Will of Eleanir (Eleanir Dominate ORBAT)

== Purpose ==
Any competitive organism is equipped with the means to defend its own resources and territory, as well as to seize these things via projection of power. An Illeptumiri 'Military' fulfills both of these roles in service to its Queen; protecting her and her subjects, as well as exerting its power through physical strength. Through their masterful genetic manipulation they are supremely adapted to filling certain distinct tactical niches, performing at their maximum capacity as a result.
== Ground Forces and Infantry ==
=== Drones ===
Drones are the innumerable, loyal, stalwart backbone of any hive. The Illeptumiri answer the question of force with many of their number; bred for competency in engagements against their foes, their species' mastery of selective breeding has given their warriors ample tools to carry out this purpose. Their regenerative chitin shells are thicker than those of their civilian siblings, providing greater protection coupled with a faster rate of recovery from injury. A Drone's sensory attunement to its environment is heightened, and like all members of the Illeptumiri military caste Drones are capable of tightening their spiracles or closing them entirely in order to prolong their survival in environments that would otherwise prove hostile to their respiratory organs.
Perhaps their most important shared trait with other members of their caste is that of their powerful heart, which is capable of generating a weaponized bioelectric rhythm. This natural bioelectricity can be passed through a long magnetized staff, effectively creating an electromagnetic rod capable of releasing a ranged arc energy attack. Paired with large physical shields created with a heat-resistant chitin-resin composite material, Drones are prepared to meet ranged and close-quarters attacks with their might and their fervor. Glory to Her Majesty!
=== Soldiers ===
Soldiers are a noticeable cut above an Illeptumiri Drone. From appearance alone they boast a far thicker regenerative exo-skeletal armor, facilitating multiple additional musculature and tissue connections that result in a far greater degree of physical strength. Beneath their armored shells a larger and more powerful heart generates a stronger, increased rate of their natural electrical biorhythm. By design, Soldiers serve to support their fellow Drones in combat if not outright supplanting them. Should any measure of defense prove to be too tough, or too dug in for their lesser siblings to crack within a reasonable period of time or with tolerable casualties, Soldiers are expertly employed to cut through to the last - even if that means resorting to the brute force of their spiny foreclaws and sharp incisor mandibles.
=== Spotters ===
Spotters are a functional antithesis to the brute force of their Drone and Soldier brethren, acting as scouts and infiltrators. They were also the most carefully developed detachment from their common heritage, their meticulous generational breeding initially a heavily guarded secret. This secrecy is still reflected in their tight-knit group-bonds and aloofness towards other castes; sometimes even between other Spotter group-bonds.
Modified from a female Illeptumiri genetic template, their lithe bodies are among many glaring genetic mutations that allow them to carry out assignments with frightening ease. Their chitin retains a 'chameleon'-like property that allows them to blend into their surrounding environment, and a pair of large external secondary lungs serve as air bladders to aid their massive unfurled wingspans. Between their wing muscles a plate of armor upon their backs conceals a 'hind-brain' of sorts that permits enhanced visual and sensory processing, refined flight instincts, and a far greater psychic potential beyond that of either Drones or Soldiers. This powerful psychic connection allows Spotters to communicate with each other or elements of an Illeptumiri military force over vast distances.
=== Chariots ===
Chariots are a product of careful and complex selective breeding over many generations, their common heritage once indistinguishable from their siblings. The eight-legged behemoths now sometimes tower over the swarms of smaller Illeptumiri alongside them. Serving the hives that begat them as heavy armor, artillery and anti-air, their bodies were radically curtailed to fit the role of the ancient war they were once created for. While divided into three sub-species they all share similarities: A huge pair of armored forelimbs serve as shields to further protect their thick regenerative shells, tipped with sharp spines. Seated behind the tips of these forelimbs are a set of powerful digging claws, perfectly suited for hastily creating burrows. Their cephalothorax are a mere hump of sturdy armor - concealing a vestigial upper form not unlike that of their lesser brethren. It is host to an emaciated quartet of limbs and a pair of dull, primitive pale orbs that might pass for eyes. Within their head sits a forebrain dedicated to their locomotion, decision-making and conventional intelligence. It is accompanied by a larger 'hind-brain' segment located within their abdomen that possesses immense calculating power, responsible for an uncannily intuitive level of range-finding and pattern recognition. This armored abdominal segment is partially covered by elytra that shift to unveil a vast array of powerful visual sensory organs, ensuring redundancy in the event that any of them should fail or become occluded.
Plasma Chariots house several chambers within their bodies that facilitate the creation and combination of plasma, released from a large, cone-like tail section at their abdomen. This tail can be raised above the Chariot's back, where the contents of the chambers are mixed and the plasma is hurtled or spat from an orifice at the end of the tail. 
Arc Chariots make use of their vastly powerful hearts to enhance their own powerful electrical biorhythm. This arc energy is directed through the outer layer of their abdomen, which is bristling with a vast array of sensitive hairs. These hairs help to direct the flow of energy throughout the large organ.
Aqua Chariots protect Illeptumiri ships while they are being gestated, breathing with a large siphon while submerged so that they may remain vigilant for threats. A long hollow telson serves to help guide the arc energy they use to either repel or eliminate intruders, and their rearmost legs have specialized paddles to propel them through water for close range engagements.
==== Ground Force Composition ====
1,720,000,000 Peactime power
17,916,666 Spotters, 10,749,999 active (60%) 268,749,990 Chariots, 107,499,996 active (40%) 1,433,333,280 Soldiers, 1,146,666,624 active (80%) 
total = 1,719,999,936
== Naval Forces and Ships ==
Skimmers are bred in the same vein as Chariots with a similar body plan and regenerative chitin, but have numerous key differences that separate them from ground-dwelling heavy armor. These adaptations enable them to be supremely adaptable organisms in combat - as Void Craft. While not necessarily as fast or maneuverable as 'traditional' fighter craft, they are just as deadly. Skimmers have a strong set of wings for atmospheric flight, and a combination aerospace biogenerator heart for both atmospheric and space flight. Within their bodies they manufacture super-hard silicate spines that can be coated with a corrosive acid bile more than capable of penetrating armored targets.
=== Ships ===
Illeptumiri ships are not manufactured - they are grown. Carefully tended to every moment from their infancy, they are gargantuan space-faring organisms capable of sustaining their own internal ecosystems suitable for Illeptumiri habitation. Their hulls propagate around a sprawling interlaced resin skeleton, adapting their regenerative bio-steel armor to a vast myriad of functional or aesthetic shapes and forms. Their massive bio-reactor hearts serve to generate a chemical reaction that is similar to ion pulse vent propulsion, their bodies housing more than one of the powerful organ. Their brains are unparalleled in computational power, acting on instinct but with the capability to send and receive orders to execute missions psychically from an agent of the Queen. Their reception to powerful psychic emanations stretch across the enormous distances between stars.
==== Monad ====
As some of the first Illeptumiri space-faring vessels Monad (/Mo/-/naad/) are small, nimble ships and are subject to many different uses within their fleets. Several spacious internal cavities are well suited to carry troops, armor or supplies beneath their hardy carapace. Their array of strong tendrils are perfect for latching onto the surfaces of captured asteroids or embedding themselves within the armor of enemy ships. These ships often work in tandem with others of their kind to dispense payloads or tow resource deposits alongside their fleets.
By way of their nature as an independent organism, their crew is their cargo. As such, Monads are capable of carrying up to 800 pax on average.
==== Elmekia ====
Created by splicing and expounding upon the genome of Plasma Chariots, the Elmekia (/El/-/meh/-/kee/-/uh/) is a space-based mobile cannon dedicated solely to firing a powerful plasma lance over great distances. Their sturdy dorsal carapace ensures precision beam direction when firing and their conical shapes minimize their profile when fired upon. As the main gun element of Illeptumiri fleets, they are their most commonly employed space weapon. Because of their role they are capable of functioning nearly autonomously with psychic reception and a skeleton crew alone, relying on their specialized brain to send and receive target information.
The Elmekia's prow is capable of piercing through even the thickest ship armor during ramming actions, using its main gun at point blank range.
By way of their nature as an independent organism, their crew is their cargo. As such, Elmekia are capable of carrying up to 1500 pax on average, who also serve as damage control during independent operations.
==== Orkard ====
These gargantuan Orkard (/Or/-/kurd/) ships act as carriers, shaped like a hemisphere littered with innumerable holes. Because of their titanic size they are capable of ferrying their own compliments of troops, heavy armor and void craft. These void craft are its primary striking power and are limited in range and scope. The Orkard's optimized shape enables it to direct its array of plasma lances and point defense arc weaponry forwards and along its perimeter. While posing a serious threat to any enemy force at their anterior, their opposite ends are sparsely defended by comparison and largely responsible for propulsion, habitation and the agriculture necessary to maintain the vessel's internal ecosystem.
These ships are large enough to suitably act as agents of Queens if necessary, and are capable of either descending to a planet's surface or serving as a core node in orbit for the genesis of habitable colonies.
By way of its nature as an independent organism, an Orkard's crew is its cargo. As such, Orkards are capable of carrying up to 25,000 pax on average, with a 1500 void craft compliment.
==== Kuruma ====
The most massive ship in any Illeptumiri fleet, a Kuruma (/Kurr/-/oo/-/muh/) is as if an unearthed hive had been given the gift of flight. A veritable space-faring colony all unto its own, it is nothing short of a force to be reckoned with. Heavily armed and armored, its massive array of weaponry and the potential to carry hundreds of thousands of troops solidifies it as the central core of any space-based Illeptumiri power.
This ship acts as the agent of a Queen as well as a seed ship to begin colonies on other worlds or systems. As a fully sapient organism based on sheer calculating power alone, it is able to engage in intelligent conversations and even serves as an advisory consultant when necessary. 
By way of its nature as an independent and supremely intelligent organism, a Kuruma's crew is its cargo. As such it is capable of carrying a massive 2.5 million pax, accompanied by a 4000 void craft compliment.
==== Fleet Composition ====
28 Shipyards, 250 Total ships
Home Force: 3 Kuruma, 22 Orkard, 96 Elmekia, 62 Monad
Expeditionary Fleet: 1 Kuruma, 6 Orkard, 32 Elmekia, 28 Monad
== Fleet Intelligence ==
=== Relays ===
Relays are an impressive sub-species of Consorts integral to the stratagem of any hive projecting its power over large distances. As adept psychics they are readily capable of passing along their Queen's commands across vast gulfs between worlds, or issuing new ones if given the autonomy to do so. They are also able to detect and read empathetic impressions, granting them limited understanding of otherwise imperceptible intent and even a sense of limited precognition. This faint clairvoyance coupled with their powerful brains allow Relays to scry a myriad of near-future possibilities, making them excellent battle-planners and tacticians.
Psychically a Relay is as well-armored as the strongest Illeptumiri bio-steel. Physically, however, they are not particularly more impressively shielded than a normal Drone. Their digging forelimbs are enhanced by the addition of an extra joint on their dorsal side, allowing their claws to 'fan' outwards and expedite any imperative egress. This extra degree of motion alone permits a whole new dimension of body language; because of this Relays and other Consorts have developed their own unique dialect amongst themselves, much to the chagrin of their Queens.
=== Librarians ===
Librarians serve primarily as aids to Consorts, their dignified existence dedicated to the recording and preservation of information and memory to withdraw and consult as necessary. Across the minds of an Illeptumiri hive their common cultural memory imprint manifests as a vague and muddled state of recall, but a Librarian's purpose as a living archive of generational hive memory stores this information in vivid exactitude. Their large, impressively modified brain tissues are psychically sensitive and aided by a combination of imbibed ritualistic substances and pheromones to retain their clarity.
== Strategy ==
Any Illeptumiri strategy abides by three core tenants with little variation: Adopting a strong defense, employing quick and precise shock and awe and taking fullest advantage of the surrounding environment. 
In fleet engagements Illeptumiri prefer the safety of incredibly long ranges, the sea of nothingness between them and their enemy filled with the raging torrent of psychic waves that dictate enemy positions and mental fortitude. Precise long-range fire combined with the element of surprise affords them both ample safety in distance and time to mount adequate defenses against threats. These defenses are often times composed of their heavily armored ships supplemented by the very environment they carry along with them; Captured asteroids used for ample resource mining also serve their purpose as impromptu ships, and closing in on a fleet of Illeptumiri ships may very well seal the fate of an aggressor within an ambush-ready shoal zone.
When battles grow much closer the objective of an Illeptumiri fleet shifts to that of crippling their foe with swift, calculating ruthlessness. War among their kind has taught that an enemy ship's crew is doomed if their vessel's internal ecosystem is disrupted beyond recovery through puncture or severe wounding, effectively starving it of the capability to sustain either its own life or the life held within itself.