Magic Mortar

Weapon Skill: Automaton Weapon Skill
* Skill level: 225 (Job Level: 71 with Harlequin Frame, 74 with Stormwaker Head and Frame, 75 Spiritreaver/Soulsoother head and Stormwaker Frame)
* Only available to Puppetmaster Automatons equipped with the Harlequin Frame or Stormwaker Frame.
* Delivers a single attack. Damage is based on the Automaton's missing HP.
==Properties==
*Skillchain Properties: 
* Deciding Maneuver: 
* Conflicting Maneuvers: , 
*Modifiers: HP (Damage is based on (MaxHP - CurrentHP) times damage modifier)
*Damage Multipliers by TP:
:
100%TP	200%TP	300%TP
50% 	75% 	100%
* This weapon skill's damage is entirely based on the automatons' melee skill, TP, and max HP minus current HP (Lower HP = more damage). It will do damage equal to its own melee skill if the automaton is at full HP, but will still allow you to complete a skillchain.
Skill chains with Victory Smite and Dragon Kick to create Light.
*At 100% TP, it converts half of the automaton's missing HP to damage.
*At 300% TP, it converts all of the automaton's missing HP to damage.
*The Flame Holder adds another 1/4th the automaton's missing HP worth of damage, with three fire maneuvers.
*Prior to using the weaponskill, Light Maneuver can trigger the automaton to cure itself (when capable of doing so), negating much if not all of the damage.
*Mana Converter and Dark Maneuver can be helpful to get the automaton's HP low to enhance this weapon skill.
Category:Weapon Skills