The City of Uthenegar

== The Arrival ==
After the party recovered the strange stones from The Foul they had just fought, they hastened their journey southward, keeping close to the tree line in case more of the Shaigoz or the dreaded Foul were rising from the mystical cleft in the world. Fortunately for the party, their journey went without a hitch, and so in just over 48 hours, they could see the ancient Pyramid Roads that signaled the proximity to the great city.
The party ascended the pyramid roads, and there they could see the massive city in all its glory. The Great Rift formed a natural barrier to the east of the city, but regardless, the city was surrounded with massive walls protecting it from whatever dilemmas the world chose to force upon the city-dwellers. Over the walls, they could see only three things, a high walls of a massive colosseum, a grand tower with a conical top, and the tremendously tall statue of some humanoid with an outstretched hand. Behind the city were the rising, barren hills known as the Surge of the Gods. Uthenegar was a large city, but it was still surrounded on two sides by the dense jungle of Haazen'Ra. 
A little ways to the west from where they stood, they saw a massive gatehouse, and with it, a line of many people coming and going. It appeared the line moving into the city was quite long and moving quite slowly. Rather than look for other entrances into the city, the party decided to make their way towards the long line. The line headed north from the city gates to the pyramid roads, and then trailed to the west. The party followed the pyramid roads from the east and merged in, although it was not met with any problem. Anyone coming from the Great Rift must be there for a reason. 
Kazin donned his many-faces hat and began to chat it up with random people in line to get in. He espied a relatively well-to-do merchant train and introduced himself to a mixed Drow-Dwarf who was certainly part of the entourage. Kazin learned from Elurir Wervanion that this particular merchant train specialized in alchemical and herbalistic supplies, and was returning from a haul in gathering from some of the other locations in Haazen'Ra. Elurir's boss, Muri Lathgar, had a permanent stall in the Main Central Market in Uthenegar, and it would be worthwhile for Kazin and his friends to visit. Kazin also learned that there was a nominal tax for entering the city, based primarily on the gross value of what you were bringing in and whether it was for commercial or personal purposes. It wasn't a bad tax, but it was the reason for the slow lines. Everyone came in through the northern main gate if they were coming from out of town. In fact, the two other gatehouses, to the east and west of the city, would direct people to the northern gate rather than letting them pass.
One of the edifices that was visible from outside of the walls, was a great statue with an outstretched arm from somewhere central to the city. For a moment, just a moment, it appeared like the statue was staring directly at Kazin. Kazin asked Elurir about it, and Elurir seemed a bit skittish. Elurir indicated that it can watch you, but the more time you spend noticing the statue, it is rumored that the likelihood of the statue returning the gaze increased. This was the Statue of Seeking and it was said to be a method for the guards to find criminals when they were being pursued, but also potentially prior to their criminal acts. There was no proof of this, but this is what "THEY" have said.
The party also ran into some young enterprising, but highly mistaken youths who were trying the age-old "converse while the other guy tries to rob" trick. These were certainly amateurs at best, and although it was hard not to chuckle, the party was easily able to foil them at their game. The culprits promised loyalty and would be willing to provide the party with any information they could get, as long as they weren't turned in. The party asked them about the various under-bellies of the city, and the culprits mentioned that there was a secret market in the Southeast Quarter of the city where they had the best chance of finding something truly different or peculiar.
A bit later, as the party was getting closer to the gates, it was noticed that one of the city guards was eyeing the party over; not with any hostile intent, but there was definitely some contemplation going on in the guard's mind. The guard returned to the gatehouse and spoke to his supervisors. A few moments later, an obviously more important guard came forward and stopped to speak with the party. The indicated that the party could now step out of the line and follow him back to the gate house. The head guard on duty had been given the Writ of Entry from Mawngoon, the head of The Powers in Am'Gaht, and that the group would be given easy transit through the city as they would like. 
The party began to get their belongings in order, with Kazin rejoining the rest of the party. As they began their walk towards the gates, there were hushed whispers in the line. A few moments later, Elurir Wervanion approached the party holding a fine Janna Goat pouch in his hands. "I'm so sorry I didn't know who you were. Please. This is from my boss, Muri. You are welcome. Please say no more." And after giving the pouch, which apparently had both coin and a fine business card from Muri Lathgar, Elurir returned to the merchant train. 
Moments later, a few more people descended on the party. A Half Meadow Elf male brought a pouch. A Half-Gnome-Meadow Elf Male brought a pouch. A Half Meadow-Elf Female brought a pouch. Each had coin of various amounts, but the message was the same. "Thank you. No more". A small stream of these gift givers from the line continued, and finally , a tall thin half-Elven man came out from the city to meet the party right before the gate, and he, too, came with a pouch. This was Elynar Ridarion, a worker from "The Floating Jellyfish", a bar and inn in the Northeast Quarter. Similarly, he held out a common goat skin pouch in his arms, said, "Thank you. Say no more."
Finally, the party reached the main gates. A dwarf guard resting in a fine chair near the entrance got up from his supervisory position and approached the party. This was Rotherin Wazar, the head day guard at the gates and he personally would like to welcome the party to the city of Uthenegar. Rotherin was also the bearer of the Writ of Entry from Mawngoon for the party, which he delivered in proper style. Rotherin wished the party well and escorted them directly into the city. The party asked if there was a good inn that he would recommend, and Rotherin indicated that "The Flying Jellyfish" was indeed a most hospitable inn where they could find fine beds, good food, and a nice slathering of merriment. With that, he bid the party welcome once more and the party began their entry into the city. 
== An Evening of Investigation ==
The party entered the city from the northern gate along the most traveled road in the city. There were people of all mixes present everywhere, heading up and down and east and west, quite a far cry from what the party had been experiencing along the Great Rift. Now they were headed into the heart of the city, straight towards the Statue of Seeking and the main Central Market. There were a few tasks that the party had when first entering the city that they believed they should take care of. Hoorsh had asked the party to deliver a small box with an egg in it to a merchant in the Central Market named Umthinder. Upon receipt of the Vringalu Egg, Umthinder would not only be most pleased, but also would help the party sell back their spider mounts. Umthinder was friends with a livestock and mount dealer named Daikorn, who lived at the far east of the city. The party arrived at the Central Market, and while they did spend a bit of time investigating the wares of the market, they did seek Umthinder out, who happened to run a Magic Shop at the market. Umthinder was overly pleased with the acquisition of the egg, and he was determined to help the party personally to sell back their spider mounts. 
Umthinder took the party out of the Central Market and they set course to the east. At the Statue of Seeking, there were roads heading north, south, east and west, the main branches and thoroughfares of the busy city. Umthinder pointed out the massive colosseum that was quite unforgettable directly to the east, but he also pointed out the way to the Northeast Market as they passed the stadium. When they finally reached the eastern gate of the city, they had also reached the livestock pens of Daikorn. With Kazin bargaining and Umthinder on their side, Daikorn was pleased to give the party a fine price for their spider mounts, for these mounts had survived quite a bit, and had gained considerable experience under their care. The party also ended up renting a mule so that Freya could get some help dragging everything around the city.
As they were near the eastern gates, the party decided to take on their second task upon arrival. The merchant Milandia from Am'Gaht, had given the party a small box that they were not to open. There was something precious and organic inside that needed to be delivered to the Rift Seer. The party had no idea who the Rift Seer was, but Elurir and Umthinder had indicated that the Rift Seer, or Clover as she was commonly called, lived out in a small hut very close to the edge of the Great Rift, just outside the city.
The guards at the eastern gate recognized the party for who they were and told them they had free access to come and go as they liked. People generally only came out this gate for two reasons. One to take a teleportation transit across the Great Rift, although that would typically be done for many people all at once. The second was to see the Rift Seer, which was what they were doing. The party kept a bit away from the Great Rift as they headed towards her small hut, but eventually they turned out and headed straight towards the Rift and the Rift Seer's humble abode.
When they arrived at the hunt, it definitely seemed out of place. Where all of the vegetation was gone anywhere near the Rift, there was ground-cover and small plants all about the small house where the Rift Seer lived. There were also strange bell jars all around the house which contained miniature trees and creatures, like a King of Teeth, albeit in miniature. Although the party wished further investigation, they heard a yell from inside the hut, beckoning them to come in.
Although the shack was dark inside, there was a small single glow present.  Upon entry, the party could see a single candle in the center of the room on a table, providing virtually all of the light in the shack. With that light, the party had a better idea of what exactly was inside the shack. There were small jungle creatures dissected and pinned on various planks all nailed to the walls of her shack from floor to ceiling.  There were piles of books on the floor and in each book were dried flowers and leaves.  In fact, much of inside of the shack was quite strange.  It was somewhat dry, but neither hot nor cold.  There were also lots of bell jars in the room with small plants and small trees.  As the party investigated, the trees were not just tropical, jungle trees, but trees of various climates.   There were birch, maple, cherry, elm and dogwood trees, but none were greater in height than around 12”. It was crammed inside, but it was also considerably larger inside than the hut on the outside would indicate. Lastly, the shack had the wonderful smell of lovely baked goods. 
A moment later, a young woman dressed in jungle hunting garb came into the room and introduced herself as Clover. She knew who the party was, what they had done, and was pleased that An'Zhu had been pushed back yet again. Unlike most from Haazen'Ra, she had no problem speaking the name of the god in their presence. When asked why she did so, she admitted that they were safe to speak the name in her abode, but should certainly act differently when in the city.
Clover was also most pleased that they had brought her the box from Milandia. For Clover was a collector of sorts, and this was a leaf from a mountain ash, a tree that did not grow in Haazen'Ra. She had many items and living things from locations beyond Haazen'Ra present in her house. She was a traveler, of sorts, and loved to fill her house with living things that reminded her of places she had traveled. She did travel between planes, and she did know who the Shade Folk were. She was also quite aware that Zak had on the Shade Gauntlet, for it was something the Clover could readily sense. She knew there were thinner membranes in the Ruling Enclave of Uthenegar, quite near the Great Tower. She did not use these membranes to travel, but Clover had contact with some of the Shade Folk before, including Caergalyn, who was an extensive traveler and who had spoken with the party when they first arrived on Haazen'Ra.
Clover was thinking of doing more research on this gauntlet when she had the chance, so she might be around in the Great Tower. She also admitted to being very much focused on alchemy. As she is a collector of everything from wherever she has traveled, she was particularly interested in finding components from places beyond Haazen'Ra. As Aterian had some, Clover was most pleased to trade.
As the party began their departure, Clover offered her help while the party was in Haazen'Ra, whether it was information or connections or whatever. Clover was very hospitable, although at the same time strange. There were times when the members of the party looked at her, she had suddenly aged 30 or 40 years. And other times, she was back to her projected youthful self. It was strange, but she was still welcoming.
The party returned to the city proper and headed back into its heart. They first stopped briefly at the Arena to find out what was going on. In the evening, there were to be what they called Prison Purge fights. In these tournaments, prisoners could accept a battle with some creature of the jungle for a reduction of their sentence. It was always voluntary, and if there were multiple rounds, they could choose to stop early. This intrigued Zak and Brocktharian, but they would depart now and perhaps return later.
The party then decided to revisit the Central Market and the Northeast Market to try and collect herbs and other alchemical supplies for Aterian, while the rest would check-in at "The Flying Jellyfish". Posie, who was not the owner, but the real head of operations at the Jellyfish, welcomed the party with open arms. She knew who the party was and was happy to give them decent rooms to rest in. When the party came back downstairs from looking at the rooms, one of the customers, Isstorall, who was there sent over a pair of his companions (Stacia and Trinda) to the party to deliver a sack of gold and a special potion to say thanks for what the party had done. The potion, he added, was slightly poisonous, but it was one of the most powerful potions to enhance perception as anyone could make. The party thanked Isstorall and left to investigate the markets.
Those who left first talked with Tagglewonk, the herbalist at the Northeast Market. His wares were good and many herbs were purchased. With a little coaxing from Kazin, Tagglewonk was also enlisted as someone to look into more Wildcard laden herbs and materials, wherever they might be found in the city. Tagglewonk had a few leads on some and would certainly try his best, as long as the prices for the materials were not too high.
Next, the party returned to the Central Market to speak to and buy from Muri Lathgar. The prices for almost everything in the Central Market were higher, but this was consistent. It was the most popular and most central market, and the volume of traffic there could set prices to how they liked. Still, Muri had some excellent wares so they were purchased as well. In addition, the party recruited Elurir to help out finding more components, just as they had convinced Tagglewonk. 
The party then returned to "The Flying Jellyfish" to determine their next course of action. Kazin had invited Elurir to come and have a drink at the bar, and he accepted, so Kazin was going to stay and wait for the performance of the bard, Adertom, who several people professed was a decent artist. Wubba and Freya would also stay. 
Freya was interested in learning more about the various cooking and smoking techniques that were used in Uthenegar, and supposedly the cook at the inn, Abanaya, was a good chef. One smell of her special for the evening, the braised rabbit with mushrooms and tarragon, and Freya was convinced that this would indeed be a good place to get some local tips. Abanaya was not too busy, but Freya convinced her that she could help break down more rabbits for the inn's evening meals. Abanaya seemed impressed and the two got off to a friendly start. After a short bit of work, Freya also convinced Abanaya to help her find some herbs and woods for smoking when the markets opened in the morning.
While Kazin waited for Elurir to show up, Wubba elected to be a bit furtive, and a bit theatrical, and try to make his way around the inn as a drunk soul, who was secretly listening to as many conversation as possible. First, Wubba was able to hear more from Isstorall. Tagglewonk was there as well, and the two of them were talking about some potential trades, although it wasn't clear what exactly they were going to be trading. The conversation did make it seem like Isstorall was an alchemist himself, and probably a respectable one. 
Next, Wubba listened in on two other tables. To the west, there was a strange group of merchants who kept talking about "beans". However, given Wubba's intellect, attention to detail, and love of conspiracies, it was absolutely obvious to Wubba that the merchants were talking about "slaves". Now, as far as the party knew, there was no slavery in Haazen'Ra. Perhaps this "bean trader", Frahz Gualting, was working outside the law in the skin trade. 
To the east, Wubba could hear a group talking about research in the Great Tower. It wasn't completely clear what was being said or requested, but there was definitely two people requesting and one person, Tatorinbott, listening to see whether he wanted to fulfill the requests. 
Meanwhile, Elurir came into the inn and immediately went to Kazin. Almost as quickly, Elurir saw that Isstorall was present in the room as well, and he made his excuses for he had to briefly greet both Isstorall and Tagglewonk. As it turned out, all three were herbalists and alchemists, and Elurir indicated that he would visit the Other Market on the morrow, to see more of what Isstorall had. A couple moments later, Elurir returned to Kazin's table and relayed his information. 
Kazin was also watching Tatorinbott's table - watching to see when the perfect moment would be for him to introduce himself. Elurir knew of Tatorinbott, but had no real connection with him. He knew that he was an important noble who did research, but that was the extent of his knowledge. Finally the time came, and Kazin went over to Tatorinbott's table to introduce himself. Tatorinbott was aware of what the party had done and seemed to most gracious to Kazin - probably much more than he had been to the two at his table (Sardanicles and Meister Sandrone). Tatorinbott indicated that he believed the party did have access to the Ruling Enclave and the they should investigate the Great Tower while they were there. He lauded the research in the tower, but also indicated that they were very strict about getting people inside the enclave, and also what would be allowed in the Great Tower itself. It was never good to try and circumvent the tower's rules, as it was too good of a resource for anyone. 
== The Arena of Uthenegar ==
Meanwhile, Zak, Brynda and Brocktharian had made their way to the Arena on the dividing line between the Northeast and Southeast Quarters. The stadium was packed, but they grabbed some libations and decided to take seats up above, right next to a large luxury box that was probably reserved for someone important. As they approached the area where they were thinking of sitting, they noticed that in the front row of the level, there was a single well-dressed young woman all by herself. As the two approached, the girl turned and shook her head, raising a finger in the air and slightly indicating "No". 
This was a bit strange, but Zak, Brynda and Brocktharian decided to not impose on the young woman and just sit down next to some of the crowd. They did, however, ask the two men around them (Banthrin and Tengit) about what the story was with the girl. Tengit responded that she was part of Clan Lathira, and that Clan Lathira ran the games, and that Azbura (saying her name quite loudly) was one of the Clan working tonight, making sure that no one would attempt interfering with the events. Clan Lathira runs the gambling for the Arena and it would be very detrimental for anyone to interfere with the processes associated with the games (to which Azbura nodded her head in assent without looking back). Banthrin indicated that all of the members of Clan Lathira were very highly skilled in Divination magic and could read intent fairly easily of those around them, isn't that right, Azbura? (and again Azbura nodded without looking back). 
Tengit and Banthrin helped Zak and Brocktharian navigate the odds board, and then Brocktharian went down to place a 50 gold piece bet at 5:1 for three rounds of victory for the first contestant in the Prison Purge, Goralai Rinth. She was a simple thief looking for exoneration by fighting 3 rounds against Grunk, Tail-Hammer. 
When Brocktharian returned, we went a bit to the east to get a better look at any other anomalies in the stands. It was clear that all the way around the circumference of the stadium, there were members of Clan Lathira placed to keep aware of anyone with improper intent. At the southern, eastern and western points of the stadium, there was also a highly noticeable more noble woman from Clan Lathira. It was clear that Clan Lathira was very much in control of their operations in the Arena.
Zak and Brocktharian also noticed a couple other areas where a group was being given a wide berth. Not far from them to the west, there was a small group of four which obviously was not to be bothered. Tengit indicated that these were powerful clan members from Clan Klarg and Clan Krug. They were powerful, but they had just lost some control to another competing clan, that of Clan Logga. In fact, there was a group of 8 on the east side of the Arena that was indeed the main members of Clan Logga - quite far from Krug and Klarg. Just south of Krug and Klarg was another group - one representing Clan Osterbore and Clan Osbillyard. These clans were staying out of the conflict for now. They were powerful, but they had too much to lose at this point for any involvement. 
Moments later, the residents of the luxury box arrived. As Tengit and Banthrin told them, Clan Lathira's two highest members, Lady Caladora and Lady Emilicia would take seats around the presiding Gusion of the Arena known as Mahgwahl. As much as the Clan Lathira ran the Arean, Gusion Mahgwahl had final say about any fight that was going to occur. At about the same time, something strange arrived at the southern end of the stands. Flying in from above and settling right down next to one of the noble ladies of Clan Lathira, a strange blue-skinned, winged woman swooped in and sat down. Zak asked Tengit and Banthrin whether that was a pixie, and they responded "No, it's a BLUE". They didn't give any clear indication as to what a "BLUE" truly was, but whatever it was, it was watching the games and conversing with one of the Clan Lathira nobility. 
While this was going on, Goralai took on her first challenge, and was able to defeat a Grunk in quick order. The Grunk never got a swing of its massive tail against her. She started by firing a bow, but then took a couple rounds while the Grunk closed to buff herself with Longstrider and Mage Armor. After that she successfully used Faerie Fire on the Grunk and that pretty much cemented her victory. After her victory, she also elected to stay in the fight to attempt to further reduce her sentence and continue to the next round where she will fight 2 Grunk. 
Brocktharian and Zak talked more with Tengit and Banthrin to see if there was anything more they could reveal. They had some additional tidbits on the various clans present at the Arena, but instead of satisfying all questions, they probably provoked more questions on what the state of city politics was - whether it was part of the ruling bodies, or the secret underworld. Brocktharian started to focus his observations on Castigan Krug, one of the leading members of Clan Krug. Food and beverages were constantly brought to Castigan and his companion, Shybox Klarg, so neither left their seats for quite a while. Finally, Castigan, surrounded by a small entourage, left to relieve himself at the arena's WC. Brocktharian followed him and in his charming way was able to jest with Castigan while at the urinals. Castigan indicated that it was generally wise to bet on the prisoners in the Prison Purge unless they were truly horrible, and in the case of the duo who was finishing the night, Castigan thought they had little chance. Castigan also recognized Brocktharian as being part of the party who had pushed back against She Unspoken, and so he had one of his bodyguards toss Brocktharian a bag of coins in appreciation. There was no animosity shown on Castigan's face, so perhaps they could communicate again sometime. 
Goralai was able to easily defeat the next round of Grunks, with similar tactics. This time she used Faerie Fire to light up one of the Grunks, which made her bow skills even more lethal. After the first Grunk was taken down, she again kited the remaining Krug, switching between True Strike and a deadly bow attack. The next round Goralai would face 3 Grunk. She accepted the challenge and the fight began shortly thereafter. Brocktharian's bet might well turn out. Tengit and Banthrin reasserted that although Brocktharian may have lucked out on his bet, it would be a sure thing to bet on the next combatant to win, Ingmar Thint. With that, the two locals began to cheer Ingmar's name, drawing in several others in the stands in the chant. Zak was thinking that these guys were probably just crazy, so he put a bet on Ingmar to lose in his second bout. Ingmar was supposedly facing one full Vringalu in the first round, and maybe two or more in the second. A few minutes later, Goralai finished her 3rd round, defeating the 3 Grunk that had been facing her. Brocktharian's bet had at least won out. 
Now it was time for Ingmar to emerge. There wasn't much to look at, but the crowd knew him better. He had been serving 7 life sentences, but he had won in the Arena a few times already, and was now looking to reduce his sentence to a mere 2 life sentences. As Ingmar emerged, another visitor came forth to the Arena. What appeared to be some sort of celestial flew down and took her position on the far side of the Arena. Only a few seconds later, the "BLUE" from before, rose up and flew over to converse with the white and glimmering celestial named Leenaya. Although the aloofness of Leenaya was quite obvious, she responded with almost warm reservation as they prepared for the match. 
With the arrival of yet another fae or celestial or demonic creature of interest in the stands, Brocktharian decided to make his way around the perimeter of the arena and see if he could find anything more. As he passed by Castigan, he approached the ring of bodyguards surrounding him, and Castigan heeled them before any trouble occurred. Castigan greeted Brocktharian kindly, at least bolstering their familiarization. Brocktharian also viewed the Osbillyard and Osterbore clan leaders as he passed. They were deep in conversation, but still paying some attention to the casual but effective Ingmar in the center of the arena. Moments later, Ingmar was able to defeat a Vringalu with a shrewd mix of martial arts and wizardry. 
As he approached the "BLUE" and the new winged arrival, Brocktharian's senses acutely alerted him that the new arrival was indeed a celestial. They also alerted him that the "BLUE" was something of note, yet definitely not fiendkin nor celestial....something quite different perhaps...but somehow registering the same. There was considerable space made by the crowds around the two winged otherworlders, and Brocktharian strode into the void and was immediately and amicably noticed by the two. Myssa, the "BLUE", immediately inquired as to whether she was right in assuming that Brocktharian was a member of the group that had pushed back She Unspoken. After a brief assent, Myssa thanked him for their work in doing so. At this point, Leenaya indicated that An'Zhu is always such a bother here and it truly would save lives and his work was quite beneficial to the peoples. As Leenaya used the name "An'Zhu", the crowd around reeled back even further and turned their heads, talking to one another or focusing on the game rather than pay any attention to the conversation that was transpiring. Myssa smiled and pointed at the crowd briefly, but then turned back and gave her thanks once more, but if he didn't mind, they were discussing some personal matters and would like some privacy. Both indicated, however, that their paths would probably cross again at some point during their stay in Uthenegar, especially if they had dealings at the Great Tower or Ruling Enclave. 
Ingmar was victorious on his second bout as well, fighting two Vringalu with relative ease. The crowd cheered the murderer's name for his outstanding flair in the arena as Ingmar's sentence was now only down to two lifetime sentences. The last matches of the Prison Purge posed two thugs, Grank Muncher and Storkin Vile, against the fearsome beast, Garga, Lord Worm. These fights would be a great spectacle for all. Not only is seeing Garga, Lord Worm an amazing experience, but the city of Uthenegar openly hated Grank and Storkin. They were brutal extortionists who would mutilate those who did not pay what they wished. They still had ten years left on their sentence, but the people of Uthenegar wished Lord Worm would end their sentence tonight. Zak and Brocktharian had placed one more bet in the evening, on the first round demise of the two extortionist thugs losing to Garga, Lord Worm, but unfortunately they were able to beat the massive beast. The victorious hubris of the thugs, however, gave them a false sense of confidence and they chose to continue to a second round against two of the great Garga. These were the last moments that any of the people of Uthenegar would see Grank or Storikin again. Garga was healed for valiant service by Clan Lathira, and Zak & Brocktharian followed the jubilant crowd away from the Arena. 
== Markets and More ==
Finally, after a night of rest, the party at last felt rested and content. It was to be a day seeking out more of the city and what it had to offer. Freya had shown Abanaya her smoker and setup, and Abanaya had some ideas for where she should go in the city. There were plenty of complementary woods for smoking present in any of the markets, but the more specialty woods could be found in the Southwest Market, or the occasional lucky find in the Central Market. There was decent gum tree wood everywhere, but the nut and fruit woods would be a better quality smoke if you could afford it.
Now the party had heard from a few people (from the pickpockets that tried to rob them outside the city, from Clover the Rift Seer, from both Tagglewonk and Elurir their alchemical friends) that there was an Other Market that one could find in the Southeastern Quarter of the city. When the party asked how they could gain access to it, the general response was to go to the Southeast Market and speak with the vendors, and maybe then they would be directed to Kildren and see what it would take to gain entry. 
The party went as a group down to the Southeast Market and saw that most of the wares were rather simple. The prices weren't bad, but there wasn't a whole lot to choose from. There was a brothel in the corner of the market, where some ladies and men were making a living as they could. There was also, interestingly, a Ronove named Hostum who was up talking with Stacia and Trinda, the companions of Isstorall they had met back at The Flying Jellyfish. In fact, Isstorall did have a stand in the Southeast Market with various alchemical ingredients for sale. The party had gained some rapport with Isstorall previously and he was happy to speak and help them out. The question soon arose about how to get to the Other Market and where exactly was this Kildren that people had been talking about. Isstorall indicated that she wasn't always present, but with a wink and a nod from the vendors, she would make herself available should anyone wish to pay admission and visit the Other Market. With that Isstorall looked away to the south for a moment, nodded and then returned to the conversation. He then indicated that Kildren was available down at the southern end of the market. 
The party turned around and saw that where there had just been the front of a simple house, there was now a dark alleyway with someone small in stature leaning against one of the walls, partially obscured by the ombre. The party approached and they could now see that the person in the alleyway was a young woman, or at least appeared as one. She responded to the name Kildren and then asked if they wished to visit the market. She knew who the party was so she would reduce her prices to allow a visit to only 50 gp per person. A very steep price indeed for any of the locals of the Southeast Quarter, or for pretty much anyone in the city other than those in the Enclave or the more well-to-do Southwestern Quarter. The party decided to pay the toll and Kildren reached out her hands and in a moment, the world instantly became more of a shade of purple and grey. She directed the party to look behind them and there they saw a different version of the market in which they had just been recently visiting. Clearly Transmutation of some sort, Wubba was heard to say. 
It appeared almost identical to the market in which they had been standing in, with most of the same vendors who had been present previously. On close observation, there was a shimmer or fade at times when staring at the vendors, but perhaps there was some inter-dimensional projections going on that made this all possible. There was, however, a different set of clientele here than they had seen in the Southeastern Market. Brocktharian and Zak recognized that several of the city's greatest clans were present here - Osterbore and Logga at least, as well as some other customers who didn't fit the standard mold. And the brothel had changed somewhat as well where it was now populated with creatures that appeared more fiendkin than mortal. It was certain that this Other Market would have more oddities in store as they investigated the marketplace. 
The party progressed into the market as a whole, first landing at the stalls of the butcher, Gordo Frank. Madame Gahstine Logga was there with her bodyguard, Tillit, but they seemed to recognize the party and their association with the suppression of She Unspoken. She was buying some suckling pig and lamb, but there were some other items of interest, like the strange and large insect known as the Hraga. It was a strange assortment of different creatures for sale, and as the party would find, most of the vendors were displaying items of peculiar nature. 
Before moving on, the party received some solicitations from one of the fiendkin courtesans, Gladys. She immediately set off Brocktharian's Divine Sense, but she was more adhering to attempting to bolster her licentious trade rather than provoking any violence more common with her kind. She also thanked the party for their work, but then saw that a celestial was present in the market, Areeya, and decided that she was going to have fun cat-calling her rather than bother the party further. 
They did briefly speak with Klaxxen Osterbore, the brother of the clan leader of the same surname. Klaxxen expressed his thanks for the party's effort with She Unspoken as well, and clearly indicated to a couple of the vendors, Tybolt Rothman, the Grains & Potatoes vendor, and to Korstran Kaligar, Tailor and Armoring vendor, that they should reach deep and make sure the deals that they would give the party would be something worthy of the party's effort in creating peace for Haazen'Ra. 
A little after, they ran into a strange couple who were making their way around the market. Their faces and clothes were covered in gold, silver and white, but that façade did not prevent Brocktharian from clearly perceiving them as some sort of fiendkin or devil. Regardless, the two were relatively pleasant with the party, and introduced themselves as Sahgkahzzen and Alastora. After a brief conversation, it was concluded that they were very well of Brocktharian's virtuous (more or less) background yet didn't seem to mind at all. In fact, they indicated their thanks for the party's work with An'Zhu and also indicated that they would probably see each other again, perhaps in the Ruling Enclave or the Great Tower. While they and the party were talking, Zak did notice that the hands of these two were somehow wrong, yet Zak only mentioned to the group later, after the couple had left. 
Although it made sense that normal citizens, nobles and celestials were all very gracious and thankful to the party for what they had done in suppressing She Unspoken, it seemed strange that these other, more fiendish creatures were also quite thankful. Gladys interjected herself in the conversation, which was becoming more and more common and simply said, "If there's no one and nothing left in the world, what kind of fun would that be?" 
The party also stopped at the stalls of Abin Detmer, the magic shopkeeper, as well as Uthrin Dunge, the weaponsmith. They had some strange items indeed, but extremely expensive. The party had gained a fair amount of money through their adventures, but it was becoming more and more difficult to determine what they should buy. In addition, they were just about to find out more about the construction of the Staff of Aldoradin, an artifact made from ancient tomes of which they would soon have the completely set. What materials would be required for that process as well? Nonetheless, there were some items of consideration that were present in this strange market in the purple ombre of the city. 
Lastly, the party visited a book seller. Whether they were in Am'Gaht or here in Uthenegar, there were no book or spell dealers to be seen. Books and Scrolls could be purchased at a reasonable price at the Halls of Power, which were run by the Ronove of the cities, but individual sellers were not seen at all. Daisy was the book seller and she was tending to Areeya, the celestial, regarding something behind the stall. As they approached, the party saw that there was a large box that Areeya was peering into, but as the party got closer, the box was quickly closed and Areeya moved back slightly, still a bit aloof, but also a bit protective. 
There were some strange books present in Daisy's stall. Some of them would grant exotic and bewildering and perhaps nefarious abilities, yet Daisy seemed focused on prodding the party towards a look inside her large box. She quickly hinted to Areeya for a bit of privacy and the celestial, and even Gladys, reluctantly complied. 
Inside the box the party viewed two items that they could purchase. One was a strange 27" x 17" by 4" wall hanging made of ribbons, thread and bits of silk. It was beautiful at its base, but on top, the fabric became wild, horrifying and strange. There was no author, but the title was presented as "Que Sera Sera". 
The second item was an oil painting measuring 28" x 28". It depicted a man in a normal room. He is dreaming and it is made pleasantly strange by the introduction of living natural items scattered inside the house. Yet there is something chaotic and terrifying in the vision stream that rises from the dreamer towards a portal or perhaps creature at the ceiling. There was no author as well, but the title was presented as "You don't always get what you dream for". 
Almost immediately after they were pulled out of the box and truly from out of nowhere, Clover the Rift Seer and another of the "BLUE" named Andurra began commenting on the two works. Both of these works show dreams of light and beautiful elements being turned into chaos and destruction. The wall-hanging is substantial on its own, but the top of the piece indicates some sort of mutation into horror -- certainly not part of the intent of the work at the bottom of the piece. The second piece certainly has elements of beauty all around. The dreamer is concentrating on creating a beautiful world around them, but then there is chaos. The other issue is why is the dreamer stuck in a house when they are dreaming of the world around. Perhaps they are trapped? 
It was strange not only that the two had appeared suddenly, but were also just analyzing what was going on. When asked about whether the party should buy the two strange items for the paltry price of 100gp each, the two quickly responded yes. These were items that pertained to their voyages and plights and they would never see them again, unless this dream creator was following them. Plus, the voyages in the painting could be trans-dimensional given the presence of chaos, and trans-dimensional voyage was something that the party had certainly been part of. Andurra turned to Clover and then pointed to Zak, "It's him, isn't it? I can feel the breakage." Clover affirmed Andurra's suspicion.
Just as quickly as the two had arrived, another of the strange beings that seem to fly in and fly out arrived to review the two objects that the party had just revealed. Immediately staring at the two items, then at the party, then at Zak, and then back at the objects, the creature named Ta'Ddeen made no real contact with anyone, save a brief acknowledging glance to each of Areeya, Clover and Andurra. And just as quickly, Ta'Ddeen disappeared again. Brocktharian and Zak had briefly seen Ta'Ddeen at the Arena talking to the other "BLUE" named Myssa, but also gained little information about them. Clover indicated to the party that their objects and their plight must be quite bizarre and strange for Ta'Ddeen to visit and nearly show interest; the Astraka were not known for their interest in anything as everything seems so mundane to them. Gladys indicated that Ta'Ddeen had shown interest in her once, but maybe she was mis-remembering. 
Moments later, as the party was about to leave, Clover and Andurra told the party that if their paths would probably cross again - here or somewhere else in the city. Andurra also indicated that she would be spending some time at the Great Tower, so the chances of seeing her there would also be possible, and if they had any questions, she would be pleased to help. 
After the Other Market, the party visited the last of the city's great markets, the Southwestern Market which lay along the walls of the Ruling Enclave not far into the noble quarter of Uthenegar. The first noticeable difference from the other markets was that the Southwestern Market had considerably more guards. The wealthy inhabitants must certainly exert pressure to have their wealth secured, including when they shop. The prices at the market were very high in comparison with the other markets, but they did possess a wider array of higher quality items, many of which interested the party. After the visit, the party began to determine what sort of items they would wish to acquire from where, and what of their stash would they wish to sell to the markets to gain additional funds. As the buying and selling took a pause, the party decided it was finally time to investigate the Ruling Enclave and the Great Tower where the final book for the forging of the Staff of Aldoradin was kept. 
== Investigating the Ruling Enclave ==
Mawngoon had been good to his word in securing a Writ of Passage for the party to gain access to the Ruling Enclave. When the party arrived at the great gates to the enclave, just south of the Statue of Seeking, the gate guards stood in close formation, blocking entry to the enclave. The gateway itself had some sort of arcane vision barrier at its opening, prohibiting perception of the enclave beyond the immediate gate's entry arch. The apparent head guard at the gates, Ilaxa, immediately recognized the party and welcomed them to the city. After a brief scanning of their Writ of Passage, Ilaxa signaled for another guard, Caeri, to come out from beyond the gate and divine whether the party was who they purported to be. Caeri held some sort of object in her hand, but her gaze scanned each party member, affirming the identity of each. Ilaxa indicated that the party would now be permitted to walk into the northern gardens of the Enclave, but would have to fill out a simple form at the next gate in order to gain entry into the main section and the Great Tower.
As the party progressed forward, their vision was no longer impeded by whatever mystical forces had been put in place, and they each beheld splendid, well-manicured gardens, spreading southward towards for over 100 meters towards another gate. There were trees and flowers everywhere, but there were also low walls partitioning the space into separate areas, probably for guest to remain in their own groups should they wish to. The gates at the southern end were not quite as tall as those they had just passed through, yet there were statues of knights sitting on them which gave them somewhat of an imposing or at least peculiar look. Below, at the gates themselves, two guards were speaking with someone who was apparently awaiting entry to the main section. 
The party moved forward, and they could now also see a few other inhabitants of these northern gardens. In a walled garden to the east, an 8' tall angelic presence could be seen, talking to some sort of horned and scaled equine creature. On the other side of the path in a separate garden to the west, the strange fiendkin couple whom the party had met in the Other Market was standing. The party began to move to speak again with Sahgkazzen and Alastora, but as they did, the angelic humanoid approached the party. The dark skinned armored and winged man introduced himself as Zadorian, a celestial who was here on business with a common acquaintance, Leenaya. Zadorian also indicated that although he was now merely communicating information with Leenaya, his relationship had been different years earlier. He had been dedicated to Leenaya in the past, serving her wishes in the great fight between good and evil; although now, they were just compatriots. He also warned the party about trusting anything Sahgkazzen or Alastora might say. The party would not come to any direct harm, but it would be within either of the fiend's powers to create mischief should they gain the upper hand. The party welcomed Zadorian's words, although they did confirm with him that they knew of the fiendkins' predilection for causing trouble. With a kind sharing of greetings, the party went over to speak to the strange couple.
The couple was pleased to see the party again, and assured them that they would seek no subterfuge regarding the party's matters. As they converse, the group was quickly met with a pair of otherworldly and considerably demonic nightmares, Nrunnha and Nluuunnnin, who happened to be the mounts of Sahgkazzen and Alastora. The strange couple proceeded to tell the party that they were waiting for the acceptance of their Bidding for Entry. It might not succeed today, but the couple did have a some well-respected friends inside the main area who were working to get the couple's entry fast-tracked. They also indicated that the party should attend to submitting their Bidding as soon as possible so that they wouldn't have to wait too long. The party bid farewell and then approached the guards at the gate to acquire the Bidding for Entry.
The guards, Linastra and Jorgar, left their conversation with a man of apparent noble birth, Hadacian, and greeted the party. Linastra also presented the party with the Bidding for Entry for them to fill out. It was more or less a questionnaire of what sort of business would the party have within the Ruling Enclave. There were only five statements to consider so the party quickly filled their form out and returned it to Linastra. She thanked them for their patience and then called for another guard to come and take the form and deliver it to Habastaclear, the Ronove in charge of admissions. They indicated that the admission acceptance would not take long, perhaps an hour or so, and they would be cleared in no time.
While they waited, the noble, Hadacian Skree, came forth to introduce himself to the party, and to thank them for their service in pushing back the "dread veil " of She Unspoken. Hadacian indicated that he was a common entrant to the Enclave and that he was helping his friend, Haddahnkreer, on a research project, a spell that would not only force enemies away from the caster, but send them flying for a bit. Hadacian was apparently an expert in the domain of air elements, and his knowledge would greatly help Haddahnkreer. A few moments later, Hadacian was cleared for entry, and Habastaclear came and escorted the wizard into the main area.
It would only a be a short time after when Habastaclear returned for the party and welcomed them in. Now the party could not only get a better look at the ominous Great Tower that stood in the center of the Enclave, but also they were able to behold some lovely dwellings present before the tower. Although they were pleasant and obviously noble buildings, there did not seem to be many of them; although entities of different sorts seemed to come and go from the same house as if they were all living together inside. 
The party was met by another Ronove named Clement, and at that, Habastaclear took his leave, returning to the gatehouse to the north. Clement welcomed the party and had been informed as to the content of their Bidding for Entry. Since the party had stipulated they wished to perform some crafting, including the construction of the Staff of Aldoradin, an artifact of note, the party would be granted access to storage and housing for their stay in the Northeastern Visitors' Quarters. Clement walked the party over to the quarters and introduced them to the residence manager, Thanee. She indicated that they could decide on their rooms at anytime, but it would be necessary for the party to store any goods that weren't directly part of the crafting process promptly within the storage area of the Quarters. They could acquire their goods from storage at their leisure, and that their goods were completely safe while they were present in the Quarters. No guests or residents would gain access to the trans-dimensional storage area that was assigned to the party. After depositing some items, the party then made their way to the Great Tower.
The Great Tower had its own gateway and guards checking people's Bidding for Entry with what they were bringing in, and quickly allowed the party entry to the tower. After a brief walk through some covered walkways, the party met the guards at the Entry Level of the tower, who similarly allowed them entry. The two guards described the different levels for the party so that they could venture where they need to. The 1st Floor, Entry Level provided an area for refreshment and communication between those working on projects or negotiating business. There were two sages presently in the entry level, but typically there were more. The floor below was known as the Garden Level, for it provided access to the Royal Gardens of the Enclave. There were also spaces for people working on spell research to test their investigations and findings should they wish to do so. The 2nd Floor, Alchemy & Jewelcrafting Level provided an area for researching and crafting either. With any of the levels, there were custodians present to assist with the acquisition of standard materials or equipment required for their craft, as well as answer any questions. The 3rd Floor, Library Level had all of the books and scrolls for the tower. Typically, a request for particular books would need to be made prior to accessing the level, as the stacks of manuscripts and documents was quite overwhelming. The 4th Floor, Forging Level possessed all of the equipment and materials to manufacture metal, wood or cloth items that could not be done in the jewelcrafting facilities. Lastly, the Top Floor, Wilds Level was available for quiet contemplation should it be required.
Next, the party headed up the stairs to investigate the various levels. They were suitably impressed with the Alchemy/Jewelcrafting and Forging levels, but there was quite a bit of interest in the Library level. The party had made specific requests for acquisition of magical spells and, of course, the Manifestation of the Guardian Gods Volume 3 - the last book required by the artifact. The head librarian, Livtar, had already directed a couple of her underlings to acquire the scrolls and the tome of the artifact prior to their arrival. Another request for a selection of books on the combined histories of Eirethune and Haazen'Ra was also made, but the party was asked to wait for another guest to leave. This particular guest, Alantha, had been mentioned previously by Sahgkazzen and Alastora in the gardens, and also by Clover and Andurra when they spoke in the Other Market. Livtar indicated that Alantha could have a devastating effect on people who were a bit too curious about her/them. It was not something that Alantha could turn off, so it would be wise to avoid eye contact with Alantha at the least, preferably waiting for them to depart the history section prior to investigating those books. Librarian Milkkog showed Brocktharian, Kazin and Wubba to the scroll section and bid them not to walk further to the east. For a brief moment, the party did espy a being, veiled in white gossamer fabric of some sort, who was reading history books a mere 60' away. As soon as Brocktharian reached that distance, he felt a dark and horrifying presence of complete chaos and evil, nothing like he had ever felt in his entire life. Not even the horrible vestige of terror that was the Echo of the Unraveler which had been present in the Halls of the Ffydd Dwarves matched the unbridled evil that Brocktharian now felt. Whatever Alantha truly was exhibited a singular, uncompromising fiendish nature. Milkkog indicated that Alantha was a guest and would abide by the rules for everything under her control, but as an ancient Obyrith, there were certain abilities outside her purview. While the party studied their tomes and acquired information about the process for the creation of the Staff of Aldoradin, the librarians briefly interrupted the group to keep them from wandering too close as Alantha departed the stacks. 
=== Readings in the Library ===
As for books related to the party's requests concerning magic and history, Livtar had her staff provide several tomes for them to read and consider. 
==== Voyaging the Spirit Membranes ====
written by Atronen Gŵl
Atronen Gŵl was a sage of Mardank from the start of the 23rd Century. Atronen was present at the birth of the Gate Artifices, and was acquainted with Arddig Mardwm, their builder. Atronen spoke to Arddig throughout the creation of the gates, learning what he could, but also being aware that these tunnels were having an effect on Eirethune itself and the worlds layered around it.
Atronen was capable of using his dreams to investigate and travel between worlds surrounding Eirethune. He saw that the tunnels were fusing some of the worlds at times, creating thin membranes between worlds which erupted with forms of mixed domain. There were creatures or places that existed in more than one plane at once which spawned and quickly faded into oblivion.
Atronen spoke with Arddig about the visions who completely believed what had been related to him. Arddig had seen some evidence of these rifts between the worlds, and had some concern, but he had never observed the rifts remaining stable. Atronen agreed that he also had not seen the spawn of the rifts remain, but he believed that if not from the Gate Artifices, there could be other rituals or forces that might be able to make those doors stable, creating new multi-dimensional beings to inhabit the worlds.
As a dream voyager, Atronen had the ability to create pockets of possible existence where his dreams would dictate formation of conditions. “Voyaging the Spirit Membranes” was a record of Atronen’s voyages investigating the membranes of different worlds and planes with the tunnels of the Gate Artifices as the primary conduit. The voyages revealed that the great force of the Gate Artifices was only one example of how the planes could be smeared and torn, and that other forces could be employed to bridge the planes and mutate the forces and entities between them. Atronen had dreams where created a pocket world which created new forms of interdimensional beings, taking the qualities and abilities of whatever domains were present. In one episode, Atronen brought demons into a world of nature spirits, they merged and then were brought into a world of creatures of pure radiance, and when the transition finally stabilized, the world was strong, morphing, radiant, ever-changing – not unstable, but a constant harmony of transmutation. Atronen was adamant in that these pocket universes were not just visions of the possible, but actually instances of the possible that were perceived by dreaming.
The book also indicates particular gate ritual augmentation to assist with dream transfer. Usage of some of the symbols can change, inhibit, or enhance abilities associated with the game.
· Atronen used Styree and Hwyveen to push himself further and further along dreams. This could also work with his apprentices’ dreams as well. These symbols also helped Atronen to push through a thick membrane between realities when either he or the portal was adorned with them.
· Atronen used Ibn'Rex and Hwyveen to close or stop dream visions. This also helped shut off penetrating dreams and visions that his apprentices attempted to inflict upon Atronen.
· Tarbin, Styree, Orz and Hahmgill were used to seal and close portals. If a vision conduit was truly open where the membrane between the dreamed world and the material one was very thin, these symbols could help close the portal and thicken the membrane.
==== Yesterday Redefined ====
by Igamuhnon Raav, master illusionist.
This is a tome which speaks not only to changing people's memories, dreams and visions related to magic to be something different than what they perceive, but to attach to the execution of magic to create something different alongside the original intent.
For example, consider a ritual undertaken to identify an object. The book speaks of the possibility of redirecting the results of said ritual. The ritual is the same, and the casters believe and gain knowledge associated with the ritual, but the ritual was also modified to cast identify on other objects, people and things, that the casters cannot perceive. The magic is used, but the caster has no knowledge of everything that the ritual uncovered or was used for. Somehow the magic was refocused on something else, somewhere else, someone else.
Raav believes that there are conduits to all magic spells, and that those conduits themselves can be modified. He believes that there are powers and abilities that can hide or pervert the perception of what is actually being done when magic is being performed. These modifications can include filtering the resultant experiences of the caster. Much more powerful than mundane suggestion or hypnosis; but the creation of rifts or alternate experienced results. The magical conduit could have been created by the initial magical spell or power, but other powers then augment, transform, split or mutate the result - by either a symbiosis or parasitism.
Raav himself was not able to bring enough power which could create the symbiosis or parasitic behavior, but he was sure that there were powers in the planes who definitely could manifest them if the conditions were right. If one opened a door to these beings, they could come through and modify magic to which they were aligned. If a being was powerful in creating visions and illusions, then if there was a conduit to that being from a caster, the caster’s own vision or illusion-oriented magical spells could be modified by the powerful being unbeknownst to the caster.
One experiment that Raav was able to successfully conduct was to help protect a test ritual through use of symbols. In the experiment, symbols could be used to protect a caster during a ritual from being affected by forced dreams or visions.
·  When one engraves Ibn’Rex (Suspension) and Hwyveen (The Dreamer) on a portal or object that is the target of a vision or dream, the portal or object will be less receptive to mutation.
Raav was not able to demonstrate a power which could create the symbiosis or parasitic behavior, but he was sure that there were powers in the planes who definitely could manifest them if the conditions were right.
==== The Beginning is the End ====
by Threeden Wylbation
o  This is a tome which is difficult to manage as it mostly seems like the ravings of a madman. However, there are elements in Wylbation’s existential opus which still ring true. Wylbation posits that Haazen’Ra is an ancient place where the ancient creatures permit no mutual destruction. This is taken as fact amongst the sages of Haazen’Ra, as there is almost never conflict between the celestials and fiendkin anywhere near the Scourge of the Gods.
o  Next, Wylbation posits that the destroyer of all, An’Zhu (which he writes very specifically instead of using the commonly used moniker She Unspoken), is seeking to age Haazen’Ra by constant attacks of chaos. He does not believe that An’Zhu is strong enough to create the Rift or its army of destroying creatures, but the chaos she brings facilitates the expansion of the Void Wall and of the end of days. The Rift gains power more quickly because of the attention the world pays in its avoidance of focusing on An’Zhu. Of course, if they could focus on An’Zhu, then she would just gain in strength, so there is no victory possible.
o  Finally, Wylbation knows that the ancient creatures, like the Ak’Thaht’Ka, Astraka and Obyrith, not only sense the power of the Rift, but are drawn to it. Because of the power that is present in the Rift, these proto ancient creatures are present, yet they do nothing because they hunger for the Rift power. If they truly wished Haazen’Ra to survive, they could just close the Rift, but instead, the radiance of the Rift basks these powerful creature with energies they can rarely sense anywhere else in the cosmos. The power of the Rift is a source of desire for the proto ancient creatures and they can’t help but watch, follow and consume.
o  To Wylbation, Haazen’Ra was the beginning, and the powers that were present in the Rift were part of the power that created Haazen’Ra. Now, that same power, manifesting itself as the Rift, is sending Haazen’Ra to its grave.
==== That Which We Fear ====
by Ingog Marbalor
o Ingog’s book focuses on the creatures of the Rift and their possible source. He does not cover the accounts of what actually happens when the creatures inter-mingle with the inhabitants of Haazen’Ra, except at the beginning, when the creatures gain in strength from death.
o Ingog senses that the creatures are coming from newer planes and worlds. Perhaps they are pieces of entities rather than a whole entity. But a world beyond is being allowed to feed into Haazen’Ra.
o Ingog also senses that the destruction of these Rift creatures may be killing beings in other dimensions.
o There are possibly larger forces at work to bring these creatures to Haazen’Ra, and they are expending a huge amount of power to perform this. These creatures are a new form of energy and it is unknown what is willing to expend such power just to change Haazen’Ra.
o Ingog also said that the power of a fallen Foul is raw with the souls of beings from the other dimensions from which the creatures have come, or been take from, or where their sources are. He had many hypotheses, but he was sure that there was some strange and quite raw arcane or religious power that is present in what the beings of the Rift leave behind.
==== Gordoak, The Scourge of Dreams ====
by Thapsis Unkillior
This is a tome that discusses probable capabilities of the demon, Gordoak, a demon who has been known to crush the mind and soul of victims over the ages.
Thapsis claims to have knowledge of their existence across many dimensions and worlds. One consistent revelation that Thapsis clings to is that Gordoak appears for targeted moments, taking what they wish or what they haven't been forced to fulfill, but they are not complete destroyers of civilizations. Thapsis believes Gordoak is mischievous and destructively acute, but not aimed at full nihilistic existential annihilation. For instance, when Gordoak was summoned to assist in the siege of the Dwarven keep at Kalabor Dûn 2nd Age, he broke the sorties apart and blasted the outer walls, consumed their fill and then departed. There was also the Elimination of the Royal Family Azkadur in Amskiliac 9th Age 4848, where after the family was either destroyed, maimed or driven insane, Gordoak returned to his own space, wherever that is.
Consistent Powers: Plague spreader, blindness, darkness, polymorph, enervation, fear, illusion, hallucinations, Anything necrotic, blindness, darkness, fire, ice, lightning, more necrotic, even more necrotic, healing (strangely), necrotic, lots of instant killing, even more enervation and vampirism, individual severe wounding
==== Umthuriax: Obyrith or Tanar'ri? ====
by Alkon Zadzor
This is a tome that discusses conspiracy theories about the demon, Umthuriax, a creature that has manifested itself in many dimensions and over many millennia.
Manifestation: A giant worm with six heads where each head could consume an entire house whole - the Jadjar Wars of Ix'Thandix VII -- 421 9th Age
Manifestation: A humanoid savior that rid the world of disease, until it started to consume its worshippers one by one, retaining its human form - Klix Abquar, author, 14th Segment of 9th Epoch 321
Manifestation: A pillaging and disease spreading demon used by Lord Udgwar, who led the Ûr during the Second War of the Ûr Lords – 1180s 2nd Age
Manifestation: An undead scourge that ate all life around it wherever it went; all that attempted to bind it would have their eyes eaten and then turned into flying creatures which killed their own families - Gachardweir - 4th Age 2212
Manifestation: The black cloud of little hands that used necrotic powers to consume and to grow as it spread over the plains in the Great War of Undisclosed Terrors and Obscurities - 11th Millenia Ikwahd
Consistent Powers: Anything necrotic, blindness, darkness, fire, ice, lightning, more necrotic, even more necrotic, healing (strangely), necrotic, lots of instant killing
=== The Manifestations of the Guardian Gods, Volume 3, The Staff of Aldoradin ===
The missing book for the creation of the artifact was finally made available to the party. So long ago, in the hidden Bahndraht Manor outside of Banor, the first book was found, yet now, in a different world, the complete set was at last acquired.
The Staff crafting would take some high quality materials and some interesting processes, but the last component was something that had only been mentioned once to them in the past, an Amphex Stone. After speaking with some of the sages and librarians in the Great Tower, the party learned a few more aspects of these rare stones. 
The Amphex Stone is a stone capable of housing the spark of a great arcane, religious or elemental power, created by the destruction of an elemental, or potentially created as a by-product after consuming a great amount of power by some sort of fiendkin or celestial. There were no Amphex Stones currently available in the Great Tower, although they do acquire them from time to time. The cost to acquire one, however, is always dear.
It is known, however, that there are other nobles, merchants or other nefarious powerful personalities in Uthenegar who possess Amphex Stones, and may be willing to either trade for them, for some collection of objects of extreme value or rarity.
Jintoon, the head crafter of the Great Tower, has certainly seen Amphex Stones being used in crafting many times before.  Serveral people have come with them to manufacture artifacts, though it is still not truly common.  He believes there might be some available in the city, although there are better people to divine such information, such as The Rift Seer, or perhaps one of the Astraka.
== The Tower Holds Many Interests ==
The party returned to the city external to the Ruling Enclave to start to get some of the items they were interested in, as well as components for the construction of the Staff of Aldoradin. Items of all sorts were obtained by the party, whether they were components for alchemy, some good responsible for the completion of the staff, or just a fine magical item that could benefit a member of the party. While in the Other Market, the party once again encountered the Rift Seer, Clover. There, they had a talk about where to get an Amphex Stone. Clover knew that the Amphex Stones were rare. They were powerful containers of some arcane power, perhaps transformed from the consumption or destruction of other power, concentrated into a single moment. Amazing power in a vessel that was not often seen. Some people came by them at rare occasions, but Clover indicated that Clan Osbillyard had been able to procure at least one recently, which would be considered an uncommon event, even a bit strange. 
The party next aimed their attention once again on investigating the Great Tower in the Ruling Enclave. As the Bidding for Entry had already been submitted, the party passed easily through the gates of the Enclave without much ado. They left a few more items at the Northeast Visitors Dwellings, and then headed to the guarded gateway into the Great Tower complex. They party was treated with respect, but also with the same level of security as had been in the past with the guards making sure of the party members' identities. Soon enough they were allowed to walk in the cloistered corridors of the outer walls of the Tower Gardens, and then to the portal leading directly into the Great Tower Entry Hall itself. 
Upon reaching the passage opening into the Entry Hall, the Tower guards greeted the party, allowed them entry, but then indicated to the party that a pair of noblewomen, who were waiting in the northwest area of the Entry level, had requested to meet with the party. The noblewoman who had made the request was a woman named Nivera Litanian Umphaxis. The party wasn't sure they had heard the name before, and Brocktharian was sure that Umphaxis was not one of the Uthenegar Clan names, so they walked towards the two conservatively well-dressed noblewomen with slight apprehension. The two ladies rose to meet the party and introduced themselves and seemed genuinely pleased to make the party's acquaintance. 
As the conversation continued, it became clear that Nivera, the slightly more elder of the sisters, would do most of the talking. She explained that they were from a noble family in Ashengar, the second largest city in Haazen'Ra. Their family was involved in many different trades and businesses, but were generally a venerable family in that part of the world. Nivera was here for purposes of worship, and also to give thanks to those who had pushed back She Unspoken from all of their concerns. She honestly was thankful for the altruistic commitment of the party and proceeded to have Intania give the party a bag of coin (8000 gp in value). Kazin thanked Nivera graciously, but in doing so, he used the name An'Zhu which clearly flummoxed Nivera, yet caused Intania to grin slightly. After a quick apology, Nivera indicated that they were probably safe from She Unspoken's influence while in the Great Tower, and that it would make sense for the party to be more open about using She Unspoken's name given their recent heroic successes. Quickly changing subjects, Nivera indicated that although her ventures to Uthenegar were more seasonal, it was Intania who did most of the family trade business here in Uthenegar. 
Intania indicated that she was on business, but she was also here to perform some research on how it might be possible to gain more spells per karat, or higher spell levels per gem - a clear indication of her magical prowess - but alas, she had been unable to make much headway on the work as of yet. Given the standing and prowess of these two noblewomen, the question rose as to whether they had any familiarity with Amphex Stones. Nivera was not familiar with them, although she had heard of them, but Intania had seen one before in her many trips to the Great Tower. She had also heard that there was potentially some available or at least present in Uthenegar at this time, from the gossip that she had been hearing from a friend, Astrid Othahnteen. At the sound of her name, Nivera briefly chastised Intania for having a continued relationship with the "Astrid", regardless of Astrid's purported station. Intania indicated that she and Astrid were just friendly acquaintances, and that Astrid was an excellent source for how the workings of the Uthenegar social structure functioned - a woman with great contacts and talents. Nonetheless, Nivera remained uncomfortable with Intania's relationship with this....Astrid. Intania concluded that she believed that Astrid was currently present at the Alchemy Level, working on something that she truly needed. Soon after, the party concluded their conversations, thanked the Umphaxis noblewomen for their gracious gifts and pleasant conversation, and then departed to return to the Alchemy Level. 
When the party arrived at the Alchemy and Jewelcrafting Level, they found it less busy than it had been earlier in the day. In fact, there was only one woman working in the crafting area at this time, the Lady Astrid Othahnteen. The party checked in with Alchemist Roghar, who headed the level, to see if it would be acceptable for them to speak with Lady Astrid. He checked with Lady Astrid, acknowledged to the party that it was fine, and then Lady Astrid began to clean up her gloves, hands and anything else that her work may have contaminated. Astrid was quite congenial and was pleased to make the party's acquaintance, in a manner commensurate with what Intania had previously indicated - that Astrid was a person who knew people and would like to know more people. While everyone introduced each other, Aterian looked down at her work area and observed that most of the components that she was using were highly poisonous and, more than likely, quite lethal. Astrid noticed that Aterian had noticed, and Astrid was most forthcoming in revealing that she was most definitely working on a poison, but an extremely long-term one that would not fail. As she put it, something to use for when you have been direly wronged, and that you wish for that adversary to be gone in a month's time with no clear indication before that month's time that something had occurred. She admitted that she was quite knowledgeable about poisons in general, but also healing salves and the like - can't have one without the other. 
Soon after, it was revealed to Astrid that the party was responsible for suppressing the reach of She Unspoken. Astrid was pleased to be meeting such worthwhile individuals, and that the destruction of the world was good for not a single person's business. She then took out a very small, but lovely pouch and held it out to the party as a tribute. There was some consternation about whether some of Astrid's poison was present on her pouch or hands, but she assured the group that they were perfectly safe and that there was also nothing inside that would jeopardize their health. In fact, after examining the contents, the party found that the pouch contains 6 1k moonstones. 
The conversation then turned towards the Amphex Stones, and Astrid seemed quite curious and almost amused at their mention. She moved over towards one of the irradiation orbs in the Alchemy Floor and gestured for the party to join her there. She did not want to speak openly about the Amphex Stones for she had good relations with Clan Osbillyard and would not like to have her conversations find their way back to the Clan. She had been privy to the fact that Clan Osbillyard had been almost regularly acquiring Amphex Stones, which clearly indicated to Astrid that something major in the power balance of the city was taking place. One does not come by Amphex Stones easily as they are extremely powerful and generally only used for artifact creation or vastly powerful conjurations or protection rituals. There was something going on within the Clan, but she was not yet sure what exactly was happening. Regardless, Astrid admitted to being not only a common visitor to the Osbillyard Residence, but also someone who had been hired for work from time to time - although the type of work she performed was not forthcoming. Astrid also indicated if they wanted to investigate more about this Amphex Stone Osbillyard situation, she would be more than happy to make introductions and see if they could get a meeting at the Osbillyard Residence to discuss whatever matters they'd wish; with the promise that none of what may transpire would come back to haunt Astrid. She still wanted to work with Osbillyard in the future, if possible, and didn't want to ruin her "good" name. The party agreed and Astrid indicated she would try to see if Osbillyard would be available tomorrow night or soon after. The party thanked Astrid for her help and then proceeded to climb the stairs to the Library Level. 
Librarian Livta greeted the party as was standard practice, and wondered what the party would like to read at that moment. While they discussed history books and spell tomes, the party noticed that Hadacian, the air elemental expert who had greeted them upon entering the Ruling Enclave, was studying with his friend Haddankreer as he had previously foretold. Librarian Livtar indicated that the history section would be unavailable for a little while since Alantha, the Obyrith, was once again consuming literature on times of old. In the spell tome section, however, they recognized the Interstitial known as Andurra, who was accompanied by another of her kind, who they would soon learn was called Kalia. As the party made contact with the two otherworldly beings, they asked if they could come closer so as to not get too close to Alantha. They understood and greeted the party warmly. After introductions, they began talking about a few topics, Eirethune, Haazen'Ra and Amphex Stones. As for Eirethune, the party wanted to know if these Interstitials had any idea about how time passes on Eirethune as opposed to Haazen'Ra. Andurra wasn't fully sure, because she often isn't aware of time, but she believed that the time on Eirethune should pass much more slowly, if at all, while someone was living on Haazen'Ra. 
As the Interstitials described, Haazen'Ra was an ancient world, one much larger than it is currently. Haazen'Ra was originally a place where only the proto-otherworldly beings lived to create concepts and creatures. These proto-creatures, like the Ak'Thaht'Ka, were said to be without good and evil or law or chaos, and so they created those concepts to see what would happen. Although both Andurra and Kalia believed that the Ak'Thaht'Ka truly existed at one point, neither had ever met one nor knew if they still existed, and no one ever worshipped these creatures as deities, though they certainly had enough power to best most any deity. They admitted that probably the only people who would know the answer to those questions in Uthenegar would be one of the elusive Astraka, or the ancient Obyrith, Alantha. As the Ak'Thaht'Ka had once supposedly have been present here, Haazen'Ra was set as a place where the archetypical creatures of good, evil, law, chaos would not be allowed to strike at each other with intent, as this was still a sort of birthplace for the roots of their design. Alantha would most certainly abide by this law or agreement, yet she also had a passive power which would destroy any being that was outside Alantha's control. Andurra and Kalia indicated that it was important not to look at Alantha or catch a glimpse of her true self lest you be instantly killed; and the two Interstitials also asserted that they, too, would be removed from this plane should they have the unfortunate luck to catch a glimpse of the ancient Obyrith. They further indicated that if the party truly did wish to converse with Alantha, she would probably be willing to respond, but they should be careful doing so. 
On the matter of Amphex Stones, the party wondered if the Foul Essence were in some way related to the Amphex Stones. The Interstitials explained that the Foul Essence were concentrations of beings, at least a shadow of them, from some other world. Not really dead souls, but souls or essences concentrated and being projected into a force that is part of what is destroying Haazen'Ra. They are quite powerful, but much different than Amphex Stones. The Amphex Stones, rather, were created from some sort of power exchange of extreme magnitude. Some elemental or arcane or religious or natural power of amazing prowess would have to be consumed by some being or enchantment, and then transformed and directed into the stone. These stones were rare, but powerful mages and gods could manifest some engine to create them, given enough learning and sacrifice. The Interstitials were aware that there was a strange influx of Amphex Stones in Uthenegar, but they had no idea how these were arriving here, whether being transferred from great power, or being created somehow. When asked who might know more about these stones, they subtly indicated that perhaps Alantha might know. It had been told that Alantha possessed an uncanny perception of powerful forces and beings in her vicinity and perhaps she would have some insight on what was actually transpiring, although it may be too mundane for her to care greatly. 
== To Speak with the Ancients ==
The party considered whether they should actually converse with the ancient demonic being, and they put aside their intense fear and potential promise of destruction to take advantage of the opportunity to speak to such a being. Brocktharian spoke again with Andurra and Kalia to gain any safety tips for speaking with the venerable Obyrith, and they indicated that in order to be safe, it would be best if the paladin was blindfolded, so as not to be able to think about satisfying any curiosity about looking into the Pale Night that was this primary evil. Brocktharian held the messaging horn in his hand as Andurra led him towards Alantha. When the paladin reached the distance from Alantha where he could sense the ultimate destructive chaos that she projected, Zak positioned himself, waited and listened expectantly, ready to dash in and pull back the body of the paladin should he fall and potentially begin complete decomposition. Andurra stopped a few feet away from Alantha and began to speak in an unrecognizable tongue. Even Kazin, who was familiar with some of the infernal tongues, could not fully extract the words of the language they were speaking - reminiscent of a dark, multi-timbre Tibetan throat chant, with perhaps a sound or two that were evocative of the core infernal language, Uddgorei or the royal infernal language, Khlabekei, yet something more alien and primordial. After their brief conversation Alantha spoke again, this time in the home language of Brocktharian, Saris Isar, perfectly pronounced, but with a voice that was feminine, deep, unsettling and unwavering in its confidence. 
"Why do you wish to speak to me, paladin?" Brocktharian collected his thoughts and attempted to use his considerable oratory to convey the party's interest in gaining knowledge from the ancient being. Whatever insights, knowledge and experiences the ancient being maintained considering Haazen'Ra, Ak'Thaht'Ka, The Great Rift, Uthargot, or even the Amphex Stones. Alantha was willing to converse as it was her practice to spend most of her time while in Uthenegar reading various recollections of "histories", and to convey some of her versions of history would be somewhat satisfying as long as it didn't linger too long. 
Alantha explained that Haazen'Ra was one of the earliest worlds, created by the Ak'Thaht'Ka as a place where they were able to start their creation and destruction of the worlds and planes. Whereas few in these times, even on Haazen'Ra, believed in the existence of the Ak'Thaht'Ka, Alantha admitted to having sensed or perceived them over the ages, with much more clarity than the Interstitials conveyed. To Alantha and the other otherworlders, but especially the ancient ones, Haazen'Ra was a place of respect. There had always been otherworlders on Haazen'Ra, at least as long as there were otherworlders, and the sense of origin was a bond between even the most divergent of these creatures. Alantha did not know where her origin truly was, but she admitted that her concept might have been created here by one of the Ak'Thaht'Ka, and here in Haazen'Ra, she felt a satisfying sense of existence. Alantha conveyed that she was a chaotic destroyer in almost all other realms, planes or worlds, but here, she had no great compulsion. She existed here in a more simple form, one that didn't require castles made of bones, or destruction of millions. Yet she was still not a normal citizen of Haazen'Ra, for she ignores the mundane completely. She finds satisfaction in the pursuit of histories, and the perception of different powers and creatures that travel to and from Haazen'Ra. 
On the question of the Rift and the Foul Essence, Alantha indicated that for countless millennia, Haazen'Ra was disappearing into the Void Wall. Little by little, some force of undoing was removing Haazen'Ra, and with it, all things that the Ak'Thaht'Ka created; not only including Alantha herself, but all worlds and creatures would cease to be when Haazen'Ra was completely consumed. Something beyond imagination was infiltrating Haazen'Ra with projections of souls or beings or powers - causing its eradication - some power beyond even what She could do. Aterian and Wubba heard Alantha use the word She in this context and prompted Brocktharian to ask more about who Alantha meant - was it She Unspoken? Alantha responded that An'Zhu was a pawn of her own destruction by potentially assisting these powers, but An'Zhu was not the She that Alantha was referring to. Alantha had a slight bounce in her speech when talking about this She, and she hummed or almost chuckled as well, although the hum was undeniably discomforting and chilling beyond measure. When asked more about this She, Alantha indicated that she was willing to speak more, but only for a promise of a life. One of the party would have to promise to kill an innocent that they themselves truly felt were innocent and unworthy of death without deceit. And upon the killing of this innocent, they would have to shout out Alantha's name boldly. All Alantha would need is a promise and she would continue. Brocktharian could not commit to such an act, but Zak indicated that he was willing to make the promise for the good of the party, which caused Alantha to emanate her discomforting hum once more. 
Alantha promptly revealed that She was an Ak'Thaht'Ka that she was currently sensing, somewhere in the city of Uthenegar; and that She, was also bound in some way. Alantha had no idea where in the city She was being bound, but there was no doubt that this was an Ak'Thaht'Ka - which caused Alantha to hum and nearly giggle in her most disturbing manner. When asked how someone could bind her, one as powerful as She, Alantha answered that there were plenty of rituals to hold powerful beings for a time, most of which aimed at changing the perceptions of the powerful creature so that they might not even know they are bound. Alantha added, given the timeless nature of the Ak'Thaht'Ka it's not truly known how long She has been kept - the Ak'Thaht'Ka may not even care, as time is a construct that they need not heed. This noticeably excited Alantha, which continued to be quite unnerving to the party. 
As for Uthargot, Alantha was quite familiar with this powerful Tanar'ri. They were friends or comrades or destroyers of one another's manifestations, though it was clear that Alantha thought of Uthargot as more mundane and almost child-like. Nevertheless, Uthargot, the Unraveler, was powerful in whatever plane or world they were brought to. As for weaknesses, Uthargot drew strength from his followers, so destroying the most powerful of their followers would be a reasonable course of action to diminish the demon lord's power. Alantha was familiar, to an extent, about the situation on Eirethune with respect to Uthargot. Much of the disruption of the world was coming from a powerful mind that was being kept prisoner, channeling the chaos and destruction into manifestations which created more believers in Uthargot, ushering the demon lord closer and closer to manifestation in the world. The highest minions of Uthargot were responsible for the channeling and imprisoning of the mind, as well as creating a breach to bring forth the Unraveler to their material plane. Alantha had no animosity for Uthargot, but no love either, so a momentary destruction of Uthargot's plans were simply of no importance to her. Stop him or don't, it would matter little to the Pale Night. 
Brocktharian bade the ancient evil farewell, and Alantha thanked Zak for his promise, and welcomed the party to return and converse as they wish. Andurra led Brocktharian back to the party and recovered from an interesting albeit chilling conversation. They asked Librarian Livtar about any books on the Ak'Thaht'Ka, and she admitted to having some, but they would probably not be what they were looking for. She explained that there is no mortal, who has any historical knowledge of the Ak'Thaht'Ka. It is possible that some have seen these ancient creatures, but it is unlikely that any have any knowledge of a true accounting of the history of what the Ak'Thaht'Ka have actually done. The books that Librarian Livtar spoke of these ancient creatures in the same way that a simple mythology might depict a deity as riding a chariot across the sky to be a sun, or perhaps a giant turtle that held up the world. She did admit that she had heard that there was actually a world that was held up by a giant turtle, but regardless of that, the stories surrounding the Ak'Thaht'Ka had no basis in fact as far as anyone could prove. 
== Clan Osbillyard and the Amphex Stones ==
On the way down the Great Tower, the party was stopped by Lady Astrid Othahnteen. She was successful in making arrangements for the party to meet with Osbillyard at his city manor in the Southwest Quarter. They could meet Astrid at the Statue of Seeking at dusk and then travel to the heart of Clan Osbillyard. Astrid was completely willing to help the party, but she made it very clear that it is extremely important that she is not implicated in any sort of subterfuge that might be going on. Such activities were known to happen in the great city of Uthenegar, and she would not want her station degraded if at all possible. It wasn't a direct threat, but it was more of a firm consideration to be planted in the minds of the party. In all other situations, Astrid was merry, helpful and would continue to be so. 
Prior to reaching Osbillyard Manor, Astrid explained a few more of the ground rules and considerations when in the house. 
# Osbillyard had two consorts which did not particularly like one another. It was important to not pit them against each other if you wished to continue to talk in a pleasant way with Osbillyard. The consorts could find fault in each other nearly instantly, but one shouldn't exacerbate the situation as it drives Osbillyard to madness. You can certainly speak with them, and it would be rude not to, but don't create conflict if at all possible.
# Osbillyard is a bit of a dilettante when it comes to the arts. He writes terrible music, but plays it well enough. He dabbles in paintings, which are probably a bit better. He is also a rabid reader of many subjects - fiction, politics, trade, as well as a bit of magic.
# Do not speak of the Amphex Stones until you are in a very comfortable and private conversation with him. They are rare, and it would cause suspicion immediately, potentially ending the evening unless you are very careful.
After the discussion, the party and Astrid continued to the manor. As they approached the front, Wubba pointed out the several Arcane Eyes that were present around the perimeter. Prior to reaching the front steps, the main doors flung open with the presence of two servants welcoming the party into the manor. Servant Haota explained that Osbillyard was finishing some work and that the food would be ready in an hour or so. Until then, they were free to enjoy the various parlors on the ground floor while they waited. 
A moment later, a woman in great finery descended one of the two staircases in the front foyer. She introduced herself as Cestine, but her character and obvious wealth indicated that she was powerful and more than likely one of Osbillyard's consorts. She was friendly, loquacious, and very highly self-assured. She welcomed the party, instructed Servant Drother to present the party with some gifts for their fine service, and then went on about her business, which was mostly concerned with micromanaging the household - this time in the kitchen.
The party was led by the two servants to the western side of the floor, where there was a nice personal library and several couches for them to enjoy. There was an Arcane Eye in this room as well, but it was ascertained that it did not cover the entire room, rather mostly the sitting areas. Perhaps it was placed to keep tabs on conversations during negotiations, but who knows. Astrid rang from a drink while Wubba decided to start investigating the books. Aterian took Zak to a corner of the room where the eye was not privy and then cast Invisibility on him. Meanwhile, Kazin and Brocktharian began to investigate a door at the northern part of the parlor, while invisible Zak investigated a door to the south.
To the north, Brocktharian entered another library and sitting area, although in this one sat an elegant woman reading on a luxurious couch. She rose and introduced herself as Ashul'A, and she was pleased to make everyone's acquaintance. She knew they would talk more over dinner, so she excused herself as she wished for a moment of peace allowing her to continue her reading if it wasn't a problem. Brocktharian and Kazin did not wish to disturb her, and slowly investigated the room in which she sat. Apparently, there were more books about magic in this room, but there were also some additional trade books as well.
To the south, Zak's room was a storeroom with a door leading to the west, probably out to the street, and a stone staircase down into some sort of basement. Zak quietly proceeded downstairs where he came to a four way intersection. Each direction ended in a set of doors, and Zak began investigating them. 
The southern door in the corridor opened into a guards' quarters, and briefly Zak saw that a guard was relaxing, though not asleep, on a bed not very far from the door. Very quietly and carefully, Zak closed the door again and waited to make sure that no guard came out to investigate. After a moment or two, it seemed that Zak was safe and he headed to investigate the western door. 
To the west, the doors led to some sort of jail complex. There was a guard facing away from the door, and there were also two captives present in the cells. One of the captives appeared noble and wealthy, while the other had the look of a guard or thug - neither of which noticed the very quiet and invisible Zak. The sounds coming from the guard made it seem like he could be asleep - a deep heavy breathing - but Zak was not sure, so he took his time to silently move around the room and investigate what he could. When he arrived at the cell of one of the captives, he paused and investigated. The man could not perceive Zak, but Zak looked him over, ascertaining that this captive was dressed like a noble and probably was indeed of noble birth, although he was also resigned to seeing what Osbillyard had in store for him. Zak progressed a bit further to take a look at another captive in the cells - this time a thug or guard or someone that perhaps had been helping this nobleman out prior to their capture. 
To add a bit of chaos to the situation, Zak very quietly worked his trade magic, and was able to unlock the magically enhanced locks on the cells, allowing the two captives to make their escape. The two were surprised, to say the least, to see their cell doors slowly open while the guard rested. The two captives looked at each other, and the guard started making his way to the opposite side of the room with a reasonable amount of skilled stealth. Once he was in position, the nobleman did his best to slowly and carefully make his way towards the exit of the room. Amazingly, none of the unskilled motions of the nobleman disrupted the guard's somnorific state, and soon after, his personal guard also withdrew from the room. As the two headed upstairs, Zak quietly followed behind and whispered ever so carefully to let them know who was behind their escape - whispering "The Flying Jellyfish" to indicate where they could all meet later. The two were a bit surprised at first, but quickly acknowledged and thanked the voice in the darkness for their help. Soon after, the two left the residence by the way of the storeroom door, after a quick Dispel Magic issued by the nobleman to make sure the arcane lock on the door was disposed of.
Zak investigated the door to the east as well, but before attempting to enter, he heard the voices of a woman and man discussing some sort of plan. As the minutes rolled on, it was apparent that the two were discussing some sort of heist of a merchant, tradesman or smuggler from Lonmar'Gaht, a city on the east coast of Haazen'Ra. Although the two were sharing in the planning, it became obvious that the male voice was a Lord in stature, and the woman paid due respect at certain times, although she was in no obvious manner, a servant. After a few more moments of listening, Zak returned to the entry library where Aterian and Astrid were sharing a bit of the local herbal smokes during a moment of peaceful commiserating. 
Meanwhile, Wubba had just started his investigation of the northern library where Ashul'A sat reading her book. Wubba noticed that the title of her book was The Symbols of Division, and was also apparently an arcane book of some sort. Although Ashul'A admitted to knowing a bit about the arcane, she was in a mood for more independent contemplation at the moment and politely indicated she wished to return to her book. Wubba understood, and began to investigate the books himself. With a careful eye, Wubba was able to find three books that would be of interest to different members of the party.
* The Presentation of Magic: A book dedicated to the process of imbuing substances with magic - aimed at facilitating the construction of Tap items - a complete read may very well give a crafter +2 on attempts as well as advantage on those rolls.
* The Cuisine of the Jungle: A book dedicated to the understanding of plants and animals of Haazen'Ra and their usage in alchemy and cooking - a complete read may very well give a cook or herbalist +2 on any acquisition attempts at extracting substances from either plant or animal.
* The Symbols of Division: This was a second copy of the book that Ashul'A was presently reading - this book explained conceptually how to use symbols to trap or divide or protect. One section, particularly worn, concerned itself with Tarbin the Changeling and how to use that symbol to create "safe spaces".
Wubba asked Ashul'A whether it would be possible to borrow these books, and she responded that she had no problem with such a request. As long as the borrower remained in good graces of Osbillyard, there shouldn't be any problem. Lastly, Wubba investigated a painting in the corner of the room. It had been noticed that Osbillyard was a bit of a dilettante of the arts, having several pieces of his art on display around the house. Most of the art was landscapes, but the painting in this library in which Wubba stood, was a bit different. This painting was that of a female wizard dressed in white, in front of an arcane Gate , with a huge outflowing of magic coming from the Gate as well as the wizard. Wubba did not recognize the wizard, but it was still intriguing.
Lastly, Kazin and Brocktharian continued their walkabout of the house, finally running around to the other entrance to the kitchen. A servant in the eastern parlor, Dabberton, wished to help the two and begged that they not disturb the regimen of the kitchen, for Kreebeth was a difficult taskmaster. The kitchen was very busy and Kreebeth was definitely in charge, sending people to and fro, preparing for the meal that the party was soon to share with the master and mistresses of the house. While waiting for a simple snack, a door opened on the eastern side of the house, and a rather headstrong sous-chef came into the kitchen indicating her hors d'oeuvres were done and ready for someone's delights. When Kreebeth mentioned that Brocktharian and Kazin were looking for a bite to eat, Clynatra indicated that they should follow her back upstairs and she'd be more than welcome to present them with delicious treats. As they headed up the servant stairs to the east, Clynatra indicated to the two that they would only get her appetizers if they promised to ask her a specific question when she got to the top of the stairs. She asked them to ask her "What do you think will happen when you finally end your contract with this household?". When they did so as Clynatra reached the door at the top of the stairs, she turned towards the duo, raised her hands in the air and yelled out "I WIN!". With that, the door behind her sprung open, allowing them into the upstairs kitchen.
Another servant, Stilbet, was present in the upstairs kitchen, working on canapes, but Clynatra indicated that hers were the ones that they should really try. With a wave of her hand, Clynatra caused a couple small appetizers to begin to float over to the duo - "Seared scallops with truffle emulsion and tarragon". They were delicious, but Brocktharian and Kazin had more investigating to do. As they departed, Clynatra indicated that they should not bother with the doors in the center of the second floor - keep to the perimeter as there was much ado going on in the central dining room, preparing for the meal to come.
Kazin and Brocktharian found a door or two with the sound of people moving in the room on the other side, and quickly left those to investigate more. The doors upstairs were not lockable, but they did discover why. A set of double doors led to a very luxurious drawing room, complete with art and beautiful furniture, and probably many other prizes - yet there were at least two Arcane Eyes present in the room to make sure that the room would remain consistent with what the owners wished. They closed those doors and then found something interesting. 
There were a couple corridors that appeared to have no doors, and only a window at the end of them, yet there were footsteps present that would indicate a fair amount of traffic at the end of the corridor. The two looked, and Kazin found a secret door. It couldn't be budged, but then they had an idea. "I WIN!" was spoken while pressing on the secret door and it readily opened. Inside was a commode, and a master bath. There was an armoire in the room as well, and a lovely rug right near the bathtub. After closer observation, it was also determined that there were a strange number of footsteps leading up to the center of the rug, but not beyond. Furthermore, it appeared there was a symbol of Tarbin the Changeling present on the rug, right where the footsteps ended. Kazin decided to go and stand on the rug, right where the symbol was, and again utter the words, "I WIN". In an instant, Kazin disappeared. Witnessing this, Brocktharian followed close behind, again disappearing upon the issuance of the phrase. 
The two found themselves in another room. Where the room was, there was no indication. Was it even in Uthenegar? Was it even in Haazen'Ra? They had no idea how to tell. There was a door leading out of the room, however, and the two decided to investigate. The door opened on a small corridor with two more doors leading off of it. One door led to some sort of storehouse, filled with random items, probably too numerous to investigate at this time. The other door, however, led to a beautiful study. There was a luxurious couch, some paintings and an easel. Some manuscripts and random sheet music, a rack of fine wines, and a small bookshelf with some prized books. There was a door leading somewhere else leaving the room. But the one incongruous element in the room was a large ballista sitting in a high level magic circle - the ballista trained specifically at the other door. 
Before the two investigated the door, however, they took a quick look at a book on the table by the couch. To Bind the Elders by Iknathar Gojkor sat closed on the table. Stuck in a page of the book, however, was some sort of note. Carefully, the two opened the book and read the note.... 
 This should never happen, but it may.
 For years I've had power for many reasons
 But recently I have had power beyond compare. 
 The power that could not just destroy all that we've had, but it could erase Uthenegar and all of its histories.
 Yeah, yeah, yeah. All dystopian and shit.
 Anyhow, if I am lost and Uthenegar has not been erased, there is a lever in the next room. By the love of Kettek, I hope you see this note before you go in there. I'll move it to someplace you won't miss it.
 Anyhow. The lever has several settings. Just moving it up and down does nothing. You have to leave it at various points of the arc for a few seconds to allow it to register a position.
 So if you think of the top as 4 and the bottom as 1, and 2 other spots along the way as 2 and 3, you want to move the handle to do various things.
 To send ultra flames of destruction up from the grates (by the way, this won't kill that thing, but it will make it push back a bit)
 4-1-4-3-2
 To send a wave of thoughts from every person in Uthenegar into the chamber where the thing exists (she likes this by the way)
 4-3-2-1-4
 To release the beast. Please don't do this unless you think it won't destroy everything you have ever known.
 4-3-2-1-3
 I hope you never have to do this. 
 But maybe someone will ...
The duo carefully returned the note to the book and decided it was time to investigate the door.
Carefully they turned the handle on the door. Inside they found a strange room. Next to their ingress was a large lever on the wall. To their right was another rack of wine, and next to that, a pile of entrails bones and who knows what travesties of life. Cutting across the entirety of the room was a large grate, made of some strange metal. And across the grate was another section of the room - well apportioned with paintings and a lovely divan, positioned very carefully inside a highly decorated arcane magical circle. A strange room it was, but the most strange aspect of it was the presence of a being lying down on the sofa....
...a creature known as Hagadlaad
== The Promise of Power ==
For a brief moment, Kazin and Brocktharian thought they saw the strange Hagadlaad creature move when they entered the room, but then the creature was completely motionless. Not breathing, not looking, not reacting to any words. A bit non-plussed, the duo started to check out the rest of what was in this strange chamber, making sure not to cross nor touch the large grate that spanned the room as some sort of barrier between themselves and Hagadlaad. As they approached the pile of entrails for closer observation, the duo was struck hard with wave after wave of dense telepathic communiques, stopping them in mid-stride. As an Ak'Thaht'Ka, Hagadlaad didn't pay as much attention to the time scales of mortals, and all of a sudden, the next SIX seconds of the lives of Kazin and Brocktharian became 60,000 seconds of conversation with Hagadlaad. The psychic strain of having several hours worth of telepathic communication back and forth did inflict pain on the two party members, but their communication with the creature ended up being worth the discomfort.
Hagadlaad was curious of why there were two unknown mortals in her space and wanted to find out more about them. She also wanted to know if they had any "powerful energies" that they wished to give to her, for she needed more to continue her work. The two didn't have anything of great use that would qualify as such, but they were able to converse with the being, and learn more of what was actually going on. 
Apparently, Hagadlaad was here to investigate the Rift and the Void Wall and determine what forces were at work. She was not sure if it was one of her own kin responsible, but she doubted it. Perhaps some other reality was consuming the universe that she knew, it was difficult to tell. Hagadlaad believed honestly that with more power, she might be able to determine more of what was going on; and as it turned out, Osbillyard was giving Hagadlaad power by giving her the same Foul Essences that the party had come in possession of. Hagadlaad confirmed that the power within the Foul Essence was incredibly strong as it was actually a chorus of souls and beings, perhaps gods, all contained within a small sphere of completely alien origin. Hagadlaad could absorb this power and also learn more from the originators of the Foul Essence by their consumption. As a boon for Osbillyard, Hagadlaad would produce an Amphex Stone - as she said, it was the least I could do. Kazin and Brocktharian asked whether Hagadlaad was being kept against her will, but she felt no viable restraint, no inhibition for her to eventually execute her plans. Rather, she was pleased that someone was feeding her with great power and knowledge in the manner of the Foul Essence, which she would use to grow in power until she felt ready to truly delve into the great demise of Haazen'Ra.
Hagadlaad was pleased to make the acquaintance of Kazin and Brocktharian, as she often had few moments with mortals. She acknowledged that she could sense any of the Otherworlders, but the population and density of the mortals was something she routinely overlooked. It was not that she belittled the mortal kind, but their numbers made it difficult for her to differentiate distinct details or individual purpose. This encounter was a welcome change to her more common Otherworlder-focused interactions. She admitted that even though there were certainly a relatively large number of Otherworlders in Uthenegar, they were still in much fewer number than the vast population of mortal creatures present. When asked about Alantha, Hagadlaad was pleased to sense her, but Alantha had not been able to directly communicate with Hagadlaad from her current location. Hagadlaad revealed that she could sense any Otherworlder within a large distance, but communication could, sadly, not always be reciprocated. Fortunately, however, Hagadlaad could certainly reach her mind into Kazin and Brocktharian without problem, and she hoped that disruption that her temporal shifting posed wasn't too much of a problem.
Kazin asked Hagadlaad about Uthargot and the plight of Eirethune, but Hagadlaad was not much of a help. Hagadlaad knew about Eirethune, but nothing about its current travails. To Hagadlaad, the strife of worlds being invaded by some horrible chaotic being, forcing the not-so-chaotic to bind together and fight back the tide, was part of the natural and relatively easy patterns of the worlds. She wished Eirethune luck, and hoped that they would survive, as it was truly a nice world.
After a few more hours (within the 6 seconds), the duo parted ways with the bewildering Hagadlaad. They promised that they might have something powerful to share with Hagadlaad in the future, and she responded that would certainly be a prize, but they were welcome to visit regardless. Lastly, Hagadlaad indicated that the ballista would be safe for them to travel past, as it had been intended much more as a defense against anything Hagadlaad could potentially do, although the fears were completely misplaced, as Hagadlaad was not a vengeful creature - let alone the fact that as enchanted as the ballista might have been, it was not something that Hagadlaad would possibly fear.
Minutes later, the duo was able to retrace their steps and rejoin the others in the libraries. Haota reentered the library and indicated that the party should follow her and Drother to the second floor dining room as food was about to be served. As they walked through the halls, she also indicated that they may sit where they like, but please do not sit at the place settings at the ends of the table, and please leave 2 settings open that are not immediately next to each other (which the party correctly interpreted as the settings for the consorts of Osbillyard, Ashul'A and Cestine). The party took their positions and briefly waited for others to arrive. First, a bat arrived, which perched for a moment on a chandelier. Moments later, one of the female associates to Osbillyard, Tylylya Haasdeen, entered the room, and the bat flew over to her setting at the table and promptly shifted into a Quasit. Brocktharian and Zak remembered seeing Tylylya shouldering Osbillyard at the Arena - an arcane bodyguard and confidant to be certain.
Next, Osbillyard himself entered, and after making a brief welcoming gesture, sat down at the head of the table. He indicated that he was happy to make everyone's acquaintance, and hoped they could find some common ground that would benefit them both. He reasserted that he was impressed with what the party had done, and as such, he waved his hand, and small elegant pouches appeared in front of each of the party members. Freya ascertained that these pouches were made of some exquisite ... perhaps rare goat ... skins, but nonetheless, they were quite lovely to behold. He then asked as to where Toorine might be, and seconds later, a young woman in white robes entered the room and took a seat at the far end of the table, ne'er mentioning a word. Wubba quickly ascertained that Toorine might be the person who Osbillyard depicted in the painting in the library - the female wizard in white by the Gate spell. 
The dinner was lavish and delicious. Clynatra provided more of the hors d'oeuvres that she had shared with Kazin and Brocktharian, but many more courses followed. Choices for each course suited each of the members of the party, whether it was large reptilian ribs for Freya or something as close to chicken without it being chicken for Wubba. Throughout the courses, Cestine would make herself present as often as she could, often relying on Astrid to help her out, but the party was mostly intrigued by the conversations with Tylylya and Osbillyard. There were attempts to create dialogues with Toorine, but her responses were quite short, cutting off any in-depth discussion. Regardless, there was much learned through the conversations during the evening. It was clear that Toorine was the more senior of Osbillyard's guardians, although Tylylya was the more vocal and omnipresent. They both were solid "diviners", but Toorine was the primary "conjurer" of the two. The Gate that was depicted in the painting was indeed something that Toorine could potentially muster, whether it was through scroll, item or possibly ritual. 
The most important conversation was certainly with Osbillyard. The party knew about the presence of Hagadlaad and her consumption of the Foul Essences, and Kazin and Brocktharian waited patiently in their attempts to persuade Osbillyard to reveal more. Little by little, the charismatic duo plied their wordsmithing abilities, to learn more of the workings of the city noble, a bit of his machinations, until finally they felt comfortable mentioning the Amphex Stones. Osbillyard indicated that he had come across some recently, but it required objects of tremendous power to do so. As the party was renowned and now better known by the noble, perhaps they could work something out should they come across objects of power...whether they originated from the Rift or from somewhere else. Now the party would need to decide among themselves how to progress further from this point. Perhaps over a brief respite between courses, they could determine their next action. 
Close to the end of the third main course, Kazin and Brocktharian pressed a bit harder in terms of getting information from Osbillyard. As much chit chat that was occurring around the table, the eyes and ears were generally focused on Osbillyard. For all of Toorine's silence and nearly reflexive brief responses, her attention was on the conversation - the one that was at the far end of the long table from her. Little by little, Kazin and Brocktharian let Osbillyard know that they could be capable of getting more powerful Foul Essences in exchange for Amphex Stones. There was some negotiation back and forth, where Osbillyard indicated that he would at least two Foul Essence in order to secure an Amphex Stone in return. Potentially, one Foul Essence could be put up, but then someone from the party would have to challenge a hero in the Fighting Pits and subsequently rise to the occasion victorious to be awarded an Amphex Stone. These offers seemed like they might work, but Kazin and Brocktharian pushed further. They would only agree to the two Foul Essences if they could witness the process in which the Amphex Stones were created. Almost at once, Toorine rose and interrupted the discussion, announcing that it was probably a good time for people to rest from the meal and take in a digestive in separate rooms. The sense was definitely that some of the conversations may require fewer people. Everyone rose, and began to make their exit to various parts of the house. 
Now Hormish had arrived earlier during the dinner, and was waiting for direction off in the respected visitor's parlor on the second floor. Aterean was headed there, as well as Cestine, who was not participating in the conversation about the Amphex Stones directly. Rather than leave Aterean and Hormish to the demonstrable presence and extremely advanced persuasive powers of the consort, Cestine, Brocktharian decided to protect his teammates from her uncanny and unsettling abilities. 
The rest of the party followed Osbillyard to his private parlor in his bed chambers. There were plenty of sofas and chairs there, and as Kazin and Brocktharian had discovered earlier, there were also at least two Arcane Eyes keeping tabs on whatever was going on in there. The negotiation continued on what would be a fair trade for the Amphex Stones, but it became crystal clear that Toorine was not going to allow anyone to see how the Amphex Stones were actually created. Kazin and Brocktharian might have a very good sense of what was going to take place during this creation or exchange of power, but there was a clear indication that Toorine was unwilling to let anyone see the process. Hagadlaad would not be mentioned nor observed as far as Toorine was concerned. 
Another set of questions were posed by the party concerning the hierarchy of Outworlders in Uthenegar. It was generally known that Haazen'Ra, and especially Uthenegar, were home to many different beings from the planes. The non-contentious pact that was present here kept the fiendkin and celestials from fighting, let alone it was even possible to witness the extremely elusive Interstitials. Most of this line of questioning was to determine what could be learned from their knowledge of the Ak'Thaht'Ka - one of which was somehow present in a pocket dimension off of this very house. The response was clearly vague, and definitely omitted reference to the Ak'Thaht'Ka. Osbillyard indicated that there was no hierarchy present in Uthenegar - not even the mysterious Alantha was more important than any other - even though her power was extremely revered and feared. The only group that Osbillyard indicated had potentially a bit more privilege, was the mysterious Astraka. Kazin and Brocktharian had briefly witnessed an Astraka at the arena, suddenly appearing and conversing with the Celestial, Leenaya, and the Interstial, Myssa; and the rest of the party had seen the same Astraka, Ta'Ddeen, appear in the Other Market when the party decided to open the chest at Daisy's stall. Although it was strange to have Clover and Andurra both appear immediately upon the chest's opening, it was additionally strange to have one of these peculiar Astraka in their presence as well. Nevertheless, Osbillyard did confirm that if any of the Otherworlders were more important in Uthenegar than any other, it was probably the Astraka. A point blank question about whether the Ak'Thaht'Ka was equally important was readily dismissed by Osbillyard, although it was clear that he was hiding something. 
A little later, the negotiations about the Amphex Stones continued. The precise demands for what it would cost to get an Amphex Stone seemed to be flexible, up to the point where the process for the creation of the stones could be observed. Osbillyard would permit an agent of the party to be "near" the process, but they would not be allowed to observe the actual process taking place (and it would cost two Foul Essence). Toorine was uncomfortable with this situation as it was, but she begrudgingly would permit a nearby presence while she conducted some ritual. A bit later, the guests were called back to the table for the dessert courses. 
There was a moment prior to the arrival of Toorine and Osbillyard where the party was able to communicate plans, but they were soon joined by the rest of the dinner throng. The desserts were lovely, of course, and soon enough the conversations returned to possible negotiations. It wasn't completely clear how stringent Osbillyard's demands would be on the Amphex Stones; truly only Toorine's prohibition of observation was the only unwavering stipulation in any of the negotiations. 
In Uthenegar, there are so many people with access to magic, that it is almost unnerving when someone doesn't use magic for a while. Although direct influences in negotiations is adamantly frowned upon, it is quite common to use lesser indirect spells in such settings. While the conversations continued, Kazin and Astrid were able to Message each other to try and gain more insight on the situation and possible angles for negotiation. Astrid confided that Osbillyard did seem pliable and that the party seemed to be in very good favor with him. To that end, her suggestion was that the don't reveal anything (such as the two Foul Essences that Hormish had brought to the manor), nor agree to anything as of yet. Although they didn't have the Amphex Stones they were looking for, they had gained enough interest and confidence with Osbillyard for the party to explore their possibilities in obtaining them. 
While most of the conversation around the table was focused on the serious Amphex Stone discussion, Zak stretched his social skills by attempting to engage with Toorine. Although she did little more than say a word or two about her tea, Wubba was able to determine that Toorine cast some quick "suggestive" spell on the servants to bring Zak a special tea to his liking, since Zak had just inquired about the tea that Toorine had been imbibing. When the tea arrived, both Zak and Aterian were alerted to an almost nostalgic aroma. Although Aterian was not Drow, he was quite familiar with their habits and common preferences, and this particular tea brought both Aterian and Zak back to the markets of Gelden Heights, from which they both hailed. Besides the homey feel that their olfactory glands were sensing, there was something else about the tea which still made it alien and different. Zak downed the delicious tea quickly, and thanked Toorine for the suggestion, which she assented to in the most barely perceptible way. There was probably some sort of light psychopharmacological presence in the tea as well, as Zak began to experience the most slight sort of visual influences / effects from the tea. It didn't disturb him in any way, but there was a calming and peaceful sense now flooding through the drow's being. 
The dinner ended pleasantly, with continued charming conversation and no acts of extreme violence. The party was assured that they could borrow books from Osbillyard's library as they would like, and he hoped that they would continue their conversations again sometime. From Osbillyard's perspective there was certainly something both parties could gain from their continued cooperation and abilities. As they all headed back towards The Flying Jellyfish, the inn in the Northeast Quarter, Astrid bid them farewell for the evening. She had a bit of work in the Great Tower to finish up in the morning so she was going to retire there, rather than in the common quarters of the city. She indicated that she would be pleased to communicate or help when needed, and was pleased that the party did not (in any way) ruin her standing with Clan Osbillyard. 
When the party arrived at The Flying Jellyfish, there were only a few patrons left. Some regulars, like Horcorian, Tyber, Zaldinia and Ronnie, were hanging at the bar, and the party joined them for a night cap prior to beginning their slumber. Zak was determined to ask the regulars about the Statue of Seeking, as he had just recently had a different observation about the tower given Zak's continued influence by the tea he had imbibed at the Osbillyard manor. This time, when Zak observed the Statue of Seeking, the statue appeared to be switching to places all over the city continuously, whereas before, it was either at Zak or stationary towards the Northern Gate of the city (the latter being the more common resting place for the eyes). Now, however, Zak perceived the eyes constantly moving. Zak ended up seeing if Ronnie had any experience with this, and Ronnie, as drunk as he was, mentioned that this was ALWAYS the case. "It was definitely one of them". Ronnie felt very strongly that the city was working with one of the powerful outsiders or otherworlders to watch over the populace of the city. When questioned about which outsiders specifically were involved, he had no idea nor evidence it was anyone specific; he just had a hunch. 
At this point, Zaldinia got up from her stool at the other end of the bar, and proceeded to join the conversation. She was quite drunk, but Horcorion was not able to keep her from getting her two pence in. As she staggered over, she clarified Ronnie's conspiracy theory by indicating that the otherworlders involved were not just any of the vast array of different beings that entered Uthenegar, but that the Statue was a product of a specific type of otherworlder, "The Gold Ones....they were the ones....one or the other of the two of them, for sure". Zaldinia explained that the "Gold Ones" were the Astraka, the pair of strange gold, silver and white otherworlders that had a completely different array of powers unbeknownst to most anyone in Haazen'Ra. The Fiendkin and Celestials and Interstitials each had amazing powers, but this Statue was something that wouldn't interest any of those groups to actually manage and run. In between burps and slurs, Zaldinia continued to expound upon the strange nature of the Astraka and how they always were aloof, more than any of the others. Even when they could be seen among the otherworlders watching in the Arena, they seemed to observe without interest. They were the perfect watchdogs for the city and whatever the Gusion nobility wanted them to do. A moment later, and the energy seemed gone from Zaldinia as she stumbled back to the stool next to Horcorian. 
The party then retired to their rooms, for the most part, although Wubba did confer with Horcorian about getting some more scroll-making materials. In the wee hours of the morning, but Aterian and Wubba were busy scribing...creating scrolls for each other and for the party for the potential further investigation of the Osbillyard residence and the situation with Hagadlaad, the mythical Ak'Thaht'Ka which resided in a pocket dimension accessible from within the residence. The party had decided to continue negotiating with Osbillyard about the trade of Foul Essences for Amphex Stones, but before any decision was finally made, they would attempt an investigation of the residence in a more furtive style, sending Zak and Kazin in with a Foul Essence to see what they would be able to should they present it to Hagadlaad. The party was firming their plans through the night and into the morning, but they knew that the two escapees from the residence's jail in the basement may be joining them for a lunchtime repast. Perhaps these recent residents of the manor could grant them a bit more information. 
== A New Eye on Osbillyard ==
When lunchtime arrived, Zak noticed that Krilaxis had arrived at The Flying Jellyfish alone. Now, the two prisoners had never seen Zak, so Zak slowly made his way towards Krilaxis, but as he got closer, he noticed that Krilaxis was a bit nervous, and also a bit off. Kazin immediately identified it as some sort of illusion being projected on to the entity to resemble Krilaxis. Carefully, the party approached and greeted the nervous Krilaxis, but then quickly confronted him as to what the situation actually was. The humanoid was very nervous, and understood their concern, but attempted to assure the party that Isbartin and Krilaxis were willing to talk, but needed to be very careful, and not in the open. If a member or two of the party wished to converse with them, they would be available in the back stores of The Flying Jellyfish, removed from the eyes of the passersby. A few moments later, Zak and Kazin went to the back area and waited for the space to be devoid of onlookers. A few moments later, when the coast was clear, Isbartin and Krilaxis emerged from a storeroom and quickly waved people aside. 
The two were on the run, but were quite thankful for their freedom. They were planning to leave town as soon as possible, but owed their emancipator at least a visit. They explained that they had been working for Clan Logga, the clan which had been making moves against some of the lesser clans. Isbartin was adept at Divination and Clan Logga was curious as to how and where Osbillyard was obtaining the Amphex Stones. All of the clans had procured some in the past, but Osbillyard was obtaining them with a frequency that would soon upset the balance of the clans, and not in Clan Logga's favor. So Isbartin was set up in a space near the residence and began scrying and divining anything he could about the residence. He had even walked the corridors throughout the residence, but hadn't seen anything specifically related to the Amphex Stones. That is, until the one day when he saw something strange. He witness a strange conversation, well, really meeting, between Toorine and a "Black Angel" of some sort. They were shifting back and forth, almost skipping in time and place, but definitely conversing, and then great flashes of light occurred and then all was gone. It was strange and amazing, and Isbartin looked for this again and again. Unfortunately, Isbartin could only see brief moments or faded images of the "Black Angel", but nothing more. For weeks, this was the only information he could gather until the fateful day. Isbartin finally saw another glimpse of Toorine and the "Black Angel" conversing, but all of a sudden, the "Black Angel" looked directly back at Isbartin. Not more than a second later, and Toorine was staring at Isbartin. And not more than a second after that, and Isbartin and Krilaxis were surrounded by minions of Clan Osbillyard...Immediately sending the two to the jails in the basement of the residence. 
Now, Isbartin and Krilaxis were headed out of town. As much as they had done for Clan Logga, they knew they were little more than pawns at this point. They could pass on information to the Loggas, but they would be traded to the Osbillyards for something powerful in exchange. Their fate was terrible unless they could get very far away....extremely far away as new people who knew nothing about Uthenegar or anything else. The party thanked them for their information, and now had to decide how to proceed, for Hagadlaad awaits... 
== The Lever of Choice ==
There was much to consider in the words of Isbartin and Krilaxis, but the party needed more information. They would still consider going through with bargaining with Osbillyard on at least one Foul Essence, but the party was willing to see if they could get to Hagadlaad with the second Foul Essence. Although Wubba was busy penning some scrolls for the party, his conspiratorial fears rose with each minute. Even if they weren't caught red handed conversing or dealing with Hagadlaad, there could be some trace of evidence that might be linked to the party. Osbillyard was one of the most powerful clan leaders in the most powerful city in Haazen'Ra. The reach of his power was much greater than Toorine, Lencha and Tylylya Haasdeen, for Osbillyard had groups throughout the city and across Haazen'Ra doing his bidding. If they were going through with this, they should plan for safety. The party decided that they would relocate to their quarters in the Ruling Enclave, making sure no one was left at The Flying Jellyfish. Then they would also talk with Astrid and Clover about Osbillyard, to gain any last minute information that they might be willing to share.
Clover knew that the party had the Foul Essences, probably one of the very few in Uthenegar who did. The Rift Seer suggested that the party be very careful with their dealings with Osbillyard. Toorine and Tylylya are both powerful mages, but Osbillyard controls many more assets in Haazen'Ra. The two female mages are more his personal protectors and assistants, and are both quite loyal to the clan leader. Toorine was a relatively newcomer to Uthenegar; perhaps arriving only five years ago from somewhere afar. She was quite powerful, but mostly adept in conjuration, teleportation, and protection. She had made some Anti-Magic Shell tap items for herself, Osbillyard and Tylylya that they carry on their person at all times. Clover thought the idea of relocating to the Ruling Enclave made the most sense as it would protect them from most retaliations that Osbillyard would be willing to muster. Although there were very brief moments where clashes took place therein, it was generally extremely frowned upon. The very powerful creatures, such as Alantha or the Celestials who were currently present in the enclave would certainly act to maintain the peace, regardless of who was instigator. It was common for the greater beings of a particular vein to reproach their own kind - whether fiendkin or celestial, it was not permissible for their kind to commit violence on purpose in the enclave as it would defy the ancient pacts of non-destruction that had been in this part of Haazen'Ra since time eternal.
Astrid supported Clover's observations about the Ruling Enclave. She added that Osbillyard would not violate the sanctity of the Ruling Enclave for many reasons, one of which would be that it would interfere with Clan Osterbore's relative control there, let alone any ramification they would face from creatures such as Alantha. Osbillyard may be able to involve himself in affairs across Haazen'Ra, but he has left the Ruling Enclave to its own. When asked whether Toorine could be used to track the party down in Eirethune, Astrid thought it would not come to that. Toorine could make the journey, but she was generally not the assassin, rather a protector or conjurer. Lencha was the primary thug that Osbillyard would use, and she could muster or delegate many to aid her, although she would not venture for very long in other planes as there was always much to do in Haazen'Ra. Astrid knew that Lencha was quite devious in her own right - throwing Cloudkills at foes while traveling around it in gaseous form to hide herself until her next attack. She was always in the basement, working with Osbillyard or watching the various Arcane Eyes in the manor. Tylylya had created all of the arcane eyes and provided an item which allowed a single person to watch all of the eyes at the same time - although it was still difficult to keep track of what was going on in each. There were guards assigned to watch the eyes, but Lencha enjoyed watching as well while she was working on ledgers or future machinations. When asked whether the eyes could see invisible, Astrid indicated she did not believe so. She had tested several of the eyes, casting spells in unwatched corners to see if she would be detected, and then traveling invisible through known arcs. She hadn't tested all of the eyes, and wasn't sure if she had seen all of them, but she was sure that the more common eyes on the ground floor were incapable of seeing her in an invisible state. When asked if she was worried about herself if the party might try some subterfuge with Osbillyard, Astrid responded that all would be fine from her perspective. Osbillyard knew of the party before Astrid's presence with the party, so she was in the clear should anything serious occur. Astrid returned to her highly poisonous alchemical studies and wished the party well on their endeavors.
As for preparation, Wubba and Aterian both had the ability to cast Invisibility so they would do so on Zak and Kazin. Freya would cast her Group Prosperity spell on all to give each a fighting chance for a little while at least. Brocktharian and Wubba would enter the house to examine some books and to set up a meeting with Osbillyard at his convenience. Meanwhile, the invisible duo would make their way upstairs and to the secret door leading to the master bathroom on the second floor. Once Aterian and Freya had cast their spells, they would make their way back to the Ruling Enclave to be as safe as possible.
As the group approached the doors to the manor, the entry way opened and they were met by Servant Drother, who recognized them and politely asked their business. Brocktharian used his conversational skills appropriately and wished to set up a meeting to further negotiate for the Amphex Stone. Drother indicated that Osbillyard was currently busy, but they would communicate the party's desires shortly and get a time frame for when they could meet. In the interim, Wubba and Brocktharian were welcome to wait in the libraries, as well as enjoy some snacks should they so desire. The two were led into the library and settled in, and that gave Zak and Kazin an opportunity to stealthily climb the stairs to the second floor.
As they recalled, although there were Arcane Eyes in the entry foyer and the libraries, the corridors of the second floor were not governed by the eyes. Nonetheless, there were some servants going about their business there, so the invisible pair needed to be as careful as possible. They were worried about seeing Toorine, and especially Tylylya as it was she who was the master diviner. Fortunately, they were not to be seen and the two were able to make it to the short corridor that led to the secret door. The two were very careful about entering the bathroom and investigating it, and again they appeared to be safe. Finally, the two were able to get to the rug with the symbol of Tarbin the Changeling and then utter the words "I WIN" which teleported them to the pocket dimension where they hoped Hagadlaad would still be.
Kazin remembered the location and nothing seemed to be out of place. The ballista was still present in its own magic circle. The note about the lever was still tucked into the book in more or less the same location as Brocktharian found it. The wines, books, empty canvas and mysterious chest were all exactly where they had been when Kazin was last here. Rather than search anything yet, the duo went to the door and entered the strange room with the lever, metal grates, wine rack, pile of organic material and a bewilderingly still ancient and powerful being, apparently relaxing on a comfortable couch in a finely furnished section of the room. As Zak made his way towards the wine rack, the two were stopped in time by the ancient Ak'Thaht'Ka. This time only for about an hour and a half, yet it was still a minor assault to the minds of the mortals.
Hagadlaad was pleased to see Kazin again so soon, and was delighted that they had brought a Foul Essence with them. The consumption of that object would expand Hagadlaad's knowledge of the composition, source and purpose of the Void Wall and Great Rift, furthering her efforts to save Haazen'Ra, should that be the best result from her actions. "Just tunnel through the barrier and I'll take it from there", Hagadlaad instructed the pair. Confused and having no idea what Hagadlaad was talking about, they asked her what she meant. Hagadlaad explained that currently Toorine would create a time-agnostic tunnel through the barrier over the grate which allowed Hagadlaad to obtain the Foul Essence. Apparently, however, the duo had no such ability. However, Hagadlaad indicated that Toorine had been toying around with some spells and items and Hagadlaad believed that Toorine had modified the Lever in the room to help Osbillyard perform the same time-agnostic tunneling operation. Hagadlaad wasn't sure where any of the information was that Toorine had, but more than likely it would be somewhere in the manor. 
Since the two still were in stasis and had another hour or so to converse, they spoke more with Hagadlaad about her situation and the fact that she was trapped. Would there be reprisals? Hagadlaad clearly indicated that she truly didn't care about her captivity. She could be captive in the space until Haazen'Ra was completely engulfed in the Void Wall and it would have no effect on her. She did not treat time in the same manner as all but a very few mortals. That being said, she would like to be freed prior to the destruction of Haazen'Ra for there were many interesting creations in Haazen'Ra, both physical and social, and to see them all be destroyed would be a shame, and a terrible waste. Even if Ak'Thaht'Ka could recreate everything about Haazen'Ra again, it would not be the same, and the knowledge and histories would have different effects. The new Haazen'Ra might be differently interesting, but there was no real reason to let the current version disappear into nothingness due to a silly barrier.
When the stasis was over, the duo returned to the study outside Hagadlaad's holding chamber and began searching through the books on the shelves for anything that Toorine may have used or left for Osbillyard. The duo was very thorough in their investigation and were able to find a book on time-agnostic bridges entitled Time Theory Holes by Igmake Nimbar. The book was written to research a lower level spell for creating bridges between locations that were time-agnostic, and could perhaps assist in research of similar spells. But the prize was that there was a note in the book, written in Toorine's hand which read as follows:
Dilate a Tunnel available now: 4-1-2-1-2
With the new information, the duo now knew that they could use the lever to transfer the Foul Essence to Hagadlaad. The two returned to the room and used the lever, moving it to specific locations which caused a small portal to open. As the time was briefly broken in the room for the two, they were able to toss the Foul Essence through the tunnel where Hagadlaad got up and caught it. Apparently, for a few more seconds, Hagadlaad and the duo were all able to converse and act without any corruption in the time continuum. When Hagadlaad touched the Foul Essence, it began to morph into a web of red and black strands, encompassing her body. As they stretched around her, they began to change into a wild array of scintillating colors, pulsing, expanding, and shifting, until they finally morphed into brighter and brighter white light obscuring all visual senses. As the blast of light began to subside, the white magic began to concentrate into four areas surrounding Hagadlaad, each of which continued to contract until each of the 4 areas became Amphex Stones. Hagadlaad indicated that she didn't always produce four Amphex Stones from the transformation of power, but Kazin and Zak were quite welcome to have all four if they wished....which they did. They weren't sure what to do with four, but there were probably other artifacts in the worlds that could be constructed from them.
At this point, the two were contemplating their situation and Hagadlaad's situation. Perhaps they should give this ancient creature their freedom. While the brief timeless window between the duo and Hagadlaad was open, the conversation returned to what reprisals would occur should they give this ancient being their freedom here and now. It was in their power to do so, but what would be the ramifications?
Hagadlaad appreciated their concern and assured them that there would be no reprisals against anyone. If Hagadlaad was freed, it would not be known to Osbillyard or Toorine. Hagadlaad would remain in this pocket dimension as far as "most" anyone could perceive. She could whisk the two to safety and inform Brocktharian and Wubba that they should depart the manor in appropriate, respectful fashion. Nothing would become of her freedom. She would continue to accept the Foul Essence that Osbillyard would bring to her in order to gain more knowledge of what was happening to Haazen'Ra, yet she would be free to investigate as she liked. Furthermore, Hagadlaad indicated that she would give the party a boon of some sort...perhaps a mysterious one...perhaps one of their choosing.
Now, it was good that Freya had cast Group Prosperity on the group, for both Zak and Kazin made use of it in order to clearly understand the motives of this ancient, potentially utterly powerful being. They found no deception in her words. They found only a sincere desire to investigate the destruction of Haazen'Ra, and that something was awry in her perceptions of what is transpiring that required her to conduct more research and investigation to determine the true nature of this world's decay. She was, for whatever they could perceive, good to her word.
With a nod from Kazin, Zak threw the lever in the final pattern and Hagadlaad was freed. Nearly immediately, Hagadlaad instantly (or apparently instantly) moved Kazin and Zak into the supposedly impervious Ruling Enclave without noticeable effort. Furthermore, Wubba and Brocktharian did receive a mental message that they should leave in moderate haste; their job was done in the Osbillyard manor and they should politely exit as they deemed fit, as their compatriots were now in the Ruling Enclave. 
Lastly, the ancient being made it known, at least to some extent, what her boons would be. The mysterious boons were still not described, but the chosen boon would be this....any of the party members could change class, circle, order, etc. to their choosing, as long as their level of power would not change. Perhaps a species change would be permitted, but again, it would have to remain within the same relative power range as they had been. Certainly Hagadlaad was a creature of immense and bewildering power.
== The Final Days in Uthenegar ==
The party now had several Amphex Stones, the last of what they needed to create the Staff of Aldoradin. The last tome of Manifestations of the Guardian Gods - Govord had been acquired and the group set to work on creating the artifact. They knew that they had to keep the fact that they had Amphex Stones quiet from the general public, but they could at least follow the instructions presented in the four volume set to make sure they had everything ready for the final touch...the mounting and inscribing of the Amphex Stone. They were worried about onlookers, so Kazin attempted a plea to Hagadlaad as she would certainly be able to see whatever could view the crafting chamber, regardless of what plane their were in. Fortunately, the performance of Kazin was so well done, that Hagadlaad did arrive and was pleased to help out the creation of a new amazing object. She assured Kazin that nothing was secretly watching them. Only a nearby mortal (and friend) Astrid knew what they were doing and what they were in possession of, but it wouldn't be an issue. Hagadlaad thought for a moment of erasing Astrid from existence, but she honestly viewed Astrid's strange chaotic, and yet sometimes strangely lawful nature, quite intriguing, so she didn't mention that she had thought about it. Regardless, Kazin now knew that they were safe to continue the forging, so after the time stasis field of Hagadlaad concluded, the party continued their final forging of the staff without issue. Now they were in possession of an amazingly powerful item that only Aldoradin before had been able to construct.
* Melee Weapon: +4 to hit; 1d8+4+STR; Crit 19-20;2 handed weapon
* (I) Gravitational Parasite (bonus): After an attack with the staff, it can be used to increase gravity on a target, preventing them from taking a bonus action and reaction, prohibits ground movement, and reduces flying height by 30’ (WIS 18 negates) 10/long rest;
* (I) Earthen Mantle (action): Gives wielder damage reduction of 8 pts/round for bludgeoning, piercing, slashing, fire, lightning, cold for 10 rounds; 2/long rest.
* (II) Gravitational Collapse (action): 90’ range; 20’ diameter; 60’ height; 7d10 force + restrained; STR 18 halves and negates restraint; 1/10 rounds; 5/long rest;
* (II) Invisible Wall (action): 150’ long x 10’ high; 10 rounds; Hardness 20; Hit Points 120;1/10 rounds; 5/long rest;
* (III) Embody Earth Elemental (action): 1 hour; 150 hps; 30’/30’; AC 17; Slam x 2 + 10; 2d8+10 bludgeoning + 2d8 thunder and prone;STR 18 negates prone;5/long rest
* (III) Fireball (action): 150’ range; 20’ radius; 10d6 fire plus 10' knockback;DEX 18 halves negates knockback;1/10 rounds;5/long rest;
* (IV) Void Rift (action): 90’ range; 20’ wide beam; 2d12 force + 10’ pull + prone; STR halves and negates pull and prone;1/10 rounds;5/long rest;
* (IV) Ground Hammer (action): 15’ radius from caster; 1d10+4 bludgeoning + stun 1d4 rounds + prone; STR halves damage and negates stun & prone;1/10 rounds; 5/long rest;
The party was amazed, but they were also amazed that they still had THREE more Amphex Stones and ONE more Foul Essence. They were a bit perturbed that Osbillyard was going to only give them party ONE Amphex Stone for TWO Foul Essence, but they could still talk with him and attempt to negotiate a better deal. Yet, maybe they should bring the Foul Essence to their powerful rivals at Clan Logga instead. Logga had sent Isbartin to use his Divination magic to determine how Osbillyard was gaining Amphex Stones. Perhaps it was time for Logga to be told how this was done.
Another idea which crossed the party was talking with Mawngoon again. When the party was first considering suppressing the power of She Unspoken for Mawngoon, he had indicated that he would be able to give the party a copy of the Manifestation of the Guardian Gods for either the Staff of Aldoradin or the Cape of Aldoradin. They had achieved the tome on the Staff, but maybe there was something Mawngoon could trade for the tome on the Cape. 
There was a communication network among the Ronove in Haazen'Ra, and they could easily arrange for a communication to take place from their new residence in the Ruling Enclave. Mawngoon indicated that he could get the party a tome on the Cape for either a Foul Essence or an Amphex Stone. With the plethora of surplus Amphex Stones at their command, they could probably bargain with one at least.
The group had much to consider as well as craft. Aterian was hard at work making potions for the party while Freya and Zak made spider silk tunics for Zak and Tindora. Meanwhile, Zak went to go investigate the portals that were supposed in the gardens of the Great Tower.
The traveler, Caergalyn of the Shade Folk, had told the party that there were two portals in the gardens near the Great Tower. One to the north of the tower and another to the south. With the Shade Gauntlet on, Zak easily observed the portal in the northern gardens leading to some desolate mountainous land. When Zak went to check on the southern portal, he noticed that Alantha was present among the garden sections, speaking to someone else. Alantha noticed Zak and headed out to wave to him, calling him over. Alantha did not get close to Zak, but close enough so that Zak could hear that Alantha wished to speak to Zak and his friends at their next convenience. After relaying the information, Alantha returned to whomever she was speaking to. Moments later, Zak found the southern portal in a walled garden and quickly left the gardens before some other Obyrith spoke to him.
The party returned to their dwelling in the Ruling Enclave and discussed their options. They decided that Kazin would once again plea for Hagadlaad to come to them, and if she did, they would give her their last Foul Essence. If they got an Amphex Stone (or more) from the encounter, they could use that as barter with Mawngoon in order to acquire a tome for the Cape of Aldoradin. This was a sound idea to all, so Kazin began to chant and plead as much as he could for yet another visit from Hagadlaad .
Kazin began a gifted chorale and almost immediately, time seemed to stop. In the strange space between the seconds, Hagadlaad decided to appear and witness Kazin's refrains. Hagadlaad was more than happy to receive another Foul Essence. Anything to assist in the saving of Haazen'Ra, from Hagadlaad's perspective. Once again Hagadlaad accepted the gift of a Foul Essence, and again it began to stream out of its corporeal form into strands of magic which surrounded Hagadlaad's body. The strands became larger and larger as they swirled faster and faster around her. The strands began to change color, embodying all of the colors of the specturm, until they finally began to converge on four clusters around the strange creature. The magical strands then began to work toward the core of Hagadlaad, stripping the concentrated area from everything other than some floating gems. Four more Amphex Stones floated around Hagadlaad.
Hagadlaad was pleased to give the party the Amphex Stones for she had already gained much from the insight in the Foul Essence. She now sensed to a greater extent that there were pressures from different dimensions at the Rift and Void Wall. The threats to Haazen'Ra would need to be destroyed from other planes as well as from Haazen'Ra. Although there were questions about Uthargot and means to keep him from destroying Eirethune, Hagadlaad had little useful information regarding those subjects. Soon after, the strange Ak'Thaht'Ka bid farewell and headed back to her perceived cage in the pocket dimension of the Osbillyard mansion.
With the surplus of Amphex Stones in their possession, they now wished to communicate with Mawngoon again. They now could spare an Amphex Stone for an additional book in his possession - Manifestations of the Guardian Gods - Aluriath: Volume III. The party had two of the tomes in the series, and a third would get them much closer to achieving another recipe for an artifact. There was some thought that the 4th volume might be found back in Eirethune, in the Great Library of Aachnarn in Balmorien, for many strange and arcane tomes could be found there. When Mawngoon learned that the party had an Amphex Stone to trade, he immediately issued a request at the Great Tower for them to instantiate a version for the party's consumption and possession. 
When the party returned to the Great Tower's library to receive the tome, they were not surprised to see Alantha pouring over the history books. It was obvious that the great Obyrith sensed the party's presence and expected a moment of their time before they left the library. When approached, the ancient mother of demons almost giggled as she spoke. "You let her out, didn't you?" 
The veiled, venerated demon giggled again. "This creature...more chaotic and powerful than any of the Obyrith...it is now free by your hand...". Alantha was incapable of containing herself. The party became a bit troubled, wondering if they really had unleashed something truly horrific and devastating. They definitely were aware that Hagadlaad was powerful, but perhaps even more powerful and potentially dangerous than they had imagined.
"I might be a destroyer of millions...a consumer of worlds...but she could create or mutate a world with a simple thought." More uncomfortable giggling from the demonic abomination. "I was aware of her before, but wasn't sure exactly what she was...but there is no doubt now. I sensed her coming and going a few times in the past day and she had a moment to acknowledge my presence, and subsequently request silence on my part. I, of course, would comply as there would be nothing to gain from exposing her and everything to lose. I seek out her chaos and uncontrollable visions of all that the dimensions could be if just she mutated them a bit." It was hard for Alantha to speak about Hagadlaad without uttering her unsettling laugh...just as it was quite obvious that Alantha, albeit one of the most powerful demons that had ever existed, was amused by the potential overwhelming power and almost carefree chaotic nature that Hagadlaad possessed and could manifest. "I told her that the Astraka had not yet been interested in her presence and activities. After I spoke with Ta'ddeen, it was clear that they were more focused on preserving the mundane order of the city. They may have noticed the time blips or streaks that Hagadlaad could create, but until they became too numerous or were somehow changing the balance of all, the Astraka would probably pay no heed." Further giggling from the Pale Night. "For an ancient and powerful race of beings, these two are either fools or truly be ambivalent to the state of existence!"
The party allowed Alantha her moments of unnerving humor before they dared ask her further questions about Eirethune. They had previously learned from Alantha that Uthargot had possessed a few powerful humanoids, but there was one other who was bound but free to dream, as he was the source of the dream and conjuration power bringing Uthargot into Eirethune. Now, they wanted to know if Alantha knew anything about the portals from the Tower Gardens that lead back to Eirethune. She revealed that the portals lead to a great Ûr necropolis, one that all of the clans in the southern continent would bury their heroes in. As much as the clans competed with each other, the Necropolis of Ûtan Magnok possessed barrows for each clan, and that each clan would provide offerings to the other clans' barrows as an act of respect. There were similar necropoli in the northern steppes, but this single necropolis possessed all of the southern Ûr clans' heroes. 
At the end of their conversation when Kazin asked if there was anyone or anything that would help them to hold back Uthargot, Alantha reached out and produced a large 6-sided die in her hand. She threw it once into the air and let it land on the back of her hand revealing a "FOUR". Alantha said "Take care of the source". And with that, she turned away and continued her reading...a slight giggle still perceptible as she did so.
----
== Links ==
Previous, On to Uthenegar
Next, Return to Eirethune
Category:Campaign
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