Cause Serious Wounds

Cause Serious Wounds is a 4th level priest spell. It is the reverse of Cure Serious Wounds.
== Description ==
==Gameplay==
This spell is cast on self only.
When the spell casting is finished, a text will display reading "<Caster> Cause Serious Wounds" and a Necromancy spell school casting animation will render.
The caster's main hand weapon slots are temporarily unable to be used to attack and are "replaced" with a magically created item that has a red-colored open hand icon with a small cross at the fingertips, which represents the Cause Serious Wounds melee touch attack weapon.
This touch attack has a relatively short duration of 15 seconds, and then it will disappear if not used (and it can be dispelled as well).
The touch attack has a range of 1 foot, and the caster must successfully achieve a touch attack on a single target creature in order to apply the serious wound.
The caster will roll to hit as normal and receive a +2 THAC0 bonus to do so - the caster's weapon proficiency skills aren't factored into this, nor are any Strength modifiers. 
Any other modifiers that alter THAC0 specifically (from equipped items or spell/potions) are applicable to the to-hit roll.
If the caster misses the to-hit roll, the spell is wasted, but if the touch attack succeeds, then 17 Magical damage is applied to the target and the spell is finished.
This touch attack damage can be prevented in several ways, including Magic resistance, Spell Immunity: Necromancy, or a Spell protections type defense such as Minor Spell Deflection, Globe of Invulnerability, Spell Deflection, or Spell Trap.
Additionally, a Minor Spell Turning or Spell Turning will reflect the damage back on the attacker.
The Cloak of Mirroring will negate this touch attack as well.
==Notes==
Cause Serious Wounds works like any other spell which conjures a "weapon", such as Shillelagh or Flame Blade. The primary difference is that it has a much shorter duration and that the conjured "weapon" disappears on its first attack, even if it misses the target.
The touch attack strikes as a +6 magical/silver/cold iron item in terms of what it may target.
If a character dual-wields another weapon while Cause Critical Wounds is active, their off-hand weapon will not suffer any off-hand THAC0 penalty. 
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition ruleset doesn't list Cause Serious Wounds as its own separate spell, it is implemented by a Priest as a reverse of the Cure Serious Wounds spell, which requires a successful touch attack and inflicts 2d8+1 points of damage.
== Visuals ==
=== Gallery ===
Cause Serious Wounds cast by Nymph (Adoy's Enclave - BGee).png|Summoned Nymph kills the Thayan Wizard inside Adoy's Enclave (Goblin Caves)
SH2BehCauseSerious Wounds.png|Beholder's last dying eye ray is a Cause Serious Wounds Ray. The end result is similar to the spell.
=== Slideshow ===
Nymph kills Ghoul with Cause Serious Wounds 1 (BGee).png
Nymph kills Ghoul with Cause Serious Wounds 2 (BGee).png
Nymph kills Ghoul with Cause Serious Wounds 3 (BGee).png
==Mod content==
===Mods:===
Spell Revisions mod has replaced "Cause Serious Wounds" with the following spell:
Cause Critical Wounds
Level: 4
School: Necromancy
Sphere: Necromantic
Range: Personal
Duration: Special
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: None
This spell is the reverse of Cure Critical Wounds. Instead of healing the creature touched, it causes damage. On a successful touch from the priest, the spell inflicts 4d8 + 4/level points of damage upon the target (up to a maximum of 4d8+40). The spell expires once the priest makes a successful melee attack or after 1 turn has passed. The priest gains a +4 bonus to hit the target. Magic resistance does not affect this spell.
==External links==
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Category:Cleric 4th level spells
Category:Druid 4th level spells
Category:Magical damage
Category:Offensive damage (spell type)
Category:Touch spells