Redeemer Degrees

1ST DEGREE
-Empathy = Signature power of the Redeemers, this allows the Adept to feel the emotions of those around them. They can concentrate on a single individual or simply relax and feel the entire room. 
2ND DEGREE
-Calm = Redeemer can supernaturally becalm someone, draining them of anger and negative emotions. 
3RD DEGREE
-Transference = A Redeemer can trade what they are feeling with someone else, causing the person to suddenly see and feel everything passing through the Redeemer's mind (and vice versa). 
4TH DEGREE
-Intensify Emotions = Redeemer can increase the emotions a person is feeling, even to the point where they go a bit crazy for a while. 
5TH DEGREE
-Glimpse the Heart = Redeemer can expend Kenosis to catch a glimpse into a person's memories, usually a snap shot of an important event that really made them who they are today. 
6TH DEGREE
-Psychotic Merging = This is a traumatic capability and one which a Redeemer should only use in the most extreme circumstances. Psychotic Merging temporarily fuses the personality of a target to that of the Adept, causing the target to think of themselves as an extension of the Redeemer. In this deluded state, the target will believe both themselves and the Adept to be the same being and will work in the Adept's favor, even to the point of fawning over them. 
7TH DEGREE
-Inner Child = Redeemer can hit a target with a powerful mental attack that temporarily returns them to an earlier mental state, usually childhood or adolescence. The person will lose all memories they didn't have back at that stage in their life. 
8TH DEGREE
-Dream Weaver = When a target is asleep, a Redeemer can fall asleep and share their dreams. The target may or may not be aware of the Redeemer's presence depending on their actions (anything overt or obvious will make the target realize something strange is going on). 
9TH DEGREE
-Memory Binding = Some Redeemers find that a person just isn't strong enough to deal with the trauma of their past. With this power a Redeemer can bind those memories, temporarily making them unaccesible. This is done so that the target can grow and regain their strength, up until the point when they can finally deal with the fullness of their past. The binding will eventually undo itself and the person will remember, although the Redeemer can choose to loosen the memories sooner if they choose to. 
10TH DEGREE
-Lords of the Heart = Empath can now feel the emotions of all those around them as well as their surface thoughts. These are tiny, trivial thoughts, and most Redeemers can't pay attention to all of them at once, instead zeroing in on important ones.
11TH DEGREE
-Lie Detector = A Redeemer can sense when someone is attempting to deceive them.