115057-not-a-good-bye-thread-a-feedback-and-ill-catch-you-all-later-thread

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So.. this is going to be a bit of a feedback of my experience to date with Wildstar and also, probably one of my last posts as, for now, my sub ends tomorrow.  What this post isn't:
 
- Celebratory of anyone being hired / fired / transitioning to a new job.
- I'm not tapping two white mana to White Knight nor am I am tapping a G to give this thread Trample.
- An opportunity to End is Nigh Preach or Raise the Knights of Wildstar to protect against blasphemy.  
 
What I enjoyed?  
 
Alot.  Seriously.  Alot of this game is just pure fun.  The comical, saturday cartoonish over the top style.  The voice overs.  ( :P on all you Taxi Driver haters!).  The combat.  Playing a medic.  The overall writing quality.  The challenge of the dungeons and adventures.  Housing.
 
What I didn't enjoy?
 
Playing an Engineer.  I didn't feel like an Engineer.  I felt like a soldier with a giant gun and a pet Robot named Wall-E.  Dungeons.  This has been said a billion times, but I'll mention it just to have a complete list.  There was no point in running them.  They were AWESOME challenges, but there was no point to beat the challenge.  Time vs. Reward, ya know?  Playing a Warrior.  The giant sword in the Wildstar setting.. I dunno.  Didn't grab me.  Maybe if he was more like a boxer I would have enjoyed it?  Not sure.  I just know Engineer and Warrior were my two least favorite classes, aesthetically.  How LASER FOCUSED leveling is.  The Wildstar zones are efficient.  Probably the most efficient I've ever seen in an MMO.  The problem is, it leaves very little wiggle room in leveling.  Once you do it each side once, you've seen it all.  Maybe add more regional story quests down the road to help vary the zones?  Or.. just... expand the zones and do more quests.  It's a weird feeling.  In WoW and EQ, you had space to wander.  In Wildstar, and to it's credit of design focus, there isn't.  You are chaining one quest to the next as your ride the train around the zone.  
 
What I hope Wildstar implements?
 
More lower level dungeons and adventures.  Seriously, this is the BEST PART OF YOUR GAME.  Put more in, make it worth while to run them, and you're turning iron to gold.  Add a level 50 continent.  Not a daily zone.  Not a Blighthaven.  Add like.. a Moon.  And on that Moon.. is level 50 stuff.  And only level 50 stuff.  And even some of that level 50 stuff is level 53 stuff.  More costumes, housing stuff, etc etc.  A way to skin abilities?  This one is WAY off the reservation, but I think it'd be awesome to be able to loot ability skins.  Like.. making electrocute become a lightning blast from the heavens instead of your gun, or Triage makes a holographic MASH unit flicker into existence when it heals.  
 
All in all, like I said.  I like the game and I'll probably be back after some new content and patches drop.  It just needs... more.  Primarily lower content stuff to feed alt-ophiles who are also lore-ophiles.  And.. Dungeons.  Make them hard, make them make your players cry, but when the loot comes down, make it a pinata and not a Charlie Brown Xmas tree.
 
That's all the Koala has got.  I expect the Pink Pony Sniper, BusterC or the Explosive Lovercraftian Texan Chef will be by to lock this up.  That's cool.  	
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Thank you very much for the feedback! Hope to see you after the content patches drop, as you mention. :) 
 
- Team WildStar 	
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