Music in Super Smash Flash 2/Unused and removed music tracks

This is a list of music tracks that have been considered at some point to be included in the Super Smash Flash 2 demo or were incorporated in an early version only to be removed or replaced altogether in a more recent version of the game.
== series ==
Title 	Description 	Composition and arrangements 	Link
Super Smash Flash 2 Theme 	An intense theme that was initially intended to be the main theme of Super Smash Flash 2, but it was never implemented in the game and presumably scrapped. 	Composition: NemesisTheory 	
Intro / Main Theme (Brawl)	A rock chiptune remix of the main theme of that was intended to play during the opening movie for the Beta version. It was never implemented in the game, so Brawl's original main theme was used instead. 	Source: Super Smash Bros. BrawlArrangement: Alex Chernabogue MoureyComposition: Nobuo Uematsu, SMILE PLEASE Co., Ltd.	
Menu (Brawl) 	The main menu theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on the main menu before being replaced by an original menu theme in v0.9a. 	Source: Super Smash Bros. Brawl 	
Menu (Melee) 	A dramatic orchestral remix of the main menu theme from , taken directly from Brawl. It used to play on before being replaced by Brawl's Battlefield theme in v0.5a. 	Source: Super Smash Bros. MeleeArrangement: Motoi Sakuraba 	
Battlefield (Brawl) 	The Battlefield theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on before being replaced by an original Battlefield theme in v0.9a. 	Source: Super Smash Bros. Brawl 	
Final Destination (Brawl) 	The Final Destination theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on before being replaced by an original Final Destination theme in Beta 1.0. 	Source: Super Smash Bros. Brawl 	
Final Destination 	A melodramatic remix of the main theme of Super Smash Flash 2. It used to play on the stage of the same name before being replaced by an updated version in Beta 1.3.1. 	Source: Super Smash Flash 2Arrangement: Ema 194 AlvaradoComposition: Ema 194 Alvarado, Jacob Xyless Tjolsen 	
Online Practice Stage 	The Online Practice Stage theme from Super Smash Bros. Brawl, taken directly from the original game. It used to play on Test Stage 1, Test Stage 2, and Waiting Room before being replaced by Waiting Room in v0.9b. 	Source: Super Smash Bros. Brawl 	
Target Smash! 	The theme that plays in the Target Smash! mode in Super Smash Bros. Brawl, taken directly from the original game. It used to play on Break the Targets' first level before being replaced by Break the Targets! in Beta 1.0.	Source: Super Smash Bros. Brawl 	
Results Screen 	The theme that plays on the results screen in Super Smash Bros. Brawl, taken directly from the original game. It used to play on the Group results screen before being replaced by Battle Results in v0.9b. 	Source: Super Smash Bros. Brawl 	
== series ==
Title 	Description 	Composition and arrangements 	Link
Underwater (Super Mario Bros.) 	An orchestral remix of the underwater theme from . It was intended to play on in the Beta version, but was left unused for unknown reasons. 	Source: Super Mario Bros.Arrangement: Alex Chernabogue MoureyComposition: Koji Kondo 	
Princess Peach's Castle (Melee) 	An orchestral remix of the overworld and underground themes from Super Mario Bros., taken directly from Super Smash Bros. Melee. It used to play as Princess Peach's Castle's main music track before being replaced by Bob-Omb Battlefield in Beta 1.1.	Source: Super Mario Bros.Arrangement: Hirokazu AndoComposition: Koji Kondo 	
Panicking Mushrooms (Hurry Up!) 	A synthetic remix of the theme that plays when the timer is under 100 seconds on the overworld levels in Super Mario Bros.. It was intended to be in the game at some point before being scrapped altogether. 	Source: Super Mario Bros.Arrangement: Ema 194 AlvaradoComposition: Koji Konjo 	
Mushroom Kingdom II(Super Smash Bros. Melee)	The overworld theme from , taken directly from the original game. It used to play as the main music track on the stage of the same name before being replaced by Overworld (Super Mario Bros. 2) in Beta 1.0. 	Source: Super Mario Bros. 2Composition: Koji Kondo 	
Super Mario Bros. 3 	A rock remix of the overworld and Grass Land map themes from , taken directly from Super Smash Bros. Brawl. It used to play on Mushroom Kingdom III before being replaced by Hammer Bros. Battle! in v0.9a. 	Source: Super Mario Bros. 3Arrangement: Shogo SakaiComposition: Koji Kondo 	
Koopa Kid Battle 	A rock remix of the theme that plays when fighting against Boom Boom or a Koopaling in Super Mario Bros. 3. It was intended to be in the game at some point before being scrapped altogether. 	Source: Super Mario Bros. 3Arrangement: Alex Chernabogue MoureyComposition: Koji Kondo	
Monstrous Turtles! 	An electronic remix of the castle theme from , with a portion of the Forest of Illusion map theme from the same game. It used to play on Bowser's Castle before being replaced by Bowser's Castle in Beta 1.0. 	Source: Super Mario WorldArrangement: Andrew Zircon AversaComposition: Koji Kondo 	
Special World 	A salsa remix of the theme that plays on the Special World map in Super Mario World, with a portion of the overworld theme from Super Mario Bros.. It was in the game's files at some point, but was left unused. 	Source: Super Mario World / Super Mario Bros.Arrangement: Composition: Koji Kondo 	
Good Egg Galaxy 	The theme of Good Egg Galaxy, also known as Egg Planet, from , taken directly from the original game. It used to play as Galaxy Tours's main music track before being replaced by Space Junk Galaxy in Beta 1.1. 	Source: Super Mario GalaxyComposition: Mahito Yokota, Koji Kondo 	
== series ==
Title 	Description 	Composition and arrangements 	Link
Obstacle Course 	An upbeat remix of the athletic theme from , with a portion of the theme that plays when battling Baby Bowser's second phase in the same game, taken directly from Super Smash Bros. Brawl. It used to play on Yoshi's Island before being replaced by Athletic Course in v0.9b.	Source: Super Mario World 2: Yoshi's IslandArrangement: Shota KageyamaComposition: Koji Kondo	
Yoshi's Island (Super Smash Bros.)	An upbeat remix of the main theme of , with a portion of the title theme from the same game, taken directly from . It used to play on Yoshi's Island (64) before being replaced by Yoshi's Island 64 in Beta 1.2. 	Source: Yoshi's StoryArrangement: Hirokazu AndoComposition: Kazumi Totaka 	
Yoshi's Story (Melee) 	An acoustic remix of the main theme of Yoshi's Story, with a portion of the title theme from the same game, taken directly from Super Smash Bros. Melee. It used to play as Yoshi's Story's main music track before being replaced by Donut Lifts in Beta 1.1. 	Source: Yoshi's StoryArrangement: Hirokazu AndoComposition: Koji Kondo 	
== series ==
Title 	Description 	Composition and arrangements 	Link
Palm Tree Paradise 	The theme that plays on the level of the same name in , taken directly from the original game. It used to play on Emerald Cave before being replaced by Monsoon Jungle (named as Palm Tree Paradise) in v0.9b.	Source: Wario Land 4Composition: Ryoji Yoshitomi 	
Title (WarioWare: Smooth Moves)	The title theme from , taken directly from the original game. It used to play as WarioWare, Inc.'s main music track before being replaced by Wario Ware Inc in Beta 1.2. 	Source: WarioWare: Smooth MovesComposition: Naoko Mitome, Mansanobu Matsunga, Yasuhisa Baba	
== series ==
Title 	Description 	Composition and arrangements 	Link
DK Island Swing 	The theme that plays on jungle levels in , taken directly from the original game. It used to play on Jungle Hijinx before being replaced by 's Jungle Hijinxs theme in v0.9a. 	Source: Donkey Kong CountryComposition: David Wise, Eveline Fischer, Robin Beanland 	
Jungle Hijinxs 	The theme that plays on Jungle Hijinxs, the first level in Donkey Kong Country Returns, taken directly from the original game. It used to play on Jungle Hijinx before being replaced by DK Island Swing in Beta 1.0. 	Source: Donkey Kong Country(From Donkey Kong Country Returns)Composition: Kenji Yamamoto, Minako Hamano, Masaru Tajima, Shinji Ushiroda, Daisuke Matsuoka	
Bramble Blast 	A calm remix of Bramble Blast, also known as Stickerbush Symphony, from , with a portion of Mining Melancholy from the same game and a brief whistling segment. It was intended to play as Jungle Hijinx's alternate music track before being replaced by an updated version with the whistling removed.	Source: Donkey Kong Country 2: Diddy's Kong QuestArrangement: Ema 194 AlveradoComposition: David Wise 	
Gangplank Galleon	A rock remix of the theme that plays during the final battle against King K. Rool in Donkey Kong Country. It used to play on the stage of the same name before being replaced by an updated version in Beta 1.3.1. 	Source: Donkey Kong CountryArrangement: Alex Chernabogue MoureyComposition: David Wise, Eveline Fischer, Robin Beanland 	
Thrash the Plank 	A rock remix of the Gangplank Galleon theme from Donkey Kong Country. It used to play on the stage of the same name before being replaced by Snakey Chantey in v0.9a. 	Source: Donkey Kong CountryArrangement: SnappleManComposition: David Wise, Eveline Fischer, Robin Beanland 	
== series ==
Title 	Description 	Composition and arrangements 	Link
Ocarina of Time Medley 	An orchestral medley of nine remixed songs from : Zelda's Lullaby, Sun's Song, Minuet of Forest, Bolero of Fire, Boss Theme, Song of Storms, Epona's Song, Song of Time, and Saria's Song, taken directly from Super Smash Bros. Brawl. It played on Temple of Time before the stage was removed from the game.	Source: The Legend of Zelda: Ocarina of TimeArrangement: Michiko NarukeComposition: Koji Kondo 	
Clock Town, Third Day 	It used to play on Clock Town in demo v0.8a, before being replaced by Majora's Mask Medley in demo v0.8b. 	Source: The Legend of Zelda: Majora's MaskComposition: Koji Kondo 	
Hylian Skies 	A slow, calm remix of the overworld theme from . It used to play on the stage of the same name before being replaced by Dark World in v0.9b. 	Source: The Legend of Zelda​​​​Arrangement: Ema 194 AlvaradoComposition: Koji Kondo 	
Ballad of the Goddess 	An electronic rock remix of the main theme of , with a portion of Zelda's Lullaby from The Legend of Zelda: Ocarina of Time. It used to play on Skyward Voyage before the stage was removed in Beta 1.0. However, it remains to be in the game's files, but was left unused. 	Source: The Legend of Zelda: Skyward Sword / The Legend of Zelda: Ocarina of TimeArrangement: Ema 194 AlvaradoComposition: Hajime Wakai, Shiho Fujii, Mahito Yokota, Takeshi Hama, Koji Kondo	
Temple (Melee) 	A soft atmospheric remix of the theme that plays in the dungeon levels in , taken directly from Super Smash Bros. Melee. It used to play as 's main music track before being replaced by an original Temple remix in Beta 1.2. 	Source: Zelda II: The Adventure of LinkArrangement: Shogo SakaiComposition: Akito Nakatsaka 	
Hyrule Castle (Super Smash Bros.)	An upbeat remix of the overworld theme from The Legend of Zelda, taken directly from Super Smash Bros.. It used to play as Hyrule Castle's main music track before being replaced by Zelda Main Theme in Beta 1.2. 	Source: The Legend of ZeldaArrangement: Hirokazu AndoComposition: Koji Kondo 	
== series ==
Title 	Description 	Composition and arrangements 	Link
Sand Ocean (F-Zero X Remix)	A rock remix of the theme that plays on the Sand Ocean course in , taken directly from the F-ZERO X Arrangement Soundtrack. It used to play on Sand Ocean before being replaced by Big Blue in Beta 1.2.	Source: F-ZEROArrangement: Tony ThaiComposition: Yumiko Kanki, Naoto Ishida	
== series ==
Title 	Description 	Composition and arrangements 	Link
Trainer Battle 	An electronic remix of the trainer battle theme from . It used to play on Pokémon Stadium 3 before being replaced by Pokémon Main Theme in Beta 1.0, which then played on Pokémon Colosseum. 	Source: Pokémon Red / Pokémon BlueArrangement: PokeRemixStudioComposition: Junichi Masuda 	
Pokémon Main Theme 	A synthetic remix of the title theme from Pokémon Red and Blue. It used to play on Pokémon Colosseum before being replaced by an updated version in Beta 1.3.1. 	Source: Pokémon Red / Pokémon BlueArrangement: Alex Chernabogue MoureyComposition: Junichi Masuda 	
Saffron City (Super Smash Bros.)	An upbeat remix of the title theme from Pokémon Red and Pokémon Blue, taken directly from Super Smash Bros.. It used to play as the main music track on the stage of the same name before being replaced by Team Rocket Hideout in Beta 1.1. 	Source: Pokémon Red / Pokémon BlueArrangement: Hirokazu AndoComposition: Junichi Masuda 	
Team Rocket Hideout 	A cinematic remix of the theme that plays inside the Team Rocket's secret hideout in Pokémon Red and Pokémon Blue. It was originally planned to play on Silph Co. before being replaced by an updated version that now plays as Saffron City's main music track.	Source: Pokémon Red / Pokémon BlueArrangement: Alex Chernabogue MoureyComposition: Junichi Masuda 	
Silph Co. 	An electronic remix of the theme that plays inside Silph Co. in Pokémon Red and Pokémon Blue. It used to play on the stage of the same name before the stage was removed from the game. 	Source: Pokémon Red / Pokémon BlueArrangement: lockerz102Composition: Junichi Masuda 	
Victory Road 	A synthetic rock remix of the theme that plays when Brendan or May explores Victory Road in , taken directly from Super Smash Bros. Brawl. It used to play on the Lake of Rage stage before being replaced by Lake of Rage Swing during Beta's development. 	Source: Pokémon Ruby / Pokémon SapphireArrangement: Motoi SakurabaComposition: Go Ichinose, Morikazu Aoki, Junichi Masuda	
== series ==
Title 	Description 	Composition and arrangements 	Link
Dream Land (Super Smash Bros.)	An upbeat remix of the Gourmet Race theme from , taken directly from Super Smash Bros.. It used to play as 's main music track before being replaced by Gourmet Race in Beta 1.1. 	Source: Kirby Super StarArrangement: Hirokazu AndoComposition: Jun Ishikawa 	
Green Greens (Melee) 	An orchestral remix of the theme that plays on the first level, Green Greens, in , with a portion of the ending theme from Kirby Super Star, taken directly from Super Smash Bros. Melee. It used to play as 's alternate music track before being replaced by an original Green Greens remix in Beta 1.1.	Source: Kirby's Dream LandArrangement: Hirokazu AndoComposition: Jun Ishikawa 	
The Fountain of Dreams 	A dramatic orchestral remix of the Gourmet Race theme from Kirby Super Star, taken directly from Super Smash Bros. Melee. It was intended to be in the game at some point before being scrapped altogether. 	Source: Kirby Super StarArrangement: Tadashi IkegamiComposition: Jun Ishikawa 	
Nature Area 	A fast-paced electronic remix of the theme that plays on one of the first levels in , with a portion of the Green Greens theme from Kirby's Dream Land. It used to play on Rainbow Route before being replaced by Rainbow Route in Beta 1.0. 	Source: Kirby & The Amazing Mirror / Kirby's Dream LandArrangement: BlueCometComposition: Hironobu Inagaki, Atsuyoshi Isemura, Jun Ishikawa	
== series ==
Title 	Description 	Composition and arrangements 	Link
Meteo 	A remix of the Meteo theme from , taken directly from . It used to play as Meteo Campaign's main music track before being replaced by an original Meteo remix in Beta 1.2. 	Source: Star Fox 64 (From Star Fox: Assault)Composition: Yoshie Arakawa, Yoshinori Kawamoto	
Sector Z (Super Smash Bros.)	An upbeat remix of the main theme of Star Fox 64, taken directly from Super Smash Bros.. It used to play as Sector Z's main music track before being replaced by Sector Z and Titania in Beta 1.1. 	Source: Star Fox 64Arrangement: Hirokazu AndoComposition: Hajime Hirasawa 	
Corneria (Melee) 	An orchestral medley of three songs from : Map Screen, Space Armada, and a short portion of Corneria, taken directly from Super Smash Bros. Melee. It used to play as Sector Z's alternate music track before being replaced by Corneria 2 in Beta 1.1.	Source: Star FoxArrangement: Hirokazu AndoComposition: Hajime Hirasawa 	
== series ==
Title 	Description 	Composition and arrangements 	Link
Crateria 	An electronic medley of four remixed songs from : Samus Aran's Appearance, Upper Brinstar, Crateria Underground, and Lower Maridia. It used to play on Crateria before being replaced by Super Metroid Medley in v0.9a. 	Source: Super MetroidComposition: Kenji Yamamoto, Minako Hamano 	
Vs. Ridley	A metal remix of the theme that plays during a battle against Ridley in Super Metroid. This track has been extracted from a longer track titled Boss Medley from the Super Metroid Metal soundtrack, which includes other boss themes from the same game. It was intended to be in the game at some point but was scrapped altogether.	Source: Super MetroidArrangement: Metroid MetalComposition: Kenji Yamamoto, Minako Hamano	
== series ==
Title 	Description 	Composition and arrangements 	Link
Hi! Hi! Hi! 	A synthesized rock remix of the theme that plays on Saturn Valley in . It used to play on Saturn Valley before being replaced by an updated version in v0.9b. 	Source: EarthBoundArrangement: John KlangComposition: Hirokazu Tanaka, Keiichi Suzuki 	
Fourside (Melee) 	A synthetic medley of three remixed songs from EarthBound: Fourside, the first half of Smiles and Tears, and a small portion of Fire Spring, taken directly from Super Smash Bros. Melee. It used to play as Fourside's main music track before being replaced by an original Fourside remix in Beta 1.1.	Source: EarthBoundArrangement: Keiichi SuzukiComposition: Keiichi Suzuki, Hirokazu Tanaka 	
Porky Means Business	An intense synthetic remix of the theme that plays during the first phase of the final battle in EarthBound. It used to play on Devil's Machine before being replaced by an updated version in Beta 1.3.1. 	Source: EarthBoundArrangement: Alex Chernabogue MoureyComposition: Keiichi Suzuki, Hirokazu Tanaka	
.... 	An ominous unused song within the files of , taken directly from the original game. It was in the game's files in the Beta versions, but was left unused. 	Source: Mother 3Composition: Shogo Sakai 	
== series ==
Title 	Description 	Composition and arrangements 	Link
Fire Emblem Theme (Brawl)	An orchestrated choir remix of the main theme of the Fire Emblem series, taken directly from Super Smash Bros. Brawl. It used to play as Castle Siege's main music track before being replaced by an original Fire Emblem Theme remix in Beta 1.1.	Source: Fire Emblem: Shadow Dragon and the Blade of LightArrangement: Shogo SakaiComposition: Yuka Tsujiyoko	
Fire Emblem (Melee) 	An orchestral remix of the Together, We Ride! theme from , with a portion of the Fire Emblem Theme, taken directly from Super Smash Bros. Melee. It was intended to be in the game at some point before being scrapped altogether. 	Source: Fire Emblem: Shadow Dragon and the Blade of LightArrangement: Shogo SakaiComposition: Yuka Tsujiyoko	
== series ==
Title 	Description 	Composition and arrangements 	Link
Title (Kid Icarus) 	An orchestral remix of the title theme from , taken directly from Super Smash Bros. Brawl. It used to play as Palutena's Shrine's main music track before being replaced by Magnus's Theme in Beta 1.1. 	Source: Kid IcarusArrangement: Kenji ItoComposition: Hirokazu Tanaka 	
Boss Fight 1 (Kid Icarus: Uprising)	The first boss battle theme from , taken directly from the original game. It used to play as Palutena's Shrine's alternate music track before being replaced by Palace in the Sky in Beta 1.1. 	Source: Kid Icarus: UprisingComposition: Motoi Sakuraba, Yuzo Koshiro, Masafumi Takada, Noriyuki Iwadare, Takahiro Nishi, Yasunori Mitsuda 	
Magnus's Theme 	An orchestral remix of the theme that plays when fighting with Magnus in Chapter 2 and Chapter 18 in Kid Icarus: Uprising. It used to play on Palutena's Shrine before being replaced by an updated version in Beta 1.2.	Source: Kid Icarus: UprisingArrangement: AurakaComposition: Motoi Sakuraba, Yuzo Koshiro, Masafumi Takada, Noriyuki Iwadare, Takahiro Nishi	
== series ==
Title 	Description 	Composition and arrangements 	Link
Battle Scene / Final Boss (Golden Sun)	A dramatic synthesized remix of the battle and final boss themes from , taken directly from Super Smash Bros. Brawl. It used to play as Venus Lighthouse's main music track before being replaced by Isaac's Battle Theme during Beta's development.	Source: Golden Sun: The Lost AgeArrangement: Motoi SakurabaComposition: Motoi Sakuraba	
== series ==
Title 	Description 	Composition and arrangements 	Link
Chibi-Robo!	The title theme from , taken directly from the original game. It used to play as Desk's main music track before being replaced by an original Chibi-Robo! remix during Beta's development.	Source: Chibi-Robo!Composition: Hirofumi Taniguchi	
== series ==
Title 	Description 	Composition and arrangements 	Link
Flat Zone 2 (Brawl)	An original theme used for the stage of the same name in Super Smash Bros. Brawl, taken directly from the original game. It used to play as Flat Zone +'s main music track before being replaced by Flat Zone 2K19 in Beta 1.2.	Source: Game & WatchComposition: Kenichi Okuma	
== series ==
Title 	Description 	Composition and arrangements 	Link
World Map (Pikmin 2)	A calm remix of the World Map theme from , taken directly from Super Smash Bros. Brawl. It used to play on Distant Planet before the stage was removed from the game.	Source: Pikmin 2Arrangement: Yasunori MitsudaComposition: Hajime Wakai	
== series ==
Title 	Description 	Composition and arrangements 	Link
Go K.K. Rider!	A remix of one of the songs played by K.K. Slider in , taken directly from Super Smash Bros. Brawl. It used to play on Smashville before being replaced by DJ K.K. in v0.8b.	Source: Animal CrossingArrangement: Keigo OzakiComposition: Kazumi Totaka 	
DJ K.K. 	A techno remix of the song of the same name played by K.K. Slider in Animal Crossing. It used to play on Smashville before being replaced by an updated version in v0.9b. 	Source: Animal CrossingArrangement: Ema 194 AlvaradoComposition: Kazumi Totaka	
== series ==
Title 	Description 	Composition and arrangements 	Link
Steel Diver Theme	The title theme from , taken directly from the original game. It used to play as Steel Diver's main music track before being replaced by an original Steel Diver Theme remix during Beta's development.	Source: Steel DiverComposition: ‎Atsuko Asahi, ‎Toru Minegishi	
== series ==
Title 	Description 	Composition and arrangements 	Link
Mii Plaza 	The Mii Plaza's main theme from , taken directly from the original game. It used to play as Nintendo 3DS's main music track before being replaced by another version with the fourth verse in Beta 1.0. 	Source: StreetPass Mii PlazaComposition: Kenji Yamamoto, Daisuke Matsuoka 	
Mii Plaza 	The Mii Plaza's main theme from , taken directly from the original game. This also includes the fourth verse. It used to play as Nintendo 3DS's main music track before being replaced by Mii Channel in Beta 1.1.	Source: StreetPass Mii PlazaComposition: Kenji Yamamoto, Daisuke Matsuoka 	
Nintendo 3DS Medley	A piano remix of the Mii Plaza theme from StreetPass Mii Plaza, Type A from , and various songs from Nintendo 3DS games. It was intended to play on Nintendo 3DS at some point before being scrapped altogether. 	Source: StreetPass Mii Plaza / Tetris / Professor Layton and the Curious Village / Phoenix Wright: Ace AttorneyArrangment: Ema 194 AlvaradoComposition: Kenji Yamamoto, Daisuke Matsuoka, Hirokazu Tanaka	
== series ==
Title 	Description 	Composition and arrangements 	Link
Main Theme - Metal Gear Solid	The main theme of , taken directly from the original game. It used to play on Shadow Moses Island before the stage was removed from the game.	Source: Metal Gear SolidComposition: TAPPY	
== series ==
Title 	Description 	Composition and arrangements 	Link
Bloody Tears	An electronic rock remix of the theme that plays during the daytime in , with a portion of Vampire Killer from . It used to play as Dracula's Castle's main music track before being replaced by an updated version in v0.9b.	Source: Castlevania II: Simon's Quest / CastlevaniaArrangement: TheDreamCasterComposition: Kenichi Matsubara, Satoe Terashima, Kouji Murata	
Bloody Tears	Another electronic rock remix of Bloody Tears and Vampire Killer. It used to play as Dracula's Castle's main music track before being replaced by Castlevania Retro Medley in Beta 1.2. 	Source: Castlevania II: Simon's Quest / CastlevaniaArrangement: TheDreamCasterComposition: Kenichi Matsubara, Satoe Terashima, Kouji Murata	
== series ==
Title 	Description 	Composition and arrangements 	Link
Bomberman's Theme	A synthetic remix of the theme that plays on the first few levels in , with the second portion that was introduced in , which resembles the Area 1 theme from . It used to play on Bomb Factory before being replaced by an updated version in v0.9b. 	Source: Super BombermanArrangement: Ema 194 AlvaradoComposition: Jun Chikuma	
Bomberman's Theme	Another synthetic remix of the Area 1 theme from Super Bomberman. It is an updated version of the previous remix, where the third quarter of the song is now more similar to the first. It used to play on Bomb Factory before being replaced by another Bomberman's Theme remix in Beta 1.0.	Source: Super BombermanArrangement: Ema 194 AlvaradoComposition: Jun Chikuma	
== series ==
Title 	Description 	Composition and arrangements 	Link
Green Hill Zone 	The theme that plays on the first level, Green Hill Zone, in , taken directly from the original game. It used to play on the stage of the same name before being replaced by an original Green Hill Zone remix in v0.8b. It returned in v0.9a but was replaced again by another Green Hill Zone remix in Beta 1.0.	Source: Sonic The HedgehogComposition: Masato Nakamura 	
Green Hill Zone Ver. 2 	An electronic remix of the Green Hill Zone theme from Sonic The Hedgehog. It used to play on the stage of the same name before being replaced by the original Green Hill Zone theme in v0.9a. 	Source: Sonic The HedgehogArrangement: Ema 194 AlvaradoComposition: Masato Nakamura 	
Casino Night Zone ~ Rough Big Band 	A synthetic remix of the theme that plays on the fourth level, Casino Night Zone, in . It used to play on the stage of the same name before being replaced by Casino Night (Act 2) from in v0.9b. 	Source: Sonic The Hedgehog 2Arrangement: The Synthetic OrchestraComposition: Masato Nakamura 	
Casino Night Zone 	A jazzy remix of the Casino Night Zone theme from Sonic The Hedgehog 2, taken directly from Sonic Generations. It used to play on the stage of the same name before being replaced by an original Casino Night Zone remix in Beta 1.0. 	Source: Sonic GenerationsArrangement: Jun SenoueComposition: Masato Nakamura 	
Breathtaking Vision (Sky Sanctuary)	An orchestral remix of the theme of the sixth level, Sky Sanctuary Zone, in . It used to play on Sky Sanctuary Zone before being replaced by Sky Sanctuary (Act 1) from Sonic Generations in v0.8b. 	Source: Sonic & KnucklesArrangement: KanjikaComposition: Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, Howard Drossin, Brad Buxer, Cirocco Jones, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grisby 	
Sky Sanctuary Zone 	An upbeat remix of the Sky Sanctuary Zone theme from Sonic & Knuckles, taken directly from Sonic Generations. It used to play as the main music track on the stage of the same name before being replaced by an original Sky Sanctuary Zone remix in Beta 1.2. 	Source: Sonic GenerationsArrangement: Jun SenoueComposition: Sachio Ogawa, Tatsuyuki Maeda, Jun Senoue, Howard Drossin, Brad Buxer, Cirocco Jones, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grisby	
Never Let It Go 	The theme that plays when fighting on Death Egg's Eye in , taken directly from the original game. It was intended to be in the game at some point before being scrapped altogether. 	Source: Sonic the FightersComposition: Maki Morrow, Takenobu Mitsuyoshi 	
Super Sonic 	The theme that plays when Sonic transforms into Super Sonic in Sonic The Hedgehog 2, taken directly from the original game. It was intended to play during 's Final Smash, , but was never implemented in the game. 	Source: Sonic The Hedgehog 2Composition: Masato Nakamura 	
== series ==
Title 	Description 	Composition and arrangements 	Link
Dr. Wily Stage Theme 1	A metal remix of the theme that plays on the first and second stages of Dr. Wily's Castle in . It played on Castle Wily before being replaced by Skull Fortress in v0.9a. 	Source: Mega Man 2Arrangement: Missing Nin.Composition: Takashi Tateishi 	
Skull Fortress 	An electronic rock remix of the Dr. Wily's Castle theme from Mega Man 2. It played on Castle Wily before being replaced by an updated version, which now plays on Skull Fortress. 	Source: Mega Man 2Arrangement: Ema 194 AlvaradoComposition: Takashi Tateishi 	
Abandoned Memory 	A metal remix of the Dr. Wily Stage 1 theme from . It was intended to be in the game at some point before being scrapped altogether. 	Source: Mega Man 10Arrangement: RikkaComposition: Ippo Yamada 	
Central Highway 	A remix of theme that plays on Central Highway, the opening stage of . This remix uses the rendition from its remake, . It used to play as the main music track on the stage of the same name before being replaced by Storm Eagle in Beta 1.2.	Source: Mega Man: Maverick Hunter XArrangement: Kento HasegawaComposition: Setsuo Yamamoto, Makoto Tomozawa, Yuki Iwai, Yuko Takehara, Toshihiko Horiyama	
== series ==
Title 	Description 	Composition and arrangements 	Link
PAC-MAN	A rag-time inspired remix of the startup and intermission themes from , taken directly from . It used to play on PAC-MAZE before being replaced by Pac-Man Theme during Beta's development.	Source: PAC-MANArrangement: Yuzo KoshiroComposition: Toshio Kai	
== series ==
Title 	Description 	Composition and arrangements 	Link
Beat the Angel 	The theme that plays when fighting certain bosses in , taken directly from the original game. It used to play on Tower of Salvation before being replaced by Tales of Symphonia Medley in Beta 1.0. 	Source: Tales of SymphoniaComposition: Motoi Sakuraba, Shinji Tamura, Takeshi Arai 	
Final Destination (Tales of Symphonia)	A synthetic remix of the theme that plays during the final battle against Mithos Yggdrasill in Tales of Symphonia. It was intended to be in the game at some point before being scrapped altogether.	Source: Tales of SymphoniaArrangement: Ema 194 AlvaradoComposition: Motoi Sakuraba, Shinji Tamura, Takeshi Arai	
== series ==
Title 	Description 	Composition and arrangements 	Link
Battle Theme 	A metal remix of the theme that plays during a random encounter in . It used to play on Chaos Shrine before being replaced by Chaos Shrine in Beta 1.0.	Source: FINAL FANTASYArrangement: Alex Chernabogue MoureyComposition: Nobuo Uematsu	
Battle (Final Fantasy)	A rock remix of the battle theme from FINAL FANTASY. It was used on Chaos Shrine before being replaced by an updated version in Beta 1.3.1. 	Source: FINAL FANTASYArrangement: Alex Chernabogue MoureyComposition: Nobuo Uematsu	
== series ==
Title 	Description 	Composition and arrangements 	Link
Sinister Sundown	One of Twilight Town's battle themes in the KINGDOM HEARTS series, taken directly from . It used to play as Twilight Town's main music track before being replaced by an original Sinister Sundown remix in Beta 1.1.	Source: KINGDOM HEARTS Chain of Memories (From KINGDOM HEARTS II)Composition: Yoko Shimomura 	
Sinister Sundown	A rock remix of one of Twilight Town's battle themes in the KINGDOM HEARTS series. It used to play as Twilight Town's main music track before being replaced by Don't Think Twice in Beta 1.2. 	Source: KINGDOM HEARTS Chain of MemoriesArrangement: Alex Chernabogue MoureyComposition: Yoko Shimomura	
== series ==
Title 	Description 	Composition and arrangements 	Link
Power Scale 	One of the battle themes that plays in , taken directly from the original game. It used to play on Planet Namek before being replaced by Challengers from in v0.8b. 	Source: Dragon Ball Z: Budokai Tenkaichi 3Composition: Toshiyuki Kishi 	
Challengers 	A song that plays on Planet Namek in Dragon Ball Z: Budokai, taken directly from the original game. It used to play as Planet Namek's main music track in v0.8b before being replaced by an updated version in v0.9a. 	Source: Dragon Ball Z: BudokaiComposition: Kenji Yamamoto 	
Challengers 	A remix of the theme that plays on Planet Namek in Dragon Ball Z: Budokai. It used to play as Planet Namek's main music track in demo v0.9a before being replaced by Gohan's Anger Theme in Beta 1.2. 	Source: Dragon Ball Z: BudokaiArrangement: Composition: Kenji Yamamoto 	
Challengers 	A rock techno remix of the theme that plays on Planet Namek in Dragon Ball Z: Budokai. It was intended to play as Planet Namek's main music track in Beta 1.2 but later went unused due to the plagiarism controversy of the composer Kenji Yamamoto.	Source: Dragon Ball Z: BudokaiArrangement: AurakaComposition: Kenji Yamamoto 	
DBZ Fight Theme	An intensified remix of the fight theme from the Dragon Ball Z anime. It has synthetic drums playing along with the original song. It used to play as Planet Namek's alternate music track before being replaced by an updated version in Beta 1.3.2.	Source: Dragon Ball ZArrangement: Andrew asf FisherComposition: Shunsuke Kikuchi	
== series ==
Title 	Description 	Composition and arrangements 	Link
Strong and Strike	A song played with a mix of traditional Japanese and electronic rock instruments, taken directly from the anime. It is officially labeled as the main theme of Naruto Uzumaki. It used to play as Hidden Leaf Village's main music track before being replaced by Wind in Beta 1.2.	Source: NarutoComposition: Toshiro Masuda	
Turn Over 	Another song played with a mix of traditional Japanese and electronic rock instruments, taken directly from the Naruto anime. It was in the game's files at some point, but was left unused. 	Source: NarutoComposition: Toshiro Masuda	
== series ==
Title 	Description 	Composition and arrangements 	Link
Nube Negra 	A song that plays during the Arrancar arcs in , taken directly from the anime. It used to play on Hueco Mundo before being replaced by Bleach Medley in v0.9b. 	Source: BleachComposition: Shirō Sagisu 	
La Distancia para un Duelo	A song from Bleach, taken directly from the anime. It used to play as Hueco Mundo's alternate music track before being replaced by On the Precipice of Defeat in Beta 1.1. 	Source: BleachComposition: Shirō Sagisu 	
Bleach Medley 	A dramatic medley of seven songs from the anime: Will of the Heart, Treachery, Invasion, Clavar La Espada, Nube Negra, Quincy's Craft, and What Can You See In Their Eyes. It used to play as Hueco Mundo's main music track before being replaced by Clavar La Espada in Beta 1.3.2, due to community members having YouTube copyright issues whenever this song played in the background of their videos.	Source: BleachArrangement: Andrew asf FisherComposition: Shirō Sagisu	
== Other series ==
Title 	Description 	Composition and arrangements 	Link
Samba de Janeiro 	A portion of the German samba song by Bellini, taken directly from . It would play during the duration of Amigo's Assist Trophy effect before he was removed from the game.	Source: Samba de AmigoComposition: Gottfried Engels, Ramon Zenker, Airto Moreira	
Title (Big Brain Academy)	An upbeat remix of the title theme from , taken directly from Super Smash Bros. Brawl. It was intended to be in the game at some point before being scrapped altogether. 	Source: Big Brain AcademyArrangement: Toru MinegishiComposition: Kenta Nagata 	
Hotline Bling 	A pop song recorded by Canadian rapper Drake. It was in the game's mappings in the Beta versions as a joke, but was left unused. 	Composition: Drake 	
Category:Lists
Category:Super Smash Flash 2
Category:Super Smash Flash series