5e to 2e

Note: This article uses Neal's 2.Neal house rules.
This article explains how 2 Edition is different from 5 Edition.
== Combat ==
* Combat rounds are 60 seconds, not 6 seconds
* Attacking is still Roll-To-Hit to meet the AC to hit the target
** (Neal doesn't use THAC0, a system used in standard 2e to hit target)
* The AC values of armor is different between edition.
* Initiative is a D10 + Weapon Speed/Spell Speed. Lower Number goes First. Initiative is re-rolled every round.
* Nat 20 always hits, Nat 1 always misses, regardless of the odds.
* Characters can have more than 1 opportunity attack per round, depending on their class and level
* There are no death saves.
** 0 = Unconscious, not bleeding out, will wake up after d4 hours
** -1 to -9 = Bleeding out and dying (bleed 1 point per round of no medical attention)
** -10 = Dead
== Healing ==
* Healing happens at a rate of 
** 1 hp per day of low activity rest
** 2 hp per day if totally bedridden
** Having a trained healer (Healing Non-Weapon Proficiency) adds 1 hp per day of healing 
** After resting for a week, one can add their constitution modifier to the health gained over the week 
* No Hit Dice
* No Short/Long Rest
== Magic and Spellcasting ==
*No concentration mechanic, allowing spellcasters to have many powerful spells active at the same time
*Spells are much more potent in general, and effects in the game are much less forgiving
**(E.g.) many creatures have abilities or natural poisons or breath that cause the target to save or die outright
*Spellcasters recover spells after 8 hours of rest
*There are defined mechanics for creating new spells
*You don't use higher level spell slots in order to make spells more potent, instead a spells power scales by caster level.
**(E.g.) Fireball starts at 5d6 for a level 5 caster and increases by 1d6/level to a maximum of 10d6.
*When casting spells you don't pick from a list of your memorized spells like in 5e but instead you memorize specific spells and you can't use that spells spell slot for any other spell that you might also have prepared
*Spell list available at https://regalgoblins.com/spells.php
== Skill Checks ==
* Skill checks use the Ability Score, not a Modifier
** Example: There is a Strength Check to make. Barry has Strength of 10 so rolls a d20+10. Wally has Strength of 15 so rolls d20+15.
* Skill checks typically need to be over 20 to pass
** Example: Barry rolls a 20 and fails. Wally rolls a 21 and passes.
==Proficiences==
* A number of weapon and non-weapon proficiences can be obtained at character creation, with the amount available adjusted by class & Intellect. More obtain on some level ups.
* Weapon Proficiences allow usage of weapons and mastery of weapons that unlock multiattack for fighters
* Some abilities, like reading/writing, swimming, are locked off unless the Non-Weapon Proficiences is obtained
** Some things can be attempted with a "non proficient" check where you take big penalties.
==Leveling up==
Different classes level up at a different rate. (Rogue Level ups changed to match Clerics in 2.Neal)
Level	Fighter	Paladin/Ranger	Mage/Specialist	Cleric/Rogue	Druid
1 	0 	0 	0 	0 	0
2 	2000 	2250 	2500 	1500 	2000
3 	4000 	4500 	5000 	3000 	4000
4 	8000 	9000 	10000 	6000 	7500
5 	16000 	18000 	20000 	13000 	12500
6 	32000 	36000 	40000 	27500 	20000
7 	64000 	75000 	60000 	55000 	35000
8 	125000 	150000 	90000 	110000 	60000
9 	250000 	300000 	135000 	225000 	90000
10 	500000 	600000 	250000 	450000 	125000
11 	750000 	900000 	375000 	675000 	200000
12 	1000000	1200000 	750000 	900000 	300000
13 	1250000	1500000 	1125000 	1125000 	750000
14 	1500000	1800000 	1500000 	1350000 	1500000
15 	1750000	2100000 	1875000 	1575000 	3000000
16 	2000000	2400000 	2250000 	1800000 	3500000
17 	2250000	2700000 	2625000 	2025000 	500000
18 	2500000	3000000 	3000000 	2250000 	1000000
19 	2750000	3300000 	3375000 	2475000 	1500000
20 	3000000	3600000 	3750000 	2700000 	2000000
==Race Restrictons==
Not all classes are available to all races.
Race 	Fighter	Paladin	Ranger	Thief	Bard	Cleric	Druid	Wizard
Dwarf 	15 	X 	X 	12 	X 	10 	X 	X
Elf 	12 	X 	15 	12 	X* 	12 	X 	15
Gnome 	11 	X 	X 	13 	X 	9 	X 	15
Goblin 	10 	X 	X 	12 	X 	9 	X 	X
Half-Elf	14 	X 	16 	12 	U 	14 	9 	12
Half-Orc	10 	X 	X 	8 	X 	4 	X 	X
Halfling	9 	X 	X 	15 	X 	8 	X 	X**
Human 	U 	U 	U 	U 	U 	U 	U 	U
Kobold 	8 	X 	X 	12 	X 	9 	X 	X
Minotaur	12 	X 	8 	10 	X 	7 	7 	8
:U - Unlimited class advancement for characters of those races.
:X - Not available.
:* - Elven Bards have appeared a few times.
:** - Halfling Wizards have appeared a few times.
Category:Guide