Random Adventures 2!/Chapter 0

=CHAPTER 0: PROLOGUE PLAINS=
O O.png|This is the beginning of Random Adventures 2!.
O O.png|After the events of the previous game, a magical book appeared in Randomia.
O O.png|Our previous heroes opened the book, and inside was another dimension filled with another story.
O_O.png|All of a sudden, a weird-looking entity falls from the sky.
O O.png|That entity is currently unknown, but it quickly absorbs into the book.
O O.png|Everything started to collapse, even the fabric of reality itself. And that specific entity is revealed to be...
==Cutscene I: The Beginning of the End (A Very Original Title)==
Duo_(yes,_HIM).png
Grand_Spahk.PNG|Don't worry, guys. I can deal with him. All I need to do is-
Duo_(yes,_HIM).png|(grabs a huge chunk of rock and crushes Grand Spahk)
Agent_Polygon.png|(points his gun at the entity) Don't you dare move a muscle!
DiaPhoenix.png|Guys, what's going on?
Duo_(yes,_HIM).png|(starts creating some Rocksolids)
Rocksolid.png|(roars at Agent Polygon and Phoenix)
DiaPhoenix.png|Oh, so they wanna fight?
Grand_Spahk.PNG|(recovers) Oh, yeah.
HOLD IT.png
DEVIANTART ICON.PNG|(RAPP) Did you literally already start with you using my characters without permission?!|link=User:MrYokaiAndWatch902
DiaRectangl'r3.png|It’s not like I can just leave some parts of the opening cutscene blank.|link=User:TSRITW
==Wave 1: Let's Start Over==
Ra2.1.png|link=https://www.youtube.com/watch?v=UqZFalGgiQQ
T-traditional.png
Binge_Pipe_Announcement.png|
Binge_Pipe.png|
Binge_Pipe.png|
NormalAhlbi.gif|
TalkingAhlbi.gif|
TalkingAhlbi.gif|
TalkingAhlbi.gif|
TalkingAhlbi.gif|
(b)thinkingahlbitalking.gif|
(b)greet.gif|
Binge_Pipe_Announcement.png|
Wave_contents.png
Rocksolid.png|: (10/10) [1] 
Rocksolid.png|: (11/11) [2] 
Choose_your_fighter.png
FIGHTER1.png
Agent Polygon.png|Nothing that bullets can’t fix.
Agent Polygon.png|: (12/12) [1] 
FIGHTER2.png
DiaPhoenix.png|I'll set you all ablaze! Wait...
DiaPhoenix.png|: (10/10) [1] 
FIGHTER3.png
Grand_Spahk.PNG|(automatically chosen)
Grand_Spahk.PNG|: (10/10) [1] 
Status.png
Agent Polygon.png|: (12/12) [1] 
DiaPhoenix.png|: (10/10) [1] 
Grand_Spahk.PNG|: (10/10) [1] 
Rocksolid.png|: (10/10) [1] 
Rocksolid.png|: (11/11) [2] 
FIGHT!_2.0.png
Yourturn_new.png
Agent Polygon.png|Take this! (uses Pistol on )
Rocksolid.png|: (4/10) [1] 
DiaPhoenix.png|Insert Clash of Clans reference here. (uses Fireball on )
Rocksolid.png|: (7/11) [2] 
Grand Spahk.PNG|(ARM SMASHES )
FDD0637B-6375-42D2-948F-3466F6EBC936.jpeg|: (0/11) [2] 
Nmeturn_new.png
NormalAhlbi.gif|
Rocksolid.png|( uses Smash on )
Grand_Spahk.PNG|: (6/10) [1] 
Status.png
Agent Polygon.png|: (12/12) [1] 
DiaPhoenix.png|: (10/10) [1] 
Grand_Spahk.PNG|: (6/10) [1] 
Rocksolid.png|: (4/10) [1] 
B4118734-FA22-433C-B5F5-6B6D3F2DDEF5.png|: (0/11) [2] 
Yourturn_new.png
Agent Polygon.png|(inactive)
Grand Spahk.PNG|Butter's in a different time zone and is currently snoring in bed. I'M SMART, Y'KNOW.
DEVIANTART ICON.PNG|(RAPP) Yes, I really think we need "sleeping" templates to indicate if we're sleeping or not. And yes, I do know when Butter sleeps.|link=User:MrYokaiAndWatch902
DiaRectangl'r3.png|I know how we can solve this: by having another user move for the sleeping user. Is that okay?|link=User:TSRITW
DEVIANTART ICON.PNG|Nah. Let's just skip their turn.|link=User:MrYokaiAndWatch902
Agent Polygon.png|(skipped)
DiaPhoenix.png|Aaaaaaaaaaand... (Fireball on )
FDD0637B-6375-42D2-948F-3466F6EBC936.jpeg|: (0/10) [1] 
Wave_complete!.png
Grand Spahk.PNG|WE DID IT! What's next?! Oh. Wait. I know what's next.
Duo_(yes,_HIM).png|¡Apuesto a que no puedes vencer a la segunda ola!
==Wave 2: A Whole New System==
Ra2.2.png|link=https://www.youtube.com/watch?v=4GfXKM-2nak
T-allaround.png
Binge_Pipe_Announcement.png|
Binge_Pipe.png|
TalkingAhlbi.gif|
He'll_be_your_guide..png|Ahlbi: 
TalkingAhlbi.gif|
TalkingAhlbi.gif|
TalkingAhlbi.gif|
Don't_reveal.png|
Don't_reveal.png|
Don't_reveal.png|
NormalAhlbi.gif|
TalkingAhlbi.gif|
TalkingAhlbi.gif|
Don't_reveal.png|
NormalAhlbi.gif|
TalkingAhlbi.gif|
(b)greet.gif|
Binge_Pipe_Announcement.png|
Wave_contents.png
Rocksolid.png|: (10/10) [1] {0,5}
Rocksolid.png|: (10/10) [1] {1,1}
Rocksolid.png|: (10/10) [1] {6,6}
Choose_your_fighter.png
FIGHTER1.png
DiaPhoenix.png|It's time to set a good example!
DiaPhoenix.png|: (15/15) [2] {0,0}
FIGHTER2.png
Agent Polygon.png|Well, here we go.
Agent Polygon.png|: (15/15) [2] {0,0}
FIGHTER3.png
Grand_Spahk.PNG|New format! Awesome!
Grand_Spahk.PNG|: (14/14) [2] {0,0}
Status.png
DiaPhoenix.png|: (15/15) [2] {0,0}
Agent Polygon.png|: (15/15) [2] {0,0}
Grand_Spahk.PNG|: (14/14) [2] {0,0}
Rocksolid.png|: (10/10) [1] {0,5}
Rocksolid.png|: (10/10) [1] {1,1}
Rocksolid.png|: (10/10) [1] {6,6}
FIGHT!_2.0.png
Yourturn_new.png
DiaPhoenix.png|Allow me to demonstrate! (throws Fireball towards )
Rocksolid.png|: (2/10) [1] {6,6}
Rocksolid.png|: (6/10) [1] {1,1}
DiaPhoenix.png|You see? The positions , , and the origin are collinear. I can damage and also do some minor damage to .
Grand Spahk.PNG|(since has no attacks, decides to use Punch on someone)
FDD0637B-6375-42D2-948F-3466F6EBC936.jpeg|: (0/10) [1] {0,5}
Nmeturn_new.png
Rocksolid.png|( uses Smash on )
DiaPhoenix.png|: (11/15) [2] {-1,-1}
Agent Polygon.png|: (13/15) [2] {0,0}
Grand_Spahk.PNG|: (12/14) [2] {0,0}
Rocksolid.png|( moves to {0,1} and uses Smash on )
Agent Polygon.png|: (9/15) [2] {0,-1}
Grand_Spahk.PNG|: (10/14) [2] {0,0}
Status.png
DiaPhoenix.png|: (11/15) [2] {-1,-1}
Agent Polygon.png|: (9/15) [2] {0,-1}
Grand_Spahk.PNG|: (10/14) [2] {0,0}
B4118734-FA22-433C-B5F5-6B6D3F2DDEF5.png|: (0/10) [1] {0,5}
Rocksolid.png|: (6/10) [1] {1,1}
Rocksolid.png|: (2/10) [1] {0,1}
Yourturn_new.png
DiaPhoenix.png|(throws Fireball towards )
FDD0637B-6375-42D2-948F-3466F6EBC936.jpeg|: (0/10) [1] {1,1}
Grand_Spahk.PNG| HAS NO ATTACKS! (uses Punch again)
FDD0637B-6375-42D2-948F-3466F6EBC936.jpeg|: (0/10) [1] {0,1}
Wave_complete!.png
DeadVWT.png|(in the distance, a Venus Walk Trap is torn apart by a bunch of rabbits)
DiaPhoenix.png|That’s not something you see every day...
Venus Fly Trap Redesign.PNG|(a swarm of (Improved) Venus Fly Traps tear up the rabbits)
Grand Spahk.PNG|Let's get a move on...
Duo (yes, HIM).png|Si vous pensiez que ce sont les seuls ennemis que je peux invoquer, détrompez-vous!
Venus Fly Trap Redesign.PNG|(meanwhile, the (Improved) Venus Fly Trap swarm all turn into cows... somehow)
DO NOT SPOIL HER EITHER.png|Don't you dare disrespect my species like this!
==Wave 3: What's the Difference?==
Ra2.3.png|link=https://www.youtube.com/watch?v=4GfXKM-2nak
T-traditional.png
Wave_contents.png
Rocksolid.png|: (11/11) [2] 
Bushbub.png|: (10/10) [2] 
Binge_Pipe_Announcement.png|
Binge_Pipe.png|
TalkingAhlbi.gif|
TalkingAhlbi.gif|
TalkingAhlbi.gif|
Binge_Pipe_Announcement.png|
Choose_your_fighter.png
FIGHTER1.png
Agent Polygon.png|Couldn’t test my skills back there.
Agent Polygon.png|: (15/15) [2] 
FIGHTER2.png
DiaPhoenix.png|Second again? Whatevs.
DiaPhoenix.png|: (20/20) [3] 
FIGHTER3.png
Grand_Spahk.PNG|(automatically chosen (again))
Grand_Spahk.PNG|: (14/14) [2] 
Status.png
Agent Polygon.png|: (15/15) [2] 
DiaPhoenix.png|: (20/20) [3] 
Grand_Spahk.PNG|: (14/14) [2] 
Rocksolid.png|: (11/11) [2] 
Bushbub.png|: (10/10) [2] 
FIGHT!_2.0.png
Yourturn_new.png
Agent Polygon.png|Boom! Pistol to the face! (uses Pistol on )
Rocksolid.png|GRAAAHHHHH!
FDD0637B-6375-42D2-948F-3466F6EBC936.jpeg|: (0/11) [2] 
DiaPhoenix.png|Eat flames, plant! (Fireball on )
Bushbub_is_dead.png|: (0/10) [2] 
Wave_complete!.png
DiaPhoenix.png|This is getting a little too easy.
==Wave 4: Thinking Time==
Ra2.4.png|link=https://www.youtube.com/watch?v=4GfXKM-2nak
T-traditional.png
Wave_contents.png
Bushbub.png|: (8/8) [1] 
Miztoad.png|: (10/10) [2] 
Bushbub.png|: (8/8) [1] 
Binge_Pipe_Announcement.png|
Binge_Pipe.png|
TalkingAhlbi.gif|
TalkingAhlbi.gif|
TalkingAhlbi.gif|
(b)greet.gif|
Binge_Pipe_Announcement.png|
Choose_your_fighter.png
FIGHTER1.png
DiaPhoenix.png|I might need to be careful here...
DiaPhoenix.png|: (20/20) [3] 
FIGHTER2.png
Agent Polygon.png|A water foe, huh? I can do this.
Agent Polygon.png|: (15/15) [2] 
FIGHTER3.png
Grand_Spahk.PNG|(automatically chosen (yet again))
Grand_Spahk.PNG|: (14/14) [2] 
Status.png
DiaPhoenix.png|: (20/20) [3] 
Agent Polygon.png|: (15/15) [2] 
Grand_Spahk.PNG|: (14/14) [2] 
Bushbub.png|: (8/8) [1] 
Miztoad.png|: (10/10) [2] 
Bushbub.png|: (8/8) [1] 
FIGHT!_2.0.png
Yourturn_new.png
DiaPhoenix.png|First, I must get rid of the biggest threat. (uses Fireball on )
Dead_miztoad.png|: (0/10) [2] 
Agent Polygon.png|(inactive)
Grand Spahk.PNG|(uses Punch on )
Bushbub_is_dead.png|: (0/8) [1] 
Nmeturn_new.png
Bushbub.png|( uses Tangle on )
Grand_Spahk.PNG|: (9/14) [2] 
Status.png
DiaPhoenix.png|: (20/20) [3] 
Agent Polygon.png|: (15/15) [2] 
Grand_Spahk.PNG|: (9/14) [2] 
B4118734-FA22-433C-B5F5-6B6D3F2DDEF5.png|: (0/8) [1] 
B4118734-FA22-433C-B5F5-6B6D3F2DDEF5.png|: (0/10) [2] 
Bushbub.png|: (8/8) [1] 
Yourturn_new.png
DiaPhoenix.png|It's time to deal the final blow! (uses Fireball on )
Bushbub_is_dead.png|: (0/8) [1] 
Wave_complete!.png
==Cutscene II: Boss Incoming!==
Duo_(yes,_HIM).png|Beh, direi che le tue capacità di combattimento sono a posto. Ma possono corrispondere al mio?
Grand Spahk.PNG|There is something very chicken-y about your words, DUO!
Duo_(yes,_HIM).png|Ты говоришь обо мне? К черту, я явно слишком силен для этого! Я просто заставлю некоторых из них уничтожить тебя!
DiaPhoenix.png|Ooh... You made him mad...
Duo_(yes,_HIM).png|Una cum amicis meis epularer stabunt in bello. Parare!
==Wave 5: Final Wave==
Ra2.5.png|link=https://www.youtube.com/watch?v=esCzB25n_lI
T-traditional.png
Multiround wave!.png
Binge_Pipe_Announcement.png|
Binge_Pipe.png|
Shut_up!.png
Duo_(yes,_HIM).png|JUST SHUT UP.
NormalAhlbi.gif|
Duo_(yes,_HIM).png|I DON'T CARE ABOUT THAT. LET THEM ENTER THIS WAVE BLIND.
TalkingAhlbi.gif|
Duo_(yes,_HIM).png|AAAAA DANG IT
Duo_(yes,_HIM).png|You know what? That's it!
(b)distressedextreme.gif|
Duo_(yes,_HIM).png|I can deal with you no longer! Take this!
(b)breakdown.gif
Duo_(yes,_HIM).png|This is just a tenth of my power! I can do even worse!
Still_don't_reveal.png|
Duo_(yes,_HIM).png|And you.
Don't reveal.png|
Duo_(yes,_HIM).png
Still_don't_reveal.png|
Duo_(yes,_HIM).png|Oh right, you lost your penalizing privileges. How about this?
NormalAhlbi.gif|
Prefall.gif|
Still_don't_reveal.png|
Duo_(yes,_HIM).png|Those (Improved) Venus Fly Traps? I made those. I don't know why I can't find them anymore...
DO NOT SPOIL HER EITHER.png|
Duo_(yes,_HIM).png|AAAAAAAAAAAUUUUUUUUUUUUGGGGGGGGGGGGHHHHHHHHHHHHHH
Duo_(yes,_HIM).png|Vergiss es! Beginnen wir gleich mit der Welle!
Binge_Pipe_Announcement.png|
EE_drawing.png|(during the ruckus, Duo drops a piece of paper)
DiaPhoenix.png|What's this supposed to mean? Is this the final boss?
Wave_contents.png
Rocksolid.png|: (13/13) [4] 
Bushbub.png|: (12/12) [3] 
Miztoad.png|: (12/12) [3] 
Miztoad.png|: (12/12) [3] 
Miztoad.png|: (12/12) [3] 
EE_drawing.png|: (???) [?] 
Choose_your_fighter.png
FIGHTER1.png
Grand Spahk.PNG|WE GONNA DO THIS.
Grand Spahk.PNG|: (18/18) [3] 
FIGHTER2.png
DiaPhoenix.png|I think this will be a little too hard, since none of us has any healing moves...
DiaPhoenix.png|: (25/25) [4] 
FIGHTER3.png
Agent Polygon.png|(there's literally no other choice)
Agent Polygon.png|: (15/15) [2] 
Binge_Pipe_Announcement.png|
(b)distressedextreme.gif|
Don't reveal.png|
I_SAID_DON'T_SPOIL_HER.png|
Don't reveal.png|
DO NOT SPOIL HER EITHER.png|
B-FIGHT!_2.0.png
===Round 5-1: Down to the Ground===
Status.png
Grand Spahk.PNG|: (18/18) [3] 
DiaPhoenix.png|: (25/25) [4] 
Agent Polygon.png|: (18/18) [3] 
Rocksolid.png|: (13/13) [4] 
Bushbub.png|: (12/12) [3] 
Yourturn new.png
Grand Spahk.PNG|(punches Rocksolid)
FDD0637B-6375-42D2-948F-3466F6EBC936.jpeg|: (0/13) [4] 
Agent Polygon.png|Alright. Now it’s pistol time! (uses Pistol on )
Bushbub is dead.png|: (0/12) [3] 
DiaPhoenix.png|Hey, I haven't even done my turn yet!
(b)thinkingahlbitalking.gif|
TalkingAhlbi.gif|
DiaPhoenix.png|Oh, that explains it. Thanks, Ahlbi.
Duo (yes, HIM).png|>:(
Next round.png
===Round 5-2: Get Wet... Ribbitrarily===
Status.png
Grand Spahk.PNG|: (18/18) [3] 
DiaPhoenix.png|: (25/25) [4] 
Agent Polygon.png|: (18/18) [3] 
Miztoad.png|: (12/12) [3] 
Miztoad.png|: (12/12) [3] 
Miztoad.png|: (12/12) [3] 
Yourturn_new.png
DiaPhoenix.png|(uses Fireball on )
Dead_miztoad.png|: (0/12) [3] 
DiaPhoenix.png|Fire beating water? Now that is an interesting sight!
Grand Spahk.PNG|Eh, no. (uses Punch on )
Dead_miztoad.png|: (0/12) [3] 
Agent Polygon.png|(uses Pistol on )
Dead_miztoad.png|: (0/12) [3] 
Next_round.png
===Round 5-3: Keeper of the Elements===
Duo_(yes,_HIM).png|Well, this is the final round.
Duo_(yes,_HIM).png|You see that drawing you have? That is the Elemental Elephant.
Duo_(yes,_HIM).png|This is him in the flesh!
EE_neutral.png
Duo_(yes,_HIM).png|He's a huge tank with loads of HP. There's no way you can beat him!
DO NOT SPOIL HER EITHER.png|That's where you're wrong!
Duo_(yes,_HIM).png|Huh?
Danganronpa_2_Usami_Fullbody_Sprite_11.png|I say that we teach Duo a lesson!
Duo_(yes,_HIM).png|Who the heck are you!? That's it, I'm out! (leaves)
Don't reveal.png|
(a)gushing.gif|
Bt3.png|
TalkingAhlbi.gif|
TalkingAhlbi.gif|
TalkingAhlbi.gif|
(a)gushing.gif|
Status.png
Grand Spahk.PNG|: (18/18) [3] 
DiaPhoenix.png|: (25/25) [4] 
Agent Polygon.png|: (18/18) [3] 
EE_neutral.png|: (500/500) [1] 
Yourturn_new.png
DiaPhoenix.png|(uses Transformation)
PLATONIC_MODE_ACTIVATE.png|: (25/25) [4] (transforming [1/2])
Agent Polygon.png|(uses Pistol)
EE_neutral.png|: (484/500) [1] 
Grand Spahk.PNG|(Punch, on the most logical target... )
EE_neutral.png|: (468/500) [1] 
TalkingAhlbi.gif|
TalkingAhlbi.gif|
Nmeturn_new.png
EE_neutral.png|(uses Roulette)
EE_earth.png|(changes to Earth mode)
Status.png
Grand Spahk.PNG|: (18/18) [3] 
PLATONIC_MODE_ACTIVATE.png|: (25/25) [4] (transforming [1/2])
Agent Polygon.png|: (18/18) [3] 
EE_earth.png|: (468/500) [1] (Earth [4])
Yourturn_new.png
PLATONIC_MODE_ACTIVATE.png|(changes into Platonic mode)
Platonic_mode_activated.png|: (25/25) [4] (Platonic [4])
Grand Spahk.PNG|(Punch)
EE_earth.png|: (452/500) [1] (Earth [4])
Agent Polygon.png|(Pistol)
EE_earth.png|: (436/500) [1] (Earth [4])
Nmeturn_new.png
EE_earth.png|(stomps on )
Agent Polygon.png|: (6/18) [3] (stunned [1])
Status.png
Grand Spahk.PNG|: (18/18) [3] 
Platonic_mode_activated.png|: (25/25) [4] (Platonic [3])
Agent Polygon.png|: (6/18) [3] (stunned [1])
EE_earth.png|: (436/500) [1] (Earth [3])
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Agent Polygon.png|: (8/18) [3] (stunned [1])
Grand Spahk.PNG|(Punch)
EE_earth.png|: (420/500) [1] (Earth [3])
Platonic_mode_activated.png|(starts charging up for Scorching Beam)
Platonic_mode_activated.png|: (25/25) [4] (Platonic [3], charging [1/3])
Nmeturn_new.png
EE_earth.png|(uses Protective Layer)
Status.png
Grand Spahk.PNG|: (18/18) [3] 
Platonic_mode_activated.png|: (25/25) [4] (Platonic [2], charging [1/3])
Agent Polygon.png|: (8/18) [3] 
EE_earth.png|: (420/500) [1] (Earth [2], protected)
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Agent Polygon.png|: (10/18) [3] 
Grand Spahk.PNG|(Punch)
EE_earth.png|: (416/500) [1] (Earth [2], protected)
Platonic_mode_activated.png|(still charging)
Agent Polygon.png|(Pistol)
EE_earth.png|: (412/500) [1] (Earth [2], protected)
Nmeturn_new.png
EE_earth.png|(uses Stomp on )
Grand Spahk.PNG|: (6/18) [3] (stunned [1])
Status.png
Grand Spahk.PNG|: (6/18) [3] (stunned [1])
Platonic_mode_activated.png|: (25/25) [4] (Platonic [1], charging [2/3])
Agent Polygon.png|: (10/18) [3] 
EE_earth.png|: (412/500) [1] (Earth [1], protected)
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Grand Spahk.PNG|: (8/18) [3] (stunned [1])
Agent Polygon.png|: (12/18) [3] 
Agent Polygon.png|(misses a turn due to using Pistol five times)
Platonic_mode_activated.png|(is done charging for Scorching Beam)
EE_earth.png|: (396/500) [1] (Earth [1], protected)
PLATONIC_MODE_ACTIVATE.png|(returns to Block mode)
Nmeturn_new.png
EE_earth.png|(uses Stomp on )
DiaPhoenix.png|: (13/25) [4] (stunned [1])
EE_neutral.png|(returns to Neutral mode)
Status.png
Grand Spahk.PNG|: (8/18) [3] 
DiaPhoenix.png|: (13/25) [4] (stunned [1])
Agent Polygon.png|: (12/18) [3] 
EE_neutral.png|: (396/500) [1] 
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Grand Spahk.PNG|: (10/18) [3] 
DiaPhoenix.png|: (16/25) [4] (stunned [1])
Agent Polygon.png|: (14/18) [3] 
Agent Polygon.png|(uses Pistol)
EE_neutral.png|: (380/500) [1] (bleeding [2])
Grand Spahk.PNG|(uses Punch)
EE_neutral.png|: (364/500) [1] (bleeding [2])
Nmeturn_new.png
EE_neutral.png|(uses Roulette)
EE_fire.png|(changes to Fire mode)
Status.png
Grand Spahk.PNG|: (8/18) [3] 
DiaPhoenix.png|: (16/25) [4] 
Agent Polygon.png|: (14/18) [3] 
EE_fire.png|: (360/500) [1] (Fire [4], bleeding [1])
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Grand Spahk.PNG|: (10/18) [3] 
DiaPhoenix.png|: (19/25) [4] 
Agent Polygon.png|: (16/18) [3] 
Grand Spahk.PNG|(uses Arm Smash)
EE_fire.png|: (360/500) [1] (Fire [4], bleeding [1])
DiaPhoenix.png|(uses Fireball)
EE_fire.png|: (360/500) [1] (Fire [4], bleeding [1])
Agent Polygon.png|(uses Pistol)
EE_fire.png|: (344/500) [1] (Fire [4], bleeding [1])
Nmeturn_new.png
EE_fire.png|(uses Flaming Spray on and )
Grand Spahk.PNG|: (10/18) [3] (burn [2])
DiaPhoenix.png|: (19/25) [4] (burn [2])
Status.png
Grand Spahk.PNG|: (9/18) [3] (burn [2])
DiaPhoenix.png|: (18/25) [4] (burn [2])
Agent Polygon.png|: (16/18) [3] 
EE_fire.png|: (340/500) [1] (Fire [3])
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Grand Spahk.PNG|: (11/18) [3] (burn [2])
DiaPhoenix.png|: (21/25) [4] (burn [2])
Agent Polygon.png|: (18/18) [3] 
Grand Spahk.PNG|(skips)
DiaPhoenix.png|(uses Transformation)
PLATONIC_MODE_ACTIVATE.png|: (21/25) [4] (burn [2], transforming [1/2])
Agent Polygon.png|(uses Pistol)
EE_fire.png|: (324/500) [1] (Fire [3])
Nmeturn_new.png
EE_fire.png|(uses Flaming Spray on and )
Agent Polygon.png|: (9/18) [3] (burn [2])
PLATONIC_MODE_ACTIVATE.png|: (21/25) [4] (burn [2], transforming [1/2])
Status.png
Grand Spahk.PNG|: (8/18) [3] (burn [1])
PLATONIC_MODE_ACTIVATE.png|: (20/25) [4] (burn [2], transforming [1/2])
Agent Polygon.png|: (7/18) [3] (burn [2])
EE_fire.png|: (324/500) [1] (Fire [2])
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Grand Spahk.PNG|: (10/18) [3] (burn [1])
PLATONIC_MODE_ACTIVATE.png|: (23/25) [4] (burn [2], transforming [1/2])
Agent Polygon.png|: (9/18) [3] (burn [2])
Grand Spahk.PNG|(uses Punch)
EE_fire.png|: (324/500) [1] (Fire [2])
PLATONIC_MODE_ACTIVATE.png|(changes into Platonic mode)
Platonic_mode_activated.png|: (23/25) [4] (burn [2], Platonic [4])
Agent Polygon.png|(uses Pistol)
EE_fire.png|: (308/500) [1] (Fire [2])
Nmeturn_new.png
EE_fire.png|(uses Flaming Spray on and )
Platonic_mode_activated.png|: (23/25) [4] (burn [2], Platonic [4])
Grand Spahk.PNG|: (10/18) [3] (burn [2])
Status.png
Grand Spahk.PNG|: (9/18) [3] (burn [2])
Platonic_mode_activated.png|: (22/25) [4] (burn [2], Platonic [3])
Agent Polygon.png|: (7/18) [3] (burn [1])
EE_fire.png|: (308/500) [1] (Fire [1])
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Grand Spahk.PNG|: (11/18) [3] (burn [2])
Platonic_mode_activated.png|: (25/25) [4] (burn [2], Platonic [3])
Agent Polygon.png|: (9/18) [3] (burn [1])
Grand Spahk.PNG|(uses Punch)
EE_fire.png|: (308/500) [1] (Fire [1])
Platonic_mode_activated.png|(starts charging up for Scorching Beam)
Platonic_mode_activated.png|: (25/25) [4] (burn [2], Platonic [3], charging [1/3])
Agent Polygon.png|(uses Pistol)
EE_fire.png|: (292/500) [1] (Fire [1])
Nmeturn_new.png
EE_fire.png|(uses Flaming Spray on and )
Grand Spahk.PNG|: (11/18) [3] (burn [2])
Agent Polygon.png|: (0/18) [3] (burn [2])
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Another Chance)
Agent Polygon.png|: (9/18) [3] 
EE_neutral.png|(returns to Neutral mode)
Status.png
Grand Spahk.PNG|: (10/18) [3] (burn [2])
Platonic_mode_activated.png|: (24/25) [4] (burn [1], Platonic [2], charging [1/3])
Agent Polygon.png|: (9/18) [3] 
EE_neutral.png|: (292/500) [1] 
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Grand Spahk.PNG|: (12/18) [3] (burn [2])
Platonic_mode_activated.png|: (25/25) [4] (burn [1], Platonic [2], charging [1/3])
Agent Polygon.png|: (11/18) [3] 
Grand Spahk.PNG|(uses Punch)
EE_neutral.png|: (276/500) [1] 
Platonic_mode_activated.png|(still charging)
Agent Polygon.png|(misses a turn due to using Pistol five times)
Nmeturn_new.png
EE_neutral.png|(uses Roulette)
EE_water.png|(changes to Water mode)
Status.png
Grand Spahk.PNG|: (11/18) [3] (burn [1])
Platonic_mode_activated.png|: (24/25) [4] (Platonic [1], charging [2/3])
Agent Polygon.png|: (11/18) [3] 
EE_water.png|: (276/500) [1] (Water [4])
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Grand Spahk.PNG|: (13/18) [3] (burn [1])
Platonic_mode_activated.png|: (25/25) [4] (Platonic [1], charging [2/3])
Agent Polygon.png|: (13/18) [3] 
Grand Spahk.PNG|(uses Punch)
EE_water.png|: (260/500) [1] 
Platonic_mode_activated.png|(is done charging for Scorching Beam)
EE_water.png|: (196/500) [1] 
PLATONIC_MODE_ACTIVATE.png|(returns to Block mode)
DiaPhoenix.png|Now that's a lot of damage!
Agent Polygon.png|(uses Pistol)
EE_water.png|: (180/500) [1] (Water [4], bleeding [2])
Nmeturn_new.png
EE_water.png|(uses Splash Attack on )
Grand Spahk.PNG|: (0/18) [3] 
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Another Chance)
Grand Spahk.PNG|: (9/18) [3] 
DiaPhoenix.png|: (16/25) [4] 
Agent Polygon.png|: (7/18) [3] 
Status.png
Grand Spahk.PNG|: (9/18) [3] 
DiaPhoenix.png|: (16/25) [4] 
Agent Polygon.png|: (7/18) [3] 
EE_water.png|: (176/500) [1] (Water [3], bleeding [1])
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Grand Spahk.PNG|: (11/18) [3] 
DiaPhoenix.png|: (19/25) [4] 
Agent Polygon.png|: (9/18) [3] 
Grand Spahk.PNG|(uses Arm Smash)
EE_water.png|: (157/500) [1] (Water [3], bleeding [1])
DiaPhoenix.png|(uses Fireball)
EE_water.png|: (141/500) [1] (Water [3], bleeding [1])
Agent Polygon.png|(uses Pistol)
EE_water.png|: (125/500) [1] (Water [3], bleeding [1])
Nmeturn_new.png
EE_water.png|(uses Splash Attack on )
DiaPhoenix.png|: (4/25) [4] 
Grand Spahk.PNG|: (2/18) [3] 
Agent Polygon.png|: (3/18) [3] 
Status.png
Grand Spahk.PNG|: (2/18) [3] 
DiaPhoenix.png|: (4/25) [4] 
Agent Polygon.png|: (3/18) [3] 
EE_water.png|: (121/500) [1] (Water [2])
(b)distressedextreme.gif|
Duo_(yes,_HIM).png|HAHAHAHA! YES! THEY'RE ALL GONNA DIE!
BtPENALTY.png|
Grand Spahk.PNG|: (18/18) [3] 
DiaPhoenix.png|: (25/25) [4] 
Agent Polygon.png|: (18/18) [3] 
Duo_(yes,_HIM).png|NOOOOOOOOOOOOOOOOOOOOOOOOO!
(a)gushing.gif|
Bt3.png|
Yourturn_new.png
Grand Spahk.PNG|(skips)
DiaPhoenix.png|(uses Fireball)
EE_water.png|: (105/500) [1] (Water [2])
Agent Polygon.png|(uses Pistol)
EE_water.png|: (89/500) [1] (Water [2])
Nmeturn_new.png
EE_water.png|(uses Splash Attack on )
Agent Polygon.png|: (6/18) [3] 
Grand Spahk.PNG|: (9/18) [3] 
DiaPhoenix.png|: (16/25) [4] 
Status.png
Grand Spahk.PNG|: (9/18) [3] 
DiaPhoenix.png|: (16/25) [4] 
Agent Polygon.png|: (6/18) [3] 
EE_water.png|: (89/500) [1] (Water [1])
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
Grand Spahk.PNG|: (11/18) [3] 
DiaPhoenix.png|: (19/25) [4] 
Agent Polygon.png|: (8/18) [3] 
Grand Spahk.PNG|(uses Arm Smash)
EE_water.png|: (70/500) [1] (Water [1])
DiaPhoenix.png|(uses Fireball)
EE_water.png|: (54/500) [1] (Water [1])
Agent Polygon.png|(uses Pistol)
EE_water.png|: (38/500) [1] (Water [1])
Nmeturn_new.png
EE_water.png|(uses Splash Attack on )
Grand Spahk.PNG|: (0/18) [3] 
DiaPhoenix.png|: (10/25) [4] 
Agent Polygon.png|: (2/18) [3] 
EE_neutral.png|(returns to Neutral mode)
Status.png
B4118734-FA22-433C-B5F5-6B6D3F2DDEF5.png|: (0/18) [3] 
DiaPhoenix.png|: (10/25) [4] 
Agent Polygon.png|: (2/18) [3] 
EE_neutral.png|: (38/500) [1] 
(b)distressedextreme.gif|
Bt7.png|
Danganronpa_2_Usami_Fullbody_Sprite_09.png|I'm sorry!
BtPENALTY.png|
Bt4.png|
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
DiaPhoenix.png|: (13/25) [4] 
Agent Polygon.png|: (4/18) [3] 
DiaPhoenix.png|(uses Fireball)
EE_neutral.png|: (22/500) [1] 
Agent Polygon.png|(uses Pistol)
EE_neutral.png|: (6/500) [1] (bleeding [2])
Nmeturn_new.png
EE_neutral.png|(uses Roulette)
EE_air.png|(changes to Air mode)
Status.png
DiaPhoenix.png|: (13/25) [4] 
Agent Polygon.png|: (4/18) [3] 
EE_air.png|: (2/500) [1] (Air [4], bleeding [1])
Yourturn_new.png
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Healing Magic)
DiaPhoenix.png|: (16/25) [4] 
Agent Polygon.png|: (6/18) [3] 
Agent Polygon.png|I have to miss a turn.
DiaPhoenix.png|I'm not giving up my shot! (uses Fireball)
EE_air_dead.png|: (0/500) [1] (Air [4], bleeding [1])
EE_air_dead.png|(Deflated Expectations activated)
DiaPhoenix.png|: (0/25) [4] 
Agent Polygon.png|: (0/18) [3] 
Prefall.gif|
Bt12.png|
Danganronpa_2_Usami_Fullbody_Sprite_11.png|(Another Chance)
DiaPhoenix.png|: (13/25) [4] 
Boss_wave_complete!.png
(a)gushing.gif|
(b)thinkingahlbitalking.gif|
Bt7.png|
==Cutscene III: The End of the Zeroth Chapter==
DiaPhoenix.png|You guys okay?
Agent Polygon.png|Yup!
Grand Spahk.PNG|Not much for me...
Bt3.png|
BtPENALTY.png|
Duo_(yes,_HIM).png|...
Duo_(yes,_HIM).png|AAAAAAAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHA
Bt13.png|
Duo_(yes,_HIM).png|Allons. Pensiez-vous vraiment que j'en avais fini sans cet Éléphant Élémentaire? Je n'ai pas fini avec toi, Byakuya. Nous nous reverrons, un jour ou l'autre!
Duo_(yes,_HIM).png|Ut pro te tribus: Credo in ordine ad poenam.
Grand Spahk.PNG|Huh?
Agent Polygon.png|What?
DiaPhoenix.png|Does that mean...
Duo_(yes,_HIM).png|¡Este juego aún no ha terminado! (proceeds to launch Spahk, Agent Polygon, and Phoenix into a volcano in the background)
Duo_(yes,_HIM).png|(he then exits via a transdimensional portal)
Bt6.png|
(b)thinkingahlbitalking.gif|
Bt12.png|
Bt4.png|
Ao10.png|
Bt7.png|
Prefall.gif|
Ao2.png|
MW.png
Agent Polygon.png|Ow, my head hurts!
DiaPhoenix.png|It feels kinda hot in here! Then again, I'm pretty hot myself.
Grand Spahk.PNG|I think we're... in the volcano.
O O.png|To be continued...
Category:RA2!