Changelog/2020/December 4

<tabber>First Changelog=
Hello everyone,
Today, we are releasing an overhaul to a skill who has been in dire need of some love, Enchanting! We’ve revamped the skill, enchanting table, and enchanted books, added a new fun way to gain experience, added new enchantments, and more!
Continue reading for all the info!
EDIT: As a response to community feedback, we supplied a day-one patch for this update!
Ready more here: https://hypixel.net/threads/december-4-enchanting-update-day-one-patch.3606130/
► Enchanting Table Revamp
Previously trying to find the enchantment you wanted for your gear was a long and tedious process, so we’ve completely gotten rid of the randomness and you can now choose exactly what enchantments you want, but each enchantment now requires a specific enchanting skill level to add to your gear.
New Enchantment Table Menu
With this new system, bookshelves placed around the enchantment table now provide bookshelf power. Each enchantment offered in the enchantment table has a specific bookshelf power you must meet, along with the skill requirement before you can apply it to your gear.
This new enchantment table also supports removing enchants you'd rather do without for the cost of some exp levels!
► Enchantment Guide
Along with the changes to the enchantment table, we wanted to make all enchantments easier to understand and remove a lot of the guesswork in figuring out what gear enchantments can be applied to, what their requirements are, and how to find them, so we created a handy guide book which can be opened using /e.g. or via the button in the enchanting table.
Enchantments Guide Book
► Enchanted Books
In order for enchanted books to remain useful, we’ve made a few changes to how they work. Enchanted books no longer use anvil uses are now completely free to combine. The cost of applying an enchanted book is the combined cost of the XP orbs of all of the enchantments on the book but with a discount of 25% since they cost materials to craft. Each book also tells you in the lore how many XP levels you'll need to apply to your gear!
Enchanted Book Example
► Enchanting Skill Changes
We’ve also made changes to how you gain enchanting experience and what rewards you receive for levelling up the skill. Levelling up the enchanting skill now gives you access to specific enchantments and also provides bonus ability damage for magic weapons. In order to enchant and utilize powerful enchantments on your gear, you'll need to have the required enchanting skill level.
Developer Note: We will be providing a 2-week grace period where players can use any enchantments regardless of their enchanting skill requirement in order to give players time to level up their enchanting skill. After the grace period, any enchantments on your gear that you do not have the required skill level for will be greyed out and will not work (the gear itself and all other enchantments will function normally).
► Experiments
In terms of gaining enchanting experience, we wanted to part ways with players sitting in front of the enchantment table clicking for hours on end, so we’ve capped the enchanting XP you can gain from the enchantment table and anvil to 500k XP per day and created a new system called Experiments which can give huge amounts of XP each day (like 1 million)!
Experiments can be conducted in the Experimentation Table which is unlocked at enchanting level 10 and can be placed on your island. At this table, you can conduct daily experiments which are fun minigames and grant you loads of enchanting skill XP and special rewards! You can also reset the cooldown of daily experiments for an extra cost to maximize your enchanting xp gains!
Experimentation Table
► New Enchantments
We’ve also added 7 new enchantments!
Chance
* Increases the chance of a Monster dropping an item by 15%/30%/45%/60%/75%
* Can be applied to Bows
* Basically Looting for a Bow
* Unlocked at Enchanting Skill 11
Syphon
* Heals for 0.2%/0.3%/0.4%/0.5% of the damage you deal on critical hits
* Can be applied to Swords
* Cannot be applied with Life Steal
* Unlocked at Enchanting Skill 15
Triple-Strike
* Increases melee damage dealt by 10%/20%/30%/40%/50% for the first three hits on a mob
* Can be applied to Swords
* Cannot be applied with First Strike
* Unlocked at Enchanting Skill 19
Thunderbolt
* Strikes Monsters within 2 blocks with lighting every 3 consecutive hits, dealing 15%/30%/45%/60%/75%/90% of your Strength
* Can be applied to Swords
* Cannot be applied with Thunderlord
* Unlocked at Enchanting Skill 20
Respite
* Increases your natural regeneration by 5%/10%/15%/20%/25% while out of combat
* Can be applied to Armor
* Cannot be applied with Rejuvenate
* Unlocked at Enchanting Skill 23
Prosecute
* Increases damage dealt by 0.1%/0.2%/0.3%/0.4%/0.5%/0.6% for each percent of health on your target up to 35% damage
* Can be applied to Swords
* Cannot be applied with Execute
* Unlocked at Enchanting Skill 25
Titan Killer
* Increases damage dealt by 1%/2%/3%/4%/5%/6%/7% for each 100 defence that your target has up to 25%
* Can be applied to Swords
* Cannot be applied with Giant Killer
* Unlocked at Enchanting Skill 28
These new Enchantments can be obtained from either the Enchanting Table or from the Experimentation Table.
► Other Changes
* Added new commands to the cookie buff
** /etable to access an enchantment table from anywhere
** /anvil to access an anvil from anywhere
* Balanced XP level cost of all enchantments
* Buffed Fire Aspect so it now deals 100% of your weapon damage as fire damage per second
** Also changed the visual effect, it no longer sets enemies on fire on hit, but displays flame particles and shows the damage in an orange damage tag
* Buffed Thunderlord from 50% of your strength to 150% of your strength
* Nerfed Rend to only work with 5 arrows at a time
* Buffed Fire Protection from +4 defence per level to +60 defence per level and +2 true defence against fire/lava (Now works with the Campfire Trial)
* Buffed Blast Protection from +4 defence per level to +20 defence per level
* Buffed Projectile Protection from +3 defence per level to +7 defence per level
EDIT: As a response to community feedback, we supplied a day-one patch for this update!
Ready more here: https://hypixel.net/threads/december-4-enchanting-update-day-one-patch.3606130/
Category:Changelog
|-|Second Changelog=__NOTOC__
Hello!
As a response to the large amount of feedback from players, we implemented some changes to the Enchanting Update.
* Dramatically reduced the level requirements for top enchants.
* Daily XP cap from non-experiments raised from 50k -> 500k.
* Added a button to replay the experiments up to 3 times a day (4 total) for some extra XP and a few bits.
Reset your experiments cooldown!
We've read a lot of feedback about the Exp limit from non-experiments and some of the panic is due to a lack of information.
Keep in mind, you can earn millions of experience from experiments, way more than regular enchanting in a short timespan!
Anyway, we hope that now that the panic points are dealt with, you will all enjoy the new enchanting features!
Category:Changelog
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Category:Updates
Category:Changelog