The Zandman

The Zandman is is a zombie in that is introduced in Enter Zandman, a special-type event in . You may also encounter him in , , and .
He is an with the health of a . Zandman enters (Enter Sandman lmao) the lawn in a , traveling until the third tile from the right. From then he will walk one tile before using his umbrella to start flying at a pace of 1 tile per second. He can be blown away by and blocked by .
When he is directly above the first plant in his lane, he drops his bags of sand and puts said plant and all plants in a 3x3 area around it to sleep, stopping their attacks and doubling their seed packet recharge time. He then drops and functions like a normal zombie.
Plants that are put to sleep by The Zandman will sleep until either the next huge wave of zombies comes by or a loud sound occurs in a 5x3 (5 horizontal, 3 vertical) area round them. Loud sounds include the following:
* Explosives such as or 
* Cannon-type plants like and 
* squashing a zombie
* erupting
* A landing
* smashing a plant
* An landing after being thrown/shot out of 
* dying
* banging his gong
* A zombie with explosives exploding
* 's shock waves
* A breaking
Additionally, there's a 10% chance for a plant to have a dream or nightmare. If a plant dreams, the player gets 100 sun and a when the plant wakes. If a plant has a nightmare, the player instantly loses 100 sun and a spawns at the end of the lane when the plant wakes.
==Overview==
The Zandman wears a full outfit of yellow clothing, from his starry yellow shorts and his yellow night-cap to his yellow robe and his yellow comically small umbrella.
He carries his bags of sand in his right hand and his comically small umbrella in his left.
==Origins==
He is based on the Sandman, a popular character from European folklore. His design is based on the illustration by Thomas Vilhelm Pedersen on the left. His ability is based on the Sandman's abilities of being able to sprinkling magic sand onto people's eyes and making them fall asleep and dream.
==Almanac==
==Strategies==
Being just a stronger , Zandman is easy to deal with if dealt with fast. While not always recommended, one can use explosives such as or to instantly kill off Zandman. It's also recommended to bring a to blow him away after he starts flying, or bring to block him off. In the Chinese Version, is also an option if you want your plants to wake up sooner or without having to use an explosive.
==Gallery==
File:HD Zandman.png|HD
File:Zandman Almanac2.png|The Zandman's picture in the Almanac
File:Sleeping Plant Zandman.png|A sleeping plant
File:Dreaming Plant Zandman.png|A dreaming plant
File:Nightmare Plant Zandman.png|A plant having a nightmare
==Trivia==
*It may be hard to see, but The Zandman actually has stars for pupils.
*His flavor text and Penny's Pursuit event are references to the song "Enter Sandman" by Metallica.
*wake up.
*worry not, everything is normal
*james, hurry up, we're going to be late!
*i'm trying, but what with my broken leg, its hard, y'know.
*james... whats' that bump in your bed?
*james... i'm scared
*james... where are you?
*james... it's been too long
*i want to let you know that you were my best friend, james, wherever you may be now