The Land of Great Machinations

The Land of Great Machinations is a country in the world of world which is dominated by utter chaos, foolishness, tomfoolery and machinations the scale of which no one has seen since the openning of the Wild Ride Scooby Doo Attraction Ride Theme Park 1. Truly a foolish place.
==History (And everything else Ig)==
They were founded when people became a lil wild, a lil crazy, a lil foolish. We have no idea when that was and practically no one cares because they are all busy on the theme parks, which are also residential cities with populations in the millions. This place is just weird. Don't ask. They really lack a history because all of it is just building more theme park cities and having joke civil wars because "we need some machinations in our lives". Not like they have them 24/7. Ugh whatever. Anyways the only serious war they participated in was the MAchinations-Waterland war, which lasted 2 minutes and ended in white peace and a massive party. Gosh these people. Whatever, I think that's all the important details. Guess I'll also just a list a few cities - Wild Ride Scooby Doo Attraction Ride Theme Park 1, The Wild Ride Scooby Doo Attraction Theme Ride Park, Chaosland 18, Chaosland 1, Chaosland 2, Chaosland 3, Chaosland 4, Chaosland 5, Chaosland 6. Chaosland 7, Chaosland 8, Chaosland 9, Chaosland 10, Chaosland 11, Chaosland 12, Chaosland 13, Chaosland 14, Chaosland 15, Chaosland 16, Chaosland 17, Chaosland 19, Chaosland 20, Chaosland 21, Chaosland 22, Chaosland 23, Chaosland 24,Chaosland 25, Chaosland 26, Chaosland 27, Chaosland 28, Chaosland 29, Chaosland 30 and literally so on until Chaosland 80000, I am not naming them all. We also have places like A city in city land, Random town that has way too much humor and rotting smells, Rotting fish, Rotting crabs, The birds which don't fly and finally the city of Crime. Yup, they named a city Crime. Just Crime. God these people. Anyways, there are like 3000 more cities in this place but I do not feel like naming them all so you'll have to be satisfied with this. Now I'll be going and hopefully not having to describe this country ever again.
Right. Sigh. I have been forced to return to here and describe the MAchinations-Waterland war in more detail even though it lasted like 2 minutes. Well, if you want me to. Here it goes. It began six minutes before the start of this terrible war, when the leader of Waterland, Bucket of Water, called the leader of MAchinations a little fool, a little peaker, a stealer, a pickpocketer, a unlawful machinator, a lawful unmachinator, a foolish leaf of cabbage, a dog stranded in a hole surrounded by a wooden fence that looks like Jeremy from Doorstreet when he is passed out drunk at 3:298 AMG in the aftermorning because he drank too much Liquidator, a man with the ideals of a foolish, stealing, outrageous thief of a rabbit kept up by hallucinations at night, a man who can't even hold anything properly without breaking out into afternightly cheers, laughter, screaming, applause, squealing, guffawing, chuckling, chortling, cackling, howling, roaring and the once in a tuesday ha-ha, that foolish man of a non-rabbit house designed for rabbits. The grand leader would scream back that "Waterland has the sinkiest water one could ever smell, it tastes like ancient petrolium from the engine of a old, rusty, antique car from the age of giants and titans". This would result in a heated argument, which each side repeatedly repeating their own repetative points through longer and longer, and very repetative world play that kept on repeating until another man, woman, child, dog, cat, lion, elephant, giraffe, crocodile or whatever they were stepped in to this messy battlefield occupied by two middle aged men with the brains of children on high sugar candy, forcing them both out of the battlefield and ordering them to reconsider their actions they both took on the battlefield while occupying the battlefield and fighting on and over and about the battlefield. This peace would last for six minutes, just about six minutes, in reality just seven miliseconds short of six minutes because they are fools who can't count because they are truly little children with brains made of candy soup and the regular candy caine which they stole from a old man in Utsbrough Street. The peace would be broken in thus a way, a way so heinous and devilish, so disturbing and evil-minded, so unnuanced and agressive, so polarising and uninteresting, so completely dismembered and removed from the realities of reality, a way so foolish that only such children-like men could think of such a foolish way to end such a foolish conflict that they, such foolish children-like men, had themselves started just about six minutes, with seven miliseconds removed due to their brain weakness, ago due to their weakness and lack of great character, they would end the peace in such a utterly foolish way that it was purely uninmaginable. The leader of The Land of Great Machinations stepped up and looked like right into the very soul of the leader of Waterland and silently whispered to him - which is a serious crime in three provinces of The Land of Great Machinations and the entirety of Waterland, thus later causing major outrage due to the leader's utter foolishness and lack of respect for the opponent of the great sovereign laws of the land during such a foolish and disturbing fight - "Thou art an utter foolerer and destroyinger of worlds upon worlds, you foul beast. Thus I declare that a war has begun on thy land which thou rule as the sovereign ruler of the land of Hydrogen hydroxide, thou faul beaste!" A two minute, this time right to the milisecond, staring match - a competition were two people look at eachother using their eyes and do not blink or in any other way stop looking at the other person for as long as possible, with the one who blinks first losing this grand competition of physical and mental capability - , which would end when both men simultaneously blinked, and when I say simultaneously, I mean it, they both blinked during the same exact nanosecond, something so hard to measure by the feable human mind that it practically means nothing and cannot be used for anything but complicated scientific papers which I am not one to be amused by and thus have no care for the unit of time measurement we, humans - mainly scientists - call the nanosecond. Either way moving on, since they had both blinked in the very same nanosecond, neither had won the staring contest and thus the leader of Waterland called for a grand rematch between the two of them, the great leader of The Land of Great Machinations and the great leader, Bucket of Water, of Waterland, but the oh so ever gracious, understanding and also weak leader of The Land of Great Machinations would refuse this and instead proclaim that he granted the great victory in this competition to his opponent, the leader of Waterland, Bucket of Water. The great leader would obviously refuse this in an attempt to act as humble as he could without destroying his oversized ego only a small, egotistical and candy-minded and candy-liking child could ever have, instead proposing that the both of them accept their victory and defeat in the match as equal pride and humiliation, and hold a grand feast or more properly to the words they used - a great old lovely party, pleasing the subjects of both lands with great foods, drinks, desserts and other wonderful delicacies from both lands and further abroad in the great world. The leader of The Land of Great Machinations would agree to this proposal proposed by the wonderful and ever-yet-so humble Bucket of Water, at the time the leader of Waterland, beginning preparations for the grand party that was about to ensue following this wicked and bloody war which took the lives of no people, no animals, no trees, no living beings or anything at all except the egos of two men who needed to deflate their egos a bit anyways. Thus the war had ended and had only resulted in good for everyone but the leader of The Land of Great Machinations and the leader of Waterland, giving way to a great and peaceful many years of good and warm relations between the two grand nations of The Land of Great Machinations and Waterland. There, it's done, I can now go and live the rest of my life peacefully without ever having to return to describing this godforsaken country that is The Land of Great Machinations. Bye and see you never old lads. Or new lands, how am I meant to know?