Enemy Dictionary

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:Covering all Enemy Units available among the English, Japanese, Taiwanese and Korean versions. Not to be confused with the Enemy Guide. For other lists, see here.
:Latest update: 
 Enemy Units Dictionary
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Traitless=
Dominant with white, gray, or other random colors than don't fit with any trait, most of them are the initial or more balanced variants of the others.
|-|Red=
Possess red color dominance, most of these units have slightly varied stats compared to their more balanced variants if any exist.
|-|Floating=
Possess the ability to float, often with white or gray color dominance. Their range is usually either short or extremely long.Many of these units are hybrids, like Floating and Red at the same time.
|-|Black=
Possess black or dark color dominance, most of these units have significantly altered stats compared to their more balanced variants if any exist.
|-|Metal=
These enemies have low health but receive minimal damage, except from Critical Hits. Usually have grayish color with green eyes and metallic body parts.
|-|Angel=
Introduced mid-late in the game, usually distinguished by their halos or angel wings. Short-ranged Angels tend to work similarly to Black enemies, while long-ranged Angels tend to have very high damage and special abilities.
|-|Alien=
Mostly introduced early-mid-game, usually indicated by their altered body parts and bluish color compared to other enemies. Usually a more powerful variant than their standard, their stats vary depending on one's Anti-unstarred Alien Treasures or Anti-Starred Alien Treasures.
|-|Zombie=
Dominant with purple color, they usually possess the unique Revive and Burrow abilities, low money drop and short range. Zombie Killers can stop them from resurrecting.
|-|Relic=
Possess green and white color dominance, some of them have a green, crystal-like ball on them. These are introduced in the stages. They are able to Curse Cat Units, disabling trait-specific abilities.
|-|Aku=
Possess a blue color dominance, along with horns, wings or other such demonic traits. These are introduced in the stages and . Some are protected by a that degrades the more damage it absorbs and prevents its bearer from taking damage or being afflicted with debuffs, while others can create when killed.
|-|Other=
Units which have a special type or category are here. These enemies are not common and usually only appear in a select few stages.
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Category:Main