Scout / Druid

(Mystic Archer)
Scout / Druid is a supportive, yet dangerous, combination; while it doesn't function has a healer, it boasts some of the best party-wide defensive effects, as well as status-cleansing effects. Also, unlike most of the other Scout combos that gain a mana pool, this is one of the variations that has some of the least worries when it comes to mana management. This is one of the best options for a player looking to be a dependable group member in both PvE and PvP.
==Main Ways of Build==
Like most Scouts, Dexterity is an important attribute for damage. However, unlike other Scouts, this combo gains Focus, which converts Wisdom into Physical Attack Power. This means that investing in Wisdom is genuinely useful, as it not only increases bow damage, but also assists with keeping a larger mana pool and improving the effectiveness of Recovery. Stamina, as with other classes, is good to supplement the health pool.
Curse Breaker, Unbinding Magic, and Antidote from Druid gives this combo a healthy amount of dispelling. Furthermore, Vampire Arrows replenishes allies' mana, energy, focus, and rage, and Shot (through Archer Blessing) reduces the damage allies take. By investing in Wisdom, Recovery from Druid is also a reliable healing skill. All of this gives this combo a well-rounded supportive kit to supplement the main healer in group PvE.
Elven Eye is similar to Blood Arrow. Instead of draining health for direct damage, Elven Eye consumes mana for increased critical hit chance. With the larger mana pool from Wisdom, this is a good skill to use when damage is the primary focus. For PvP, Vampire Arrows and Snake Poison Arrow deal consistent damage over time, and Snake Poison Arrow can cause a stun. This, along with Unbinding Magic and Joint Blow, makes these effective tools for kiting and wearing down opponents.
==Skills==
(to see Class Main Skills of Scout, see Scout Skills)
===Secondary Class Basic Skills===
== Druid General==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Recover 	1 	55 MP 	2 seconds	 	250 	Restores 40.0 HP to your target and 20.0 HP every 2 seconds for 14.0 seconds. 	+8 and +3.6 per level
 	Antidote (+) 	4 	150 MP	Instant 	10 seconds 	200 	Cleanses your target from poison. 	
 	Savage Blessing 	8 	35 MP 	Instant 	 	180 	Increases target's Physical Attack Accuracy and Magical Accuracy by 1.0% + 20.0 for 1800.0 seconds. 	+0.1% per level
 	Earth Pulse 	12 	40 MP 	Instant 	15 seconds 	180 	The power of Mother Earth strikes the targets in a straight line before you causing 30.0 Earth damage. 	+7.5 per level
 	Knowledge of Nature 	16 	 	 	 	 	Increases Wisdom by (current Wisdom + 1.0) x 1.0% +10.0. 	+1, +0.1% and +1 per level
 	Mother Earth's Protection	20 	100 MP	Instant 	1 minute, 30 seconds	150 	Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 20.0% for 5.0 seconds.	
===Elite Skills===
== Scout / Druid==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Curse Breaker 	15 	100 MP 	Instant 	10 seconds	150 	Removes target's cursed status. (Requires ranged weapon.) 	
 	Snake Poison Arrow 	20 	50 MP, 1 piece of ammunition	Instant 	15 seconds	 	Turns your magic into poisonous snakes, inflicting 60.0% ranged weapon DPS and 11 poison every 2 seconds for 12 seconds. When the target is affected by "Vampire Arrows", it will stun the target for 3.0 seconds.	+3.6% ranged weapon DPS. +2.6 Damage
 	Unbinding Magic 	25 	100 MP 	Instant 	10 seconds	180 	Removes Root and Slow from target's body. (Requires ranged weapon) 
(Effective only when the Movement Impairing Effect on the target is displayed. 	
 	Elven Eye 	30 	5.0% MP per second 	Instant 	 	 	Temporarily increases critical physical hit rate by 30.0 points for 60.0 seconds. Every second costs 5.0% mana. 	+6.6 per level
 	Devour Blood 	35 	 	 	 	 	A successful hit of your Vampire Arrows restores MP to friendly party members in a range of 100. 
(After the effect has ended it cannot be triggered again for 30.0 seconds.) 	
 	Focus 	40 	 	Instant 	 	 	For 1800.0 seconds 50% of your wisdom will be converted into Physical Attack Power. 	
 	Archer Blessing 	45 	 	 	 	 	When your Shot hits a target, the damage received from the next attack for 3 party members is reduced. 
(After the effect has ended it cannot be triggered again for 30.0 seconds.) 	
 	Ancestor's Blessing	50 	 	 	 	 	Permanently reduces the damage you receive by 1.0% and when you strike a target with Piercing Arrow the aggro of your next action is reduced. 
(After the effect has ended it cannot be triggered again for 30.0 seconds.)	+0.14% per level
 	Efficiency Guidance	60 	 	 	 	 	When your Devour Blood is triggered, it recovers 2...7.6* of your companions' Rage, Focus, and Energy. The maximum level of this skill is 50 	+.112 per level
 	Soul Blessing 	70 	 	 	 	 	When your Archer Blessing is triggered, it affects your entire party and has an enhanced effect. 	
==Combos==
(to see Basic Combos of class, see at Scout) 
==Notes==
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Category:Class Combo
Category:Scout
Category:Physical DPS
Category:Range
Category:Poisoner
Category:SemiHealer