Onos

Onos is an wrist-mounted cannon turned into an Incarnon weapon by Albrecht Entrati. Normally capable of shooting fully automatic projectiles, its Incarnon Form transforms into a charging Arm Cannon that primes a wave to discharge lasers.
==Characteristics==
*This weapon deals pure damage in its normal form and primarily damage in its Incarnon Form.
*Once Incarnon Form is unlocked, landing weakpoint hits fill the Incarnon Transmutation gauge that transforms the Onos into a charging Arm Cannon via the Alternate Fire key.
**The gauge reaches full charge after 12 weakpoint hits, and does not require a full gauge to activate. It will also emit a small, ghost-like wail when the gauge is completely full.
***Additional shots from Multishot count as separate weakpoint hits.
**While charging, the cannon releases a wide beam that inflicts damage that narrows the longer the charge is held. Upon a full charge, it releases a beam that deals damage and status with 5 meter Punch Through and explodes in a 3 meter radius.
***Initial hit and explosion apply status separately.
***Explosion does not need direct line of sight to deal damage and will penetrate walls.
**Instead of drawing from the Onos's ammo reserves, Incarnon Form gives the Onos a unique "magazine" from 30 rounds per charge to a maximum of 350, indicated by the regular ammo HUD and a bar underneath the reticle.
***If the Alternate Fire key is pressed whether or not the Incarnon magazine is fully expended, the Onos is transformed back into its default state, however this will also fully expend any remaining Incarnon gauge.
*As an Incarnon weapon, Onos has 5 evolution tiers with different perks that allow players to customize their Onos's stats.
==Notes ==
* is unable to activate nor use the Onos' Incarnon Form if she is mounted on . 
** Attempting to activate the Onos' Incarnon Form while dismounted, then mounting Merulina immediately afterwards, will force the Onos to revert back to its default form.
*** This causes a bug with Onos' firing SFX, it will not play.
*** The weapon mode indicator at the bottom right will display that the weapon is in Incarnon Form, but this is a bug, as the Onos is actually in its default form.
*** Forcing the Onos to revert to its default form in this manner will not consume any Incarnon charges. Dismounting Merulina will then allow you to immediately activate Onos' Incarnon Form using the unused charges (and any charge you gained firing the Onos in its default form while mounted on Merulina, up to the Onos' Incarnon charge cap). 
**** It is not known if this specific interaction is intended, or a bug.
** This conflict does not apply if using .
===Evolutions===
*When newly acquired from the Foundry, players must acquire 100 kills with the Onos in order to gain access to its Incarnon transformation. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
**Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
====Evolution I====
*Unlock Challenge: Kill 100 enemies with the Onos.
*Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
**Incarnon Form changes the weapon from an automatic hand cannon to charging Arm-Cannon. Holding down the trigger releases a wide beam that inflicts damage. The beam narrows and increases in damage the longer the charge is held. Once fully charged, the Arm Cannon releases a powerful shot with guaranteed status, 5 meter Punch Through, and explodes in a 3 meter radius.
***Damage scales linearly up to 3x damage. Resets after releasing the trigger or firing a charged shot.
**Incarnon Form uses Arm-Cannon animations. Contrary to its appearance, the Onos is still considered a Secondary weapon.
*Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
*Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 12 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
**Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by or in places other than actual weakpoints.
**Weakpoints on corpses or Invulnerable targets do not build charges.
**Individual Multishot bullets can build charges.
*Instead of drawing ammunition from its reserves, the Onos's Incarnon Form uses a separate "magazine" with each charge producing 30 rounds to a maximum of 350. Once all ammunition is expended, the Onos reverts to its normal form.
**Onos consumes 1 round per tick of damage, then 50 rounds upon releasing the beam. the charged beam will deal full damage even if there's less than 50 charges remaining. 
**Incarnon Form's magazine is not affected by mods.
**Incarnon Form is not affected by Ammo Efficiency (such as ).
**Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
====Evolution II====
*Unlock Challenge: Kill 8 Eximus with this weapon's Incarnon Transmutation
*Perk 1: Marksman's Hand:
**-30% Recoil
***Affects both modes.
*Perk 2: Rapid Wrath:
**+25% Fire Rate
***Affects both modes.
*Perk 3: Swift Deliverance:
**+50% Projectile Speed
***Affects both modes
====Evolution III====
*Unlock Challenge: Get 5 headshots on Scathing and Mocking Whispers in Albrecht's Laboratories with Primary fire without reloading.
**Hits landed from multishot count towards this challenge.
**Hits while the target is invulnerable count toward this challenge.
**Bounties that task with destroying the Whisper will waypoint its location.
*Perk 1: Extended Volley:
**+10 Magazine Capacity
***Only affects untransformed Onos.
*Perk 2: Rapid Reinforcement:
**+30% Reload Speed
***Affects untransformed Onos and transformation into Incarnon mode.
*Perk 3: Hunter's Rearmament:
**On kill: 10% chance to replenish 10 Ammo
***Only affects untransformed Onos.
***Ammo is replenished to the reserve pool, not to the magazine.
====Evolution IV====
*Unlock Challenge: Open 20 Conduits in Disruption on Armatus, Deimos.
*Perk 1: Lethal Lance:
**On Kill: +2.5 Punch Through for 20s
***Affects both modes.
*Perk 2: Incarnon Efficiency:
**Headshots Build +50% more Incarnon Transmutation charge.
***Only affects untransformed Onos.
***Reduces the number of headshots required to fully charge Transmutation to 8.
*Perk 3: Elemental Excess:
**+20% Status Chance
**-10% Critical Chance
***Affects both modes.
***Effects are added last after mods as a flat number. 
====Evolution V====
*Unlock Challenge: Complete a solo mission with an Incarnon Weapon equipped in every slot.
*Perk 1: Sequential Skullbuster:
**On Consecutive Weakpoint Hits: +30% Headshot Damage. Stacks up to 4x
***Affects only untransformed Onos (Bug)
*Perk 2: Impaler's Ferocity:
**On Punch Through Hit: +200% Damage for 10s.
***Bonus is additive to other base damage mods like (May be a possible bug)
*Perk 3: Devastation Cascade:
**Hitting enemies in Incarnon Form increases the Critical Chance and Critical Damage of the fully charged blast by +5%. Stacks up to 50.
***Bonuses are additive to mods.
== Trivia ==
== Bugs ==
* Evolution V, Sequential Skullbuster, does not affect Incarnon mode.
* Galvanized Shot is multiplicative to base damage sources on direct hits from primary fire.
* Non-incarnon projectiles bounce off Scourge's bullet attractor.
* Killing enemies with the Onos' Incarnon Form will give bows ammunition and an ammo capacity of 210.
* Hitting Zephyr's tornadoes will cause it to gain increased critical rate against enemies with primary fire.
* The Onos will occasionally appear on the wrong arm
== Gallery ==
File:Exal with Onos.jpg|Excalibur with the Onos
File:Onos model.jpeg
==Patch History==
==See Also==
*Incarnon