Snatch (Cantrip)

This cantrip causes a brief, violent jerking force to act on a limb or body part of a creature. This force has little strength, but might cause a running creature of small or man-size to stumble or turn about, or cause one to fumble and drop a small item such as keys, material components, a gem, coins, and the like. A saving throw vs. spell determines whether the small item is dropped or if the holder is merely delayed for 1d3 segments. In no case are dropped items conveyed to the caster. A large creature is unaffected unless the saving throw is failed (in which case it is delayed 1d3 segment only). Huge and gargantuan crea­tures are not affected at all. The snatch cantrip has a range of 30 feet.
The caster hisses softly at the target creature, while making a jerking motion with a hooked finger.
Category:Wizard Spells
Category:Wizard Cantrips
Category:Spells from Wizard's Spell Compendium
Category:Cantrips
Category:Spells