Report 852

Report #852
Skillset: Nihilism Skill: Nil
 Org: Nihilists Status: Rejected May 2012
Furies' Decision:
This isn't something to be handled through the Envoy system and should be dealt
with IC (see the changes made to Vortex via an in-game event).
Problem: Currently, Nil is home to two features that combined, completely
imbalance defending Nil's Smobs compared to other Organizations. Between
Nifilhema and Baalphegar, you have to 'teleport' into the room, either sit in
the Maiden and wait till you get moved in, or open the book to be teleported in
(Luciphage you also get 'teleported' into, but its the same with Elohora). This
prevents any support from outside the room happening, no staffcasting, or
slinging runes, or pushing hexes, or what have you. This would not be a problem
if Magnagora was not home to the second factor, that being the supermob
attacking everyone in the room, friend or foe. Most supermob (scratch that, all)
raids happen when the attacker has a distinct 'size' (relevant
might/artifacts/Demigods) and numbers advantage, leaving a bunch of lesser
individuals to run in and defend against something that the enemy is far better
prepared to recieve, leaving Demon Lords/Lady killing as many Magnagorans as
enemies.
Solution #1: Allow Magnagorans to take a lot less damage from Lords/Lady
 (Baalphegar, Nifilhema and Ashtorath)
Solution #2: Open up a pathway, when enemies are inside Baalphegar's room and
 Nifilhema's room, allowing people to walk southwest/northeast
 into the room (southwest from the book, northeast from the
 Maiden), allowing ranged attacks
Solution #3:
Player Comments:
---[Rivius on 5/2 @ 01:34 writes]:
Solution 2.
---[Lyria on 5/2 @ 01:44 writes]:
Solution 2 seems fine, unless you want to allow solution 3 to be true for all
avatars to their own respective cities/communes
---[Shuyin on 5/2 @ 02:39 writes]:
Solution 2 is fine
---[Shedrin on 5/2 @ 06:31 writes]:
Solution 2
---[Raeri on 5/2 @ 06:43 writes]:
Solution 2
---[Draylor on 5/2 @ 07:41 writes]:
Likewise for solution 2.
---[Ushaara on 5/2 @ 16:53 writes]:
Solution 2 supported.
---[Tacita on 5/5 @ 19:13 writes]:
Fine with Solution 2.
---[Llandros on 5/14 @ 01:01 writes]:
Solution 2
---[Inagin on 5/23 @ 05:28 writes]:
I don't like Solution #2. I think there should be a path regardless of if there
is an enemy present in the room or not.
---[Silvanus on 5/26 @ 17:10 writes]:
Then instead of an enemy present in the room, you can make it an enemy inside
the pit opens up the pathway. Also, why so late on the comment? You were the
first one to mention the report.