API C ArtifactUI.GetAppearanceInfoByID

Returns information about a selected artifact appearance.
 artifactAppearanceSetID, artifactAppearanceID, appearanceName, displayIndex, unlocked,
 failureDescription, uiCameraID, altHandCameraID, swatchColorR, swatchColorG, swatchColorB,
 modelOpacity, modelSaturation, obtainable
 = C_ArtifactUI.GetAppearanceInfoByID(artifactAppearanceID)
==Arguments==
:;artifactAppearanceID: : ArtifactAppearanceID
==Returns==
:;1. artifactAppearanceSetID: - The appearance set this appearance belongs to (from C_ArtifactUI.GetAppearanceSetInfo)
:;2. artifactAppearanceID: : ArtifactAppearanceID
:;3. appearanceName: - The name of the artifact weapon this appearance goes to
:;4. displayIndex: - The index of this appearance in its set, the same as the appearanceIndex that was entered
:;5. unlocked: - Whether this appearance has been unlocked
:;6. failureDescription: - The requirements for unlocking this appearance. Will return nil for the artifact's base appearance
:;7. uiCameraID:
:;8. altHandCameraID:
:;9. swatchColorR: - The red component of the appearance swatch button, between 0 and 1
:;10. swatchColorG: - The green component of the appearance swatch button, between 0 and 1
:;11. swatchColorB: - The red component of the appearance swatch button, between 0 and 1
:;12. modelOpacity: - The alpha level (opacity) of the weapon in the Artifact UI, defaulted to 0.5
:;13. modelSaturation: - The saturation level (brightness) of the weapon in the Artifact UI, defaulted to 0.5
:;14. obtainable: - Whether the artifact's animation is being suppressed, defaulted to false
==Patch changes==
==See also==
* ()