Ness (Galactic Battle)

Ness (ネス, Ness) is a veteran in Super Smash Bros. Galactic Battle.
Ness retains his moveset and design from Super Smash Bros. Ultimate.
==How to Unlock==
Ness is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
*Ness possesses a special jump. When jumping in mid-air, Ness will ascend in a floatier, curved trajectory. Momentum can be halted using PSI Magnet.
 	Name 	Description
Neutral attack 	N/A 	Punches twice then kicks.
Forward Tilt 	N/A 	A roundhouse kick that can be angled.
Up Tilt 	N/A 	Pushes upward with both hands that produces a PSI spark.
Down Tilt 	N/A 	A swift shin kick. Has a chance to trip opponents.
Dash Attack 	N/A 	Sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air. The first spark deals more damage to aerial targets.
Forward Smash 	Batter Up! 	Swings his bat. It can reflect incoming projectiles with a high multiplier and is one of the strongest forward smashes in the game.
Up Smash 	Around the World	Sends his yo-yo forward and performs an "around-the-world", hitting first in front then above and behind.
Down Smash 	Walk the Dog 	Sends his yo-yo backward and performs the "walk-the-dog" with it, hitting first behind, then in front.
Neutral Aerial 	N/A 	Spins diagonally in the air with his arms outstretched, emitting PSI from his hands.
Forward Aerial 	N/A 	Sticks his palms out, generating a stream of PSI in front of him.
Back Aerial 	N/A 	A dropkick that produces a PSI spark.
Up Aerial 	N/A 	Waves his hand in an arc above his head while generating PSI sparkles, hitting up to 5 times.
Down Aerial 	N/A 	Twirls before kicking down into the air, producing a PSI spark.
Grab 	N/A 	Grabs with both hands. Fast, but below average range.
Pummel 	N/A 	Attacks the opponent with a discharge of PSI energy.
Forward Throw 	PK Throw 	Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
Back Throw 	Reverse PK Throw	Psychokinetically swings the opponent over his head before sending them off backward, in a diagonally upwards motion. It is the opposite of his forward throw.
Up Throw 	N/A 	Psychokinetically spins the opponent above his head before sending them up.
Down Throw 	N/A 	Throws the opponent onto the ground and scorches them with PK Fire.
Neutral Special	PK Flash 	A green sphere of light appears above Ness and flies forward in an arc if charged. The arc it travels can be controlled, and the projectile is able to go through soft and semisoft platforms and will not dissipate upon contact with hard platforms.
The longer the special button is held, the stronger the explosion will be.
Side Special 	PK Fire 	Fires a yellow lightning-bolt shaped projectile, pushing back Ness slightly.
If used on the ground, it travels in a slight downward angle until it vanishes by itself or touches the ground (disappearing into a puff of smoke) or an enemy, making it explode into a quick-hitting pillar of flames.
If used in the air, it fires at a downward 45° angle.
Up Special 	PK Thunder 	Creates a fast-moving ball of thunder that can be aimed into opponents to deal damage and launch them in the direction they got hit from, or into Ness to turn him into a very powerful human projectile. The tail of the thunder projectile can be used to disrupt opponents recovering.
Down Special 	PSI Magnet 	Surrounds Ness with a purple energy field, allowing him to absorb energy-based projectile (like Samus' Charge Shot) or explosions and heal for 1.6× the damage he would have taken, but only at a maximum of 30% damage per projectile.
Final Smash 	PK Starstorm 	Paula and Poo join Ness, who summons a shower of falling stars to attack his enemies. The comets will rain down over the stage and can be slightly aimed left and right.
==Other Animations==
Animation 	Description
On-Screen Appearance 	Ness teleports onto the stage with PSI Teleport, ending in an explosion leaving him covered in soot which he then shakes off his body.
Taunt 1 	Turns toward the screen and nods while saying "okay". The pose is similar to his clay model from Earthbound.
Taunt 2 	Swings his bat out in front of him and strikes a pose.
Taunt 3 	Waves his hand in an S motion while emitting a stream of PSI from his finger.
Star KO 	
Screen KO 	
Character Selection Screen	
Crowd Chant 	
Victory Pose 1 	Walks in then looks around with a surprised expression, before rubbing the back of his head while smiling.
Victory Pose 2 	Skips into the victory screen, then nods slightly, holding a pose similar to his up taunt and official Brawl render.
Victory Pose 3 	Swings his bat once, then strikes a pose similar to his side taunt.
==Role in The Galactic Battle==
==Role in Classic Mode==
Ness will appear as an opponent and an ally in all variations of Classic Mode.
===Home to Onett!===
Ness's Ultimate style Classic Mode is named, Home to Onett!, and features Master Hand as the final boss. Ness fights opponents largely based on his journey in EarthBound in reverse from Magicant to Onett.
Round	Opponent(s) 	Stage
1 	Ness 	Magicant
2 	Lucas 	New Pork City
3 	R.O.B. (x3) 	Fourside
4 	Sheik 	Gerudo Valley
5 	Toon Link (x2) 	Luigi's Mansion
6 	Villager and Isabelle	Onett
N/A 	Bonus Round 	N/A
Final	Master Hand 	Final Destination
==Alternate Costumes==
Image	Color	Notes
 	 	
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Ness's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Ness in The Galactic Battle allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Galactic Battle.
Ness.png|Ness's Fighter Spirit
==Trivia==
Category:Super Smash Bros. Galactic Battle
Category:Fighters
Category:Males
Category:EarthBound Characters