The Sign of One (PWH)

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When choosing a faction, many primes will no doubt be attracted to the teachings of the Sign of One. You're used to thinking of yourself and your worlds as the most important things in the multiverse. And that ties in nicely with the Signers—their faction is based on ego.
Signers believe that each individual is unique, and that the multiverse is centered around the individual. Fact is, the power of a body's mind—a Signer's mind, anyway—is what actually creates and sustains the multiverse. To some, that philosophy is a comfort. But many push the concept to the extreme: They believe that they can make things happen just by imagining them. The frightening thing is, evidence exists to prove them right.
While the Signers are a coherent group, the faction is really composed of individuals who, at the heart of it all, contradict each other. Each thinks he is the center of the multiverse, which implies that the other Signers are wrong. And this, too, is true in a way. For even if the group is correct about the nature of existence, only one of them can be at the center. 
Thus, as a body might guess, the Signers are extremely exclusive about their membership (to the disappointment of many primes). To join the faction, a candidate must go to the group's headquarters—the Hall of Speakers—and register predictions of what he imagines will happen in the future. If the events come to pass, he's proven that his imagination can affect the multiverse, and he's granted membership. (Some graybeards make a convincing case that the Signer philosophy means they really don't even want new members.) 
It's ironic that predictions are brought to the Hall of Speakers, where the high-ups of Sigil meet regularly to debate laws, discuss concerns, and set policy for the city. One of the most raucous groups is the Council of Speakers, a loose organization of factols and other faction bloods. But the Hall ain't just a refuge for the long-winded; Cagers of every station can come to voice their concerns (or just watch the high-ups brawl). 
—from A Prime's Guide to Sigil
Category:Sects