Fink The Technological Caveman

* See also Finks_experiments ( humorous )
* See also NO_Autopilots_In_Columbia
* See also Fink
* See also Technology_In_Columbias_Era
* See also Finkton_Mega_Factory
* See also Columbia_Stuff_Stolen ( a better explanation )
* See also Columbia_Era_Machines
* See also Infinite_Stupidity
* See also The_Quantum_Revolution - What really would have happened.
== Ignorant Assumption That Tech Just Has To Be Seen To Be Made ==
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Wave of the Hand Technology We See For Infinite
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A Serious Game World Building Problem :
AND NOT just by Jeremiah Fink, but also those within the rest of the population of 'Throwback-type Reactionary Cultists', who populates the game's Columbia. It is NOT a large population, and NOT a welcoming environment to Free Thinkers either. (( If America Surface people came up with Quantum Technology (reverse engineered what already was demonstrated), then SOONER it would be spread throughout the Surface World. ))
Comstock also saw the future (or alternate timelines/universes/dimensions) and should have questioned things like : 'WHY choose dead-end designs like Dirigibles, and have Automobiles were ignored.
Consider also : Fink/Comstock/Luteces gazing through Tears ??? How much technical detail might you actually obtain that way ? What of the Tools, Materials, and Specialized Knowledge needed to actually MAKE the technological items and/or turn them into products ??? There are thousands of such prerequisites for things the game shows existing in Columbia.
The game story explanation would require an army of viewers and searchers and recorders and integrators and coordinators to do so much work. THAT'S just to obtain the required information. The game writers' ignorant/simpleton 'excuse' is the equivalent of anyone just 'wiping their arse with one piece of TP' and by so doing Creating the Infinite BS game as the wonderful result. Yes, it IS that Poor/Feeble a story detail. AND That Info (in itself) THEN requires FAR MORE effort to actually make Use of it ( and an even bigger expert 'look-thru-tears army' to obtain ALL THAT -- as most did NOT exist in 1912 ) ...
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Another (Real World) Columbia Era publication showing contemporary ideas about 'flying' .
Yes, it WOULD BE 'Rocket Science' to these era characters : Fink & Co -- And That pack of Reactionary Cultists and Prophesy Followers (technological cavemen) ain't no huge nation-wide bunch of German Geniuses/skilled/knowledgable technologists/industrial-specialists to be able TO MAKE something ('Quantum' or otherwise) so technically complex and new/unknown, AND to make it so quickly work without utter catastrophic failure and disaster.
 "Those who DONT DO, Teach. And Those Who DONT TEACH (or Learn), MAKE COMPUTER GAMES ... " - Dr Fred Jones Good Gamemakers don't skimp on Research and certainly don't waste so much game production effort so that they make good Research not possible. Note - That Research is supposed to be done FIRST.
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Wave of The Hand Setting Details, Pushed At The Player : 
So you've seen pictures of the "Starship Enterprise", Right ? So that means you should be able to make your OWN, right ? ... Correct answer is : NO. You even can get the blueprints of it (online). OK, so how about something simpler : How about just making your own working Hand Phaser or Transporter. You know it works, right ? Should be simple, No ? So, just make it. ..... HAVING A Problem there, Boyo ? 
Recall : They present Infinite BS couched in "Science" ... Utter Fantasy shouldn't be there. ( Clever Writers know how to avoid that. )
There is a slight issue of people these days being so ignorant of how things work ( Ex- try making Your Own Cellphone ... ) and of ALL the REALLY monstrous amount of effort and work and money and brilliance and collaboration ( and decades of technological developments in numerous discipline ) to MAKE ALL these things we now have ( and which we can commonly buy/use cheaply in OUR modern world ). Most of YOU couldn't MAKE a simple WIRE from the raw materials --- LET ALONE a Transistor, OR an IC chip.
Brilliant Genius does NOT come into it. That is : When the mass of everything else just is NOT there to make it possible.
That apparently is NOT what the writers of this game think (and tell you) is possible, WHEN they have Jeremiah Fink just 'Look at things through a Tear', and then magically make them himself. ( And THEN set up an industrial production process for making whatever in Columbia. )
THAT IS : Utter ... Stupid ... Ignorance ( which now doesn't bode well for ANY OTHER 'world relevancy' things they portrayed in that game - AND YES, the history, society, science, religion turn out to pretty much be all lazy/careless BULLSHIT too ).
Writers say : "Hey, We need this in the Game's Story, So lets just hack together a 'line of bull' to pretend such things then exist - The illogic is just a minor detail ( "Its Just a Game" ...). NOW we can get on with the Shooting Stuff. Such mental looseness is Fine for Fantasy games, BUT for one allegedly based on 'Story' ?? And worse : a setting which is supposed to portray some kind of Real World Historic "relevancy" ??? SORRY, It is A Load of BS ( and rather unimaginatively written BS ). All credibility for any serious aspect of it is gone.
(( HEY : "Civil Rights in The South were really won by Martians on Flying Unicorns ..." ( Yeah, it IS like that. ) )_)
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Technology Game Issues :
Fink's amazing abilities ( writer make him a 'Super Scientist' while really a technological caveman )
EVEN Reverse engineering assumes you actually understand/have all the other things first ( So ludicrous with THE Lack of materials/know-how/tools - and EVEN an opposing sociological bent - in a fundamentalist reactionary Theocracy ).
Fontaine's making Autos (Bathyspheres) - in a Tiny Market ( no profit to be made ) And for ADAM-Tech. At least 'genetics' was an oncoming science, and Rapture was full of 'Scientist Wannabees' who at least would read everything.
DLC - Suchong likewise is given the DLC Writers 'magic helping hand' ( He's now Einstein and Cold Drug 'Pusher' and Puppy Murderer - all rolled into one ).
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Fink Was No Edison - Couldn't Be :
Edison had invented and then did research to perfect products for manufacture, which he then sold Millions of the product items to a large market (the US and World). He then used the money to make his next product ( and to improve the previous ones ).
Fink has no significant market to sell to so to get the money for anything further. Assuming ANY of the ignorant "see it, make it" logic the writers thought could work. Even reverse engineering is expensive, as is setting up production for making inexpensive products. So Really : NO mass production, ONLY very expensive products, mostly hand crafted, AND virtually NO customers able to buy what little can be produced. Sorry, it is not really a workable system.
Thus NO massive industrial complex to have that rewrite-half-abandoned milque-toast 'Class Warfare' theme BS. ( FAILZ FAILZ FAILZ ... ) 
FAR MORE LOGICAL JUST TO HAVE ALL THE STUFF STOLEN ( Those Tears were there, and they did not use them as they might have done to explain so much. )
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Fink The Genius Needs Help :
Who ( as in Engineers, Technologists, Scientists, Craftsmen ... ) would actually come to this creepy 'Cult Compound In The Sky' ?? So was it then only the Luteces who assisted in inventing all these (post-Columbia launch) technology advancements all by themselves (( WHAT ? Before Columbia's launch they had all this (?) ... Six months to do it all ? Sorry, Harry Potter is Sci-Fi compared to that idea. )) Or did they just read about new things in time-stolen Popular Mechanix and Scientific American, and then whip out all the complicated mechanisms and products ( and teach all the workers how to do all the tasks needed to make/operate these wondrous things ) ??? New tools they never saw before - THEY invented all those too ???
A better written story might've avoided this little problem, but we didn't get that. The game's much touted 'social relevancy' swirls around and goes down the Toilet Bowl of Reality pretty quickly when it is posed alongside such illogic and Bad Fantasy (everywhere you look).
SOLUTION : Stealing all kinds of THINGS (not ideas) out of Tears MIGHT have been plausible, and allowing Columbia to be strewn with all kinds of anachronistic things -- Instead of all that weird Steampunk Reject stuff seen in Infinite BS, which even the lamest SteamPunkers would be embarrassed about showing.
Fink is a "Man of his Age" and really should have the limitations of THAT Age - or HAVE IT PROPERLY EXPLAINED why he isn't. But the game writers turn him into some Super Scientist ( doubly so in the Burial At Sea DLC ) in their simplistic Shooter Game plot ( " The Whackadoodle Ludicrous 'Story' is the province of the Hack Writer." - Philip K Dick ) 
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Technological DOO DOO
Kind of like Levine's "Game Story Legos" - Ideas which unfortunately don't automatically turn into something workable when the talker/originator wishes for it to.
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NOT GENETIC MODIFICATION
NOT QUANTUM PHYSICS
Fantasy is so Easy - You just write it and It never actually has to make sense nor actually work.
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Submarine Controls in WW1 ( THIS is 20 years AFTER Columbia was supposed to be made operational in the game story ).
Unfortunately it was just simpler to Wave The Hand to have all THAT pretty stuff exist for the game. 
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Interesting machinery. Hoists with a nice functional design.
This Was in a Early Coca Cola plant  ( bottled stuff is heavy, and this is part of something used to load tons pf soda onto distribution trucks ).
There were alot of strange cranes and hoists to dress-up Columbia - ones showing little understanding of such things and how they were used.
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