Damage 2.0/Void Damage

Damage is a special damage type that is almost exclusive to Operators, their Amps, and . Originally a placeholder damage type introduced in , it was formally named into the game in with the inclusion of The Quills. While neutral across the board, with one exception, it provides several advantages over enemies as follows:
*Guarantees a stun against drone-type Sentients like Battalysts and Conculysts.
*Nullifies any damage resistance developed by drone-type Sentients and the Shadow Stalker.
*Bypasses certain invulnerabilities possessed by Eidolon-type Sentient like the Eidolon Vomvalyst, Eidolon Teralyst, and the Ropalolyst (with the exception of Xaku's abilities).
Other known usage of this damage type are as follows (with the exception of Xaku's abilities):
*Destroy Kuva clouds in Kuva Siphon missions.
*Force Profit-Taker Orb's shields to adopt another damage type weakness.
*Opens the Secret Laboratory doors in the Corpus Gas City.
*Activate a Requiem Obelisk.
*Properly open an Isolation Vault.
**Restore Loid and Otak's health.
*Deals 50% bonus damage to Overguard, and 25% to the health type. (Xaku's void damage does still deal this additional damage.)
*Seal Void Rifts in Void Cascade.
*Kill the Thrax Centurion's and Thrax Legatus' spectral forms.
*Kill the Void Angel's Ethereal form.
*Can be used to apply a limited crowd control effect on enemies with Overguard
==Status Effects==
The Status Effect of damage is Bullet Attractor, which creates a small 2.5 meter radius field centered on where the target was shot for 3 seconds (e.g. proccing on the target's head creates the Bullet Attractor field centered on their head, proccing on their feet centers the field on their feet). Hit-scan bullets and projectiles that are shot into the field will be redirected towards the target. If the projectile has Punch Through, the projectile will "orbit" in the field after hitting the main target, making them unlikely to hit the main target more than once. As such, the attractor is not as synergistic with Punch Through as the similar , though tightly packed enemies can be damaged by the orbiting projectiles. If the status effect expires while projectiles are still in the field, they will shoot out in effectively random directions and might hit more enemies.
Afflicted enemies will also have their own projectiles redirected, preventing them from properly shooting the player.
==Type Effectiveness==
==Void Sources==
 damage can be found in the Operator's Void powers, which include:
*Void Beam/Amp (Operator attack)
*Void Sling
 damage is part of Warframe 's Abilities:
* (Helminth subsumable)
*
* (Deny sub-ability)
*
==Notes==
* damage is neither physical nor elemental; as such it receives no increases from 's and conversely it receives no penalties against resistances generated from Sortie conditions (Physical or Elemental Enhancements).
*'s damage is only capable of procing its Bullet Attractor status and resetting Sentient resistances, and only and 's Deny can do this. It lacks all other benefits, including bypassing Eidolon-type Sentient invulnerabilities and changing Profit-Taker Orb's shield weakness. However, it does still deal additional damage to the Overguard and health types.
==Media==
Screenshot_519.png|An enemy affected by a void proc
==Patch History==
__NOTOC__
es:Daño Vacío
Category:Operator
Category:Update 22
Category:Mechanics
Category:Damage 2.0
fr:Dégâts Néant