Nycaloth

==Summary==
Nycaloths are powerful and intelligent greater yugoloths native to all of the Lower Planes, though mainly found in Gehenna. Their role in yugoloth society often takes up that of scouts and observers, traveling the Abyss and the Nine Hells, scouring for information on the tanar'ri and baatezu. In combat, nycaloths are elite airborne shock troops of the yugoloth legions and are feared by even greater devils and demons for their combat wit. Unlike other yugoloths, nycaloths are noted to be extremely loyal to their superiors, provided they are treated well. However, above all else the nycaloth is easily angered- it is said that they are prone to destroy entire companies of lesser yugoloths in fits of rage.
The only known image of the General of Gehenna strongly resembles a nycaloth.
==Powers and Abilities==
Tier: | 
Name: Nycaloth, Nycadaemon, Sky Daemon
Origin: Dungeons and Dragons
Gender: Hermaphroditic
Age: Varies, most are millennia old
Classification: Greater Yugoloth
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1, 4, 8, and 9; when destroyed, fiends have their essence return to their home plane, reforming in short order at full strength; Yugoloths are born again instantly after death thanks to the existence of the Towers of Gehenna; Nycaloths need to be hit on three separate planes of existence at once to be affected at all), Law Manipulation, Chaos Manipulation (Yugoloths contribute to the balance of Chaos and Law that makes up reality; with an upset of the balance in favor of either one, severe effects take place within reality, including delusion of the minds of those aligned with the opposite force, inexplicable deaths, etc; as neutral aligned Outsiders, Yugoloths serve as a counterbalance to both of these forces), Abstract Existence (Type 1, As Outsiders, yugoloths are purely abstract in their physiology, lacking any biology in a traditional sense), Self-Sustenance (Types 2 and 3), Non-Physical Interaction (Can affect and interact with abstract, intangible, incorporeal, conceptual, and nonexistent entities), Dimensional Travel (All Yugoloths can freely wander the Outer Planes with no hinderance), Astral Projection (Yugoloths are capable of entering the Astral Plane at will), Enhanced Senses (Yugoloths can see in infra-vision as well as darkvision), Telepathy (They can maintain telepathic communications with any sentient creature), Extrasensory Perception (Can read magical runes, and can sense invisible creatures, Can taste emotions), Invisibility (Daemons can become invisibility at will), Social Influencing (Adept at manipulation to the point that devils seem honest in comparison and can manipulate large groups of people without any single individual ever knowing, and do so on a cosmic scale, manipulating entire planes of existence at once), Absorption (Yugoloths draw their strength directly from the Lower Planes, becoming invigorated by the planar power), Accelerated Development (Evolve at the same rate as Baatezu and Tanar'ri, constantly fteaccelerating to new forms of existence), Regeneration (Low-Godly, can reform from the death of their physical shell during the Purification ritual), Body Control (Can control what gender they are), Information Analysis (Most Yugoloths are exceptionally skilled at analyzing coded language, to the point that while having a normal conversation they can also have one or two extra conversations based purely on inflections and word choice of the main conversation), Corruption (Types 1 and 2; Their language, if spoken by mortals, is so potent that it may twist the person's body and soul into that of a Yugoloth), Adaptation (As a species adapted to become immune to the horrendous living conditions of the Grey Wastes, which can physically deform a creature over a brief timespan), Shapeshifting via Disguise Self, Necromancy via Animate Dead, Disease Manipulation via Cause Disease, Empathic Manipulation via Charm Person, Illusion Creation and Fear Manipulation via Phantasmal Killer, Fire Manipulation via Produce Flame, Teleportation via Teleport Without Error and Word of Recall, Portal Creation and Summoning via Gate, Transmutation (Greater Yugoloths can transform other creatures into new types of Yugoloths, altering certain aspects like strength and intelligence as a part of this process), Existence Erasure (Greater Yugoloths can destroy the essence of their inferiors with the Furnaces of Gehenna), Fusionism (Greater Yugoloths can fuse with planes of existence to reinvigorate themselves), Cosmic Awareness (By fusing with a plane of existence, Greater Yugoloths can detect the emotions and happenings of the plane itself on a universal scale), Power Nullification (The Yugoloth species removed the ability of other fiendish species to teleport, can cast Dispel Magic), Absorption (Yugoloth structures can absorb body and soul), Life Manipulation (Greater Yugoloths are currently experimenting on creating new life from the souls of absorbed petitioners), Electricity Manipulation (Harnessed energy of the greater yugoloths manifests as purple electricity rippling through their structures), Perception Manipulation (The colors created by the machinations of the greater yugoloths can daze and draw in creatures), Memory Manipulation, Empathic Manipulation, Mind Manipulation (The daze generates a vision of oneself, reminding them of their failures, can cast command), Duplication via Mirror Image, Darkness Manipulation via Darkness, Pain Manipulation (Wounds caused by their claws continue expanding until healed or until the target dies), Intangibility via Gaseous Form, Gravity Manipulation via Reverse Gravity, Air Manipulation via Wind Walk, Size Manipulation via Enlarge/Reduce, Incorporeality via Wraith Form, Flight, Martial Arts, Weapon Mastery, Holy Manipulation via Desecrate, Extreme Resistance against Acid Manipulation, Fire Manipulation, Poison Manipulation, Biological Manipulation, Non-Magical Weaponry, Paralysis Inducement, Magic, Reality Warping, Holy Manipulation, Subjective Reality, Empathic Manipulation, Law Manipulation, Chaos Manipulation, (As seen here, here, here, here) | All previous abilities plus Large Size (Type 0)
Attack Potency: Building level (Nycaloths compare in strength to cone of cold users and are stated to be physically superior to the likes of stone giants) | Small City level+ (Vastly superior to legendary dragons)
Speed: At least Hypersonic+ with High Hypersonic+ reactions (Superior to the likes of adventurers capable of dodging short-ranged lightning) | At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Class 5 (Can push over 3 metric tons) | Class 25 (Can push over 12 metric tons)
Striking Strength: Building level | Small City level+
Durability: Building level | Small City level+
Stamina: Infinite
Range: Extended melee physically, up to universal with abilities
Standard Equipment: Magical greataxe | As before plus magical armor
Intelligence: Gifted, talented fighters and inherently skilled military leaders, generally with milennia of experience backing them- furthermore, they excel at manipulation of their enemies, both mentally and emotionally
Weaknesses: None notable
Key: Nycaloth | Nycaloth Commander
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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