Adventurers

For more information, see Portal:Adventuring.
Adventurers are individuals who heed the call to adventure. Adventurers usually do this in order to pursue incredibly diverse goals; such goals can include fame, power, wealth, divine service, protecting someone or something, or simply wanderlust.
Adventurers came from all races, although the vast majority were humanoids. They can be found nearly anywhere throughout Vosel. That said, there are places in which they are welcome, and places where they are not.
Adventurers typically travel in groups, as a lone adventurer can scarcely confront the dangers lurking where most good adventure is to be found. Adventurers act, typically, as foils to each other, complementing their peers' abilities and shoring up each other's weaknesses with their own strengths.
== History ==
During the first ages, adventuring was an incredibly dangerous activity, on account of the great and vile dangers lurking in the wilderness and in the ruins of the Primordial civilization. Those who traveled to the Elemental Planes in search of treasure and wealth seldom returned, and when they did, their hands were usually empty.
Adventuring became more prominent in the Second Age, when the Divines began to spread their control throughout the universe. Most adventurers in these days were following the will of the gods, although not all of them were clerics, as some would believe.
The Godfall of the Third Age saw the first use of adventurers as a political tool: in this case, powerful individuals of near-demigod power were used as mobile and flexible agents, used to infiltrate, sabotage, or wage guerilla warfare by both the Mortal Pact and the Divine Concord.
Adventuring became more developed as a profession in the Fourth Age, with the first real adventuring societies being established throughout the world. However, this activity was greatly curtailed and at times outright banned during the days of the Dragons.
The Sixth Age is known by many names, one of which is "The Golden Age of Adventuring." This is because adventuring and adventurers are able to heed their vocation to unprecedented extents.
== Adventuring societies ==
Many adventuring guilds, companies, and societies exist throughout Vosel. Typically, these were old adventuring groups which became very influential, and established a headquarters to which prospective adventurers flocked. Most adventuring societies act as elite mercenaries, completing contracts for various patrons. However, some adventuring societies are tied to a specific government or organization.
Some examples include:
* The Lion Knights of Aldia.
== Notable Adventurers ==
* Genevieve
* Godric
* Herbie
* Sofiel
Category:Adventurers
Category:Adventuring