Kha'zeel Mountains

== Introduction ==
The Kha'zeel Mountains are a sub-are of the Cyclopedia Map that belongs to Tiquanda area, even though it reaches to the eastern ocean and borders two deserts, leaving the jungle far behind. It has three branches, the northeastern one (number 1 in image below), known as the Plague Spike, that separates the Devourer Desert around Darashia from Drefia, the eastern one (number 2) separating the Devourer and the Kha'labal desert around Ankrahmun, and the south and main branch (number 3), that divides the Kha'labal and the jungle of Tiquanda around Port Hope. ==
As a Cyclopedia Map subarea, the geography of the mountain range will lead you to a lot of different paths, mainly above the ground level, but some of them underground. This sometimes will make you walk long distances, and will make you pay more attention when looking for possible Levitate spots. The zones that can be discovered are mixed with zones that do not count for discovery, in a strange mix of patches.
While discovering the subarea, the strongest creatures the player will possibly face are Massive Energy Elementals, that can easily kill an unaware player around level 80-90 with an unfortunate combo. The areas where Hydras and Dragons can be found are not part of the terrain to be discovered.
Kha'zeel_Marked.png
The following sections include tips when discovering the subarea.
== Part 1: the Plague Spike ==
The areas in the Pague Spike that can be discovered:
*, full of Scorpions.
* and one floor down.
*.
* with minor Energy Elementals, reached by levitating.
* of Ashta'daramai (the Blue Djinn Fortress).
* with Energy Elementals (levitating too).
Not included:
*.
*, still need to pass trough it to get to the altar on top.
== Part 2: The pass between Devourer and Kha'labal ==
Included:
*.
*Energy Elemental Lair, levitating up .
* to the Nomad Cave, not the cave.
Not included:
*Nomad Cave
Not Researched:
* to the Spirit Grounds gate (upper floors unreachable when the Mini World Change is active but the gate is not on the the pass).
== Part 3: Kha'zeel and the mountain pass. ==
This is the biggest of the three. It includes:
*.
* with an Energy Elemental.
* above the Stone Golems, levitating up .
* to Mal'ouquah (The Green Djinn Fortress) and to the fortress's .
* with small and Massive Energy Elementals, levitating up twice from .
* with both types of energy elementals, up to the that leads to The First Dragon's Lair.
*The complete Kha'zeel Pass, including the wooden bridge near Tarun.
*The , accessed from any city.
*The , accessed from any city.
*Some areas of the Waterfall Quest.
*The Tiquanda Dwarf Cave.
*The , on the old way to Chor.
*The northeast of Chor, and 2 additional floors on top of it reached by levitating .
Not Included:
*Jean Pierre's Hut.
*The to enter Kha'zeel Scarab Lair.
*The three eastern Kha'zeel Dragon Lairs accesed from Kha'labal.
*The two western Kha'zeel Dragon Lairs, accesed from Tiquanda .
*Horestis Tomb.
*Ashta'daramai.
*Mal'ouquah.
*The Blind Prophet's small cave.
*The with the teleport back to the Blind Prophet.
*Hydra Mountain.
*The with 4 Hydras.