Final Fantasy XIV quests/A Realm Reborn 31-35

The following is a list of level 31 to 35 Main Scenario quests from Final Fantasy XIV: A Realm Reborn.
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Main Scenario Quests
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
The Perfect Prey - When the Worm Turns - There and Back Again - The Things We Do for Cheese - What Do You Mean You Forgot the Wine - An Offer You Refuse - It Won't Work - Give a Man a Drink - That Weight - Battle Scars - It Was a Very Good Year - In the Company of Heroes - As You Wish - Lord of Crags - All Good Things - You Can't Take It with You - Bringing out the Dead - Bury Me Not on the Lone Prairie - Eyes on Me
==The Perfect Prey==
U'odh Nuhn wants you to hunt the most dangerous game.
===Objectives===
*Use the spear to lure out the Amalj'aa veteran.
*Lie in wait for the Amalj'aa veteran.
*Present the veteran's necklace to U'odh Nunh.
===Journal===
*U'odh Nunh has bid you slay an Amalj'aa veteran who dwells in the encampment to the east of Forgotten Springs. The warrior is cautious and must be lured out somehow. Perhaps the spear U'odh Nunh gave you may be of some use.
*Inferring that the spear may be of some importance to your quarry, you place it within sight of the encampment. Lie in wait for the Amalj'aa veteran and see if he takes the bait.
*The old warrior walks right into your trap, where you take him by surprise and slay him in a duel. Having torn the crude necklace from his lifeless corpse, you can now return to Forgotten Springs and speak with U'odh Nunh.
*U'odh Nunh is impressed with your accomplishment, and is at last willing to tell you of the ingredient that you seek.
==When the Worm Turns==
U'odh Nuhn is finally willing to tell you of the ingredient you seek.
===Objectives===
*Slay an angler and collect its carcass.
*Place the carcass in Wellwick worm territory.
*Lie in wait for a Wellwick worm.
*Present your prize to U'odh Nunh.
===Journal===
*The ingredient you seek is the meat of a Wellwick worm. The creatures are exceedingly rare and must be lured out before they can be slain. To this end, U'odh Nunh suggests you slay an angler and use its carcass as bait.
*You have obtained the requisite angler carcass. Place it atop the sand ridge to the east in the midst of Wellwick worm territory.
*The trap is set, and now all that remains is for you to wait. When the Wellwick worm appears, slay it and collect its meat.
*Thought the beast was indeed fearsome, it was no match for you. Return to Forgotten Springs and present your prize to U'odh Nunh.
*U'odh Nunh must first prepare the meat, but he promises to send it to Wheiskaet in time for the banquet. Because he does not know the location of the third ingredient, you must return to Costa del Sol and speak with the former captain for more information. However, before you can depart, U'odh Nunh has one final favor to ask.
==There and Back Again==
U'odh Nunh would like you to deliver a gift to Wheiskaet.
===Objectives===
*Deliver the onyx brandewine to Wheiskaet.
===Journal===
*Now that your business in Forgotten Springs is concluded, you must return to Costa del Sol to learn where the third ingredient can be found. Since you will be meeting with Wheiskaet again soon, U'odh Nunh has asked that you deliver a bottle of onyx brandewine on his behalf. Return to Wheiskaet and present to him U'odh Nunh's gift.
*Wheiskaet is surprised by the gift, and resolves to thank his old comrade when next they meet. With that matter settled, you can now speak with him about the last ingredient.
==The Things We Do for Cheese==
Wheiskaet would like to tell you about the final ingredient needed for the banquet.
===Objectives===
*Speak with Ozun Nazun.
*Speak with Brayflox Alltalks.
*Use the Duty Finder to enter Brayflox's Longstop.
*Speak with Brayflox Alltalks.
*Deliver the goblin cheese to Wheiskaet.
For information on the accompanying duty, see Brayflox's Longstop.
===Journal===
*In truth, Wheiskaet never intended for you to collect the final ingredient. Brayflox, his former quartermaster, was planning to deliver it to Costa del Sol herself. However, something appears to have befallen Brayflox and her people, and Wheiskaet would have you travel to their settlement and offer your assistance. Speak with Ozun Nazun at the Hidden Falls docks to receive directions to to Raincatcher Gully, where Brayflox's Longstop can be found.
*Ozun Nazun tells you to ride the ferry to the Raincatcher Gully docks, and from there make your way west towards the goblin settlement. Follow his instructions and see if you can locate Brayflox or one of her people.
*Having been informed of your impending arrival, Brayflox quickly explains that a large flying beast has driven the goblins from their lands. If you wish to obtain the final ingredient, you must first help the goblins reclaim their territory.
*In an epic battle that shall be forever remembered by goblin historians, you slay the invading dragon and return the displaced goblins to their beloved homes. Speak with Brayflox once more to claim your reward.
*Brayflox proudly presents to you a hunk of gobbie gouda. Its unassuming appearance belies its powerful odor. Despite your overwhelming desire to throw it into the nearest river, endure the foul stench and bear it back to Wheiskaet at Costa del Sol.
*Wheiskaet struggles to keep his composure as he accepts the goblin cheese. When pressed as to how the cheese is made, he replies that some things are best left unknown.
==What Do You Mean You Forgot the Wine==
Wheiskaet would like to congratulate you on a job well done.
===Objectives===
*Speak with Dyrstweitz.
*Speak with Shamani Lohmani in Wineport.
===Journal===
*Wheiskaet applauds your performance, but still refuses to tell you of Titan's secrets. Before you can face the Lord of Grags in battle, you must help Dyrstweitz, the man overseeing preparations for the banquet, obtain a suitable wine. Ask Dyrstweitz what you can do to help.
*Dyrstweitz gives you an order slip and bids you speak with Shamani Lohmani, a mercenary turned vintner, in Wineport. Travel to the settlement and search for the supplier.
*Shamani Lohmani immediately deduces your intent with his impressive sense of smell. Having explained why he did so, he is now ready to discuss business.
==An Offer You Can Refuse==
Shamani Lohmani would like to discuss wine with you.
===Objectives===
*Speak with Byrglaent.
*Speak with Shamani Lohmani.
===Journal===
*Shamani Lohmani tells you that the only suitable wines for Master Gegeruju's banquet are in the possession of Byrglaent, who owns and operates the largest winery in Vylbrand. Introduce yourself to Byrglaent and explain your request.
*Byrglaent is less than receptive to your requests, and instead offers to serve you goobbue urine. Deliver the bad news to Shamani Lohmani.
*The neophyte vintner is disappointed but not surprised by Byrglaent's harsh refusal. It seems you must find another way to acquire wine for the banquet.
==It Won't Work==
Shamani Lohmani has another bright idea.
===Objectives===
*Speak with the vignerons. 0/2
*Speak with Shamani Lohmani.
===Journal===
*Shamani Lohmani has suggested that you search for a bottle of Bacchus wine. This popular wine was once abundant in Wineport, but most stores were destroyed during the Calamity. However, rumor has it that one of the resident vignerons may be keeping a secret cache. Speak with the vignerons and see if there is any truth to these tales.
*Alas, the vignerons reiterate that there is no point in searching for Bacchus wine. You must once again bear the bad news back to Shamani Lohmani.
*Even though he knew it was a ridiculous idea, Shamani Lohmani is still saddened to hear that no one in town has a bottle of Bacchus wine. He also admits that he has a personal preference for the drink, as it rekindled his love of fine spirits and helped him to find a new direction in life. With both his plans foiled, the blind vintner begins contemplating how to best approach the situation.
==Give a Man a Drink==
Shamani Lohmani appears to be in deep thought.
===Objectives===
*Speak with Rhitskylt.
*Deliver the wine to Drest.
===Journal===
*Reflecting on his past, Shamani Lohmani has decided that he cannot bear to disappoint his former captain, and he swears that he will find a suitable wine for the banquet. In the meantime, he asks that you deliver a bottle of his own original wine to Drest, a man who saved his life several years ago. Though he does not know exactly where Drest now lives, he does know that the man sometimes works at the Raincatcher Gully docks. Speak with Rhitskylt and see what he knows of Drest.
*Rhitskylt knows little of Drest, and is more than happy to keep it that way. However, he does know that Drest lives alone at the Severed String, which lies far to the southwest of the docks. Traverse the jungle and deliver Shamani Lohmani's wine to the hermit.
*You find Drest living alone in a squalid shack. Though he accepts your gift of wine, he does so with great trepidation. It is immediately clear to you that there is something very, very wrong with this disheveled, nervous man...
==That Weight==
Drest is suffering from extreme duress.
===Objectives===
*Slay dung midge swarms. 0/5
*Speak with Drest.
===Journal===
*Drest cannot sleep due to the incessant buzzing of midge swarms. Seek out the noisy vilekin and exterminate them for the distressed hermit.
*The jungle is noticeably quieter now that you have slain several swarms of dung midges. Return to the Severed String and speak with Drest.
*In the midst of thanking you for your assistance, Drest confesses that he is an imperial deserter, though he himself is not Garlean. The Empire conquered his native lands, and he holds no ill will towards the people of Eorzea. Nevertheless, he had no choice but to come to Vylbrand, where he now toils in secret so that one day he might return home.
==Battle Scars==
Drest appears to be in greater control of his faculties.
===Objectives===
*Collect the palm wine. 0/3
*Deliver the palm wine to Shamani Lohmani.
===Journal===
*To express his gratitude to Shamani Lohmani, Drest has asked you to deliver three coconuts filled with palm wine, a sweet beverage made from naturally fermented tree sap. Collect the three coconuts Drest has placed at Red Mantis Falls.
*You have no trouble locating Drest's palm wine. Deliver the gifts to Shamani Lohmani at Wineport.
*The blind vintner immediately identifies the palm wine with his impeccable sense of smell. Grateful for the gesture, he reflects upon the similarities between himself and the troubled man. Shamani Lohmani then thanks you for looking after Drest, with whom he resolves to spend more time.
==It Was a Very Good Year==
Shamani Lohmani is brimming with glee, and he wishes to share the reason why with you.
===Objectives===
*Show the Bacchus leaf to Drest.
*Search for the goobbue near the juggernaut.
*Deliver the Bacchus cutting to Shamani Lohmani.
*Deliver the Bacchus wine to Wheiskaet.
===Journal===
*Shamani Lohmani has determined that the leaves Drest used to seal his palm wine coconut shells are none other than those of the legendary Bacchus grape vine. Eager to confirm his assertions, he bids you take one of the leaves back to Drest and press him for more information.
*Drest had no idea that the leaves were so rare, and he states that he found them near the crashed juggernaut to the south of the Severed String. He did not see any grape-bearing vines in the region, but he did notice fresh goobbue tracks, which leads him to believe that the Bacchus vines may be growing on the back of a wandering goobbue. Search for the goobbue near the juggernaut, but be prepared to defend yourself if the creature turns hostile.
*Having encroached upon the goobbue's territory, you have no choice but to slay it. Fortunately, as Drest suspected, the beast was indeed the source of the Bacchus leaves. Having collected a pristine cutting of the grape vine, you may now return to Wineport and present it to Shamani Lohmani.
*Moments after Shamani Lohmani confirms that you have brought him a cutting of Bacchus vine, Byrglaent storms outside to see the truth for himself. He confirms Shamani Lohmani's claim, and is subsequently shocked by the blind vintner's decision to give him the Bacchus cutting free of charge. Moved by Shamani Lohmani's simple desire to see the Bacchus vineyards restored to their former glory, Byrglaent bequeaths to him a bottle of 1547 Bacchus, arguably the finest wine ever produced. Having at last obtained a suitable wine for Master Gegeruju's banquet, the blind vintner entrusts the bottle to you, and bids you deliver it to Wheiskaet at Costa del Sol.
*Wheiskaet is not ignorant of your wine's stellar reputation, and he declares that this will be the most luxurious feast Costa del Sol has seen in years. He declares that since both guests are now present, the banquet can be held as planned. Noting your confusion, he suggests that you speak with the scholarly associate seated on the bench nearby.
==In the Company of Heroes==
Y'shtola is concerned for your well-being.
===Objectives===
*Speak with the bronze-skinned beauty.
*Partake in the feast.
*Speak with the former members of the Company of Heroes. 0/5
*Speak with Y'shtola.
===Journal===
*In a wholly unexpected turn of events, Wheiskaet reveals that the banquet preparations were but an excuse for his comrades to evaluate your worthiness to face Titan. The other former members of the Company of Heroes are also in attendance, and the five men all agree that you have the necessary qualities to defeat the Lord of Crags. Their assessment now formally concluded, Wheiskaet decrees that all present should enjoy the festivities. Be sure to thank the bronze-skinned beauty for the dazzling performance being given by her troupe.
*After congratulating you on your accomplishments, the troupe leader encourages you to partake of the feast with the other guests.
*It would seem Drystweitz's reputation as a culinarian is well-founded, as the feast exceeds all expectation. Having sated your hunger, converse with the former members of the Company of Heroes.
*You listen carefully to the parting words of each former mercenary, and accord them due respect. All present seem to have enjoyed themselves immensely, save perhaps for Y'shtola who seems loathe to carouse with the other guests. Maybe you should inquire as to the cause of her reticence.
*Y'shtola observes that the festivities wee as much for the benefit of the Company of Heroes as they were for you. Nevertheless, you have satisfied Wheiskaet's conditions, and may now ask him how to reach Titan's Lair.
==As You Wish==
Wheiskaet truly intends to tell you how you may face Titan this time.
===Objectives===
*Whistle loudly at the designated locations. 0/3
*Speak with Riol.
===Journal===
*In order to face Titan, Wheiskaet bids you travel to Bronze Lake in upper La Noscea, where you must meet with a man named Riol. As Riol's knowledge is a closely guarded secret, he will not even emerge to meet you until you have given the correct signal. Whistle loudly at the three locations marked on your map.
*Your whistling carries for malms across Bronze Lake, and you have no reason to believe Riol did not hear it. Go to the designated meeting point and speak with Riol if he is present.
*Before beginning his explanation, Riol asks for your undivided attention, as he does not wish to repeat himself. When you are ready to listen carefully, ask him to proceed.
==Lord of Crags==
Riol is waiting for you to give him your undivided attention.
===Objectives===
*Attune yourself to the beastman aetheryte.
*Use the Duty Finder to confront Titan in the Navel.
*Rendezvous with Y'shtola at Camp Bronze Lake.
For information on the accompanying duty, see Navel.
===Journal===
*Riol reveals that the Company of Heroes reached Titan not by fighting their way through the mines of O'Ghomoro, but by using a beastman aetheryte. In this way, they bypassed the kobolds' defenses and traveled to the heart of Titan's sanctuary, aided by an unnamed Sharlayan. Search for and attune with the beastman aetheryte in Zelma's Run.
*In the absence of Sharlayan technology, Y'shtola must remain behind to amplify the power of the aetheryte in Zelma's Run. At long last, the time has come for you to follow in the footsteps of the Company of Heroes and face the Lord of Crags.
*In a moment that shall forever be enshrined in the annals of Eorzean history, you slay the Lord of Crags and spare Limsa Lominsa his terrible vengeance. In the aftermath, you sense a dark, stifling presence watching you. The feeling does not last long, however, and you are left to wonder if it was anything more than the fancy of a weary mind. Just then, Y'shtola appears to teleport you back to the beastman aetheryte, instructing you to rendezvous with her at Camp Bronze Lake.
*You return to Camp Bronze Lake to find Y'shtola waiting for you. Ever businesslike, she promptly suggests that the two of you discuss how best to proceed.
==All Good Things==
Y'shtola is keen to discuss your next task.
===Objectives===
*Speak with R'ashaht Rhiki.
*Return to the Waking Sands.
*Search for survivors.
*Seek shelter at the Church of Saint Adama Landama.
===Journal===
*Though news of your victory over the Lord of Crags has almost certainly reached Limsa Lominsa already, Y'shtola would like you to return to Maelstrom Command and formally report to High Commander Rhiki that Titan is no longer a threat.
*High Commander Rhiki thanks you for your efforts on behalf of Limsa Lominsa, and bids you send her regards to your fellow Scions. Shortly afterwards, Minfilia contacts you via linkpearl to offer her congratulations on your victory and request your presence at the Waking Sands.
*Upon your return to the Waking Sands, you are greeted by a sight to make your blood run cold. The bodies of your allies lie strewn about—victims of what must have been a desperate struggle. Would that you had been there to protect them. Search for survivors and offer them what succor you can.
*While searching for signs of life, you come upon Noraxia. To your dismay, the sylph is mortally wounded. Using the power of the Echo, you learn from her that the Waking Sands was raided by imperial forces, who slaughtered countless Scions before departing—with prisoners. Minfilia is among them. With her dying breath, Noraxia implores you to seek shelter at the Church of Saint Adama Landama in eastern Thanalan. The thought of leaving her and the others fills you with anguish...but if you are to rescue the prisoners and avenge the dead, you must first survive.
*Suspecting that Father Iliud is a friend, you wave the Scions' password into a humble request, much as you did on the day you joined the order. Recognizing you as an associate of Minfilia, the priest offers you sanctuary while you consider how to proceed in the wake of this terrible tragedy.
==You Can't Take It with You==
Marques has a personal request to make of you.
===Objectives===
*Obtain a bull point chisel.
*Obtain a pair of needle-nose pincers.
*Deliver the tools to Marques.
*Give the horologe to Eluned.
===Journal===
*When tending to the bodies of the recently deceased, Marques came across a broken horologe. The contraption is strangely familiar to the refugee, and he hopes that, by tinkering with it, he will recall its significance. Marques requests that you assist him by traveling to Ul'dah and acquiring the necessary tools: a bull point chisel and a pair of needle-nose pincers. As these tools are somewhat uncommon, you may need to visit the Goldsmiths' Guild and browse the markets in order to find them.
*You scour Ul'dah and acquire the necessary tools. Deliver the tools to Marques at the Church of Saint Adama Landama.
*Upon receiving the tools, Marques immediately sets to work and repairs the horologe, as if by instinct—an act that only serves to unnerve the troubled refugee. Apologizing for the inconvenience, he bids you take the device to Sister Eluned, who is currently tending to the body of its owner outside the church.
*Sister Eluned has never before seen an intricate device like the horologe, which is reminiscent of the technological marvels Garlemald is said to possess. The brief association causes her to suspect that the deceased owner may have been a Garlean spy, and she considers informing the Immortal Flames stationed in Camp Drybone. However, Marques's ability to repair the horologe appears to be an even more stunning revelation, one which also bears further investigation.
==Bringing out the Dead==
Sister Eluned is staring at you with great sadness in her eyes...
===Objectives===
*Speak with the merchant outside the Waking Sands.
*Gather the corpses. 0/4
*Carry the corpses to the carriage.
*Gather the remaining corpses. 0/4
*Speak with Eluned.
===Journal===
*Having recognized you as father Iliud's guest, Sister Eluned offers her condolences for the lives lost in the attack on the Waking Sands. She then informs you that the bodies of your fallen comrades are currently being prepared for transport from Vesper Bay to the lichyard. Believing that it might help you find closure, she suggests that you travel to Vesper Bay and assist with this task.
*While many bodies have already been sent to the lichyard, many still remain outside the Waking Sands. Suppress whatever distaste you may harbor for the task at hand, and gather as many corpses as you can carry.
*Trying best not to think of who these brave men and women once were, you gingerly gather four of your fallen comrades. Bear their bodies to the chocobo carriage waiting at the east gate of Vesper Bay.
*You load the four bodies into the back of the chocobo carriage. Alas, four still remain outside the Waking Sands.
*With a heavy heart, you have gathered the final our bodies. As before, take them to the chocobo carriage at the east gate.
*The last of the fallen Scions are now ready to be taken to the lichyard. Return to Sister Eluned and tell her she can expect the bodies to arrive soon.
*Sister Eluned tells you that the first carriage from Vesper Bay arrived prior to your return, and that your fallen comrades are already being prepared for burial. She tells you to take comfort in the fact that death came quickly to most, and assures you that they will be afforded the utmost respect so that they may find peace in Thal's realm.
==Bury Me Not on the Lone Prairie==
Sister Eluned wishes to discuss one of the Scions who perished at the Waking Sands.
===Objectives===
*Return Noraxia to Little Solace.
*Return to Eluned.
===Journal===
*The Church of Saint Adama Landama can perform rites for most of the fallen Scions. However, Noraxia, a sylph from Little Solace, is an exception. Sister Eluned believes that it would be best if the sylph's body was returned to her home in the Black Shroud and she asks that you accept this responsibility.
*The sylphs thank you for bringing Noraxia's remains back home. Though her death has been cause for great sadness in Little Solace, it has also sparked anger against the imperials. When the time comes to confront the forces responsible, it would be wise to seek the aid of the humble forest dwellers. Return to Sister Eluned at the Church of Saint Adama Landama.
*Upon your return, Sister Eluned informs you that the last of your comrades has finally been laid to rest in the lichyard. Sister Eluned further implores you to set aside your burdens and take a rest, as you have already done so much on behalf of the fallen Scions.
==Eyes on Me==
Marques believes he is being watched.
===Objectives===
*Search the lichyard for unseen observers.
*Speak with Marques.
*Show the sword to Father Iliud.
===Journal===
*Marques cannot shake the feeling that he is being watched. Apparently, the sensation comes and goes, but he felt it quite strongly not long ago. Put his fears to rest by searching the surrounding area for hidden onlookers.
*While patrolling the lichyard, you come under attack from an unknown assailant. After slaying the man in self-defense, you note that his sword is unlike any you have seen before, and retrieve it in the hope that it might serve to identify him. Inform Marques that his fears were justified.
*Marques has no idea why the man would be monitoring his activities, but he suspects it may have something to do with his past—a past which he still cannot recall, despite his best efforts. As this may not be the last time dangerous men come in search of Marques, he asks that you inform Father Iliud of everything that has transpired. Perhaps you should show him the unusual sword you discovered as well.
*Recognizing the sword you found to be Garlean steel, Father Iliud concludes that the man observing Marques was an imperial soldier. Before he can dispatch you to inform the authorities, Alphinaud Leveilleur strides into the church an declares Marques to be none other than Master Cid Garlond, who has been missing since the Calamity five years ago. While he has yet to recover his lost memories, Cid senses that the boy speaks the truth, and decides to join him. Resigned, Father Iliud produces Cid's belongings, which the priest had stored for safekeeping. Alphinaud then reveals that the Ixal have summoned Garuda, and that Cid's lost airship, the Enterprise, will be required if the surviving Scions are to reach the Primal. Together with Cid and Alphinaud, make for Gridania, where the Enterprise was last seen.
Category:Quests in Final Fantasy XIV