119627-feedback-game-update-09-dec-2014

== Content ==
			
Hello Everyone - 
 
At this time maintenance has been completed. Please leave us all your feedback regarding these notes, right here.
 
Cheers!	
----
			
Celestion
Ashenna Brightsun can no longer be attacked by Dominion players, and no longer drops loot or awards any XP.
Lol, musta been that night I farmed her for 20 hrs.
 	
----
			T4 mining deposits still spawn titanium and platinum. Festival food goes all to owner, none to neighbours with 50/50 resource sharing.	
----
			
{| class="blockquote"
 
Celestion
Ashenna Brightsun can no longer be attacked by Dominion players, and no longer drops loot or awards any XP.
Lol, musta been that night I farmed her for 20 hrs.
 
----
			
{| class="blockquote"
T4 mining deposits still spawn titanium.
----
			
{| class="blockquote"
Wow.
----
			
{| class="blockquote"
Seriously ? I just want to be able to put runes in my Archivos gear .. why has this "known issue" not been addressed?
----
			Seriously ? I just want to be able to put runes in my Archivos gear .. why has this "known issue" not been addressed?	
----
			
{| class="blockquote"
will deploy next week.
----
			
{| class="blockquote"
In regards to this, Michface is looking for more information here. 
 
- Team WildStar 
----
			
{| class="blockquote"
if all goes as planned, the bi-weekly (along with its many fixes) will deploy next week.
----
			
{| class="blockquote"
Can someone explain to me what "bi-weekly" means? I once thought I knew, but I'm not sure anymore.
 
...
 
Drop 3 bi-weekly patch soon!
----
			Ebp...pretty sure Drunken is being sarcastic being that many times Carbine states they will present patchs or drops to fix things soon.. but always post-poned..	
----
			
How is it even remotely acceptable that it takes FIVE WEEKS to fix the major bugs that are introduced by drop 3?
 
Carbine pls.	
----
			Disappointed again :/   Have we even had one of these fabled "bi-weekly" patches since drop 3?	
----
			Nope. Should we start calling them penta-weekly patches?	
----
			
{| class="blockquote"
As found up top, above the patch notes, that this is a smaller patch, and if all goes as planned, the bi-weekly (along with its many fixes) will deploy next week.
----
			
{| class="blockquote"
Nope. Should we start calling them penta-weekly patches?
----
			
Okay,
 
So, because of the broken fix previously (the one we had to roll back) things like the "Bi-weekly" patch got pushed out. We did bring some things forward (that we could) into this hotfix but it does mean several issues that *would* have come today are instead arriving later (as per Delakron's post).
 
I agree they shouldn't be called "bi-weekly" patches. I like "Episodic Patches" :P Stealing that one Haisenkalle.
 
As for the "WHY" it takes a long time for certain fixes to come out, it's a variety of things. We try and focus on game-breaking/critical issues first. Exploits, things that prevent people playing the game, crippling major features etc. We do promote other issues depending on the effect we think they may have (hence why Tradeskill cooldown got pushed out in this hotfix, rather than waiting for the next "episodic patch".) but this can only happen when things are ready and ready to go on board "the train".
 
Somebody else can explain the patch process better than me. What I do know is that you guys flag an issue, we report it to Dev, Dev works to fix it, once fixed internally it gets tested and put on the next available patch train and then goes live. We can, and do, occasionally try and "fast-track" certain issues where possible and sometimes things can go wrong that delay or break the train (as you saw last week).
 
Fixes are an ongoing, constant process. More things are coming, we're hoping to have the next "episodic" patch out next week, but it's subject to any issues or problems.
 
Sorry this hotfix disappointed some folks and not everything could be included. There's more fixes incoming soon (hopefully next week) and we'll continue to work on stuff. If there is an issue outstanding, or hasn't had a dev response in a while, flag it to myself or the Community Team (including Mods) and we will investigate.	
----
			
{| class="blockquote"
Nope. Should we start calling them penta-weekly patches?
----
			
{| class="blockquote"
Okay,
 
So, because of the broken fix previously (the one we had to roll back) things like the "Bi-weekly" patch got pushed out. We did bring some things forward (that we could) into this hotfix but it does mean several issues that *would* have come today are instead arriving later (as per Delakron's post).
 
I agree they shouldn't be called "bi-weekly" patches. I like "Episodic Patches" :P Stealing that one Haisenkalle.
 
As for the "WHY" it takes a long time for certain fixes to come out, it's a variety of things. We try and focus on game-breaking/critical issues first. Exploits, things that prevent people playing the game, crippling major features etc. We do promote other issues depending on the effect we think they may have (hence why Tradeskill cooldown got pushed out in this hotfix, rather than waiting for the next "episodic patch".) but this can only happen when things are ready and ready to go on board "the train".
 
Somebody else can explain the patch process better than me. What I do know is that you guys flag an issue, we report it to Dev, Dev works to fix it, once fixed internally it gets tested and put on the next available patch train and then goes live. We can, and do, occasionally try and "fast-track" certain issues where possible and sometimes things can go wrong that delay or break the train (as you saw last week).
 
Fixes are an ongoing, constant process. More things are coming, we're hoping to have the next "episodic" patch out next week, but it's subject to any issues or problems.
 
Sorry this hotfix disappointed some folks and not everything could be included. There's more fixes incoming soon (hopefully next week) and we'll continue to work on stuff. If there is an issue outstanding, or hasn't had a dev response in a while, lag it to myself or the Community Team (including Mods) and we will investigate.
----
			
{| class="blockquote"
These patches will ALWAYS disappoint people, because there's always going to be something that's not fixed fast enough.
Simply have to deal with this.
 
I applaud the fixes, and it shows that issues are being fixed.
I do would like to see these fixes come out on a weekly basis, even if it's only one or two bug fixes every week, it's still a good thing.
Not only does it show the community you're fixing things, it will help the developers get into a routine of fixing reported issues fast and with a good standard.
It's also a good QA test to show if your pipeline is optimized to handle this work load.
----
			you changed the r-12 timer AGAIN? ya know its hard enough to get people to do it, so it would be nice if you would stop moving the damn time it starts around	
----
			This is godsend to anyone who has had to pleasure of beating their head to Fire/Life elemental for months, so I'm a very happy player. 	
----
			Tailors can't get the daily Data Fragment because the Lopp in Malgrave doesn't give the Loppstitch Pattern anymore.	
----
			
{| class="blockquote"
As found up top, above the patch notes, that this is a smaller patch, and if all goes as planned, the bi-weekly (along with its many fixes) will deploy next week.
----
			
{| class="blockquote"
you changed the r-12 timer AGAIN? ya know its hard enough to get people to do it, so it would be nice if you would stop moving the damn time it starts around
----
			
Hi Carbine!
 
Loving this PTR stuff!
 
I wanted to thoroughly test the starting areas (I just bought my friends WIldstar for Christmas) and I came across this bug not far in. I got to the Bridge where the stalkers are attacking and I accepted the quest that the granok dude had for me ( I believe it was an explorer path mission). Anyways, I accepted the mission and then completed it. I then got a message on the communicator about the "equip shield item in inventory" quest. Once I equipped the shield the Granok guy ran down to a teleporter and disappeared. The sidebar quest log was still stuck on the "equip shield item" part of the quest.
 
Now being a vet at these starter areas I knew what I had to do.. but I know that my new friends (most of whom haven't played an mmo in about 15 years) wont have any idea what to do!
 
Just a heads up, as I feel like a lot of new people will be heading to Nexus for Christmas!
 
Now all this being said I'm sure that you guys might have this fixed in the "episodic patches" to come, but always safe and never sorry, right?
 
Again kudos on all the hard work! And I'm going to try and test out Dominion start next!
 
-Suracis
 
*Edit*
 
Looks like a similar thing happens with the quest "The High and Mighty" - Queen Aurin tells me to "find and talk to Arwick Redleaf". Once I find him and accept his quest, the objective doesn't change in the sidebar questlogg. Stays as "find and talk to Arwick Redleaf"!	
----
			You guys forgot to add Dagun as pets.	
----
			
I asked these questions back in the discussion about the issue with the Trade skill bug that took 4weeks for you guys to fix because of it I'm not paying to play this game for at least a few months.
 
I still haven't gotten answers
Why were returning players being penalized with 10-19 day cool downs to start with?
Why didn't you just disable the cool downs until you fixed it? Which would have enabled a much higher player retention. You lost at least five players that announced they weren't coming back in that period.
What are you doing to make up for those 4 weeks you basically were offering a defective product?	
----