Sandworn Paladin

The Sandworn Paladin is a challenge fight located at the end of the Lost Graveyard in Book 3 Doomwood. It is accompanied by 3 Zombies, which are otherwise normal enemies.
The Sandworn Paladin's attacks and mechanics are near identical to Paladin.
==Attacks==
# The Sandworn Paladin powers up and strikes its target.
#* At 0 stacks of Radiance:
#** Applies 'Radiant Oath' for 7 turns inclusive.
#*** +30 Bonus.
#*** +40 Block/Parry/Dodge.
#*** -400 Crit.
#*** Increases base damage of its attacks by 60%.
#** Sets Radiance stacks to 1.
#** Attacks for 1 hit of 120% damage.
#* At 1 stack of Radiance:
#** Replaces 'Radiant Oath' with 'Radiant Spirit' for 5 turns inclusive.
#*** +45 Bonus.
#*** +60 Block/Parry/Dodge.
#*** -400 Crit.
#*** Increases base damage of its attacks by 90%.
#** Sets Radiance stacks to 2.
#** Attacks for 2 hits of 90% damage (180% total).
#* At 2 stacks of Radiance:
#** Replaces 'Radiant Spirit' with 'Radiant Purpose' for 3 turns inclusive.
#*** +60 Bonus.
#*** +80 Block/Parry/Dodge.
#*** -400 Crit.
#*** Increases base damage of its attacks by 120%.
#** Sets Radiance stacks to 3.
#** Attacks for 3 hits of 80% damage (240% total).
# The Sandworn Paladin gathers energy and strikes its target.
#* If the Sandworn Paladin is above 50% HP, applies 'Solemn Vow of Justice' for 15 turns inclusive.
#** +30 STR.
#** +30 DEX.
#** +30 INT.
#* If the Sandworn Paladin is at or below 50% HP, and above 25% HP, applies 'Solemn Vow of Protection' for 15 turns inclusive.
#** +60 END.
#** Adjusts the Sandworn Paladin's HP by 300.
#* If the Sandworn Paladin is at or below 25% HP:
#** Adjusts the Sandworn Paladin's HP by 300.
#* If an instance of damage brings the Sandworn Paladin below 25% HP while a 'Solemn Vow' effect is active (2691), or a 'Solemn Vow' effect expires, or the Sandworn Paladin is already at or below 25% HP when using Solemn Vow, any active 'Solemn Vow' effects are automatically purged, and heals the Sandworn Paladin for 15% of their maximum HP (1615).
#* Attacks for 1 hit of 200% Light Melee damage.
# The Sandworn Paladin blasts its target. 
#*Attacks for 1 hit of 120% Light Melee damage.
#*Inflicts 'Dawn's Light' for 3 turns.
#**-(40 + 20X) Bonus.
#** -50 Crit.
#**X is equal to stacks of Radiance.
#The Sandworn Paladin gathers energy and strikes its target.
#*Applies 'Aura of Light' for 6 turns inclusive. 
#**+(10 + 5X) Boost.
#**+(10 + 5X) Non-Crit/Crit Damage Reduction.
#**X is equal to stacks of Radiance.
# The Sandworn Paladin blasts and strikes its target.
#*Attacks for 3 hits of 40% Light Melee damage (120% total).
#*Inflicts 'Refraction' for 6 turns inclusive. 
#**-(10 + 5X) All.
#**+(10 + 5X) Health.
#**-50 Crit.
#**X is equal to stacks of Radiance.
# The Sandworn Paladin throws a spear of light at its target. 
#*Attacks for 2 hits of 120% Light Melee damage (240% total) with +100 Bonus.
#*Inflicts 'Sealed Celerity' for 5 turns inclusive.
#**-(60 + 30X) Melee/Pierce/Magic.
#**-(60 + 30X) Block/Parry/Dodge.
#**-50 Crit.
#** X is equal to stacks of Radiance.
#*If a hit connects and the target is still alive, applies 'Sealed Celerity' for 5 turns inclusive. 
#** -100 Melee/Pierce/Magic.
#** -100 Block/Parry/Dodge
#**-50 Crit.
# The Sandworn Paladin summons a familiar to blast its target. 
#*Attacks for 3 hits of 80% Light Melee damage (240% total).
#*Inflicts 'Sealed Courage' for 4 turns. 
#**-(40 + 20X) Boost.
#**-50 Crit.
#** X is equal to stacks of Radiance.
#*If a hit connects and the target is still alive, applies 'Sealed Courage' for the next 4 turns.
#**-40 Boost.
#**-50 Crit.
#The Sandworn Paladin blasts its target with light.
#*Automatically inflicts 'Reckoning' for 1 turn inclusive. 
#**-(30 + 15X) Immobility.
#**X is equal to stacks of Radiance.
#*Attacks for 7 hits of 20% Light Melee damage (140% total).
#*Inflicts 'Crushing Light' for 3 turns, a stun.
#The Sandworn Paladin strikes its target.
#*Heals itself for 0.5% of its maximum HP (54).
#*Attacks for 1 hit of 100% Light Melee damage.
#The Sandworn Paladin blasts its target with a damaging combo.
#* Attacks for 10 hits of 24% Light damage with -400 Crit (240% total).
#*Heals the Sandworn Paladin for 0.5Y% of its maximum HP. 
#**Y is equal to stacks of Inner Light after the attack finishes.
#The Sandworn Paladin smites its target. 
#*Removes 5 stacks of Inner Light (see Mechanics).
#*Heals itself for 0.5% of its maximum HP (54).
#*Attacks for 1 hit of 200% Light Melee damage with -400 Crit.
#The Sandworn Paladin recovers.
#* Purges all statuses from itself, except effects it applied to itself.
#*Heals itself for (7.5 + 3.75X)% of its maximum HP.
#* X is equal to stacks of Radiance.
#The Sandworn Paladin recovers.
#*Purges all statuses from itself, except effects it applied to itself.
#*Sets its HP to 100% of its maximum HP.
#* Applies 'Sealed Salvation' for 7 turns inclusive.
#**+(50 + 25X) Health.
#**-50 Crit.
#**X is equal to stacks of Radiance.
#*Inflicts 'Sealed Salvation' for 7 turns inclusive.
#**+(50 + 25X) Health.
#**-50 Crit.
#**X is equal to stacks of Radiance.
== Rotation == 
*The Sandworn Paladin's attack rotation is 1 -> 2 OR 3 -> 1 -> 4 -> 5 -> 1 -> 6 -> 7 -> 8 -> 5 -> 9 -> 10 -> repeat.
** Attack 3 is used if both the player and the Sandworn Paladin were affected by 'Sealed Salvation'. Otherwise, the Sandworn Paladin uses Attack 2.
* Starting on turn 7, the Sandworn Paladin pauses its rotation to use Attack 11. Afterwards, it will use Attack 11 every 6 turns.
*If the Sandworn Paladin falls below 33% HP (3552), it pauses its rotation to use Attack 12. This attack has a cooldown of 18 turns.
**This attack takes priority over Attack 12.
* Once per fight, if the Sandworn Paladin falls below 33% HP (3552), it pauses its rotation to use Attack 13.
==Mechanics==
===Against Evil===
*If the player has Necromancer, DeathKnight, DoomKnight, Kathool Adept, or DoomKnight V1 equipped, the Sandworn Paladin permanently applies 'Against Evil'.
**Increases base damage of its attacks by 25%.
===Shrouded=== 
*The Sandworn Paladin applies 'Shrouded' for 1 turn at the start of battle.
** +600 Melee/Pierce/Magic.
===Inner Light=== 
*The Sandworn Paladin permanently applies 'Inner Light'.
**A 2X HoT.
**-X Health.
**X is equal to stacks of Inner Light.
*1 stack of Inner Light is gained at the start of each turn, to a maximum of 20.
*Attacks 3, 4, 5, 6, 7, and 9 generate an additional stack of Inner Light.
===Radiance=== 
* Upon using Attack 1, the Sandworn Paladin applies 1 stack of Radiance and a corresponding Radiance effect (Oath, Spirit, or Purpose), up to a maximum of 3 stacks.
**Depending on its level, the Radiance effect applies +30/45/60 Bonus, +40/60/80 Block/Parry/Dodge, and increases the base damage of attacks by +60/90/120%, but also applies -400 Crit.
* After the Radiance effect expires, Radiance stacks are reset to 0.
* The effects of the Sandworn Paladin's attacks are enhanced based on stacks of Radiance.
==Stats==
==Resistances==
*Light: 60
*Shrink: 300
*Immobility: 300
Category:Boss
Category:Monster