Super shotgun

super shotgun is an item in item asylum. It is an item exclusive to the Doom Slayer in JGN. It is a double-barreled shotgun with a hook under the barrel.
==Functionality==
When super shotgun is obtained, the user will gain a Doomblade on their left wrist, which remains even while unequipped.
Upon use, the user shoots the shotgun, firing a spread of 8 pellets. Each pellet deals either 18 or 9 damage based on the health of the victims hit and how many pellets they were hit with, causing the total damage per shot to vary significantly.The following is a table listing the health thresholds at which the balance of 18 damage pellets and 9 damage pellets changes. The first pellets a victim is hit with deal 18 damage, while the final pellets they are hit with deal 9 damage, if applicable. 
Health threshold	18 damage pellets	9 damage pellets	Total damage taken
≥160 	8 	0 	144
160 	7 	1 	135
143 	6 	2 	126
125 	5 	3 	117
107 	4 	4 	108
89 	3 	5 	99
71 	2 	6 	90
53 	1 	7 	81
 The shotgun must reload after every shot, taking 2 shells from the user's reserves. super shotgun starts out with 20 shells, can hold a maximum of 40 shells, and can be refilled by 8 shells by getting a kill with doom chainsaw. If the user runs out of shells, the ammo counter changes to the following text:
*OUT OF AMMO
*USE THE CHAINSAW TO RESTORE AMMO!
Damaging an enemy to below 35 health causes the victim to flash orange and be inflicted with hitstun for 3.5 seconds.
===Meathook [E]===
The user shoots a grappling hook that attaches to characters, dragging the user to them. The grappling hook travels at roughly 250 studs per second and can move a maximum of 100 studs away from the user. This ability has a cooldown of 7 seconds beginning upon the meat hook returning to the user.
If the user has 10 or more kills, the grappling hook glows orange, inflicting the enemy hit with fire for 4 seconds.
===Glory Kill [R]===
Can only be used on a target flashing orange. Upon use, the user performs a special execution animation on the victim, instantly killing them. It will additionally heal the user an extra 35 HP along with the base 25 HP per kill, and will grant temporary invincibility while the execution is in effect. There are 2 animations; the first one is the user punching the victim twice, and the second one is the user sweeping the victim from their feet and impaling them in the back with their blade. This ability has no cooldown.
===Notes===
==Gallery==
File:Super shotgun equip.gif|Equipping the super shotgun.
File:Super shotgun shoot.gif|Shooting the super shotgun.
File:Super shotgun meathook.gif|Meathook ability.
File:Super shotgun bonk.gif|Glory Kill animation.
File:Super shotgun fataility.gif|Ditto, but with a different animation.
File:Thy shotgun.png|super shotgun seen with invisibility debug.
==Trivia==
* This item is a reference to the DOOM franchise, specifically DOOM Eternal, where the Super Shotgun does have the Meathook.
** The same goes for the Doomblade.
==Changes==
*v1.7.0 [🎂]
**Added super shotgun.
Category:Items
Category:JGN Items
Category:Items with abilities
Category:Items with limited ammo
Category:Inflicts hitstun
Category:Inflicts burn
Category:Items that alter the user's appearance
Category:Instant death items
Category:Shotguns
Category:Based on media