Kirby The Fighters 2/Story Mode

(This plot is... EXTREMELY non-canon, I'm not trying to focus too much on something that would make sense, just celebrate the franchise with this plot.) Also, this game idea was originally thought up a bit before Star Allies. While this current plot was created in around February 2022, I want people to know that Forgotten Land hasn't happened yet and as such will not be referenced (Sorry Carby fans).
== Gameplay: ==
This section will contain minor spoilers for the Story mode down below.
In Kirby The Fighters 2's story mode, Kirby is going to be spending his time battling more than platforming. That isn't to say there will be no platforming, but fighting will take centre stage.
Due to the nature of the story, and Kirby being split into copies by Necrodeus, the specific Kirby's you're controlling will be less Powerful. As a result, while Kirby will be able to fly still, it will be for a limited time (unless you have Copy Abilities like Wing or Cupid Kirby, they get longer flight, and certain other abilities like Parasol and UFO can float down.)
Three Kirby's will be available to use, as well as their Helpers once that is unlocked.
Water Levels get a major overhaul. All Copy Abilities can be used Underwater and movement speed has been boosted. You can however still swim upwards and downwards, with you able to do the Water Shooting attack in the air using an attack button.
As with Kirby's Return to Dreamland/Adventure Wii, the Lor Starcutter will return, with Magolor in tow. This acts as a Hub World, with sections to talk with Magolor, Bandanna Dee, Meta Knight and the other characters with everyone, as well as a room to freely change abilities unlocked before entering a level.
In each level, a collectable is obtainable, a Map Piece. Collect enough of them and it'll open up more Meta Knight Missions which can help collect extra Kirby's, such as the unlockable characters.
== Story Mode: ==
===Before World 1:===
Inside the Amazing Mirror, Dark Meta Knight is  stuck in the mirror dimension after the events of Amazing Mirror and Planet Robobot, but, the mirror is shattered, freeing him, he looks up to see President Haltmann.  Haltmann sticks out his hand to Dark Meta Knight to propose a truce, and Dark Meta Knight joins.  We then zoom out to see, Galacta Knight, Mr Frosty, Phan Phan, Yin Yarn, Dark Matter, Necrodeus and Bugzzy, alongside others in the back, hidden in shadow.
The next scene begins with Kirby relaxing under a tree, a butterfly fluttering away as all seems peaceful. This is interrupted by a collection of different mini bosses like Mr Frosty and Phan Phan come down and catch Kirby off guard. Kirby runs from the battle to get distance, calling the Warp Star.
However, Necrodeus appears, managing to strike Kirby and the Warp Star with the power of his staff for longer than when he previously did back in Kirby Mass Attack. Splitting Kirby in to many different Kirby's. Dark Matter arrives to finish the Kirby's off, however Necrodeus also wishes to take Kirby out and they get into an argument. As a result, the rest of the Kirby's get launched all in different directions. The Warp Star also gets split into 5 pieces sent into different parts of Popstar.
===World 1 - Beginners Brawls===
Story: One Kirby falls down into some fields, landing near a Fighter Copy essence. Managing to get up and grab it, Fighter Kirby is the first character. Kirby decides to inhale the Fighter Copy Essence to take it with him.
World 1-1: This is your normal starting grassland stage, using Fighter, Kirby can battle through the enemies, which are your regular Kirby foes like Knuckle Joe, Waddle Dees, ect. Not all that long but it's the first level, it's not meant to be too hard.
Unlocked Ability: Fighter
World 1-2: Fighter Kirby continues to battle through a slightly stronger group of foes, having to dodge Gordo's in an underground section. At the end of the level, Kirby finds another Kirby and the Cutter copy essence, letting Cutter Kirby join as our pair continues to travel!
Unlocked Abilities: Cutter
World 1-3: With the addition of Cutter Kirby, swapping Kirby's is taught. With the two Kirby's together, they are shown to be slightly more powerful, eventually being able to summon a Friend Heart and befriending a Knuckle Joe and a Sir Kibble.
Unlocked Abilities: Helpers
World 1-4: Near the end of the level, another Copy Essence is located, this time the Needle one. As the Kirby's go to grab it, a mid boss comes down... Captain Stitch from Dream Land's 2 and 3 and knocking Cutter Kirby and Sir Kibble away, leaving just Fighter and Knuckle Joe. This functions somewhat like a puzzle boss, waiting for Stitch to shoot out spikes, then attack. Near the end of the battle the two Cutter wielders return and they help take out Captain Stitch, dropping it to the ground and letting the Needle essence be grabbed, allowing for either of the two Kirby's to swap to Needle Kirby, also unlocking Needleous as a helper.
Unlocked Abilities: Needle
World 1-5: This level actually starts with the ability getting obtained, Spear Kirby. With 4 abilities, Kirby can cycle through each of them, letting him use the spear for small bits of puzzle solving, such as using the Spear to go through platforms and cut down ropes. This is overall a simpler level, using a closer mix of puzzle solving and battling to the regular games. But this also sets up for the boss with Kirby appearing to go into a wooded area near the end of the level.
Unlocked Abilities: Spear
Boss: After running for a bit, Kirby is able to run across Whispy Woods, minding it's own business. Whispy is perfectly fine letting Kirby though as even if it wanted to block Kirby he always beats it easily anyways and it's come to realise that so it doesn't really want to fight that much anymore. However, right as the Kirby's goes to walk past, who should find the group but Dark Matter, having finished his fight with Necrodeus from earlier. Laughing at how weakened the Kirby's are from before, Dark Matter decides to use some of it's power to control Whispy, leading to a team up against Kirby for the first boss fight
World 1 Boss: Dark Woods and Dark Matter Blade
Note: Both have separate health bars
This leads to the fight itself, where you have to fight. Dark Woods will attack how Whispy does normally, but now with the addition of the Puffs of Air being balls of dark energy instead, alongside general dark energy on the inhale and apple attacks even if it doesn't change the effect specifically. Meanwhile, Dark Matter will attack with his Sword, stabbing into the ground and attempting to skewer Kirby while also shooting a ball of energy while in the air. Since this is only the first boss, Dark Matter's attacks are very easily telegraphed. Dark Woods can be attacked as normally for Whispy Woods, however Dark Matter must be attacked when it's slashing down or shoots a ball of energy. 
The next phase of the fight happens when Dark Matter is knocked to 1/2 Health and Dark Woods is at 1/4 (If Dark Matter's health is lowered first then Dark Matter will hide in the air, too high for Kirby to fly up and if Whispy is damaged first then Dark Matter will attack straight on, letting you wail on it. Dark Matter goes into the air and shoots more Power into Whispy, healing Dark Woods to full health and letting it burst out of the ground and float in the air. This lets it smash down onto Kirby alongside regular attacks. Dark Matter will also shoot blasts in the general direction of Kirby, though with somewhat weak aim as this isn't supposed to be overly hard straight away since it's a Kirby game.
After defeating Whispy, Dark Matter gets annoyed on Kirby's interference and prepares to destroy Kirby, however with his focus on Kirby, Whispy is able to shoot a puff of air to break Dark Matter's concentration, also making it drop the Sword Essence. One of the Kirby's grabs it and turns into Sword Kirby.
Sword Kirby meets Dark Matter's blade, leading to a blade struggle (A couple button mashing moments.) Which leads to Kirby breaking through, and knocking Dark Matter down, This lets the Kirby's on the ground wail on it and for Whispy to drop apples on them for possessing it. Ending the Boss Fight and completing the level.
Unlocked Abilities: Sword
=== Post World 1: ===
After the Boss fight, Dark Matter clambers up, preparing to fight for longer and, creating a big blast of energy. This is stopped when Stars suddenly get shot at Dark Matter, stopping it's follow up attack and causing Kirby to look up. In a turn of events, it's the Lor Starcutter, with Magolor controlling it.
Magolor tells the two Kirby's to get on, with a third Kirby and Bandana Dee already on the ship. The Kirby's manage to fly up as Magolor and the Starcutter engage Dark Matter. After the two Kirby's get on, Bandanna Dee explains he found this third Kirby and then suddenly got attacked by a large group of Dedede's army. Magolor then came out of nowhere and saved them so as he seemed to be the only ally they had for now, they had to jump on. While this happens, Dark Matter decides to flee to fight another day, letting everyone have a moment of relaxing as they fly off. That finishes fast though as the two Kirby's are concerned on Magolor being there (Obviously it's Kirby so he's still going to be friendly and such, and he doesn't harbour a straight up dislike, he's just a little bit concerned for a moment), which confuses Magolor.
Magolor admits he was planning to meet Kirby for the first time on better terms but he hopes he can at least help. This time it's the two Kirby's turn to be confused, but Bandana Dee tells Magolor that they've already met and that Magolor tried to wipe out the universe. Magolor is confused and mortified but swears to the group that he just needs help because a dragon named Landia has taken over Halcandra, his home planet.
After getting told that that's what he was there initially for, Magolor has no answer and is generally just confused. Kirby's group is concerned, but Magolor just says that he wants to help, and if they don't trust him that's fine and considering what they're saying about him he gets it, but he's letting them stay on the ship for what's needed so they may as well work together. This starts an uneasy alliance between the group (Mainly Bandanna Dee and Magolor, the Kirby's are alright with it). Bandanna Dee agrees to help Kirby by giving him items like food to hold onto as well as info he's heard around about the areas.
The currently collected Copy Ability Essences are also put in another area of the Starcutter, letting easy and free swapping between abilities.
This unlocks the Lor Starcutter as a hub, which was discussed in the Gameplay section. A third Kirby is also now added to swap between. Blade Knight also joins as a Helpers (Just assume the Helper comes along with the ability from this point forward unless stated otherwise).
=== World 2 - Ancient Alcove: ===
The Starcutter lands here next as Magolor notes that more Copy Ability Essences here been located here. Plus not as many enemies as other parts of Popstar. There are more than before but less than later ones.
World 2-1: This is a lakeside level, with bits of water to jump in and out of. A change from regular Kirby platformers is that all abilities can be used underwater now, and movement speed has been upped a decent amount. While it's not as fast as running on land it won't be a complete slog to go through. Parasol Kirby is unlocked at the end of the level.
Unlocked Ability: Parasol Kirby
World 2-2: With Parasol Kirby in the collection, now it should be known that it's ability to float downwards is used to collect a Map Piece. Certain abilities are used in certain levels to obtain map pieces, they aren't mandatory but you can go back to a previous level and collect at any point. This level overall takes a more aerial approach, letting you fight different opponents like Bronto Burt's. Surprisingly, No Ability is unlocked at the end of this level. While a good chunk of the levels do have a copy ability at the end or beginning, not all of them will.
Unlocked Ability: N/A
World 2-3: This level goes down the mountain scaled in 2-2 and contains the second Mid Boss battle. This time against a duo. Moundo from Kirby's Return to Dreamland, and Blocky from Various games. Blocky will attempt to go behind Kirby and smack down onto them, meanwhile Moundo will go on top of a higher point and slide down to try and smack into Kirby. Unfortunately for them, Kirby can avoid the attacks and if dodged close enough to both attacks, Moundo will slide into Blocky as Blocky falls onto Moundo, damaging both of them and causing them to jump away from each other. Of course, both can still be damaged between their attacks normally if they don't hit each other. 
Once one is taken out, the fight will change. If Blocky is defeated first, Moundo will keep doing his sliding attacks and also come down to regular ground to attempt to simply crush Kirby. 
If Moundo is defeated first then Blocky will start using Dice Rush to roll along the floor and potentially up the mountain to roll back down. 
These attacks from both will also produce rocks that can be hit back at Blocky or Moundo with either a physical ability (such as Fighter) on the ground, or deflected with weapon based abilities while they are still falling (Such as Parasol).
After defeating both, the Stone Copy Essence is recovered and now Stone Kirby is playable!
Stone Kirby can be swapped to from when it's unlocked when playing for the first time and can be used in turn to fall down the mountain faster, finishing the level. You can also use it to fight enemies and push down a stump to give a Map Piece
Unlocked Ability: Stone
Between Level Story: Invader Armours from Kirby Planet Robobot manage to burst their way into Ancient Alcove by pushing the Halberd in, destroying it in the process while causing a larger force of enemies to arrive. Meta Knight and the crew are fine, if dazed though, but only Meta Knight manages to escape the armours, with the rest getting captured. 
World 2-4: This is the obligatory Water Level (Get your groans out now). With how swimming got changed, hopefully it can be better than before. Swimming through you have to beat enemies and swim through platforming sections. Not all that much to bring up aside from it being a water level. At the end of the level Water Kirby is unlocked
Unlocked Ability: Water
World 2-5: This uses your current knowledge of the game so far to test you in a half underwater and half above water level, forcing you to defeat a large group of enemies near the end, including Yarn Enemies. This leads to where the Halberd ended up in an area reminiscent of Kirby's Epic Yarn where the level comes to an end, with no unlocked ability.
Unlocked Ability: N/A
Boss:
The three Kirby's all run along towards the Halberd, managing to find Meta Knight, who is glad to see Kirby, but also surprised that there is three of them. Before much more can be said, Yin Yarn floats down and attempts to possess either one of the Kirby's or Meta Knight. All of them manage to dodge though as they know about Yin Yarn's attacks.
However, a few mini bosses appear, Mr Frosty, Phan Phan and Poppy Bros Sr, and Yin Yarn decides to control them, successfully doing so and using them against Kirby. Meta Knight prepares to help Kirby out however out of nowhere, Dark Meta Knight flies down and forces Meta Knight to start fighting him, leaving the Kirby's to start fighting the Mini Bosses and Yin Yarn.
World 2 Boss Fight - Yin Yarn and Minibosses
In the battle, Phan Phan is rolled along to attempt to grab Kirby so it can throw them away and deal damage. Poppy Bros Sr throws Yarn Bombs which if caught in the explosion, Kirby will be trapped in some yarn and have to mash to get out. Finally, Mr Frosty creates some Yarn Ice which again, Kirby will have to mash buttons to get out alongside sliding around as the regular Mr Frosty does. Kirby has to start attacking the trio of mini bosses, which causes Yin-Yarn to fly down and try to attack our playable characters. Kirby can use an attack to hurt Yin Yarn a little bit, but most damage won't come until a bit later.
When one midboss is taken out, Yin Yarn powers the remaining two up. Mr Frosty gains a snowstorm sort of move where it gains a temporary shield around it to stop attacks, Phan Phan's spin is upgraded so it can bounce up and down to try and crush Kirby, and Poppy Bros Sr gets Firey Yarn Bombs that don't trap, but do fire based damage.
As this happens, The Meta Knight and Dark Meta Knight duel spills back over to the main group, which forces Yin Yarn to come down to avoid the battle in the air. This lets you damage Yin Yarn more than before, however this will be difficult as the remaining two Mini Bosses have specifically been made to protect Yin Yarn.
Taking a second one down, Dark Meta Knight notices the fight turning against them and so pushes Meta Knight away and flies over to try and attack Kirby. While Kirby is able to stop it, a battle is then started with Meta Knight against the trio of Dark Meta Knight, Yin Yarn and the final Miniboss
World 2 Boss Fight Part 2A - Yin Yarn, Dark Meta Knight and Mr Frosty
World 2 Boss Fight Part 2B - Yin Yarn, Dark Meta Knight and Poppy Bros Sr
World 2 Boss Fight Part 2C - Yin Yarn, Dark Meta Knight and Phan Phan
Dark Meta Knight attacks with fast slashes and shots of energy from his sword, while Yin Yarn and the other Miniboss have mostly the same attacks. Yin Yarn uses his knitting needles to stab at Kirby. The Minibosses also gain another attack each.
Mr Frosty can now shoot the ice from the shield attack. Phan Phan can now shake the ground with a stomp and Poppy Bros Sr can throw a circle of bomb around itself, which can trap Kirby and/or Meta Knight. One of these Bombs is also the Firey Bomb and that's usually the Bomb thrown right at Kirby.
Meta Knight will help you out in this phase, while his AI does prefer targeting Dark Meta Knight, it will still go for the other two as well. Meta Knight's attack's are based off the Sword and Wing copy abilities, though leaning towards Sword Kirby. Defeating the Miniboss firsts sends it flying into Yin Yarn and causes a large amount of damage.
When Dark Meta Knight is defeated, he flies off to fight another day.
When Yin Yarn is defeated, it attempts to escape, hurt, however it only manages to throw Mr Frosty and Poppy Bros Sr away. However with Phan Phan and Yin Yarn defeated, Yin Yarn is knocked out and Phan Phan leaves, revealing that it was mind controlled somehow. As the Halberd is freed from the yarn, Meta Knight enters and retrieves the Beam copy essence, unlocking it for Kirby to use.
Meta Knight's crew thanks him for freeing them but tells him to go and help Kirby as they will fix up the ship. Meta Knight agrees and so travels off to help.
Unlocked Ability: Beam
=== Post World 2: ===
Meta Knight travels with Kirby to the Lor Starcutter, finding Magolor and Bandanna Dee in there. Meta Knight is not happy with Magolor and prepares to fight, however Magolor says he's heard what he apparently did and just said to let him help.
Meta Knight is annoyed but agrees to a tentative alliance. As he walks further in, Meta Knight notices the map pieces and points out that he can help put them together to see whatever was hidden. This allows for two additions to the Starcutter.
As of this, Meta Knight is now in the Lor Starcutter and will be able to take Kirby to the different extra maps for the bonus Meta Knight levels.
Secondly, Bandanna Dee will look out a window and take note of a glint he notices in the world you're in. This is to give a clue on where Map Pieces are by giving a general spot in the level, such as seeing a glint under a stump in 2-3 (he also still gives tips don't worry).
=== World 3 - Terrific Terrabyte (To be added to) ===
=== Extra Levels: Meta Knight Levels: ===
After Meta Knight is brought to the Lor Starcutter, The Kirby's can talk to him and if a specific amount of map pieces are collected, then Meta Knight can lead Kirby to potential Copy Ability Essences he has found (The unlockable abilities!)
Now I haven't completely fleshed out the details with Map pieces but just for the sake of argument lets say every three map pieces lead to an essence for the sake of saying it.
While regular stages have some bits of platforming alongside fighting, the Meta Knight Levels revolve mostly around battle. Kirby uses his copy abilities to team up with Meta Knight and defeat a variety of enemies in an arena, before fighting a sub boss. After winning in the level for the first time, Kirby can obtain a new Copy Ability to help him on his quest.
Meta Knight attacks using Sword attacks as well as flying. While Meta Knight can deal a lot of damage, Kirby will still have to attack as well as the enemies will go for Kirby and Meta Knight can only stop so many enemies. Meta Knight has a larger health bar than Kirby, allowing him to take more damage, but that doesn't mean he's completely undefeatable.
If Meta Knight happens to be defeated, Kirby can go over and revive him, which will take one of Kirby's respawn's away, but will bring him back. Meta Knight is competent but can be overwhelmed if you don't pull your weight in at least attempting to fight. If you defeat a boss then you need to revive Meta Knight before you can grab the ability, this specific example will not take away from your respawns though, so don't worry.
You can also always replay a level after finishing it, Meta Knight lets you select where you want to go.
Meta Knight Level 1: Meta Knight takes Kirby to a place that looks similar to World 1. Due to this being an introduction to these events, the enemies are somewhat simple, however at the end, Lololo and Lalala come by, pushing blocks to try and hit opponents. They are rather simple to defeat but it's the first Meta Knight level, that's somewhat to be expected. At the end, you unlock Whip Kirby
Unlocked Ability: Whip
Meta Knight Level 2: Meta Knight next takes Kirby to a place resembling the forest design from the end of world 1, this is another somewhat simple stage, but with more difficult foes. At the end of the battles the next boss fight is the dynamic duo of Jukid and Iron Mam from Kirby Super Star and Super Star Ultra. Both will attempt to use their long range to attack, with Jukid going in to grab Kirby and/or Meta Knight and slam them into the ground, and Iron Mam using it's metal ball hands to smack into Kirby and Meta Knight.
You can direct Iron Mam to hit Jukid on accident, which will cause Jukid to attack Iron Mam one time and deal damage back.
Jukid can also shoot energy blasts from his hands, while Iron Mam can slam the balls into the ground and push itself up into the air to try and land on top of Kirby.
Neither will gain a new move after bringing it down to just fighting them, so you can defeat them somewhat quickly after taking one out.
Once beating them and potentially reviving Meta Knight, they drop the Cupid Kirby Essence, unlocking that copy ability for later usage.
Unlocked Ability: Cupid
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