120202-class-locked-gear-cant-be-used-in-costumes-why

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What a buzzkill.
 
That GA spellslinger chest is freaking fantastic looking and I'd LOVE that for an outfit on my esper, certainly something interesting that I've been looking for forever.
So I wanted to grab it for a costume and, wait you can't use them in costume slots? That's so freaking disappointing.
 
Why if we can use everything else in whatever costume why can't we use the class specific?	
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I'm perfectly fine with this minor restriction.
 
Some trophies are meant to be unique. Same with the rated PvP sets and the (actual) faction specific gear. There's plenty other armor in the game that you can use, and more on the way with Drop 4.	
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There's plenty other armor in the game that you can use
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Because they're meant to give classes a unique appearance, gotta deal with it because it's understandable since most players like the idea of class only sets.
Hopefully there's always a spellslinger around to take the gear in the first case because that's a huge waste if not.	
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			Im perfectly fine with this restriction, lets me be the only class that can look awesome in certain stalker class sets	
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Well, if not raise the restriction at least give some similar appearance armor.  If Fran's on a female char, I think I know why she wants it, and I wholeheartedly agree we need more armor like that.
 
I made a Draken 'Slinger on the PTR, she's wearing it right now with a pair of shorts :P	
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Because they're meant to give classes a unique appearance, gotta deal with it because it's understandable since most players like the idea of class only sets.
Hopefully there's always a spellslinger around to take the gear in the first case because that's a huge waste if not.
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			If you don't get it, you don't get it.The majority of players like their classes to have a unique armor available (As specialized equipment meant for only their class to wear in any way as well as to boost the sense of class uniqueness), to begin with if you ever got the armor somehow from a raid for costume slot I'd be a bit shocked since costume would be after OS and a roll between all 20 people in the raid basically. Raids are about gearing players in the end, not costume gear, to be more precise.This is just something the costume lovers need to deal with, it shouldn't be a thing.	
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Raids are about gearing players in the end, not costume gear, to be more precise.
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Raids are about gearing players in the end, not costume gear, to be more precise.
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If you don't get it, you don't get it.
 
The majority of players like their classes to have a unique armor available (As specialized equipment meant for only their class to wear in any way as well as to boost the sense of class uniqueness), to begin with if you ever got the armor somehow from a raid for costume slot I'd be a bit shocked since costume would be after OS and a roll between all 20 people in the raid basically. Raids are about gearing players in the end, not costume gear, to be more precise.
 
This is just something the costume lovers need to deal with, it shouldn't be a thing.
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If you don't get it, you don't get it.
 
The majority of players like their classes to have a unique armor available (As specialized equipment meant for only their class to wear in any way as well as to boost the sense of class uniqueness), to begin with if you ever got the armor somehow from a raid for costume slot I'd be a bit shocked since costume would be after OS and a roll between all 20 people in the raid basically. Raids are about gearing players in the end, not costume gear, to be more precise.
 
This is just something the costume lovers need to deal with, it shouldn't be a thing.
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It's unique to the spellslinger in that said class is the only one that can equip it. That is enough. Restricting it from costuming is entirely unnecessary and rather goes against the apparent philosophy of the costume system, which as a whole seems to be aimed towards "Dress your character however you wish."
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If this were true, then level restrictions wouldn't apply across the board. Right now, if the item is equipable for your armor type, then you can only use it in a costume when you are an appropriate level to equip it, but if it's an armor type you can't equip, the level restriction does not apply. Since this hasn't been addressed in any form since... well, ever, I think it's safe to assume this is intentional.
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The basis for your assumption requires us to conclude that any bug that has persisted in the game since launch, no matter how trivial, is in fact not a bug at all but intentional.
 
I'm not sure the phrase "it's safe to assume" applies there.
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So should I take it from your post that since raiders are all about gearing and not costuming, you'd be all for the idea that drops in raids--which already have better stats--should just look like the standard white-grade vendor gear available at level 50?
 
Since raids are all about skill and not about vanity, seems completely appropriate to me.
 
As a more general note, I find it mind-blowing that of all the things the developers could be spending their time and effort on, what they're spending it on is developing code to selectively inactivate their own costuming system for raiding gear.
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So should I take it from your post that since raiders are all about gearing and not costuming, you'd be all for the idea that drops in raids--which already have better stats--should just look like the standard white-grade vendor gear available at level 50?
 
Since raids are all about skill and not about vanity, seems completely appropriate to me.
 
As a more general note, I find it mind-blowing that of all the things the developers could be spending their time and effort on, what they're spending it on is developing code to selectively inactivate their own costuming system for raiding gear.
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I'd honestly prefer it stay this way; Wildstar allows for players to wear armor that isn't in their class archetype however, Wearing anything that is blatantly "SLINGER ONLY" is really really misleading in a game where you have to make fast-fast-fast decisions. As far as boob-window gear goes, wait until next Halloween, there's a set in there that has some nifty pants and a cleavage-gate.And if you like the slinger look, maybe you'd be better playing a slinger.
63% uptime in GA as a ranged Esper isn't too hot.	
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So should I take it from your post that since raiders are all about gearing and not costuming, you'd be all for the idea that drops in raids--which already have better stats--should just look like the standard white-grade vendor gear available at level 50?
 
Since raids are all about skill and not about vanity, seems completely appropriate to me.
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Oooh, that's a nice idea! I think I'll do that too.
 
I'm fairly sure I'm right and I'd say the burden to prove me wrong with numbers is mainly on you.
 
Wow, that was easy! I should just declare myself right by default more often. It's so much easier than having to back up what I say with facts! No wonder you like it so much.
 
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Is the class-specific raid gear still raid gear? I think it is! Ergo, they don't already do that for the raid gear items that are actually relevant to the title of this thread, do they.
 
 
Oooh, that's a nice idea! I think I'll do that too.
 
I'm fairly sure I'm right and I'd say the burden to prove me wrong with numbers is mainly on you.
 
Wow, that was easy! I should just declare myself right by default more often. It's so much easier than having to back up what I say with facts! No wonder you like it so much.
 
 
I can wear a costume that has armor completely outside the weight levels allowed for my class, making myself look like a warrior when I'm really an Esper. How is that not the same thing, already 100% possible to do?
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I provided examples of games that are considered successful and using the same setup, considering they haven't changed transmogrification to let you equip gear you normally can't still, it it's fairly obvious there's no majority of players out there pushing for a change to that system. Using logic we can figure that the people who want the opposite are then the minority. /GASP. 
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If you don't get it, you don't get it.
 
The majority of players like their classes to have a unique armor available (As specialized equipment meant for only their class to wear in any way as well as to boost the sense of class uniqueness), to begin with if you ever got the armor somehow from a raid for costume slot I'd be a bit shocked since costume would be after OS and a roll between all 20 people in the raid basically. Raids are about gearing players in the end, not costume gear, to be more precise.
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Naix, I'm going to try to distill your logic into a simple format so that it becomes more evident for all of us where you are coming from:
 
If the majority of players want something, then the developers will react in a certain way. Since developers are reacting in that certain way, we have to conclude that the majority wants that.
 
Would you say this is correct?	
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			Would like to point out that one of Wildstar's biggest selling points was its customization, telling us we can do with our chars what we want, giving us a *cupcake*-ton of dyes, giving us the costume slots and the ability to equip gear we wouldn't normally be allowed to wear, etc...  Regardless of what some of us may feel about class-locking certain gear, if more people demand it be taken away there's a good chance Carbine will listen to the majority, especially given their selling point of customization. 	
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			I love the customization in this game, but seeing cloth roll around in the engi raid gear (the kind that looks like the Engi bots) would be really whack. I really, really hope they keep some sets class-exclusive.	
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Personally I think there should be some armor limited to a given class, and it should be very cool looking armor. It's a nice little reward for getting to that stage with that class.
 
But look as much as I could, I can't find a image of this armor anywhere. Could someone post one or link to one?	
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Personally I think there should be some armor limited to a given class, and it should be very cool looking armor. It's a nice little reward for getting to that stage with that class.
 
But look as much as I could, I can't find a image of this armor anywhere. Could someone post one or link to one?
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I love the customization in this game, but seeing cloth roll around in the engi raid gear (the kind that looks like the Engi bots) would be really whack. I really, really hope they keep some sets class-exclusive.
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I love the customization in this game, but seeing cloth roll around in the engi raid gear (the kind that looks like the Engi bots) would be really whack. I really, really hope they keep some sets class-exclusive.
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I don't see how it would be any more "whack" than a light armor-wearer running around in heavy armor as they can do now.
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			I've always wanted a pair of the rocket boots that Stalkers get on their pvp armor. Feels like a sci-fi game should have more of those.	
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I don't see how it would be any more "whack" than a light armor-wearer running around in heavy armor as they can do now.
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No more "whack" than me rolling around in heavy gear like this shit
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			Interesting. Your enjoyment for something seems to be based on the fact that others can't use it. I could understand it if it was a "realm first" kill or a title of some sort, because the whole point of those achievements is to be the first one in the whole server. But being excited for a piece of gear because only a select few (your class, who will always be a minority when compared with the bulk of all other classes combined...unless some hilarious imbalance happens) is kind of...well, crap.	
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See my other post, I disagree - that gear looks like it could be anything.
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Not sure if you're serious...
That's all heavy.
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You got 95% of the game's gear to fiddle with, what about those of us who wish there were more class-exclusive, pve-exclusive, pvp-excusive sets - sets that show what you've done?
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Not sure if you're serious...
That's all heavy.
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Hard to tell, but isn't that eyepiece the Naketree light headpiece?  If there's a heavy piece with the same model please do let me know 'cause the Naketree piece has a level 50 requirement.
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The point I was trying to make was:
-I and others like me like class-locked gear, and are okay with only a few rare, hard to achieve sets in order to make the larger population happy. Ultimately, they care about the customizability/aesthetics more.-People posting who don't like class-locked gear have 95% of it, and aren't okay with those rare few in the game to make the other population happy.	
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Did a bad job explaining. I'm fine with 95% of the gear being accessible to everyone, and I think the majority of it looks great on other classes - the difference with the class sets is I think they're so well personalized (classonized?) to the class. The reason I brought up the engi gear is it's the most obviously a class-set, it's complete with Bots, little emote faces, etc. - it just screams "I EARNED THIS AS A STRONG AND POWERFUL ENGINEER!" If I were an engi, this gear would totally lose its luster if it was just another set. 
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Hard to tell, but isn't that eyepiece the Naketree light headpiece?  If there's a heavy piece with the same model please do let me know 'cause the Naketree piece has a level 50 requirement.
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I think you know what I mean - there's a million pieces that look like the medic 1500 shoulders, if someone sees me in that gear their first instinct isnt "that guy is wearing the 1500 shoulders, he must've hit 1500." If someone sees a medic in the 1800 medic shoulders, they say "okay that's a medic, and he must've hit 1800." Some people love that aspect of the armor, that it was meant and earned by/for your class. 
I'm not trying to convince anyone, I was merely saying "there's two populations - people who like the class locked gear, and people who don't." If your answer is "the majority wants all gear unlocked" then my response is "the majority of all gear is unlocked" - both can be satisfied, and that minority of class locked gear only effects those few individuals who desperately need that one piece, it sucks you really love it, but it makes another (maybe small) population happy. I'd say it's a small sacrifice to make both camps happy, but judging by quick "oh yeah!?" responses and the "no screw that" attitude I dont think the crowd here is interested in that. In the end, I hope you get the piece you want in the future
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Looking forward to your enthusiastic endorsement of being able to look the best because of your skill, since that's what you really want.
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I think the "okay that's a medic" part is more than apparent by the weapon the person is using.
 
Also, in your scenario, having some of the gear locked does not actually satisfy the group of people who want all gear unlocked, because they/we want all gear unlocked (read: not class-locked). The only people the current situation satisfies are the people who want class-locked gear.
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			Keep class specific gear class specific. I'm sorry for costume whores that are sad that they can't wear another classes armor, but SOME things need to be unique and interesting, or it removes some of the incentive for doing parts of the game you might otherwise not bother with.	
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Keep class specific gear class specific. I'm sorry for costume whores that are sad that they can't wear another classes armor, but SOME things need to be unique and interesting, or it removes some of the incentive for doing parts of the game you might otherwise not bother with.
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If this were true, then level restrictions wouldn't apply across the board. Right now, if the item is equipable for your armor type, then you can only use it in a costume when you are an appropriate level to equip it, but if it's an armor type you can't equip, the level restriction does not apply. Since this hasn't been addressed in any form since... well, ever, I think it's safe to assume this is intentional.
 
In any case, I strongly support leaving unique appearance gear restricted to certain classes, or other certain restrictions (like PVP gear needing the right rating to costume it, or faction restricted gear requiring that faction to costume it). It gives people a reason to participate in parts of the game they otherwise wouldn't to get a look they like.
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Because unique weapons and attacks aren't enough.
 
Meanwhile we should tell cosplayers IRL that they can't do gendercrossed cosplays. How about that?
This game is fantastic for costumes and restrictions ruin that.
 
The "needs to be unique" argument is broken and completely counterproductive to having a fantastic costume system.
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			For the record J-Tal already weighed in on this, albeit vaguely as he tends to do. They already know, and if you look at datamined info you can see that most of the class restricted models have already been fit to all races.	
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Begone with your strawman arguments. I'm not talking about cosplay. I'm not talking about gender cross dressing (which can't be done in this game). I'm simply talking about leaving certain unique, class-specific items as just exactly that. Just because you can't equip 1% of the armor in the game doesn't make the costume system restrictive.
 
And telling me that my argument is broken because you disagree with it doesn't make my argument broken. But you can keep repeating it if it makes you feel better.
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It's not a strawman argument.
I'm saying your argument is broken because the system is intended otherwise, not because I disagree.
The system associated and the attitude of the system presented from carbine themselves breaks your argument.
The system says "You can use itemization that is not for your class in the costume system" It says this clearly with the ability to use Heavy armor as a Light armor class.
So the lock is out of character for the system that allows something otherwise, on a regular majority basis.
Carbine's attitude is "Look how you want to look! This game is about customization." Restriction on the raid armors is the opposite of this attitude.
 
2nd of all, I'm using an analogy.
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All that being said, I still think that a small quantity of unique class-restricted armor appearance is ok, and healthy for the game, and that they should not change it.
 
P.S. it was very much a strawman. You make so many of those I don't think you even realize you do it anymore.
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			Why stop with armor. I want to be able to use engineer weapons on my medic and no let's not stop there let me be able to dual wield them with Spellslinger guns	
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It's not healthy for a game that promotes a lot of customization and they finally find the exact piece they wanted only to figure out "haha screw you you can't use it."
It also stops players from running content for the sake of finding costuming. Which leaves less players actually wanting to participate in the content itself. 
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There actually is some reuse of costume pieces across gear weight restrictions, just not overlapping at the same levels so it's not as easy to spot.
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If 1% of armor was class-restricted and only attainable through raids, high ranking PVP, high level rep vendors, or other very long, dedicated paths, then I don't see how it would leave less players participating in content they otherwise wouldn't bother with. I know that I am more willing to do PVP for a cool looking costume than any other reward that PVP could offer. Someone might bother to do a rep grind that is daunting because there's a sweet piece they want from there.
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I'm confused. No one is saying certain armor looks shouldn't be restricted to certain PvP or PvE content. It's the class restriction that's the issue. I'd say people would be a lot more likely to try content they wouldn't have otherwise if all the gear looks were available to them. What if I hate the esper raid outfit but absolutely slather over the warrior one, or whatever which else? In the current situation, that's one less reason to try raiding; in that hypothetical situation where costuming doesn't follow class restrictions, it may motivate me enough to take a dive into GA.
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What if I hate the esper raid outfit but absolutely slather over the warrior one, or whatever which else? In the current situation, that's one less reason to try raiding; in that hypothetical situation where costuming doesn't follow class restrictions, it may motivate me enough to take a dive into GA.
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I'd love to see the reaction that would happen if an esper rolled on that warrior piece because they liked the look. And how long would someone "dive into GA" just to get an appearance they like, but have to wait until it's up for grabs for appearance?
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A non-argument. It's pretty standard practice that need for gear-use outweighs need for cosmetic reasons.
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Yes, it is. But there are always those crazy outliers, aren't there? Trust me, I've raided long enough in other games to know that there is always "that one guy" who needs on everything because there's always a reason he needs it. No matter how often you explain he's being stupid/selfish/silly/etc.
 
But that's off-topic. I still support a few select class-restricted pieces, because, sometimes, it's just nice to know that when you see someone in that really cool outfit, you KNOW what class they are.
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Yes, it is. But there are always those crazy outliers, aren't there? Trust me, I've raided long enough in other games to know that there is always "that one guy" who needs on everything because there's always a reason he needs it. No matter how often you explain he's being stupid/selfish/silly/etc.
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Because Weapons don't already do that?
Because that bitchen 5 chainsawblade psyblade doesn't instantly tell everyone I'm an Esper...
 
Well I mean I AM wearing stalker gear... maybe I'm a stalker? I dunno that psyblade... i wonder what class that character is...
 
Armor and weapons are different for the fact that Armor is just a clothing appearance in this game, but rather weapons are instigator and source of an attack and damage and in an esper's case the model for some of their attacks.
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I'm starting to think it's impossible for you to post without snark. Seriously, your arguments would hold so much more water if you weren't constantly talking down to people and being so condescending.
 
Yes, weapons are unique to a class, but, to me, that isn't enough. It would just look STUPID for a non-engineer to run around with bot faces on their armor. It doesn't make sense.
 
I'm so sorry that you can't get a bare chest look, but it's HEALTHY for you to understand that you don't always get everything you want and learn to accept that without crying on the forums and stomping your feet saying "I WANT IT! IT'S NOT FAIR!" Costume slots following class-specific locks on a small portion of equipment is GOOD. You have access to 99.9% of the equipment! And you have no idea what the future will hold with gear appearance.
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I'm a snarky Character with a valid reason to say what I have to say and others agree with me, get over that hotstuff. I've got every right to a voice that you do.
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Never said you didn't. I said it might help your case if you didn't treat people like excrement you are scraping off of your shoe.
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I'd love to see the reaction that would happen if an esper rolled on that warrior piece because they liked the look. And how long would someone "dive into GA" just to get an appearance they like, but have to wait until it's up for grabs for appearance?
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In any case, I strongly support leaving unique appearance gear restricted to certain classes, or other certain restrictions (like PVP gear needing the right rating to costume it, or faction restricted gear requiring that faction to costume it). It gives people a reason to participate in parts of the game they otherwise wouldn't to get a look they like.
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I'm giving you a hard time because you're throwing a fit saying "IM RIGHT IM RIGHT IM RIGHT IM RIGHT"
 
And demanding that you are right when it's just your opinion.
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If it were unlocked I wouldn't care, but personally I think it's nice to have armor that is locked to specific classes and sport a certain style that emphasizes the "attitude" of said class. That certainly does appeal to some people and makes them feel like their character bares more ummm "meaning" for lack of a better word, which is certainly a valid way to feel about your character and class.
 
On the other hand I know I've personally been one of those guys that was like "aww man i wish i could wear hat of X class set" when an item was not going to be used by anyone that it would go to. With an unlock that item would still get some minor usage at least that is just above salvaging/vendoring. I don't see this as a bad thing necessarily.
 
RP wise I would in other games like Warhammer say "no" outright as the gear appearance is very lore driven where a zealots armor reflected their affinity with Tzeentch and having a random black orc running around with a zealots armor would be....kinda silly. In Wildstar it's a universe that has a lot of visual flexibility and so it's far hard to roam into the realm of immersion breaking/being anachronistic. Only way I can really see an aesthetic break really is if they put in a hyper realistic model out of the blue. 
 
For me to further explain I can honestly see a an esper wearing a engineer helmet. What if by that point the esper had become so powerful they needed something to restrain themself and so that helmet was created for them to assist...It probably will sound silly to others, but that sounds fine to me and fitting for esper.(not to mention that it could literally just be a helmet that looks cool to some people on nexus OR is a helmet that can just give dynamic data reads for the wearer of the surrounding environment, BUT I'm going way off the deep end with this...lol)
 
PvP wise I'll be honest, the weapon and spells tend to be enough to go "oh thats an X" along with mannerisms that each class tends to exhibit despite what a massive clustercake pvp can be sometimes with explosions everywhere. 
 
If anything I feel like a good middle ground would be providing more raid specific looking gear crafted and "trash" wise if the restrictions were to remain, when I look at the crafted gear it looks pretty similar to just armor I can get from a vendor in some cases. I think if that were to happen I'd be more for it staying as is, but in the current state I think it'd be fine to unlock that restriction for costuming. Raids usually aren't conducted in a way loot shouldnt cause an issue and it certainly wouldn't be the end of the world. I
			
				
	Edited December 23, 2014 by Typrop	
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I've always liked that each class has separate looks available.
 
One of the reasons I stuck with my esper is because he gets the legitimate sunglasses from the 1200 PvP gear. Gotta rock those shades, brah.	
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Why not make it so settlers can purchase scientist gear from scientists and then wear that? I mean, that's "branch" locked, isn't it? its unfair that as a settler I can't wear the adventurer's turtleneck! But I can sell him my pile of logs?
 
Some things should stay class/path/level locked.	
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It's a waste of effort trying to prove them wrong, there's enough evidence out there that people like specific "looks" for each class with each tier of armor. It's not going to happen and we have no reason to worry or argue about it.
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			It's a waste of effort trying to help them understand, there's enough evidence out there that people like specific "looks" for each class with each tier of armor. It's not going to change, we have no reason to worry or argue about it.	
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Not demanding anything. I'm not questioning your stance, it's apparent you don't care that people actually like unique appearance being tied to class-specific gear. Fine. I like it. Let's leave it at that.
 
 
Let's not go crazy. I didn't say I want vanity rewards for completing content. I said the appearance is part of the uniqueness of the items (besides the leet stats) and to make it available to anyone takes away some of the uniqueness. And FYI, I'm not a raider. I haven't even gotten attuned yet. So it's not like I'm here arguing to protect "my" leet gear. I just know from past experiences that getting an awesome piece of loot and finding out that it has a boring or reused appearance sort of sucks a bit of fun out of it. I support having a small portion of gear being a special appearance reserved for certain classes, even if the "coolest" ones aren't something my class can wear.
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It's a waste of effort trying to help them understand, there's enough evidence out there that people like specific "looks" for each class with each tier of armor. It's not going to change, we have no reason to worry or argue about it.
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Hello, Mae. You seem to be under the impression that lifting restrictions from gear items as far as using them for costumes work will somehow make that item suddenly more common. Since the item would still be raid exclusive (as I doubt Carbine will ever let non-raiders get the 'best' gear without partaking in a raid even if it's for looks), you would still get a unique looking armor after it drops. It wouldn't be reused, by definition. The only difference is that you would be able to equip it as a costume no matter what class you are.
Please, submit another argument.
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So what you are saying is that uniqueness is not exclusive.
 
This is false. If I'm part of the class that can get that particular armor, I'm being more unique because the armor is excluding everyone who isn't. Shall I continue explaining the problem or why I used the words "exclusive" which, by the way, wasn't the only word I used in that quote?
 
Also, on who put me in charge on whether your arguments are valid or not, I'm not actually exercising authority; I'm exercising critical thought. Picking up your arguments, analyzing them and then calling shenanigans when I conclude they are terrible. You can debate my conclusions, but not my 'authority', because I don't have one. Questioning 'who people are to put this in question' is just a cheap tactic (just like most fallacies) used by those with little argumentation capabilities . If you question who I am to question your reasons without providing further counterargumentation, then everyone could do that. Case in point:
 
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Seriously, your arguments would hold so much more water if you weren't constantly talking down to people and being so condescending.
 
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No one put me in charge. But I haven't been attacking people and saying they're wrong just because I disagree with them. I have repeatedly stated my OPINION that keeping class restrictions on a small portion of raid gear is a good thing, and I support it.
 
What I don't support is condescending jerks talking down to me. I don't support people telling me to "come up with something better" because they disagree with me. By all means, disagree with me and tell me why. But don't tell me "you're wrong" just because you disagree. That's the thing about opinions, no one is wrong. But the very least you can do is show respect for those that disagree with you. And that is something sorely lacking from many people in this thread. Naunet is a great example of someone who disagrees with my stance, but does so in a respectful way.
 
I also don't support an "everyone can wear everything" costume ruleset, tho I do support opening weight restrictions so that everyone has ample grounds for finding fun costumes. I just think that SOME things (a handful in the grand scheme of things) deserve uniqueness, and locking it by classes is as logical as locking it by paths, as Melanie brought up.	
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But I haven't been attacking people and saying they're wrong just because I disagree with them. I have repeatedly stated my OPINION that keeping class restrictions on a small portion of raid gear is a good thing, and I support it.
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I'm going to preface this with the fact that I prefer certain gear being class/path/content locked, so I'm totally okay with pve/pvp class sets, or the scientist uniform being limited to scientists. However, I also like costumes and the vain part of me wants to have access to as many skins as possible, so how to balance those conflicting viewpoints?
 
Facts:
 
Raid/Pvp/Path gear are currently locked by choices made at character creation
Carbine needs to implement more solo/small group progression content for people who do not raid/pvp
Raiders have physical access to all loot that drops during a raid, so simply removing class restrictions on gear immediately gives a raider access to all raid skins.
 
If we want to continue to give some sort of weight/consequence to player choices as well as provide a similar set of restrictions to new solo content so that there's some sort of parity between the two progression paths, you could do something like this:
 
When a solo player clears whatever content would reward them with a new pair of boots, they get three rewards:
Currency that can be spent on things like mounts/non-visible gear/decor, etc. (repeatable)
A set of boot equipment with that tier's stats and your class's skin (1 time, could maybe be repeatable so that they could get better runeslot chances like with raid gear)
A boot token that they can turn in for 1 boot costume item of their choice from that tier's class sets (1 time) (i.e. a warrior could choose 1 boot from across all class options for tier 1 raid/pvp skins)
With something like this in place, player choice still has some impact, but it still expands costume options, and favors neither soloers or raiders/pvpers by giving one group more total options than the other.	
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Hey all,
 
Please try to keep it on topic and remember rule #1:
 
 
 
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1. We Won't Always Agree: You are welcome to disagree with anything you are exposed to on the WildStar forums. There will be a lot of things to disagree with, both amongst yourselves, and with the Carbine Development and Community teams. And, that’s okay! Just remember to keep your disagreements respectful, courteous, and polite.
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1) Stating that I find a certain look stupid does not mean that someone that finds that look interesting is stupid. Please stop saying that. I'm entitled to dislike a look and call it stupid, without it meaning that I think anyone who likes it is stupid. The PC police is why people are afraid to speak their opinion on something, because, inevitably, someone will take it personally when it's just saying "I think that looks stupid." Seriously, please stop putting words in my mouth which are NOT THERE.
 
2) I am sincerely sorry if anyone took offense to anything I've said. I did not intend to imply that anyone who disagrees with me is stupid, or that they're wrong for thinking differently from me. If you've garnered that from my responses, then please know that it was not my intent. I am merely voicing my opinion that having class-specific gear is a good thing, and trying to defend myself against people who are trashing me and putting words in my mouth.
			
				
	Edited December 24, 2014 by BusterCasey
	
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			There's really nothing here, from a raiding standpoint it's a bad idea and from the viewpoint of someone that has played in many MMOs where they didn't have specific looks for each class (FFXIV 1.0 for one, ESO as well but it had horrible armor anyways) it's a disaster to not have class specific looks/unique classes in the long run. A specific look is important and increases the players ability to associate a class with the idea of being/feeling unique as well as quicker identification. Logically speaking, you'll most likely never see a piece of class gear go past OS without someone wanting it unless the class is just not in the raid at all. This means after a very low chance of the first condition you then get to another low chance between 20 people which would create drama over a costume piece, it'd be a mess of an idea if put in place. 
			
				
	Edited December 24, 2014 by BusterCasey
	
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There's really nothing here, from a raiding standpoint it's a bad idea and from the viewpoint of someone that has played in many MMOs where they didn't have specific looks for each class (FFXIV 1.0 for one, ESO as well but it had horrible armor anyways) it's a disaster to not have class specific looks/unique classes in the long run. A specific look is important and increases the players ability to associate a class with the idea of being/feeling unique as well as quicker identification. Logically speaking, you'll most likely never see a piece of class gear go past OS without someone wanting it unless the class is just not in the raid at all. This means after a very low chance of the first condition you then get to another low chance between 20 people which would create drama over a costume piece, it'd be a mess of an idea if put in place.
 
I've seen girls start to go into drama mode over losing a roll on Ohmna's head, and that's just furniture. I have no doubt in my mind that it'd just be awful if it extends into actual gear when people feel they "need" the look the most.
 
Anyways, thread is just the same 3 people posting and disagreeing with any opinion opposite of the OP that steps in while liking each other's posts, hopefully from this point onward people will leave it alone.
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