Report 891

Report #891
Skillset: Glamours Skill: DeadlyPattern
 Org: Cantors Status: Completed Jul 2012
Furies' Decision:
Solution 1.
Problem: DeadlyPattern sees little to no use in both a team and 1v1 situation.
The skill becomes available at 66% mythical and costs no power. Using
DeadlyPattern against a target strips a single, random defence which is hidden,
although there is a generic message for when the ability is used. Further, there
is a 50% chance that DeadlyPattern will cause a short stun. Should the target be
suffering from an afterimage, the stun chance is increased to 100%
[A: 0 R: 0] Solution #1: Retain the current effect of DeadlyPattern, but cause
 it to strip two random defences, whilst increasing
 the cost to 1p.
[A: 0 R: 0] Solution #2: Increase the stun duration of DeadlyPattern to 3
 seconds. Further, should a target be suffering from
 an afterimage, cause DeadlyPattern to strip two
 random defences. Increase the cost to 2p.
[A: 0 R: 0] Solution #3: Retain the current effect of DeadlyPattern, but have
 the ability also deliver an affliction or afflictions
 in line with ColourBurst. Have it deliver two
 afflictions when a target is under an afterimage, one
 affliction otherwise. Increase the cost to 2p.
Player Comments:
---[Vadi on 6/14 @ 02:16 writes]:
Solution #1 is fine, it would work similarly to runes double-sigil slong.
---[Hiriako on 6/23 @ 15:37 writes]:
Not fond of option 3. Gives the skill a bit too much power. Solution 1 would be
fine by me. Solution 2... How long is the current stun on DeadlyPattern?
---[Draylor on 6/23 @ 18:54 writes]:
The current stun duration is 1.5 seconds.
---[Llandros on 6/25 @ 14:59 writes]:
I have to give this one a solid meh. Ive considered envoying deadlypattern
before and several unsuccessful attempts have been made to improve it but its
not a terribad skill as is. The protections it strips are ones from a set list.
So more like mercy, kingdom etc and not things like nightvision and lipreading.
---[Draylor on 6/25 @ 20:43 writes]:
Yeah. Was reading over your last report on it which seemed solid enough,
although that was the reason I went with something completely different. The
skill is not what I would consider in line with how high-mythical skill goes and
the mere fact that it sees very little use is the main reason for the proposals
set out here
---[Shuyin on 6/26 @ 22:32 writes]:
Solution 1 is fine
---[Llandros on 6/27 @ 00:51 writes]:
Draylor, your comment in report 902 seems to contradict your last statement.
Have you changed that position or does it only apply to skills that you don't
have?
---[Draylor on 6/27 @ 09:07 writes]:
My position has changed none at all. You are looking to buff an already powerful
ability that is available to a very small selection of people. This report aims
to make a skill that is simply -never- used actually viable to a wide range of
people. Regardless, the reports are completely separate and unrelated. Can we
keep them apart, please? Thanks.
---[Talan on 7/4 @ 03:36 writes]:
Solution 1 only.
---[Enyalida on 7/4 @ 18:55 writes]:
Solution 1 only.
---[Rivius on 7/5 @ 18:49 writes]:
I've seen deadlypattern used in the pursuit of certain strategies, actually.
Though I'll support solution 1 ONLY.
---[Xenthos on 7/17 @ 05:58 writes]:
Solution 1-- though paying power to strip defenses seems like a bit of a
downgrade to me in the end, versus paying no power (even if it is faster). I'm
not sure it'll actually be used more in that case.
---[Tacita on 7/23 @ 16:57 writes]:
Solution 1.