Events

== Overview ==
Events are the main source of action in the game. How fast an event occurs is dependent on the round's current difficulty, with the lowest being 1.0 and highest being 6.0. There are many events, from a simple tree to a ‘lava tsunami’ that destroys structures and deals damage. Certain rare events like the 'mega tsunami' can also award the player with badges.
== Event List ==
=== Plate Events ===
Plate events are events that will only spawn on plates. Some plate events don't spawn on certain maps due to ruining that map or other reasons.
Plate Events 	Plate Events	Plate Events
Event 	Description 	Photo(s) / GIF(s)
Toilet 	
* A plate will receive a toilet.
* Cheese will pop out of the toilet.
* Eating the cheese will do 50 damage.
* The cheese gives the stench effect.	
Giant Anchor 	
* A giant anchor will fall onto a plate!
* When it crashes on the plate, the plate will be pushed down slowly.	
Scarecrow 	
* A plate receives a scarecrow.
* The scarecrow flings any NPCs near it very far away, including player summoned NPCs.
* The flingdistance is far enough to fling nPCso ff the map, instantly killing them.	
Speaker 	
* A plate receives a speaker.
* This speaker pushes back any players in close proximity to it, following the beat of its music.
* The closer you are to the speaker the further you get knocked back.
* Despite having a red button on the top it cannot be turned off.
* The speaker is affected by explosives but doing so will only unanchor it, it will still function fine and remain intact.	
Recycler 	
* A plate receives a recycler.
* If the player has a gear they can interact with the recycler, giving their gear to the recycler for 1 power juice. 
* After recycling a gear there is a cooldown of about 5 seconds before another gear can be recycled.
* The recycler can be destroyed.	
BuriedTreasure 	
* Spawns a red X on a randomly selected plate
* Pressing the interact button 10 times on the X will reveal one of two chests
* A power juice chest is transparent and has juice inside, revealing it grants all nearby players 5 units of power juice
* A credit chest is brown with gold outlines and grants all nearby players 250 credits
* Has a 1/15 chance to spawn a pirate with the chest	
Box 	
* Spawns a large cardboard box on a randomly selected plate
* The box scales with plate size and will always cover the entire plate
* The box has two peep holes on two opposite sides of the box	
Merchant 	
* Spawns a traveling merchant riding a turtle above a randomly selected plate
* The merchant spawns above a plate with a blue parachute and falls faster than lootboxes
* Interacting with the traveling merchant person will open a menu where you can buy 3 randomly selected gears for power juice, with varying prices depending on the gears
* The traveling merchant has a health bar and can be killed
* The turtle is immune to all damage but can fall off plates
* The turtle will walk around randomly once it lands on a plate
* Sitting atop the turtle after the traveling merchant dies will grant the player the "grand theft turtle" badge	
Orbit 	
* Makes a randomly selected plate blast off into orbit
* The plate will begin to move directly upwards, with a smoke and fire effect emitting from underneath
* The plate will rise indefinitely until the plate vanishes	
Bridge 	
* Spawns a bridge on the middle of a randomly selected plate, which connects to another random plate
* The bridge is indestructible, can go through anything, and can be walked across by players
* If one of the plates connected by the bridge vanishes, then the bridge will slowly fade along with the plate	
Wall 	
* Spawns a wall on a randomly selected plate which slowly rises from underneath the plate
* The wall will emit smoke effects and play building sound effects while it is rising
* The wall's size depends on the size of the plate and will always be longer in diameter than the entire plate
* The wall is indestructible and can be stood on by players	
EventBeacon 	
* Whenever an event occurs on the plate with the Event Beacon, the Event Beacon will increase the number of that event happening on that plate by 1.
* For example, if a plate were to get affected by a meteor event and an Event Beacon was on it, it would be affected by 2 meteor events.
* It has "1+ events here" written on it.
* The Event Beacon can be destroyed so it won't last ever.	
Tesla 	
* Spawns a tesla on a randomly selected plate, which rises from underneath the plate
* The white part of the tesla at the top will occasionally shock nearby players, giving players the stun effect for a second and dealing damage.
* Deals 8-16 damage on hit	
Sunflower 	
* Spawns a sunflower on a randomly selected plate which rises from underneath the plate
* Every 20 seconds, as long as there is a player nearby, the sunflower will pulse in a short radius, giving any player inside the radius +1 power juice
* The sunflower head will continue to give power juice even if it's disconnected from the body	
Pizza 	
* Spawns a pizza on a randomly selected plate with 6 slices
* If a player is damaged, the player can interact with the pizza and eat a slice of it, healing 20 health points and leaving the pizza with 1 less slice	
PalmTree 	
* Spawns a palm tree on a randomly selected plate that slowly rises from underneath the plate
* The palm tree has two green circle shaped leaves and a curved tan trunk with stripes on it
* Players can stand on the tree	
Mushroom 	
* Spawns a randomly colored and randomly sized mushroom on a randomly selected plate which slowly rises from underneath the plate
* Touching the top part of the mushroom makes players bounce upwards, similar to a trampoline	
LandMine 	
* Spawns a land mine on a randomly selected plate which rises from the ground quickly
* The mine spawns inactive, indicated by the button being gray. After a short moment, the button turns red with a beep sound effect, indicating the mine is now active
* If a player touches the mine, the mine is activated, and a sound effect will play until the mine explodes after a few seconds, killing any players caught in its blast
* The explosion also destroys structures and objects	
HotAirBalloon 	
* Spawns a hovering hot air balloon on a randomly selected plate, attached to a rope
* Pressing the interact button on the rope connector that's on the balloon, will detach the rope, allowing the balloon to float up and away from the plate
* The balloon will go upwards indefinitely, even past the skybox and kill barriers
* It's possible to go inside the balloon part of the hot air balloon
* Inside the balloon part of the hot air balloon is text that reads "boogs was here"
* Using a lightning or meteor staff gear while riding on a hot air balloon will grant the player the "i see no god up here" badge	
Geyser 	
* Spawns a geyser on a randomly selected plate that very slowly rises from underneath a plate until it reaches the plate and stops
* The geyser will occasionally spew out water very high in the air, destroying objects and launching players into the air, while dealing some damage to the player
* There is a chance for the geyser to spew out lava instead, dealing more damage and applying the fire effect.	
GumballMachine 	
* Spawns a gumball machine on a randomly selected plate that rises from underneath the plate.
* Players can purchase a random gear that is displayed on the inside for 5 power juice.
* When a gear is purchased it will switch out to another random gear.	
FreezeMine 	
* Spawns a freeze mine on a randomly selected plate, which rises from beneath the plate
* The freeze mine spawns inactive for a few seconds, with the button being gray
* After a short delay, the mine becomes active with a beep sound effect, and the button turns blue
* If a player touches the button, the mine instantly explodes and applies the freeze effect to players in it's explosion radius for a while	
ElectricFence 	
* Spawns an electric fence on a randomly selected plate, which slowly rises from beneath the plate
* The electric fence is light blue and transparent, and has four gray poles in the corners of plate, connecting the fence and light blue lightning particles emit from the fence
* If a player touches the fence, they will be stunned for a couple seconds, and receive significant damage.
* The fences size depends on the size of the plate when it is spawned
* It is possible to stand on the gray poles without taking damage from the fence	
Desert 	
* Transforms a random plate into a desert and gives it a cactus which slowly rises from under the plate
* The plate turns tan and has it's texture change, these changes are purely visual
* If a player touches the cactus, they will slowly take damage for as long as they touch it	
BeeHive 	
* Spawns a bee hive on a random plate which rises from under the plate
* The bee hive plays bee buzzing sound effects and has yellow and brown square particles
* If a player touches a bee hive, it will explode, giving the player the stun effect for a couple seconds and applying the bees effect for several seconds, damaging the player quickly over time
* Explosions can also activate the bee hive
* Submerging yourself in water while you have the bees effect removes the effect early	
Trampoline 	
* Transforms a random plate into a trampoline
* The plate turns black, and a purple physical outline is given to the outside of the plate with short blocks on the bottom of the corners
* Standing on the black part of the plate will force the player to bounce
* Players can stand on the purple outline to avoid bouncing
* The trampoline will still bounce players even if they touch it from the side, for example on a stretched trampoline plate	
SpinPlate 	
* Spins a randomly selected plate horizontally or vertically slowly
* The direction is randomly chosen when the event occurs
* If a plate receives the event multiple times, it will spin faster	
PlateTilt 	
* Tilts a randomly selected plate in a random direction instantly
* The plate cannot be tilted upside down, however it can be tilted 90 degrees, making the plate vertical	
IcyPlate 	
* Makes a randomly selected plate icy
* The plate turns shiny, slightly blue, and has snowflake particles
* The icy plate has less friction, causing players to slide around while moving on it
* If a hurricane occurs, it is impossible to walk against the wind on an icy plate	
GhostPlate 	
* Makes a randomly selected plated quickly fade until it turns invisible
* Plays a ghostly slowed down oof sound effect as it turns invisible
* The invisible plate will still have collision and any effects it had
* Standing on a ghost plate grants the player the "ghosted" badge	
FirePlate 	
* Sets a randomly selected plate on fire for a duration
* The plate turns red and has fire particles
* The plate has no contact damage, but will apply the fire effect to any players standing on it	
BallPlate 	
* Transforms a randomly selected plate into a ball
* Objects and structures on the plate will align themselves to fit onto the ball	
Meteor 	
* Spawns a meteor high in the sky above a randomly selected plate
* The meteor quickly falls down and unanchors objects and damages players in it's path that it touches
* The meteor will turn black after damaging too many structures, stopping it from damaging them
* The meteor despawns a few seconds after it lands
* Deals 40-60 damage on touch.	
BarrelRoll 	
* Selects a random plate, then spins the plate vertically for several seconds
* The plate plays the "Do a Barrel Roll" song for the duration of the spin	
DiscoPlate 	
* Adds a disco effect with alternating color squares to a randomly selected plate
* The plate plays music on loop
* Standing on the plate forces you to play a random default dance animation, which slows your walk speed for as long as you stand on the plate	
LaserCrystal 	
* Spawns a laser crystal that protects the owner of the plate that its on
* If any other player that doesn't own the same plate comes nearby it zaps them repetitively dealing 10 HP per zap	
Pufferfish 	
* A deflated pufferfish will appear on a plate
* The pufferfish will inflate when touched and deal a random amount of knockback to the player who touched it
* It emits the same particles as water balloon	
SodaShake 	
* Encases a random plate and any player on it in a cola bottle
* The soda's brand is called "King Cola"
* The bottle will shake repeatedly and then eventually launch the player inside very high upwards
* The bottle's size depends on the size of the plate
* Deals no damage
* The soda in the bottle acts as normal water but then dissapears after the player is launched
* The bottle will stay for a while after the event is finished	
Tightrope 	
* Spawns a thick grey rod that spans between two plates
* Players can walk on it
* Indestructible	
Toaster 	
* Shoots out pieces of toast that vary from burnt to normal to golden
* Normal and golden toast give you health when touched
* Burnt toast deals damage when touched
* There is a rare chance that a toaster will shoot out a golden burnt toast which in turn will give you the badge "at what cost?"
* Deals 25-45 damage per burnt toast.	
Portal 	
* One random plate gets a blue portal and another random plate gets an orange one.
* Players can walk through one of the portals and end up at the matching one.	
Elevator 	
* A plate begins moving up. 
* When the plates reaches its peak, it begins moving down to its original position and then starts moving up again.	
Shaky Plate 	
* A random plate begins shaking.
* The shaking plate can lead to players falling off and dying.	
Plate Stretch 	
* A plate stretches upwards a random amount of studs.
* Objects attched to the stretching plate move up with it.	
Thunder Cloud 	
* A plate receives a thunder cloud.
* This thunder cloud causes rain to fall onto the plate and occasionally lightning bolts.
* If a lightning bolt hits a player it will fling them away, usually killing them.	
SpiderEggs 	
* Spawns spider eggs on a randomly selected plate
* If a spider egg is stepped on spiders will latch onto your body and bite you to give you poison for a few seconds.
* Spiders will not hatch automatically on their own
* Spider eggs have randomly generated sizes but are mostly the size of a robloxian's or half the size of a robloxian's leg	
Pyramid 	
* Spawns a pyramid on a randomly selected plate
* Can collide with players	
Keg 	
* Spawns a Keg on a randomly selected plate.
* The Keg is not indestructible and can be destroyed.
* Gives 3 nearby players a Mug.
* Players with a Mug can walk up to the Keg's Dispenser and interact with it to get a drink that gives a player a stat gain.
* All stat gains except + 5 max HP are only temporary.
* The Keg's drink Is randomly selected on spawn but not when a player interact's with it.
* The Keg cannot be reused forever and you will not be able to get a drink after about 10 times.	
Tree 	
* Spawns a tree on a randomly selected plate.
* The leaves of the tree randomly use a variety of different Roblox-made faces, such as the Chill Face and Hamster Face.
* Size of leaves and trunk are randomized.
* Can be destroyed by explosions, beams, or plate reset events.
* Has a rare variant called the MEGA tree that is much bigger than a normal one	
Trains 	
* When the event happens, a red indicator spawns on a plate.
*While the indicator is flashing, three people talk. The first person says "I like singing!", the second says "I like dancing", the third says "I like trains" and then the train rams through the arena.
* The train is a reference to Asdfmovie, Specifically the "i like trains" scene.
* Every player that gets hit by the train will die.
* It can also run over structures.	
House 	
* Spawns a house in the middle of a randomly selected plate.
* The house is originated from another similar game, named Horrific Housing.
* Can be summoned using power.
* Can be destroyed by explosions, beams, or plate reset events.	
Tower 	
* Spawns a tower in the middle of a randomly selected plate.
* The tower has an inside, in which it has a ladder where you can climb to the top
* Inside the tower, you can survive things such as sandstorm.
* Can be destroyed by explosions, beams, or plate reset events.	
Prison 	
* Spawns a prison in the middle of a randomly selected plate.
* The prison has three variants of a sign. First one says "noob in its natural habitat." Second says "Pls do not feed lol" and the Third says "i forgor💀"
* There are moneybags laying around in the prison.
* Can be destroyed by explosions, beams, or plate reset events.	
Motherland 	
* Spawns a flag on a randomly selected plate.
* The flag has a smiley face on it.
* The flag has an invisible ladder on it so you can climb it.
* The flag color changes depending on the team if the mode is teams.
* Can be destroyed by explosions, beams, or plate reset events.	
Snowglobe 	
* Spawns a snowglobe in the middle of a randomly selected plate.
* Can be summoned using power.
* Inside the snowglobe, you can survive things such as sandstorm.
*The space helmet event can be very dangerous if there are more than one person in the snowglobe.
* Can be destroyed by explosions, beams, or plate reset events.	
Piano 	
* A falling piano spawns at a random position above a plate.
* The piano deals around 80 damage on contact.	
Legos 	
* Spawns several Legos of varying sizes on a randomly selected plate.
* If a player touches a Lego, they take some damage and trip over.
* Deals 25-45 damage per hit.	
PBJTime 	
* Spawns a floating dancing banana that plays the Peanut Butter Jelly Time song while spewing out several banana peels around it.
* If a player touches a banana peel, they trip over.
* The banana peels will disappear after a while.	
Resize 	
* When the Resize event occurs a random plate has a 50% chance to either receive the grow or shrink event on their plate.
* The growing and shrinking are both smooth and not instant.	
Nuke 	
* Spawns a deadly tactical nuke above a random plate in a random location.
* The nuke deals enough damage to kill the player.
* A red line comes out of the tip of the nuke that emits red particles,
* When the nuke is touched by a player or touches a plate it explodes.	
Raise 	
* A plate moves up a random amount of studs.
* Objects on the plate move up with it.	
Lower 	
* A random plate is lowered by a random amount of studs when affected.
* The plate gets lowered smoothly and not instantly.	
Lootbox 	
* Spawns a lootbox with a blue parachute above a randomly selected plate.
* The lootbox will slowly float down until it's something, when it does it releases the parachute and falls to the ground.
* If a player touches the lootbox, the player is given a random gear and the lootbox vanishes.
* A variant of a lootbox can spawn with a red parachute, when a player touches the lootbox, it gives the player a random gear and instantly explodes, killing the player.	
Skyscraper 	
* Spawns a skyscraper in the middle of a randomly selected plate.
* The height of the skyscraper is random every time, ranging from 2 floors to 6 floors.
* Has a ladder on the inside, allowing for players to reach any floor. The skyscraper has a chance of having an open roof or a closed one.
* Can be destroyed by explosions, beams, or plate reset events.	
Chair 	
* Spawns a chair on a randomly selected plate.
* seat: cozy chair.
* officechair: spinning chair.
* throne: almighty chair that is a method of obtaining the "royalty" badge.
* rocketchair: a chair strapped to the rocket. after 20 seconds, it launches.
* Can be destroyed by explosions, beams, or plate reset events.	
Trash 	
* Spawns a trash can on a randomly selected plate.
* Damages players that get close with stink: 4-6
* If a player destroys the trash can they are awarded the "takin' out the trash" badge.	
Bamboo 	
* Spawns a single segment of bamboo on a randomly selected plate.
* Every few seconds, the bamboo will add another segment on top of the previous one, slowly growing taller.
* The bamboo is climbable.
* There is a rare version of bamboo called super bamboo, it grows much faster than regular bamboo and has a shinier look. When it spawns all alive players obtain the "super bamboo!" badge.	
GoldenToilet 	
* Spawns a golden toilet on a randomly selected plate.
* Spews out a random amount of tix into the air, ranging from three to eight. Each tix rewards five credits.
* When destroyed, the golden toilet shoots out 20 tix.
* Can be destroyed by explosions, beams, or plate reset events.
* it has a 12.5% to spawn.	
DiamondToilet 	
*Spawns a diamond toilet on a randomly selected plate.
* Spews out a random amount of Robux into the air, ranging from three to eight. Each Robux rewards one gem.
* When destroyed, the golden toilet shoots out 10 Robux.
* Can be destroyed by explosions, beams, or plate reset events.	
Moai 	
* A statue falls from the sky on a randomly selected plate.
* Deals damage to any player hit by it or close to it.
*After a second of falling, the moai becomes unanchored.
* Can be pushed and climbed on.
* Can be destroyed by explosions, beams, or plate reset events.	
Anvil 	
* An anvil falls from the sky onto a randomly selected plate.
* Deals damage to any player hit by it.
* Is instantly flung off the plate or if not, will disappear after a short period of time.	
Lazar 	
* Summons a Shoop Da Whoop facing a random direction inward on a randomly selected plate.
* A sound effect plays saying, "I'M A' FIRIN' MAH LAZER!" after saying LAZER, a lazer fires from the mouth of the Shoop Da Whoop.
* The lazer has limited range and destroys all destructible objects in its path.	
Trap 	
* Spawns a bear trap on a randomly selected plate.
* Deals damage and traps the player for a considerable amount of time.
* It is impossible to escape the trap, even if the player is teleported elsewhere.	
ExplosiveBarrel 	
* Spawns an explosive barrel on a randomly selected plate.
* Explodes after being touched by a player four times, instantly explodes if hit by an explosion.
* Instantly kills anyone in the explosion.
* The amount of times a barrel has been hit is signified by the particles around it. If there are no particles, it has not been hit yet.	
Treadmill 	
* Turns a random plate into a conveyor.
* Adds moving black bars on the plate that indicate the direction of the conveyor.
* Normal walk speed is enough to stay on it.	
KillSpinner 	
* The spinner rises up as a grey, non-glowing brick for a second or two before it begins to glow red and spin.
* If a player touches the spinner, they will be instantly killed, no matter how much health the player has.
* As of 1.9 unlike the spinner on the Wipeout map, it will kill any ghosts that touch it.	
Grave 	
* Spawns a grave on a random plate in a random location in a random rotation.
* All types of zombies can spawn from graves.
* Zombies deal contact damage.	
Swordfight 	
* Turns a random plate brown and raises the plate by a given amount of studs.
* The plate receives a decal of the ring of fire.
* Two random players are teleported to the plate and given two temporary swords.
* If the two players don't fight they keep the sword until one of them dies.
* The player who survives is given the badge "sword fighting on the heights".	
Grow 	
* Grows a random plate by a random amount of studs.
* The growing is smooth and not instant.	
Timebomb 	
* Spawns a small timebomb on a random plate that shortly explodes after playing an edited version of the nyan cat theme.
* The timebomb deals enough damage to kill you.
* The radius of the timebomb is decently big.
* Deals 100 damage on explosion.	
FreezingBarrel 	
* Spawns a freezing barrel on a randomly selected plate.
* Freezes anyone caught in its explosion for a considerable amount of time but deals no damage.
* Explodes after being touched by a player four times, instantly explodes if hit by an explosion.
* The amount of times a barrel has been hit is signified by the particles around it. If there are no particles, it has not been hit yet.	
ToxicBarrel 	
* Spawns a toxic barrel on a randomly selected plate.
* Creates a lasting poison aura when exploded. When standing in the toxic aura, the player takes tic damage.
*The cloud of poison slowly gets smaller over time.
* The initial explosion deals no damage.
* Explodes after being touched by a player four times, instantly explodes if hit by an explosion.
* The amount of times a barrel has been hit is signified by the particles around it. If there are no particles, it has not been hit yet.	
Shrink 	
* Shrinks a random plate with a random amount of studs.
* The shrink is smooth and not instant.	
Turret 	
* Spawns a turret on a randomly selected plate.
*Players can push the yellow and black stripes on the turret to turn it.
* Has a button on top of the turret which is green. Turns red if clicked. When clicked it activates the turret and shoots a strong projectile.
* Strong damage.
*Each shot of the turret makes one of the four red parts fall off. Four shots.
*Very similar to the cannon on the pirate ship.
* Can be destroyed by explosions, beams, or plate reset events.	
BlackHole 	
* Spawns a black hole on a randomly selected plate.
* Sucks parts in and grows while doing so.
* Method of obtaining the "Big Appetite" badge if a moon spawns and the black hole tries to suck it in.
* Players take damage when inside its black aura.
* Once it has grown enough it will have a red core instead of black, this signals that it is about to explode.
* When the black hole's duration ends, it will shrink, and then explode, the radius of the explosion being similar to the size of the black hole.
* Damage depends on the distance between the player and center.
* Deals 2.5 (Outer) - 12.5 (Center) damage on hit.	
LightningStrike 	
* Causes a randomly selected plate to be struck by lighting once.
* If a player is hit by lightning, they are flung and launched away from the point of impact.
* It is also possible to be flung if you are standing a short distance away, within the lightning's radius.	
Campfire 	
* Spawns a campfire on a randomly selected plate.
* Heals players by 25 health that stand close around it.
* Fire still deals damage.
* If you touch the campfire you get the fire effect.
* A version of the campfire can spawn with 4 logs around it that work as chairs.
* Deals 14 ticks of fire damage.	
Cauldron 	
* Spawn a cauldron on a randomly selected plate.
* Pressing the interact button with any item that isn't a potion near the cauldron will swap the item for a random potion.
* The cauldron is indestructible and can't be destroyed with explosions or other means.
* The green liquid inside the cauldron is swimmable.
* The particle effects when the cauldron is used match the color of the potion the gear turns into.
* The sign on the front of the cauldron reads, "1 item for 1 random potion"	
UfoCrash 	
* A UFO crashes onto a plate dealing damage to anyone standing near.
* A group of around three aliens will walk out and follow the nearest player dealing damage to them.
* Once the UFO crashes smoke will protrude from it and slowly go away.
* The white light on the UFO will turn off when no more aliens can spawn from it.	
Volcano 	
* Spawns a volcano on a randomly selected plate.
* Has lava streams that turn grey when inactive and glow when active.
* Shoots out small chunks of lava.
* The lava chunks do damage and less damage over time
* Deals 5 (cooling) -17 (eruption) damage per hit.	
NormalizePlate 	
* Removes all modifier effects.
* Removes all structures.
* Removes any plate specific events.
* Turns the plate into a normal sized grey colored plate.	
WreckingBall 	
* Spawns a wrecking ball above the targeted plate, 
* The ball will then fall and crash onto the targeted plate a few studs high, anyone caught in it will take lethal damage.
* Also destroys any buildings in its way.
* Deals 20-45 damage per hit.	
PiercePlate 	
* Creates a massive red area in the middle of the plate, after a few seconds a massive hole will appear in the plate with the same size as the red area.
* The size varies greatly based on the current size of the plate.	
SharkAttack 	
* A random plate will have a surge of water coming from the floor, after a few seconds a large shark will pop out.
* Anyone caught by this shark will instantly die without the usage of a forcefield.	
Bank 	
* A bank spawns on a random plate, which has 3 moneybags inside.
* When a player touches one of these moneybags, they steal it by putting it on their back, and receive a bounty.
* If the player survives for long enough, they earn a small amount of credits.
* A player cannot steal more than one moneybag.	
Overseer Tower 	
*An Overseer Tower Spawns on a random Plate.
*If the player gets too close, it shoots lasers.
*The player loses 5 points of heath per lasers that touches him.
*It can not attack you if you are standing still.	
Bomb Cloud 	
* A plate will receive a Bomb Cloud.
* The bomb cloud spawns bombs below it, which can be kicked to get them off your plate.
* The bomb cloud despawns after 16-32 bombs have spawned.	
Merchant Post 	
* Spawns a merchant at his post above a randomly selected plate.
* Interacting with the merchant person will open a menu where you can buy 3 randomly selected gears for3 power juice, with varying prices depending on the gears.
* The merchant has a health bar and can be killed.	
Sewer Pipe 	
* Spawns a green sewer pipe on a plate.
* Entering the sewer pipe will drop the player onto a random plate.	
High Fence 	
* Spawns a tall fence on a plate.
* Creates a high barrier around the plate, making it difficult for players to escape or enter.	
Maximum Security Prison	
* Spawns a massive maximum security prison with a skull flag on the front of it.
* The prison can trap players inside, making it a formidable obstacle to escape.
* The top has a red laser that will instant kill the player.	
Sword in the Stone 	
* Spawns a sword embedded in a stone on a random plate.
* The swords can be one of the following: Ice Dagger, Firebrand, Venomshank, Windforce, Ghostwalker, Darkheart, or Illumina.
* Players need to spend 8 Power Juice to pull the sword from the stone.
* The Illumina seems to be the only sword that requires 10 Power Juice to be pulled, unlike the others which just need 8 instead.	
Wardrobe 	
* A wardrobe spawns on a random plate.
* When a wardrobe is interacted with, it'll allow the player to change their avatar into various costumes added from the 2024 Trick or Treat event & also the new costumes added in v1.28
* Can be destroyed.	
Vending Machine 	
* A vending machine spawns on a plate.
* When interacted with, it'll open a GUI menu featuring four items that can be dispensed from a certain power juice cost listing, being bloxy cola, hamburgers, cure, & epic sauce.
* Can be destroyed.	
=== Player Events ===
Player events are events that happen with players. Most are either gears or effects.
Player Events 	Player Events	Player Events
Event 	Description 	Photo(s) / GIF(s)
Player Bounty 	
* A bounty is placed on a player.
* Players can kill the person that has the bounty to get coins, with the highest being 1500 and the lowest being 600.
* When a player receives a bounty a random plate will receive a small structure displaying the player's avatar and the amount that the bounty is worth.	
Virus 	
* A random player becomes infected with a virus
* A cure also spawns on a plate, costing 5 power juice to take
* The virus takes away 2 max HP every 5 seconds
* Using medkit will remove the status effect, but you won't gain immunity	
RandomPotion 	
* A player is given a random potion.
* There are six possible potions a player can get, with these being the Health Potion, the Forcefield Potion, the Jump Potion, the Speed Potion, the Poison Potion and the Slowness Potion.	
ErrorFlop 	
* A random player will be tripped.
* Error messages will appear on their screen, these can be removed by clicking them.
* After a few seconds the player will be able to jump back up again.
* "The flop" is a reference to the Do The Flop Guy from asdfmovie.	
OneFlop 	
* One random player will be tripped, and can get up after a few seconds.
* The event text reads "somebody will do the flop!"
* "The flop" is a reference to the Do The Flop Guy from asdfmovie.	
TheFlop 	
* Every alive player will be tripped, and can get up after a few seconds.
* The event text reads "everybody do the flop!"
* "The flop" is a reference to the Do The Flop Guy from asdfmovie.	
AirstrikePhone	
* A random player is given an Airstrike Phone.	
BananaPeel 	
* A random player is given a Banana Peel with 5 uses.	
Beans 	
* A random player is given Beans.
* There's a 1/250 chance a player will get Mega Beans instead.	
BloxyCola 	
* A random player is given a Bloxy Cola.	
Bomb 	
* A random player is given a Bomb.	
BombHead 	
* A random player receives a bomb on their head.
* The bomb explodes and instantly kills the player wearing it after some time.
* The head bomb can be given to other players and NPCs by contact.
* If someone is in close vicinity to the bomb head player, they will die from the explosion.	
Boomerang 	
* A random player is given a Boomerang with 20 uses.	
Crowbar 	
* A random player is given a Crowbar.	
Flamethrower 	
* A random player is given a Flamethrower.	
FreezeRay 	
* A random player is given a Freeze Ray with 8 uses	
GasolineCan 	
* A random player is given a Gasoline Can.	
GravCoil 	
* A random player is given a Gravity Coil.	
LightningStaff	
* A random player is given a Lightning Staff.	
MeteorStaff 	
* A random player is given a Meteor Staff.	
Molotov 	
* A random player is given a Molotov.	
PaintballGun 	
* A random player is given a Paintball Gun with 75 uses.	
PlayerSwap 	
* A random player swaps positions with another random player.
* The first random player is highlighted with a blue box but the second random player is not.
* The first random player can get a kill with this event by jumping off a plate before they swap positions, causing the second random player to fall into the void and die.	
Plate Teleport	
* A random player is teleported to a random plate.
* On baseplate maps this event does not occur (due to there only being one plate).	
ResizePlayer 	
* A random player gets their avatar resized.
* The biggest a player's avatar can get is 3.0x their normal size and the smallest is 0.5x.
* Depending on the size the pitch of the player will change when chatting, so when a player's avatar grows in size their pitch gets lower and vice versa when the player's avatar shrinks.
* The player's hitbox changes depending on their size.	
RocketLauncher	
* A random player is given a Rocket Launcher.	
SpeedCoil 	
* A random player is given a Speed Coil.	
Stink 	
* The event text reads "a player has a horrid stench".
* A random player is given a horrid stench.
* Players with the horrid stench deal 4-6 damage to players near them every second.
* The horrid stench disappears after about a minute and a half.
* Killing a player for the first time with the horrid stench gives you the "take a bath!" badge.	
Confused 	
* A random player will be given the confusion effect
* The player's controls will be inverted, meaning forward is backward, right is left, etc.	
Stronk 	
* A random player becomes stronk.
* Stronk players have their movement speed and jump height increased along with their health increased by 50.
* The player's avatar gets changed to have body parts from the Roblox "Superhero" bundle.	
Sword 	
* A random player is given a Sword.	
Teleport 	
* A random player is teleported to another random player.
* The first random player is highlighed by a blue box but the second random player isn't.
* The first random player stands on top of the second random player when teleported.	
Tnt 	
* A random player is given TNT with 3 uses.	
ToxicBomb 	
* A random player is given a Toxic Bomb with 3 uses.	
Tporb 	
* A random player is given an Orb of Teleportation.	
Tripmine 	
* A random player is given a Subspace Tripmine.	
Umbrella 	
* A random player is given an Umbrella.	
Taser 	
* A random player is given a Taser.	
ThiefBag 	
* A random player is given a Thief Bag.	
ShrinkRay 	
* A random player is given a Shrinking Ray.	
ConfusionBomb 	
* A random player is given a Confusion Bomb.	
BlowdartGun 	
* A random player is given a Blowdart Gun.	
Squid 	
* A random player is given a Squid.	
Firework 	
* A random player is given a Firework.	
=== Arena Events ===
Arena events are events that occur throughout the entire arena. Most of them are either raining events or timed events. These events will spawn randomly instead of on a plate or on a player.
Arena Events 	Arena Events	Arena Events
Event 	Description 	Photo(s) / GIF(s)
Raining Tacos 	
* Touching it will give you 1+ max health.
* Lasts around 10 seconds
* There is a small chance for a golden taco to spawn, granting 25+ max health instead.	
Murder Mystery 	
* Every player is assigned one of three roles, with them being innocent, sheriff, and murderer.
* People with the innocent role receive nothing.
* The sheriff receives a hyperlaser gun that can kill anyone in one shot.
* However, if the sheriff shoots someone that isn't the murderer the sheriff dies too.
* The murderer receives a knife which can be used to kill innocents and the sheriff.
* There will always be 1 murderer and 1 sheriff but the number of innocents can vary depending on how many players are in the server.	
Giant Laser Wall 	
* A giant laser wall spawns in the middle of the map.
* The laser wall slowly spins counter-clockwise, killing anything it touches.
* You can't stand on top of the grey pole.
* It eventually goes away after 3 minutes.	
Treasure island 	
* A treasure island will spawn.
* The treasure island spawns near plates, and high up.
* Collecting the treasure gives you 2-5 power juice and 1000-2000 coins.
* The treasure island eventually dissapears.
* The water from the island can be collided with.	
Trick or Treat 	
* Pieces of candy begin falling from the sky.
* Every player gets a candy bucket that they can use to collect this candy.
* The players keep the candy bucket even after the event is over.
* The candy will not despawn for a long time.
* Exclusive to the Trick or Treat event.
* Lasts for about a minute.	
Pirate Invasion 	
* Spawns 3 ropes one at a time in the arena
* Each rope spawns one pirate at the top of the rope, the pirates drop down from the rope and attacks nearby players with cutlasses
* When the event spawns, a few random players will get a cutlass gear	
Pirate Barrel Barrage	
* Barrages the arena with pirate filled barrels in an arc
* Barrels explode is a blast of water, which doesn't affect players, and spawns one pirate per barrel
* Pirates do 3.5 damager per slash and 8.7 damage per lunge.	
Thunderstorm 	
* The sky darkens and rain begins falling from it.
* Lightning will also hit plates about every 10 seconds.
* This event lasts for around 4 minutes.	
Earthquake 	
* All plates begin rotating rapidly.
* When the plates are shaking players can fall off them and into the void, killing them.
* The event lasts for about 20 seconds.	
Hurricane 	
* The arena becomes foggy and players begin getting pushed.
* If a player simply walks forward or stays inside a structure they can avoid being pushed off.
* If a player jumps while the hurricane is occuring they will be pushed off much faster.
* The event lasts for 20 seconds.	
Sandstorm 	
* Players out in the open begin taking damage, 4-6 per second.
* Players can avoid damage by hiding in a structure.
* Before the sandstorm occurs 1-3 (in normal servers) unique structures will spawn. 
* The event lasts for 25 seconds.	
Snowstorm 	
* Players out in the open begin to gain the cold effect. If out for too long they will soon gain the frostbite effect, taking damage.
* Players can avoid damage by hiding in a structure.
* Before the snowstorm occurs 1-3 (in normal servers) unique structures will spawn.
* The event lasts for 25 seconds.	
Rockets 	
* Spawns rockets every few seconds that go in random directions
* If the rockets hit anything, they will make a small explosion, breaking objects and damaging players.
* The rockets stop spawning after a while	
MoonFall 	
* Spawns a huge gray cube above the arena
* Upon touching anything, the cube will play a loud sound crushing sound effect.
* The cube unanchors objects if it hits them hard enough
* The cube does no damage to players, but has a high chance of flinging them
* Getting crushed by the cube grants the "lunar impact" badge
* If a black hole grabs onto the cube, it grants all alive players the "big appetite" badge
* If a black hole eats the cube, the black hole will cover the entire arena	
FishHook 	
* Spawns a fish hook with tix on it in the arena that slowly descends on a chain
* The fish hook will stop after lowering to a certain point
* If a player touches the bottom half of the hook, they will sit on it and be given 20 credits, the hook will quickly start to ascend, and damage the player until they jump off the hook
* The hook will still ascend even if the player jumps off of it after sitting on it
* The hook will only despawn if it reaches the top of the chain after ascending
* It is possible to stand on the top of the fish hook without sitting on it	
DescendingSwords 	
* Several swords will slowly spawn around the arena, and slowly fall down until they reach the void while spinning
* The swords have a red effect around them
* If a player touches a sword, they are a damaged a bit	
ToxicBombBarrage 	
* Barrages the arena with a random amount of toxic bombs in an arc
* The bombs instantly explode in a lingering toxic gas sphere, which after a short delay, damages players quickly as they stand in it
* The toxic gas slowly shrinks over time	
SpeedingWall 	
* Doesn't deal damage on touch.
* Pushes players that stand in it's way.
* Goes decently fast.	
LootboxRain 	
* Rains lootboxes
* After every 2 seconds, more lootboxes spawn.
* The lootboxes drop down faster than normal.
* Small chance for a red lootbox rain where every lootbox is explosive	
TeslaBalls 	
* Creates several floating blue electric balls that fly around the arena
* The balls shock players as a tesla would when touched
* They emit particles	
ArrowBarrage 	
* Shoots multiple arrows at once.
*The arrows are fired for 3 seconds (?)
* Shoots arrows insanely fast.
* Shoots arrows from 1 spot.
* Deals 30-55 per hit	
FireArrowBarrage 	
* Shoots a fiery version of the arrows.
*The arrows are fired for three seconds (?)
* Aims at one spot.
* Sets players on fire when they are hit.
* Deals 30-55 damage + 8 Ticks fire damage per hit	
PianoBarrage 	
* Throws a several pianos in an arc towards the arena.
* Pianos deal damage to players on contact.	
PresentDelivery 	
* A random player will be chosen to deliver presents to all the plates in the map.
* When a plate receives a gift, the player that owns that plate will get a gift.
* Once all presents are delivered, the player that was delivering will get a badge.	
PresentDrop 	
* A random amount of presents will drop depending on how many players are in the arena.
* Some presents give a random gear and others give 5 juice.
* There is a chance that a present will start spawning coal. Whoever opened that present will receive the "coal..." badge.
* These presents can also be found in the Supa-snowman boss.
* The command name for this event is "presents".	
JellyBeans 	
* Rains jelly beans on the arena from the sky
* Jelly beans bounce on impact with any surface
* Can launch players on hit.	
MolotovBarrage 	
* Shoots multiple molotovs at once.
*The fire effect can light trees on fire
* Spreads fire whenever it hits the ground.
* Shoots molotovs from 1 spot.
* Deals 14 ticks of fire damage upon touching the fire.	
LightningBarrage 	
* Multiple lightnings strike on different plates in random locations.
* A thunder sound effect is heard when this event occurs.
* The lightnings from LightningBarrage behave the same as Lightning
* LightningBarrage strikes the plates one by one.	
EyeBeam 	
* A massive eyeball appears in the sky.
* Takes a few seconds to charge, before releasing a large red beam.
* This beam instantly kills anyone who touches it.
* The beam is instant.
* Grants "beam me up!" badge when player is hit by beam	
PirateShip 	
* Circles around the map for a little while.
* It can shoot bombs, which can also damage players.
* Players can jump on the pirate ship.	
Tornado 	
* Goes around the arena.
* If a player touches it, they will be flung and damaged.
*Very dangerous during the space helmet event, as it can make you fly up to the kill barrier.
*Deals 30-40 damage per hit	
FireTornado 	
* Goes around the arena.
* If a player touches it, they will be flung, damaged, and set on fire for a few seconds:
*Very dangerous during the space helmet event, as it can make players touch the kill barrier.
*Deals 40-50 damage + 14 Ticks of fire damage.	
RollingPin 	
* Doesnt do damage on touch
*Multiple rolling pins are spanwed when the event is occuring as of the 1.8 update
* Rolls though arena knocking players off plates
* Was added in the same update as the Speeding Wall
* Has the :] roblox face on its front	
Missile 	
* Obliterates everyone in the arena unless they are standing very far away
* Has a giant skull icon on its side
* Makes a giant transparent red sphere spawnthat slowly grows at the center of the arena
*Always aims towards the center of the arena	
SolarFlare 	
*Sun will spawn above the arena in the center.
*Shoots rays at random plates that deal damage, flinging players and exploding parts.
*Rays are marked by a sun symbol.
*Instantly kills players when touching sun.
*Starts shining when it's about to shoot a ray.
*When it is about to strike a plate, it will give an indicator of where it is about to hit with a red sun icon.
*Has an angry face.
*Deals 80 damage per hit	
GravityMoon 	
* The moon will give everyone low gravity in the arena.	
Starfall 	
* Stars fall from the sky with a rainbow trail following.
* When a player picks up a star, they receive 2 Power Juice	
Eclipse 	
* The arena will go dark similar to the nighttime modifier.
* The chance for event combos is increased.	
Tsunami 	
*Flings players and parts forward in the direction its heading when touched
*Does damage when touched
*Spawns swimmable water across the entire arena for as long as the tsunami is active
*Has a rare variant of itself called a MEGA tsunami that is insanely bigger
*Deals 5-15 damage on wave hit.	
LavaTsunami 	
*Flings players and parts forward in the direction its heading when touched
*Sets players on fire when touched
*Does damage when touched
*Spawns swimmable lava that burns players when touched across the entire arena while the lava tsunami is active.
*Deals 10-25 damage + 14 ticks of fire damage on wave hit.
*Deals 4-8 damage + 14 ticks of fire damage upon touching lava.	
SeaMines 	
*When touched after 3 seconds it explodes.
*Slowly float upwards when spawned
*Spawns randomly in arena
*Has a rare variant called a subspace sea mine that is bigger and has a bigger explosion, and is obviously a reference to the subspace tripmine..
*Upon exploding the sea mine will take ~1.5 seconds to explode.
*If caught in explosion it will instantly kill the player.	
AlienInvasion 	
*Spawns a huge purple/grey colored mother ship with a green core in the middle
*The mother ship spawns a huge green laser beam out of the core that summons aliens
*An explosive such as a rocket launcher can be used on the core of the mother ship, damaging it.
*The mother ship will disappear after 4 hits from an explosive.
*The core will change color depending on how many times it has been hit, going from green to red.
*Touching the core will light you on fire.	
AcidRain 	
* The arena will be under a constant acid rain. Does not affect those that are under shelter and with Umbrella.
* When exposed, you will slowly but randomly lose health.
* The skybox becomes stormy and gains a greenish tint for the duration of the event.	
OilRain 	
* Random oil puddles will form all over the arena, doesn't affect players and can be ignited by any fire weapon.	
TntRain 	
* The TNT block will begin to rain down from the sky, exploding after a couple seconds.	
TixRain 	
* Tix rains from the sky and onto plates, which are able to be picked up.
* Each individual tix that is picked up gives 5 coins.
* The event last for 15 seconds, and once 15 seconds have passed the tix immediately disappears.
* If no tix is picked up, a message in the bottom right pops up saying "unbelievable. you didn't collect a single ticket."	
BananaRain 	
* Bananas rain from the sky and onto plates.
* The bananas will trip the player if touched.
* The bananas are much bigger than the banana peel gear.
* Banana rain used to be a very rare event, but in 1.19v, it gained its own event.	
MeteorShower 	
* Mini meteors fall from the sky and onto plates.
* They deal 5-20 damage and can destroy structures.
* The meteor shower lasts for about 1 minute.
* There's a low chance for bananas to fall from the sky instead of meteors.	
TripmineRain 	
* Subspace Tripmines will start raining from the sky.
* These Subspace Tripmines are much bigger than the normal Subspace Tripmine.	
Artillery 	
* An Artillery spawns far away from the arena.
* Roughly every 30 seconds the artillery will fire 3 explosions onto the arena, each dealing 70-95 damage.
* The artillery stays in the arena for the rest of the match.	
LavaEruption 	
* About 5 lava pillars will rise up from the bottom of the arena.
* Touching one of the pillars while it's orange sets the player on fire.
* Soon after they spawn the pillars will harden and become harmless to the player. 
* Hardened pillars appear black and will slowly become transparent until they despawn.
* Deals 8 damage + 4 ticks of fire damage on first contact with the pillar.	
Space 	
* Space helmets will spawn on random plates, the number of helmets being based on the number of players.
* A 25 second timer will appear at the top of the screen once the event starts. During this time, players' heads will gradually grow bigger if they don't grab a helmet.
* If a player does not grab a helmet within 25 seconds they will explode and die. 
* The helmet a player grabs stays on them for the rest of the match.
* The skybox changes to resemble space, and this skybox change stays for the rest of the match.	
Zombies 	
* Zombies will begin spawning on random plates for 40 seconds.
* Players will be given a sword for the duration of the event that can only be used to kill zombies, each zombie killed grants 20 coins.
* There are three normal zombie variations, with those being regular, conehead, and buckethead. Regular's have the least amount of hp and bucket heads have the most.
* Sometimes a giant zombie can spawn, with the same variations as the regular zombie.
* If a player slays a giant bucket head zombie they will be granted "the tank" badge.	
===Rare Events===
Rare events are events that can not be spawned with commands. They usually come from other events, but are rarer and more special. Rare events are either more deadly or purely cosmetic. Some can also give badges such as MEGA beans and Subspace Seamine. Banana Rain used to be a rare event, but in 1.19v it received its own event. There are currently 19 rare events in-game. 
Rare Events 	Rare Events	Rare Events
Event 	Description	Photo(s) / GIF(s)
 	 	
Bubbles 	
* Spawns a giant shark through the arena that is much larger than normal sharks
* Rare variant of the shark attack event, it can also be spawned by the shark bait power and from shark water in maps
* Grants all alive players in the round the "ocean monstrosity" badge when it spawns	
Cataclysm 	
* The Subspace Missile is a larger version of the Giga Missile and will kill everybody if they are not within a bunker when it explodes, it'll also clear everything on plates excluding terrain and the plate itself.
* Makes a giant transparent purple sphere spawn that slowly grows at the center of the arena
* A bunker will spawn on a plate and all players must relocate inside of the bunker to stay safe.
* The bunker door takes around 50 seconds to close which is around the time when the Subspace Missile explodes.
* Once the Subspace Missile explodes, a radioactive bubble is left which does 1 damage every second.
* The Subspace Missile has a 0.2% chance to spawn.	
MEGA Eye Beam 	
*A VERY massive eyeball appears in the sky.
* Takes a lot of seconds to charge, before releasing a very large purple beam.
* This beam instantly kills anyone who touches it.
* The beam is instant.
* It will clear everything that is in the way of the beam.
* Grants "beam me up!" badge when a player is hit by a beam.	
Golden Lootbox 	
* The golden lootbox is 2x bigger than a usual lootbox and has a golden parachute.
* It will give 2 gears instead of one.
* It also gives 1,000 coins	
Golden Burnt Toast	
* Golden burnt toast only appears with a golden toast and burnt toast is sent out simultaneously from a toaster.
* When consumed, the player will take damage and gain 250 credits.
* The player will receive the "at what cost?" badge on consumption.	
Metal Box 	
* Spawns a metal box on a randomly selected plate
* Rare variant of the box event, 10% chance of spawning
* Has the same messages inside as the default cardboard box
* Unlike the default cardboard box, the metal box is indestructible and can't be broken by anything	
World Tree 	
*Spawns a World Tree on a randomly selected plate.
*It has a small chance of being spawned when the tree event happens.
*Has five heads and a giant trunk.
*The mega tree cannot be destroyed or unanchored
*Players who touch the World Tree receive the badge "the world tree".
* The World Tree cannot be spawned by the forest modifier.	
MegaTsunami 	
*Spawns a huge tsunami in the arena.
*Has a small chance of replacing the tsunami with a huge tsunami.
*Players touching the huge tsunami get pushed.
*Deals contact damage to players.
*All alive players receive the badge "that's one big wave".	
Anvil Rain 	
* Spawns raining anvils through the arena
* Rare variant of the meteor shower event, spawns raining anvils instead of raining mini meteors
* Grants all alive players in the round the "heavy metal" badge when it spawns	
Subspace Seamine 	
*Spawns a glowing purple seamine that is much larger than normal seamines, along with several normal seamines.
*The explosion radius is much larger than a normal seamine, and detonates when it's touched by a player.
* Grants all alive players the "that's no normal seamine..." badge when it explodes.	
White Hole 	
*Spawns a white hole on a randomly selected plate.
*Has a 1/500 chance
*of being spawned when the blackhole event occurs.
*Flings objects away instead of sucking them in.
*All alive players receive the badge "Inverse Singularity".	
Super Skyscraper 	
*Spawns a super skyscraper on a randomly selected plate.
*Has a small chance of being spawned when the city modifier or skyscraper event occurs.
* Has 21 floors.
* Can be destroyed by explosions, beams, or plate reset events.	
Witches Brew 	
*Gives a witches brew to a randomly selected person.
*Has a small chance of being given when the bloxy cola event happens.
*Regenerates 4 power juice.
*1 time usable.	
Red Tripmine 	
* When the tripmine event occurs a random player can rarely be given the red tripmine.
*The red tripmine icon and model is not different from the normal tripmine.
* The explosion of the red tripmine is colored red instead of pink and makes a slower sound effect on exploding.
*The explosion doesn't deal more damage than normal.
*When an object gets exploded the object turns red and neon.
*The rarity of this item is 1/50.	
Glowing Mushroom 	
*Glowing mushroom has a rare chance to spawn instead of a normal mushroom.
*The glowing mushroom works exactly like a normal mushroom but the cap is neon.
*The size of the cap is random.	
MEGA Beans 	
*MEGA Beans is around as big as a player.
*Gives a MEGA Beans gear to player.
*Has a rare chance of occurring in the beans event.
*Has the same stats as normal beans, making it not that useful.
*The player who gets the item receives the badge "mega beans!".	
Flowey 	
* Has a low chance of spawning instead of the sunflower.
* Flowey spawns on a random plate in a random position. 
* Has the appearance of Flowey from Undertale. 
* Flowey behaves the same as a normal sunflower. 
* Sometimes does a quiet giggle sound. 
* Flowey can also spawn on the Holy Pedestal.	
Double Sunflower 	
* Has a 1 in 70, or 1.43% chance of spawning in lieu of a normal sunflower.
* Produces twice as much power juice as a sunflower.
* Can be destroyed.	
Red Lootbox Rain 	
*Has a low chance of spawning instead of a normal lootbox rain.
*It randomly rains red lootboxes.
*If you touch a red lootbox, you will get a item and then blow up.
*This variant is 1/300.	
MEGA Chair 	
* Has a low chance of spawning instead of a normal-sized chair.
* Can be destroyed like a normal chair.
* It has 4 seats instead of 1.	
MEGA Meteor 	
* Rare variant of the meteor.
* Has a purple appearance and is bigger than a normal meteor.
* Can be spawned from the meteor staff, meteor event and the eruption of the volcano on the Volcano map.	
MEGA Laser planet 	
* Rare variant of the Laser planet.
* It can cover entire arena of mega base plate.
* Since regular laser planet chance was lowered, most likely its now impossible to experience it
*	
Golden Taco 	
* Rare variant of the taco rain.
* Adds 25 HP base.
* Regens also 25 HP.	
Diamond Toilet 	
* A plate will recieve a Diamond Toilet.
* This is a Rare Variant of the Toilet.
* when collecting one of the bucks, it will give you 1 gem.
*	
Gold Campfire 	
* A plate will recieve a Campfire.
* increases your HP base by 4.	
=== Deleted Events ===
These are events that have been removed in later updates after being added. These can be due to different reasons.
Deleted Events	Deleted Events	Deleted Events
Event 	Description 	Photo(s) / GIF(s)
NoodleSpill 	
* Rains noodles on the arena from the sky.
* Flings players.
* Noodles are incredibly floppy and have multiple segments.
* Was removed in update 1.19v.	
Freeze 	
* A random player becomes frozen in a block of ice for about 35 seconds.
* While frozen the player can't move and can't take damage from gears and most other sources, excluding environmental hazards (such as a blackhole).
* If an explosion hits a frozen player they will automatically be unfrozen.
* Frozen players can still use gears.	
HealPlate 	
* Adds a healing effect and a red plus sign to a randomly selected plate.
* If a player is standing on a heal plate, they will be healed 7 hp every two seconds.
* Was removed in update 1.17v, it was removed because Dukzae wanted to make health more rare in the game.	
Galleon 	
* Spawns a galleon in the outer sides of the arena
* The galleon sails towards and through the middle of the arena, until it reaches the other end of the arena, then despawns
* Several pirates spawn with the galleon and will attack nearby players with cutlasses
* The galleon will occasionally fire cannonballs on either side of the ship
* Was removed in update 1.28v, it was removed to help with lag.	
Ghost Ship 	
* Spawns a ghost ship which sails through the arena
* Rare variant of the galleon event, 1/700 chance of spawning
* Acts the same as a default galleon, but fires ghost cannonballs which are more powerful as well as spawn ghost pirates which are more powerful
* Granted all alive players in the round the "the flying dutchman" badge when it spawns.
* All previous owners of the badge received a title 
* Was removed in update 1.28v, it was removed to help with lag.	
Category:Game Aspects