Sections

==𝘿𝙀𝙎𝘾𝙍𝙄𝙋𝙏𝙄𝙊𝙉 ==
Sections in the game are various locations that can be accessed by progressing from Section A to other sections. To unlock new sections, players need to progress through the rooms starting from A-0. For example, players can unlock Section B, or Section G by progressing through the rooms.
The distance between Section A and Section B is 400 rooms, while the distance between Section B and Section G is also 400 rooms. This means that the total number of rooms from A-0 to G-0 is 800 rooms.
Currently, the existing sections in the game are Section A, Section B, and Section G. Additionally, there are upcoming sections that have not been released yet, such as Section T, which was announced by Bugggs7 on the Discord server.
== The Variants: ==
In contrast to certain games like Interminable Rooms where entities start with the letter "X" the majority of variants in this game are denoted by names starting with the letter "C." For instance, you may encounter variants such as C-1. However, it's important to note that not every entity with the letter "C" is necessarily a variant, nor does it imply that it is a buffed version.
== The Monsters: ==
The Monsters: In this game, the monsters follow a similar pattern to many Rooms fangames, typically taking the form of faces that pose a threat to players. Most of these monsters are dangerous to players who are not hiding, as they can instantly kill them when players get hit. However, there are also unique monsters that have different mechanics. Some monsters are lethal because they move around the rooms, making it challenging for players to avoid them. Additionally, certain monsters employ projectiles that can harm players even when they are hiding in hiding spots.
Speaking of hiding spots, each section of the game (A, B, G) offers a variety of hiding spots where players can hide and evade the monsters. These hiding spots are strategically placed throughout the sections and are specifically designed to help players stay out of harm's way. However, it's worth noting that some monsters are clever enough to check these hiding spots, while others have the ability to check the hiding spots where players are hiding and instantly kill the players.
For more detailed information about the monsters and other entities in the game, I recommend checking the Entities page. It provides additional insights and specifics about each monster.
== The Hiding spots: ==
Hiding spots, as the name suggests, are utilized to evade various entities within the game. Every section of the game consists of hiding spots, which not only serve as hiding place to avoid certain entities. it's important to note that players are not always required to hide in order to avoid certain entities, or that some entities check some hiding spots. 
*Section A: Currently there are 3 hiding spots in the A section, these hiding spots are: Gray Lockers (Mainly used to avoid entities), Blue lockers (A Stronger version of the normal locker), and Tables 
* Section B: The Hiding spots are: Gray lockers, Tables, and Long Tables (Mainly used to avoid entities and B-140)
* Section G: The hiding spots are: Gray Lockers, and Tables.
More information in the Hiding Spots page.
==Sҽƈƚισɳʂ==
===Section A (The Apartment)===
Section A is basic, an apartment-based section, which to progress to B section is 400 rooms, to G section 800 rooms, This section is the first and main section of the game. There are common hiding spots, the list of hiding spots; Lockers and Tables, some of them can be glitched, but patched.
Inhabitants: 
Happyman (Wanders around)
Glee (Wanders around like Happyman, but he can follow you, and make you immortal to entities he's friends with)
Joyfulman (Wanders around)
Shortman (Just stays still and does nothing)
Tallman (Wanders around, will bully you if you get too close to him for being short)
Bigman (Wanders around, eats all gray lockers in the current room after a while)
Nerdman (Wanders around, traps you with its hand if you get too close to him and asks you one math question that you have to solve to get free)
Scaredman (Stays still, has an option to be kicked)
A-1 (Spawns at the end of the room and goes to the lobby and despawns)
C-1 (Same as A-1 but faster)
1-A (Waits in the middle of the room and goes to the lobby but attacks you if you are in its range)
SN-1 (Wanders around and is pretty much a sound distraction)
A-25 (Rebounds 1.5 times)
C-25 (Rebounds 3 times)
A-45 (Basic Rusher)
C-45 (Same as A-45 but faster and quieter)
A-60 (Same as A-45 but stays in the current room for a little before despawning)
C-60 (Same as A-60 but is a little faster)
A-75 (Rusher, has Aimscript)
A-105 (Locker Checker}
A-120 (Entity Spawner, can spawn any entity except Happyman and his variants)
A-150 (Minion Spawner)
A-185 (Blue Locker Checker)
A-200 (Spawns in the next unopened room and rushes back to the lobby slowly, has aimscript)
A-225(3D entity, chases you but runs away if you look at it or hide)
A-250 (Shoots chunks of itself at you that you can't avoid if you don`t hide)
A-275 (Shoots electrical orbs that even when hiding, will damage you no matter what)
A-300 (Minion Spawner)
Others: 
Robert 
Simon 
Jooblo 
Nibbleton (It can be pet, and when you pet it Nibbleton has a chance to give you the Epic Flashlight)
=== Section B (The Basement) ===
Section B is a unique area resembling a basement or garage. Some parts of this section are infested with eerie alien-like mouths, adding to the mysterious atmosphere. It appears to serve as the basement of Section A, featuring old televisions, vintage items, and even some plants. Something to note is that there are no more blue lockers in Section B, leaving you with only gray lockers and tables.
Inhabitants:
Sadman(Wanders around)
B-1 (Works like A-1 except it kills the player when touched and it spawns puddles behind it)
B-5 (Attacks if the player is too next to it)
B-15 (Breaks one locker with it's mouth, rushes back to lobby and is harmless)
B-25 (Rebounds 3 times, gains speed every second it's rushing)
B-40(Comes out from a TV and checks lockers)
B-60 (Same mechanic as A-60)
B-85 (Rushes from the front, has aimscript)
B-100(Changes the door label to one of it's various cues, then it comes from the front and spews blood everywhere in the current room, while rushing back to the lobby right after) 
B-120 (Specifically checks hiding spots that the player(s) are in, doesnt kill you but just forces you out of them)
B-140 (Rushes to the current room and splits into MOB-1 and MOB-2, MOB-1 checks green highlighted lockers while MOB-2 checks green highlighted tables)
B-170 (Rushes to the current room and checks lockers, gives lockers an acidification effect which disables you from hiding in them for a bit)
B-200(Chases player(s) who arent hiding, gains speed every second like B-25 and only despawns if everyone is hiding) 
B-244 (Same mechanic as B-140, except it's mouth checks lockers only in the current room, and it's eye rushes back a few rooms while killing everyone in a table, similar to A-200)
B-270(Rebounder but every second it boosts itself to give itself a random amount of speed)
B-300 (Clone Spawner)
B-300Baby (Explodes in the current room, damages people who are hiding like A-275 as well)
=== Section G (The Garage) ===
Section G is a steel lab-like section, having metal gray pillars, red carpet, and fancy design, This section is similar to A section, but has more electricity and fanciness, As of progressing, you will see the most entities in this games are cloners. This section has some creepy random ambience that plays randomly, random beeps and such.
Inhabitants:
Angryman (Wanders around)
G-1 (Damages players who arent hiding and teleports around the rooms)
G-3 (Harmlessly backtracks rooms while breaking tables.)
G-26 (Makes a spawn sound and will then proceed to break open the door, then it will rush to G-000, where it will despawn. G-26 has aimscript.)
G-55 (Makes a wind noise in the player's screen, then will and go to the current room and check all lockers in the current room before rebounding back to spawn, where it will despawn)
CG-55 (Same as G-55 but faster, comes from the front, and blinds the player's screen when it spawns)
G-60 (Same as A-60 but hiding is optional and you will be safe as long as you stand still when it arrives)
G-88 (Appears in the closed door and will proceed to transform into one of it variations. then will head to G-000 and hit the door. then it will transform into another form of its variations and rebound)
G-100 (Makes an angelic noise and will rush to the current room. then it will slowly check tables in the current room. after it will fake despawn and will teleport to the current room . then it will slowly check all of the lockers in the current room. After, it will despawn for good.)
G-122 (Appears in the middle of the current room, and wait for a couple of seconds. after it will then go to G-000, which it will then spawn and spawn it's locker-checking minions. when it is done summoning his minions, it will despawn)
G-159 (Makes a countdown from 5 to 0. After will give you an instruction which in general tells you which hiding spot you should hide in. after it will spawn and will check all hiding spots that opposes to the instructions given previously. it will do this in the current room and previous rooms of up to 50 rooms back before despawning.)
G-177 (Mimics an entity from the A section and will copy the facial features and mechanics the entity has)
G-200 (appears next to the currently opened door and will give you around 7 seconds to hide or stay still before after it backtracks to G-000, killing any players caught moving in the process.)
G-222 (Will go to the current room and spawn it's minions upon reaching, then will rebound back to G-000 before rushing to the current room again and will do the same thing. it will do this a few times before despawning.)
G-235 ( spawns with its eyes closed. then the eyes will open and after will talk to the player saying how they "made it wake up", after it will then start chasing the player. it kills players hiding spots unless it doesn't catch the player entering one.)
G-250 (Will create a loud roar as it's spawn sound, then it rush to the current room. After will proceed to dig through the floor. then it will rebound to G-000 underground. one it reaches G-000 it will emerge through the floor and repeat the process 7 times.)
G-300 (Will appear as a small minion in your screen, then will proceed to dissapear and play music indicating it's minigame has begun. then several clones will fade in the screen and wander around. you must click the clones in order for them to dissapear from your screen. however some clones may take several clicks to dissapear or may try to dodge your mouse.)
=== Section T (The Tarnished) ===
Section T is an confirmed future section of the game. Its design is currently unknown, but it is confirmed to take place after Section G.
Inhabitants (Future): Man, T-10, T-25, T-45, T-83, T-110, T-114, T-120, and T-144.
Future entities of the T section may be leaked via scratch projects.
The T-Section is the confirmed last section of the game.
== Section M (Minecraft) ==
Basically just a Minecraft reference'd section
Mostly there are rooms with lockers. But some have tables.
There are no entities inside this section
== 𝒢𝒜𝐿𝐿𝐸𝑅𝒴 ==
Please add images of the game sections here
File:Hey, your not that bad!.png|The old B section seen in B-5's badge.
File:Table You Can Not Hide In.png|A table in the B section that you cannot hide in.
File:B-1new.png|The first door of the B section.
File:Hapymantv.png|Happyman seen in one of the TV's in the B section.
File:A-300 lets go.png|A picture of a door in the A section.
File:A section a player in a locker with A-150 outside.png|A player hidden in a locker with A-150 outside
File:Player loaded and spawn on a part.png|Player loaded and spawn on a part
File:3 people at the end of G-setion.png|3 people at the end of G-section
File:All player dancing at near T-section.png|All player dancing at the end of G-section or near at T-section
File:Player at G-495.png|Player At G-495
File:Player disconnected in Very Late game (There were a glitch where all entity didnt spawn).png|The Player got disconnect because his bad Wi-Fi
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Category:A Entities
Category:BB-Entities
Category:G Section Entity