Sound

Sound is a magic effect that produces a disorienting noise in the victim's mind, reducing their ability to concentrate and lowering their chance of successfully casting spells. Although the in-game description states that the effect's magnitude is the reduction in the victim's chance to successfully cast spells, the actual result varies by approximately ± 25% of the effect's magnitude. (For details see Magnitude, below.) Sound is a member of the Illusion school of magic, governed by Personality. Its base Magicka cost is 3 points.
==Comparison==
Sound is one of several effects that can be used to cripple spellcasters. Although one point of a Damage Skill effect is more potent than one point of Sound to lower a caster's chance of successfully casting spells, it only applies to only one school of magic and costs four times more Magicka. Damaging Luck or Willpower attributes is far less effective for this purpose. Other effects that apply to all schools of magic and have both advantages and disadvantages compared to Sound.
Effect Comparison	Effect Comparison 	Effect Comparison 	Effect Comparison
  	Paralyze 	Silence 	Sound
School 	Illusion 	Illusion 	Illusion
Base Magicka Cost	40 	40 	3
Resist 	Willpower orResist Paralysis 	Willpower 	Resist Magicka
Immunity 	Yes (Vampires, many creatures in ) 	No 	No *
Actions Forbidden	All, except consuming potions & ingredients	Spellcasting (victim does not attempt to cast spells)	None (victim may drain Magicka failing to cast spells)
* No creatures or people are immune to this effect, but the Nerevarine can boost Resist Magicka to 100% for immunity.
==Magnitude==
Unlike other magical effects that impact the chance of successfully performing an action such as Sanctuary, Sound is affected by the target's Fatigue. It is only when a victim is 50% fatigued that Sound's magnitude represents the actual reduction in the victim's percent chance of successfully casting a spell. A victim who is well rested experiences a greater loss (up to 1.25 × Sound magnitude), while a victim who is nearing exhaustion experiences a lesser reduction (as low as 0.75 × Sound magnitude). If the victim's Fatigue levels are known, the actual result can be calculated using the following equation:(((Current Fatigue ÷ Maximum Fatigue) × 0.50) + 0.75) × Sound Magnitude
==Spells==
The following spells consist of a Sound effect. They may include additional effects. See articles for details.
Sound Spells	Sound Spells	Sound Spells	Sound Spells	Sound Spells	Sound Spells 	Sound Spells	Sound Spells	Sound Spells	Sound Spells
Name 	Type 	Cost 	Mag.Min. 	Mag.Max. 	Duration(sec.)	Area(ft.) 	Range 	 	Base ID
Cruel Earwig	Spell 	9 	5 	11 	5 	0 	Target 	 	cruel earwig
Cruel Noise 	Spell 	12 	10 	22 	5 	0 	Touch 	✓ 	cruel noise
Dire Earwig 	Spell 	13 	8 	15 	5 	0 	Target 	✓ 	dire earwig
Dire Noise 	Spell 	35 	2 	60 	5 	0 	Target 	✓ 	dire noise
Earwig 	Spell 	6 	3 	8 	5 	0 	Target 	✓ 	earwig
Noise 	Spell 	4 	3 	8 	5 	0 	Touch 	 	noise
Wild Earwig 	Spell 	17 	1 	30 	5 	0 	Target 	✓ 	wild earwig
= Available for purchase from a spell merchant.
==Merchants==
The following spell merchants are purveyors of a spell consisting of a Sound effect:
Sound Merchants 	Sound Merchants	Sound Merchants	Sound Merchants 	Sound Merchants
Name 	Faction 	M 	Location 	Spell
Arielle Phiencel	Mages Guild 	10 	 Sadrith Mora, Wolverine Hall: Mages Guild 	Dire Noise
Bratheru Oran 	Hlaalu 	10 	  	Earwig
 	Skaal 	8 	 Skaal Village: Bronrod the Roarer's House 	Dire Noise
Eraamion 	Mages Guild 	10 	 Caldera: Mages Guild 	Dire Earwig
Estirdalin 	Mages Guild 	10 	 Balmora: Mages Guild 	Earwig
Ethasi Rilvayn *	Morag Tong 	10 	 Balmora: Morag Tong Guild 	Wild Earwig
Fanildil 	Imperial Legion	10 	 Ebonheart: Hawkmoth Legion Garrison 	Dire Noise
Llaros Uvayn 	Hlaalu 	10 	 Caldera: Governor's Hall 	Wild Earwig
Mertisi Andavel 	Telvanni 	10 	 Tel Branora: Upper Tower 	Dire Noise
Namanian Facian 	Morag Tong 	10 	 Sadrith Mora: Morag Tong Guild 	Dire Noise
Nelso Salenim 	Telvanni 	10 	 Sadrith Mora: Telvanni Council House: Entry	Dire Noise
Salama Andrethi 	Telvanni 	10 	 Tel Mora: Tower Services 	Cruel Noise
Salyni Nelvayn 	Morag Tong 	 10  	 Ald'ruhn: Morag Tong Guildhall 	Dire Noise
* This person's services are available to faction members of a sufficient rank only.
==Items==
There is only one item in Morrowind and expansion packs that is enchanted with a Sound effect. The Madstone of the Ahemmusa is an amulet consisting of a 50-point effect for 20 seconds on touch. It is received from Sinnammu Mirpal upon being named the Ahemmusa Nerevarine during the main quest.
==Appearances==
*
ru:Звук
Category:Morrowind: Effects
Category:Morrowind: Illusion