Milestone 17

<tabber>
Milestone Schedule=
== Milestone 17 - Monday, 24ᵗʰ September 2007 ==
Note: PC Online Test 2 this month
* Instant hero infantry respawning (replace current character with hero without need for re-spawn) 
* Build running from X360 disc - Tatooine only
* Window in window technology (talking head picture-in-picture) 
* Session Unlock content - Tier 2
* Session Unlock content - Tier 3
Art:
*Tatooine Redesign Artwork – Phase 2
Setup (Multiplayer):
*Yavin 4 - Phase 1
*Tatooine - Phase 2 - Assault
*Tatooine - Phase 2 - Hunt
*Tatooine - Phase 2 - Heroes vs. Villains
*Mustafar - Phase 2 – Conquest
*Hoth - Phase 2 - Assault
Setup (Story):
*Tatooine - Phase 2
*Tatooine Training - Phase 1
*Cato Neimoidia - Phase 2
*Yavin 4 - Phase 1
*Hoth - Phase 1
*Desolation Station / Death Star Construction - Phase 2
*Coruscant Story to Demonstrable Quality
**Seamless visual transition between VBF layers
**Core combat visual effects near final quality and implementation
**Consistent character/vehicle/weapon animation
**AI provides immersive and focused combat experience
**No cutscenes (due to mo-cap dates)
*1ˢᵗ draft of Voice script (changes to Story and further in-game dialogue) delivered
* Xbox Live Lobby, Friends, Statistics, Leaderboards, Account Management online features integrated
*Medals & awards implemented
|-|Roadmap=
==Milestone 17 - Monday, 24ᵗʰ September 2007==
Summary:
*Tatooine Training
*Tatooine Artwork Redesign
Content Detail:
*Tatooine Training Phase 1
*Medals & Awards
*Tatooine running from Xbox 360 disc
*Window-in-window
*Xbox Live Features
Game Design (Multiplayer):
*Yavin 4 Phase 1
*Tatooine Phase 2 – Assault
*Tatooine Phase 2 – Hunt
*Tatooine Phase 2 - Heroes vs. Villains
*Mustafar Phase 2 – Conquest
*Hoth Phase 2 - Assault
Game Design (Story):
*Tatooine Training Ground Phase 1
*Tatooine Phase 2
*Cato Neimoidia Phase 2
*Hoth Phase 2
*Yavin IV Phase 1
*Desolation Station / Death Star Construction Phase 2
Game Design (Miscellaneous):
*Medals & awards implemented
**After Match Awards
Gameplay Features (Miscellaneous):
*Instant hero infantry respawning
**Replace current character with hero without need for re-spawn
*Animated ships
**Tested on X-Wing and LAAT
*Session Unlock content
**Tier 2; secondary alternate weapons
**Tier 3; class-specific abilities
Art (Characters):
*Heroes - Chewbacca
*Cutscene models - X1 (Act 1) Head + Body
*Cutscene models - Captain Botha
Art (Planet Levels):
*Tatooine Redesign Artwork - Phase 2
Art (Weapons):
*CIS -> Soldier Class -> Minigun
Art (Vehicles):
*AT-TE
*HTT
*TIE Bomber
*T-47 Snowspeeder
Narration:
*1st draft of Voice Script delivered
**Changes to Story and further in-game dialogue
Technical (Rendering):
*Window-in-window technology
**Talking head picture-in-picture, also demonstrated in Bespin Story Star Destroyer destruction
Technical (General):
*Build running on PS3 debug kit
**Lobby; a list of players in the frontend
**Friends; invited & joins working
**Statistics; integrated into leaderboards
**Leaderboards; leaderboard of number of kills
**Account Management; done by blades on 360, no visible change
*Build running from X360 disc
Production:
*Deliver Xbox 360 Builds
*Deliver PS3 Builds
|-|Release Notes=
Written version coming soon - Google Docs version.
|-|Milestone Feedback=
Written version coming soon - Google Docs version.
</tabber>
Category:I&T - Milestones