Barb

The Barb is a fragile yet hard-hitting fighter, produced by Syndicated Shipyards at the start of the human civil war.
== Description ==
Though the Syndicate doesn't build fighter carriers, it is testing the waters with the Barb, a cheap and flexible carrier-launched craft featuring newly-developed miniaturized ion engines. The design philosophy of the Barb seems to have been "uglier than the Protector," and as you look at the cockpit nestled between the massive gun port and turret mount, you wonder where the power systems are supposed to go. Though an awkward-looking ship, it seems flexible enough to become a dangerous addition to any fleet with carriers.
In order to be capable of fitting a Proton Gun while still maintaining a turret mount, Syndicated Systems had to remove various life support systems, requiring that the pilot wear a pressurized suit rather than having the cabin be fully pressurized. Although it makes piloting a Barb an uncomfortable experience, the result is a level of short-range firepower that is unheard of for a craft its size.
Fighters do not come equipped with a hyperdrive. You cannot carry a fighter unless you have a ship in your fleet with a fighter bay.
== Outfits ==
These are the standard outfits initially equipped on each Barb.
Guns
Energy Blaster
Turrets
Blaster Turret
Systems
D14-RN Shield Generator
Power
nGVF-AA Fuel CellLP036a Battery Pack
Engines
X1050 Ion Engines
== Performance Information ==
Barb by name, and Barb by nature, these fighters can be very easy to deal with or a complete annoyance. Barbs equipped with Energy Blasters have the advantage of a built-in turret, making them good dogfighters. Meanwhile, Barbs equipped with Proton Guns are capable of hammering away at the hulls of much larger ships from a safe distance, effectively replacing ammo-reliant missile weapons with a rechargeable gun. This makes the Barb a good choice for players who don't want to bother with constantly checking their fighter's ammo supplies, and an economical fighter if the player intends to use a carrier for a lengthy period of time. However, the player should note that Barbs have very weak shields and armor, so a player can find that Barbs are actually more expensive to use if they keep getting destroyed and needing to be replaced.
== Notes ==
* This fighter is not available until after the civil war begins.
* Like all fighter craft, the Barb is unable to jump and requires a ship with fighter bays to carry it.
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Category:Human
Category:Human fighters
Category:Human ships
Category:Ships in Syndicate Basics (shipyard)
Category:Ships in Tarazed Basics