Brawlers Key Features List

This analysis shows what each of the brawlers key features is located in and thus the unique point of the brawler, the first stated attribute/point is the more significant key point of the brawler.
The analysis
Brawler	Key feature of the brawler 	Attributes Involved stated 	Other notes
 	Medium ranged shotgunner 	Main 	.
 	Additional fighter which chases enemies 	Super 	Boring main attack but makes sense
 	High damage ranged 	Throughout 	.
 	Short ranged shotgunner 	Main 	.
 	Additional fighter which shoots at enemies, also bullets that seeks to next target 	Super and Main respectively 	Good job for giving her main attack bouncing between targets property other it is just another boring main attack
 	Long Range shooter 	Main 	Ni𝐠𝐠er
 	Attack over walls, high damage 	Throughout (including gadget) 	.
 	Super that works differently like no other as for now 	Super 	.
 	Attack over walls, area denial 	Main 	.
 	Tanky long range 	Main attack and Health and Throughout 	His super is also distinct from other super thus throughout instead of main
 	Main attack that lasts longer than others 	Main 	Super is fucking boring, spike's super 1.9
 	Super fast charging super (single main attack projectile charge) 	Super 	Stu (less extent), along with nita and jessie will suffer like fuck in the no super modifier.
 	A short range who has high attack and health 	Main and health 	Tank, but there needs to be a true tank brawler that is mediocre attack power and more tanky than frank that he/she can tank teammates as a distinct point as well.
 	Attack over walls, area denial that damages more than once 	Throughout 	.
 	Healing 	Super (gadget sold separately) 	What about main attack and instant healing? You need star power 1 and gadget. With addition of innovative, he can become a healing god.
 	Damage reduction ability 	Super 	Exchange of mobility to survivability relative to Primo
 	Bouncing Bullets 	Throughout (including gadget) 	.
 	Nothing other than his rolling ability which can be used good 	Super (pseudo) 	Too bad darryl, he does not have a distinct feature.
 	Additional fighter which shoots at enemies which attacks over walls, and her splitting main attack 	Super, Main 	"Companion" with jessie
 	Boomerang style attacks, one ammo 	Main 	His super contributes no distinct feature points to him
 	Only one possible attack aim thus 	Throughout 	Just like Emz's super but nevertheless jacky's attacks are still not boring
 	Damage dealt based on distance traveled 	Main 	.
 	Healing brawlers in a designated area with a fighter 	Super 	Hug is interesting, but Squeeze is boring shit.
 	Powerhouse so is time taken 	Throughout 	lol
 	Swinger shape attack, also additional charge bar 	Main 	Super is shit, just like rico's distinct feature
 	Damage output is not always the same per bullet which is based on hits 	Main 	.
 	A controllable super after it gets activated 	Super 	.
 	Main attack drains hitpoints 	Main 	.
 	Nothing 	N/A 	Neither his main attack nor super really defines griff.
 	Most memorable feature: main gives movement 	Main 	His super isint tou
 	Super that moves and "stuns" enemies 	Super 	Lol, many brawler has piercing attack
 	Super that moves enemies towards him, and his splitting main attack even when not hitting targets 	Super and Main 	.
 	Increase movement speed 	Super 	Her main is just a filler especially 4 ammo fact thus boring but makes sense
 	Main attack that increases distance and minion within minion which is why he is mythic.. 	Main and super (just as distinct) 	Two distinct features in one brawler truly
 	Create walls and "more room" for hitting an opponent from the multi bounce 	Super and Main 	These two distinct points makes him a mythic instead if rare.
 	Attacks that affects both sides of the team 	Main and super 	
 	Attacks that will sticks to enemies after hitting them and, also not immediate damage 	Main and Super 	These two distinct points makes him a mythic instead if rare.
 	Splitting main attack into six equal directions 	Main (also has explosion which is cool) 	His super is boring shit that is why Supecell added slow property to his super although there is no logic that there should be slow in his super.
 	Poison (Damage over time on a brawler) 	Throughout 	I repeat, crow is the most deserving of the high end of the legendary rare brawlers.
 	Invisibility 	Super 	Boring ass shit main attack, what? just slap piper's distinct feature but reversed into his main attack to make his main attack more bearable in terms of uniqueness? FUCK U.
 	Invisibility within an area 	Super 	His main attack is the most fucking boring one, to make up for the fact that his super is too "unique". WORST THAN LEONS main, especially his splash property. Leon and Sandy is the least deserving to be the legendary rare brawlers as stated just now.
 	A constant stream of attack instead of typical three ammo mechanic, and a saving use super which is similar to bo but requires activation with main attack	Main and Super 	Stole the chainsaw brawler concept except that chainsaw brawler is melee
 	Nothing 	N/A 	Same reason as griff
 	Makes him stronger with each super uses/he gets stronger in late game than in early game 	Super 	.
 	Deals damage in proportion of enemy health instead of flat damage 	Main and Super 	Main is numerator and super is denominator
 	A stun mechanic caused by his attacks, a movement manipulating super 	Main and Super 	Two distinctive features, not bad
 	Makes someone stronger 	Super 	.
 	Makes enemies takes extra damage 	Super 	.
 	Read next box 	Super and Traits (Specials) (but neither is very distinctive, because super is just a combination of mobility super and frank's stun, and darryl charges his super without the need of near enemies so fuck buzz.	Does not exactly copies Harper's super but traits are fucking exact rip off replica of my specials.
 	The Rage mechanic 	"Inherent" but i will consider it special. 	Gets stronger without the need of supers; by dealing or taking damage instead to get stronger.
==Trivia==
*Sandy's movement speed is "fast" instead of "normal" to also make up for his boring ass shit main attack to feels like a legendary.
**Same for Athletic Archer, NOT REALLY! because she is supposed to have a faster movement speed due to the brawler as a whole but there is no reason sandy to have fast movement speed!
*There cant be gadgets or star powers (but traits can) when judging about a brawlers' key features because the feature must be already available at level 1 for it to count. 
Category:Informational Pages