Nexus Heroes / Cole

Cole is a playable character in Nexus Heroes, hailing from the inFAMOUS series. His design is based on inFAMOUS 2, in his Neutral karmic state.
== Who is Cole?==
=== THE ELECTRIC MAN===
Caught in a massive explosion which activated his dormant powers, Cole MacGrath's life changed completely in the blink of an eye, going from an ordinary bike messenger to a powerful superhuman being capable of manipulating and producing electricity. With his city in ruins and his powers growing stronger by the day, Cole is faced with a choice : to use his powers for the greater good and save what's left of Empire City ... or become its doom by using them to take whatever he wants. 
== Gameplay==
===Overview===
Cole is an all-rounder type of character, possessing average weight and good mobility, as well as intuitive and useful attacks and Specials. He makes use of his Amp in most of his Normals, making him something of a swordfighter, and thus being able to count on an above average reach on some attacks. As well as that, the upper end of the Amp acts as a sweetspot for the attacks that use it, and if it connects, opponents will take Electrical type damage, allowing Cole to more easily follow up with combos, which he is quite good at. 
His Specials, on the other hand, offer more variety and useful tools, such as a standard projectile, a quick approach option and even a reflector for incoming projectiles. All of these make Cole a versatile and easy to use characters, but while he has no glaring weaknesses, Cole's strengths are also fairly limited, as it is typical of characters with these attributes. 
*ELECTROCUTION : Cole will take damage when swimming on stages with large bodies of water. He also takes extra damage from water or ice based attacks.
*ELECTIRC DRAIN : Cole will take reduced damage from electric based attacks.
*Cole is able to Wall-Jump.
===Movelist===
  	Name  	Description
Neutral Attack,, 	Amp Combo I/Amp Combo II/ Amp Combo III	Swings his Amp three times in front of himself, with the last hit causing high knockback. The upper end of the Amp has an electric sweetspot which, if it lands, deals ELECTRIC* type damage to opponents.
Dash AttackDash, 	Amp Swing 	A quick, 180° swing of the Amp. The upper end of the Amp has an electric sweetspot which, if it lands, deals ELECTRIC* type damage to opponents.
Side Tilt 	Electric Kick 	A rapid rotating kick, which can be angled.
Up Tilt 	Amped Up 	Swings his Amp above himself in an arch, hitting foes both in front and above himself. The upper end of the Amp has an electric sweetspot which, if it lands, deals ELECTRIC* type damage to opponents.
Down Tilt 	Amp Sweep 	A low to the ground sweeping strike with the Amp. The upper end of the Amp has an electric sweetspot which, if it lands, deals ELECTRIC* type damage to opponents.
Forward Strong+ 	Charged Strike 	A wide swing of his Amp in front of himself. The upper end of the Amp has an electric sweetspot which, if it lands, deals ELECTRIC* type damage to opponents.
Up Strong+ 	Electro-Burst 	Brings his Amp over his head with both hands, creating an electric burst from it.
Down Strong+ 	Double Shock 	Two sweeping swings of the Amp in quick succession, at both sides. The upper end of the Amp has an electric sweetspot which, if it lands, deals ELECTRIC* type damage to opponents.
Neutral AerialAirborne	Electric Spin 	Quickly rotates vertically while swinging his Amp, hitting opponents around him. The upper end of the Amp has an electric sweetspot which, if it lands, deals ELECTRIC* type damage to opponents.
Forward AerialAirborne	Amp Strike 	Stabs in front of himself with the Amp. Has good reach and kill power. The upper end of the Amp has an electric sweetspot which, if it lands, deals ELECTRIC* type damage to opponents.
Back AerialAirborne 	Back Amp Swing 	Turns back while swinging the Amp. One of his most reliable kill options. The upper end of the Amp has an electric sweetspot which, if it lands, deals ELECTRIC* type damage to opponents.
Up AerialAirborne 	Electric Somersault 	Performs a somersault kick, with his legs engulfed in electricity.
Down AerialAirborne 	Aerial Takedown 	Swings the Amp downward in a wide arch below himself, slamming opponents to the ground. The upper end of the Amp has an electric sweetspot which, if it lands, deals ELECTRIC* type damage to opponents.
Grab 	Grab 	Holds opponents with one hand.
Pummel, 	Electric Headbutt 	Headbutts the held opponent. His forehead will be electrified as he does so.
Forward Throw, 	Kinetic Pulse 	Kinetically lifts up the opponent with his Kinetic Pulse, then launches them forward.
Back Throw, 	Electric Carousel 	Stabs the Amp into the opponent, then does a 360° jump around them and tosses them backward with great power.
Up Throw, 	Home Run 	Slides below the opponent, lifting them up, then uses the Amp to knock them upward.
Down Throw, 	Electric Takedown 	Bounces off the opponent into the air a bit, then slams the Amp down on them on the way back down.
Floor AttackGrounded >	Electric Recover 	A 360° sweeping attack with the Amp.
Edge AttackLedge > 	Electric Rebuttal 	Climbs up, then swings the Amp forward.
NEUTRAL SPECIAL 	Lightning Bolt 	Fires a quick lightning bolt from his palm forward. Pressing repeatedly will have Cole fire in rapid succession.
SIDE SPECIAL 	Induction Grind 	Slides along the ground, generating electricity at his feet and moving forward at high speed. Pressing the Neutral Attack Button will have Cole transition into his Neutral Attack. Neutral and Down Special will have Cole perform the respective attacks while grinding along the ground, while Up Special will have Cole quickly transition into that move, maintaining horizontal momentum. Pressing Side Special again or shielding/rolling will have Cole stop in its track. Jumping during the move will have a similar effect as doing an Up Special, but the jump will be much quicker and lower, and it allows Cole to quickly go into his aerial attacks. In the air, the move will spawn a power line in the air for Cole to grind on.
UP SPECIAL 	Thunder Drop 	Launches himself upward with an Induction Launch, then drops back to the ground with a Thunder Drop, damaging everyone in the drop area. The Thunder Drop launches foes into the air a bit. After the initial Launch, players can cancel out of the Thunder Drop with a Jump, an Air Dodge or an attack. When used in the air, Cole will launch himself upward with his Static Thrusters, rather than the Induction Launch.
DOWN SPECIAL 	Shockwave 	Fires off an electromagnetic Shockwave in front of himself, which pushes opponents and projectiles back. Has a lot of launch power, but little damage output. It can also be held to obtain more distance and power for the Shockwave, at the cost of an higher start lag.
FINISHER 	Lightning Storm 	Summons a massive Lightning from the sky, which hits the ground and travels forward at high speed, badly damaging anyone it comes in contact with. While activating the move, Cole says "Storm incoming!".
===Intro Animation===
Lands into the stage with a Thunder Drop, then gets ready to fight.
===Taunt===
Stands upright and runs electricity from one hand to the other, then holds up one hand while looking at it with a smirk as it sparks with electricity. During this, he says "You picked on the wrong guy".
=== Idle Poses === 
*Stands upright and cracks his neck.
*Stands upright and stretches his hands behind his back.
===Quotes===
====Selection Lines====
*" Guess it's time to introduce myself .. "
*" Oh, I'm ready for this! "
*" Time for a little action. "
====Successful KO====
*" Ha! Bunch of clowns. "
*" Didn't see that coming, did ya? "
*" Yep, that worked alright. "
*" Piece of cake .. "
*" Talk about an ass kicking! "
*" Didn't see that coming, did ya? "
*" You liked that or what? "
*" Making a bad impression, man. "
*" Ah, never gets old .. "
*" Ye-hea, keep them coming! "
====Respawning====
*" Gah, gonna feel that in the mornin'. "
*" Bring it on, man. "
*" I'm right here! "
*" Ugh, can't deal with this .. "
*" Wasn't enough, huh? "
*" Think I've had my fills with you .. "
*" Alright, enough pleasantries now. "
*" Now you're gonna get it .. "
===Victory Poses===
*UP : Cole summons a lightning from the sky which hits the ground, then looks up at the camera. During this he says "Ha! You clowns never learn".
*SIDE : Cole looks at his hand, charged with electricity, then down at the camera with a smirk, holding his hand up and holding the Amp in the other one. During this he says "I was just getting warmed up".
*DOWN : Drops into view with his Thunder Drop, then charges his hands with electricity as he looks at the camera while smirking. During this he says "Hah! That was a good show".
==Arcade Mode==
In his Arcade route, Cole faces a series of characters with superhuman abilities or genetic enhancements, akin to Conduits in the inFAMOUS series, such as Cole himself.
The first match is against Geralt, who received mutations at a young age to complete his Witcher training, and has developed superhuman attributes and powers as a result, such as his Signs. After Geralt, Cole faces another character who underwent genetic enhancements, Cloud. After beating the first Bonus Stage, Cole goes up against the half-demon Dante, and then fights Jin Kazama, whose Devil Gene allows him to unleash great and demonic powers, similarly to how the Conduit gene works.
Upon completing the second Bonus Stage, Cole fights Wolverine, the X-Men's mutant with healing powers and sharp claws. It's interesting to note that Cole and inFAMOUS as a whole was influenced by superhero comics, and in particular the X-Men, from which Wolverine hails from. After beating Wolverine, Cole faces his Rival, Delta from Bioshock. The battle is titled "The Moral Dilemma", as a nod to the fact that both Cole and Delta hail from series known for featuring moral choices that can affect the course of the game. inFAMOUS features choices that Cole can take during the game and which influence his appearance and powers, while Bioshock mainly relies on the Harvesting or Sparing of the Little Sisters to determine a "good" or "bad" ending for the player.
Round 	Opponent 	Stage 	Music 	
1 	Geralt 	Kaer Morhen 	... Steel For Humans 	
2 	Cloud 	Mako Reactor 	Bombing Mission 	
Bonus Stage 1	Bonus Stage 1	Bonus Stage 1 	Bonus Stage 1 	Bonus Stage 1
3 	Dante 	Temen-Ni-Gru 	Devil Trigger 	
4 	Jin Kazama 	Tiger Dojo 	Heihachi Mishima 	
Bonus Stage 2	Bonus Stage 2	Bonus Stage 2 	Bonus Stage 2 	Bonus Stage 2
5 	Wolverine 	Danger Room 	On The Blackbird (Storm)	
6 	Delta
(Rival Battle)	Rapture 	Rise Rapture Rise 	
7 	Kerrigan 	Kerrigan's Leviathan	Conscience 	
==Alternates==
===Alternate Colors===
*YELLOW : Default appearance, based on his design from inFAMOUS 2.
*BLUE : Based on the Good Karma color in all inFAMOUS games.
*RED : Based on the Evil Karma color in all inFAMOUS games.
*WHITE : Based on the "Champion" Karmic State from inFAMOUS 2. Also reminiscent of his final look in the evil ending of the same game.
===Alternate Costum===
File:PN COLE RENDER.png|"Default" Costume
File:PN COLE ALT.png|"Empire City Jacket" Costume
*Default : Based on his appearance in inFAMOUS 2.
*Empire City Jacket : Based on his appearance in inFAMOUS.
*
Category:Project Nexus
Category:Project Nexus / Movesets
Category:Movesets