145721-crafting-is-a-waste-of-time

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I am a master weaponsmith with 10/10 talents unlocked and access to all complex schematics and a few genetic and DS level schematics.
 
I've been crafting weapons with the best powercore I can buy on the CX to attain the best score possible. These weapons still pale in comparison to what drops in the equivalent raids. Why are these at least not on par? Especially with the randomized sockets for stats and talents to control the craft?
 
Being able to choose your own stats isn't really a perk in crafting. The inefficiency of mismatched stats to sockets is pretty high. Then even if you overcharge then you risk losing 10+ plat on a GA level drop that doesn't sell for more than it costs to craft.
 
I went to craft a DS level assault weapon for myself. Bought my transducers 3x2400 crafting vouchers which cost money to earn unless you want to spend time gathering mats for the quest. The DS matrix which is 24plat and a DS power core which is 24plat. Then once you start the craft it randomly generates sockets and mismatching sockets is costly in terms of stats. All for a weapon that starts at ilvl85 and can potentially reach 105 from Datascape kills.
 
This seems incredibly restrictive and unreasonable. Why would I want to continue crafting with this system?	
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Quit craft while still leveling my toon.
Time consuming and no benefits.	
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All for a weapon that starts at ilvl85 and can potentially reach 105 from Datascape kills
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Is it not 110?
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			Lol no, System Daemons kill gives it 15. Its 110. How else would you put Divine Runes in? Don't confuse people.	
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Lol no, System Daemons kill gives it 15. Its 110. How else would you put Divine Runes in? Don't confuse people.
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			Correct	
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Wow that seems incredibly expressive and a waste of time!
 
I assume it's pretty much the same with all crafting? Probably not gonna bother with any of it in that case!	
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			It's not a waste of time for me. I recently got into architect and have been furnishing and populating my home plot with things I can make. It's opened up a wide range of things I can keep or sell.	
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all the crafting stuff is meant to be an alternative for raidguilds who have bad luck with drops during progression.
why do you think you can buy all recipes for vouchers?????
they are not meant to be BiS for raiders and certainly not non-raiders. thats why they dont reach lvl 96/116 for raiders and are worthless for the price for non raiders.
 
its the opposite of a pay to win structure which is why we like the f2p modell of WS
			
				
	Edited October 30, 2015 by furoflo	
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No, as I said it's 105. 10 per imbuement.
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			So can somebody explain properly how the imbuement and progression of crafting system works? Coz max ilvl of crafted is 120 while drops from raids are 118, isn't it like that? I get that there are +2 imbument (-20% per imbu to chance of successful crafting). What about unlocking those stats on crafted weapons/ilvls? Are those connected to challenges or just beating the bosses? Do you need to beat boss with this weapon on you/inventory/or does that unlock based on your achivement (meaning if you beat boss in the past and you craft weapon later, while using this weapon you have better stats)?	
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I would appreciate it if, when you don't know something, you don't pretend to know. Thank you very much.
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This seems incredibly restrictive and unreasonable. Why would I want to continue crafting with this system?
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You didn't need to say that. This is you needlessly being a dick. Obviously, I thought I was correct when I said that. Why else would I have said it? Thanks to the guy who corrected me. As for you, you are a tool here and on Reddit.
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No, I DID need to say that and others SHOULD have done the same. Because people won't learn if they are coddled. Now stop focusing on the messenger and focus on the message. The next time someone asks you if something isn't different AND YOU ARE NOT *cupcake*ING ABSOLUTELY POSITIVELY SURE, then instead of stubbornly sticking to your lack of knowledge...
 
...GO FIND OUT.
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I don't believe I'll be responding to you in the future. You are just not worth the time.
 
Stubborn? I thanked Floross for correcting me. That was before you exploded on me. You need to get it together.
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			I do enjoy crafted armor sets (Complexity) on my alt. They cost few plats, but I instantly get 72 lvl gear after hitting 50. No need to replace it with dungeon drops as after 2 imbuements they are better than that. I use GA crafted weapon for one spec and it looks promising as well. Needless to say its cost on auction was way less than 96 lvl one. It's great low tier gear for starting raider.	
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the problem with crafting right now is it splits the talents off into way to many directions. you can reduce the cost to craft, reduce the fail chance, increase the charge, and remove possibility of getting some rune slots... the reward in specilizing in specifically one of those fields is not very worth while at all. The spread of the talents into the areas does not cover enough of the talents you would need for crafting to actually be remotely worthwhile.
 
Carbine should hire me to point these things out before they throw them on live without proper testing =/
			
				
	Edited November 7, 2015 by Techr	
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I think they screwed the balance towards people like me a bit too much.
 
I can get all the matrixes i want for free from my guilds bank provided i use them to make gear for the guildies or my own alts. For me the system in place is awesome, as i can get avg ilvl 110 on my alts without devoting 200hrs+ per alt to gear it. Once done i can just leave it to rot until someone requires my aid again, which with the weaponsmith costs currently in place is rather often.
 
Assuming you're: Raiding GA or DS, Had multiple recipes pre-F2P and want alts/want to help the system is fine. Which is most likely describing the 1% of WS right now.	
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I think they screwed the balance towards people like me a bit too much.
 
I can get all the matrixes i want for free from my guilds bank provided i use them to make gear for the guildies or my own alts. For me the system in place is awesome, as i can get avg ilvl 110 on my alts without devoting 200hrs+ per alt to gear it. Once done i can just leave it to rot until someone requires my aid again, which with the weaponsmith costs currently in place is rather often.
 
Assuming you're: Raiding GA or DS, Had multiple recipes pre-F2P and want alts/want to help the system is fine. Which is most likely describing the 1% of WS right now.
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It's not a waste of time for me. I recently got into architect and have been furnishing and populating my home plot with things I can make. It's opened up a wide range of things I can keep or sell.
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My biggest thing is that crafting should be an option for players that may not raid to help raiders and lower level players out. Yes, a guild could do that in house, and many are which has the possibility of shutting out everyone else from completing things.
 
Crafting essentially is useless at this point for me in most areas. I don't raid, I simply don't have the time for such, but even the mats for crafting things that help GA or Dungeon runners can be too expensive to be worth my while. I'd lose money on it without question, not exactly motivation there. That said, crafting should have it's own end game that's not tied to raiding at all. Maybe for a few specialized things but it shouldn't halt progression completely because of mat costs/mats behind the raid wall. (Again, this catering to 1% of players is what's killing this game in many areas)
 
Some people, as many many players have pointed out, enjoy crafting a lot. Right now? Crafting only serves those below your level, unless you raid, that's a narrow field of thinking and likely has doomed the entire set up from the start. So few people do raids in WS it's not a viable way to do things, and never really has been. 	
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What's that? Carbine designed something that benefits only hardcore raiders? News at 11.
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			Guys, please don't turn this into a raiders vs nonraiders or casual vs hardcore issue. The system is bad for everyone alike, and the fact that some are more or less affected doesn't change the details of the system. Everyone, raider or not, is affected by the terrible design decisions.	
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			agreed ^^	
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Guys, please don't turn this into a raiders vs nonraiders or casual vs hardcore issue. The system is bad for everyone alike, and the fact that some are more or less affected doesn't change the details of the system. Everyone, raider or not, is affected by the terrible design decisions.
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there is stuff just for them, there are lower level crafting materials in the vet dungeons. Should you be able to make the top tier crafts without visiting the top tier content?  think about that for a sec before you GREEDILY answer. (<<not even sure if that is a real word, but you know what im implying)
 
You can craft gear equal to the ilevel of the content you clear. Well except for the DS level crap........ which is crap.... They should have listened to me and just made the DS stuff not BoE like i suggested very vocally but you know carbine they suck at taking good advice.
 
the goal of the designers of the game is to try to lure you into playing and experiencing the WHOLE game. They do this by putting incentives in areas they want you to experience....... so those items you need to fully flesh out the tradeskill trees are the incentives the designers put there to try to get you to experience more of the game......... not so say "haha you cant have this", but to try to convince you that experiencing a part of the game you haven't yet is worthwhile.
			
				
	Edited November 15, 2015 by Techr	
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the goal of the designers of the game is to try to lure you into playing and experiencing the WHOLE game. They do this by putting incentives in areas they want you to experience....... so those items you need to fully flesh out the tradeskill trees are the incentives the designers put there to try to get you to experience more of the game......... not so say "haha you cant have this", but to try to convince you that experiencing a part of the game you haven't yet is worthwhile.
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the goal of the designers of the game is to try to lure you into playing and experiencing the WHOLE game. They do this by putting incentives in areas they want you to experience....... so those items you need to fully flesh out the tradeskill trees are the incentives the designers put there to try to get you to experience more of the game......... not so say "haha you cant have this", but to try to convince you that experiencing a part of the game you haven't yet is worthwhile.
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I remember threads like this before the ftp patch even went live and here we are, months after still talking about the useless crap they put in game. Sorry, useless crap might be a bit harsh...But the argument back then was "non raiders shouldn't have raider quality gear" ... And yet, there are non raiders running around with ilvl 116 weapons while I have a crafted 110 item because the healing pistols just refuse to drop for me.
 
...Changed my mind...useless crap sums it up nicely.
			
				
	Edited November 15, 2015 by DanzMacabre	
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the stuff you need to finish the crafting tree is in end game raiding, this is a carrot the devs dangle in front of you to try to get you do to said content.
 
if you cant/dont/wont do the content you don't get the rewards from doing said content... pure and simple.
 
to expect to get the rewards from content you cant/dont/wont do is kinda silly. Its that easy...... if you want the rewards from a certain tier of content then do that content, dont expect to get rewards from a higher tier of content than you are doing. (unless your dishing out plat and buying the stuff on the exchanges)
			
				
	Edited November 16, 2015 by Techr	
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what do you need >ilvl80 for anyway if you dont raid? you need raiditems to have enough dps/hps/mitigation to complete the raids, not to clear the dungeons or contracts.
and again, those crafted items are for raidguilds to equip their players, not for average joe to run around in ilvl116 gear because average joe does not need those items because he does not raid in DS.	
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			But average joe does run around with ilvl 116! I think this is the point that is being overlooked. Average joe has a better weapon than I do, and I raid. Since the crafting items need to be imbued why did they have to be nerfed to within an inch of their lives? If this is all about not getting raid quality gear if you aren't raiding, why are there still BoE items that drop?	
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 If this is all about not getting raid quality gear if you aren't raiding, why are there still BoE items that drop?
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			Well this is just going in circles now. You say non raiders shouldn't have raid gear, yet with BoE items, that is what is happening. The point of this post was that crafting isn't worth the effort...and it isn't.	
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Well this is just going in circles now. You say non raiders shouldn't have raid gear, yet with BoE items, that is what is happening. The point of this post was that crafting isn't worth the effort...and it isn't.
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"the point of new gear is to master the next step during pve progression."
 
This is what these nerds don't understand. its not to do lower content faster its to be able to do the next tier of content lol.
 
if you want to fill that accomplishment/achievement hole in your heart just run normal dungeons with your lvl 50 gear so you can feel big and powerful. /waits to see who takes the bait
			
				
	Edited November 17, 2015 by Techr	
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