Report 842

Report #842
Skillset: Nekotai Skill: Oothai
 Org: Nekotai Status: Completed May 2012
Furies' Decision:
See announce news post 2037.
Problem: As per the recent monk special report, basic kata grapples inhibit
momentum gain. This change has uneven effect on monks. For example, Nekotai's
only momentum gain spec grapple Oothai can only target the head. As such, the
Oriama ender was tweaked to allow momentum boost on a successful throw (with
momentum sustain on mangle). The Amihai ender was not adjusted, leaving it
limited to Oothai head or staggered momentum gain. I would prefer to keep Amihai
as a mid- to late-momentum action and roll back the momentum boost changes to
Oriama by tweaking target range on Oothai.
[A: 0 R: 0] Solution #1: Add arms & legs for Oothai lock. Delivers a poison on
 time delay of 1.0s to 2.0s. Regular transfer and
 shrugging rates apply. Roll back momentum gain
 changes on Oriama.
[A: 0 R: 0] Solution #2: Add chest & gut for Oothai lock. Delivers a poison on
 time delay of 1.0s to 2.0s. Regular transfer and
 shrugging rates apply. Retain changes to Oriama.
[A: 0 R: 0] Solution #3: Add limbs, and chest/gut to Oothai. Traditional
 asphyxiation damage on head also extended to chest.
 Added wounding to other limbs. Roll back changes to
 Oriama.
Player Comments:
---[Janalon on 5/15 @ 20:34 writes]:
You could re-package the 200 ka basic lock for a 350 ka spec lock w/ momentum &
and added targeting. Call it Oolock for all I care. That would more or less
solve the Oriama / Amihai problem-- namely how Oothai head > Oriama head gives
unnecessary momentum gain. Definitely not seeking any change to the Nekotai
affliction lineup, hence my lean back towards a poison mechanic. Please note
that Oothai does not currently transfer poison, so Solutions 1 & 2 would not
increase how many poisons can be delivered above a simple nekai + nekai.
---[Janalon on 5/16 @ 11:14 writes]:
Alternately, you could also apply the solutions of this report to Nekotai
Ootangk-- a skill that is unused due to momentum loss and intensive ka cost
(though, appropriately priced for effect of 75% failed curing).
---[Shedrin on 5/18 @ 01:05 writes]:
I was under the impression that Oriama was only possible with a basic Kata Lock,
and that is why it was adjusted. Further, Amihai wasn't adjusted in the special
report. Thus, I'm not sure what reason there is to adjust Oothai.
---[Janalon on 5/18 @ 09:46 writes]:
Hrm. I had assumed Oriama could be setup with an Oothai headlock, but masochism
proved this to be false. This makes me rethink my position on REPORT 791, as I
assumed you could Oothai > Oriama repeat to wear down breathing. Instead, that
would require basic Lock > Oriama cycled through four times before an Oothai
would become viable. I may need to revisit that, as I believe Choke/Oothai
should setup an Oriama to take fuller advantage of Oriama head (but that is for
another report). My desire to expand targeting on Oothai for Amihai setup still
stands.
---[Hiriako on 5/24 @ 17:50 writes]:
With Amihai delivering hidden poisons and bleeding already, I'm not sure that it
is necessary to make Oothai deliver poisons or target limbs. Shofangi, for
example, have a throw that works only after a basic kata grapple (crunch) which
is arguably our instakill. Throws, though far more useful with the change in
writhe speed from the special report, are still a specialized aspect of monk
combat. Staggered momentum gain is almost a given with them.
Logami/Bogami/Kumati/Tomati will all gain momentum. Shred/Disarm both cost
momentum. Is it absolutely necessary to Nekotai combat to gain momentum on these
throws? I don't mind seeing a change, but I'd like to really comprehend the
necessity.
---[Janalon on 5/29 @ 10:09 writes]:
Let's set throws aside (as it doesn't directly relate to the proposed Oothai
change). The report is all about expanding options for Amihai, which is not a
throw. Traditionally the 400 ka Amihai becomes viable at 4mo given a momentum
gaining grapple action at 3mo. Currently Oothai fits that role, but is limited
to head target only. The express interest is to have more targeting options to
assist the 3mo grapple > 4mo Amihai, 4mo grapple > 5mo Amihai, Also keep in mind
that Discipline Breathing has degraded the true value of Oothai asphyx, and the
Lock head > Oriama throw to remove breathing would require 8 forms to eradicate
the asphyx defense. Yes, I am asking for Oothai to have more options because it
is Nekotai's only momentum gaining spec lock, and is the only true setup for an
Amihai.
---[Hiriako on 5/29 @ 22:54 writes]:
So, the two grapples that I see are Oothai and Ootangk. The latter causes you to
lose momentum, rather than just sustain it. This is also the only grapple you
have that can target bodyparts other than the head, while still using blades.
Amihai requires a Nekotai (rather than Kata) grapple. Correct? If so, I can see
the issue. Amihai is effectively impossible to use properly except on the head.
Supported. Solution 3.
---[Janalon on 5/30 @ 09:00 writes]:
Well, Amihai works with any grapple... lock, head choke, or otherwise.
---[Hiriako on 5/31 @ 12:09 writes]:
Sure. I agree and then you give me reason to reconsider. No, I understand, but
the normal kata grapples are fairly weak for most purposes, and don't gain
momentum. Point still stands.