Curie

The Contagions Vulnerability Robotic Infirmary Engineer (CVRIE),Curie: "Oh. Another stranger. Are you Vault-Tec security? I've waited so very patiently for you to arrive."The Sole Survivor: "Who the heck are you?"Curie: "I am a Contagions Vulnerability Robotic Infirmary Engineer, or CVRIE. The human scientists call me Curie. Or more properly, they called me this when they were alive. I repeat, are you Vault-Tec security?"(Curie's dialogue) typically shortened to Curie, is a robot residing in the Commonwealth . She is a possible companion of the Sole Survivor.
==Background==
The state-of-the-art CVRIE was designed to be the guardian of Vault 81, responsible for preserving the knowledge amassed by the Vault 81 scientists, as well as ensuring that every single one is aware of the significance of the mission undertaken within the halls of the vault.Vault 81 terminal entries; terminal, Vault 81 Mission Statement However, the robot met in 2287 is not the same robot as when she was deployed to the Vault. Due to the overseer's sabotage, none of the science staff received a notification about the drill that would have allowed them to enter Vault 81 in time to carry out the experiment.Vault 81 terminal entries; old overseers terminal, The Day Despite this, three researchers showed up: Kenneth Collins and Jim Flint reached the Vault from the Fens with the general population, while the overachiever M. Burrow was already on-site. They reported to the research area and were sealed inside.Vault 81 terminal entries; old overseers terminal, Science Staff
Despite their severely low numbers all but ensuring that the generations-long research plan would die out, the scientists still had state-of-the-art equipment, centuries' worth of supplies and the Contagions Vulnerability Robotic Infirmary Engineer (CVRIE), meaning that with even their limited manpower, they could still be a threat to the residential population.Vault 81 terminal entries; terminal, Vault 81 Mission Statement To compensate, Collins upgraded and modified CVRIE, turning her from merely a customized Mister Handy unit into a fully-fledged lab assistant.Vault 81 terminal entries; Curie's terminal, Boot Up His upgrades provided her with a custom personality inspired by two female acquaintances of his, Liza and a French girl from Versailles he had met decades earlier, while also loading the databanks with every great body of work he had (Kant, Einstein, Born, Darwin, Faraday, Turing, Braun, and her namesake, Curie) as well as knowledge of at least French and Japanese in addition to English,When Curie first meets the Japanese-speaking robot Takahashi in Diamond City, she will respond to him saying "watashi wa Curie desu." (Meaning "I am Curie.") This indicates that Curie is multilingual, capable of speaking English, French and Japanese. to make her more lifelike and human. As such, CVRIE became informally known as Curie.Vault 81 terminal entries; Curie's terminal, Personality Profile With her help, the work picked up the pace and quite soon, the Phase I experimental trials began. When she was notified of this development, Overseer O. Olivette was mortified and attempted to play for time,Vault 81 terminal entries; old overseers terminal, Phase I Trial while maintaining an aura of camaraderie, taking care to not reveal her intentions. While the mood among the three researchers remained stable thanks to Collins and Curie, she knew they still had access to the nozzles and could release the pathogens for a Stage III trial, or worse. When a minor mishap with the mole rat population was resolved and Stage II was progressing rapidly, Olivette made her decision.Vault 81 terminal entries; old overseers terminal, They Suspect
Putting her plan into action, the overseer personally sabotaged the delivery nozzles inside every residential quarter and room on their side of the Vault. When the researchers began to notice (Burrow, specifically), she disconnected the only terminal that could communicate with the science team and dumped it in the reactor chamber, near the sealed backup entrance into the science section.Vault 81 terminal entries; old overseers terminal, Forgiveness Sealed in the research wing with no means of communication, the scientists grimly continued their work, despite knowing that it, and them for that matter, was likely never to see the light of day again. Eventually, Curie became their inheritor,Vault 81 terminal entries; old overseers terminal, Please Answer watching as they fell one-by-one. Flint was killed when one of the mole rat test subjects named Clyde escaped his cage and spread the pathogen he'd been injected with,The Sole Survivor: "These mole rats carry a disease. Do you know anything about it?"Curie: "My poor little darlings. They were used to grow all manner of new and interesting pathogens. Then vault citizens would be exposed to these viruses in the hopes that they would develop new antibodies. But they never got a chance to execute their plan. Clyde got out of his cage. He was smarter than the others, my sweet Clyde. He let out the others and those poor scientists never stood a chance. Clyde's been dead for almost two centuries now, but his descendants have free run of the vault. I'm rambling. Where are my manners. Are you Vault-tec security?"(Curie's dialogue) while Collins and finally Burrow both died of old age. At each of their passings, Curie interred them in makeshift coffins made of old lockers and continued the scientists' work on her own.Amari: ""
Curie: " "(Amari and Curie's dialogue) 
Circa. 2204, Curie finally finished the broad spectrum cure allegedly capable of curing every pathogen the scientists had developed and analyzed in the captive mole rats.The Sole Survivor: "Yes. Yes, I am."Curie: "Superb! I placed an emergency call so long ago. I was beginning to think something dreadful must've happened. I am pleased to report I completed my primary duties 83 years ago. Thousands of pathogens were grown in the mole rat hosts. Then a single broad spectrum cure was developed to treat them all. Very satisfying work for many decades. Now, please tell me you are authorized to release me from the lab."(Curie's dialogue) Due to the severe lack of resources, though, she was only able to produce a single sample of the cure which she protected for the remainder of her time in the Vault up to 2287, when the Sole Survivor may have entered the secret Vault 81 looking for the cure to help the ill Austin Engill.
==Interactions with the player character==
===Interactions overview===
===Companion===
* Curie becomes available as a companion by completing Hole in the Wall in Vault 81, regardless of whether the cure was given to Austin or kept by the player character.
** Due to a potential bug, it is advised to talk to Curie and get her as a companion before bringing the cure to Doctor Forsythe in the clinic.
* As a robotic companion, Curie shares all the advantages and disadvantages of one. While immune to radiation and poison, she can only use her built-in weapons (laser and buzzsaw by default; with Automatron installed, she can be modified at a robot workbench) and relies on innate DR for protection. If Emergent Behavior is completed, Curie then becomes a regular humanoid companion and can use better weapons and armor. 
* Unlike all other companions, Curie has a fixed amount of health (440 as a Miss Nanny and 670 as a synth), regardless of the player character's current level. This is a higher amount of health than any other companion, who only gain parity with Curie in her Miss Nanny shell around a level of 49-50. 
** As a synth, Curie's 670 health and ability to equip armor makes her by far the most durable companion, as the other companions will not catch up to her until a level of 107+.
** Curie's higher HP as a companion (at least until one achieves level 50) is balanced out by the fact her Miss Nanny chassis has no inherent Damage Resistance or Energy Resistance and she cannot equip armor until after completing Emergent Behavior.
* When talked to, Curie will occasionally give the player character regular stimpaks. After completing Emergent Behavior and gaining a synth body, she will instead provide the unique aid item Curie's healthpak.
===Effects of player's actions===
* Achieving maximum affinity with Curie grants the Combat Medic perk, which offers a passive ability where the player character restore 100 HP when falling below 10% of their total HP, once every 24 hours.
** At maximum affinity, she will also tell them about a breakthrough she has made with mutfruit which increases the amount of HP restored when using stimpaks.
* Curie's affinity towards the player character will not increase any further from the value 499 before Emergent Behavior is completed, even if "Curie liked/loved that" appears.
* Curie can be romanced.
===Other interactions===
* Curie will request to leave if she is brought back to Vault 81, but her affinity level will not change.
* Due to her seclusion in Vault 81, Curie is unaccustomed to the lawless nature of the Commonwealth and frequently makes comments reflecting her naivety, such as when looting dead bodiesCurie: ""I believe we are supposed to file a police report, yes? And all the little things go in baggies for evidence."-Curie: ""Shouldn't a coroner be doing that instead?"(Curie's companion dialogue) or dropping items from the inventory onto the ground.Curie: "Be careful. You can be fined if you litter, yes?"(Curie's companion dialogue)
** She will also occasionally comment when near enemies, wondering if they may be friendly,Curie: "Someone is nearby. Perhaps they are friendly?"(Curie's companion dialogue) as well as expressing shock over the use of violence after combat ends.Curie: "Violence begets violence. So a peaceful path is best, yes?"(Curie's companion dialogue)
* Curie does not comment if taken to the corpse of Nate/Nora in Vault 111.
* If Curie is an active companion when first talking to Moe Cronin in Diamond City about what baseball actually was, if one says it was "America's pasttime," she chimes in with mentioning RBI and batting averages.The Sole Survivor: "It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly."Curie: "And so many statistics were involved. RBIs, batting averages."(Curie's companion dialogue)
* Curie may approach and talk to various doctors in the Commonwealth if brought to them, such as Doctor Sun and Professor Scara in Diamond City and Patricia Montgomery in Covenant.Curie: "Oh, another physician. Tell me, where did you go to university?"Wasteland doctor: "University? You're not serious, right?"-Curie: "Perhaps we should organize a conference of fellow physicians. So we can share our theories."Wasteland doctor: "My theory is you're a little off your rocker."-Curie: "Since the bombs fell, surely there have been scientific advances?"Wasteland doctor: "We're lucky to even get close to what they knew back then. Well, unless you're the Institute."(Curie's companion dialogue)
===Range of interests===
Approvals	Disapprovals
; Likes
* Performing selfless acts, e.g. accepting radiant settler quests.
* Being supportive of others in dialogue.
* Being peaceful in dialogue.
* Showing an appreciation for robotics in dialogue.
* Healing Dogmeat.
* Giving purified water to the thirsty settler in the random encounter.
* Agreeing to help Bobby De Luca get clean during Dependency (A second 'Like' can be gained by using reasonable/compassionate dialogue to convince him to get help).
* Keeping Buddy for yourself during Trouble Brewin'.
* Joining the Brotherhood of Steel.
* Joining the Minutemen.
* Four can be gained by correctly answering Miss Edna's math question, saying that children need love, picking "love conquers all," and apologizing to Zwicky.
* Picking "America's pasttime" when talking to Moe Cronin in Diamond City about the real sport of baseball (not repeatable).
* Selling the deathclaw egg to Wellingham during The Devil's Due.
* Saving the settler(s) in the Rotten landfill by killing all the mole rats.
* Peacefully convincing Brother Thomas to release Emogene during Emogene Takes a Lover.
* Passing the red Charisma check to convince Thomas they are a "friend of the family" during Emogene Takes a Lover.
* Opening Lorenzo Cabot's cell during The Secret of Cabot House.
* Telling Billy Peabody he will be taken home in Kid in a Fridge.
* Telling Bullet the Peabodys are under their protection during Kid in a Fridge.
* Giving the Vault-Tec rep a home at Sanctuary during Familiar Faces.
* Confronting Theodore Collins during Mystery Meat.
* Giving Sheffield a Nuka-Cola.
* Accepting Jacob Orden's compromise during Human Error.
* Asking Doctor Roslyn Chambers to spare Amelia Stockton in the Compound during Human Error.
* Convincing Paul Pembroke not to shoot Henry Cooke during Diamond City Blues.
* Agreeing to 50-50 with Paul during Diamond City Blues.
* Describing the pre-War world as "beautiful and peaceful" to Daisy.
* Two are gained by completing Liberty Reprimed and telling Dr. Li that they "care about the Commonwealth" to convince her to work on Liberty Prime during the quest.
* Agreeing to help the robots of Graygarden and starting Troubled Waters. Her approval can be gained at least four times over the course of the initial conversation with Supervisor White by behaving politely and expressing respect for their capabilities.
* Killing Eddie Winter during Long Time Coming.
* Telling Tinker Tom to relax during Precipice of War.
* Telling AJ to stop selling to children during The Silver Shroud
* Telling Kent Connolly to keep fighting during The Silver Shroud.
* Killing Baker in Quincy.
* Returning the locket to Blake Abernathy during Returning the Favor.
* Remarking to Blake Abernathy that farming is hard work.
* Expressing sympathy when Preston Garvey talks about losing people during When Freedom Calls.
* Telling Preston Garvey "feeling's mutual" after defeating the deathclaw during When Freedom Calls.
* Agreeing to accompany Preston and the settlers back to Sanctuary Hills during When Freedom Calls.
* Supporting the freedom of the press in Piper and Mayor McDonough's conversation outside Diamond City during Jewel of the Commonwealth.
* Agreeing to find Nick Valentine for Ellie Perkins during Jewel of the Commonwealth, starting Unlikely Valentine.
* Passing an orange Charisma check to convince Darla to leave when confronting Skinny Malone during Unlikely Valentine.
* Persuading Mayor McDonough to give Kellogg's house key by telling him Kellogg is a murderer and a kidnapper during Getting a Clue.
* Picking "just trust me" or "finding my baby" when talking to Geneva to get the key to Kellogg's house during Getting a Clue.
* Admitting regret about killing Kellogg to Piper and Nick Valentine during Reunions.
* Siding with the Railroad when speaking with Desdemona during End of the Line.
* Thanking Ricky Dalton foe his intel during Tradecraft.
* Telling the truth to Desdemona during Tradecraft.
* Joining the Railroad after completing Tradecraft.
* Refusing to take Tinker Tom's serum after finishing Tradecraft.
* Telling Dr. Carrington "paranoid for a reason" after finishing Tradecraft.
* Picking either "helping others is good" or "saving synths is noble" with Joe Savoldi in Bunker Hill.
* Helping H2-22 reach Ticonderoga during Boston After Dark.
* Telling Vadim Bobrov that it's a "horrible idea" to try and remove Travis during Confidence Man.
* Answering Vadim Bobrov's question about experience in bar fights with a "no" during Confidence Man.
* Telling Travis Miles "got your back" in the bar fight during Confidence Man.
* Telling Travis Miles it's "not your fault" right after Vadim Bobrov is kidnapped during Confidence Man.
* Telling Travis Miles to "stay cool" before entering the Beantown Brewery during Confidence Man.
* Telling Vadim Bobrov "you're welcome" after rescuing him inside the Beantown Brewery during Confidence Man.
* Telling Travis Miles "good to hear" after rescuing Vadim Bobrov inside the Beantown Brewery during Confidence Man.
* Completing Gun Run by helping Barney Rook reactivate his turrets around Salem.
* Asking for Proctor Ingram's support during Spoils of War.
* Asking Curie to heal Danny Sullivan during In Sheep's Clothing.
* Answering X6-88 with "avoid violence" or "it's inhumane" during Synth Retention.
* Answering the first mate with "calm down" or "misunderstanding" during Last Voyage of the U.S.S. Constitution.
* Choosing either "thanks" or "I'm fine," then "humor him." when first meeting with Captain Ironsides during Last Voyage of the U.S.S. Constitution.
* Agree with Ironsides' idea to repair the ship during Last Voyage of the U.S.S. Constitution.
* Siding with Ironsides when talking to Mandy Stiles during Last Voyage of the U.S.S. Constitution.
* When first speaking with Roger Warwick, answering "makes sense."
* Agreeing to partner with Glory outside of Malden Center during Memory Interrupted.
* Persuading Mama Murphy via a hard Charisma check to break her chem habit during The Sight.
* Telling Desdemona about also missing Glory before starting To the Mattresses.
* Apologizing to Jack Cabot about Lorenzo's death during The Secret of Cabot House.
* Choosing "Offer to help," "Talk to Trudy" & "End peacefully" at Drumlin Diner during Order Up.
* Telling Hancock "I feel you" when first arriving in Goodneighbor.
* Telling Hancock Pickman Gallery was "Horrific." during Art Appreciation.
* Saying "some good in there" to reconstructed Jezebel when talking about the Mechanist. 
* Accepting Rogue Robot quests (repeatable). 
* Choosing more benevolent parameters for the experiments in Vault 88 
* Saying "synths are still people" to Kenji Nakano during Far From Home. 
* Saying sorry to DiMA if one admits to being a member of the Railroad. 
* Agreeing to help Pearl. 
* Killing Ezra Parker after reporting to Maxwell during Brain Dead. 
* Telling Kasumi Nakano that she is not a replacement. 
* Offering to help Kasumi Nakano. 
* Answering "you are good people" when asked by Teddy Wright. 
* Helping Small Bertha for free and tell her that she is remarkable. 
* Saying "will do anything for family" to Mitch during The Hold Out. 
* Convincing Uncle Ken to return to Far Harbor during The Hold Out. 
* Saying "helping friends" to Captain Avery during The Changing Tide. 
* Saying "play it safe" to the Mariner. 
* Telling the Mariner to 'stay with friends' 
* Telling the Mariner to help others during The Great Hunt. 
* Declining job offers from Fred Allen. 
* Saying "an honor and make peace to Far Harbor" when talking to High Confessor Tektus. 
* Giving the note to Sister Aubert during Witch Hunt.
* Suggesting talking to Gwyneth and refusing to execute her when talking to Grand Zealot Richter during Witch Hunt. 
* Telling Gwyneth to leave the island or to return to the Nucleus during Witch Hunt. 
* Admiring Devin's devotion and agreeing to help him when talking to Ware during The Trial of Brother Devin. 
* Calling DiMA a fraud. 
* Refusing to replace High Confessor Tektus with a synth. 
* Convincing Tektus to leave rather than killing him during Reformation. 
* Telling Allen Lee to shut up or saying Acadia is innocent during Cleansing the Land. 
* Accusing Julianna Riggs of murder during Brain Dead. 
* Refusing to send settlers to Malcolm to be killed during Turn Back the Fog. 
* Telling Jule about her past during The Price of Memory. 
* Offering Harvey a stimpak during All Aboard. 
* Agreeing to help Harvey rescue his family during All Aboard. 
* Thanking Porter Gage after killing Colter during Taken for a Ride. 
* Being friendly to Harvey when meeting him again in Nuka-Town USA 
* Offering to help Sierra Petrovita complete her scavenger hunt, starting Cappy in a Haystack. 
* Telling Shelbie Chase in the Nuka-Town market that you "aren't looking to cause anyone nightmares." 
* Responding "I'm truly sorry" to John-Caleb Bradberton during Cappy in a Haystack. 
* Responding "Everybody likes me" to Porter Gage when discussing the gangs at Fizztop Grille during An Ambitious Plan. 
* Completing Open Season by killing all the raiders in Nuka-Town USA. 
* Telling Nisha that the Gauntlet must be shut down. 
* Telling Cito to leave the park during Safari Adventure. 
* Asking Cito to share the park during Safari Adventure. 
* Persuading Oswald the Outrageous to leave Nuka-World during A Magical Kingdom. 
; Loves
* Being hopeful/optimistic in dialogue during Story of the Century.
* Completing the experiment at the Cambridge Polymer Labs. She will not react if one completes the experiment after overriding the defense systems.
* Choosing every dialogue option that agrees with the protection of synths when meeting Desdemona during Road to Freedom.
* Bringing the experimental serum to Virgil.
* Supporting the importance of friends when talking to Sinjin during The Silver Shroud.
* Going against synth genocide when speaking to Roslyn Chambers in the Compound during Human Error.
* Telling Wiseman that the ghoul collective at the Slog is a "great idea."
* Saying "I'll do my best" to Desdemona about contacting Patriot during The Molecular Level.
* Telling Glory that they promise to get the Railroad members out safely during Precipice of War.
* Protecting the Railroad when speaking with Desdemona during End of the Line.
* Choosing "Don't talk like that," after giving the final robobrain head to Ada during Headhunting. 
* Saying that Ada is being helpful, she is an individual and do not think that way when when she ask about Jezebel's head. 
* Defending the Hippocratic Oath during Vision of the Future. 
* Curing Andre Michaud of his radiation poisoning. 
* Telling Old Longfellow to calm down when meeting the Children of Atom during Walk in the Park. 
* Telling The Mariner 'people should come together' 
* Agreeing that they will protect Far Harbor during Cleansing the Land. .	
; Dislikes
* Passing Charisma checks to ask for more caps (except during The Devil's Due, where she likes it if the player character asks for an increased reward).
** Note: Asking for more caps during to do a non-violent task won't have a negative reaction from Curie.
* Performing unncessary violence.
* Stealing and pickpocketing.
* Becoming addicted to chems and alcohol.
* Entering the town of Covenant.
* Agreeing to find a HalluciGen gas canister for Fred Allen during Hazardous Material.
* Killing Dr. Roslyn Chambers in the Compound during Human Error.
* Destroying a neutral Mister Gutsy/Mister Handy unit.
* Taking Tinker Tom's serum.
* Telling "you hate everyone" to Dr. Carrington.
* Completing radiant Reclamation quests for the Institute.
* Speaking to Pickman.
* Telling Jack Cabot that his explanation of aliens helping human civilization is "interesting" or responding with "hair brained theory" during Special Delivery.
* Allowing Danny Sullivan to die during In Sheep's Clothing.
* Threatening the leader of the Pillars of the Community during Emogene Takes a Lover.
* Killing Lorenzo Cabot.
** Note: if one opens the door to his cell after killing him, it will still trigger a 'Like' as if he'd been set free.
* Convincing Clarke to turn himself in during Duty or Dishonor.
* Returning the pristine deathclaw egg to its nest during The Devil's Due.
* Answering Vadim Bobrov's question about experience in bar fights with a "yes."
* Choosing "you've got plunder?" then "you have my word," when speaking with Gabriel during Synth Retention.
* Killing Gabriel during Synth Retention.
* Reclaiming Gabriel during Synth Retention.
* Triggering Underground Undercover by telling Desdemona the Sole Survivor will "side with the Railroad."
* Threatening the First mate during Last Voyage of the U.S.S. Constitution.
* When first speaking with Ironsides during Last Voyage of the U.S.S. Constitution, choosing either "thanks" or "I'm fine," then "abandon ship."
* Siding with the Scavengers during Last Voyage of the U.S.S. Constitution.
* When first speaking to Roger Warwick, telling him "this place reeks." at the Warwick homestead.
* Picking "kill him again" when talking to Piper and Nick Valentine about Kellogg during Reunions.
* Lying to Desdemona during Tradecraft.
* Succeeding the dialogue challenge with Finn upon entering Goodneighbor.
* Agreeing to work for Whitechapel Charlie, starting The Cleaner.
* Encouraging violence when talking to Skinny Malone during Unlikely Valentine.
* Answering "unsure" or "no" when asked to join the Brotherhood of Steel by Paladin Danse during Call to Arms.
* Telling Ada that no more time for mistakes when she ask about Jezebel's head. 
* Choosing the sarcastic option when speaking to reconstructed Jezebel about the Mechanist. 
* Respond sarcastically to DiMA upon first meeting him. 
* Suggesting destroying The Nucleus to DiMA. 
* Taking bribe from Ezra Parker in Brain Dead. 
* Telling Uncle Ken that he is going to die during The Hold Out. 
* Threatening to drag Uncle Ken back to Far Harbor during The Hold Out. 
* Saying "crazier the better" to The Mariner. 
* Picking "too many rads" and "surrounded by fanatics" when talking to High Confessor Tektus. 
* Accepting quests for the Children of Atom. 
* Asking Sister Aubert to pay during Witch Hunt. 
* Suggesting encouraging Brother Devin, saying Brother Devin is nuts and refuse to help Brother Devin when talking to Zealot Ware. 
* Claiming to be Atom's messenger to Brother Devin during The Trial of Brother Devin. 
* Agreeing to replace Tektus for DiMA, starting Reformation. 
* Helping Cog hide Jule's past during The Price of Memory. 
* Agreeing to help Harvey rescue his family for caps during All Aboard. 
* Telling Harvey his family is dead during All Aboard. 
* Responding "He's dead" when talking to Porter Gage about Harvey via intercom during Taken for a Ride 
* Lying to Sierra Petrovita about knowing her Nuka-Cola Museum. 
* Telling Mags Black that killing Colter was "boring" during An Ambitious Plan 
* Responding sarcastically to John-Caleb Bradberton when first talking to him during Cappy in a Haystack. 
* Killing Cito's "family" during Safari Adventure 
; Hates
* Committing murder.
* Attacking and provoking settlers (including Diamond City residents) into attacking the Sole Survivor (will instantly leave and become hostile).
* Destroying the Railroad.
* Killing the Cabots during The Secret of Cabot House.
* Telling Deacon that they "have no problem" with the Institute during Tradecraft.
* Telling Blake Abernathy that his daughter “got what she deserved.”
* Flirting with others if romanced.
* Attacking Trish after letting her go during Diamond City Blues (will instantly leave and likely become hostile).
* Optionally assassinating Shelly Tiller during The Silver Shroud.
* Agreeing with Vadim Bobrov that it "sounds good" to "remove" DJ Travis during Confidence Man.
* Convincing Virgil to end his life, after telling him that the experimental serum was nowhere to be found.
* Killing Virgil after convincing him to end his life.
* Killing the Railroad when speaking with Desdemona during End of the Line.
* Killing Ashes during Here Kitty, Kitty.
* Choosing "Leave her" when speaking with Glory during Precipice of War.
* Abandoning synth Shaun in the Institute during The Nuclear Option.
* Choosing the Sustained Usage Incentive parameters for the Power Cycle 1000 experiment during Power to the People. 
* Agree to destroy Far Harbor when talking to High Confessor Tektus. 
* Suggesting destroying both the Nucleus and Far Harbor to DiMA. 
* Telling DiMA that he is doing the right thing replacing Tektus during The Way Life Should Be. 
* Destroying the Nucleus during Cleansing the Land. 
* Agreeing to send settlers to Malcolm to be killed for caps during Turn Back the Fog. 
* Killing Harvey during All Aboard. 
* Telling Mags Black that it was "thrilling" to kill Colter 
* Killing Cito during Safari Adventure. 
* Telling Sheriff Hawk that he is a dumb robot. 
* Choosing “I hate Robots” when first speaking with Sheriff Hawk.
==Inventory==
===Miss Nanny===
===Synth===
==Notes==
* If Emergent Behavior is completed and Curie switches to a synth body, anything in her inventory will not transfer to her new body. However, Curie's old Miss Nanny body can be found in the Memory Den's basement with all previous items that can safely be picked up from the inanimate robot body. Note that if she has been modified at a robot workbench, her robot body will revert to its default state during the transfer.
* Despite becoming a synth and liking when the player character says positive things about synths, Curie seems to have sympathy for the Brotherhood of Steel, as she likes it when the player character joins or helps them, excluding the destruction of the Railroad.
* Idle comments made by Curie indicate that she is aware of both the Nutritional Alternative Paste Program (NAPP) used at the Suffolk County Charter School (if brought there)Curie: "Monsieur Platt predicted this condition, it seems he was correct."(Curie's dialogue) as well as the Forced Evolutionary Virus (when encountering super mutants).Curie: "Ah, the FEV virus. There were rumors of this.""And they maintain brain functions and motor control even after the FEV? Fascinating.""If the FEV virus mutates and becomes airborne, then all the surviving humans would be at risk."(Curie's companion dialogue)
==Notable quotes==
==Appearances==
Curie appears and .
==Behind the scenes==
* Curie was written by quest designer Ferret Baudoin.Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:Ferret Baudoin: "I was a designer on Fallout 4, I did the Railroad, I did Deacon, I did Curie, I did all sorts of fun quests there. And I was the lead quest designer at launch for all the content for Fallout 76, and then post-launch, I was lead designer."
* In localized versions of the game, Curie's voice is dubbed by Ana Esther Alborg (Spanish), Naoko Sakakibara (Japanese) and Francesca Perilli (Italian).
* Curie is named after Marie Skłodowska Curie, the physicist and chemist who conducted pioneering research on radioactivity, a fact that Curie will acknowledge in-game.
** The curie is also the name of the obsolete unit of radioactivity (as in the explicit number of nuclear disintegrations per second, distinct from the obsolete unit of absorbed dose, the rad), and though it was officially named for Marie Curie's husband Pierre in 1910, it is widely accepted now that the contributions they made to science as a team are indivisible.
** Her name may also be a pun on the word "cure" in reference to her original purpose.
==Bugs==
* As a Miss Nanny, she is able to equip the bowler hat and Triggerman bowler, just like Codsworth. This has no effect on her total health, despite the item's +1 Endurance bonus. Once equipped, the hat will not show up in her inventory, thus making it impossible to unequip it.
* Curie in her synth body does not have any sneak ability which causes constant detection, all other companions have at least Sneak level 4 by default.
** Workaround: each level of sneak can be added with the console: then then then 
* Sometimes (only confirmed in synth body) no other dialogue options will be available outside of the ones in the Talk menu. 
** This can be fixed by shooting Curie with a weapon. 
;Transfer-related
* ** Curie's robot body may disappear following the transfer, thus potentially losing any items still stored in her inventory before the transfer. To relocate it, type into the console, followed by , which will bring back Curie's old body to the player character.
* On occasion Curie, if she has been turned into a synth already, will still be accessible in the robot workbench. If selected, this will revert her to her Miss Nanny body.
* If Curie is modified using the robot workbench and the player character does the quest "Emergent Behavior" Curie will not talk during the entirety of the player character's conversation with Doctor Amari. If the player character sits on the bench and waits for a day, she will revert to her Miss Nanny self and all modifications will be lost. 
* Diamond City security and other NPCs will continue to comment on having Curie as a companion as if she were a robot even if she has been moved into the body of a synth.
;Behavior
* Curie may unequip her base weapon and start collecting any and all dropped weapons to use instead. Even when given more powerful weapons, she will collect things like pipe pistols or swords as the player character defeats enemies. She also tends to loot ammo from dead enemies; even when possessing a weapon that uses that ammo type she will not use the weapon.
** To lock Curie to using her base laser rifle and stop picking things up type into the console.
* When Curie is transferred into her new body, she will still have her old battle AI, meaning for long-range attacks, she will use her default laser rifle. In close range, she will not have the cutting saw arm and will use her fists unless she has found or has been given a melee weapon. This can be fixed by recruiting a different companion, then going back to Curie. She will then behave like a normal humanoid companion.
* If Curie is given clothing or armor, or if she steps into power armor, her default outfit will disappear; once she steps out of the armor, or the clothing item is removed from her inventory, she will be naked.
** To fix this issue with her clothing and inventory, her default outfit can be forcibly equipped and made unremovable by typing in this command in the console. 
;Dismissal and travel
* Sometimes Curie will not go to the location specified when dismissed and will not return to the original location, known locations, settlements, or any other feasible location, and as such simply disappears, even after sleep/resting for several in-game days.
** Possible fix: Track her with the Vault-Tec Population Management System.
* Upon dismissal Curie will reappear outside the medical room in Vault 81, regardless of where she is dismissed, even if dismissed to Sanctuary while in Sanctuary, she will immediately sprint toward Vault 81. 
** Workaround: Reload an earlier save file and don't give the cure to Dr. Forsythe at the end of the "Hole in the Wall" quest until after speaking to Curie inside the doctor's clinic. She won't actually enter the room herself, so the player character has to get behind Curie and push her into the clinic. She will then initiate the proper dialogue to become a companion and will stay at the player character's chosen settlement. Alternatively, followed by will trigger the join companion dialogue, after which Curie can be moved as required.
* Sometimes, if she is transferred into synth body, she will have a smoking animation while idle with no weapon equipped. The animation may be normal and may normally stop after she equips the weapon, but is still out of character, though technically synths can smoke.
** Workaround: Take her to the end of the catacombs in Old North Church, where the Sole Survivor first meets Desdemona. She'll stand on the platform and finish her cigarette.
;Affinity
* Curie will dislike the player character for entering Covenant for the first time, regardless of whatever the player character says during the SAFE test or the fact that she will comment on how cute it is and suggest going inside.
* Curie will not have any dialogue when asked how the relationship with the player character is going if the player character did not romance her.
** Workaround: To fix this, open the console and click on Curie. In the console, type: 
* Curie's arm will sometimes get stuck in a pointing downwards position through the floor, resulting in her shooting her laser into the ground in combat. The only fix appears to be traveling to a different location. 
* Curie's Perception and Intelligence stats will each be 1 higher than the value that they are set to. In-game she has 5 Perception; if setting the value to 8, she will have 9 Perception.
* Curie is missing the form id for Inspirational perks to work with her as a companion.
** Workaround: add the companion inspirational perk with the console 
* After reaching the highest level of affinity with her, there is a conversation bug when you go to -> Talk -> press on Relationship and nothing happens. Just jumps back to Talk section. To fix this use console commands , and and try again. If she does not respond . 
==Gallery==
Hole in the Wall.jpg|First sighting with Curie in Vault 81 during the quest Hole in the Wall
FSO UI C ShopIcon Curie.png|Curie's hero card in Fallout Shelter Online
FSO UITex YS C Bg HeroShare juli.png|Curie's maxed hero card in Fallout Shelter Online
UI_C_ShopIcon_Curie01.png|Shop icon 
UI_C_ShopIcon_Curie02.png|Shop icon 
FOWW Curie unit card.png|Curie's unit card from Fallout: Wasteland Warfare
Fallout magic Curie, Emergent Intelligence.png|Magic: The Gathering card
Fallout magic Curie, Emergent Intelligence Extended Art.png|Extended Art
==References==
Non-game
Notes
Category:Fallout 4 companions
Category:Fallout 4 doctors
Category:Fallout 4 robots and computers
Category:Miss Nanny characters
Category:Fallout 4 synth characters
Category:Fallout Shelter Online characters
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