Fist of Raziel

The fists of Raziel represent a knightly order dedicated to the celestial patron of holy warfare against evil.
==== Requirements ====
Base Attack Bonus: +6
Alignment: Lawful good
Skills: Diplomacy 2 ranks , Knowledge (religion) 2 ranks
Feats: Power Attack , Servant of the Heavens
Spells: Able to cast divine favor
==== Hit die ====
d10
==== Skill points ====
2 + Int
==== Class Features ====
Weapon and Armor Proficiency: A fist of Raziel is proficient with all simple and martial weapons, all types of armor, and shields (except tower shields).
Magic Circle (Su): A 1st-level fist of Raziel is constantly surrounded by a magic circle against evil effect, as the spell cast by a cleric of the fist's character level.
Smite Evil (Su): Once per day, a fist of Raziel may attempt to smite evil with one normal melee attack. She adds her Charisma bonus to her attack roll and deals 1 extra point of damage per class level. If she accidentally smites a creature that is not evil, the smite has no effect but it is still used up for that day. She can use this ability more times per day as she advances in level, as shown on Table 5—10.
If the fist of Raziel has paladin levels as well, add the daily uses from her fist of Raziel levels to the daily uses from her paladin levels. Her damage bonus equals her fist of Raziel class level plus her paladin class level. This ability does not stack with the smite ability granted by the Destruction domain.
In addition to the basic function of smiting evil, a fist of Raziel gains special abilities that operate whenever she smites.
Good-Aligned: At 1st level, whenever a fist of Raziel smites evil, her weapon is considered good-aligned for purposes of overcoming damage reduction, as if she had the Exalted Smite feat.
Confirming: At 3rd level, whenever a fist of Raziel smites evil, all critical rolls are automatically successful (so every threat is a critical hit). This works even if the weapon has a magical effect related to critical hits, unlike the similar effect of the bless weapon spell.
Holy: At 5th level, whenever a fist of Raziel smites evil, her weapon is considered holy, dealing an extra 2d6 points of damage against evil creatures. This additional damage stacks with the extra damage she deals from the smite. However, it does not stack with the benefit of the Sanctify Martial Strike feat or with the extra damage dealt by a weapon with the holy weapon property.
Fiendsmite: At 7th level, whenever a fist of Raziel smites evil, her weapon deals an extra 2d8 points of damage against evil outsiders and evil undead, instead of the +2d6 normally dealt by a holy weapon. If she also has the Exalted Smite feat, this damage is still doubled.
Chain: At 9th level, whenever a fist of Raziel smites evil, bolts of holy power erupt from the target creature and strike up to 5 additional evil targets within 30 feet, chosen by the fist of Raziel. Targets take 2d6 points of damage, or 2d8 if they are evil outsiders or evil undead. A successful Reflex save (DC 15 + the fist of Raziel's Cha modifier) reduces the damage by half.
Spells per Day: Starting at 2nd level, and at each level thereafter, a fist of Raziel gains new spells per day as if she had also gained a level in a divine spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, improved special mount, and so on). If the character had more than one divine spellcasting class before becoming a fist of Raziel, she must decide to which class she adds each fist of Raziel level for the purpose of determining spells per day.
Sanctify Martial Strike: At 4th level, a fist of Raziel gains the Sanctify Martial Strike feat as a bonus feat.
Sunder Evil Item (Su): At 6th level, whenever a fist of Raziel attacks an object that is evil (such as an unholy sword or a darkskull) or an evil construct (such as a retriever), she deals double damage. This does not stack with the benefits of the Great Sunder feat.
Holy Martial Strike (Su): Any weapon that a 10th-level fist of Raziel wields is treated as a holy weapon, dealing an extra 2d6 points of damage to evil creatures, even when she is not smiting evil. This additional damage does not stack with the benefit of the Sanctify Martial Strike feat or with the extra damage dealt by a weapon with the holy weapon property.
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special 	Spells per Day
1st 	+1 	+2 	+0 	+0 	Magic circle, smite evil 1/day (good-aligned)	—
2nd 	+2 	+3 	+0 	+0 	— 	+1 level of existing class
3rd 	+3 	+3 	+1 	+1 	Smite evil 2/day (confirming) 	+1 level of existing class
4th 	+4 	+4 	+1 	+1 	Sanctify Martial Strike 	+1 level of existing class
5th 	+5 	+4 	+1 	+1 	Smite evil 3/day (holy) 	+1 level of existing class
6th 	+6 	+5 	+2 	+2 	Sunder evil item 	+1 level of existing class
7th 	+7 	+5 	+2 	+2 	Smite evil 4/day (fiendsmite) 	+1 level of existing class
8th 	+8 	+6 	+2 	+2 	— 	+1 level of existing class
9th 	+9 	+6 	+3 	+3 	Smite evil 5/day (chain) 	+1 level of existing class
10th 	+10	+7 	+3 	+3 	Holy martial strike 	+1 level of existing class
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Concentration 	CON 	 	
Craft 	INT 	 	
Diplomacy 	CHA 	 	
Heal 	WIS 	 	
Knowledge (religion) 	INT 	 	
Knowledge (the planes)	INT 	 	
Profession 	WIS 	 	
Sense Motive 	WIS