The Lost Crown/Characters

Main	Characters	Items	Quests
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===Divine Blood===
Raised in a monastery after a mysterious birth of unknown providence, Akari has wandered the western hemisphere of the world for years, utilizing the considerable psychic talents given to her by her alien heritage to fight injustice. Following the strange pull of destiny, she found herself in Gregoria, where she met and joined with Mavrodoros in seeking the lost Gregorian Sanctuary for the Grandian crown; though why the Outsider has guided her to this quest is a troubling question.
A cursed nobleman driven from his home, Mavrodoros is short of temper and patience, but strives to do what he sees as right despite the thing nipping at his mind's heels. A practiced cruor mage with a silver tongue, Mavrodoros' past has some unknown darkness that alienated him from the nobility at large, so much that he no longer gives an Imperial name.
A strange creature in a stranger land, Eye-of-the-Storm was hatched to the vile Xaax Hive, Aqrani who hate other races and wish to be rejoined with some greater hive. Despising his hives' beliefs, he fled, finding his way across the Ossirian ocean to Arcadia, and then Grandia, joining Divine Blood when he used his psionic powers to help tip them off to the traitorous nature of an rival group. Ineffably curious and polite, Eye-of-the-Storm takes his name by the fact that he fights with psychokinesis, wielding multiple weapons with his mind while his body remains still.
===House Grandius===
Quiet and taciturn, Crucius is the Inquisition's hand in Fleurette's latest venture. Such an undertaking involving so many auxiliaries (especially barbarian ones) demands a watchful eye. Despite his choleric personality, the party has managed to get into his good graces by tipping him off as to the Marauders' potential wrongdoings.
The vicerine of House Grandius. Seems to be masterminding the search for the Sanctuary herself. She is throwing a considerable amount of resources at this problem.
Retainer and personal aide to Fleurette, Julia is a dour woman with an acute sense for numbers and information. She is managing the bookkeeping of her Lady's latest venture, the search for the Sanctuary. Hates her time being wasted.
=== Crew of the Valiant Ray===
The charismatic captain of the Valiant Ray, Amelia is an accomplished sailor and adventurer who can control the waves with her song. Despite the party's short time with her, they can tell she has the complete loyalty of her crew. Assigned to the party by the Grandian crown, has pledged whatever resources are at her disposal to their success.
Amelia will provide the following services to the party for free: item identification, lore, sea travel, and spellcasting. Amelia can cast the following spells at CL 6th: create water, cure light and moderate wounds, detect evil and magic, enhance water, heroism, invigorate, mending, slipstream, tongues, track ship, and waterwalk.
Easygoing to a fault, Old Man Duran sees to the crew's spiritual and dietary needs. Although he spends most of his time off the ship (often in the form of a shark or other large sea creature), he always seems to be aboard (or more precisely, boarding) right when he's needed.
Duran can influence the attitudes of aquatic creatures, identify magical items, and cast any 3rd level or lower Druid spell at CL 6th for the party. Although the spells he has prepared are typically those related to healing and survival at sea.
Aided by his inordinately clever pet lemur, Carcie; Jarrod maintains a small lab in his cabin on the middle deck, which doubles as the ship's sick bay. He handles the crew's medical needs, as well as resupplying their gunpowder.
Jarrod can provide long-term care with the Heal skill and create extracts (or brew potions) for the party of the following spells at CL 4th: aid, ant haul, cure light and moderate wounds, comprehend languages, expeditious retreat, jump, lesser restoration, monkeyfish, polypurpose panacea, and touch of the sea.
The ship's saccharine navigator and pilot, Malorie is almost found at her perch atop the quarterdeck, which suits her just fine. A bookish and prepared sort, she always seems to have some sort of useful tool on her. Highwind is almost certainly not her real last name.
A seedy-looking fellow who maintains the Valiant Ray's engines and other technological systems. Doesn't speak much, and always has a pipe in his mouth, filled with some substance that's certainly not tobacco.
Tyrell can identify, fix, or even modify any technological items the party finds.
Amelia's right hand, Val is a rum-swigging, cigarette smoking hot mess who somehow manages to be highly competent through her constant drugged haze.
The Valiant Ray employs a number of able-bodied sailors; men and women who do whatever work needs doing aboard the ship. The men are Adrien, Andre, Luc, Rene, and Xavier; and the women are Jules are Yves. Rene has impressed Mavrodoros with his swordsmanship when the ship was attacked by stymphalian birds.
===Rivals===
The beautiful heir to an influential Corvan noble house, Quintia's lackadaisical attitude betrays an unspoken assertion: she can kill nearly anyone she meets, and take nearly anything she wants. Her being a graduate of St. Athaera's Academy certainly backs this up. Although she flirted relentlessly with Mavrodoros, Akari suspects she plans to kill the party.
Quintia's castellan and retainer, is not currently able to perform his primary duties due to being dragged along on Qunitia's latest adventure. Although he helped to raise Quintia (giving them an usual relationship that offended Mavrodoros), he seems to be almost her complete opposite: studious, orderly, and a bit of a social coward.
A knight who accompanies Quintia. Very little is known about her, as she seemed entirely disinterested by the party, and Quintia was happy to be the center of attention. By her garb, she is also likely some sort of ecclesiastic templar.
Leader of a band of Traver adventurers called the Starseekers, Jack is a charming—if brunt rogue with a strong anti-Imperial viewpoint. This allowed Akari an in with him, leading to a nonaggression pact between the two parties. Is currently lost due to a traving mishap.
A large river Draconian, with an especially bestial nature. According to Jack, wanted to eat Akari's face, but will abide their pact. It's unclear if this was a joke. Is currently lost due to a traving mishap.
The Starseeker's enigmatic traver. Has a kind air about her, although she did not speak to Akari. Is currently lost due to a traving mishap.
A member of the Starseekers. Was deep in meditation when Akari met them, and as such little is known about her beyond her obvious psionic capablities. Is currently lost due to a traving mishap.
An archeologist and explorer of some renown—and a tomb raider, although he despises the moniker. One of the party's rivals for the Gregorian Sanctuary.
A serious-looking young Waster woman in Mansfield's employ. Wields a large coach gun.
===Enemies===
The leader of a band of Marauders, and competitor for the Gregorian Sanctuary. Was detained by Crucius at the advice of Mavrodoros and Eye-of-the-Storm.
A dark woman with haunting yellow-green eyes, Carida used her status a chosen servant of Kharbydis to strongarm passage onto the Valiant Ray—but only after agreeing to a Fool's Bargain with the party. Mavrodoros suspected she was a werewolf, as the Beast dislikes being around her, but she managed to handle a silver dagger.
A caustically-tempered, furtively-mannered pirate. Suspected to have sabotaged the Starseeker's trave stone. Was detained by Crucius at the advice of Mavrodoros and Eye-of-the-Storm.
A scarred pirate affiliated with the Marauder crew. Seemed on-edge the entire time they were there.
An eight-foot tall hulking beast of a man associated with the Marauder crew. Has a barely-restrained violence about him.
A middiling Volkhanite mage, specialized in animancy, particularly soul transfer. Was investigating the Sentinel Outpost, called it his life's work. Died on the steps leading in, but not before possessing Foriga.
A fellow fugitive of Eye-of-the-Storm's Xaax Hive, "Woodrow Manning" abandoned his hive because he looked down on their desire to return to servitude, instead joining the Volkhanites to seek control over the Farworlds. Tried to barter with the party for information regarding Zalisus and the Sentinel Outpost, was attacked instead.
There is a passenger in Mavrodoros' soul. A snarling, gnashing tumor that eats at his sanity. It is so tired of his talking, and his waiting, and his reading, and his rules, and his airs. It wants only to bite, and to tear, and to cause pain and suffering and fear. And it will take any chance it gets.
===Minor Characters===
*Carol Montague An attractive young woman, Phillipe's wife. Apparently murdered by her husband.
*Gloria Grandius Durere The only survivor of the previous parties sent into the Alitou jungle to find the Tower. Scarred and traumatized. Was given a large sum of gold by Mavrodoros to find a new life.
*Jolene The peppy, cheerful barmaid of the Lionsmane Inn.
*Marque Grandius Gaston Owner of the Lionsmane Inn, your contact on the Isle of Alitou. Refused to help the party at first, due to the previous parties he had helped who never returned. Was eventually convinced by Akari.
*Ms. Gruyerie A Taiyano Shaman who lives past the river on Alitou. Hit Akari with a stick and it helped.
*Orokoros A Dweomercat, who claims to the lord of the Alitou jungle. Demanded tribute from the party, and was offered a blessing of Yzyndria by Akari.
*Phillipe Montague A young rancher, apparently murdered his wife after a beam fell on her before committing suicide.
*Thizzlefreep Gamblehead A Gnome illusionist who insisted the party help quell a feud between two tribes of Reefbacks and Trenchteeth on Alitou.