CyberGeneration Equipment

This is a full list of clothing and additional equipment options available in CyberGeneration & CyberGeneration Revolution 2.
==Clothing==
Most clothing is produced on demand, using microfactories in the actual store and working from a library of current fashion patterns. Major designers sell expensive, one-of-a-kind pattern collections to their most exclusive clients, who use home "microfacks" to whip up a wardrobe whenever they need one. Some people buy or create libraries of fashions and run them off at boutiques similar to twentieth century desktop publishing service bureaus. Stylistically, there's been a tremendous rush back to what's now called "retro-fash": natural fabric clothing of simple cuts and styles. Jeans, leathers, cottons and wools are "in"; the heavy duty synthetics of the early '20s are "out". Even synthetic materials attempt to retain the look of the "real thing". In general, assume that if you can imagine it, there's somebody out there with a "microfack" that will make it for you.PONDSMITH, M. CyberGeneration. 1st ed. Berkeley CA; R. Talsorian Games, 1993. (pg.93)
Name 	Type 	SP	Cost (eb)	Book
Armored Clothing Light 	Clothing 	14	200 	CyberGeneration
Armored Clothing Medium 	Clothing 	16	300 	CyberGeneration
Armored Clothing Heavy 	Clothing 	20	400 	CyberGeneration
Armored Riding Jacket 	Clothing 	18	 	CyberGeneration
Body Test Full Impact Roadrasher	Full Body 	16	200 	CyberGeneration
BoosterGogg SmartGoggles 	Glasses/Tech 	 	220 	CyberGeneration
DataTel Adapta Ringphone 	Jewelry/Tech 	 	70 	CyberGeneration
Dress/Suit 	Clothing 	 	Varies 	CyberGeneration
Full Enviro Wetsuit 	Full Body 	16	350 	CyberGeneration
Hard Armor (Metal Gear) 	Full Body 	25	600 	CyberGeneration
Jacket or Coat 	Clothing 	 	Varies 	CyberGeneration
Microtech MiniFone Pin 	Jewelry/Tech 	 	150 	CyberGeneration
Mirrorshades 	Glasses 	 	 	CyberGeneration
Pants/Skirt 	Clothing 	 	Varies 	CyberGeneration
Raven MicroCyb Net Vision 	Glasses/Tech 	 	 	CyberGeneration
Raven MicroCyb T-9000 V-Glasses 	Glasses/Tech 	 	75 	CyberGeneration
Riding Helmet with HUD 	Clothing/Tech	 	 	CyberGeneration
Top or Shirt 	Clothing 	 	Varies 	CyberGeneration
==Electronics==
Name 	Type	Cost (eb) 	Book
Apple Mac520 Virtucomp V-Term 	 	600 	CyberGeneration
D-Tech Tracerpin 	 	50 (set of 6)	CyberGeneration
D-Tech Tracker 	 	500 	CyberGeneration
EBM Advance System Mainframe V-Term	 	900 	CyberGeneration
Raven Microcyb Data Tap 	 	100 	CyberGeneration
"Scramblers" 	 	100 	CyberGeneration
Snoopboxx Personal Intrusion Sensor	 	200 	CyberGeneration
Telectronics Techscanner 	 	150 	CyberGeneration
Virtuality Terminal 	 	 	CyberGeneration
==Furniture and Appliances ==
Name 	Type 	Cost (eb)	Book
Cleaning remotes 	Appliance	300 	CyberGeneration
Cyberrest Sleeppad 	Furniture	20 	CyberGeneration
Flatfold Chair 	Furniture	200 	CyberGeneration
Flatfold Couch 	Furniture	500 	CyberGeneration
Flatfold Table 	Furniture	100 	CyberGeneration
Hitachi-Kenmore Appliance Mod	Appliance	500 	CyberGeneration
MovinCube Remote 	Appliance	200 	CyberGeneration
==Musical Instuments==
Name 	Type 	Cost (eb)	Book
Eurotech Smartguitar 	Guitar 	200 	CyberGeneration
FullImpact Virtual reciever/player system	Portable recorder	50 	CyberGeneration
Realmetl Synthesizer drumpad 	Drums 	200 	CyberGeneration
Realmetl Synthesizer keypad 	Keyboard 	100 	CyberGeneration
V-Padd Virtual drumkit 	Drums 	320 	CyberGeneration
V-Padd Virtuality keyboard 	Keyboard 	400 	CyberGeneration
==Other Equipment==
Name 	Type 	Cost (eb) 	Book
Athelon Nylon Carrybag 	Bag 	5 	CyberGeneration
Full Impact V-Trodes 	Special 	100 	CyberGeneration
Magnagripp Magnetic Grapples	Climbing Gear 	100 (for 2) 	CyberGeneration
Northern Faced Sleeping Bag 	Special 	20 	CyberGeneration
Receptor Smartcards 	Special 	Varies 	CyberGeneration
Striptape Binders 	Temp. Handcuffs	20 	CyberGeneration
SuperString Synthetic Cable 	Special 	3 (per Meter)	CyberGeneration
Virtuality Smartcards 	Special 	Varies 	CyberGeneration
==References==
Equipment