Head Shokko

==Summary==
Head Shokko is a rogue magical girl and criminal. She's known to the Inspection Department, either for being an Archfiend Cram School dropout or a revolutionary against the Magical Kingdom. After Pythie Frederica used her influence and connections to put a bounty on Snow White's head and spread the word to bounty hunters, assassins and rogues, Head Shokko headed out in the hopes of defeating Snow White and obtaining the reward for herself.
==Powers and Stats==
Tier: Likely 
Name: Head Shokko
Origin: Magical Girl Raising Project
Gender: Female
Age: Around 25
Classification: Human, Magical Girl, Bounty Hunter/Assassin
Powers and Abilities: Magical Girl Physiology, Gun Mastery, Petrification with her gunLight Novel, Volume 12
Attack Potency: Likely Multi-City Block level (She briefly fought against a two-month-trained Snow White, who matches Unmarked-Ripple in combat and captured Pythie FredericaSnow White Raising Project)
Speed: At least Supersonic movement speed (Scales to Weiss Winterprison who ran beyond the horizon in a couple secondsMagical Girl Raising Project in Dreamland), with likely Hypersonic+ combat/reaction speed (Light Novel, Volume 5)
Lifting Strength: Likely Class 25 (Should scale to Captain Grace who can lift her pirate ship)
Striking Strength: Likely Multi-City Block level
Durability: Likely Multi-City Block level
Stamina: Superhuman. As a magical girl, she has hugely improved stamina and resistance to fatigue (moreover, she doesn't need to eat or to sleep). Fighting against other magical girls for a while, running kilometers and rescuing people for several hours doesn't affect her at all. Magical Girls can stay active for multiple days without rest, resist freezing cold and scorching heat.
Range: At least Tens of Meters with gun, possibly Hundreds of Meters
Standard Equipment: Magic Gun
Intelligence: Above Average. She's an infamous magical girl, well known to the Inspection Department for her troublesome or criminal deeds, either for being an Archfiend Cram School dropout or a revolutionary against the Magical Kingdom. She escaped capture for a while. She used a plan to bait Snow White into letting her guard down, which would have likely worked if not for her mind reading.
Weaknesses: None of the regular human weaknesses. If she becomes unconscious, she turns back into a human and loses all the magical girl advantages.
Notable Attacks/Techniques:
Petrification: Head Shokko's magic is to petrify anything she shoots with her gun. Pulling the trigger shoots magic bullets that turn anything they hit into stone, be it objects or living beings. If clothes or equipment are petrified, they are likely to restrict the movement of the wearer, but enough movement will cause them to crumble.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Magical Girl Raising Project
Category:Antagonists
Category:Criminals
Category:Enhanced Senses Users
Category:Female Characters
Category:Gun Users
Category:Humans
Category:Light Novel Characters
Category:Magic Users
Category:Magical Girls
Category:Petrification Users
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Weapon Masters
Category:Weapon Users