Mold (GregTech 6)

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The Mold is a tile entity from used to solidify molten material from the into various shapes.
== Recipe == 
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The Ceramic Mold has a different recipe. It can also have shapes crafted into it before firing in the furnace.
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==Usage== 
Place the Mold adjacent to a and right-click on it. If there is material in the crucible, and the material is hot enough to be in liquid state, and there is enough material to fill the mold, the mold will be filled with the material and will begin cooling rapidly. The mold's contents will visibly change when the material cools down below its melting point, but the material may still be too hot to touch. Right-clicking the mold after the material solidifies will pick it up as an item, and will damage (and often kill) the player if it is too hot to touch. Wearing a complete or , or holding a pair of , allows the player to safely take hot items from the mold.
===Automation=== 
Items may be automatically extracted from below the mold using blocks such as Hoppers. The mold will only allow an item to be extracted after it has cooled to about room temperature. The mold may also be configured to draw and cast molten material from an adjacent Crucible using a . Right-click the wrench on any side of the mold to enable auto-casting from that direction. Right-click the wrench on the bottom of the mold to enable Redstone-controlled auto-casting (by default, auto-casting is always active).
Machines such as the can output molten material as standard Fluids. These fluids may be piped or inserted into any horizontal side of the mold, provided that enough fluid is being inserted to fill the mold in a single tick. For example, the Mold may be placed next to the fluid output side of the machine and a hopper placed beneath it to automatically cast and cool the molten material.
Cryo energy, or CU, from a can be used to cool down the mold and cast faster.
==Shapes== 
A mold has a 5x5 grid which can be chiseled out into a preferred shape. Only certain shapes are recognized and will function, but do not require a specific orientation or position on the mold. Note that there is currently no known way to undo chiseling a mold, so it is best for the user to careful while molding. An incorrectly chiseled mold will cast a number of nuggets equal to the number of chiseled squares. Any incorrectly chiseled mold may be chiseled further into a Plate mold, or the mold may be recycled in the Smelting Crucible or .
A blank clay mold can be crafted with an item to make a clay mold of that particular shape, which will then fire in a furnace to a ceramic mold pre- carved into the appropriate pattern. This works with any item that is cast from that mold shape, with a few odd cases:
* Tool heads, or complete tools, will make the corresponding raw tool head mold shape. This includes arrows, and vanilla tools.
* Long Rod and Double-Axe shapes can be crafted with two of the parts/tools (sticks or axes).
* Wood Planks are plate- shaped.
* Bricks are ingot- shaped.
Here is a list of all the shapes that can be made in the Mold.
X = Chiseled
O = Not chiseled.
===Ingot=== 
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X	X	X
X	X	X
X	X	X
X	X	X
X	X	X
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Consumes 1.000 units of material
===Chunk=== 
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X	X
X	X
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Consumes 0.250 units of material
===Plate=== 
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X	X	X	X	X
X	X	X	X	X
X	X	X	X	X
X	X	X	X	X
X	X	X	X	X
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Consumes 1.000 units of material
===Item Casing=== 
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X	X	X	O	X
X	X	X	O	X
X	X	X	O	X
O	O	O	O	X
X	X	X	O	O
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Consumes 0.5 units of material
===Tiny Plate=== 
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X	X	X
X	X	X
X	X	X
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Consumes 0.111 units of material
=== Long Stick/Rod === 
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X	O	O	O	O
O	X	O	O	O
O	O	X	O	O
O	O	O	X	O
O	O	O	O	X
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Consumes 1.000 units of material
=== Stick/Rod === 
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X	X	X	X	X
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Consumes 0.500 units of material
===Bolt=== 
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X	X
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Consumes 0.125 units of material
=== Gear === 
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X	O	X	O	X
O	X	X	X	O
X	X	O	X	X
O	X	X	X	O
X	O	X	O	X
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Consumes 4.000 units of material
=== Small Gear === 
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O	X	O	X	O
X	X	X	X	X
O	X	O	X	O
X	X	X	X	X
O	X	O	X	O
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Consumes 1.000 units of material
=== Ring === 
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X	X	X
X	O	X
X	X	X
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Consumes 0.250 units of material
=== Hammer head === 
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X	X	X	X	X
X	X	O	X	X
X	X	X	X	X
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Consumes 6.000 units of material
=== File head === 
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X	X	X
X	X	X
X	X	X
O	X	O
O	X	O
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Consumes 1.500 units of material
Raw items must be sharped with a or , or by crafting with a , to become the tool head that can be crafted with a handle to make the tool.
=== Raw axe head === 
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X	X	X
X	X	O
X	X	O
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Consumes 3.000 units of material
=== Raw Pickaxe head === 
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O	X	X	X	O
X	O	O	O	X
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Consumes 3.000 units of material
=== Raw Chisel head === 
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X	X	X
O	X	O
O	X	O
O	X	O
O	X	O
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Consumes 1.500 units of material
=== Raw Sword head === 
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X	X	X
X	X	X
X	X	X
X	X	X
O	X	O
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Consumes 2.000 units of material
=== Raw Shovel head === 
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X	X	X
X	X	X
X	X	X
O	X	O
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Consumes 1.000 units of material
=== Raw Saw blade === 
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X	X	X	X	X
X	X	X	X	X
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Consumes 2.000 units of material
=== Raw Arrow Head === 
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X	O	O
X	X	X
X	O	O
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Consumes 0.125 units of material
=== Raw Plow head === 
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X	X	X	X	O
X	X	X	X	O
X	X	X	X	X
X	X	X	X	O
X	X	X	X	O
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Consumes 4.000 units of material
=== Raw Hoe Head === 
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X	X	X
O	X	X
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Consumes 2.000 units of material
=== Raw Sense blade === 
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X	X	X	X	X
O	X	X	X	X
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Consumes 3.000 units of material
=== Raw Double-Axe Head === 
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X	X	X	X	X
X	X	X	X	X
X	O	O	O	X
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Consumes 5.000 units of material
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Category:GregTech 6Category:CU PowerCategory:Energy consumption