The Flying Dutchman

==Summary==
The Flying Dutchman is a recurring character in SpongeBob SquarePants.
He is a ghost pirate that haunts the seas because he was never put to rest. He likes to scare the residents of Bikini Bottom and is tasked with the responsibility of collecting the souls of those who die.
==Powers and Stats==
Tier: At least to 
Name: The Flying Dutchman
Origin: Spongebob Squarepants (Verse)
Gender: Male
Age: Over 5 billion years old (Older than SpongeBob)
Classification: Ghost, Pirate captain
Powers and Abilities: Superhuman Physical Characteristics, Toon Force, Intangibility, Immortality (Types 2, 3, 4 and 7; Is a ghost. Can survive tearing his own face off to the point where only his bones appear in The Ghost of Plankton. Is comparable to Plankton‘s ghost form who can regenerate from his body breaking apart. If a ghost in the verse dies, it will resurrect with a new body at the age it died), Regeneration (Low-Godly; Comparable to Plankton's ghost form that regenerated from being broken to the bone. He along with other characters supposedly came back after being erased by SpongeBob's string), Non-Physical Interaction (comparable to other characters who can interact with Rube), Teleportation (Used several times, such as in Shanghaied to block SpongeBob and Patrick from leaving his ship with his dining sock, and in Born Again Krabs to transport himself and Mr. Krabs to Davy Jones' Locker), Invisibility, Fear Manipulation (The Flying Dutchman scared a thief to the point that his body broke apart), Enhanced Senses (Senses his name and keeps track of the Bikini Bottom Mites from afar and is mostly seen inhabiting voids. While he was in the closet Davy Jones heard and knew immediately that Mr. Krabs had returned to being a bad person. Heard SpongeBob asking for help and located the place where the marine beings are to take their souls to the other world), Resurrection (Brought SpongeBob and Patrick back to life after reducing them to their ghost forms), Resurrection Negation (Claimed he couldn't bring SpongeBob and Patrick back to life until the spell ended), BFR & Sealing (Can send people into The Void, the Fly of Despair and Davy Jones' Locker. His ship cannot be left by natural means, as people will instantly find themselves back in there, should they try to escape. His BFR and Sealing are potent enough to put SpongeBob in Davy Jones' Locker indefinitely, with SpongeBob being capable of traveling through the plot via scene transitions), Fire Manipulation (Can shoot green fire from his mouth or nostrils), Shapeshifting, Levitation, Spatial Manipulation, Death Manipulation (Turned SpongeBob and Patrick into ghosts), Portal Creation (Can open portals), Magic (Can grant wishes), Curse Manipulation, Time Manipulation (Reversed time), Memory Manipulation (Caused SpongeBob and Patrick to completely forget that they ever met Squidward), Weather Manipulation (Can create storms), Breaking the Fourth Wall (Went to an end screen to jumpscare the audience), Possession (Can possess people, may have inanimate objects and empty bodies without soul), Shapeshifting (Can change shape at will to scare others), Reality Warping (Turns day into night, Warped reality in gruesome ways to scare Squidward in Ghost Host. Granted a wish that turned him into a vegetarian. Made all of the money in the universe capable of speech in Money Talks), Electricity Manipulation, Mind Manipulation (Turned Plankton’s soul into his minion with a single zap), limited Creation (Materialized a chest to put Patrick and Spongebob in, and then a bridge to take them onto his ship), Soul Manipulation (Took the souls of SpongeBob and his friends in The Legends of Boo-kini Bottom and devours souls). Resistance to Fear Manipulation (Unaffected by Ghost Plankton's fright), BFR and Sealing (He has been able to escape from his own BFR and Sealing, such as when he was trapped in Davy Jones' Locker himself)
Attack Potency: At least Multi-Solar System level to Galaxy level (Consistently shown to be far stronger than the main cast, and has effortlessly dealt with them numerous times)
Speed: Massively FTL+ (Can keep up with SpongeBob)
Lifting Strength: Athletic Human (Should be at least comparable to his original self, a regular human and is consistently superior to SpongeBob's main cast.)
Striking Strength: At least Multi-Solar System level to Galaxy level
Durability: At least Multi-Solar System level to Galaxy level, Intangibility, Immortality and regeneration makes him very difficult to directly damage or kill.
Stamina: Superhuman (Reacted indifferently to various forms of pain in the series) 
Range: Below Standard Melee Range physically larger with size manipulation, Interdimensional via hax (Teleported the crew to many dimensions as seen in "Shangheid" and distorts reality at such range, the inside of the Dutchman's ship is a much bigger place on its own).
Standard Equipment: His handbag (Occasionally wears this, and claims to store people's souls in there. Money Talks showcased that it also has pixie dust inside)
Intelligence: Gifted (The Flying Dutchman is an experienced ghost pirate and soul dealer with over 5,000 years worth of experience of haunting people and collecting their souls. Consistently fooled the entire main cast in the show, has fought the likes of Sandy, and is great at discovering the psychological fears of those in Bikini Bottom to use that fear against them)
Standard Tactics: The Flying Dutchman instantly goes for one-shot tactics against his opponents (e.g. throwing Squidward into the Fly of Despair when he didn't want to join his crew, restraining SpongeBob and Patrick followed by turning them into ghosts when they cut off his beard, immediately burning Plankton for trying to take his dandruff, immediately nuking his old ghost crew when he saw they wouldn't give him his treasure back, etc).
Weaknesses: Short-tempered.
Note: While the Flying Dutchman is portrayed as perfectly tangible in some episodes, these instances should be chalked up as Plot-Induced Stupidity as they heavily contradict his natural physiology.
Feats:
*Respect thread
*Once sent Spongebob, Patrick, Mr. Krabs, Sandy, Squidward, Lord Poltergeis, and his crew into the Void
Notable Attacks/Techniques:
*The Fly Of Despair: The Dutchman opens a zipper-like portal and then he tosses his opponent into a nightmarish abyss.
==Gallery==
tumblr lh1h15mF7N1qa7jbi.gif|Would anyone else like to enter the Fly Of Despair?
Dutchbomb.png|The Dutchman's nuke form.
==Notable Matchups==
Victories:
Losses:
King Neptune (Spongebob Squarepants (Verse)) King Neptune's Profile (Both were bloodlusted)
Inconclusive:
Category:Characters
Category:Spongebob Squarepants
Category:Antagonists
Category:BFR Users
Category:Cartoon Characters
Category:Comedy Characters
Category:Comic Relief Characters
Category:Creation Users
Category:Curse Users
Category:Electricity Users
Category:Fear Users
Category:Fire Users
Category:Flight Users
Category:Fourth Wall Aware Characters
Category:Ghosts
Category:Illusionists
Category:Immortals
Category:Intangibility Users
Category:Magic Users
Category:Male Characters
Category:Mind Users
Category:Pirates
Category:Portal Users
Category:Shapeshifters
Category:Soul Users
Category:Space Users
Category:Teleportation Users
Category:Toon Force Users