146254-nerfs-to-runes-4-nov-2015-bored-devs-nothing-better-to-do

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ì am just curious if theres nothing more inportant to do than nerfing our beloved runes.
 
There are so many other things to fix and work on but the devs fix... err sorry Nerf runes ?
 
Sorry i cant take this developer team serious anymore.
 
They seem to be so bored that they work on pointless Nerfs that annoy their players instead of making them happy...
 
they want more paying players and instead of making the game more fun they nerf Runes....
 
unbelievable really..... 
 	
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Beloved runes? What are you talking about, runes suck.
 
"Yo, we heard you like gearing up, so we put gear in your gear so you can gear up while you gear up."	
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ì am just curious if theres nothing more inportant to do than nerfing our beloved runes.
 
There are so many other things to fix and work on but the devs fix... err sorry Nerf runes ?
 
Sorry i cant take this developer team serious anymore.
 
They seem to be so bored that they work on pointless Nerfs that annoy their players instead of making them happy...
 
they want more paying players and instead of making the game more fun they nerf Runes....
 
unbelievable really..... 
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			Isn't it a good thing? I got the impressions that runes were too important, cost too high and so on. This might relax rune obtainment a bit perhaps?	
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if they reduced the damage across the board that would not really bother me
making them unable to multihit, when they've been multihitting and not critting on live for over a month, and on the f2p ptr for even longer than that, with 0 communication that fusion specials were not intended to multihit, is not okay
 
people are going to have to re-rune their gear for this, some of them for the 2nd or 3rd time since f2p, and, of course, the rune-economy changes that might make this more affordable didn't make it into this surprise nerf of a patch
 
 
if multihit classes were doing unbalanced damage compared to non-multihit classes because of this, just make fusion runes able to crit also. there, problem solved. keep the damage / healing nerfs in if you want, but unannounced mechanic changes aren't really okay.	
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			It's a bummer becasue a fusion rune I just bought 2 days ago is on the list, and nerfed by 50%- but overall if this cools down the damage curve in PVP, and gets rid of some of the "OMGWTFBBQ" factor for players like me who are trying to learn the game, then great.
			
				
	Edited November 4, 2015 by Pygar Jetrunner	
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			They need to reduce the changes to fusion runes and address the divine bag / rune recovery gold costs asap.	
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Beloved runes? What are you talking about, runes suck.
 
"Yo, we heard you like gearing up, so we put gear in your gear so you can gear up while you gear up."
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			I'm still kind of in shock that this is effectively the second time they've had to learn this lesson, since they ended up doing something very similar in beta when ironing out the kinks of the Special chips in the old CBC system (which were essentially what Fusion runes are today). They'd have been better off releasing a handful of Fusions each month, as they tested them and were sure they were balanced, instead of letting a bunch of borderline ones into the wild.	
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It's a bummer becasue a fusion rune I just bought 2 days ago is on the list, and nerfed by 50%- but overall if this cools down the damage curve in PVP, and gets rid of some of the "OMGWTFBBQ" factor for players like me who are trying to learn the game, then great.
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There are so many other things to fix
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Isn't it a good thing? I got the impressions that runes were too important, cost too high and so on. This might relax rune obtainment a bit perhaps?
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I wish it was so, but it doesn't seem to be nearly broad enough for that.  Hopefully it's a sign that they are working in it though.
 
For clarity, what I'm complaining about is that the grind to Rune Up is easily 2-4 times longer and more expensive then getting the item itself.  That's way over the top.  Item enhancers should be about customizing your gear to fit your build and playstyle, not a whole extra tier of loot.
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this will pretty mildly affect pvp. it will reduce some people's overall damage by 3-5% MAX, and not change burst damage at all tbh. if the nerf is enough everyone will switch to bludgeon / demoralizing blows anyway.
 
tldr: anyone OMGWTFBBQing you is still going to do it just as hard
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but ... but ... but ... if its not a miserable grind to rune your gear how will we force you to spend money/omnibits on service tokens
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Unfortunately, they haven't seemed to figure out the whole "Nobody will buy jack squat if you *cupcake* them off and they leave" part of business.
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			Nerfing runes means more emphasis on actual skill.	
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good i am not as deep into Wildstar as you two guys up there.
 
i can just leave and play Skyforge or any other mmo without losing anything.
 
NCSoft killed City of Heroes and they are about doing the same to Wildstar in the near future.....
 
enjoy while it lasts
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Okay, I'm usually level headed.
 
Carbine, you need to fix this.  These nerfs prior to fixing the SS not getting any cash shop, Omnibits, or tokens, or fixing the rune situation where we aren't spending real money on top of 15-30 plat for one piece of gear is unacceptable.
 
I'm not one for ultimatums, but I was going to spend some cash on Ncoins, not going to happen now.  
 
 
Again, fix this, over a month is long enough for your accountants to figure out if they want to continue to have long term customers or keep shaking the Freebots for loose change.	
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ì am just curious if theres nothing more inportant to do than nerfing our beloved runes.
 
There are so many other things to fix and work on but the devs fix... err sorry Nerf runes ?
 
Sorry i cant take this developer team serious anymore.
 
They seem to be so bored that they work on pointless Nerfs that annoy their players instead of making them happy...
 
they want more paying players and instead of making the game more fun they nerf Runes....
 
unbelievable really..... 
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good i am not as deep into Wildstar as you two guys up there.
 
i can just leave and play Skyforge or any other mmo without losing anything.
 
NCSoft killed City of Heroes and they are about doing the same to Wildstar in the near future.....
 
enjoy while it lasts
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Hi all,
 
In an effort to make sure the appropriate teams are able to review your feedback, we have locked this thread and asking you to post feedback on today's game update changes in the official Feedback thread here. Sorry for any inconvenience this may have caused. It's easier for us to have multiple teams check a single thread instead of multiple ones.
 
Thank you,
 
-Team WildStar	
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