Game Difficulty Setting

Game difficulty is set at the start of the game. Because the quantity of resources and other factors buried in the map can affect gameplay, it's not possible to change the difficulty settings during the game. To change the difficulty setting, you have to create a new save data.
==Normal==
This is the most common difficulty level and is recommended for first-time play.
*No dropping of stuff upon player death
*Player Base defence point+18
*Player sleep recovery is high
*Player satiety decline rate is slower
*Villager satiety decline rate is slower
*Disabled to attack to player from defence systems(Players are not damaged by cannons or ballista arrows)
*Disabled to attack to village buildings from defence systems(Buildings are not damaged by cannons or ballista arrows)
*Many types of crops are available on the island map (all vegetables, all herbs, wheat, cotton and all fish stocks are definitively placed. The rest are random)
*All wild varieties which is transformable to livestock are definitively spawns on the island map (turkey, wild boar, mountain goat, bison)
==Hard ==
This is a game setting with a higher survival element for those for whom normal play is not enough.
*Dropping all stuff on the spot when a player dies
*Player Base defence point+10
*Player sleep recovery is less(0.5x against normal)
*Player satiety decline rate is higer(2x against normal)
*Villagersatiety decline rate is higer(1.45x against normal)
*Enabled to attack to player from defence systems
*One of each type of  Vbegetables, grains, fruit trees, herbs, flowers and fish population are definitively placed on the island map. Wheat and cotton as well
*Deer and two types of wild varieties which is transformable to livestock are definitively spawns on the island map
*Gray wolf are spanws on the island map
==Hopeless ==
This is set as the highest difficulty level and is 'not recommended' on the difficulty setting screen.
*Dropping all stuff on the spot when a player dies
*Player Base defence point+2
*No Player sleep recovery
*Player satiety decline rate is higer(3x against normal)
*Villagersatiety decline rate is higer(3x against normal)
*Enabled to attack to player from defence systems
*Enabled to attack to village buildings from defence systems
*No confirmed resource placed on the island map
*Gray wolf and grizzly are spanws on the island map
*Player Initial LP 5, permanent death when LP 0 as with villagers (currently not implemented)
Category:General