Fall Guys Season Three

Fall Guys Season Three alternatively known as Tropical Turmoil is the third season of the game, Fall Guys: Ultimate Knockout. It is the third numbered season of the game and similar to the previous Season Two has a theme this being a Tropical Holiday. The game introduces several new Colours, Patterns and Costumes as well as some new Game Modes and new variations of existing ones.
==Gameplay Changes==
The game receives several small updates in this new Season including the introduction of the Game Hub a method allowing players to more easily customize their experience. When at the menu the player is able to select from one of several game modes each with variations in terms of the line-up of minigames.
*Original Series - Effectively unchanged from previous seasons, will always start with the Race Format but can pick any minigame from after that.
*Big Team Battle - This Game Mode only uses Team Format Minigames, like in Original Series the teams are randomized in each minigame, this is the only Game Mode where two players can win simultaneously.
*Gladiator - This Game Mode is the opposite of Big Team Battle and only uses Non-Team Format Minigames.
*Feature Length - A unique Game Mode where instead of having multiple minigame, one much longer length minigame with more obstacles is used, like Gladiator there are no Team Format Minigames.
*Curse on Mobeano Island - A unique Game Mode where the players must contend against a common threat, game modes are the same although additional parameters are present making the challenge differ.
===Game Format Changes===
The following are a list of changes to Game Formats
*The Team Format had been split up with several sub-divisions;
**Team Race - Includes Rock n' Roll as well as several new minigames
**Double Trouble - Two-Team Matches includes; Fall Ball, Hoopsie-Daisy & Jinxed as well as several new minigames
**Triple Threat - Three-Team Matches includes; Egg Scramble, Hoarders & Hoopsie-Daisy as well as several new minigames
**Quadruple Conflict - Four-Team Matches includes; Egg Scramble, Jinxed & Team Tail Tag as well as several new minigames
*Survival no longer has an upper limit on the number of eliminations and instead has a timer
**Slime Climb has been moved from Race to Survival due to this change
==Changes to Existing Minigames==
Several Minigames were changed to some degree as a result of the new Season, since to preserve the existing ones while also offering the new ones as options the new versions of the Minigames are referred to as New while the originals are referred to as Classic and players vote before a round starts which version they'll play.
*Dizzy Heights has a new version which includes much more vertical sections including giant fans which blow the players up into the air
*Door Dash has a new version where there are multiple split paths as well as other obstacles along the way
*Fruit Chute has a new version where the conveyer belt has been replaced with a slime floor
*Slime Climb now has a Race version where the Slime does not ascend but there is an upper limit to the number of players to move into the next round
**This is the only new version of an existing Minigame that doesn't receive the "New" title as the two are now under different Game Formats
*Jump Club has a new version with multiple levels with the higher levels being more dangerous but also acting as a potential buffer for failure
*Roll Out has a new version where the logs have separations between them and obstacles can appear in these separations
*Perfect Match has two new versions, one where the players are separated onto four islands and one where there are barriers set-up to make navigation to panels more difficult
**It should also be noted that the space on the panels is smaller than before with the grid being bumped up to a six-by-six in the classic, this was to allow for more crowding making the minigame easier to eliminate people
The following are changes which impact multiple minigames however do not warrant creating a New variant out;
*Egg Scramble, Hoarders and Rock n' Roll have more variants in the possible obstacles that can appear
*Slime Climb's floors now form long columns, preventing players from accidentally jumping between the game between the first incline and the first set of pushers
*Jump Club will sometimes swap the number of arms on the machine with one upper arm and two lower arms instead
*Jinxed's layout can change fairly significantly with the arena being split into five major areas
===Team Variants of Existing Minigames===
*Every existing Race Format Minigame has a team variant where the team with the least points at the end is eliminated, completing the race will award the player's team a point, allowing players to contribute multiple points to their team
*Slime Climb's Survival Variant has a Team Format under the Team Race where the team to have a player reach the finish first wins, this is also the only minigame based on an existing minigame where team members can be eliminated but then return so long as their team overall wins
*Jump Club has a team variant where the first team with all their team eliminated loses
==New Minigames==
Several new Minigames are introduced in Season Three continuing the trend from Season Two. Some Games fall under existing formats while others introduce the Season's new formats.
Minigame 	Format 	Size 	Description
Beach Ball Blitz 	Race 	Large 	Set on a beach-side, the left-side of the minigame has sand castles and bouncy beach-balls as obstacles while the right-side of the minigame has a large slime ocean and snapping clam-like traps. On both sides of the racetrack there are also palm trees which can drop coconuts which roll along the ground.
Faces of Fear 	Race 	Medium	Many of the platforms of this race appear as large tiki faces which move around and can change shape when players step on them. The type of Tiki Face determines its effect with warning signs at the start of the level and throughout.
Jungle Swing 	Race 	Medium	Located deep within a jungle, this race has large vines which can be swung on to get an edge over the other players. The level also features slime floors to slip players up as well as the presence of swinging hammers.
Surf's Up 	Race 	Small 	Surfboards of varying lengths travel across two large waterfalls of slime, players must jump across the surf boards to the stable islands to reach the end. If a surfboard has too many players on it, it'll fall out of the sky.
Volcanic Velocity 	Survival 	Large 	In essence the opposite of Slime Climb, instead of trying to race up a mountain, the aim is to race down it, the minigame features springy pads which can send the player flying back upwards as well as slime floors to hasten their descent while conveyer belts can slow them down.
Rope Swing 	Survival 	Medium	Large swinging ropes pass around the arena, getting hit by them will eliminate the player, initially it starts with one rope before becoming faster and introducing a second and third. The game only ends when the timer expires.
Elemental Fury 	Team [2,4] 	Large 	Teams must collect Tiki Heads scattered across the arena and bring them either to their totem to make it taller or to a pit causing it to damage an enemy's totem after a few seconds assuming its attack isn't countered by a player on the targetted team attacking as well.
Tornado Tumble 	Team [2,3,4]	Large 	Teams must survive as a Tornado tears through the arena attempting to suck players up, the arena changes its hazards every few seconds making avoiding the tornado difficult. If a team is completely eliminated they lose, otherwise the team with the most teammates lost after the time is up loses.
Fruit Basket 	Team [3,4] 	Medium	Teams must collect fruit that rolls down from conveyer belts from a large pit which may or may not have additional hazards depending on the particular layout. They must bring the fruit back to their basket, the fruit can only land in the basket if it is thrown.
Battleship Blitz 	Team [2] 	Large 	Teams find themselves on battleships, using catapults to try to destroy each other's ships. Teams use catapults to orientate their shots. When a ship is struck it will begin to take on slime, limiting the number of catapults as well as killing any players on the lower levels. Players can also have themselves catapulted onto the enemy ship to mess with their opponents.
Colour-Coded Chaos	Logic 	Large 	Players are placed atop giant rubiks cubes in groups of nine as the cubes change the colour of their faces every few seconds, after a timer ticks down a colour will be shone on screen, if players are standing on that colour they'll be eliminated in a beam of light.
Memory Tiles 	Logic 	Large 	Players are placed on a 4x4 grid similar to the original one from Perfect Match however each tiles has a designated symbol on it with two colours, being of particular shapes and there being between one and five of that symbol on that particular tile. The tiles are all shown at the start of each round and the monitor will list a trait of some of the tiles, standing on a tile with that trait will keep players safe as the others disappear.
Be-Were 	Hunt 	Large 	This minigame has the largest arena in the game, an NPC spawns on the map which is the Were-Bean and will chase down and infect the players, the game ends either when the timer runs out or one player remains, players who're infected can go on to infect other players.
Lucky Star 	Hunt 	Small 	Several players will begin the round with a star symbol on their back, catching a star player will give the catcher the star instead, the goal is to reach the end of the obstacle course with the star symbol, a barrier 2/3 of the way through the obstacle course prevents non-star players from passing to the last third. After the first star player has completed the obstacle course, several stars will drop across the obstacle course which can be picked up giving more players the opportunity to complete the course.
Hermit Home 	Treasure 	Medium	Several large Hermit Crab Shells are located at the top of a climb up a slime floor covered obstacle course. Acquiring the Hermit Crab Shell will allow the player to roll when they dash but also slows their normal running speed. The player's goal is to bring the Hermit Crab Shell back to the start of the course.
Gold of the Dead 	Treasure 	Small 	A treasure chest is located halfway along an obstacle course, grabbing treasure from the chest will cause skeletons to start chasing the players with treasure, the goal is to bring the treasure to the other end of the obstacle course where a ray of light is located.
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==New Cosmetics==
Sunflower Colours 	Meadow Colours 	Gorilla Colours 	Wooden Colours
Sea Salt Colours 	Swamp Colours 	Golden Colours 	
Palm Tree Patterns	Tiki Patterns 	Gorilla Patterns 	Big Wave Patterns
Starfish Patterns 	Tornado Patterns 	Boats Patterns 	
Sea Star Upper 	Islander Attire Upper	Awhiai Tropical Shirt	Big Jaws Gnasher
Volcanic Crest 	Jumbo Plane Nose 	Nuves Gatortrap Head 	
Sea Star Lower 	Islander Attire Lower	Awhiai Tropical Pants	Big Jaws Tail
Volcanic Lava Flow	Jumbo Plane Tail 	Nuves Gatortrap Body 	
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Category:Updates
Category:Fall Guys (series)
Category:Fall Guys Games
Category:TRI Games