White Mage (Final Fantasy XI)

White Mage is a basic job available to all starting characters in Final Fantasy XI. White Mages specialize in curative magic, the removal of just about all status ailments, and defensive magic.
White Magic offers limited access to offensive magic including status ailments, such as Slow, and damaging magic, such as Holy. In normal situations, they would often be called upon to use status ailments but it is rare for a White Mage in a party to attempt to do damage with spells and they are almost never seen on the front-line dealing melee damage. The job of White Mage is thus limited to almost exclusively healing duties.
In addition to White Magic, White Mages possess a number of abilities including Benediction, Divine Seal, Martyr, Devotion to further their abilities in curing and supporting the party.
The five races of Vana'diel can all make a competent White Mage. Elvaan have the highest Mind, thus are able to cure with the highest potency. Tarutaru excel due to their high MP pool, but low HP and Vitality means they are less survivable while low Mind weakens their cures. Hume and Mithra are relatively balanced, offering few strengths and weaknesses although Mithra suffer from slightly lower Mind. Galka have low MP, giving them less to cast magic with, but high HP and Vitality help them be more survivable.
==Becoming a White Mage==
Since White Mage is a basic job, characters can choose to become a White Mage at any time. Characters who wish to start the game as a White Mage will be given a scroll of Cure and an Onion Rod in addition to their adventurer certificate and nation ring (if applicable).
==Abilities==
===Job abilities===
Job Ability	Level	Recast 	Duration	Description
 	1 	1:00:00	— 	Restores a large amount of hit points and removes all status ailments for party members within area of effect.
 	15 	0:10:00	0:01:00 	Enhances the potency of your next healing spell.
 	40 	0:01:00	2:00:00 	Inspires you to draw strength from the healing spells you cast.
 	40 	0:01:00	2:00:00 	Inspires you to draw strength from the damage you take.
 	 	0:10:00	— 	Sacrifices HP to heal a party member double the amount.
 	 	0:10:00	— 	Sacrifices HP to grant a party member the same amount in MP.
 	83 	0:01:00	0:01:00 	If the next spell you cast cures a status ailment, your target will gain enhanced resistance to that ailment.
 	95 	0:10:00	0:01:00 	Enhances magic defense for party members within area of effect.
 	96 	1:00:00	0:00:30 	Grants party members a powerful resistance to enfeebling magic and Dispel effects.
===Job traits===
Job Trait	Levels 	Tier	Description
 	10 / 30 / 50 / 70 / 81 / 91	VI 	Improves defense against magic spells.
 	20 / 35 / 50 / 65 / 80 / 96	VI 	Raises amount of MP recovered while resting.
 	21 	I 	Reduces enmity gain when casting healing magic.
 	25 / 76 	II 	Gradually restores HP.
 	50 	I 	When cast with Divine Seal in effect, an ailment-removing spell's area effect will be increased from single target to small radius.
 	50 / 60 / 70 / 80 / 90 	V 	Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction.
 	85 / 95 	II 	Reduces damage taken when blocking an attack with a shield.
===Spell list===
Level	Spell
1 	Cure
3 	Dia
4 	Paralyze
5 	Banish
5 	Barstonra
6 	Poisona
7 	Barsleepra
7 	Protect
7 	Protectra
9 	Barwatera
9 	Paralyna
10 	Aquaveil
10 	Barpoisonra
11 	Cure II
12 	Barparalyzra
13 	Baraera
13 	Slow
14 	Blindna
15 	Banishga
15 	Deodorize
15 	Silence
16 	Curaga
17 	Barfira
17 	Shell
17 	Shellra
18 	Barblindra
18 	Diaga
19 	Blink
19 	Silena
20 	Sneak
Level	Spell
21 	Barblizzara
21 	Cure III
21 	Regen
23 	Barsilencera
25 	Barthundra
25 	Invisible
25 	Raise
25 	Reraise
27 	Protect II
27 	Protectra II
28 	Stoneskin
29 	Cursna
30 	Banish II
31 	Curaga II
32 	Erase
34 	Viruna
36 	Dia II
36 	Teleport-Dem
36 	Teleport-Holla
36 	Teleport-Mea
37 	Shell II
37 	Shellra II
38 	Teleport-Altep
38 	Teleport-Yhoat
39 	Barvira
39 	Stona
40 	Banishga II
40 	Haste
40 	Cura
Level	Spell
41 	Cure IV
42 	Teleport-Vahzl
43 	Barpetra
44 	Regen II
45 	Flash
47 	Protect III
47 	Protectra III
48 	Repose
50 	Holy
51 	Curaga III
53 	Recall-Jugner
53 	Recall-Pashh
53 	Recall-Meriph
55 	Auspice
56 	Raise II
56 	Reraise II
57 	Shell III
57 	Shellra III
61 	Cure V
61 	Esuna
63 	Protect IV
63 	Protectra IV
65 	Banish III
65 	Sacrifice
66 	Regen III
68 	Shell IV
68 	Shellra IV
Level 	Spell
70 	Raise III
70 	Reraise III
71 	Curaga IV
75 (Merit)	Protectra V
75 (Merit)	Shellra V
76 	Protect V
76 	Shell V
78 	Baramnesra
80 	Cure VI
81 	Boost-VIT
83 	Cura II
84 	Boost-MND
86 	Regen IV
87 	Boost-CHR
90 	Boost-AGI
91 	Curaga V
93 	Boost-STR
93 	Addle
95 	Holy II
96 	Boost-INT
96 	Cura III
99 	Boost-DEX
99 	Arise
99 	Reraise IV
99 	Full Cure
==Skill ratings==
{|class="half-width article-table FFXI" style="text-align:center"	 	 	
Combat Skill	Rank	Caps by Level	Caps by Level
Combat Skill	Rank	49 	99
Club 	B+ 	144 	404
Staff 	C+ 	139 	378
Throwing 	E 	124 	300
Evasion 	E 	124 	300
Shield 	D 	133 	334
==Gameplay==
White Mages are the preeminent users of curative and protective magic. As a class with a lot of spells aligned with the Light element, they also have the capacity of dealing significant damage to creatures weak to this element, particularly Undead.
===Strengths===
*White Mages (other than Scholars under the effect of Light Arts) are the only job that can remove negative status ailments from others.
*White Mages have the best healing and protective magics in the game.
*Through gear and Hexa-Strike, White Mages can do significant melee damage.
===Weaknesses===
*Most White Mages will be virtually helpless without a party.
*Lack of Refresh sometimes makes them less desirable than Red Mage.
==Support Jobs==
===Black Mage===
Black Mage offers White Mage some utility as a support job. Not only can it give the White Mage access to spells like Sleep, it also provides them with a decent MP boost and increases MP efficiency with Conserve MP. In more rare situations, Magic Attack Bonus will increase damage from Banish or Holy. Black Mage also offers White Mage the Warp spell.
===Summoner===
Summoner becomes a popular subjob for White Mage after level 50. At this point, Summoner offers White Mages Auto Refresh, which will slowly increase MP over time. Additionally, with their high MP and MP Boosts, White Mage with a summoner subjob has the highest MP totals of almost any job other than summoner itself. Avatars can be useful for some mid-level job abilities, such as Aerial Armor from Garuda.
===Red Mage===
Red Mage is not commonly used for White Mage, since it is not as MP efficient, nor does a White Mage have quite as much MP in this configuration, but it is worth noting that some White Mages will want the benefits of Fast Cast or red mage specific spells, specifically Phalanx, for certain situations. With the increased level cap White Mage will be able to access Convert and Refresh, breathing new life into this subjob.
===Ninja===
Ninja is not a common job choice for most White Mages; However, it is worth mentioning that a White Mage with Reverend Mail, access to the weapon skill Hexa-Strike with a Club and plenty of Haste and Strength gear can be a surprising powerhouse of melee damage.
===Scholar===
Scholar has been another popular subjob for White Mage with the job ability Light Arts. Light Arts reduces the cost of their spells, spell casting time, and spell recharge time, along with boosting the White Mage's Enhancement and Enfeebling skill to a B+ rank, while Dark Arts allows them to access some Black Magic including Dispel, and most notably, Aspir, along with reducing the cost, cast time, and spell recharge time of the relevant spells while boosting the White Mage's elemental, dark, and enfeebling skills to a B+ rank. They also get access to Sublimation, Scholar's version of Refresh, as well as several useful strategies.
Penury, gained at level twenty, halves the cost of the next white magic spell used. Celerity halves the casting and recast time of the next white magic spell used. Both are compatible with all of the White Mage's native spells. At level eighty the White Mage gains Accession, which turns certain single-target white magic spells into area-of-effect spells at the cost of double MP and tripled casting time. While using Accession with Cure, Protect, or Shell is redundant, the ability to multi-target Regen, Blink, Stoneskin, and status recovery spells is extremely helpful. Stoneskin especially can only be cast on other party members with the help of Accession.
==Other appearances==
===Final Fantasy Trading Card Game===
The White Mage appears on cards.
WhiteMage XI TCG.png|Trading card.
WhiteMage2 XI TCG.png|Trading card.
===Final Fantasy Portal App===
White Mage appears as a Triple Triad card.
==Gallery==
White Mage Concept.jpg|Concept art of the White Mage.
White Mage FFXI Ikeda Icon.png|Promotional artwork of the White Mage by Yuzuki Ikeda.
Mithra WHM (FFXI).png|A Mithra White Mage in Artifact Armor.
Category:Jobs in Final Fantasy XI