Eshin Assassins

==Summary==
Eshin Assassins are the pinnacle of Clan Eshin warriors, elite killers in a class of their own. The few who know of the existence of the black-clad Assassins fear them above all others. Rumours of their cut-throat abilities are whispered in fear: the Clan Eshin devils are invisible and their very shadows are poisonous. 
==Powers and Stats==
Tier: from to , higher with Weeping Blades | from to , higher with Weeping Blades
Keys: Eshin Assassin | Master Assassin
Name: Eshin Assassin
Origin: Warhammer Fantasy
Gender: Varies
Age: Varies
Classification: Skaven
Powers and Abilities:<tabber>
|-|Eshin Assassin=
 
Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Martial Arts (Eshin Assassins are distinguished from regular Skaven by their training, receiving training in martial arts from Eastern nations like Cathay. Eshin Assassins in particular are taught ancient techniques from the Far East, but also manage to form their own martial artsWarhammer Armies: Skaven (7th Edition)), Acrobatics (Eshin Assassins are capable of contorting their bodies in impressive displays of agility, able to dodge missiles and being superior to Eshin Assassins, are able jump large distances to ambush their quarry, being able to jump many times their heightWarhammer: Vermintide 2), Surface Scaling (Eshin Assassins are characterized by their agility and their ability to scale walls with greater ease compared to other Skaven, and are even stated to be able to climb perfectly smooth surfaces), Weapon Mastery (Skaven can wield a vast variety of weapons. Eshin Assassins are particularly capable of using slings and throwing weapons), Clairvoyance (Eshin Assassins have the Orientation talent, which gives them an instinctive direction, making them less likely to get lost. They're also easily able to avoid and identify traps with TrapfinderWarhammer Fantasy Roleplay 2nd Edition), Enhanced Senses (Skaven have a night vision and a strong sense of smell that can be used to read the emotions of other SkavenWarhammer Fantasy Roleplay 2nd Edition: Children of the Horned Rat), Stealth Mastery (The Eshin Assassin is an assassin and scout that is accustomed to using stealth to sneak past and hide from enemies, and also are capable of moving as silently as possible with Silent Movement Tests, gaining bonuses to these when in rural and underground environments. Now, their reputation is so feared, that they are treated as invisible and are often described as so stealthy that people often suspect magic or supernatural cause to be involved. They are capable of blending in among rank and file Skaven soldiers, and attacking when the time is right.), Durability Negation & Death Manipulation & Corruption & Poison Manipulation & Corrosion Inducement (Eshin Assassins' weapons are often different iterations of weeping blades, which are weapons enchanted with a small amount of warpstone that contains a venom so deadly that even a single superficial wound can kill. This corrosive venom is so strong that it melts through armor to deal the killing blowWarhammer Armies: Skaven (4th Edition)), Smoke Manipulation (Can likely use Smoke Bombs like Gutter Runners to escape), Resistance to Disease Manipulation, Poison Manipulation (Skaven are accustomed to living in incredibly poor conditions, and developed a strong constitution against most natural diseases. Skaven are also frequently exposed to Warpstone, and can at minimum, withstand its toxic properties) 
|-|Master Assassin=
 
Same abilities as before plus greatly improved Surface Scaling (Master Assassins have mastered climbing and surface scaling to a point where they can even run on vertical surfaces), improve Stealth Mastery (Master Assassins are capable of closely shadowing their prey, able to become stealthy in urban environments. They are able to slip out of heavily guarded fortresses.), Biological Manipulation, Poison Manipulation (Master Assassins are capable of fashioning new poisons that serve various purposes, which they can use on their darts or coat their weapons with. With Heartkill, they can cause the victim's heart to seize upon the consumption of any food or drink tainted with this poison), Acid Manipulation (One of the poisons that the Master Assassin can utilize is Chimera Spittle, which burns the flesh of their victim. ), Pain Manipulation (With Dark Venom, the Master Assassin can induce excruciating pain), Perception Manipulation, Biological Manipulation, Mind Manipulation (With Mad Cap Mushrooms, the victim is put into a hallucinogenic state where he goes into a mad destructive rage), Sleep Manipulation (With Manticore Spoor, the Master Assassin can put their target to sleep) 
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Attack Potency: Varies, from Wall level (Can kill those who can survive Great Fires of U'zhul. Are considered to be superior to Gutter Runners) to Small Building level (Should be comparable to Stormvermin), far higher with Weeping Blades (Weeping Blades have been shown to be able to harm characters like the Ubersreik Five, and ChakaxThe End Times Vol IV: Thanquol) | Varies from Wall level (Master Assassins are considered the best among the Eshin Assassins and are therefore superior to them.) to Large Building level (Should be able to survive blows from mages capable of conjuring Wall of Ice), far higher with Weeping Blades 
Speed: Supersonic (Are comparable to Vampires who can outrun musket fireNight's Dark Masters, the Vampire Supplement for Warhammer Fantasy RPG 2e), Massively Hypersonic reaction speed (Have been known to duel characters like Chakax)
Lifting Strength: Class 5 (Likely scale to creatures like Zombies, who are able to climb out of their graves) | Class 50 (Are likely comparable to Vampires who can push large boulders this size) 
Striking Strength: Varies from Wall level to Small Building level | Varies from Small Building level to Large Building level 
Durability: Varies from Wall level to Small Building level | Varies from Small Building level to Large Building level 
Stamina: Very High (Can fight for prolonged periods of time, and are often overworked to do the bidding of their masters in poor conditions
Range: Extended melee range with weapons
Standard Equipment: Punching daggers, weeping blades, throwing stars, nets, blowing dart, rat claw 
*
Intelligence: <tabber>
|-|Eshin Assassin= 
 
Genius in stealth. Gifted, likely Genius in skill. Eshin Assassins are already superior to trained assassins like Gutter Runners that are expected to undertake complex missions and maneuvers like raiding, assassination, and scouting, all of which have high casualty rates, with the successors becoming experienced. Eshin Assassins are born from excelling Night Runners who chose to further hone their arts, having undergone intense training in combat, stealth, and murder and often act alone. Eshin Assassins also maintain a massive spy network that has allowed them to infiltrate great civilizations like the Empire, High Elves, and more, gathering vast amounts of knowledge that are thought to be closely guarded secrets, able to commit acts of sabotage, instigate warfare, and sneak up on even the wariest of opponents.
Because of this, Eshin Assassins retain many of their skills from when they were Gutter Runners. They are capable of lip reading, evaluating the values of certain items, picking locks, pickpocketing, disguising themselves, and other sleight of hand tricks. They are competent at identifying traps and incredibly talented weapon users, able to wield various weapons, excelling at ranged, throwing, and melee weapons, having trained in the martial arts. Eshin Assassins are born from grueling training with high mortality rates, and graduate after completing death missions. 
|-|Master Assassin=
 
Genius in stealth. At least Gifted to likely Genius in skill. Master Assassins are the pinnacle of Eshin's trained assassins, only eclipsed by the Deathmaster themselves. On top of the skills they held as regular assassins, they hold great knowledge beyond that of Skaven society, very invested in martial civilizations like Cathay. They are able to concoct and prepare their own poisons for their assassination jobs from various biological sources, and are able to read and write in languages beyond that of typical Skaven or their lower-ranking Eshin peers. Their skills in climb have improved to a point where they can scale smooth surfaces. They are capable of setting well-hidden traps as well as shadowing their prey, being able to closely stalk their pray without being detected.
They already have honed their stealth to the point where they are naturally stealthy in urban environments. They have mastered martial arts to the point where they are capable of making strikes that can pass through armor, are able to quickly counter attacks while attacking without a beat, draw their weapons instantly for immediate readiness, and even wield an extra weapon with their prehensile tail. Their acrobatics are unmatched, and they can kill multiple targets quickly without flinching.
 
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Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer Fantasy