Transcripts/Terrific Volgograd

LMB theme song
:Welcome to the Luna the Miracle Boy: Counter-Strike Tales Episode 12 – Terrific Volgograd.
:This story uses the Counter-Strike Condition Zero (CS:CZ) video game as the scene simulation in the story.
:Counter-Strike is an FPS game, did you know that each venue in this game has its mysterious atmosphere? de_vegas is a venue depicting a resort called the "Nakhor Complex" (Russian: Комплекс «Нахор», stylized as "Haxor"). Based on the real-world version of the map, the conflict was taking place at a hotel in Volgograd, Russia – the facilities of this hotel have a mixture of Spanish-Russian architecture. However, this map was removed from Counter-Strike 1.6 and can only be found in Counter-Strike 1.5.
:It is known that many paranormal things are happening on this map that may have been created by the map maker. Most reports said that they heard strange noises on the map and various spooky activities. The map even reports that there is a figure named G-Man (one of the fictional characters from Half-Life). The following is a video clip about his appearance.
:[footage video about G-Man played]
:Luna will investigate this venue to find out if the season of Volgograd's hotel on this map is horror. Today, Luna has invited his dear girlfriend – Princess Martin. In her duty as the investigation spectator, Martin will give her guidance to Luna at all costs so that he can investigate more effectively.
: For those of you who also want to investigate as Luna did, please download this venue map first. (link is in the description)
:[investigation starts]
:[Luna spawns in the Counter-Terrorists spawn zone, purchases a Kalashnikov M4A1 rifle, Desert Eagle pistol, night-vision goggles, a Kevlar vest, a prudence helmet, and some grenades]
:Martin: Come, Nova! Into battle!
:Luna: Welcome to de_vegas (Nakhor Complex Volgograd). Let's start the investigation in this Volgograd's arcade building.
: []
:Martin: The music is just the backsound of this venue.
: [proceeds to the Warehouse section]
:Luna: [shoots a wooden barricade on the window] The music in this venue is kind of like a beatbox song. [walks across the rope bridge] The ghost named G-Man appears here in the video clip earlier. [inspects a guest room] Unfortunately, he's not here this time.
:[a few moments later]
:Martin: Well, Luna did not see a ghost named G-Man. He is just out of luck, but G-Man was exist here indeed.
:Luna: [goes to another room] It's locked.
:[proceeds to the Nakhor Main Hall]
:[Luna gazes a transparent roof]
:Martin: Behold the piercing sky!
:Dmitry Elfa: Pay attention for Luna when he investigating on this venue.
:[proceeds to the Hallway section]
:Luna: [notices an elevator] There's a broken elevator. Hmm... so plain...
:[Luna touches another door]
:Luna: It's locked.
:[entering a maintenance-access hallway]
:Luna: Don't panic, Counter-Strike has a specific system indeed. Every door that we open will be closed by itself. So, none can open by itself.
:[]
:Martin: The eclipse is upon you.
:Luna: This is the Terrorists' spawn zone of this venue.
:[]
:Luna: What the heck!?! This door can't be opened!
:Martin: Luna said this door isn't locked, he just came out through this door.
:[shoot!]
: Luna: Maximum severity, by the way. [reloads his rifle]
:[Luna inspects the HAXOR neon billboard]
:Martin: Invisibility butterflies.
:[Luna proceeds to the maintenance-access hallway again]
:Luna: [inspects a picture of a bandit on the wall]
:Martin: Unworthy...
:Luna: [enters the maintenance-access hallway] Let's check that door.
:[eventually...]
:Luna: See! This door is unlocked!
:Martin: Illuminated.
:Luna: So, if that door is locked, why is it open again now? Maybe it could be a bug or a glitch.
:[Luna goes out of the maintenance-access hallway, and proceeds to another hallway]
:Luna: [inspects some vending machines]
:Martin: Worthy as wine arsenal.
:[30 seconds left to the next round]
:Luna: [inspects another room] It's locked.
:[Mystery Bot's footsteps heard]
:Martin: Stalking...
:[Luna follows Mystery Bot's footsteps into the Cafe section]
:Luna: Hmm... this is a lamp disc of Dingo Beer, and fridge with two Nakhor beer bottles. [testing a microphone]
:Mystery Microphone: [Spanish accent] Ho ho, soy Ramon.
:Luna: [gasps] Astaghfirullahal-adziim...!
:Martin: Illuminated.
:TARGET HAS BEEN SAVED
:Martin: Haha!
:[proceeds to the next round]
:[Luna enters the Warehouse section again]
:[wooden barricade crushed]
:Martin: Starlight! Blink dagger!
:Luna: [inspects a room] Hmmm... G-Man. He is not here yet. [reloads his handgun]
:[Luna goes down via Warehouse section]
:Luna:: [stops by the Sphinx statue]
:Martin: Luna, I recommend you explore this venue harder, who knows there are other rooms that we haven't checked.
:Luna: That's right, princess.
:[proceeds into the Registration Counter section that eventually leads to the Lobby section]
:[when inspecting the Registration Counter section]
:Luna: What the heck? There are some poker coins, an ATM machine, and a wanted flyer.
:[when inspecting the Lobby section]
:Luna: [sees another elevator] Uh... this elevator is broken too.
:[when inspecting the restroom doors]
:Luna: Ready! Both toilet doors are locked!
:[proceeds to the Computer Room section]
:Martin: Stars shine.
:Luna: What is this? Like a horror film, there are 3 flickered-black-white televisions.
:[CCTV monitor #1 tested]
:Jozef Oktarini: These are CCTV, you just click 'E' on the keyboard near the screens.
: [CCTV monitor #2 tested]
:[CCTV monitor #3 tested]
:Luna: [sees a TV in the Vault section]
:Martin: I think the screen on the TV in the next room seemed strange.
:Luna: Let's check that television.
:[Luna enters the Arcade Machines Room section]
:[a sound of the arcade machine appears]
:Martin: What's that sound like?
:Luna: [inspects the arcade macines] Don't worry, princess, that's a sound from these arcade machines.
:[sound of the machine arcade appears again]
:Luna: [Spanish accent] ¡Viva la Volgogrado!
:Martin: Their voice appears by themselves!
:[the large door automatically opens when Luna approaches it]
:Luna: [gasps] Masha Allah...
:Martin: THE DOOR IS OPEN BY ITSELF!
:Luna: Calm down, princess, let me check to see if the door can open by itself. [the large door opens again] Ready! You're right, Princess Martin. This Volgograd's building has a lot of spooky activities. [enters the safe room] Especially about this flickering TV along with a safe.
: [inspecting all things around the safe room including a TV monitor and a big safe, suddenly...]
:[another large door opens]
:Luna: Huh?
:[Jackpot backsound starts]
:Luna: Jackpot–! Eh, raining coins!
:Martin: By the moon! Another fear begins!
:Luna: That's really the terrific Volgograd!
: [Jackpot backsound stops]
:Martin: This building is so awful, but you're good at investigating. You're indeed a miracle boy, Luna!
:[Luna is about leaves the Arcade Machines Room section]
:Mystery Bot: [sneaking inside the vent pipe]
:Martin: Stalking...
: [Luna notices the holes on the vent pipe above]
:Martin: You won't escape!
:Luna: [takes out his rifle and shoots the vent pipe] Get out of here, you moron! [reloads his rifle]
:MISSION PASSED
:Martin: I am Martin – Luna's dear girlfriend, wants to say – thanks for watching this investigation! All reports from the Counter-Strike players are proven: this venue about Volgograd is indeed horror, and the investigation is over.
:[investigation finished]
:Investigation Review: Mystery 100% True
:The mystery about the fictional Volgograd is very convincing, there are strange noises during the investigation and some strange events. One of them is G-Man, he is just an easter egg. The question about this map is whether all of this is intentional. Or maybe that strange incident was accidental? Wallahu a'laam (only Allah knows).
:That's the conclusion, see you in the next episode.
:THE END
Category:LMB transcripts