Wereboar

==Summary==
Wereboars are among the most common forms of lycanthropes in the lands of Faerun and beyond and, much like other lycanthropes, are afflicted with a curse that causes them to transform into animals and go on rampages of uncontrollable rage.
==Powers and Stats==
Tier: At least , likely 
Name: Wereboar
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Boar Lycanthrope
Powers and Abilities: Superhuman Physical Characteristics, Shapeshifting (They can transform into a Monster Manual 5e Page 209), Statistics Amplification (Their hybrid form is stronger and has more endurance), Immortality (Type 2; Via ), Damage Reduction (Shown ), Enhanced Senses (They have Monster Manual 3.5e Page 172 and the hybrid and boar forms have an enhanced sense of ), Weapon Mastery (They are quite adept at using , ), Bodily Weaponry (Their shapeshifting can give them ), Curse Manipulation (They can pass which is a Monster Manual 5e Page 206), Regeneration (Low-Mid; Shown Monster Manual 2 4e Page 158), Animal Manipulation (Via Monster Manual 3.5e Page 171), Supernatural Willpower (Via ), Social Influencing (They are skilled in people)
Attack Potency: At least Wall level, likely Small Building level (As a monster in 3.5e they're superior to animals like the Rothé)
Speed: Subsonic (Capable of dodging point-blank arrows)
Lifting Strength: Varies from Class 1 (As a two legged humanoid with a strength score of they can at max push 680.3886 kg), to Class 5 (The hybrid form has a strength score of which means it can at max push 1.17934 ton) up to Class 5 (The boar form also has a strength score of and is a quadruped which means it can at max push 3.53802 ton)
Striking Strength: At least Wall level, likely Small Building level
Durability: At least Wall level, likely Small Building level
Stamina: Superhuman (Their human form is comparable to adventurers who can keep fighting after losing their limbs while their hybrid and boar form can fight at fully capacity even while they are actively )
Range: Standard Melee Range, Extended Melee Range via weapons and tens of meters via throwing javelins
Standard Equipment: Mauls, javelins, axes and 
Intelligence: Average
Weaknesses: Silver can overcome their damage reduction
Notable Attacks/Techniques:
*Shapechange: The Wereboar can on command alternate between three forms with those being their human, boar and a hybrid form.
*Gore/Tusks: While in its hybrid or boar form a Wereboar can charge at its enemy in order to pierce them with its tusks, and if it hits and the target is not dead they can afflicted with the wereboar curse.
*Boar Empathy: The Wereboar's boar half grants a natural affinity when it comes to persuading boars to do what it wants.
*Relentless: While near death the Wereboar can endure one fatal hit as long as its damage doesn't pass a threshold.
*Multiattack: The Wereboar is a skilled fighter which can deliver multiple strikes with its maul in the same time span a regular person can muster one.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Role-playing Characters
Category:Fantasy Characters
Category:Evil Characters
Category:Species
Category:Monsters
Category:Pigs
Category:Shapeshifters
Category:Bodily Weaponry Users
Category:Curse Users
Category:Regeneration Users
Category:Damage Reduction Users
Category:Supernatural Willpower Users
Category:Enhanced Senses Users
Category:Animal Users
Category:Weapon Masters
Category:Axe Users
Category:Hammer Users
Category:Spear Users
Category:Armor Users
Category:Social Influencers