Elements/Relation

== Grass ==
* They're strong against the Ground type because plants absorb minerals from it and open through the ground using their roots.
* They're strong against the Rock type because plants can crack stones and rocks using their roots.
* They're strong against the Water type because plants absorb water for their own benefit. Wood also floats in water.
* They're weak against the Bug type because insects eat plants.
* They're weak against the Fire type because fire can easily burn plants.
* They're weak against the Flying type because many birds eat parts of plants (like fruits and leaves). Also, an extremely powerful wind gust can cause plants to be uprooted.
* They're weak against the Ice type because most plants can't resist frost, and die most of the time as a result.
* They're weak against the Poison type because herbicides like weedkiller are used to exterminate unwanted herbs. It could also be said that Poison represents pollution and Grass represents nature, and nature is damaged thanks to pollution.
* They resist the Electric type because plants are made of materials that don't conduct electricity, like wood. Also, plants divert electricity to the ground.
* The Steel type resists them because plants can't degrade metals. It might also come from the fact that machines (like weed-wackers and lawnmowers) are often used to kill plants. Strangely, they're not weak to the steel type.
* The Dragon type resists them because in ancient mythology, dragons were immune to forces of nature (Grass, Water, Electric and Fire).
* They resist themselves because plants send out oxygen to other plants for their benefits like photosynthesis.
== Poison ==
* They have no effect against the Steel type because poison can't circulate through or penetrate metals, mainly because they're not organic materials.
* They're strong against the Fairy type because fairies represent purity and poison represents pollution, and thus fairies have weak immune systems.
* They're strong against the Grass type because grass represent nature and poison represents pollution, and nature like trees and plants are damaged thanks to pollution and toxins, such as herbicides.
* They're weak against the Ground type because earthen and sandy features neutralize and mitigate the toxicity of poison, making them less effective. Alternatively, it could be because while living organisms and thus the Earth's biosphere may be devastated by pollution, the Earth itself is relatively unchanged by it.
* They're weak against the Psychic type because mind can't be poisoned. Poison acts over the body, and the mind is superior to the body, while Psychic-type attacks are mental. Alternatively, it may be because going into a medical field requires a lot of education and knowledge, giving the idea of keeping poisons at bay, hence the term "mind over matter".
* They resist the Fighting type because when poisoned, a fighter or deportist loses strength. Fighters try to be healthy as most as they can and poison can make them sick. It could also be said that since some Poison-type Pokémon have a gelatinous body, punches and kicks cushions the impact. Curiously, the Fighting type isn't weak to them.
* They were strong against the Bug type in Generation I because of insecticides, which are chemicals used to kill bugs. However, since Generation II, the Bug type takes normal damage from them because many insects have developed resistance to some insecticides and sometimes even carry toxins themselves.
* The Ghost type resists them because the spirit doesn't have a physical form, thus; toxins can't pass through. Additionally, if you try to poison a corpse, the corpse won't be affected because it's already dead.
* The Rock type resists them because since rocks aren't alive creatures, poison can hardly damage them.
* They resist themselves because venomous animals can't poison each other.
== Fire ==
* They're strong against the Bug type because it's easy to burn an insect, and it's difficult for it to survive.
* They're strong against the Grass type because fire consumes plants easily, and even though the fire is extinguished, the plants are damaged heavily.
* They're strong against the Ice type because fire melts ice.
* They're strong against the Steel type because metal conducts heat, and fire is used to melt down metals.
* They're weak against the Ground type because if sand, dirt, or mud is thrown over a fire, the fire dies out.
* They're weak against the Rock type because fire is easily extinguished if rocks are thrown over it, and because rocks can withstand extreme heat from the fire.
* They're weak against the Water type because water extinguishes it.
* They resist the Fairy type because traditionally, fairies live in forests, and fire destroys the forests. Fire, along with steel, is also considered manmade, which is anathema to fairies. Interestingly, the Fairy type isn't weak to it.
* The Dragon type resists them because, in ancient legends, dragons weren't affected by nature's principal forces (plants, water, fire and electricity). In addition, most dragons in legends breathe fire.
* They resist themselves because trying to fight a fire with fire would increase the flame.
== Flying ==
* They're strong against the Bug type because, in the true x2 Nonfiction life, birds and bats are natural bug predators.
* They're strong against the Fighting type because it's difficult to hit something that's moving in the air, also because they have the high ground, which plays an important role in wars and battle royale video games. It may also be due to the fact that doves are a symbol of peace.
* They're strong against the Grass type because, in the true x2 nonfiction life, many birds eat leaves, fruits, roots, seeds or vegetables, and also because many birds live in trees. Besides, tornados and hurricanes destroy crops as well as trees.
* They're weak against the Electric type because one of the biggest causes of bird death is that they get struck by lightning while flying. And because birds are mostly in the air, they don't connect with the ground, which diverts electricity. Bug zappers can also zap flying insects as well.
* They're weak against the Ice type because, in the true x2 nonfiction life, many birds don't resist cold temperatures, and that's the reason they migrate. It can also be because a flying animal has trouble flying when its wings are frozen.
* They're weak against the Rock type because, in ancient times, people used to hunt birds by throwing rocks to them, making them fall to the ground. Also, like the old saying goes, "You Can Kill Two Birds with One Stone".
* They're immune to the Ground type because something that is flying doesn't touch the ground, therefore, they don't get affected by earthquakes and Earth shifts.
* The Steel type resists them because birds can't cause any damage to steel, hence why bird cages are made of metal. Also, buildings made out of steel materials can withstand strong wind forces.
== Water ==
* They're strong against the Fire type because water puts fire out.
* They're strong against the Ground type because ground becomes weak when it is soaked, and dirt washes away when water is sprayed over something dirty.
* They're strong against the Rock type because water erodes rocks, and rocks sink in water.
* They're weak against the Electric type because water is a good conductor of electricity and since electricity is a form of energy and water is a chemical compound, electricity can split water molecules into hydrogen and oxygen. Also, if one is in the water while it's conducting the electricity, they can get electrocuted.
* They're weak against the Grass type because plants absorb water for their own survival.
* They resist the Ice type because ice melts when it's in touch with a liquid. Another reason could be that ice is just frozen water.
* They resist the Steel type because water oxidizes most metals and makes them rust. Strangely, the Steel type isn't weak to them.
* The Dragon type resists them because in ancient legends, dragons were unaffected by the principal forces of nature (plants, water, fire and electricity). Also, water dragons were common in legends.
* They resist themselves because adding water to another source of water increases the source, and you can't soak anyone who's already wet.
== Bug ==
* They're strong against the Psychic type because they represent a common fear affecting the psychology of the mind. Further, some members of this type often don't have the mental capacity to be very susceptible to mental manipulation.
* They're strong against the Grass type because members of this type commonly consume plants and similar organic material.
* They're strong against the Dark type because members of this type are well adapted to operating in darkness and don't have the mental capacity to fear the dark. Also, criminals are often active at night, and when they least expect it, bugs can swarm around them.
* They're weak against the Flying type because many members of this type are ground dwellers, vulnerable from attacks from up above. Further, many members of this type are commonly preyed upon by Flying type members.
* They're weak against the Fire type because fire consumes the exoskeletons endemic to members of this type rather easily, and where fire is both a bane and repellent to insects, either keeping them at bay with its increasing heat or drawing them into its flame with its light.
* They're weak against the Rock type because the strength of their exoskeletons rarely can endure the weight or impact of rock or stone.
* They resist the Ground type because many bugs like beetles live inside the ground. Also, bugs can dig their way out if they're buried in sand, dirt, or mud.
* They resist the Fighting-type because it is difficult to hit an insect since they are small and move quickly.
* The Fighting type resists them because the strength of their exoskeletons rarely can endure the weight or impact of physical blows.
* The Poison type resists them because members of that type have developed natural resistances to poisons, rendering many poison-based bug attacks ineffective.
** This type was vulnerable to Poison type attacks in Generation I, but this weakness was possibly removed due to members of this type's rapid adaptation to poisonous material.
* The Ghost type resists them because members of this type cannot easily transcend the spiritual barrier members of that type hide behind in order to attack them. Also because parasites can't infect someone who is already dead.
* The Steel type resists them because bugs and insects don't have enough force to make any physical change to metals.
* The Fairy type resists them because many fairies live along bugs, and fairies can keep bugs under control.
== Normal ==
* They're weak against the Fighting type because a regular person doesn't stand a chance against a professional fighter.
* The Rock and Steel types resist them because a normal person's hit against those elements is not very effective, as they are both hard.
* They're immune to the Ghost type and vice versa because a mortal and a ghost can't hurt each other.
== Electric ==
* They have no effect against the Ground-type because in the True X2 Nonfiction life, the ground is a natural sink of electrons hence the term "grounded". Also, electrical appliances don't work when dirt gets into them.
* They're strong against the Flying-type because while in the air, they don't make contact with the ground, so they can't divert the electricity, so they're susceptible to strong electrical currents, and lightning is most likely to strike what's highest above the ground. Also, they resist the Flying-type likely because wind produces electricity.
* They're strong against the Water-type because water is a natural electricity conductor, and if one is in the water, it gets electrocuted as well.
* The Dragon-type resists them because, in old legends, dragons were immune to the natural forces, electricity included.
* The Grass-type resists them because plants and trees are made of materials that don't conduct electricity, like wood and rubber. Also, trees divert the electricity to the ground with their roots.
* They resist the Steel-type because all kinds of metal alloys are great electrical conductors, positive magnetism attracts metal to the point of trapping it, and negative magnetism can repel metal. Something interesting about this is the Steel-type isn't weak to them.
* They resist themselves because adding electricity to another source of electricity increases the source.
* There are electrical fly swatters in real life that are used to kill bugs. However, the Electric type isn't super effective against Bug types unless they are also flying.
== Ground ==
* They have no effect against the Flying type because something that is flying doesn't touch ground, therefore, they don't get affected by earthquakes and Earth shifts.
* They're strong against the Electric type because in the true x2 existent nonfiction life, the ground is a natural sink of electrons, and electrical appliances don't work when filled with dirt. Besides, earthquakes destroy power lines. Two of which before are the reasons that the Ground type is immune to the Electric type.
* They're strong against the Fire type because dirt, mud, and sand are usually used to put off a fire, that's because the ground suffocates the fire, leaving it without any oxygen.
* They're strong against the Poison type because if you drop any venom into the ground, this ends by disappearing. Alternatively, it could be because while pollution has devastating effects on organic life, it doesn't really have an effect on the Earth itself.
* They're strong against the Rock type because a sandstorm can erode rocks, also because an earthquake can break rocks.
* They're strong against the Steel type because a sandstorm impedes machines like cars, because the oil lubricates their gears and with sand, dirt, or mud, the oil doesn't work. Also, earthquakes destroy metallic structures. Curiously, there are tools made out of steel like shovels, which are used to dig inside the ground.
* They're weak against the Grass type because plants absorb minerals from it and open through the ground using their roots. Also, buildings made of wood withstands earthquakes.
* They're weak against the Ice and Water types in reference of erosion. Also because earth becomes weak when it's wet or frozen.
* The Bug type resists them because many bugs like worms live inside the ground and many of them eat it. And burying a bug in sand, dirt, or mud will result in the bug digging its way out. Something curious about this is that they're not weak to the Bug type.
== Fairy ==
* They're strong against the Dragon type because in certain mythologies, fairies' magic could dominate oriental dragons, even though dragons were immune to magic in European legends.
* They're strong against the Dark type because fairies represent light and heroism, which almost always win against evil.
* They're strong against the Fighting type because physical strength is virtually useless against magic, especially when a magical being can just put a spell on physical fighters.
* They're weak against the Steel type because according to European legends and traditions, fairies could be killed with iron due to it being man-made and manufactured, which is opposite to the natural affinity of fairies. Also, in some stories, fairies could not touch steel because it burned them when touched. Alternatively, it could be due to Clarke's Law: "Any sufficiently-advanced technology is indistinguishable from magic."
* They're weak against the Poison type because fairies have weak immune systems, and therefore represent purity while poison can represent pollution. Also, in some stories, villains gave fairies poison to weaken them.
* The Fire type resists them because traditionally, fairies live in forests, which fire can easily destroy. However Fairy types are neutral to the Fire type.
== Fighting ==
* They have no effect against the Ghost type because it's impossible to hit an incorporeal being. However, the Fighting type is neutral to the Ghost type.
* They're strong against the Dark type because it's a common theme in martial arts and fighting fiction that heroism always wins, and a fighter must be prepared to face his/her fears, some of which are represented by the Dark type.
* They're strong against the Ice, Rock and Steel types because ice can be shattered with a strong punch, some fighters are trained to destroy rocks, and steel objects can be easily bent.
* They're strong against the Normal type because a fighter can easily beat a normal person.
* They're weak against the Psychic type because the brain also regulates all muscle functions in most animals, and the most skilled master minds can overpower the most skilled fighters, hence the term "brains over brawn" and "mind over matter".
* They're weak against the Flying type because it's been long said that height is a large advantage when it comes to battle, as it's difficult to hit something that's moving in the air and that dropping attacks have the advantage of gravitational acceleration when it comes to attacking. It may also be due to the fact that doves are symbols of peace.
* They're weak against the Fairy type because physical strength can't do anything against magic, especially when the welders of magic can put a spell on them.
* They resist the Bug type because fighters, with their strength, can easily withstand bugs.
* The Bug type is resistant to them because bugs generally have an exoskeleton which can protect them from blows. This is also evident as these Pokémon of that type are much bigger than average insects.
* The Poison type resists them because the body is a fighter's weapon, and it can be damaged by poison. Interestingly, they're not weak to the Poison-type.
== Psychic ==
* They're weak against the Bug and Ghost types and have no effect against the Dark type because these represent fears, which can take over the mind and affect one's concentration, and of beings of different and hard to read psyches; insects have a much different mental process than vertebrates, and swarms of insects can kill concentration, where ghosts are of a different frequency of existence and can annoy or play pranks, and unusual and twisted "dark" minds can be unpredictable and incomprehensible and evil can easily corrupt the mind.
* They're strong against the Fighting type because there are sayings regarding the mind's superiority over the body ("Brain beats Brawn", "Mind over Matter," etc.). In addition, the brain also regulates all muscle functions. Without the brain, the body cannot properly function. And skilled masterminds can overpower even the strongest fighters; within the realm of fighting, especially street fighting, it is often considered key to read the opponent and react appropriately in turn with how one defends themselves, regardless of strength.
* They're strong against the Poison type because psychic concentration can at times ignore the body's physical pain. Also, while a person's body can be poisoned, their mind cannot (at least not in the literal sense). In addition to this, meditation expels impurities from the mind. This may also be because going into a medical field requires a lot of education and knowledge.
* The Steel type resists them because some of them are based on machines, which don't have thoughts or feelings. As a whole they lack any mental capacity whatsoever, so thus are highly insusceptible to psychic powers. It may also be a play on the belief that tin foil hats can protect one's mind from psychic abilities such as mind reading or control.
* They resist themselves because psychic people have trouble reading other psychics' minds.
== Rock ==
* They're strong against the Bug type because a rock can easily crush an insect.
* They're strong against the Fire type because rocks can keep fire at bay, and the fire disappears easily if rocks are thrown on it. Additionally, rocks are not flammable. Curiously, the Scorbunny evolution line can light rocks on fire and Cinderace's signature move, Pyro Ball, involves lighting a pebble on fire and kicking it at an opponent.
* They're strong against the Flying type because in ancient times, birds were hunted with the use of stones; especially since throwing a stone at a bird can kill it, hence the term "You can kill two birds with one stone". Their weight also makes it difficult for them to be blown away by wind.
* They're strong against the Ice type because stones and rocks can shatter ice with ease.
* They're weak against the Grass type because the roots of trees and plants make their way through the ground, and if there's a rock, the plants can wedge their roots into the rock and break it.
* They're weak against the Ground type because sandstorms erode rocks and earthquakes destroy structures made of stone and concrete.
* They're weak against the Fighting type because some martial artists are trained to break stones, cement, and concrete.
* They're weak against the Steel type because steel is harder than stone and tools made out of steel are made to break rocks.
* They're weak against the Water type because water can sink rocks.
* They're resistant to the Normal type because regular people cannot split rocks and they are normally resilient.
* They're resistant to the Poison type because rocks are non-organic and are thus unaffected by poisons. Interestingly, Rock-type Pokémon are still able to be poisoned, unlike the Steel type which is immune to their attacks.
== Steel ==
* They're strong against the Fairy type because, in European mythology, fairies lose their power with metals, also, they are burnt when touching them. Alternatively, it could be due to Clarke's Law, "any sufficiently-advanced technology is indistinguishable from magic."
* They're strong against the Ice and Rock types because metal tools are often used to break ice and rocks.
* They're weak against the Fighting type because if given hard blows, the steel can bend or break due to its low elasticity hence the phrase "man over machine".
* They're weak against the Fire type because steel is a conductor of heat and it can be melted with high temperatures.
* They're weak against the Ground type because machines don't work properly when filled with sand, dirt, or mud, and earthquakes destroy metal buildings.
* They resist the Bug type because bugs and insects don't have enough force to make any physical change to metals.
* They resist the Dragon type because, in medieval legends, knights used steel armors to take on dragons to resist their attacks and be able to kill them. Curiously, the Dragon type isn't weak to them.
* They resist the Normal type because most Normal-type moves are Physical, and not so powerful as those of the Fighting type, and steel is hard enough to resist those kinds of attacks.
* They resist the Grass type because plants can't degrade metals.
* They resist the Flying type because birds can't cause any damage to steel, hence why bird cages are made of metal. Also, a strong steel structure (tall skyscraper) can withstand a powerful gust of wind.
* They resist the Psychic type because, since steel lacks life and it's an inorganic material, mind-controlled powers can't hurt them much. Something curious is that Kadabra and Alakazam bend metal spoons with their minds.
* Until Generation V, they resisted the Dark and Ghost types because machines don't feel fear since they don't have emotions or feelings, but, from Generation VI onward, they don't resist these types anymore, probably because not all Steel-type Pokémon are machines, also, all of them have feelings, they could have fear at one point. However, they still resist Psychic type.
* They're immune to the Poison type because poison doesn't affect things that are not organic.
* The Electric type resists them because it is an electrical conductor and their magnetism can repel their attacks. Curiously, they're not weak to the Electric type.
* The Water type resists them because water oxidizes most metals. Interestingly, they're not weak to the Water type.
* They resist themselves because when you hit something made of metal with another piece of metal, the attacking metal may dent.
== Ice ==
* They're strong against the Dragon type because all dragons are depicted as reptiles, which are cold-blooded creatures that can't stand low temperatures. Something interesting about this is that the Bug type isn't weak to them.
* They're strong against the Flying type because most birds migrate away during the cold seasons. It could also be because flying animals have trouble flying when their wings are frozen.
* They're strong against the Grass type because most plants can't stand low temperatures, similarly to reptiles.
* They're strong against the Ground type because earth becomes fragile when frozen and ice erodes it.
* They're weak against the Fire type because heat from the fire melts ice.
* They're weak against the Fighting type because some fighters break ice when training. This is similar to the reason why the Rock and Steel types are weak to Fighting types.
* They're weak against the Rock type because rock, being harder than ice, can break it.
* They're weak against the Steel type because of the fact that metal is much harder than ice, and metal tools like shovels, ice picks, and certain machines are used to shatter ice.
* The Water type resists them because ice melts when it touches a liquid.
* They resist themselves because ice that's used to attack another source of ice will break.
== Ghost ==
* They're strong against the Psychic-type because some people are afraid of ghosts, and fears affect the mind. Communing with ghosts is also said to be a much different process than simply reading minds through physical or empirical means.
* They're weak against themselves because ghosts can touch each other, and there's a belief that the strongest spirit wins, with spirit referring to the desire to win something.
* They're weak against the Dark-type because dark represents terror and evil, and it is said that evil spirits (like Spiritomb) are punished. According to some belief systems, ghosts who lead evil lives and refuse to go to the afterlife are said to transform into demons, and demons in some mythologies are feared and also rumored to eat lost souls.
* They're immune to the Fighting and Normal-types because spirits are incorporeal beings and thus can't be hit normally. This is also the reason why the Normal-type is immune to them, because a mortal and a ghost can't hurt each other. Interestingly, the Fighting-type is not immune to them.
* They resist the Poison-type because you can't poison someone who's already dead, and since spirits don't have a physical form, toxins can't pass through.
* They resist the Bug-type because members of that type cannot easily transcend the spiritual barrier members of this type hide behind in order to attack them. Also because parasites can't infect someone who's already dead.
== Dark ==
* They're strong against the Psychic type because of people's fear of either darkness or evil people, and fear is known to disrupt one's rationality and concentration. It can also be because of how easy it is to corrupt one's mind with wicked and malevolent thoughts, which is why Dark is the only weakness of Psychic to be immune to it as well.
* They're strong against the Ghost type because evil can damage the soul.
* They're weak against the Fighting type because philosophically, a warrior must overcome their fears - represented by Dark. The Fighting type also supposedly represents justice, which opposes evil, also represented by Dark types.
* They're weak against the Bug type because some bugs operate well in darkness. While criminals are active during darkness, when they least expect it, bugs can swarm over them.
* They're weak against the Fairy type because fairies represent light and the darkness disappears with light. Furthermore, light is a metaphor for goodness, which always triumphs over evil in fiction.
* Before Generation VI, the Steel type resisted them; this is likely in reference to the idea of steel being used in security measures, like locks or even weapons for self defense, eliminating threats and practicing skills, and to how some metals like silver are weaknesses of classical monsters and demons. In turn, so may the crafty and clever find ways to overcome security measures with figuring out their features.
* They resist themselves because it's hard for villains to recruit anyone who is already evil or when they have expressed disapproval towards them for their certain personalities or actions.
== Dragon ==
* They have no effect against the Fairy type because in certain mythologies, fairies' magic could dominate oriental dragons. While dragons were often immune to magic in European legends, it is a common theme in fairy tales that knights slay the dragon and for dragons to be weak to magic.
* They're weak against themselves because only a dragon could overpower another dragon. It could also be that being a magical creature, they can only be defeated by another magical creature, hence the Dragon and Fairy weaknesses.
* They're weak against the Ice type because dragons are reptilian creatures and reptiles are cold blooded (ectothermic), which causes them to become slow and lethargic when faced with cold temperatures, and is also probably a reference to the Dragon Quest video game series, where dragons are weak to ice.
* The Steel type resists them because in legends, knights used armor of that material to defend themselves when facing a dragon. Strangely, they're not weak to the Steel type.
* They're resistant to the Grass, Fire, Water and Electric types because in old legends, dragons were immune to the forces of nature. This also fits with the Generation I starters with each type representing Bulbasaur, Charmander, Squirtle and Pikachu.
== Stellar ==
If a move doesn't match a Pokémon's type, it will get a 20% boost in damage the first time the move's type is used. If a move does match the Pokémon's base type, it gets a 100% boost, doubling the damage. After its first use, it will return to the usual 50% boost. In Tera Raids, there is no limit to the boost.
== Shadow ==
== Chaos ==
* Chaos is weak to psychic type: Despite his numerous forms and godlike power, Chaos has one consistent weakness: his brain. This is a weak spot that, when hit, will cause Chaos' form to weaken and destabilize. He is also not well protected in most of his forms.
* Chaos is strong againtst normal: He is also bulletproof due to his watery composition and possesses earthquake-inducing super strength.
* Chaos is resistant to water: He also has hydrokinetic powers that lets him emit mysterious ripples and even freeze the air around his foes. In addition, he can climb, glide and breathe underwater.
== Zing ==
== Wither ==
* Wither is resistant to fire, water, and ice:
* Wither is weak against Fairy type: Like other undead mobs, the wither is harmed by the Instant Health effect and healed by the Instant Damage effect as well as affected by weapons with the Smite enchantment. It is immune to all other status effects.
* Poison cannot effect Wither: Wither can not be poisoned.
== Sculk ==
== Klaxo ==
Category:Relation
Category:Elements