Mario Kart Sprint

Mario Kart Sprint is an upcoming racing game developed by Shooting Star Studios for the Nintendo Switch. It is the ninth installment in the mainstream Mario Kart series, and the twelfth if the arcade games are included.
Prominent new additions include the Sprint Dash, which is a move that can be performed once a circular bar is filled while drifting, gifting them a fiery speed boost for a short period of time. If bumping into another racer that is not Sprint Dashing while buffed, they will get burnt and spin uncontrollably, as if they were attacked by an item such as the Fire Flower. Bikes, ATVs, Gliders, anti-gravity, and underwater driving return from past installments. Additionally, the latter one gets a slight twist, Surface Driving.
==Gameplay==
The gameplay of the game is very similar to past installments in the series, especially the two most recent installments. Keeping the traditional gameplay from all Mario Kart games, players can pick characters that differ in weight classes and drive vehicles that have different stats around courses (some being rather simple courses while others are hazardous) in hopes of making it to the finish line in first place. Like in Mario Kart Wii and Mario Kart 8, the number of racers in the game is twelve. Players can use Items obtained from Item Boxes. The obtained items depend on their current position, with first places typically receiving weaker items and lower places receiving more powerful items in order to compensate their lower placement.
Gliding and anti-gravity return from the two latest installments in the series, and they remain unchanged. Underwater driving, however, gets an additional twist. The game introduces the Surface Driving, which allows players to drive on the water rather than under it. Some water areas in courses will contain a special boost tile or ramp that will turn their karts' wheels into Jet Motors in order to drive on it. Both ways of water driving are completely up to what the players desire. However, not all water areas support both ways.
As mentioned in the game's title and seemingly being the main addition in the installment, the Sprint Dash is a new special move that can be executed by drivers during drifts. To activate the Sprint Dash, players will have to drift as much as they can by taking advantage of the various courses' curves. By doing so, a circular bar will start to fill, starting the sprint move once it fulfills. During a Sprint Dash, players' eyes turn a shiny yellow and their wheels catch on fire, giving them a temporary speed boost that allows them to counter items and other kinds of attacks. If bumping into other drivers that are not sprint dashing, the victims will get stuck in the player's kart or bike as it twists them around and releases them by pushing them, giving a fiery effect that causes them to spin uncontrollably as if they were hit by a fire-related item or obstacle. If bumping into a driver that is also performing a sprint dash, then both drivers will slightly increase their buff duration and speed for a few more seconds. Most courses feature long or big curves in order for drivers to take advantage and drift long enough to perform a sprint dash. There curves are mostly referred to as Sprint Areas.
Kart customization remains similar to the last two games but mostly to Mario Kart 8's. Karts , ATVs and Bikes return. Coins, Tricks and the ability to look behind also return to the game. 
Like in the last game, Miiverse integration allows the players to share their replay videos and comments on other's in a similar feature named Mario Kart SprinTV. Additionally, players are able to showcase tournaments and other kinds of events in Mario Kart SprinTV. Similarly to Mario Kart Wii, Nintendo will occasionally host tournaments and events themselves for players around the world to participate in and get exclusive prizes (Prize would depend on participants' placements). Prizes can be exclusive or rare gear for Miis, special alternate costumes, special kart bodies, etc.. Events made by Nintendo would be available for play for a limited time biweekly each month after the game's release.
Finally, point management works similar to Mario Kart Wii and Mario Kart 8. Below is the comparison chart of the point spread between all the games:
Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP)
 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th 	10th 	11th 	12th
Super Mario KartMario Kart 64Mario Kart: Super Circuit 	9 	6 	3 	1 	0 	0 	0 	0 	- 	- 	- 	-
Mario Kart: Double Dash!!Mario Kart DS 	10 	8 	6 	4 	3 	2 	1 	0 	- 	- 	- 	-
Mario Kart Wii 	15 	12 	10 	8 	7 	6 	5 	4 	3 	2 	1 	0
Mario Kart 7 	10 	8 	6 	5 	4 	3 	2 	1 	- 	- 	- 	-
Mario Kart 8Mario Kart Sprint 	15 	12 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.
==Modes==
Most modes return from past installments, but there are a few additions. All modes are available on single player, and various of them are available on multiplayer and online multiplayer.
===Grand Prix===
1 to 4 Players
Just like in past installments, this game has the Grand Prix mode, and therefore it works similar. Here players have to race against computer opponents, win the races in each track, and obtain the cup's trophy. The player can choose one of three default engine classes: , and . The higher the engine class, the harder and faster the races will be against opponents. This mode also supports multiplayer Grand Prix. After completing 150cc, is unlocked, which is like 150cc but with all tracks reversed. If all the engine classes including Mirror Mode are completed, will be unlocked as well.
===Story Mode===
1 Player
A completely new mode. As the name implies, players will follow a story in the game. They will be able to choose a character (only the ones that have been already unlocked), their customized kart and then embark in an adventure.
The story is about the new Mushroom Kingdom Grand Prix, which is an annual championship in which everyone is invited to compete in fun go-kart races. However, Bowser gets mad because he was apparently not invited. Because of this, he, his son and other baddies soon sabotage the grand prix, Bowser steals the Champion's Trophy and self-proclaims himself the champion, also taking out the other racers and challenging them to "do the impossible" and beat him. And so the selected character embarks in a racing adventure to beat Bowser and his followers to retrieve the trophy.
In order to accomplish this, the player will drive through the various lands in the Mushroom World, challenging different opponents in the way and encountering Bosses at certain points. The character is able to drive around freely in open maps, as well as getting out of the Kart and walking or running around to talk to other characters. Some characters will have sidequests or missions for the player to complete (these being similar to the missions from Mario Kart DS) while others will challenge the player to race in a chosen course. Clearing missions and obtaining money for the rest of the story will allow the player to progress. Maps also have Shops for the player to buy more kart parts using the coins in their inventory. Sometimes, a follower of Bowser will attack the player with a surprise racing challenge, and beating them will reward the player with additional kart parts and coins. Finally, after clearing a certain amount of missions in a world map, a Boss sent by Bowser will attack said map, and the player will have to defeat it in a Boss Battle in order to go to the next map.
====World Maps====
Maps 	 	
Name 	Available Missions (Number)	Available Opponents
Shroom Windmills 	5 	
Regal Gardens 	5 	*
Dry Dry Outpost 	6 	
Yoshi Parkland 	8 	
Gloom Grotto 	8 	**
Sunset Tropics 	9 	**
Starry Snowlands 	9 	**
Bowser's Unfair Championship	10 	***
** denotes an opponent exclusive to Story Mode that does not appear in other modes as playable.
*** denotes an opponent initially exclusive to Story Mode, but becomes playable if buying downloadable content.
====Bosses====
 	Bosses 	
Name 	Description 	Boss in...
Goomboss 	Goomboss is fought similarly to his battle in Mario Kart DS. The player has to complete 3 laps around one of the areas in Shroom Windmills before he does, avoiding his Goombas as he increases his speed every time a lap is completed. Sometimes, he will drop Mushrooms instead, which can be picked up for advantage. 	Shroom Windmills
Major Burrows 	Only POW Blocks are given as items against Major Burrows. To defeat him, the player has to drive near him and use the POW Block, which will cause him to pop out of the ground and run away. The player has to look for another POW Block before he dives back underground, use it again so he falls and then drive through him. Repeating this 3 times will defeat Major Burrows. 	Regal Gardens
Hisstocrat 	Hisstocrat will remain in the center of the arena, from which a quicksand originates and slowly draws the player in. The player is given Bob-ombs to attack Hisstocrat, and must be thrown at him whenever he tries to gobble the player by extending himself forwards. If the Bob-omb is thrown inside his mouth 3 times, he will be defeated. 	Dry Dry Outpost
Gooper Blooper	Gooper Blooper appears in the middle of the park's pool. The player can drive around and inside the pool, using Mushrooms to crush his tentacles whenever he tries to attack them by slamming them onto the ground / water. Damaging all 6 of Gooper Blooper's tentacles signifies victory. 	Yoshi Parkland
Bouldergeist 	In this boss battle, exclusive Bomb Boo items are given to the player to attack Bouldergeist, in a similar manner to how he was fought in Super Mario Galaxy. Getting Bomb Boos from Item Boxes allow players to swing them around as they drive, and they must try to hit Bouldergeist's weak point (main body) with them. Repeat 3 times, with the last one being his true form, in order to win. 	Gloom Grotto
Tiki Tong 	Tiki Tong's battle consists in getting Green Shells from the Item Boxes, and using them as projectiles against him. Tiki Tong will float around the arena, slamming his hands onto the ground in order to crush the player. Whenever he does so, his hands' palms will be exposed for a few seconds afterwards, and the player must throw the shell against them. Hitting any of his hands 5 times will defeat him. 	Sunset Tropics
Kamella 	Kamella's boss battle, unlike the others, is actually a kart race against her in an area in Starry Snowlands. Kamella acts as a cruiser racer, and will use several spells in the way to summon magic blasts and/or items to throw against the player. She can also teleport to catch up in case the player is ahead of her. Item Boxes contain Stars and Mushrooms so the player can catch up as well. Completing 2 laps before her signifies victory.	Starry Snowlands
===Time Trials===
1 Player
Works the same as in past installments. Players are allowed to race in a course of their choice (if it has been unlocked already) and complete all its laps in the fastest time possible. When doing so, the player's records will be saved as Ghost, allowing them to compete against their own Ghosts and see if they can exceed their previous record. Players can also exchange their Ghosts with other players, compare records and also race against them.
===VS Race===
1 to 4 Players
Vs Race is a multiplayer mode that can be played locally with up to 4 players. Races can be customized in this mode by adjusting different settings, which include choosing which items appear, CPU difficulty, Team or Solo racing, engine class and the requirements to win races. Nothing can be unlocked in this game mode, and only the already unlocked racetracks in Grand Prix will be available here.
===Battle Mode===
1 to 4 Players
The player can choose one of five types of battles available for play. Unlike in Mario Kart 8 and similarly to the other past games, the game features 8 all-new separate arenas, with 4 of them being completely new and the other 4 being retro Battle Courses.
========
The classic battle style consists on popping opponents' balloons to score, using the items from the Item Boxes. All the racers start with five balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a score. Balloons can never be regained unless one is stolen from another player using a Mushroom, and if all balloons are lost points can no longer be lost or obtained. Losing all balloons halves the player's total points. The player will respawn with three balloons instead of five after losing all of them.
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In Coin Runners, racers collect the Coins spread in the battle course within the time limit. The racer that has the most Coins when time runs out wins. Racers can use the items to hit the opponents and let drop the Coins they've taken. They're also able to steal Coins by using Mushrooms or other items.
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This mode is similar to Balloon Battle, but rather than using different items, racers can only use Bob-ombs to hit their opponents and score points to win. The bombs can be obtained by running over an Item Box. Every player can hold up to five of these explosives, and throw whether forwards or drop them backwards. Any kart that make contact with the opponent's bomb or get blown by the explosion, will lose balloons. Losing all balloons will cause players to respawn with three balloons, like in Balloon Battle.
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A Shine Sprite is found in a random spot on the course. Once a player grabs it, they must hold on to it without getting hit by any items. If they get hit by an item, they drop the Shine Sprite and another player has a chance to get it. If the player holds the Shine Sprite for a total of 20 (30 in team battle) counts, they win. Alternatively, it can end when 5 minutes pass without anybody completing 20 counts. When the game ends, the total time the player held the Shine Sprite will be counted toward the player's total points, even if they did not hold onto the Shine Sprite until the timer reached zero.
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A mode in which racers play "cops and robbers", with the racers being divided into two teams. One team, known as "The Authorities", has to use Potted Piranha Plants to attack and capture players from the other team, which are known as "The Renegades". Once captured, Renegades are put inside of one of several cells floating above the course. Remaining Renegades can free teammates from the cells by driving over a key switch placed below said jail cells. The Renegades win if at least one member is still running free after the time runs out, and the Authorities win if all the Renegades get captured.
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In Peepa Panic, the time is set and 3 Peepas will appear and possess 3 randomly selected racers. The rest of the racers will then have to avoid the possessed ones or they will pass the Peepa onto them. Every player starts with 100 points, and their points will start decreasing after being tagged by a Peepa. If they manage to pass it onto another driver, their points counter will start to slowly recover. Having their points reduced to 0 will disqualify them. When the timer has 20 seconds left, 3 more Peepas will appear and possess more racers. The winner is the racer with the most points, or the last one standing when time runs out. 
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In this mode all racers are equipped with bags. Players will grab the bag and must try to nab on another racer to take their Items. Some Items are scattered over the course and are not usable, they're just taken and saved in the bag. Also, sometimes a different colored Nabbit will surprisingly appear on the arena and will randomly try to steal various racers' items and after that it will try to avoid any racer. The racer that catches the Nabbit first will be awarded with all the stolen Items by it. The one that has the most Items in the end wins.
===Online===
1 to 12 Players (Nintendo Network Support)
In Online mode, one or two local players can play over the internet against other players. Online mode contains five options:
*Worldwide: Players can race with up to eleven other racers around the world. Players are also able to join worldwide rooms with custom rules (like an online VS Mode). Additionally, players can also create their own room with their desired custom rules for other players around the world to join. Alternatively, online Battle Mode is also available, and worldwide rooms for battles can be created as well.
*Regional: Like in Worldwide, players can race with up to eleven other racers, but only racers in their region. The rest is the same: players can create or join regional rooms for races or for battles.
*Friends: Choosing Friends will allow players to race against friends from the Friends menu, or join their friends' rooms if there are currently any. Again, like in VS Mode, players and friends can choose custom rules for the races.
*Tournament: Here, players are allowed to create their own tournaments by choosing an icon, a name, the rules, the times in which the tournaments are available (weekly, daily, etc) and set the tournament's availability for joining (open to anybody, code required, open only in region or open to players of certain ratings only). Players can also join other people's tournaments. If a tournament features DLC tracks for playing, players that haven't purchased the respective packs will not be able to join until they buy them.
*Special Tournament: Or Competition Mode, consists in online tournaments created by Nintendo for play biweekly after the game's release. These can be 1-player or multiplayer missions, VS races and/or Boss Battles.
When playing worldwide or regional, players once again earn VR points (starting with 1000 by default) based upon their rankings in races and battles.
===Special Tournament===
1 to 12 Players (Depends on the tournament; Nintendo Network Support)
Also known as Competition, this option is very similar to Mario Kart Wii's Tournament and it is unavailable by default in the Online menu and will become available once Nintendo hosts a tournament, which happens biweekly and notifies the players in their Switch Menu messages and the game's Main Menu. After choosing Special Tournament, the player will have to wait for a special tournament room, and choose their respective character and customize their karts after entering one. Participants will then be sent to the special tournament's corresponding course or arena, in which one of several tasks and rules might occur (from regular races with tweaks on the courses to battles, missions or boss battles).
After finishing a special tournament, each participant will receive a special prize depending on their placements (rare or exclusive gear for Miis, special alternate costumes, special kart bodies, etc.). There are some 1-player tournaments that don't require players to wait for a room but instead start immediately after they choose their characters and kart parts. Prizes in 1-player tournaments vary depending on how well the player did. A ranking system can be viewed before choosing to enter the current tournament, to see the rankings from previous ones. Most Special Tournaments are showcased by Nintendo in Mario Kart SprinTV.
==Characters==
There will be 48 total playable characters, consisting of 15 default characters and 33 unlockable characters. The total amount of characters in this game is the highest in the series. It has been confirmed that downloadable content will be released in the future after the game's release, bringing more characters to the game and slightly increasing the roster.
===Starting Drivers===
Weight	Characters
 	
 	
 	
 	
 	
===Unlockable Drivers===
Weight	Characters
 	
 	
 	
 	
 	
 	
===Downloadable Drivers===
The game includes two downloadable content packs, similarly to the previous installment. Both packs contain 4 playable characters, making eight total and increasing the total number of playable characters to 56.
Like in Mario Kart 8, if both packs are purchased, the player will obtain new colors for certain characters.
Additional Characters 	Additional Characters
Pack 	Characters
Kirby x Mario Kart Sprint 	
Pokémon x Mario Kart Sprint	
====Color Skins====
By purchasing the two DLC packs the player immediately obtains new colors for certain characters. There is a total of 32 color skins, which if counted as separate drivers, increase the total number of characters to 88. King Boo's "skin color" is the only skin color that slightly changes the original model. NOTE: CPUs will never drive as different colored characters.
Color Skins	Color Skins
Character 	Color Skin
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
===Unlocking Criteria===
Unlocking Criteria	Unlocking Criteria 	Unlocking Criteria 	Unlocking Criteria
Character 	Standard Criteria 	Racing Criteria 	Online Criteria
 	Win the 150cc Mushroom Cup. 	Play 450 races. 	Win 100 online Ghost races.
 	Play Time Trials on all courses. 	Play 2000 races. 	N/A
 	Win the 100cc Leaf Cup. 	Play 1300 races. 	Win 25 online races.
 	Rank 1 star or higher in all 50cc Nitro Grand Prix Cups. 	Play 1800 races. 	Win 700 online races.
 	Win the 150cc Flower Cup. 	Play 2750 races. 	N/A
 	Win the 150cc Shell Cup. 	Play 2350 races. 	N/A
 	Unlock 8 Expert Staff Ghost Data records in Time Trials. 	Play 3000 races. 	Win 1150 online races.
 	Rank 1 star or higher in all 100cc Nitro Grand Prix Cups. 	Play 1450 races. 	Win 300 online Ghost races.
 	Win the 100cc Bell Cup. 	Play 2100 races. 	N/A
 	Win the 100cc Special Cup. 	Play 4000 races. 	N/A
 	Win the 150cc Banana Cup. 	Play 750 races. 	Win 500 online races.
 	Unlock 10 Expert Staff Ghost Data records in Time Trials. 	Play 1250 races. 	Win 1500 online Ghost races.
 	Rank 1 star or higher in all 100cc Retro Grand Prix Cups. 	Play 950 races. 	Win 2800 online races.
 	Win the Mirror Banana Cup. 	Play 3650 races. 	Win 1400 online Ghost races.
 	Win the 150cc Star Cup. 	Play 4300 races. 	N/A
 	Unlock 15 Expert Staff Ghost Data records in Time Trials. 	Play 3350 races. 	Win 2000 online races.
 	Rank 1 star or higher in all 50cc Retro Grand Prix Cups. 	Play 4550 races. 	Win 600 online Ghost races.
 	Win the 150cc Bell Cup. 	Play 1600 races. 	N/A
 	Rank 1 star or higher in all Mirror Nitro Grand Prix Cups. 	Play 50 races with a transferred New Super Mario Bros. U save data, or play 4900 races. 	N/A
 	Win the 150cc Lightning Cup. 	Play 5000 races. 	Win 450 online Ghost races.
 	Win the Mirror Bell Cup. 	Play 100 races with a transferred Super Mario 3D World save data, or play 3850 races. 	N/A
 	Unlock 25 Expert Staff Ghost Data records in Time Trials. 	Play 4700 races. 	Win 3250 online races.
 	Win the 200cc Star Cup. 	Play 200 races with a transferred Super Mario 3D World save data, or play 3250 races. 	N/A
 	Win the Mirror Shell Cup. 	Play 150 races with a transferred New Super Mario Bros. U save data, or play 4200 races.	Win 1850 online Ghost races.
 	Unlock 30 Expert Staff Ghost Data records in Time Trials. 	Play 5000 races. 	Win 2600 online races.
 	Rank 1 star or higher in all Mirror Retro Grand Prix Cups. 	Play 5250 races. 	Win 3600 online Ghost races.
 	Rank 1 star or higher in all 150cc Nitro Grand Prix Cups. 	Play 4150 races. 	Win 1650 online races.
 	Win the 200cc Leaf Cup. 	Play 5500 races. 	N/A
 	Rank 1 star or higher in all 200cc Nitro Grand Prix Cups. 	Play 4450 races. 	N/A
 	Unlock all 40 Expert Staff Ghost Data records in Time Trials.	Play 5650 races. 	Win 4000 online races.
 	Rank 1 star or higher in all 200cc Retro Grand Prix Cups. 	Play 6000 races. 	Win 4350 online races.
 	Play 50 battles in Plessie Seashore. 	Play 300 races with a transferred Super Mario 3D World save data, or play 6350 races. 	Win 3800 online Ghost races.
 	Win the 150cc Special Cup. 	Play 1200 combined races and battles. 	N/A
===Character Emblems===
Character Emblems
Color Skin Emblems
===Driver Stats===
Like in the previous 2 installments, drivers are in a specific group with their own stats.
*Speed: It is the vehicle's top speed. Doesn't affect off-road level.
**Ground Speed: Top speed on land with normal gravity.
**Underwater Speed: Top speed under water.
**Water Speed: Top speed above water.
**Air Speed: Top speed while gliding.
**Anti-Gravity Speed: Top speed on land with anti-gravity.
**Sprint Speed: Top speed during a Sprint Dash.
*Acceleration: It is the rate of the vehicle it takes to reach a top speed from a standing position.
*Handling: It is the vehicle's ability to turn around, and if its stat is high it means it's able to turn sharper.
**Ground Handling: Turning ability of the vehicle on land with normal gravity.
**Underwater Handling: Turning ability of the vehicle under water
**Water Handling: Turning ability of the vehicle above water.
**Air Handling: Turning ability of the vehicle while gliding.
**Anti-Gravity Handling: Turning ability of the vehicle on land with anti-gravity.
**Sprint Handling: Turning ability of the vehicle during a Sprint Dash.
*Weight: It is the vehicle's weight. Higher weights are able to push lower weights.
*Traction: The grasp of the vehicle. Drivers with better traction are unlikely to slip on certain terrains and can stay steady on the road better.
*Mini-Turbo: It is the duration of the vehicles' mini-turbo speed boosts.
Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics
Weight Class 	Weight Class 	Speed 	Speed 	Speed 	Speed 	Speed 	Speed 	Accel. 	Weight 	Handling 	Handling 	Handling 	Handling 	Handling 	Handling 	Traction 	Mini- Turbo
Weight Class 	Weight Class 	Ground 	Under- water 	Water 	Air 	Anti- Gravity 	Sprint 	Accel. 	Weight 	Ground 	Under- water 	Water 	Air 	Anti- Gravity 	Sprint 	Traction 	Mini- Turbo
Base
+ 	Base
+ 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3
Feather 	 	0 	0 	0 	0 	0 	0 	6 	0 	10 	10 	10 	10 	10 	10 	5 	5
Feather 	 	0 	0 	0 	0 	0 	0 	5 	0 	10 	10 	10 	10 	10 	10 	4 	5
Light 	 	2 	2 	2 	2 	2 	2 	5 	2 	8 	8 	8 	8 	8 	8 	4 	4
Light 	 	2 	2 	2 	2 	2 	2 	4 	3 	8 	8 	8 	8 	8 	8 	4 	4
Medium 	 	4 	4 	4 	4 	4 	4 	4 	3 	6 	6 	6 	6 	6 	6 	3 	3
Medium 	 	4 	4 	4 	4 	4 	4 	3 	4 	6 	6 	6 	6 	6 	6 	3 	3
Medium 	 	6 	6 	6 	6 	6 	6 	3 	5 	4 	4 	4 	4 	4 	4 	2 	2
Medium 	 	6 	6 	6 	6 	6 	6 	3 	6 	4 	4 	4 	4 	4 	4 	2 	2
Cruiser 	 	6 	6 	6 	6 	6 	6 	3 	7 	4 	4 	4 	4 	4 	4 	2 	1
Cruiser 	 	8 	8 	8 	8 	8 	8 	2 	8 	2 	2 	2 	2 	2 	2 	1 	1
Heavy 	 	8 	8 	8 	8 	8 	8 	1 	8 	2 	2 	2 	2 	2 	2 	1 	1
Heavy 	 	8 	8 	8 	8 	8 	8 	0 	10 	2 	2 	2 	2 	2 	2 	0 	0
Heavy 	 	10 	10 	10 	10 	10 	10 	0 	10 	0 	0 	0 	0 	0 	0 	0 	0
===Body frame sizes===
The size of the vehicle will change to Small, Medium or Large, depending on the character. The size change can influence the vehicle's hitbox. Mii's body frame size depends on how tall or heavy it is.
Size 	Characters
Small 	
Medium	
Large 	
==Courses==
===Nitro Courses===
There are currently 40 tracks in the main game, consisting of 20 new tracks and 20 retro tracks. Like in the retro tracks from the 3DS and Wii U installments, the retro tracks feature altered sections in order to incorporate gliding, underwater and surface driving, anti-gravity and sprint dash features. Names in italic are names used in the PAL version.
Mushroom Cup	Flower Cup 	Egg Cup	Star Cup 	Special Cup
 	 	 	 	
 	 	 	 	
Soda Express	Tiki Tak Temple	 	 	
 	 	 	Wild Waters	
===Retro Courses===
Shell Cup	Banana Cup 	Leaf Cup	Bell Cup	Lightning Cup
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	3DS Alpine Pass	 	 	
===Downloadable Courses===
The game's two downloadable content packs are revealed to include 2 cups for a total of 4 additional cups, adding 16 more courses to the game that increase the number of courses to 56 total. This makes Mario Kart Sprint the most extensive game in the series, beating Mario Kart 8 which had 48.
Kirby x Mario Kart Sprint	Kirby x Mario Kart Sprint	Pokémon x Mario Kart Sprint	Pokémon x Mario Kart Sprint
Dream Cup 	Acorn Cup 	Cloud Cup 	Pokéball Cup
GBA Sunset Wilds 	DS Waluigi Pinball 	Wii Daisy Circuit 	N64 Banshee Boardwalk
Wii U Shy Guy Falls 	GBA Sky Garden 	GCN Dino Dino Jungle 	GCN Rainbow Road
Subcon Hills 	Peach's Delfino Tour 	Luigi's Casino 	Airship Armada
Dream Land Circuit 	Cosmic Road 	Forest of Illusion 	Pokémon Stadium
===Battle Courses===
Twelve battle courses are present in Mario Kart Sprint, six being new and the other six being retro. Like in regular races, an introductory cutscene of the arena occurs at the start of a battle.
New Courses 	Retro Courses
 	GBA Battle Course 4
 	N64 Skyscraper
 	GCN Tilt-a-Kart
 	Wii Chain Chomp Wheel
E. Gadd Corporation	3DS
 Sherbet Rink
 	8DX Dragon Palace
==Staff Ghosts==
Like in Mario Kart Wii, Mario Kart 7 and Mario Kart 8, there are Normal Staff Ghosts the player can race against in Time Trial. However, this time the rewards for beating a Normal Staff Ghost are both Expert Staff Ghosts from Mario Kart Wii and Mario Kart 7, and Stamps from Mario Kart 8. Additionally, unlocking Expert Staff Ghosts can help unlock certain characters and kart body parts in the game.
Normal Staff Ghosts 	Normal Staff Ghosts	Normal Staff Ghosts	Normal Staff Ghosts	Normal Staff Ghosts	Normal Staff Ghosts	Normal Staff Ghosts	Normal Staff Ghosts
Course 	Staff Name 	Country 	Time 	Character 	Vehicle Combination	Vehicle Combination	Vehicle Combination
Course 	Staff Name 	Country 	Time 	Character 	Body 	Tires 	Glider
Beanstalk Beanpath 	Nin★Paula 	United Kingdom 	1:38.463 	Lakitu 	Blaster 	Shell 	Flower Glider
Toad Festival 	Nin★Ethan 	United States 	1:45.187 	Toad 	Stingbuggy 	Cyber 	Parafoil
Soda Subway 	Nin★Adrien 	France 	2:01.365 	Waluigi 	Savage 	Slick 	Scuttlebug
Tutankoopa Gritlands 	Nin★Liam 	United Kingdom 	2:05.511 	Koopa Troopa 	Wave 05 	Roller 	Waddle Wing
Acorn Forest 	Nin★Valeria 	Portugal 	2:02.032 	Wiggler 	Phantom Steed 	Slick 	Mario Kite
Mario Circuit 	Nin★Jasper 	Canada 	2:08.183 	Mario 	Radiant Star 	Standard 	Parachute
Tiki Tak Debris 	Nin★Karma 	Australia 	2:11.088 	Donkey Kong 	Koopa Charger 	Off-Road 	Standard Glider
Peepa Peaks 	Nin★Rick 	Netherlands 	2:12.942 	Dry Bones 	Standard Bike 	Slim 	Balloon Bunch
Yoshi's Island 	Nin★Plazzap 	United States 	2:18.104 	Yoshi 	Pyro Dasher 	Roller 	Winged Shell
Candy Clutter 	Nin★Roger 	Sweden 	2:21.063 	Baby Luigi 	Volt Scoot 	Cookie 	Cosmic Glider
Blooper Billabong 	Nin★Halsey 	United States 	2:25.309 	Pianta 	Blue Phoenix 	Monster 	Parafoil
Shy Guy Pagoda 	Nin★Megumi 	Japan 	2:24.759 	Shy Guy 	Stingbuggy 	Minty Candy 	Bubble Glider
Wario Boulevard 	Nin★Ángel 	Spain 	2:28.036 	Wario 	Piranha Titan 	Wood 	Standard Glider
Toadette's Café 	Nin★Ochi 	Australia 	2:32.114 	Toadette 	Frostcycle 	Cookie 	Peach Parasol
Mt. Sorbet 	Nin★Javier 	Mexico 	2:34.012 	Mr. Blizzard 	MeteoRocket 	Slick 	Bubble Glider
Stormcaster Waters 	Nin★Bean 	United States 	2:40.024 	Captain Syrup 	Wreckship 	Wood 	Scuttlebug
Mini Mario Park 	Nin★Lorenzo 	United Kingdom 	2:32.450 	Baby Mario 	Standard Kart 	Mushroom 	Parachute
Dream World 	Nin★Aurora 	Russia 	2:29.019 	Dreambert 	Frostcycle 	Cyber 	Balloon Bunch
Bowser's Castle 	Nin★Reimu 	Japan 	2:27.003 	Bowser 	Shadow Grasp 	Flame Slim 	Standard Glider
Rainbow Road 	Nin★Ziegs 	Spain 	2:41.205 	Luma 	Radiant Star 	Lime Roller 	Cosmic Glider
SNES Choco Island 1 	Nin★Roger 	Sweden 	1:06.843 	Goomba 	Funky Tripper 	Egg 	Mushroom Kite
3DS Daisy Hills 	Nin★Kevin 	United States 	2:01.106 	Daisy 	Standard Bike 	Cushion 	Flower Glider
Wii Toad's Factory 	Nin★Albert 	Germany 	2:22.053 	Toad 	Stingbuggy 	Cookie 	Parafoil
GBA Boo Lake 	Nin★Alonzo 	Italy 	2:13.612 	King Boo 	Phantom Steed 	Dirty Monster 	Scuttlebug
DS Shroom Ridge 	Nin★Eve 	United States 	2:18.034 	Pauline 	Royal Roller 	Retro Standard 	Peach Parasol
SNES Vanilla Lake 2 	Nin★Valeria 	Portugal 	1:28.056 	Baby Peach 	Volt Scoot 	Minty Candy 	Waddle Wing
Wii U Twisted Mansion 	Nin★Halfie 	Spain 	2:14.742 	Luigi 	Standard Kart 	Cyber 	Winged Shell
3DS Rock Rock Mountain 	Nin★Santiago 	Brazil 	2:32.034 	Funky Kong 	Cookie Explorer 	Wood 	Parachute
DS Mario Circuit 	Nin★Neon 	Poland 	2:10.319 	Metal Mario 	Blaster 	Standard Tires 	Mario Kite
GCN Mushroom City 	Nin★Riku 	Japan 	2:23.608 	Kamek 	Lunar Jet 	Retro Standard 	Mario Kite
3DS Rosalina's Ice World	Nin★Lumo 	United States 	2:27.077 	Rosalina 	Radiant Star 	Cyber 	Parafoil
Wii U Electrodrome 	Nin★Dylan 	Sweden 	2:24.043 	King Bob-omb 	Thunder Wisp 	Flame Slim 	Cosmic Glider
Wii Moonview Highway 	Nin★Lorenzo 	United Kingdom 	2:19.440 	Peach 	Antique Coupe 	Minty Candy 	Balloon Bunch
GBA Lakeside Park 	Nin★Carlos 	Canada 	2:24.017 	Diddy Kong 	Standard Bike 	Egg 	Parachute
GCN Wario Colosseum 	Nin★Luke 	New Zealand 	2:39.401 	Boom Boom 	Cyber Cruiser 	Retro Standard 	Waddle Wing
Wii U Wild Woods 	Nin★Arend 	Netherlands 	2:15.133 	Spike 	Waddlewagon 	Slick 	Winged Shell
N64 Wario Stadium 	Nin★Ryu 	Japan 	2:42.021 	Wario 	The Eagle 	Cyber 	Scuttlebug
Wii U Cloudtop Cruise 	Nin★Marina 	United States 	2:27.863 	Sprixie Princess 	Frostcycle 	Minty Candy 	Cosmic Glider
GCN Bowser's Castle 	Nin★Ziegs 	Spain 	2:37.300 	Dry Bowser 	Dark King 	Monster 	Parafoil
GBA Rainbow Road 	Nin★Fuzzy 	United States 	2:39.002 	Lubba 	Little Missile 	Lime Roller 	Balloon Bunch
GBA Sunset Wilds 	Nin★Daniel 	Mexico 	2:18.604 	Petey Piranha 	Wreckship 	Flame Slim 	Mushroom Kite
Wii U Shy Guy Falls 	Nin★Alonzo 	Italy 	2:21.018 	Chargin' Chuck 	Chargin' Racer 	Cookie 	Standard Glider
Subcon Hills 	Nin★Annie 	Poland 	2:08.716 	Birdo 	Egg 1 	Minty Candy 	Flower Glider
Dream Land Circuit 	Nin★Bean 	United States 	2:17.043 	Kirby 	Warp Star 	Star Tires 	Kirby Glider
DS Waluigi Pinball 	Nin★Louis 	Portugal 	2:32.211 	Waluigi 	Sport Bike 	Slim 	Standard Glider
GBA Sky Garden 	Nin★Paula 	United Kingdom 	2:28.849 	Monty Mole 	Bruiser 	Cyber 	Parachute
Peach's Delfino Tour 	Nin★Santi 	Spain 	2:24.056 	Peach 	Frostcycle 	Standard Tires 	Peach Parasol
Cosmic Road 	Nin★Lumo 	United States 	2:35.029 	Polari (Luma) 	Cyber Cruiser 	Cyber 	Parafoil
Wii Daisy Circuit 	Nin★Smack 	New Zealand 	2:03.251 	Baby Daisy 	Volt Scoot 	Cookie 	Flower Glider
GCN Dino Dino Jungle 	Nin★Mike 	Germany 	2:28.500 	Plessie 	Wave 05 	Off-Road 	Bubble Glider
Luigi's Casino 	Nin★Nicky 	Russia 	2:29.422 	Nabbit 	Fire Red 	Fire Red Tires 	Waddle Wing
N64 Banshee Boardwalk 	Nin★Sammy 	United Kingdom 	2:28.793 	Professor E. Gadd 	Standard Kart 	Cushion 	Scuttlebug
GCN Rainbow Road 	Nin★Adrien 	France 	2:39.013 	Meowser 	Dark King 	Lime Roller 	Balloon Bunch
Airship Armada 	Nin★Dana 	Australia 	2:40.044 	Bowser Jr. 	Wreckship 	Roller 	Scuttlebug
Pokémon Stadium 	Nin★Bean 	United States 	2:43.207 	Pikachu 	Yellow Magnet 	PokéTires 	Meowth Balloon
Expert Staff Ghosts 	Expert Staff Ghosts	Expert Staff Ghosts	Expert Staff Ghosts	Expert Staff Ghosts	Expert Staff Ghosts	Expert Staff Ghosts	Expert Staff Ghosts
Course 	Staff Name 	Country 	Time 	Character 	Vehicle Combination	Vehicle Combination	Vehicle Combination
Course 	Staff Name 	Country 	Time 	Character 	Body 	Tires 	Glider
Beanstalk Beanpath 	Nin★Paula 	United Kingdom 	1:33.237 	Lakitu 	Blaster 	Shell 	Flower Glider
Toad Festival 	Nin★Ethan 	United States 	1:39.102 	Toad 	Stingbuggy 	Cyber 	Parafoil
Soda Subway 	Nin★Adrien 	France 	1:49.813 	Waluigi 	Savage 	Slick 	Scuttlebug
Tutankoopa Gritlands 	Nin★Liam 	United Kingdom 	1:55.291 	Koopa Troopa 	Wave 05 	Roller 	Waddle Wing
Acorn Forest 	Nin★Valeria 	Portugal 	1:53.701 	Wiggler 	Phantom Steed 	Slick 	Mario Kite
Mario Circuit 	Nin★Jasper 	Canada 	1:58.347 	Mario 	Radiant Star 	Standard 	Parachute
Tiki Tak Debris 	Nin★Karma 	Australia 	2:05.512 	Donkey Kong 	Koopa Charger 	Off-Road 	Standard Glider
Peepa Peaks 	Nin★Rick 	Netherlands 	2:04.662 	Dry Bones 	Standard Bike 	Slim 	Balloon Bunch
Yoshi's Island 	Nin★Plazzap 	United States 	2:10.016 	Yoshi 	Pyro Dasher 	Roller 	Winged Shell
Candy Clutter 	Nin★Roger 	Sweden 	2:14.993 	Baby Luigi 	Volt Scoot 	Cookie 	Cosmic Glider
Blooper Billabong 	Nin★Halsey 	United States 	2:17.079 	Pianta 	Blue Phoenix 	Monster 	Parafoil
Shy Guy Pagoda 	Nin★Megumi 	Japan 	2:15.420 	Shy Guy 	Stingbuggy 	Minty Candy 	Bubble Glider
Wario Boulevard 	Nin★Ángel 	Spain 	2:20.040 	Wario 	Piranha Titan 	Wood 	Standard Glider
Toadette's Café 	Nin★Ochi 	Australia 	2:23.218 	Toadette 	Frostcycle 	Cookie 	Peach Parasol
Mt. Sorbet 	Nin★Javier 	Mexico 	2:27.081 	Mr. Blizzard 	MeteoRocket 	Slick 	Bubble Glider
Stormcaster Waters 	Nin★Bean 	United States 	2:34.011 	Captain Syrup 	Wreckship 	Wood 	Scuttlebug
Mini Mario Park 	Nin★Lorenzo 	United Kingdom 	2:28.110 	Baby Mario 	Standard Kart 	Mushroom 	Parachute
Dream World 	Nin★Aurora 	Russia 	2:22.777 	Dreambert 	Frostcycle 	Cyber 	Balloon Bunch
Bowser's Castle 	Nin★Reimu 	Japan 	2:23.139 	Bowser 	Shadow Grasp 	Flame Slim 	Standard Glider
Rainbow Road 	Nin★Ziegs 	Spain 	2:36.023 	Luma 	Radiant Star 	Lime Roller 	Cosmic Glider
SNES Choco Island 1 	Nin★Roger 	Sweden 	0:59.743 	Goomba 	Funky Tripper 	Egg 	Mushroom Kite
3DS Daisy Hills 	Nin★Kevin 	United States 	1:55.563 	Daisy 	Standard Bike 	Cushion 	Flower Glider
Wii Toad's Factory 	Nin★Albert 	Germany 	2:17.946 	Toad 	Stingbuggy 	Cookie 	Parafoil
GBA Boo Lake 	Nin★Alonzo 	Italy 	2:06.826 	King Boo 	Phantom Steed 	Dirty Monster 	Scuttlebug
DS Shroom Ridge 	Nin★Eve 	United States 	2:10.843 	Pauline 	Royal Roller 	Retro Standard 	Peach Parasol
SNES Vanilla Lake 2 	Nin★Valeria 	Portugal 	1:20.468 	Baby Peach 	Volt Scoot 	Minty Candy 	Waddle Wing
Wii U Twisted Mansion 	Nin★Halfie 	Spain 	2:08.646 	Luigi 	Standard Kart 	Cyber 	Winged Shell
3DS Rock Rock Mountain 	Nin★Santiago 	Brazil 	2:26.541 	Funky Kong 	Cookie Explorer 	Wood 	Parachute
DS Mario Circuit 	Nin★Neon 	Poland 	2:02.087 	Metal Mario 	Blaster 	Standard Tires 	Mario Kite
GCN Mushroom City 	Nin★Riku 	Japan 	2:15.099 	Kamek 	Lunar Jet 	Retro Standard 	Mario Kite
3DS Rosalina's Ice World	Nin★Lumo 	United States 	2:21.108 	Rosalina 	Radiant Star 	Cyber 	Parafoil
Wii U Electrodrome 	Nin★Dylan 	Sweden 	2:16.306 	King Bob-omb 	Thunder Wisp 	Flame Slim 	Cosmic Glider
Wii Moonview Highway 	Nin★Lorenzo 	United Kingdom 	2:16.983 	Peach 	Antique Coupe 	Minty Candy 	Balloon Bunch
GBA Lakeside Park 	Nin★Carlos 	Canada 	2:19.662 	Diddy Kong 	Standard Bike 	Egg 	Parachute
GCN Wario Colosseum 	Nin★Luke 	New Zealand 	2:34.899 	Boom Boom 	Cyber Cruiser 	Retro Standard 	Waddle Wing
Wii U Wild Woods 	Nin★Arend 	Netherlands 	2:09.330 	Spike 	Waddlewagon 	Slick 	Winged Shell
N64 Wario Stadium 	Nin★Ryu 	Japan 	2:38.015 	Wario 	The Eagle 	Cyber 	Scuttlebug
Wii U Cloudtop Cruise 	Nin★Marina 	United States 	2:22.008 	Sprixie Princess 	Frostcycle 	Minty Candy 	Cosmic Glider
GCN Bowser's Castle 	Nin★Ziegs 	Spain 	2:34.637 	Dry Bowser 	Dark King 	Monster 	Parafoil
GBA Rainbow Road 	Nin★Fuzzy 	United States 	2:32.020 	Lubba 	Little Missile 	Lime Roller 	Balloon Bunch
GBA Sunset Wilds 	Nin★Daniel 	Mexico 	2:11.400 	Petey Piranha 	Wreckship 	Flame Slim 	Mushroom Kite
Wii U Shy Guy Falls 	Nin★Alonzo 	Italy 	2:16.083 	Chargin' Chuck 	Chargin' Racer 	Cookie 	Standard Glider
Subcon Hills 	Nin★Annie 	Poland 	2:02.017 	Birdo 	Egg 1 	Minty Candy 	Flower Glider
Dream Land Circuit 	Nin★Bean 	United States 	2:09.336 	Kirby 	Warp Star 	Star Tires 	Kirby Glider
DS Waluigi Pinball 	Nin★Louis 	Portugal 	2:28.083 	Waluigi 	Sport Bike 	Slim 	Standard Glider
GBA Sky Garden 	Nin★Paula 	United Kingdom 	2:20.995 	Monty Mole 	Bruiser 	Cyber 	Parachute
Peach's Delfino Tour 	Nin★Santi 	Spain 	2:18.072 	Peach 	Frostcycle 	Standard Tires 	Peach Parasol
Cosmic Road 	Nin★Lumo 	United States 	2:27.794 	Polari (Luma) 	Cyber Cruiser 	Cyber 	Parafoil
Wii Daisy Circuit 	Nin★Smack 	New Zealand 	1:57.302 	Baby Daisy 	Volt Scoot 	Cookie 	Flower Glider
GCN Dino Dino Jungle 	Nin★Mike 	Germany 	2:23.019 	Plessie 	Wave 05 	Off-Road 	Bubble Glider
Luigi's Casino 	Nin★Nicky 	Russia 	2:25.116 	Nabbit 	Fire Red 	Fire Red Tires 	Waddle Wing
N64 Banshee Boardwalk 	Nin★Sammy 	United Kingdom 	2:19.904 	Professor E. Gadd 	Standard Kart 	Cushion 	Scuttlebug
GCN Rainbow Road 	Nin★Adrien 	France 	2:36.457 	Meowser 	Dark King 	Lime Roller 	Balloon Bunch
Airship Armada 	Nin★Dana 	Australia 	2:37.052 	Bowser Jr. 	Wreckship 	Roller 	Scuttlebug
Pokémon Stadium 	Nin★Bean 	United States 	2:40.604 	Pikachu 	Yellow Magnet 	PokéTires 	Meowth Balloon
==Items==
===Items found on the track===
Item 	Description
Item Box	Gives the player a random item. The items given depend on the driver's position.
Coin 	Players receive a small boost and an increase to their top speed. Can be collected up to a maximum of 10.
===New Items===
Item 	Description
Poison Mushroom 	Can be thrown or dropped on the track. It will start moving around very slowly, looking like a regular Mushroom at first in order to trick racers, and then showing its true form when approached. Shrinks the racer that touches it.
Propeller Mushroom	Propels the user upwards, allowing them to avoid most attacking items or obstacles. It also works as a means to shortcuts.
1-Up Mushroom 	A very rare item exclusive to Battle Mode. An 1-up Mushroom's effect is automatically activated once it is obtained in the item roulette. It gives players an 'extra life' which, in this case, gives players a second chance after they're disqualified. If respawning in modes like Balloon Battle and Bob-omb Blast, the user's score doesn't get halved. It usually appears for losing players.
Freezie 	Can be thrown forwards or backwards. It will slide across the track, freezing any racer that touches it for a few seconds.
Coin Coffer 	Hops around the racetrack after being released. It will steal racers' Coins when touching it. After several seconds, it will disappear and then reappear in front of the user, giving them all the stolen Coins. This item mostly appears for racers with a low amount of Coins, or no Coins at all.
Double Cherry 	Creates a clone of the user, which will mimick the player's moves. If the clone is hit by an item, it will disappear.
Rock Mushroom 	Encases the user in a big boulder, allowing them to roll at high speed and crushing opponents. It is slightly difficult to control.
Bomb Boo 	Bomb Boos are items exclusive to the Boss Battle against Bouldergeist in Story Mode. When used, the Bomb Boo's tongue gets attached to the user's kart, and it will spin around the vehicle as the player drives, exploding upon collision with anything. If it's kept on for too long, however, it will explode on the user.
Fire Shield 	Encases the user in a fiery field for a few seconds and gives a speed boost. While using it, the user leaves a trail of fire behind them that lasts as long as the item itself. However, if bumping into an opposing racer, the shield will be passed onto them instead.
===Returning Items===
Item 	Description
Green Shell 	Can be thrown forwards or backwards. It travels in a straight line and knocks over a kart it hits.
Triple Green Shell	Three green shells orbit the player's kart, protecting them from incoming attacks.
Red Shell 	If thrown forwards, it homes in on the closest kart in front of the player and knocks it over.
Triple Red Shell 	Three red shells orbit the player's kart, protecting them from incoming attacks.
Banana 	Protects the player from incoming items, and when thrown or dropped, it causes drivers that run into them to slip and slow down.
Triple Bananas 	Three bananas orbit the player's kart, protecting them from incoming attacks.
Mushroom 	Provides the player's kart with a small speed boost.
Triple Mushrooms 	Orbits the player's kart, providing them with three separate speed boosts.
Golden Mushroom 	The driver gets an infinite amount of mushroom boosts for a short time.
Fire Flower 	Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
Boomerang Flower 	Can be thrown up to three times, hitting racers forward and when it returns.
Super Leaf 	Gives the player's kart a tail that can be used to deflect items and knock over nearby opponents.
Star 	Provides the player invincibility from all terrain and items, and also giving a speed boost.
Blooper 	Squirts ink on any racer ahead of the user, partially obscuring vision. It eventually wears off, but can be immediately removed by a speed boost from a mushroom, boost tile, etc.
Bob-omb 	Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Boo 	Turns the player invisible for a brief time, making them impervious to enemy attacks, and steals an opponent's item.
Piranha Plant 	Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
Spiny Shell 	Returning to its winged variant, the blue shell flies directly to the first place racer and explodes.
Mega Mushroom 	The driver grows bigger, which allows them to squash other racers by running over them. If touching a Poison Mushroom or getting hit by a Lightning, the drivers will return to their regular size rather than becoming tiny.
Fake Item Box 	This item imitates an Item Box, in which it is colored red and the ? mark is flipped upside down. It causes opponents to flip over once hit. It cannot block item attacks.
POW Block 	Causes any racer on the ground to spin out and drop their items. Can be avoided if in the air.
Lightning 	Causes all opponents to drop their items, shrink, and drive slowly for a short time.
Bullet Bill 	Transforms the user into a Bullet Bill, rocketing through the track automatically, and providing invincibility from all terrain and items.
Super Horn 	Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
==Vehicle Parts==
===Bodies===
Driver Statistics 	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics
Kart 	Speed 	Speed 	Speed 	Speed 	Speed 	Speed 	Accel. 	Weight 	Handling 	Handling 	Handling 	Handling 	Handling 	Handling 	Traction 	Mini- Turbo 	
Kart 	Ground 	Under- water 	Water 	Air 	Anti- Gravity 	Sprint 	Accel. 	Weight 	Ground 	Under- water 	Water 	Air 	Anti- Gravity 	Sprint 	Traction 	Mini- Turbo 	
Standard Kart* 	3 	3 	3 	2 	4 	3 	2 	2 	2 	2 	2 	1 	3 	2 	5 	3 	
Gold Standard 	5 	4 	3 	4 	5 	5 	1 	3 	2 	2 	1 	1 	2 	2 	1 	1 	
Pipe Frame* 	3 	4 	4 	3 	3 	3 	3 	1 	4 	4 	4 	3 	4 	4 	3 	4 	
Pyro Dasher 	5 	4 	5 	3 	1 	3 	3 	1 	5 	3 	4 	3 	5 	3 	4 	3 	
Royal Roller** 	3 	2 	3 	2 	4 	4 	2 	2 	3 	2 	2 	1 	2 	3 	5 	3 	
Antique Coupe 	3 	3 	2 	3 	4 	5 	3 	2 	3 	3 	2 	3 	4 	2 	4 	2 	
Thunder Wisp 	5 	3 	4 	4 	5 	5 	1 	3 	2 	2 	3 	1 	1 	2 	1 	1 	
Stingbuggy* 	0 	5 	3 	4 	0 	2 	6 	0 	5 	4 	5 	4 	4 	5 	5 	7 	
Wave 05* 	4 	3 	2 	3 	5 	3 	4 	1 	2 	2 	3 	1 	3 	2 	3 	5 	
Phantom Steed 	5 	3 	5 	4 	5 	3 	1 	3 	2 	3 	1 	1 	2 	2 	1 	1 	
Waddlewagon 	2 	3 	4 	4 	1 	3 	7 	1 	4 	3 	5 	3 	4 	4 	6 	4 	
Blue Phoenix 	3 	4 	3 	2 	4 	3 	4 	1 	3 	4 	4 	5 	2 	3 	3 	4 	
MeteoRocket 	5 	3 	4 	3 	4 	5 	2 	4 	2 	1 	1 	3 	2 	2 	1 	2 	
The Eagle 	4 	1 	2 	5 	3 	4 	3 	2 	3 	2 	2 	1 	4 	3 	4 	7 	
Little Missile 	1 	3 	2 	4 	2 	3 	7 	0 	4 	5 	2 	2 	3 	4 	3 	6 	
Piranha Titan* 	4 	5 	4 	3 	2 	4 	1 	3 	1 	2 	2 	1 	3 	3 	2 	5 	
Egg 1 (DLC) 	3 	5 	4 	3 	3 	3 	2 	2 	1 	4 	4 	2 	2 	2 	6 	1 	
Warp Star (DLC) 	4 	3 	3 	3 	5 	4 	3 	1 	2 	2 	1 	1 	3 	2 	3 	5 	
Bruiser (DLC) 	5 	3 	3 	4 	3 	5 	1 	3 	2 	1 	1 	1 	3 	2 	2 	1 	
Yellow Magnet (DLC)	3 	3 	3 	4 	2 	3 	2 	2 	2 	2 	1 	1 	2 	2 	5 	2 	
Arwing (DLC) 	4 	2 	2 	4 	2 	4 	4 	2 	2 	1 	1 	2 	2 	2 	3 	5 	
Bike 	Speed 	Speed 	Speed	Speed	Speed 	Speed 	Accel.	Weight	Handling	Handling 	Handling	Handling	Handling 	Handling	Traction	Mini- Turbo
Bike 	Ground	Under- water	Water	Air 	Anti- Gravity	Sprint	Accel.	Weight	Ground 	Under- water	Water 	Air 	Anti- Gravity	Sprint 	Traction	Mini- Turbo
Standard Bike* 	3 	4 	4 	4 	3 	3 	3 	1 	4 	4 	4 	3 	4 	4 	3 	4
Blaster 	3 	3 	3 	2 	3 	3 	2 	2 	2 	2 	1 	1 	3 	2 	5 	3
Lunar Jet 	3 	2 	2 	4 	3 	3 	5 	1 	5 	5 	5 	4 	5 	5 	0 	4
Radiant Star 	3 	2 	3 	2 	3 	3 	4 	1 	5 	3 	3 	4 	5 	5 	0 	5
Savage* 	3 	4 	4 	3 	3 	3 	3 	1 	4 	4 	3 	3 	4 	4 	3 	4
Koopa Charger 	3 	3 	3 	2 	3 	3 	5 	1 	5 	5 	5 	4 	5 	5 	0 	5
Volt Scoot 	0 	5 	4 	4 	0 	0 	7 	0 	4 	5 	5 	4 	4 	5 	0 	5
Frostcycle** 	3 	3 	3 	2 	4 	3 	2 	2 	2 	2 	3 	1 	3 	2 	5 	3
Shadow Grasp 	4 	4 	4 	5 	3 	4 	2 	2 	4 	4 	3 	3 	4 	4 	2 	3
Sport Bike (DLC)	3 	3 	2 	2 	3 	3 	5 	1 	5 	5 	5 	4 	5 	5 	0 	5
ATV 	Speed 	Speed 	Speed	Speed	Speed 	Speed 	Accel.	Weight	Handling	Handling 	Handling	Handling	Handling 	Handling	Traction	Mini- Turbo
ATV 	Ground	Under- water	Water	Air 	Anti- Gravity	Sprint	Accel.	Weight	Ground 	Under- water	Water 	Air 	Anti- Gravity	Sprint 	Traction	Mini- Turbo
Standard ATV* 	3 	5 	3 	2 	3 	3 	0 	4 	0 	5 	4 	0 	0 	0 	7 	0
Funky Tripper 	3 	4 	4 	3 	3 	3 	3 	1 	4 	4 	4 	3 	4 	4 	2 	4
Wreckship 	3 	5 	4 	3 	3 	3 	1 	3 	1 	4 	2 	2 	0 	1 	6 	1
Cookie Explorer 	3 	3 	3 	2 	4 	3 	2 	2 	3 	3 	2 	1 	3 	2 	5 	3
Cyber Cruiser 	2 	3 	3 	3 	3 	2 	4 	1 	2 	3 	3 	3 	2 	2 	1 	5
REX 8 	3 	2 	4 	3 	3 	3 	2 	4 	1 	2 	3 	1 	1 	1 	6 	2
Dark King 	3 	5 	5 	3 	4 	4 	1 	4 	1 	4 	4 	2 	1 	2 	5 	0
Chargin' Racer (DLC)	3 	4 	3 	3 	1 	3 	1 	3 	1 	4 	2 	2 	0 	1 	6 	1
Fire Red (DLC) 	3 	4 	3 	2 	3 	3 	0 	4 	0 	5 	5 	1 	0 	0 	6 	1
===Tires===
Driver Statistics 	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics
Tires 	Speed 	Speed 	Speed 	Speed 	Speed 	Speed 	Accel. 	Weight 	Handling 	Handling 	Handling 	Handling 	Handling 	Handling 	Traction 	Mini- Turbo 	
Tires 	Ground 	Under- water 	Water 	Air 	Anti- Gravity 	Sprint 	Accel. 	Weight 	Ground 	Under- water 	Water 	Air 	Anti- Gravity 	Sprint 	Traction 	Mini- Turbo 	
Standard 	2 	4 	4 	2 	2 	2 	2 	2 	3 	3 	3 	3 	3 	3 	4 	0 	
Roller 	0 	4 	4 	4 	0 	0 	6 	0 	4 	4 	4 	4 	4 	4 	3 	6 	
Monster 	2 	2 	1 	0 	2 	2 	0 	4 	0 	0 	0 	0 	0 	0 	7 	0 	
Slim 	3 	3 	3 	3 	3 	3 	1 	2 	4 	4 	4 	4 	4 	4 	2 	1 	
Slick 	4 	0 	2 	4 	4 	1 	1 	3 	3 	3 	3 	3 	3 	3 	0 	1 	
Shell 	4 	2 	0 	4 	4 	4 	5 	1 	2 	2 	2 	2 	2 	2 	2 	5 	
Wood 	1 	0 	1 	3 	1 	1 	3 	1 	2 	1 	1 	3 	2 	2 	6 	3 	
Cookie 	3 	0 	2 	4 	3 	3 	4 	1 	1 	0 	1 	2 	1 	1 	7 	2 	
Cushion 	1 	0 	1 	3 	1 	1 	3 	1 	2 	1 	1 	3 	2 	3 	6 	3 	
Egg 	2 	4 	4 	2 	2 	2 	5 	2 	1 	2 	2 	2 	1 	1 	3 	5 	
Minty Candy 	0 	3 	3 	4 	0 	1 	6 	0 	4 	4 	2 	4 	4 	4 	2 	5 	
Sponge 	1 	0 	1 	3 	1 	1 	3 	1 	2 	1 	1 	3 	2 	2 	6 	2 	
Off-Road 	2 	4 	2 	2 	2 	2 	2 	2 	3 	3 	3 	3 	3 	3 	4 	0 	
Cyber 	4 	0 	1 	4 	4 	4 	1 	3 	3 	3 	3 	3 	3 	3 	0 	1 	
Mushroom 	1 	3 	3 	1 	1 	1 	6 	1 	2 	3 	3 	3 	2 	2 	2 	5 	
Retro Standard 	2 	4 	4 	2 	2 	2 	2 	2 	3 	3 	3 	3 	3 	3 	5 	0 	
Lime Roller 	0 	4 	4 	4 	0 	0 	6 	0 	4 	4 	4 	4 	4 	4 	3 	6 	
Dirty Monster 	3 	3 	2 	0 	3 	3 	0 	4 	0 	0 	0 	0 	0 	0 	7 	0 	
Flame Slim 	3 	3 	3 	3 	3 	3 	1 	2 	4 	4 	4 	4 	4 	4 	3 	1 	
Gold Tires 	3 	3 	3 	3 	3 	3 	0 	4 	3 	3 	3 	3 	3 	3 	2 	0 	
Fire Red Tires (DLC)	3 	3 	3 	0 	2 	3 	0 	4 	0 	1 	1 	0 	0 	0 	6 	1 	
Star Tires (DLC) 	0 	4 	4 	4 	1 	1 	6 	0 	4 	4 	4 	4 	4 	4 	3 	6 	
PokéTires (DLC) 	2 	3 	3 	4 	3 	2 	4 	2 	3 	3 	3 	3 	3 	3 	5 	2 	
===Gliders===
Driver Statistics 	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics	Driver Statistics
Gliders 	Speed 	Speed 	Speed 	Speed 	Speed 	Speed 	Accel. 	Weight 	Handling 	Handling 	Handling 	Handling 	Handling 	Handling 	Traction 	Mini- Turbo 	
Gliders 	Ground 	Under- water 	Water 	Air 	Anti- Gravity 	Sprint 	Accel. 	Weight 	Ground 	Under- water 	Water 	Air 	Anti- Gravity 	Sprint 	Traction 	Mini- Turbo 	
Standard* 	1 	1 	1 	2 	1 	1 	1 	2 	1 	1 	1 	1 	1 	1 	1 	1 	
Winged Shell 	1 	1 	1 	2 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
Cosmic Glider 	1 	1 	1 	1 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
Parachute 	1 	1 	1 	1 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
Peach Parasol** 	1 	1 	1 	1 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
Balloon Bunch 	1 	1 	1 	2 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
Waddle Wing 	1 	1 	1 	2 	1 	1 	1 	2 	1 	1 	1 	1 	1 	1 	1 	1 	
Parafoil 	1 	1 	1 	1 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
Mario Kite 	1 	1 	1 	1 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
Scuttlebug 	1 	1 	1 	2 	1 	1 	1 	2 	1 	1 	1 	1 	1 	1 	1 	1 	
Flower Glider 	1 	1 	1 	1 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
Mushroom Kite* 	1 	1 	1 	1 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
Bubble Glider 	1 	1 	1 	1 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
Gold Glider 	1 	1 	1 	2 	1 	1 	1 	2 	1 	1 	1 	1 	1 	1 	1 	1 	
Kirby Glider (DLC) 	1 	1 	1 	1 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
Meowth Balloon (DLC)	1 	1 	1 	1 	1 	1 	2 	1 	1 	1 	1 	2 	1 	1 	1 	2 	
*Italic = Part is unlockable.
** = Changes color, depending on the character.
*** = Changes color for female characters.
==Downloadable Content==
Like Mario Kart 8, this game received an update to include an in-game shop feature through which players can purchase and / or pre-order downloadable content packs. It is also possible to buy them in the Nintendo eShop like normal. So far, Nintendo has released two add-on packs. Both packs include four additional characters, four vehicles and eight courses in two cups.
===Kirby x Mario Kart Sprint===
The first pack is titled "Kirby x Mario Kart Sprint" and it was revealed during mid- 2018 and released on july 2018 after the game's release. It includes Dixie Kong, Chargin' Chuck, Meowser and Kirby from the Kirby franchise. Vehicles included are the returning Egg 1 and Sport Bike and the new Warp Star and Chargin' Racer. The cups included are the Dream Cup and the Acorn Cup. These cups combine retro courses with new courses, with the first two courses in each being retro and the last two courses being nitro. 
Purchasing both this and the Pokémon x Mario Kart Sprint pack automatically gives the player alternate color skins for characters: Mario, Luigi, Yoshi, Toad, Shy Guy, Luma, Hammer Bro.. King Boo, Pianta, Spike and Metal Mario.
===Pokémon x Mario Kart Sprint===
The second pack, titled "Pokémon x Mario Kart Sprint" was revealed during mid-2018 two days after the first pack's reveal, and released during october 2018 after the game's and the first pack's release. It includes Monty Mole, Professor E. Gadd, Pom Pom and Pikachu from the Pokémon franchise as playable characters. Vehicles included are the returning Fire Red and Bruiser, and the new Yellow Magnet and the Arwing (the latter one being from the Star Fox series). The Fire Red, however, is slightly modified to be an ATV rather than a regular kart. Cups included are the Cloud Cup and the Pokéball Cup. Both cups also combine retro courses with new courses.
Purchasing both this and the Kirby x Mario Kart Sprint pack automatically gives the player alternate color skins for characters: Mario, Luigi, Yoshi, Toad, Shy Guy, Luma, Hammer Bro.. King Boo, Pianta, Spike and Metal Mario.
==Soundtrack==
==Gallery==
===Logos and Boxarts===
Logo MKS.png|Logo.
Boxart MKS NA.png|North American Box art.
Boxart MKS.png|European Box art.
===Miscellaneous​===
MKS SelectScreen.png|Character Selection Screen (DLC included)
==Trivia==
*This is the first game in the Mario Kart series and in Mario spin-offs in general to feature a character from the Wario games, that character being Captain Syrup from the Wario Land series.
**It is also the second game in the Mario Kart series and Mario spin-offs in general to feature characters from the Mario RPG games, with Dreambert making an appearance from the Mario & Luigi series. The first games to do this are Mario Party 5 and Mario Kart DS, with the appearances of the Star Spirits and Goomboss, respectively.
**This is also Pauline's and Captain Syrup's first playable appearance in any game as well as Captain Syrup's first 3D appearance.
*The Battle Mode Peepa Panic shares its name with a minigame from Mario Party 10.
*During a Sprint Dash, characters' eyes become a shiny yellow, with most of them showing an angry stare.
**This is very similar to when characters obtain a Smash Ball and are ready to perform a Final Smash in the Super Smash Bros. series.
*The Egg Cup and the Bell Cup were both downloadable cups in Mario Kart 8, but they return in this game as part of the already available cups, increasing the number of cups to 10 instead of 8 and the number of courses to 40.
**This makes Mario Kart Sprint the second most extensive game in the series without the need of DLC, Mario Kart: Super Circuit being the first.
*After 14 years of absence, Tutankoopa makes a surprise cameo appearance in Tutankoopa Gritlands' course logo, which is also under his name.
**In said course, a big Tutankoopa-like statue appears and comes to life in order to attack passing drivers in the last 2 laps. However, it is unknown if it is Tutankoopa himself.
*Toadette can be seen holding a Couple's Cake from Paper Mario; The Thousand-Year Door in the Toadette's Café course logo.
*Wiggler becomes a Flutter while driving a bike.
*Despite his gigantic size in Super Mario 3D World, Plessie is resized significantly in order to fit in the karts and bikes, similarly to how Honey Queen was resized in Mario Kart 7.
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