Wanda Munashi

== Introduction ==
There were tales surrounding a girl who spent years wandering around the open wild as a hunter alone, who had survived many encounters with strange occurrences and villages foreign to her. She opened herself to many experiences and opportunities a single modern human cannot do alone in a short amount of time, and became well known to several other villages that she passed by. The bow she holds possesses a power so different and so bizarre, no one knew what it would really do except herself. 
As the tale holds, the strange girl is no ordinary hunter, but an extraordinary eternal traveler who spent decades adapting and molding herself to the wonders of the wild...
Wanda Munashi is an OC created by Calibrius, a legacy OC creator in the old days of DB (both OGDB and the other one).
== Appearance ==
Wanda wears a white dress below her beige-colored smooth cloak, and a red skirt with a multitude of fashionable nature-styled accessories wrapped around her waist. She wears leather boots despite being both a wanderer and a hunter, and carries a journal she keeps with her at all times.
== Backstory ==
Her recollection of the past deep within her memories is lost within time, as all is forgotten but her identity as a wanderer lost within the wild. She often wonders to herself that she may not survive in such a world out there, but in time and time again did she prove to be such a strong survivor adapting to every part in a different environment. Foreign peaceful natives call her the "Owl of the Wild" as she had observed how villages adapt to certain environmental changes so quickly. 
Everyday she would write her own observations or her own inner monologue in a journal, where she slowly recollects her own identity as well as building up her own character from the ground up. One day, she stumbled upon an old bow on the ground and picked it up, but before she knew it, a strong aura radiated around her and suddenly beige flames sprung to life as a result of the acquirement of the bow. She knew that she would need something to defend herself and that she now has something to use with it, asides from hunting for food and all. Yet, the personal question for herself remains: what is it like now that humanity has advanced in technology and other aspects?
== Personality ==
Wanda is an eternal traveler who runs about every second in the wild untouched. She savors herself into spectating untouched natural views and collects all the information for her to write in her journal. She loves travelling around every unexplored territory and has also adapted herself to survive in even the toughest climates.
While she considers herself as an eternal wanderer, she has slight problems with social interactions towards others. While she often accepts or rejects offers from people that knew a lot about her, she still suffers from stuttering or forgetting what she would say with phrases like "uhh..." or "hmm..." in between some parts of her dialogue. This happens when she is trying to say something in front of a small or large group of people. Either way, she's more of a natural introvert.
== Moveset ==
Ability Name 	Function 	Damage 	Cooldown
Passive - Keen Owl Eyes 	You initially spawn with +8 more speed, and the boost will expire once the user engages into combat. The passive comes back after 5 seconds without attacking an enemy. Your curiosity as a hunter also sharpens your observation to small portions of detail, increasing haste (increase in attack speed) by 35% and has a small chance to score critical hits (indicated by another extra hit that deals 2x the damage of normal LMB) whenever you hit an enemy.	n/a 	5 seconds (after not attacking)
LMB (there's no name for it)	Draw out your arrow and fire at the target you’re aiming at with your mouse cursor. Holding LMB will charge up the shot and travel faster once fired. The charged arrow deals slightly more damage than normal when fired. 	200 (normal)
350 (charged)	1 second
E 
"Spirit of The Wind Leap/Beak Flail Arrow"	Feathers magically orbit around your waist as you become more nimble with each step as light as a heron’s, and be able to do hit-and-run tactics with your agile feet. Pressing space will cause you to dash 20 studs ahead to where you are facing, which results in the user firing a compressed wind arrow travelling at fast speeds towards the enemy (this attack automatically aims at the nearest enemy). However, the user must keep up with the rhythm with each hop, as pressing space too early or too late will distract the user entirely, losing concentration and focus which results in the ability ending early with a longer cooldown. (The correct timing for this ability is when a "ding" sound plays, that's when you start pressing space.)
NOTE: After each successful dash you perform, feathers explode and you start firing arrows faster. This deals the exact same as the normal LMB. There is no limit to how many times you can do this. 
For every hit scored while using E, the character gains a 5% damage boost. The stacks cap out at a total of 500%.	same as LMB	8-17 seconds
R - "Hunter's Steady Breath"	You inhale and exhale sharply, gaining an increased chance to score critical hits whenever the arrow hits a target. The buff lasts for 20 seconds and the cooldown activates once the ability is used. For cosmetic purposes, white sparkles will emit from the player's torso to indicate that the buff is in effect. 	n/a 	25 seconds
F
"Grounded Stance" 	Enter a stance that renders your movement immobile, covering your feet in particles of rock and crumbled bits of earth, strengthening your focus 
and devoting all of your energy into scoring a perfect hit. Holding LMB charges up your current arrow and draws it, and is saved until it is fired by clicking LMB again.
However, you will be only limited to firing at the targets within your line of vision, meaning that you won’t be able to turn around to deal with enemies from behind.
The charged shot pierces through armor and simply clicking LMB fires a stronger normal shot that chips away enemy armor. The user stays in that pose for 15 seconds with increased defense and critical chance, but is unable to move during those 15 seconds.	350 (unupgraded)
750 (max)	15 seconds
== Upgrades ==
* Increase Health.
* Increases the damage bonus of E after each succesful dash.
* Slightly increases the maximum distance of E's dash.
== Extra Stuff (this is fanmade) ==
There is an act where you (the players) and the rest of your crew wanting to find a way out of the canyon. On top of the canyon you see the mysterious figure standing above you (whom you actually know as Wanda) and you tell your crew to chase her until you reach the end. Throughout this duration, you will be going through an obstacle course and then run a few more metres before encountering a hill which leads to the final boss's fighting place.
Upon arrival, your crew composed of the players in the server see Wanda standing silently waiting for them. The crew then get into the fighting positions and begin attacking.
Her initial boss fight will have a lot of HP (like 425,640 but this is because she stays still using her F to fire at players). She also gains 25 armor when using Grounded Stance, so there's that.
She will try to run away from you when you attempt to get close to her, but she will use her E to perform hit-and-run attacks to whittle you down. She only attacks if she is far away from you or the distance between you and her is great. Once she does activate her R though (as indicated by white sparkles emitting from her torso), that is when you should start keeping your distance.
Once you finally beat her though, she quickly surrenders and shows the crew of gentlemen (and possibly ladies if there are women playing AB) the way out of the canyon before requesting that she would go with them. The crew quickly agrees and bam, she's in your roster.
jk but this is actually how it would turn out.
== Trivia ==
* The character's design is [literally] based off of Nanashi Mumei from HoloEN Gen 2. (known as HoloCouncil)
** Strangely enough, Wanda's surname is a play and a mixture of the names mentioned here.
* Her name comes from the term "wanderlust" which means that one has a desire to travel the world to explore all hidden sights and views. In this context, she's pretty much an eternal traveler.
* For E, you can also not press space after you get away from the enemy, however you won't be able to use the ability after a while.
* In official game terms, her flame would be considered as an unidentified flame user. When in reality, she uses the elemental Flame of Terranium, a fan-made flame that I made a while back. (I hadn't really developed on my concept ever since.)
* This character gives off a strong aura when maxed, which is one of my first attempts to do so.
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File:Section1oftheMap.png|Player's entrance to the chase segment
File:Section2oftheMap OBBY.png|Obby section
File:Section3oftheMap.png|next zone after finishing the obby
File:WeMeetAtLast Players Section4.png|a rough cutscene of mumei and the stalker fan-- i mean wanda and the player(s) preparing to fight xD
File:Section4BossArena.png|The final map in which you fight the boss
Category:Awakened Beater Era
Category:Characters
Category:Female Characters
Category:Devil Beater