vet Adventures, Contracts, and the new World Boss system. Which turned out to be flat out false, because all three still have players of all levels (but usually the more casual ones) doing them constantly. With the 2nd one even having people doing the level 1's (the lvl 2's and 3's goes without saying) like they're going out of style, and the last one still being grouped for with marathon farming groups on a near daily basis.
 
The rest of your post, well....just your second sentence in the 1st paragraph and the latter half of the sentence in the 2nd paragraph, I agree with. The game does need more "meaty" content, but being a pessimist when it's delivered to you, is just being flatout counterproductive and short-sighted.
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Newish player here and I'm glad things are improving. I don't want to see this game fade away.
 
I want to spend cash, but struggle to find anything in the shop I want to buy.
 
Plus, I've rage quit once already over madame fays gambling thing being the only way to get anything good. Its just awful and will never use it again.
-the hassle of getting rid of all the unwanted crap I received just isn't worth it, along with the bitter taste of not getting what I want
 
I came back very quickly because Wildstar is an awesome game in almost every regard for me.
-I'm middle aged and have cash to burn. Madame fays is well and good but why not also offer more items in the cash shop?
 
I'm throwing money at the screen here, theres just nothing to spend it on.	
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Newish player here and I'm glad things are improving. I don't want to see this game fade away.
 
I want to spend cash, but struggle to find anything in the shop I want to buy.
 
Plus, I've rage quit once already over madame fays gambling thing being the only way to get anything good. Its just awful and will never use it again.
-the hassle of getting rid of all the unwanted crap I received just isn't worth it, along with the bitter taste of not getting what I want
 
I came back very quickly because Wildstar is an awesome game in almost every regard for me.
-I'm middle aged and have cash to burn. Madame fays is well and good but why not also offer more items in the cash shop?
 
I'm throwing money at the screen here, theres just nothing to spend it on.
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			Wait people still play Aion? Suggestions for paid membersPaid members get a bonus to crafting removing the need to under boost gearOne shot itemsA better more robust wardrobe system(not paid for but the wardrobe seem lacking) and more paid appearances for itA bit early for it but a paid class Paid race though without race bonuses or starting zones this wouldn't help much  	
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Remember, please. WildStar has far smaller numbers compared to the rest of the games because they include Asian country sales, with Korea being the massive majority. Japanese sales are actually smaller than US+EU. WildStar still has not launched in China so its numbers are only for US+EU. Hopefully a China release means it also spreads to Korean markets because China isn't specifically listed in the regions for the sales.
 
Also, it's kinda amusing to find out that NC Soft actually owns a baseball team called the NC Dinos. They spent some more money on them in 2015.	
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Remember, please. WildStar has far smaller numbers compared to the rest of the games because they include Asian country sales, with Korea being the massive majority. Japanese sales are actually smaller than US+EU. WildStar still has not launched in China so its numbers are only for US+EU. Hopefully a China release means it also spreads to Korean markets because China isn't specifically listed in the regions for the sales.
 
Also, it's kinda amusing to find out that NC Soft actually owns a baseball team called the NC Dinos. They spent some more money on them in 2015.
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NCSoft doesn't operate in China. Actually, very few MMO companies officially operate in China.... this release is a really big deal for NCSoft, and is really interesting from a geopolitical perspective. I'm really excited to see where it goes :D
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			GW2 had a China launch but the report only says Korea, Japan, and Taiwan as regions so... -shrug-	
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GW2 had a China launch but the report only says Korea, Japan, and Taiwan as regions so... -shrug-
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			China might be lumped into "Royalties".  Games within China tend to be operated by partner companies and I think that's how Wildstar China is going to be managed.	
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BnS has been in China for a bit.
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Well not good news I guess if you happen to like this game.  Sadly if it was not for giving Wildstar a shot I would have quit MMOs for a bit again.  I decided to give it a try and I am so far only level 20 but enjoying myself for now.  The play style is actually not that bad and a refreshing change from the other big MMOs, and small ones I had been playing.
 
The issue here is going to be how they can resurrect the game.  They need to do some advertising and they also need to encourage people to sub or spend in the cash shop.
 
Would be really sad if I dump hours in and then the game shuts down...
 
:-(	
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Well not good news I guess if you happen to like this game.
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Because while you have a very delicious cupcake, someone else has bigger cupcake, with more frosting and sprinkles. :lol:
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I'm seriously just... why can't you people be happy at an improvement?? xD
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Dude. There is nothing to be upset over in the Q4 report. The game is back above Q1 levels from last year (foolish to think it would get above Q4 2014 levels, as that was the launch quarter), with a general upward trend. Comparing it to NCSoft's other MMOs is questionable, as they all include significant contributions from other regions (especially Korea).
 
I'm seriously just... why can't you people be happy at an improvement?? xD
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Those things are unhealthy.
Go eat an apple.
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Dude. There is nothing to be upset over in the Q4 report. The game is back above Q1 levels from last year (foolish to think it would get above Q4 2014 levels, as that was the launch quarter), with a general upward trend. Comparing it to NCSoft's other MMOs is questionable, as they all include significant contributions from other regions (especially Korea).
 
I'm seriously just... why can't you people be happy at an improvement?? xD
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			Oh man apple cupcake my favorite!!!!	
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			Frick, now I want to bake my delicious cinnamon apple donut muffins.	
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Right, but they're still pulling in a fraction of the points their classmates are earning. 
 
I think that's why people are still pessimistic and ghoulish.  Double their earnings and they're still far and away the least profitable property in the company's stable.	
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Here's a bit of context: It's an F student eking out a D.  Going in the right direction but still on probation.  They really do need to get back to at least half of their launch revenue.  I'm a little disconcerted that the F2P conversion didn't give them an even higher boost than it did.  OTOH a lot of subs were coasting on the four month grant so maaaaybe sub revenue will pick up some as that expires.
 
That said I'm fairly optimistic about Wildstar's continuing operation at least for another 18-24 months.  NCSoft wouldn't invest in China or Steam if they weren't willing to give Carbine time to build those markets.  I like Pappy's enthusiasm for the game and expect him to provide guidance to both Carbine and NCSoft that's good for the long term health of the game and to not sacrifice it on the altar of short-term profits. 
 
While the wait was somewhat frustrating, we're finally seeing content plans being rolled out.  If they can keep up the pace -- and I believe they can -- Wildstar will have a bright future.  The student may be struggling but the remedial plan is in place and there's progress.
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Right, but they're still pulling in a fraction of the points their classmates are earning. 
 
I think that's why people are still pessimistic and ghoulish.  Double their earnings and they're still far and away the least profitable property in the company's stable.
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Right, but they're still pulling in a fraction of the points their classmates are earning. 
 
I think that's why people are still pessimistic and ghoulish.  Double their earnings and they're still far and away the least profitable property in the company's stable.
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			Doesn't matter if it's material or rational or logical or not; people see a company that has closed the doors on a game that was making more money (not more profit, necessarily,) see this one earning a very small fraction of what every other game in the lineup is earning, read the tweet from a company employee that there's a memorial at CRB HQ to all the laid off employees, and come away feeling like the game is on borrowed time.  Doesn't have to make sense; it's there, and you can't logic people out of feeling that way.	
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			I'll just continue to give Carbine my money by purchasing what I want from the store and staying positive. Once it comes out on Steam, I'll put on a positive review and use that to launch my game. Hopefully with the addition of the Steam launch and if the Chinese launch makes it in time, it will bump up the numbers for the next quarter. We also have Arcterra coming down the lines so that's a buncha fresh new content for people to join in on.	
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Doesn't matter if it's material or rational or logical or not; people see a company that has closed the doors on a game that was making more money (not more profit, necessarily,) see this one earning a very small fraction of what every other game in the lineup is earning, read the tweet from a company employee that there's a memorial at CRB HQ to all the laid off employees, and come away feeling like the game is on borrowed time.  Doesn't have to make sense; it's there, and you can't logic people out of feeling that way.
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			Actually, what's wrong with the earnings chart? As far as I can see, they're moving back upwards. Totally okay for me.	
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Dude. There is nothing to be upset over in the Q4 report. The game is back above Q1 levels from last year (foolish to think it would get above Q4 2014 levels, as that was the launch quarter), with a general upward trend. Comparing it to NCSoft's other MMOs is questionable, as they all include significant contributions from other regions (especially Korea).
 
I'm seriously just... why can't you people be happy at an improvement?? xD
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None of this is in a vacuum. The people that are concerned are wise to be so. NCSOFT has a history of killing titles that tool along making enough money to cover costs and a bit of profit on the side. If Wildstar can break the 10k mark on those charts by mid year, it's probably out of "The Danger Zone". But right now you are basically staring at cancellation roulette.
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Doesn't matter if it's material or rational or logical or not; people see a company that has closed the doors on a game that was making more money (not more profit, necessarily,) see this one earning a very small fraction of what every other game in the lineup is earning, read the tweet from a company employee that there's a memorial at CRB HQ to all the laid off employees, and come away feeling like the game is on borrowed time.  Doesn't have to make sense; it's there, and you can't logic people out of feeling that way.
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I think some people are forgetting Tabula Rasa and Auto Assault.  These, and others, can be found at https://en.wikipedia.org/wiki/NCSOFT#End_of_Life_.2F_Closed.  It's not just CoH/CoV in the alumni. 
 
And, from memory, that IP only changed hands from Cryptic to Paragon - it's not as if it was a problem child that was placed in multiple juvenile detention centres before the age of 18. 
 
Also, Marvel sued NCsoft, not Cryptic or Paragon (and, as in cases brought by other parties against NCsoft, they settled the case).  I suspect they were sued as publisher because the character creation (and exploration in the game world) was seen by Marvel as allowing their customers to commit IP infringement (and NCsoft gave people the ability to do this).  Paragon was far from perfect (compared to Cryptic, though, they were pretty bloody good).  Inferring that they, or the game they developed, were a basket case isn't going to help Wildstar (or Carbine) address the outstanding issues in the game or attract more revenue to Carbine/NCsoft's coffers.
 
Anyway, back on topic.  I await the quarterly reports after the Steam, China and next drop releases.  That will be more revealing than this set.  Hopefully it'll all be coming up roses in those reports :)	
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I think some people are forgetting Tabula Rasa and Auto Assault.  These, and others, can be found at https://en.wikipedia.org/wiki/NCSOFT#End_of_Life_.2F_Closed.  It's not just CoH/CoV in the alumni. 
 
And, from memory, that IP only changed hands from Cryptic to Paragon - it's not as if it was a problem child that was placed in multiple juvenile detention centres before the age of 18. 
 
Also, Marvel sued NCsoft, not Cryptic or Paragon (and, as in cases brought by other parties against NCsoft, they settled the case).  I suspect they were sued as publisher because the character creation (and exploration in the game world) was seen by Marvel as allowing their customers to commit IP infringement (and NCsoft gave people the ability to do this).  Paragon was far from perfect (compared to Cryptic, though, they were pretty bloody good).  Inferring that they, or the game they developed, were a basket case isn't going to help Wildstar (or Carbine) address the outstanding issues in the game or attract more revenue to Carbine/NCsoft's coffers.
 
Anyway, back on topic.  I await the quarterly reports after the Steam, China and next drop releases.  That will be more revealing than this set.  Hopefully it'll all be coming up roses in those reports :)
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			I'm with Dharnell. It's not that we forget TR or AA. It's just that no one actually considers those to have ever been AAA mmorpgs...	
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Tabula Rasa? I can always tell when someone namedrops this "trump card", without having actually played it, because it's a huge false equivalency to compare that to WS. TR was pretty much doomed from the start. Sure it had a few good ideas, like the pre-cursor to Dual Specs in WoW (and other MMOs afterwards), but the game was so poorly coded that almost all of it had to be redone over the course of its lifespan. The game was playing developmental catch-up with it's core elements/engine from day one, and had so many conflicts with it, that it boggled the minds of even an amateur programmer (at the time) such as myself that it lasted for a month. Let alone more than a year.
 
LOL! It's a big fat stretch to say that Wildstar is in the same boat.
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Sooo. this mean that first time some asslicking manager will try to highlight himself by "increasing" profits of the company... WS will be first victim.
 
I hope that if this happens, Carbine tries to fetch different distributor instead of letting WS to die.	
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Sooo. this mean that first time some asslicking manager will try to highlight himself by "increasing" profits of the company... WS will be first victim.
 
I hope that if this happens, Carbine tries to fetch different distributor instead of letting WS to die.
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This is RPG not a shooter. RPGs are based upon gaining improvements for your character.
 
Call me spoiled, But I still have 10 years old characters in WoW and for me it is common practise that in RPG things stays. So no, high probability option that RPG is going to be closed is certainly droping my motivation of playing it unliike other genre like shooters or mobas.
 
That is also a reason I never burrowed myself deeper in many mmos out there that I simply knew didn have good backup (like PWI or Aeria).	
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This is RPG not a shooter. RPGs are based upon gaining improvements for your character.
 
Call me spoiled, But I still have 10 years old characters in WoW and for me it is common practise that in RPG things stays. So no, high probability option that RPG is going to be closed is certainly droping my motivation of playing it unliike other genre like shooters or mobas.
 
That is also a reason I never burrowed myself deeper in many mmos out there that I simply knew didn have good backup (like PWI or Aeria).
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I think some people are forgetting Tabula Rasa and Auto Assault.  These, and others, can be found at https://en.wikipedia.org/wiki/NCSOFT#End_of_Life_.2F_Closed.  It's not just CoH/CoV in the alumni.
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I didn't 'compare' or put it in 'the same boat'.  I simply listed them in the NCsoft alumni.
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			Please quote me where I actually said 'WS is like CoH/CoV'.  The short answer - I didn't.  I was clarifying a post made by Naz, who was quoting Rhym.  I wasn't putting forward an analogy.  I was clarifying information in Naz's post (well, adding information to it as well, if we're being *cupcake*).	
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Those other games have been going WAY longer than Wildstar, and are insanely popular in various regions of the world. 
 
To compare figures of a brand new (<2 years) MMO is simply absurd. 
 
Wildstar needs time, and if that bar keeps going up, even slightly, it will get its time. No MMO was born popular. Not even Warcraft. 
 
And that bar WILL go up. Steam release, new raid/content coming, China Release... 
			
				
	Edited February 18, 2016 by Kebs	
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Wow, the hype is getting pretty thick in here. Time for some fact-checking.
 
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Dude. There is nothing to be upset over in the Q4 report. The game is back above Q1 levels from last year (foolish to think it would get above Q4 2014 levels, as that was the launch quarter), with a general upward trend. 
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Seems like CoH issue had more to it to make it possible to compare to Wildstar then, made me feel a bit more relaxed.
Btw what was the business model for CoH, p2p, f2p, b2p?	
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I believe CoH was sub for 8 years, went F2P, then was shut down abruptly about two years after the conversion.
 
If NCSoft was willing to give an 8 year old superhero MMO at least 2 years, I'm not particularly worried about Wildstar. :P	
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Wildstar needs time, and if that bar keeps going up, even slightly, it will get its time. No MMO was born popular. Not even Warcraft. 
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I still hold that pushing Wildstar to F2P was premature.  They really should have been given three years to find their feet before they started tinkering with the funding model.
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I still hold that pushing Wildstar to F2P was premature.  They really should have been given three years to find their feet before they started tinkering with the funding model.
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Q4 2014 was not WS's launch quarter. WS launched in Q2 with revenues about about 5 times higher than they were by Q4 2014.
And since WS's problem has always been player retention more than player acquisition, it remains to be seen whether even that increase can be sustained past the relaunch window. We'll find out in May.
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After a judge flat-out dismissed most of Marvel's claims, NCSoft and Marvel settled out of court . By all accounts, NCSoft came out the winner in that contest and the whole thing was a done deal in 2006. CoH didn't close its doors until 2012. The idea that Marvel's lawsuit had anything at all to do with CoX's closure is just silly.ption to that trend.
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Seems like CoH issue had more to it to make it possible to compare to Wildstar then, made me feel a bit more relaxed.
Btw what was the business model for CoH, p2p, f2p, b2p?
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I really do believe moving to Steam would make a huge difference to numbers.
Considering it will add a lot more awareness and easier access to users. 
 
I really hope this game flourishes - such great potential. 	
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