Summon Earth Grue (Priest Spell)

The spell opens a gate to the Elemental Plane of Earth, summoning an earth grue, also known as a chaggrin or soil beast, to the caster. The caster need not fear that the summoned grue will turn on him or her. Neither concentration on the activities of the grue nor protection from it is necessary. The summoned earth grue helps the caster in whatever manner possible: attacking the caster's foes, tun­neling in the general direction desired, and so on. It remains for a maximum of three rounds per level of the caster. It returns to its home plane if slain or sent back by a dispel magic spell or similar magic.
The material components are the priest's holy symbol and an unworked raw metals worth at least 50 gp. The latter is offered as a bribe to the creature during the casting, and must be handed over to the creature before it will enter the Prime Material Plane.
Notes: Granted by the evil gnome god Urdlen.
Grue, Earth: AC 4; MV 12, burrow 3; HD 5+5; THAC0 15; #AT2; Dmg 1d4+2/1d4+2; SA quills, claws, hide in stone; SD +1 or better mag­ical weapon to hit, spell immunity; SZ M (3 ft. long); ML average (8-10); Int low to average (5-10); AL NE; XP 1,400.
Notes: An earth grue can assume the shape of a large mole, a yellowish hedgehog with a skull-like head, or a humanoid of lumpy, wet clay with an asymmetrical and vicious face and small, feral eyes.
Special Abilities: SA – an earth grue in humanoid form can merge into a surface of nat­ural soil or stone, only faintly perceptible to care­ful observation as a damp, dark outline. It can emerge suddenly to surprise opponents (-5 to surprise rolls). In hedgehog form, unprotected flesh in contact with an earth grue's quills suf­fers 1d4 points of damage. In any form, after a successful hit, an earth grue can dig in its razor-sharp foreclaws, inflicting 1d6+6 points of damage per round until dislodged; this requires a successful Strength check. SD – an earth grue is immune to earth-based and earth-affecting spells such as earthquake, passwall, transmute rock to mud, stone to flesh, and the like. Its mere presence dispels such magic within a 40-foot radius. Magical items are not affected.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells