Lance Knight

The Lance Knight is a character in Dissidia Calamitas Infinita originating from Kings of Strife. In her original story she is a member of the Ouroboros secret society and fights as one of its formidable "Serpent Knights". She is an implacable and powerful foe with absolute devotion to her "Lord's" ideals, and is even willing to sacrifice her life for Ouroboros - though there are few alive who could even hope to threaten her that seriously. 
==Appearance==
The Lance Knight's default appearance consists of a full suit of armor with oversized shoulder and thigh plates. The armor is dark silver with red accents, and is cut up and scratched from various battles. A long, flowing red cape billows out from under the armor. She doesn't wear a helmet, revealing a beautiful yet hardy face with long, curly blond hair and a single glowing orange eye.
Her first alternate costume, Midriff Exposed, leaves no armor for her torso save a skimpy chain bikini. Her cape is torn and goes down to her back, and her leg and most arm armor is gone. In her second alternate, Odin's Spear, the Lance Knight dons heavy leg armor with wing motifs and a light top with a wide skirt. She also wears arm bracers and a crimson tiara upon her head. 
For her first DLC alternate, Spirit's Master, she loses all forms of armor entirely and wears a skimpy cloth bra and skirt with various black straps connecting the two. Straps lead from her skirt down her left leg until it meets with the knee high pink boots she wears. She also wears matching pink arm warmers. In her second DLC alt, Future's Grasp, she dons a slimmer, more futuristic, organic blue themed suit of armor without a helmet. Her lance is streamlined and her cape transitions to one that flows from her waist. For her third DLC alt (!), Over's Under, she wears skimpy grey and blue armor-themed leggings and a bra along with matching gloves, pauldrons, bicep bands, and choker. Her fourth (...) DLC alt, entitled simply Water Snake, dresses her in a two piece swimsuit. Her bikini bra is plain black and the panties are red, and a ribbon decorated as a snake climbs up her left leg to hold onto the string of the panties.
File:NeA-LKEmblem.png|Emblem
==Story==
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6th Cycle=
The Lance Knight is first summoned in this cycle, and spends most of it wandering the battlefields lost and confused without her Lord to order her around or make sense of her situation. She stays near Eris' throne and tries unsuccessfully to get information from the goddess. In successive cycles, her wanderlust begins to get replaced with anger and drive to return to the vague memories of her world.
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7th Cycle=
Lance Knight confronts Fick during this cycle, and after repeated conflicts Fick mentions something about the gods and the warrior's collective curse. The Knight is intrigued by this and confronts Eris. She learns only of Genesis, the force behind summoning the warriors for the cycles, and begins to gain back some memories from her exposure. At first, she remembers her Lord and her devotion to him, and her entire mentality changes. She becomes aggressive and volatile to warriors regardless of their alignment, focusing on fighting and winning to gain power.
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8th Cycle=
In this cycle, the Lance Knight meets the Chosen Knight.
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9th Cycle=
It is in this cycle that the Lance Knight really begins to meet her fellow Warriors of Madness, and the cycle that she first meets Coatl Midgard. He manages to convince her to work with him, and she only agrees because of an unconscious sense of companionship. Over time, however, he begins to attempt to use her for actions other than attacking enemies, and her disgust for him builds. The two end up becoming detached.
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10th Cycle=
After the last cycle ends, the Lance Knight returns with more vague memories but the same goals. She battles any warrior who doesn't follow her paths of ideals, and uses these battles to hone her strength for her eventual battle of Genesis. She hopes to defeat him and use his power to summon her Leader of Ouroboros and serve under him, the burning goal and desire behind her every action. She begins to fight warriors of both Light and Madness, allying with only those who she approves of (in other words, very few people).
Before long, she meets Lillian Enroth in her quest, and the two become fast enemies. Both of them clash, one fighting for ideals and loyal rules and one fighting for her freedom. The two viciously battle and Lilli constantly blocks Lance's path, and yet is strong enough to not be crushed like the others.
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12th Cycle=
In her final cycle, the Lance Knight focuses more on usurping Genesis than her past cycles instead of simply attacking those in her way. This stems from her mounting restlessness in the war's dimension and her rival's continued resurrection. She comes dangerously close to actually defeating Genesis, but Coatl manages to land a killing blow on her while she is focusing on her battle. Even with her fatal wounds, she battles Coatl one more time before she dies.
Due to her aggressive nature towards the gods and her defiance of the war's basic rules, she isn't brought back to fight in the next cycle.
</tabber>
==Battle==
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Lance KnightSerpent Knight – Assaults with incredible speed and power.
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As the Serpent Knight, the Lance Knight (hereafter referred to as LK or L0) is a top-tier offensive character with complete focus on savage and unrelenting rushdowns. That being said, though she is straight-forward on paper, LK is not an easy character to use by any means. Her attacks have huge range and often lengthy start-up, leaving her especially vulnerable in close-range fights and somewhat susceptible to magic assaults. Her movement speed is somewhat slow but many of her attacks involve her moving quickly and across great distances, so it is difficult to predict her mobility at times. Despite her armored appearance, LK is actually quite fragile, and her magical defense is almost laughable. A good LK player would make use of these factors to exploit her offense and never let up, as well as use her unpredictability defensively to keep the opponent from striking back. 
===Brave Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Driving Charge 	Ground 	20 (10) 	100 	Melee High 	 	Physical 	Default
Driving Charge 	[Mid~Long] LK pulls her lance back slightly before shooting forward with a great stab of her weapon. Holding the input button charges the attack to make her move quicker and over a longer distance. If it hits the enemy, LK slashes upward, sending the enemy flying into the air. 	[Mid~Long] LK pulls her lance back slightly before shooting forward with a great stab of her weapon. Holding the input button charges the attack to make her move quicker and over a longer distance. If it hits the enemy, LK slashes upward, sending the enemy flying into the air. 	[Mid~Long] LK pulls her lance back slightly before shooting forward with a great stab of her weapon. Holding the input button charges the attack to make her move quicker and over a longer distance. If it hits the enemy, LK slashes upward, sending the enemy flying into the air. 	[Mid~Long] LK pulls her lance back slightly before shooting forward with a great stab of her weapon. Holding the input button charges the attack to make her move quicker and over a longer distance. If it hits the enemy, LK slashes upward, sending the enemy flying into the air. 	[Mid~Long] LK pulls her lance back slightly before shooting forward with a great stab of her weapon. Holding the input button charges the attack to make her move quicker and over a longer distance. If it hits the enemy, LK slashes upward, sending the enemy flying into the air. 	[Mid~Long] LK pulls her lance back slightly before shooting forward with a great stab of her weapon. Holding the input button charges the attack to make her move quicker and over a longer distance. If it hits the enemy, LK slashes upward, sending the enemy flying into the air. 	[Mid~Long] LK pulls her lance back slightly before shooting forward with a great stab of her weapon. Holding the input button charges the attack to make her move quicker and over a longer distance. If it hits the enemy, LK slashes upward, sending the enemy flying into the air.
Into Justice 	Ground 	30 (15) 	100 	Melee Mid 	 	Physical 	Default
Into Justice 	[Mid] LK braces her feet and thrusts her lance forward up to 4 times for repeated damage. Can combo without hitting. Holding the input button charges the attack, giving the thrusts Guard Crush potential. The stabs can be aimed and delayed to put more pressure upon the enemy. 	[Mid] LK braces her feet and thrusts her lance forward up to 4 times for repeated damage. Can combo without hitting. Holding the input button charges the attack, giving the thrusts Guard Crush potential. The stabs can be aimed and delayed to put more pressure upon the enemy. 	[Mid] LK braces her feet and thrusts her lance forward up to 4 times for repeated damage. Can combo without hitting. Holding the input button charges the attack, giving the thrusts Guard Crush potential. The stabs can be aimed and delayed to put more pressure upon the enemy. 	[Mid] LK braces her feet and thrusts her lance forward up to 4 times for repeated damage. Can combo without hitting. Holding the input button charges the attack, giving the thrusts Guard Crush potential. The stabs can be aimed and delayed to put more pressure upon the enemy. 	[Mid] LK braces her feet and thrusts her lance forward up to 4 times for repeated damage. Can combo without hitting. Holding the input button charges the attack, giving the thrusts Guard Crush potential. The stabs can be aimed and delayed to put more pressure upon the enemy. 	[Mid] LK braces her feet and thrusts her lance forward up to 4 times for repeated damage. Can combo without hitting. Holding the input button charges the attack, giving the thrusts Guard Crush potential. The stabs can be aimed and delayed to put more pressure upon the enemy. 	[Mid] LK braces her feet and thrusts her lance forward up to 4 times for repeated damage. Can combo without hitting. Holding the input button charges the attack, giving the thrusts Guard Crush potential. The stabs can be aimed and delayed to put more pressure upon the enemy.
Catch Destiny 	Ground 	30 (15) 	100 	Melee Low 	Chase 	Physical 	Level 15
Catch Destiny 	[Close] One of LK's only close-range moves. She swiftly twirls her lance in her hand and jabs forward with its long handle, and jabs 3 more times if it hits. Can end with a crushing downward swing of the lance or an uppercut that sends the enemy into the air, depending on input after the combo. Very quick output, slow recovery if it misses. 	[Close] One of LK's only close-range moves. She swiftly twirls her lance in her hand and jabs forward with its long handle, and jabs 3 more times if it hits. Can end with a crushing downward swing of the lance or an uppercut that sends the enemy into the air, depending on input after the combo. Very quick output, slow recovery if it misses. 	[Close] One of LK's only close-range moves. She swiftly twirls her lance in her hand and jabs forward with its long handle, and jabs 3 more times if it hits. Can end with a crushing downward swing of the lance or an uppercut that sends the enemy into the air, depending on input after the combo. Very quick output, slow recovery if it misses. 	[Close] One of LK's only close-range moves. She swiftly twirls her lance in her hand and jabs forward with its long handle, and jabs 3 more times if it hits. Can end with a crushing downward swing of the lance or an uppercut that sends the enemy into the air, depending on input after the combo. Very quick output, slow recovery if it misses. 	[Close] One of LK's only close-range moves. She swiftly twirls her lance in her hand and jabs forward with its long handle, and jabs 3 more times if it hits. Can end with a crushing downward swing of the lance or an uppercut that sends the enemy into the air, depending on input after the combo. Very quick output, slow recovery if it misses. 	[Close] One of LK's only close-range moves. She swiftly twirls her lance in her hand and jabs forward with its long handle, and jabs 3 more times if it hits. Can end with a crushing downward swing of the lance or an uppercut that sends the enemy into the air, depending on input after the combo. Very quick output, slow recovery if it misses. 	[Close] One of LK's only close-range moves. She swiftly twirls her lance in her hand and jabs forward with its long handle, and jabs 3 more times if it hits. Can end with a crushing downward swing of the lance or an uppercut that sends the enemy into the air, depending on input after the combo. Very quick output, slow recovery if it misses.
Pierce Truth (Ground)	Ground 	30 (15) 	150 	Ranged High (Lance)Melee Mid (Combo) 	 	Physical 	Level 28
Pierce Truth (Ground)	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo with the lance, ending with a swing sending the enemy into the air. The initial throw cannot be delayed or aimed, but has Guard Crush properties, unlike the aerial version. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo with the lance, ending with a swing sending the enemy into the air. The initial throw cannot be delayed or aimed, but has Guard Crush properties, unlike the aerial version. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo with the lance, ending with a swing sending the enemy into the air. The initial throw cannot be delayed or aimed, but has Guard Crush properties, unlike the aerial version. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo with the lance, ending with a swing sending the enemy into the air. The initial throw cannot be delayed or aimed, but has Guard Crush properties, unlike the aerial version. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo with the lance, ending with a swing sending the enemy into the air. The initial throw cannot be delayed or aimed, but has Guard Crush properties, unlike the aerial version. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo with the lance, ending with a swing sending the enemy into the air. The initial throw cannot be delayed or aimed, but has Guard Crush properties, unlike the aerial version. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo with the lance, ending with a swing sending the enemy into the air. The initial throw cannot be delayed or aimed, but has Guard Crush properties, unlike the aerial version.
Godspeed 	Ground/Aerial 	40 (20) 	135 	Melee High 	N/A 	Physical 	Level 40
Godspeed 	[Mid~Long] LK's golden eye shines, and she pauses to "home in" on the enemy. After a short moment of charge, she rushes forward with inhuman speed, crossing great distances at an impossible speed, only to start ruthlessly swinging her lance when she gets close to the enemy. She will not attack if the enemy is closer than mid-range. This is by far her quickest and strongest brave attack, and it is almost impossible for enemies to dodge / cancel out of it without getting caught back in the extensive combo; however, it has a long cooldown, and pretty much has to be canceled into an HP attack in order to not leave LK very vulnerable afterwards.	[Mid~Long] LK's golden eye shines, and she pauses to "home in" on the enemy. After a short moment of charge, she rushes forward with inhuman speed, crossing great distances at an impossible speed, only to start ruthlessly swinging her lance when she gets close to the enemy. She will not attack if the enemy is closer than mid-range. This is by far her quickest and strongest brave attack, and it is almost impossible for enemies to dodge / cancel out of it without getting caught back in the extensive combo; however, it has a long cooldown, and pretty much has to be canceled into an HP attack in order to not leave LK very vulnerable afterwards.	[Mid~Long] LK's golden eye shines, and she pauses to "home in" on the enemy. After a short moment of charge, she rushes forward with inhuman speed, crossing great distances at an impossible speed, only to start ruthlessly swinging her lance when she gets close to the enemy. She will not attack if the enemy is closer than mid-range. This is by far her quickest and strongest brave attack, and it is almost impossible for enemies to dodge / cancel out of it without getting caught back in the extensive combo; however, it has a long cooldown, and pretty much has to be canceled into an HP attack in order to not leave LK very vulnerable afterwards.	[Mid~Long] LK's golden eye shines, and she pauses to "home in" on the enemy. After a short moment of charge, she rushes forward with inhuman speed, crossing great distances at an impossible speed, only to start ruthlessly swinging her lance when she gets close to the enemy. She will not attack if the enemy is closer than mid-range. This is by far her quickest and strongest brave attack, and it is almost impossible for enemies to dodge / cancel out of it without getting caught back in the extensive combo; however, it has a long cooldown, and pretty much has to be canceled into an HP attack in order to not leave LK very vulnerable afterwards.	[Mid~Long] LK's golden eye shines, and she pauses to "home in" on the enemy. After a short moment of charge, she rushes forward with inhuman speed, crossing great distances at an impossible speed, only to start ruthlessly swinging her lance when she gets close to the enemy. She will not attack if the enemy is closer than mid-range. This is by far her quickest and strongest brave attack, and it is almost impossible for enemies to dodge / cancel out of it without getting caught back in the extensive combo; however, it has a long cooldown, and pretty much has to be canceled into an HP attack in order to not leave LK very vulnerable afterwards.	[Mid~Long] LK's golden eye shines, and she pauses to "home in" on the enemy. After a short moment of charge, she rushes forward with inhuman speed, crossing great distances at an impossible speed, only to start ruthlessly swinging her lance when she gets close to the enemy. She will not attack if the enemy is closer than mid-range. This is by far her quickest and strongest brave attack, and it is almost impossible for enemies to dodge / cancel out of it without getting caught back in the extensive combo; however, it has a long cooldown, and pretty much has to be canceled into an HP attack in order to not leave LK very vulnerable afterwards.	[Mid~Long] LK's golden eye shines, and she pauses to "home in" on the enemy. After a short moment of charge, she rushes forward with inhuman speed, crossing great distances at an impossible speed, only to start ruthlessly swinging her lance when she gets close to the enemy. She will not attack if the enemy is closer than mid-range. This is by far her quickest and strongest brave attack, and it is almost impossible for enemies to dodge / cancel out of it without getting caught back in the extensive combo; however, it has a long cooldown, and pretty much has to be canceled into an HP attack in order to not leave LK very vulnerable afterwards.
Arbitrary Reveal 	Aerial 	20 (10) 	100 	Melee Mid 	Wall Rush 	Physical 	Default
Arbitrary Reveal 	[Mid] LK spins her lance above her head. If it hits, she follows up by attacking upwards with a swift combo, sending the enemy flying. Good for enemies above. 	[Mid] LK spins her lance above her head. If it hits, she follows up by attacking upwards with a swift combo, sending the enemy flying. Good for enemies above. 	[Mid] LK spins her lance above her head. If it hits, she follows up by attacking upwards with a swift combo, sending the enemy flying. Good for enemies above. 	[Mid] LK spins her lance above her head. If it hits, she follows up by attacking upwards with a swift combo, sending the enemy flying. Good for enemies above. 	[Mid] LK spins her lance above her head. If it hits, she follows up by attacking upwards with a swift combo, sending the enemy flying. Good for enemies above. 	[Mid] LK spins her lance above her head. If it hits, she follows up by attacking upwards with a swift combo, sending the enemy flying. Good for enemies above. 	[Mid] LK spins her lance above her head. If it hits, she follows up by attacking upwards with a swift combo, sending the enemy flying. Good for enemies above.
Arrogant Fury 	Aerial 	20 (10) 	100 	Melee Mid 	Wall Rush 	Physical 	Default
Arrogant Fury 	[Mid] LK lifts her lance and swiftly strikes at a downward angle. Can combo from Arbitrary Reveal by dodge-cancelling before the follow-up attack. Good for enemies below. 	[Mid] LK lifts her lance and swiftly strikes at a downward angle. Can combo from Arbitrary Reveal by dodge-cancelling before the follow-up attack. Good for enemies below. 	[Mid] LK lifts her lance and swiftly strikes at a downward angle. Can combo from Arbitrary Reveal by dodge-cancelling before the follow-up attack. Good for enemies below. 	[Mid] LK lifts her lance and swiftly strikes at a downward angle. Can combo from Arbitrary Reveal by dodge-cancelling before the follow-up attack. Good for enemies below. 	[Mid] LK lifts her lance and swiftly strikes at a downward angle. Can combo from Arbitrary Reveal by dodge-cancelling before the follow-up attack. Good for enemies below. 	[Mid] LK lifts her lance and swiftly strikes at a downward angle. Can combo from Arbitrary Reveal by dodge-cancelling before the follow-up attack. Good for enemies below. 	[Mid] LK lifts her lance and swiftly strikes at a downward angle. Can combo from Arbitrary Reveal by dodge-cancelling before the follow-up attack. Good for enemies below.
Hand of God 	Aerial 	40 (20) 	200 	Block Mid 	Critical 	Physical 	Level 20
Hand of God 	[Self] A counter. LK holds up her lance in front of her and pauses in the counter position. Can be held for up to three seconds. If an attack is blocked, LK grabs the enemy with her gauntlet and knees them before throwing them downward. As the enemy flies down, LK impales them with her lance, dealing guaranteed critical damage. 	[Self] A counter. LK holds up her lance in front of her and pauses in the counter position. Can be held for up to three seconds. If an attack is blocked, LK grabs the enemy with her gauntlet and knees them before throwing them downward. As the enemy flies down, LK impales them with her lance, dealing guaranteed critical damage. 	[Self] A counter. LK holds up her lance in front of her and pauses in the counter position. Can be held for up to three seconds. If an attack is blocked, LK grabs the enemy with her gauntlet and knees them before throwing them downward. As the enemy flies down, LK impales them with her lance, dealing guaranteed critical damage. 	[Self] A counter. LK holds up her lance in front of her and pauses in the counter position. Can be held for up to three seconds. If an attack is blocked, LK grabs the enemy with her gauntlet and knees them before throwing them downward. As the enemy flies down, LK impales them with her lance, dealing guaranteed critical damage. 	[Self] A counter. LK holds up her lance in front of her and pauses in the counter position. Can be held for up to three seconds. If an attack is blocked, LK grabs the enemy with her gauntlet and knees them before throwing them downward. As the enemy flies down, LK impales them with her lance, dealing guaranteed critical damage. 	[Self] A counter. LK holds up her lance in front of her and pauses in the counter position. Can be held for up to three seconds. If an attack is blocked, LK grabs the enemy with her gauntlet and knees them before throwing them downward. As the enemy flies down, LK impales them with her lance, dealing guaranteed critical damage. 	[Self] A counter. LK holds up her lance in front of her and pauses in the counter position. Can be held for up to three seconds. If an attack is blocked, LK grabs the enemy with her gauntlet and knees them before throwing them downward. As the enemy flies down, LK impales them with her lance, dealing guaranteed critical damage.
Into Desolation 	Aerial 	30 (15) 	150 	Melee Mid 	N/A 	Physical 	Level 26
Into Desolation 	[Mid] Holding the back of her lance's long handle, LK swings her weapon and stabs forward at the same time. If it hits, LK teleports to the enemy and knees them forward before swinging her huge lance once more and catching the enemy from a distance. Can be repeated up to 3 times, and can be aimed. Covers a lot of distance, but the combo cannot continue if the enemy is in close-range and is hit by the lance's handle. 	[Mid] Holding the back of her lance's long handle, LK swings her weapon and stabs forward at the same time. If it hits, LK teleports to the enemy and knees them forward before swinging her huge lance once more and catching the enemy from a distance. Can be repeated up to 3 times, and can be aimed. Covers a lot of distance, but the combo cannot continue if the enemy is in close-range and is hit by the lance's handle. 	[Mid] Holding the back of her lance's long handle, LK swings her weapon and stabs forward at the same time. If it hits, LK teleports to the enemy and knees them forward before swinging her huge lance once more and catching the enemy from a distance. Can be repeated up to 3 times, and can be aimed. Covers a lot of distance, but the combo cannot continue if the enemy is in close-range and is hit by the lance's handle. 	[Mid] Holding the back of her lance's long handle, LK swings her weapon and stabs forward at the same time. If it hits, LK teleports to the enemy and knees them forward before swinging her huge lance once more and catching the enemy from a distance. Can be repeated up to 3 times, and can be aimed. Covers a lot of distance, but the combo cannot continue if the enemy is in close-range and is hit by the lance's handle. 	[Mid] Holding the back of her lance's long handle, LK swings her weapon and stabs forward at the same time. If it hits, LK teleports to the enemy and knees them forward before swinging her huge lance once more and catching the enemy from a distance. Can be repeated up to 3 times, and can be aimed. Covers a lot of distance, but the combo cannot continue if the enemy is in close-range and is hit by the lance's handle. 	[Mid] Holding the back of her lance's long handle, LK swings her weapon and stabs forward at the same time. If it hits, LK teleports to the enemy and knees them forward before swinging her huge lance once more and catching the enemy from a distance. Can be repeated up to 3 times, and can be aimed. Covers a lot of distance, but the combo cannot continue if the enemy is in close-range and is hit by the lance's handle. 	[Mid] Holding the back of her lance's long handle, LK swings her weapon and stabs forward at the same time. If it hits, LK teleports to the enemy and knees them forward before swinging her huge lance once more and catching the enemy from a distance. Can be repeated up to 3 times, and can be aimed. Covers a lot of distance, but the combo cannot continue if the enemy is in close-range and is hit by the lance's handle.
Pierce Truth (Aerial)	Aerial 	30 (15) 	150 	Ranged High (Lance)Melee Mid (Combo) 	N/A 	Physical 	Level 32
Pierce Truth (Aerial)	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo, ending with a swing sending the enemy into the air. Unlike the ground version, the initial throw can be delayed and aimed, but does not have Guard Crush. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo, ending with a swing sending the enemy into the air. Unlike the ground version, the initial throw can be delayed and aimed, but does not have Guard Crush. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo, ending with a swing sending the enemy into the air. Unlike the ground version, the initial throw can be delayed and aimed, but does not have Guard Crush. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo, ending with a swing sending the enemy into the air. Unlike the ground version, the initial throw can be delayed and aimed, but does not have Guard Crush. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo, ending with a swing sending the enemy into the air. Unlike the ground version, the initial throw can be delayed and aimed, but does not have Guard Crush. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo, ending with a swing sending the enemy into the air. Unlike the ground version, the initial throw can be delayed and aimed, but does not have Guard Crush. 	[Mid] LK flings her lance forward. If it hits, the lance is impaled in the enemy; LK teleports to it and rips the lance out before unleashing a long and brutal combo, ending with a swing sending the enemy into the air. Unlike the ground version, the initial throw can be delayed and aimed, but does not have Guard Crush.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Heaven's Weeping	Ground/Aerial 	40 (20) 	200 	Ranged High (Magic)Melee High (Lance) 	 	MagicalPhysical 	Default
Heaven's Weeping	[Close~Long] The Lance Knight thrusts her lance towards the heavens, and a large golden tornado appears near the enemy that deals HP damage and draws in projectiles and the enemy. Identical start-up to Heaven's Fury. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Long] The Lance Knight thrusts her lance towards the heavens, and a large golden tornado appears near the enemy that deals HP damage and draws in projectiles and the enemy. Identical start-up to Heaven's Fury. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Long] The Lance Knight thrusts her lance towards the heavens, and a large golden tornado appears near the enemy that deals HP damage and draws in projectiles and the enemy. Identical start-up to Heaven's Fury. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Long] The Lance Knight thrusts her lance towards the heavens, and a large golden tornado appears near the enemy that deals HP damage and draws in projectiles and the enemy. Identical start-up to Heaven's Fury. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Long] The Lance Knight thrusts her lance towards the heavens, and a large golden tornado appears near the enemy that deals HP damage and draws in projectiles and the enemy. Identical start-up to Heaven's Fury. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Long] The Lance Knight thrusts her lance towards the heavens, and a large golden tornado appears near the enemy that deals HP damage and draws in projectiles and the enemy. Identical start-up to Heaven's Fury. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Long] The Lance Knight thrusts her lance towards the heavens, and a large golden tornado appears near the enemy that deals HP damage and draws in projectiles and the enemy. Identical start-up to Heaven's Fury. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage.
Heaven's Fury 	Ground 	40 (20) 	200 	Ranged High (Magic)Melee High (Lance) 	 	MagicalPhysical 	Level 9
Heaven's Fury 	[Close~Mid] LK raises her lance to the skies, and a thunderbolt strikes it. A quick shockwave pulses out from her position, traveling on the ground and dealing HP damage to a sizable radius. Identical start-up to Heaven's Tempest. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Mid] LK raises her lance to the skies, and a thunderbolt strikes it. A quick shockwave pulses out from her position, traveling on the ground and dealing HP damage to a sizable radius. Identical start-up to Heaven's Tempest. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Mid] LK raises her lance to the skies, and a thunderbolt strikes it. A quick shockwave pulses out from her position, traveling on the ground and dealing HP damage to a sizable radius. Identical start-up to Heaven's Tempest. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Mid] LK raises her lance to the skies, and a thunderbolt strikes it. A quick shockwave pulses out from her position, traveling on the ground and dealing HP damage to a sizable radius. Identical start-up to Heaven's Tempest. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Mid] LK raises her lance to the skies, and a thunderbolt strikes it. A quick shockwave pulses out from her position, traveling on the ground and dealing HP damage to a sizable radius. Identical start-up to Heaven's Tempest. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Mid] LK raises her lance to the skies, and a thunderbolt strikes it. A quick shockwave pulses out from her position, traveling on the ground and dealing HP damage to a sizable radius. Identical start-up to Heaven's Tempest. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage. 	[Close~Mid] LK raises her lance to the skies, and a thunderbolt strikes it. A quick shockwave pulses out from her position, traveling on the ground and dealing HP damage to a sizable radius. Identical start-up to Heaven's Tempest. Can actually be an extremely close-range AA attack if the enemy is caught by the lance thrust, which will be a guaranteed critical hit, but will not deal HP damage.
Heaven's Lament 	Ground 	40 (20) 	200 	Ranged High 	Wall Rush 	Physical 	Level 40
Heaven's Lament 	[Long] LK throws her lance into the air, and after a second it homes downwards to the enemy's position while coated in lightning. Very quick and extremely difficult to dodge, but leaves LK completely defenseless until the attack has concluded. 	[Long] LK throws her lance into the air, and after a second it homes downwards to the enemy's position while coated in lightning. Very quick and extremely difficult to dodge, but leaves LK completely defenseless until the attack has concluded. 	[Long] LK throws her lance into the air, and after a second it homes downwards to the enemy's position while coated in lightning. Very quick and extremely difficult to dodge, but leaves LK completely defenseless until the attack has concluded. 	[Long] LK throws her lance into the air, and after a second it homes downwards to the enemy's position while coated in lightning. Very quick and extremely difficult to dodge, but leaves LK completely defenseless until the attack has concluded. 	[Long] LK throws her lance into the air, and after a second it homes downwards to the enemy's position while coated in lightning. Very quick and extremely difficult to dodge, but leaves LK completely defenseless until the attack has concluded. 	[Long] LK throws her lance into the air, and after a second it homes downwards to the enemy's position while coated in lightning. Very quick and extremely difficult to dodge, but leaves LK completely defenseless until the attack has concluded. 	[Long] LK throws her lance into the air, and after a second it homes downwards to the enemy's position while coated in lightning. Very quick and extremely difficult to dodge, but leaves LK completely defenseless until the attack has concluded.
Hell's Aria 	Aerial 	40 (20) 	180 	Ranged Mid 	N/A 	Magical 	Default
Hell's Aria 	[Long] Lance Knight's lance glows with a crimson fire and she points it straight downward, almost instantly blasting out a huge column of fire directly below her that deals HP damage. Very high vertical range, wide diameter. 	[Long] Lance Knight's lance glows with a crimson fire and she points it straight downward, almost instantly blasting out a huge column of fire directly below her that deals HP damage. Very high vertical range, wide diameter. 	[Long] Lance Knight's lance glows with a crimson fire and she points it straight downward, almost instantly blasting out a huge column of fire directly below her that deals HP damage. Very high vertical range, wide diameter. 	[Long] Lance Knight's lance glows with a crimson fire and she points it straight downward, almost instantly blasting out a huge column of fire directly below her that deals HP damage. Very high vertical range, wide diameter. 	[Long] Lance Knight's lance glows with a crimson fire and she points it straight downward, almost instantly blasting out a huge column of fire directly below her that deals HP damage. Very high vertical range, wide diameter. 	[Long] Lance Knight's lance glows with a crimson fire and she points it straight downward, almost instantly blasting out a huge column of fire directly below her that deals HP damage. Very high vertical range, wide diameter. 	[Long] Lance Knight's lance glows with a crimson fire and she points it straight downward, almost instantly blasting out a huge column of fire directly below her that deals HP damage. Very high vertical range, wide diameter.
Hell's Sonata 	Ground/Aerial 	40 (20) 	180 	Melee High 	 	Physical 	Level 19
Hell's Sonata 	[Mid] With her lance engulfed in fire, LK swings upward. Has very long reach. If it hits, LK rips her lance in half and leaps up to the enemy, smashing them in a wrathful combo before combining her lance and slamming it downward, crushing the enemy for HP damage. Can combo without hitting, and the input button can be mashed to hasten the combo strikes; in the ground version, the final smash downward creates a great inferno of flames around LK that deals instant HP damage. Great for a combo finisher; if this attack is cancelled into (ground only), only the final hit is performed.	[Mid] With her lance engulfed in fire, LK swings upward. Has very long reach. If it hits, LK rips her lance in half and leaps up to the enemy, smashing them in a wrathful combo before combining her lance and slamming it downward, crushing the enemy for HP damage. Can combo without hitting, and the input button can be mashed to hasten the combo strikes; in the ground version, the final smash downward creates a great inferno of flames around LK that deals instant HP damage. Great for a combo finisher; if this attack is cancelled into (ground only), only the final hit is performed.	[Mid] With her lance engulfed in fire, LK swings upward. Has very long reach. If it hits, LK rips her lance in half and leaps up to the enemy, smashing them in a wrathful combo before combining her lance and slamming it downward, crushing the enemy for HP damage. Can combo without hitting, and the input button can be mashed to hasten the combo strikes; in the ground version, the final smash downward creates a great inferno of flames around LK that deals instant HP damage. Great for a combo finisher; if this attack is cancelled into (ground only), only the final hit is performed.	[Mid] With her lance engulfed in fire, LK swings upward. Has very long reach. If it hits, LK rips her lance in half and leaps up to the enemy, smashing them in a wrathful combo before combining her lance and slamming it downward, crushing the enemy for HP damage. Can combo without hitting, and the input button can be mashed to hasten the combo strikes; in the ground version, the final smash downward creates a great inferno of flames around LK that deals instant HP damage. Great for a combo finisher; if this attack is cancelled into (ground only), only the final hit is performed.	[Mid] With her lance engulfed in fire, LK swings upward. Has very long reach. If it hits, LK rips her lance in half and leaps up to the enemy, smashing them in a wrathful combo before combining her lance and slamming it downward, crushing the enemy for HP damage. Can combo without hitting, and the input button can be mashed to hasten the combo strikes; in the ground version, the final smash downward creates a great inferno of flames around LK that deals instant HP damage. Great for a combo finisher; if this attack is cancelled into (ground only), only the final hit is performed.	[Mid] With her lance engulfed in fire, LK swings upward. Has very long reach. If it hits, LK rips her lance in half and leaps up to the enemy, smashing them in a wrathful combo before combining her lance and slamming it downward, crushing the enemy for HP damage. Can combo without hitting, and the input button can be mashed to hasten the combo strikes; in the ground version, the final smash downward creates a great inferno of flames around LK that deals instant HP damage. Great for a combo finisher; if this attack is cancelled into (ground only), only the final hit is performed.	[Mid] With her lance engulfed in fire, LK swings upward. Has very long reach. If it hits, LK rips her lance in half and leaps up to the enemy, smashing them in a wrathful combo before combining her lance and slamming it downward, crushing the enemy for HP damage. Can combo without hitting, and the input button can be mashed to hasten the combo strikes; in the ground version, the final smash downward creates a great inferno of flames around LK that deals instant HP damage. Great for a combo finisher; if this attack is cancelled into (ground only), only the final hit is performed.
Hell's Threnody 	Aerial 	40 (20) 	200 	Ranged High 	N/A 	Magical 	Level 43
Hell's Threnody 	[Long] After coating her lance in fire, LK thrusts it towards the enemy, sending huge lance-projectiles of fire to the enemy's position. The lances can be charged to increase their size and speed, but doing so lessens their homing abilities. If in EX Mode, this attack can be cancelled into any aerial Brave attack to massively increase their speed and power. 	[Long] After coating her lance in fire, LK thrusts it towards the enemy, sending huge lance-projectiles of fire to the enemy's position. The lances can be charged to increase their size and speed, but doing so lessens their homing abilities. If in EX Mode, this attack can be cancelled into any aerial Brave attack to massively increase their speed and power. 	[Long] After coating her lance in fire, LK thrusts it towards the enemy, sending huge lance-projectiles of fire to the enemy's position. The lances can be charged to increase their size and speed, but doing so lessens their homing abilities. If in EX Mode, this attack can be cancelled into any aerial Brave attack to massively increase their speed and power. 	[Long] After coating her lance in fire, LK thrusts it towards the enemy, sending huge lance-projectiles of fire to the enemy's position. The lances can be charged to increase their size and speed, but doing so lessens their homing abilities. If in EX Mode, this attack can be cancelled into any aerial Brave attack to massively increase their speed and power. 	[Long] After coating her lance in fire, LK thrusts it towards the enemy, sending huge lance-projectiles of fire to the enemy's position. The lances can be charged to increase their size and speed, but doing so lessens their homing abilities. If in EX Mode, this attack can be cancelled into any aerial Brave attack to massively increase their speed and power. 	[Long] After coating her lance in fire, LK thrusts it towards the enemy, sending huge lance-projectiles of fire to the enemy's position. The lances can be charged to increase their size and speed, but doing so lessens their homing abilities. If in EX Mode, this attack can be cancelled into any aerial Brave attack to massively increase their speed and power. 	[Long] After coating her lance in fire, LK thrusts it towards the enemy, sending huge lance-projectiles of fire to the enemy's position. The lances can be charged to increase their size and speed, but doing so lessens their homing abilities. If in EX Mode, this attack can be cancelled into any aerial Brave attack to massively increase their speed and power.
==EX Mode==
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The Lance Knight's EX Mode is Tyrant's Fang. She dons a helmet in the same pattern as her armor and her cape glows with a bright crimson tint. LK gains Regen and the Right Hand of the Serpent ability, which greatly increases the range and power of her attacks thanks to a great golden serpent of energy that coils around her arm and lance. Finally, LK gains the Implacable Servant ability, which gives her super armor and prevents her from being interrupted when in any recovery or charge frames for attacks. The range and power of her lance grows even more as a giant olive serpent slithers around it and her arm.
Lance Knight's EX Burst is Spacial Rend. She slams the enemy upward with her lance and then pulls out a Crystal from under her cape as the skies erupt into storms. She rushes towards the enemy and begins attacking them furiously, and the player must mash LT and RT in time with her rapidly quickening attacks. If they all land without fail, she tosses the Crystal towards the enemy and attacks both of them with a mighty slash, tearing space itself in two. If at least one attack misses, she throws the Crystal away and slams the enemy downwards for HP damage.
==Equipment==
Lance Knight's Weapons: 
Lance Knight's Armor: 
===Exclusive Weapons===
Name 	Level	Stats 	Effects 	Obtained
Adam's Lance 	50 	ATK +25	Attack Speed +5% 	Trade: 2,222 gil
Canaanite Lance 	95 	ATK +45	Attack Speed +10%	Trade: 7,777 gil
Lance of Longinus	100 	ATK +50	Attack Speed +20%	Trade: 9,999 gil
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Bloodstained Cape	It's alright to ask questions. 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Ouroboros Pendant	Blind devotion leads to strength, but is it really enough?	LUK+4 	Battlegen from the Leader Friend Card
Aigis' Desire 	N/A 	LUK+1 	Battlegen
Aigis' Dream 	N/A 	LUK+2 	Battlegen
Aigis' Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: Lord's Sacred Servant - originally Aria - Holy Saint, Holy Spirit
*World Map Theme: Holy Serpent Saint - originally Castle of the Saint
:*Dungeon Theme: Crusade of Solitude - originally Her Moon
*Normal Battle: World Pillar - originally To Become the Foundation of the World
*Boss Battle: Heaven's Limits - originally Overdosing Heavenly Bliss
===Rival Themes===
*Vs. Coatl: Snake Eating Snake - originally Silent Scream
*Vs. Crono/Vik: Hand of the King - originally The Tyrant
*Vs. Lance Knight/Maria/Alstromya: Surpassing Cosmic Infinity - originally Overdosing Heavenly Bliss -ZANMAI-
*Vs. Keruziel: Finite Beating Hearts - originally EXEC_HARMONIOUS
==Poses==
Intro: The Lance Knight walks up to her lance, already impaled in the ground, and grabs it, before entering her battle position and scowling.
Victory: The Lance Knight flips her hair and stabs her lance into the ground before turning her back to the camera and pulling her cape around her as it flows in the wind.
Defeat: The Lance Knight backs up and goes down to one knee, glaring and the camera and tightening her fists in frustration.
==Quotes==
===Encounter===
*"All is for my Lord."
*"I have been ordered, and so I shall act."
*"You will surrender and you will die."
*"Failure is not a possibility."
*"My Lord demands victory. I will fulfill his desires." <BR>— If HP is low
*"The Tyrant will always triumph!"<BR>— If HP is low
*"A mere first-cycle human does not intimidate me."<BR>— If opponent is stronger
*"There is nothing to fear! Use me, Lord!"<BR>— If opponent is stronger
*"An easily-crushed insect."<BR>— If opponent is weaker
*"Bow to your knees and pray before your demise!"<BR>— If opponent is weaker	
===Victory===
*"As expected. All for my Lord."
*"Your annihilation was long predicted."
*"Nothing will stop me."
*"No other outcome was viable."
*"My physical health matters not."<BR>— If HP is low
*"Nothing matters but ultimate victory."<BR>— If HP is low
*"I am the greatest instrument of my Lord."<BR>— If opponent is stronger
*"Never cross us again."<BR>— If opponent is stronger
*"I have no problem destroying small fry."<BR>— If opponent is weaker
*"Do not resist the limitations of your flesh."<BR>— If opponent is weaker	
===Defeat===
*"The Serpent devours itself..."
*"My Lord...I've failed you..."
*"I will be... Reborn...!"
*"Failures don't deserve to live..."
*"Why didn't I...Why, my Lord?"<BR>— If opponent is stronger
*"I have no chance..."<BR>— If opponent is stronger
*"Ugh... You don't deserve to kill me!"<BR>— If opponent is weaker
*"I have always been a wretched creature..."<BR>— If opponent is weaker
===Encounter Quotes (Regular)===
===DLC specific===
===Story Specific===
;Lance Knight:
;Lili: 
----
;Lance Knight: "You...You bastard...How dare you..."
;Coatl: "You fuck with me, I'll cut you open. I tried to give you a chance, cutie, but you left me hanging. Dumbass."
;Lance Knight: "You despicable trash...I'll destroy you here, and my Lord...You will feel his divine wrath! You will be cursed to endless suffering under his power!"
;Coatl: "Shut the hell up and die, Mrs. Tin Can. Piece of shit..."
Category:Characters
Category:Kings of Strife characters