Paper Mario DX

==Introduction==
Paper Mario DX is the 6th title in the Paper Mario series, and is a reboot of the entire series. Like Super Mario Party brought back mechanics from older titles in the series, Paper Mario DX restores the RPG gameplay of the first 2 releases, Paper Mario and Paper Mario: The Thousand Year Door.
Paper Mario DX is an RPG, but incorporates action-adventure and platforming elements. A long storyline and traditional Paper Mario battling mechanics are evident in this game. Moreover, all of the game is based on an open world (like the older releases, but larger) rather than individual levels (e.g. 1-1, 2-5). On the other hand, some features from more recent entries to the series are present, like the shifting of dimensions (Wii), Stickers (3DS), Colours (Wii U) and Cards (Wii U), but they are more minor elements to the game.
A notable feature introduced to Paper Mario DX is a difficulty setting (Easy, Normal, Hard, Very Hard and Master.)
In an interview with Nintendo developers, they said "With Paper Mario, our goal was to create a paper adventure that anybody can enjoy. We realised that the problem was not about what we created, but rather what we didn't create. Sticker Star and Colour Splash were aimed at a younger audience, so we didn't want to bore them with long stories and difficult gameplay. RPGs are harder to cater for children - that's why most RPGs are more mature.
However when we created this new instalment, we decided to start again. We brought back classic Paper Mario action and added features to make it fun for all. One of the new features is a difficulty setting, where you can choose levels: Easy for newcomers and casual players, Normal for average players, and Hard for experienced players. You can go higher if you want."
==Plot==
Instead of a new plot, this game combines the plot of the first 2 instalments, and adds a bit more into the storyline. Plot here is from www.mariowiki.com/Paper_Mario.
===Prologue===
The story opens with a place that lies far beyond the sky and far above the clouds, called Star Haven. Within the sanctuary of Star Haven lies the Star Rod, which can grant any and all wishes. The seven Star Spirits use this artifact to watch over and protect the Mushroom Kingdom. Until one day, Bowser and Kammy Koopa appear in the sanctuary. Bowser shatters the protective seal over the Star Rod and grabs it in hopes of using its power to defeat Mario. The Star Spirits are then trapped inside cards by Kammy Koopa.
Mario and Luigi receive an invitation to a party from Princess Peach. Upon arriving at the castle full of guests from all over the Mushroom Kingdom, Mario proceeds to meet the Princess. However, their meeting is interrupted by Bowser's Castle rising from the earth beneath Peach's Castle and lifting both buildings into space. Bowser and Kammy Koopa then appear to kidnap the princess. Mario attempts to fight off Bowser, but finds himself outmatched when Bowser takes out the Star Rod and uses it to make himself invincible. Mario is then cast out of a window and plummets back towards the ground, which allows Bowser to kidnap the Princess.
===Chapter 1===
The prologue begins with the seven Star Spirits manifesting over Mario on the ground, and use their remaining power to save his life. Mario's unconscious body is then found by a family of friendly Goombas, who carry him back to their village. While knocked out, he receives a vision from Eldstar, urging him to go to Shooting Star Summit. After waking up, Mario meets the Goomba family who found him, including Goombario, the family's son. Kammy Koopa appears to confirm that Mario is still alive, and blocks the gate out of Goomba Village with a yellow block. After a short venture that involves Mario saving the family's grandfather and a battle with a local troublemaker called Jr. Troopa, Mario breaks the block using Goompa's hammer. Goompa requests that Goombario join Mario on his quest and together they leave Goomba Village. While traveling Goomba Road, the connecting strip of land between Goomba Village and Toad Town, Mario and Goombario are confronted by the Goomba King and his two lackeys, the Red & Blue Goomba Bros. The protagonists manage to defeat them and reach Toad Town, where they continue on towards Shooting Star Summit.
Atop the summit, Mario is greeted by manifestations of the Star Spirits, who tell Mario the story of how Bowser stole the Star Rod. They further explain that the cards in which they have been trapped are now divided among Bowser's forces, and that Mario must save and release them. In doing that, Mario will gain a power called the Star Beam, which can be used to break Bowser's invincibility and allows Mario to defeat him.
Meanwhile, in the sky, Princess Peach finds herself trapped in her room. Not knowing what to do, she wishes for someone to help her, which summons Twink, a Star Kid who only recently ascended to Star Haven. Though unable to help Peach deal with Bowser directly, he agrees to deliver the Lucky Star, Peach's magical pendant, to Mario and help in whichever way he can.
As Mario returns from Shooting Star Summit, Twink runs into him and delivers the Lucky Star which enables Mario to use Action Commands. Upon re-entering Toad Town, Mario learns that Merlon, the local fortune-teller, is looking for him. Merlon informs Mario that his search for the Star Spirits will lead him to the fortress east of Toad Town, where the Koopa Bros. are holding a Star Spirit captive.
===Chapter 2===
At Mt. Rugged, a mountain beyond which the desert lies, Mario runs into Parakarry, a distressed mailman who has dropped letters all over the area and asks Mario for assistance. Mario accepts to find the letters, and Parakarry joins Mario's group out of gratitude.
After crossing Dry Dry Desert, Mario enters a settlement called Dry Dry Outpost. After exchanging some items for information, he meets with the town leader Moustafa, who hands him a Pulse Stone and tells him to let it guide him to the resting place of Dry Dry Ruins. Following the Pulse Stone's signal through the desert, Mario finds a stone pedestal to set the stone into. The entrance to Dry Dry Ruins rises out of the sand before Mario, and he enters the ruins.
Inside, a ghostly wail tries to warn Mario against continuing his descent. Mario keeps going until he finds Tutankoopa, the source of the voice and the guardian of the second Star Spirit. After battling Mario and losing, he is chased out by his Chomp, allowing Mario to free the Star Spirit Mamar.
In Peach's Castle, Bowser visits the Princess in her room. He tells her that, with Tutankoopa defeated, he now intends to stop Mario by using Tubba Blubba, who is allegedly invincible. However, Kammy Koopa rushes in to tell Bowser that the Star Spirit guarded by Tubba Blubba has escaped. Once they leave, Peach and Twink hypothesize that even an invincible person must have a weakness. After some investigating, their theory is confirmed by an overheard conversation between Bowser's men, though Peach never learns what the weakness is exactly.
After returning to Toad Town, Mario finds a cowardly Toad guard who claims he saw a ghost vanish into Forever Forest. Mario investigates and meets Bootler, a servant of Lady Bow who requests Mario's presence in her mansion in the heart of the forest.
===Chapter 3===
Mario follows the invitation through the maze-like forest and finds the mansion he was referred to. After overcoming the challenges inside, Mario meets Lady Bow. He is told about Tubba Blubba, the threat he poses, and the secret that may be related to his weakness. Bow then uses the Star Spirit Skolar the Boos found and captured as leverage to get Mario to defeat Tubba Blubba. She also joins Mario because she is tired of seeing her fellow Boos suffering, and because Mario will need her to get to Tubba Blubba's Castle.
The group leaves Forever Forest and heads towards Gusty Gulch. There, they witness Tubba Blubba attacking a ghost village and devouring a Boo. Mario and his friends follow Tubba Blubba to his castle and sneak their way up to the master bedroom. In a chest next to the bed, Mario finds Yakkey, a talkative key who tells them that he is the literal key to Tubba Blubba's secret inside Windy Mill. Yakkey concludes that Mario must be a thief, so he alerts Tubba Blubba of them. With a furious Tubba Blubba chasing them, Mario and his friends escape the castle, run all the way down to Windy Mill, and unlock it with the key.
Inside Windy Mill they find Tubba Blubba's secret, which turns out to be his heart that has been controlling the body remotely. After Mario beats it, the heart escapes outside the mill, where Tubba Blubba's body has caught up with Mario. Heart and body re-unite and attempt to fight Mario again, but with the heart being back inside Tubba Blubba's body, he is vulnerable again. After his defeat, Tubba Blubba decides to release all the Boos he has eaten, and reveals he is really a sensitive guy who did not like being scared by the Boos. Lady Bow, pleased with the outcome, holds up her part of the bargain and frees Skolar.
In Peach's Castle, Twink and the Princess decide to sneak out of the bedroom again. They immediately run into Bowser and Kammy Koopa, who are discussing how Mario's next target will be Shy Guy's Toy Box, and pondering what the best way to defeat him there would be. Bowser then tries to coax Peach into telling him about Mario's secret weaknesses, and sends Kammy Koopa to impede his progress using this information.
After returning to Toad Town from his trip to Forever Forest, Mario finds the town overrun with Shy Guys stealing people's belongings. Mario and his friends are able to trace the source of the Shy Guy attacks to one of the vacant houses in the residential area. By hiding inside with Lady Bow's ability, Mario is able to observe one of the Shy Guys open a hidden door to a secret back room hiding the Shy Guy's Toy Box.
===Chapter 4===
Inside the toy box, Mario runs into obstacles he cannot overcome by himself, such as the railway system missing a train, or Gourmet Guy blocking the way. In these cases the Mario must fight Shy Guys, retrieve items that were stolen from Toad Town citizens, and return them to their owners. At certain points, Kammy Koopa appears and attempts to execute Bowser's plan by summoning obstacles relating to the answers Peach gave as Mario's weaknesses.
Eventually, Mario reaches Red Station, where he encounters and battles the Big Lantern Ghost, who upon defeat drops his lantern and flees. Inside the lantern is Watt, a Li'l Sparky who was captured by the Shy Guys and used as a light source. Being grateful for being rescued, Watt joins Mario's group.
After that, Mario locates the Shy Guys' central base of operations, where he meets their leader, General Guy. He rallies his men and sends several waves of Shy Guy infantry against Mario and his friends, who dispatch them one after another, and eventually himself. After defeat, General Guy and his Shy Guys flee, leaving Mario able to rescue Muskular, the fourth Star Spirit.
In Peach's Castle, the Princess encounters Gourmet Guy during one of her secret trips outside of her room. Gourmet Guy tells Peach that he is technically obligated to let the guards know he saw her wandering around, but that he might look the other way if she went into the castle kitchen and baked him a cake. Peach complies and, with Twink's help, bakes a strawberry cake, which makes Gourmet Guy ecstatic. Once he regains his composure, he informs Peach that the next Star Spirit is being held on Lavalava Island, an island to the south. The Princess ends up being spotted by Kammy Koopa and escorted back to her room.
Mario heads to the Toad Town harbor where he meets Kolorado the archeologist and a whale. The whale offers to carry Mario and his friends over the ocean, but only if Mario enters its belly to cure a stomach ache it has been having. Inside, Mario finds Fuzzipede irritating the whale's stomach. After fighting Fuzzipede and getting it out of the stomach, Mario's group ride the whale to Lavalava Island, with Kolorado joining them to find treasure.
===Chapter 5===
On the island, Mario and Kolorado find the entrance to Mt. Lavalava inaccessible due to a lava river. They head the nearby Yoshi's Village to ask the locals for information, but the village is in a state of panic because their kids went missing in Jade Jungle. Mario heads into the Jungle to search the missing children and finds their caretaker, Sushie, stuck in a tree. After being freed, she joins Mario to locate all of the missing Yoshis and bring them back to their parents. With the kids returned and the villagers pacified, Mario is able to talk to the Village Leader about reaching Mt. Lavalava. The Yoshi suggests seeking out Raphael the Raven in Jade Jungle. Mario finds Raphael on top of a large tree in an area accessible only with the Jade Raven. Raphael offers his assistance by summoning his Raven followers to construct a set of ropeways to help Mario across the lava river.
Inside, Mario and Kolorado explore the caverns of Mt. Lavalava, with the former doing most of the work and the latter suffering various injuries while trying to be useful. Deep inside the mountain they meet Lava Piranha, the guardian of the Star Spirit. Mario defeats it and releases Misstar, but at that moment the volcano starts to erupt. As they flee, Kolorado notices a treasure chest which he presumes contains the treasure he has been looking for. Before the lava reaches them, Misstar grabs him and Mario's group and escapes the volcano through the caldera. The treasure chest gets blown out of the mountain and into Jade Jungle.
In the meantime, Peach encounters Bowser's minions setting up a quiz show. Since they are one player short, they ask Peach to participate. During the show, several of the questions reveal that there is a Star Spirit held captive in a place called Flower Fields. For her participation in the game she is handed a Sneaky Parasol, an item that can copy the appearance of whoever the holder is facing. Before she can make any use of it, Bowser enters the room, spots the Princess, and has her escorted back to her room.
In Toad Town, Twink informs Mario that the sixth Star Spirit is hidden in Flower Fields. To get there, Mario must find the four Magical Seeds from the Bub-ulbs across the world. Kolorado has found one, which he trades for Mt. Lavalava's treasure in the chest, the Volcano Vase. Planting the Magical Seeds in Toad Town creates the doorway to Flower Fields.
===Chapter 6===
===Chapter 7===
===Chapter 8===
Category:Games
Category:Fan Games
Category:Mario (series)
Category:Mario Games
Category:Paper Mario (series)
Category:Paper Mario Games
Category:Role-Playing Games