Savage Orc Arrer Boyz

are a missile infantry unit introduced in Total War: Warhammer.
== Recruitment ==
* Unlocked with: Savage Orc Camp
==Description==
Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da Boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".
==Attributes==
* Missile Infantry
==Strategy==
This unit is roughly similar to the standard Orc Arrer Boyz, but with physical resistance instead of armour. The physical resistance allows them to trade more effectively at range so long as the opponent does not have magical damage
Their Frenzy makes them immune to fear or terror which can keep them on the battlefield longer if fear/terror causing monster tries to disrupt your archers. Orc archers have abysmal melee defence, but hit surprisingly hard in melee and so can often give as well as they take damage. Frenzy only enhances this ability, giving these savage orcs a small melee damage boost. If you expect your backline to be disrupted, bring orc archers, if you want the survivability and leadership resilience of the savage orcs, bring this unit.
Category:Total War: Warhammer units
Category:Greenskins units
Category:Greenskins missile infantry units
Category:Savage Orcs