Injured

When a character suffers damage, he or she is injured. Each injury a character sustains gives a Cumulative -1 to the character's Toughness Resistance. A character suffers an injured result any time an Attack which deals Damage overcomes the necessary Resistance.
A character is entitled to a Recuperation check every hour to remove 1 Injured condition. An injured character gains a Cumulative +1 on future Recovery checks for each failed Recuperation check. A character automatically heals 1 Injured condition every 24 hours.
Each Injured Condition that your character accrues imposes a Cumulative -1 to Endurance checks for Prolonged Activity and Extreme Activity.
See also:
* Damage
* Damage & Injury
* Endurance
* Recuperation
* Toughness
Category:Rulebook
Category:Glossary