Creature Stats List

= Recode Stats =
= Legacy Stats =
Read: Creature Stats List/Legacy.
= Notes =
* Both lists are sortable - click on the arrows next to each column header to order the entire list through that criteria.
* You can also expand it (check the expand/collapse button on the name column) to show each creature's OC Icons as well as display extra icons for an easier recognition.
** The Appetite/Thirst expanded icons are displayed differently depending on the creature's diet.
* The colors are used here to make things easier to discern.
** The First column is just colored that way to indicate the names of the species go there.
** The Second column is painted on a more-greyish color to indicate tier.
** The Third column uses colors to make diets easier to discern:
*** Deep red = carnivore.
*** Deep green = herbivore.
*** Purplish blue = omnivore.
*** Faded red = photocarnivore.
*** Faded green = photovore.
** The Fourth column, which indicates mobility type, is the column which colors the rest of the row. Please notice that just in case there are additional colors reserved for future mobility types:
*** Sky blue is flier.
*** Deep Sea Blue is Aquatic
*** Medium Slate Blue is All-Terrain
*** Cadet Blue means Glider Semi-Aquatic.
*** Dark Khaki represents Glider.
*** Sea Green for Semi-Aquatics.
*** Brown means Terrestrial.
*** Steel blue is reserved for Glider Aquatics.
*** Light Sea Green is reserved for Flier Aquatics.
** Any yellow color means that the cell, row or column is still receiving updates and it's a work-in-progress. Additionally, the title of the sortable table will change to a yellowish tone and will have embedded a variation of the WIP message, indicating which cells have been detected as incomplete.
* Some numerical stats get additional orientative score colors: green indicates it's a decent stat for that creature, white that it's pretty average, red it's a bad stat value, bold green indicates it's an excellent stat and bold red means the stat value is nearly horrendous. Bold white may indicate something different (f.ex. damage stat on Ani not being ranked because it's healing) These colors may depend on more than one factor, so two different creatures with exactly the same stat may get a different score.
* The turn stat in-game works so the lower the value, the faster your turn. It apparently affects how ambush turn is restricted too.
* The effects of the special abilities, such as Autotomy/Tail Drop, Harden, Streamlined/Agile Swimmer, Strength in Numbers and Warden's Rage; are calculated on a non-elder, fully grown creature and supposing the maximum effect. Intermediate values such as not having the max number of valid packmates for Strength in Numbers, the damage a Warden having more HP deals or the weight a teen creature with autotomy active have are not shown.
= Trivia =
* In order to keep things clarified better than on legacy game (thus, removing the issue with how legacy gameplay's poison and toxin word use were swapped), "Status Effect Name" Attack means an status effect delievered offensively via melee; Defensive "Status Effect Name" means that when a creature is bitten, the attacker will receive the status; and Block "Status Effect Name", is a percentage resistance to that status effect.
Category:Gameplay