Trade Agreements (CivBE)

In Rising Tide, the expansion pack for Sid Meier's Civilization: Beyond Earth, the leaders of each faction can purchase or sell trade agreements with . The trade agreements a sponsor has to trade is dependent on the personality traits a player might have. Moreover, a player's relationship level with another sponsor will also determine the availability of a particular personality trait.
== List of trade agreements ==
	Agreement name 	Reward 	Purch cost	Cost per turn	Revealed by
	Social Safety Net 	Higher growth in . 	150 	15 	Umoja
	Central Health Authority 	More from your . 	75 	9 	Doctrine of Oneness
	Public Works 	maintenance for buildings in your reduced. 	150 	15 	Thousand Hands
	Eminent Domain 	cost for new plots in your reduced. 	150 	15 	Refined
	Academic Lobby 	yield increased. 	250 	25 	Jeog-ui Naebu
	Commercial Lobby 	yield increased. 	250 	25 	Asabiyyah
	Castle Doctrine 	More defense in your . 	150 	15 	Guerrilla Mastery
	Tax Haven 	Additional free Trade Route slot in your . (1, 2, 3) 	75 	9 	Common Bond
	Surveillance State 	Less Intrigue in your . 	75 	9 	Suspicious
	Crash Program 	cost for Orbital Units in your reduced. 	25 	3 	Cosmonaut Legacy
	Pioneering Spirit 	Higher growth speed. 	25 	3 	Umoja
	Self-Reliance 	from global reduced. 	250 	25 	Doctrine of Oneness
	National Land Management 	More from Strategic . 	150 	15 	Thousand Hands
	National Parks 	More from Strategic . 	150 	15 	Enlightened
	Conservation Areas 	More from Strategic . 	150 	15 	Innovative
	Estate Tax 	More per each owned plot in your territory. 	250 	25 	Commercial
	Outpost Militia 	Outposts have more and can perform ranged strikes. 	75 	9 	Guerrilla Mastery
	Market Deregulation 	thresholds reduced. 	150 	15 	Common Bond
	Agency Cooperation 	Longer sight range for Covert Agents in foreign Cities. 	75 	9 	Vigilant
	Civilian Observatories 	All active Orbital Units produce more . 	25 	3 	Cosmonaut Legacy
	Colonization Corps 	Unit's cost increased, but found Cities immediately. 	75 	9 	Humanitarian
	Civil Infrastructure 	More from Strategic . 	250 	25 	Developer
	Engineering Corps 	Units are free to build. 	25 	3 	Ambitious
	Philanthropy 	costs for City buildings that produce reduced. 	75 	9 	Shining Path
	National Science Foundation	cost for Branch technologies reduced. (10%) 	150 	15 	Jeog-ui Naebu
	Strategic Reserve 	More from Strategic Resources. 	150 	15 	Generous
	First Responders 	Cities and Outposts recover more damage each turn. 	75 	9 	Imperial
	Liquid Resources 	International that yield Strategic yield more. 	150 	15 	Cooperative
	Field Recruitment 	Covert Agents are recruited at a higher rank than normal. (1, 1, 2) 	75 	9 	Corporate Espionage
	Orbital Cooperation 	More Orbital Coverage from Trade Stations. 	75 	9 	Aspirational
	Shock and Awe 	may pillage and attack in the same turn. 	150 	15 	Protective
	Medical Corps 	Unhealth from conquered Cities reduced. 	150 	15 	Colonial
	Private Arms Development 	Increased when building Military Units. 	75 	9 	Efficient
	Neopatriotism 	Gain more when killing a Unit in combat. 	75 	9 	Honorable
	Skunkworks 	cost for Technologies that unlock units reduced. (10%) 	75 	9 	Precise
	Strategic Supply Network 	maintenance for Military Units reduced. (30%, 40%, 50%) 	75 	9 	Asabiyyah
	Citizen Soldiers 	Hostile take more attrition damage per turn inside your territory. 	250 	25 	Defensive
	Military Convoys 	More Combat defense for Trade Units. (+16) 	25 	3 	Profiteering
	Wet Teams 	Covert Agents are less likely to die in operations. (10%, 20%, 30%) 	150 	15 	Subtle
	Orbital Defense Net 	City Anti-Orbital Strike Range increased. 	25 	3 	Integrated
	Student Aid 	Specialist Citizens consume no . 	75 	9 	Progressive
	Public Health 	Cities may Develop into . 	150 	15 	Expansionist
	Public Transportation 	Movement speed on roads and magrails increased. 	25 	3 	Industrialist
	Think Tanks 	cost for new reduced. 	250 	25 	Shining Path
	Scientific Grant Program 	cost for Leaf Technologies reduced. (10%) 	150 	15 	Insightful
	Smart Grid 	Gain per turn based on your reserves capped at 100 per-turn. (5%)	250 	25 	Practical
	Reserve Army 	Units heal fully each turn when fortified in a City. 	75 	9 	Disciplined
	Black Markets 	More City defense per occupied slot. 	25 	3 	Enterprising
	Special Ops 	are (25%, 35%, 50%) faster to complete. 	75 	9 	Corporate Espionage
	Reusable Vehicles 	Each Orbital Unit launched reduces costs for future Orbital. 	25 	3 	Spacefaring
	Officer Training Command 	Aquatic Cities have more Combat Strength. 	150 	15 	Indefatigable
	Hydroengineering Corps 	Increased for Naval Units. 	150 	15 	Indefatigable
	Party Politics 	Increased from your . (3, 5, 10) 	25 	3 	Kategorischer Imperativ
	War of Ideas 	War Score points increased by a percentage. 	250 	25 	Kategorischer Imperativ
== See also ==
Category:Rising Tide
Category:Civilization: Beyond Earth
Category:Lists (CivBE)