Goku (SSB16)

Goku is a playable character in Super Smash Bros. OC 2016. Goku is the first Anime character to join in, He was intended to be an Unlockable character however he is instead starter due to the fact that DBZ really want Goku in smash so bad.
==Attributes==
Goku is a character that focuses on speed and power. Goku has the ability to auto float-cancel which aids in his air game with his aerials having good priority which gives him a effective air game. His down air has a lot of priority which allows him to deal with projectiles. He has a projectile in Ki blasts which he can use to zone his opponents or hinder their approach. He has KO moves in his forward smash, side tilt, forward and back throws (when used near the ledge) and back air. Goku has different recovery options with having the ability to float which covers a good horizontal distance, Instant transmission covers decent vertical distance while making him intangible for a second, he can use Kamehameha for horizontal recovery due to the fact he has slow airspeed. Despite this Goku has a good grab game with having powerful moves. Goku's Side Special Energy Shot helps him charge up to 6 Blasts at his opponents. Goku can also transform into his Super Sayian for his Down Special that allows Goku have stronger attacks, it was intended to his Final Smash similar to himself being a Secret Fighter but it was changed. With his weight and falling speed combined with his recovery options makes Goku a hard character to KO.
However, Goku suffers from poor reach in most of his attacks which leaves him vulnerable to characters with disjointed hitboxes. Due to Goku's height, weight and fallling speed; these all combined make him susceptible to combos, chain grabs and zero-to-death combos. Super Sayian is a very situational move due to it not lasting too long for Goku, the move stays activated every time the opponent is hit by him him which makes him more susceptible to zero-to-deaths while using the move and loses he a lot priority in his attacks. His projectiles are weak and can be canceled out very easily by other attacks. His main means of vertical recovery, Instant Transmission, can be easily edge hogged due to it not having a hitbox at the end of the move.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	3%, 3%, 5% 	Goku Punches forward, then does a spin kick then gut punches the opponent.
Side Tilt 	 	13% 	Goku kicks out in front of him.
Up Tilt 	 	11% 	Goku does a Stretch kick upwards
Down Tilt 	 	5% 	Goku low kicks his opponent
Dash Attack 	 	11% 	Goku does a baseball slide
Side Smash 	 	25% 	Goku swings his fists in an overhead powerful punch.
Up Smash 	 	19% 	Quickly flings up his fist while jumping.
Down Smash 	 	10% 	Goku thrusts his hands out from either side, emitting a force that deals severe damage.
Neutral Ariel 	 	6% 	Goku performs a ariel sex kick
Forward Ariel 	 	11% 	Goku does dropkick which it meteor smashes the opponent.
Back Ariel 	 	15% 	Goku back punches behind himself
Up Ariel 	 	11% 	Goku flipkicks in the air
Down Ariel 	Feet Kamehameha 	11% 	Goku Uses "Feet Kamehameha" This is a Stall-Then-Fall. Goku shoots diagonally downwards hands first like a missile. Anyone who touches him will be sent diagonally up. The move does two hits. The second hit is stronger than the first. However, Goku must be careful about using this move off-stage, due to his limited vertical recovery. Has a lot of priority and can cancel out certain projectiles. When hit by the Ki part of the attack, the opponent will be sent up and with strong knockback.
Forward Throw 	 	10% 	Goku slams his opponent forward
Back Throw 	Dragon Throw 	14% 	Goku does the Dragon throw. Spins the opponent around several times quickly before throwing the opponent backwards. Very fast and powerful throw.
Up Throw 	 	11% 	Goku flies upwards and comes back down slaming the opponent. Similar to 's up throw
Down Throw 	Solar Flare 	5% 	Goku conjures a flash of light that traps opponents with strong hitstun, can chain throw.
Neutral Special	Kamehameha 	12%, 26%, 31%, 51% 	Goku concentrates his Ki into a single point between their hands and then thrusts forward to shoot out a powerful streaming beam of ki. It takes eleven seconds for the Kamehameha to be fully charged.
Side Special 	Energy Shot 	3%, 6%, 9%, 12%, 15%, 18%	Goku fires multiple energy balls forward.  Amount depends on how long charged.
Up Special 	Instant Transmission	7%, 7%, 14% 	Goku performs a flip kick, before teleporting in the inputted direction.
Down Special 	Super Sayian 	18% 	Goku transforms into a Super Saiyan, Staying in this form will cause him to get exhausted so you need to manage your time with this. After the move is done, Goku will have to wait for 1 minute and the move only lasts for 30 seconds.
Final Smash 	Spirit Bomb 	60% 	Goku gathers the energy from Earth into one giant ball and throws it forward, seriously brutalizing all in it's path and sends opponnts flying in a OHKO.
===Taunts===
*Up: Happily raises up two fingers to show the sign of peace and laughs.
*Side: Thrusts his head forward, yelling loudly, commonly referred to as the Big Head Yell in the anime and manga series.
*Down: Powers up, similar to the Kaiō-ken (except with blue energy around him instead of red).
===On-Screen Apperance===
*Jumps off the Kintoun (筋斗雲, "Plot Box Cloud", Viz serialization: "Flying Nimbus") and lands on the stage.
===Idle Poses===
* Stretches his legs.
* Does a fist pump.
===Victory Poses===
*Jumps up happily and nearly falls, but is saved by his Kintoun. Goku lays down and laughs happily on his Kintoun.
*Goku rapidally transforms in his Super Sayian form, then Super Sayian 2 and back.
*Goku does his winning pose from Dragonball Z Ultimate Tenkaichi 2.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==