Roy (Smash Plus)

Roy is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Fire Emblem universe, Roy is listed as Fighter #51 in Smash's modified numbering system and is classified as a Middleweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by Hitting at least 25 Final Smashes with all characters across all game modes.
While Roy may be classified as a Middleweight swordfighter, he has several attributes that set him apart from fighters in his weight class. Namely his air speed is above average while his ground speed is far below average. His blade also has the inverse of Marth's blade, with the body of the Binding Blade doing more damage than the tip. However, this effectively means that Roy has to be up close doing most of his damage, leaving his mobility advantages somewhat moot. His slower attack speed on many of his more powerful attacks also leaves him somewhat vulnerable. Not quite as easy to master as Marth, Roy's power isn't to be questioned, though. Since he is virtually unchanged from Smash Ultimate, if you had mastered him in that game, than you should be able to master him in this one. Roy has two normal jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Neutral Jab- Roy performs a simple upward slash with his sword. Works great as a combo starter due to its quick startup speed and range.
*Side Tilt- Roy performs a downward slash with his blade straight in front of himself.
*Up Tilt- Roy slashes his blade overhead in an arcing swing that has good knockback.
*Down Tilt- Roy kneels down and thrusts his sword a short distance straight in front of himself at a low angle.
*Dash Attack- Roy performs a horizontal slash across the ground. Good damage for a dash attack, but it has high startup and endlag, making it easily punishable.
*Grab & Pummel- Roy grabs with his free hand and pummels with a quick knee strike.
*Forward Throw- Roy performs an elbow strike with his sword hand, sending opponents forward a short distance.
*Back Throw- Roy simply tosses the opponent directly behind himself. A very weak through with little utility.
*Up Throw- Roy heaves the opponent skyward with his free hand. The only throw with decent KO potential, though still somewhat weak.
*Down Throw- Roy slams the opponent onto the ground, causing them to bounce up and be ready for combos.
*Neutral Air- Roy slashes his sword twice, once in front and once behind himself, in quick succession.
*Forward Air- Roy performs an upward slash with his sword from low to high. Has good range, even overlapping with the range of his up air's starting position.
*Back Air- Roy rotates his body and performs a downward slash with his sword. The move can meteor if the body of the sword connects at the very bottom of the swing.
*Up Air- Roy swings his blade in an overhead arcing slash while backflipping. A good move for juggling, even if it sourspots.
*Down Air- Roy performs a downward strike with his blade with both hands. It can meteor if it sweetspots, but has a very narrow window in order to do so.
===Smash Attacks===
*Side Smash- Roy performs a two-handed downward slash with his sword. Fully charged it is one of the most powerful forward smashes in the game, especially if it sweetspots. However it has severe endlag if it misses.
*Up Smash- Roy thrusts his blade skyward, creating a fiery explosion at the very tip of it. Unlike many of his attacks, this attack has no sweet spot. It hits multiple times, launching on the explosion at the end.
*Down Smash- Roy crouches down and slashes his blade in front of himself before turning around and performing a similar action behind himself. The back slashes have more launching power than the front slash does.
===Special Moves===
*Neutral Special: Flare Blade- Roy rears back and starts charging the Binding Blade, flames growing on it as he does so. Once the special button is released (or once the attack reaches full charge), Roy unleashes a powerful forward slash attack that ends in a fiery explosion on the ground. Fully charged, the move can One Hit KO almost any character in the game, and will break any shield. However, it does 10% recoil damage when fully charged, and has terrible endlag if it misses.
*Side Special: Double-Edge Dance- Roy performs a series of 4 sword strikes, with damage and hitboxes determined by directional input. Unlike Chrom's version of the move, each of Roy's final attacks will add fire damage to the end of it in the form of an explosion, giving it slightly more knockback overall.
*Up Special: Blazer- Roy performs an uppercut slash directly in front of himself, a fiery trail following behind his sword. While it doesn't travel as far or come out as quick as Marth's Dolphin Slash, it hits opponents multiple times if they are caught in it, and does more damage as an attack overall.
*Down Special: Counter- Roy assumes a defensive posture and glows briefly. During this time, any physical attack is countered with an ignited blast from the Binding Blade at 1.35x power. Like with Marth's counter, though, it is virtually useless against projectiles, and it has slightly more endlag.
*Final Smash: Critical Hit- Roy swings the blade around in a circular motion, trapping all foes who are caught in it in place. He then performs a powerful downward slash that results in a multi-hitting explosion that launches foes on the final hit. Unlike Marth's Critical Hit, this doesn't One Hit KO in every instance.
===Miscellaneous===
*Entry Animation- Roy warps onto the stage with Warp Magic, the Binding Blade stuck into the ground at his side. He pulls it out of the ground to ready for battle.
*Idle Animation 1- Roy pumps his fist while smiling.
*Idle Animation 2- Roy holds the Binding Blade to his shoulder while wiping the sweat from his brow.
*Side Taunt- Roy strikes a pose while holding the Binding Blade, saying "I won't lose!"
*Up Taunt- Roy holds the Binding Blade overhead, a glint of light shining off the edge of the blade.
*Down Taunt- Roy holds the Binding Blade in front of himself and ignites it, creating some sparks of flame that fly off the blade a short distance.
*Victory Animation 1- Roy swings his sword twice, the camera zooming around him as he finishes on a pose and says "Now the true battle begins!"
*Victory Animation 2- Roy spins the Binding Blade twice before sheathing it and saying "That was a fierce battle."
*Victory Animation 3- Roy holds his blade in front of him, sparks flying off of it, before hoisting it skyward and creating an explosion at the end, similar to his up smash, as he says, "Failure is not an option!"
==How to Unlock==
Roy can be unlocked any of the following ways:
*Playing versus matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Use a Final Smash at least 25 times combined across all characters and all game modes.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 Gold in a shop, where he can randomly appear (though rarely).
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters