Outposts

== Outposts ==
Outposts are defensive fortifications used to defend GenMat reserves against raiders. Traps and guards are typically placed in and around the Outpost to make it as difficult as possible for the raider to reach the GenMat extractor.
The first Outposts were built through the labor of Sanctuary guards, though this led to significant flaws and delays in building. Eventually, most Sanctuaries switched to using building drones guided by a Custodian to complete their efforts.
Outposts are a relatively new escalation in the Chimeric War, as Burial Sites were previously defended without fortifications in place. However, due to the recurring theft of GenMat, there became a need for improved defenses. The creation of Outposts has led to a significant increase in Custodian mortality rates.
The threat of danger posed by each Outpost is indicated by the Threat Indicator that will display one of three options:
== Burial Sites ==
A Burial Site is a location with a high density of human corpses. These areas are excavated in search of uncorrupted GenMat. Recently, Sanctuaries have begun building defensive fortifications knows as Outposts on Burial Sites in order to defend the resources from Raiders.
Burial Sites come in three different sizes, indicated by the Outpost Size icon.
BURIAL SITE MENU VISUAL KEY	BURIAL SITE MENU VISUAL KEY
 	
⬒ — Outpost Prestige Level 	See Prestige.
⬓ — Outpost Name 	Outpost Names cannot be changed.
⬔ — Outpost Build Capacity 	The amount of blocks, traps, and guards that can fit in your Outpost.
⬕ — Outpost GenMat 	When fully depleted, it will show in red and will need to be reset or Prestiged.
◧ — Prestige Ready 	Indicates that the Outpost is ready to be Prestiged.
◨ — GenMat Designation 	Indicates which Advisor is linked to that type of GenMat.
◩ — Outpost Size 	A generalization of the dimensional area of the Outpost's build area.
◪ — Champion Indicator 	Shows whether or not the Outpost is considered a "Champion Outpost".
▣ — Social Raid Indicator 	Shows whether or not the Outpost is available for Social Raids.
== Building Drone ==
The Khasis Flightman is a Sanctuary drone that assists in the construction of buildings, most notably Outposts. It uses molecular spray to form Synthite blocks and can install traps that are pre-built for a Sanctuary. The Flightman can be controlled by a Custodian or work alongside them via AI.
The Khasis Flightman is a significantly upgraded use of drone technology, conceived to further limit the amount of construction humans are required to manually perform in high viral areas. However, the release came soon before the total collapse of Earth's governments, leaving Sanctuaries as some of the lone facilities to make use of them.
== Synthite (Building) ==
Synthite is an artificial polymer used for building. The highly versatile material can be used to imitate a variety of solid matter, constructing anything from basic building blocks to advanced machinery. It is often used in the wasteland for Outpost construction, allowing the development of complex structures in a relatively short amount of time.
For its use as in-game currency, see the linked page.
== Extractor ==
A GenMat Survey Extractor is a mechanical device used to find and extract human genetic material. The base of the Extractor uses photonic pulses to survey the area and identify sites rich in GenMat. AI microdrills burrow to their target and drain it of its resources. GenMat travels from the microdrill to the top of the Extractor, where it's suspended in a magnetic field until the HRV unit retrieves it.
== Shipping Station ==
Each Outpost is outfitted with a landing pad that carries a shipping station. The device receives GenMat from an HRV and then stores, prepares, and packages it for a shipping drone.
If a raider were to successfully break into a shipping station, it would self-destruct, destroying any of the prized GenMat, and likely killing the raider.
== Forsaken Tombs ==
Found in all Burial Sites, these appear to be remains of some type of machinery that appears to be used for GenMat Extraction, but seem to be blocked up. They can be identified by the sound of its machinery whirring, intensifying with proximity, accompanied by a rumbling on haptic-enabled controllers.
Destroying Forsaken Tombs on Raids grants the Custodian bonus Parts and Synthite, and will not refill if the raid is abandoned. Each occurrence of a Forsaken Tomb is in the same location for all players, but the rewards and it's status (active/destroyed) are player-dependent.
It is considered "proper etiquette" to not wall of Forsaken Tombs, as Outpost Owners do not suffer any losses when a Raider destroys a Forsaken Tomb. Many Builders often use these as "bonus rounds" or fun passages to a free reward before the real nightmare begins within their Outpost.