Team Fortress 2

==Background==
From a distant land and time beyond the Clouds of Vapor, the Team Fortress heroes have taken the Hero Academy field by storm. With a wide variety of heroes and flexible advanced weaponry, they have an answer for any situation and an aggressive playstyle. (Available for purchase exclusively on Steam)
==Team Bonus==
(Requires photo of team bonus icon.)
Relentless Action: 
*Stomping enemies gains an AP.
*Scouts can deploy for 0 AP, and respawn tokens cost 0 AP to use.
*Bonus actions can suprise unwary opponents, giving the team flexibility in a turn.
==Units==
*Heavy (Defense)  x 2
*Soldier (Offense) x 2
*Pyro (Offense) x 2
*Demoman (Defense) x 2
*Scout (Offense) x 2
*Medic (Support) x 2
*Engineer (Defense) x 2
*Sniper (Support) x 2
*Spy (Support) x 2
==Items==
===Jarate (X2) - Debuffs an enemy unit, greatly increasing damage taken from next attack. The target's magic and physical resistance are each reduced by 175%.===
===Respawn Token (X2) Can allow a knocked out unit to respawn by putting them back in the selection area. Costs no AP to use.===
===Sandvich (X2) - Heals an ally for 500 health and adds 2 range to next movement===
==Strategy:==
Use a medic and engineer to amplify attack power for your team, as well as heal teammates. Use scouts to stomp enemies, and demo man and soldier to take out large groups with AOE damage. Keep snipers at the back of the board to take people out from afar. Use pyro to take out enemy units with large amounts of health, or to damage a crystal an enemy is blocking. Use the spy to backstab enemy super units and, well, anything you can stab. Use the heavy for his tanking and spray attacks (much like the shotgun wielding dwarf.) and, above all, keep medics and engineers alive.
Category:Teams