Kharibdyss

is a monster unit introduced in Total War: Warhammer II with The Kharibdyss Update.
== Recruitment ==
*
** Unlocked with: Beastmaster's Stables or Monster Holds
*
** Unlocked with: Beastmaster's Stables or Monster Holds
** Recruited with: Monster Pens
== Description ==
The Kharibdyss is a loathsome beast of the uncharted depths, goaded to war by the Dark Elves. It is brutish and slow-witted at heart and simply rampages wherever hunger leads it. It is one of the most formidable weapons under Druchii command. Its slimy body, adapted to resist the pressures of the ocean, is unstoppable on land, possessing colossal strength and incredible fortitude. Smaller foes are simply swept into its maw by its crown of flailing tentacles. Larger foes are entangled and held fast whilst razor-sharp teeth feast upon their succulent flesh.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Abyssal Howl
* Wounds
== Strategy ==
Your dedicated monster killer, the Kharibdyss is terror to large units. With its high armor piercing and bonus vs. large, it can deal devastating damage to such units. Its abyssal howl ability also reduces Leadership of units nearby, which is useful for scattering enemy infantry (in combination with its fear and terror). It lacks significant amount of armor as well as melee defence, meaning it can take damage quickly.
Its armour and innate missile resistance from scaly skin does allow it to shrug off a decent amount of non-armour-piercing missiles.
The Kharibdyss can have trouble getting and staying in melee with flying units unless they are being pinned by infantry. It does much better against ground based monsters and cavalry.
== Notes ==
*The Kharibdyss was teased by CA when The Queen and the Crone first released, and called a "monstrous secret". It was then added to The Queen and the Crone around June 21, 2018 (a few weeks after the DLC initially released). It came as part of The Kharibdyss Update.