Fatigue

Fatigue or vigour is a mechanic that affects units in battle.
Units tire as they move and fight, meaning that they cannot engage in combat as effectively. The vigour/fatigue level of a unit is shown on its tooltip. Troops recover vigour slowly over time if allowed to stand still. Walk units where possible and only charge them at the last moment to prevent them from tiring. Some abilities can also restore vigour.
Units normally start every battle at full vigour, but under certain conditions they might start at certain thresholds, such as after colonising ruins, when engaged in battle while in March stance or using a Lightning strike to lock out enemy reinforcements. 
For undead races such as Vampire Counts and Tomb Kings, the different levels of fatigue have different names. This represents the fact that undead units don't get tired, but instead the magic sustaining them can run out.
==Fatigue effects==
Fatigue level	Undead animation level	Fatigue point thresholds	Modifiers	Modifiers 	Modifiers 	Modifiers 	Modifiers	Modifiers 	Modifiers
Fatigue level	Undead animation level	Fatigue point thresholds	Speed 	Melee Attack	Melee Defence	Melee Damage	Armour 	Charge bonus	Reloading
Fresh 	Animated 	0 	 	 	 	 	 	 	
Active 	Active 	2,800 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Winded 	Fading 	6,600 	-5% 	-5% 	 	-10% 	 	 	-10%
Tired 	Diminished 	12,600 	-10% 	-15% 	 	 	 	 	
 	-10% 	-15% 	 	 	 	 	 	 	
Very tired 	Drained 	18,000 	-15% 	-25% 	 	 	 	 	
-10% 	-25% 	-25% 	 	 	 	 	 	 	
Exhausted 	Debilitated 	27,000 	-15% 	-30% 	-10% 	-10% 	-25% 	-30% 	-35%
Maximum 	Maximum 	30,000 	-15% 	-30% 	-10% 	-10% 	-25% 	-30% 	-35%
=== Action effects ===
Status 	Status 	Effect per tick
Activity	Ready 	-7
Activity	Idle (rain or snow) 	-10
Activity	Idle 	-18
Activity	Limbering 	+6
Activity	Shooting 	+18
Activity	Combat (melee) 	+19
Activity	Working 	+20
Activity	Climbing (ladders or walls)	+10,000
Movement	Walking 	-1
Movement	Walking (artillery/horse) 	+2
Movement	Walking (artillery) 	+12
Movement	Running 	+4
Movement	Running (artillery/horse) 	+6
Movement	Running (cavalry) 	+6
Movement	Charging 	+34
==Relevant attributes==
 (Perfect Vigour)
Category:Total War: Warhammer units
Category:Total War: Warhammer battle mode
Category:Total War: Warhammer II units
Category:Total War: Warhammer II battle mode