Stat-enhancing ability

Stat-Enhancing abilities are a recurring set of abilities in the series. They are often the side effects of accessories or equipment, or part of a job class, and offer some sort of bonus to stats, such as increased HP and MP.
== Appearances ==
=== Final Fantasy IV ===
In the the 3D version, stat-increasing abilities were introduced as Augments.
Game Element	Type 	Effect
Bluff 	Palom's Skill, Augment	Increases Intelligence by 16, stacks up to 99 and wears off after spellcasting3D version: doubles current Intelligence, stacks up to 99 and wears off after spellcasting.
Brace 	Yang's Skill, Augment 	Casts Protect3D version: reduces all damage taken by 75%.
Fast Talker 	Augment 	Halves time used to cast spells.
MP +50% 	Augment 	Increases max MP.
HP +50% 	Augment 	Increases max HP.
=== Final Fantasy V ===
Various stat-enhancing abilities appear as job abilities.
Ability	Learned 	Effect
HP +10%	Monk L5 	Increases max HP.
HP +20%	Monk L6 	Increases max HP.
HP +30%	Monk L7 	Increases max HP.
MP +10%	White Mage L7	Increases max MP.
MP +30%	Black Mage L7	Increases max MP.
=== Final Fantasy VI ===
Some equipment and relics increase HP or MP by a certain percent, and characters can earn extra HP or MP at Level up from the magicite they have equipped.
Game Element 	Type 	Effect
Green Beret 	Headgear 	Max HP +12.5%
Red Cap 	Headgear 	Max HP +25%
Muscle Belt 	Relic 	Max HP +50%
Priest's Miter 	Headgear 	Max MP +12.5%
Minerva Bustier	Female-only armor	Max MP +25%
Crystal Orb 	Relic 	Max MP +50%
Hyper Wrist 	Relic 	Strength +50%
Bone Wrist 	Relic 	Max MP +50% and Strength +50%
Siren 	Magicite 	HP gained at level up +10%
Catoblepas 	Magicite 	HP gained at level up +10%
Midgardsormr 	Magicite 	HP gained at level up +30%
Bahamut 	Magicite 	HP gained at level up +50%
Diabolos 	Magicite 	HP gained at level up +100%
Phantom 	Magicite 	MP gained at level up +10%
Fenrir 	Magicite 	MP gained at level up +30%
=== Final Fantasy VII ===
The majority of Independent Materia give stat-enhancements, and include the HP Plus, MP Plus, Speed Plus, Magic Plus, Luck Plus, and HP<->MP Materia. With the exception of HP<->MP, they increase stats by Materia Level * 10\%, max out when they are mastered (increase by 50%) and stack.
Materia Name	Effect
HP Plus 	Max HP increased.
MP Plus 	Max MP increased.
Speed Plus 	Dexterity increased.
Magic Plus 	Magic increased.
Luck Plus 	Luck increased.
HP<->MP 	Switches Max HP and Max MP.
==== Crisis Core -Final Fantasy VII- ====
SP Turbo Magic, SP Turbo Attack, SP Turbo, SP Barrier, and SP Master all consume SP to provide various stat-enhancement effects. Turbo Magic and Turbo Attack respectively increase the offensive output of magical and physical attacks by 20% per level, while Turbo combines both effects into one materia. SP Barrier reduces damage taken by 20% per level, and SP Master combines all three effects together. Any SP materia of any level can be stacked. Poison damage, Limit Breaks, and Gil Toss will be unaffected by SP materia.
Stat enhancements can also be traits found innate in materia, which can be boosted via Materia Fusion.
=== Final Fantasy VIII ===
A wide array of stat enhancement abilities can be junctioned from acquired Guardian Force. They include the following:
Name 	Type 	Effect 	 	
HP-J 	Junction	Allows magic to be junctioned to HP. 	Quezacotl, Ifrit, Brothers, Diablos, Carbuncle 	HP-J Scroll
Str-J 	Junction	Allows magic to be junctioned to Strength. 	Shiva, Ifrit, Brothers, Pandemona, Cerberus 	Str-J Scroll
Vit-J 	Junction	Allows magic to be junctioned to Vitality. 	Quezacotl, Shiva, Carbuncle 	Vit-J Scroll
Mag-J 	Junction	Allows magic to be junctioned to Magic. 	Quezacotl, Siren, Diablos, Carbuncle, Leviathan, Cerberus	Mag-J Scroll
Spr-J 	Junction	Allows magic to be junctioned to Spirit. 	Shiva, Brothers, Leviathan, Cerberus, Alexander 	Spr-J Scroll
Spd-J 	Junction	Allows magic to be junctioned to Speed. 	Pandemona, Cerberus, Eden 	Spd-J Scroll
Luck-J 	Junction	Allows magic to be junctioned to Luck. 	Cactuar 	Luck-J Scroll
Hit-J 	Junction	Allows magic to be junctioned to Hit. 	Diablos, Cerberus, Eden 	N/A
Eva-J 	Junction	Allows magic to be junctioned to Evasion. 	Cactuar, Eden 	Aegis Amulet
HP +20%/40%/80% 	Junction	Increases character's max HP. Different levels stack with each other (e.g. +20% and +40% combined would give +60% total). 	Diablos, , Brothers 	Regen Ring/Giant's Ring/Gaea's Ring
GFHP +10%/20%/30%/40% 	Junction	Increases equipped Guardian Force's max HP. Different levels stack with each other (e.g. +10% and +20% combined would give +30% total).	All GF 	N/A
Str +20%/40%/60% 	Junction	Increases character's Strength. Different levels stack with each other (e.g. +20% and +40% combined would give +60% total). 	 	Strength Love/Power Wrist/Hyper Wrist
Vit +20%/40%/60% 	Junction	Increases character's Vitality. Different levels stack with each other (e.g. +20% and +40% combined would give +60% total). 	 	Turtle Shell/Orihalcon/Adamantine
Mag +20%/40%/60% 	Junction	Increases character's Magic. Different levels stack with each other (e.g. +20% and +40% combined would give +60% total). 	, 	Circlet/Hypno Crown/Royal Crown
SumMag +10%/20%/30%/40%	Junction	Increases equipped Guardian Force's Damage. Different levels stack with each other (e.g. +10% and +20% combined would give +30% total).	All GF besides Carbuncle, Diablos, Cactuar and Cerberus 	Steel Pipe/Star Fragment/Energy Crystal/Samantha Soul
Spr +20%/40%/60% 	Junction	Increases character's Spirit. Different levels stack with each other (e.g. +20% and +40% combined would give +60% total). 	 	Rune Armlet/Force Armlet/Magic Armlet
Spd +20%/40% 	Junction	Increases character's Speed. Different levels stack with each other (e.g. +20% and +40% combined would give +60% total). 	Cerberus, Pandemona 	Jet Engine, Rocket Engine
Luck +50% 	Junction	Increases character's Luck. 	Cactuar, Tonberry, Eden 	N/A
Eva +30% 	Junction	Increases character's Evasion. 	Cactuar, Tonberry 	N/A
HP Bonus 	Junction	Increases max HP gained at level up. 	Brothers, Cactuar 	N/A
Str Bonus 	Junction	Increases Strength gained at level up. 	Ifrit, Cactuar 	N/A
Vit Bonus 	Junction	Increases Vitality gained at level up. 	Carbuncle, Cactuar 	N/A
Mag Bonus 	Junction	Increases Magic gained at level up. 	Siren, Cactuar 	N/A
Spr Bonus 	Junction	Increases Spirit gained at level up. 	Leviathan, Cactuar 	N/A
=== Final Fantasy IX ===
Some support abilities raise stats.
Ability 	User 	Effect
Accuracy+ 	Zidane, Steiner, Freya, Amarant	Boosts character's accuracy when attacking.
Concentrate 	Dagger, Eiko 	Boosts spell's effectiveness.
Gamble Defense	Zidane, Freya, Amarant, Quina 	Randomly boosts defense in battle.
HP+10% 	Steiner, Freya, Amarant 	Increases max HP.
HP+20% 	Zidane, Steiner, Freya, Amarant	Increases max HP.
MP+10% 	Freya, Eiko, Quina 	Increases max MP.
MP+20% 	Dagger, Vivi, Eiko 	Increases max MP.
=== Final Fantasy X ===
Various stat-enhancing abilities appear and can be customized onto weapons and armor, including the +% stat bonuses.
Auto-Ability 	Equipment	Effect 	Customization
HP +5% 	Armor 	Increases maximum HP. 	X-Potion
HP +10% 	Armor 	Increases maximum HP. 	Soul Spring x3
HP +20% 	Armor 	Increases maximum HP. 	Elixir x5
HP +30% 	Armor 	Increases maximum HP. 	Stamina Tonic
MP +5% 	Armor 	Increases maximum MP. 	Ether
MP +10% 	Armor 	Increases maximum MP. 	Soul Spring x3
MP +20% 	Armor 	Increases maximum MP. 	Elixir x5
MP +30% 	Armor 	Increases maximum MP. 	Mana Tonic
Strength +3% 	Weapon 	Increases Strength stat.	Power Sphere x3
Strength +5% 	Weapon 	Increases Strength stat.	Stamina Spring x2
Strength +10% 	Weapon 	Increases Strength stat.	Skill Sphere
Strength +20% 	Weapon 	Increases Strength stat.	Supreme Gem x4
Defense +3% 	Armor 	Increases Defense stat. 	Power Sphere x3
Defense +5% 	Armor 	Increases Defense stat. 	Stamina Spring x2
Defense +10% 	Armor 	Increases Defense stat. 	Special Sphere
Defense +20% 	Armor 	Increases Defense stat. 	Blessed Gem x4
Magic +3% 	Weapon 	Increases Magic stat. 	Mana Sphere x3
Magic +5% 	Weapon 	Increases Magic stat. 	Mana Spring x2
Magic +10% 	Weapon 	Increases Magic stat. 	Blk Magic Sphere
Magic +20% 	Weapon 	Increases Magic stat. 	Supreme Gem x4
Magic Def +3% 	Armor 	Increases Mag Def stat. 	Mana Sphere x3
Magic Def +5% 	Armor 	Increases Mag Def stat. 	Mana Spring x2
Magic Def +10%	Armor 	Increases Mag Def stat. 	Wht Magic Sphere
Magic Def +20%	Armor 	Increases Mag Def stat. 	Blessed Gem x4
In addition to these auto-abilities, several commands, such as Cheer, Focus, and Reflex, and many of Rikku's mixes also provide stat-enhances, and can be used freely throughout a battle once a character has learned the ability.
==== Final Fantasy X-2 ====
The majority of stat-enhancing abilities appear only on accessories or a specific dressphere or Garment Grid. Several, including HP+%, MP+%, Double HP and Double MP will provide a constant effect even after battle, while others, like Critical, must be applied directly during battles. This also marks the first appearance of Turbo abilities, such as Turbo Bushido and Turbo Black Magic, making it easier to use specific abilities much faster.
HP +10%, +15%, +20%, +40%, +60%, and +100% are all abilities found on accessories. HP +10% can be found on Black Ring, Sword Tome, Nature's Tome, and Bushido Tome, HP +15% on Cat's Bell, HP +20% on Iron Bangle, HP+ 40% on Titanium Bangle, HP +60% on Mythril Bangle, and HP +100% can be found on Crystal Bangle, Iron Duke, Key to Success, and Adamantite.
MP +10%, 20%, +40%, +60%, and +100% are all MP Plus abilities that can only be accessed by equipping various accessories. MP +10% can be accessed via equipping Black Ring, Arcane Tome, Black Tome, and White Tome, MP +20% by equipping Heady Perfume and Wizard Bracelet, MP +40% by equipping Silver Bracer, MP +60% by equipping Gold Bracer, and MP +100% by equipping Rune Bracer, Iron Duke, Minerva's Plate, and Key to Success.
=== Final Fantasy XI ===
Most support abilities are implemented as stats with a full numerical range, rather than being binary "either this ability is set, or it isn't" conditions. This makes the list of "stats" very long. Most job traits simply give a bonus to one of these many stats. Double Attack, for example, rather than being "the ability to attack twice" is instead "a trait that boosts the Double Attack% stat" and is merely one of many ways to raise this stat, and all of them stack with each other.
Neither equipment nor job traits can bestow status effects, and therefore abilities like Auto Regen simply increase the Regen stat instead of bestowing a permanent Regen status like normally one would expect—and the effect stacks with equipment with +Regen stats as well as with status effects like Regen.
Job Trait 	Job(s) 	Effect
Accuracy Bonus	Blue Mage, Dancer, Dragoon, Ranger 	Increases Accuracy.
Attack Bonus 	Blue Mage, Dark Knight, Dragoon, Warrior 	Increases Attack.
Auto Refresh 	Blue Mage, Paladin, Summoner 	Increases Refresh.
Auto Regen 	Blue Mage, Rune Fencer, White Mage 	Increases Regen.
Clear Mind 	Black Mage, Blue Mage, Red Mage, Scholar, Summoner, White Mage	Increases MP recovered while healing.
Defense Bonus 	Blue Mage, Paladin, Warrior 	Increases Defense.
Evasion Bonus 	Blue Mage, Dancer, Puppetmaster, Thief 	Increases Evasion.
Max HP Boost 	Blue Mage, Monk 	Increases HP.
Max MP Boost 	Blue Mage, Scholar, Summoner 	Increases MP.
=== Final Fantasy XII ===
Augments on the License Board provide stat enhancements. Swiftness cuts down action time, Shield Block increases the chances of blocking with a shield, Spellbound allows for buffs to last longer and Channeling reduces cost of magick by 10%. Focus and Serenity both increase stats as long as the user is at full HP.
Battle Lores, Magick Lores and HP Lores add to the character's base stats. Some armor and accessories also provide enhancements, such as the Genji Armor boosts the user's Counterattack rate, and Cameo Belt lets the user ignore enemy's evasion.
==== Final Fantasy XII: Revenant Wings ====
Each character has access to at least one ability that provides a stat-enhancement to the entire team, and are unique to each character. Various other stat enhancement abilities are available only for specific character which raises their specific stats, such as Strength and Magick Power.
=== Final Fantasy XIII ===
Characters receive stat enhancement by simply being in a paradigm role; the higher the role's level, the better the enhancements. For example, the higher level the Synergist, the longer the bestowed buffs last. Weapons and accessories can have passive abilities which give additional enhancements, such as increased ability to fill an opponent's Stagger gauge, or better chance to counterattack.
Different roles also learn enhancing abilities, such as the Commando ability Adrenaline, which boosts the Commando's attack power when they are of high HP, or the Ravager's Vigor ability which boosts their ability to amass chain bonuses.
==== Final Fantasy XIII-2 ====
HP, Strength and Magic boosts from accessories return for Serah and Noel while some of the new monster allies in the Commando Role have "___ Feeder" and "___ Chaser" abilities which boost attack power when the enemy has a specific buff or debuff respectively
=== Final Fantasy Tactics ===
A large amount of stat-boosting abilities come in the form of support abilities or reaction abilities.
Name 	Effect 	JP Cost	Job
Move +1 	Increase movement range by 1. 	200 	Squire
Move +2 	Increase movement range by 2. 	520 	Thief
Move+3 	Increase movement range by 3. 	1000 	BardDark Knight (Female)
Jump +1 	Increase jump elevation by 1. 	200 	Archer
Jump +2 	Increase jump elevation by 2. 	480 	Thief
Jump +3 	Increase jump elevation by 3. 	1000 	DancerDark Knight (Male)
Attack Boost 	Increases physical attack power. 	400 	Geomancer
Defense Boost 	Decreases physical damage taken. 	400 	Mystic
Arcane Strength	Increases magickal attack power. 	400 	Black Mage
Arcane Defense 	Decreases magickal damage taken. 	400 	White Mage
Magick Boost 	Increase Magickal Attack by 1 after taking damage. 	450 	Bard
Speed Boost 	Increase Speed by 1 after taking damage. 	800 	Archer
Faith Boost 	Increase Faith by 3 after taking damage from an attack that consumes MP.	500 	BardClericArch Seraph
Bravery Boost 	Increase Bravery by 3 after taking damage. 	500 	Dancer
Fury 	Increase Physical Attack by 1 after taking damage from a weapon. 	500 	Dancer
=== Final Fantasy Tactics Advance ===
Stat-Enhancing abilities include Magic Pow +, Weapon Atk+ and Weapon Def+.
==== Final Fantasy Tactics A2: Grimoire of the Rift ====
Several stat-enhancing abilities appear as both reaction and support abilities, and includes such abilities as Replenish MP, Death Strike, Attack↑ and Unscarred.
=== Final Fantasy Legend II ===
Four stat-enhancing abilities appear as MAGI.
Ability	Effect 	Found
Power 	Add 5 Str +1 per MAGI to Str damage. 	Relics of the Ancient Gods, Ashura's Tower, Abandoned Giant's Town, Cave of Mountain, Guardian's Base, Venus' City (x2), Sewer, Valhalla Palace
Defense	Add 5 Def +1 per MAGI. 	Ashura's Base, Shrine of Isis, Ki's Body, Apollo's Shrine, Guardian's Base, Sewer, Race Course (x2), Central Shrine
Mana 	Add 5 Mana +1 per MAGI to Mana damage and to Cure's potency in battle.	Relics of the Ancient Gods, Ashura's Tower, Ki's Body, Cave of Mountain, Cave of Light, Venus' City, Sewer, Race Course, Valhalla Palace
Speed 	Add 10 Agl +2 per MAGI to Agl damage and to Hit chance. 	Relics of the Ancient Gods, Ashura's Tower, Ki's Body, Cave of Mountain, Guardian's Base, Venus' City, Sewer, Race Course, Valhalla Palace
=== Final Fantasy Dimensions ===
=== Dissidia Final Fantasy ===
Several pieces of equipment offer Magic Defense +% abilities. The accessory White Cape offers Magic Defense +5%, while the Black Cape offers Magic Defense +10%. The weapons Chain Flail, Morning Star, and Maduin's Horn, all exclusive weapons for Terra, all offer Magic Defense +30%, +40%, and +50% respectively.
=== Final Fantasy Brave Exvius ===
Stat-enhancing abilities appear as passive special abilities that come as Traits (abilities that are learned by certain units), as Materia (equippable abilities that can be crafted, purchased, or obtained as Trust Master rewards) or as Effects (given by certain pieces of equipment). In addition to these, there are abilities that boost stats depending on the weapon equipped or Killer abilities, depending on the monster's family.
Ability 	Type 	Effect
HP +10% 	Trait, Materia 	Increases Max HP.
HP +15% 	Materia, Effect (Bracer; Mighty Hammer) 	Increases Max HP.
HP +20% 	Trait 	Increases Max HP.
HP +30% 	Trait, Materia 	Increases Max HP.
MP +10% 	Trait, Materia 	Increases Max MP.
MP +20% 	Trait, Materia, Effect (Angel Earrings) 	Increases Max MP.
MP +30% 	Materia 	Increases Max MP.
ATK +10% 	Trait, Materia, Effect (Genji Glove, Hero's Ring)	Increases ATK.
ATK +10%, HP +20% 	Trait 	Increases ATK and Max HP.
ATK +15% 	Effect (Brave Suit) 	
ATK +20% 	Trait, Effect (Infernal Armlet) 	
ATK +30% 	Trait 	
MAG +10% 	Trait, Materia, Effect (Genji Glove, Hero's Ring)	
MAG +15% 	Materia, Effect (Brave Suit, Candy Basket) 	
MAG +20% 	Trait, Effect (Earrings) 	
MAG +30% 	Trait, Materia 	
DEF +10% 	Trait, Materia, Effect (Defender's Bracer) 	
DEF +20% 	Trait, Effect (Infernal Armlet) 	
DEF +30% 	Trait 	
SPR +10% 	Trait, Materia, Effect (Defender's Bracer) 	
SPR +15% 	Effect (Candy Basket) 	
SPR +20% 	Trait 	
SPR +20%, MP +10% 	Trait 	
SPR +30% 	Trait 	
EVO MAG +10% 	Trait, Materia 	Increase Esper summon damage.
EVO MAG +20% 	Trait 	Increase Esper summon damage.
EVO MAG +30% 	Trait 	Increase Esper summon damage.
Sticky Fingers 	Materia 	MAG+20%, SPR+20%, MP+10%
Lunge Combo 	Materia 	ATK+20%, DEF+20%, HP+10%
Chilling Aura 	Materia 	HP+13%, MP+13%
Spooky Aura 	Materia 	ATK +13%, MAG +13%
Mentality 	Materia 	MP+20%, SPR+30%
Destroyer's Authority	Materia 	HP+10%, ATK+5%, MAG+5%
Guardian's Authority 	Materia 	HP+10%, DEF+5%, SPR+5%
Seal of Destruction 	Materia 	ATK +20%, MAG +20%, HP +10%
Seal of Protection 	Materia 	DEF +20%, SPR +20%, HP +10%
Tablet of Ruin 	Materia 	ATK +20% and increase LB gauge fill rate (100%). Elza only.
Power of Creation 	Materia 	ATK +30%, MAG +30%
Boco Pendant 	Trait 	HP +10%, MP +10%, ATK +10%, DEF +10%, MAG +10%, SPR +10%
=== Chocobo's Dungeon 2 ===
Category:Recurring support abilities