Report 783

Report #783
Skillset: Music Skill: Minorsecond
 Org: Spiritsingers Status: Rejected Feb 2012
Furies' Decision:
We do not like the solutions presented thematically nor do we feel they are
necessary.
Problem: Music's minorsecond can be compared to skills such as staffcast and
symbol, being the primary form of damage. However, minorsecond does less damage
but at a slightly faster rate (base equilibrium is 3 seconds). However, the key
difference is that while all the other attacks can be used at any time the
target can be hit at all, minorsecond will not affect people who are deaf,
meaning the bard will have to spend another 1.5 second equilibrium to use
blanknote. Generally earwort lasts 6-9 seconds, so most bards will only be able
to get two and maybe a third minorsecond off before they need to use blanknote.
If they miss the blanknote for any reason (eg lag, chasing people etc), this
means another 3 seconds is wasted. Instead of having a continuous stream of
damage, every two or three attacks there will be a short time when they will not
be able to do any damage.
Solution #1: Have minorsecond deal 75% damage to players who are deaf.
Solution #2: In addition to solution 1, also include the specialisation
 "bashing" attacks
Player Comments:
---[Llandros on 2/14 @ 22:54 writes]:
I wonder if some kind of damage increase to minorsecond might be better. You
want them to be hearing anyway so your song tics and 75% of a minor second isn't
a lot of damage. But no boost to the bashing songs please.
---[Rika on 2/14 @ 23:09 writes]:
I'm not opposed to a straight damage buff to minorsecond, as magic DMP is so
common, but what would you suggest? 10%? 20%?
---[Shuyin on 2/14 @ 23:37 writes]:
Bards don't need this. Keeping blanknote down is already a nonissue. All music
effects require that deafness be down or else they do nothing. I see no reason
to make minorsecond (and related attacks) exempt from this
---[Llandros on 2/15 @ 00:32 writes]:
Regarding damage boost %. I've always played low damage races so I don't think i
have a good perspective for that.
---[Draylor on 2/15 @ 07:54 writes]:
I am rubbing my chin wondering if this is a very humourous joke, heh. Sorry, but
this is totally not needed
---[Enyalida on 2/17 @ 20:16 writes]:
Agreed with draylor and Shuyin. Keeping down earwort is annoying against a
clever enemy, but this will only support more damage attack spamming, isn't
really mechanically required for balance, and isn't thematically appropriate.
---[Viynain on 2/17 @ 21:54 writes]:
As has been mentioned, the proposal would not only go against the theme of Music
in general, but doesn't take into account other classes have to deal with
counters to direct damage dealt as well (ie: warriors and rebounding, everyone
else and shielding, etc). I disagree with the need for this report.
---[Xynthin on 2/25 @ 23:47 writes]:
This doesn't make any real sense to me-- I suggested an alternative idea
(Minorsecond, if applied when target is deaf, instead of doing nothing strips
deafness), but floating it on Envoys didn't garner any more interest. So,
unless another option comes up, can't support this.