List of Mods

See also: Mods''
==General Information==
* In general, if a card does something innately, and a Mod exists with the same effect, then that Mod can never appear on that card. One exception is that cards that add Heroism can get Mods that increase Heroism generated. Another exception is that an effect can be repeated as an "On KO" Mod.
* If a card has Draw, it cannot get Free from a Mod. In addition, even though some Draw abilities target a specific Hero's cards and others do not, if a card has any form of Draw, it cannot get any form of Draw as a Mod.
* Heroic cards cannot get "Heroism Generated" Mods, though they may receive other Mods that affect Heroism.
== Mod Pools ==
Note: The Pools and probabilities discussed in this section cannot be seen in the game itself, as they are an underlying mechanic hidden from the player. The player base has adopted the word "Pool" and the in-game Rarity terms to describe these mechanics, and thus this terminology is used here.
Each Mod is part of a Pool, which defines the Cards they can appear on. There are 3 Pools:
* No Damage - Cards that do not deal damage
* Single Target - Cards that target a single enemy
* Multi-Target - Cards that target multiple enemies
Each of these Pools is further broken down by the Rarity of the Mod:
* - 51.28%
* - 30.77%
* - 15.38%
* - 2.56%
=== No Damage ===
==== - 51.28% Chance ====
* +1 Heroism Generated
* +1 Redraw
* Apply 1 Resist
* Cure
* Draw 1
* Give Block (100% Offense)
* Redraw to Cure
* Redraw to Gain 1 Fast
* Redraw to Gain 1 Heroism
* Redraw to Gain 1 Resist
* Redraw to Gain Block (50% Offense)
* Redraw to Recover Health (100% Offense)
* Restore Health (100% Offense)
==== - 30.77% Chance ====
* +1 Move
* Apply 1 Strengthened
* Apply 2 Fast
* Apply 2 Resist
* Draw 1 [Hero-specific]
* Draw Last Attack
* Redraw to Gain Block (100% Offense)
==== - 15.38% Chance ====
* +2 Heroism Generated
* +2 Redraws
* Apply 1 Counter
* Apply 2 Strengthened
* Draw 2
* Gain 1 Counter
* Give Block (200% Offense)
* Redraw to Gain 1 Counter
* Redraw to Gain 1 Move
==== - 2.56% Chance ====
* Apply 3 Resist
* Free
* Redraw to Gain Concealed
=== Single Target ===
==== - 51.28% Chance ====
* 10% Stun Chance
* Apply 1 Bleed
* Apply 1 Weak
* Draw 1 Card on KO
* Gain Block on KO (50% Offense)
* Increased Damage (15% Offense)
* Increased Damage if Targeted (50% Offense)
* Increased Damage to Undamaged Targets (50% Offense)
* Redraw to Gain 1 Heroism
* Redraw to Recover Health (50% Offense)
==== - 30.77% Chance ====
* +1 Heroism Generated, Apply Taunt
* +1 Redraws on KO
* +1 Redraw
* Apply 1 Marked
* Apply 1 Vulnerable
* Increased Damage (25% Offense)
* Draw a [Hero-specific] Card on KO
* Gain 1 Resist on KO
* Gain Block on KO (100% Offense)
* Increased Damage at Full Health (50% Offense)
* Increased Damage if Targeted (100% Offense)
* Increased Damage to Undamaged Targets (100% Offense)
* Increased Damage to Stunned Targets (200% Offense)
* Increased Damage to Blocking (100% Offense)
* Redraw to Gain Block (50% Offense)
* Redraw to Recover Health (100% Offense)
==== - 15.38% Chance ====
* +1 Heroism Generated
* +1 Moves on KO
* +2 Heroism on KO
* 25% Stun Chance
* Apply 2 Bleeding
* Apply 2 Marked
* Apply 2 Vulnerable
* Decrease Heroism Cost by 1
* Draw 1
* Draw 2 Cards on KO
* Gain 1 Counter on KO
* Gain 1 Strengthened on KO
* Gain Block (100% Offense)
* Gain Block on KO (100% Offense)
* Increased Damage (50% Offense)
* Increased Damage at Full Health (100% Offense)
* Increased Damage to Damaged Targets (100% Offense)
* Knockback
* Lifesteal
* Redraw to Gain 1 Resist
==== - 2.56% Chance ====
* Gain Concealed on KO
* Forceful (only cards with Knockback)
* Quick
=== Multi-Target ===
==== - 51.28% Chance ====
* 25% Chance to Apply 1 Bleeding
* 25% Chance to Apply 1 Marked
* 25% Chance to Apply 1 Vulnerable
* Apply 1 Weak
* Draw 1
* Increased Damage (20%)
* Minor Increase in Area
* Minor Increase in Width
* Recover Health (100% Offense)
* Redraw to Gain 1 Heroism
* Redraw to Gain 1 Resist
* Redraw to Recover Health (50% Offense)
==== - 30.77% Chance ====
* +1 Heroism Generated
* 10% Stun Chance
* 50% Chance to Apply 1 Bleeding
* 50% Chance to Apply 1 Marked
* 50% Chance to Apply 1 Vulnerable
* Chain +1
* Redraw to Gain Block (100% Offense)
* Redraw to Recover Health (100% Offense)
==== - 15.38% Chance ====
* +2 Heroism Generated, Apply Taunt
* 25% Stun Chance
* Apply 1 Bleeding
* Apply 1 Marked
* Apply 1 Vulnerable
* Increased Damage (33% Offense)
* Increased Damage at Full Health (25% Offense)
* Medium Increase in Area
* Medium Increase in Width
* Redraw to Gain 1 Move
==== - 2.56% Chance ====
* +1 Heroism for each KO
* Draw a Card for each KO
* Increased Damage (50% Offense)
==Reference==
*Fluffy's Mod rolls for cards Guide
Category:Mods
Category:Gameplay