Masteries

Masteries were added on January 29th, 2023, as a way to give players opportunities to earn more rewards for investing time into the game.
*Mastery levels can go up indefinitely; however currently there is a cap on maximum bonus possible from each mastery:
**Item Find Chance: 5%
***Multiplies the chance of finding nothing (base 25%) by (1 - Item Find Chance). At max mastery, the chance of finding nothing is: 25% * (1 - 5%) = 23.75%
**Search Speed: 5%
**Creation Decrease: 20%
***Reduces the interval between item creations for production professions.
**Use Hunger Decrease: 20%
***Multiplies the hunger cost for service professions' abilities by (1 - Use Hunnger Decrease). For example, at max mastery, the hunger cost for an Engineer service is: 10% * (1 - 20%) = 8%
**Experience Gain: 5%
**Weapon-specific Damage Boost: 10%
== Special Masteries ==
Looter 	Looter 	Looter 	Looter 	Looter 	Looter
Completed by: Looting any object in game (+1 point regardless of content)	Completed by: Looting any object in game (+1 point regardless of content)	Completed by: Looting any object in game (+1 point regardless of content)	Completed by: Looting any object in game (+1 point regardless of content)	Completed by: Looting any object in game (+1 point regardless of content)	Completed by: Looting any object in game (+1 point regardless of content)
 	Loots Per Level 	Level 	Total Loot Requirement 	Bonus Item Find Chance 	Bonus Loot Speed
 	101 	1 	101 	0.005% 	0.01%
 	101 	200 	20,200 	1.000% 	2.00%
 	102 	201 	20,302 	1.005% 	2.01%
 	102 	400 	40,600 	2.000% 	4.00%
 	103 	401 	40,703 	2.005% 	4.01%
 	103 	500 	50,900 	2.500% 	5.00%
 	103 	600 	61,200 	3.000% 	5.00%
 	104 	601 	61,304 	3.005% 	5.00%
 	104 	800 	82,000 	4.000% 	5.00%
 	105 	801 	82,105 	4.005% 	5.00%
 	105 	1,000 	103,000 	5.000% 	5.00%
Artisan	Artisan 	Artisan	Artisan 	Artisan 	Artisan
Completed by: Providing services and goods as a service (Chef, Doctor, Engineer) or production (Farmer, Scientist) profession.
* Each Chef/Doctor service sold on the Marketplace gives +4 point.
* Each Engineer service sold gives +1 point
* Each Farmer/Scientist/Craftsman/Weaponsmith production cycle gives +10 points per item created (totaling 20-40 points).	Completed by: Providing services and goods as a service (Chef, Doctor, Engineer) or production (Farmer, Scientist) profession.
* Each Chef/Doctor service sold on the Marketplace gives +4 point.
* Each Engineer service sold gives +1 point
* Each Farmer/Scientist/Craftsman/Weaponsmith production cycle gives +10 points per item created (totaling 20-40 points).	Completed by: Providing services and goods as a service (Chef, Doctor, Engineer) or production (Farmer, Scientist) profession.
* Each Chef/Doctor service sold on the Marketplace gives +4 point.
* Each Engineer service sold gives +1 point
* Each Farmer/Scientist/Craftsman/Weaponsmith production cycle gives +10 points per item created (totaling 20-40 points).	Completed by: Providing services and goods as a service (Chef, Doctor, Engineer) or production (Farmer, Scientist) profession.
* Each Chef/Doctor service sold on the Marketplace gives +4 point.
* Each Engineer service sold gives +1 point
* Each Farmer/Scientist/Craftsman/Weaponsmith production cycle gives +10 points per item created (totaling 20-40 points).	Completed by: Providing services and goods as a service (Chef, Doctor, Engineer) or production (Farmer, Scientist) profession.
* Each Chef/Doctor service sold on the Marketplace gives +4 point.
* Each Engineer service sold gives +1 point
* Each Farmer/Scientist/Craftsman/Weaponsmith production cycle gives +10 points per item created (totaling 20-40 points).	Completed by: Providing services and goods as a service (Chef, Doctor, Engineer) or production (Farmer, Scientist) profession.
* Each Chef/Doctor service sold on the Marketplace gives +4 point.
* Each Engineer service sold gives +1 point
* Each Farmer/Scientist/Craftsman/Weaponsmith production cycle gives +10 points per item created (totaling 20-40 points).
 	Services Per Level	Level 	Total Service Requirement	Bonus Creation Decrease	Bonus Use Hunger Decrease
 	101 	1 	101 	0.05% 	0.1%
 	101 	100 	10,100 	5.00% 	10.00%
 	101 	200 	20,200 	10.00% 	20.00%
 	102 	201 	20,322 	10.05% 	20.00%
 	102 	300 	30,420 	15.00% 	20.00%
 	102 	400 	40,620 	20.00% 	20.00%
 	 	 	 	 	
Master 	Master 	Master 	Master 	Master 	
Completed by: Completing other Masteries (+1 point per level)	Completed by: Completing other Masteries (+1 point per level)	Completed by: Completing other Masteries (+1 point per level)	Completed by: Completing other Masteries (+1 point per level)	Completed by: Completing other Masteries (+1 point per level)	Completed by: Completing other Masteries (+1 point per level)
 	Masteries per Level 	Level 	Total Mastery Requirement 	Bonus Experience Gain 	
 	100 	1 	100 	0.0001% 	
 	100 	5,000 	500,000 	0.50% 	
 	100 	10,000 	1,000,000 	1.00% 	
 	100 	25,000 	2,500,000 	2.50% 	
 	100 	50,000 	5,000,000 	5.00% 	
 	 	 	 	 	
==Weapon Masteries ==
Damage from Masteries is additive with the bonus from implants and drugs. Example: 25% Damage Boost + 5% Shotgun Damage Boost = 30% damage boost for shotguns.
Melee Expert 	Melee Expert 	Melee Expert 	Melee Expert 	Melee Expert 	
Completed by: Killing zombies with Melee Weapons	Completed by: Killing zombies with Melee Weapons	Completed by: Killing zombies with Melee Weapons	Completed by: Killing zombies with Melee Weapons	Completed by: Killing zombies with Melee Weapons	Completed by: Killing zombies with Melee Weapons
 	Kills Per Level 	Level 	Total Kill Requirement 	Bonus Damage 	
 	500 	1 	500 	0.1% 	
 	500 	10 	5,000 	1.0% 	
 	500 	20 	10,000 	2.0% 	
 	500 	100 	50,000 	10.0% 	
 	500 	200 	100,000 	20.0% 	
 	 	 	 	 	
Chainsaw Expert 	Chainsaw Expert 	Chainsaw Expert 	Chainsaw Expert 	Chainsaw Expert 	
Completed by: Killing zombies with Chainsaws	Completed by: Killing zombies with Chainsaws	Completed by: Killing zombies with Chainsaws	Completed by: Killing zombies with Chainsaws	Completed by: Killing zombies with Chainsaws	Completed by: Killing zombies with Chainsaws
 	Kills Per Level 	Level 	Total Kill Requirement 	Bonus Damage 	
 	500 	1 	500 	0.1% 	
 	500 	10 	5,000 	1.0% 	
 	500 	20 	10,000 	2.0% 	
 	500 	100 	50,000 	10.0% 	
 	500 	200 	100,000 	20.0% 	
 	 	 	 	 	
Pistol Expert 	Pistol Expert 	Pistol Expert 	Pistol Expert 	Pistol Expert 	
Completed by: Killing zombies with Pistols	Completed by: Killing zombies with Pistols	Completed by: Killing zombies with Pistols	Completed by: Killing zombies with Pistols	Completed by: Killing zombies with Pistols	Completed by: Killing zombies with Pistols
 	Kills Per Level 	Level 	Total Kill Requirement 	Bonus Damage 	
 	500 	1 	500 	0.1% 	
 	500 	10 	5,000 	1.0% 	
 	500 	20 	10,000 	2.0% 	
 	500 	100 	50,000 	10.0% 	
 	500 	200 	100,000 	20.0% 	
 	 	 	 	 	
Rifle Expert 	Rifle Expert 	Rifle Expert 	Rifle Expert 	Rifle Expert 	
Completed by: Killing zombies with Rifles	Completed by: Killing zombies with Rifles	Completed by: Killing zombies with Rifles	Completed by: Killing zombies with Rifles	Completed by: Killing zombies with Rifles	Completed by: Killing zombies with Rifles
 	Kills Per Level 	Level 	Total Kill Requirement 	Bonus Damage 	
 	500 	1 	500 	0.1% 	
 	500 	10 	5,000 	1.0% 	
 	500 	20 	10,000 	2.0% 	
 	500 	100 	50,000 	10.0% 	
 	500 	200 	100,000 	20.0% 	
 	 	 	 	 	
Shotgun Expert 	Shotgun Expert 	Shotgun Expert 	Shotgun Expert 	Shotgun Expert 	
Completed by: Killing zombies with Shotguns	Completed by: Killing zombies with Shotguns	Completed by: Killing zombies with Shotguns	Completed by: Killing zombies with Shotguns	Completed by: Killing zombies with Shotguns	Completed by: Killing zombies with Shotguns
 	Kills Per Level 	Level 	Total Kill Requirement 	Bonus Damage 	
 	1,500 	1 	1,500 	0.1% 	
 	1,500 	10 	15,000 	1.0% 	
 	1,500 	20 	20,000 	2.0% 	
 	1,500 	100 	150,000 	10.0% 	
 	1,500 	200 	300,000 	20.0% 	
 	 	 	 	 	
SMG Expert 	SMG Expert 	SMG Expert 	SMG Expert 	SMG Expert 	
Completed by: Killing zombies with Sub-Machine Guns	Completed by: Killing zombies with Sub-Machine Guns	Completed by: Killing zombies with Sub-Machine Guns	Completed by: Killing zombies with Sub-Machine Guns	Completed by: Killing zombies with Sub-Machine Guns	Completed by: Killing zombies with Sub-Machine Guns
 	Kills Per Level 	Level 	Total Kill Requirement 	Bonus Damage 	
 	1,500 	1 	1,500 	0.1% 	
 	1,500 	10 	15,000 	1.0% 	
 	1,500 	20 	20,000 	2.0% 	
 	1,500 	100 	150,000 	10.0% 	
 	1,500 	200 	300,000 	20.0% 	
 	 	 	 	 	
Machinegun Expert 	Machinegun Expert 	Machinegun Expert 	Machinegun Expert 	Machinegun Expert 	
Completed by: Killing zombies with Assault Rifles/Heavy Machine Guns	Completed by: Killing zombies with Assault Rifles/Heavy Machine Guns	Completed by: Killing zombies with Assault Rifles/Heavy Machine Guns	Completed by: Killing zombies with Assault Rifles/Heavy Machine Guns	Completed by: Killing zombies with Assault Rifles/Heavy Machine Guns	Completed by: Killing zombies with Assault Rifles/Heavy Machine Guns
 	Kills Per Level 	Level 	Total Kill Requirement 	Bonus Damage 	
 	1,500 	1 	1,500 	0.1% 	
 	1,500 	10 	15,000 	1.0% 	
 	1,500 	20 	20,000 	2.0% 	
 	1,500 	100 	150,000 	10.0% 	
 	1,500 	200 	300,000 	20.0% 	
 	 	 	 	 	
Explosive Expert 	Explosive Expert 	Explosive Expert 	Explosive Expert 	Explosive Expert 	
Completed by: Killing zombies with Grenade Launchers/Flamethrowers	Completed by: Killing zombies with Grenade Launchers/Flamethrowers	Completed by: Killing zombies with Grenade Launchers/Flamethrowers	Completed by: Killing zombies with Grenade Launchers/Flamethrowers	Completed by: Killing zombies with Grenade Launchers/Flamethrowers	Completed by: Killing zombies with Grenade Launchers/Flamethrowers
 	Kills Per Level 	Level 	Total Kill Requirement 	Bonus Damage 	
 	1,500 	1 	1,500 	0.1% 	
 	1,500 	10 	15,000 	1.0% 	
 	1,500 	20 	20,000 	2.0% 	
 	1,500 	100 	150,000 	10.0% 	
 	1,500 	200 	300,000 	20.0%