Game Manual 2.0/Wonders catalog

Graphics	Name 	CostUpkeep	RequirementObsolete by	More info
 	A.Smith's Trading Co. 	400
0 	Economics''
None'' 	City improvements which would normally have an upkeep of 1 are free of upkeep, for all your cities.
 	Apollo Program 	600
0 	Space Flight''
None''	Entire map becomes visible for the player who owns it. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies).
 	Colossus 	100
0 	Bronze Working
Flight	Each square around the city where this wonder is built that is already generating some trade produces one extra trade resource.
* The discovery of Flight will make Colossus obsolete.
 	Copernicus' Observatory	200
0 	Astronomy''
None'' 	Boosts science production by 100% in the city where it is built.
 	Cure For Cancer 	600
0 	Genetic Engineering''
None''	This stunning technological achievement makes one unhappy citizen content in all your cities.
 	Darwin's Voyage 	300
0 	Railroad''
None'' 	Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances.
 	Eiffel Tower 	100
0 	Steam Engine''
None''	Your reputation and goodwill among other nations is increased while you possess this wonder. Reputation is recovered twice as fast as it would otherwise.
 	Great Library 	300
0 	Literacy
Electricity 	The civilization which builds the Great Library gets every advance that at least two other civilizations have achieved.
* The discovery of Electricity will make Great Library obsolete.
 	Great Wall 	300
0 	Masonry
Metallurgy 	Works as a City Wall in all your cities.
* The discovery of Metallurgy will make Great Wall obsolete.
 	Hanging Gardens 	200
0 	Pottery
Railroad 	Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (making them content instead).
* The discovery of Railroad will make Hanging Gardens obsolete.
 	Hoover Dam 	600
0 	Electronics''
None'' 	Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.)
 	Isaac Newton's College 	300
0 	Theory of Gravity''
None''	Boosts science production by 100% in every city you control that has a University.
 	J.S. Bach's Cathedral 	400
0 	Theology''
None'' 	Makes two unhappy citizens content in every city.
 	King Richard's Crusade 	150
0 	Engineering
Robotics 	Adds one extra shield resource on every square around the city where it is built.
* The discovery of Robotics will make King Richard's Crusade obsolete.
 	Leonardo's Workshop 	400
0 	Invention
Automobile 	Upgrades one obsolete unit per game turn.
* The discovery of Automobile will make Leonardo's Workshop obsolete.
 	Lighthouse 	200
0 	Map Making
Magnetism 	Gives all your sea units 1 additional movement point and eliminates the risk of losing Triremes on the high seas. Makes all your new sea units veterans (for all your cities).
* The discovery of Magnetism will make Lighthouse obsolete.
 	Magellan's Expedition 	400
0 	Navigation''
None'' 	Gives all your sea units 2 additional movement points.
 	Manhattan Project 	600
0 	Nuclear Fission''
None''	Allows all players with knowledge of Rocketry to build Nuclear units.
 	Marco Polo's Embassy 	200
0 	Trade
Communism 	The player who owns it gets an embassy with all players.
* The discovery of Communism will make Marco Polo's Embassy obsolete.
 	Michelangelo's Chapel 	400
0 	Monotheism''
None'' 	Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content.
 	Oracle 	100
0 	Mysticism
Theology 	Doubles the effect of Temples, in all your cities.
* The discovery of Theology will make Oracle obsolete.
 	Pyramids 	200
0 	Masonry''
None'' 	Counts as having a Granary in every city.
 	SETI Program 	600
0 	Computers''
None'' 	Boosts science production in each city with a Research Lab by 100%.
 	Shakespeare's Theatre 	200
0 	Medicine''
None'' 	Makes all unhappy citizens content, in the city where it is located.
 	Statue of Liberty 	400
0 	Democracy''
None'' 	Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy.
 	Sun Tzu's War Academy 	300
0 	Feudalism
Mobile Warfare	All your new ground units start at the first veteran level. The chance of a unit getting the next veteran level after a battle increases by half.
* The discovery of Mobile Warfare will make Sun Tzu's War Academy obsolete.
 	United Nations 	600
0 	Communism''
None'' 	All your units regain two extra hitpoints per turn.
 	Women's Suffrage 	600
0 	Industrialization''
None''	Counts as a Police Station in every city. (That is, for each city, reduces unhappiness for military units outside the city by 2 under Democracy and 1 under Republic. This wonder has no effect under other governments.)
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Freeciv version 2.0.0-beta3 - default ruleset
Wonders catalog