Report 1540

Report #1540
Skillset: Runes Skill: ForeshadowProphecy
 Org: Hartstone Status: Completed Oct 2016
Furies' Decision:
Solution 1.
Problem: Foreshadow Prophesy costs 1p and some runes to create a prophesy of one
person's name, with an upward limit of 6 total prophecies cast at once. The
first time a listed person enter or exits the caster's area, the caster will be
informed of that movement in the manner of spectacles of clairvoyance. However,
this wipes that person's name off their prophesy list. Knowing that a person (or
up to 6 people) you have singled out ahead of time has entered (or exited) an
area only once is not worth the cost or effort, given the limitations of this
ability.
[A: 0 R: 0] Solution #1: ForeshadowProphesy will continuously work on the
 listed targets, until the caster dies, logs out, or
 removes that target's name from their list.
[A: 0 R: 0] Solution #2: ForeshadowProphesy will instead fire when a listed
 target moves closer to the caster, removing the
 target's name once they and the caster stand in the
 same room.
Player Comments:
---[Shango on 10/8 @ 02:25 writes]:
I support solution 1. Reduces scent spam, which honestly is otherwise used for
far less cost, so can only help server lag
---[Wobou on 10/8 @ 02:29 writes]:
Both sound fine to me. I like the theme of solution 2 better but some of the
other limitations should probably be loosened up in exchange for it becoming
somewhat weaker
---[Salome on 10/8 @ 02:31 writes]:
Support Solution 2.
---[Synkarin on 10/8 @ 02:52 writes]:
These are fine, I don't really think it makes them that much more useful though.
---[Raeri on 10/8 @ 04:10 writes]:
Supported for 1.
---[Auriella on 10/8 @ 10:48 writes]:
Solution 1 seems fair enough.
---[Shedrin on 10/10 @ 20:47 writes]:
Agree with Synkarin, these are fine, but weak.
---[Raeri on 10/11 @ 08:54 writes]:
Well if we're looking for combat applications, I suppose you could tie it into
consuming the foreshadowprophesy to proc either malign or deathproph when the
person enters the caster's room?
---[Enyalida on 10/11 @ 17:01 writes]:
The idea with solution 2 is to help runists use rad intelligently when enemies
move adjacent to them, which is a fairly okay buff for something that is
otherwise currently totally useless. Hitting with malignprophesy when the target
enter the room is an okay idea, particularly if/when Malignprophesy gets a
report to make it less awful. Another option would be some kind of stun, prone,
or paralyis upon entry. If everyone thinks the current solutions are weak, what
are some alternatives? Some ideas were to make foreshadow prophesy spawn a
target-only carcer or whirlpool effect (chance to fail moving away). The problem
with that lies in the potential for combos with things like Chasm.
---[Synkarin on 10/13 @ 02:52 writes]:
Make it a relapsing affliciton for 3p. The aff hits like 3-4 times in the next
20s or something.
---[Enyalida on 10/13 @ 20:01 writes]:
That solution is more suited to MalignProphesy, which deserves its own report.
---[Synkarin on 10/13 @ 22:47 writes]:
I disagree - I think a relapsing affliction can certainly fit within the theme
of Foreshadow prophecy while making it much more useful than the currently
proposed ideas.
---[Lerad on 10/16 @ 02:30 writes]:
Support for solution 1, but I echo the concerns that it won't be particularly
useful. But well, it'll still be more useful than now, at least. Solution 2...
sounds alright though perhaps a little difficult to code? Like, if a target
moves AWAY from the caster, it won't fire? Well, if it's codable, I guess it
works as well, for helping radding a target. I agree that a more limited, but
actual aff ability that fires once on a target when certain conditions are met
would be better, maybe something as per Synkarin's suggestion - though
unfortunately I've commented too late to provide suggestions before
finalization.
---[Raeri on 10/18 @ 05:57 writes]:
Could have it be a def that tries to suck the target into your room via rad if
they enter adjacent, I guess
---[Shuyin on 10/22 @ 17:49 writes]:
Either is fine