Lore of Dark Magic

The Lore of Dark Magic is a lore of magic introduced in Total War: Warhammer II.
== Lore Attribute ==
=== Spiteful Conjuration=== 	
=== Spiteful Conjuration===
As the spellcaster summons the Winds of Magic, black darts of malice will flit through the air to pierce their enemies.	As the spellcaster summons the Winds of Magic, black darts of malice will flit through the air to pierce their enemies.
 	Passive AbilityLore of Dark Magic
Type 	Hex (Area)
Target 	Enemies
Armour 	
Effect range 	Map-wide
Duration 	18 seconds
Affected units 	Affects enemies in range(all)
Enabled if 	Casting
Triggers when casting spell 	Triggers when casting spell
=== Wrath of the Wood=== 	
=== Wrath of the Wood===
At the most opportune moment, arrows are willed to fly fast and true by the very wood from which they are carved.	At the most opportune moment, arrows are willed to fly fast and true by the very wood from which they are carved.
 	Passive AbilityLore of Dark Magic
Type 	Augment (Area)
Target 	Self, Allies
Armour-Piercing Missile Damage 	
Base Missile Damage 	+12%
Effect range 	Map-wide
Duration 	8 seconds
Affected units 	Affects allies in range(all)
Enabled if 	Casting
Triggers when casting spell 	Triggers when casting spell
Available to only 	Available to only
== Spells ==
=== Power of Darkness=== 	
=== Power of Darkness===
The caster's draws on unstable power from the Realm of Chaos to charge their spells.	The caster's draws on unstable power from the Realm of Chaos to charge their spells.
 	SpellLore of Dark Magic
Cost 	4 Winds
Type 	Augment of the Winds
Uses 	2
Target 	Self
Damage Per Second 	16-33
Power Recharge 	+80%
Reserves Per Second 	+0.70
Range 	200 metres
Duration 	20 seconds
Cooldown 	28 seconds
Affected units 	Affects allies in range(max: 1)
Causes damage to self 	Causes damage to self
=== Chillwind=== 	
=== Chillwind===
A freezing gale is conjured and sent to assail the target with ice and hail. 	A freezing gale is conjured and sent to assail the target with ice and hail.
 	SpellLore of Dark Magic
Cost 	5 Winds8 Winds (Overcast)
Type 	Wind
Target 	Ground, Enemies
Damage 	16 (100%)
Duration 	1 second
Radius 	6 metres
Movement Speed 	60m/s
Contact 	Frostbite!
Range 	150 metres
Duration 	3 seconds
Cooldown 	29 seconds
Miscast Chance 	50% (Overcast)
Additional effect on Frostbite 	Additional effect on Frostbite
Small, foward-moving area of effect Good against armour Strong vs multiple units 	Small, foward-moving area of effect Good against armour Strong vs multiple units
Frostbite! (10s) Speed: -25% Frostbite! (20s) (Overcast) Reload Skill: -20 (Overcast) Speed: -45% (Overcast)	Frostbite! (10s) Speed: -25% Frostbite! (20s) (Overcast) Reload Skill: -20 (Overcast) Speed: -45% (Overcast)
=== Word of Pain=== 	
=== Word of Pain===
As the caster utters a forbidden name, their enemies are wracked with waves of agony.	As the caster utters a forbidden name, their enemies are wracked with waves of agony.
 	SpellLore of Dark Magic
Cost 	8 Winds12 Winds (Overcast)
Type 	Hex
Target 	Enemy
Accuracy 	
Melee Attack 	
Melee Defence (Overcast) 	
Range 	200 metres
Duration 	40 seconds
Cooldown 	44 seconds
Miscast Chance 	50% (Overcast)
Affected units 	Affects enemies in range(max: 1)
Additional effect on melee defence 	Additional effect on melee defence
=== Bladewind=== 	
=== Bladewind===
A swirling maelstrom of swords spin and slash their way across the battlefield in search of blood.	A swirling maelstrom of swords spin and slash their way across the battlefield in search of blood.
 	SpellLore of Dark Magic
Cost 	11 Winds15 Winds (Overcast)
Type 	Vortex
Target 	Ground, Enemies
Damage Per Second 	18 (22%)
Duration 	7 seconds14 seconds (Overcast)
Radius 	10 metres
Movement Speed 	2m/s
Range 	150 metres
Duration 	7 seconds14 seconds (Overcast)
Cooldown 	38 seconds
Miscast Chance 	50% (Overcast)
Extended effect duration 	Extended effect duration
Large, randomly-moving area of effect Strong vs multiple units 	Large, randomly-moving area of effect Strong vs multiple units
=== Doombolt=== 	
=== Doombolt===
The sky opens and a bolt of burning, pure Chaos black lightning hurtles towards the foe. 	The sky opens and a bolt of burning, pure Chaos black lightning hurtles towards the foe.
 	SpellLore of Dark Magic
Cost 	9 Winds14 Winds (Overcast)
Type 	Bombardment
Target 	Enemy
Ranged Damage 	672 (100%) 1008 (100%) (Overcast)
Explosive Damage 	132 (100%)
Range 	200 metres
Duration 	7 seconds
Cooldown 	47 seconds
Miscast Chance 	50% (Overcast)
Increased armour-piercing damage 	Increased armour-piercing damage
Causes major magical damage Good against armour Strong vs single combatant Strong vs single unit	Causes major magical damage Good against armour Strong vs single combatant Strong vs single unit
=== Soul Stealer=== 	
=== Soul Stealer===
Tendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster's own vigour. 	Tendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster's own vigour.
 	SpellLore of Dark Magic
Cost 	16 Winds
Type 	Direct Damage (Area)
Target 	Self, Enemies
SelfHeal Per Second 	+0.80%
EnemiesDamage Per Second 	37-75
Range 	100 metres
Effect range 	35 metres
Duration 	12 seconds
Cooldown 	54 seconds
Affected units 	Affects allies in range(max: 1)Affects enemies in range(all)
Causes damage to combatants Strong vs character Absorbs hitpoints from enemies Strong vs single combatant Weak vs multiple combatants	Causes damage to combatants Strong vs character Absorbs hitpoints from enemies Strong vs single combatant Weak vs multiple combatants
== Units ==
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Unit							
 							
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Unit							
 							
 							
 							
 							
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Unit 							
(Formless Horror: Malekith) 							
(Formless Horror: Morathi) 							
(Formless Horror: Ariel) 							
(Formless Horror: The Blue Scribes)							
 							
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Unit							
 							
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Unit							
 							
 							
 							
==Videos==
How to use the Lore of Dark Magic
==Strategy==
The Lore of Dark Magic is a offensive and heavily damaging lore that focus more on direct damage to debuffs. The Lore attribute reduced armour mapwide, so useful in certain matchups (Dwarfs, Chaos, some Empire armies, and potentially Lizardmen). 2 spells Doombolt and Soulstealer are very effective at damaging elite units and single entity. Chillwind and bladewind are best vs multiple units of infantry and cavalry but Chillwind's pure ap damage makes it decent vs any non monstrous infantry or cavalry. Consider bringing dark magic as a secondary caster even to just use power of darkness, it can also be combined with the beasts or death lore attribute to give stacking bonuses to winds or recharge. 
*Power of Darkness is a good way of gaining Winds of Magic and can be useful for whipping up more magic at the cost of damaging a unit. put on a regen unit for best effect, or on a lord with access to Soulstealer.
*Chillwind is a lightly damaging spell, but is super cheap to cast. Useful for damaging lightly armoured archer lines or infantry. Overcast slows the enemy down and increases their reload time, further encouraging its use against archers.- Chillwind actually does pure AP damage about 66% as much as shadows pendulum spell does even. use against any infantry or cavalry other than high health monstrous units.
*Word of Pain basically neuters the combat effectiveness of an enemy, -44 Melee attack will drop most units to 0 Melee attack. Overcast makes their defence weak as well.
*Blade Wind is a typical Vortex spell, looks cool, but is overcosted a bit and the rest of the lore is generally more efficient.- its actually one of the cheapest vortexes, but has lower ap damage than most. plus the lore attribute bonus means it will do slightly better vs armor than expected.
*Doombolt is a great spell for damaging Characters or other elite units. It is very hard to dodge and will reliably do solid damage.
*Soul Stealer is probably the most powerful spell in this Lore. It damages all the enemies in an area and heals the caster. This is great on Malekith and Morathi for the ability to heal themselves, something they cannot do otherwise. It is especially painful in blob fights where the enemy bunches up on a target. One great strategy is take Malekith on his dragon, land charge into a vulnerable enemy. Then when your opponent capitalizes on your landing by sending elite units to deal damage, cast soul stealer to heal back up. Word of Pain also works to nullify their damage.
==Notes==
*Bladewind is the shortest lasting vortex spell in the game at 7 Seconds (Overcast doubles it to 14 seconds)
Category:Lores of Magic
Category:Dark Elves