Plants vs. Zombies: Adventures in Science

Plants vs. Zombies: Adventures in Science is a platformer game.
==Overview==
===Plot===
You are Plant #5334118 in a top-secret laboratory. Your time has come to be tested. However, during testing, rogue zombies from another part of the lab escape through unknown means. You team up with other plants to cull the zombie outbreak before it spreads to the outside world, discover how the zombies escaped, and possibly escape yourself, depending on what you learn.
===Areas===
====Tutorial====
During the tutorial, you begin in your own personal greenhouse/holding cell. You go to small rooms where you are taught how to jump, use buttons, and shoot. Your skills are put to the test once zombies escape. Lucky for you, other plants also escape, letting you play as them as well. (Tutorial Levels)
====Facility Hall 3B====
After the breach, you wander into a large hallway. Zombies are rather common, although most are weak. Some boundaries can't be crossed normally, but lucky for you, there are a lot of doors.
=====Siege Strategy Testing Room 109=====
The first room you can access, this room is built like a medieval castle. There are a variety of containment cells, most of them empty and undamaged. After some exploring, you find Wall-nut and Cabbage-pult, who both join the team readily. There are some fragile walls here leading to secret areas. The key to the next room is nearby where you find Cabbage-pult. There is a jammed door that cannot be opened until a while later in this room.
=====Mushroom Growth Room 65=====
This room is locked at first, but after exploring Siege Strategy Testing Room 109 and finding the key, you can enter. It is quite dark, although not so dark you can't see. You find Puff-shroom and Fume-shroom resting under a large lamp and have to defend them from a short siege of zombies, after which the zombies destroy the lamp and they join your team. The key to the next room is on a higher level of the room, whose access door is unlocked.
=====Mushroom Growth Room 65 Maintenance Floor=====
The upper portion of Mushroom Growth Room 65. It's heavily trashed and swarming with zombies. Somewhere halfway through is the key to the next room accessable through Facility Hall 3B. If you traverse until you meet an impassible barrier, Magnet-shroom will join your team once you free him from a pile of metal objects.
=====HVAC Room 3B=====
The Heating, Ventilation, and Air Conditioning Room for Facility Hall 3B. There's rubble blocking the hallway shortly after this door, which you unlock with the key from Mushroom Growth Room 65's Maintenance Floor. It is filled with fans, which propell you places. You are able to move on upward drafts without air manuvering, but you only go as high as the fan can push you. Many places are impassible until far later due to fans. Instead of finding a key, you must find an access to the vents. In a hidden area that is challenging to get to, you can find a Glider Pot vehicle, giving you some ability to glide off ledges. In an inaccessible at first area, you can find Cactus, who joins the party immediately.
===Achievements===
/Achievements/
==Plants==
===Player Characters===
By default, a team consists of up to 3 plants; they can be switched between at any time, but once defeated, they must be healed before using again.
Name 	Health	Damage	Range 	Attack Rate	Special Ability 	Unlocked
Peashooter (referred to as Plant #5334118)	10 	1.5 	Long 	Medium 	n/a 	Start
Sunflower 	6 	0.5 	Medium 	Quick 	Powers solar panels. 	Decontamination Room 5334118
Wall-nut 	40 	2 	Very Short	Slow 	Weighs down weight panels. 	Siege Strategy Testing Room 109
Cabbage-pult 	10 	3 	Long 	Reduced 	Attacks can hit specific zombies. 	Siege Strategy Testing Room 109
Puff-shroom 	4 	1 	Short 	Medium 	Only attacked if it attacks first. 	Mushroom Growth Room 65
Fume-shroom 	8 	1.5 	Medium 	Medium 	Its attacks hit up to 3 zombies. 	Mushroom Growth Room 65
Magnet-shroom 	10 	0 	Long 	Reduced 	Steals metal objects. 	Mushroom Growth Room 65 Maintenance Floor
Cactus 	10 	1.5 	Long 	Medium 	Deals 50% more damage to armor; pops balloons instantly.	HVAC Room 3B
====Achievement====
Name 	Health	Damage	Range 	Fire Rate 	Special Ability 	Unlocked
Repeater 	10 	1.5 	Long 	Medium 	Shoots twice. 	Getting "Double Trouble" achievement
Sun-shroom 	6 	0.5 	Medium 	Quick 	Only attacked if it attacks first; powers solar panels. 	Getting "Fun Guy" achievement
Celekinesis 	10 	0 	Very Long 	Fast 	Moves zombies, but deals no damage. Can activate switches from afar.	Getting "Ghandreed" achievement
Scythe-weed 	6 	5 	Short 	Quick 	Heals the party after defeating a zombie. 	Getting "Annihilator" achievement
Infi-nut 	30 	1.5 	Very Short	Reduced 	Weighs down weight panels; can revive itself after defeat, once. 	Getting "Losing is Fun!" achievement
Beet 	12 	2 	Very Short	Medium 	Can break weak walls. 	Getting "Brute" achievement
Bonk Choy 	10 	0.5 	Short 	Speedy 	Can break weak walls. 	Getting "Savage" achievement
Chomper 	15 	∞ 	Short 	Heavily Delayed	Eats zombies whole, but moves at half speed while chewing. 	Getting "Marauder" achievement
Bloomerang 	10 	1.5 	Medium 	Medium 	Boomerangs damage three zombies, twice. 	Getting "Double-kill" achievement
Pineapple 	15 	0.75 	Medium 	Fast 	Fires 8 thorns around itself. 	Getting "Life, the Universe, and Everthing" achievement
Two-leafed Blover	6 	0 	N/A 	N/A 	Permits Awful Air Manuvering. 	Getting "Awful Luck" achievement
===Vehicles===
Name 	Speed	Water Manuvering	Air Manuvering	Jumping	Unlocked
Flower Pot	Good 	Fair 	None 	Fair 	Start
Glider Pot	Fair 	Awful 	Fair 	Good 	HVAC Room 3B
Lily Pad 	Fair 	Great 	None 	Poor 	TBA
===NPC===
====Scaredy-shroom====
Many are seen cowering in Mushroom Growth Room 65, and one is seen hiding behind a table in Mushroom Growth Room 65 Maintenance Floor.
==Zombies==
===Enemy===
Name 	Health	Speed 	First Encountered 	Special
Zombie 	7.5 	Basic 	Late Tutorial 	n/a
Conehead Zombie 	15 	Basic 	Late Tutorial 	n/a
Flag Zombie 	8 	Basic 	Late Tutorial 	Often found in large crowds of zombies. Otherwise, just a Zombie.
Newspaper Zombie 	10 	Basic 	Late Tutorial 	Speed increases by 75% at half health.
Screen Door Zombie	32.5 	Basic 	Siege Strategy Testing Room 109 	Shield can be ignored by lobbed-shots or attacking from behind.
Pailhead Zombie 	21 	Basic 	Siege Strategy Testing Room 109 	n/a
Crate Zombie 	30 	Stiff 	Mushroom Growth Room 65 	Hides as a crate.
Buckethead Zombie 	32.5 	Basic 	Mushroom Growth Room 65 	n/a
Engineer Zombie 	12 	Basic 	Mushroom Growth Room 65 Maintenance Floor	n/a
Balloon Zombie 	7.5 	Hungry	HVAC Room 3B 	Flies on a balloon, making it hard to hit.
Hang Glider Zombie	10 	Hungry	HVAC Room 3B 	Rides a hang glider, giving it massive manuverability in the air; drops to the ground at half health.
===NPC===
====Important Message Zombie====
This zombie stands on a rope-supported lift, saying things at the start of levels. Unlike the other escapees, he's not hostile, and actually helps you by giving information, such as the weaknesses of certain zombies.
==Other==
===NPCs===
====Announcer====
The announcer is the one that supposedly conducts the experiments. He is not a zombie. He can be sadistic at times with the tests and responses to failures, but is otherwise nice and harmless. He is never seen, but heard in all levels.
===Objects===
====Terrain/Obstacles/Etc====
Name 	Image	Use 	First Seen
Button 	 	Activates various mechanisms. 	Tutorial Level 1
Large Door 	 	An industrial door. Can only be opened with certain activators. 	Tutorial Level 1
Mirror 	 	Lets you see yourself. If destroyed as Peashooter, gives the "Double Trouble" achievement. 	Tutorial Level 2
Solar Panel	 	Needs solar power to activate mechanisms. 	Tutorial Level 3
Trapdoor 	 	A small door attached to the ground. Can only be opened with certain activators. 	Tutorial Level 3
Exit Gate 	 	A large gate. Going through this door lets you pass the level if all requirements are met. May need to be activated.	Tutorial Level 3
====Powerups====
=====Terrain=====
Terrain powerups are powerups that appear on the terrain.
Name 	Effect 	Frequency
Experimental Health Pill	Heals the current plant for 5 health. 	Uncommon
Large Health Pill 	Heals the current plant for 10 health. 	Semi-rare
Health Pill Packet (3) 	Heals every plant in the team for 5 health. 	Rare
Medikit 	Fully heals the current plant. 	Rare
Large Medikit 	Fully heals the entire team. 	Very Rare
Pain Pill 	Reduces damage taken by 25% for the current plant.	Semi-rare
=====Personal=====
Personal powerups are chosen for the level; by default, you can have up to 2.
Name 	Effect 	Recharge	Unlocked
Cherry Bomb 	Deals 100 damage in a moderate area. 	Slow 	Getting "Killer" achievement
Heavenly Peach	Heals every plant on the team for 50 health.	Mediocre	Getting "Skin of Your Teeth" achievement
===Misc===
====Plant/Zombie Credits====
Credit for Celekinesis goes to CompliensCreator00.
Credit for Scythe-weed goes to RandomzSunfish23901.
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