Augment (Final Fantasy XII)

Augments are support abilities and a part of the License Board in Final Fantasy XII. Augments provide several benefits for a character, including boosted HP, decreased Charge Times, or just boosting attack power. Many of the stat-enhancing augments can also be achieved by equipping the appropriate accessory, and because the effects do not stack, there is no benefit in having both simultaneously.
Enemies can also have their own augments, which are listed here.
==List of augments==
This list is for the Zodiac re-releases of the game: Final Fantasy XII: International Job System and Final Fantasy XII: The Zodiac Age.
Name	LP Cost	 	 	 	 	 	 	 	 	 	 	 	
 	20 	 	 	 	—	 	 	—	 	 	—	—	
 	30 	 	 	 	—	 	 	—	 	 	 	 	
 	40 	 	 	 	 	 	 	—	 	 	—	 	
 	50 	 	 	 	—	 	 	 	 	 	 	 	
 	60 	 	 	 	 	 	 	 	 	 	 	 	
 	70 	 	 	 	 	 	 	 	 	 	 	 	
 	80 	 	 	 	 	 	 	 	 	 	 	 	
 	90 	 	 	 	—	 	 	—	 	 	 	 	
 	100 	—	 	 	—	 	 	—	 	—	—	 	
 	115 	—	—	 	—	 	 	—	 	 	 	 	
 	130 	—	—	—	 	—	 	—	—	 	—	 	
 	220 	—	—	—	—	—	 	—	—	—	—	 	—
 	30 	 	 	 	 	 	 	 	 	 	—	 	
 	30 	 	 	 	 	 	 	 	 	 	—	 	
 	30 	 	 	 	 	 	 	 	 	—	—	 	
 	30 	 	 	—	—	 	 	 	 	—	—	 	
 	50 	 	 	—	—	 	 	 	 	—	—	 	
 	50 	 	 	—	—	 	 	 	 	—	—	 	
 	50 	 	 	—	—	 	 	 	 	—	—	 	—
 	50 	—	 	—	—	 	 	 	 	—	—	 	—
 	70 	—	 	—	—	 	 	 	 	—	—	—	—
 	70 	—	 	—	—	 	 	 	 	—	—	—	—
 	70 	—	 	—	—	 	 	 	 	—	—	—	—
 	70 	—	 	—	—	 	 	—	 	—	—	—	—
 	100 	—	 	—	—	—	 	—	 	—	—	—	—
 	100 	—	 	—	—	—	 	—	—	—	—	—	—
 	100 	—	—	—	—	—	 	—	—	—	—	—	—
 	100 	—	—	—	—	—	 	—	—	—	—	—	—
 	30 	 	 	 	 	—	—	 	 	 	 	 	
 	30 	 	 	 	 	—	—	 	 	 	 	 	
 	30 	 	 	 	 	—	—	 	 	 	 	 	
 	30 	 	 	 	 	—	—	 	 	 	 	 	
 	50 	 	 	 	 	—	—	 	 	 	 	 	
 	50 	 	 	 	 	—	—	 	—	 	 	 	—
 	50 	 	—	 	 	—	—	 	—	—	 	 	—
 	50 	 	—	—	 	—	—	 	—	—	 	 	—
 	70 	 	—	—	 	—	—	 	—	—	 	 	—
 	70 	 	—	—	 	—	—	—	—	—	 	 	—
 	70 	 	—	—	 	—	—	—	—	—	 	 	—
 	70 	 	—	—	 	—	—	—	—	—	 	 	—
 	100 	 	—	—	—	—	—	—	—	—	 	 	—
 	100 	 	—	—	—	—	—	—	—	—	 	 	—
 	100 	 	—	—	—	—	—	—	—	—	 	—	—
 	100 	—	—	—	—	—	—	—	—	—	 	—	—
 	70 	—	 	—	—	 	 	—	 	 	—	—	
 	70 	 	—	—	 	—	—	 	—	—	 	 	—
 	65 	—	 	—	—	 	 	—	 	—	—	—	
 	65 	 	—	—	 	—	—	 	—	—	 	 	—
 	70 	—	 	 	—	 	 	 	 	 	—	 	
 	90 	—	—	—	—	—	 	—	—	—	—	 	
 	25 	—	—	—	—	 	—	—	 	—	—	 	
 	45 	—	—	—	—	 	—	—	 	—	—	—	
 	75 	—	—	—	—	 	—	—	 	—	—	—	—
 	30 	 	 	 	 	 	 	 	 	 	 	 	
 	30 	 	—	—	 	—	—	 	—	—	 	—	—
 	30 	 	 	 	 	 	 	 	 	 	 	 	
 	30 	 	 	 	 	 	 	 	 	 	 	 	
 	30 	 	 	 	 	 	 	 	 	 	 	 	
 	50 	 	 	 	—	—	 	 	 	 	 	 	
 	80 	—	—	 	—	—	 	 	 	 	—	 	
 	30 	 	—	—	 	—	—	 	—	—	 	—	—
 	50 	 	—	—	 	—	—	 	—	—	 	—	—
 	80 	 	—	—	 	—	—	 	—	—	 	—	—
 	30 	 	 	 	 	 	 	 	 	 	 	 	
 	20 	—	 	 	—	 	 	—	—	 	—	—	
 	35 	—	 	 	—	 	 	—	—	 	—	—	
 	70 	—	 	 	—	—	 	—	—	 	—	—	
 	20 	 	—	 	 	—	—	 	—	—	 	—	—
 	35 	 	—	—	—	—	—	 	—	—	 	—	—
 	70 	—	—	—	—	—	—	 	—	—	 	—	—
 	20 	—	 	 	—	—	—	 	—	 	 	 	
 	30 	—	 	 	—	—	—	 	—	 	 	 	
 	70 	—	—	 	—	—	—	—	—	 	—	—	
 	30 	—	 	 	—	—	 	—	—	 	—	—	
 	50 	—	 	—	—	—	 	—	—	 	—	—	
 	90 	—	—	—	—	—	—	—	—	 	—	—	—
==Adrenaline, Last Stand, Spellbreaker, Focus, and Serenity==
Augment 	Effect
Adrenaline 	Increases strength when HP is critical (HP is ≤15%), making normal attacks deal double damage. The effect is the same as the Steel Gorget accessory
Last Stand 	Halves physical damage taken HP is critical (HP is ≤15%). The effect is the same as the Armguard accessory.
Spellbreaker	Increases magick power when HP is critical (HP is ≤15%), making offensive spells deal double damage, boosting healing by 50%, and giving status spells double chance to inflict the status. The effect is the same as the Leather Gorget accessory.
Focus 	Increases strength when HP is full, making normal attacks deal 1.5x damage. The effect is the same as the Blazer Gloves accessory.
Serenity 	Increases magick power when HP is full, boosting the power of offensive spells and healing by 50%, and doubling the chance of status spells succeeding. The effect is the same as the Magick Gloves accessory.
==Martyr, Inquisitor, and Warmage==
Damage received/dealt	MP Recovery
1 - 499 	1
500 - 1499 	2
1500 - 2599 	3
3000 - 4999 	4
5000 - 5999 	5
6000 - 6999 	6
7000 - 7999 	8
8000 - 8999 	10
9000 - 9998 	15
> 9998 	30
Final Fantasy XII International Zodiac Job System Ultimania. p056.
==Ether Lore and Potion Lore==
Augment 	Effect
Potion Lore 1	+20%
Potion Lore 2	+30%
Potion Lore 3	+40%
Ether Lore 1 	+10%
Ether Lore 2 	+20%
Ether Lore 3 	+30%
Augment	Augment	Augment	Potion	Hi-Potion	X-Potion	Ether	Hi-Ether
1 	2 	3 	Potion	Hi-Potion	X-Potion	Ether	Hi-Ether
— 	— 	— 	120 	450 	1,500 	50 	200
 	— 	— 	144 	540 	1,800 	55 	220
— 	 	— 	156 	585 	1,950 	60 	240
— 	— 	 	168 	630 	2,100 	65 	260
 	 	— 	180 	675 	2,250 	65 	260
 	— 	 	192 	720 	2,400 	70 	280
— 	 	 	204 	765 	2,550 	75 	300
 	 	 	228 	855 	2,850 	80 	320
== Phoenix Lore and Remedy Lore ==
Phoenix Downs remove the KO status and, by default, restore a character to 20% of their maximum HP. Each Phoenix Lore boosts the amount of HP restored by 10%, up to a maximum of 50% of maximum HP with 3 Phoenix Lores (up to 100% maximum HP with 3 Phoenix Lores and the Pheasant Netsuke accessory).
Remedy Lores Augmented 	Negative status effects removed
No Remedy Lores 	Blind, Poison, Silence, Slow
Remedy Lore 1 	Disable, Immobilize, Sap, Sleep
Remedy Lore 2 	Confuse, Oil, Petrify
Remedy Lore 3 	Disease, Doom (only means of curing), Stop
Unaffected negative effects	HP Critical, K.O., Reverse (Esuna), Stone (Gold Needle or Stona), X-Zone (change zones)
==Notes==
===Annotations===
===Citations===
Category:Augments in Final Fantasy XII
Category:Abilities in Final Fantasy XII
Category:Support abilities