Level 3 (Bikdip's Adventure 2)

This article is about the dungeon in Bikdip's Adventure 2: Electric Boogaloo. For other dungeons known as Level 3, see Level 3 (disambiguation).
Level 3 (a.k.a. Mega Man-ia) is a dungeon in Bikdip's Adventure 2: Electric Boogaloo.
== Overview ==
====Interactive Map====
==== Entrance and Appearance ====
Level 3, being comprised of multiple separate parts, has multiple entrances, though they are all concentrated in the enclosed grassy area in the eastern part of the overworld. All but the final entrance have a number outside marking the order in which the parts need to be completed. The interiors of the dungeon each look different:
* Part 1 has light gray walls and floors.
* Parts 2 and 6 have light brown walls and floors.
* Part 3 has dark yellow walls and floors.
* Part 4 has blue-gray walls and floors.
* Part 5 has dark blue walls and floors.
* The final part has gray walls and floors.
==== Themes and Navigation ====
Each of the first six parts has a similar structure, essentially being small loops that challenge the player with a puzzle and some combat before rewarding them with an item required for the next part and taking them to the exit. The final part acts as a long linear gauntlet with similar elements to each of the previous parts in order, culminating in an encounter with the boss, a Manhandla, who guards the Triforce piece. The main items of the dungeon are a Super Bomb, the Medallion of Strength, the Medallion of Life, and the Stepladder. The dungeon also contains a Block of Cheese and several keys required in order to progress.
==== Minor Enemies and Traps ====
* Aquamentus
* Bubble (Blue, Flashing, Red)
* Darknut (Blue, Red)
* Dodongo
* Electrified Tile
* Lanmola (Blue, Red)
* Moldorm
* Spike Trap
* Wizzrobe (Teleporting)
== Trivia ==
* As indicated by the level name given in the readme, as well as the music used, this level is based on the original Mega Man NES game. The first six parts are in the order that BikdipOnABus challenges the game's Robot Masters when he plays it, and try to represent the themes of the original stages. For example:
** Part 1 features Bomb-related puzzles, Dodongos (which can only be killed with Bombs), and contains a Super Bomb.
** Part 2 features pushable blocks and contains the Medallion of Strength, which lets the player push heavier things.
** Part 3 features grass that must be cut using a Sword, as well as Darknuts (which wield swords) and Spike Traps.
** Part 4 features electrified tiles that damage the player prior to collecting the Medallion of Life, as well as Wizzrobes, which fire magic that BikdipOnABus considered close enough to electricity.
** Part 5 features a lot of ice, some of which can be melted, as well as Lanmolas, which appear to be made of ice crystals in this game.
** Part 6 features lava as an obstacle, as well as Moldorms (which are visually made up of several connected fireball sprites).
* In Bikdip's Adventure, the first six entrances to this dungeon instead acted as warps that teleported you across the desert that the enclosed grassy area used to be in that game. The entrance to the final part, in the center, did not exist, but a revealable staircase on the screen took you to a different part of the overworld.
* It is possible for the player to softlock themself during this dungeon by wasting the Super Bomb given to them at the end of Part 1. However, the friendly Moblin that gives you the Super Bomb warns the player about this, as does the game's readme file. Additionally, if the player knows the cheat code, they can use it to refill their Bombs and Super Bombs to get it back, or indeed, to skip Part 1 entirely.
== Gallery ==
File:Level 3 Invisible Maze.png|A visual guide to traversing the invisible maze in Level 3. The pink-tinted trees are solid and the rest are intangible.
Category:Locations
Category:Dungeons
Category:Dungeons in Bikdip's Adventure 2