East Indies Campaign

==Factions==
===Playable===
 
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default British East India Company
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default Ayuttaya
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default Empire of Spain
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default Manchu Empire
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default Tokugawa Shogunate
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default Vereenigde Oost-Indische Compagnie
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default Safavids
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default Bagan
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default Aceh
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===Victory conditions===
*Westerners: control 50% of the map, be the first to earn 1,000 tribute.
*Asians: Assume control of 2 region, have a total territorial strength level higher than any Asian nation.
===Starting eras===
*Colonial, Mercantile, Imperial
*Note: Westerners' pop caps are limited per era - 33% for the Colonial Era, 66% for the Mercantile Era and 100% full pop cap by the Imperial Era.
*Start era: c 1590
===AI-controlled===
 
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default Jeoson
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default Indian states
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default Portugal
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default Ottoman Empire
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==Tribute==
Different factions obtain tribute in different ways.
*For Western nations,, tribute comes from the control of rare resources.
*For the Asian factions, tribute comes in the number of territories you control, with a certain multiplier:
**Malaya, Myanmar, Korea, Vietnam: 2
**Japan, Siam, Iran: 3
**Manchu, Mughal: 5
**Ottoman Turks: 10
**Example: For instance, playing as Siam, controlling 7 territories, the amount of tribute you obtain per turn is 21 as long as you control 7 territories.
==Regions==
===Eurasia===
#Bukhara
#Kyrgyztan
#Tajikistan
#Turkmenistan
#Azerbaijan
#Armenia
#Kwanso
#Kurils
#Yellow Sea Coast
#Persia
#Afghanistan
#Dzungaria
#Mongolia
===China===
#Manchuria
#Taiwan
#Macao
#Chekiang
#Tuen Mun
#Kiangsu
#Peking
#Fukien
#Shantung
#Kansu
#Szechwan
#Hainan
#Central China
#Kwangtung
#Tibet
===Middle East===
#Zagros
#Syria
#Jordan Basin
#Aden
#Hejaz
#Najd
#Empty Quarter
#Mesopotamia
#Shatt el Arab
#Hadhramawt
#Rum
#Persian Gulf
#Van Basin
#Marmara Coast
#Muscat
===Africa (parts only)===
#Kenya
#Mozambique
#Tanganyika
#Zanzibar
#Horn of Africa
#Amhara
#Oromia
#Eritrea
#Lower Egypt
#Upper Egypt
===Southern Asia===
#Carmania
#Kedah
#Johor
#Myanmar
#Konkan
#Lan Xang
#Vietnam
#Cambodia
#Pondicherry & Karaikal
#Punjab
#Ceylon
#Bengal
#Deccan
#Karnattaka
#Ladakh
#Delhi
#Thars
#Siam
===Pacific (parts only)===
#Brunei
#East Irian
#Sumatra
#Java
#Kalimantan
#West Irian
#Maluku
#Timor
#Kyushu
#Hokkaido
#Shikoku
#Edo
#Yamato
#Mindanao
#Luzon
#New Hebrides
==Auxiliaries==
Auxiliaries are normally available to all factions, except the French, English and Dutch. For these, they must do several sub-quests in order to obtain them:
*Foot mercenaries may be obtained only with the capture of temples; for this reason temples are not accessible by these factions at the start.
*Once you have established an effective foothold (by say, driving out another European power) you are then asked if you would like to start a missionary protocol to convert the locals. This has three choices, spend no tribute, spend 50 tribute to sponsor missionaries (unlocks temples), or spend 100 tribute for 3 mercenary cards. The 50 tribute option allows access to temples, but damages relations between you and other factions not allied with you - they may refuse to ally with you, and will not trade territory away except for a high price, and will also cause them to fight you if you have low territorial strength and high amounts of tribute.
==Capitals==
*Ottomans: Marmara Coast
*Arabs: Muscat
*Koreans: Kwanso
*China: Peking
*Japan: Edo
*Malays: Sumatra and Kedah
*Bamar, Siamese, Vietnamese (as usual)
*Dutch: Jawa and Johor (Johor sultan is considered friendly to Dutch)
*British: Main base is at Bengal
*Spain: Based in Luzon
*Portugal: Mozambique and Goa and Timor (Goa is the capital)
*French: (not present but frequently appearing in India)
*Indians: They have a capital in Delhi but switch over to the Marathi after a while.