109284-your-opinons-of-the-state-of-the-gameand-its-future

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First, I'd like to say, I am a HUGE fan of this game. Being someone who travels a lot and spends a lot of time in Korea (can speak the language fluently as well), I've played many many mmos (including the ones that haven't been released in the States yet thanks to being in Korea). I will honestly say this game is just...fun. There are a lot of pros and cons and instead of diving into that, I just want to get to the core of it. I am having major concerns with the life of this game. I WANT to play this game and WANT it to be a top game but here are a few factors that have been disheartening for me and thoughts of moving on are slowly starting to creep into my head.
The general feeling of the game being "dead" in terms of population. Sure you can transfer servers to a more populated one but as an avid pvper the que time in primetime asia/oceanic is non-existent. 10 man pre-made? Just last month it'd take you about 30 minutes...now...1-2 hours (that's in raid too...so you literally can't do ANYTHING). Just solo-queing an RBG the que time is always unknown. I mean shoot, I've logged on a few hours past primetime NA and the que still took forever. This has nothing to do with server pop because the ques are all cross-realm. And arena? No chance. Like...there is literally no 3 people in the game queing for practice 3's? (for asian/oceanic timezone).
The game upon release was just....wow super active. No que times, tons of people streaming, you'd have to wait to play because there were too many people playing. The devs have said the pop on the server went down due to the players not playing as much in one sitting (pretty much the hardcores are turning casual), that + the obvious decline of subs after release, but is the current population of the game really a healthy number for a game to survive? Is this normal to be 2 months into the game and unable to get an end-game que? Warplots? What does that even look like? Is 99% of the population not end-game yet and the reason why the ques aren't there? Can't be, literally EVERYONE you see in the main-city is 50 (and the lower level ones are all alts).
I've already had 90% of my buddy list from launch stop playing. Everyone i play with now i've met at end-game.
I've heard of so many people unsubbing...even more so seeing people just flat unsub without any notice. Even the streams on twitch, I had 5 viewers the other day and was like top 5 most populated Wildstar streams....wow
 
All in all, i love this game, but i'm afraid it's on the decline...very fast and will become a huge bust. Was wondering if we are going to see this game turn free-to-play sooner than expected. I dont want to move on but playing a game that will die in the near future (or barely hang on with a very small player base) is just such a waste of time (especially in this game where you are required to take part in 20/40 man raids). I want to know what your guys' thoughts are on the current state and the future of the game...constructively of course (:	
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Slowly people are moving away from the game.  Alot of people are disappointed in the PVP aspect of the game.   That is directly related due to unrealistic expectations and failure to read the warning signs.  The game was always advertised as a PVE game, with PvP as a side game.  Many are upset or surprised when Carbine remained true to their word, and are disgruntled and leaving because of this.  This is to be expected.
 
PvP in general is broken right now, which results directly in people not wanting to participate.
 
 
In regards to streams being empty, there is no pull for streams for PvP content.  There are very active and alive and well streams for raids, but as you can probably imagine, these only peak when raids are existing.  Other than that, its pretty empty, because, well.. no raids going on. 
 
This game is alive and well in turns of sustainability, it is just the PvP junkies that are now vacating.  Which is fine. 
 
In terms of the future, I feel as though this game has a bright future, and will not need to turn F2P.  They have an active team, good relations with the community, and are very transparent in regards to changes coming, updates, bug information, etc etc.  There will always be complainers, who will eventually go elsewhere.  Just hope their sway doesnt infect others.	
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I'm not sure of the games future myself. All I know is I've hardly played much the past 3 days since I hit lvl 50. I just have no real desire to log in anymore.
 
However, I am pretty certain that if Wildstar can hack it out for the first 6 months things will steadily improve. That only leaves 2 questions to be asked: 1)What will Widstar/Carbine/NCSoft do to bring people back to the game? 2) Will enough people be willing to come back after 6 months and give it another chance?	
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Idea's awesome, execution not so much, I get they dont want us to burn out the content by capping us off BUT thats what we like to get the best items as quick as possible, then we can make ALTS and make more toons and play more, which i thought is what this was meant for.
 
 
I see punishments at every turn, it shouldn't be hard to replace a weapon you accidentally salvaged *cough* or deleted or sold... It should be hey i lost this, server, toon, time, check log, yup, returned, cost 50G, thanks.
 
 
It's not hardcore to make us wait MONTHS to get gear, the hardcore should be in the content/instances/dungeons/raids/warplots, you can make those impossible, and getting gear wouldn't matter if people don't learn how to work together.
 
 
The grind is real great, keep that grind in BOE world Drops, not in every instance of the game it's self.
I can see the future with the rune slot options coming, 1 month to get 1 rune slot add-on or whatever for 1 piece of gear, lol.
 
Btw, the forums are broken i have to press enter twice to get 1 space between paragraphs.	
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			One of the main problems with this game is that that there really is no end-game for casual players. The faster carbine realizes that people don't care about, and don't want, more daily quest zones, the faster they can start coming out with content that is actually fun for casual players. The minute I hit 50 I knew that this game was going to be trouble for the majority of the player base. If I had to guess I would say that 3/4 of the player base has quit the game already and that is really not good. I personally think that players will come back, however, carbine needs to wake up, stop being stubborn about things, and realize that yes, they did mess something up, and yes, the game does needs changes. I like this game, however,  I can only stay for so long with the population declining to quickly. Why would I put time into a dying game?	
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One of the main problems with this game is that that there really is no end-game for casual players.
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Opinion on the state of the game: 
It's good enough and has vast potential to get better.
 
Opinion on its future:
I am in absolute despair to the degree it's starting to sap my will to log in.
People keep leaving and I don't get it.
Basically what Flair said.	
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^ To add to that I think casuals out number these "hardcore", so you probably lost a good amount of funds just saying. Cause if you think back it was long Q's just to get onto the servers, that wasn't mostly the "hardcore" that was casuals I can almost guarantee it. With that said, I am on the boarder of casual and wanting to be hardcore, I like the challenge of getting end game gear on the pve side of this game.
 
I am not a healer but that healer gear is looking sweet to me, eng end set not so much but it's not far off either, just not all sparkling like the healer set is, it looks futuristic tech at least.
 
I have some awesome ideas for everyone but I am not getting paid so i can't really say, I know thats probably the worst thing to say but hey it's true, just think about your game think about fun and expand on what people are saying IS fun.
 
As it is now I login, I get my data frag, I think what to do, say grinding, okay, spots taken, go to another, do a little comp comes port to housing, sit there, Q for dung/advs even though I got all the gear thinking roll better slots? wait... wait... get a Q fail 2-3 times then most, disban, this is almost everyday now.
 
Ask in illum about guilds, get no response or responses like if your asking you must suck, there is your community there, wait a week if I am still into the game ask again, get no response. Am in a circle ask about PVE grouping, get little to no response, repeat As it is now, up top. Wait for elder gem cap to reset grind mobs get points do nothing with them.	
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One of the main problems with this game is that that there really is no end-game for casual players.
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			I got the game only 3 days ago, and I love it, but I see now how low the population is, I really hope I didn't spend 70 bucks on a dead game. Perhaps there will be a resurgence at some point? One can only hope.	
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			Regarding the game's future, I think there's some hope. WoD is shaping up to be a near-Diablo 3 level trainwreck. If Carbine can get the issues with the core systems ironed out by November and start actually advertising, I think they have a decent shot at picking up a number of subs.	
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This is a fallacy, as there is end-game for casual players.  Many just fail to recognize and partake in it, as they have grown accustomed to others games where there is a high chance of reward for efforts.  As well, people chose to follow the masses, instead of finding their own ways to have fun. 
 
There is more to the end-game for a casual player then just dailies. 
 
At the end of the day, it your choice to do nothing at end game. 
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 WoD is shaping up to be a near-Diablo 3 level trainwreck.
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Regarding the game's future, I think there's some hope. WoD is shaping up to be a near-Diablo 3 level trainwreck. If Carbine can get the issues with the core systems ironed out by November and start actually advertising, I think they have a decent shot at picking up a number of subs.
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This is a fallacy, as there is end-game for casual players.  Many just fail to recognize and partake in it, as they have grown accustomed to others games where there is a high chance of reward for efforts.  As well, people chose to follow the masses, instead of finding their own ways to have fun. 
 
There is more to the end-game for a casual player then just dailies. 
 
At the end of the day, it your choice to do nothing at end game. 
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Well, I definitely think too many servers were opened post-launch. People screamed and cried on the forums for more servers because they didn't want to deal with login queues, Carbine complied, and we're seeing the consequences of that now that the game has been out for a few months and concurrency has dropped sharply. I also think Carbine has the right idea with the upcoming "QoL" changes to attunement, and I hope it'll bring some people back to the game and allow Wildstar's raiding scene to prosper. I think they just need to find a happy medium by providing more endgame content (besides rehashed starter zones) for casuals, solo players and small groups, while still maintaining the gritty, "hardcore" group PvE content that makes Wildstar, well, Wildstar. The PvP aspect of the game could also use a bit of love.
 
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All in all, i love this game, but i'm afraid it's on the decline...very fast and will become a huge bust.  Was wondering if we are going to see this game turn free-to-play sooner than expected.  I dont want to move on but playing a game that will die in the near future (or barely hang on with a very small player base) is just such a waste of time (especially in this game where you are required to take part in 20/40 man raids). 
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At the end of the day, it your choice to do nothing at end game. 
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The unspoken masses do not like having a pvp gear grind that constantly puts them at a disadvantage and eliminates competitive pvp. There is a contingent of players who enjoy this type of gameplay due to the time they have to dedicate to the game and tend to defend this style usually citing "earning the right" or "working for their advantage", etc. 
 
In the end, it boils down to why one player should be able to "earn" a 2nd queen on the chessboard and the opposing player saying "screw this" and leaving. There is a very large gamer generation that is aging, raising families, chasing careers and their teenage/college/living off the folks game days are behind them. These players still want competitive play and will either have to develop an unhealthy gaming addiction to remain competitive or move on to other games that do not have the same lopsided mechanics we see in games like Wildstar.
 
And yes, dailies are busy work. Not fun entertainment. All my opinion ofcourse. Good luck.	
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Slowly people are moving away from the game.  Alot of people are disappointed in the PVP aspect of the game.   That is directly related due to unrealistic expectations and failure to read the warning signs.  The game was always advertised as a PVE game, with PvP as a side game.  Many are upset or surprised when Carbine remained true to their word, and are disgruntled and leaving because of this.  This is to be expected.
 
PvP in general is broken right now, which results directly in people not wanting to participate.
 
 
In regards to streams being empty, there is no pull for streams for PvP content.  There are very active and alive and well streams for raids, but as you can probably imagine, these only peak when raids are existing.  Other than that, its pretty empty, because, well.. no raids going on. 
 
This game is alive and well in turns of sustainability, it is just the PvP junkies that are now vacating.  Which is fine. 
 
In terms of the future, I feel as though this game has a bright future, and will not need to turn F2P.  They have an active team, good relations with the community, and are very transparent in regards to changes coming, updates, bug information, etc etc.  There will always be complainers, who will eventually go elsewhere.  Just hope their sway doesnt infect others.
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Don't know what the prognosis is, but I'm having a blast. Best 5 man content I've ever played.
 
The effort/reward balance is off a bit, but that's much easier to fix than core combat and dungeon design.
 
Even if the masses are leaving, CREDD has probably borrowed them a lot of time to fix rewards and put content in the will slowly pull new people in.	
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I was super excited for Wildstar; the way the game was designed, a different targeting system, PvP 40 mans were doable, etc. 
 
Unfortunately, Carbine just didn't think it out for the end-game.  Which tends to be the problem for most MMO launches.  PvP was an absolute wreck when it launched.  I mean, not even CLOSE to being balanced in any way. 
 
While people say "PVP is a side game" the real problem you encounter is that PvP players have friends.  And those friends may PvE.  So when 1 PvPer leaves, you can be sure that 1 PvE'er leaves as well.  This makes the population decline faster and faster.  The more people who leave, the more people will leave. 
 
I've already canceled my subscription.  Both WoW and even SWTOR are more balanced right now for PvP and PvE.  Unfortunately, the new WoW expansion is shaping up to be a trainwreck but word on the street is Blizzard is listening closely and already doing things behind the scenes to fix the mess in the Beta right now.  Time will tell!
 
Wildstar had so much promise.  Maybe I'll check it out in a year again to see if it's still alive or anything has changed.	
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There is more to the end-game for a casual player then just dailies. 
 
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I'm going to ask, but need to preface it:  I promise you I'm not flaming, trolling or anything else.  I'm asking legitimately - I'm still 46, looking towards 50, but hearing the perception that "there's nothing to do at 50."
 
What is there to do at 50 for casuals?  I'm not able to commit the time to pursue attunement, and unfortunately raiding is a thing of my past.
 
Housing?
 
What else?
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Life is short, do things that make you happy and enjoy yourself.
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I'm going to ask, but need to preface it:  I promise you I'm not flaming, trolling or anything else.  I'm asking legitimately - I'm still 46, looking towards 50, but hearing the perception that "there's nothing to do at 50."
 
What is there to do at 50 for casuals?  I'm not able to commit the time to pursue attunement, and unfortunately raiding is a thing of my past.
 
So many have said what you did - "There is lots to do!"  So what is this "lots"?  What does a day in the life of a casual 50 look like?
 
-edit: amplification
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Great game.
Great ideas.
Terrible executions.
 
Seems like every choice they make is 1 step forward, two steps back.
 
Increase server amounts by 50% in the first week?
Have 80% of your servers ghost towns by the second month
 
Revamp the pvp system?
Tanks are burst down in 2 seconds by DPS, Heals are practically dead weight
 
Change PVP rated gear to make it easier to gain / remove the ability to gain 50 pvp blues before 50 to "even" out the field
Boosters already have the best gear and are such a low Elo that you lose sometimes almost 100 per match and only win 10-15 at a time
 
Get super high and create a ridiculously lengthy raid attunement process
Come down and fine tune it/tweak it 3 months after launch where everyone has already given up on raiding or has already completed the attunement
 
This game, and company, had so so so so so so much potential, but this game feels like Hellgate London all over again.  A great group of ideas and dev's and staff on paper, but in execution and reality it just doesn't mesh well together.	
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 this game feels like Hellgate London all over again.  
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Now you're just being unnecessarily hurtful. :P
That game was crap in all departments apart from the cool scenario.
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The core gameplay in HGL was pretty dope, I thought.
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I was super excited for Wildstar; the way the game was designed, a different targeting system, PvP 40 mans were doable, etc. 
 
Unfortunately, Carbine just didn't think it out for the end-game.  Which tends to be the problem for most MMO launches.  PvP was an absolute wreck when it launched.  I mean, not even CLOSE to being balanced in any way. 
 
While people say "PVP is a side game" the real problem you encounter is that PvP players have friends.  And those friends may PvE.  So when 1 PvPer leaves, you can be sure that 1 PvE'er leaves as well.  This makes the population decline faster and faster.  The more people who leave, the more people will leave. 
 
I've already canceled my subscription.  Both WoW and even SWTOR are more balanced right now for PvP and PvE.  Unfortunately, the new WoW expansion is shaping up to be a trainwreck but word on the street is Blizzard is listening closely and already doing things behind the scenes to fix the mess in the Beta right now.  Time will tell!
 
Wildstar had so much promise.  Maybe I'll check it out in a year again to see if it's still alive or anything has changed.
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			"You are opinions of the state of the game... and it is future"O_o	
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"You are opinions of the state of the game... and it is future"
 
O_o
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It's futile.
This grammatical blight is so prevalent I fear it will be canonized at some point during my lifetime.
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Your just mad bro. You always are loosing you're temper. dont let people and there opinion effects u, irregardless if u r write or wrong.
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			Yah its a doggy dog world, I should get more of a "I could care less" mineset.	
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Someone once told me the following wisdom: when you are busy giving your kids the things you didn't have, remember to give them the things that you did have. 
 
That's how I feel about Wildstar. In trying to design a game that was better than WoW (let's not be naive about their goals here), they forgot to include the things that Blizzard changed over time in response to its player base. These things made the game more convenient, engaging and fun and kept WoW popular for a very long time. Failing to understand this simple point may doom Wildstar to being an almost great game that didn't quite make it.
 
Any new game should learn from WoW about what works and what doesn't (attunement) and then add it's own flair to that successful equation (better combat, ship hand missions, adventures and dungeons, etc).	
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My Opinions of the State of the Game?
No complaints here. I'm not hardcore enough to want to attune or play rated PVP ... so I'm having a great time! Leveling Alts, messing with crafting and helping build the RP community are fine with me. Weird how the non-hardcore are having so much fun, while the genuinely hardcore are bailing in droves. There's a message in there, somewhere. Hell if I know what it is, though.
 
My Thoughts on the Future of the Game?
F2P Hybrid Model within a year. Similar to DCUO, you can pay a subscription (like now) or you can pay for a series of unlocks that ultimately cost more than a subscription would. Download will be free, so will initial leveling game play. Then you'll have to have a subscription or you'll have to "unlock" each bit of Endgame content, auction house privs, guild joining privs, bank privs, plus any new Drops that happen after that will also cost money (without a sub.)
 
This will usher in a flood of new life to the game, but will result in fewer content drops, a plummeting community and tons of Russians. (that last part is a joke, y'all)
 
The Good News
Carbine will absolutely stay true to the "hardcore" model until the bitter end, in terms of actual content. Which is to say, the content won't be made any easier - though the gating/reward requirement will be lowered to a point of accessibility. 	
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I'm not sure of the games future myself. All I know is I've hardly played much the past 3 days since I hit lvl 50. I just have no real desire to log in anymore.
 
However, I am pretty certain that if Wildstar can hack it out for the first 6 months things will steadily improve. That only leaves 2 questions to be asked: 1)What will Widstar/Carbine/NCSoft do to bring people back to the game? 2) Will enough people be willing to come back after 6 months and give it another chance?
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*grabs Crystal Ball*  Oh MMO ghosts of MMOs past.. tell me.. tell me your story.  Oh.. !  Oh!  I see.. I see!  A game.  With Lightsabers!  And obscenely long voiced over quests!  And.. space ships.. that no one ever gets to drive!  Wait!  They're showing me something else!  Rideable Chickens.  And... some sort midget with a lance!  And... and... 14 months torn off a calendar, followed by a smiley face on the month still on the calendar.  And then.. then... they show me... a Car.. with Epic 38" All-Terrain Tires!  ..and.. and... wow.  That's alot of lag.  I keep getting the same loop over and over.
 
Truth be told... FFXIV took 16 months to officially launch.  SWTOR is still trying to wobble its drunken path to success.  You ask me what those two games would be doing a year ago, I'd say in a graveyard.  Now, they're 'arguably' successful.  So.. who knows.	
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			I have fun and enjoy the people I play and raid with. I don't concern myself with the overall population of the game. If it succeeds it succeeds it. If it doesn't oh well.	
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My Opinions of the State of the Game?
No complaints here. I'm not hardcore enough to want to attune or play rated PVP ... so I'm having a great time! Leveling Alts, messing with crafting and helping build the RP community are fine with me. Weird how the non-hardcore are having so much fun, while the genuinely hardcore are bailing in droves. There's a message in there, somewhere. Hell if I know what it is, though.
 
My Thoughts on the Future of the Game?
F2P Hybrid Model within a year. Similar to DCUO, you can pay a subscription (like now) or you can pay for a series of unlocks that ultimately cost more than a subscription would. Download will be free, so will initial leveling game play. Then you'll have to have a subscription or you'll have to "unlock" each bit of Endgame content, auction house privs, guild joining privs, bank privs, plus any new Drops that happen after that will also cost money (without a sub.)
 
This will usher in a flood of new life to the game, but will result in fewer content drops, a plummeting community and tons of Russians. (that last part is a joke, y'all)
 
The Good News
Carbine will absolutely stay true to the "hardcore" model until the bitter end, in terms of actual content. Which is to say, the content won't be made any easier - though the gating/reward requirement will be lowered to a point of accessibility. 
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I unsubbed after the first month but have several Credd to keep me floating for a long time.  I log in once a week to collect from my two elite thickets on my main and alt, relist things that don't sell, and buy more credd.  I brought my brother, five RL friends, and rolled with a guild.  The guild of ~40 is dead (raided with them in WoTLK - Server first heroics in ICC), my RL friends never made it to 50, most quit before 25.  My brother quit at 50 after we attuned and got geared; the RNG to the Nth power is destroying the game (Engi and Stalker combo- both of us were nearly BiS right after hitting 50 and hitting the AH / leveling our crafting).  Runes make no sense.  Shiphands have a 'veteran' queue but don't exist.  The Vet Dungeons were fun at first but get boring after getting ZERO loot for the 10th time on a Silver+ run.  SSM can die a horrible death.  PvP is a complete joke, especially compared to its two main rivals: Smite (lol...) and WoW.  The meta for PvP is beyond wacked out, nevermind the non existent counterplay.  And honestly, the telegraph system isn't all that great.  Being ranged is rather clunky, especially when not fighting on level terrain.  Eight abilities is just whatever, especially since their LAS is very limiting unlike Diablo 3s (btw: why oh why did they copy D3's RNG gear system BEFORE Blizz 'fixed' it? NVM D3 drops 100x the amount of loot to make up for the RNG crap...).  The server population is dwindling noticeably fast (blowing SWToR's demise out of the water) and with no mergers in sight, I'm done and may or may not check back after I've had my fun with WoD.  
 
PS; been on Pergo since launch... HUGE decline even on the most populated server.  Just sad. 	
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I really like the combat system and for me that's the core of the game.
Everything about this game is great.. yes there are flaws but those can be fixed in time. I would give it a year at most guys if you are unsure about staying.
I am a patient person and I see a future for this game.	
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I really like the combat system and for me that's the core of the game.
Everything about this game is great.. yes there are flaws but those can be fixed in time. I would give it a year at most guys if you are unsure about staying.
I am a patient person and I see a future for this game.
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I really like the combat system and for me that's the core of the game.
Everything about this game is great.. yes there are flaws but those can be fixed in time. I would give it a year at most guys if you are unsure about staying.
I am a patient person and I see a future for this game.
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Well, I definitely think too many servers were opened post-launch. People screamed and cried on the forums for more servers because they didn't want to deal with login queues, Carbine complied, and we're seeing the consequences of that now that the game has been out for a few months and concurrency has dropped sharply. I also think Carbine has the right idea with the upcoming "QoL" changes to attunement, and I hope it'll bring some people back to the game and allow Wildstar's raiding scene to prosper. I think they just need to find a happy medium by providing more endgame content (besides rehashed starter zones) for casuals, solo players and small groups, while still maintaining the gritty, "hardcore" group PvE content that makes Wildstar, well, Wildstar. The PvP aspect of the game could also use a bit of love.
 
 
No one is holding a gun to your head and "requiring" you to take part in 20/40 man raids. If you're having fun and you feel like you're getting your money's worth, does anything else really matter? In the grand scheme of things, it will not make a lick of difference which MMO you played or whether you raided or how many other people played it or when it died. Life is short, do things that make you happy and enjoy yourself.
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			Seems pretty done to me unless they want to make some drastic changes.. and it looks like they might have to do that to keep this alive.	
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You do realize that the only way to progress with gear is to take part in the raids right? You say you are not forced to take part in it...fine. Then what else is there to do? Que times for pvp (in my timezone) are unplayable....do the same adventures over and over? Dailies? You could consider housing end game. That's it.
 
I'm very curious as to what it is people do that say end-game is fine without getting attuned. I've literally listed everything you do end game if you take away the attunement process.
 
 
Sorry, I wrote this at 3am in the morning :( fixed now.
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A lot of people just queue up for vet dungeons with a premade. It's hard, and it doesn't offer much for rewards, but if you're not raiding, it's not bad. People are looking forward to vet shiphands, whenever those get implemented.
 
And the guild I'm in does dungeons, adventures, and world boss runs pretty regularly. Not for attunement per se, just for S&Gs.
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Right, vet dungeons with a Pre-made are a must. It's also apart of the attunement process. If you've already silvered all of them legitimately, then you've run it enough to get all the gear you need from them.
 
I don't know about you, but our group, having done these dungeons legit...have learned and wiped in all the dungeons for hours upon hours before being able to silver it. Also after getting silver, running guildies through means we've literally done these dungeons hundreds of times. It becomes extremely tedious when you've done them this much. If THAT is the end game to this...we've got problems. If you're an extreme casual...then yes it becomes end game because you'll never silver all of them (granted you are in a full party of extreme casuals and are running them legit).
 
I agree with you 100%..I guess I'm just saying that that is a pretty sad endgame imho ):
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Yeah I've dabbled in the ptr but reporting bugs seems like a waste as well. I mean look, i'll list two minor bugs that I have personally reported at launch and nothing has happened
 
* if you open a circle to see who's on from it, whenever someone signs on or off from a circle your guild roster (when viewing) changes to a one of your circle rosters. Extremely annoying 
* unable to filter guild and circle chat separately.
 
There are so many more but my point is...they cant/won't even fix all these small bugs despite the countless hotfixes/patching that's been done. But that's for another thread. I feel like these are all relative to why the games population has taken a massive drop. These bugs may not be gamebreaking, but having a ton of them can be.	
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I think the forums will continue to be doom and gloom, people will continue to say "I love the game, but I have to leave because everyone else left", and people will still post baited threads with implied connotations that the game is doomed.
 
The game?  Oh... People will have fun, and quit playing when it quits being fun.	
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{| class="blockquote"
Your opinons of the state of the game...and it's future 
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I have canceled my subscription due to lack of time to play and the time that i had to play did not really suck me into the game.I had this feeling that I did not really lived the quest lines. I am lvl 35 and I don't have any clue of the lore.I'm not sure what the cause of that is, but the first thing that comes to mind is that there is missing a good quest-dialog window.You just see text balloons floating over the npc's instead of a real quest-dialog window and that text is appearing in my chat-window, where every other chat-related 
text appears. So to just scroll back in my chat-window does not feel like the game really wants you to know the lore. Maybe for some of you that is a good thing, like, if you want to know the lore, you will read it. But the thing is, I want to know the lore, but I don't want to feel like I have
to pursue the lore to know the lore. Does that even make sense? There are a lot of things I like about this game, but there are little things I miss in the game. I will not address "bugs" or any flaws in the designs but just things I miss.- Fishing: I like to fish. It's like, if you don't know what to do atm, you just grab your fishing pole and throw the bobber in the water. Grab a drink, wait till the bobber pops and yank that fish out of the water!- Farming: This should be a real "secondary" profession instead of everyone can just get the herbs and plants. A levelable secondary trading skill. Just an extra thing to do in the game. 
 
- Skillset/Actionbar: So the thing is, it was a nice idea to give the player a restriction. 8 of the 30 spells you can use on your actionbar. Sounds like they make it harder for you. But actually, this just knocks it down from complicated to simple. There's a metagame and that will determine what spells you will put on your actionbar. Is that what its all about? I wasn't skeptical about that at all, but I've got all my spells on level 30 and now I have to level 20 levels to become level 50, or well, 15, because I'm lvl 35 atm. Anyway, where is the satisfaction of living up towards your new ability? That aside, there is no real depth in an arena match. 8 abilities out of 30. Theoretically there are 5852925 possible combinations. Practically this comes down to a lot less possible combinations, all depending on the metagame. To me, the restriction does not do right to the classes, they become boring very quickly and there is no real skill-cap for use of abilities imo. The skillcap is more about movability and positioning then using the right spells at the right time, since you will get into situations where you know what spell you should use, but do not have that spell on your actionbar. Now you can just adjust this afterwards and decide that the one spell is more important than the other. But that right there, that just nags.To give you a little comparison, on my WoW Character I have around 40 keybinds(only spells). In wildstar I only have..... 8!!I've played diablo too, got bored really quickly because of the actionbar restriction.   
 
I don't really want to sound negative about the game, but this is what it is. I know this game doesn't have to be for everyone. I did not had my hopes up, I knew this game was awesome! Started playing beta as a stresstester and liked every bit of the game. Though never made it to level 30 until live. In live there were a few setbacks, like the bugs that were well-known in beta were not fixed on live. To be honest with you, I wouldn't had mind when the release date wasn't set in stone. Although I do get that there has to be a money-flow at some point from a business perspective.
 
Anyway, I want to be honest with you. I ended my 8 and a half year relationship with WoW for you, Wildstar. It was love at first sight. I even had a crush on you while you weren't even available to me and I wasn't really available for you either.  The elegance, the beauty, the intellect, the fury! But you, beautiful as you are, Wildstar. You are just too demanding and I just have this feeling that I can't fullfill your wishes and love you with all my heart. It's not you.. No really it's not. It's me. I'm so sorry.... 
 
Yes, babe.. This is goodbye.. 
 
But we still can be friends!! I'll check up on you, you check up on me. And if you're in to it we could just fool around now and then, you know, for old times sake.
 
 
 
Anyway, it's only fair to let you know that WoW and I got back together after a "no strings attached" playdate. 
 
 
 
Kind regards,,
 
 
 
Khanji	
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			Well we still got the usual WOW moles over here in the forums, I don't see any point of complaining anymore since the devs say lots of changes are going to be implemented in the next drop and yet we still have complainers over here whinning about the usual stuff and just when WOD trailer came out.	
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{| class="blockquote"
Well we still got the usual WOW moles over here in the forums, I don't see any point of complaining anymore since the devs say lots of changes are going to be implemented in the next drop and yet we still have complainers over here whinning about the usual stuff and just when WOD trailer came out.
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{| class="blockquote"
Well we still got the usual WOW moles over here in the forums, I don't see any point of complaining anymore since the devs say lots of changes are going to be implemented in the next drop and yet we still have complainers over here whinning about the usual stuff and just when WOD trailer came out.
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{| class="blockquote"
One of those reasons it's hard to take anyone seriously.
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{| class="blockquote"
Tinfoil hat "this entire forum is paid moles and plants and trolls" nonsense?
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{| class="blockquote"
To give you a little comparison, on my WoW Character I have around 40 keybinds(only spells). In wildstar I only have..... 8!!
I've played diablo too, got bored really quickly because of the actionbar restriction.  
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As someone who played during the last beta phases, I feel that the game release was very rushed. While the players' impression was clearly that "there's a lot of work to do", Carbine responses were like "the changes are done, we are just tuning now".
 
Also: dailies? Weekly caps? Random stats on gear? Is there a single player that finds any of this fun?
 
See, my experience with the game was mostly positive. But the lvl 50 content feels like work, not gaming.	
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{| class="blockquote"
Tinfoil hat "this entire forum is paid moles and plants and trolls" nonsense?
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{| class="blockquote"
As someone who played during the last beta phases, I feel that the game release was very rushed. While the players' impression was clearly that "there's a lot of work to do", Carbine responses were like "the changes are done, we are just tuning now".
 
Also: dailies? Weekly caps? Random stats on gear? Is there a single player that finds any of this fun?
 
See, my experience with the game was mostly positive. But the lvl 50 content feels like work, not gaming.
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{| class="blockquote"
As someone who played during the last beta phases, I feel that the game release was very rushed. While the players' impression was clearly that "there's a lot of work to do", Carbine responses were like "the changes are done, we are just tuning now".
 
Also: dailies? Weekly caps? Random stats on gear? Is there a single player that finds any of this fun?
 
See, my experience with the game was mostly positive. But the lvl 50 content feels like work, not gaming.
----
			They really need to fixed the RNG crap although the next drop is suppose to make RNG runes more bearable, you can even add rune slots a certain amount of times.	
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{| class="blockquote"
As someone who played during the last beta phases, I feel that the game release was very rushed. While the players' impression was clearly that "there's a lot of work to do", Carbine responses were like "the changes are done, we are just tuning now".
 
Also: dailies? Weekly caps? Random stats on gear? Is there a single player that finds any of this fun?
 
See, my experience with the game was mostly positive. But the lvl 50 content feels like work, not gaming.
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			I feel like they should just add more items in the game instead of relying on RNG.	
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{| class="blockquote"
I feel like they should just add more items in the game instead of relying on RNG.
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			My opinion...F2P or Sunsetted in 6 months, most likely the latter after the quarterly numbers and it being NCSoft.	
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			We'll see, I like to argue that vanilla WoW entering the market as it is today graphically(obviously) would get a "My opinion, f2p in 6 months hur hur".	
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Stealing Tex's format, because.
 
The state of the game now?
 
Honestly, it's a game 3 months past its launch date.  I've seen a LOT of games 3 months past their launch date, and they all look about like this one.  Fun games, but people hitting cap and starting to complain.  Elitism rearing its ugly head.  Divisions among the playerbase as the sense of awe and wonder starts to wear off, and people start pulling in different directions.
 
Wildstar's fun, and has a lot going for it.  The combat system means that player skill matters more than stats, which is really damn refreshing in an industry that has made gameplay more science than art for a long time.  The difficulty of the game is also really refreshing - I like that things aren't being handed to me and that we actually have to fail before we can succeed.  I've played plenty of easy-mode games, and it's nice to have one that's not just a walk in the park for a veteran MMO player.
 
There's definitely some rough edges and some areas that need investment though, no denying that.  Endgame crafting looks like it might need some work, PvP seems to be a mess right now, and there's a very large barrier to entry on endgame PvE that's been discouraging a lot of folks (and leading to the aforementioned division).  There's all sorts of other little things too, in every area of the game.  One thing the game really lacks beyond that is shared community goals outside of PvE ones.  While the community will make its own content to an extent, the ideal situation would be if players and their guilds had overarching things they could be working towards that didn't involve getting to the top of the PvP ranking or finishing attunement.
 
The Future of the Game
 
Personally, I think this first year is going to be the most challenging time that Wildstar goes through.  The game needs to establish a strong and loyal playerbase, and it's well known that most people who jump into new games at launch aren't exactly loyal.  They're usually seasoned gamers, who have played a lot of other games, and they're looking for something "better than" everything they've played before.  For a lot of those folks, they're guaranteed to bounce off because their expectations are simply unrealistic.  After all, these people are leaving games that in some cases have had over a decade of continuous development.  How can a newly launched title hope to compete with all of that content and history?
 
If Carbine can do enough to keep a core group of players going through the game's first year, and keep the folks who really love Wildstar playing Wildstar, then they'll be in a position to keep their game going moving forward.
 
For me personally, I think the future looks ok.  Wildstar's got enough going on to keep me and my guildies interested in it for months yet, and if we can get new content periodically, it extends that.  So unlike a lot of other people, I'm not super worried about the game not getting what it needs.  I'm more worried about the fact that most of the community seems locked in a negative feedback loop that's turning things toxic and making the situation worse.  But trying to get people on the internet to stay positive is about as much of a lost cause as world peace.  Maybe more so.
 
What I think Carbine needs to do
 
Carbine needs to do a bit more to give their players confidence.  They are doing the right things, and working on the right things, but as I mentioned there are a lot of players who are trapped in a spiral of cynicism and doubt, and so Carbine needs to do something to counteract that.  They can't really push patches any faster than they have been, so the piece that's missing is to give us a real sense of where the game is going.  They need to go on a media blitz - producer letters, dev diaries and blogs, starting threads here on the forum talking about what they want to do.  The best way to turn a negative community around is to get them involved and get them making constructive suggestions.  Ideally, we need to go from threads like this to threads started by devs that say "Hey guys, we're thinking about doing this, what do you all think of that?"  And then they need to really listen to that feedback, and do followup communication that shows that they're listening.  
 
Community engagement keeps the negativity at bay (mostly) and allows the developers the time they need to get things into the game.  When I look at Wildstar and compare it to the other games I have played (and still do), this seems like the one area where they can do something for little cost and yield a positive return out of it.
 
Apart from that, they should keep the drops coming, and fix/improve/add to things as quickly as they can without sacrificing quality.  The game has the potential to be great, we players just have to have the patience to let it get there.	
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			without quoting it. this.	
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{| class="blockquote"
Slowly people are moving away from the game.  Alot of people are disappointed in the PVP aspect of the game.   That is directly related due to unrealistic expectations and failure to read the warning signs.  The game was always advertised as a PVE game, with PvP as a side game.  Many are upset or surprised when Carbine remained true to their word, and are disgruntled and leaving because of this.  This is to be expected.
 
 
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The PvP is really fun and I'm guessing after the next update people will have far less to complain about, I know right now healers are in a bad place (as a healer myself) but the direction of changes for PvP are a lot more promising than they were for sabotage now with the changes to the gear gap and what seems to be better RBG weapons on par with T2.
 
Boosting should die out fairly well and quickly and hopefully more players will go back to arena 2s/3s/5s to have fun playing tough matches against fairly equal opponents.	
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{| class="blockquote"
The PvP is really fun and I'm guessing after the next update people will have far less to complain about, I know right now healers are in a bad place (as a healer myself) but the direction of changes for PvP are a lot more promising than they were for sabotage now with the changes to the gear gap and what seems to be better RBG weapons on par with T2.
 
Boosting should die out fairly well and quickly and hopefully more players will go back to arena 2s/3s/5s to have fun playing tough matches.
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Reminds me of Warhammer Online.  An enjoyable game with a few minor faults in the general gameplay.  However, a slow reaction to dying servers killed off a lot of players in WAR, and does so in every other MMO.  Also, WAR had the same PvP gear gap, meaning that those players who'd reached the top early on in the game could absolutely dominate in PvP.  The knock on effect was that players coming up the ranks, and even new top tier players would have to hide at the back of any PvP battle and leech XP, otherwise you'd just end up getting two-shotted. CC was also ridiculous, and even though Wildstar has a few tricks to avoid CC, it's still to easy to get CC chained and killed quickly.
 
I also don't like the CREDD system.  Personally, I like SOE's way of doing things.  Free To Play for everyone, and that means access to the full game.  You can buy Smedbucks to buy stuff in game, but the upgrades that really make a difference can only be bought with ingame currency that cannot be traded, either for real cash or (in some cases) between players.  They do have a subscription option, but that gives you access to ALL SOE games (and the benefits of subscription such as jumping server queues, discount on items, XP bonus and a ton of other stuff), and 500 Smedbucks ($5) a month.  Your Smedbucks are pooled together so you can use them in any game.
 
At the moment, once you strip off all the layers of complexity, the CREDD system is the same as a F2P model, except that there is a tax on players with limited time called CREDD. The gold sinks are large and numerous. You certainly can't survive on PvP only rewards, especially if you want to level your crafting as well.
 
And don't get me started on the cost of respeccing AMP's.  Want to test a new AMP build? That'll be a zillion gold please. Nah, stuff that, I'll just go FotM.	
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I can't really like the game any more than I have for the past 2 years but sadly,
 
I went from ardent defender (get the reference teehee?) to resigned eavesdropper. People fail to realize that ours is a generation of players that are vastly different from the MMO veterans of yore, players that expect fast compensation for little to no effort, and who could blame them? The basement-dwelling (no insult intended, just talking from my own experience) 24-7 All-you-can-play  type of person has more than likely moved on to a life "on the surface" which probably includes a job, a wife, a few kids and a dog and/or ferret.
 
Someone mentioned in an earlier post that if WoW were to launch all Vanilla-like right here right now, its reception would be a resounding "Meh".
 
Gamers have changed, and sadly games should too. It's not too late for Wildstar to adapt and overcome.
 
But first, for the love of Jeebus, pay closer attention to the gamebreaking bugs. In all honesty, I don't think anyone gave a flying bag of wet crap about the dietary habits of Chua and their blatant weight gain. The Guild thing on the other hand? I sincerely hope that Carbine's CS isn't taking cues from the lovable scamps at EA, whose "personnel" shines at pretending to be human.
 
TL;DR. The only future that this game has is dependent on Carbine's choices and for their sake and ours, let us hope they choose... wisely.	
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{| class="blockquote"
Truth be told... FFXIV took 16 months to officially launch.  SWTOR is still trying to wobble its drunken path to success.  You ask me what those two games would be doing a year ago, I'd say in a graveyard.  Now, they're 'arguably' successful.  So.. who knows.
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{| class="blockquote"
So many have said what you did - "There is lots to do!"  So what is this "lots"?  What does a day in the life of a casual 50 look like?
 
-edit: amplification
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			F2P by Christmas is my honest opinion	
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			I don't understand why all new MMOs don't just use a single giant server like EVE.	
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{| class="blockquote"
Log in, do your daily quest for your (1) Eldan Data Fragment, re-activate your guild perks if they have expired and log off.
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{| class="blockquote"
Sorry, I wrote this at 3am in the morning :( fixed now.
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			If carbine doesn't hurry up with the fixes they've promised I see NCsoft stepping in. Then its f2p, cash shop, and closed in a year or two depending on how long NCsoft thinks it can milk the game. Carbine doesn't realize, people don't actually want Vanilla wow. They want Wrath Wow. During the height of the game after the pain in the butt time wastey things were removed or mitigated and before the game went total easy mode. Back when you could run dungeons with a pug but needed a good team to raid.	
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The game itself is great.  Yes they're bugs and they are imperfections.  The core elements are awesome.
 
Where Carbine went wrong is philosophy.  They don't think enough about the basic philosophical question: what defines the greatness of a city.  A MMO is basically a big city except people staying in this city is entirely based on free-will.  Right now, the system they developed is too punitive for most people to want to stay.  
 
I think Wildstar has the potential to be the #1 MMO.  But until they attract more people to their city, that's all it'll ever be: potential.	
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			Well the current system now feels like I'm working in a low paying factory doing a lot of work for little rewards.	
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Overall as a whole I think Wildstar is okay. However there is room for improvement as any game. I am on a fairly populated server and can't complain too much about server populations. However I do always believe more is better, so I would welcome anything that involves more people to play with.
 
What I would like to see added to wildstar is more end game progression. Not necessarily content. But something that we can do day in and day out beside attempt to obtain gear that will better our character. I think the EG system is slightly flawed in the sense that it 'doesn't go far enough' with what is available to the player. I would like for the cap limit on EGs to be removed, and for the EG system to follow an AA system like Old EQ.
 
Allow us to get EGs non stop. All day, every day, always. Give us the option to buy minor but still helpful permanent increases to our character (100 EGs for +5 to a primary stat, You can buy it 10 times, cost increases by X% for every tier of the same stat). Give us other little bonuses and things we can aim for to somehow better our character, that doesn't rely on RNG drops! Time gate us through the amount of things to do, not through a hard cap of things we can do.
 
Daily dungeon quests and Adventure quests are coming, which are great. As someone who loves both, give us more of an incentive to go run old dungeons and adventures we might not need anymore. Even beyond the daily quests. Time challenges with rare mounts, or costumes. Maybe a PvE bag with a bunch of random goodies in it? More shiphands - especially veteran ship hands for level 50 content that we can run time and time again with friends!	
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Game needs to be more accessible. I don't understand why it's gotta be hardcores vs casuals. The game won't survive without both. More money in the hands of the developers means more and better content. 
 
Also I think part of the reason the population thing had snowballed is because they have let threads like this stand for weeks/47 pages. It's like yeLling fire in a crowded theatre. There might not even be a fire but people are gonna trample each other to get out.	
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			The attunement and rune changes alone give me a lot of hope for the game's future!	
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{| class="blockquote"
Or hell, I recommended a system where crafters craft gear that nobody can wear, content bosses and medal bags drop tokens that activate that gear, and elder gems can buy tokens for lower content tiers when the RNG screws you.  Crafters stay relevant, you have to clear content to use the best gear, you will eventually get paid for your hard work if you aren't lucky.  I figure everyone wins in that system, and the most complicated thing that needs programmed is gear that cannot be worn and a token that both makes that gear wearable and soulbound.
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{| class="blockquote"
The attunement and rune changes alone give me a lot of hope for the game's future!
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Before this game released, I was extremely excited to play it, and thought it was finally going to break the vicious "short-life" cycle of all MMOs released after WoW.
 
Now?
 
This game lost its chance, and it's going to be on life-support come November when WoD is released.
 
NCSoft was the worst thing that could have happened to this game. You're not going to get server merges/population fixes unless it somehow helps NCSoft's bottom line. You know what currently helps their bottom-line? The current paid server transfers that they're hoping you use until you get sick of posting about it on the forums.
 
Carbine is slow to fix issues that have been prevalent for months, even in beta. They show minimal attention to the PvP community nowadays, and probably rightfully so, considering a huge chunk of it has left/unsubbed. They've let a terrible match-making/rating system remain as-is for months, with no leaderboard, which has done nothing but increasingly destroy the PvP base. They didn't bother to "fix" (I use that word very loosely) PvP armor stats until 2 months after release, even though it was a problem since beta. Burst damage is through the roof since Drop 2, while healing was simultaneously nerfed, yet Carbine has done nothing to change the situation.
 
RNG runeslots is one of the dumbest design decisions I've ever seen put into a game. Nothing is going to kill player morale like finally getting a nice piece of gear, just to find out it has terrible runeslots across the board. Instead of reverting that design decision, like a smart, player-minded team would do, they propose a solution that only bandages the problem that they purposefully created.
 
Carbine is more concerned with pushing out their monthly updates that are composed of re-hashed zones filled with dailies, rather than addressing real issues that are plaguing this game. At the same time, when they receive feedback on the PTR about bugs/problems, they ignore them and spit out the content anyways.
 
I remember when I couldn't see my Soothe telegraph for weeks because they randomly broke it in a patch, and didn't bother to fix it until like ~3 weeks later. They made a post on the Esper forums saying that it would be fixed hopefully by the next week, and then never mentioned it again until they fixed it 3 weeks later. It's little stuff like that which pisses off players, and eventually one little problem will be the straw that breaks the camel's back, which is exactly what we're seeing with these population issues.
 
I have no optimism left for this game anymore. It had a solid chance of establishing its place in the market before WoD released, and it choked. I can't imagine what the servers are going to look like come November.	
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I have to say I've been feeling very off balanced lately. The guild I had joined early on was pretty large. Also pretty active. Now, disbanded. My main has been 50 for a few weeks now and I'm finding myself floundering on him so much that I've just been focusing on leveling my five alts instead. When they reach 50 I don't know what I'm going to do. I love this game purely on the basis of the mechanics, the theme and the philosophy but is that enough to float the game on? I haven't been able to really play end game at all and I feel as if I'm a complete noob when I try to get involved on my level 50 character. He's camping at Guardian Pyralos right now and has been for about a week now. I log in on him, try to get GP down, end up failing after a few attempts and then go back to leveling an alt.
 
Meanwhile everyone that was supposed to come over to Wildstar from WoW with me are still playing WoW. They're trying to entice me back with tales of Draenor goodies and I'm still holding my ground here. I dug my heels in pretty deep committing to a year sub, but I have to admit that playing with people again (I'm told there's a guild 100 strong with an open invite for me when/if I come back) sounds pretty attractive over playing solo like I have been for weeks now.
 
I just don't want to give up on this game. I love the potential of it. I love the combat system. I love the humor. Why can't I get my footing?	
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{| class="blockquote"
Problem is, changes aren't coming fast enough. CRB staff said on Reddit that it will most likely be several weeks before the Attunement fix is coming and that it won't be in a patch, it will be a content drop so we may not be seeing it for quite a while. People won't stay around doing nothing for too long, they will have lost more players by the time they actually get the fixes in.
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{| class="blockquote"
Well Rune Changes are supposed to come with Content Drop 3 and changing Silver to Bronze shouldn't be that much work. :wacko:
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{| class="blockquote"
The drop has been pushed and several weeks could be beyond drop 3, which then would likely to be drop 4 which could also possibly be pushed. The dungeon stage isn't the only stage they are fixing regarding the attunement, they are looking into the world bosses as well and weren't sure on 'how to' fix it from what I gathered.
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{| class="blockquote"
Where has it been stated #3 is getting delayed? I know that they wanted to fix the whole attunement, but tbh nerfing the dungeon requirement should be fix enough for now.
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{| class="blockquote"
I haven't read it from an employee, but people are stating it across the forum here. My guess it's been acknowledged on twitter or similar. Regarding the attunement and that it's several weeks away I found out from a CRB staff member on Reddit.
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{| class="blockquote"
I unsubbed after the first month but have several Credd to keep me floating for a long time. I log in once a week to collect from my two elite thickets on my main and alt, relist things that don't sell, and buy more credd. I brought my brother, five RL friends, and rolled with a guild. The guild of ~40 is dead (raided with them in WoTLK - Server first heroics in ICC), my RL friends never made it to 50, most quit before 25. My brother quit at 50 after we attuned and got geared; the RNG to the Nth power is destroying the game (Engi and Stalker combo- both of us were nearly BiS right after hitting 50 and hitting the AH / leveling our crafting). Runes make no sense. Shiphands have a 'veteran' queue but don't exist. The Vet Dungeons were fun at first but get boring after getting ZERO loot for the 10th time on a Silver+ run. SSM can die a horrible death. PvP is a complete joke, especially compared to its two main rivals: Smite (lol...) and WoW. The meta for PvP is beyond wacked out, nevermind the non existent counterplay. And honestly, the telegraph system isn't all that great. Being ranged is rather clunky, especially when not fighting on level terrain. Eight abilities is just whatever, especially since their LAS is very limiting unlike Diablo 3s (btw: why oh why did they copy D3's RNG gear system BEFORE Blizz 'fixed' it? NVM D3 drops 100x the amount of loot to make up for the RNG crap...). The server population is dwindling noticeably fast (blowing SWToR's demise out of the water) and with no mergers in sight, I'm done and may or may not check back after I've had my fun with WoD. 
 
PS; been on Pergo since launch... HUGE decline even on the most populated server. Just sad.
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			The world feels very shallow and unimmersive. When they have low level zones essentially existing in 2 places due to rehashing them for dailies, it makes the whole thing seem very fake. And only having one city to top it all off. I am completely sick of Nexus.	
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I'm sorry to say this so fast, but it's do . I think it's clearly time for Carbine to bite the bullet and go Free to Play, open up a shop and start pounding out the mounts, housing items and costumes for starters. Yes we'll lose the sub only folks, but in the long run we'll gain 20x them players. Swtor did it and now their a money growing tree. Also I understand that Star Wars already had and has one HELL of a good base, but I believe true F2P will be the way to go. WS already has so many content update in the works, so that plus a good cash shop the bucks will come rolling on in. 
 
Not gonna reply , just my thoughts.	
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You'd do well not to use rumors like fact in your posts. It's not really in favor of the game.
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Actually, I can use it however I like since it doesn't seem to be just a rumor.
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This is a fallacy, as there is end-game for casual players.  Many just fail to recognize and partake in it, as they have grown accustomed to others games where there is a high chance of reward for efforts.  As well, people chose to follow the masses, instead of finding their own ways to have fun. 
 
There is more to the end-game for a casual player then just dailies. 
 
At the end of the day, it your choice to do nothing at end game. 
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That's a point of view that's part of the problem. There is no real end game for casual players. PvE folks do what? Buy crafted gear off the AH for cheap and then log off? Dailies are not content, sorry, it's gated repetitive garbage. Adventures are puggable via the LF tool but there's just no reason to do so aside from the attunement because the loot is garbage in comparison to cheaply acquired crafted gear. Dungeons aren't realistically puggable atm and they aren't worth doing either also aside from attunement. The PvP side of things has been broken since Drop 2 so that's not on the table unless you play a spellslinger. Most folks not raiding that I still see playing are leveling alts but eventually those folks will be gone too. Casual folks need character progression too. They're not going to sit around doing stuff for the fun of it any more than raiders would raid if it didn't award character progression via itemization, that is to say there wouldn't be many people raiding if that was the case.
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Adventures, dungeons (vet's hard, non- isn't impossible to pug), world bosses (e.g. Scorch), tree defense, Elyona, Endgame housing, crafting, completion, exploration, lore, PvP, RP, challenges, gathering, hobbies (e.g. cooking), achievements, customization / collection, and i'm sure a few I've missed and more to come.
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You know what really hurts my soul?
 
When guys like Chronos and Centricity start making sense. 
 
 ;)  :lol:	
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Because some people (actually you're the only one stating it in all topics) are saying that without any official statement to back it up? Pretty much the essence of a rumour. I also read a thread an hour ago, where someone said the patch's coming tonight, does that make it more than a rumor now? Nope.
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How about a video with a CRB employee saying they won't keep to the monthly schedule ----> https://www.youtube.com/watch?v=4boI_FFKGJQ&feature=youtu.be&t=1m13s
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I gotta give it to riku, she said exactly that. Even about defile, it's unclear if defile was drop 3 or what.
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/cheer :)
 
It's not exactly good news though since they are acknowledging that monthly updates doesn't work, been trying to nicely inform people that things are being pushed and they will keep doing so in the future as well. Players like TexArcana doesn't really contribute when they jump down peoples throats and start caps locking in posts saying it's false information. Carbine doesn't disclose all information on the forums which I tried to enlighten the mentioned player about.
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/cheer :)
 
It's not exactly good news though since they are acknowledging that monthly updates doesn't work, been trying to nicely inform people that things are being pushed and they will keep doing so in the future as well. Players like TexArcana doesn't really contribute when they jump down peoples throats and start caps locking in posts saying it's false information. Carbine doesn't disclose all information on the forums which I tried to enlighten the mentioned player about.
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			The major problem with this game, in my opinion at least, is the lack in customer support. It feels to me that Carbine doesn't even monitor their forums/ bug reports. How can they expect to improve their game, if they don't accept feedback?	
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Difference this time you've actually given a source. I asked you before for a source and you were saying
 
 
 
That was my only issue with your post, nothing else.
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Let me start by saying I love Wildstar.....
 
but the game is done for.
 
No reason to pretend otherwise.	
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Adventures, dungeons (vet's hard, non- isn't impossible to pug), world bosses (e.g. Scorch), tree defense, Elyona, Endgame housing, crafting, completion, exploration, lore, PvP, RP, challenges, gathering, hobbies (e.g. cooking), achievements, customization / collection, and i'm sure a few I've missed and more to come.
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Well i am expecting a lot of open world pve content with more access to epic quality gear ( hey there is nothing wrong in getting more power to your character to trivialize content despite needing it or not), house customization, mounts , boards  etc
 
And yes of course the obvious more gold sinks :)
 
I would say go ahead 	
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Nazryn posts effectively blindlessly supportive troll posts all the time, the game is perfect it is everyone else that isn't.
 
I hope that Carbine can fix the game but seriously my hopes are drastically fading, even if they gave all original subs a 30 day free time I am not sure how many if any would really come back.
 
Content with no motivation to do the content, I am sure some of the dungeons are fun, but the adventures are boring as @#&*, I particularly like WOTW... ok so what do we do now... we have to wait for like 10 minutes until we get the next objective... I am sure for someone like Nazryn that is hardcore and he probably preferred it to how it used to be as opposed to now where you can force the next objective to come.
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/cheer :)
 
It's not exactly good news though since they are acknowledging that monthly updates doesn't work, been trying to nicely inform people that things are being pushed and they will keep doing so in the future as well. Players like TexArcana doesn't really contribute when they jump down peoples throats and start caps locking in posts saying it's false information. Carbine doesn't disclose all information on the forums which I tried to enlighten the mentioned player about.
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I'll be honest and say that about 80% of my enjoyment of this game is coming from housing and roleplay. 10% is probably the leveling and exploration process, though that's severely hampered by having only a single leveling path per faction. 7% comes from the occasional dungeon run (and those are SUPER FUN no joke lovelovelove), but that's hard because I don't like pugging and my friend group has extremely disparate schedules. 2% comes from the PvP I would theoretically love to do but can't seem to get into. And the last 1% comes from anticipation of level cap (mostly so I can have access to more housing items and clothes).
 
Overall I'm enjoying the game, but I am aware of a dwindling population and a number of issues (primarily related to endgame) that could lead to a less than favorable future. My own complaints are largely related to things like housing and the costume system. At this point I'm just hoping they fix what they need to so I can have a game to play that doesn't fall into f2p nightmare. :S	
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PvP in general is broken right now, which results directly in people not wanting to participate.
 
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 Blizzard understoodd this when they developed WoW and ignored PVP for years, until they caved to whining. A
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the state of the game?
 
they promote a difference between "hardcore" and "casual" and ignore the fact that they are catering to entitlement junkies which ALL mmos cater to these days
 
the state is, that its failing because the ADD entitlement kiddies are already gone so catering to them is far too late since they want THEIR resolution within a couple days of whining about it.
its too late for them, but they are putting in fixes to suck up to the entitles now. (who are gone)
they will try the hardcores next, but by the time those fixes are in... guess what.... gone
 
the people willing to wait will never get what they want, despite paying sub fee's for who knows how long.	
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That's because Carbine learned where most players lie at: at the non-raiding, non-HARDCORE! bag. It's a smart business decision. And the combat is still challenging. So the only way you can argue that they are cattering to the "casuals" is by making Quality of Life improvements and diminishing the grind. Which are not HARCORE! things. Any idiot can have time to grind during most of the day if they don't work/study. Even if they were, the HARCORE! crowd are not enough to keep an MMO like this from sinking. Also, from the dictionary:
 
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Entitle: to give someone the right to do or have something.
 
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Boobs will save this game. Larger boobs for increased population. 
 
Seriously though, this game is just having a rough start at being awesome. Things didn't go well, it happens. Wildstar has pioneered a new combat system, has a housing system that can flexibly be enhanced, hard content, caretakers, humor, costumes, dyes, boobs, robots, rock golems, psycho rodents and space zombies. 
 
Granted it has flaws. No surname system which is absurdly archaic, unjustified boob nerfs, no permanently equippable flamethrowers, derpy space ship design (actually i just don't like the style), itemization flaws, THE NEED TO PAY TO UNLOCK RUNE SLOTS WUT, dye costs, spellslingers, lack of ingame marriage, lack of out-of-game marriage (for me.... >.>'), no perma floating espers that dodge like their fade out ability (toggleable), no kit brinny bodytypes, and derpy dominion here and theres. Drusera never visits my home, and I can't put a caretaker node there for random convos. Disconnects are high and creed prices are rising. There is no Groot race, and shiphands don't have a veteran difficulty. 
 
But that just means we can improve in a lot of ways, if Carbine finds the means to do so. 	
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