Maid in Bunny:Gameplay

==Overview==
If you played other Eushully games, Maid in Bunny may look quite different from what you are accustomed to. The chibi art style, fairy-tale atmosphere and the abundance of gags and comedy elements contrast deeply with the gloomy overtones of other titles. However, the plot gradually introduces several serious themes, and the game eventually resembles the usual Eushully work.
The game itself is the only ARPG (action RPG) made by the brand with combat and puzzle elements, very similar to the earlier Zelda games. Elena is the only character available (with a minor exception) and moves around defeating enemies and interacting with objects.
The functionality of the mouse is limited to the dialogues and it doesn’t work on the main menu.
The game must be played with the keyboard or, better, a controller. The standard keyboard keys are the arrow keys for movement and Z, X, C, V for actions (customizable in the Options).(game tested working with Windows 10-64 bit and a Xbox 360 controller, November 2020)
The save game feature is available only in specific locations. 
There are no experience levels or plot branches in the game, and all scenes/CGs can be collected in one playthrough.
==Options Menu==
If your controller is plugged in, the game should recognize it.
In case you wish to change your settings, enter the Options menu (only available from the Main Menu):
*A: Game speed (very slow to very fast, from left to right)
*B: Toggle music
*C: Toggle sound effects
*D: Assign movement keys
*E: Assign key for main weapon / interact
*F: Assign key for secondary item / hide text box
*G: Assign key for dash / skip dialogue
*H: Assign key for inventory / cancel
In the second page (the arrow on the top) you can assign the same action keys on your controller.
==Game Interface==
The following elements appear on the screen when playing:
*1: Elena’s health: Measured in carrots. Starts from 3 carrots and can be expanded to 10 by collecting Health-Ups.
*2: Map: At the start of the game the tiles are empty and gradually fill up when you enter them.
The colored tiles represent:
Yellow – Your position
Green – Healing Tree (Save Point)
Blue – Shop
Red – Dungeon
*3: Money: The currency on the game is called Rudra. (max 999)
*4: Keys: Used in dungeons to open locked doors. (max 9)
*5: Current main weapon 
*6: Current secondary weapon/item (in case of stackable items, the quantity is shown)
==Navigation==
Elena moves from one location to another (tiles on the Map) by reaching the end of the screen. Some directions are closed by natural features like trees or rivers, others need completing a puzzle sequence or having a certain item to be reached.
A few elements of the scenery (like bushes) can be destroyed to reveal various bonuses (usually carrots or coins).
There is a notable quantity of puzzles in the game, usually in the form of objects to move (like statues) or interact with (buttons or levers). To move an object, stand near it and push in its direction. If the puzzle have a time limit, exiting the screen resets the time (and also the puzzle) until it is completed. Elena can also interact with people to advance her quest or get informations.
There are several items that can be found by exploring or defeating enemies:
Silver Coin: 1 Rudra.
Gold Coin: 5 Rudra.
Mini Carrot: Heals half a carrot of Elena's Health.
Carrot: Heals one carrot of Elena's health.
Shiny Carrot: Heals five carrots of Elena's health.
Key: Only found in dungeons and some shops. Opens one locked door in a dungeon. Single use.
Map: One inside every dungeon. Reveals the entire outline of the dungeon.
For Bombs, Towels, Carrot Cakes and Special Items, see the Equipment page.
For Health-Ups and Gemstones, see the Collectibles page.