Super Smash Bros Unleashed: Madness Edition/Fighters

This page contains all of the movesets of the characters from Super Smash Bros Unleashed: Madness Edition.
==Goku==
	The main protagonist of the Dragon Ball franchise. A member of the Saiyans who was sent to Earth as an infant to destroy it but got amnesia & trained with Master Roshi to become Earth's greatest defender, only seeking to test the limits of his might as a warrior.
*Neutral Attack: Does a short jab, then a gut punch & then a roundhouse kick, which can be cancelled into a barrage of punches that ends with a cross punch.
**Reference: His Super Saiyan form's Light+Light+Light combo from Dragon Ball FighterZ.
*Forward Tilt: Strikes forward with his pole.
**Reference: His Super Saiyan form's Medium Attack also from FighterZ.
*Up Tilt: Leans forward & does a rising knee strike.
**Reference: The 2nd hit of his Light+Light+Light combo also from FighterZ.
*Down Tilt: Does a crouching sidekick.
**Reference: His crouched Medium Attack from all 3 versions of himself also from FighterZ.
*Dash Attack - Divine Void Strike: Charges forward with his elbow out.
**Reference: 1 of his Super Saiyan Blue form's Special Moves also from FighterZ.
*Auto-Combo Attack: Does a 6 hit auto-combo of punches & kicks before firing a palm blast if tapped or held after doing his Dash Attack.
*Forward Smash: Does a sidekick.
**Reference: His Super Saiyan form's Heavy Attack also from FighterZ.
*Up Smash: Does a leaping uppercut.
**Reference: His crouched Heavy Attack from all 3 versions of himself also from FighterZ.
*Down Smash - Kiai Push: Fires pressurized air out of each hand.
**Reference: The last hit of his Light+Light+Light combo also from FighterZ.
*Neutral Aerial: Does a flying kick.
**Reference: His aerial Medium Attack from all 3 versions of himself also from FighterZ.
*Forward Aerial - Flurry Kick: Does 6 spin kicks forward.
**Reference: 1 of his Super Saiyan form's Special Moves also from FighterZ.
*Back Aerial: Does an elbow strike behind himself.
*Up Aerial: Does an upward kick.
**Reference: His crouched aerial Heavy Attack from all 3 versions of himself also from FighterZ.
*Down Aerial: Does a double axe handle, meteor smashing opponents.
**Reference: His aerial Heavy Attack from all 3 versions of himself also from FighterZ.
*Aerial Auto-Combo Attack: Same as the ground version but does only 4 hits.
*Grab: Reaches out with both hands.
*Pummel: Gut punches the opponent.
**Reference: His regular & Super Saiyan form's crouched Light Attack also from FighterZ.
*Forward Throw: Holds the opponent with 1 arm & tosses them forward.
**Reference: How he threw Nappa from the Dragon Ball Z episode Lesson Number One.
*Back Throw - Dragon Throw: Throws the opponent behind himself & follows up with a falling dropkick.
**Reference: The Heavy variant of the Back Throw from his regular form also from FighterZ.
*Up Throw: Tosses the opponent upwards & fires a Ki blast
**Reference: His Super Saiyan form's crouched Special Attack also from FighterZ.
*Down Throw - Taiyō-ken: Conjures a flash of light that traps the opponent.
**Reference: Taiyō-ken from the Dragon Ball franchise.
*Aerial Throw - Dragon Throw: Same as Back Throw but throws diagonally downwards.
**Reference: The Heavy variant of the Back Throw from his regular form also from FighterZ.
*Front Floor Attack: Does a somersault kick forward while getting up.
*Back Floor Attack: Does a somersault kick backward while getting up.
*Trip Floor Attack: Does a spin kick before getting up.
*Edge Attack: Does a hammer fist while climbing up.
*Neutral Special - Ki Blasts (Tapped/Mashed)/Kamehameha (Held): Either fires 3 small Ki blasts from his hands forward if tapped or mashed or concentrates his Ki between his hands while saying "Ka…me…ha…ME…HA!!!!" & then shoots out a streaming beam of Ki if held, which can be aimed upwards & downwards, though its properties change depending on the transformations.
**Kaiō-ken Kamehameha: Takes only 2 seconds to charge, but does less damage.
**Super Kamehameha: Has a wider hitbox & does more damage but does take longer to charge.
**God Kamehameha: Deals even more damage & knockback but has the same charging time as Super Saiyan.
***Reference: Ki Blasts & Kamehameha from the Dragon Ball franchise.
*Side Special - Solar Flare: Places both his palms to his face fingers spread & touching the sides of his eyes & says "Solar Flare!!", causing a blinding flash of light, stunning opponents.
**Reference: Krillin's Solar Flare also from FighterZ.
*Up Special - Instant Transmission/Instant Transmission Kick (Super Saiyan God): Teleports in any inputted direction, doing a flip kick in his Super Saiyan God form.
**Reference: Instant Transmission from the Dragon Ball franchise.
*Down Special - Power Up: Charges up power & goes into 1 of 4 transformations spending on his damage percentage after pressing it again.
**Kaiō-ken: Activates at 0-10% & damages himself over time, while boosting his attack potency, launch power & speed.
**Super Saiyan Full Power: Activates at 10-30%, which increases his power & defense, but weakens his Up Special.
**Super Saiyan God: Activates at 30-50%, which increases his attack potency & speed, but makes him lighter.
**Super Saiyan Blue: Activates at 50-999%, which reduces the endlag to his moves for a brief time.
***Reference: How Saiyans power up from the Dragon Ball franchise.
*Final Smash - Dramatic Finish!: Does a dashing punch, sending any caught opponents to a mountain background or in space where he beats them where he beats them with a different attack, depending on his form, insta-KO'ing heavily damaged opponents.
**Dragon Rush: Does a series of punches & kicks before sending them in the air with a jumping uppercut & ends with a charged diagonally aimed Kamehameha.
**Spirit Bomb: Raises both of his arms as he exclaims "Share your energy with me!", making him charge all his power to make a giant ball of energy before throwing at the opponent to create a huge explosion.
**Dragon Fist: Transforms into Super Saiyan 3 & teleports behind to deliver a roundhouse kick, then homes on them with a straight fist that pierces behind, resulting an "explosion" in the form of a large dragon.
**Limitbreaker Kamehameha: Does a barrage of teleporting punches & kicks before doing a flip kick & ends by charging & firing a large red-ish Kamehameha.
**Ultra Instinct: Does a flip kick & charges up to fire a 10x God Kamehameha as he turns into Perfected Super Saiyan Blue, transforms into Autonomous Ultra Instinct as he does a barrage of invisible strikes before ending with a Ultra Instinct God Kamehameha.
***Reference: Dramatic Finishes also from FighterZ.	
*Neutral Attack: Does a short jab, then a gut punch & then a roundhouse kick, which can be cancelled into a barrage of punches that ends with a cross punch.
**Reference: His Super Saiyan form's Light+Light+Light combo from Dragon Ball FighterZ.
*Forward Tilt: Strikes forward with his pole.
**Reference: His Super Saiyan form's Medium Attack also from FighterZ.
*Up Tilt: Leans forward & does a rising knee strike.
**Reference: The 2nd hit of his Light+Light+Light combo also from FighterZ.
*Down Tilt: Does a crouching sidekick.
**Reference: His crouched Medium Attack from all 3 versions of himself also from FighterZ.
*Dash Attack - Divine Void Strike: Charges forward with his elbow out.
**Reference: 1 of his Super Saiyan Blue form's Special Moves also from FighterZ.
*Auto-Combo Attack: Does a 6 hit auto-combo of punches & kicks before firing a palm blast if tapped or held after doing his Dash Attack.
*Forward Smash: Does a sidekick.
**Reference: His Super Saiyan form's Heavy Attack also from FighterZ.
*Up Smash: Does a leaping uppercut.
**Reference: His crouched Heavy Attack from all 3 versions of himself also from FighterZ.
*Down Smash - Kiai Push: Fires pressurized air out of each hand.
**Reference: The last hit of his Light+Light+Light combo also from FighterZ.
*Neutral Aerial: Does a flying kick.
**Reference: His aerial Medium Attack from all 3 versions of himself also from FighterZ.
*Forward Aerial - Flurry Kick: Does 6 spin kicks forward.
**Reference: 1 of his Super Saiyan form's Special Moves also from FighterZ.
*Back Aerial: Does an elbow strike behind himself.
*Up Aerial: Does an upward kick.
**Reference: His crouched aerial Heavy Attack from all 3 versions of himself also from FighterZ.
*Down Aerial: Does a double axe handle, meteor smashing opponents.
**Reference: His aerial Heavy Attack from all 3 versions of himself also from FighterZ.
*Aerial Auto-Combo Attack: Same as the ground version but does only 4 hits.
*Grab: Reaches out with both hands.
*Pummel: Gut punches the opponent.
**Reference: His regular & Super Saiyan form's crouched Light Attack also from FighterZ.
*Forward Throw: Holds the opponent with 1 arm & tosses them forward.
**Reference: How he threw Nappa from the Dragon Ball Z episode Lesson Number One.
*Back Throw - Dragon Throw: Throws the opponent behind himself & follows up with a falling dropkick.
**Reference: The Heavy variant of the Back Throw from his regular form also from FighterZ.
*Up Throw: Tosses the opponent upwards & fires a Ki blast
**Reference: His Super Saiyan form's crouched Special Attack also from FighterZ.
*Down Throw - Taiyō-ken: Conjures a flash of light that traps the opponent.
**Reference: Taiyō-ken from the Dragon Ball franchise.
*Aerial Throw - Dragon Throw: Same as Back Throw but throws diagonally downwards.
**Reference: The Heavy variant of the Back Throw from his regular form also from FighterZ.
*Front Floor Attack: Does a somersault kick forward while getting up.
*Back Floor Attack: Does a somersault kick backward while getting up.
*Trip Floor Attack: Does a spin kick before getting up.
*Edge Attack: Does a hammer fist while climbing up.
*Neutral Special - Ki Blasts (Tapped/Mashed)/Kamehameha (Held): Either fires 3 small Ki blasts from his hands forward if tapped or mashed or concentrates his Ki between his hands while saying "Ka…me…ha…ME…HA!!!!" & then shoots out a streaming beam of Ki if held, which can be aimed upwards & downwards, though its properties change depending on the transformations.
**Kaiō-ken Kamehameha: Takes only 2 seconds to charge, but does less damage.
**Super Kamehameha: Has a wider hitbox & does more damage but does take longer to charge.
**God Kamehameha: Deals even more damage & knockback but has the same charging time as Super Saiyan.
***Reference: Ki Blasts & Kamehameha from the Dragon Ball franchise.
*Side Special - Solar Flare: Places both his palms to his face fingers spread & touching the sides of his eyes & says "Solar Flare!!", causing a blinding flash of light, stunning opponents.
**Reference: Krillin's Solar Flare also from FighterZ.
*Up Special - Instant Transmission/Instant Transmission Kick (Super Saiyan God): Teleports in any inputted direction, doing a flip kick in his Super Saiyan God form.
**Reference: Instant Transmission from the Dragon Ball franchise.
*Down Special - Power Up: Charges up power & goes into 1 of 4 transformations spending on his damage percentage after pressing it again.
**Kaiō-ken: Activates at 0-10% & damages himself over time, while boosting his attack potency, launch power & speed.
**Super Saiyan Full Power: Activates at 10-30%, which increases his power & defense, but weakens his Up Special.
**Super Saiyan God: Activates at 30-50%, which increases his attack potency & speed, but makes him lighter.
**Super Saiyan Blue: Activates at 50-999%, which reduces the endlag to his moves for a brief time.
***Reference: How Saiyans power up from the Dragon Ball franchise.
*Final Smash - Dramatic Finish!: Does a dashing punch, sending any caught opponents to a mountain background or in space where he beats them where he beats them with a different attack, depending on his form, insta-KO'ing heavily damaged opponents.
**Dragon Rush: Does a series of punches & kicks before sending them in the air with a jumping uppercut & ends with a charged diagonally aimed Kamehameha.
**Spirit Bomb: Raises both of his arms as he exclaims "Share your energy with me!", making him charge all his power to make a giant ball of energy before throwing at the opponent to create a huge explosion.
**Dragon Fist: Transforms into Super Saiyan 3 & teleports behind to deliver a roundhouse kick, then homes on them with a straight fist that pierces behind, resulting an "explosion" in the form of a large dragon.
**Limitbreaker Kamehameha: Does a barrage of teleporting punches & kicks before doing a flip kick & ends by charging & firing a large red-ish Kamehameha.
**Ultra Instinct: Does a flip kick & charges up to fire a 10x God Kamehameha as he turns into Perfected Super Saiyan Blue, transforms into Autonomous Ultra Instinct as he does a barrage of invisible strikes before ending with a Ultra Instinct God Kamehameha.
***Reference: Dramatic Finishes also from FighterZ.
==Frieza==
	A reoccurring antagonist of the Dragon Ball franchise. A tyrannical overlord who takes great delight in slaughtering & destroying others, particularly on a massive scale, despite destroying Planet Vegeta out of paranoia of Super Saiyans.
*Neutral Attack: Does a right body blow, then an upward kick & then a tail swipe.
**Reference: His 1st & 2nd Light attacks from Dragon Ball FighterZ.
*Forward Tilt: Does a cross punch forward.
*Up Tilt: Swipes his tail upward.
**Reference: Him wrapping Jimeze from the Universe Survival Arc of Dragon Ball Super.
*Down Tilt: Crouches & does a shin kick.
**Reference: His Light Crouching Attack also from FighterZ.
*Dash Attack - Nova Strike: Rushes forward to do a tackle.
**Reference: Nova Strike from the Dragon Ball franchise.
*Forward Smash - Death Wave: Conjures an energy wave that creates an earthquake-like explosion in front of himself.
**Reference: Death Wave from the Dragon Ball franchise.
*Up Smash: Fires an eyebeam upward.
**Reference: His Crouching Special Attack also from FighterZ.
*Down Smash: Telekinetically conjures several boulders around himself before spinning them around.
**Reference: His Heavy Attack also from FighterZ.
*Neutral Aerial: Does a downward kick.
**Reference: His Light Aerial Attack also from FighterZ.
*Forward Aerial: Fires a short-ranged blast forward.
**Reference: His Special Aerial Attack also from FighterZ.
*Back Aerial: Strikes with his tail twice behind himself.
**Reference: His Medium Aerial Attack also from FighterZ.
*Up Aerial: Strikes his tail upward.
*Down Aerial: Flips forward & does a downward tail swipe, spiking opponents.
**Reference: His Heavy Aerial Attack also from FighterZ.
*Grab: Reaches out with his tail.
**Reference: Him grabbing things with his tail from the Dragon Ball franchise.
*Pummel: Turns the opponent around & punches them in the back repeatedly.
**Reference: Him pulverizing Vegeta from the Dragon Ball Z episode The Renewed Goku.
*Forward Throw: Fires a small invisible blast at the opponent before launching them forward.
**Reference: His Special Attack also from FighterZ.
*Back Throw: Chucks the opponent behind himself.
*Up Throw: Puts a small energy ball into the opponents before launching them upwards & crush his hand, causing them to explode.
**Reference: Him killing Krillin from the Z episode Transformed at Last.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Does a sweep kick & then a tail swipe while getting up.
**Reference: His Crouching Medium Attack also from FighterZ.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: His Crouching Medium Attack also from FighterZ.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: His Crouching Medium Attack also from FighterZ.
*Edge Attack: Swings his tail forward while climbing up.
*Neutral Special - Death Beam: Fires a small beam from his finger & can fire 3 beams consecutively if heavily damaged.
**Reference: Death Beam from the Dragon Ball franchise.
*Side Special - Death Saucer: Conjures 2 saucers of energy in his hands before throwing them forward, becoming faster if heavily damaged.
**Reference: Death Saucer from the Dragon Ball franchise.
*Up Special - You Can't Escape My Grasp!: Conjures energy around himself before dashing in any inputted direction.
**Reference: How he & others conjure energy around themselves when flying from the Dragon Ball franchise.
*Down Special - Behold My Power!: Charges up Ki & goes into 1 of 2 transformations depending on his damage percentage.
**Golden Frieza: Activates at 0-99%, which increases his attack potency & speed, but makes him lighter.
**Black Frieza: Activates at 100-999%, which reduces the endlag to his moves for a short time.
***Reference: Him having learn to power-up from the Dragon Ball franchise.
*Final Smash - Dramatic Finish: Fires an eyebeam forward, sending any caught opponents to a mountain background or in space where he uses a different attack depending on his form, insta-KO'ing heavily damaged opponents.
**Death Ball: Laughs as he creates a giant ball of energy & sends it at them before exploding.
**Cage of Light: Creates a "cage" with the Death Beams before closing them in with it.
**Earth Breaker: Says "You all should go straight to Hell!!" as he presses his palms & fires an energy blast straight at its core, causing the ground to rupture & streams of magma to erupt & the planet to explode.
***Reference: Death Ball, Cage of Light & Earth Breaker from the Dragon Ball franchise.	
*Neutral Attack: Does a right body blow, then an upward kick & then a tail swipe.
**Reference: His 1st & 2nd Light attacks from Dragon Ball FighterZ.
*Forward Tilt: Does a cross punch forward.
*Up Tilt: Swipes his tail upward.
**Reference: Him wrapping Jimeze from the Universe Survival Arc of Dragon Ball Super.
*Down Tilt: Crouches & does a shin kick.
**Reference: His Light Crouching Attack also from FighterZ.
*Dash Attack - Nova Strike: Rushes forward to do a tackle.
**Reference: Nova Strike from the Dragon Ball franchise.
*Forward Smash - Death Wave: Conjures an energy wave that creates an earthquake-like explosion in front of himself.
**Reference: Death Wave from the Dragon Ball franchise.
*Up Smash: Fires an eyebeam upward.
**Reference: His Crouching Special Attack also from FighterZ.
*Down Smash: Telekinetically conjures several boulders around himself before spinning them around.
**Reference: His Heavy Attack also from FighterZ.
*Neutral Aerial: Does a downward kick.
**Reference: His Light Aerial Attack also from FighterZ.
*Forward Aerial: Fires a short-ranged blast forward.
**Reference: His Special Aerial Attack also from FighterZ.
*Back Aerial: Strikes with his tail twice behind himself.
**Reference: His Medium Aerial Attack also from FighterZ.
*Up Aerial: Strikes his tail upward.
*Down Aerial: Flips forward & does a downward tail swipe, spiking opponents.
**Reference: His Heavy Aerial Attack also from FighterZ.
*Grab: Reaches out with his tail.
**Reference: Him grabbing things with his tail from the Dragon Ball franchise.
*Pummel: Turns the opponent around & punches them in the back repeatedly.
**Reference: Him pulverizing Vegeta from the Dragon Ball Z episode The Renewed Goku.
*Forward Throw: Fires a small invisible blast at the opponent before launching them forward.
**Reference: His Special Attack also from FighterZ.
*Back Throw: Chucks the opponent behind himself.
*Up Throw: Puts a small energy ball into the opponents before launching them upwards & crush his hand, causing them to explode.
**Reference: Him killing Krillin from the Z episode Transformed at Last.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Does a sweep kick & then a tail swipe while getting up.
**Reference: His Crouching Medium Attack also from FighterZ.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: His Crouching Medium Attack also from FighterZ.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: His Crouching Medium Attack also from FighterZ.
*Edge Attack: Swings his tail forward while climbing up.
*Neutral Special - Death Beam: Fires a small beam from his finger & can fire 3 beams consecutively if heavily damaged.
**Reference: Death Beam from the Dragon Ball franchise.
*Side Special - Death Saucer: Conjures 2 saucers of energy in his hands before throwing them forward, becoming faster if heavily damaged.
**Reference: Death Saucer from the Dragon Ball franchise.
*Up Special - You Can't Escape My Grasp!: Conjures energy around himself before dashing in any inputted direction.
**Reference: How he & others conjure energy around themselves when flying from the Dragon Ball franchise.
*Down Special - Behold My Power!: Charges up Ki & goes into 1 of 2 transformations depending on his damage percentage.
**Golden Frieza: Activates at 0-99%, which increases his attack potency & speed, but makes him lighter.
**Black Frieza: Activates at 100-999%, which reduces the endlag to his moves for a short time.
***Reference: Him having learn to power-up from the Dragon Ball franchise.
*Final Smash - Dramatic Finish: Fires an eyebeam forward, sending any caught opponents to a mountain background or in space where he uses a different attack depending on his form, insta-KO'ing heavily damaged opponents.
**Death Ball: Laughs as he creates a giant ball of energy & sends it at them before exploding.
**Cage of Light: Creates a "cage" with the Death Beams before closing them in with it.
**Earth Breaker: Says "You all should go straight to Hell!!" as he presses his palms & fires an energy blast straight at its core, causing the ground to rupture & streams of magma to erupt & the planet to explode.
***Reference: Death Ball, Cage of Light & Earth Breaker from the Dragon Ball franchise.
==Luffy==
	The main protagonist of the One Piece franchise. The leader of the Straw Hat Pirates who seeks to find One Piece & become the next King of the Pirates after getting rejected by every pirate crew & gained elastic properties after ingesting the Gomu Gomu No Mi/Gum-Gum Devil Fruit.
*Neutral Attack - Gum-Gum Pistol/Gum-Gum Gatling (Mashed): Throws 2 punches, which can be cancelled into bringing his fists forward repeatedly in a blurry rapid barrage of strong punches before punching the opponent away.
**Reference: Gum-Gum Pistol & Gum-Gum Gatling from the One Piece franchise.
*Forward Tilt - Gum-Gum Stamp: Kicks forward while stretching his leg.
**Reference: Gum-Gum Stamp from the One Piece franchise.
*Up Tilt - Gum-Gum Bell: Stretches his neck backwards & does a headbutt above himself.
**Reference: Gum-Gum Bell from the One Piece franchise.
*Down Tilt - Gum-Gum Whip: Crouches as he stretches his leg out & kicks in a wide circle, tripping opponents.
**Reference: Gum-Gum Whip from the One Piece franchise.
*Dash Attack - Gun-Gun Bullet: Punches downwards in an arc.
**Reference: Gum-Gum Bullet from the One Piece franchise.
*Forward Smash - Gum-Gum Grizzly Magnum: Activates Gear 3rd in both his arms, implements Armanent Haki into them & launches them forward.
**Reference: Gum-Gum Grizzly Magnum from the One Piece franchise.
*Up Smash - Gum-Gum King Cobra: Activates Gear 4th into his Snakeman form, compresses his arm & does a zig-zag punch upward.
**Reference: Gum-Gum King Cobra from the One Piece franchise.
*Down Smash - Gum-Gum Battle Axe: Stretches 1 leg high into the air & then brings it crashing down via a high-gravity stomp, burying them.
**Reference: Gum-Gum Battle Axe from the One Piece franchise.
*Neutral Aerial: Stretches both hands & feet around himself.
*Forward Aerial: Does a double axe-handle, meteor smashing opponents.
*Back Aerial: Stretches a foot to kick backwards.
*Up Aerial: Headbutts upward.
*Down Aerial: Stretches both feet downwards to kick below himself.
*Grab - Gum-Gum Snake Shot: Launches his arm in a swerving snake-like movement & grasps an opponent.
**Reference: Gum-Gum Snake Shot from the One Piece franchise.
*Pummel: Headbutts the opponent.
*Forward Throw - Gum-Gum Hammer: Stretches out his arms while twisting them, takes hold of his opponent & then untwists them as he throws them forward.
**Reference: Gum-Gum Hammer from the One Piece franchise.
*Back Throw - Gum-Gum Sickle: Gets behind the opponent, pulls himself towards them, then stretches out his other arm & clotheslines them.
**Reference: Gum-Gum Sickle from the One Piece franchise.
*Up Throw - Gum-Gum Bowgun: Repeatedly twists his torso vertically around his hips before grasping the opponents with his feet & then rapidly untwisting, creating a snap-back that sends them flying upward.
**Reference: Gum-Gum Bowgun from the One Piece franchise.
*Down Throw - Gum-Gum Giant Hammer: Grabs the opponent with his legs, while twisting them & then untwists them as he throws them down.
**Reference: Gum-Gum Giant Hammer from the One Piece franchise.
*Front Floor Attack: Low kicks in both sides while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt forward while climbing up.
*Neutral Special - Gum-Gum Red Hawk: Quickly activates Gear 2nd, uses Armament Haki in 1 arm, stretches it back & releases a stream of fire as he punches, dealing fire damage.
**Reference: Gum-Gum Red Hawk from the One Piece franchise.
*Side Special - Gum-Gum Rocket: Stretches out both his arms & grabs a handhold, then retracts them, projecting himself high into the air at high speeds, over great distances or even into an opponent & can be charged.
**Reference: Gum-Gum Rocket from the One Piece franchise.
*Up Special - Gum-Gum Storm: Uses Gum-Gum Balloon & twists his body around tightly, then blows the air out behind himself while untwisting to fly while spinning, delivering a constant barrage of powerful punches if he hits an opponent on his way up.
**Reference: Gum-Gum Storm from the One Piece franchise.
*Down Special - Gum-Gum Balloon: Inflates himself rapidly through his mouth, allowing him to temporarily negate physical damage before releasing the air.
**Reference: Gum-Gum Balloon from the One Piece franchise.
*Final Smash - Gum-Gum Bajrang Gun: Uses Observation Haki to create a black line of sight in front of himself, paralyzing any opponents hit, then enters 5th Gear as he says "5th Gear!!" before inflating his fist & applying both Armament & Conqueror’s Haki into it before punching forward.
**Reference: Gum-Gum Bajrang Gun from the One Piece franchise.	
*Neutral Attack - Gum-Gum Pistol/Gum-Gum Gatling (Mashed): Throws 2 punches, which can be cancelled into bringing his fists forward repeatedly in a blurry rapid barrage of strong punches before punching the opponent away.
**Reference: Gum-Gum Pistol & Gum-Gum Gatling from the One Piece franchise.
*Forward Tilt - Gum-Gum Stamp: Kicks forward while stretching his leg.
**Reference: Gum-Gum Stamp from the One Piece franchise.
*Up Tilt - Gum-Gum Bell: Stretches his neck backwards & does a headbutt above himself.
**Reference: Gum-Gum Bell from the One Piece franchise.
*Down Tilt - Gum-Gum Whip: Crouches as he stretches his leg out & kicks in a wide circle, tripping opponents.
**Reference: Gum-Gum Whip from the One Piece franchise.
*Dash Attack - Gun-Gun Bullet: Punches downwards in an arc.
**Reference: Gum-Gum Bullet from the One Piece franchise.
*Forward Smash - Gum-Gum Grizzly Magnum: Activates Gear 3rd in both his arms, implements Armanent Haki into them & launches them forward.
**Reference: Gum-Gum Grizzly Magnum from the One Piece franchise.
*Up Smash - Gum-Gum King Cobra: Activates Gear 4th into his Snakeman form, compresses his arm & does a zig-zag punch upward.
**Reference: Gum-Gum King Cobra from the One Piece franchise.
*Down Smash - Gum-Gum Battle Axe: Stretches 1 leg high into the air & then brings it crashing down via a high-gravity stomp, burying them.
**Reference: Gum-Gum Battle Axe from the One Piece franchise.
*Neutral Aerial: Stretches both hands & feet around himself.
*Forward Aerial: Does a double axe-handle, meteor smashing opponents.
*Back Aerial: Stretches a foot to kick backwards.
*Up Aerial: Headbutts upward.
*Down Aerial: Stretches both feet downwards to kick below himself.
*Grab - Gum-Gum Snake Shot: Launches his arm in a swerving snake-like movement & grasps an opponent.
**Reference: Gum-Gum Snake Shot from the One Piece franchise.
*Pummel: Headbutts the opponent.
*Forward Throw - Gum-Gum Hammer: Stretches out his arms while twisting them, takes hold of his opponent & then untwists them as he throws them forward.
**Reference: Gum-Gum Hammer from the One Piece franchise.
*Back Throw - Gum-Gum Sickle: Gets behind the opponent, pulls himself towards them, then stretches out his other arm & clotheslines them.
**Reference: Gum-Gum Sickle from the One Piece franchise.
*Up Throw - Gum-Gum Bowgun: Repeatedly twists his torso vertically around his hips before grasping the opponents with his feet & then rapidly untwisting, creating a snap-back that sends them flying upward.
**Reference: Gum-Gum Bowgun from the One Piece franchise.
*Down Throw - Gum-Gum Giant Hammer: Grabs the opponent with his legs, while twisting them & then untwists them as he throws them down.
**Reference: Gum-Gum Giant Hammer from the One Piece franchise.
*Front Floor Attack: Low kicks in both sides while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt forward while climbing up.
*Neutral Special - Gum-Gum Red Hawk: Quickly activates Gear 2nd, uses Armament Haki in 1 arm, stretches it back & releases a stream of fire as he punches, dealing fire damage.
**Reference: Gum-Gum Red Hawk from the One Piece franchise.
*Side Special - Gum-Gum Rocket: Stretches out both his arms & grabs a handhold, then retracts them, projecting himself high into the air at high speeds, over great distances or even into an opponent & can be charged.
**Reference: Gum-Gum Rocket from the One Piece franchise.
*Up Special - Gum-Gum Storm: Uses Gum-Gum Balloon & twists his body around tightly, then blows the air out behind himself while untwisting to fly while spinning, delivering a constant barrage of powerful punches if he hits an opponent on his way up.
**Reference: Gum-Gum Storm from the One Piece franchise.
*Down Special - Gum-Gum Balloon: Inflates himself rapidly through his mouth, allowing him to temporarily negate physical damage before releasing the air.
**Reference: Gum-Gum Balloon from the One Piece franchise.
*Final Smash - Gum-Gum Bajrang Gun: Uses Observation Haki to create a black line of sight in front of himself, paralyzing any opponents hit, then enters 5th Gear as he says "5th Gear!!" before inflating his fist & applying both Armament & Conqueror’s Haki into it before punching forward.
**Reference: Gum-Gum Bajrang Gun from the One Piece franchise.
==Naruto==
	The main protagonist of the Naruto franchise & a supporting protagonist of the Boruto franchise. The son of the Minato Namikaze who was made the jinchūriki of Kurama after Obito attacked the village on the day of his birth, leaving him starved of the attention & affection he desired.
*Neutral Attack: Does a quick jab, a side kick & then a spinning back kick.
*Forward Tilt: Slashes forward with a kunai.
*Up Tilt: Slashes upwards with his kunai before doing an uppercut.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack: Does a baseball slide followed by an upward kick.
*Forward Smash: Charges Kurama's chakra in his fist & does a sideways punch forward.
*Up Smash: Emits Senjutsu Chakra from his fist before doing an uppercut.
**Reference: Senjutsu Chakra from the Naruto franchise.
*Down Smash: Summons Kurama's Tailed Beast Mode tails behind himself & spins around himself.
**Reference: The tails from the Tailed Beast Mode from the Naruto franchise.
*Neutral Aerial: Does a flying kick.
*Forward Aerial: Does an axe kick forward.
*Back Aerial: Does a spinning back kick behind himself.
*Up Aerial: Does a flip kick upward.
*Down Aerial: Does a stall-then-fall divekick.
*Grab - Tailed Beast Chakra Arm: Covers his arm in Red Tailed Beast Chakra & reaches out, which can serve as a tether recovery.
**Reference: Tailed Beast Chakra Arms from the Naruto franchise.
*Pummel: Punches the opponent.
*Forward Throw: Throws the opponent forward before creating a Shadow Clone to tackle them forward.
*Back Throw: Slams the opponent behind himself & slashes them with a shuriken.
*Up Throw: Spawns a Shadow Clone upward to uppercut the opponent.
*Down Throw: Slams the opponent down before punching them with his Frog Kumite.
**Reference: Frog Kata from the Naruto franchise.
*Front Floor Attack: Punches forward & kicks behind himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a spinning hook kick while climbing up.
*Neutral Special - Rasengan/Rasenshuriken (Charged): Conjures a ball of chakra in his hands before throwing it forward or charka in the shape of shuriken if charged.
**Reference: Rasengan & Rasenshuriken from the Naruto franchise.
*Side Special - Uzamaki Barrage: Throws a Shadow Clone forward before another Shadow Clone emerges to uppercut any caught opponents & then another Shadow Clone does an axe kick.
**Reference: Uzamaki Barrage from the Naruto franchise.
*Up Special - Flying Raijin Jutsu: Throws his Flying Raijin kunai before teleporting in any inputted direction.
**Reference: Flying Raijin Jutsu from the Naruto franchise.
*Down Special - Substitution Jutsu: Takes a pose & starts doing the hand signs & if hit, will disappear, replaces himself with a dummy before appearing behind the opponents & hits them with a roundhouse kick.
**Reference: Substitution Jutsu from the Naruto franchise.
*Final Smash - 6 Paths Beatdown: Transforms into his 6 Paths Sage Mode form & swings Kurama’s Tailed Beast Mode tails forward, sending any caught opponents to the Land of Lighnting as he goes into his Kurama state as he creates 2 shadow clones to form a Kurama construct, creates a Tailed Beat Ball Rasenshuriken & Wind Release: Massive Rasenshuriken & ends with him fusing them into 6 Paths: Massive Rasenshuriken & throws them forward as it explodes.
**Reference: His 6 Paths Sage Mode form & 6 Paths: Massive Rasenshuriken from the Naruto franchise.	
*Neutral Attack: Does a quick jab, a side kick & then a spinning back kick.
*Forward Tilt: Slashes forward with a kunai.
*Up Tilt: Slashes upwards with his kunai before doing an uppercut.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack: Does a baseball slide followed by an upward kick.
*Forward Smash: Charges Kurama's chakra in his fist & does a sideways punch forward.
*Up Smash: Emits Senjutsu Chakra from his fist before doing an uppercut.
**Reference: Senjutsu Chakra from the Naruto franchise.
*Down Smash: Summons Kurama's Tailed Beast Mode tails behind himself & spins around himself.
**Reference: The tails from the Tailed Beast Mode from the Naruto franchise.
*Neutral Aerial: Does a flying kick.
*Forward Aerial: Does an axe kick forward.
*Back Aerial: Does a spinning back kick behind himself.
*Up Aerial: Does a flip kick upward.
*Down Aerial: Does a stall-then-fall divekick.
*Grab - Tailed Beast Chakra Arm: Covers his arm in Red Tailed Beast Chakra & reaches out, which can serve as a tether recovery.
**Reference: Tailed Beast Chakra Arms from the Naruto franchise.
*Pummel: Punches the opponent.
*Forward Throw: Throws the opponent forward before creating a Shadow Clone to tackle them forward.
*Back Throw: Slams the opponent behind himself & slashes them with a shuriken.
*Up Throw: Spawns a Shadow Clone upward to uppercut the opponent.
*Down Throw: Slams the opponent down before punching them with his Frog Kumite.
**Reference: Frog Kata from the Naruto franchise.
*Front Floor Attack: Punches forward & kicks behind himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a spinning hook kick while climbing up.
*Neutral Special - Rasengan/Rasenshuriken (Charged): Conjures a ball of chakra in his hands before throwing it forward or charka in the shape of shuriken if charged.
**Reference: Rasengan & Rasenshuriken from the Naruto franchise.
*Side Special - Uzamaki Barrage: Throws a Shadow Clone forward before another Shadow Clone emerges to uppercut any caught opponents & then another Shadow Clone does an axe kick.
**Reference: Uzamaki Barrage from the Naruto franchise.
*Up Special - Flying Raijin Jutsu: Throws his Flying Raijin kunai before teleporting in any inputted direction.
**Reference: Flying Raijin Jutsu from the Naruto franchise.
*Down Special - Substitution Jutsu: Takes a pose & starts doing the hand signs & if hit, will disappear, replaces himself with a dummy before appearing behind the opponents & hits them with a roundhouse kick.
**Reference: Substitution Jutsu from the Naruto franchise.
*Final Smash - 6 Paths Beatdown: Transforms into his 6 Paths Sage Mode form & swings Kurama’s Tailed Beast Mode tails forward, sending any caught opponents to the Land of Lighnting as he goes into his Kurama state as he creates 2 shadow clones to form a Kurama construct, creates a Tailed Beat Ball Rasenshuriken & Wind Release: Massive Rasenshuriken & ends with him fusing them into 6 Paths: Massive Rasenshuriken & throws them forward as it explodes.
**Reference: His 6 Paths Sage Mode form & 6 Paths: Massive Rasenshuriken from the Naruto franchise.
==Sasuke==
	The deuteragonist of the Naruto franchise & a supporting protagonist of the Boruto franchise. 1 of the last surviving members of Konohagakure's Uchiha clan who made it his goal to exact revenge against his older brother Itachi for slaughtering their clan.
*Neutral Attack: Does a quick jab, a side kick & then a spinning back kick.
*Forward Tilt: Slashes forward with a kunai.
*Up Tilt: Spins a large shuriken above himself.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack: Does a dashing slash forward with a katana.
*Forward Smash: Charges Susanoo's chakra in his fist & does a cross punch forward.
*Up Smash - Rising Fire Kick: Does a rising kick upward, dealing fire damage.
**Reference: Rising Fire Kick from the Naruto Ultimate Ninja franchise.
*Down Smash: Conjures Amaterasu's flames before releasing 2 flame pillars on both sides of himself, also dealing fire damage.
*Neutral Aerial - Chidori Sharp Spear: Conjures electricity into a spear & spins it around himself, dealing electric damage.
*Forward Aerial: Does a flying kick forward.
*Back Aerial - Turning Flame Kick: Does a spinning back kick behind himself, also dealing fire damage.
*Up Aerial - Kirin: Conjures electricity in his hand & thrusts it upward, also dealing electric damage.
**Reference: Kirin from the Naruto franchise.
*Down Aerial: Does a stall-then-fall divekick.
*Grab - Hidden Shadow Snake Hands: Conjures snakes from his arm & reaches out.
**Reference: Hidden Shadow Snake Hands from the Naruto franchise.
*Pummel: Punches the opponent.
*Forward Throw: Throws the opponent forward before creating a Shadow Clone to tackle them forward.
*Back Throw: Slams the opponent behind himself & then slashes them with a shuriken.
*Up Throw: Spawns a Shadow Clone upward to uppercut the opponent.
*Down Throw - Chidori: Tosses the opponent down, conjures electricity in his hand & shocks them, also dealing electric damage.
*Front Floor Attack: Punches forward & then kicks behind himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a spinning hook kick while climbing up.
*Neutral Special - Fire Style: Fireball: Inhales as he infused chakra in himself & spits out a fireball forward, also dealing fire damage.
**Reference: Fire Style: Fireball from the Naruto franchise.
*Side Special - Onyx Chidori: Dashes forward & does a knifehand strike, releasing an electric beam forward & dealing electric damage.
**Reference: Onyx Chidori from the Naruto franchise.
*Up Special - Flying Raijin Jutsu: Throws his Flying Raijin kunai before teleporting in any inputted direction.
**Reference: Flying Raijin Jutsu from the Naruto franchise.
*Down Special - Amaterasu: Inferno Special Flame Control: Conjures a field of dark energy in front of himself & waves his arm forward, crumpling opponents & dealing fire damage.
**Reference: Amaterasu: Inferno Special Flame Control from the Naruto franchise.
*Final Smash - Takemikazuchi-no-Indra: Transforms into his 6 Paths Sage Mode as he conjures electricity in 1 hand before charging forward, sending an caught opponents into the air where he strikes them a few times before he forms a Susanoo construct that conjures an bow & arrow infused with lightning chakra & fires it at them, also dealing electric damage.
**Reference: Takemikazuchi-no-Kami & Indra's Arrow from the Naruto franchise.	
*Neutral Attack: Does a quick jab, a side kick & then a spinning back kick.
*Forward Tilt: Slashes forward with a kunai.
*Up Tilt: Spins a large shuriken above himself.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack: Does a dashing slash forward with a katana.
*Forward Smash: Charges Susanoo's chakra in his fist & does a cross punch forward.
*Up Smash - Rising Fire Kick: Does a rising kick upward, dealing fire damage.
**Reference: Rising Fire Kick from the Naruto Ultimate Ninja franchise.
*Down Smash: Conjures Amaterasu's flames before releasing 2 flame pillars on both sides of himself, also dealing fire damage.
*Neutral Aerial - Chidori Sharp Spear: Conjures electricity into a spear & spins it around himself, dealing electric damage.
*Forward Aerial: Does a flying kick forward.
*Back Aerial - Turning Flame Kick: Does a spinning back kick behind himself, also dealing fire damage.
*Up Aerial - Kirin: Conjures electricity in his hand & thrusts it upward, also dealing electric damage.
**Reference: Kirin from the Naruto franchise.
*Down Aerial: Does a stall-then-fall divekick.
*Grab - Hidden Shadow Snake Hands: Conjures snakes from his arm & reaches out.
**Reference: Hidden Shadow Snake Hands from the Naruto franchise.
*Pummel: Punches the opponent.
*Forward Throw: Throws the opponent forward before creating a Shadow Clone to tackle them forward.
*Back Throw: Slams the opponent behind himself & then slashes them with a shuriken.
*Up Throw: Spawns a Shadow Clone upward to uppercut the opponent.
*Down Throw - Chidori: Tosses the opponent down, conjures electricity in his hand & shocks them, also dealing electric damage.
*Front Floor Attack: Punches forward & then kicks behind himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a spinning hook kick while climbing up.
*Neutral Special - Fire Style: Fireball: Inhales as he infused chakra in himself & spits out a fireball forward, also dealing fire damage.
**Reference: Fire Style: Fireball from the Naruto franchise.
*Side Special - Onyx Chidori: Dashes forward & does a knifehand strike, releasing an electric beam forward & dealing electric damage.
**Reference: Onyx Chidori from the Naruto franchise.
*Up Special - Flying Raijin Jutsu: Throws his Flying Raijin kunai before teleporting in any inputted direction.
**Reference: Flying Raijin Jutsu from the Naruto franchise.
*Down Special - Amaterasu: Inferno Special Flame Control: Conjures a field of dark energy in front of himself & waves his arm forward, crumpling opponents & dealing fire damage.
**Reference: Amaterasu: Inferno Special Flame Control from the Naruto franchise.
*Final Smash - Takemikazuchi-no-Indra: Transforms into his 6 Paths Sage Mode as he conjures electricity in 1 hand before charging forward, sending an caught opponents into the air where he strikes them a few times before he forms a Susanoo construct that conjures an bow & arrow infused with lightning chakra & fires it at them, also dealing electric damage.
**Reference: Takemikazuchi-no-Kami & Indra's Arrow from the Naruto franchise.
==Ichigo==
	The main protagonist of the Bleach franchise. The son of a human & a Quincy with the powers of a Shinigami who uses his innate spiritual awareness to help local ghosts & unlocks his potential as a Shinigami when Rukia comes along in pursuit of Fishbone D.
*Neutral Attack: 2 front slashes followed by an overhead slash.
*Forward Tilt: Slashes forward with Zangetsu.
*Up Tilt: Thrusts Zangetsu upward.
*Down Tilt: Uses Shunpō to move while stabbing forward.
**Reference: Shunpō from the Bleach franchise.
*Dash Attack: Stops for a bit & uses Shunpō to stab forward.
**Reference: Shunpō from the Bleach franchise.
*Forward Smash: Does a 2-handed downward slash forward.
*Up Smash: Slashes in an overhead arc with Zangetsu.
*Down Smash: Uses Shunpō to jump up into air & then stabs Zangetsu into the ground, creating a shockwave of Reiatsu around himself.
**Reference: Reiatsu from the Bleach franchise.
*Neutral Aerial: Slashes underneath him at an angle horizontally.
*Forward Aerial: Uses Shunpō followed by a slash forward.
**Reference: Shunpō from the Bleach franchise.
*Back Aerial: Turns around & slashes horizontally behind himself.
*Up Aerial: Slashes upwards in an arc while flipping backward.
*Down Aerial: Slashes below himself in an arc, meteor smashing opponents.
*Grab: Reaches out with his free hand.
*Pummel: Hits the opponent with Zangetsu’s hilt.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Slams the opponent behind himself & then slashes them.
*Up Throw: Tosses his opponent in the air & uses Shunpō to slash them.
**Reference: Shunpō from the Bleach franchise.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a quick slash while climbing up.
*Neutral Special - Getsuga Tenshō: Holds Zangetsu in the air & then slashes forward to release an arc-shaped projectile.
**Reference: Getsuga Tenshō from the Bleach franchise.
*Side Special - Engetsuzan: Uses Shunpō to quickly teleport forward with a slash.
**Reference: Engetsuzan from Bleach: The Blade of Fate.
*Up Special - Kōtei-ki Tōshin: Spins Zangetsu above his head, lifting him into the air if done in the air.
**Reference: Zangetsu's Spirit spinning his blade from the Bleach franchise.
*Down Special - Gazan: Uses Shunpō upwards & brings Zangetsu down, meteor smashing opponents.
**Reference: Gazan also from The Blade of Fate.
*Final Smash - Mugetsu: Transforms into Getsuga as he says "This is the end." & charges forward before barraging any caught opponents with slashes & ending by yelling "Mugetsu!" & releases dark veils of Reiatsu on the ground that travel forward, dealing darkness damage.
**Reference: Getsuga & Mugetsu from the Bleach franchise.	
*Neutral Attack: 2 front slashes followed by an overhead slash.
*Forward Tilt: Slashes forward with Zangetsu.
*Up Tilt: Thrusts Zangetsu upward.
*Down Tilt: Uses Shunpō to move while stabbing forward.
**Reference: Shunpō from the Bleach franchise.
*Dash Attack: Stops for a bit & uses Shunpō to stab forward.
**Reference: Shunpō from the Bleach franchise.
*Forward Smash: Does a 2-handed downward slash forward.
*Up Smash: Slashes in an overhead arc with Zangetsu.
*Down Smash: Uses Shunpō to jump up into air & then stabs Zangetsu into the ground, creating a shockwave of Reiatsu around himself.
**Reference: Reiatsu from the Bleach franchise.
*Neutral Aerial: Slashes underneath him at an angle horizontally.
*Forward Aerial: Uses Shunpō followed by a slash forward.
**Reference: Shunpō from the Bleach franchise.
*Back Aerial: Turns around & slashes horizontally behind himself.
*Up Aerial: Slashes upwards in an arc while flipping backward.
*Down Aerial: Slashes below himself in an arc, meteor smashing opponents.
*Grab: Reaches out with his free hand.
*Pummel: Hits the opponent with Zangetsu’s hilt.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Slams the opponent behind himself & then slashes them.
*Up Throw: Tosses his opponent in the air & uses Shunpō to slash them.
**Reference: Shunpō from the Bleach franchise.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a quick slash while climbing up.
*Neutral Special - Getsuga Tenshō: Holds Zangetsu in the air & then slashes forward to release an arc-shaped projectile.
**Reference: Getsuga Tenshō from the Bleach franchise.
*Side Special - Engetsuzan: Uses Shunpō to quickly teleport forward with a slash.
**Reference: Engetsuzan from Bleach: The Blade of Fate.
*Up Special - Kōtei-ki Tōshin: Spins Zangetsu above his head, lifting him into the air if done in the air.
**Reference: Zangetsu's Spirit spinning his blade from the Bleach franchise.
*Down Special - Gazan: Uses Shunpō upwards & brings Zangetsu down, meteor smashing opponents.
**Reference: Gazan also from The Blade of Fate.
*Final Smash - Mugetsu: Transforms into Getsuga as he says "This is the end." & charges forward before barraging any caught opponents with slashes & ending by yelling "Mugetsu!" & releases dark veils of Reiatsu on the ground that travel forward, dealing darkness damage.
**Reference: Getsuga & Mugetsu from the Bleach franchise.
==Dio==
	The main antagonist of Parts 1 & 3 of JoJo's Bizarre Adventure, Phantom Blood & Stardust Crusaders respectively. The poor son of an abusive alcoholic that holds an inordinate amount of enmity toward others & has a staunch ambition, which manifests in a peerless desire for power, no matter the cost.
*Neutral Attack - MUDAMUDAMUDA (Mashed): Jabs 2 of his fingers forward, then does a roundhouse kick & ends by clapping his hands forward, which can be cancelled into The World doing a flurry of punches before ending with an uppercut.
**Reference: His normal version's 5L attack from JoJo's Bizarre Adventure: All-Star Battle, his 5B attack from JoJo's Bizarre Adventure: Heritage of the Future & his MUDA rush from the JoJo's Bizarre Adventure franchise.
*Forward Tilt: Turns his head away as he punches forward.
**Reference: His 5L Stand Off attack also from All-Star Battle.
*Up Tilt: Does a high knee jab upward.
**Reference: His normal version's 5M attack also from All-Star Battle.
*Down Tilt: Crouches & jabs 2 of his fingers forward.
**Reference: His normal version's 2L attack also from All-Star Battle.
*Dash Attack: Both do an advancing punch forward.
**Reference: His 5C & 66C attack also from Heritage of the Future & his normal version's 3H attack also from All-Star Battle.
*Forward Smash: Slams a road sign forward, while The World does a gut punch.
**Reference: His 3H Stand Off attack & The World's 5M attack also from All-Star Battle.
*Up Smash: Does a crouching uppercut slash with his hand, while The World does an uppercut.
**Reference: His 2B attack also from Heritage of the Future & his normal version's 2M attack also from All-Star Battle.
*Down Smash: Both do a sweeping punch around themselves, tripping opponents at low percentages.
**Reference: The World's 2H attack also from All-Star Battle.
*Neutral Aerial: Does a jumping elbow strike.
**Reference: His normal version's j.L attack also from All-Star Battle.
*Forward Aerial: Does a jumping knee strike forward.
**Reference: Both versions of his j.M attack also from All-Star Battle.
*Back Aerial: Spawns The World who does a sweeping chop behind him.
**Reference: His j.H Stand Off attack also from All-Star Battle.
*Up Aerial: Does an overhead slash above himself.
**Reference: His normal version's j.H attack also from All-Star Battle.
*Down Aerial: Spawns The World who does a flurry of kicks below him.
**Reference: The flurry of kicks Gold Experience did to Ghiaccio from JoJo's Bizarre Adventure: Golden Wind.
*Grab: Spawns The World to reach out.
*Pummel: Stabs the opponent's neck, leeching their health & healing himself between 1 to 3% per hit.
**Reference: His normal version's I'll suck you dry! & his Oh, this suits me well! also from All-Star Battle.
*Forward Throw - Vaporizing Freeze: Freezes the opponent & tosses the opponent forward.
**Reference: Vaporization Freezing Technique from JoJo's Bizarre Adventure: Phantom Blood.
*Back Throw - Vaporizing Freeze: Freezes the opponent & tosses the opponent behind himself.
**Reference: Vaporization Freezing Technique also from Phantom Blood.
*Up Throw - Vaporizing Freeze: Freezes the opponent & tosses the opponent upward.
**Reference: Vaporization Freezing Technique also from Phantom Blood.
*Down Throw - Vaporizing Freeze: Freezes the opponent & slams the opponent down.
**Reference: Vaporization Freezing Technique also from Phantom Blood.
*Front Floor Attack: The World punches forward while he kicks back while getting up.
*Back Floor Attack: The World punches behind him while he punches forward while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: The World punches while he climbs up.
*Neutral Special - Space Ripper Stingy Eyes: Fires a laser beam from his eyes.
**Reference: Space Ripper Stingy Eyes from the JoJo's Bizarre Adventure franchise.
*Side Special - Knife Setup: Sets up several knives & throws them forward.
**Reference: Him setting several knives after using The World from the JoJo's Bizarre Adventure franchise.
*Up Special - The World Toss: Spawns The World who tosses him upward.
**Reference: Him & Jotaro using their Stands to fly from the JoJo's Bizarre Adventure franchise.
*Down Special - Time Stop Counter: Spawns The World behind him, poses & if hit, will teleport behind the opponent as it stops them & punch them away.
**Reference: Right in front of me!? also from All-Star Battle.
*Final Smash - Road Roller Da: Transforms into Heaven Ascension Dio & says either “The World!!!” & “You’re all useless!!!” as The World Over Heaven punches forward, stopping any caught opponents in place, drops a steamroller on them while saying "ROAD ROLLER DA!!!!", crushing them & punches it several times before punching 1 last time & says "WRYYYY!!!!!" as it explodes.
**Reference: Heaven Ascension Dio from JoJo's Bizarre Adventure: Eyes of Heaven, Summon The World from the JoJo's Bizarre Adventure franchise & Road Roller Da from JoJo's Bizarre Adventure: Stardust Crusaders.	
*Neutral Attack - MUDAMUDAMUDA (Mashed): Jabs 2 of his fingers forward, then does a roundhouse kick & ends by clapping his hands forward, which can be cancelled into The World doing a flurry of punches before ending with an uppercut.
**Reference: His normal version's 5L attack from JoJo's Bizarre Adventure: All-Star Battle, his 5B attack from JoJo's Bizarre Adventure: Heritage of the Future & his MUDA rush from the JoJo's Bizarre Adventure franchise.
*Forward Tilt: Turns his head away as he punches forward.
**Reference: His 5L Stand Off attack also from All-Star Battle.
*Up Tilt: Does a high knee jab upward.
**Reference: His normal version's 5M attack also from All-Star Battle.
*Down Tilt: Crouches & jabs 2 of his fingers forward.
**Reference: His normal version's 2L attack also from All-Star Battle.
*Dash Attack: Both do an advancing punch forward.
**Reference: His 5C & 66C attack also from Heritage of the Future & his normal version's 3H attack also from All-Star Battle.
*Forward Smash: Slams a road sign forward, while The World does a gut punch.
**Reference: His 3H Stand Off attack & The World's 5M attack also from All-Star Battle.
*Up Smash: Does a crouching uppercut slash with his hand, while The World does an uppercut.
**Reference: His 2B attack also from Heritage of the Future & his normal version's 2M attack also from All-Star Battle.
*Down Smash: Both do a sweeping punch around themselves, tripping opponents at low percentages.
**Reference: The World's 2H attack also from All-Star Battle.
*Neutral Aerial: Does a jumping elbow strike.
**Reference: His normal version's j.L attack also from All-Star Battle.
*Forward Aerial: Does a jumping knee strike forward.
**Reference: Both versions of his j.M attack also from All-Star Battle.
*Back Aerial: Spawns The World who does a sweeping chop behind him.
**Reference: His j.H Stand Off attack also from All-Star Battle.
*Up Aerial: Does an overhead slash above himself.
**Reference: His normal version's j.H attack also from All-Star Battle.
*Down Aerial: Spawns The World who does a flurry of kicks below him.
**Reference: The flurry of kicks Gold Experience did to Ghiaccio from JoJo's Bizarre Adventure: Golden Wind.
*Grab: Spawns The World to reach out.
*Pummel: Stabs the opponent's neck, leeching their health & healing himself between 1 to 3% per hit.
**Reference: His normal version's I'll suck you dry! & his Oh, this suits me well! also from All-Star Battle.
*Forward Throw - Vaporizing Freeze: Freezes the opponent & tosses the opponent forward.
**Reference: Vaporization Freezing Technique from JoJo's Bizarre Adventure: Phantom Blood.
*Back Throw - Vaporizing Freeze: Freezes the opponent & tosses the opponent behind himself.
**Reference: Vaporization Freezing Technique also from Phantom Blood.
*Up Throw - Vaporizing Freeze: Freezes the opponent & tosses the opponent upward.
**Reference: Vaporization Freezing Technique also from Phantom Blood.
*Down Throw - Vaporizing Freeze: Freezes the opponent & slams the opponent down.
**Reference: Vaporization Freezing Technique also from Phantom Blood.
*Front Floor Attack: The World punches forward while he kicks back while getting up.
*Back Floor Attack: The World punches behind him while he punches forward while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: The World punches while he climbs up.
*Neutral Special - Space Ripper Stingy Eyes: Fires a laser beam from his eyes.
**Reference: Space Ripper Stingy Eyes from the JoJo's Bizarre Adventure franchise.
*Side Special - Knife Setup: Sets up several knives & throws them forward.
**Reference: Him setting several knives after using The World from the JoJo's Bizarre Adventure franchise.
*Up Special - The World Toss: Spawns The World who tosses him upward.
**Reference: Him & Jotaro using their Stands to fly from the JoJo's Bizarre Adventure franchise.
*Down Special - Time Stop Counter: Spawns The World behind him, poses & if hit, will teleport behind the opponent as it stops them & punch them away.
**Reference: Right in front of me!? also from All-Star Battle.
*Final Smash - Road Roller Da: Transforms into Heaven Ascension Dio & says either “The World!!!” & “You’re all useless!!!” as The World Over Heaven punches forward, stopping any caught opponents in place, drops a steamroller on them while saying "ROAD ROLLER DA!!!!", crushing them & punches it several times before punching 1 last time & says "WRYYYY!!!!!" as it explodes.
**Reference: Heaven Ascension Dio from JoJo's Bizarre Adventure: Eyes of Heaven, Summon The World from the JoJo's Bizarre Adventure franchise & Road Roller Da from JoJo's Bizarre Adventure: Stardust Crusaders.
==Jotaro==
	The main protagonist of JoJo's Bizarre Adventure: Stardust Crusaders & a supporting protagonist of both JoJo's Bizarre Adventure: Diamond is Unbreakable & JoJo's Bizarre Adventure: Stone Ocean. 1 of Dio's rivals who lived an ordinary life until Dio returned & traveled to Egypt in order to save his mother Holy from her own Stand.
*Neutral Attack - ORAORAORA (Mashed): Does a knee strike forward, then a cross punch & turns to the side as he spawns Star Platinum who punches forward, which can be cancelled into Star Platinum doing a flurry of punches forward, which he can move while using before ending with a cross punch.
**Reference: His basic 5A, 5B & 5C Stand Off attacks from JoJo's Bizarre Adventure: Heritage for the Future & his ORA rush from the JoJo's Bizarre Adventure franchise.
*Forward Tilt: Does a backhand punch forward.
**Reference: His 5M attack from JoJo's Bizarre Adventure: All-Star Battle.
*Up Tilt: Does an uppercut.
*Down Tilt: Crouches & punches forward.
**Reference: His 2M attack also from All-Star Battle.
*Dash Attack: Both do a flying knee jab forward.
**Reference: His d.5A attack also from Heritage for the Future.
*Forward Smash: Does a haymaker punch, while Star Platinum does a hook punch forward.
**Reference: His s.2C attack also from Heritage for the Future.
*Up Smash: Does a high hook punch, while Star Platinum does an uppercut.
*Down Smash: Does a low kick, while Star Platinum does a low punch behind him.
**Reference: His 6B attack & Star Platinum's s.2A also from Heritage for the Future.
*Neutral Aerial: Does a jumping knee jab.
**Reference: His j.A & j.B attacks also from Heritage for the Future.
*Forward Aerial: Does a downward kick forward.
**Reference: His j.M attack also from All-Star Battle.
*Back Aerial: Spawns Star Platinum who does a hook punch behind him.
**Reference: Star Platinum’s s.j.C attack also from Heritage for the Future.
*Up Aerial: Does an overhead punch above himself.
*Down Aerial: Spawns Star Platinum who does a diving punch, spiking opponents.
**Reference: His j.H attack also from All-Star Battle.
*Grab: Spawns Star Platinum to reach out.
*Pummel: Punches the opponent.
*Forward Throw: Star Platinum punches the opponent forward.
**Reference: His Forward Throw also from Heritage for the Future.
*Back Throw: Star Platinum tosses the opponent behind him.
**Reference: His Back Throw also from All-Star Battle.
*Up Throw: Star Platinum tosses the opponent upward.
*Down Throw: Star Platinum tosses the opponent down.
*Front Floor Attack: Star Platinum punches forward while he kicks back while getting up.
*Back Floor Attack: Star Platinum punches behind him while he punches forward while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Star Platinum punches while he climbs up.
*Neutral Special - Shrapnel Spear: Star Platinum pulls out a spear-shaped piece of shrapnel & throws it forward.
**Reference: The spear he threw Pucci from JoJo's Bizarre Adventure: Stone Ocean.
*Side Special - Star Finger: Star Platinum appears & extends 2 of his fingers forward, crumpling opponents.
**Reference: Star Finger from the JoJo's Bizarre Adventure franchise.
*Up Special - Star Platinum Toss: Spawns Star Platinum who tosses him upward.
**Reference: Him & Dio using their Stands to fly from the JoJo's Bizarre Adventure franchise.
*Down Special - Time Stop Counter: Spawns Star Platinum behind him, poses & if hit, will teleport behind the opponent as Star Platinum stops them in pace & punch them away.
**Reference: I Stopped Time… also from All-Star Battle.
*Final Smash - Star Platinum: The World: Says either "Now you pissed me off!" or "Star Platinum: The World!!!" as Star Platinum appears & dashing forward with a Superman punch, stopping time as he barrages any caught opponent with several punches before ending with a final punch.
**Reference: Star Platinum: The World from the JoJo's Bizarre Adventure franchise.	
*Neutral Attack - ORAORAORA (Mashed): Does a knee strike forward, then a cross punch & turns to the side as he spawns Star Platinum who punches forward, which can be cancelled into Star Platinum doing a flurry of punches forward, which he can move while using before ending with a cross punch.
**Reference: His basic 5A, 5B & 5C Stand Off attacks from JoJo's Bizarre Adventure: Heritage for the Future & his ORA rush from the JoJo's Bizarre Adventure franchise.
*Forward Tilt: Does a backhand punch forward.
**Reference: His 5M attack from JoJo's Bizarre Adventure: All-Star Battle.
*Up Tilt: Does an uppercut.
*Down Tilt: Crouches & punches forward.
**Reference: His 2M attack also from All-Star Battle.
*Dash Attack: Both do a flying knee jab forward.
**Reference: His d.5A attack also from Heritage for the Future.
*Forward Smash: Does a haymaker punch, while Star Platinum does a hook punch forward.
**Reference: His s.2C attack also from Heritage for the Future.
*Up Smash: Does a high hook punch, while Star Platinum does an uppercut.
*Down Smash: Does a low kick, while Star Platinum does a low punch behind him.
**Reference: His 6B attack & Star Platinum's s.2A also from Heritage for the Future.
*Neutral Aerial: Does a jumping knee jab.
**Reference: His j.A & j.B attacks also from Heritage for the Future.
*Forward Aerial: Does a downward kick forward.
**Reference: His j.M attack also from All-Star Battle.
*Back Aerial: Spawns Star Platinum who does a hook punch behind him.
**Reference: Star Platinum’s s.j.C attack also from Heritage for the Future.
*Up Aerial: Does an overhead punch above himself.
*Down Aerial: Spawns Star Platinum who does a diving punch, spiking opponents.
**Reference: His j.H attack also from All-Star Battle.
*Grab: Spawns Star Platinum to reach out.
*Pummel: Punches the opponent.
*Forward Throw: Star Platinum punches the opponent forward.
**Reference: His Forward Throw also from Heritage for the Future.
*Back Throw: Star Platinum tosses the opponent behind him.
**Reference: His Back Throw also from All-Star Battle.
*Up Throw: Star Platinum tosses the opponent upward.
*Down Throw: Star Platinum tosses the opponent down.
*Front Floor Attack: Star Platinum punches forward while he kicks back while getting up.
*Back Floor Attack: Star Platinum punches behind him while he punches forward while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Star Platinum punches while he climbs up.
*Neutral Special - Shrapnel Spear: Star Platinum pulls out a spear-shaped piece of shrapnel & throws it forward.
**Reference: The spear he threw Pucci from JoJo's Bizarre Adventure: Stone Ocean.
*Side Special - Star Finger: Star Platinum appears & extends 2 of his fingers forward, crumpling opponents.
**Reference: Star Finger from the JoJo's Bizarre Adventure franchise.
*Up Special - Star Platinum Toss: Spawns Star Platinum who tosses him upward.
**Reference: Him & Dio using their Stands to fly from the JoJo's Bizarre Adventure franchise.
*Down Special - Time Stop Counter: Spawns Star Platinum behind him, poses & if hit, will teleport behind the opponent as Star Platinum stops them in pace & punch them away.
**Reference: I Stopped Time… also from All-Star Battle.
*Final Smash - Star Platinum: The World: Says either "Now you pissed me off!" or "Star Platinum: The World!!!" as Star Platinum appears & dashing forward with a Superman punch, stopping time as he barrages any caught opponent with several punches before ending with a final punch.
**Reference: Star Platinum: The World from the JoJo's Bizarre Adventure franchise.
==Saitama==
	The main protagonist of the One Punch Man franchise. A bald young man who was applying for a job as a salaryman where he defeats a crab monster that almost killed a child & became a hero "for the fun of it", though he became bored of fighting because he’s able to defeat enemies with a single punch.
*Neutral Attack: Slaps twice & then flicks a finger.
*Forward Tilt: Does a backhanded slap.
*Up Tilt: Does a handwave above himself.
*Down Tilt: Crouches & does a shin kick.
*Dash Attack: Does a lunging headbutt.
*Forward Smash - Thunder Clap: Claps his hands together forward.
*Up Smash: Does an uppercut.
**Reference: The uppercut he used against Carnage Kabuto from the One Man Punch episode The Obsessive Scientist.
*Down Smash: Does an axe kick.
*Neutral Aerial: Does a backhand punch.
*Forward Aerial: Does a kick forward.
*Back Aerial: Does an elbow strike behind himself.
*Up Aerial: Does a headbutt upward.
*Down Aerial: Does a stomp, spiking opponents.
*Grab: Reaches out with both hands.
*Pummel: Pokes the opponent in the eyes.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent backwards.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Bumps his shoulder forward while getting up.
*Back Floor Attack: Does an elbow strike behind himself while getting up.
*Trip Floor Attack: Punches the ground while getting up.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Serious Squirt Gun: Fires a stream of lava from his hands, dealing fire damage.
**Reference: Serious Squirt Gun from the One Punch Man franchise.
*Side Special - Serious Consecutive Side Hops: Creates afterimages to dodge attacks.
**Reference: Serious Consecutive Side Hops from the One Punch Man franchise.
*Up Special - Flight: Starts flying in any given direction.
**Reference: How he could fly from the One Punch Man franchise.
*Down Special - Normal Punch: Does his 1 punch, which can KO early.
**Reference: Normal Punch from the One Punch Man franchise.
*Final Smash - Serious Punch You Cannot Defend Against: Goes into his Serious mode, does his Serious Punch & unleashes a barrage of punches before getting behind any caught opponents & ending with the One Punch You Cannot Defend Against, insta-KO'ing heavily damaged opponents.
**Reference: Serious Punch, Consecutive Normal Punches & One Punch You Cannot Defend Against from the One Punch Man franchise.	
*Neutral Attack: Slaps twice & then flicks a finger.
*Forward Tilt: Does a backhanded slap.
*Up Tilt: Does a handwave above himself.
*Down Tilt: Crouches & does a shin kick.
*Dash Attack: Does a lunging headbutt.
*Forward Smash - Thunder Clap: Claps his hands together forward.
*Up Smash: Does an uppercut.
**Reference: The uppercut he used against Carnage Kabuto from the One Man Punch episode The Obsessive Scientist.
*Down Smash: Does an axe kick.
*Neutral Aerial: Does a backhand punch.
*Forward Aerial: Does a kick forward.
*Back Aerial: Does an elbow strike behind himself.
*Up Aerial: Does a headbutt upward.
*Down Aerial: Does a stomp, spiking opponents.
*Grab: Reaches out with both hands.
*Pummel: Pokes the opponent in the eyes.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent backwards.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Bumps his shoulder forward while getting up.
*Back Floor Attack: Does an elbow strike behind himself while getting up.
*Trip Floor Attack: Punches the ground while getting up.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Serious Squirt Gun: Fires a stream of lava from his hands, dealing fire damage.
**Reference: Serious Squirt Gun from the One Punch Man franchise.
*Side Special - Serious Consecutive Side Hops: Creates afterimages to dodge attacks.
**Reference: Serious Consecutive Side Hops from the One Punch Man franchise.
*Up Special - Flight: Starts flying in any given direction.
**Reference: How he could fly from the One Punch Man franchise.
*Down Special - Normal Punch: Does his 1 punch, which can KO early.
**Reference: Normal Punch from the One Punch Man franchise.
*Final Smash - Serious Punch You Cannot Defend Against: Goes into his Serious mode, does his Serious Punch & unleashes a barrage of punches before getting behind any caught opponents & ending with the One Punch You Cannot Defend Against, insta-KO'ing heavily damaged opponents.
**Reference: Serious Punch, Consecutive Normal Punches & One Punch You Cannot Defend Against from the One Punch Man franchise.
==Deku==
	The main protagonist of the My Hero Academia franchise. A boy who was born Quirkless before becoming the 9th holder of the One For All Quirk who wishes to become a great hero that inspires peace across the world, much like his idol All Might.
*Neutral Attack - St. Louis Smash: Does a knee jab, then a roundhouse kick & ends with a gut punch.
**Reference: St. Louis Smash & him gut-punching Shoto from the U.A. Sports Festival arc of My Hero Academia.
*Forward Tilt: Does a turning kick forward.
*Up Tilt: Does a backflip kick.
**Reference: Part of 1 of his Shoot Style Quirk Specials from the My Hero's One Justice franchise.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack: Trips on the ground after trying to throw his backpack forward as either a rock, scissors or a hero notebook come out of it.
**Reference: Him tripping before Uravity saved him from falling & him throwing his backpack at Sludge Villain from the Entrance Exam arc of My Hero Academia.
*Forward Smash - Detroit Smash: Charges up Full Cowling & yells "Detroit…SMASH!" as he launches a punch that conjures a burst of wind forward, taking 6-17% damage if it hits.
**Reference: Detroit Smash & him punching an 0-point robot also from the Entrance Exam arc of My Hero Academia.
*Up Smash - Detroit Smash: Charges up Full Cowling & yells "Detroit…SMASH!" as he launches an uppercut that conjures a burst of wind upward, taking 7-16% damage if it hits.
**Reference: Bakugo deflecting his Detroit Smash from the Battle Trial arc of My Hero Academia.
*Down Smash: Charges One For All into his feet, jumps high into the air & does a ground punch around himself, taking 5-19% damage if it hits.
*Neutral Aerial: Spins around his leg out, dealing electric damage.
*Forward Aerial - Manchester Smash: Does an axe kick forward, meteor smashing opponents.
**Reference: Manchester Smash from the My Hero Academia franchise.
*Back Aerial: Kicks behind himself, also dealing electric damage.
*Up Aerial: Does 2 kicks above himself.
*Down Aerial - Wyoming Smash: Flips & does a headbutt below himself, spiking opponents.
**Reference: Wyoming Smash from the My Hero Academia franchise.
*Grab - Blackwhip: Uses Blackwhip to reach out & grab the opponent's right arm, which can serve as a tether recovery.
**Reference: Blackwhip from the My Hero Academia franchise & him grabbing Bakugo's right arm also from the Battle Trial arc of My Hero Academia.
*Pummel: Punches the opponent with his free hand.
*Forward Throw: Activates Full Cowling & punches the opponent forward.
**Reference: Him punching Stain in the face, while Ingenium knees him in the back from the Vs. Hero Killer arc of My Hero Academia.
*Back Throw: Flings the opponent behind himself.
**Reference: Him slamming Bakugo to the ground also from the Battle Trial arc of My Hero Academia.
*Up Throw - Blackwhip: Uses Blackwhip to fling the opponent upward.
**Reference: Blackwhip from the My Hero Academia franchise.
*Down Throw: Tosses the opponent to the ground & slams into them.
**Reference: Him, Shoto & Tentacole dogpiling Mr. Compress from the Forest Training Camping Arc of My Hero Academia.
*Front Floor Attack: Kicks around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack - Blackwhip: Uses Blackwhip to spin around himself while getting up.
**Reference: Blackwhip from the My Hero Academia franchise.
*Edge Attack: Does a cross punch while getting up.
*Neutral Special - Delware Smash/Delware Smash: Air Force (Air): Points his finger forward, channels One For All & flicks a wind projectile forward, dealing more damage if charged & taking 5-30% damage.
**Reference: Delware Smash & Delware Smash: Air Force from the My Hero Academia franchise.
*Side Special - Cowling Slide: Channels Full Cowling, slides across the ground & does a flip kick before kicking any caught opponents down.
**Reference: Cowling Slide from My Hero's One Justice.
*Up Special - Float: Starts levitating & then flies in any inputted direction.
**Reference: Float from the My Hero Academia franchise.
*Down Special - Danger Sense: Gets a headache & if an attack comes within range of him, envelops himself in smoke & then does a kick.
**Reference: Danger Sense & Smokescreen from the My Hero Academia franchise.
*Final Smash - 1,000,000 Detroit Delware Smash: Activates Full Cowling & fires a massive wind projectile, sending any caught opponents into U.A. City where he attacks with them with a flurry of punches before he uses the full capacity of One For All to deliver a devastating punch, insta-KO'ing heavily damaged opponents.
**Reference: Tokyo Smash Blast & Del Rio Smash also from One's Justice & 1,000,000 Detroit Delware Smash from the My Hero Academia franchise.	
*Neutral Attack - St. Louis Smash: Does a knee jab, then a roundhouse kick & ends with a gut punch.
**Reference: St. Louis Smash & him gut-punching Shoto from the U.A. Sports Festival arc of My Hero Academia.
*Forward Tilt: Does a turning kick forward.
*Up Tilt: Does a backflip kick.
**Reference: Part of 1 of his Shoot Style Quirk Specials from the My Hero's One Justice franchise.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack: Trips on the ground after trying to throw his backpack forward as either a rock, scissors or a hero notebook come out of it.
**Reference: Him tripping before Uravity saved him from falling & him throwing his backpack at Sludge Villain from the Entrance Exam arc of My Hero Academia.
*Forward Smash - Detroit Smash: Charges up Full Cowling & yells "Detroit…SMASH!" as he launches a punch that conjures a burst of wind forward, taking 6-17% damage if it hits.
**Reference: Detroit Smash & him punching an 0-point robot also from the Entrance Exam arc of My Hero Academia.
*Up Smash - Detroit Smash: Charges up Full Cowling & yells "Detroit…SMASH!" as he launches an uppercut that conjures a burst of wind upward, taking 7-16% damage if it hits.
**Reference: Bakugo deflecting his Detroit Smash from the Battle Trial arc of My Hero Academia.
*Down Smash: Charges One For All into his feet, jumps high into the air & does a ground punch around himself, taking 5-19% damage if it hits.
*Neutral Aerial: Spins around his leg out, dealing electric damage.
*Forward Aerial - Manchester Smash: Does an axe kick forward, meteor smashing opponents.
**Reference: Manchester Smash from the My Hero Academia franchise.
*Back Aerial: Kicks behind himself, also dealing electric damage.
*Up Aerial: Does 2 kicks above himself.
*Down Aerial - Wyoming Smash: Flips & does a headbutt below himself, spiking opponents.
**Reference: Wyoming Smash from the My Hero Academia franchise.
*Grab - Blackwhip: Uses Blackwhip to reach out & grab the opponent's right arm, which can serve as a tether recovery.
**Reference: Blackwhip from the My Hero Academia franchise & him grabbing Bakugo's right arm also from the Battle Trial arc of My Hero Academia.
*Pummel: Punches the opponent with his free hand.
*Forward Throw: Activates Full Cowling & punches the opponent forward.
**Reference: Him punching Stain in the face, while Ingenium knees him in the back from the Vs. Hero Killer arc of My Hero Academia.
*Back Throw: Flings the opponent behind himself.
**Reference: Him slamming Bakugo to the ground also from the Battle Trial arc of My Hero Academia.
*Up Throw - Blackwhip: Uses Blackwhip to fling the opponent upward.
**Reference: Blackwhip from the My Hero Academia franchise.
*Down Throw: Tosses the opponent to the ground & slams into them.
**Reference: Him, Shoto & Tentacole dogpiling Mr. Compress from the Forest Training Camping Arc of My Hero Academia.
*Front Floor Attack: Kicks around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack - Blackwhip: Uses Blackwhip to spin around himself while getting up.
**Reference: Blackwhip from the My Hero Academia franchise.
*Edge Attack: Does a cross punch while getting up.
*Neutral Special - Delware Smash/Delware Smash: Air Force (Air): Points his finger forward, channels One For All & flicks a wind projectile forward, dealing more damage if charged & taking 5-30% damage.
**Reference: Delware Smash & Delware Smash: Air Force from the My Hero Academia franchise.
*Side Special - Cowling Slide: Channels Full Cowling, slides across the ground & does a flip kick before kicking any caught opponents down.
**Reference: Cowling Slide from My Hero's One Justice.
*Up Special - Float: Starts levitating & then flies in any inputted direction.
**Reference: Float from the My Hero Academia franchise.
*Down Special - Danger Sense: Gets a headache & if an attack comes within range of him, envelops himself in smoke & then does a kick.
**Reference: Danger Sense & Smokescreen from the My Hero Academia franchise.
*Final Smash - 1,000,000 Detroit Delware Smash: Activates Full Cowling & fires a massive wind projectile, sending any caught opponents into U.A. City where he attacks with them with a flurry of punches before he uses the full capacity of One For All to deliver a devastating punch, insta-KO'ing heavily damaged opponents.
**Reference: Tokyo Smash Blast & Del Rio Smash also from One's Justice & 1,000,000 Detroit Delware Smash from the My Hero Academia franchise.
==Nezuko==
	1 of the main protagonists of the Demon Slayer franchise. Tanjiro's younger sister who was turned into a demon by Muzan, so he could take her immunity to sunlight & given a gag to keep her from biting her brother, while he tries to find a way to cure her & having to help him during some of his battles.
*Neutral Attack: Does a right scratch, then a hook kick & then a back kick.
**Reference: The 1st 2 attacks & the final attack of her standard attack string from Demon Slayer: The Hinokami Chronicles.
*Forward Tilt: Takes off her muzzle/baguette & bites forward before putting it back on.
**Reference: Her trying to bite Tanjiro after she became a demon in the Final Selection arc of Demon Slayer.
*Up Tilt: Does a high kick upward.
**Reference: Her kicking Karaku from the Swordsmith Village arc of Demon Slayer.
*Down Tilt: Crouches & does a sweep kick.
**Reference: 1 of her attacks from her standard attack string also from The Hinokami Chronicles.
*Dash Attack: Does a lunging headbutt forward.
**Reference: Tanjiro headbutting both Inosuke in the Tsuzumi Mansion Arc & Sanemi in the Rehabilitation Training Arc of Demon Slayer.
*Forward Smash - Exploding Blood Strike: Does a knifehand thrust forward that leaves a trail of pink flames, dealing fire damage.
**Reference: Exploding Blood Strike also from The Hinokami Chronicles.
*Up Smash - Nails of Fury: Does an uppercut scratch with trails of pink flames, also dealing fire damage.
**Reference: Nails of Fury also from The Hinokami Chronicles.
*Down Smash - Heel Bash: Flips into the air & does an axe kick, causing pink flames to emerge on both sides of herself, also dealing fire damage.
**Reference: Heel Bash & Exploding Blood Heel Bash also from The Hinokami Chronicles.
*Neutral Aerial: Does 2 roundhouse kicks forward.
**Reference: Her kicking Yahaba from the Asakusa arc of Demon Slayer.
*Forward Aerial: Does a spin kick forward.
**Reference: The last attack of Frenzied Kicks also from The Hinokami Chronicles.
*Back Aerial: Does a crescent kick behind herself.
**Reference: Her kicking the Swamp Demon's 2-horned clone in the head from the Kidnapper's Bog arc of Demon Slayer.
*Up Aerial: Does an upward slash above herself.
**Reference: 1 of her attacks from her aerial attack also from The Hinokami Chronicles.
*Down Aerial - Flying Kick: Does a divekick & then a backflip kick if it hits an opponent.
**Reference: Flying Kick also from The Hinokami Chronicles.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
**Reference: Her headbutting Tanjiro to wake him up from the Mugen Train arc of Demon Slayer.
*Forward Throw: Punt kicks the opponent forward.
**Reference: Her kicking the Temple Demon's head off in the Final Selection arc & her kicking Susamaru's Temari balls in the Asakusa arc of Demon Slayer.
*Back Throw: Gets behind the opponent & kicks them in the head.
**Reference: Her kicking Daki in the head in the Entertainment District Arc of Demon Slayer.
*Up Throw: Gets under the opponent & kicks them upward.
**Reference: Her kicking Tanjiro into the air in the Swordsmith Village arc of Demon Slayer.
*Down Throw: Axe kicks the opponent to the ground & then stomps on their back.
**Reference: Her Throw also from The Hinokami Chronicles & her pinning Daki to the ground in the Entertainment District Arc of Demon Slayer.
*Front Floor Attack: Slashes around herself while getting up.
*Back Floor Attack: Does a handstand & kicks on both sides of herself while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Punches forward while climbing up.
**Reference: Her punching the Swamp Demon also from the Kidnapper's Bog arc of Demon Slayer.
*Neutral Special - Exploding Blood: Tosses droplets of her blood forward before igniting them if pressed again, also dealing fire damage.
**Reference: Exploding Blood from the Demon Slayer franchise.
*Side Special - Crazy Scratching: Unleashes a rampage of overlapping slashes with her nails covered with pink flames & finishes with a larger X-shaped slash, also dealing fire damage.
**Reference: Crazy Scratching also from The Hinokami Chronicles.
*Up Special - Dancing Flash: Concentrates as she takes a deep breath & launches herself in any inputted direction.
**Reference: Dancing Flash from the Demon Slayer franchise.
*Down Special - Box Swing: Pulls out a box with straps on it & swings it forward, capturing any projectiles before throwing it back if pressed again.
**Reference: The box Tanjiro carries her in from the Demon Slayer franchise.
*Final Smash - Exploding Blood, Rupture: Demon Slayer marks appear on her face as her eyes roll back & her muzzle/baguette breaks into pieces, transforms into her Advanced Demon Form & she does a dropkick, dragging any caught opponents along the ground before doing several slashes that slowly engulfs the ground on fire before igniting it into a flame twister & returning to normal, also dealing fire damage.
**Reference: Demon Slayers Marks & her Advanced Demon Form from the Demon Slayer franchise, Exploding Blood, Rupture also from The Hinokami Chronicles & her burning Daki in the Entertainment District Arc of Demon Slayer.	
*Neutral Attack: Does a right scratch, then a hook kick & then a back kick.
**Reference: The 1st 2 attacks & the final attack of her standard attack string from Demon Slayer: The Hinokami Chronicles.
*Forward Tilt: Takes off her muzzle/baguette & bites forward before putting it back on.
**Reference: Her trying to bite Tanjiro after she became a demon in the Final Selection arc of Demon Slayer.
*Up Tilt: Does a high kick upward.
**Reference: Her kicking Karaku from the Swordsmith Village arc of Demon Slayer.
*Down Tilt: Crouches & does a sweep kick.
**Reference: 1 of her attacks from her standard attack string also from The Hinokami Chronicles.
*Dash Attack: Does a lunging headbutt forward.
**Reference: Tanjiro headbutting both Inosuke in the Tsuzumi Mansion Arc & Sanemi in the Rehabilitation Training Arc of Demon Slayer.
*Forward Smash - Exploding Blood Strike: Does a knifehand thrust forward that leaves a trail of pink flames, dealing fire damage.
**Reference: Exploding Blood Strike also from The Hinokami Chronicles.
*Up Smash - Nails of Fury: Does an uppercut scratch with trails of pink flames, also dealing fire damage.
**Reference: Nails of Fury also from The Hinokami Chronicles.
*Down Smash - Heel Bash: Flips into the air & does an axe kick, causing pink flames to emerge on both sides of herself, also dealing fire damage.
**Reference: Heel Bash & Exploding Blood Heel Bash also from The Hinokami Chronicles.
*Neutral Aerial: Does 2 roundhouse kicks forward.
**Reference: Her kicking Yahaba from the Asakusa arc of Demon Slayer.
*Forward Aerial: Does a spin kick forward.
**Reference: The last attack of Frenzied Kicks also from The Hinokami Chronicles.
*Back Aerial: Does a crescent kick behind herself.
**Reference: Her kicking the Swamp Demon's 2-horned clone in the head from the Kidnapper's Bog arc of Demon Slayer.
*Up Aerial: Does an upward slash above herself.
**Reference: 1 of her attacks from her aerial attack also from The Hinokami Chronicles.
*Down Aerial - Flying Kick: Does a divekick & then a backflip kick if it hits an opponent.
**Reference: Flying Kick also from The Hinokami Chronicles.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
**Reference: Her headbutting Tanjiro to wake him up from the Mugen Train arc of Demon Slayer.
*Forward Throw: Punt kicks the opponent forward.
**Reference: Her kicking the Temple Demon's head off in the Final Selection arc & her kicking Susamaru's Temari balls in the Asakusa arc of Demon Slayer.
*Back Throw: Gets behind the opponent & kicks them in the head.
**Reference: Her kicking Daki in the head in the Entertainment District Arc of Demon Slayer.
*Up Throw: Gets under the opponent & kicks them upward.
**Reference: Her kicking Tanjiro into the air in the Swordsmith Village arc of Demon Slayer.
*Down Throw: Axe kicks the opponent to the ground & then stomps on their back.
**Reference: Her Throw also from The Hinokami Chronicles & her pinning Daki to the ground in the Entertainment District Arc of Demon Slayer.
*Front Floor Attack: Slashes around herself while getting up.
*Back Floor Attack: Does a handstand & kicks on both sides of herself while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Punches forward while climbing up.
**Reference: Her punching the Swamp Demon also from the Kidnapper's Bog arc of Demon Slayer.
*Neutral Special - Exploding Blood: Tosses droplets of her blood forward before igniting them if pressed again, also dealing fire damage.
**Reference: Exploding Blood from the Demon Slayer franchise.
*Side Special - Crazy Scratching: Unleashes a rampage of overlapping slashes with her nails covered with pink flames & finishes with a larger X-shaped slash, also dealing fire damage.
**Reference: Crazy Scratching also from The Hinokami Chronicles.
*Up Special - Dancing Flash: Concentrates as she takes a deep breath & launches herself in any inputted direction.
**Reference: Dancing Flash from the Demon Slayer franchise.
*Down Special - Box Swing: Pulls out a box with straps on it & swings it forward, capturing any projectiles before throwing it back if pressed again.
**Reference: The box Tanjiro carries her in from the Demon Slayer franchise.
*Final Smash - Exploding Blood, Rupture: Demon Slayer marks appear on her face as her eyes roll back & her muzzle/baguette breaks into pieces, transforms into her Advanced Demon Form & she does a dropkick, dragging any caught opponents along the ground before doing several slashes that slowly engulfs the ground on fire before igniting it into a flame twister & returning to normal, also dealing fire damage.
**Reference: Demon Slayers Marks & her Advanced Demon Form from the Demon Slayer franchise, Exploding Blood, Rupture also from The Hinokami Chronicles & her burning Daki in the Entertainment District Arc of Demon Slayer.
==Gojo==
	1 of the main protagonists of the Jujutsu Kaisen franchise. The strongest Jujutsu Sorcerer in the world who strives to protect the world from the Cursed Spirits that plagued it, but saw how flawed the structure of his society was & became a teacher at Jujutsu High to change it.
*Neutral Attack: Does a right palm thrust, then a left palm thrust & ends with a spin kick.
**Reference: 1 of his attack strings from Jujutsu Kaisen: Cursed Clash.
*Forward Tilt: Does a knee jab forward.
**Reference: 1 of his attacks also from Cursed Clash.
*Up Tilt: Does a high kick.
**Reference: The 1st attack of 1 of his attack strings also from Cursed Clash.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Does a flying kick forward.
*Forward Smash - Black Flash: Conjures curse energy & does a cross punch.
**Reference: Black Flash from the Jujutsu Kaisen franchise.
*Up Smash - Black Flash: Conjures curse energy & does an uppercut.
**Reference: Black Flash from the Jujutsu Kaisen franchise.
*Down Smash - Black Flash: Conjures curse energy & punches the ground, creating a shockwave around himself.
**Reference: Black Flash from the Jujutsu Kaisen franchise.
*Neutral Aerial: Spins his arms around himself.
*Forward Aerial: Does a hook punch forward.
**Reference: His fight with Jogo from the Fearsome Womb arc of Jujutsu Kaisen.
*Back Aerial: Swings his arm behind himself.
**Reference: His 1st fight with Sukuna from the Fearsome Womb arc of Jujutsu Kaisen.
*Up Aerial: Does 2 kicks above himself.
**Reference: The 2nd & last attacks of 1 of his attack strings also from Cursed Clash.
*Down Aerial: Does a divekick.
*Grab - Cursed Technique Lapse: Blue: Conjures a field of curse energy to reach forward.
**Reference: Cursed Technique Lapse: Blue from the Jujutsu Kaisen franchise.
*Pummel: Gut punches the opponent.
**Reference: Him gut-punching Jogo from the Fearsome Womb arc of Jujutsu Kaisen.
*Forward Throw: Kicks the opponent forward.
**Reference: Him kicking Jogo away at the start of their fight from the Fearsome Womb arc of Jujutsu Kaisen.
*Back Throw: Teleports behind the opponent & roundhouse kicks them.
**Reference: Him kicking Jogo away into a lake from the Fearsome Womb arc of Jujutsu Kaisen.
*Up Throw: Tosses the opponent upward & fires a shot of Blue into them.
*Down Throw: Tosses the opponent down & kicks them away.
*Front Floor Attack - Curtain: Conjures a curtain of energy around himself while getting up.
**Reference: Curtain from the Jujutsu Kaisen franchise.
*Back Floor Attack - Curtain: Same as Front Floor Attack.
**Reference: Curtain from the Jujutsu Kaisen franchise.
*Trip Floor Attack - Curtain: Same as Front & Back Floor Attack.
**Reference: Curtain from the Jujutsu Kaisen franchise.
*Edge Attack: Swipes his hand forward while climbing up.
*Neutral Special - Maximum Cursed Energy Output: Blue: Conjures a blue ball of curse energy before tossing it forward, which can catch projectiles & add to it, increasing its damage & dealing aura damage.
**Reference: Maximum Cursed Energy Output: Blue from the Jujutsu Kaisen franchise.
*Side Special - Cursed Technique Reversal: Red: Conjures a red orb on his finger & fires a blast forward.
**Reference: Cursed Technique Reversal: Red from the Jujutsu Kaisen franchise.
*Up Special - Warp: Warps in any inputted direction.
**Reference: His ability to warp from the Jujutsu Kaisen franchise.
*Down Special - Domain Expansion: Lifts 1 side of his blindfold/glasses as he expands the domain around himself, causing his Neutral Special & Side Special to deal more damage temporarily.
**Reference: Domain Expansion from the Jujutsu Kaisen franchise.
*Final Smash - Unlimited Purple: Takes off his blindfold/glasses as he says "Domain Expansion: Unlimited Void.", does a hand sign & conjures a larger barrier around himself, trapping any caught opponents into his domain where they're stuck in place as he hits them with several punches & kicks before doing a hand sign that sends a purple energy ball forward.
**Reference: Unlimited Void, Limitless & Hollow Technique: Purple from the Jujutsu Kaisen franchise.	
*Neutral Attack: Does a right palm thrust, then a left palm thrust & ends with a spin kick.
**Reference: 1 of his attack strings from Jujutsu Kaisen: Cursed Clash.
*Forward Tilt: Does a knee jab forward.
**Reference: 1 of his attacks also from Cursed Clash.
*Up Tilt: Does a high kick.
**Reference: The 1st attack of 1 of his attack strings also from Cursed Clash.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Does a flying kick forward.
*Forward Smash - Black Flash: Conjures curse energy & does a cross punch.
**Reference: Black Flash from the Jujutsu Kaisen franchise.
*Up Smash - Black Flash: Conjures curse energy & does an uppercut.
**Reference: Black Flash from the Jujutsu Kaisen franchise.
*Down Smash - Black Flash: Conjures curse energy & punches the ground, creating a shockwave around himself.
**Reference: Black Flash from the Jujutsu Kaisen franchise.
*Neutral Aerial: Spins his arms around himself.
*Forward Aerial: Does a hook punch forward.
**Reference: His fight with Jogo from the Fearsome Womb arc of Jujutsu Kaisen.
*Back Aerial: Swings his arm behind himself.
**Reference: His 1st fight with Sukuna from the Fearsome Womb arc of Jujutsu Kaisen.
*Up Aerial: Does 2 kicks above himself.
**Reference: The 2nd & last attacks of 1 of his attack strings also from Cursed Clash.
*Down Aerial: Does a divekick.
*Grab - Cursed Technique Lapse: Blue: Conjures a field of curse energy to reach forward.
**Reference: Cursed Technique Lapse: Blue from the Jujutsu Kaisen franchise.
*Pummel: Gut punches the opponent.
**Reference: Him gut-punching Jogo from the Fearsome Womb arc of Jujutsu Kaisen.
*Forward Throw: Kicks the opponent forward.
**Reference: Him kicking Jogo away at the start of their fight from the Fearsome Womb arc of Jujutsu Kaisen.
*Back Throw: Teleports behind the opponent & roundhouse kicks them.
**Reference: Him kicking Jogo away into a lake from the Fearsome Womb arc of Jujutsu Kaisen.
*Up Throw: Tosses the opponent upward & fires a shot of Blue into them.
*Down Throw: Tosses the opponent down & kicks them away.
*Front Floor Attack - Curtain: Conjures a curtain of energy around himself while getting up.
**Reference: Curtain from the Jujutsu Kaisen franchise.
*Back Floor Attack - Curtain: Same as Front Floor Attack.
**Reference: Curtain from the Jujutsu Kaisen franchise.
*Trip Floor Attack - Curtain: Same as Front & Back Floor Attack.
**Reference: Curtain from the Jujutsu Kaisen franchise.
*Edge Attack: Swipes his hand forward while climbing up.
*Neutral Special - Maximum Cursed Energy Output: Blue: Conjures a blue ball of curse energy before tossing it forward, which can catch projectiles & add to it, increasing its damage & dealing aura damage.
**Reference: Maximum Cursed Energy Output: Blue from the Jujutsu Kaisen franchise.
*Side Special - Cursed Technique Reversal: Red: Conjures a red orb on his finger & fires a blast forward.
**Reference: Cursed Technique Reversal: Red from the Jujutsu Kaisen franchise.
*Up Special - Warp: Warps in any inputted direction.
**Reference: His ability to warp from the Jujutsu Kaisen franchise.
*Down Special - Domain Expansion: Lifts 1 side of his blindfold/glasses as he expands the domain around himself, causing his Neutral Special & Side Special to deal more damage temporarily.
**Reference: Domain Expansion from the Jujutsu Kaisen franchise.
*Final Smash - Unlimited Purple: Takes off his blindfold/glasses as he says "Domain Expansion: Unlimited Void.", does a hand sign & conjures a larger barrier around himself, trapping any caught opponents into his domain where they're stuck in place as he hits them with several punches & kicks before doing a hand sign that sends a purple energy ball forward.
**Reference: Unlimited Void, Limitless & Hollow Technique: Purple from the Jujutsu Kaisen franchise.
==Denji==
	The main protagonist of the Chainsaw Man franchise. A Devil Hunter who became half-Devil after Pochita merged with him when he was killed by the yakuza that was looking for the debt his dad had racked up with them before joining the Public Safety Devil Hunting Bureau for the better life he's always dreamt of.
*Neutral Attack: Retracts the chainsaws in his arms & does a cross punch, then a gut punch & ends with a hook punch.
**Reference: Him fighting the Leech Devil from the Bat Devil arc of Chainsaw Man.
*Forward Tilt: Retracts the chainsaws in his arms & swings a fire axe forward.
**Reference: The fire axe he used before becoming a hybrid from the Chainsaw Man franchise.
*Up Tilt: Swings his head back above himself.
*Down Tilt: Crouches & pokes a chainsaw blade from his foot.
*Dash Attack: Runs forward & does a leaping headbutt.
**Reference: Him running at Samurai Sword after getting his arms cut off from the Katana Man arc of Chainsaw Man.
*Forward Smash: Slashes forward with 1 of his chainsaw blades.
*Up Smash: Slashes both chainsaw blades above himself.
*Down Smash: Sticks 1 chainsaw blade into the ground & does an upside-down spin kick around himself.
*Neutral Aerial: Slashes his chainsaw arms around himself.
*Forward Aerial: Thrusts 1 of his chainsaw arms forward.
*Back Aerial: Retracts 1 of his chainsaw blade to pierce it behind himself.
*Up Aerial: Does an upward kick as a chainsaw blade emerges from it.
*Down Aerial: Stomps below himself as chainsaw blades emerge from his feet.
*Grab: Retracts the chainsaws in his arms & reaches out with both arms.
*Pummel - Pochita: Pochita emerges from his chest & jabs his blade forward.
**Reference: Pochita from the Chainsaw Man franchise.
*Forward Throw: Grinds the opponent's head with his & tosses them forward.
*Back Throw: Rolls & kicks the opponent behind himself.
*Up Throw: Scoops the opponent upward with his head blade.
*Down Throw: Tosses the opponent down & slams into them.
*Front Floor Attack: Does a breakdance spin while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Chain-Sparks: Crosses his arms as sparks begin to fly & then separates them, releasing an X-shaped projectile forward.
*Side Special - Super Chainsaw Man Motorcycle: Pulls out his Super Chainsaw Man Motorcycle to ram into opponents as well as allowing him to travel faster & over spikes.
**Reference: Super Chainsaw Man Motorcycle from the Academy Saga of Chainsaw Man.
*Up Special - Chain Grapple: Releases a chain from his chainsaw arm & lashes either forward on the ground to grab opponents or lashes upward in the air.
**Reference: His ability to detach the chains of his saws from the Chainsaw Man franchise.
*Down Special - Chainsaw-Draw Dash: Crouches & dashes forward with a double slash.
**Reference: Samurai's Sword-Draw Dash from the Chainsaw Man franchise.
*Final Smash - Chainsaw Devil: Says "You're all pissing me off!!!" as he does a jumping slash before transforming into his Chainsaw Devil form & slashing any caught opponents before eating them, insta-KO'ing heavily damaged opponents.
**Reference: Chainsaw Devil from the Chainsaw Man franchise.	
*Neutral Attack: Retracts the chainsaws in his arms & does a cross punch, then a gut punch & ends with a hook punch.
**Reference: Him fighting the Leech Devil from the Bat Devil arc of Chainsaw Man.
*Forward Tilt: Retracts the chainsaws in his arms & swings a fire axe forward.
**Reference: The fire axe he used before becoming a hybrid from the Chainsaw Man franchise.
*Up Tilt: Swings his head back above himself.
*Down Tilt: Crouches & pokes a chainsaw blade from his foot.
*Dash Attack: Runs forward & does a leaping headbutt.
**Reference: Him running at Samurai Sword after getting his arms cut off from the Katana Man arc of Chainsaw Man.
*Forward Smash: Slashes forward with 1 of his chainsaw blades.
*Up Smash: Slashes both chainsaw blades above himself.
*Down Smash: Sticks 1 chainsaw blade into the ground & does an upside-down spin kick around himself.
*Neutral Aerial: Slashes his chainsaw arms around himself.
*Forward Aerial: Thrusts 1 of his chainsaw arms forward.
*Back Aerial: Retracts 1 of his chainsaw blade to pierce it behind himself.
*Up Aerial: Does an upward kick as a chainsaw blade emerges from it.
*Down Aerial: Stomps below himself as chainsaw blades emerge from his feet.
*Grab: Retracts the chainsaws in his arms & reaches out with both arms.
*Pummel - Pochita: Pochita emerges from his chest & jabs his blade forward.
**Reference: Pochita from the Chainsaw Man franchise.
*Forward Throw: Grinds the opponent's head with his & tosses them forward.
*Back Throw: Rolls & kicks the opponent behind himself.
*Up Throw: Scoops the opponent upward with his head blade.
*Down Throw: Tosses the opponent down & slams into them.
*Front Floor Attack: Does a breakdance spin while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Chain-Sparks: Crosses his arms as sparks begin to fly & then separates them, releasing an X-shaped projectile forward.
*Side Special - Super Chainsaw Man Motorcycle: Pulls out his Super Chainsaw Man Motorcycle to ram into opponents as well as allowing him to travel faster & over spikes.
**Reference: Super Chainsaw Man Motorcycle from the Academy Saga of Chainsaw Man.
*Up Special - Chain Grapple: Releases a chain from his chainsaw arm & lashes either forward on the ground to grab opponents or lashes upward in the air.
**Reference: His ability to detach the chains of his saws from the Chainsaw Man franchise.
*Down Special - Chainsaw-Draw Dash: Crouches & dashes forward with a double slash.
**Reference: Samurai's Sword-Draw Dash from the Chainsaw Man franchise.
*Final Smash - Chainsaw Devil: Says "You're all pissing me off!!!" as he does a jumping slash before transforming into his Chainsaw Devil form & slashing any caught opponents before eating them, insta-KO'ing heavily damaged opponents.
**Reference: Chainsaw Devil from the Chainsaw Man franchise.
==Sailor Moon==
	The main protagonist of the Sailor Moon franchise. The leader of the Sailor Scouts who believed that she was just an ordinary girl, only to discover that she's the reincarnation of the Princess of the Moon Kingdom.
*Neutral Attack: Does a slap, then a turning kick & ends by swinging her Moon Rod forward.
*Forward Tilt: Takes off her tiara before swinging it forward.
*Up Tilt: Does a high kick above herself.
*Down Tilt: Crouches & swings her Moon Rod forward.
*Dash Attack: Trips & drops several school papers forward.
**Reference: Her clumsy nature from the Sailor Moon franchise.
*Forward Smash - Sailor V Kick: Does a stab kick forward.
**Reference: Sailor Venus' Sailor V Kick from the Sailor Moon franchise.
*Up Smash - Supersonic Waves: Gets overwhelmed & cries for a bit as she fires vibrations above herself before she calms down.
**Reference: Supersonic Waves from the Sailor Moon franchise.
*Down Smash: Does a split kick.
*Neutral Aerial: Spins her twintails around herself as she dances in place.
*Forward Aerial - Sailor Moon Kick: Does a flying kick forward.
**Reference: Sailor Moon Kick from the Sailor Moon franchise.
*Back Aerial: Swings her Moon Rod behind herself.
*Up Aerial: Whips her twintails upward.
*Down Aerial: Does a divekick, spiking opponents.
**Reference: Her kicking with Sailor Venus & Sailor Chibi-Moon from the Sailor Moon franchise.
*Grab: Reaches out with both arms.
*Pummel: Knees the opponent.
*Forward Throw: Spins the opponent & kicks them forward.
*Back Throw: Spins the opponent & kicks them behind herself.
*Up Throw: Spins the opponent & tosses the opponent into the air.
*Down Throw: Tosses the opponent down.
*Front Floor Attack: Spins her twintails around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams her Moon Rod down while climbing up.
*Neutral Special - Moon Tiara Boomerang: Pulls off her tiara & throws it like a boomerang before it reappears on her head.
**Reference: Moon Tiara Boomerang from the Sailor Moon franchise.
*Side Special - Gorgeous Moon Meditation: Pulls out her Moon Rod & fires a blast of rainbow lights forward.
**Reference: Gorgeous Moon Meditation from the Sailor Moon franchise.
*Up Special - Sailor Planet Power: Starts concentrating as a halo of light covers herself & then flies in any inputted direction.
**Reference: Sailor Planet Power from the Sailor Moon franchise.
*Down Special - Moon Healing Escalation: Concentrates as she conjures an ray of light around herself, healing herself by 1.2% if fully charged.
**Reference: Moon Healing Escalation from the Sailor Moon franchise.
*Final Smash - Silver Moon Crystal Eternal Power: Does a tackle forward as she summons Tuxedo Mask, Sailor Mercury, Sailor Mars, Sailor Jupiter, Sailor Venus, Sailor Chibi-Moon, Sailor Pluto, Sailor Uranus, Sailor Neptune & Sailor Saturn who all then attack any caught opponents before she uses their Sailor Crystals to create a massive explosion.
**Reference: Silver Moon Crystal Eternal Power from the Sailor Moon franchise.	
*Neutral Attack: Does a slap, then a turning kick & ends by swinging her Moon Rod forward.
*Forward Tilt: Takes off her tiara before swinging it forward.
*Up Tilt: Does a high kick above herself.
*Down Tilt: Crouches & swings her Moon Rod forward.
*Dash Attack: Trips & drops several school papers forward.
**Reference: Her clumsy nature from the Sailor Moon franchise.
*Forward Smash - Sailor V Kick: Does a stab kick forward.
**Reference: Sailor Venus' Sailor V Kick from the Sailor Moon franchise.
*Up Smash - Supersonic Waves: Gets overwhelmed & cries for a bit as she fires vibrations above herself before she calms down.
**Reference: Supersonic Waves from the Sailor Moon franchise.
*Down Smash: Does a split kick.
*Neutral Aerial: Spins her twintails around herself as she dances in place.
*Forward Aerial - Sailor Moon Kick: Does a flying kick forward.
**Reference: Sailor Moon Kick from the Sailor Moon franchise.
*Back Aerial: Swings her Moon Rod behind herself.
*Up Aerial: Whips her twintails upward.
*Down Aerial: Does a divekick, spiking opponents.
**Reference: Her kicking with Sailor Venus & Sailor Chibi-Moon from the Sailor Moon franchise.
*Grab: Reaches out with both arms.
*Pummel: Knees the opponent.
*Forward Throw: Spins the opponent & kicks them forward.
*Back Throw: Spins the opponent & kicks them behind herself.
*Up Throw: Spins the opponent & tosses the opponent into the air.
*Down Throw: Tosses the opponent down.
*Front Floor Attack: Spins her twintails around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams her Moon Rod down while climbing up.
*Neutral Special - Moon Tiara Boomerang: Pulls off her tiara & throws it like a boomerang before it reappears on her head.
**Reference: Moon Tiara Boomerang from the Sailor Moon franchise.
*Side Special - Gorgeous Moon Meditation: Pulls out her Moon Rod & fires a blast of rainbow lights forward.
**Reference: Gorgeous Moon Meditation from the Sailor Moon franchise.
*Up Special - Sailor Planet Power: Starts concentrating as a halo of light covers herself & then flies in any inputted direction.
**Reference: Sailor Planet Power from the Sailor Moon franchise.
*Down Special - Moon Healing Escalation: Concentrates as she conjures an ray of light around herself, healing herself by 1.2% if fully charged.
**Reference: Moon Healing Escalation from the Sailor Moon franchise.
*Final Smash - Silver Moon Crystal Eternal Power: Does a tackle forward as she summons Tuxedo Mask, Sailor Mercury, Sailor Mars, Sailor Jupiter, Sailor Venus, Sailor Chibi-Moon, Sailor Pluto, Sailor Uranus, Sailor Neptune & Sailor Saturn who all then attack any caught opponents before she uses their Sailor Crystals to create a massive explosion.
**Reference: Silver Moon Crystal Eternal Power from the Sailor Moon franchise.
==Eren==
	The main protagonist turned antagonist of the Attack on Titan franchise. A soldier who, after seeing the death of his mother at the hands of the Smiling Titan, vowed to wipe out all Titans in revenge, only to put a target on his back after discovering that he's a Titan-Shifter & can control other Titans as well as his ultimate plan.
*Neutral Attack: Jabs 1 of the hilts of his swords, then does a right slash & then does a left slash.
*Forward Smash: Does a hook punch forward.
*Up Tilt: Does an upward slash above himself.
*Down Tilt: Crouches & pokes 1 of his swords forward.
*Dash Attack: Does a lunging knee strike forward.
*Forward Smash: Transforms his arm into a Titan arm before punching forward.
*Up Smash: Transforms his arm into a Titan arm before doing an uppercut.
*Down Smash: Transforms his arms into Titan arms before slamming them down on both sides of himself.
*Neutral Aerial: Slashes his swords around himself.
*Forward Aerial: Stabs 1 of his swords forward.
*Back Aerial: Stabs 1 of his swords behind himself.
*Up Aerial: Slashes upward with both swords.
*Down Aerial: Thrusts both swords below himself.
*Grab: Puts 1 of his swords away & reaches out with 1 hand.
*Pummel: Knees the opponent.
*Forward Throw: Ties the opponent with cables before tossing them forward.
*Back Throw: Ties the opponent with cables & tossing them behind himself.
*Up Throw: Ties the opponent with cables before tossing them upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Slashes his cables around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams 1 of his swords down while climbing up.
*Neutral Special - Thunder Spear: Charges & shoots an electric blast forward, dealing electric damage.
**Reference: The Omni-Directional Mobility Gear's ability to store electricity from the Attack on Titan franchise.
*Side Special - Titan Charge: Transforms into his Titan form & charges forward.
**Reference: His Titan form from the Attack on Titan franchise.
*Up Special - Omni-Directional Mobility Gear: Throws cables in any inputted direction, grabbing opponents if used on the ground.
**Reference: The Omni-Directional Mobility Gear from the Attack on Titan franchise.
*Down Special - Blade Restock: Replaces any broken swords with a new one, but will also restocked if KO'd.
**Reference: The swords breaking after taking several hits from the Attack on Titan franchise.
*Final Smash - The Rumbling: Releases his cables & lunges forward, sending any caught opponents to a field where he transforms into his Founding Titan form & summons several Titans to attack them before rushing into them.
**Reference: The Rumbling & his Founding Titan form from the Attack on Titan franchise.	
*Neutral Attack: Jabs 1 of the hilts of his swords, then does a right slash & then does a left slash.
*Forward Smash: Does a hook punch forward.
*Up Tilt: Does an upward slash above himself.
*Down Tilt: Crouches & pokes 1 of his swords forward.
*Dash Attack: Does a lunging knee strike forward.
*Forward Smash: Transforms his arm into a Titan arm before punching forward.
*Up Smash: Transforms his arm into a Titan arm before doing an uppercut.
*Down Smash: Transforms his arms into Titan arms before slamming them down on both sides of himself.
*Neutral Aerial: Slashes his swords around himself.
*Forward Aerial: Stabs 1 of his swords forward.
*Back Aerial: Stabs 1 of his swords behind himself.
*Up Aerial: Slashes upward with both swords.
*Down Aerial: Thrusts both swords below himself.
*Grab: Puts 1 of his swords away & reaches out with 1 hand.
*Pummel: Knees the opponent.
*Forward Throw: Ties the opponent with cables before tossing them forward.
*Back Throw: Ties the opponent with cables & tossing them behind himself.
*Up Throw: Ties the opponent with cables before tossing them upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Slashes his cables around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams 1 of his swords down while climbing up.
*Neutral Special - Thunder Spear: Charges & shoots an electric blast forward, dealing electric damage.
**Reference: The Omni-Directional Mobility Gear's ability to store electricity from the Attack on Titan franchise.
*Side Special - Titan Charge: Transforms into his Titan form & charges forward.
**Reference: His Titan form from the Attack on Titan franchise.
*Up Special - Omni-Directional Mobility Gear: Throws cables in any inputted direction, grabbing opponents if used on the ground.
**Reference: The Omni-Directional Mobility Gear from the Attack on Titan franchise.
*Down Special - Blade Restock: Replaces any broken swords with a new one, but will also restocked if KO'd.
**Reference: The swords breaking after taking several hits from the Attack on Titan franchise.
*Final Smash - The Rumbling: Releases his cables & lunges forward, sending any caught opponents to a field where he transforms into his Founding Titan form & summons several Titans to attack them before rushing into them.
**Reference: The Rumbling & his Founding Titan form from the Attack on Titan franchise.
==Inuyasha==
	The main protagonist of the Inuyasha franchise. A half-breed who was treated as an outcast & sealed into a tree by Kikyo after Naraku manipulated both of them before awakening 50 years later & began to track down the Shikon Jewel's shards & stop Naraku with the help from Kagome & other friends he meets along the way.
*Neutral Attack: Does a claw slash, then a cross punch & ends with a slash from Tessaiga.
*Forward Tilt: Thrusts Tessaiga forward.
*Up Tilt: Thrusts Tessaiga upward.
*Down Tilt: Crouches & pokes Tessaiga forward.
*Dash Attack: Does a dashing slash with Tessaiga.
*Forward Smash - Iron Reaver Soul Stealer: Charges yoki into his claws & slashes forward.
**Reference: Iron Reaver Soul Stealer from the Inuyasha franchise.
*Up Smash - Iron Reaver Soul Stealer: Charges yoki into his claws & slashes in an arc above himself.
**Reference: Iron Reaver Soul Stealer from the Inuyasha franchise.
*Down Smash - Blades of Blood: Cuts himself as he slings blades made from his blood around himself as they explode.
**Reference: Blades of Blood from the Inuyasha franchise.
*Neutral Aerial: Slashes Tessaiga around himself.
*Forward Aerial: Slashes Tessaiga forward.
*Back Aerial: Slashes his claws behind himself.
*Up Aerial: Slashes his claws above himself.
*Down Aerial: Dives down Tessaiga-1st, meteor smashing opponents.
*Grab: Reaches out with his free hand.
*Pummel: Headbutts the opponent.
*Forward Throw - Flame Attack: Tessaiga catches fire & he slashes the opponent forward, dealing fire damage.
**Reference: Flame Attack from the Inuyasha franchise.
*Back Throw - Flame Attack: Same as Forward Throw, but behind.
**Reference: Flame Attack from the Inuyasha franchise.
*Up Throw - Dragon Twister: Conjures a twister to scoop the opponent upward.
**Reference: Dragon Twister from the Inuyasha franchise.
*Down Throw: Tosses the opponent down & stabs them with Tessaiga.
*Front Floor Attack: Slashes his claws around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams Tessaiga down while climbing up.
*Neutral Special - Wind Scar: Slams Tessaiga down as he says "Wind Scar!", conjuring an energy wave forward, which can be charged to deal more damage & travel further.
**Reference: Wind Scar from the Inuyasha franchise.
*Side Special - Adamant Barrage: Tessaiga's blade crystalizes as he says "Adamant Barrage!" & swings it forward, releasing several diamond-like shards forward, which can break shields.
**Reference: Adamant Barrage from the Inuyasha franchise.
*Up Special - Meidō Portal: Tessaiga’s blade glows purple as he slashes in any inputted direction, opening a portal that he goes into before emerging from another one.
**Reference: Meidō Tessaiga's ability to open portals from the Inuyasha franchise.
*Down Special - Barrier of Wind: Parries & if hit, conjuring a wind barrier around himself.
**Reference: Barrier of Wind from the Inuyasha franchise.
*Final Smash - Backlash Blades: Goes into his Purified Yōkai Form & sends out a Backlash Wave forward, sending any caught opponents to a forest where they get attacked by Kagome, Sango, Miroku & Kikyo before he fire multiple black crescent-shaped portals at them, insta-KO'ing heavily damaged opponents.
**Reference: His Purified Yōkai Form, Backlash Wave & Meidō Blades from the Inuyasha franchise.	
*Neutral Attack: Does a claw slash, then a cross punch & ends with a slash from Tessaiga.
*Forward Tilt: Thrusts Tessaiga forward.
*Up Tilt: Thrusts Tessaiga upward.
*Down Tilt: Crouches & pokes Tessaiga forward.
*Dash Attack: Does a dashing slash with Tessaiga.
*Forward Smash - Iron Reaver Soul Stealer: Charges yoki into his claws & slashes forward.
**Reference: Iron Reaver Soul Stealer from the Inuyasha franchise.
*Up Smash - Iron Reaver Soul Stealer: Charges yoki into his claws & slashes in an arc above himself.
**Reference: Iron Reaver Soul Stealer from the Inuyasha franchise.
*Down Smash - Blades of Blood: Cuts himself as he slings blades made from his blood around himself as they explode.
**Reference: Blades of Blood from the Inuyasha franchise.
*Neutral Aerial: Slashes Tessaiga around himself.
*Forward Aerial: Slashes Tessaiga forward.
*Back Aerial: Slashes his claws behind himself.
*Up Aerial: Slashes his claws above himself.
*Down Aerial: Dives down Tessaiga-1st, meteor smashing opponents.
*Grab: Reaches out with his free hand.
*Pummel: Headbutts the opponent.
*Forward Throw - Flame Attack: Tessaiga catches fire & he slashes the opponent forward, dealing fire damage.
**Reference: Flame Attack from the Inuyasha franchise.
*Back Throw - Flame Attack: Same as Forward Throw, but behind.
**Reference: Flame Attack from the Inuyasha franchise.
*Up Throw - Dragon Twister: Conjures a twister to scoop the opponent upward.
**Reference: Dragon Twister from the Inuyasha franchise.
*Down Throw: Tosses the opponent down & stabs them with Tessaiga.
*Front Floor Attack: Slashes his claws around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams Tessaiga down while climbing up.
*Neutral Special - Wind Scar: Slams Tessaiga down as he says "Wind Scar!", conjuring an energy wave forward, which can be charged to deal more damage & travel further.
**Reference: Wind Scar from the Inuyasha franchise.
*Side Special - Adamant Barrage: Tessaiga's blade crystalizes as he says "Adamant Barrage!" & swings it forward, releasing several diamond-like shards forward, which can break shields.
**Reference: Adamant Barrage from the Inuyasha franchise.
*Up Special - Meidō Portal: Tessaiga’s blade glows purple as he slashes in any inputted direction, opening a portal that he goes into before emerging from another one.
**Reference: Meidō Tessaiga's ability to open portals from the Inuyasha franchise.
*Down Special - Barrier of Wind: Parries & if hit, conjuring a wind barrier around himself.
**Reference: Barrier of Wind from the Inuyasha franchise.
*Final Smash - Backlash Blades: Goes into his Purified Yōkai Form & sends out a Backlash Wave forward, sending any caught opponents to a forest where they get attacked by Kagome, Sango, Miroku & Kikyo before he fire multiple black crescent-shaped portals at them, insta-KO'ing heavily damaged opponents.
**Reference: His Purified Yōkai Form, Backlash Wave & Meidō Blades from the Inuyasha franchise.
==Komi==
	The main protagonist of Komi Can't Communicate. An overwhelmingly beautiful, but painfully timid girl who's admired by everyone at Itan High School as well as those outside of it due to her beauty & being good at everything she tries to do besides talking & wants to make 100 friends with Tadano's help.
*Neutral Attack: At low confidence, she slashes up & down in front of herself & ends with an elbow jab forward. At high confidence, she does a crotch kick, then a roundhouse kick & ends with a spin kick which can be cancelled into slashing a stick of chalk several times before ending with a hook kick.
**Reference: Her scratching the chalkboard like a cat, Tadano getting elbow jabbed & her writing her name all from the Komi Can't Communicate episode It's just, I wish I could speak.
*Forward Tilt: At low confidence, she stabs forward with a key. At high confidence, she stabs forward with a concealed blade.
**Reference: The key she tried to return to Maa from the segment I'm not a killer & the concealed blade she used in a imagine spot from the segment It's just a fantasy Part 2.
*Up Tilt: At low confidence, a pair of cat ears appears from her head & strike upward. At high confidence, she draws above herself with a piece of chalk.
**Reference: Her spawning cat ears when she gets excited or curious from the Komi Can't Communicate franchise & the scene of her & Tadano writing on the chalkboard also from It's just, I wish I could speak.
*Down Tilt: At low confidence, she sits down, kicks forward & stretches. At high confidence, she crouches & does a sweep kick.
**Reference: Her stretching from the segment It's just a fitness test.
*Dash Attack: At low confidence, she trips forward. At high confidence, she trips & rolls forward a bit.
**Reference: Her tripping & skinning her knee when she tried to get to the diving board from the segment It's just the pool & her falling during the relay race from the segment It's just sports day.
*Forward Smash: At low confidence, she swings her schoolbag forward. At high confidence, she does a straight kick forward.
**Reference: Her schoolbag from the Komi Can't Communicate franchise.
*Up Smash: At low confidence, she starts shaking as she tries to say to something before hopping in place. At high confidence, she does a handstand kick.
**Reference: Her shaking when she tries to say something from the Komi Can't Communicate franchise.
*Down Smash - Dragonforce: Winces as she feels her heart aching & conjures a shockwave around herself, dealing fire damage & covering more distance at high confidence.
**Reference: The Dragonforce from the Komi Can't Communicate franchise.
*Neutral Aerial: Several kanjis appear & circle around her diagonally.
**Reference: The kanji she spawns when she tries to say something from the Komi Can't Communicate franchise.
*Forward Aerial: At low confidence, she pulls out her phone & holds it forward to check her signal. At high confidence, she does a butterfly kick forward.
**Reference: The phone she uses to text from the Komi Can't Communicate franchise.
*Back Aerial: At low confidence, she swings a fan behind herself. At high confidence, she thrusts her notebook behind herself.
**Reference: The fan Gorimi whacked her, Tadano & Najimi with from the segment It's just a study group & the notebooks she use to write from the Komi Can't Communicate franchise.
*Up Aerial: At low confidence, she pulls out a umbrella & opens it above herself. At high confidence, she scribbles above herself with a pen.
**Reference: The umbrella she shares with Tadano from the segment It's just a blood pact.
*Down Aerial: At low confidence, she turns stone & falls down, meteor smashing opponents. At high confidence, she stomps below herself.
**Reference: Her turning stone when she tried to say "Would you be a friend?" also from It's just, I wish I could speak.
*Grab: Reaches out with both hands, which she can also do if the opponent is behind her.
**Reference: Her grabbing Tadano also from It's just, I wish I could speak.
*Pummel: Puts her face on the opponent’s chest & aggressively nuzzles them.
**Reference: Otori nuzzling a cat from the segment It's just a cat café.
*Forward Throw: At low confidence, she pushes the opponent forward. At high confidence, she chinlocks the opponent & tosses them forward.
*Back Throw: At low confidence, she pushes the opponent behind herself. At high, she suplexes the opponent backwards.
*Up Throw: At low confidence, she hops while holding the opponent before tossing them upward. At high confidence, she does a handstand kick.
**Reference: The hop she does after befriending Najimi also from I'm not a killer.
*Down Throw: At low confidence, she falls on top of the opponent. At high confidence, she trips the opponent & does a leg drop on them.
*Front Floor Attack: Conjures a burst of wind around herself while getting up.
**Reference: The wind burst that occurred after she & Tadano finished writing also from It's just, I wish I could speak.
*Back Floor Attack: Conjures a burst of electricity around herself while getting up, dealing electric damage.
**Reference: The electricity she conjured when Najimi joined them for lunch from the segment It's just my first errand.
*Trip Floor Attack: Conjures a burst of light around herself while getting up.
**Reference: The light she conjured after seeing Tadano again also from It's just, I wish I could speak.
*Edge Attack: At low confidence, she does a stretch kick while climbing up. At high confidence, she does an axe kick while climbing up.
**Reference: Her doing warmups with Nakanaka from the segment It's just a blood pact.
*Neutral Special - Cleaning Out Pockets: Checks her pockets/hat/bikini & tosses 1 of 4 things forward.
**Pen
**Compass
**Chopsticks
**Notebook
***References: The pens she uses to write from the Komi Can't Communicate franchise, the compass Mono threw at Tadano for trying to pick up her eraser also from It's just, I wish I could speak, the chopsticks Ren threatened him & Najimi with from the segment It's just a crush & the notebooks she use to write from the Komi Can't Communicate franchise.
*Side Special - Cat Lunge: A pair of cat ears & a cat tail emerge from her as she gets on the ground & charges up before lunging forward.
**Reference: Her cat motif from the Komi Can't Communicate franchise.
*Up Special - Sakura Lift: A funnel of Sakura petals spawns around her & launches her upward to her shock at low confidence.
**Reference: The Sakura petals in the wind in her introduction scene also from It's just, I wish I could speak.
*Down Special - Unapproachable Aura: Temporarily conjures a dark aura around herself, dealing darkness damage & crumpling opponents.
**Reference: The dark aura she sometimes conjures from other people's perspectives & how almost everyone thinks she's unapproachable at 1st glance from the Komi Can't Communicate franchise.
*Final Smash - 100 Friend Support: Makes a finger gun in 1 hand & fires an energy shot forward as she quietly says “Bang!” as her friend group appear to pummel any caught opponents with Tadano colliding with them sometimes due to getting moved around by the crowd as well, while she watches in shock before she becomes motivated & rushes towards them as her friends get out of the way & knocks them away with a running gut kick as she then gets cheered on by her friends.
**Reference: The Bang eyecatcher from the segment It's just a delinquent & how defensive almost everyone is around her from the Komi Can't Communicate franchise.	
*Neutral Attack: At low confidence, she slashes up & down in front of herself & ends with an elbow jab forward. At high confidence, she does a crotch kick, then a roundhouse kick & ends with a spin kick which can be cancelled into slashing a stick of chalk several times before ending with a hook kick.
**Reference: Her scratching the chalkboard like a cat, Tadano getting elbow jabbed & her writing her name all from the Komi Can't Communicate episode It's just, I wish I could speak.
*Forward Tilt: At low confidence, she stabs forward with a key. At high confidence, she stabs forward with a concealed blade.
**Reference: The key she tried to return to Maa from the segment I'm not a killer & the concealed blade she used in a imagine spot from the segment It's just a fantasy Part 2.
*Up Tilt: At low confidence, a pair of cat ears appears from her head & strike upward. At high confidence, she draws above herself with a piece of chalk.
**Reference: Her spawning cat ears when she gets excited or curious from the Komi Can't Communicate franchise & the scene of her & Tadano writing on the chalkboard also from It's just, I wish I could speak.
*Down Tilt: At low confidence, she sits down, kicks forward & stretches. At high confidence, she crouches & does a sweep kick.
**Reference: Her stretching from the segment It's just a fitness test.
*Dash Attack: At low confidence, she trips forward. At high confidence, she trips & rolls forward a bit.
**Reference: Her tripping & skinning her knee when she tried to get to the diving board from the segment It's just the pool & her falling during the relay race from the segment It's just sports day.
*Forward Smash: At low confidence, she swings her schoolbag forward. At high confidence, she does a straight kick forward.
**Reference: Her schoolbag from the Komi Can't Communicate franchise.
*Up Smash: At low confidence, she starts shaking as she tries to say to something before hopping in place. At high confidence, she does a handstand kick.
**Reference: Her shaking when she tries to say something from the Komi Can't Communicate franchise.
*Down Smash - Dragonforce: Winces as she feels her heart aching & conjures a shockwave around herself, dealing fire damage & covering more distance at high confidence.
**Reference: The Dragonforce from the Komi Can't Communicate franchise.
*Neutral Aerial: Several kanjis appear & circle around her diagonally.
**Reference: The kanji she spawns when she tries to say something from the Komi Can't Communicate franchise.
*Forward Aerial: At low confidence, she pulls out her phone & holds it forward to check her signal. At high confidence, she does a butterfly kick forward.
**Reference: The phone she uses to text from the Komi Can't Communicate franchise.
*Back Aerial: At low confidence, she swings a fan behind herself. At high confidence, she thrusts her notebook behind herself.
**Reference: The fan Gorimi whacked her, Tadano & Najimi with from the segment It's just a study group & the notebooks she use to write from the Komi Can't Communicate franchise.
*Up Aerial: At low confidence, she pulls out a umbrella & opens it above herself. At high confidence, she scribbles above herself with a pen.
**Reference: The umbrella she shares with Tadano from the segment It's just a blood pact.
*Down Aerial: At low confidence, she turns stone & falls down, meteor smashing opponents. At high confidence, she stomps below herself.
**Reference: Her turning stone when she tried to say "Would you be a friend?" also from It's just, I wish I could speak.
*Grab: Reaches out with both hands, which she can also do if the opponent is behind her.
**Reference: Her grabbing Tadano also from It's just, I wish I could speak.
*Pummel: Puts her face on the opponent’s chest & aggressively nuzzles them.
**Reference: Otori nuzzling a cat from the segment It's just a cat café.
*Forward Throw: At low confidence, she pushes the opponent forward. At high confidence, she chinlocks the opponent & tosses them forward.
*Back Throw: At low confidence, she pushes the opponent behind herself. At high, she suplexes the opponent backwards.
*Up Throw: At low confidence, she hops while holding the opponent before tossing them upward. At high confidence, she does a handstand kick.
**Reference: The hop she does after befriending Najimi also from I'm not a killer.
*Down Throw: At low confidence, she falls on top of the opponent. At high confidence, she trips the opponent & does a leg drop on them.
*Front Floor Attack: Conjures a burst of wind around herself while getting up.
**Reference: The wind burst that occurred after she & Tadano finished writing also from It's just, I wish I could speak.
*Back Floor Attack: Conjures a burst of electricity around herself while getting up, dealing electric damage.
**Reference: The electricity she conjured when Najimi joined them for lunch from the segment It's just my first errand.
*Trip Floor Attack: Conjures a burst of light around herself while getting up.
**Reference: The light she conjured after seeing Tadano again also from It's just, I wish I could speak.
*Edge Attack: At low confidence, she does a stretch kick while climbing up. At high confidence, she does an axe kick while climbing up.
**Reference: Her doing warmups with Nakanaka from the segment It's just a blood pact.
*Neutral Special - Cleaning Out Pockets: Checks her pockets/hat/bikini & tosses 1 of 4 things forward.
**Pen
**Compass
**Chopsticks
**Notebook
***References: The pens she uses to write from the Komi Can't Communicate franchise, the compass Mono threw at Tadano for trying to pick up her eraser also from It's just, I wish I could speak, the chopsticks Ren threatened him & Najimi with from the segment It's just a crush & the notebooks she use to write from the Komi Can't Communicate franchise.
*Side Special - Cat Lunge: A pair of cat ears & a cat tail emerge from her as she gets on the ground & charges up before lunging forward.
**Reference: Her cat motif from the Komi Can't Communicate franchise.
*Up Special - Sakura Lift: A funnel of Sakura petals spawns around her & launches her upward to her shock at low confidence.
**Reference: The Sakura petals in the wind in her introduction scene also from It's just, I wish I could speak.
*Down Special - Unapproachable Aura: Temporarily conjures a dark aura around herself, dealing darkness damage & crumpling opponents.
**Reference: The dark aura she sometimes conjures from other people's perspectives & how almost everyone thinks she's unapproachable at 1st glance from the Komi Can't Communicate franchise.
*Final Smash - 100 Friend Support: Makes a finger gun in 1 hand & fires an energy shot forward as she quietly says “Bang!” as her friend group appear to pummel any caught opponents with Tadano colliding with them sometimes due to getting moved around by the crowd as well, while she watches in shock before she becomes motivated & rushes towards them as her friends get out of the way & knocks them away with a running gut kick as she then gets cheered on by her friends.
**Reference: The Bang eyecatcher from the segment It's just a delinquent & how defensive almost everyone is around her from the Komi Can't Communicate franchise.
==Misaka==
	1 of the main protagonists of A Certain Magical Index, the main protagonist of A Certain Magical Railgun & a playable character in Dengeki Bunko Fighting Climax. The 3rd-ranked Level 5 esper & the strongest Electromaster in Academy City who developed a fixation on Touma, driving her to chase him around for a rematch, until she realized she had fallen in love with him.
*Neutral Attack: Does a diagonally downward knifehand strike, then a knee jab & ends with an uppercut, dealing electric damage.
**Reference: Her 5A attack from Dengeki Bunko Fighting Climax.
*Forward Tilt - Iron Sand Sword: Conjures an Iron Sand Sword & slashes forward.
**Reference: Iron Sand Swords from the Certain Magical Index franchise.
*Up Tilt: Fires an electric blast from her head above herself, also dealing electric damage.
**Reference: Her 5C attack also from Dengeki Bunko Fighting Climax, but upward.
*Down Tilt: Crouches & does an diagonally upward knifehand strike, also dealing electric damage.
**Reference: Her 2A attack also from Dengeki Bunko Fighting Climax.
*Dash Attack - Electro Fencer: Conjures an Iron Sand Sword & does a rushing slash forward.
**Reference: Electro Fencer also from Dengeki Bunko Fighting Climax.
*Forward Smash - Iron Sand Drill: Conjures an Iron Sand Drill & thrusts it forward, also dealing electric damage.
**Reference: Iron Sand Drills from the Certain Magical Index franchise.
*Up Smash: Tosses up either a smartphone, a radio, a metal detector or a stun baton & makes it explode, also dealing electric damage.
**Reference: Her ability to destroy batteries from the Certain Magical Index franchise.
*Down Smash - Iron Sand Spikes: Puts 1 hand on the ground as she conjures Iron Sand Spikes to skewer around herself, also dealing electric damage.
**Reference: Iron Sand Spikes from the Certain Magical Index franchise & her 2C attack also from Dengeki Bunko Fighting Climax.
*Neutral Aerial - Electric Cage: Conjures an electric cage around herself, also dealing electric damage.
**Reference: Electric Cage from the Certain Magical Index franchise.
*Forward Aerial: Does a knifehand thrust forward, also dealing electric damage.
**Reference: Her j.A attack also from Dengeki Bunko Fighting Climax.
*Back Aerial - Iron Sand Whip Sword: Conjures an Iron Sand Whip Sword & lashing it behind herself, also dealing electric damage.
**Reference: The whip sword variant of the Iron Sand Whip Swords from the Certain Magical Index franchise.
*Up Aerial - Iron Sand Whip Sword: Conjures an Iron Sand Whip Sword & lashing it above herself, also dealing electric damage.
**Reference: The whip sword variant of the Iron Sand Whip Swords from the Certain Magical Index franchise.
*Down Aerial: Conjures an Iron Sand Sword & slashes below herself, also dealing electric damage.
**Reference: Her j.B attack also from Dengeki Bunko Fighting Climax.
*Grab: Reaches out with both hands, though she can become flustered if she grabs a well-endowed female.
**Reference: Her grab animation also from Dengeki Bunko Fighting Climax & how she grabbed Misaki's breasts from A Certain Scientific Railgun.
*Pummel: Knees the opponent.
*Forward Throw - Chaser!: Kicks down a vending machine, knocking the opponent forward.
**Reference: Chaser! also from Dengeki Bunko Fighting Climax.
*Back Throw: Magnetically knocks the opponent behind herself with debris.
*Up Throw: Magnetically knocks the opponent upward with debris from where they’re standing.
*Down Throw: Slams the opponent down & shocks them with a lightning bolt, also dealing electric damage.
**Reference: Her Throw also from Dengeki Bunko Fighting Climax.
*Front Floor Attack: Conjures an Iron Sand Sword & slashes around herself while getting up.
**Reference: Her 2B attack also from Dengeki Bunko Fighting Climax.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Her 2B attack also from Dengeki Bunko Fighting Climax.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Her 2B attack also from Dengeki Bunko Fighting Climax.
*Edge Attack: Does a shoulder tackle forward while climbing up.
*Neutral Special - Electric Shock/Railgun (Charged): Either fires an electric bolt forward on the ground or diagonally downward in the air or flipping an coin & fires it as an electric beam if fully charged, both dealing electric damage.
**References: Electric Shock, her j.C attack also from Dengeki Bunko Fighting Climax & Railgun from the Certain Magical Index franchise.
*Side Special - Magnetic Move: Conjures debris into a boulder or a pillar & tosses it forward.
**Reference: Magnetic Move also from Dengeki Bunko Fighting Climax.
*Up Special - Water Wings: Uses water vapor to conjure a pair of water wings & then flies in any inputted direction.
**Reference: Her ability to manipulate water vapor from the Certain Magical Index franchise.
*Down Special - Biri-Biri Earth: Stomps on the ground & sends an electricity wave forward, tripping opponents & dealing electric damage.
**Reference: Biri-Biri Earth also from Dengeki Bunko Fighting Climax.
*Final Smash - Iron Sand Railgun: Sends an Iron Sand Tsunami forward before transforming into her Level 6 Shift Form as she conjures a giant Iron Sand Puppet around herself & magnetically crushes any caught opponents with debris before ending with an Iron Sand Bullet before she's back to normal.
**References: Iron Sand Tsunami, her Level 6 Shift 3rd Form & Iron Sand Giant Puppet from the Certain Magical Index franchise & Mikoto Special also from Dengeki Bunko Fighting Climax.	
*Neutral Attack: Does a diagonally downward knifehand strike, then a knee jab & ends with an uppercut, dealing electric damage.
**Reference: Her 5A attack from Dengeki Bunko Fighting Climax.
*Forward Tilt - Iron Sand Sword: Conjures an Iron Sand Sword & slashes forward.
**Reference: Iron Sand Swords from the Certain Magical Index franchise.
*Up Tilt: Fires an electric blast from her head above herself, also dealing electric damage.
**Reference: Her 5C attack also from Dengeki Bunko Fighting Climax, but upward.
*Down Tilt: Crouches & does an diagonally upward knifehand strike, also dealing electric damage.
**Reference: Her 2A attack also from Dengeki Bunko Fighting Climax.
*Dash Attack - Electro Fencer: Conjures an Iron Sand Sword & does a rushing slash forward.
**Reference: Electro Fencer also from Dengeki Bunko Fighting Climax.
*Forward Smash - Iron Sand Drill: Conjures an Iron Sand Drill & thrusts it forward, also dealing electric damage.
**Reference: Iron Sand Drills from the Certain Magical Index franchise.
*Up Smash: Tosses up either a smartphone, a radio, a metal detector or a stun baton & makes it explode, also dealing electric damage.
**Reference: Her ability to destroy batteries from the Certain Magical Index franchise.
*Down Smash - Iron Sand Spikes: Puts 1 hand on the ground as she conjures Iron Sand Spikes to skewer around herself, also dealing electric damage.
**Reference: Iron Sand Spikes from the Certain Magical Index franchise & her 2C attack also from Dengeki Bunko Fighting Climax.
*Neutral Aerial - Electric Cage: Conjures an electric cage around herself, also dealing electric damage.
**Reference: Electric Cage from the Certain Magical Index franchise.
*Forward Aerial: Does a knifehand thrust forward, also dealing electric damage.
**Reference: Her j.A attack also from Dengeki Bunko Fighting Climax.
*Back Aerial - Iron Sand Whip Sword: Conjures an Iron Sand Whip Sword & lashing it behind herself, also dealing electric damage.
**Reference: The whip sword variant of the Iron Sand Whip Swords from the Certain Magical Index franchise.
*Up Aerial - Iron Sand Whip Sword: Conjures an Iron Sand Whip Sword & lashing it above herself, also dealing electric damage.
**Reference: The whip sword variant of the Iron Sand Whip Swords from the Certain Magical Index franchise.
*Down Aerial: Conjures an Iron Sand Sword & slashes below herself, also dealing electric damage.
**Reference: Her j.B attack also from Dengeki Bunko Fighting Climax.
*Grab: Reaches out with both hands, though she can become flustered if she grabs a well-endowed female.
**Reference: Her grab animation also from Dengeki Bunko Fighting Climax & how she grabbed Misaki's breasts from A Certain Scientific Railgun.
*Pummel: Knees the opponent.
*Forward Throw - Chaser!: Kicks down a vending machine, knocking the opponent forward.
**Reference: Chaser! also from Dengeki Bunko Fighting Climax.
*Back Throw: Magnetically knocks the opponent behind herself with debris.
*Up Throw: Magnetically knocks the opponent upward with debris from where they’re standing.
*Down Throw: Slams the opponent down & shocks them with a lightning bolt, also dealing electric damage.
**Reference: Her Throw also from Dengeki Bunko Fighting Climax.
*Front Floor Attack: Conjures an Iron Sand Sword & slashes around herself while getting up.
**Reference: Her 2B attack also from Dengeki Bunko Fighting Climax.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Her 2B attack also from Dengeki Bunko Fighting Climax.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Her 2B attack also from Dengeki Bunko Fighting Climax.
*Edge Attack: Does a shoulder tackle forward while climbing up.
*Neutral Special - Electric Shock/Railgun (Charged): Either fires an electric bolt forward on the ground or diagonally downward in the air or flipping an coin & fires it as an electric beam if fully charged, both dealing electric damage.
**References: Electric Shock, her j.C attack also from Dengeki Bunko Fighting Climax & Railgun from the Certain Magical Index franchise.
*Side Special - Magnetic Move: Conjures debris into a boulder or a pillar & tosses it forward.
**Reference: Magnetic Move also from Dengeki Bunko Fighting Climax.
*Up Special - Water Wings: Uses water vapor to conjure a pair of water wings & then flies in any inputted direction.
**Reference: Her ability to manipulate water vapor from the Certain Magical Index franchise.
*Down Special - Biri-Biri Earth: Stomps on the ground & sends an electricity wave forward, tripping opponents & dealing electric damage.
**Reference: Biri-Biri Earth also from Dengeki Bunko Fighting Climax.
*Final Smash - Iron Sand Railgun: Sends an Iron Sand Tsunami forward before transforming into her Level 6 Shift Form as she conjures a giant Iron Sand Puppet around herself & magnetically crushes any caught opponents with debris before ending with an Iron Sand Bullet before she's back to normal.
**References: Iron Sand Tsunami, her Level 6 Shift 3rd Form & Iron Sand Giant Puppet from the Certain Magical Index franchise & Mikoto Special also from Dengeki Bunko Fighting Climax.
==Kurumi==
	A former antagonist in the Date A Live franchise & the main protagonist of the Date a Bullet franchise. The most dangerous & lethal Spirit who's heavily obsessed with Shido's power & wishes to devour him to get his spirit mana in order to go back in time & kill Isaac, Ellen, Elliot & Karen before they can summon Mio & cause the 1st spacequake after she found out that Mio made her kill her best friend Sawa, though things got complicated after she falls in love with Shido.
*Neutral Attack: Does a pistol whip with her pistol, then a hook kick & ends with a thrust with her musket, which can be cancelled into spinning her pistol & her musket forward before ending with a shot from both of them.
*Forward Tilt - Michael: Spawns Michael in her hand & swings it forward.
**Reference: Michael from the Date A Live franchise.
*Up Tilt - Zadkiel: Spawns Zadkiel on her hand & fires a blast of freezing air above herself with it, freezing opponents.
**Reference: Zadkiel from the Date A Live franchise.
*Down Tilt - Haniel: Crouches & spawns Haniel in her hand before sweeping forward with it, tripping opponents.
**Reference: Haniel from the Date A Live franchise.
*Dash Attack - Aleph: Summons Zafkiel as she shoots herself with her pistol & dashes forward with a kick, taking 0.1% of recoil damage.
**Reference: Aleph from the Date A Live franchise & her kicking some of Doll Master's dolls from the Date A Bullet franchise.
*Forward Smash - Camael: Spawns Camael in her hands & slams it down in front of herself in a fiery explosion, dealing fire damage.
**Reference: Camael from the Date A Live franchise.
*Up Smash - Metatron: Spawns Metatron around herself as it spins before raising her hand up & have them fire several lasers upward, dealing light damage.
**Reference: Metatron from the Date A Live franchise.
*Down Smash - Gabriel: Spawns Gabriel around herself & slams her hands onto the keys, conjuring a shockwave around herself.
**Reference: Gabriel from the Date A Live franchise.
*Neutral Aerial - Sandalphon & Shekinah: Spawns both Sandalphon & Shekinah in her hands as she slashes them around herself.
**Reference: Sandalphon from the Date A Live franchise & Shekinah from Date A Live: Mayuri Judgment.
*Forward Aerial: Does an axe kick forward, spiking opponents.
**Reference: The one she did to Mana from the Date A Live episode Nightmare of Madness.
*Back Aerial - 9:45: Thrusts her musket behind herself.
*Up Aerial - The Clock Strikes Midnight: Thrusts her pistol & musket together above herself.
**Reference: Her holding her musket above herself before fighting Kotori from the episode Spirit of Flame (Efreet).
*Down Aerial: Does a divekick diagonally downward.
**Reference: Her divekicking towards Kotori also from Spirit of Flame (Efreet).
*Grab - Shadow Hands: Thrusts her arm forward as she conjures Shadow Hands to reach forward, which can be used as a tether recovery.
**Reference: The Shadow Hands she can conjure from the Date A Live franchise & how she grabbed Origami from the episode The Visitors.
*Pummel: Thrusts her hand through the opponent's gut.
**Reference: Her thrusting her hand through 1 of her clones also from Nightmare of Madness & Mio doing the same to her from the episode The Spirit's Revival.
*Forward Throw: Shoots the opponent in the gut forward at point-blank range with her pistol.
**Reference: Her shooting a guy who was shooting ball-bearings at a kitten with his friends to death from the episode Triple Frenzy Tune.
*Back Throw - Rasiel: Spawns Rasiel in her hands & writes something in it, causing the opponent to get knocked behind herself.
**Reference: Rasiel from the Date A Live franchise.
*Up Throw - Raphael: Has the Shadow Hands toss the opponent upward before she conjures Raphael in her hands & fires an arrow at them.
**Reference: Raphael from the Date A Live franchise.
*Down Throw: Has the Shadow Hands drag the opponent into the ground, dealing darkness damage & burying them.
**Reference: Her using the Shadow Hands to drag people into her realm from the Date A Live franchise.
*Front Floor Attack - Shadow Hands: Shadow Hands emerge to sweep around her while getting up.
**Reference: The Shadow Hands she can conjure from the Date A Live franchise.
*Back Floor Attack - Shadow Hands: Same as Front Floor Attack.
**Reference: The Shadow Hands she can conjure from the Date A Live franchise.
*Trip Floor Attack - Shadow Hands: Same as Front & Back Floor Attack.
**Reference: The Shadow Hands she can conjure from the Date A Live franchise.
*Edge Attack: Does a gunbutt with her musket while climbing up.
*Neutral Special - Bet (Tapped)/Zayin (Charged): If tapped, she summons Zafkiel & fires a shot from her pistol, also dealing darkness damage, slowing opponents down & taking 0.2% of recoil damage. If charged, she summons Zafkiel & fires a shot from her musket, also dealing darkness damage, stopping opponents in place & taking 0.7% of recoil damage.
**Reference: Bet & Zayin from the Date A Live franchise.
*Side Special - Clone Rush: Spawns a clone of herself & sends her forward before exploding, also dealing darkness damage & taking 0.8% recoil damage.
**Reference: Her ability to make clones of herself from the Date A Live franchise.
*Up Special - Spiritual Flight: Opens a dark portal & flies through it in any inputted direction.
**Reference: Most Spirits' ability to fly from the Date A Live franchise & her catching Shido also from Nightmare of Madness.
*Down Special - City of Devouring Time: Conjures a dark barrier around herself that leeches the health of opponents touching it, also dealing darkness damage, healing herself by 1-2% every second & insta-KO heavily damaged opponents.
**Reference: City of Devouring Time from the Date A Live franchise.
*Final Smash - Crimson Nightmare Spacequake: Transforms into her Crimson Nightmare form & launches forward to grab, sending any caught opponents in her realm where many clones of her fire at them, while she raises her arm & laughs before clenching her fist & slamming it down, causing a Spacequake to fall onto them & explode, insta-KO'ing heavily damaged opponents.
**Reference: Crimson Nightmare Kurumi from Date A Live: Spirit Pledge, her taking Shido & Miku into a void from the episode A Promise You Must Fulfill & her causing a Spacequake that Kotori stopped also from Nightmare of Madness.	
*Neutral Attack: Does a pistol whip with her pistol, then a hook kick & ends with a thrust with her musket, which can be cancelled into spinning her pistol & her musket forward before ending with a shot from both of them.
*Forward Tilt - Michael: Spawns Michael in her hand & swings it forward.
**Reference: Michael from the Date A Live franchise.
*Up Tilt - Zadkiel: Spawns Zadkiel on her hand & fires a blast of freezing air above herself with it, freezing opponents.
**Reference: Zadkiel from the Date A Live franchise.
*Down Tilt - Haniel: Crouches & spawns Haniel in her hand before sweeping forward with it, tripping opponents.
**Reference: Haniel from the Date A Live franchise.
*Dash Attack - Aleph: Summons Zafkiel as she shoots herself with her pistol & dashes forward with a kick, taking 0.1% of recoil damage.
**Reference: Aleph from the Date A Live franchise & her kicking some of Doll Master's dolls from the Date A Bullet franchise.
*Forward Smash - Camael: Spawns Camael in her hands & slams it down in front of herself in a fiery explosion, dealing fire damage.
**Reference: Camael from the Date A Live franchise.
*Up Smash - Metatron: Spawns Metatron around herself as it spins before raising her hand up & have them fire several lasers upward, dealing light damage.
**Reference: Metatron from the Date A Live franchise.
*Down Smash - Gabriel: Spawns Gabriel around herself & slams her hands onto the keys, conjuring a shockwave around herself.
**Reference: Gabriel from the Date A Live franchise.
*Neutral Aerial - Sandalphon & Shekinah: Spawns both Sandalphon & Shekinah in her hands as she slashes them around herself.
**Reference: Sandalphon from the Date A Live franchise & Shekinah from Date A Live: Mayuri Judgment.
*Forward Aerial: Does an axe kick forward, spiking opponents.
**Reference: The one she did to Mana from the Date A Live episode Nightmare of Madness.
*Back Aerial - 9:45: Thrusts her musket behind herself.
*Up Aerial - The Clock Strikes Midnight: Thrusts her pistol & musket together above herself.
**Reference: Her holding her musket above herself before fighting Kotori from the episode Spirit of Flame (Efreet).
*Down Aerial: Does a divekick diagonally downward.
**Reference: Her divekicking towards Kotori also from Spirit of Flame (Efreet).
*Grab - Shadow Hands: Thrusts her arm forward as she conjures Shadow Hands to reach forward, which can be used as a tether recovery.
**Reference: The Shadow Hands she can conjure from the Date A Live franchise & how she grabbed Origami from the episode The Visitors.
*Pummel: Thrusts her hand through the opponent's gut.
**Reference: Her thrusting her hand through 1 of her clones also from Nightmare of Madness & Mio doing the same to her from the episode The Spirit's Revival.
*Forward Throw: Shoots the opponent in the gut forward at point-blank range with her pistol.
**Reference: Her shooting a guy who was shooting ball-bearings at a kitten with his friends to death from the episode Triple Frenzy Tune.
*Back Throw - Rasiel: Spawns Rasiel in her hands & writes something in it, causing the opponent to get knocked behind herself.
**Reference: Rasiel from the Date A Live franchise.
*Up Throw - Raphael: Has the Shadow Hands toss the opponent upward before she conjures Raphael in her hands & fires an arrow at them.
**Reference: Raphael from the Date A Live franchise.
*Down Throw: Has the Shadow Hands drag the opponent into the ground, dealing darkness damage & burying them.
**Reference: Her using the Shadow Hands to drag people into her realm from the Date A Live franchise.
*Front Floor Attack - Shadow Hands: Shadow Hands emerge to sweep around her while getting up.
**Reference: The Shadow Hands she can conjure from the Date A Live franchise.
*Back Floor Attack - Shadow Hands: Same as Front Floor Attack.
**Reference: The Shadow Hands she can conjure from the Date A Live franchise.
*Trip Floor Attack - Shadow Hands: Same as Front & Back Floor Attack.
**Reference: The Shadow Hands she can conjure from the Date A Live franchise.
*Edge Attack: Does a gunbutt with her musket while climbing up.
*Neutral Special - Bet (Tapped)/Zayin (Charged): If tapped, she summons Zafkiel & fires a shot from her pistol, also dealing darkness damage, slowing opponents down & taking 0.2% of recoil damage. If charged, she summons Zafkiel & fires a shot from her musket, also dealing darkness damage, stopping opponents in place & taking 0.7% of recoil damage.
**Reference: Bet & Zayin from the Date A Live franchise.
*Side Special - Clone Rush: Spawns a clone of herself & sends her forward before exploding, also dealing darkness damage & taking 0.8% recoil damage.
**Reference: Her ability to make clones of herself from the Date A Live franchise.
*Up Special - Spiritual Flight: Opens a dark portal & flies through it in any inputted direction.
**Reference: Most Spirits' ability to fly from the Date A Live franchise & her catching Shido also from Nightmare of Madness.
*Down Special - City of Devouring Time: Conjures a dark barrier around herself that leeches the health of opponents touching it, also dealing darkness damage, healing herself by 1-2% every second & insta-KO heavily damaged opponents.
**Reference: City of Devouring Time from the Date A Live franchise.
*Final Smash - Crimson Nightmare Spacequake: Transforms into her Crimson Nightmare form & launches forward to grab, sending any caught opponents in her realm where many clones of her fire at them, while she raises her arm & laughs before clenching her fist & slamming it down, causing a Spacequake to fall onto them & explode, insta-KO'ing heavily damaged opponents.
**Reference: Crimson Nightmare Kurumi from Date A Live: Spirit Pledge, her taking Shido & Miku into a void from the episode A Promise You Must Fulfill & her causing a Spacequake that Kotori stopped also from Nightmare of Madness.
==Kazuma==
	The main protagonist of the KonoSuba franchise. A teenager who died trying to save a girl from a tractor & chose to be reincarnated in a fantasy world being besieged by a Demon King, so he has to defeat him now with Aqua, Megumin & Darkness' help, despite their shortcomings combined with his own.
*Neutral Attack: Does an elbow jab, then a horizontal slash forward & ends with a thrust.
*Forward Tilt - Goddess Blow: His hand glows as he punches forward.
**Reference: Goddess Blow from the KonoSuba franchise.
*Up Tilt - Wind Breath: Creates a gust of air upward.
**Reference: Wind Breath from the KonoSuba franchise.
*Down Tilt: Crouches & thrusts his sword forward.
*Dash Attack: Does a lunging push forward.
**Reference: Him pushing a girl out of the way of a tractor from the KonoSuba episode This Self Proclaimed Goddess & Reincarnation in Another World!.
*Forward Smash - Tinder: Shoots a stream of embers forward before exploding, dealing fire damage.
**Reference: Tinder from the KonoSuba franchise.
*Up Smash - Create Earth: Conjures a rock pillar upward.
**Reference: Create Earth from the KonoSuba franchise.
*Down Smash - Dynamite: Tosses 2 sticks of dynamite around himself, also dealing fire damage.
**Reference: The dynamite he created from the KonoSuba franchise.
*Neutral Aerial: Slashes his sword around himself.
*Forward Aerial: Stabs forward with his sword.
*Back Aerial - Deadly Backstab: Stabs his sword behind himself, insta-KO'ing heavily damaged opponents.
**Reference: Deadly Backstab from the KonoSuba franchise.
*Up Aerial - Freeze: Fires a blast of frost above himself, freezing opponents.
**Reference: Freeze from the KonoSuba franchise.
*Down Aerial - Lightning: Creates a lightning bolt below himself, dealing electric damage.
**Reference: Lightning from the KonoSuba franchise.
*Grab - Bind: Conjures a rope & tosses it forward to grab & ensnare an opponent, which can serve as a tether recovery.
**Reference: Bind from the KonoSuba franchise.
*Pummel - Drain Touch: Drains the opponent's mana to either buff his magic attacks, buff his speed or drain their shield, which resets after losing a stock.
**Reference: Drain Touch from the KonoSuba franchise.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw - Create Water: Launches the opponent upward with a water spout.
**Reference: Create Water from the KonoSuba franchise.
*Down Throw: Tosses the opponent down.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his sword down while climbing up.
*Neutral Special - Steal: Thrusts his hand forward & fires a yellow projectile to steal an opponent's Neutral Special for a short time or their panties if they're female, stunning them, except Hatterene, Bayonetta, KOS-MOS, Yuzuriha, Barbara, Hat Kid, Misaka, Amity, Andrea, Blossom, Bubbles, Buttercup, Penny, Lucy, Twilight in her pony form & V.
**Reference: Steal & the running gag of him accidentally stealing girls' panties from the KonoSuba franchise.
*Side Special - Snipe: Pulls out a bow & fires an arrow forward.
**Reference: Snipe from the KonoSuba franchise.
*Up Special - Eris Teleport: Eris' magic appears around him & teleports in any inputted direction.
**Reference: Eris' ability to bring him back to life & his Teleportation spell from the KonoSuba franchise.
*Down Special - Heal: Conjures a small field around himself, healing 5% of his health, but leaves himself vulnerable due to having to stand in place.
**Reference: Heal from the KonoSuba franchise.
*Final Smash - Team Attack Explosion: Does a spinning slash forward, sending any caught opponents to a field where Aqua attacks them with Goddess Blow, Darkness slashing her sword at them, Megumin striking them with her staff & Wiz firing a magic blast, while he casts Explosion before releasing the spell, insta-KO'ing heavily damaged opponents.
**Reference: Explosion from the KonoSuba franchise.	
*Neutral Attack: Does an elbow jab, then a horizontal slash forward & ends with a thrust.
*Forward Tilt - Goddess Blow: His hand glows as he punches forward.
**Reference: Goddess Blow from the KonoSuba franchise.
*Up Tilt - Wind Breath: Creates a gust of air upward.
**Reference: Wind Breath from the KonoSuba franchise.
*Down Tilt: Crouches & thrusts his sword forward.
*Dash Attack: Does a lunging push forward.
**Reference: Him pushing a girl out of the way of a tractor from the KonoSuba episode This Self Proclaimed Goddess & Reincarnation in Another World!.
*Forward Smash - Tinder: Shoots a stream of embers forward before exploding, dealing fire damage.
**Reference: Tinder from the KonoSuba franchise.
*Up Smash - Create Earth: Conjures a rock pillar upward.
**Reference: Create Earth from the KonoSuba franchise.
*Down Smash - Dynamite: Tosses 2 sticks of dynamite around himself, also dealing fire damage.
**Reference: The dynamite he created from the KonoSuba franchise.
*Neutral Aerial: Slashes his sword around himself.
*Forward Aerial: Stabs forward with his sword.
*Back Aerial - Deadly Backstab: Stabs his sword behind himself, insta-KO'ing heavily damaged opponents.
**Reference: Deadly Backstab from the KonoSuba franchise.
*Up Aerial - Freeze: Fires a blast of frost above himself, freezing opponents.
**Reference: Freeze from the KonoSuba franchise.
*Down Aerial - Lightning: Creates a lightning bolt below himself, dealing electric damage.
**Reference: Lightning from the KonoSuba franchise.
*Grab - Bind: Conjures a rope & tosses it forward to grab & ensnare an opponent, which can serve as a tether recovery.
**Reference: Bind from the KonoSuba franchise.
*Pummel - Drain Touch: Drains the opponent's mana to either buff his magic attacks, buff his speed or drain their shield, which resets after losing a stock.
**Reference: Drain Touch from the KonoSuba franchise.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw - Create Water: Launches the opponent upward with a water spout.
**Reference: Create Water from the KonoSuba franchise.
*Down Throw: Tosses the opponent down.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his sword down while climbing up.
*Neutral Special - Steal: Thrusts his hand forward & fires a yellow projectile to steal an opponent's Neutral Special for a short time or their panties if they're female, stunning them, except Hatterene, Bayonetta, KOS-MOS, Yuzuriha, Barbara, Hat Kid, Misaka, Amity, Andrea, Blossom, Bubbles, Buttercup, Penny, Lucy, Twilight in her pony form & V.
**Reference: Steal & the running gag of him accidentally stealing girls' panties from the KonoSuba franchise.
*Side Special - Snipe: Pulls out a bow & fires an arrow forward.
**Reference: Snipe from the KonoSuba franchise.
*Up Special - Eris Teleport: Eris' magic appears around him & teleports in any inputted direction.
**Reference: Eris' ability to bring him back to life & his Teleportation spell from the KonoSuba franchise.
*Down Special - Heal: Conjures a small field around himself, healing 5% of his health, but leaves himself vulnerable due to having to stand in place.
**Reference: Heal from the KonoSuba franchise.
*Final Smash - Team Attack Explosion: Does a spinning slash forward, sending any caught opponents to a field where Aqua attacks them with Goddess Blow, Darkness slashing her sword at them, Megumin striking them with her staff & Wiz firing a magic blast, while he casts Explosion before releasing the spell, insta-KO'ing heavily damaged opponents.
**Reference: Explosion from the KonoSuba franchise.
==Elric==
	1 of the main protagonists of the Fullmetal Alchemist franchise. A man who became hell-bent on finding the Philosopher's Stone to restoe his right arm & left leg as well as his brother Alphonse's body after they lost them during a failed Human Transmutation attempt in resurrecting their mother.
*Neutral Attack: Does a straight kick forward, followed by a straight punch & then transmutes his Automail arm into a blade for a horizontal slash.
**Reference: His combo from Fullmetal Alchemist: Dual Sympathy.
*Forward Tilt: Quickly transmutes his Automail arm into a blade for a diagonal right slash forward.
**Reference: The 1st hit of his combo from Fullmetal Alchemist & The Broken Angel.
*Up Tilt: Does an upward kick.
**Reference: The 4th hit of his combo from Fullmetal Alchemist 2: Curse of the Crimson Elixir.
*Down Tilt: Does a sweep kick, tripping opponents.
**Reference: The foot sweep technique also from Curse of the Crimson Elixir.
*Dash Attack: Slides forward.
**Reference: The slide attack also from Curse of the Crimson Elixir.
*Forward Smash: Transmutes a lance & stabs it forward, which can be angled.
**Reference: The 1st hit of the lance combo also from Broken Angel.
*Up Smash - Dark Tree Overt: Claps his hands & puts them on the ground as several vines emerge upward, depleting 10% of the Alchemy Gauge & dealing less damage if empty.
**Reference: Dark Tree Overt from Fullmetal Alchemist: Stray Rondo.
*Down Smash - Stonespikes: Claps his hands & puts them on the ground as 2 stone spikes emerge on both sides of himself, depleting 10% of the Alchemy Gauge dealing less damage if empty.
**Reference: Stonespikes also from Broken Angel.
*Neutral Aerial: Does a spin kick around himself.
**Reference: His air attack also from Broken Angel.
*Forward Aerial: Does a spin kick forward.
**Reference: His attack also from Dual Sympathy.
*Back Aerial: Does a reverse roundhouse kick behind himself.
**Reference: The finisher of his air combo from Fullmetal Alchemist: Dream Carnival.
*Up Aerial: Quickly creates a blade on his Automail arm & does an uppercut.
**Reference: His uppercut also from Dual Sympathy.
*Down Aerial - Fist Punishment: Transmutes his Automail arm into a large fist & punches below himself, spiking opponents.
**Reference: Fist Punishment also from Stray Rondo.
*Grab: Creates a large hand to reach out.
**Reference: 1 of his attacks also from Dream Carnival.
*Pummel: Punches the opponent in the face.
*Forward Throw: The hand throws the opponent into the air & kicks them forward.
*Back Throw: Slides behind the opponent & palm strikes them behind himself.
**Reference: The counterattack also from Curse of the Crimson Elixir.
*Up Throw: Alphonse appears behind the opponent holding a spear while he creates a lance as the hand tosses the opponent upward & both stab them.
*Down Throw: Alphonse slams the opponent down before he hits them with an axe kick.
*Front Floor Attack: Transmutates his Automail arm into a blade & slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Transmutates his Automail arm into a blade & stabs forward while climbing up.
*Neutral Special - Transmutation Cannon: If tapped, he transmutates the ground to spawn a cannon that fires a cannonball forward, depleting 5% of the Alchemy Gauge. If held, he transmutates the ground to spawn a cannon that can fire up to 5 cannonballs & be angled, depleting 15% of the Alchemy Gauge.
**Reference: His ability to transmutate anything in what he needs from the Fullmetal Alchemist franchise.
*Side Special - Transmutation Bomb: Transmutes a bomb on his hand & throws it forward on an arc, depleting 10% of the Alchemy Gauge.
**Reference: His ability to transmutate anything in what he needs from the Fullmetal Alchemist franchise.
*Up Special - Alphonse Alleyoop: Alphonse appears behind him & tosses him upward.
**Reference: Alphonse Elric from the Fullmetal Alchemist franchise.
*Down Special - Rockblockers/Wall Hit (Tapped)/Set Shot (Mashed): Creates a stone wall in front of himself that acts a shield & can be used as a platform, depleting 10% of the Alchemy Gauge, but disappears after 10 seconds or hit 9 times & can also either conjure a fist from it to punch forward if tapped or fire several rock spikes forward if mashed.
**Reference: Him conjuring stone walls to protect himself & others as well as another 1 of his weapons from the Fullmetal Alchemist franchise.
*Final Smash - Cannon Fist: Transmutes the ground to create a large golden cannon that fires a large cannonball that explodes, sending any caught opponents to a town where he transmutates the ground again to to summon several large fists that rain down on them.
**Reference: Divine Fist from the Fullmetal Alchemist franchise.	
*Neutral Attack: Does a straight kick forward, followed by a straight punch & then transmutes his Automail arm into a blade for a horizontal slash.
**Reference: His combo from Fullmetal Alchemist: Dual Sympathy.
*Forward Tilt: Quickly transmutes his Automail arm into a blade for a diagonal right slash forward.
**Reference: The 1st hit of his combo from Fullmetal Alchemist & The Broken Angel.
*Up Tilt: Does an upward kick.
**Reference: The 4th hit of his combo from Fullmetal Alchemist 2: Curse of the Crimson Elixir.
*Down Tilt: Does a sweep kick, tripping opponents.
**Reference: The foot sweep technique also from Curse of the Crimson Elixir.
*Dash Attack: Slides forward.
**Reference: The slide attack also from Curse of the Crimson Elixir.
*Forward Smash: Transmutes a lance & stabs it forward, which can be angled.
**Reference: The 1st hit of the lance combo also from Broken Angel.
*Up Smash - Dark Tree Overt: Claps his hands & puts them on the ground as several vines emerge upward, depleting 10% of the Alchemy Gauge & dealing less damage if empty.
**Reference: Dark Tree Overt from Fullmetal Alchemist: Stray Rondo.
*Down Smash - Stonespikes: Claps his hands & puts them on the ground as 2 stone spikes emerge on both sides of himself, depleting 10% of the Alchemy Gauge dealing less damage if empty.
**Reference: Stonespikes also from Broken Angel.
*Neutral Aerial: Does a spin kick around himself.
**Reference: His air attack also from Broken Angel.
*Forward Aerial: Does a spin kick forward.
**Reference: His attack also from Dual Sympathy.
*Back Aerial: Does a reverse roundhouse kick behind himself.
**Reference: The finisher of his air combo from Fullmetal Alchemist: Dream Carnival.
*Up Aerial: Quickly creates a blade on his Automail arm & does an uppercut.
**Reference: His uppercut also from Dual Sympathy.
*Down Aerial - Fist Punishment: Transmutes his Automail arm into a large fist & punches below himself, spiking opponents.
**Reference: Fist Punishment also from Stray Rondo.
*Grab: Creates a large hand to reach out.
**Reference: 1 of his attacks also from Dream Carnival.
*Pummel: Punches the opponent in the face.
*Forward Throw: The hand throws the opponent into the air & kicks them forward.
*Back Throw: Slides behind the opponent & palm strikes them behind himself.
**Reference: The counterattack also from Curse of the Crimson Elixir.
*Up Throw: Alphonse appears behind the opponent holding a spear while he creates a lance as the hand tosses the opponent upward & both stab them.
*Down Throw: Alphonse slams the opponent down before he hits them with an axe kick.
*Front Floor Attack: Transmutates his Automail arm into a blade & slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Transmutates his Automail arm into a blade & stabs forward while climbing up.
*Neutral Special - Transmutation Cannon: If tapped, he transmutates the ground to spawn a cannon that fires a cannonball forward, depleting 5% of the Alchemy Gauge. If held, he transmutates the ground to spawn a cannon that can fire up to 5 cannonballs & be angled, depleting 15% of the Alchemy Gauge.
**Reference: His ability to transmutate anything in what he needs from the Fullmetal Alchemist franchise.
*Side Special - Transmutation Bomb: Transmutes a bomb on his hand & throws it forward on an arc, depleting 10% of the Alchemy Gauge.
**Reference: His ability to transmutate anything in what he needs from the Fullmetal Alchemist franchise.
*Up Special - Alphonse Alleyoop: Alphonse appears behind him & tosses him upward.
**Reference: Alphonse Elric from the Fullmetal Alchemist franchise.
*Down Special - Rockblockers/Wall Hit (Tapped)/Set Shot (Mashed): Creates a stone wall in front of himself that acts a shield & can be used as a platform, depleting 10% of the Alchemy Gauge, but disappears after 10 seconds or hit 9 times & can also either conjure a fist from it to punch forward if tapped or fire several rock spikes forward if mashed.
**Reference: Him conjuring stone walls to protect himself & others as well as another 1 of his weapons from the Fullmetal Alchemist franchise.
*Final Smash - Cannon Fist: Transmutes the ground to create a large golden cannon that fires a large cannonball that explodes, sending any caught opponents to a town where he transmutates the ground again to to summon several large fists that rain down on them.
**Reference: Divine Fist from the Fullmetal Alchemist franchise.
==Gundam==
	A reoccuring line of robotic mobile suits from the Gundam franchise. A robotic mobile suit who was built in secret on Side 7 & would turn the tide of war in favor of the Earth Federation during the One Year War against the Principality of Zeon.
*Neutral Attack: Does a straight punch forward with its free hand, swinging its shield forward & then slashes forward with its Beam Saber.
**Reference: Its cl.B & f.B attacks from Mobile Suit Gundam: Ex Revue.
*Forward Tilt: Thrusts its Beam Saber forward.
**Reference: Its 5A attack also from Ex Revue.
*Up Tilt: Does an upward slash with its Beam Saber.
**Reference: Its cl.C also from Ex Revue.
*Down Tilt: Crouches & thrusts its Beam Saber forward.
**Reference: Its 2A attack also from Ex Revue.
*Dash Attack: Lunges a bit forward before swinging its Beam Saber upward.
**Reference: Its f.C attack also from Ex Revue.
*Forward Smash - Gundam Hammer: Pulls out a flail & slams it forward.
**Reference: Gundam Hammer from the Gundam franchise.
*Up Smash: Crouches & does an upward slash with its Beam Saber.
**Reference: Its 2C attack also from Ex Revue.
*Down Smash: Conjures a shockwave around itself.
**Reference: The shockwave it causes with its last hit of its 5th Charge Attack from Dynasty Warriors Gundam 2.
*Neutral Aerial: Does a sex kick.
**Reference: Its j.A attack also from Ex Revue.
*Forward Aerial: Does a front kick forward.
**Reference: Its j.B attack also from Ex Revue.
*Back Aerial - Vulcan Gun: Fires several laser blasts from its head behind itself.
**Reference: Vulcan Guns from the Gundam franchise.
*Up Aerial: Does a rising slash with its Beam Saber.
**Reference: The last hit of its 4th Charge Attack also from Dynasty Warriors Gundam 2.
*Down Aerial: Does an downward slash with its Beam Saber below itself.
**Reference: The 2nd part of its j.2B attack & its j.C attack also from Ex Revue.
*Grab: Reaches out with its free hand.
*Pummel: Bashes the opponent with its shield.
*Forward Throw - Gundam Hammer: Wraps the opponent in its flail & tosses them forward.
**Reference: Gundam Hammer from the Gundam franchise.
*Back Throw - Gundam Hammer: Same as Forward Throw, but behind.
**Reference: Gundam Hammer from the Gundam franchise.
*Up Throw: Takes the opponent into the air with it before powerbombing them.
*Down Throw: Lifts the opponent up & slams them into the ground.
**Reference: Its Counter Tackle from Mobile Suit Gundam Battle Operation 2.
*Front Floor Attack: Does a sweep kick while getting up.
**Reference: Its 2B attack also from Ex Revue.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Its 2B attack also from Ex Revue.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Its 2B attack also from Ex Revue.
*Edge Attack: Slams its Beam Saber down while climbing up.
*Neutral Special - Beam Rifle: Pulls out its Beam Rifle & fires an energy shot forward, covering more distance & dealing more damage if charged.
**Reference: Beam Rifle from the Gundam franchise.
*Side Special - Double Beam Saber: Puts its shield on its back as it pulls out 2 Beam Sabers & does a spinning slash forward.
**Reference: The dual variant of the Beam Saber from the Gundam franchise.
*Up Special - Gundam Booster: Activates its boosters & flies in any inputted direction.
**Reference: The mobile suits' ability to fly from the Gundam franchise.
*Down Special - Hyper Bazooka: Pulls out 1 of its Hyper Bazooka from its shoulder & fires a blast forward.
**Reference: Hyper Bazooka from the Gundam franchise.
*Final Smash - Mech Support: Fires the Super Napalm Gun forward, sending any caught opponents into space where the RX-178 Gundam MK-II, ZZ Gundam, Shining Gundam, Wing Gundam, Strike Gundam, Gundam Exia, Gundam AGE-1, Gundam G-Self, Gundam Barbatos & Gundam Aerial come to aid it as they all fire a massive laser beam at them.
**Reference: The Super Napalm & the versions of the RX-78-2 Gundam from the Gundam franchise.	
*Neutral Attack: Does a straight punch forward with its free hand, swinging its shield forward & then slashes forward with its Beam Saber.
**Reference: Its cl.B & f.B attacks from Mobile Suit Gundam: Ex Revue.
*Forward Tilt: Thrusts its Beam Saber forward.
**Reference: Its 5A attack also from Ex Revue.
*Up Tilt: Does an upward slash with its Beam Saber.
**Reference: Its cl.C also from Ex Revue.
*Down Tilt: Crouches & thrusts its Beam Saber forward.
**Reference: Its 2A attack also from Ex Revue.
*Dash Attack: Lunges a bit forward before swinging its Beam Saber upward.
**Reference: Its f.C attack also from Ex Revue.
*Forward Smash - Gundam Hammer: Pulls out a flail & slams it forward.
**Reference: Gundam Hammer from the Gundam franchise.
*Up Smash: Crouches & does an upward slash with its Beam Saber.
**Reference: Its 2C attack also from Ex Revue.
*Down Smash: Conjures a shockwave around itself.
**Reference: The shockwave it causes with its last hit of its 5th Charge Attack from Dynasty Warriors Gundam 2.
*Neutral Aerial: Does a sex kick.
**Reference: Its j.A attack also from Ex Revue.
*Forward Aerial: Does a front kick forward.
**Reference: Its j.B attack also from Ex Revue.
*Back Aerial - Vulcan Gun: Fires several laser blasts from its head behind itself.
**Reference: Vulcan Guns from the Gundam franchise.
*Up Aerial: Does a rising slash with its Beam Saber.
**Reference: The last hit of its 4th Charge Attack also from Dynasty Warriors Gundam 2.
*Down Aerial: Does an downward slash with its Beam Saber below itself.
**Reference: The 2nd part of its j.2B attack & its j.C attack also from Ex Revue.
*Grab: Reaches out with its free hand.
*Pummel: Bashes the opponent with its shield.
*Forward Throw - Gundam Hammer: Wraps the opponent in its flail & tosses them forward.
**Reference: Gundam Hammer from the Gundam franchise.
*Back Throw - Gundam Hammer: Same as Forward Throw, but behind.
**Reference: Gundam Hammer from the Gundam franchise.
*Up Throw: Takes the opponent into the air with it before powerbombing them.
*Down Throw: Lifts the opponent up & slams them into the ground.
**Reference: Its Counter Tackle from Mobile Suit Gundam Battle Operation 2.
*Front Floor Attack: Does a sweep kick while getting up.
**Reference: Its 2B attack also from Ex Revue.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Its 2B attack also from Ex Revue.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Its 2B attack also from Ex Revue.
*Edge Attack: Slams its Beam Saber down while climbing up.
*Neutral Special - Beam Rifle: Pulls out its Beam Rifle & fires an energy shot forward, covering more distance & dealing more damage if charged.
**Reference: Beam Rifle from the Gundam franchise.
*Side Special - Double Beam Saber: Puts its shield on its back as it pulls out 2 Beam Sabers & does a spinning slash forward.
**Reference: The dual variant of the Beam Saber from the Gundam franchise.
*Up Special - Gundam Booster: Activates its boosters & flies in any inputted direction.
**Reference: The mobile suits' ability to fly from the Gundam franchise.
*Down Special - Hyper Bazooka: Pulls out 1 of its Hyper Bazooka from its shoulder & fires a blast forward.
**Reference: Hyper Bazooka from the Gundam franchise.
*Final Smash - Mech Support: Fires the Super Napalm Gun forward, sending any caught opponents into space where the RX-178 Gundam MK-II, ZZ Gundam, Shining Gundam, Wing Gundam, Strike Gundam, Gundam Exia, Gundam AGE-1, Gundam G-Self, Gundam Barbatos & Gundam Aerial come to aid it as they all fire a massive laser beam at them.
**Reference: The Super Napalm & the versions of the RX-78-2 Gundam from the Gundam franchise.
==Ryuko==
	The main protagonist of the Kill la Kill franchise. A schoolgirl who transfers to Honnōji Academy in search of clues relating to Sōichirō's death & acquires Senketsu, which grants her special abilities.
*Neutral Attack - Scissor Blade: Snippit/Scissor Blade: Frenzy: Does a right slash with 1 of the Scissor Blade, then a left slash with the other Scissor Blade & ends with a roundhouse kick.
**Reference: Her normal version's 5A & 5AA attacks from Kill la Kill: IF.
*Forward Tilt - Scissor Blade: Shear: Does a forward spinning slash with 1 of the Scissor Blade.
**Reference: Her normal version’s 4/6A attack also from IF.
*Up Tilt: Swings 1 of the Scissor Blades above herself in an arc.
*Down Tilt: Crouches & slashes 1 of the Scissor Blades forward.
*Dash Attack - Shoulder Tackle: Does a shoulder tackle & then slashes twice with 1 of the Scissor Blades if pressed again.
**Reference: Her normal version's d.A attack also from IF.
*Forward Smash - Decapitation Mode: Pulls out 1 of the Scissor Blade as the blade gets longer & does a stronger slash forward.
**Reference: The Scissor Blade's Decapitation Mode from the Kill la Kill franchise.
*Up Smash - Scissor Blade: Uppercut: Does an uppercut slash with 1 of the Scissor Blades.
**Reference: Her normal version’s 2/8A attack also from IF.
*Down Smash: Pulls out both Scissor Blades & slashes around herself with them.
*Neutral Aerial - Scissor Blade: Kamaitachi: Does a slash with 1 of the Scissor Blades forward.
**Reference: Her normal version's j.A attack also from IF.
*Forward Aerial: Does a knee jab forward.
**Reference: Her dual-wield version’s 5C attack also from IF.
*Back Aerial: Thrusts 1 of the Scissor Blades behind herself.
*Up Aerial: Fuses the 2 Scissor Blades together & snips upward before separating them.
*Down Aerial: Dives downward & slams 1 of her Scissor Blades into the ground, spiking opponents.
**Reference: Her dual-wield version’s j.C attack also from IF.
*Grab: Reaches out with her free hand.
*Pummel: Knees the opponent.
*Forward Throw - Payback: Headbutts the opponent forward.
**Reference: Her normal version's 5C attack also from IF.
*Back Throw - Scissor Blade: Homerun: Spins around with the opponent before tossing them behind herself.
**Reference: The ender to her normal version’s 4/6A attack also from IF.
*Up Throw: Tosses the opponent upward & does a scissor kick.
*Down Throw: Tosses the opponent down & stabs them with both Scissor Blades.
*Front Floor Attack: Thrusts 1 Scissor Blade behind herself & then thrusts the other Scissor Blade forward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Thrusts 1 of the Scissor Blades forward while climbing up.
**Reference: Her pointing her Scissor Blade at Satsuki from the Kill la Kill franchise.
*Neutral Special - Scissor Blade: Slash Wave: Slashes downward while creating an energy wave that travels along the ground, can fire a 2nd one if pressed again & slams both Scissor Blades down while creating a larger energy wave if charged.
**Reference: Her normal version's 5B attack & her dual-wield version's 5B attack also from IF.
*Side Special - Scissor Blade: Split Demon: Charges forward & does a jumping overhead slash forward.
**Reference: Her normal version's 5BA attack also from IF.
*Up Special - Senketsu Shippu: The lower half of Senketsu transforms into a jet propulsion & sends her flying in any inputted direction.
**Reference: Senketsu & Junketsu's abilities to let her & Satsuki fly from the Kill la Kill franchise.
*Down Special - Scissor Counter: Parries as she holds both Scissor Blades in front of herself & if hit, she fuses the blades together & snips forward.
*Final Smash - Senketsu-I-Soshitsu: Throws a Scissor Blade as she says "Let's finish this!", sending any caught opponents to space where she absorbs a ton of life fibers & transforms into her Senketsu Kisaragi form & slashes them, causing their clothes to explode & insta-KO'ing heavily damaged opponents.
**Reference: Her Senketsu Kisaragi form & Sen-I-Soshitsu from the Kill la Kill franchise.	
*Neutral Attack - Scissor Blade: Snippit/Scissor Blade: Frenzy: Does a right slash with 1 of the Scissor Blade, then a left slash with the other Scissor Blade & ends with a roundhouse kick.
**Reference: Her normal version's 5A & 5AA attacks from Kill la Kill: IF.
*Forward Tilt - Scissor Blade: Shear: Does a forward spinning slash with 1 of the Scissor Blade.
**Reference: Her normal version’s 4/6A attack also from IF.
*Up Tilt: Swings 1 of the Scissor Blades above herself in an arc.
*Down Tilt: Crouches & slashes 1 of the Scissor Blades forward.
*Dash Attack - Shoulder Tackle: Does a shoulder tackle & then slashes twice with 1 of the Scissor Blades if pressed again.
**Reference: Her normal version's d.A attack also from IF.
*Forward Smash - Decapitation Mode: Pulls out 1 of the Scissor Blade as the blade gets longer & does a stronger slash forward.
**Reference: The Scissor Blade's Decapitation Mode from the Kill la Kill franchise.
*Up Smash - Scissor Blade: Uppercut: Does an uppercut slash with 1 of the Scissor Blades.
**Reference: Her normal version’s 2/8A attack also from IF.
*Down Smash: Pulls out both Scissor Blades & slashes around herself with them.
*Neutral Aerial - Scissor Blade: Kamaitachi: Does a slash with 1 of the Scissor Blades forward.
**Reference: Her normal version's j.A attack also from IF.
*Forward Aerial: Does a knee jab forward.
**Reference: Her dual-wield version’s 5C attack also from IF.
*Back Aerial: Thrusts 1 of the Scissor Blades behind herself.
*Up Aerial: Fuses the 2 Scissor Blades together & snips upward before separating them.
*Down Aerial: Dives downward & slams 1 of her Scissor Blades into the ground, spiking opponents.
**Reference: Her dual-wield version’s j.C attack also from IF.
*Grab: Reaches out with her free hand.
*Pummel: Knees the opponent.
*Forward Throw - Payback: Headbutts the opponent forward.
**Reference: Her normal version's 5C attack also from IF.
*Back Throw - Scissor Blade: Homerun: Spins around with the opponent before tossing them behind herself.
**Reference: The ender to her normal version’s 4/6A attack also from IF.
*Up Throw: Tosses the opponent upward & does a scissor kick.
*Down Throw: Tosses the opponent down & stabs them with both Scissor Blades.
*Front Floor Attack: Thrusts 1 Scissor Blade behind herself & then thrusts the other Scissor Blade forward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Thrusts 1 of the Scissor Blades forward while climbing up.
**Reference: Her pointing her Scissor Blade at Satsuki from the Kill la Kill franchise.
*Neutral Special - Scissor Blade: Slash Wave: Slashes downward while creating an energy wave that travels along the ground, can fire a 2nd one if pressed again & slams both Scissor Blades down while creating a larger energy wave if charged.
**Reference: Her normal version's 5B attack & her dual-wield version's 5B attack also from IF.
*Side Special - Scissor Blade: Split Demon: Charges forward & does a jumping overhead slash forward.
**Reference: Her normal version's 5BA attack also from IF.
*Up Special - Senketsu Shippu: The lower half of Senketsu transforms into a jet propulsion & sends her flying in any inputted direction.
**Reference: Senketsu & Junketsu's abilities to let her & Satsuki fly from the Kill la Kill franchise.
*Down Special - Scissor Counter: Parries as she holds both Scissor Blades in front of herself & if hit, she fuses the blades together & snips forward.
*Final Smash - Senketsu-I-Soshitsu: Throws a Scissor Blade as she says "Let's finish this!", sending any caught opponents to space where she absorbs a ton of life fibers & transforms into her Senketsu Kisaragi form & slashes them, causing their clothes to explode & insta-KO'ing heavily damaged opponents.
**Reference: Her Senketsu Kisaragi form & Sen-I-Soshitsu from the Kill la Kill franchise.
==Mickey==
	The main protagonist of the Mickey Mouse franchise & the main protagonist of the Epic Mickey franchise. A mouse who goes on various adventures with Minnie, Pluto, Donald & Goofy, despite also knowing both Sora & Bugs.
*Neutral Attack: Does 2 punches & then a spin kick.
**Reference: His standard attack from Disney Infinity.
*Forward Tilt: Does an upward kick forward.
**Reference: The running gag of him kicking from the Mickey Mouse franchise.
*Up Tilt: Pulls out 2 spoons & swings them above himself like he’s playing something.
**Reference: Him hitting several pots & pans with 2 spoons from the Mickey Mouse short Steamboat Willie.
*Down Tilt: Crouches & does a tap kick.
**Reference: Him tapping his foot while whistling & driving the steamboat also from Steamboat Willie.
*Dash Attack: Does a running headbutt.
*Forward Smash: Enlarges his fist before punching forward.
*Up Smash - Hole In One: Pulls out a golf club & swings it upward, which can reflect projectiles.
**Reference: Him swinging a golf club from the short Canine Candy.
*Down Smash - Keyblade: Slashes around himself with his Keyblade.
**Reference: His Keyblade from the Kingdom Hearts franchise.
*Neutral Aerial: Pulls out 2 pairs of scissors & slashes around himself.
**Reference: The scissors he uses from the short Brave Little Tailor.
*Forward Aerial - Enguarde: Pulls out a sword & thrusts it forward.
**Reference: His sword from Mickey, Donald, Goofy: The 3 Musketeers.
*Back Aerial: Swings a leaf brush behind himself.
**Reference: The leaves he, Donald & Goofy use to escape large animals on a leaf boat from the Fun & Fancy Free segment Mickey & the Beanstalk.
*Up Aerial - Needle: Pulls out a large needle & thrusts it upward.
**Reference: Him using Willie's needle also from Mickey & the Beanstalk.
*Down Aerial: Slams his butt below himself.
**Reference: His jump attack from all version of Castle of Illusion Starring Mickey Mouse.
*Grab - Toodles: Summons Toodles to reach forward.
**Reference: Toodles from Mickey Mouse Clubhouse.
*Pummel: Slaps the opponent.
*Forward Throw - Toodles Swing: Commands Toodles to swing the opponent around before tossing them forward.
**Reference: Toodles from Mickey Mouse Clubhouse & him swinging the cat around also from Steamboat Willie.
*Back Throw - Toodles Toss: Commands Toodles to toss the opponent behind him as he makes a fiendish look.
**Reference: Him tossing a bucket of water at a parrot who was laughing at him also from Steamboat Willie.
*Up Throw - Toodles Launch: Commands Toodles to toss the opponent upward.
**Reference: Toodles from Mickey Mouse Clubhouse.
*Down Throw - Toodles Safe: Commands Toodles to slam the opponent down before he drops a safe on them.
**Reference: Toodles from Mickey Mouse Clubhouse.
*Front Floor Attack - Fire Brigade: Swings a hose around himself while getting up.
**Reference: The hose he uses from both the short Fire Brigade & The Magical Quest Starring Mickey Mouse.
*Back Floor Attack: Tosses a soap bar around himself while getting up.
**Reference: The soap bar he slips on after Pete kicks him out of the helm also from Steamboat Willie.
*Trip Floor Attack - Losing His Marbles: Drops marbles all around himself while getting up.
**Reference: The marbles he uses from Mickey Mania.
*Edge Attack - Gone Fishing: Slams his fishing rod down while climbing up.
**Reference: His fishing rod from various Mickey Mouse cartoons.
*Neutral Special - Paint (Tapped)/Thinner (Held): If tapped, he pulls out his paintbrush & fires a glob of paint forward, inking opponents. If held, he pulls outs his paintbrush as its tip transforms from blue to green & fires a glob of thinner forward, inking opponents & making them take damage over time.
**Reference: The paintbrush he uses & the Paint & Thinner mechanics from the Epic Mickey franchise.
*Side Special - Pluto: Tosses a dog treat forward as Pluto appears & fetches it, knocking into any opponents in his way.
**Reference: Pluto from the Mickey Mouse franchise.
*Up Special - Propeller Plant: Pulls out a propeller plant & flies upward with it before letting go.
**Reference: The propeller plants also from Magical Quest.
*Down Special - TV Sketch: Drops off a TV that emits a wave of static around itself before disappearing after a few seconds.
**Reference: His ability to enter & exit through TVs from the Epic Mickey franchise.
*Final Smash - Fantasia: Puts on his Sorcerer hat & projects a burst of light forwards, knocking any caught opponents into the air as fireworks burst around them before sending out a powerful magic blast at them & creating a colorful explosion.
**Reference: The Sorcerer's Apprentice from Fantasia & the fireworks that go in Disney's vanity cards.	
*Neutral Attack: Does 2 punches & then a spin kick.
**Reference: His standard attack from Disney Infinity.
*Forward Tilt: Does an upward kick forward.
**Reference: The running gag of him kicking from the Mickey Mouse franchise.
*Up Tilt: Pulls out 2 spoons & swings them above himself like he’s playing something.
**Reference: Him hitting several pots & pans with 2 spoons from the Mickey Mouse short Steamboat Willie.
*Down Tilt: Crouches & does a tap kick.
**Reference: Him tapping his foot while whistling & driving the steamboat also from Steamboat Willie.
*Dash Attack: Does a running headbutt.
*Forward Smash: Enlarges his fist before punching forward.
*Up Smash - Hole In One: Pulls out a golf club & swings it upward, which can reflect projectiles.
**Reference: Him swinging a golf club from the short Canine Candy.
*Down Smash - Keyblade: Slashes around himself with his Keyblade.
**Reference: His Keyblade from the Kingdom Hearts franchise.
*Neutral Aerial: Pulls out 2 pairs of scissors & slashes around himself.
**Reference: The scissors he uses from the short Brave Little Tailor.
*Forward Aerial - Enguarde: Pulls out a sword & thrusts it forward.
**Reference: His sword from Mickey, Donald, Goofy: The 3 Musketeers.
*Back Aerial: Swings a leaf brush behind himself.
**Reference: The leaves he, Donald & Goofy use to escape large animals on a leaf boat from the Fun & Fancy Free segment Mickey & the Beanstalk.
*Up Aerial - Needle: Pulls out a large needle & thrusts it upward.
**Reference: Him using Willie's needle also from Mickey & the Beanstalk.
*Down Aerial: Slams his butt below himself.
**Reference: His jump attack from all version of Castle of Illusion Starring Mickey Mouse.
*Grab - Toodles: Summons Toodles to reach forward.
**Reference: Toodles from Mickey Mouse Clubhouse.
*Pummel: Slaps the opponent.
*Forward Throw - Toodles Swing: Commands Toodles to swing the opponent around before tossing them forward.
**Reference: Toodles from Mickey Mouse Clubhouse & him swinging the cat around also from Steamboat Willie.
*Back Throw - Toodles Toss: Commands Toodles to toss the opponent behind him as he makes a fiendish look.
**Reference: Him tossing a bucket of water at a parrot who was laughing at him also from Steamboat Willie.
*Up Throw - Toodles Launch: Commands Toodles to toss the opponent upward.
**Reference: Toodles from Mickey Mouse Clubhouse.
*Down Throw - Toodles Safe: Commands Toodles to slam the opponent down before he drops a safe on them.
**Reference: Toodles from Mickey Mouse Clubhouse.
*Front Floor Attack - Fire Brigade: Swings a hose around himself while getting up.
**Reference: The hose he uses from both the short Fire Brigade & The Magical Quest Starring Mickey Mouse.
*Back Floor Attack: Tosses a soap bar around himself while getting up.
**Reference: The soap bar he slips on after Pete kicks him out of the helm also from Steamboat Willie.
*Trip Floor Attack - Losing His Marbles: Drops marbles all around himself while getting up.
**Reference: The marbles he uses from Mickey Mania.
*Edge Attack - Gone Fishing: Slams his fishing rod down while climbing up.
**Reference: His fishing rod from various Mickey Mouse cartoons.
*Neutral Special - Paint (Tapped)/Thinner (Held): If tapped, he pulls out his paintbrush & fires a glob of paint forward, inking opponents. If held, he pulls outs his paintbrush as its tip transforms from blue to green & fires a glob of thinner forward, inking opponents & making them take damage over time.
**Reference: The paintbrush he uses & the Paint & Thinner mechanics from the Epic Mickey franchise.
*Side Special - Pluto: Tosses a dog treat forward as Pluto appears & fetches it, knocking into any opponents in his way.
**Reference: Pluto from the Mickey Mouse franchise.
*Up Special - Propeller Plant: Pulls out a propeller plant & flies upward with it before letting go.
**Reference: The propeller plants also from Magical Quest.
*Down Special - TV Sketch: Drops off a TV that emits a wave of static around itself before disappearing after a few seconds.
**Reference: His ability to enter & exit through TVs from the Epic Mickey franchise.
*Final Smash - Fantasia: Puts on his Sorcerer hat & projects a burst of light forwards, knocking any caught opponents into the air as fireworks burst around them before sending out a powerful magic blast at them & creating a colorful explosion.
**Reference: The Sorcerer's Apprentice from Fantasia & the fireworks that go in Disney's vanity cards.
==Donald==
	A supporting character in the Mickey Mouse & DuckTales franchises, 1 of the main protagonists of the Kingdom Hearts franchise & the main protagonist of Donald Duck: Goin' Quackers. Another one of Mickey's friends & Huey, Dewie & Louie's former guardian who's known for his slapstick & short temper.
*Neutral Attack: Does 2 punches & snaps forward with his beak.
*Forward Tilt - Soup's On: Swings a soup ladle forward.
**Reference: The ladle he used from Soup's On.
*Up Tilt: Pecks upward.
*Down Tilt: Crouches & pecks forward.
*Dash Attack - Soap Opera: A soap bar emerges from beneath himself & slips forward.
**Reference: Soap Opera from Donald Duck: Goin' Quackers.
*Forward Smash: Pulls out an axe & swings it forward.
**Reference: Him swinging an axe wildly at a cow from the Fun & Fancy Free segment Mickey & the Beanstalk.
*Up Smash: Thrusts a staff upward as it releases a magic burst.
**Reference: The staff he uses from the Kingdom Hearts franchise.
*Down Smash - Donald's Rage: Slams a mallet below himself, conjuring a shockwave.
**Reference: Donald's Rage from Disney Infinity & the running gag of him using mallets from the Mickey Mouse franchise.
*Neutral Aerial: Flaps his wings on both sides of himself.
**Reference: Him trying to fly from the Mickey Mouse (2013) episode Captain Donald.
*Forward Aerial - Soccer Chop: Does a flying kick forward.
**Reference: The final kick in Soccer Chop also from Goin' Quackers.
*Back Aerial - Ballet Basket: Does an arabesque kick behind himself.
**Reference: Ballet Basket also from Goin' Quackers.
*Up Aerial - Ring-A-Ding: Does a backflip kick.
**Reference: Ring-A-Ding also from Goin' Quackers.
*Down Aerial - Hi-Sky-Dive: Dives downward.
**Reference: Hi-Sky-Dive also from Goin' Quackers.
*Grab: Reaches out with both arms.
*Pummel: Headbutts the opponent.
*Forward Throw: Rolls the opponent into a snow ball before tossing them forward, freezing them.
**Reference: Him throwing snowballs from Donald's Snow Fight.
*Back Throw: Pushes the opponent behind himself & hits them with a pie.
**Reference: His love of pies from the Mickey Mouse franchise.
*Up Throw: Tosses the opponent upward.
*Down Throw: Tosses the opponent down & shoots them with a plunger.
**Reference: The plunger gun from QuackShot Starring Donald Duck.
*Front Floor Attack - Pole Pose: Thrusts a pole into the ground & does a spin kick while getting up.
**Reference: Pole Pose also from Goin' Quackers.
*Back Floor Attack - Pole Pose: Same as Front Floor Attack.
**Reference: Pole Pose also from Goin' Quackers.
*Trip Floor Attack - Pole Pose: Same as Front & Back Floor Attack.
**Reference: Pole Pose also from Goin' Quackers.
*Edge Attack: Slams his staff forward while climbing up.
*Neutral Special - Donald Magic: Casts 1 of 3 different spells as they cycle after each use, which can be reflected.
**Donald Fire: Shouts "Fire!" & shoots a fireball forward, dealing fire damage, but can fire more if tapped continuously.
**Donald Ice: Shouts "Freeze!" & fires a short-ranged blast of ice, freezing opponents.
**Donald Thunder: Shouts "Thunder!" & unleashes 3 lightning bolts forward, dealing electric damage.
***Reference: Donald Fire, Donald Ice & Donald Thunder from the Kingdom Hearts franchise.
*Side Special - Fly Into A Rage: Angrily lunges forward & pummels any opponents that he hits before launching them away.
**Reference: Him beating the shit out of Pulchritudinous Pete due to Mickey making him ruining his nachos from the Mickey Mouse (2013) episode Tapped Out & Fly Into A Rage from Disney Heroes: Battle Mode.
*Up Special - Flying Jalopy: Gets into the Flying Jalopy & flies upward before it breaks into pieces.
**Reference: The Flying Jalopy from the short of the same name.
*Down Special - Cape: Swings a cape forward, reflecting projectiles.
**Reference: The cape he uses from World of Illusion: Starring Mickey Mouse & Donald Duck.
*Final Smash - Cold Shadow: Transforms into Cold Shadow before swinging a bo staff forwards before striking any caught opponent multiple times & ending with a kick.
**Reference: Cold Shadow from Maui Mallard in Cold Shadow.	
*Neutral Attack: Does 2 punches & snaps forward with his beak.
*Forward Tilt - Soup's On: Swings a soup ladle forward.
**Reference: The ladle he used from Soup's On.
*Up Tilt: Pecks upward.
*Down Tilt: Crouches & pecks forward.
*Dash Attack - Soap Opera: A soap bar emerges from beneath himself & slips forward.
**Reference: Soap Opera from Donald Duck: Goin' Quackers.
*Forward Smash: Pulls out an axe & swings it forward.
**Reference: Him swinging an axe wildly at a cow from the Fun & Fancy Free segment Mickey & the Beanstalk.
*Up Smash: Thrusts a staff upward as it releases a magic burst.
**Reference: The staff he uses from the Kingdom Hearts franchise.
*Down Smash - Donald's Rage: Slams a mallet below himself, conjuring a shockwave.
**Reference: Donald's Rage from Disney Infinity & the running gag of him using mallets from the Mickey Mouse franchise.
*Neutral Aerial: Flaps his wings on both sides of himself.
**Reference: Him trying to fly from the Mickey Mouse (2013) episode Captain Donald.
*Forward Aerial - Soccer Chop: Does a flying kick forward.
**Reference: The final kick in Soccer Chop also from Goin' Quackers.
*Back Aerial - Ballet Basket: Does an arabesque kick behind himself.
**Reference: Ballet Basket also from Goin' Quackers.
*Up Aerial - Ring-A-Ding: Does a backflip kick.
**Reference: Ring-A-Ding also from Goin' Quackers.
*Down Aerial - Hi-Sky-Dive: Dives downward.
**Reference: Hi-Sky-Dive also from Goin' Quackers.
*Grab: Reaches out with both arms.
*Pummel: Headbutts the opponent.
*Forward Throw: Rolls the opponent into a snow ball before tossing them forward, freezing them.
**Reference: Him throwing snowballs from Donald's Snow Fight.
*Back Throw: Pushes the opponent behind himself & hits them with a pie.
**Reference: His love of pies from the Mickey Mouse franchise.
*Up Throw: Tosses the opponent upward.
*Down Throw: Tosses the opponent down & shoots them with a plunger.
**Reference: The plunger gun from QuackShot Starring Donald Duck.
*Front Floor Attack - Pole Pose: Thrusts a pole into the ground & does a spin kick while getting up.
**Reference: Pole Pose also from Goin' Quackers.
*Back Floor Attack - Pole Pose: Same as Front Floor Attack.
**Reference: Pole Pose also from Goin' Quackers.
*Trip Floor Attack - Pole Pose: Same as Front & Back Floor Attack.
**Reference: Pole Pose also from Goin' Quackers.
*Edge Attack: Slams his staff forward while climbing up.
*Neutral Special - Donald Magic: Casts 1 of 3 different spells as they cycle after each use, which can be reflected.
**Donald Fire: Shouts "Fire!" & shoots a fireball forward, dealing fire damage, but can fire more if tapped continuously.
**Donald Ice: Shouts "Freeze!" & fires a short-ranged blast of ice, freezing opponents.
**Donald Thunder: Shouts "Thunder!" & unleashes 3 lightning bolts forward, dealing electric damage.
***Reference: Donald Fire, Donald Ice & Donald Thunder from the Kingdom Hearts franchise.
*Side Special - Fly Into A Rage: Angrily lunges forward & pummels any opponents that he hits before launching them away.
**Reference: Him beating the shit out of Pulchritudinous Pete due to Mickey making him ruining his nachos from the Mickey Mouse (2013) episode Tapped Out & Fly Into A Rage from Disney Heroes: Battle Mode.
*Up Special - Flying Jalopy: Gets into the Flying Jalopy & flies upward before it breaks into pieces.
**Reference: The Flying Jalopy from the short of the same name.
*Down Special - Cape: Swings a cape forward, reflecting projectiles.
**Reference: The cape he uses from World of Illusion: Starring Mickey Mouse & Donald Duck.
*Final Smash - Cold Shadow: Transforms into Cold Shadow before swinging a bo staff forwards before striking any caught opponent multiple times & ending with a kick.
**Reference: Cold Shadow from Maui Mallard in Cold Shadow.
==Scrooge==
	The main protagonist of the DuckTales franchise. The richest duck in Duckberg who prefers finding treasure with his nephews, niece & friends to add his collection by traveling the world instead of being given it.
*Neutral Attack: Thrusts his cane forward 3 times.
*Forward Tilt: Swings his cane from low to high.
*Up Tilt: Does a headbutt above himself.
*Down Tilt: Swipes the cane low to the ground, tripping opponents.
*Dash Attack: Thrusts the pogostick part of his cane forward.
*Forward Smash: Pulls a sack of money out of his pocket & swings it forward.
*Up Smash: Tosses a sack of money upward.
*Down Smash: Does a short hop & stabs his cane into the ground, emitting a shockwave.
*Neutral Aerial: Spins his cane in a circle.
*Forward Aerial: Kicks forward.
*Back Aerial: Swings his cane behind himself.
*Up Aerial: Thrusts his cane upward.
*Down Aerial: Hunches on top of his cane & thrusts the pogostick part of it downward, spiking opponents & can bounce off anything that's not the stage.
**Reference: Him using the cane to jump on enemies, chests & blocks from both the NES DuckTales game & DuckTales: Remastered.
*Grab: Hooks forward with his cane.
*Pummel: Punches the opponent.
*Forward Throw: Swings his opponent around before tossing them forward.
*Back Throw: Drags his opponent along the ground before chucking them backwards.
*Up Throw: Pulls out his sack of money & uppercuts the opponent with it.
*Down Throw: Throws the opponent on the ground & cane hops on them.
*Front Floor Attack: Swings his cane around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a downward swing with his cane while climbing up.
*Neutral Special - Burglar Stunner: Fires a shot from the Burglar Stunner, dealing electric damage.
**Reference: Burglar Stunner from the DuckTales franchise.
*Side Special - Neutra-Friction & Anti-Inertia Rays: Pulls out both ray guns & fires forward, temporarily decreasing the opponent's attack power & being easier to launch.
**Reference: The Neutra-Friction & Anti-Inertia Rays from the DuckTales franchise.
*Up Special - Launchpad: Launchpad appears & throws him upward.
**Reference: Launchpad McQuack from the DuckTales & Darkwing Duck franchises.
*Down Special - Surprise Cannon: Spawns a cannon that fires a cannonball out of it.
**Reference: Him using cannons from the DuckTales franchise.
*Final Smash - Make It Rain: Whistles as Huey, Dewey & Louie run in, sending any caught opponents into his Money Room where he laughs from the diving board before cannonballing into the pile, causing a rain of gold to cascade down on them.
**Reference: Him diving into his Money Room from the DuckTales franchise.	
*Neutral Attack: Thrusts his cane forward 3 times.
*Forward Tilt: Swings his cane from low to high.
*Up Tilt: Does a headbutt above himself.
*Down Tilt: Swipes the cane low to the ground, tripping opponents.
*Dash Attack: Thrusts the pogostick part of his cane forward.
*Forward Smash: Pulls a sack of money out of his pocket & swings it forward.
*Up Smash: Tosses a sack of money upward.
*Down Smash: Does a short hop & stabs his cane into the ground, emitting a shockwave.
*Neutral Aerial: Spins his cane in a circle.
*Forward Aerial: Kicks forward.
*Back Aerial: Swings his cane behind himself.
*Up Aerial: Thrusts his cane upward.
*Down Aerial: Hunches on top of his cane & thrusts the pogostick part of it downward, spiking opponents & can bounce off anything that's not the stage.
**Reference: Him using the cane to jump on enemies, chests & blocks from both the NES DuckTales game & DuckTales: Remastered.
*Grab: Hooks forward with his cane.
*Pummel: Punches the opponent.
*Forward Throw: Swings his opponent around before tossing them forward.
*Back Throw: Drags his opponent along the ground before chucking them backwards.
*Up Throw: Pulls out his sack of money & uppercuts the opponent with it.
*Down Throw: Throws the opponent on the ground & cane hops on them.
*Front Floor Attack: Swings his cane around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a downward swing with his cane while climbing up.
*Neutral Special - Burglar Stunner: Fires a shot from the Burglar Stunner, dealing electric damage.
**Reference: Burglar Stunner from the DuckTales franchise.
*Side Special - Neutra-Friction & Anti-Inertia Rays: Pulls out both ray guns & fires forward, temporarily decreasing the opponent's attack power & being easier to launch.
**Reference: The Neutra-Friction & Anti-Inertia Rays from the DuckTales franchise.
*Up Special - Launchpad: Launchpad appears & throws him upward.
**Reference: Launchpad McQuack from the DuckTales & Darkwing Duck franchises.
*Down Special - Surprise Cannon: Spawns a cannon that fires a cannonball out of it.
**Reference: Him using cannons from the DuckTales franchise.
*Final Smash - Make It Rain: Whistles as Huey, Dewey & Louie run in, sending any caught opponents into his Money Room where he laughs from the diving board before cannonballing into the pile, causing a rain of gold to cascade down on them.
**Reference: Him diving into his Money Room from the DuckTales franchise.
==Maleficent==
	The main antagonist of both Sleeping Beauty & the original Descendents, a minor antagonist in the Kingdom Hearts & House of Mouse franchises & the main protagonist of the Maleficent franchise. An evil fairy that's responsible for all misfortune in Stefan's kingdom.
*Neutral Attack: Does a left swing with her staff, then a right swing & ends with a thrust, which can be cancelled into firing repeated bursts of darkness before ending with a more explosive one, dealing darkness damage.
*Forward Tilt: Thrusts her staff forward while it’s surrounded by dark green aura, which can be angled.
*Up Tilt: Lifts her staff upward to release a small burst of green darkness, also dealing darkness damage.
*Down Tilt: Swings her free hand forward, poisoning opponents.
*Dash Attack - Diablo Dash: Summons Diablo to do a drill peck while she sidesteps forward.
**Reference: Diablo from the Sleeping Beauty franchise.
*Forward Smash: Holds her staff forward to produce a huge explosive burst.
*Up Smash: Holds her staff upward, conjuring a dark sign above her that shoots lightning bolts in a circle, dealing electric damage.
*Down Smash: Stabs her staff into the ground, unleashing a short-ranged wave of fire around herself, dealing fire damage.
**Reference: The fire she conjures when teleporting also from Sleeping Beauty.
*Neutral Aerial: Surrounds herself in an aura of flames, also dealing fire damage.
*Forward Aerial: Summons spiky thorns from her staff.
*Back Aerial: Turns around & thrusts her staff behind herself.
*Up Aerial: Shoots a lightning bolt diagonally upwards, also dealing electric damage.
*Down Aerial: Turns upside down & spins herself while holding her staff down, emitting a brief flaming aura around her, dealing fire damage & meteor smashing opponents.
*Grab: Emits a short flash from her eyes to hypnotize opponents in place.
*Pummel: Summons thorn vines from the ground to squeeze the opponent.
*Forward Throw: Spawns Diablo to kick the opponent forward.
**Reference: Diablo from the Sleeping Beauty franchise.
*Back Throw: Teleports behind the opponent & summons a vine thorn to whip them in the back.
*Up Throw: Summons a small geyser of fire from the ground to shoot them upward, also dealing fire damage.
*Down Throw: Puts the opponent to the ground & summons three lance-like fireballs to hit them with, also dealing fire damage.
*Front Floor Attack: Swings her staff forward & then behind herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Releases a burst of fire while getting up, also dealing fire damage.
*Edge Attack: Diablo appears & pecks forward while climbing up.
**Reference: Diablo from the Sleeping Beauty franchise.
*Neutral Special - Lightning Strike: Thrusts her staff forward as she charges magic to fire a lightning bolt forward, also dealing electric damage.
**Reference: Her firing lightning at her minions also from Sleeping Beauty.
*Side Special - Fire Barrier: Casts 4 green fireballs, circling around her for a while before homing them at opponents after 6 seconds, also dealing fire damage.
**Reference: The Fire Barrier attack from the original Kingdom Hearts.
*Up Special - Galaxy Trip: Forms a pinwheel-like cloud of dark energy & teleports in any inputted direction, also dealing darkness damage & cursing opponents.
**Reference: The portals she can use to teleport from the Kingdom Hearts franchise.
*Down Special - Eternal Sleep: Reaches out with 1 hand to grab an opponent before spawning a spinning wheel & making them touch it, putting them to sleep & insta-KO's heavily damaged opponents.
**Reference: Her making Aurora prick her finger on a spinning wheel also from Sleeping Beauty.
*Final Smash - Dragon's Breath: Summons a meteor from the sky, sending any caught opponents to a thorn-infested bridge where she transforms into her dragon form & shooting a stream of fire forward, also dealing fire damage.
**Reference: The meteor she stood on from her boss fight also from the original Kingdom Hearts & her dragon form also from Sleeping Beauty.	
*Neutral Attack: Does a left swing with her staff, then a right swing & ends with a thrust, which can be cancelled into firing repeated bursts of darkness before ending with a more explosive one, dealing darkness damage.
*Forward Tilt: Thrusts her staff forward while it’s surrounded by dark green aura, which can be angled.
*Up Tilt: Lifts her staff upward to release a small burst of green darkness, also dealing darkness damage.
*Down Tilt: Swings her free hand forward, poisoning opponents.
*Dash Attack - Diablo Dash: Summons Diablo to do a drill peck while she sidesteps forward.
**Reference: Diablo from the Sleeping Beauty franchise.
*Forward Smash: Holds her staff forward to produce a huge explosive burst.
*Up Smash: Holds her staff upward, conjuring a dark sign above her that shoots lightning bolts in a circle, dealing electric damage.
*Down Smash: Stabs her staff into the ground, unleashing a short-ranged wave of fire around herself, dealing fire damage.
**Reference: The fire she conjures when teleporting also from Sleeping Beauty.
*Neutral Aerial: Surrounds herself in an aura of flames, also dealing fire damage.
*Forward Aerial: Summons spiky thorns from her staff.
*Back Aerial: Turns around & thrusts her staff behind herself.
*Up Aerial: Shoots a lightning bolt diagonally upwards, also dealing electric damage.
*Down Aerial: Turns upside down & spins herself while holding her staff down, emitting a brief flaming aura around her, dealing fire damage & meteor smashing opponents.
*Grab: Emits a short flash from her eyes to hypnotize opponents in place.
*Pummel: Summons thorn vines from the ground to squeeze the opponent.
*Forward Throw: Spawns Diablo to kick the opponent forward.
**Reference: Diablo from the Sleeping Beauty franchise.
*Back Throw: Teleports behind the opponent & summons a vine thorn to whip them in the back.
*Up Throw: Summons a small geyser of fire from the ground to shoot them upward, also dealing fire damage.
*Down Throw: Puts the opponent to the ground & summons three lance-like fireballs to hit them with, also dealing fire damage.
*Front Floor Attack: Swings her staff forward & then behind herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Releases a burst of fire while getting up, also dealing fire damage.
*Edge Attack: Diablo appears & pecks forward while climbing up.
**Reference: Diablo from the Sleeping Beauty franchise.
*Neutral Special - Lightning Strike: Thrusts her staff forward as she charges magic to fire a lightning bolt forward, also dealing electric damage.
**Reference: Her firing lightning at her minions also from Sleeping Beauty.
*Side Special - Fire Barrier: Casts 4 green fireballs, circling around her for a while before homing them at opponents after 6 seconds, also dealing fire damage.
**Reference: The Fire Barrier attack from the original Kingdom Hearts.
*Up Special - Galaxy Trip: Forms a pinwheel-like cloud of dark energy & teleports in any inputted direction, also dealing darkness damage & cursing opponents.
**Reference: The portals she can use to teleport from the Kingdom Hearts franchise.
*Down Special - Eternal Sleep: Reaches out with 1 hand to grab an opponent before spawning a spinning wheel & making them touch it, putting them to sleep & insta-KO's heavily damaged opponents.
**Reference: Her making Aurora prick her finger on a spinning wheel also from Sleeping Beauty.
*Final Smash - Dragon's Breath: Summons a meteor from the sky, sending any caught opponents to a thorn-infested bridge where she transforms into her dragon form & shooting a stream of fire forward, also dealing fire damage.
**Reference: The meteor she stood on from her boss fight also from the original Kingdom Hearts & her dragon form also from Sleeping Beauty.
==Buzz==
	1 of the main protagonists of the Toy Story franchise & the main protagonist of both Buzz Lightyear of Star Command & Lightyear. A spaceman action figure based off a popular space hero who originally butted heads with Woody when he arrived at Andy's house but has since become friends.
*Neutral Attack: Does 2 karate chops & then a headbutt.
**Reference: His karate chop mechanism from the Toy Story franchise.
*Forward Tilt: Does a roundhouse kick.
*Up Tilt: Does an uppercut.
**Reference: Artwork of him from the original Toy Story.
*Down Tilt: Crouches & does an sweep kick, tripping opponents.
*Dash Attack: Does a tackle forward.
**Reference: Him tackling Woody at the start of their fight also from the original Toy Story.
*Forward Smash: Swings an axe forward.
**Reference: The axe he used from Toy Story That Time Forgot.
*Up Smash: Takes out his jetpack wings & sends himself slamming upward with his helmet.
*Down Smash: Thrusts his jetpack wings out on both sides of himself.
*Neutral Aerial: Does a spin with his arms extended in a karate chop motion.
**Reference: His karate chop mechanism from the Toy Story franchise.
*Forward Aerial: Rockets himself forward a bit with his jetpack.
**Reference: Him trying to fly out of a window also from the original Toy Story.
*Back Aerial: Kicks behind himself with both feet.
*Up Aerial: Does a backflip kick.
*Down Aerial: Rockets diagonally downward, spiking opponents.
*Grab: Reaches out with both hands.
*Pummel: Opens his helmet & headbutts the opponent.
*Forward Throw: Spins the opponent with 1 hand before tossing them forward.
**Reference: Rocky spinning Woody in his arm before tossing him off the moving truck also from the original Toy Story.
*Back Throw: A table lamp spawns & ducks as it knocks the opponent behind himself.
**Reference: The table lamp that knocked him out of the window also from the original Toy Story.
*Up Throw - The Big One: Thrusts his jetpack out as a rocket appears on his back, flies upward & does a flying powerbomb.
**Reference: The Big One rocket he, Woody & RC used to reach the moving truck also from the original Toy Story.
*Down Throw: Slams the opponent onto the ground & wrenches their back.
**Reference: Him wrenching Woody during their fight before they get left behind by Andy also from the original Toy Story.
*Front Floor Attack: Kicks with both legs behind himself & then forward while getting up.
**Reference: 1 of his moves from his fight with Woody also from the original Toy Story.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: 1 of his moves from his fight with Woody also from the original Toy Story.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: 1 of his moves from his fight with Woody also from the original Toy Story.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Laser Blast: Aims his arm cannon & either fires a single laser blast forward if tapped, several laser blasts if mashed or a steady laser stream if held, but has to stay still when using the last one as well as firing a much larger laser beam if fully charged.
**Reference: His arm cannon from the Toy Story franchise.
*Side Special - Disc Toss: Tosses 3 discs or 5 discs if fully charged in 3 directions forward.
**Reference: The discs he tossed during his fight with Zurg from Toy Story 2.
*Up Special - To Infinity & Beyond: Says "To infinity & beyond!" as his jetpack wings emerge & soars high straight upward into the sky with his fist forward above his head, covering more distance if fully charged.
**Reference: His ability to fly in the Buzz Lightyear video game Rex played also from 2 & Lightyear & in Andy's Imagine Spot from Toy Story 3.
*Down Special - Battery Charge: Charge up his battery as a small battery meter will appear above his head to charge up his other specials.
*Final Smash - Star Command Strike: Takes out his jetpack wings & says “Star Command, send me back up!” as he charges forward, knocking any caught opponents into space where his starship shoots several lasers at them before knocking them into an incinerator, insta-KO'ing heavily damaged opponents.
**Reference: His starship from Buzz Lightyear of Star Command & the incinerator he & almost everyone else end up at before the Little Green Men from Toy Story 3.	
*Neutral Attack: Does 2 karate chops & then a headbutt.
**Reference: His karate chop mechanism from the Toy Story franchise.
*Forward Tilt: Does a roundhouse kick.
*Up Tilt: Does an uppercut.
**Reference: Artwork of him from the original Toy Story.
*Down Tilt: Crouches & does an sweep kick, tripping opponents.
*Dash Attack: Does a tackle forward.
**Reference: Him tackling Woody at the start of their fight also from the original Toy Story.
*Forward Smash: Swings an axe forward.
**Reference: The axe he used from Toy Story That Time Forgot.
*Up Smash: Takes out his jetpack wings & sends himself slamming upward with his helmet.
*Down Smash: Thrusts his jetpack wings out on both sides of himself.
*Neutral Aerial: Does a spin with his arms extended in a karate chop motion.
**Reference: His karate chop mechanism from the Toy Story franchise.
*Forward Aerial: Rockets himself forward a bit with his jetpack.
**Reference: Him trying to fly out of a window also from the original Toy Story.
*Back Aerial: Kicks behind himself with both feet.
*Up Aerial: Does a backflip kick.
*Down Aerial: Rockets diagonally downward, spiking opponents.
*Grab: Reaches out with both hands.
*Pummel: Opens his helmet & headbutts the opponent.
*Forward Throw: Spins the opponent with 1 hand before tossing them forward.
**Reference: Rocky spinning Woody in his arm before tossing him off the moving truck also from the original Toy Story.
*Back Throw: A table lamp spawns & ducks as it knocks the opponent behind himself.
**Reference: The table lamp that knocked him out of the window also from the original Toy Story.
*Up Throw - The Big One: Thrusts his jetpack out as a rocket appears on his back, flies upward & does a flying powerbomb.
**Reference: The Big One rocket he, Woody & RC used to reach the moving truck also from the original Toy Story.
*Down Throw: Slams the opponent onto the ground & wrenches their back.
**Reference: Him wrenching Woody during their fight before they get left behind by Andy also from the original Toy Story.
*Front Floor Attack: Kicks with both legs behind himself & then forward while getting up.
**Reference: 1 of his moves from his fight with Woody also from the original Toy Story.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: 1 of his moves from his fight with Woody also from the original Toy Story.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: 1 of his moves from his fight with Woody also from the original Toy Story.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Laser Blast: Aims his arm cannon & either fires a single laser blast forward if tapped, several laser blasts if mashed or a steady laser stream if held, but has to stay still when using the last one as well as firing a much larger laser beam if fully charged.
**Reference: His arm cannon from the Toy Story franchise.
*Side Special - Disc Toss: Tosses 3 discs or 5 discs if fully charged in 3 directions forward.
**Reference: The discs he tossed during his fight with Zurg from Toy Story 2.
*Up Special - To Infinity & Beyond: Says "To infinity & beyond!" as his jetpack wings emerge & soars high straight upward into the sky with his fist forward above his head, covering more distance if fully charged.
**Reference: His ability to fly in the Buzz Lightyear video game Rex played also from 2 & Lightyear & in Andy's Imagine Spot from Toy Story 3.
*Down Special - Battery Charge: Charge up his battery as a small battery meter will appear above his head to charge up his other specials.
*Final Smash - Star Command Strike: Takes out his jetpack wings & says “Star Command, send me back up!” as he charges forward, knocking any caught opponents into space where his starship shoots several lasers at them before knocking them into an incinerator, insta-KO'ing heavily damaged opponents.
**Reference: His starship from Buzz Lightyear of Star Command & the incinerator he & almost everyone else end up at before the Little Green Men from Toy Story 3.
==Hades==
	The main antagonist of the Hercules franchise & a minor antagonist in the Kingdom Hearts franchise. The god of the Underworld who attempts to steal the Mount Olympus throne from Zeus, despite having to deal with his nephew Hercules getting in the way.
*Neutral Attack: Extends his arm & drops a pile of orange emblems onto the ground in front of himself, becoming explosive bursts in Hellish Hothead mode & dealing fire damage.
*Forward Tilt: Claws with his right hand that's covered in fire, then a left uppercut before ending by firing a small flame bullet from his finger with the fire being larger & the bullet covering more range in Hellish Hothead mode & dealing fire damage.
**Reference: 2 attacks from his boss fights from the Kingdom Hearts franchise.
*Up Tilt: Points up a finger & spawns a thin dragon-headed trail of fire, spawning another one in Hellish Hothead mode & dealing fire damage.
*Down Tilt: Crouches & briefly sprays small amount of flames from his hands, having more range in Hellish Hothead mode & dealing fire damage.
*Dash Attack: A swirling ball of green fire appears in his hands as he holds it forward before it disappears, becoming larger as well as better range in his Hellish Hothead mode & dealing fire damage.
*Forward Smash: Does a palm heel strike forward that releases an explosive burst with the burst becoming larger in Hellish Hothead mode & dealing fire damage.
*Up Smash: Raises both hands & claps above his head, conjuring a flame pillar that covers him in Hellish Hothead mode & dealing fire damage.
*Down Smash - Temper Flame: Thrusts his palms on both sides of himself, releasing blasts of fire that become flame pillars in Hellish Hothead mode & dealing fire damage.
**Reference: Temper Flame from the Kingdom Hearts franchise.
*Neutral Aerial: Transforms into a strange blue tint for a split second before turning back to normal with the tint being red & gaining more frames in Hellish Hothead mode.
*Forward Aerial: Waves his hand that causes a flaming spiral to appear in front of himself, gaining a wider hitbox in Hellish Hothead mode & dealing fire damage.
*Back Aerial: Turns around & sticks an arm backwards, gaining a sweetspot if done close to an opponent in Hellish Hothead mode.
*Up Aerial: Points his finger upward in a very short distance with his hand slightly turning into smoke with its range being closer in Hellish Hothead mode.
*Down Aerial: Points both fingers down, causing a small ring of fire to appear and rapidly expands for 20 frames before it disappears, spiking opponents, becoming bigger in Hellish Hothead mode & dealing fire damage.
*Grab - Let's Make A Deal: Sticks out a hand in front of him, occasionally saying "How 'bout we shake on it?".
**Reference: His tendency to make deals with others from the Hercules franchise.
*Pummel: His hand erupts in flames & weakens the opponent temporarily.
**Reference: Him zapping away the rest of Hercules' strength before getting it back when rescuing Megara from Hercules.
*Forward Throw: Tosses the opponent forward as they burst into flames, also dealing fire damage.
*Back Throw: Tosses the opponent backward while turning & then snaps his fingers to make them explode, also dealing fire damage.
*Up Throw: Throws the opponent up toward his head, causing his hair to flare up slightly & torch them, also dealing fire damage.
*Down Throw: Magically blasts his opponent on the ground, turning them into either a cricket if the opponent is a lightweight & can insta-KO them, a spider if the opponent is a mediumweight or a beetle if the opponent is a heavyweight & stomps on them, turning them back to normal once finished.
**Reference: Pain & Panic's shapeshifting abilties from the Hercules franchise.
*Front Floor Attack: Extends both hands & slashes in a half circle as he creates a fiery purple cross shape while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Points his finger forward to make a small explosion while climbing up, also dealing fire damage.
*Neutral Special - Hellfire: Reaches into his hair, pulls out a ball of fire & begins swirling it around in his hands before hurling it forward as it explodes, becoming bigger & leaving a fiery trail on the ground in Hellish Hothead mode as well as dealing fire damage.
**Reference: Hellfire from the Kingdom Hearts franchise.
*Side Special - Pain & Panic: Spawns either Pain who tosses a spike lollipop forward like a boomerang or Panic who spits a spike forward before teleporting them away.
**Reference: Pain & Panic & the lollipop he tried to give to Hercules as a baby also from the Hercules franchise.
*Up Special - Fire Storm: Transforms his body into an orb of smoke & fire as it hovers a tiny distance above ground, healing 1-2% damage per second if stationary.
*Down Special - Helm of Darkness: Equips the Helm of Darkness & turns invisible for 5 seconds, allowing him to phase through opponents, but can't use it again until he reappears.
*Final Smash - Freedom of the Titans: Screams in frustration & conjures an explosion around himself, knocking any caught opponents into a rocky background with purple sky where The Rock Titan strikes them with a rock pillar, then the Ice Titan freezes & then stomps on them, then the Lava Titan shooting a pool of lava & finally ending with the Tornado Titan sucking them inside before shooting them upwards.
**Reference: Him exploding upon seeing Panic with a Hercules-themed cup & The Rock, Ice, Lava & Wind Titans also from Hercules.	
*Neutral Attack: Extends his arm & drops a pile of orange emblems onto the ground in front of himself, becoming explosive bursts in Hellish Hothead mode & dealing fire damage.
*Forward Tilt: Claws with his right hand that's covered in fire, then a left uppercut before ending by firing a small flame bullet from his finger with the fire being larger & the bullet covering more range in Hellish Hothead mode & dealing fire damage.
**Reference: 2 attacks from his boss fights from the Kingdom Hearts franchise.
*Up Tilt: Points up a finger & spawns a thin dragon-headed trail of fire, spawning another one in Hellish Hothead mode & dealing fire damage.
*Down Tilt: Crouches & briefly sprays small amount of flames from his hands, having more range in Hellish Hothead mode & dealing fire damage.
*Dash Attack: A swirling ball of green fire appears in his hands as he holds it forward before it disappears, becoming larger as well as better range in his Hellish Hothead mode & dealing fire damage.
*Forward Smash: Does a palm heel strike forward that releases an explosive burst with the burst becoming larger in Hellish Hothead mode & dealing fire damage.
*Up Smash: Raises both hands & claps above his head, conjuring a flame pillar that covers him in Hellish Hothead mode & dealing fire damage.
*Down Smash - Temper Flame: Thrusts his palms on both sides of himself, releasing blasts of fire that become flame pillars in Hellish Hothead mode & dealing fire damage.
**Reference: Temper Flame from the Kingdom Hearts franchise.
*Neutral Aerial: Transforms into a strange blue tint for a split second before turning back to normal with the tint being red & gaining more frames in Hellish Hothead mode.
*Forward Aerial: Waves his hand that causes a flaming spiral to appear in front of himself, gaining a wider hitbox in Hellish Hothead mode & dealing fire damage.
*Back Aerial: Turns around & sticks an arm backwards, gaining a sweetspot if done close to an opponent in Hellish Hothead mode.
*Up Aerial: Points his finger upward in a very short distance with his hand slightly turning into smoke with its range being closer in Hellish Hothead mode.
*Down Aerial: Points both fingers down, causing a small ring of fire to appear and rapidly expands for 20 frames before it disappears, spiking opponents, becoming bigger in Hellish Hothead mode & dealing fire damage.
*Grab - Let's Make A Deal: Sticks out a hand in front of him, occasionally saying "How 'bout we shake on it?".
**Reference: His tendency to make deals with others from the Hercules franchise.
*Pummel: His hand erupts in flames & weakens the opponent temporarily.
**Reference: Him zapping away the rest of Hercules' strength before getting it back when rescuing Megara from Hercules.
*Forward Throw: Tosses the opponent forward as they burst into flames, also dealing fire damage.
*Back Throw: Tosses the opponent backward while turning & then snaps his fingers to make them explode, also dealing fire damage.
*Up Throw: Throws the opponent up toward his head, causing his hair to flare up slightly & torch them, also dealing fire damage.
*Down Throw: Magically blasts his opponent on the ground, turning them into either a cricket if the opponent is a lightweight & can insta-KO them, a spider if the opponent is a mediumweight or a beetle if the opponent is a heavyweight & stomps on them, turning them back to normal once finished.
**Reference: Pain & Panic's shapeshifting abilties from the Hercules franchise.
*Front Floor Attack: Extends both hands & slashes in a half circle as he creates a fiery purple cross shape while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Points his finger forward to make a small explosion while climbing up, also dealing fire damage.
*Neutral Special - Hellfire: Reaches into his hair, pulls out a ball of fire & begins swirling it around in his hands before hurling it forward as it explodes, becoming bigger & leaving a fiery trail on the ground in Hellish Hothead mode as well as dealing fire damage.
**Reference: Hellfire from the Kingdom Hearts franchise.
*Side Special - Pain & Panic: Spawns either Pain who tosses a spike lollipop forward like a boomerang or Panic who spits a spike forward before teleporting them away.
**Reference: Pain & Panic & the lollipop he tried to give to Hercules as a baby also from the Hercules franchise.
*Up Special - Fire Storm: Transforms his body into an orb of smoke & fire as it hovers a tiny distance above ground, healing 1-2% damage per second if stationary.
*Down Special - Helm of Darkness: Equips the Helm of Darkness & turns invisible for 5 seconds, allowing him to phase through opponents, but can't use it again until he reappears.
*Final Smash - Freedom of the Titans: Screams in frustration & conjures an explosion around himself, knocking any caught opponents into a rocky background with purple sky where The Rock Titan strikes them with a rock pillar, then the Ice Titan freezes & then stomps on them, then the Lava Titan shooting a pool of lava & finally ending with the Tornado Titan sucking them inside before shooting them upwards.
**Reference: Him exploding upon seeing Panic with a Hercules-themed cup & The Rock, Ice, Lava & Wind Titans also from Hercules.
==Mr. Incredible==
	The main protagonist of the original The Incredibles & the secondary protagonist of The Incredibles 2. A Super who had to go into witness protection after injured bystanders began to sue until Syndrome made him get out of retirement as he & his new family must save the day.
*Neutral Attack: Punches with 1 hand & then with the other hand.
*Forward Tilt: Does a hook punch forward.
*Up Tilt: Claps his hands above himself.
*Down Tilt: Crouches & punches forward.
*Dash Attack: Does a double lariat forward.
*Forward Smash: Does a cross punch forward.
*Up Smash: Does an uppercut.
*Down Smash: Slams his fists on both sides of himself.
*Neutral Aerial: Does a lariat around himself.
*Forward Aerial: Does a dropkick forward.
*Back Aerial: Does a hook punch behind himself.
*Up Aerial: Does an uppercut with both arms.
*Down Aerial: Does a double-axe handle, meteor smashing opponents.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw: Punches the opponent forward.
*Back Throw - Giant Swing: Grabs the opponent by their legs, swings them around & tosses them behind himself.
*Up Throw - Muscle Buster: Places the opponent's neck on his shoulder & grabs a hold of their thighs before jumping & landing with a Muscle Buster.
*Down Throw: Grabs the opponent by 1 of their legs & slams them into the ground.
*Front Floor Attack: Punches the ground while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a backhand punch while climbing up.
*Neutral Special - Car Toss: Spawns a car & tosses it forward, meteor smashing airborne opponents.
**Reference: Him tossing a car at Syndrome from the original The Incredibles.
*Side Special - Incredibile: Spawns the Incredibile, gets inside & rushes forward before getting out as it disappears.
**Reference: The Incredibile from The Incredibles franchise.
*Up Special - Incredible Leap: Leaps high into the air before coming down with a fist slam.
**Reference: Him jumping into the air to travel at times from The Incredibles franchise.
*Down Special - Ground Wave: Slams both of his fists into the ground, releasing a shockwave, tripping opponents near it & burying the ones underneath his fists.
**Reference: His Ground Wave attack from Disney Infinity.
*Final Smash - Incredible Teamwork: Summons Elastigirl as he says "Let's do this together!" & reaches forward, launching any caught opponents upward with a kick where Dash creates a tornado to trap them, then Violet turns invisible & does a combo of 8 kicks, then Jack-Jack turns into metal & crushes them before ends with a final punch.
**Reference: Elastigirl, Dash, Violet & Jack-Jack from The Incredibles franchise.	
*Neutral Attack: Punches with 1 hand & then with the other hand.
*Forward Tilt: Does a hook punch forward.
*Up Tilt: Claps his hands above himself.
*Down Tilt: Crouches & punches forward.
*Dash Attack: Does a double lariat forward.
*Forward Smash: Does a cross punch forward.
*Up Smash: Does an uppercut.
*Down Smash: Slams his fists on both sides of himself.
*Neutral Aerial: Does a lariat around himself.
*Forward Aerial: Does a dropkick forward.
*Back Aerial: Does a hook punch behind himself.
*Up Aerial: Does an uppercut with both arms.
*Down Aerial: Does a double-axe handle, meteor smashing opponents.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw: Punches the opponent forward.
*Back Throw - Giant Swing: Grabs the opponent by their legs, swings them around & tosses them behind himself.
*Up Throw - Muscle Buster: Places the opponent's neck on his shoulder & grabs a hold of their thighs before jumping & landing with a Muscle Buster.
*Down Throw: Grabs the opponent by 1 of their legs & slams them into the ground.
*Front Floor Attack: Punches the ground while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a backhand punch while climbing up.
*Neutral Special - Car Toss: Spawns a car & tosses it forward, meteor smashing airborne opponents.
**Reference: Him tossing a car at Syndrome from the original The Incredibles.
*Side Special - Incredibile: Spawns the Incredibile, gets inside & rushes forward before getting out as it disappears.
**Reference: The Incredibile from The Incredibles franchise.
*Up Special - Incredible Leap: Leaps high into the air before coming down with a fist slam.
**Reference: Him jumping into the air to travel at times from The Incredibles franchise.
*Down Special - Ground Wave: Slams both of his fists into the ground, releasing a shockwave, tripping opponents near it & burying the ones underneath his fists.
**Reference: His Ground Wave attack from Disney Infinity.
*Final Smash - Incredible Teamwork: Summons Elastigirl as he says "Let's do this together!" & reaches forward, launching any caught opponents upward with a kick where Dash creates a tornado to trap them, then Violet turns invisible & does a combo of 8 kicks, then Jack-Jack turns into metal & crushes them before ends with a final punch.
**Reference: Elastigirl, Dash, Violet & Jack-Jack from The Incredibles franchise.
==Stitch==
	1 of the main protagonists of the Lilo & Stitch franchise. An alien experiment created by Jumba Jookiba to cause chaos across the Omniverse until Liloadopted him as her "dog" & taught him to love & care.
*Neutral Attack: Pokes 1 finger, then pokes with another finger & ends with a bite.
*Forward Tilt: Does a headbutt forward.
*Up Tilt: Slashes upward with 1 hand.
*Down Tilt: Crouches & slashes forward.
*Dash Attack: Curls into a ball & rolls forward.
*Forward Smash: Spawns his extra arms & slashes forward with all 4 arms.
*Up Smash: Spawns a chainsaw & slashes upward.
**Reference: Him using a chainsaw from Lilo & Stitch.
*Down Smash: Spawns a chainsaw & slashes around himself.
**Reference: Him using a chainsaw also from Lilo & Stitch.
*Neutral Aerial: Spawns his extra arms & does a cartwheel spin with all 4 arms.
*Forward Aerial: Does a pistol whip with 1 of his blasters.
*Back Aerial: Does a pistol whip behind himself with 1 of his blasters.
*Up Aerial: Bites upward.
*Down Aerial: Spawns his extra arms & slashes downward with all 4 arms.
*Grab: Reaches out with both arms.
*Pummel: Spawns his extra arms & punches the opponent with them.
*Forward Throw: Spawns his extra arms & punches the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward.
*Down Throw - Hot Potato: Slams the opponent down, puts a carrot in 1 blaster & throws it on them as it explodes.
**Reference: Him & Jamba playing Hot Potato with a clogged blaster also from the original Lilo & Stitch.
*Front Floor Attack: Spawns his extra arms & slashes around himself with all 4 arms while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a pistol whip with 1 of his blasters while climbing up.
*Neutral Special - Dual Plasma Pistols: Pulls out a pair of plasma pistols & fires 2 green energy shots from them.
**Reference: The plasma pistols he uses from the Lilo & Stitch franchise.
*Side Special - In Stitches: Lunges forward before slashing any caught opponents in the face before kicking them off him.
*Up Special - The Red One: Spawns The Red One & holds onto it before it flies upward until he lets go.
**Reference: The Red One from the Lilo & Stitch franchise.
*Down Special - Acid Loogie: Spits green goo forward, leaving an acid pool that damages opponents that touch it.
*Final Smash - Cute & Fluffy: Sprouts his extra arms & lunges forward, sending any caught opponents to a volcano where he rams them with a gasoline truck, while he's honking the horn & laughing like a madman before crashing it into the volcano & tearing a hole in the gas tank, causing gasoline to fall into magma & then a massive explosion.
**Reference: Him using a gasoline truck & Kokaua's volcano to reach Gantu's ship also from the original Lilo & Stitch.	
*Neutral Attack: Pokes 1 finger, then pokes with another finger & ends with a bite.
*Forward Tilt: Does a headbutt forward.
*Up Tilt: Slashes upward with 1 hand.
*Down Tilt: Crouches & slashes forward.
*Dash Attack: Curls into a ball & rolls forward.
*Forward Smash: Spawns his extra arms & slashes forward with all 4 arms.
*Up Smash: Spawns a chainsaw & slashes upward.
**Reference: Him using a chainsaw from Lilo & Stitch.
*Down Smash: Spawns a chainsaw & slashes around himself.
**Reference: Him using a chainsaw also from Lilo & Stitch.
*Neutral Aerial: Spawns his extra arms & does a cartwheel spin with all 4 arms.
*Forward Aerial: Does a pistol whip with 1 of his blasters.
*Back Aerial: Does a pistol whip behind himself with 1 of his blasters.
*Up Aerial: Bites upward.
*Down Aerial: Spawns his extra arms & slashes downward with all 4 arms.
*Grab: Reaches out with both arms.
*Pummel: Spawns his extra arms & punches the opponent with them.
*Forward Throw: Spawns his extra arms & punches the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward.
*Down Throw - Hot Potato: Slams the opponent down, puts a carrot in 1 blaster & throws it on them as it explodes.
**Reference: Him & Jamba playing Hot Potato with a clogged blaster also from the original Lilo & Stitch.
*Front Floor Attack: Spawns his extra arms & slashes around himself with all 4 arms while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a pistol whip with 1 of his blasters while climbing up.
*Neutral Special - Dual Plasma Pistols: Pulls out a pair of plasma pistols & fires 2 green energy shots from them.
**Reference: The plasma pistols he uses from the Lilo & Stitch franchise.
*Side Special - In Stitches: Lunges forward before slashing any caught opponents in the face before kicking them off him.
*Up Special - The Red One: Spawns The Red One & holds onto it before it flies upward until he lets go.
**Reference: The Red One from the Lilo & Stitch franchise.
*Down Special - Acid Loogie: Spits green goo forward, leaving an acid pool that damages opponents that touch it.
*Final Smash - Cute & Fluffy: Sprouts his extra arms & lunges forward, sending any caught opponents to a volcano where he rams them with a gasoline truck, while he's honking the horn & laughing like a madman before crashing it into the volcano & tearing a hole in the gas tank, causing gasoline to fall into magma & then a massive explosion.
**Reference: Him using a gasoline truck & Kokaua's volcano to reach Gantu's ship also from the original Lilo & Stitch.
==Ralph==
	The main protagonist of the Wreck-It Ralph franchise. The antagonist of Fix-It Felix, Jr. who gained a desire to change the program in hopes of having a better life.
*Neutral Attack: Does 2 haymakers.
*Forward Tilt: Swings his fist forward.
*Up Tilt: Does an uppercut.
*Down Tilt: Does a downward fist swing.
*Dash Attack: Does a shoulder charge.
*Forward Smash: Claps his hands together.
*Up Smash: Does a double upward fist swing.
*Down Smash: Does a double downward fist slam.
*Neutral Aerial: Spins while his arms are outstretched.
*Forward Aerial: Does a double-axe handle forward, meteor smashing opponents.
*Back Aerial: Does a backward fist swing behind himself.
*Up Aerial: Does a headbutt upward.
*Down Aerial: Puts his fist downward & falls down, spiking opponents.
*Grab: Reaches out with both hands.
*Pummel: Squeezes the opponent.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent down & repeatedly pounds on them, burying them.
*Front Floor Attack: Does a punch forward while getting up.
*Back Floor Attack: Does a punch behind himself while getting up.
*Trip Floor Attack: Does a slap forward & then behind while getting up.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Bricks: Picks up & throws multiple bricks forward.
**Reference: The bricks that come loose in his game from the original Wreck-It Ralph.
*Side Special - Wrecking Ball: Pulls out a wrecking ball & spins around forward with it.
*Up Special - Nicelander Lift: Gets picked up by Nicelanders & launched upwards.
**Reference: How he gets picked up & dropped off the building into a pile of mud if the level is won in his game from the original Wreck-It Ralph.
*Down Special - Wreck-It: Pounds the ground around himself, burying opponents & can move if held.
**Reference: How he pounds the ground around himself a few times from the original Wreck-It Ralph.
*Final Smash - Wrecking Wrath: Summons a Fix-It Felix Jr. arcade machine, trapping any caught opponents in an apartment that he's on top of & then wrecks it, causing it to collapse.
**Reference: The game he originates from the Wreck-It Ralph franchise.	
*Neutral Attack: Does 2 haymakers.
*Forward Tilt: Swings his fist forward.
*Up Tilt: Does an uppercut.
*Down Tilt: Does a downward fist swing.
*Dash Attack: Does a shoulder charge.
*Forward Smash: Claps his hands together.
*Up Smash: Does a double upward fist swing.
*Down Smash: Does a double downward fist slam.
*Neutral Aerial: Spins while his arms are outstretched.
*Forward Aerial: Does a double-axe handle forward, meteor smashing opponents.
*Back Aerial: Does a backward fist swing behind himself.
*Up Aerial: Does a headbutt upward.
*Down Aerial: Puts his fist downward & falls down, spiking opponents.
*Grab: Reaches out with both hands.
*Pummel: Squeezes the opponent.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent down & repeatedly pounds on them, burying them.
*Front Floor Attack: Does a punch forward while getting up.
*Back Floor Attack: Does a punch behind himself while getting up.
*Trip Floor Attack: Does a slap forward & then behind while getting up.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Bricks: Picks up & throws multiple bricks forward.
**Reference: The bricks that come loose in his game from the original Wreck-It Ralph.
*Side Special - Wrecking Ball: Pulls out a wrecking ball & spins around forward with it.
*Up Special - Nicelander Lift: Gets picked up by Nicelanders & launched upwards.
**Reference: How he gets picked up & dropped off the building into a pile of mud if the level is won in his game from the original Wreck-It Ralph.
*Down Special - Wreck-It: Pounds the ground around himself, burying opponents & can move if held.
**Reference: How he pounds the ground around himself a few times from the original Wreck-It Ralph.
*Final Smash - Wrecking Wrath: Summons a Fix-It Felix Jr. arcade machine, trapping any caught opponents in an apartment that he's on top of & then wrecks it, causing it to collapse.
**Reference: The game he originates from the Wreck-It Ralph franchise.
==Elsa==
	The deuteragonist of the original Frozen & the main protagonist of Frozen II. The former queen of Arendelle & the 5th spirit of the Enchanted Forest who, after an excursion took a deadly turn involving Anna, spent much of her early life shut out, but was ready to embrace the responsibilities & learning to fully control & appreciate her cryokinesis.
*Neutral Attack: Slaps twice & then does a stab kick.
*Forward Tilt: Throws an icy haymaker.
*Up Tilt: Slashes overhead with a scythe made of ice.
**Reference: The scythe Frost uses in her Arctic Barrage attack from Mortal Kombat 11.
*Down Tilt: Crouches & creates a small ice puddle on the ground, tripping opponents.
*Dash Attack: Rams into the opponent in an ice-skating fashion.
*Forward Smash - Ice Auger: Forms 2 ice drills on her hands & thrusts them forward.
**Reference: The drills Frost uses in her Auger Lunge attack also from 11.
*Up Smash: Summons an ice column from underneath the opponent.
*Down Smash - Frost Hammer: Summons a large war hammer made of ice & slams forward.
**Reference: Sub-Zero's Frost Hammer from his Cryomancer variation from Mortal Kombat X.
*Neutral Aerial: Spins around with snowy wind coming out.
*Forward Aerial: Fires off ice shurikens forward.
*Back Aerial: Does a reverse roundhouse kick behind herself.
*Up Aerial - Polar Vortex: Fires a small icy tornado upward.
*Down Aerial: Slashes downward with an axe made of ice, meteor smashing opponents.
**Reference: The axes Sub-Zero used also from 11.
*Grab: Reaches out with 1 hand.
*Pummel: Blows a chilling breath in the opponent's face.
*Forward Throw: Rolls the opponent into a snowball & tosses them forward.
*Back Throw: Throws the opponent backward into a spike wall made of ice.
*Up Throw: Launches the opponent upward with a snowy trail of wind.
*Down Throw: Slams the opponent down & crushes them with an ice boulder.
*Front Floor Attack: Rolls a snowball around herself while getting up.
*Back Floor Attack: Does a backhand punch around herself while getting up.
*Trip Floor Attack: Does an arabesque kick while getting up.
*Edge Attack: Does an uppercut while climbing up.
*Neutral Special - Freezing Dust: Concentrates ice before blowing at opponents, freezing them & projectiles, which can be charged.
**Reference: The dust that comes out when she uses her cryokinesis from the Frozen franchise.
*Side Special - Glacial Wall: Forms an ice wall that crushes opponents, which can be pushed, but is also breakable.
**Reference: How she almost crushed 1 guard during the battle at her ice palace also from the original Frozen.
*Up Special - Ice Stairs: Forms a stairway of ice diagonally upward, which can be tripped on & broken.
**Reference: The stairs she made during her song Let It Go also from the original Frozen.
*Down Special - Marshmallow: Summons Marshmallow to charge into opponents & fire icicles.
**Reference: Marshmallow from the Frozen franchise.
*Final Smash - Absolute Zero: Fires an ice blast forward, freezing any caught opponents solid, then conjures a blizzard, slashes them several times & freezes the blizzard in place, causing them to fall down hard, insta-KO'ing heavily damaged opponents.
**Reference: The snowstorm she conjured, her freezing it in place when Hans made her think Anna died because of her & Anna being frozen after saving her from Hans also from the original Frozen.	
*Neutral Attack: Slaps twice & then does a stab kick.
*Forward Tilt: Throws an icy haymaker.
*Up Tilt: Slashes overhead with a scythe made of ice.
**Reference: The scythe Frost uses in her Arctic Barrage attack from Mortal Kombat 11.
*Down Tilt: Crouches & creates a small ice puddle on the ground, tripping opponents.
*Dash Attack: Rams into the opponent in an ice-skating fashion.
*Forward Smash - Ice Auger: Forms 2 ice drills on her hands & thrusts them forward.
**Reference: The drills Frost uses in her Auger Lunge attack also from 11.
*Up Smash: Summons an ice column from underneath the opponent.
*Down Smash - Frost Hammer: Summons a large war hammer made of ice & slams forward.
**Reference: Sub-Zero's Frost Hammer from his Cryomancer variation from Mortal Kombat X.
*Neutral Aerial: Spins around with snowy wind coming out.
*Forward Aerial: Fires off ice shurikens forward.
*Back Aerial: Does a reverse roundhouse kick behind herself.
*Up Aerial - Polar Vortex: Fires a small icy tornado upward.
*Down Aerial: Slashes downward with an axe made of ice, meteor smashing opponents.
**Reference: The axes Sub-Zero used also from 11.
*Grab: Reaches out with 1 hand.
*Pummel: Blows a chilling breath in the opponent's face.
*Forward Throw: Rolls the opponent into a snowball & tosses them forward.
*Back Throw: Throws the opponent backward into a spike wall made of ice.
*Up Throw: Launches the opponent upward with a snowy trail of wind.
*Down Throw: Slams the opponent down & crushes them with an ice boulder.
*Front Floor Attack: Rolls a snowball around herself while getting up.
*Back Floor Attack: Does a backhand punch around herself while getting up.
*Trip Floor Attack: Does an arabesque kick while getting up.
*Edge Attack: Does an uppercut while climbing up.
*Neutral Special - Freezing Dust: Concentrates ice before blowing at opponents, freezing them & projectiles, which can be charged.
**Reference: The dust that comes out when she uses her cryokinesis from the Frozen franchise.
*Side Special - Glacial Wall: Forms an ice wall that crushes opponents, which can be pushed, but is also breakable.
**Reference: How she almost crushed 1 guard during the battle at her ice palace also from the original Frozen.
*Up Special - Ice Stairs: Forms a stairway of ice diagonally upward, which can be tripped on & broken.
**Reference: The stairs she made during her song Let It Go also from the original Frozen.
*Down Special - Marshmallow: Summons Marshmallow to charge into opponents & fire icicles.
**Reference: Marshmallow from the Frozen franchise.
*Final Smash - Absolute Zero: Fires an ice blast forward, freezing any caught opponents solid, then conjures a blizzard, slashes them several times & freezes the blizzard in place, causing them to fall down hard, insta-KO'ing heavily damaged opponents.
**Reference: The snowstorm she conjured, her freezing it in place when Hans made her think Anna died because of her & Anna being frozen after saving her from Hans also from the original Frozen.
==Perry==
	1 of the main protagonists of the Phineas & Ferb franchise. A platypus who's Phineas & Ferb's pet as well as an agent of the Organization Without a Cool Acronym that usually butts heads with Dr. Doofenshmirtz.
*Neutral Attack: Does a right straight punch, then a left hook punch & ends with a tail slap, which can be cancelled into slapping his tail several times before ending with a kick.
*Forward Tilt: Sweeps his tail forward.
*Up Tilt: Pokes his beak upward.
*Down Tilt: Crouches & sweeps his tail forward, tripping opponents.
*Dash Attack: Does a flying kick.
**Reference: The one he normally does from the Phineas & Ferb franchise.
*Forward Smash: Takes off his fedora & uses it as a boxing glove before punching forward.
**Reference: Him using his fedora like a boxing glove from the Phineas & Ferb episode Wizard of Odd.
*Up Smash: Takes off his fedora as a saw emerges from it & slashes upward.
**Reference: Him using his fedora like a saw from the episodes Gaming the System & Road Trip.
*Down Smash: Pulls out a scooter & swings it around himself.
**Reference: The scooter he uses from the episodes Flop Starz & Does This Duckbill Make Me Look Fat?.
*Neutral Aerial: Does a right kick forward.
*Forward Aerial: Does a frontflip & swings his tail in front of himself.
*Back Aerial: Does a back kick behind himself.
*Up Aerial: Same as Up Smash, but comes out faster & does less damage.
**Reference: Him using his fedora like a saw from the episodes Gaming the System & Road Trip.
*Down Aerial: Takes off his fedora & uses it as a boxing glove before punching below himself.
**Reference: Him using his fedora like a boxing glove from the episode Wizard of Odd.
*Grab: Reaches out with both hands.
*Pummel: Pokes the opponent with his beak.
*Forward Throw: Tosses the opponent forward with a single-armed shoulder throw.
*Back Throw: Tosses the opponent behind himself with a sweeping hip throw.
*Up Throw: Tosses the opponent upward with a circular throw before doing a handstand kick.
*Down Throw: Slams the opponent down with an inner thigh wraparound throw.
*Front Floor Attack: Sweeps its tail around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his tail down while climbing up.
*Neutral Special - Fedorang: Takes off his fedora & tosses it like a boomerang.
**Reference: Him using his fedora like a boomerang from the episode Voyage to the Bottom of Buford.
*Side Special - Scooter Slide: Pulls out a scooter & slides forward on it, ducking underneath projectiles.
**Reference: The scooter he uses from the episodes Flop Starz & Does This Duckbill Make Me Look Fat?.
*Up Special - Jetpack: Pulls out his jetpack & rockets upward before removing it after some time.
**Reference: The jetpack he uses from the Phineas & Ferb franchise.
*Down Special - Burning Contacts: Takes a pair of contacts out of his eyes & tosses them down, dealing fire damage.
**Reference: Him using his contacts to escape Doofenshmirtz' trap from the episode Monster from the Id.
*Final Smash - Curse You, Perry The Platypus!: Spawns his Hoverjet & rushes forward, sending any caught opponents into a Doofenshmirtz pod as they get shot from his laser blaster until it explodes.
**Reference: The Hoverjet he uses from the Phineas & Ferb franchise.	
*Neutral Attack: Does a right straight punch, then a left hook punch & ends with a tail slap, which can be cancelled into slapping his tail several times before ending with a kick.
*Forward Tilt: Sweeps his tail forward.
*Up Tilt: Pokes his beak upward.
*Down Tilt: Crouches & sweeps his tail forward, tripping opponents.
*Dash Attack: Does a flying kick.
**Reference: The one he normally does from the Phineas & Ferb franchise.
*Forward Smash: Takes off his fedora & uses it as a boxing glove before punching forward.
**Reference: Him using his fedora like a boxing glove from the Phineas & Ferb episode Wizard of Odd.
*Up Smash: Takes off his fedora as a saw emerges from it & slashes upward.
**Reference: Him using his fedora like a saw from the episodes Gaming the System & Road Trip.
*Down Smash: Pulls out a scooter & swings it around himself.
**Reference: The scooter he uses from the episodes Flop Starz & Does This Duckbill Make Me Look Fat?.
*Neutral Aerial: Does a right kick forward.
*Forward Aerial: Does a frontflip & swings his tail in front of himself.
*Back Aerial: Does a back kick behind himself.
*Up Aerial: Same as Up Smash, but comes out faster & does less damage.
**Reference: Him using his fedora like a saw from the episodes Gaming the System & Road Trip.
*Down Aerial: Takes off his fedora & uses it as a boxing glove before punching below himself.
**Reference: Him using his fedora like a boxing glove from the episode Wizard of Odd.
*Grab: Reaches out with both hands.
*Pummel: Pokes the opponent with his beak.
*Forward Throw: Tosses the opponent forward with a single-armed shoulder throw.
*Back Throw: Tosses the opponent behind himself with a sweeping hip throw.
*Up Throw: Tosses the opponent upward with a circular throw before doing a handstand kick.
*Down Throw: Slams the opponent down with an inner thigh wraparound throw.
*Front Floor Attack: Sweeps its tail around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his tail down while climbing up.
*Neutral Special - Fedorang: Takes off his fedora & tosses it like a boomerang.
**Reference: Him using his fedora like a boomerang from the episode Voyage to the Bottom of Buford.
*Side Special - Scooter Slide: Pulls out a scooter & slides forward on it, ducking underneath projectiles.
**Reference: The scooter he uses from the episodes Flop Starz & Does This Duckbill Make Me Look Fat?.
*Up Special - Jetpack: Pulls out his jetpack & rockets upward before removing it after some time.
**Reference: The jetpack he uses from the Phineas & Ferb franchise.
*Down Special - Burning Contacts: Takes a pair of contacts out of his eyes & tosses them down, dealing fire damage.
**Reference: Him using his contacts to escape Doofenshmirtz' trap from the episode Monster from the Id.
*Final Smash - Curse You, Perry The Platypus!: Spawns his Hoverjet & rushes forward, sending any caught opponents into a Doofenshmirtz pod as they get shot from his laser blaster until it explodes.
**Reference: The Hoverjet he uses from the Phineas & Ferb franchise.
==Bill==
	The main antagonist of Gravity Falls. A dream demon who exists in the Dreamscape, posing as a muse in order to make realms easy for him to claim.
*Neutral Attack: Does a right punch, then a left punch & ends by striking his tophat forward, which can be cancelled into doing a flurry of punches before ending by swinging his cane forward.
*Forward Tilt: His eye turns into a mouth & bites forward.
**Reference: Him turning his eye into a mouth to blow smoke off his finger from the Gravity Falls episode Weirdmageddon.
*Up Tilt: Thrusts his tophat upward.
*Down Tilt: Crouches & hooks his cane forward, tripping fighters.
*Dash Attack: Does a spin forward.
**Reference: A horizontal version of the spin he did after he made Mabel free him from the episode Dipper & Mabel Vs. The Future.
*Forward Smash: Grows his hand & does a hook punch forward.
*Up Smash: Shoots a blue fireball above himself, dealing fire damage.
**Reference: The fireballs he conjured during his boss fight from Take Back The Falls.
*Down Smash: Spawns a zodiac wheel around himself as it releases an energy burst around himself.
**Reference: The zodiac wheel that he’s associated with from the Gravity Falls franchise.
*Neutral Aerial: Spawns a circle of fireballs that spin around himself.
**Reference: The fireballs he conjured during his boss fight also from Take Back The Falls.
*Forward Aerial: Swings his tophat forward.
*Back Aerial: His eye moves to the back of his head & fires an eyebeam behind himself.
*Up Aerial: Spins his cane above himself.
*Down Aerial: Turns himself into stone & falls downward, meteor smashing opponents.
**Reference: His body turning to stone after making his deal with Stanley from the episode Weirdmageddon 3: Take Back The Falls.
*Grab - Let's Make a Deal: Reaches out with his hand covered in blue flames.
**Reference: Him making deals with Gideon, Dipper & Stanley from the episodes Dreamscaperers, Sock Opera & Weirdmageddon 3: Take Back The Falls respectively.
*Pummel: Clenches his hand on the opponent's, also dealing fire damage.
*Forward Throw: Possesses the opponent & makes them toss themselves forward.
**Reference: Him possessing Dipper also from Sock Opera & Blendin Blandin also from Dipper & Mabel Vs. The Future.
*Back Throw: Possesses the opponent & makes them toss themselves behind.
**Reference: Him possessing Dipper also from Sock Opera & Blendin Blandin also from Dipper & Mabel Vs. The Future.
*Up Throw: Possesses the opponent & makes them toss themselves upward.
**Reference: Him possessing Dipper also from Sock Opera & Blendin Blandin also from Dipper & Mabel Vs. The Future.
*Down Throw: Posses the opponent & makes them slam themselves into the ground.
**Reference: Him possessing Dipper also from Sock Opera & Blendin Blandin also from Dipper & Mabel Vs. The Future.
*Front Floor Attack: Spawns a zodiac wheel & has it spin around himself while getting up.
**Reference: The zodiac wheel that he’s associated with from the Gravity Falls franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: The zodiac wheel that he’s associated with from the Gravity Falls franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: The zodiac wheel that he’s associated with from the Gravity Falls franchise.
*Edge Attack: Slams his tophat down while climbing up.
*Neutral Special - Finger Laser: Puts 1 of his hands in a finger gun pose before firing a laser forward with the hitbox expanding more & being able to break shields if charged.
**Reference: Him firing lasers from his fingers from the Gravity Falls franchise.
*Side Special - Carmageddon: Spawns his car & rushes forward in it before jumping out as it explodes.
**Reference: The car he spawned after petrifying Stanford also from Weirdmageddon.
*Up Special - Zodiac Teleport: Spawns a zodiac wheel around himself before teleporting in any inputted direction based off what symbol is highlighted once it stopped.
**Reference: The zodiac wheel that he's associated with from the Gravity Falls franchise.
*Down Special - SSENDAMFOERUPSELBBUB: Sends a bubble forward to trap opponents & reverse their controls, which can be mashed out of.
**Reference: The reality bubbles he conjured during Weirdmageddon also from Weirdmageddon.
*Final Smash - Weirdness & Madness: Says "Eat Nightmares!" as his voice temporarily deepens & turns red as he fires a massive laser beam from his eye, sending any caught opponents to the Fearamid where they they get pummeled by 8-Ball, Kryptos, Zanthar, Teeth, Keyhole, Hectorgon, Amorphous Shape, Pyronica, Paci-Fire & Lava Lamp Guy & before emerging in his final form & bites them before firing laser beams from everywhere.
**Reference: Bill's friends from the Gravity Falls franchise & his final form also from Weirdmageddon 3: Take Back The Falls.	
*Neutral Attack: Does a right punch, then a left punch & ends by striking his tophat forward, which can be cancelled into doing a flurry of punches before ending by swinging his cane forward.
*Forward Tilt: His eye turns into a mouth & bites forward.
**Reference: Him turning his eye into a mouth to blow smoke off his finger from the Gravity Falls episode Weirdmageddon.
*Up Tilt: Thrusts his tophat upward.
*Down Tilt: Crouches & hooks his cane forward, tripping fighters.
*Dash Attack: Does a spin forward.
**Reference: A horizontal version of the spin he did after he made Mabel free him from the episode Dipper & Mabel Vs. The Future.
*Forward Smash: Grows his hand & does a hook punch forward.
*Up Smash: Shoots a blue fireball above himself, dealing fire damage.
**Reference: The fireballs he conjured during his boss fight from Take Back The Falls.
*Down Smash: Spawns a zodiac wheel around himself as it releases an energy burst around himself.
**Reference: The zodiac wheel that he’s associated with from the Gravity Falls franchise.
*Neutral Aerial: Spawns a circle of fireballs that spin around himself.
**Reference: The fireballs he conjured during his boss fight also from Take Back The Falls.
*Forward Aerial: Swings his tophat forward.
*Back Aerial: His eye moves to the back of his head & fires an eyebeam behind himself.
*Up Aerial: Spins his cane above himself.
*Down Aerial: Turns himself into stone & falls downward, meteor smashing opponents.
**Reference: His body turning to stone after making his deal with Stanley from the episode Weirdmageddon 3: Take Back The Falls.
*Grab - Let's Make a Deal: Reaches out with his hand covered in blue flames.
**Reference: Him making deals with Gideon, Dipper & Stanley from the episodes Dreamscaperers, Sock Opera & Weirdmageddon 3: Take Back The Falls respectively.
*Pummel: Clenches his hand on the opponent's, also dealing fire damage.
*Forward Throw: Possesses the opponent & makes them toss themselves forward.
**Reference: Him possessing Dipper also from Sock Opera & Blendin Blandin also from Dipper & Mabel Vs. The Future.
*Back Throw: Possesses the opponent & makes them toss themselves behind.
**Reference: Him possessing Dipper also from Sock Opera & Blendin Blandin also from Dipper & Mabel Vs. The Future.
*Up Throw: Possesses the opponent & makes them toss themselves upward.
**Reference: Him possessing Dipper also from Sock Opera & Blendin Blandin also from Dipper & Mabel Vs. The Future.
*Down Throw: Posses the opponent & makes them slam themselves into the ground.
**Reference: Him possessing Dipper also from Sock Opera & Blendin Blandin also from Dipper & Mabel Vs. The Future.
*Front Floor Attack: Spawns a zodiac wheel & has it spin around himself while getting up.
**Reference: The zodiac wheel that he’s associated with from the Gravity Falls franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: The zodiac wheel that he’s associated with from the Gravity Falls franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: The zodiac wheel that he’s associated with from the Gravity Falls franchise.
*Edge Attack: Slams his tophat down while climbing up.
*Neutral Special - Finger Laser: Puts 1 of his hands in a finger gun pose before firing a laser forward with the hitbox expanding more & being able to break shields if charged.
**Reference: Him firing lasers from his fingers from the Gravity Falls franchise.
*Side Special - Carmageddon: Spawns his car & rushes forward in it before jumping out as it explodes.
**Reference: The car he spawned after petrifying Stanford also from Weirdmageddon.
*Up Special - Zodiac Teleport: Spawns a zodiac wheel around himself before teleporting in any inputted direction based off what symbol is highlighted once it stopped.
**Reference: The zodiac wheel that he's associated with from the Gravity Falls franchise.
*Down Special - SSENDAMFOERUPSELBBUB: Sends a bubble forward to trap opponents & reverse their controls, which can be mashed out of.
**Reference: The reality bubbles he conjured during Weirdmageddon also from Weirdmageddon.
*Final Smash - Weirdness & Madness: Says "Eat Nightmares!" as his voice temporarily deepens & turns red as he fires a massive laser beam from his eye, sending any caught opponents to the Fearamid where they they get pummeled by 8-Ball, Kryptos, Zanthar, Teeth, Keyhole, Hectorgon, Amorphous Shape, Pyronica, Paci-Fire & Lava Lamp Guy & before emerging in his final form & bites them before firing laser beams from everywhere.
**Reference: Bill's friends from the Gravity Falls franchise & his final form also from Weirdmageddon 3: Take Back The Falls.
==Amity==
	One of the main characters of The Owl House. A gifted witch who, while initially antagonistic to Luz due to her parents, eventually warms up to her & becoming her girlfriend.
*Neutral Attack: Swings her staff forward, then a roundhouse kick while planting Ghost into the ground & ends by conjuring Abomination Goo into a spiked gauntlet & punches forward, gooing opponents.
**Reference: Her swinging Ghost at the possessed Hunter's arm from The Owl House episode Thanks To Them & the spiky gauntlet she conjures from The Owl House franchise.
*Forward Tilt: Conjures an scythe blade made of Abomination Goo on her hand & slashes forward, also gooing opponents.
**Reference: The scythe blade Darrius conjures from The Owl House franchise.
*Up Tilt: Thrusts Ghost upward as she comes to life & slashes above herself before returning to her Pailsman form.
**Reference: Ghost from The Owl House franchise.
*Down Tilt: Crouches as Ghost comes to life & slashes forward before returning to her Pailsman form.
**Reference: Ghost from The Owl House franchise.
*Dash Attack: Sits on her staff & dashes forward while riding.
**Reference: Her & others riding on their staffs when they’re not using them from The Owl House franchise.
*Forward Smash - Light Spell: Traces a yellow light glyph with Abomination Goo before hitting it with Ghost as it explodes into a blast of light forward.
**Reference: Light Spell from The Owl House franchise.
*Up Smash - Ice Spell: Traces a blue ice glyph with Abomination Goo before hitting it with Ghost as it erupts into an ice pillar, freezing opponents.
**Reference: Ice Spell from The Owl House franchise.
*Down Smash - Spike Spell: Traces a brown circle around herself with her foot before thrusting Ghost into the ground, causing spikes to emerge.
**Reference: Spike Spell from The Owl House franchise.
*Neutral Aerial: Waves Abomination Goo around herself in a circle with her hands, also gooing opponents.
**Reference: Her waving around Abomination Goo after returning to the Boiling Isles from the episode For The Future.
*Forward Aerial: Tosses out a grudgby ball forward with help from her Abomination Goo, dealing fire damage.
**Reference: The grudgby ball used in the episode Wing It Like Witches.
*Back Aerial - Lightning Spell: Quickly traces an light blue circle with Abomination Goo behind herself before hitting it with Ghost, causing a burst of electricity, dealing electric damage.
**Reference: Lightning Spell from The Owl House franchise.
*Up Aerial: Twirls her staff above herself with Abomination Goo emerges from it.
**Reference: Rain spinning his staff when using his The Red Sea Fatality from Mortal Kombat 1.
*Down Aerial - Fire Spell: Quickly traces an orange fire glyph with Abomination Goo before hitting it with Ghost as it shoots a fireball diagonally downward, also dealing fire damage & spiking opponents if they’re hit by Ghost.
**Reference: Fire Spell from The Owl House franchise & how Eda shot Grometheus with it from the episode Enchanting Grom Fright.
*Grab: Abomination Goo comes out of her hand as she lashes it forward, which can serve as a tether recovery.
**Reference: How Darrius trapped some of Raine's followers from the episode Eda's Requiem, 1 of the attacks she does during the Underground Witch Trails from the episode Reaching Out & her grabbing Belos' arm with Abomination Goo from the episode King's Tide.
*Pummel: Violently shakes the opponent.
**Reference: Her shaking Luz for making Willow Top Student from the episode I Was A Teenage Abomination.
*Forward Throw: Spawns an Abomination to swallow the opponent before taking its head off & tossing it & the opponent forward, also gooing them.
**Reference: Her having an Abomination take its head off & tossing it at both a chef from the Bakery Coven & later at Luz during their duel from the episode Convention.
*Back Throw: Conjures a pair of Abomination Goo arms to help her as she tosses the opponent behind herself.
**Reference: Alador conjuring Abomination Goo arms from The Owl House franchise.
*Up Throw - Abomination, Rise: Snaps the fingers on her free hand & an Abomination emerges from below the opponent to knock them upward, also gooing them.
*Down Throw - Plant Spell: Traces a green plant glyph on the ground with Abomination Goo before hitting it with Ghost as it summons vines that bury the opponent.
**Reference: Plant Spell from The Owl House franchise.
*Front Floor Attack: Does a ballerina spin as her feet trace a purple circle around herself that explodes in Abomination Goo while getting up, also gooing opponents.
**Reference: Her conjuring an Abomination beneath herself & Luz during their dance battle against Grometheus also from Enchanting Grom Fright.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Her conjuring an Abomination beneath herself & Luz during their dance battle against Grometheus also from Enchanting Grom Fright.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Her conjuring an Abomination beneath herself & Luz during their dance battle against Grometheus also from Enchanting Grom Fright.
*Edge Attack: Conjures a hammer made of Abomination Goo on the ground & slams it forward while climbing up.
**Reference: The hammer the Abomaton used to defeat her & Luz from the episode Escaping Expulsion.
*Neutral Special - Abomination Wave: Conjures a wave of Abominatio Goo & launches it forward, also gooing opponents.
**Reference: Her launching a wave of Abomination Goo at Kikimora also from For The Future.
*Side Special - Gooey Slide: Conjures Abomination Goo beneath herself & slides forward on it, also gooing opponents.
**Reference: Alador sliding down on the goo to confront her also from Reaching Out.
*Up Special - Abomination Airship: Spawns a miniature version of her Abomination Airship & holds onto it as she flies upward before letting go as it explodes in Abomination Goo, also gooing opponents.
**Reference: The airship she built during the timeskip from the episode Watching & Dreaming.
*Down Special - Abomination Summon: Conjures an Abomination to help her, which attack with either a punch or spitting a purple goo shot forward, also gooing opponents, but can be defeated with enough hits.
**Reference: The Abominations created by her & others in the Abomination track from The Owl House franchise.
*Final Smash - Abomity: Dissolves into Abomination Goo & charges forward, knocking any caught opponents into a forest where she submerges them as she emerges in her Abominatitan form & turns her arms into various blade weapons as well as extra blades on her body to slash them repeatedly before having them being flushed down, insta-KO’ing heavily damaged opponents.
**Reference: Darrius' Abomination form from The Owl House franchise & Luz' Titan form also from Watching & Dreaming.	
*Neutral Attack: Swings her staff forward, then a roundhouse kick while planting Ghost into the ground & ends by conjuring Abomination Goo into a spiked gauntlet & punches forward, gooing opponents.
**Reference: Her swinging Ghost at the possessed Hunter's arm from The Owl House episode Thanks To Them & the spiky gauntlet she conjures from The Owl House franchise.
*Forward Tilt: Conjures an scythe blade made of Abomination Goo on her hand & slashes forward, also gooing opponents.
**Reference: The scythe blade Darrius conjures from The Owl House franchise.
*Up Tilt: Thrusts Ghost upward as she comes to life & slashes above herself before returning to her Pailsman form.
**Reference: Ghost from The Owl House franchise.
*Down Tilt: Crouches as Ghost comes to life & slashes forward before returning to her Pailsman form.
**Reference: Ghost from The Owl House franchise.
*Dash Attack: Sits on her staff & dashes forward while riding.
**Reference: Her & others riding on their staffs when they’re not using them from The Owl House franchise.
*Forward Smash - Light Spell: Traces a yellow light glyph with Abomination Goo before hitting it with Ghost as it explodes into a blast of light forward.
**Reference: Light Spell from The Owl House franchise.
*Up Smash - Ice Spell: Traces a blue ice glyph with Abomination Goo before hitting it with Ghost as it erupts into an ice pillar, freezing opponents.
**Reference: Ice Spell from The Owl House franchise.
*Down Smash - Spike Spell: Traces a brown circle around herself with her foot before thrusting Ghost into the ground, causing spikes to emerge.
**Reference: Spike Spell from The Owl House franchise.
*Neutral Aerial: Waves Abomination Goo around herself in a circle with her hands, also gooing opponents.
**Reference: Her waving around Abomination Goo after returning to the Boiling Isles from the episode For The Future.
*Forward Aerial: Tosses out a grudgby ball forward with help from her Abomination Goo, dealing fire damage.
**Reference: The grudgby ball used in the episode Wing It Like Witches.
*Back Aerial - Lightning Spell: Quickly traces an light blue circle with Abomination Goo behind herself before hitting it with Ghost, causing a burst of electricity, dealing electric damage.
**Reference: Lightning Spell from The Owl House franchise.
*Up Aerial: Twirls her staff above herself with Abomination Goo emerges from it.
**Reference: Rain spinning his staff when using his The Red Sea Fatality from Mortal Kombat 1.
*Down Aerial - Fire Spell: Quickly traces an orange fire glyph with Abomination Goo before hitting it with Ghost as it shoots a fireball diagonally downward, also dealing fire damage & spiking opponents if they’re hit by Ghost.
**Reference: Fire Spell from The Owl House franchise & how Eda shot Grometheus with it from the episode Enchanting Grom Fright.
*Grab: Abomination Goo comes out of her hand as she lashes it forward, which can serve as a tether recovery.
**Reference: How Darrius trapped some of Raine's followers from the episode Eda's Requiem, 1 of the attacks she does during the Underground Witch Trails from the episode Reaching Out & her grabbing Belos' arm with Abomination Goo from the episode King's Tide.
*Pummel: Violently shakes the opponent.
**Reference: Her shaking Luz for making Willow Top Student from the episode I Was A Teenage Abomination.
*Forward Throw: Spawns an Abomination to swallow the opponent before taking its head off & tossing it & the opponent forward, also gooing them.
**Reference: Her having an Abomination take its head off & tossing it at both a chef from the Bakery Coven & later at Luz during their duel from the episode Convention.
*Back Throw: Conjures a pair of Abomination Goo arms to help her as she tosses the opponent behind herself.
**Reference: Alador conjuring Abomination Goo arms from The Owl House franchise.
*Up Throw - Abomination, Rise: Snaps the fingers on her free hand & an Abomination emerges from below the opponent to knock them upward, also gooing them.
*Down Throw - Plant Spell: Traces a green plant glyph on the ground with Abomination Goo before hitting it with Ghost as it summons vines that bury the opponent.
**Reference: Plant Spell from The Owl House franchise.
*Front Floor Attack: Does a ballerina spin as her feet trace a purple circle around herself that explodes in Abomination Goo while getting up, also gooing opponents.
**Reference: Her conjuring an Abomination beneath herself & Luz during their dance battle against Grometheus also from Enchanting Grom Fright.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Her conjuring an Abomination beneath herself & Luz during their dance battle against Grometheus also from Enchanting Grom Fright.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Her conjuring an Abomination beneath herself & Luz during their dance battle against Grometheus also from Enchanting Grom Fright.
*Edge Attack: Conjures a hammer made of Abomination Goo on the ground & slams it forward while climbing up.
**Reference: The hammer the Abomaton used to defeat her & Luz from the episode Escaping Expulsion.
*Neutral Special - Abomination Wave: Conjures a wave of Abominatio Goo & launches it forward, also gooing opponents.
**Reference: Her launching a wave of Abomination Goo at Kikimora also from For The Future.
*Side Special - Gooey Slide: Conjures Abomination Goo beneath herself & slides forward on it, also gooing opponents.
**Reference: Alador sliding down on the goo to confront her also from Reaching Out.
*Up Special - Abomination Airship: Spawns a miniature version of her Abomination Airship & holds onto it as she flies upward before letting go as it explodes in Abomination Goo, also gooing opponents.
**Reference: The airship she built during the timeskip from the episode Watching & Dreaming.
*Down Special - Abomination Summon: Conjures an Abomination to help her, which attack with either a punch or spitting a purple goo shot forward, also gooing opponents, but can be defeated with enough hits.
**Reference: The Abominations created by her & others in the Abomination track from The Owl House franchise.
*Final Smash - Abomity: Dissolves into Abomination Goo & charges forward, knocking any caught opponents into a forest where she submerges them as she emerges in her Abominatitan form & turns her arms into various blade weapons as well as extra blades on her body to slash them repeatedly before having them being flushed down, insta-KO’ing heavily damaged opponents.
**Reference: Darrius' Abomination form from The Owl House franchise & Luz' Titan form also from Watching & Dreaming.
==Andrea==
	One of the main characters of The Ghost and Molly Mc Gee. The most popular girl in Brighton Middle School who used to butt heads with Molly before becoming 1 of her friends after she got her out of homelessness upon finding out.
*Neutral Attack - Product Testing: Does a roundhouse kick, then a hook kick & ends with a gut kick, which can be cancelled into texting something on her phone as impact marks appear before ending by swinging her laptop forward.
*Forward Tilt: Pulls out a waffle iron & snaps it forward, dealing fire damage.
**Reference: The waffle iron she advertised from The Ghost & Molly McGee episode Hooray For Mollywood.
*Up Tilt: Does a handstand while taking a selfie of herself & sweeps her leg above herself as purple code emanates from her foot.
**Reference: The rebrand streaks from the episode Davenport's In Demise.
*Down Tilt: Crouches & pushes her leg forward.
**Reference: Her pushing a dog away from her with her leg from the episode The Don't-Gooder.
*Dash Attack: Spins herself forward & then poses.
**Reference: The spin & pose she does after recovering due to comments from her livestream with Molly also from Davenport's In Demise.
*Forward Smash: Spawns a cash register & pulls the lever, causing the drawer to open & money to spill out.
**Reference: The cash register from her jingle from The Ghost & Molly McGee franchise.
*Up Smash: Furiously swipes her finger on her phone before thrusting her arm upward as her phone fires a laser beam.
**Reference: The animation of Ichiban & Kiryu summoning a Poundmate from both Yakuza: Like a Dragon & Like a Dragon: Infinite Wealth.
*Down Smash - Reboot: Pulls out her laptop, which bricks on her before she furiously throws down & stomps it, conjuring a wave of code around herself.
**Reference: Devices bricking & having to get rebooted as well as people destroying their electronics.
*Neutral Aerial: Pulls out makeup pads on her hands & feet & does a cartwheel with them on, conjuring pink powder.
**Reference: The makeup pads she used from her jingle from The Ghost & Molly McGee franchise.
*Forward Aerial: Pulls out her tablet & swipes her finger on it, causing a surge of code energy to move forward.
**Reference: Swiping right or left on the real-life tablets & the effect used to track finger movements on them & certain mobile games.
*Back Aerial - Ew! It's In My Hair!: Tears a piece of ectoplasm out of her hair & tosses it behind herself, inking opponents.
**Reference: Her noticing the ectoplasm in her hair after Scratch leaves her body from the episode First Day Frights.
*Up Aerial: Looks upward with her phone as a flurry of emojis rise from it.
**Reference: Emojis flying up before disappearing when used by viewers on a someone's livestream if allowed or available.
*Down Aerial: Puts a large geode below herself & breaks it with her foot, causing crystals that jut out, spiking opponents.
**Reference: Her being in the Geode Club from the episode Home is Where The Haunt Is.
*Grab: Pulls out a selfie stick & reaches out.
*Pummel - Autograph Signings: Puts the selfie stick on her back, holds the opponent in place with her feet & holds their head in place with 1 hand as she signs her name with the other, inking them.
**Reference: Her signing up for the Nougat Fundraiser also from The Don't-Gooder.
*Forward Throw: Tosses the opponent up & whacks them forward with the selfie stick as if it was a tennis racket.
**Reference: The bat she swung at in her jingle from The Ghost & Molly McGee franchise & her playing tennis from her Theme Song Takeover.
*Back Throw: Tosses the opponent behind herself with her free hand.
**Reference: Her tossing Libby's script & Molly’s director chair in the garbage also from Hooray For Mollywood.
*Up Throw: Takes a picture with them, stunning them as she backflip kicks them upward.
**Reference: Her taking selfies from The Ghost & Molly McGee franchise.
*Down Throw: Trips the opponent with the selfie stick & punt kicks them away.
*Front Floor Attack: Her Wraith form emerges from her body to release code energy around herself before returning while getting up.
**Reference: Scratch possessing her from the episode First Day Frights.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Scratch possessing her from the episode First Day Frights.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Scratch possessing her from the episode First Day Frights.
*Edge Attack - Just 1 Click: Does a scorpion kick as she taps her foot forward while climbing up.
**Reference: Tapping things on smart devices & how Molly killed The Chairman from the episode Molly Vs. The Ghost World.
*Neutral Special - Coding A Projectile: Pulls out her laptop & types several lines of code as it conjures into an energy ball before launching it forward by pressing the enter key, which can be charged & can move while charging.
**Reference: The 0s & 1s in binary code & various coding languages.
*Side Special - Department Clothesline: A clothesline spawns & jumps on it as she goes forward before jumping off.
**Reference: The clothesline from her jingle from The Ghost & Molly McGee franchise.
*Up Special - Wraith Rizz: Jumps through a portal that appears as her soul becomes a wraith & tosses her body upward before going back into it.
**Reference: Molly, Darryl, Libby, Ollie & June using a portal to become Wraiths also from Molly Vs. The Ghost World, Double, Double, Daryl & Trouble & Jinx Vs. The Human World.
*Down Special - You're Being Recorded: Holds out her phone & if hit, she presses the record button & kicks them in the gut, crumpling them before uploading it, increasing her Followers gauge.
**Reference: Her recording things with her phone from The Ghost & Molly McGee franchise.
*Final Smash - Fandrea Flow of Failed Phantoms: Says "You are so dead!!!" as she angrily dropkicks an opponent before she notices the Flow of Failed Phantoms as she jumps out of the way as it rushes them while she records it before she becomes enpowered by her Followers & returns with a Followers-infused crescent kick as it leaves.
**Reference: The face she made when Molly crossed off her article idea from the episode Fit To Print & Flow of Failed Phantoms from The Ghost & Molly McGee franchise.	
*Neutral Attack - Product Testing: Does a roundhouse kick, then a hook kick & ends with a gut kick, which can be cancelled into texting something on her phone as impact marks appear before ending by swinging her laptop forward.
*Forward Tilt: Pulls out a waffle iron & snaps it forward, dealing fire damage.
**Reference: The waffle iron she advertised from The Ghost & Molly McGee episode Hooray For Mollywood.
*Up Tilt: Does a handstand while taking a selfie of herself & sweeps her leg above herself as purple code emanates from her foot.
**Reference: The rebrand streaks from the episode Davenport's In Demise.
*Down Tilt: Crouches & pushes her leg forward.
**Reference: Her pushing a dog away from her with her leg from the episode The Don't-Gooder.
*Dash Attack: Spins herself forward & then poses.
**Reference: The spin & pose she does after recovering due to comments from her livestream with Molly also from Davenport's In Demise.
*Forward Smash: Spawns a cash register & pulls the lever, causing the drawer to open & money to spill out.
**Reference: The cash register from her jingle from The Ghost & Molly McGee franchise.
*Up Smash: Furiously swipes her finger on her phone before thrusting her arm upward as her phone fires a laser beam.
**Reference: The animation of Ichiban & Kiryu summoning a Poundmate from both Yakuza: Like a Dragon & Like a Dragon: Infinite Wealth.
*Down Smash - Reboot: Pulls out her laptop, which bricks on her before she furiously throws down & stomps it, conjuring a wave of code around herself.
**Reference: Devices bricking & having to get rebooted as well as people destroying their electronics.
*Neutral Aerial: Pulls out makeup pads on her hands & feet & does a cartwheel with them on, conjuring pink powder.
**Reference: The makeup pads she used from her jingle from The Ghost & Molly McGee franchise.
*Forward Aerial: Pulls out her tablet & swipes her finger on it, causing a surge of code energy to move forward.
**Reference: Swiping right or left on the real-life tablets & the effect used to track finger movements on them & certain mobile games.
*Back Aerial - Ew! It's In My Hair!: Tears a piece of ectoplasm out of her hair & tosses it behind herself, inking opponents.
**Reference: Her noticing the ectoplasm in her hair after Scratch leaves her body from the episode First Day Frights.
*Up Aerial: Looks upward with her phone as a flurry of emojis rise from it.
**Reference: Emojis flying up before disappearing when used by viewers on a someone's livestream if allowed or available.
*Down Aerial: Puts a large geode below herself & breaks it with her foot, causing crystals that jut out, spiking opponents.
**Reference: Her being in the Geode Club from the episode Home is Where The Haunt Is.
*Grab: Pulls out a selfie stick & reaches out.
*Pummel - Autograph Signings: Puts the selfie stick on her back, holds the opponent in place with her feet & holds their head in place with 1 hand as she signs her name with the other, inking them.
**Reference: Her signing up for the Nougat Fundraiser also from The Don't-Gooder.
*Forward Throw: Tosses the opponent up & whacks them forward with the selfie stick as if it was a tennis racket.
**Reference: The bat she swung at in her jingle from The Ghost & Molly McGee franchise & her playing tennis from her Theme Song Takeover.
*Back Throw: Tosses the opponent behind herself with her free hand.
**Reference: Her tossing Libby's script & Molly’s director chair in the garbage also from Hooray For Mollywood.
*Up Throw: Takes a picture with them, stunning them as she backflip kicks them upward.
**Reference: Her taking selfies from The Ghost & Molly McGee franchise.
*Down Throw: Trips the opponent with the selfie stick & punt kicks them away.
*Front Floor Attack: Her Wraith form emerges from her body to release code energy around herself before returning while getting up.
**Reference: Scratch possessing her from the episode First Day Frights.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Scratch possessing her from the episode First Day Frights.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Scratch possessing her from the episode First Day Frights.
*Edge Attack - Just 1 Click: Does a scorpion kick as she taps her foot forward while climbing up.
**Reference: Tapping things on smart devices & how Molly killed The Chairman from the episode Molly Vs. The Ghost World.
*Neutral Special - Coding A Projectile: Pulls out her laptop & types several lines of code as it conjures into an energy ball before launching it forward by pressing the enter key, which can be charged & can move while charging.
**Reference: The 0s & 1s in binary code & various coding languages.
*Side Special - Department Clothesline: A clothesline spawns & jumps on it as she goes forward before jumping off.
**Reference: The clothesline from her jingle from The Ghost & Molly McGee franchise.
*Up Special - Wraith Rizz: Jumps through a portal that appears as her soul becomes a wraith & tosses her body upward before going back into it.
**Reference: Molly, Darryl, Libby, Ollie & June using a portal to become Wraiths also from Molly Vs. The Ghost World, Double, Double, Daryl & Trouble & Jinx Vs. The Human World.
*Down Special - You're Being Recorded: Holds out her phone & if hit, she presses the record button & kicks them in the gut, crumpling them before uploading it, increasing her Followers gauge.
**Reference: Her recording things with her phone from The Ghost & Molly McGee franchise.
*Final Smash - Fandrea Flow of Failed Phantoms: Says "You are so dead!!!" as she angrily dropkicks an opponent before she notices the Flow of Failed Phantoms as she jumps out of the way as it rushes them while she records it before she becomes enpowered by her Followers & returns with a Followers-infused crescent kick as it leaves.
**Reference: The face she made when Molly crossed off her article idea from the episode Fit To Print & Flow of Failed Phantoms from The Ghost & Molly McGee franchise.
==Spider-Man==
	One of the several heroes of Marvel. A college graduate who fights crime, using his spider-like superhuman abilities & web gadgets of his own design & lost his uncle Ben when he lets a burglar go in a carjacking attempt, learning that with great power there must also come great responsibility.
*Neutral Attack: Does a roundhouse kick, then another roundhouse kick & then a sweep kick.
**Reference: His basic combo attack from Marvel's Spider-Man.
*Forward Tilt: Does a horse kick in front of himself.
**Reference: 1 of his basic combo enders also from Marvel's Spider-Man.
*Up Tilt: Does a backflip kick.
**Reference: 1 of his basic combo enders also from Marvel's Spider-Man.
*Down Tilt: Crouches & does a jab kick, which can be spammed.
**Reference: His crouched attack from both Spider-Man 2: The Sinister Six & The Amazing Spider-Man: Lethal Foes.
*Dash Attack: Does a vaulting dropkick.
**Reference: His basic attack also from Marvel's Spider-Man.
*Forward Smash - Crawler Assault: Does a flurry of punches & then a flip kick.
**Reference: Crawler Assault from the Marvel vs. Capcom franchise.
*Up Smash: Does an uppercut.
**Reference: The uppercut he does from Lethal Foes, Spider-Man: Mysterio's Menace & Marvel's Spider-Man.
*Down Smash: Pulls himself to the ground with webbing & stomps downward.
**Reference: His ground strike attack also from Marvel's Spider-Man.
*Neutral Aerial: Does an aerial kick.
**Reference: His jump kick from many Spider-Man games.
*Forward Aerial: Kicks 3 times forward.
**Reference: His aerial combo attack also from Marvel's Spider-Man.
*Back Aerial: Does a spin kick behind himself.
**Reference: His aerial attack from Venom/Spider-Man: Separation Anxiety.
*Up Aerial: Does a backflip kick above himself.
**Reference: His Air Launcher follow-up attack also from Marvel's Spider-Man.
*Down Aerial: Does a divekick, spiking opponents.
**Reference: His divekick also from Lethal Foes & Mysterio's Menace.
*Grab: Shoots a strand of web forward, which can be used as a tether recovery.
**Reference: How he shoots webs at enemies from the Spider-Man franchise.
*Pummel: Punches the opponent.
**Reference: His pummel from both Spider-Man: Maximum Carnage & Separation Anxiety.
*Forward Throw: Pole vaults the opponent forward.
**Reference: His throw also from Marvel's Spider-Man.
*Back Throw: Grabs the opponent's legs & slams them behind himself.
*Up Throw: Knee jabs the opponent upward.
**Reference: 1 of his finishers also from Marvel's Spider-Man.
*Down Throw: Wraps around the opponent, slams them down & shoots web on them.
**Reference: 1 of his stealth takedowns also from Marvel's Spider-Man.
*Front Floor Attack: Fires a web shot while getting up.
*Back Floor Attack: Fires a web shot behind himself while getting up.
*Trip Floor Attack - Trip Mine: Plants a small device that attaches to a wall or floor, which upon detecting any opponent nearby, will hit them with a web & pull them towards the closest opponent to them, causing them to slam together, while getting up.
**Reference: Trip Mines also from Marvel's Spider-Man.
*Edge Attack: Does a swing kick while climbing up.
*Neutral Special - Web Ball: Fires a globule of webbing that traps opponents in a massive ball of webbing if 5 hit them, causing them to get stuck to walls near one, but must be refill after all 10 are used if held.
**Reference: Web Ball from the Marvel vs. Capcom franchise.
*Side Special - Web Swing/Web Strike/Web Throw: Shoots a web at some place that he uses to swing forward with his legs extended, punches any opponent if it hits them, yanks them closer to him if held & swings webbed ones or items around before throwing them in any inputted direction.
**References: Web Swing, Web Strike & Web Throw from the Marvel vs. Capcom franchise.
*Up Special - Web Trampoline: Forms a Web Trampoline underneath him that he uses to bounce upwards, which can trap opponents if they walk onto it if done on the ground, but can still be used, but it lasts for 5 seconds.
*Down Special - Spidey Sense: Raises his arm as he mutters "Spidey-Sense! Tingling!" & either does a forward kick if hit with a physical attack or use his webbing to throw projectiles right back if hit with a projectile.
**Reference: His Spider-Sense from the Spider-Man franchise.
*Final Smash - Into The Spider-Verse: Fires a web forward & sends any caught opponents into a portal where they end up in New York where Spider-Gwen, Miles Morales, Spider-Ham, Spider-Man Noir, Silk, Sp//dr & Spider-Man 2099 beat up the opponents as Leopardon drops from the sky & slashes them through another portal.
**Reference: The variants of him from the Spider-Man franchise.	
*Neutral Attack: Does a roundhouse kick, then another roundhouse kick & then a sweep kick.
**Reference: His basic combo attack from Marvel's Spider-Man.
*Forward Tilt: Does a horse kick in front of himself.
**Reference: 1 of his basic combo enders also from Marvel's Spider-Man.
*Up Tilt: Does a backflip kick.
**Reference: 1 of his basic combo enders also from Marvel's Spider-Man.
*Down Tilt: Crouches & does a jab kick, which can be spammed.
**Reference: His crouched attack from both Spider-Man 2: The Sinister Six & The Amazing Spider-Man: Lethal Foes.
*Dash Attack: Does a vaulting dropkick.
**Reference: His basic attack also from Marvel's Spider-Man.
*Forward Smash - Crawler Assault: Does a flurry of punches & then a flip kick.
**Reference: Crawler Assault from the Marvel vs. Capcom franchise.
*Up Smash: Does an uppercut.
**Reference: The uppercut he does from Lethal Foes, Spider-Man: Mysterio's Menace & Marvel's Spider-Man.
*Down Smash: Pulls himself to the ground with webbing & stomps downward.
**Reference: His ground strike attack also from Marvel's Spider-Man.
*Neutral Aerial: Does an aerial kick.
**Reference: His jump kick from many Spider-Man games.
*Forward Aerial: Kicks 3 times forward.
**Reference: His aerial combo attack also from Marvel's Spider-Man.
*Back Aerial: Does a spin kick behind himself.
**Reference: His aerial attack from Venom/Spider-Man: Separation Anxiety.
*Up Aerial: Does a backflip kick above himself.
**Reference: His Air Launcher follow-up attack also from Marvel's Spider-Man.
*Down Aerial: Does a divekick, spiking opponents.
**Reference: His divekick also from Lethal Foes & Mysterio's Menace.
*Grab: Shoots a strand of web forward, which can be used as a tether recovery.
**Reference: How he shoots webs at enemies from the Spider-Man franchise.
*Pummel: Punches the opponent.
**Reference: His pummel from both Spider-Man: Maximum Carnage & Separation Anxiety.
*Forward Throw: Pole vaults the opponent forward.
**Reference: His throw also from Marvel's Spider-Man.
*Back Throw: Grabs the opponent's legs & slams them behind himself.
*Up Throw: Knee jabs the opponent upward.
**Reference: 1 of his finishers also from Marvel's Spider-Man.
*Down Throw: Wraps around the opponent, slams them down & shoots web on them.
**Reference: 1 of his stealth takedowns also from Marvel's Spider-Man.
*Front Floor Attack: Fires a web shot while getting up.
*Back Floor Attack: Fires a web shot behind himself while getting up.
*Trip Floor Attack - Trip Mine: Plants a small device that attaches to a wall or floor, which upon detecting any opponent nearby, will hit them with a web & pull them towards the closest opponent to them, causing them to slam together, while getting up.
**Reference: Trip Mines also from Marvel's Spider-Man.
*Edge Attack: Does a swing kick while climbing up.
*Neutral Special - Web Ball: Fires a globule of webbing that traps opponents in a massive ball of webbing if 5 hit them, causing them to get stuck to walls near one, but must be refill after all 10 are used if held.
**Reference: Web Ball from the Marvel vs. Capcom franchise.
*Side Special - Web Swing/Web Strike/Web Throw: Shoots a web at some place that he uses to swing forward with his legs extended, punches any opponent if it hits them, yanks them closer to him if held & swings webbed ones or items around before throwing them in any inputted direction.
**References: Web Swing, Web Strike & Web Throw from the Marvel vs. Capcom franchise.
*Up Special - Web Trampoline: Forms a Web Trampoline underneath him that he uses to bounce upwards, which can trap opponents if they walk onto it if done on the ground, but can still be used, but it lasts for 5 seconds.
*Down Special - Spidey Sense: Raises his arm as he mutters "Spidey-Sense! Tingling!" & either does a forward kick if hit with a physical attack or use his webbing to throw projectiles right back if hit with a projectile.
**Reference: His Spider-Sense from the Spider-Man franchise.
*Final Smash - Into The Spider-Verse: Fires a web forward & sends any caught opponents into a portal where they end up in New York where Spider-Gwen, Miles Morales, Spider-Ham, Spider-Man Noir, Silk, Sp//dr & Spider-Man 2099 beat up the opponents as Leopardon drops from the sky & slashes them through another portal.
**Reference: The variants of him from the Spider-Man franchise.
==Iron Man==
	One of the many heroes of Marvel. A billionaire playboy arms dealer who was captured by terrorists using his weapons & escaped in a homemade suit of robotic armor, which he would improve upon to protect the world.
*Neutral Attack: Does a left punch, then does a right punch & crosses his arms to his chest before releasing a short-range blast from his Unibeam.
**Reference: His 5L attack from Ultimate Marvel vs. Capcom 3.
*Forward Tilt: Does a turning back kick forward that fires out a repulsor blast forward.
**Reference: His 5M & Snapback attacks also from 3.
*Up Tilt: Fires a repulsor blast upward from 1 hand.
*Down Tilt: Crouches & does a sweep kick forward as he fires a repulsor blast from his foot.
**Reference: His 2M attack also from 3.
*Dash Attack: Boosts forward with a shoulder charge.
*Forward Smash: Conjures energy before firing a massive blast forward.
**Reference: His 5H attack also from 3.
*Up Smash - Repulsor Blast: Holds both of his hands skyward & creates a ball of hot plasma as 4 energy pillars in the shape of an X blast out upward.
**Reference: Repulsor Blast also from 3.
*Down Smash: Crouches as a missile launcher emerges from his back & fires a missile forward.
**Reference: His 2H attack also from 3.
*Neutral Aerial: Does a straight kick forward.
**Reference: His Hard Tag animation also from 3.
*Forward Aerial: Does a downward punch forward.
**Reference: His j.5L attack also from 3.
*Back Aerial: Does a straight kick behind himself as he fires a repulsor blast from his foot.
**Reference: His j.5M attack also from 3.
*Up Aerial: Does a high kick above himself.
**Reference: His Launcher also from 3.
*Down Aerial: Does a double kick downward & fires a large blast from his feet.
*Grab: Reaches out with 1 hand.
*Pummel: Headbutts the opponent.
*Forward Throw: Turns the opponent around & blasts them forward with a point-blank repulsor blast.
**Reference: His Forward Ground Throw also from 3.
*Back Throw: Gets behind the opponent & blasts them behind herself with a point-blank repulsor blast.
**Reference: His Back Ground Throw also from 3.
*Up Throw: Lifts the opponent over his head & blasts them upward with a double repulsor blast.
*Down Throw: Goes into the air with the opponent & knocks them down with a repulsor blast.
**Reference: His Air Throw also from 3.
*Front Floor Attack: Kicks on both sides of himself while getting up.
**Reference: His 2L attack also from 3.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: His 2L attack also from 3.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: His 2L attack also from 3.
*Edge Attack: Shoots a burst from his Unibeam while climbing up.
*Neutral Special - Unibeam: Charges up the unibeam cannon in his chest & fires it forward.
**Reference: The Unibeam from the Iron Man franchise.
*Side Special - Iron Avenger: Boosts himself into the air for a second & charges forward while holding a hand forward, slamming any caught opponents into the ground & drags them forward before tossing them upward & blasting them with a Unibeam blast.
**Reference: Iron Avenger also from 3.
*Up Special - Iron Rocket: His rocket boots ignite & says "Watch out!" as the repulsors on his boots shoot him upward.
**Reference: His ability to fly with his repulsors from the Iron Man franchise.
*Down Special - Smart Bomb: A missile launcher emerges from his back & says "Smart bomb away!" as he fires a levitating blue mine bomb that slightly homes in opponents or just explodes if they hit them.
**Reference: Smart Bomb also from 3.
*Final Smash - Iron Legion Cannon: Says "Target acquired!" as an Iron Legion charges forward, knocking any caught opponents into the air where several Iron Legions charges into them before charging their Unibeams as he flies up with them & spawns a Proton Cannon before they all fire lasers at them.
**Reference: The Iron Legion & Proton Cannon from the Marvel vs. Capcom franchise.	
*Neutral Attack: Does a left punch, then does a right punch & crosses his arms to his chest before releasing a short-range blast from his Unibeam.
**Reference: His 5L attack from Ultimate Marvel vs. Capcom 3.
*Forward Tilt: Does a turning back kick forward that fires out a repulsor blast forward.
**Reference: His 5M & Snapback attacks also from 3.
*Up Tilt: Fires a repulsor blast upward from 1 hand.
*Down Tilt: Crouches & does a sweep kick forward as he fires a repulsor blast from his foot.
**Reference: His 2M attack also from 3.
*Dash Attack: Boosts forward with a shoulder charge.
*Forward Smash: Conjures energy before firing a massive blast forward.
**Reference: His 5H attack also from 3.
*Up Smash - Repulsor Blast: Holds both of his hands skyward & creates a ball of hot plasma as 4 energy pillars in the shape of an X blast out upward.
**Reference: Repulsor Blast also from 3.
*Down Smash: Crouches as a missile launcher emerges from his back & fires a missile forward.
**Reference: His 2H attack also from 3.
*Neutral Aerial: Does a straight kick forward.
**Reference: His Hard Tag animation also from 3.
*Forward Aerial: Does a downward punch forward.
**Reference: His j.5L attack also from 3.
*Back Aerial: Does a straight kick behind himself as he fires a repulsor blast from his foot.
**Reference: His j.5M attack also from 3.
*Up Aerial: Does a high kick above himself.
**Reference: His Launcher also from 3.
*Down Aerial: Does a double kick downward & fires a large blast from his feet.
*Grab: Reaches out with 1 hand.
*Pummel: Headbutts the opponent.
*Forward Throw: Turns the opponent around & blasts them forward with a point-blank repulsor blast.
**Reference: His Forward Ground Throw also from 3.
*Back Throw: Gets behind the opponent & blasts them behind herself with a point-blank repulsor blast.
**Reference: His Back Ground Throw also from 3.
*Up Throw: Lifts the opponent over his head & blasts them upward with a double repulsor blast.
*Down Throw: Goes into the air with the opponent & knocks them down with a repulsor blast.
**Reference: His Air Throw also from 3.
*Front Floor Attack: Kicks on both sides of himself while getting up.
**Reference: His 2L attack also from 3.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: His 2L attack also from 3.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: His 2L attack also from 3.
*Edge Attack: Shoots a burst from his Unibeam while climbing up.
*Neutral Special - Unibeam: Charges up the unibeam cannon in his chest & fires it forward.
**Reference: The Unibeam from the Iron Man franchise.
*Side Special - Iron Avenger: Boosts himself into the air for a second & charges forward while holding a hand forward, slamming any caught opponents into the ground & drags them forward before tossing them upward & blasting them with a Unibeam blast.
**Reference: Iron Avenger also from 3.
*Up Special - Iron Rocket: His rocket boots ignite & says "Watch out!" as the repulsors on his boots shoot him upward.
**Reference: His ability to fly with his repulsors from the Iron Man franchise.
*Down Special - Smart Bomb: A missile launcher emerges from his back & says "Smart bomb away!" as he fires a levitating blue mine bomb that slightly homes in opponents or just explodes if they hit them.
**Reference: Smart Bomb also from 3.
*Final Smash - Iron Legion Cannon: Says "Target acquired!" as an Iron Legion charges forward, knocking any caught opponents into the air where several Iron Legions charges into them before charging their Unibeams as he flies up with them & spawns a Proton Cannon before they all fire lasers at them.
**Reference: The Iron Legion & Proton Cannon from the Marvel vs. Capcom franchise.
==Wolverine==
	One of the several heroes of Marvel. A man who was seized by the Weapon X program, which wiped his memories of his former life & infused adamantium into his skeleton to turn him into a living weapon, but is later recruited by Xavier to join the X-Men
*Neutral Attack - Berserker Rage (Mashed): Sheathes his claws as he does a left cross punch, then does a left cross punch & ends with an uppercut, which can be cancelled into stabbing his claws several times before ending with a right slash forward.
**References: His 5M attack & Berserker Rage from Ultimate Marvel vs. Capcom 3 & his Flurry Attack from the X-Men: Mutant Academy franchise.
*Forward Tilt - Cross Slash: Does a turning strong slash forward.
**Reference: Cross Slash also from 3.
*Up Tilt: Stabs 1 of his claws upward.
**Reference: His 5L attack also from 3.
*Down Tilt - Sliding Claw: Crouches & slides forward claws-1st.
**Reference: Sliding Claw also from 3.
*Dash Attack - Berserker Slash: Dashes forward & doe a criss-cross slash forward.
**Reference: Berserker Slash also from 3.
*Forward Smash: Slashes his claws forward in a X formation, causing a X-shaped energy slash to emerge.
**Reference: His 5H & Snapback attacks also from 3.
*Up Smash: Crouches & does a rising slash upward.
**Reference: His 2M attack also from 3.
*Down Smash: Plants 1 hand on the ground & does a spin kick around himself.
**Reference: His 2H attack also from 3.
*Neutral Aerial: Slashes his claws around himself.
**Reference: His j.5M attack also from 3.
*Forward Aerial - Brutal Claw: Does a criss-cross slash forward.
**Reference: Brutal Claw also from 3.
*Back Aerial: Kicks behind himself.
**Reference: His j.5L & Hard Tag animation also from 3.
*Up Aerial: Stabs his claws upward at an angle.
**Reference: His j.5H attack also from 3.
*Down Aerial: Slashes his claws downward, spiking opponents.
**Reference: His j.5S attack also from 3.
*Grab: Sheathes his claws & reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw: Spins & tosses the opponent forward.
*Back Throw: Dashes behind the opponent, gets on top of them, slashes them & tosses them behind himself.
**Reference: His Ground Back Throw also from 3.
*Up Throw: Kicks the opponent upward.
**Reference: His Launcher also from 3.
*Down Throw: Gets on top of the opponent & stabs them several times before kicking them away.
**Reference: His Ground Forward Throw also from 3.
*Front Floor Attack: Kicks behind himself & then forward while getting up.
**Reference: His 2L attack also from 3.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: His 2L attack also from 3.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: His 2L attack also from 3.
*Edge Attack: Stabs his claws forward while climbing up.
*Neutral Special - Claw Spark: Scratches his claws as he creates a spark & shoots outward, either traveling on the ground if done on the ground or diagonally downward if done in the air.
**Reference: Gambit charging his claws for him from the X-Men '97 episode To Me, My X-Men.
*Side Special - Berserker Barrage: Says "Berserker Barrage!" as he dashes forward & slashes several times.
**Reference: Berserker Barrage from X-Men: Children of the Atom, X-Men Vs. Street Fighter & the Marvel vs. Capcom franchise.
*Up Special - Tornado Claw: Says "Tornado Claw!" as he does an claw uppercut upward.
**Reference: Tornado Claw also from Children of the Atom, X-Men Vs. Street Fighter & the Marvel vs. Capcom franchise.
*Down Special - Drill Claw: Crouches & says "Drill Claw!" as he does a spinning drill claw strike forward.
**Reference: Drill Claw also from Children of the Atom, X-Men Vs. Street Fighter & the Marvel vs. Capcom franchise.
*Final Smash - Weapon X: Scraps his claws a bit as he says "Weapon X!" & dashes forward, slashing any caught opponents several times before knocking them into the air, slamming them back down & ending with a stronger X-shaped slash upward.
**Reference: Weapon X also from 3.	
*Neutral Attack - Berserker Rage (Mashed): Sheathes his claws as he does a left cross punch, then does a left cross punch & ends with an uppercut, which can be cancelled into stabbing his claws several times before ending with a right slash forward.
**References: His 5M attack & Berserker Rage from Ultimate Marvel vs. Capcom 3 & his Flurry Attack from the X-Men: Mutant Academy franchise.
*Forward Tilt - Cross Slash: Does a turning strong slash forward.
**Reference: Cross Slash also from 3.
*Up Tilt: Stabs 1 of his claws upward.
**Reference: His 5L attack also from 3.
*Down Tilt - Sliding Claw: Crouches & slides forward claws-1st.
**Reference: Sliding Claw also from 3.
*Dash Attack - Berserker Slash: Dashes forward & doe a criss-cross slash forward.
**Reference: Berserker Slash also from 3.
*Forward Smash: Slashes his claws forward in a X formation, causing a X-shaped energy slash to emerge.
**Reference: His 5H & Snapback attacks also from 3.
*Up Smash: Crouches & does a rising slash upward.
**Reference: His 2M attack also from 3.
*Down Smash: Plants 1 hand on the ground & does a spin kick around himself.
**Reference: His 2H attack also from 3.
*Neutral Aerial: Slashes his claws around himself.
**Reference: His j.5M attack also from 3.
*Forward Aerial - Brutal Claw: Does a criss-cross slash forward.
**Reference: Brutal Claw also from 3.
*Back Aerial: Kicks behind himself.
**Reference: His j.5L & Hard Tag animation also from 3.
*Up Aerial: Stabs his claws upward at an angle.
**Reference: His j.5H attack also from 3.
*Down Aerial: Slashes his claws downward, spiking opponents.
**Reference: His j.5S attack also from 3.
*Grab: Sheathes his claws & reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw: Spins & tosses the opponent forward.
*Back Throw: Dashes behind the opponent, gets on top of them, slashes them & tosses them behind himself.
**Reference: His Ground Back Throw also from 3.
*Up Throw: Kicks the opponent upward.
**Reference: His Launcher also from 3.
*Down Throw: Gets on top of the opponent & stabs them several times before kicking them away.
**Reference: His Ground Forward Throw also from 3.
*Front Floor Attack: Kicks behind himself & then forward while getting up.
**Reference: His 2L attack also from 3.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: His 2L attack also from 3.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: His 2L attack also from 3.
*Edge Attack: Stabs his claws forward while climbing up.
*Neutral Special - Claw Spark: Scratches his claws as he creates a spark & shoots outward, either traveling on the ground if done on the ground or diagonally downward if done in the air.
**Reference: Gambit charging his claws for him from the X-Men '97 episode To Me, My X-Men.
*Side Special - Berserker Barrage: Says "Berserker Barrage!" as he dashes forward & slashes several times.
**Reference: Berserker Barrage from X-Men: Children of the Atom, X-Men Vs. Street Fighter & the Marvel vs. Capcom franchise.
*Up Special - Tornado Claw: Says "Tornado Claw!" as he does an claw uppercut upward.
**Reference: Tornado Claw also from Children of the Atom, X-Men Vs. Street Fighter & the Marvel vs. Capcom franchise.
*Down Special - Drill Claw: Crouches & says "Drill Claw!" as he does a spinning drill claw strike forward.
**Reference: Drill Claw also from Children of the Atom, X-Men Vs. Street Fighter & the Marvel vs. Capcom franchise.
*Final Smash - Weapon X: Scraps his claws a bit as he says "Weapon X!" & dashes forward, slashing any caught opponents several times before knocking them into the air, slamming them back down & ending with a stronger X-shaped slash upward.
**Reference: Weapon X also from 3.
==Thanos==
	One of the several antagonists of Marvel. The Mad Titan who, after losing his homeworld to overpopulation, became obsessed with finding the 6 Infinity Gems: the Space, Mind, Reality, Power, Time & Soul Gems to "balance the universe", saving half of sentient life from the same tragedy by wiping out the other half.
*Neutral Attack: Does a left hook punch with the gauntlet, which can be spammed.
*Forward Tilt: Slashes a double-edged sword forward, which can deflect projectiles.
**Reference: The sword his 2014 counterpart used from Avengers: Endgame.
*Up Tilt - Purification: Creates a large energy pillar from the ground above himself.
**Reference: Purification from Marvel Super Heroes.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Does a shoulder charged forward.
*Forward Smash - Earth Shaker: Ignites the Power Gem & does a crouching upward arc swing, creating a short range wave of stones forward before they break into pieces.
*Up Smash - Rain of Stars: Extends the gauntlet skyward & closes his fist to cause 3 meteor-like stars to plummet straight downward.
*Down Smash - Breaker of Worlds: Clenches the gauntlet in front of himself as rubble floats around him & rapidly circles him multiple times before dispersing.
*Neutral Aerial - Emperor's Stance: Emits cosmic energy around himself.
**Reference: Emperor's Stance from Marvel vs. Capcom: Infinite.
*Forward Aerial - Palm Breaker: Does an aerial straight right palm thrust.
**Reference: Palm Breaker also from Infinite.
*Back Aerial - Sovereign Decree: Unleashes a hard crescent chop behind himself.
**Reference: Sovereign Decree also from Infinite.
*Up Aerial: Does an overhead arch sweep with the gauntlet, dealing electric damage.
*Down Aerial: Points the gauntlet downwards & releases a powerful downward blast of electric energy, also dealing electric damage.
*Grab: Reaches out with 1 hand & help from the Mind Gem.
*Pummel: Forcibly spreads the opponent in pieces using the Soul Gem before reforming them.
**Reference: Him torturing Nebula to get Gamora to tell him where the Soul Gem is from Avengers: Infinity War.
*Forward Throw: Uses his telekinesis to lift the opponent into the air before slamming them into the ground forward.
*Back Throw: Swings his opponent around twice before throwing them aside behind himself.
*Up Throw: Grabs his opponent by the neck before punching them upwards with his gauntlet arm.
*Down Throw - Insurrection's End: Grabs his opponent by their neck, slams them into the ground & fires eyebeams.
**Reference: Insurrection's End also from Infinite.
*Front Floor Attack: Punches behind himself & then forward while getting up.
*Back Floor Attack: Punches forward & then behind while getting up
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a kick while climbing up.
*Neutral Special - Death Sphere: Summons a particle of energy in his Gauntlet before throwing it forward as it shapes like a bubble.
**Reference: Death Sphere from the Marvel vs. Capcom franchise.
*Side Special - Titan Charge: Dashes towards an opponent & attempts to ram them.
**Reference: Titan Charge from the Marvel vs. Capcom franchise.
*Up Special - Titan's Deceit: Opens a portal to transport him in any inputted direction.
**Reference: The portals he used to travel after getting the Space Gem also from Infinity War.
*Down Special - Infinity Stones: Uses his Gauntlet to summon 1 of the Infinity Stones, giving him an extra boost for around 2 minutes, but can only use each of them again if he loses a Stock.
**Space Stone: Allows him to move faster.
**Mind Stone: Makes his attacks more likely to trip opponents or stun them.
**Reality Stone: Makes him harder to knock around.
**Power Stone: Increases the damage & knockback dealt by him.
**Time Stone: Makes his attacks more likely to slow opponents down.
**Soul Stone: Lets him leech health from his attacks.
***Reference: The Infinity Gems from The Avengers franchise.
*Final Smash - Decimation: Punches the ground as a multi-colored energy wave travels forward, blasting any caught opponents into a battlefield where they get attacked by the Chitauri & Outriders, while he throws a entire planet at them & ends by snapping his fingers, insta-KO'ing heavily damaged opponents including the ones not hit by it.
**Reference: His battle on Titan & The Snap also from Infinity War.	
*Neutral Attack: Does a left hook punch with the gauntlet, which can be spammed.
*Forward Tilt: Slashes a double-edged sword forward, which can deflect projectiles.
**Reference: The sword his 2014 counterpart used from Avengers: Endgame.
*Up Tilt - Purification: Creates a large energy pillar from the ground above himself.
**Reference: Purification from Marvel Super Heroes.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Does a shoulder charged forward.
*Forward Smash - Earth Shaker: Ignites the Power Gem & does a crouching upward arc swing, creating a short range wave of stones forward before they break into pieces.
*Up Smash - Rain of Stars: Extends the gauntlet skyward & closes his fist to cause 3 meteor-like stars to plummet straight downward.
*Down Smash - Breaker of Worlds: Clenches the gauntlet in front of himself as rubble floats around him & rapidly circles him multiple times before dispersing.
*Neutral Aerial - Emperor's Stance: Emits cosmic energy around himself.
**Reference: Emperor's Stance from Marvel vs. Capcom: Infinite.
*Forward Aerial - Palm Breaker: Does an aerial straight right palm thrust.
**Reference: Palm Breaker also from Infinite.
*Back Aerial - Sovereign Decree: Unleashes a hard crescent chop behind himself.
**Reference: Sovereign Decree also from Infinite.
*Up Aerial: Does an overhead arch sweep with the gauntlet, dealing electric damage.
*Down Aerial: Points the gauntlet downwards & releases a powerful downward blast of electric energy, also dealing electric damage.
*Grab: Reaches out with 1 hand & help from the Mind Gem.
*Pummel: Forcibly spreads the opponent in pieces using the Soul Gem before reforming them.
**Reference: Him torturing Nebula to get Gamora to tell him where the Soul Gem is from Avengers: Infinity War.
*Forward Throw: Uses his telekinesis to lift the opponent into the air before slamming them into the ground forward.
*Back Throw: Swings his opponent around twice before throwing them aside behind himself.
*Up Throw: Grabs his opponent by the neck before punching them upwards with his gauntlet arm.
*Down Throw - Insurrection's End: Grabs his opponent by their neck, slams them into the ground & fires eyebeams.
**Reference: Insurrection's End also from Infinite.
*Front Floor Attack: Punches behind himself & then forward while getting up.
*Back Floor Attack: Punches forward & then behind while getting up
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a kick while climbing up.
*Neutral Special - Death Sphere: Summons a particle of energy in his Gauntlet before throwing it forward as it shapes like a bubble.
**Reference: Death Sphere from the Marvel vs. Capcom franchise.
*Side Special - Titan Charge: Dashes towards an opponent & attempts to ram them.
**Reference: Titan Charge from the Marvel vs. Capcom franchise.
*Up Special - Titan's Deceit: Opens a portal to transport him in any inputted direction.
**Reference: The portals he used to travel after getting the Space Gem also from Infinity War.
*Down Special - Infinity Stones: Uses his Gauntlet to summon 1 of the Infinity Stones, giving him an extra boost for around 2 minutes, but can only use each of them again if he loses a Stock.
**Space Stone: Allows him to move faster.
**Mind Stone: Makes his attacks more likely to trip opponents or stun them.
**Reality Stone: Makes him harder to knock around.
**Power Stone: Increases the damage & knockback dealt by him.
**Time Stone: Makes his attacks more likely to slow opponents down.
**Soul Stone: Lets him leech health from his attacks.
***Reference: The Infinity Gems from The Avengers franchise.
*Final Smash - Decimation: Punches the ground as a multi-colored energy wave travels forward, blasting any caught opponents into a battlefield where they get attacked by the Chitauri & Outriders, while he throws a entire planet at them & ends by snapping his fingers, insta-KO'ing heavily damaged opponents including the ones not hit by it.
**Reference: His battle on Titan & The Snap also from Infinity War.
==Darth Vader==
	One of the antagonists of the Star Wars franchise. The ruler of the Galactic Empire & Luke’s father who fell to the dark side due to several things happening in his life & Palpatine's manipulation.
*Neutral Attack: Slashes forward with his lightsaber, then slashes upward & then slashes downward.
*Forward Tilt: Stabs forward with his lightsaber.
*Up Tilt: Spins his lightsaber upward in a half circle motion.
*Down Tilt: Crouches & slashes his lightsaber forward.
*Dash Attack: Runs forward with his lightsaber out.
*Forward Smash - Force Burst: Clenches his fist as he causes a small explosion in front of himself.
**Reference: Force Burst from the Star Wars franchise.
*Up Smash - Force Spark: Moves his hand upward as a trail of Force energy follows it.
**Reference: Force Spark from the Star Wars franchise.
*Down Smash - Force Wave: Crouches down & sends short range beams of Force energy on both sides of himself.
**Reference: Force Wave from the Star Wars franchise.
*Neutral Aerial: Tilts his lightsaber forward quickly.
*Forward Aerial: Does a fast stab forward with his lightsaber.
*Back Aerial: Turns around & slashes his lightsaber behind himself.
*Up Aerial: Slashes upward with his lightsaber.
*Down Aerial: Stabs below himself with his lightsaber.
*Grab - Force Grab: Telekinetically reaches out, which can serve as a tether recovery.
**References: Force Grab from the Star Wars franchise & how Leia was somehow able to get back on the rebel ship from Star Wars Episode VIII: The Last Jedi.
*Pummel - Force Choke: Telekinetically chokes the opponent.
**Reference: Force Choke from the Star Wars franchise.
*Forward Throw: Stabs his lightsaber through the opponent before kicking them forward.
*Back Throw: Lifts the opponent with The Force before tossing them behind himself.
**Reference: People using The Force to toss things or people from the Star Wars franchise.
*Up Throw: Tosses the opponent upward with The Force.
**Reference: People using The Force to toss things or people from the Star Wars franchise.
*Down Throw: Lifts the opponent upward with The Force before slamming them to the ground.
**Reference: People using The Force to toss things or people from the Star Wars franchise.
*Front Floor Attack: Uses The Force to have his lightsaber circle around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his lightsaber down while climbing up.
*Neutral Special - Force Explosion: Projects forward a burst of energy, dealing more damage & covering more distance if charged.
**Reference: Force Explosion from the Star Wars franchise.
*Side Special - Lightsaber Throw: Throws his lightsaber forward as it moves like a boomerang, leaving himself vulnerable until he gets its back.
**Reference: People tossing their lightsabers like boomerangs from the Star Wars franchise.
*Up Special - Force Glide: Glides upward before slowing his fall.
**Reference: His glide in his boss fight from Super Star Wars: The Empire Strikes Back.
*Down Special - Force Barrier: Puts up an energy shield around his body, damage opponents up close as well as destroying projectiles & lessening the damage of energy-type attacks, but can be broken if attacked enough & has to wait 10 seconds before he could use it again.
**Reference: Force Barrier from the Star Wars franchise.
*Final Smash - The Empire Strikes Back: Spawns a TIE Fighter that rushes forward, sending any caught opponents in space where the Death Star charges its laser before firing at them, insta-KO'ing heavily damaged opponents.
**References: TIE Fighters from the Star Wars franchise, Leia floating in space also from The Last Jedi & the Death Star destroying Alderaan from Star Wars Episode IV: A New Hope.	
*Neutral Attack: Slashes forward with his lightsaber, then slashes upward & then slashes downward.
*Forward Tilt: Stabs forward with his lightsaber.
*Up Tilt: Spins his lightsaber upward in a half circle motion.
*Down Tilt: Crouches & slashes his lightsaber forward.
*Dash Attack: Runs forward with his lightsaber out.
*Forward Smash - Force Burst: Clenches his fist as he causes a small explosion in front of himself.
**Reference: Force Burst from the Star Wars franchise.
*Up Smash - Force Spark: Moves his hand upward as a trail of Force energy follows it.
**Reference: Force Spark from the Star Wars franchise.
*Down Smash - Force Wave: Crouches down & sends short range beams of Force energy on both sides of himself.
**Reference: Force Wave from the Star Wars franchise.
*Neutral Aerial: Tilts his lightsaber forward quickly.
*Forward Aerial: Does a fast stab forward with his lightsaber.
*Back Aerial: Turns around & slashes his lightsaber behind himself.
*Up Aerial: Slashes upward with his lightsaber.
*Down Aerial: Stabs below himself with his lightsaber.
*Grab - Force Grab: Telekinetically reaches out, which can serve as a tether recovery.
**References: Force Grab from the Star Wars franchise & how Leia was somehow able to get back on the rebel ship from Star Wars Episode VIII: The Last Jedi.
*Pummel - Force Choke: Telekinetically chokes the opponent.
**Reference: Force Choke from the Star Wars franchise.
*Forward Throw: Stabs his lightsaber through the opponent before kicking them forward.
*Back Throw: Lifts the opponent with The Force before tossing them behind himself.
**Reference: People using The Force to toss things or people from the Star Wars franchise.
*Up Throw: Tosses the opponent upward with The Force.
**Reference: People using The Force to toss things or people from the Star Wars franchise.
*Down Throw: Lifts the opponent upward with The Force before slamming them to the ground.
**Reference: People using The Force to toss things or people from the Star Wars franchise.
*Front Floor Attack: Uses The Force to have his lightsaber circle around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his lightsaber down while climbing up.
*Neutral Special - Force Explosion: Projects forward a burst of energy, dealing more damage & covering more distance if charged.
**Reference: Force Explosion from the Star Wars franchise.
*Side Special - Lightsaber Throw: Throws his lightsaber forward as it moves like a boomerang, leaving himself vulnerable until he gets its back.
**Reference: People tossing their lightsabers like boomerangs from the Star Wars franchise.
*Up Special - Force Glide: Glides upward before slowing his fall.
**Reference: His glide in his boss fight from Super Star Wars: The Empire Strikes Back.
*Down Special - Force Barrier: Puts up an energy shield around his body, damage opponents up close as well as destroying projectiles & lessening the damage of energy-type attacks, but can be broken if attacked enough & has to wait 10 seconds before he could use it again.
**Reference: Force Barrier from the Star Wars franchise.
*Final Smash - The Empire Strikes Back: Spawns a TIE Fighter that rushes forward, sending any caught opponents in space where the Death Star charges its laser before firing at them, insta-KO'ing heavily damaged opponents.
**References: TIE Fighters from the Star Wars franchise, Leia floating in space also from The Last Jedi & the Death Star destroying Alderaan from Star Wars Episode IV: A New Hope.
==Indiana Jones==
	The protagonist of the Indiana Jones franchise. An university professor for history and experienced archaeologist, who is always out to get valuable artifacts for the museum or fighting of germans.
*Neutral Attack: Does a left straight punch, then a right straight punch & ends with an uppercut.
**Reference: The unarmed fights he gets into from the Indiana Jones franchise.
*Forward Tilt: Slashes forward with a rapier.
**Reference: The rapiers Mutt & Spalko used during their fight from Indiana Jones & The Kingdom of the Crystal Skull.
*Up Tilt: Shoots his revolver above himself, which doesn’t use up his ammo limit.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Does a somersault tackle forward.
**Reference: Him rolling under closing doors from the Indiana Jones franchise.
*Forward Smash: Does a strong whip strike forward.
**Reference: Him whipping at enemies from the Indiana Jones franchise.
*Up Smash: Swings a heavy shovel over his head.
**Reference: The shovel he uses when digging from the Indiana Jones franchise.
*Down Smash: Waves a torch around himself low to the ground, dealing fire damage.
**Reference: The torches he uses when exploring temples or ruins from the Indiana Jones franchise.
*Neutral Aerial: Flares his whip around himself.
*Forward Aerial: Does a sex kick forward.
*Back Aerial: Kicks behind himself.
*Up Aerial: Does a whip strike above himself.
*Down Aerial: Does a whip strike below himself, spiking opponents.
*Grab: Reaches out with 1 arm.
**Reference: How he grabs people by their shirts from the Indiana Jones franchise.
*Pummel: Punches the opponent with his free hand.
*Forward Throw: Picks up the opponent & tosses them forward.
**Reference: How he tosses enemies to their deaths from the Indiana Jones franchise.
*Back Throw: Falls to his back with the opponent with him & kicks them in the stomach behind himself.
*Up Throw: Wraps the opponent with his whip & tosses them upward.
*Down Throw: Picks up the opponent & tosses them down.
*Front Floor Attack: Lashes his whip around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a pistol whip forward.
*Neutral Special - Archaeology Gun: Pulls out his pistol & fires up to 6 bullets before having to reload.
**Reference: The pistol he used to kill the Cairo market swordsman from Indiana Jones: Raiders of the Lost Ark.
*Side Special - Staff of Ra: Pulls out the Staff of Ra & fires a laser forward.
**Reference: The Staff of Ra from Indiana Jones: Staff of Kings.
*Up Special - Tree Whip: Spawns a tree as he then uses his whip to swing from it upward.
**Reference: Him using trees & other things to swing from in the Indiana Jones franchise.
*Down Special - Trap Door: Places down a trap door before placing another trap door below him & hop in to teleport to the other trap door.
*Final Smash - Ark of the Covenant: A boulder emerges as he gets out of the way, knocking any caught opponents to where the Ark of the Covenant is located before he opens it with his whip while closing his eyes & several ghosts attack them before taking them with them as the Ark closes, insta-KO'ing heavily damaged opponents.
**References: The boulder that chased him in the Temple of the Chachapoyan Warriors & the Ark of the Covenant killing Dietrich, Toht & Belloq & their Nazi soldiers both from Raiders of the Lost Ark	
*Neutral Attack: Does a left straight punch, then a right straight punch & ends with an uppercut.
**Reference: The unarmed fights he gets into from the Indiana Jones franchise.
*Forward Tilt: Slashes forward with a rapier.
**Reference: The rapiers Mutt & Spalko used during their fight from Indiana Jones & The Kingdom of the Crystal Skull.
*Up Tilt: Shoots his revolver above himself, which doesn’t use up his ammo limit.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Does a somersault tackle forward.
**Reference: Him rolling under closing doors from the Indiana Jones franchise.
*Forward Smash: Does a strong whip strike forward.
**Reference: Him whipping at enemies from the Indiana Jones franchise.
*Up Smash: Swings a heavy shovel over his head.
**Reference: The shovel he uses when digging from the Indiana Jones franchise.
*Down Smash: Waves a torch around himself low to the ground, dealing fire damage.
**Reference: The torches he uses when exploring temples or ruins from the Indiana Jones franchise.
*Neutral Aerial: Flares his whip around himself.
*Forward Aerial: Does a sex kick forward.
*Back Aerial: Kicks behind himself.
*Up Aerial: Does a whip strike above himself.
*Down Aerial: Does a whip strike below himself, spiking opponents.
*Grab: Reaches out with 1 arm.
**Reference: How he grabs people by their shirts from the Indiana Jones franchise.
*Pummel: Punches the opponent with his free hand.
*Forward Throw: Picks up the opponent & tosses them forward.
**Reference: How he tosses enemies to their deaths from the Indiana Jones franchise.
*Back Throw: Falls to his back with the opponent with him & kicks them in the stomach behind himself.
*Up Throw: Wraps the opponent with his whip & tosses them upward.
*Down Throw: Picks up the opponent & tosses them down.
*Front Floor Attack: Lashes his whip around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a pistol whip forward.
*Neutral Special - Archaeology Gun: Pulls out his pistol & fires up to 6 bullets before having to reload.
**Reference: The pistol he used to kill the Cairo market swordsman from Indiana Jones: Raiders of the Lost Ark.
*Side Special - Staff of Ra: Pulls out the Staff of Ra & fires a laser forward.
**Reference: The Staff of Ra from Indiana Jones: Staff of Kings.
*Up Special - Tree Whip: Spawns a tree as he then uses his whip to swing from it upward.
**Reference: Him using trees & other things to swing from in the Indiana Jones franchise.
*Down Special - Trap Door: Places down a trap door before placing another trap door below him & hop in to teleport to the other trap door.
*Final Smash - Ark of the Covenant: A boulder emerges as he gets out of the way, knocking any caught opponents to where the Ark of the Covenant is located before he opens it with his whip while closing his eyes & several ghosts attack them before taking them with them as the Ark closes, insta-KO'ing heavily damaged opponents.
**References: The boulder that chased him in the Temple of the Chachapoyan Warriors & the Ark of the Covenant killing Dietrich, Toht & Belloq & their Nazi soldiers both from Raiders of the Lost Ark
==Homer==
	One of the main characters from The Simpsons. The father of the Simpsons & the safety director of the Springfield Nuclear Power Plant who saved Springfield from being blown up after causing it to get domed 1 time.
*Neutral Attack: Does 2 hook punches forward & then a chop.
**Reference: His standard attack from The Simpsons Arcade.
*Forward Tilt: Shoves both hands forward.
*Up Tilt: Raises his arm to create a picture of a Duff Beer.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Trips & slide forwards as he says "D'oh!!".
*Forward Smash: A mailbox appears & he kicks it forward.
**Reference: Him kicking a mailbox to try to get a letter from The Simpsons episode Blood Feud.
*Up Smash: Shakes a Duff Beer & sprays it upward.
*Down Smash: Jumps & then does a ground pound, conjuring a shockwave around himself.
**Reference: His ground pound attack from The Simpsons Game.
*Neutral Aerial: Does a sex kick.
*Forward Aerial: Swings a flail forward.
**Reference: Him chasing Bart with a flail from the episode Children of a Lesser Clod.
*Back Aerial: Does an elbow strike behind himself.
*Up Aerial: Swings a mallet above himself.
**Reference: Maggie whacking him with a mallet from the episode Itchy, Scratchy & Marge.
*Down Aerial: Does a body slam, spiking opponents.
*Grab - Why You Little!: Says "Why You Little...!!!" & reaches out to grab the opponent by their neck.
**Reference: Him saying "Why You Little...!!!" at Bart from The Simpsons franchise.
*Pummel: Strangles the opponent.
**Reference: The running gag of him strangling Bart as well as other people strangling each other from The Simpsons franchise.
*Forward Throw: Rolls the opponent forward like a bowling ball.
**Reference: Homer's hobby of playing bowling from The Simpsons franchise.
*Back Throw: Turns around & throws the opponent behind himself.
*Up Throw: Throws the opponent upward.
*Down Throw: Slips & falls onto the opponent, saying "D'oh!".
*Front Floor Attack: Punches forward & then behind himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a tackle while climbing up.
*Neutral Special - Nuke Toss: Throws a small nuke forward, which explodes.
**Reference: The nuke items & 1 of Mr. Burns' attacks in his boss fight also from The Simpsons Arcade.
*Side Special - Burp: Releases a fiery burp forward, dealing fire damage.
**Reference: Burp also from The Simpsons Game.
*Up Special - Heli-Homer: Inflates himself with helium to float himself into the air before deflating.
**Reference: Heli-Homer also from The Simpsons Game.
*Down Special - Gumi-Homer: Transforms into Gumi-Homer & shoots gumi-balls forward before changing back.
**Reference: Gumi-Homer also from The Simpsons Game.
*Final Smash - Springfield Smackdown: Rams forward with his car, knocking any caught opponents into waste barrels where he gains muscles & a green glow & does a flurry of punches that ends with him slamming them down to the planet before going back to normal.
**References: Him getting hit by Marge from the opening theme of The Simpsons & his radioactive form in his fight with Peter from the Family Guy episode The Simpsons Guy.	
*Neutral Attack: Does 2 hook punches forward & then a chop.
**Reference: His standard attack from The Simpsons Arcade.
*Forward Tilt: Shoves both hands forward.
*Up Tilt: Raises his arm to create a picture of a Duff Beer.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Trips & slide forwards as he says "D'oh!!".
*Forward Smash: A mailbox appears & he kicks it forward.
**Reference: Him kicking a mailbox to try to get a letter from The Simpsons episode Blood Feud.
*Up Smash: Shakes a Duff Beer & sprays it upward.
*Down Smash: Jumps & then does a ground pound, conjuring a shockwave around himself.
**Reference: His ground pound attack from The Simpsons Game.
*Neutral Aerial: Does a sex kick.
*Forward Aerial: Swings a flail forward.
**Reference: Him chasing Bart with a flail from the episode Children of a Lesser Clod.
*Back Aerial: Does an elbow strike behind himself.
*Up Aerial: Swings a mallet above himself.
**Reference: Maggie whacking him with a mallet from the episode Itchy, Scratchy & Marge.
*Down Aerial: Does a body slam, spiking opponents.
*Grab - Why You Little!: Says "Why You Little...!!!" & reaches out to grab the opponent by their neck.
**Reference: Him saying "Why You Little...!!!" at Bart from The Simpsons franchise.
*Pummel: Strangles the opponent.
**Reference: The running gag of him strangling Bart as well as other people strangling each other from The Simpsons franchise.
*Forward Throw: Rolls the opponent forward like a bowling ball.
**Reference: Homer's hobby of playing bowling from The Simpsons franchise.
*Back Throw: Turns around & throws the opponent behind himself.
*Up Throw: Throws the opponent upward.
*Down Throw: Slips & falls onto the opponent, saying "D'oh!".
*Front Floor Attack: Punches forward & then behind himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a tackle while climbing up.
*Neutral Special - Nuke Toss: Throws a small nuke forward, which explodes.
**Reference: The nuke items & 1 of Mr. Burns' attacks in his boss fight also from The Simpsons Arcade.
*Side Special - Burp: Releases a fiery burp forward, dealing fire damage.
**Reference: Burp also from The Simpsons Game.
*Up Special - Heli-Homer: Inflates himself with helium to float himself into the air before deflating.
**Reference: Heli-Homer also from The Simpsons Game.
*Down Special - Gumi-Homer: Transforms into Gumi-Homer & shoots gumi-balls forward before changing back.
**Reference: Gumi-Homer also from The Simpsons Game.
*Final Smash - Springfield Smackdown: Rams forward with his car, knocking any caught opponents into waste barrels where he gains muscles & a green glow & does a flurry of punches that ends with him slamming them down to the planet before going back to normal.
**References: Him getting hit by Marge from the opening theme of The Simpsons & his radioactive form in his fight with Peter from the Family Guy episode The Simpsons Guy.
==Bender==
	One of the main characters of Futurama. A wisecracking, hard-drinking, and morally flexible robot with a penchant for mischief and a deep friendship with Fry.
*Neutral Attack: Does 2 punches & then a gunbutt with a Tommy gun, which can be cancelled into him firing the gun before ending with an antennae strike.
**Reference: The running gag of him using a Tommy gun from the Futurama franchise.
*Forward Tilt: Takes 1 of his arms off & swings it forward before putting it back on.
**Reference: His arms being detachable from the Futurama franchise.
*Up Tilt: Takes 1 of his arms off & swings it above himself before putting it back on.
**Reference: His arms being detachable from the Futurama franchise.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Spins his arms around as he moves forward.
*Forward Smash: Does a flaming belch forward, dealing fire damage.
**Reference: The running gag of him burping flames from the Futurama franchise.
*Up Smash: Does an uppercut.
**Reference: How he punches Fry from the Futurama episode Reincarnation.
*Down Smash: Slams 2 beer bottles on both sides of himself.
**Reference: Him stabbing Craterface in the eye with a beer bottle from the episode The Series Has Landed.
*Neutral Aerial: Spins his arms & legs around himself.
*Forward Aerial: Does a cross punch forward, dealing electric damage.
*Back Aerial: Turns his head around & does an elbow strike behind himself.
*Up Aerial: Thrusts his antennae upward.
*Down Aerial: Stomps below himself with both feet, meteor smashing opponents.
*Grab: His arms extend forward to grab an opponent, which can serve as a tether recovery.
**Reference: His arms' ability to extend from the Futurama franchise.
*Pummel: Whacks the opponent with a beer bottle.
**Reference: His drinking habit from the Futurama franchise.
*Forward Throw: Punches the opponent in the face forward.
**Reference: Destructor punching him in the face from the episode Raging Bender.
*Back Throw: Spins the opponent around before tossing them behind himself.
*Up Throw: Spins the opponent & tosses them upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Spins around himself with his arms & legs extended while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Thrusts his antennae forward while climbing up.
*Neutral Special - Plasma Bender: Pulls out a plasma blaster & fires an energy shot forward, which can be angled.
**Reference: His plasma blaster from the Futurama franchise.
*Side Special - Cigar Disposal: Pulls out a lit cigar & tosses it forward, dealing fire damage.
**Reference: His smoking habit from the Futurama franchise.
*Up Special - Were-Car: Transforms into his Were-Car & either rushes forward on the ground or jumps upward in the air before transforming back.
**Reference: Him becoming a Were-Car from the episode The Honking.
*Down Special - Cavity Capture: Opens his cavity to catch any projectile coming at him before shooting it back at them by opening it again.
**Reference: His ability to use his chest cavity for various things from the Futurama franchise.
*Final Smash - Bender Annihilation: Says "Bite my shiny metal ass!" as he summons the Planetary Express ship to rush from the foreground, knocking any caught opponents into space where he transforms into Big Bender & smacks them around before shooting with the Planetary Annihilator, insta-KO'ing heavily damaged opponents.
**Reference: The Planetary Express ship from the Futurama franchise, Big Bender from the Anthology of Interest segment Terror at 500 Feet & the Planetary Annihilator from the movie Beast of a Billion Backs.	
*Neutral Attack: Does 2 punches & then a gunbutt with a Tommy gun, which can be cancelled into him firing the gun before ending with an antennae strike.
**Reference: The running gag of him using a Tommy gun from the Futurama franchise.
*Forward Tilt: Takes 1 of his arms off & swings it forward before putting it back on.
**Reference: His arms being detachable from the Futurama franchise.
*Up Tilt: Takes 1 of his arms off & swings it above himself before putting it back on.
**Reference: His arms being detachable from the Futurama franchise.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Spins his arms around as he moves forward.
*Forward Smash: Does a flaming belch forward, dealing fire damage.
**Reference: The running gag of him burping flames from the Futurama franchise.
*Up Smash: Does an uppercut.
**Reference: How he punches Fry from the Futurama episode Reincarnation.
*Down Smash: Slams 2 beer bottles on both sides of himself.
**Reference: Him stabbing Craterface in the eye with a beer bottle from the episode The Series Has Landed.
*Neutral Aerial: Spins his arms & legs around himself.
*Forward Aerial: Does a cross punch forward, dealing electric damage.
*Back Aerial: Turns his head around & does an elbow strike behind himself.
*Up Aerial: Thrusts his antennae upward.
*Down Aerial: Stomps below himself with both feet, meteor smashing opponents.
*Grab: His arms extend forward to grab an opponent, which can serve as a tether recovery.
**Reference: His arms' ability to extend from the Futurama franchise.
*Pummel: Whacks the opponent with a beer bottle.
**Reference: His drinking habit from the Futurama franchise.
*Forward Throw: Punches the opponent in the face forward.
**Reference: Destructor punching him in the face from the episode Raging Bender.
*Back Throw: Spins the opponent around before tossing them behind himself.
*Up Throw: Spins the opponent & tosses them upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Spins around himself with his arms & legs extended while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Thrusts his antennae forward while climbing up.
*Neutral Special - Plasma Bender: Pulls out a plasma blaster & fires an energy shot forward, which can be angled.
**Reference: His plasma blaster from the Futurama franchise.
*Side Special - Cigar Disposal: Pulls out a lit cigar & tosses it forward, dealing fire damage.
**Reference: His smoking habit from the Futurama franchise.
*Up Special - Were-Car: Transforms into his Were-Car & either rushes forward on the ground or jumps upward in the air before transforming back.
**Reference: Him becoming a Were-Car from the episode The Honking.
*Down Special - Cavity Capture: Opens his cavity to catch any projectile coming at him before shooting it back at them by opening it again.
**Reference: His ability to use his chest cavity for various things from the Futurama franchise.
*Final Smash - Bender Annihilation: Says "Bite my shiny metal ass!" as he summons the Planetary Express ship to rush from the foreground, knocking any caught opponents into space where he transforms into Big Bender & smacks them around before shooting with the Planetary Annihilator, insta-KO'ing heavily damaged opponents.
**Reference: The Planetary Express ship from the Futurama franchise, Big Bender from the Anthology of Interest segment Terror at 500 Feet & the Planetary Annihilator from the movie Beast of a Billion Backs.
==Peter==
	One of the main characters of Family Guy. The father of the Griffins who works at Quahog's Brewery & had a number of remarkable experiences, despite his callousness & idiocy.
*Neutral Attack: Does 3 punches forward as he alternates between arms.
**Reference: How he & Ernie punch each other during their fights from the Family Guy franchise.
*Forward Tilt - Roadhouse: Does a roundhouse kick, which can be angled.
**Reference: The running gag of him saying "Roadhouse." & doing roundhouse kicks from the Family Guy franchise.
*Up Tilt: Pulls out a stop sign & swings it upward.
*Down Tilt: Crouches & kicks forward.
**Reference: The crouching kick he did during his fight with Mr. Washee Washee from the Family Guy episode Tiegs For Two.
*Dash Attack: Does a spin kick forward.
**Reference: Him mimicking Ryu's Tatsumaki Senpukyaku during his fight with Washee Washee also from Tiegs For Two.
*Forward Smash - 5 Front Doors: Pulls out a sledgehammer & slams it downward in front of himself.
**Reference: Him smashing a hole in his house with a sledgehammer from the episode Family Cat.
*Up Smash: Does an jumping uppercut.
**Reference: Him mimicking Ryu's Shoryuken during his fight with Washee Washee also from Tiegs For Two.
*Down Smash: Pulls out a whip & whips it around himself.
**Reference: Quagmire's whip that he got by accident from the episode Herpe The Love Sore.
*Neutral Aerial: Does a belly flop in the air, meteor smashing opponents.
**Reference: Washee Washee mimicking E. Honda's belly flop during his fight with him also from Tiegs For Two.
*Forward Aerial: Does a hook punch forward.
*Back Aerial: Pulls out a whip & whips it behind himself.
**Reference: Quagmire's whip that he got by accident also from Herpe The Love Sore.
*Up Aerial: Does a high kick upward.
**Reference: The one he did during his fight with the Church Kids from the episode Mister Act.
*Down Aerial: Stomps below himself with 1 leg.
*Grab: Reaches out with 1 hand.
*Pummel: Punches the opponent in the face.
**Reference: Him punching Kyle in the face from the episode The Tan Aquatic With Steve Zissou.
*Forward Throw: Kicks the opponent forward.
*Back Throw: Grabs the opponent by their face as a fire extinguisher spawns & slams their face into it behind himself several times before kicking them away.
**Reference: Him slamming Connie's face into a fire extinguisher from the episode Peter's Daughter.
*Up Throw: Tosses the opponent upward as they freeze in place before he hits them with an uppercut.
**Reference: Him freezing in place when celebrating him keeping the private airplane from the episode Business Guy.
*Down Throw: Gets on top of the opponent & punches them several times on the ground.
**Reference: Him getting on top of Kyle while punching in the face also from the episode The Tan Aquatic with Steve Zissou.
*Front Floor Attack: Pulls out a thurible & swings it around himself while getting up.
**Reference: The thurible he uses during his fight with the Church Kids also from Mister Act.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: The thurible he uses during his fight with the Church Kids also from Mister Act.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: The thurible he uses during his fight with the Church Kids also from Mister Act.
*Edge Attack: Slams his fist down while climbing up.
*Neutral Special - Amishine Gun: Pulls out a machine gun & fires several bullets forward.
**Reference: The machine gun he pulls out from the episode Amish Guy.
*Side Special - Forklift: Spawns a forklift & rides it forward before lifting any opponents caught into the air.
**Reference: The forklift he used to try & fail to get a beached sperm whale off the beach from the episode Peter Problems.
*Up Special - Petercopter: Spawns a smaller Petercopter as it flies upward before he lets go.
**Reference: The Petercopter from the Family Guy franchise & how people can hang on it from Fortnite.
*Down Special - Bag of Nickels: Pulls out a bag of nickels & whacks the opponents in the crotch with it, crumpling them.
**Reference: The montage of him getting hit in the crotch with a bag of nickels from the episode Inside Family Guy.
*Final Smash - Quahog Quarrel: Gains muscles & a green glow as he charges forward, knocking any caught opponents into Cleveland’s house where they end up in his bathtub whe he smacks them before kicking it down to the ground as Joe shoots them & Quagmire hits them with his car before he ends with a hammer punch.
**References: His radioactive form in his fight with Homer from the episode The Simpsons Guy, the running gag of Cleveland's house getting destroyed & him sliding to the ground in his bathtub & Quagmire killing Jeff with his car from the episode Screams of Silence: The Story of Brenda Q.	
*Neutral Attack: Does 3 punches forward as he alternates between arms.
**Reference: How he & Ernie punch each other during their fights from the Family Guy franchise.
*Forward Tilt - Roadhouse: Does a roundhouse kick, which can be angled.
**Reference: The running gag of him saying "Roadhouse." & doing roundhouse kicks from the Family Guy franchise.
*Up Tilt: Pulls out a stop sign & swings it upward.
*Down Tilt: Crouches & kicks forward.
**Reference: The crouching kick he did during his fight with Mr. Washee Washee from the Family Guy episode Tiegs For Two.
*Dash Attack: Does a spin kick forward.
**Reference: Him mimicking Ryu's Tatsumaki Senpukyaku during his fight with Washee Washee also from Tiegs For Two.
*Forward Smash - 5 Front Doors: Pulls out a sledgehammer & slams it downward in front of himself.
**Reference: Him smashing a hole in his house with a sledgehammer from the episode Family Cat.
*Up Smash: Does an jumping uppercut.
**Reference: Him mimicking Ryu's Shoryuken during his fight with Washee Washee also from Tiegs For Two.
*Down Smash: Pulls out a whip & whips it around himself.
**Reference: Quagmire's whip that he got by accident from the episode Herpe The Love Sore.
*Neutral Aerial: Does a belly flop in the air, meteor smashing opponents.
**Reference: Washee Washee mimicking E. Honda's belly flop during his fight with him also from Tiegs For Two.
*Forward Aerial: Does a hook punch forward.
*Back Aerial: Pulls out a whip & whips it behind himself.
**Reference: Quagmire's whip that he got by accident also from Herpe The Love Sore.
*Up Aerial: Does a high kick upward.
**Reference: The one he did during his fight with the Church Kids from the episode Mister Act.
*Down Aerial: Stomps below himself with 1 leg.
*Grab: Reaches out with 1 hand.
*Pummel: Punches the opponent in the face.
**Reference: Him punching Kyle in the face from the episode The Tan Aquatic With Steve Zissou.
*Forward Throw: Kicks the opponent forward.
*Back Throw: Grabs the opponent by their face as a fire extinguisher spawns & slams their face into it behind himself several times before kicking them away.
**Reference: Him slamming Connie's face into a fire extinguisher from the episode Peter's Daughter.
*Up Throw: Tosses the opponent upward as they freeze in place before he hits them with an uppercut.
**Reference: Him freezing in place when celebrating him keeping the private airplane from the episode Business Guy.
*Down Throw: Gets on top of the opponent & punches them several times on the ground.
**Reference: Him getting on top of Kyle while punching in the face also from the episode The Tan Aquatic with Steve Zissou.
*Front Floor Attack: Pulls out a thurible & swings it around himself while getting up.
**Reference: The thurible he uses during his fight with the Church Kids also from Mister Act.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: The thurible he uses during his fight with the Church Kids also from Mister Act.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: The thurible he uses during his fight with the Church Kids also from Mister Act.
*Edge Attack: Slams his fist down while climbing up.
*Neutral Special - Amishine Gun: Pulls out a machine gun & fires several bullets forward.
**Reference: The machine gun he pulls out from the episode Amish Guy.
*Side Special - Forklift: Spawns a forklift & rides it forward before lifting any opponents caught into the air.
**Reference: The forklift he used to try & fail to get a beached sperm whale off the beach from the episode Peter Problems.
*Up Special - Petercopter: Spawns a smaller Petercopter as it flies upward before he lets go.
**Reference: The Petercopter from the Family Guy franchise & how people can hang on it from Fortnite.
*Down Special - Bag of Nickels: Pulls out a bag of nickels & whacks the opponents in the crotch with it, crumpling them.
**Reference: The montage of him getting hit in the crotch with a bag of nickels from the episode Inside Family Guy.
*Final Smash - Quahog Quarrel: Gains muscles & a green glow as he charges forward, knocking any caught opponents into Cleveland’s house where they end up in his bathtub whe he smacks them before kicking it down to the ground as Joe shoots them & Quagmire hits them with his car before he ends with a hammer punch.
**References: His radioactive form in his fight with Homer from the episode The Simpsons Guy, the running gag of Cleveland's house getting destroyed & him sliding to the ground in his bathtub & Quagmire killing Jeff with his car from the episode Screams of Silence: The Story of Brenda Q.
==Bugs==
	One of the many Looney Tunes characters. A rabbit famous for his flippant, nonchalant personality & is known for being a trickster.
*Neutral Attack - Why I Oughta! (Mashed): Slaps twice & ends with a kick, which can be cancelled into doing a flurry of punches forward before ending with a cross punch.
**Reference: Him slapping various characters from the Looney Tunes franchise & Why I Oughta! from Multiversus.
*Forward Tilt: Swings a scepter forward.
**Reference: The scepter he used when pretending to be the king from the Looney Tunes short Rabbit Hood.
*Up Tilt - Rabbit Kick: Does a high kick upward.
**Reference: Rabbit Kick also from Multiversus.
*Down Tilt: Crouches & kicks forward.
*Dash Attack - Bunny Hop: Leaps forward with a tackle.
**Reference: Bunny Hop also from Multiversus.
*Forward Smash - Here's Pie In Your Eye: Spawns a pie & thrusts it forward.
**Reference: Him & others getting splattered in the face with pies from the Looney Tunes franchise.
*Up Smash - Whacky, Ain't I?: Spawns a mallet & swings it in an upward arc, reflecting projectiles.
**Reference: Him using hammers from several Looney Tunes cartoons & Whacky, Ain't I? also from Multiversus.
*Down Smash - Chungus Slam: Becomes fat & does a body slam, conjuring a shockwave around himself.
**Reference: Big Chungus from both the Looney Tunes short Wabbit Twouble & Space Jam: A New Legacy.
*Neutral Aerial - Helicopter Punch: Does a helicopter punch around himself.
**Reference: Helicopter Punch also from Multiversus.
*Forward Aerial - Flying Rabbit's Foot: Does a flying kick forward.
**Reference: Flying Rabbit's Foot also from Multiversus.
*Back Aerial: Turns around & stabs a carrot behind himself.
*Up Aerial - Swing Batta Batta!: Pulls out a baseball bat & swings it above himself.
**Reference: Him using bats from several Looney Tunes cartoons & Swing Batta Batta! also from Multiversus.
*Down Aerial - Safe Painter: Paints a safe that falls below himself, meteor smashing opponents.
**References: The cartoonist messing with him from the short Rabbit Rampage as well as Daffy messing with him from the Baby Looney Tunes episode Duck's Reflucks & the New Looney Tunes episode One Carroter in Search of an Artist & Safe Painter also from Multiversus.
*Grab: Reaches out with 1 hand.
*Pummel: Stabs the opponent in the eye with his carrot.
*Forward Throw: A target spawns some distance away & tosses the opponent forward into it.
**Reference: His enemies running into targets when chasing him or lured there by him from the Looney Tunes franchise.
*Back Throw: Same as Forward Throw, but behind himself.
**Reference: His enemies running into targets when chasing him or lured there by him from the Looney Tunes franchise.
*Up Throw: Handstand kicks the opponent upward.
*Down Throw: Conjures a hole below the opponent, burying them.
**Reference: The holes he pop out of when either introducing himself sometimes or ending up somewhere other than Albuquerque from the Looney Tunes franchise.
*Front Floor Attack: Does a breakdance kick around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack - What's Up, Doc?: Does a headbutt forward while climbing up.
*Neutral Special - A Safe Investment: Tosses a white paper forward that opens up into a target, causing a safe to fall on it & burying any opponents standing on it.
**References: How safes & other heavy objects are used from the Looney Tunes franchise & A Safe Investment also from Multiversus.
*Side Special - Pie Barrage: Tosses a pie forward, which can be spammed.
**References: Him & others getting splattered in the face with pies from the Looney Tunes franchise & Pie Barrage also from Multiversus.
*Up Special - Special Delive-Rocket: Spawns a rocket, gets on it & blasts in any inputted direction.
**References: How rockets are used from the Looney Tunes franchise & Special Delive-Rocket also from Multiversus.
*Down Special - Burrow: Digs a hole into the stage before reappearing on any solid surface, though he dives downward if done in the air.
**Reference: The holes he pop out of when either introducing himself sometimes or ending up somewhere other than Albuquerque from the Looney Tunes franchise.
*Final Smash - That's All Folks!: Says "Of course you realize, dis means war!" as he tosses a piece of dynamite forward, knocking any caught opponents into the Merry Melodies background where their face appears & an anvil drops on them.
**References: The Merry Melodies vanity card & how he & others have used anvils from the Looney Tunes franchise.	
*Neutral Attack - Why I Oughta! (Mashed): Slaps twice & ends with a kick, which can be cancelled into doing a flurry of punches forward before ending with a cross punch.
**Reference: Him slapping various characters from the Looney Tunes franchise & Why I Oughta! from Multiversus.
*Forward Tilt: Swings a scepter forward.
**Reference: The scepter he used when pretending to be the king from the Looney Tunes short Rabbit Hood.
*Up Tilt - Rabbit Kick: Does a high kick upward.
**Reference: Rabbit Kick also from Multiversus.
*Down Tilt: Crouches & kicks forward.
*Dash Attack - Bunny Hop: Leaps forward with a tackle.
**Reference: Bunny Hop also from Multiversus.
*Forward Smash - Here's Pie In Your Eye: Spawns a pie & thrusts it forward.
**Reference: Him & others getting splattered in the face with pies from the Looney Tunes franchise.
*Up Smash - Whacky, Ain't I?: Spawns a mallet & swings it in an upward arc, reflecting projectiles.
**Reference: Him using hammers from several Looney Tunes cartoons & Whacky, Ain't I? also from Multiversus.
*Down Smash - Chungus Slam: Becomes fat & does a body slam, conjuring a shockwave around himself.
**Reference: Big Chungus from both the Looney Tunes short Wabbit Twouble & Space Jam: A New Legacy.
*Neutral Aerial - Helicopter Punch: Does a helicopter punch around himself.
**Reference: Helicopter Punch also from Multiversus.
*Forward Aerial - Flying Rabbit's Foot: Does a flying kick forward.
**Reference: Flying Rabbit's Foot also from Multiversus.
*Back Aerial: Turns around & stabs a carrot behind himself.
*Up Aerial - Swing Batta Batta!: Pulls out a baseball bat & swings it above himself.
**Reference: Him using bats from several Looney Tunes cartoons & Swing Batta Batta! also from Multiversus.
*Down Aerial - Safe Painter: Paints a safe that falls below himself, meteor smashing opponents.
**References: The cartoonist messing with him from the short Rabbit Rampage as well as Daffy messing with him from the Baby Looney Tunes episode Duck's Reflucks & the New Looney Tunes episode One Carroter in Search of an Artist & Safe Painter also from Multiversus.
*Grab: Reaches out with 1 hand.
*Pummel: Stabs the opponent in the eye with his carrot.
*Forward Throw: A target spawns some distance away & tosses the opponent forward into it.
**Reference: His enemies running into targets when chasing him or lured there by him from the Looney Tunes franchise.
*Back Throw: Same as Forward Throw, but behind himself.
**Reference: His enemies running into targets when chasing him or lured there by him from the Looney Tunes franchise.
*Up Throw: Handstand kicks the opponent upward.
*Down Throw: Conjures a hole below the opponent, burying them.
**Reference: The holes he pop out of when either introducing himself sometimes or ending up somewhere other than Albuquerque from the Looney Tunes franchise.
*Front Floor Attack: Does a breakdance kick around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack - What's Up, Doc?: Does a headbutt forward while climbing up.
*Neutral Special - A Safe Investment: Tosses a white paper forward that opens up into a target, causing a safe to fall on it & burying any opponents standing on it.
**References: How safes & other heavy objects are used from the Looney Tunes franchise & A Safe Investment also from Multiversus.
*Side Special - Pie Barrage: Tosses a pie forward, which can be spammed.
**References: Him & others getting splattered in the face with pies from the Looney Tunes franchise & Pie Barrage also from Multiversus.
*Up Special - Special Delive-Rocket: Spawns a rocket, gets on it & blasts in any inputted direction.
**References: How rockets are used from the Looney Tunes franchise & Special Delive-Rocket also from Multiversus.
*Down Special - Burrow: Digs a hole into the stage before reappearing on any solid surface, though he dives downward if done in the air.
**Reference: The holes he pop out of when either introducing himself sometimes or ending up somewhere other than Albuquerque from the Looney Tunes franchise.
*Final Smash - That's All Folks!: Says "Of course you realize, dis means war!" as he tosses a piece of dynamite forward, knocking any caught opponents into the Merry Melodies background where their face appears & an anvil drops on them.
**References: The Merry Melodies vanity card & how he & others have used anvils from the Looney Tunes franchise.
==Wile==
	One of the many Looney Tunes antagonists. A coyote who utilizes gizmos & plans to try to catch The Road Runner & Bugs, only for them to backfire every single time.
*Neutral Attack - Chow Time Combo: Stabs a fork forward, then stabs a knife forward & ends by stabbing both downward.
**Reference: The fork & knife he always has when he thinks that he’s about to eat Bugs or the Road Runner from the Looney Tunes franchise.
*Forward Tilt: Kicks forward.
*Up Tilt: Pulls out a large beartrap & snaps it above himself.
**Reference: The beartraps he used to try to catch Bugs from the Looney Tunes franchise.
*Down Tilt: Crouches & sweeps his hand forward.
*Dash Attack - ACME Rocket Skates: A pair of rocket-powered roller skates appear on his feet & sends him forward.
**Reference: The rocket-powered roller skates he used to try & catch the Road Runner from the Looney Tunes short Beep, Beep.
*Forward Smash: Spawns a cannon & fires a blast forward.
**Reference: The cannons he uses to kill the Road Runner, only to get hit by them himself from the Looney Tunes franchise.
*Up Smash: Uses a remote to spawn a steel wall next to him.
**Reference: Him using a remote to spawn walls he set up to stop the Road Runner from the Looney Tunes franchise.
*Down Smash - Earthquake Pill: Takes an Earthquake Pill before jumping & stomping the ground, causing a shockwave to emerge around himself.
**Reference: Earthquake Pills from the short Hopalong Casualty.
*Neutral Aerial - Bumblebees: Swings a can of bumblebees around himself as bees emerges from it.
**Reference: The can of bumblebees from the short Zoom & Bored.
*Forward Aerial: Pulls out a spring-loaded boxing glove & launches it forward.
*Back Aerial: Tosses dynamite behind himself as it explodes, dealing fire damage.
**Reference: His use of dynamite from the Looney Tunes franchise.
*Up Aerial: Tosses bird seed above himself.
**Reference: The bird seed he uses to keep the Road Runner in place as he sets up his traps from the Looney Tunes franchise.
*Down Aerial - Bedsprings: A pair of bedsprings appear on his feet as he stomps downward, sending him upward if he hits a platform with them.
**Reference: The bedsprings he used from the short Ready, Woolen & Able.
*Grab - Magnet: Pulls out a magnet to grab an opponent.
**Reference: The magnet he uses to catch the Road Runner after making him eat Iron Pellets from the Looney Tunes franchise.
*Pummel: Stabs the opponent with his fork.
*Forward Throw - Rubber Band: Spawns a massive rubber band to launch the opponent forward.
**Reference: The giant rubber band he used to shoot at the Road Runner from the short Gee Whiz-z-z-z-z-z-z.
*Back Throw - Rubber Band: Same as Forward Throw, but behind.
**Reference: The giant rubber band & the one he used to tried to the Road Runner from the short Whoa, Be-Gone!.
*Up Throw - Meep, Meep!: The Road Runner appears & he says "Meep, Meep!", startling him as he tosses the opponent upward before leaving.
**Reference: The running gag of him getting startled by the Road Runner when setting up his traps from the Looney Tunes franchise.
*Down Throw: Wraps the opponent in dynamite & slams the detonator as they explode, also dealing fire damage.
**Reference: His use of dynamite from the Looney Tunes franchise.
*Front Floor Attack: Pours bird seed around himself, causing the Road Runner to circle around him while getting up.
**Reference: The bird seed he uses to keep the Road Runner in place as he sets up his traps from the Looney Tunes franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: The bird seed he uses to keep the Road Runner in place as he sets up his traps from the Looney Tunes franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: The bird seed he uses to keep the Road Runner in place as he sets up his traps from the Looney Tunes franchise.
*Edge Attack - Smokescreen Bomb: Tosses a smokescreen bomb forward while climbing up.
**Reference: The smokescreen bomb he used from the short Sheep Ahoy.
*Neutral Special - ACME Products: Pulls out a menu & uses 1 of 4 ACME Products & tosses them forward before they each go into a cooldown.
**Hen Grenade: Tosses a Hen Grenade that explodes into feathers.
**Dehydrated Boulder: Flicks a Dehydrated Boulder forward as he fires water from his water gun, causing it to grow before it breaks into pieces.
**Frisbee: Tosses up a frisbee forward.
**Explosive Tennis Ball: Tosses a tennis ball forward as it explodes.
***References: The Hen Grenade he used from the short The EGGcited Rooster, the Dehydrated Boulders he used from the short Scrambled Aches & the Frisbee he sued & the Explosive Tennis Balls both from Soup or Sonic.
*Side Special - Spy Car: Spawns a spy car & drives forward with it as it can go over spikes, though it can explode if damaged enough.
**Reference: The spy car he used from the short Sugar & Spies.
*Up Special - ACME Rocket: Ties himself to an ACME Rocket & rockets in any inputted direction.
**Reference: The running gag of him using rockets to catch the Road Runner from the Looney Tunes franchise.
*Down Special - Instant Icicle Maker: Spawns the Instant Icicle Maker to fire a blast of ice forward, freezing opponents.
**Reference: The Instant Icicle Maker he used to try to freeze the Road Runner in the place from the short Zoom at the Top.
*Final Smash - The Solid Tin Coyote: Pulls a remote & presses it as he summons a large coyote-shaped robot to ride on who then fires a net forward, sending any caught opponents to a desert before it slams its hand into the ground, breaking the cliff that they’re on before they fall down the canyon & hit the ground.
**References: The coyote robot from the short The Solid Tin Coyote & the running gag of him falling to the ground from great heights from the Looney Tunes franchise.	
*Neutral Attack - Chow Time Combo: Stabs a fork forward, then stabs a knife forward & ends by stabbing both downward.
**Reference: The fork & knife he always has when he thinks that he’s about to eat Bugs or the Road Runner from the Looney Tunes franchise.
*Forward Tilt: Kicks forward.
*Up Tilt: Pulls out a large beartrap & snaps it above himself.
**Reference: The beartraps he used to try to catch Bugs from the Looney Tunes franchise.
*Down Tilt: Crouches & sweeps his hand forward.
*Dash Attack - ACME Rocket Skates: A pair of rocket-powered roller skates appear on his feet & sends him forward.
**Reference: The rocket-powered roller skates he used to try & catch the Road Runner from the Looney Tunes short Beep, Beep.
*Forward Smash: Spawns a cannon & fires a blast forward.
**Reference: The cannons he uses to kill the Road Runner, only to get hit by them himself from the Looney Tunes franchise.
*Up Smash: Uses a remote to spawn a steel wall next to him.
**Reference: Him using a remote to spawn walls he set up to stop the Road Runner from the Looney Tunes franchise.
*Down Smash - Earthquake Pill: Takes an Earthquake Pill before jumping & stomping the ground, causing a shockwave to emerge around himself.
**Reference: Earthquake Pills from the short Hopalong Casualty.
*Neutral Aerial - Bumblebees: Swings a can of bumblebees around himself as bees emerges from it.
**Reference: The can of bumblebees from the short Zoom & Bored.
*Forward Aerial: Pulls out a spring-loaded boxing glove & launches it forward.
*Back Aerial: Tosses dynamite behind himself as it explodes, dealing fire damage.
**Reference: His use of dynamite from the Looney Tunes franchise.
*Up Aerial: Tosses bird seed above himself.
**Reference: The bird seed he uses to keep the Road Runner in place as he sets up his traps from the Looney Tunes franchise.
*Down Aerial - Bedsprings: A pair of bedsprings appear on his feet as he stomps downward, sending him upward if he hits a platform with them.
**Reference: The bedsprings he used from the short Ready, Woolen & Able.
*Grab - Magnet: Pulls out a magnet to grab an opponent.
**Reference: The magnet he uses to catch the Road Runner after making him eat Iron Pellets from the Looney Tunes franchise.
*Pummel: Stabs the opponent with his fork.
*Forward Throw - Rubber Band: Spawns a massive rubber band to launch the opponent forward.
**Reference: The giant rubber band he used to shoot at the Road Runner from the short Gee Whiz-z-z-z-z-z-z.
*Back Throw - Rubber Band: Same as Forward Throw, but behind.
**Reference: The giant rubber band & the one he used to tried to the Road Runner from the short Whoa, Be-Gone!.
*Up Throw - Meep, Meep!: The Road Runner appears & he says "Meep, Meep!", startling him as he tosses the opponent upward before leaving.
**Reference: The running gag of him getting startled by the Road Runner when setting up his traps from the Looney Tunes franchise.
*Down Throw: Wraps the opponent in dynamite & slams the detonator as they explode, also dealing fire damage.
**Reference: His use of dynamite from the Looney Tunes franchise.
*Front Floor Attack: Pours bird seed around himself, causing the Road Runner to circle around him while getting up.
**Reference: The bird seed he uses to keep the Road Runner in place as he sets up his traps from the Looney Tunes franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: The bird seed he uses to keep the Road Runner in place as he sets up his traps from the Looney Tunes franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: The bird seed he uses to keep the Road Runner in place as he sets up his traps from the Looney Tunes franchise.
*Edge Attack - Smokescreen Bomb: Tosses a smokescreen bomb forward while climbing up.
**Reference: The smokescreen bomb he used from the short Sheep Ahoy.
*Neutral Special - ACME Products: Pulls out a menu & uses 1 of 4 ACME Products & tosses them forward before they each go into a cooldown.
**Hen Grenade: Tosses a Hen Grenade that explodes into feathers.
**Dehydrated Boulder: Flicks a Dehydrated Boulder forward as he fires water from his water gun, causing it to grow before it breaks into pieces.
**Frisbee: Tosses up a frisbee forward.
**Explosive Tennis Ball: Tosses a tennis ball forward as it explodes.
***References: The Hen Grenade he used from the short The EGGcited Rooster, the Dehydrated Boulders he used from the short Scrambled Aches & the Frisbee he sued & the Explosive Tennis Balls both from Soup or Sonic.
*Side Special - Spy Car: Spawns a spy car & drives forward with it as it can go over spikes, though it can explode if damaged enough.
**Reference: The spy car he used from the short Sugar & Spies.
*Up Special - ACME Rocket: Ties himself to an ACME Rocket & rockets in any inputted direction.
**Reference: The running gag of him using rockets to catch the Road Runner from the Looney Tunes franchise.
*Down Special - Instant Icicle Maker: Spawns the Instant Icicle Maker to fire a blast of ice forward, freezing opponents.
**Reference: The Instant Icicle Maker he used to try to freeze the Road Runner in the place from the short Zoom at the Top.
*Final Smash - The Solid Tin Coyote: Pulls a remote & presses it as he summons a large coyote-shaped robot to ride on who then fires a net forward, sending any caught opponents to a desert before it slams its hand into the ground, breaking the cliff that they’re on before they fall down the canyon & hit the ground.
**References: The coyote robot from the short The Solid Tin Coyote & the running gag of him falling to the ground from great heights from the Looney Tunes franchise.
==Tom & Jerry==
	The titular main characters from Tom & Jerry. A cat & mouse who always end up causing a ruckus, despite times where they've made peace or had to work together.
*Neutral Attack - Scratch Cat: Tom slashes with his claws twice & ends with Jerry punching with an enlarged fist.
**References: Scratch Cat from Multiversus & Muscle enlarging his fist before punching Tom from the Tom & Jerry short Jerry's Cousin.
*Forward Tilt - Volley!: Both each swing a tennis racket forward, reflecting projectiles.
**Reference: How Tom & Butch use tennis rackets from the short Tennis Chumps & Volley! also from Multiversus.
*Up Tilt: Jerry strikes Tom in the foot with a hammer, causing him in jump in place in pain before he gets back on him.
**Reference: The running gag of Jerry hitting Tom in the foot with anything from the Tom & Jerry franchise.
*Down Tilt: Tom crouches as Jerry gets off him & thrusts a needle forward.
**Reference: The running gag of Jerry poking Tom & others with needles from the Tom & Jerry franchise.
*Dash Attack - Cat Pounce: Tom pounces forward as Jerry holds on.
**Reference: Tom pouncing towards Jerry during their chases from the Tom & Jerry franchise.
*Forward Smash - Mallet Time: Both each pull out a mallet & swing them forward.
**References: Them using mallets on each other & others from the Tom & Jerry franchise & Mallet Time also from Multiversus.
*Up Smash - Trash Can Band: Jerry gets on top of Tom’s head as Tom spawns 2 garbage can lids & claps above themselves as Jerry gets out of the way.
**References: Them & other characters using garbage can lids from the Tom & Jerry franchise & Trash Can Band also from Multiversus.
*Down Smash - Loose Floorboards: Tom jumps in place & stomps the ground, causing 2 planks to emerge on both sides of him & Jerry.
**Reference: Tom getting hit by loose floorboards during his chases with Jerry from the Tom & Jerry franchise.
*Neutral Aerial: Tom slashes around himself while Jerry holds on & gets dizzy.
*Forward Aerial - Enguarde!: Both each pull out a sword & stab them forward.
**Reference: The swords they use as musketeers from several Tom & Jerry cartoons.
*Back Aerial: Jerry slams a flyswatter behind Tom, spiking opponents.
**Reference: Them using flyswatters on each other or others from the Tom & Jerry franchise.
*Up Aerial - Paddle-Paddle-Paddle: Jerry pulls out a paddle ball & starts hitting above Tom as he looks upward.
**References: Tom's paddleball from The Tom & Jerry Show episode Reward If Lost & Paddle-Paddle-Paddle also from Multiversus.
*Down Aerial - Cast-Iron Crusher: Tom pulls out a frying pan & swings it downward, dealing fire damage.
**Reference: Them using frying pans on each other & others from the Tom & Jerry franchise.
*Grab: Tom reaches out with both hands as Jerry walks up to the opponent's face.
**Reference: How Tom grabs Jerry & how Jerry gets up at Tom's face from the Tom & Jerry franchise.
*Pummel: Jerry pokes the opponent in the eyes.
**Reference: How Jerry pokes Tom in the eyes from the Tom & Jerry franchise.
*Forward Throw: Tom kicks the opponent forward as Jerry gets back on him.
**References: Them & others getting kicked out of the house from the Tom & Jerry franchise & Tom kicking the Explosive White Mouse from the short The Missing Mouse.
*Back Throw: Jerry becomes muscular & tosses the opponent over his & Tom's heads behind themselves before turning back to normal & getting back on Tom.
**Reference: Jerry somehow becoming muscular after drinking Tom's poisoned milk from the short Dr. Jekyll & Mr. Mouse.
*Up Throw: Jerry gets off Tom as he places a lit dynamite underneath the opponent, which explodes & knocks them upward.
**Reference: Their use of explosives from the Tom & Jerry franchise.
*Down Throw: Tom activates a trap door underneath the opponent & Jerry drops them in, burying them.
**Reference: Them & others falling into trapdoors, holes or doors that lead to the basements from the Tom & Jerry franchise.
*Front Floor Attack: Tom slashes behind himself & Jerry punches forward while getting up.
*Back Floor Attack: Tom slashes forward & Jerry punches behind him while getting up.
*Trip Floor Attack: Jerry runs around Tom while getting up.
*Edge Attack: Jerry gets on Tom's head & punches forward while climbing up.
*Neutral Special - Slingshot Sharpshooter: Tom puts Jerry into a slingshot before shooting him forward & then pulls a racket to knock a tennis ball forward if Jerry is away that he could swing back as well.
**References: Them using slingshots from the Tom & Jerry franchise & Slingshot Sharpshooter also from Multiversus.
*Side Special - Goin' Fishin: Tom pulls out a fishing rod & throws the lure forward, reeling any opponents that touch the hook.
**References: Tom fishing from the shorts Cat Fishin & Down & Outing & Goin' Fishin also from Multiversus.
*Up Special - Rocket Mouse: Tom puts Jerry on a firecracker rocket as Jerry ties Tom's hand on it & they rocket upward until it explodes.
**Reference: Tom being sent into the air by a firecracker rocket from the shorts The Yankee Doodle Mouse & Safety Second.
*Down Special - Snap Trap: Tom places down a mousetrap in place & pushes it forward with his foot if he walks on it, which can go off if an opponent walks on it.
**References: The running gag of Tom using mousetraps & other contraptions against Jerry from the Tom & Jerry franchise & Snap Trap also from Multiversus.
*Final Smash - Homewreckers: Tom angrily screams & Jerry roars at the time as they lunge forward & knocking any caught opponents into a house where they pummel them as they destroy the house before it collapses.
**References: Tom's scream at the end of the short The Million Dollar Cat, Jerry's roar from the short The Milky Waif, the 2 fight clouds they got into from Tom & Jerry (2021) & their tendencies to wreck the houses they live at during their chases from the Tom & Jerry franchise.	
*Neutral Attack - Scratch Cat: Tom slashes with his claws twice & ends with Jerry punching with an enlarged fist.
**References: Scratch Cat from Multiversus & Muscle enlarging his fist before punching Tom from the Tom & Jerry short Jerry's Cousin.
*Forward Tilt - Volley!: Both each swing a tennis racket forward, reflecting projectiles.
**Reference: How Tom & Butch use tennis rackets from the short Tennis Chumps & Volley! also from Multiversus.
*Up Tilt: Jerry strikes Tom in the foot with a hammer, causing him in jump in place in pain before he gets back on him.
**Reference: The running gag of Jerry hitting Tom in the foot with anything from the Tom & Jerry franchise.
*Down Tilt: Tom crouches as Jerry gets off him & thrusts a needle forward.
**Reference: The running gag of Jerry poking Tom & others with needles from the Tom & Jerry franchise.
*Dash Attack - Cat Pounce: Tom pounces forward as Jerry holds on.
**Reference: Tom pouncing towards Jerry during their chases from the Tom & Jerry franchise.
*Forward Smash - Mallet Time: Both each pull out a mallet & swing them forward.
**References: Them using mallets on each other & others from the Tom & Jerry franchise & Mallet Time also from Multiversus.
*Up Smash - Trash Can Band: Jerry gets on top of Tom’s head as Tom spawns 2 garbage can lids & claps above themselves as Jerry gets out of the way.
**References: Them & other characters using garbage can lids from the Tom & Jerry franchise & Trash Can Band also from Multiversus.
*Down Smash - Loose Floorboards: Tom jumps in place & stomps the ground, causing 2 planks to emerge on both sides of him & Jerry.
**Reference: Tom getting hit by loose floorboards during his chases with Jerry from the Tom & Jerry franchise.
*Neutral Aerial: Tom slashes around himself while Jerry holds on & gets dizzy.
*Forward Aerial - Enguarde!: Both each pull out a sword & stab them forward.
**Reference: The swords they use as musketeers from several Tom & Jerry cartoons.
*Back Aerial: Jerry slams a flyswatter behind Tom, spiking opponents.
**Reference: Them using flyswatters on each other or others from the Tom & Jerry franchise.
*Up Aerial - Paddle-Paddle-Paddle: Jerry pulls out a paddle ball & starts hitting above Tom as he looks upward.
**References: Tom's paddleball from The Tom & Jerry Show episode Reward If Lost & Paddle-Paddle-Paddle also from Multiversus.
*Down Aerial - Cast-Iron Crusher: Tom pulls out a frying pan & swings it downward, dealing fire damage.
**Reference: Them using frying pans on each other & others from the Tom & Jerry franchise.
*Grab: Tom reaches out with both hands as Jerry walks up to the opponent's face.
**Reference: How Tom grabs Jerry & how Jerry gets up at Tom's face from the Tom & Jerry franchise.
*Pummel: Jerry pokes the opponent in the eyes.
**Reference: How Jerry pokes Tom in the eyes from the Tom & Jerry franchise.
*Forward Throw: Tom kicks the opponent forward as Jerry gets back on him.
**References: Them & others getting kicked out of the house from the Tom & Jerry franchise & Tom kicking the Explosive White Mouse from the short The Missing Mouse.
*Back Throw: Jerry becomes muscular & tosses the opponent over his & Tom's heads behind themselves before turning back to normal & getting back on Tom.
**Reference: Jerry somehow becoming muscular after drinking Tom's poisoned milk from the short Dr. Jekyll & Mr. Mouse.
*Up Throw: Jerry gets off Tom as he places a lit dynamite underneath the opponent, which explodes & knocks them upward.
**Reference: Their use of explosives from the Tom & Jerry franchise.
*Down Throw: Tom activates a trap door underneath the opponent & Jerry drops them in, burying them.
**Reference: Them & others falling into trapdoors, holes or doors that lead to the basements from the Tom & Jerry franchise.
*Front Floor Attack: Tom slashes behind himself & Jerry punches forward while getting up.
*Back Floor Attack: Tom slashes forward & Jerry punches behind him while getting up.
*Trip Floor Attack: Jerry runs around Tom while getting up.
*Edge Attack: Jerry gets on Tom's head & punches forward while climbing up.
*Neutral Special - Slingshot Sharpshooter: Tom puts Jerry into a slingshot before shooting him forward & then pulls a racket to knock a tennis ball forward if Jerry is away that he could swing back as well.
**References: Them using slingshots from the Tom & Jerry franchise & Slingshot Sharpshooter also from Multiversus.
*Side Special - Goin' Fishin: Tom pulls out a fishing rod & throws the lure forward, reeling any opponents that touch the hook.
**References: Tom fishing from the shorts Cat Fishin & Down & Outing & Goin' Fishin also from Multiversus.
*Up Special - Rocket Mouse: Tom puts Jerry on a firecracker rocket as Jerry ties Tom's hand on it & they rocket upward until it explodes.
**Reference: Tom being sent into the air by a firecracker rocket from the shorts The Yankee Doodle Mouse & Safety Second.
*Down Special - Snap Trap: Tom places down a mousetrap in place & pushes it forward with his foot if he walks on it, which can go off if an opponent walks on it.
**References: The running gag of Tom using mousetraps & other contraptions against Jerry from the Tom & Jerry franchise & Snap Trap also from Multiversus.
*Final Smash - Homewreckers: Tom angrily screams & Jerry roars at the time as they lunge forward & knocking any caught opponents into a house where they pummel them as they destroy the house before it collapses.
**References: Tom's scream at the end of the short The Million Dollar Cat, Jerry's roar from the short The Milky Waif, the 2 fight clouds they got into from Tom & Jerry (2021) & their tendencies to wreck the houses they live at during their chases from the Tom & Jerry franchise.
==Shaggy==
	One of the main characters of the Scooby Doo franchise. A laid-back, perpetually hungry, and easily scared member of the Mystery Inc. gang, known for his close bond with Scooby-Doo and his knack for stumbling into trouble.
*Neutral Attack - Combo Meal (Mashed): Slaps with his right hand, then slaps with his left hand & ends with a straight punch, which can be cancelled into doing a flurry of punches that ends with a headbutt.
**References: Scooby slapping & punching him to calm him down after they realized that they accidentally brought the Zombie, Captain Culter, Miner '49er & the Tar Monster to life from Scooby Doo 2: Monsters Unleashed & Combo Meal from Multiversus.
*Forward Tilt: Does a weak chop forward with his hand.
*Up Tilt - Like, Overhead Swing: Does a weak upward swing above himself.
**Reference: Like, Overhead Swing also from Multiversus.
*Down Tilt: Crouches & weakly kicks forward.
*Dash Attack - I'm, Like, Coming Through!: Does a dashing punch before falling to the floor.
**Reference: I'm, Like, Coming Through! also from Multiversus.
*Forward Smash - Knuckle Sandwich: Charges & does a straight punch forward.
**Reference: Knuckle Sandwich also from Multiversus.
*Up Smash - Power Uppercut: Does an uppercut.
**Reference: Power Uppercut also from Multiversus.
*Down Smash - Power Stomp: Raises 1 leg & stomps the ground, conjuring a shockwave around himself.
**Reference: Power Stomp also from Multiversus.
*Neutral Aerial - Chiller Instinct Kick: Does a flying kick.
**Reference: Chiller Instinct Kick also from Multiversus.
* Forward Aerial - Like, Knee Strike: Does a knee jab forward.
**Reference: Like, Knee Strike also from Multiversus.
*Back Aerial - Get Down, Man!: Turns around & does a double axe-handle behind himself, meteor smashing opponents.
**Reference: Get Down, Man! also from Multiversus.
*Up Aerial - Flying Slacker Smack: Does a sweeping swing above himself.
**Reference: Flying Slacker Smack also from Multiversus.
*Down Aerial - Flurrious Feet: Does a flurry of kicks below himself as he looks scared.
**References: Him flurrying his legs before he falls down a pit or hole from the Scooby Doo franchise & Flurrious Feet also from Multiversus.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Picks up the opponent & tosses them forward.
**Reference: How he carries Scooby when they get scared from the Scooby Doo franchise.
*Back Throw: Same as before, but behind himself.
**Reference: How he carries Scooby when they get scared from the Scooby Doo franchise.
*Up Throw: Gets startled by something & tosses the opponent upward.
**Reference: How he & Scooby end up tossing things into the air when getting spooked by the ghost/monster of the episode/movie from the Scooby Doo franchise.
*Down Throw: Drops the opponent & puts many things on top of them before they explode out.
**Reference: Him & Scooby barricading themselves in a room with various stuff from the Scooby Doo franchise.
*Front Floor Attack: Punches behind himself & kicks forward at the same time while getting up.
*Back Floor Attack: Punches forward & kicks behind himself at the same time while getting up.
*Trip Floor Attack: Spins in place while getting up.
*Edge Attack: Slams a tray down while climbing up.
**Reference: The trays he & Scooby use to stack them with food when eating from the Scooby Doo franchise.
*Neutral Special - Super Shaggy Sandwiches: Opens a menu that allows him to pick 1 of 5 sandwiches to quickly make before using them & go into a cooldown.
**Regular Super Shaggy Sandwich: Either tosses it forward if tapped or eats it if held, restoring 13% of his health.
**Super Shaggy Sandwich With Grease: Tosses it forward on the ground, tripping opponents & himself if they walk or run on it.
**XL Super Shaggy Sandwich: Either tosses it forward if tapped or eats it if held, restoring 16% of his health & increasing his movement speed for 5 seconds.
**Spicy Shaggy Sandwich: Eats it, causing his face to heat up as a heating noise plays & shoots out a fireball from his mouth, dealing fire damage.
**Super Spicy Shaggy Sandwich: Eats it, causing his face to heat up as a heating noise plays & shoots out a stream of fire from his mouth, also dealing fire damage.
***References: His & Scooby's tendencies to make sandwiches when eating out from the Scooby Doo franchise & Like, Feed The Hunger also from Multiversus.
*Side Special - Flying Washing Machine: Spawns a washing machine with an iron boarding & a fan & rides forward.
**Reference: Him & Scooby accidentally turning a washing machine into Fred was using to capture the Green Ghosts into a flying machine from the Scooby Doo, Where Are You! episode A Night of Fright Is No Delight.
*Up Special - Sandwich Tower: Conjures a giant sandwich under himself until it disappears, but can be knocked over after taking enough damage.
**References: His & Scooby's tendencies to make massive sandwiches when eating out from the Scooby Doo franchise & Scooby stacking sandwiches from the Be Cool, Scooby Doo! flash game Sandwich Tower.
*Down Special - Coward Counter: Cowers in place & if hit, gets startled, freezing opponents in place.
**Reference: The face he makes when he gets startled or scared from the Scooby Doo franchise.
*Final Smash - Ultra Instinct: Says "Zoinks! What'd I do to you?!" as he launches a beam of ham, salami, tomatoes, lettuce & cheese forward, knocking any caught opponents to Crystal Cove where he ingests a crystal, goes into his Ultra Instinct form, hits them with a quick flurry of rapid punches & then fires an energy beam at them.
**Reference: The Ultra Instinct Shaggy meme that came from his fight with the biker from Scooby Doo: Legend of the Phantosaur.	
*Neutral Attack - Combo Meal (Mashed): Slaps with his right hand, then slaps with his left hand & ends with a straight punch, which can be cancelled into doing a flurry of punches that ends with a headbutt.
**References: Scooby slapping & punching him to calm him down after they realized that they accidentally brought the Zombie, Captain Culter, Miner '49er & the Tar Monster to life from Scooby Doo 2: Monsters Unleashed & Combo Meal from Multiversus.
*Forward Tilt: Does a weak chop forward with his hand.
*Up Tilt - Like, Overhead Swing: Does a weak upward swing above himself.
**Reference: Like, Overhead Swing also from Multiversus.
*Down Tilt: Crouches & weakly kicks forward.
*Dash Attack - I'm, Like, Coming Through!: Does a dashing punch before falling to the floor.
**Reference: I'm, Like, Coming Through! also from Multiversus.
*Forward Smash - Knuckle Sandwich: Charges & does a straight punch forward.
**Reference: Knuckle Sandwich also from Multiversus.
*Up Smash - Power Uppercut: Does an uppercut.
**Reference: Power Uppercut also from Multiversus.
*Down Smash - Power Stomp: Raises 1 leg & stomps the ground, conjuring a shockwave around himself.
**Reference: Power Stomp also from Multiversus.
*Neutral Aerial - Chiller Instinct Kick: Does a flying kick.
**Reference: Chiller Instinct Kick also from Multiversus.
* Forward Aerial - Like, Knee Strike: Does a knee jab forward.
**Reference: Like, Knee Strike also from Multiversus.
*Back Aerial - Get Down, Man!: Turns around & does a double axe-handle behind himself, meteor smashing opponents.
**Reference: Get Down, Man! also from Multiversus.
*Up Aerial - Flying Slacker Smack: Does a sweeping swing above himself.
**Reference: Flying Slacker Smack also from Multiversus.
*Down Aerial - Flurrious Feet: Does a flurry of kicks below himself as he looks scared.
**References: Him flurrying his legs before he falls down a pit or hole from the Scooby Doo franchise & Flurrious Feet also from Multiversus.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Picks up the opponent & tosses them forward.
**Reference: How he carries Scooby when they get scared from the Scooby Doo franchise.
*Back Throw: Same as before, but behind himself.
**Reference: How he carries Scooby when they get scared from the Scooby Doo franchise.
*Up Throw: Gets startled by something & tosses the opponent upward.
**Reference: How he & Scooby end up tossing things into the air when getting spooked by the ghost/monster of the episode/movie from the Scooby Doo franchise.
*Down Throw: Drops the opponent & puts many things on top of them before they explode out.
**Reference: Him & Scooby barricading themselves in a room with various stuff from the Scooby Doo franchise.
*Front Floor Attack: Punches behind himself & kicks forward at the same time while getting up.
*Back Floor Attack: Punches forward & kicks behind himself at the same time while getting up.
*Trip Floor Attack: Spins in place while getting up.
*Edge Attack: Slams a tray down while climbing up.
**Reference: The trays he & Scooby use to stack them with food when eating from the Scooby Doo franchise.
*Neutral Special - Super Shaggy Sandwiches: Opens a menu that allows him to pick 1 of 5 sandwiches to quickly make before using them & go into a cooldown.
**Regular Super Shaggy Sandwich: Either tosses it forward if tapped or eats it if held, restoring 13% of his health.
**Super Shaggy Sandwich With Grease: Tosses it forward on the ground, tripping opponents & himself if they walk or run on it.
**XL Super Shaggy Sandwich: Either tosses it forward if tapped or eats it if held, restoring 16% of his health & increasing his movement speed for 5 seconds.
**Spicy Shaggy Sandwich: Eats it, causing his face to heat up as a heating noise plays & shoots out a fireball from his mouth, dealing fire damage.
**Super Spicy Shaggy Sandwich: Eats it, causing his face to heat up as a heating noise plays & shoots out a stream of fire from his mouth, also dealing fire damage.
***References: His & Scooby's tendencies to make sandwiches when eating out from the Scooby Doo franchise & Like, Feed The Hunger also from Multiversus.
*Side Special - Flying Washing Machine: Spawns a washing machine with an iron boarding & a fan & rides forward.
**Reference: Him & Scooby accidentally turning a washing machine into Fred was using to capture the Green Ghosts into a flying machine from the Scooby Doo, Where Are You! episode A Night of Fright Is No Delight.
*Up Special - Sandwich Tower: Conjures a giant sandwich under himself until it disappears, but can be knocked over after taking enough damage.
**References: His & Scooby's tendencies to make massive sandwiches when eating out from the Scooby Doo franchise & Scooby stacking sandwiches from the Be Cool, Scooby Doo! flash game Sandwich Tower.
*Down Special - Coward Counter: Cowers in place & if hit, gets startled, freezing opponents in place.
**Reference: The face he makes when he gets startled or scared from the Scooby Doo franchise.
*Final Smash - Ultra Instinct: Says "Zoinks! What'd I do to you?!" as he launches a beam of ham, salami, tomatoes, lettuce & cheese forward, knocking any caught opponents to Crystal Cove where he ingests a crystal, goes into his Ultra Instinct form, hits them with a quick flurry of rapid punches & then fires an energy beam at them.
**Reference: The Ultra Instinct Shaggy meme that came from his fight with the biker from Scooby Doo: Legend of the Phantosaur.
==Superman==
	One of the many heroes of DC. The protector of Metropolis who was sent to Earth as a child to survive Krypton's destruction & having been raised with high moral ideals, he uses his extraordinary powers to fight evil & protect the innocent, while he hides his identity as a reporter working for the Daily Planet.
*Neutral Attack - Kryptonian Combo: Does 2 jabs & then an upward cross punch, which can be cancelled into doing a flurry of punches & ends with a hook punch.
**Reference: Kryptonian Combo from Multiversus.
*Forward Tilt - Super-Punch: Does a forward punch.
**Reference: Super-Punch also from Multiversus.
*Up Tilt: Does an uppercut.
*Down Tilt: Crouches & does a jab forward.
*Dash Attack - For Justice!: Flies forward while doing 2 punches.
**Reference: For Justice! also from Multiversus.
*Forward Smash - Kryptonian Clap: Claps forward as a wave of energy emerges.
**Reference: 1 of his attacks in his boss fight that the Brainiacs copied in their boss fights from Suicide Squad: Kill The Justice League.
*Up Smash - Overhead Strike: Does an upward hammer swing.
**Reference: Overhead Strike also from Multiversus.
*Down Smash - Downward Swing: Does a downward hammer swing that causes rocks emerge around himself.
**Reference: Downward Swing also from Multiversus.
*Neutral Aerial - Bullet Barrage: Does a flurry of 3 punches forward.
**Reference: Bullet Barrage also from Multiversus.
*Forward Aerial - Flying Swing: Does a flying swing forward.
**Reference: Flying Swing also from Multiversus.
*Back Aerial: Does a backfist punch behind himself.
*Up Aerial - Up & Away!: Does an upward punch.
**Reference: Up & Away! also from Multiversus.
*Down Aerial - Falling Haymaker: Does a downward arcing punch, meteor smashing opponents.
**Reference: Falling Haymaker also from Multiversus.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw - 10-Ton Tackle: Flies a short distance with the opponent & punches them forward.
**Reference: 10-Ton Tackle also from Multiversus.
*Back Throw - Go Long!: Turns & tosses the opponent behind himself.
**Reference: Go Long! also from Multiversus.
*Up Throw: Tosses the opponent upward with 1 hand before hitting them twice in the air & then punches them back down.
**Reference: The Suicide Squad's death animation if they die during his boss fight also from Kill The Justice League.
*Down Throw - Go Long!: Flies with the opponent off-screen before slamming them into the ground.
**Reference: Go Long! also from Multiversus.
*Front Floor Attack: Lashes his cape around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his fist down while climbing up.
*Neutral Special - Ice Breath: Blows his ice breath, freezing opponents, can be angled & can be move while using it.
**Reference: His ice breath from the Superman franchise.
*Side Special - Locomotive Charge: Charges in place before dashing forward with his fists in front of himself.
**References: The claim of him being more powerful than a locomotive from the Fleischer Superman cartoons & Locomotive Charge also from Multiversus.
*Up Special - Meteor Liftoff: Flying upward as he releases a shockwave around himself before slamming to the ground.
**References: How he takes off & lands from the Superman franchise, 1 of his attacks in his boss fight that the Brainiacs copied in their boss fights also from Kill The Justice League & Meteoric Liftoff also from Multiversus.
*Down Special - Heat Vision: Traces his heat vision along the ground & triggering a delayed explosion, dealing fire damage & can be done in the air.
**Reference: His heat vision from the Superman franchise.
*Final Smash - Final Flight: Pulls out either a destroyed helicopter or a destroyed tank & swings it forward, launching any caught opponents into the stratosphere with a powerhouse punch, sends them flying with 2 more punches, then flies ahead & catches them & then dives down, slamming them into the ground.
**References: 1 of his attacks in his boss fight that the Brainiacs copied in their boss fights also from Kill The Justice League & Final Flight from Injustice 2.	
*Neutral Attack - Kryptonian Combo: Does 2 jabs & then an upward cross punch, which can be cancelled into doing a flurry of punches & ends with a hook punch.
**Reference: Kryptonian Combo from Multiversus.
*Forward Tilt - Super-Punch: Does a forward punch.
**Reference: Super-Punch also from Multiversus.
*Up Tilt: Does an uppercut.
*Down Tilt: Crouches & does a jab forward.
*Dash Attack - For Justice!: Flies forward while doing 2 punches.
**Reference: For Justice! also from Multiversus.
*Forward Smash - Kryptonian Clap: Claps forward as a wave of energy emerges.
**Reference: 1 of his attacks in his boss fight that the Brainiacs copied in their boss fights from Suicide Squad: Kill The Justice League.
*Up Smash - Overhead Strike: Does an upward hammer swing.
**Reference: Overhead Strike also from Multiversus.
*Down Smash - Downward Swing: Does a downward hammer swing that causes rocks emerge around himself.
**Reference: Downward Swing also from Multiversus.
*Neutral Aerial - Bullet Barrage: Does a flurry of 3 punches forward.
**Reference: Bullet Barrage also from Multiversus.
*Forward Aerial - Flying Swing: Does a flying swing forward.
**Reference: Flying Swing also from Multiversus.
*Back Aerial: Does a backfist punch behind himself.
*Up Aerial - Up & Away!: Does an upward punch.
**Reference: Up & Away! also from Multiversus.
*Down Aerial - Falling Haymaker: Does a downward arcing punch, meteor smashing opponents.
**Reference: Falling Haymaker also from Multiversus.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw - 10-Ton Tackle: Flies a short distance with the opponent & punches them forward.
**Reference: 10-Ton Tackle also from Multiversus.
*Back Throw - Go Long!: Turns & tosses the opponent behind himself.
**Reference: Go Long! also from Multiversus.
*Up Throw: Tosses the opponent upward with 1 hand before hitting them twice in the air & then punches them back down.
**Reference: The Suicide Squad's death animation if they die during his boss fight also from Kill The Justice League.
*Down Throw - Go Long!: Flies with the opponent off-screen before slamming them into the ground.
**Reference: Go Long! also from Multiversus.
*Front Floor Attack: Lashes his cape around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his fist down while climbing up.
*Neutral Special - Ice Breath: Blows his ice breath, freezing opponents, can be angled & can be move while using it.
**Reference: His ice breath from the Superman franchise.
*Side Special - Locomotive Charge: Charges in place before dashing forward with his fists in front of himself.
**References: The claim of him being more powerful than a locomotive from the Fleischer Superman cartoons & Locomotive Charge also from Multiversus.
*Up Special - Meteor Liftoff: Flying upward as he releases a shockwave around himself before slamming to the ground.
**References: How he takes off & lands from the Superman franchise, 1 of his attacks in his boss fight that the Brainiacs copied in their boss fights also from Kill The Justice League & Meteoric Liftoff also from Multiversus.
*Down Special - Heat Vision: Traces his heat vision along the ground & triggering a delayed explosion, dealing fire damage & can be done in the air.
**Reference: His heat vision from the Superman franchise.
*Final Smash - Final Flight: Pulls out either a destroyed helicopter or a destroyed tank & swings it forward, launching any caught opponents into the stratosphere with a powerhouse punch, sends them flying with 2 more punches, then flies ahead & catches them & then dives down, slamming them into the ground.
**References: 1 of his attacks in his boss fight that the Brainiacs copied in their boss fights also from Kill The Justice League & Final Flight from Injustice 2.
==Batman==
	One of the several heroes of DC. A vigilante who derives from Gotham City & after his parents were murdered at gun point in front of his own eyes as a child, vowed to avenge them with the aid of Alfred by bringing criminals to justice before founding the Justice League with Superman.
*Neutral Attack - Furious Flurry: Does a slow right gut punch, then a left gut punch, follows it up with a flurry of punches & ends with a jump kick.
**References: His combo attack from the Arkham franchise & Furious Flurry from Multiversus.
*Forward Tilt: Swings his cape forward, which can also reflect projectiles.
*Up Tilt: Does an overhead sweep with his cape.
*Down Tilt - Crime Sweeper: Crouches & does a sweep kick.
**Reference: Crime Sweeper also from Multiversus.
*Dash Attack - Slide Kick: Does a slide kick forward, ducking under certain attacks.
**Reference: Slide Kick also from Multiversus.
*Forward Smash - Shock Gloves: Does a haymaker forward, dealing electric damage.
**Reference: The Shock Gloves he & the Electrocutioner from Batman: Arkham Origins.
*Up Smash: Leaps high into the air & brings both fists crashing down in front of himself as they ignite with electricity, also dealing electric damage.
**Reference: His ground takedown move from the Arkham franchise.
*Down Smash: Crouches onto the ground & plants explosive gel in the shape of his bat logo on the ground, which explodes.
**Reference: His explosive gel from the Arkham franchise.
*Neutral Aerial: Does an aerial roundhouse kick.
*Forward Aerial - Shadow Jab: Does a forward punch & then another forward punch if pressed again.
**Reference: Shadow Jab also from Multiversus.
*Back Aerial: Turns around & kicks twice behind himself.
*Up Aerial - Clear The Air: Does an overhead swing above himself.
**Reference: Clear The Air also from Multiversus.
*Down Aerial - Crashing Justice: Does a divekick while extending his cape.
**Reference: Crashing Justice also from Multiversus.
*Grab - Batclaw: Fires the Batclaw forward, which can serve as a tether recovery.
**Reference: The Batclaw from the Arkham franchise.
*Pummel: Slaps the opponent.
**Reference: How he slapped Robin from World's Finest #153.
*Forward Throw: Roundhouse kicks the opponent forward.
*Back Throw: Tosses 2 Batarangs forward & dashes behind the opponent with a slash from his cape.
**Reference: 1 of the Suicide Squad's death animations if they die during his boss fight from Suicide Squad: Kill The Justice League.
*Up Throw: Uppercuts the opponent upward.
*Down Throw - Concussion Detonator: Places a Concussion Detonator on the opponent & pushes them to the ground, which explodes & stuns them.
**Reference: The Concussion Detonator also from Origins.
*Front Floor Attack: Tackles the opponent while getting up.
*Back Floor Attack: Kicks behind himself while getting up.
*Trip Floor Attack: Shoots out & swings the Grapnel Gun around himself while getting up.
**Reference: The Grapnel Gun from the Arkham franchise.
*Edge Attack: Does a low punch while climbing up.
*Neutral Special - Batarang: Randomly throws 1 of 3 Batarangs forward.
**Standard: Hits the opponent.
**Sonic Shock Batarang: Stuns opponents & deals electric damage.
**Remote Control Batarang: Can be steered while it's out with the joystick & hit several opponents.
***Reference: The Batarangs from the Batman franchise.
*Side Special - Bat-Bomb: Pulls out a Bat-Bomb & tosses it forward if hit again, sticking to opponents before exploding.
**Reference: The Bat-Bombs from the Batman franchise.
*Up Special - Grapnel Gun: Fires his Grapnel Gun upward.
**Reference: The Grapnel Gun from the Arkham franchise.
*Down Special - Arkham Counter: Enters a counter stance as an indicator appears over his head & if hit, does a quick sidestep & a gut punch right away, which can be followed by 1 of 5 attacks, depending on where the joystick is held.
**Standard: Does a flurry of 5 gut/chest punches if the joystick is still.
**Forward: Does a slow-motion flying kick forward if held forward.
**Backward: Does an elbow thrust, stunning opponents if held backward.
**Up: Does a slow-motion uppercut if held up.
**Down: Does a dropkick if held down.
***Reference: The counter system from the Arkham franchise.
*Final Smash - Beware The Batman: Backflips as the Batmobile charges forward, throws a gadget that lifts any caught opponents into the path of the Batwing, which pulls them straight up before turning & diving, which then fires a machine gun at them before hitting them with a missile.
**References: The Dark Knight from Injustice: God Among Us & Bat of Gotham from Injustice 2.	
*Neutral Attack - Furious Flurry: Does a slow right gut punch, then a left gut punch, follows it up with a flurry of punches & ends with a jump kick.
**References: His combo attack from the Arkham franchise & Furious Flurry from Multiversus.
*Forward Tilt: Swings his cape forward, which can also reflect projectiles.
*Up Tilt: Does an overhead sweep with his cape.
*Down Tilt - Crime Sweeper: Crouches & does a sweep kick.
**Reference: Crime Sweeper also from Multiversus.
*Dash Attack - Slide Kick: Does a slide kick forward, ducking under certain attacks.
**Reference: Slide Kick also from Multiversus.
*Forward Smash - Shock Gloves: Does a haymaker forward, dealing electric damage.
**Reference: The Shock Gloves he & the Electrocutioner from Batman: Arkham Origins.
*Up Smash: Leaps high into the air & brings both fists crashing down in front of himself as they ignite with electricity, also dealing electric damage.
**Reference: His ground takedown move from the Arkham franchise.
*Down Smash: Crouches onto the ground & plants explosive gel in the shape of his bat logo on the ground, which explodes.
**Reference: His explosive gel from the Arkham franchise.
*Neutral Aerial: Does an aerial roundhouse kick.
*Forward Aerial - Shadow Jab: Does a forward punch & then another forward punch if pressed again.
**Reference: Shadow Jab also from Multiversus.
*Back Aerial: Turns around & kicks twice behind himself.
*Up Aerial - Clear The Air: Does an overhead swing above himself.
**Reference: Clear The Air also from Multiversus.
*Down Aerial - Crashing Justice: Does a divekick while extending his cape.
**Reference: Crashing Justice also from Multiversus.
*Grab - Batclaw: Fires the Batclaw forward, which can serve as a tether recovery.
**Reference: The Batclaw from the Arkham franchise.
*Pummel: Slaps the opponent.
**Reference: How he slapped Robin from World's Finest #153.
*Forward Throw: Roundhouse kicks the opponent forward.
*Back Throw: Tosses 2 Batarangs forward & dashes behind the opponent with a slash from his cape.
**Reference: 1 of the Suicide Squad's death animations if they die during his boss fight from Suicide Squad: Kill The Justice League.
*Up Throw: Uppercuts the opponent upward.
*Down Throw - Concussion Detonator: Places a Concussion Detonator on the opponent & pushes them to the ground, which explodes & stuns them.
**Reference: The Concussion Detonator also from Origins.
*Front Floor Attack: Tackles the opponent while getting up.
*Back Floor Attack: Kicks behind himself while getting up.
*Trip Floor Attack: Shoots out & swings the Grapnel Gun around himself while getting up.
**Reference: The Grapnel Gun from the Arkham franchise.
*Edge Attack: Does a low punch while climbing up.
*Neutral Special - Batarang: Randomly throws 1 of 3 Batarangs forward.
**Standard: Hits the opponent.
**Sonic Shock Batarang: Stuns opponents & deals electric damage.
**Remote Control Batarang: Can be steered while it's out with the joystick & hit several opponents.
***Reference: The Batarangs from the Batman franchise.
*Side Special - Bat-Bomb: Pulls out a Bat-Bomb & tosses it forward if hit again, sticking to opponents before exploding.
**Reference: The Bat-Bombs from the Batman franchise.
*Up Special - Grapnel Gun: Fires his Grapnel Gun upward.
**Reference: The Grapnel Gun from the Arkham franchise.
*Down Special - Arkham Counter: Enters a counter stance as an indicator appears over his head & if hit, does a quick sidestep & a gut punch right away, which can be followed by 1 of 5 attacks, depending on where the joystick is held.
**Standard: Does a flurry of 5 gut/chest punches if the joystick is still.
**Forward: Does a slow-motion flying kick forward if held forward.
**Backward: Does an elbow thrust, stunning opponents if held backward.
**Up: Does a slow-motion uppercut if held up.
**Down: Does a dropkick if held down.
***Reference: The counter system from the Arkham franchise.
*Final Smash - Beware The Batman: Backflips as the Batmobile charges forward, throws a gadget that lifts any caught opponents into the path of the Batwing, which pulls them straight up before turning & diving, which then fires a machine gun at them before hitting them with a missile.
**References: The Dark Knight from Injustice: God Among Us & Bat of Gotham from Injustice 2.
==The Joker==
	One of the many villans of DC. The clown pince of crime who relies on complicated shemes to terrorize Batman and Gotham city.
*Neutral Attack - Everything But The Kitchen Sink!: Swings a fish forward, then fires a bang gun forward & ends by swinging his crowbar forward.
**Reference: Everything But The Kitchen Sink! from Multiversus.
*Forward Tilt - Take A Whiff!: Shoots out acid from his Acid Flower forward.
**References: Acid Blossom from the Injustice franchise & Take A Whiff! also from Multiversus.
*Up Tilt: Pulls out a cannister of his Joker Venom & swings it above his head, poisoning opponents.
*Down Tilt - Brushed & Ready!: Crouches & winds up some mechanical teeth to bite forward.
**References: Chattering Teeth from the Injustice franchise & Brushed & Ready! also from Multiversus.
*Dash Attack - Joker, Baby!: Slides forward, striking a pose in the process.
**Reference: Joker, Baby! also from Multiversus.
*Forward Smash - Lemme At 'Em!: Winds up a spring-loaded boxing glove before launching it forward.
**References: KAPOW! from Mortal Kombat 11 & Lemme At 'Em! also from Multiversus.
*Up Smash - Blastoff!: Pulls out a bazooka & fires it upward, creating a large explosion that launches him upwards.
**References: The bazooka he used from the Injustice franchise & Blastoff! also from Multiversus.
*Down Smash: Jumps on an umbrella he pulled out & drops several bombs around himself.
**Reference: His Suicide Strike from Suicide Squad: Kill The Justice League.
*Neutral Aerial - Bombs Away: Pulls out a purple bomb & goes off, exploding around himself & dealing fire damage.
**Reference: Bombs Away from Mortal Kombat vs DC Universe.
*Forward Aerial: Pulls out his chainsaw & revs it forward.
**Reference: The chainsaw his New 52 counterpart used from the Batman franchise.
*Back Aerial: Zaps a taser behind himself, dealing electric damage.
*Up Aerial: Pulls out a cane with a spike attached & jabs it upward.
**Reference: His cane he uses also from 11.
*Down Aerial - Oh No, Pogo!: Jumps on a pogo stick, spiking opponents & sending him upward a bit if it hits opponents or the platform.
**Reference: Oh No, Pogo! also from Multiversus.
*Grab - Let's Shake On It!: Reaches out with 1 hand as if he wants to shake the opponent's hand.
**References: Put It There Pal! also from Mortal Kombat vs DC Universe & the 1st part of Let's Shake On It! also from Multiversus.
*Pummel: Shocks the opponent, also dealing electric damage.
**Reference: The 2nd part of Let's Shake On It! also from Multiversus.
*Forward Throw - Sinister Heels: Hits the opponent several times with his heels before kicking them forward & laughing at them.
**Reference: Sinister Heels also from Mortal Kombat vs DC Universe.
*Back Throw: Stabs the opponent with a knife before slamming their face behind himself with a tank of Joker Venom.
**Reference: His throw also from the original Injustice.
*Up Throw: Knocks the opponent into the air with an uppercut.
*Down Throw - Birdboy Beatdown: Slams the opponent into the ground before ruthlessly beating them with a crowbar & kicking them away.
**References: Him killing Jason Todd from A Death in the Family & Birdboy Beatdown also from 11.
*Front Floor Attack: Swings a crowbar around himself while getting up & laughing quickly.
*Back Floor Attack: Kicks forward & then behind himself while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Slams his cane down while climbing up.
**Reference: His cane he uses also from 11.
*Neutral Special - Dirty Dealer: Throws 1 of 3 type of cards forward, cycling through each other after each card is thrown.
**Diamond: Sticks opponent before exploding.
**Heart: Pass through opponents before hitting them & returning to him.
**Spade: Tosses several cards forward.
***Reference: Dirty Dealer also from Multiversus.
*Side Special - Laughing Gas: Pulls out a tank of Joker Venom & either tosses it overhead if held up or kicks it forward if held down afterwards.
**Reference: Both variants of Laughing Gas from the Injustice franchise.
*Up Special - Balloonatic!: Launches himself skyward with a balloon, but can be sent into freefall if the balloon is popped.
**Reference: Balloonatic! also from Multiversus.
*Down Special - What's Behind The Curtain?: Pulls out a small curtain before spawning either a cannon to shoot forward if the A button is pressed or a jack-in-a-box to spring upward if the B button is pressed again.
**Reference: What's Behind The Curtain? also from Multiversus.
*Final Smash - Joker's Wrath: Sprays a blast of Joker Venom forward, blinding any caught opponents as he injects himself with the Titan formula & grows to his Titan form before he starts slamming them around the ground & ends with a large clap before the formula wears off.
**References: His Titan form & the clap he was going to finish Batman with before he was defeated from Batman: Arkham Asylum.	
*Neutral Attack - Everything But The Kitchen Sink!: Swings a fish forward, then fires a bang gun forward & ends by swinging his crowbar forward.
**Reference: Everything But The Kitchen Sink! from Multiversus.
*Forward Tilt - Take A Whiff!: Shoots out acid from his Acid Flower forward.
**References: Acid Blossom from the Injustice franchise & Take A Whiff! also from Multiversus.
*Up Tilt: Pulls out a cannister of his Joker Venom & swings it above his head, poisoning opponents.
*Down Tilt - Brushed & Ready!: Crouches & winds up some mechanical teeth to bite forward.
**References: Chattering Teeth from the Injustice franchise & Brushed & Ready! also from Multiversus.
*Dash Attack - Joker, Baby!: Slides forward, striking a pose in the process.
**Reference: Joker, Baby! also from Multiversus.
*Forward Smash - Lemme At 'Em!: Winds up a spring-loaded boxing glove before launching it forward.
**References: KAPOW! from Mortal Kombat 11 & Lemme At 'Em! also from Multiversus.
*Up Smash - Blastoff!: Pulls out a bazooka & fires it upward, creating a large explosion that launches him upwards.
**References: The bazooka he used from the Injustice franchise & Blastoff! also from Multiversus.
*Down Smash: Jumps on an umbrella he pulled out & drops several bombs around himself.
**Reference: His Suicide Strike from Suicide Squad: Kill The Justice League.
*Neutral Aerial - Bombs Away: Pulls out a purple bomb & goes off, exploding around himself & dealing fire damage.
**Reference: Bombs Away from Mortal Kombat vs DC Universe.
*Forward Aerial: Pulls out his chainsaw & revs it forward.
**Reference: The chainsaw his New 52 counterpart used from the Batman franchise.
*Back Aerial: Zaps a taser behind himself, dealing electric damage.
*Up Aerial: Pulls out a cane with a spike attached & jabs it upward.
**Reference: His cane he uses also from 11.
*Down Aerial - Oh No, Pogo!: Jumps on a pogo stick, spiking opponents & sending him upward a bit if it hits opponents or the platform.
**Reference: Oh No, Pogo! also from Multiversus.
*Grab - Let's Shake On It!: Reaches out with 1 hand as if he wants to shake the opponent's hand.
**References: Put It There Pal! also from Mortal Kombat vs DC Universe & the 1st part of Let's Shake On It! also from Multiversus.
*Pummel: Shocks the opponent, also dealing electric damage.
**Reference: The 2nd part of Let's Shake On It! also from Multiversus.
*Forward Throw - Sinister Heels: Hits the opponent several times with his heels before kicking them forward & laughing at them.
**Reference: Sinister Heels also from Mortal Kombat vs DC Universe.
*Back Throw: Stabs the opponent with a knife before slamming their face behind himself with a tank of Joker Venom.
**Reference: His throw also from the original Injustice.
*Up Throw: Knocks the opponent into the air with an uppercut.
*Down Throw - Birdboy Beatdown: Slams the opponent into the ground before ruthlessly beating them with a crowbar & kicking them away.
**References: Him killing Jason Todd from A Death in the Family & Birdboy Beatdown also from 11.
*Front Floor Attack: Swings a crowbar around himself while getting up & laughing quickly.
*Back Floor Attack: Kicks forward & then behind himself while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Slams his cane down while climbing up.
**Reference: His cane he uses also from 11.
*Neutral Special - Dirty Dealer: Throws 1 of 3 type of cards forward, cycling through each other after each card is thrown.
**Diamond: Sticks opponent before exploding.
**Heart: Pass through opponents before hitting them & returning to him.
**Spade: Tosses several cards forward.
***Reference: Dirty Dealer also from Multiversus.
*Side Special - Laughing Gas: Pulls out a tank of Joker Venom & either tosses it overhead if held up or kicks it forward if held down afterwards.
**Reference: Both variants of Laughing Gas from the Injustice franchise.
*Up Special - Balloonatic!: Launches himself skyward with a balloon, but can be sent into freefall if the balloon is popped.
**Reference: Balloonatic! also from Multiversus.
*Down Special - What's Behind The Curtain?: Pulls out a small curtain before spawning either a cannon to shoot forward if the A button is pressed or a jack-in-a-box to spring upward if the B button is pressed again.
**Reference: What's Behind The Curtain? also from Multiversus.
*Final Smash - Joker's Wrath: Sprays a blast of Joker Venom forward, blinding any caught opponents as he injects himself with the Titan formula & grows to his Titan form before he starts slamming them around the ground & ends with a large clap before the formula wears off.
**References: His Titan form & the clap he was going to finish Batman with before he was defeated from Batman: Arkham Asylum.
==Jason==
	The main antagonist of the Friday the 13th franchise. A killer who lives in the abandoned Camp Crystal Lake & slays anyone who disturbs its peace after losing his mother Pamela via decapitation for going on a killing spree after he drowned.
*Neutral Attack: Punches forward with 1 arm, then a hook punch with the other & then slams his fists against the opponent's skull.
*Forward Tilt: Stabs forward with his machete in a reverse grip.
**Reference: 1 of his attacks from Mortal Kombat X.
*Up Tilt - Pitchfork: Thrusts a pitchfork upward.
**Reference: The pitchfork he uses from the Friday The 13th franchise.
*Down Tilt - Shin Shatter: Crouches & does a sweep kick.
**Reference: Shin Shatter also from X.
*Dash Attack - Freight Train: Does a shoulder tackle forward.
**Reference: Freight Train from Multiversus.
*Forward Smash - Pig Splitter: Swings a cleaver forward.
**Reference: The cleaver he uses from the Friday The 13th franchise.
*Up Smash - Crunch Time: Spawns a folding bed & snaps it upward,
**References: How he killed Trey from Freddy Vs. Jason & Crunch Time also from Multiversus.
*Down Smash - Axe Slam: Slams his hatchet down in front of himself.
**References: The axe he uses from the Friday The 13th franchise & Axe Slam also from Multiversus.
*Neutral Aerial - Scoop & Slice: Slashes his hatchet around himself.
**Reference: Scoop & Slice also from Multiversus.
*Forward Aerial - Cut Them Down: Slashes forward with his machete.
**Reference: Cut Them Down also from Multiversus.
*Back Aerial: Turns around to slash behind himself with his machete.
*Up Aerial - From Below: Does 2 swift upward stabs with his machete.
**References: Him stabbing through the floor from Friday The 13th (2009) & From Below also from Multiversus.
*Down Aerial - 6 Feet Under Or Go To Hell: Punches below himself with his free hand, spiking opponents.
**Reference: 6 Feet Under Or Go To Hell also from Multiversus.
*Grab: Reaches out & grabs the opponent by their neck.
**Reference: How he grabs victims by their necks from the Friday The 13th franchise.
*Pummel - Bloodshed: Stabs the opponent several times with his machete.
**Reference: Bloodshed also from X.
*Forward Throw - The Slasher: Stabs the opponent twice before tossing them forward.
**Reference: The Slasher also from Multiversus.
*Back Throw - Camp Killer: Lifts the opponent above his head & throws them behind himself.
**Reference: Camp Killer also from X.
*Up Throw: Uppercuts the opponent into the air.
**Reference: Him decapitating Julius with an uppercut from Friday The 13th Part VIII: Jason Takes Manhattan.
*Down Throw: Stabs the opponent in the back a few times & folds them in 2.
**References: How he killed Trey from Freddy Vs. Jason & Crunch Time also from Multiversus.
*Front Floor Attack: Lightning strikes him while getting up, dealing electric damage.
**Reference: Lightning being used to resurrect him from Friday The 13th Part VI: Jason Lives.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Lightning being used to resurrect him from Friday The 13th Part VI: Jason Lives.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Lightning being used to resurrect him from Friday The 13th Part VI: Jason Lives.
*Edge Attack: Shoots a speargun while climbing up.
**Reference: The speargun he uses from the Friday The 13th franchise.
*Neutral Special - Liquid Nitrogen: Throws a canister of liquid nitrogen forward, freezing opponents in place, causing them to be insta-KO'd if heavily damaged or he or other opponents attack or use their throws on them.
**Reference: Him freezing Adrienne's face in liquid nitrogen before smashing it against a counter from Jason X.
*Side Special - Shift: Activates his Shift, allowing him to temporarily become as fast as Sonic & jump as high as Falco for 5 seconds before going into a cooldown.
**Reference: Shift from Friday The 13th: The Game.
*Up Special - Morph: A small dot appears to show where he'll teleport before teleporting in any inputted direction through lake mist.
**References: Morph also from Friday The 13th: The Game & Mist Step also from Multiversus.
*Down Special - Beartrap: Lays down a beartrap onto the ground, trapping any opponent that walks near it & can lay down up to 3 at a time.
**Reference: The beartrap he trapped Richie with also from Friday The 13th (2009).
*Final Smash - The Final Friday: Lunges forward with a sleeping bag & traps any caught opponents before stabbing them with the Voorhees Dagger & whacking them against a tree, causing demonic hands to burst out & dragging them underground, insta-KO'ing heavily damaged opponents.
**References: Sweet Dreams also from Multiversus & the Voorhees Dagger & him getting dragged to Hell from Jason Goes to Hell: The Final Friday.	
*Neutral Attack: Punches forward with 1 arm, then a hook punch with the other & then slams his fists against the opponent's skull.
*Forward Tilt: Stabs forward with his machete in a reverse grip.
**Reference: 1 of his attacks from Mortal Kombat X.
*Up Tilt - Pitchfork: Thrusts a pitchfork upward.
**Reference: The pitchfork he uses from the Friday The 13th franchise.
*Down Tilt - Shin Shatter: Crouches & does a sweep kick.
**Reference: Shin Shatter also from X.
*Dash Attack - Freight Train: Does a shoulder tackle forward.
**Reference: Freight Train from Multiversus.
*Forward Smash - Pig Splitter: Swings a cleaver forward.
**Reference: The cleaver he uses from the Friday The 13th franchise.
*Up Smash - Crunch Time: Spawns a folding bed & snaps it upward,
**References: How he killed Trey from Freddy Vs. Jason & Crunch Time also from Multiversus.
*Down Smash - Axe Slam: Slams his hatchet down in front of himself.
**References: The axe he uses from the Friday The 13th franchise & Axe Slam also from Multiversus.
*Neutral Aerial - Scoop & Slice: Slashes his hatchet around himself.
**Reference: Scoop & Slice also from Multiversus.
*Forward Aerial - Cut Them Down: Slashes forward with his machete.
**Reference: Cut Them Down also from Multiversus.
*Back Aerial: Turns around to slash behind himself with his machete.
*Up Aerial - From Below: Does 2 swift upward stabs with his machete.
**References: Him stabbing through the floor from Friday The 13th (2009) & From Below also from Multiversus.
*Down Aerial - 6 Feet Under Or Go To Hell: Punches below himself with his free hand, spiking opponents.
**Reference: 6 Feet Under Or Go To Hell also from Multiversus.
*Grab: Reaches out & grabs the opponent by their neck.
**Reference: How he grabs victims by their necks from the Friday The 13th franchise.
*Pummel - Bloodshed: Stabs the opponent several times with his machete.
**Reference: Bloodshed also from X.
*Forward Throw - The Slasher: Stabs the opponent twice before tossing them forward.
**Reference: The Slasher also from Multiversus.
*Back Throw - Camp Killer: Lifts the opponent above his head & throws them behind himself.
**Reference: Camp Killer also from X.
*Up Throw: Uppercuts the opponent into the air.
**Reference: Him decapitating Julius with an uppercut from Friday The 13th Part VIII: Jason Takes Manhattan.
*Down Throw: Stabs the opponent in the back a few times & folds them in 2.
**References: How he killed Trey from Freddy Vs. Jason & Crunch Time also from Multiversus.
*Front Floor Attack: Lightning strikes him while getting up, dealing electric damage.
**Reference: Lightning being used to resurrect him from Friday The 13th Part VI: Jason Lives.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Lightning being used to resurrect him from Friday The 13th Part VI: Jason Lives.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Lightning being used to resurrect him from Friday The 13th Part VI: Jason Lives.
*Edge Attack: Shoots a speargun while climbing up.
**Reference: The speargun he uses from the Friday The 13th franchise.
*Neutral Special - Liquid Nitrogen: Throws a canister of liquid nitrogen forward, freezing opponents in place, causing them to be insta-KO'd if heavily damaged or he or other opponents attack or use their throws on them.
**Reference: Him freezing Adrienne's face in liquid nitrogen before smashing it against a counter from Jason X.
*Side Special - Shift: Activates his Shift, allowing him to temporarily become as fast as Sonic & jump as high as Falco for 5 seconds before going into a cooldown.
**Reference: Shift from Friday The 13th: The Game.
*Up Special - Morph: A small dot appears to show where he'll teleport before teleporting in any inputted direction through lake mist.
**References: Morph also from Friday The 13th: The Game & Mist Step also from Multiversus.
*Down Special - Beartrap: Lays down a beartrap onto the ground, trapping any opponent that walks near it & can lay down up to 3 at a time.
**Reference: The beartrap he trapped Richie with also from Friday The 13th (2009).
*Final Smash - The Final Friday: Lunges forward with a sleeping bag & traps any caught opponents before stabbing them with the Voorhees Dagger & whacking them against a tree, causing demonic hands to burst out & dragging them underground, insta-KO'ing heavily damaged opponents.
**References: Sweet Dreams also from Multiversus & the Voorhees Dagger & him getting dragged to Hell from Jason Goes to Hell: The Final Friday.
==Freddy Krueger==
	The antagonist of the Nightmare on Elmstreet franchise. A former groundkeeper who got burned to death an swore the parents who where responsible to kill their children in their dreams.
*Neutral Attack: Pokes 1 knife forward, then does a hook punch & ends with a double claw slash forward.
*Forward Tilt - What A Rush!: Thrusts his fingers forward as syringes emerge, poisoning opponents.
**Reference: How he killed Taryn from A Nightmare on Elm Street 3: Dream Warriors.
*Up Tilt: Holds a hand upward & rubbing the knives on it together.
**Reference: Him rubbing the knives on his fingers from A Nightmare on Elm Street (2010).
*Down Tilt: Crouches & spawns a Roach Motel before crushing it with his hand, causing goo to emerge from it.
**Reference: Him crushing Debbie after turning her into a cockroach from A Nightmare on Elm Street 4: Dream Master.
*Dash Attack: Transforms into a massive worm & lunges forward, then up & then down.
**References: His worm form during his fight with Kristen also from Dream Warriors & his Freddy Worm Unleashed Move from Terrordrome.
*Forward Smash: 1 of his knives gets longer & slashes it forward.
**Reference: The paper trimmer Nancy slashed him in the neck with also from A Nightmare on Elm Street (2010).
*Up Smash: Does an uppercut slash with 1 glove.
**Reference: The uppercut everyone does from the Mortal Kombat franchise.
*Down Smash - Hell Spike: Stabs his knives into the ground, conjuring spikes around himself.
**Reference: Hell Spike from Mortal Kombat (2011)/9.
*Neutral Aerial - Nice Hearing From Ya!: Pulls out a chalkboard & scratches his claws on it, causing a soundwave around himself.
**Reference: Him scratching a chalkboard with his glove to make Carlos' head explode from Freddy's Dead: The Final Nightmare.
*Forward Aerial: Does a right claw slash forward.
**Reference: Him about to slash Zsa Zsa Gabor also from Dream Warriors.
*Back Aerial: Whips a towel behind himself.
**Reference: His pixelated version whipping Spencer in his video game nightmare also from The Final Nightmare.
*Up Aerial: Stabs his knives upward.
*Down Aerial: Turns upside down & stabs his knives below himself, spiking opponents.
*Grab - Long Arm: Stretches his arms out to grab, which can serve as a tether recovery.
**References: Him stretching his arms out after Tina noticed him from the original A Nightmare on Elm Street & Long Arm also from Terrordrome.
*Pummel: Thrusts 1 of his hands through the opponent.
**Reference: The running gag of him stabbing his arm through some victims from the A Nightmare on Elm Street franchise.
*Forward Throw - Rag Doll: Telekinetically tosses the opponent forward.
**References: How he knocked Tina into Rod also from the original A Nightmare on Elm Street & how he tossed Kris around also from A Nightmare on Elm Street (2010).
*Back Throw - Now No One Sleeps: Picks up & tosses the opponent behind himself.
**Reference: How he tossed Kristen into a furnace also from Dream Master.
*Up Throw - Blowhole: Drags himself & the opponent underground before a blowhole of blood emerges, sending the latter upward as the former reappears.
**References: Him dragging Glenn into his bed also from the original A Nightmare on Elm Street & Tell 'Em Freddy Sent Ya also from (2011)/9.
*Down Throw: Knocks the opponent upward before spawning a spike bed for them to fall onto.
**Reference: Him pushing a spiked bed into place before killing John also from The Final Nightmare.
*Front Floor Attack: Slashes around himself with getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams 1 of his gloves forward while climbing up.
*Neutral Special - Sweet Dreams: Conjures a green energy orb that falls down in front of himself, putting any caught opponents to sleep for a short time & causing them to take more damage for some time until they wake up.
**Reference: Sweet Dreams also from (2011)/9.
*Side Special - Glove Toss: Tosses 1 of his gloves forward before it respawns on his hand.
**References: Him tossing his glove into Rick’s stomach also from Dream Master & Glove Toss also from (2011)/9.
*Up Special - Dream Shift: Disappears & reappears in fire in any inputted direction.
**References: His ability to appear anywhere in someone's nightmare from the A Nightmare on Elm Street franchise & Dream Shift also from (2011)/9.
*Down Special - Freddy Fingers: Sends 1 of his gloves to crawl across the ground to stab the opponent's feet.
**References: How his glove killed Terry from Wes Craven's New Nightmare & Freddy Fingers also from (2011)/9.
*Final Smash - Welcome to My Nightmare: Laughs & fires a larger green orb forward, putting any caught opponents to sleep, while he summons a large furnace, stabs them in the chest & crotch, which wakes them up, picking them up & throwing them into it as he waves goodbye & the Dream Demons take them into a portal as the furnace explodes, insta-KO'ing heavily damaged opponents.
**References: Welcome to My Nightmare also from (2011)/9 & the Dream Demons also from The Final Nightmare.	
*Neutral Attack: Pokes 1 knife forward, then does a hook punch & ends with a double claw slash forward.
*Forward Tilt - What A Rush!: Thrusts his fingers forward as syringes emerge, poisoning opponents.
**Reference: How he killed Taryn from A Nightmare on Elm Street 3: Dream Warriors.
*Up Tilt: Holds a hand upward & rubbing the knives on it together.
**Reference: Him rubbing the knives on his fingers from A Nightmare on Elm Street (2010).
*Down Tilt: Crouches & spawns a Roach Motel before crushing it with his hand, causing goo to emerge from it.
**Reference: Him crushing Debbie after turning her into a cockroach from A Nightmare on Elm Street 4: Dream Master.
*Dash Attack: Transforms into a massive worm & lunges forward, then up & then down.
**References: His worm form during his fight with Kristen also from Dream Warriors & his Freddy Worm Unleashed Move from Terrordrome.
*Forward Smash: 1 of his knives gets longer & slashes it forward.
**Reference: The paper trimmer Nancy slashed him in the neck with also from A Nightmare on Elm Street (2010).
*Up Smash: Does an uppercut slash with 1 glove.
**Reference: The uppercut everyone does from the Mortal Kombat franchise.
*Down Smash - Hell Spike: Stabs his knives into the ground, conjuring spikes around himself.
**Reference: Hell Spike from Mortal Kombat (2011)/9.
*Neutral Aerial - Nice Hearing From Ya!: Pulls out a chalkboard & scratches his claws on it, causing a soundwave around himself.
**Reference: Him scratching a chalkboard with his glove to make Carlos' head explode from Freddy's Dead: The Final Nightmare.
*Forward Aerial: Does a right claw slash forward.
**Reference: Him about to slash Zsa Zsa Gabor also from Dream Warriors.
*Back Aerial: Whips a towel behind himself.
**Reference: His pixelated version whipping Spencer in his video game nightmare also from The Final Nightmare.
*Up Aerial: Stabs his knives upward.
*Down Aerial: Turns upside down & stabs his knives below himself, spiking opponents.
*Grab - Long Arm: Stretches his arms out to grab, which can serve as a tether recovery.
**References: Him stretching his arms out after Tina noticed him from the original A Nightmare on Elm Street & Long Arm also from Terrordrome.
*Pummel: Thrusts 1 of his hands through the opponent.
**Reference: The running gag of him stabbing his arm through some victims from the A Nightmare on Elm Street franchise.
*Forward Throw - Rag Doll: Telekinetically tosses the opponent forward.
**References: How he knocked Tina into Rod also from the original A Nightmare on Elm Street & how he tossed Kris around also from A Nightmare on Elm Street (2010).
*Back Throw - Now No One Sleeps: Picks up & tosses the opponent behind himself.
**Reference: How he tossed Kristen into a furnace also from Dream Master.
*Up Throw - Blowhole: Drags himself & the opponent underground before a blowhole of blood emerges, sending the latter upward as the former reappears.
**References: Him dragging Glenn into his bed also from the original A Nightmare on Elm Street & Tell 'Em Freddy Sent Ya also from (2011)/9.
*Down Throw: Knocks the opponent upward before spawning a spike bed for them to fall onto.
**Reference: Him pushing a spiked bed into place before killing John also from The Final Nightmare.
*Front Floor Attack: Slashes around himself with getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams 1 of his gloves forward while climbing up.
*Neutral Special - Sweet Dreams: Conjures a green energy orb that falls down in front of himself, putting any caught opponents to sleep for a short time & causing them to take more damage for some time until they wake up.
**Reference: Sweet Dreams also from (2011)/9.
*Side Special - Glove Toss: Tosses 1 of his gloves forward before it respawns on his hand.
**References: Him tossing his glove into Rick’s stomach also from Dream Master & Glove Toss also from (2011)/9.
*Up Special - Dream Shift: Disappears & reappears in fire in any inputted direction.
**References: His ability to appear anywhere in someone's nightmare from the A Nightmare on Elm Street franchise & Dream Shift also from (2011)/9.
*Down Special - Freddy Fingers: Sends 1 of his gloves to crawl across the ground to stab the opponent's feet.
**References: How his glove killed Terry from Wes Craven's New Nightmare & Freddy Fingers also from (2011)/9.
*Final Smash - Welcome to My Nightmare: Laughs & fires a larger green orb forward, putting any caught opponents to sleep, while he summons a large furnace, stabs them in the chest & crotch, which wakes them up, picking them up & throwing them into it as he waves goodbye & the Dream Demons take them into a portal as the furnace explodes, insta-KO'ing heavily damaged opponents.
**References: Welcome to My Nightmare also from (2011)/9 & the Dream Demons also from The Final Nightmare.
==Neo==
	The protagonist of the Matrix franchise. A hacker who learned that he is the chosen one destined to free humanity from the Matrix.
*Neutral Attack - Off-Line Attack/Machine Gun Kicks (Mashed): Does a straight kick, then a palm thrust & ends with a hook punch, which can be cancelled into doing a flurry of kicks & ends with a roundhouse kick.
**References: His Off-Line Attack 1 & Machine Gun Kicks from The Matrix: Path of Neo.
*Forward Tilt - Sword: Pulls out a sword & slashes it forward.
**Reference: The sword he used against Merovingian from The Matrix: Reloaded.
*Up Tilt - Lightning Strike: Does an uppercut.
**Reference: The last part of Lightning Strike also from Path of Neo.
*Down Tilt: Crouches & slashes a small sword forward.
**Reference: The smaller weapons he could use also from Path of Neo.
*Dash Attack: Does a dashing slash with a small sword.
**Reference: The Killing Blow with smaller weapons also from Path of Neo.
*Forward Smash - Mega Punch: Does a strong right hook punch forward.
**Reference: Mega Punch also from Path of Neo.
*Up Smash - Staff: Pulls out a staff & swings it over his head.
**Reference: The staff he uses against the army of Agent Smiths also from Reloaded.
*Down Smash - Clear Out: Focuses & punches the ground, causing a shockwave around himself.
**Reference: His Clear Out attack & the last part of the Level 3 of his Killing Blow also from Path of Neo.
*Neutral Aerial - Jump Strike: Does a spinning jump kick.
**Reference: Jump Strike also from Path of Neo.
*Forward Aerial - Hand Knife: Does a knifehand slash forward.
**Reference: Hand Knife also from Path of Neo.
*Back Aerial - Off-Wall Strike: Does a roundhouse kick behind himself.
**Reference: His Off-Wall Strike also from Path of Neo.
*Up Aerial: Does a backflip kick above himself.
**Reference: The aerial version of his Killing Blow if hits an opponent also from Path of Neo.
*Down Aerial: Does a divekick diagonally downward.
**Reference: The aerial version of his Killing Blow also from Path of Neo.
*Grab: Reaches out with both hands.
**Reference: His grab animation also from Path of Neo.
*Pummel: Punches the opponent in the face.
**Reference: The punch he does in the Revolutions/Reloaded version of his Focus Grab also from Path of Neo.
*Forward Throw - Palm: Palm thrusts the opponent in the face before tossing them forward.
**References: Palm & 1 of his Grab Attacks also from Path of Neo.
*Back Throw: Grabs the opponent by their arm & tosses them behind himself.
**Reference: 1 of his Grab Attacks also from Path of Neo.
*Up Throw: Takes the opponent into the air before slamming them into the ground.
**Reference: His Focus Aerial Throw also from Path of Neo.
*Down Throw: Kicks the opponent in the shin, knocking them down before kicking them away.
**Reference: His Grab & Punish attacks also from Path of Neo.
*Front Floor Attack: Does a sweep kick around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a cross punch forward while climbing up.
*Neutral Special - Matrix Shots: Pulls out 2 pistols & fires several shots, which can be angled, but are more likely to be dodged via dodge rolls.
**Reference: How bullets are fired from The Matrix franchise.
*Side Special - Killing Blow: Charges up & does a dashing double punch forward.
**Reference: His Killing Blow also from Path of Neo.
*Up Special - Invisible Wall Run: Runs upward in the air like they're walls.
**Reference: His ability to run on walls from The Matrix franchise.
*Down Special - Bullet Dodge: Leans back almost all the way down, while swaying his arms upward to avoid projectiles, though larger projectiles can still hit him.
**Reference: His ability to dodge bullets from The Matrix franchise.
*Final Smash - Glitch In The Matrix: Tosses a red pill forward, causing any caught opponents to wake up connected to the Matrix before the Sentinels notice them & blast them with their lasers.
**References: The red pill & Sentinels from The Matrix franchise & the We're Living In The Matrix conspiracy theory.	
*Neutral Attack - Off-Line Attack/Machine Gun Kicks (Mashed): Does a straight kick, then a palm thrust & ends with a hook punch, which can be cancelled into doing a flurry of kicks & ends with a roundhouse kick.
**References: His Off-Line Attack 1 & Machine Gun Kicks from The Matrix: Path of Neo.
*Forward Tilt - Sword: Pulls out a sword & slashes it forward.
**Reference: The sword he used against Merovingian from The Matrix: Reloaded.
*Up Tilt - Lightning Strike: Does an uppercut.
**Reference: The last part of Lightning Strike also from Path of Neo.
*Down Tilt: Crouches & slashes a small sword forward.
**Reference: The smaller weapons he could use also from Path of Neo.
*Dash Attack: Does a dashing slash with a small sword.
**Reference: The Killing Blow with smaller weapons also from Path of Neo.
*Forward Smash - Mega Punch: Does a strong right hook punch forward.
**Reference: Mega Punch also from Path of Neo.
*Up Smash - Staff: Pulls out a staff & swings it over his head.
**Reference: The staff he uses against the army of Agent Smiths also from Reloaded.
*Down Smash - Clear Out: Focuses & punches the ground, causing a shockwave around himself.
**Reference: His Clear Out attack & the last part of the Level 3 of his Killing Blow also from Path of Neo.
*Neutral Aerial - Jump Strike: Does a spinning jump kick.
**Reference: Jump Strike also from Path of Neo.
*Forward Aerial - Hand Knife: Does a knifehand slash forward.
**Reference: Hand Knife also from Path of Neo.
*Back Aerial - Off-Wall Strike: Does a roundhouse kick behind himself.
**Reference: His Off-Wall Strike also from Path of Neo.
*Up Aerial: Does a backflip kick above himself.
**Reference: The aerial version of his Killing Blow if hits an opponent also from Path of Neo.
*Down Aerial: Does a divekick diagonally downward.
**Reference: The aerial version of his Killing Blow also from Path of Neo.
*Grab: Reaches out with both hands.
**Reference: His grab animation also from Path of Neo.
*Pummel: Punches the opponent in the face.
**Reference: The punch he does in the Revolutions/Reloaded version of his Focus Grab also from Path of Neo.
*Forward Throw - Palm: Palm thrusts the opponent in the face before tossing them forward.
**References: Palm & 1 of his Grab Attacks also from Path of Neo.
*Back Throw: Grabs the opponent by their arm & tosses them behind himself.
**Reference: 1 of his Grab Attacks also from Path of Neo.
*Up Throw: Takes the opponent into the air before slamming them into the ground.
**Reference: His Focus Aerial Throw also from Path of Neo.
*Down Throw: Kicks the opponent in the shin, knocking them down before kicking them away.
**Reference: His Grab & Punish attacks also from Path of Neo.
*Front Floor Attack: Does a sweep kick around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a cross punch forward while climbing up.
*Neutral Special - Matrix Shots: Pulls out 2 pistols & fires several shots, which can be angled, but are more likely to be dodged via dodge rolls.
**Reference: How bullets are fired from The Matrix franchise.
*Side Special - Killing Blow: Charges up & does a dashing double punch forward.
**Reference: His Killing Blow also from Path of Neo.
*Up Special - Invisible Wall Run: Runs upward in the air like they're walls.
**Reference: His ability to run on walls from The Matrix franchise.
*Down Special - Bullet Dodge: Leans back almost all the way down, while swaying his arms upward to avoid projectiles, though larger projectiles can still hit him.
**Reference: His ability to dodge bullets from The Matrix franchise.
*Final Smash - Glitch In The Matrix: Tosses a red pill forward, causing any caught opponents to wake up connected to the Matrix before the Sentinels notice them & blast them with their lasers.
**References: The red pill & Sentinels from The Matrix franchise & the We're Living In The Matrix conspiracy theory.
==Harry==
	The protagonist of the Harry Potter franchise. A young wizzard who attends Hogwarts to learn magic and fights againsts the evil Voldemort
*Neutral Attack - Blue Sparks: Conjure blue sparks in front of himself, dealing aura damage.
**Reference: Blue Sparks from the Harry Potter franchise.
*Forward Tilt - Arrow Shooting Spell: Shoots an arrow forward from his wand.
**Reference: Arrow Shooting Spell from the Harry Potter franchise.
*Up Tilt - Lumos: Conjures a burst of light above himself.
**Reference: Lumos from the Harry Potter franchise.
*Down Tilt - Periculum: Crouches & conjures red sparks forward.
**Reference: Periculum from the Harry Potter franchise.
*Dash Attack - Broom Rush: Conjures his broom & rushes forward.
**Reference: His broom from the Harry Potter franchise.
*Forward Smash - Bombarda: Charges & conjures an explosion forward, dealing fire damage.
**Reference: Bombarda from the Harry Potter franchise.
*Up Smash - Expluso: Charges & conjures an explosion above himself, also dealing fire damage.
**Reference: Expluso from the Harry Potter franchise.
*Down Smash - Confringo: Points his wand below himself & conjures an explosion around himself.
**Reference: Confringo from the Harry Potter franchise.
*Neutral Aerial: Waves his wand around himself.
*Forward Aerial - Fracto Strata: Thrusts his wand forward, conjuring electricity & dealing electric damage.
**Reference: Fracto Strata from the LEGO Harry Potter franchise.
*Back Aerial - Fracto Strata: Same as Forward Aerial, but behind himself.
**Reference: Fracto Strata from the LEGO Harry Potter franchise.
*Up Aerial - Combat Bolt: Fires a bolt above himself with his wand, dealing electric damage.
**Reference: Combat Bolts from Harry Potter: Wizards Unite.
*Down Throw - Sectumsempra: Points his wand below himself as a slash emerges.
**Reference: Sectumsempra from the Harry Potter franchise.
*Grab - Carpe Retractum: Conjures a cord of light to lash forward, which can serve as a tether recovery.
**Reference: Carpe Retractum from the Harry Potter franchise.
*Pummel: Pokes the opponent with his wand.
*Forward Throw - Depulso: Traces his wand in a U formation before firing a yellow blast that knocks the opponent forward.
**Reference: Depulso from the Harry Potter franchise.
*Back Throw - Everte Statum: Same as before, but gets behind the opponent 1st.
**Reference: Everte Statum from the Harry Potter franchise.
*Up Throw - Alarte Ascendare: Shoots a red magic blast to launch the opponent upward.
**Reference: Alarte Ascendare from the Harry Potter franchise.
*Down Throw - Crucio: Shoots a magic bolt that crumples the opponent to the ground.
**Reference: Crucio from the Harry Potter franchise.
*Front Floor Attack: Creates a magic burst around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Aquamenti: Shoots a stream of water forward that pushes opponent away while climbing up.
**Reference: Aquamenti from the Harry Potter franchise.
*Neutral Special - Shooting Spell: Shoots a simple magic blast forward, which can be spammed.
**Reference: The normal shooting spells used when he & others are performing certain spells from the Harry Potter franchise.
*Side Special - Stupefy: Shoots a white magic blast forward, stunning opponents.
**Reference: Stupefy from the Harry Potter franchise.
*Up Special - Apparition: Conjures a spell & teleports in any inputted direction.
**Reference: Apparition from the Harry Potter franchise.
*Down Special - Episkey: Conjures a spell around himself, healing 4% of his health.
**Reference: Episkey from the Harry Potter franchise.
*Final Smash - Expecto Patronum: Says "Expecto Patronum!!" as he fires a blast of light forward, knocking any caught opponents into a forest where a light construct of a deer that he's riding on charges into them & bucks them before explodes in a blast of light, insta-KO'ing heavily damaged opponents.
**Reference: Expecto Patronum from the Harry Potter franchise.	
*Neutral Attack - Blue Sparks: Conjure blue sparks in front of himself, dealing aura damage.
**Reference: Blue Sparks from the Harry Potter franchise.
*Forward Tilt - Arrow Shooting Spell: Shoots an arrow forward from his wand.
**Reference: Arrow Shooting Spell from the Harry Potter franchise.
*Up Tilt - Lumos: Conjures a burst of light above himself.
**Reference: Lumos from the Harry Potter franchise.
*Down Tilt - Periculum: Crouches & conjures red sparks forward.
**Reference: Periculum from the Harry Potter franchise.
*Dash Attack - Broom Rush: Conjures his broom & rushes forward.
**Reference: His broom from the Harry Potter franchise.
*Forward Smash - Bombarda: Charges & conjures an explosion forward, dealing fire damage.
**Reference: Bombarda from the Harry Potter franchise.
*Up Smash - Expluso: Charges & conjures an explosion above himself, also dealing fire damage.
**Reference: Expluso from the Harry Potter franchise.
*Down Smash - Confringo: Points his wand below himself & conjures an explosion around himself.
**Reference: Confringo from the Harry Potter franchise.
*Neutral Aerial: Waves his wand around himself.
*Forward Aerial - Fracto Strata: Thrusts his wand forward, conjuring electricity & dealing electric damage.
**Reference: Fracto Strata from the LEGO Harry Potter franchise.
*Back Aerial - Fracto Strata: Same as Forward Aerial, but behind himself.
**Reference: Fracto Strata from the LEGO Harry Potter franchise.
*Up Aerial - Combat Bolt: Fires a bolt above himself with his wand, dealing electric damage.
**Reference: Combat Bolts from Harry Potter: Wizards Unite.
*Down Throw - Sectumsempra: Points his wand below himself as a slash emerges.
**Reference: Sectumsempra from the Harry Potter franchise.
*Grab - Carpe Retractum: Conjures a cord of light to lash forward, which can serve as a tether recovery.
**Reference: Carpe Retractum from the Harry Potter franchise.
*Pummel: Pokes the opponent with his wand.
*Forward Throw - Depulso: Traces his wand in a U formation before firing a yellow blast that knocks the opponent forward.
**Reference: Depulso from the Harry Potter franchise.
*Back Throw - Everte Statum: Same as before, but gets behind the opponent 1st.
**Reference: Everte Statum from the Harry Potter franchise.
*Up Throw - Alarte Ascendare: Shoots a red magic blast to launch the opponent upward.
**Reference: Alarte Ascendare from the Harry Potter franchise.
*Down Throw - Crucio: Shoots a magic bolt that crumples the opponent to the ground.
**Reference: Crucio from the Harry Potter franchise.
*Front Floor Attack: Creates a magic burst around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Aquamenti: Shoots a stream of water forward that pushes opponent away while climbing up.
**Reference: Aquamenti from the Harry Potter franchise.
*Neutral Special - Shooting Spell: Shoots a simple magic blast forward, which can be spammed.
**Reference: The normal shooting spells used when he & others are performing certain spells from the Harry Potter franchise.
*Side Special - Stupefy: Shoots a white magic blast forward, stunning opponents.
**Reference: Stupefy from the Harry Potter franchise.
*Up Special - Apparition: Conjures a spell & teleports in any inputted direction.
**Reference: Apparition from the Harry Potter franchise.
*Down Special - Episkey: Conjures a spell around himself, healing 4% of his health.
**Reference: Episkey from the Harry Potter franchise.
*Final Smash - Expecto Patronum: Says "Expecto Patronum!!" as he fires a blast of light forward, knocking any caught opponents into a forest where a light construct of a deer that he's riding on charges into them & bucks them before explodes in a blast of light, insta-KO'ing heavily damaged opponents.
**Reference: Expecto Patronum from the Harry Potter franchise.
==Gandalf==
	One of the protagonist of the Lord of the Ring franchise. A wise and powerfull wizzard who helps to keep middle earth safe with his wisdom and magical power.
*Neutral Attack: Swings with both his sword & staff forward, then does a spinning attack with an upward arc & ends by slamming both down.
*Forward Tilt: Stabs forward with his staff as it glows with magic & then slashes downward with his sword.
*Up Tilt: Does an upward arcing sweeping slash with both his staff & sword.
*Down Tilt: Crouches & swings his staff forward & then slashes his sword behind himself.
*Dash Attack: Does a spinning swing with his staff forward.
*Forward Smash: Stabs forward with his sword, ignites his staff & shoots a powerful magic blast forward.
*Up Smash - Flame of Udun: Does an upward slash with his sword, dealing fire damage.
*Down Smash: Extends his staff outward & releases a blast of light energy around himself.
**Reference: Him using light magic from The Lord of the Rings franchise.
*Neutral Aerial: Rapidly spins his staff & sword in front of himself.
*Forward Aerial: Slices forward with his sword & staff.
*Back Aerial: Stabs his sword & staff behind himself.
*Up Aerial: Does an arcing backflip slash with his sword & staff.
*Down Aerial: Raises his sword & staff high & slams them both straight downward with a mighty blast of magic, meteor smashing opponents.
*Grab: Puts away his sword & reaches out.
*Pummel: Headbutts the opponent.
*Forward Throw: Lifts the opponent with his telekinesis & tosses them forward.
**Reference: His telekinesis from The Lord of the Rings franchise.
*Back Throw: Same as before, but behind himself.
**Reference: His telekinesis from The Lord of the Rings franchise.
*Up Throw: Casts an explosion below the opponent, knocking them upward.
**Reference: His pyrokinesis from The Lord of the Rings franchise.
*Down Throw: Knocks the opponent down & conjures a lightning bolt on them, also dealing electric damage.
**Reference: His electrokinesis from The Lord of the Rings franchise.
*Front Floor Attack: Spins his sword & staff around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his staff down while climbing up.
*Neutral Special - Bolt of Valor: Extends his staff forward as it emits a bright magic before firing it forward, but does leave him vulnerable while charging.
**Reference: Bolt of Valor from The Lord of the Rings: The 3rd Age.
*Side Special - Istar Bane: Extends his staff forward & fires a blast of light forward, paralyzing opponents.
**Reference: Istar Bane from both video game versions of The Lord of the Rings: The 2 Towers & The Lord of the Rings: The Return of the King.
*Up Special - Great Eagle: A Great Eagle picks him up before letting go.
**Reference: Great Eagles from The Lord of the Rings franchise.
*Down Special - Final Judgement: Yells "You shall not pass!" as he ignites his staff & sword together as they emit powerful magic before stabbing both into the ground, creating a powerful blast of light magic that grows in size around himself before it explodes.
**Reference: Him breaking the Bridge of Khazad-dûm to defeat the Balrog before he was pulled into the abyss from The Lord of the Rings: The Fellowship of the Ring.
*Final Smash - Fellowship Strike: Summons Aragorn who dashes forward with a slash knocking any caught opponents into Minas Tirith as Legolas shoots them with a volley of arrows, Gimli slashes them with an axe, Aragorn hits them a flurry of slashes & ends with him shooting a bolt of magic at them, which then explodes.	
*Neutral Attack: Swings with both his sword & staff forward, then does a spinning attack with an upward arc & ends by slamming both down.
*Forward Tilt: Stabs forward with his staff as it glows with magic & then slashes downward with his sword.
*Up Tilt: Does an upward arcing sweeping slash with both his staff & sword.
*Down Tilt: Crouches & swings his staff forward & then slashes his sword behind himself.
*Dash Attack: Does a spinning swing with his staff forward.
*Forward Smash: Stabs forward with his sword, ignites his staff & shoots a powerful magic blast forward.
*Up Smash - Flame of Udun: Does an upward slash with his sword, dealing fire damage.
*Down Smash: Extends his staff outward & releases a blast of light energy around himself.
**Reference: Him using light magic from The Lord of the Rings franchise.
*Neutral Aerial: Rapidly spins his staff & sword in front of himself.
*Forward Aerial: Slices forward with his sword & staff.
*Back Aerial: Stabs his sword & staff behind himself.
*Up Aerial: Does an arcing backflip slash with his sword & staff.
*Down Aerial: Raises his sword & staff high & slams them both straight downward with a mighty blast of magic, meteor smashing opponents.
*Grab: Puts away his sword & reaches out.
*Pummel: Headbutts the opponent.
*Forward Throw: Lifts the opponent with his telekinesis & tosses them forward.
**Reference: His telekinesis from The Lord of the Rings franchise.
*Back Throw: Same as before, but behind himself.
**Reference: His telekinesis from The Lord of the Rings franchise.
*Up Throw: Casts an explosion below the opponent, knocking them upward.
**Reference: His pyrokinesis from The Lord of the Rings franchise.
*Down Throw: Knocks the opponent down & conjures a lightning bolt on them, also dealing electric damage.
**Reference: His electrokinesis from The Lord of the Rings franchise.
*Front Floor Attack: Spins his sword & staff around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his staff down while climbing up.
*Neutral Special - Bolt of Valor: Extends his staff forward as it emits a bright magic before firing it forward, but does leave him vulnerable while charging.
**Reference: Bolt of Valor from The Lord of the Rings: The 3rd Age.
*Side Special - Istar Bane: Extends his staff forward & fires a blast of light forward, paralyzing opponents.
**Reference: Istar Bane from both video game versions of The Lord of the Rings: The 2 Towers & The Lord of the Rings: The Return of the King.
*Up Special - Great Eagle: A Great Eagle picks him up before letting go.
**Reference: Great Eagles from The Lord of the Rings franchise.
*Down Special - Final Judgement: Yells "You shall not pass!" as he ignites his staff & sword together as they emit powerful magic before stabbing both into the ground, creating a powerful blast of light magic that grows in size around himself before it explodes.
**Reference: Him breaking the Bridge of Khazad-dûm to defeat the Balrog before he was pulled into the abyss from The Lord of the Rings: The Fellowship of the Ring.
*Final Smash - Fellowship Strike: Summons Aragorn who dashes forward with a slash knocking any caught opponents into Minas Tirith as Legolas shoots them with a volley of arrows, Gimli slashes them with an axe, Aragorn hits them a flurry of slashes & ends with him shooting a bolt of magic at them, which then explodes.
==The Powerpuff Girls==
	The protagonists of the Powerpuff Girls franchise. 3 girls consisting of Blossom, Bubbles & Buttercup who were created by Chemical X after Utonium tried to make a daughter.
<tabber>
Blossom=
*Neutral Attack: Does a left punch, then a right uppercut & ends with a spinning kick.
**References: How she & her sisters normally punch & kicks enemies from The Powerpuff Girls franchise & her Neutral Attack from Cartoon Network Punch-Time Explosion.
*Forward Tilt: Does a left kick forward.
*Up Tilt: Does an arcing headbutt above herself.
**Reference: Her Up Neutral Attack also from Punch-Time Explosion.
*Down Tilt: Crouches & does a sweep kick.
**Reference: Her Down Neutral Attack also from Punch-Time Explosion.
*Dash Attack: Dashes forward as she conjures a pink construct of a sponge around herself.
**Reference: The sponge construct she conjured from The Powerpuff Girls (2016) episode Power-Up Puff.
*Forward Smash: Fires a heat vision eyebeam forward, dealing fire damage.
**Reference: Her & her sisters firing their heat-vision eyebeams from The Powerpuff Girls franchise.
*Up Smash: Conjures a pink construct of a broom around herself & swings it above herself.
**Reference: The broom construct she conjured also from Power-Up Puff.
*Down Smash: Conjures a pink construct of an stapler around herself & slams the ground with it, conjuring staples on both sides of herself.
**Reference: The stapler construct she conjured also from Power-Up Puff.
*Neutral Aerial: Conjures pink constructs of thumbtacks on her hands & spins them around herself.
**Reference: The thumbtack constructs she conjured from the episode Halt & Catch Silico.
*Forward Aerial: Lashes her yo-yo forward.
**Reference: The yo-yo she used from The Powerpuff Girls Z.
*Back Aerial: Turns her head as she fires a heat-vision eyebeam behind herself, also dealing fire damage.
**Reference: Her & her sisters firing their heat-vision eyebeams from The Powerpuff Girls franchise.
*Up Aerial: Does a double kick upward.
**Reference: The kick she & her sisters did when using their Acroattack on the Rowdyruff Boys from The Powerpuff Girls (1998) episode The Rowdyruff Boys.
*Down Aerial: Does a divekick diagonally downward, spiking opponents.
**Reference: Her & her sisters doing divekicks in promotional art of The Powerpuff Girls franchise.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Picks up the opponent with 1 hand & tosses them forward.
**Reference: How she & her sisters toss villains from The Powerpuff Girls franchise.
*Back Throw: Same as Forward Throw, but behind herself.
**Reference: How she & her sisters toss villains from The Powerpuff Girls franchise.
*Up Throw: Knocks the opponent upward with a right uppercut.
**Reference: Her & her sisters uppercutting villains into the air from The Powerpuff Girls franchise.
*Down Throw: Pins the opponent to the ground & blasts them with a heat vision eyebeam, also dealing fire damage.
**Reference: Her & her sisters firing their heat-vision eyebeams from The Powerpuff Girls franchise.
*Front Floor Attack: Does a breakdance kick around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a sliding punch while climbing up.
*Neutral Special - Ice Breath: Breathes a cold mist of frigid clouds from her mouth in a set distance, freezing opponents.
**References: Her ice breath since the episode Ice Sore & her Neutral Special also from Punch-Time Explosion.
*Side Special - Bow Bomb: Takes her bow as it becomes a bomb & tosses it forward before exploding after a slow countdown, which can be angled.
**Reference: Her turning her bow into a bomb as part of Wing Attack Plan R, which the Alien Leader copied from the episode Forced Kin.
*Up Special - Long Dash: Dashes in any inputted direction while leaving a pink trail behind herself.
**References: How she & her sisters dash & fly to where they want & Power Dash & Flight also from Punch-Time Explosion.
*Down Special - Sisterly Swap: Says "Bubbles!" as she swaps to Bubbles by flying off-screen in the air or says "Let's go, Girls!" if Buttercup swaps to her.
*Final Smash - Brambles: Does a dashing punch forward, knocking any caught opponents into air where she does a horizontal punch, Bubbles does a flying uppercut, Buttercup does a forward kick on their head & Bliss fires an electric blast before they all fuse into Brambles & let off a massive wave of love energy around themselves.
**Reference: Brambles from the episode Blisstersweet Symphony.	
<tabber>
Blossom=
*Neutral Attack: Does a left punch, then a right uppercut & ends with a spinning kick.
**References: How she & her sisters normally punch & kicks enemies from The Powerpuff Girls franchise & her Neutral Attack from Cartoon Network Punch-Time Explosion.
*Forward Tilt: Does a left kick forward.
*Up Tilt: Does an arcing headbutt above herself.
**Reference: Her Up Neutral Attack also from Punch-Time Explosion.
*Down Tilt: Crouches & does a sweep kick.
**Reference: Her Down Neutral Attack also from Punch-Time Explosion.
*Dash Attack: Dashes forward as she conjures a pink construct of a sponge around herself.
**Reference: The sponge construct she conjured from The Powerpuff Girls (2016) episode Power-Up Puff.
*Forward Smash: Fires a heat vision eyebeam forward, dealing fire damage.
**Reference: Her & her sisters firing their heat-vision eyebeams from The Powerpuff Girls franchise.
*Up Smash: Conjures a pink construct of a broom around herself & swings it above herself.
**Reference: The broom construct she conjured also from Power-Up Puff.
*Down Smash: Conjures a pink construct of an stapler around herself & slams the ground with it, conjuring staples on both sides of herself.
**Reference: The stapler construct she conjured also from Power-Up Puff.
*Neutral Aerial: Conjures pink constructs of thumbtacks on her hands & spins them around herself.
**Reference: The thumbtack constructs she conjured from the episode Halt & Catch Silico.
*Forward Aerial: Lashes her yo-yo forward.
**Reference: The yo-yo she used from The Powerpuff Girls Z.
*Back Aerial: Turns her head as she fires a heat-vision eyebeam behind herself, also dealing fire damage.
**Reference: Her & her sisters firing their heat-vision eyebeams from The Powerpuff Girls franchise.
*Up Aerial: Does a double kick upward.
**Reference: The kick she & her sisters did when using their Acroattack on the Rowdyruff Boys from The Powerpuff Girls (1998) episode The Rowdyruff Boys.
*Down Aerial: Does a divekick diagonally downward, spiking opponents.
**Reference: Her & her sisters doing divekicks in promotional art of The Powerpuff Girls franchise.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Picks up the opponent with 1 hand & tosses them forward.
**Reference: How she & her sisters toss villains from The Powerpuff Girls franchise.
*Back Throw: Same as Forward Throw, but behind herself.
**Reference: How she & her sisters toss villains from The Powerpuff Girls franchise.
*Up Throw: Knocks the opponent upward with a right uppercut.
**Reference: Her & her sisters uppercutting villains into the air from The Powerpuff Girls franchise.
*Down Throw: Pins the opponent to the ground & blasts them with a heat vision eyebeam, also dealing fire damage.
**Reference: Her & her sisters firing their heat-vision eyebeams from The Powerpuff Girls franchise.
*Front Floor Attack: Does a breakdance kick around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a sliding punch while climbing up.
*Neutral Special - Ice Breath: Breathes a cold mist of frigid clouds from her mouth in a set distance, freezing opponents.
**References: Her ice breath since the episode Ice Sore & her Neutral Special also from Punch-Time Explosion.
*Side Special - Bow Bomb: Takes her bow as it becomes a bomb & tosses it forward before exploding after a slow countdown, which can be angled.
**Reference: Her turning her bow into a bomb as part of Wing Attack Plan R, which the Alien Leader copied from the episode Forced Kin.
*Up Special - Long Dash: Dashes in any inputted direction while leaving a pink trail behind herself.
**References: How she & her sisters dash & fly to where they want & Power Dash & Flight also from Punch-Time Explosion.
*Down Special - Sisterly Swap: Says "Bubbles!" as she swaps to Bubbles by flying off-screen in the air or says "Let's go, Girls!" if Buttercup swaps to her.
*Final Smash - Brambles: Does a dashing punch forward, knocking any caught opponents into air where she does a horizontal punch, Bubbles does a flying uppercut, Buttercup does a forward kick on their head & Bliss fires an electric blast before they all fuse into Brambles & let off a massive wave of love energy around themselves.
**Reference: Brambles from the episode Blisstersweet Symphony.
==Ed, Edd & Eddy==
	The protagonists of Ed, Edd & Eddy. A trio of boys infamous for trying to swindle people so they could buy jawbreakers, but they usually fail, though some of them have worked out well for them in the end.
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Ed=
*Neutral Attack - I'm a Woodpecker: Slams his head into the ground in front of himself.
**Reference: Him slamming his head on the ground from the Ed, Edd n' Eddy episode Stop, Look & Ed.
*Forward Tilt - Do Not Taunt The Claw: Thrusts a hanger hook forward.
**Reference: Him using the hook of a hanger from the episode In Like Ed.
*Up Tilt: Pulls out bubble wrap & makes a large burst above himself.
**Reference: Him playing with bubble wrap from the episode Fa-La-La-La-Ed.
*Down Tilt: Crouches & reaches forward with 1 arm.
*Dash Attack - Knee Slide: Does a knee slide forward.
**Reference: Him sliding on his knees from the episode Over Your Ed.
*Forward Smash - Crush The Monster: Slams a tree forward.
**Reference: The tree he used to crush Edd from the episode It Came From Outer Ed.
*Up Smash - I Sneezed: Holds in a sneeze, causing his eyes to inflate.
**Reference: Him sneezing from the episode Flea-Bitten Ed.
*Down Smash - Break Over: Spawns a door & slams it below himself.
**Reference: Him flipping a door that was used as a table also from It Came From Outer Ed.
*Neutral Aerial - This Is Fun: Slashes a saw around himself vertically.
**Reference: Him cutting a hole with a saw from the episode One+One=Ed.
*Forward Aerial: Does a double-axe handle forward, meteor smashing opponents.
*Back Aerial: Bashes his butt behind himself.
**Reference: Him knocking Edd, Eddy & Jimmy out of the frame from the episode Dear Ed.
*Up Aerial - Baste The Turkey: Claws upward.
**Reference: Him clawing the fence after Sarah finds him, Edd & Eddy with her diary from the episode For Your Eds Only.
*Down Aerial - Belly Flop: Does a belly flop while saying "Belly flop!", spiking opponents.
**Reference: Him doing belly flops from the Ed, Edd n' Eddy franchise.
*Grab: Reaches out with both arms & can carry & jump with the opponent.
*Pummel - Pink Belly: Bends the opponent over & slaps their belly.
**Reference: Him slapping Edd's belly from the episode Dim Lit Ed.
*Forward Throw - Splish Splash Take a Bath: Says "Splash, Splash! Take a bath." & throws the opponent forward.
**Reference: Him tossing Eddy into a lake from the episode Hot Buttered Eds.
*Back Throw: Spins & tosses the opponent behind himself.
**Reference: Him sending Eddy into the air from the episode Cry Ed.
*Up Throw - I Saw This on TV: Juggles the opponent with his feet, while saying "I saw this on TV." before kicking them upward.
**Reference: Him juggling Edd & Eddy from the episode Rent-A-Ed.
*Down Throw - Dig a Hole: Buries the opponent while saying "Dig a hole, dig a hole, dig a hole, dig a hole." & digging a hole.
**Reference: His habit of digging from the Ed, Edd n' Eddy franchise.
*Front Floor Attack: Does a clothesline around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Slaps 1 of his arms around himself while getting up.
*Edge Attack: Summons crows to rush forward while getting up.
**Reference: The crows that appear from the end of It Came From Outer Ed.
*Neutral Special - Zappity Zap Zap: Charges up with static electricity & shoots a small bolt forward, dealing electric damage.
**Reference: Him using static electricity from the episode Every Which Way But Ed.
*Side Special - Baron O'Beefdip: Pulls out Baron O'Beefdip & pulls the string, causing it to breath fire & dealing fire damage.
**References: Baron O'Beefdip from the Ed, Edd n' Eddy franchise & its ability to breathe fire from the episode Little Ed Blue.
*Up Special - Fli-Ed: Jumps & flies in any inputted direction.
**Reference: Him flying in his retelling from the episode Once Upon A Ed.
*Down Special - Ed Swap: Throws Edd forward.
*Final Smash - Edzilla: Becomes Edzilla, fires a blast of Chunky Puffs forward & rushes forward with Edd & Eddy hanging on.
**Reference: Edzilla from The Day The Ed Stood Still.	
<tabber>
Ed=
*Neutral Attack - I'm a Woodpecker: Slams his head into the ground in front of himself.
**Reference: Him slamming his head on the ground from the Ed, Edd n' Eddy episode Stop, Look & Ed.
*Forward Tilt - Do Not Taunt The Claw: Thrusts a hanger hook forward.
**Reference: Him using the hook of a hanger from the episode In Like Ed.
*Up Tilt: Pulls out bubble wrap & makes a large burst above himself.
**Reference: Him playing with bubble wrap from the episode Fa-La-La-La-Ed.
*Down Tilt: Crouches & reaches forward with 1 arm.
*Dash Attack - Knee Slide: Does a knee slide forward.
**Reference: Him sliding on his knees from the episode Over Your Ed.
*Forward Smash - Crush The Monster: Slams a tree forward.
**Reference: The tree he used to crush Edd from the episode It Came From Outer Ed.
*Up Smash - I Sneezed: Holds in a sneeze, causing his eyes to inflate.
**Reference: Him sneezing from the episode Flea-Bitten Ed.
*Down Smash - Break Over: Spawns a door & slams it below himself.
**Reference: Him flipping a door that was used as a table also from It Came From Outer Ed.
*Neutral Aerial - This Is Fun: Slashes a saw around himself vertically.
**Reference: Him cutting a hole with a saw from the episode One+One=Ed.
*Forward Aerial: Does a double-axe handle forward, meteor smashing opponents.
*Back Aerial: Bashes his butt behind himself.
**Reference: Him knocking Edd, Eddy & Jimmy out of the frame from the episode Dear Ed.
*Up Aerial - Baste The Turkey: Claws upward.
**Reference: Him clawing the fence after Sarah finds him, Edd & Eddy with her diary from the episode For Your Eds Only.
*Down Aerial - Belly Flop: Does a belly flop while saying "Belly flop!", spiking opponents.
**Reference: Him doing belly flops from the Ed, Edd n' Eddy franchise.
*Grab: Reaches out with both arms & can carry & jump with the opponent.
*Pummel - Pink Belly: Bends the opponent over & slaps their belly.
**Reference: Him slapping Edd's belly from the episode Dim Lit Ed.
*Forward Throw - Splish Splash Take a Bath: Says "Splash, Splash! Take a bath." & throws the opponent forward.
**Reference: Him tossing Eddy into a lake from the episode Hot Buttered Eds.
*Back Throw: Spins & tosses the opponent behind himself.
**Reference: Him sending Eddy into the air from the episode Cry Ed.
*Up Throw - I Saw This on TV: Juggles the opponent with his feet, while saying "I saw this on TV." before kicking them upward.
**Reference: Him juggling Edd & Eddy from the episode Rent-A-Ed.
*Down Throw - Dig a Hole: Buries the opponent while saying "Dig a hole, dig a hole, dig a hole, dig a hole." & digging a hole.
**Reference: His habit of digging from the Ed, Edd n' Eddy franchise.
*Front Floor Attack: Does a clothesline around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Slaps 1 of his arms around himself while getting up.
*Edge Attack: Summons crows to rush forward while getting up.
**Reference: The crows that appear from the end of It Came From Outer Ed.
*Neutral Special - Zappity Zap Zap: Charges up with static electricity & shoots a small bolt forward, dealing electric damage.
**Reference: Him using static electricity from the episode Every Which Way But Ed.
*Side Special - Baron O'Beefdip: Pulls out Baron O'Beefdip & pulls the string, causing it to breath fire & dealing fire damage.
**References: Baron O'Beefdip from the Ed, Edd n' Eddy franchise & its ability to breathe fire from the episode Little Ed Blue.
*Up Special - Fli-Ed: Jumps & flies in any inputted direction.
**Reference: Him flying in his retelling from the episode Once Upon A Ed.
*Down Special - Ed Swap: Throws Edd forward.
*Final Smash - Edzilla: Becomes Edzilla, fires a blast of Chunky Puffs forward & rushes forward with Edd & Eddy hanging on.
**Reference: Edzilla from The Day The Ed Stood Still.
==Ben==
	The protagonist of the Ben 10 franchise. A boy who found the Omnitrix & started gaining allies & enemies.
*Neutral Attack: Does a right jab, then a left jab & ends with a straight kick, which can be cancelled into transforming into Kickin Hawk & doing a flurry of kicks before ending with a side kick.
*Forward Tilt: Transforms into Feedback & does a hook punch forward, dealing electric damage.
*Up Tilt: Transforms into Kickin Hawk & does a backflip kick.
*Down Tilt: Crouches, transforms into Jury Rigg & slashes his claws forward.
*Dash Attack: Transforms into Humongosaur & does a shoulder charge forward.
**Reference: His Side Special from Cartoon Network: Punchtime Explosion.
*Forward Smash: Transforms into Four Arms & claps his hands forward, releasing a shockwave forward.
*Up Smash: Transforms into Water Hazard & plants his hand into the ground, causing a water pillar to emerge.
**Reference: 1 of Bivalvan’s attacks in his boss fight from Ultimatrix Unleashed.
*Down Smash: Transforms into Armordrillo & digs into the ground, causing rocks to emerge on both sides of himself.
**Reference: Him digging into the ground from the DS version of Ben 10: Ultimate Alien: Cosmic Destruction.
*Neutral Aerial: Transforms into Spidermonkey & does a cartwheel forward with his limbs extended.
*Forward Aerial: Transforms into Jetray & fires both a green eyebeam & tail laser forward.
*Back Aerial: Transforms into Big Chill & claps his wings behind himself, freezing opponents.
*Up Aerial: Transforms into Shocksquatch & does an uppercut, dealing electric damage.
*Down Aerial: Transforms into Gravattack & falls downward, meteor smashing opponents.
*Grab: Transforms into Spidermonkey & shoots a web forward, which can serve as a tether recovery.
*Pummel: Knees the opponent.
*Forward Throw: Transforms into Shocksquatch & punches the opponent forward, also dealing electric damage.
*Back Throw: Transforms into XLR8, zips behind the opponent & knocks them behind himself with his tail.
*Up Throw: Transforms into either Jetray, Big Chill & Astrodactyl, flies with the opponent & does a flying powerbomb.
*Down Throw: Transforms into Gravattack, makes the opponent heavier & toss them into the ground, burying opponents.
*Front Floor Attack: Transforms into Kickin Hawk & does a sweep kick around himself while getting up.
*Back Floor Attack: Transforms into Four Arms & does a double lariat around himself while getting up.
*Trip Floor Attack: Transforms into Armordrillo & punches the ground around himself while getting up.
*Edge Attack: Transforms into Astrodactyl & slashes 1 of his wings forward while climbing up.
*Neutral Special - Alien Projectile: Opens a menu of 3 aliens & fires a different projectile, depending on the alien.
**Humongosaur: Transforms into Humungosaur before transforming into Ultimate Humongosaur & fires a volley of missiles forward from his arms.
**Spidermonkey: Transforms into Spidermonkey before transforming into Ultimate Spidermonkey & fires a large web ball out of his mouth, holding the opponents in place.
**Water Hazard: Shoots a blast of water from his hands, pushing opponents away.
*Side Special - Alien Dash: Transforms into 1 of 3 aliens & rushes forward.
**Heatblast: Transforms into Heatblast & blasts himself forward, dealing fire damage.
**XLR8: Transforms into XLR8 & rushes forward, allowing him to dodge projectiles.
**Four Arms: Transforms into Four Arms & does a jumping fist slam forward.
***Reference: His young version’s Side Special also from Punchtime Explosion.
*Up Special - Alien Flight: Transforms into 1 of 3 aliens & flies to recover.
**Jetray: Transforms into Jetray & does a flying tackle in any inputted direction.
**Big Chill: Transforms into Big Chill before transforming into Ultimate Big Chill & flies upward while dropping multiple fiery ice shards, also freezing opponents.
**Astrodactyl: Transforms into Astrodactyl & flies in any inputted direction while releasing stars.
***Reference: His Up Special also from Punchtime Explosion.
*Down Special - Alien Power: Transforms into 1 of 3 aliens & uses their powers more defensively.
**Armordrillo: Transforms into Armordrillo & digs into the ground before re-emerging from another hole.
**Shocksquatch: Transforms into Shocksquatch & conjures an electric field around himself, dealing electric damage.
**Gravattack: Transforms into Gravattack & conjures a gravity field that reflects projectiles.
***References: Him digging into the ground from the DS version of Cosmic Destruction & his Down Special as AmpFibian also from Punchtime Explosion.
*Final Smash - Way Big: Asks "Think you can handle this?", creates a green sphere of energy from the Omnitrix forward, stunning any caught opponents as the pieces of the Potis Altaire assemble itself over it, transforms into Ultimate Way Big in the background, crosses his arms together & fires a colossal beam that moves down the middle of the stage before transforming back.
**References: Way Big from the Ben 10 franchise & the Potis Altaire also from Cosmic Destruction.	
*Neutral Attack: Does a right jab, then a left jab & ends with a straight kick, which can be cancelled into transforming into Kickin Hawk & doing a flurry of kicks before ending with a side kick.
*Forward Tilt: Transforms into Feedback & does a hook punch forward, dealing electric damage.
*Up Tilt: Transforms into Kickin Hawk & does a backflip kick.
*Down Tilt: Crouches, transforms into Jury Rigg & slashes his claws forward.
*Dash Attack: Transforms into Humongosaur & does a shoulder charge forward.
**Reference: His Side Special from Cartoon Network: Punchtime Explosion.
*Forward Smash: Transforms into Four Arms & claps his hands forward, releasing a shockwave forward.
*Up Smash: Transforms into Water Hazard & plants his hand into the ground, causing a water pillar to emerge.
**Reference: 1 of Bivalvan’s attacks in his boss fight from Ultimatrix Unleashed.
*Down Smash: Transforms into Armordrillo & digs into the ground, causing rocks to emerge on both sides of himself.
**Reference: Him digging into the ground from the DS version of Ben 10: Ultimate Alien: Cosmic Destruction.
*Neutral Aerial: Transforms into Spidermonkey & does a cartwheel forward with his limbs extended.
*Forward Aerial: Transforms into Jetray & fires both a green eyebeam & tail laser forward.
*Back Aerial: Transforms into Big Chill & claps his wings behind himself, freezing opponents.
*Up Aerial: Transforms into Shocksquatch & does an uppercut, dealing electric damage.
*Down Aerial: Transforms into Gravattack & falls downward, meteor smashing opponents.
*Grab: Transforms into Spidermonkey & shoots a web forward, which can serve as a tether recovery.
*Pummel: Knees the opponent.
*Forward Throw: Transforms into Shocksquatch & punches the opponent forward, also dealing electric damage.
*Back Throw: Transforms into XLR8, zips behind the opponent & knocks them behind himself with his tail.
*Up Throw: Transforms into either Jetray, Big Chill & Astrodactyl, flies with the opponent & does a flying powerbomb.
*Down Throw: Transforms into Gravattack, makes the opponent heavier & toss them into the ground, burying opponents.
*Front Floor Attack: Transforms into Kickin Hawk & does a sweep kick around himself while getting up.
*Back Floor Attack: Transforms into Four Arms & does a double lariat around himself while getting up.
*Trip Floor Attack: Transforms into Armordrillo & punches the ground around himself while getting up.
*Edge Attack: Transforms into Astrodactyl & slashes 1 of his wings forward while climbing up.
*Neutral Special - Alien Projectile: Opens a menu of 3 aliens & fires a different projectile, depending on the alien.
**Humongosaur: Transforms into Humungosaur before transforming into Ultimate Humongosaur & fires a volley of missiles forward from his arms.
**Spidermonkey: Transforms into Spidermonkey before transforming into Ultimate Spidermonkey & fires a large web ball out of his mouth, holding the opponents in place.
**Water Hazard: Shoots a blast of water from his hands, pushing opponents away.
*Side Special - Alien Dash: Transforms into 1 of 3 aliens & rushes forward.
**Heatblast: Transforms into Heatblast & blasts himself forward, dealing fire damage.
**XLR8: Transforms into XLR8 & rushes forward, allowing him to dodge projectiles.
**Four Arms: Transforms into Four Arms & does a jumping fist slam forward.
***Reference: His young version’s Side Special also from Punchtime Explosion.
*Up Special - Alien Flight: Transforms into 1 of 3 aliens & flies to recover.
**Jetray: Transforms into Jetray & does a flying tackle in any inputted direction.
**Big Chill: Transforms into Big Chill before transforming into Ultimate Big Chill & flies upward while dropping multiple fiery ice shards, also freezing opponents.
**Astrodactyl: Transforms into Astrodactyl & flies in any inputted direction while releasing stars.
***Reference: His Up Special also from Punchtime Explosion.
*Down Special - Alien Power: Transforms into 1 of 3 aliens & uses their powers more defensively.
**Armordrillo: Transforms into Armordrillo & digs into the ground before re-emerging from another hole.
**Shocksquatch: Transforms into Shocksquatch & conjures an electric field around himself, dealing electric damage.
**Gravattack: Transforms into Gravattack & conjures a gravity field that reflects projectiles.
***References: Him digging into the ground from the DS version of Cosmic Destruction & his Down Special as AmpFibian also from Punchtime Explosion.
*Final Smash - Way Big: Asks "Think you can handle this?", creates a green sphere of energy from the Omnitrix forward, stunning any caught opponents as the pieces of the Potis Altaire assemble itself over it, transforms into Ultimate Way Big in the background, crosses his arms together & fires a colossal beam that moves down the middle of the stage before transforming back.
**References: Way Big from the Ben 10 franchise & the Potis Altaire also from Cosmic Destruction.
==Finn & Jake==
	The two protagonists of Adventure Time. The only human in the world of Ooo and his shapeshifting dog, who are always out to save princeses form the evil Ice King or to defeat any other threat.
*Neutral Attack - The Sword Stuff! (Mashed): Finn does a right straight punch, then a left straight punch & ends with an uppercut, which can be cancelled into a flurry of sword swipes that ends with Jake punching forward with an enlarged fist.
**Reference: Finn's unarmed combo from Adventure Time: Hey Ice King! Why'd you steal our garbage?!!.
*Forward Tilt - Chop!: Finn does a sword chop forward with Scarlet.
**Reference: Chop! from Multiversus.
*Up Tilt - Slasher!: Finn does an upward slash with Scarlet.
**Reference: Slasher! also from Multiversus.
*Down Tilt: Finn crouches & Jake sweeps his arm forward, tripping fighters.
*Dash Attack - Jake Wheel: Jake comes out of Finn’s backpack, transforms himself into a wheel & they both roll forward.
**Reference: Jake Wheel also from Hey Ice King! Why'd you steal our garbage?!!.
*Forward Smash - Big Fist: Jake enlarges his fist & slams it in front of himself & Finn.
**Reference: Big Fist also from Hey Ice King! Why'd you steal our garbage?!!.
*Up Smash - You Axe'd For It!: Jake forms his hand into an axe & does an overhead swing above himself & Finn.
**Reference: You Axe'd For It! also from Multiversus.
*Down Smash - Low Blow, Bro!: Finn plunges Scarlet into the ground, releasing a shockwave around himself & Jake.
**Reference: Low Blow, Bro! also from Multiversus.
*Neutral Aerial - Slam-Bam-In-The-Can!: Finn does a kick forward & Jake throws a stretchy punch forward.
**References: Slam-Bam-In-The-Can! & Funky Junk also from Multiversus.
*Forward Aerial - Flying Sword Moves!: Finn does 2 forward sword slashes.
**Reference: Flying Sword Moves! also from Multiversus.
*Back Aerial - Ear Shield: Jake conjures an shield from his ear behind Finn.
**Reference: Ear Shield also from Hey Ice King! Why'd you steal our garbage?!!.
*Up Aerial - Sky Punch!: Finn does an upward punch, while Jake forms his hand into a spike ball & swings it upward.
**References: Sky Punch! & Mace In Yo Face also from Multiversus.
*Down Aerial - Ground Chop!: Finn does a downward sword chop, while Jake enlarges his fist & slams it down behind Finn.
**References: Ground Chop! also from Multiversus & Big Fist also from Hey Ice King! Why'd you steal our garbage?!!.
*Grab - Wiggly Arm Attack: Jakes lashes 1 of his arms out, which can serve as a tether recovery.
**Reference: Wiggly Arm Attack also from Hey Ice King! Why'd you steal our garbage?!!.
*Pummel: Finn punches the opponent in the face.
*Forward Throw - Rubber Stomach, Dude!: Jake swallows the opponent & spits the opponent forward.
**Reference: Rubber Stomach, Dude! also from Multiversus.
*Back Throw: Jake tosses the opponent over Finn's head behind themselves.
*Up Throw: Jake tosses the opponent upward before Finn stabs them with Scarlet.
*Down Throw: Jake tosses the opponent down & Finn stabs them with Scarlet.
**Reference: The original version of the title card for the Adventure Time episode The Enchiridion.
*Front Floor Attack: Finn slashes Scarlet around himself while getting up.
*Back Floor Attack: Jake swings his arms around Finn while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Finn slams Scarlet down while climbing up.
*Neutral Special - The Gauntlet of the Hero: Finn puts on the Gauntlet of the Hero & fires a laser beam out of it, which can be angled, but can't move while using it.
**References: The Gauntlet of the Hero from the Adventure Time episode Mortal Folly & Finn's attack with it from LEGO Dimensions.
*Side Special - Giddy Up!: Jake forms into a horse-like body & charges forward as Finn holds on.
**References: Jake's horse form from the Adventure Time franchise & Giddy Up! also from Multiversus.
*Up Special - Stretching Out: Jake stretches his upper body, which slows his & Finn's freefall if done in the air, before his lower body & Finn snap upward.
**References: Jake's elastic ability from the Adventure Time franchise & Stretching Out also from Multiversus.
*Down Special - High Five, Dude!: Hold their hands like they want a high-five & if hit, do a dashing palm thrust forward.
**References: Their high-five stunt from the episode 5 Short Graybles & High Five, Dude! also from Multiversus.
*Final Smash - Finn of Fury: Finn jumps high into the air & rocket punches the ground, cracking the reality around himself & Jake & sending any caught opponents in space where a blue comet crashes into them, insta-KO'ing heavily damaged opponents.
**Reference: The comet from the episode Finn The Human.	
*Neutral Attack - The Sword Stuff! (Mashed): Finn does a right straight punch, then a left straight punch & ends with an uppercut, which can be cancelled into a flurry of sword swipes that ends with Jake punching forward with an enlarged fist.
**Reference: Finn's unarmed combo from Adventure Time: Hey Ice King! Why'd you steal our garbage?!!.
*Forward Tilt - Chop!: Finn does a sword chop forward with Scarlet.
**Reference: Chop! from Multiversus.
*Up Tilt - Slasher!: Finn does an upward slash with Scarlet.
**Reference: Slasher! also from Multiversus.
*Down Tilt: Finn crouches & Jake sweeps his arm forward, tripping fighters.
*Dash Attack - Jake Wheel: Jake comes out of Finn’s backpack, transforms himself into a wheel & they both roll forward.
**Reference: Jake Wheel also from Hey Ice King! Why'd you steal our garbage?!!.
*Forward Smash - Big Fist: Jake enlarges his fist & slams it in front of himself & Finn.
**Reference: Big Fist also from Hey Ice King! Why'd you steal our garbage?!!.
*Up Smash - You Axe'd For It!: Jake forms his hand into an axe & does an overhead swing above himself & Finn.
**Reference: You Axe'd For It! also from Multiversus.
*Down Smash - Low Blow, Bro!: Finn plunges Scarlet into the ground, releasing a shockwave around himself & Jake.
**Reference: Low Blow, Bro! also from Multiversus.
*Neutral Aerial - Slam-Bam-In-The-Can!: Finn does a kick forward & Jake throws a stretchy punch forward.
**References: Slam-Bam-In-The-Can! & Funky Junk also from Multiversus.
*Forward Aerial - Flying Sword Moves!: Finn does 2 forward sword slashes.
**Reference: Flying Sword Moves! also from Multiversus.
*Back Aerial - Ear Shield: Jake conjures an shield from his ear behind Finn.
**Reference: Ear Shield also from Hey Ice King! Why'd you steal our garbage?!!.
*Up Aerial - Sky Punch!: Finn does an upward punch, while Jake forms his hand into a spike ball & swings it upward.
**References: Sky Punch! & Mace In Yo Face also from Multiversus.
*Down Aerial - Ground Chop!: Finn does a downward sword chop, while Jake enlarges his fist & slams it down behind Finn.
**References: Ground Chop! also from Multiversus & Big Fist also from Hey Ice King! Why'd you steal our garbage?!!.
*Grab - Wiggly Arm Attack: Jakes lashes 1 of his arms out, which can serve as a tether recovery.
**Reference: Wiggly Arm Attack also from Hey Ice King! Why'd you steal our garbage?!!.
*Pummel: Finn punches the opponent in the face.
*Forward Throw - Rubber Stomach, Dude!: Jake swallows the opponent & spits the opponent forward.
**Reference: Rubber Stomach, Dude! also from Multiversus.
*Back Throw: Jake tosses the opponent over Finn's head behind themselves.
*Up Throw: Jake tosses the opponent upward before Finn stabs them with Scarlet.
*Down Throw: Jake tosses the opponent down & Finn stabs them with Scarlet.
**Reference: The original version of the title card for the Adventure Time episode The Enchiridion.
*Front Floor Attack: Finn slashes Scarlet around himself while getting up.
*Back Floor Attack: Jake swings his arms around Finn while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Finn slams Scarlet down while climbing up.
*Neutral Special - The Gauntlet of the Hero: Finn puts on the Gauntlet of the Hero & fires a laser beam out of it, which can be angled, but can't move while using it.
**References: The Gauntlet of the Hero from the Adventure Time episode Mortal Folly & Finn's attack with it from LEGO Dimensions.
*Side Special - Giddy Up!: Jake forms into a horse-like body & charges forward as Finn holds on.
**References: Jake's horse form from the Adventure Time franchise & Giddy Up! also from Multiversus.
*Up Special - Stretching Out: Jake stretches his upper body, which slows his & Finn's freefall if done in the air, before his lower body & Finn snap upward.
**References: Jake's elastic ability from the Adventure Time franchise & Stretching Out also from Multiversus.
*Down Special - High Five, Dude!: Hold their hands like they want a high-five & if hit, do a dashing palm thrust forward.
**References: Their high-five stunt from the episode 5 Short Graybles & High Five, Dude! also from Multiversus.
*Final Smash - Finn of Fury: Finn jumps high into the air & rocket punches the ground, cracking the reality around himself & Jake & sending any caught opponents in space where a blue comet crashes into them, insta-KO'ing heavily damaged opponents.
**Reference: The comet from the episode Finn The Human.
==Marceline==
	One of the main characters of Adventure Time. A vampire queen who doesn't need to drink blood to survive as she can eat red after being bitten by the Vampire King before killing him & is also an avid musician who plays an electric bass that she made from her family's heirloom battle-axe.
*Neutral Attack: Does 2 backhand punches & then a hook kick.
*Forward Tilt: Does a haymaker punch forward.
*Up Tilt: Does a flip kick upward.
*Down Tilt: Crouches & does a crotch kick.
**Reference: Her kicking Ash in the crotch from the Adventure Time episode Memory of a Memory.
*Dash Attack - Vampire Kick: Does a flying kick forward.
**Reference: Vampire Kick from the episode Heat Signature.
*Forward Smash: Transforms into her Giant Bat version & slashes forward before transforming back.
**References: Her Giant Bat form from the episode Evicted! & her attack in her Giant Bat form in her boss fight from Adventure Time: Hey Ice King! Why'd you steal our garbage?!!.
*Up Smash: Does an upward swing with her axe bass.
*Down Smash: Jumps & slams her axe bass into the ground, causing a soundwave around herself.
*Neutral Aerial: Shreds her axe bass, causing a soundwave around herself.
*Forward Aerial: Slashes her axe bass forward.
*Back Aerial: Turns around & swings her axe bass behind herself.
*Up Aerial: Shoots a fireball upward, dealing fire damage.
*Down Aerial: Strums a note from her axe bass as it falls below herself.
**Reference: Her note attack in her boss fight also from Hey Ice King! Why'd you steal our garbage?!!.
*Grab: Reaches out with both hands.
*Pummel - Red Drain: Bites & drains the red color out of the opponent, which can dull their color if their default isn't red until they lose a stock.
**Reference: Her living off red coloring from the Adventure Time franchise.
*Forward Throw: Discards the opponent forward.
**Reference: What she does after draining the red coloring off things also from from the Adventure Time franchise.
*Back Throw: Same as Forward Throw, but behind herself.
**Reference: What she does after draining the red coloring off things also from from the Adventure Time franchise.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Kicks behind herself & then forward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does a sweep kick around herself while getting up.
*Edge Attack: Does a lunging bite while climbing up.
*Neutral Special - Nightosphere Lasers: Fires a dark laser beam from her hands, dealing darkness damage.
**Reference: The lasers she used to transform or kill demons from the episodes Return to the Nightosphere & Daddy's Little Monster.
*Side Special - Blood Mist: Transforms into a blood mist to phase through attacks & projectiles.
**Reference: The blood mist form she used also from Return to the Nightosphere.
*Up Special - Levitation: Begins to levitates herself before dashing in any inputted direction.
**Reference: How she's usually floating around when not sitting down from the Adventure Time franchise.
*Down Special - Necromancy: Summons a rune & resurrects a skeleton to lunge forward before falling to pieces.
**Reference: How she resurrected an army of skeletons from the episode Henchman.
*Final Smash - Power of the Nightosphere: Creates a hole to the Nightosphere, sucking any caught opponents in it where they get attacked by the denizens before Hunson drains their souls, insta-KO'ing heavily damaged opponents.
**Reference: How Finn opened the hole to the Nightosphere to try to get her & Hunson to make up from the episode It Came from the Nightosphere.	
*Neutral Attack: Does 2 backhand punches & then a hook kick.
*Forward Tilt: Does a haymaker punch forward.
*Up Tilt: Does a flip kick upward.
*Down Tilt: Crouches & does a crotch kick.
**Reference: Her kicking Ash in the crotch from the Adventure Time episode Memory of a Memory.
*Dash Attack - Vampire Kick: Does a flying kick forward.
**Reference: Vampire Kick from the episode Heat Signature.
*Forward Smash: Transforms into her Giant Bat version & slashes forward before transforming back.
**References: Her Giant Bat form from the episode Evicted! & her attack in her Giant Bat form in her boss fight from Adventure Time: Hey Ice King! Why'd you steal our garbage?!!.
*Up Smash: Does an upward swing with her axe bass.
*Down Smash: Jumps & slams her axe bass into the ground, causing a soundwave around herself.
*Neutral Aerial: Shreds her axe bass, causing a soundwave around herself.
*Forward Aerial: Slashes her axe bass forward.
*Back Aerial: Turns around & swings her axe bass behind herself.
*Up Aerial: Shoots a fireball upward, dealing fire damage.
*Down Aerial: Strums a note from her axe bass as it falls below herself.
**Reference: Her note attack in her boss fight also from Hey Ice King! Why'd you steal our garbage?!!.
*Grab: Reaches out with both hands.
*Pummel - Red Drain: Bites & drains the red color out of the opponent, which can dull their color if their default isn't red until they lose a stock.
**Reference: Her living off red coloring from the Adventure Time franchise.
*Forward Throw: Discards the opponent forward.
**Reference: What she does after draining the red coloring off things also from from the Adventure Time franchise.
*Back Throw: Same as Forward Throw, but behind herself.
**Reference: What she does after draining the red coloring off things also from from the Adventure Time franchise.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Kicks behind herself & then forward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does a sweep kick around herself while getting up.
*Edge Attack: Does a lunging bite while climbing up.
*Neutral Special - Nightosphere Lasers: Fires a dark laser beam from her hands, dealing darkness damage.
**Reference: The lasers she used to transform or kill demons from the episodes Return to the Nightosphere & Daddy's Little Monster.
*Side Special - Blood Mist: Transforms into a blood mist to phase through attacks & projectiles.
**Reference: The blood mist form she used also from Return to the Nightosphere.
*Up Special - Levitation: Begins to levitates herself before dashing in any inputted direction.
**Reference: How she's usually floating around when not sitting down from the Adventure Time franchise.
*Down Special - Necromancy: Summons a rune & resurrects a skeleton to lunge forward before falling to pieces.
**Reference: How she resurrected an army of skeletons from the episode Henchman.
*Final Smash - Power of the Nightosphere: Creates a hole to the Nightosphere, sucking any caught opponents in it where they get attacked by the denizens before Hunson drains their souls, insta-KO'ing heavily damaged opponents.
**Reference: How Finn opened the hole to the Nightosphere to try to get her & Hunson to make up from the episode It Came from the Nightosphere.
==Penny==
	One of the supporting characters of The Amazing World of Gumball. A shapeshifting fairy & Gumball's girlfriend who initially spent the 1st portion of her life in her family's signature peanut shell until Gumball coped her through her emotional roller coaster & would now go out of her way to help others.
*Neutral Attack: Does several slaps & ends with a side kick.
*Forward Tilt: Does a roundhouse kick, which can be angled.
*Up Tilt: Smacks her wings upward.
*Down Tilt: Crouches & does a crotch kick.
*Dash Attack: Does a flying rush.
*Forward Smash - Monster Arm: Transforms into an arm & does a haymaker.
**Reference: Her arm form she used to punch a hole through Gumball's room from The Amazing World of Gumball episode The Shell.
*Up Smash: Does a backflip kick.
*Down Smash: Does an axe kick.
*Neutral Aerial: Does a cheerleader spin with her arms out.
**Reference: Cheerleaders spinning in the air when tossed up.
*Forward Aerial: Does a bicycle kick forward.
*Back Aerial: Does a scorpion kick behind herself.
*Up Aerial: Thrusts her antlers upward.
*Down Aerial: Does a cheerleader corkscrew downward.
*Grab: Reaches out with both hands.
*Pummel - Medusa: Transforms into her Medusa form & bites the opponent.
**Reference: Her Medusa form from The Amazing World of Gumball franchise.
*Forward Throw - Warthog: Transforms into her Warthog form & headbutts the opponent forward.
**Reference: Her Warthog form also from The Shell.
*Back Throw - Bigfoot: Transforms into her Bigfoot form & tosses the opponent behind herself.
**Reference: Her Bigfoot form also from The Shell.
*Up Throw: Does a flight-assisted power-bomb with the opponent.
*Down Throw: Slams the opponent down & stabs them with her antlers.
*Front Floor Attack - Gremlin: Transforms into her Gremlin form before slashing behind herself & then forward while getting up.
**Reference: Her Gremlin form also from The Shell.
*Back Floor Attack - Mouse: Transforms into her Mouse form before biting forward & then behind herself while getting up.
**Reference: Her Mouse form from the episode The Romantic.
*Trip Floor Attack: Does a split kick on both sides while getting up.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Dragon: Transforms into her Dragon form & shoots a blast of fire, dealing fire damage.
**Reference: Her Dragon form from The Amazing World of Gumball franchise.
*Side Special - Wolf: Transforms into her Wolf form & charges forward.
**Reference: Her Wolf form also from The Shell.
*Up Special - Gargoyle: Transforms into her Gargoyle form & flies in any inputted direction.
**Reference: Her gargoyle form also from The Shell.
*Down Special - Minotaur: Transforms into her Minotaur form & does the People's elbow, burying opponents.
**Reference: Her Minotaur form from The Amazing World of Gumball franchise.
*Final Smash - Void Combo: Releases an explosion around herself, does a kick combo on any caught opponents & knocks them into the Void or an alternate Void if done on The Void stage as it closes, insta-KO'ing heavily damaged opponents.
**Reference: The kicks from the combo Gumball used to defeat Darwin from the episode The Words.	
*Neutral Attack: Does several slaps & ends with a side kick.
*Forward Tilt: Does a roundhouse kick, which can be angled.
*Up Tilt: Smacks her wings upward.
*Down Tilt: Crouches & does a crotch kick.
*Dash Attack: Does a flying rush.
*Forward Smash - Monster Arm: Transforms into an arm & does a haymaker.
**Reference: Her arm form she used to punch a hole through Gumball's room from The Amazing World of Gumball episode The Shell.
*Up Smash: Does a backflip kick.
*Down Smash: Does an axe kick.
*Neutral Aerial: Does a cheerleader spin with her arms out.
**Reference: Cheerleaders spinning in the air when tossed up.
*Forward Aerial: Does a bicycle kick forward.
*Back Aerial: Does a scorpion kick behind herself.
*Up Aerial: Thrusts her antlers upward.
*Down Aerial: Does a cheerleader corkscrew downward.
*Grab: Reaches out with both hands.
*Pummel - Medusa: Transforms into her Medusa form & bites the opponent.
**Reference: Her Medusa form from The Amazing World of Gumball franchise.
*Forward Throw - Warthog: Transforms into her Warthog form & headbutts the opponent forward.
**Reference: Her Warthog form also from The Shell.
*Back Throw - Bigfoot: Transforms into her Bigfoot form & tosses the opponent behind herself.
**Reference: Her Bigfoot form also from The Shell.
*Up Throw: Does a flight-assisted power-bomb with the opponent.
*Down Throw: Slams the opponent down & stabs them with her antlers.
*Front Floor Attack - Gremlin: Transforms into her Gremlin form before slashing behind herself & then forward while getting up.
**Reference: Her Gremlin form also from The Shell.
*Back Floor Attack - Mouse: Transforms into her Mouse form before biting forward & then behind herself while getting up.
**Reference: Her Mouse form from the episode The Romantic.
*Trip Floor Attack: Does a split kick on both sides while getting up.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Dragon: Transforms into her Dragon form & shoots a blast of fire, dealing fire damage.
**Reference: Her Dragon form from The Amazing World of Gumball franchise.
*Side Special - Wolf: Transforms into her Wolf form & charges forward.
**Reference: Her Wolf form also from The Shell.
*Up Special - Gargoyle: Transforms into her Gargoyle form & flies in any inputted direction.
**Reference: Her gargoyle form also from The Shell.
*Down Special - Minotaur: Transforms into her Minotaur form & does the People's elbow, burying opponents.
**Reference: Her Minotaur form from The Amazing World of Gumball franchise.
*Final Smash - Void Combo: Releases an explosion around herself, does a kick combo on any caught opponents & knocks them into the Void or an alternate Void if done on The Void stage as it closes, insta-KO'ing heavily damaged opponents.
**Reference: The kicks from the combo Gumball used to defeat Darwin from the episode The Words.
==Gumball==
	The protagonist of The Amazing world of Gumball. A cat prone to causing mischief across Elmore or acting like a gadfly but is surprisingly selfless underneath his egotism & ultimately does believe that there's a supposed way out of such a lifestyle.
*Neutral Attack: Does several claw swipes in a flurry.
*Forward Tilt - Magic Wand: Takes out a wand & fires a magic blast forward.
**Reference: The toy wand that Richard thought was real from The Amazing World of Gumball episode The Wand.
*Up Tilt: Does an upward palm thrust.
*Down Tilt: Crouches & does a karate chop.
**References: His futile karate chops on a board from the episode The Gi & the chop he did to Bobert from the episode The Robot.
*Dash Attack: Lunges at the opponent.
**Reference: The one he did to Bobert after seeing him & Darwin about to play Dodj or Dare also from The Robot.
*Forward Smash: Does a strong claw slash forward.
*Up Smash: Does an uppercut.
**Reference: The one he did to win Round 2 of his & Darwin's Street Fighter-esque fight from the episode The Words.
*Down Smash - Bazooka: Spawns a bazooka & fires, causing an explosion in front of himself.
**Reference: How Zach spawned a bazooka when altering his memory of the episode The Knights from the episode The Name.
*Neutral Aerial: Spins in place with his claws out.
*Forward Aerial: Does a claw swipe forward.
*Back Aerial: Turns around & does a claw swipe.
*Up Aerial: Does an upward claw swipe.
*Down Aerial: Does a downward claw swipe, spiking opponents.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw: Kicks the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Slashes behind himself & then forward while getting up.
*Back Floor Attack: Slashes in front of himself & behind while getting up.
*Trip Floor Attack: Does a spin kick while getting up.
*Edge Attack: Does a lunging claw slash while climbing up.
*Neutral Special - Insult Hadoken: Says a different insult to an opponent, depending on them & fires a Hadoken.
**Reference: How he & Darwin weaponized their insults also from The Words.
*Side Special - Lie Detector: Tosses an lie detector on an opponent, dealing electric damage.
**Reference: The lie detectors he, Darwin & Clayton had on in 1 scene that was cut from the U.S. airing of the episode The Skull.
*Up Special - Ejector Seat: Pushes his thumbs down & launches himself upward like if he's on an ejector seat.
**Reference: Him ejecting himself upward at the dinner table from the episode The Roots.
*Down Special - Dodj or Dare: Pulls out the game Dodj or Dare & throws a card that does 1 of the following aliments.
**Slip
**Flower
**Stun
**Poison
**Sleep
**Paralyze
**Bury
***References: Dodj or Dare from The Amazing World of Gumball franchise & the various things/effects the cards can do from the episode The Game.
*Final Smash - The Power of Optimism: Strikes forward with a dashing slash before hitting any caught opponents with a flurry of punches, kicks & dashes & ends by firing a massive laser beam from his chest.
**References: The combo he used to finish Darwin also from The Words & how Lazerheart killed Onyx in Sarah's comic from the episode The Comic.	
*Neutral Attack: Does several claw swipes in a flurry.
*Forward Tilt - Magic Wand: Takes out a wand & fires a magic blast forward.
**Reference: The toy wand that Richard thought was real from The Amazing World of Gumball episode The Wand.
*Up Tilt: Does an upward palm thrust.
*Down Tilt: Crouches & does a karate chop.
**References: His futile karate chops on a board from the episode The Gi & the chop he did to Bobert from the episode The Robot.
*Dash Attack: Lunges at the opponent.
**Reference: The one he did to Bobert after seeing him & Darwin about to play Dodj or Dare also from The Robot.
*Forward Smash: Does a strong claw slash forward.
*Up Smash: Does an uppercut.
**Reference: The one he did to win Round 2 of his & Darwin's Street Fighter-esque fight from the episode The Words.
*Down Smash - Bazooka: Spawns a bazooka & fires, causing an explosion in front of himself.
**Reference: How Zach spawned a bazooka when altering his memory of the episode The Knights from the episode The Name.
*Neutral Aerial: Spins in place with his claws out.
*Forward Aerial: Does a claw swipe forward.
*Back Aerial: Turns around & does a claw swipe.
*Up Aerial: Does an upward claw swipe.
*Down Aerial: Does a downward claw swipe, spiking opponents.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw: Kicks the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Slashes behind himself & then forward while getting up.
*Back Floor Attack: Slashes in front of himself & behind while getting up.
*Trip Floor Attack: Does a spin kick while getting up.
*Edge Attack: Does a lunging claw slash while climbing up.
*Neutral Special - Insult Hadoken: Says a different insult to an opponent, depending on them & fires a Hadoken.
**Reference: How he & Darwin weaponized their insults also from The Words.
*Side Special - Lie Detector: Tosses an lie detector on an opponent, dealing electric damage.
**Reference: The lie detectors he, Darwin & Clayton had on in 1 scene that was cut from the U.S. airing of the episode The Skull.
*Up Special - Ejector Seat: Pushes his thumbs down & launches himself upward like if he's on an ejector seat.
**Reference: Him ejecting himself upward at the dinner table from the episode The Roots.
*Down Special - Dodj or Dare: Pulls out the game Dodj or Dare & throws a card that does 1 of the following aliments.
**Slip
**Flower
**Stun
**Poison
**Sleep
**Paralyze
**Bury
***References: Dodj or Dare from The Amazing World of Gumball franchise & the various things/effects the cards can do from the episode The Game.
*Final Smash - The Power of Optimism: Strikes forward with a dashing slash before hitting any caught opponents with a flurry of punches, kicks & dashes & ends by firing a massive laser beam from his chest.
**References: The combo he used to finish Darwin also from The Words & how Lazerheart killed Onyx in Sarah's comic from the episode The Comic.
==Lapis==
	A recurring character in Steven Universe. A Crystal Gem formerly of Blue Diamond's court with hydrokinesis that was once poofed by Bismuth & trapped in a mirror after being mistaken with a Crystal Gem but was set free by Steven.
*Neutral Attack: Swipes with her water wings twice before finishing with a kick.
*Forward Tilt: Slashes forward with a blade of high-pressured water.
*Up Tilt: Makes a small spiral of water arc above herself by twirling 1 of her fingers.
*Down Tilt: Forms a small pool of water that spins under her feet.
*Dash Attack: Covers herself in her water wings & spins forward like a drill.
**Reference: The wings she spawns when flying from the Steven Universe franchise.
*Forward Smash - Water Fist: Conjures a massive fist of water & has it do a haymaker as she punches forward.
**Reference: The water fists she conjures from the Steven Universe franchise.
*Up Smash - Water Pillar: Raises her arm upward as she conjures a water pillar.
**Reference: The water pillar she made to reach Homeworld using Earth's oceans from the Steven Universe episode Ocean Gem.
*Down Smash: Forms her water wings into fists & does karate chops on both sides.
**Reference: The water fist karate chop she got hit with by 2 other Lapsies from the Steven Universe Future episode Why So Blue?.
*Neutral Aerial: Does a backhand slap.
*Forward Aerial: Thrusts her knee forward.
*Back Aerial: Shoots her water wings behind herself.
**Reference: The wings she spawns when flying from the Steven Universe franchise.
*Up Aerial: Jabs upward with her water wings.
**Reference: The wings she spawns when flying from the Steven Universe franchise.
*Down Aerial: Dives down to the ground & punches it, tripping grounded opponents & meteor smashing aerial ones.
*Grab - Water Chains: Lashes forward with water chains.
**Reference: The chains she used to keep herself & Jasper as Malachite at the bottom of the ocean from the episodes Jailbreak & Chille Tid & to restrain Corrupted Steven from the Future episode I Am My Monster.
*Pummel - Drowning: Coats the opponent's head in water with her wings.
**Reference: How her Hydro Clone of Steven almost drowned Steven & Connie also from Ocean Gem.
*Forward Throw: Flicks the opponent forward with 2 water fists.
**Reference: Her using water fists to flick the 2 other Lapises away also from Why So Blue?.
*Back Throw: Flies behind the opponent & body checks them.
*Up Throw: Knocks the opponent upward with a water fist.
**Reference: How she knocked Jasper back into the ocean from the episode Alone at Sea.
*Down Throw: Holds the opponent down with the chains & buries them.
**Reference: How she held herself & Jasper down at the bottom of the ocean as seen also from Chille Tid.
*Front Floor Attack: Lashes water behind herself & then forward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Water Ball: Forms a ball of water & then shoots it forward, which explodes after a while or hitting an opponent.
*Side Special - Water Buzzsaw: Tosses a buzzsaw made out of water, which she can fire up to 3.
**Reference: The water buzzsaw the other 2 Lapises were going to finish her off with also from Why So Blue?.
*Up Special - Water Angel: Spawns her water wings & flies in any inputted direction.
**Reference: The wings she spawns when flying from the Steven Universe franchise.
*Down Special - Hydromimcry: Forms a clone of her opponent to help her before they collapse after some time or if they’re defeated.
**Reference: How she was able to create water clones of Steven, Garnet, Amethyst & Pearl also from Ocean Gem.
*Final Smash - Why So Blue?: Sends a tsunami wave at opponents, goes into the background as she creates a large water construct of herself as the stage floods with water & strikes them with a large harpoon made of water.
**References: 1 of her moves from Steven Universe: Unleash the Light & how she almost finished the other 2 Lapises also from Why So Blue?.	
*Neutral Attack: Swipes with her water wings twice before finishing with a kick.
*Forward Tilt: Slashes forward with a blade of high-pressured water.
*Up Tilt: Makes a small spiral of water arc above herself by twirling 1 of her fingers.
*Down Tilt: Forms a small pool of water that spins under her feet.
*Dash Attack: Covers herself in her water wings & spins forward like a drill.
**Reference: The wings she spawns when flying from the Steven Universe franchise.
*Forward Smash - Water Fist: Conjures a massive fist of water & has it do a haymaker as she punches forward.
**Reference: The water fists she conjures from the Steven Universe franchise.
*Up Smash - Water Pillar: Raises her arm upward as she conjures a water pillar.
**Reference: The water pillar she made to reach Homeworld using Earth's oceans from the Steven Universe episode Ocean Gem.
*Down Smash: Forms her water wings into fists & does karate chops on both sides.
**Reference: The water fist karate chop she got hit with by 2 other Lapsies from the Steven Universe Future episode Why So Blue?.
*Neutral Aerial: Does a backhand slap.
*Forward Aerial: Thrusts her knee forward.
*Back Aerial: Shoots her water wings behind herself.
**Reference: The wings she spawns when flying from the Steven Universe franchise.
*Up Aerial: Jabs upward with her water wings.
**Reference: The wings she spawns when flying from the Steven Universe franchise.
*Down Aerial: Dives down to the ground & punches it, tripping grounded opponents & meteor smashing aerial ones.
*Grab - Water Chains: Lashes forward with water chains.
**Reference: The chains she used to keep herself & Jasper as Malachite at the bottom of the ocean from the episodes Jailbreak & Chille Tid & to restrain Corrupted Steven from the Future episode I Am My Monster.
*Pummel - Drowning: Coats the opponent's head in water with her wings.
**Reference: How her Hydro Clone of Steven almost drowned Steven & Connie also from Ocean Gem.
*Forward Throw: Flicks the opponent forward with 2 water fists.
**Reference: Her using water fists to flick the 2 other Lapises away also from Why So Blue?.
*Back Throw: Flies behind the opponent & body checks them.
*Up Throw: Knocks the opponent upward with a water fist.
**Reference: How she knocked Jasper back into the ocean from the episode Alone at Sea.
*Down Throw: Holds the opponent down with the chains & buries them.
**Reference: How she held herself & Jasper down at the bottom of the ocean as seen also from Chille Tid.
*Front Floor Attack: Lashes water behind herself & then forward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Water Ball: Forms a ball of water & then shoots it forward, which explodes after a while or hitting an opponent.
*Side Special - Water Buzzsaw: Tosses a buzzsaw made out of water, which she can fire up to 3.
**Reference: The water buzzsaw the other 2 Lapises were going to finish her off with also from Why So Blue?.
*Up Special - Water Angel: Spawns her water wings & flies in any inputted direction.
**Reference: The wings she spawns when flying from the Steven Universe franchise.
*Down Special - Hydromimcry: Forms a clone of her opponent to help her before they collapse after some time or if they’re defeated.
**Reference: How she was able to create water clones of Steven, Garnet, Amethyst & Pearl also from Ocean Gem.
*Final Smash - Why So Blue?: Sends a tsunami wave at opponents, goes into the background as she creates a large water construct of herself as the stage floods with water & strikes them with a large harpoon made of water.
**References: 1 of her moves from Steven Universe: Unleash the Light & how she almost finished the other 2 Lapises also from Why So Blue?.
==Steven==
	The protagonist of Steven Universe. Pink's son & the only male member of the Crystal Gems who had to deal with fixing his mother's many mistakes.
*Neutral Attack - Bubble Barrage (Mashed): Conjures bubbles on his hands as he does 2 jabs forward & then does an upward double axe-handle, which can be cancelled into a flurry of punches & ends with a headbutt.
**References: His ability to spawn bubbles on his hands from the Steven Universe franchise & Bubble Barrage from Multiversus.
*Forward Tilt: Spawns a shield & bashes it forward, reflecting projectiles.
**Reference: The shield he & Stevonnie can spawn from the Steven Universe franchise.
*Up Tilt: Raises his arm upward as a shield projecting from it.
**Reference: The shield he & Stevonnie can spawn from the Steven Universe franchise.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack - Dynamic Entry!: Floats forward while doing 2 kicks.
**Reference: Dynamic Entry! also from Multiversus.
*Forward Smash - Spiky Bubble: Winds up as his body starts glowing pink & a bubble appears on his hand before doing a cross punch forward.
**References: Him punching a tree from the Steven Universe Future episode Fragments & Spiky Bubble! also from Multiversus.
*Up Smash - Spiky Uppercut: A bubble appears on his head as his body starts glowing pink & does an uppercut.
**Reference: Spiky Uppercut also from Multiversus.
*Down Smash - Healing Kiss: Kisses the ground as small thorned bushes grow up from the ground on both sides of himself.
**References: His ability to heal others & him kissing the ground from Steven Universe: The Movie.
*Neutral Aerial - Bubble: Conjures a barrier around himself & spikes emerge from it before exploding.
**References: His bubble ability & how he learns to have spikes conjure from them from the Steven Universe franchise & Pop! also from Multiversus.
*Forward Aerial - Shield Breaker!: Spawns a shield & slashes it forward, also reflecting projectiles.
**Reference: Shield Breaker! also from Multiversus.
*Back Aerial - Shield Breaker!: Spawns a shield & bashes it behind himself, also reflecting projectiles.
**Reference: Shield Breaker! also from Multiversus.
*Up Aerial - Bubble Clap!: Conjures bubbles on his hands & claps above himself.
**Reference: Bubble Clap! also from Multiversus.
*Down Aerial - Bubble Slam!: Conjures bubbles on his hands & does a double axe-handle below himself, meteor smashing opponents.
**References: Him knocking Jasper to the ground from the Future episode Little Homeschool & Bubble Slam! also from Multiversus.
*Grab: Reaches out with 1 hand.
*Pummel: Knees the opponent.
*Forward Throw: Spawns a shield & knocks the opponent forward with it.
*Back Throw: Spins & flings the opponent behind himself.
**Reference: Him tossing Jasper also from Little Homeschool.
*Up Throw: Tosses the opponent upward with 1 arm.
*Down Throw: Tosses the opponent down as he glows pink before stomping them, burying them.
*Front Floor Attack - Blockade: Conjures a barrier around himself that explodes while getting up.
**References: His bubble ability from the Steven Universe franchise & Blockade also from Multiversus.
*Back Floor Attack - Blockade: Same as Front Floor Attack.
**References: His bubble ability from the Steven Universe franchise & Blockade also from Multiversus.
*Trip Floor Attack - Blockade: Same as Front & Back Floor Attack.
**References: His bubble ability from the Steven Universe franchise & Blockade also from Multiversus.
*Edge Attack: Sweeps his arm forward while climbing up.
*Neutral Special - Bubble Boy!: Blows a pink bubble & pushes it forward, trapping opponents in place, but can be mashed out of.
**References: His bubble ability from the Steven Universe franchise & Bubble Boy! also from Multiversus.
*Side Special - Shield Toss: Spawns a shield & tosses it forward like a boomerang.
**Reference: Him throwing his shield from the Steven Universe franchise.
*Up Special - Super Jump (Ground)/Float (Air): Either jumps high into the air if done on the ground or floats upward while rolling if done on the air.
**References: Him jumping to the top of Spinel's Injector also from Steven Universe: The Movie & his ability to float from the Steven Universe franchise.
*Down Special - Watermelon Steven, Go!: Plants a watermelon, creating an area that'll heal himself 0.6% each over time with a Watermelon Steven lunging at opponents if they touch it.
**References: The Watermelon Stevens from the Steven Universe franchise & Watermelon Steven, Go! also from Multiversus.
*Final Smash - Diamond Assault: Gets stressed as he says "Stop it!", turns pink, becomes more muscular & punches forward, knocking any caught opponents to a forest where they're trapped by 4 hexagon walls as he builds a a spiked wall before transforming into his Corrupted form & roars, sending the wall as it explodes & he turns back to normal.
**References: His muscular form also from Future, how he temporarily killed Jasper also from Fragments & his Corrupted Form from the Future episode I Am My Monster.	
*Neutral Attack - Bubble Barrage (Mashed): Conjures bubbles on his hands as he does 2 jabs forward & then does an upward double axe-handle, which can be cancelled into a flurry of punches & ends with a headbutt.
**References: His ability to spawn bubbles on his hands from the Steven Universe franchise & Bubble Barrage from Multiversus.
*Forward Tilt: Spawns a shield & bashes it forward, reflecting projectiles.
**Reference: The shield he & Stevonnie can spawn from the Steven Universe franchise.
*Up Tilt: Raises his arm upward as a shield projecting from it.
**Reference: The shield he & Stevonnie can spawn from the Steven Universe franchise.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack - Dynamic Entry!: Floats forward while doing 2 kicks.
**Reference: Dynamic Entry! also from Multiversus.
*Forward Smash - Spiky Bubble: Winds up as his body starts glowing pink & a bubble appears on his hand before doing a cross punch forward.
**References: Him punching a tree from the Steven Universe Future episode Fragments & Spiky Bubble! also from Multiversus.
*Up Smash - Spiky Uppercut: A bubble appears on his head as his body starts glowing pink & does an uppercut.
**Reference: Spiky Uppercut also from Multiversus.
*Down Smash - Healing Kiss: Kisses the ground as small thorned bushes grow up from the ground on both sides of himself.
**References: His ability to heal others & him kissing the ground from Steven Universe: The Movie.
*Neutral Aerial - Bubble: Conjures a barrier around himself & spikes emerge from it before exploding.
**References: His bubble ability & how he learns to have spikes conjure from them from the Steven Universe franchise & Pop! also from Multiversus.
*Forward Aerial - Shield Breaker!: Spawns a shield & slashes it forward, also reflecting projectiles.
**Reference: Shield Breaker! also from Multiversus.
*Back Aerial - Shield Breaker!: Spawns a shield & bashes it behind himself, also reflecting projectiles.
**Reference: Shield Breaker! also from Multiversus.
*Up Aerial - Bubble Clap!: Conjures bubbles on his hands & claps above himself.
**Reference: Bubble Clap! also from Multiversus.
*Down Aerial - Bubble Slam!: Conjures bubbles on his hands & does a double axe-handle below himself, meteor smashing opponents.
**References: Him knocking Jasper to the ground from the Future episode Little Homeschool & Bubble Slam! also from Multiversus.
*Grab: Reaches out with 1 hand.
*Pummel: Knees the opponent.
*Forward Throw: Spawns a shield & knocks the opponent forward with it.
*Back Throw: Spins & flings the opponent behind himself.
**Reference: Him tossing Jasper also from Little Homeschool.
*Up Throw: Tosses the opponent upward with 1 arm.
*Down Throw: Tosses the opponent down as he glows pink before stomping them, burying them.
*Front Floor Attack - Blockade: Conjures a barrier around himself that explodes while getting up.
**References: His bubble ability from the Steven Universe franchise & Blockade also from Multiversus.
*Back Floor Attack - Blockade: Same as Front Floor Attack.
**References: His bubble ability from the Steven Universe franchise & Blockade also from Multiversus.
*Trip Floor Attack - Blockade: Same as Front & Back Floor Attack.
**References: His bubble ability from the Steven Universe franchise & Blockade also from Multiversus.
*Edge Attack: Sweeps his arm forward while climbing up.
*Neutral Special - Bubble Boy!: Blows a pink bubble & pushes it forward, trapping opponents in place, but can be mashed out of.
**References: His bubble ability from the Steven Universe franchise & Bubble Boy! also from Multiversus.
*Side Special - Shield Toss: Spawns a shield & tosses it forward like a boomerang.
**Reference: Him throwing his shield from the Steven Universe franchise.
*Up Special - Super Jump (Ground)/Float (Air): Either jumps high into the air if done on the ground or floats upward while rolling if done on the air.
**References: Him jumping to the top of Spinel's Injector also from Steven Universe: The Movie & his ability to float from the Steven Universe franchise.
*Down Special - Watermelon Steven, Go!: Plants a watermelon, creating an area that'll heal himself 0.6% each over time with a Watermelon Steven lunging at opponents if they touch it.
**References: The Watermelon Stevens from the Steven Universe franchise & Watermelon Steven, Go! also from Multiversus.
*Final Smash - Diamond Assault: Gets stressed as he says "Stop it!", turns pink, becomes more muscular & punches forward, knocking any caught opponents to a forest where they're trapped by 4 hexagon walls as he builds a a spiked wall before transforming into his Corrupted form & roars, sending the wall as it explodes & he turns back to normal.
**References: His muscular form also from Future, how he temporarily killed Jasper also from Fragments & his Corrupted Form from the Future episode I Am My Monster.
==Rick==
	The protagonist of the Rick & Morty franchise. A cynical scientist and interdimensional travler, who has adventures with his grandson Morty and fights against the Galactic Federation and the Council of Ricks.
*Neutral Attack - You Like Augments?: Slashes twice with a plasma sword & ends with a kick.
**Reference: The 1st part of You Like Augments? from Multiversus.
*Forward Tilt: Does a hook punch forward.
*Up Tilt: Does an uppercut.
*Down Tilt - Particle Watch: Crouches & fires a small blast from his Particle Watch.
**Reference: The Particle Watch from the Rick & Morty franchise.
*Dash Attack - Plasma Rush: Slides forward with a plasma wall in front of himself.
**Reference: Plasma Rush also from Multiversus.
*Forward Smash - Mind Eraser: Pulls out the Mind Eraser & fires a flash forward.
**Reference: The Mind Eraser from the Rick & Morty franchise.
*Up Smash - Mind Eraser: Pulls out the Mind Eraser & fires a flash above himself.
**Reference: The Mind Eraser from the Rick & Morty franchise.
*Down Smash: Shoots the Portal Gun below himself, causing tentacles to emerge on both sides of himself.
**Reference: Tentacles emerging from portals from the Rick & Morty franchise.
*Neutral Aerial - Personal Space: Conjures a forcefield around himself before exploding.
**Reference: Personal Space also from Multiversus.
*Forward Aerial - Particle Watch: Fires a laser blast from his Particle Watch forward.
**Reference: The Particle Watch from the Rick & Morty franchise.
*Back Aerial: Elbows behind himself.
*Up Aerial - Shove It Waaay Up There: Shoves the Mega Seed above himself.
**References: The Mega Seeds from the Rick & Morty pilot & Shove It Waaay Up There also from Multiversus.
*Down Aerial - Collarickal Damage: Stomps below himself & sends a blast downward with his rocket boots, spiking opponents & dealing fire damage.
**Reference: Collarickal Damage also from Multiversus.
*Grab - Laser Whip, Baby!: Lashes forward with a plasma whip, which can serve as a tether recovery.
**Reference: Laser Whip, Baby! also from Multiversus.
*Pummel: Headbutts the opponent.
*Forward Throw - Meeseeks Golf: Summons a Meeseeks that knocks the opponent forward with a golf club swing before exploding.
**Reference: 1 of the versions of Meeseek & Destroy also from Multiversus.
*Back Throw - Meeseeks Golf: Same as Forward Throw, but behind himself.
**Reference: 1 of the versions of Meeseek & Destroy also from Multiversus.
*Up Throw - Portal Theory: Opens a portal below the opponent with his portal gun before opening another portal above himself, sending them upward.
**References: The Portal Gun from the Rick & Morty franchise & Portal Theory also from Multiversus.
*Down Throw: Gets on top of the opponent & punches them in the face.
**Reference: How he beats up Rick Prime's corpse after killing him from the episode Unmortricken.
*Front Floor Attack: Slashes his plasma sword around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Particle Watch: Fires a small blast from his Particle Watch while climbing up.
**Reference: The Particle Watch from the Rick & Morty franchise.
*Neutral Special - Trigger Happy: Pulls out a blaster & fires a laser shot forward, which can be charged as he changes its configuration.
**References: The various blasters he used from from the Rick & Morty franchise & Trigger Happy also from Multiversus.
*Side Special - Portal Theory: Opens up to 2 portals that he can use to teleport, knock opponents into or redirect projectiles.
**References: The Portal Gun, the portals it creates from the Rick & Morty franchise & both Portal Theory & Aerial Portal Stunts also from Multiversus.
*Up Special - Obviously A Jetpack: Takes out a jetpack & launches himself upward, dealing fire damage.
**References: The jetpack he from the Rick & Morty franchise & both Obviously A Jetpack & Goin' Even Here also from Multiversus.
*Down Special - Polymorphrick Ray: Pulls out a ray gun & fires a laser ball forward that transforms any opponents hit into a Cronenberg, temporarily leaving them unable to attack for a bit & taking more damage from attacks before transforming back to normal.
**References: The Cronenbergs from the Rick & Morty franchise & Polymorphrick Ray also from Multiversus.
*Final Smash - Into The Rickverse: Says “You’ll fucking regret this!!” as he spawns his Space Cruiser & rushes forward, knocking any caught opponents into the Council of Ricks where they get pummeled by them before he shoots the Anti-Matter Gun at them, insta-KO'ing heavily damaged opponents.
**References: The Space Cruiser, the Council of Ricks & the Anti-Matter Gun from the Rick & Morty franchise.	
*Neutral Attack - You Like Augments?: Slashes twice with a plasma sword & ends with a kick.
**Reference: The 1st part of You Like Augments? from Multiversus.
*Forward Tilt: Does a hook punch forward.
*Up Tilt: Does an uppercut.
*Down Tilt - Particle Watch: Crouches & fires a small blast from his Particle Watch.
**Reference: The Particle Watch from the Rick & Morty franchise.
*Dash Attack - Plasma Rush: Slides forward with a plasma wall in front of himself.
**Reference: Plasma Rush also from Multiversus.
*Forward Smash - Mind Eraser: Pulls out the Mind Eraser & fires a flash forward.
**Reference: The Mind Eraser from the Rick & Morty franchise.
*Up Smash - Mind Eraser: Pulls out the Mind Eraser & fires a flash above himself.
**Reference: The Mind Eraser from the Rick & Morty franchise.
*Down Smash: Shoots the Portal Gun below himself, causing tentacles to emerge on both sides of himself.
**Reference: Tentacles emerging from portals from the Rick & Morty franchise.
*Neutral Aerial - Personal Space: Conjures a forcefield around himself before exploding.
**Reference: Personal Space also from Multiversus.
*Forward Aerial - Particle Watch: Fires a laser blast from his Particle Watch forward.
**Reference: The Particle Watch from the Rick & Morty franchise.
*Back Aerial: Elbows behind himself.
*Up Aerial - Shove It Waaay Up There: Shoves the Mega Seed above himself.
**References: The Mega Seeds from the Rick & Morty pilot & Shove It Waaay Up There also from Multiversus.
*Down Aerial - Collarickal Damage: Stomps below himself & sends a blast downward with his rocket boots, spiking opponents & dealing fire damage.
**Reference: Collarickal Damage also from Multiversus.
*Grab - Laser Whip, Baby!: Lashes forward with a plasma whip, which can serve as a tether recovery.
**Reference: Laser Whip, Baby! also from Multiversus.
*Pummel: Headbutts the opponent.
*Forward Throw - Meeseeks Golf: Summons a Meeseeks that knocks the opponent forward with a golf club swing before exploding.
**Reference: 1 of the versions of Meeseek & Destroy also from Multiversus.
*Back Throw - Meeseeks Golf: Same as Forward Throw, but behind himself.
**Reference: 1 of the versions of Meeseek & Destroy also from Multiversus.
*Up Throw - Portal Theory: Opens a portal below the opponent with his portal gun before opening another portal above himself, sending them upward.
**References: The Portal Gun from the Rick & Morty franchise & Portal Theory also from Multiversus.
*Down Throw: Gets on top of the opponent & punches them in the face.
**Reference: How he beats up Rick Prime's corpse after killing him from the episode Unmortricken.
*Front Floor Attack: Slashes his plasma sword around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Particle Watch: Fires a small blast from his Particle Watch while climbing up.
**Reference: The Particle Watch from the Rick & Morty franchise.
*Neutral Special - Trigger Happy: Pulls out a blaster & fires a laser shot forward, which can be charged as he changes its configuration.
**References: The various blasters he used from from the Rick & Morty franchise & Trigger Happy also from Multiversus.
*Side Special - Portal Theory: Opens up to 2 portals that he can use to teleport, knock opponents into or redirect projectiles.
**References: The Portal Gun, the portals it creates from the Rick & Morty franchise & both Portal Theory & Aerial Portal Stunts also from Multiversus.
*Up Special - Obviously A Jetpack: Takes out a jetpack & launches himself upward, dealing fire damage.
**References: The jetpack he from the Rick & Morty franchise & both Obviously A Jetpack & Goin' Even Here also from Multiversus.
*Down Special - Polymorphrick Ray: Pulls out a ray gun & fires a laser ball forward that transforms any opponents hit into a Cronenberg, temporarily leaving them unable to attack for a bit & taking more damage from attacks before transforming back to normal.
**References: The Cronenbergs from the Rick & Morty franchise & Polymorphrick Ray also from Multiversus.
*Final Smash - Into The Rickverse: Says “You’ll fucking regret this!!” as he spawns his Space Cruiser & rushes forward, knocking any caught opponents into the Council of Ricks where they get pummeled by them before he shoots the Anti-Matter Gun at them, insta-KO'ing heavily damaged opponents.
**References: The Space Cruiser, the Council of Ricks & the Anti-Matter Gun from the Rick & Morty franchise.
==Spongebob==
	The protagonist of the Spongebob franchise. A sea sponge with a happy-go-lucky personality who lives in a pineapple with Gary in Bikini Bottom, works as a fry cook at the Krusty Krab & attends Mrs. Puff's Boating School, though has yet to receive a driver's license due to his inability to drive a boatmobile.
*Neutral Attack: Slaps twice with his Karate Gloves.
**Reference: His standard attack from SpongeBob: Plankton's Robotic Revenge.
*Forward Tilt: Swings his jellyfish net forward, which reflect projectiles.
**Reference: His Forward Strong Attack from both Nickelodeon All-Star Brawl & Nickelodeon All-Star Brawl 2.
*Up Tilt - Woohoo!: Swings his arms upward in a celebratory manner.
**Reference: His premature celebration of becoming the Krusty Krab 2's manager from The SpongeBob SquarePants Movie.
*Down Tilt - Anchor Arms: Crouches & swings with his Anchor Arms.
**Reference: The Anchor Arms he bought from the SpongeBob SquarePants episode MuscleBob BuffPants.
*Dash Attack - Running Slip: Trips & slides forward.
**Reference: Him slipping on the icy Krusty Krab floor from the episode Krab A La Mode.
*Forward Smash: Fills himself with water & slams forward.
**Reference: Him getting filled with water from the opening theme of SpongeBob SquarePants.
*Up Smash - Imagination: Creates a rainbow above himself.
**Reference: Him spawning a rainbow from the episodes Idiot Box & Squidiot Box.
*Down Smash: Does a spin upside down while wearing the Karate Gloves.
**Reference: 1 of his attacks from SpongeBob SquarePants: Revenge of the Flying Dutchman.
*Neutral Aerial - Goofy Goober: Extends his limbs while wearing a visor.
**Reference: Him randomly spawning a visor & knocking Plankton into a wall at the beginning of I'm A Goofy Goober (Rock) also from The SpongeBob SquarePants Movie.
*Forward Aerial: Bites forward.
**Reference: Him biting Patrick's finger from the episode I'm With Stupid.
*Back Aerial - Bubble Spin: Spins his Bubble Wand all around himself.
**Reference: Bubble Spin from SpongeBob SquarePants: Battle for Bikini Bottom & its remake SpongeBob SquarePants: Battle for Bikini Bottom: Re-Hydrated.
*Up Aerial: Inflates his head upward.
**Reference: His ability to inflate himself to soften his landing or help make tricky jumps in the Game Boy version of SpongeBob SquarePants: Revenge of the Flying Dutchman.
*Down Aerial: Does a belly flop, spiking opponents & bouncing off them.
**Reference: His belly-flop seen from many SpongeBob games.
*Grab: Catches a jellyfish or the opponent if he misses with Ol' Reliable.
*Pummel: The jellyfish electrocutes the opponent, dealing electric damage.
**Reference: How he & others get stung by them from the SpongeBob SquarePants franchise.
*Forward Throw - Reef Blower: Pulls out his Reef Blower & blows the opponent forward.
**References: The reef blower he used to get rid a shell Squidward kicked on his yard from the episode Reef Blower & the one Squidward used when his time at Squidville got monotonous from the episode Squidville.
*Back Throw - Reef Blower: Sucks up the opponent into the Reef Blower & shoots them behind himself.
**References: The reef blower he used to get rid a shell Squidward kicked on his yard from Reef Blower & the one Squidward used when his time at Squidville got monotonous from Squidville.
*Up Throw - Reef Blower: Sucks up the opponent into the Reef Blower & shoots them upward.
**References: The reef blower he used to get rid a shell Squidward kicked on his yard from Reef Blower & the one Squidward used when his time at Squidville got monotonous from Squidville.
*Down Throw: Slams the opponent with a large snow shovel made of snow, burying them.
**Reference: The snow shovel he used to smack Patrick from the episode Survival of the Idiots.
*Front Floor Attack: Does a karate chop behind himself & then forward while getting up.
*Back Floor Attack - Bring It Around Town: Spins himself around while getting up.
**Reference: The Bring It Around Town part of his bubble-blowing technique from the episode Bubblestand.
*Trip Floor Attack - Chef Flip: Does a flip with Spat while getting up.
**Reference: His Down Special also from 2.
*Edge Attack - Dying For Pie: Shoves a pie in the opponent's face, which explodes while climbing up.
**Reference: The bomb pie Squidward thought he ate & destroyed Bikini Bottom from the episode Dying For Pie.
*Neutral Special - Bubble Blow: Blows a bubble forward, which can trap opponents, but can be mashed out of.
**Reference: His bubble-blowing hobby also from SpongeBob SquarePants.
*Side Special - Order Up: Tosses a Krabby Patty into the air & with Spat, strikes it forward, which opponents can eat, but also make them dizzy if they ate 5 of them & KOs them if they ate 10.
**References: The Patty Toss from the Game Boy version of Revenge of the Flying Dutchman & how Squidward was reduced to a head after eating too many Krabby Patties from the episode Just One Bite.
*Up Special - Help Wanted: Takes out his Hydro-Dynamic Spatula & flies upward.
**Reference: The Hydro-Dynamic Spatula from the episode Help Wanted.
*Down Special - Sponge-Bob: Inflates himself with water to absorb all energy-based projectiles but is unable to move & can turned back to normal once the button is let go.
**Reference: How he absorbed many things from the SpongeBob SquarePants franchise.
*Final Smash - Goofy Goober Rock: Transforms into his wizard outfit as he strums a soundwave around himself, while Goofy Goober Rock plays a bit & spins around as he fires laser shots everywhere.
**Reference: His wizard outfit that he somehow spawned also from The SpongeBob SquarePants Movie.	
*Neutral Attack: Slaps twice with his Karate Gloves.
**Reference: His standard attack from SpongeBob: Plankton's Robotic Revenge.
*Forward Tilt: Swings his jellyfish net forward, which reflect projectiles.
**Reference: His Forward Strong Attack from both Nickelodeon All-Star Brawl & Nickelodeon All-Star Brawl 2.
*Up Tilt - Woohoo!: Swings his arms upward in a celebratory manner.
**Reference: His premature celebration of becoming the Krusty Krab 2's manager from The SpongeBob SquarePants Movie.
*Down Tilt - Anchor Arms: Crouches & swings with his Anchor Arms.
**Reference: The Anchor Arms he bought from the SpongeBob SquarePants episode MuscleBob BuffPants.
*Dash Attack - Running Slip: Trips & slides forward.
**Reference: Him slipping on the icy Krusty Krab floor from the episode Krab A La Mode.
*Forward Smash: Fills himself with water & slams forward.
**Reference: Him getting filled with water from the opening theme of SpongeBob SquarePants.
*Up Smash - Imagination: Creates a rainbow above himself.
**Reference: Him spawning a rainbow from the episodes Idiot Box & Squidiot Box.
*Down Smash: Does a spin upside down while wearing the Karate Gloves.
**Reference: 1 of his attacks from SpongeBob SquarePants: Revenge of the Flying Dutchman.
*Neutral Aerial - Goofy Goober: Extends his limbs while wearing a visor.
**Reference: Him randomly spawning a visor & knocking Plankton into a wall at the beginning of I'm A Goofy Goober (Rock) also from The SpongeBob SquarePants Movie.
*Forward Aerial: Bites forward.
**Reference: Him biting Patrick's finger from the episode I'm With Stupid.
*Back Aerial - Bubble Spin: Spins his Bubble Wand all around himself.
**Reference: Bubble Spin from SpongeBob SquarePants: Battle for Bikini Bottom & its remake SpongeBob SquarePants: Battle for Bikini Bottom: Re-Hydrated.
*Up Aerial: Inflates his head upward.
**Reference: His ability to inflate himself to soften his landing or help make tricky jumps in the Game Boy version of SpongeBob SquarePants: Revenge of the Flying Dutchman.
*Down Aerial: Does a belly flop, spiking opponents & bouncing off them.
**Reference: His belly-flop seen from many SpongeBob games.
*Grab: Catches a jellyfish or the opponent if he misses with Ol' Reliable.
*Pummel: The jellyfish electrocutes the opponent, dealing electric damage.
**Reference: How he & others get stung by them from the SpongeBob SquarePants franchise.
*Forward Throw - Reef Blower: Pulls out his Reef Blower & blows the opponent forward.
**References: The reef blower he used to get rid a shell Squidward kicked on his yard from the episode Reef Blower & the one Squidward used when his time at Squidville got monotonous from the episode Squidville.
*Back Throw - Reef Blower: Sucks up the opponent into the Reef Blower & shoots them behind himself.
**References: The reef blower he used to get rid a shell Squidward kicked on his yard from Reef Blower & the one Squidward used when his time at Squidville got monotonous from Squidville.
*Up Throw - Reef Blower: Sucks up the opponent into the Reef Blower & shoots them upward.
**References: The reef blower he used to get rid a shell Squidward kicked on his yard from Reef Blower & the one Squidward used when his time at Squidville got monotonous from Squidville.
*Down Throw: Slams the opponent with a large snow shovel made of snow, burying them.
**Reference: The snow shovel he used to smack Patrick from the episode Survival of the Idiots.
*Front Floor Attack: Does a karate chop behind himself & then forward while getting up.
*Back Floor Attack - Bring It Around Town: Spins himself around while getting up.
**Reference: The Bring It Around Town part of his bubble-blowing technique from the episode Bubblestand.
*Trip Floor Attack - Chef Flip: Does a flip with Spat while getting up.
**Reference: His Down Special also from 2.
*Edge Attack - Dying For Pie: Shoves a pie in the opponent's face, which explodes while climbing up.
**Reference: The bomb pie Squidward thought he ate & destroyed Bikini Bottom from the episode Dying For Pie.
*Neutral Special - Bubble Blow: Blows a bubble forward, which can trap opponents, but can be mashed out of.
**Reference: His bubble-blowing hobby also from SpongeBob SquarePants.
*Side Special - Order Up: Tosses a Krabby Patty into the air & with Spat, strikes it forward, which opponents can eat, but also make them dizzy if they ate 5 of them & KOs them if they ate 10.
**References: The Patty Toss from the Game Boy version of Revenge of the Flying Dutchman & how Squidward was reduced to a head after eating too many Krabby Patties from the episode Just One Bite.
*Up Special - Help Wanted: Takes out his Hydro-Dynamic Spatula & flies upward.
**Reference: The Hydro-Dynamic Spatula from the episode Help Wanted.
*Down Special - Sponge-Bob: Inflates himself with water to absorb all energy-based projectiles but is unable to move & can turned back to normal once the button is let go.
**Reference: How he absorbed many things from the SpongeBob SquarePants franchise.
*Final Smash - Goofy Goober Rock: Transforms into his wizard outfit as he strums a soundwave around himself, while Goofy Goober Rock plays a bit & spins around as he fires laser shots everywhere.
**Reference: His wizard outfit that he somehow spawned also from The SpongeBob SquarePants Movie.
==Patrick==
	One of the main characters of Spongebob Squarepants and The Patrick Star Show. SpongeBob's best friend & 1 of his neighbors who joins him on his adventures.
*Neutral Attack - Wumbo Combo (Mashed): Does 2 slaps & ends by thrusting his head forward, which can be cancelled into spinning in place before ending with a right punch.
**References: Wumbo Combo from Nickelodeon All-Star Brawl 2 & him punching SpongeBob for calling him tubby from the SpongeBob SquarePants episode No Weenies Allowed.
*Forward Tilt - Belly Bump: Bumps his belly forward.
**Reference: Belly Bump from the Nickelodeon All-Star Brawl franchise.
*Up Tilt: Thrusts his head upward.
*Down Tilt: Crouches & pokes his head forward.
*Dash Attack - Double Lariat: Becomes incredibly muscular does a spinning lariat forward, reflecting projectiles.
**References: His muscular form from the episode The Fry Cook Games, Spinning Lariat from the original Nickelodeon All-Star Brawl & Double Lariat from Nickelodeon All-Star Brawl 2.
*Forward Smash - No! This is Patrick!: Slams a phone forward as it conjures a soundwave.
**References: The running gag of him answering the Krusty Krab's phone from the episode Big Pink Loser & No! This is Patrick! also from the Nickelodeon All-Star Brawl franchise.
*Up Smash - Trophy Hat: Places a trophy on his head as he does an upward arcing headbutt.
**References: Him wearing his trophy like a hat also from Big Pink Loser & Trophy Hat & Aerial Trophy Hat also from the original Nickelodeon All-Star Brawl.
*Down Smash - Iron Buns: Iron Buns spawn on his butt & slams butt-1st into the ground, conjuring a shockwave around himself.
**References: The Iron Buns he had from the episode Krusty Krushers & Steel Buns also from 2.
*Neutral Aerial - Free Form Jazz: Does a belly pose whilst spreading his arms/legs out.
**Reference: Free Form Jazz also from 2.
*Forward Aerial - I Wanna Do Some Kicking: Does a straight kick forward.
**References: Him kicking Sandy twice from the episode Band Geeks & I Wanna Do Some Kicking also from 2.
*Back Aerial - Tantrum: Throws a tantrum by padding his legs.
**Reference: Tantrum also from 2.
*Up Aerial - Gimme That Hat!: Spawns a coat rack & shakes it above himself.
**References: Him attacking a coat rack from the episode Squilliam Returns & Gimme That Hat! also from 2.
*Down Aerial - Single Scoop Strawberry Cone: Wears an ice cream cone & falls toward the ground headfirst, spiking opponents.
**References: Him wearing an ice cream cone for the Chocolate High Dive also from Fry Cook Games, Cone Crash also from the orignal Nickelodeon All-Star Brawl & Single Scoop Strawberry Cone also from 2.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw: Lifts the opponent over his head & tosses them forward.
**References: Him throwing things from SpongeBob SquarePants: Battle for Bikini Bottom & The SpongeBob SquarePants Movie: The Game & his Forward Throw also from 2.
*Back Throw: Turns around & kicks the opponent behind himself.
**Reference: Him somehow kicking himself into the background also from No Weenies Allowed.
*Up Throw: Hugs the opponent hard enough to let loose & launch them upward.
**Reference: His Up Throw also from 2.
*Down Throw - Belly Flop: Slams the opponent down & belly flops on them.
**References: His belly flop attacks also from Battle for Bikini Bottom & The SpongeBob SquarePants Movie: The Game & Belly Flop also from the original Nickelodeon All-Star Brawl.
*Front Floor Attack - Star Spin: Spins around himself while getting up.
**Reference: Star Spin from the Nickelodeon All-Star Brawl franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Star Spin from the Nickelodeon All-Star Brawl franchise.
*Trip Floor Attack - Toot Laser: Shoots a laser from his pants around himself while getting up.
**References: His laser pants contraption from the episode Spy Buddies & Toot Laser from the Nickelodeon All-Star Brawl franchise.
*Edge Attack - 3 A.M.: Slams a Krabby Patty down while climbing up.
**References: Him eating a Krabby Patty at 3 A.M. from the episode Graveyard Shift, Snack Time also from the original Nickelodeon All-Star Brawl & 3 A.M. also from 2.
*Neutral Special - Table Flip: Spawns a table & flips it forward.
**References: The tables in the Krusty Krab from the SpongeBob SquarePants franchise & Table Flip also from 2.
*Side Special - Hugdriver: Dashes forward to give an opponent a bear hug before leaping into the air & slamming them down.
**Reference: Hugdriver from the Nickelodeon All-Star Brawl franchise.
*Up Special - I'm Already a Star: Halts in mid-air & flies in any inputted direction, grabbing & tossing them if they’re in his way.
**References: Him flying in the air from the episode A Life in a Day & I'm Already a Star from the Nickelodeon All-Star Brawl franchise.
*Down Special - Star Slam: Parries & if hit, slams the opponent thrice.
**References: Him somehow slamming himself into the ground several times also from No Weenies Allowed, Star Slam also from the original Nickelodeon All-Star Brawl & Counter Star Slam also from 2.
*Final Smash - Rock Ice Cream Chop: Swings his home forward, knocking any caught opponents into a pile of ice cream & slams them several times as he says "Spiders! Spiders! Spiders! Spiders! Get 'em off!" before ending with a karate chop.
**References: Him slamming SpongeBob several times due to having a spider nightmare from the episode Home Sweet Pineapple, Rock Slam also from 2, the ice cream he conjured as Mr. Super Awesomeness from The SpongeBob Movie: Sponge Out of Water & him learning karate from the episode Karate Star.	
*Neutral Attack - Wumbo Combo (Mashed): Does 2 slaps & ends by thrusting his head forward, which can be cancelled into spinning in place before ending with a right punch.
**References: Wumbo Combo from Nickelodeon All-Star Brawl 2 & him punching SpongeBob for calling him tubby from the SpongeBob SquarePants episode No Weenies Allowed.
*Forward Tilt - Belly Bump: Bumps his belly forward.
**Reference: Belly Bump from the Nickelodeon All-Star Brawl franchise.
*Up Tilt: Thrusts his head upward.
*Down Tilt: Crouches & pokes his head forward.
*Dash Attack - Double Lariat: Becomes incredibly muscular does a spinning lariat forward, reflecting projectiles.
**References: His muscular form from the episode The Fry Cook Games, Spinning Lariat from the original Nickelodeon All-Star Brawl & Double Lariat from Nickelodeon All-Star Brawl 2.
*Forward Smash - No! This is Patrick!: Slams a phone forward as it conjures a soundwave.
**References: The running gag of him answering the Krusty Krab's phone from the episode Big Pink Loser & No! This is Patrick! also from the Nickelodeon All-Star Brawl franchise.
*Up Smash - Trophy Hat: Places a trophy on his head as he does an upward arcing headbutt.
**References: Him wearing his trophy like a hat also from Big Pink Loser & Trophy Hat & Aerial Trophy Hat also from the original Nickelodeon All-Star Brawl.
*Down Smash - Iron Buns: Iron Buns spawn on his butt & slams butt-1st into the ground, conjuring a shockwave around himself.
**References: The Iron Buns he had from the episode Krusty Krushers & Steel Buns also from 2.
*Neutral Aerial - Free Form Jazz: Does a belly pose whilst spreading his arms/legs out.
**Reference: Free Form Jazz also from 2.
*Forward Aerial - I Wanna Do Some Kicking: Does a straight kick forward.
**References: Him kicking Sandy twice from the episode Band Geeks & I Wanna Do Some Kicking also from 2.
*Back Aerial - Tantrum: Throws a tantrum by padding his legs.
**Reference: Tantrum also from 2.
*Up Aerial - Gimme That Hat!: Spawns a coat rack & shakes it above himself.
**References: Him attacking a coat rack from the episode Squilliam Returns & Gimme That Hat! also from 2.
*Down Aerial - Single Scoop Strawberry Cone: Wears an ice cream cone & falls toward the ground headfirst, spiking opponents.
**References: Him wearing an ice cream cone for the Chocolate High Dive also from Fry Cook Games, Cone Crash also from the orignal Nickelodeon All-Star Brawl & Single Scoop Strawberry Cone also from 2.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw: Lifts the opponent over his head & tosses them forward.
**References: Him throwing things from SpongeBob SquarePants: Battle for Bikini Bottom & The SpongeBob SquarePants Movie: The Game & his Forward Throw also from 2.
*Back Throw: Turns around & kicks the opponent behind himself.
**Reference: Him somehow kicking himself into the background also from No Weenies Allowed.
*Up Throw: Hugs the opponent hard enough to let loose & launch them upward.
**Reference: His Up Throw also from 2.
*Down Throw - Belly Flop: Slams the opponent down & belly flops on them.
**References: His belly flop attacks also from Battle for Bikini Bottom & The SpongeBob SquarePants Movie: The Game & Belly Flop also from the original Nickelodeon All-Star Brawl.
*Front Floor Attack - Star Spin: Spins around himself while getting up.
**Reference: Star Spin from the Nickelodeon All-Star Brawl franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Star Spin from the Nickelodeon All-Star Brawl franchise.
*Trip Floor Attack - Toot Laser: Shoots a laser from his pants around himself while getting up.
**References: His laser pants contraption from the episode Spy Buddies & Toot Laser from the Nickelodeon All-Star Brawl franchise.
*Edge Attack - 3 A.M.: Slams a Krabby Patty down while climbing up.
**References: Him eating a Krabby Patty at 3 A.M. from the episode Graveyard Shift, Snack Time also from the original Nickelodeon All-Star Brawl & 3 A.M. also from 2.
*Neutral Special - Table Flip: Spawns a table & flips it forward.
**References: The tables in the Krusty Krab from the SpongeBob SquarePants franchise & Table Flip also from 2.
*Side Special - Hugdriver: Dashes forward to give an opponent a bear hug before leaping into the air & slamming them down.
**Reference: Hugdriver from the Nickelodeon All-Star Brawl franchise.
*Up Special - I'm Already a Star: Halts in mid-air & flies in any inputted direction, grabbing & tossing them if they’re in his way.
**References: Him flying in the air from the episode A Life in a Day & I'm Already a Star from the Nickelodeon All-Star Brawl franchise.
*Down Special - Star Slam: Parries & if hit, slams the opponent thrice.
**References: Him somehow slamming himself into the ground several times also from No Weenies Allowed, Star Slam also from the original Nickelodeon All-Star Brawl & Counter Star Slam also from 2.
*Final Smash - Rock Ice Cream Chop: Swings his home forward, knocking any caught opponents into a pile of ice cream & slams them several times as he says "Spiders! Spiders! Spiders! Spiders! Get 'em off!" before ending with a karate chop.
**References: Him slamming SpongeBob several times due to having a spider nightmare from the episode Home Sweet Pineapple, Rock Slam also from 2, the ice cream he conjured as Mr. Super Awesomeness from The SpongeBob Movie: Sponge Out of Water & him learning karate from the episode Karate Star.
==Leonardo==
	One of the main characters of Teenage Mutant Ninja Turtles. A normal trurtle who mutated one day and was taken care of and taught by Splinter and is now the leader of the Trutles.
*Neutral Attack - Ninja Combo: Slashes forward with 1 katana, then slashes upward with the other katana & then slashes downward with both katanas.
**References: His Horizontal Slash & Vertical Slash from Nickelodeon All-Star Brawl.
*Forward Tilt: Stabs 1 of his katanas forward.
*Up Tilt: Does a backflip kick upward.
*Down Tilt - Ninja Slide: Crouches & does a slide kick forward.
**Reference: Donnie's Ninja Slide also from 2.
*Dash Attack: Does a dashing elbow & shell strike.
**Reference: Michelangelo's Rear Tackle also from the original Nickelodeon All-Star Brawl.
*Forward Smash - Turtle Top: Spins around himself with his katanas out.
**Reference: Him & the other turtles spinning like a top from their shells from the Teenage Mutant Ninja Turtles franchise.
*Up Smash - Batter Up: Slashes upward with 1 of his katanas.
**Reference: His Vertical Slash also from the original Nickelodeon All-Star Brawl.
*Down Smash - Ninja Smackdown: Slams his katanas down in front of himself, burying opponents.
*Neutral Aerial: Smacks forward with 1 of his katanas.
**Reference: His Aerial Horizontal Slash also from the original Nickelodeon All-Star Brawl.
*Forward Aerial: Does a flying kick forward.
*Back Aerial: Lurches forward to kick behind himself.
*Up Aerial: Does an upward kick.
*Down Aerial - Down Slash: Smacks 1 of his katanas downward.
**Reference: His Down Slash also from the original Nickelodeon All-Star Brawl.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Spins around the opponent once before tossing them forward.
*Back Throw: Tosses the opponent over his shoulder behind himself.
*Up Throw: Does a backflip & tosses the opponent upward.
*Down Throw: Tosses the opponent over his shoulder before smacking them into the ground.
*Front Floor Attack: Plants his katanas into the ground & does a handstand kick while getting up.
*Back Floor Attack: Slashes his katanas around himself while getting up.
*Trip Floor Attack: Swats across the ground with his katanas while getting up.
*Edge Attack: Kicks forward while getting up.
*Neutral Special - Shuriken: Throws 3 shurikens forward, which can be angled into firing a spreadshot of 3 shurikens.
**Reference: The Shurikens from Teenage Mutant Ninja Turtles (NES).
*Side Special - Shining Cutter: Slices his katanas, creating a wave of energy that travels forward.
**Reference: Shining Cutter from Teenage Mutant Ninja Turtles: Tournament Fighters.
*Up Special - Sewer Surfin': Flies on a rocket surfboard in any inputted direction.
**Reference: The rocket surfboards the Turtles use from the Teenage Mutant Ninja Turtles: Turtles In Time level Sewer Surfin’.
*Down Special - I Love Being A Turtle: Tucks into his shell before spinning forward, which can cause him to fall off the stage if he's not careful.
**Reference: The Turtles ducking into their shells during combat from the Teenage Mutant Ninja Turtles franchise.
*Final Smash - Turtle Van: Jumps into the air as he & the rest of the Turtles drive back onto the stage with the Turtle Van & ram forward as they start rapidly shooting out pizzas before they all leap to grab any caught opponents & toss them towards the screen.
**References: The Turtle Van from the Teenage Mutant Ninja Turtles franchise & how the Turtles can throw enemies at the screen also from Turtles In Time.	
*Neutral Attack - Ninja Combo: Slashes forward with 1 katana, then slashes upward with the other katana & then slashes downward with both katanas.
**References: His Horizontal Slash & Vertical Slash from Nickelodeon All-Star Brawl.
*Forward Tilt: Stabs 1 of his katanas forward.
*Up Tilt: Does a backflip kick upward.
*Down Tilt - Ninja Slide: Crouches & does a slide kick forward.
**Reference: Donnie's Ninja Slide also from 2.
*Dash Attack: Does a dashing elbow & shell strike.
**Reference: Michelangelo's Rear Tackle also from the original Nickelodeon All-Star Brawl.
*Forward Smash - Turtle Top: Spins around himself with his katanas out.
**Reference: Him & the other turtles spinning like a top from their shells from the Teenage Mutant Ninja Turtles franchise.
*Up Smash - Batter Up: Slashes upward with 1 of his katanas.
**Reference: His Vertical Slash also from the original Nickelodeon All-Star Brawl.
*Down Smash - Ninja Smackdown: Slams his katanas down in front of himself, burying opponents.
*Neutral Aerial: Smacks forward with 1 of his katanas.
**Reference: His Aerial Horizontal Slash also from the original Nickelodeon All-Star Brawl.
*Forward Aerial: Does a flying kick forward.
*Back Aerial: Lurches forward to kick behind himself.
*Up Aerial: Does an upward kick.
*Down Aerial - Down Slash: Smacks 1 of his katanas downward.
**Reference: His Down Slash also from the original Nickelodeon All-Star Brawl.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Spins around the opponent once before tossing them forward.
*Back Throw: Tosses the opponent over his shoulder behind himself.
*Up Throw: Does a backflip & tosses the opponent upward.
*Down Throw: Tosses the opponent over his shoulder before smacking them into the ground.
*Front Floor Attack: Plants his katanas into the ground & does a handstand kick while getting up.
*Back Floor Attack: Slashes his katanas around himself while getting up.
*Trip Floor Attack: Swats across the ground with his katanas while getting up.
*Edge Attack: Kicks forward while getting up.
*Neutral Special - Shuriken: Throws 3 shurikens forward, which can be angled into firing a spreadshot of 3 shurikens.
**Reference: The Shurikens from Teenage Mutant Ninja Turtles (NES).
*Side Special - Shining Cutter: Slices his katanas, creating a wave of energy that travels forward.
**Reference: Shining Cutter from Teenage Mutant Ninja Turtles: Tournament Fighters.
*Up Special - Sewer Surfin': Flies on a rocket surfboard in any inputted direction.
**Reference: The rocket surfboards the Turtles use from the Teenage Mutant Ninja Turtles: Turtles In Time level Sewer Surfin’.
*Down Special - I Love Being A Turtle: Tucks into his shell before spinning forward, which can cause him to fall off the stage if he's not careful.
**Reference: The Turtles ducking into their shells during combat from the Teenage Mutant Ninja Turtles franchise.
*Final Smash - Turtle Van: Jumps into the air as he & the rest of the Turtles drive back onto the stage with the Turtle Van & ram forward as they start rapidly shooting out pizzas before they all leap to grab any caught opponents & toss them towards the screen.
**References: The Turtle Van from the Teenage Mutant Ninja Turtles franchise & how the Turtles can throw enemies at the screen also from Turtles In Time.
==Shredder==
	The main antagonist of Teanage Mutant Ninja Turtles. The leader of the Foot Clan who framed Splinter for killing Tang Shen & branched out to New York where he began terrorizing innocent people to gain high respect & order.
*Neutral Attack - Alternating Arm Slash: Does 2 slashing punches forward.
**Reference: Alternating Arm Slash from the original Nickelodeon All-Star Brawl.
*Forward Tilt - Sword Slash: Slashes his sword forward.
**References: The sword he uses from Teenage Mutant Ninja Turtles (1987) & Sword Slash also from the original Nickelodeon All-Star Brawl.
*Up Tilt - Uppercut: Does a basic uppercut.
**Reference: Uppercut also from the original Nickelodeon All-Star Brawl.
*Down Tilt - Ground Sweep: Crouches & spins in a circle with his fists extended.
**Reference: Ground Sweep also from the original Nickelodeon All-Star Brawl.
*Dash Attack - Whirling Blades: Does a horizontal spinning tackle surrounded by purple energy.
**Reference: Whirling Blades also from the original Nickelodeon All-Star Brawl.
*Forward Smash - Zap Strike: Thrusts an electric spear forward, dealing electric damage.
**References: The spear he uses from Teenage Mutant Ninja Turtles (1990) & Zap Strike also from the original Nickelodeon All-Star Brawl.
*Up Smash - Spear Flurry: Rapidly stabs upward with a spear.
**References: The spear he uses from Teenage Mutant Ninja Turtles (1990) & Spear Flurry also from the original Nickelodeon All-Star Brawl.
*Down Smash - Lightning Strike: Does a downward slash with both fists, also dealing electric damage.
**Reference: Lightning Strike also from the original Nickelodeon All-Star Brawl.
*Neutral Aerial - Spinning Shred: Spins in a circle with his fists extended.
**Reference: Spinning Shred also from the original Nickelodeon All-Star Brawl.
*Forward Aerial: Stabs his claws forward.
*Back Aerial: Turns around as he slashes behind himself.
*Up Aerial - Frenetic Hold: Rapidly punches upward several times.
**Reference: Frenetic Hold also from the original Nickelodeon All-Star Brawl.
*Down Aerial - Cross Slash: Does a stall-and-fall fist slam downward, meteor smashing opponents.
**Reference: Cross Slash also from the original Nickelodeon All-Star Brawl.
*Grab: Reaches out with both hands.
*Pummel: Stabs the opponent with his claws.
**Reference: Him skewering Splinter from the Teenage Mutant Ninja Turtles (2012) episodes Annihilation Earth Part 2 & Requiem.
*Forward Throw: Spins around with the opponent before tossing them forward.
*Back Throw: Same as Forward Throw, but behind himself.
*Up Throw: Tosses the opponent upward & stabs them with both claws.
*Down Throw: Slams the opponent down & stabs them with both claws.
*Front Floor Attack: Slashes his sword around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his sword forward while climbing up.
*Neutral Special - Hidden Blaster: Spawns a blaster from his gauntlet & fires a laser blast, which can be aimed.
**Reference: The blaster he used also from Teenage Mutant Ninja Turtles (1987).
*Side Special - Slash Burst: Does a wide lunging slash forward, which can destroy projectiles.
**Reference: Slash Burst also from the original Nickelodeon All-Star Brawl.
*Up Special - Slashing Whirlwind: Slashes 3 times upward.
**Reference: Slashing Whirlwind also from the original Nickelodeon All-Star Brawl.
*Down Special - Super Charge: Installs a rage status that increases the power of his Smash Attacks, but only lasts for 3 Smash Attacks, even if it misses.
**References: His frustration over his many defeats to the Turtles also from Teenage Mutant Ninja Turtles (1987) & Super Charge also from the original Nickelodeon All-Star Brawl.
*Final Smash - Technodrome: Transforms into Super Shredder & charges forward, sending any caught opponents underground where he stabs his claws into the ground, knocking them upward with large claws bursting from the ground before they get hit by the Technodrome's eyebeam.
**References: Super Shredder from the Teenage Mutant Ninja Turtles franchise, 1 of his attacks as Super Shredder from Teenage Mutant Ninja Turtles Legends & the Technodrome from the Teenage Mutant Ninja Turtles franchise.	
*Neutral Attack - Alternating Arm Slash: Does 2 slashing punches forward.
**Reference: Alternating Arm Slash from the original Nickelodeon All-Star Brawl.
*Forward Tilt - Sword Slash: Slashes his sword forward.
**References: The sword he uses from Teenage Mutant Ninja Turtles (1987) & Sword Slash also from the original Nickelodeon All-Star Brawl.
*Up Tilt - Uppercut: Does a basic uppercut.
**Reference: Uppercut also from the original Nickelodeon All-Star Brawl.
*Down Tilt - Ground Sweep: Crouches & spins in a circle with his fists extended.
**Reference: Ground Sweep also from the original Nickelodeon All-Star Brawl.
*Dash Attack - Whirling Blades: Does a horizontal spinning tackle surrounded by purple energy.
**Reference: Whirling Blades also from the original Nickelodeon All-Star Brawl.
*Forward Smash - Zap Strike: Thrusts an electric spear forward, dealing electric damage.
**References: The spear he uses from Teenage Mutant Ninja Turtles (1990) & Zap Strike also from the original Nickelodeon All-Star Brawl.
*Up Smash - Spear Flurry: Rapidly stabs upward with a spear.
**References: The spear he uses from Teenage Mutant Ninja Turtles (1990) & Spear Flurry also from the original Nickelodeon All-Star Brawl.
*Down Smash - Lightning Strike: Does a downward slash with both fists, also dealing electric damage.
**Reference: Lightning Strike also from the original Nickelodeon All-Star Brawl.
*Neutral Aerial - Spinning Shred: Spins in a circle with his fists extended.
**Reference: Spinning Shred also from the original Nickelodeon All-Star Brawl.
*Forward Aerial: Stabs his claws forward.
*Back Aerial: Turns around as he slashes behind himself.
*Up Aerial - Frenetic Hold: Rapidly punches upward several times.
**Reference: Frenetic Hold also from the original Nickelodeon All-Star Brawl.
*Down Aerial - Cross Slash: Does a stall-and-fall fist slam downward, meteor smashing opponents.
**Reference: Cross Slash also from the original Nickelodeon All-Star Brawl.
*Grab: Reaches out with both hands.
*Pummel: Stabs the opponent with his claws.
**Reference: Him skewering Splinter from the Teenage Mutant Ninja Turtles (2012) episodes Annihilation Earth Part 2 & Requiem.
*Forward Throw: Spins around with the opponent before tossing them forward.
*Back Throw: Same as Forward Throw, but behind himself.
*Up Throw: Tosses the opponent upward & stabs them with both claws.
*Down Throw: Slams the opponent down & stabs them with both claws.
*Front Floor Attack: Slashes his sword around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his sword forward while climbing up.
*Neutral Special - Hidden Blaster: Spawns a blaster from his gauntlet & fires a laser blast, which can be aimed.
**Reference: The blaster he used also from Teenage Mutant Ninja Turtles (1987).
*Side Special - Slash Burst: Does a wide lunging slash forward, which can destroy projectiles.
**Reference: Slash Burst also from the original Nickelodeon All-Star Brawl.
*Up Special - Slashing Whirlwind: Slashes 3 times upward.
**Reference: Slashing Whirlwind also from the original Nickelodeon All-Star Brawl.
*Down Special - Super Charge: Installs a rage status that increases the power of his Smash Attacks, but only lasts for 3 Smash Attacks, even if it misses.
**References: His frustration over his many defeats to the Turtles also from Teenage Mutant Ninja Turtles (1987) & Super Charge also from the original Nickelodeon All-Star Brawl.
*Final Smash - Technodrome: Transforms into Super Shredder & charges forward, sending any caught opponents underground where he stabs his claws into the ground, knocking them upward with large claws bursting from the ground before they get hit by the Technodrome's eyebeam.
**References: Super Shredder from the Teenage Mutant Ninja Turtles franchise, 1 of his attacks as Super Shredder from Teenage Mutant Ninja Turtles Legends & the Technodrome from the Teenage Mutant Ninja Turtles franchise.
==Aang==
	The protagonist of Avatar and a side character in The Legend of Korra. The Avatar of the Hundred Year War who's 1 of the 1st in many cycles to learn the ancient art of energybending & the 1st Avatar known to have actively used the technique.
*Neutral Attack - Circle Pivot: Does 3 swipes that create strong wind slashes forward.
**Reference: The airbending he learned from the Avatar franchise & Circle Pivot from Nickelodeon All-Star Brawl 2.
*Forward Tilt - Elbow Strike: Strikes his elbow forward.
**Reference: Elbow Strike from the original Nickelodeon All-Star Brawl.
*Up Tilt - Crescent Wind Slash: Does a chop upward with a gust of wind.
**References: The airbending he learned from the Avatar franchise & Crescent Wind Slash also from 2.
*Down Tilt - Air Sweep: Crouches & does a sweeping kick with a gust of wind forward.
**References: The airbending he learned from the Avatar franchise & Air Sweep also from 2.
*Dash Attack - Sliding Punch: Does a lunging punch forward.
**Reference: Sliding Punch also from the original Nickelodeon All-Star Brawl.
*Forward Smash - Firebend Arc: Firebends a fireball in an arc in front of himself, dealing fire damage.
**References: The firebending he learned from the Avatar franchise & Firebend Arc also from 2.
*Up Smash - Staff Spin: Swings his staff in a circle upward, creating a powerful gust of wind.
**References: The airbending he learned from the Avatar franchise & Staff Spin also from 2.
*Down Smash - Earth Stumps: Stomps on the ground, which surrounds himself with rocks.
**References: The earthbending he learned from the Avatar franchise & Earth Stumps also from 2.
*Neutral Aerial - Water Orb: Conjures a barrier of water around himself before exploding.
**References: The waterbending he learned from the Avatar franchise & Water Orb also from 2.
*Forward Aerial - Air Dive Kick: Does a spinning drill kick surrounded by air forward.
**Reference: Air Dive Kick also from 2.
*Back Aerial - Wind Thrust Kick: Swings his leg backward with a gust of wind.
**References: The airbending he learned from the Avatar franchise & Wind Thrust Kick also from 2.
*Up Aerial - Swiping Air Kick: Swings his leg upward with a gust of wind.
**References: The airbending he learned from the Avatar franchise & Swiping Air Kick also from 2.
*Down Aerial - Ground Plummet: Swings his staff before diving down, spiking opponents & conjuring green crystals when he lands.
**References: The earthbending he learned from the Avatar franchise & Ground Plummet also from 2.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Fires a blast of water, knocking the opponent forward.
**Reference: His Forward Throw also from 2.
*Back Throw: Gets behind the opponent & knocks the opponent with a blast of fire, also dealing fire damage.
*Up Throw: Tosses the opponent upward with wind.
**Reference: His Up Throw also from 2.
*Down Throw: Tosses the opponent to the ground & pokes them with his staff.
*Front Floor Attack - Water Current: Creates a flowing circle of water around himself while getting up.
**References: The waterbending he learned from the Avatar franchise & Water Current also from 2.
*Back Floor Attack - Wind Current: Creates a gust of wind around himself while getting up.
*Trip Floor Attack: Spins his staff around himself while getting up.
*Edge Attack: Slams his staff forward while climbing up.
*Neutral Special - Ice Shards: Shoots an ice projectile forward, which can be angled & freezing opponents.
**References: The cryokinesis he unlocked from learning waterbending from the Avatar franchise & Ice Shards also from 2.
*Side Special - Air Ball: Rides on his air scooter forward, allowing him to dodge low attacks.
**References: His ability to ride on a ball of air from the Avatar franchise & Air Ball also from 2.
*Up Special - Air Glide: Flies upward with his Air Glider before crashing downward if pressed again.
**References: His Air Glider from the Avatar franchise & Air Glide also from 2.
*Down Special - Fire Spin: Surrounds himself with fire before releasing it around himself, also dealing fire damage.
**References: The firebending he learned from the Avatar franchise & Fire Spin also from 2.
*Final Smash - Avatar State: Activates his Avatar State & charges forward, knocking any caught opponents into a field where he traps them in a water orb & hits them with rock spikes, wind gusts & fireballs before he summons La to transform into Koizilla who then slashes them as the orb explodes.
**References: The Avatar State from the Avatar franchise & Koizilla from the Avatar: The Last Airbender episode The Siege of the North Part 1.	
*Neutral Attack - Circle Pivot: Does 3 swipes that create strong wind slashes forward.
**Reference: The airbending he learned from the Avatar franchise & Circle Pivot from Nickelodeon All-Star Brawl 2.
*Forward Tilt - Elbow Strike: Strikes his elbow forward.
**Reference: Elbow Strike from the original Nickelodeon All-Star Brawl.
*Up Tilt - Crescent Wind Slash: Does a chop upward with a gust of wind.
**References: The airbending he learned from the Avatar franchise & Crescent Wind Slash also from 2.
*Down Tilt - Air Sweep: Crouches & does a sweeping kick with a gust of wind forward.
**References: The airbending he learned from the Avatar franchise & Air Sweep also from 2.
*Dash Attack - Sliding Punch: Does a lunging punch forward.
**Reference: Sliding Punch also from the original Nickelodeon All-Star Brawl.
*Forward Smash - Firebend Arc: Firebends a fireball in an arc in front of himself, dealing fire damage.
**References: The firebending he learned from the Avatar franchise & Firebend Arc also from 2.
*Up Smash - Staff Spin: Swings his staff in a circle upward, creating a powerful gust of wind.
**References: The airbending he learned from the Avatar franchise & Staff Spin also from 2.
*Down Smash - Earth Stumps: Stomps on the ground, which surrounds himself with rocks.
**References: The earthbending he learned from the Avatar franchise & Earth Stumps also from 2.
*Neutral Aerial - Water Orb: Conjures a barrier of water around himself before exploding.
**References: The waterbending he learned from the Avatar franchise & Water Orb also from 2.
*Forward Aerial - Air Dive Kick: Does a spinning drill kick surrounded by air forward.
**Reference: Air Dive Kick also from 2.
*Back Aerial - Wind Thrust Kick: Swings his leg backward with a gust of wind.
**References: The airbending he learned from the Avatar franchise & Wind Thrust Kick also from 2.
*Up Aerial - Swiping Air Kick: Swings his leg upward with a gust of wind.
**References: The airbending he learned from the Avatar franchise & Swiping Air Kick also from 2.
*Down Aerial - Ground Plummet: Swings his staff before diving down, spiking opponents & conjuring green crystals when he lands.
**References: The earthbending he learned from the Avatar franchise & Ground Plummet also from 2.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Fires a blast of water, knocking the opponent forward.
**Reference: His Forward Throw also from 2.
*Back Throw: Gets behind the opponent & knocks the opponent with a blast of fire, also dealing fire damage.
*Up Throw: Tosses the opponent upward with wind.
**Reference: His Up Throw also from 2.
*Down Throw: Tosses the opponent to the ground & pokes them with his staff.
*Front Floor Attack - Water Current: Creates a flowing circle of water around himself while getting up.
**References: The waterbending he learned from the Avatar franchise & Water Current also from 2.
*Back Floor Attack - Wind Current: Creates a gust of wind around himself while getting up.
*Trip Floor Attack: Spins his staff around himself while getting up.
*Edge Attack: Slams his staff forward while climbing up.
*Neutral Special - Ice Shards: Shoots an ice projectile forward, which can be angled & freezing opponents.
**References: The cryokinesis he unlocked from learning waterbending from the Avatar franchise & Ice Shards also from 2.
*Side Special - Air Ball: Rides on his air scooter forward, allowing him to dodge low attacks.
**References: His ability to ride on a ball of air from the Avatar franchise & Air Ball also from 2.
*Up Special - Air Glide: Flies upward with his Air Glider before crashing downward if pressed again.
**References: His Air Glider from the Avatar franchise & Air Glide also from 2.
*Down Special - Fire Spin: Surrounds himself with fire before releasing it around himself, also dealing fire damage.
**References: The firebending he learned from the Avatar franchise & Fire Spin also from 2.
*Final Smash - Avatar State: Activates his Avatar State & charges forward, knocking any caught opponents into a field where he traps them in a water orb & hits them with rock spikes, wind gusts & fireballs before he summons La to transform into Koizilla who then slashes them as the orb explodes.
**References: The Avatar State from the Avatar franchise & Koizilla from the Avatar: The Last Airbender episode The Siege of the North Part 1.
==Toph==
180x180px	One of the main characters of Avatar and minor character from The Legend of Korra. A blind earthbending master, 1 of the most powerful of her time due to her ability to "see" every vibration that passes through the ground & the discoverer of metalbending.
*Neutral Attack: Does a palm thrust, then a punch & ends with a back kick.
*Forward Tilt - Rising Knee: Does a knee jab forward.
**Reference: Rising Knee from the original Nickelodeon All-Star Brawl.
*Up Tilt - Champion's Belt: Thrusts her champion's belt upward.
**References: The Earth Rumble Champion's Belt from the Avatar: The Last Airbender episode The Blind Bandit & both Champion's Belt & Aerial Champion's Belt also from the original Nickelodeon All-Star Brawl.
*Down Tilt - Rock Slide: Crouches & does a slide kick with rocks.
**Reference: Rock Slide also from the original Nickelodeon All-Star Brawl.
*Dash Attack - Running Push: Dashes forward as she shoves her hands.
*Reference: Running Push also from the original Nickelodeon All-Star Brawl.
*Forward Smash - Crashing Earth Wave: Thrusts her hands forward, creating 3 large rock spears before they crumble.
**Reference: Crashing Earth Wave also from the original Nickelodeon All-Star Brawl.
*Up Smash - Clay Warrior: Creates a stone soldier upward before it crumbles.
**References: The stone replicas of Fire Nation Soldiers that she created to help Aang master his earthbending from the episode Bitter Work & Clay Warrior also from the original Nickelodeon All-Star Brawl.
*Down Smash: Stomps the ground, conjuring rock spears on both sides of herself.
*Neutral Aerial: Conjures ripples around herself.
**Reference: The vibrations she can sense from the Avatar franchise.
*Forward Aerial - Front Clap: Does a horizontal clap with earth power.
**Reference: Front Clap also from the original Nickelodeon All-Star Brawl.
*Back Aerial - Air Slap: Turns around & slaps behind with rocks following her hand.
**Reference: Air Slap also from the original Nickelodeon All-Star Brawl.
*Up Aerial - Spin Kick: Does a rising kick upward.
**Reference: Spin Kick also from the original Nickelodeon All-Star Brawl.
*Down Aerial - Headbutt: Does a downward headbutt, spiking opponents.
**Reference: Headbutt also from the original Nickelodeon All-Star Brawl.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Spins with the opponent & tosses them behind herself.
*Up Throw: Stomps the ground, knocking the opponent upward with a rock spear.
*Down Throw: Drops a boulder on the opponent, burying them.
*Front Floor Attack: Punches the ground around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Iron Boot: Does an axe kick while climbing up.
**Reference: Iron Boot also from the original Nickelodeon All-Star Brawl.
*Neutral Special - Boulder Hurl: Tosses a boulder forward, which can beat certain projectiles if fully charged.
**References: How she tosses boulders from the Avatar franchise & Boulder Hurl also from the original Nickelodeon All-Star Brawl.
*Side Special - Stone Catapult: Uses a rock to do a leaping strike.
**Reference: Stone Catapult also from the original Nickelodeon All-Star Brawl.
*Up Special - Rock Platform: Launches herself upward with a rock platform before it crumbles.
**References: How Terra conjures a rock platform to ride on from the Teen Titans franchise & Rock Platform also from the original Nickelodeon All-Star Brawl.
*Down Special - Rock Counter: Parries & if hit, conjuring a rock wall to knock opponents away.
*Final Smash - The Blind Bandit: Creates a large rock wall that slams into the ground, knocking any caught opponents into a desert where she barrages them with several rocks & sends them downward in a sand trap.
**References: Wall Slam also from the original Nickelodeon All-Star Brawl & her ability to bend sand from the Avatar franchise.	
*Neutral Attack: Does a palm thrust, then a punch & ends with a back kick.
*Forward Tilt - Rising Knee: Does a knee jab forward.
**Reference: Rising Knee from the original Nickelodeon All-Star Brawl.
*Up Tilt - Champion's Belt: Thrusts her champion's belt upward.
**References: The Earth Rumble Champion's Belt from the Avatar: The Last Airbender episode The Blind Bandit & both Champion's Belt & Aerial Champion's Belt also from the original Nickelodeon All-Star Brawl.
*Down Tilt - Rock Slide: Crouches & does a slide kick with rocks.
**Reference: Rock Slide also from the original Nickelodeon All-Star Brawl.
*Dash Attack - Running Push: Dashes forward as she shoves her hands.
*Reference: Running Push also from the original Nickelodeon All-Star Brawl.
*Forward Smash - Crashing Earth Wave: Thrusts her hands forward, creating 3 large rock spears before they crumble.
**Reference: Crashing Earth Wave also from the original Nickelodeon All-Star Brawl.
*Up Smash - Clay Warrior: Creates a stone soldier upward before it crumbles.
**References: The stone replicas of Fire Nation Soldiers that she created to help Aang master his earthbending from the episode Bitter Work & Clay Warrior also from the original Nickelodeon All-Star Brawl.
*Down Smash: Stomps the ground, conjuring rock spears on both sides of herself.
*Neutral Aerial: Conjures ripples around herself.
**Reference: The vibrations she can sense from the Avatar franchise.
*Forward Aerial - Front Clap: Does a horizontal clap with earth power.
**Reference: Front Clap also from the original Nickelodeon All-Star Brawl.
*Back Aerial - Air Slap: Turns around & slaps behind with rocks following her hand.
**Reference: Air Slap also from the original Nickelodeon All-Star Brawl.
*Up Aerial - Spin Kick: Does a rising kick upward.
**Reference: Spin Kick also from the original Nickelodeon All-Star Brawl.
*Down Aerial - Headbutt: Does a downward headbutt, spiking opponents.
**Reference: Headbutt also from the original Nickelodeon All-Star Brawl.
*Grab: Reaches out with both hands.
*Pummel: Headbutts the opponent.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Spins with the opponent & tosses them behind herself.
*Up Throw: Stomps the ground, knocking the opponent upward with a rock spear.
*Down Throw: Drops a boulder on the opponent, burying them.
*Front Floor Attack: Punches the ground around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Iron Boot: Does an axe kick while climbing up.
**Reference: Iron Boot also from the original Nickelodeon All-Star Brawl.
*Neutral Special - Boulder Hurl: Tosses a boulder forward, which can beat certain projectiles if fully charged.
**References: How she tosses boulders from the Avatar franchise & Boulder Hurl also from the original Nickelodeon All-Star Brawl.
*Side Special - Stone Catapult: Uses a rock to do a leaping strike.
**Reference: Stone Catapult also from the original Nickelodeon All-Star Brawl.
*Up Special - Rock Platform: Launches herself upward with a rock platform before it crumbles.
**References: How Terra conjures a rock platform to ride on from the Teen Titans franchise & Rock Platform also from the original Nickelodeon All-Star Brawl.
*Down Special - Rock Counter: Parries & if hit, conjuring a rock wall to knock opponents away.
*Final Smash - The Blind Bandit: Creates a large rock wall that slams into the ground, knocking any caught opponents into a desert where she barrages them with several rocks & sends them downward in a sand trap.
**References: Wall Slam also from the original Nickelodeon All-Star Brawl & her ability to bend sand from the Avatar franchise.
==Lucy==
	One of the main characters of The Loud House. A goth from a family of 13 who considers herself "one with the darkness" & drew attention due to a figure she developed before some of her older siblings did during puberty much to their chagrin & her experience with spirits, while her attitude is rooted in her nature as well as being insecure over getting written off as weird because of her interests.
*Neutral Attack: Does a right-legged crescent kick, then a left-legged crescent kick & ends with a gut kick.
*Forward Tilt - Mortician's Club Gavel: Swings a skull hammer forward.
**References: The hammer she uses when she became the new head of the Morticians Club from The Loud House & Mortician's Club Gavel from Nickelodeon All-Star Brawl 2.
*Up Tilt - Learning Your Doom: Uses a crystal ball to have a spectral force rise upward.
**Reference: Learning Your Doom also from 2.
*Down Tilt - Eight of Spades: Crouches & scoops the dirt in front of herself with a shovel.
**References: Her digging ditches from The Loud House franchise & Eight of Spades from the Nickelodeon All-Star Brawl franchise.
*Dash Attack - Ghost Float: Does a floating tackle.
**Reference: Ghost Float from the Nickelodeon All-Star Brawl franchise.
*Forward Smash - Dark Bite: Bites forward, leeching health from opponents & lunging at them in Vampire Mode or slowing them down in Ghost Mode.
**Reference: Dark Bite from the Nickelodeon All-Star Brawl franchise.
*Up Smash - Sigh: Does a cleaving slash upward with her scythe.
**References: Scythe from the original Nickelodeon All-Star Brawl & Sigh also from 2.
*Down Smash - Coffin Slam: Gets into a coffin as it falls, burying opponents.
**Reference: Coffin Slam from the Nickelodeon All-Star Brawl franchise.
*Neutral Aerial: Spirits appear & circle around her before disappearing.
*Forward Aerial - Axe Kick: Does an axe kick forward, spiking opponents.
**Reference: Axe Kick from the original Nickelodeon All-Star Brawl.
*Back Aerial - Back Axe Kick: Grows bat wings that flap behind herself.
**Reference: Back Axe Kick also from 2.
*Up Aerial: Telekinetically turns herself upside down to do a scissor kick upward that transitions into a helicopter kick.
*Down Aerial - Poetry Slam: Slams her poetry book below herself, meteor smashing opponents.
**Reference: Poetry Slam also from the original Nickelodeon All-Star Brawl.
*Grab: Telekinetically grabs the opponent with 1 hand.
*Pummel: Possesses the opponent & makes them hit themselves.
*Forward Throw: Spawns a trebuchet with the opponent in it & launches them forward, burying them headfirst.
**Reference: The trebuchet she used in her disastrous solo funeral service for Ricky the Rooster from the episode A Grave Mistake.
*Back Throw: Drags the opponent's face across the ground, throws them behind herself into a coffin & buries them.
**Reference: How Rocky got trapped into a coffin replica while they, Lori & Bobby were on a double date from The Loud House episode Back in Black.
*Up Throw: Picks up the opponent on her shoulder & drops knee-1st as they fall into an open grave, also burying them.
*Down Throw: Gets on top of the opponent & beats on them before she stomps their head into the ground, also burying them.
**Reference: Her curb-stomping Lynn for chipping Edwin from the episode Garage Banned.
*Front Floor Attack: Does a headspin kick around herself while getting up.
*Back Floor Attack: Does a stab kick around herself while getting up.
*Trip Floor Attack: Contorts her legs to kick around herself while getting up.
*Edge Attack: Telekinetically does a dropkick while climbing up.
*Neutral Special - Crystal Ball (Normal)/Edwin (Vampire)/Ethereal Power (Ghost): Either rolls her crystal ball forward like a bowling ball in her Normal Mode, throws Edwin forward in her Vampire Mode or launches an orb of spiritual energy in an arc with her foot in her Ghost Mode, dealing darkness damage.
**References: Her crystal ball & Edwin from The Loud House franchise, Crystal Ball, Edwin & Ethereal Power also from 2 & Hikaru's Blue Spirit Break from Chaos Code.
*Side Special - Jump Scare: Teleports a short distance forward & either emerges from a coffin in Vampire Mode or gives her a few frames of invincibility after appearing in Ghost Mode.
**References: Her running gag of jumpscaring others also from The Loud House franchise & Jump Scare from the Nickelodeon All-Star Brawl franchise.
*Up Special - Flight of The Bats (Normal)/Song of Silence (Vampire)/Spiritual Lift (Ghost): Fangs emerges & carries her upward, spawns a pair of bat wings in Vampire Mode & launches herself upward or Lucille's ghost emerges to pick her up in Ghost Mode.
**References: Her spawning bat wings in Song of Silence from the episode Really Loud Music & Lucille carrying her from The Loud House Movie, Flight of the Bats from the Nickelodeon All-Star Brawl franchise & Song of Silence & Lucille also from 2.
*Down Special - Monster Mutation: Switches between her 3 stances as she looks in her spellbook in a specific order.
**Reference: A Poem also from 2.
*Final Smash - Tricked: Slashes her scythe forward, sending any caught opponents to Royal Woods where they get beaten by her siblings, though Lincoln is replaced with a clone if he's present in the match, Lynn Sr., Rita, Clyde, Rusty, Zach, Stella, Ronnie, Bobby, the Morticians Club, Maggie & Sam as she conjures a tornado of bats around them while laughing before she transforms into the Vampire Witch Reaper & slashes them with her chainsaw appendages, insta-KO'ing heavily damaged opponents.
**Reference: The fights she & her siblings used to get into also from The Loud House franchise & her Super Attack also from 2.	
*Neutral Attack: Does a right-legged crescent kick, then a left-legged crescent kick & ends with a gut kick.
*Forward Tilt - Mortician's Club Gavel: Swings a skull hammer forward.
**References: The hammer she uses when she became the new head of the Morticians Club from The Loud House & Mortician's Club Gavel from Nickelodeon All-Star Brawl 2.
*Up Tilt - Learning Your Doom: Uses a crystal ball to have a spectral force rise upward.
**Reference: Learning Your Doom also from 2.
*Down Tilt - Eight of Spades: Crouches & scoops the dirt in front of herself with a shovel.
**References: Her digging ditches from The Loud House franchise & Eight of Spades from the Nickelodeon All-Star Brawl franchise.
*Dash Attack - Ghost Float: Does a floating tackle.
**Reference: Ghost Float from the Nickelodeon All-Star Brawl franchise.
*Forward Smash - Dark Bite: Bites forward, leeching health from opponents & lunging at them in Vampire Mode or slowing them down in Ghost Mode.
**Reference: Dark Bite from the Nickelodeon All-Star Brawl franchise.
*Up Smash - Sigh: Does a cleaving slash upward with her scythe.
**References: Scythe from the original Nickelodeon All-Star Brawl & Sigh also from 2.
*Down Smash - Coffin Slam: Gets into a coffin as it falls, burying opponents.
**Reference: Coffin Slam from the Nickelodeon All-Star Brawl franchise.
*Neutral Aerial: Spirits appear & circle around her before disappearing.
*Forward Aerial - Axe Kick: Does an axe kick forward, spiking opponents.
**Reference: Axe Kick from the original Nickelodeon All-Star Brawl.
*Back Aerial - Back Axe Kick: Grows bat wings that flap behind herself.
**Reference: Back Axe Kick also from 2.
*Up Aerial: Telekinetically turns herself upside down to do a scissor kick upward that transitions into a helicopter kick.
*Down Aerial - Poetry Slam: Slams her poetry book below herself, meteor smashing opponents.
**Reference: Poetry Slam also from the original Nickelodeon All-Star Brawl.
*Grab: Telekinetically grabs the opponent with 1 hand.
*Pummel: Possesses the opponent & makes them hit themselves.
*Forward Throw: Spawns a trebuchet with the opponent in it & launches them forward, burying them headfirst.
**Reference: The trebuchet she used in her disastrous solo funeral service for Ricky the Rooster from the episode A Grave Mistake.
*Back Throw: Drags the opponent's face across the ground, throws them behind herself into a coffin & buries them.
**Reference: How Rocky got trapped into a coffin replica while they, Lori & Bobby were on a double date from The Loud House episode Back in Black.
*Up Throw: Picks up the opponent on her shoulder & drops knee-1st as they fall into an open grave, also burying them.
*Down Throw: Gets on top of the opponent & beats on them before she stomps their head into the ground, also burying them.
**Reference: Her curb-stomping Lynn for chipping Edwin from the episode Garage Banned.
*Front Floor Attack: Does a headspin kick around herself while getting up.
*Back Floor Attack: Does a stab kick around herself while getting up.
*Trip Floor Attack: Contorts her legs to kick around herself while getting up.
*Edge Attack: Telekinetically does a dropkick while climbing up.
*Neutral Special - Crystal Ball (Normal)/Edwin (Vampire)/Ethereal Power (Ghost): Either rolls her crystal ball forward like a bowling ball in her Normal Mode, throws Edwin forward in her Vampire Mode or launches an orb of spiritual energy in an arc with her foot in her Ghost Mode, dealing darkness damage.
**References: Her crystal ball & Edwin from The Loud House franchise, Crystal Ball, Edwin & Ethereal Power also from 2 & Hikaru's Blue Spirit Break from Chaos Code.
*Side Special - Jump Scare: Teleports a short distance forward & either emerges from a coffin in Vampire Mode or gives her a few frames of invincibility after appearing in Ghost Mode.
**References: Her running gag of jumpscaring others also from The Loud House franchise & Jump Scare from the Nickelodeon All-Star Brawl franchise.
*Up Special - Flight of The Bats (Normal)/Song of Silence (Vampire)/Spiritual Lift (Ghost): Fangs emerges & carries her upward, spawns a pair of bat wings in Vampire Mode & launches herself upward or Lucille's ghost emerges to pick her up in Ghost Mode.
**References: Her spawning bat wings in Song of Silence from the episode Really Loud Music & Lucille carrying her from The Loud House Movie, Flight of the Bats from the Nickelodeon All-Star Brawl franchise & Song of Silence & Lucille also from 2.
*Down Special - Monster Mutation: Switches between her 3 stances as she looks in her spellbook in a specific order.
**Reference: A Poem also from 2.
*Final Smash - Tricked: Slashes her scythe forward, sending any caught opponents to Royal Woods where they get beaten by her siblings, though Lincoln is replaced with a clone if he's present in the match, Lynn Sr., Rita, Clyde, Rusty, Zach, Stella, Ronnie, Bobby, the Morticians Club, Maggie & Sam as she conjures a tornado of bats around them while laughing before she transforms into the Vampire Witch Reaper & slashes them with her chainsaw appendages, insta-KO'ing heavily damaged opponents.
**Reference: The fights she & her siblings used to get into also from The Loud House franchise & her Super Attack also from 2.
== Lincoln ==
	The protagonist of The Loud House. The middle child & only son of the siblings, who was born in the limousine of the President of the United States after Vanzilla broke down & is known to be "the man with a plan".
*Neutral Attack - Yo-Yo Jab: Swings his yo-yo forward.
**References: His yo-yo skills from The Loud House franchise & Yo-Yo Jab from the original Nickelodeon All-Star Brawl.
*Forward Tilt: Does a quick jab forward.
*Up Tilt: Forms a sword made of cards & slashes upward.
*Down Tilt: Kneels down & measures the ground with measuring tape.
**Reference: The measuring tape he used from The Loud House episode The Loudest Thanksgiving.
*Dash Attack - Scooter Ride: Rides forward on his scooter.
**References: The scooter he rides from The Loud House franchise & Scooter Ride also from the original Nickelodeon All-Star Brawl.
*Forward Smash - Garbage Day: Takes out a bag of garbage & begins spinning around with it.
**Reference: Him having to take out the trash & causing a big stink over how unfair he thinks it is from the episode Chore & Peace.
*Up Smash - Lift Off!: Swings a toy rocket upwards.
**Reference: Lift Off! also from the original Nickelodeon All-Star Brawl.
*Down Smash - Raccoon Ruckus: Holds 2 raccoons as they bite forward.
**References: Him getting attacked by raccoons from The Loud House franchise & Raccoon Ruckus also from the original Nickelodeon All-Star Brawl.
*Neutral Aerial: Does a cartwheel.
*Forward Aerial: Points forward & fires a spreadshot of 3 diamond suits.
*Back Aerial: Points backward & fires a club suit.
*Up Aerial: Points upward & fires a spade suit.
*Down Aerial: Points downward & fires a heart suit.
*Grab: Reaches out with both arms.
*Pummel: Headbutts the opponent.
*Forward Throw: Knocks the opponent with a stretch kick.
*Back Throw: Spins around with the opponent in tow before throwing them behind himself.
*Up Throw: Heaves the opponent upward & throws some cards on them.
*Down Throw: Slams the opponent into the ground.
*Front Floor Attack: Slashes with a card behind himself & then forward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a flip kick while climbing up.
*Neutral Special - The Splasher: Shoots water from a water gun that pushes opponents away, but will run out & leaves him open for a bit.
**References: The water guns he, Lucy, Leni & Lisa used from The Loud House episode One Flu Over The Loud House & The Splasher also from the original Nickelodeon All-Star Brawl.
*Side Special - Ghost Containment Device: Throws down a ghost containment device to keep opponents where he wants them.
**Reference: The ghost containment device that Hunter Spector used from the episode ARRGH! You for Real?.
*Up Special - Sisternado: Gets lifted upward by a Sisternado, though the sisters used are clones.
**Reference: The Sisternado his sisters became after geeking out that he was being bullied by Ronnie as a front to hide that she likes him & told him to kiss her from the episode Heavy Meddle.
*Down Special - Spintop: Throws a top that travels along the ground, but changes direction when it hits a wall.
**Reference: Spintop also from the original Nickelodeon All-Star Brawl.
*Final Smash - Deuces Wild: Transforms into his Ace Savvy costume & dashes forward where he summons his sisters, though Lucy is replaced with a clone if she's present in the match, as the Full Deck & Clyde as One-Eyed Jack to attack any caught opponents before he traps them in a card, insta-KO'ing heavily damaged opponents.
**References: His Ace Savvy costume from The Loud House franchise, the opening of the episode Pulp Friction & his sisters dressed up as the Full Deck from the episode Kings of the Con.	
*Neutral Attack - Yo-Yo Jab: Swings his yo-yo forward.
**References: His yo-yo skills from The Loud House franchise & Yo-Yo Jab from the original Nickelodeon All-Star Brawl.
*Forward Tilt: Does a quick jab forward.
*Up Tilt: Forms a sword made of cards & slashes upward.
*Down Tilt: Kneels down & measures the ground with measuring tape.
**Reference: The measuring tape he used from The Loud House episode The Loudest Thanksgiving.
*Dash Attack - Scooter Ride: Rides forward on his scooter.
**References: The scooter he rides from The Loud House franchise & Scooter Ride also from the original Nickelodeon All-Star Brawl.
*Forward Smash - Garbage Day: Takes out a bag of garbage & begins spinning around with it.
**Reference: Him having to take out the trash & causing a big stink over how unfair he thinks it is from the episode Chore & Peace.
*Up Smash - Lift Off!: Swings a toy rocket upwards.
**Reference: Lift Off! also from the original Nickelodeon All-Star Brawl.
*Down Smash - Raccoon Ruckus: Holds 2 raccoons as they bite forward.
**References: Him getting attacked by raccoons from The Loud House franchise & Raccoon Ruckus also from the original Nickelodeon All-Star Brawl.
*Neutral Aerial: Does a cartwheel.
*Forward Aerial: Points forward & fires a spreadshot of 3 diamond suits.
*Back Aerial: Points backward & fires a club suit.
*Up Aerial: Points upward & fires a spade suit.
*Down Aerial: Points downward & fires a heart suit.
*Grab: Reaches out with both arms.
*Pummel: Headbutts the opponent.
*Forward Throw: Knocks the opponent with a stretch kick.
*Back Throw: Spins around with the opponent in tow before throwing them behind himself.
*Up Throw: Heaves the opponent upward & throws some cards on them.
*Down Throw: Slams the opponent into the ground.
*Front Floor Attack: Slashes with a card behind himself & then forward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a flip kick while climbing up.
*Neutral Special - The Splasher: Shoots water from a water gun that pushes opponents away, but will run out & leaves him open for a bit.
**References: The water guns he, Lucy, Leni & Lisa used from The Loud House episode One Flu Over The Loud House & The Splasher also from the original Nickelodeon All-Star Brawl.
*Side Special - Ghost Containment Device: Throws down a ghost containment device to keep opponents where he wants them.
**Reference: The ghost containment device that Hunter Spector used from the episode ARRGH! You for Real?.
*Up Special - Sisternado: Gets lifted upward by a Sisternado, though the sisters used are clones.
**Reference: The Sisternado his sisters became after geeking out that he was being bullied by Ronnie as a front to hide that she likes him & told him to kiss her from the episode Heavy Meddle.
*Down Special - Spintop: Throws a top that travels along the ground, but changes direction when it hits a wall.
**Reference: Spintop also from the original Nickelodeon All-Star Brawl.
*Final Smash - Deuces Wild: Transforms into his Ace Savvy costume & dashes forward where he summons his sisters, though Lucy is replaced with a clone if she's present in the match, as the Full Deck & Clyde as One-Eyed Jack to attack any caught opponents before he traps them in a card, insta-KO'ing heavily damaged opponents.
**References: His Ace Savvy costume from The Loud House franchise, the opening of the episode Pulp Friction & his sisters dressed up as the Full Deck from the episode Kings of the Con.
==Cartman==
	One of the main characters of South Park. The fat kid of the Boys who the others keep him around because they know he won't get along well with anyone else.
* Neutral Special - Snowball: Throws a snowball forward but can only have 5 at a time.
* Side Special - Police Tricycle: Hops on his Police Tricycle & drives forward, which can be turned around & drive over spikes.
* Up Special - V-Chip: Activates his V-Chip, launching himself in 1 of 8 directions, also dealing electric damage.
* Down Special - Burning Cloud: Shoots fire out of his ass as he farts, also dealing fire damage.
* Final Smash - Alien Control: Rides his Police Tricycle forward, sending any caught opponents on an operating table where aliens do a procedure until the UFO crashes at South Park, either reversing their controls, stunning them or insta-KO'ing them if heavily damaged.	
* Neutral Special - Snowball: Throws a snowball forward but can only have 5 at a time.
* Side Special - Police Tricycle: Hops on his Police Tricycle & drives forward, which can be turned around & drive over spikes.
* Up Special - V-Chip: Activates his V-Chip, launching himself in 1 of 8 directions, also dealing electric damage.
* Down Special - Burning Cloud: Shoots fire out of his ass as he farts, also dealing fire damage.
* Final Smash - Alien Control: Rides his Police Tricycle forward, sending any caught opponents on an operating table where aliens do a procedure until the UFO crashes at South Park, either reversing their controls, stunning them or insta-KO'ing them if heavily damaged.
== Spock ==
== Blue ==
== Shrek ==
	The protagonist of the Shrek franchise. An ogre who lives alone in a swamp until Fairytale creatures are dumped into his land by Lord Farquaad to keep them away.
* Neutral Special - Ogre Roar: Roars forward, which creates a small soundwave around himself, pushing opponents away & reflecting projectiles.
* Side Special - Flame Belch: Pulls out a lit candle before burping on it, unleashing a stream of fire & dealing fire damage.
* Up Special - Fairy Dust Flight: Breaks a container of fairy dust, allowing him to gain flight & rise into the air for 10 seconds.
* Down Special - Green Storm: Unleashes a gigantic green gas cloud that lingers around the stage for around 20 seconds.
* Final Smash - Dragon: Whistles as he gets on Dragon who then fires a large stream of fire before she rushes forward as he then gets off, also dealing fire damage.	
* Neutral Special - Ogre Roar: Roars forward, which creates a small soundwave around himself, pushing opponents away & reflecting projectiles.
* Side Special - Flame Belch: Pulls out a lit candle before burping on it, unleashing a stream of fire & dealing fire damage.
* Up Special - Fairy Dust Flight: Breaks a container of fairy dust, allowing him to gain flight & rise into the air for 10 seconds.
* Down Special - Green Storm: Unleashes a gigantic green gas cloud that lingers around the stage for around 20 seconds.
* Final Smash - Dragon: Whistles as he gets on Dragon who then fires a large stream of fire before she rushes forward as he then gets off, also dealing fire damage.
== Po ==
== Gru ==
	The protagonist of the Despicable Me franchise and the secondary protagonist of the Minion franchise. A fromer villan who adopted three girls as a means to steal the moon but grew closer to them and stoped villany.
* Neutral Special - Freeze Ray: Shoots his Freeze Ray and freezes the opponent, dealing ice damage.
* Side Special - Fart Gun: Puts out his Fart Gun and shoots a slow moving fart cloud that knocks out any opponent hit.
* Up Special - Flying Scooter - Gru sits in a small vehicle with a pointy nose. The vehicle transforms into an aircraft, and Gru flies with his path curving upward. The vehicle can deal damage, with the tip of the nose being a sweetspot.
* Down Special - Cookiebot: Puts a Cookiebot on the ground that moves thowards the next opponent and jumps on them dealing damage.
* Final Smash - Moon: Puts out the shrunken moon and rolls it forward. If it hits an opponent it starts growing and rising knocking them and other opponents nearby out.	
* Neutral Special - Freeze Ray: Shoots his Freeze Ray and freezes the opponent, dealing ice damage.
* Side Special - Fart Gun: Puts out his Fart Gun and shoots a slow moving fart cloud that knocks out any opponent hit.
* Up Special - Flying Scooter - Gru sits in a small vehicle with a pointy nose. The vehicle transforms into an aircraft, and Gru flies with his path curving upward. The vehicle can deal damage, with the tip of the nose being a sweetspot.
* Down Special - Cookiebot: Puts a Cookiebot on the ground that moves thowards the next opponent and jumps on them dealing damage.
* Final Smash - Moon: Puts out the shrunken moon and rolls it forward. If it hits an opponent it starts growing and rising knocking them and other opponents nearby out.
== Venkman ==
	The protagonist of the two first Ghostbusters movies. A fromer parapsychologist who started a ghost hunting company with his friends after they got thrown out of their university to get money for their research.
* Neutral Special - Proton Pack: Fires a beam out of his proton pack stunning opponent.
* Side Special - Slime Blower: Shoots slime out of his slime blower whitch slows down any opponent hit.
* Up Special - Vertical Ascension Device: Put out his Vertical Ascension Device, grabs the next ledge and pulls himslef up. 
* Down Special - Ghost Trap : Puts a Ghost Trap and releases the ghost. The ghost flies around the stage for 5 seconds and damages any fighter in its way and then dissapears.
* Final Smash - Crossing Streams: Swings the particle blower in front of him sending the opponent in a cutscene. Raymond Stantz, Egon Spengler and Winston Zeddemore appear next to him. Venkman shouts "Cross the streams now!" and they cross their streams creating an explosion intsta-KOing heavy damaged opponents.	
* Neutral Special - Proton Pack: Fires a beam out of his proton pack stunning opponent.
* Side Special - Slime Blower: Shoots slime out of his slime blower whitch slows down any opponent hit.
* Up Special - Vertical Ascension Device: Put out his Vertical Ascension Device, grabs the next ledge and pulls himslef up. 
* Down Special - Ghost Trap : Puts a Ghost Trap and releases the ghost. The ghost flies around the stage for 5 seconds and damages any fighter in its way and then dissapears.
* Final Smash - Crossing Streams: Swings the particle blower in front of him sending the opponent in a cutscene. Raymond Stantz, Egon Spengler and Winston Zeddemore appear next to him. Venkman shouts "Cross the streams now!" and they cross their streams creating an explosion intsta-KOing heavy damaged opponents.
== Rambo ==
== Optimus ==
	One of the main characters of the Transfromers franchise. The leader of the Autobots & 1 of their most honorable & courageous warriors who’ll never give up until the Decepticons are stopped, no matter the cost.
* Neutral Special - Ion Blaster: Fires a shot from his Ion Blaster.
* Side Special - Prime Charge: Charges forward.
* Up Special - Wing-pack: Flies in any inputted direction on his wing-pack.
* Down Special - Warcry: Hovers a small distance above the ground, stretches his limbs & yells as a red aura emanates from his body, which increases his & his allies' damage to opponents, but takes less damage temporarily.
* Final Smash - Roll Out: Yells "Roll out!" or "It's over, Megatron!" if Megatron is present, transforms into his truck form & rams forward, transporting any caught opponents into Autobot City or an alternate Autobot City if used on the stage where he runs them over, transforms back while jumping upwards, fires at them in midair, lands behind them, opens his chest & fires a blast from the Matrix of Leadership.	
* Neutral Special - Ion Blaster: Fires a shot from his Ion Blaster.
* Side Special - Prime Charge: Charges forward.
* Up Special - Wing-pack: Flies in any inputted direction on his wing-pack.
* Down Special - Warcry: Hovers a small distance above the ground, stretches his limbs & yells as a red aura emanates from his body, which increases his & his allies' damage to opponents, but takes less damage temporarily.
* Final Smash - Roll Out: Yells "Roll out!" or "It's over, Megatron!" if Megatron is present, transforms into his truck form & rams forward, transporting any caught opponents into Autobot City or an alternate Autobot City if used on the stage where he runs them over, transforms back while jumping upwards, fires at them in midair, lands behind them, opens his chest & fires a blast from the Matrix of Leadership.
== Megatron ==
	One of the main antagonists of the Transfromers franchise. The leader of the Decepticons who seeks to wrest control of Cybertron from the Autobots & thinks his rule will be better for everyone.
* Neutral Special - Fusion Cannon: Fires his Fusion Cannon, which can be charged for more range & power.
* Side Special - Drain: Raises his right hand & unleashes several tendrils that leech health from the nearest opponents to heal himself.
* Up Special - Hover: Rises into the air where he can be moved to either side for a few seconds before slamming into the ground, causing a shockwave.
* Down Special - Dark Energon: Strikes the ground, causing Dark Energon crystals to sprout out of the ground.
* Final Smash - All Hail Megatron: Says "Megatron is commander to NO ONE!!" or "This ends now, Optimus!!" if Optimus is present, transforms into his tank form & blasts a shot forward, sending any caught opponents to the Autobots' HQ, transforms into Galvatron & sends in the Nemesis to fire down a huge laser on them, while he circles around & shoots at them in tank form, destroying the base in the process.	
* Neutral Special - Fusion Cannon: Fires his Fusion Cannon, which can be charged for more range & power.
* Side Special - Drain: Raises his right hand & unleashes several tendrils that leech health from the nearest opponents to heal himself.
* Up Special - Hover: Rises into the air where he can be moved to either side for a few seconds before slamming into the ground, causing a shockwave.
* Down Special - Dark Energon: Strikes the ground, causing Dark Energon crystals to sprout out of the ground.
* Final Smash - All Hail Megatron: Says "Megatron is commander to NO ONE!!" or "This ends now, Optimus!!" if Optimus is present, transforms into his tank form & blasts a shot forward, sending any caught opponents to the Autobots' HQ, transforms into Galvatron & sends in the Nemesis to fire down a huge laser on them, while he circles around & shoots at them in tank form, destroying the base in the process.
== Twilight ==
	The one of the main characters of the My Little Pony franchice. The ruler of Equestria who was born an alicorn that was taken under Celestia's wing after a magic outburst during her entrance exam & started to research why it happened, even after she was coronated, learning that something was trying to make the magic corrupt her.
* Neutral Special - Magic Spark: Shoots a magic projectile from her horn in her pony form or foot in her human form, which can be angled & charged.
* Side Special - Magic Grab: Uses her magic to create a telekinetic field in front of herself, causing opponents to helplessly float in the air a bit before throwing them.
* Up Special - Teleportation: Teleports in any inputted direction.
* Down Special - Human Transform/Pony Transform: Transforms into her pony/human form using a magic rune.
* Final Smash - Friendship Through The Ages: Unleashes an explosion using all of her magic, transporting any caught opponents to Equestria where they get back-handed by Rarity, bucked by Applejack, bounced up on Pinkie, dive-kicked by Rainbow Dash & Fluttershy, whacked with a sledgehammer by Sunset & blasted by Trixie & Starlight before she transforms into Midnight Sparkle & fires a massive laser beam at them, insta-KO'ing heavily damaged opponents.	
* Neutral Special - Magic Spark: Shoots a magic projectile from her horn in her pony form or foot in her human form, which can be angled & charged.
* Side Special - Magic Grab: Uses her magic to create a telekinetic field in front of herself, causing opponents to helplessly float in the air a bit before throwing them.
* Up Special - Teleportation: Teleports in any inputted direction.
* Down Special - Human Transform/Pony Transform: Transforms into her pony/human form using a magic rune.
* Final Smash - Friendship Through The Ages: Unleashes an explosion using all of her magic, transporting any caught opponents to Equestria where they get back-handed by Rarity, bucked by Applejack, bounced up on Pinkie, dive-kicked by Rainbow Dash & Fluttershy, whacked with a sledgehammer by Sunset & blasted by Trixie & Starlight before she transforms into Midnight Sparkle & fires a massive laser beam at them, insta-KO'ing heavily damaged opponents.
== Discord ==
	One of the antagonists of My Little Pony. The spirit of chaos & disharmony who once ruled over Equestria in a state of unrest & unhappiness after Grogar's time until he was petrified by Celestia & Luna, only to break free again, which didn't last long & was later reformed so his magic can be used for good after befriending Fluttershy.
* Neutral Special - Chocolate Rain: Conjures up a candy cloud, which rains chocolate milk, damages opponents & heals him.
* Side Special - Nullification: Snaps his fingers & nullifies any projectile into something harmless.
* Up Special - Teleportation: Teleports in any given direction.
* Down Special - Stoney Lonesome: Turns into stone to negate any damage.
* Final Smash - World of Chaos: Tears open a wormhole, sending opponents to his home dimension where he rains down several anvils, safes, pianos & boulders before ending with a blast of chaotic energy.	
* Neutral Special - Chocolate Rain: Conjures up a candy cloud, which rains chocolate milk, damages opponents & heals him.
* Side Special - Nullification: Snaps his fingers & nullifies any projectile into something harmless.
* Up Special - Teleportation: Teleports in any given direction.
* Down Special - Stoney Lonesome: Turns into stone to negate any damage.
* Final Smash - World of Chaos: Tears open a wormhole, sending opponents to his home dimension where he rains down several anvils, safes, pianos & boulders before ending with a blast of chaotic energy.
== Duke ==
== James ==
== Robocop ==
== Godzilla ==
	The protagonist of the Godzilla franchise. A giant prehistoric aquatic reptile who lurked in the darkest depths of the ocean, until the fateful day a nuclear weapons test destroyed his habitat, caused him to absorb massive amounts of radiation & unleashed him upon the unsuspecting world.
* Neutral Special - Atomic Ring (Tapped)/Atomic Breath (Held, Charged): Either fires a Atomic Ring forward if tapped or fires his Atomic Breath if held & charged, which can be slightly angled.
* Side Special - Atomic Lunge: Lunges forward, grabs an opponent & uses his Atomic Breath to blast them away.
* Up Special - Atomic Launch: Uses his Atomic Breath to launch himself up into the air.
* Down Special - Atomic Pulse: Releases a nuclear pulse that pushes opponents away.
* Final Smash - Burning Godzilla: Roars as he goes nuclear, disappears, then emerges in the background & unleashes a giant Atomic Breath beam, insta-KO'ing heavily damaged opponents, which can be angled.	
* Neutral Special - Atomic Ring (Tapped)/Atomic Breath (Held, Charged): Either fires a Atomic Ring forward if tapped or fires his Atomic Breath if held & charged, which can be slightly angled.
* Side Special - Atomic Lunge: Lunges forward, grabs an opponent & uses his Atomic Breath to blast them away.
* Up Special - Atomic Launch: Uses his Atomic Breath to launch himself up into the air.
* Down Special - Atomic Pulse: Releases a nuclear pulse that pushes opponents away.
* Final Smash - Burning Godzilla: Roars as he goes nuclear, disappears, then emerges in the background & unleashes a giant Atomic Breath beam, insta-KO'ing heavily damaged opponents, which can be angled.
== He-Man ==
== Skeletor ==
== Popeye ==
	The protagonist of the Popeye franchise. The Sailor Man named after an eye injury he got from when a gang tried to kill him who has no time for troublemakers or bullies due to him butting heads with Bluto because of their shared love for Olive Oyl & relying on cans of spinach to win the day.
* Neutral Special - Twisker Sock: Winds his fist back & his arm cartoonishly curls around itself before unfurling & releasing an uppercut, which can deflect projectiles & items.
* Side Special - Anchor Shot: Tosses forward an anchor on a chain, which can be angled & serve as a tether recovery.
* Up Special - Pipe Jet: Shoots upward as a jet of flame comes down from his pipe.
* Down Special - Tire Roll: Rolls a tire forward, which blocks all projectiles.
* Final Smash - I Eats Me Spinach: Pops out a can of spinach & eats from it as his leitmotif plays before rushing forward & if he catches 1 or 2 opponents, unleashes a flurry of punches onto them, followed by juggling them with his feet & then slams a boat on them, which can spike opponents not caught in it.	
* Neutral Special - Twisker Sock: Winds his fist back & his arm cartoonishly curls around itself before unfurling & releasing an uppercut, which can deflect projectiles & items.
* Side Special - Anchor Shot: Tosses forward an anchor on a chain, which can be angled & serve as a tether recovery.
* Up Special - Pipe Jet: Shoots upward as a jet of flame comes down from his pipe.
* Down Special - Tire Roll: Rolls a tire forward, which blocks all projectiles.
* Final Smash - I Eats Me Spinach: Pops out a can of spinach & eats from it as his leitmotif plays before rushing forward & if he catches 1 or 2 opponents, unleashes a flurry of punches onto them, followed by juggling them with his feet & then slams a boat on them, which can spike opponents not caught in it.
== Miku ==
== Scott ==
== Misery ==
	One of the main characters of Ruby Gloom. A banshee-like teen who's always feeling down & anticipates the worst-case scenarios due to the bad luck that runs in her family, but has decided to take control of her life & use it to her advantage with her friends' help, knowing that it would be a terrible life to live that way.
* Neutral Special - Banshee Scream: Screams, firing a sonic wave, which pushes opponents back & damages them, which gets stronger & faster if held, being able to instantly break shields.
* Side Special - Tornado Wrangling: Creates a tornado through a tornado kick that follows her wherever she goes for 5 seconds, launching any caught opponent into the air before disappearing.
* Up Special - Magnetism: Puts 2 of her fingers from both hands to her temples & concentrates to turn the lead in her blood into iron, creating a magnetic field to pull items or metal opponents closer to her when used on the ground & magnetizes herself to the stage when used in the air.
* Down Special - Trip Fakeout: Trips & if attacked, will grab the opponent with her feet & slams them into the ground with them.
* Final Smash - Bright Side of the Dark Side: Says "I will be your misery!!" & dropkicks forward, sending any caught opponents into Gloomsville where they get whacked by Frank & Len with their guitar, rushed by Scaredy Bat, Poe & Iris on her pet Squig, punched by Skull Boy & kicked by Ruby Gloom while she gets struck by lightning, which she channels into a large ball of lightning & throws it at them, also dealing electric damage.	
* Neutral Special - Banshee Scream: Screams, firing a sonic wave, which pushes opponents back & damages them, which gets stronger & faster if held, being able to instantly break shields.
* Side Special - Tornado Wrangling: Creates a tornado through a tornado kick that follows her wherever she goes for 5 seconds, launching any caught opponent into the air before disappearing.
* Up Special - Magnetism: Puts 2 of her fingers from both hands to her temples & concentrates to turn the lead in her blood into iron, creating a magnetic field to pull items or metal opponents closer to her when used on the ground & magnetizes herself to the stage when used in the air.
* Down Special - Trip Fakeout: Trips & if attacked, will grab the opponent with her feet & slams them into the ground with them.
* Final Smash - Bright Side of the Dark Side: Says "I will be your misery!!" & dropkicks forward, sending any caught opponents into Gloomsville where they get whacked by Frank & Len with their guitar, rushed by Scaredy Bat, Poe & Iris on her pet Squig, punched by Skull Boy & kicked by Ruby Gloom while she gets struck by lightning, which she channels into a large ball of lightning & throws it at them, also dealing electric damage.
== Purple Tigress ==
== The Nerd ==
	The main protagonist of The Angry Videogame Nerd. A bespectacled man who vents his impotent rage over terrible video games of days gone by.
* Neutral Special - Cartridge Toss: Tosses a random video game cartridge forward.
* Side Special - Pens: Tosses a pen forward & can toss up to 5 at a time.
* Up Special - RoboNerd: Transforms into RoboNerd & rockets upward before transforming back.
* Down Special - I Need a Beer: Drinks a Rolling Rock, heals 2% & throws the bottle once done, but has only 3, which can regenerate overtime.
* Final Smash - Death Mwauthzyx: Transforms into Super Nerd & rushes forward, sending any caught opponents to Las Vegas where they get pummeled by Death Mwauthzyx as he then shoots Mwauthzyx's radar dish, collapsing a separate universe & insta-KO'ing heavily damaged opponents.	
* Neutral Special - Cartridge Toss: Tosses a random video game cartridge forward.
* Side Special - Pens: Tosses a pen forward & can toss up to 5 at a time.
* Up Special - RoboNerd: Transforms into RoboNerd & rockets upward before transforming back.
* Down Special - I Need a Beer: Drinks a Rolling Rock, heals 2% & throws the bottle once done, but has only 3, which can regenerate overtime.
* Final Smash - Death Mwauthzyx: Transforms into Super Nerd & rushes forward, sending any caught opponents to Las Vegas where they get pummeled by Death Mwauthzyx as he then shoots Mwauthzyx's radar dish, collapsing a separate universe & insta-KO'ing heavily damaged opponents.
== SMG4 ==
== V ==
== Ruby ==
== Korone ==
== Charlie ==
	The main protaginst of Hazbin Hotel. The Princess of Hell who produced the Happy Hotel to lower the body count of demons during The Cleansing, despite her idea not being taken seriously & the doubts Vaggie has.
* Neutral Special - Fireshot: Conjures a fireball from her hand & kicks it forward, also dealing fire damage.
* Side Special - Pitchfork Toss: Throws her pitchfork in front of herself.
* Up Special - Twirling Inferno: Jumps & does a 360° spin while covered in fire, also dealing fire damage.
* Down Special - Dark Side: Holds her hands up like if she's surrendering & if hit, goes into her demon form & unleashes a burst of fire as she roars, also dealing fire damage.
* Final Smash - Inside of Every Demon is A Rainbow: Lunges forward, sending any caught opponents to Hell where she sings the last verse of the song, then twirls around upward in a spectacular fashion & goes into her demon form & releases an explosion around herself.	
* Neutral Special - Fireshot: Conjures a fireball from her hand & kicks it forward, also dealing fire damage.
* Side Special - Pitchfork Toss: Throws her pitchfork in front of herself.
* Up Special - Twirling Inferno: Jumps & does a 360° spin while covered in fire, also dealing fire damage.
* Down Special - Dark Side: Holds her hands up like if she's surrendering & if hit, goes into her demon form & unleashes a burst of fire as she roars, also dealing fire damage.
* Final Smash - Inside of Every Demon is A Rainbow: Lunges forward, sending any caught opponents to Hell where she sings the last verse of the song, then twirls around upward in a spectacular fashion & goes into her demon form & releases an explosion around herself.
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