Report 918

Report #918
Skillset: Shamanism Skill: Frogs
 Org: Hartstone Status: Completed Sept 2012
Furies' Decision:
Solution 4. Asmodea's suggestion.
Problem: The frogs skill of charybdon does a hit of charybdon to enemies in the
room, taking a normal (~4 seconds) eq balance and requiring rain. This poison
hit is shruggable, and the attack does not qualify for keeneye. Even with the
anti-shrugging aspect of allergies, this skill has a random chance for failure
on any given target, and deals a random single poison. Of the poisons available,
a generous accounting would reckon 4-5 as being directly useful to a sap lock,
and only then in certain situations. The random nature of this skill makes it
undesirable to use under any circumstance. When poisons are used, more
controllable and direct methods are employed, such as beastspit. Furthermore,
using a full eq time to deliver a single poison affliction is unseen anywhere
else, because poison afflictions are generally designed to either be passive or
be delivered alongside damage, wounding, and other afflictions.
[A: 0 R: 0] Solution #1: Make the poison unshruggable, decrease the
 equilibrium used by this skill.
[A: 0 R: 0] Solution #2: Allow the shaman to specify the poison the frogs hit
 with when casting. Decrease the equilibrium time.
[A: 0 R: 0] Solution #3: Change this skill to be a short lived passive that
 deals periodic poisons. Leave everything else as is,
 the charybdon and shrugging.
Player Comments:
---[Shuyin on 9/14 @ 19:34 writes]:
Not necessary precisely because you have allergies now, build it up some more
and they won't even be shrugging much, if at all. I would be fine with an option
to target it to a single person for a slightly reduced eq though.
---[Xenthos on 9/14 @ 21:31 writes]:
Sojiro's solution (single-person for some reduced EQ) seems reasonable, but I
don't really like the solutions here / think they're necessary, with recent
Druid changes in-demesne.
---[Enyalida on 9/14 @ 22:56 writes]:
Even with allergies reducing shrugging to 15%, the problem still remains that
it's a doubly random skill that has a very low chance of pay out. Reducing it to
single target and outright removing one of the random factors would be
preferrable. Of course, I'd rather remove the charybdon aspect of the
randomness, as that's the most powerful fix, but either will do.
---[Asmodea on 9/15 @ 00:09 writes]:
Why not, since its 'raining' frogs, have it hit the target more than once, so
delivering maybe 3 hits of charybdon? Could be always 3 hits or a chance. The
chance could be higher the less amount of enemies in the room, so the more
enemies the lower the chance of being hit multiple times since all the frogs are
spread out. A single target would get hit with more.
---[Hiriako on 9/26 @ 22:10 writes]:
I actually think Asmodea's option might work well, tied to solution 3 in a
sense. I like that option. Otherwise, solution 2. I'd want to check the list of
poisons though, to make sure nothing on it is too powerful.
---[Enyalida on 9/28 @ 03:50 writes]:
Yes, Asmodea's suggestion would also be a good fix.
---[Rivius on 9/28 @ 13:48 writes]:
I like Asmodea's idea a lot as well.