Auto Skill

Auto skills (先制発動スキル, Sensei hatsudō Sukiru, "Pre-emptive Skill") are a special type of skills in Devil Survivor and Devil Survivor 2, only used by humans and one fiend. They are equipped in the slot where demons would usually have their Racial Skill described. Auto skills, as the name suggests, immediately take effect upon initiating a battle (unless the requirements are not met, e.g. insufficient MP) and have to be cracked from other humans.
==List==
===Devil Survivor===
Skill 	Stats 	MP	Effect
Blitzkrieg 	ST 8; MA 8 	4 	Attack/Magic up 25% at battle start
Hustle 	AG 8 	3 	Hit/Evasion up 25% at battle start
Fortify 	MA 7; VI 8 	5 	Defense up 25% at battle start
Barrier 	MA 17; AG 15	16	Reflects the first non-Almighty magic attack on each team member
Wall 	MA 15; VI 17	15	Reflects the first physical attack on each team member
Full Might 	ST 21 	10	First physical attack is a guaranteed critical for all team members
Ban Phys 	ST 15; VI 15	15	All: Nulls the first opposing physical attack
Ban Fire 	ST 8; MA 8 	8 	All: Nulls the first opposing fire attack
Ban Ice 	MA 9; VI 9 	8 	All: Nulls the first opposing ice attack
Ban Elec 	MA 9; AG 9 	8 	All: Nulls the first opposing electric attack
Ban Force 	VI 8; AG 8 	8 	All: Nulls the first opposing force attack
Ban Mystic 	MA 12 	6 	All: Nulls the first opposing mystic attack
Rage Soul 	VI 17 	6 	Doubles physical damage, but only basic attacks can be used
Grace 	MA 21 	25	Restores all HP and cures all ailments to entire team at the start of the battle
Marksman 	AG 7 	2 	Foe evasiveness down at battle start
Tailwind 	AG 4 	0 	Team agility up at battle start
Magic Yin 	MA 20 	16	Magic is powered up 1.5x, cost doubles; no physical attacks
Magic Yang 	MA 14 	0 	Both sides have their MP costs halved
Battle Aura	MA 10; VI 11	10	Nullifies damage lower than 50 (including Almighty damage)
Revive 	MA 18 	25	Casts Recarm to revive fallen team members with low HP at the start of the battle
Healing 	MA 12 	12	Casts Media to restore some HP to entire team at the start of the battle
Alter Pain 	ST 12; MA 12	0 	Team members recover MP relative to the damage taken
====Overclocked exclusive====
Skill 	Stats	MP	Effect
Debilitate 	14 AG	12	Enemy accuracy, evasion, and defense lowered by 25%
Shield All+	20 MA	18	Nulls the first hit taken by each team member, cannot block Almighty attacks
Strengthen 	10 VI	10	Negates all elemental weaknesses within the team
Pierce+ 	21 ST	6 	Physical attacks by team members cannot be resisted, nulled, or absorbed
 	20 AG	22	Team members have 25% chance of repeating the attack they just performed
Health Save	11 AG	0 	HP cost -75% for both sides
===Devil Survivor 2===
Skill 	Stats	MP	Effect
Blitzkrieg 	8 ST 	4 	Team Offense +25%.
Weaken 	12 AG	5 	Enemy defense -25%.
Debilitate 	14 AG	12	Enemy hit rate, evasion, and defense -25%.
Hustle 	8 AG 	3 	Team Hit rate and evasion +25%.
Fortify 	7 VI 	5 	Team Defense +25%.
Tailwind 	6 AG 	0 	Team Agility +5.
Wall 	15 MA	15	Reflects the first Physical attack made on each team member.
Barrier 	16 MA	16	Reflects the first non-Almighty magic attack made on each team member.
Strengthen 	10 VI	10	Neutralizes all elemental weaknesses within the team.
Ban Phys 	10 ST	15	Cancels the first Physical attack during the skirmish.
Ban Fire 	10 ST	8 	Cancels the first Fire attack during the skirmish.
Ban Ice 	10 MA	8 	Cancels the first Ice attack during the skirmish.
Ban Elec 	10 MA	8 	Cancels the first Elec attack during the skirmish.
Ban Force 	10 VI	8 	Cancels the first Force attack during the skirmish.
Ban Curse 	10 MA	6 	Cancels the first Curse attack during the skirmish.
Rage Soul 	17 ST	6 	Doubles damage output, but normal attack can only be selected.
Pierce + 	21 ST	6 	Team members' Physical attacks cannot be resisted, nullified, or absorbed.
Full Might 	15 AG	10	First Physical attack made by each team member is a guaranteed Critical hit.
Marksman 	7 AG 	0 	Physical attacks cannot miss.
Grimoire + 	11 AG	0 	Team members have increased success rate of inflicting status ailments.
Desperation	11 AG	0 	Team gains speed bonus in battle, but loses all initial Extra Turns.
Null Auto 	15 AG	0 	Prevents enemy Auto Skills from activating.
Battle Aura	12 VI	10	Blocks all attacks (including Almighty hits) that do 50 damage or less per hit.
Endure + 	20 VI	10	Once per skirmish, if any team member would take a lethal hit, they instead survive with 1 HP left.
Magic Yang 	14 MA	0 	MP costs for both teams halved.
Magic Yin 	 	16	Magic damage by team +50%, but MP costs are doubled and Physical attacks cannot be made.
 	11 AG	0 	HP costs for both teams reduced by 75%.
Alter Pain 	10 VI	0 	Team members regenerate a small amount of MP relative to how much damage they have taken.
Revive 	18 MA	25	Cast Recarm to revive fallen team members with some HP at the start of the skirmish.
Healing 	12 MA	20	Cast Media to restore some HP to the team at the start of the skirmish.
Rejuvenate 	13 MA	12	Cast Diarahan to restore all HP to one heavily injured team member at the start of the skirmish.
Grace 	20 MA	40	Cast Prayer to restore all HP and cures all ailments to the team at the start of the skirmish, if any of them are heavily injured or afflicted with an ailment.
==Trivia==
*In the original DS version of Devil Survivor, the description for the Battle Aura erroneously states that it blocks damage that's "> 50,” instead of "< 50" damage like it actually does.
*Cursed Dance's description erroneously states that it does damage equal to "caster's HP/4" when in actuality it does damage equal to "target's (current) HP/4.”
Category:Devil Survivor Gameplay
Category:Devil Survivor Skills
Category:Devil Survivor 2
Category:Lists of Spells and Skills
Category:Spells and Skills by Type