Silt Cyclone (Priest Spell)

By casting this spell on the Sea of Silt, the priest creates a powerful whirlwind of silt. The cyclone, 10 feet wide at its base and 20 feet wide at its top, rises from the silt's surface to a height of 100 feet, spinning violently and picking up tons of dust. The caster can move the cyclone up to 30 feet per round, but it cannot go beyond 120 yards from him.
The cyclone spins so quickly that its center becomes extremely hot, shooting off balls of sear­ing dust as the whirlwind spins faster and faster. Any creature within 90 yards of the whirlwind must save vs. spell every round or be hit with a 2d12 ball of super-heated dust. Any creature that actually touches the cyclone suffers an attack (THAC0 5) that inflicts 10d6 points of damage. A creature that lakes damage from this attack is also thrown 3d6 yards away, suffering another 1d6 points of damage.
The cyclone can be dissipated by an air ele­mental or other powerful being from the Elemen­tal Plane of Air on command, by dispel magic, or by forcing its base away from the Sea of Silt. The cyclone can be moved by a powerful magical wind (gust of wind is insufficient); control weather, weather summoning, or wild weather spells can move it 10 yards for every 10 miles per hour of wind sustained against it for an entire round.
The material components are silt from the Sea of Silt and a child's toy top. This spell cannot be cast away from the Sea of Silt.
Notes: Uncommon for priests from the Dark Sun setting; otherwise, very rare.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells