Varangians

Faction Overview	Strategic Overview	History
The Varangians have the power of the Ladoga.
Old habits die hard, and so do old preferences too — the timber, honey and amber of the lands around the Baltic Sea have always been much prized outside their borders. So it is unsurprising that this wild land, inhabited mainly by vast numbers of Slavs who subsist on the fruits of this harsh and overgrown wilderness, has attracted clans of Vikings - called varyagy or Varangians by the Slavs - eager to seek their fortunes, not through plunder like their cousins in the west, but by trade and tax.
The land of the Varangians, as they are called, is a land where many rivers, flowing out from inland Asia, meet the marshes and seas of eastern Scandinavia, forming a vast waterway cutting across the haunted steppelands that lead to the Khazar homeland, and beyond Khazaria proper, the riches of Rome and Arabia. With resources such as these, the Varangians may yet become the fathers of a new nation, but only if they can unite together — and unite soon they must. Storm winds howl from the east, bringing rumours of war and blood borne by horse-riding savages, while the Muslims, the Romans and the Khazars jostle with one another for hegemony over Asia. Surpass these, and a great new age and much glory awaits the Varangians of this small corner of Europe.	
Old habits die hard, and so do old preferences too — the timber, honey and amber of the lands around the Baltic Sea have always been much prized outside their borders. So it is unsurprising that this wild land, inhabited mainly by vast numbers of Slavs who subsist on the fruits of this harsh and overgrown wilderness, has attracted clans of Vikings - called varyagy or Varangians by the Slavs - eager to seek their fortunes, not through plunder like their cousins in the west, but by trade and tax.
The land of the Varangians, as they are called, is a land where many rivers, flowing out from inland Asia, meet the marshes and seas of eastern Scandinavia, forming a vast waterway cutting across the haunted steppelands that lead to the Khazar homeland, and beyond Khazaria proper, the riches of Rome and Arabia. With resources such as these, the Varangians may yet become the fathers of a new nation, but only if they can unite together — and unite soon they must. Storm winds howl from the east, bringing rumours of war and blood borne by horse-riding savages, while the Muslims, the Romans and the Khazars jostle with one another for hegemony over Asia. Surpass these, and a great new age and much glory awaits the Varangians of this small corner of Europe.	
Old habits die hard, and so do old preferences too — the timber, honey and amber of the lands around the Baltic Sea have always been much prized outside their borders. So it is unsurprising that this wild land, inhabited mainly by vast numbers of Slavs who subsist on the fruits of this harsh and overgrown wilderness, has attracted clans of Vikings - called varyagy or Varangians by the Slavs - eager to seek their fortunes, not through plunder like their cousins in the west, but by trade and tax.
The land of the Varangians, as they are called, is a land where many rivers, flowing out from inland Asia, meet the marshes and seas of eastern Scandinavia, forming a vast waterway cutting across the haunted steppelands that lead to the Khazar homeland, and beyond Khazaria proper, the riches of Rome and Arabia. With resources such as these, the Varangians may yet become the fathers of a new nation, but only if they can unite together — and unite soon they must. Storm winds howl from the east, bringing rumours of war and blood borne by horse-riding savages, while the Muslims, the Romans and the Khazars jostle with one another for hegemony over Asia. Surpass these, and a great new age and much glory awaits the Varangians of this small corner of Europe.	
Old habits die hard, and so do old preferences too — the timber, honey and amber of the lands around the Baltic Sea have always been much prized outside their borders. So it is unsurprising that this wild land, inhabited mainly by vast numbers of Slavs who subsist on the fruits of this harsh and overgrown wilderness, has attracted clans of Vikings - called varyagy or Varangians by the Slavs - eager to seek their fortunes, not through plunder like their cousins in the west, but by trade and tax.
The land of the Varangians, as they are called, is a land where many rivers, flowing out from inland Asia, meet the marshes and seas of eastern Scandinavia, forming a vast waterway cutting across the haunted steppelands that lead to the Khazar homeland, and beyond Khazaria proper, the riches of Rome and Arabia. With resources such as these, the Varangians may yet become the fathers of a new nation, but only if they can unite together — and unite soon they must. Storm winds howl from the east, bringing rumours of war and blood borne by horse-riding savages, while the Muslims, the Romans and the Khazars jostle with one another for hegemony over Asia. Surpass these, and a great new age and much glory awaits the Varangians of this small corner of Europe.
Faction Type: Nordic/SlavicNational Bonuses:
*Trade Routes. Start with 1  Commerce tech Already researched
*Merchant Enterprise. For every 100 of a resource in your treasury beyond starting level, receive +3 income for that resource. This income can exceed Commerce Cap by 200.
*Thalassocracy. Receive three Karve whenever a new Dock is built. Ship upgrades 33% cheaper.
Unique Units:
* / / : Angry Mob
* : Peasant Levy, Vikingr
* : Axemen, Ratniky , Archers
* : Javelin Cavalry; Jarl Cavalry; Konnica
* : Foot Druzhina, Druzhina Cavalry
* : Berserkir
* : Longship
* : Armed Merchant
Mercenaries:
* : [1] Slavic Raiders , [2] Merchant Cavalry
* :
**[Turks] Turkish Archers, Turkish Lancers
**[Norse]: Jomsvikingr	
Faction Type: Nordic/SlavicNational Bonuses:
*Trade Routes. Start with 1  Commerce tech Already researched
*Merchant Enterprise. For every 100 of a resource in your treasury beyond starting level, receive +3 income for that resource. This income can exceed Commerce Cap by 200.
*Thalassocracy. Receive three Karve whenever a new Dock is built. Ship upgrades 33% cheaper.
Unique Units:
* / / : Angry Mob
* : Peasant Levy, Vikingr
* : Axemen, Ratniky , Archers
* : Javelin Cavalry; Jarl Cavalry; Konnica
* : Foot Druzhina, Druzhina Cavalry
* : Berserkir
* : Longship
* : Armed Merchant
Mercenaries:
* : [1] Slavic Raiders , [2] Merchant Cavalry
* :
**[Turks] Turkish Archers, Turkish Lancers
**[Norse]: Jomsvikingr	
Faction Type: Nordic/SlavicNational Bonuses:
*Trade Routes. Start with 1  Commerce tech Already researched
*Merchant Enterprise. For every 100 of a resource in your treasury beyond starting level, receive +3 income for that resource. This income can exceed Commerce Cap by 200.
*Thalassocracy. Receive three Karve whenever a new Dock is built. Ship upgrades 33% cheaper.
Unique Units:
* / / : Angry Mob
* : Peasant Levy, Vikingr
* : Axemen, Ratniky , Archers
* : Javelin Cavalry; Jarl Cavalry; Konnica
* : Foot Druzhina, Druzhina Cavalry
* : Berserkir
* : Longship
* : Armed Merchant
Mercenaries:
* : [1] Slavic Raiders , [2] Merchant Cavalry
* :
**[Turks] Turkish Archers, Turkish Lancers
**[Norse]: Jomsvikingr	
Unique buildings:
*Warrior Hall
Wonders:
*Stave Church
*Detinets
*Sun Temple
Upgrades:
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	Lvl 2		Lvl 2
	Lvl 2		Max
	Max 		Lvl 1
	Lvl 2		Max
	Max 		Lvl 1
Category:Swords of the Prophets factions
Category:Varangians