Hunting (Proficiency)

==Player's Handbook==
When in wilderness settings, the character can attempt to stalk and bring down game. A proficiency check must be made with a -1 penalty to the ability score for every nonproficient hunter in the party. If the die roll is successful, the hunter (and those with him) have come within 101 to 200 yards (100+1d100) of an animal. The group can attempt to close the range, but a proficiency check must be made for each 20 yards closed. If the stalking is successful, the hunter automatically surprises the game. The type of animal stalked depends on the nature of the terrain and the whim of the DM.
==Player's Option: Skills & Powers==
Hunting: The hunting proficiency allows a character to find game and get reasonably close to it. The actual kill is handled using rolls to hit and for damage. Hunting is a proficiency that always requires a successful proficiency check when it is used.
If the check is successful, the hunter will reach a position within 1d100 + 100 yards of the quarry. Generally it will take about 2–12 daylight hours to reach this position, though an abundance or scarcity of game can decrease or increase this time at the DM's option. Night hunting might be possible for characters with infravision.
The hunter also possesses a basic skill at removing skin from an animal, and butchering the carcass into usable meat. These tasks require no checks.
==The Complete Thief's Handbook==
Recommended: Bounty Hunter.
This proficiency is normally restricted to warriors. Its description is on p. 59 of the Player's Handbook.
==Note from The Complete Paladin's Handbook==
A paladin whose ethos restricts any type of unnecessary killing will refuse to hunt merely for sport. Unless he has religious or cultural objections to eating meat, he hunts for food. Further, he stalks and kills dangerous animals that pose a threat to himself, his companions, or other innocent people.
==The Complete Barbarian's Handbook==
A barbarian has a +2 bonus when hunting in his homeland terrain, or when hunting an animal native to his homeland terrain. For example, a barbarian from a jungle homeland doesn't qualify for a bonus when hunting in the plains. But if he stalks a jungle animal on the plains (such as a tiger that escaped from a king's private game preserve), he makes his proficiency checks at +2.
Table 33 indicates the number of rations provided by various sizes of game animals. These figures are approximations; the actual numbers depend on the consumers' sizes (a bulky fighter may need more food than a slim cleric), ages (adolescents may eat more than the elderly), health (a healthy character can do with less food than his ailing companion), and activities (a character who spent the day fighting may need more food than a friend who spent the day reading).
 Table 33: Rations Produced Per Animal
Size of game animal	Number of rations*
S 	1-2/2-3
M 	3-4/4-6
L 	5-9/8-12
H 	9-15/15-25
: * A ration is the food necessary to feed an average adult for one day. The figures to the left of the slash left of the slash indicate the number of rations obtained when a character of aver age skill handles the butchering. The figure to the right show the number of rations obtained by a character with the animal rending proficiency (see below).
==Campaign Option: Council of Wyrms Setting==
Hunting is described in the AD&D Player's Handbook. With this proficiency, a dragon learns to stalk and bring down game with its natural weapons and talents. The DM decides the availability and type of prey. The ability score receives a -1 penalty for every nonhunter present. Success gets the group within 200 yards of the prey (100 +1d100). Closing, if desired, requires a check every 20 yards. 
Hatchlings can take this proficiency. 
Category:Player's Handbook Proficiencies
Category:The Complete Thief's Handbook Proficiencies