Tanglevine Cascades/Campaign

Main quest scenario taking place in Tanglevine Cascades.
==Campaign==
===Deployment to Tanglevine Village===
Grand Bishop Imma receive report about anomaly at Tanglevine Cascade, she quickly deploy Envoy to deal with matters quickly since the Templar Knights are all now scattered in four winds. When Envoy reach there, the Village Chief Patrick was in panic as he need immediate reinforcements or they won't be last.
He fell in the state of panic where more wounded reports are coming much to his frustration and Envoy also got ignored by him because of the report. He rant that the rations almost run out and now the are being pincered by demons and sarpas. He blame Sarpa for this and he continue to rant as he is short on manpower at the east and almost run out of rations at the north.
Since Envoy are being ignored, Eidolon suggests Envoy to ask people if Envoy can assist them to secure the village again.
Talking to the locals, Gila says that there are ghosts at the east and he left in such a hurry that caught Envoy's attention. Charlemon also short on manpower since he need to produce a lot of defensive arsenals in the short time to shore up Village defenses. When Envoy offer for help, Charlemon got angry and Envoy left in hurry when the oil spill Envoy's body as he bury his head in machinery. Angel also in panic where he doesn't have enough grub and needed help to transport more rations. Envoy want to help but Angel rant that the field has been gobbled by squirrels and he doesn't want to be bothered right now.
Envoy later was called by a dward that was injured on the legs near the bridge. Since this incident and recent situation, the locals do not trust the outsiders anymore but Gawain remain his calmness. He gain intel that the dwarves has the upper hand against Sarpas but since demon's appearance, the tide turns where the dwarves start losing. Sarpa's power has been stronger than ever, mutations start plaguing around the village, squirrels raiding the crop field to the north and ghosts ambushing people at the graveyard to the east.
Since Gawain is injured, he dispatch Envoy on his behalf to assist his brother, Lordot at the north.
===Securing the Village Rations and investigation of the cause===
Heading North, Envoy meet up with Lordot and he rant about his little brother and he immediately request Envoy's assistance to clear up the squirrels. After succeding in driving out the squirrels, Lordot asks Envoy to gather some Treant Root and Leaf for research to know what happened to the squirrels. After gathering what Lordot need he start to conduct experiments to know the sources of the problem itself.
Envoy aid him by do as Lordot says in order to complete the experiment and when the experiment is done the results surprise Lordot. It is unbeliavable that treant's cells are reproducing on outstanding rate which also start affecting the squirrel as well. He wonder if somebody tampering the inhabitants of these treants. He then mention about Crystal Forest where it was originally the inhabitants of Treants and squirrels and if his speculation is correct, the Sarpas must have done something to the stream water. He got an idea to investigate it by giving Envoy some strange potion that can calm the mind and spirit despite it won't affect the quality of water. If this succeded, the treants can be placated and it will be buy Lordot enough time to research about breeding cells.
===Meeting with Simmond, a Mysterious Knight===
When the job is done, a mysterious person yelling at Envoy. He mistaken Envoy's action to poison the water instead of watering it with weaking potion. In order to gain trust and losing suspisciousness, Envoy pick some waterside flowers and hand it to him. He chant some magic spell to check if the flower was poisoned or not and after he chant the spell he finds out that the flower was not poisoned. Despite the misunderstandings was cleared, he still do not trust Envoy. Envoy explain that Envoy was sent on behalf of Grand Bishop Imma's request to assist Tanglevine Cascade. His first impression after he hear about famous Envoy of Gaia is the Envoy is not tall as he thought but later he introduce himself as Simmond. He was quite aroused about central church affair that he refer it to Navea since Navea often meddling in provincial affairs and the church around Tanglevine is far more better.
Envoy explain that Envoy is here to deal with the demons and infestations which teamwork is essential but Simmon says that the resident are not ready to listen to Envoy's self-help mumbo jumbo as they are busy to get rid of Indigo mantis. Since Simmon is in trouble handling the Mantis, Envoy decide to lend him a hand despite his cold attitude and doesn't want to bring Simmond back to village in a coffin. Despite Envoy manage to assist Simmond, he still hold his head high and act brave despite injuries that he sustain. He persists that he doesn't need any help even he claim that the monsters are no pushovers. Since Simmond knew Envoy will say no, he will let Envoy stay and help him. He want Envoy to collect spores and mushroom and after Envoy collects it he somehow feel impressed despite his uneasiness towards Envoy.
Envoy got brief knowledge about Principia's custom where the outsiders often got their head banged on the doors which reminded Envoy about events happened at Desolate Valley where the Hunters refused to co-operate. Humans are far more rarer than other races as Principia residents are trying to maintain cultural equilibrium but for the Envoy diving into the affairs of dwarves will do more harm than good. The church know this too well and they decide not to involve directly and support from sidelines. If Envoy want to get involved, Simmond explain himself why he was officially here. It turns out he is here under an order of a Bishop to look into the appearance of the demons in Tanglevine. The path that lead to the dam through Crystal Forest was blocked by an unknown magic barrier and when you look beyond it all they can see is a vast, empty plain. Eidolon explain that it was an illusion emitted by magic barrier but Simmond explain that it's pointless if sprite scout cannot go inside to investigate so they need to find weakness in the barrier. He opt to last resort which is using a pendant to scout if the pendant reacts to something nearby and he will continue talk once Envoy done it.
===To break the Magic Barrier===
At Crystal Forest, it seems clear and Envoy continue to the passageway northward of Paradise Passage but the area was also clear and Envoy move to near the dam on the south west where the pendant start reaction and when Envoy use it the pendant reacts violently and it seems Envoy has found the sources of the magic itself. After the source has been discovered, Simmon make a plan to disarm the barrier by either destroying all columns at the same time or defeating the spellcaster.
Envoy also locate one of the barrier when investigating area with pendant back then but one column is enough to weaken the barrier so the sprite scout can slip in to recon the area. Receiving an old book of Grimoire, Envoy went to the location where Simmond want the column to destroy it. When the Envoy use it, a strange anomaly happens at the column and it disappears and with another attack the Envoy manage to destroy it.
Simmond got report that the scout manage to breakthrough the magic barrier and slipped inside to recon the area. The scout has secured the route but now since the demon's appearance is a top priority and if Envoy want to assist the dwarves, Envoy must head southeast to assist them. He told Envoy to collect the hedgehog's spines and he tell that the spines will come in handy later. Despite curious, Envoy do as he said and head southeast to collect it.
===Cleansing the Graveyard===
After collecting the materials Simmond requested, Envoy met a drawf who know as Conayn that was ranting about needed of electric conductor materials. When he spots Envoy carrying spines, he quickly snatch it. With the materials gathered, he can continue research in order to suppress the undead's menace. Envoy try to talk but he was too focused, not realizing Grudge Ghost is coming so Envoy decide to fend the ghost off first. He was surprised at first but relieved to see the equipments is alright. If Envoy had not interfered, his intruments is as good as dead. Envoy ask what he was working at and he rant to Envoy that was Envoy deaf?
Conayn explain that the cemetery is the legacy of the fight between dwarves and Sarpa but recently Sarpa was able to summon the lost soul of dwarves and use it to attack the village which is truly despicable. Despite there is no way yet to counter the magic, his instrument can be used to disrupt their magic. In order to prevent further obstruction, Envoy was tasked to clean up the Dwarf Ghost that dwells around the Graveyard. After cleaning it, Envoy saw Canoyn was absorbed to his work and he feel the joy that his intstrument is finally completed.
He quickly hands the instrument he made to Envoy so Envoy can deploy it as his order. After setting up the Magic interferator devices around graveyard and report to Canoyn, he will wait for the report and he was curious about Envoy's purpose of visit. Envoy explain that Envoy is here but Canoyn somehow confused as he thought that Envoy was dispatched on Simmond behalf. Envoy realize that Simmond has fled from Paradise Passage because of Canoyn's request of jobs which makes Envoy understand why have to collect those Hedgehog's spines earlier. He then dispatch Envoy to report what happens here back to Tanglevine Village.
===Evacuate or fight?===
On the village, Envoy was surprised to see Simmond was already there and it seems Patrick have no choice but to evacuate the village to prevent more casualties. Patrick looks at the Envoy up and down as he looks at Envoy as a complete stranger. Simmond also curious that the neurotic dward which possibly refers to Canoyn doesn't easily let talented people go so he assume that Envoy take a chance to ecape. Envoy replies that Envoy return to village to report to Patrick, relaying the news that Conayn had asked Envoy to say.
Patrick relieved that the interference devices is complete and deployed. Simmond fill in the report made by sprite scout that went through the magic barrier earlier and he confirmed about Demon's presence hidden deep inside the dam and Sarpa are acting very strange lately as they seem planning to do something horrible which led Simmond to discuss matter that they should evacuate the village or fight. Patrick doesn't want to do that but he must protect the villagers no matter what. He plan to reinforce defensive position and have everyone retreat back to the village. Since Conayn send Envoy here, Patrick could use Envoy's help. He want Envoy to deliver message to Conayn to continue consolidate eastern defenses since drawves got no intel how Sarpa will attack so they need to reinforce all battle lines. Simmond also told that Envoy have to get back here since he doesn't know what the neurotic dwarf has in store for Envoy.
Hearing the news, Conayn was furious after he learn that Sarpa is on the league with demons. He clearly doesn't want to let Sarpa get away with it. He gave Envoy key and he want the drone patrol to be activated to shore up defenses and alertness at the eastern defenses. After the defenses are being shored, Conayn want to retaliate against Sarpa which aroused Envoy. Envoy try to convince him but he blabbering that he doesn't want to let Sarpa think that they are untouchable because of the demons. He refuse to evacuate but he is also run out of ideas. Simmond suddenly appears as he was curious why they haven't returned to the village yet but he realize that Conayn want to assault Sarpa Swamp to retaliate. 
Despite hard-headed, Conayn also want to figure out on how to break Sarpa's magic to secure victory. Instead of continue persuading him, Simmond also take this chance to assault Sarpa Swamp to break their magic. Conayn hands the map of the dam and former drawf's original laboratory which recently turned into Sarpa's Forbidden laboratory. After confirming it, Envoy head to the rendezvous point with Simmond to discuss the strategy further.
===What lies inside Sarpa's Swamp===
Upon reaching the swamp, Simmond got report from sprite recon that every single Sarpa's conjurers are deep within the dam, leaving only soldiers around the swamp which makes him curious what Sarpa has been up to. Simmond will go to investigate while Envoy will cause ruckus to aid Simmond smoothen the investigation. After defeating the Sarpa Warrior and Patrol, Simmond also found something interesting as he hand the notebook he find during investigation.
Envoy was unable to decipher it and ask Simmond where he found it, he reply that he found it deep within the swamp. He first thought it was a Sarpa's spell but he realize it was a spell written by demons. The fluctuations of the magic are causing the creatures to multiply at an alarming rate and ghosts to wreak havoc. To destroy it, Envoy ask where he found the spell and if he find a way to break it. Simmond hands Envoy a stone glimmering with light and with his spell the stone become a dazzling crystal. He infuse his magic power inside the crystal and it should be able to absorb sacred strength and intensify the effect of exorcisms. The Envoy use it however it seems failed as the crystal breaks to millions of tiny fragments. He was also surprised to see it was failed and he realize that the demon that they are dealing with is extremely powerful. He start to doubt that together with Envoy can't defeat it.
Recalling the orders from Bishop that only want to invesigate instead of resolving it, Simmond decide to disobey the order but Envoy tap his shoulder as he need to rest and clear his mind first. Envoy decide to go on ahead and will inform Simmond once the identity of the Demon has been found. Before leaving, Simmond suggest Envoy to meet up with sprite scout to get information.
===Clearing the Magic Barrier===
While going there, Envoy clears up another Sarpa's squad and meet up with the scout known as Snowflake I. At first it raise the guard but once it recognize Envoy it slowly lowered the guard. Envoy doesn't understand what the scout is telling about so Envoy inquire about the whereabouts of the conjurer that sets up the magic barrier. It seems Snowflake keep try to dig the mound which turns out it was a Sarpa's medal. Eidolon notice that the medal is also worn within Sarpa's garb.
Simmond feel better now and he ask that Envoy has met his recon unit which replies in nod. Envoy hands the medal to Simmond and explain about the pattern itself. He noted that the medal is only wore by Sarpa's high-priest. The medal can lead them to the conjurer concealed within the dimension and Simon will lead the way so they can fight together.
When Simmond cast his magic, the rift opened and it led them to another dimension. He charged in but Kalussoz, the conjurer in charge trapped him in a barrier. Envoy was ambushed by the stalker and quickly Envoy defeat the stalker to open the barricade then aiding Simmond in defeating Kalussoz. After defeating Kalussoz he told them on his dying breath that the final part of plan is already underway and soon the Tanglevine will belong to the Sarpa and they will kill every one of dwarves. After saying that word, Kalussoz succumbed to his wound and dies and the magic also broken.
Envoy recall the Kalussoz declaration and it seems could have been omnious premonition. The Sarpa are on their course and if Simmond and Envoy did not defeat the demons, the marsh will become a river of blood. Although the dwarves have evacuated they can still be slaughtered as long as they are on the marsh itself. Since this is a matter of life and death, Simmond decide to end this once and for all by entering the Laboratory to defeat the demons.
===Raid on Sarpa's Forbidden Laboratory===
Envoy and Simmond met Snowflake is fatally wounded and succumbed to the injuries. Snowflake told something that only Simmond know and he explain the Envoy about the situation. It seems alchemical creature manage to injure snowflake and in addition several robots are on the loose at the research site. Opening the map, he explain that the space at the bottom of the dam is the former dwarf's research site but because of something is wrong during research, the robots went haywire and the alchemical creatures run amok. Ever since then, the place was off limits for the dwarves and the demons manage to release them, enabling them to run around the laboratory undisturbed.
According to the map, the demons and Sarpa are further deeper inside the site and aside of defeating demons, they also have to prevent the water source from being contaminated even further. All they need to do is to push forward. Envoy take a look at the map and it seems the map was more challenging than imagined. Simmond decide the first rally point which is Sluice Control Room and they will split up as he will leave the Sarpa King to the Envoy.
On the way there, Envoy defeat Sky Slayer that gets in the way and Ant Warrior and reaching intersection Envoy clear up the Ant and restarting the water purifier in order to open the Sluice Gate. As the water purifier goes up and running again, the posion on the water vanished slowly and after the poison are gone the gate opens allowing the Envoy to venture further inside. Further inside Envoy mets another polluted water and Gandam IV welcomed the Envoy. Envoy swiftly defeat Gandan while avoiding poison and proceed onward.
Deeper inside, Envoy heard the spell is being chanted and encounter Sarpa Acolyte and Priests along the way , quickly Envoy defeats any of those who gets in the way. There, Envoy met Sarpa High Priest performing a ritual to a Sarpa Priest that suddenly transformed into Sarpa Acolyte, bursting extraordinary power. Envoy quickly defeats the group and continue push forward until reach where the Sarpa King is.
Arriving there, the Sarpa's are holding strange ritual and quickly Envoy defeat Remiko, Sarpa's Leader before things got messy. After defeating Remiko, Simmond arrives after he handle the control room, Remiko's only lament is he won't be able to see the future even he want to sign the contract with the demons. After he died out, an earthquake began to occur but Simmond manage to sustain Remiko's life with his magic.
Simmond tell the Envoy that Envoy need to rush since the summoning ceremony was already started. Envoy quickly rushes to the Altar but Abomination and Falcon Harpy gets in the way. Quickly Envoy defeat them and keep pushing until reach the ceremonial room where the ritual concurred but it was already too later. Envoy want to intercept but blocked by magic and the summoning of Lightning Baroness Fatima succeded, slaughtering the Sarpa Priests in process.
After defeating Fatima however, she state that she got what the demons want and soon the church will lose their leader. She doesn't want to miss revenge plan despite the Envoy wonder if the Envoy got curse on before Fatima withdraws. Simmond soon arrive and after checking Envoy's condition, he relieved that Envoy is alright.
===Post battle===
Simmond tell that the Sarpa King has regained sense and it's obvious that he had been affected by the power of the demons also Sarpa have suffered disastrous losses and injury, unable them to launch the attack to the dwarves village anytime soon. The Sarpa King is safe and sound at least and there will be no further hostilities. Simmond express his gratitude that his mission is now completed and bows with apologies for his behavior earlier. He want to report back to the church and he will personally reccomend Envoy to his excellency, the Bishop however demon's word haunt Envoy and Envoy reject the offer but he still will tell Envoy's deeds.
Envoy decide to report to Patrick that the threat of Sarpa is no more. Envoy can see the village is on the process of evacuation and quickly halted the process, explaining what happened inside the lab. Patrick was surprised to hear that as he never thought that Envoy will defeat demons and sarpa and he got report that all the attacks have stopped while he still got no clue what happened. Now he can send out the troops to investigate while also apologizing for his behavior earlier. Envoy and Village Chief agrees that if he come across remaining Sarpa, they are not allowed to harm them since Sarpa King is a victim of Demon's Influence. Patrik keep his word that he won't eliminate surviving Sarpa. After the matters settled, Envoy return to Navea to report this to Grand Bishop Imma.
Category:Campaigns