Digimon World 3/Move

This is the list of all moves in Digimon World 3.
==0001==
*Attack
*Power = 60, Physical
*Hit = 110
==0002==
*Attack
*Power = 60, Physical
*Hit = 110
==0003==
*Attack
*Power = 60, Physical
*Hit = 110
==0004==
*Attack
*Power = 60, Physical
*Hit = 110
==0005==
*Attack
*Power = 60, Physical
*Hit = 110
==0006==
*Attack
*Power = 60, Physical
*Hit = 110
==0007==
*Attack
*Power = 60, Physical
*Hit = 110
==0008==
*Attack
*Power = 60, Physical
*Hit = 110
==0009==
*Attack
*Power = 100, Physical
*Hit = 110
==000A==
*Attack
*Power = 100, Physical
*Hit = 110
==000B==
*Attack
*Power = 100, Physical
*Hit = 110
==000C==
*Attack
*Power = 100, Physical
*Hit = 110
==000D==
*Attack
*Power = 100, Physical
*Hit = 110
==000E==
*Attack
*Power = 100, Physical
*Hit = 110
==000F==
*Attack
*Power = 100, Physical
*Hit = 110
==0010==
*Attack
*Power = 100, Physical
*Hit = 110
==0011==
*Attack
*Power = 130, Physical
*Hit = 110
==0012==
*Attack
*Power = 100, Physical
*Hit = 110
==0013==
*Attack
*Power = 100, Physical
*Hit = 110
==0014==
*Attack
*Power = 160, Physical
*Hit = 110
==0015==
*Attack
*Power = 160, Physical
*Hit = 110
==0016==
*Attack
*Power = 160, Physical
*Hit = 110
==0017==
*Attack
*Power = 160, Physical
*Hit = 110
==0018==
*Attack
*Power = 160, Physical
*Hit = 110
==0019==
*Attack
*Power = 160, Physical
*Hit = 110
==001A==
*Attack
*Power = 160, Physical
*Hit = 110
==001B==
*Attack
*Power = 160, Physical
*Hit = 110
==001C==
*Attack
*Power = 160, Physical
*Hit = 110
==001D==
*Attack
*Power = 200, Physical
*Hit = 110
==001E==
*Attack
*Power = 130, Physical
*Hit = 110
==001F==
*Attack
*Power = 160, Physical
*Hit = 110
==0020==
*Attack
*Power = 160, Physical
*Hit = 110
==0021==
*Attack
*Power = 240, Physical
*Hit = 110
==0022==
*Attack
*Power = 240, Physical
*Hit = 110
==0023==
*Attack
*Power = 240, Physical
*Hit = 110
==0024==
*Attack
*Power = 240, Physical
*Hit = 110
==0025==
*Attack
*Power = 240, Physical
*Hit = 110
==0026==
*Attack
*Power = 240, Physical
*Hit = 110
==0027==
*Attack
*Power = 240, Physical
*Hit = 110
==0028==
*Attack
*Power = 240, Physical
*Hit = 110
==0029==
*Attack
*Power = 200, Physical
*Hit = 110
==002A==
*Attack
*Power = 200, Physical
*Hit = 110
==002B==
*Attack
*Power = 240, Physical
*Hit = 110
==002C==
*Attack
*Power = 320, Physical
*Hit = 110
==002D==
*Attack
*Power = 320, Physical
*Hit = 110
==002E==
*Attack
*Power = 320, Physical
*Hit = 110
==002F==
*Attack
*Power = 320, Physical
*Hit = 110
==0030==
*Attack
*Power = 240, Physical
*Hit = 110
==0031==
*Attack
*Power = 320, Physical
*Hit = 110
==0032==
*Attack
*Power = 400, Physical
*Hit = 110
==0033==
*Attack
*Power = 400, Physical
*Hit = 110
==0034==
*Attack
*Power = 400, Physical
*Hit = 110
==Hot Head==
*Power: 75, Physical
*Hit: 127
*Element: Fire (48)
*MP Cost: 20
*Description: Slash with sword and fire attack
*Level Gained: 
*Level Loaded: 
*Gained By: 
==0036==
*Swing Swing
*:Aim for weak point with slingshot
*Uses 20 MP
*Power = 80, Physical
*Hit = 100
*Effect = Critical ( 60 )
==0037==
*Bear Fist
*:Punch the enemy in the chest
*Uses 20 MP
*Power = 100, Physical
*Hit = 127
==0038==
*Pepper Breath
*:Shoot small fire balls
*Uses 30 MP
*Power = 100, Magical
*Hit = 127
*Element = Fire ( 32 )
==0039==
*Vee Head Butt
*:Strong head butt
*Uses 22 MP
*Power = 120, Physical
*Hit = 127
==003A==
*Pyrosphere
*:Shoot fire balls at the enemy
*Uses 30 MP
*Power = 100, Magical
*Hit = 127
*Element = Fire ( 32 )
==003B==
*Diamond Storm
*:Create ice leaves and shoot
*Uses 30 MP
*Power = 100, Magical
*Hit = 127
*Element = Ice ( 32 )
==003C==
*Boom Bubble
*:Shoot inhaled air at once
*Uses 30 MP
*Power = 100, Magical
*Hit = 127
*Element = Wind ( 32 )
==003D==
*Lizard Dance
*:Slash enemy multiple times
*Uses 40 MP
*Power = 100, Physical
*Hit = 100
*Effect = Multi ATK ( 4x )
==003E==
*Captain Cannon
*:Shoot the arm cannon
*Uses 38 MP
*Power = 200, Physical
*Hit = 100
*Effect = Critical ( 60 )
==003F==
*Maul Attack
*:If attacked first counter
*Uses 40 MP
*Power = 200, Physical
*Hit = 127
*Effect = Counter ( 40 )
==0040==
*Nova Blast
*:Shoot a fire ball from the mouth
*Uses 60 MP
*Power = 300, Magical
*Hit = 127
*Element = Fire ( 48 )
==0041==
*Veelaser
*:Shoot a laser from the chest
*Uses 60 MP
*Power = 300, Magical
*Hit = 127
*Element = Fire ( 48 )
==0042==
*Plasma Blade
*:Slash with electrified blade
*Uses 40 MP
*Power = 180, Physical
*Hit = 127
*Element = Thunder ( 48 )
==0043==
*Dragon Wheel
*:Shoot fire balls from 9 tails
*Uses 60 MP
*Power = 300, Magical
*Hit = 127
*Element = Fire ( 48 )
==0044==
*Hand of Fate
*:Punch the enemy with wind attacks
*Uses 42 MP
*Power = 180, Physical
*Hit = 127
*Element = Wind ( 48 )
==0045==
*Touch of Evil
*:Drain enemy's HP with claw
*Uses 40 MP
*Power = 240, Physical
*Hit = 127
*Effect = HP Drain ( 80 ), rate = 80
==0046==
*Spiking Strike
*:Stab enemy with the spike
*Uses 36 MP
*Power = 200, Physical
*Hit = 127
==0047==
*Celestial Arrow
*:Divine arrow with thunder attack
*Uses 44 MP
*Power = 180, Physical
*Hit = 127
*Element = Thunder ( 48 )
==0048==
*Blade Twister
*:Slash multiple times with wind
*Uses 80 MP
*Power = 120, Physical
*Hit = 100
*Element = Wind ( 64 )
*Effect = Multi ATK ( 3x )
==0049==
*Justice Strike
*:Shoot all firearms
*Uses 78 MP
*Power = 140, Physical
*Hit = 100
*Effect = Multi ATK ( 3x )
==004A==
*Cyclone Turbine
*:Multiple round house kicks
*Uses 80 MP
*Power = 140, Physical
*Hit = 100
*Effect = Multi ATK ( 3x )
==004B==
*Giga Destroyer
*:Launch organic missiles
*Uses 90 MP
*Power = 500, Magical
*Hit = 127
*Element = Machine ( 64 )
==004C==
*Dark Shot
*:Launch organic missiles
*Uses 90 MP
*Power = 500, Magical
*Hit = 127
*Element = Machine ( 64 )
==004D==
*Desperado Blaster
*:Rapid-fire 2 energy waves
*Uses 84 MP
*Power = 140, Physical
*Hit = 100
*Effect = Multi ATK ( 3x )
==004E==
*Atomic Blaster
*:Burn the enemy with fire laser
*Uses 90 MP
*Power = 500, Magical
*Hit = 127
*Element = Fire ( 64 )
==004F==
*Bonhitsusen
*:Huge damage to ghouls
*Uses 80 MP
*Power = 300, Physical, Effective against Ghoul
*Hit = 127
==0050==
*Gate of Destiny
*:Open a gate and discard enemies
*Uses 112 MP
*Power = 250, Magical
*Hit = 127
*Effect = KO, rate = 88
==0051==
*Grisly Wing
*:Decrease enemy's attack power
*Uses 90 MP
*Power = 300, Magical
*Hit = 127
*Element = Dark ( 64 )
*Effect = POW -- ( 32 )
==0052==
*Energetic Bomb
*:Fire machine energy balls
*Uses 78 MP
*Power = 240, Physical
*Hit = 127
*Element = Machine ( 64 )
==0053==
*Electro Shocker
*:Fire thunder balls from the mouth
*Uses 90 MP
*Power = 500, Magical
*Hit = 127
*Element = Thunder ( 64 )
==0054==
*NM Syndromer
*:Dark attack by firing dark balls
*Uses 90 MP
*Power = 500, Magical
*Hit = 127
*Element = Dark ( 64 )
==0055==
*Golden Ripper
*:Slash enemies with swords
*Uses 140 MP
*Power = 400, Physical, Effective against Evil
*Hit = 127
==0056==
*DynamoCannon
*:Huge damage against Machines
*Uses 136 MP
*Power = 400, Physical, Effective against Machine
*Hit = 127
==0057==
*Mugenhadou
*:Blast a wave to knock out enemy
*Uses 148 MP
*Power = 320, Physical
*Hit = 127
*Effect = Sleep ( 127 ), rate = 127
==0058==
*Terra Force
*:Throw a huge energy ball
*Uses 140 MP
*Power = 480, Physical
*Hit = 127
==0059==
*Mega Crusher
*:Fire a massive ball
*Uses 150 MP
*Power = 500, Physical
*Hit = 127
==005A==
*Final Purification
*:Beam counterattack from shield
*Uses 140 MP
*Power = 320, Physical
*Hit = 127
*Effect = Counter ( 96 )
==005B==
*KongouKaimandra
*:Magic attack against ghouls
*Uses 150 MP
*Power = 480, Magical, Effective against Ghoul
*Hit = 127
==005C==
*Seven Heavens
*:Fire 7 balls against evil Digimon
*Uses 140 MP
*Power = 400, Physical, Effective against Evil
*Hit = 127
==005D==
*Metal Wolf Claw
*:Ice breath. Magic attack.
*Uses 150 MP
*Power = 600, Magical
*Hit = 127
*Element = Ice ( 72 )
==005E==
*Thorn Whipping
*:Poison enemy with thorn whip
*Uses 130 MP
*Power = 340, Physical
*Hit = 127
*Effect = Poison ( 127 ), rate = 127
==005F==
*Terra Destroyer
*:Throw massive dark matter
*Uses 140 MP
*Power = 420, Physical
*Hit = 127
*Element = Dark ( 64 )
==0060==
*Giga Crusher
*:Fire the ultimate laser cannon
*Uses 180 MP
*Power = 640, Physical
*Hit = 127
==0061==
*Melting Blood
*:Unleash dark energy
*Uses 210 MP
*Power = 700, Magical
*Hit = 127
*Element = Dark ( 72 )
==0062==
*Giant Missile
*:Fire all body missiles
*Uses 200 MP
*Power = 480, Physical
*Hit = 127
*Element = Machine ( 64 )
==0063==
*Dimension Scissors
*:Slash thru space and destroy
*Uses 200 MP
*Power = 400, Physical
*Hit = 110
*Effect = KO, rate = 104
==0064==
*Crimson Flame
*:Revive all allies with max HP
*Uses 200 MP
*Heal allies
*Effect = Revive
==0065==
*T-Sword
*:Paralyze with Grey Sword
*Uses 250 MP
*Power = 400, Physical
*Hit = 127
*Effect = Paralyze ( 104 ), rate = 104
==0066==
*Omega Blade
*:Sword move destroys evil
*Uses 280 MP
*Power = 500, Physical, Effective against Evil
*Hit = 127
==0067==
*Blast Mode
*:Multiple shots to the enemy
*Uses 250 MP
*Power = 300, Physical
*Hit = 100
*Effect = Multi ATK ( 3x )
==0068==
*Cable Crusher
*:Powerful and evil magic attack
*Uses 270 MP
*Power = 800, Magical
*Hit = 127
*Element = Dark ( 72 )
==0069==
*Heat Cutter
*:Slash and fire damage
*Uses 18 MP
*Power = 90, Physical
*Hit = 110
*Element = Fire ( 32 )
==006A==
*Burn Slash
*:Slash with a flame blade
*Uses 32 MP
*Power = 130, Physical
*Hit = 110
*Element = Fire ( 64 )
==006B==
*Frost Cutter
*:Slash with ice damage
*Uses 18 MP
*Power = 90, Physical
*Hit = 110
*Element = Ice ( 32 )
==006C==
*Cold Slash
*:Slash with an ice blade
*Uses 32 MP
*Power = 130, Physical
*Hit = 110
*Element = Ice ( 64 )
==006D==
*Whirlwind
*:Wind damage
*Uses 18 MP
*Power = 90, Physical
*Hit = 110
*Element = Wind ( 32 )
==006E==
*Vacuum Cannon
*:Strong wind damage
*Uses 48 MP
*Power = 160, Physical
*Hit = 110
*Element = Wind ( 64 )
==006F==
*Lightning Slash
*:Thunder damage
*Uses 18 MP
*Power = 90, Physical
*Hit = 110
*Element = Thunder ( 32 )
==0070==
*Heaven Hit
*:Strong thunder damage
*Uses 32 MP
*Power = 160, Physical
*Hit = 110
*Element = Thunder ( 64 )
==0071==
*Metal Attack
*:Machine damage
*Uses 26 MP
*Power = 140, Physical
*Hit = 110
*Element = Machine ( 32 )
==0072==
*Mechanical Bash
*:Strong machine damage
*Uses 48 MP
*Power = 160, Physical
*Hit = 110
*Element = Machine ( 64 )
==0073==
*Poison Bites
*:Poison damage
*Uses 18 MP
*Power = 75, Physical
*Hit = 110
*Effect = Poison ( 80 ), rate = 72
==0074==
*Venom Stab
*:Deadly poison damage
*Uses 36 MP
*Power = 200, Physical
*Hit = 110
*Effect = Poison ( 96 ), rate = 80
==0075==
*Spinal Tap
*:Sometimes paralyzes the enemy
*Uses 18 MP
*Power = 75, Physical
*Hit = 110
*Effect = Paralyze ( 80 ), rate = 80
==0076==
*Brain Freeze
*:Paralyzes the enemy
*Uses 52 MP
*Power = 180, Physical
*Hit = 110
*Effect = Paralyze ( 96 ), rate = 96
==0077==
*Panic Bites
*:Confusion damage
*Uses 18 MP
*Power = 75, Physical
*Hit = 110
*Effect = Confuse ( 80 ), rate = 80
==0078==
*Confuse Stab
*:Massive confusion damage
*Uses 64 MP
*Power = 240, Physical
*Hit = 110
*Effect = Confuse ( 127 ), rate = 127
==0079==
*Counter Alert
*:Counterattack during pose
*Uses 48 MP
*Power = 100, Physical
*Hit = 110
*Effect = Counter ( 40 )
==007A==
*Counter Strike
*:Strong counterattack during pose
*Uses 96 MP
*Power = 240, Physical
*Hit = 110
*Effect = Counter ( 64 )
==007B==
*Hammer Rush
*:Damage from rapid blows
*Uses 30 MP
*Power = 100, Physical
*Hit = 100
*Effect = Multi ATK ( 3x )
==007C==
*Impact Rush
*:Huge damage from rapid blows
*Uses 60 MP
*Power = 240, Physical
*Hit = 100
*Effect = Multi ATK ( 3x )
==007D==
*Big Shot
*:Big damage if it hits
*Uses 20 MP
*Power = 140, Physical
*Hit = 100
*Effect = Critical ( 40 )
==007E==
*Pinpoint Shot
*:Huge damage if it hits
*Uses 54 MP
*Power = 220, Physical
*Hit = 100
*Effect = Critical ( 64 )
==007F==
*Picking Claw
*:Attack and steal items
*Uses 18 MP
*Power = 60, Physical
*Hit = 110
*Effect = Steal, rate = 64
==0080==
*Snapping Claw
*:Attack and quickly steal items
*Uses 54 MP
*Power = 240, Physical
*Hit = 110
*Effect = Steal, rate = 96
==0081==
*Attack
*Power = 100, Physical
*Hit = 100
*Effect = HP Drain ( 64 ), rate = 100
==0082==
*Attack
*Power = 100, Physical
*Hit = 100
*Effect = HP Drain ( 64 ), rate = 100
==0083==
*Bug Buster
*:Huge damage vs. Insectoid Digimon
*Uses 24 MP
*Power = 130, Physical, Effective against Insect
*Hit = 110
==0084==
*Wing Buster
*:Huge damage vs. Bird Digimon
*Uses 18 MP
*Power = 100, Physical, Effective against Bird
*Hit = 110
==0085==
*Fish Buster
*:Huge damage vs. Marine Digimon
*Uses 30 MP
*Power = 160, Physical, Effective against Marine
*Hit = 110
==0086==
*Dino Buster
*:Huge damage vs. Dinosaur Digimon
*Uses 40 MP
*Power = 200, Physical, Effective against Dino
*Hit = 110
==0087==
*Dramon Buster
*:Huge damage vs. Dragon Digimon
*Uses 48 MP
*Power = 210, Physical, Effective against Dragon
*Hit = 110
==0088==
*Devil Shot
*:Huge damage vs. Evil Digimon
*Uses 56 MP
*Power = 220, Physical, Effective against Evil
*Hit = 110
==0089==
*Flame Ball
*:Shoot small fire balls
*Uses 20 MP
*Power = 100, Magical
*Hit = 110
*Element = Fire ( 16 )
==008A==
*Flame Lance
*:Launch fire beam
*Uses 48 MP
*Power = 300, Magical
*Hit = 110
*Element = Fire ( 32 )
==008B==
*Flame Breath
*:Engulf the enemy with fire breath
*Uses 72 MP
*Power = 500, Magical
*Hit = 110
*Element = Fire ( 48 )
==008C==
*Flame Sphere
*:Magic that creates huge flames
*Uses 180 MP
*Power = 700, Magical
*Hit = 110
*Element = Fire ( 64 )
==008D==
*Triple Fire
*:Shoot three fire balls
*Uses 25 MP
*Power = 50, Magical
*Hit = 100
*Element = Fire ( 16 )
*Effect = Multi ATK ( 3x )
==008E==
*Rising Fire
*:Column of fire on the enemy
*Uses 60 MP
*Power = 150, Magical
*Hit = 100
*Element = Fire ( 32 )
*Effect = Multi ATK ( 3x )
==008F==
*Giga Fire
*:Magic attack shoots 3 fire balls
*Uses 90 MP
*Power = 250, Magical
*Hit = 100
*Element = Fire ( 48 )
*Effect = Multi ATK ( 3x )
==0090==
*Inferno
*:Continuous fire columns
*Uses 200 MP
*Power = 350, Magical
*Hit = 100
*Element = Fire ( 64 )
*Effect = Multi ATK ( 3x )
==0091==
*Divine Rain
*:Water damage from magical rain
*Uses 30 MP
*Power = 150, Magical
*Hit = 110
*Element = Water ( 24 )
==0092==
*Hard Rain
*Power = 300, Magical
*Hit = 110
*Element = Water ( 40 )
==0093==
*Grand Wave
*:Magical tidal wave against enemy
*Uses 72 MP
*Power = 300, Magical
*Hit = 110
*Element = Water ( 48 )
==0094==
*Titanic Wave
*Power = 500, Magical
*Hit = 110
*Element = Water ( 64 )
==0095==
*Ice Blow
*:Shoot icicles with ice damage
*Uses 20 MP
*Power = 100, Magical
*Hit = 110
*Element = Ice ( 16 )
==0096==
*Ice Shower
*:Shoot numerous icicles
*Uses 48 MP
*Power = 200, Magical
*Hit = 110
*Element = Ice ( 32 )
==0097==
*Showstorm
*:Snow spirit inflicts ice damage
*Uses 60 MP
*Power = 250, Magical
*Hit = 110
*Element = Ice ( 40 )
==0098==
*Giga Freeze
*:Engulf the enemy with huge ice
*Uses 72 MP
*Power = 300, Magical
*Hit = 110
*Element = Ice ( 48 )
==0099==
*Air Blast
*:Shoot air balls
*Uses 20 MP
*Power = 100, Magical
*Hit = 110
*Element = Wind ( 16 )
==009A==
*Mega Tornado
*:Tornado against an enemy
*Uses 30 MP
*Power = 200, Magical
*Hit = 110
*Element = Wind ( 24 )
==009B==
*Sylph Storm
*:Powerful gust of wind
*Uses 72 MP
*Power = 500, Magical
*Hit = 110
*Element = Wind ( 48 )
==009C==
*Thunder Bolt
*:Create a thunder ball and fire
*Uses 20 MP
*Power = 100, Magical
*Hit = 110
*Element = Thunder ( 16 )
==009D==
*Thunder Gemini
*:Create two thunder balls and fire
*Uses 30 MP
*Power = 200, Magical
*Hit = 110
*Element = Thunder ( 24 )
==009E==
*Electro Bolt
*:Large thunder ball against enemy
*Uses 48 MP
*Power = 300, Magical
*Hit = 110
*Element = Thunder ( 32 )
==009F==
*Lightning Bolt
*:Huge thunder ball against enemy
*Uses 72 MP
*Power = 500, Magical
*Hit = 110
*Element = Thunder ( 48 )
==00A0==
*Magic Missile
*:Shoot missiles with magic
*Uses 56 MP
*Power = 400, Magical
*Hit = 110
*Element = Machine ( 32 )
==00A1==
*Twin Missile
*:Shoot two missiles with magic
*Uses 64 MP
*Power = 450, Magical
*Hit = 110
*Element = Machine ( 40 )
==00A2==
*Magical Cannon
*:Shoot giant missiles with magic
*Uses 72 MP
*Power = 500, Magical
*Hit = 110
*Element = Machine ( 48 )
==00A3==
*God Bombard
*:Most powerful missile magic
*Uses 120 MP
*Power = 600, Magical
*Hit = 110
*Element = Machine ( 64 )
==00A4==
*Dark Matter
*:Evil fireball with dark damage
*Uses 20 MP
*Power = 100, Magical
*Hit = 110
*Element = Dark ( 16 )
==00A5==
*Dark Fear
*:Throw evil flame against enemy
*Uses 48 MP
*Power = 300, Magical
*Hit = 110
*Element = Dark ( 32 )
==00A6==
*Dark Elemental
*:Engulf with evil fire column
*Uses 120 MP
*Power = 600, Magical
*Hit = 110
*Element = Dark ( 64 )
==00A7==
*Darkness Chaos
*:Huge damage with evil flame
*Uses 180 MP
*Power = 700, Magical
*Hit = 110
*Element = Dark ( 72 )
==00A8==
*Black Thorn
*:Dark damage with evil thorns
*Uses 60 MP
*Power = 150, Magical
*Hit = 100
*Element = Dark ( 32 )
*Effect = Multi ATK ( 3x )
==00A9==
*Black Dart
*:Fire numerous evil thorns
*Uses 70 MP
*Power = 200, Magical
*Hit = 100
*Element = Dark ( 40 )
*Effect = Multi ATK ( 3x )
==00AA==
*Crimson Cloud
*:Fire numerous evil flashes
*Uses 150 MP
*Power = 300, Magical
*Hit = 100
*Element = Dark ( 64 )
*Effect = Multi ATK ( 3x )
==00AB==
*Black Scewer
*:Pierce with numerous dark matter
*Uses 200 MP
*Power = 350, Magical
*Hit = 100
*Element = Dark ( 72 )
*Effect = Multi ATK ( 3x )
==00AC==
*Evil Poison
*:Magic with damage and poison
*Uses 18 MP
*Power = 60, Magical
*Hit = 110
*Effect = Poison ( 80 ), rate = 72
==00AD==
*Deadly Poison
*:Fire venomous foam with magic
*Uses 90 MP
*Power = 360, Magical
*Hit = 110
*Effect = Poison ( 127 ), rate = 112
==00AE==
*Stun Shock
*:Magic with damage and paralysis
*Uses 18 MP
*Power = 60, Magical
*Hit = 110
*Effect = Paralyze ( 80 ), rate = 80
==00AF==
*Paralyze Shock
*:Magic that completely paralyzes
*Uses 90 MP
*Power = 300, Magical
*Hit = 110
*Effect = Paralyze ( 96 ), rate = 96
==00B0==
*Confuse Gas
*:Magic that confuses the enemy
*Uses 40 MP
*Power = 180, Magical
*Hit = 110
*Effect = Confuse ( 80 ), rate = 80
==00B1==
*Confuse Nebula
*:Massive confusion magic blow
*Uses 90 MP
*Power = 360, Magical
*Hit = 110
*Effect = Confuse ( 127 ), rate = 127
==00B2==
*Hypno Gas
*:Magic puts the enemy to sleep
*Uses 40 MP
*Power = 180, Magical
*Hit = 110
*Effect = Sleep ( 80 ), rate = 80
==00B3==
*Hypno Nebula
*:Magic that puts enemy to deep sleep
*Uses 60 MP
*Power = 240, Magical
*Hit = 110
*Effect = Sleep ( 96 ), rate = 96
==00B4==
*Soul Snatcher
*:Magically drain the soul
*Uses 50 MP
*Power = 150, Magical
*Hit = 110
*Effect = KO, rate = 72
==00B5==
*Soul Plunder
*:Destroy enemy with a spell
*Uses 160 MP
*Power = 350, Magical
*Hit = 110
*Effect = KO, rate = 96
==00B6==
*Energy Leech
*:Magic that drains HP
*Uses 18 MP
*Power = 100, Magical
*Hit = 110
*Effect = HP Drain ( 64 ), rate = 80
==00B7==
*Energy Drain
*:Magic that drains many HP
*Uses 72 MP
*Power = 500, Magical
*Hit = 110
*Effect = HP Drain ( 127 ), rate = 100
==00B8==
*Small Heal
*:Heal some of your HP
*Uses 16 MP
*Heal self
*Effect = Heal ( 8 )
==00B9==
*Mega Heal
*:Heal much of your HP
*Uses 74 MP
*Heal self
*Effect = Heal ( 32 )
==00BA==
*Full Heal
*:Heal almost all of your HP
*Uses 120 MP
*Heal self
*Effect = Heal ( 127 )
==00BB==
*Giga Heal
*:Heal much of allies' HP
*Uses 188 MP
*Heal allies
*Effect = Heal ( 32 )
==00BC==
*Final Heal
*:Heal almost all of allies HP
*Uses 240 MP
*Heal allies
*Effect = Heal ( 64 )
==00BD==
*Auto Recover
*:Gradually heal your HP
*Uses 82 MP
*Heal self
*Effect = Auto Heal
==00BE==
*Antidote
*:Cure poison on yourself
*Uses 8 MP
*Heal self
*Effect = Anti PSN
==00BF==
*Erase Poison
*:Cure all poison on allies
*Uses 12 MP
*Heal allies
*Effect = Anti PSN
==00C0==
*Anti-Paralysis
*:Cure paralysis on yourself
*Uses 8 MP
*Heal self
*Effect = Anti PAR
==00C1==
*Erase Paralysis
*:Cure all paralysis on allies
*Uses 12 MP
*Heal allies
*Effect = Anti PAR
==00C2==
*Anti-Confuse
*Uses 15 MP
*Heal self
*Effect = Anti CNF
==00C3==
*Erase Confuse
*Uses 25 MP
*Heal allies
*Effect = Anti CNF
==00C4==
*Anti-Magic
*:Cure all ailments on yourself
*Uses 20 MP
*Heal self
*Effect = Cured
==00C5==
*Erase Magic
*:Cure all ailments on allies
*Uses 37 MP
*Heal allies
*Effect = Cured
==00C6==
*Double Power
*:Increase your attack power
*Uses 42 MP
*Support self
*Effect = POW ++ ( 48 )
==00C7==
*Mega Strength
*:Increase allies' attack powers
*Uses 84 MP
*Support allies
*Effect = POW ++ ( 64 )
==00C8==
*Double Guard
*:Increase your defense power
*Uses 42 MP
*Support self
*Effect = DEF ++ ( 48 )
==00C9==
*Mega Guard
*:Increase allies' defense powers
*Uses 84 MP
*Support allies
*Effect = DEF ++ ( 64 )
==00CA==
*Speed Boost
*:Increase your speed
*Uses 48 MP
*Support self
*Effect = SPD ++ ( 32 )
==00CB==
*Mega Boost
*:Increase allies' speed
*Uses 96 MP
*Support allies
*Effect = SPD ++ ( 48 )
==00CC==
*Lovely Charm
*Support enemy
*Effect = POW -- ( 24 )
==00CD==
*Armor Break
*:Decrease enemy's defense
*Uses 39 MP
*Support enemy
*Effect = DEF -- ( 24 )
==00CE==
*Armor Off
*:Large decrease in enemy's defense
*Uses 78 MP
*Support enemy
*Effect = DEF -- ( 48 )
==00CF==
*Slow Down
*:Decrease enemy's speed
*Uses 41 MP
*Support enemy
*Effect = SPD -- ( 16 )
==00D0==
*Mega Break
*:Large decrease in enemy's speed
*Uses 82 MP
*Support enemy
*Effect = SPD -- ( 32 )
==00D1==
*Soul Charge
*:Save Chi to power up next blow
*Uses 19 MP
*Support self
*Effect = Chi ( 80 )
==00D2==
*Misshukikou
*:Save Chi to maximum for next blow
*Uses 49 MP
*Support self
*Effect = Chi ( 127 )
==00D3==
*Capture Beam
*Support enemy
*Effect = No Run ( 24 ), rate = 80
==00D4==
*Hold Beam
*Support enemy
*Effect = No DV ( 24 ), rate = 80
==00D5==
*Fire Field
*:Strength fire, weaken ice
*Uses 100 MP
*Change field ( 64 )
*Element = Fire
==00D6==
*Water Field
*:Strengthen water, weaken fire
*Uses 100 MP
*Change field ( 64 )
*Element = Water
==00D7==
*Ice Field
*:Strength ice, weaken wind
*Uses 100 MP
*Change field ( 64 )
*Element = Ice
==00D8==
*Wind Field
*:Strengthen wind, weaken water
*Uses 100 MP
*Change field ( 64 )
*Element = Wind
==00D9==
*Thunder Field
*:Strengthen thunder, weaken metal
*Uses 100 MP
*Change field ( 64 )
*Element = Thunder
==00DA==
*Metal Field
*:Strength metal, weaken dark
*Uses 100 MP
*Change field ( 64 )
*Element = Machine
==00DB==
*Dark Field
*:Strength dark, weaken thunder
*Uses 100 MP
*Change field ( 64 )
*Element = Dark
==00DC==
*Attack
*Power = 50, Physical
*Hit = 110
==00DD==
*Attack
*Power = 50, Physical
*Hit = 110
==00DE==
*Attack
*Power = 53, Physical
*Hit = 110
*Element = Water ( 32 )
==00DF==
*Attack
*Power = 60, Physical
*Hit = 110
*Element = Water ( 32 )
==00E0==
*Attack
*Power = 130, Physical
*Hit = 110
==00E1==
*Attack
*Power = 45, Physical
*Hit = 110
*Element = Thunder ( 32 )
==00E2==
*Attack
*Power = 80, Physical
*Hit = 110
==00E3==
*Attack
*Power = 60, Physical
*Hit = 110
==00E4==
*Attack
*Power = 53, Physical
*Hit = 110
*Element = Thunder ( 32 )
==00E5==
*Attack
*Power = 70, Physical
*Hit = 110
==00E6==
*Attack
*Power = 48, Physical
*Hit = 110
*Effect = Poison ( 80 ), rate = 72
==00E7==
*Attack
*Power = 80, Physical
*Hit = 110
==00E8==
*Attack
*Power = 158, Physical
*Hit = 110
*Element = Dark ( 36 )
==00E9==
*Attack
*Power = 100, Physical
*Hit = 110
==00EA==
*Attack
*Power = 180, Physical
*Hit = 110
==00EB==
*Attack
*Power = 100, Physical
*Hit = 110
==00EC==
*Attack
*Power = 83, Physical
*Hit = 110
*Element = Fire ( 32 )
==00ED==
*Attack
*Power = 83, Physical
*Hit = 110
*Element = Fire ( 32 )
==00EE==
*Attack
*Power = 110, Physical
*Hit = 110
==00EF==
*Attack
*Power = 130, Physical
*Hit = 110
==00F0==
*Attack
*Power = 98, Physical
*Hit = 110
*Element = Water ( 32 )
==00F1==
*Attack
*Power = 105, Physical
*Hit = 110
*Element = Dark ( 32 )
==00F2==
*Attack
*Power = 270, Physical
*Hit = 110
*Element = Dark ( 48 )
==00F3==
*Attack
*Power = 180, Physical
*Hit = 110
==00F4==
*Attack
*Power = 150, Physical
*Hit = 110
==00F5==
*Attack
*Power = 173, Physical
*Hit = 110
*Element = Water ( 36 )
==00F6==
*Attack
*Power = 340, Physical
*Hit = 110
==00F7==
*Attack
*Power = 250, Physical
*Hit = 110
==00F8==
*Attack
*Power = 240, Physical
*Hit = 110
*Element = Water ( 40 )
==00F9==
*Attack
*Power = 338, Physical
*Hit = 110
*Element = Water ( 64 )
==00FA==
*Attack
*Power = 290, Physical
*Hit = 110
==00FB==
*Attack
*Power = 250, Physical
*Hit = 110
==00FC==
*Attack
*Power = 128, Physical
*Hit = 110
*Element = Water ( 36 )
==00FD==
*Attack
*Power = 280, Physical
*Hit = 110
==00FE==
*Attack
*Power = 250, Physical
*Hit = 110
==00FF==
*Attack
*Power = 250, Physical
*Hit = 110
==0100==
*Attack
*Power = 270, Physical
*Hit = 110
==0101==
*Attack
*Power = 490, Physical
*Hit = 110
==0102==
*Attack
*Power = 300, Physical
*Hit = 110
*Effect = Poison ( 127 ), rate = 80
==0103==
*Attack
*Power = 122, Physical
*Hit = 110
*Element = Thunder ( 40 )
*Effect = Sleep ( 64 ), rate = 80
==0104==
*Attack
*Power = 270, Physical
*Hit = 110
==0105==
*Attack
*Power = 225, Physical
*Hit = 110
*Element = Machine ( 40 )
*Effect = Paralyze ( 96 ), rate = 80
==0106==
*Attack
*Power = 255, Physical
*Hit = 110
*Element = Machine ( 64 )
==0107==
*Attack
*Power = 210, Physical
*Hit = 110
*Element = Thunder ( 40 )
==0108==
*Attack
*Power = 210, Physical
*Hit = 110
*Element = Machine ( 40 )
==0109==
*Attack
*Power = 290, Physical
*Hit = 110
==010A==
*Attack
*Power = 131, Physical
*Hit = 110
*Element = Thunder ( 40 )
*Effect = Paralyze ( 96 ), rate = 80
==010B==
*Attack
*Power = 225, Physical
*Hit = 110
*Element = Dark ( 40 )
==010C==
*Attack
*Power = 233, Physical
*Hit = 110
*Element = Dark ( 40 )
==010D==
*Attack
*Power = 390, Physical
*Hit = 110
*Element = Dark ( 64 )
==010E==
*Attack
*Power = 390, Physical
*Hit = 110
*Element = Dark ( 64 )
==010F==
*Attack
*Power = 320, Physical
*Hit = 110
==0110==
*Attack
*Power = 320, Physical
*Hit = 110
==0111==
*Attack
*Power = 383, Physical
*Hit = 110
*Element = Machine ( 64 )
==0112==
*Attack
*Power = 340, Physical
*Hit = 110
==0113==
*Attack
*Power = 263, Physical
*Hit = 110
*Element = Machine ( 64 )
==0114==
*Attack
*Power = 340, Physical
*Hit = 110
==0115==
*Attack
*Power = 270, Physical
*Hit = 110
*Element = Dark ( 48 )
==0116==
*Attack
*Power = 410, Physical
*Hit = 110
==0117==
*Attack
*Power = 480, Physical
*Hit = 110
==0118==
*Attack
*Power = 390, Physical
*Hit = 110
==0119==
*Attack
*Power = 430, Physical
*Hit = 110
==011A==
*Attack
*Power = 400, Physical
*Hit = 110
==011B==
*Attack
*Power = 400, Physical
*Hit = 110
==011C==
*Attack
*Power = 300, Physical
*Hit = 110
*Effect = Poison ( 96 ), rate = 96
==011D==
*Attack
*Power = 390, Physical
*Hit = 110
==011E==
*Attack
*Power = 308, Physical
*Hit = 110
*Element = Machine ( 56 )
==011F==
*Attack
*Power = 410, Physical
*Hit = 110
==0120==
*Attack
*Power = 500, Physical
*Hit = 110
==0121==
*Attack
*Power = 236, Physical
*Hit = 100
*Element = Water ( 56 )
*Effect = Multi ATK ( 2x )
==0122==
*Attack
*Power = 368, Physical
*Hit = 110
*Element = Water ( 64 )
==0123==
*Attack
*Power = 300, Physical
*Hit = 110
*Element = Thunder ( 56 )
==0124==
*Attack
*Power = 293, Physical
*Hit = 110
*Element = Water ( 56 )
==0125==
*Attack
*Power = 308, Physical
*Hit = 110
*Element = Fire ( 56 )
==0126==
*Attack
*Power = 330, Physical
*Hit = 110
*Element = Dark ( 56 )
==0127==
*Attack
*Power = 410, Physical
*Hit = 110
==0128==
*Attack
*Power = 345, Physical
*Hit = 110
*Element = Machine ( 64 )
==0129==
*Attack
*Power = 345, Physical
*Hit = 110
*Element = Fire ( 64 )
==012A==
*Attack
*Power = 345, Physical
*Hit = 110
*Element = Fire ( 64 )
==012B==
*Attack
*Power = 460, Physical
*Hit = 110
==012C==
*Attack
*Power = 345, Physical
*Hit = 110
*Element = Ice ( 64 )
==012D==
*Attack
*Power = 360, Physical
*Hit = 110
*Element = Ice ( 64 )
==012E==
*Attack
*Power = 510, Physical
*Hit = 127
*Element = Machine ( 64 )
*Effect = Counter ( 64 )
==012F==
*Attack
*Power = 480, Physical
*Hit = 110
*Element = Ice ( 64 )
*Effect = Counter ( 64 )
==0130==
*Attack
*Power = 405, Physical
*Hit = 110
*Element = Fire ( 72 )
==0131==
*Attack
*Power = 480, Physical
*Hit = 110
==0132==
*Attack
*Power = 480, Physical
*Hit = 110
==0133==
*Attack
*Power = 294, Physical
*Hit = 110
*Effect = Sleep ( 96 ), rate = 80
==0134==
*Attack
*Power = 368, Physical
*Hit = 110
*Element = Machine ( 64 )
==0135==
*Attack
*Power = 490, Physical
*Hit = 110
==0136==
*Attack
*Power = 360, Physical
*Hit = 110
*Element = Water ( 64 )
==0137==
*Attack
*Power = 480, Physical
*Hit = 110
==0138==
*Attack
*Power = 490, Physical
*Hit = 110
==0139==
*Attack
*Power = 490, Physical
*Hit = 110
==013A==
*Attack
*Power = 443, Physical
*Hit = 110
*Element = Machine ( 96 )
==013B==
*Attack
*Power = 540, Physical
*Hit = 110
==013C==
*Attack
*Power = 500, Physical
*Hit = 127
==013D==
*Attack
*Power = 500, Physical
*Hit = 110
==013E==
*Attack
*Power = 490, Physical
*Hit = 110
==013F==
*Attack
*Power = 500, Physical
*Hit = 110
==0140==
*Attack
*Power = 500, Physical
*Hit = 110
==0141==
*Attack
*Power = 600, Physical
*Hit = 110
==0142==
*Attack
*Power = 390, Physical
*Hit = 110
*Element = Fire ( 72 )
==0143==
*Attack
*Power = 398, Physical
*Hit = 110
*Element = Thunder ( 72 )
==0144==
*Attack
*Power = 458, Physical
*Hit = 110
*Element = Dark ( 96 )
==0145==
*Attack
*Power = 293, Physical
*Hit = 100
*Element = Machine ( 72 )
*Effect = Multi ATK ( 2x )
==0146==
*Attack
*Power = 600, Physical
*Hit = 110
==0147==
*Attack
*Power = 610, Physical
*Hit = 110
==0148==
*Attack
*Power = 540, Physical
*Hit = 110
==0149==
*Attack
*Power = 450, Physical
*Hit = 110
*Element = Fire ( 96 )
==014A==
*Attack
*Power = 458, Physical
*Hit = 110
*Element = Dark ( 96 )
==014B==
*Attack
*Power = 140, Physical
*Hit = 110
==014C==
*Attack
*Power = 350, Physical
*Hit = 110
==014D==
*Attack
*Power = 130, Physical
*Hit = 110
==014E==
*Attack
*Power = 156, Physical
*Hit = 110
*Effect = Poison ( 96 ), rate = 72
==014F==
*Attack
*Power = 270, Physical
*Hit = 110
*Effect = Counter ( 64 )
==0150==
*Attack
*Power = 380, Physical
*Hit = 110
==0151==
*Attack
*Power = 380, Physical
*Hit = 110
==0152==
*Attack
*Power = 240, Physical
*Hit = 110
*Effect = HP Drain ( 80 ), rate = 80
==0153==
*Attack
*Power = 345, Physical
*Hit = 110
*Element = Fire ( 64 )
==0154==
*Attack
*Power = 260, Physical
*Hit = 110
==0155==
*Attack
*Power = 315, Physical
*Hit = 110
*Element = Dark ( 56 )
==0156==
*Attack
*Power = 270, Physical
*Hit = 110
==0157==
*Attack
*Power = 410, Physical
*Hit = 110
==0158==
*Attack
*Power = 420, Physical
*Hit = 110
==0159==
*Attack
*Power = 400, Physical
*Hit = 110
==015A==
*Attack
*Power = 520, Physical
*Hit = 110
==015B==
*Attack
*Power = 470, Physical
*Hit = 110
==015C==
*Attack
*Power = 383, Physical
*Hit = 110
*Element = Thunder ( 64 )
==015D==
*Attack
*Power = 530, Physical
*Hit = 110
==015E==
*Attack
*Power = 383, Physical
*Hit = 110
*Element = Machine ( 64 )
==015F==
*Attack
*Power = 216, Physical
*Hit = 110
*Effect = DEF -- ( 16 )
==0160==
*Attack
*Power = 440, Physical
*Hit = 110
==0161==
*Attack
*Power = 360, Physical
*Hit = 110
*Element = Ice ( 64 )
==0162==
*Attack
*Power = 360, Physical
*Hit = 110
*Element = Fire ( 64 )
==0163==
*Attack
*Power = 294, Physical
*Hit = 110
*Effect = DEF -- ( 16 )
==0164==
*Attack
*Power = 450, Physical
*Hit = 110
==0165==
*Attack
*Power = 360, Physical
*Hit = 110
*Element = Dark ( 64 )
==0166==
*Attack
*Power = 375, Physical
*Hit = 110
*Element = Machine ( 64 )
==0167==
*Attack
*Power = 370, Physical
*Hit = 110
==0168==
*Attack
*Power = 450, Physical
*Hit = 110
==0169==
*Attack
*Power = 530, Physical
*Hit = 110
==016A==
*Attack
*Power = 410, Physical
*Hit = 110
==016B==
*Attack
*Power = 460, Physical
*Hit = 110
*Effect = HP Drain ( 96 ), rate = 96
==016C==
*Attack
*Power = 520, Physical
*Hit = 110
==016D==
*Attack
*Power = 368, Physical
*Hit = 110
*Element = Thunder ( 64 )
==016E==
*Attack
*Power = 398, Physical
*Hit = 110
*Element = Water ( 64 )
==016F==
*Attack
*Power = 398, Physical
*Hit = 110
*Element = Fire ( 72 )
==0170==
*Attack
*Power = 368, Physical
*Hit = 110
*Element = Machine ( 64 )
==0171==
*Attack
*Power = 398, Physical
*Hit = 110
*Element = Fire ( 72 )
==0172==
*Attack
*Power = 390, Physical
*Hit = 110
*Element = Ice ( 72 )
==0173==
*Attack
*Power = 590, Physical
*Hit = 110
==0174==
*Attack
*Power = 590, Physical
*Hit = 110
==0175==
*Attack
*Power = 540, Physical
*Hit = 110
==0176==
*(DNA) Paildramon
*Uses 100 MP
*Power = 500, Physical
*Hit = 127
==0177==
*(DNA) Phoenixmon
*Uses 200 MP
*Heal allies
*Effect = X Revive ( 127 ), rate = 127
==0178==
*(DNA) MegaGargomon
*Uses 160 MP
*Power = 360, Physical
*Hit = 127
*Element = Machine ( 48 )
==0179==
*(DNA) Omnimon
*Uses 240 MP
*Power = 850, Physical
*Hit = 127
==017A==
*(DNA) Imperialdramon-P
*Uses 250 MP
*Power = 580, Physical, Effective against Evil
*Hit = 127
==017B==
*(DNA) Beelzemon
*Uses 320 MP
*Power = 600, Magical
*Hit = 127
*Element = Fire ( 72 )
==017C==
*(DNA) Diaboromon
*Uses 260 MP
*Power = 999, Physical
*Hit = 127
==017D==
*Attack
*Power = 170, Physical
*Hit = 110
==017E==
*Necro Mist
*Power = 102, Physical
*Hit = 110
*Effect = Poison ( 88 ), rate = 80
==017F==
*Attack
*Power = 133, Physical
*Hit = 100
*Effect = Critical ( 48 )
==0180==
*Master Fire
*Power = 190, Magical
*Hit = 110
*Element = Fire ( 32 )
==0181==
*Attack
*Power = 278, Physical
*Hit = 110
*Element = Machine ( 56 )
==0182==
*Atomic Ray
*Uses 70 MP
*Power = 185, Magical
*Hit = 100
*Element = Machine ( 40 )
*Effect = KO, rate = 64
==0183==
*Attack
*Power = 278, Physical
*Hit = 110
*Element = Dark ( 64 )
==0184==
*Heart Break Attack
*Power = 222, Magical
*Hit = 110
*Effect = POW -- ( 24 )
==0185==
*Attack
*Power = 115, Physical
*Hit = 100
*Element = Machine ( 56 )
*Effect = Multi ATK ( 4x )
==0186==
*Attack
*Power = 161, Physical
*Hit = 100
*Effect = Multi ATK ( 4x )
==0187==
*Helter Skelter
*Uses 20 MP
*Support enemy
*Effect = Devolve, rate = 96
==0188==
*Vampire Jewel
*Support enemy
*Effect = MP Drain ( 8 )
==0189==
*Cross Slash
*Power = 338, Physical
*Hit = 127
*Element = Dark ( 64 )
*Effect = Retreat
==018A==
*Hunting Knife
*Power = 169, Physical
*Hit = 110
*Element = Dark ( 64 )
*Effect = KO, rate = 72
==018B==
*Attack
*Power = 368, Physical
*Hit = 110
*Element = Machine ( 64 )
==018C==
*Mad Pump
*Power = 368, Physical
*Hit = 110
*Element = Water ( 64 )
==018D==
*Attack
*Power = 580, Physical
*Hit = 110
==018E==
*Berserk Sword
*Power = 435, Physical
*Hit = 80
*Effect = Multi ATK ( 2x )
==018F==
*Attack
*Power = 488, Physical
*Hit = 110
*Element = Machine ( 96 )
==0190==
*Gilead Plant
*Support self
*Effect = Charge ( 8 )
==0191==
*Big Charge Bomb
*Power = 650, Physical
*Hit = 127
*Element = Thunder ( 64 )
*Effect = Counter ( 96 )
==0192==
*Attack
*Power = 620, Physical
*Hit = 110
==0193==
*Maltcyclone
*Power = 326, Physical
*Hit = 110
*Element = Wind ( 64 )
*Effect = Critical ( 60 )
==0194==
*Attack
*Power = 620, Physical
*Hit = 110
==0195==
*Electro Ball
*Power = 620, Magical
*Hit = 127
*Element = Thunder ( 72 )
==0196==
*Back Storm
*Power = 310, Magical
*Hit = 127
*Effect = Storm
==0197==
*Mugen Cannon
*Power = 174, Physical
*Hit = 80
*Element = Machine ( 96 )
*Effect = Multi ATK ( 4x )
==0198==
*Attack
*Power = 500, Physical
*Hit = 110
==0199==
*Attack
*Power = 510, Physical
*Hit = 110
==019A==
*Attack
*Power = 600, Physical
*Hit = 110
==019B==
*Attack
*Power = 580, Physical
*Hit = 110
==019C==
*Attack
*Power = 520, Physical
*Hit = 110
==019D==
*Attack
*Power = 330, Physical
*Hit = 110
==019E==
*Attack
*Power = 220, Physical
*Hit = 110
==019F==
*Attack
*Power = 240, Physical
*Hit = 110
==01A0==
*Attack
*Power = 310, Physical
*Hit = 110
==01A1==
*Attack
*Power = 330, Physical
*Hit = 110
==01A2==
*Attack
*Power = 330, Physical
*Hit = 110
==01A3==
*Attack
*Power = 340, Physical
*Hit = 110
==01A4==
*Attack
*Power = 330, Physical
*Hit = 110
==01A5==
*Attack
*Power = 120, Physical
*Hit = 110
*Effect = Curse 1 ( 2 ), rate = 48
==01A6==
*Attack
*Power = 170, Physical
*Hit = 110
*Effect = Curse 1 ( 2 ), rate = 48
==01A7==
*Attack
*Power = 220, Physical
*Hit = 110
*Effect = Curse 2 ( 3 ), rate = 56
==01A8==
*Attack
*Power = 320, Physical
*Hit = 110
*Effect = Curse 2 ( 3 ), rate = 56
==01A9==
*Attack
*Power = 420, Physical
*Hit = 110
*Effect = Curse 2 ( 6 ), rate = 64
==01AA==
*Attack
*Power = 470, Physical
*Hit = 110
*Effect = Curse 2 ( 6 ), rate = 64
==01AB==
*Attack
*Power = 520, Physical
*Hit = 110
*Effect = Curse 3 ( 8 ), rate = 72
==01AC==
*Attack
*Power = 520, Physical
*Hit = 110
*Effect = Curse 3 ( 8 ), rate = 72
==01AD==
*Attack
*Power = 372, Physical
*Hit = 100
*Effect = Paralyze ( 127 ), rate = 64
==01AE==
*Dark Pupil
*Power = 372, Magical
*Hit = 110
*Effect = No Run ( 32 ), rate = 64
==01AF==
*Attack
*Power = 198, Physical
*Hit = 127
*Effect = MP Drain ( 8 )
==01B0==
*(DNA) Agunimon
*Uses 80 MP
*Power = 160, Magical
*Hit = 127
*Element = Fire ( 64 )
==01B1==
*(DNA) BladeGarurumon
*Uses 80 MP
*Power = 160, Magical
*Hit = 127
*Element = Machine ( 64 )
==01B2==
*(DNA) AncientGreymon
*Uses 480 MP
*Power = 800, Magical
*Hit = 127
*Element = Fire ( 127 )
*Effect = POW -- ( 127 ), rate = 127
==01B3==
*Attack
*Power = 700, Physical
*Hit = 127
==01B4==
*Attack
*Power = 900, Physical
*Hit = 100
==01B5==
*Ragnarok Cannon
*Power = 750, Physical
*Hit = 127
==01B6==
*Attack
*Power = 750, Magical
*Hit = 127
*Element = Wind ( 127 )
==01B7==
*Attack
*Power = 750, Physical
*Hit = 127
==01B8==
*????
*Power = 750, Magical
*Hit = 127
==01B9==
*None
*Power = 310, Magical
*Hit = 127
*Element = Water ( 72 )
==01BA==
*None
*Power = 310, Magical
*Hit = 127
*Element = Thunder ( 72 )
==01BB==
*????
*Power = 750, Magical
*Hit = 127