NN playground

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nn_playground (formerly: nn_dev) is a private server-exclusive map in nico's nextbots. It was leaked in testing on January 24th, 2023, and later was released on January 27th, 2023 within the Taunts Update.
==Overview ==
nn_playground takes place in a baseplate that is smaller compared to nn_russia, but is still vast and flat enough for players to wander around. This map is the official sandbox of Nico's Nextbots where players can play around and test and toy around with the physics of Nico's Nextbots. This map also includes special features an ordinary server wont have.
The map is for testing experimental features, and also a cool place for players to wander around. The map only has 1 Safe zone which is at the center of the map. There's also a load of structures and builds scattered around the map including many interactables and proximity points which can be used to alter the envionment and alter how the map is played and experienced. There are also some things found here, some which includes some other machines such as teleporters, Ground Material, Consumables, set health and take damage.
==Nextbots ==
The map is devoid of any nextbots spawning in naturally, and instead have to be manually spawned in, similarly to nn_flatgrass and nn_bigmaze. 
==Features==
<tabber>
|-|A NEW DAWN=
==== Summary ====
A NEW DAWN takes the look and layout of a construction site in a grey checkered texture that covers all the parts related to the area. This area has construction vehicles and items an ordinary construction site would have with cargo, excavators and cranes. There are walls surrounding the premises of the location and cranes around the borders of the map.
The text displayed at the front center of the location reads "A NEW DAMN, COMING SOON", giving a vague peek of what the developers are planning for the future.
==== Trivia ====
*This location added to nn_playground was a part of a slight expansion to the map during the Outbreak update.
*A transparent image of bear 5 can be found at the top of every crane.
* The area might be a leak to a game, update or feature the developers are planning, as the text beneath the title of the location reads "coming soon..."
**However, uglyburger0 has said that it applies to an entirely different game, not at all related to nico's stu.
|-|Buggy Land=
==== Summary ====
Buggy land contains six white grid square parking lots with green buttons labeled "spawn buggy". Clicking this will spawn a red buggy, as suggested by the text label, and then the button will turn into red for at least 15 seconds. There are also some jump pads ranging from low, medium to high intensity. 
Beside the parking lots are two additional buttons that are only accessible to the private server owner. One of the buttons is a red one that is labeled "clear buggies (admin only)". The other one is a black button with a label above it saying "admin only" but the button interaction says "toggle usability" and also says who can currently access it e.g "set to: Everyone". 
The red buggy is also known as "red car thing" in the button interactions that you interact with in order to enter the vehicle either as a driver or a passenger. The top label always says "hop in da whip", while the bottom line can vary from just "red car thing" if you are going into the driver's seat, and "red car thing (passenger)" if you are going into a passenger's seat. 
In order to get out of the "red car thing", if you are in the driver's seat, you press E to get out. If you are in a passenger seat, you can just easily jump out. 
Two teleport buttons are also found near, one that teleports you back to "home", the main spawnpoint of nn_playground, and one that teleports you to the top of buggy land's giant ramp.
|-|Desert Bus=
==== Summary ====
Desert Bus is a very long road with a desert scenery alongside it, also with some decoration like some rocks and cactuses. The road seems to be infinitely generated, but there is a little easter egg at the end of the road, eventually. There is a sign congratulating the player that reads "you did it!! i dont know why you did, but you did do it! no reward just yet, maybe a badge one day idk ¯\_(ツ)_/¯" , but there is no prize, only a cake that is placed on a table that can't be interacted with.
There is also an option to disable the additional scenery by holding E on the toggle shrubs button.
==== Trivia ====
*This location was inspired from a SEGA CD Game, Penn & Teller's Smoke and Mirrors where there is a mini-game called "Desert Bus".
|-|Field=
==== Summary ====
The Field, as the name suggests, appears to be a field, used for football/soccer. The area contains a football/soccer ball that players can freely kick at the center of the field, a machine with a lot of buttons, examples such as buttons that can increase or decrease a team's score, or the Dome button, which toggles a box that will box up the entire field. There's also a large display screen that displays the scores of the two teams, and will also display the player who successfully kicked the soccer ball into the goal.
There's also a group of small babies (reminiscent to the ones found in Multi-Purpose Zone) spectating beside the football/soccer field.
==== Trivia ====
*Players have the option to reduce a team's score until it gets below 0, which will obviously start showing negative numbers.
*The field can be seen in the little big lobby music video, where a soccer game is also being played.
|-|Interactables=
=== Summary ===
The location have two hallways, first with Doors, second with Glasses. This place in the nn_playground map allows you to play around with objects and especially play around with the physics of nico's nextbots playing around with things such as glass, doors and convenyors.
|-|Jenga=
==== Summary ====
According to the original game, this is a recreation of GMod Jenga where you have to knock someone off by using a prop or an item and throw at it to knock the part of the jenga off. In order to use that prop/item, you need to use your Physics Gun. 
When starting an intermission, you will get teleported to a clear platform saying ''hello welcome to jenga, waiting for players...'' . And if a player or the tower won it will say: ''the tower won lol, restarting round...'' and the process goes infinitely on, until the players leave.
For more information about GMOD Jenga, click here.
|-|multi-purpose zone=
==== Summary ====
The Multi-purpose zone appears to be a building with three levels. There's also slopes on each levels (excluding the third floor) that allows you to get on to different levels. See Gallery for images. It contain tons of features to interact with.
=====First floor=====
The first floor holds a giant safezone that contains the bot catalog, some stands with buttons that can modify the map's floor, ranging from the normal developer square grid, grass, some different levels of bouncy floors like "kinda bouncy" to "outrageously bouncy", and lava. However, this is locked to only the private server owner and cannot be changed. Other options include the ability change the targeted player's health points to a value (or take damage), and also teleport to other key locations of the map using the nearby teleport button stand. Next to it were five coop emote dummies. Each of which as follows: rock paper scissors (series 2), hi-5 (series 2), breathe (series 7), kazotsky (series 4), chainsaw dance (series 3), and conga (series 4). You can also give a variety of tools/consumables ranging from the god cola, tool gun, block, and much more. The private server owner can also change a setting to be able to lock other players from using this stand, or let everyone be able to use it. Near to the bot catalog is a custom proximity prompt styles button stand that lets you preview or interact in their respective behavior, and near the take damage buttons is a single R15 dummy.
Behind the bot catalog is a container that contains the avatars of the development team, with Wal00g appearing to be glowing neon green. It also has a description floating next to the container, saying the name of the map, and the description: "the playground of nico's nextbots." is below. There's a large-sized old possessor model in the far center, and a soccer ball that gradually slides when interacted.
====custom proximity prompt styles buttons====
As we saw a particular button stand, here are a list of their functionality and their usage. Have a look!
Type 	Function 	Purpose 	Image
Revive 	Holding E to revive but nothing happens 	Revive any player if downed. 	
No Prompt 	N/A 	N/A 	
Locked 	Interact with it and you will hear a lock sound effect	If the door is locked, player wouldn't enter through it.	
Default 	No interaction 	For general purpose. 	
Bloxy Cola	Holding E to dispense Bloxy Cola but nothing happens 	This function will buy a Bloxy Cola from the machine. 	
Power Box 	Holding E to turn on the power box but nothing happens	Activate the Power Box during blackout. 	
Interact 	When interact, nothing happens 	It features a HoldDuration property. 	
=====Second floor=====
The second floor contains a blue hut which also has a slope that leads to the black roof of said hut. In the hut's interior, there's a blue button which you can click to be teleported to the first level, an NPC with gray skin tone and a darker torso. Players will have the option button to "pet softly" when they are closer to the NPC. Petting it won't do anything, but can sometimes make it say some quotes. There is also a little baby in the corner that is similar to bubby, and when you click him, his shirt will change colours, and a slapping sound effect will also play. 
At the roof, there's another similar NPC with a bit of difference; the player will instead have the option button to "pet hardly". Petting this NPC will cause it to eerily turn your head at you, which emits a neck cracking sound. This will cause you to respawn back in nn_mall.
=====Third floor=====
The third floor contains a jump pad which will bounce players high up into the air upon stepping on it, two thin bridges that players can use to get accross over the hut below them, and an area with two buttons that lets players to spawn a red buggy.
As of now, there are two jump pads where the bridge meets, and the button that spawns back to the first floor was added.
====Quotes====
The following are the quotes that the NPC says upon being pet softly.
Dialogue 	Description
^_^ 	The NPC liking the soft pets
^~^ 	Another NPC liking the soft pets
x3 	The NPC upon being softly pet
:3 	The NPC upon being softly pet
purr 	The NPC actually being a furry upon being softly pet
rawr lol 	The NPC furry-talking upon being softly-pet
what!? 	The NPC's 'confusion' upon being softly pet
meow 	The NPC being a cat upon being softly pet
holy bingle!	The NPC's normal reaction to being softly pet
ee! 	The NPC's reaction to being softly pet
==== Trivia ====
*This building replaced this small building when nn_playground got it's revamp.
*When Wal00g and Number1Riker were demoted, they were no longer part of the team inside of the container.
*As of the Anniversary Update, the ragdoll depicting Jasper (labeled as "DownedTest") was implemented to the game.
**This was used as a test for the reviving system.
*For some reason, HorseNuggets was outside of the container and the developers colored him green.
**Now, his normal skin was reverted back and currently within the container.
|-|The Bot Catalog (removed)=
==== Summary ====
The board had a list of every nextbot in their specific spawn. There was: nn_mall, nn_russia, nn_backrooms, nn_dreammaze, and "special_bots" which included the private server exclusive (such as trauma) and the event nextbots. It then proceeded to list the nextbots that belonged in that category/map underneath.
the bot catalog had the ability to play each nextbots proximity and jumpscare sound. In order to play it, there would be two buttons in the nextbots image in each corner on the top, the top left button depicting a volume icon, and the top right button depicting a skull icon. Pressing the volume icon (top left) played the chosen nextbot's proximity audio, and pressing the skull icon (top right) played their jumpscare sound.
==== Trivia ====
*virus had a different image on the bot catalog than their actual image. This might of been a mistake, and would be fixed if it weren't for the removal.
**virus's different image also appeared on Bot ESP and the admin panel.
*Some nextbots' proximity audio were slower than they were in game. 
**This could be seen with happy, jerma and noob.
|-|Race Track=
====Summary====
The Race Track measures the speed of players from the green brick to the red brick at the end. At the end, it shows the history of every player who went through the track, and their time to get to the other side. 
Nextbots can also participate too.
|-|Ramps=
==== Summary ====
Ramps are an essential tool to help test out the upcoming buggies/vehicles, which in this case, the "red car thing", that can be spawned in Buggy land.
|-|Texture Testing Zone=
==== Summary ====
The zone takes place right outside the safezone of Multi-purpose zone. This area contains huge tile floors with different textures and captions on them which states the name of the texture. This area is used to test how the footstep sound scripts would work on different textures.
== Textures ==
Below is a complete list of all the textures that are currently in the game.
{| class="hoverimage" align="center" style="text-align:center;"	 	 	 	 	 	
Maybegrass 	DevelopmentGrid 	CeilingTile 	BuildingWall1 	BuildingTop2 	CeilingTile (not duplicate) 	
 	 	 	 	 	 	
BuildingTop1 	Backroomsceiling	brickbuildingwalltop 	MetalFenceBase 	alleywall 	alleywall2 	
 	 	 	 	 	 	
alleywall3 	anotherconcrete 	apartmentwall1 	backrooms 	brickshingles2 	brickshingles 	
 	 	 	 	 	 	
bricks5 	bricks4 	bricks3 	bricks2 	bricks1 	brickss 	
 	 	 	 	 	 	
buildingbottom2 	brickwall 	brightgrass 	building 	building2 	buildingbase 	
 	 	 	 	 	 	
buildingbasewindow 	buildingbottom1 	buildingwallwindow 	buildingwall2 	buildingtop4 	buildingtop3 	
 	 	 	 	 	 	
buildingtop2 	buildingbottom4 	buildingbottom3 	canalconcrete 	citybuilding10 	cancrate 	
 	 	 	 	 	 	
carpet 	ceiling_insul 	cencrutetile 	cencrutetile (not duplicate)	cincrete 	citybuilding1 	
 	 	 	 	 	 	
citybuilding4 	citybuilding3 	citybuilding2 	citybuilding14 	citybuilding13 	citybuilding12 	
 	 	 	 	 	 	
citybuilding11 	citybuilding5 	cobble 	citybuilding6 	citybuilding7 	citybuilding8 	
 	 	 	 	 	 	
citybuilding9 	cloth1 	cloth2 	cloth3 	citybuilding10 	concrete3 	
 	 	 	 	 	 	
concrete2 	concrete1 	concrete puddle 	concrete 	concrate 	compost 	
 	 	 	 	 	 	
conteeete 	concretewall 	concretewall2 	concretewall3 	concritetile 	concritetile (not duplicate)	
 	 	 	 	 	 	
concroote 	concroute 	councrute 	councrete 	corrodingwall2 	corrodingwall 	
 	 	 	 	 	 	
corrodedconcrete 	cooncronte 	councrutetile 	decayedconcrete 	crackedconcrete 	crackedearth 	
 	 	 	 	 	 	
crosswalkcrackedconcrete	cuncrate 	darkbricks 	darkconcrete 	darkconcrete (not duplicate)	fancyinteriorwallbase 	
 	 	 	 	 	 	
duct 	drain 	dirtywoodplanks 	dirtyground 	dirtydiamondPlate 	diamondPlate 	
 	 	 	 	 	 	
garagewalls 	filth 	filthconcrete 	flatgrass 	floortiles 	garage1 	
 	 	 	 	 	 	
garage2 	garage3 	garagewindowtopt 	garagewindowtopr 	garagewindowtoplr 	garagewindowtopdr 	
 	 	 	 	 	 	
garagewindowr 	garagewallssss 	garagewallsr 	garagewindowy 	linedcrackedconcrete 	grass 	
 	 	 	 	 	 	
gravel 	ground 	ice 	labwalls 	leather 	liminalconcrete 	
 	 	 	 	 	 	
metal2 	metal 	messystonetile 	mazebricks2 	mazebricks 	marbiletile2 	
 	 	 	 	 	 	
marbletile 	metalgrate 	muddybricks 	metalgrateflooring 	metalpanel 	metalplate 	
 	 	 	 	 	 	
metalroofing 	metalshings 	metaltest 	missingtexture 	plaster? 	plaster3 	
 	 	 	 	 	 	
plaster2 	plaster 	orangeconcrete 	oldwoodplanks 	oldconcrete 	plasterorganic 	
 	 	 	 	 	 	
slatetilling 	plasterss 	prettysuresomeonepeedhere	road 	roadlines 	roofpanel 	
 	 	 	 	 	 	
sand 	slate 	stone 	road (not duplicate) 	space3 	space2 	
 	 	 	 	 	 	
space1 	snow 	smoothconcrete 	sludge 	stonebricks 	tile4 	
 	 	 	 	 	 	
stonewall 	stonewall2 	stonewall3 	tile 	tile1 	tile2 	
 	 	 	 	 	 	
tile3 	wallpaper2 	wallpaper1 	wallfence 	wallbase 	wall3 	
 	 	 	 	 	 	
wall2 	wall 	walltop 	woodtilling 	weirdcloth1 	weirdcloth2 	
 	 	 	 	 	 	
weirdcloth 	weirdleather 	wood 	wood2 	wood3 	woodplanks 	
====Trivia====
*Originally, the captions uses the "nametag" format. This what changed to a better text format after the map got revamped.
*In the snow texture, you can actually pick up Snowballs in it.
|-|Towers=
==== Summary ====
Towers refers to the two ginormous towers placed at the sides of the Multi-purpose zone. The towers are pretty tall and has blue staircases that spirals around the tower, until it reaches the peak. At the top, you'll see a bridge that is connected to the other tower and lets you cross from one tower to the other.
|-|Hut (removed)=
==== Summary ====
Hut takes an appearance of a long, simple hut with a yellow checkered texture on the walls and ceiling. Within the hut's interior, still models of the development team, a model of a baby, and a floating gray block can be found. The hut has two doorways. 
The hut can be found at the center of the map.
====Trivia====
*The baby found here is reminiscent to the Bubby nextbot.
*When nn_playground made its first debut, this location served as the only safe zone for the map. It has since been replaced with a much larger safe zone with multiple features. 
</tabber>
==Safe zones==
In nn_playground, there are only one safe zone which can be found in the Multi-purpose zone. However, there is no safe room music were added.
==Nextbot Spawns==
These are specific areas in which nextbots can only spawn in. There are currently 5 areas in the map that are exclusive to these spawns. (which are indicated by a red virtual sphere)
* Nextbot Spawn #1: Spawned between the Multi-purpose zone and Field.
*Nextbot Spawn #2: Spawned inside of A NEW DAWN.
*Nextbot Spawn #3: Spawned next to Texture Testing Zone.
* Nextbot Spawn #4: Spawned at the left side of A NEW DAWN.
*Nextbot Spawn #5: Spawned next to the pillar of Multi-purpose zone.
==Gallery==
==Trivia==
*nn_playground used to be named nn_dev, before the map revamp.
*nn_playground "will be forever evolving. we will always add fun content as well as experimental features we plan on adding to the game" as said by holidae in the nico's stu discord.
*nn_playground can often be accessed without the use of admin panels by falling into the pit of the downward hallway on the 3rd floor of nn_hotel.720px
*Some nextbots have their audio pitched, and slowed down in the bot catalog.
**The probable reason for this is the developers changing the playback speed of the nextbots in game. And the low, slow pitched audios are just their actual audios the developers uploaded, without the modifications.
== History ==
==References==
Category:Maps
Category:Locations
Category:Exclusive
Category:Browse