Geese (SSBUDE)

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Geese Howard () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #120 and is the third downloadable character.
Kong Kuwata, who voiced him since Fatal Fury 3 reprise his role in all regions.
==Attributes==
Geese is a medium heavyweight fighter that, while a bit slower than Terry, he is still nonetheless able to pummel his opponents with strong cancelable moves with high K.O. Potential.
==Moveset==
*Geese always face his opponent during a one-on-one match.
*Geese has weak and strong variants of his special moves, which depend on how long the button is held.
*Rather than having a "GO" mechanic like Terry, Geese gains the power gauce bar from The King of Fighter XIV, where the player can enter MAX Mode by presing both B and the Shield button at the same time, but you have to fill the level gauce up to 5 times. During this state, Geese gains the ability to cancel its special attacks into each other, as well as the ability to perform the EX versions by pressing both A and B after a motion stick to make them more stronger, although it decreases the time when you use it. He can also use the Super Special Moves: Raging Storm and Deadly Rave, though once used it, the entire time will be canceled.
*Like Terry, Geese can use the Dodge Attack, pressed immediately after performing a spot dodge.
*Sound effects from the Fatal Fury series are used when Geese hits opponents.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	 	A quick left jab, followed by a knee and ending with a short straight-punch. Based on his standing light punch, close-range standing light kick and close-range standing heavy punch in most games.	3%, 1.6%, 9%
Forward tilt 	 	A quick spinning side kick. Based on his standing heavy kick. 	14.5% (foot), 11% (leg)
Up tilt 	 	An uppercut-style elbow strike in the similar vein to Ryu and Ken's. Based on his close-range standing light punch in most games. 	4%
Down tilt 	 	A crouching, Hapkido-style shin kick. Based on his crouching light kick. 	3.8%
Dash attack 	Raikou Mawashi-Geri	Turns around and hops forward with a strong overhead kick. Based on a command move of the same name introduced in Fatal Fury 2. 	15.2% (clean), 10% (late)
Forward smash 	Fudou Ken 	A rushing forward punch with energy infused in his hand. Based on the special move of the same name introduced in The King of Fighters XIV. It can be followed up with any button:
*A (Press A again): A lunging double-palm to the gut.
*Un (Hold forward while pressing A): An overhead kick.
*Ba (Hold down while pressing A): A leg sweep.	, 7% (A), 10% (Un), 5% (Ba)
Up smash 	 	A crouching uppercut-like palm strike. Based on his crouching heavy punch. 	
Down smash 	Tendou Kudaki 	Spins around once and hammerfists to either side of himself. Based on a command move of the same name introduced in The King of Fighters XIV. 	
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	A jumping side kick. Based on his jumping light kick in most games. 	
Forward aerial	 	Performs a quick palm strike on the left, followed by another one on the right. Based on his jumping heavy punch when jumping forward or backward in his home series.	(two hits)
Back aerial 	 	Performs a reverse backhand. Based on his jumping heavy punch. 	
Up aerial 	 	An uppercut-style elbow strike. Based on his attack that takes him back into the main plane in old Fatal Fury games. 	
Down aerial 	 	A downward-angled cross. Based on his jumping light punch when jumping straight up in most games. 	(sweetspot), (sourspot)
=== Grab and throws ===
Attack 	Name 	Description 	Damage
Grab 	 	Reaches out and holds the opponent by its neck 	-
Pummel 	 	Squeezes the opponent's throat repeatedly. Based on the first hit of his forward throw. 	1.8%
Forward throw	 	Lifts his opponent and punches them away. Based on his forward throw in most games. 	12%
Back throw 	Shinkuunage 	Throws the opponent backwards into the air over and behind him. Based on his signature throw introduced in Fatal Fury Special. 	13%
Up throw 	 	A strong uppercut with a red wave effect briefly engulfing his arm. Based on his dodge attack in Fatal Fury Special. 	9% (hit 1), 2% (throw)
Down throw 	 	Simply slams them to the ground below him. Based on a throw he was given in The King of Fighters series. 	9%
Command Throw	Raime Goha Nage	Performed by using the Shoryuken input (→ ↓ ↘ + grab) when the opponent lies on the ground. Grabs them by their neck, lift them up and slam them down, emmiting a lighting bolt effect.	11%
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Performs a legsweep around himself. Based on his crouching heavy kick. 	8%
Floor attack (back) 	 	Same as front floor attack. 	8%
Floor attack (trip) 	 	Same as front floor attack. 	5%
Edge attack 	 	Climbs up and performs a forward swipe. Based on his crouching heavy punch in most games. 	9%
Dodge attack 	 	Done by pressing the attack button immediately after performing a spot dodge. Geese will do a chest-aimed backfist, knocking the opponent away. Based on his C+D attack.	9%
=== Special attacks ===
Attack 	Name 	Description 	Damage
Standard special move	Reppuken 	Geese fires a tall, grounded projectile forwards. It doesn't travel as far as Terry's Power Wave, but does overall more damage and is harder to avoid due to having a larger hitbox. Can be held instead of tapped to mmake him perform Double Reppuken, where Geese first creates a circle of energy in front of himself that knocks enemies upwards, before firing a stronger projectile ahead of himself. When used in the air, he will use Shippuken instead, firing a diagonally downwards projectile from the air. at the top of his arc. When MAX Mode, press both A and B to perform an EX version to make Double Reppuken much stronger. The air version also has a EX version in the form of Double Shippuken, making him fire a second projectile that deals the same damage as the held one.	9.3% (tap)3% (held, first hit), 10.8% (held, second hit)4% (EX, first hit), 12% (EX, second hit)6.2% (tap, aerial)7.7% (held, aerial)
Side special move 	Jai Ei Ken 	Geese lunges forward with a powerful punch. If he hits an opponent, he unleashes more hits that knock an opponent flying. Jaieiken can juggle airborne foes and covers a long distance. Special input is ← ↙ ↓ ↘ → + attack/special, which not only increases damage output, but also adds the aformentioned hits when the first hit strikes the opponent. Combined with its EX version, it is the one of the strongest special attacks in the game. 	14.2% (standard tapped)15% (standard held)8%, 4%, 5% (input tapped), 9%, 4%, 6% (input held)10%, 4%, 9% (EX)
Up special move 	Hishou Nichirin Zan	Geese jumps in the air very high and swipes with one energy-wreathed hand above him. This move grants him super armor during the jump. Special input is → ↓ ↘ + attack/special, which increases the damage output and larger hitbox. The EX version deals 3 hits. 	7% (standard)10.5% (input)5% (EX, three hits)
Down special move 	Howard Catch 	Geese enters a counter stance. The move will change depending on the command input. If he is struck by any high or mid attack, he grabs the opponent and slams them down into the floor using the Jyoudan Atemi. Jyoudan Atemi is a unique take on a counter move in that it puts enemies into a floored state that Geese can then perform follow-ups from. If is a low attack, he will do Gedan Atemi, pushing the opponent behind him to leave them to be attacked. By using the → ↘ ↓ ↙ ← + attack/special input, it turns into Atemi Nage, which acts similar to Raime Goha Nage, but with a modified animation and different properties, as it will sent the opponent flying. The EX version deals more knockback and damage output. 	11% (Jyoudan Atemi)14% (Atemi Nage), 16.3% (EX Atemi Nage)
Command input 1 	Raging Storm 	Done by doing the infamous "prezel motion" (↙ → ↘ ↓ ↙ ← ↘ or ↓ ← ↓ → , followed by either attack or special) when MAX Mode is activated. Geese raises both hands, then slams them down, creating a geyser of energy around and in front of him, dealing a total of 5 hits. Raging Storm has a high reach and can catch opponents trying to approach Geese from above, but Geese is left open during the startup of this move. Gains invincibility during the move. 	5% (hits 1-4), 10% (last hit)
Command input 2 	Deadly Rave 	Done by doing ↓ ↘ → ↓ ↘ → or ↓ → ↓ → , followed by either attack or special when MAX Mode is activated. Geese lunges forward with his hands channeled by energy to do a powerful attack. If he connects with an enemy, he begins a furious flurry of blows, ending with a final, powerful double palm blast that knocks the foe flying. During this move, the player must either tap or hold the button to deal 10 hits and increase damage, similar to Kazuya's 10-Hit Combo move. The last one deals high knockback, giving him the chance to K.O. an opponent at high percentage. 	3%, 2%, 3%, 3%, 4%, 1.5%, 1.5%, 5%, 17% (total of 40%)
Final Smash 	Rashoumon 	Geese will charge up a projectile from his hand before lauching a Raigo Reppuken, dealing multiple times and deals more damage than a EX Double Reppuken. If the last hit gets the opponent, it will trigger a cinematic where they will be grabbed by Geese, who violently slams them to the ground with his Oni Hamon move, but now before he says "Die forever!", then throws them in the air and slowly sways his arms in a circle as he charges up energy before finally knocking them away with a powerful blast from both hands. 	55%, (if either of the first two hits of Raigo Reppuken connects [note that hitting with all three does not change the damage]), 47% (if only Raigo Reppuken's final hit connects) 18% (to bystanders hit by more than one hit of Raigo Reppuken), 10% (to bystanders only hit of Raigo Reppuken)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Geese jumps in and removes his white gi while saying "I'm been waiting for you!" 	Geese jumps in and removes his white gi while saying "I'm been waiting for you!" 	Geese jumps in and removes his white gi while saying "I'm been waiting for you!"
Idle Poses 	Crosses his arms and looks forward with his tilted head 	Crosses his arms and looks forward with his tilted head 	
Idle Poses 	Briefly clenches both fists 	Briefly clenches both fists 	
Taunts 	Standard 	Backons with one arm and says "Come on!" 	
Taunts 	Side 	Folds his arms contemptuously and says "Too easy!" 	
Taunts 	Down/Up 	Channels energy while performing a martial arts kata. 	
Victory theme 	 	 	
Victory Standard 	Geese laughs while spreading his arms and says "Know place!" 	Geese laughs while spreading his arms and says "Know place!" 	Geese laughs while spreading his arms and says "Know place!"
Victory Side 	Put his white gi back, then turns on his back and sits, saying "Good job!" 	Put his white gi back, then turns on his back and sits, saying "Good job!" 	Put his white gi back, then turns on his back and sits, saying "Good job!"
Victory Up/Down 	Crosses his arms in a x-shaped motion and looks at the camera while saying "Die, yaboo!". Based on his reccuring victory pose.	Crosses his arms in a x-shaped motion and looks at the camera while saying "Die, yaboo!". Based on his reccuring victory pose.	Crosses his arms in a x-shaped motion and looks at the camera while saying "Die, yaboo!". Based on his reccuring victory pose.
==Classic Mode: Soy Sauce for Smash==
Geese's opponents are brawler-type fighters who uses punches and kicks. Similar to Terry's, all the matches is a stamina battle (except the last two) with three opponents to be faced, one by one. Unlike Terry's however, a Smash Ball will be granted when Geese is at 25% of health.
Round 	Opponent 	Stage 	Music 	Notes
1 	Mario, Sonic and PAC-MAN 	Boxing Ring 	Soy Sauce For Koyadofu - KOF XIV 	Barring Mario, the team has characters, whose franchises had games appear on the Neo Geo Pocket Color.
2 	Ryu, Ken and Chun-Li 	Suzaku Castle (Ω form) 	Ryu Stage 	The team might represent Geese's previous crossover with them in Capcom vs. SNK
3 	Kazuya, Scorpion and Cloud 	Mishima Dojo 	Dojo (Japanese-Style Mix) 	Both Kazuya and Cloud may reference Geese' previous crossover in Tekken 7, though Cloud did not appear in that game, it is Noctis.
4 	Incineroar, King K. Rool and Bowser 	Midgar 	Yuu - KOF '94 	Like Terry, all the opponents are among the heaviest fighters in the game. Its stage and music choice references Korea Team's stage in The King of Fighters '94.
5 	Little Mac, Min Min and Captain Falcon	Tortimer Island 	COCO - KOF XIV 	The stage, music and team choice references Team South America from The King of Fighters XIV. Little Mac is Nelson, Min Min is Zarina and Captain Falcon is Bandeiras.
6 	Terry 	Geese Tower 	Soy Sauce for Geese - KOF XIV 	References the iconic battle between Terry and Geese in almost every Fatal Fury games ever.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Donkey Kong, then Giant Ganondorf 	The King of Fighters Stadium	I'm THE KING OF FIGHTERS -Type 2- - KOF XIV, then Independence From An Aggregate - KOF XIV	References the last two battles of The King of Fighters XIV's Arcade Mode.
Credits roll after completing Classic Mode. Completing it as Geese has Soy Sauce for Geese - KOF XIV accompany the credits.
==Alternate Costumes==
Red 	Based on an appearance he was given in Fatal Fury Special, but is based on his recent appearance, such as The King of Fighters XIV and Tekken 7.
Blue 	N/A
Green 	N/A
Grey 	N/A
Purple 	Based on the D button color in Fatal Fury Special, which is itself a reference to his younger appearance in Art of Fighting 2.
Black 	Based on an alternate color swap from the Sega Genesis port of Fatal Fury: King of Fighters. It also makes his gi black, including the image of the demon oni mask, referecing his intro animation in most King of Fighters games.
Yellow 	N/A
Alt. Purple	Makes his skin purple, a reference to Nightmare Geese, as he appears in The King of Fighters XIV
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
120	 	 	Geese Howard (Fighter)	Fatal Fury: King of Fighters (Artwork: Fatal Fury Special)	•Complete Classic Mode with Geese•Purchase from the Vault Shop for 300G (after unlocking Geese)
==Trivia==
*
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Fatal Fury (series)
Category:Super Smash Bros. Ultimate: Definitive Edition