Sonic Jubilee

Sonic Jubilee is a title in the Sonic the Hedgehog franchise and developed by Sonic Team. As a sequel to Sonic Frontiers, it aims to expand on the Open Zone gameplay established in that title while contrasting in tone. While Sonic Frontiers takes place on the sombre and isolated Starfall Islands, Sonic Jubilee takes place on Diamond Island, a highly urbanized, populated, and colorful location. Sonic Jubilee also aims to have a similar degree of characterization as its predecessor, while telling a story that's largely more lighthearted in tone.
== Story ==
=== Premise ===
After the events of Sonic Frontiers, Sonic, Tails, Amy and Knuckles all part ways and go on their own separate travels. For his part, Sonic decides to take a vacation to Diamond Island, a popular tourist destination that's known for its scenic views, attractions, and most of all, its gorgeous weather. Upon approaching Diamond Island in the Tornado, however, a freak thunderstorm suddenly develops and Sonic is attacked by a mysterious figure wearing a mask and crackling with electrical powers. The Tornado's systems are quickly fried and crash lands onto a beach near Joyopolis, Diamond Island's main urban center.
Upon coming to, Sonic finds himself in the hidden base of the Crackers, a ragtag resistance group consisting of Spike the Horned Toad, Cloak the Magpie, and Tundra the Snow Leopard. Sonic learns that the Crackers was formed to resist Delgado, the newly-elected governor of Diamond Island, who quickly enacted numerous autocratic measures, actively crushed any form of protest, and evicted citizens from large parts of the island. Enforcing her rule are a vast legion of Securibots, policing robots of various models manufactured by the Securitech Company, and the four Wards, once highly-respected individuals that defended Diamond Island from outside threats, but nowadays seem to fall in lockstep with Delgado's orders. Furthermore, travel is restricted restricted between the four quadrants of the island, and most of the members of the Crackers have been captured by the authorities, leaving just Spike, Cloak, Tundra, and their small outpost.
After training for a short while at the Cracker's Proving Grounds and getting back the hang of his various moves, Sonic decides to lend his aid to the Crackers and quickly gets to work. By obtaining the Security Codes dropped by Securibot Big Bosses, Sonic is able to access different Action Stages scattered across Diamond Island's four Quadrants. In said Action Stages, Sonic is able to accomplish missions and acquire Elemental Keys as a reward. In turn, Elemental Keys allow Sonic to dispel powerful Elemental Barriers restricting access to certain parts of each Quadrant, allowing Sonic to confront the Wards inside in epic boss battles. Beat each Ward, and Sonic will gain access some of their powerful abilities, as well as Clearance Codes, allowing him to travel to other Quadrants.
Will Sonic be able to stop Delgado's tyrannical rule and figure out what exactly happened on Diamond Island? Only with your help!
=== In-Depth Story ===
==== Joyopolis Quadrant ====
After getting back on his feet, Sonic quickly begins to take out Securibots and run through Action Stages. In this quadrant, Sonic is assisted by Spike the Horned Toad. Spike is the youngest member of the Crackers and lacks practical experience, making all sorts of mistakes like failing to repair the Tornado and nearly electrocuting himself on the Quadrant's Elemental Barrier. Sonic is at first annoyed with Spike's constant mishaps, but eventually softens up once he sees that Spike idolizes Sonic and genuinely wants to be a selfless hero, which he proves by successfully mimicking Sonic's Homing Attack to save some of Joyopolis's citizens from capture by Securibots. 
With enough Elemental Keys in hand, Sonic and Spike travel to the Quadrant's restricted area, finding that numerous city blocks have been leveled to construct a monolithic, gigantic prison tower. After breaking into the complex and freeing its political prisoners, Sonic reaches the prison's roof and confronts the Ward of the Joyopolis Quadrant, Thunderstruck Spark. Not yet entirely hostile to Sonic, Spark decides to challenge Sonic to a race instead of fighting him. Upon beating Spark, however, Spark is suddenly overcome with a headache apparently originating from his black mask and immediately becomes hostile to Sonic, unloading his electric-based powers upon the hedgehog. Eventually, Spark begins to charge his body with so much electricity that Sonic cannot hope to attack him. Trapped and unable to avoid the impending discharge of raw electrical power, things look dire, until Spike is able to Homing Attack Spark, causing Spark to lose his electrical charge and rending him vulnerable to attack once again. Sonic is finally able to break Spark's mask, defeating him. 
After the fight is won, Sonic immediately rushes to Spike's side, who is charred and coughing, but largely alright. Spike reveals that he gambled on his thick scales being enough to withstand the brunt of Spark's electrical charge, and Sonic is thoroughly impressed by Spark's quick-thinking, selflessness, and courage. Sonic then turns to Spark, who reports that he didn't intend to attack Sonic but can't remember anything after meeting Delgado with some of the other Wards following her victory at the polls. Spark gives Sonic his Security Code, granting him access to the Coastal Quadrant, as well as a small fraction of his electric-based powers, allowing Sonic to pick up and utilize Thunder Shields. Spark tells Sonic how he was chosen to be the Ward of Joyopolis and was given the Thunder Shard, a crystal bestowing him with the Element of Electricity.
Back at the Crackers' base, Cloak has just finished repairs on the Tornado, allowing Sonic to travel to either the Coastal Quadrant.
==== Coastal Quadrant ====
If Sonic decides to head to the Coastal Quadrant, Spike and Tundra insist that Cloak accompany Sonic, as Cloak is from that Quadrant. Cloak is heavily reluctant to do so, but eventually complies. Sonic finds Cloak to be somewhat standoffish and recalcitrant, being especially hard to convince to help out the Quadrant's residents. 
Sonic eventually confronts Cloak on this, and Cloak reveals that when he was younger, he was heavily bullied by other kids for his niche interests in machines and scavenging (which clashed with the Quadrant's widespread appreciation of nature and the arts) and his social awkwardness, developing a grunge against the people of the Coastal Quadrant and relocating to Joyopolis. Sonic convinces Cloak to put aside the past to help people for a chance at a more amenable future, using his unique talents. With Sonic's help, Cloak is able to construct a working broadcast tower and exposes Delgado's misdeeds across the Coastal District, sparking the first popular uprising against her rule.
Meanwhile, Sonic is able to gain enough Elemental Keys to dispel the icy barrier surrounding the Coastal Quadrant's restricted area, into which Sonic and Cloak venture. There, they find that a large portion of the Quadrant's pristine beaches have been ruined by the erection of a massive oil refinery, which is also heavily polluting the ocean. At the far end of the refinery, they encounter the Quadrant's Ward, Watercrafter Aqua. Before their confrontation, Aqua delivers a message from Delgado herself, who dispassionately says that she's had her fun with the challenge Sonic's presence has posed, but that it's now time to stop playing games, ordering Aqua to attack him. 
After failing to destroy or drown Sonic with a variety of attacks, Aqua decides to show Sonic how she earned the title of "Watercrafter" and immediately summons a gigantic humanoid construct composed of oil-polluted water. Sonic has no hope of defeating the behemoth, but Cloak arrives in a jury-rigged giant mecha composed of various pieces of machinery from the oil refinery. After the construct and the mecha engage in giant-sized fisticuffs, the construct is finally destroyed and Sonic is able to put the final blow upon Aqua herself, destroying her mask. In full control of her senses once more, Aqua is horrified to find the presence of a burning oil refinery in her home, and tells Sonic that she would never have allow it to be constructed. Sonic theorizes that perhaps Aqua wasn't in control of her own actions while wearing her mask. Aqua is deeply disturbed by this, and immediately gives Sonic her Clearance Code to the Mountain Quadant and some of the power from her Water Shard, allowing Sonic to use Bubble Shields.
Leaving the oil refinery using Cloak's giant mecha, Sonic, Cloak and Aqua find a gigantic crowd of people cheering Cloak for his heroics against Aqua's construct. Just as Cloak is relishing his newfound adoration, his mecha creaks and finally fall apart to pieces. Fortunately, nobody is hurt, and Sonic, Cloak and Aqua are able to laugh it off.
==== Mountain Quadrant ====
Tundra decides to go along with Sonic to the Mountain Quadrant, as she's familiar with the rugged terrain of the area, although she does seem to be a bit nervous and preoccupied with something. Upon landing, Tundra insists that they investigate a faraway mountain village from which she received a distress signal. The way is long and perilous, but with Tundra's knowledge of the area, they are able to navigate the treacherous ridges of the Mountain Quadrant and help out people along the way, including constructing an impromptu suspension bridge over a gorge.
At last Sonic and Tundra reach the site of the village, which has been completely destroyed. Tundra panics, and she and Sonic spend hours searching for any sign of its former residents. After it becomes clear to Sonic that continuing the search would be a waste of valuable time, he goes to Tundra and asks her what she hoped that she would find here. Tundra calms down and tells Sonic that she lied about the distress signal and that this village used to be the home of herself, her friends, and her partner Pyro, Ward of the Mountain Quadrant. After Delgado came into power, a large force of Securibots invaded the village and seized most of its residents, including Pyro. Tundra was able to escape and eventually made it to Joyopolis. Feeling nothing but anger, she forming the Crackers soon afterwards in an attempt to exact revenge upon Delgado. 
Upon hearing that Pyro was a Ward, Sonic suggests that they should be looking for him in the Quadrant's restricted area, as Sonic encountered the previous Wards in their Quadrant's restricted areas. Tundra jokes about the Quadrant's restricted area, Alta Mountain, being at the other end of the Quadrant, but they resolve to quickly make their way there. As they are leaving the village, Tundra trips upon a weapon, which turns out to be her old lance imbued with icy powers. Using the lance, Tundra is able to freeze waterfalls, providing a shortcut to Alta Mountain.
With enough Elemental Keys, Sonic dispels the fiery barrier preventing access to Alta Mountain. Upon reaching the other side, they find that Alta Mountain has a large hole in it, occupied by a mess of smoke-belching smelters and a pool of lava at its bottom. As they make their way through this industrial complex, they find the inhabitants of Tundra's old village, wearing back masks and slavishly assembling Securibots on an assembly line. Acting as the foreman of this factory, they find Pyro. Pyro delivers another message from Delgado, telling Sonic that he is selfishly interfering with her plan to spread the gifts of Diamond Island across the world, before ordering Firemane Pyro to destroy him for good.
Sonic and Pyro battle it out, and despite Pyro's fiery prowess, Sonic steadily gains the upper hand. Seemingly on the ropes, Pyro calls out to Tundra, pleading with her to stop Sonic from hurting him further. Before Sonic can explain that he needs to destroy Pyro's mask, Tundra attacks Sonic in an effort to protect her lover. Sonic continues to fight against both Pyro and Tundra. Eventually becoming exhausted, Tundra struggles to convey to Pyro that she might not have the strength to continue the fight. Upon hearing this, Pyro's mask sparks and his body spasms, grabbing Tundra and threatening to drop her into the lava below, saying that she no longer has any use to Delgado and that all traitors must be eliminated. Fortunately, Sonic is able to attack Pyro at that moment, releasing Tundra from his grasp. Upon releasing that she was tricked, Tundra once again fights on Sonic's side.
Using his powers to transform into a giant, bestial lion composed of fire, Pyro leaps across the factory rafters and begins attacking Sonic with large fireballs and streams of flame. Using her lance, Tundra is able to create icy platforms for Sonic to reach Pyro, and is able to freeze portions of Pyro's body, allowing Sonic to attack him safely. Seemingly backed into a corner, Pyro taps into even more of his powers, threatening to burn Sonic, Tundra, and the factory workers into cinders, but his intense heat destroys his mask, finally freeing him of Delgado's control. Pyro returns to normal and Tundra rushes to his side. Pyro says that all he can remember was a long, agonizing nightmare, but knows that everything is alright with Tundra at his side once again.
Pyro helps Sonic and Tundra free the factory workers, and then tells Sonic and Tundra everything he knows. He didn't accompany the other Wards upon Delgado's election due to tending a cold Tundra was suffering from that night. The next day, the village was invaded, and the last thing Pyro remembers was a black mask being forcibly put onto his face. At this moment, Spike and Cloak arrive at the factory. Spike reports that the revolution has spread to Joyopolis, but Delgado cannot be found anywhere in the city. Cloak, meanwhile, takes a look around the factory, and makes the observation that it appeared to be manufacturing more than just Securibots. Pyro says that it's possible Delgado has fled to the Wilds Quadrant of Diamond Island, but that it would take three Clearance Codes to access it. Fortunately, Sonic already has two, so Pyro happily gives him the third, as well as some of the Flame Shard's power, allowing Sonic to use Flame Shields. As Sonic is about to fly off to the Wilds Quadrant, Pyro warns him that the most powerful of the Wards, Overwatcher Alrus, is likely there and serving Delgado, and that he needs to find an artifact known as the Elemental Vessel in order negate his elemental powers.
==== Wilds Quadrant ====
Sonic and the Crackers land in the Wilds Quadrant, which they find to be an idyllic and enemy-free plain interspersed with flower fields, forests, hills, and ruins. Exploring the area, Sonic finds ancient reliefs explaining the history of Diamond Island: When first settled, the island was subject to frequent storms, floods, and droughts. However, the Shards of Thunder, Water, and Flame were found one day, allowing the island's inhabitants to control its weather and transform it into a paradise. The Wards were establish to control each respective element and to help defend the island. After a civil war amongst quarreling Wards, the position of Overwatcher was created. Unlike the Wards, who were chosen based on their prowess over their respective elements, the Overwatcher was chosen from the most selfless of the islands residents. Such an individual was deemed worthy to be granted the awesome power of all three elements and serve as a balance against the ambitions of unscrupulous Wards. The Elemental Vessel was also created as a last-resort measure, capable of draining both Wards and Overwatchers of their elemental powers.
The Crackers also help Sonic to find three keys unlocking a gate leading to the Elemental Vessel. However, upon reaching the shrine holding the Vessel, they also find Overwatcher Alrus. Utterly outmatched by his command of the elements, Sonic can only attempt to dodge his onslaught of attacks. Eventually, however, Alrus receives a communication from Delgado, ordering him to retreat at once. Sonic wonders what's going on, but quickly notices a large shadow rapidly falling from the sky. Sonic and the Crackers just barely avoid being crushed by a gigantic falling metallic column, the size of a building, before noticing that more columns are coming down. Sprinting as fast as they can to avoid being squashed, the group make it back to the Tornado. Flying away, it looks like most of the Wilds Quadrant is being covered by the strange metallic columns.
Back at the Crackers' base in Joyopolis, Sonic, Spike, Cloak, and Tundra are debating what to do next, when Governor Delgado appears on TV. Delgado reports that a new capitol of Diamond Island, Neotropolis, has been constructed, and that all citizens will be relocated there to live their lives in a perfect new utopia. The group recognizes that Neotropolis was built upon the Wilds Quadrant, and with no other leads, decide to return to find Delgado and prevent her from further consolidating more power.
==== Neotropolis Quadrant ====
Sonic and the Crackers arrive to the newly-erected Neotropolis, a dark and foreboding high-tech city. Unlike previous Quadrants, the player is required to play through all Action Stages in Neotropolis in a specific order to advance the story.
Utopia Park is a theme park, serving as the main source of recreation in the Neotropolis Quadrant. Hiding in the rafters of a fun house, Sonic sees the lights go out on a group of visitors, who are quickly ambushed by robots and outfitted with mind-control masks. After making it out of the theme park, Sonic tells the Crackers to spread the word to all the unaffected inhabitants of Neotropolis to avoid Utopia Park.
Factory Facade is a massive factory complex interspersed with prison-like holding cells containing its workers. At the end of the stage, Sonic encounters a disheveled-looking Delgado in a holding cell. Delgado tells Sonic that a week before elections, she was confronted by a seemingly-identical replica of her, who imprisoned her and took over her political campaign. Delgado also says that she doesn't know what the factory is intended to make, but that it must be something on a massive scale. Once outside, the real Delgado makes her presence known and urges the people of Neotropolis to rise up with her against their robotic oppressors. After some brief confusion, the remaining free citizens rally with her.
In Buried Ruin, Sonic runs through what remains of the original Wilds Quadrant, buried under a thick layer of metallic infrastructure and filled with debris, wastewater, and other scrapped junk. Here he recovers the Elemental Vessel as he had originally set out to do.
Digital Gardens is a large holographic projector modeled to look like a greenhouse, filled with stylized and brightly-colored projections of grass, flowers, and trees, also serving as Neotropolis's server farm. Here, Sonic finds the impostor Delgato. Once Sonic indicates that he knows she's not the genuine article, Fake!Delgato drops the act, revealing her to be Sage in disguise. Dumbstruck by this revelation, Sonic asks her how she was able to pull off her nefarious schemes following their saving the world back in Sonic Frontiers. Sage reveals that her original form was destroyed at some point, and Eggman was able to recompile her basic form and feelings for Eggman, but not her memories (Sonic speculates that Eggman was just as likely to erase her previous memories of Sonic). With some help from Eggman in the guise of the Securitech Company, Sage was able to usurp Delgado's position and establish her rule on Diamond Island. Sage mentions that she's so close to world domination on her first attempt and quickly leaves Sonic to deal with a gigantic plant robot. Upon exiting Digital Gardens, Sonic and the people of Neotropolis notice the ground shaking and look up to find a massive space station and numerous rockets being launched into orbit.
Quickly booking it to Rocket Rush, Cloak radios to Sonic that he's managed to hack into and commandeer a resupply rocket, allowing Sonic to pursue Sage. Elsewhere, Sage radios to Eggman that her cover was blown, Sonic is in pursuit, and she needs heavy backup. To this end, Metal Sonic is dispatched to deal with Sonic, harassing him throughout Rocket Rush. At last arriving at the resupply rocket, the last thing standing between Sonic and the space station is Metal Sonic. Overwatcher Alrus suddenly appears and briefly chastises Sonic for failing to see Sage's ambitions of an orderly, united, peaceful world, before granting some of his elemental powers to Metal Sonic and disappearing. What follows is a multi-segmented battle that largely follows the beats of the previous battles against the Wards: It opens with a race against Metal to the rocket, Metal Sonic bursting into flame and only able to be damaged by Spike, magnetizing to create a gargantuan body of scrap that's countered by another Cloak mishmash that attacks using launched missiles, followed by Metal Sonic flooding the launch chamber with rocket fuel and countered by Tundra creating frozen ice crystals that Sonic can Homing Attack to escape and creating an icy surface for Sonic to fight Metal Sonic upon. The battle ends in an all-out fisticuffs brawl between Sonic and Metal Sonic, but pushing himself to the absolute limit, Sonic is able emerge victorious over Metal, sending him blasting away into the air. With Metal Sonic finally out of the way, Sonic is free to get to the rocket and chase Sage into space.
==== Endgame ====
Orbital Station is the final stage in the game. Before the beginning of the stage, a cutscene shows Sage making her final preparations while speaking with Eggman over radio, who gushes about how proud he is of her. Sage pulls a lever. In another part of the station, Overwatcher Albus is seen integrated into the station's infrastructure as a living battery. Machinery below him suddenly stirs to life and vast amounts of elemental energy are seen crackling out of his body, causing him to scream in pain. While riding up to the station, Sonic sees the station release elemental energy all over the planet, remarking that whatever it is can't be good.
On the planet's surface, Tails is seen flying a model biplane in a park in Empire City. The wind suddenly shifts and his biplane quickly crashes to the ground. As he looks up it, he sees an ominous storm cloud quickly forming seemingly out of nowhere. In Station Square, Amy is rushing back to the hotel to take shelter from a sudden onslaught of rain, but pauses when she sees swimmers struggling to avoid being swept out into the ocean thanks to large waves. Knuckles is seen wiping his brow of sweat as he notices flowers on Angel Island starting to wilt due to the heat. Back at Empire City, a violent windstorm is taking place, with Tails narrowly saving a person from being hit by a wayward debris. In Station Square, Amy has saved the swimmers, but is running through water in the streets up to her waist. She forces open the hotel door with her hammer and runs with the swimmers upstairs. The ground floor of the hotel is also flooded with water. At Angel Island, Knuckles notices the clouds parting and sees Never Lake, with its lake bed emptied and parched.
Back in Neotropolis, Spike, Cloak, Tundra, and Delgado among other people are watching the sky, which is undulating with odd colors thanks to the amount of elemental energy in the atmosphere. Spike wonders out loud what they can do now, but is interrupted by the sudden appearance of Sage on every outdoor screen available. In a loud voice, she thanks the people of Diamond Island for their contributions to the Eggman Empire, with which they will impose order, unity, and peace throughout the globe. Sage confirms that the space station is a giant weather control machine, with which the Empire will allow its loyal subjects to live and thrive. Those that resist the Empire's rule, however, will be punished with natural disasters the likes of which has never been seen.
Sonic docks at the Space Station and heads towards the station's reactor, hoping to find a way to shut it down. Sage eventually notices him and begins to talk with him ever the intercom. At first, she mocks Sonic's chances of success as mathematically-nonexistent. She then becomes more frustrated, threatening to destroy the Crackers, raze Diamond Island to nothing, and finally to render the entire planet uninhabitable. Despite the amount of defenses Sage throws at Sonic, he still makes it to the station's reactor, and is horrified to find it powered by Alrus. It's at this point that Sonic acknowledges that the Sage he met at the Starfall Islands is more-or-less gone.
Though immobilized and in a much weaker state, Overwatcher Alrus is still a powerful foe. Able to use cybernetic attachments to attack and aided by increasingly-strong robots, Alrus is able to unleash wave after wave of powerful elemental attacks while rendering himself invulnerable. However, he does occasionally need to rest and recharge his powers, which gives Sonic the opportunity to attack Alrus. Finally, Sonic shatters his mask and restraints, freeing him from Sage's control. Though exhausted, Alrus still has the wherewithal to urge Sonic to take his powers using the Elemental Vessel and use them to destroy the space station. Just as this is about to happen, Sage manifests between them, slapping Sonic out of the way and claiming Alrus's Shards of All for herself. Giddy at having such a massive increase in power for herself, Sage disappears in a flash of multicolored light.
After getting back on his feet, Sonic goes to Alrus, who looks like he's about on death's door. With the last of his elemental powers, Alrus teleports Spark, Aqua, and Pyro into the space station. The three are aghast at Alrus's condition and offer to give their Elemental Shards to him in order to restore his life force, but Alrus demands that they instead confront Sage. After a brief pause, Aqua states that they're all in pretty rough state themselves, having been beaten handily by Sonic. Sonic interrupts and says to give the Elemental Shards to him so he can confront Sage. Spark doubts that'll work, but with encouragement from Pyro and the tacit approval of Alrus, the three place their Shards in Sonic's Elemental Vessel. With this, a new Shards of All is formed, and Sonic transforms into Triparte Sonic, in total command of all three Elements of Thunder, Water, an Flame.
Tripart Sonic catches up with Sage, who herself has a new look in the form of a massive woman's polygonal head and chest, with her hair wild and coursing with immense amounts of elemental energy. Though her attacks are fast and fearsome, Sonic is able to switch between his new elemental powers to attack, counterattack, and defend against his foe. At first Sage treats Sonic as one last minor roadblock to complete victory, but as the fight continues, she grows more desperate and manic, unleashing more powerful attacks at even faster rates. At last, Tripate Sonic shatters Sage's new form, revealing her original self beneath and her Shards of All fumbling out of her grasp. 
After Sonic catches them, Sage loses her cool and starts screaming uncontrollably, cursing his name and repeating that she was so close to winning. Sonic glances at Sage sadly for a second, before regaining composure and telling her that he had fun and that they should butt heads again sometime. With that, Sonic takes off, leaving Sage behind on the verge of tears.
Back in Joyopolis, Sonic is back in his original form, and he, the Crackers, and the Wards (who all have their original Elemental Shards back) are on the rooftop celebrating their victory with chili dogs. Spike asks Tundra when the destruction of the space station is supposed to take place, and while she is saying that it should happen any minute now, a streak of multicolored light shoots across the sky and decimates the space station on the horizon, which crashes safely into the ocean. After an eruption of cheers from the citizens of Joyopolis, Alrus suddenly descends upon the rooftop (with his Shards of All restored), saying that he's still got it and asks for a chili dog. Cloak turns on a TV to watch Delgado addressing Diamond Island's citizens, thanking the Wards, Overwatcher Alrus, the Crackers, and Sonic for their help in liberating the island. Delgado says that her first action as governor will be to restore the Wilds Quadrant back to its original state, sans the theme park, which she thinks can really boost tourism in the area.
The next day, Sonic has taxied the Tornado on Joyopolis's beach and is about to take off, with the Crackers seeing him off. Spike is surprised to see Sonic go, saying that he never really got a chance to enjoy Diamond Island. Sonic counters that he had a blast and got to see so many cool places and people, but that it's time for him to go somewhere more restful. Spike says that he'll miss Sonic and that he feels he's only just begun to learn what it means to be a hero. Sonic says that he'll miss Spike too, and that he's sure he'll figure out the whole hero thing in his own unique way. Turning to Cloak, Sonic thanks him for all of his assistance and says that he really is a cool dude, quirks and all, once people get to know him. Cloak is briefly taken aback by this, before blurting out a brief thanks. Finally, he tells Tundra that he hopes she and Pyro have a great future together, and that they really do deserve each other. Tundra smiles and nods in agreement.
Sonic boards the Tornado and flies away, with the Crackers waving goodbye to him. As he ascends into the sky, the entirety of Diamond Island becomes visible, with nature already starting to noticeably return to Neotropolis.
==== Epilogue ====
During the closing credits to Sonic Jubilee, a number of still images appear on screen to convey what various characters are up to after the story ends.
*Spike and Spark team up to take out some of the remaining Securibots remaining in Joyopolis, with Spike taking out several using a combination Homing Attack / skateboard maneuver.
*Cloak is shown proudly displaying a sculpture consisting of welded scavenged junk. A large crowd of admirers surround the sculpture, with Aqua placing a first-prize ribbon on it.
*Tundra and Pyro are shown with other residents of their former village rebuilding it.
*Delgado is shown at here desk addressing a large pile of paperwork, briefly looking off to the side at a picture of her, Sonic, the Crackers, the Wards, and Overwatcher Alrus.
*Tails is shown controlling several drones that are fixing a shattered window in Empire City.
*Amy is shown stepping over a puddle on an otherwise-dry sidewalk in Station Square. She's carrying a bag of groceries.
*Knuckles is shown relaxing on the shore of Never Lake, whose waters are restored.
*Alrus has returned to the shrine of the Elemental Vessel, which is back on it. He's tending to some flowers growing from cracked slabs of concrete.
*Sonic is sleeping from a palm tree on a small, peaceful island. He looks very grateful.
If the player has collected all Elemental Keys and mapped out all Quadrants of Diamond Island, one additional scene plays after the credits. Sage materializes outside a steel door embedded into a desert mesa. She looks nervous. After punching in a code, the door opens and she steps into darkness. She calls for Eggman's name several times. Sudden, the lights switch on and confetti falls from the ceiling, with Eggman, Orbot, and Cubot yelling "Congratulations!" while Metal Sonic pantomimes their actions. Eggman barks at Orbot and Cubot to clean up the confetti. Sage is confused, wondering why Eggman is congratulating her when she failed in her plan to take over the world. Eggman counters that she did successfully take over a large, populated island, which is more than what some of his plans have accomplished, and that Sonic's interference always seems to torpedo his ambitions, so she shouldn't feel too bad about the same thing happening to her. Sage blurts out a relieved "thank you". Eggman continues, saying that, besides, he's come up with a genius plan that even Sonic can't hope to foil. The camera focuses on Eggman's grimacing, smiling face, before the scene abruptly fades to black.
== Game Structure ==
Sonic Jubilee's game structure is highly inspired by that of its immediate predecessor, Sonic Frontiers, although there are some important differences. The player starts out in an Open Zone area (also known as "Quadrants" in-game), a large, open area that they are free to explore. In each Open Zone are a variety of items, NPCs, and enemies with which the player can interact, as well as numerous collectibles to gather.
In each Open Zone, the ultimate goal is to collect enough Elemental Keys to reach the boss of the area and defeat them, allowing the player to progress to the next Open Zone. Elemental Keys can be collected in a variety of ways: Finding them in the Open Zone, completing objectives in Action Stages, defeating enemies and obtaining them as random drops, or trading them in exchange for either banked Rings or Purple Coins.
Enemies in each Open Zone come in the form of Securibots, robots ostensibly intended to provide policing services to the inhabitants of Diamond Island. Securibots come in two varieties: Grunts and Big Bosses. Grunts are generally smaller, weaker foes that require simpler tactics to defeat (although finding out what tactics are effective can be a challenge in and of itself) and sometimes attempt to make up for their deficiencies by attacking Sonic in groups. Big Bosses are generally larger, have more powerful and varied attacks, and are either harder to take down and/or require special tactics to defeat. Defeating Big Bosses always results in them dropping a Security Code that the play can collect, while Grunts often drop Skill Points but can also randomly drop Security Codes, Elemental Keys, Friendship Tokens, Fishing Tokens, or Lost Chao.
Once an enemy is defeated, it is removed from the Open Zone. When the amount of Grunts remaining in an Open Zone reaches below 33%, or if all of the Big Bosses in an Open Zone are defeated, an Air Drop event will be triggered shortly afterwards. Air Drop events restore all Grunts and Big Bosses previously defeated in that specific Open Zone.
Using gathered Security Codes, the player is able to locate entrances to Action Stages in the Open Zone and play through them. Four or five Action Stages can be found in each Open Zone area. Although analogous to Cyber Space stages in Sonic Frontiers, Action Stages are distinct from them in several important ways. 
* Each Action Stage is visually distinct.
* Action Stages are generally longer, lasting on average from 2 to 5 minutes.
* Action Stages may switch between 3D and 2D perspectives as the player traverses them.
* The player can earn points by defeating enemies and performing tricks or Lightspeed Dashes in Action Stages. In addition, the player is given a Ring and Time bonus upon the completion of each Action Stage.
* Action Stages each have seven objectives, as opposed to four. Like in Sonic Frontiers, it is possible to complete multiple objectives at once. 
** Reach the goal.
** Reach the goal with a certain number of Rings.
** Reach the goal under a certain time limit (generally stricter than S-Rank required times in Sonic Frontiers).
** Reach the goal and achieve an S-Rank (unlike Sonic Frontiers, Ranks are determined by point totals, not the time taken to complete a level).
** Find all five Red Star Rings.
** Find the alternative goal (generally requires the additional abilities bestowed by the Skateboard, Thunder Shield, Bubble Shield, or Flame Shield power-ups).
** A unique objective for each Action Stage.
Completing each objective in an Action Stage will award the player with one Elemental Key, with an additional Key being awarded upon completing all seven objectives.
Once enough Elemental Keys are gathered, the player will be able to dispel the Elemental Barrier in each Open Zone, making an additional section available to the player. Inside of this section is the Penultimate Stage, one final Action Stage, for the player to traverse, followed immediately by a boss fight against the Ward of the Open Zone.
Penultimate Stages have one additional requirement to access, that Sonic completes all mandatory Side Stories in the Open Zone. Side Stories generally involve Sonic bonding with one of the members of the Crackers, and require that Sonic gather a certain number of Friendship Tokens in each Open Zone in order to trigger:
* Spike in the Joyopolis Quadrant (gathering Yellow Stars)
* Cloak in the Coastal Quadrant (gathering Blue Flames) 
* Tundra in the Mountain Quadrant (gathering White Shields) 
* Spike, Cloak and Tundra in the Wilds Quadrant (gathering Pink Hearts) 
* Spike, Cloak, Tundra, and Delgado in the Neotropolis Quadrant (gathering Red Microphones)
Once all Side Stories are viewed and their associated sidequests are completed, the Penultimate Stage will become available to the player. Any extra Friendship Tokens gathered can be used to initiate optional sidequests with other NPCs, which can reward the player with additional Security Codes, Elemental Keys, or Lost Chao.
The Wards in each district are long, multi-segmented boss fights, intended to the climactic event in each Open Zone that puts everything the player has learned so far to the test. Manage to defeat a Ward, and they will reward the player with a Clearance Code, allowing the player to access the next Open Zone following a brief shooter minigame in the Tornado. Each Ward will also grant Sonic the ability to use one of the Elemental Shields, which enhances his abilities whenever he possesses them:
* Thunderstruck Spark awards the Thunder Shield (doubles the radius at which Sonic picks up Rings, and allows Sonic to attack electrified enemies, perform a Triple Jump, Lightspeed Dash through chains of Iron Rings, stun ground-based Grunt enemies using a Stomp Attack, and power-up certain pieces of machinery. Will short out if Sonic falls under the surface of water)
* Watercrafter Aqua awards the Bubble Shield (allows Sonic to breathe underwater, sprint over the surface of clean or polluted water, gain air by repeatedly using the Stomp move, and break iron boxes or barriers using a Stomp Attack)
* Firemane Pyro awards the Flame Shield (allows Sonic to attack flaming enemies, boosts the speed and distance of the Air Boost, perform Air Boosts and Stomp Attacks that damage nearby enemies, damage enemies by Boosting into them, sprint over the surface of lava, burn / melt obstructing foliage / ice, and ignite oil slicks and subsequently destroy oil tanks. Will be snuffed out if Sonic falls under the surface of water)
==Action Stages==
Action Stages in italics are also Boss Stages.
===Joyopolis Quadrant===
*Proving Grounds
*Verdant Avenue
*Shipping Yard
*Mach Highway
*Sewer Scramble
*Prison Block
===Aquatic Quadrant===
*Marina Mall
*Pearly Paradise
*Woodwind Jungle
*Golden Palace
*Oil Dreck
===Mountainous Quadrant===
*Twisting Peaks
*Shimmering Caverns
*Winter Rush
*Mythic Isle
*Molten Forge
===Neotropolis Quadrant===
*Utopia Park
*Industrial Complex
*Cyberscape Skyline
*Buried Ruin
*Rocket Ridge
*Weather Station
Category:Sonic Games
Category:Sonic (series)