121257-veteran-shiphands-dev-diary

== Content ==
			
Figured some folks may want to discuss the latest article we've just pushed.
 
Our own Caydiem wrote this one up, so lots of insight into dev design process/thought process etc. And if you're nice, she might just pop along and answer some questions for you. ;)
 
Check it out here.	
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Veteran Shiphands are an incredible idea! I have one friend that plays Wildstar and often times we dont have anything to do TOGETHER, with the shiphands being introduced we will have plenty of content to tackle.
 
I do have a question though, I am not sure what vet shiphands go up to in numbers (1-3) (1-5) idk. but are you using flexible scaling like some other mmos are doing, because I think it would be high time to put that in raid content if it works properly.
My guild does not always have 20 people at the ready, so sometimes we have to start a little late.	
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			I'm so excited for Veteran Shiphands! It really will be the perfect thing for me to do. I can't wait until they're live. :D	
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We know and you know, the reason Wildstar lost players once they reached 50 was because the game lacked this sort of system! Dungeons and the raids in the game look fantastic but that content is not for all.
My only real question is why this never made launch ? Time saving or cost cutting ? We have all seen the result!	
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We would've loved to get this in sooner, but time and resources were focused on some pretty critical things. I'm really happy we're bringing the system into the game and I'm looking forward to the feedback. :)
 
GorenKillChua, our scaling system does scale dynamically with players and you can see examples of it in the Defile's event; it could be used for many things in the future. Shiphands are 1-5 themselves, Veteran or Normal.	
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Veteran Shiphands are an incredible idea! I have one friend that plays Wildstar and often times we dont have anything to do TOGETHER, with the shiphands being introduced we will have plenty of content to tackle.
 
I do have a question though, I am not sure what vet shiphands go up to in numbers (1-3) (1-5) idk. but are you using flexible scaling like some other mmos are doing, because I think it would be high time to put that in raid content if it works properly.
My guild does not always have 20 people at the ready, so sometimes we have to start a little late.
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best carb article they have released in the last 6 months!
best part of the game. for solo and group players alike. just wish rewards items where as good as vet adventures. and hoping there isnt a week lockout like omni	
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			I'm looking forward to these!  I really can't wait to run through them all.  We're grouping up for them on or just after patch day.	
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We would've loved to get this in sooner, but time and resources were focused on some pretty critical things. I'm really happy we're bringing the system into the game and I'm looking forward to the feedback. :)
 
GorenKillChua, our scaling system does scale dynamically with players and you can see examples of it in the Defile's event; it could be used for many things in the future. Shiphands are 1-5 themselves, Veteran or Normal.
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best carb article they have released in the last 6 months!
best part of the game. for solo and group players alike. just wish rewards items where as good as vet adventures. and hoping there isnt a week lockout like omni
 
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Figured some folks may want to discuss the latest article we've just pushed.
 
Our own Caydiem wrote this one up, so lots of insight into dev design process/thought process etc. And if you're nice, she might just pop along and answer some questions for you. ;)
 
Check it out here.
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I have not tried shiphands yet and looking forward to them. I thank you for article as it is very warming to read.
 
I am curious though since these instances scale what is the cap if any? Can we bring a raid into them? That would be fun and funny.	
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I have not tried shiphands yet and looking forward to them. I thank you for article as it is very warming to read.
 
I am curious though since these instances scale what is the cap if any? Can we bring a raid into them? That would be fun and funny.
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Same as many, can't wait and really excited  :lol: !
 
 
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No week lockout, just the usual instance limiter if you enter too many within a small space of time. :)
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Shoogli, there's a limiter in place in the live game now that prevents you from entering too many instances as a whole if you've been, say, farming them. You shouldn't hit it unless you're running a ton in a small space of time (i.e. an hour) and it clears up before too long. This is in place to prevent stress on instance servers, that's all. :)
 
Entelo, you can bring anywhere from one to five people into shiphands and they will scale accordingly.	
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TT said they have no plans on adding LFR/Flex raiding atm.
it honestly wouldnt be possible aswell since wildstars raids arent like wows "raids" you need everybody because the mechanics are tuned that way 10 man system daemons would be a horrible idea and totally no fun nor challenging (aka wait you actually CAN spread purge?...)
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Good point, but then why not just use flexible scaling in boss in a box raids and make sure you can do it with say 15-20 people.
This also brings me back to my suggested Idea of Incursions, 10 player LFG content that offers between Vet dungeon and GA gear, along with a difficulty in between the two as well, with Shiphands, that would literally make content for all, 
1-5 with Shiphands
5 set with Adventures+dungeons
10 man LFr crowd with Incursions
20 man for raiding content.
 
I really want TT to comment on this idea! I could even go far more in depth about it.
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Good point, but then why not just use flexible scaling in boss in a box raids and make sure you can do it with say 15-20 people.
This also brings me back to my suggested Idea of Incursions, 10 player LFG content that offers between Vet dungeon and GA gear, along with a difficulty in between the two as well, with Shiphands, that would literally make content for all, 
1-5 with Shiphands
5 set with Adventures+dungeons
10 man LFr crowd with Incursions
20 man for raiding content.
 
I really want TT to comment on this idea! I could even go far more in depth about it.
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and again RAIDS arent made for flexible scaling all of them need the desired people this also counts for boss in a box encounters since they are meanted to be raids.
shiphands
adventures
dungeons
GA
Boss in a box encounters
DS
thats roughly how it flows and i think its balanced enough. LFR and flex raiding are both only in wow because there raids are one boss encounters without extra room mechancis. if they would change that aswell flex wouldnt be possible because you cant do boss + rooms one of those would then be a total joke.
clear no for LFR/flex. 
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Its really annoying when people pretend Flex and LFR are the same, they aren't, AT ALL, but you make some good points as to why flex raiding should not join Wildstar, So I will drop it.
 
 
It doesn't need to be better than veteran dungeon gear, but it could just be an alternative form for gearing for high end raiding.
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This is more about solo end game for the casual player, it was the one thing that Wildstar lacked! Like it or not, solo players are the bread and butter for any MMO games company.
Drop 4 addresses that issue perfectly by putting both solo and small group content in the same mix.
 
Nice to know that not only are the Dev's listening! They have found a voice, we have now had more info in the last few weeks than the previous 6 months.....don't stop, learn to sing     :D	
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			It was really great to read about the Vet Shiphands. I play with a friend and this is perfect for us to jump in and run an instance together. Not just that but the flexibility to go alone, a group or find a group is wonderful. This is an awesome addition to an awesome game.	
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we have now had more info in the last few weeks than the previous 6 months.....don't stop, learn to sing     :D
 
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			Loving the changes and +1 to putting dyes, mounts, and decor in the ship hand bags. 	
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