Warrior / Druid

(Guardian)
Warrior / Guardian allows for some variety when it comes to decided whether to use a one-handed or two-handed weapon, and whether or not it needs to be edged. While this is good for allowing player freedom, this lack of specialization when it comes to damage causes this combo to suffer. This is one of the weaker options in group PvE for Warrior, but it does at least provide some support for a solo player.
==Main Ways of Build==
Strength, Dexterity, and Stamina are all good options here. Strength for damage, Dexterity for accuracy, and Stamina for health. The skills don't gain a boost from Intelligence nor Wisdom, which doesn't make it very worth for gearing up with, but at the same time several elite skills require mana. Without an increased mana pool, this requires some mana management to use certain skills.
It first becomes clear how varied this combo is by examining the elite skills. Probing Attack likes to be used (and is also boosted) to cause Vulnerable to use Stifle, and also leads to Open Flank for Weakened, which allows for the use of Tremor. However, Revival Slash likes the use of Slash. Both Open Flank and Slash would lead one to thing to invest in Thunder or Tactical Attack, but one requires one-handed weapons, and the other requires a two-handed axe or sword. Now, of course one could invest in Slash without going into Tactical Attack, or in Open Flank without Thunder, but this leads to less development compared to most other combos.
Now, that's not to say Warrior / Druid has no good options. It does have a cleanse effect through Remove Magic. Revival Slash gives Recover a greater benefit, and Recovery of Life boosts HP with Whirlwind. Guardian's Pledge does the same thing, while also increasing critical resistance, and the skill Resistance compliments Berserk to avoid damage. But, in the end, it's hard to really sell Warrior / Druid as an option, for either group PvE or PvP.
==Skills==
(to see Class Main Skills of Warrior, see Warrior Skills)
===Secondary Class Basic Skills===
== Druid General==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Recover 	1 	55 MP 	2 seconds	 	250 	Restores 40.0 HP to your target and 20.0 HP every 2 seconds for 14.0 seconds. 	+8 and +3.6 per level
 	Antidote (+) 	4 	150 MP	Instant 	10 seconds 	200 	Cleanses your target from poison. 	
 	Savage Blessing 	8 	35 MP 	Instant 	 	180 	Increases target's Physical Attack Accuracy and Magical Accuracy by 1.0% + 20.0 for 1800.0 seconds. 	+0.1% per level
 	Earth Pulse 	12 	40 MP 	Instant 	15 seconds 	180 	The power of Mother Earth strikes the targets in a straight line before you causing 30.0 Earth damage. 	+7.5 per level
 	Knowledge of Nature 	16 	 	 	 	 	Increases Wisdom by (current Wisdom + 1.0) x 1.0% +10.0. 	+1, +0.1% and +1 per level
 	Mother Earth's Protection	20 	100 MP	Instant 	1 minute, 30 seconds	150 	Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 20.0% for 5.0 seconds.	
===Elite Skills===
== Warrior / Druid==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Rose Vine 	15 	30 MP 	Instant 	8 seconds 	Self 	When the sharp rose vines entwine your weapon, your standard attacks may cause your target to bleed, inflicting 40 points of bleeding damage every 2 seconds for 8 seconds. (This buff can only be triggered once every 8 seconds.) 	
 	Tremor 	20 	40 MP 	Instant 	15 seconds	50 	Use when target is Weakened to cause fierce tremors that inflict 130% main hand weapon DPS. When you hit, it may reduce target's physical accuracy by 2% for 12 seconds. 	+7.8% and +0.2% per level
 	Guardian's Pledge 	25 	30 MP 	Instant 	3 minutes 	 	Temporarily increases the maximum HP of you and your party members by 40 points. Raises physical critical resistance by 8 for 10 seconds. 	+8.8, +1.8 and +1 per level
 	Redemption 	30 	 	 	 	 	If your Probing Attack fails, physical and magical accuracy for all team members in a range of 100 will be increased by 5 for 15 seconds. 	+0.6 per level
 	Remove Magic 	35 	150 MP	Instant 	10 seconds	180 	Cleanses harmful magical effects from your target. 	
 	Recovery of Life 	40 	 	 	 	 	Your Whirlwind's cooldown time is reduced by 10 seconds, and the required Rage is reduced by 10. Upon hitting the target it can increase your own maximum HP. 	
 	Resistance 	45 	 	 	 	 	When you are attacked when you have the Berserk buff active, you will be able to completely resist the next attack. 	
 	Stifle 	50 	25 MP 	Instant 	15 seconds	50 	When the target is Vulnerable and is not able to respond in time, your attack will deal 60% main hand weapon DPS. Additionally the next 10 times physical damage is dealt to the target it will be increased by 20%. Starting with the first attack the Stifle effect will gradually decrease by 2% with the overall time span being 30 seconds.	+3.6% per level
 	Revival Slash 	60 	 	 	 	 	When targets are hit by your Slash, there is a chance that you will receive a Recover effect. However, the healing effect is reduced. (Can't be re-triggered while Recover is in effect.) 	
 	Irresistible Force	70 	 	 	 	 	When you use Stifle and a target is hit, there is a chance you will achieve an Irresistible Force effect. This effect will increase your inflicted damage and lasts for 8 seconds. 
(After the effect has ended it cannot be triggered again for 10 seconds.) 	
==Combos==
(to see Basic Combos of class, see at Warrior) 
==Notes==
* 
Category:Class Combo
Category:Warrior
Category:Physical DPS
Category:Melee
Category:OffTank
Category:SemiHealer