Level 9.2

__NOTOC__
= Level 9: "Darkened Suburbs" =
"Well, huh, we're getting closer to the place then, I assume?"
"Yep, just a few more minutes, I hope."
"You got those piles upon piles of notes with you, right? Just in case, we may have forgotten something."
"Relax! I got all of it with me, all stored safely inside a folder within my backpack. Entirely protected by none other than us."
"I-... You do realize I couldn't care less about the persistence of those old sets of notes? I am not protecting something with my life, as long as it's salvageable, by simply taking an image of it."
"Fair point. But well... we would kinda be screwed without them at the moment, wouldn't we?"
"Yeah, but you would also be screwed without me, so that's that."
"Sure I would... sure I would. Still, if possible, we should try to save both things."
"Yeah, yeah, I get it. The Darkened Suburbs is gonna be much of a problem."
"You seem awfully confident in your ability here, don't you think? I don't believe cockiness is the best way to tread forward here."
"I know, I know, we shouldn't take this lightly, especially in areas we've never been to. Still, though, you gotta have some confidence in yourself at the very least.
"Let's just stop getting off-track here, not like we've walked this entire way for nothing."
"Yeah, you're right. Pull out the notes, I wanna know which direction we need to follow."
"So... according to these notes, we need to follow this street for a few more meters, then take a left, afterward a right, before taking a left again. The street apparently ends in a dead end, so we'll need to see from where we'll go from there."
"Sounds like a solid plan."
 A cold, slowly corroding rose sits quietly next to the parchment. Its florid light re-emerging from its hollow grave. 
"So... here we are. The cul-de-sac is just like it was described by the notes itself. It is this place, isn't it?"
"Yes, it is. This exact street."
"What now though? What do we do after arriving at this place?"
"Well, the text at this portion is sorta slightly cryptic."
"Yeah, then tell me what it says already!"
"Alright, alright! Calm down. Here, I'll show you it."
A place where one must not shy of the night.A place where even the unbeknown shall bloom in light.A space where roseate breaks the nighttide.Where fog absorbs the dark side.Where the shrubs sit as tall as the trees.Deep in the lurid purlieu, the short grassland stops, as if cut down by disease.
"This tells me barely anything."
"No, no, you need to look closer! Focus! Visualize the lines within your mind and make something out of them!"
"Yada-yada-yada, hell, I don't even know what I should focus on first."
"Hmm, take the second to last line, for example."
"'Where the shrubs sit as tall as the trees.' So as in... as in a forest maybe?"
"Exactly, that's the same thing I was thinking. So if we just track down something like a forest, maybe we'll actually reach it!"
"I'm pretty sure I saw an overgrown backyard like a few streets away from here. Could it possibly be, or maybe even lead to the place we're trying to find?"
"Wait, you did!? Yes, yes, of course, it may lead to the, place we're trying to locate. Let's head there... right now!"
 The backyard goes on and on, slowly removing every and all resemblance of human interference. The night slowly faded into the fuchsia dusk. 
As so, the night finally diminishes into obscurity. The darkness is evanescent into roseate. No sun rising, no moon setting, an ever-blank sky. An ever-growing mist reaching out its arms and covering the world with its gloves. A ghastly gloom that looms over the now more vivid forest. Unsure as if to provide protection or to warn.
The forest is dead. Not a single chirp, trill, or other natural sound piercing the silence. As if the fog had consumed every organism, every species, every little inch of bacteria. Entirely clean. Not even the trees dared to hush among themselves, standing windless there. Like a frozen statue, an inanimate object, nothing more, nothing less. It was simply there, no reason to persist when asphyxiated by the rose haze. Differentiating colors from one another turned into difficult mind games, everything coated in a strong pinkish hue.
Nature being too oversaturated, it was as if looking at a megacosm stronger than itself, stronger than meant to be. Painted in obscenity and beauty, more than what we humans could ever even imagine seeing back Home. It eradicates what one would see under their definitions, and blow the concept out of fair proportions. It does not feel human, it does not give off the atmosphere nature would, only a mimicry of resemblance. It removes the word 'forest' from earthly definitions that you cling to so dearly.
Sight forward is limited. Never know what to expect in the thick, hazy fog. It is a struggle to even manage to truly gaze at the grass a few meters in front of oneself. The unknown stares down my every move, never to be sure that I am fully safe. An unsettling feeling of being watched by someone, by something through the dense morning mist. Traversing this forest is as reliable as playing a guessing game, never knowing where you might descend or end up.
Yet admiring nor fearing the roseate forest, there was no denying that the only option there was, was to continue. Whether that may lead to somewhere more sustainable or will lead me right back here, is not known. But there is no other way to find out other than to continue. Hopping over inclines and declines, over small cliffs, and under shadowy timber. Never knowing if I've made progress or not, never knowing if I walked in circles, the ever-changing yet monotone landscape remaining vivid and somehow stale at the same time.
Yet, it doesn't remain monotone, as the trees diminish and suburbs arise.
= Level 9.2 - "Cul-De-Sac Chaos" =
Level 9.2, more commonly referred to as "Cul-De-Sac Chaos" is a sub-level between The Bumper Crop. Due to its relatively hidden nature, only scarce information is known about this level.
Description
Level 9.2 appears to be an endlessly stretching suburban neighborhood, stuck in what seems to be a constant state of morning, with the level's most prominent feature, being its crepuscular roseate mist, coating most of the suburban. Large patches and landscapes full of trees forming a forest can be found quite often when traversing the empty roads of this level.
The houses most commonly resemble, but aren't limited to, standard, American suburban homes from the 1980s to 1990s, although this may differentiate in other regions of Level 9.2. Architectural styles between houses are usually shared within each neighborhood, however, these may begin to extricate between themselves. They can not only be identified by their change of architectural style but also by them being generally disconnected from one another, usually only being linked up with them via long, vacant roads.
The layout of the roads within this level is chaotic. Almost every street ends in a cul-de-sac, bestowing the name of Level 9.2. Roads lead the way carelessly, sometimes even going through entire buildings. Navigating or even mapping this suburban neighborhood can be difficult, as it's a mess to find out how the formations of this level truly work, as there isn't even a resemblance of organized road patterns. This, combined with the already limiting mist, makes these suburbans nigh impossible to traverse effectively.
Houses within each neighborhood not only share similar designs, but they also look nearly identical, possessing barely any distinct parts that may separate themselves from the others. Almost the same building over and over and over again, nothing breaking the tedium. It is dull, long-winded, and driveling, continuous and ceaseless, imitating one after the other. Not a single house standing out from the crowd, nothing more primo than the rest.
The interior of these homes are mostly empty as well. Furniture only rarely scratches the surface of the musty carpet laid all out within these houses. Large, empty spaces take up most of the margin, uncomfortably barren. Single chairs or seats may lay occasionally scattered around, a piece of an unfinished puzzle. Yet a fully functioning or even normal house is nigh impossible to find, with at the very least something missing.
Usually, most houses also possess a garage and an attic. While these are essentially just as empty as the rest of the homes, it is to be noted that a lot of the time these garages or attics may be placed uncomfortably in the home. A garage may take up most of the space of the house, an attic may for example take up so much of the home that it becomes impossible to enter. Geometry can be quite confusing while traversing Level 9.2, as non-linear and non-Euclidean formations are quite common. Of course, not every house may possess an attic or garage at all, especially homes that are built in an older architectural style.
The streets connecting the vacant neighborhoods are often unnaturally raised off the ground, being more an organized pile of asphalt than truly embedded into the ground. These streets also regularly appear to be at least somewhat moist, presumably from the roseate fog, to a point where one may easily slip and fall if not careful. Streetlights also rarely line the sides of these roads, stuck in a constant state of flickering off and on again, never seeming to rest. They act in a gauche manner, with no pattern nor consistency between each flick, seemingly at completely random intervals. Somehow still flickering even after not even remotely being connected to any form of electricity.
Playgrounds also occasionally intertwine with the common courtesy of Level 9.2's layout. Most playgrounds are just as desolate and empty as the interior of most homes, with only a few appliances being stationed here and there, most of them being just as humid as the streets are. Other times, parts of these appliances might also be broken down, or have collapsed beyond usage. Regularly, these playgrounds can also be located when traversing the still woods, commonly found within this level.
Entrances
*The main and most common entrance to this level, is to find a large forest at the end of a cul-de-sac in The Darkened Suburbs. Disembarking into the depths of these woods may result in finding oneself here.
*Breaking through a wall of one of the houses within Polluted Pools may occasionally lead here.
*Leaving through an automatic sliding door in After-Hours may lead one here.
*Entering Concrete Jungles shrouded in pink fog in Frozen Roads leads one here.
Exits
*Coming across, and entering a building, somewhat resembling a store with a large sign reading "Snackrooms", may result in entering The Snackrooms.
*Descending into the nadir of a forest might result in the landscape slowly shifting into that similar to The Bumper Crop, which may lead one exactly there.
*Very rarely, one may come across a basement. Upon entering it one may find themselves in The Darkened Storage Units.
*Entering a car, closely resembling Hilbert's Motel.
*No-clipping through a flower here may lead one to The Mall's Garden.
*Entering an unfinished house may lead one to Under Construction.
*Finding a brick building lacking windows and entering it may lead to Brickland.
 > Open Author and Licensing Details > Close Author and Licensing Details 
Author/Rewriter: 20Tom07
Original Author: SmellLikeOrangess
First Rewriter: RoboticCow2, their version can be found here
Level 9 Background Image: u/medusa-lab - Source
Fuchsia Dusk Background Image: u/Lance_Cumson - Source (cropped)
Main Background Image: Fahrul Fahrizal - Source
Cul-De-Sac Image: villanhell - Source (cropped and edited)
Neverending Image: grunge - Source
Absurd and its ilk Image: liminal.dreamscape - Source
Playground Image: E Renee Seals Hancock - Source
TV Background Image: Lehigh Valley Renaissance - Source
The Hand Image: Clark Traitor - Source Unknown
Category:Sub-Levels
Category:Levels
Category:Unconfirmed Levels
Category:Dangerous
zh:Level 9.2
Category:Cluster I
Category:Dangerous