Mountain Fortress (Wizard Spell)

This spell allows the caster to conjure a heav­ily protected mountain fortress where was noth­ing but empty land before. The spell can be cast only on an area of desolate plains—sand wastes, salt flats, even boulder fields; the spell cannot be used to destroy buildings or creatures.
During the preparation time, the caster must bury the gem material component at least 90 feet below the surface exactly where the spell is to be cast. The burial means can be magical, psionic, or physical. For the entire ten-day period, the wizard must remain at that location without interruption. The spell can be cast as long as one year after the preparation is completed, but until cast, the spell counts against the caster's total number of 10th-level spells in preparation. After a year, the gem disappears and preparation must begin again.
Upon casting, a roughly circular area, 90 yards in diameter around the caster, rises slowly to an elevation of 30 yards, plus 10 yards per level above 20th. The resulting cylinder has sheer, hard stone cliffs. The fortress appears on top of the new mountain, complete with stone walls and barricades, and multiple buildings surrounding a central, four-story tower. If the caster is 23rd level or higher, the ground for 30 yards around the cylinder is magically dug with trenches and pits, and strewn with caltrops. If the caster is 26th level or higher, the entire fortress complex is cov­ered with heavy netting and pikes to ward off at­tacks from the air.
The fortress remains until one of the following conditions is met: The caster leaves the fortress; a force of no less than 50 Hit Dice of creatures an­tagonistic to the caster manages to take the cen­tral tower by force; 100 days have passed since casting.
Conditions in the fortress are spartan. When the fortress is created, there is enough water and food to last 100 creatures of 1 Hit Die for 100 days. Additional food can be brought into the fortress, of course.
The exact layout of the fortress and its fortifi­cations are up to the caste, instantaneously trans­lated from his imagination to physical form on casting. The means of entry is up to the caster. Regardless of design, the fortress can protect up to 1,000 man-sized creatures. A newly conjured fortress has no inhabitants.
The material component is a gem worth at least 1,000 cp.
Notes: Restricted to preservers and defilers, common.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells