List of rooms in Super Metroid/Norfair

This is a list of rooms in Norfair in Super Metroid. Larger rooms have their own pages and are linked here. Most of these names are unofficial; such names will be highlighted in quotation marks.
==Norfair entrance shaft==
The "Norfair entrance shaft" is the first room in Norfair in Super Metroid.
Items
:• None
Connecting rooms
:• Transport to Norfair (Elevator)
:• Cathedral Entrance (Blue Door)
:• Ice Beam Gate Room (Green Hatch)
:• Norfair Map Station (Yellow Hatch)
:• Save Room 1 (Blue Door)
:• Hi-Jump drop (Blue Door)
:• Crocomire Escape (Blue Door)
==Hi-Jump drop==
The "Hi-Jump drop" is a divided room on the lower left of the entrance shaft. The door locks behind Samus when she enters. Initially, it appears to be a dead-end chamber, with an Energy Tank on a pedestal above a floor of unique blocks. If Samus steps onto the floor beside the Energy Tank, one of the blocks will crumble, exposing a short tunnel drop she can fall through in Morph Ball form. This leads underneath a rocky overhang, with steps in the walls leading up a shaft. Normally, Samus will need to collect the Hi-Jump Boots from the next room to climb this shaft; but she can also Wall Jump or Turbo Bomb upwards. Once she has the item, Samus can climb to a higher ledge, where a Missile Tank is placed. Beside this is a destructible wall blockage, which Samus can destroy with a Bomb to expose a short tunnel leading back to where the Energy Tank was, allowing her to leave. There is one Sova in this room.
Items
:• Energy Tank
:• Missile Tank
Connecting rooms
:• Norfair entrance shaft (Blue Door)
:• Hi-Jump room (Blue Door)
==Hi-Jump room==
The "Hi-Jump room" is a room in Norfair. It appears in Super Metroid. A different room that serves the same purpose appears in Metroid and Metroid: Zero Mission.
Items
:• Hi-Jump Boots
Connecting rooms
:• Hi-Jump drop (Blue Door)
==Save Room 1==
Save Room 1 is the first Save Room in Norfair. It is found at the base of the Norfair entrance shaft and leads directly into the long horizontal path.
Items
:• None
Connecting rooms
:• Norfair entrance shaft (Blue Door)
:• Long horizontal path (Blue Door)
==Cathedral Entrance==
The "Cathedral Entrance" is a large heated room inhabited by four Sovas and two Dessgeegas. Most of the room is natural, but the floor is a metal walkway propped up by four support pillars. Three of them connect to darker red pillars that act as supports for large rock protrusions, which have ledges in their sides that can be used as platforms. The first rocky structure is present in front of the entrance; the floor can be destroyed with a Bomb to drop into the rest of the room. To get back to the entrance, Samus can climb to the top of the structure and roll through a gap between it and the ceiling, dropping to the door. The door to the next room is on a ledge on the upper right.
Items
:• None
Connecting rooms
:• Norfair entrance shaft (Blue Door)
:• Cathedral (Red Hatch)
==Cathedral==
The "Cathedral" is a large chamber similar to the last, also being superheated. It is inhabited by three Gerutas and three Sovas. A shallow lava pool comes up to the base of three large, curved rock structures with outstretched "limbs" as platforms. Between each structure is a drop into the lava, with natural "stairs" leading out of it. Embedded into the base of the third rock structure's left side is a Missile Tank, which is engulfed in lava. Samus can acquire it at any time. While the Gravity Suit will stop her from receiving damage on contact with the lava, she does not need it to acquire the item provided she has enough energy.
Items
:• Missile Tank
Connecting rooms
:• Cathedral Entrance (Blue Door)
:• Rising Tides (Green Hatch)
==Rising Tides==
"Rising Tides" is a horizontal corridor with sweltering heat. Its inhabitants include two Squeepts, five Sovas and four Dragons. When Samus enters the room for the first time, it will quake, and lava will slowly begin to rise from the floor, partially flooding the room. Samus can jump across multiple rocky midair platforms, some of them thin pillars, to safely cross the room. However, the enemies - particularly the Dragons - and the quaking can run the risk of knocking Samus into the lava. Close to the exit, the walls take on a green bubble texture, likely spreading in from the adjacent "Bubble Mountain".
Items
:• None
Connecting rooms
:• Cathedral (Blue Door)
:• Bubble Mountain (Blue Door)
==Bubble Mountain==
"Bubble Mountain" is an unofficially termed large room of Norfair in Super Metroid.
Items
:• Missile Tank
Connecting rooms
:• Rising Tides (Blue Door)
:• Save Room 2 (Blue Door)
:• Green Bubbles Missile Room (Green Hatch)
:• Upper Norfair Farming Room (Blue Door)
:• Norfair fork (Blue Door)
:• Bat Cave (Green Hatch)
:• Purple Shaft (Blue Door)
==Save Room 2==
Save Room 2 is the second Save Room in Norfair. It is found through a high door in Bubble Mountain.
Items
:• None
Connecting rooms
:• Bubble Mountain (Blue Door)
==Bat Cave==
The "Bat Cave" is a short shaft found through a door on the upper right side of Bubble Mountain. It retains that room's extreme heat and green bubble-like material. Initially, it appears to be a small chamber with three Skrees hanging from the ceiling, a shallow pool of lava and four pairs of large glass bubbles that can be stood on as platforms. Shooting at the ceiling in between the Skrees reveals a hidden shaft above, leading to a higher chamber. An Air Hole that spawns Gamets is to the left, and a door to the right. This leads to the Speed Booster.
Items
:• None
Connecting rooms
:• Bubble Mountain (Blue Door)
:• Speed Booster Hall (Blue Door)
==Speed Booster Hall==
The "Speed Booster Hall" is a room in Norfair. It appears in Super Metroid.
Items
:• Missile Tank
Connecting rooms
:• Bat Cave (Blue Door)
:• Speed Booster room (Red Hatch)
==Speed Booster room==
The Speed Booster roomNintendo Power volume 60, page 17: "Find Missiles outside the Speed Booster room." is a small Item Room in the upper right corner of Norfair. While most of the room is of artificial construction, some of the nearby green bubble-like material has either seeped in, or the architecture was built on top of it. A Chozo Statue holding the Speed Booster sits on a raised platform against the right wall. Once the item is collected, the lava in this room and the previous one begins to rise. This forces Samus to use the Speed Booster to escape before the lava engulfs her.
Items
:• None
Connecting rooms
:• Speed Booster Hall (Blue Door)
==Green Bubbles Missile Room==
The "Green Bubbles Missile Room" is a superheated corridor. It can be accessed through a door on the upper left of Bubble Mountain after the Grapple Beam is collected, or by freezing a Waver in Bubble Mountain and using it as a platform. A pair of bubble pillars stand in a shallow pool of lava; the leftmost pillar has a Missile Tank on it. There is one Geruta in this room. By shooting into the wall on the left, Samus will uncover a Morph Ball tunnel, and shooting down produces a shutter that will lift her in ball form up to the tunnel, which leads to a door behind the wall.
Items
:• Missile Tank
Connecting rooms
:• Bubble Mountain (Blue Door)
:• Reserve Tank room (Blue Door)
==Reserve Tank room==
The "Reserve Tank room" is a superheated, dead-end corridor. It can be accessed through the "Green Bubbles Missile Room". It has unique red, rocky terrain as compared to other regions of Norfair, with almost every block tile having two "teeth" each. The floor is filled with lava, with only five platforms above it providing safe passage across the pool. Notably, these resemble platforms in Norfair from the original Metroid. At the very end of the corridor is an Item Sphere with Norfair's only Reserve Tank on a ledge. The leftmost "ball" platform can be shot to reveal a Missile Tank. Three Dragons inhabit the lava, and as Samus is crossing the room three Sovas drop from the ceiling onto the round platforms, and crawl along it more quickly than they do on platforms in other rooms.
Items
:• Reserve Tank
:• Missile Tank
Connecting rooms
:• Green Bubbles Missile Room (Blue Door)
==Upper Norfair Farming Room==
The Upper Norfair Farming Room is a room between Bubble Mountain and the long path leading to the entrance shaft. It is divided into two halves. The upper half features a gap between two long ledges, with a single midair platform in the middle and a line of Fake Blocks at the base of the gap. Shooting these drops Samus to the lower half, where a slightly wider midair platform sits above a shallow pool of lava. The floor tiles here are artificial, containing eight Koma heads. Gamets spawn indefinitely from a corner of the lava, giving Samus an opportunity to "farm" energy/ammo, hence the room's name. A blue shutter blocks a door on the lower left, which leads towards Crocomire. Samus cannot get through it without the Wave Beam.
Items
:• None
Connecting rooms
:• Long horizontal path (Blue Door)
:• Bubble Mountain (Blue Door)
:• Red Zebesian shaft (Blue Door)
==Long horizontal path==
right|thumb|250px|link=Long horizontal path
The long horizontal path is a room in Norfair. It appears in Super Metroid, in which it acts as a shortcut from "Bubble Mountain" to the "Norfair entrance shaft". 
Items
:• None
Connecting rooms
:• Save Room 1 (Blue Door)
:• Upper Norfair Farming Room (Blue Door)
==Ice Beam Gate Room==
The "Ice Beam Gate Room" is a room in Norfair. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Norfair entrance shaft (Blue Door)
:• Ice Beam Lava Room (Blue Door)
:• Ice Beam Tutorial Room (Blue Door)
:• Crumble Shaft (Blue Door)
==Ice Beam Lava Room==
The "Ice Beam Lava Room" is a short, artificial passage inhabited by Trippers. It is superheated, consisting of a natural floor and metallic architecture. Two platforms constructed from blocks and pipes are built into the floor, with each door on a ledge; these are on the surface of a pool of lava. Samus can use these platforms and three Trippers flying back and forth between platforms to cross the room safely.
Items
:• None
Connecting rooms
:• Ice Beam Gate Room (Blue Door)
:• Ice Beam snake shaft (Blue Door)
==Ice Beam snake shaft==
The "Ice Beam snake shaft" is another superheated room, and gets its name from the zig-zagging nature of the artificially constructed shaft in it. Multiple ledges in this shaft, inhabited by four Funes, lead to a door at the top, in front of which is a false floor. Samus can shoot it to drop into a thin second shaft, with multiple block outcroppings on the right. She must weave into these in Morph Ball form to eventually find a gap leading into a square chamber. In this chamber is a door to the Ice Beam's room. Three Sovas emerge from this tunnel. Once the item is collected, Samus can return to this room and exit through the door at the top.
Items
:• None
Connecting rooms
:• Ice Beam Gate Room (Blue Door)
:• Ice Beam snake shaft (Blue Door)
==Ice Beam room==
The "Ice Beam Gate Room" is a room in Norfair. It appears in Super Metroid. A different room that serves the same purpose appears in Metroid and Metroid: Zero Mission, also in Norfair.
Items
:• Ice Beam
Connecting rooms
:• Ice Beam snake shaft (Blue Door)
==Ice Beam Tutorial Room==
The "Ice Beam Tutorial Room" is a superheated corridor that connects the upper half of the snake shaft to the Gate Room. As the name implies, it provides a hidden tutorial for the Ice Beam since it must be used to safely cross the room, with is filled with lava. A thin structure is present in the center of the room, with a thin gap between two converging walls. To get to it, Samus must use her Ice Beam to freeze three Boyons when they jump above the lava's surface, and then use them as platforms. The last one jumps to the height of the tunnel, allowing Samus to roll into it. A Ripper II is on the other side of the structure. Samus can freeze this creature and jump off of it to reach the exit.
Items
:• None
Connecting rooms
:• Ice Beam snake shaft (Blue Door)
:• Ice Beam Gate Room (Blue Door)
==Norfair Map Station==
The "Norfair Map Station" is the only Map Station in Norfair. It can be accessed through the entrance shaft after the Power Bomb is acquired. Notably, the map reveals much of upper Norfair, but none of lower Norfair apart from Ridley's room. Therefore, Samus must chart a path to it manually.
Items
:• None
Connecting rooms
:• Norfair entrance shaft (Blue Door)
==Crumble Shaft==
The "Crumble Shaft" is a superheated vertical shaft on the western side of Norfair. The shaft is lined with multiple midair platforms that collapse after Samus steps onto them. Six Sovas crawl along several of them, apparently light enough not to make the blocks crumble. A Missile Tank is embedded into the upper left wall; to reach it, Samus must shoot the wall and carefully jump across to it; alternatively, the Wall Jump or Space Jump can help.
Items
:• Missile Tank
Connecting rooms
:• Ice Beam Gate Room (Blue Door)
:• Pirate-infested corridor (Blue Door)
==Pirate-infested corridor==
The "Pirate-infested corridor" is a room of Norfair. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Crumble Shaft (Blue Door)
:• Save Room 3 (Blue Door)
:• Crocomire Escape (Blue Door)
:• Croc's pit (Green Hatch)
:• Dragon tunnel (Blue Door)
==Save Room 3==
Save Room 3 is the third Save Room in Norfair. It is found through a door in the shaft portion of the Pirate-infested corridor, and is most useful for saving progress before the fight with Crocomire.
Items
:• None
Connecting rooms
:• Pirate-infested corridor (Blue Door)
==Croc's pit==
Croc's pit, also known as Croc's cave, is a room in Super Metroid where Samus Aran battles Crocomire, the Mini-Boss of Norfair.
Items
:• Energy Tank
Connecting rooms
:• Pirate-infested corridor (Blue Door)
:• Farming cavern (Blue Door)
==Farming cavern==
The "farming cavern" is a large cave that can be accessed after Crocomire's defeat. It is not superheated. Two upper ledges separate the lower part of the room, which can be scaled using a suspensor platform on the right. A Tripper flies back and forth above the ceiling, providing an opportunity to use the Grapple Beam to swing across to the left ledge, which leads into a room with a Power Bomb Tank. However, a well-timed running jump (with the Hi-Jump Boots) from the lower right is enough to reach the ledge. At the base of the cavern is a stone Air Hole that spawns three Gamets at a time; these can be shot as they emerge to restore Samus's energy and ammunition, hence the room's name. A door in the ground leads on to the Grapple Beam.
Items
:• None
Connecting rooms
:• Croc's pit (Blue Door)
:• Save Room 4 (Blue Door)
:• Crocomire's reliquary (Red Hatch)
:• Norfair's edge (Blue Door)
==Save Room 4==
 
Save Room 4 is the fourth Save Room in Norfair. This is found immediately after Crocomire's pit, and can be used to save after the fight with the creature.
Items
:• None
Connecting rooms
:• Farming cavern (Blue Door)
==Crocomire's reliquary==
"Crocomire's reliquary" is a small, superheated chamber accessible through a door on the upper left ledge in the farming cavern. It is superheated. The sole Power Bomb Tank in Norfair sits on a pedestal in between two Koma statues. This is situated on a metal walkway held up by two girders in the background. Multiple indestructible stalactites hang from the ceiling.
Items
:• Power Bomb Tank
Connecting rooms
:• Farming cavern (Blue Door)
==Norfair's edge==
"Norfair's edge" is a long vertical shaft. After an initial ledge on the left wall, there is a long drop before a group of midair platforms and wall-mounted ledges, on which a group of four Violas crawls. One ledge on the right wall leads into the hilly path, and a door below continues the trek to the Grapple Beam.
Items
:• None
Connecting rooms
:• Farming cavern (Blue Door)
:• Pond B (Blue Door)
:• Hilly path (Red Hatch)
:• Norfair Jump Room (Blue Door)
==Hilly path==
The "hilly path" is a long horizontal corridor with a curving floor, hence the name. Lava Tides rise and fall in this room, making it dangerous for Samus to stand in the grooves between "hills" for long. At the end of the passageway is a rocky overhang, with a Morph Ball-sized gap between it and the floor. Through here is a smaller chamber with three stalactites on the ceiling and seven pillars, four of which are topped with spikes. The other three can be safely jumped across to a ledge on the right wall, which contains a Missile Tank. Two Metarees inhabit the "hilly" portion, and Gamets spawn in groups of five from the lava in the pillar portion.
Notably, when all of Norfair is viewed on a map, this room is directly adjacent to the Acid Statue Room in lower Norfair.
Items
:• Missile Tank
Connecting rooms
:• Norfair's edge (Blue Door)
==Norfair Jump Room==
The "Norfair Jump Room" is a massive room in Norfair. It appears in Super Metroid.
Items
:• Missile Tank
Connecting rooms
:• Norfair's edge (Blue Door)
:• Grappling shaft (Blue Door)
==Grappling shaft==
The "grappling shaft" is a vertical shaft of artificial construction. A Chozo Statue is seated to the left, holding the Grappling Beam in its hands. Once Samus collects it, she can ascend the room via notches in the wall above the statue to reach a pair of Grapple Points in the ceiling. She can use these to swing to a door on the upper right.
Items
:• Grappling Beam
Connecting rooms
:• Norfair Jump Room (Blue Door)
:• Pond A (Blue Door)
==Pond A==
"Pond A" is a short corridor with a small basin of water. Three Grapple Points are embedded into the ceiling, giving Samus a way to cross them. However, the gap is short enough that she can also jump across it without grappling. If Samus falls into the water, a natural staircase on the left will help her climb out.
Items
:• None
Connecting rooms
:• Grappling shaft (Blue Door)
:• Fune shaft (Blue Door)
==Fune shaft==
The "Fune shaft" is a short vertical shaft. Three Funes are present here, and fire their projectiles at Samus as she ascends. She can do that using wall ledges and two midair platforms. Once she reaches the second platform, Samus must jump straight up and grapple to two points in the ceiling, then swing to a door on the upper right.
Items
:• None
Connecting rooms
:• Pond A (Blue Door)
:• Pond B (Blue Door)
==Pond B==
"Pond B" is another corridor like the previous pond. However, it is larger and contains two large pools of water. An Air Hole that spawns five Gamets at once is at the bottom of the first pool. Like the previous pond, natural stairs allow Samus to escape either pool if she falls in. After grappling to the other side, Samus can open a green Shutter in her way with a Super Missile to return to Norfair's edge.
Items
:• None
Connecting rooms
:• Fune shaft (Blue Door)
:• Norfair's edge (Blue Door)
==Crocomire Escape==
"Crocomire Escape" is a large superheated cavern that connects the shaft portion of the Pirate-infested corridor to the lower Norfair entrance shaft. As its name implies, it is commonly visited when leaving Crocomire's region of Norfair after defeating the boss. This room is inhabited by one Dragon and one Dessgeega each. A shallow pool of lava exists at the bottom of the room.
Two large rock structures are positioned in midair near the right with ledges, which Samus can use to climb them. She can swing across several Grapple Points on the ceiling to cross to a ledge on the other side. Should Samus lose her grip and fall below, she can try to land on one of several midair platforms above the surface of the lava. On the other side of the room is a Missile Tank on a pedestal and a green Shutter, which Samus must shoot with a Super Missile to open it and access the entrance shaft.
Items
:• Missile Tank
Connecting rooms
:• Pirate-infested corridor (Blue Door)
:• Norfair entrance shaft (Blue Door)
==Norfair fork==
The "Norfair fork" is a secretly forking, superheated shaft that exists in the middle of Norfair. The initial shaft is almost entirely made of red cave rock, with some green bubble material seeping into the ceiling from the Bubble Mountain, the adjacent room. There are two doors into the Grapple Crossing in this shaft, in case Samus falls to the floor in that room. While she is climbing the shaft, she will be attacked by the room's inhabitants, three Multiviolas and four Alcoons, two of which spawn together. Later, while leaving Lower Norfair, Samus passes through the secret hallway in this room, which consists of elaborate stone architecture. Pit Blocks near the entrance to this hall prevent Samus from entering Lower Norfair the opposite way. There are no enemies in the hall, only a group of Koma heads and two walls that Samus can Screw Attack through. At the end of the path is a narrow tunnel through which Samus can drop back into the fork shaft.
Items
:• None
Connecting rooms
:• Bubble Mountain (Blue Door)
:• Three Muskateers' Room (Blue Door)
:• Grapple Crossing (Red Hatch and Blue Door)
:• Spiky Platforms Tunnel (Blue Door)
==Grapple Crossing==
The Grapple Crossing is a room in Norfair, seen in Super Metroid.
Items
:• Missile Tank
Connecting rooms
:• Norfair fork (Blue Door)
:• Wave Beam room (Red Hatch)
==Wave Beam room==
The Wave Beam room is a small Item Room in a superheated cave with partial construction. A Chozo Statue sits on a raised platform on the right side, holding the Wave Beam.
Items
:• Wave Beam
Connecting rooms
:• Grapple Crossing (Blue Door)
==Red Zebesian shaft==
The "Red Zebesian shaft" is a non-heated vertical, mostly natural shaft with four metal midair platforms and ledges each. It provides one of two paths towards Crocomire, and later lower Norfair. As the name implies, it is inhabited by three Red Zebesians and four Silver Geemers.
Items
:• None
Connecting rooms
:• Upper Norfair Farming Room (Blue Door)
:• Dragon tunnel (Blue Door)
==Dragon tunnel==
The "Dragon tunnel" is a superheated passageway that leads towards Crocomire and lower Norfair in opposite directions. The room is partly flooded with lava; to cross, Samus can run across four metal platforms. In between these are two Dragons, and Gamets that spawn indefinitely from the lava.
Items
:• None
Connecting rooms
:• Red Zebesian shaft (Blue Door)
:• Pirate-infested corridor (Blue Door)
:• Energy Charge A (Blue Door)
==Energy Charge A==
"Energy Charge A" is the first of two Energy Charge stations in Norfair. It is located between Crocomire's region and a long corridor a few rooms away from the entrance to lower Norfair.
Items
:• None
Connecting rooms
:• Dragon tunnel (Blue Door)
:• Spike death tunnel (Blue Door)
==Spike death tunnel==
The "spike death tunnel" is a superheated passageway. The floor is lined with spikes, which are themselves submerged in lava. To safely cross the room, Samus must carefully grapple over the lava with Grapple Points on the ceiling, taking care to avoid three Yapping Maws also in the lava. If Samus is not careful, they can pull her down into the lava, causing harm.
In the Super Metroid Promotional Preview, Samus is indeed pulled into the lava and grows frantic in trying to escape:
Items
:• None
Connecting rooms
:• Energy Charge A (Blue Door)
:• Viola shaft (Blue Door)
==Purple Shaft==
The "Purple Shaft" is, as the name implies, a purple-colored, superheated undershaft. No enemies are present here, only multiple wall ledges and three midair platforms with a dripping green fluid underneath them.
Items
:• None
Connecting rooms
:• Bubble Mountain (Blue Door)
:• Purple Farming Room (Blue Door)
:• Magdollite Tunnel (Blue Door)
==Purple Farming Room==
The "Purple Farming Room" is a superheated small chamber off the side of the previous shaft. It contains a glass fissure, from which five Gamets emerge at a time. They can be killed repeatedly to replenish Samus's energy and ammo.
Items
:• None
Connecting rooms
:• Purple Shaft (Blue Door)
==Magdollite Tunnel==
The "Magdollite Tunnel" is a superheated, lava-filled cavern. It is inhabited by two Magdollites and two Multiviolas. Multiple flat-topped rock platforms can be used to cross the room safely.
Items
:• None
Connecting rooms
:• Purple Shaft (Blue Door)
:• Viola shaft (Blue Door)
==Viola shaft==
The "Viola shaft" is a large vertical shaft with pointy ledges and small midair platforms, each of which is patrolled by a Viola. A flat ledge on the left wall contains a hidden tunnel, accessible both ways, to an alcove with a shutter and an alternate exit/entrance. If Samus has the Wave Beam, she can open it from the back (the front is to the door). While most of the room is natural cave rock, the floor at the bottom is made of a purple constructed material, hinting toward its proximity to Ridley's region of Norfair.
Items
:• None
Connecting rooms
:• Magdollite Tunnel (Blue Door)
:• Spike death tunnel (Blue Door)
:• Volcanic cavern (Blue Door)
:• Lava Dive Room (Yellow Hatch)
==Volcanic cavern==
The "volcanic cavern" is a superheated corridor that leads into a shaft. As soon as Samus enters this room, it begins to quake, with rubble bursting from the floor, and the lava slowly rising. Samus must quickly escape to the top of the shaft (hidden behind a wall tunnel) and exit, avoiding six Funes along the way.
Items
:• None
Connecting rooms
:• Viola shaft (Blue Door)
:• Spiky Platforms Tunnel (Blue Door)
==Spiky Platforms Tunnel==
The "Spiky Platforms Tunnel" is a superheated corridor over lava. A Tripper flies back and forth across the lava, and Samus can stand on it to cross. Ceiling pillars with spikes at their ends are in Samus's way; she can best avoid them by morphing while on the Tripper. In the center of the room is a group of flat pillars with spiky ones in between them, and a shutter that extends and retracts from the ceiling at regular intervals. This risks knocking Samus into the lava. On the other side is another Tripper and more ceiling spikes; this Tripper is unable to support Samus's weight and will steadily drop into the lava as it nears the exit ledge.
Items
:• None
Connecting rooms
:• Volcanic cavern (Blue Door)
:• Norfair fork (Blue Door)
==Lava Dive Room==
The "Lava Dive Room" is a large submerged room in Norfair. It appears in Super Metroid, and it serves as the entrance to Lower Norfair.
Items
:• None
Connecting rooms
:• Viola shaft (Blue Door)
:• Transport to Lower Norfair (Blue Door)
==Transport to Lower Norfair==
"Transport to Lower Norfair" is the elevator room to lower Norfair. It is superheated. The most notable feature, aside from the elevator platform, is a pair of massive "claws" formed from cave rock above the elevator.
Items
:• None
Connecting rooms
:• Lava Dive Room (Blue Door)
:• Save Room 5 (Blue Door)
:• Lava room (Elevator)
==Save Room 5==
 
Save Room 5 is the fifth Save Room. It is next to the elevator to Lower Norfair, and is the last Save Station before the Golden Torizo battle.
Items
:• None
Connecting rooms
:• Transport to Lower Norfair (Blue Door)
==Lava room==
The lava room is the first room visited in Ridley's Lair in Super Metroid. In Metroid and Metroid: Zero Mission, the Eerie Cave fills the same role as the lava room.
Items
:• None
Connecting rooms
:• Transport to Lower Norfair (Elevator)
:• Acid Statue Room (Blue Door)
:• Fast Pillars Setup Room (Blue Door)
==Acid Statue Room==
The "Acid Statue Room" is a room in Lower Norfair. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Lava room (Blue Door)
:• Golden Torizo's chamber (Blue Door)
==Golden Torizo's chamber==
The Golden Torizo's chamber is a room in Norfair where the Golden Torizo is fought. It appears only in Super Metroid.
Items
:• None
Connecting rooms
:• Acid Statue Room (Blue Door)
:• Screw Attack Room (Blue Door)
==Screw Attack Room==
The "Screw Attack Room" is a vertical shaft following the Golden Torizo's chamber. A Chozo Statue is in immediate view, holding the Screw Attack in its hands. Once collected, Samus can use it to break through two ceilings as she ascended, which consist of Fake Blocks. Alternatively, if she runs in from the adjacent chamber, she can Shinespark upwards. It is also possible to acquire the Screw Attack from the other way around by using the Green Gate Glitch in the next room, skipping the Golden Torizo as a result.
Items
:• Screw Attack
Connecting rooms
:• Golden Torizo's chamber (Blue Door)
:• Energy Charge B (Blue Door)
:• Fast Ripper Room (Blue Door)
==Energy Charge B==
Energy Charge B is the second and final Energy Charge room in Norfair. It can be accessed through a door on the center right wall of the Screw Attack Room, conveniently after the Golden Torizo battle.
Items
:• None
Connecting rooms
:• Screw Attack Room (Blue Door)
==Fast Ripper Room==
The "Fast Ripper Room" is a superheated corridor, partially filled with scalding-hot lava. Six Ripper IIs zoom back and forth across the room at an increased speed, hence the name. This is Samus's first chance to use her new Screw Attack against enemies, as it is the only way to kill the Ripper IIs without damage. While her Space Jump allows her to jump across the corridor, there are stonework platforms in the lava that Samus can drop to if necessary. The last of these platforms ends on solid ground, with a green Shutter up ahead that Samus can open using a Super Missile. This can be opened with a glitch from the other side, allowing the Screw Attack to be collected without fighting the Golden Torizo.
Items
:• None
Connecting rooms
:• Screw Attack Room (Blue Door)
:• Fast Pillars Setup Room (Blue Door)
==Fast Pillars Setup Room==
The "Fast Pillars Setup Room" is a superheated vertical shaft. It is divided into two halves: an upper, longer shaft with ornate architecture, two Chozo busts at the top of either wall, a single midair platform and metal scaffolding as the floor. This can be destroyed with a Power Bomb to reveal the lower part of the room, a small chamber with less construction and more natural cave rock. The lower part is inhabited by two Violas, and the upper by three Yellow Space Pirates.
Items
:• None
Connecting rooms
:• Fast Ripper Room (Blue Door)
:• Pillar Room (Blue Door)
:• Lava room (Blue Door)
:• Mickey Mouse Room (Blue Door)
==Pillar Room==
The "Pillar Room" is a superheated corridor. Multiple tall stone pillars are present in the center of the room, with notable fractures. These fractures can be destroyed with the Screw Attack to clear a path forward for Samus. These pillars give way to stonework near the right side. When Samus enters this room, an earthquake begins to occur and scalding-hot lava starts to rise from the floor. Samus must quickly Space Jump and Screw Attack through the pillars to get to the other end. As she is doing so, two swarms of eight Puromi will fly in an arc toward Samus; if she keeps jumping they should pass her by.
Items
:• None
Connecting rooms
:• Fast Pillars Setup Room (Blue Door)
:• Worst Room (Blue Door)
==Worst Room==
The "Worst Room" is very tall and superheated vertical shaft. It gets its name from speedrunners, who have had difficulty ascending the shaft when skipping the Hi-Jump Boots and Space Jump due to the pixel-perfect and frame-perfect timing required. Said ascension (with Wall Jumping) is made especially difficult by the high number of enemies (five Namihe and six Yellow Space Pirates), with the latter jumping back and forth between walls.
The first part of the shaft has only one platform near the bottom, with spikes on its underside; the lack of platforms is likely to encourage use of the Space Jump and Screw Attack, the latter able to penetrate the ceiling. In the second part of the shaft, there are two midair platforms and four curved wall ledges with spikes underneath them. The shaft ends at the top with a door on the right, and another faux ceiling that conceals a higher door and a midair platform. This door leads into the "Mickey Mouse Room".
Items
:• None
Connecting rooms
:• Pillar Room (Blue Door)
:• Mickey Mouse Room (Blue Door)
:• Lava Lake (Blue Door)
==Mickey Mouse Room==
The "Mickey Mouse Room" is a combination of a corridor and vertical shaft, both superheated. When Samus enters the top of the shaft, the center of the floor can be shot to reveal a gap through which she can drop. Laying a Bomb in the bottom left corner opens up a tunnel to the left. This takes Samus into a hidden chamber in the shape of Mickey Mouse's head, hence the room's name. A Missile Tank is present here on a pedestal between two Koma heads. Once collected, Samus can leave the way she came. She must take care not to roll too further right in the tunnel, as a Pit Block is there and it drops her down the shaft. Seven Multiviolas and five Dessgeegas inhabit the lower levels of the shaft and corridor. The exit is locked until five of the enemies are killed.1605qwerty. "mickey mouse fall". YouTube. April 27, 2020. Retrieved December 31, 2021.
Items
:• Missile Tank
Connecting rooms
:• Fast Pillars Setup Room (Blue Door)
:• Worst Room (Blue Door)
==Lava Lake==
The Lava Lake is a room near the lowest point of Norfair in Super Metroid, close to the chamber where Ridley is fought.
Items
:• None
Connecting rooms
:• Worst Room (Blue Door)
:• Red Kihunter Shaft (Blue Door)
==Red Kihunter Shaft==
The "Red Kihunter Shaft" is a long vertical shaft near the bottom of Norfair. Its name originates from the three red Kihunters that inhabit the shaft. When entered, it appears to be a small, superheated chamber. However, by shooting into the floor, Samus will expose a hole she can drop into, bringing her into the rest of the shaft. This is populated with stonework of likely Chozo origin, including multiple statues, toppled columns on a bias, and rocky ledges. At the base of the room is a tunnel obstructed by three solid rectangular blocks. Samus can blow these away with a Power Bomb to reveal a tunnel going into the right wall. This ends against a Koma statue in a hidden alcove. Samus can lay another Power Bomb to clear it and three other Koma heads, and open the Yellow Hatch below, which leads on to Ridley himself.
Items
:• None
Connecting rooms
:• Lava Lake (Blue Door)
:• Lower Norfair Fireflea Room (Blue Door)
:• Save Room 6 (Blue Door)
:• Wasteland (Yellow Hatch)
==Save Room 6==
Save Room 6 is the sixth and final Save Room in Norfair. It is the last Save Room before the fight with Ridley.
Items
:• None
Connecting rooms
:• Red Kihunter Shaft (Blue Door)
==Wasteland==
The "Wasteland" is a superheated corridor with an undershaft in Norfair. The first part is a small chamber with a bird-like statue (possibly a Chozo) in the middle of the floor, which Samus lands on when she enters. Flames shoot up at regular intervals on both sides of the statue, guarding two pairs of spikes and two alcoves in the walls. The leftmost alcove has a Bomb Block concealing a hidden tunnel to the left, leading into the rest of the room. Here, four Dessgeegas will attack Samus. A group of three statues is on the far left, with three busts on the ceiling; the leftmost of these points to the statue in the center of the floor, which is missing its head.
By laying a Bomb at the base of the left wall, Samus can access a hidden alcove with a Power Bomb Tank. Using a Power Bomb obliterates the center statue and reveals the shaft underneath. Here, Samus can navigate downward using alcoves lined with spikes. Kzan platforms rise and fall below her; she can stand on them as they lower and then step into the alcove they stop at, until Samus reaches the door below. The final Kzan stops just above a pool of scalding-hot lava.
Items
:• Power Bomb Tank
Connecting rooms
:• Red Kihunter Shaft (Blue Door)
:• Monitor hall (Green Hatch)
==Monitor hall==
The "monitor hall" is a superheated hallway near Ridley's domain. As the name implies, its most notable feature are seven unique monitor screens hanging from the ceiling, although nothing is on display. Two Silver Space Pirates are stationed in this room, and must be killed in order to proceed.
Items
:• None
Connecting rooms
:• Wasteland (Blue Door)
:• Holtz hall (Blue Door)
==Holtz hall==
The "Holtz hall" is another heated corridor with a floor of scalding-hot lava. Six Holtz are present here, in addition to Zebbos that spawn from three Air Holes. This gives Samus one of several opportunities to refill her energy and ammunition before she confronts Ridley. Three "faces" of bejeweled red eyes and sharp teeth are built into the ceiling; unlike that of "Mini-Kraid's room" in Super Metroid, the teeth cannot harm Samus if she touches them.
Items
:• None
Connecting rooms
:• Monitor hall (Blue Door)
:• Ridley's room access (Blue Door)
==Ridley's room access==
"Ridley's room access" is a room in Norfair. It appears in Super Metroid. A different room that serves the same purpose appears in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Geega hive (Blue Door)
:• Ridley's room (Gadora)
==Ridley's room==
Ridley's room is the room where Ridley is battled in his lair.
Items
:• None
Connecting rooms
:• Ridley's room access (Blue Door)
:• Ridley's reliquary (Blue Door)
==Ridley's reliquary==
Ridley's reliquary is a room in Norfair. It appears in Super Metroid.
Items
:• Energy Tank
Connecting rooms
:• Ridley's room (Blue Door)
==Lower Norfair Fireflea Room==
The "Lower Norfair Fireflea Room" is a massive shaft in Lower Norfair. It appears in Super Metroid.
Items
:• Energy Tank
Connecting rooms
:• Red Kihunter Shaft (Blue Door)
:• Spring Ball maze (Blue Door)
:• Demolitions cache (Blue Door)
==Demolitions cache==
The "demolitions cache" is a small superheated room near the upper right corner of Norfair. Despite being near upper Norfair, it is considered part of Lower Norfair, as evidenced by the Norfair Ancient Ruins Area theme playing in it. This chamber is tightly constricted by two pillars with Koma heads on top; to the right of them is a Power Bomb Tank, and scalding-hot lava. To get it, Samus must enter the cache from the top door. She can lay a Bomb atop the right Koma to destroy it. The rest of the pillar underneath is made of Pit Blocks, which crumbles as soon as Samus touches them, and allow her to collect the Tank. She can destroy the other pillar in the same way to leave through the left exit.
Items
:• None
Connecting rooms
:• Lower Norfair Fireflea Room (Blue Door)
:• Spring Ball maze (Blue Door)
==Spring Ball maze==
The "Spring Ball maze" is a superheated room of two elongated hallways. The lowest, which is the first to be entered, is shorter and has a bumpy floor with two spike pits, and a hanging stalactite. This gives way to a set of three artificial ledges above, leading to an exit on the left and the higher hallway on the right. Four Alcoons confront Samus as she makes her way through the maze room. At the end of this is a metal pedestal with a Missile Tank in plain sight. Once collected, by laying a Power Bomb, Samus can obliterates parts of the right wall, exposing a high pipe that the Morph Ball can enter. Samus can then navigate a hidden maze in the wall of metal blocks, until she drops through Pit Blocks beside a pillar embedded into rock. A Power Bomb destroys the bottom part of the pillar, allowing Samus to reach the alternate door to the demolitions cache.
Items
:• Missile Tank
Connecting rooms
:• Lower Norfair Fireflea Room (Blue Door)
:• Demolitions cache (Blue Door)
:• Three Musketeers' Room (Blue Door)
==Three Musketeers' Room==
The "Three Musketeers' Room" is a large room with three sections and three Kihunters, hence the name. The three parts are a leftward corridor, a vertical shaft and a small alcove. Along the corridor are several hurdles, two of which have Koma heads on top, which shoot up flames one after the other. Samus must carefully dodge these, as well as scalding-hot lava that rises and falls from the floor constantly. The Kihunters inhabit the shaft, which can be ascended using wall ledges. On the first ledge, if Samus detonates a Power Bomb, she will expose a hidden tunnel in the ledge taking her to the alcove. Here, a Missile Tank is placed on a pedestal between two raised pillars held up by multiple supports. Standing on either pillar causes it to crumble.
Items
:• Missile Tank
Connecting rooms
:• Spring Ball maze (Blue Door)
:• Norfair fork (Blue Door)
==Notes==
==References==
Category:Norfair