Gunner Able Exp Log

Crew of the Final Offer
== Advances so far: ==
500 exp from character gen:
* Background - Crusade: Call to War (150) 
* Ballistic skill +5% (100)
* Ballistic skill +10% (250) [Spent: 500]
200 exp from session 1 (The Maiden Voyage and the distress signal) [Total: 700]
* Trade: Void Farer (100)
* Agility +5% (100) [Spent: 700]
300 exp from session 2 (The exploration of the ruined eldar temple and discovery of the warp gateway) [Total: 1000]
* Dodge (100)
* Willpower +5% (100)
* Scrutiny (100) [Spent: 1000]
200 exp (The journey to and meeting the elders of New Terra) [Total: 1200]
* Awareness (100)
* Literacy (100) [Spent: 1200]
400 exp (The attack on the Roark and revealing the false Emperor) [Total: 1600]
* Willpower +10% (250) [Spent: 1450]
200 exp (The return to Nix and the Ork raider attack) [Total: 1800]
* Strength +5% (250) [Spent: 1700]
300 exp (Discovering the old captain and getting forced into a warp journey, plus mutant hunting) [Total: 2100]
* Perception +10% (250)
* Agility +10% (250)
* Gamble comes to (100) [Spent: 2300]
300 exp (The Warp Journey with the Pheer Cats) [Total: 2400] 
* No spend yet 
300 exp (Visiting Echidna and accidentally drugging the Captains date) [Total: 2700]
* No spend yet
200 exp (Angels Numinus and a Frosty Demon) [Total: 2900]
* Intelligence +5% (500) [Spent: 2800]
300 exp (Breaking the Astartes Blockade and uncovering the secrets of the Furious Assault. [Total: 3200]
* Tech Use (200)
* Quick Draw (200) [Spent: 3200]
300 exp (Exploring the cave, rescuing the Priest and killing the vampire things) [Total: 3500]
* No spend yet
200 exp (The revelation that the Explorators have been poisoned by Red MIst, freezing them and the debrief that followed) [Total: 3700]
* No spend yet
200 exp (Leaving the system and handing off the Explorators at Echidna, then commissioning a new ship) [Total: 3900] 
* No spend yet
200 exp (Visiting Typhone and initial investigations into the raiders) [Total: 4100]
* Polyglot (500)
* Speak High Gothic (200)
* Speak Kroot (200) (Spent 4100)
300 exp (Investigating the bandits of Typhone, Gears burns down a building and we investigate with surprisingly effective tank-based diplomacy)
* Drive: Ground Vehicle (100)
* Command (200)
200 exp (Finalising the deal with the Umbari, setting up the party and unveiling the conspiracy on the ship. Receiving the message to go to Footfall.)
* Scrutiny +10% (200)
200 exp (The Journey to Footfall to find out about the Dread Pearl, uncovering the assassin who killed Glorithia Hax)
* Hatred: Space Marines (200)
200 experience (Meeting the Kroot, attending the inability party and learning of the auction for tickets to the foretelling)
* Pilot (Starships) +10% (200)
200 experience (Ambushed by Ogryns and attending the foretelling)
* Dodge +10% (200)
200 experience (The start of the race, saving Charlabelle and the ambush outside Footfall station)
* Pilot (Flyers) +10% (200)
Total Exp earned: 4,500+ 5,400 = 9,300 (Rank 3 at 10,000 Exp)
Total Exp Spent: 5,000 in ranked increases + 200 for insanity reduction (including the 500 starting). (Base: 4,500)
Exp Remaining: 0
=== Note: Available Purchases: ===
Rank 1:
* Secret Tongue (Rogue Trader) 100 Skill
* Sound Constitution (x2) 200 Talent
Rank 2:
* Common Lore (Tech) 200 Skill
* Drive (Skimmer/Hover) 100 Skill
* Forbidden Lore (Pirates) 200 Skill
* Secret Tongue (Military) 200 Skill
* Secret Tongue (Underdeck) 200 Skill
* Die Hard 200 Talent
* Hatred (Pirates) 200 Talent
* Paranoia 200 Talent
* Sound Constitution 200 Talent
* Takedown 200 Talent
* True Grit 200 Talent 
Attributes:
* Weapon Skill +5% (250)
* Ballistic Skill + 15% (500)
* Strength +5% (250)
* Toughness +5% (250)
* Agility +15% (500)
* Intelligence +10% (750)
* Perception +15% (750)
* Willpower +15% (500)
* Fellowship +5% (500)
Rank 3 Advances: (Not yet available)
* Awareness +10 200 Skill Awareness
* Charm 200 Skill
* Ciphers (Mercenary Cant) 200 Skill
* Command +10 200 Skill
* Common Lore (Adeptus Arbites) 200 Skill
* Common Lore (Imperial Guard) 200 Skill
* Decieve 200 Skill
* Navigation (Stellar) +10 200 Skill
* Pilot (Flyers) +20 200 Skill
* Pilot (Personal) 200 Skill
* Pilot (Space Craft) +20 200 Skill
* Survival 200 Skill
* Air of Authority 200 Talent Fel 30
* Bulging Biceps 200 Talent S 45
* Double Team 200 Talent
* Hardy 200 Talent T 40
* Rapid Reload 200 Talent
* Sound Constitution (x2) 200 Talent
* Basic Weapon Training (Universal) 500 Talent