CC CiB Early Existence

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==Early Existence==
After the formation of a City Burrower's Jewel Heart beneath the foundation of a house, the Burrower's physically-manifested body will materialize over the next decade or so. During this time, the Spirit Hare's level of activity can vary greatly, as some merely watch over their household, while others get right to cleaning and attempting to help the Humans who live there.
Eventually, this infancy will end for any Burrower who winds up joining society, but during this stage you will choose how your first years were spent.
===Selection Methods===
There are four methods to determine the nature of your Early Existence:
*Random: Roll d6 and subtract 1.
*Intentional: Choose your Early Existence.
*Creative: Make one of your own following the listed Effects (get GM approval).
*Comprehensive: Roll Early Existence dice pool from Birthplace. Count each dice that rolls a 6 or higher as an "Advance," and find the row that matches the number of Advances rolled.
===Effects===
Increase three Attributes by 1 and increase five Skills by 1.
Infancy 	Infancy 	Infancy 	Infancy
Advances onEarly Existence Roll	Early Existence 	+1 to three Attributes 	+1 to five Skills
0 	Decaying HouseDeclining Health 	Intellect, Intuition, and Willpower 	Investigation, Awareness, Stealth, Discipline, Survival
1 	Distressed FamilyDisordered Faculties 	Fitness, Coordination, and Willpower 	Resilience, Athletics, Agility, Bombardment, Aggression
2 	Suspicious TenantsSurreptitious Temperament	Fitness, Intuition, and Willpower 	Athletics, Agility, Dexterity, Awareness, Stealth
3 	Punctilious HostsPlentiful Hobbies 	Coordination, Intellect, and Intuition	Dexterity, Handicraft, Scholarship, Investigation, Rapport
4 	Festive PlaceFulfilling Purpose 	Fitness, Coordination, and Intuition 	Athletics, Labor, Dexterity, Handicraft, Stealth
5 	Appreciative ResidentsAdored Reception 	Coordination, Intuition, and Willpower	Agility, Dexterity, Awareness, Rapport, Discipline
==Next Step==
With your Early Existence selected and your upbringing's effects added to your base stats, move on to Religion.