Dream Sight (Priest Spell)

When using this spell, the shukenja falls into a deep sleep and dreams of nearby places and events. The caster's spirit is projected to the loca­tion within range desired. Places and events seen in the dreams happening at the time of the dream­ing, these are not past or future events. In the dream, the caster can both see and hear and can will his or her spirit to move about normally.
The dream spirit can pass through solid objects with no difficulty, but cannot enter any area guarded by a protection spell (whether good, neu­tral, or evil), nor can sounds coming from such an area be heard. The shukenja's spirit can either move at a rate of 36 or observe the scene during one round. Thus, a 3rd level shukenja could send her dream spirit up to 720 feet in the first two rounds and then spend the third (and last) round observing the desired scene.
At the end of the spell, the dream spirit of the shukenja automatically returns to the body. The shukenja can also voluntarily return before the end of the spell. If the shukenja's body is disturbed before the dream spirit returns, the shukenja must make a saving throw vs. death. If the save is suc­cessful, the dream spirit returns safely to the body with no ill effect. If the saving throw is unsuccess­ful, the body falls into a deep catatonic state and the dream spirit is unable to return of its own accord. Another shukenja can use dream sleep to guide the lost dream spirit back to its body, if able to locate it.
Furthermore, while in dream sleep, the spirit of the shukenja is considered a lesser spirit for the purposes of all spells. Thus, it can be forced to answer questions by a commune with lesser spirit spell, cannot see things hidden by an invisibility to spirits spell, and can be destroyed by a smite spell. If the dream spirit is destroyed, the shukenja's body falls into a catatonic state that can be lifted only by a raise dead, resurrection, limited wish, or wish spell.
The material component for this spell is a stick of incense worth at least one chain (5 gp).
Notes: Common for priests from an oriental setting; otherwise, very rare.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells