Failed Experiments

{{ ItemCard2
|image=legion_1.png
|quality=epic
|type=legion
|generals=12 Generals: 2 Strength, 2 Agility, 2 Intellect, 2 Wisdom, 4 Any
|troops=50 Troops: 10 Strength, 10 Agility, 10 Intellect, 10 Wisdom, 10 Any
|size=62
|powerbonus=220%, +375% vs Dragons/+375% vs Qwiladrians
|ability=Scientific Method: Chance for bonus damage; Extra damage against Dragon raids; Extra damage against Qwiladrian raids
|text=Just because an experiment fails to fulfill its original purpose doesn't make it purposeless. Experimentation requires flexibility of purpose. A failed healing salve may make a fine explosive, for instance, or an unstable sodium golem might be useful as a volatile explosive.
A botched resurrection, to name another example, may unwittingly create an excellent living explosive.
It's all in how you look at things.
|obtained=Crafting/General/Events:
*50x 
*50x 
*50x 
*50x 
*50x 
*50x 
|obtained2=Crafting/General/Events
|info=
|}}