Staff of Miracles (Magic Staff)

These wizards' staves were once common, made in Myth Drannor and elsewhere, but the secrets of their crafting are known by but a few today. When firmly held and ordered these staves glow with a brief, blue-while radiance and allow a +4 bonus on saving throws for up to four beings touching it. The protection lasts for the round in which the staff is touched and the following round, and drains the staff of four charges each time this power is activated. A staff of miracles may heal (as the 6th-level priest spell) once every 24 hours. This function drains five charges.
The staff may also be used to delay death once every 24 hours. This function, which drains six charges, is similar to the death's door spell, and permits a dead being, if touched within three rounds of death, to be brought to 1 hit point despite any wounds, dismemberments, or even decapitation. Breathing, bleeding, and all life functions are magically halted for seven turns: if curative magic or other means are applied to the unfortunate during this time, actual death may be averted. A system shock roll may apply if a DM judges it appropriate.
Once every 66 days, a staff of miracles allows the bearer one limited wish, at a cost of 12 charges (insufficient charges cause failure to function). When this function is used, a roll of thunder is heard overhead. The staff bearer is not aged by the use of this power. The limited wish is akin to the 7th-level wizard spell. If death is involved, it cannot be directly caused by the spell, and it can only be undone or reversed for one creature. If the limited wish involves the undoing of acts, spells cast, or words said, it can only reach back into the immediate past to a maximum of one turn.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Staves
Category:Magic Weapons