Gambit

==Summary==
Remy Lebeau, better known as Gambit, is a semi-reformed thief and member of the X-Men whose troubled past has sometimes come back to haunt him, on the whole however Gambit has left his past behind and is a hero - sharing an on-and-off romantic interest with Rogue, despite the fact he can't touch her without fear of death.
He is sometimes referred to as the "Raging Cajun" and has the ability to charge objects with kinetic-energy via touch and cause them to explode. He has a liking of utilizing playing cards as weapons via using this power and this trait is what he is most famous for.
==Powers and Stats==
Tier: , far higher via kinetic energy manipulation | , higher via Death Charge
Key: Base State | Horseman of Death
Name: Remy Etienne LeBeau, Gambit, Death
Origin: Marvel Comics
Gender: Male
Classification: Human Mutant, Thief
Age: Late 20s to 30s
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Molecular Acceleration, Potential and Kinetic Energy Manipulation (He takes the potential energy in an object and converts it into kinetic energy thus charging the object causing it to explode, also capable of accelerating the kinetic energy of an object (Such as his bo-staff) to release an explosion without destroying the object), Statistics Amplification (Can charge his weapons to increase their strength), Martial Arts (Master of Savate), Weapon Mastery (Expert Marksman as well), Stealth Mastery (Sneaks into a Weapon X facility as a teenager, broke into Tony Stark's penthouse), Hacking (As shown here), Social Influencing (Charms an enemy), Light Manipulation (As shown here) and Resistance to Mind Manipulation (As explained here)
|-|Horseman of Death=Same as base, with Transformation, Air Manipulation (Can turn air within someone's lings into noxious gas), Corruption (Type 3), Darkness Manipulation and Sealing (As shown here)
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Attack Potency: Wall level+ physically (Can trade hits with Fantomex and Bullseye. Held off against Daredevil),Civil War II: X-Men Vol 1 2Gambit Vol 3 17Gambit Vol 3 11 far higher via kinetic energy manipulation | Small City level+ (Shown as superior to Rogue), higher via Death Charge (Superior to Gambit's usual kinetic energy manipulation)
Speed: Subsonic movement speed (Can casually move around gunfire) with Hypersonic combat speed and reactions (Kept up with Captain America in combat) | Sub-Relativistic+ combat speed and reactions (Easily defeated Rogue)
Lifting Strength: Peak Human (Can lift and run with a human in his arm) | Unknown
Striking Strength: Wall level+ | Small City level+
Durability: Wall level+ | Small City level+
Stamina: Superhuman (Can fight even while heavily injured) | Superhuman (At least the same as his base state)
Range: Extended Melee Range, at least Tens of Meters with projectiles (Can aim throwing cards at objects over fifty feet away with pinpoint precision) | Extended Melee Range, at least Tens of Meters with projectiles, Unknown when transmuting the air
Standard Equipment: Throwing spikes, playing cards, telescoping bo-staff, thief gear (including talcum powder, ionized ferrous dust, anti-security system goggles, thieves guild bodysuit, built-in parachute)
Intelligence: At least Gifted (Gambit is a master combatant and expert marksman. He is cunning, observant, patient, as well as a master thief. Without any technology or preparations, he broke into a federal prison, he can quickly memorize blueprints, and casually walked into a police station to easily hack their computers. He is also a master card shark and gambler)
Weaknesses: Eyes are extremely sensitive to light, needs to touch an object for his powers to take effect, larger objects take longer to charge, if someone knows about his hypnosis powers they won't work | Death and Gambit are constantly fighting for dominance on his actions, explicit when Death maintained reminiscences of Gambit's love for Rogue
Notable Attacks/Techniques:
*Molecular Acceleration: Remy has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. He can charge a rock as big as a small house in the matter of seconds. Most charging takes place through direct skin contact. The power of his explosions is dependent on the mass of the object he is charging, for example, a charged playing card explodes with the force of a grenade. Gambit can also use his powers to accelerate an object's kinetic energy instead of converting its potential energy, for example, he can charge his bo-staff with enough power to level a house.
*Hypnotic Charm: Subliminal psionic talent channeled through his voice that allows a subtle influence over any sentient mind. This power allows Gambit to compel others to believe what he says and agree with anything he suggests. More powerful minds have proven immune to Gambit's charm, and people who are consciously aware of what he's doing can shake off the effects.
*Deathseed Powers: As the Horseman of Death, Remy received new abilities and a new appearance, becoming far more powerful. He seemingly could transform into Death at will once, but never showed the ability to do so again.
**Toxic Transmutation: Gambit could convert breathable air into deadly poisonous gases. He could either create clouds out of surrounding air or transmute the oxygen inside someone's lungs. Through this ability, it is stated that Gambit could kill Apocalypse.
**Death Charge: Gambit charged objects in a different way as death, causing them to seemingly break living matter apart. Was shown to be superior to his usual kinetic charge.
***Card Imprisonment: Also as Death he could imprison those struck by his cards instead of attacking them. Shown when the cards still pulsate after hitting a target.
Note: Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics
==References==
==Notable Matchups==
Victories
Losses:
Inconclusive:
Category:Characters
Category:Marvel Comics
Category:Adults
Category:Adventurers
Category:Air Users
Category:Antiheroes
Category:Card Users
Category:Comic Book Characters
Category:Corruption Users
Category:Criminals
Category:Darkness Users
Category:Energy Users
Category:Explosion Users
Category:Glass Cannons
Category:Good Characters
Category:Hackers
Category:Heroes
Category:Humans
Category:Leaders
Category:Light Users
Category:Male Characters
Category:Married Characters
Category:Martial Artists
Category:Mutants (Marvel)
Category:Mutants
Category:Orphans
Category:Primary Protagonists
Category:Protagonists
Category:Reformed Characters
Category:Sealing Users
Category:Seduction Users
Category:Social Influencers
Category:Staff Users
Category:Statistics Amplification Users
Category:Stealth Masters
Category:Superheroes
Category:Teachers
Category:Thieves
Category:Thrown Weapon Users
Category:Transformation Users
Category:Weapon Masters
Category:X-Men