Robin Perwinkle

= WHO IS ROBIN =
Robin Periwinkle is a Psychonaut, who accidentally stumbled across the Metaverse and discovered that the Psychonauts knew of the Metaverse existing, but they kept it a secret from the public. Since Robin has proven themselves trustworthy enough not to spread information about this, they were allowed to continue visiting the Metaverse to meet new people and use their abilities to help them as well.
Please remember that events described in this article are roleplay and acting. Actions done in-character do not reflect on the actual person portraying the character!
= HISTORY =
Robin Periwinkle was born into a family who flaunted their psychic abilities, using them as a status symbol and to get what they wanted. Robin feared their abilities and saw just how horrible they could be if they couldn't control them. After hurting several people (including their own family members), Robin's parents sent them to Whispering Rock Psychic Summer Camp to have them train to become an official Psychonaut. At first, Robin hated it, because they knew it was an excuse to have their parents brag about them. Robin ran away from the camp and as they wandered alone along the side of the street, they noticed their surroundings suddenly began to change. They were no longer in the woods...they were in the city of Zaphira. Robin explored the different places and, at first, they were too shy to speak to any of the new people and creatures they saw. After being contacted by Agents Nein and Vodello, it was revealed that the Psychonauts knew that the Metaverse existed, but kept it confidential for the good of the public. Robin expressed more interest and swore to keep the Metaverse a secret from the people in their own world. They were given permission, being told that if Robin could help the people in Metaverse with their psychic abilities, they could become an official Psychonaut.
Not for their parents. But for their genuine concern to help those around them.
Robin overheard some people speak of a group called the Starstruck Scouts and how they needed "mental help". After speaking with Dea, the second in command, they were given a silver pin, allowing them to get acquainted with the crew. Robin continued to show how much they were eager to help, especially with one of their closest friends named Dela and her problem with vampires. Robin became an official scout, joining the medical team.
It wasn't long before Robin was promoted to Psychonaut after showing the organization how much influence they had in the Metaverse, even with saving lives with their skill. 
= PERSONALITY =
Robin can come off as shy as first, not often approaching people unless they are investigating or if their genuinely curious about an individual. When they're with people they like or respect though, they come as very friendly and more talkative. 
Robin is perceptive and often uses their psychic abilities to investigate situations and to collect information from enemies. When it comes to normal people Robin doesn't suspect of being dangerous or a threat, they will ask for consent before reading or entering their minds first, not wanting to invade their privacy.
Robin is extremely fond of animals and plants, using their abilities to speak to both. Generally when there's no one around they know, Robin will turn to the plants and animals, and speak to them instead.
When it comes to battle, Robin is very quick, using both their Shield and their Invisibility to avoid attacks. Robin's first instinct in a battle is to fight, but if they see someone go down, they will run over and shield them from oncoming danger. Because of this, Robin is more than willing to put others before themselves in any conflict or battle.
Robin can easily become stressed out or over-emotional. When this happens, their mind can fill up with negative energy and cause Robin to expel it in the worst way, causing accidental fires or shooting something with their PSI Blast rapidly. 
= ABILITIES =
* PSI-Punch - PSI-Punch is the psychic ability to generate a large fist of energy to punch or slap enemies.
* Astral Projection - Astral Projection is the ability to take one's mental image and insert it into the mind of another to explore their Mental World. During this, Robin is left completely vulnerable outside and in a trance, along with whoever's mind their inside of. In order to leave, the person can either kick them out of their mind forcibly with a strong enough will, if Robin uses smelling salts, or if Robin gets heavily injured while inside of the mind.
* Telepathy- Telepathy is the psychic ability to speak to others using one's thoughts. Robin can use this to speak to people who are not physically able to talk, which can be useful if they are heavily injured and cannot state how or why. 
* Marksmanship - Marksmanship, also known as PSI-Blast, Deadly Triangle Beam, or Blastokinesis, is the ability to release a highly concentrated beam of energy from one's mind to blast away enemies. Marksmanship can be dangerous if uncontrolled.
* Levitation - Levitation is the psychic ability to levitate off the ground. Robin's levitation takes the form of a balloon, and can use it to fall slowly or to fly up high in the air.
* Shield - Shield is the psychic ability to generate a shield of energy around oneself or others for protection. Enemies trying to attack the shield will be pushed back. 
* Clairvoyance - Clairvoyance is the psychic ability to see through the eyes of others. The person perceived through a target's eyes may appear different from their point of view. It can also be used to locate people, or scry.
* Mind Reading - Mind reading is the psychic ability to see or hear another person's thoughts. Generally, people who have their minds read are apparently not aware that this is happening. Some may occasionally tap into it inadvertently or against their own will during moments of emotional instability. Robin often only does this to collect information from people considered enemies.
* Confusion - Confusion is the psychic ability to temporarily stun or confuse others. It has similar effects to intoxication or nausea, and can incapacitate psychics as well as non-psychics. Some people under this influence can either think their a completely different person for a short period of time.
* PSI Energy Transfer - The psychic ability to fully or partially transfer one's psychic energy to or from another. 
* Pyrokinesis - Pyrokinesis is the psychic ability to set flammable things on fire with one's mind. Like marksmanship, pyrokinesis can be especially dangerous if uncontrolled.
* Telekinesis - Telekinesis is the psychic ability to move objects with one's mind. Telekinesis can allow the psychic to lift much heavier objects than they normally could physically, but it does have limits.
* Invisibility - Invisibility is the ability to temporarily render oneself invisible. It does not typically work under infrared vision. 
* Mental Connection - Mental Connection is the psychic power to connect disparate ideas and allows the user to pull themselves towards floating thoughts and enemies. It appears as a grappling hook-like beam. It can cause unintentional (or intentional) negative psychological effects if two harmful thoughts are connected together. It can also lead to euphoric breakthroughs and an increase in mental health.
* Mental Projection - Mental Projection, sometimes called archetype, is the psychic power to create a 2D archetype of one's self. This can often serve as a distraction for enemies or a way to slip into a place usually too small or slim for a normal person.
* Hydrokinesis - Hydrokinesis is the psychic ability to control the movement of water with one's mind. It is a form of telekinesis. This power can allow the psychic to move puddles or oceans depending on their experience.
* Cryokinesis - Cryokinesis is the ability to create ice from water or freeze objects.
* Zoolepathy - Zoolepathy is the psychic ability to communicate with animals.
* Herbaphony - Herbaphony is the psychic ability to talk to plants. Herbaphony users can also encourage plants to grow.
*Aerokinesis - Aerokinesis is the psychic ability to control the movement of wind with one's mind. With this, Robin can move faster and also push people back.
*"Happy Gas" - A special ability given to Robin thanks to the "little voice" in their head. With this, Robin can make their target enter a high-like state, where they feel blissful and fatigued.
*Brain Storm - An ability that allows Robin to change an object in one's mind to something else. This can only be used once, and the object can change back.
= TRIVIA =
* Robin was forced into Psychoisolation for two months after finding themselves unable to comprehend anything outside the voices of all the animals and plants around them. During this panicked and overwhelming state, they unintentionally harmed those around them.
* Robin can gain back lost mental health by eating special candies known as Dream Fluffs and PSI Pops. They also helped team up with scientists to develop a new drink called "Psi-Soda" that gains much more lost mental health back than the candies themselves. Meditation also helps.
* Robin doesn't like girly things all that much, but does like stuffed animals and flowers. It's actually been shown that they're more into the "Weirdcore/Dreamcore" aesthetic, as shown in the type of decor they have in their room aboard the Medusa's Eye.
* Robin's birth name is Roseanna.
* Robin is still able to get back to their home world whenever they wish, but still refuse to return home to their family. They actually live in the Lost Acres, and consider Dea their parent, and the sapling sprites their siblings.
Category:Characters
Category:Humans