Animate water

Animate water was a simple spell common to the wu jen of Kara-Tur—particularly those specializing in the element of water—that allowed the caster to animate a small amount of water in a manner similar to animating an object. In some worlds, druids and shamans maintaining a relationship with a river spirit also utilized this spell.
==Effects==
The caster could use this spell to animate, within a close range, an amount of water with a volume between about 500 and 900 gallons (1.8 and 3.4 kiloliters), though some scholars of magic claimed that the maximum volume depended on the power of the caster. The water would remain animated, as long as the caster concentrated, for up to twelve seconds or longer, depending on the power of the caster.
The animated water would attack whomever the caster designated, behaving much like a small water elemental, and crashing against an opponent like a little wave. The caster could not shape the water but only control the direction in which it flowed. The animated water could move about as fast as a human; it could move uphill but not up steep surfaces like walls or even stairs.
The spell took a full six seconds to cast. Animate water could not be cast at all within the phlogiston between the crystal spheres.
==Components==
The spell required verbal and somatic components and a material component—a mixture of pure, spring water and cinnabar oil in a small vial.
==Appendix==
===References===
Category:Conjuration spells
Category:Summoning spells
Category:Transmutation spells
Category:Wu jen water spells
Category:Wu jen water spells (3e)
Category:Wu jen water spells (2e)
Category:Wu jen water spells (1e)
Category:Kara-Turan spells
Category:Druid spells
Category:Wizard spells
Category:Wu jen spells