HGd10PHB - Spell - Trip

==Trip==
A beginner's spell in the Spectrum of Chaos. This spell is often used to prank other students at academies. However, it has practical value on adventures. Casters may use this against any creature or object of equal size or smaller that walks, runs, or moves by means of legs. It causes the target to trip and fall to the ground.
==Effect==
Caster performs a Ranged Magic Attack vs. a target's Movement-based reactive roll (e.g. Tumble). If the RMA is successful, the target trips and falls. If a (second) Tumble Skill roll vs. the active roll of the Trip Spell is successful, they can regain their footing on their next Player Turn. If they do not have Tumble or do not succeed against the Spell roll, then they fall to the ground prone (-5 to all movement and armor-based rolls) for a number of Player Turns equal to the Trip Spell Roll/20 (minimum 1 PT).
==Spell Construction==
*DS: 10
*Tier 0
*Spectra: Chaos [6]
*Purpose: Movement [4]
*Casting Time:1 Player Turn [10]
*Duration: None [0]
*Duration-Ticks: None [0]
*EDR: 1/10 TSB + 15 [-15]
*Intensity: None [0]
*Number of Targets: One [2]
*Other: Ranged Magic Attack [-5]
*Range: Long [4]
*Shape: 1 Dimensional - Line of Sight [3]
*Focus: None [0]
*Verbal Component: "Fall you clumsy oaf!" [.05]
*Somatic Component: Draw Movement rune in the air ended with a flourish as if sweeping finger under legs. [.04]
*Material Component: A piece of string or small rope tied (Rope Use DS 20) into an intricate knot. [.05]
==Character Sheet Example==
TS 	Skill Name	PC 	PCB	SC 	SCB	BP	TP	XP/XPN
1d10+44	Trip 	PRS	9 	AGL	4 	1 	30	28/31
A chaomancer casts Trip on an unsuspecting guard and rolls a 49 for the Spell and a 57 for the RMA. The unsuspecting guard rolls a 19 for his first Tumble reactive roll against the RMA and goes down. His second Tumble roll versus the spell itself is a 14 which the GM determines is so far below the Spell's active roll that the guard not only trips and falls prone, he falls off the wall first. Lucky for the guard, the fall doesn't kill him, but he lies there a while and the chaomancer is able to slip past unnoticed while everyone rushes to help the 'clumsy' guard.
==Navigation==
Spells Listed Alphabetically
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