Report 1471

Report #1471
Skillset: Minstrelry Skill: Strangetrip/Purplehaze
 Org: Minstrels Status: Completed Apr 2016
Furies' Decision:
Solution 1.
Problem: Strangetrip/Purplehaze are an awkward song combination. This mechanic
takes two song effects to accomplish what is done with one midstanza song in
most other bard specs. The skills work as follows: Strangetrip afflicts with
'tripping' or 'bad trip'. When afflicted with tripping, it has a 33% chance to
cure itself on each weed tick (each weed tick happens 2-3 seconds). On bad trip
(which occurs 1/8 times), the chance to cure is 10% per weed tick. Purple haze
will give hallucinations, paranoia, clumsiness or confusion if you are tripping
when it occurs. Purplehaze typically fires 1 second before strangetrip does,
meaning you have to stay tripping for 9 seconds for purplehaze to have any
effect. With 3 weed ticks happening before purplehaze, and a 33% chance to cure
on each of those, it's likely that you are no longer tripping by the time
purplehaze fires. This report seeks to address this issue.
[A: 0 R: 0] Solution #1: Combine strangetrip/purplehaze into just purplehaze.
 Purplehaze will afflict with tripping. If the target
 is tripping when purplehaze hits again, it will
 afflict with one of the 4 mental affs it currently
 does.
[A: 0 R: 0] Solution #2: Delete strangetrip. Change Purplehaze to not require
 tripping and just afflict with the same 4 mental affs
 it's previously done.
Player Comments:
---[Synkarin on 3/22 @ 15:08 writes]:
This report stems from an earlier report (877) that was put up but taken down at
some point. I've left 877 up so people can see the comments that were made then
(for the sake of transparency). I would like to note that other song specs all
have mid-stanza affliction songs and also have the same kind of choice spread
among their song effects should this change go in for Minstrels. It isn't making
them better than other song specs in any regards, it's just cleaning up an
awkward mechanic.
---[Cyndarin on 3/22 @ 23:09 writes]:
Supported.
---[Wobou on 3/23 @ 02:55 writes]:
I'm almost certainly misunderstanding the skills, even after your description.
How will the cure rates operate under the proposed solution? Will it still be
33%? If so won't that lead to the same issue?
---[Synkarin on 3/23 @ 04:22 writes]:
The issue isn't so much that it's afflicting tripping and then mental affs. It's
that it's taking up two song effects to accomplish what most other bard songs do
with one song.
---[Synkarin on 3/23 @ 04:23 writes]:
I'll clear up the problem statement
---[Synkarin on 3/23 @ 04:29 writes]:
Problem statement clarified a bit better maybe? The point of this report isn't
so much to change the affliction output, but to make it not take up two song
slots and bring it more in line by having it only take up one. I suppose I can
add another solution to just remove strangetrip and make purplehaze not
requiring, but I feel that gives up some of the flavour.
---[Raeri on 3/23 @ 07:10 writes]:
I'm not such a fan of tripping, but I do appreciate the flavour. Support for
Solution 1.
---[Wobou on 3/23 @ 17:56 writes]:
Aha. Thank you for that clarification. Either of these solutions sound fine to
me.
---[Shedrin on 3/30 @ 00:43 writes]:
So based on this, it's nw
---[Shedrin on 3/30 @ 00:44 writes]:
So based on this, there's a good chance of not getting any mental afflictions at
all on a purplehaze tic, correct? I'd rather make it 100% chance to afflict and
balance around that, ala Solution 2, but Solution 1 is fine too if you want to
keep the flavour.
---[Shuyin on 4/2 @ 19:53 writes]:
Ok
---[Lerad on 4/5 @ 11:36 writes]:
Support for either.
---[Rivius on 4/25 @ 10:50 writes]:
Solution 1 or 2 supported.