Hyrule Castle (Breath of the Wild)

is the final dungeon of . Prior to the second , it was the government seat of , ruled under . It has since served as the location where has kept sealed while was dormant under the .
When King Rauru sealed Ganondorf underground shortly after founding his kingdom, his people constructed Hyrule Castle above the site to keep the Demon King sealed, the castle remained intact and undestroyed for ages ever since, until it was damaged for the first time during the second Great Calamity 100 years prior to the .
==Entrance to the ==
 is surrounded on all sides by the . The only way that can approach it by land is by crossing through the from the to its south. This hides a winding path that surrounds and ultimately ends at the , where lies. It is possible for to approach by air with the or by through the . As nears , will manifest himself and swirl through the air above the , before he is contained in a radiant burst of light from in the .
There are several entrances to the interior of , such as the in the northern side of the castle grounds, as well as tunnels built into the earth supporting it. A break in the walls of the allow direct access to the 's prison and the . Similarly, recesses in the structures of the itself allow passage to various parts of its key areas, such as with the broken roof atop the .
Despite the accessibility of , the landscape is littered with various kinds of under 's control. and can be found stationed along the ground and walls of the , and patrol the air around it. Positioned in formation along the ground just outside of the are five , atop of which can find broken that can be searched for . These were used to store the legion of prior to the second . Upon 's return, the arose around the , and he seized control of the inside.
==Themes and Navigation==
Due to the presence of 's , the is perpetually empowered while is at . can be found scattered throughout most of the grounds, as well as within the itself. The main entrance to itself is overflowing with , forcing to ascend the grounds by other means. While in the vicinity of , the 's displays a three-dimensional model of and its entrances, as well as the positions of and . A primary, winding road from the leads to the , where waits. The between and is the location of the 12th , " ."
In a chamber connected to the southern end of the , can find a embedded in a mound of rubble. This chamber leads into , eventually connecting to the . The upper floor of the leads back into the , which consists of a series of hallways that converge near the .
From the pathway between and the , can enter the , which leads him out of the . This in the brings to a hallway. The right path of leads outside to the grounds of near , while the left path leads back into the and the . The hallway leading to the ends in two doorways, one of which is blocked by controlled by a , which can summon to attack Link. Destroying the will open the path forward, allowing to continue further into the , where he finds a .
Here, will find two accessible doors, the first of which leads down into the , while the latter leads to the entrance along the road nearest the . Another doorway is blocked by an immovable wall of , prohibiting direct access to the and .
The other doorway in the initial path to the leads to the , which is blocked by another . If destroyed, the covering the will disappear, allowing access to the colonnade along the road near the . This area once functioned as a garden. A single can be found inside the colonnade.
===Path to the Sanctum===
To the right of the stands a tower which holds a stone containing five . The roof of this tower also bears a stone containing five . The main road to the continues to the west of this tower, beyond a on the roadside. The path along the road is interrupted by a strip of covering the ground along the road, and there are steep cliffs on either side. A nearby doorway offers a detour into the 's interior, near the . From there, can return to the just beyond the strip of . can remove this by striking the on its far side, clearing the roadway. A can be found nearby, and if lifts this , a will appear and give him a .
The aforementioned courtyard sits beneath a second tower, guarded by a . On the floor inside the tower sits a , and a can be found on the end of the wall north of the tower. The main road continues along a curved slope in front of the tower into the . The main road continuing from the is obstructed by a massive cluster of . However, a side road branching from the main road across a small and underneath a colonnade. The side road continues along the path until it is obstructed by the remains of a landslide, where a watches from an angle. An unmarked branch of this road continues left, down a flight of stairs into the northern entrance of the . However, it is possible for to simply walk around the rubble and continue along the side road. Beyond the landslide sits a pool of beside the road. A metallic containing five is hidden underwater. A patrols the road near the pool.
Beyond the pool of , the side road continues to another landslide. When approaches the landslide, an inactive will fall from above. can walk along the narrow strip of land around the landslide to continue along the side road which passes the . The road continuing from the beyond the meets back with the main road, on the other side of the massive collection of . An can be found on this side of the , and destroying it will clear the main road for to travel between his position and the . From here, the main road continues along to the nearby.
The main road beyond the curves around a series of stone walls. Along the wall on the inward curve of the road is a tower that holds a stone with five stored inside. A second stone on the roof of this tower holds five . After the main road curves around the tower and its corresponding wall, it is once again obstructed by a thin strip of connected to an between two thin, short towers. Beyond this strip of , the main road curves once more before turning straight for the entrance of the . A ledge beneath the final curve hosts a cracked boulder, which can be bombed to unveil a . When lifts it, another will appear and give him a .
===Unmarked Paths===
Beyond the crossing between and , can find a small tower to the left-hand side of the side road. The roof of this tower holds a stone with five . At the bottom of this tower is a small, unmarked path trailing down the side of the 's grounds. At the end of this path stands a pool of , from which a metallic can be retrieved with to yield 10 . A stone wall along the ledge of this path bears two towers. Two stone can be found the roofs of both towers, both containing bundles of five . A larger pool of near the second tower hides a containing five . A break in the road along the stone wall leads to the entrance to and the .
Across the dried remains of a at the top of the slope near where the unmarked road begins sits a cracked rock, which hides a stone containing five . A tower stands beneath a series of ledges from this , and atop this tower's roof, can find a stone that holds five . Another cracked boulder sits along the ground closest to the cliff on the interior portion of the stone wall connected to this tower. Beneath the cracked boulder is a stone that holds five . A third cracked boulder sits on the ledge southeast of the stone wall. The stone underneath holds .
Following the path around the grounds of , can find the entrance to the . The ledge beneath the entrance to the holds a fourth cracked boulder, under which can find a in a stone . A stone wall sits on the ledge above the entrance to the , where a stone can be found atop the roof of the wall's corresponding tower. This contains three . The stone wall encompasses the exterior of the , where can find a fifth cracked boulder that hides with a . The north of the cracked boulder features a of , which can jump into to reveal a . Also in these waters is a metallic that holds five .
A land from the nearby tower continues to an empty ledge overlooking another tower. The stone atop the roof of this tower holds five . The wall north of this tower holds a giant stone slab which can be moved by using in conjunction with a . Underneath this slab is a stone containing a . In the vacant space created by this wall sits a sixth cracked boulder, which holds a stone with a . The southern extension of the tower's wall leads into a cliff, where another walled tower stands at the top. The stone on this tower's roof contains five . The wall from this tower leads up a rock ledge, the path of which meets with the road near the .
===Astral Observatory===
The is the location of 's battle against . The pair of them fall down into it from the floor of the after escapes from his .
===Dining Hall===
The is a long room within .
===Docks===
The are located at the rear of . They serve as one of the potential entrances into the .
===First Gatehouse===
The is a building that must pass through on his way to the .
===Guards' Chamber===
The is a large room inside .
===Hyrule Castle Corridors===
The connect the interior rooms of .
===Hyrule Castle Courtyard===
The makes up most of the exterior of . It is enclosed by walls on all sides.
===Hyrule Castle Gate===
The is the entrance to from the .
===Hyrule Castle Underground===
The consists of three separate locations: the , , and the . It also houses the two found in .
====East Passage====
The is an abandoned tunnel located underneath . A can be found within this cave.
====Lockup====
 is located in the northwest corner of . In the back room, can encounter a .
====West Passage====
The is another abandoned tunnel. Unlike the , it has been divided into two parts, connected by a rail.
===King's Study===
The is a secret room in the of . Inside, can read .
===Library===
The is a multi-level room on the east side of . In here, can find the .
===Observation Room===
The is a part of that overlooks the . It is initially inaccessible, though it can be reached by defeating the in the .
===Princess Zelda's Room===
 is a ruined room that has been left in disarray. They were previously the quarters of . can find on her desk inside.
===Princess Zelda's Study===
 is a tower connected to by a . can be read here.
===Reception Room===
The is a central room in .
===Round Spiral Staircase===
The is a circular staircase that connects the interior of to its garden.
===Sanctum===
The is the highest part of the . It is made up of four separate levels.
====Bell Tower====
The is located on the highest floor of the 
====Champions' Hall====
The is the second floor of the . The top of can be seen here.
====Sanctum Observation Room====
The makes up the third floor of the .
====Throne Room====
The is the first level of the . On 's , it is marked as the location of . By entering the , 's battle against will begin.
===Second Gatehouse===
The is a building that must pass through on the way to the .
===Square Spiral Staircase===
The connects two different levels of the . It also houses several .
===Water Pump Room===
The supplied throughout . It connects the to the rest of the 's interior.
==Nomenclature==
==Gallery==
File:BotW Hyrule Castle Korok.png|One of the found at 
==See Also==
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Category:Locations in Tears of the Kingdom