Old Encyclopedia

SPOILER ALERT!
There's a lot of stuff in here that the hungry reader can ruin their appetitte with. This is a Copy/Pasted Document of my Encyclopedia before I started this Wiki. This information may or may not be acurate, as the Encyclopedia exsisted to store thoughts, ideas, and other stuff for the book. Before cleaning it up, I will be fleshing Out the Wiki, meaning that EVERYTHING is here, pretty much. For those dedicated helpers wanting to contribute to the story, feel free to read through at your own risk and offer ideas and thoughts in the Fan Contribution Section.
-Lexsuncion
Encyclopedia of the World Beyond Memories
Spheres: Spheres, Planes, Dimensions; they are all terms used to categorize the known portions of the fabric that makes up the universe. The General ordering of Spheres is The First “Intangible”(Being “Existence”), A “Tangible” contained within that Intangible, an Intangible contained within that tangible, and then a tangible contained within that intangible. The Ordering Goes: Existence, Eternity, Unending, Everything, Thought and Body, respectively
Spheres of Truth: The Spheres of Truth; They are what everything is. They are known of because of divine revelation, or universal fact that cannot be ignored. The Sphere of Eternity is as real to a person as the dirt beneath their feet, even if they may not be aware of all its ramifications. The Spheres of Truth are spheres that are undoubtedly real, truth, and tangible to mortals(in theory).
#Existence: Existence is the term applied to the intangible threads that make of everything and everyone. Existence is not a thing, but a place. One does not observe existence for what it is, but resides within it. On that note, however, Existence is manipulated and bends from the outside, but can only be touched from within itself. Because mortals lack the complex thought processes, abilities and comprehension required to form, shape and “cut” existence, existence is most often linked with the creation of things and places through divine power.
##The Void: The Void is only known to the Angel of Balance herself. It is the only thing that can be truly described as fear to her, and her work. The Void is what isn't. When something is taken away from a sphere of existence, it goes to the Void. The Void cannot be defined as anything other than what it is. The only mortals known to research the principle of the Void are the Everdawn cult, who believe that within the Void is the lost essence of “true deities”.
#Eternity: Much like existence is its boundlessness, Eternity differs by being the tangible and physical world that is encompassed within Existence. It is from Eternity that Deities, Angels, and powerful demons shape, form and bend Existence and change fate. Existence and Eternity are directly connected, and at the same time, two completely different planes of comprehension. The difference between Existence and Eternity is that Eternity is limited by what can be seen and felt, while Existence has no definable Limit.
#Everything: When speaking of creation, divine powers and the World Beyond Memories as an entity itself, “Everything” is the tangible world that beings live on. It contains the rocks and trees, as well as the water and air.
#Unending: (The) Unending is the intangible world of thoughts and dreams. The Unending World of Dreams is akin to Existence in that it has no limit, but it only affects as encompasses small portions, if any, of Eternity. Unending lies between thought(Eternity) and Reality(Everything), being defined as dreams, visions and “out of body” experiences. When a person enters a trance where their soul is said to leave their body, they are using Unending as a conduit to tap into Eternity. Unending is most well known for being the residing place of the Angel of Balance, Tahi, as opposed to most Angels who reside within Eternity until needed.
#Monochrome Layer(Dreamstate): (The) Monochrome Layeris a state of pre-death that exists within the minds of dreaming and non-dreaming creatures. When a being dies, the precious moments before the inevitable end where one's life is said to “Flash before their eyes” is spent in a mesh between the Monochrome Layer and Eternity. The Monochrome Layer is a world of memories and feelings spent; it is not real by its own virtue, but instead is a consolidation of many spheres of self, turned into a heterogeneous reality. The Dreamstate, where people are said to enter the world of dreams, is actually a form of Monochrome Conjuring, where portions of the Monochrome Layer are brought into a tangible form on a sphere of existence other than the Monochrome Layer itself.
Spheres of Belief: The Spheres of belief exist in essence, but not in practice. A Mortal being can only believe that the Farshadow is there, but they will never see or visit such a place. While they are as real and tangible as the Spheres of truth, having just as much of a connection with Existence that other Spheres do, they are not accessible expect through indirect means to mortal being that reside within the Spheres of Truth.
#The Farshadow: The Farshadow is a dark reflection of the Unending. The Farshadow is everything the Unending is not. When a light is shown in someone's dreams, the shadows created by that Light become The Farshadow's surface. When someone dreams of trees and earth, clouds and sky are created within the Far Shadow. The greater one principle becomes in Unending, the greater its opposite becomes in the Far Shadow. It is here that the Angel of Balance sleeps. Beings who can, but do not dream, see images of the Farshadow instead of dreaming.
#Temperance: The burning sphere of Existence known as Temperance harbors the broken willpower of people. When a person looses themselves in rage, or does something against their better judgment, Temperance becomes hotter, and its fires become larger. Momentists are directly linked with Temperance, which causes them to be unruly and sporadic in nature. Lyvia, Angel of Sorrow, makes her home in Temperance, quelling the fires of broken will so that people do not loose themselves to hate forever.
Spheres of Self: Self is the term applied to the Spheres of “people”. Unlike Spheres of Truth and Belief, spheres of self are created by the beings that gain sentience and power to do so. They are not universal facts and diagrams of the world, nor are they necessities of Existence that cannot be ignored. Spheres of self are created by living beings, for living beings, and are destroyed as easily as they are perceived and created.
#Thought: Thought, unlike Existence, is not what “can” be observed, but what “is” observed by a sphere of Self. Self uses Thought to define and control itself through reactions with other Self Spheres. Without thought, Body would not function or have an idea of Self, and thus, Self would not inhabit Body.
#Endless Mirror: This is the portion between the Farshadow and Unending that everyone, even deities, cannot perceive or feel. It is here that Tahi, the Angel of Balance, sleeps. It is an endless gray nothingness that has no purpose or reason, other than to hold the ancient being who created it while she rests. The only mortal, or other being for that matter, to access this sphere was Yosho Ki'Sing.
#Cataminei's Prison: Cataminei's prison is a complex weave of mazes and corridors that has become a dual-existing Sphere of Self partly created by Cataminei. The First portion is the true prison created with Cataminei by Rojas Vale, where Cataminei's own dream takes place. The Second portion is the portion Cataminei created herself out of the countless dreams and memories she holds.
##Cataminei's Dream, The True Prison: In the Center of Cataminei's Prison is a beautiful, sable-haired Angel sitting at a crystalline table. Her legs are chained to the table, but she does not seem uncomfortable in the slightest. There is always a perfect amount of chairs at the table, one for Cataminei, and one or more for any amount of guests she may have. Within this zone, beings are within the Dream taking place within the Angel of Dream's own mind, and are completely as her gentle, caring mercy.
##Cataminei's Memory, The Infinite Maze: Outside of the sealed prison of Cataminei exists a metaphorical prison Cataminei created herself inadvertently. It is a collection of her infinite thought processes that contain her memories of the dreams of others. A person in this maze could, in theory, escape by simply exiting...if they knew how. However, most that manage to somehow anger the Angel of Dreams find themselves trapped in an endless maze of Memories that they, like Cataminei, cannot interact with. A person's mind is trapped within this zone as long as Cataminei wills it, for she knows the only way out. This could last as long as a couple of minutes, or years on end. Since Angels have no bearing of time, especially when within their own dreams, the few individuals that have woken from catamieni's prison die from sheer insanity shortly after.
#Body: Body is the physical being that gives Self its form. Self is defined by Thought observing Body. Without Body, Self could not contain Thought, and thus, Thought would not control Body.
#Dreamstate: In addition to being a supernatural ability, entering dreamstate is a form of creating your own world around you. You bring your sphere of self from the Monochrome Layer and force it on the world around you. The Dreamstate is a chaotic existance, which becomes a direct reflection of the person's views. For example, A person who forces dreamstate around them may be able to lift houses and fly within the altercation, but could die from simply touching something they feel is their greatest fear. The Dreaming individual can only do what they believe they can do, in this way, so the personal confidance and determination of an individual effects just how potent the dreamstate is.
Dreamstates on Record: Each dreamstate is unique in its appearance and what applies within it. This is because each dreamstate is its own sphere of Self, except for the Monochrome Layer, which is either as itself, or appears in two overlapping dreamstates.
##Yosho Ki'Sing's Dreamstate: While not the first to enter Dreamstate, Yosho Ki'Sing is deffinately the one who made this realm most famous. Yosho's dreamstate is not a different world, or alternate reality, with an ideal that forces itself onto the people present. The world around Yosho becomes clearer, a if dust was cleared from the air, and the people within the dreamstate find themselves subject to the ideal of Yosho that “He(Yosho) must finish this.” The term “this” can be interpreted in many ways, but usually results in the belief of the people within that “Yosho cannot loose”. In this dreamstate, it is not Yosho giving himself power, but Yosho invoking power from the belief of others. Those who truely beleive in Yosho's ability, being friends, loved ones, and comrades, provide him more power than those who are being swayed by the ideal forced on the world around them.
##Cataminei' Dreamstate: The most powerful of known dreamstates rightfully belongs to the awakened angel of dreams herself, Cataminei Relle. Beyond the deities of the world, Cataminei assumes complete control over everything around her. There is nothing more to be said. While a normal person may be limited to patterns and stereotypes of thought, as an angel with infinite thought, Cataminei can truly make anything happen that she wishes.
End: (The) End is not a place, so much as it is a condition. To be “Ended” means that the thing in question no longer exists. At the same time, living beings that have a body do not just vanish. The shell of the living being remains, because the physical matter is not erased. However, all definitions of that matter, be it what it was, who it was,have been erased. 
Dieties: Dieties are beings who are so far beyond mortal comprehension that they are considered transcendent beings. The Dieties control and direct Fate and Existance, creating and shaping the worlds they preside over.
#Corris and Morivair: Twin dieties who created existence. Hobbyists and Contemplatives speculate that they may not by the first dieties, or even the ones who created existence. To ask them, or any Angel will revel the only honest answer: “Such an ideal of time is too inaccurate to define a being as expansive as a Diety”. Corris is depicted as a beautiful, blonde female in flowing white garments, or as a large white and gold dragon. Morivair is depicted as an old man barely able to hold the weight of the heavy, black armor he wears, or as a gray-bearded black and orange dragon. Corris and Morivair are said to be both mortal enemies, and loving and inseparable siblings.
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Created from Divinity: Angels are divine beings either created by the deities, or mortal beings who've been transformed by the deities into transcendence. An angel is the pinnacle of physical beings, second only to a deity that takes some physical form. There are two types of Angels; Angels that bear the title Relle, and Angels the bear the title Mei. In addition to the Angls, the gods sometimes create items to act as focus to a task an angel might have otherwise served.
Angels of Relle: Angels of Relle are Angels that were created by the gods, and not promoted from mortal beings. The things the encompass, and oversee and very broad and important in the grand scheme of the deities.
#Tahi Relle, Angel of Balance:
#Airro Relle, Angel of Passion:
#Mynist Relle, The Dragon Angel: Mynist is an angel of War, under Airro's guidance, but serving the deity, Rojas Vale. Her name is given to her based on her weapons of choice, a pair of wing-shaped shields joined by a long chain. She is a contemplative and curious Angel, but remains reserved and calm. She currently is The Writer, writing the legendary “Story” of Rojas Vale. She is aligned with Fire and Earth. She enjoys a good fight, but like all Angels, does not like making permanent consequences on the world she isn't apart of. For the Record, she has nothing to do with dragons.
#Cataminei Relle, Angel of Dreams: The first Angel made by Rojas Vale. Cataminei was born sleeping, and has no recognition of self. She sees all the dreams and desires of people, but can not react to them. She, like Tahi, controls an infinitely many thought processes, each containing one of the dreams she has seen. Prophets of Rojas predict that should Cataminei awaken, dreams will no longer be simply an illusion the mind makes, but she will become a physical embodiment of the world's dreams. The truth is, nothing will happen if Cataminei awakens. She is aligned with Chaos, Earth and Life. She searches among the unconscious minds of humans that do not dream, contacting them and giving them some of the dreams that she's recorded. She pursues romance and passionate encounters with beings that accept her borrowed dreams, in an attempt to find true love. Unfortunately, none of Cataminei's dreams or encounters are stored in a person's memory, not even her own, so all of her efforts are in vain.
#The Blind Angel: The Blind Angel is an Angel made by Corris to serve as a power conduit for the Rainbow Script. Since there is not limit on her power, only what mortals perceive as possible colors, she has much energy to spare.
Angels of Mei: Mortals who have transcended their former selves to become Angels are given the surname-title Mei. They loose their past existence and memories, but are still remembered by those that knew them in life. Furthermore, Angels of Mei generally have larger and stronger cult followings than Angels of Relle, due to the condition which cause them to be accepted into transcendence.
#Lyvia Mei, Angel of Sorrow: Lyvia is a sad and pained being. She was the first mortal to be turned into an Angel be divine grace. Due to Lyvia's depression and agony over the state of the people around her, she developed the ability to foretell unfortunate events. This soon turned into the ability to perceive time, and to keep Balance, Lyvia was turned into an Angel by Morivair. Lyvia, like all Angels but Tahi, only possesses a limited ability of time perception, and that is the most painful and terrible experiences of the lives of others. She is aligned with Water and Death. Choosing to reside in the raging inferno of Temperance in order to quell the fire to the best of her ability, thus creating calm, level-headed people after their rage expires.
#Koiphew Mei, The Alchemist: One of the few male angels that exist, Koiphew is responsible for the schism between “Alchemy” and “Chemistry”. Koiphew, understanding the complex system of parallels and matrices involved in magic made the magical art known as “Alchemy” on his own, and was soon turned into an angel due to his understanding of the Parallel system. He is Aligned with Earth and Fire. He resides in Eternity, like many Angels. He has the strongest following of cultists who loath Corris and Morivair, called the Everdawn Cult. He pays these cultists no mind or attention.
Malliant Angels: After the deposition of Tahi Relle, the Diety of Illusions and story telling, Rojas Vale, began to work on creating the “enemies” of the Angels. These beings, however, were still Angels by definition, and parallel to Angels of Mei and Relle in everything but purpose.
#Sinaldivei Malliant-Relle, Malliant of Change: The first Malliant Angel, modeled after the one who started Tahi Relle's fall. Sinaldivei appears as a gorgeous, temping woman most of the time. Her true “form” is that of a woman's upper torso, and the abdomen of a snake. She always bears dragon-like wings, and for combative purposes prefers to fight unarmed. She often chnges the tip of her tail, or her arms and wings into blades when she battles mortals and other angels. She is an idol among the Everdawn cult, and suports their activities.
#Kirianna Malliant-Mei, Dust Queen: Kirianna was the first child of Grey's Marks' Queen, Setta'anna I'qwee. She and her sibling Lexsuncion were banished from the kingdom for being illegitimate children, and she found herself in the half-demon community of The Hold. She grew to hate the world, and everything around her, which developed her transmuting powers into the deadliest known techniques of all transmuters--total disintegration. Her mantel appears as a cloud of dust around her, which will turn into wings or tendrils that she can use to touch and transmit her power of disintegration. In terms of raw destructive power, Kirrianna is unmatched.
#Giggault, the Dream Scourge: Giggault is the by-product of Cataminei's refusal to betray the Angels of Mei and Relle. The energy stored within the countless dreams she remembered became a mass of pure chaos known as Giggault. While it is an angel, created by Rojas Vale, it is also an unstable being that cannot truly be defined. It mimics dreams of horror or happiness Cataminei has had, and forces weak minds into the Dreamstate, where it feeds off their life force. Each time Cataminei destroys an incarnation of Giggault, she steals back some of the dreams he is comprised of and weakens him slowly, but surely.
Divine Items: Items made by the deities of Vailya for a specific purpose or that are prominent in their individual nature fall into this catagory.
#Nightsplitter: Perhaps it is fitting that the first Angel would receive the first item created by the deities. Nightsplitter was created for Tahi Relle by Morivair and Corris so that she could preform her duty of keeping balance with greater ease. Nightsplitter was made from Tahi's Void Mantle so that when she cause harm with it, she could erase the existence of those pierced by it. Nightsplitter is thin, incredibly sharp meter-and-a-half long sword held with both hands. It is incredibly simple and basic in appearance. It carries the innate ability to absorb evil from those it injures, transforming the evil energy into violent bursts of violet light energy. The sword is currently held by the Ki'Sing Family's head, as Tahi let it fall to the world when she realized its purpose of hunting evil was ineffective to her goals of keeping balance. It was first rediscovered by Yosho Ki'Sing, and has remained in his lineage since.
#Wind Taker: A small dagger that “Sucks up” the souls of those in injures, taking in their souls to make itself more powerful. Its form continually changes to match a reflection of the “average” of souls in it, taking a more vicious and fiendish appearance the more “Evil” it absorbs, and a more saintly appearance the more “Good” it absorbs.
#Rainbow Script, The: The Rainbow Script, also referred to as the Bright Palette is pain of centimeter-thick golden rings that are a decimeter in diameter connected by three silver chains. The chains magically extend to allow the holder to pull the Script apart to reveal a brilliant rainbow of color between them in a shape of a ribbon that is as wide as the diameter of the rings. To the eyes, the ribbon appears as an incompressible ribbon of color, but through divine insight by the Angel Airro Rele (Who was the being who brought the item to the mortal people of Vailya), it is list of the name of every color that is possible on Vailya, including “Divine Colors”. The wielder may let the Script float in suspended animation near them and withdrawn any listed color and apply it to the world around them. Tahi Relle has explained that this was a gift from Corris to make the world of her beloved subjects More desirable.
##Divine Colors: An ability only displayed by the Rainbow Script, Angels, and the Deities that is identical to Rune Magic in the way it calls upon a Parallel by imitation through physical changes. The major differences are in that Divine Colors are manifestations of divine power, and thus, their parallel is not another sphere, but another being's essence, making it a miraculous combination of Rune Magic, and Arcane Magic(Invoking). Scholar's speculate that “Divine Colors” might be possible by mortal means Beyond the Rainbow Script, but it simply hasn't been discovered how.
Cosmology of Devidica and the surrounding space: Devidica is the planet, and before its atmosphere is the vacuum so abstractly named “Space”. This section details these bodies in relation to each other, instead of their fine details.
#Corris Prime: Named for the Goddess of Light and Harmony from the planet Devidica that orbits this star. This star is said to be the realm of gods and goddesses, and the source of their endless energy. In truth, Corris Prime is simply a large star that has fourteen orbiting planets. According to normal physics, this star should have imploded into a black hole long ago, but it hasn't. Corris and Morivair keep the star stable with their divine power.
##The Dreaming: The Name of Corris Prime as a Black Hole. The overall goal of the Everdawn cult is to create a true destructive force of godhood, and the Dreaming is the force. If it were to ever come about, the universe as it is known would be consumed into nothingness.
#Temperance: Temperance is the closest planet to Corris Prime, and because of this, it is a raging inferno. It is composed completely of crystaline carbon constructs that look like jagged, flaming spikes raising from the planet's surface. There is little to say about Temperance.
#Devidica: Home to sentient lifeforms of all shapes and sizes. Seven Moons.
##Agony
##Lush
##Harvest
##Violet Moon
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#Magic: Magic is s tangible in the World Beyond Memories as soil and air are in other worlds. Not only is it heavily integrated into many people's lives, but it is also apart of every thing and every one. Magic is an irregularity caused within Everything by bringing a portion of another sphere that does not match into the desired place. In order to bring the irregularity, the sorcerer must find a common variable between the area they wish to effect, and the effect(Sphere) they wish the power to come from. Because of this, there are different types and categories of magic. The Sphere that the Irregularity comes from is referred to as the Parallel, while the effected portion is the “altercation”.
##*Elemental Magic: Elemental Magic is the most potent, but least productive of magical energies. It involves taking raw energy from the Elements, Fire Earth, Water and Wind, and turning them into the Irregularity.
##*Physical Magic: Physical Magic is the dominant form of magic on Vailiya. Physical magic is the combination of elemental magic's potency, and Antimental Magic's versatility in some way. For example, instead of just making a bunch of fire somewhere, the fire might now move around, or form a wall.
##*Antimental Magic: Antimental Magic involves the antiments, Life, Order, Death and Chaos. Each category of antiment has a plethora of uses and applications, but usually lacks the substance to be brought out in their raw forms. Instead, antimental magic is applied to existing things, rather than simply brought to form.
##Arcane Magic: Arcane Magic is an easy and safe magic to handle, because it's Parallel is Eternity, which, as far as mortals can observe, Is Everything. Similarities are easy to find, and easy to bring through. Because all things tangible are part of Eternity, the sorcerer uses part of themselves as the bridge between Eternity and Everything to cause the Altercation. Most often, the Oxygen in someone's blood is used, but the sorcerer could choose to use tissues like muscle if they felt so inclined. In the case that there is no oxygen in the blood left, tissues will begin to replace the energy requirement to cause the Altercation, resulting in violet, painful and lethal backlashes. When this happens, it is called “over casting”.
##*Conjuring: The act of creating something from nothing. This is considered the most difficult, and most versatile of Arcane magic. While most magic deals in affecting a parallel layer of existence in such as way that brings about a change, such as burns or colorful lights, Conjuring is the art of truly bringing something tangible into being. A Conjurer can make physical objects with the magical energies they channel, and truly skilled conjurers can create semi-intelligent beings.
##*Evoking: Instead of using their own energy, an Evoker expends the natural energy within an item to create the Altercation. The effect of the Altercation is determined by the item Evoked, instead of the Evoker's desires. The Evoker need not build a bridge between the Sphere and the Parallel with their own energy, but they have no control over the effect of the Altercation.
##*Invoking: Invoking doesn't differ from Arcane magic, or other sub-categories of Arcane magic except that instead of taking energy from the caster, the energy is beckoned from another being. Sometimes this is a willing trade of energies by beings who might share similar goals, and other times it is forced on unfortunate beings who are drained into overcasting by their malefactors.
##*Enchantment: Enchantment is the act of putting magic into an item or person that would normally not be present. For example, an Enchanter could make a stick burst into flame by infusing it with Fire. More often than not, Enchanting is used for the purpose of making Evoking slightly easier; by creating an item aligned to a certain element, the Enchanter-Evoker can better control the Altercation of the Evocation.
##Rune Magic: While more dangerous and harder to learn than Arcane Magic, Runic Magic has no risk of Overcasting. Instead of spending energy(in the form of “self”), the Sorcerer creates the Bridge through symbols and pictures that resemble, mimic, or duplicate parts of the Parallel to form the Altercation. The risk comes with the nature of the casting. If a Sorcerer makes a perfect rune, then nothing will go wrong. If they make an incorrect rune, depending on what they did wrong, something terrible or unexpected could happen. It goes without saying that the more difficult and powerful the Altercation, the more complicated and difficult the Rune.
##*Harmony: Certain individuals aligned with air, Chaos, Life and Fire contain the ability to preform a type of magic similar to runic magic. This magic has no other classifications other than that it is related directly to rune magic. Instead of drawing a picture, the caster makes sounds and songs that reflect the parallel.
##*Aliquation: “Divine Math”, as it is sometimes referred, is exactly like runic magic, except with runic magic, one usually knows what they are trying to produce. Aliquotion is the process of making the “equation” by which the rune operates, and then extrapolating an answer from them. It runs a much higher risk than conventional rune magic, but is more flexible. Instead of learning many individual runes for many individual spells, the Aliquoter learns the “parts” of the rune that make it do what it does. They then make their Altercations from those parts, through the Runes which are referred to as “equations” by Aliquoters.
##*Blood Magic (Alchemy): Alchemy is a complex mimicry of the ideas of Rune magic, only instead of completing the bridge with pictures, sounds, or parts, it uses a catalyst to make a chemical reaction that uses the spheres of Self as the Parallel for the altercation. The Catalyst is most often some bodily fluid, such as blood or saliva, and because of this, Alchemy is also referred to as Blood Magic. Alchemy is akin to chemistry in the way that the goal is to mix parts together to form desired compounds. The difference between the two is that Chemistry's goal is a physical result or change, while Alchemy attempts to form a Bridge to a Parallel to make a magical change.
##Spiritual Magic/Metaphysical Magic: Spiritual and Metaphysical Magic both use the spheres of Self (Thought and Body, respectively) as their Parallel. It is incredibly difficult to learn or come by, and the Altercations made are substantially weaker than other compared magics. However, there is absolutely no risk of overcasting, or any detrimental side effects. Once someone has learned Spiritual or Metaphysical Magic, it is simply a matter of continuing to perfect it. Spiritual Magic is channeled by mental focus, while Metaphysical Magic is channeled with physical focus.
##*Metaphysical Scars: When Metaphysical Magic and Conjuring and spliced, to perhaps create an Altercation to the body, the caster runs the high risk of forming permanent scars and irregularities. These irregularities can be as harmless as discoloration, or as serious as large splits in the skin that do not heal. Depending on the degree of power used, and how it is applied, the Caster will cause these magical pains and scars.
##Conditional Annex(Chaos Magic): Conditional Annex is a hereditary magic that functions much differently than other forms of magic. Those born with raw Chaos in their blood are subject to being able to use Conditional Annex in order to change portions of the Unending or Farshadow to their will. However, the Unending or Farshadow is not the parallel; In fact, the parallel is the opposite side of its counterpart. An Annexist changes the Unending, or Farshadow, which in turn is reflected on the corresponding sphere, which acts as the parallel. Because The Unending and Farshadow are reflections or each other and the parallel in question, when one is changed, the others change accordingly. This makes Conditional Annex the most “real” of known magical powers, because it isn't the world being changed by the Annexist, but instead the world changes for the Annexist. The strong consequence is that the essence of Chaos, along with the Annexist's connection to their Parallel, causes them to mutate and change as their DNA is altered by the Farshadow or Undering. This causes magical cancer that not even the most skilled sorcerers or Annexists can remove.
##*Trans-Magic: Conditional Annex appears in people in three forms: Translocations, the changing of locations and distances; Tansmigration, the changing of shapes; and transmutation, the change of substance. Rarely are people born with more than one type (If both Chaos-aligned parents have the potential access to separate degrees of Conditional Annex), and they are never born with all three (As it is impossible)
##*The Storm Princess, Dinishi Ki'Sing(Translocation-Transmutation): Dinishi Ki'Sing is not unlike other Annexists that share her condition in that she can cause major altercations on an incomprehensible degree, but she is only of the few who has developed a destructive result, as opposed to party tricks and strange anomalies. Dinishi creates static electricity when she feels wind pass over (More specifically, between) her hands. Once she has created the smallest amounts of energy, she can then rapidly expand the energy by manipulating the positive and negative currents in the air, shooting bolts of lightning nearly on a whim.
##*Yosho Ki'Sing(Translocation-Transmutation): Yosho Ki'Sing is an anomaly in both his condition and his ability. His entire body is “Bridged” Between itself, effectively “Canceling” the effects of the cancer by its own grace. However, because his body is chaotically aligned magically and physically, he is able to apply his power in strange ways. Yosho is unable to teleport more than an inch or two with his tranlocation because he is attempting to teleport energy, and not himself (Thus, he is trying to affect the wrong thing). Instead, he converts the energy around himself into Light Energy(Which, in turns, changes himself), and teleports that energy (Along with himself) “As many times as nessicary” to the target location. In essence, he teleports an infinate amount of times between “Point A” and “Point B”. This would be completely similar to regular teleportation through Connditional Annex, except that the path to point B must be clear, and Yosho can “affect” things between the two points (Most often but cutting everything but holding out his sword, creating an infinite stream of cuts.) The drawback to this amazing power is that if the Altercation(Himself and what he's holding) Cannot past through something between the two points (A wall, something his sword cannot cut) his whole form will be stopped at that point an “Infinate amount of times”, effectively providing the force of a semi-truck without the physical damage to Yosho.
##*Lexsuncion I'Qwee, Second Best(Translocation): Lexsuncion is the self-proclaimed second best assassin of Devidica. He uses translocation similar to how Yosho Ki'Sing uses his, exception that Lexsuncion cannot change himself into Light Energy. Instead, Lex applies the secrets learned by the Royal Assassin's Guild of Grey's Mark, namely, the ability to become a shadow, and then teleports that shadow(Himself) To all points within the “Parent” shadow. Lex becomes as insubstantial as a shadow, and can teleport instantly to any part of the shadow. The drawback is similar to Yosho Ki'Sing in that if the shadow is dispersed, usually by consuming it with light, Lex will receive the force of “A ton of angry bricks”, as if he ran into the ground infinitely many times.
##*Kirianna I'Qwee, The Dust Queen(Translocation): For those who know this spiteful woman, she is one of the most fearsome beings imaginable. Kirianna was the first child of Grey's Marks' Queen, Setta'anna I'qwee. She and her sibling Lexsuncion were banished from the kingdom for being illegitimate children, and she found herself in the half-demon community of The Hold. She grew to hate the world, and everything around her, which developed her transmuting powers into the deadliest known techniques of all transmuters--total disintegration. She teleports the mater she touches away, allowing her to touch deeper and deeper into something until there is nothing left to teleport away. The only way to circumvent this is to keep the “Away” Kirianna teleports the substance to blocked, so it is unable to be teleported there.
##Momentism(Fire Magic): Momentism is a hereditary magic that functions inversely from normal forms of magic. Those born with Raw fire in their blood have in inherent addiction to speed, and fast movement. By moving quickly, they do two things which makes Momentism possible. First is that they give in to their addiction to speed, thus making the fires of Temperance burn intensely. Second is that the friction they cause by moving becomes the bridge they use to access their parallel, which is Temperance. The faster a momentist moves, the more fuel they provide Temperance, and thus, the more powerful they become. In addition to bringing about their Altercations through this method, Temperance itself seeks to relieve itself of all the energy the momentist gives it by pouring it back on to the momentist in the form of physical ability, which makes them run faster, jump higher, and in turn, pour even more energy into Temperance. The drawback is two-fold. The addiction to speed and movement has very violent and quick withdrawals cause by Temperance flooding into the Momentist's sphere of self; meaning that faster they go, the more painful the withdrawal. The second is that if a momentist is not in control of themselves, they could bring about a number of terrible consequences, such as becoming a smear on a wall or large rock, wasting their body away from over exertion, or even burning up into a cider from reckless use of magic.
##Divination(Earth Magic): Divination is a hereditary magic that appears in those born with raw earth magic in their blood. The Diviner acquires a natural connection to certain minerals and substances heavily aligned with earth(Usually gems, crystals, rocks, etc.) The Diviner's connection with the substance is so great that they can intuit direction, shape, alignment and special properties regarding the substance. Skilled Diviners can move and shape their substances. Because of their connection with earth, Diviners will adopt traits (usually, but not always, limited to color) of nearby earth-aligned objects.
##*Queens of Stone; Seita'Anna and Corave I'Qwee: Seita'anna discovered her skill in divination on her 21st birth day, when she realized the shape and structure of many buildings around her for miles. The aura slowly expanded until she could draw accurate maps of distant cities and townships she had never ever seen before. She was thought to be the greatest of Divinrs until the birth of her daughter Corave, who had comperable sense of stone, with the added ability to shape and control the stone. The two differ in that Corave is unable to sense or shape particularly dense stone, such as granite.
##*Juhani I'qwee: Juhani is able is sense sapphires and rubies for miles. In addition, Juhani is one of the best diviners on record that can control her chosen mineral, able to cause hundreds of gems to spin and whirl in intricate patterns around herself.
##*Cien I'Qwee and Gafnwei I'Qwee: The only two Diviners on record who can sense metal. This applies to only certain types of metal (Particularly iron, and predominantly ferric alloys.) because most metal is aligned more strongly with Chaos or Order than Earth (With the exception of Iron, Gold and Silver). They are unable to control the substances, and can only sense them for a couple meters each.
Elements and Antiments--The Building Blocks of Existence: The World is comprised of millions of ratios, patterns and compounds derived from eight parts of One base form of energy, called the Superment of Stars or Cosmos. The Eight Parts are depicted in an octagon with the Superment resting in the middle, staring with Life resting at the top point, and Water, Order, Earth, Death, Fire, Chaos and Air respectively going clockwise. The energies resting on the cardinal poles of this Magical Compass are called Antiments: Life, Order, Death and Chaos. The others are the Elements: Water, Earth Fire and Air. Varying combinations of these also Produce Paraments, Semiments, Orthoments, Hemiments, Diaments and Subdiaments, and can be manipulated to create composite compounds. 
#Elements: Elements are what makes up the physical pieces of the world as it is known. Earth is earth, and air is air. The gray areas between the elements and their combinations make up all physical matter known. Despite this, however, none of this matter could exist without reason and purpose: limitations. Thus, in order for a rock to be a rock, it must have some antimental influence to be what it is.
##Water:
##Earth:
##Fire:
##Air:
#Antiments: Antiments are what the mind observes. Ideals, contrasts and observations that can only be explained to the mind through the existence of these elements make up antiments. Within all things can be pictured structure, disorder, destruction and creation, and because of this, the antiments of Life, Order, Death and Chaos were discovered. Antiments provide the reason and shape for the raw mass of elements to be tangiblem objects.
##Life:
##Order:
##Death:
##Chaos:
#Paraments: Paraments are aberrations amongst Elements. They are neither defined and Element or Antiments, but instead considered to be one or the other at any given time.
##Healing (Life, Water):
##Charity (Water, Order):
##Bondage (Order, Earth):
##Judgment (Earth, Death):
##Pain (Death, Fire):
##Greed (Fire, Chaos):
##Freedom (Chaos, Air):
##Tolerance (Air, Life):
#Semiments: Semiments, unlike paraments, consist of only elements or antiments in their structure, and thus, are either Elemental or Antimental in nature.
##Mind (Air, Water):
##Harmony (Life, Order):
##Body (Water, Earth):
##Balance (Order, Death):
##Heart (Earth, Fire):
##Discord (Death, Chaos):
##Spirit (Fire, Air):
##Anarchy (Chaos, Life):
#Orthoments: An Orthoment is the combination of two Semiments, containing within itself two like-instances of one Element or Antiment, and then either of the two Elements or Antiments that make up the possible Semiments that correspond with the duplicate Element or Antiment, referred to as the Prement
##[Mind/Body (Water, Air, Earth)]:
##[Harmony/Balance (Order, Life, Death)]:
##[Heart/Body (Earth, Fire, Water)]:
##[Balance/Discord (Death, Order, Chaos)]:
##[Heart/Spirit (Fire, Earth, Air)]:
##[Discord/Anarchy (Chaos, Death, Life)]:
##[Spirit/Mind (Air, Water, Fire)]:
##[Anarchy/Harmony (Life, Chaos, Order)]:
#Hemiments: Hemiments are Elements that involve four adjacent elements. These are named for the seven moons that Orbit Devidica, with Agony holding two of the names.
##----(Life,Water,Order,Earth)
##Blue Agony(Water, Order, Earth, Death): Named for the near side of the moon Agony. It is seen during day as a pale-blue orb in the sky that has a pale green ring along its edges. Due to its awkward orbital pattern, which always faces the sun while traveling in a ring that does not encompass the planet, the side that faces Devidica is covered in ice and barren tundra, while its seasonal boarders appear as the green outline around it.
##----(Order, Earth, Death, Fire)
##Red Agony(Earth, Death, Fire, Chaos): Named for the far side of the moon Agony. The side that faces the sun never cools, and thus is always burning. It appears as a smoldering waste land with nothing but rocks and crystalline structures dotting its surface.
##Morrivair/Violet Moon(Death, Fire, Chaos, Air): Violet Moon is the only moon that follows a perfect orbit around Devidica. It is known and feared as the moon of Death, due to the eerie violet glow it gives off. Violet butterflies are born on Violet Moon, and swarm to Vailya when it becomes too cold or too warm. Because of these odd insect's lack of breathing, and association with the Violet Moon, they are considered the messengers of death.
##----(Fire, Chaos, Air, Life)
##Lush (Chaos, Air, Life, Water): Lush is a small green satellite that is constantly being pulled one way or another by the larger satellites around it, its host, and its host's star. Miraculously, Lush has fallen into a niche of equilibrium from all of these forces, and because of this, it is the most well balanced and hospitable of Devidica's Satellites. While it boasts no sentient life, it has many grand jungles and forests that cover its surface, giving it its green appearance. Due to its chaotic pattern of circling Devidica, it can only be seen during certain times of the year in any region.
##Harvest(Air, Life, Water, Order): The second most well known moon of Devidica. As its name suggests, it can be seen during the harvest season as a silver orb in the sky during day and night. It is the closest moon to Devidica. It is so close that features such as large mountains and canyons can be seen with the naked eye by those with good eyesight.
#Heterments and Sub-Heterments: {13,14,15,16} Natural Metals;
##Harmony/Healing (Life, Order, Water)
##*Harmony/Charity (Order, Life, Water)
##Harmony/ -- (Life, Order, Earth)
##*Harmony/Bondage (Order, Life, Earth)
##Harmony/Tolerance (Life, Order, Air)
##*Harmony/-- (Order, Life, Air)
##Harmony/ -- (Life, Order, Fire)
##*Harmony/-- (Order, Life, Fire)
##Body/Charity (Water, Earth, Order)
##*Body/Bondage (Earth, Water, Order)
##Body/Judgment (Water, Earth, Death)
##*Body/-- (Earth, Water, Death)
##Body/ -- (Water, Earth, Chaos)
##*Body/ (Earth, Water, Chaos)
##Body/ -- (Water, Earth, Life)
##*[Body/ (Earth, Water, Life)]
##Balance/ (Order, Death, Water)
##*Balance/ (Death, Order, Water)
##[Balance/ (Order, Death, Earth)
##*Balance/ (Death, Order, Water)
##Balance/ (Order, Death, Fire)
##*Balance/ (Death, Order, Fire)
##Balance/ (Order, Death, Air)
##*Balance/ (Death, Order, Air)
##Gold [Heart/ (Earth, Fire, Life)]: Carrying a beautiful yellow luster, Gold is both a valuable metal, and the determined name of the 13th Heterment.
##*Heart/ (Fire, Earth, Life)
##Silver [Heart/Bondage] (Earth, Fire, Order): With a dazzling sheen unseen in iron, Silver is a valuable metal and the determined name of the 14th Heterment.
##*Heart/ (Fire, Earth, Order)
##“Darksteel” [Heart/Judgment] (Earth, Fire, Death): Darksteel, sometimes referred to as “Black Gold”, is a hard metal found deep underground near other metal deposits, such as gold and Silver. It is also the given name of the 15th Heterment.
##*Heart/ (Fire, Earth, Death)
##Iron [Heart/Greed] (Earth, Fire, Chaos): Iron is common in all cultures as a valuable building material for tools, weapons and buildings themselves. It is also the given name of the 16th Heterment.
##*Heart/ (Fire, Earth, Chaos)
##Discord/ (Death, Chaos, Water)
##*Discord/ (Chaos, Death, Water)
##Discord/ (Death, Chaos, Earth)
##*[Discord/ (Chaos, Death, Earth)]
##Discord/ (Death, Chaos, Fire)
##*Discord/ (Chaos, Death, Fire)
##Discord/ (Death, Chaos, Air)
##*Discord/ (Chaos, Death, Air)
##Spirit/ (Fire, Air, Life)
##*Spirit/ (Air, Fire, Life)
##Spirit/ (Fire, Air, Order)
##*Spirit/ (Air, Fire, Order)
##Spirit/ (Fire, Air, Death)
##*Spirit/ (Air, Fire, Death)
##Spirit/ (Fire, Air, Chaos)
##*Spirit/ (Air, Fire, Chaos)
##Anarchy/ (Chaos, Life, Water)
##*Anarchy/ (Life, Chaos, Water)
##Anarchy/ (Chaos, Life, Earth)
##*Anarchy/ (Life, Chaos, Earth)
##Anarchy/ (Chaos, Life, Fire)
##*Anarchy/ (Life, Chaos, Fire)
##Anarchy/ (Chaos, Life, Air)
##*Anarchy/ (Life, Chaos, Air)
##Mind/ (Air, Water, Life)
##*Mind/ (Water, Air, Life)
##Mind/ (Air, Water, Order)
##*Ice [Mind/ (Water, Air, Order)]
##Mind/ (Air, Water, Death)
##*Mind/ (Water, Air, Death)
##Mind/ (Air, Water, Chaos)
##*Mind/ (Water, Air, Chaos)
#Composite Elements and Antiments: The Discovery of Composite Elements and Antiments came after the full list of Diaments was created by Reliquin Aliquotes. There were several missing links in the tables and charts, but according to the nature of magic and Eternity, they were not things that existed spontaneously. These Composite Elements were son researched and created artificially. Few of them are named, because in theory, there are infinitely-many. A Composite Element is equal to a Hemiment in its ordering on a chart of the Elements, but appears on the outermost ring, because it can only be created Artificially.
#Metaheterments: The Discovery of Metaheterments marked the beginning of research into Composite Elements and Antiments. They are the missing links within the Heterment's equations that do not have naturally occurring Elements or Antiments. Furthermore, Metaheterments resemble the Alignment of a Compasion Demon who's Elemental Alignment has changed due to the color of their rose turning from strong emotions. As such, that Element or Antiment is marked to denote which Element or Antiment aligns to the demon's blood when their rose changes; a color is also given to identify the color of rose. (Special Thanks to: Robert Plutchik's wheel of emotions).
##Joy (Life*/Earth) -White-:
##Fear (Water*/Death) -Blue-:
##Anticipation (Order*/Fire) -Pink-:
##Trust (Earth*/Chaos) -Green-:
##Despair (Death*/Air) -Black-:
##Anger (Fire*/Life) -Red-:
##Surprise (Chaos*/Water) -Orange-:
##Disgust (Air*/Order) -Yellow-:
#Contraments:
##Water/Fire:
##Air/Eath:
##Life/Death:
##Chaos/Order:
General Terminology: There are many terms, related to many topics. Here they are.
*Annexist: A person who uses Conditional Annex as a source of Magical power, changing the Unending or Farshadow, by warping its counterpart. This causes very real “backlashes” within Everything, which are their “magic”. All Annexists have Raw Chaos in their blood.
*Momentist: A person who uses Momentism as a source of magical power, using an inherent addiction to speed and movement to cause the fires of Temperance to rage uncontrollably. The friction they cause on their sphere becomes the bridge between the parallel and the altercation. The faster they go, the more friction they make, and thus, the more powerful the fire becomes. All Momentists have raw Fire in their blood.
*Sorcerer: A magic provoking person who uses Eternity as their parallel.
*Conjurer: A Sorcerer who uses conjuring to a significant degree.
*Enchanter: A Sorcerer who uses enchanting to a significant degree.
*Aliquote: A Rune Magic user who, instead of creating per-prepared symbols they know, estimates the correct type of symbol, and its parts like a math equation done backwards in order to produce an effect.
*Invoker: To invoke is to draw power from a source that lives, other than one's self. An Invoker either gains a willing companion, or forces another to act as the bridge between the Altercation and the Parallel. If an Invoker draws their power through a powerful being, generally they will bring about a more powerful Altercation.
*Evoker: An Evoker, much like an Invoker, draws power from a source other than themselves. The difference is whether or not the source is alive. An Evoker uses random items as ammunition, drawing power from the elemental or antimental energy that naturally exists within the item. Simple rocks and sticks can become deadly magical weapons in their hands.
*Personal Heraldry(Garments): Personal Heraldry represents two things. First, and foremost, it is important to a person as a symbol of who they are. Second, it is a sign of coming of age. Personal Heraldry is an article of clothing, usually a robe, dress, or cloak, that events, colors, and symbolic meaning is sewn into as a person ages. The tradition of Personal Heraldry is mostly human, but many cultures find the practice to be a positive way of displaying themselves, and thus the cultures close to human civilizations generally adopt this practice in some form. The most complex personal Heraldry comes from the Green Spires, on Vailya's West Spoke, which consists of a four-piece outfit for women, and a three-layer mantle for men. All known Angels of Relle wear, and are even a part of, their personal heraldry, always referred to an Angelic Mantle.
Races and Species of Devidica: What good would a world be without things to live on it?
*Human: Every race, sentient or otherwise, has had some exposure to humans. They were the first mortal beings with sentience created on Devidica, using the Angel of Balance as a Blueprint. Thus, all humans are similar in form to the Angel of Balance, and share a deep bond with her. Humans are bipedal, upright mammals that range from four to seven feet tall when full grown. They have two arms, each ending in a hand with four fingers and opposing thumbs. They are the only race to have formed cults revolving around Angels, and one of few races who actively worship Coris and Morivair. They tend to shut themselves in walled cities to protect themselves from the possible dangers of the outside world, and because of this, are often poorly educated when it comes to interaction with the world. Despite this, humans are surprisingly outgoing, and love to explore and conquer new lands. Many native creatures do not like humans for this reason, making humans the most hated and contended-with of all civilized races.
*Aurrah(Aurri, Aurris): Aurris is the name given to the sentient animals of Devidica. Sentience is gained by having a raw element in the animal's blood, similar to human Annexists or Momentists. Unlike humans, however, the magical blood does not cause them to develop the “magical cancer” that humans and other humanoid races do. An Aurrah is the offspring of a fairy and another animal. Aurri, in their diverse culture, are the only culture to have created a universal language that mortal beings can manipulate. It differs from the language of deities in the fact that it is used between animal creatures(specifically Aurri), instead of all creatures. Any one Aurrah can speak to any other Aurrah. The Aurri, as a whole, live solitary lives, due to the fact that very few of them wish to mate with non-Aurrah. Some Aurris settlements exist, most notably settlements of dragons, who live long enough to find mates who share their condition. Because Dragons make up some of the only Aurris settlements, they are the most common of Aurri, but this does not dissuade other settlements from appearing from time to time. Aurri despise beastmen and shadekin, seeing them as a perversion to their grace and natural gift. While shadekin naturally take whatever view their parentage held, beast races all around actively hunt and mercilessly slaughter Aurrah when they find them. Most non-dragon Aurris communities are nomadic for this reason.
**Dragons: Dragons are the most well known of Aurri. While wild non-Aurrah Dragons are just as numerous as Aurris Dragons and much less reclusive, Dragons are mostly viewed as a powerful, sentient race. Realizing their superiority over most other beings would cause problems between them and Aurri, dragons have built all of their cities as far from civilization as possible. The closest dragon settlement to humans is the Dragon city of Klaime, which lies directly under the Human City of Klaime built on the mountains of Vailya's west spoke.
*Elves: Elves are the result of a union between a human and a fairy or spirit. Elves aligned with an Element, called Seivin, are best known through the City Grey's Mark, where the largest Seivin population resides in a subterranean city. Antiental elves, or Theign, have many communities and cities, and are starting to match humans in how proflific they are.
**Seivin: The “Little Siblings” of the Elven race. Seivin were unified as a race after Theign, and according to most history, were the second race of elf to be created. Each is aligned with an element, depending on their parentage. The Largest concentration of Seivin is on Vailya's West Spoke, in the subterranean city of Grey's Mark. There, Queen Setta'Anna I'Qwee has ruled for as long as the world's best known ruler, Queen Rivilva of Cantanda. While the two rulers are equals in terms of grace, charm and ability to rule, Cantanda's queen is more flamboyant, and is better-noticed by the world.
**Theign: Theign are an oddity among the races. No one Theign city is the same as the other, and their social structure is as often organized as it is hopelessly lost. The best known Theign city, and perhaps most economically and politically stable, is the Green Spires, which started out as a collection of disorganized villages that were united under the Vale Family(No Relation to Rojas Vale, Deity of Storytelling and Illusions.)
*Shadekin: The product of a human or elf, and a demon. A Shadekin is a half-demon, either born through the love between a benevolent demon and a human or elf, or by less consensual means. Due to the stigma surrounding demons, Shadekin are loathed and hated among all races, especially their non-demon parentage. All Shadekin are born with some “demonic” trait their demonic parentage had. There are few who are born with traits that can be hidden, allowing them to hide themselves among society and live somewhat normal lives. More often than not, however, a Shadekin's features cannot be hidden, and they are forced to wander in fear of being hunted by the Gate Guardians. The only settlement of Shadekin is on the boarder of Setaimia and Vailya known as “The Hold”.
*Spirits: A Spirit is raw elemental energy that has gained sentience. They are animal-like in nature, and elemental spirits often reflect animals, while antimental spirits reflect shapes and patterns. A Spirit, once coming into existence, is often confused and hungry, making confrontation with spirits a commonplace. The Confused and frightened spirit attacks things it does not recognize(Which is everything, practically), and seeks to consume the energy it is aligned with, making them either attack other sentient beings out of fear or hunger. A Spirit does not age from time, but from necessity. This means that the more a Spirit interacts with and preforms tasks that are necessary to existing as a living creature the “older” it becomes. The older a spirit becomes, the more intelligent it becomes, causing it to be able to draw conclusions about the world around it. When this happens, a Spirit becomes a Fairy. A Spirit is only aligned to one element, unlike most other beings in the world.
**Shadow: A Spirit aligned with death. Unlike other spirits, Shadows require the death of a being to find their nourishment instead of eating the element itself. Shadows kill using objects, like rocks and sticks, or weapons if they find them.
*Fairies: After enough consumption, A Spirit will become a Fairy, which could appear as a number of things. A Fairy, unlike a Spirit, has learned to control themselves and make judgments. Not only do they now have self control, but they also have control of form. Because of this, a Fairy will often appear as something familiar to whatever encounters it. To an animal, it might appear an animal of the same type, or of an opposing type if it is threatened. To humanoid beings, it may appear as a humanoid being. Fairies can be either benevolent or malevolent, just like a human could be. Fairies have a natural curiosity of the world around them, and its multifaceted structure that contains elements that are different to it. Their aptitude for magic of their alignment is unimaginable, rendering them powerful beings by default.
**Violet Dawn: Once of the most famous of malevolent Fairies; Violet dawn is a death-aligned fairy, meaning she is naturally tuned to desires of murder and death. Her time as a spirit of death went slowly, leading her from small, isolated village, to small, isolated village. Instead of killing people, Violet Dawn would fed off of the death of infants from birth defects, and stillbirth. When she became a fairy, she had three children with a human. Afterward, she killed her husband, and left the children in the care of the Gate Guardians. From that point on she has drifted from town to town, slowly poisoning the entire town in the night with a blanket of purple mist. She is the only Fairy to have a branch of Gate Guardians dedicated to hunting her. Her name was originally Widow Night, but was changed to Violet Dawn after the first two mist-blanketed towns were found at dawn.
**The Green Dragon: An Earth aligned fairy, acting as the primary guardian of the Spawn Meviir. Like most fairies that grow outside of human contact, the Green Dragon is unfriendly toward humans. Unlike other isolated fairies, the Green Dragon is downright malicious when it comes to hunting and slaying humans encroaching on the Swamp Meviir. It chooses to live in the Heart of the Swmap, reacting to disturbances the Swamp alerts it to. Luckily, the swamp is very large, and hit-and-run tactics against its borders often prove successful in avoiding the vengeful, Dragon-Shaped Fairy.
**The Eternal: The Eternal are two Order-alighed Fairies, and one Death-aligned fairy who travel together as a team. The Group consists of The Final Gate, Marcus, The Steel Phoenix, Revole, and the Eternal Edge. The trio was pivotal in the battle between the Gate Guardians and the Ninth Gate.
***The Final Gate, Marcus: Marcus is the first, and presumed oldest of the group. He often chooses to appear as a tall, old man in heavy gray robes, holding a hour glass that never finishes. Marcus often lectures to mortals the importance of time, and its passing. Whether wasting it away doing nothing, or spending it as meaningfully as possible, Time is an eternal force that Marcus believes itself to be born of, and thus, venerates deeply. When the Eternal Fight, Marcus often takes the form of a sword and Shield for the Eternal Edge.
***The Steel Phoenix, Revole: One of few fairies to actively respect mortal religion, the Steel Phoenix sees Tahi Relle as the ultimate Paragon of Order (And rightfully so!). Although the Steel Phoenix is fairly ambiguous in its motivations, its dislike for megalomaniacs was made very clear when it made public declaration on behalf of the Eternal, who at the time consisted of only itself and the Final Gate, that the demons of the Star were abominations unfit for life on Devidica, and that they would personally see to ridding Devidica of their tyrannical influence. When the Eternal fight, the Steel Phoenix often takes the form of Armor and wings for the Eternal Edge.
***The Eternal Edge: The Eternal Edge was born of the battlefields of the Ninth Gate War from the raw, destructive magical forces commonly being slung about. Marcus and Revole harbored the young Spirit as it quickly grew from the constant death around it, teaching it to follow death as an eternal principle, and to hate the Demons of the Ninth Gate. With ample weapons and armor around, the young shadow became a warrior in the war. When the Eternal Edge grew into a fairy, Marcus and the Steel Phoenix adopted new forms as his armor and weapons, bolstering the human forces considerably.
**Delphine: Water Fairy, leader of the Blue Spire
**Levia: Water Fairy, Delphine's daughter, Yosho's adopted sister.
*Demon: Demon is the title giving to a being that is not from Everything, but operates on its laws that same way a human might. They are from a different sphere, but are bound by the laws of the sphere they travel to, making them unlike Spirits, who are still fully absorbed by the essence of their former sphere. A demon is as often Benevolent as they are Malevolent, but Malevolent demons seem to be more flamboyant and out-going in their desires to conquer other lands. Because of the efforts of Malevolent demons, Benevolent demons are as readily accepted among others as their malevolent counterparts are. A Demon's physical prowess has as much potential as any being, but their magical aptitude is superior to Non-Demons, due to the fact that the demon has a tangible memory of the parallel they use more often than not. This makes it easy to understand the bridge and the altercation in ways humans can only begin to wonder at.
**Compassion Demons: Compassion demons are the only “demons” that are native to Devidica. When the ninth gate was being closed, the overlords of the gate deemed it necessary to create a means to open the gate later on. Compassion Demons were the result. They were made from the blood of eight fairies in equal portion to serve body as powerful warriors, and beautiful maidens to tempt mortals. All compassion Demons are female, and have an instinctual desire to kill, take advantage of, and hate non-demon creatures. All except for a few rare cases are connected to the same overlord, controlled remotely for the most part. Their power stems from their emotions, which usually fall toward despise, hate, anger and sadism; from these emotions, the roses in their hair change color, as does their alignment to the elements and magical aptitude. The main purpose of compassion demons is to breed, as their offspring will be born with the same dominated mind as their demon parent. Eventually, there will be enough Shadekin under the Star Gate's control to launch an assault to reopen the gate.
***Saelin La'Mina: One of Three compassion demons to break the hold of mind control from the ninth gate. In addition, Saelin is the only compassion demon who willingly preforms benevolent acts on behalf of mortals. This, however, never betrays her true disposition, which is one of rage and hatred. Her hold was broken due to over-indulgence in anger toward Yosho Ki'Sing, erasing the malevolence forced on her by her overlords, and leaving raw hatred for humans, especially Yosho Ki'Sing. Despite this, she has, on rare occasion, acted on behalf of humans when the result was the death of something that angered her more, which is usually malevolent fairies and demons. Her goal is to kill Yosho Ki'Sing to prove to herself that she is not weaker than a human. She wishes for Yosho to be at his absolute best, even if she is not, and to this end, has gone out of her way to help him when he has been beset by something other than herself with her reason being: “I am the only one allowed to kill him.”
*Angel: An Angel is much like a demon in the way that it comes from “somewhere else”. The difference is that Angels are created by the deities of Devidica for Devidica itself. Angels usually have a different “feeling” than demons which is prominent enough to distinguish the two as being separate beings. Angels, being seen as holy divine messengers and good omens of the dieties, are well received, unlike Demons.
*Others: There are a few single organisms on Devidica who are so unlike others, that they cannot b placd into any other group. Usually, these beings are the remnants of extinct races that have migrated from the northern parts of Devidica to the southern regions, or vice-verse. There are a few creatures, however, that manage to elude all definition and classification, becoming single-beings races of their own.
**The Swamp/Forest Meviir: A huge sentient plant, spanning hundreds of kilometers. It has no motivation other than to grow and consume. This base desire puts it directly at odds with the nation of Cantenda, especially its northern-most town of Corru. It has adapted to take in both salt water and fresh water, destroying land it overtakes for years by leaving salty dead roots. It does not communicate or interact with humans, but harbors an army of Earth, Water and Air Spirits and Fairies that live native to its vast area that guard their home jealously.
Organizations and Institutions:
#Sky Knights:
#Klaimian High Council: Klaime's ruling governmental system is a democratic-monarchy, overseen by a council and King or Queen. The King or Queen has the ability to revoke decisions and veto things so long the vote is not unanimous. The King or Queen sits at the head of the council, his equal is the Lord of Dragons, who holds that same power he does in council meetings. Below them are three Sky Knight representatives, and then the district head of each Klaimian district. Before the War between Klaime and Grey's Mark, the Queen and two of her daughter had reserved seats in the council a well.
##King Artis I'Qwee: The first born of Queen Setta'Anna of Grey's Mark. In scandal, the current Queen of Klaime revoked her title and joined the Sky Knights, leaving Klaime with no heir and no ruler. She secretly had meetings with Artis, and together, they planned to put Artis on the throne. Kira declared Artis her husband, and he became Klaime's King, to the dismay of many. He is a bland, and serious man, but strongly focused in his leadership of Klaime. Aside from the public unrest, Kira could have picked no better King as her husband, considering Artis' many years at his mother's side, watching her rule Grey's Mark flawlessly.
##The Lord of Dragons: His name hasn't been given to the council yet, as the dragons do not give their council name until after death. He speaks on behalf of the city of dragons directly below Klaime, as the two nations are closely bonded. Although extremely large and intimidating, he is a wise and powerful leader who enjoys company, especially human children. Humans in general interest him due to their brash nature.
##First Seat, Kira I'Qwee: Despite all her attempts to avoid responsibility, Kira's natural talent for diplomacy and riding dragons has put her on the first council seat of the Sky Knight Representatives. She's silent for the most part, but doesn't hesitate to reprimand people in the council she feels are out of line. She has a very strong presence in the council because, unlike the other council members, she often wanders through the city and talks with the common folk.
##Second Seat, Blackfeathers: The second best Sky Knight is a Raven-Aurrah named Blackfeathers. It shocks people to come to this knowledge, as most people don't imagine a winged beast, especially one so small, to be a dragon riding champion, or to be riding dragons at all. Despite the shock, Blackfeathers is perhaps one of the best suited Sky Knights, due to his natural bond with his flying companion. Like Kira, he often patrols Klaime to see the state of things. Unlike Kira, he does not bond with the populace, but watches from above.
##Third Seat, Gafnwei I'Qwee: The would-be Queen of Grey's Mark, before accepting the title, Gafnwei was tricked by her sister Cien into Joining the Sky Knights, thus revoking her right to Rulership of Grey's Mark and forcing her to be a Sky Knight. Because of her natural leadership, and the circumstances of her joining the Sky Knights, Gafnwei was placed within Kira's unit and remains there as an inseparable friend and companion. Despite the tension between the two cities, Gafnwei provides an invaluable bridge between their political matters, being more valuable to the Sky Knights than any other member for the purpose of Diplomatic relations with Grey's Mark.
#The Everdawn Cult: Religion is an ideal that some people are destined to strongly oppose. The Everdawn cult is the largest and most active of cults. Their view is that the deities are not true dieties, but in fact very powerful mortals who are controlling, or tricking their followers. The Everdawn cult has many incarnations over Devidica, each sharing the ideal that deities are just powerful beings playing the world like a chessboard. The difference comes in the goals and intentions of each particular sect. Some simply terrorize and attack priests and religious groups. Others venerate The Angels of Mei above the dieties. The most well-known and proactive of these incarnations of the cult kidnap young women who have an opposing elemental alignment, and attempt to artificially align them with all eight elements, which would create a deity in theory.
#The Church of Corris: Evrything from extremists to hedonists, th Church of Corris has very few truly organized branches. The Largest and most well known is housed in Reliquie. The Church of Corris often handles things such as matrimony, parties and general social gatherings. There are some sects of zealots who actively hunt down and murder Order-Aligned people, especially elves.
#The Church of Morivair: Rivaled only by the Angel of Balance for the “Least worshiped divine being”, Morivair boasts a small chapel in several large cities, and a few shrines doting the face of Devidica. As one would expect, the Church of Morivair is well-structured and sound, containing many wise men and women among its ranks. Heretics of the Church are more well known than the true body of the church, as they often cause many problems for people by raising the dead and attacking the living.
#Heterogeneous Society of Pure Knowledge: The Society are a group of men and women with embassies in major settlements dedicated to the study of Spirits and Fairies. Most Fairies are named by the Society, and those deemed not to be hostile are actively sought out for interviews and questions.
#True Chaos Conclave: The True Chaos Conclave believe that Chaos is the [second] most powerful known Element or Antiment, due to its sporadic ability to mimic and even duplicate the effects and properties of other elements.
#Gate Guardians: Gate Guardians are zealous, demon-hunting mortals. Most Gate Guards focus in Metaphysical magic, the warriors among their ranks being some of the strongest Psychics on Devidica. Before the closing of the Ninth Gate, the Gate Guardians were viewed as little more than a group of extremists. Following their success at closing the Gate, the Guard Guardians not only gained much public popularity, but political power as well, being recognized as a noble order of warriors in all but the most distant cities. In all cities but Grey's Mark, there is a Gate Guardian Shrine, which is an embassy, training ground, and headquarters for local movements of soldiers.
##Faivh Ki'Sing: Distant cousin of Yosho Ki'Sing, Faivh lives in Reliquie, and bears an uncanny resemblance to her cousin. She wears light armor and wields a long, thin curved sword. In addition to the weapon similarity, both Yosho and Faivh fight similarly, with Faivh being dramatically less experienced in combat, but knowledgeable in Metaphysical Magic as with as Death-Aligned Arcane magic. Furthermore, Faivh is an orphaned sibling of a now dead older sister, resulting in her and Yosho being at the ends of their family trees. Faivh generally dislikes Yosho's company, but looks up to Dinishi for her merciless execution of her enemies, and lady like demeanor.
#Gray Gate Children: Originally, the purity of a child's soul, combined with intense magical influence was the only way to keep the energy of a demon gate closed. This was seen as a monstrous and inhumane act, but it was still preformed by the zealous ancestors of the Gate Guardians despite the outcry of the people. The Reliquin Council deemed that the act of tuning children to the Demon Gates for the purpose of keeping them in check was a crime against humanity, and hundreds of Gate Guardians were put down for refusing to abandon the practice. In isolated pockets of Vailya, where rifts and breaches in the Aether are found, radical separatists still practice this forbidden art. The result is what becomes of the child when they are released. They magical and physical aptitude is comparable to a fairy, but they remain something vaguely human. While the union of a fairy and human results in a Elf, Elves are unlike Fairies or humans in most reguards, while the Gray Children tend to resemble something closer to a Half-Fairy.
##Candik Hote: The most famous of the Gray Gate Children. Candik escaped captivity from her zealous oppressors, slew them all be harnessing the energy from the Water gate she was being used against, and proceeded to take out her rage on the rest of humanity. Running across this girl is almost certain death, as she steals the moisture from everything around her to fuel her power and rage. She rarely converses with people before she attacks them, and the only known acquaintance she has is the Storm Princess herself, Dinishi Ki'Sing, who was the first person to thoroughly reprimand Candik (With Lightning), and live.
#The Memory Bank: True evil does not simply flare up once in a long while and burn away to be ashes in the wake of a great hero. Instead, true evil persists and endures through the ages to provide something for heroes to battle against. The Memory Bank is an institution that advocates this ideal of true evil by taking the memories, thoughts and personalities of evil villains who manage to survive the trials of society and storing them in slaves until a “proper container” is found to put the memories back in to. Essentially, this is a form of immortality that this guild will provide to anyone for the right price, but any goodly soul strongly opposes this guild for their crimes against others.
##Knights of the Mind: Certain slaves a bred to be the perfect warriors and sorcerers and then given certain “privileges” to the memories of the evil men and women they hold. With this added knowledge, they are tasked with defending the Guild's bases in exchange for a little bit more freedom than the rest. Not one of these souls is good, or benevolent, as each of them contain the ideals and thoughts of the evil people who sponsor them and use them.
#Airro's Disciples: The Angelic Cult following the second Angel focuses on the war aspect she embodies. It boasts several small towns near Port Lassango, and in the Shattered Lands, where Angel worship is more common. All practitioners of the cult are female, with each female baby being trained from the moment they are able to be skilled warriors and commanders. Despite the prowess many of these women have, they vow from an early age to serve a great man--that man usually being a powerful warrior or general. The intention of the Cult is to not only offer warriors, but brides to powerful generals and leaders in the hopes that the offspring will be more powerful than their previous generation.
#Tahi's Disciples, The Valkyries of Balance: To the surprise of many, the Cult following Tahi, the first and most famous of Angels, is the smallest of all. The only gathering place for the Valkyries of Balance is in the small, ocean village of Amist, where there only know Chapel of Tahi is. The Valkyries are a group of assassins that follow a loose system of hierarchy, starting with the Priests of Relle, who guide the assassins, know an Hands of Relle. When war, or famine appears in a land, the Valkyries set forth to wipe the most powerful and able-bodied members of the event. Valkyrie action is rare indeed, but their movements are watched by all scouting guilds. A full group is comprised of three assassins, two priests in training, several devout warriors and one Priest. These groups are called Embraces.
Important Geographical Features and Places: In all worlds there are places of note to the inhabitants. Wether they be sites of important battles, cities, or interesting land marks.
Cantenda
#Amist: The Start of Civilization. Amist is nothing more than a small, walled community now. It is on the Eastern most end of Cantenda, adjacent to the Mire of Creation.
##Creation's Rest: An Inn that is built into the stone walls of Amist, overlooking the Mire of Creation to the east.
##Shrine of Balance: The only official shrine in honor of the Angel of Balance, Tahi.
#Tazip: Southwest of Amist, along the southern coast of Cantenda. Tazip is a fishing village of little importance.
#Corru: Along the Northern edge of Cantenda, where Lake Meviir pours into the Merrivian Ocean.
##Merrivian Waterfall: A short, but wide waterfall that pours into the Merrivian Ocean from the Lake Meviir.
#The Lake Meviir: On Cantenda's Northern Coastal Boarder is Meviir, a freshwater lake, home to many different animals. The southwestern coast of Meviir is covered in vegetation that slowly expands to cover the lake's surface each year. Residents of the town Corru are tasked with keeping the plant life in check, so it does not interfere with fishing.
##The Swamp Meviir: The Swamp Meviir, sometimes referred to as the “Forest” Meviir, is the name of the aggressive plant life that threatens to grow over Meviir's surface. It is home to hundreds of different species of plants unique to the region. The Swamp Meviir is actually one large, sentient plant attempting to grow endlessly. Since the arrival of humans, the Plant has evolved to house animals, aquatic life, and airborne life the is inherently hostile to humans.
##The Lakes Below: Heavy mineral content in the Lake Meviir mixes with the water to create this phenomena known as the Lakes Below. The Lakes Below are their own world, complete with plant and animal life to sustain the mermen who on its “coasts”. Like the surface above, the people of the Lake's Below fish, hunt, and build cities in the confined space they have. Furthermore, the inhabitants of the Lakes Below are also locked in constant battle with the Swamp Meviir.
#Switchback Castle and Ki'Sing Camp: Switchback Castle is a Castle built near The Lake Meviir's tiny, eastern coast, where the Western Cantenden Range, and Eastern Vailian Range leave a small valley leading to the Lake. The Castle is built high up in the mountains, accessible through the village of Ki'Sing Camp. Ki'Sing Camp is a series of camp sites set up along the switchbacks that lead up to the castle-proper. After the battle with Tahi, Yosho, and his wife, Juhani, settled in the camps along the mountain side. Later, with the aid of Juhani's sister Corave, Switchback Castle was built into the Eastern's Vailian Range, facing the valley. Followers and friends of the Lord and Lady of the castle settled in the former camp sites and eventually form the collective of townships known as Ki'Sing Camp.
##Corave I'Qwee: Corave I'Qwee governs the three of the four townships that are built into the mountainside. She serves as an advisory to her younger sister Juhani, and a Chief Architect for all building projects involving the mountain side.
##Sirrieena (Kelten)Ki'Sing: The sworn protector of Yosho Ki'Sing serves as the governor of the township that sits at the base of the mountain. She is in charge of military operations, as well as diplomatic measures with the nearby Fortress known as The Star. Since taking the role of Governor, Sirrieena has also been accepted as Yosho's Consort.
##Lord and Lady Ki'Sing: Yosho and Juhani Ki'Sing, respectively. They live within Switchback Castle peacefully. Yosho is indifferent to ruling, preferring the life of a touring General than a stationary ruler. Because of this, Juhani serves at the small city-state's primary ruler, with help from her sister Corave and the Sky Knights.
#Everald: The Largest Cantenden city. Everald is a thriving trade metropolis with many things to see and do. It was not declared the capitol of Cantenda due to its poorly defended location, despite it resting in the center of Cantenda.
#Saphiirae: Third largest city of Cantenda. Saphiirae is built into Cantenda's southern-most barrier island's clifsides. Recently the city has expanded to the surface. The eternally calm waters of the South Merrivian Ocean provide ample fishing opportunity for most residents, with the others engaged in hunting or crafts.
#Dia: Capitol of Cantena. Dia is like a mirror reflection of Saphirrae, being built into the mountain side of the large mountain of the northern barrier island. Dia first started as a the most prominent mine of Cantenda, bringing forth limestone, granite, precious gems, and gold. When the nation was unified, Dia was declared the capitol over the larger trade city, Everald. Dia is made up of walled districts that have acres of forest between them, connected by arboreal corridors. The Palace is built high in the mountain to avoid the on-going mining opperations.
#The Great Bridge: A large, granite bridge that connects Vailya to Cantenda. Small farming communities grow around its entrances, and each side boasts an embassy of its respective country. Despite the military presence on the bridge, there seems to be little-to-no tension, and people are tree to come and go as they please.
Vailya
#Reliquie: Capitol city of Vailya. Reliquie is home to hundreds of powerful sorcerers, and its ruling body is in fact a council of sorcerers. Reliquie bears a strong similarity to Dia in its appearance, but mixes much of its architecture with wood and earthen materials in addition to the white stone.
Notable Figures: within Vailya are many figures of great power and prestige. Either that, or a lot of people just know who they are!
#Yosho Ki'Sing - The First Vaillian Legend: Aside from dragons, Vailya does not have much in the way of note-worthy and powerful figures. The few they do have, however, have shook the very foundations of the world in order to be recognized as they are now. Yosho Ki'Sing was born to Jorn and Cilest Ki'Sing in a small town in Klaime's outskirts. Soon after, however, he and his remaining family, whom his mother was not among, moved into the estate of a close family. Yosho was able to grow, and learn to fight with instructors, until the youngest daughter of the family and he developed feelings for each other. Yosho, not being of noble birth, was removed from the picture, and sent south. He arrived in Port Lassango after much hardship and lived there for a short year. The story for the next to years is told that a bear chased him down to the waterside, and he was saved by a water demon, and taken to the home of the water demons in the blue spire to live among them for the next two years. In this time, his sister who had become striken with greive, turned malevolent, and began to become a threat to Klaime itself. Upon his return, Yosho heard the rumors of his sister's corruption, and took it upon himself to hunt her across Vailya. His journey put him in the position of military, where he quickly ascended the ranks to become a general in Klaime's army. This prestige was short lived, as Yosho deserted the army he was comanding in order to fight his way to Grey's Mark on his own and demand an end to the war between it and Klaime. As a means to this, Yosho was told of his noble hereitage and forcibly married to Grey's Mark's youngest daughter, Juhani. Yosho had completed his task, however, and he left Juhani and Grey's Mark to find his sister. Eventually Yosho came to do final battle with his sister on the shores of the Meviir Lake, confronting the Angel of Balance and stopping her from ending his sister's existance. He'd already made quite a name for himself, but thwarting the Angel of Balance herself solidified Yosho as as a true Legend.
#Dinishi Mirelle Ki'Sing - The Storm Princess: Dark, beautiful, and charismatic. Dinishi was a star in the eyes of all her superiors during her upbringing. She was intelligent, extraordinarily beautiful, and proactive. Those who knew her would beleive there was no path she could succeed at. However, the trials of life proved too much for Dinishi Ki'Sing, and after her brother was removed from her side, she grew dark and malevolent. Eventually, she came to murder the So'ere Family of Klaime, and flee into Hiding. She was an expert at manipulating water and air based magic, and anyone pursuing her was dispatched quickly. Dinishi's malice grew so great that she sought to destroy the city of Klaime itself by altering the climate to be a freezing abyss. Her plan was cut short by a vile man named Dalique, who took control of her mind and used her for his own conquests. In this time, Dinishi's body deteriorated from overusing her magical power, and if not for her brother and Lexsuncion I'Qwee, she would have wasted away into nothing. At this time, her brother was hunting her to make her answer for her crimes. In her fleeing, and skirmishes with her brother and his companions she discovered her ability to make unlimited electricity. She also created The Banshee, Nightingale So'ere, breaking the frail boundaries of mortal capacity, and earning herself a mark from the Angel of Balance. Her assumed end came in final confrontation with her brother and the Angel of Balance. Her brother, who sought to protect his memories of her defeated the Angel of Balance, and the deity of Storytelling and Illusions sent Dinishi into an unending dream, and cast her to the body of the Lake Meviir, where her body was warded from the extreme pressure of the deep lake.
#Nightingale So'ere, The Banshee: Originally, banshees were thought to be myths and legends. They would cry out the deaths of others, acting as a herald of ill omen and misfortune to anyone who heard them. After Nightingale So'ere's birth, the term Banshee became real. Her own parents died from hearing her cry when she was born, and nearly everyone else in the room fainted from the inability to handle the purity of her voice. She was murdered by Dinishi Ki'Sing, and then later reincarnated as the well known “Banshee of Klaime” by Dinishi.
#Sirrieena Kelten: Knight-Errant-Bodyguard of Yosho Ki'Sing. She is sharp witted and well suited for social environments, despite being only fourteen. She is skilled in all forms of combat, but only to the degree of a standard soldier. Her true skill comes in her intelligence and dangerous guile. Yosho refuses to let her see combat until she wears armor, but she refuses to wear armor until her body is done growing.
#Ananchi Vale: Ananchi is the young queen-to-be of the Green Spires. She is very energetic and jovial, and loves to meet new people and do new things. Her advisers have a very hard time keeping track of her, as she constantly runs away into the forest to play with the animals. She is an amazing warrior, capable of hitting targets with her bow from kilometers away. She is, in fact, the most war-orientated elf of the Green Spires. The factor that stopped Ananchi from declaring War on Klaime when Grey's Klaime and Klaime went to war was the request of Grey's Mark's youngest princeess, Juhani I'qwee--who is Ananchi's most dear friend.
#Juhani I'qwee: The beautiful and loving wife of Yosho Ki'Sing. Before being overshadowed by her husband's fame, Juhani was already fairly well known among the entirety of the elven race for her compassion and love of others. She is gentle and kind, and even the darkest sister of the I'qwee family jealously guards Juhani. Of three sisters, Juhani was selected to be wed to Yosho Ki'Sing by her request. She didn't feel Corave, or Cien would be able to care for Yosho and support him, and so she took the burden upon herself. She is fiercely loyal to Yosho, so much that she has challenged her sister Cien to personal combat several times when she has attempted to thwart Yosho's plans to unite Grey's Mark and Klaime. While she is perhaps one of the least combat-able of the I'qwee Sisters, she doesn't hesitate to fight on Yosho's behalf, or along side of him.
#Corave I'Qwee: Corave was one of three I'qwee family daughters selected as a potential bride for Yosho Ki'Sing. This is how she is best known, because beyond that, she is a very focused person, who only leaves her study for various necessity-based reasons. Her dream is to start building a real city of Grey's Mark, as opposed to the subterranean set-up the city currently follows. Most people, family included, see no practical reason for this, and find her focus in this dream as unnecessary and silly. Juhani, her youngest sister, and Yosho, Juhani's husband, support the idea, however. It was, in fact, Yosho's initial support of the idea that led Corave to develop interest in Yosho as a potential husband. Juhani, however, convinced Corave not to marry Yosho, due to her own feelings for him, and because Yosho was not an innovative and proactive politician--thus making him demand much of Corave's attention, without being able to offer anything in return. Corave saw the logic in this, and gracefully ceded to Juhani's compassion. She still retains a close relationship with the two, hoping that one day their combined influence can help realize her dream.
#C'ien I'Qwee: “Evil” is a very good word to describe Cien. She is possessive, controlling, and seems to go out of her way at times to cause harm to others. When Yosho Ki'Sing passed through Grey's Mark, looking for a means to end the war, and find his sister, Cien suggested to her mother, Queen Setta'Anna, that A marriage would be a perfect tether between Klaime and Grey's Mark. The only reason for this was to see the displeasure on Yosho's face when the came to realize what would happen. Cien went as far as to act as a potential bride for Yosho, both to stall him and to displease her youngest sister Juhani. During this time, she developed a slight possessive obsession with Yosho, who seemed to be limitless amount of entertainment. Juhani, in order to force Cien to allow her to be Yosho's bride fought Cien in personal combat. Cien, being both Juhani's instructor in Magic, and physical combat, easily defeated Juhani, injuring her terribly in the process. The fight didn't sit well with Cien, who loved her littlest sister dearly, and to attempt to make up for hurting Juhani, backed down from being Yosho's potential bride, leaving only Juhani. Cien still attempts to be a constant thorn in Yosho and Juhani's side whenever they come up with some benevolent idea. The exception comes when they act against the Malliant beings created by Rojas Vale, as one of them is Kirrianna I'Qwee, Cien's eldest sister, and most hated enemy.
#Lexsuncion I'Qwee: A man with little or no recorded history. He is laid-back and calm about most things, because he has killed far too many people in the name of protection to care anymore. He, Kirriana I'Qwee, Cien I'qwee, and Artis I'qwee bare the terrible burden of being Queen Setta'Anna's illegitimate children. While Cien and Artis both appear elven like the rest of the family, Lexsuncion and Kirrianna appear as ageless-humans. Upon birth, Lexsuncion and Kirriana were banished from the kingdom in an attempt to cover the scandal. Lexsuncion found his way to Klaime, where he lived on the streets for some time. Unlike most street-bound punks, Lexsuncion grew to be a very independent and mature man. While his line of work was always questionable, his morals were well received by others. Eventually, he was sought out by his Brother, Artis, who was attempting to reintroduce him and Kirrianna into the family. Lexsuncion accepted, and enrolled in the Royal Assassin's guild. Lex is a shadow of a man, who can only really be noted by the few interests and desires he has. The first being his family, which he grew to care for in his service to the royal assassins guild, especially the kindhearted Juhani. Second, Lex is facinated with Yosho and Dinishi Ki'Sing, mostly Dinishi due to her appearance. He sees them both as interesting, and although he'd never admit it, nor pursue it, has feelings for Dinishi Ki'Sing.
#Ashendeir Dousane: Ashendeir was originally the general and hunt-master of The Hold's meager forces. He is a noble, and handsome man, who chooses to fight with a thin greatsword, just like Yosho Ki'Sing. When news of Yosho's prowess found its way to Ashander, he sought Yosho out for the purpose of Challenging him to a friendly duel. On his journey, he mistakenly tracked down Yosho's Older sister, Dinishi, and came upon her while she was singing in a meadow. Ashander's heart was immediately taken by the dark maiden, and he swore himself to be Dinishi's champion. This led to a very curious relationship between him and Yosho, his original target. If put side by side, taking into consideration obvious physical differences, the two men are nearly the same in ideal and combat style. Yosho seems to be the better of the two in terms of sheer combat ability, but Ashander matches him in versatility of skills. The two actually enjoy fighting each other so much that they arranged to meet each other if Yosho was getting close to his sister's trail, simply so they could spar. Dinishi, being the well-bred and noble lady she is, was just as smitten with Ashander's mannerism as he was with hers. Ashander is, however, reluctantly turned down until the conflict between her and her brother ends, as Dinishi didn't feel she could facilitate a relationship and fight Yosho at the same time.