Jzadirune

Gnome architects and artisans designed and built much of Cauldron. One of these architects, a gnome wizard named Jzadirune, also found time to carve out a secluded enclave beneath the city for himself and his kin. The enclave, which was named after its creator, became a sanctuary for gnome spellcasters and maesters. Jzadirune became known as a place to build or acquire wonderous magic items. No one suspected that Jzadirune had discovered a Spellweaver vault during his early exploration of the region, or that his discoveries would imbue all he built in his enclave with a horrific lurking curse.
The wizard Jzadirune died of natural causes a few years after realizing his dream. Meanwhile, the enclave continued to churn out new magic items. Its forges spit out magic rings by the handfuls, its weavers spun magic clothing to pack a hundred wardrobes, and young gnomes were taught the fine arts of scroll scribing, wand-making, and potion brewing. The gnomes of Jzadirune were also known for their way with machinery, and crafted an assortment of mechanical automatons.
==The Vanishing==
*In 4628 AR, the gnomes of Jzadirune fell prey to a magical plague called the Vanishing. The origin of the plague remained a mystery, although some scholars speculated that the gnomes' unorthodox methods for creating magic items spawned the disease. Others hypothesized that an unscrupulous competitor or a dissatisfied customer created the disease to put the gnomes out of business. In truth, the Vanishing took some time to awaken after Jzadirune's theft of an ancient Spellweaver vault, but when it did awaken inside the gnomes' magic items it infected anyone who handled them.
**Several gnomes succumbed to the Vanishing, fading away into nothingness. Unable to eradicate the disease, the gnomes destroyed all the contaminated magic items they could find and abandoned Jzadirune. Many continued plying their trade on the surface, without further misfortune.
==Recent Events==
*Although Jzadirune remained mostly abandoned in the intervening years, a few monsters managed to find their way into the enclave from the Darklands. A gang of Caligni Creepers moved into the complex sometime before 4702 AR and found many of its doors protected by magical traps. To circumvent the traps, the creepers used a pair of pulverizer automatons to drill narrow passages between various rooms, allowing them to navigate the complex without needing to open trapped doors. A few months after the Caligni creepers settled in, a coterie of Skulks arrived. These skulks were spies for the half-troll slaver Kazmojen, sent to find a route to the surface. After a few fatal skirmishes with the Caligni creepers, the skulks negotiated a peace, helped the creepers kill a few other monsters that had claimed parts of the enclave, and found their route to the surface.
*Between the 5th and 8th of Rova 4703 AR, Jzadirune was fully cleared of monsters by the Keepers of the Cauldron adventuring company.
*While wandering monsters creeping back into Jzadirune is certainly possible, it is not likely. Sometime before 18 Pharast 4704 AR, Terseon Skellerang, Captain of the Cauldron Town Guard, hired the Stormblades adventuring company to make one last walk-through before collapsing the tunnel to the Darklands in the Malachite Fortress.
*In the month of Arodus 4704 AR, Dagum Firebeard and Midnight from the Keepers of the Cauldron discovered the Ruins of Karran-Kural, their research into the Spellweaver vault there has given sages and maesters new breakthroughs and the first hope for a potential "cure" for the Vanishing.
Category:Keepers of the Cauldron
Category:Locations