Zalathorm

Zalathorm is the current Netyarch of Halruaa.
In a very popular movement, Zalathorm ascended the throne of Halruaa.
Zalathorm is one of the most powerful mages ina nation of powerful mages. He possesses a vastassortment of magical items, and he wont hesitateto use them. His most impressive possessionis his crystal orb. This item allows him to communicatewith all of the Elders in the Councilsimultaneously. It is detailed in the new magicalitems section at the end of this chapter.Halruaa has resisted many raids from Dambrathand the Jungles of Chult during his longreign. Some say that Zalathorm possesses powersbeyond magic. They are correct. He possessesseveral psionic powers useful forpredicting the future. These powers, used inconcert with his awesome divination skills, makeZalathorm a very hard man to surprise. He hascorrectly predicted every major raid into Halruaain the last 50 years. With that kind of knowledge,the border guards have little troublekeeping the land safe.The PCs may encounter Zalathorm if they visitHalarahh. He keeps an eye on the city, as well ason the country. He is interested in powerfuladventurers, although his main interest may hegetting them out of the country.
==Recent Events==
There have been only a handful of times when Zalathorm's magical or tactical genius has been brought into question, but it has happened. Recently, a rogue mage by the name of Akivari was populalrly believed to have outsmarted him and managed to bring a Mulhorandi invasion force into the country without his knowledge. It was later revealed to be a ploy on Zalathorm's behalf, to trick a much more powerful mage and long time rival, Akhair, into revealing his hand and leaving him open to an epic wizard battle. From the smoke and ashes of his enemies, Zalathorm rose to all new levels of exaltation - even further securing his position as netyarch.