Druid / Scout

(Spring Guider)
Druid / Scout is one of the greatest healing classes in the game, and a solid choice for anyone looking to play a healer in end-game PvE content. The downside to having such tremendous healing is that there's not anything going for it that provides damage. While Earth Arrow, Earth Pulse, and Shot do exist as skills available, none of these skills are enhanced by the combination's elite skills. While this combo absolutely has a place in major group content, it might benefit a player to turn towards another combination to level Druid up to at least 50, and then use the third class option available from the quest [10] The Price for Improvement: A Promise to gain Scout; alternatively, leveling up Scout and some other class, and then using said quest to gain Druid.
==Main Ways of Build==
This combination absolutely loves Wisdom to make the most out of healing. While Intelligence and Stamina are nice options to add on, Wisdom should be the primary focus when gearing up.
This combination is very straight-forward, since it's all about maximizing healing effectiveness. While it wouldn't hurt to invest in Earth Arrow, Earth Arrow's main purpose would be to generate Nature's Power, not deal damage. While there isn't much variety in Druid / Scout, it's nonetheless extremely effective, and is almost guaranteed a spot in any group due to the support that it provides.
==Skills==
(to see Class Main Skills of Druid, see Druid Skills)
===Secondary Class Basic Skills===
== Scout general skills==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Bow Training 	1 	 	 	 	 	Can equip bows and crossbows. 	
 	Shot 	1 	1 piece of ammunition	Instant 	2 	180 	Fires one shot at the target causing 40.0% ranged weapon DPS. 	+2.4% per level
 	Vampire Arrows 	4 	20 focus 	Instant 	10 seconds	180 	Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds. 	+3.3% and +8.0 per level
 	Joint Blow 	8 	15 focus 	Instant 	 	100 	Causes 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. (For players this effect lasts for 2.0 seconds.) 	+3.28 and +0.12 (+0.06) per level
 	Blood Arrow 	12 	 	Instant 	2 minutes 	 	For 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. (Right click the Buff icon to stop effect.) 	+0.9% per level
 	Throat Attack 	16 	15 focus 	Instant 	12 seconds	100 	Causes 16.4 physical damage and interrupts the target's spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)	+3.28 per level
 	Wrist Attack 	20 	35 focus 	Instant 	30 seconds	50 	Damage dealt by the target is decreased by 30.0% for 5.0 seconds. 	
 	Swiftness 	24 	 	 	 	 	Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0. 	+0.99 and +0.09% per level
 	Speed Shooting Mastery	28 	 	 	 	 	The speed of bows and crossbows is increased by 11.0%. 
The maximum level of this skill is 50. 	+0.55% per leve
===Elite Skills===
== Druid / Scout==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Camellia Flower 	15 	25 MP 	Instant 	 	200 	Causes target to recover 15.0 hp per second for 6.0 seconds. Can be stacked up to 3 times. 	+2.4 per level
 	Life Guide 	20 	 	 	 	 	Causes you to recover HP every 2 seconds when you use Recover. 	
 	Healing Arrows 	25 	20 focus	2 seconds	5 seconds 	200 	Restores 16.0 HP every 2 seconds to 5 friendly targets in range. Lasts for 12.0 seconds. 
If you possess Nature's Power, it automatically will consume 1 point of Nature's Power to enhance abilities and restore 20.0 HP.
(Requires ranged weapon.)	+3.6 per level
 	Group Exorcism 	30 	70 MP 	1 second 	10 seconds	180 	Requires 1 point of Nature's Power. Removes harmful effects from multiple friendly targets within a range of 50. 	
 	Warm Spring 	35 	 	Instant 	3 minutes 	 	Party members within a range of 100 recover 30.0 MP every 2 seconds for 10.0 seconds. 	+4.5 per level
 	Mother Earth's Blessing	40 	40 MP 	Instant 	60 seconds	 	Increases your healing power by 25.0 for 20.0 seconds. This effect ends after you have used healing spells for 3 times. (This spell will reward you 2 points of Nature's Power.) 	+5.0 per level
 	Brilliance of Nature 	45 	 	 	 	 	Increases your maximum amount of Nature's Power up to 15. 	
 	Spring Flower Eulogy 	50 	 	 	 	 	When casting Camellia Flower, if the target's HP is lower than 50%, the effect will automatically be stacked 3 times. There is also a chance of restoring 1 Nature's Power to you. When Camellia Flower ends, it will restore additional HP.	
 	Spring Carol 	60 	 	 	 	 	Reduces your Warm Spring cooldown time to 30 seconds and gives your Camellia Flower an area effect. 	
 	Spirit Shackles 	70 	 	 	 	 	Allows your Spirit Guidance to be used on players, but it won't make them become friendly. In fact it makes the target player unable to move, attack or cast spells. Received Healing is also reduced by 100%. 	
==Combos==
(to see Basic Combos of class, see at Druid) 
==Notes==
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Category:Class Combo
Category:Druid
Category:Healer
Category:Magical DPS
Category:Earth Element
Category:Resurrectioner