Moses the Gacha Animator Game (2038 video game)

== Plot ==
=== Prologue ===
Moses and his friends were having a picnic, but suddenly Shy Guy came and took all the friends except Moses. That leaves Moses alone to go save his friends.
=== Green Heights ===
As Moses explores Green Heights, he learns that he must collect Portal Gears by defeating Guardian robots; these can be used to activate Portals to levels around the island. Completing the challenges within the level rewards Moses with more coins and two Gacha Rubies, which he needs to turn into Super Moses. He also discovers that he can manipulate certain pieces of ancient technology, such as turning statues in order to open a path forward.
Shortly after claiming the blue Gacha Ruby, Moses finds Old Mary imprisoned in a container made from steel. Then a giant named Ginorma takes her to the final portal.
After claiming the red Gacha Ruby, Moses is intercepted by Shy Guy and Ginorma. Shy Guy uses a strange red light to put the robot in a dormant state and demands Moses to leave immediately, warning him "do not approach the Titan." Moses agrees to beat her up later.
During the second level, you play through a lot of tunnels. You get 10 coins for clearing the level. You get 30 coins for getting S-Rank time (1 minute 15 seconds). You get the Green Gacha Ruby for collecting 60 or more coins in the level. You get the Yellow Gacha Ruby for collecting all 5 Red Coins. Then you get an extra 90 coins if you beat all 4 missions.
In the boss level, get the White Gacha Ruby under the peak, then go above the waterfall and go save Old Mary. Then you climb up Ginorma using Wall Run with Left Stick (WASD) and ZR, RT, R2 & ctrl button or Climb with Left Stick or WASD. Unable to directly challenge the behemoth, he scales its body to find the final pink Gacha Ruby in a device on its head. With the final Ruby in hand, Moses transforms into Super Moses, finally allowing him to battle Ginorma head-on; after a fierce battle, he destroys the Titan by charging straight through its chest.
When Ginorma explodes, Super Moses quick cyloops around the steel cage and frees Old Mary and now you can play as Old Mary. Shaking off the strange experience, he hears the mysterious voice inform him that the first seal is broken and that his next target is on "the stone-scarred island." Old Mary tells Super Moses that she feels more like her old self now, deducing that he needs to defeat all of the Titans and Shy Guy to save all their friends and Mia, Super Moses takes off for Marble Caves.
As Super Moses approaches his destination of Marble Caves, he's hit by a laser beam that knocks him back to his base form; to his further annoyance, the rubies promptly scatter across the new island.
=== Marble Caves ===
As he sets out in search of the rubies, Moses (Old Mary) discovers Anthony Moose trapped in the same sort of prison that held Old Mary. When suddenly, another titan named Stone took her to the fifth and final portal. She tells Moses (Old Mary) to help her search for the Gacha Rubies so they can go home.
After acquiring the blue Gacha Ruby, Moses (Old Mary) encounters the draconic Titan known as Stone. It ignores Moses (Old Mary), until Shy Guy appears, stating that he cannot fully control the Titan, but he can make it aggressive towards Moses (Old Mary). He (she) is forced to escape from Stone's missile barrage, which Shy Guy identifies as his (her) "last warning" to leave. Later on, Shy Guy tries to attack Moses (Old Mary) directly. However, Moses (Old Mary) refuses to attack Shy Guy, realizing that he is trying to protect "something...or someone" from him (her).
As the search for the Gacha Rubies continues, Moses and Old Mary assist a group of soldiers that were separated from their commander; this eventually leads them to witness a memory of a battle between the Ancients and an unknown enemy. Another troop of Koco are taking refuge in a temple that reminds Old Mary of the ruins at their hometown, making her wonder if the Ancients are related to her own tribe's past. After Moses helps him defend the temple from incoming Guardians, Old Mary admits that she envies Moses' free-living ways and resolves to explore the world herself.
During the third level, you play through a lot of spike traps and bumpers. You get 10 coins for clearing the level. You get 30 coins for getting S-Rank time (55 seconds). You get the Green Gacha Ruby for collecting 120 or more coins in the level. You get the Yellow Gacha Ruby for collecting all 5 Red Coins. Then you get an extra 180 coins if you beat all 4 missions.
After claiming the White Gacha Ruby in the boss level, Moses (Old Mary) makes his way to Stone, who holds Anthony Moose captive. He's (She's) suspecting that the Titan is holding on to the last pink Gacha Ruby in an effort to stop him (her) from going Super. After a dynamic ascent and aerial pursuit, he (she) reaches Stone's head and becomes Super Moses (Old Mary) once more to engage the Titan in battle. Destroying Stone gives him another vision of an Ancient and frees Anthony Moose and now you can play as her; this one is lamenting on the unexpected demise of a comrade. Rendezvousing with Anthony Moose, who brags that she would've beaten Stone sooner if she were able to go Super, Super Moses (Old Mary) tells her that he (she) has four more Titans to defeat so they can all return back to normal; he (she) expresses worry for the missing Mia, but Anthony Moose assures him that Mia will be alright.
Super Moses (Old Mary) flies to Spring Street, only to be shot down and de-powered once more.
=== Spring Street ===
== Gameplay ==
Moses the Gacha Animator Game is a 3D platforming/action-adventure hybrid video game, described by EA as an "open zone" game, taking massive cues from the open-world genre. Akin to Sonic Frontiers, which the game takes some inspiration from, the primary core of Moses the Gacha Animator Game features Moses in a massive overworld, exploring the vast archipelago of the island zones, fighting the enemies within, completing missions and obtaining collectibles. Each of these factor into the player's progression within the story, allowing them to unlock and gain access to smaller, bite-sized levels that are more in-line with the traditional platforming games, using level aesthetics but with level design influenced by Sonic Frontiers. The game is rather lengthy, spanning 30-40 hours to finish the game, and about twice as long for those who truly want to complete it.
The player takes control of Moses the Gacha Animator, who must use his signature speed and abilities to explore the lush and expansive Open Zone biomes of the zones, such as scaling towers. The world itself is dotted with platforming challenges, combat encounters, puzzles, side quests and more. However, the player has to option to choose which challenges to complete in the order that fits their own playstyle. Moses himself retains his core abilities; he can run at high speed, collect objects, grind, and perform moves like the Spin Jump, Homing Attack, Double Jump, Jump Stomp, Quick Step, Jump Dash, Trick Action and a "limited" form of the Boost that gives a short burst of speed if the player has enough energy. In addition, he is able to run along walls in certain areas and climb specifically-marked vertical walls by hand or by running. He can also move around at notable walking speeds, giving the player better control when exploring small surfaces. The game is also said to feature a tutorial.
When starting the game, the player can choose between two player control styles: Action Style and High Speed Style. Action Style helps with more accurate platforming, which is great for players new to these type of games. High Speed Style on the other hand offers more speed, which is great for players used to these titles. The player can as well customize the controls and adjust Moses' speed, turning, acceleration, and resistance among other things. Players are also given a speedometer, which can be upgraded, to indicate how fast Moses is running. Meanwhile, the HUD graphic contains a permanent waypoint and directional navigation system, in addition to the game's map.
The main element of the game is the exploration of the levels and their vast areas, but there are also platform challenges, fights with enemies and puzzles. Several large 3D playgrounds are present, taking place across multiple islands. The environment also incorporates many signature gimmicks and gameplay elements, such as Springs, Grind Rails, Dash Panels, Dash Rings, etc., but transposed to an open-world environment to help explore the player's surroundings better. In addition, new gimmicks will gradually populate the areas as the power unlocks new ones. Returning gameplay elements also include Coins, 10 Coins and Containers. Coins in particular lie scattered about, which Moses can pick up by simply touching them. If Moses takes damage, the player will drop their coins, though some can be recollected before they disappear. Notably, various spots around the zones are as well given markers at points of interest. The Open Zone features as well changing weather effects and different times of day with certain events, which will affect gameplay, but not Moses' speed.
Over the course of the game, the player will battle wandering robots and mini-bosses throughout the islands. Combat in Moses the Gacha Animator Game however is more extensive than one of the key elements in the game. Where Moses can defeat lesser enemies in one hit, the enemies in Moses the Gacha Animator Game are more resilient and the player must use Moses' speed and skills to outsmart and outmaneuver enemies using different strategies and tactics, with the different enemies requiring certain strategies to be defeated, which can be carried out in multiple ways. Furthermore, the gameplay blends Moses' traditional abilities with an all-new array of incredibly flashy and close-up, high-speed combat techniques when battling enemies, thus allowing Moses to for example attack enemies with Homing Attacks and then follow them up with a series of quick hand-to-hand combat blows.
One ability in particular is Moses' new Cyloop move, which lets him create an updraft for launching opponents into the air and leaving them vulnerable by running in a circle around his target. That said, the Cyloop has many other applications, and displays a different effect every time it is used on something new. Moses is also able to quickly dodge and counter attacks and can even parry attacks with the right timing. The Homing Attack's combat mechanics have also been modified, keeping Moses stuck to his enemy and allowing for a flurry of follow-up strikes. If the player prefers more straightforward gameplay however, the game also has an Auto Mode where various attack combos can be executed with a single button. Defeating enemies will reward the player with collectable Experience Points that they can use to purchase new skills from a skill tree. Some abilities in particular are unlocked through story progression while others are unlocked through the skill tree. A "level up" system is also present, which allows Moses to gradually become stronger and faster over the course of the game by improving the following four parameters: speed, attack, defense and Coin capacity. These parameters can be improved by finding hidden collectibles. Moses' speed, coin count, or strength in particular can be upgraded by collecting lost creatures named "Koco". By finding these Koco, the player can also use them as fast travel points.
Occasionally, the player will also fight guardians that are near the shadows in their scale in the open environments. As with regular opponents, there are many ways to defeat the bosses, but their strategies are more elaborate. More powerful bosses called Titans, however, cannot be beaten with Moses alone and requires unlocking and playing as Super Moses. The player must hunt down and defeat guardians in order to collect Portal Gears. Alternatively, the player can solve puzzles and complete other challenges to get Portal Gears as well. Regardless, Portal Gears are needed to open up portals into levels, which can be accessed by presenting the Portal Gears at stone landmarks called Portals which can be found all throughout the maps.
These locations contain bite-sized and fast-paced linear stages, done in the style of 3D games and inspired by locations, which shift between third-person and side-scrolling perspectives. These levels, which are labeled 1-1, 1-2, etc., each come with a handful of optional goals, like Time Attack, collecting all the Red Coins, etc., with each goal rewarding the player with either coins or a Gacha Ruby, which are needed to play to transform into Super Moses to beat Titans. Some levels feature as well unique challenges, like a fishing mini-game hosted by Kat and Sarah. Participating in these minigames with Kat & Sarah grants Treasure Tokens that the player can use to buy items like Portal Gear fragments, Shy Guy Memos, or Coins. After collecting all the six Gacha Rubies, Super Moses is unlocked as a playable character which the player can use to fight against stronger guardians.
Moses the Gacha Animator Game also introduces different kinds of objects that Moses can collect from around the zones, along with new gimmicks that include hamster-like wheels that Sonic can run on to trigger reactions in the environment. Some of the former include heart-shaped items which the player can give to Mia in the post-game in exchange for a reward. Another type of collectable featured are Gacha Rubies, which are used to beat Titans and free Moses' friends. Other collectable pieces and seeds can be traded with Koco. Beyond that, there are also a wide variety of puzzles and platforming challenges that are littered throughout the levels. Completing them is how the player can uncover sections of their game map, which lie in a scattered, checkerboard order. Most of these are very simple: some require Moses to orient a statue the correct way, quickly cartwheel back and forth between colored tiles, walk on a specific number of tiles without touching others, or use Moses's Cyloop ability to draw circles around certain objects in the environment to interact with them.
Solving them will unlock new paths, hidden parts of the map, trigger reactions in the environment, unveil new items that can increase Moses' power and defense, or unlock new ways to navigate the island at fast speeds. Additionally, there are races against the clock where the player has to speedrun from point A to point B in a limited amount of time in the open levels. Some puzzles are designed as brainteasers, while others will test the player's actions or be more akin to minigames. However, the puzzles are not necessarily mandatory to the progression with the game. Instead, the player might find other ways to progress with the game.
=== Controls ===
==== Moses ====
Button formation	Button formation	Button formation 	Button formation 	Movement
Switch 	PC 	PlayStation 6 / PlayStation 5	XBOX Series X & S	Movement
 	W / A / S / D 	 	 	Move/run/climb
 	 	 	 	Move camera
Press 	 	Press 	Press 	Camera Reset
Press
(target locked)	C 	Press
(target locked) 	Press
(target locked)	Lock On
==== Skills ====
Button formation	Button formation 	Button formation 	Button formation 	Skill Name
Switch 	PC 	PlayStation 6 / PlayStation 5	XBOX Series X & S	Skill Name
Hold
while moving	Hold right mouse button while moving	Hold
while moving 	Hold 
while moving	Cyloop
=== Objects ===
==== Items ====
* Gacha Ruby
* Container
** Steel Container
** Wooden Container
** Unbreakable Container
* Shy Guy Memo
* Gold Card 
* Machine part
* Portal Gear
* Purple Coin	
* Red Coin
* Coin
* Seed
** Blue Seed of Defense
** Red Seed of Power
* Skill Piece 
* Star piece
* 10-Coin
* Treasure Token
==== Fishing Spot items ====
* Acorn (first appearance)
** Silver acorn (first appearance)
* Alligator
* Anglerfish
** Flashy anglerfish (first appearance)
* Ancient tablet (first appearance)
* Black bass
* Barracuda (first appearance)
* Clownfish (first appearance)
* Carp (first appearance)
* Crab (first appearance)
* Crayfish (first appearance)
* Chopper
** Small Chopper
* Elder Koco's scroll
* Giant isopod (first appearance)
** Red giant isopod (first appearance)
* Goal Plate
* Goldfish (first appearance)
* Gourami (first appearance)
* Flounder (first appearance)
* Flying fish (first appearance)
* Hammerhead shark
** Polka-dot hammerhead shark (first appearance)	
* Hermit Koco's scroll (first appearance)
* Item Box
* King salmon (first appearance)
* Loach (first appearance)
* Marlin
* Medaka (first appearance)
* Moray eel
* Nishiki koi (first appearance)
* Oarfish
* Coelacanth
** Golden coelacanth (first appearance)
* Octopus (first appearance)
** Blue-ringed octopus (first appearance)
* Platinum-golden fish (first appearance)
* Poison dart frog (first appearance)
** Big rainbow colored frog (first appearance)
* Pufferfish (first appearance)
* Red can (first appearance)
* Red spring
* Red stingray (first appearance)
* Ring
* Salmon	
* Seahorse (first appearance)
* Seed
** Blue Seed of Defense
** Red Seed of Power
* Snapping turtle (first appearance)
* Yellow spring
* Squid (first appearance)
* Starfish (first appearance)
** Black starfish (first appearance)
* Star Post
* Stingray (first appearance)
* Sunfish (first appearance)
** Striped sunfish (first appearance)
* Tadpole (first appearance)
* Tin can (first appearance)
* Tire (first appearance)
* Tuna (first appearance)
* Treasure box
** Golden treasure box (first appearance)
* Twig (first appearance)
==== Gimmicks and obstacles ====
* Accelerator Gun
* Ancient gate (first appearance)
* Ancient light panel (first appearance)
* Balloon
* Black wall (first appearance)
* Bee (first appearance)
* Black wall (first appearance)
* Blue blob
* Bomb
* Box
* Cannon
* Car
* Cloud
* Dash Panel
* Dash Rail
* Dash Ring	
* Drift Dash Panel (first appearance)
* Shy Guy Spring
* Energy bullet (first appearance)
* Fan
* Four-way Cannon
* Grind Rail
* Harmonic rod
* High-speed warp tube
* Hint Ring
* Horizontal Bar
* Hourglass
* Iron ball
* Jump Panel
* Koco capsule (first appearance)
* Portal Gate (first appearance)
* Propeller Spring	
* Pulley
* Rainbow Ring
* Ring Shooter
* Skateboard
* Spring Pole
* Star Post
* Statue (first appearance)
* Spikes
* Spring
* Switch
* Target sphere
* Wall Jump Block
* Warp Point
* Wide spring
* Zip Line
== Characters ==
=== Playable characters ===
Moses
Old Mary - Unlocked after completing Green Heights
Anthony Moose - Unlocked after completing Marble Caves
Benjamin - Unlocked after completing Spring Street
Dr. Brad - Unlocked after completing Underwater Base
Jacob - Unlocked after completing Space Tower
Charlotte - Unlocked after completing Construction Site
Mia (playable in post-game) - Unlocked after beating the final boss in Grand Finale
=== Non-playable characters ===
Ginorma
Kat
Sarah
Stone
Bumpy
Robo-Piranha
A-Lion
Strider
Shy Guy
=== Enemies ===
==== Open Zone ====
* Balloon (first appearance)
* Banger (first appearance)
* Bubble (first appearance)
* Capture (first appearance)
* Cyclone (first appearance)
* Eagle (first appearance)
* Hopper (first appearance)
* Jellyfish (first appearance)
* Shell (first appearance)
* Sniper (first appearance)
* Soldier (first appearance)
* Wolf (first appearance)	
==== Cyber Space ====
* Buzz Bomber
* Buzzer
* Chopper
* Crabmeat
* Shy-robo
* Grabber
* Moto Bug
* Spiny
* G.U.N. military craft
* G.U.N. military tank
=== Bosses ===
Asura (3 HP)
Ninja (50 HP)
Squid (200 HP)
Tower (220 HP)
Ginorma (500 HP)
Shark (700 HP)
Baby Strider (820 HP)
Sumo (3 HP)
Tank (1200 HP)
Stone (1400 HP)
Springy (1500 HP)
Spider (1550 HP)
Railer (1600 HP)
Whale (1680 HP)
Bumpy (1700 HP)
Fish (1790 HP)
Orca (1820 HP)
Crocodile (1900 HP)
Sea Monster (1970 HP)
Robo-Piranha (2000 HP)
Fortress (2100 HP)
Moon (2180 HP)
Shinobi (2200 HP)
Excavator (2250 HP)
A-Lion (2300 HP)
Caterpillar (2330 HP)
Ghost (2380 HP)
Red Pillar (2400 HP)
Master Ninja (2450 HP)
Silver Hammer (2495 HP)
Strider (2500 HP)
Shy Guy (3000 HP)
== Levels ==
Zone	Levels	Character saved
=== Green Heights ===	1-1 	Old Mary
=== Green Heights ===	1-2 	Old Mary
=== Green Heights ===	1-3 	Old Mary
=== Marble Caves ===	2-1 	Anthony Moose
=== Marble Caves ===	2-2 	Anthony Moose
=== Marble Caves ===	2-3 	Anthony Moose
=== Marble Caves ===	2-4 	Anthony Moose
=== Marble Caves ===	2-5 	Anthony Moose
=== Spring Street ===	3-1 	Benjamin
=== Spring Street ===	3-2 	Benjamin
=== Spring Street ===	3-3 	Benjamin
=== Spring Street ===	3-4 	Benjamin
=== Spring Street ===	3-5 	Benjamin
=== Spring Street ===	3-6 	Benjamin
=== Spring Street ===	3-7 	Benjamin
=== Underwater Base ===	4-1 	Dr. Brad
=== Underwater Base ===	4-2 	Dr. Brad
=== Underwater Base ===	4-3 	Dr. Brad
=== Underwater Base ===	4-4 	Dr. Brad
=== Underwater Base ===	4-5 	Dr. Brad
=== Underwater Base ===	4-6 	Dr. Brad
=== Underwater Base ===	4-7 	Dr. Brad
=== Underwater Base ===	4-8 	Dr. Brad
=== Underwater Base ===	4-9 	Dr. Brad
=== Underwater Base ===	4-10 	Dr. Brad
=== Space Tower ===	5-1 	Jacob
=== Space Tower ===	5-2 	Jacob
=== Space Tower ===	5-3 	Jacob
=== Space Tower ===	5-4 	Jacob
=== Space Tower ===	5-5 	Jacob
=== Space Tower ===	5-6 	Jacob
=== Space Tower ===	5-7 	Jacob
=== Space Tower ===	5-8 	Jacob
=== Space Tower ===	5-9 	Jacob
=== Space Tower ===	5-10 	Jacob
=== Space Tower ===	5-11 	Jacob
=== Space Tower ===	5-12 	Jacob
=== Construction Site ===	6-1 	Charlotte
=== Construction Site ===	6-2 	Charlotte
=== Construction Site ===	6-3 	Charlotte
=== Construction Site ===	6-4 	Charlotte
=== Construction Site ===	6-5 	Charlotte
=== Construction Site ===	6-6 	Charlotte
=== Construction Site ===	6-7 	Charlotte
=== Construction Site ===	6-8 	Charlotte
=== Construction Site ===	6-9 	Charlotte
=== Construction Site ===	6-10 	Charlotte
=== Construction Site ===	6-11 	Charlotte
=== Construction Site ===	6-12 	Charlotte
=== Construction Site ===	6-13 	Charlotte
=== Construction Site ===	6-14 	Charlotte
=== Construction Site ===	6-15 	Charlotte
=== Grand Finale ===	7-1 	Everyone including Mia
(play as Mia in post-game)
== Zones ==
=== Green Heights ===
Level 1
Level 2
Level 3 (BOSS STAGE)
=== Marble Caves ===
Level 1
Level 2
Level 3
Level 4
Level 5 (BOSS STAGE)
=== Spring Street ===
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7 (BOSS STAGE)
=== Underwater Base ===
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10 (BOSS STAGE)
=== Space Tower ===
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12 (BOSS STAGE)
=== Construction Site ===
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15 (BOSS STAGE)
=== Grand Finale ===
Level 1 (BOSS STAGE)
== Other modes ==
=== Map ===
Map (マップ Mappu?) is a separate menu screen in Moses the Gacha Animator Game to help the player navigating on the Open Zone field. The player can enter the Map menu each time by pressing Minus / Xbox Start Button / PlayStation Fingerpad / Enter on the controller. As the player enter the Open Zone field for the first time, the map is completely empty. The player has to complete Challenges on the Open Zone field, as the Map menu will pop in each time to reveal surrounding areas and help the player locating guardians and Portals. Each Open Zone depicted on the Map screen consists of square tiles, as each cleared Challenge will reveal a limited amount of tiles at close range. The player has to continue exploring the Open Zone field and find more Challenges to unlock the rest of missing tiles on the Map menu. Doing so will also minimize changes of getting lost on the Open Zone as well revealing different pathways to explore.
The player can move the left stick / WASD to move the marker around the Map screen. To get better view, the player can move the right stick / Click Mouse-Up and Down to zoom in or zoom out the Map's view, while pressing the left stick / Alt button down will reset the Map screen to the default state. Pressing L/R in Nintendo Switch version, L1/R1 in PlayStation 4/PlayStation 5 version or LB/RB in Xbox One/Xbox Series X/S version of the game, filters icons on the Map for the player to see; either showing all Map icons, specific icons, or make the Map screen empty. The fast travel option can be activated for different filter icons. Completing all Challenges in one of six zones will reveal the full map for the player and the fast travel feature for Portals and Purple Portals is unlocked. For the fast travel option dedicated to Elder Koco and Hermit Koco locations, the player is required to get Elder Koco's scroll and Hermit Koco's scroll from Fishing Spot minigames in each Open Zone field. To use the fast travel feature, the player has to choose one of additional "Fast Travel" filters with varying Map icons, then place the map cursor on filtered Map icon in the menu and press Switch A/Cross/Xbox A to quickly warp to the location in the Open Zone field. Different icons found in the map are as follows:
Chracter 	Chracter 	Elder Koco	Hermit Koco	Portal	Portal
Main Story	Side Story 	Elder Koco	Hermit Koco	Locked	Unlocked
(glowing) 	(not glowing)	 	 	 	
Vault	Guardian	Challenge	Island Mystery	Purple Portal
 	 	 	 	
When the player has wishes to visit a certain place when traveling on the Open Zone, it is possible to set a marker on the Map menu, that helps in navigating to said destination. The player can place the marker on the map, then press Y/Square/Xbox X Button to confirm it, while pressing the same button again afterwards will remove that marker on the map. When exiting the Map menu, a beam of light pointing upwards can be spotted on the Open Zone's distance that guides the player to the direction where the marked destination is located. After unlocking at least one more zone after Green Heights, the player can travel back to previous Open Zone fields by pressing X/Triangle/Xbox Y on the Map menu and then choose one of five Open Zone fields available on a separate menu.
All current stats of the player are also displayed on the left side of the screen, which include the amount of collectible items the player has got such as Portal Gears, Gacha Rubies, Koco, Seeds, and Purple Coins. It also displays Moses' current level stats for Coin capacity and maximum speed, as well attack and defense stats from trading Red Seeds of Power and Blue Seeds of Defense, respectively. 
=== Training simulator ===
Training simulator (仮想空間 Kasō kūkan?, lit. "Virtual space") is a separate mode in Moses the Gacha Animator Game for the player to practice Moses' basic moves and Skills outside the main gameplay.
=== Skill Tree ===
Press Plus/Start/Xbox Share Button to open up the Skill Tree. Skills (スキル Sukiru?) is the first section of the Pause Menu in Moses the Gacha Animator Game consisting of all unlockable Skills for Moses, that can be accessed during the Open Zone gameplay. After gaining a sufficient number of Skill Points or freeing one of Moses' friends during the Open Zone gameplay, a new Skill becomes available on a Skill Tree at a time to be equipped when entering the Skills menu. Each Skill costs certain amount of Skill Points and each one of them enhances Sonic's combat abilities in a different way during the Open Zone gameplay. Pressing Switch A/Cross/Xbox A unlocks the chosen Skill, that is available at the time and pressing Switch B/Circle/Xbox B will transition back to the game. After unlocking the Skill, the player can then choose said Skill on the Skill Tree and then press X/Triangle/Xbox Y to enter the training simulator to practice it.
Category:Nintendo Switch
Category:Xbox Series X and Series S games
Category:PlayStation 5
Category:PlayStation 6
Category:Microsoft Windows
Category:Electronic Arts
Category:Lunime
Category:Gacha
Category:Action Games
Category:Video Games based on Anime
Category:EA Games