Fighter/Fighter Archetypes

The following table lists the archetypes for the fighter class. Racial prerequisites are in bold.
== Table: Fighter Archetypes ==
Archetype 	Description
Airborne Ambusher	Driven by suspicion and hatred, aegyl doggedly guard their territories, making deadly use of their flight. Using swift strikes from above, aegyl plummet onto their foes with lethal force. Available only to aegyl fighters.
Awakener 	Familiars are seldom seen without mages besides them, often conduits for their arcane powers. However most rare is to find one attuned to a warrior, not only working together with them, but participating in combat in situations most owners would likely try to avoid having their familiars in, however these familiars take much from their masters, and are rather hard to take them away from conflict, as they are powered by the very willpower of the Awakener rather than any arcane concoction of a mage. An Awakener and their Familiar are truly forces to be reckoned with.
Breaker 	Within all creatures lies the desire to break things. From an early age, one of the most common forms of expression is destruction. Some people lean into that primal desire. They are known as Breakers, and woe to anyone who stands in their way.
Defender 	A defender focuses on both offense and defense, blending weapon and shield in perfect balance to impede his enemies while delivering deadly blows, and even turning the shield itself into a formidable weapon. These fighting school benefits apply when wielding a weapon and a shield simultaneously.
Dirty Fighter 	The dirty fighter laughs at concepts like honor and fair play. He cares only for victory, no matter how he achieves it, and spends as much time mastering sneaky combat maneuvers as he does drilling with weapons or learning how to wear armor.
Foehammer 	While the axe is the most famous dwarven weapon, the hammer is at the heart of dwarves' heritage as forgemasters and warriors alike. Available only to dwarf fighters.
Gladiator 	Most fighters battle out of necessity, with each battle a contest of life and death. Some, however, fight for glory and for the adulation of the crowd. The gladiator is both a cunning warrior and a consummate performer, knowing life and death are balanced not only on a sword’s edge, but also on the cheers or jeers of the crowd.
Lanista 	To hear most lanistas talk, battles are won by heart and grit, by sharp iron and mighty hews. Yet the lanista knows that the key to victory is the mind behind the mettle, the training that guides the blade, and the knowledge of when and where to strike.
Mercenary 	Mercenaries fight for money or other recompense instead of fighting for ideological interests, whether they agree with or are against the existing government. Still, gold buys loyalty. As a result, they are well equipped and dedicate themselves to training in small-unit tactics, quickly communicating strategies and tricks to handle any threat to their charges.
Monster Hunter 	Like a bounty hunter following his own rules, a monster hunter tracks down elusive prey using his wits and delivers long-overdue retribution while easily ignoring his own injuries thanks to the joy he receives from a job well done.
Nimble Striker 	These warriors are proficient with a wide variety of weapons, but they are especially adept with swords. Disdaining the use of heavy armors, this fighting style focuses on quick movements, prodigious leaps, and dexterous sword-play.
Quartermaster 	While most fighters focus on martial prowess with a singular chosen weapon, a quartermaster instead brings the full power of their arsenal to bear on anyone foolish enough to stand in their way, and anyone who does will likely soon perish under a hail of weapons.
Sea Wolf 	A sea wolf is a pirate who focuses on shipboard combat relying on his strength of arms over his agility. He specializes in traditional pirate weapons, but often wears heavier armor than is normally seen on a ship. A sea wolf moves and fights easily in his armor, however, even in the water. Captains value sea wolves because of the skill they exhibit in defending the ship and in boarding actions. Available only to roegadyn fighters.
ShinSect 	Shinra Security Division (egregiously shortened to ShinSect) is one of the many semi-military divisions found in Shinra Inc. Unlike their more military brethren, ShinSect deals with internal security, riot suppression and general security of various installations. Technically, ShinSect is a Branch Division under the Investigation Sector of the General Affairs Department (aka: The Turks) and are to report to them directly. In practice, the Turks tend to call on them seldom and mostly just make sure all the proper paperwork is in order and that everyone’s doing their job. Trained almost exclusively to minimize the potential collateral and to take alive any prisoners (if need be), these hardcore men and women tend to be often overlook by media in favor of the more ‘charismatic’ Divisions. But what they lack in fame, they make for with fervor.
Squire 	Fighters had to start their humble beginnings somewhere, as a squire. Some take it as a full-fledged duty.
Stormbreaker 	Warriors who walk in the tempest unafraid draw the power of the storm into themselves and become stormbreakers.
Swarm Fighter 	Gnaths know there’s strength in numbers, and they rarely send fewer than two gnaths out on patrol. This reliance on one another extends to combat tactics too— overwhelming numbers and tight quarters are the gnath fighter’s friends. Scuttling between the legs of friend and foe alike, the swarm fighter is an unshakable combatant. Available only to gnath fighters.
Sworn Guardian 	Sworn Guardians are those whose oath of protection shouldn’t be taken lightly, at once a mighty warrior ready to charge into its enemy, and an unbreakable vanguard, ready to make sacrifices for what they swore to protect. The Sworn Guardian often finds themselves taking jobs as guards or bodyguards to important individuals, be they politicians or faith leaders, but in the same breath they aren’t uncommon in an adventuring party, protecting the members less able to take blows from just that.
Unbreakable 	The unbreakable is a warrior of indomitable will, unstoppable and implacable once he has set his mind upon a course of action. The unbreakable endures any trial to do what must be done, and when his mind is set toward a goal, nothing can stop him from achieving it, though many may try. He is a juggernaut and a zealot, supremely confident in his own abilities.
Viking 	The sagas of the northern people are filled with stories of mighty warriors sailing south to raid the peoples of warmer climes and returning with longships filled with plunder. The northerners call these warriors vikings, and their deeds are sung in the longhouses during the long winter nights. A viking strikes fear into the heart of her foes, and in battle can fly into a terrible rage. Many vikings wear the pelts of bears or wolves, drawing on the strength and ferocity of these beasts in battle. Vikings do not wear heavy armor, but are skilled at fighting with an ax or spear in conjunction with a shield.
Warmage 	Some fighters don’t or can’t rely solely on their martial abilities, perhaps from the circumstances they often find themselves in combat. These soldiers go into battle armed with innate magical abilities  that add potency to their martial skill. Versatility is the name of the game for those taking the path of the warmage, the abilities of a mage and the skill of a warrior, while not fully integrated, working together to a common end.
Warrior 	On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. These men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.
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