Ishmael (Blood)

==Summary==
Gabriella (last name unknown) is a supporting character from the Blood franchise, briefly appearing in the first game before returning to play a more major role in Blood II: The Chosen. Originally a circus performer prior to joining the Cabal, Ishmael's calling came in the form of Tchernobog himself, who appeared to him in a picture in his dressing room bearing a message. The dark god's was an offer, an instruction to kill the circus staff and come to his side. Having engaged in cult work in the past, an induction into the ranks of the Cabal was natural to him, and soon enough he found himself rising to become one of the Chosen, Tchernobog's elite generals.
More than a hundred years after he and the rest of the Chosen were betrayed by Tchernobog and killed by his servants, Ishmael was resurrected and called forth during a faulty attempt to kill Caleb with the Singularity Generator. For reasons unknown, he appears to be the only one truly aware of the nature of what's going on, and he explains to Caleb the reasons behind the weakening of the universe's dimensional threads and the recent encroachment of the Ancient One.
==Powers and Stats==
Tier: , to with weapons
Name: Ishmael
Origin: Blood
Gender: Male
Age: Unknown
Classification: Undead human, sorcerer, member of the Chosen
Powers and Abilities: Superhuman Physical Characteristics, Magic, Weapon Mastery, Acrobatics, Immortality (Types 1 and 7), Explosion Manipulation (With various weapons), Healing (With the Doctor's Bag), Death Manipulation and Pain Manipulation with Voodoo Dolls (The Voodoo Doll is the only weapon that will force enemies to flinch in pain. Ishmael can even target different body parts for different effects such as partially blinding them by stabbing the face or making them drop their weapon by stabbing the arms. A few stabs will kill an enemy, causing horrible wounds), Statistics Amplification (With Life Seed), Fire Manipulation, Life Manipulation and Soul Manipulation with the Life Leech (Fires blasts of flame and magic energy which drain the victim's life force and soul, as seen by the ammunition being Screaming Souls), Vibration Manipulation (The Life Leech can cast shockwaves), Damage Reduction (With armor, which protects him from bullets and blunt force), Energy Projection (With the Death Ray), Poison Manipulation (With Insect-A-Cutioner) Portal Creation, Chain Manipulation and Teleportation Negation (With the Flayer), Damage Boost (With The Anger talisman), Invisibility (With the Stealth talisman) Enhanced Senses (With Night-Vision Goggles), Damage Reduction (With the Willpower talisman), Homing Attack (With the Orb), Clairvoyance (With the All-Seeing Eye), Reality Warping and Black Hole Creation (With the Singularity Generator), Limited Resistance to Soul Manipulation and Life Manipulation (Able to withstand direct Spirit damage. Capable of surviving the Life Leech's soul-draining effects without the use of Spirit Armour longer than normal humans), Resistance to Disease Manipulation (Can swim in sewers without issue), Poison Manipulation (Will only be fazed when inhaling Die Bug Die spray after shooting it with the Combat Shotgun's alt-fire, which would normally be deadly. Doesn't have any issues breathing in 2028's corrupted atmosphere. Can withstand a venomous bite from Thieves which is said to destroy the nervous system, and while he will be disoriented and eventually killed he can recover from non-lethal injections very quickly), Enhanced Resistance to Fire Manipulation (With Fire Armour), Soul Manipulation and Magic (With Spirit Armour)
Attack Potency: Building level physically (Comparable to if weaker than Caleb), Wall level to Building level with weapons (Wields the same weapons as Caleb) 
Speed: Supersonic combat speed and reactions (Capable of reacting to and dodging Tesla Cannon projectiles which, at the very least, should travel at this speed. Able to land hits on enemies who can also react to such projectiles)
Lifting Strength: Unknown
Striking Strength: Building level
Durability: Building level physically, higher with Wards, the Life Seed and magic shields
Stamina: Superhuman (Able to fight for hours on end without tiring, as well as power through dozens of injuries without slowing down)
Range: Standard Melee Range physically, Several Meters with energy shockwaves, Tens of Meters to Kilometres with weapons and magic, functionally unlimited with Voodoo Dolls (Limited only by eyesight)
Standard Equipment:
*Knife: A ritualistic knife- each of the Chosen Ishmael was one of had a customized one. It becomes more powerful the more it's used.
*Flare Gun: Shoots a flare that rapidly sets enemies on fire when hitting them. Ishmael can also shoot 8 flares in a diamond pattern for an AOE explosion.
*Sawed-Off Shotgun: A double-barreled sawed-off shotgun. Its barrels can be fired in rapid succession or together.
*Tommy Gun: The Thompson Machine Gun can be used normally or in a spray pattern to deal with multiple enemies or agile ones.
*Napalm Launcher: A large and futuristic-looking weapon which can fire explosive napalm projectiles hot enough to vaporize human flesh all the way down to the bone. Its alternate fire lobs a giant ball of napalm which, upon contact with an enemy or a hard surface, explodes into smaller napalm projectiles.
*Tesla Cannon: A firearm prototype which sends rapid-fire bolts of electricity at opponents. The alternate fire charges the gun for a brief moment before firing a high-powered blast of electricity in the direction of the target. This blast has a wide area of effect and can harm the user if he's too close.
*Voodoo Dolls: Small dolls made of cloth which target a victim within the user's line of sight. Once a target has been found, sticking pins in any part of the doll's body will damage the corresponding body part of the victim. (Arms, legs, shoulders, eyes, etc.) The dolls' potency increases dramatically when used on the undead, as they have been shown heavily staggering zombies with a single hit, as well as outright disintegrating the bodies of undead enemies with only two direct stabs. By waving his hand over one of his dolls, Ishmael is able to cause incredible damage to a single target, but completely expend the Doll's power, rendering it useless.
*Life Leech: A disembodied skull attached to a staff that can fire magic fire at enemies. These projectiles siphon the life-force of enemies and transfer it to Ishmael, dealing Spirit damage to them along the way. Should the Life Leech run out of the pool of trapped souls used to power itself, however, it will instead draw upon Ishmael's own spirit and life force to use as fuel for its projectiles. Setting the Life Leech upright allows it to act as a sentry turret of sorts, assaulting enemies the moment they step within range of it. When in this mode, it fires blasts of energy that deal far more massive amounts of Spirit damage per hit. Slamming the end of the Life Leech on the ground causes it to release a limited-range shockwave of magical energy to damage foes and hurl them backward.
*Pistol: A Beretta 92SB 9mm Ishmael can dual-wield or hold sideways for extra fire rate.
*Submachine Gun: A MAC-10 Sub Machine Gun. Ishmael can unlock its arm stock for more accuracy at the cost of some fire rate.
*Assault Rifle: A powerful M-16 Assault Rifle outfitted with a grenade launcher.
*Sniper Rifle: A Barrett .50 BMG Sniper Rifle meant for long-distance fighting, the MBG was originally designed as an anti-material weapon but works just as well on personnel. Outfitted with a scope with zoom-in.
*Vulcan Cannon: Said to be "Potentially the most powerful weapon in the game", the Vulcan Cannon is a huge minigun with great range, power and rate of fire. However, it needs to wind up for a moment before firing at full speed. Too heavy for Ishmael to use well,
*Combat Shotgun: A more modern shotgun compared to the sawed-off, the Pancor "Jackhammer" Combat Shotgun has a higher firing rate and tighter spread but lower range and damage per shot. Its alt fire will shoot the same ammunition as the Insect-A-Cutioner through means of smoke grenades.
*Howitzer: The 50mm Pack Howitzer is a long-range weapon that fires explosive shells.
*Bomb: A Dynamite Bundle.
**Time Bomb: Explodes after a few seconds.
**Remote Bomb: Can be triggered with the press of a button.
**Proximity Bomb: Explodes when approached.
*Orb: A small metal ball with protruding razor blades. The Orb works by flying out and attaching to a victim's head before boring into their skull and exploding. While users with sufficient magic prowess are able to remote-control the Orb, an ability that Ishmael has access to.
*Flayer: A hook attached to a chain which creates small portals with chains that attach to the victim. By flinging the hook, Ishmael creates a small portal from which a similar hook & chain emerges to fix itself to the victim. Multiple chains can be summoned in succession in this manner, trapping the victim in place should they make contact. Enemies with teleportation abilities are also rendered incapable of teleporting while these hooks are in place. The Flayer's alt-fire creates a trap that springs several hooks upon its victim, ensnaring them immediately.
*Death Ray: The CabalCo Death Ray fires powerful beams that bounce off surfaces.
*Insect-A-Cutioner: An industrial bug spray weapon that is lethal to humans as well, even when just their skin is exposed to it. Can also be used as a flamethrower.
* Optional Equipment:
**Doctor's Bag: A limited use medical kit that can be used for on-the-field healing.
**Medicine Pouch
**Life Seed: A mysterious item that can push Ishmael's health over its usual limit.
**All-Seeing Eye: Like a mini-camera, Ishmael can drop the eye anywhere he wishes and sees through it as a means of peeking around corners and/or keeping an eye on other areas. The disadvantage is the user is vulnerable while using the eye, and if the eye is destroyed or stepped on, the said user will be temporarily blinded.
**Night Vision Goggles
**Binoculars
**Med-Kit
**Flashlight
**Ward/Necroward: Talismans that protect Ishmael from any sort of harm by functioning as armor.
**Willpower Talisman: Reduces the damage Ishmael will receive for the next 30 seconds by 95%, making him effectively invincible.
**Stealth Talisman: Makes Ishmael temporarily invisible.
**The Anger: A talisman that triples Ishmael's damage temporarily.
Intelligence: Gifted. Considered the most intelligent member of the Chosen and was able to quickly deduce the nature of the problems surrounding Caleb shortly after being resurrected and summoned by the Singularity Generator. Said to possess a broad understanding of magic, with his knowledge of the dark arts surpassing that of every other member of the Chosen. Is stated to be capable of countering almost any attack during a fight.
Weaknesses: Reliant on his magic in battle to the point that his other skills have "atrophied" as a result. Using the Life Leech while it's devoid of trapped souls will cause it to drain his own soul as compensation.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Blood (Game)
Category:Absorption Users
Category:Antiheroes
Category:Black Hole Users
Category:Chain Users
Category:Clairvoyance Users
Category:Damage Reduction Users
Category:Death Users
Category:Energy Projection Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Fire Users
Category:Game Characters
Category:Gun Users
Category:Homing Attack Users
Category:Life Users
Category:Male Characters
Category:Murderers
Category:Pain Users
Category:Poison Users
Category:Portal Users
Category:Protagonists
Category:Psychopaths
Category:Reality Warpers
Category:Soul Users
Category:Statistics Amplification Users
Category:Teleportation Users
Category:Undead
Category:Vibration Users