Mjolnir Recon number 54

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==Summary==
Mjolnir Recon n. 54 is the protagonist of Bungie's Marathon trilogy. He is a Battleroid, a cyborg super soldier originally created by the United Earth Space Council utilizing technology somehow inherited from the Jjaro alien species. Rendered dormant for over 300 years, the cyborg was awakened in the UESC Marathon, a multi-generational colony ship, to act as its security officer. 
The cyborg is unaware of its real origin and believes himself to be a normal human, living a normal life until the Marathon is attacked by a large ship piloted by the Pfhor, a slaver alien race targeting humanity, during which it will see itself involved in a long war first against the Pfhor, but eventually one spanning multiple timelines in the desperate hope of managing to save just one from the throes of an ancient, awakening horror.
==Powers and Stats==
Tier: At least , at least with firearms, up to at least with stronger weaponry | At least , at least with firearms, up to at least with stronger weaponry, likely Environmental Destruction
Key: Marathon/Marathon 2: Durandal | Marathon Infinity
Name: Mjolnir Recon n. 54. Assigned human name unknown, often referred to as "the Security Officer", "the Cyborg", or "the Marine". 
Origin: Marathon
Gender: Male
Age: Likely around 30s, Over 323 years old chronologicallyMarathon (1994) - Manual in Marathon, 17 years older in Marathon 2: Durandal,Marathon 2: Durandal (1995) - Waterloo Waterpark 15.193792102158E+9 years old by the end of the universe
Classification: Mjolnir Mark IV Cyborg, Battleroid (Combat cyborg created from deceased soldiers)
Powers and Abilities: 
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All previous abilities, Astral Projection, Dimensional Travel and Time Travel (Capable of moving between his self across different timelines by crossing the "Electric Sheep" dream levels, moving between timelines in which he fails to stop the W'rkncacnter until reaching one that succeeds, traveling backwards through time and even looping the same timeline's events over and over if he wishes), Immortality (Type 6. Stated to die thousandsMarathon Infinity (1996) - Ne Cede Malis of times throughout Infinity,Marathon Infinity Demo - Ne Cede Malis and likely returns from those failures thanks to his timeline-traveling abilities), likely Teleportation (Appears to showcase the ability to teleport, though this might instead be the action of a third partyMarathon Infinity (1996) - Foe Hammer), Time Manipulation (RepeatedlyMarathon Infinity (1996) - Bagged Again hinted to be creating and destroying the timelines he travels throughMarathon Infinity (1996) - Ending), Accelerated Development (Rampant AI increase exponentially in intellect with time, and this growth can increase in speed when they are threatened), Information Analysis and Precognition (As a fellow, possibly much more advanced Rampant intelligence who also has downloaded Durandal's patterns in his mind, the cyborg should be capable of replicating his feats of predicting every single event in the events of Marathon down to the minute detail and was the one to have set them in motion, and "deciphering the chaotic motion of gas molecules in the clouds of Tau Ceti IV"Marathon (1994) - Habe Quiddam down to every single atom of them), Resistance to Hacking (Should be nearly immune to hacking similarly to DurandalMarathon (1994) - Shake Before Using...)
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Attack Potency: At least Street level (Even without his Battle Armor, the protagonist is capable of tearing off seat restraints and causing dents in equipment with his bare hands. Battleroids are granted superhuman strength by genetically enhanced muscles and titanium bonesMarathon (1994) - Beware of Low-Flying Defense Drones...), at least Wall level (The Cyborg's weakest weapons are conventional if high-caliber guns, with enough power to blast large holes into enemies and blow them away as well as obliterate large insectoid aliens, pulverize drones and pierce thick futuristic armor with a few shots) with firearms, up to at least Small Town level+ with stronger weaponry (The Tech.50 Fusion Pistol is capable of outputting 17.5 Terawatts, or 1.75 x 10^13 Joules, of energy with a charged shot. Various weapons in the Cyborg's arsenal are much more powerful than the Fusion Pistol) | At least Street level, at least Wall level with firearms, up to at least Small Town level+ with stronger weaponry, likely Universe level+ Environmental Destruction (Repeatedly hinted to be creating and destroying the timelines he travels through)
Speed: Subsonic movement and combat speed (Capable of moving at speeds comparable though inferior to the Lazyboy's rockets and avoiding alien tanks' own rocket attacks), from Subsonic (The Lazyboy's rockets move at 110 m/s) to at least Supersonic+ attack speed (The Assault Rifle fires high velocity rounds, which are likely at least in the same ballpark as the fastest modern assault rifles' rounds) | At least Supersonic perception speed (Comparable to Durandal, who is capable of processing information in "a few milliseconds",Marathon Infinity (1996) - Where Some Rarely Go as a fellow, possibly much more advanced Rampant intelligence who also has downloadedMarathon Infinity (1996) - Hang Brain Durandal's patterns in his mind) Subsonic movement and combat speed, from Subsonic (The Lazyboy's rockets move at 110 m/s) to at least Supersonic+ attack speed
Lifting Strength: Superhuman (Battleroids are granted superhuman strength by genetically enhanced muscles and titanium bones.Marathon (1994) - Beware of Low-Flying Defense Drones... This should also render him superior to the unnamed Pathways Into Darkness protagonist, a regular if highly trained human who is capable of carrying over 300 kilograms of equipment without any impedement to his combat prowessPathways Into Darkness (1993)), possibly Class K with Battle Armor (Seemingly capable of tearing out spines of aliens,Marathon 2: Durandal (1995) - Lh'owon likely Pfhor or S'pht, who are much more durable than normal humans) | Superhuman, possibly Class K with Battle Armor
Striking Strength: At least Street level, likely Small Town level+ with Battle Armor (Capable of defeating enemies capable of withstanding blasts from the Tech.50 Fusion Pistol with punches) | At least Street level, likely Small Town level+ with Battle Armor
Durability: At least Street level, Small Town level+ with Battle Armor (Comparable to Striking Strength) and forcefields (Capable of withstanding blasts from the Tech.50 Fusion Pistol, wielded by Vacuum Bobs, as well as explosions from his own explosive weaponry) | At least Street level, Small Town level+ with Battle Armor and forcefields, his abilities make him very difficult to kill
Stamina: Superhuman. The Cyborg has been engineered to be far superior to humans in combat, and undertakes over two dozens of missions without rest just in the first Marathon, then again in the sequels. Was capable of fighting right after being freed from a month of Pfhor imprisonment and torture.Marathon 2: Durandal (1995) - Captured Moved between timelines in which he failed to stop the W'rkncacnter until reaching one that succeeded, traveling backwards through time, going through at least 7 failed iterations before succeeding. Withstood mind-probing torture from Pfhor Enforcers for over two weeks, a record only matched by an alien species whose sheer lack of intelligence served to protect them, with these procedures having an over 61% mortality rate on humans.Marathon Infinity (1996) - By Committee
Range: Standard Melee Range, Tens of Meters (15 meters with motion sensor), Several Meters to Kilometres with weaponry (The Flame Unit has a range of 20 feet or 6.1 meters, while the Lazyboy rocket launcher is still effective at a range of 2500 meters) | Same as before, Multiversal+ with timeline traveling (Said to be capable of traveling across infinite timelines)
Standard Equipment:
*Battle Armor: A high-tech active military uniform that provides protection and a variety of useful functions.
** Cyberhead Helmet: The Battle Armor's helmet, which tracks and showcases a variety of statistics, including shield energy, oxygen reserves, the motion sensor, all available weapons and their ammunition supplies.
** Shield: The Battle Armor protects its wearer with a forcefield. While very durable, it has limited energy and runs out with time, and can only be restored with external technology.
** Oxygen: Utilized in places with no breathable air, the Battle Armor holds an internal supply of oxygen. While it can last several minutes, it can only be recharged with appropriate equipment.
** Motion Sensor: A device that detects moving bodies with 15 meters of range from the wearer. It can separate familiar motion patterns from unknown ones, allowing it to point out aliens and other hostiles from friendlies. However, if one stands perfectly still, they will not be picked up by the sensor.
** Automap: The Battle Armor is equipped with a relative navigational computing instrument that draws a map of the location as the wearer explores it, and is capable of tracking their present location in real time, as well as that of any allies.Marathon 2: Durandal (1995) - Manual
* Weapons: UESC Marathon Defense Planning Commission Report detailing most weapons available in the first Marathon. Durandal's description of most weapons available in Marathon 2: Durandal, and the one new to Marathon: Infinity.Marathon: Infinity (1996) Manual
** Fist: The Battle Armor comes with brass knuckle-like gear for unarmed combat. The Cyborg is even capable of deflecting certain enemy attacks with his bare hands. A punch's power can be significantly increased by gaining some running speed first, and then striking at the last moment.
**.45 Magnum Mega Class: Standard Issue for all security officers and active duty field personnel. Utilizes 8-shot clips of .45 caliber high velocity, vacuum enabled teflon rounds (teflon maintains stable flight for accuracy). Titanium construction results in a sturdy, reliable, light weight firearm. The protagonist can find two and dual-wield them without any loss of dexterity.
***.44 Magnum Mega Class A1: Replaces the .45 MMC in Marathon 2 and 3. Regarded by Durandal as a much superior model, it's also outfitted with a scope. Can still be dual-wielded.
** M.75 Assault Rifle With Grenade Option: Fires 600 rounds per minute of .75 caliber shells. Standard clip holds 52 rounds of high velocity ammunition. Also fires M-class ultrahigh yield grenade cartridges. Grenade clips hold 7 rounds. M.75 Ammunition is neither vacuum enabled nor teflon coated, and due to a manufacturing defect is highly inaccurate at long range. Explosive weapons such as the grenades can be utilized for shooting oneself in the air, something that was intended by the developersMarathon (1994) - Try Again and is required to obtain some secrets.
***MA–75B Battle Rifle (with integral 40mm Grenade Launcher): An improved model of the original M.75 AR that fixes its design flaws, reducing the short barrel that caused uncontrollable shot spread and the unwieldy recoil, though it still cannot be used in a vacuum. 
** Tech.50 Fusion Pistol: The Tech.50 is an extremely expensive weapon to produce and is used primarily by elite commando tactical troops. Normal firing mode produces 20 high impact energy bolts (5.83 TeraWatts each) in eight seconds. The secondary trigger will charge the internal MicroFuse Reaction Core to 17.5 TeraWatts of power; which is discharged in one large energy bolt. The Tech.50 is powered by a Deuterioxide Halogen Battery Pack capable of producing 116.6 TeraWatts of power.
***Zeus–Class Fusion Pistol: A replica of the Tech.50 developed by the S'pht, now with the added bonus of being designed to short-circuit Pfhor technology.
** SPNKR-X17 SSM Launcher (Lazyboy): This shoulder mounted device fires short range surface to surface high-explosive mini-rockets. Rocket velocity is 110 meters/second with a range of 2500 meters. Rockets explode on impact with a blast radius of 10 meters.
***SPNKR–XP SSM Launcher: A larger, seemingly no longer shoulder-mounted evolution of the SPNKR that replaces it in the second and third game. No gameplay differences.
**Tozt.25 Flame Unit: Fueled by a single napalm-75 canister, the Tozt.25 will discharge a stream of fire 20 feet long, continuously for 7 seconds. The Tozt is most effective when used in short controlled bursts.
***TOZT–7 Backpack Napalm Unit: Now shoulder-mounted.
**Alien Weapon: A rifle-like Pfhor weapon looted from Enforcers. The Cyberhead is incapable of tracking its ammunition count and it cannot be loaded with new ammunition, but it unleashes a powerful barrage of energy shots. The primary trigger fires a stream of shots directly forward. The secondary trigger alternates firing at right and left 45-degree angles. Third, pressing both triggers shoots in all three directions at once, but with much greater expense of ammunition.
**WSTE–M5 Combat Shotgun: Only available in the second and third Marathon, a powerful double-barrel shotgun with a loading mechanism said to be incomprehensible to mankind's feeble minds. Can be dual-wielded.
**KKV-7 10mm SMG Flechette: Only available in Marathon: Infinity. The flechette, with its small cross-section (4mm), longer body and pointed nose experiences far less wind resistance and thus retains more muzzle velocity over a greater distance with a flatter trajectory than its less advanced “slug-thrower” counterparts. It has notable armor-piercing properties and the bio-organic trauma it inflicts is terrifying, though it is somewhat less effective against mechanical targets.
Optional Equipment:
* Biobus Chip Enhancements: BCEs are plug ins for the suit and helmet. They have self-contained power sources which last only for a short period of time. When found their effects take place immediately.
** Transparency: Makes the user transparent though not quite fully invisible. Most enemies struggle with tracking a Transparent enemy, and they will not appear on motion sensors. Lasts 70 seconds.
** Extravision: Temporarily enhances the user's field of view to 180°. Lasts 3 minutes.
** Hypervision: Creates a visual image of the world based on a composite of light, heat, electromagnetic, and radar waves. The resulting image tints the world blue, humans yellow, the pfhor red, and items green. Lasts 3 minutes.
** Super Shield: Super Shield casts a high frequency particle shield around the user, resulting in virtual invulnerability to physical harm. The user’s body will glow with a static sheen. High energy weapons can still penetrate this shield. Lasts 50 seconds.
*While not usable in gameplay, screen art in Marathon 2 and Infinity shows the cyborg using a weapon resemblant of a minigunMarathon 2: Durandal (1995) - Durandal and a Pfhor shock stick.
Intelligence: Extraordinary Genius. Even older models of Battleroids had intellects much superior to normal humans thanks to implants, and the Mark IV contains all of the destructive knowledge of mankind.Marathon (1994) - Beware of Low-Flying Defense Drones... On their lonesome, nine Mjolnir Mark IV cyborgs were capable of single-handedly repelling a Pfhor invasion,Marathon (1994) - Ingue Ferroque and the protagonist himself easily racks up a Pfhor kill count in the thousands in the first game alone, standing alone against the Pfhor invasion on Tau Ceti.Marathon 2: Durandal (1995) - My Own Private Thermopylae Scored really well in problem-solving and intuition tests.Marathon Infinity (1996) - Confound Delivery | At least Extraordinary Genius, likely far higher. Rampant AI increase exponentially in intellect with time, and grow to such sizes to completely occupy planetary-sized networks of computers, with the Jjaro technology the cyborg is built out of likely providing as much or more size. As the product of superior technology, the cyborg should be capable of replicating Durandal's feats of intelligence.
Weaknesses: All weaponry utilizes limited supplies of ammunition. The assault rifle cannot be used in a vacuum, and the only weapon that works underwater, with the Fusion Pistol being a partial exception but also harming the user with its discharge, is the KKV-7 10mm SMG Flechette. Might possibly not be aware of its cyborg nature until Infinity.
Note: The cyborg was confirmed to become a "god" by developers, adding more credibility to the theories followed by this profile.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Male Characters
Category:Cyborgs
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Category:Marathon
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