List of buildings in Civ4

This list includes all buildings in Civilization IV except for wonders, which are a separate category.
==Common buildings==
===Ancient===
Building	Requirements	Effects
 	None, 
50 	(Double production speed with Aggressive)
*New land units receive +3 Experience points
*+2 with Nationhood
*Required to build Heroic Epic
 	,
60 	(Double production speed with Expansive)
*Stores 50% of after growth
*+1 from Corn, Rice, Wheat
*Available for free on Renaissance and later starts
 	,
90 	(Double production speed with Creative)
*+2 
*+25% 
*Can turn 2 citizens into Scientists
*Required to build University, National Epic, Great Library
 	,
60 	(Double production speed with Organized)
*+1 on water tiles
*Can only be built in coastal cities 
*Required to build The Great Lighthouse
*Available for free on Industrial and later starts
 	, Religion,
60	
*+2 
*+10% 
*Obsolete with Scientific Method
 	,
30 	
*+1 
*+1 for Charismatic leaders
*Obsolete with Astronomy
 	Priesthood, Religion,
80	(Double production speed with Spiritual)
*+1 
*+1 
*Can turn 1 citizen into Priest
*Required to build Cathedrals
 	,
50 	(Double production speed with Protective)
*+50% defense (except vs. Gunpowder Units)
*-50% damage from bombard(except from Gunpowder units)
*Required to build Castle
*Double production speed with Stone 
*Obsoleted by Rifling(except defensive bonus)
===Classical===
Building	Requirements	Effects
 	, ,
100 	
*+2 
*Required to build the Hanging Gardens
*Available for free on Renaissance and later starts
 	,
80 	(Double production speed with Creative)
*+1 
*+1 per 20% rate
 	,
120 	(Double production speed with Organized)
*+2 
*-50% maintenance for the city
*Can turn 1 citizen into a Spy
*Required to build Forbidden Palace
 	,
120 	(Double production speed with Industrious)
*+1 
*+25% 
*+1 from Gems, Gold, Silver
*Required to build Colossus, Ironworks, Statue of Liberty, Eiffel Tower
*Can turn 1 citizen into Engineer
*Available for free on Modern and later starts
 	,
80 	(Double production speed with Expansive)
*+50% trade route yield
*+1 from Clam, Crab, Fish
*Can only be built in coastal cities
*Available for free on Modern and later starts
 	,
150 	
*+25% 
*Can turn 2 citizens into Merchants
*+1 from Furs, Ivory, Silk, Whale
*Available for free on Industrial and later starts
 	,
60 	
*Mounted units receive +2 experience points
 	,
50 	(Double production speed with Creative)
*+3 
*+1 per 10% rate
*+1 from Dyes
*Can turn 2 citizens into Artists
*Required to build Globe Theatre
===Medieval===
Building	Requirements	Effects
 	,
200 	
*+50% 
*Required to build Wall Street
*Available for free on Modern and later starts
 	, ,
100 	(Double production speed with Protective)
*+1 
*+25% 
*+1 trade route 
*+50% defense (except vs. Gunpowder Units)
*-25% damage from bombard(except vs. Gunpowder Units) 
*Obsolete with Economics(except defensive bonus)
*Double production speed with Stone
 	, ,
300 	
*+50% 
*+2 if associated religion is state religion 
*+1 with Incense 
*Can turn 2 citizens into Priest
* Double production speed with 
**Copper (Buddhist Stupa, Taoist Pagoda, Confucian Academy),
** Marble (Hindu Mandir, Islamic Mosque),
** or Stone (Jewish Synagogue, Christian Cathedral).
 	, .
150 	
*+1 from Bananas, Spices, Sugar and Wine
*+25% 
*Can turn 2 citizens into Merchants
*Available for free on Industrial and later starts
*Is required to build Supermarket
===Renaissance===
Building	Requirements	Effects
 	, ,
180 	
*+100% commerce from intercontinental foreign trade routes
*Can only be built in coastal cities
 	,
120 	
*+4 
*+50% 
*-25% war weariness
*Can turn 2 citizens into Spies
*Available for free on Modern and later starts
 	,
150 	
*+25% 
*Can turn 1 citizen into Scientist
*Required to build Laboratory
 	,
220 	
*+8 
*+50% defense against espionage
*Helps thwart rival Spies
*Can turn 2 citizens into spies
 	, ,
200 	(Double production speed with Philosophical)
*+3 
*+25% 
*Required to build Oxford University
===Industrial===
Building	Requirements	Effects
 	,
100 	
*-50% damage from nuclear weapons
*Requires The Manhattan Project
 	,
100 	
*-50% damage from air units
 	, ,
150 	If Coal is available:
*Provides (which causes +2 on its own)
*Additional +2 from dirty
 	,
120 	(Double production speed with Aggressive)
*+1 
*+50% production for naval units
*New naval units receive +4 experience points
*Can only be built in coastal cities
 	,
250 	(Double production speed with Organized)
*+1 
*+2 from Oil and Coal
*+25% (+50% with )
*Can turn 2 citizens into Engineer
*Required to build Coal Plant, Hydro Plant, Nuclear Plant
 	,
200 	
*+3 
*Heals units extra 10% damage/turn 
*Required to build Red Cross
 	, ,
200 	
*+2 
*+1 free Engineer
*Can turn 2 citizens into Engineers
*+1 from Coal and Oil
 	,
180 	
*+8 
*+50% 
*Can turn 2 citizens into Spies
 	,
180 	
*+1 on river tiles
*Can only be built in riverside cities
 	, ,
250 	
*Provides clean with Uranium (causes +2 )
*Small chance of nuclear meltdown
 	,
150 	
*+1 
*+1 from Oil
*+2 with Environmentalism
===Modern===
Building	Requirements	Effects
 	,
250 	
*+1 
*Can airlift 1 land unit per turn
*+3 XP for new air units
*+4 air unit capacity
*+1 trade route
 	,
175 	
*+50% 
*+1 per 10% rate
*Can turn 2 citizens into artists
*+1 from Hit Movies, Hit Musicals and Hit Singles
*+1 for Charismatic leaders
 	, ,
200 	
*Provides clean (causes +2 )
 	, ,
250 	
*+1 
*+25% 
*+50% spaceship production
*Can turn 1 citizen into Scientist
 	,
300 	
*No from buildings
 	, ,
150 	
*+1 
*+1 from Cow, Deer, Pig, Sheep
==Unique buildings==
Since Warlords, every civilization in Civilization IV has had their own unique building. A unique building, or UB for short, is a building that can only be built by that civilization. It always replaces some other building, not allowing that one to be built at all.
Civilization	Unique building	Replaces	Difference
 	 	 	
*+20% Gold 
*+1 happiness from Hit Musicals , Hit Singles and Hit Movies
 	 	 	
*+2 Culture 
*Can turn 2 Citizens into Priests
 	 	 	
*-30 Production cost (on normal speed games)
*Halves anger duration from sacrificing population
 	 	 	
*+2 Health
 	 	 	
*Cannot turn citizens into artists, unlike in the regular Theatre
*Happiness from Horse instead of Dye 
*+1 Happiness 
*+1 Happiness per 5% culture rate , instead of per 10%
 	 	 	
*+20 production cost (on normal speed games)
*+1 trade route
 	 	 	
*Gives eligible units the Guerrilla I promotion
 	 	 	
*+25% culture
 	 	 	
*Can turn 2 Citizens into Priests
 	 	 	
*+15% Gold
 	 	 	
*+25% Culture
 	 	 	
*+1 free Artist specialist
 	 	 	
*Can turn 4 Citizens into Engineers, rather than 2
*50% faster construction speed with Coal
 	 	 	
*+3 Culture 
*+1 Happiness 
*Can turn two Citizens into Artists
*+1 Happiness from Hit Singles
 	 	 	
*-75% Maintenance instead of -50%
 	 	 	
*+2 Culture
 	 	 	
*+2 Happiness
 	 	 	
*Doesn't require Coal to provide Power 
*Provides +10% production
 	 	 	
*+1 Food
 	 	 	
*+35% Science rather than +25%
 	 	 	
*+10% Gold
 	 	 	
*+2 Happiness
 	 	 	
*+2 experience to new Mounted units
 	 	 	
*+3 experience to new Archery units
 	 	 	
*Can be built by coastal cities as well as cities on rivers 
*+1 Production to water tiles
 	 	 	
*+2 Happiness
 	 	 	
*+2 Health
 	 	 	
*+1 Commerce on water tiles
 	 	 	
*+25% Great Person points
 	 	 	
*+2 Free Scientist specialists
 	 	 	
*+5 experience points to Siege Units
 	 	 	
*Can be built with Priesthood, rather than Code of Laws
*-30 production cost (on normal speed games)
 	 	 	
*Free Navigation I promotion to sea units built in the city
 	 	 	
*+10 Production cost (on normal speed games)
*-20% Maintenance
==Religious buildings==
===Temples===
All s require and provide:
*+1 
*+1 
*The ability to turn 1 citizen into Priest
*One of the requirements to build Cathedrals 
* 
* 
* 
* 
* 
* 
* 
===Monasteries===
All monasteries require , become Obsolete with and provide:
*The ability to train Missionaries (if the Organized Religion civic is in use, missionaries can be trained without a monastery)
*+2 
*+10% 
* 
* 
* 
* 
* 
* 
* 
===Cathedrals===
"" is a fan-given name to level-three religious buildings (they are behind only the Shrines). All cathedrals require and provide:
*+50% 
*+2 if associated religion is state religion 
*+1 with Incense 
*The ability to turn 2 citizens into Priest
*Double production speed with Copper , Marble , or Stone , depending on cathedral type
* 
* 
* 
* 
* 
* 
* 
==Other==
Building	Requirements	Effects
 	
* 	
*+4 
*+50%
 	
* 
* 	
*+25% bonus to military unit production
*+3
 	
* 	
*+100% 
*Only requires Great Spy in Beyond the Sword
 
Buildings
Category:Building lists