Slavery in the 26th and 27th Century

Slavery is a practice occurring in alarming numbers throughout the distant reaches of Alliance space, with the slave trade being at an estimated 13 trillion credits. Many groups have formed to protest slavery, of various kinds, from many distinct races. The topic of slavery become a focus point with Alliance officials in the last quarter of the 26th century and the beginning of the next. Though many factions have banned it, for millennia in some cases, it is still practised as a 'cultural right', mostly in ex-Covenant states.
==Covenant==
In the Covenant Hegemony, while the term Slavery was never used, many of their practises with client races amounted to such. While San 'Shyuum, Sangheili, Jiralhanae and Kig-Yar had their own internal economies, pay and currency, Unggoy, Lekgolo, Yanme'e and Huragok had nothing as such, being more akin to indentured servitude, receiving no pay, and their needs such as food, clothing and equipment being provided by the state. There was no prospect of eventual freeing, though there was the possibility of advancement within their station, which held its own advantages, such as Deaconship for Grunts, royal guard for the Yanme'e or advancement in duty for the Lekgolo. 
===Covenant Remnant===
With the fall of the Covenant into several small, bickering Jiralhanae packs and the freeing of the client races, slavery, if temporarily, was ended in the Covenant. However, when the Prophet of Deliverance took command, and their raiding became an organized, he decreed their path into the holy beyond could only be assured by worldly wealth and domination of the unbelievers. To that extent, the Remnant actively became raiders and slavers, capturing at first Huragoks and Unggoys on raids on their homeworlds and other settlements, before stepping it up and notch and actively raiding border colonies of the UEG and USR. It is estimated that at their height, they had almost 9 million slaves of various races, the majority of which were made up of Human and Unggoy, though Sangheili, Yanme'e, Huragok, Lekgolo, Vorenus, Machina and even other Jiralhanae made up the numbers. Slaves were used for everything from maintenance, to manual labour, pack animals, agricultural labourers, builders, administrative assistants, gladiators and even as a food source, when times were hard. Slaves were kept bound and downtrodden, with frequent beatings and infrequent executions, intended to prevent uprising and keep slaves dominated. Slaves were fed enough to at least keep them capable of working, though nothing else was provided. As such, many recently enslaved persons hung onto what they had, though longer term slaves were dressed in mostly rags and whatever could be scavenged. Slaves were often kept collared and with conjoined manacles and in the case of high risk slaves, the feet are bound together as well. Since the first slaver raids in the early fifties, there have been at least third generation human slaves and fourth generation unggoy slaves, who most of the time have no knowledge of their natural language, are literate and in both the Covenant unified and the Jiralhanae languages, or depending on their owner, the San 'Shyuum language. These late generation slaves would of been removed from their families soon after birth and sold, usually growing up as house servants, or apprentices for labour. Like their Jiralhanae owners, they would eschew the majority of clothing and often shave their heads, as well as being devout followers of the Great Journey. Slaves were rarely told of the outside world, or their races, leading to a belief they were the only ones of their kind. When the fall of the Remnant came about, these people, with some difficulty, were reintegrated into their respective governments. Unggoy slaves were often used as soldiers, like in the Covenant, being poorly equipped and sent at the enemy in their hundreds in an attempt to swarm them. 
The Remnant, like their JA alliance cousins, had bloodsport tradition, with gladiatorial matches usually fought between slaves. Vast sums of money were traded, and thousands, maybe even tens of thousands died in gladiatorial matches. One of the famed cases in the gladiator pits was of Sangheili warrior Agin 'Marom, who was captured when his Lance was ambushed and killed by a Remnant force, and he was rendered unconscious. Dishonoured and being sold as a slave, he was identified as a warrior and could be put to good use in the vast Gladiatorial arenas that had become popular with the Remnant. Stripped of his armour and weaponry, he was given crude weapons to fight superior opponents, Refusing to yield, or accept his fate, he battled on violently in the arenas, defeating vicious alien creatures, Covenant warriors and other gladiators for the perverse pleasure of the Covenant. He'd continued to win victory, after victory, becoming something of a celebrity. His battles became more and more difficult, but he never yielded. Eventually, he gathered so much fame and support, he led a Gladiator uprising, overthrowing the local garrison and escaping with almost 200 other warrior-slaves. His story became first a book within the USR, popular among warriors, then a major motion picture, reaching top in the box office across several dozen planets simultaneously.
There were many stories of brutality that came out of Remnant territory, before and after their defeat, but some have risen in their notoriety.
===Storm Covenant===
The Storm Covenant followed the Covenant in it's traditions of enslaving the lesser races, most notably the Lekgolo and the Unggoy, sending them forward as slave soldiers. Kig-Yar mercenary bands also joined, but their contracts were close enough to slavery. During the early days of the Storm Covenant's power captive humans were deemed unworthy of wasting ammo, and often worked to death in labour camps, to power the Storm Covenant war machine. These were sights of grievous atrocities, which compared to the relatively 'clean' act of glassing, were considered barbaric, especially by other Sangheili. Many of the scenes of wanton slaughter uncovered by the UNSC brought on imagery of the war crimes by the Nazi party and Imperial Japanese Army during the mid 20th century on Earth.
During the Storm Covenant's insurrection, there were at least 7 active labour camps, mostly deep inside Storm Covenant territory, though one was set up on a captured shield world, another two on occupied human worlds. These labour camps were seen as vital cogs in the Storm Covenant's war machine, manufacturing weapons and munitions for their continuing battles against the UNSC and USR. Slaves from occupied colonies, usually humans, though sometimes included Sangheili from non-compliant colonies and Unggoy, were shipped to the labour camps en-mass, usually inside cargo pods stuffed with occupants. This claustrophobic conditions were awful, where a slave was forced to stand for several days in the small space, regardless or hunger, thirst or organic waste. Those that made it to the labour camps were expected to have a life of abject misery and gruelling labour. When a slave arrived at a labour camp, they were stripped of every belonging, branded with a number, which was now their name, and set to work, usually under atrocious conditions. Any slaves that talked, referred to another or themselves by name or attempted to show any individuality were beaten. Many long term slaves began to lose their individuality and accept their number as their name. Many of the labour camps were awful, but the worst two were Solemn Shadows, on the conquered human colony of Rise, and Rightful Victor, on Hesduros.
Solemn Shadows was established by a particularly vile Storm Covenant leader, the Chirurgeon. A biowarfare specialist, he was previously thrown out of the Covenant military for illegal experimentation. Not one to resign to dishonour, he sold his services to the Storm Covenant, to arm them with biological and chemical weapons, while furthering his twisted research. He conquered the world of Rise, and its 40,000 colonists for the sole purpose of experimenting with them. Thousands were experimented on, often while conscious and without anaesthesia. This included organ, bone and tissue removal, vivisection, lobotomy, sterilisation, the effects of extreme temperatures, as well as testing biological, chemical and radiological agents, and weapon systems. The Chirurgeon also experimented with the Flood under controlled circumstances, selective breeding, genetic splicing and cross-breeding experiments. Up 400 prisoners died each day and were thrown into open pits, in view in the slave camp. 
Rightful Victor, on Hesduros, was established early on into the Storm Covenant insurgency. They shipped prisoners from across the Storm Covenant's domain to this camp, where they produced arms and materiel for the Storm Covenant. While Sangheili slaves were given some degree of personhood, Unggoy, Kig-Yar, Jiralhanae and Human slaves were only tolerated as animals. When stocks ran low for slaves, the Camp's commander arranged with local Kaidons to increase the size of the camp, and give them a labour force, providing them with increased manpower, on the condition that the Kaidons repay them with a tithe of more chattel. They did this by forcibly breeding slaves like animals, and raising their offspring like animals.
==United Sangheili Republic==
Officially, the USR is a staunchly anti-Slavery faction, ratifying an anti-slavery bill with the UEG during the immediate post-war period. In the post-war era, the reformed High-Council put forth the Libertus Orion bill, freeing the Unggoy, Lekgolo, Yanme'e, Kig-Yar and Huragok from their oath to the Covenant, and set forth in building up free government and economy in their home sectors. This stretch of rebuilding allowed the Sangheili to extend their scope past pure martial matters. Though these protectorates owe allegiance to the USR, the majority still maintain free-elections, non-conscription and earn a fair wage defined by the Alliance. The majority of outer-rim anti-slavery operations are permeated by the USR, with almost one third (the largest compliment by any single government) of the forces in the unified task force being donated by the USR. 
However, all this aside, the USR, like many former Covenant states, practices several forms of cultural slavery, which every anti-slavery bill has generally skimmed over and ignored. The Republic practices four forms of slavery, the Honour Bond system, Serfs, Bond Slave and Protectorates. Aside from Bond slave, all of these are almost entirely voluntary and are forms of indentured servitude.
===Serfdom===
Serfdom is a contract of indentured servitude between two individuals, usually a wealthy individual, such as a Kaidon or a corporate leader and a worker, usually of various skill levels and experience. The contract details the length of their service, payment, housing and uniform. The contract owner rules over them, and controls their lives, such as their home and ability to move though cannot control their right to vote and their right to join the military. Serfs are homed by the contract owner, and serve for him, in exchange for work they are given supplies and amenities. Slaves enter into a contract with the individual, usually worked out by an assistant or elder, being paid for their work, but cannot break this contract, aside for military service. Jobs include working in factories, mines, farms, forests, as messengers and cargo haulers, working in the keep as a servant, cleaner, nanny or governess. High paid workers who work with distinct and well respected trades, such as weaponsmiths and armourers, or other jobs with a self-supporting income and life style, are often not subject to contracts, neither are those of managerial position. The family of a Serf will often live with them in their homes and may eventually sign contracts too, as serfs have often been serfs for generations. 
Most contracts dictate the presence of a uniform during work hours, which varies hugely across jobs and regions. Serfs working for Kaidons in the Keep and on the surrounding land usually wear a traditional Hakasma garment, consisting of a rigid belt and a breechcloth that hands down the front, though some variants also loop around the back. These Hakasmas are usually issued and have the symbols of the Kaidon on them. Those working in the Keeps may also wear a Sacrin, a sort of apron, usually used by staff while they clean or cook, a Norista, a sarong style wrap, that is usually worn by those working as administrators, shop keepers or similar jobs, or the harima, which is similar to the japanese fundoshi, usually worn by those working in factories or on the land, with machinery, where the Hakasma could get caught. Some contracts dictate specific uniform styles, with regional variations, while others impose much harsher uniform standards, where the Hakasma is reduced to just the belt, or nothing at all. Often senior ranked, or longer serving serfs see more elaborate uniforms, of better quality. Outside of work, Serfs often can only afford simple or lightened clothing, usually Hakasmas and Harimas themselves, though sometimes well paid Serfs can afford Noristas or robes. 
Serfs are hired to do a wide range of work, across many different areas. In the Keeps, Serfs work as maids for duties in the Keep, cleaners, cooks, butlers for overseeing other Serfs, Valets working as attendants to the Kaidon and elders, a chauffeur to drive members of the Keep back and forth, a handyman to keep the systems of the Keep running, a governess to tutor the young members of the Keep in the absence of family, a housekeeper or grounds keeper to attend to the immediate land outside the Keep. This includes tending to the land, operating the farm machinery, gathering crops, tending to animals and work in the abattoirs. In more industrialised States, and in Merchant controlled territory, Serfs will also work in factories, primarily as workers, and very rarely in managerial positions. They also work on resource extraction, working in mines, in logging camps, refineries and extractors. They also work in the service area, working jobs in shops, moving stock, low level tasks at government facilities such as hospitals and offices or as secretaries. One rare role is that of Housecarl, where they are trained and armed to function as the live-in bodyguard of an individual, usually the Kaidon, or an Elder of the state. Some Kaidons have small units of Housecarls, and their training and equipment can vary massively. 
Following the end of the war, there have been refugees from outside Republic space, fleeing to the Republic following the end of their own civil war for a new life. These refugees include Human, Jiralhanae and Kig-Yar. Alien serfs but have little rights, even compared to regular serfs, as they cannot vote or join military service and usually find themselves with less promising contracts than others. The culture shock, specifically for human serfs, can also be quite jarring, though not enough to deter many, as almost 200,000 humans now call Sanghelios home, as well as several hundred thousand Jiralhanae, Unggoy and Kig-Yar. Most of these alien races are also subject to the same uniforms, though some progressive Kaidons have brought in their native styles. Recently, there's been a request for more alien servants, specifically well trained and educated Humans, Plainsfierians and Vorenus, to act as aides, tutors, governesses, assistants and administrators. While still slaves, these foreign serf are extremely well paid for their services, but like other alien serfs still have few rights. 
===Bond Slave===
Bond Servitude is an ancient Sangheili form of slavery, not seen in its 'true form' since the days of the Sangheili-San 'Shyuum war. During the many wars between Kaidons on Sanghelios, when an enemy territory was captured, it was common to execute or imprison the warriors of the land, mostly to remove them from the fighting, but for those innocents caught in the battle, men, women and children with no fighting experience the alternative to imprisonment is bond servitude. Those taken as bond slaves are either returned to the land of their conquerors, serving on their lands as slaves, or serve on their own land, under the watchful eyes of the occupiers, now working for them. While bond servitude has many similarities to serfs, such as working in exchange for food and shelter on a Kaidon's land, the nature of Bond Slavery is much tougher. Regardless of station prior to being conquered, whether they were a serf, freeman, a member of the keep, or something else, they are now of lesser station to a serf. While serfs sign a contract, dictating their home, work hours, food and allowance, Bond Slaves are enslaved, and now belong to the Keep and Kaidon, until such a time hostilities end, if they ever do. As such, Bond Slaves have pretty much zero rights, and cannot own property, vote, leave, join the military or stand as an equal to freemen.
Bond Slaves remain as such until one of three eventualities is reached. The warring factions engage in peace, ending their war. As such, bond slaves are freed cordially and returned to their faction. In the event that the war drags on for years, some bond slaves are elevated. Should a family of bond slaves exhibit a willingness to co-operate, they will be 'uplifted' to the rank of serf, signing a contract with their new Kaidon. If not, the family is promoted after several generations of serving the Keep as bond slaves. The last eventuality is that one side wins, bond slaves remain exactly that, and are considered spoils of war. They will remain bond slaves, as will their descendants, potentially for many generations. Those bond slaves that go on to cooperate and serve with distinction will often see immediate promotion to serf status. 
The terms of Bond Slavery are usually much harsher than Serf contracts. Bond Slaves have no say in their contract, and are usually dispersed among the conquerors to work where needed. While Serfs will be granted their own abode, usually for themselves or themselves and their family, Bond Slaves live in shared living spaces, usually packed in with several family groups of Bond Slaves, with limited amenities. Bond slaves are usually given smaller food rations than serfs, and tend to work long hours on menial jobs, considered to be below most. They have no option to join the military, though they may be conscripted at their Kaidon's request, they cannot vote, move home or to act as the equal of a freeman. Their contract-defined uniforms are usually harsher, usually dictating Hakasmas or Harimas, or indeed, nothing. Bond Slaves are often denied basic amenities, clothing included, so often they can only afford to wear scavenged rags, otherwise nothing at all. 
Bond Slavery is a practice that had, in effect, been out of practice for centuries. The last Bond Slaves had been San 'Shyuum captured during their wars prior to the Covenant, and were returned at its end. While the client races filled similar roles to Bond Slaves, the term and contracts were never used outright. At the end of the Human-Covenant war, and the bloody civil war on Sanghelios, Bond Slavery returned, with hundreds of thousands being forced into it by the constantly shifting front lines of the war. Many rogue keeps utilised Bond Slaves from civilians captured during the civil war, though in turn, their non-combatants were turned to Bond Slaves when they lost the civil war in the end. The Merchants of Quikost, and similar factions, annexed local and aggressive keeps, as well as neutral parties, seeking to improve their power base and work force. The Storm Covenant also made use of Bond Slaves on the number of worlds they conquered, trying to expand their own power, though these worlds were eventually freed. After the civil war, and aggressive expansion by the Republic, and it's Kaidons, Bond Slaves from other races were introduced. Battles with other factions in neutral territory left them with many capable slaves, and annexation of worlds occupied by trespassers in the Republic sphere of influence, and annexation of threatening worlds close to their borders, left them with numerous alien Bond Slaves, including Jiralhanae, Kig-Yar and Human.
===Honour Bond===
The "Honour Bond" dates back to almost eight centuries before the Sangheili-San 'Shyuum war and are considered sacrosanct. Honour Bonds consists of a binding legal contract, lasting a Sangheili solar rotation. A single individual surrenders themselves to another individual, their contract dictating that they give their belongings and self to them. In this contract, they agree to whole heartedly follow their masters command and obey him or her unquestionably. These contracts are legally binding and by law have to passed by a legal committee, usually a local bureaucratic council, to ensure that the person becoming a slave, is doing so by free will. This prevents unscrupulous individuals forcing people into slavery. The reasons one might surrender themselves to slavery include an honour debt, one of the most common, to escape a poverty or homelessness, as a form of hero worship, or the place of a mistress, out of curiosity, or a simple show of humility. However, many non-USR citizens are attracted to it out of curiosity for the exotic, or many of the reasons listed above. Recent censuses by the USR Honour Bond Commission suggests there may be 7 million people in Honour Bonds across USR space, of which 370,000 are non-USR citizens. People surrendering themselves to honour bonds can also have a family intervention, by law, preventing them from partaking in this action, should the family believe they are doing this for the wrong reasons, and this brings the case before the judicial court systems of the Sangheili. While prospective slaves can carry out a personal contract with a specific individual, they can also sell themselves through a trader, or a broker who acts as a middleman for dealings. 
Honour bound slaves are expected to obey to a certain etiquette system. To distinguish them from serfs, they are fitted with a collar, most commonly a thin, but tough metal collar cast from the same purple coloured alloy as the rest of Covenant aesthetics, but others are popular. These distinguish them from Serfs and Bond Slaves, simple workers of the land, and from those in the Protectorates. In a society where nudity is generally quite relaxed, and is normal in homes and keeps, and common outside homes, this collar is more indicative of their station.
Honour Bound fulfil a wide range of roles, some more unusual than others. Most common is that of personal servant, attending to the immediate needs of of their master, such as preparing their clothes, baths and tasks for the day, though in the case of a female master they may also prepare jewellery and make-up for them. They may also be a mistress or concubine, accompanying their master on his trips and attending for needs usually filled out by his wife, or in addition to his wife. Another role is similar to that of a pet. They have no administrative or servile duties, but to follow their master and act submissively and disciplined. This is usually reserved for Honour Bound who are visually appealing to Sangheili, though is also popular for non-Sangheili. Sometimes Honour Bound are also employed as entertainers, learning instrument, song or dance to entertain their master and his associates. The last of the roles is defender. This may be a former warrior bound to their master by wartime honour debt, or a honour bound trained as a warrior. Often they'll follow their master in armour, but occasionally they'll follow in the dress of a regular Honour Bound, with a hidden weapon, as an unsuspecting protector. 
As a Honour Bound, they have reduced rights, and are unable to leave their master for the duration of the contract, under heavy punishment from the law. As a Honour Bound, they lose all rights as a citizen, such as voting, joining the military, becoming a Serf, as well as rights to own property, self determination and are unable to earn money. They are stripped of their family name for the duration of their service, and depend on their master, and the level of severity, may not talk unless spoken to first, cannot stand as an equal to a freeman or serf and must kneel, and are subject to their master's orders. In fact, the slaves are often treated closer to objects than people, master and circumstances dependent. There are few that resist orders, given that they've surrendered themselves willingly, and there are few masters who are willing to lose their prestige by abusing their slaves, which is seen as a undisciplined and dishonourable act. 
Traditionally, Honour Bound have always dressed to their roles. When warriors return honour debts, protecting their new master, they often dress in armour, usually the same armour they used as a warrior, though this may be ditched for more regular clothing, or clothing more typically associated with Honour Bound, to hide their presence. Mistresses and concubines are often dressed excessively, in dresses considered alluring and exotic by the Sangheili, though some eschew clothing, especially in the Keep. Personal servants will often be dressed like the Serfs of the keep, matching their styles, usually with a Hakasma, though they may also go unclothed based on the doctrine of their master or Keep. Lastly, those serving in a 'pet' role almost always go without clothing. Some may wear clothing on special occasions or for inclement weather, but these occasions are rare. 
Honour Bound slaves stay with their master in their homes, with private accommodations. Honour Bound are seen as symbols of status, meaning the individual has done great things, in order to earn a willing servant, or have money to purchase one at a market. Honour Bound follow their masters almost everywhere, and it is not uncommon to see a slave with councillors during their meetings, or with ship masters on the bridge of their ship. As mentioned earlier, the majority of Honour Bound are Sangheili, with 62% of those being male. Most of these are repaying honour debts, or are seeking protection or shelter, though some few do it for excitement or after leaving the military, to relax. Others do it as hero worship, or simply to show humility. Some of these are (Or already have been) trained as warriors, to accompany their master as a 24/7 body guard, even on the field of battle. Females may join for many of those above reasons, but may also join as a mistress, or to be with a swordmaster to consummate a relation between them, or serve them. 
Recently, there has been a craze for non-Sangheili to make the trip out to Sanghelios to sell themselves on the market. There have certainly been a handful of recorded cases of non-sangheili becoming an Honour Bound before this recent surge, most of those were male, and repaying owed debts. This new wave, of mostly female humans, though other races have joined in, was started by author Colette Kilgraves, who wrote the popular story "Slave to a Kaidon", based (Very) loosely on the personal accounts of a acquaintance from the UNSC Marines who served an honour debt after being pulled from a burning truck by a Sangheili comrade. This novel romanticised the relation ship, and spawned dozens of novels based on it, or fan-fiction, most of which are smut which share little in common with the original story aside from setting. However, this didn't stop literally tens of thousands of bored human women (as well as a few men) and people from the Vorenus, Plainsfierian and Machina race from selling themselves as a slave. Alien slaves tend to fetch distinctly higher prices, and are a status symbol, as having a beautiful human women on a leash on Sanghelios translates to success. As such, demand is high, and always outstrips supply. Some women are paid to circulate masters every cycle, earning incredible amounts of money. Males of those races have also become fashionable as well, being bought by powerful men and women and trained as body guards. Some humans have gone on to live on Sanghelios as a serf or on High Promissory to keep some of that life style in a more free setting.
===Protectorates===
The Republic actively manages over a dozen Protectorates, managing them as small states, with governors, conscription and taxes, in exchange for military and economical support. Four of these Protectorates are the Unggoy territories, Lekgolo Territories, Yanme'e Hives, Huragok Enclave and San'Shyuum enclave. The others are annexed territories, which are usually colonies taken over by the Sangheili, through peaceful or hostile methods, to expand their sphere of influence, or protect their interests. This includes, most famously, High Promissory, a former independent human colony system that annexed by the Republic. Most of the Protectorates resemble a state, with a governor ruling over it, and a small military presence, mostly as a garrison to protect the protectorate, from themselves, and others. The San'Shyuum Enclave has a disproportionate amount of guards, being closer to a prison camp, but annexed territories are closer to an occupation, with a sizeable military force stationed in the sector. 
====Unggoy Territories====
The Unggoy Protectorate probably the largest and most strategically important of the protectorates. In exchange for naval protection of Unggoy colonies, and martial training of their militia units, the Sangheili also form their largest trading partner. However, the Sangheili often uses Unggoy conscript units as rear units, for security and logistics, and many Sangheili-state owned industries hire hundreds of thousands, if not millions of Unggoy. They are often paid minimum wage and see little advancement. However, the Unggoy, having only been free peoples for fifty years, were mostly ecstatic with being paid for a days labour. They have a large conscription rota, and their forces have become their own self sustaining military, with leadership, special forces, heavy weapons, light vehicles and air craft. Unggoy deployed to the front are not be underestimated, as always, and serve well when surrounded by friendly forces. Much of their day to day life has changed little after the fall of the Covenant, though they do enjoy greater freedoms than before. 
Unggoy units serving the Republic usually consist of a Lance of two dozen Unngoy, usually minors with eight Majors, and a few Ultras, with three Sangheili Majors, each leading a team, and an Officer leading the final team. In each Section, there is a heavy weapons Lance, of Unggoy equipped with shoulder fired weapons, such as the Fuel Rod Gun or Plasma Launcher, and two Unggoy carrying the Type-52 Heavy plasma cannon, and the tripod. There are also special operations teams, a mix of special operations Unggoy and Ultras, lead by Spec Ops officers and Majors. They also have light armour units providing reconnaissance and support. 
====Lekgolo Territories====
The Lekgolo Territories serve in much the same way as Unggoy territories. Most aspects are directly governed by the Republic, with industry, military and political elements directly or indirectly controlled by the governor high council. Lekgolo serve with great amounts of distinction in USR mining and building industries, but also serve in huge numbers in the military, both in heavy vehicles, such as the Scarab, and its close relations, and as bonded Mgelokgolo pairs. Lekgolo have little argument with this, and serve happily as frontline soldiers, demolishing enemies. They also have their own, formidable military dedicated to defence of their lands, with different bonded pairs capable of carrying different weapons for other roles, rather than using the age old Assault Cannon. Lekgolo have little care for their political infrastructure, and serve willingly, and accept pay begrudgingly. Lekgolo military units usually consists of a bonded pair, attached to a Lance or Section. They may also be attached to a ship under the purview of Fleet Security, serving as defenders of the ship and it's captain. They are often deployed like mobile armour, or weapon platforms, than infantrymen, and often used at the front of dangerous advances and covering retreats. 
====Huragok Enclave====
The Huragok enclave is an extremely unusual, at least compared to the other protectorates, and functions as a slave state, only for the reasons the Huragok have little care for anything but work. They have no political infrastructure and no concept of wages, trade or taxes. They simply work for nothing but peace of mind. Huragok usually leave the enclave, which is a refurbished forerunner stationed towed to orbit above Sanghelios, and receive commissions to serve on starships as engineers, though more individual and creative Huragok are taken in to work with scientists, engineers and designers on the next generation of deadly weapon systems for the Republic. Some adventurous huragok (The few that exist) choose to leave the republic behind all together, and seek passage to lands new, such as the UEG, Machina or Plainsfierians. While a precious commodity, some are loaned to the Republic's allies. While cries of slavery are often in response to their treatment, the truth is, the Huragok are closer to the A.I.s used by other nations, and simply go where ordered, or act as required. 
====San'Shyuum Enclave====
The San'Shyuum Enclave is closer to a prison camp than anything else, with them held prisoner on the distant world of Broken Valour. There are a few thousand left, even with them instigating breeding programs to recover their numbers. Their entire compound, while fitted with some amenities and luxuries, is guarded by a full legion of Sangheili, and is close to a variety of military bases, that can quickly send forces to put down a riot that will likely never occur, or stifle a break out attempt by outside forces, or worst comes to worst, glass the entire site from orbit. They have few civil liberties, no say in the republic, and little freedom of movement. Even those distinguished ones, that sided with the Sangheili, or have served admirably, leave under heavy military guard. The Enclave also acts as a last bastion of their culture and history, with associated teams seeking out and searching for last shards of their past. The only reason the San'Shyuum have simply not been executed to the last is that a handful sided with the Sangheili, and bartered for their kin to be spared. 
====Human Protectorates====
Following uncontrolled human expansion in the neutral territories, it was inevitable that the Sangheili Republic and independent colonists would come into conflict. 
=====High Promissory Territory=====
The colony world of High Promissory was identified by the Alliance of United Races as being in the USR sphere of influence, outside of the DMZ, and a viable world for their ever hungry expansion needs. The USR carried out initial colonisation work, terraforming the world and seeding it with native flora and fauna and when they prepared to launch the first colonisation parties, they were beaten to it by an independent human colonisation effort in 2564. Furious, many members of the Republic requested military action, but the High Council petitioned the AUR to remove the humans from their world. Sanctions aside, nothing could be done and by 2574, the colony had boomed into 2 million. In response, the USR launched a military campaign, declaring it a counter attack to a hostile invasion, quite justified in most of their eyes, and the eyes of their allies. While the UEG attempted to stall, or at least negotiate, the colony made it obvious they did not wish for the UEG's help. The Republic hit in a controlled strike, intending to pacify any armed units without damage to infrastructure or civilians. When they initially scattered enemy forces, rather than leave, or make peace, many of the occupants began an insurrection, a type of conflict the Republic was not use to. It got so desperate at one point, following heavy casualties assaulting a small hold out, that the USR glassed the city block which had completely spiralled out of control, and immediately other militia and insurrectionists surrendered, for fear of inciting orbital bombardments on their own families. It then turned into a long term occupation, rather than a military pacification, with High Promissory being declared a Protectorate of the Republic, though in truth, it was simply annexed. 
Brutal martial law was declared, with curfews and massed imprisonment. The human cities were steadily dismantled, and made way for Sangheili cities and colonists, with the previous human inhabitants being moved to huge prison camps to be processed and turned into Bond Slaves of the Republic. The 're-education' period was particularly dark, with families separated, convicted insurrectionists publicly executed and all traces of human civilization dismantled and removed. Any that resisted were moved to offworld 'deployments', usually working for Sangheili corporations with Unggoy and Lekgolo in deep mines, or factories, or sent to penal colonies, usually all but a death sentence, while the rest were put to work building the new structures of the colony. By 2590, the human population had increased to 2.9 million, with most of the population serving as third class citizens on High Promissory, behind free Sangheili and Serfs. Humans on the colony live segregated from the Sangheili of the world. Cities usually consist of the 'over city' of glittering spires, elegant structures and beautiful architecture, while the humans live in slums underneath these, in structures close to warrens, and shanty towns and interment camps outside the cities, and out of sight. Every bit of human history, heritage and culture were destroyed during the colonisation, with every building being dismantled, every book, picture and piece of stored data dismantled, and the surviving humans 're-educated'. The re-education consisted of eliminating human language, customs and habits. Human clothing was replaced by Sangheili styles, humans were forced to communicate in the Sangheili language, and take heed of Sangheili doctrines on honour, discipline and servitude. Ten years after the initial occupation, the human settlements had been wiped from the face of the world, and human culture and language was almost dead on the world. Through intensive, Sangheili-led education programs, most humans spoke Sangheili, and wear their clothing styles, with the remaining few 'untamed' humans being moved to off world deployments or prisons. Humans on High Promissory only use their first name, their family names being removed, as they lack the worth to possess one in Sangheili society.
The majority of humans on High Promissory are held in Bond Slavery, which dictates almost every aspect of their lives. As such, they are regarded as chattel, and have very little, if no rights. The life of humans in bond servitude on High Promissory tough, and usually riddled with prejudice, as even other Sangheili Bond Slaves are considered above them. Humans on High Promissory work for the Sangheili colonists primarily, serving as Bond Slaves in all areas. Bond Slaves work as manual labourers, in construction and demolition, logging, mining and dock work, secondary workers in factories, refineries and workshops, and in the tertiary sector working in stores and other similar lines of work, and also as domestic servants, working in upper class Sangheili house holds as cleaners, cooks, grounds keepers and handymen. Bond Slaves are denied basic ammenities, included among these are clothes. Often forced to scavenge rags, clothing is somewhat of a luxury for those in Bond Servitude. During work hours, many humans are subject to the restricted uniform requirements of their bond contract, usually dictating Hakasmas or Harimas during work, or more commonly, nothing while in service to their Sangheili masters. 
Some humans have been promoted to Serf, for exceptional service, and usually get better jobs, and all the perks of Serfdom (At least over Bond Slavery), including voting, optional military service, better pay, better housing and more respect, as well as better uniforms (Or actually getting uniforms in the first place). Serfs work slightly better jobs, usually as administrators, mid-level workers or as maids and butlers in households, and get the benefits of actually being paid for their work. Human Serfs on High Promissory frequently dress like Sangheili Serfs, with the Hakasma garments, and variations upon it, the Norista garment, which consists of sarong like item, wrapped around the wearer's waist, or shoulders, and is tied so it has a large large slit on the left, right or both sides, usually reaching the hip, beneath where it is tied. Other garment choices include Harima, a fundoshi like garment, and the Sacrin, a apron style garment worn by workers and servants, with the employer or kaidon's logo on it and secured by a Harima. 
The Humans are segregated from the Sangheili in the cities, being forced to use different public transports to the Sangheili, with separate anti-gravity barges. While humans are a common site in the cities, as workers, few live there.
Most Bond Slaves live in the purpose built slums at the borders of the main cities, built in large, utilitarian blocks that house multiple family groups in a small space. Fitted with basic amenities, a group of two families live together in an area the size of tennis court, and these areas are usually positioned so they aren't within line of sight of the main city. They also have segregated parkland, and schools, hospitals and other services. Roughly one half of the the human population on the world live in these segregated estates. Others live in shanty towns, constructed on the edges of the cities, to house mass amounts of workers, often those that have poor paying work and missed out on getting into housing. Constructed from discarded materials from Human and Sangheili construction, and are considered an eye sore, with humans be actively re-homed in temporary tent cities, before moving onto housing. The rest are housed by their employer, not the republic, such as family servants staying with the family, or farm workers living on the farm. Occasionally, entire families live like this, their children being tutored with the Sangheili children. Serfs are supplied with their own housing for their family, usually in the better parts of the human district, or with Sangheili serfs. 
Almost 250,000 humans from High Promissory, both men and women, between the ages of 18 and 50, serve in the High Promissory Territory Military. It is one of the smaller Protectorate military forces, but also the largest human military force outside of human space. The HPTM is well organized, well armed and in spite of being the smallest protectorate, they have garnered a great number of battle honours, and are recruited from one of the most worthy foes the Sangheili ever faced. The High Promissory Human Military is integrated directly into every level of the sectors military, with every Legion raised and based in the sector being a mixture of Lances composed entirely of Sangheili, and Lances composed of humans and Sangheili officers. They also serve aboard ships as crewmen, though rarely in a position of command, most notably serving as gunners, engineers, security and deck hands. 
Humans from High Promissory who join the military are divided into two combat roles. Though no clean translation is available, these roughly translate as 'Scout' and 'Grenadier', with close analogies to similar the roles of both Kig-Yar subspecies. Their placement is usually based upon performance in the tough war camps. 
Grenadier is the main force of the High Promissory military. Individually, each one is well trained, well equipped and prepared for war in any combat theatre. The Minor is equipped with basic armour and equipment, consisting of a cuirass, codpiece, cuisse, greaves and boots, and is considered on par with UNSC battle armour. This tough armour contains sparingly few advanced systems, but is reminiscent of Covenant and Sangheili designs, similar to Kig-Yar infantry armour. Under the armour, they wear a variety of garments, including a one body insulating body suit, for cold weather operations, unitards, leotards or singlets for temperate climates or leggings, though some units have chosen to eschew these items. Minors are usually equipped with plasma rifles and plasma grenades, and rarely see more advanced equipment. Their armour is blue in colour and is not decorated. Minors usually operate as infantry, supporting Sangheili units, holding areas, combating enemy forces and enacting patrols. They may also deploy as skirmishing infantry, attacking with hit and run manoeuvres. Majors have red decorated armour, with additional pauldron and vambrace armour, and see more advanced systems, such as Plasma Repeaters, Needlers, and occasionally Carbine rifles. Ultras are the highest rank attainable and feature silver decorated, heavily reinforced armour and a reinforced, air-tight helmet with advanced sight enhancement systems to protect them in combat, as well as advanced weapon systems, such as the Storm Rifle, Carbine, Needle Rifle, Needle Shotgun and other advanced systems. Ultras usually lead small groups of humans, but may be grouped into advanced shock units to bolster Sangheili forces as reinforcements or spearheading assaults. The Grenadier class also has a number of specialists, with the Commando, Murmillo, Guardian, Heavy, Ranger and Spec Ops classes. The Commando is a long range support specialist for Grenadier units, and is fitted with lightened green armour, and a helmet carrying vision enhancement systems. They usually carry a marksman weapon, such as the Carbine, Needle Rifle, Beam Rifle or Focus Rifle, and can spot and engage targets at exceedingly long ranges. Those that reach this rank often support other units from afar, spotting targets and engaging them with pin-point precision. They also have holographic decoy projectors, to protect themselves, especially against counter snipers. The Murmillo is a special soldier, trained for close quarters combat, with a pair of point defence bucklers allowing him to deflect blows and protect himself against directed munitions. They wear orange ultra armour and usually carry a plasma rifle, needler or carbine. Guardians carry heavy armour and a helmet, and carry a point defence gauntlet. They are usually used to defend vital points, cover advancing forces and protect specialists. They usually carry a plasma pistol, plasma rifle or Needler. Heavies are weapon specialists that carry special weapons into combat, such as heavy plasma cannons, fuel rod cannons and plasma launchers. They have the same armour as ultras, but with green decorations. They are usually grouped into 'Heavy Lances' and deployed to provide special fire against enemy forces, such as vehicles or dense infantry formations, or are part of Ultra assault teams to provide them with heavy fire. Rangers are Navy specialists, who are equipped with protective suits that allow them to survive the rigours of space, high or low pressure environments and high altitudes, and have white medium armour over this, with a special helmet design to protect them and provide them a constant flow of oxygen. They are also equipped with anti-gravity packs. They carry plasma repeaters and carbines and support Ranger Sangheili in special missions, across a variety of environments, include deep space, urban combat and dangerous environment. The last group is Special Operations. They carry ultra armour, painted black, with a variety of weapons, and are sent in to support existing formations of Special Operation forces, usually as weapon specialists. Their armour has an in-built active camouflage generator, allowing them to cloak and infiltrate enemy positions. Grenadiers also operate turrets of vehicles, and operate Ghost RAVs, for scouting, escort and attack. 
Scouts are the opposite arm of the HPTM, and where the Grenadier often supports directly, the Scouts are trained to support through more elusive operations. Whereas the Grenadiers are equipped with powerful weapons, intended for face on conflicts, the Scouts are equipped better of asymmetric conflict. Scouts are extra-ordinarily lightly equipped, intended for their high mobility warfare style. Scout minors are equipped with only a grey coloured breastplate, codpiece, greaves and boots. Their only armament is a plasma pistol and a plasma grenade. They are trained to scout ahead of the main force in small teams, and harry the enemy before initial contact is made. Majors are slightly better equipped, with red armour and usually have a plasma rifle or Needler. Ultras meanwhile, are equipped with slightly heavier silver armour, with vambraces, codpiece and a helmet with visual enhancement systems, and often lead small troops, or form special heavy scouting teams. They also wear a Hakasama garment displaying their unit iconography. Like the Grenadiers, they also have a wide range of specialists. These include the Sentry, Sniper, Champion and Spec-Ops. The Sentry is a rough analogue to the Kig-Yar infantryman. They wear no armour aside from codpiece, boots, greaves and vambraces and carry plasma pistols or Needlers into combat. The provide scout groups with mobile defences and can defend vital locations with more agility than Guardians. The Sniper is a very common unit, being trained and equipped to observe and engage the enemy for afar. Aside from their boots, greaves and codpiece, they are unarmoured, and it is common practice to paint their uniforms with camouflage, and wear intricately made ghillie capes as well. They have an helmet with an integrated sight, allowing them to spot and identify targets at long distances, and engage them with what ever weapon they have, such as the carbine, needle rifle, beam rifle or focus rifle, often with deadly results. The Champion is a veteran warrior, trained to support units with highly accurate fire from afar. Wearing yellow coloured armour, the same as the ultra, they fight from a distance using long barrelled weapons and protect themselves with a holographic decoy, harassing enemy forces while Scouts press the advantage. The last specialist in the Special Operations, who act as forward scouts for regular special forces, teaming the black coloured Ultra armour with an active camouflage generator, allowing them to sneak close to the enemy without detection, and engage, or simply observe them. Some operate Ghost RAVs in aide to their scouting missions.
Human soldiers from High Promissory are noted for their discipline, honour and valour in battle, turning around what should of been inglorious defeats into great victories, with creativity, ingenuity and determination, all characteristic of humans. All units often have a Lance of two dozen humans, with four Sangheili serving in them. Sangheili from High Promissory often fight for the opportunity to lead such units and serve with multiple battle commendations. 
Citizens of the United Earth Government have unusual reactions to High Promissory and the nature of human lives there. Unlike slavery in other areas of the galaxy, which are mostly in inaccessible areas to most human media, High Promissory is relatively open to visits and media. While it garnered little media attention after the rebel forces on High Promissory surrendered, it gained media attention during the battle for Arkhangelsk. Arkhangelsk was a human colony out at the periphery of known space and came under attack from a group of Covenant Remnant raiders. The closest unit was the Tan'rith Legion from High Promissory, on-board the USR Iridescent Hope, an Avenger-class Heavy Destroyer, and its escorts. In the ensuing counter-attack, members of the Tan'rith Legion routed a Covenant force almost twice their size, with 3 human members (Apira the Red Handed, Oscar, son of Steven and Natalia of Ravesan) of the Tan'rith Legion gaining the Light of Urs, the highest achievable citation for a non-Sangheili combatant. A local news station caught much of the attack, including the counter-strike by the legion and the documented footage was shared amongst several major news agencies. Much of the news sensationalised actions of a Scout warrior group near the plaza in the planetary capital, one of the more famous headlines being "Butt Naked Soldiers Save Colony". Many news stories focused in on the Scout warriors, despite making up less that 20% of the Tan'rith Legion and sensationalised their battle dress and armour choice, considered normal by their Sangheili commanders but inappropriate by UEG citizens. This appearance of 'bare-naked warriors' lead to numerous news stories, parodies, films and other, less appropriate media. A willingness to dispel this resulted in the Earth Broadcasting Corporation being invited to be seeded with the Tan'rith during a tour of duty. As a response to the documentary, the UNSC has been lining up a number of its top units to perform joint manoeuvres with HPTM forces.
=====Decided Heart=====
Decided Heart was a colony several lightyears from High Promissory, and like it, it had been settled by human colonists, despite Sangheili terraforming. After the invasion of High Promissory, many colonists abandoned it (Ironically many settled on Testament). Those that stayed behind prepared for the inevitable guerilla war with the Sangheili, which lasted almost 9 months. Expecting a protracted campaign, they faced the Gol'Dat Legion, veterans of High Promissory, who were used to fighting such forces. Barely inflicting any casualties on the Sangheili occupiers, the guerillas were ground down, until they eventually surrendered. By then the Sangheili had already set up several outposts on the colony, had begun industrialisation of the landscape and had set up facilities for re-educating the populace. While many high profile leaders of the guerilla movement were executed or imprisoned, most of the survivors were placed in the camps, and released several months later, as bond slaves of the local Kaidons. Life on Decided Heart is rough, given the colony has much less infrastructure than High Promissory, but the bond slaves still toil under their Sangheili masters. 
Decided Heart has raised two legions for the Republic, the Calris and Jorun Legions, both Scout-centric. 
=====Testament=====
Testament became a shining example of why you don't enrage the Republic. Originally a human colony close to their borders, it had become rife with criminal elements, insurrectionists and pirates, many of which mounted forays into Sangheili space with increasing frequency. After the Lorkad incident, where three Sangheili contractors working on an remote mining operation were captured then beheaded by a human terrorist organization, based on Testament, the Sangheili invaded, determined to protect their citizens from such actions. While outside of Sangheili territory, the Alliance of United Races made no attempt to stop them, and allowed them to occupy the colony. A significantly larger colony than High Promissory, Testament became a military invasion, rather than an occupation. Six weeks, and 70,000 dead later, the majority of colonists had fled or surrendered. Members of the criminal, terrorist and insurrectionist forces were executed, usually publicly, often graphically and anybody that couldn't escape and didn't die fighting was forced into bond servitude. Conditions on Testament are exceptionally harsh, given that many of the Sangheili that settled it still see the people there as the barbarians responsible for the Lorkad incident. Its a rare instance to see a human on the colony in any clothes and working anything that isn't manual labour, or similarly bottom rung work. The colony has not raised any combat capable legions, as most still assume the humans there are incapable of being trusted. 
=====Shining Piety=====
Shining Piety was a human colony, established outside Republic space and in neutral territories sandwiched between the Republic, Kig-Yar space and Jiralhanae territories. Constantly threatened by raids from slavers, pirates and brigands, the colony quickly became a besieged world, with over a third of the population killed or snatched away in a six year period. Requesting aid from the Republic, since the UNSC was too distant to provide the substantial aid they needed, they discovered Republic aid was not going to be free however, and the price was steep. In exchange for a permanent military presence, economic aid and protection from future raids, the Republic demanded the world become a Sangheili protectorate, and officially a new state, with Sangheili traditions and culture, and Kaidons acting as leaders of the colony. Begrudgingly accepted, the Republic moved in, beginning the process of turning it into a protectorate, building up new settlements and sending select Kaidons to form the planetary government. Three Legions and a fleet were established to build and maintain military installations, with a legion out of High Promissory sent to begin the process of establishing Shining Piety. Like all Sangheili territories, those that work 'low' professions, such as service or labour, must establish a serf contract with a Kaidon, and subject themselves to their law. 
Shining Piety has quickly become the primary port in and out of Sangheili territory, and protects a number of vital space lanes, as well as hosting rapid reaction forces for voyaging out into the neutral territories. It has also raised a number of legions, some of which have received numerous citations for bravery on the field of battle. Unlike other worlds, almost none of the humans here are Bond Slaves, instead almost all have signed Serf contracts.
====Kig-Yar Protectorates====
=====Reverent Devotion=====
A forsaken world, Reverent Devotion was formerly a large and well entrenched pirate holding, hidden within Sangheili space. Used as a staging ground to attack Sangheili systems, the Sangheili military failed to discover it during multiple sweeps. However, the prosperity of the world attracted traders, workers and others, swelling the colony size. This increase in traffic drew the Sangheili right too it, and in the resulting conflict, any pirates who didn't flee immediately were exterminated. Left with a large colony of Kig-Yar, with no means to extradite them, the Republic allowed several Kaidons to expand their influence in the region. These Kaidons had previously suffered at the hands of the very pirates that had called this world home, and their occupation was a brutal one. The Kig-Yar who stayed behind were forced into Bond Slavery, and worked the mines, farms and factories their Sangheili slaves worked previously. Reverent Devotion so far has a single legion of risen troops, armed as mixed skirmisher/heavy infantry units. 
=====Pious Redoubt=====
Pious Redoubt was once another large pirate holding, established across the border in the small slither of neutral territory between Sangheili and Kig-Yar space. A well fortified planet, its numerous pirate clans thought themselves invulnerable against the Republic, by way of size and placement of their forces. They were desperately wrong. After a major raid by a pirate clan of this world cost the lives of almost 6000 Sangheili settlers, a fleet was gathered and sent to pacify the planet. Pirate forces were hopelessly out numbered and out gunned. Those that could grabbed as many of their possessions from the surface as they could and fled, while others tried to stand their ground. The effect was ultimately hopeless and the Sangheili defeated the Pirates and occupied the planet. Much like Reverent Devotion, they forced those left behind into Bond Servitude and enforced their own culture upon them.
====Jiralhanae Protectorates====
=====Adversity=====
A single Jiralhanae Protectorate exists, on the world of Adversity, situated in the neutral territories. Otherwise desolate, it has a few habitable zones, and is rich in minerals. It was once ruled by the Jorus Clan, but the Clan had suffered innumerous losses against other Jiralhanae Clans, desperate to secure the world and its bounty for themselves. With their backs against the wall, Jorus Clan went to the Republic for aid. While the Republic were hesitant to help the Jorus Clan, they were interested in their resources, and their world was placed strategically to launch missions into ex-Covenant and Jiralhanae space. A treaty was arranged, wherein the Republic would otherwise be in charge of the world, with Kaidons otherwise ruling it. The Jiralhanae would retain their property, their ships and weapons and fight as a Legion under the Sangheili. They would nominally sign lenient Serfdom contracts with the local Kaidons, and retaint their slaves (Minus the Sangheili slaves), who would be forced into Bond Servitude. Chieftain Jorus himself would retain his title and act as special envoy to to the Councillor would would represent the world in the High Council.
==Jiralhanae Kingdoms==
Despite stringent legislation, and economical embargoes, The Jiralhanae Alliance remains one of the largest importers and exporters of slaves within the Alliance of United Races, trading primarily with their neighbours, the Kig-Yar Union, and the nearby Demilitarised Zone. While much of the Alliance's economy is built on the cheap export of raw materials to other races, Slavery forms a corner stone of their industry, providing money for both selling and buying slaves, and for the manpower they bring. 
There is very little infrastructure to the slavery industry, due to each clan having its own individual, shifting territory. Each pack uses it's own practices, methods and sources, but there is a number of central laws dictated by the Tagran scrolls. These laws dictate slaves are the the property of their owner, and consequently the property of their pack. Any damage done to the slave by a second party must be paid for by this party, as reparation. This is usually followed by most clans, especially the largest and most powerful core clans, but outlying clans are often harder to track and enforce, and punishment by a master for a unruly slave is still allowable. Given the values of slaves, it is rare for one to be seriously hurt to the point of non-use. Damaging the slave of another is considered a major insult, but is also rarely done by a aggressor, since the defendants possessions become theirs if defeated in a duel. The Tagran Scrolls dictate the life-style allowable to a Slave. They cannot own property, they cannot be paid for services and they must be collared to show ownership. These rules are often creatively interpreted, according to a Clan's own laws and customs. 
While the market for importing slaves en-masse from the Kig-Yar Union, buying from their less than reputable pirate cousins or from the Covenant, a large market share is provided by domestic 'slave production'. In actuality, the majority of slaves in JA space are Jiralhanae themselves. Defeated packs, criminals, pack outcasts, unwanted children and other undesirables are sold onto the slave market. Also, numerous packs do independent business in the DMZ, where business can be lucrative. Alien slaves can be considered exotic, and consequently expensive, so trades with criminal gangs, slaver raids, sentient trafficking and kidnapping can provide a clan with handsome profit. With little to no law enforcement and no governmental or military protection, independent colonies or isolated people in the big cities find themselves easy prey. On top of that, many outsiders who find themselves in Jiralhanae space are just as much at risk of being kidnapped and sold into slavery. By exploiting loopholes in the law, people immediately kidnapped and then sold on can be passed off as salvage, and can be legally owned. Slaves are usually registered, since it comes to prove the financial powers of owner and can be a symbol of status, though details may be falsified, and often large groups of slaves may be kept 'off the books' to hide potential business concerns or avoid tax. Many slaves may also be ransomed off to their governments and family. 
Slaves are often bought and sold at large auctions, with slaves being sold in 'bulk' packages of 10 to 1000 slaves. Each slaves is independently checked by a third party, usually the pack hosting the sales, as selling ill or weak slaves can be considered insulting. These bulk sales are often slaves who will be sent for manual labour. Most common practice is they will be stripped, shaved, restrained with manacles and shackles and placed on an auction block wearing a sign that denotes race, age, talent and price. Once bought, these slaves are then collared, with their master's name inscribed on the collar, though in some cases they may also be branded to show ownership. These slaves are often sent down the Jiralhanae's vast mines, logging reserves, farms, strip mines and factories. More delicate work such as construction, refining and production of high end goods is usually reserved for Jiralhanae workers, or more specialised slaves. These slaves live hard lives, working in difficult conditions for long hours, but its cheaper to keep a slave alive than it is to replace him, especially in the tough slave economy. Slaves who are too old, ill or incapacitated to work in some facility are usually left to be cared for by other slaves, though there are cases of them simply being left to die. Some Tribes force individual to work a contracted length of time, while other Tribes ecourage slaves to settle and start families, while more unscrupulous Tribes force their slaves to breed, like cattle. More exotic, skilled or interesting slaves are sold individually and face the same ordeal. Skilled slaves are highly desirable and will often be traded every few years, at increasingly high prices, and see higher standards of living, at least for a slave. The fate of alien slaves differs, mostly depending on their race. Kig-Yar, Unggoy and Lekgolo slaves are often sold in large numbers as slave labour. Sangheili slaves are similarly treated, though can expect to be greatly prejudiced, compared to other slaves. Because of colony raiding in the neutral territories, humans are becoming increasingly common in Jiralhanae space, with numbers approaching that of Unggoy slaves. Plainsfierian, Machina, Vorenus and Majoran slaves are rare, and often highly prized, fetching higher prices. They may see special training to fill a certain area, may become the personal servant of a warlord, trophies to be displayed, or treated like a household pet by their owner. Slaves will often remained unclothed, unless they need clothing for protection during their job, though may be dressed as decoration when in the service of high ranking warlords. Highly trained slaves may also be given the right to own clothes by their owners, as well as other small rights and privileges. 
Another popular, but controversial place for slaves is the Gladiator pits. Technically, the gladiatorial arenas are a combat sport, like boxing, fencing, wrestling or duelling, but deaths are far more common than other combat sports, even the notoriously dangerous Heavy Combat Championship, and towards the less controlled packs further away from the core systems, the more popular death matches are. Gladiators are usually picked from slaves made from former or captured soldiers, or from strong slaves ideal for training. Free Jiralhanae, or other races may join the arena for money and fame, but the battles are tough, and injuries are common. Matches usually consists of Gladiators pitted against each other, or teams against each other, though 'special' matches may occur, against wild animals, trained war beasts or specials recreating great battles in Jiralhanae history. Those picked to be gladiators are often chosen from slaves from captured soldiers, usually picking the biggest, with the longest history of bloodshed. While Jiralhanae and Sangheili Gladiators are popular, there's been a recent boom in former human soldiers, sold from Kig-Yar Pirates or the Remnant. There have also been Plainsfierian, Machina and Vorenus gladiators, as well as Lekgolo, Yanme'e, Kig-Yar and Unggoy gladiators, along with voluntary gladiators from nearly all the major races. Gladiators are usually lightly armoured, based on their skills, and the most successful Gladiators are armoured in military gear. Most Gladiators who are in the fighting pit for the first time receive a pair of pauldrons and helmet to protect themselves, but otherwise unclothed, which is often in line with that of older, more tribal warriors in the Jiralhanae. More experienced warriors gain vambraces and graves for added protection, as well as a baldric, for holding a second weapon. Warriors-slaves belonging to richer patrons, may have armour more in common with more industrial packs, with rerebraces, helmets, a light breast plate and a fauld to protect the groin. The greatest champions of the arena may be permitted to wear clothing, with some of the greatest being equipped with custom built armour. They are often equipped with customised weaponry, tailored for each warrior, and these weapons, though potentially lethal, are often engineered to produce shallow wounds, and Gladiators are trained to disarm and maim, rather than slay and execute. Weapons range from simple swords, shields, spears, hammers and more exotic weapons. Gladiatorial matches usually consist of races of a similar size and strength fighting each other, such as Jiralhanae and Sangheili, humans fighting Kig-Yar, Vorenus or Plainsfierians, and Unggoy fighting against each other, in what is commonly regarded as a comedic spectacle. Gladiators can expect excellent medical care, which only improves as they become more popular and achieve greater success. The aim of any Gladiator, is to earn his freedom, though these cases are rare. Gladiators who repeatedly fail are usually sent on to slave mines. Those selected to be Gladiators train hard, and often under intense pressure, as their masters and trainers are often veterans of many military campaigns, or the arenas themselves, and expect money back on the Gladiators. While female Jiralhanae are generally not accepted for Gladiators, due to their generally reduced place in society, not serving as warriors, politicians or serving in any position or importance, females of other races, who served in their militarise, are sometimes taken as Gladiators, who usually fight with an against males, but also some times in their own league, when the supply is plentiful, as these leagues are considered novel and somewhat of a spectacle. Millions of Chadits are won and lost betting on Gladiators, or hiring them out. From time to time, Gladiators have also served as auxiliary soldiers for packs, supporting combat operations against the Remnant and other enemies. 
One of the most infamous examples of slavery in the Jiralhanae Alliance occurred in 2596, when a consul for the UEG, heading to Doisac to take his new position, was ambushed by raiders. He, his staff and their guards were captured and sold to slavery. While the UEG tried to involve both the UNSC and the Alliance Government, no action was taken. The family of the Consul raised enough money to buy the services of the Tyraxus Pack, in order to trace down the Consul and his staff. Eventually, they found six of the fourteen staff members still alive, after three years of searching. His secretary was found serving a chieftain in the outer colonies, one of his staff members was found tilling a field on a inner colony, two of his guards in a mine on the same colony, his public relations manager as a family servant and he himself working in a factory on Doisac. This brought much attention to the slaving practices on the Jiralhanae, along with wide scale protests, though ironically protest attempts in Jiralhanae space by humans resulted in kidnappings and bloody violence. Despite promises made by the Alliance's central government for change, few changes in the system were seen, much less enforced.
==Kig-Yar Union==
The KYU, like the Jiralhanae and Sangheili practice a form of 'cultural' slavery, though the KYU system is much more liberal and fast and loose in its practices, often trading slaves with their pirate cousins and the Covenant Remnant. Due to the nature of their system and the remoteness of their space, it is near impossible for the Alliance to properly police the system, outside the Kig-Yar's own law. The system imposes a number of restrictions on what can and cannot be done to slaves, in order to protect them in some manner or another. They cannot by physically or sexually abused, though they are still allowed to be punished. Anybody caught breaching these can be fined. Slaves, once purchased, are slaves for life, though some owners have chosen to free them through manumission. 
Since the rise of anti-slavery bill, there has been a neutral AUR commission monitoring slavery on Eayn and Kig-Yar colonies, however due to their individualist natures and many unregistered colonies, this is exceedingly difficult to enforce. 
Often Slaves are well treated, being clothed, fed and sheltered, though cases of severe abuse are not unheard of. Slaves are most often used for manual labour and Kig-Yar economies are dependent on slave powered industries. With recent decline, they've had to look to the Sangheili and their protectorates for trade. Slaves are more valued by Kig-Yar, than other groups, due to the multiple uses they can preform, that Kig-Yar often cannot. Slaves are usually dressed in traditional slave garments, the Kramat or Kradat, depending on their station and use, but some are kept unclothed, usually during auction, but are sometimes kept this way to force humility or as a display, in the case of unruly, or exotic slaves. In a few cases, slaves are fitted with shock collars, to ensure control and loyalty. 
Slaves are often bought from Pirate or Remnant markets, with whom the KYU regularly trade in defiance of AUR embargoes. Others are bought from the Jiralhanae Alliance, which has becoming a major trade import. The KYU itself produces a number of slaves, with many citizens and prisoners sold to the slave markets by husbands, fathers and mothers, prison officials and by unscrupulous individuals, forcing people into slavery. Roving slaver gangs, criminals and other unsavoury elements have a hand in the business, kidnapping both Kig-Yar citizens and other AUR member races for sale. 
The Two most famous and heavily publicised cases of slavery in the KYU occured in 2586 and 2589. The first case was Elaine Haverson, a independent pilot working on hauling cargo between several companies. In her current assignment, she was to head into KYU space, pick up the load and carry it to UEG space. Heading to Eayn, she stayed on a station to rest and have some relaxation. She decided to get involved with a game of chance with several Kig-Yar, but after losing it, she found that they refused to accept the KYU digit. She'd in fact earned herself a severe debt. Immediately, she was apprehended by the two Kig-Yar and she, her ship and its cargo were claimed as property. By the end of that day she found herself sold to a slave market. Stripped, chained and sold in a private auction, she found herself as the personal servant of a warship captain. Her family and employer were informed of her fate and she was pressed into the service of the captain. As an exotic human slave, she was kept on the bridge as his personal servant, expected to complete any tasks the captain had and attend to his needs, as well as entertain the crew. He initially wanted her trained to serve, and trained to dance by another Kig-Yar servant. Elaine initially refused and even under shock collar punishment remained indignant. After her Kramat was removed and replaced Kradat, she still refused, until she was eventually forced to serve them naked, leashed with wrist and ankle bindings. By her third month in slavery, she'd relented and began serving, and by her fifth had begun dancing for the captain and crew. By the end of her time as a slave, she hadn't seen a scrap of clothing in a year, and had become physically fitter because of the exhaustive dance routines imposed on her. She was released back to her family, and returned to UEG space, never returning to KYU space. The other famous case is of DMZ colonist Thomas Baines. Son of two colonists in the DMZ, his family fell foul of Jiralhanae Slavers, being captured and sold to a KYU slave market. At the age of seven, Baines was identified by slavers as extremely valuable, being very trainable in a variety of skills. He was bought by a station owner to be a waiter in a bar on a station close to Eayn, carrying drinks to patrons and collecting glasses. At the end of his first cycle, he proved valuable to the owner, and not knowing any other life, stayed with his owner as a slave. To this day he remains in the the club, as waiter, bouncer, barman and occasional manager, becoming some what of a local tourist attraction. 
===Kig-Yar Pirates===
Kig-Yar pirates are probably one of the most prolific slavers known prior to the Necros war. While not owning as many slaves as the Covenant Remnant, they owned more slaves per member and formed the core of the slave trade. When the Kig-Yar started raiding human settlements in the late fifties, they also started taking prisoners, which they quickly realised could be traded and sold. Being not only excellent pirates but also savvy merchants, they built a slave trade from nothing. 
As the raiding continued, a clan's position could be decided by three things. The number of ships they owned, how much money they possessed and most importantly, how many slaves they owned. As a result, slaves quickly overtook the K-Y Digit as main currency used by pirates, with slaves being traded between clans for provisions and weapons, with the Covenant Remnant for weapons, traded to mercenaries in exchange for their services and even receiving slaves as payment for jobs. 
When a person is captured, the first thing the Kig-Yar slavery does is determine their use, with sale in mind. Slaves are divided by what their discernible skills are, such as manual labour, as assistants, skilled workers or other duties. They are also often divided by their sex and age, with the youngest being highly valued as slaves, since they can be trained more easily. The old, sick and infirm are often left behind on raids, being deemed as unworthy of wasting the ammunition and insufficient as a meal. 
Rank and file Pirates rarely own a slave, at least for a long period of time, however, higher ranked pirates, especially captains and lords, may own a few, to thousands of slaves. These slaves are often massed slave gangs, kept as miners, plantation workers and manual labourers, as clerks and assistants, and in the case of higher ranked pirates, as decoration, keeping the most prestigious and beautiful slaves to themselves. The KYP view such slaves not by their own standards of beauty, but by how fellow members of the slave's race would view them. This often works to their advantage when conducting negotiations and trades with other races. 
Slaves are traditionally dressed in one of two items. The Kramat is a traditional slave garb, used from Eayn's prehistory, until their Covenant integration. It consists of a rectangular piece of rough cloth, with a diamond shape gap in the middle, worn by slaves like a poncho, covering the front and back but exposing the sides. This is then secured by anything from a belt to a piece of rope. The other item is the Kradat, which was typically worn by defeated enemies. It consists of a small strip of material worn across the waist, secured by a belt so it hangs down the front of the body, usually from just below the navel to midway down the thighs. Unruly slaves, who frequently resist commands are kept naked to enforce humility upon them, and may be for the rest of their internment. Exotic slaves who are bought for their appearance will often be kept unclothed. Slaves are usually fitted with a 'shock' collar, designed to subdue them in the event of an uprising, or tampering. More favoured slaves are dressed ornately, usually reflecting their owner's station. Classic examples include the Pirate Lord Fik'N Kun, who dressed his entire slave collection in fine silken versions of traditional garments, from the slaves working on his mines and farms to his favoured Unggoy slave and Kig-Yar concubine.
Many slaves grabbed by the Pirates ended up in JA, KYU or Remnant space, but a few famous cases emerged from those that escaped the KYP slave camps. One famous case came in 2562, as one of the first 'front cover' slave cases. Alice and Walter Janir were the children of colonists on a far colony, near the expanding edge of Remnant space. Thinking they were safe because of expanding UNSC and Sangheili military forces in the area, they'd never expected a Kig-Yar ship to slip the net and launch a slave raid on their world. While their parents made it to the shelters in time,
==Yanme'e Hives==
Slavery has long existed in Yanme'e society in two forms. The first is unmutuals, psychotic and mentally damaged individuals who are unable to cooperate with the rest of the hive. Rather than execute them, many are put to work as slaves, working bottom rung jobs, or placed on distant postings to be worked until they die. The other was performed during inter-hive wars. If the attackers broke through to the brood chamber, or defeated the enemy hive, the worker eggs, larvae and pupae are taken back to the victors hive. Here they are raised as their own, imprinting upon them. These captured and imprinted workers functionally blend in to the hive, being almost impossible to differentiate between a worker of the clan and a captured slave. Some hives also specialised in capturing mature slaves, taking them back to their hive and indoctrinating them into it, which would be a difficult process. These mostly stopped with their incorporation into the Covenant. The hives were forced into peace with one another and unmutuals were given to the Kig-Yar for work detail in their penal colonies.
With the collapse of the Covenant, and war between the hives resuming, many returned to the old ways of slave raiding. With the Yanme'e's rise as a space power, they began trading materials, produce and unmutuals with the Kig-Yar, in exchange getting many goods, technology and slaves. Some hives elected to cut out the middleman and perform slave raids against colonies. Kig-Yar and Human colonies in range of their ships were fair game, and were struck.
Against small settlements, their plan of attack is simple. Surround it, destroy all defences and swarm until every potential slave has been rounded up and captured. Once their dominance is asserted over the settlement, they'll bring their raiding ship, usually an SDV-class Heavy Corvette or a Palamok-class Hive Ship into position with its gravity lift and prepare for transport. While in the ground, the Yanme'e warriors will use a translator to order the captives to remove an articles of clothing and jewellery, or be forcible stripped. Others skip the kind request and perform this themselves. Once out of their clothing, they are herded to the ships. On Hive Ships they are placed in honeycomb cells. These cells are arranged vertically, making escape difficult, and all the Yanme'e captor has to do is fly over it with their captive and drop them in. Cells are 'capped' and the prisoner left until they reach their new hive. Against large settlements, where domination is impossible, they'll instead bring their ship in first, and swarm the settlement, grabbing anyone they can as they sweep down upon the population, swarming through buildings and snatching anybody they can find, then dragging them back to the ship. They are stripped on their ship, then deposited in cells for the journey back. Some hives, who had experience or history in snatching only brood would sometimes perform very specific raids where they round up every child on the colony, along with any pregnant females, and steal them away, either keeping the females for breeding purposes or selling them to Kig-Yar slavers once they've had their child.
In the event they are purchased from Kig-Yar markets, the Kig-Yar often drop them off, 'prepared' for delivery. This usually involves having their belongings removed and shackled together so their new Yanme'e masters can better control them. Slaves are kept in cells close to the walls, which, like the cells on ships, orientated vertically to prevent escape. Slaves are fed on meagre rations of cultivated food, though are usually denied honey, honeydew and almost never receive royal jelly.
As soon as the Yanme'e began trading with the Kig-Yar, the Kig-Yar offered to sell them slaves. Usually, Unggoy, Kig-Yar or humans, slaves are used on Yanme'e colonies, as the crushing gravity of their home world, Palamok, limits any usefulness a slave may possess. Slaves are used to maintain the hive, tending to the walls and machinery, or working in factories to produce armaments. A few slaves regarded as trustworthy tend to the larvae, and the most well regarded work in the queen's chambers, tending the queen and her eggs. Treatment of slaves varies in different hives, but they all generally follow a similar pattern. Slaves are homed in separate structures of the hive, away from most. Slaves are collared and usually stripped of any and all garments they may of had, since the Yanme'e rarely tolerate shows of individuality between each other, never mind their slaves. Given the stifling heat in their hives, and on the tropical worlds they prefer to colonise, this tends to work well. Slaves are usually assigned to an overseer, possessed with a translation device to order slaves back and forth. More powerful hives may have slaves individually equipped with translation devices. Most hives see that their slaves are in traditional roles, as defined by the Yanme'e's own culture. To this end, some fertile females are selected to be 'slave-queens', and are constantly bred like animals to produce offspring, to be risen as loyal members of their hive, while all other slaves working in labour or administrative roles. 
Some hives have been known to perform slave raids against other hives and against Unggoy, Kig-Yar and Human colonies. When slave raiding other hives, they prefer to take eggs or larvae, as they can make them into slaves more easily.
==Empire of Koroku==
The diminutive Empire of Koroku has slavery as a cornerstone of its existence, each citizen having once been a slave, and now their former masters serve them. The Empire's citizens are extremely belligerent in their approach to slavery, focusing on Unggoy supremacy. 
Once slaves themselves, the Empire in turn have enslaved many of those they view as their oppressors. Not bound by any laws governing the treatment of slaves, they are often harsh and cruel to the slaves beneath them. They do not purchase or export slaves, but instead focus on the conquest of others to expand their realm and numbers. For the most part, public opinion favours the use of slaves, is behind the military actively conquering colonies for slaves. There is however, a small but growing abolitionist movement, which are attempting to improve the conditions of slaves. Slaves are used on their worlds as labourers, slave workers, miners, factory workers, pack animals, creatures of burden, though rarely they may also be used as servants in rich households. In military roles they work in logistic units and as low level crewmen or starships.
Every time they conquer a new colony, the slaves are rounded up and placed into concentration camps to be sorted and processed. Sorted one by one, they are taken through to processing chambers where they are stripped naked, all their clothes, jewellery and belongings are thrown into an incinerator. The slave is then judged for their size and strength, which usually dictates where they'll work. They are pinned down and branded with the symbol of the empire, then fitted with shackles around their wrists and ankles, then a heavy slave yoke around their neck. From here they are placed in a cell in the slave district. These cells are arranged by race, age and gender.
Slaves live, work and die in extremely poor conditions, under the control of the Empire. They work from dusk till dawn and are prompted to work by the threat of a lashing from their slave drivers, or the worse threat of being sent down the mines, a virtual death sentence. The skill of the slave is disregarded, as no slave works skilled labour, and instead slaves are chosen for their roles based off their size, strength, behaviour and submissiveness. Slaves are expected to work as soon as they can walk and those too old or too weak to work are usually left in the slave pens to die. Slaves do not wear any items of clothing, even on the colder worlds they inhabit. Thankfully, the biodomes are temperature controlled, so slaves do not suffer from exposure within them. Each slave is fitted with a heavy yoke around their neck, which allows them to be easily controlled, latched onto a work station to prevent escape, or lashed to a piece of farming equipment to haul. They also have shackles on their wrists and ankles that allow them to be chained together to limit mobility. For working in the Unggoy biodomes, they are fitted with heavy breathing apparatus. Slaves are commonly referred to as just 'slave' or 'animal' by their masters, are forbidden from conversing with one another and in the presence of their Unggoy masters they must bow onto all fours, to give the Unggoy the height advantage.
The majority of slaves work unskilled labour, working on factory lines, in the methane production plants, on farm land, as beasts of burden, hauling things, working in the mines, or other areas requiring little skill, with few responsibilities. However, a small number of slaves are selected for more specialised work, as domestic servants, especially when numbers of Unggoy domestic workers are low. Here they'll work as personal aides, secretaries and servants, attending the needs of their owners. A few are also selected to tutor the children of upper-class Unggoy, since the Empire's own education system is still somewhat insubstantial. These however are somewhat rarer than other positions. Unlike other major slavers in the galaxy, they do no value slaves for appearance, and do not keep them as trophies or pets.
Slaves are also utilised in a few military roles, but none in front-line service. They mainly serve in behind the line logistical units, providing simple labour to make sure supplies get to where they are needed. They are also employed as low level crewmen on starships, responsible for keeping the ship clean and tidy, rather than any military role. However, a single unit, recruited from slaves, has been raised, with the interest of seeing their performance. Their good performance could potentially improve the lot of slaves, but if they fail they will never improve it.
==The Hegemony==
The Hegemony, a growing power formed from the Covenant Fringe, began aggressive expansion into ex-Covenant territory, annexing several worlds and enslaving those living on them. They've also begun actively trading slaves with the Kig-Yar. 
Through an original part of their pact with the Covenant, the Maggonoth came into possession of Unggoy slaves, and through their post-war trading with the Kig-Yar, they came into possession of numerous slaves. Their numbers were further increased by the Hegemony's aggressive annexation of a number of worlds, in an effort to further their influence. Not all members of the Hegemony purchase and use slaves. 
Under the revised Hegemony signatory contract law, the Hegemony has three social stratas. Full members, the Maggonoth and the Brotherhood, lie at the top of the food chain. Beneath them are partial signatories, which comprise the Raith, Calvaris, Bujkowe and Curi-To-Tek, who have much of the same freedoms as the full members, but lack the same political clout (A partial member cannot become Governor of the Hegemony, and does not have as many political seats as full members). Beneath them are Contracted Signatories, commonly referred to as Thralls. The Thralls are those forcible inducted into the Hegemony, who have no rights and are for all intents and purposes slaves. 
Thrall signatories are usually bought as slaves from the galactic market, or are taken from annexed worlds as slaves. Thralls have no rights within the Hegemony, and live a life of servitude, usually in ownership to the Hegemony state, though some serve in private hands. Slaves, like all things within the Hegemony, are divided among the member races, with most going to the Maggonoth and the Brotherhood, plenty to the Raith, and a few going to the other races. Gifted directly to the member governments, slaves are usually worked in manual labour or administrative role. The Hegemony has a single set of laws for Thralls to dictate their position. 
Thralls, to remain differentiated from free peoples, are denied many rights. They lack any sort of personal or political freedom, and to physically differentiate them from free people, Thralls are denied clothing and have a tattoo on their shoulder, usually an intricate pattern that functions as something of a brand or identifying mark. Under this tattoo is an implant microchip that contains details on the slave, such as parentage, past work and previous owners. Lastly, they are fitted with manacles on their hands, containing a small example of anti-gravity technology. While usually light and uninhibiting, when the manacles are activated the suddenly increase in weight dramatically, slowing down the slave and eventually dragging them to the ground. Thralls are robbed of their personhood and reduced to chattel through these actions.
To indoctrinate their slaves, they are usually taken to re-education camps. Here they separate slaves from friends and family, and give them a new name, usually in the Brotherhood language (The lingua franca of the Hegemony), stripping down their individuality and personalities, and rebuilding them as subservient members of their family groups. They are put through intensive lessons designed to teach them the Brotherhood language, and taught the proper decorum for a slave. Once a slave is broken in, they are divvied up among the Hegemony members, according to predetermined ratios. Most go to the Maggonoth or the Brotherhood, where they usually serve the most important roles. 
Slaves purchased by the Maggonoth are taken down into their subterranean cities and live down there in squalid warrens. Slaves are distributed by the Maggonoth government to the different families, where the slaves remain in the ownership of the family group, and are usually assigned to be an attendant to an individual, or assigned to an area of labour. Most work in a family owned labour camp, working to provide for the Maggonoth economy. Others, usually those selected for their intelligence, are placed as the attendants for the Maggonoth who work as important administrators. Most have at least one attendant, though it has been known for them to include more, such as the Sector Administrator Malg Shaebath, and his entourage of a hundred slaves. Slaves are provided for as retainers to a family group, though their ration depends on importance and use. Slaves are traded between families, and contracts are signed between families to lease slaves for reproduction, keeping the gene pools relatively healthy. 
The Brotherhood's cut of slaves are usually inducted into a number of areas to serve them, most going to serve the artisan or warrior caste. Each slave is selected for a position they are best suited to, whether this be labour, administrative or combat roles. They are taken to the appropriate caste and trained by them for their new role, often these roles are low level labour tasks that require numbers and repetitive work. Once placed with their supervisors, they remain tied to that caste for the rest of their lives, and will serve it all their lives. Each thrall lives in different conditions for each caste they serve under. Those few thralls that are taken by the Priest caste live in controlled quarters close to the temples, schools and research facilities they service. Lastly, those owned by the artisan caste usually live in attached ghettos to the factories and mines where they work. Those that serve under the warrior caste live in barracks in a near constant state of readiness. Relentlessly trained and drilled for skill at arms, they have sup-par arms and armour, and are expected to support the main line Brotherhood units, similar to the old Covenant client races. Thrall housing often consists of prefabricated buildings that are more like barracks than homes, with large halls filled with beds and modest belongings, and communal facilities. Thralls live separate lives from their brotherhood masters, having separate parks, facilities and churches. Thralls are free to marry who they wish, though more often than not their overseers 'match-make' them. Any children conceived must be reported to the priesthood, so they may be properly inducted.
The Raith maintain a small population of slaves. Unlike the Maggonoth or the Brotherhood, purchased slaves are 'adopted' into the family groups. The adopted slave is treated as a family member equal to any other, and are expected to pull their as part of the family unit. Obviously, their rights differ to that of a normal member of the family, since they can't leave without them matriarch's permission, and their responsibilities aren't as important. They also can't attain a high ranking position within the family unit. Due to their matriarchal society, they tend to purchase male slaves for low tasks, and female slaves for more important roles. They'll live and serve as a normal member of the family, though given that only the matriarch has the rights to breed, they need to seek her permission. This is usually only given during times of expansion, so as not to tax the size of the family. More often than not, it is the matriarch that decides when she wishes them to reproduce, usually bringing a male from another family for a female slave of their own. Despite their relatively freedom, they still bear the restraints and markings of a Hegemony slave.
==Vorenus Imperium==
==Machina Federation==
==United Earth Government==
==Sarekiim==