Spirit Trap of the Darkbringer (Priest Spell)

This spell creates an innocuous-appearing false walnut. Once the spell is cast to create it, it can be activated at will by any possessed Minion of Moander by clenching it in a special way. When activated, the round nut radiates a sphere of darkness that expands to the size of a pumpkin to encompass the bearer's hand and forearm in an inky black ball in a single round. In the following round, the sphere then shimmers like hot tar and emits a vinelike tendril of glassy black up to 20 feet in length that touches the target being. If the target fails a saving throw vs. spell with a —4 penalty, she or he is enveloped in darkness and transformed into a silhouette. The silhouette then constricts and squeezes into a tiny, black, marble-size sphere that is pulled by the tendril into the Minion's hand. The darkness then dissipates, leaving a clear, crystal walnut in the Minion's hand surrounding the marble-size black sphere that is the imprisoned being. Victims who succeed at their saving throw vs. spell are unaffected by the vinelike tendril, and the spell dissipates immediately.
The clear spirit prison lasts for 1 day per level of the spellcaster. When the crystal nut is shattered or when the spell duration expires, the marblesize sphere of darkness reforms into the shape of the imprisoned creature and then the darkness dissipates, leaving the victim unharmed.
The material component of this spell is a black sapphire with greenish-yellow highlights of at least 5,000 gp value which is transformed into the false walnut.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells