Quality

Items in Tyranny have one of five Quality ratings: Common, Fine, Superior, Exquisite, and Masterwork. As an item's quality rating improves, so do its effects. Weapons deal more damage, Armor becomes more protective, etc. Item quality can be improved with the Forge upgrade.
==General==
*Items of Common, Fine, and Superior Quality can be found on the bodies of enemies or in stores throughout Tyranny. Some locked chests will contain the occasional Exquisite item. 
*The only way to obtain a Masterwork item is to improve it yourself (or be really high level).
==Weapon quality==
*Damage increases by roughly 30% (minimum) and 25% (maximum) per quality level.
* Weapons with Accuracy or Armor Penetration bonuses receive an additional +2 Accuracy and +1 Armor Penetration per quality level. 
==Shield quality==
* Parry and Dodge bonuses increase by +1 per quality level.
* Endurance bonuses increase every other quality level by +1 (except for iron shields). 
* Recovery penalties are reduced by -0.1s at Superior and Masterwork quality.
==Armor quality==
Bonuses
* Headgear receive +1 (Cloth), +2 (light leather), or +3 (heavy leather) Accuracy per quality upgrade.
* All gloves receive +2 to Unarmed damage per quality upgrade.
* Leather gloves receive +1 Precision per quality upgrade, cloth gloves starting with upgrade to Superior quality. 
* All cloth and leather body armor receive +1% Deflection per quality level.
* Cloth and leather gloves, boots and headgear receive +1% Deflection at Superior and Masterwork quality.
* All non-cloth body armor receives +1 Armor per quality level.
* All bronze and iron helmets receive +0.5 Armor per quality level.
* Items with increased protection against particular types of damage (e.g. bronze armor vs. corroding damage) receive a +25 bonus to that protection.
* Boots receive +1 (cloth), +2 (light leather), or +3 (heavy leather) to disengagement protection per quality level.
Recovery
* Body armor recovery penalties are reduced only when reaching Exquisite quality. By -0.3s for leather and bronze armor, -0.4 for one made from iron.
** Barik is an exception, as his body armor receives that bonus at the same rate as other pieces of his armor.
* Gloves, boots and headgear made from bronze and iron receive a -0.1s reduction at Superior and Masterwork quality.
* Gloves, boots and headgear made from leather receive a -0.1s reduction only when reaching Exquisite quality.
** starting Fatebinder's cloth equipment is an exception. It has +0.1 recovery penalty and looses it with upgrade to Fine quality.
Category:Tyranny items