Enhancement Sigils

Enhancement Sigils are Accent Sigils which add a secondary gameplay effect to the spell. Each of these is its own unique effect, rather than ramping intensity of the same effect. They allow you to eg. combine multiple sigils, modify the targets affected, and so on and so forth.
==List of enhancement sigils==
Accent	Effect 	Lore Cost
 	Adds a Bleeding affliction to target for 10s 	25
 	+30% DamageDeals at minimum 15 Raw damage to caster 	20
 	Adds the Dazed Affliction to target for 10s 	25
 	-15% Critical Hit Damage for duration of spell 	25
 	+50% Projectiles-50% Area of Effect 	25
 	Adds Fire/Frost damage and Magefire/Frozen afflictions to spell 	35
 	Adds a knockback effect (4m Push) to the spell 	15
 	Up to 50 additional damage to wounded enemies 	25
 	Adds the Marked Affliction to target for 20s 	25
 	Stasis Shield effect on target for 12s 	25
 	Sigil of Distant Impact spells travel through their targets in a piercing line	30
 	Spell only affects the player character<Br/>+50% spell effects 	35
 	No Recovery time for the spell 	25
 	Adds the Rooted Affliction to target for 12s 	25
 	Spell only affects other party members<Br/>+50% spell effects 	35
 	-10% Recovery time (global) for 6s 	30
 	Adds the Stunned Affliction 	25
 	Adds Fire damage fired in a line 	25
 	+2 Projectiles 	35
 	Spell deals a Random damage type with each casting 	20