Kirby: Nature's Hero/Bosses and Minibosses

==Sphere Doomer==
Fought in Planted Plains 1 and Planted Plains 5. Additionally, two Sphere Doomers are fought simultaneously in Starry Space 1.
===Appearance===
The ordinary Sphere Doomers have a purple colour scheme and are spherical in shape, with yellow eyes, feathered wings, two tail feathers and a small tuft of feathers on the head.
Sphere Doomer Plus, the variation that appears in the Extra Story, possesses white eyes, narrower wings and longer tail feathers.
===Attacks===
*Sphere Doomer performs a swooping attack. This attack becomes faster after his health falls below 50%. Plus variation has increased speed from the start of the battle.
*Sphere Doomer shoots a shadowy orb. Shoots two orbs after his health falls below 50%. Plus variation shoots three orbs initially and four orbs after his health falls below 50%.
*Sphere Doomer goes to the background, then shoots two shadowy orbs at the battlefield from there. Shoots three orbs after his health falls below 50%. Plus variation shoots three orbs initially and four orbs after his health falls below 50%.
*Sphere Doomer creates a black hole which draws the player inwards, then goes to the background and performs a swoop attack. Used the instant his health falls below 50%. Plus variation causes minor damage to the player if they come too close to the black hole, and increases the speed of the swoop.
*Sphere Doomer flies along while shooting three shadowy orbs straight down. Only used after his health falls below 50%. Plus variation shoots four orbs instead of three.
*Sphere Doomer spins around while tossing out three shadowy orbs. Only used after his health falls below 50%. Plus variation shoots five orbs instead of three.
==Blocky==
Fought in Planted Plains 2, Lost Lagoon 6, Timely Temple 2, Timely Temple 5 and Endless Eruption 5.
===Appearance===
Blocky has a cube-like appearance with two feet and is made of light grey stone with several blue sections. His face appears to be engraved into his body, and typically displays a happy expression.
Blocky Plus, the variation that appears in the Extra Story, is made of dark grey stone with red sections instead of blue. His face also shows an angry expression as opposed to a happy expression.
===Attacks===
*Blocky takes two steps, then performs a jumping attack. This attack launches two blue shockwaves along the ground, one to the left and one to the right, after his health falls below 50%. Plus variation executes more quickly.
*Blocky tucks in his feet, then rolls from one side of the screen to the other. This attack is used twice in a row after his health falls below 50%. Plus variation is used twice in a row at the start, and thrice in a row after his health falls below 50%.
*Blocky transforms into a metallic form, in which he cannot move or attack, but also cannot take damage. Plus variation lasts longer.
*Blocky floats in the background, enlarges his body, and then slams down before returning to normal size and coming back to the battlefield. Used the instant his health falls below 50%. Plus variation performs two slams in a row.
*Blocky tucks in his feet, then rises into the air and slowly flies at the player from there. After hitting the ground, he may rebound and repeat the attack if he has failed to hit the player. Only used after his health falls below 50%. Plus variation launches blue shockwaves left and right when Blocky hits the ground.
==Silver Woods Jr==
Fought in Planted Plains 3.
===Appearance===
Silver Woods Jr is a tree-like creature with a blank-looking face and a pointy nose. He has a light grey bark and pale green leaves.
Silver Woods Jr Plus, the variation that appears in The Extra Story, has dark grey stripes on his bark and withered, dark green leaves.
===Attacks===
*Silver Woods Jr throws out a twig which bounces across the ground. Plus variation makes the twigs larger.
*Silver Woods Jr spits out a miniature tornado which travels in a straight line towards the player, rebounding on contact with the floor. Plus variation shoots fast-moving purple tornadoes.
*Silver Woods Jr has three of his roots spike out of the ground. Attacking these roots can deal damage to Whispy Woods Jr. Plus variation has the roots protrude and retract more quickly.
*The instant his health falls below 50%, Silver Woods Jr escapes the battle. After getting past a short obstacle course, the player encounters Silver Woods Jr again and gets a chance to defeat him. He uses the same attacks as before.
==Kibble Blade==
Fought in Planted Plains 4, Autumn Avenue 7, Timely Temple 5, Timber Town 6 and Endless Eruption 1.
===Appearance===
Kibble Blade resembles a normal Sir Kibble, but is considerably larger and clad in plain metal armour. The blade on his head is bright yellow with several darker yellow stripes on it.
Kibble Blade Plus, the variation that appears in the Extra Story, has shiny, platinum-like armour and a blue blade with navy blue stripes.
===Attacks===
*Kibble Blade throws his blade like a boomerang. After his health falls below 50%, he may jump up and use this attack in the air. Plus variation can be charged to drastically boost the attack speed.
*Kibble Blade performs a high-speed dash. Plus variation is much faster.
*Kibble Blade slashes with his blade, launching a bright blue shockwave towards the player. Fires three shockwaves in differing directions after his health falls below 50%. Plus variation launches a golden shockwave and executes more quickly, and launches four shockwaves after his health falls below 50%.
*Kibble Blade throws his blade like a boomerang, with the blade flying between the background and foreground as it travels all the way to the other end of the screen and then comes back. Used the instant his health falls below 50%. Plus variation has Kibble Blade slam the blade into the ground when it returns to him, sending a golden shockwave along the ground.
*Kibble Blade performs a wild spinning slash while slowly sliding forwards. Only used after his health falls below 50%. Plus variation has him slide faster.
==Telepathos==
Fought in Planted Plains 6, Ethereal Events 4, Timely Temple 4, Timely Temple 5 and Timber Town 7.
===Appearance===
Telepathos is a strangely shaped, floating creature with a white body possessing pink designs. It has disembodied, three-fingered hands and two eyes that give off a blank expression.
Telepathos Plus, the variation that appears in the Extra Story, has a blue body with purple designs.
===Attacks===
*Telepathos shoots three rainbow-coloured orbs at varying angles. Shoots faster-moving projectiles more quickly after his health falls below 50%. Plus variation shoots six orbs, with two orbs fired in quick succession for each angle.
*Telepathos teleports to the other side of the screen.
*Telepathos creates five orbs and fires them at the player. Shoots faster-moving orbs more quickly after his health falls below 50%. Plus variation uses the attack twice in a row.
*Telepathos teleports five times, leaving behind an orb with each of the first four teleportations, then has them all explode at once. Creates larger orbs once his health falls below 50%. Plus variation instead has the orbs fly towards the player, exploding on contact with the ground.
*Telepathos teleports into the background and shoots two streams of orbs which sweep the floor, the first going from left to right and the second from right to left. Used the instant his health falls below 50%. Plus variation sweeps the floor a third time, launching two streams which go from the sides of the battlefield to the centre.
*Telepathos teleports into the foreground, then summons four orbs that fly into the air before homing in on the player. Only used after his health falls below 50%. Plus variation has him summon two orbs three times in a row.
==Silver Woods==
Fought in Planted Plains 6.
===Appearance===
See Silver Woods Jr, this is essentially a larger version of said character.
===Attacks===
*Silver Woods throws out twigs which stick to the ground, causing them to temporarily serve as hazards. Plus variation makes the twigs larger.
*Silver Woods spits out three miniature tornadoes in differing directions. Plus variation shoots fast-moving purple tornadoes.
*Silver Woods has three of his roots spike out of the ground. These roots are larger than Silver Woods Jr's roots. Attacking these roots can deal damage to Silver Woods. Plus variation has the roots protrude and retract more quickly.
After falling below 66% health, Silver Woods jumps over to a space in the background, on the inside of a circular path. Using a 3D Warp Star, Kirby makes his way onto this path, and Silver Woods uses the following attacks...
*Silver Woods shoots four to six twigs onto the path. Plus variation makes the twigs larger.
*Silver Woods shoots three giant tornadoes in quick succession. Plus variation shoots purple tornadoes which persist for some time upon reaching the path.
*Silver Woods attempts to spike the player with his roots. Attacking these roots is the only way to damage him in this phase. Plus variation causes the roots to protrude and retract more quickly.
After falling below 33% health, Silver Woods breaks the ground beneath Kirby, trapping him under the ground. His roots then emerge from the walls, and must be attacked to damage him. He can use these attacks...
*Some of the roots thrust straight forward, then return to their initial position. Plus variation has the roots protrude and retract more quickly.
*Rocky stalactites descend from the ceiling. Plus variation has the stalactites fall more quickly.
==Fire Sphere Doomer==
Fought in Autumn Avenue 1 and Autumn Avenue 5.
===Appearance===
The Fire Sphere Doomers have a red colour scheme and are spherical in shape, with yellow eyes, feathered wings, three tail feathers and a small tuft of feathers on the head.
Fire Sphere Doomer Plus, the variation that appears in the Extra Story, possesses white eyes, narrower wings and longer tail feathers.
===Attacks===
*Fire Sphere Doomer performs a swooping attack. This attack becomes faster after his health falls below 50%. Plus variation has increased speed from the start of the battle.
*Fire Sphere Doomer shoots two fiery orbs which leave flames on the ground. Shoots three orbs after his health falls below 50%. Plus variation shoots three orbs initially and four orbs after his health falls below 50%, and increases the size of the flames.
*Fire Sphere Doomer goes to the background, then shoots two fiery orbs at the battlefield from there. Shoots three orbs after his health falls below 50%. Plus variation shoots three orbs initially and four orbs after his health falls below 50%.
*Fire Sphere Doomer catches fire and performs a rush attack, then goes to the background and performs a swoop attack. Used the instant his health falls below 50%. Plus variation performs two rushes in a row, and increases the speed of the swoop.
*Fire Sphere Doomer flies along while shooting three fiery orbs straight down. Only used after his health falls below 50%. Plus variation shoots four orbs instead of three.
*Fire Sphere Doomer spins around while tossing out three fiery orbs. Only used after his health falls below 50%. Plus variation shoots five orbs instead of three.
==King Doo==
Fought in Autumn Avenue 2, Ethereal Events 2, Timely Temple 5, Timely Temple 7 and Timber Town 6.
===Appearance===
King Doo resembles a normal Waddle Doo, but is much larger and yellow in colour with an orange ponytail and a pink eye.
King Doo Plus, the variation that appears in the Extra Story, is blue with a purple ponytail and a green eye.
===Attacks===
*King Doo fires a stream of orange stars at mid range, which travels from top to bottom. After his health falls below 50%, he may jump up and use this attack in the air. Plus variation has more range.
*King Doo walks to the other side of the screen. Plus variation has him dash instead.
*King Doo fires a huge pink energy orb. Can be used several times in a row after his health falls below 50%. Plus variation can be used several times in a row from the start.
*King Doo creates blue energy in a single targeted area, drastically slowing the movement of players in that area until the energy fades. Effects a larger area after his health falls below 50%. Plus variation effects two smaller areas, and effects four areas of the same size after his health falls below 50%.
*King Doo fires a flurry of orbs which go into the background and then slam down onto the stage. Used the instant his health falls below 50%. Plus variations fires much more orbs.
*King Doo jumps into the air, then shoots pink stars at downwards angles. Only used after his health falls below 50%. Plus variation shoots more stars.
==Lololo==
Fought in Autumn Avenue 3.
===Appearance===
Lololo resembles Kirby, but is blue with white shoes and gloves, and larger eyes.
Lololo Plus, the variation that appears in the Extra Story, is orange with black shoes and gloves.
===Attacks===
*Lololo emerges from the far right end of one out of four ledges and sends a box sliding along the ledge. After his health falls below 50%, he may throw a Gordo instead. Plus variation is faster and can utilise Gordos from the start.
==Lololo, Lalala and Lululu==
Fought in Autumn Avenue 3.
===Appearance===
Lololo appears just as he did a little earlier in the stage, whereas Lalala is similar to him but with a pink colour. Later in the fight, Lululu, a small yellow version of Lalala, appears.
In the Extra Story, Lalala Plus is green whereas Lululu Plus is purple.
===Attacks===
Lololo and Lalala cover 42% of the health bar each, whereas Lululu joins the battle after the health bar falls below half, taking up the last 16% of the health bar.
*Lololo, Lalala and later Lululu emerge from doors at the sides of any of the four corridors, and casually stroll to the other side while pushing a box or, after Lululu joins, a Gordo. In the Extra Story, their movement speed increases as the battle goes on, they can push Gordos from the start and Gordos can appear individually at times.
==Bonkers==
Fought in Autumn Avenue 4, Lost Lagoon 7, Timely Temple 5, Timber Town 2, Endless Eruption 3.
===Appearance===
Bonkers is a purple, gorilla-like creature, who wields a wooden hammer.
Bonkers Plus, the variation that appears in the Extra Story, is blue in colour. His hammer appears to be made of petrified wood.
===Attacks===
*Bonkers walks up to the player and performs a slam with his hammer. Gains a fire property and becomes slightly stronger after his health falls below 50%. Plus variation sends a white shockwave along the ground with limited range, with the shockwave gaining unlimited range after his health falls below 50%.
*Bonkers throws an exploding coconut with great accuracy. Can throw two coconuts in a row after his health falls below 50%. Plus variation allows him to throw two coconuts from the start and three after his health falls below 50%.
*Bonkers performs a spin attack with his hammer. Plus variation allows Bonkers to approach the player during the attack.
*Bonkers spins at high speed, floating around the background and attempting to ram into the player twice before returning to the battle. Used the instant his health falls below 50%. Plus variation allows Bonkers to attempt four ramming attacks.
*Bonkers sets his hammer on fire, charges up and swings it upwards with force. Only used after his health falls below 50%. Plus variation charges much faster.
==Spark Galboros==
Fought in Autumn Avenue 2, Lost Lagoon 4, Ethereal Events 7, Timely Temple 5 and Endless Eruption 2.
===Appearance===
Spark Galboros is a large Galbo with a black and green colour scheme, glowing blue eyes and four blue spines on his back. Electricity can be seen visibly crackling in Spark Galboros' fanged mouth whenever it is opened.
Spark Galboros Plus, the variation that appears in the Extra Story, appears in two shades of dark green with electric blue eyes and matching spines. The spines also appear to be bent back, as opposed to being curved.
===Attacks===
*Spark Galboros spits out up to three balls of electricity. He can shoot a lot more projectiles in one go after his health falls below 50%. Plus variation can shoot around eight projectiles initially, and even more after his health falls below 50%.
*Spark Galboros sends two small waves of electricity along the ground. He can send three waves instead after his health falls below 50%. Plus variation may shoot the waves in quick succession, shoot giant waves or simply have more waves.
*Spark Galboros hops twice, then performs a high jump. Plus variation sends two waves of electricity along the ground, one to the left and one to the right, upon landing with his jump.
*Spark Galboros creates an electrical barrier, making him temporarily impervious to damage and damaging the player if they get too close. Can be held out for longer after his health falls below 50%. Plus variation creates an explosion of electricity when the barrier disappears.
*Spark Galboros spews an electric laser from his nostrils. Used the instant his health falls below 50%. Plus variation releases small sparks onto the screen, temporarily interfering with your vision.
*Spark Galboros surrounds himself in electricity and performs a rush attack. Only used after his health falls below 50%. Plus variation leaves plasma on the ground during the rush.
==Crystal Crafters==
Fought in Autumn Avenue 6.
===Appearance===
The Crystal Crafters consist of three octahedral Crystals - one red, one blue and one yellow - alongside eight glowing white shards.
Crystal Crafters Plus, the variation that appears in the Extra Story, consists of a green crystal, a purple crystal and an orange crystal, changes the number of shards to twelve and makes said shards black.
===Attacks===
*The red/green Crystal summons a small slime. The slime may use the following attacks...
**The slime will shoot a single star projectile. Plus variation shoots larger stars.
**The slime will create a copy of itself, which has considerably less health, but can use the same star attack. Plus variation creates a clone with more health.
**The slime will simply fool about, doing nothing whatsoever.
*The yellow/purple crystal summons a puppet. The puppet may use the following attacks...
**The puppet will shoot a single star projectile. Plus variation shoots larger stars.
**The puppet will have dark lightning strike the player from above. Plus variation is used twice in a row.
**The puppet will have dark flames slide left and right along the ground. Plus variation creates larger flames.
**The puppet will fool about, like the slime, although compared to the slime does this much less often.
*The blue/orange crystal summons a magician. The magician may use the following attacks...
**The magician will shoot three star projectiles. Plus variation shoots larger stars.
**The magician will shoot a stream of blue fireballs at the player. Plus variation shoots more fireballs.
**The magician will shoot an icicle which immobilises its victim for a long time. Plus variation shoots two icicles.
**The magician will summon three lightning bolts to strike certain points. Plus variation is used twice in a row.
*The shards summon an evil knight. The evil knight may use the following attacks...
**The evil knight will shoot five star projectiles. Plus variation shoots larger stars.
**The evil knight will have a few knives rain down onto the stage. Plus variation has several more knives appear.
**The evil knight will launch a sword slash which sends a shockwave along the ground. Plus variation can be used as many as four times in a row, although only the final slash launches a shockwave.
**The evil knight will hold out a shield, repelling all damage for a short time. Plus variation creates a sword slash, complete with a shockwave, as soon as the shield is put away.
**The evil knight will throw a sword that flies towards the player, before flying back to the knight. Plus variation causes the knight to hold out a shield while the sword flies.
*The crystals and shards summon a great dragon. The great dragon may use the following attacks...
**The great dragon will shoot three rainbow-coloured, fast-moving star projectiles. Plus variation shoots larger stars.
**The great dragon will shoot a ring of eight boomerang-like talons. Plus variation shoots two rings in quick succession.
**The great dragon will create a gust of wind to push the player back, while having shockwaves fly along the wind. Plus variation creates more shockwaves.
**The great dragon will fly into the air, then perform a swooping attack. Plus variation performs a faster swoop.
**The great dragon will hover in the air above the player, then turn to stone and fall down to the ground. Plus variation causes the great dragon to increase in size before falling, returning to normal size after the attack.
*Once all five enemies are defeated, the shards are destroyed, and the crystals will wildly fly around the area. All three crystals must be destroyed to end the battle. Plus variation has the crystals move faster.
==Water Sphere Doomer==
Fought in Lost Lagoon 1 and Lost Lagoon 5.
===Appearance===
The Water Sphere Doomers have a blue colour scheme and are spherical in shape, with yellow eyes, feathered wings, three tail feathers and a small tuft of feathers on the head.
Water Sphere Doomer Plus, the variation that appears in the Extra Story, possesses white eyes, narrower wings and longer tail feathers.
===Attacks===
*Water Sphere Doomer performs a swooping attack. This attack becomes faster after his health falls below 50%. Plus variation has increased speed from the start of the battle.
*Water Sphere Doomer shoots two watery orbs which leave slippery puddles on the ground. Shoots three orbs after his health falls below 50%. Plus variation shoots three orbs initially and four orbs after his health falls below 50%, and increases the size of the puddles.
*Water Sphere Doomer goes to the background, then shoots two watery orbs at the battlefield from there. Shoots three orbs after his health falls below 50%. Plus variation shoots three orbs initially and four orbs after his health falls below 50%.
*Water Sphere Doomer has blobs of water fall from the sky like meteors, then goes to the background and performs a swoop attack. Used the instant his health falls below 50%. Plus variation creates many more water blobs, and increases the speed of the swoop.
*Water Sphere Doomer flies along while shooting three watery orbs straight down. Only used after his health falls below 50%. Plus variation shoots four orbs instead of three.
*Water Sphere Doomer spins around while tossing out three watery orbs. Only used after his health falls below 50%. Plus variation shoots five orbs instead of three.
==Grand Wheelie==
Fought in Planted Plains 7, Lost Lagoon 2, Ethereal Events 6, Timely Temple 5 and Timber Town 4.
===Appearance===
Grand Wheelie appears similar to a Wheelie, but is larger and possesses yellow armour on the top of his wheel. An engine appears to be attached to the back of said armour.
Grand Wheelie Plus, the variation that appears in the Extra Story, has white armour and an entirely yellow eye.
===Attacks===
*Grand Wheelie tosses out nuts and bolts, mixing in giant projectiles after his health falls below 50%. Plus variations causes the projectiles to explode after touching the ground.
*Grand Wheelie spins at high speed. After his health falls below 50%, he will approach the player with this attack. Plus variation shoots nuts and bolts during the spin, and approaches the player much more quickly after his health falls below 50%.
*Grand Wheelie quickly drives to the other side of the screen. After his health falls below 50%, he can charge this attack to make it even faster. Plus variation can be used twice in a row.
*Grand Wheelie spins into the background, creates four large tornadoes at telepathed points on the arena, and then returns to the battle. Used the instant his health falls below 50%. Plus variation creates six tornadoes.
*Grand Wheelie spins into the foreground, then flies straight at the player. Only used after his health falls below 50%. Plus variation allows him to fly at the player twice in a row.
==Timber Kracko Jr==
Fought in Lost Lagoon 3 and Lost Lagoon 6.
===Appearance===
Timber Kracko Jr is made of Timbertech, consisting of a wheel-shaped body with four spikes spread evenly apart and a bright blue eye in the centre (which changes to a bluish-grey whenever Timber Kracko Jr attacks).
Timber Kracko Jr Plus, the variation that appears in the Extra Story, has silver-coloured wood, longer spikes and a red eye (which changes to dark grey whenever Timber Kracko Jr attacks).
===Attacks===
*At the start of the battle in Lost Lagoon 3, Timber Kracko Jr chases the player up a ravine, and starts fighting properly once the player reaches the top.
*Timber Kracko Jr flies about wildly. Plus variation is a lot faster.
*Timber Kracko Jr summons a Waddle Doo or four Co-Krackos. Plus variation summons two Co-Krackos for every Waddle Doo, and six Co-Krackos instead of four.
*Timber Kracko Jr shoots stars from his rapidly spinning wheel. Plus variation has more range.
*Timber Kracko Jr goes above the player and attacks with rain. Plus variation allows him to move while attacking.
*Timber Kracko Jr goes to five points on the battlefield and strikes them with lightning. Plus variation leaves damaging plasma where the lightning strikes.
After Timber Kracko Jr is defeated in Lost Lagoon 6, the real Timber Kracko appears.
==Timber Kracko==
Fought in Lost Lagoon 6.
===Appearance===
Timber Kracko is made of Timbertech, consisting of a wheel-shaped body with eight spikes spread evenly apart and a bright blue eye in the centre (which changes to a bluish-grey whenever Timber Kracko attacks). It appears as a lot larger than Timber Kracko Jr.
Timber Kracko Plus, the variation that appears in the Extra Story, has silver-coloured wood, longer spikes, four smaller spikes positioned around the eye and a red eye (which changes to dark grey whenever Timber Kracko attacks).
===Attacks===
*Timber Kracko flies to the other side of the screen on one of three ways. Plus variation is a lot faster.
*Timber Kracko summons a Waddle Doo, Flamer or Twister or five Co-Krackos. Plus variation summons three Co-Krackos for every enemy, and eight Co-Krackos instead of five.
*Timber Kracko shoots stars from his rapidly spinning wheel. Plus variation has more range.
*Timber Kracko goes above the player and attacks with rain. Plus variation allows him to move while attacking.
*Timber Kracko goes to five points on the battlefield and strikes them with lightning. Plus variation leaves damaging plasma where the lightning strikes.
*Timber Kracko fires electric lasers in pairs, covering all eight directions. Plus variation ends with two additional sets of four lasers.
*Timber Kracko reshapes his body and creates a flurry of tornadoes. This attack can only be avoided if the player uses a conveniently placed cannon to escape to the background, where the rest of the fight takes place. Used the instant his health falls below 50%. Plus variation is much stronger.
*Timber Kracko escapes to the foreground, then shoots a stream of energy orbs at the player either twice or three times. Only used after his health falls below 50%. Plus variation always shoots four streams.
*Timber Kracko escapes to the foreground, then has a giant energy orb fly at the player from above. When it hits the floor, it tosses out smaller energy orbs that fly in an arc - three to one side if it strikes on the left or right of the battlefield, and two to each side if it strikes in the centre of the battlefield. Only used after his health falls below 50%. Plus variation causes the orb to release either five small orbs to one side or three small orbs to each side.
==Ice Sphere Doomer==
Fought in Ehtereal Events 1 and Ethereal Events 5.
===Appearance===
The Ice Sphere Doomers have a white colour scheme and are spherical in shape, with blue eyes, feathered wings, four tail feathers and a small tuft of feathers on the head.
Ice Sphere Doomer Plus, the variation that appears in the Extra Story, possesses azure eyes, narrower wings and longer tail feathers.
===Attacks===
*Ice Sphere Doomer performs a swooping attack. This attack becomes faster after his health falls below 50%. Plus variation has increased speed from the start of the battle.
*Ice Sphere Doomer shoots three icy orbs which release icy explosions. Shoots four orbs after his health falls below 50%. Plus variation shoots four orbs initially and five orbs after his health falls below 50%, and increases the size of the explosions.
*Ice Sphere Doomer teleports to the other side of the stage.
*Ice Sphere Doomer goes to the background, then shoots two icy orbs at the battlefield from there. Shoots three orbs after his health falls below 50%. Plus variation shoots four orbs initially and five orbs after his health falls below 50%.
*Ice Sphere Doomer creates three icy explosions, then goes to the background and performs a swoop attack. Used the instant his health falls below 50%. Plus variation fires several icicles with each explosion, and increases the speed of the swoop.
*Ice Sphere Doomer flies along while shooting three icy orbs straight down. Only used after his health falls below 50%. Plus variation shoots four orbs instead of three.
*Ice Sphere Doomer spins around while tossing out three icy orbs. Only used after his health falls below 50%. Plus variation shoots five orbs instead of three.
==Frozen Rattler==
Fought in Ethereal Events 3.
===Appearance===
Frozen Rattler is a large, snake-like creature made entirely of clear ice, save for his head which appears to be made of glass.
Frozen Rattler Plus, the variation that appears in the Extra Story, is made of blue-tinted ice and glass, and has horns visible on his head.
===Attacks===
*Frozen Rattler shoots either three or five snowball projectiles. Plus variation shoots the last three snowballs in rapid succession.
*Frozen Rattler slithers to the other side of the floor. Plus variation quickly picks up speed while slithering.
*Frozen Rattler has icicles rain down onto the stage in patterns. Plus variation causes the icicles to appear and fall more quickly.
*Frozen Rattler slithers up one of the columns of ice on the side of the arena, then shoots snowballs in sets of three from there. Plus variation shoots snowballs in sets of four.
*Frozen Rattler, upon losing 50% of his HP, falls apart and then rebuilds himself around one of the pillars in the background. He then stays in the background for the rest of the fight and shoots balls of ice from there, which the player must attack to reflect them back at him and therefore deal damage. Plus variation mixes the balls of ice with snowballs that cannot be reflected.
==Arcadava==
Fought in Ethereal Events 6.
===Appearance===
Arcadava appears as a floating, skeletal head with exaggerated, cartoonish features and distinct black eyes (which are grey for most of the game because he is possessed by Emacian), with a blue cape that is held in place by what looks like a pearl in order to conceal a mass of electric blue plasma, the significance of which is not spoken of. He also possesses a pair of disembodied, skeletal hands, both of which have both a green ring and a purple ring on the palm.
Arcadava Plus, the variation that appears in the Extra Story, has spikes emerging from his head, a yellow cape and orange plasma. The rings on his palms are changed in colour to orange and green, and his fingers are a jet black colour.
===Attacks===
*Arcadava goes to one side of the screen, matches his elevation with Kirby's elevation and shoots a fast-moving needle, then repeats this attack two or three times. Plus variation shoots two needles in quick succession.
*Arcadava creates bone needles in certain points across the floor and has them explode, creating three formations of needles in a row. Plus variation has the needles explode more quickly.
*Arcadava goes to a certain point and shoots a ring of eight bone needles. Plus variation shoots sixteen bone needles.
*Arcadava places three flaming bone needles in the floor and has them explode, creating flame pillars that last for a few seconds. Plus variation creates four flaming bone needles.
*Arcadava transforms into a tornado and tries to rush at the player from the background, before coming spiralling down onto the battlefield. Plus variation performs a second rush from the foreground before the attack ends.
*Arcadava goes into the background, charges for some time, and then summons a tornado of lava which draws the player inwards for three seconds, causing heavy damage if they come into contact with it. Plus variation always defeats the player in one hit.
After falling below 66% health, Arcadava destroys the centre of the floor of the arena, leaving only a circular path. He then uses the following attacks...
*Arcadava goes to the centre of the arena, then creates three tornadoes which move along the path at either a slow speed or a fast speed. Plus variation instead creates five tornadoes.
*Arcadava fires magical projectiles which bounce off the floor and briefly stun the player on impact. Plus variation launches giant projectiles.
*Arcadava summons bone needles which go into the air before trying to fly at Kirby. Plus variation shoots much faster needles.
*Arcadava surrounds himself with icy energy, then flies outside the path and performs a rushing attack from there. If he hits the ground during the attack, it will temporarily freeze. Plus variation is attempted several times in a row. If he hits the ground, he won't attempt any further rushes, although the ground is not only frozen, but also temporarily covered in spikes.
After falling below 33% health, Arcadava destroys what remains of the battlefield, causing the last phase to take place in an anti-gravity setting (gameplay remains mostly unchanged, asides from free movement in all directions). He uses the following attacks...
*Arcadava shoots a stream of bone needles straight ahead. Plus variation instead shoots two streams, offering a wider area of effect.
*Arcadava links four bone needles into what looks like a throwing star and tosses it at Kirby. Plus variation causes the projectile to boomerang back to him.
*Arcadava creates a ball of water, fire, wind or earth magic, then teleports a little closer to the player and has it explode in front of him. Plus variation creates two balls of the same or differing elements, allowing for two consecutive attacks.
*Arcadava creates four streams of purple magical energy which slowly fly out in curved paths. Plus variation creates eight streams, with four curving clockwise and the other four curving anti-clockwise.
*Arcadava charges up energy, then fires a giant icy laser at the place the player was when he started charging. Plus variation angles the laser towards the player during the attack.
==Spark Sphere Doomer==
Fought in Timely Temple 1 and Timely Temple 5.
===Appearance===
The Spark Sphere Doomers have a green colour scheme and are spherical in shape, with yellow eyes, feathered wings, four tail feathers and a small tuft of feathers on the head.
Spark Sphere Doomer Plus, the variation that appears in the Extra Story, possesses white eyes, narrower wings and longer tail feathers.
===Attacks===
*Spark Sphere Doomer performs a swooping attack. This attack becomes faster after his health falls below 50%. Plus variation has increased speed from the start of the battle.
*Spark Sphere Doomer shoots three electric orbs which release electrical explosions. Shoots four orbs after his health falls below 50%. Plus variation shoots four orbs initially and five orbs after his health falls below 50%, and increases the size of the explosions.
*Spark Sphere Doomer teleports to the other side of the stage.
*Spark Sphere Doomer goes to the background, then shoots two electric orbs at the battlefield from there. Shoots three orbs after his health falls below 50%. Plus variation shoots four orbs initially and five orbs after his health falls below 50%.
*Spark Sphere Doomer flies from left to right while shooting several lightning bolts up and down, then goes to the background and performs a swoop attack. Used the instant his health falls below 50%. Plus variation fires several more bolts, and increases the speed of the swoop.
*Spark Sphere Doomer flies along while shooting three electric orbs straight down. Only used after his health falls below 50%. Plus variation shoots four orbs instead of three.
*Spark Sphere Doomer spins around while tossing out three electric orbs. Only used after his health falls below 50%. Plus variation shoots five orbs instead of three.
==Haunted Doomer==
Fought in Timely Temple 3.
===Appearance===
Haunted Doomer is a large, ghostly Sphere Doomer, possessing a light blue colour scheme with light green eyes, twelve tail feathers and a large tuft of feathers on the head.
Haunted Doomer Plus, the variation that appears in the Extra Story, possesses a green body, black eyes, narrower wings and longer tail feathers.
===Attacks===
*Haunted Doomer performs a swooping attack. This attack becomes faster after his health falls below 50%. Plus variation has increased speed from the start of the battle, with this speed further amplifying after his health falls below 50%.
*Haunted Doomer shoots a large orange energy sphere. Shoots two spheres after his health falls below 50%. Plus variation shoots three dark red spheres initially and four spheres after his health falls below 50%.
*Haunted Doomer teleports to four points on the stage, creating four electric orbs which then fire three small projectiles at Kirby before vanishing. Plus variation creates five orbs, or six after his health falls below 50%.
*Haunted Doomer creates four portals in the background, then performs a rush from all of them, one by one. Plus variation has the portals move around.
*Haunted Doomer creates a void in the floor, attempting to suck the player towards it and causing damage should they be standing on it. Plus variation creates a much bigger void.
*Haunted Doomer teleports into the background, then shoots a ghostly laser which aims at the player's vertical position, sweeping from left to right, before performing a swoop attack. Used the instant his health falls below 50%. Plus variation makes the laser sweep more quickly, and shoots two lasers in a row, and increases the speed of the swoop.
*Haunted Doomer, once his health is almost fully depleted, fully heals himself and sends the battle to an anti-gravity setting. Here, he can use the Fire Sphere Doomer's rush, the Spark Sphere Doomer's lightning bolts and the Ice Sphere Doomer's explosion, in that order, until defeated. All of these attacks retain the same properties and get the same boosts in the Extra Story.
==Scarlet==
Fought in Timely Temple 6 on the Gyro Star.
===Appearance===
Scarlet has a vaguely human-like appearance, much alike Susie, and is depicted in a red Japanese dress with blonde hair, pink eyes and a light pink hairband.
Scarlet Plus, the variation that appears in the Extra Story, possesses a black dress, blue hair, orange eyes and a dark pink hairband.
===Attacks===
Uniquely, this battle varies completely in the Extra Story.
*Scarlet charges for some time, then creates a rose which shoots brambles in four directions whilst slowly rotating. The Rose persists for a long time, and will turn anti-clockwise if red or clockwise if white.
*Scarlet creates vaguely flower-shaped targets on the screen, and shoots brambles at those targets. Used after her health falls below 50%.
*Scarlet has brambles fall from the sky to attack. Used in the Extra Story.
*Scarlet has small flowers appear across the screen, with each shooting a ring of twelve brambles and then vanishing. Used in the Extra Story after her health falls below 66%.
*Scarlet creates five large roses which shoot brambles directly at the player periodically. Used in the Extra Story after her health falls below 33%.
==Access Orb==
Fought in Timely Temple 6 on the Gyro Star.
===Appearance===
Access Orb is an enormous machine made of Timbertech and decorated with fresh leaves. It has the symbol of the Rose Empire on the front, and, as seen once its health falls below 20%, a silver face with two wide, vacant eyes.
Access Orb OS, the variation that appears in the Extra Story, has a more polished design, withered leaves, a gold face and a huge slash mark on the front of its structure.
===Attacks===
*Access Orb creates portals which fire small laser projectiles. Plus variation summons more portals.
*Access Orb creates two wooden cubes which serve as defensive barriers. Plus variation creates three cubes made of petrified wood.
*Access Orb fires four lock-on missiles one by one. Plus variation shoots two sets of two missiles.
*Access Orb summons meteors from the sky in an attempt to pummel the player. Used the instant its health falls below 80%. Plus variation includes a laser blast midway through the attack.
*Access Orb creates a barrier which reflects the player's attacks. Can be used after its health falls below 80%. Plus version can be used from the start, and can be held out for longer after its health falls below 80%.
*Access Orb tries to suck the player into a black hole. Used the instant its health falls below 60%. Plus variation sucks in a few meteors, then shoots them out at the end of the attack.
*Access Orb fires a giant green laser that moves in a circular path. Can be used after its health falls below 60%. Plus variation can be used after its health falls below 80%, and fires two simultaneous lasers after its health falls below 60%.
*Access Orb creates four arms, and launches large slashing attacks with them. Used the instant its health falls below 40%. Plus variation attacks more quickly.
*Access Orb points at certain locations with lasers, then fires lightning up and down from the end points of the lasers. Can be used after its health falls below 40%. Plus variation can be used after its health falls below 60%, and creates larger lightning bolts after its health falls below 40%.
*Access Orb fires off its arms, and has them slowly fly across the screen. Used the instant its health falls below 20%, but only in the Extra Story and The True Arena.
*Access Orb fires lasers from its eyes, turning its head to have them sweep the screen from left to right and vice versa, and pointing up or down in an attempt to match Kirby's elevation. Used for the entire battle after its health falls below 20%. Plus variation is faster.
==Beam Sphere Doomer==
Fought in Timber Town 1 and Timber Town 5.
===Appearance===
The Beam Sphere Doomers have an orange colour scheme and are spherical in shape, with purple eyes, feathered wings, five tail feathers and a small tuft of feathers on the head.
Beam Sphere Doomer Plus, the variation that appears in the Extra Story, possesses pink eyes, narrower wings and longer tail feathers.
===Attacks===
*Beam Sphere Doomer surrounds himself with three orbs and performs a swooping attack, then detonates the orbs to create a large field of slowing magic around him. This attack becomes faster after his health falls below 50%. Plus variation has increased speed from the start of the battle and creates a larger slowing area.
*Beam Sphere Doomer shoots three orbs which create fields of slowing magic. Shoots four orbs after his health falls below 50%. Plus variation shoots five orbs initially and six orbs after his health falls below 50%, and increases the size of the slowing fields.
*Beam Sphere Doomer teleports to the other side of the stage.
*Beam Sphere Doomer goes to the background, then shoots three orbs at the battlefield from there. Shoots four orbs after his health falls below 50%. Plus variation shoots four orbs initially and five orbs after his health falls below 50%.
*Beam Sphere Doomer charges up and fires several giant orbs at the player, then goes to the background and performs a swoop attack. Used the instant his health falls below 50%. Plus variation charges the projectiles more quickly, and increases the speed of the swoop.
*Beam Sphere Doomer flies along while shooting three orbs straight down. Only used after his health falls below 50%. Plus variation shoots four orbs instead of three.
*Beam Sphere Doomer spins around while tossing out three orbs. Only used after his health falls below 50%. Plus variation shoots five orbs instead of three.
==Timber General==
Fought in Timber Town 6.
===Appearance===
Timber General is an exact copy of Kirby made of Timbertech, giving him a wooden appearance. He has what looks like a tiara of green leaves attached to his head. He can also call for a large flying robot called HRTG, which has the same Timbertech design but is instead designed to look somewhat like King Dedede.
Timber General Plus, the variation that appears in the Extra Story, has red leaves and a darker body colour. HRTG Plus retains its original design, but shares its darker body colour with Timber General Plus.
===Attacks===
Timber General's moveset varies depending on Kirby's copy ability. If he has no ability, he chooses attacks from all three movesets.
These are attacks from his first moveset, used if Kirby's ability is Sword, Cutter, Beetle, Wing, Cupid, Needle, Spear, Hammer, Fighter, Parasol, Ninja, Wheel or Archer.
*Timber General takes out an energy blade in a defensive manner, then performs several small slashes followed by one final, powerful slash. Moves forward while slashing after his health falls below 75%. Plus variation starts with three slashes.
*Timber General fires off rocket thrusters, quickly dashing to the other side of the screen. Can perform a high jump before the attack after his health falls below 75%. Plus variation is much faster.
*Timber General jumps, then flies in a loop before flying at the player. After his health falls below 75%, he sends shockwaves left and right when he touches the ground. Plus variation allows him to perform a second rush after the first, although only the second releases shockwaves after his health falls below 75%.
*Timber General draws an energy blade, then charges up, and launches a giant slash from which a wave of five energy beams fly out. Can create two slashes in a row after his health falls below 75%. Plus variation shoots a wave of seven energy beams from the slash.
*Timber General draws an energy blade and spins it wildly, causing him to rise into the air. While in midair, he shoots laser bolts at the player from his eyes. Can stay in the air for longer after his health falls below 75%. Plus variation shoots more laser bolts.
These are attacks from his second moveset, used if Kirby's ability is Beam, Spark, Fire, Ice, Stone, Light, Leaf, ESP, Crash, Water, Tornado, Mirror, Paint, Rainbow or Farmer.
*Timber General goes to the centre of the screen and shoots twelve electric needles twice, the first set firing three in each vertical and horizontal direction, and the second firing three in each diagonal direction. After his health falls below 75%, the projectiles fly faster. Plus variation shoots bigger projectiles.
*Timber General sets up three time bombs. The bombs will shoot lightning upwards when the explode after his health falls below 75%. Plus variation gives the bombs larger blast radiuses.
*Timber General teleports to the other side of the screen, then creates a circular formation of electric needles and has them fly forwards. Aims at the player after his health falls below 75%. Plus variation shoots a ring of eight electric needles after he launches the formation of needles.
*Timber General teleports above the player, then shoots a formation of lightning bolts straight down. Shoots lightning bolts in three directions after his health falls below 75%. Plus variation creates a larger formation of lightning bolts.
*Timber General jumps into the air, then shoots energy orbs in twelve directions. Shoots two energy orbs in each direction after his health falls below 75%. Plus variation shoots orbs in sixteen directions.
These are attacks from his third moveset, used if Kirby's ability is Bell, Doctor, Whip, Bomb, Hi-Jump, Microphone, Paint, UFO, Smash, Wizard or Flower.
*Timber General summons three Timbertech UFOs who shoot reflective lasers. Summons a fourth, larger UFO after his health falls below 75%. Plus variation initially summons four UFOs, and adds a larger fifth UFO after his health falls below 75%.
*Timber General fires Timbertech twelve missiles into the air, then has them pursue the player. Fires twenty four missiles after his health falls below 75%. Plus variation initially fires twenty four missiles, then fires thirty six after his health falls below 75%.
*Timber General rushes to the player's position in a zigzag path. Rushes more quickly after his health falls below 75%. Plus variation has him rush quickly from the start.
*Timber General shoots a ring of eight slowly rotating lasers. Shoots a ring of twelve lasers after his health falls below 75%. Plus variation shoots twelve lasers initially, and sixteen after his health falls below 75%.
*Timber General summons a catapult in the background, which hurls stones at the player. After some time, the catapult will collapse. The catapult attacks more often after his health falls below 75%. Plus variation summons two catapults.
After his health falls below 50%, Timber General electrocutes the ground, forcing an anti-gravity setting, and jumps on board HRTG for the remainder of the battle. HRTG has the following attacks...
*HRTG fires three exploding cannonballs from his cannon-arm. The cannonballs gain an electric property and increased damage after his health falls below 25%. Plus variation makes the blast radius of each cannonball much larger.
*HRTG fires three reflective lasers from his cannon-arm. The lasers gain an electric property and increased damage after his health falls below 25%. Plus variation makes the lasers much faster.
*HRTG prepares his rocket thrusters, then slowly flies to the other side of the screen. Becomes slightly faster after his health falls below 25%. Plus variation takes less time to prepare.
*HRTG readies his cannon-arm and, after a long charge, launches an energy blast which deals severe damage if not avoided. Takes less time to charge after his health falls below 25%. Plus variation effects a larger area.
==Tornado Sphere Doomer==
Fought in Endless Eruption 1 and Endless Eruption 2.
===Appearance===
The Tornado Sphere Doomers have an grey colour scheme and are spherical in shape, with purple eyes, feathered wings, five tail feathers and a small tuft of feathers on the head.
Tornado Beam Sphere Doomer Plus, the variation that appears in the Extra Story, possesses pink eyes, narrower wings and longer tail feathers.
===Attacks===
*Tornado Sphere Doomer surrounds himself with three orbs and performs a swooping attack, then detonates the orbs to create a large tornado around him. This attack becomes faster after his health falls below 50%. Plus variation has increased speed from the start of the battle and creates a larger tornado.
*Tornado Sphere Doomer shoots three orbs which create towering twisters. Shoots four orbs after his health falls below 50%. Plus variation shoots five orbs initially and six orbs after his health falls below 50%, and increases the duration of the twisters.
*Tornado Sphere Doomer teleports to the other side of the stage.
*Tornado Sphere Doomer goes to the background, then shoots three orbs at the battlefield from there. Shoots four orbs after his health falls below 50%. Plus variation shoots four orbs initially and five orbs after his health falls below 50%.
*Tornado Sphere Doomer charges up and sends a massive tornado sliding across just over half the screen, then goes to the background and performs a swoop attack. Used the instant his health falls below 50%. Plus variation increases the distance the tornado can travel to almost the other end of the screen, and increases the speed of the swoop.
*Tornado Sphere Doomer flies along while shooting three orbs straight down. Only used after his health falls below 50%. Plus variation shoots four orbs instead of three.
*Tornado Sphere Doomer spins around while tossing out three orbs. Only used after his health falls below 50%. Plus variation shoots five orbs instead of three.
==Duplicator Drawcia==
Fought in Endless Eruption 1.
===Appearance===
The Duplicator is a tiny Timbertech sphere surrounded by leaves. It is able to manipulate these leaves to take on many different appearances. In this case, it tries to replicate Drawcia's appearance.
Duplicator Plus, the variation that appears in the Extra Story, possesses a black sphere with yellowish leaves.
===Attacks===
*Duplicator Drawcia fires a large blob of sap. Plus variation shoots three blobs of sap.
*Duplicator Drawcia "jumps" from one side of the stage to the other. Plus variation is faster.
*Duplicator Drawcia "jumps", then performs a swoop attack. Plus variation is faster.
*Duplicator Drawcia summons a group of tiny replicas of itself, which try to chase the player but can be defeated in one hit. Plus variation summons two groups of replicas.
*Duplicator Drawcia summons bombs that fall on parachutes or spikes that emerge from the ground. Plus variation makes the bombs and spikes more numerous.
==Duplicator Daroach==
Fought in Endless Eruption 2.
===Appearance===
The Duplicator is a tiny Timbertech sphere surrounded by leaves. It is able to manipulate these leaves to take on many different appearances. In this case, it tries to replicate Daroach's appearance.
Duplicator Plus, the variation that appears in the Extra Story, possesses a black sphere with yellowish leaves.
===Attacks===
*Duplicator Daroach shoots a wave of three stars from a wooden staff, which bounce off the sides of the screen. Plus variation shoots a wave of five stars.
*Duplicator Daroach throws a bomb at the player. Plus variation throws two bombs in a row.
*Duplicator Daroach throws a large bomb at the player, which explodes into a pillar of flames after some time. Plus variation sets the ground on fire for a long time after the bomb explodes.
*Duplicator Daroach charges up, then shoots an icy laser at the player from a wooden staff. Plus variation shoots a larger laser.
==Duplicator Marx==
Fought in Endless Eruption 3.
===Appearance===
The Duplicator is a tiny Timbertech sphere surrounded by leaves. It is able to manipulate these leaves to take on many different appearances. In this case, it tries to replicate Marx's appearance.
Duplicator Plus, the variation that appears in the Extra Story, possesses a black sphere with yellowish leaves.
===Attacks===
*Duplicator Marx shoots a ring of four cutters, which fly in curved paths around it before returning to it. Plus variation shoots a ring of eight cutters, with four curving clockwise and the other four curving anti-clockwise.
*Duplicator Marx shoots a large icicle straight down, which has two large icy spikes slide outwards, one left and one right, when it touches the ground. Plus variation has the icicle have two ice spikes slide in each direction, with one faster than the other.
*Duplicator Marx has five seeds fly in from above, each having a tall, spiky plant grow when it hits the floor of the screen. These plants will disappear after some time. Plus variation creates larger plants.
*Duplicator Marx appears at the player's vertical position on one side of the screen, then shoots a formation of arrows straight ahead. Plus variation causes Duplicator Marx to slowly move towards the player while attacking.
==Copper Cogs==
Fought in Endless Eruption 4 on the Gyro Star.
===Appearance===
The Copper Cogs are five large copper gears, each with a laser cannon and a Timbertech core. Additionally, a small copper gear is seen travelling along the perimeter of the screen.
Copper Cogs Plus, the variation that appears in the Extra Story, consists of green gears as to give off a rusted appearance, and a second small gear is seen along with the first.
===Attacks===
Each of the five gears has a separate health bar, and all of them must be defeated before you can progress.
*The five large gears fire laser shots at the player, with the central gear firing larger projectiles. Plus variation can shoot lasers more frequently.
*The small gear will shoot tiny laser shots directly at the player as well. Plus variation has two small gears which both shoot tiny laser shots.
*One of the large gears will charge up, then fire a laser beam at the point where the player was at the start of the charging period, with the central gear being able to fire a larger laser beam. Plus variation aims more carefully.
==King Dededecoy==
Fought in Endless Eruption 4.
===Appearance===
King Dededecoy is a perfect copy of the real King Dedede, appearing as a large blue penguin in a red robe and matching hat who carries a giant mechanical hammer (which he exchanges for a giant mechanical battle axe after his health falls below 75%).
King Dededecoy Plus, the variation that appears in the Extra Story, is identical to the original save for a horned steel mask.
===Attacks===
*King Dededecoy tries to jump on the player, releasing blue shockwaves to the left and right in doing so. Can jump three times in a row after his health falls below 75%. Plus variation releases taller purple shockwaves.
*King Dededecoy swings his weapon, releasing a blue shockwave. Can be used three times in a row after his health falls below 75%. Plus variation releases taller purple shockwaves.
*King Dededecoy launches a flurry of energy spheres from his weapon, which fly at the player from the background or foreground. Can be used twice in a row after his health falls below 75%. Plus variation ends the attack by launching a giant energy sphere.
*King Dededecoy spins his weapon with the force of a tornado, spinning into the background and rushing at the player from there, before performing another rush from the foreground (only after his health falls below 75%) and coming back down to the battlefield. Plus variation attempts to rush into the player one last time after he returns to the battlefield.
*King Dededecoy jumps into the air and launches snowflake projectiles from his weapon, sweeping the floor. Sweeps the floor twice in a row after his health falls below 75%. Plus variation sweeps the floor three times initially and four times after his health falls below 75%.
*King Dededecoy, after his health falls below 50%, goes to the background and divides himself into sixty-four tiny Dedede clones, who then jump over to the battle and fight like the original Dededecoy did. All sixty-four tiny Dededes together make up the second half of the health bar.
==Emacian==
Fought in Endless Eruption 4.
===Appearance===
Emacian appears similar to Arcadava, but is slightly larger with a more jagged head, a red cape held in place by three pearls and deep scarlet plasma. He also has golden spikes on his head, meant to replicate a crown. The rings on his palms are purple and orange.
Emacian Plus, the variation that appears in the Extra Story, has diamonds both on his golden spikes and jutting out of other points on his head, a grey cape concealing black plasma and black hands with a green, orange and purple ring on the palms.
===Attacks===
The first phase of this battle uses an anti-gravity setting.
*Emacian creates five pink crystals and fires them in differing directions. Plus variation instead creates six yellow crystals.
*Emacian fires two sets of three bone needles into the air, having them rain down onto set points. Plus variation creates three sets of needles which rain down more quickly.
*Emacian launches spheres of blue and purple electricity which bounce off the sides of the screen, sometimes merging five electric spheres into one large sphere. Plus variation instead fires orange spheres which last for much longer.
*Emacian floats high above the player and blasts a column of lava straight down, moving a little way towards them if he misses. Plus variation pursues the player more actively.
*Emacian has a ring of bone needles surround him, then fires them outwards as projectiles. Plus variation shoots two rings at once.
After his health falls below 75%, Emacian hardens the lava beneath him and the player, creating a platform on which the second phase takes place. He can use the following attacks...
*Emacian surrounds himself with pink energy, preventing you from dealing damage to him. Should you attempt to attack him while he does this, he fires large pink projectiles at the player. Plus variation is used more often as his health dwindles.
*Emacian readies several elemental projectiles, floats into the background or foreground and shoots them at the player from there. Plus variation leaves damaging energy on the floor where the projectiles strike.
*Emacian transforms into a ball of light and floats into the air, then shoots a shockwave straight down before returning to the battle in his normal form. Plus variation releases a much larger shockwave.
*Emacian strikes the sides or centre of the arena with icy lasers, freezing those sections of the floor. Plus variation strikes both the sides and centre of the arena in quick succession, in either order.
*Emacian goes into the background, charges for some time, and then summons a tornado of purple lava which draws the player inwards for five seconds, causing heavy damage if they come into contact with it. Plus variation always defeats the player in one hit.
After his health falls below 50%, Emacian destroys the centre of the arena, leaving only a ring-shaped path. He then uses the following attacks...
*Emacian has two fiery lasers rain down onto the path and slide along it for some time. Plus variation creates four lasers instead.
*Emacian fires four bone needles at the screen, therefore damaging it and therefore making it harder to see what is going on. Plus variation fires eight needles at the screen and therefore damages it more.
*Emacian transforms into a ball of light and flies after the player for some time, then shoots a ring of eight shockwaves before going back to his normal form. Plus variation shoots a ring of sixteen shockwaves.
*Emacian transforms into a towering twister and chases after the player. Plus variation constantly changes its speed.
After his health falls below 25%, Emacian dives into the lava on the inside of the path and emerges covered in flames. He then uses the following attacks...
*Emacian, from inside the path, has a meteor fly in from above the player three times. The first two meteors send shockwaves flying left and right along the path when they hit the ground, while the third, larger meteor sends two shockwaves along each direction - a shorter, faster shockwave and a taller, slower shockwave. Plus variation summons four small meteors, with the second and third meteors in quick succession, followed by the large meteor.
*Emacian shoots bright orange laser bolts which bounce off the floor, sometimes in waves of three or in streams. Plus variation has less time between each consecutive shot and launches five laser bolts in each wave.
*Emacian summons a formation of ghosts in the air above the path, with every ghost exploding into a ring of two slow projectiles after he finishes summoning them. Plus variation has each ghost explode into a ring of four projectiles.
==Tyrian Knight==
Fought in Endless Eruption 4 as the final boss of the Extra Story.
===Appearance===
Tyrian Knight appears identical to Meta Knight, but has a colour scheme consisting entirely of shades of purple.
===Attacks===
For his first health bar, Tyrian Knight has the player fight him using the Gyro Star while flying over the open ocean.
*Tyrian Knight shoots a ring of three dark orbs directly at the player.
*Tyrian Knight creates balls of wind which fire projectiles at the player. Can be used after his health falls below 75%.
*Tyrian Knight summons tornadoes at fixed points - either three on both sides of the screen, six in the centre of the screen or five with equal gaps between them. Can be used after his health falls below 75%.
*Tyrian Knight launches a whirlwind towards the player. Can be used after his health falls below 75%.
*Tyrian Knight transforms into a fierce whirlwind and tries to rush into the player twice, either rushing from left to right and then right to left or diving and then rising into the air. Can be used after his health falls below 75%.
*Tyrian Knight fires bubble projectiles in several patterns. Can be used after his health falls below 50%.
*Tyrian Knight creates a whirlpool that draws the player towards it, causing damage should they get too close. The whirlpool disappears after roughly ten seconds. Can be used after his health falls below 50%.
*Tyrian Knight drives his sword into the water, creating five water geysers which fly towards certain points one by one. Can be used after his health falls below 50%.
*Tyrian Knight dives into the water, then emerges, firing drops of water which rain down like meteors. Can be used after his health falls below 50%.
*Tyrian Knight creates three to five clones of himself which will launch shockwave projectiles if not destroyed quickly enough. Can be used after his health falls below 25%.
*Tyrian Knight fires three to five sword-shaped bullets in a wave pattern, then repeats this attack several times. Can be used after his health falls below 25%.
*Tyrian Knight creates several rings of twelve sword-shaped bullets each and has them fly forward, leaving a safe space right in the centre of the attack. Can be used after his health falls below 25%.
After his first health bar is depleted, Tyrian Knight flies up to a blue, rain-soaked platform floating high in the sky, where the rest of the battle takes place. He uses the following attacks...
*Tyrian Knight slashes, launching a fireball. Used three times in a row after his health falls below 50%.
*Tyrian Knight slashes repeatedly, then launches an ending slash. Starts this attack with three slashes after his health falls below 50%.
*Tyrian Knight charges up, then spins at high speed, surrounding himself with a massive tornado of lava. Moves a little way towards the player while attacking after his health falls below 50%.
*Tyrian Knight transforms into a tornado of lava and spins at high speed, rushing at the player from the background and then foreground before descending to the battlefield. Releases a fiery whirlwind upon reaching the ground after his health falls below 50%.
*Tyrian Knight shoots three fireballs, then jumps up and shoots four fireballs, and then floats higher in the air and shoots five fireballs. The fireballs rebound off the ground after his health falls below 50%.
*Tyrian Knight goes to the background, creates twelve fireballs and launches them at the player. Executes faster after his health falls below 50%.
*Tyrian Knight drastically enlargens his sword, sets it on fire, and then slashes three times before returning his sword back to normal. Performs six slashes after his health falls below 50%.
*Tyrian Knight backflips, then performs an aerial rush attack. Used twice in a row after his health falls below 50%.
*Tyrian Knight sends a twister of lava flying forward, travelling just over halfway across the screen. Almost reaches the other end of the screen after his health falls below 50%.
*Tyrian Knight surrounds himself with a large fiery barrier, walks around for a bit, then has the barrier explode into purple blaze. Used the instant his health falls below 50%.
After Tyrian Knight's second defeat, Meta Knight gives Kirby a Gyro Star to use to make it back to Planet Popstar (this part is cropped in The True Arena). The following obstacles will appear throughout...
*Blue energy rings appear along with small blue projectiles. You must fly through these rings to gain speed. If Kirby doesn't reach Planet Popstar within a given time, Tyrian Knight will reach him, causing him to instantly lose a life.
*Several small clouds appear as direct obstacles.
*Several storm clouds appear, with beams of lightning striking between them.
*Several snow clouds appear, creating an area of coldness around them.
*After all of these attacks are used, Kirby must line himself up with the image of Planet Popstar and press B once he does to reach it and end the battle.
==Skeleton Eye==
Fought in Starry Space 2 as the final boss of the main game and the True Arena.
===Appearance===
After transforming into Skeleton Eye, Emacian's entire body has wasted away save for his head and hands, which are stated to amount to a size rivalling that of Planet Popstar. His eyes have changed in colour to light purple, and the rings on his palms are changed to shades of purple. Attached to his head are six skeletal tentacles, each with a clawed hand, and emblazoned on his crown are what look like the Super Ability Stars. He is also dripping with light purple lava, assumed to be the Tyrian Lava.
Skeleton Eye Soul, the variation that appears in the True Arena, possesses some of Emacian Plus' traits, including the black hands and spikes jutting out of his head. His eyes are a darker purple, his palms are glowing with purple fire and the claws on the ends of his tentacles are longer.
===Attacks===
The entire first portion of the battle takes place on the Gyro Star.
*Skeleton Eye summons ghostly creatures similar in appearance to Arcadava who create black one-eyed creatures which shoot green projectiles. This attack is used before Skeleton Eye can be directly attacked. Plus variation allows the ghosts to shoot green projectiles along with summoning the one-eyed creatures.
*Skeleton Eye shoots massive shockwaves from a gigantic sword. Used in the first phase of the battle (91% HP and above). Plus variation shoots faster, golden shockwaves.
*Skeleton Eye fires a silver laser from the tip of his gigantic sword. Used in the first phase of the battle. Plus variation pursues the player more actively.
*Skeleton Eye creates a line of light on the screen, then swings his gigantic sword, sending a slash across the location marked by the line of light. Used in the first phase of the battle. Plus variation is used twice in a row.
*Skeleton Eye divides his sword into six smaller swords, then has them appear above Kirby and dive down one by one. Used the instant the second phase (90%-81% HP) starts. Plus variation increases the speed at which the swords dive.
*Skeleton Eye slashes with his swords, creating three vertical or horizontal slashes at set points and then one slash in the other direction (horizontal if the first set of slashes was vertical, and vice versa) which matches Kirby's position. Each slash is telepathed by a beam of light. Used in the second phase. Plus variation is much faster.
*Skeleton Eye has each of his swords fire an energy ball with a weak homing property one by one. Used in the second phase. Plus variation strengthens the homing of the projectiles.
*Skeleton Eye has each of his swords travel to a certain point and launch electrical pulses in quick succession. Used in the second phase. Plus variation creates larger electric pulses.
*Skeleton Eye teleports away, firing his swords as projectiles as he does, then reveals a magic wand and uses it to temporarily slow time. Used the instant the third phase (80%-71% HP) starts. Plus variation has the swords fly faster and slows time for longer.
*Skeleton Eye creates orange projectiles from his wand in pairs and has them fly at Kirby simultaneously. Used in the third phase. Plus variation creates four projectiles at a time.
*Skeleton Eye creates a black hole with his wand, then has said black hole shoot a stream of bullets towards Kirby. Used in the third phase. Plus variation shoots three simultaneous streams of bullets, adding to the attack's range.
*Skeleton Eye summons a blue energy sphere which shoots rings of energy, lasting for a couple of seconds. Used in the third phase. Plus variation increases the firing rate of the sphere.
*Skeleton Eye destroys his wand, firing the fragments in rings towards Kirby, then replaces it with six small wands. Used the instant the fourth phase (70%-61% HP) starts. Plus variation creates additional fragments that serve as individual projectiles.
*Skeleton Eye shoots a wave of pink star projectiles from one of his wands. Used in the fourth phase. Plus variation adds some yellow projectiles to the wave of pink projectiles.
*Skeleton Eye creates an area in which the player's movement will slow down, lasting for a couple of seconds. Used in the fourth phase. Plus variation creates a larger slowing area.
*Skeleton Eye fires an orange projectile from each wand. These projectiles wait for about four seconds before shooting themselves at Kirby one by one. Used in the fourth phase. Plus variation makes the projectiles larger.
*Skeleton Eye teleports several times, shattering one of his wands to launch a stream of shards with each teleportation, then sets his hands on fire and holds out a fiery barrier that reflects projectiles for about three seconds. Used the instant the fifth phase (60%-51% HP) starts. Plus variation has less time between each teleportation and makes the barrier last for two seconds longer.
*Skeleton Eye wildly throws fireballs from his hands. Used in the fifth phase. Plus variation throws fireballs more quickly.
*Skeleton Eye creates a large fireball and has it slide from the left to right, right to left, top to bottom or bottom to top of the screen. Used in the fifth phase. Plus variation makes the fireball faster.
*Skeleton Eye has two fiery dragons fly horizontally across the screen, one after the other. Used in the fifth phase. Plus variation has both dragons try a third attack afterwards.
*Skeleton Eye extinguishes the fire from his hands, shapes it into a fiery barrier with a single weak spot, noted by a blue colour, that must be shot to destroy the barrier, and then uses the fire of the now-destroyed barrier to coat his tentacles. Used the instant the sixth phase (50%-41% HP) starts. Plus variation gives the barrier two weak spots which must both be shot to destroy it.
*Skeleton Eye charges up, then calls for a blast of lava, covering either half of the screen (noted by a bright light appearing on said side of the screen when he starts charging the attack). Used in the sixth phase. Plus variation charges up more quickly.
*Skeleton Eye surrounds himself with a wall of defensive fire, which must be shot repeatedly to destroy it. Used in the sixth phase. Plus variation gives the fire more health.
*Skeleton Eye has two fiery dragons fly vertically across the screen, one after the other. Used in the sixth phase. Plus variation has both dragons try a third attack afterwards.
*Skeleton Eye blasts the fire from his tentacles away, causing it to fly downwards as a wave of six fireballs, then surrounds himself with a blizzard. Used the instant the seventh phase (40%-31% HP) starts. Plus variation launches larger fireballs.
*Skeleton Eye creates a circle of blue light somewhere on the screen, and calls for cold wind to cause guaranteed damage unless the player is in the circle. Used in the seventh phase. Plus variation makes the circle smaller.
*Skeleton Eye throws two giant snowflakes at the player. Used in the seventh phase. Plus variation has the snowflakes boomerang back to him after being thrown.
*Skeleton Eye has six giant icicles fall from the sky one by one. Used in the seventh phase. Plus variation instead creates nine icicles.
*Skeleton Eye creates a sun-shaped field of white light in the centre of the screen, coats the field with his ice, and then has it cover his hands. Used the instant the eighth phase (30%-21% HP) starts. Plus variation creates a larger field of light.
*Skeleton Eye creates targets in a pattern across the screen, then fires snowballs at those targets. Used in the eighth phase. Plus variation is used three times in a row.
*Skeleton Eye causes snow to fall in columns at certain points on the screen, then has icy lasers appear in those columns and repeats the attack. Used in the eighth phase. Plus variation is used a third time after the second set of columns.
*Skeleton Eye has many tiny icicles fall from the sky. Used in the eighth phase. Plus variation creates more icicles.
*Skeleton Eye anchors his hands to an unidentified planet, sending a column of cold energy towards the player, then creates small hammers in his tentacles. Used the instant the ninth phase (20%-11% HP) starts. Plus variation creates a faster-moving, slightly wider ice column.
*Skeleton Eye raises one of his tentacles, then tries to attack with a swing of said tentacle's hammer. Used in the ninth phase. Plus variation is faster.
*Skeleton Eye slams all of his hammers together, launching a ring-shaped shockwave that can be flown through. Used in the ninth phase. Plus variation leaves less space inside the shockwave to fly through.
*Skeleton Eye creates small, confetti-like projectiles at random points and shoots them straight ahead. Used in the ninth phase. Plus variation creates more of these projectiles.
*Skeleton Eye throws his hammers at Kirby one by one, then uses his tentacles to anchor his body to the planet and creates a giant hammer. Used the instant the tenth phase (10% and below) starts. Plus variation has the hammers explode in a fairly large area.
*Skeleton Eye has the hammer telepathically attack an area marked by a golden star that appears. Used in the tenth phase. Plus variation executes more quickly.
*Skeleton Eye has the hammer fire a large, star-shaped shockwave. Used in the tenth phase. Plus variation is used twice in a row.
*Skeleton Eye creates small gold stars at random points and shoots them straight ahead. Used in the tenth phase. Plus variation creates larger projectiles.
After the first portion of the battle ends, the player's health is fully restored and a checkpoint is reached, allowing them to start from here if they lose a life. Skeleton Eye, now noticeably smaller, floats in the background with Kirby assuming normal control on a long golden platform with a random Copy Essence on the far left. He uses the following attacks...
*Skeleton Eye has spikes emerge from the ground in patterns. Plus variation has the spikes protrude more quickly.
*Skeleton Eye has his hands fly around, stopping at certain points before rushing either straight ahead or at the player. Plus variation the hands rush straight ahead, then at Kirby.
*Skeleton Eye creates a sword in each hand, then has each hand launch a slash attack at a certain area. Plus variation creates two slashes from each hand.
*Skeleton Eye has each hand throw two enemies onto the battlefield. Plus variation has each hand throw three enemies.
*Skeleton Eye has each hand turn into what looks like a large bone gauntlet, then fly in from above. Plus variation creates a blast of flame when a hand touches the platform.
*Skeleton Eye has each hand summon a portal, after which Skeleton Eye creates his own portal and shoots a fiery laser into it, causing the laser to teleport through the portals. Plus variation shoots a larger laser.
*Skeleton Eye has each hand take on a gauntlet form and fly to a certain point, then shoot a ring of four bone needles. Plus variation has each hand shoot a ring of eight needles.
*Skeleton Eye has each hand catch fire, then make a formation either high in the air, to the sides of the battlefield or below the platform. The hands will simultaneously throw a fireball at Kirby five times before stopping. Plus variation has the hands shoot fireballs more quickly, and uses the attack twice in a row with a different formation each time.
*Skeleton Eye, once below 50% health, will create six extra hands. He uses his other attacks as normal from here on out, although they become considerably more dangerous due to the number of hands being quadrupled.
After the second portion of the fight is done, Arcadava suddenly appears, holding back Skeleton Eye's power while Kirby escapes to Pop Star on the Gyro Star (this portion of the fight is cropped in The Arena, but not in The True Arena). During the escape sequence, Kirby must avoid the following attacks...
*Blue energy rings appear. You must fly through these rings to gain speed. If Kirby doesn't reach Planet Popstar within a given time, Skeleton Eye's magic will reach him, causing him to instantly lose a life. Plus variation mixes in white rings which serve as traps, damaging the player if flown through.
*Small clouds appear as direct obstacles. Plus variation makes the clouds larger.
*Storm clouds appear, with beams of lightning striking between them. Plus variation makes the lightning bolts larger.
*Snow clouds appear, creating an area of coldness around them. Plus variation makes the cold areas larger.
*After all of these attacks are used, Kirby must line himself up with the image of Planet Popstar and press B once he does to reach it and end the battle.
Category:Kirby (series)
Category:Bosses
Category:Subpages