Vampirism (Morrowind)

Vampirism is a unique magic effect and an ability in that is a member of the Destruction school of magic, governed by Willpower. Its base Magicka cost is 5.00 points.
==Becoming a vampire==
Vampirism is a disease that can be contracted during melee combat with anyone who is infected. It may also be obtained from searching corpses. After three days the victim's body is overwhelmed and must live as a vampire.
Vampires incur sun damage if outdoors during daylight, and do not regenerate Health while resting. Vampires are also susceptible to fire damage and silver weapons. Most citizens of Morrowind will refuse to converse, offer quests, or provide services (including transportation). Some are outright hostile and will attack on sight.
==Curing Vampirism==
After contracting Porphyric Hemophilia, there is a period of seventy-two hours in which it may be cured with the following ways:
*Visiting a Tribunal or any shrine.
*Visiting a healer.
*Using any potion or spell that cures common diseases.
===Quests===
Once the Nerevarine is a vampire, they can ask around Vvardenfell for help in finding a cure. Asking members of the Mages guild and sorcerers will help start the quest called "A Cure for Vampirism." Once the quest is completed, the Nerevarine will be cured of their Vampirism, and be unable to contract it again.
==Abilities==
Only one of the following abilities consist of a Vampirism effect. Getting all these abilities along with Porphyric Hemophilia and Vampire Touch requires the Nerevarine to be attacked by any vampire.
Abilities	Abilities 	Abilities 	Abilities 	Abilities 	Abilities
Name 	Effects 	MagnitudeMin.	MagnitudeMax.	Acquisition	Base ID
Vampirism	Fortify Attribute: StrengthFortify Attribute: WillpowerFortify Attribute: Speed 	20 	20 	All clans 	vampire attributes
Vampirism	Fortify Attribute: WillpowerFortify Skill: MysticismFortify Skill: DestructionFortify Skill: Short Blade 	20 	20 	Clan Aundae	vampire aundae specials
Vampirism	Fortify Attribute: AgilityFortify Skill: SneakFortify Skill: UnarmoredFortify Skill: Hand-to-Hand 	20 	20 	Clan Berne 	vampire berne specials
Vampirism	Resist ParalysisResist Common DiseaseResist Normal Weapons 	10010050 	10010050 	All clans 	vampire immunities
Vampirism	Fortify Attribute: StrengthFortify Skill: Hand-to-HandFortify Skill: Heavy ArmorFortify Skill: Blunt Weapon 	20 	20 	Clan Quarra	vampire quarra specials
Vampirism	Fortify Skill: SneakFortify Skill: AthleticsFortify Skill: AcrobaticsFortify Skill: Hand-to-HandFortify Skill: UnarmoredFortify Skill: MysticismFortify Skill: IllusionFortify Skill: Destruction	30 	30 	All clans 	vampire skills
Vampirism	Sun DamageVampirismWeakness to Fire 	5150 	5150 	All clans 	vampire sun damage
All these abilities are constant on self and they do not deplete magicka.
==Items==
The following items consist of a Vampirism effect. They may include additional effects. See articles for details.
===Ingredients===
First effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients
Ingredient 	 	 	First Effect 	Second Effect 	Third Effect 	Fourth Effect 	Item ID
Vampire Dust 	0.10 	500 	 	 	 	✓ 	ingred_vampire_dust_01
==Trivia==
*Although the guidebook called The Morrowind Prophecies mentions that Vampire Fly spell also may be granted once the Nerevarine is a vampire, it is unavailable, as shown in the Construction Set.
==See also==
*Sanguinare Vampiris
*Noxiphilic Sanguivoria
==Appearances==
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pl:Wampiryzm (Morrowind)
ru:Вампиризм (Morrowind)
Category:Morrowind: Effects
Category:Morrowind: Destruction
Category:Morrowind: Abilities