Wight

"Wights are the unhallowed dead: walking corpses that won't stay down, either because they are displeased with their funerary arrangements or because the afterlife won't have them."GURPS Undead pg 84-85 As the Ch'ing shih name reveals this can also include vampires.
See also: Fantasy draugr
===Lenses===
*Intact [+55]: ST+5 [50]; HP+5 [10]; Doesn't Breathe [10]; No Body Heat [-5], Pallor [-10], Sterile [0]
* Rotting [+30]: ST+5 [50]; HP+5 [10]; Doesn't Breathe [10]; Bad Smell [-10], Appearance (Monstrous) [-25]; No Sense of Smell/Taste [-5]; "Will become a skeleton" [0]; Eunuch [0]
* Skeletal [+119]: ST+4 [40]; DX+2 [40]; Basic Speed+4 [20]; DR 2 (vs. missiles, beams and impaling attacks) [4], Injury Tolerance (No Brain, Impaling Bonus or Vitals) [30]; Vacuum Support (Classic) [40]; Appearance (Hideous) [-20], No Sense of Smell/Taste [-5]; Vulnerability (Crushing damage, x2) [-30]; Cannot swim [0]; Eunuch [0]
==Wight (Fantasy)==
Base Cost: 80 points
:Attributes [130]: ST+4 [40]; DX+2 [40]; HT+5 [50]
:Advantages [130]: Dark Vision [25]; Fatigue Attack 1d (Hazard: Freezing, +20%; Melee Attack, Reach C, Cannot Parry, -35%) [9]; Indomitable [15]; Magic Resistance 4 [8]; Single-Minded [5]; Skeletal Undead [68].
:Disadvantages [-180]: Dependency (Grave goods; Daily) [-60]; Disturbing Voice [-10]; Frightens Animals [-10]; Hidebound [-5]; Incurious [-5]; Unhealing (Total) [-30]; Weakness (Sunlight, 1d/5 minutes) [-60].
:Features: Can be turned using True Faith.
==References==
*GURPS Fantasy pg 113
Category:Undead
Category:Classic Conversions