Unarmed Combat (POCT)

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Characters all too frequently find themselves weaponless while embroiled in a fight. Experienced players often prefer to have their characters voluntarily lay aside their weapons to engage in nonlethal combat, especially when attempting to capture an opponent who is more valuable to them alive than dead.
There are three parts to this chapter. The first is Brawling; it covers pummeling, wrestling, and overbearing, the three basic types of unarmed combat (though improvised weapons can be used in pummeling). Subduing is a type of armed combat that employs weapons in nonlethal ways. Martial Arts is a set of skills that can make an unarmed character as formidable and unpredictable as a swordsman.
==Does This Belong in My Campaign?==
The material in this chapter is an extension of the combat options in Chapter Two, and it is intended for use with the Player's Option combat system presented in Chapter One. This chapter can be used by itself, however.
Brawling, subduing, and martial arts can all be incorporated into a campaign separately or together.