Technologies/Rise of the Moderns

==Woodworking ==
====Land Clearance====
Trees hewn. Lands despoiled. Culture effaced. All in the name of "progress"...
*Increases output of timber from Logging Camps in a settlement with a Sawmill by Level 1
Cost	
Requirements	
Leads to
*250; 250
*Time to complete: Long	
* 	
* 
*
====Circular Saw====
Even the mightiest of tree trunks are little more than humble planks at its touch.
*Increases output of timber from Logging Camps in a settlement with a Sawmill by Level 2.
Cost	
Requirements	
Leads to
*450; 450
*Time to complete: Very long	
* 
* 
*	
==Agronomics ==
====Mechanised Farming====
The fecklessness of farmhands and the fickleness of the seasons are no match for the staid uniformity of a machine.
*Increases output of food from Farms in a settlement with a Granary (+50%).
*Fishing Busses gather Food faster (+50%).
Cost	
Requirements	
Leads to
*250; 100
*Time to complete: Short	
*	
*
====Commodity Agriculture====
And those who husbanded the Golden grain,And those who flung it to the winds like Rain,
 Alike to no such aureate Earth are turn'dAs, buried once, Men want dug up again. — Omar Khayyam, Rubaiyat
*Increases output of food from Farms in a settlement with a Granary (+100%).
*Fishing Busses gather Food faster (+100%).
Cost	
Requirements	
Leads to
*350; 150
*Time to complete: Medium	
* 
* 
*	
==Metallurgy ==
====Steam Pump====
A crude but effective device for mine drainage and ventilation.
*+100% from mines in a city with a Smelter.
*Required to build vehicles with steam propulsion.
Cost	
Requirements	
Leads to
*200, 160
*Time to complete: Medium	
* [2]
*	
*
====Bessemer Process====
A revolutionary technique to free prized steel from humdrum pig iron.
*+150% from mines in a city with a Smelter.
Cost	
Requirements	
Leads to
*500, 500
*Time to complete: Rather long	
* 
* [4]
*	
* 
* 
All Ironclad-type units require this upgrade.
:Note: 
:In Time of War: 1800, access to Engineering and Steelworks are blocked.
:Costs in for this tech line are replaced with for The Age of Conquest.
==Religion==
===Missionaries===
Spread the news of the joys and comforts of religion and civilisation to those who have yet to hear of them!
*National Borders increased by +4 strength.
*City Combat Range +2.
*City Hitpoints increased by 50%.
*Increases happiness derived from creating Missionaries for Catholics
Cost	
Requirements	
Leads to
*100
*Time to complete: Short	
*	
*
*
===Civic Religion===
"One nation, one people, one congregation!"
*National Borders increased by +5 strength.
*City Combat Range +3.
*City Hitpoints increased by 100%.Automatically upgrades your Sanctuaries to your civ's designated religious site, ie Cathedral for Protestants; Temples for Hindhus and Buddhists, reducing religious unrest.
Cost	
Requirements	
Leads to
*300
*Time to complete: Medium	
*
*	
*
*
===Existentialism===
"I dread, therefore I am."
*National Borders increased by +9 strength.
*City Combat Range +4.
*City Hitpoints increased by 150%.
*For Westerners: stops all effects of religion on happiness for Protestants and Orthodoxy.
Cost	
Requirements	
Leads to
*900
*Time to complete: Long	
*
* [5]
*	
==Special ==
These technologies are researchable only from Civic Wonders, and are extremely powerful. Should you be able to research all five, you will get a happiness boost of 100.
====Physiocracy====
"A city cannot thrive without fields and the fruits thereof pouring into its walls." — Alexander the Great
*Food output increased to max
*Successful completion of agricultural and medical technologies boost your happiness by 20 each (a total of 100 happiness is possible).
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Base cost	
Requirements
*300	
*Grand Academy Wonder
*Liberalism, Knowledge 2, (for Wonder)
* 
*
==Knowledge==
See University.
==Construction==
See here.
==Medicine==
See here
==Logistics==
See here.
==Attrition==
See here.
==Tax==
See here.
==Fortification==
See here.
==Strategy==
See here.
==Politics==
See here.
==See also==
*Fortress
*Library
*Arsenal
*Senate
*University
Category:Game mechanics
Category:Rise of the Moderns
Category:Ultima Ratio