Death Whip (Wizard Spell)

This potent dweomer uses a normal whip as a conduit for negative energy from the Gray. Each hit from the death whip causes the loss of 1 point of Strength and numbs the area that was hit, turning it a dead, gray color. If the area is a leg, that leg is numb. The victim loses 2 points of Dexterity when his leg is rendered numb. His movement rate is cut in half as he must be careful not to trip over uneven ground or misstep and fall. If both legs are hit, Dexterity is reduced by 4 points and movement rate becomes only one quarter normal. Any other damage done to the victim's legs (such as by sword cuts and the like) are not felt and the character notes no damage so inflicted. The DM must keep track of lost hit points for the character. If arms are targeted, anything the victim is holding is dropped unless he can make a successful saving throw vs. paralyzation. Individuals who have had both arms numbed are unable to use their hands and can't fight with melee weapons or cast spells.
The chances of hitting a specific target are as follows:
1d20 roll	Target
1-5 	Right leg
6-10 	Left leg
11-88 	Torso (no special effect)
89-94 	Right arm
95-99 	Left arm
100 	Head (victim takes 1 point of damage and his mouth goes numb)
Should the victim survive, lost Strength points return at the rate of one per turn. As the victim's Strength returns, the grayness of the skin disappears and feeling returns, canceling any penalties that might have been sustained.
Victims reduced to 0 Strength are slain and become undead zombies under the control of the whip wielder. The spell lasts as long as the caster maintains concentration on it. Stopping to do anything else—casting another spell or moving cause the spell to end. The material components for this spell are a whip (which is not consumed in the casting) and a wisp of smoke made by burning a small piece of gray material.
Category:Wizard Spells
Category:Spells from Defilers and Preservers: Wizards of Athas
Category:Spells