Duplicate Sealed/Cards

The Duplicate Sealed event included multiple cards created or rebalanced by Magic R&D, often Mark Rosewater. The November 2000 event featured only existing cards with altered casting costs. All cards for the 2001 event cost a single mana. The newly created cards are listed below.
==Card list==
Card name 	Code	Card text	Invitational	Notes
<c>Skyknight</c> 	CW01	
Summon Knight
Flying, flanking
1/1	1999 	
<c>Banding Licid</c> 	CW02	
Summon Licid
, : ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains banding." Enchant target creature with ~. You may pay to end this effect.
1/1	1999 	
<c>Soltari Sergeant</c> 	CW03	
Instant
Banding, shadow
2/2	1999 	
<c>Flanking Knight</c> 	CW04	
Summon Knight
Banding : Each creature without flanking blocking ~ gets -1/-1 until end of turn.
1/1	1999 	
<c>Spirit Leech</c> 	CW05	
Instant
Buyback , cycling 
Remove one of the following abilities from all creatures for the remainder of the turn: banding, first strike, flanking, flying, landwalk, protection, regeneration, shadow, or trample.
1/1	1999 	
<c>Phasing Licid</c> 	CU01	
Summon Licid
, : ~ loses this ability and becomes a creature enchantment that reads ": Enchanted creature phases out." Enchant target creature with ~. You may pay to end this effect.
1/1	1999 	
<c>Teferi's Thalakos Subjects</c>	CU02	
Summon Soldiers
Shadow, phasing
3/2	1999 	
<c>Thalakos Lancer</c> 	CU03	
Summon Knight
First strike, flanking, phasing
2/2	1999 	
<c>Teacher</c> 	CU04	
Summon Wizard
Flying
Whenever ~ becomes the target of a spell or ability, phase out target creature.
1/1	1999 	
<c>Ripple</c> 	CU05	
Instant
Buyback , cycling 
Target permanent phases out.
3/4	1999 	
<c>Speedy Zombie</c> 	CB01	
Summon Zombie
Shadow
~ ignores summoning sickness.
3/1	1999 	
<c>Shadow Licid</c> 	CB02	
Summon Licid
, : ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains shadow." Enchant target creature with ~. You may pay to end this effect.
1/1	1999 	
<c>Dauthi Shade</c> 	CB03	
Summon Shade
Cumulative upkeep Shadow
: Dauthi Shade gets +1/+1 until end of turn.
2/2	1999 	
<c>Dauthi Knight</c> 	CB04	
Summon Knight
Flanking, shadow
2/1	1999 	
<c>Dark Transformation</c> 	CB05	
Instant
Buyback and 1 life, cycling 
Switch power and toughness of target creature until end of turn. Effects that alter that creature’s power alter its toughness instead, and vice versa, until end of turn.	1999 	
<c>Flanking Licid</c> 	CR01	
Summon Licid
, : ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking." Enchant target creature with ~. You may pay to end this effect.
1/1	1999 	
<c>Suq'Ata Cavalier</c> 	CR02	
Summon Knight
Echo, flanking
~ ignores summoning sickness.
3/2	1999 	
<c>Mogg Bomb Squad</c> 	CR03	
Summon Goblin
Echo
, , Sacrifice ~: ~ deals 2 damage to target creature or player.
2/2	1999 	
<c>Fuming Giant</c> 	CR04	
Summon Giant
Flanking
Fuming Giant cannot block.
4/1	1999 	
<c>Charge!</c> 	CR05	
Instant
Buyback , cycling 
Creatures target player controls gain flanking until end of turn.	1999 	
<c>Slippery Licid</c> 	CG01	
Instant
, : ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot be the target of spells or abilities." Enchant creature with ~. You may pay to end this effect.	1999 	
<c>Enchanted Steeds</c> 	CG02	
Summon Horses
Echo, flanking
~ cannot be the target of spells or abilities.
4/2	1999 	
<c>Verdant Guardian</c> 	CG03	
Summon Elf
Echo
~ can block creatures as though it had flying and shadow.
: Regenerate ~.
1/1	1999 	
<c>Hippo Compatriot</c> 	CG04	
Summon Hippo
: ~ gains banding until end of turn.
3/4	1999 	
<c>Healing Soil</c> 	CG05	
Instant
Buyback , cycling 
Regenerate target creature.
1/1	1999 	
<c>Aether Fart</c> 	 	
Sorcery
~ deals X damage divided as you choose among any number of target creatures other than Goblins, where X is the number of enchant creatures in play.	March 2000 	
<c>Avalanche of Squirrels</c> 	 	
Creature — Squirrels
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
~ can't attack if a Goblin or Insect is in play.
3/3	March 2000 	
<c>Being an Evil Minion Sucks</c>	 	
Sorcery
As an additional cost to play ~, sacrifice a creature. Destroy target creature other than a Wizard.
If Volrath ever summons you by name, run!
 — Stronghold graffiti
2/2	March 2000 	
<c>Bunch of Elephants</c> 	 	
Creature — Elephants
Trample
Sacrifice a permanent: Prevent all damage ~ would deal this turn. Any player may play this ability.
"Sure I've heard of elephants..."
8/8	March 2000 	
<c>Cloudchaser Monk</c> 	 	
Creature — Cleric
When ~ comes into play, destroy target enchantment.
Monks have a love/hate relationship when it comes to enchantments.
3/3	March 2000 	
<c>Finicky Mob</c> 	 	
Creature — Minions
: ~ can't be blocked by Merfolk, Walls, or Wizards this turn.
A mob is simply a force of nature like a tornado or typhoon.
2/2	March 2000 	
<c>Goblin Apprentice</c> 	 	
Creature — Goblin
, : ~ deals 3 damage to target Wizard.
There is much discussion as to what skills best suit a goblin. Handling explosive magical devices is not one.
1/1	March 2000 	
<c>I Don't Think So</c> 	 	
Instant
Reveal your hand. If no creature cards are in it, counter target spell.
"As if..."	March 2000 	
<c>Leave my Stuff Alone</c> 	 	
Enchantment
: Return a black or green creature you control to its owner's hand.
Rule #1 when working with wizards — don't touch their stuff.
 — Apprentice Handbook	March 2000 	
<c>Mutated Cockroach</c> 	 	
Creature — Mercenary Insect
At the beginning of your upkeep, target opponent chooses a color other than black. You sacrifice all creatures of the chosen color.
"It was the size of a house. No really."
5/4	March 2000 	
<c>Never Trust a Blue Mage</c> 	 	
Enchant Creature
Enchanted creature has flying and can't attack.
: Return ~ to its owner's hand.
How can you tell when a blue mage is lying?
He opens his mouth.	March 2000 	
<c>Share my Pain</c> 	 	
Enchantment
Whenever you draw a card, ~ deals 1 damage to you.
, Discard an enchantment card from your hand: ~ deals 2 damage to target creature or player.	March 2000 	
<c>That Stings</c> 	 	
Enchant Creature
Sacrifice two lands: Regenerate enchanted creature.
"If they don't scream, you really weren't putting their heart into it."
 — Phyrexian credo	March 2000 	
<c>Too... Many... Words...</c> 	 	
Enchant Creature
Enchanted creature's text box is blank.
If enchanted creature's power or toughness is undefined, treat it as 0.
"Not... enough... flavor... text..."	March 2000 	
<c>Undercover Disguise</c> 	 	
Enchant Creature
You may play ~ any time you could play an instant.
As ~ comes into play, choose a creature type. Enchanted creature is that type.	March 2000 	
<c>Very Strict Tutor</c> 	 	
Enchantment
, Sacrifice ~: Search your library for a blue or green enchantment. Reveal that card, put it into your hand, then shuffle your library.	March 2000 	
<c>Wall of Schizophrenia</c> 	 	
Creature — Wall
Trample
~ may block any number of Goblins and/or Wizards each combat. ~ can't block Carnivores, Elephants, or Walls.
5/3	March 2000 	
<c>Aura of Need</c> 	 	
Enchant Creature
Whenever any player plays an enchant creature spell, put a +1/+1 counter on the creature ~ enchants.	2001 	
<c>Death Mage</c> 	 	
Creature — Spellshaper
Shadow
, , Discard a card from your hand: When target creature attacks this turn, destroy it at end of turn. Play this ability before attackers are declared.
0/1	2001 	
<c>Elven Enchanter</c> 	 	
Creature — Elf Spellshaper
, , Discard a card from your hand: Target creature gets +1/+1 until end of turn for each creature enchantment enchanting it.
1/1	2001 	
<c>Flying Camel</c> 	 	
Creature — Spirit
Flying, banding
All creatures attacking in a band with ~ are immune to damage done by Deserts.
0/1	2001 	
<c>Goblin Thaumaturgist</c> 	 	
Creature — Goblin Spellshaper
, , Discard a card from your hand: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
1/1	2001 	
<c>Nasty Spite</c> 	 	
Sorcery
Destroy target non-black creature. You lose 4 life.	2001 	
<c>Partial Recall</c> 	 	
Instant
Name a non-land card. Reveal the top three cards of your library to all players. If at least one of the revealed cards is the named card, put all three cards in your hand. If it is not, put the three cards on the bottom of your library in any order.	2001 	
<c>Silkwood Armor</c> 	 	
Enchant Creature
Enchanted creature gets +0/+2.
Sacrifice ~: Destroy target creature enchantment.	2001 	
<c>Static Shield</c> 	 	
Enchant Creature
Enchanted creature gets +1/+1.
Whenever enchanted creature becomes blocked, ~ deals 1 damage to enchanted creature's controller.	2001 	
<c>Teferi's Pet Serpent</c> 	 	
Creature — Serpent
Phasing
~ can't attack unless defending player controls an island.
3/3	2001 	
==References==
Category:Test cards