Health and Poison

Each marine is equipped with a health bar, indicated in shades of red. A completely red bar signifies optimal health, while damage sustained causes a gradual depletion of the bar. A marine's demise occurs when the bar is fully depleted.
Upon a marine's demise, the bar transitions to gray and begins to regenerate over time. Subsequent to full restoration, the marine respawns, generally at the nearest controlled base.
Alien attacks can also inflict poison upon marines. Poison damage manifests as a green segment on the marine's health bar, which diminishes over time (one tick every 3 seconds). If the entire health bar becomes green, the marine succumbs to the poison unless healed.
Healing can be administered to marines through three methods:
*Proximity to a bunker (one marine at a time).
*Proximity to a medical pod (one marine at a time).
*The Life Support upgrade (heals all marines continuously).
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