GURPS Martial Arts

There are two GURPS Martial Arts books: Classic and the current 4e.
==Classic: Martial Arts==
Classic: Martial Arts (1996, 1998) has two sections of advantages, skills, and maneuvers for most styles: realistic and cinematic.
A Maneuver is a specific type of attack or defense and is treated like a skill with each one each one defaulting to one or more prerequisite skills, or to DX ("Kicking, for instance, is a Hard maneuver defaulting to Karate-2")
Styles are broken up into 
* Primary Skills: reflects the main focus of the individual style
* Secondary skills: are either taught only at higher levels, or are not given as much attention throughout
*Optional Skills: may or may not be taught in any particular school
*Maneuvers: Techniques in 4e
*Cinematic Skills: only available in Cinematic Settings
*Cinematic Maneuvers: Cinematic Techniques in 4e
*Special: eliminated in 4e
===Styles===
Many of the styles in this sections have realistic and cinematic totals. Scattered through this section is information on two belt systems as well as information on specific styles and thinking like External vs. Internal and Hard vs. Soft.
===Weapons and Equipment===
Contains Chinese, Japanese, Indian, Indonesian, Korean, Philippine, European Fencing, Modern, and Ultra-tech weapons as well as Ninja and Training equipment and armor.
===Campaigns===
*Cinematic vs Realistic Campaigns, Setting, Themes
==GURPS Martial Arts (4e)==
A 2007 reworking of Classic: Martial Arts for 4e with major changes to the list of "Historical and Modern Styles" (several styles are replaced with other styles) and "Fictional, Alien, Fantasy, and Futuristic styles" being grouped together under "Fictional styles". 
Also there is no division between Primary and Secondary skills and only the realistic point totals for each style is given.
Some styles were put in information boxes throughout the style section resulting a list by page number not being entirely alphabetical. As with the classic edition, general concepts (like Marma or pressure points) are scattered through the style section.
==The Historical Styles==
Due to the changes and large overlap the styles of both books have been combined into this single table. Styles with a * may only exist in a cinematic campaign and those in bold appear both in Classic and 4e GURPS Martial Arts. Those in italics are not in alphabetic order in the book. Classic costs were based on Primary skills and "maneuvers" (in 4e these became Techniques with a similar cost structure) in the style; 4e reduced the cost to just mundane skills + Style Familiarity perk. 
All costs are per 4e rules (Classic conversions count both Primary and Secondary skills as part of the style and include the Style Familiarity perk in the total)
=== Key ===
*T: number of Techniques in a style
*CS: number of Cinematic Skills
*CT: number of Cinematic Techniques
*P: number of Perks
Styles exclusive to Classic: Martial Arts have their own pages showing the conversion. With the exception of the Ultimate Combat Style, all other links are to wikipedia articles on that type.
Style 	4e Cost 	T 	CS 	CT 	P 	Source and Notes
Ultimate Combat Style 	[9]+ 	All 	All 	All 	All 	GURPS Martial Arts 4eThe fictional basis for all martial arts styles
AikidoAiki-jutsu 	[3][2] 	6 	24 	54 	23 	GURPS Martial Arts (both)Combined into one school in Classic: Martial Arts
An Ch'i* 	[8] 	2 	3 	0 	0 	Classic: Martial Arts
Archery* Foot Archery* Kyudo* Yabusame 	Varies[3][4][3] 	V213 	V331 	V100 	V300 	GURPS Martial Arts 4eKyudo appears in Classic: Martial Arts
Armatura 	[6] 	3 	3 	0 	3 	GURPS Martial Arts 4eFighting style of the Roman legions during the 1st through 3rd centuries CE
Armatura Equestris 	[6] 	5 	1 	0 	2 	GURPS Martial Arts 4ecavalry based martial art of Rome
Armed Styles* Banshay* Krabi Krabong 	varies[7][8] 	V66 	V31 	V04 	V03 	GURPS Martial Arts 4e
Bajutsu 	[3] 	4 	3 	0 	1 	GURPS Martial Arts 4ecan be merged with Armatura Equestris, Furusiyya, Knightly Mounted Combat, and Yabusame
Bando (Burmese Martial Arts)* ABA Bando* Kachin Bando 	varies[4][3] 	V918 	V31 	V12 	V47 	GURPS Martial Arts (both)
Bartitsu 	[4] 	4 	3 	0 	1 	GURPS Martial Arts 4e
Boxing* Ancient Greek Boxing* Bare-Knuckle Boxing 	[4][3][3] 	566 	100 	100 	533 	GURPS Martial Arts (both)Listed under Professional Boxing in Classic: Martial Arts
Capoeira 	[4] 	12 	2 	2 	4 	GURPS Martial Arts (both)
Chin Na 	[3] 	2 	1 	1 	3 	GURPS Martial Arts (both)
Dagger Fighting 	[3] 	8 	2 	2 	2 	GURPS Martial Arts 4e
Escrima 	[4] 	12 	3 	2 	3 	GURPS Martial Arts (both)
Fencing Styles* Italian School* La Verdadera Destreza* Transitional French School* French Smallsword* Sport Fencing**Épée, Foil, Schläger	varies[5][4][4][4][3][3]	V886622 	V141100	V632300	V230200	GURPS Martial Arts (both)French Fencing in Classic: Martial Arts
Furusiyya 	[5] 	7 	1 	1 	3 	GURPS Martial Arts 4e
Hapkido 	[5] 	11 	3 	2 	1 	GURPS Martial Arts (both)
Hashishin Style 	[12] 	3 	1 	0 	0 	Classic: Martial ArtsStyle of the Order of Assassins
Hoplomachia 	[5] 	5 	2 	0 	3 	GURPS Martial Arts 4eArmed combat style of the ancient Greek city-states
Hsing-Yi Chuan (Hsing I Chuan) 	[3] 	6 	8 	4 	2 	GURPS Martial Arts (both)
Hung Gar Kung Fu (Tiger-Crane Style) 	[4] 	6 	5 	1 	4 	GURPS Martial Arts 4e
Hwa Rang Do 	[5] 	11 	5 	1 	3 	GURPS Martial Arts 4e
Jeet Kune Do 	[3] 	9 	4 	4 	4 	GURPS Martial Arts
Judo 	[4] 	3 	5 	1 	2 	GURPS Martial Arts (both)
JujutsuBrazilian Jiu-jitsu 	[3] 	814 	52 	31 	33 	GURPS Martial Arts (both)
Kajukenbo 	[3] 	7 	2 	2 	2 	GURPS Martial Arts 4e
Kalaripayit 	[14] 	4 	4 	2 	1 	GURPS Martial Arts (both)
Karate* Te* Shotokan* Goju Ryu* Isshinryu* Kyokushin 	Varies[3][4][5][4][4] 	V121010812	V77737 	V63723 	V32435 	GURPS Martial Arts (both)Made into a single style in Classic: Martial Arts as well as some schools being listed under their names.
Kempo 	[7] 	6 	5 	1 	1 	GURPS Martial Arts (both)
KendoKenjutsu* Iaijutsu** Iaido* Nito Ryu 	[3][5][4][5][3] 	78717 	55212 	13214 	11232 	GURPS Martial Arts (both)Combined under one category in Classic: Martial Arts
Knightly Mounted Combat* Early (600-1100) Medieval* High (c 1100 - c 1390) Medieval* Late (c 1390 -1453) Medieval 	varies[6][7][5] 	V6412 	V222 	V011 	V213 	GURPS Martial Arts 4e
Kobujutsu 	[8] 	3 	1 	1 	3 	GURPS Martial Arts (both)
Kuk Sool Won 	[6] 	7 	7 	5 	2 	Classic: Martial Arts
Kung Fu"Kung Fu" 	See note 	NA 	NA 	NA 	NA 	blanket term for all Chinese martial arts and not an formal style
Kuntao 	[6] 	8 	3 	1 	3 	GURPS Martial Arts (both)
Kusarigamajutsu 	[3] 	7 	1 	1 	3 	GURPS Martial Arts 4e
Kusarijutsu 	[2] 	7 	1 	2 	1 	GURPS Martial ArtsJapanese art of the kusari-fundo
Kyujutsu 	[4] 	4 	3 	1 	1 	GURPS Martial Arts 4e
Longsword Fighting 	[5] 	16 	2 	2 	3 	GURPS Martial Arts 4e
Masters of Defense Weapon Training 	[12] 	6 	2 	3 	2 	GURPS Martial Arts 4e
Military Hand-to-Hand* Fairbairn Close Combat Training* Krav Maga * MCMAP* Sambo 	Varies[3][3][5][4] 	V611614 	V2403 	V2302 	V1114 	GURPS Martial Arts(both)Combined under one school in Classic: Martial Arts
Muay Thai* Lethwei 	[3][4] 	1112 	10 	10 	68 	GURPS Martial Arts (both)
Naginatajutsu 	[3] 	6 	3 	2 	2 	GURPS Martial Arts 4e
Ninjutsu 	[15] 	26 	14 	19 	10 	Classic: Martial ArtsMore a profession meta-trait in 4e then an actual style
Pa Kua Chuan 	[5] 	3 	7 	1 	1 	GURPS Martial Arts 4e
Pak Hok ("White Crane") 	[3] 	7 	2 	4 	2 	GURPS Martial Arts (Both); 
called "White Crane Kung Fu" in Classic: Martial Arts
Pakua 	[5] 	4 	1 	0 	0 	Classic: Martial Arts
Pancratium (Pankration)/Mu Tau 	[5] 	11 	2 	2 	3 	GURPS Martial Arts (both); the Mu Tau name is not used in GURPS Martial Arts 4e
Pao Chuan (Leopard Fist Kung Fu) 	[11] 	10 	2 	1 	0 	Classic: Martial Arts
Pentjak Silat* Kumango Silat* Tapak Sutji Pentjak Silat 	varies[4][6] 	V1712 	V66 	V21 	V22 	GURPS Martial Arts (both)combined under Pentjak Silat in Classic: Martial Arts
Polearm FightingChinese Horse-Cutter Fighting
Glaive FightingNaginatado (orAtarashii Naginata) 	[4] 	V
8
9
6 	V
0
2
0	V
0
0
0	V
2
2
2	GURPS Martial Arts 4e
Police Hand-to-Hand 	[6] 	3 	0 	0 	0 	Classic: Martial Arts; effectively eliminated in 4e with Styles for Cops where departments choose a certain existing style
Pollaxe Fighting 	[4] 	7 	1 	2 	0 	GURPS Martial Arts 4e
Praying Mantis Kung Fu 	[4] 	9 	6 	4 	4 	GURPS Martial Arts (both)
Professional Kickboxing 	[4] 	4 	0 	0 	0 	Classic: Martial Arts
Quarterstaff 	[2] 	7 	4 	5 	1 	GURPS Martial Arts 4eoverlap with Staff Fighting
SavateLa Boxe Francaise 	[3] 	8 	2 	4 	2 	GURPS Martial Arts (both)
Self-defense Hand to Hand 	[2 or 3] 	V 	0 	0 	0 	Classic: Martial Arts
Shaolin Kung Fu 	[6] 	16 	15 	12 	8 	GURPS Martial Arts (both)
Shortsword Fighting 	[4] 	13 	0 	2 	4 	GURPS Martial Arts 4e
Shurikenjutsu 	[4] 	4 	1 	1 	3 	GURPS Martial Arts (both)
Sojutsu 	[3] 	7 	3 	2 	3 	GURPS Martial Arts 4e
Spear Fighting* Chinese Spear Fighting* Heroic Spear Fighting* Iklwa Fighting*Jukenjutsu (Bayonet Fighting) * Viking Spear Fighting 	varies[4][4][5][5][4] 	V95757 	V43003 	V23003 	V00003 	GURPS Martial Arts 4e
Staff Fighting* Bojutsu* Jojutsu* Sport Quarterstaff 	Varies
[2][3][2] 	V741 	V440 	V550 	V110 	GURPS Martial Arts 4eBojutsu described elsewhere
Stickfighting* African Stickfighting* La Canne de Combat* Victorian Singlestick 	[2] 	V1021 	V000 	V000 	V000 	GURPS Martial Arts 4e
Streetfighting 	[12] 	11 	0 	0 	0 	Classic: Martial Arts
Sumo 	[4] 	3 	2 	1 	3 	GURPS Martial Arts (both)
Sword-and-Buckler Play 	[5] 	9 	0 	2 	2 	GURPS Martial Arts 4e
Sword-and-Shield Fighting 	[4] 	2 	0 	3 	2 	GURPS Martial Arts 4e
Tae Kwon Do 	[5] 	9 	3 	1 	2 	GURPS Martial Arts (both)
T'ai Chi 	[2] 	0 	2 	1 	0 	GURPS Martial Arts 4e; meditative version
T'ai Chi Chuan 	[6] 	3 	5 	2 	1 	GURPS Martial Arts (both)
Taihojutsu 	[6] 	6 	2 	3 	4 	GURPS Martial Arts 4e
Taijutsu 	[6] 	15 	14 	8 	5 	GURPS Martial Arts 4eThe "core" of the Ninjutsu meta-trait.
Uechi Ryu 	[9] 	6 	4 	1 	0 	Classic: Martial Arts
Wrestling* Combat* Greco-Roman* Indian Wrestling* Professional* Submission 	Varies[4][3] 
[4][4][3] 	V1832610 	V20520 	V20040 	V11243 	GURPS Martial Arts (both)
Some are listed under their names in Classic: Martial Arts
Wing Chun Kung Fu 	[4] 	9 	7 	5 	4 	GURPS Martial Arts (both)
Wudong 	[6] 	5 	7 	2 	0 	Classic: Martial ArtsTaoist style from Wudong mountains, China
Wushu Kung Fu 	[6] 	9 	6 	5 	3 	GURPS Martial Arts (both)
==Fictional Styles==
Classic costs were based on Primary skills and "maneuvers" - in 4e these became Techniques with a similar cost structure) in the style; 4e reduced the cost to just mundane skills + Style Familiarity perk.
Style 	4e Cost	T 	CS	CT	P	Type 	Source and Notes
Aerie Fighting (Winged folk Martial Art)	[6] 	4 	4 	0 	0	Fantasy 	Classic: Martial Arts
Cyberninjutsu 	[15] 	9 	0 	0 	0	Future 	Classic: Martial Arts
Death Fist 	[12] 	5 	5 	1 	2	Legendary	GURPS Martial Arts 4e
Dragon-Man Kung Fu 	[10] 	9 	9 	6 	7	Fantasy 	GURPS Martial Arts (both)
Engaijutsu 	[10] 	11	12	3 	0	Alien 	Classic: Martial Arts
Force-Swordmanship 	[5] 	4 	7 	2 	7	Future 	GURPS Martial Arts (both)
Freefighting 	[5] 	3 	2 	2 	1	Future 	GURPS Martial Arts 4e
Kronin Karate 	[11] 	5 	3 	0 	0	Alien 	Classic: Martial Arts
Smasha (Orc Combat Style) 	[4] 	15	4 	3 	6	Fantasy 	GURPS Martial Arts (both)
Spacer Kung Fu 	[7] 	4 	4 	0 	0	Fantasy 	Classic: Martial Arts
Sylvan War Lore 	[6] 	4 	5 	1 	0	Fantasy 	Classic: Martial Arts
===Beyond Sylvan War Lore===
Six New GURPS Martial Arts Styles for Elves (8/3/2001)
Style 	4eCost	T 	CS	CT	P	Type 	Source and Notes
Blade Dancing 	[10] 	9 	1 	2 	0	Fantasy	Pyramid 2 (8/3/2001)
Cloud Shadows 	[13] 	4 	9 	2 	0	Fantasy	Pyramid 2 (8/3/2001)
Bow Singing 	[11] 	1 	4 	2 	0	Fantasy	Pyramid 2 (8/3/2001)
The Way of the Tree	[9] 	3 	7 	5 	0	Fantasy	Pyramid 2 (8/3/2001)
The Forest Runners 	[11] 	11	4 	2 	0	Fantasy	Pyramid 2 (8/3/2001)
Eternal Devenders 	[12] 	5 	7 	2 	0	Fantasy	Pyramid 2 (8/3/2001)
===Martial Arts Styles for Mages===
These have both "mundane" and spell sklls. Spell cost has been reduced to 1 for simplisity
Style 	4eCost	T	CS	CT	P	Type 	Source and Notes
Stone Missie Fighting	[6] 	3	2 	0 	0	Fantasy	Pyramid 2 (6/6/2003)
Death Fist 	[7] 	5	4 	2 	0	Fantasy	Pyramid 2 (6/6/2003)
Fire Swordsmanship 	[5] 	5	1 	1 	0	Fantasy	Pyramid 2 (6/6/2003)
Elven Archery 	[10] 	1	3 	o 	0	Fantasy	Pyramid 2 (6/6/2003)
===Transhuman Martial Arts, Classic===
Style 	4eCost	T 	CS	CT	P	Type 	Source and Notes
Bantu Boxing (Bantujutsu) -- Warriorstyle	[8] 	13	0 	0 	0	Fantasy	Pyramid 2 (3/5/2004)
Bantu Boxing -- Chiefstyle 	[9] 	13	0 	0 	0	Fantasy	Pyramid 2 (3/5/2004)
Freefighting 	[8] 	3 	1 	4 	0	Fantasy	Pyramid 2 (3/5/2004)
Hishôjutsu ("Flight Art") 	[8] 	5 	5 	4 	0	Fantasy	Pyramid 2 (3/5/2004)
Military Zero-G 	[9] 	10	0 	0 	0	Fantasy	Pyramid 2 (3/5/2004)
Shan Chuan (Killer Fist Kung Fu) 	[7] 	18	4 	0 	0	Fantasy	Pyramid 2 (3/5/2004)
===Martial Arts of Yrth, Classic===
Style 	4eCost	T	CS	CT	P	Type 	Source and Notes
Ars Clemens 	[7] 	5	0 	0 	0	Fantasy	Pyramid 2 (2/18/2005)
Beserker Raging 	[10] 	5	0 	1 	0	Fantasy	Pyramid 2 (2/18/2005)
Dwarven Bladecraft 	[6] 	5	6 	1 	0	Fantasy	Pyramid 2 (2/18/2005)
Emulating the Dragon 	[7] 	5	4 	0 	0	Fantasy	Pyramid 2 (2/18/2005)
Harmony 	[9] 	4	5 	1 	0	Fantasy	Pyramid 2 (2/18/2005)
Imperial Battle Wizard Training	[7] 	1	0 	1 	0	Fantasy	Pyramid 2 (2/18/2005)
Tahtib 	[8] 	5	0 	2 	0	Fantasy	Pyramid 2 (2/18/2005)
===Ranma 1/2 Martial Art Styles===
* Mousse's style: An Ch'i variant (some White Crane thrown in)
* Joketsuzoku style: Chin Na with some T'ai Chi Chuan added
*Musabetsu Kakutō Ryū (Anything goes): Jujutsu-like foundation with Jeet Kune Do-like philosiphy. Likely has techniques borrowed from Bando, Capoeira, Goju Ryu, Kapkido, Kempo, Ninjutsu, Pentjak Silat, Shaolin, and Wing Chun.
*Martial Arts Rhythmic Gymnastics, practiced by Kuno Kodachi
==Special Cases==
*Mixed Martial Arts: "umbrella term for modern sportive martial arts used in limited-rules, full-contact striking and grappling matches"
*Style!: the Wildcard Skill version of a style. At the bare minimum it will contain all the main skills of the style, generally all the techniques, and all the Cinematic Skills in the style.
*Martial Artist!: The Wildcard Skill of martial arts.
== Character Write-up Examples ==
* E. W. Barton-Wright (Historical)
* Mousse (Fictional)
==Adventures==
*Classic Martial Arts Adventures
*GURPS Silencer adventure (11/25/1999)
==See Also==
* Feint
* List of Techniques
* Designers' Notes: GURPS Martial Arts (7/13/2007)
* GURPS Martial Arts: Fairbairn Close Combat Systems
*Action 3: Furious Fists
* GURPS Martial Arts: Gladiators
* GURPS Martial Arts: Technical Grappling
* GURPS Martial Arts: Yrth Fighting Styles
*Melee Academy: Martial Arts Training (Christopher R. Rice's Ravens n Pennies)
*:Category:Martial Art Styles
==Japanese Books==
Category:GURPS Books
Category:Classic
Category:4th Edition
Category:Martial Arts
Category:Skills
Category:Techniques
Category:Lists
Category:Sean Punch
Category:Peter V. Dell'Orto
Category:Adventures
ja:GURPS Martial Arts
Category:1996
Category:1998
Category:2007