Survivors

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===SURVIVORS ===
Survivors are one of the two playable roles of Pillar Chase 2, As the name suggests. 
The players are tasked to survive the arching monsters from killing them and winning the game. 
Their main Objectives will vary depending on the choice of Maps and Gamemodes, Finishing an objective will reduce the current time by 10 seconds. 
Players can purchase Upgrades and Items through the Shops giving them advantages towards the monsters. 
When a round ends, A number above every player in the game will increase depending on their Actions (Entering a round, Finishing the first objective, Winning the game). 
The highest number among the leader board will be the current monster. If multiple players are tied in the number, then the player that has been in the server longer than the others will be the monster.
== Abilities ==
Keybind	Name 	Ability	Description	Effect
Passive	Heartbeat	 	A heart that gets bigger in the UI and the sound of a heart beating louder the closer the monster is to you, having a reverb added to it when the monster is on top of you. (which is applied to all sounds due to the game's settings) 
(Although, it is quite unreliable unless the monster is within chase distance.)	Helps players distance themselves from the monster
== Effects ==
For more information related about Effects and Debuffs, Check Effects.
=== Broken Bone ===
When Survivors are heavily damaged or has reached low enough health, specifically getting below 20 HP, they will get a broken bone, with this they will sprint 15% slower (set to 19.55) and show vulnerability against monsters.
Ex. Vita Mimic applies broken bone after landing a hit on a Survivor several times.
== Highlight ==
When highlighted, Survivors will be colored by a color depending on the chosen monster, Making them see-through walls. The range and duration will vary depending on a monster's kit.
Ex. Fuwatti highlights every player in the map red and lasts a medium duration before the effect fades away.Different monsters will have different highlight colors. (e.g Ao Oni having a red highlight, WYST being yellow, etc)
== Mechanics ==
When stunned, Survivors will be stopped in place completely or slowed down. Such things are exclusive to one or more monster.
===Trapped===
The trapped mechanic is exclusive to only EXE, If a Survivor gets trapped by EXE's Thorny Grave ability, They will be locked in place while taking damage overtime. To escape a player or a nearby survivor will need to interact with the trap 15 Times in order to break it and freeing the trapped victim.
Ex. EXE Taking the advantage to rush towards a trapped survivor and killing them before they set themselves free.
===Dancing===
The dancing mechanic is exclusive to only Uncle Samsonite, If a Survivor's Dance Bar is filled up completely by Uncle Samsonite's Kit, They will be stunned completely lasting only for 5 seconds or if they are damaged.
Ex. Uncle Samsonite engaging a survivor with his Beat Laydown move, Stunning them during the process and taking them to his Domain.
If your in the Lobby you can use Dances/Emotes by either saying /e dance1, /e dance2, /e dance3
===Tripped===
The tripped mechanic is exclusive to only MX, If a Survivor fails to time their jump against MX's POW Hop they will be tripped to the ground before getting up briefly. Being tripped lasts for a short period of time.
Ex. MX Engaging against a Survivor by using POW Hop and tripping them down before killing them. (Though the gif shows them being Mario'd. wahoo!)
== Cosmetics ==
* Victory Poses are cosmetics that can be purchased to change the survivor's win animation.
* Animation Packs are cosmetics that are buyable by survivors, which change their animations.
* Upon dying to a monster, survivors will emit a Death Scream and Death Effect, both of which can be purchased in the shop.
* Banners are buyable via a survivor's Player Profile, and changes the look of their banner on the leaderboard.
Survivor Sounds
Audio	Audio Description	Audio Information
 	*Breathing" 	Plays when the Survivor runs out of stamina.
 	Agh! 	Plays when the Survivor takes a total of 80 damage without healing, resulting in a broken bone.
 	*Screaming* 	Plays when the Survivor dies, this sound effect changes depending on a survivors currently selected Death Scream.