Blood Magic

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Blood Magic is a feature that is unlocked by defeating boss 37. It uses magic and gold for rituals to produce blood, which can then be used to cast magic spells.
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Most players will begin by using the cheapest and essential spell, "Blood NUMBER Boost", to bolster the rebirth multiplier. The other spells will become avaliable as your gold production increases, enabling to boost GPS, drop chance, adventure stats, and MacGuffin Fragments.
== Blood Rituals ==
There are currently 8 rituals to convert gold into blood.Each blood ritual costs 200 times more gold than the last one, except for the second ritual "Fifty Papercuts", which costs about 333 times more than the first ritual "Poke Yourself with a Tack".Each blood ritual takes 10 times longer than the previous one.
For evil difficulty, the magic requirement is 1 billion (1e9) times more than the normal magic requirement.
 	Blood Ritual 	Blood Gained	Gold Cost	Time to Complete in Seconds
(normal mode, 1000 magic, 1 magic power)
1	Poke Yourself with a Tack	1 	30 Million
(3e7)	2,000
2	Fifty Papercuts 	50 	10 Billion
(1e10)	20,000
3	A Big-Ass Hickey 	2,000 	2 Trillion
(2e12)	200,000
4	Eat a bowl of Barbed Wire	60,000 	400 Trillion
(4e14)	2,000,000
5	Grand Theft Blood Bank 	1.2 Million
(1.2e6)	80 Quadrillion
(8e16)	20,000,000
6	Self Decapitation 	18 Million
(1.8e7)	16 Quintillion
(1.6e19)	200,000,000
7	Hug a Woodchipper 	250 Million
(2.5e8)	3.2 Sextillion
(3.2e21)	2,000,000,000
8	Turn Yourself Inside Out 	3.2 Billion
(3.2e9)	640 Sextillion
(6.4e23)	
20,000,000,000
This ritual is unlocked by completing Troll Challenge 6
The following table shows you only ratios, and NOT exact values - It's a way to compare the rituals with the previous one, but not actually knowing exact values like "How much blood will I produce in one hour?", since those will depend on the magic power and allocated amount.
Blood Ritual	Gold Per Blood ratio(rounded)	Blood Per Time ratio
1 	1 	1
2 	6.67 	5
3 	33.33 	20
4 	222.22 	60
5 	2,222.22 	120
6 	29,629.63 	180
7 	426,666.67 	250
8 	66,666,666.67 	320
Note: From this, lower tier is more gold efficient which is useful for certain challenges, higher tier is more time efficient when you have enough gold to run them.
== The Spells ==
Spells which give permanent bonuses have a cool down period, all the other bonuses apply to the current rebirth.
Name	Description	Minimum Blood Required	Cooldown Time
 	Direct multiplier to your current NUMBER - very effective!
Each blood adds 1 to the NUMBER multiplier. This bonus is indicated as "Blood magic bonus" in the rebirth window.	1 	None (temporary bonus)
 	Permanently increases your adventure stats using the formulas:
* Power and Toughness: Blood0.25
* HP: Blood0.25 * 3
* HP Regen: Blood0.25 * 0.03	100 	11.5 hoursThe "Blood Magic" menu button will light up in purple when the cooldown is over.
 	Increases Drop Chance using the formula:
(\log_2\left(\frac{Blood}{10,000}\right)+1)\%where blood is the total amount of blood that you have sacrificed during this rebirth.	10,000 	None (temporary bonus)
 	Increases the Time Machine's production; Increases GPS by a % relative to the blood spent. The bonus GPS is equal to
(\log_2\left(\frac{Blood}{1,000,000}\right)+1)^2\% where blood is the amount of blood sacrificed to this spell.	1,000,000 	None (temporary bonus)
 	Unlocked after buying the ITOPOD "Blood Macguffin α Spell! ".
Increases the level of a random equipped MacGuffin Fragment.The amount of levels gained is equal to
\lfloor\log_{10}\left(\frac{Blood}{1,000,000,000}\right)+1\rfloor	1B 	23.5 hoursThe "Blood Magic" menu button will light up in purple when the cooldown is over.
 	Evil difficulty - Unlocked after buying the ITOPOD Blood Macguffin β Spell!Further increases the level of all your MacGuffin Fragments.The amount of levels gained is equal to
\lfloor\log_{20}\left(\frac{Blood}{1,000,000}\right)+1\rfloor 
(you see β is better than α: less blood for more levels, so it's better to put blood here)	1M 	1 day and 23.5 hoursThe "Blood Magic" menu button will light up in purple when the cooldown is over.
The following table shows how much blood is needed in MacGuffin α and β spells to increase MacGuffin levels by a specific amount.
Macguffin Levels gained	Blood used onMacguffin α Spell	Blood used onMacguffin β Spell
+1 	1 billion (1e09) 	1 million (1e06)
+2 	10 billion (1e10) 	20 million (2e07)
+3 	100 billion (1e11) 	400 million (4e08)
+4 	1 trillion (1e12) 	8 billion (8e09)
+5 	10 trillion (1e13) 	160 billion (1.6e11)
+6 	100 trillion (1e14) 	3.2 trillion (3.2e12)
+7 	1 quadrillion (1e15) 	64 trillion (6.4e13)
+8 	10 quadrillion (1e16) 	1.28 quadrillion (1.28e15)
+9 	100 quadrillion (1e17) 	25.6 quadrillion (2.56e16)
+10 	1 quintillion (1e18) 	512 quadrillion (5.12e17)
+11 	10 quintillion (1e19) 	10.24 quintillion (1.024e19)
== Blood Magic upgrades ==
There are several upgrades that improve different aspects of Blood Magic:
=== Perks ===
Name 	Effect 	Price (PP)	Levels	Difficulty
Blood Macguffin α Spell! 	Unlocks the Blood Macguffin α Spell, which can raise the level of a random equipped MacGuffin.	100 	1 	Normal
Blood Macguffin β Spell! 	Unlocks the Blood Macguffin β Spell, which can raise the level of ALL equipped MacGuffins. 	5,000 	1 	Evil
"Iron Pill Also Sucks 1/5" 	Iron Pill yields +5x more stats per level of this perk, up to 26x at level 5! 	500 	5 	Evil
"Iron Pill Still Sucks 1/5"	Iron Pill yields +1x more stats per level of this perk, up to 4x at level 3! 	33,333 	3 	Evil
=== Quirks ===
Name 	Effect 	Price (QP)	Levels	Difficulty
Better Blood Magic I	+1% blood gain per level.	2,000 	50 	Sadistic
=== Wishes ===
Name 	Effect 	Levels	Total Wish output	Difficulty
I wish Blood MacGuffin α wasn't so random	Allows the spell to target the first MacGuffin slot, instead of a random one.	1 	60 Qa (6E16) 	Evil
I wish Blood MacGuffin α also didn't suck	Improves the spell's outcome by 20% per level. 	10 	22 Sx (2.2E22) 	Evil
===Items===
Item 	Effect 	Source
Dutch Set	Drops from The Nether Regions	
=== Other features ===
* Blood Digger
*Blood MacGuffin Fragment
*Blood Gain Hacks
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