Mordjn (Fenris)

===Basic Information===
 Race: Human
 Class: Barbarian
 Level: 1
Experience: 0
 Alignment: Neutral
 Languages: Common, Giant
 Deity: 
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts) +2 Racial
DEX: 12 +1 (02 pts)
CON: 14 +2 (05 pts)
INT: 12 +1 (02 pts)
WIS: 11 +0 (01 pts)
CHA: 10 +0 (00 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2) HP: 15 = [1d12 + CON (02) + FC (01)] (Class 01)
 [0d00 + CON (00) + FC (00)] (Class 02)
 AC: 15 = [10 + DEX (01) + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 11 = [10 + DEX (01) + Size (00) + Misc (00)]
 AC Flatfooted: 14 = [10 + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +1 = [DEX (01) + Misc (00)]
 BAB: +1 = [Class 01 (01) + Class 02 (00)]
 CMB: +5 = [BAB (01) + STR (04) + Misc (00)]
 CMD: 16 = [10 + BAB (01) + STR (04) + DEX (01) + Misc (00)]
 Fortitude: +4 = [Class 01 (02) + Class 02 (00) + CON (02) + Misc (00)]
 Reflex: +1 = [Class 01 (00) + Class 02 (00) + DEX (01) + Misc (00)]
 Will: +0 = [Class 01 (00) + Class 02 (00) + WIS (00) + Misc (00)]
 Speed: 40'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Greataxe: Attack: +05 = [BAB (01) + Ability (04) + Misc (00) + Magic (00)]
 Damage: 1d12+6, Crit: 20/x3, Special: Special
Greataxe (Rage) Attack: +07 = [BAB (01) + Ability (06) + Misc (00) + Magic (00)]
 Damage: 1d12+9, Crit: 20/x3, Special: Special
 Handaxe: Attack: +05 = [BAB (01) + Ability (04) + Misc (00) + Magic (00)]
 Damage: 1d6+4, Crit: 20/x3, Special: Special
===Racial Traits===
Ability Adjustments: +2 (Any Ability)
 Size: Medium
 Speed: 30'
 Favored Class: Barbarian
 Bonus Feat: Extra feat at character creation
 Skilled: Extra skill point a level
===Class Features===
Barbarian (Favored)
Armor/Weapons: Simple and Martial weapons; Light, medium armors 
 and shield (expect tower)
Fast Movement: +10' to Base Speed unless Heavily Encumbered
 Rage: 6 rounds/day
Class 02
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
Power Attack (1st level): -1 TH/+2 Damage
 Cleave (Human Bonus): -2 AC; If hits first opponent may attack a second.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 06 = [Base (04) + INT (01)/Level; FC (00), Human (01)] (Barbarian)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 03 1 3 1 -2 +0
Appraise 01 0 0 1 +0
Bluff 00 0 0 0 +0
Climb 06 1 3 4 -2 +0
Craft ( ) 01 0 0 1 +0
Diplomacy 00 0 0 0 +0
Disable Device 0 0 1 -2 +0
Disguise 00 0 0 0 +0
Escape Artist -01 0 0 1 -2 +0
Fly -01 0 0 1 -2 +0
Handle Animal 0 0 0 +0
Heal 00 0 0 0 +0
Intimidate 00 0 0 0 +0
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 05 1 3 1 +0
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) 0 0 1 +0
Linguistics 0 0 1 +0
Perception 04 1 3 0 +0
Perform ( ) 00 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride -01 0 0 1 -2 +0
Sense Motive 00 0 0 0 +0
Sleight of Hand 0 0 1 -2 +0
Spellcraft 0 0 1 +0
Stealth -01 0 0 1 -2 +0
Survival 04 1 3 0 +0
Swim 06 1 3 4 -2 +0
Use Magic Device 0 0 0 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Chainshirt 100 gp 25 lb
Greataxe 20 gp 12 lb
Handaxe 06 gp 03 lb
Backpack 02 gp 02 lb
 bedroll 01 sp 05 lb
 flin and steel 01 gp 00 lb
 50 ft hemp rope 01 gp 10 lb
 Item 00 gp 00 lb
 Total Weight: 57 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
===Finances===
PP: 00
GP: 19
SP: 09
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 20
 Height: 6' 4"
 Weight: 230 lbs
Hair Color: Blond
 Eye Color: Blue
Skin Color: Fair
Appearance: Mordjn is a tall, musclar young man from the far north.
 Demeanor: Jovial when around people or drunk. But gets homesick at times and 
 can be surly.
Background: Mordjn had a vision while out hunting one night of a wolf wandering 
 far to the south, without his pack. After consulting with the wise 
 men in the village he knew that the gods were sending him to 
 fulfill his destiny, alone and somewhere to the south. So Mordjn 
 wanders southward, seeking his reason, his destiny, his fate. He 
 knows the gods will tell him someday and until then he fights and 
 drinks and lives life.
===Adventure Log===
Example:
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (11 August, 2010) (Mowgli)
*Approval (Dec. 15, 2010) (Aldern Foxglove)
Category:Approved Characters