Level 292

Level 292 is the 293rd level of The Backrooms.
==Description==
This won't be long.
Level 292, also known as "Buckle Up!" is a vehicle-related level that has been known to be very linked with other levels of its kind, making it a very useful method to easily traverse between said levels. Level 292 is described as a group of unnaturally dark areas made up of many frozen, icy, and slippery roads with snow covering major parts of them, winding its way through the middle of a chilly -18°C (0ºF) forest housing trees of an unknown kind, experiencing very thorough investigation and exploration, all the while stuck in a permanent, void-black midnight with no visible celestial bodies found anywhere within the "sky", while one guides themselves through the mysterious road of Level 292, they can catch the rare and considerably lucky sight of varying kinds of structures that have long since been reclaimed by nature known to possess peculiar anomalous properties later discussed in the article, which can typically range from small cabins left to rot buried in the snow, gas stations crushed by their own roof preventing easy entry, entire towns with fallen clocktowers and edifices drenched it snow, and so on; or much more rarely, the occurrence of other vehicles making their way past the vehicle you spawned with in Level 292, such as a sedan, a pickup truck, a bus, a semi-truck, a SUV, etc.
If one were to likely ever find themselves accidentally spawning within Level 292, it is immediately advised to find an exit out of the level as soon as possible to not experience a rough time while effectively teamworking with other wanderers, as the severe and unforgiving nature of the level can cause a severe condition known as hypothermia, which involves the deep underheating of the body and, if not treated correctly, can most likely cause unconsciousness and eventual death. Another reason for the encouragement to exit the level is mainly because Level 292 is known and has been heavily reported to contain many hazardous, well-known entities generally chasing the vehicle and pursuing it down, banging on the windows, and heavily damaging it, in addition to ripping off parts of the vehicle if necessary. Exits from Level 292 vary from road to road but have been observed to follow a recurring pattern of following a specific vehicle, such as a school bus or a semi-truck, coming across a building that resembles a level in particular, such as an office space manifesting as Level 0, or performing a series of steps within specific structures. This, all in itself, already poses a hard enough challenge for wanderers who are not as brave or strong as others, due to how lucky one must be to even encounter one of these two factors and because of how unusually icy the roads are, creating further complications for the vehicle.
As soon as a wanderer enters Level 292 for the first time, one will most commonly find themselves sat down and properly buckled in a standard car seat, while on occasions having other wanderers which have also no-clipped into the level serve as company on their journey. Upon closely inspecting the vehicle everyone is currently in, they'd find themselves all inside what resembles the "beater" of a fully-usable factory white 2014 Toyota Camry, normally completely absent any manufacturer information, such as lacking any kind of brand. The vehicle is typically seen in a severe state of disrepair, deteriorated, and very outdated, seeming to have been continually used and contains noticeable modifications, such as holding a fully-equipped low-end dashcam which does not function as it should, dirty and minorly cracked windows occasionally jamming themselves, long and apparent leather rips with sticky stains in certain areas, for example, the seats, and the car engine along with other functions having issues running in general; however, all of these issues have been proven to be fully repairable, which is discussed later in the article. 
The vehicle can also seem to display the likes of every wanderer that is currently present inside Level 292, usually mixed in the form of small accessories meant for decorative purposes in a more 'wintery' scenario, such as the common and typical pine tree car fresheners which can be seen in differing kinds and types, stickers of certain activities or any sports all wanderers used to attend and enjoy, such as basketball or soccer, minor bobbleheads of individual characters, for example, wearing a puffy jacket, among many other decorative items and accessories that one would usually find in the majority of used vehicles, normally placed in a scattered and rushed manner.
The main roads that comprise Level 292 have all been researched, and are primarily composed of asphalt and concrete, glazed in a special type of ice only created to lead the vehicle off the road, creating a much weaker tire grip, as well as experiencing unusual slipperiness and creating rather annoying issues with the car's grip on the road, and generally making the car harder to navigate with, only exacerbated by the high amount of entities that can be seen throughout Level 292, actively chasing down, ripping apart and damaging the vehicle. Typically, one can also find sketchy dirt paths as well as alternate additional roads with the same characteristics as aforementioned, typically branching outward from the main road into the woods, usually routing to a dead end, towards another abandoned structure such as a mansion or another gas station, or simply purposed as another main road with more unique features and properties.
As aforementioned above, abandoned or ruined edifices are quite the rare sight for one to successfully stumble upon, with more commonly ranging between e.g. houses in a noticeably collapsed or dilapidated state mainly due to snow, warehouses crushed by trees blown over by fast winds, or even entire villages and towns left to rust, all of which seem to have their very own anomalous event depending on what kind of structure was found and inspected. These areas and structures have been reported to also commonly act as a very popular hotspot for various entities to stalk their prey quietly from afar, but in contrast, it is merely recommended to just explore the interior of these structures with lots of caution, care and bravery instead of skipping them completely to avoid recklessness, as one can mainly find a vast amount of supplies and resources in these areas, which may include Almond Water, fully-usable first-aid kits with provided instructions, or even a large and high amount of car parts for repairing one's vehicle.
Car parts in Level 292, such as many spark plugs, used fuel gauges or functional door handles to access the vehicle are considered and regarded to be critically important components for upkeeping and maintaining the vehicle in proper shape, mainly due to the noticeably destroyed state of the vehicle when one initially spawned in Level 292, causing the driver the annoyance to occasionally have to brake and repair the car. This action is considered a reasonably hazardous process to go through and is only advised to do so once the car is completely unusable and outright cannot be driven, as the wanderer can very easily be mauled or murdered by an entity if not handled with enough caution. However, Level 292 has been claimed to possess the unusual ability to provide permanent knowledge to everyone within the level which is important for survival, regardless of their age. This knowledge has been said to consist of the basics of fixing a car, with all the necessary equipment to do so, such as car jacks or wrenches typically present within an edifice, more common in industrial ones.
==Anomalous Events==
Structures within Level 292 depending on what the ruins resemble can have anomalous effects taking action on the wanderer. Below is a list of these effects.
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|-| Residential Buildings=
Residential buildings are usually the first and most common structures one will encounter on Level 292, always being large in plot size, usually found deep within a wooded area always led to by a path, absent, made partially or entirely out of the same wood found within the trees, and most regularly having two, or more rarely three stories. The style and general architecture of the house may inconsistently vary but have been observed to follow the description of being a suburban house built in the 20th-21st century, generally with a very basic and common color scheme in shades of browns and whites, occasionally having a full front and back porch, usually found destroyed and/or fallen over, blocking the front door and further making the building almost inaccessible without the use of tools. The interior of a can also be varied and inconsistent, but normally has a recurring pattern of missing furnishings, scaffolded and supported patios, expired and moldy food items mysteriously found around the kitchen, obvious footprints of another possible wanderer, among many other items such as rubble or glass shards.
Upon being within a minimal visual radius of the building where one can see it fully, they'd be instantly paralyzed from head to toe, unable to move, speak, move their eyes, etcetera. Following this occurrence, a very, very vivid hallucination as wanderers claim will start to manifest in their vision which is related to the building. The residence will appear as if it were completely brand new, the sky will instantly shift to a regular daytime sky, and whatever is thought or assumed to be the reason that ended with the house's abandonment, such as a massive robbery, an unsolved case of homicide, or simply due to financial difficulties will take action. After the entirety of the event is fully complete, the sky will fade back into midnight, the house will return to its dilapidated state, and one will regain mobility of their body once more.
A thorough examination of the house's interior revealed numerous clues related to the scenario that played before one was to enter the house, only further confirming the event as the reason for the house's permanent abandonment; ripped up bills and papers scattered across the floor, obvious missing furnishings possibly related to a robbery, a large amount of rusty knives still covered in a very dried out red substance, etc.
|-| Commercial Buildings=
Commercial buildings, such as regular convenience stores or gas stations are known to be pretty handy and beneficial for finding more supplies like Almond Water, fuel or car parts, especially when one is low on supplies. Gas stations, more especially, are regarded as being much more handy and more sought after, as most of them are of high quality and possibly have an additional mechanic shop linked with it; signifying a vast variety of car parts. However, the main anomalous effect that creates a commercial building to be dangerous, is only triggered by attempting to steal and loot the cash registers found within the building or doing any kind of act considered remotely as 'stealing' from the area without permission. This will lead to a sequence of events, which will include one immediately being paralyzed in shock as they hear ear-piercing sirens and alarms blaring at full volume outside the edifice, despite one not seeing any upon initial entry.
Then, a group of two red and blue flashing lights will manifest themselves within the exterior of the building, resembling that the flashing lights found above a standard police vehicle that one can encounter in The Frontrooms. Following this event, the vision of the wanderer will start to blur as the sirens appear to blare louder and more distorted, as a pair of blurry figures resembling that of police officers wearing a standard blue uniform with a blue and black cap will phase through the door, slowly walk up to you, and proceed to gently handcuff you, with no successful attempts of breaking out from them. After this sequence of events, rumors say one will then wake up inside ofThe Crimson Prison.
|-| Storage Buildings=
Storage buildings are usually the second rarest structure that can be found and explored within Level 292, posing most commonly as abandoned warehouses or a cluster of broken-down storage units, generally containing unusable and rusted out supplies seemingly cluttering every crevice of the building, difficulting getting around these structures, with most litter simply being old cardboard boxes; this kind of storage unit or warehouse is regarded to as being safe to explore and inspect, as it does not present any anomalous effects whatsoever. However, another more hazardous variant of these buildings can be found, being the only structure that doesn't exactly seem to be in a heavy state of deep disrepair whatsoever, as the interiors of these appear completely brand new unlike their non-anomalous counterpart, and identical to a regular group of storage units. 
Although, by any circumstance or reason, it is heavily advised not to enter these buildings at all costs, as once someone enters this building and wanders deep enough throughout in search for supplies, they'd immediately realize all past exits to the storage units have vanished, later transforming into what has been labeled as another probable level, becoming one of the countless candidates of receiving its article at one point. Lots of fake exit doors appear to manifest only "taunting" the wanderer more and more, and as the cherry on top confirming the existence of this zone, a large amount of footage showcasing this area exists under the TikTok user of @the_exits_are_missing.
|-| Towns and Villages=
Villages, towns, or cities are the rarest structures found within Level 292, yet are not fully recommended to explore and are encouraged to avoid, yet if necessary, to be very careful while exploring. A town or village normally takes the form of an average city that is commonly found in The Frontrooms, but found in what appears to be an advanced state of decay, rot and dilapidation, yet still recognizable enough. One can find many collapsed shops, houses, mansions, etcetera all posing with the same hazards as their counterparts present, yet in much shorter and lesser terms.
While one were to explore a town or a village, they'd be led to finding many crude and cryptic sentences scratched out on many walls, ceilings, and floors of unknown origin, etchings of undetermined ritualistic symbols, unrecognizable footprints of immense size left behind in the snow, and many brutally murdered or dismembered corpses belonging to a Faceling deformed completely beyond recognition, with crushed body parts, frozen eyeballs dangling out of sockets from partial Facelings, brutally disfigured faces, and a vicious, boiling hot black gooey liquid appearing to leak from every orifice and crudely littering every crevice. According to popular rumors, preparing a very sophisticated and satanic ritual with this liquid may [REDACTED]. 
Upon being in a close enough range of more gruesome areas (areas with more corpses and/or etchings), similarly to a residential building, an unusually vivid hallucination will start manifesting itself, appearing as the supposed creature who led the massacre and the one who is mainly responsible for scratching all of the symbols and sentences within the structures, which, as said by wanderers, can easily send tons of chills down anyone's spine. The only descriptions M.E.G. could ever receive of these "creatures" have not been successful, as all wanderers can describe is "pure evil", "a soulless, heartless monster" or "the embodiment of satan himself", with some even bursting into tears as soon as having even the most remote memory of it. Due to these two simple factors, it is advised to stay away from these areas or to try and be as cautious as possible while being within the area.
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==Entities ==
Entity sightings may vary from one instance to another, but Level 292 is commonly reported to contain the following entities.
*Facelings can rarely be found posing as another wanderer trying to hitchhike for the vehicle, holding their hand out and doing many gestures. As soon as one eventually catches a glimpse of one, immediately pressing on the gas pedal at all force and driving off is a must. They should not let go of the pedal until they feel at safety, and should never look back. In contrast, however, if one does stop to pick one up, the Faceling will proceed to [EXPUNGED].
*Smilers can also be found standing quietly and staring at wanderers around dark corners, then stalking them until they are found exploring a structure all alone, only to proceed into murdering them.
*Hounds, though appearing quite rarely, can charge at wanderers out of nowhere while they are exploring a structure or driving through the road.
*Windows normally tend to camouflage between windows of a residential building, however can be seen in other structures.
*Male and female Death Moths frequently fly around more wooded areas, but can still fly around the main road, normally blocking one's view.
==Colonies and Outposts==
Level 292 has a concurring effect present within, appearing to reset itself each time all wanderers successfully exit, meaning it is infeasible to create long-lasting colonies or outposts in Level 292.
==Entrances and Exits==
===Entrances=== 
It is thought many other entrances and exits exist within Level 292, but this cannot be fully determined.
*Jumping in the ocean on Level 375 has a rare chance of taking you here.
*Going far enough in Level -188's snowy forest in some way, brings one here.
===Exits=== 
*Encountering a vibrant yellow house sunken in the snow teleports one to Level 974. 
*After driving for long enough, one can encounter a town in a perfect and untouched state; driving through this town with the vehicle will make the level fade into Level -97.
*Pursuing a rusty and old school of any kind teleports one to a school-related level.
*Parking the vehicle in what is left behind of a parking garage teleports one to a parking-lot-related level.
*Exiting out of the car and posing as a hitchhiker until one falls unconscious will make for them to wake up in Level -202 perfectly intact.
*Driving through a well-kept dirt road with streetlights unlike any other dirt road will lead into Level 919.
*Following the loud sounds of storms and lightning will lead to Level 397.
*Following the sounds of a possible tornado into a road will normally lead into Level -422, although there is a minuscule chance of driving past Entity 777 , which appears to be desperately trying to obtain attention. It is strongly advised to drive off and ignore its presence as soon as possible. However, paying attention to it will lead to Entity 777
* immediately disabling the vehicle, and attempting to convince and chat with the wanderer into following it, so the wanderers could 'obtain many fabulous and grand prizes!'. Following Entity 777 afterwards will cause for one to appear i11Level -511.
*Finding a Christmas tree is a sign that the wanderer is entering into Level 299.
*One may rarely encounter a bus stop on the side of the road. Entering the bus stop will render one unconsicous. One will eventually wake up on Level 136.
My, oh my! Is it me or does it look like you all had a horrid time in this place which you all call Level 292? So many bruises, freshly open cuts, deep wounds, quivery shivers, ah! What a miserable shame you all must be going through, aren't you? Well, lucky for you and me, I have gotten a marvelous idea to maybe salvage you from this hellish place!! Right?! That's what you want?? Well, you see, I host this fantastic game show where all one's gotta do is escape ro- (heavily clears throat) D'eugh, you get to play a lot of games, y-yeah! I've recently been noticing how my show is severely lacking in contestants and is slowly dying in popularity, and we don't want that! Right? Well, as I said, now that I've found all of you, I've quite literally just hit the jackpot! Well then, I have decided, 'Why not have you guys to be in my show?' There will be so many grand prizes and fabulous rewards, and even maybe they can fix you all right up! Oh, I wish I were you! Say, what do you guys think about this suggestion I got, hm? Do you guys like it?
Category:Levels
Category:Cluster I
Category:Frigid
Category:Unconfirmed Levels
Category:Environmental Hazards
Category:Dangerous