Rewardable

== Rewardable - Knowledge==
 
 Rewardable Is a sub difficulty that is located in Middle Class 1. This difficulty lands in-between Calmness / Terrific and Intermediate. It was created, and is still being created, on 6/27/2022 by OqYTRXD.
This difficulty is one of the friendliest difficulties, unmatched by any other nice difficulties. The reason why this difficulty has that rank is because of a special ability it has: the shop.
Every obstacle the player attempts will give the player points. The number of points you get depends on whether you attempted or completed the obstacle. The points allow you to buy things that can help you to continue your difficulty journey. However, there is a downside to it. Every ability that pitches in with the player will NOT last long. Once the player dies, their ability will no longer help them. To get the ability back, you will have to beat even more other obstacles, and you can buy it again.
Whether you’re attempting a room, floor, steeple, tower, etc, this difficulty is really easy to do. Accomplishing this difficulty requires basic problem solving and fast trials. So, in this difficulty, that is essentially it. We shall move on.
== Rewardable - Icon Representation==
The icon first represents has a wood brown color to be as the main background. A black bean (not sure) color on every corner of the icon. And a pale brown color represents the border of the icon. All of the border color will combine and become a lighter color, to make a second and third border. And lastly, A friendly happy smile that is look alike Peaceful in the middle of the icon. The icon was really made in pixel.
==Tower with Rewardable Difficulty==
*Tower of Broken Bricks
=== Rewardable’s Other Appearances===
*Feel free to add your appearances here.
==Shop Terms==
*Accomplishing the same obstacle will NOT receive a point.
*Beating any other difficulty that is below Rewardable will NOT also receive a point.
*To be fair, you can only buy one different ability. Not more than one.
**Your ability will not last long. This means if you die or leave, your ability will NOT stay. So you will have to buy it again.
***Everything else doesn't apply to this.
*Buying something will remove your points used.
== Rewardable - The Shop==
Shop Item 	Shop Item 	Shop Item
Item 	Obstacle Beaten (Point cost)	Ability
Heal Potion 	1 Point 	Heal you 25% after you drink it
Float Potion 	3 Points 	Let you float for 10 seconds (Cannot go down)
Jump Power Potion 	6 Points 	Increase your jump power by 5
Walk Speed Potion 	10 Points 	Increase your walk speed by 5
Lucky Potion 	15 Points 	More chance of glitches.
Hopping Potion 	20 Points 	Better at wall hopping
Invincible Potion 	23 Points 	Make you god mode for 20 seconds
Flying Potion 	30 Points 	Make you fly for 30 seconds
Barrier Potion 	37 Points 	Make you have force field for 30 seconds
Ghost Potion 	45 Points 	Noclip through a wall, invincible, and invisible.
TAS Potion 	50 Points (TAS required) 	More chance of surviving with TAS.
Weak Bootleg Speed Coil 	100 points 	
Weak Bootleg Gravity Coil 	100 points 	
Bootleg Trail Mix 	150 points 	
Weak Bootleg Fusion Coil 	200 points 	
Bootleg Gravity Coil 	400 points 	
Bootleg Speed Coil 	400 points 	
TAS 	1000 points 	
Bootleg Fusion Coil 	1000 points 	
Soul Crushing Water 	1000 points 	
Weak Dash 	1000 points 	
Strong Bootleg Gravity Coil	5000 points 	
Short Dash 	25,000 points 	
Impossibility Water 	25,000 points 	
Strong Bootleg Speed Coil 	50,000 points 	
Strong Bootleg Fusion Coil 	100,000 points 	
Cresecendo Sword 	1,000,000 points 	Better get good at class 9 obstacles.
== Rewardable - Obstacles==
<tabber>
|-|Baseline (1 point per obstacle)=
Baseline Rewardable
Normal
* 5 Stud Long jump (Climbable)
* 4.5 Stud Long jump (Unclimbable)
* 1.8 Stud wrap-around (Climbable)
* 1.7 Stud wrap-around (Unclimbable)
* 5.95 Stud high jump (Unclimbable)
* 4.5 Stud high jump (Climbable)
Extend
* Jump on a spinner with 4 velocities and try to avoid a 2 stud wrap
* 1 stud stick-out with a 2 0.5 stud part besides it
* 6 Stud truss jump
* 0.7 Stud 5 dmg high jump
* 0.8 Stud cylinder wrap around
* 8 Stud instant jump pad long jump
* 7 Stud seat part long jump
* 1.8 Stud squeeze
* 2 Stud Inlet climb
* Fading Lava Hops
* 4 Stud cylinder high jump (Unclimbable)
* 3.8 Stud cylinder high jump (Climbable)
|-|Low (2 points per obstacle)=
Low Rewardable
Normal
* 9 Stud Long jump (Climbable)
* 8.6 Stud Long jump (Unclimbable)
* 4.5 Stud wrap-around (Climbable)
* 4.3 Stud wrap-around (Unclimbable)
* 8 Stud high jump (Unclimbable)
* 8 Stud high jump (Climbable)
Extend
* Survive a 30-damage lava
* Go around a 30-damage lava spinner with 10 velocities
* Fit in a 4 stud hole in the 40 dmg lava wall
* Try to dodge 5 10 damage turret shoot
* Jump on 4 5 studs wobbly part
* 0.3 Stud Tightrope
* 3 Stud gaps (Climbable)
* Walk down a slope with a 4 Stud gaps
* Walk around a 50 stud long hollow cylinder
* 5 Stud ball long jump
* 5.2 Stud Wedge long jump
* 3.3 Stud wedge gaps
* 20-speed conveyor 5.8 Stud long jump
|-|Middle (5 points per obstacle)=
Middle Rewardable
Normal
* 11 Stud Long jump (Climbable)
* 10.8 Stud Long jump (Unclimbable)
* 7 Stud wrap-around (Climbable)
* 6.7 Stud wrap-around (Unclimbable)
* 9 Stud high jump (Unclimbable)
* 9 Stud high jump (Climbable)
Extend
* Go around the frame while it has 0.5 stud 5 damage lava jump
* 0.9 Stud cylinder wrap around
* 3 Stud invisible tightrope
* 20 walk speed pad 3 stud wrap around
* Walk a slope while there a 3 stud gaps
* 5 Studs truss gaps
* 4 studs Moonwalk tightrope
* 1.5 studs moon wrap around
* Get 50 coins in The Normal Elevator
* 0.001 studs walk around with 0.2 stud part besides it
* Roll a heavy ball down a 100 stud slope and then the ball press the button.
* Fall down a 10 studs gaps with 32 studs height and then land on a truss
|-|High (10 points per obstacle)=
High Rewardable
Normal
* 12.2 Stud Long jump (Climbable)
* 12 Stud Long jump (Unclimbable)
* 10 Stud wrap-around (Climbable)
* 9 Stud wrap-around (Unclimbable)
* 11 Stud high jump (Unclimbable)
* 11 Stud high jump (Climbable)
Extend
* 3.1 Stud Gaps
* 4 Stud Long Jump around the frame (Climbable)
* 3.7 Stud Long Jump around the frame (Unclimbable)
* 1.7 Stud Moon Wrap Around
* Have at least 20 friends total
* 3 Stud Mid air Wrap Around
* Watch a 30 seconds non-skippable ad without getting annoyed.
* Draw a perfect line without tool
* 1.6 Stud Stud First-Person Wrap Around
* Get 1 in 5 (Unlimited Try)
* 2.8 Stud Invisible Tightrope
* 1 Stud Height x 1 Stud Depth Lava Jump
* 1.7 Stud Squeeze
* 2.8 Stud Cylinder Gaps
Coming soon
|-|Peak (50 points per obstacle)=
Coming soon (base jump size: 12.75)
|-|Borderline (250 points per obstacle)=
Coming soon (base jump size: 13.5)
|-|Peripheral (1000 points per obstacle)=
Coming soon (base jump size: 15)
|-|Multipheral (2500 points per obstacle)=
Coming soon (base jump size: 18)
|-|Omnipheral (10,000 points per obstacle)=
Coming soon (base jump size: 25)
|-|TRUE REWARDABLE (100,000 points per obstacle)=
Coming soon (base jump size: 54.5)
</tabber>
==Coming to another Difficulty==
You submit this difficulty. Congratulations on beating Rewardable! After beating this difficulty, moving on to Intermediate. Which there would be tougher obstacles to attempt. Not really friendly to newbie players. As it results, some of your potions left over will be maintained in your inventory. Keep it in your inventory and go through your journey. But as Intermediate, jumps are bigger and even more challenging obstacles. Not really a lot of people would mess it up. Going through with the forms of obstacles would result from a harsh. The only tough player will continue their risks.
==Trivia!==
*The icon of this difficulty was originally white color. With a black smile. Since it didn't get save, this is the new icon.
*This difficulty would probably fit perfectly as a shopping difficulty. Probably add it in an RPG or Button simulator.
*The icon is combined from Peaceful and Autism.