Ecaflip/Agility/CC bluff/1

==Introduction==
An uncommon build, although one with massive damage potential. Despite this agility Ecaflips have a number of setbacks, notably low range and very random damage rolls on their main spell, although these can be offset somewhat by spells like Moon Hammer and Rekop, as well as obtain 1/2 CH on Bluff and the usage of various daggers.
==Characteristics Points==
For the most part you will need agility, which increases Bluff damage. You should aim to scroll agility to 101 first if you can, as well as chance. After which raise agility till around 200, then place all your points into vitality.
==Spells==
You will want the following spells maxed:
* Bluff
* Clover
* Wheel of Fortune
* Reflex 
As well as those four you should also look at: Perception, Moon Hammer, Dagger Skill and Rekop.
==Equipment==
Early Gear (accessible at level 37:
This gear sacrifices raw power for 1/2 CH rate with Bluff and all other spells. You need about 100 points of agility and +45 CH in order to reach 1/2 CH. This can be done by getting +38 CH and using Clover (level 5; +7CH) in battle.
* Rings: Soff Ring (+3CH), Gangster Ring (+2CH)
* Belt: Tot's Belt (+4CH)
* Boots: Faillette Boots (+6CH)
* Amulet: Silicate Amulet (+10CH)
* Hat: Kritter (+10CH)
* Weapon: (optional) Bashers are a good option
* Cloak: Mush Mush Cloak (+3CH)
* Pet: (optional)
The Ukando Hat and Rags are also two good options at a later point.