F3 2021/Faz Studios

Hello and welcome to Faz Studios' first-ever F3 showcase!
Unfortunately, we don't have too much to share this time around due to real-life circumstances. However, we'd like to take a day to discuss our upcoming projects (including CrossClash II and an announcement for a new(ish) project), plus a chance to shape the future of the company! Please tune back in on June 12th to see all the goods!
As always, here's some music while you wait!
==CrossClash II==
===A Marvelous Inclusion! (Newcomer: ???)===
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The trailer opens with Banjo, Kazooie, and Crash taking a walk on Spiral Mountain. The trio seem to be in high spirits as they climb to the summit, "talking" and laughing as they progress. When they reach the top, though, they see a suspicious crate sitting at the peak. Crash, prepared to do what he does best, attempts to belly flop the crate, only for it to resist against his weight and throw him off.
The bandicoot, thoroughly confused, nods to the bear and bird, seemingly asking them for help with the crate. What follows is a montage of the trio attempting to break open the crate. However, whether it be beak, Grenade Egg, or spinning, none of their tools can break it. Disgruntled, the three turn to leave before a chainsaw is heard revving up. They turn around, only to see a shadowy figure cutting through the crate with ease. Looking up, they seem to recognize Banjo in particular, speaking with a British accent.
???: Oh, there you are! Been a while, hasn't it?
Leaning down, the figure picks up the crate's contents; An invitation to a prestigious fighting tournament.
???: CrossClash? Oh, no, what have those buggers gotten me into now? Looks like it's gonna be another one of those days...
Conker Cashes In!
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To kick off our presentation, Conker from the eponymous series joins the fight in CrossClash II!
Did you know Conker was originally planned to be in the original CrossClash? Unfortunately, he didn't get very far into development; He was scrapped due to the profane nature of his most iconic game, Conker's Bad Fur Day. However, a lot has changed since then. The Nerd got into CrossClash 1 as DLC despite the mature themes of his series, and while it may have been too late for our favorite orange squirrel back then, the gates have finally opened to let him into the fray!
I should note, however, that I've had to tone Conker and his world down quite a bit; While CrossClash II will launch with the Mature template, I'd rather keep said mature content at a minimum; Not gonna do anything too graphic for this one. Luckily, deciding what I could include is never too difficult; I have a strict personal code on what I'll allow in the game ratings-wise. I can't exactly go into details due to Fantendo's rules, but I think the kind of content I'm adding for Conker will capsulate the humor of his games without going too far.
Anyway, how does Conker fight? Well, as per his home series, he has a variety of weapons, ranging from the comedic (such as his iconic frying pan) to the serious (such as the shotgun). His specials show off a plethora of his more iconic abilities:
*Conker's Neutral Special is his slingshot. Charge it up, then release it to shoot a conker (the nut, not the squirrel) forwards!
*Conker's Forward Special is the Shotgun; It has poor range, but it stings and is quick to fire!
*Of course, Conker's moveset wouldn't be complete without the Helicoptery Tail Thing (yes, that's it's name). Use Conker's Up Special to ascend into the air, using his tail as a hitbox.
*The most interesting part of Conker's moveset is his Guard Special, Context Sensitive. Just like the eponymous pads in Conker's Bad Fur Day, the functionality of this move depends on what's going on around Conker. Depending on the situation, he can use a counterattack, use a pocket watch to hypnotize the opponent into slumber, or even turn into an anvil!
*Conker's Level 3 Clash Attack is It's War, where he calls in his army to take care of the opponent up close and personal. This move is mainly inspired by the multiplayer of Conker: Live and Reloaded, the Xbox remake of Bad Fur Day.
Overall, I'm happy to finally be bringing Conker into the CrossClash family. Every squirrel has their day!
===New Stages!===
Next, I want to show you some of the new stages in the game, as well as some of the music that comes with them.
Buccaneer Beach (Pac-Man World)
This is the first level of Pac-Man World, where ghost pirates rule! I added this stage due to the recent rediscovery of the Pac-Man World series I had. I own Pac-Man World 3 on the DS, but to be completely honest, I'm not the fondest of that game. I bought Pac-Man World for the PlayStation a few months ago, and I've enjoyed that a lot more. As such, I wanted to represent it in particular when adding another Pac-Man stage.
The stage features music from the entire Pac-Man World trilogy, plus World Rally!
*Buccaneer Beach - Pac-Man World
*Clyde In The Caldera / Pinky's Revenge (Remix) - Pac-Man World 2
*VR Maze - Pac-Man World 3
*Galactic Outpost - Pac-Man World Rally
Stonecarving City (Wario Land: Shake It!)
I really wanted to add a new stage for the Wario Land series to replace Greenhorn Forest from Wario World. Nothing against Greenhorn Forest; I just think there's enough jungle-like stages in the game that a new aesthetic had to be chosen. Since my favorite Wario Land game is Shake It by far, I decided to choose one of its most iconic levels!
The stage features music from across the Wario Land series, plus some tunes from WarioWare and Wario's appearances in Mario games!
*Stage Theme 1 (Remix) - Wario Land: Super Mario Land 3
*Hall of Hieroglyphs - Wario Land 4
*Ashley's Song (Brawl Remix) - WarioWare: Touched!
*Battle with Wario (Remix) - Super Mario Land 2: 6 Golden Coins
Waluigi Pinball (Mario Kart DS)
As our last stage for the day, replacing Mario Circuit is Waluigi Pinball! While there's nothing inherently wrong with Mario Circuit, I feel that Waluigi Pinball has a lot more character - and an interesting stage hazard! Pinballs roll from the top of the board, ramming into unlucky fighters!
Waluigi Pinball features music from the entire Mario Kart series, including some songs that cater to Waluigi!
*Waluigi Stadium / Wario Colosseum - Mario Kart: Double Dash!!
*Waluigi Pinball (Remix) - Mario Kart DS
*Destruction Dance - Dance Dance Revolution: Mario Mix
*Waluigi Pinball - Mario Sports Mix
These are only a few of the new stages headed to CrossClash II. Please keep an eye out for more in future announcements!
===New Items!===
You may remember that in the last CrossClash game, there were no items hailing from other universes; Only ones created specifically for the game. In hindsight, this was a dumb move. It's a crossover game, after all; Who doesn't love seeing characters use each other's power-ups? That said, there's going to be a lot more items from across the different universes represented in CrossClash II. However, some items from the first game will also be returning. Take a look at just a few:
*Food (CrossClash): Food comes in a variety of different dishes. Eat some, and you'll regain some health!
*Clash Cola (CrossClash): Drink this, and you'll gain a small boost to your Clash Charge meter.
*Clash Orb (CrossClash): If you can deal enough damage to it, it'll grant you one free level of your Clash Attacks!
*Super Mushroom and Poison Mushroom (Super Mario): Eat the Super Mushroom, and you'll grow, becoming slower but stronger. Eat the Poison Mushroom, and you'll shrink, being faster but weaker.
*Shield Monitor (Sonic the Hedgehog): Breaking this open earns you a temporary passive shield, which boosts your attack resistance.
*Fishing Rod (Minecraft): Picking this item up causes your basic attack to become a tether grab, being able to grab your opponent from afar and reel them in.
*Freddy Plush (Five Nights at Freddy's): Once this item spawns, you'll have to engage in a game of hot potato with your opponent. Whoever is holding the plush after some time has passed will be attacked by a swarm of Freddles!
These are only a few of the many items you can use in battle; Tune in to future presentations to learn more! 
===DLC Plans===
Everything I just described will be available in the base game, but I want to take a minute to explain how DLC for the game will look this time around.
Before I go any further, I need to reiterate (even though it's probably obvious) that DLC is NOT currently being worked on. I do have ideas for who and what might be DLC, but nothing is set in stone right now. With that said, I'm going to explain how I'm going to handle the concept of DLC in CrossClash II.
In the first CrossClash game, there were ten "Challenger's Packs", each containing:
*A single fighter
*A stage
*Twelve music tracks
Challenger's Packs could either introduce a new franchise to the game (such as Spy vs. Spy or Among Us), or add some more content to an existing franchise (such as Super Mario or Project Cape). Six packs did the former, while four packs did the latter.
This will not be the DLC formula for CrossClash II. Instead of focusing on individual "packs" of content, DLC will be seen as a "season pass" format, similarly to the Season Passes for Street Fighter V. Each season includes:
*One "Franchise Pack", introducing a (usually) new franchise to the game via a fighter, stage, music, and Assists.
*Three "Solo Fighters", adding a new fighter to the game.
*Two "Solo Stages", each coming with a selection of music, both tracks included in the base game or all-new tracks.
*Two "Music Packs", each containing eight songs.
This means that not only do you get more content, but I can properly allocate ideas I have for the game into different areas without dedicating a majority of DLC to it. For example, when Splatoon 3 comes out next year, I can look at the game and decide if it should be represented via a Franchise Pack, Solo Fighter, or whatever. I'll be sure to better explain this as new situations arise, but I hope you're excited!
As for how many seasons there'll be... I don't know. It depends on a lot of factors; My personal life, my interest in CrossClash II, ideas, etc. There's no set in stone number of seasons the game will have. Heck, in theory, I could happily churn out new seasons until I leave Fantendo. Just as a rule of thumb for the time being, the number of seasons will be whatever number of them there are once I announce the next season will be the last. Only time will tell.
So uhhhh, yeah! Be excited for this new take on DLC! Since I plan to release CrossClash II in early fall, expect Season 1 to start sometime before year's end!
===An Old Rival Returns... (Newcomer: ???)===
To conclude the CrossClash II section of this presentation, I'd like to introduce you to one more newcomer. Please take a look!
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The trailer opens with gameplay footage, featuring Mario on Final Destination. Donkey Kong charges at him, prompting Mario to engage in battle with the big ape. Of course, Mario disposes of him quickly as Luigi makes his way into the ring. After KOing his brother, Mario turns around as Bowser runs into make his move. Once again doing battle with the Koopa King, the plumber takes care of him just as he always has.
The trailer transitions into a cinematic as Mario stops to catch his breath, seconds before a familiar laugh echoes throughout the void. Mario jolts to his senses and looks around, being unable to spot anyone. However, a finger snap prompts the camera to zoom out, revealing a disembodied hand floating above Mario. After slapping the plumber into oblivion, the hand gives the camera a thumbs up as his splash text appears:
Master Hand Reaches His Final Destination!
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Since CrossClash is heavily inspired by the Super Smash Bros. series, it only makes sense that its iconic boss, Master Hand joins the fray!
When designing Master Hand for CrossClash II, I wanted him to feel like just what he was created to be; A boss. As such, he plays a little differently than most fighters. For starters, he is VERY hard to launch. Most fighters' attacks can't make Master Hand flinch without the use of items, so you'll need to make use of knockback-heavy attacks or Clash Attacks to keep him off your back. Luckily, Master Hand is fairly slow, and so are his attacks! Just like in Smash itself, you'll need to wait for Master Hand to create an opening before you can rush in to deal damage.
Of course, that isn't to say that Master Hand doesn't have his own devious tricks up his sleeves:
*Master Hand's Neutral Special is his iconic Finger Bullet; Charge it up, then shoot it for high damage!
*In a similar vein, Master Hand's Back Special has him use his Ring Toss. While it's a boomeranging attack, Master Hand cannot move until the rings return to him!
*Master Hand's Up Special is the Fake-Out Slap, where he rises into the air before coming down with a large palm strike! Just like the name implies, you can cancel it mid-air to mess with your opponent.
*Master Hand's Level 3 Clash Attack sends his opponent to the Master Fortress, where they'll be assaulted by various forms of Master Hand himself before the Master Core launches them away!
With Master Hand fully revealed, being the 13th newcomer revealed out of 36, that'll do it for this CrossClash II presentation! I want to remind folks that the majority of game announcements are made on the official Dojo; Be sure to check it out!
Thank you for reading, and be sure to stick around for more Faz Studios projects.
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The events of Master Hand's trailer are seen from a distance as the camera zooms out to reveal that they're being watched from a portal. A glowing blue figure floats into view, chuckling to himself as the screen fades to black...
==???==
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The trailer opens on a black screen, with the sound of a phone ringing being audible. Eventually, a light flickers on to reveal a Smash invitation. The camera begins zooming out, slowly revealing a familiar office as the phone begins playing a pre-recorded message.
???: Hello? Uh, hello hello? Well, if you're hearing this... We've got a problem. Uh, the animatronics... aren't in the pizzeria. I don't know where they went, or how for that matter, but we need to find them. Err, I hope they didn't get too far, though, especially given that tournament going on nearby...
The phone suddenly cuts out as the office becomes shrouded in darkness. A deeper voice begins to speak.
???: Well, I hope they'll enjoy my visit. I've got a special delivery...
Suddenly, a brown, robotic bear steps out of the shadows, his eyes aglow as his splash text appears:
Freddy Takes the Stage!
(again)
Remake now in development.
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That's right, Super Smash Bros. Ultimate x Five Nights at Freddy's is getting a remake!
Since it was my first-ever project on the wiki, it's safe to say it hasn't aged the greatest. I want to go in and revamp the whole thing with new ideas and what I've learned about formatting on the wiki. While some things will remain the same, I want this Challenger's Pack to be bigger and better than ever before! (The old version of the page will be archived in a subpage.)
Since I want to wait for future developments in the FNaF world (mainly due to rumors that Security Breach will be presented at Summer Game Fest), I'm currently aiming to release the remake in early August; Hopefully in time to celebrate FNaF's 7th anniversary!
==Potential Future Projects + Vote==
Like I said at the beginning, I don't have too much to share today. Due to me prioritizing wrapping up high school and preparing for college, the two projects I've already mentioned (as well as Project Cape Rumble) are my only currently active projects.
That said, once PC Rumble and Smash x FNaF are done and CrossClash II is released, I do have some ideas for future projects. I could work on them all at once, but I'd probably get burnt out in the process. As such, I wanted to pitch these ideas to the community and see which ones people like the most, then put priority on those.
As a reminder, do not expect any of these any time soon. Earliest they're gonna be is Winter 2021.
Alright, let's roll out the ideas (in no particular order)!
*Faz's Super Smash Bros. (tentative title)
**A "reboot" of the Smash series.
*Gary's Inktastic Journey 2 (tentative title)
**A half-sequel, half-retelling of the first Gary's Inktastic Journey. This version will stray more away from the Splatoon formula, being a 3D platformer with many unexpected surprises.
*CrossKart
**A racing spinoff of the CrossClash series.
*Orbitball (tentative title)
**A sports game combining original characters from different time periods. This one's a lot more in-depth and complicated than the others, so even if this one gets a lot of support, there's no guarantee it'll happen.
*Sonic: Return to South Island (tentative title)
**I announced this game ages ago as a remake of the first Sonic the Hedgehog, but I want to shift focus and make it more of a reimagining. It serves as a retelling of the original game, depicting Sonic's first encounter with Dr. Eggman.
*Angry Birds 3 (tentative title)
**This game serves as a return to form for the Angry Birds series, focusing on episodic gameplay similar to that of the original game. Basically, think of this as the Sonic Mania of Angry Birds to a certain extent.
Alright, now that you've seen all six ideas, please choose which ones you're interested in and the one you want to see the most at this form (https://forms.gle/P2ySKCt4ZdMtuupU6).
Anyway, that'll wrap up this F3 presentation. Sorry that there isn't too much this time around, but life's getting busy for me and I want to take things slow wiki-wise for the time being. Nevertheless, please stay tuned for future announcements.
Until next time, this is Faz, signing off!
Category:Fantendo Fanon Feature 2021
Category:Showcases