Mystic Light Knight

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|-|Mystic Light Knight=
|-|Verche=
|-|Verche, the Knight of the Sky=
|-|Godly Knight of the Sky, Verche=
|-|Reincarnated Godly Knight of the Sky, Verche=
|-|Super Mystic Light Knight=
|-|White Fighter=
|-|White Knight=
|-|White Baron=
|-|White Bishop=
|-|Brightwing Angel, Exia=
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==Summary==
Mystic Light Knight is a reoccurring species of monster from Puzzle and Dragons, taking the form of a humanoid in a white and gold suit of armor who battles against darkness and shadows. These monsters originally evolved into the Verche which would further evolve into Verche, the Knight of the Sky, a powerful flying knight who battles with holy energy and lightning, and then into Godly Knight of the Sky, Verche, before reincarnating into Reincarnated Godly Knight of the Sky, Verche and evolving once more into Super Mystic Light Knight.
Later, in Puzzle and Dragons Z it was revealed that the species has two variant branches of evolution, tying into the White Fighter line of monsters, who evolve into White Knight before finally evolving into White Baron. The other branch of variant evolution tied into the White Bishop line of monsters, which evolve into Brightwing Angel, Exia a powerful battle mage with angelic wings who battles with holy light.
==Powers and Stats==
Tier:  |  |  | At least , likely  | | At least , likely  | | At least , likely  | At least , likely  | | | , with certain skills | At least , likely 
Key: PADZ Mystic Light Knight | White Fighter | White Knight | White Baron | White Bishop | Brightwing Angel, Exia | PAD Mystic Light Knight | Verche | PADZ Verche, the Knight of the Sky | PAD Verche, the Knight of the Sky | Godly Knight of the Sky, Verche | Reincarnated Godly Knight of the Sky, Verche | Super Mystic Light Knight
Name: Mystic Light Knight | White Fighter | White Knight | White Baron | White Bishop | Brightwing Angel, Exia | Mystic Light Knight | Verche | Verche, the Knight of the Sky | Verche, the Knight of the Sky | Godly Knight of the Sky, Verche | Reincarnated Godly Knight of the Sky, Verche | Super Mystic Light Knight
Origin: Puzzle and Dragons
Gender: Unknown
Age: Unknown
Classification: Dragonoid, Light Element, Balanced Type, God/Balanced Type (Verche, the Knight of the Sky, Godly Knight of the Sky, Verche, and Super Mystic Light Knight), God/Balanced/Machine Type (Reincarnated Godly Knight of the Sky, Verche)
Powers and Abilities: 
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|-|PADZ Mystic Light Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Transmutation (Of Dark Orbs into Light Orbs)
|-|White Fighter=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Super Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Statistics Reduction, Transmutation (Of Orbs into Heal Orbs), Damage Reduction/Resistance to Light Manipulation, Holy Manipulation, and Electricity Manipulation
|-|White Knight=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Takemi Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Statistics Reduction, Durability Negation, Sense Manipulation, limited Power Nullification, Transmutation (Of Orbs into Light Orbs), Damage Reduction/Resistance to Light Manipulation, Holy Manipulation, and Electricity Manipulation
|-|White Baron=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Absorption, Damage Reduction, Statistics Amplification, Statistics Reduction, Transmutation (Of Orbs into Light Orbs and Dark Orbs), Sealing (Of Orb Attributes), Resistance to Sense Manipulation, Paralysis Inducement, Sleep Manipulation, Time Stop, and Status Effect Inducement (Statistics Reduction, Poison Manipulation)
|-|White Bishop=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Light Orbs)
|-|Brightwing Angel, Exia=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Light Orbs)
|-|PAD Mystic Light Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial limited Paralysis Inducement and Power Nullification, Transmutation (Of Orbs into Light Orbs), Damage Reduction/Resistance to Light Manipulation, Holy Manipulation, and Electricity Manipulation
|-|Verche=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Transmutation (Of Orbs into Light Orbs), Damage Reduction/Resistance to Light Manipulation, Holy Manipulation, and Electricity Manipulation
|-|PADZ Verche, the Knight of the Sky=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Light Orbs)
|-|PAD Verche, the Knight of the Sky=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, limited Paralysis Inducement and Power Nullification, Transmutation (Of Orbs into Light Orbs)
|-|Godly Knight of the Sky, Verche=
Superhuman Physical Characteristics, Flight, limited Immortality (Type 2, can survive normally fatal blows with 'Super Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial limited Invulnerability (Can negate damage damage above a certain threshold with 'Celestial Armor'), Absorption, Damage Reduction, Statistics Amplification, limited Paralysis Inducement, Power Nullification, Transmutation (Of Orbs into other Orb types), Sealing (Of Orb Attributes), Negation of limited negation of Healing and Regeneration ('Benevolent Compensation' reduces the effectiveness of healing), Resistance to Status Effect Inducement (Paralysis Inducement, Sleep Manipulation, Time Stop, Statistics Reduction, Poison Manipulation)
|-|Reincarnated Godly Knight of the Sky, Verche=
Superhuman Physical Characteristics, Flight, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Durability Negation, Transmutation (Of Orbs into other Orb types) and Poison Manipulation (Can transform Orbs into Poison Orbs), Negation of Sealing (Of Orb Attributes), Resistance to Power Nullification, Paralysis Inducement, Sleep Manipulation, Time Stop, and Status Effect Inducement (Statistics Reduction, Poison Manipulation) 
|-|Super Mystic Light Knight=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons and armor' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Energy Projection, Light Manipulation, Holy Manipulation, Electricity Manipulation, Body Control (Can change its own Element) and Elemental Manipulation (Of Fire Manipulation, Water Manipulation, Ice Manipulation, Earth Manipulation, Plant Manipulation, Air Manipulation, and Darkness Manipulation), Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Damage Reduction, Statistics Amplification, Power Nullification, Transmutation (Of Orbs into other Orb types), Negation of Invulnerability, Resistance to Power Nullification, Paralysis Inducement, Sleep Manipulation, and Time Stop, can Resist Fire Manipulation, Water Manipulation, Ice Manipulation, Earth Manipulation, Plant Manipulation, and Air Manipulation depending on Element change
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Attack Potency: Street level (Even the weakest of monsters are considered threats to humans. Wields a sword in battle, should be comparable to Woodsie who can knock humans out,Puzzle and Dragons Z; 2015; Monster Book and the other basic form Mystic Knights and the Goblins who also fight with weapons on this level) | Wall level (Comparable to Morigannon who can hammer off trees just by charging through themPuzzle and Dragons X; Ep 6) | City Block level+ (Comparable to GrimRock who can create fissures by striking the groundPuzzle and Dragons Z; 2015; Monster Book) | At least Small Country level, likely Country level  (Should be equal to Brightwing Angel, Exia) | City Block level+ (Should be equal to White Knight) | At least Small Country level, likely Country level (Can 'fill the world with hopeful light', is a direct counterpart to Crowley who is of similar power) | City Block level+ (Should be equal to White Knight) | At least Small Country level, likely Country level (Should be equal to Brightwing Angel, Exia) | At least Small Country level, likely Country level (Should be equal to Brightwing Angel, Exia) | Large Star Level (Should be comparable to the Legendary Dragon Idia who could light up the sky with multiple new starsPuzzle and Dragons X; Ep 49 | Large Star Level (Stronger than before, should be comparable to Vibrant Butterfly Dragon, Swallowtail, who is a fusion of 6 monsters that are each on par with Verche, the Knight of the Sky, which according to Dragon Priestess Ignis would create a monster 'greater than the simple sum of its parts'Puzzle and Dragons Z; 2015; Postgame Temple of Fire) | City Block level+ (Should be equal to White Knight), Multi-City Block level with certain skills (Via 'Divine Revelation', 'Two-Pronged Attack', '[L] Increased Attack' and 'Shining Railgun's multipliers) | At least Small Country level, likely Country level (Should be equal to Brightwing Angel, Exia)
Speed: Superhuman (Comparable to Zabgon who can swim over 30 mphPuzzle and Dragons Z; 2015; Monster Book) | Supersonic (Comparable to Warzard who can punch faster than the speed of soundPuzzle and Dragons Z; 2015; Monster Book) | At least Supersonic (Faster than White Fighter, should be comparable to Shade) | Massively Hypersonic+ (Should be equal to Verche, the Knight of the Sky) | At least Supersonic (Should be equal to White Knight) | Massively Hypersonic+ (Should be equal to Verche, the Knight of the Sky) | At least Supersonic (Should be equal to White Knight) | Massively Hypersonic+ (Should be equal to Verche, the Knight of the Sky) | Massively Hypersonic+ (Can fly at the speed of lightning boltsPuzzle and Dragons Z; 2015; Monster Book) | Massively FTL+ (Should be comparable to Idia who could fire a beam into the sky to light up multiple new stars in secondsPuzzle and Dragons X; Ep 49) | Massively FTL+ (Should be faster than before) | At least Supersonic (Should be equal to White Knight) | Massively Hypersonic+ (Should be equal to Verche, the Knight of the Sky)
Lifting Strength: Unknown
Striking Strength: Street level | Wall level | City Block level+ | At least Small Country level, likely Country level | City Block level+ | At least Small Country level, likely Country level | City Block level+ | At least Small Country level, likely Country level | At least Small Country level, likely Country level | Large Star level | Large Star level | City Block level+, Multi-City Block level with certain skills | At least Small Country level, likely Country level
Durability: Street level | Wall level | City Block level+ | At least Small Country level, likely Country level | City Block level+ | At least Small Country level, likely Country level | City Block level+ | At least Small Country level, likely Country level | At least Small Country level, likely Country level | Large Star Level | Large Star Level | City Block level+ | At least Small Country level, likely Country level
Stamina: Unknown
Range: Standard Melee Range, Kilometers via elemental attacks, Interstellar via elemental attacks (As 'Verche, the Knight of the Sky' and 'Godly Knight of the Sky, Verche')
Standard Equipment: Natural Weapons, Swords, Halberds, Lances, Staffs, and Maces
Intelligence: At least Average (Are effective combatants, and should be comparable to its elemental counterparts in natural skill, but otherwise don't show any other remarkable feats of intelligence)
Weaknesses: Takes extra damage from Dark Element attacks, though this is mitigated with 'Verche Dark Halven'. Can vary with Element Form changes
Notable Attacks/Techniques:
All Keys:
*Light Orbs: Mystic Light Knight and its Evolutions can tap into Light Orbs in the atmosphere to unleash Light, Holy, and Electric energy attacks
*Mass Attack: An attack that can hit multiple targets at once, triggered by linking 5 or more Orbs of the same color
*Heal Orbs: All monsters in Puzzle and Dragons can tap into Heal Orbs in the atmosphere to heal themselves or to create forcefields
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|-|PADZ Mystic Light Knight=
*Orb Change - Light: Changes the Dark Orbs in the air nearby into Light Orbs, allowing for more powerful attacks
|-|White Fighter=
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Super Resolve: Allows the user to survive a single fatal blow while HP is above 50%, leaving it with 50% HP
*Halve Light: Passively reduces the damage from Light Element attacks by 50%
*Shine Break: An rapid attack that strikes 6 times, dealing 0.17x damage per hit
*White Knight: Swaps the position of two opponents for a limited time
*Dimension Liberation: Increases Attack by 10x for an extended period of time
*Heart Deceiver: An attack that also transforms a random color of Orbs into Heal Orbs
*Dimension Destruction: A rapid attack that strikes 5 times, dealing 10x damage per hit
|-|White Knight=
*Orb Change - Light: Changes the Dark Orbs in the air nearby into Light Orbs, allowing for more powerful attacks
*Elemental Soul - S: Passively increases the Attack stat of Light Elemental and Phantom Dragon Type allies slightly
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Takemi Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*Halve Light: Passively reduces the damage from Light Element attacks by 50%
*Light Sword: And attack that also transforms 1 random Orb into a Light Orb
*Trial of the White Knight: Preemptive ability, negates Skyfall combos for an extended period of time
*Here I come!: Preemptive ability, transforms the leftmost and rightmost Orbs into Spinner Orbs that rotate the Orb's Element every second
*Paladin Shield: Preemptive ability, absorbs damage from attacks that are made of 6 combos or less for an extended period of time
*Alt. Guard Break: An attack that reduces the target's HP by 99%, bypassing durability
*White Blade: A rapid attack that strikes 4-6 times
*I'm only just getting started!: Blinds all foes' vision temporarily
|-|White Baron=
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Man and Horse as One, Comfort: Passively increases the Recovery Stat of all Balance Type allies by 2x
*Resistance-Bind: 50% chance to resist abilities that cause binding effects
*Resistance-Blind: 20% chance to resist abilities that cause blindness
*Balance Recovery Halved: Passively reduces damage from Balanced and Healer type opponents by 50%
*Decision Time: Preemptive ability, makes the user immune to Status Effects for an extended period of time
*Time Limit Response: Absorbs damage from attacks that deal 10,000,000 or more damage for a limited time
*Chivalric Spirit: Heals another target for 100% their HP
*Imperial Sword: An attack that deals 1.5x damage
*Thunder Force: An attack that deals 0.8x damage and also changes one color of Orbs into Light Orbs
*Universal Stance: Reduces incoming damage by 80% for a limited time
*Thunder Knight: Locks 5 Orbs, preventing them from being transformed
*Empire Blade: An attack that transforms the third from the left column of Orbs into Light Orbs and the third from the right column of Orbs into Dark Orbs
|-|White Bishop=
*Heart Change - Light: Changes the Heart Orbs in the air nearby into Light Orbs, allowing for more powerful attacks
*Kukulcan Soul - S: Passively increases the Attack stat of Dragonoid and Phantom Dragon Type allies slightly
|-|Brightwing Angel, Exia=
*Heart Change - Light: Changes the Heart Orbs in the air nearby into Light Orbs, allowing for more powerful attacks
*Kukulcan Soul - M: Passively increases the Attack stat of Dragonoid and Phantom Dragon Type allies by 1.5x
|-|PAD Mystic Light Knight=
*Light Orb Change: Changes the Dark Orbs in the air nearby into Light Orbs, allowing for more powerful attacks
*Light Guard: Passively reduces the damage of incoming Light Element attacks by 30% for all allies
*Light Sword Technique: An attack that also changes the third from the leftmost column of Orbs into Light Orbs
*Holy Grudge: Binds all Dark Element opponents, immobilizing them and negating their passive abilities
|-|Verche=
*Light Orb Change: Changes the Dark Orbs in the air nearby into Light Orbs, allowing for more powerful attacks
*Light Guard: Passively reduces the damage of incoming Light Element attacks by 30% for all allies
|-|PADZ Verche, the Knight of the Sky=
*Orb Change - Light: Changes the Dark Orbs in the air nearby into Light Orbs, allowing for more powerful attacks
*Elemental Soul - M: Passively increases the Attack stat of Light Elemental and Phantom Dragon Type allies by 1.5x
|-|PAD Verche, the Knight of the Sky=
*Light Orb Change: Changes the Dark Orbs in the air nearby into Light Orbs, allowing for more powerful attacks
*Prayer to God: Passively increases the Attack stat of all God Type allies by 2x
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Enhanced Light Orbs: Increases the chance of Light Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced HP: Passively increases the HP stat
*Sealing Wicked Spirits: Binds all Dark Element opponents, immobilizing them and negating their passive abilities temporarily
*Attack Stance: Increases attack by 1.25x temporarily
|-|Godly Knight of the Sky, Verche=
*Light Orb Change: Changes the Dark Orbs in the air nearby into Light Orbs, allowing for more powerful attacks
*Divine Revelation: Passively increases the Attack and Recovery stat of all God Type allies by 2x
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Enhanced Light Orbs: Increases the chance of Light Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced HP: Passively increases the HP stat
*Verche Dark Halven: Passively reduces the damage from Dark Element attacks by 50%
*＿God halved: Passively reduces the damage from God Type opponents by 50%
*Super Resolve: Allows the user to survive a single fatal blow while HP is above 50%, leaving it with 50% HP
*Sky Knight's Armor: Preemptive ability, makes the user immune to Status Effects for an extended period of time
*Arc Horizon: Preemptive ability, increases the skyfall of Fire, Water, Wood, and Light Orbs by 100% for a limited time
*Sanction: Binds all Dark Element opponents, immobilizing them and negating their passive abilities temporarily
*Penalty: Increases the cooldown of all foes' skills, making them temporarily unusable
*Saint Barrier: Absorbs all damages from Dark Element attacks for a limited time
*Celestial Armor: Negates the damage from attacks that deal 1,000,000 or more damage for an extended period of time
*Conviction: An attack that deals 2.2x damage and transforms Jammer Orbs into Light Orbs
*Justice Spear: An attack that deals 1.1x damage and transforms Dark Orbs into Jammer Orbs
*Quad Lightning: An attack that deals 0.9x damage and transforms 4 random Orbs into Light Orbs
*Piercing Ray: An attack that also transforms a random color of Orbs into Light Orbs
*Thunderbond: Skyfall Light Orbs are locked for a limited time, negating abilities that transform them
*Soulclutch: Locks all Light Orbs, negating abilities that transform them
*Hopeless: Makes Light Orbs unmatchable for the opponent temporarily, making them unusable for Light Element users
*Virtuous Wing: Negates the damage from attacks that deal 10,000,000 or more damage for an extended period of time
*Merciful Ray: An attack that also transforms one color of Orbs into Heal Orbs
*Benevolent Compensation: Reduces all foes' Recovery stat by 75% for a limited time, reducing the effectiveness of healing and regeneration
*Treachery's Repentance: Locks all Heal Orbs, negating abilities that transform them
*Divine Revelation: Makes Heal Orbs unmatchable for the opponent temporarily, making them unusable for healing
|-|Reincarnated Godly Knight of the Sky, Verche=
*Light Orb Change: Changes the Dark Orbs in the air nearby into Light Orbs, allowing for more powerful attacks
*Divine Revelation: Passively increases the Attack stat by 2.5x and Recovery stat by 2x for all God Type allies
*Two-Pronged Attack[3]: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 4.913x
*Enhanced Light Orbs[3]: Increases the chance of Light Orbs nearby being enhanced by 60%, increasing their power by 21%
*Skillboost: Passively reduces the cooldown for all allies' abilities
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Enhanced Light Combos[2]: Increases the power of Light damage by 30% for each additional Light combo made
*[L] Increased Attack: Making an 'L' shape with exactly 5 Orbs unlocks all Orbs and increases the power of the attack by 1.5x
*Resistance-Bind+: 100% chance to resist binding effects
*Heaven Dragon Knight's Soul: Preemptive ability, makes the user immune to Status Effects for an extended period of time
*Wing of Light: Preemptive ability, increases the skyfall chance of Heal Orbs by 15% for a limited time
*Saint Decision: An attack that reduces all foes' HP by 60%, bypassing their defenses
*Saint Poison: An attack that deals 0.4x damage and transforms 1 non-Heal or Poison Orb into a Poison Orb which can poison victims
*Shining Railgun: An attack that deals 50x damage and transforms all Orbs into Light Orbs
*Heaven's Compassion: Heals another target for 100% their HP
*Celestial Wings: Increases the skyfall chance of Heal and Light Orbs by 25% for a limited time
|-|Super Mystic Light Knight=
*Magic Blade - Verche: Changes the Dark Orbs in the air nearby into Light Orbs, allowing for more powerful attacks. Temporarily bypasses damage void abilities
*True Spirit of the Sky Knight: Increases HP and Attack of all allies by 2x when all allies are either 'Reincarnated' or 'Super Reincarnated' monsters. Increases all allies attack by 9x and temporarily reduces incoming damage by 25% when matching 2 or more Light Combos
*Enhanced Light Orbs[2]: Increases the chance of Light Orbs nearby being enhanced by 40%, increasing their power by 14%
*Skillboost+[2]: Greatly reduces the cooldown time for all allies' active skills
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Extended Move Time+: Passively increases the action time of all allies by 1 second
*Enhanced Combos[3]: Increases the Attack of the user by 8x whenever using 7 or more combos at once
*Enhanced Light Combos[2]: Increases the power of Light damage by 30% for each additional Light combo made
*Resistance-Bind+: 100% chance to resist binding effects
*Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*＿Devil Type halved: Passively reduces all damage from Devil Type opponents by 50%
*Light Circuit: Transforms the 4 centermost Orbs into Spinner Orbs that rotate the Orb's Element every second
*Mystic Light Sword: An attack that also transforms 5 random Non-Light Orbs into Light Orbs
*Wave of Carnage: Increases the users' Attack by 9x for an extended period of time
*Indiscriminate Carnage: Transforms the user's Element into either Fire, Water, Wood, Light, or Dark
*Transformation of Carnage: Transforms the user's Element into either Fire, Water, Wood, Light, or Dark
*Bloody Carnage: A rapid attack that strikes 7 times, dealing 5x damager per hit
*Light Bind: Binds all foes' active skills for a limited time, making them unusable
*Sanctuary's Purification: Negates the passive Awoken Abilities of all foes for a limited time
*Sanctuary's Divine Punishment: A rapid attack that strikes 5 times, dealing 1.6x damager per hit
*Mystic Valor Sword: Increases the user's Attack by 5x for an extended period of time
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Video Game Characters
Category:Monsters
Category:Warriors
Category:Light Users
Category:Holy Users
Category:Electricity Users
Category:Weapon Masters
Category:Bodily Weaponry Users
Category:Statistics Amplification Users
Category:Flight Users
Category:Puzzle and Dragons
Category:Healers