Yagdoo

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Yugoloths are creatures summoned by evil wizards or priests to guard something of importance. Yugoloth guardians always defend their subjects with great ferocity and cunning. Least yugoloths vary in size and form, but most often appear as frog-like or stubby creatures rarely exceeding 5 feet in height.
Yugoloth guardians have the ability to speak all languages.
==Combat==
The least yugoloth guardian can breath fire three times per day in a cone 30 feet long with a 10-foot base diameter for 3d6 points of damage. A saving throw vs. breath weapon reduces the damage by half. Yugoloths are not immune to the effects of their own breath weapon. The creature also attacks with razor sharp talons and a vicious bite. This bite attack is independent of the breath weapon. Least yugoloths are immune to charm, hold, sleep, polymorph, and fear spells. Each yugoloth has a 50% chance to be immune to an additional type of attack, such as a certain type of spell or weapon. These attack forms do no damage to the creature, and may reflect the spell back upon the caster or destroy the weapon.
There is also a 30% chance for a least yugoloth to have thief-like abilities such as move silently, hide in shadows, and climb walls. These skill assist it in protecting its charge, using stealth and surprise instead of brute force. Least yugoloths will always plot their attacks if time allows, using their assets to their greatest advantage.
==Habitat/Society==
Little is known of the society of yugoloths outside of their summoning to the Prime Material Plane. Being the smallest of their kind, least yugoloths tend to be sneaky and devious, doing what they must to survive and protect the object which they were summoned to guard.
Yugoloth guardians must remain within 90 yards of their charge at all times, though powerful wizards can alter this through extremely careful wording of a guardian's duty during its summoning. Unlike lesser and greater yugoloths, the least yugoloth is under the complete control of the summoner until released. If the summoner dies before releasing the creature, there is a 25% chance it will guard the item for all eternity.
A wizard must be of at least 12th level or higher to successfully summon a least yugoloth.
==Ecology==
Least yugoloth guardians do not require food or sleep. However, their need to be active is great. A least yugoloth who is locked within a small room for hundreds of years will eventually become insane.
If a least yugoloth fails to fulfil its duty and protect that which it was summoned for, the creature will experience fits of searing pain. If the item is taken more than 90 yards from the beast, it will die a horrible and painful death.
==Yagdoo==
This particular least yugoloth has spent 800 years wandering the wastelands that were once the realm of Neconilis, its master. During that time, the yugoloth has developed certain skills. While in the Badlands, Yagdoo can hide in shadows and move silently at 90% efficiency. He can also use a form of ventriloquism to bounce his voice off nearby rocks. Yagdoo moves through the Badlands at a movement rate of 12 and can leap a distance of 20 feet. The creature is difficult to track because it leaps from rock to rock to avoid pursuit.
To compensate for his small stature, Yagdoo is immune to all edged weapons, which shatter upon impact with his skin; magical weapons receive a saving throw vs. crushing blow to remain unshattered. Since he is susceptible to magical attacks, the yugoloth has an intense fear of wizards because of their spellcasting abilities.
Category:NPCs
Category:Wizard's Challenge II NPCs