Adventures

== Age of Adventure ==
Timeline: -4 DR to Present
* Dissatisfied with the aloof and often meddling behaviour of the Gods, many mortals begin to go to war in veneration of their own patron deity. The "pantheon" is broken into a disperate group of gods of which worship is varied.
* Newly titled "Adventurers" seek to travel the world in a journey for power, fame, or truth.
== First Year ==
Inspired by the heroic actions of The Fate Dancers, the newly founded Fortune's Triad tries to make a difference in the years following the Necrotic War. Acting as one of the few beacons of light in a dark world, they fight against monsters and demons and learn the agencies of the world's deities.
Title 	Arc 	Description
Corpulent Castaways 	Cult of Vecna 	A band of heroes wash up on the ruins of a dragon graveyard, unaware that a necromancer lurks in their midst. It will take their wits and cunning to survive both magic and monsters that lurk on the island.
Emerald Eyes of Kirkdom 	Kirkdom 	Arriving in a city of psionically-connected humans, the heroes discover a plot to sever the people from their King's mental control. But what if the people entered into the pact willingly? Are they puppets, or people?
Up From The Dark 	Nine Clans 	Deep beneath the earth, a civil war rages between different clans of dark elves and dwarves. As a rescue mission is put forth, one of the heroes learns how they are connected to the conflict by blood.
Back to Black 	Cult of Vecna 	Heading back in time, heroes try to stop a dark wander from altering the outcome of the Second Necrotic War -- with the help of famous adventurers.
Blue Skies... 	Sunshine Offensive 	A series of airship commanders declare war on the God Bahamut, recruiting all who would see mortals free from divine interference.
Oghma's Faithful 	Kirkdom 	An insurgent group once again threatens the psionic kingdom of Kirkdom, this time attacking its annexed towns who are stuck in the middle of the conflict.
Harder to Kill 	Dark Sun 	A long-forgotten tower. An ancient tragedy. When a forgotten illusionist sees the future, the heroes must stop his plan to fold reality upon itself to escape it.
Battle of Emerald Dawn 	Kirkdom 	Terror in the capitol! The heroes side with the insurgents in an attempt to bring down the psionic king Adrian Kirk before he reaches demigod status. But are they too late?
... Plenty of Sunshine 	Sunshine Offensive 	The Sunshine Offensive has succeeded in slaying the Timewarden God Bahamut, but at what cost? The heroes rescue the survivors of the doomed campaign as they defend a downed airship.
The Band of the Thorn 	Cult of Vecna 	The dark wanderer, now known as Byron Cruentus, has revealed himself. An agent of the Cult of Vecna, the shining knight poses as a lord and recruits his own band of adventurers to compete in a tournament.
Mothers and Sons 	Nine Clans 	The Nine Clans have gathered. One is making a power-play to control the rest, but will it stand? The heroes court disaster as they barter backdoor deals between each side.
Idiots, Dreamers, and Dragons	Sunshine Offensive 	Witnessing the murder of their God, the Dragons of the Astral Sea descend upon the homeland of the Eladrin airship admirals who killed their patron. The city of Pallanaise burns -- can it be stopped?
Red Horns & Bloody Thorns 	Charnago's Vendetta	A demon lurks the woods outside of a remote manor and hot springs. What matter of beast is it? Demonic, says a red-skinned scoundrel, and the heroes are now his unwilling allies in slaying it.
A Little Bit of Everything 	Kirkdom 	With crime at record lows, bandits and thieves escape Kirkdom's psionic influence by travelling to the north. What the heroes find LEFT of them will be an indication that the world is a dark and scary place.
In Her Name 	Cult of Vecna 	Byron Cruentus and his allies with the Band of the Thorn and Cult of Vecna push north into Deva territory, sending the heroes on a race to stop him from reaching a portal to the afterlife.
Halruth 	Cult of Vecna 	Battling through the gothic keep of Halruth, the heroes pursue Byron and his allies as they delve deeper into the afterlife. All interlopers are fair game to the Goddess of Death, and soon the Raven Queen reacts.
Even Death Can Die 	Cult of Vecna 	Vecna prison's is found as magics of undeath wash through the Shadowfell, threatening the balance of life and death -- both marred by the arcane state of necrosis. Can evil be contained?
== Second Year ==
With Bahamut dead and the events behind the Red Door threatening to doom the world, the mortal races soon find themselves facing monstrous creatures hellbent on scouring the free-willed races from the world. The only allies in this coming battle could be enemies... and what is the apocalyptic future of Dark Sun?  
Title 	Arc 	Description
Behind the Red Door 	Cult of Vecna 	The Fate of Oghma is revealed to the heroes, and with the Band of the Thorn and Cult of Vecna disbanded, the shining knight Byron Cruentus is left to atone for his actions.
City of Angels 	Vryloka Ravagers 	
Make Friends, Not War 	Vryloka Ravagers 	
Dreamer's Ladder 	Genocide of Dreams 	
Trustworthy 	Charnago's Vendetta	
Fighting Corruption 	Genocide of Dreams 	
The Menace of Lyne 	Dark Sun 	
Dark Sun 	Dark Sun 	
Adeptus Imperium 	Kirkdom 	
The Festering Nightmare	Genocide of Dreams 	
Tribute 	Necrotic Keepers 	
The Curator 	Dark Sun 	
Consort of Malcontent 	Charnago's Vendetta	
Legacy of Sadran 	Cult of Vecna 	
Pavor Nocturnus 	Genocide of Dreams 	
Fight the Future 	Dark Sun 	
== Third Year ==
The mortal plane is enjoying a time of tenuous peace as nations plot behind their walls, and as adventurers move freely across the globe seeking fame and fortune, they have begun to explore lands long forgotten by the civilized world. From the fringes of civilization, high in the mountains, sinister forces conspire. Soon there will be no place left to hide.
Title 	Arc 	Description
Harbingers of Blood 	Vryloka Fears 	
Rue the Day they Came 	Vryloka Fears 	
Bounties Aplenty 	Mizzet Mobsters	
Where Eagles Dare 	Noxx'Bolar 	
The Man who Cut the Rope	Vryloka Fears 	
Hostage Crisis 	Mizzet Mobsters	
Darhocles Arm 	Mizzet Mobsters	
Alpha & Omega 	Noxx'Bolar 	
== Fourth Year ==
The perils of the world hide within the shadows of forests and caves, but what evils lurk beneath the waves? A new and aspiring group of adventurers find themselves at odds with the best of the worst of civilization as they take up contracts against ravenous forces both mortal and otherworldly. 
Title 	Arc 	Description
The Good Captain 	Merfolk Horrors 	Darrenford
Changing of the Seasons 	Merfolk Horrors 	Kirapryna / Marsember's Wreckage
The Eye of All 	Akiri Egg 	S'Ward, Hunting the Ghost Airship
Ghost Kingdom 	Competing Empires 	Hajistan
Dark Princes 	Competing Empires 	Kuratas
Mother of Nature 	Akiri Egg 	Imperial Jungle
The Sinking of the Crimson Blockade	Klaxx'ar Magewar 	Messhif, Sudakonia
Take Everything 	Klaxx'ar Magewar 	Crimson Blockade, Chigaar, the Still Colossus
The Walking Factories 	Warforged Revival 	The Engine Caravan
The Whirring of the Tombs 	Warforged Revival 	Copperfist
Gem of Power 	Klaxx'ar Magewar 	The Still Colossus, Jenai
Maritime Monstrosity 	Merfolk Horrors 	Seadog Enclave
A Child's Vendetta 	Akiri Egg / Kirkdom	Stealing the Akiri Egg, the heroes go airborne as they get to Niccasar and are engaged by Sky Pirates and Akiri retainers.
Underworld Uprising 	Under-Empire 	Niccasar, The Spidergrove
Flesh is Forfeit 	Under-Empire 	Skavenblight
God Emperor 	Kirkdom 	Ostermark
== Side-Adventures ==
Title 	Arc 	Description
Deep Cover Spiders	Lolth Corruption	
Widowmaker 	Son of Korluyhka	
Second Reckoning 	Merfok Horrors 	
The Golden Throne 	Kirkdom