Homsi

==Homsi==
HOM-see (Natal - Evolved naturally)
The Homsi are a bipedal hominid species that is native to Erasthes. Homsi evolved from Homo Erectus, and share a common ancestor with the Mali and Krasna. It is believed that Homo Erectus and Homo Ergaster were the first to use fire and complex tools. Homsi are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual Homsi might have a relatively short life span, but a Homsi nation or culture preserves traditions with origins far beyond the reach of any single Homsi’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, Homsi are adaptable opportunists, and they stay alert to changing political and social dynamics.
Homsi are adaptable and ubiquitous in most fantasy settings, with traits common to their home culture rather than their species, and their populations are vast, and have many nations spanning Erathes.
Aurania (10 million): A young and expansive republic, Aurania thrives on its frontier spirit, driving rapid growth and innovation. Settlers and pioneers constantly push the boundaries of the known world on Erathes, drawn by the allure of Dracanthricite, a mystical mineral imbued with the power to enhance magical abilities. The city of Prosperity on the Red Coast of the Far Norwest, where our story unfolds, is rumored to harbor ancient artifacts that amplify the latent magical energies of its inhabitants.
Castella (3 million): Once a colony of the mighty overseas empire of Lisboña, Castella lies to the south of Aurania. It remains a land of rugged vaqueros and cunning banditos, whose daring exploits and rich folklore are intertwined with the magic of shapeshifting. Legends speak of hidden enclaves where practitioners of this ancient art commune with the spirits of animals, harnessing their forms to navigate the vast wilderness and protect their homeland.
Galvoria (30 million): Across the Warm Sea from Aurania lies Galvoria, a nation renowned for its rich culture and revolutionary fervor. Home to passionate thinkers and valiant warriors, Galvoria possesses an ancient relic known as the Lumina Stone, said to grant visions of the future to those deemed worthy. The stone's prophecies have guided the destiny of the nation for centuries, shaping its actions and inspiring its people to pursue their dreams of freedom and justice.
Lisboña (24 million): A seafaring nation across the Warm Sea from Aurania, Lisboña is famed for its daring explorers and enterprising merchants. Its navigators chart the unknown waters of Erathes, guided by enchanted compasses that always point toward the nearest source of magical energy. These mystical artifacts, crafted by ancient sorcerers, have helped Lisboña establish far-reaching trade routes and colonies that extend its influence across the seas.
Nerevania (21 million): Nerevania, a powerful maritime empire across the Warm Sea from Aurania, is renowned for its vast fleet and sprawling colonies. Its Alfar and Homsi inhabitants harness the power of elemental magic, channeling the forces of water and air to propel their mighty ships across the ocean. With their mastery of the seas, Nerevanian sailors navigate treacherous waters and command the respect of all who sail under their banner.
Parshara (10 million): A desert empire rich in history and tradition, Parshara’s vast sands conceal ancient cities and hidden treasures. Located across the Warm Sea from Aurania, Parshara is home to a secretive order of sand mages who wield the power of earth magic. These enigmatic sorcerers commune with the Lord of the Dunes, shaping the dunes and conjuring sandstorms to defend their homeland from invaders and uncover the mysteries buried beneath the sands.
Tusca (20 million): Tusca, a peninsula of city-states and ancient ruins, is a land where heroism and legend intertwine amidst the echoes of ancient myths. Renowned for its warriors and heroes, Tusca is also home to the Academy of Heroes, a legendary institution where aspiring champions train in the arts of combat, strategy, and heroism under the guidance of seasoned veterans and mythical beings. The Academy's halls echo with the tales of heroes like Heraklos and Perseon, whose deeds inspire the next generation of adventurers to embark on epic quests, battle fearsome monsters, and defend their homeland from the forces of darkness.
Vardhana (200 million): A vibrant and diverse subcontinent across the Cold Ocean from Aurania, Vardhana is a mosaic of kingdoms and cultures. United by a shared history and the sacred river Ganjara, Vardhana's people possess a deep reverence for the celestial bodies and the mystical art of astrology. Astrologers and stargazers hold esteemed positions in Vardhana's society, interpreting the movements of the stars and planets to divine the future and guide the decisions of kings and commoners alike. The ancient observatories that dot Vardhana's landscape serve as centers of learning and contemplation, where scholars study the heavens and unlock the secrets of the cosmos, wielding the power of astrology to shape the destiny of nations and individuals.
Xianzhou (383 million): An ancient and expansive empire across the Cold Ocean from Aurania, Xianzhou is revered for its intricate bureaucracy and advanced technologies - and it's abandonment of magic long ago. The legendary Great Wall that protects its northern frontiers is not just a feat of engineering but also a bastion against magical energies. Warded by powerful enchantments, the wall repels invaders and channels the elemental energies of back at attackers with formidable strength, ensuring the safety of Xianzhou's citizens.
Zaramai (4 million): Zaramai, a tropical kingdom of lush jungles and intricate temples across the Warm Sea from Aurania, is known for its rich cultural heritage and spiritual traditions. The heart of Zaramai's magic lies in its sacred temples, where priests and priestesses commune with the spirits of the forest and invoke the power of plant magic. Through rituals and ceremonies, they harness the life-giving energies of nature to heal the sick, bless the crops, and protect their people from harm.
Zaria (6 million): Spanning the icy northern expanses atop Aurania, Zaria is a land of formidable size and harsh climate. The resilient and stoic people of Zaria are gifted with the magic of ice and frost, their sorcerers wielding the power to command blizzards and shape glaciers with a mere gesture. In the city of Trontka, the seat of power in Zaria, the Tsar's court is adorned with enchantments that ward off the biting cold and ensure the comfort of its inhabitants year-round.
ADAPTABLE: Humans begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.