Labyrinth Warriors

Labyrinth Warriors is a Flagship Event in Version 2.2.
==Event Details==
===Duration===
* 2021/10/21 10:00–2021/11/08 03:59
:
Gameplay Duration 	Gameplay Duration 	Gameplay Duration
The Ominous Demesne 	2021/10/21 10:00 	2021/11/08 03:59
The Brutal Divergence 	2021/10/24 04:00 	2021/11/08 03:59
The Vengeful Wood 	2021/10/27 04:00 	2021/11/08 03:59
The Echoes of Extinction	2021/10/30 04:00 	2021/11/08 03:59
The Rending Absolution 	2021/10/30 04:00 	2021/11/08 03:59
Event Shop Duration 	Event Shop Duration	Event Shop Duration
Trial Trove: I 	2021/10/21 10:00 	2021/11/15 03:59
Trial Trove: II 	2021/10/27 04:00 	2021/11/15 03:59
===Requirements===
* Adventure Rank 30 or above
* Complete Archon Quest Chapter II: Act III - Omnipresence Over Mortals
===Summary===
* Complete the event quest "A Tricky Situation" to take part in the event.
* From the first day of the event, a new challenge stage will unlock every three days. A total of five challenge stages will be unlocked.
* Carry Shikifuda into the Mystic Onmyou Chamber to enlist the aid of Shiki Taishou, who will use Charm Magic and Shikifuda to help clear these challenges, which will help you obtain Damaged Replicas, Battered Shikifuda, and Aged Tokens.
* Damaged Replicas can be used with Charm Magic to enhance Shiki Taishou's abilities. Battered Shikifuda can be used to obtain buffs in the challenges. Aged Tokens can be exchanged in the event shop for Primogems, Crown of Insight, Character Level-Up Materials, Talent Level-Up Materials, Hero's Wit, Mystic Enhancement Ore, and Mora.
* During the event, clear the first four challenge stages for the first time to obtain Hero's Wit and Mora rewards. Complete the specified tasks in Martial Trials to obtain Primogems, Hero's Wit, Mora and other rewards. Meet all the requirements for Blazing Unison and exchange a number of Aged Tokens to invite "Blazing Riff" Xinyan () .
* The Rending Absolution is a challenge stage, and you will not obtain Damaged Replicas or Aged Tokens after completing the trial.
* Trials cannot be initiated in Co-Op Mode.
* Damaged Replicas, Battered Shikifuda, and Aged Tokens will automatically disappear once the event ends.
===Tutorial===
;Enter
	Before initiating the trial, you must split the characters participating in the trial into two parties, the "Combat" and "Support" parties. Each character may only be in one of the two parties.
	Before initiating the trial, you may select 3 Shikifuda to carry with you from a selection of 9. You cannot change this selection while the trial is underway.
	Before initiating the trial, you may consume Damaged Replicas to enhance Shiki Taishou's Charm Magic. Charm Magic can provide you with powerful support during the trial.
;Trial
	You may use Shiki Taishou's charm magic during trials to use the Shikifuda you have selected.
	Every room of every trial will have its own corresponding Emplacement.Activating an Arrayed Emplacement or a Ferocious Emplacement will trigger a battle in which you must defeat all your opponents. Complete these challenges to draw Charms.When you have activated a Decisive Emplacement, a powerful boss opponent will appear. Completing this challenge on the first level of every trial will allow you to draw a Charm.
	Every room of every trial will have its own corresponding Emplacement.Activating a Curative Emplacement will allow you to heal members in both the Combat and Support parties, revive any fallen characters in your parties, or change party configurations.
	Trials contain hidden traps known as Cursed Fields. Stepping into one such trap by accident can either cause an explosion or cause you to be afflicted by a Cursed Seal's negative effects.
	Click on the minimap to check the details of this current trial zone and ascertain the areas you have explored and the zones around them.You may select "Leave for Now" when exiting a trial to save your current trial progress.If you select "End Trial," your current trial progress will be reset.
	Special Aegis Emplacements can be found in trials. When they are activated, they will automatically charge up while taunting nearby opponents to attack them.
	Once they are fully charged, Aegis Emplacements will unleash a shockwave that will deal DMG to opponents in a set AoE. When Aegis Emplacements are destroyed, they will explode violently, dealing DMG to your active character.
==Teams==
Before the trial begins, the team can be configured. Before initiating the trial, characters participating in the trial must be split into two parties, the "Combat" and "Support" parties. The "Combat" party will step up and fight first, while the "Support" team will serve as the substitute team.
==Shikifuda==
Shikifuda can be carried to help while in battle. The selection cannot be changed while the trial is underway.
Name 	Effect
Shikifuda: Seal of Fierce Flame 	Creates a Flame Barrier. When you are within the barrier, your active character deals 60% increased DMG and takes 20% increased DMG. The barrier lasts for 12s.Only one Flame Barrier can exist at any one time.
Shikifuda: Seal of Flashing Lightning	Creates a Lightning Barrier. Within it, your active character has 10% decreased CD for their Elemental Skills and Elemental Bursts. Additionally, all party members will regenerate 4 Energy every 3s. The barrier lasts for 12s.Only one Lightning Barrier can exist at any one time.
Shikifuda: Seal of Cataclysmic Wind 	Creates a Wind Barrier. While within this barrier, the active character gains a great amount of extra jump height, 10% bonus ATK SPD and 10% bonus Movement SPD. The barrier lasts for 12s.Only one Wind Barrier can exist at any one time.
Shikifuda: Streamsurge Summoning 	Summons a Streamsurge Spirit that will continuously attack surrounding opponents, dealing one instance of every 2s. The spirit will remain on the field for 6s.When the Streamsurge Spirit is destroyed or its duration ends, it will explode and unleash a shockwave that deals before releasing Mist Bubbles to imprison 3 surrounding opponents. Imprisoned opponents receive 70% less healing for 10s.Only one Streamsurge Spirit can exist at a time. If the only nearby opponent is one of a larger size, the Streamsurge Spirit will not release a Mist Bubble when it explodes.
Shikifuda: Snowstorm Summoning 	Summons a Snowstorm Spirit that will continuously attack surrounding opponents, dealing one instance of every 2s. The spirit will remain on the field for 8s.Opponents attacked by the Snowstorm Spirit will have their Physical and all Elemental RES decreased by 20% for 10s.Only one Snowstorm Spirit can exist at a time.
Shikifuda: Strixwind Summoning 	Summons a Strixwind Spirit that will continuously pull surrounding opponents. The spirit will remain on the field for 6s.When the Strixwind Spirit is destroyed or its duration ends, it will explode and unleash a shockwave that deals and launches opponents.Only one Strixwind Spirit can exist at a time.
Shikifuda: Ensorcelled Waters 	Restores 4,000 HP to all current party members and regenerates 800 HP and 20 Stamina every second for the next 5s.
Shikifuda: Bedrock 	Increases active character's resistance to interruption and decreases the DMG characters take by 50% for 12s.
Shikifuda: Thunder Orb 	Unleashes a Thunder Orb that deals . Every opponent hit will generate 2 extra Elemental Particles. A maximum of 6 Elemental Particles can be created in this way.
==Trial==
The domain is divided into two floors with multiple rooms on each floor.
After the trial begins, Travelers can use the map to find the room where the "Decisive Emplacement" of the current floor is located.
Once the "Decisive Emplacement" challenge has been completed, the player can proceed to the next floor. The trial is counted as complete if all the "Decisive Emplacement" challenges in the domain are successfully completed.
Click the Special Environment button (on the top-left corner next to the minimap), Press the U key on PC, or L1 + Down arrow on PlayStation to check the details of the current trial zone and ascertain the areas that have been explored the surrounding rooms.
==Rooms==
Name 	Description
Charm Emplacement 	Draw a Charm
Arrayed Emplacement 	Trigger enemies to appear
Ferocious Emplacement	Trigger enemies to appear
Curative Emplacement 	Heal characters, revive characters, configure team
Decisive Emplacement 	Summons a powerful enemy Leader
Chest 	Contains a treasure chest
Start 	Starting Room
==Charms==
Whenever Arrayed Emplacement and Ferocious Emplacement challenges are completed, as well as the Decisive Emplacement for the first floor, the will be a chance to draw a Charm. Charms can provide various buffs for battle.
Travelers may also draw Charms from Charm Emplacements. When drawing for Charms, Cursed Seals may be encountered and thus suffer from their negative effects.
If there are no suitable Charms at the moment, Battered Shikifuda can be consumed for re-draws. Battered Shikifuda can be obtained by completing the trial challenges.
Trials contain hidden traps known as Cursed Fields. Stepping into one such trap by accident can either cause an explosion or cause the player to be afflicted by a Cursed Seal's negative effects.
Name 	Buff Type 	Rarity 	Effect
Concealment: Landslide 	Exploration	Rare 	For every destructible object destroyed other than Explosive Barrels, all party members deal 1.2% increased DMG. Stacks up to 20 time(s).
Concealment: Dissolution 	Exploration	Uncommon	For every destructible object destroyed other than Explosive Barrels, all party members gain 2% bonus Energy Recharge. Stacks up to 10 time(s).
Concealment: Incorporeality 	Exploration	Uncommon	For every destructible object destroyed other than Explosive Barrels, all party members will have 1% Bonus Physical and All Elemental RES. Stacks up to 10 time(s).
Concealment: Vilebane 	Exploration	Uncommon	For every destructible object destroyed other than Explosive Barrels, all party members have 2% increased DEF. Stacks up to 10 time(s).
Concealment: Thunderbomb Explosion 	Exploration	Uncommon	Explosive barrels deal 2000% increased DMG against opponents.
Concealment: On the Shoulders of Giants	Exploration	Uncommon	Explosive barrels will not launch characters, nor will they deal DMG to them. If there are opponents affected by Electro nearby, the explosions from these barrels will still cause the Overloaded reaction, which can launch characters and deal DMG to them.
Concealment: First Strike 	Emplacement	Uncommon	Aegis Emplacement recharge rate increased by 50%.
Concealment: Eight on Eight 	Emplacement	Uncommon	After the Aegis Emplacement is fully charged, its attack state duration is extended by 5s.
Concealment: Silent Interrogation 	Emplacement	Uncommon	The DMG dealt by the shockwaves that the Aegis Emplacements emanate is increased by 150%. Also, when an Aegis Emplacement is destroyed, DMG dealt to characters is increased by 150%.
Concealment: Treading Carefully 	Emplacement	Uncommon	Clears all Aegis Emplacements in the current trial.
Concealment: Resolute Strength 	Exploration	Rare 	Every time you use a Curative Emplacement to heal all party members, all party members have their DMG increased by 12%. This effect can stack 2 times.
Concealment: Lord of Attrition 	Exploration	Rare 	Every time you complete an Arrayed Emplacement or Ferocious Emplacement challenge, all party members have their DMG increased by 4%. This effect can stack 6 times.
Concealment: Signal Flare 	Exploration	Common 	Clears the fog from the current floor, showing the nature of the various rooms.
Concealment: Steady Tread 	Exploration	Common 	Block the negative effects of the next 2 Cursed Field(s).
Concealment: Room Clearance 	Exploration	Common 	Clears all Cursed Fields on the current floor.
Concealment: High Roller 	Exploration	Uncommon	During this trial, the number of Battered Shikifuda gained is increased by 50%.
Concealment: Purification 	Exploration	Common 	Clears the negative effects of 1 currently active Cursed Seals.
Concealment: Sanctum 	Exploration	Common 	Clears the negative effects of all currently active Cursed Seals.
Concealment: Frugality 	Shikifuda 	Common 	When you use a Shikifuda successfully, you have a 33% chance of not consuming an equipped Shikifuda.
Concealment: Supplement 	Shikifuda 	Common 	All Shikifuda you are carrying can be used 1 more time.
Concealment: Armory Maintenance 	Shikifuda 	Uncommon	All carried shikifuda have their numbers replenished to the maximum amount.
Tactics: Future-Proof 	Shikifuda 	Uncommon	All shikifuda barriers will last for 6 more seconds.
Tactics: Built to Last 	Shikifuda 	Common 	All shikifuda barriers will last for 2 more seconds.
Tactics: Shock and Awe 	Shikifuda 	Uncommon	All barriers created by shikifuda will release an Elemental Blast every 5s, dealing AoE DMG of their corresponding element.
Tactics: Proffered Flame 	Shikifuda 	Rare 	When your active character is within the AoE of a Flame Barrier, attacking will trigger an Elemental Blast that deals . This effect can happen once every 5s.
Tactics: Blistering Sear 	Shikifuda 	Uncommon	When your active character is within the AoE of a Flame Barrier, they will deal 10% increased DMG.
Tactics: Scorched Earth 	Shikifuda 	Common 	When your active character is within the AoE of a Flame Barrier, they will deal 5% increased DMG.
Tactics: Charred 	Shikifuda 	Uncommon	When your active character is within the AoE of a Flame Barrier, they will deal 10% increased Melt and Vaporize DMG to surrounding opponents.
Tactics: Storm-Fraught 	Shikifuda 	Rare 	When your active character is within the AoE of a Lightning Barrier, attacking will trigger an Elemental Blast that deals . This effect can happen once every 5s.
Tactics: Conversion 	Shikifuda 	Uncommon	When your active character is within the AoE of a Lightning Barrier, they will regenerate 2 extra Energy whenever they regenerate Energy.
Tactics: Thundering Court 	Shikifuda 	Common 	When your active character is within the AoE of a Lightning Barrier, they will regenerate 0.5 extra Energy whenever they regenerate Energy.
Tactics: Lightspeed 	Shikifuda 	Uncommon	When your active character is within the AoE of a Lightning Barrier, their CDs will decrease by 0.5s whenever they regenerate Energy.
Tactics: Strike Home 	Shikifuda 	Rare 	When your active character is within the AoE of a Wind Barrier, DMG dealt by their Plunging Attacks is increased by 20% and they have a 50% chance of unleashing a shockwave that deals AoE DMG. This effect can occur once every 2s.
Tactics: Swift Strike 	Shikifuda 	Uncommon	When your active character is within the AoE of a Wind Barrier, their ATK SPD is increased by 5%.
Tactics: Light as a Feather 	Shikifuda 	Uncommon	When your active character is within the AoE of a Wind Barrier, their Movement SPD is increased by 10%.
Tactics: Collision Course 	Shikifuda 	Common 	When your active character is within the AoE of a Wind Barrier, their Plunging Attack DMG is increased by 8%.
Tactics: Cutting Wave 	Shikifuda 	Rare 	When the Streamsurge Spirit's HP decreases to 80%, the dealt by its explosion will be increased by 133%.
Tactics: Driving Rain 	Shikifuda 	Uncommon	The number of Mist Bubbles left behind when the Streamsurge Spirit is destroyed is increased by 3.
Tactics: Churning Tide 	Shikifuda 	Uncommon	The dealt by the Streamsurge Spirit's explosion is increased by 50%.
Tactics: Torrent 	Shikifuda 	Common 	The dealt by the Streamsurge Spirit's explosion is increased by 20%.
Tactics: Ice Rift 	Shikifuda 	Rare 	When opponents take DMG from the Snowstorm Spirit, their Physical and all Elemental RES will be decreased by an additional 40% for 10s.
Tactics: Deep Freeze 	Shikifuda 	Uncommon	The dealt by the Snowstorm Spirit is increased by 95%.
Tactics: Frost Formation 	Shikifuda 	Uncommon	The Snowstorm Spirit's HP is increased by 100%.
Tactics: Snow Shade 	Shikifuda 	Common 	The taunting effect of the Snowstorm Spirit is enhanced.
Tactics: Twister 	Shikifuda 	Rare 	The Strixwind Spirit's pull AoE is increased.
Tactics: Windcutter 	Shikifuda 	Uncommon	The dealt by the Strixwind Spirit is increased by 37%.
Tactics: Gale 	Shikifuda 	Common 	The dealt by the Strixwind Spirit is increased by 7.5%.
Tactics: Hurricane 	Shikifuda 	Uncommon	The Strixwind Spirit's attacks can launch larger opponents.
Tactics: Surge 	Shikifuda 	Rare 	Using Shikifuda: Ensorcelled Waters restores 10 Stamina every second, and extends Shikifuda: Ensorcelled Waters' duration by 5s.
Tactics: Tranquil Spring 	Shikifuda 	Uncommon	Shikifuda: Ensorcelled Waters' Healing Effectiveness is increased by 80%.
Tactics: Sweet Dew 	Shikifuda 	Common 	Shikifuda: Ensorcelled Waters' Healing Effectiveness is increased by 15%.
Tactics: Deep Creek 	Shikifuda 	Uncommon	Shikifuda: Ensorcelled Waters' duration is increased by 2%.
Tactics: Tumult 	Shikifuda 	Rare 	The Thunder Orb fired by Shikifuda: Thunder Orb will explode 1 more time(s) 1s after its initial explosion, dealing .
Tactics: Conjunction 	Shikifuda 	Uncommon	The number of Elemental Particles generated by Shikifuda: Thunder Orb when it hits opponents is moderately increased.
Tactics: Accumulation 	Shikifuda 	Common 	The number of Elemental Particles generated by Shikifuda: Thunder Orb when it hits opponents is slightly increased.
Tactics: Profuse Storm 	Shikifuda 	Uncommon	Shikifuda: Thunder Orb's is increased by 45%.
Tactics: Imposing 	Shikifuda 	Rare 	Shikifuda: Bedrock's DMG Reduction is increased by 20%. Unleashing Shikifuda: Bedrock deals .
Tactics: Blockade 	Shikifuda 	Uncommon	Shikifuda: Bedrock's DMG Reduction is increased by 15%.
Tactics: Firm 	Shikifuda 	Common 	Shikifuda: Bedrock's Duration is increased by 2s.
Tactics: Solid 	Shikifuda 	Uncommon	Shikifuda: Bedrock's Duration is increased by 4s.
Exposure: Bastion of Order 	Character 	Rare 	4 randomly selected characters (from both combat and support parties) will have their constellation effects increased by 1 level.
Exposure: Scroll of Stability 	Character 	Uncommon	When active character's HP is greater than 70%, Normal, Charged, and Plunging Attack DMG dealt is increased by 10%.
Exposure: Scroll of Victory 	Character 	Uncommon	When active character's HP is greater than 70%, Elemental Skill DMG dealt is increased by 10%.
Exposure: Scroll of Brilliance 	Character 	Uncommon	When active character's HP is greater than 70%, Elemental Burst DMG dealt is increased by 10%.
Exposure: Double-Edge 	Character 	Uncommon	Active characters deal 15% increased DMG and take 10% increased DMG.
Exposure: Swift Severance 	Character 	Uncommon	The active character obtains the aura of the Swift Severance Seal, increasing their ATK SPD by 20%. If there are more than 3 opponents within the aura's AoE, the aura's effects will disappear permanently.
Exposure: Rapid Bolt 	Character 	Uncommon	The active character obtains the aura of the Rapid Bolt Seal, increasing their ATK SPD by 15%. With every opponent within the aura's AoE, the aura's effects will decrease by 5%. If there are 3 opponents within the aura's AoE, the aura's effects will disappear temporarily.
Exposure: Precarious Strategy 	Character 	Uncommon	When active character's HP is less than 50%, Normal, Charged, and Plunging Attack DMG dealt is increased by 10%.
Exposure: Dangerous Strategy 	Character 	Uncommon	When active character's HP is lower than 50%, the character's Elemental Skill DMG dealt is increased by 10%.
Exposure: Startling Strategy 	Character 	Uncommon	When active character's HP is lower than 50%, the character's Elemental Burst DMG dealt is increased by 10%.
Exposure: Exorcism 	Character 	Uncommon	When your active character's Stamina is higher than 70% and their attack hits an opponent, they will unleash a shockwave at your active character's position that deals AoE DMG. This effect can be triggered once every 5s.
Exposure: Guiding Light 	Character 	Uncommon	When a character's Elemental Skill hits an opponent, it will generate an additional 1 Elemental Particles. This effect can be triggered once every 4s.
Exposure: Shattered Armor 	Character 	Uncommon	When an active character triggers a Superconduct reaction on a nearby opponent, opponents will have their Physical RES decreased by an additional 20%.
Exposure: Majestic Storm 	Character 	Rare 	All party members gain a 30% .
Exposure: Deafening Storm 	Character 	Uncommon	All party members gain a 10% .
Exposure: Swift Storm 	Character 	Common 	All party members gain a 2% .
Exposure: Twilight Flame 	Character 	Rare 	All party members gain a 30% .
Exposure: Scarlet Flame 	Character 	Uncommon	All party members gain a 10% .
Exposure: Perilous Flame 	Character 	Common 	All party members gain a 2% .
Exposure: Creeping Frost 	Character 	Rare 	All party members gain a 30% .
Exposure: Encroaching Frost 	Character 	Uncommon	All party members gain a 10% .
Exposure: Fatal Frost 	Character 	Common 	All party members gain a 2% .
Exposure: Wrathful Wave 	Character 	Rare 	All party members gain a 30% .
Exposure: Roiling Wave 	Character 	Uncommon	All party members gain a 10% .
Exposure: Killer Wave 	Character 	Common 	All party members gain a 2% .
Exposure: Maddening Mist 	Character 	Rare 	All party members gain a 30% .
Exposure: Mist's Edge 	Character 	Uncommon	All party members gain a 10% .
Exposure: Green Mist 	Character 	Common 	All party members gain a 2% .
Exposure: Devastating Rock 	Character 	Rare 	All party members gain a 30% .
Exposure: Resounding Rock 	Character 	Uncommon	All party members gain a 10% .
Exposure: Disintegrating Rock 	Character 	Common 	All party members gain a 2% .
Exposure: Iron Death 	Character 	Rare 	All party members receive a 30% .
Exposure: Shattering Steel 	Character 	Uncommon	All party members receive a 10% .
Exposure: Chrome Edge 	Character 	Common 	All party members receive a 2% .
Exposure: Keen Blade 	Character 	Uncommon	All party members deal 8% bonus Normal Attack DMG.
Exposure: Free-Form Blade 	Character 	Uncommon	All party members deal 8% bonus Charged Attack DMG.
Exposure: Plummeting Blade 	Character 	Uncommon	All party members deal 12% bonus Plunging Attack DMG.
Exposure: Rite of Seven Songs 	Character 	Uncommon	All party members deal 8% bonus Elemental Skill DMG.
Exposure: Redoubtable 	Character 	Uncommon	DEF of all party members is increased by 15%.
Exposure: Treacherous Thunder 	Character 	Common 	When an active character triggers an Electro-Charged reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s.
Exposure: Driving Lightning 	Character 	Common 	When an active character triggers a Superconduct reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s.
Exposure: Storm of Nine Heavens 	Character 	Common 	When an active character triggers an Overloaded reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s.
Exposure: Scorching Sky 	Character 	Common 	When an active character triggers a Vaporize reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s.
Exposure: Flames of Destruction 	Character 	Common 	When an active character triggers a Melt reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s.
Exposure: Cutting Edge 	Character 	Rare 	All party members deal 20% bonus Normal Attack DMG.
Exposure: Glittering Edge 	Character 	Rare 	All party members deal 20% bonus Charged Attack DMG.
Exposure: True Form 	Character 	Rare 	All party members deal 20% bonus Elemental Skill DMG.
Exposure: Swift Severance 	Character 	Rare 	Active character receives a 20% ATK SPD Bonus.
Exposure: Explosive Charm 	Character 	Rare 	Whenever you sprint, you will leave a Charm behind that will explode after 1s. Can occur once every 10s. You may store up to 3 of this effect at one time.
Exposure: Counter Strike 	Character 	Rare 	A backlash will occur when opponents score a melee hit against a character protected by a shield, unleashing a shockwave that deals one instance of AoE DMG. Can occur once every 2s.
Exposure: Tremor 	Character 	Rare 	When an active character obtains an Elemental Orb or Elemental Particle, the character will unleash a shockwave that deals DMG to surrounding opponents. This kind of shockwave can be unleashed once every 4s.
Exposure: Fierce Blade 	Character 	Rare 	When your active character's attacks deal CRIT Hits, they will unleash a shockwave at the active character's position that deals AoE DMG to opponents. This effect can be triggered once every 5s.
Exposure: Swift Step 	Character 	Uncommon	Character Sprinting Stamina Cost decreased by 50%.
Exposure: Measured Force 	Character 	Uncommon	Character Charged Attack Stamina Cost decreased by 50%.
Exposure: Armor Up 	Character 	Uncommon	When an active character obtains an Elemental Shard generated by a Crystallize Reaction, they will trigger a shockwave that deals AoE DMG. This effect can be triggered once every 5s.
Exposure: Tandem Devastation 	Character 	Uncommon	When your active character defeats an opponent with a Charged Attack, they will unleash a shockwave at the active character's position that deals AoE DMG to opponents. This effect can be triggered once every 0.5s.
==Cursed Seals==
When drawing for Charms, Cursed Seals may be encountered and thus suffer from their negative effects. Stepping into one such trap by accident can cause the player to be afflicted by a Cursed Seal's negative effects.
Name 	Effect
Cursed Seal: Decay 	All Curative Emplacements on this floor will be unable to heal any characters.
Cursed Seal: Ensnaring 	A Cursed Field will spawn in a random position in the current trial.
Cursed Seal: Heavy Ordnance	Opponents summoned by the current floor's Arrayed Emplacements, Ferocious Emplacements, and Decisive Emplacements have their ATK increased by 20%.
Cursed Seal: Corrosion 	One party member will not be able to receive healing or be revived. This Cursed Seal only works on this floor. If your parties contain any characters whose Elemental Skills, Elemental Bursts, Talents, or Constellations can revive another character, these effects can be triggered and can enter CD, but they will have no effect.
Cursed Seal: Shattered 	Explosive Barrels deal 100% bonus DMG against characters.
Cursed Seal: Open Wounds 	Characters take 20% extra DMG.
==Charm Magic==
Travelers will obtain Damaged Replicas for exploring the Domain as well as completing the challenges. Travelers can use Damaged Replicas to enhance Shiki Taishou's Charm Magic on the event page for assistance in the trial.
Name 	Level	Cost	Effect
Charm Magic: Ingenuity 	1 	100 	When drawing a Charm, the chance of drawing a high-grade Charm is increased by 2%.
Charm Magic: Ingenuity 	2 	150 	When drawing a Charm, the chance of drawing a high-grade Charm is increased by 4%.
Charm Magic: Ingenuity 	3 	200 	When drawing a Charm, the chance of drawing a high-grade Charm is increased by 6%.
Charm Magic: Ingenuity 	4 	250 	When drawing a Charm, the chance of drawing a high-grade Charm is increased by 8%.
Charm Magic: Ingenuity 	5 	300 	When drawing a Charm, the chance of drawing a high-grade Charm is increased by 10%.
Charm Magic: Ingenuity 	6 	350 	When drawing a Charm, the chance of drawing a high-grade Charm is increased by 12%.
Charm Magic: Ingenuity 	7 	400 	When drawing a Charm, the chance of drawing a high-grade Charm is increased by 14%.
Charm Magic: Ingenuity 	8 	450 	When drawing a Charm, the chance of drawing a high-grade Charm is increased by 16%.
Charm Magic: Ingenuity 	9 	500 	When drawing a Charm, the chance of drawing a high-grade Charm is increased by 18%.
Charm Magic: Ingenuity 	10 	550 	When drawing a Charm, the chance of drawing a high-grade Charm is increased by 20%.
Charm Magic: Happy Coincidence 	1 	300 	During this trial, the number of Safeguarding Spirits on each floor is increased by 3.
Charm Magic: Happy Coincidence 	2 	300 	During this trial, the number of Safeguarding Spirits on each floor is increased by 6.
Charm Magic: Infinitesmal Force 	1 	300 	The maximum number of destructible objects on each floor is increased by 10.
Charm Magic: Infinitesmal Force 	2 	300 	The maximum number of destructible objects on each floor is increased by 20.
Charm Magic: Infinitesmal Force 	3 	300 	The maximum number of destructible objects on each floor is increased by 30.
Charm Magic: Fuel to the Fire 	1 	300 	The maximum number of Explosive Barrels on each floor is increased by 5.
Charm Magic: Fuel to the Fire 	2 	300 	The maximum number of Explosive Barrels on each floor is increased by 10.
Charm Magic: Fuel to the Fire 	3 	300 	The maximum number of Explosive Barrels on each floor is increased by 15.
Charm Magic: Meticulous Planning	1 	300 	All shikifuda can be used 1 more time.
Charm Magic: Meticulous Planning	2 	300 	All shikifuda can be used 2 more times.
Charm Magic: Purity 	1 	200 	When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 4%.
Charm Magic: Purity 	2 	250 	When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 8%.
Charm Magic: Purity 	3 	300 	When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 12%.
Charm Magic: Purity 	4 	350 	When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 16%.
Charm Magic: Purity 	5 	400 	When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 20%.
Charm Magic: No Openings 	1 	300 	When re-drawing a Charm, there is a 100% chance that you will be refunded the Battered Shikifuda consumed for this re-draw. This effect will trigger a maximum of 2 times on each floor.
Charm Magic: Flash in the Pan 	1 	300 	The first time you draw a Charm from each Charm Emplacement, the chance of gaining the highest level of that particular Charm is increased by 20%.
Charm Magic: Smooth Running 	1 	300 	The maximum number of Cursed Fields in this trial is limited to 5.
Charm Magic: Rejuvenation 	1 	300 	There will be a Curative Emplacement in every room before the room with a Decisive Emplacement.
Charm Magic: Whetstone 	1 	300 	Every floor will have 3 or more Charm Emplacements.
==Martial Trials==
Pass the trial challenges and complete the corresponding Martial Trial to obtain rewards.
Trial 	Reward
Defeat a total of 200 opponents 	
Destroy a total of 50 destructible objects 	
Ignite a total of 20 Explosive Barrels 	
Obtain a total of 10 Safeguarding Spirits that provide attack buffs and healing effects 	
Draw a total of 10 Charms of the highest level 	
Draw a total of 40 Charms of a higher level 	
Upgrade Charm Magic: Ingenuity to the highest level 	
Upgrade Charm Magic: Purity to the highest possible level 	
Complete "The Ominous Demesne" without using any Curative Emplacements to heal any characters 	
Complete "The Brutal Divergence" without using any Curative Emplacements to heal any characters	
Complete "The Ominous Demesne" without any character deaths 	
Complete "The Brutal Divergence" without any character deaths 	
Complete "The Vengeful Wood" with no more than 6 party members 	
Complete "The Echoes of Extinction" with no more than 6 party members 	
Upgrade Charm Magic: Meticulous Planning to the highest level 	
==Blazing Unison==
Complete "Path of the Taishou" and accumulate 4,000 Aged Tokens in order to exchange 1,000 Aged Tokens to invite "Blazing Riff" Xinyan (Pyro).
==Event Shop==
===Trial Trove: I===
===Trial Trove: II===
==Battle Pass Missions==
==Total Rewards==
==Other Languages==
==Change History==
es:Dominio del guerrero
fr:Guerrier du labyrinthe
ja:謎境一騎
pt-br:Guerreiros do Labirinto
ru:Воины лабиринта
th:ทหารผู้กล้าแห่งแดนพิศวง
vi:Chiến Binh Bí Ẩn