Clans

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Clans are an optional feature in Clash of Clans, but it is strongly recommended that every player should join a Clan. Collaboration is a very important and helpful aspect of this game.
==What is a Clan==
*Clans are groups of players that join together in order to compete with other Clans in two ways: the first is to pool their trophies and battle to collect the most trophies, and the second is to win Clan Wars for loot and Clan XP. Members of Clans have a private chat for socializing with each other, are able to challenge each other, and are able to donate troops, Spells, and siege machines to each other. Within a Clan, there are four ranks, Member, Elder, Co-leader, and Leader. Including the leader, you can have up to 50 members in a Clan.
==Joining a Clan==
*To be a member of a Clan you must first repair your Clan Castle that is located in the South West of your village. Doing this costs 10,000 Elixir. Once your Clan Castle has been repaired, you have the option of joining or creating a Clan. There are various ways to join a Clan.
*View a Clan that has the status 'Anyone Can Join' and tap the 'join' button.
*Send a request to join a Clan that has the status 'Invite Only'.
*Accepting an invitation sent by a clan Elder/Co-leader/Leader.
*Viewing a Clan from the Clan Notice Board and tap the 'join' button, regardless if whether the Clan is closed, set to Invite Only or not.
**This will only work so long as that clan is not full.
Note: Some Clans have minimum trophy and/or Town Hall requirements to join their Clan; you cannot join nor send a request to join if you do not meet the aforementioned requirements (you can, however, be invited and accept the invite). The trophy requirements are set by the Clan leader or co-leader and can vary from 0 to 5,500 in both Home Village Trophies and Builder Base Trophies, while the Town Hall requirement may vary from 1 to 15.
==Creating a New Clan==
ClanCreationv3_1.PNG|The main interface when creating a clan.
ClanCreationv3_2.PNG|The interface when choosing clan labels.
In order to create a new Clan, the player must first rebuild the Clan Castle. Once that is done, the player can then start creating a Clan from the "Create Clan" interface (this interface can be accessed from the Clan button found on the Clan Castle).
The player cannot create a Clan while already in another Clan. If the player is already in a Clan, the "Create Clan" tab will be replaced with "My Clan". In this case, in order to create a new clan, the player must leave their current clan first.
The player will then be presented with the interfaces as shown in the gallery to the right. To create a Clan, the player needs to do the following;
#The player must name the Clan. The name must be at least 2 characters long (not including spaces) and can be no more than 15 characters long (including spaces). Doing so is mandatory to create a clan. The name cannot be changed by the leader(s) afterward.
#Choose the Clan Badge.
#Add a Clan description to describe what the Clan is all about. This is entirely optional; if done, the description is limited to 250 characters (including spaces and punctuation) or the 4 lines of the box, whichever comes first.
#Set the Clan type with respect to joining. This can be one of three options: Anyone can join, Invite Only, or Closed, and defaults to Anyone can join. See Clan Types below for more info about these types.
#Set the War Frequency of the Clan. This is optional and if set, can be one of five options: Always, Twice a week, Once a week, Rarely, or Never. This is only a description of how often the clan expects to do Clan Wars, and the Clan is never obliged to do wars at their stated frequency regardless of the setting chosen.
#Set the minimum Trophies and Builder Trophies, as well as the minimum Town Hall level required to join the clan. This can range from 0 to 5,500 for both types of trophies (defaults to 0 for both), and range from 1 through 14 for Town Hall level (defaults to 1). See the Minimum Requirements section below for more info about what these requirements do.
#Set the Clan Location, which describes where players of the clan usually come from. This is optional and if set, it can be set to one country or territory from a list, or set to International, which means that players in the clan are described as being from all over the world. Like with War Frequency, this is only a description, and players from other areas can still join the clan if possible.
#Set the chat language, which describes the communication language used in the Clan Chat. This is optional, and is only a description, meaning that clan members are still able to converse in other languages.
#Choose to enable or disable Public War Logs. If enabled, players from outside the Clan will be able to view the Clan's War Log, which shows the Clan's performance in both Clan Wars and Clan War Leagues. Players within the Clan can view the War Log regardless of this setting.
#Choose to enable or disable Friendly Wars. If enabled, other clans will be able to send challenges for Friendly Wars to the Clan.
#Choose up to three Clan Labels to describe the Clan. This is an optional step. Players searching for Clans will be able to search for Clans by using these labels which makes searching for an appropriate clan easier.
#Pay 40,000 Gold. Once this step is completed, the Clan is founded provided that a valid name was given to the Clan.
All of the settings, except for the Clan name, can be changed later by the leader and co-leader(s).
==Clan Roles==
Role 	Ability to invite	Ability to kick 	Ability to promote 	Edit Clan information	Send messages to all players	Start Clan Wars	Transfer Leadership	Edit Clan Capital layouts	Start Raid Weekends	Pin Messages
Leader 	Yes 	Yes 	Yes 	Yes 	Yes 	Yes 	Yes 	Yes 	Yes 	Yes
Co-leader	Yes 	Yes (To elders and members) 	Yes (To elders and members)	Yes 	Yes 	Yes 	No 	Yes 	Yes 	Yes
Elder 	Yes 	Yes (To members only, every 20 minutes)	No 	No 	No 	No 	No 	No 	Yes 	No
Member 	No 	No 	No 	No 	No 	No 	No 	No 	No 	No
*Leader: The highest rank of the Clan and the highest position a Clan member can have. The Leader has the ability to demote themselves and promote another user to Leader, but only one Leader is allowed at any given time.
*Co-Leader: Member(s) who is/are trusted by the Clan Leader. A clan can have as many Co-Leaders as the Leader wishes, however, be wary on who is promoted to this position as a Co-Leader's additional abilities may be easily abused and ruin the Clan.
*Elder: Title for Clan members with a higher reputation and level of respect. Elders are given more rights than a regular member. There can be multiple elders.
*Member: An ordinary part of the Clan with no additional rights. You will start as a member in any Clan, even when re-joining a clan in which you were once an Elder, Co-Leader, or Leader in. There can be multiple members.
==Clan Messages==
*Clan leaders/co-leaders may send messages to the whole Clan.
*They may type up to 256 characters.
*There is a 1-hour cool-down period for each leader or co-leader after sending a message.
*The message will be sent to all clan members and viewed in their inbox. The message remains in their inbox after being viewed. After a certain number of new messages are sent or sent within a certain time frame, it will be deleted.
*The player can send tags to all members of the clan or choose up to 5 specific members, regardless of their position.
**However, clan tagging is disabled for the first 30 minutes upon joining the clan.
==Clan Info==
Clan View1.PNG|The first view of the Clan info screen.
Clan View2.PNG|The second view of the Clan info screen.
All members of a clan are able to view on the main tab information pertaining to their current clan.
In the My Clan tab, players can be shown the interfaces as shown in the gallery. Both views can be accessed by tapping the two tabs: a tab with the Clan's clan badge on it and a tab with a graph.
*The Clan's Clan Badge.
*The Clan's name, clan tag, and description. The clan tag is unique to each clan and can be used to search for a particular clan.
*A share button to the side of the clan name. This enables the sharing or copying of the clan tag.
*The Clan's labels.
*An 80px|link= button to edit the clan settings. Only co-leaders and leaders may edit these settings and so the button is only visible to them.
*A button to toggle bookmarks for the clan. Bookmarks enable a player to quickly view particular clans. See Clan Bookmarks below for more information.
*A list of important information:
**Clan War League: This shows the clan's current League in Clan War Leagues.
**Total points: This shows the clan score (see Clan Ranking below).
**Type: Denotes the type of clan with respect to joining it. See Clan Types for more info.
**Required trophies: Shows the number of trophies required to join the clan (or apply to do it).
**Minimum Town Hall level: Shows the minimum Town Hall level required to join the clan (or apply to do it).
**Clan Location: Shows the location of the Clan as set by the leaders in the settings.
**Chat Language: Shows the language of the Clan chat as set by the leaders in the settings.
*A button to send Clan Mail (see Clan Messages below). Only leaders and co-leaders can send mail and so the button is only visible to them.
*A 180px|link= button that was used to invite potential recruits to join the clan. Only clan Elders and above can invite players and so the button is visible only to them. See Finding New Members below for more info.
**However, this was later changed to the Clan Notice button.
*A 90px|link= button that displays the clan's War Log, visible in the Home Village and Builder Base tabs. In the Clan Capital tab, this is replaced by a button.
*A 90px|link= button that allows the player to leave the clan upon confirmation. If the player is the leader, another player must first be appointed as leader before the player is allowed to leave, unless there are no other players in the clan.
*On the second tab, additional information about the clan:
**Wars Won: This shows the number of wars the Clan has won. The Clan does not lose their War win streak if the Clan is tied in a Clan War.
**War Win Streak: This shows the number of wars in a row that the Clan has won currently. Losses reset this streak.
**Clan Leader: Displays the in-game name of the current Clan Leader.
**War Frequency: Displays the war frequency of the clan as set by the leaders in the settings.
**Capital Hall Level: Shows the Clan's Capital Hall level in their Clan Capital. If the Clan does not have a Clan Capital, 0 is displayed.
**Capital Upgrades: Shows the total number of upgrades done in the Clan's Clan Capital. This number is the aggregate sum of levels of all structures in the Clan Capital that have levels (i.e. all structures except for Houses and ), with s in each district collectively counting as a single structure.
**Friendly Wars Enabled: Displays whether Friendly Wars are enabled as set by the leaders in the settings.
**Public War Log: Displays whether the Clan's War Log is made public as set by the leaders in the settings.
*A 100px|link=Clan Perks button showing the current perks the Clan currently enjoys (if any). Below it is a Clan XP experience bar showing how much Clan XP the Clan has earned to reach the next level.
*Below the information tabs is the list of members, that can be sorted by any of the following metrics:
**Most trophies, when the Home Village or Builder Base tab is open. The Home Village tab sorts this by regular Trophies, while the Builder Base tab sorts by Builder Base Trophies.
**Highest Town Hall level, when the Home Village tab is open.
**Clan role; the Leader is listed first, followed by Co-leaders, Elders and then Members.
**Most recently active - only visible to the Clan Leader and Co-leaders.
**Most troops donated - only visible to members of the Clan.
**Most troops received - only visible to members of the Clan.
**Highest Experience level.
**Highest Reputation level, when the Clan Capital tab is open.
*In an individual player entry, the following can be seen:
**The player's rank within the clan, according to the chosen sorting option above.
**A sign showing any recent gain or loss of rank within the clan, if the "Most Trophies" sorting option is used.
**The player's war preference. Green denotes the player has opted in, whereas red denotes the player has opted out.
**In the Home Village tab only, the player's current League.
**In the Home Village tab only, the player's Town Hall level, unless the "Highest XP Level" sorting option is used.
**The player's current Experience level, shown if the "Highest XP Level" sorting option is used (in which case it replaces the Town Hall in the Home Village tab, or the Reputation level in the Clan Capital tab), or always shown in the Builder Base tab.
**In the Clan Capital tab only, the player's Reputation level, unless the "Highest XP Level" sorting option is used.
**The player's name and clan role. If the player is only a Member, the role is not shown, unless the player newly joined the clan, in which case "New" is displayed next to their name.
**If the viewer is a co-leader or leader in their Clan, the amount of time since the player last logged into the game, to the nearest day. If the player had logged on within the last 24 hours, it displays "Played recently"; if they had not logged on for at least 7 days, it displays "Played a week ago". If the player has not logged on for 30 or more days (or 4 weeks and 2 days), it will instead display as "Played over a month ago".
**In the Home Village tab only, the number of troops that the player donated and received.
**In the Home Village and Builder Base tabs, the player's trophy count.
**In the Clan Capital tab only, the player's total amount of Capital Gold contributed to Clan Capitals.
Players can also view info screens of other Clans in a similar manner. When viewing another Clan's info screen, a similar screen is found on the Clan tab. Several differences are present:
*The 90px|link=, and 180px|link= (now Clan Notice) buttons are absent, since the player does not belong in that Clan, let alone have the required rank to use these functions. Instead, in their place is a button, if the Clan has a Clan Capital, which sends the player to that Clan's Capital.
*The 90px|link= button will be absent if the Clan has disabled public war logs.
*The 90px|link= button may be replaced by 90px|link=, which allows the player to join or apply to join if they have enough trophies to do so. If the player is in a clan when they do so, they will have to leave their current clan. If the clan type is set to "Closed", then the button does not appear.
*The 100px|link=Clan Perks button and experience bar are both absent also.
*Leaders and co-leaders may see a 90px|link= button for that Clan. They can start a Friendly War by sending a challenge to that clan if the other Clan has enabled Friendly Wars and is not currently in a war.
*In the member list, players will not be able to see the clan members' war preferences, nor can they sort clan members by troops donated or received.
==Clan Labels==
Image	Label
 	Clan Wars
 	Clan War League
 	Trophy Pushing
 	Friendly Wars
 	Clan Games
 	Builder Base
 	Base Designing
 	International
 	Farming
 	Donations
 	Clan Capital
 	Friendly
 	Talkative
 	Underdog
 	Relaxed
 	Competitive
 	Newbie Friendly
==Clan Chat==
*Once you join a Clan, you also get access to its private chat. All recent messages, even those sent before you joined, are seen.
*You can see donation requests sent out by other players, as well as those sent out by yourself. Any donation requests out of the visible part of the clan chat are marked by a green arrow that scrolls the clan chat to the donation request when tapped.
*You can also see who is being promoted/demoted/kicked, including invite requests and those who have joined or left the Clan.
*You can watch any replays shared by clan members. The replay shows the username and clan of the opposing player, the result, and for replays of Multiplayer Battles, trophy change (as observed by the player sharing the replay).
*You can also see active Friendly Challenges and can spectate the challenge if the attack in the Friendly Challenge is ongoing. Once the Friendly Challenge has been accepted and the attack ended, the result and replay can be viewed in the clan chat.
*Clan members can also share base layouts and army compositions to the clan chat by selecting the relevant option in the Village Edit Mode and Quick Train menus respectively.
*Other news to the clan is also shared in the clan chat, such as:
**when a Leader or Co-Leader starts a Clan War;
**when a Friendly War challenge is initiated or received;
**when a Leader or Co-leader changes the clan settings (though the specifics are not detailed);
**when the clan levels up;
**when the clan is promoted or demoted in Clan War Leagues;
**when a clanmate changes their name;
**when a clanmate purchases Clan Gifts and they are available to claim.
**results of a Raid Weekend in terms of Capital Trophies gained or lost, and subsequently also any changes in the Clan's league.
==Clan Donations==
*In the Clan Chat, you can attend to any visible donation requests sent out by other players at any time. To do so, tap the "Donate" button found on the request.
*When you decide to donate, you can choose which troops, spells, and siege machines you would like to donate (where applicable). All permanent troops and spells, as well as siege machines, are available to donate to your clan mate.
**For normal donations, you are only limited to donating from your s, any troops you have ready from your Barracks and Dark Barracks, from either of your Spell Factories and your Workshop. You cannot donate any units from your own Clan Castle. Temporary troops and spells, such as the Giant Skeleton or Santa's Surprise, cannot be donated. Super Troops can be donated if you have the required troop level to boost them, though if they are not currently boosted they can only be Quick Donated (see below).
**Clanmates can also make specific requests, which may take up part or all of the Clan Castle's space. These specific requests are visible in clan chat above the donation bar, and can only be filled by donations that meet these requests. The remainder of the space (if any) can be filled by any units as long as space permits.
*In the donation menu, you can choose to "Quick Donate", which allows you to donate any units you've unlocked instantly using Gems without needing the cost or time to train them. Different units cost different amounts of gems; these costs are shown in the table below. Note that if 1-Gem donations are active (either through events or by purchasing the Gold Pass) all these prices are reduced to one Gem.
**For troops, the prices are 1/2 of a Gem per housing space, rounded to the nearest integer. For spells, it is 5 Gems per housing space and for Siege Machines it is 15 Gems per unit.
Unit Name 	Gem Donation Cost
, Archer, Goblin, Wall Breaker, Minion 	1
Sneaky Goblin, Wizard 	2
Giant, Balloon, Hog Rider, , Miner, Bowler, Headhunter	3
Valkyrie, Super Wall Breaker, 	4
, , 	5
Witch, Super Archer, Super Minion, Super Hog Rider 	6
Healer 	7
Ice Golem, 	8
Yeti 	9
Dragon, Super Valkyrie, Apprentice Warden 	10
P.E.K.K.A, Dragon Rider, 	13
Electro Dragon, Golem, Lava Hound 	15
Electro Titan 	16
, Super Witch, Ice Hound 	20
Any 1-space spell 	5
Any 2-space spell 	10
Clone Spell 	15
Any type of Siege Machine 	15
*The number of units that can be donated varies by Clan level. Clan Perks increase the limit at certain Clan levels.
**Initially, only 6 troops can be donated at a time, but this eventually increases to 50 at Clan level 9 (effectively allowing a single member to fill any request). Note that any troop counts as one troop, regardless of its housing space (so a Dragon, taking 20 housing space, counts as one troop).
**Initially, only one spell can be donated at a time; this is increased to two at Clan level 4 and three at Clan level 8. Any spell counts as one spell, regardless of its housing space (so for example a Healing Spell, taking two housing space, counts as one spell).
**Initially, only one Siege Machine can be donated at a time, with this limit increased to two at Clan level 6.
===Donation Level Restrictions===
*The levels of troops and spells received are restricted by the receiver's Clan Castle level. For a given Clan Castle level, players can only receive levels of units that can be achievable by a given Laboratory level. For example, a level 1 Clan Castle is level-capped by a level 5 Laboratory; any units received will be limited to the maximum level that the unit can be upgraded to by a level 5 Laboratory. These level caps are listed in the table below.
**This alone does not affect the types of troops and spells that can be donated, except for Super Troops. Any units that cannot be upgraded with the capped-level Laboratory will simply be received at level 1; for example, level 1 Clan Castles can still receive level 1 s (which require level 7 Laboratory to upgrade past level 1).
**For Super Troops, the Clan Castle must be able to receive the minimum level of the base troop required to boost the Super Troop. For example, receiving the Super Barbarian requires the ability to hold a level 8 Barbarian (that requires a level 9 Laboratory), which can only be received by level 5 or higher Clan Castles.
Clan Castle level	Laboratory level cap
1 	5
2 	6
3 	7
4 	8
5 	9
6 	10
7 	11
8 	12
9 	13
10 or higher 	14
*The types of Siege Machines are also restricted by a player's Clan Castle level. For a given Clan Castle level, players can only receive Siege Machines unlocked by Town Halls 2 levels higher than the Town Hall required to unlock that Clan Castle level.
*The level cap of Siege Machines starts at level 2 for the minimum Clan Castle level able to hold that Siege Machine, and increases by 1 at each subsequent Clan Castle level, until the max level is reached.
**For example, the level 8 Clan Castle is unlocked at Town Hall 12. It can thus receive all Siege Machines unlocked by Town Hall 14 players (i.e. all Siege Machines except the Battle Drill). The Siege Machines unlocked at Town Hall 12, receivable at a minimum Clan Castle level of 6, have a level cap of 4 for a level 8 Clan Castle.
*A table that explicitly lists the level caps is presented below:
Siege Machine 	Clan Castle Level	Clan Castle Level	Clan Castle Level	Clan Castle Level	Clan Castle Level	Clan Castle Level
Siege Machine 	Level 6 	Level 7 	Level 8 	Level 9 	Level 10 	Level 11 & 12
Wall Wrecker 	2 	3 	4 	5 	5 	5
Battle Blimp 	2 	3 	4 	4 	4 	4
Stone Slammer 	2 	3 	4 	5 	5 	5
Siege Barracks	- 	2 	3 	4 	5 	5
Log Launcher 	- 	2 	3 	4 	5 	5
Flame Flinger 	- 	- 	2 	3 	4 	5
Battle Drill 	- 	- 	- 	2 	3 	4
==Editing Your Clan==
*The leader or co-leader(s) of the Clan may edit the badge, Clan type, minimum trophy requirement and description of the Clan.
*However, it is not possible to rename the Clan once it has been created.
*Clan setting updates can be seen in the Clan Chat, indicating who changed them.
==Clan Types==
*Closed: You are not allowed to join the Clan at this time. However, you can be part of a closed Clan if you are invited personally by someone currently in the clan, regardless of anything else.
*Invite Only: You can apply to join this Clan if you meet set requirements if any. Your message will pop up in the Clan chat, at which time an elder, co-leader or a leader can accept you into the clan or reject you. If you have been rejected you will have to wait for 6–8 hours until you can apply again for the same Clan. You will receive a message in your inbox if you are rejected. Members cannot invite or accept/reject pending invites. If invited by someone currently in the clan, you may choose to accept or decline the invite. You may apply to multiple clans at once without cool-down, however, you will only join the first clan that accepted your request.
*Anyone Can Join: This is a type of Clan where anyone can join without consent from Clan elders or leaders. However, to join the Clan, you must still have at least the minimum number of trophies that the Clan requires if any.
==Minimum Requirements==
*Trophy requirements may be adjusted from 0-5,500, of regular trophies and/or Builder Base trophies, and the Town Hall requirements may be set from 1-15.
*It will stop players from a lower trophy count or lower Town Hall levels from joining.
*If a player was invited by anyone that is an elder or higher, they can join the clan regardless of these requirements.
*Anyone without the listed requirements cannot join (or apply to join) the Clan, but Clan members which do not satisfy these requirements will not be automatically kicked from the Clan.
==Clan Badge==
*All Clans have a badge, which is initially designed by the leader when they create the Clan. The leader can customize the badge using the 80 preset patterns and 13 colors that Supercell has provided.
==Clan Bookmarks==
*The bookmark tool gives you the ability to bookmark up to 30 clans that helps you to find a specific clan easier.
*The Clans you bookmarked are also ranked from top to bottom by amount of Clan Points.
==Clan XP and Perks==
*Apart from the Clan members themselves, the Clan as a whole has an experience level that is displayed on top of the Clan shield.
*As the Clan levels up through earning enough Clan XP, the Clan earns perks.
*Clan XP can be earned through participation in Clan Wars and Clan Games. There are several ways to earn Clan XP:
**Defeat enemy War Bases in Clan Wars. This will earn a small amount of XP. Note that only the first successful attack gives XP; after that, the base doesn't give any more XP regardless of how many successful attacks are made on it.
**Score a certain number of stars in Clan Wars. This can be earned in two tiers, being at 40% and 60% of the maximum attainable stars respectively.
**Win a Clan War: This earns 50 Clan XP for the clan, which can be significant especially in smaller-sized wars.
**Achieve reward tiers in Clan Games. Each reward tier achieved in a Clan Game yields some Clan XP for the Clan.
**Complete a Raid Weekend. Clan XP is rewarded depending on the Clan's league placement at the end of the weekend.
==Friendly Challenges==
*Friendly Challenges can be used to test defensive layouts and/or attack strategies, without risk of loss of the attacker's army or the defender's defensive resources (Clan Castle troops, defense ammo, etc.)
*All members may start a friendly challenge. Do the following to start one:
*#Tap the "Challenge" button located in the bottom corner of the Clan chat tab.
*#From there, you can choose a base layout for other clanmates to challenge. The layout can be chosen from any completed saved base layouts from your normal village or War Base. This includes any layouts that you could not use currently due to being blocked by obstacles.
*#*You may also set your defending Clan Castle troops to be the current contents of your Clan Castle. When you do this, these troops remain stationed for all future Friendly Challenges until you change them again.
*#Other clanmates can scout and attack the base to be challenged. However, only one player may attack the base.
*#*Before starting the challenge, a player must set a friendly army for which they will conduct the attack with. This army can be mostly configured, with the only non-customizable items being the Clan Castle reinforcements (which must be present in the Clan Castle to be used) and heroes (which are unavailable if they are regenerating health or being upgraded).
*#*The army can include any troops, spells and siege machines that the player has already unlocked, including Super Troops that the player has unlocked (even if a boost for them is not currently active). However, for consistency with normal Super Troop gameplay, selecting two different Super Troops disables all other Super Troops from being selected.
*#*If desired, the attacking player can set their custom friendly army to be the army that they currently have available.
*#At the end of the friendly challenge, the result, replay, as well as the troops and spells used, will be shown in the Clan chat.
*#Friendly Challenges do not affect the trophies or resources of either the defender or attacker.
*Note that any bases that have been modified in the past 24 hours will not be available to be used as layouts for Friendly Challenges. This is likely to prevent high-level players in a Clan from practicing war attacks on Friendly Challenges using bases with the same layout as the enemies' bases (the enemies' base layouts are not revealed until Battle Day, and so if one were to modify a layout to resemble an enemy's base, it would not be available for the challenge until the war ends).
*Builder Base Friendly Challenges are resolved in a similar manner, with a few differences:
**In order to start such a challenge, the player must be in their Builder Base.
**There is no provision to select a defending Clan Castle complement, since there is no such concept in the Builder Base.
**Attackers will not be given the option to scout: they will simply be given an "Accept" button; when selected, the attacker is immediately sent into a Builder Battle against the initiator's defending layout.
*Players can also engage in Friendly Challenges in the Clan Capital, which can be started from any district in the Clan Capital. The starting player must choose a base layout to use, after which the layout can be attacked by any Clan member, including the one who initiated the challenge. No loot is earned from completion of a Friendly Challenge.
**Multiple players can attempt the same challenge by contributing separate attacks to the challenge, just like with normal Raid Weekend gameplay.
**The challenge persists until the district is destroyed, or 25 attacks were made, or the challenge is cancelled after any number of attacks. Regardless of how the challenge ends, replays (if any attacks were made) will be visible to the Clan under the "Details" button, with the Replay button showing the last replay.
**Friendly Challenges in the Clan Capital have no cooldown so long as a Raid Weekend is not active; a challenge on a district can be made immediately after a layout change in this case. During a Raid Weekend, Friendly Challenges can still be made, but only on layouts that have not been changed during the weekend.
===Hard Mode===
*Added in the June 2024 update, Hard Mode is a difficulty modifier that can be added to Friendly Challenges and Friendly Wars in the Home Village.
*If enabled, the battle will be made more difficult for the attacker by enacting the following changes:
**Defenses deal 5% more damage;
**Heroes deal 5% less damage, and have 5% less HP;
**Common Hero Equipment is limited to level 15, and Epic Hero Equipment is limited to level 21.
*When enabled, the text "Hard Mode" is displayed in the following locations:
**Before the Friendly Challenge is accepted, it appears in the entry for the Friendly Challenge, signifying it would be played in Hard Mode.
**When scouting a base in a Friendly Challenge, the text will appear on the bottom of the "Attack!" button.
**During the attack, the text appears directly underneath the battle timer.
**When viewing the replay of the challenge after it is finished, the text appears near the replay timer.
*The increase to defensive building damage affects the damage output of most defensive buildings as expected, but does not affect the following:
**Damage when destroyed (for the and Town Hall weapons);
**Knockback inflicted (by the Air Sweeper, or by the Mortar on smaller troops);
**The repair rate of Builders around Builder's Huts;
**The potency, radius or durations of any spells launched by the Spell Tower;
***Any damage increases from the Rage Spell Tower stack multiplicatively with Hard Mode modifiers.
**The percentage bonus damage from the Monolith;
**Damage per second of defending troops and Heroes, with the sole exception of the Grand Warden (as he is considered a building on defense);
**Damage of .
*The reduction to Hero damage affects both the Hero's base DPS and also any passive DPS increases from Hero Equipment. If an ability increases the Hero's damage by a fixed amount (e.g. Invisibility Vial or Rocket Spear), that too will be reduced in Hard Mode. However, abilities that deal fixed damage to targets (e.g. Seeking Shield or Giant Arrow), do not get their damage reduced in Hard Mode.
**The Hard Mode modifiers stack multiplicatively with any effects that boost damage multiplicatively, such as s.
*The reduction to Hero HP affects both the Hero's base HP and also any passive HP increases from Hero Equipment. Other statistics relating to HP (e.g. health recovery and self-healing) do not get modified in Hard Mode.
**HP reductions from Hard Mode are applied before other HP modifiers, for the purpose of calculating their HP while they are under the effect of HP-increasing effects such as the Life Aura from Life Gem.
*Other attributes of the Hero, such as ability duration or attack speed, are not affected in Hard Mode.
*Pets' statistics are unchanged in Hard Mode.
==Clan Ranking==
*Clan Ranking is based on the number of trophies of its members.
*It is not a simple sum of all of the members' trophies, but instead a weighted sum according to the following table.
*The percentage depends on the clan rankings, regardless of size. For instance, a clan with 14 members would have their top ten players contribute half of their trophy counts while the remaining four have 25% of their trophies counted toward the score.
*Each members' contribution to the clan score is rounded down before it is summed to give the final clan score. For example, consider a clan with two players, whose trophy counts are 1,501 and 901 respectively. This clan would have a score of (750+450) = 1,200 points even though the players' trophy counts sum up to 2,402 which in theory would yield a score of 1,201 points.
*There are two distinct Clan Rankings; one for the Home Village and one for the Builder Base. These rankings are determined using the players' regular Trophies and Builder Trophies respectively. Both rankings use the same weightage system.
Trophy Rank in Clan (Members)	% of Trophies that Count Towards Score
1-10 	50%
11-20 	25%
21-30 	12%
31-40 	10%
41-50 	3%
==Clan Tips==
*Choose players that suit the clan's goals, i.e. social, gaining trophies, top 200, troop donation, Town Hall level, etc.
*Choose Elders and Co-leaders with caution; do not be too hasty to promote members. Remember, elders can kick out members (with a 20-minute timer), and Co-leaders can wipe out essentially the whole Clan as they can kick Elders and below.
*Respect all members of the Clan, including yourself!
*Be prepared to donate troops, it is an integral part of belonging to a Clan.
*Find out which troops your fellow Clan members prefer and do your best to oblige.
*Choose players with similar time-zones to help ensure members are active at the same time.
*Nurture the lower-level members of your Clan. Give them advice and help them to develop as a player. 
*Kick disruptive/offensive members. Make sure to give them a chance and see what they are about, but if they constantly go against the grain of the Clan and upset valued Clan members, do not be afraid to kick them out.
*Thank your Clan members for the troops that they donate to you. When you donate to them and they say thanks, say "No problem!" or "You're welcome!"; after all, it is common courtesy!
*Do not use Elder or Co-leader promotion as a recruiting tool, as you will be more than likely to only attract players you would rather avoid.
*Make your Clan description clear and to the point, it's all potential members have to gauge what your clan is about when looking to join.
*To increase your member numbers consider using the 'Anyone Can Join' status for your Clan. Use the 'invite-only' or 'closed' status if your Clan is full or nearing 50 members.
*Add your friends into your own Clan to help increase the number of members in your Clan.
*If your Clan is on 'Anyone can Join' and has reached 45 members, your Clan will not be able to be advertised on the 'Join Clan' tab, so it's best to turn your Clan to 'Invite Only' when your Clan turns into 45 members.
**However, this was replaced with the Clan Notice, whereby the Leaders and Co-leaders of the clan are able to send Notices so that the members will still join the clan, but will be removed either when the clan is full or after 24 hours.
*You cannot kick anyone from your Clan while you are visiting a village.
*Choose your Co-Leaders with caution, as they can change almost everything in your Clan info and kick out elders and members.
*Ask high-ranking members to advertise for your Clan, as these players are desirable clanmates and will tend to encourage more people to join your Clan.
*If a leader is inactive for an extended period of time, the position of leader will automatically be given to the longest-serving highest-ranking active player (the longest-serving active co-leader if there is one, followed by longest-serving active elder if there isn't an active co-leader, followed by the longest-serving member if there is not an active elder). Here "active" refers to any player who has been online at least once in the last 60 days.
**An automatic clan mail will be given after 60 days of the leader being inactive, stating that the leadership will be passed down after a further 30 days unless the leader logs in again, and the name of the player that will inherit the leadership. If the leadership is indeed changed this way, players will be notified in clan chat; the inactive leader will then be demoted to a co-leader.
==History==
*The Clan was in the original release of the game, hence the name of the game.
*The August 30, 2012 update now lets you see traps when visiting own clan members.
*In the September 18, 2012 update, you can now view the Clan before before accepting the invitation.
*The October 15, 2012 update gave the Clan three improvements:
**You can now set minimum amount of trophies required for your clan. Players will not be able to apply if they do not meet the minimum requirements.
**Added notices to Clan chat when members are promoted, demoted, join or are kicked out of the clan.
**You can now send a personal message when you kick someone out of your clan.
*In the October 27, 2012 update, you can find your biggest rivals in Clan Search.
*The January 10, 2013 update gave the Clan improvements:
**Clan members now get a troop donation score (counted as Clan Castle housing space filled).
**The "Friend in Need" achievement now counts donated troops in terms of Clan Castle housing space filled.
**Added new limits for the clan trophy requirements. 3000 is the new maximum.
*The February 5, 2013 update gave the Clan an update:
**In the Clan, you can see who rises and who falls.
**Clan members who recently joined tagged as "New".
*In the March 12 2013 update, timestamps in clan chat are now broken.
*The April 17, 2013 update gave the Clan improvements:
**Clan Leader is now able to send messages directly to Clan Members' inboxes.
**Chat message formatting overhauled.
**Clan tournament length increased to two weeks, reward doubled.
**Troop donation statistics now reset every other week.
**Clan troop donation information is now visible to all players, not just Clan members.
*The April 19, 2013 maintenance break removed Leader Message filtering.
*The July 29, 2013 update gave the Clan an update:
**Share your coolest battle replays with your clan members in clan chat! You may share one replay with your clan every 30 minutes.
**Your opponent's name and clan are now visible during a replay.
*The August 27, 2013 update added two Clan features:
**Trophy requirement to join a clan can now be up to 3,600 trophies.
**Added cooldown for Elders kicking out Clan Members.
*The September 3, 2013 maintenance break removed the ability from Members to send clan invites through Player Profile. 
*The September 30, 2013 update gave the Clan two improvements:
**New troop request indicator in Clan chat: tap the indicator to scroll down to the latest pending troop request.
**Changed Elder Kick cooldown to be 20 minutes.
*The October 1, 2013 maintenance break fixed an issue with Japanese and Chinese clan names.
*In the November 6, 2013 update, players who are kicked out of or rejected from clans are automatically banned from that clan for 24 hours.
*The January 29, 2014 update gave the Clan improvements:
**Clan Co-leaders can now be appointed by the Clan Leader or other Clan Co-leaders.
**Clan Co-leaders have all the privileges of Clan Leaders, except for the ability to demote or kick other Co-leaders.
**Clan Elders are now less powerful to prevent abuse, no longer able to promote or demote and only able to kick normal members.
*The April 9, 2014 update added Clan Wars.
*In the July 3, 2014 update, Clan mail messages can now be twice as long.
*The October 22, 2014 update gave the Clan improvements:
**Specify your Clan’s war frequency in your Clan profile, anything from always to never
**Specify your Clan’s location, or declare it as International
**Search other Clans by war frequency, location, member count and minimum clan points, even without specifying a search name.
**Know what Clan you’re searching for.
**Search via hashtag to get the exact result you need.
**Clan descriptions can now be much longer!
*In the December 11, 2014 update, pending join requests are now limited to 10 per Clan to prevent spamming (additional join requests cannot be sent).
*The February 24, 2015 update added features for the Clan:
**The update added the perks.
**You can customize your Clan badge with the badge editor.
*The February 27, 2015 maintenance break fixed a few bugs with Clans:
**"Accept" button on a player clan join request works now correctly.
**Fixed issues writing special characters/Kaomoji into chat/clan-player names/etc.
**Fixed that some clans could not have been found in search due to special characters/Kaomoji being used in their name.
*The April 30 2015 update added Clan bookmarks and the Clan chat now shows when Clan settings are changed, indicating who changed them.
*In the July 1 2015 update, you can now filter offensive Clan Chat by enabling the Clan Chat Filter in the settings.
*The July 8 2015 maintenance break fixed a few issues with Clan chat filter.
*The December 16, 2015 maintenance break fixed a bug that could allow exceeding the limit of donated Clan Spells.
*The December 19, 2015 optional update added a Clan badge icon for donated Spells in the deployment bar.
*In the May 24, 2016 update, War Logs for any Clan can now be publicly viewed, unless disabled in Clan settings.
*The October 12, 2016 update added Friendly Wars.
*The October 25, 2016 Halloween Update gave the Clan an update:
** Clans can now receive Friendly War invites even when the clan is set to "Closed".
** Fixed an issue with starting 5v5 Friendly Wars when the Clan has less than 10 members ("not enough eligible members" error).
** Fixed an issue when the Clan was unable to receive a new Friendly War invite when the old invite has been pushed off the clan chat and gets stuck.
** Elders will no longer see the Accept/Reject button for a Friendly War invite in the Clan chat anymore (previously they could see the buttons and tap on them, but those actions would fail as only Leader/Co-Leader can do those actions).
*The December 19, 2016 update reduced the Clan Mail cooldown from 12h to 1h.
*The October 11, 2017 update gave the Clan an update:
Clan, friends, and clan friends
* Challenge your clanmates to friendly battles in the Builder Base.
* Work with your clan to unlock new Clan Perk levels and gain access to tiered Clan Badges.
* See the online status of your friends.
* Watch friends' attacks live in both the Home Village and Builder Base.
Improvements
* New 35v35 and 45v45 Friendly Wars
* Spectator slots for Clan Wars increased to 30, +10 extra slots for viewing via your Friends List
* Get notifications when a War Attack is happening, even while in Replay Mode.
* Clans can now set Builder Base trophy requirements in the Clan Settings.
* Clan Badge, Clan Troop drop stone, and Castle graphic update – The new Clan Badge border will change based on your Clans level.
* Clan Path – Donated troops will now travel through the Clan Path on the map.
Social Improvements:
* Clan Suggestions
**Searching for Clans becomes even easier with the new Clan Suggestions function. The Suggestions will prioritize Clans by activity such as Clan War activity, Troop donation activity, etc. An icon will also highlight suggested Clans that has a member from your Friends List.
* Online Indicator
**The Clan Chat will now display the number of Clanmates currently online.
**The Friends List will now display which members of your Friends List are currently online.
**You can now spectate attacks your friends make via the Friends List.
*The December 18, 2017 added Clan Games.
*The March 5, 2018 maintenance fixed different Clan issues (Clan Chat history shows a blank screen, Clan War details not loading/icon greyed out, etc).
*The April 9, 2018 update moved Filter Clan Chat moved to the "More Settings" tab of the settings menu.
*The June 11, 2018 update gave the Clan improvements:
**If the Clan Leader leaves the Clan, the Leader MUST assign a new Leader before they are able to leave the Clan.
**Clan Castle sleep mode: Your Clan Castle can now toggle between “Guard” and “Sleep” modes. Sleep mode will prevent your Clan Castle troops from defending your village, keeping your reinforcements safe until you need them!
**Copy base layouts: See a Clan mate’s village that you really like? When you visit your Clan mates’ villages, you will be able to copy their layout. Save precious time in redoing your base! This feature unlocks at Town Hall level 4 for the Home Village and Builder Hall 4 for the Builder Base. You are able to copy a base that is +1 or -1 level from your own.
**The cooldown between sharing replays has been reduced from 30 minutes to 5 minutes.
*The October 23, 2018 update added Clan War Leagues.
*The April 2, 2019 update gave the Clan an update:
**leaders/co-leaders can remove troops from players' War Clan Castles.
**Automatically passes on the title of Leader to the longest-serving Co-Leader if the Leader is inactive for 90 days (provided the Co-Leader has been online in the last 60 days). If no co-leaders are present the title goes to the longest-serving Elder.
*The October 16, 2019 update added the Clan recruitment and gave the Clan profile a new look. The profile is now divided into two tabs with clan labels visible on one tab and clan statistics on the other.
*The December 9, 2019 gave the Clan an update:
*Fixes
**Affects at least the text of clan chat entry.
*Clan recruitment improvements
**Added ability for Clans to set a minimum Town Hall level requirement to join (similar to Trophy requirements).
**Prompt players if they still want to receive invites after they've rejected a number of invites.
**Added possibility to toggle receiving invitations on in the Clan search screen.
**Added Clan badges to the "Find new members" list.
**Added "View Clan" button to Clan invitations.
**Added notification bubble when player has received maximum amount of clan invitations.
**Ongoing improvements to both suggested Clan and member models.
*The March 30, 2020 update gave the Clan improvements:
**A new option in the troop request menu allows for specific requests (and can also be toggled to restrict donations to max level donations).
**Gray out Join Clan button if the player has insufficient Town Hall level to join the Clan.
*The June 22, 2020 update gave the Clan an update:
**“Time Left” info added to Builder Base Friendly Challenge Clan Chat entries, and to shared Builder Base replays.
**Replay buttons of the last Builder Base Friendly Challenge are correctly visible in the Clan Chat.
**Fixed the possibility of including the wrong Clan member(s) in a war, if a new member with high trophy count joins the Clan during the member selection process.
*The October 12, 2020 update shows time left properly in Clan Chat of Builder Base Friendly Challenges.
==Trivia==
*The first clan to reach level 10 was based in Romania, called brutus. On 17th of December, they reached level 10, or it took them exactly 9 months.
*The first clan to reach level 15 is a Korean clan called 개조심. In 2/2/17, they reached level 15.
*According to an interview with Darian, over 80% of players are in a clan.
Category:Gameplay
Category:Clans
de:Clan