Scorpion (SSBUDE)

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Scorpion () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #115.
Patrick Seitz, who voiced him since Mortal Kombat vs. DC Universe reprise his role in the game, while Ed Boon's recording of the iconic "Get over here!" line is used for his Neutral Special.
==How to Unlock==
Complete one of the following:
*Play VS. matches.
*Clear Classic Mode with Link, being the last character to unlock in his order.
*Have Scorpion join the player's party in World of Light: Requiem.
With the exception of the third method, Scorpion must then be defeated in Shao Kahn's Tournament.
==Attributes==
Scorpion is a middle-lightweight fighter who focuses on racking up hits with his long range chains, anti-air moves and flaming damage.
==Moveset==
*Scorpion always face his opponent during a one-on-one match.
*Scorpion has a Super Meter system that allows him to fill the gauce a bit everytime he hits or get hit by an opponent before reaching that icon. It starts off with the bar already filled by the E icon, which allows him to perform an enhanced Special Attack for one time, reaching the the second bar will activate the thunder icon called Breaker, by pressing up, left or right while blocking allows Scorpion to interrupt the opponent's move by pushing them away way far, though it doesn't damage them and costs two bars, and by reaching the final bar, Scorpion can perform the devastating Fatal Blow by pressing both L and R buttons that costs the entire bar.
*If the opponent is at above 100% or 25% of health in Stamina and down to the last stock, Scorpion can unleash the Fatality move by doing a specific button input. If the move is the final KO needed to win, it will result in the Fatality voice line and text to appear before it transitions to the splash screen.
*Sound effects from the old Mortal Kombat games are used when Scorpion hits opponents.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	 	Performs two quick jabbing attacks, one on the left then on the right. Holding the button down while attacking the opponent will result in him performing quick jabs on a loop with reduced damage before ending with an uppercut. 	2%, 6%, 0.5% (loop), 4% (uppercut)
Forward tilt 	 	Quickly lunges the opponent with his metallic spear. 	11%
Up tilt 	Dark Soul 	Throws two quick punches upwards before doing the superman punch forwards by pressing A again. 	5% (per punch), 4% (superman punch)
Down tilt 	 	A quick sweep kick that can trip the opponent. It can be used as a set-up for his Down Smash. 	6.2%
Dash attack 	Hellish Slide / Leg Takedown 	Slides along the ground to attack the opponent, launching them upwards. If the button is held while doing it will make them trip with a leg scissor takedown, delaing more damage. 	8%, 12.2% (Leg Takedown)
Forward smash 	Demon Breath 	Removes his mask to show off his flaming skull and breathes fire in front of himself. Has multi-hitting properties. Unlike other Forward Smashes, he can actually slowly walk left or right during the part. 	(hits 1-4),
Up smash 	Flip Kick / Flaming Backflip Kick	Performs a simple backflip kick. If fully charged, he will leave a trail of fire that deals high knockback. 	14% (both noncharged and fully charged), 8% (fire)
Down smash 	Uppercut 	Crounches down as the fire ignites his arm before delivering a strong flaming uppercut to the opponent, launching them upwards. The tip of the punch not only deals more damage, but causes Dan Forden to appear at the botton of the screen and says 'Toasty!'	, (tip)
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	Kicks his legs forward. 	2% (hits 1 to 5)
Forward aerial	 	Pulls out his katana quickly and swings it twice towards the opponent, dealing two hits. 	7% (2 hits)
Back aerial 	 	Turns his body around as he quicky swing his blade forward. 	12.2%
Up aerial 	 	Throws his spear diagonally upwards. The tip has a sweetspot. 	12% (sourspot), 17% (sweetspot)
Down aerial 	 	Performs a stomp while his leg is briefly engulfed by flames. Can meteor smash the opponent if close	14% (clean), 8.2% (late)
=== Grab and throws ===
Attack 	Name 	Description 	Damage
Grab 	 	Reaches out with both fiery hands. 	-
Pummel 	 	Jabs the opponent with the spear while holding the chain. 	1.6%
Forward throw	 	Punches in the gut twice before striking them with a knee 	10%
Back throw 	 	Stabs the opponent in the gut with his dual katanas and swings backwards, launching them upwards.	11%
Up throw 	 	Heaves the opponent and raises his arm to send out a flaming pillar from the ground. 	10.8%
Down throw 	 	Tosses them down, then stabs them with his kunai before kicking them away. 	13%
Air throw 	Demon Slam	Grabs the air opponent and throws them onto the ground 	9%
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	A sweep kick similar to his Down Tilt before getting up	10%
Floor attack (back) 	 	Kicks behind him before getting up. 	7%
Floor attack (trip) 	 	Kick in front and behind him after getting up. 	9%
Edge attack 	 	Performs a stomach aimed uppercut after getting up 	8.2%
=== Special attacks ===
Attack 	Name 	Description 	Damage
Standard special move	Spear 	Scorpion takes out his spear and throws straight forward as a projectile. It has short range and Scorpion will retreat back. If the opponent gets hooked, Scorpion will say "Get over here!" and pulls them through in front of him before taking out his blade and slash them, dealing high damage. When holding the B button, he will instead end with an uppercut, dealing more damage and launching them upward. Enhancing the move by pressing B before the left or right input will become Flaming Spear, in which the spear emits fire, as well as larger range and damage. It also grants him invincibility. Like other characters, the spear can grab the ledge of the stage. If used in the air, he will pull himself instead, but can't use the uppercut.	5% (spear), 9% (blade), 11% (uppercut)
Side special move 	Flame Ball 	Scorpion throws a fire ball in an arc in front of him. The projectile's chosen distance can be used with the directional input: Up will throw upwards, Down throws diagonally down, and forward throws straight. The damage will vary depending on the direction and it can be cancelled by double tapping. Enhancing the move by pressing both B and Forward simultaneously will become Hell Ball, launching both fire balls upwards and down that makes an explosion if it came contact on the ground or the opponent, dealing larger damage and increases hitbox range. 	6% (arc), 8% (up), 13% (down), 9.2% (forward), 16% (explosion)
Back special move 	Hellfire Punch 	Scorpion quickly dissapears in flames and reappears behind his opponent with a striking punch. This attack always hits them, so blocking or roll dodge is the only way to protect yourself. Scorpion can perform the superman punch without teleporting by quickly pressing Right. Enhancing the move by pressing both B and Back simultaneously will become Flameport, which adds a flaming uppercut that cannot be blocked, launching his opponent upwards. It also leaves a burst of fire when he vanishes, dealing fire hitstun damage if close. 	10%, 7.7% (uppercut), 3% (burst)
Up special move 	Nether Gate 	A portal appear beneath Scorpion as he falls through it, then reappears in the air while surrounds his body on fire for a brief moment. If the opponent gets grabbed by him will be burned by his hand and throwned straight down. The player can move the direction of the portal as soon as Scorpion falls down. Enhancing the move by pressing both B and Up simultaneously will become Hellfire Gate, which adds a katana stab in the chest as Scorpion falls down. 	8% (burn), 6% (throw), 11% (katana stab)
Down special move 	Flame Aura 	Scorpion ignites himself on fire, gaining a flaming aura for 10 seconds. In that state, the aura can damage the closest opponent, as well as multiply his damage output at 1.1× while adding fire effects to all of his moves, however, getting hit by the opponent's projectile or activating the Fatal Blow will result in the move in instantly getting cancelled. Enhancing the move by pressing both B and Down simultaneously will become Burner, doubling the damage and duration of it. 	1.1% (per hit), 2.2% (per hit, Burner)
Fatal Blow 	Get Over Here 	Scorpion slashes the opponent three times with his katana. If the third slash hits them, he will plunge his spears in their chest, then kicks them away and pulls them back to deliver a kick before ending the move by slaming their head into the spear. 	35%
Fatality 1 	Toasty! 	Done by pressing Up twice and then B. Time will freeze as Scorpion pulls out his mask to reveal his flaming skull, then breathes a flamethrower towards the opponent, similar to his Forward Smash, only bigger, instantly K.O.ing them. Anyone who are close of the flame will be damaged. 	40%
Fatality 2 	Hand from Hell 	Done by pressing Forward twice, then Back and A. Time will freeze as Scorpion summons a giant flaming skeleton hand from the ground to grab the opponent and drags them to the underground, instantly K.O.ing them. 	Instant K.O.
Final Smash 	The Netherrealm	Scorpion raises his hand to summon a large pillar of fire from the underground. Anyone who are caught by it will have him teleport behind them and kicks in the back, teleporting both of them in the Netherrealm. He will overwhelm the opponent with teleporting punches and kicks before spears them in the chest and jumps in the air to slam them, ending off by generating a diagonally forward fire pillar, taking them back to the battlefield. 	45%
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Scorpion emerges from the ground in a bursting fire as a skeleton before forming himself with the same burst. 	Scorpion emerges from the ground in a bursting fire as a skeleton before forming himself with the same burst. 	Scorpion emerges from the ground in a bursting fire as a skeleton before forming himself with the same burst.
Idle Poses 	Puts both hands up, swaying back and forth. 	Puts both hands up, swaying back and forth. 	
Idle Poses 	Leans forward with his arm ignited by fire for a few seconds. 	Leans forward with his arm ignited by fire for a few seconds. 	
Taunts 	Standard 	Points straight forward, saying "You will suffer!" 	
Taunts 	Side 	Takes out his spear and swings it around like a yo-yo. 	
Taunts 	Down/Up 	Leans forward with both clenched fists as his skeleton is shown for a brief time while ignited by flames. 	
Victory theme 	An abridged ending portion of the iconic Mortal Kombat theme. 	An abridged ending portion of the iconic Mortal Kombat theme. 	An abridged ending portion of the iconic Mortal Kombat theme.
Victory Standard 	Scorpion bursts into flames, showing off his skeleton before raising both arms in victory as he returns to normal. 	Scorpion bursts into flames, showing off his skeleton before raising both arms in victory as he returns to normal. 	Scorpion bursts into flames, showing off his skeleton before raising both arms in victory as he returns to normal.
Victory Side 	Performs a roundhouse kick, followed by an uppercut, before ending with a straight fist. 	Performs a roundhouse kick, followed by an uppercut, before ending with a straight fist. 	Performs a roundhouse kick, followed by an uppercut, before ending with a straight fist.
Victory Up/Down 	A chain is throwned forward off-screen as the camera moves on him retrieving it before swinging it in a circle and raises his arm in victory while holding.	A chain is throwned forward off-screen as the camera moves on him retrieving it before swinging it in a circle and raises his arm in victory while holding.	A chain is throwned forward off-screen as the camera moves on him retrieving it before swinging it in a circle and raises his arm in victory while holding.
==Classic Mode: Kombat Time!==
Scorpion's Classic Mode route is a reference to the Arcade Ladder of classic entries, with all battles (except the bonus stage) are in Stamina Mode. The Bonus Stage also comes earlier, similar to the Test Your Might mini-game.
Round 	Opponent 	Stage 	Music 	Notes
1 	Ice Climbers (Popo) 	Summit (Ω form) 	Falling Cliffs 	Represents Sub-Zero
2 	Zero Suit Samus 	Gaur Plain (Ω form) 	The Streets 	Represents Sonia
3 	Captain Falcon 	New Donk City Hall (Ω form) 	Battle Arena 	Represents Johnny Cage
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
4 	Scorpion 	Suzaku Castle (Ω form) 	The Temple Gate 	Represents a mirror match in the first game.
5 	Luigi, then Charizard 	Kalos Pokémon League (Ω form) 	Krossroads - Round 1 	References the Endurance match thoughout the series.
6 	Bowser 	Arena Ferox (Omega) 	Goro’s Lair 	Represents Goro
Final 	Giant Little Mac, then Ganondorf	Shao Kahn's Tournament (Ω form)	The Portal/Kahn’s Arena, then Shao Kahn's Throne Room	Represents both Kintaro and Shaoh Kahn, which references the final stage of Mortal Kombat II
Credits roll after completing Classic Mode. Completing it as Scorpion has Mortal Kombat theme accompany the credits.
==Alternate Costumes==
Yellow 	Based on his modified appearance from Injustice: Gods Among Us
Red 	Based on Ermac
Green 	Based on Reptile
Blue 	Based on Sub-Zero
Klassic 	Wears his outfift from the classic Mortal Komat games.
Klassic Purple	Based on Rain
Klassic Black 	Based on Noob Saibot
Klassic Grey 	Based on Smoke
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
115	 	 	Scorpion 	Mortal Kombat (Artwork: Injustice: Gods Among Us)	•Complete Classic Mode with Scorpion•Purchase from the Vault Shop for 300G (after unlocking Scorpion)
115	 	 	Scorpion (Klassic)	Mortal Kombat 	•Complete Classic Mode with Scorpion•Purchase from the Vault Shop for 300G (after unlocking Scorpion)
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Mortal Kombat (series)
Category:Super Smash Bros. Ultimate: Definitive Edition