Army Attack Wiki

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== Land (tiles)==
Land can be conquered by moving your units over the unclaimed area (which will appear as 'brown'). Once conquered, the 'brown' land will turn into a color of green. Certain tiles of land have Minefields, Barricades, Bunkers or Guard Shacks over them, which must first be destroyed before conquering the tile. The more land a player aquires, the player will have the upper hand. Land is needed to climb ranks, to build buildings (boot camps, factories, arsenal, HQ), to place defensive structures to block the enemy, and also to drive the Crimson Empire out of the player's 'land.'
Here are some information about minefields, barricades, bunkers and guard shacks. (Note that bunkers and guard shacks fire back at the player's units).
Object 	Health	Attack Strength	Range
Minefield 	1 	None. 	None.
Barricade 	4 	None. 	None.
Bunker 	10 	
1 	1
Guard Shack	5 	1 	2
Minefields are easily destroyed, however can slow your progress in conquering if it is placed in huge amounts. Due to minefields having one health, they can be destroyed with any of your units in a single strike. Use artilleries to help destroy them. Since artilleries have long range, they can stay in one position and repeatedley wipe out minefields using less energy (whereas using infantry to move right next to each minefield to take them out takes huge amounts of energy).
Bunkers are hard to destroy and they cause some damage. Bunkers can be taken out by units with more health- APCs are a good unit to take out bunkers. It is recommended to strike with multiple units.
Guard Shacks are also similar to bunkers, except that they have less health but have more range. It will be pesky to destroy, as it is hard to approach to strike. Expect some moderate damage to your units. (Note that guard shacks do not appear until the player unlocks the 4th map.)
==Units==
Units are purchased in the shop menu under "units" as apposed to being manually built/trained in buildings.
====Allied Units (blue).====
Units 	Attack Strengh	Health	Range	Cost
Infantry 	1 	
5 	1 	$1500
Special forces 	2 	5 	1 	29 FB credits
APC 	2 	10 	1 	$5000
Elite Tank 	3 	20 	1 	89 FB credits
Battle Tank 	3 	15 	1 	$20000
Commando 	3 	10 	1 	$22000
Rocket battery 	2 	8 	2 	$30000
Elite Rocket battery 	3 	8 	3 	129 FB credits
Artillery 	1 	4 	2 	$10000
Elite Eliminator 	10 	30 	1 	
499 FB credits
Elite Sniper (Limited Edition) 	1 	5 	4 	99 FB credits
Elite Juggernaut (Limited Edition)	5 	25 	2 	399 FB credits
Note:If a non-elite unit is defeated, you must heal it within 28 days (4 weeks) or it will cease to exist.
Enemy Units (Red)
Units 	Attack Strength	Health	Range
Scout 	1 	1 	1
Infantry 	1 	2 	1
APC 	2 	4 	1
Artillery 	1 	2 	2
Stormtrooper 	2 	8 	1
Tank 	3 	10 	1
Rocket Battery 	2 	4 	2
Crimson Rockteer 	3 	2 	1
Supply Truck 	0 	5 	
0
Elite Crimson Rocketeer	4 	12 	1
Infiltrator Droid 	1 	3 	1
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