Headhunter

==Summary==
Headhunter is the title given to the female NULL soldier found in Katana Zero. She was used by Al-Quasim as an assassin, held hostage to his desires due to her reliance on the combat drug Chronos. With the demise of Al-Quasim, her supplier of Chronos was gone, and she moved on to attempting to exact revenge on those responsible for the NULL project and to find more Chronos. She meets her end at the blade of NULL Subject Zero, who she forced into a fight in a last ditch effort to strain her dwindling reserves of Chronos just a little bit longer.
==Powers and Stats==
Tier: , likely 
Name: Headhunter
Origin: Katana ZERO
Gender: Female
Age: Unknown
Classification: NULL soldier, Chronos user, Assassin
Powers and Abilities: 
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|-|Abilities=
Superhuman Physical Characteristics, Genius, Acrobatics (Able to do somersaults and complex jumps constantly), Enhanced Senses (NULLs can fight and sense enemies in a fog while others can't do anything. Perceive a week as as if it were a year, with all the sounds being louder inside her mindMansion Hideout), Stealth Mastery (Able to disappear completely without leaving any trace inside a closed room even with person with superhuman senses standing in front of herChinatown. Able to use such a technique constantly in combatBunker Part 2 - Headhunter Boss Fight), Photographic Memory (NULLs can memorize everything that is going to happen within their precognition, no matter how many enemies, traps, machines, lasers and bullets are in the way), Martial Arts and Weapon Mastery (Any NULL constantly trained to kill hundreds of people for yearsMutual-Nil Prision, including military armies and entire villagesMansion HideoutBunker Part 2 - Ending. NULLs are near untouchable in combat, even against numerous armed enemys. Every NULL uses precognition to know the possibilities of future actions and after finding the solution to win they performs perfectly every movement in exact detail), Accelerated Development (NULLs are able to attain superhuman levels of speed, strength, and combat skill via trainingMutual-Nil Prision), Supernatural Willpower (A batlle between NULLs is considered a duel of wills and would only end until someone gives up, otherwise the battle would last foreverBunker Part 2 - Headhunter Boss Fight. Can keep his sanity despite the Chronos effects), Energy Projection & Extreme Heat (Has a laser cannon capable of disintegrating the target instantly), Smoke Manipulation (Has smoke bombs used for stealth attacksBunker Part 2 - Headhunter Boss FightChinatown), Explosion Manipulation (Has a grenade cannon and explosive mines at her disposalBunker Part 2 - Headhunter Boss Fight), Precognition & Reaction Evolutuion (As a Chronos user, Headhunter is able to see into the futureFactory HideoutMutual-Nil Prision with extreme clarity. Can play out endless of versions of a given fight for all eternity before the true battle take placeBunker Part 2 - Headhunter Boss Fight, and take the exact right actions needed to win. The quality of the precognition is shown to be amplified in a battle between NULLs if the confrontation is extendedWhen two NULLs fight each other they initially end up having different views of the situation and both force each other's precognition to short out. However, when the battle is prolonged they end up having a duel of wills and the same view, knowing what the result was and who died in the past vision, something that would be impossible to happen if the precognition of one of them had not evolved in relation to the past battle, sice otherwise both would have forced each other's view to short out again, with each time the fight having a different outcome, sometimes one winning and the other losingBunker Part 2 - Headhunter Boss Fight, a thing that both are gonna be aware of, showing that the precognition of one has become better than the other's if compared to the previous duel, with such a cycle being capable to last forever and the limit being the NULL's willpowerBunker Part 2 - Headhunter Boss Fight. The precognition consists in watch time expand into the infinite fractal of possibilityBunker Part 2 - Headhunter Boss Fight), limited Clairvoyance (When the Chronos collapse Headhunter as any NULL may end up having visions and informations about things she has not seen or heard about, as when Zero received knowledge of what happened to V and what withdrawal isChinatown), Perception Amplification (Temporal - Thanks to the Chronos ejected into her body, Headhunter has a completely different perception of time than the rest of the worldMutual-Nil Prision, where everything is in slow motion, including his opponent's movements and his own. Unlike in gameplay, the time slow is not something that is turned on and off, but rather something that is active all the timeMansion HideoutClub Neon), Resurrection and Time Travel (If Headhunter dies, time returns to the point where he was still aliveMansion Hideout. The Chronos supply time travels along with the rest of the world, as Headhunter go back in time for fun several hundred times even when she is absolutely afraid to lose Chronos to the point where she'd rather fight forever while dying several times than give up and lose her supplyBunker Part 2 - Headhunter Boss Fight)
|-|Resistances=
Resistance to Precognition (NULLs entering combat with each other force each other's precognition to short outChinatown. The resistance of the precognition is shown to be amplified in a battle between NULLs if the confrontation is extended, sometimes one winning and the other losingBunker Part 2 - Headhunter Boss Fight, a thing that both are gonna be aware of, showing that the precognition of one has become better than the other's if compared to the previous duel, with such a cycle being capable to last forever and the limit being the NULL's willpowerBunker Part 2 - Headhunter Boss Fight), Mind Manipulation and Madness Manipulation (Despite being woefully under dosed on Chronos is able to function well enough to battle other experienced NULL of possible superior class such as Subject Zero. NULLs can keep their sanity when the Chronos collapses, which eventually makes them question what is reality itself and what is notChinatown, having a completely altered perspective on the future and the presentMansion Hideout, with normal people like DJ Electrohead not even being able to differentiate illusion to real life when in such an effectClub Neon. His consciousness remains good most of the time with his perception being amplified, something that bothers the mind of the Chronos user a lot and it takes immense mental strength to withstand the pressure, since everything seems to last several and several times longer than normalClub NeonMansion Hideout. Can watch time expand into infinite probabilitiesBunker Part 2 - Headhunter Boss Fight without showing any side effects as well being able to fight for all eternity inside is own mind experiencing all the outcomesBunker Part 2 - Headhunter Boss Fight), Fire Manipulation (Isn't affected by the Phoenix Edge), Pain Manipulation (She could stay for all eternity inside her mind fighting against Zero and losing several timesBunker Part 2 - Headhunter Boss Fight. She have lost the feeling of deathBunker Part 2 - Headhunter Boss Fight)
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Attack Potency: Small Building level+, likely Building level (Can duel Zero and clash on par with himBunker Part 2 - Headhunter Boss Fight, who can damage her body [0.2184 Tons of TNT]), Varies with equipaments (Has several equipaments at her disposal, such as a cannon laser and machine guns), up to Small Building level+ to Building level (Her grenades are this powerful and she can explode up to five at once)
Speed: Massively Hypersonic+ combat speed (Capable of parrying and killing Zero, who is fast enough to cross several meters in a timeframe that a bullet moves a few centimeters [Mach 1140.21]) with Speed of Light attack speed with her laser rifle.
Lifting Strength: Class 25 (Can clash on par with Zero, who can match in a duel of strenght with Mr.Kissface [11.514 Tons of force]Mansion Hideout)
Striking Strength: Small Building level+, likely Building level
Durability: Small Building level+ (Can toook strikes from Zero. Survived her suicide vest, which should be comparable to her grenades), likely Building level (After being drastically injured throughout the fight and receiving a deep stab wound, was able to withstand the suicide blast that possessed five of her explosives [1.092 Tons of TNT]Each of Headhunter's explosives has a total energy of 0.2184 Tons of TNT thus making five bombs generate 1.092 Tons of TNT)
Stamina: Superhuman (Fought on par with Zero)
Range: Tens of Meters with her dash and grenades, Hundreds of Meters with guns
Standard Equipment: Laser Cannon, explosives and smoke bombs
Intelligence: Genius (As an elite soldier tasked with functioning alone in enemy territory for long periods of time, would need this sort of intelligence to conduct her operations. Able to seemingly figure out a deep running government conspiracy behind Chronos and the NULL project, having a list of individuals who she would need to kill in retribution for what was done to her. In terms of combat, NULL soldiers were said to have slaughtered villages and thousands of soldiers without batting an eyeMansion HideoutBunker Part 2 - Ending. In every battle NULLs uses their precognition to know the possibilities of the future actions and after finding the solution to win they perform perfectly every movement in exact detail. Despite being midway through Chronos withdrawal and her opponent Zero being the most powerful class of NULL and having a more complete supply of Chronos, Headhunter was able to endure thousands of cycles of a duel with him, coming out the victor in many such iterationsBunker Part 2 - Headhunter Boss Fight)
Weaknesses: Chronos withdrawal is an unpleasant process. If starved of Chronos, the user's mental health degenerates to the point of near constant hallucinationChinatownMansion Hideout, their precognition fails themMansion Hideout, and eventually time slows to a halt as they're forever trapped in the prison of their own mindMansion HideoutChinatown. NULLs are supposed to receive multiple Chronos dosages per day. A NULL can be defeated as Zero managed to "kill" Headhunter with a fatal attack that caused her to lose a lot of blood before deathBunker Part 2 - Headhunter Boss Fight, and therefore, losing Chronos, making her unable to rezet the universe when killed and bringing her into complete withdrawalHowever, its worth noting that it was established earlier that both Headhunter and Zero were low on Chronos, so its difficult to say how much blood must be lost for this method to work if both were at their 100%. 
Notable Attacks/Techniques:
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
Category:Characters
Category:Katana ZERO
Category:Female Characters
Category:Soldiers
Category:Super Soldiers
Category:Drug Addicts
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