Tetris Shenanigans

Greetings! If you've casually stumbled (or got by accident) upon this article, I salute you! Here, in Tetris Shenanigans, you'll see hours of content, replayability, a totally original world made around Tetris, a lot of achievements, for those completionists out there, a marvelous soundtrack, a gameplay never seen before in a Tetris game, and a lot of characters! Having said that, have fun clearing your lines! This did nothing more than a tiny beginning!
Tetris Shenanigans (Usually named Tetris Shen or most commonly branded as TShen) is a puzzle/RPG game developed by AiDIA Creativity, as its first public release, and a remake of a more primitive Spanish version made by the same group in 2019.
This game has been developed by TenshiDora and Datatsu, as the story creators and artists, (She did specifically the final and most chaotic part of the game, while Tenshi did the rest) Skarpio as the programmer, Yui as our beautiful model and cameo enjoyer, and Mike as a Voice Actor for a handful of characters.
It got released along with a Demo back in August the 8th, in 2019, but as the project got totally remade, the demo of this new version got released along the game's full release the 31st of december, 2022. (Guys and Gals, please, can we pretend it wasn't released in the first days of 2023? :'c)
== Plot ==
Surprisingly, it is a Tetris game with a whole plot, and it's quite big! Here's a little description about it:
"Somehow, deep in the space, one of the most ideal planets to live is no other than Tromin. This world has become a Top tier power among the whole universe, thanks to a miraculous practice named Tetris. This technique, invented by a mysterious man centuries before, allowed the energy from cosmic cube-based shapes, known as the Tetrominos, to be fully exploited and be used in any case possible. Nowadays, Tetris is used in everything. From construction works to teaching, healing, building, and even fighting."
"For some reason, a planet known as the Qwirk planet suddenly explodes, making its survivors have to forced themselves into another place. One of these survivors is a child named Shen. Because of his pod's route, he ended up crashing on a forest at the planet Tromin. He then has an encounter with a wild snake, but is saved through Tetris, and is given his own Tetris Board, as every single citizen must have one of their own. Nonetheless, this poor child will be learning that he'll have to face a bigger menace than any school bully he can imagine, as his newfound world might be in potential danger thanks to an unexpected enemy. Fortunately, he won't be alone, and will meet a lot of people whom he'll learn to make lifelasting bonds"
If you want to see the story mode, which is the heart and soul of this game, you can go to the section right here to save some time searching for it.
==Gameplay==
There's a lot of stuff to be talked about, both for Arcade modes, as well as the Story mode, so take a seat to know every quirk about how this game is played.
===Controls===
Note: A version for the Sense Reality will come in a future, but, as of now, there's only controls for PC and Nintendo Switch versions: Also, the controls can be totally mapped. These are the default ones.<tabber>
|-|PC=
Controls	Controls
 	Move to the left (Both Overworld maps and Tetris Matches)
 	Move to the right (Both Overworld maps and Tetris Matches)
 	Rotate to the right (Tetris Matches) and move to the north (Overworld maps)
 	Make a Soft Drop (Tetris Matches) and move to the south (Overworld maps)
 	Make a Hard Drop
 	Holding a piece/switching an ability (Touch after having held the current piece)
 	Pause (Tetris Match)/See a character's Stats and inventory (Overworld)
 	Rotate to the left/Trigger an ability After pressing it twice very fast)
|-|Switch =
Controls	Controls
 	Move in many directions depending the aim (Both Overworld maps and Tetris Matches)
 	Rotate to the right (Tetris Matches) and move to the north (Overworld maps)
 	Make a Soft Drop (Tetris Matches) and move to the south (Overworld maps)
 	Make a Hard Drop
 	Holding a piece/switching an ability (Touch after having held the current piece)
 	Pause (Tetris Match)/See a character's Stats and inventory (Overworld)
 	Rotate to the left/Trigger an ability After pressing it twice very fast)
</tabber>
===Board===
I'm pretty sure everyone's played Tetris, but I'll keep giving a simple explanation about what's the deal with the board.
The game's goal is so simple! You must avoid that your board gets overwhelmed by the pieces that keep falling down to it. If the pieces stack so high that you can't fit anything more, that's a game over for you and me!
As a common feature, every single board, excepting the Giant variation, has a measurement of 10 quadrants wide and 20 quadrants tall. Giant has a 6x8 measure.
There Are different types of boards in this game:
*Modern: The default board, the one that everybody knows so much about. It's got all the advantages and a cuter aesthetic. You can use Hold, and take advantage of the Lock Delay, functions that will be explained later.
*Classic: Its aesthetic tries to mimic the NES Tetris game, both in gameplay and aesthetic. There is no Hold Button. Lock Delay? Neither! But the Gravity levels are much more lenient here, not to make it impossible.
*Effect: The same as the Modern, but after a certain number of Line Clears, time will freeze for a short period, allowing us to make line clears much bigger than the traditional 4-Line ones. This ability is named The Zone.
*Giant: It mixes Modern board's pieces and Lock Delay, while banning the Hold option, as in the Classic Board. Pieces are much bigger, which makes it more challenging when it comes to stacking pieces, and getting 4-Line clears. As it is a difficult Board for most players, it doesn't appear at the Story Mode.
===Levels and Gravity===
At most Tetris modes, excepting Sprint and Marathon, you'll find a "level", starting from 1. The levels mark to which speed the pieces fall. As you end up clearing more and more lines (Each 10 lines, a level rises) the game's speed will become higher. By the time you get to level 9, you will experience an absurd rise in the game's speed each time you reach a further level if you use the Modern board, and you will have a pretty tricky game for a long time in the Classic Board, but with no more rises Until the infamous level 29 killscreen from the NES game)
As Classic and Modern Modes are separate worlds in Tetris, they have different Gravity difficulty curves, which will be shown in the following tables.<tabber>
|-|Modern =
Level	Falling speed (G)	Equivalence in seconds
1 	0.01667G 	1,99 Seconds
2 	0.021017G 	1,59 Seconds
3 	0.026977G 	1,24 Seconds
4 	0.035256G 	0,95 Seconds
5 	0.04693G 	0,71 Seconds
6 	0.06361G 	0,52 Seconds
7 	0.0879G 	0,38 Seconds
8 	0.1236G 	0,27 Seconds
9 	0.1775G 	0,19 Seconds
10 	0.2598G 	0,12 Seconds
11 	0.388G 	0,09 Seconds
12 	0.59G 	0,06 Seconds
13 	0.92G 	0,04 Seconds
14 	1.46G 	0,02 Seconds
15 	2.36G 	0,014 Seconds
16 	3G 	0,011 Seconds
|-|Classic =
As a side note: Speed will keep stuck in level 9's once you reach it, you can't go faster than that until you reach level 29, in which the Killscreen will appear, and it will be practically impossible to keep living.
Level	Falling speed (G) 	Equivalence in seconds
1 	0.02G 	1,54 Seconds
2 	0.021017G 	1,49 Seconds
3 	0.03107G 	1,07 Seconds
4 	0.035256G 	0,95 Seconds
5 	0.04693G 	0,71 Seconds
6 	0.06361G 	0,52 Seconds
7 	0.0879G 	0,38 Seconds
8 	0.1266G 	0,25 Seconds
9 	0.1666G 	0,20 Seconds
</tabber>
===Tetrominos===
Obviously, with no pieces, called Tetrominos, there couldn't be any reason for the game to be called Tetris, ain't it?<tabber>
Piece	Description 	Image
Z 	These ones are like snakes, which look to the right... Or was it left? Or they can also stand in the direction they look at, depends on your rotation 	
S 	Same thing, but reversed, and another color 	
O 	A Square shaped square. That's it. How can you even rotate this? (It's not really popular, tbh) 	
I 	Imagine a vertical stick, and now a horizontal stick. That's the I Tetromino, the only one that can get us a Tetris Line Clear, despite its dumbness. 	
L 	It seems that snakes are coming back! Well, they aren't, these blocks are, in fact, L-Shaped, and can be rotated into four different positions, to which suits your situation better. 	
J 	Literally the same L, but reversed. The original Russian game in which this was based would be looking us as if we were dumb... 	
T 	It's T time! (I know I'll go to the shadow realm for such an atrocious joke) This T-Shaped piece can be shifted into 4 different positions. If you do it well, you could even manage a T-Spin!	
|-|Effect =
Piece 	Description 	Image
Pentomino	This little piece looks like a poor O Tetromino with an extra quadrant. And it is, but you can make some interesting setup with it, I swear! 	
Hexomino 	We did worse options in the beta, believe me. But this kind of Stairway-shaped Tetromino can be really helpful for tricky setups, and T Tetrominos are more than welcome on their presence!	
</tabber>
===Spin===
Most pieces, excepting the O piece (Unless you are a tetr.io player and THAT crazy to try the infamous O-Spin) can be rotated, so they can fit better into each other. You can spin them to the left (Controls explained above) or the right.
===Hold===
Inside Modern and Effect Boards, there is a corner with an empty square, which allows you to save one piece for a later use. Once you save the piece, you can't reuse it until you have a new piece coming, so you can change which piece will be held.
===Soft Drop and Hard Drop===
In general, Drops are all about forcing the Gravity of the Board to rise in order to get the piece down faster. There are two types of drops.
#A Soft Drop makes a piece fall faster, at a 0'5G gravity (Descending 15 rows in a second). It becomes useful for tricky setups, but stops being useful at high level, as the falling speeds become much faster than Soft Drops themselves.
#A Hard drop, instead of that, forces the Gravity to change to its maximum of 20G (Meaning 20 rows in a single frame, being 20 rows the Board's exact height). By doing it, the piece will lock itself instantly.
#
===Garbage blocks===
Quite an amusingly simple yet dangerous look knowing they can screw you around. Isn't that fun?
Yup, you've heard me well! Garbage blocks! It looks like something we straight out ripped from Tetris 99 and Puyo Puyo Tetris, despite these blocks had existed for much longer. But now, we'll explain which two effects can cause these so much hated blocks.
#Nuisance: Garbage blocks appear in a horizontal way, and takes every single quadrants for each file the settle in, excepting one quadrant, the one that will help you to clear it. These nuisance blocks aim to make your board crash before you can clear anything else, but the good thing is that these are as easy to get rid of as normal lines. Each line clear can add one garbage block row, and garbage deals can become higher from the seventh line clear combo you deal. (Garbage dealing doubles at combo 7, and doubles again at 10)
#Nullify: Each garbage line is also designed to nullify the damage the enemy would have received for that line clear. Nonetheless, if the line clear contains both garbage and normal lines, the damage dealt will be between the 25 and the 75% of a single-line attack, depending the relation between normal lines and garbage lines (For example, you make a Tetris 4-line clear with one garbage block, it will deal 75%, with two, it will deal 50%, and with three, it will deal 25%)
===Epic Gimnicks for strategies===
====Lock Delay====
The Lock Delay is the time that passes from the moment a piece touches a surface, to the moment where it finally gets attached to that surface.
Lock delays last almost a whole second, so they are easily exploitable, as a Spin resets it. Nonetheless, to avoid infinite delays, there is another Lock Delay on top of the previous one. If ten seconds has passed while the player keeps spinning the piece instead of locking it, the game will forcefully lock the piece, not caring about its current positions.
On the Death Mode, Lock Delays last only 0'5 seconds, so you better think fast.
====T-Spin====
It really is an easy concept, but the thing is that I rarely get able to do any T-Spins, and we've been playing a lot.
#When a piece touches a surface on the board, the Lock Delay (Time that passes between the touch and the piece locking itself to its position) activates. If you get to spin it and locking it without moving the piece yourself, a T-Spin will be made. There are four categories.
- T-Spin Mini: It is what we just described you. You don't get any line clears, only the satisfaction of sticking a piece while spinning. But the game will treat as if you had dealt a line, so we're nice people, right?
- T-Spin single: Doing the T-Spin, but now you are clearing a line in the process.
- T-Spin double: This becomes posible with a Setup called the DT-Cannon. It is much harder than it looks, trust me.
- T-Spin triple: WAIT, HOW'S THAT EVEN POSSIBLE?! How can a human being clear three lines within a single T-Spin?!
====DT-Cannon====
The DT-Cannon is a setup that consists in placing the pieces in such a way that looks like you dropped them incorrectly, but you can actually take advantage of the spinning system, by leaving room for an exact T to be locked, and a possibility to rotate in such a way that the T-Spin manages to get inside that T-shaped hole, designed to clear two lines while doing the T-Spin.
The DT-Cannon can also be used to make a Triple T-Spin, but it is much harder to make it work consistently.
====4-Wide====
This tech is mainly used by experienced Tetris users. It consists on filling the first 4 rows of both the left and the right side, leaving only the center two rows left.
Once you've filled both sides high enough, and, if you've got finesse, you can pull a high amount of combos, which paired with the Abilities, can be deadly to your rival if they don't know a better defense.
====MisDrop====
It is a human-error move, that seems to always happen at the worst situations, as it consists of accidentally dropping a piece in a wrong position on way, ruining a chance to clear lines partially or totally.
Not even the dumbest CPUs make such a mistake, but Miss Drop is the only Character than can actual make this happen while being a CPU.
====All Clear====
Those chosen ones who execute such technique are awarded with honor for the rest of their lives, for they have cleaned every single lines without leaving a single quadrant behind, totally clean. Those legendary players are awarded by dealing three times the damage they'd do in that clear, as well as throwing the triple of garbage they'd do.
==Game Modes==
Okay, so! Here's it! Every single game mode from the arcade game modes! Not every mode can be played in the demo (Just get the full game, darn it)
===Marathon===
This game mode is such a trademark of Tetris itself...
In this game mode, your mission will be clearing a required amount of lines until you move onto the next level, which will be faster than the previous one. Each level will require 10 lines to be completed
The game will be finished if your board gets overwhelmed or clears the level 15. (17 on the Classic Boards). You can also select from which level you want to start, and your wished board. (But, for example, if you start from level 9 and want to go to level 100, you must clear the 90 lines it would take you reach from level 1 first, so no, there's not a way to speedrun a marathon)
(Btw, if you want to see for how long you can handle it, you can select the infinite mode, but on the Classic mode, you'll surely die once you reach the level 29's killscreen)
====Scoring====
The heck is this? It is easy peasy! In this table, you'll see the scoring system that every arcade mode uses, both for classic and Modern boards. (T-Spin Doubles and Triples are counted the same score as a Tetris 4 Line-clear)
Level	Single 	Double 	Triple 	Tetris 	T-Spin Mini	T-Spin
1 	100 points	200 points	300 points	500 points	150 points 	250 points
2 	200 	400 	600 	1000 	300 	500
3 	300 	600 	900 	1500 	450 	750
4 	500 	1000 	1500 	2000 	750 	1250
5 	700 	1400 	2100 	3500 	1050 	1750
6 	1000 	2000 	3000 	5000 	1500 	2500
7 	1200 	2400 	3600 	6000 	1800 	3000
8 	1500 	3000 	4500 	7500 	2250 	3750
9 	1800 	3600 	5400 	9000 	2700 	4500
10 	2000 	4000 	6000 	10.000 	3000 	5000
11 	2400 	4800 	7200 	12.000 	3600 	6000
12 	2800 	5600 	8400 	14.000 	4200 	7000
13 	3500 	7000 	10.500 	17.500 	5250 	8750
14 	4000 	8000 	12.000 	20.000 	6000 	10.000
15 	5000 	10.000 	15.000 	25.000 	7500 	12.500
( As a side note, while playing in the infinite mode, from level 16, the scoring system will rise a 5% for each time. For example, Tetris line clears will go from rewarding 25.000 to 26.250 points on level 16, approximately 27.800 on level 17, and forward)
===Sprint===
This mode is suitable for any version that is not a Giant Board, because that poor little thing is just a separate game mode.
As the name implies, Sprint is about cleaning an established amount of lines in the lowest time possible. Your average Time attack mode. (I made the slander before you could haha)
You can set it up to 10, 25, and 50 lines.
===Ultra===
This mode reminds of sprint. You keep sprinting, but know it's the time who attacks you. Your goal is to get the highest score you can before the time runs out.
The Timer can be set to play between 1 and 5 minutes (Including seconds, of course)
===Death mode (Not for Demo)===
It's the same thing as marathon, but MUCH harder, only for experts. All because of a very small detail, the Gravity.
-On the Modern board, you already start a a gravity of 5G (Meaning that in just 4 frames, the pieces is already down) and the Lock Delay's time halves.
-On the Classic board, the Gravity goes from 0'5 to 0'7G (Similar to the level 19 from the NES Tetris)
-The effect Boards has the same trouble as the Modern one, and now the zone is twice as tedious to activate.
===Giant (Not for Demo)===
This mode is played exactly on the same way as a marathon, but it has giant Tetrominos, the field is only 6 blocks wide and 8 high, and it is much harder in general. There's also a lack of hold options, but the Lock Delay stays.
===Fire Mode===
This mode is only available at the Story mode and the Versus mode.
Both rivals have some boards, in which their upper parts can be greeted by lava, which may descend, and they have a certain HP amount.
The aim of this game mode is to get your rival buried in that thing before you do. You will need to clear lines for that. Clear them, and your rival's lava will start going down slowly
If your rival's lava starts flowing, but then they clear even more than you, their lava won't just stop, but your own lava will start to go down too!
The health bar will start going down when the Lava touches any single row that contains Tetrominos or their leftovers. The more rows the lava covers at once, the faster the health will drop.
Upon reaching 0, the board will shatter, and the game will be over.
(By the way, there are Element variants for water, Venom, and Acid. And you can set them before a match. Oh, and you won't be able to cure yourself unless you're playing this on the Story mode, so have fun and don't Review bomb me, pls!
===Cascade (Not available in Demo)===
This thing is played the same way that in the Marathon mode, but now, hanging blocks will fall down thanks to gravity force. And this game ends at 100 lines. It is meant as a Zen thing, so just enjoy it and clear those lines while chilling.
===Versus (One player)===
In this mode, you'll play against a character CPU you choose, and put the difficulty you want from the easiest to the most finger-breaking thing ever.
The difficulties are: Kid, Easy, Normal, Tricky, Hard, Spicy, and Grandmaster.
Depending on the difficulty, they might be faster or slower, have better techs or no knowledge of these, and our own pieces will have different Gravity levels.
And, you can play pretty much every style you want, but Giant.
Both of you will fight as if it was the story mode, with the RPG things, but with no abilities, and at level 1, so there's no disadvantages. May the best win!
===Online===
This will come in the 2.0 update, with an actual good system, on par with Tetr.io, which system I absolutely love and hate at the same time, but creates a wonderful competitive scene for modern players.
===Story mode===
There's a lot to know. If you want to get information about this crazy world and unlock everything that has for you, you'll have to give it a try! Come on! You'll have like 8 hours of fun at least!
Tetris Shenanigans/Hustle Through The Puzzle
====Backgrounds====
There's a kinda dangerous spoiler ambience down here, so, if you want to get yourself into the story without ruining yourself anything, just do it!
Name 	Debut 	Inside the planet?	Description 	Available in...?
Classroom (Tromin School) 	Chapter 1 	Yes 	Ya like studying? Me neither! But anyways, here you'll learn how to play Tetris and meet your lovely teachers. Don't you like that neither? Well, then idk, I'm just a description 	Chapters 1-3
School Playground/Campus 	Chapter 1 	Yes 	If you actually said you like studying, the school Bully might wanna beat you up here. In fact, you'll face the First Piggie here, a first-class bully himself. 	Chapter 1
Store 	Chapter 1 	Yes 	Say hello to the seller! For years, their business had a drought that not even Mars could be compared of, but now that you'll buy them great quality articles, they recovered their will to live! Isn't it wholesome? 	Every chapter
Tromin's Forest 	Chapter 1 	Yes 	Basically, the place where Shen fell in the prologue, but now more aggressive, with those Snakuadrants n' stuff. (Unless you are at the second chapter) 	Chapter 1,2,5
Yui's Training Room 	Chapter 1 	Yes 	THE BASEMENT of a purple-haired lady contains a singular piece of technology. A machine that can connect to your Tetris board, and simulate a battle against nothing, but keeping the part where you get ripped.
(Wait, doesn't this last sentence sell it? People like rudeness, don't they?) 	Chapters 1,3,5 (Appears in Chapter 4, but only as an ambience with no role)
The Factory 	Chapter 2 	Yes 	It turns out that whenever a grumpy dragonfly goes to a forest, she will find a secret factory inside it, and that annoying Sputnik will be inside, making plans that will put the whole world in danger, as well as small robots that YOU will have to neutralize. 	Chapter 2
The Colosseum 	Chapter 2 	Yes 	So this is the colosseum where the tournament that Drop mentioned is held. But, how come a three-times-sized Rome colosseum can only fit 500 contestants?
Oh, yuh, Elite n' stuff (Are seriously decent people much worse than Shen?) 	Chapter 2
Tromin's Outlands 	Chapter 3 	Yes 	Remember Tromin's forest? The outlands turned out to be a much bigger and livelier version of it, with some fauna that resembles the typical creatures you'd find in your average Fantasy JRPG game. Oh, and turns out, Defla lives here too! 	Chapters 3 and 5
Miracle Falls 	Chapter 3 	Yes 	Not much to see here. Only a cascade that generates some tetrominos. Instead of protecting the place, as she should, Aiva comes here very often to relax, doing everything but the duties of the "Ivies" 	Chapter 3
Royal Throne 	Chapter 3	Yes 	Basically, here's where Shibon spends most of her life... Sleeping... What a lazy lady she is...
But anyways, she is somehow the sovereign of this whole kingdom in the outlands, and we must gaslight her into lending us Defla for a revenge arc. 	Chapter 3
Spaceship station 	Chapter 4	Yes 	Liz has finally become a functional person, and let her trauma aside, only to bring you to a place where the Engineer and Astronaut, Dick Sanders, knows for his prodigious ships and his crippling Anime addiction, will help you out. 	Chapters 4 and 5
Cosmos (Ibuphrof) 	Chapter 4 	No 	Near the solar system Cetamol, The Solar System Ibuphrof is the place where the quest to finding the Dimensional Wastelands and the Legendary Cosmic Titan String. 	Chapter 4
Cosmos (Dimensional Wastelands)	Chapter 4 	No 	So, you've finally got to String's place. The place where this Titan said he'd solve everything by himself. His power is inmesaurable, but he always goes easy on Tetris battles. But not easy enough, as he will give you his Supreme Key if you defeat him. And he's been keeping him for centuries! 	Chapter 4
Factory (Universal Impact) 	Chapter 5 	Yes 	The Universal Impact is going to start soon! We can see totally illogical Tetrominos attacking everything, in giant sizes, everywhere! Sputnik mentioned that he would cause the impact. And that piece of scrap actually did it! So, when there's still time to reverse it, we'll end everything, including the source of that evil.	Chapter 5
Hexagon 	Chapter 5 	Yes 	Despite having defeated Sputnik, nothing changed. Well, it did, FOR WORSE. Nonetheless, a Hexagon, bigger than anything seen before, emerged out of nowhere. Could this place be the true source of whatever it caused the universal impact? 	Chapter 5
====Active Abilities====
The Active Abilities are a new thing in Tetris, and they're basically exclusive to the Main Story for many reasons. Maybe they'll be available in some kind of Online mode or boss raid? IDK. But, as for now, how about a nice and chill table to show you these?
Name 	Effect 	Maximum upgrades 	Gauge 	How to unlock 	Upgrades? How? When?	Icon
Annoyus Maximus 	This ability causes the blocks' colors to become a solid red, and each line that you clear during a certain time period, will raise your attack.
-Combos 1-5 raise it a 5% each time
-Comos 6-11 raise it a 20% each time.
-Combos 12-20 multiply it by 2 each time.
-From como 21 onward it multiplies it by 20, as it is almost impossible to achieve it.	-5 upgrades
-From 30 to 55 seconds 	Each 140 seconds	Win against the 1st piggie 	-each 1-5 level-ups since you got it.
-5 seconds each	
Wingardiam Defenssa 	This ability causes that every block turns into a solid blue color, and each line clear will raise you defense during a match.
-Combo from 1 to 5 raises a 5% each line
-Combo from 6 to 12 raises a 20% each line
-From como 13 onward, it multiplies it by 2	-7 upgrades
-From 40 to 60 seconds 	each 140 seconds	Reach level 3 	-Each 1-5 level-ups since its achievement.
-3 seconds
-2 seconds(Last upgrade)	
Heal, Heal, cause it hurts when I wear heels	This ability causes every block to become solid green, and each line clear will heal your Health Points.
5% in a Line clear (10% if your current combo is bigger than 3)
8% in a double clear (12% if your combo is bigger than 3)
15% in a Triple (or 23% if your combo is bigger than 3)
52% in a Tetris Clear (35% In a Back to Back Tetris)	No upgrades, it only last 15 seconds 	Each 120 seconds	Reach level 7 	You can't 	
Cascades 	Not a big deal, it just makes any hanging block from the Tetrominos fall down. Yeah, the useless ability that can be replaced by a simple game mode. (Unless...) 	There's no upgrade, it's really stupid. 	Each 100 seconds	Defeat Aiva (Chapter 3) 	Same 	
TShen's filler arc 	This just eliminates some missing spots caused by misdrops. (I didn't want to make something too broken) 	Actually yes, it can go from 3 to 5 refilled lines.	Each 200 Seconds	Reach level 25 	Each 5-8 level-ups
-raises one more line refill	
Clear Almighty 	THIS ABILITY IS SUITABLE FOR THOSE ALLMIGHTY BEINGS. Those who can create setup and go really fast... by clearing everything on the board. 5 lines or more with this ability will cause the damage of a Back to back Tetris.	You can't 	Each 300 seconds	Defeat String and end Chapter 4	I SAID YOU CAN'T 	
====Stats====
When you're playing the Story mode, and start a battle or check out your character info, you can see their stats. Now, We'll explain how each one does work.
*Health Points: Basically the most important part of the game, as HP tells you how much damage your character can hand before collapsing. Depending on the character you might have more or less HP.
- When leveling up, there is a rise formula. (Current Max HP Amount x 1'15 (During the first 30 levels) and Current Max HP Amounts x 1'05 (From level 31))
*Attack Points: Don't misinterpret me, fellas! I said HP was the most important thing, but if your rival has an immense attack, it will still make you get above your knees. And, if your attack is low, you won't be able to do a lot to your rivals. The number of Attack Points translates into the amount of damage you'll deal with a single line clear to an opponent, while accounting it's Defense Points. (For example, if you have 20 Attack points, and your rival 20 defense points, you deal 20 damage points)
- There's two formulas (I swear I can't do anything math-related further than you will see, I can't do math, don't be scared by this) to establish the dealt damage.
One for when the attack is higher than the defense;
(Base attack x 1'01^difference points between attack and rival's defense) 
- And the other is for the time the defense is stronger than the attack. (Until the damage becomes 0
(Base attack , divided by 1,02^Dfference points). (As a note, the game does work decimal numbers, so if the actual damage is 0'5 or lower, it will be registered as 0, as the interface doesn't show the decimals)
-Oh, right, when you level up, (Previous base attack x 1'2 (First 15 levels, and Previous base attack x 1'05 (Beyond that point)
*Defense points: Hey. Defense is important too. You know? If you have a miserable defense, any ody could still bring you down too easily with a little bit of attack points! Wouldn't you like to be the one who nobody can bring them down?
-We've already talked about the influence of defense over attack on the previous point, so let's just jump to the Defense rising formula:
-The defensE raise formula is: (Previous base defense x 1'2 (First 15 levels)) (Previous base defense x 1'05 (further levels)
*Experience Points: How do you level up? Raising these points. How many do you need? More each time! How do you get them? Fighting does, or getting good results on Yui's training room! And the formulas? First, you start with 150 EXP required in Level 1, and second, here are your formulas:
-(Previous lvl's EXP amount x 1'5 (First 10 levels)
-(Previous lvl's EXP x 1'15 (The following levels))
====Overworld====
Welcome to the overworld! Small, but an advancement when you remember that, what we call exploration, didn't exist in Tetris before. But the places are cute!
You can do your stereotypical JRPG Stuff. Walking, talking with the few NPCs we have, and more things, such as:
*Character Menu: if you press the indicated button, you'll see a Menu where we can see our Lead character, see the rest of them, change Leaders, equip them things, see how much money do you have, and leave your wallet untouched, unlike certain Two-Vowel-named company.
*Inventory: As you press the Character Menu, you might notice a series of 16 squares. These are the slots for the inventory. There's no such thing as 16 objects in the store, but still, who knows? You can also equip the objects you need to with this option!
*Coins: The currency used in this game are the TeeCoins. With these, you'll get to buy stuff, and, if you are a millionaire, did you know that you can revive every single time you lose if you can pay 500 Teecoins and then the double for each time it happens to you in the same match? You can afford skill issues if you're rich!
====Store====
Welcome to the store! Where there's not a lot! But not because we got lazy! But, because we got lazy AND we planned to get more great stuff in a future update! Must we explain more? I mean, it is a store. You buy things with money, and that's it. Even cavemen could tell.
=====Objects=====
Object 	Description 	Effect 	Price 	Available from 	Image
The Awesome Music CD from an awesome seller 	It won't buff anything, but at least you'll hear whatever you want from the soundtrack when you try the arcade modes. 	-Gives you the permission to listen whatever the song you want as long as you're not playing the Story Mode	500 Teecoins 	Chapter 1 (After the Boss battle with The First Piggie)	
The grumpy Block 	This little guy was fabricated with a cute angry face to be a device that raises your attack by a little. (You'll probably need it if you're not that skilled with Tetris) 	-Raises your attack by 5 points. (Not much, but for chapter 1 is acceptable) 	200 Teecoins 	Chapter 1 (After the Boss battle with The First Piggie)	
The super sa- I mean, transformed block! 	The previous little guy has a relative named "Broccoli", I think, who always gives that powerful aura. And, well, it does the same but much higher. 	-Raises your attack by 15 points. 	750 Teecoins 	Chapter 2. (After the Tournament reveal) 	
That one Blocky sword from a cult game 	HAHAHAHA COPYRIGHTED BLOCKY GAME. I mean- In a serious and not parodical tone, this Tetromino-shaped sword is just pure aesthetic, while it actually makes that, if you don't know how to fight but manage to hit someone, the hit HURTS. But no, you can't use a real sword on a Tetris Battle. 	Raises your base attack a 10% 	1.800 Teecoins 	Chapter 2. (After the Tournament reveal) 	
This is not a Warp Star! 	I swear, this is not the star that the pink guy uses to fly everywhere! This cutie actually serves another purpose, to help you farming EXP in a shorter timespan. 	-Raises the experience you gather from battles and training by a 30% 	1.200 Teecoins 	Chapter 2. (After the Tournament reveal) 	
Shoes from a Hedgehog guy who pretends to be Santa	You're suppossed to be faster and more defensive, but this sword has two edges. Despite your defense raises a lot, the boards speed increase drastically, making the Tetrominos falls much faster than usual (But, if you are a Modern Tetris Pro, this wouldn't supposse a problem to you, right?)	-Raises your base defense a 20%
-Raises the speed of the boards 3 levels. 	8.000 Teecoins 	Chapter 2. (After the Tournament reveal) 	
Muffin-addicted suit 	It seems so stupid right now, but, the power of the Muffin addiction is the strongest thing that you could even imagine. And, the stronger the user's muffin addiction is, the suit will make it more ripped! I WANT A MUFFIN TOO! 	Raises your base attack a 25% 	10.000 Teecoins	Chapter 3 	
Anime wig 	As we hadn't had enough with videogames, cartoons and one anime, now we'll parody TWO animes. But well, if you wanna have a bigger strength, you shall buy this 	-Raises both defense and attack by 70, sacrificing a, 5% of your total HP 	3.000 Teecoins 	Chapter 4 	
A Bizarre clock 	The era of screaming "The world" to control the time is over!
With this thing, you'll be able to to yourself thinking you're hot stuff and super fast, despite we all know you're just slowing down your enemies.
But, don't say we didn't warn ya, 'cause this object will also weaken your whole stats as a price for it, and some enemies have no mercy.	-Slows down 5 levels from the enemies boards.
-Reduces your stats a 15% 	4.500 Teecoins 	Chapter 4 	
War Helmet 	There's not much to say, so... Slay! And slay the robot too, of course! 	-Raises your base defense a 25% 	5.000 Teecoins 	Chapter 5 	
Mandatory Microsoft Shooter Series Reference 	Just in case you die, reviving for free once will always come in handy. The object might be expensive, but believe me. It's REALLY worth it. And you'll experience that in Grandmaster mode. 	-It allows your to revive for free one time per match 	6.000 Teecoins 	Chapter 5 	
====How do combats work?====
There's the part everybody was wondering about! How the heckity heck does all of this even work?! Let's talk about it in a simple way, for the story mode. (Or will it be tougher to understand...?
*Line clears: When you do single Line Clears, you'll deal the damage from your base attack. But, what about doubles, triples, etcetera? This:
-Double clear: The damage is 1'2 times bigger.
-Triple: The damage is 1'5 times bigger.
-Tetris: The damage is 2'5 times bigger
-Back to back Tetris: The damage is 3'2 times bigger than usual.
====Training Room====
<tabber>
|-|Chapter one =
So, you've finally arrived, aight? You've seen Yui's cute house and her even cuter Training room! At this room, you'll pretend to be battling... Against your own Stamina. There are no CPUs, just a humble Marathon mode to help you leveling up. And, as you are at chapter 1, each 25 points you get on the marathon, you gain 1 EXP point. And now, let's see how many points (And EXP) you can get from it:
-Single clear: Adds 250 points.
-Double clear: Adds 500 points.
-Triple clear: Adds 750 points.
-Tetris Line clear: Adds 1000 points.
-Back to Back Tetris clear: Adds 1500 points.
-T-Spin: Adds 600 points.
Combo: Give each line clear 1.1 times the previous value it had (I mean, 1.1 times, then 1.21 times, and further)
And, that's it. teecoins are only able to be farmed by smacking enemies, the tournament, or smacking people Online. (We don't even have an Online yet, but Still)
|-|Chapter 3 =
Well, after seeking some help to find Defla's house, you've seen your beloved Trainig Room's just got a huge upgrade. Now you can actually pretend you have battles against an epic AI, and you can Also experiment a level 9 gravity (Modern Tetris, of course), as well as using Marathon, Sprint, etc. And now, each 2 points, you'll receive 1 EXP point, as I'm sure you'll be way below the enemy average before you go to the Outlands, so it will be mandatory for you to get ripped before you go there.
-Single clear: Adds 250 points.
-Double clear: Adds 500 points.
-Triple clear: Adds 750 points.
-Tetris Line clear: Adds 1000 points.
-Back to Back Tetris clear: Adds 1500 points.
-T-Spin: Adds 600 points.
Combo: give each line clear 1.1 times the previous value it had (I mean, 1.1 times, then 1.21 times, and further)
And, that's it. teecoins are only able to be farmed by smacking enemies, the tournament, or smacking people Online. (We don't even have an Online yet, but Still)
|-|Chapter 5 =
So, there's a Universal chaos, and you decided to get busted instead of cutting out the problem immediately. It's your life, tho. Well, it's NOT your life, It's EVERYONE'S, and you lost the Vs options for being so distracted. You can still enjoy a Level 12 Marathon, but on an Hexaboard, btw, now all of your points are EXP points, los puntos que da cada movimiento:
-Single: Adds 500 EXP.
-Double: Adds 1000 EXP.
-Triple: Adds 1750 EXP.
-Tetris Clear: Adds 2500 EXP.
-Back to back: Adds 4000 EXP.
-T-Spin: Adds 2000 puntos
-All Clear: Duplicates the EXP you've been gathering on your play.
Combo: gives each line clear 1.1 times the previous value it had (I mean, 1.1 times, then 1.21 times, and further)
And, that's it. teecoins are only able to be farmed by smacking enemies, the tournament, or smacking people Online. (We don't even have an Online yet, but Still)
</tabber>
====The Fuel minigame====
During the chapter 4, we'll stumble upon Dick Sanders, who will request us to get him enough fuel to get us to advance to the next parte if the game. For the ship to endure the journey, he stated we needed 200 litres of fuel. Now, you'll end up doing almost the same thing as in Yui's room, but in a Sprint mode. You'll need to fulfill this in 2 minutes and 10 seconds, but now I'll tell you the Gimnicks behind this.
-Single Line: You get 4 litres.
-Doubles: You get 12 litres.
-Triples: You get 30 litres.
-Tetris Clear: You get 40 litres.
-Back to Back Tetris Clear: You get 60 litres.
-T-Spin: You get 35 litres.
-Combo: multiplies your total amount of fuel by 1'05 each time you combo.
==Characters==
===Normal game===
====Chapter 1====
Now, it's time to take a peek to the beautifully badly drawn characters of this game, getting their reference, catch up on their Lore, and, eventually, making theories about them!
[As a note: The preset stats are meant for the VS Mode, in which everybody's at level 1, as well as their stats. Story mode has nothing to do with this]
How should I say it...? There's some pretty heavy spoilers, so... If you don't wanna get the story ruined, go and check it out!
Also, characters appear in order of debut lmao.
"CV" Stands for "Character Voice, to indicate who gave each character their voice acting.
 	 	
{| class="wikitable" align="Center" style="width: 100%; border: 5px #00D4FF; border-spacing: 0px; margin-right: 20%;"	Shen
CV: Mike Hawk Ward	Shen
CV: Mike Hawk Ward
 	Have an epic look to this game's new player, which is a potential insecure kid- I MEAN protagonist of a big story!
Shen is an Alien kid who comes from the Qwirk planet, and had to come to Tromin, the planet where a lot of the story happens. He is totally clueless about Tetris as of now, but he's a fast learner, and also a kind child, despite his insecurities and fears, so he'll become better with some help!	
Debuts? 	Prologue	
Base Stats (In case he's playable both in Story Mode or VS)	HP: 200
ATK: 10
DEF: 10	
====Chapter 2====
 	 	
{| class="wikitable" align="Center" style="width: 100%; border: 5px #00D4FF; border-spacing: 0px; margin-right: 20%;"	Miss Drop
CV: Wendee Lee	Miss Drop
CV: Wendee Lee
<tabber> 	 	
What's the result when Pajitnov has some personal problems that can't allow him to continue until new notice? We get a substitute teacher, no other than Miss Drop herself! (Those poor kids...)
But being serious, Miss Drop is the substitute teacher at the classroom of Pajitnov, and the typical Japan thing that the creators couldn't avoid to introduce here.
As she is a Kitsune, hence having some divine powers, as well as being 50 years old and a veteran at Tetris, she is actually competent enough to last a while at an elite tournament.
Nonetheless, she has a big issue. She is the only known person to severely Misdrop her pieces at the worst moments, ruining a lot of great setups.	 	
Debuts? 	Chapter 2 (Introduction)	
Base Stats (In case she's playable both in Story Mode or VS)	HP: 200
Attack: 11
Defense: 10	
====Chapter 3====
 	 	
{| class="wikitable" align="Center" style="width: 100%; border: 5px #00D4FF; border-spacing: 0px; margin-right: 20%;"	Redrum
CV: Mike Hawk Ward (Are you starting to see a pattern here?)	Redrum
CV: Mike Hawk Ward (Are you starting to see a pattern here?)
 	We're here, at a beautiful place full of plants, bugs, strange creatures, and suddenly, we have a Rhythm maniac red panda that can speak both Japanese and English.
But leaving questions about this game's story, Redrum is a small red Panda, lover of great music, that adores playing the game to the beat of his favorite melodies.
He's also the so-called "protector" of Aiva, an Ivy belonging to the supreme guard, and a girl who considers his older sister. Nonetheless, he's the one who has to search for her when she gets out of his sight.	
Debuts? 	Chapter 3 (Outlands)	
Base Stats (In case he's playable both in Story Mode or VS)	HP: 190
Attack: 10
Defense: 11	
====Chapter 4====
Note: From here, no one else who you see will be playable, so tables will be a row shorter.
 	 	
{| class="wikitable" align="Center" style="width: 100%; border: 5px #00D4FF; border-spacing: 0px; margin-right: 20%;"	Dick Sanders
CV: No voice 	Dick Sanders
CV: No voice
 	Say Hi to the best among the best! The ultimate spaceship and Anime conoisseur on the whole Ibuphrof Solar System!
Dick is a man, maybe in his thirties or 40s, specialized in designing and piloting the top-notch ships that you can find on his spaceship station. He is also a key individual to find the legendary individual, String.
(And a Key to the anime community, as he knows pretty much everything about that too)
Unfortunately, we won't see him too often on our adventure. Despite that, there are hints of him having a mysterious connection with Liz, despite not being a relative, but something says they've met each other a long time ago at least.	
Debuts?	Chapter 4 (Spaceship station)	
====Chapter 5====
 	 	
{| class="wikitable" align="Center" style="width: 100%; border: 5px #00D4FF; border-spacing: 0px; margin-right: 20%;"	Mechanic Beast
CV: Wendee Lee (Extremely modified voice clips from her Miss Drop's role) 	Mechanic Beast
CV: Wendee Lee (Extremely modified voice clips from her Miss Drop's role)
 	Remember that robot who couldn't be finished by Sputnik back in the Chapter 2? This is him. His AI was corrupted, but advanced enough to be sentient, despite his violent ways. He decided to remake himself by breaking other factory's fellow robots. He has almost no relation to the Universal Impact, but he's a menace to both sides of the conflict if not controlled well enough.	
Debuts?	Chapter 5 (Factory) 	
==Bosses and Enemies==
It might look like a desperate attempt to make the article bigger (And it might be... Or might no be, idk). And, as some bosses are repeatedly fought several times and they'll obviously become stronger, we won't put their stats here. Same things as enemies. We will to that on the story mode, where it belongs.
===Bosses===
I know that there is a battle against Pajitnov in the beginning, but he is than man who gives you the tutorial, there's not even RPG antics on the tutorial. With doing 5 line clears before him you'll already win.
 	 	 	 	
{| class="wikitable" align="Center" style="width: 90%; border: 5px #00D4FF; border-spacing: 0px; margin-right: 20%;"	Name 	Where do you face them	When 	Image
First Piggie 	Tromin School 	Chapter 1 	 	
Defla 	Tromin School 	Chapter 1 	 	
Sputnik (First fight) 	Tromin School 	Chapter 1 	 	
Miss Drop (Friendly battle) 	Tromin School 	Chapter 2 	 	
Biggo Piggo (If you pick both Shen or Anne)	The Colosseum 	Chapter 2 	 	
Miss Drop (Tournament, if you pick Shen) 	The Colosseum 	Chapter 2 	 	
Defla (Tournament, both Shen and Anne) 	The Colosseum 	Chapter 2 	 	
Sputnik (Second fight) 	The Collosseum (After the awards)	Chapter 2 	 	
Redrum 	Tromin's Outlands 	Chapter 3 	 	
Aiva 	Miracle Falls 	Chapter 3 	 	
Nout 	Tromin's Outlands 	Chapter 3 	 	
Shibon 	Royal Throne 	Chapter 3 	 	
Defla (Last battle) 	Tromin's Outlands 	Chapter 3 	 	
He-L3na 	Cosmos (Ibuphrof) 	Chapter 4 	 	
String 	Cosmos (Dimensional Wastelands) 	Chapter 4 	 	
Mechanic Beast 	Factory 	Chapter 5 	 	
Sputnik (Final Battle) 	Factory 	Chapter 5 	 	
The mastermind (True Final Boss) 	Hexagon 	Chapter 5 	See it for yourself on the story mode, sweetheart	
Liz 	Yui's training room (Aftergame) 	Post-game 	 	
===Enemies===
 	 	 	 	 	
{| class="wikitable" align="Center" style="width: 90%; border: 5px #00D4FF; border-spacing: 0px; margin-right: 20%;"	Name 	Description 	Confronting place	Debut	Image
Snakuadrant 	So, this is a Snake So basically, this is a snake, but more square-shaped than usual. It is kinda useless, so we can easily avoid it. I think. 	Forest 	Chapter 1 	 	
Tonbo Jr. 	Ok, these are dragonflies, but not related to Defla at all. They are not agressive, despite the fact THEY are the ones who attackfirst. 	Forest 	Chapter 1 	 	
Menacing Medley 	This little doll, who looks like a cheap attempt of a couple of friends trying to make a musical, but that goal aside, they are servants of the disgraceful Sputnik, so they'll kinda attack you. 	Factory 	Chapter 2 	 	
Quadroll 	Reminding us of those good times with red-hat-wering plumbers, this enemy, despite being so cute and mute, strikes hard because of its high attack status, so be careful! 	Factory 	Chapter 2 	 	
Tetronik 	According to some sources, this robot is said to love geting drunk with oil.
We'd prefer to say robots like him love making Sputnik's orders happen, so you better avoid a battle with these when you can. 	Factory 	Chapter 2 	 	
Bushy 	The Bushies are a curious species made from guys who looks exactly like this one. They are extremely shy and feel in danger 24/7, so they'll defend themselves, however they do it. 	Tromin's Outlands 	Chapter 3 	 	
Knockrock 	This strange living rocks spends most of its days sleeping, and, despite its constant sleepiness, it can actually defend itself and other live beings pretty well. 	Tromin's Outlands 	Chapter 3 	 	
Needle Flanders 	This strange bee does not want to do you anything bad, but it gets too exccited when it sees people, so it will fight you out of joy. 	Tromin's Outlands 	Chapter 3 	 	
Melvin 	All these aliens, who somehow got the great idea to have the same name as individuals, are simple aliens that, despite their cartoonish and copyright-breaking appearance, can be very dangerous and aggressive towards those who get too close to their land. 	Cosmos 	Chapter 4 	 	
Hitojin 	The Hitojin are a group of weird Cosmos Balls that somehow have a great finesse at Tetris, and they will do everything they can to avoid that you find the legendary Titan String 	Cosmos 	Chapter 4 	 	
Ditched model 01 	The universal Impact came, along with the ruination, which the Factory and its inhabitants suffered. The robots, like this withered version of Tetronik, are still alive. This poor guy attacks, but won't defend himself. He just wants to be put out of his misery. 	Factory (Universal Impact)	Chapter 5 	 	
Ditched model 02 	Though they look more like an unfinished upgrade, these robots, based on the Menacing Medleys, behave like a headless chicken (Pun totally intended). They can't attach it to their body, but they haven't lost their loyalty to Sputnik, as they will fight to protect Sputnik from you.	Factory (Universal Impact)	Chapter 5 	 	
Ditched model 333	This poor little guy is by far the most affected. Which used to be adorable Quadrolls, now became a bunch of things that can't ever look like them. Also, they have a severe bloodlust, so they'll attack anything on their way, whether their allies or you. 	Factory (Universal Impact)	Chapter 5 	 	
==Achievements==
Now, it's time to see one of the thing we advertised in the "beninging" of this game. The achievements!Legend:-Bronze badge: Easy difficulty achievement. 
-Silver badge: Medium difficulty achievement. 
-Gold badge: Hard difficulty.
-Platinum badge: Master difficulty
<tabber>
|-|Progress =
Name 	Unlocked when 	Image	Difficulty
Onto the next term! 	Clear the first chapter of the Story Mode (We don't care about the difficulty you set) 	 	
Exam season 	Clear the second chapter of the Story Mode (We don't care about the difficulty you set)	 	
End of the semester 	Clear the 3rd chapter of the Story Mode (We don't care about the difficulty you set) 	 	
Studying for my finals 	Clear the 4th chapter of the Story Mode (We don't care about the difficulty you set) 	 	
Last test while mark your grades forever	Clear the last chapter of the Story Mode (We don't care about the difficulty you set) 	 	
|-|Defeated enemies =
Name 	Unlocked when 	Image	Difficulty
First blood? Pfft! We don't give achievements THAT easy!	Defeat 10 enemies overall 	 	
50 battles, more than I expected to this point 	Defeat 50 enemies overall 	 	
100 Battles. Isn't it too much? 	Defeat 100 enemies overall	 	
250; That one war movie 	Defeat 250 enemies overall	 	
500; That one war movie sequel 	Defeat 500 enemies overall	 	
|-|Defeated bosses =
Name 	Unlocked when 	Image	Difficulty
First one! (Not that it is hard, though)	Defeat your first boss 	 	
The boss of the hill 	Defeat 4 bosses 	 	
Your 10-pull bosses! 	Defeat 10 bosses 	 	
You almost left nobody unchecked 	Defeat 15 bosses 	 	
Tromin Champion 	Defeat every single boss in the game	 	
|-|Teecoins =
Name 	Unlocked when 	Image	Difficulty
A first kid's errand 	Earn 500 Teecoins 	 	
Saving up for the future 	Earn 2.000 Teecoins 	 	
Shopping addict than can afford it 	Earn 6.000 Teecoins 	 	
Full-time engineer 	Earn 20.000 Teecoins 	 	
Hi, I just bought a new house! 	Earn 50.000 Teecoins 	 	
That dreamer who sold comics worldwide	Earn 100.000 Teecoins	 	
|-|Damage dealt =
Name 	Unlocked when 	Image	Difficulty
Pupil 	Deal 100 damage points in one attack 	 	
That Kid with a Monkey tail 	Deal 500 damage points in one attack 	 	
The thing, who kicks things 	Deal 2.000 damage points in one attack 	 	
Superguy 	Deal 5.000 damage points in one attack 	 	
That kid with a monkey tail, but Transformed	Deal 10.000 damage points in one attack 	 	
Planet Eater 	Deal 100.000 damage points in one attack 	 	
Infinity block 	Deal 1.000.000 damage points in one attack (Yeah, it is actually possible, you just need to be in Chapter 5 and do a little Overkillin' with the weakest mobs from the Tromin Forest)	 	
|-|Level up =
Name 	Unlocked when 	Image	Difficulty
Nice training! 	Reach level 5 on the Story Mode 	 	
Hardworking 	Reach level 10 on the Story Mode	 	
Defla Wannabe 	Reach level 18 on the Story Mode	 	
Robot-Buster 	Reach level 27 on the Story Mode	 	
One Line Man 	Reach level 36 on the Story Mode	 	
Have you considered agriculture? Because you're a pretty good farmer	Reach level 45 on the Story Mode	 	
Ok,YOU'VE GONE WAY TOO HIGH, DIDN'T YA? 	Reach level 52 on the Story Mode	 	
|-|Defeated bosses =
Name 	Unlocked when 	Image	Difficulty
Ace'd test! 	Defeat Pajitnov on the Tutorial 	 	
I love Bacon's smell in the morning 	Defeat the first Piggie 	 	
Failed launch! 	Defeat Sputnik in his first Boss Fight 	 	
Smarter than foxes 	Defeat Miss Drop (Tournament BossFight)	 	
Tenfold more Bacon supplies than usual	Defeat The Last Pig 	 	
Red Japanese Kung-Fu Panda 	Defeat Redrum 	 	
Poison Aiva 	Defeat Aiva 	 	
Nout, Nout! 	Defeat Nout 	 	
Long Live the queen 	Defeat Shibon 	 	
The princesso-depresso 	Defeat Defla (In her Final Boss Fight) 	 	
Neutralized Defenses 	Defeat He-L3na 	 	
The Supreme Opponent 	Defeat String 	 	
The final frontier 	Defeat the final boss 	 	
|-|Difficulties =
Name 	Unlocked when 	Image	Difficulty
A brand new day! 	Clear the Story Mode on Easy difficulty 	 	
Tetris clear! 	Clear the Story Mode on Normal Difficulty 	 	
Good work, sir/ma'am! 	Clear the Story Mode on Hard Difficulty 	 	
Wait, wait, what are you aiming to?	Clear The Story Mode on Spicy Difficulty 	 	
The square God 	Clear The Story Mode on Grandmaster Difficulty	 	
</tabber>
==Soundtrack==
===Game songs===
Just FYI: We must say that, if you have purchased the disc from the store, you can set any song you want for the arcade modes, so you can choose your favorite track and use it wherever you want, as long as it isn't the story mode?
Btw, you will need to click on the three dots on the audio files, because for some reason, music won't be able to be played otherwise
 	 	 	 	 	
{| class="wikitable" align="Center" style="width: 100%; border: 5px #00D4FF; border-spacing: 0px; margin-right: 5%;"	Number 	Title 	Creator 	Usage	The song
01 	Korobeiniki (Orchestral Cover) 	Arsenhoz 	For the Menu, as well as the prologue cutscene on the story mode. 	 	
02 	Minuet (Remix) 	TPRMX (Remix)
Johann Sebastian Bach(Original) 	For the Tromin School's Overworld, Chapter 1 	 	
03 	Slav King (Instrumental) 	DJ Bly*tman (This game has a slight censor because Russian swear word)	The tutorial of Pajitnov 	 	
04 	Eradicator 	Sub Pub Music 	The cutscene before the fight with the First Piggie 	 	
05 	SugarPlum Fairy 	Albin Myers 	The boss fight against the First Piggie 	 	
06 	Flight Of The Bumblebee (Techno Remix) 	Jason Rowan (Remix)
Rimski Korsakov (Original Piece) 	Battling an enemy (Chapter 1) 	 	
07 	Termination Shock 	Sabrepulse 	Defla's debut cutscene, pre-bossfight. (Chapter 1) 	 	
08 	Final Boss 	Nitro Fun 	The first fight against Defla 	 	
09 	Otto Croy 	Odjbox 	At Yui's training Room's overworld (Story mode + cutscenes in which the location is involved) 	 	
10 	Endorphins 	Duocore 	Playing on Yui's training mode 	 	
11 	Carmen Overture 	TPRMX (Game version)
Bizet (Original piece) 	Arcade Modes (Modern Board) 	 	
12 	Korobeiniki (8bit) 	Hirokazu Tanaka (Game piece)
Red Choir Army (Original folklore piece) 	Arcade Modes (Classic Board) 	 	
13 	Trepak 	Invincible Czars 	Sputnik's majority of cutscenes before a boss battle. 	 	
14 	Can Can 	FalKKonE (Remix)
Offenbach (Original piece) 	Battle against Sputnik (Chapter 1) 	 	
15 	Haunted Woods 	Waterflame 	At Tromin's Forest 	 	
16 	Elevator Music 	An Elevator, Idk 	At the Store 	 	
17 	Kalinka 	Ivan Larionov 	Mode selection, Difficulty selection on the Story Mode, and Options 	 	
18 	Floating 	Waterflame 	Miss Drop's first cutscene 	 	
19 	Sakura 	KRANE and DNMO 	For each battle against Miss Drop 	 	
20 	Lines Fading 	Waterflame 	For any cutscene prior to the forest and the factory (Chapter 2) 	 	
21 	ClutterFunk Part 2 	Waterflame 	Factory's overworld (Chapter 2) 	 	
22 	RadioCutter 	Waterflame 	-Enemy battles (Chapter 2, Factory)
-Sputnik's factory cutscene 	 	
23 	There it is 	Kevin MacLeod 	Cutscene prior to a battle in The Tournament 	 	
24 	Anxiety 	Shirobon 	Battle against the Last Pig (Yeah, absurdly big people sound like these, sorry for bustin' your eardrums) 	 	
25 	New Game 	Nitro Fun 	Battle against Defla at the tournament 	 	
26 	Clear Air 	Kevin MacLeod 	For the Tournament's awards, prior to Sputnik's entrance 	 	
27 	1812 Overture (Remix) 	Marc Davies 	Sputnik's fight (Chapter 2) 	 	
28 	Not for Nothing 	Otis McDonald 	Cutscenes from chapter 3, except for confrontations between Aiva, Shibon, and Nout 	 	
29 	Mainspring 	Waterflame 	At Tromin's outlands 	 	
30 	Panda Smash 	F-777 	Fighting against enemies (Chapter 3) 	 	
31 	Quo Vadis 	M2U 	Battle against Redrum 	 	
32 	Below 	Waterflame 	Miracle Falls and Aiva's introduction cutscene 	 	
33 	Cascade 	Kubii 	Battle Against Aiva 	 	
34 	Final of Puyo Puyo (Beta Mix) 	Silvagunner (Surprisingly, not joking) 	Nout's introduction Cutscene 	 	
35 	Why do you hate me? 	Camellia 	Battle against Nout 	 	
36 	Rasputin (Orchestral Remix) 	Arsenhoz 	Shibon's Royal Throne 	 	
37 	DragonFly 	Nitro Fun 	Battle against Shibon 	 	
38 	Final Dragonfly's Boss Fight 	TheonlyPixel19 (Mashup)
Nitro Fun and Tokyo Machine (Original songs) 	For the final battle against Defla 	 	
39 	Katyusha (Metal Version) 	Megaraptor 	For the last cutscene of the 3rd chapter 	 	
40 	Surface 	Dimrain47 	For Dick Sanders' introduction cutscene 	 	
41 	Houston 	Big Giant Circles 	For chapter 4's fuel game 	 	
42 	A Tiny Spaceship's Final Mission 	FantomenK 	Exploring the Universe (At Ibuphrof's solar system) 	 	
43 	Rock Thing 	Creo 	Battle against enemies (Chapter 4) and He-L3na's introduction cutscene. 	 	
44 	Challenger 	Creo 	For a battle against He-L3na 	 	
45 	Dimension 	Creo 	Exploring the Universe (Dimensional Wastelands) 	 	
46 	Synergetic Enigma 	DanJohansen 	Cutscene prior to the fight against String 	 	
47 	322 	Creo 	For the battle aginst String String 	 	
48 	Aura 	Creo 	For the Supreme Key cutscene 	 	
49 	Rupture 	Waterflame 	Chapter 5's first cutscene, as well as most of the overworld (Except for The factory, Training Room, and Hexagon) 	 	
5o 	Look what you made me do 	Jambrother2 	For the Factory (Chapter 5) 	 	
57005	Cryptik Dance 	Ade 	Battle Against enemies (Capítulo 5) 	 	
52 	Anomaly 	Cities Last Broadcast 	Cutscene prior to the battle against the Mechanic Beast 	 	
53 	Thousand 	Moby 	At Mechanic Beast's Bossfight 	 	
54 	Für Elise (Dubstep Remix) 	Klutch 	In the cutscene prior to Sputnik's final battle 	 	
55 	Turkish March (Intense Symphonic Metal Cover) 	FalKKonE 	Last battle against Sputnik 	 	
56 	Cicada 3301 	Co.AG 	At the Hexagon 	 	
57 	Twins of Duality 	Phyrnna 	In the cutscene prior to the Final Bossfight (It was also used in Sift Heads, so it's not an Epic Battle Fantasy exclusive song, okay?)	 	
58 	Beethoven Virus 	Diana Boncheva and Banya 	The final boss battle's phase 1 (Easy Mode)
Yeah, I know it comes from Dance Dance Revolution. 	 	
59 	Tetris Theme A (Intense Symphonic Metal Cover)	FalKKonE 	The final boss' first phase (Normal or harder) 	 	
60 	Believe 	Spaze 	The final boss fight (Second Phase) 	 	
61 	Tetris (Sad Piano Cover) 	Jutenks 	Final cutscene (Bad Ending) 	 	
62 	Moskau (Metal Cover) 	Megaraptor 	Final Cutscene (Good Ending) 	 	
63 	Tetris Main Theme (Epic Version) 	L'Orchestra Cinématique 	For the credits roll 	 	
64 	Exceeder (Special Mix) 	Mason 	For Liz's secret battle (Aftergame) 	 	
===Events===
When events happen, we'll have a talk about it, but in the meantime, wait...
==Sounds==
===Sound effects===
Here, you can see each sound effect that will be seen at Tetris Shen, including in-game sounds, voicelines, and misc things.
====Normal game====
=====Boards=====
<tabber>
|-|Classic =
Number	Usage 	Audio
01 	When you move a piece 	
02 	When you rotate a piece 	
03 	Holding a Piece (Only if you use Modern Board with the classic aesthetic)	
04 	Line clear (From single to Triple) 	
05 	Line clear (Tetris Clear) 	
06 	When you go to the next speed level 	
07 	Getting a Game Over 	
08 	Starting a Game 	
|-|Modern =
Number	Usage 	Audio
01 	Starting a Game (Same clip as in the Qwirk Board)	
02 	When you spin a piece 	
03 	Holding a piece 	
04 	Making a Hard Drop 	
05 	Doing a T-Spin 	
06 	Line clear (From single to Triple) 	
07 	Line clear (Tetris Clear) 	
08 	Line clear (Back to Back Tetris Clear) 	
09 	Going to the next level speed 	
10 	Getting a Game Over 	
|-|Qwirk =
Number	Usage 	Audio
01 	Starting a game (Same as in the Modern Board)	
02 	When you move a piece 	
03 	When you spin a piece 	
04 	Holding a piece 	
05 	Doing a Soft/Hard Drop 	
06 	Line clear (Single) 	
07 	Line clear (Double) 	
08 	Line clear (Triple) 	
09 	Line clear (Tetris clear) 	
10 	Line clear (Back to back Tetris clear) 	
11 	Getting a Game Over 	
</tabber>
=====Other sounds=====
Number	Usage 	Audio
01 	By raising the coin counter 	
02 	Saving your game 	
03 	Getting garbage blocks (Modern Board) 	
04 	Getting Garbage Blocks (Classic Board) 	
05 	Using an ability (Mixed with their respective voice line)	
06 	Getting an achievement 	
07 	Leveling up in the story mode (Chapters 1-3) 	
08 	Leveling up in the story mode (Chapters 4-5) 	
====Events====
When the first event comes, there will be info.
===Voices===
====Voicelines====
Some notes: The game has two versions of the voicelines. If you use a normal board aesthetic, it will be a normal clip, and if you play in a classic aesthetic, voicelines will have an 8-bit filter, to enhance the retro feeling while playing. Also, this can only happen with characters that are playable in the Vs Modes, not the Story Mode ones.<tabber>
|-|Normal =
Number	Usage 	Audio
01 	When Anne wins a game 	
02 	When Anne loses a game 	
03 	When Anne starts a game 	
04 	When Anne uses an ability 	
05 	When Shen wins a round 	
06 	When Shen loses a round 	
07 	When Shen starts a game 	
08 	When Shen uses an ability 	
09 	When Defla wins 	
10 	When Defla loses 	
11 	When Defla starts a Game 	
12 	When Defla uses an ability 	
13 	When the First Piggie wins 	
14 	When the First Piggie Loses 	
15 	When the First Piggie uses an ability 	
16 	When Mr Pajitnov wins 	
17 	When Mr Pajitnov loses 	
18 	When Mr Pajitnov starts his tutorial 	
19 	When Mr Pajitnov uses his ability 	
20 	When Sputnik starts a game 	
21 	When Sputnik wins 	
22 	When Sputnik loses 	
23 	When Sputnik loses 	
24 	When an enemy is defeated (Chapter 1, Tromin's forest) 	
25 	When Miss Drop starts a round 	
26 	When Miss Drop uses an ability 	
27 	When Miss Drop MisDrops 	
28 	When Miss Drop wins 	
29 	When Miss Drop loses 	
30 	When you defeat enemies at the Factory (Chapter 2) 	
31 	When Biggo Piggo Starts a Game 	
32 	When Biggo Piggo wins 	
33 	When Biggo Piggo loses 	
34 	When Biggo Piggo uses an ability 	
35 	When you defeat an enemy at Tromin's Outlands (Chapter 3) 	
36 	When Redrum starts a game 	
37 	When Redrum wins a game (Audio 1) 	
38 	When Redrum wins a game (Audio 2) 	
39 	When Redrum loses a game (Audio 1) 	
40 	When Redrum loses a game (Audio 2) 	
41 	When Redrum uses an ability (Audio 1) 	
42 	When Redrum uses an ability(Audio 2) 	
42.5 	When Aiva Starts a Game 	
43 	When Aiva wins a game 	
44 	When Aiva loses 	
45 	When Aiva uses an ability 	
46 	When Shibon starts a game 	
47 	When Shibon Wins her game 	
48 	When Shibon Loses 	
49 	When Shibon uses an ability 	
50 	Defeating an enemy (Chapter 4) 	
51 	When string starts a game 	
52 	When String wins a game 	
53 	When string loses a game 	
54 	When you defeat an enemy at the factory (chapter, audio 1)	
55 	When you defeat an enemy at the factory (chapter, audio 2)	
56 	Mechanic Beast's first half of the round 	
57 	Mechanic Beast's second half of the round 	
58 	When the Mechanic Beast finally dies 	
59 	When Lord Pajitnov Starts the battle 	
60 	When Lord Pajitnov wins the battle 	
61 	When Lord Pajitnov Loses the battle 	
62 	When Lord Pajitnov uses an ability 	
63 	When Shen Starts the battle (Final Boss) 	
64 	When Shen wins the battle (Final Boss) 	
65 	When Shen loses the battle (Final Boss) 	
66 	When Shen uses an ability (Final Boss) 	
|-|8 bit =
Number	Usage 	Audio
01 	When Anne wins a game 	
02 	When Anne loses a game 	
03 	When Anne starts a game 	
04 	When Anne wins a game 	
05 	When Shen wins a game 	
06 	When Shen loses a game 	
07 	When Shen starts a game 	
08 	When shen uses a skill 	
09 	When Defla wins a game 	
10 	When Defla loses a game 	
11 	When Defla starts a game 	
12 	When Defla uses an ability 	
13 	When Sputnik Starts a game 	
14 	When Sputnik wins 	
15 	When Sputnik Loses 	
16 	When Sputnik uses an ability 	
17 	When Redrum starts a game 	
18 	When Redrum wins a game (Audio 1) 	
19 	When Redrum wins a game (Audio 2) 	
20 	When Redrum loses (Audio 1) 	
21 	When Redrum loses (Audio 2) 	
22 	When Redrum uses an ability (Audio 1)	
23 	When Redrum uses an ability (Audio 2)	
24 	When Drop starts a game 	
25 	When Drop activates an ability 	
26 	When Drop Misdrops 	
27 	When Drop wins a game 	
28 	When Drop loses a game 	
29 	When Aiva starts a game 	
30 	When Aiva wins a game 	
31 	When Aiva loses a game 	
32 	When Aiva uses an ability 	
</tabber>
====Dialogue sounds====
The sounds that each character will make in the dialogues (Think about it as many 2D RPG Games' dialogue style)
Number	Usage 	Audio
01 	Aiva's dialogue sound 	
02 	Anne's dialogue sound 	
03 	Biggo Piggo's dialogue sound 	
04 	Defla's Dialogue sound 	
05 	Dick's dialogue sound 	
06 	Drop's dialogue sound 	
07 	First piggie's dialogue sound 	
08 	Liz's dialogue sound 	
09 	Nout's dialogue sound 	
10 	Dialogue sounds for enemies, and other side characters, as well as Yui and T-my	
11 	Pajitnov's dialogue sound 	
12 	Pajitnov's OTHER dialogue sound 	
13 	Redrum's dialogue sound 	
14 	Shen's dialogue sound 	
15 	Shibon's Dialogue sound 	
16 	Sputnik's dialogue sound 	
17 	String's dialogue sound 	
====Event Characters====
Whenever the first event comes, this will be fulfilled.
==Behind the scenes==
==== Modding ====
If you guys are interested, this project's got an open-source antic, thanks to the T-ngine, a beautiful Engine based on Nullpomino, which makes the game much easier to mod, and gives permission to every PC player to make any kind of modes they want! From gameplay to aesthetics, even new stories! Possibilities are endless!
Tetris Shenanigans/Mods
====Trivia n' stuff====
*It is AiDIA's first production that contained original voice acting (Thankies, Mike).
*Speaking of Mike's epic voice acting skills, he actually voiced nine characters (If counting sound dialogues). These were Shen, Aiva, Pajitnov, (Both voices) Redrum (English and Japanese (He can't speak JP, Yui helped him with that), String, The First Piggie, The Biggo Piggo, and Nout.
*The speaking dialogue sounds were inspired by Undertale, as Tenshi considers Toby Fox, along with many other multimedia creators one of their biggest influences. (At least on the non-R-Rated side. We already got Tatsuki Fujimoto and Newgrounds for that)
*Qwirks were not made as a reference to Puyo Puyo's franchise. In Fact, Qwirks was an actual 1995 game which consisted of a Puyo Puyo PC port created by Alexey Pajitnov, creator of Tetris himself, hence using this version to fit it in Tetris Shenanigans' Universe.
*Defla's concept and role in the game's story, as well as her whole kingdom were created thanks to the song Dragonfly, by Nitro Fun.
*Except for Yui, Liz, Dick, Nout and the Beast, everybody's names reference something.
-Shen and Anne got their name from "Shenanigans".
- T-my, Obviously, the name "Timmy".
-Defla is a shortening of "DragonFly", hence being pronounced as "Deefla".
- The pigs are an obvious parody of the three piggies tale.
-Mr/Lord Pajitnov references Alexey Pajitnov, creator of Tetris.
-Sputnik got his name from the famous Russian Satellite.
-Miss Drop is a pun of "Misdrop", a nickname given to a wrongly positioned drop on a Tetris game.
-Shibon Comes as a shortening of "Shain tonbo", "Shiny Dragonfly" In Japanese.
-Redrum Comes from "Red" (As he's a red panda) and "Drum".
-Aiva is a phonetical pun with "Ivy", as she belongs to the same-named species.
-String is named after the "String Theory", a scientific concept that discusses crucial aspect of the Universe's design.
*The original game took half a year to make, and the remake went under the same time of development, mostly because of multitasking and school in this case, there were a lot of redraws and tweaks from the original game.
*The events of this game happen in a very distant future, in the same universe in which a future original show named "Some Broken Walls" will debut. As a result, some characters like Liz, Dick and H3-l3na are alternate versions of the main cast of said series. (Which had been in the making since 2017, actually, but never got ported in English)
**Said Universe is known as Kaosekai, meaning "Chaos World" in English, regarding the extremely absurd nature of the events happening there.
*Nout is not an original character made for TShen. In fact, he also comes from Qwirks, game from 1995. But, as Nout had neither Lore nor personality as Qwirks was designed as a game with no Lore, he had to be basically revamped by Tenshi, with only his original appearance from his 1995 incarnation left untouched.
==== Changelog ====
*We're done! Version 1.0, are you ready to be played by everyone?! 31/12/2022
*We're truly done now! We have the story mode and the full game's release! 01-02/01/2023 (ver 1.01)
*Bugfixes and tweaks! 06/01/2023 (Ver 1.02)
====Some final words that will sound cliche, despite no intent of being cliche====
¡I truly have no words to describe this... In new year's eve, I've finally released something after almost one year since my latest thing here! And sorry for being so inconsistent, but I wanted to make everything look as fine and polished as I could!
I'm really thankful to those who dared to read this to the end, 'cause not dying from cringe here is quite the achievement! /j
But seriously. Back in 2019, when we wanted to do that Tetris game and we saw how it sucked, it became kinda rough for us as a team. But each member of Twinkle worked really hard for this. Shoutouts to Mike for being the best newcomer VA we could find out there!
We really love Tetris in its many forms, and, despite this game not being something as big as Elden Ring or other successful Triple A games out there, we put all the love we could onto our characters, our story, the concept on a Tetris-based RPG, and the huge amount of comedy and charisma attempts. This was our first big project, but this will be the tip of our gaming iceberg!
For a 2023 with a full-powered AiDIA Creativity!
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