The Sunset Riders

The Sunset Riders are the titular protagonists of the 1991 Run n' Gun arcade game of the same name.  The group consists of four bounty hunters:  Steve, Billy Cool, Bob, and Cormano Wild. Their mission is to free a mining town from the tyranny and oppression of Sir Richard Rose and his gang of outlaws.
==Members==
===Steve===
Steve is the de facto leader of the Sunset Riders. He has platinum blonde hair and wears a yellow-themed outfit with pink cowboy boots and a matching hat. He carries a revolver as his weapon of choice, which has a fast rate of fire and great precision.
===Billy Cool===
Billy Cool is a skilled sharpshooter in the group. He has golden blonde hair and wears a blue-themed outfit with blue cowboy boots and a ten gallon hat. He speaks in a Western American accent. Like Steve, he carries a revolver as his weapon of choice, which in turn fires fast and has great precision.
===Bob===
Bob is an excellent marksmen in the group. He wears a green-themed outfit with orange cowboy boots and has long, blonde hair. He speaks in a Southern accent. His weapon of choice is a rifle as his weapon of choice, which fires slower than Steve and Billy's revolvers, but releases a greater amount of firepower by firing multiple bullets at once in a spread.
===Cormano Wild===
Cormano Wild is perhaps the most iconic member of the group. He wears a red-themed outfit consisting of a pink poncho, a pink sombrero, and violet cowboy boots, suggesting he is of possible Mexican decent. He differs from the other members as he has brown hair and a beard. He carries a double-barrel shotgun as his weapon of choice, which performs nearly identically to Bob's rifle, but with a greater firepower and a slower rate of fire.
==Personality==
All of the riders have virtually identical personalities. 
Like many typical cowboys, they have a strong interest in collecting bounties from various outlaws that are marked as wanted, and do not hesitate to eliminate them in the process
However, despite this, the riders show at least some form of mercy on their opponents and are committed to spare the bounty targets from time to time, as evidenced in the case of Chief Scalpem, whom they spared over his younger sister's plea of mercy.
==History==
The riders first take up a bounty that is placed on a greedy ranch owner named Simon Greedwell, who has been illegally rustling cattle out of greed. After dealing with his henchmen and two stampedes of cattle, they confront Simon at his ranch. There they bring an end to his cattle rustling business and eliminate him.
The next bounty the riders take up is placed on an outlaw by the name of Hawkeye Hank Hatfield, who is wanted for presumably robbing a train. The riders track him down on horseback by following a train to a nearby station, where just to there luck they locate Hank and battle him a showdown at the station. Though Hank proves he was indeed prepared for the battle, he is ultimately neutralized by the riders.
The third bounty the riders take up is placed on a villainous cowboy named Dark Horse, who is wanted for pillaging various towns whilst riding a black, armored horse. The riders travel through the heart of the latest western town that has fallen victim to Dark Horse's criminal rampage and locate him in front of the town's saloon. Dark Horse attempts to attack the riders by firing at them from atop his signature steed whilst also trying to trample them, however the riders manage to mortally wound him, resulting in him dying on his steed as it takes off with his corpse.
The riders then witness the female owner of the saloon being tossed out. The rider confront the woman, asking if she is alright, before she tells him that a duo of pyromaniacs named The Smith Brothers are terrorizing her saloon and holding her dancers hostage. The riders enter the saloon and confront thee criminal duo, who addition to this crime, also have a bounty on their heads. The riders battle and eliminate both brothers whilst freeing the hostages, and as a reward, they are treated to a performance by the dancers. Afterwards, one of the dancers reveals to the brothers that their is a massive bounty placed on an Englishman named Sir Richard Rose for his history of crimes. The riders take up the bounty, but are warned by the dancer that he has three henchmen that are guarding his villa estate.
The riders track down the first of Richard's henchman, a Mexican bandit named El Greco, who is riding a train presumably owned by Richard Rose. The riders battle through his army of bandits before confronting El Greco himself at the front of the train, where he battles them with a whip and uses a bulletproof shield to defend himself from the rider's weapons. Ultimately he is mortally wounded by the riders and falls off the train dead, but not without tossing his signature red sombrero, which Cormano subsequently catches and wears for the rest of the game.
Next, the riders travel to a native american tribe to confront Richard's second henchmen Chief Scalpem, who happens to be the chieftain of the tribe. The riders battle through Scalpem's army of native american warriors before locating the chief at a scared rock formation. They battle Chief Scalpem, who is very much prepared for battle. They riders defeat Chief Scalpem, but afterwards his sister rushes to his aid, begging for mercy to the riders by telling them not to kill her brother, stating that he was only following Richard Rose's orders. The riders oblige to her request and spare Chief Scalpem's life.
The riders then take to horseback once more as they head straight for Richard Rose's estate, but not before being forced to confront Richard's third and final henchman Paco Loco, who guards the grounds of the estate on top of a fortified wall. The attacks the riders using a powerful maxim, but due to his large size as well as the fact that he is exposed in the open, the riders neutralize him, and place an explosive at the foot of the wall to gain entrance to the estate.
The riders make their way across the grounds, battling Richard Rose's private guards and destroying two barricades that are blocking their path to Richard's mansion, which is located at the top of the hill. Once they reach the large mansion, Richard Rose greets the riders before retreating on top of a balcony above the doorway and sending his last guards to eliminate the riders. The riders defeat the guards while destroying the large barricade surrounding the balcony, forcing Richard to battle the riders directly. Eventually, the riders at first seem to have eliminated him, only for RIchard to stand back up virtually unharmed, as he laughs maniacally and reveals that he cheated death by wearing a metal plate under his clothing. The riders continue to battle him, and once again eliminate him, this time for good.
After eliminating Richard Rose and freeing the town from his oppression, the riders collect the reward and ride into the Sunset, parting ways.
==Trivia==
*Of the four riders, only Billy and Cormano appear in all versions of the game, as Steve and Bob are omitted from the Sega Genesis version due to limitations.
**Billy and Cormano are also the only members of the riders that have confirmed surnames.
*Steve makes a cameo in Mystic Warriors on the screen at a drive-in theater. 
Category:Male
Category:Teams
Category:Video Game Heroes
Category:Western Heroes
Category:Lawful Good
Category:Protectors of Innocence
Category:Virtually Resourceful
Category:Lethal
Category:Vigilantes