Battle Machine

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"The Master Builder's prize invention smashes enemy buildings to bits. What better way is there to show who's the best builder around? Unlock the Electric Hammer ability to give opponents a real pounding!" 
==Summary==
*Battle Machine is the first Hero unlocked in the Builder Base. It requires a level 5 Builder Hall and 900,000 Builder Elixir to repair and nut.
*The Battle Machine is a single-target melee unit that smashes nearby buildings with its hammer, created and controlled by the Master Builder.
*It sits atop the Battle Machine Altar when not attacking.
*Unlike the other heroes, the Battle Machine will not defend, regardless of the status of the Master Builder.
*At level 5, the Battle Machine unlocks the Electric Hammer ability. When used, it is momentarily stunned, regenerates some of its health and does increased damage for its next three attacks. This ability is improved every five levels.
**The ability has three levels of charge, depending on the duration the player waits to use the ability. Higher levels of charge increase the Electric Hammer's damage and health regeneration. When the Battle Machine is level 15 or above, charge levels 2 and 3 also enable the attacks to chain to other nearby targets, albeit with decreasing damage for every target hit.
**When deployed, the Battle Machine will start with the ability charged up to level 1. It takes about 40 seconds to charge up to level 3 from the moment the ability is activated.
*The Battle Machine can currently be upgraded to level 35.
*The Battle Machine is coded to have a Spring Weight of 25 for the purposes of Push Traps and s. However, it is immune to them regardless.
*At max level, when ability is activated it’s next 2 attacks will chain Lightning (like an electro dragon)
==Strategies==
===Offensive Strategy===
*Use the Electric Hammer ability when the Battle Machine is next to high hitpoint buildings or crowded areas to get more destruction. You can also use this strategy against high-damage buildings to prevent the threat from them staying up too long.
**Make sure not to activate Electric Hammer when the Battle Machine engages the Guard Post (unless you are in desperate need of health) as you will be wasting your damage on overkill.
**This ability is especially deadly against the Crushers, as it helps him withstand a lot of damage as well as take it out if it is all by itself.
***A Battle Machine going 1 on 1 against a relative level Crusher can take it out without using the ability.
*The Battle Machine can tank for troops such as Sneaky Archers, while they do the damage behind.
*The Battle Machine has no actual preferred target but you want to be wary with Crushers because the AI seems to prefer them. Before deploying him, try to destroy the Crushers (as it is weak against them) and all the buildings around the side so that it doesn't wander off to the sides.
*If you have unlocked the Battle Machine's ability, a good strategy is to deploy the Battle Machine from the edge of the base and let its ability charge go up to level 3. The Electric Hammer lasts until Battle Machine attack three times, but the ability gets stronger the more charge level it has. This means that the Battle Machine will be able to take down high-HP buildings and defenses (especially dangerous defenses such as Crushers and Double Cannons) faster the more charge level the ability has.
**When the Battle Machine is at level 15, the ability can chain to other targets at charge levels 2 and 3. The Electric Hammer ability at charge level 3 can punish tightly packed defenses.
*A good strategy with the Battle Machine is Boxer Giants, Cannon Cart. Deploy Boxer Giants to tank for troops, then deploy Battle Machine. If there's no defenses in surrounding, place Cannon Cart.
**In addition, if you are using a Night Witch-based attack, this saves them from Mega Mines and s placed in the corner as well as mitigating damage for the Battle Machine if they do exist.
**If there's another building, do not trigger the ability before destroying the buildings, you'll need the damage bonus on more threatening buildings such as strong .
*Using the Electric Hammer at the end of the Battle Machine's swing (before the damage is done) is the most efficient. If you use the ability at that time, its auto-attack will be canceled but the next attack will be performed without the swing.
*You can allow your troops to do damage to the base before sending in the Battle Machine to destroy the Builder Hall (if it has not been destroyed) and/or finish off the remainder of the base. An example would be using an all attack with the Battle Machine; the Baby Dragons can destroy a large portion of the base and take out ground defenses threatening the Battle Machine before going for the remaining buildings.
**If using an all-air attack, be careful about sending in the Battle Machine with the rest of the troops, as ground defenses like Double Cannons will not be distracted by the rest of your troops and can quickly defeat the Battle Machine. Because of this, it is usually best to deploy it later into an attack to finish off the core or destroy outside buildings for extra damage percentage. However, if using Drop Ships, the Skeletons dropped from the Drop Ships may be able to distract ground defenses well enough to send in the Battle Machine to supplement the main attack without getting taken out too quickly.
*Be careful to not put troops directly behind the Battle Machine as they can all be damaged at the same time by splash damage Defenses and Traps, such as Mega Mines and the Multi Mortar.
*In higher Builder Hall levels, the Battle Machine is easily demolished by strong defenses such as the Mega Tesla, so try to use it as a tank and shield your main Army. This can help your Army on the back to help destroy the buildings without getting wiped out.
===Defensive Strategy===
*s, Double Cannons, and the Mega Tesla are great at doing a lot of damage to the Battle Machine from a distance. Put them behind Walls and distraction buildings to keep the Battle Machine from taking out these defenses.
*Keep Crushers well defended so that ranged troops can’t easily take them out. They can do a lot of damage to the Battle Machine as well as Boxer Giants alongside the Battle Machine.
*High level Walls can stall the Battle Machine for a very long time and may result in the Battle Machine getting taken out before entering the inside of the base.
*Placing a Guard Post next to a Crusher can cause the Battle Machine to head towards an Archer and if the Archer is in range of a Crusher it can cripple if not destroy the Battle Machine and leave the Crusher slightly damaged if not intact due to the Battle Machine's A.I. retargeting to attack the Archer letting the Crusher destroy the Battle Machine.
**Barbarians can also help to distract the Battle Machine if a Guard Post is positioned next to strong defenses such as the Giant Cannon or Mega Tesla, as they have higher hitpoints than Archers and it will take a longer time for the Battle Machine to deal with them.
==Statistics==
Preferred Target	Attack Type 	Movement Speed	Attack Speed	Range
None 	Melee (Ground Only)	16 	1.2s 	1.25 tiles
Level	Damage per Second	Damage per Hit	Hitpoints	Ability Level	Upgrade Cost	Upgrade Time	Builder Hall Level Required
1 	125 	150 	3,000 	N/A 	900,000 	12h 	5
2 	127 	152.4 	3,070 	N/A 	1,000,000 	12h 	5
3 	130 	156 	3,140 	N/A 	1,100,000 	12h 	5
4 	132 	158.4 	3,210 	N/A 	1,200,000 	1d 	5
5 	135 	162 	3,280 	1 	1,300,000 	1d 	5
6 	137 	164.4 	3,350 	1 	1,500,000 	1d 12h 	6
7 	140 	168 	3,420 	1 	1,600,000 	1d 12h 	6
8 	142 	170.4 	3,490 	1 	1,700,000 	2d 	6
9 	145 	174 	3,560 	1 	1,800,000 	2d 	6
10 	147 	176.4 	3,630 	2 	1,900,000 	2d 12h 	6
11 	150 	180 	3,700 	2 	2,100,000 	2d 12h 	7
12 	154 	184.8 	3,770 	2 	2,200,000 	3d 	7
13 	157 	188.4 	3,840 	2 	2,300,000 	3d 	7
14 	160 	192 	3,910 	2 	2,400,000 	3d 12h 	7
15 	164 	196.8 	3,980 	3 	2,500,000 	3d 12h 	7
16 	167 	200.4 	4,050 	3 	2,600,000 	4d 	7
17 	170 	204 	4,120 	3 	2,700,000 	4d 	7
18 	174 	208.8 	4,190 	3 	2,800,000 	4d 	7
19 	177 	212.4 	4,260 	3 	2,900,000 	4d 	7
20 	180 	216 	4,330 	4 	3,000,000 	4d 	7
21 	186 	223.2 	4,400 	4 	3,100,000 	5d 	8
22 	192 	230.4 	4,470 	4 	3,200,000 	5d 	8
23 	198 	237.6 	4,540 	4 	3,300,000 	5d 	8
24 	204 	244.8 	4,610 	4 	3,400,000 	5d 	8
25 	210 	252 	4,680 	5 	3,500,000 	5d 	8
26 	218 	261.6 	4,750 	5 	3,600,000 	6d 	9
27 	226 	271.2 	4,820 	5 	3,700,000 	6d 	9
28 	234 	280.8 	4,890 	5 	3,800,000 	6d 	9
29 	242 	290.4 	4,960 	5 	3,900,000 	6d 	9
30 	250 	300 	5,030 	6 	4,000,000 	6d 	9
31 	258 	309.6 	5,100 	6 	4,100,000 	7d 	10
32 	266 	319.2 	5,170 	6 	4,200,000 	7d 	10
33 	274 	328.8 	5,240 	6 	4,300,000 	7d 	10
34 	282 	338.4 	5,310 	6 	4,400,000 	7d 	10
35 	290 	348 	5,380 	7 	4,500,000 	7d 	10
Electric Hammer (Ability)
Ability Cooldown 	Duration
13 seconds per charge level	3 hits
<tabber>
Charge Level 1=
Charge Level 1
Ability Level	Ability DPS	Ability DPH	Health Recovery	Number of Targets
1 	360 	432 	800 	1
2 	400 	480 	850 	1
3 	440 	528 	900 	1
4 	480 	576 	950 	1
5 	520 	624 	1,000 	1
6 	560 	672 	1,050 	1
7 	600 	716 	1,100 	1
|-|
Charge Level 2=
Charge Level 2
Attack Type 	Chain Damage Decay
Chain Lightning	-50%
Ability Level	Ability DPS (Primary Target)	Ability DPH (Primary Target)	Health Recovery	Number of Targets
1 	585 	702 	1,600 	1
2 	650 	780 	1,700 	1
3 	715 	858 	1,800 	2
4 	780 	936 	1,900 	2
5 	845 	1,014 	2,000 	2
6 	910 	1,092 	2,100 	2
7 	975 	1,170 	2,200 	2
|-|
Charge Level 3=
Charge Level 3
Attack Type 	Chain Damage Decay
Chain Lightning	-30%
Ability Level	Ability DPS(Primary Target)	Ability DPH(Primary Target)	Health Recovery	Number of Targets
1 	810 	972 	2,400 	1
2 	900 	1,080 	2,550 	1
3 	990 	1,188 	2,700 	3
4 	1,080 	1,296 	2,850 	3
5 	1,170 	1,404 	3,000 	3
6 	1,260 	1,512 	3,150 	3
7 	1,350 	1,620 	3,300 	3
</tabber>
==History==
*The Battle Machine was added in the May 22, 2017 update, with 5 levels.
*The June 27, 2017 Builder Hall 6 update added levels 6-10 Battle Machine. The same update also changed the scaling of the Battle Machine's hitpoints: originally the Battle Machine had its hitpoints increase by 2% per level at all levels (including levels past 5); the update decreased the scaling past level 5, such that levels 6-10 increased the hitpoints by 1.5% and levels 11 and above increased the hitpoints by 1%.
*The September 27, 2017 "Builder Hall 7" update added levels 11-20 Battle Machine.
*The March 5, 2018 "Builder Hall 8" update added levels 21-25 Battle Machine.
*The April 2, 2019 update reduced regeneration times across all levels.
*The April 4, 2019 optional update fixed bug where Battle Machine animations get stuck during attack.
*The June 18, 2019 "Builder Hall 9" update added levels 26-30 Battle Machine.
*The December 9, 2019 Town Hall 13 update fixed issues with Battle Machine attacking and doing no damage in Builder Base and improved Battle Machine's AI.
*The December 19, 2019 optional update fixed text in Battle Machine's ability screen (text regarding Hero Ability upgrade).
*The March 30, 2020 update removed regeneration time for the Battle Machine.
*The June 22, 2020 update increased DPS of level 21-30 Battle Machine.
*The May 15, 2023 "Builder Base 2.0" update added level 31-35 Battle Machine and reworked the Battle Machine's ability.
*The October 9, 2023 update reduced the Electric Hammer ability's duration to last only two hits instead of three.
*Balance changes on October 20, 2023 reinstated the Electric Hammer's duration to last three hits.
==Hero Skins==
===Skin Availability===
===Battle Machine Skins===
===Notes===
*Prior to the Builder Base 2.0 update the Battle Machine had upgrade differences.
**When rebuilt, the Battle Machine appears to be a wooden robot with metallic joints and support controlled by the Master Builder in its head.
**At level 10, a shoulder blade is added on its right shoulder. The hammer is also surrounded by a metallic ring from top to bottom.
**At level 20, the shoulder piece turns gold as does the hammer's ring.
**At level 26, the shoulder piece bolt nails have been replaced into a gear. On the side and the top of the hammer's rings, some metal has been added.
**At level 30, the Battle Machine's cockpit is surrounded by a glass dome that is reinforced with metal, with a golden antenna on top.
Level 1-9
Level 10-19
Level 20-25
Level 26-29
Level 30
==Trivia==
*The Battle Machine is found at the bottom right side of the player's Builder Base surrounded by Obstacles when broken. These obstacles cannot be removed it is until re-built.
*The hammer it wields could be a reference to Thor's hammer. In the description of the machine, it says it broke attempting to hoist the "realm's biggest hammer." Additionally it also has an electric ability.
*The Battle Machine's hammer is held in the left arm whenever it faces left during battle. Whenever the Battle Machine faces right, however, it is rendered in mirror image, and the hammer and shoulder piece are instead found on the right arm. This visual inconsistency was also true for the other Heroes (in the Home Village) before they were converted to 3D models.
*The description before the rebuilding of the Battle Machine reads, "This massive machine broke attempting to hoist the realm's biggest hammer. With some repairs, it could be taken into battle!"
*The Battle Machine seems to have a secret compartment when zoomed-in. Its own controls seem to be separate from those apparently controlled by the Master Builder.
*When activating the Battle Machine's ability, it makes a similar sound effect like the Barbarian King's when activating his ability, but with deep-pitched sound and some electrical sounds.
*The Battle Machine's death animation differs between the max level and lower levels. At lower levels, when defeated, the machine completely breaks apart to leave a stunned Master Builder where it falls. However, at max level, when defeated, the machine simply remains intact but stunned for the remainder of the battle.
**This no longer applies after the Battle Machine was converted to a 3D model.
*If you look carefully at the control room of the Armored Machine skin, you can see the Master Builder in there.
*Unlike other heroes before Hero Skins, and with the exception of the Royal Champion, the Battle Machine has the most level upgrade differences.
*Unlike the other heroes, a Book of Building can be used on the Battle Machine, though only while it is being rebuilt.
*The announcement of the Builder Hall 7 update originally planned the Battle Machine to only gain 5 new levels (up to level 15), but surprisingly, levels 16 to 20 were added as well.
*Prior to the 3/30/2020 update, the Battle Machine had a regeneration time ranging from 3 to 6 minutes, which could be boosted with the Clock Tower.
*There is a visual glitch where the Battle Machine's ability animation loops indefinitely (causing its hammer to be repeatedly struck by lightning) if the battle is ended while the ability is being triggered or is available. This loop continues until the player exits out of the battle or replay where this occurs.
**This does not apply in the current update, since the Battle Machine was converted into a 3D model, as he will raise his hammer once.
*The hero's name is labeled as 'warmachine' in the game's files.
*The Battle Machine's upgrade cost always increases by 100,000 Builder Elixir, with the exceptions of levels 6 and 11, which increase the cost by 200,000 Builder Elixir.
===Comparisons===
*The Battle Machine and the Barbarian King are the only heroes that only target ground units or defenses.
*The Battle Machine, Battle Copter and Royal Champion are the only heroes that are not based on troops, with the latter that can only be upgraded using Dark Elixir.
*The Battle Machine is the one of the heroes that is a machine, as opposed to a living entity, the other being the Battle Copter.
*The Battle Machine and the Battle Copter are the only heroes that do not wander around in the base since they are not a living thing. For the same reason, when the Battle Machine Altar is moved, unlike the Home Village heroes, the Battle Machine will instantly teleport to the new location of the altar.
*The Battle Machine is the only hero that takes time to build to level 1.
*The Battle Machine, when activating its ability, is one of the seven troops to be associated with electricity, the others being the Electro Dragon, Super Wizard, Electro Owl, Electro Titan, Power P.E.K.K.A, and the Electrofire Wizard.
*The Battle Machine is the only hero to have an achievement.
*The Battle Machine is the only hero that is not bought in a shop.
ru:Боевая машина
de:Kampfmaschine
Category:Troops
Category:Elixir Troops
Category:Heroes
Category:Special Abilities
Category:Builder Base
Category:Builder Base Troops