Astrologian (Final Fantasy XIV)

Astrologian is a job in Final Fantasy XIV, debuting in the first expansion, Final Fantasy XIV: Heavensward. Like with other jobs introduced in the expansion, Astrologian has no base class and starts at level 30. Astrologian is a healing job, like White Mages, Sages, and Scholars. 
==Profile==
Alongside healing, the Astrologians use the unique mechanic of Divination using their Tarot cards to buff their allies. In Final Fantasy XIV: Endwalker, the Astrologians receive an overhaul to make them Pure Healers as opposed to hybrid of Pure and Barrier Healers with their Sects like past expansions. In Final Fantasy XIV: Shadowbringers, Urianger Augurelt upgraded his job into Astrologian.
==Story==
===History===
The Sharlayan sage Lewphon devoted two decades of his life in the years of the Sixth Astral Era to compile a comprehensive study on the merits of stargazing. By analyzing the expansive historical records of man's attempts to read his own fate, Lewphon hoped to separate the fables of superstition from the more reliable knowledge of evidence-based astrology. What his methodical scrutiny uncovered, however, was that much of the ancients' wisdom was founded in legitimate arcane theory. This revelation shifted the entire focus of his research, and his subsequent efforts to reconstruct and adapt these principles resulted in the creation of "astromancy"-an art which attuned the wielder's aether to the movement of the heavens.
Following Lewphon's discoveries, the cards of the fortuneteller-previously
considered an amusement fit only for children were re-evaluated from an academic
perspective. The deck of arcana, with its cards representative of the constellations, was integrated along with the star globe into a uniquely Sharlayan discipline of magick.
===Final Fantasy XIV: Heavensward===
The Astrologian questline starts after agreeing to study Sharlayan astrology with Jannequinard de Durendaire. Jannequinard is expecting an important visitor from Sharlayan and asks the Warrior of Light to inquire with other students of the Atheneum Arcaneum on the visitor's whereabouts. A student has overheard Chief Astrologian Forlemort speaking with one of his aides regarding Sharlayan.
Jannequinard journeys south to Coerthas Central Highlands to ask his uncle himself. A series of unpredictable circumstances has forced the Sharlayan party to make a detour through the South Shroud. Jannequinard asks the Warrior of Light to journey to Quarrymill, meeting his retainer Quimperain along the way.
In Quarrymill, the Warrior sees Professor Mace waylaid by bandits, and his granddaughter Leveva Byrde protected by Quimperain. The crystal housing the Soul of the Astrologian glows as the Warrior of Light arrives, prompting Mace to throw it so the bandits would not steal it. The bandits leave with Mace, planning to steal his wares. Leveva, noticing the thrown crystal, deduces that the Warrior of Light is the one her grandfather saw in a reading before they left Sharlayan. Leveva plans to rescue her grandfather, with the help of the Warrior and Quimperain.
===Final Fantasy XIV: Stormblood===
The Astrologian questline focuses on exploring the relationship between Sharlayan astrology and Hingan geomancy.
The Warrior of Light and Levava reunite and begin preparing for a Symposium to introduce Sharlayan astrology to Ishgard. They are interrupted by the sudden arrival of a Hingan Geomancer named Kyokuho Moribe, who is interested in learning Sharlayan Astrology. While taken aback and this abrupt turn of events, Levava lets Kyokuho learn Astrology, though she delegates the teaching responsibilities to the Warrior of Light while she prepares for the Ishgardian Symposium. The Warrior of Light is pleased that Kyokuho is able to learn the fundamentals quickly, even if his impulsiveness leads to the Warrior of Light rescuing him from danger several times. However, Kyokuho's time in Ishgard was to be short and he abruptly departed for Hingan as quickly as he came.
Some time after his departure, Levava foresaw some manner of danger in Kyokuho's future and asks the Warrior of Light to find him in Kugane. After reuniting with the geomancer, the Warrior of Light learns of Kyokuho's troubles: A malevolent spirit is about to break free from its prison in Kugane, which would lead to catastrophe within the city. To make matters worse, his initial attempts to work with other Geomancers to reinforce the barriers failed and they no longer want to help him. The Warrior of Light agrees to help and suggests using Sharlayan Astrology in conjunction with Hingan Geomancy to strengthen the barrier. While they were able to strengthen the barrier, Kyokuho realizes that in the barrier's weakened state, the entity Kinko Kugane was able to regain some of her strength, which means the barrier will still degrade at a faster pace. Kyokuho also reveals that his grandfather, who initially placed the seal on Kinko Kugane, never actually completed the sealing ritual and never told anyone how to. Kyokuho consults with his geomancy teacher and learns that his grandfather may have hidden the instructions in Nagxia. However, after retrieving the scrolls on the ritual, Kyokuho realizes the reason his grandfather never completed the ritual was because it required a live human sacrifice and Kyokuho, much like his grandfather, is stauchly opposed to such a method. As Kyokuho ponders over what to do next, he and the Warrior of Light need to reinforce the barriers again. While they argue over what to do next, Levava suddenly arrives in Kugane and proposes a solution: using astrology and geomancy to quell Kinko Kugane's rage before trying to re-seal her. This strategy proves effective and the entity is sealed away again. With the crisis averted, Kyokuho decides to travel Hingashi to teach geomancy.
===Final Fantasy XIV: Shadowbringers===
==Equipment==
Astrologians wield highly ornamented planispheres, star globes, and other astrological devices as their weapons, which they use in conjunction with their cards to read the stars. Their armor is primarily made up of "Healing" gear, armor with low physical defense and high magic defense that they share with other healer classes.
The Astrologians' primary attribute is mind, which boosts their attack and healing magic potency, and should always be prioritized over other attributes. As a healer discipline, they have access to the healer-exclusive piety attribute, which improves their MP regeneration.
Lists of astrologian equipment	Lists of astrologian equipment
 Astrologian's Arms 	
 Head
 Body
 Hands
 Waist
 Legs
 Feet	
 Earrings
 Necklaces
 Bracelets
 Rings
 Soul Crystal
==Job Gauge==
The Job Gauge was introduced to players in 4.0 Final Fantasy XIV: Stormblood. The Astrologian uses the Arcana Gauge.
The Arcana Gauge allows Astrologians to keep track of which card (arcanum) is currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Play command executes the arcanum's corresponding action.
In Final Fantasy XIV: Endwalker, the Astrologian's Arcana Gauge is updated. Upon learning the trait Enhanced Draw II, the Astrologian will be able to view astrosigns. Lunar, Solar, and Celestial are the three astrosigns, and one of these will be applied when executing a card action. When three signs have been applied, they can perform Astrodyne, buffing themselves.
Upon learning the action Minor Arcana, drawn cards (either Lord of Crown or Lady of Crown) will appear on the Arcana Gauge when Minor Arcana is used. 
FFXIV AST Arcana Gauge Spread.png|Using Spread
FFXIV AST Arcana Gauge Minor Arcana.png|Using Minor Arcana
==Abilities==
===Job Actions===
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	1 	Spell 	1.5s 	2.5s 	400 MP 	25y 	—
 	Deals unaspected damage with a potency of 150.
 Upgrades to Malefic II. 	Deals unaspected damage with a potency of 150.
 Upgrades to Malefic II. 	Deals unaspected damage with a potency of 150.
 Upgrades to Malefic II. 	Deals unaspected damage with a potency of 150.
 Upgrades to Malefic II. 	Deals unaspected damage with a potency of 150.
 Upgrades to Malefic II. 	Deals unaspected damage with a potency of 150.
 Upgrades to Malefic II. 	Deals unaspected damage with a potency of 150.
 Upgrades to Malefic II.
 	2 	Spell 	1.5s 	2.5s 	400 MP 	30y 	—
 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Benefic II will restore critical HP
:Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Benefic II will restore critical HP
:Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Benefic II will restore critical HP
:Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Benefic II will restore critical HP
:Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Benefic II will restore critical HP
:Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Benefic II will restore critical HP
:Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Benefic II will restore critical HP
:Duration: 15s
 	4 	Spell 	Instant 	2.5s 	400 MP 	25y 	—
 	Deals unaspected damage over time.
:Potency: 50
:Duration: 30s
 Upgrades to Combust II. 	Deals unaspected damage over time.
:Potency: 50
:Duration: 30s
 Upgrades to Combust II. 	Deals unaspected damage over time.
:Potency: 50
:Duration: 30s
 Upgrades to Combust II. 	Deals unaspected damage over time.
:Potency: 50
:Duration: 30s
 Upgrades to Combust II. 	Deals unaspected damage over time.
:Potency: 50
:Duration: 30s
 Upgrades to Combust II. 	Deals unaspected damage over time.
:Potency: 50
:Duration: 30s
 Upgrades to Combust II. 	Deals unaspected damage over time.
:Potency: 50
:Duration: 30s
 Upgrades to Combust II.
 	6 	Ability 	Instant 	120s( 90s) 	— 	— 	—
 	Reduces recast times for spells by 2.5 seconds.
:Duration: 15s
:Maximum Charges: 2 	Reduces recast times for spells by 2.5 seconds.
:Duration: 15s
:Maximum Charges: 2 	Reduces recast times for spells by 2.5 seconds.
:Duration: 15s
:Maximum Charges: 2 	Reduces recast times for spells by 2.5 seconds.
:Duration: 15s
:Maximum Charges: 2 	Reduces recast times for spells by 2.5 seconds.
:Duration: 15s
:Maximum Charges: 2 	Reduces recast times for spells by 2.5 seconds.
:Duration: 15s
:Maximum Charges: 2 	Reduces recast times for spells by 2.5 seconds.
:Duration: 15s
:Maximum Charges: 2
 	10 	Spell 	1.5s 	2.5s 	700 MP 	— 	15y radius
 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 330 ( 400) 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 330 ( 400) 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 330 ( 400) 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 330 ( 400) 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 330 ( 400) 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 330 ( 400) 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 330 ( 400)
 	12 	Spell 	8s 	2.5s 	2400 MP 	30y 	—
 	Resurrects target to a weakened state. 	Resurrects target to a weakened state. 	Resurrects target to a weakened state. 	Resurrects target to a weakened state. 	Resurrects target to a weakened state. 	Resurrects target to a weakened state. 	Resurrects target to a weakened state.
 	15 	Ability 	Instant 	40s 	— 	30y 	—
 	Restores target's HP.
:Cure Potency: 400
Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.
: Maximum Charges: 2 ( 3)	Restores target's HP.
:Cure Potency: 400
Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.
: Maximum Charges: 2 ( 3)	Restores target's HP.
:Cure Potency: 400
Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.
: Maximum Charges: 2 ( 3)	Restores target's HP.
:Cure Potency: 400
Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.
: Maximum Charges: 2 ( 3)	Restores target's HP.
:Cure Potency: 400
Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.
: Maximum Charges: 2 ( 3)	Restores target's HP.
:Cure Potency: 400
Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.
: Maximum Charges: 2 ( 3)	Restores target's HP.
:Cure Potency: 400
Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.
: Maximum Charges: 2 ( 3)
 	26 	Spell 	1.5s 	2.5s 	700 MP 	30y 	—
 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800)
 	30 	Ability 	Instant 	55s 	— 	— 	—
 	Draws the Balance, the Arrow, the Spire, ( and the Lord of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Balance, Play II changes to The Arrow, Play III changes to The Spire, ( Minor Arcana changes to Lord of Crowns,) and Astral Draw changes to Umbral Draw.Shares a recast timer with Umbral Draw.	Draws the Balance, the Arrow, the Spire, ( and the Lord of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Balance, Play II changes to The Arrow, Play III changes to The Spire, ( Minor Arcana changes to Lord of Crowns,) and Astral Draw changes to Umbral Draw.Shares a recast timer with Umbral Draw.	Draws the Balance, the Arrow, the Spire, ( and the Lord of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Balance, Play II changes to The Arrow, Play III changes to The Spire, ( Minor Arcana changes to Lord of Crowns,) and Astral Draw changes to Umbral Draw.Shares a recast timer with Umbral Draw.	Draws the Balance, the Arrow, the Spire, ( and the Lord of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Balance, Play II changes to The Arrow, Play III changes to The Spire, ( Minor Arcana changes to Lord of Crowns,) and Astral Draw changes to Umbral Draw.Shares a recast timer with Umbral Draw.	Draws the Balance, the Arrow, the Spire, ( and the Lord of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Balance, Play II changes to The Arrow, Play III changes to The Spire, ( Minor Arcana changes to Lord of Crowns,) and Astral Draw changes to Umbral Draw.Shares a recast timer with Umbral Draw.	Draws the Balance, the Arrow, the Spire, ( and the Lord of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Balance, Play II changes to The Arrow, Play III changes to The Spire, ( Minor Arcana changes to Lord of Crowns,) and Astral Draw changes to Umbral Draw.Shares a recast timer with Umbral Draw.	Draws the Balance, the Arrow, the Spire, ( and the Lord of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Balance, Play II changes to The Arrow, Play III changes to The Spire, ( Minor Arcana changes to Lord of Crowns,) and Astral Draw changes to Umbral Draw.Shares a recast timer with Umbral Draw.
 	30 	Ability 	Instant 	55s 	— 	— 	—
 	Draws the Spear, the Bole, the Ewer, ( and the Lady of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Spear, Play II changes to The Bole, Play III changes to The Ewer, ( Minor Arcana changes to Lady of Crowns,) and Umbral Draw changes to Astral Draw.Shares a recast timer with Astral Draw.※This action cannot be assigned to a hotbar.※Astral Draw changes to Umbral Draw when requirements for execution are met.	Draws the Spear, the Bole, the Ewer, ( and the Lady of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Spear, Play II changes to The Bole, Play III changes to The Ewer, ( Minor Arcana changes to Lady of Crowns,) and Umbral Draw changes to Astral Draw.Shares a recast timer with Astral Draw.※This action cannot be assigned to a hotbar.※Astral Draw changes to Umbral Draw when requirements for execution are met.	Draws the Spear, the Bole, the Ewer, ( and the Lady of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Spear, Play II changes to The Bole, Play III changes to The Ewer, ( Minor Arcana changes to Lady of Crowns,) and Umbral Draw changes to Astral Draw.Shares a recast timer with Astral Draw.※This action cannot be assigned to a hotbar.※Astral Draw changes to Umbral Draw when requirements for execution are met.	Draws the Spear, the Bole, the Ewer, ( and the Lady of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Spear, Play II changes to The Bole, Play III changes to The Ewer, ( Minor Arcana changes to Lady of Crowns,) and Umbral Draw changes to Astral Draw.Shares a recast timer with Astral Draw.※This action cannot be assigned to a hotbar.※Astral Draw changes to Umbral Draw when requirements for execution are met.	Draws the Spear, the Bole, the Ewer, ( and the Lady of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Spear, Play II changes to The Bole, Play III changes to The Ewer, ( Minor Arcana changes to Lady of Crowns,) and Umbral Draw changes to Astral Draw.Shares a recast timer with Astral Draw.※This action cannot be assigned to a hotbar.※Astral Draw changes to Umbral Draw when requirements for execution are met.	Draws the Spear, the Bole, the Ewer, ( and the Lady of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Spear, Play II changes to The Bole, Play III changes to The Ewer, ( Minor Arcana changes to Lady of Crowns,) and Umbral Draw changes to Astral Draw.Shares a recast timer with Astral Draw.※This action cannot be assigned to a hotbar.※Astral Draw changes to Umbral Draw when requirements for execution are met.	Draws the Spear, the Bole, the Ewer, ( and the Lady of Crowns) from your divining deck.
:Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Spear, Play II changes to The Bole, Play III changes to The Ewer, ( Minor Arcana changes to Lady of Crowns,) and Umbral Draw changes to Astral Draw.Shares a recast timer with Astral Draw.※This action cannot be assigned to a hotbar.※Astral Draw changes to Umbral Draw when requirements for execution are met.
 	30 	Ability 	Instant 	1s 	— 	— 	—
 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Balance
:Umbral Draw Effect: Action changes to The Spear 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Balance
:Umbral Draw Effect: Action changes to The Spear 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Balance
:Umbral Draw Effect: Action changes to The Spear 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Balance
:Umbral Draw Effect: Action changes to The Spear 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Balance
:Umbral Draw Effect: Action changes to The Spear 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Balance
:Umbral Draw Effect: Action changes to The Spear 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Balance
:Umbral Draw Effect: Action changes to The Spear
 	30 	Ability 	Instant 	1s 	— 	— 	—
 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Arrow
:Umbral Draw Effect: Action changes to The Bole 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Arrow
:Umbral Draw Effect: Action changes to The Bole 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Arrow
:Umbral Draw Effect: Action changes to The Bole 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Arrow
:Umbral Draw Effect: Action changes to The Bole 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Arrow
:Umbral Draw Effect: Action changes to The Bole 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Arrow
:Umbral Draw Effect: Action changes to The Bole 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Arrow
:Umbral Draw Effect: Action changes to The Bole
 	30 	Ability 	Instant 	1s 	— 	— 	—
 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Spire
:Umbral Draw Effect: Action changes to The Ewer 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Spire
:Umbral Draw Effect: Action changes to The Ewer 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Spire
:Umbral Draw Effect: Action changes to The Ewer 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Spire
:Umbral Draw Effect: Action changes to The Ewer 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Spire
:Umbral Draw Effect: Action changes to The Ewer 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Spire
:Umbral Draw Effect: Action changes to The Ewer 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to The Spire
:Umbral Draw Effect: Action changes to The Ewer
 	34 	Spell 	Instant 	2.5s 	400 MP 	30y 	—
 	Restores target's HP.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 200 ( 250)
:Duration: 15s 	Restores target's HP.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 200 ( 250)
:Duration: 15s 	Restores target's HP.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 200 ( 250)
:Duration: 15s 	Restores target's HP.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 200 ( 250)
:Duration: 15s 	Restores target's HP.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 200 ( 250)
:Duration: 15s 	Restores target's HP.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 200 ( 250)
:Duration: 15s 	Restores target's HP.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 200 ( 250)
:Duration: 15s
 	40 	Spell 	1.5s 	2.5s 	800 MP 	— 	15y radius
 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Helios Conjunction.	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Helios Conjunction.	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Helios Conjunction.	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Helios Conjunction.	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Helios Conjunction.	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Helios Conjunction.	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Helios Conjunction.
 	45 	Spell 	1.5s 	2.5s 	400 MP 	25y 	5y radius
 	Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
 Upgrades to Gravity II. 	Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
 Upgrades to Gravity II. 	Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
 Upgrades to Gravity II. 	Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
 Upgrades to Gravity II. 	Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
 Upgrades to Gravity II. 	Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
 Upgrades to Gravity II. 	Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
 Upgrades to Gravity II.
 	46 	Spell 	Instant 	2.5s 	400 MP 	25y 	—
 	Deals unaspected damage over time.
:Potency: 60
:Duration: 30s
 Upgrades to Combust III. 	Deals unaspected damage over time.
:Potency: 60
:Duration: 30s
 Upgrades to Combust III. 	Deals unaspected damage over time.
:Potency: 60
:Duration: 30s
 Upgrades to Combust III. 	Deals unaspected damage over time.
:Potency: 60
:Duration: 30s
 Upgrades to Combust III. 	Deals unaspected damage over time.
:Potency: 60
:Duration: 30s
 Upgrades to Combust III. 	Deals unaspected damage over time.
:Potency: 60
:Duration: 30s
 Upgrades to Combust III. 	Deals unaspected damage over time.
:Potency: 60
:Duration: 30s
 Upgrades to Combust III.
 	50 	Ability 	Instant 	120s 	— 	30y 	—
 	Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
:Duration: 20s	Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
:Duration: 20s	Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
:Duration: 20s	Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
:Duration: 20s	Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
:Duration: 20s	Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
:Duration: 20s	Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
:Duration: 20s
 	50 	Ability 	Instant 	120s 	— 	— 	30y radius
 	Increases damage dealt by self and nearby party members by 6%.
:Duration: 20s
: Additional Effect: Grants Divining
: Duration: 30s
 Action optionally becomes Oracle upon execution.	Increases damage dealt by self and nearby party members by 6%.
:Duration: 20s
: Additional Effect: Grants Divining
: Duration: 30s
 Action optionally becomes Oracle upon execution.	Increases damage dealt by self and nearby party members by 6%.
:Duration: 20s
: Additional Effect: Grants Divining
: Duration: 30s
 Action optionally becomes Oracle upon execution.	Increases damage dealt by self and nearby party members by 6%.
:Duration: 20s
: Additional Effect: Grants Divining
: Duration: 30s
 Action optionally becomes Oracle upon execution.	Increases damage dealt by self and nearby party members by 6%.
:Duration: 20s
: Additional Effect: Grants Divining
: Duration: 30s
 Action optionally becomes Oracle upon execution.	Increases damage dealt by self and nearby party members by 6%.
:Duration: 20s
: Additional Effect: Grants Divining
: Duration: 30s
 Action optionally becomes Oracle upon execution.	Increases damage dealt by self and nearby party members by 6%.
:Duration: 20s
: Additional Effect: Grants Divining
: Duration: 30s
 Action optionally becomes Oracle upon execution.
 	54 	Spell 	1.5s 	2.5s 	400 MP 	25y 	—
 	Deals unaspected damage with a potency of 160.
 Upgrades to Malefic III. 	Deals unaspected damage with a potency of 160.
 Upgrades to Malefic III. 	Deals unaspected damage with a potency of 160.
 Upgrades to Malefic III. 	Deals unaspected damage with a potency of 160.
 Upgrades to Malefic III. 	Deals unaspected damage with a potency of 160.
 Upgrades to Malefic III. 	Deals unaspected damage with a potency of 160.
 Upgrades to Malefic III. 	Deals unaspected damage with a potency of 160.
 Upgrades to Malefic III.
 	58 	Ability 	Instant 	60s 	— 	— 	30y radius
 	Creates a celestial ring 8 yalms around the caster.
:Duration: 18s
:Additional Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members within 30 yalms
:Duration: 5s
:Wheel of Fortune Effect: Regen
:Cure Potency: 100
:Duration: 15s
Effects will be applied continuously to self and all party members standing within the celestial ring.Collective Unconscious effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.	Creates a celestial ring 8 yalms around the caster.
:Duration: 18s
:Additional Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members within 30 yalms
:Duration: 5s
:Wheel of Fortune Effect: Regen
:Cure Potency: 100
:Duration: 15s
Effects will be applied continuously to self and all party members standing within the celestial ring.Collective Unconscious effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.	Creates a celestial ring 8 yalms around the caster.
:Duration: 18s
:Additional Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members within 30 yalms
:Duration: 5s
:Wheel of Fortune Effect: Regen
:Cure Potency: 100
:Duration: 15s
Effects will be applied continuously to self and all party members standing within the celestial ring.Collective Unconscious effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.	Creates a celestial ring 8 yalms around the caster.
:Duration: 18s
:Additional Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members within 30 yalms
:Duration: 5s
:Wheel of Fortune Effect: Regen
:Cure Potency: 100
:Duration: 15s
Effects will be applied continuously to self and all party members standing within the celestial ring.Collective Unconscious effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.	Creates a celestial ring 8 yalms around the caster.
:Duration: 18s
:Additional Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members within 30 yalms
:Duration: 5s
:Wheel of Fortune Effect: Regen
:Cure Potency: 100
:Duration: 15s
Effects will be applied continuously to self and all party members standing within the celestial ring.Collective Unconscious effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.	Creates a celestial ring 8 yalms around the caster.
:Duration: 18s
:Additional Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members within 30 yalms
:Duration: 5s
:Wheel of Fortune Effect: Regen
:Cure Potency: 100
:Duration: 15s
Effects will be applied continuously to self and all party members standing within the celestial ring.Collective Unconscious effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.	Creates a celestial ring 8 yalms around the caster.
:Duration: 18s
:Additional Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members within 30 yalms
:Duration: 5s
:Wheel of Fortune Effect: Regen
:Cure Potency: 100
:Duration: 15s
Effects will be applied continuously to self and all party members standing within the celestial ring.Collective Unconscious effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.
 	60 	Ability 	Instant 	60s 	— 	— 	15y radius
 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200
:Additional Effect: Regen
:Cure Potency: 100
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200
:Additional Effect: Regen
:Cure Potency: 100
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200
:Additional Effect: Regen
:Cure Potency: 100
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200
:Additional Effect: Regen
:Cure Potency: 100
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200
:Additional Effect: Regen
:Cure Potency: 100
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200
:Additional Effect: Regen
:Cure Potency: 100
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200
:Additional Effect: Regen
:Cure Potency: 100
:Duration: 15s
 	62 	Ability 	Instant 	60s 	— 	30y 	20y radius
 	Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
:Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance
:Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 720	Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
:Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance
:Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 720	Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
:Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance
:Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 720	Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
:Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance
:Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 720	Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
:Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance
:Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 720	Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
:Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance
:Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 720	Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
:Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance
:Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
:Cure Potency: 720
 	62 	Ability 	Instant 	3s 	— 	— 	20y radius
 	While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 720	While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 720	While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 720	While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 720	While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 720	While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 720	While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of all nearby party members
:Cure Potency: 720
 	64 	Spell 	1.5s 	2.5s 	400 MP 	25y 	—
 	Deals unaspected damage with a potency of 190.
 Upgrades to Malefic IV. 	Deals unaspected damage with a potency of 190.
 Upgrades to Malefic IV. 	Deals unaspected damage with a potency of 190.
 Upgrades to Malefic IV. 	Deals unaspected damage with a potency of 190.
 Upgrades to Malefic IV. 	Deals unaspected damage with a potency of 190.
 Upgrades to Malefic IV. 	Deals unaspected damage with a potency of 190.
 Upgrades to Malefic IV. 	Deals unaspected damage with a potency of 190.
 Upgrades to Malefic IV.
 	70 	Ability 	Instant 	1s 	— 	— 	—
 	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to Lord of Crowns
:Umbral Draw Effect: Action changes to Lady of Crowns	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to Lord of Crowns
:Umbral Draw Effect: Action changes to Lady of Crowns	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to Lord of Crowns
:Umbral Draw Effect: Action changes to Lady of Crowns	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to Lord of Crowns
:Umbral Draw Effect: Action changes to Lady of Crowns	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to Lord of Crowns
:Umbral Draw Effect: Action changes to Lady of Crowns	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to Lord of Crowns
:Umbral Draw Effect: Action changes to Lady of Crowns	Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
:Astral Draw Effect: Action changes to Lord of Crowns
:Umbral Draw Effect: Action changes to Lady of Crowns
 	72 	Spell 	Instant 	2.5s 	400 MP 	25y 	—
 	Deals unaspected damage over time.
:Potency: 65 ( 70)
:Duration: 30s 	Deals unaspected damage over time.
:Potency: 65 ( 70)
:Duration: 30s 	Deals unaspected damage over time.
:Potency: 65 ( 70)
:Duration: 30s 	Deals unaspected damage over time.
:Potency: 65 ( 70)
:Duration: 30s 	Deals unaspected damage over time.
:Potency: 65 ( 70)
:Duration: 30s 	Deals unaspected damage over time.
:Potency: 65 ( 70)
:Duration: 30s 	Deals unaspected damage over time.
:Potency: 65 ( 70)
:Duration: 30s
 	72 	Spell 	1.5s 	2.5s 	400 MP 	25y 	—
 	Deals unaspected damage with a potency of 230.
 Upgrades to Fall Malefic. 	Deals unaspected damage with a potency of 230.
 Upgrades to Fall Malefic. 	Deals unaspected damage with a potency of 230.
 Upgrades to Fall Malefic. 	Deals unaspected damage with a potency of 230.
 Upgrades to Fall Malefic. 	Deals unaspected damage with a potency of 230.
 Upgrades to Fall Malefic. 	Deals unaspected damage with a potency of 230.
 Upgrades to Fall Malefic. 	Deals unaspected damage with a potency of 230.
 Upgrades to Fall Malefic.
 	74 	Ability 	Instant 	30s 	— 	30y 	—
 	Restores own or target party member's HP.
:Cure Potency: 200
:Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
:Duration: 30s
: Maximum Charges: 2	Restores own or target party member's HP.
:Cure Potency: 200
:Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
:Duration: 30s
: Maximum Charges: 2	Restores own or target party member's HP.
:Cure Potency: 200
:Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
:Duration: 30s
: Maximum Charges: 2	Restores own or target party member's HP.
:Cure Potency: 200
:Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
:Duration: 30s
: Maximum Charges: 2	Restores own or target party member's HP.
:Cure Potency: 200
:Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
:Duration: 30s
: Maximum Charges: 2	Restores own or target party member's HP.
:Cure Potency: 200
:Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
:Duration: 30s
: Maximum Charges: 2	Restores own or target party member's HP.
:Cure Potency: 200
:Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
:Duration: 30s
: Maximum Charges: 2
 	76 	Ability 	Instant 	60s 	— 	— 	20y radius
 	Reads your fortune and those of nearby party members, granting them Horoscope.
:Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios ( Helios Conjunction).
:Duration: 30s
Restores the HP of those under either effect when the cards are read a second time or the effect expires.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Reads your fortune and those of nearby party members, granting them Horoscope.
:Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios ( Helios Conjunction).
:Duration: 30s
Restores the HP of those under either effect when the cards are read a second time or the effect expires.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Reads your fortune and those of nearby party members, granting them Horoscope.
:Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios ( Helios Conjunction).
:Duration: 30s
Restores the HP of those under either effect when the cards are read a second time or the effect expires.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Reads your fortune and those of nearby party members, granting them Horoscope.
:Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios ( Helios Conjunction).
:Duration: 30s
Restores the HP of those under either effect when the cards are read a second time or the effect expires.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Reads your fortune and those of nearby party members, granting them Horoscope.
:Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios ( Helios Conjunction).
:Duration: 30s
Restores the HP of those under either effect when the cards are read a second time or the effect expires.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Reads your fortune and those of nearby party members, granting them Horoscope.
:Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios ( Helios Conjunction).
:Duration: 30s
Restores the HP of those under either effect when the cards are read a second time or the effect expires.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Reads your fortune and those of nearby party members, granting them Horoscope.
:Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios ( Helios Conjunction).
:Duration: 30s
Restores the HP of those under either effect when the cards are read a second time or the effect expires.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400
 	76 	Ability 	Instant 	1s 	— 	— 	20y radius
 	Restores own HP and the HP of all nearby party members.Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Restores own HP and the HP of all nearby party members.Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Restores own HP and the HP of all nearby party members.Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Restores own HP and the HP of all nearby party members.Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Restores own HP and the HP of all nearby party members.Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Restores own HP and the HP of all nearby party members.Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400	Restores own HP and the HP of all nearby party members.Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
:Horoscope Cure Potency: 200
:Horoscope Helios Cure Potency: 400
 	80 	Ability 	Instant 	120s 	— 	— 	—
 	Increases healing magic potency by 20%.
:Duration: 20s
:Additional Effect: When casting Aspected Benefic or Aspected Helios ( Helios Conjunction), erects a magicked barrier which nullifies damage
:Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
:Aspected Helios ( Helios Conjunction) Effect: Nullifies damage equaling 125% of the amount of HP restored
:Duration: 30s
: Additional Effect: Grants Suntouched
: Duration: 30s
 Action optionally becomes Sun Sign after execution.	Increases healing magic potency by 20%.
:Duration: 20s
:Additional Effect: When casting Aspected Benefic or Aspected Helios ( Helios Conjunction), erects a magicked barrier which nullifies damage
:Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
:Aspected Helios ( Helios Conjunction) Effect: Nullifies damage equaling 125% of the amount of HP restored
:Duration: 30s
: Additional Effect: Grants Suntouched
: Duration: 30s
 Action optionally becomes Sun Sign after execution.	Increases healing magic potency by 20%.
:Duration: 20s
:Additional Effect: When casting Aspected Benefic or Aspected Helios ( Helios Conjunction), erects a magicked barrier which nullifies damage
:Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
:Aspected Helios ( Helios Conjunction) Effect: Nullifies damage equaling 125% of the amount of HP restored
:Duration: 30s
: Additional Effect: Grants Suntouched
: Duration: 30s
 Action optionally becomes Sun Sign after execution.	Increases healing magic potency by 20%.
:Duration: 20s
:Additional Effect: When casting Aspected Benefic or Aspected Helios ( Helios Conjunction), erects a magicked barrier which nullifies damage
:Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
:Aspected Helios ( Helios Conjunction) Effect: Nullifies damage equaling 125% of the amount of HP restored
:Duration: 30s
: Additional Effect: Grants Suntouched
: Duration: 30s
 Action optionally becomes Sun Sign after execution.	Increases healing magic potency by 20%.
:Duration: 20s
:Additional Effect: When casting Aspected Benefic or Aspected Helios ( Helios Conjunction), erects a magicked barrier which nullifies damage
:Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
:Aspected Helios ( Helios Conjunction) Effect: Nullifies damage equaling 125% of the amount of HP restored
:Duration: 30s
: Additional Effect: Grants Suntouched
: Duration: 30s
 Action optionally becomes Sun Sign after execution.	Increases healing magic potency by 20%.
:Duration: 20s
:Additional Effect: When casting Aspected Benefic or Aspected Helios ( Helios Conjunction), erects a magicked barrier which nullifies damage
:Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
:Aspected Helios ( Helios Conjunction) Effect: Nullifies damage equaling 125% of the amount of HP restored
:Duration: 30s
: Additional Effect: Grants Suntouched
: Duration: 30s
 Action optionally becomes Sun Sign after execution.	Increases healing magic potency by 20%.
:Duration: 20s
:Additional Effect: When casting Aspected Benefic or Aspected Helios ( Helios Conjunction), erects a magicked barrier which nullifies damage
:Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
:Aspected Helios ( Helios Conjunction) Effect: Nullifies damage equaling 125% of the amount of HP restored
:Duration: 30s
: Additional Effect: Grants Suntouched
: Duration: 30s
 Action optionally becomes Sun Sign after execution.
 	82 	Spell 	1.5s 	2.5s 	400 MP 	25y 	—
 	Deals unaspected damage with a potency of 250 ( 270). 	Deals unaspected damage with a potency of 250 ( 270). 	Deals unaspected damage with a potency of 250 ( 270). 	Deals unaspected damage with a potency of 250 ( 270). 	Deals unaspected damage with a potency of 250 ( 270). 	Deals unaspected damage with a potency of 250 ( 270). 	Deals unaspected damage with a potency of 250 ( 270).
 	82 	Spell 	1.5s 	2.5s 	400 MP 	25y 	5y radius
 	Deals unaspected damage with a potency of 130 to target and all enemies nearby it. 	Deals unaspected damage with a potency of 130 to target and all enemies nearby it. 	Deals unaspected damage with a potency of 130 to target and all enemies nearby it. 	Deals unaspected damage with a potency of 130 to target and all enemies nearby it. 	Deals unaspected damage with a potency of 130 to target and all enemies nearby it. 	Deals unaspected damage with a potency of 130 to target and all enemies nearby it. 	Deals unaspected damage with a potency of 130 to target and all enemies nearby it.
 	86 	Ability 	Instant 	60s 	— 	30y 	—
 	Reduces damage taken by self or target party member by 10%.
:Duration: 8s
:Additional Effect: Restores HP at the end of the effect's duration
:Cure Potency: 500 	Reduces damage taken by self or target party member by 10%.
:Duration: 8s
:Additional Effect: Restores HP at the end of the effect's duration
:Cure Potency: 500 	Reduces damage taken by self or target party member by 10%.
:Duration: 8s
:Additional Effect: Restores HP at the end of the effect's duration
:Cure Potency: 500 	Reduces damage taken by self or target party member by 10%.
:Duration: 8s
:Additional Effect: Restores HP at the end of the effect's duration
:Cure Potency: 500 	Reduces damage taken by self or target party member by 10%.
:Duration: 8s
:Additional Effect: Restores HP at the end of the effect's duration
:Cure Potency: 500 	Reduces damage taken by self or target party member by 10%.
:Duration: 8s
:Additional Effect: Restores HP at the end of the effect's duration
:Cure Potency: 500 	Reduces damage taken by self or target party member by 10%.
:Duration: 8s
:Additional Effect: Restores HP at the end of the effect's duration
:Cure Potency: 500
 	90 	Spell 	Instant 	180s 	600 MP 	— 	20y radius
 	Deals unaspected damage to all nearby enemies with a potency of 250 ( 270) for the first enemy, and 40% less for all remaining enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 15s
For the effect's duration, 50% of damage taken is compiled.Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.Amount restored cannot exceed the target's maximum HP.Recast timer cannot be affected by status effects or gear attributes.
Action optionally becomes Microcosmos upon execution.	Deals unaspected damage to all nearby enemies with a potency of 250 ( 270) for the first enemy, and 40% less for all remaining enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 15s
For the effect's duration, 50% of damage taken is compiled.Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.Amount restored cannot exceed the target's maximum HP.Recast timer cannot be affected by status effects or gear attributes.
Action optionally becomes Microcosmos upon execution.	Deals unaspected damage to all nearby enemies with a potency of 250 ( 270) for the first enemy, and 40% less for all remaining enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 15s
For the effect's duration, 50% of damage taken is compiled.Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.Amount restored cannot exceed the target's maximum HP.Recast timer cannot be affected by status effects or gear attributes.
Action optionally becomes Microcosmos upon execution.	Deals unaspected damage to all nearby enemies with a potency of 250 ( 270) for the first enemy, and 40% less for all remaining enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 15s
For the effect's duration, 50% of damage taken is compiled.Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.Amount restored cannot exceed the target's maximum HP.Recast timer cannot be affected by status effects or gear attributes.
Action optionally becomes Microcosmos upon execution.	Deals unaspected damage to all nearby enemies with a potency of 250 ( 270) for the first enemy, and 40% less for all remaining enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 15s
For the effect's duration, 50% of damage taken is compiled.Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.Amount restored cannot exceed the target's maximum HP.Recast timer cannot be affected by status effects or gear attributes.
Action optionally becomes Microcosmos upon execution.	Deals unaspected damage to all nearby enemies with a potency of 250 ( 270) for the first enemy, and 40% less for all remaining enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 15s
For the effect's duration, 50% of damage taken is compiled.Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.Amount restored cannot exceed the target's maximum HP.Recast timer cannot be affected by status effects or gear attributes.
Action optionally becomes Microcosmos upon execution.	Deals unaspected damage to all nearby enemies with a potency of 250 ( 270) for the first enemy, and 40% less for all remaining enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 15s
For the effect's duration, 50% of damage taken is compiled.Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.Amount restored cannot exceed the target's maximum HP.Recast timer cannot be affected by status effects or gear attributes.
Action optionally becomes Microcosmos upon execution.
 	90 	Ability 	Instant 	1s 	— 	— 	20y radius
 	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.Amount restored cannot exceed the target's maximum HP.	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.Amount restored cannot exceed the target's maximum HP.	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.Amount restored cannot exceed the target's maximum HP.	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.Amount restored cannot exceed the target's maximum HP.	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.Amount restored cannot exceed the target's maximum HP.	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.Amount restored cannot exceed the target's maximum HP.	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.Amount restored cannot exceed the target's maximum HP.
 	92 	Ability 	Instant 	1s 	— 	25y 	5y radius
 	Deals unaspected damage with a potency of 860 to target and all enemies nearby it.Can only be executed while Divining. 	Deals unaspected damage with a potency of 860 to target and all enemies nearby it.Can only be executed while Divining. 	Deals unaspected damage with a potency of 860 to target and all enemies nearby it.Can only be executed while Divining. 	Deals unaspected damage with a potency of 860 to target and all enemies nearby it.Can only be executed while Divining. 	Deals unaspected damage with a potency of 860 to target and all enemies nearby it.Can only be executed while Divining. 	Deals unaspected damage with a potency of 860 to target and all enemies nearby it.Can only be executed while Divining. 	Deals unaspected damage with a potency of 860 to target and all enemies nearby it.Can only be executed while Divining.
 	96 	Spell 	1.5s 	2.5s 	800 MP 	— 	15y radius
 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s
 	100 	Ability 	Instant 	1s 	— 	— 	30y radius
 	Reduces damage taken by self and nearby party members by 10%.
:Duration: 15s
Can only be executed while Suntouched. 	Reduces damage taken by self and nearby party members by 10%.
:Duration: 15s
Can only be executed while Suntouched. 	Reduces damage taken by self and nearby party members by 10%.
:Duration: 15s
Can only be executed while Suntouched. 	Reduces damage taken by self and nearby party members by 10%.
:Duration: 15s
Can only be executed while Suntouched. 	Reduces damage taken by self and nearby party members by 10%.
:Duration: 15s
Can only be executed while Suntouched. 	Reduces damage taken by self and nearby party members by 10%.
:Duration: 15s
Can only be executed while Suntouched. 	Reduces damage taken by self and nearby party members by 10%.
:Duration: 15s
Can only be executed while Suntouched.
===Arcana===
Action	Type 	Cast 	Recast 	Range 	Area
 	Ability 	Instant 	1s 	30y 	—
 	Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play I changes to The Balance when requirements for execution are met.	Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play I changes to The Balance when requirements for execution are met.	Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play I changes to The Balance when requirements for execution are met.	Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play I changes to The Balance when requirements for execution are met.	Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play I changes to The Balance when requirements for execution are met.
 	Ability 	Instant 	1s 	30y 	—
 	Increases HP recovery via healing actions for a party member or self by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play II changes to The Arrow when requirements for execution are met.	Increases HP recovery via healing actions for a party member or self by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play II changes to The Arrow when requirements for execution are met.	Increases HP recovery via healing actions for a party member or self by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play II changes to The Arrow when requirements for execution are met.	Increases HP recovery via healing actions for a party member or self by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play II changes to The Arrow when requirements for execution are met.	Increases HP recovery via healing actions for a party member or self by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play II changes to The Arrow when requirements for execution are met.
 	Ability 	Instant 	1s 	30y 	—
 	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 400 potency.
:Duration: 30s
※This action cannot be assigned to a hotbar.※Play III changes to The Spire when requirements for execution are met.	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 400 potency.
:Duration: 30s
※This action cannot be assigned to a hotbar.※Play III changes to The Spire when requirements for execution are met.	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 400 potency.
:Duration: 30s
※This action cannot be assigned to a hotbar.※Play III changes to The Spire when requirements for execution are met.	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 400 potency.
:Duration: 30s
※This action cannot be assigned to a hotbar.※Play III changes to The Spire when requirements for execution are met.	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 400 potency.
:Duration: 30s
※This action cannot be assigned to a hotbar.※Play III changes to The Spire when requirements for execution are met.
 	Ability 	Instant 	1s 	30y 	—
 	Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play I changes to The Spear when requirements for execution are met.	Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play I changes to The Spear when requirements for execution are met.	Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play I changes to The Spear when requirements for execution are met.	Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play I changes to The Spear when requirements for execution are met.	Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play I changes to The Spear when requirements for execution are met.
 	Ability 	Instant 	1s 	30y 	—
 	Reduces damage taken by a party member or self by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play II changes to The Bole when requirements for execution are met. 	Reduces damage taken by a party member or self by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play II changes to The Bole when requirements for execution are met. 	Reduces damage taken by a party member or self by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play II changes to The Bole when requirements for execution are met. 	Reduces damage taken by a party member or self by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play II changes to The Bole when requirements for execution are met. 	Reduces damage taken by a party member or self by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play II changes to The Bole when requirements for execution are met.
 	Ability 	Instant 	1s 	30y 	—
 	Grants healing over time effect to a party member or self.
:Cure Potency: 200
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play III changes to The Ewer when requirements for execution are met.	Grants healing over time effect to a party member or self.
:Cure Potency: 200
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play III changes to The Ewer when requirements for execution are met.	Grants healing over time effect to a party member or self.
:Cure Potency: 200
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play III changes to The Ewer when requirements for execution are met.	Grants healing over time effect to a party member or self.
:Cure Potency: 200
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play III changes to The Ewer when requirements for execution are met.	Grants healing over time effect to a party member or self.
:Cure Potency: 200
:Duration: 15s
※This action cannot be assigned to a hotbar.※Play III changes to The Ewer when requirements for execution are met.
 	Ability 	Instant 	1s 	— 	20y radius
 	Deals unaspected damage with a potency of 400 to all nearby enemies.※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lord of Crowns when requirements for execution are met.	Deals unaspected damage with a potency of 400 to all nearby enemies.※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lord of Crowns when requirements for execution are met.	Deals unaspected damage with a potency of 400 to all nearby enemies.※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lord of Crowns when requirements for execution are met.	Deals unaspected damage with a potency of 400 to all nearby enemies.※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lord of Crowns when requirements for execution are met.	Deals unaspected damage with a potency of 400 to all nearby enemies.※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lord of Crowns when requirements for execution are met.
 	Ability 	Instant 	1s 	— 	20y radius
 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 400
※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lady of Crowns when requirements for execution are met.	Restores own HP and the HP of all nearby party members.
:Cure Potency: 400
※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lady of Crowns when requirements for execution are met.	Restores own HP and the HP of all nearby party members.
:Cure Potency: 400
※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lady of Crowns when requirements for execution are met.	Restores own HP and the HP of all nearby party members.
:Cure Potency: 400
※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lady of Crowns when requirements for execution are met.	Restores own HP and the HP of all nearby party members.
:Cure Potency: 400
※This action cannot be assigned to a hotbar.※Minor Arcana changes to Lady of Crowns when requirements for execution are met.
===Role Actions===
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	8 	Spell 	2.5s 	2.5s 	600 MP 	30y 	—
 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution.
 	10 	Spell 	1s 	2.5s 	400 MP 	30y 	—
 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target.
 	14 	Ability 	Instant 	60s 	— 	— 	—
 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s
 	18 	Ability 	Instant 	60s( 40s) 	— 	— 	—
 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s
 	44 	Ability 	Instant 	120s 	— 	— 	—
 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s
 	48 	Ability 	Instant 	120s 	— 	30y 	—
 	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.
===Traits===
Name	Level	Description
 	20 	Increases base action damage and HP restoration by 10%.
 	36 	Grants a 15% chance that your next Benefic II will restore critical HP.
:Duration: 15s
 	40 	Increases base action damage and HP restoration by 30%.
 	46 	Upgrades Combust to Combust II.
 	54 	Upgrades Malefic to Malefic II.
 	64 	Upgrades Malefic II to Malefic III.
 	68 	Reduces Lightspeed recast time to 90 seconds.
 	70 	Lord of Crowns can be drawn when executing Astral Draw, and Lady of Crowns can be drawn when executing Umbral Draw.
 	72 	Upgrades Combust II to Combust III.
 	72 	Upgrades Malefic III to Malefic IV.
 	78 	Allows the accumulation of charges for consecutive uses of Essential Dignity.
:Maximum Charges: 2
 	82 	Upgrades Malefic IV to Fall Malefic.
 	82 	Upgrades Gravity to Gravity II.
 	85 	Increases the healing potency of Benefic to 500, Helios to 400, Benefic II to 800, Aspected Benefic to 250, Aspected Benefic's Regen effect to 250, Aspected Helios to 250, and Aspected Helios's Regen effect to 150.
 	88 	Allows the accumulation of charges for consecutive uses of Celestial Intersection.
:Maximum Charges: 2
 	92 	Grants Divining upon executing Divination.
:Duration: 30s
 	94 	Increases the potency of Combust III's damage over time to 70, Fall Malefic to 270, and Macrocosmos to 270.
 	96 	Upgrades Aspected Helios to Helios Conjunction.
 	98 	Allows a third charge of Essential Dignity.
 	100 	Grants Suntouched upon executing Neutral Sect.
:Duration: 30s
===Role Traits===
Name	Level	Description
 	94 	Reduces Swiftcast recast time to 40 seconds.
===PvP Actions===
Action	Type 	Cast 	Recast 	MP Cost 	Range 	Radius
 	Spell 	1.44s 	2.4s 	– 	25y 	–
 	Deals unaspected damage with a potency of 5,000. 	Deals unaspected damage with a potency of 5,000. 	Deals unaspected damage with a potency of 5,000. 	Deals unaspected damage with a potency of 5,000. 	Deals unaspected damage with a potency of 5,000. 	Deals unaspected damage with a potency of 5,000.
 	Spell 	Instant 	15s 	– 	30y 	–
 	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Diurnal Benefic to target
:Diurnal Benefic Effect: Gradually restores HP
:Cure Potency: 1,000
:Duration: 12s
:Maximum Charges: 2
This action does not share a recast timer with any other actions.	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Diurnal Benefic to target
:Diurnal Benefic Effect: Gradually restores HP
:Cure Potency: 1,000
:Duration: 12s
:Maximum Charges: 2
This action does not share a recast timer with any other actions.	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Diurnal Benefic to target
:Diurnal Benefic Effect: Gradually restores HP
:Cure Potency: 1,000
:Duration: 12s
:Maximum Charges: 2
This action does not share a recast timer with any other actions.	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Diurnal Benefic to target
:Diurnal Benefic Effect: Gradually restores HP
:Cure Potency: 1,000
:Duration: 12s
:Maximum Charges: 2
This action does not share a recast timer with any other actions.	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Diurnal Benefic to target
:Diurnal Benefic Effect: Gradually restores HP
:Cure Potency: 1,000
:Duration: 12s
:Maximum Charges: 2
This action does not share a recast timer with any other actions.	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Diurnal Benefic to target
:Diurnal Benefic Effect: Gradually restores HP
:Cure Potency: 1,000
:Duration: 12s
:Maximum Charges: 2
This action does not share a recast timer with any other actions.
 	Spell 	Instant 	15s 	– 	25y 	5y circle
 	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Heavy +75%
:Duration: 5s
This action does not share a recast timer with any other actions.	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Heavy +75%
:Duration: 5s
This action does not share a recast timer with any other actions.	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Heavy +75%
:Duration: 5s
This action does not share a recast timer with any other actions.	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Heavy +75%
:Duration: 5s
This action does not share a recast timer with any other actions.	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Heavy +75%
:Duration: 5s
This action does not share a recast timer with any other actions.	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Heavy +75%
:Duration: 5s
This action does not share a recast timer with any other actions.
 	Ability 	Instant 	15s 	– 	– 	–
 	Repeats the spell you previously cast.
:Maximum Charges: 2
Can only be executed following a spell. 	Repeats the spell you previously cast.
:Maximum Charges: 2
Can only be executed following a spell. 	Repeats the spell you previously cast.
:Maximum Charges: 2
Can only be executed following a spell. 	Repeats the spell you previously cast.
:Maximum Charges: 2
Can only be executed following a spell. 	Repeats the spell you previously cast.
:Maximum Charges: 2
Can only be executed following a spell. 	Repeats the spell you previously cast.
:Maximum Charges: 2
Can only be executed following a spell.
 	Ability 	Instant 	30s 	– 	– 	–
 	Draws the Balance, the Bole, or the Arrow from your divining deck.
:Duration: 15s 	Draws the Balance, the Bole, or the Arrow from your divining deck.
:Duration: 15s 	Draws the Balance, the Bole, or the Arrow from your divining deck.
:Duration: 15s 	Draws the Balance, the Bole, or the Arrow from your divining deck.
:Duration: 15s 	Draws the Balance, the Bole, or the Arrow from your divining deck.
:Duration: 15s 	Draws the Balance, the Bole, or the Arrow from your divining deck.
:Duration: 15s
 	Ability 	Instant 	30s 	– 	– 	20y radius
 	Deals unaspected damage with a potency of 12,000 to all nearby enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 10s
Action changes to Microcosmos upon execution.For the effect's duration, 25% of damage taken is compiled.Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos.	Deals unaspected damage with a potency of 12,000 to all nearby enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 10s
Action changes to Microcosmos upon execution.For the effect's duration, 25% of damage taken is compiled.Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos.	Deals unaspected damage with a potency of 12,000 to all nearby enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 10s
Action changes to Microcosmos upon execution.For the effect's duration, 25% of damage taken is compiled.Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos.	Deals unaspected damage with a potency of 12,000 to all nearby enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 10s
Action changes to Microcosmos upon execution.For the effect's duration, 25% of damage taken is compiled.Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos.	Deals unaspected damage with a potency of 12,000 to all nearby enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 10s
Action changes to Microcosmos upon execution.For the effect's duration, 25% of damage taken is compiled.Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos.	Deals unaspected damage with a potency of 12,000 to all nearby enemies.
:Additional Effect: Grants Macrocosmos to self and all nearby party members
:Duration: 10s
Action changes to Microcosmos upon execution.For the effect's duration, 25% of damage taken is compiled.Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos.
 	Ability 	Instant 	15s 	– 	25y 	–
 	Deals unaspected damage with a potency of 5,000.
:Additonal Effect: Reduces the recast time of Double Cast by 10 seconds
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 5,000.
:Additonal Effect: Reduces the recast time of Double Cast by 10 seconds
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 5,000.
:Additonal Effect: Reduces the recast time of Double Cast by 10 seconds
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 5,000.
:Additonal Effect: Reduces the recast time of Double Cast by 10 seconds
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 5,000.
:Additonal Effect: Reduces the recast time of Double Cast by 10 seconds
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 5,000.
:Additonal Effect: Reduces the recast time of Double Cast by 10 seconds
※This action cannot be assigned to a hotbar.
 	Ability 	Instant 	15s 	– 	30y 	–
 	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Nocturnal Benefic to target
:Nocturnal Benefic Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 5,000 potency
:Duration: 15s
※This action cannot be assigned to a hotbar.	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Nocturnal Benefic to target
:Nocturnal Benefic Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 5,000 potency
:Duration: 15s
※This action cannot be assigned to a hotbar.	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Nocturnal Benefic to target
:Nocturnal Benefic Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 5,000 potency
:Duration: 15s
※This action cannot be assigned to a hotbar.	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Nocturnal Benefic to target
:Nocturnal Benefic Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 5,000 potency
:Duration: 15s
※This action cannot be assigned to a hotbar.	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Nocturnal Benefic to target
:Nocturnal Benefic Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 5,000 potency
:Duration: 15s
※This action cannot be assigned to a hotbar.	Restores target's HP.
:Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
:Additional Effect: Grants Nocturnal Benefic to target
:Nocturnal Benefic Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 5,000 potency
:Duration: 15s
※This action cannot be assigned to a hotbar.
 	Ability 	Instant 	15s 	– 	25y 	5y circle
 	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Afflicts first target with Bind
:Duration: 3s
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Afflicts first target with Bind
:Duration: 3s
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Afflicts first target with Bind
:Duration: 3s
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Afflicts first target with Bind
:Duration: 3s
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Afflicts first target with Bind
:Duration: 3s
※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
:Additional Effect: Afflicts first target with Bind
:Duration: 3s
※This action cannot be assigned to a hotbar.
 	Ability 	Instant 	1s 	– 	30y 	20y circle
 	Increases damage dealt by self or target and all nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar. 	Increases damage dealt by self or target and all nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar. 	Increases damage dealt by self or target and all nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar. 	Increases damage dealt by self or target and all nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar. 	Increases damage dealt by self or target and all nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar. 	Increases damage dealt by self or target and all nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.
 	Ability 	Instant 	1s 	– 	30y 	20y circle
 	Reduces damage taken by self or target and nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar. 	Reduces damage taken by self or target and nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar. 	Reduces damage taken by self or target and nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar. 	Reduces damage taken by self or target and nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar. 	Reduces damage taken by self or target and nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar. 	Reduces damage taken by self or target and nearby party members by 10%.
:Duration: 15s
※This action cannot be assigned to a hotbar.
 	Ability 	Instant 	1s 	– 	30y 	20y circle
 	Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed.
:Duration: 15s
※This action cannot be assigned to a hotbar.	Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed.
:Duration: 15s
※This action cannot be assigned to a hotbar.	Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed.
:Duration: 15s
※This action cannot be assigned to a hotbar.	Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed.
:Duration: 15s
※This action cannot be assigned to a hotbar.	Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed.
:Duration: 15s
※This action cannot be assigned to a hotbar.	Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed.
:Duration: 15s
※This action cannot be assigned to a hotbar.
 	Ability 	Instant 	1s 	– 	– 	20y circle
 	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage.※This action cannot be assigned to a hotbar.	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage.※This action cannot be assigned to a hotbar.	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage.※This action cannot be assigned to a hotbar.	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage.※This action cannot be assigned to a hotbar.	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage.※This action cannot be assigned to a hotbar.	Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage.※This action cannot be assigned to a hotbar.
 	Limit Break 	Instant 	10s 	– 	– 	15y circle
 	Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.
:Duration: 15s
:Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s
:Duration: 15s
Can only be executed when the limit gauge is full.
:Gauge Charge Time: 105s	Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.
:Duration: 15s
:Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s
:Duration: 15s
Can only be executed when the limit gauge is full.
:Gauge Charge Time: 105s	Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.
:Duration: 15s
:Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s
:Duration: 15s
Can only be executed when the limit gauge is full.
:Gauge Charge Time: 105s	Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.
:Duration: 15s
:Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s
:Duration: 15s
Can only be executed when the limit gauge is full.
:Gauge Charge Time: 105s	Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.
:Duration: 15s
:Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s
:Duration: 15s
Can only be executed when the limit gauge is full.
:Gauge Charge Time: 105s	Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.
:Duration: 15s
:Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s
:Duration: 15s
Can only be executed when the limit gauge is full.
:Gauge Charge Time: 105s
 	Ability 	4.5s 	5s 	— 	— 	—
 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken.
 	Ability 	Instant 	1s 	2500 MP 	— 	—
 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000
 	Ability 	Instant 	30s 	— 	— 	—
 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.
 	Ability 	Instant 	30s 	— 	— 	—
 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.
 	Ability 	Instant 	1.5s 	— 	— 	—
 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action.
===Removed actions===
The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action	Level	Type 	Cast 	Recast	MP Cost	Range	Area
 	18 	Ability	1s 	2.5s 	618 	30y 	—
 	Removes a single detrimental effect from target.
Removed in patch 4.0.	Removes a single detrimental effect from target.
Removed in patch 4.0.	Removes a single detrimental effect from target.
Removed in patch 4.0.	Removes a single detrimental effect from target.
Removed in patch 4.0.	Removes a single detrimental effect from target.
Removed in patch 4.0.	Removes a single detrimental effect from target.
Removed in patch 4.0.	Removes a single detrimental effect from target.
Removed in patch 4.0.
 	22 	Ability	2.5s 	2.5s 	442 	25y 	—
 	Deals unaspected damage with a potency of 100.Additional Effect: Heavy +40% Duration: 20s (PvP 8s)
Removed in patch 4.0.	Deals unaspected damage with a potency of 100.Additional Effect: Heavy +40% Duration: 20s (PvP 8s)
Removed in patch 4.0.	Deals unaspected damage with a potency of 100.Additional Effect: Heavy +40% Duration: 20s (PvP 8s)
Removed in patch 4.0.	Deals unaspected damage with a potency of 100.Additional Effect: Heavy +40% Duration: 20s (PvP 8s)
Removed in patch 4.0.	Deals unaspected damage with a potency of 100.Additional Effect: Heavy +40% Duration: 20s (PvP 8s)
Removed in patch 4.0.	Deals unaspected damage with a potency of 100.Additional Effect: Heavy +40% Duration: 20s (PvP 8s)
Removed in patch 4.0.	Deals unaspected damage with a potency of 100.Additional Effect: Heavy +40% Duration: 20s (PvP 8s)
Removed in patch 4.0.
 	30 	Ability	Instant	5s 	— 	— 	—
 	Adds Regen to certain actions.Cannot be used with Nocturnal Sect.Shares a recast timer with Nocturnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds Regen to certain actions.Cannot be used with Nocturnal Sect.Shares a recast timer with Nocturnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds Regen to certain actions.Cannot be used with Nocturnal Sect.Shares a recast timer with Nocturnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds Regen to certain actions.Cannot be used with Nocturnal Sect.Shares a recast timer with Nocturnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds Regen to certain actions.Cannot be used with Nocturnal Sect.Shares a recast timer with Nocturnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds Regen to certain actions.Cannot be used with Nocturnal Sect.Shares a recast timer with Nocturnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds Regen to certain actions.Cannot be used with Nocturnal Sect.Shares a recast timer with Nocturnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.
 	30 	Ability	Instant	30s 	— 	— 	—
 	Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.Arcanum effect can be triggered using the action Play.
:Additional Effect: Restores 5% of maximum MP
: Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw
:Maximum Charges: 2
Removed in patch 7.0.	Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.Arcanum effect can be triggered using the action Play.
:Additional Effect: Restores 5% of maximum MP
: Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw
:Maximum Charges: 2
Removed in patch 7.0.	Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.Arcanum effect can be triggered using the action Play.
:Additional Effect: Restores 5% of maximum MP
: Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw
:Maximum Charges: 2
Removed in patch 7.0.	Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.Arcanum effect can be triggered using the action Play.
:Additional Effect: Restores 5% of maximum MP
: Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw
:Maximum Charges: 2
Removed in patch 7.0.	Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.Arcanum effect can be triggered using the action Play.
:Additional Effect: Restores 5% of maximum MP
: Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw
:Maximum Charges: 2
Removed in patch 7.0.	Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.Arcanum effect can be triggered using the action Play.
:Additional Effect: Restores 5% of maximum MP
: Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw
:Maximum Charges: 2
Removed in patch 7.0.	Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.Arcanum effect can be triggered using the action Play.
:Additional Effect: Restores 5% of maximum MP
: Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw
:Maximum Charges: 2
Removed in patch 7.0.
 	30 	Ability	Instant	1s 	— 	— 	—
 	Returns the currently drawn arcanum back to your deck.
Removed in patch 7.0.	Returns the currently drawn arcanum back to your deck.
Removed in patch 7.0.	Returns the currently drawn arcanum back to your deck.
Removed in patch 7.0.	Returns the currently drawn arcanum back to your deck.
Removed in patch 7.0.	Returns the currently drawn arcanum back to your deck.
Removed in patch 7.0.	Returns the currently drawn arcanum back to your deck.
Removed in patch 7.0.	Returns the currently drawn arcanum back to your deck.
Removed in patch 7.0.
 	30 	Ability	Instant	1s 	— 	— 	—
 	Triggers the effect of your drawn arcanum.
Removed in patch 7.0.	Triggers the effect of your drawn arcanum.
Removed in patch 7.0.	Triggers the effect of your drawn arcanum.
Removed in patch 7.0.	Triggers the effect of your drawn arcanum.
Removed in patch 7.0.	Triggers the effect of your drawn arcanum.
Removed in patch 7.0.	Triggers the effect of your drawn arcanum.
Removed in patch 7.0.	Triggers the effect of your drawn arcanum.
Removed in patch 7.0.
 	34 	Ability	Instant	120s 	— 	— 	—
 	Reduces enmity generation.Additional Effect: RefreshRefresh Potency: 60 Duration: 24s
Removed in patch 4.0.	Reduces enmity generation.Additional Effect: RefreshRefresh Potency: 60 Duration: 24s
Removed in patch 4.0.	Reduces enmity generation.Additional Effect: RefreshRefresh Potency: 60 Duration: 24s
Removed in patch 4.0.	Reduces enmity generation.Additional Effect: RefreshRefresh Potency: 60 Duration: 24s
Removed in patch 4.0.	Reduces enmity generation.Additional Effect: RefreshRefresh Potency: 60 Duration: 24s
Removed in patch 4.0.	Reduces enmity generation.Additional Effect: RefreshRefresh Potency: 60 Duration: 24s
Removed in patch 4.0.	Reduces enmity generation.Additional Effect: RefreshRefresh Potency: 60 Duration: 24s
Removed in patch 4.0.
 	35 	Ability	Instant	15s 	— 	— 	—
 	Return the currently drawn arcanum back to your deck to enhance the effect of the next card.Bole and Balance: 150% potencyArrow and Spear: Doubled durationEwer and Spire: 50% potency, extends effect to nearby targets
Removed in patch 5.0.	Return the currently drawn arcanum back to your deck to enhance the effect of the next card.Bole and Balance: 150% potencyArrow and Spear: Doubled durationEwer and Spire: 50% potency, extends effect to nearby targets
Removed in patch 5.0.	Return the currently drawn arcanum back to your deck to enhance the effect of the next card.Bole and Balance: 150% potencyArrow and Spear: Doubled durationEwer and Spire: 50% potency, extends effect to nearby targets
Removed in patch 5.0.	Return the currently drawn arcanum back to your deck to enhance the effect of the next card.Bole and Balance: 150% potencyArrow and Spear: Doubled durationEwer and Spire: 50% potency, extends effect to nearby targets
Removed in patch 5.0.	Return the currently drawn arcanum back to your deck to enhance the effect of the next card.Bole and Balance: 150% potencyArrow and Spear: Doubled durationEwer and Spire: 50% potency, extends effect to nearby targets
Removed in patch 5.0.	Return the currently drawn arcanum back to your deck to enhance the effect of the next card.Bole and Balance: 150% potencyArrow and Spear: Doubled durationEwer and Spire: 50% potency, extends effect to nearby targets
Removed in patch 5.0.	Return the currently drawn arcanum back to your deck to enhance the effect of the next card.Bole and Balance: 150% potencyArrow and Spear: Doubled durationEwer and Spire: 50% potency, extends effect to nearby targets
Removed in patch 5.0.
 	38 	Ability	Instant	— 	— 	25y 	—
 	Reduces the potency of all the target's offensive actions. Duration: 6s
Removed in patch 4.0.	Reduces the potency of all the target's offensive actions. Duration: 6s
Removed in patch 4.0.	Reduces the potency of all the target's offensive actions. Duration: 6s
Removed in patch 4.0.	Reduces the potency of all the target's offensive actions. Duration: 6s
Removed in patch 4.0.	Reduces the potency of all the target's offensive actions. Duration: 6s
Removed in patch 4.0.	Reduces the potency of all the target's offensive actions. Duration: 6s
Removed in patch 4.0.	Reduces the potency of all the target's offensive actions. Duration: 6s
Removed in patch 4.0.
 	40 	Ability	Instant	30s 	— 	— 	—
 	Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.Recast timer cooldown will begin once the held card is read or returned to your deck.
Removed in patch 5.0.	Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.Recast timer cooldown will begin once the held card is read or returned to your deck.
Removed in patch 5.0.	Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.Recast timer cooldown will begin once the held card is read or returned to your deck.
Removed in patch 5.0.	Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.Recast timer cooldown will begin once the held card is read or returned to your deck.
Removed in patch 5.0.	Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.Recast timer cooldown will begin once the held card is read or returned to your deck.
Removed in patch 5.0.	Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.Recast timer cooldown will begin once the held card is read or returned to your deck.
Removed in patch 5.0.	Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.Recast timer cooldown will begin once the held card is read or returned to your deck.
Removed in patch 5.0.
 	40 	Ability	Instant	1s 	— 	— 	—
 	Draws a different arcanum from your deck.Can only be executed while under the effect of Clarifying Draw.
Removed in patch 7.0.	Draws a different arcanum from your deck.Can only be executed while under the effect of Clarifying Draw.
Removed in patch 7.0.	Draws a different arcanum from your deck.Can only be executed while under the effect of Clarifying Draw.
Removed in patch 7.0.	Draws a different arcanum from your deck.Can only be executed while under the effect of Clarifying Draw.
Removed in patch 7.0.	Draws a different arcanum from your deck.Can only be executed while under the effect of Clarifying Draw.
Removed in patch 7.0.	Draws a different arcanum from your deck.Can only be executed while under the effect of Clarifying Draw.
Removed in patch 7.0.	Draws a different arcanum from your deck.Can only be executed while under the effect of Clarifying Draw.
Removed in patch 7.0.
 	50 	Ability	Instant	5s 	— 	— 	—
 	Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic.Cannot be used with Diurnal Sect.Shares a recast timer with Diurnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic.Cannot be used with Diurnal Sect.Shares a recast timer with Diurnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic.Cannot be used with Diurnal Sect.Shares a recast timer with Diurnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic.Cannot be used with Diurnal Sect.Shares a recast timer with Diurnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic.Cannot be used with Diurnal Sect.Shares a recast timer with Diurnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic.Cannot be used with Diurnal Sect.Shares a recast timer with Diurnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.	Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic.Cannot be used with Diurnal Sect.Shares a recast timer with Diurnal Sect.Effect cannot be removed while in battle.Effect ends upon reuse.
Removed in patch 6.0.
 	50 	Ability	Instant	1s 	— 	— 	—
 	Grants an effect using the astrosigns read from your divining deck.Can only be executed after reading three astrosigns.Effects granted are determined by the number of different types of astrosigns read.
:1 Sign Type: Grants Harmony of Spirit
:2 Sign Types: Grants Harmony of Spirit and Harmony of Body
:3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind
:Duration: 15s
:Harmony of Spirit Effect: Gradually restores own MP
:Potency: 50
:Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10%
:Harmony of Mind Effect: Increases damage dealt and healing potency by 5%
Removed in patch 7.0.	Grants an effect using the astrosigns read from your divining deck.Can only be executed after reading three astrosigns.Effects granted are determined by the number of different types of astrosigns read.
:1 Sign Type: Grants Harmony of Spirit
:2 Sign Types: Grants Harmony of Spirit and Harmony of Body
:3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind
:Duration: 15s
:Harmony of Spirit Effect: Gradually restores own MP
:Potency: 50
:Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10%
:Harmony of Mind Effect: Increases damage dealt and healing potency by 5%
Removed in patch 7.0.	Grants an effect using the astrosigns read from your divining deck.Can only be executed after reading three astrosigns.Effects granted are determined by the number of different types of astrosigns read.
:1 Sign Type: Grants Harmony of Spirit
:2 Sign Types: Grants Harmony of Spirit and Harmony of Body
:3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind
:Duration: 15s
:Harmony of Spirit Effect: Gradually restores own MP
:Potency: 50
:Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10%
:Harmony of Mind Effect: Increases damage dealt and healing potency by 5%
Removed in patch 7.0.	Grants an effect using the astrosigns read from your divining deck.Can only be executed after reading three astrosigns.Effects granted are determined by the number of different types of astrosigns read.
:1 Sign Type: Grants Harmony of Spirit
:2 Sign Types: Grants Harmony of Spirit and Harmony of Body
:3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind
:Duration: 15s
:Harmony of Spirit Effect: Gradually restores own MP
:Potency: 50
:Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10%
:Harmony of Mind Effect: Increases damage dealt and healing potency by 5%
Removed in patch 7.0.	Grants an effect using the astrosigns read from your divining deck.Can only be executed after reading three astrosigns.Effects granted are determined by the number of different types of astrosigns read.
:1 Sign Type: Grants Harmony of Spirit
:2 Sign Types: Grants Harmony of Spirit and Harmony of Body
:3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind
:Duration: 15s
:Harmony of Spirit Effect: Gradually restores own MP
:Potency: 50
:Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10%
:Harmony of Mind Effect: Increases damage dealt and healing potency by 5%
Removed in patch 7.0.	Grants an effect using the astrosigns read from your divining deck.Can only be executed after reading three astrosigns.Effects granted are determined by the number of different types of astrosigns read.
:1 Sign Type: Grants Harmony of Spirit
:2 Sign Types: Grants Harmony of Spirit and Harmony of Body
:3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind
:Duration: 15s
:Harmony of Spirit Effect: Gradually restores own MP
:Potency: 50
:Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10%
:Harmony of Mind Effect: Increases damage dealt and healing potency by 5%
Removed in patch 7.0.	Grants an effect using the astrosigns read from your divining deck.Can only be executed after reading three astrosigns.Effects granted are determined by the number of different types of astrosigns read.
:1 Sign Type: Grants Harmony of Spirit
:2 Sign Types: Grants Harmony of Spirit and Harmony of Body
:3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind
:Duration: 15s
:Harmony of Spirit Effect: Gradually restores own MP
:Potency: 50
:Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10%
:Harmony of Mind Effect: Increases damage dealt and healing potency by 5%
Removed in patch 7.0.
 	56 	Ability	Instant	90s 	— 	30y 	—
 	Extends the duration of beneficial effects you cast on a party member by 15 seconds.
Removed in patch 5.0.	Extends the duration of beneficial effects you cast on a party member by 15 seconds.
Removed in patch 5.0.	Extends the duration of beneficial effects you cast on a party member by 15 seconds.
Removed in patch 5.0.	Extends the duration of beneficial effects you cast on a party member by 15 seconds.
Removed in patch 5.0.	Extends the duration of beneficial effects you cast on a party member by 15 seconds.
Removed in patch 5.0.	Extends the duration of beneficial effects you cast on a party member by 15 seconds.
Removed in patch 5.0.	Extends the duration of beneficial effects you cast on a party member by 15 seconds.
Removed in patch 5.0.
 	70 	Ability	Instant	180s 	— 	— 	—
 	Draws a card (arcanum) from your divining deck.You cannot draw an arcanum if you are aligned with its Seal of Arcana. When aligned with all three seals, any arcanum may be drawn.Additional Effect: Restores 8% of maximum MP
Removed in patch 6.0.	Draws a card (arcanum) from your divining deck.You cannot draw an arcanum if you are aligned with its Seal of Arcana. When aligned with all three seals, any arcanum may be drawn.Additional Effect: Restores 8% of maximum MP
Removed in patch 6.0.	Draws a card (arcanum) from your divining deck.You cannot draw an arcanum if you are aligned with its Seal of Arcana. When aligned with all three seals, any arcanum may be drawn.Additional Effect: Restores 8% of maximum MP
Removed in patch 6.0.	Draws a card (arcanum) from your divining deck.You cannot draw an arcanum if you are aligned with its Seal of Arcana. When aligned with all three seals, any arcanum may be drawn.Additional Effect: Restores 8% of maximum MP
Removed in patch 6.0.	Draws a card (arcanum) from your divining deck.You cannot draw an arcanum if you are aligned with its Seal of Arcana. When aligned with all three seals, any arcanum may be drawn.Additional Effect: Restores 8% of maximum MP
Removed in patch 6.0.	Draws a card (arcanum) from your divining deck.You cannot draw an arcanum if you are aligned with its Seal of Arcana. When aligned with all three seals, any arcanum may be drawn.Additional Effect: Restores 8% of maximum MP
Removed in patch 6.0.	Draws a card (arcanum) from your divining deck.You cannot draw an arcanum if you are aligned with its Seal of Arcana. When aligned with all three seals, any arcanum may be drawn.Additional Effect: Restores 8% of maximum MP
Removed in patch 6.0.
 	70 	Ability	Instant	1s 	— 	— 	—
 	Triggers the effect of your drawn arcanum.
Removed in patch 6.2.	Triggers the effect of your drawn arcanum.
Removed in patch 6.2.	Triggers the effect of your drawn arcanum.
Removed in patch 6.2.	Triggers the effect of your drawn arcanum.
Removed in patch 6.2.	Triggers the effect of your drawn arcanum.
Removed in patch 6.2.	Triggers the effect of your drawn arcanum.
Removed in patch 6.2.	Triggers the effect of your drawn arcanum.
Removed in patch 6.2.
==Limit Break==
Astrologians' Limit Breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Astrologians have the same Level 1 and Level 2 limit breaks as other Healers.
Action	Level	Description 	Image
 	1 	Restores 25% of HP of all nearby party members. 	
 	2 	Restores 60% of HP of all nearby party members. 	
 	3 	Restores 100% of HP of all nearby party members. Revives any KO'd allies with full MP and no weakness.	
==Other appearances==
===Final Fantasy Trading Card Game===
Astrologian appears in Final Fantasy Trading Card Game as a Water-elemental Backup card.
==Behind the scenes==
Each card in Astrologian's divining deck, except for Lord and Lady, represent the six constellations of the planet's night sky. The symbols of The Twelve can be seen on the cards as well as the Divination ability introduced in Shadowbringers. When Astrologian was released, the night sky was simultaneously updated to clearly display the constellations.
Astrologian was originally planned to be Chemist. Due to balancing problems with the Mix command and the desire to implement an all-new weapon type, the idea was scrapped. Mixing items turned into drawing cards. The Stormblood expansion built upon this with the ability to turn standard buff cards into attack or heal cards, further echoing the use of Mix commands from other titles.
==Gallery==
FFXIV Astrologian.png|Astrologian render.
Soul of the Astrologian from Final Fantasy XIV icon.png|Astrologian Soul Crystal.
Astrologian Cast.png|Astrologian casting.
FFXIV Astrologian Sprite.png|Astrologian sprite.
FFXIV HW Astrologian CG.jpg|CG artwork.
Astrologian victory posing from FFXIV animation.gif|Victory pose.
FFXIV AST The Balance Card.png|The Balance.
FFXIV AST The Bole Card.png|The Bole.
FFXIV AST The Arrow Card.png|The Arrow.
FFXIV AST The Spear Card.png|The Spear.
FFXIV AST The Ewer Card.png|The Ewer.
FFXIV AST The Spire Card.png|The Spire.
FFXIV AST Lord Of Crowns Card.png|Lord of Crowns.
FFXIV AST Lady Of Crowns Card.png|Lady of Crowns.
FFXIV AST Back Card.png|Back side of Astrologian Arcana.
===Arms and Gear sets===
Astrologian Globe.png|Astrologian's Star Globe.
FFXIV SBG Astrologian.png|Artifact equipment from Shadowbringers.
===PvE actions===
AST using Malefic from FFXIV.png|Malefic.
AST using Benefic from FFXIV.png|Benefic.
AST using Combust from FFXIV.png|Combust.
AST using Lightspeed from FFXIV.png|Lightspeed.
AST using Helios from FFXIV.png|Helios.
AST using Ascend from FFXIV.png|Ascend.
AST using Essential Dignity from FFXIV.png|Essential Dignity.
AST using Benefic II from FFXIV.png|Benefic II.
FFXIV AST Play - The Arrow.png|Play - The Arrow.
AST using The Balance from FFXIV.png|Play - The Balance.
AST using The Spear from FFXIV.png|Play - The Spear.
AST using The Bole from FFXIV.png|Play - The Bole.
AST using The Ewer from FFXIV.png|Play - The Ewer.
AST using The Spire from FFXIV.png|Play - The Spire.
FFXIV AST Aspected Benefic.png|Aspected Benefic.
FFXIV AST Aspected Helios.png|Aspected Helios.
FFXIV Gravity.png|Gravity.
FFXIV AST Combust II.png|Combust II.
AST using Synastry from FFXIV.png|Synastry.
FFXIV AST Divination.png|Divination.
AST using Malefic II from FFXIV.png|Malefic II.
FFXIV AST Minor Arcana.png|Minor Arcana.
FFXIV AST Collective Unconscious.png|Collective Unconscious.
AST using Celestial Opposition from FFXIV.png|Celestial Opposition.
FFXIV AST Earthly Star.png|Earthly Star.
FFXIV AST Stellar Detonation.png|Stellar Detonation.
FFXIV AST Malefic III.png|Malefic III.
AST using Lady of Crowns from FFXIV.png|Play - Lady of Crowns.
FFXIV AST Play - Lord of Crowns.png|Play - Lord of Crowns.
FFXIV AST Combust III.png|Combust III.
FFXIV AST Malefic IV.png|Malefic IV.
AST using Celestial Intersection from FFXIV.png|Celestial Intersection.
FFXIV AST Horoscope.png|Horoscope (initial cast).
AST using Horoscope Pt2 from FFXIV.png|Horoscope (secondary cast).
FFXIV AST Neutral Sect.png|Neutral Sect.
AST using Fall Malefic from FFXIV.png|Fall Malefic.
AST using Gravity II from FFXIV.png|Gravity II.
AST using Exaltation from FFXIV.png|Exaltation.
AST using Macrocosmos Pt1 from FFXIV.png|Macrocosmos (initial cast).
AST using Macrocosmos Pt2 from FFXIV.png|Macrocosmos (secondary cast).
===PvP actions===
Celestial River from FFXIV.png|Celestial River
===Removed actions===
FFXIV AST Play - Lady of Crowns.png|Play - Lady of Crowns (version 4.0).
FFXIV AST Royal Road.png|Royal Road.
FFXIV AST Sleeve Draw.png|Sleeve Draw.
File:Diurnal Sect.png|Diurnal Sect.
File:Disable.png|Disable.
File:Luminiferous Aether.png|Luminiferous Aether.
File:Nocturnal Sect.png|Nocturnal Sect.
File:Spread.png|Spread.
File:Stella FFXIV.png|Stella.
File:Time Dilation.png|Time Dilation.
Astrologian Cards.png|Draw.
AST using Astrodyne from FFXIV.png|Astrodyne.
de:Astrologe
es:Astrólogo
Category:Disciplines in Final Fantasy XIV