The Sites - Negative Energy (TIP)

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Chant has it that various wizards, as they escape the deadbook and become undead (mostly in the form of liches), become enthralled with the plane of Negative Energy. Lots of wizards get fairly barmy in life, so it's not terribly surprising that they go well past that in death.
It's thanks to these twisted creatures that there're a few places scattered about the dark, unyielding void. A few undead spellslingers've set up a base of operations or link to their real kips, probably located on the Prime or perhaps in a demiplane. Chant has it wizards with names like Acererak and Vecna have or once had such secreted, magical foci in this plane. They also say that Tenebrous, a powerful entity that may or may not be an undead god-and who may or may not have once been the Abyssal lord Orcus-hid a tiny fortress here that he called Tcian Sumere.
==Deathheart (of the Void)==
Once called the Heart of the Void, this secluded settlement's now just called Deathheart. It's reputedly a failed attempt at some barmy's idea of a colony he wanted to establish in the Negative Energy Plane. A metal sphere approximately I mile in diameter, Deathheart holds a Prime-type city within its rounded interior. This orb, which contains towers, buildings, fountains, squares, and streets, serves now as home to a host of undead.
Chant has it that Deathheart's home to many of the most foul creatures of the multiverse, each with its own agenda and dark secrets. Whatever the truth, Deathheart's a nexus of evil and undeath. Although the plane's energy does not reach inside the city, even the Dustmen and the Doomguard fear this place and never explore the sphere.
==Fortress of the Soul==
The recent war on the streets of Sigil brought about many changes within the city, but folks in the Inner Planes don't care about such things. What do faction conflicts and upheavals have to do with them? Not much, unless they happen to belong to one of those groups. And the Dustmen faction, less passionate about faction politics to begin with, simply accepted the Lady of Pain's edict with a shrug and went on as usual. (See Faction War [TSR 2629] for more information.)
With great effort, the Dustmen maintain a citadel here, at the focal point of all that they hold dear. As their philosophy surrounds the potency and value of True Death, the Negative Energy Plane exemplifies their most holy of places. A trip to the fortress is one of the greatest rewards a Dustman can imagine. The citadel's mostly empty except for the ascetic accommodations provided for the Dead who come here to contemplate, well, death.
The Fortress of the Soul serves as a place of quiet contemplation for about fifty Dustmen at a time, although more have taken refuge here now after the faction war. They're nominally lead by Komosahl Trevant (Pl/♂ human/M 12/ Dustmen/NE), a former Dustmen factor who's making plans in anticipation of the day when the faction can return to the City of Doors.
The Dustmen in the Fortress of the Soul are surprisingly helpful to those bashers lost in the plane and in need of shelter. However, rather than harboring visitors for long, the Dead send them through a portal to Sigil. This portal only opens once a week and exits in what was once the Hall of Speakers.