THQ's Homefront 2/Mission High Level Visions

Document Status: Yellow [Pending story sign-off]
== Intro A ==
* Main objectives of the level
** Action start to the game
** Establish the player
* Main game play feature/s if more than one for the level
** Car chase
** No player shooting (all car)
* Rough time limit for the level and expectation of workload
** 5-10mins
** Heavily scripted
* Pacing of the level
** Broom, broom
* Location of the level and initial art direction
** Rural outside of Philly
* Main story beat for the level how we currently intend to communicate that beat
** McGuffin passed on? revealed
== Intro B ==
Main objectives of the level
Show the impact of the KPA occupation, set the scene
Philly art direction
Get past the KPA with the McGuffin
Main game play feature/s if more than one for the level
On foot exploration with ai buddy through the occupied city – scripted events
On foot escape from Goliath and KPA forces
The FIRST KILL
Rough time limit for the level and expectation of workload
15 mins
Heavy scripting
Pacing of the level
Mainly Slow
Dramatic ending
Location of the level and initial art direction
Philly
See the effects of the economic crash followed by 2 years of occupation
Main story beat for the level how we currently intend to communicate that beat
The player takes on delivering the McGuffin alone as Walker sacrifices himself
The player is told by Walker how important the McGuffin is and where it has to go then they see Walker beaten and captured so that they can pass a checkpoint
==Shipyard==
Main objectives of the level
First ‘real’ game mission
Find the Resistance cell in the shipyard
Pass the McGuffin to the intended recipients
Escape the KPA assault
Main game play feature/s if more than one for the level
Large scale puzzle
Player controlled Goliath
Rough time limit for the level and expectation of workload
1 hour!
Pacing of the level
Stealth – shipyard entry,
Exploration,
All action ending – throw the cryEngine kitchen sink – the KPA are coming in
Location of the level and initial art direction
Naval shipyard
Decommissioned ships
Main story beat for the level how we currently intend to communicate that beat
The Techies take the McGuffin, they intend to kill the player but the KPA interrupt and kill them
Tech killed all but traitor
The player escapes with goliath but is caught in an explosion and knocked out
The player is left with the McGuffin and no idea what it is or how to use it
==Samaritan==
Main objectives of the level
Assist the Samaritans on their ambulance missions around the city
Main game play feature/s if more than one for the level
Driving the ambulance
Facilitating the treatment of wounded Americans
Rough time limit for the level and expectation of workload
1 hour
Pacing of the level
High
Location of the level and initial art direction
Yellow Zone
Nighttime – past Curfew – high risk
Main story beat for the level how we currently intend to communicate that beat
The player meets the various resistance faction leaders at the safehouse as they try and work out what the McGuffin is
==Indepdence Hall==
Main objectives of the level
Rescue Walker from the show trial
The twist – it’s a trap
Fight through the KPA ambush
Broadcast a counter propaganda message
Kill ‘Tokyo Rose’?
Main game play feature/s if more than one for the level
Puzzle to use communications equipment ????
Infiltrate
Siege hold out
Rough time limit for the level and expectation of workload
1 hour
Pacing of the level
Slow start
Frantic during ambush
Pace stays mainly high
Location of the level and initial art direction
Independence Hall
Main story beat for the level how we currently intend to communicate that beat
The KPA use Walker as bait in their trap
Again the player fails to discover what the McGuffin is for as Walker cannot be reached
==Penn University==
Main objectives of the level
Get some computer equipment working to see what’s on the McGuffin
Main game play feature/s if more than one for the level
AI buddy helps you
Puzzle to assemble computer equipment and decode McGuffin SSTV signal
Gangsters rather than KPA are the enemy
Rough time limit for the level and expectation of workload
1 hour
Pacing of the level
???
Location of the level and initial art direction
University
Main story beat for the level how we currently intend to communicate that beat
The player works out part of the McGuffin and gets a map with a position marked with a date and time
The Traitor helps you in the mission so also finds out the information
==City Hall (order problem)==
Main objectives of the level
Assassinate Kim Jong-Un
Main game play feature/s if more than one for the level
Sniping
Rooftop zipline traversal
Marking targets – RPG ?
Aerial attack
Rough time limit for the level and expectation of workload
1 hour
Pacing of the level
High as you zipline around sniping
High during assassination attempt
Location of the level and initial art direction
Rooftops very high up
Main story beat for the level how we currently intend to communicate that beat
Currently unclear
==Wet Lands - PIVOT MISSION==
Main objectives of the level
Meet the EU agent
Rescue the EU agent
Main game play feature/s if more than one for the level
Quicksand style mud if the player strays
Airboat
Convoy assault
Rough time limit for the level and expectation of workload
1 hour 30 mins
Pacing of the level
Slow tense buildup
High intensity KPA assault
High octane convoy assault
Location of the level and initial art direction
Wetlands
Foggy
Main story beat for the level how we currently intend to communicate that beat
The EU agent and player are captured by Army Rangers
The traitor is revealed as they call in the KPA
Rescue the Agent who reveals the second part of the McGuffin to be the KPA BattleNet access codes, he provides software that must be uploaded to allow the invasion to occur
==Comms Dish==
Main objectives of the level
Upload the EU agent’s software into the KPA battlenet using the access codes
Defend the dish during the upload
Main game play feature/s if more than one for the level
Hide from KPA searches
Assault
Manually align sat dish
Make drones freak out
King of Hill mobile defense of multiple objectives
Half Life E2 ending
Rough time limit for the level and expectation of workload
1 hour
Pacing of the level
Tense intro
High paced assault
Slow puzzle section
High paced defense
Location of the level and initial art direction
Satellite Dish
Main story beat for the level how we currently intend to communicate that beat
Uploading this software will cause havoc in KPA military command and control at a specified time, allowing the invasion to succeed
==Fairmount Waterworks==
Main objectives of the level
Move around the KPA command centre in disguise
Obtain the plans to the Atlantic City defences
Blow up vital stuff
Main game play feature/s if more than one for the level
Being in disguise
Planting bombs
???
Rough time limit for the level and expectation of workload
1 hour
Pacing of the level
High during initial landing at Fairmount
Slow and tense while infiltrating command centre
Location of the level and initial art direction
Fairmount Waterworks and the museum
Main story beat for the level how we currently intend to communicate that beat
Although the KPA battlenet will be disrupted the Invasion must still contend with the local defences, by obtaining the plans the Resistance can attack them
The traitor is found here
==Atlantic City 1==
Main objectives of the level
Destroy KPA defences
Main game play feature/s if more than one for the level
Not sure yet
Rough time limit for the level and expectation of workload
1 hour
Pacing of the level
Not sure yet
Location of the level and initial art direction
Atlantic City
Main story beat for the level how we currently intend to communicate that beat
Destroying defences so the Landing will succeed
==Atlantic City 2==
Main objectives of the level
Unknown
Main game play feature/s if more than one for the level
Unknown
Rough time limit for the level and expectation of workload
Unknown
Pacing of the level
Unknown
Location of the level and initial art direction
Unknown
Main story beat for the level how we currently intend to communicate that beat
Unknown