Animal Priestess (Character Kit)

Animal priestess
Description: The animal priestesses are members of different orders that worship the spirit aspects of animal archetypes. Each aspect may have good and bad aspects and so there are good and evil priestesses of the same animal aspect. These priestesses care for the spiritual well-being (or temporal power if evil) of their people. They provide advice to leaders and commoners alike. The spirits of the animal archetypes are, in legend, the servants of gods both evil and good. They are messengers of the gods and convey the gods will to their servants on earth. They tell their priestesses why a certain man has fallen on evil luck and what he can do to atone for the sin that has brought upon him the disfavor of the gods.
Role: In a game campaign, the animal priestess can act as the advisor of a war band or party as to the suitability of their actions in the eyes of the gods. They are able to protect others from the wrath of the servants of their spirit archetypes. Each priestess serves a different archetype. Examples include crocodile, lion, cobra, spider and bat priestesses, etc.
Weapon Proficiencies:
* Required: none;
* Recommended: club, dagger, spear, sling.
Nonweapon Proficiencies:
* Required: Weather sense, Observation;
* Recommended: Direction sense, Religion, Spell- craft, Astrology, Navigation, Alertness, Seamstress/tailor, Singing, Dancing, Heal- ing, Herbalism.
Spells: All, Divination, Animal, Combat, Healing, Protection, Summoning, plus spells from the mages school of Divination as cleric spells of equal level.
Special Benefits: 
at 1st level, the abili- ty to cast Divination spells as cleric spells of equal level (as above); 
at 3rd level, the ability to speak with animal of species chosen as archetype at will; 
at 5th level, the ability to charm animals of species chosen as archetype, up to 1 HD of animal per level of the priestess per day with saving throws allowed to negate them as per the charm person/mammal spell; 
at 7th level, the ability to shapechange into the species chosen as archetype as per the druidic ability; at 9th level, the ability to summon up to 1 HD of archetype
creature/level of the priestess per day. If the creature has more hit dice than the priestess has levels, she may not summon one until her level equals the hit dice of the animal. The creatures serve until dismissed, slain, or 10 turns have elapsed.
Special Hindrances: 1) She may never harm an animal of the type chosen as her, archetype unless it is in self defense and no other non damaging options are available. If she harms such a creature in the above manner she must atone for her sins in a manner decided by the DM. If she kills such an animal without just cause, i.e., she did have another alternative, she loses her spellcasting ability and powerspermanently; 2) She may not wear armor or carry a shield.
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