Grandchester Mystery Mansion

Grandchester Mystery Mansion is a location in the exterior of Nuka-World .
==Background==
The mansion was the family home of the Grandchester family, including Hannibal, Morticia, and their daughter, Lucy. The young girl allegedly became possessed and murdered her parents, was committed to a mental institution, then escaped and committed suicide by hanging in the attic shortly after her 18th birthday.Narrator's dialogue An indeterminate time later, the mansion was converted into a tourist attraction, taking advantage of the high traffic from the nearby Nuka-World amusement park.Fallout 4 loading screens
Currently, the building is booby-trapped and is being used by Zachariah, an ex-Gunners member from the Mass Pike Interchange.Grandchester Mystery Mansion terminal entries; Grandchester terminal, Zachariah, Entry 2
==Layout==
The mansion is key-locked, but entry can be obtained from the Protectron ticket taker just outside the front entrance. The Sole Survivor can either buy a ticket, pick a ticket up off the ground by the Protectron's feet and present it to the Protectron, pass a Speech check to convince the Protectron that they are an employee, pickpocket the key off the Protectron, or destroy it and loot its remains for the key.
The large building features several accessible floors. The tour of the building is linear, often locking the Sole Survivor within until the automated narrator finishes describing the current room and asks them to "please proceed to the next room." The tour moves through the main floor until the kitchen. In the kitchen is a Master-locked door that leads to the basement, where a Novice-locked door reveals a bloody scene involving six trader corpses and a radroach.
From the entry room and kitchen are three sets of stairs ascending to the second floor. The doors on the second floor of the entry room are key-locked, and are opened later as part of the tour. The door up the stairs in the kitchen is unlocked when first encountered during the tour. The hallway upstairs is protected by a turret.
The second floor has several chambers. The first is rigged with gas and was used for seances. The gas can be turned off by using the terminal in the back left corner. The next hallway ends with dead-end stairs beyond a souvenir shop and the bedroom of the child on the left. Adjacent to the child's bedroom is the parents' bedroom, currently in use by Zachariah. In this room is a Master-locked door that leads to the attic, along with a key-locked building exit.
The attic contains a weapons workbench and a chemistry station, along with a large amount of junk.
===Plaques===
==Notable loot==
* Grandchester Mansion tickets - Sold by the ticket taker. Five are also on the ground by its feet.
* Grandchester guest key - Held by the ticket taker. Unlocks the front entrance.
* 100 paddle ball strings - Obtained from the ticket taker upon its destruction.
* Protectron model - In the basement behind the Master-locked door in the kitchen, on a tool board.
* Grandchester Mansion key - Held by Zachariah. Unlocks several doors, including the Master-locked door in the kitchen and the exit door.
* Nuka-Punch recipe - In Zachariah's room, on a cabinet.
* Nuka-Cola Victory - On the floor under the gas override terminal, in the séance room.
* SCAV! issue #4 - In the attic, on a wooden box on the right directly after entering the room.
* Mini nuke - In the attic, in a cart just behind the steamer trunk.
* Fusion core - On the oil canister in front of the rusty shelf straight ahead when entering the room.
==Notes==
* There are several encounters with a female child (presumably the ghost of Lucy Grandchester) who can't be targeted in V.A.T.S. and has no name attached to the crosshairs. The child can be tagged with recon scopes and appears with the name "Girl":
** Before entering the mansion for the first time, staring through the second window from the right to the top right above the entrance. If one flies up to that room, they will see the only door to the room is boarded shut from the inside. The child never notices the Sole Survivor.
** When entering the mansion for the first time, running to the left on the second floor.
** When entering the upstairs hallway, running back through the kitchen to the upside-down room. It is possible to chase her to the upside-down room, where she will stop. One can engage her with the "talk" option, but she will not reply, only stare.
** When entering the hallway beyond the seance room, running to the left into her bedroom.
** When entering the attic, running to the left. The child will run through a door on the back left wall shortly after spawning. If the Sole Survivor opens the door, a loud, jarring sound will be heard, and one will find a dead end.
* It is possible to stagger or knock the girl down with gunshots, but doing so deals no damage and causes no reaction.
* On the terminal in Zachariah's room, his final journal entry indicates he thinks one of his Assaultrons is malfunctioning because he keeps inexplicably hearing a little girl's laughter. This likely explains the deactivated Assaultron found in the attic.
* In the attic, there is a boarded-up door. If the player character no-clips through the door, they will find the room is mostly untextured, but there is a visible window and a shelf inside.
* The two bureaus near the table in the séance room are marked as owned and taking the stuff from them will be considered stealing.
==Appearances==
Grandchester Mystery Mansion appears only .
==Behind the scenes==
* Grandchester Mystery Mansion alludes to the real-world Winchester Mystery House, due to its similarity in name and history with supposed hauntings, seances, and strange architecture meant to confuse spirits, such as doors and stairs to nowhere, windows overlooking other rooms, etc. The external appearance of the mansion and entry sign are almost identical to those of the Winchester mansion.
* The story of Lucy Granchester aligns with the real-life Lizzie Borden, whose father and stepmother were murdered with an axe.
* The automated narration within the mansion is voiced by Kiff VandenHeuvel.
* The style of narration is similar to that of the Ghost Host heard in the real-world Disney Haunted Mansion attraction.
==Bugs==
* Hacking to incite the Gunner Assaultron in the hallway beyond the seance room may cause it to chase the girl through the mansion. This will also cause a glitch preventing the player character from proceeding further through the mansion, requiring reversion to a previous save file.
* When the girl runs past the Sole Survivor to the upside-down room, attacking the girl may similarly prevent the player character from continuing further in the mansion, as an invisible wall blocks further progress.
* If you discover Grandchester Mystery Mansion but do not enter, the ticket taker may no longer be present on future visits, and you will not be able to access the mansion.
* When loading the entrance autosave, the tour may not start, thus failing to trigger the first door to open; at the same time, an invisible wall upstairs will prevent access to the seance room. Both issues together will restrict access to the entrance room. Quitting then restarting the game did not fix the issue.
==Gallery==
Grandchester_Mystery_Mansion.png|Exterior
FO4NW Exterior 7.jpg|Exterior
FO4NW External 65.jpg|Signage
Grandchester_Mystery_Mansion_inverted_room.png|Upside-down room
Grandchester-LucyWindow-NukaWorld.jpg|Lucy Grandchester in the window
FO4_LucyGhost_Grandchester.jpg|Lucy Grandchester
Nuka-World_SCAV!_№4.png|SCAV! Issue #4
NC Victory Grandchester mansion.jpg|Nuka-Cola Victory
Armed frag mines GrandchesterM.jpg|Armed frag mine
CHS and WWB GM Mansion.jpg|Chemistry station and weapons workbench
==References==
Category:Nuka-World locations
Category:Pre-War recreation
es:Mansión misteriosa Grandchester
ru:Загадочный особняк Грандчестер
uk:Загадковий маєток Грандчестер