Dizzy

== Description ==
Dizzy inflicts a small penalty to Accuracy and Agility on the target. Dizzy is removed the next time the target is attacked, hit or miss.
It does not literally mean making the target dizzy. It could be a cloying fog or something.
== Strategy ==
Dizzy isn't as clean cut as Blind or Cripple. It does a bit of both. As such, the target's reaction may be more unpredictable. Blind is better for drawing a target out into Fearless. Cripple is better for pushing a target into Protected.
Here are a few reasons why you might want to use Dizzy:
* Bait the target into the Fearless defense level to make the target easier to hit.
* Bait the target into the Protected defense level to make the target more likely to miss.
==Related Effects==
* Cripple
* Cripple2
* Blind
* Blind2