Campaign

The campaign, campaign mode or campaign map is the turn-based strategy game mode of Total War. Players choose a faction, conquer territory, engage in diplomacy, manage settlements and direct armies to attack each other, which iniates a real time battle or an autoresolve. The campaign is a combination political and economic simulator, focusing on the broad picture. While battles are a test of tactics and control, the campaign tests your broad strategy.
==Overview==
Basic controls for the player are listed here.
First, you must choose a faction and legendary lord in the new campaign menu. Each faction has a different starting position and starting difficulty. You can also adjust the overall difficulty slider. Each race (and sometimes even individual factions) has it's own unique gameplay mechanics, units, buildings, and more.
In some cases, factions will have dynamic starting positions, this means that their starting position will change depending on which faction you choose to play as.https://www.totalwar.com/blog/you-have-to-start-somewhere-all-about-dynamic-start-positions/
The campaign is turn based, you perform all the moves you want and then end your turn. Then all the other factions each get a turn, and then it is your turn again. The campaign map is divided up into provinces. In provinces are settlements and various types of terrain. The gameplay for most factions (except hordes) revolves around controlling settlements. You need to construct buildings, recruit units, manage money and other resources, fight battles, replenish troops, as well as moving armies around the map to fight more battles! You can also engage in diplomacy and trade, or wage war. When two enemy armies meet (or when an army attacks a settlement), there will be a battle. If you don't want to play a battle, you can autoresolve it instead.
===Tips for success===
* While the battle mode relies on your tactical thinking and ability to maneuver and field armies, the campaign is a strategic challenge. To succeed, you need to balance the money, public order, corruption levels and other resources - all while efficiently building up infrastructure, recruiting units, moving armies around and researching technology. Pay attention to the UI, and remember you have plenty of time to make your moves before ending your turn.
* Take note of the unique gameplay mechanics of your chosen race/faction. These can have a huge impact, and may require you to change your strategy.
* In Total War: Warhammer II different races have different climate preferences. Take this into account when choosing new lands to conquer.
* Diplomacy plays an important part. Choosing your enemies carefully and picking your battles is instrumental in carving out a niche for your chosen faction. Diplomacy also allows confederation, which achieves the same goals as conquest, but without bloodshed. Diplomacy is very important for factions like The Empire and High Elves, but not so much for factions like Warriors of Chaos.
*There are quite a few cheesy methods and armies that you can use to give yourself an advantage over the rest and knowing these can be quite useful. 
==How many campaigns are there? To which ones do I have access?==
There are several different campaigns available across Total War: Warhammer and its sequels. Which campaigns you can play is dependent on which games and DLCs in the series you own. The playable factions and minor factions in each campaign differ, as does the campaign map.
===Total War: Warhammer===
* The Old World - the self-contained grand campaign of Total War: Warhammerhttps://www.totalwar.com/blog/mortal-empires
* The Season of Revelation - a mini-campaign available in the Realm of the Wood Elves DLC.
* An Eye For An Eye - a mini-campaign available in the Call of the Beastmen DLC
===Total War: Warhammer II===
* Eye of the Vortex - the self-contained grand campaign of Total War: Warhammer II.
* Mortal Empires - combined mega-campaign which is available if players own both TWW1 and TWW2.
===Total War: Warhammer III===
* The Lost God - a very short streamlined campaign used as a tutorial and prologue for Total War: Warhammer III.
* The Realm of Chaos - the self-contained grand campaign of Total War: Warhammer III. Singleplayer, or up to 8 players.
* Immortal Empires - a combined mega campaign available for players who own TWW3.
* Darkness & Disharmony - A free-for-all sandbox campaign focused on a Daemonic invasion of Grand Cathay, where players fight for control of key settlements. Players can join in as Grand Cathay, Ogre Kingdoms or one of the four Chaos Daemon races (Kislev and the Daemons of Chaos do not feature). Singleplayer, or up to 8 players.
* Something Rotten in Kislev - A co-operative campaign using Kislev-only playable factions, designed to be completed in a single session. This is based in a compact campaign map across the territories of Kislev.
=References=
Category:Total War: Warhammer campaign mode