Status messages

Status messages display as chat lines in the lower-left of the game screen when certain conditions apply.
They all have one of the six or so colors that the game uses and a player can replicate them in chat using this formula [c/XXXXXX:]. Write the text you want to color after the colon and enter a hexadecimal color code in the place of "XXXXXX". For more see Announcement Box.
== NPCs ==
* When an NPC (excluding the Old Man and ) spawns, the message "" displays. The hex code is: .
* On the , when the requirements for an NPC have been fulfilled, but there is no housing for the NPC, the message "<Name of NPC> would like to settle down." may display.
* When an NPC dies, the message "" is displayed.
** When the Angler, the , or a dies, the message "" is displayed instead.
**In both cases the hex code is: .
* When the departs, the message "" is displayed. The hex code is: .
== Bosses ==
When most bosses are summoned, the message "" displays. When a boss spawns randomly on its own, without having been summoned by a player, the corresponding message below is displayed a few in-game hours before it appears:
Message 	Boss 	Color
"" 	Eye of Cthulhu 	
"" "You feel a quaking from deep underground..."  	The Destroyer 	
"" 	The Twins 	
"" "You feel the air getting colder around you..." 	Skeletron Prime	
"" 	Mechdusa 	
* When a boss has been defeated, the message "" (or "") displays.
== Events ==
When most events are summoned or spawn on their own, the corresponding message below is displayed:
Message 	Event 	Color
"" 	Blood Moon 	
"" "" 	 	
"" "" "" ""	 	
"" "" 	 	
"" 	Solar Eclipse 	
"" "" "" ""	Goblin Army 	
"" "" "" ""	Frost Legion 	
"" "" "" ""	Pirate Invasion	
"" "" 	 	
"" 	 	
"" "" 	Christmas 	
"" "" 	Halloween 	
== Multiplayer ==
Message 	Trigger
"" "" 	The player has toggled PvP.
"" "" "" "" ""	The player has joined the respective team.
"" 	The player has left their team.
"" "" 	The player has joined/left the world.
Each team has its own unique color and it is applied to the messages:
Team 	Color
Red 	
Green 	
Blue 	
Yellow	
Pink 	
== Other ==
Message 	Trigger 	Effect 	Color
"" 	Player presses on a properly placed Bed not yet set as their spawn point. 	The player's spawn point is set to the Bed's location, as long as the bed is in a valid house. 	
"" 	Player presses on a properly placed Bed already set as their spawn point. 	The player's spawn point is set to the spawn's location. 	
"" 	The Beach Ball touches the ground after having been hit more than 10 times. 	Supports scoring a game played with the ball. 	
"" "" 	The player hits a at least once, which lands in a . 	Supports playing the Golf minigame. 	
"" 	The item is used. 	The stats of town NPCs are boosted. 	
"" "" "" 	A , , or is used, respectively. 	Allows a , , or to move into valid housing, respectively. 	
"" 	The player breaks the first, fourth, seventh, etc. Shadow Orb or Crimson Heart. 	Alerts all players to the breakage (which may be off-screen). 	
"" 	The player breaks the second, fifth, eighth, etc. Shadow Orb or Crimson Heart. 	Alerts all players to the breakage (which may be off-screen). 	
"" 	Has a chance after defeating the Eater of Worlds or Brain of Cthulhu or breaking a Shadow Orb or Crimson Heart.	A meteor has crashed into the world. 	
"" 	The Wall of Flesh is defeated for the first time. 	The current world converts to Hardmode. The Hallow, Underground Hallow, and the Underground Corruption/Crimson generate.	
"" "" "" "" "" ""	An Altar is destroyed. 	The respective Hardmode ore generates in the world. 	
"" 	All three mechanical bosses have been defeated for the first time. 	Plantera's Bulbs begin spawning in the Underground Jungle. 	
"" 	The player tries to enter the locked Jungle Temple using a . 	The teleportation fails. 	
"" 	Plantera is defeated for the first time. 	New enemy types begin spawning in the Dungeon. 	
"" 	The first of the four is destroyed. 	Alerts all players to the pillar's destruction (which may be off-screen). 	
"" 	The second of the four Celestial Pillars is destroyed. 	Alerts all players to the pillar's destruction (which may be off-screen). 	
"" 	The third of the four Celestial Pillars is destroyed. 	Alerts all players to the pillar's destruction (which may be off-screen). 	
"" 	Either the last of the four Celestial Pillars is destroyed or the player uses a . 	Starts the 60-second summon countdown. 	
== Trivia ==
* In the , the message "<Name of NPC> would like to settle down" used to display when the requirements for an NPC were fulfilled, but there was no housing for the NPC. This was removed in the 1.3.0.7 update.
* Although the King Slime can spawn naturally, it does not have a message.
* When a message appears (for something that is about to happen) and the world is exited, the event/boss summon will not occur after reopening the world after.