109398-pvp-vs-pve-a-tale-of-two-gears

== Content ==
			
Raiding is fun. 
Raiding is progressive. 
 
How so?  Say that your team -Guild group- kills a boss finally after 300 attempts.
Congrats! You did it!  You now have a new piece of gear.  Oh wait, what? You didn't have the DKP and now the next other DPS guy got that piece instead?  Oh, that's okay and fine. Just spend 300 Elder Gems at the vendor in Thayd/Illium and it's yours.  All you had to do was kill that boss just once anyways.
 
 
PvP is not fun.
PvP is NOT progressive.
 
How so? You and your PUGs -queue groups- have won 15 out of 25 matches.
Congrats! You've won 60% of your matches.  However, your ranking has gone nowhere and has tanked.  You see, you've lost points per a failed game than you have won during a successful one [by a large margin].   This means that the gated rating keeps you from ever obtaining new pieces of gear.  What's that? You've hit the Prestige cap? Oh well. You can always buy more potions with it.  However your gear has not progressed at all.
 
 
 
PvE raiding = a progressive up-hill jog.  Sure it'll take some time, but it's going somewhere at a pace.
 
PvP battlegrounds = a non-progressive, unbalance run on a treadmill. Seems like you're going somewhere, but it's all an illusion that's just tiring you out.
 
 
 
I'd like to know of a possible solution to this dilemma.  My theory is tossing out the ranked requirement for gear. Instead, think of is something called "Ranked Tokens" -yes, similar to Elder gems- that are obtained at a 1:6 lose:win ratio and can be used to get higher gear  pieces.  It would cost a large portion of them and take a very long time if mostly losing, however it would still feel like a going somewhere progress.
 
 
P.S.  Let's get these posts out of the way right now:  "Carebear", "Go back to WoW", "Just play Hello Kitty Online Adventures", "PvE is cake, PvP is hardcore", "Unfair to those who are 1800".     Understand that people are purposely tanking their ranking to than help gear up guildmates/server mates by creaming people on the other side [and to prevent them obtaining equal gear type], there's also the issue of those that power leveled at the beginning of the game's launch and boomed their rank in ease to get their gear.     Either way this  thread is more or less about the lack of progression in PvP as compared to PvE, or other avenues of obtaining things that PvE otherwise has.	
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			You are jelly of the 1% because you can't reach 1800. Wildstar is a true meritocratic game with almost no RNG. Why be so jelly? Go back to WOW where you can have all the best items you want to. If you don't like PvP system, then it is more likely that you don't deserve to play it. It's that simple.I kid.	
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