Report 949

Report #949
Skillset: Transmology Skill: Eyes
 Org: Illuminati Status: Completed Sept 2013
Furies' Decision:
Solution 1.
Problem: The darkened eye morph provides a chance to protect against the
blindness affliction. There is no situation where you'd gamble on this chance of
blindness-protection as opposed to just simply taking a second to eat an herb to
cure the blindness. Furthermore, any situation where an opponent is repeatedly
using blind to hinder you (where this morph would be most useful), they are
usually better off using something more reliable like web/etc. This effect could
stand to be more useful in order to be more comparable to the other eye morphs.
[A: 0 R: 0] Solution #1: Replace the darkened eyes effect with one that allows
 you to diagnose others (FLESHFORM SCAN (person)) for
 an equilibrium cost.
[A: 0 R: 0] Solution #2: Replace the darkened eyes effect with one that allows
 you to check the resistances (like from bodyscan
 resistances) of others (FLESHFORM SCAN (person)) for
 an equilibrium cost.
[A: 0 R: 0] Solution #3: Replace the darkened eyes effect with one that allows
 you to afflict a victim with the illuminated
 affliction (faeriefire) (FLESHFORM REVEAL (person))
 for an equilibrium cost.
Player Comments:
---[Enyalida on 12/15 @ 16:53 writes]:
Solution 2 is fine.
---[Celina on 4/1 @ 15:38 writes]:
Any are fine.
---[Veyrzhul on 4/2 @ 01:34 writes]:
How high is the chance to block blindness? Is there no message for when it does
block it?
---[Shuyin on 4/2 @ 03:30 writes]:
It is a fairly good chance to block blindness if you take into account shrugging
from resilience. There is a message for it. The issue is that it is still better
to just eat the herb and cure it. Also, if someone is continually spamming you
with blindness to hinder (the time when darkened eyes is most useful), they are
better off spamming you with other better hinders like web/etc.
---[Veyrzhul on 4/3 @ 01:54 writes]:
I don't like the premise that because there is one powerful morph for a
bodypart, the other choices need to be put on par, but I support solutions 1 and
3. Solution 2 not supported. Resistance dmp generally doesn't change much for a
single character, so a skill that lets you and others optimize damage output by
getting a full listing of the enemy's dmp could be pretty powerful, but more
importantly, it would be a skill you'd only have to use once in a rather long
time per enemy.
---[Dynami on 4/3 @ 17:36 writes]:
Solutions 1 and 3 supported. Solution 2 not supported because it will basically
allow you to keep a record of every enemy's dmp weaknesses and spread it around.
---[Rivius on 4/4 @ 15:50 writes]:
I'm not sure how having a chance to not use a herb balance to cure blindness
(which is a high priority affliction for many people) isn't a good skill...But
anyhow, I support any of these really, with biggest leanings on 1 and 3.
---[Enyalida on 8/7 @ 02:05 writes]:
Solution 2 is still alright, as is 3. Not too keen on 1.
---[Vivet on 8/7 @ 03:57 writes]:
Solution 3.
---[Wobou on 8/8 @ 00:51 writes]:
I support all of these.
---[Siam on 8/8 @ 21:38 writes]:
Solution 3 only.
---[Viynain on 8/11 @ 07:41 writes]:
I have no problems with any of these solutions.
---[Synkarin on 8/12 @ 15:41 writes]:
1 or 3 sound good to me
---[Kio on 8/13 @ 20:43 writes]:
Hesitant towards solution 1. No to solution 2 for the reasons already mentioned.
Solution 3 seems okay.
---[Enyalida on 8/25 @ 22:10 writes]:
Solution 3 would also be fine.
---[Yurika on 8/26 @ 00:02 writes]:
Sol 2 I like. I don't think solution 3 would be necessary, considering I think
faeriefire allows you to see when the target has writhed(?) or stood up maybe.
Not that its a bad thing though.
---[Shuyin on 9/11 @ 03:05 writes]:
FYI with the release of the magnifying glass, I feel that solution 2 isn't so
bad anymore. Just saying.
---[Talan on 9/17 @ 20:22 writes]:
Like Veyrzhul above, I am not sure why this ability needs a buff. Resisting
blindness seems like a decent utility, especially for a gifted-level ability.
The other two effects it can offer are already very strong (a force command and
illusion detection, both effects usually requiring much higher levels of skill).
While I agree that it is not the most useful of the three effects available for
PvP, it doesn't need to be. While I appreciate the fact that the first two
solutions try to preserve a utility effect, I don't really think this ability
merits getting the effects of a 450 credit or 300 dingbat artifact!
---[Llandros on 9/24 @ 14:07 writes]:
Mixed feelings on this. It is a decent skill (pro) but only against a rarely
used tactic (con). If anything I would say solution 3. Illuminati being able to
illuminate is nifty. Not a fan of replicating artifact effects into skill sets.