144367-suggestion-item-level-requirement-for-veteran-dungeon-queue

== Content ==
			
As many of you know or may have experienced, it seems many players believe they can just waltz into a Veteran Dungeon as soon as they hit level 50, still wearing quest reward level 40-49 equipment. For those of us who are at or above the Veteran Dungeon gear benchmark, these players have a tendency to screw us over (frequent wiping, next to no DPS or tanking contribution, etc.) by the simple fact that they don't have equipment that is high enough level for Veteran Dungeons. 
 
While it frustrates me, I can't really blame these players. 
 
Upon becoming level 50, Wildstar doesn't make it very apparent that there's a sort of gear progression staircase that players have to climb. For those of you who don't know the progression, I'll lay a general rule of thumb out for you.
 
Fresh 50 Equipment Progression
 
1. Veteran Shiphan- I mean "Expeditions". These don't really have an item level (iLvl) requirement to participate in. 
2. Veteran Adventures. Your equipment should be averaging iLvl 54 to do these.
3. Veteran Dungeons. Your equipment should be averaging iLvl 74 AND FULLY RUNED to do these.
4. Raids. Your equipment should be averaging AT LEAST iLvl 88 AND FULLY RUNED to do these.
 
*TIP* You can buy an Orange quality shield from the PVP Season 2 rewards vendor that will end up being BiS until you get into raiding.
 
Addendum: Yes, there is crafted equipment on the Auction house that CAN help you skip some steps on the progression staircase. Bear in mind that buying gear does not equate to good situational awareness and mechanics which are also required for Veteran Dungeons and Raids.
 
Back to the original issue: Players queuing up for Veteran Dungeons without sufficient equipment.
 
My suggestion to combat this is: Apply a Minimum Item Level requirement in order to queue up for Veteran Dungeons without a pre-made team. This saves players who meet or exceed the benchmark from 45 minutes of rage and high repair fees while also encouraging new Level 50 players to progress the correct way. In regards to the "Without a pre-made team" part, I left that option so guilds who want to help a fresh 50 gear up quicker can feel free to do so painlessly. 
 
Players who belong in Veteran Dungeons shouldn't feel the need to disband because a stunted fresh Level 50 player decided to waddle into the deep end. I see this happen very frequently and I don't like having to tell the person that we won't make it through the dungeon (often times not even the first boss) because their gear is slag. It's not fun.Please leave your questions, comments and concerns below.	
----
			
Yes please!As an i73 SS healer (runed) I feel -just- geared to run the entry vets. Almost every party I've been in over the past few days has had at least 1 unruned, i60-i65. Sometimes the entire party has been under-geared and unruned.
 
Running with a bunch of players with 33k HP and no runes is not fun as a healer, and I've began just quitting after a quick check.  ​	
----
			
i dont mind/care having it set to something but the values you suggest are insanely high. ilvl74 for vet dungeons? really? i can see this beeing ok for protostar academy but STK/KV/SC/SSM you can do with itemlvl 60 easily (runed of course. if you play "ok") after they got reworked.
also there is the problem with the role check. the tank can wear full assault gear lvl 90+ and then switch to lvl60 tank gear. or just stay in the dps gear.
you need to implement a check for SP/AP and number of runes in gear if you want to force people to go into this content with better gear.
			
				
	Edited October 20, 2015 by furoflo	
----
			
New people will always be new, regardless of gear. Lack of experience will not be lifted too long with gear. Setting an Item Level requirement do lock out completely fresh characters. While it was annoying in Rift to be locked out due to lack of gear, it served a purpose. We knew we could do it but were not allowed to queue. I think they had a Attack/Support Power requirement, along with some minimum base stats (Strength/Dexterity, Wisdom/Intelligence, etcetera). I wouldn't want it to be set too high. Experienced players can still do quite a lot with less gear and having a requirement to either be in a full group or a lot of gear could be limiting.
 
I'm taking your numbers with a grain of salt. It sort of feels like you're asking people to have dungeon gear before doing dungeons, which is silly. The Adventure gear you can buy from the vendor is iLv68, and you cant get to iLv74 with only that. Which should be enough in my mind. You can do dungeons in your mid iLv60's. Also there's a part of progression with dungeons as well. You can for example do the first bosses in Stormtalon and then hit a wall on the last boss, but you have still gotten gear from the earlier bosses. Same thing with Kel-Voreth, Skullcano, etcetera. This is not a bad thing. Because you see the same thing in Raids. You're not expected to clear GA with the gear you enter with. It's a process.
 
The iLv for Raids is also a bit high. That requires you to be geared fully with dropped epics from dungeons and even have some from World Bosses/crafted. This is more a wishlist than minimum requirement. Especially if we add in "fully runed". Runes is not that necessary to do dungeons or begin with raids. They help, yes, but shouldn't be a requirement. 
 
Now when I read it again, maybe it was more of a wishlist afterall. Or a general progression list. However, as minimum requirements to do content I still stand by what I've mentioned above. You should never be expected to have dungeon gear to do dungeons, or raid gear to start with raids. These things you'll get While doing them.	
----
			Personally I think that having some guidance towards doing expeditions and adventures before dungeons should be in the game. Maybe even a itemlevel gate, or some sort of attunement. However I found your suggested itemlevels hilarious. 74 for veteran dungeons? I might be wrong but adventure gear is around ilevel 70.. So I wonder how you'd reach ilvl 70+ with adventure gear. And why would you even have ilevel requirements for raids, they're for guilds to set themselves. And itemlevel 88? Dungeon gear is itemlevel 80 and should be enough to start GA, although world bosses can bring you closer to 90 with their itemlevel 90 drops.	
----