Harvest King

== Physical Description ==
The Harvest Kings are a unique race residing on the mystical island of the Golden Sheaf, a secluded land characterized by its vast fields of golden grains that seem to glow under the moonlight. This island is known for its rich soil and bountiful harvests, which are central to the culture and survival of the Harvest Kings.
Harvest Kings are slender and tall humanoids, with light orange to deep orange skin, giving them a striking appearance. They are known for their ethereal beauty and uncanny presence, making them both revered and feared by other races. Their eyes often shimmer like polished amber, reflecting the fields they so lovingly tend.
== Culture ==
Culturally, the Harvest Kings are deeply connected to the cycles of growth and decay. They celebrate extensive festivals linked to the seasons, particularly the harvest. Their attire usually consists of flowing garments made from natural fibers, dyed with colors that echo the changing seasons—deep greens, rich browns, and vibrant golds. These garments are both functional and ceremonial, often adorned with patterns that tell stories of their ancestors and the land.
The society of the Harvest Kings is agrarian, with a strong emphasis on community and the collective good. Leadership is often chosen through a series of rituals and tests designed to prove one's connection to the land and its spirits. They believe in a symbiotic relationship with the natural world, where care and respect for the earth and its creatures ensure prosperity and balance.
* Connected to the World: When creating a Harvest King, you boost two of the following stats by 1d4: Harvest, Agriculture, Nature.
They have a pantheon of deities, each representing different aspects of agriculture and natural phenomena. The most revered is the Grain Mother, a goddess who embodies growth and nourishment.
== Traits ==
The Harvest Kings possess several unique traits that deeply intertwine with their magical abilities, reflecting their close bond with nature and the cycles of growth. Harvest Kings can accelerate the growth of plants, heal blighted crops, or even create barriers and constructs from living plants, which can be used for defense or containment.
* Chlorokinesis: The Harvest Kings have an innate connection to plant life, able to sense and influence the growth patterns of vegetation. As such, gardens controlled and owned by Harvest Kings have reduced the production time, by one game (cannot be below one game for production time; cannot be instant).
* Magicians of the Natural World: Harvest Kings gain +1 to Nature-based Magic Rolls, and +20% DMG while in a natural and non-sentient-made habitat.
== Origin Options ==
=== 1. Orchard Cultivators ===
Guardians of orchards and large fruit trees, they specialize in the nurturing of tree fruits and the ecosystems around them. They are often seen with wooden staffs carved from fruit trees, wearing cloaks adorned with leaves and blossoms of fruit-bearing trees.
* Proficiencies: Healing, Nature, Chlorokinesis Specialization
* Languages: Common + Athean
* Equipment: A set of Natural Armor (11 AC + Nature Bonus), 25 Magic Rations (Heals 5+ or +5 Temp), 350 Aelic.
=== 2. The Autumnal ===
These Harvest Kings resonate with the harvest season and the preparation for winter. They excel in harvesting techniques and preservation of food and resources. Clad in deep oranges and reds, they often carry tools like scythes or baskets made from woven vines, and their magic can cause immediate ripening or curing of crops.
* Proficiencies: Dexterity, Nature, Harvest, Agriculture
* Languages: Common + Athean
* Equipment: A set of Natural Armor (11 AC + Nature Bonus), Harvest Scythe (+30% Harvest), 350 Aelic.
=== 3. Spore Whisperers ===
Their society is structured around the Great Circle, a council of the oldest and wisest Spore Whispers, who determine the best ways to manage the fungal blooms that are essential to the health of their world. They are viewed with a mix of awe and fear, as their abilities allow them to both nurture life and unleash decay. Occasionally, they gather in large numbers for the Spore Moot, a festival where they exchange knowledge, spores, and celebrate the fungal blooms with luminous displays of bioluminescent fungi, creating a mesmerizing spectacle that illuminates the night.
# Proficiencies: Healing, Nature, Necromancy, Golemancy
# Languages: Common + Athean
# Equipment: A set of Natural Armor (11 AC + Nature Bonus), 1d4 Fungal Golems, 350 Aelic.