Flybot Fun

* See Flybot
* See Security_Systems
Bot.jpg
SecurityBot89.jpg
Earlyflybot.jpg|Rotate it Counter-Clockwise
FlyBotsDaddy.jpg|Perhaps Rapture's Splicers referred to Security Flybots as the "Tweetering Horrors" ?
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Whirling Blades of Death :
Modified Security Fly-bots with cutting blades embedded in the ends of their rotor blades.
Adds one more nasty tactic to use -- these were not used/installed for original Fly-bot units because they run into too many things (continually breaking blades or catching/sticking and damaging rotors) in normal security use (normal ones had deflector plates instead to protect the blade tips).
Splicer modified units for less 'normal' mission use against other Splicers (and Players). Melee-ing Fly-bots are usually vulnerable to physical attacks (but may be needed when the user is short of any ammo for a standoff weapon). Cheaper 'tincan' Fly-bots are usually more likely to have this blade feature (as well as Kamikaze bombs).
Some would have short lengths of chain on their rotor ends (like a weed-whacker, that can also be quite nasty)
Flay-bots ???
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This ^^^ Gave me an idea - Fly-bots used to spread pesticides/fertilizers in the Farms (crop dusters) :
Part of automation that increased yield and lowered labor required (Fly-bots were also used to keep vermin under control -- never enough cats available...)
So there would be quite a few agricultural Fly-bot units (and parts) laying about in various remote places, which might be re-purposed by Players (and by Splicers).
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Another Idea - Flybot Fights :
Kind of like chicken-fighting.  Splicers love to gamble on things, and the half-insane denizens of Rapture have plenty of time to waste (and skill with a remote controlled battle Fly-bot would be held highly in the endless Faction fights - next to repairing them).
But then BioShock is a 'Blast-fest' game, and having alternatives to shooting everything dead would be a much much harder game to produce and sell (And including some such OTHER elements in the MMORPG would be 'a Plus' with many Players).
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Infinite BS's Sad REGURGITATION :
Seriously they really tried to copy FAR TOO MANY things from BioShock 1/2 (and so many really didn't fit or were just plain ridiculous). So much Being Badly Copied was even worse.
Again regurgitating things from Rapture. We coulda had the Player and NPCs on flying thingees (jetpacks) instead of only that stupid Giant Pigeon (Iconic BD idea regurgitation, that failed). Clearly little imagination was used when it came to the designers applying the great potential of this floaty quantum technology shit. Of course, 3D movement is a bit taxing on the developer's game engine skill/knowhow. (( I can just see the early 'design' meetings : "We'll have all these little things held up by balloons ... It'll be SOOOO Coool !!!!" ))
FAN WARNING From what I understand, the Game Developers never did come up with the idea of using Balloons to lynch minorities in the game, despite a desire to represent the state of 'race relations' in that period (or if they did, they were quickly dropped as Too Controversial ).
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