TheSuperBaxter (SSB16)

TheSuperBaxter is a playable character in Super Smash Bros. OC 2016. He is a Alter-Ego of which is his YouTube counterpart. He is also the first youtuber to be in the game. All of his special moves are named in Japanese due to the fact, TheSuperBaxter actually like Anime and some Japanese Anime.
==Attributes==
Overall, TheSuperBaxter doesn't fall into any specific archetype of characters; while having a slew of powerful attacks, TheSuperBaxter himself is rather nimble, with a relatively fast dash, a good dash dance and a very high falling speed. TheSuperBaxter, however, has a relatively poor air speed. A combination of a fast falling speed and a low traction gives TheSuperBaxter a decently lengthed wavedash. Among TheSuperBaxter's primary strengths is his overall power in most of his ground based attacks. TheSuperBaxter's forward smash is a fast attack and is his primary KO move. Additionally, TheSuperBaxter has a rather powerful, if laggy down smash, and an up smash with multi-hit properties, decent knockback, and, when tipped, spike properties, though the lattermost property is rather situational. TheSuperBaxter's specials are also powerful; his Furea Suramu is a deadly edgeguard tactic, almost guaranteeing a OHKO if fully or almost fully charged, his Hinotama naturally spaces him infront of his opponents, and his Kaunta varies in power against other attacks. Against smash attacks, TheSuperBaxter's Counter can quickly become his most powerful move; its pseudo-semi-spike properties also makes it useful when the opponent's back is to the ledge. The Counter move also functions similar to that of Shulk's Vision Move. TheSuperBaxter's grab game is also surprisingly good. TheSuperBaxter has the second highest grab range among characters who do not have extended grabs (such as ), behind only in this regard. His throws can easily chain into each other; their low knockback and high grab range allow TheSuperBaxter to decently tech chase and chain grab. His up throw, unusually, is also the second strongest in the game and can chain grab other fast fallers. TheSuperBaxter's grab game comprises a good deal of his edgeguard game. A common tactic is to force opponents off the stage with a down or forward throw and immediately intercept their recovery with a forward smash or Furea Suramu.
However, TheSuperBaxter has his primary flaw in his disjointed hitbox. Unlike , who can safely attack opponents from a distance, TheSuperBaxter must go into incredibly close ranges to deliver strong damage and knockback, as the sweetspot on his fists is closer to the hilt than tip; while attacks can become incredibly powerful at this close of a range, this causes TheSuperBaxter to become very vulnerable, especially against characters with powerful close range attacks or grabs, such as , or . While Kaunta can potentially mitigate against physical attacks, it requires particularly good reads from the player to avoid punishment, and the attack is completely ineffective against grabs. TheSuperBaxter's sourspot is also unacceptably weak compared to that of 's; while Marth still has some KOing potential in his sourspotted attacks, TheSuperBaxter's sourspotted attacks have very poor knockback and damage in comparison.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	4%, 4% 	Punches with his right fist, then does a step kick.
Side Tilt 	 	6% 	Lifts his right leg and kicks, sending the opponent up diagonally.
Up Tilt 	 	4% 	Swipes over himself.
Down Tilt 	 	5% 	Does a crouching kick, good for follow ups.
Dash Attack 	 	11% 	Thrusts out his Knee while jumping
Side Smash 	Burēdo Panchi 	17% 	Performs a Strong thrusting punch forward with maximum damage.
Up Smash 	Bakudan Ken 	17% 	Performs a powerful uppercut upwards.
Down Smash 	Ashi Tatsumaki 	16% 	Performs a Breakdance kick on the ground that easily hits opponents each side into a follow-up.
Neutral Ariel 	 	8% 	Knees out forward
Forward Ariel 	Sanran Kikku 	15% 	Does a classic flying kick forward.
Back Ariel 	 	16% 	Kicks backwards with a long disjoint hitbox.
Up Ariel 	 	15% 	Flipkicks in the air, Similar to 's Up Air.
Down Ariel 	Doragon Kashi 	14% 	Stomps downward with enough force to initiate a meteor smash when sweetspotted.
Forward Throw 	 	5% 	Somersault hugs the opponent and tosses them forward.
Back Throw 	 	6% 	Falls back and tosses the opponent backwards
Up Throw 	 	11% 	Jumps up and falls back with a Piledriver sending the opponents upwards
Down Throw 	 	3% 	Slowly puts the opponent down. Similar to 's Down Throw.
Neutral Special	Furea Suramu 	6-41%, 60% (fully charged), 10% (recoil)	Also known to be called "Flare Slam", TheSuperBaxter holds his 2 fists up charging up and then slams it down with a explosion infront of him. When the move is fully charged, TheSuperBaxter slams his fists on the ground, creating a large explosion that can one-hit KO any character in the game, but takes 10% recoil damage as a side effect. This attack has transcendent priority. This move functions similar to Roy's Standard Special
Side Special 	Hinotama 	16% 	Also known to be called "Fireball", TheSuperBaxter thrusts his right arm forward while the left on his side elbow and fires a projectile.
Up Special 	Honō Appākatto 	11% 	Also known to be called "Flame Uppercut", TheSuperBaxter lowers himself as he twirls his fist to a reverse grip then leaps skyward while thrusting his arm upwards with his fist ablaze, then juts his arm upwards to the left as he turns counter-clockwise. The ascension can also be angled laterally or vertically. Grants super armor at the beginning of the move.
Down Special 	Kaunta 	13.5x 	Also known to be "Counter", TheSuperBaxter draws his fist back slightly in a pose, then retaliating with an attack if he is hit. If no directional keys are held down, TheSuperBaxter creates a red firey vision to slow down the opponent as the steps back and performs a forward-sliding upwards elbow hit with a wide range, capable of hitting opponents a distance away from him; this counter has the highest range of any counterattack in the series.
Final Smash 	Za Sāji of Satsujin Shiage	70% 	Also known to be called "The Surge of Murder Finish", TheSuperBaxter slams his foot down and dashes forward at the opponent as he grabs the opponent, If an opponent is caught, The Final Smash begins, A cutscene is shown as TheSuperBaxter rapidally attacks the opponent similar to that of Ike and then finishing it with a Strong Uppercut that is slow motion and hits 3 times, Similar to 's Shin Shoryuken.
===Taunts===
*Up: TheSuperBaxter turns around and looks at the camera from behind.
*Side: TheSuperBaxter raises fire energy around himself.
*Down: TheSuperBaxter throws up his fist in the air yelling.
===On-Screen Apperance===
*Appears from the YouTube logo from below similar to others from his franchise, albeit crouching. His Fist is on the ground, and TheSuperBaxter thrusts it out before assuming his idle stance.
===Idle Poses===
*Pumps his fist
*TheSuperBaxter flicks his hair back.
===Victory Poses===
*Throws his fist under and over him once and leaning forward posing saying, "I'm done here".
*Has his fist infront of him and throws it back down from him saying, "That was some fight!".
*Swipes both of his arms infront of him and leans down looking left saying, "See ya in the next video! peace!".
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==