Suffix List (Dungeon Siege II)

From "abiding" to "wounding," uses roughly 300 prefixes and suffixes to modify its basic equipment. 
This is a list of the magic item suffixes in .
A list of the prefixes can be found here.
Simply navigate through the list below to learn more about them.
=List=
Suffix 	Bonus Value	Effect 	Level	Modifies 	Type
Hardiness 	+1 	Strength 	2 	Weapon, Armor, Ring, Amulet 	Attribute
Sturdiness 	+3 	Strength 	10 	 	Attribute
Vigor 	+7 	Strength 	19 	 	Attribute
Tenacity 	+12 	Strength 	28 	 	Attribute
Force 	+20 	Strength 	38 	 	Attribute
Virulence 	+30 	Strength 	48 	 	Attribute
Might 	+42 	Strength 	59 	 	Attribute
Prominence 	+56 	Strength 	70 	 	Attribute
Colossus 	+72 	Strength 	82 	 	Attribute
Swift 	+1 	Dexterity 	1 	Weapon, Body, Helm, Gloves, Boots, Ring, Amulet 	Attribute
Spry 	+4 	Dexterity 	9 	 	Attribute
Nimble 	+9 	Dexterity 	18 	 	Attribute
Proficiency 	+16 	Dexterity 	27 	 	Attribute
Expertise 	+27 	Dexterity 	37 	 	Attribute
Finesse 	+40 	Dexterity 	47 	 	Attribute
Deftness 	+57 	Dexterity 	58 	 	Attribute
Adroitness 	+76 	Dexterity 	69 	 	Attribute
Effortlessness	+100 	Dexterity 	81 	 	Attribute
Awareness 	+1 	Intelligence 	3 	Weapon, Body, Helm, Gloves, Boots, Ring, Amulet, Spellbook	Attribute
Insight 	+3 	Intelligence 	11 	 	Attribute
Judgment 	+6 	Intelligence 	20 	 	Attribute
Foresight 	+10 	Intelligence 	29 	 	Attribute
Acumen 	+16 	Intelligence 	39 	 	Attribute
Knowledge 	+24 	Intelligence 	49 	 	Attribute
Brilliance 	+33 	Intelligence 	60 	 	Attribute
Enlightenment 	+45 	Intelligence 	71 	 	Attribute
Omniscience 	+60 	Intelligence 	83 	 	Attribute
Rat 	+4 	Health 	1 	Armor, Ring, Amulet, Spellbook 	Health
Weasel 	+9 	Health 	8 	 	Health
Fox 	+15 	Health 	13 	 	Health
Badger 	+24 	Health 	18 	 	Health
Panther 	+36 	Health 	24 	 	Health
Ram 	+50 	Health 	30 	 	Health
Boar 	+67 	Health 	36 	 	Health
Wolf 	+90 	Health 	43 	 	Health
Tiger 	+116 	Health 	50 	 	Health
Horse 	+150 	Health 	58 	 	Health
Bear 	+188 	Health 	66 	 	Health
Lion 	+237 	Health 	75 	 	Health
Mending 	+4% 	Health Regeneration 	10 	Armor, Ring, Amulet (Fighter, Ranger) 	Health
Reconstruction	+6% 	Health Regeneration 	25 	 	Health
Suturing 	+10% 	Health Regeneration 	40 	 	Health
Regeneration 	+12% 	Health Regeneration 	55 	 	Health
Parasite 	+3% 	Health Steal 	6 	Weapon 	Health
Predator 	+5% 	Health Steal 	24 	 	Health
Vampire 	+7% 	Health Steal 	42 	 	Health
Blood 	+8% 	Health Steal 	60 	 	Health
Consumption 	2 	Health Restored Per Hit 	12 	Weapon 	Health
Gorging 	6 	Health Restored Per Hit 	34 	 	Health
Feasting 	14 	Health Restored Per Hit 	56 	 	Health
Devouring 	23 	Health Restored Per Hit 	78 	 	Health
Toad 	+4 	Mana 	1 	Weapon, Body, Helm, Gloves, Boots, Ring, Amulet, Spellbook	Mana
Hawk 	+13 	Mana 	9 	 	Mana
Lizard 	+21 	Mana 	13 	 	Mana
Eagle 	+30 	Mana 	17 	 	Mana
Serpent 	+43 	Mana 	22 	 	Mana
Falcon 	+59 	Mana 	27 	 	Mana
Raven 	+81 	Mana 	33 	 	Mana
Owl 	+107 	Mana 	39 	 	Mana
Griffon 	+136 	Mana 	45 	 	Mana
Hydra 	+175 	Mana 	52 	 	Mana
Phoenix 	+218 	Mana 	59 	 	Mana
Dragon 	+274 	Mana 	67 	 	Mana
Brightening 	+4% 	Mana Regeneration 	8 	Armor, Amulet, Ring, Spellbook (Mages) 	Mana
Illumination 	+6% 	Mana Regeneration 	20 	 	Mana
Awakening 	+10% 	Mana Regeneration 	32 	 	Mana
Visions 	+12% 	Mana Regeneration 	46 	 	Mana
Phantom 	+3% 	Mana Steal 	6 	Weapon 	Mana
Ghost 	+5% 	Mana Steal 	24 	 	Mana
Specter 	+7% 	Mana Steal 	42 	 	Mana
Wraith 	+8% 	Mana Steal 	60 	 	Mana
Candlelight 	2 	Mana Restored per Hit 	12 	Weapon 	Mana
Moonlight 	6 	Mana Restored per Hit 	34 	 	Mana
Daylight 	14 	Mana Restored per Hit 	56 	 	Mana
Starlight 	23 	Mana Restored per Hit 	78 	 	Mana
Affliction 	+3 	Min Damage (Melee) 	3 	Melee Weapon 	Physical Damage
Disaster 	+4 	Min Damage (Melee) 	13 	 	Physical Damage
Grief 	+6 	Min Damage (Melee) 	21 	 	Physical Damage
Misery 	+9 	Min Damage (Melee) 	33 	 	Physical Damage
Calamity 	+13 	Min Damage (Melee) 	48 	 	Physical Damage
Desolation 	+18 	Min Damage (Melee) 	 	 	Physical Damage
Piercing 	+3 	Min Damage (Ranged) 	7 	 	Physical Damage
Driving 	+4 	Min Damage (Ranged) 	7 	 	Physical Damage
Puncturing 	+6 	Min Damage (Ranged) 	13 	 	Physical Damage
Boring 	+9 	Min Damage (Ranged) 	21 	 	Physical Damage
Perforating 	+13 	Min Damage (Ranged) 	33 	 	Physical Damage
Penetrating 	+18 	Min Damage (Ranged) 	48 	 	Physical Damage
Wounding 	+1 	Max Damage (Melee) 	1 	Melee Weapon 	Physical Damage
Pain 	+4 	Max Damage (Melee) 	11 	 	Physical Damage
Torment 	+12 	Max Damage (Melee) 	24 	 	Physical Damage
Injury 	+25 	Max Damage (Melee) 	40 	 	Physical Damage
Mutilation 	+45 	Max Damage (Melee) 	56 	 	Physical Damage
Torture 	+72 	Max Damage (Melee) 	74 	 	Physical Damage
Accuracy 	+1 	Max Damage (Ranged) 	1 	Ranged Weapon 	Physical Damage
Focus 	+4 	Max Damage (Ranged) 	11 	 	Physical Damage
Sighting 	+11 	Max Damage (Ranged) 	24 	 	Physical Damage
Precision 	+25 	Max Damage (Ranged) 	40 	 	Physical Damage
Seeking 	+44 	Max Damage (Ranged) 	56 	 	Physical Damage
Mastery 	+72 	Max Damage (Ranged) 	74 	 	Physical Damage
Repulsion 	+5% 	Chance to Block Melee Attack 	6 	Shield 	Defense
Prevention 	+10% 	Chance to Block Melee Attack 	22 	 	Defense
Obstruction 	+15% 	Chance to Block Melee Attack 	38 	 	Defense
Deflection 	+5% 	Chance to Block Ranged Attack 	6 	Shield 	Defense
Interception 	+12% 	Chance to Block Ranged Attack 	26 	 	Defense
Defense 	+20% 	Chance to Block Ranged Attack 	46 	 	Defense
Reversal 	+10% 	Physical Damage Reflected to Enemy	10 	Armor 	Defense
Reversal 	+20% 	Physical Damage Reflected to Enemy	24 	 	Defense
Vengeance 	+30% 	Physical Damage Reflected to Enemy	38 	 	Defense
Retribution 	+40% 	Physical Damage Reflected to Enemy	52 	 	Defense