Potion of Toughening (Magical Liquid)

Quaffing this potion immediately adds 1d12+1d6 hit points to the user's current total, even if the final total exceeds the maximum number of hit points possible for the character. However, these new hit points are held in reserve. Any damage taken by the character is first deducted from the character's own hit points; only after all of these hit points are gone are hit points subtracted from those bestowed by the potion. The duration of the potion (and the hit points it grants) is only 1d6+6 turns. Thus, if someone has received extra hit points from this potion and has lost all normal hit points, there is a limited amount time to find a way to heal all or at least some of the damage taken before the potion wears off and the bonus hit points disappear. If this happens, the character collapses unconscious with 0 hit points and continues to lose one hit point per round after that. Unless the stricken character receives aid, death occurs at -10 hit points. Any normal or magical methods of healing injuries work. If the drinker loses all normal hit points and all the hit points bestowed by the potion, he or she immediately falls unconscious or dies; and then is considered to have a negative total of hit points equal to the number of points that were granted by the potion. If this number is between -2 and -9, the character has a chance of recovering if aid is received before sinking to -10. If this number is-10 or lower, the character dies instantly. Potions of toughening should only be taken singly; if a second dose is consumed before the first one has worn off, the second dose has no effect, and the drinker must make a system shock roll or die. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Encyclopedia Magica Magic Potions
Category:Potions