Religion

Religion is one of the core aspects of Stronghold games and a source of popularity.
==History==
Religion is modelled upon the influence of the medieval church of Christianity and Islam, which attracted civilians in big numbers. Holy books of the Bible and Quran were canonized during the Antiquity and the early Middle Age, which tried to provide a detailed and coherent description for creating life, world and society. They quickly became the icons of pursuing something greater, and they were sometimes justified as tools not only for war, but education and acquiring hope. Both religions have remained very influential even in the present days.
==Description==
Religion is a source of popularity, which provides a higher bonus with increasing blessing among the peasants. Religious buildings, such as the church, must be placed in order attract people and contribute for better coverage. A priest is needed to work for each building, who wanders out to spread blessing and fame in your town. The blessing given by the priest wears off after a short while, at which point that person must be blessed again. Covering the religious needs of the community, therefore, is a continual process. The higher the percentage of blessed people, the higher the bonus you will receive to your popularity. The bonus popularity from religion can be used for higher taxes or cutting on food rations.
As your castle population grows the percentage of your people blessed will start to fall, thus lowering your bonus. To rectify this you will need to place extra religious buildings. Be warned however, as your community grows, people will start demanding ever more impressive (and expensive) religious structures and failure to provide these buildings will result in a popularity drop.
Every 25% blessing coverage nets in +2 popularity, up to +8.
Three types of such buildings can be placed:
*Chapel: the cheapest religious building, which requires little area to build on. Costs 250 gold.
*Church: more expensive than the chapel, it needs more area to site on. The first church nets +1 popularity. Costs 500 gold.
*Cathedral: a monumental building, which requires a huge area and can train black monks. The first cathedral nets +2 popularity. Costs 1000 gold.
From Stronghold 2, religion is no longer maintained by priests but candles, which are produced by chandlers and are consumed in the church. Candles are consumed constantly from the stockpile (like food) and their consumption rate determines popularity gain, which can be adjusted from its panel. No consumption means no popularity, while exalted masses give the maximum applicable bonus. Due to the removed blessing mechanic, only one church is needed. The church also costs stone to build.
The priest occasionally holds masses (every one year or so), which attracts lots of civilians and workers. The Lord can also attend masses, when set on "civilian duties". Completing a mass with the Lord nets 300 honour points (SH2-only).
==Trivia==
*In Stronghold Crusader 2, a mosque can be built in place of a church, when playing as an Arabic lord. This has no influence on the gameplay. The mosque, however, has no destruction animation when destroyed.
ru:Религия
Category:Mechanics
Category:Popularity