Walkthrough:Symphony of the Night/Outer Wall

==Marble Gallery==
The first part of the Marble Gallery is pretty straightforward, and you only have a few Axe Knights to deal with initially. The next room will also offer you another Axe Knight, and then you'll have to drop down off the ledge to progress. Once you've dropped down, there's a save room to your right that you can quick use after dealing with a lone Ouija Table. From here, you have a choice to go left and drop down further to obtain a relic, or proceed to jump up above the save room and move on further into the castle.
If you go down to grab the relic, the next room you will be in is larger where you will traverse down multiple stairs with the occasional Slinger in it. Eventually you'll continue down and come across the Marionette enemy as well, on your way toward the relic, the Spirit Orb. You can now see the damage you're inflicting on your enemies, which can come in handy when figuring out your equipment and what works against what enemies. Keep moving right to encounter a hall of Ghosts and candle with a large bag of gold in it. Drop down again and move left, and you'll run into a Slate Lord and a Cthulu; both of which are high-level enemies for this area and can easily kill you if you're not careful. If you manage to kill them and make it past, you'll find yourself a nice shortcut to open back to the Castle Entrance right before the threshold to the Alchemy Laboratory. You might want to take this time to use that save room also before tracking back.
Make your way back up to the path split with the save room and progress further into the area. After you get beyond the split and encounter your first Flea Men, the next room after is a giant clock room. It's here that you will encounter Maria Renard for the first time, who grills you on your intentions. After leaving, you can proceed forward, though make note of this clock room as it acts as a central focal point of the whole castle. Exit the room and fight through a another Flea Man, and then upward past some more Ouiji Boards, Slingers and Skeletons. The next room has a Stopwatch sub-weapon in one of the candles, and a red floor passage that's currently inaccessible, so you can move on for now. The next room features a four-way crossroads with another closed red floor passage; the bottom left just has an Ouija table, the bottom right is the path to keep progressing and the top right way is where the button is to open the red trap door we just saw, but we’ll be blocked by a similar blue glowing door as seen before Slogra and Gaibon are fought and will require a relic you haven't gotten yet. For now, take the bottom right path.
You'll find yourself in a very long hallway featuring marble statues and a very curious visitor looking in from the background. You'll also encounter your first Diplcephalus and Stone Rose enemies, as well as a $250 money bag in the center of the hall. Beware of the Stone Rose's annoying ability to petrify you. Make your way past a few of these enemies, and you'll eventually find the thoroughfare to the next area.
==Outer Wall==
Once in the Outer Wall, you will see a vase in front of you and two paths with one going up and the other down. Go and break the pot to obtain a zircon, which you can sell later. You can down choose which path to take, but for now it might be best to choose the lower path first. Drop down and you'll see an Armor Lord across the way blocking a doorway. It's strong, so it might take a bit to whittle it down. After, enter the room and break the wall on the far end to gain a Pot Roast. You can also access a secret passageway by standing in the broken wall's alcove, where if you stand still for approximately 15 seconds, you'll be lowered into a secret room below and be able to pick up the Jewel Knuckle and Mirror Cuirass.
Jump back on the elevator and head back out of the room. Dropping further below will lead you to a hanging lounge area with Medusa Heads, which are a regular enemy in the Outer Wall. You'll encounter a telescope, which you can use to peer across the lake surrounding the castle. From here, you can make your way back up toward the entrance to this level.
Taking the upper route above the door to the Outer Wall, make your way left and you'll enter a room with some Axe Lords. Then in the room after is a vertical area with two torches that will drop a big heart worth five hearts, if you need hearts this is a place to farm them going back and forth between rooms. The room on the left is a save room, then going up to the left is where the boss is.
After you defeat the boss and obtaining your Life Max Up, head left and grab the Gladius sword. Exiting these past rooms you will see an elevator to your right, and there is a path below to the right that has a drop-down if you want to go back. If you get close to the edge of the gap and jump you might be able to get to the other side and break the pot to get another Life Max Up. At this point, you can drop down and save or proceed further up. If you go up, you continue up, you'll encounter some skeletons and Bone Musket enemies, as well as a door to a new area. For now you can skip it and continue clearing this area. Continue climbing your way to the top of the elevator and you'll see a new relic, but you must activate the elevator to get to it. Continue to to get to the elevator switch and avoid the Medusa Head enemies, including the tan Medusa Heads that now spawn also and will cause petrification if they hit you. You'll also find another Armor Lord guarding the elevator switch. Kill it, hit the switch to activate the elevator, and collect the Soul of Wolf relic. You can now transform into a wolf by pressing R2.
You can now do a few things. You can explore the rest of the Outer Wall, and you'll find a Warp Room just above the top of the elevator that can transport you back to the Castle Entrance. You can also trek back down to the door to the new area you found during your climb and move onto the Long Library, or you can travel to the very top of this area and find a door to another new area, the Clock Tower. There's also another save room at the very top of this area, should you need it before moving on.
==Doppleganger 10==
For the second boss of the game, you'll be fighting a copy of yourself. This boss is a bit tricky in that it reacts to what you do and then counters, unlike other bosses who have more predictable rhythm. If you use your sub-weapon like the knife or axe, he will block with a shield or transform into the mist to dodge the attack. If you don’t have your shield up and get near the copy he will throw a knife at you. You can bait his reactions though and get it a few attacks if you have a long enough weapon. You can also use the Stopwatch sub-weapon on it to great effect, if you managed to grab it back in the Marble Gallery. Use it to freeze him in place and attack until he goes down.
Category:Symphony of the Night Walkthroughs