Fuse

==Summary==
An Apex Legend from the Outland planet Salvo, Walter "Fuse" Fitzroy joined the Apex Games after the Syndicate claimed Salvo as part of their domain. After a life of fighting in the Bonecage - Salvo's own bloodsport - Fuse longed for a greater and more grandiose stage to lay claim to. When his time finally arrived, he was greeted with cheers all around. However, his long-time partner-in-crime, Maggie, deemed him a traitor to his planet and seeks to take vengeance upon Fuse and the Syndicate.
==Powers and Stats==
Tier: , with Anti-Titan Weapons
Name: Walter "Fuse" Fitzroy
Origin: Apex Legends
Gender: Male
Age: 54
Classification: Apex Legend, Bombastic Explosives Expert
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Energy Manipulation, Martial Arts, Energy Projection, Limited Forcefield Creation, Explosion Manipulation via Frag Grenade and Knuckle Cluster, Fire Manipulation and Heat Manipulation via Thermite Bomb and Motherlode, Healing, Regeneration (Mid-Low), Damage Boost (Via Hop-Ups), Limited Extrasensory Perception via Threat Detection Scopes, Limited Cyborgization, Resistance to Temperature Manipulation (Via Heat Shield)
Attack Potency: Small Building level (Can harm characters like Seer), Building level with Anti-Titan Weapons (Anti-Titan weapons like the Charge Rifle were used during the Frontier War to destroy Titans)
Speed: Peak Human movement speed (Far superior to regular human beings), Subsonic reaction speeds (Comparable to Revenant, who can dodge P2020 fire from a close range)
Lifting Strength: Peak Human
Striking Strength: Small Building level
Durability: Small Building level (Can fall hundreds of meters with no damage to themselves, can tank physical strikes from each other)
Stamina: Superhuman, can continue fighting across a small island with no rest
Range: Up to hundreds of meters with some weapons
Standard Equipment: Below is a list of most standard equipment currently in the game.
<tabber>
|-|Weapons= 
* Mozambique: A shotgun-pistol with a small clip and respectable damage.
* RE-45 Auto: An automatic pistol.
* P2020: Standard issue semi-auto pistol.
* Wingman: High-powered revolver.
* Peacekeeper: Relatively standard lever-action shotgun. High damage.
* EVA-8 Auto: Semi-auto and still high-damaging shotgun.
* Mastiff Shotgun: Semi auto shotgun. Capable of instantly killing any character.
* R-99: Typical SMG, low damage but with a high rate of fire.
* Alternator SMG: Vastly low damage with twin barrel SMG.
* Prowler Burst PDW: Five round burst SMG.
* R-301 Carbine: Run of the mill AR. Moderate damage and good bridge from SMGs to assault rifles.
* Hemlok Burst AR: Three round burst assault rifle, heavy damage.
* VK-47 Flatline: Powerful fully automatic assault rifle.
* M600 Spitfire: Typical LMG with heavy damage over time.
* Devotion LMG: Energy-based LMG. Shoots faster over time as you hold down the trigger.
* Rampage: Fire powered LMG that can be fed Thermites to increase fire rate and stopping power.
* G7 Scout: Simple marksman rifle, semi-automatic.
* Longbow DMR: Typical sniper rifle, high damage and accurate for long range.
* Triple Take: Three-barrel sniper rifle. 
* Kraber .50 Cal Sniper: Hugely potent sniper rifle that generally instantly kills foes upon contact.
* Volt SMG: An energy actuated SMG that fires concentrated bolts of high energy.
* HAVOC Rifle: An energy operated assault rifle. Fires faster the longer you hold down the trigger.
* L-STAR EMG: A rapid fire energy LMG.
* Sentinel ESR: An anti-personnel energy sniper rifle that can be charged to more easily destroy shields. 
* 30-30 Repeater: A lever action rifle that operates at a capacity similar to the G7 Scout.
* Charge Rifle: A previously Anti-Titan weapon that fires an energy beam that inflicts massive damage.
* Bocek Compound Bow: A Compound Bow that uses arrows as ammo.
|-|Healing/Shields= 
* Syringe: Heals minimal damage.
* Shield Cell: Restores some energy to one's shield.
* Shield Battery: Fully restores the energy of one's personal shield.
* Medkit: Fully heals oneself. 
* Phoenix Kit: Fully restores energy both to one's shields and physical health. 
* Ultimate Accelerant: Enhances time needed to gain ultimate abilities.
* Heat Shield: Creates a protective dome around the user that protects against the extreme temperatures of the Modified Containment Ring.
|-|Attachments=
* Anvil Receiver: Increased semi-auto damage, but the single fire uses 2 ammo per shot and the rate of fire is reduced for the Flatline and R-301.
* Backpack: Increases storage. 
* Barrel Stabilizer: Vastly reduces recoil.
* Boosted Loader: Greatly speeds up reload time and gives bonus ammo if the weapon is reloaded while low (but not empty) for the Hemlok and Wingman.
* Deadeye's Tempo: Speeds up the rate of fire when continuously firing after timing a shot properly for the Bocek and Sentinel.
* Disruptor Rounds: Increased damage to shielded targets for the Alternator and RE-45.
* Double Tap Trigger: Grants two shots fired per trigger pull for the G7 Scout and EVA-8.
* Extended Magazine: Increases clip size for weapons.
* Hammerpoint Rounds: Grants increased damage to unshielded targets for the Wingman and Mozambique.
* Shotgun Bolt: Increases rate of fire for shotguns.
* Scopes: Increases view distance and accuracy. Several pinpoint nearby threats or achieve other effects.
* Precision Choke: Reduces spread of fire on Triple Take and Peacekeeper.
* Selectfire Receiver: Enables fire select for Prowler and HAVOC.
* Shatter Caps: Splits the weapon's arrow or round into a shotgun pattern for the Bocek and 30-30 Repeater.
* Skullpiercer Rifling: Allows ammunition to pierce through protective layers and skulls for the Longbow and the Wingman.
* Turbocharger: Allows the Devotion LMG to reach maximum firing rate much faster.
</tabber>
Intelligence: An above average combatant who grew up fighting to stay alive. He is adept at close quarters combat, capable of taking out opponents larger than himself and even five armed opponents at once by himself. He can accurately shoot targets with rifles using only one arm, and can accurately land grenades where they would hit opponents.
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Energy Weapon Users
Category:Energy Projection Users
Category:Martial Artists
Category:Forcefield Users
Category:Explosion Users
Category:Fire Users
Category:Temperature Users
Category:Healers
Category:Regeneration Users
Category:Extrasensory Perception Users
Category:Cyborgs
Category:Characters
Category:Titanfall