Passives/Weapon

==Weapon Passives==
===Acceltra===
 reloads 25% faster while sprinting.
===Ack & Brunt===
Blocking elemental damage with the collects stacks.
*Each stack adds ~17.5% elemental damage to the total damage.
*Up to 4 stacks can be collected.
===Akarius===
 reloads 50% faster while sprinting.
===Arca Scisco – Target Analysis===
Shots that hit an enemy give a flat 4% critical and status chance bonus, stacking up to 20% with additional shots.
*The buff lasts for 2 seconds and decays one at a time.
*Buff duration can be refreshed by shooting enemies.
===Arca Titron===
Kills done with the will collect a charge, which increases slam attack damage by 200%.
*Up to 5 charges can be collected.
===Athodai – Overdrive===
Headshot kills trigger the Overdrive buff, increasing 's fire rate by 100% and granting unlimited ammo for 8 seconds.
===Ballistica Prime===
Charged shot kills by the within 50 meters will create a ghost of the killed enemy that lasts for 7 seconds. This ghost can be scanned.
===Basmu===
Fully depleting the 's magazine produces three 10-meter pulses that deals up to 10 damage. Pulses heal the user's health by 10x the damage done to each enemy per pulse.
===Broken Scepter===
The can drain corpses to make them release Orbs.
*Draining organic enemies will give Health Orbs.
*Draining mechanical enemies will give Energy Orbs.
*The Broken Scepter has two small orbs that orbit around it, which act as an indicator of how many times the player can use the Scepter's draining ability consecutively.
**One orb is consumed when performing a drain.
**If both orbs are consumed, the player will be unable to drain enemy corpses until the orbs regenerate.
===Caustacyst===
Performing heavy attacks with the releases a toxic stream which leaves behind a temporary trail on the ground.
*The stream travels up to 20 meters.
* damage is dealt to enemies who are hit by the stream or walk on the trail.
*Enemies hit by the stream are opened up to finishers.
===Cedo===
 deals an additional 60% damage for each status effect that a target is afflicted with.
*This bonus damage is additive (i.e. attacking an enemy afflicted by three status effects will deal an additional 180% damage).
===Cernos Prime===
 deals +50% bonus damage on headshots.
===Dual Toxocyst – Frenzy===
Landing headshots with the activates the Frenzy buff for 3 seconds:
*150% fire rate bonus.
*100% additive damage bonus.
*Reduction in recoil.
*No ammo consumption while firing.
===Ether Daggers===
The grant a 5% movement speed bonus when equipped.
===Fragor Prime===
The has an innate 30 starting combo.
===Gazal Machete===
The gains bonus damage for a short period of time for every consecutive cast of Djinn's .
===Heat Dagger===
The grants a 10% movement speed bonus when equipped.
===Halikar===
Enemies hit by a thrown have a chance to be disarmed.
===Heliocor===
Enemies killed by the are scanned as long as players have a Codex Scanner.
===Hema===
Headshots with the restores health to the player, equal to 10% of the damage dealt.
*Reloading the Hema drains 3% of the player's max health.
===Hirudo – Invigorated===
The grants a 5% lifesteal and max health buff on critical hits.
*The 5% max health bonus can stack up to 5 times.
===Karyst Prime===
The grants a 10% movement speed bonus when equipped.
===Knell – Death Knell===
Upon headshots, the grants critical damage and status chance bonuses and unlimited ammo for 3 seconds.
*A 1.5x, 2x or 2.5x critical damage bonus is granted depending on the amount of stacks.
*A 20%, 40%, or 60% status chance bonus is granted depending on the amount of stacks
**Status chance bonus additive to base values, and applied after mods.
===Kogake Prime===
Movement speed is increased by 5% with the equipped.
===Kronen Prime===
 grants a 10% boost to Bullet Jump velocity when equipped.
===Kuva Chakkhurr===
 deals +50% bonus damage on headshots.
===Lenz===
The has innate Arrow Mutation, converting Ammo Packs other than Sniper/Bow Ammo Packs into ammunition. Unlike mods that grant this effect, however, the Lenz will only gain 1 round regardless of what Ammo Pack it converts.
===Lesion===
Upon inflicting a status proc, the gains a 15% increase in attack speed and an additive 100% damage bonus for 6 seconds.
===Orvius===
Throwing the at an enemy while blocking will make the weapon home in, fly above the target enemy's head, and then suspend the enemy in mid-air. The effect lasts for 5 seconds before exploding, dealing damage to all enemies within its radius.
*The Orvius will deal damage on the suspended enemy approximately once per second with a 100% status chance.
===Pathocyst===
Attacking with or throwing the releases Maggots that damage nearby enemies.
===Pennant===
The gains +50% attack speed for 2-46 seconds (scales with combo counter) after killing an enemy with a heavy attack.
=== Perigale ===
Landing 4 headshots in a burst or a headshot kill with the grants the "Gale Force" buff, increasing its Ammo Efficiency by 100%. The buff lasts 4 seconds and can be refreshed on subsequent chained headshots.
===Pyrana Prime===
Getting 3 kills within 3 seconds with the will summon a second Pyrana Prime for 6 seconds, doubling the magazine size and increasing the weapon's fire rate by 40%.
*Pyrana Prime's passive still applies while dual-wielding.
*Killing 3 enemies in quick succession while having 2 Pyranas will not refresh the duration of the ethereal Pyrana.
*Upon activating the ethereal Pyrana, the number of rounds in its modded magazine size are added to the magazine (e.g. if modded magazine size is 14, 14 rounds are added when ethereal Pyrana is conjured). When the ethereal Pyrana disappears, the magazine is reduced to the modded magazine size (e.g. if the magazine clip size is 14, any number of rounds in the current magazine will be reduced to 14, unless the number of rounds is below 14 as it will remain the same).
===Rakta Dark Dagger===
When holding the , the range in which enemies can spot the user is reduced by 33%. Damaging enemies who are suffering from a proc restores shields by 5%.
*The amount of shields restored depends on the amount of damage dealt and can provide overshields.
===Sancti Magistar===
Melee heavy attacks with the emits a healing pulse that heals the user and all friendlies in a 15 meter radius.
*The amount healed depends on the amount of damage dealt.
*Healing pulse range is affected by melee range mods.
*User receives 20% chance to resist a Status Effect while it is equiped in hand.
===Secura Lecta===
Enemies killed by the drop additional credits.
===Shedu===
Fully depleting the 's magazine produces a 20-meter pulse that staggers nearby enemies with a guaranteed proc and removes Sentient and Shadow Stalker damage adaptation.
===Sibear===
Heavy melee attacks grant the a 50% status chance bonus for 4 seconds.
===Sigma & Octantis===
Aerial attacks throw the shield of the .
*The shield is thrown 25-30 meters away.
*Enemies hit by the shield are opened up to finishers.
===Silva & Aegis===
Blocking with the () grants an additive 15% bonus to critical and status chance to the next attack.
*Up to 4 stacks can be collected.
===Skiajati===
Finisher attacks with the turn the user invisible for 5 seconds.
*Attacking or using an ability will break the invisibility, similar to the cloak provided by Shade and its precept.
*The invisibility period is not affected by mods.
*Performing a finisher while under the invisibility effect of the Skiajati will refresh the cloak's duration.
*Invisibility is not affected by Nullifier bubbles.
===Stahlta===
The 's primary fire has an additional chance to proc , despite not dealing any damage.
*This chance is independent from the regular status chance.
===Synapse===
 deals +20% bonus damage on headshots.
===Synoid Heliocor===
Heavy attack kills with create a specter of the slain enemy that lasts 30 seconds.
*A specter is created only if the player has full Codex scans of the enemy.
*Enemies killed by the Synoid Heliocor are scanned as long as players have a Codex Scanner.
===Tatsu===
On kill, gains a charge, storing up to maximum of 5. All charges are released on slide attacks in the form of seeking projectiles that stun enemies.
===Telos Boltace===
Slide attacks with the create a vortex with a radius of 14 meters, which pulls in and staggers enemies.
*Performing a second slide attack will disperse the vortex and ragdoll enemies with a radial blast.
*Users gain a 20% boost to Bullet Jump velocity, Wall Latch and Aim Glide duration.
===Vaykor Sydon===
Continuously blocking 15 hits will make the release a in a 15 meter radius.
*Enemies hit by the Radial Blind are blinded for 5 seconds.
*Blind range is affected by melee range mods.
*Users have +50% chance to resist knockbacks or knockdowns.
===Venka Prime===
The allows a 13.0x melee combo multiplier after 240 hits.
===Velox===
The does not consume ammo on the first shot out of a series of 5 shots.
Additionally, it will reload 50% faster from an empty magazine.
===Xoris===
The possesses an infinite combo duration.
===Zhuge Prime===
 reloads 50% faster from an empty magazine.
Category:Weapons
Category:Mechanics