Down attack

A down attack in Super Smash Flash, called special attack within the How to Play section (not to be confused with an actual special attack), is an attack that is performed by pressing the attack button with putting the down key. The down attack is more or less an equivalent to the down special move found in the official games as attacks within this range include close-ranged attacks that surround the character's frame, like 's Materia orbs, or launching attacks that directly make the character travel a far fixed distance, the most out of all the other attacks, like 's .
Unlike the other attacks in the game, down attacks cannot be held indefinitely with the attack button and attempting to do so will make the character to perform their instead afterwards. However, finding and carrying an item makes it possible to hold these attacks indefinitely, as this is the only attack that is allowed to be used while holding an item.
== Roll attack ==
Some down attacks propel characters forward without using the character's attack boost stat as movement speed. These down attacks are referred to as roll attacks and have unique attributes: characters with roll attacks are able to cancel any attack into a roll attack instantly, they ignore characters' attack boost, attack length and attack cooldown statistics; and, lastly, they cannot be cancelled by simply turning around, albeit they can still be jump cancelled.
Characters without roll attacks can instead execute a technique called down augmenting, which allows the fighters' attacks on the ground to deal the same damage as said characters' down attacks. It is performed by simply pressing or holding down quickly after inputting an attack.
== List of down attacks ==
The following is a list of all the down attacks in SSF per character, with a brief description about the move. Whether or not each down attack is a roll attack or contains a projectile will be listed as well. Characters who lack roll attacks will instead simply reuse their attack boost stat as their speed.
Down attacks in Super Smash Flash
Character			 	Description 	
 			20 	Uses the Spin Dash, curling into a ball and rolling forwards while slashing. 	8%
 			20 	Uses the Spin Dash, rolling forward while slashing at the same time. 	9%
 			20 	Performs the Falcon Kick, kicking forward with his leg engulfed in flames. 	7%
 			 	Surrounds himself with colorful and damaging Materia orbs. 	8%
 			24 	Dives forwards on the ground with his katana outstretched. 	6%
 			 	Uses his , covering himself in a blue short-ranged energy field, surrounding him completely. 	5%
 			15 	Uses Sankon Tessō to extend the range of his claws and directly scratches forwards. 	7%
 			30 	Uses Rollout, curling into a ball and rolling forward a fixed distance. 	6%
 			15 	Slides across the ground while sticking out one of his feet. 	6%
 			rowspan="3" 	Uses Rock Free Fall, pulling out a huge rock from the ground and immediately throwing it in front of him. 	10%
 			Throws a Boomerang that travels across the floor and then returns through the air. 	5% 	
 			Creates a sliding shockwave along the floor with Demon Fang. 	7% 	
 			25 	Uses Green Missile, launching himself a fixed distance forwards. 	10%
 			18 	Slides across the ground while kicking with his foot. 	9%
 			 	Shoots a Hadoken, a small, fast, and damaging shot. 	6%
 			18 	Slides across the ground with Galaxia extended. 	5%
 			rowspan="3" 	Uses Shadow Ball, rapidly charging a ball of energy and launching it in front of itself. 	6%
 			Pulls out a frying pan and flips out a single sausage from it. 	5% 	
 			Performs a small leap into the air to violently smash the ground with his powerful arms, producing a big damaging shockwave.	10% 	
 			15 	Headbutts forward, producing two shockwaves that extend from his sides. 	5%
 			 	Produces a large lightning bolt with that has infinite range, spawning above it and travels from top to bottom.	9%
 			20 	Enters her Morph Ball, turning into a ball and rolling forward a fixed distance. 	8%
 			rowspan="2" 	Closes his eyes and snaps his fingers, which creates a small explosion with Chaos Magic. 	5%
 			Covers herself with Nayru's Love octahedron-like blue barrier and once this dissipates, she has already Transformed into . 	6% 	
 			30 	Uses the , curling into a ball and propelling forward at high speed, travelling a fixed distance. 	8%
 			28 	Uses the Spin Dash, curling into a ball and propelling forward at high speed, travelling a fixed distance. 	8%
 			rowspan="4" 	Fires his "Magic Hook", which is a boxing glove on a chain that gets launched around his shoulders. 	6%
 			Throws a Boomerang that travels across the floor and then returns through the air. 	3% 	
 			Covers herself with Nayru's Love octahedron-like blue barrier and once this dissipates, she has already transformed into . 	5% 	
 			Slashes overhead with his Z-Saber without leaping. 	7%