Eventide

Eventide is the forty-sixth Magic: The Gathering expansion and was released July 25, 2008, as the second set, of two, in the Shadowmoor block. Prerelease Events were held July 12–13, 2008. Release events were held July 26–27, 2008.
==Set details==
Eventide contains 180 cards (60 rare, 60 uncommon, and 60 commons). Its expansion symbol is a reflection of the expansion symbol from Morningtide. It suggests a mostly eclipsed sun. Eventide continues with setting and themes already established in Shadowmoor except that the hybrid spells used in this set are enemy-colored as opposed to Shadowmoor's ally-colored. A large quantity of Mega Cycles are embedded in the two sets, with ten cards total, five allied-colored in Shadowmoor and five enemy-colored in Eventide. Eventide added the new creature type "Noggle" to the list. The set was accompanied by the novel of the same name, written by Cory J. Herndon and Scott McGough.
===Flavor and storyline===
As the gloom deepens over the world of Shadowmoor, the plane's eerie transformation is complete. Selkies, duergar, hobgoblins, and other creatures from the macabre fringes of folklore thrive in the permanent night. Their mix of mischief and malice drives the wholesome elves and the xenophobic kithkin back into their strongholds, opening the door for sinister forces to reign.
====Storyline sources====
Title 	Author 	Publishing date	Setting (plane)	Featuring
Eventide	Cory J. Herndon & Scott McGough	June 2008 	Shadowmoor 	Ashling, Rhys, Sygg Gauhren Gyllalla Syllvar, Oona, Maralen, Rosheen Meanderer
====Magic Story====
The Hunter and the Veil is a webcomic about Garruk and Liliana. It was published in three parts in July and August 2008. Although this story does not feature Lorwyn-Shadowmoor as a plane, it does feature two of the planeswalkers that were released with the original Lorwyn set, nicknamed "The Lorwyn Five".
Title 	Author 	Release Date	Setting (plane)	Featuring
The Hunter and the Veil, Part 1	Doug Beyer 	2008-07-30 	Shandalar 	Garruk
The Hunter and the Veil, Part 2	Jenna Helland	2008-08-06 	Shandalar 	Liliana, Kothophed, Garruk
The Hunter and the Veil, Part 3	Jenna Helland	2008-08-13 	Shandalar 	Liliana, Kurkesh, Garruk
===Marketing===
Eventide was sold in 16-card boosters, four preconstructed theme decks and a fat pack. It was the last set that supplied a Pro Tour Player Card with the decks and the fat pack. The booster packs featured artwork from <c>Archon of Justice</c>, <c>Cold-Eyed Selkie</c> and <c>Overbeing of Myth</c>. The promotional prerelease card for Eventide was a foil <c>Overbeing of Myth</c> with alternate art, a card that emphasizes hybrid mana. The release card was <c>Figure of Destiny</c>.
Like Shadowmoor boosters before them, boosters of Eventide come with a bonus sixteenth card that is either a "rules card" or a creature token from Eventide. One face of the Eventide bonus card has one of eight different rules tips or is one of 9 different creature tokens. The other face has one of 12 advertisements for organized play programs, the Eventide novel, From the Vault: Dragons, Gleemax, fat packs and Shards of Alara.
====Tips & Tricks====
The tips & tricks cards are
*Rules Tip: Retrace
*Rules Tip: Hybrid mana Symbols
*Rules Tip: Chroma
*Rules Tip: is the Untap Symbol
*Rules Tip: Persist
*Rules Tip: Wither
*Rules Tip: +1/+1 and -1/-1 counters
*Fun Format: Two-Headed Giant
====Tokens====
The Eventide tokens are:
# 0/1 Goat produced by <c>Springjack Pasture</c> and <c>Springjack Shepherd</c>
# 1/1 Bird with flying produced by <c>Fable of Wolf and Owl</c>
# 3/3 Beast produced by <c>Savage Conception</c>
# 1/1 Spirit with flying produced by <c>Beckon Apparition</c>
# 5/5 Elemental with flying produced by <c>Call the Skybreaker</c>
# 1/1 Worm produced by <c>Creakwood Liege</c> and <c>Worm Harvest</c>
# 1/1 Goblin Soldier produced by <c>Rise of the Hobgoblins</c>
"Kithkin Soldier" produced by <c>Cenn's Enlistment</c>, <c>Gwyllion Hedge-Mage</c>, <c>Patrol Signaler</c> and "Wolf" produced by <c>Fable of Wolf and Owl</c> have been reprinted from Shadowmoor with their original art and expansion symbol.
==Mechanics==
Mechanically, Eventide continues what Shadowmoor began with the reuse of the heavy use of -1/-1 counters, Wither, Persist and the untap symbol .
Further, Eventide introduces the following keywords:
*Chroma — an ability word associated with abilities that count mana symbols of a certain color.
*Retrace — a keyword meaning "You may play this card from your graveyard by discarding a land card in addition to paying its other costs."
==Cycles==
Eventide has 15 cycles. Seven of them are part of Shadowmoor block mega cycles. The remaining eight are:
Cycle name 	 	 	 	 	
Skulkin 	 	 	 	 	
Skulkin 	Each of these common Scarecrow artifact creatures can grant other creatures of a certain color a boon until end of turn. 	Each of these common Scarecrow artifact creatures can grant other creatures of a certain color a boon until end of turn. 	Each of these common Scarecrow artifact creatures can grant other creatures of a certain color a boon until end of turn. 	Each of these common Scarecrow artifact creatures can grant other creatures of a certain color a boon until end of turn. 	Each of these common Scarecrow artifact creatures can grant other creatures of a certain color a boon until end of turn.
Chroma spells 	 	 	 	 	
Chroma spells 	Each of these rare spells has chroma. 	Each of these rare spells has chroma. 	Each of these rare spells has chroma. 	Each of these rare spells has chroma. 	Each of these rare spells has chroma.
Enemy-color hybrid-ability creatures	 	 	 	 	
Enemy-color hybrid-ability creatures	Each of these uncommon monocolored creatures has an activated ability with a hybrid mana cost. 	Each of these uncommon monocolored creatures has an activated ability with a hybrid mana cost. 	Each of these uncommon monocolored creatures has an activated ability with a hybrid mana cost. 	Each of these uncommon monocolored creatures has an activated ability with a hybrid mana cost. 	Each of these uncommon monocolored creatures has an activated ability with a hybrid mana cost.
Retrace spells 	 	 	 	 	
Retrace spells 	Each of these common spells has retrace. 	Each of these common spells has retrace. 	Each of these common spells has retrace. 	Each of these common spells has retrace. 	Each of these common spells has retrace.
Untappers 	 	 	 	 	
Untappers 	Each of these common creatures has "Whenever you cast a spell of this creature's color, untap this creature". 	Each of these common creatures has "Whenever you cast a spell of this creature's color, untap this creature". 	Each of these common creatures has "Whenever you cast a spell of this creature's color, untap this creature". 	Each of these common creatures has "Whenever you cast a spell of this creature's color, untap this creature". 	Each of these common creatures has "Whenever you cast a spell of this creature's color, untap this creature".
Cycle name 	 	 	 	 	
Hatchlings 	 	 	 	 	
Hatchlings 	Each of these uncommon 6/6 Elemental creatures with a cost of H come into play with four -1/-1 counters on it; whenever you cast a spell that matches one of its colors you may remove one counter from it, and whenever you cast a spell that matches both of its colors you may remove two counters. 	Each of these uncommon 6/6 Elemental creatures with a cost of H come into play with four -1/-1 counters on it; whenever you cast a spell that matches one of its colors you may remove one counter from it, and whenever you cast a spell that matches both of its colors you may remove two counters. 	Each of these uncommon 6/6 Elemental creatures with a cost of H come into play with four -1/-1 counters on it; whenever you cast a spell that matches one of its colors you may remove one counter from it, and whenever you cast a spell that matches both of its colors you may remove two counters. 	Each of these uncommon 6/6 Elemental creatures with a cost of H come into play with four -1/-1 counters on it; whenever you cast a spell that matches one of its colors you may remove one counter from it, and whenever you cast a spell that matches both of its colors you may remove two counters. 	Each of these uncommon 6/6 Elemental creatures with a cost of H come into play with four -1/-1 counters on it; whenever you cast a spell that matches one of its colors you may remove one counter from it, and whenever you cast a spell that matches both of its colors you may remove two counters.
Hedge-mages 	 	 	 	 	
Hedge-mages 	Each of these uncommon 2/2 creatures with a cost of H, representing a new race native to Shadowmoor, has a comes-into-play ability that is triggered if you control two or more lands of a certain type; if you control two or more lands of two different types, its ability is stronger. These creatures are similar to the witches from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor.	Each of these uncommon 2/2 creatures with a cost of H, representing a new race native to Shadowmoor, has a comes-into-play ability that is triggered if you control two or more lands of a certain type; if you control two or more lands of two different types, its ability is stronger. These creatures are similar to the witches from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor.	Each of these uncommon 2/2 creatures with a cost of H, representing a new race native to Shadowmoor, has a comes-into-play ability that is triggered if you control two or more lands of a certain type; if you control two or more lands of two different types, its ability is stronger. These creatures are similar to the witches from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor.	Each of these uncommon 2/2 creatures with a cost of H, representing a new race native to Shadowmoor, has a comes-into-play ability that is triggered if you control two or more lands of a certain type; if you control two or more lands of two different types, its ability is stronger. These creatures are similar to the witches from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor.	Each of these uncommon 2/2 creatures with a cost of H, representing a new race native to Shadowmoor, has a comes-into-play ability that is triggered if you control two or more lands of a certain type; if you control two or more lands of two different types, its ability is stronger. These creatures are similar to the witches from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor.
Mimics 	 	 	 	 	
Mimics 	Each of these common 2/1 Shapeshifter creatures with a cost of M become more powerful when you cast a spell that matches both of its colors. These creatures are similar to the duos from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor. 	Each of these common 2/1 Shapeshifter creatures with a cost of M become more powerful when you cast a spell that matches both of its colors. These creatures are similar to the duos from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor. 	Each of these common 2/1 Shapeshifter creatures with a cost of M become more powerful when you cast a spell that matches both of its colors. These creatures are similar to the duos from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor. 	Each of these common 2/1 Shapeshifter creatures with a cost of M become more powerful when you cast a spell that matches both of its colors. These creatures are similar to the duos from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor. 	Each of these common 2/1 Shapeshifter creatures with a cost of M become more powerful when you cast a spell that matches both of its colors. These creatures are similar to the duos from Shadowmoor in that they can be played in a mono-color deck but reward you for playing multicolor.
===Mega Cycles===
Eventide has seven mega cycles as part of the Shadowmoor block mega cycles. The enemy colored set in Eventide are:
Cycle name 	 	 	 	 	
Lieges 	 	 	 	 	
Lieges 	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n is an integer of generic mana. Each liege holds two separate abilities that provide a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate to its colors. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n is an integer of generic mana. Each liege holds two separate abilities that provide a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate to its colors. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n is an integer of generic mana. Each liege holds two separate abilities that provide a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate to its colors. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n is an integer of generic mana. Each liege holds two separate abilities that provide a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate to its colors. The lieges from Eventide have enemy-color costs and the Horror creature type.	Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n is an integer of generic mana. Each liege holds two separate abilities that provide a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate to its colors. The lieges from Eventide have enemy-color costs and the Horror creature type.
Demigods 	 	 	 	 	
Demigods 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols. 	Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols.
Demigod auras 	 	 	 	 	
Demigod auras 	These auras grant +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grant +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grant +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grant +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both. 	These auras grant +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both.
Common hybrid one-drops	 	 	 	 	
Common hybrid one-drops	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana. 	Each of these common creatures has a mana cost of one hybrid mana.
Hybrid filter lands 	 	 	 	 	
Hybrid filter lands 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. Reprinted in Masters 25. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. Reprinted in Masters 25. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. Reprinted in Masters 25. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. Reprinted in Masters 25. 	Each of these rare lands can be tapped for mana. They also have the ability "M/N, : Add MM, MN, or NN." where M and N are two different colors. Reprinted in Masters 25.
Hybrid three-drops 	 	 	 	 	
Hybrid three-drops 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana. 	Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana.
Hybrid modal spells 	 	 	 	 	
Hybrid modal spells 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it. 	Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it.
==Reprinted cards==
*<c>Phosphorescent Feast</c> was last seen in Future Sight as a futureshifted card. It is a chroma type card before the chroma word was introduced.
==Notable Cards==
*<c>Bloom Tender</c> is a 1/1 Elf for which can potentially tap for . It has multiple infinite mana combos with various untap effects.
*<c>Figure of Destiny</c> saw plenty of competitive play as a 2/2 that could attack on Turn 2 and grow beyond that. It later became the inspiration for Level up and its mechanical implementation.
*<c>Gilder Bairn</c> is one of the few cards that can double any type of counter on any permanent. 
*<c>Glen Elendra Archmage</c> was a strong control card which is both a passive threat and a cheap means to stop opposing spells. It remains a Vintage Cube card to this day.
*<c>Hallowed Burial</c> is now, with the printing of cards such as <c>Kaya's Ghostform</c> and <c>Ashnod's Intervention</c>, the most undefendable of board wipes.
*<c>Nettle Sentinel</c> was abused with <c>Heritage Druid</c> as a mana combo, as two Sentinels and Druid ensured that every Elf played could become another three green mana to play more elves. In conjunction with <c>Glimpse of Nature</c>, this formed the backbone of Legacy and Extended Elves.
*<c>Stigma Lasher</c> is one of the few "rest of the game" effects, notably one that doesn't use emblems.
*<c>Slippery Bogle</c>, an innocuous 1/1 Hexproof, named the entire Hexproof-Aura archetype going forward, being one of two (the other being <c>Gladecover Scout</c>) that only cost one mana.
*<c>Stillmoon Cavalier</c> references the Pump-Knights of Ice Age and the follow-up Jump-Knights in Coldsnap; it is also notable for having Protection from both of its colors rather than enemy ones.
*<c>Flickerwisp</c> has seen heavy play in Legacy Death & Taxes, where it can be put onto the battlefield at instant speed with <c>Aether Vial</c> to combo with numerous other cards
== Preconstructed decks ==
Eventide features five two-colored, enemy-colored theme decks.
==References==
==External links==
* 
Category:Lorwyn–Shadowmoor sets