Hitmonlee (PXSSB)

Hitmonlee (サワムラー (Sawamular) in japanese, Kicklee in french) is a startable playable Fighting type in Pokémon X Super Smash Bros.. As in the official Pokédex, Hitmonlee is classified as Pokémon #106 and debuted in Pokémon Red/Blue/Yellow.
In the Japanese version of this game, Katsuyuki Konishi voices Hitmonlee as in Super Smash Bros. when this Pokémon was a Pokéball.
==Attributes==
Staying true to his games and descriptions, Hitmonlee is a middleweight character intended to be an agile offensive fighter with his legs as his attacking ability, also being fast on the ground. While Hitmonlee has lack of defensive options, his combo game is on point against a variety of characters at low percents and kills well at high percents. Hitmonlee's biggest strengths is his range on his legs, making him approach opponents easily.
However, despite being a excellent combo character, Hitmonlee has glaring weaknesses. Without his projectiles, Hitmonlee has a difficult time approaching zoners. Also, his High Jump Kick is abysmal at long distances offstage.
His Hidden Ability is Limber. In rage state, Hitmonlee's Limber makes him immune against Paralysis coming from electric attacks, a state that starts at 130%.
==Moveset==
*Hitmonlee's Hidden Ability is Limber.
*Hitmonlee can wall jump.
*Hitmonlee has an advantage against Normal type, Rock type, Steel type, Ice type and Dark type moves and takes less damage from them.
*Hitmonlee has a disadvantage against Flying type, Poison type, Bug type, Psychic type and Fairy type moves and takes more damage from them.
 	Name 	Type	Damage 	Angle 	Description
Neutral attack 	Double Kick 	 	
2% (first hit), 1% (second hit) 	90° (FKB)/361° (Sakurai angle) 	The first hit always connects with the second hit thanks to his fixed knockback mechanic (FBK).
Rapid jab 	Close Combat 	 	0,5%/1% (each looping hit) 	361° 	A series flurry kicks.
Jab Finisher 	Mega Kick 	 	3% 	361° 	
Forward tilt 	Rolling Kick 	 	8% (foot), 6% (leg) 	361° 	
Up tilt 	Upwards Sweep 	- 	3% (leg), 4% (foot) 	80° 	Like Lucario, Hitmonlee sweeps his leg upwards.
Down tilt 	Low Sweep 	 	
6% (leg), 7% (foot) 	70° 	
Dash attack 	
Low Kick 	 	
10% (leg/foot)), 9% (body) (early)
7% (body/leg/foot) (late)  	60° (early)/70° (late) 	
Forward smash 	Mega Kick 	 	14% (leg), 16% (foot) 	361° 	
Up smash 	Double Kick 	 	8% (hit 1)/12% (hit 2) 	120° (FKB) (hit 1)/ 85° (hit 2) 	The first hit hits grounded opponents while the second or final hit doesn't. However, the first hit has a fixed knockback, so it connects better to the sceond.
Down smash 	Rapid Spin 	 	5% (hit 1), 7% (hit 2) 	165° (hit 1)/ 361° (hit 2) 	A breakdancing move called a windmill. The first hit has a reversable direction, which means it connects with the second hit with its fixed knockback.
Neutral aerial 	Sex Kick 	- 	8% (early), 5% (late) 	361° 	
Forward aerial 	Double Kick 	 	5% (hit 1)/6% (hit 2) 	30° (hit 1), 361° (hit 2) 	
Back aerial 	Rolling Kick 	 	13% (foot), 11% (leg) 	361° 	
Up aerial 	Upwards Sweep 	- 	9% 	80° (foot), 70° (leg) 	
Down aerial 	Stomp 	 	15% 	270° (meteor angle) (foot), 361° (leg)	
Grab 	 	- 	 	 	Reaches out with one arm.
Pummel 	 	- 	2% 	361° 	Knees the opponent.
Forward throw 	Seoi Nage 	- 	7% 	40° 	Throws the opponent away forward, similar to a Judo throw.
Back throw 	Tomoe Nage 	- 	10% 	40° 	A backwards Judo throw.
Up throw 	Seismic Toss 	 	8% 	80° 	A slight backbreaker rack drop. Unlike from Incineroar's, Hitmonlee's doesn't take much damage.
Down throw 	Axe Kick 	- 	4% (hit)/ 4% (throw) 	70° 	
Neutral special	Vaccum Wave 	 	 	 	
Side special 	Reckless Onslaught	- 	16% (total) 	 	A series of kicks when this move come in contact.
Up special 	High Jump Kick 	 	3% (hit 1)/ 3% (hit 2)/ 12 % (hit 3) 	 	Three upward high jump kicks.
Down special 	Focus Kick 	 	10% 	 	A counterattack. When connected, the opponent stays in hitstun, unable to move.
Final Smash 	Extended Mega Kick	 	25% (foot), 20% (leg, very close to Hitmonlee), 18% (leg, close to Hitmonlee), 16% (leg, distant to Hitmonlee)	 	Extends his leg while making a Rolling Kick with an enormous range. It reaches to the length of Pokémon Colosseum.
==Palette swaps==
#Brown
#Blue: Based on the colors of Heracross.
#Red: Based on the colors of Throh.
#Gray: Based on the colors of Machamp.
#Yellow: Based on the colors of Scraggy.
#Cyan: Based on the colors of Cobalion.
#White: Based on the colors of Pheromosa.
#Green: Based on its shiny color.