Mechs/EXE-J

==Description==
The J configuration is a frightful variant that has only recently graced the battlefields of the Inner Sphere during the waning days of the Dark-Age. One of very few mechs to mount the massive HAG-40, the J has to utilize the entire right arm and part of the torso to house the weapon. A four-ton magazine in the right torso feeds the gun, giving it reasonable staying power. Backing up the HAG is an impressive array of three SRM-6 launchers in the left arm. The SRMs utilize a two-ton magazine housed alongside them in the arm. While lacking a true "knock out" weapon the sheer damage potential of this variant is staggering. Problematically, the J houses no backup energy weaponry and must leave the field should it expend all of its ammo.
Drop Cost Multiplier: 1.18
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Scrapper: Ace Pilot & Multi-Tracker (Quirk)
40 	Intimidating 	Big Bad: -1 Lance Resolve Per Round for All Enemies (Quirk)
140 	M.A.S.C. (C) (1)	Runner: +1 Walk Move Point
145 	Structure (2) 	Resilience: +5% Crit Resist
150 	Jump Jet (A) 	Afterburner: +5% Jump Distance
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated
 	 	Left 	Center 	Right
Arms/Head	Health 	A=160/160S=80 	A=45/45S=16 	A=160/160S=80
Arms/Head	HardPoints	[ 4O ] 	[ 1O ] 	[ 4O ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
2x Ammo SRM (CLAN)
OmniPod Hand
OmniPod Lower Arm
3x SRM-6 (C)	 	
Gauss Rifle HA40 (C)
Torso 	Health 	FA=100/200 RA=45/100S=100	FA=185/300 RA=56/150S=100	FA=100/200 RA=45/100S=100
Torso 	HardPoints	[ 4O ] 	[ 2O ] 	[ 4O ]
Torso 	Fixed 	
Specialist Slot
M.A.S.C. (C) (1)	
Armor (C) (1)
Engine HS
Cooling
Engine XL (C)
Engine Core 380
OmniMech Gyro
Structure (2)	
Specialist Slot
Torso 	Dynamic 	 	
Ferro-Fibrous (C) (2)
Engine HS +5
Heat Sink Kit (C)
Protective Padding	
2x Ammo Hyper Gauss (DBL)
Heat Sink Double (C)
Legs 	Health 	A=200/200S=100 	 	A=200/200S=100
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg
 (2)Jump Jet (A)	 	
Foot
Hip
Lower Leg
Upper Leg
 (2)Jump Jet (A)
Legs 	Dynamic 	 	 	
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