Tube Descriptions

*Human: Humans are the very symbol of sentience in the omniverse, and the most common form of it as well. Many different species have adapted to their simple DNA structure and shape and some have even managed to modify it, resulting in a ginormous span of humanoids throughout the multiverses. However, the meek, ordinary human rarely possesses any particular power, making them a target for fantasias if unprepared.
*Sprite: Sprites are small, flying humanoids who can only be seen, touched or interacted with by those with developed Tubes. While their arrogance, childishness and at times even stupidity make them come off as nuisances, they control the pacing of everything around them; they exist everywhere in the universe, and their absence from an area would cause it to become frozen in time altogether.
*Power Play Button: The Power Play Button is one of the fabled Mythic God Artifacts, hidden specially in a tomb beneath an ancient laboratory. Worn on the wielder’s wrist, a press of its button unleashes the word of god in the form of two mighty weapons, the Evil-Sealing Sword and the Divine Relic, powerful bolts of divine energy, and a line of other powerful weaponry. The true potential of this Artifact or how its powers work are unknown.
*Mind over The Future: Mind Over The Future is a basic Setup Tube, being the rarely-touched knowledge of mathematics, technology and the sciences. With it, the user was able to construct numerous esoteric inventions whose exact functionality remain unknown, such as the Hyperdriver, the Waypoint Locator, and the Tube Scanning Visor.
*Ashen Devil: Ashen Devil is a mix of explosive fire magic and what is known as the Blessing of The Mountain Spirit, which makes one the master of confusion and discord. Its main motif of offense is to create strong bombs made out of fire, rock and magic, which can come in a variety of forms. To this day, since its wielder’s genetic code is unknown, nobody is sure how the magic or the blessing were obtained.
*Forever Never: Forever Never was born from crystalized light magic further influenced by its user’s eternally sorrowful, unfeeling nature. Such influence has gradually whittled what would’ve been deadly to an elegant, delicate transparent power that many find difficult to see. In fact, this affliction has rendered her invisible and undetectable to anyone outside the Visibility Fields she creates.
*Fantasia: The denizens of the Fantasy World, Fantasias are esoteric, magical entities who take a seemingly infinite variety of forms, from humanoid to things that come straight from the imagination. Each fantasia’s personality, appearance, and mystic abilities all relate to each other, and connect to their spirit. In other words, fantasias are made out of their own magic.
*Ursula’s White Shadow: Ursula’s White Shadow is unique among other forms of magic, for it not just embodies the cosmos, but is connected to them also. When the user is exposed to the light of the stars, the Tube’s power grows exponentially, rivaling many other fantasias in the night. Legend has it that it was once used by a cosmic god, who was absorbed by a fantasia.
*Corrupted World: Dark, spiritual, and elemental magic meet in Corrupted World mainly in the form of a purple mist, which can be manipulated, cut, molded and transformed into one of the 6 elements: Fire, Water, Lightning, Earth, Steel, and Nature. Not only is it a flexible Fantasy Tube, the way it is used makes it terrifying in its own right.
*Ghost Hugger: Ghost Hugger is the wrestler-like name given to the Tube that crowned its user the champion of Demon’s Dungeon Tournament, and Patrick XX’s top champion of the Fantasy Underworld. This rise saw the Tube itself given more potential by allowing it to absorb nearby souls in the underworld, growing stronger with each soul contained.
*Demontasia: The Demontasias are ultra-powered fantasias whose bodies compose of numerous underworld and demon souls. Few are said to exist, all of which are either high-ranking figures in Fantasy World society or legendary beasts. It is said that whenever a demontasia dies, a new one is born 10,000 years later, constructed with double the amount of souls that composed the predecessor.
*Dusk of Hell: Dusk of Hell belongs to the current ruler of the Fantasy Underworld and the top demontasia, composed of more than 1,000,000 demonic souls; it is a rare occurrence among this special race. Being made of so many demon spirits results in beyond godlike power and strength, as well as the ability to take any possible form.
*Half-Fantasia: Half-Fantasias are an extremely rare occurrence of a human possessing fantasia-esque features, such as personality-influenced powers and a slightly higher body temperature. The only logical way one can come into existence is a human being born to both a human and a fantasia parent, or a fantasia failing to completely absorb a human and only halfway convert them.
*Heartslashers: The Heartslashers are a pair of gem-like swords created using a combination of holy and spiritual magic, and can generate energy as physical manifestations representing the user’s emotions and will, based on her personality. In this case, the magic is filled with heart motifs, as well as an alarming number of dizzying spinning attacks.
*Scepter of Intent: The Scepter of Intent, one of the sacred Existential Scepters, is the physical manifestation of the concept of intention. It holds the power to read and modify someone’s ulterior motives and current desires, driving them to do something else or become completely confused and lost in thought. Its current guardian uses this to cheat by making himself do what he needs to or is told to do.
*Scepter of Incarnation: The Scepter of Incarnation, one of the sacred Existential Scepters, is the physical manifestation of the concept of incarnation. It’s commonly referred to as the Father of The Existential Scepters– When its power is unleashed, a certain concept takes physical form before the eyes of the guardian and everyone else around, whose abilities depend on the concept it embodies.
*Robot/Cyborg: Robots are mechanical beings armed with artificial intelligence to perform actions on their own. Cyborgs are people whose bodies are part flesh, part machine, yet still possessing the natural intelligence they had before becoming what they are now. What both have in common is the tendency to host hidden and/or unhidden weaponry within and among their bodies should they be combat-readied.
*Electric Dust of Blood: Electric Dust of Blood features some kind of unique mastery of wires, electricity and light, and the focus on technology powered by a mysterious, unnamed red energy substance that had been acquired from a strange stone that fell from the sun one day. This substance appears to give the user and his tools and gadgets abilities they wouldn’t (And shouldn’t) otherwise have.
*Angel’s Eye: Angel’s Eye is a lineage of archery magic received from training in the Fantasy World, yet the user originates from Earth. It involves, and requires, a sharp pair of eyes and intense focus on precision, prediction and timing, as well as quick reflexes and focused vision. Such intense focus in the heat of battle makes it hard for him to miss, even when any other person realistically can’t see.
*New Beginnings: New Beginnings is a force of telekinetic and plant-based magic that revolves around harvest items like fruits, crops and seeds. The user, though otherwise not much more than a talking watermelon, can turn whole fields of plants into strangling and barraging weapons against any aggressors that approach, or a tool of transportation.
*Blue Star: Blue Star is a specialized Setup of high-grade space technology, given specifically due to a condition the user had been suffering that would’ve eventually killed him by depriving him of oxygen. The helmet is required to breathe and is very hard to break, and its high power equipment includes a powerful blaster that can shoot huge lasers.
*Universal Lectern: No one but Universal Lectern's user knows where it came or originated from, since he’s always refused to talk about it, but many speculate that it came from the Fantasy World due to its clearly magical nature. Even more unknown how it works. All the user has described about it is its ability to apparently cast spells straight from fictional objects such as books and pictures.
*Third Eye: The Third Eye is one of the least anticipated Mythic God Artifacts to be found, seeing as it bends the boundary between life and death like a sheet of paper. Those who know about it say that it can kill in an instant, and bring back the dead. As it turned out, the one who came to be its user is naïve and doesn’t understand its full potential, playing around with it more than anything else.
*Blessing of The Sun: Blessing of The Sun is the name of the manipulation of Budder, a mystic solarian matter spell that can take any possible shape the user imagines, be it solid, liquid or gas, and generate large, perhaps unstable amounts of powerful solar energy. Solid Budder is said to be impossible to break, making him rather greatly resilient.
*Sky Fragment Blade of Aethers: The Sky Fragment Blade of Aethers has been under the greatest protection by solar people, who didn’t want any mortal to touch it, for centuries until who would now be its current user randomly took hold of it, which resulted in the solarians plotting an assault on Earth. The blade is short, sharp, yet light as a feather, and with a single swing, the user can perform “Celestial Acts”.
*Wind Wolf: The user of Wind Wolf is a mysterious man who transforms into a werewolf on the night of the full moon, which gives him greatly increased strength and speed, but a more aggressive personality. Even outside his werewolf form, he wields powers that revolve around the winds, changing their path and speed to match his motives.
*Last Song: Last Song may be low in the rankings in terms of raw power, but it nonetheless carries an influence on the life surrounding the user, a coral reef-dwelling mermaid with a mild temper. Her voice alone stops everyone listening in their tracks, but her sweet, melodic song draws them in and charms them to the point where they’ll go pretty much wherever she suggests.
*Trouble Bubble: Trouble Bubble is a water magic example that few don’t find truly irritating. In addition to using his own ink and bubbles as weapons, the squid-like user also possesses the ability to remove buoyancy from the water, preventing even the lightest objects from floating and making it impossible to swim in the affected location. Anyone flying over this area will be overcome by gravity as well.
*Moving Mountain: Although the user of Moving Mountain much rather prefers to be baking and cooking over battling and brawling, he makes a mean rock cake when the time calls for it. Able to lift huge boulders out of the surrounding terrain, as well as storms of gravel and sand, it is a flawless example of prowess put into well-trained earth magic.
*Silver Tongue: The user of Silver Tongue is a weak and delicate fighter who would rather call someone else for help when caught amidst violence, but when she does, her voice amplifies to the point where one hiding underground can hear it, possibly leaving an obnoxious ringing in the attackers’ ears while assistance comes.
*Golden Sun’s Shine: Golden Sun’s Shine is known for being a great form of avian communication magic. Its user is able to communicate with other avians and evoke their assistance in battle. Being an avian humanoid herself, she is one of the fastest fliers known on Earth in Pararealm, as well as being incredibly precise and able to regrow her feathers near-instantly.
*7 Clovers: As its name probably suggests, 7 four-leaf clovers combine to summon this Tube’s user, though only in the forests surrounding Gingermoon. All is happy with his presence due to his ability to wipe away people’s misfortune and gloom. He also carries an item called the Golden Feather, a shiny yellow quill that is said to grant up to three wishes for someone.
*Half-God: When someone, usually a human, has hints of godlike ability in them, they are considered a half-god, someone who is half god, half a non-divine mortal being. As such, they tend to age much slower, live much longer, and have drastically increased abilities beyond what is normal. Few of these exist, since obtaining true godhood is both extremely difficult and extremely dangerous and unlikely.
*Ancient Nature Deity: The user of Ancient Nature Deity is a half-god who practiced the arts of a nature god and has become such a master at it that he has become connected enough to the shapeshifting nature god that trained him as its disciple to summon it whenever he needs. They hear his pleas, and they come running to his aid even in life-threatening conditions.
*Z-Boots: The Z-Boots are more than just fashionable; the one wearing them can step freely into the worlds of people’s minds and auras. They send a powerful force through the rest of his body that enables him to grasp others’ life force and whatever’s going on inside their heads and shape it into whatever gets the job done. Lovely!
*Daitan'na Kokoro: Daitan'na Kokoro was named after one of the martial arts techniques shared throughout an ancient samurai’s disciples. Size doesn’t matter much with this Tube as its user can both move too swiftly for the eye, punch hard, and dash through danger, and with the strike of a pose, anyone watching will be magically inspired to throw their fear to the wind.
*Tōshi: Tōshi was named after one of the martial arts techniques shared throughout an ancient samurai’s disciples. Thanks to immense, specialized training and dedication, the user has gained unusual strength, speed and agility for a human being, and with the strike of a pose, anyone watching will become more eager to fight with no thought about the consequences of their future actions.
*Grandmaster Edge: Those who believe in Fate, know not to fear it. Those who believe in Destiny, seek to fulfill it. Black & White, those are the colors of Fate & Destiny. The Grandmaster Edge embodies both, combining grace and tenacity with overwhelming power and speed, a bundle of techniques in one package. With a swing, the winds of Fate and Destiny may change their course.
*Vein of Autumn: Sprites aren’t known for raw strength, and it’s not like they especially care about it anyway. The one with Vein of Autumn at his disposal is a rather gifted sprite. He is notably more powerful and human-looking than a usual sprite, which leads one to think he might be some sort of hybrid. He still carries the abilities other sprites possess, but with the addition of bringing the essence of autumn almost wherever he goes.
*Golden Eye: Golden Eye came to be when one of the Three Superiorities breathed life into one of the golden statues found in an old cathedral before they were put in a deep slumber, giving it the strength to fight and think. He already understood what his duty was and became the watchman of the Superiorities’ mausoleum. Even if he seems unconscious, next to none gets past him without his absolute knowing.
*Eye of Being: Eye of Being is a primordial Tube representing the Eyes of God as a whole. It is held by the youngest of the Three Superiorities, a trio of almighty demigods who represent all of god. His powers to manipulate illness, disease, bodies and physical harm can spread across the whole world in a matter of seconds.
*Mind of Being: Mind of Being is a primordial Tube representing the Mind of God as a whole. It is held by the middle-aged member of the Three Superiorities, a trio of almighty demigods who represent all of god. He is able to bend the mind and emotions of anyone, no matter who that may be, and is capable of influencing entire universes at once.
*Heart of Being: Heart of Being is a primordial Tube representing the Heart of God as a whole. It is held by the oldest of the Three Superiorities, a trio of almighty demigods who represent all of god. He can easily channel the spiritual strength of himself and others, ranging to everyone in the world, becoming indescribably powerful and allowing him to tamper with others’ power as well.
*Embodiment Spectacle: Embodiment Spectacle represents the end of suffering and calamity, the arrival of a bright future, and all pure spirits. The user is a holy saint-in-training, so there is much for this Tube to develop yet. One thing she has gotten down is a unique power, even by saint standards, allowing her to split her spirit and life force from her body whilst still remaining conscious in both bodies.
*Celestial Phenomena: The Sages of Earth are known for their incredible, yet bewildering powers. This Tube is by far one of the oddest, yet by far the most potent. It is named after “Celestial Phenomena”, the term used for a mysterious event or effect with no real cause or reason, which relates to perception, light, aura, and the laws of dimensional physics.
*Hex Path: Few can understand, let alone come to comprehend the phenomenon that is Hex Path. Its user is clearly a fantasia, and a small, weak one at that, but something about its abilities makes it seem like it wasn’t originally built for combat. He likely had to adapt in case he got into trouble. He himself has refused all requests to know more about its illusion-based capabilities, along with giving the asker a facefull of water.
*Father Nature: Imagine a Tube that can break the laws of nature for the better, then look no further than this one. Father Nature is an ancient magic bent through a double-edged staff, bending three major forces: Fire, water, and poison. These don’t appear to act exactly like their common counterparts and, in fact, can spread new life upon the world around the user while spawning trouble for hostiles.
*Bestial Blade: The Bestial Blade is a powerful cursed axe found in the Seasons’ Peaks by a man of unknown origin. The moment he grasped it, his body became covered in thick brown fur, and it has become forever stuck in his right hand. Some call him a werewolf, others call him a mutant; in truth, he can become one of a variety of alternate forms resembling various creatures.
*Scepter of Fortune: The Scepter of Fortune, one of the sacred Existential Scepters, is the physical manifestation of the concept of fortune. It is considered one of the most hidden of the Scepters, with its guardian hiding in the northern region of the Seasons’ Peaks, where the snowy blizzards conceal his presence. If you do encounter him, refrain from disrespecting him, and your fortune may be granted.
*Disformer: Disformers are enigmatic entities often considered to be spirits, demons, or cosmic entities. Each one’s body consists of a certain substance or graspable concept, such as water, dust, smoke, leaf, to name a few. Having complete control over their bodies, disformers can shape themselves into a large variety of forms, humanoids included, which makes them hard to identify, let alone track, most of the time.
*Sound Form: Uniquely to disformers, certain types all share a Tube. Sound Form is the Tube of sound and music disformers, the type that can embody music and sounds. They are considered one of the creepier types because they tend to lead people the wrong way or chew at their sanity by making an echoing whistle or flute tune from somewhere nearby.
*Gift of Fortune: A Scepter Guardian granted Gift of Fortune to a young boy who had lived through only tragedy. It acts as a luck-enhancing spell that applies everywhere he goes and can be manifested at will. Normally, a happy-go-lucky, high energy individual, he makes it appear whimsical, but when angered or seriously threatened, it can be terrifying to watch.
*Pixel Form: Pixel Form is the Tube of digital disformers, a kind of which only one has been confirmed to exist, and he will likely be the only to exist since these are created via scientific and technological means. It encourages the manipulation and realization of digital worlds, the possession of electronic devices, and the pixelization of objects and substances, and he is even able to become intangible at will.
*Timefracture Rod: The Timefracture Rod is an ancient dual-edged staff that has been crushing science for ages. Wielded by a beyond impressive inventor and experimentalist, it is described as being able to mess with the stability of time, changing how fast it moves for him and others, and producing an infinite supply of volatile energy that can go out of control at any moment.
*Burning Boar: Burning Boar is a Tube you do not want to set alight, both figuratively and literally. Its user’s immense strength and resilience already make him a formidable enemy, but when set on fire or bathed in the heat of the sun, his powers become even more debilitating, to the point where he practically becomes a walking volcano, with steam bursting from his ears and nostrils.
*Omega: Omega is a sample of electricity magic that has become bound to its user’s body through the headband worn over his eyes. Normally, he is nearly powerless, but when his body is exposed to electricity, it accumulates and is channeled harmlessly through him, greatly enhancing his abilities. Naturally, the headband doesn’t make him blind.
*Eighth Sea: The Eighth Sea is a powerful machete given to a man who accidentally betrayed one of the Four Gods of Glory, supposing he was fated to become a menace to the Night Owl City at night. With a wave of this weapon, thundering storms roll in, nearby waters begin to stir up in tide, and vicious sea creatures rise from the depths around him.
*Code: Moo: The 34th of the Omen Armada codes reworked into a Tube, Code: Moo is the code of lights leading the path to the main goal. The user of this Tube delivers this code through his special visor, which contains numerous, tiny see-through energy cells that emit radioactive waves and bright lasers wherever he looks when powered up.
*Basic Work: Basic Work was a Tube invoked by putting excessive time, effort and care into high-tech tools and weaponry, and security force training. In other words, the name of the Tube signifies how it came to be. Its potential seems immense and is still growing and growing, and it would’ve already been pretty high if its user had been more flexible or used to combat against other Tubes.
*Gym Ghost: Gym Ghost might make its user’s appearance deceiving; though short and unimpressive (But cute), his physical prowess is absolutely gargantuan, enough to send a 50-story tall building flying across the ocean. What holds this back is that he has seemingly little control over it. It is rumored that his strength is a prelude to his destiny…
*Space-Time Nova: Space-Time Nova is the first of the 12 ultradivine Chaos Arts, representing the concept of space-time. Users have seemingly unlimited ability to pull the strings of space and time, as well as allow others to see it, but because their image has been lost to time, everyone, even artificial intelligence, finds it hard to remember them, let alone bring them up.
*Space-Time Nova (Brian): Space-Time Nova is the first of the 12 ultradivine Chaos Arts, representing the concept of space-time. Users have seemingly unlimited ability to pull the strings of space and time, as well as allow others to see it, but because their image has been lost to time, everyone, even artificial intelligence, finds it hard to remember them, let alone bring them up.
*Kinetic Aura: You have to be a seriously powerful esper under divine influence to achieve something as remarkable as Kinetic Aura. This Tube might as well be more of a gift than a power anyone can achieve; to the user, everything, even non-living objects, has ‘force’, an invisible energy surrounding it that gives it a place in existence, and with simple hand movements, he is able to manipulate that force.
*God: Everyone knows that the gods are divine, usually heavenly beings with absolute dominion of various concepts, of which there are seemingly endless. Ageless entities who can take all manner of forms, none of these are the kind you want to mess with, as their strength far surpasses that of any normal human, and their powers can affect whole worlds wide.
*Harbinger of Omens: Harbinger of Omens; the name of the one who nearly destroyed Earth millennia ago, although he holds power that can annihilate whole universes, or possibly even a multiverse. His godlike power mainly revolves around omens, good and bad, though bad omens are most prevalent, and usually take the form of things blowing up– violently.
*Think Shot: The Think Shot seems to be a normal camera, but anywhere the user departs from is left with some in disarray. Apparently, people who are caught in a picture taken by this camera lose all sense and emotion, becoming walking, breathing husks, and turn to dust after a while if they don’t touch the picture again. Some kid spawned a shocking rumor that the pictures contain the souls of those visible within them.
*The Box: The Box is an unusual phenomenon, said to be a combination of technology, modern creativity, and dimensional interference. When opened, random objects come out, which are never what anyone expects. Even its user and his father know little of its origins; they found it in an old laboratory in the desert and kept it ever since.
*Walking on Words: “Hey, yall! If you’re reading this Tube description, just know that it was totally written by Dndby FuGiTive– Yeah, bro, that’s me! I didn’t even need any paper to give you this because all I had to do was make something funny up and then say it… and BOOM, there you have it! If you hear my voice anywhere, you know you’re in for a wild ride!”
*Cyberverse Ninja: Cyberverse Ninja wows the (Either small or nonexistent) crowds with not just near-futuristic technology integrated into eastern weaponry, but the knowledge of seemingly any existing sword and ninjutsu technique. If only the user were more noble and put his power to the road of justice rather than being a selfish mercenary, burglar and bounty hunter.
*Shadow Grasp: Shadow Grasp’s user is a professional ‘road bandit’, a person who steals from people who traverse the desert roads. His skills are such that others watch in order to learn from him so that they can increase their chances of survival out there. He makes use of shadows and ropes for the most part, but can create minor illusions as well.
*Rod of Purity: The Rod of Purity is said to have once been wielded by the northern sea goddess Mazu. Anyone else who should hold it may very well be one of her disciples. Mazu always believed ice and the arctic to be a symbol of purity, and so the freezing touch imbued into this weapon leaves whatever it slices through refined, cleansing even the murkiest of waters clear and pristine.
*Rod of Serenity: The Rod of Serenity is said to have once been wielded by the southern sea god Poseidon. Anyone else who should hold it may very well be his wordkeeper. Despite the deadly storms the god whipped up long ago, it was this trident that always helped the ocean tame its temper and cease violence, and even still, it calms the nature of all that it touches, leaving nothing but peace and tranquility.
*Matter Manipulation: Matter Manipulation is the fifth of the 12 ultradivine Chaos Arts, representing the concept of matter, atoms and physiology. Users are able to change and reshape any kind of physical matter in all of its forms, but the agonizing sensation lingers in those granted this particular art for a long time, leaving them with perpetual depression (Even if most rarely show it) and making them prone to emotional issues.
*Matter Manipulation (Jessiah): Matter Manipulation is the fifth of the 12 ultradivine Chaos Arts, representing the concept of matter, atoms and physiology. Users are able to change and reshape any kind of physical matter in all of its forms, but the agonizing sensation lingers in those granted this particular art for a long time, leaving them with perpetual depression (Even if most rarely show it) and making them prone to emotional issues.
*Love Blossom: Most people look at fairies and lose the will to fight them, and have to struggle to if they know that it is necessary. Love Blossom’s user has a charming proximity that limits others’ will to attack her while she either flies away or causes an outbreak of huge flowers around them, which can constrict, poison or crush victims caught in the chaos.
*Exploding TNT: When you look at the user of Exploding TNT, you may assume you’re looking at a robot loaded with explosives, but in reality, it is a human-sized mech controlled by a tiny mouse fantasia. Since speech is not ideal for him (And he prefers to be blowing things up over that anyway), he communicates through a hologram projector atop the suit’s head, displaying his thoughts through visible words.
*Brain Gel Body: Brain Gel Body is a self-body manipulating magic used by a slime fantasia. With it, he was able to shape himself into a humanoid form and interact with others in a humanlike fashion. However, there’s something about him that causes him to ‘stick’ to people’s minds once seen one time, causing witnesses to never forget him even in death.
*Magic Fortress: A shield small enough to be held and swung around with little more than one fist, the Magic Fortress’ ability to protect its user shouldn’t be judged by its size. A powerful magic radiates from the edges of the elaborately designed Mythic God Artifact, forming into a seemingly endless variety of spectral shields and strong force fields, and the unknown material in its exterior makes it pretty much indestructible itself.
*Gaze of The Abyss: Any encounter with the user of Gaze of The Abyss is a suspenseful one, and not just because of her persistence and attention-seeking attitude. Her eyes are a spectacle in and out of themselves, but one eye lock, and you will fall immediately under the deadly spell inside. It’s not just one specific curse you will find yourself under, but one of many randomly selected ones, most if not all of which are debilitating.
*Soul Eater: Soul Eater is the third of the 12 ultradivine Chaos Arts, representing the concept of souls and auras. Users are able to draw souls from others, as well as those lingering in the atmosphere, and absorb them, but their own soul has hollowed itself out, clearing away its past, they lose the memories of their past and their dreams for the future.
*Soul Eater (Lizzy): Soul Eater is the third of the 12 ultradivine Chaos Arts, representing the concept of souls and auras. Users are able to draw souls from others, as well as those lingering in the atmosphere, and absorb them, but their own soul has hollowed itself out, clearing away its past, they lose the memories of their past and their dreams for the future.
*Scribe: The title of a Scribe is something very few in the Omniverse know about. They are entities whispered about in the darkest corners of universes and multiverses; the most powerful in their ‘verses, beings of true omnipotence. There exist different tiers of Scribes depending on what tier of ‘verse one dominates, with the deltadivine Legendscribe surpassing them all.
*Sands of Space: The Sands of Space were one of three universal substances that gave birth to the current Legendscribe. To create them requires godlike control over space; this Tube is that control in its purest form. When casting powerful moves, Sands of Space are created, and any who hold them will possess control over space as well.
*Sands of Time: The Sands of Time were one of three universal substances that gave birth to the current Legendscribe. To create them requires godlike control over time; this Tube is that control in its purest form. When casting powerful moves, Sands of Time are created, and any who hold them will possess control over time as well.
*Eternal Twist: Eternal Twist is well deserved by our current Legendscribe, the single most powerful being in the entire Omniverse. Although human-like in intelligence and somewhat lacking in memory, literally anything is possible with this Tube, any opponent can be challenged, and the gap between its power level and the runner up is ginormous. It is a culmination of all 12 of the Chaos Arts.
*R.A.G.E: R.A.G.E (Standing for Ravaging Anti-order Galactic Entropy) is an incredibly dangerous cosmic phenomenon that takes the form of a glowing scarlet solid, liquid, gaseous or energy substance, generated by Chaos Arts. When allowed into the body, or when they experience intense anger, stress or frustration, Chaos Art users become dramatically more powerful and dangerous at the cost of other emotions, thought, and self-control.
*Aether Nether: Aether Nether is technically the Tube of the Netherworld Heart, the Tenshi trait of the Tube’s user. His connection to both afterlife realms is so strong that he is gifted with the ability to gain demonic abilities in addition to his more angelic ones, which can become a terrifying combo. While that means he’s more emotionally unstable than the other Tenshi, the INOTs found him to be a welcomed addition.
*Unstoppable: Unstoppable is technically the Tube of the Pacifying Gem, the Tenshi trait of the Tube’s user, who has been noted eating random things and utilizing supposedly dangerous objects without suffering any harm, like what a normal human should’ve. This immunity doesn’t appear to be shared with other Tenshi, who are more cautious and more or less disgusted by her demonstrations of this ability.
*Admission: Admission is technically the Tube of the Rising Eye, the Tenshi trait of the Tube’s user. The Tenshi trait is the opposite half of the Falling Eye; they were once a whole known as the Balancing Eye, until quite the time ago when the Chaos Magistrate commander grew bored and split it into two. This half of the eye represents positivity, meaning the user can increase the ‘positive’ of things.
*Rejection: Rejection is technically the Tube of the Falling Eye, the Tenshi trait of the Tube’s user. The Tenshi trait is the opposite half of the Rising Eye; they were once a whole known as the Balancing Eye, until quite the time ago when the Chaos Magistrate commander grew bored and split it into two. This half of the eye represents negativity, meaning the user can increase the ‘negative’ of things.
*Impossible Phenomenon: Impossible Phenomenon is the twelfth of the 12 ultradivine Chaos Arts, representing the concept of probability and chance. Users are able to make impossible or unlikely things happen and do things that normally cannot be done normally, but the chaotic flame that it lit inside their souls engulfs their genetic code, leaving them with no knowledge about themselves other than their name, powers and, maybe, status.
*Impossible Phenomenon (Alexanne): Impossible Phenomenon is the twelfth of the 12 ultradivine Chaos Arts, representing the concept of probability and chance. Users are able to make impossible or unlikely things happen and do things that normally cannot be done normally, but the chaotic flame that it lit inside their souls engulfs their genetic code, leaving them with no knowledge about themselves other than their name, powers and, maybe, status.
*Moody Madness: Moody Madness runs by a projected corruption that is supposedly based off of victims’ thoughts and consciousness, but it is so corrupted and messed up that it is difficult to compare to the real thing. Its user is the first artificially intelligent creation of a weaponsmith from a faraway future, but mysteriously ran off as its own master, only willing to obey his creator if the cause benefits him.
*Mini Overdrive: Mini Overdrive was intended to be a replica of Override, but since perfectly copying the limitless power a Chaos Art’s is impossible, it was turned too far and became tragically unstable, which lead to the user, a termination robot, to be scrapped and abandoned. Two experienced creators then found him in the Broken Realm and brought him back to life, though they had to limit how far he could take his abilities.
*Code: Lazer: One of the Omen Armada codes as it is from an old alternative future that has been doomed and forsaken as the result of a catastrophic event that took place there, Code: Lazer was reworked into a Tube in order for its user to survive. It consists of a battle suit full of cutting-edge equipment and weaponry that uses plasma energy as a power source.
*10 Circles: The ability to shape whatever imagined out of demonic flames– That is the power of 10 Circles. If you enrage this one, you’re bound to suffer for a while if you aren’t prepared to face the heat and deal with an army of flaming warriors carrying flaming weaponry. Physical attacks rarely harm this user due to his ghost-like, eternally burning form.
*Mindfolly: Mindfolly is the seventh of the 12 ultradivine Chaos Arts, representing the concept of thought and imagination. Users are able to bring dreams, thoughts, fantasies and imagination to life in physical form, but the power gets to their own heads rather quickly, and it results in obsessions that they just cannot let go of, no matter how hard they try.
*Mindfolly (Beast): Mindfolly is the seventh of the 12 ultradivine Chaos Arts, representing the concept of thought and imagination. Users are able to bring dreams, thoughts, fantasies and imagination to life in physical form, but the power gets to their own heads rather quickly, and it results in obsessions that they just cannot let go of, no matter how hard they try.
*Eclipse Song: Eclipse Song is a form of the Eclipse Tune, a dark art that revolves around playing an instrument or otherwise making a musical tune to channel dark power. The user of this Tube possesses musical powers that glow as bright as the sun, which, when the source is obscured by darkness, resembles a solar eclipse, and feels like one as well.
*Rifftide Banhammer: The Rifftide Banhammer may look like an impressive-looking warhammer that resembles a woofer, but as it turns out, its design has function: Depending on its user’s intentions, the face of the hammer emits sounds and music of his choice. When engaged in combat, it can become loud enough to shatter people from the inside.
*Dream Eater: The Dream Eater was a sword found within the Smiling Abyss by the prisoner who was sent there, who, since he was unable to take it for himself, lent it down to his younger sister, who he manipulated into making it seem almost as if he was still around until he would return. She did this by using the sword to corrupt people’s sleep and trains of thought, and those who resisted eventually succumbed.
*Cabinet of One Million Results: Cabinet of One Million Results is simply a demonstration of the unfathomable things that can come from a Deathless user. The user of this Tube is a life-sized stuffed doll brought to life, initially for the purpose of helping him escape his dimensional prison. His human-surpassing knowledge and expertise in magnificent concoctions are uncanny to many.
*0 Sides: Many have found themselves agape in pure awe watching 0 Sides in action, as this Tube possesses the rare power to bend the dimensions themselves by tearing gaps between them with 1000 degree knives, then jumping from one to another. This allows the user to jump between parallel dimensions, alternate universes, and the realms of physics.
*Technoblade: Though thy sun may rise, thy night shall fall with thy anguish of defeat. For thy may now face judging order in ith holietht. Thy almighty, unmatched, immortal leader of Orphankind hath returned, and wyth hym he carry hith perfect blade, thy Technoblade. Thou hath witnethed thy call of thy legend of legends, an shalt not be escaping comuppanthe in hith holy prethenthe again.
*Deathless: Deathless is the sixth of the 12 ultradivine Chaos Arts, representing the concept of life. Users are able to breathe life into any existing thing to either control or let run with free will, but the love and admiration needed to properly use this art means that it’s incredibly hard, if not impossible for users to love or like anything or anyone.
*Deathless (DREAM): Deathless is the sixth of the 12 ultradivine Chaos Arts, representing the concept of life. Users are able to breathe life into any existing thing to either control or let run with free will, but the love and admiration needed to properly use this art means that it’s incredibly hard, if not impossible for users to love or like anything or anyone.
*Monstrous Mirror Mask: The Monstrous Mirror Mask is the stuff of nightmares even to the most renowned of Tubed warriors. Not only does its user look like a third of his body was replaced with deformed animal parts, the regenerative abilities of this half-undead revenant are so off-the-charts that he has the tendency to “overheal”, deforming his body even further. It is especially unnerving encountering him in the dark…
*Legion of Heaven: C is out…
*Draconite Dragon: Draconite Dragon is a Tube feared throughout the whole universe, even if it was just recently introduced to Earth, and it has earned the Cosmo Crew their fearsome reputation. The main reason for this plague of dread is the Tube’s main ability, which extracts one’s Tube and stores it in a crimsonite scale, thus removing their abilities, including their natural ones, and basically leaving them beingless until they can get it back.
*My Shining Life: If you don’t understand how the cosmic technology of My Shining Life works, that’s okay, because only she seems to. Unfortunately enough, she even snickered at her crewmates’ requests to know, as if she’s concerned about others harnessing the same kind of power she wields. Her suit is capable of shapeshifting to resemble things from a measly hairband, to a dress, to a mech-worthy battlesuit.
*Grande Gâteau: Grande Gâteau is a supernatural energy-based power that most likely originated on Saturn, the user’s home planet, then developed more with her visits to other planets. It may seem like a cutesy mundane power that you want to just take a bite out of, but you’ll probably lose your appetite once you’re getting attacked by the sweet treats or, even worse, turned into one yourself.
*Eclipse Amethyst: The Eclipse Amethyst is a silver tiara bearing a dark gold gem of martian origin. The gem’s been known to give an unknowable teal glow to reflect the user’s emotions, invoking the presence of enigmatic beings called Celestial Night Entities. These entities appear to come in varying forms and sizes, and possess abilities that the user obtains whenever they are around.
*Demon Core: Demon Core was a Tube theoretically born back shortly after WWII, where a nuclear device of the same name was inserted into a war veteran-turned-cyborg, which was launched into space in an indestructible pod. One of the toughest mechanical beings out there, he is practically impossible to scratch until he lets loose the radioactive energy inside his core, which leaves him vulnerable until it is deactivated.
*Surgebirth: Surgebirth is the eleventh of the 12 ultradivine Chaos Arts, representing the concept of biodiversity. Users are able to summon any kind of entity or creature, no matter what it is, even if it doesn’t exist in their universe, but the lack of knowing what’s going to appear or how it’s going to come out comes with a constant curse of fear and paranoia.
*Surgebirth (Kat): Surgebirth is the eleventh of the 12 ultradivine Chaos Arts, representing the concept of biodiversity. Users are able to summon any kind of entity or creature, no matter what it is, even if it doesn’t exist in their universe, but the lack of knowing what’s going to appear or how it’s going to come out comes with a constant curse of fear and paranoia.
*Fool's Face: Fool’s Face was born for one sole purpose: Mischief. Its user used to be a normal, low-intelligence owl fantasia until it was taken in by a scientist and biologically mutated to make a reliable assistant out of it. What it instead turned out to be was a bigger and more intelligent, but simple-minded creature who makes illusions become real for a little while and wreaks havoc wherever he goes.
*Ancient Flask: The user of Ancient Flash is made out of a strange chemical that can change from semi-solid to a complete liquid state. Having been mixed with various hazardous substances from his time as a scientist and chemist, it is capable of producing acidic and poisonous chemicals and magically fusing objects that come into contact with each other during exposure to his form.
*Joy of Death: Run away if you spot the user of Joy of Death. This is your only warning. Don’t even try to talk to him either, let alone look into his eyes. Do not watch where he’s going, do not talk about him, do not shout at him to leave. Just get him out of your mind entirely and pray you never see him again. If you fall into his trap, there is little hope of escape for you, for what happens next is to never be remembered.
*Fell Blocks: Fell Blocks consists of a body fitting the user’s head, whose body parts can detach and fly. Each limb and piece contains hidden weaponry as well. It was constructed for the user after a brutal explosion mortally injured him, and the fact that he even survived the experiment and procedure needed to integrate him into the new body had to have been a miracle to say the least.
*Override: Override is the second of the 12 ultradivine Chaos Arts, representing energy and strength. Users can push or pull back their physical abilities and capabilities as far as desired above their normal level, but of the major dominance their physical self has over their psychological self, they tend to suffer from insanity that can result in violent anger and aggression.
*Override (Poof): Override is the second of the 12 ultradivine Chaos Arts, representing energy and strength. Users can push or pull back their physical abilities and capabilities as far as desired above their normal level, but of the major dominance their physical self has over their psychological self, they tend to suffer from insanity that can result in violent anger and aggression.
*Perfect Mimic: Perfect Mimic is the fourth of the 12 ultradivine Chaos Arts, representing the concept of knowledge and information. Users are able to perfectly recreate any attack, movement, quote or action seen/heard once, even if their body cannot realistically do it, but because their mind relies on this ability, they find themselves unable to remember things over long periods of time.
*Mentropy: Mentropy is the eighth of the 12 ultradivine Chaos Arts, representing the concept of memory. Users possess endless knowledge and are able to extract and manipulate the memories of themselves and others, but being plagued by the knowledge of unfortunate events and information, they find it hard, if not impossible, to feel happiness or any positive emotions in general.
*Selflicate: Selflicate is the ninth of the 12 ultradivine Chaos Arts, representing the concept of presence and location. Users are able to create perfect clones of themselves or others to either control, or let think freely, but being able to split into possibly many of oneself has made their bodies quite fragile and unable to take a lot of abuse without breaking.
*Realm Rift: Realm Rift is the tenth of the 12 ultradivine Chaos Arts, representing the concept of diversity and dimensions. Users are able to travel to any universe or dimension they wish, but seeing, hearing and feeling so many different worlds and realities at such a high rate is likely to make frequent delusions and hallucinations sprout from the chaotic essence inside them.
*The Family Tree: Only a select few remember the Omniverse’s past historical moments. This Tube defines one of its most historical figures, the elder brother of who would later become the first Legendscribe. Ability-wise, not much makes it stand out from the scribe crowd other than its user’s aggressive, jump-straight-in fighting style.
*Divine Reset: While the Anti-God might be a scary thing for everyone in the Omniverse, it’s been known since way back in the early years of existence. Divine Reset is the tool & toy of the very first Anti-God ever created, who served as the Omniverse’s first major threat as its wielder drew the essence of every omnipotent being in her way and utilized it against them.
*PRI-20: Universe Destroyer: The 20th uniborg model constructed by the Armada Astrum Furvus, the user of PRI-20: Universe Destroyer was given life in the body of the AAF admiral’s deceased sister rather than someone already alive. Uniquely to other uniborgs, this one has the ability to transform into a larger, mech-like form known as the Ultima Judgement when her power is dialed to the maximum.
*The Heart of All Things: Before the ruler of Pararealm came to be, the title of the Legendscribe was written on this very Tube. Much godly power and resolve was put into its making and establishment, ensuring that the mere sight of it would strike fear into any universe that encounters it. Its most dreaded aspect is the ability to “shatter” dimensions and universes, breaking it down into several different ones.
*Bane of All Gods: Bane of All Gods is a heart-stopping name to speak— Very befitting of the Anti-God’s Tube. Summoned forth by too much existential essence being disturbed at once and ripping space in two to announce its arrival, omnipotent cannot even describe this entity’s power, or its ability to sap the existential essence of victims and turn it into raw, obliterating power, among other uses.
*Newborn Chaos: Newborn Chaos is something that came to be by pure enigma; it is likely that it is the reborn incarnation of Supernova’s Tube. It was also difficult to categorize it properly since it seems to rely on both magic and other forces. The dimwitted user, known as a “fused nexus”, is mainly able to draw in gamma radiation from all across the universe and expel it in a violent, unpredictable manner.
*Astral Calamity: Astral Calamity is a Tube wielded by one of the many alternate selves created by the latest Anti-God after his powers were sealed away. In particular, a stubborn-insane one who knows no life hobbies other than attacking anyone with even a hint of obvious strength in them, killing them and taking their essence for himself. Nobody knows what his ultimate goal is.
*Fire & Flames: “The land around you blazes with the fury of the Mighty Flame King, now discover the full might of the Infernal Emperor, Flegómeni Apotéfrosi, and his burning heroic passion to scorch the world with the power of the Blazing Red Desert Empire!” Shouts the wielder of Fire & Flames, the fire magic of an ancient faraway realm.
*Book of Uranometria: _
*Elasticity Blade: _
*Blazing Rainbow: _
*Royal Hierarchy: _
*The Sweetest Aroma: _
*Eternal Defense: _
*Devouring Gluttony: Devouring Gluttony is known, in its reality of origin, as one of the Corrupted Chakras, whose user suffers a state of near-constant hunger. Whenever it lashes out is a good time to make a run for it, as her greatly enlarged insides mean that much around her may disappear, and any unfamiliar folk who don’t know about this are likely to become livefeed (And fighters power donors).
*Trident of Neptunia: _
*Permafrost: _
*Jade Dragon Scales: _
*Everlasting Winter: _
*Fae: _
*Dryad: The dryads of Reality 103458 (Thereby known as ‘Dryad ‘458s’) are an invasive, parasitic race of tree & plant people created when an early Omniverse Raider died on a highly vegetated world, her soul becoming one with the foliage around her and infecting the population. They sustain their race by draining the life energy from the inhabitants of other worlds, usually leaving no survivors by the time they leave.
*Child of Chrono and Astro: _
*Scepter of Eternalism: _
*Waterwalker: _
*Oracle of The Collector: _
*Celestial Rainshower: _
*Rest and Rebuild: _
*Creatures of The Red Night: _
*A Thousand Tentacles: _
*Unwavering Serpent: _
*Divine Puzzle of Boundless Oaths: _
*Lyres and Liars: _
*Saplings of Otherworldly Connections: _
*Shadow Realm's Curse: _
*8 Legs of Anarchy: _
*Eldritch Mind: _
*Holy Book of Vishanti: _
*Derealizing: _
*Fungi Empire: _
*Field of Sparkling White: _
*Climate Rampage: _
*File of Boom-Sasok: _
*Light of Apollo: _
*Crystallius Britunus: _
*Golden Aura of Creation: _
*Benitoite From Antarctica: _
*The Turmalin Seed: _
*Amethyst Explosion: _
*The Eternal Opal: _
*Ruby of Lut: _
*Rhodizite of The Universe: _
*Ultimate New Era: After his reincarnation, the user of Crystallius Britunus lost his old Tube and spent his first few years powerless until another volatile experiment, involving a Verse Stone, granted him even greater power. Ultimate New Era is an unfathomable Tube with universal powers, and the realization of his past true desires, yet it sometimes still bears resemblance to his old self’s abilities.
*Epic Reality: _
*Witching Hour: _
*Shadow Phantom Forms: _
*Black Shutdown: _
*Infinity Gauntlet:
*Chaos Magic:
*Starry Universes:
*God Slayer:
*Polychrome Passion:
*Perfect Creation:
*Avatar of Truth: 
*KARMA:
*Determination:
*Fearless Terror:
*OVERWRITE:
*Star Platinum:
*The World:
*Gold Experience Requiem:
*Dirty Deeds Done Dirt Cheap:
*Telekinetic Experiment:
*The Applecore:
*SCREENPHASE:
*PRI-A: First Assault Squad: When the time comes for the Armada Astrum Furvus to send their warnings and announce their presence to any given inhabited world, the wielder of PRI-A: First Assault Squad is sent. The user is a gelamity, a tiny, sprite-like humanoid creature who operates and maintains uniborgs, except her unusual size, and thus improved combat capability, earns her a spot as the leader of the initial assault.
*PRI-1: Truthful Existentialism: _
*PRI-15: Futurochronic Infiltration:
*PRI-19: Ultimatum Initiative:
*Whispering Haiku:
*Wish of Whispering Odes:
*Wish of Whispering Sonnets Fulfilled: _
*Final Whispering Wishes Fulfilled:
*Millennium's Spark:
*Millennium's Shine:
*Millennium's Incandescence: _
*Millennium's Nova:
*Primordial Verdantseed Keenblade: The Primordial Verdantseed Keenblade is a fabled piece of weaponry among the dryad 458s, even though it resembles a somewhat short wooden blade. It is only usable by dryads, and breaking it will just cause it to split into smaller blades, which can recombine back into the original blade after a ferocious attack.
*Tangled Cluster: Tangled Cluster is only an example of the adept and sometimes unusual nature magic the dryad 458s practice and use. This Tube’s user can pull a mix of vines, ivy and roots from any surface to grab things from afar, or strangle victims to death while also inflicting a lethal poison to kill them faster.
*Araum Absinthe Hopscotch: Araum Absinthe Hopscotch is considered a parody of Maharani’s typical Tube due to the latest one being awakened before the time for her to lead the dryad 458s came as the result of an interference. In reference to her naivety and childlike nature, she saps energy from people by playing hopscotch, but despite her cutesy ways, it is very wise not to ruin her game in any way.
*Araum Absinthe: The base Araum Absinthe of a fully grown Maharani who finds herself ready to take charge of the dryad 458s. This incredibly dangerous Omniverse Raider drains the life energy from everyone still alive in whatever world she stands in, using it as a weapon if the time for combat arrives. As the latest incarnation of Maharani, the strength and power of all previous Maharanis lies within her.
*Primordial Araum Absinthe: Primordial Araum Absinthe is the name given to the original Maharani’s Tube after she emerged from the belly of the newest Maharani, taking all of the contained power inside with her. Despite her elderly appearance, she wields enough power to wipe all life on all the worlds around her with a flick of her hand if left alone, and is also said to have become ageless as well.
*Rule of The Firstborn:
*Rules of The Secondborn:
*Law of The Thirdborn:
*Order of The Lastborn:
==Link to Original Doc.==
https://docs.google.com/document/d/1V_5u2DdgDpnONod8GocGwAdxEvUJvBhlEQQBa7tyxd8/edit?usp=sharing
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