Mighty the Armadillo (Game)

==Summary==
Mighty the Armadillo is a a peaceful, anthropomorphic armadillo who appears several times throughout the Sonic the Hedgehog series. He first appeared alongside newcomer Ray with Sonic in an attempt to escape from Eggman's fortress,SegaSonic the Hedgehog and has since become a recurring ally to the Blue Blur on several occasions since. With a passion for traveling and a dislike for violence and roughness, Mighty is no stranger to standing up against those who aim to do wrong.
==Powers and Stats==
Tier: | At least , up to potentially 
Key: Base | Super Mighty
Name: Mighty the Armadillo
Origin: Sonic the Hedgehog (SegaSonic the Hedgehog)
Gender: Male
Age: 16
Classification: Anthropomorphic Armadillo
Powers and Abilities:
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|-|Base=
|-|Super Mighty=
Same as before on a vastly enhanced scale plus: True Flight, Self-Sustenance (Type 3), Acausality (Type 4; Super forms can function within the Egg Reverie Zone, a dimension where time is shown to be constantly in flux and cause Base characters to float around aimlessly [as shown when they are left helpless once again upon reverting back]. Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.Sonic Frontiers (JP): Rhea Island Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fate.Sonic Frontiers (JP): Vs The End), Afterimage Creation (Passive. Has a constant afterimage), Invulnerability (Super Forms are empowered by Chaos Energy that largely stems from the will and emotions of the user, best displayed through Shadow being immune to all sources of damage when unleashing the hidden power of good or evilShadow the Hedgehog: Official Video Game Website from within himself that allows him to tap into a reserve of ehnanced Chaos Powers.Shadow the Hedgehog (2005) As a Super Form is a transformation empowered by the negative or positive emotions of the user, their Invulnerability is tied to emotional power harnessed through the Chaos Emeralds. Super Forms are verbatim stated Sonic the Hedgehog Sticker Collection Page5 and invulnerable), Positive Emotions Empowerment, Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Sonic and Shadow to bypass Solaris' regeneration entirely, shattering it's light shells and decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remainedSonic the Hedgehog (2006): Final Episode (Vs Solaris)), Information Manipulation (Type 2, Fundamental. Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,Sonic Frontiers: Chaos Island a realm stated by The End to be a separate realitySonic Frontiers: Vs The End and also referred to by Dr. Eggman as a digital dimension.Sonic Frontiers: Kronos Island Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were, an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories.Sonic Frontiers: Rhea Island When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.Sonic Frontiers (JP): Introduction Cutscene Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time. This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and SageSonic Frontiers), and Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together, the result of which result is the Super form). Resistance to Memory Manipulation (Having a Chaos Emerald prevented Sonic and Tails from being altered by an incident Eggman caused, which unknowingly warped reality and their history at largeSonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)This Sonic Channel story is linked to Windii's translation. For the raw script, see here.), Disease Manipulation, Biological Manipulation, & Transmutation (Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.Sonic the Hedgehog #29 The Metal Virus in question through physical contact to Sonic the Hedgehog issue #13), Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. Super Forms can withstand attacks from the likes of Solaris, which have said effects), Cyber Corruption (Type 1 - Physical Corruption) & Information Manipulation (Type 2, Fundamental. 6-D - 2 Layers, When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
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Attack Potency: Large Planet level (Comparable to Classic Knuckles. Can fight Classic Metal Sonic in Sonic Mania Adventures) | At least Universe level+ (Empowered by the Chaos Emeralds and is thus comparable to other Super characters. Destroyed the Phantom King. Should be superior to the power of the World Rings. Should be capable of achieving the same level of power that Modern Super Sonic used to fight the Egg Salamander), up to potentially Low Complex Multiverse level (6-D. Should be comparable to Classic Super Sonic when he fought the Time Eater. Can potentially use the full power of the Chaos Emeralds, which allowed Super Sonic, Super Shadow and Super Silver to match Solaris)
Speed: FTL (Can keep pace with Classic Sonic). higher with the Spin Dash (Mighty can use the Spin DashKnuckles' Chaotix, a technique that allowed Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing themSonic Prime; Episode 3, "Escape from New Yoke") | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,Sonic the Hedgehog #12 with Sonic able to harness varying levels of positive energy); Infinite (Far faster compared to his Base form. Faster than Darkspine Sonic, as he is empowered by the Chaos Emeralds, which are superior to the World Rings) up to potentially Immeasurable (Comparable to Super Ray and Super Sonic, who kept up with beings like the Time EaterSonic Generations: Vs Time Eater and could fight toe-to-toe with SolarisSonic the Hedgehog (2006): Last Episode (Vs Solaris)), higher with the Spin Dash
Lifting Strength: At least Class K (Can easily lift and fling around boulders. Stronger than Eggman, who could punch out a truck at Supersonic speeds) | Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic.)
Striking Strength: Large Planet level | At least Universe level+, up to Low Complex Multiverse level (6-D. Can harm the Phantom King with his blows. Comparable to other Supers)
Durability: Large Planet level (Mighty's most notable area of resilience is his shell, being able to easily take slashes across it from Classic Metal Sonic's claws as well as energy blasts from the Heavy King with the Chaos Emeralds). Up to Low Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme) | At least Universe level+ up to Low Complex Multiverse level (6-D. Invulnerability makes it difficult to conventionally harm him)
Stamina: Superhuman | Infinite (Is powered by Chaos Emeralds)
Range: Standard Melee Range, Hundreds of Meters with attacks and abilities | Standard Melee Range; up to Universal+ to Low Multiversal, potentially Low Complex Multiversal (6-D) with attacks and abilities
Standard Equipment: None | Chaos Emeralds
* Optional Equipment: Rings (maximum of 999)
Intelligence: Gifted Combatant (Described as having great fighting abilities, which were showcased by his abilities to outfight the likes of Metal Sonic and the Hard-Boiled Heavies.)
Weaknesses: Mighty is a pacifist and will only resort to violence if absolutely necessary. Has a somewhat short temper.
Notable Attacks/Techniques: 
*Hammer Drop: Mighty jumps into the air, where he curls into a ball. He then drops directly downward with a burst of speed so great that he leaves afterimages in his wake and the air spirals around him. Upon impacting the ground, he will then deal damage.
*Wall Jump: Mighty jumps onto a wall and set off from it with his feet, causing him to be send upwards. Used in Knuckles' Chaotix.
Note: Although Mighty hasn't been shown to use the full extent of Chaos Emeralds' power, he can still potentially access it, which is why Super Mighty is also rated as "potentially 2-B".
==Notable Matchups==
Victories:
Ray the Flying Squirrel (Main Sonic Continuity) Ray's Profile (Speed was equalized and both could go Super)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Sega Sonic
Category:Acrobats
Category:Acausal Characters
Category:Afterimage Users
Category:Animals
Category:Attack Reflection Users
Category:Aura Users
Category:Death Users
Category:Elasticity Users
Category:Electricity Users
Category:Element Users
Category:Empowerment Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Fourth Wall Aware Characters
Category:Information Users
Category:Damage Reduction Users
Category:Damage Transferal Users
Category:Fire Users
Category:Game Characters
Category:Good Characters
Category:Healers
Category:Heroes
Category:Holy Users
Category:Information Users
Category:Invulnerability Users
Category:Magnetism Users
Category:Male Characters
Category:Mammals
Category:Martial Artists
Category:Non-Standard Breathing Users
Category:Pain Users
Category:Playable Characters
Category:Power Bestowal Users
Category:Power Nullification Users
Category:Protagonists
Category:Rage Users
Category:SegaSonic the Hedgehog
Category:Self-Sustenance Users
Category:Statistics Amplification Users
Category:Teenagers
Category:Teleportation Users
Category:Toon Force Users
Category:Underwater Breathing Users
Category:Video Game Characters