The Sanctuary

The Sanctuary is the ninth area in Plants vs. Zombies: Lost World, and the eighth area of the island. It also the final area of the game, unlocked after completing Blizzard Peak’s level paths A and B (more about level paths here).
Unlike every other area on the island, The Sanctuary is split up into two sections: Part 1 and 2. This makes The Sanctuary the only area in the game with multiple level path B-E’s and multiple (corrupted) bosses. Additionally, when level path A and B in Part 2 is completed, the gateway connected to Level 40A will open to Level X, which is the final boss level.
The Sanctuary has two main gimmicks found in both Part 1 and Part 2: (1) Gimmick overload and (2) The Wilted.
Gimmick overload causes The Sanctuary to experience every single gimmick already featured in every other area in the game. The number and type of gimmicks that are present in each level, however, will vary and won’t always be the same combination of gimmicks. Since The Sanctuary is a night time area, it also experiences varying moon fall rates between levels (some levels will experience a 100% fall rate like Shroom Moors, 50% like Grove of Gloom or 0% like Lightning Ridge). The gimmicks that are present in each level will be presented in a list that you can view during seed selection so you can tell what gimmicks you can expect.
The Wilted are undead plants that aid the zombies by fighting against your own plants. The main way The Wilted spawn is through corrupted seed pods that hang above your lawn and occasionally explode throughout the level (there will be a warning for when this happens: “Podblast!”), releasing them on random locations on the lawn. The Wilted, however, are not limited to spawning through this way; there are other specific conditions that may spawn certain Wilted plants (these will be mentioned on other sections/pages). Additionally, The Wilted can land on water or rock tiles and grow with their own Wilted versions of Lily Pads and moss respectively to be able to grow on those tiles. You can see what types of Wilted plants there are by reading this page.
The Sanctuary has an extra two gimmicks found exclusively in Part 2 which are modified versions of returning gimmicks from the official games: (1) Graves and (2) ZomBotany.
Graves in The Sanctuary may occasionally flicker a purple light from the eyes of their skull carvings. These flickering graves will become untargetable and projectiles will pass through them (just like the graves in PvZ1). Otherwise, if there is no flickering light, then the grave becames tangible and can be damaged normally (like graves in PvZ2). Necromancy ambush attacks also return in the game, where random zombies will rise from some of the graves (some of them may be ZomBotany zombies, which are explained next).
Some of the Wilted that spawn may have a chance to grow zombie bodies that emerge from the ground, spawning as ZomBotany zombies but with Wilted heads rather than normal plant heads like in PvZ1. The chance for a Wilted to spawn as a ZomBotany zombie increases as the level progresses, resulting in more likely chances for them to transform in the late game. Wilted ZomBotany may also spawn during Necromancy ambush attacks, as mentioned previously.
This area is also where the Supercharger is introduced, a device given by Dr. Zomboss that allows you to choose a seed packet in each level to empower by huge amounts, at the cost of making the seed packet much more expensive. You can read about it here.
==Plants unlocked here==
<tabber>Part 1 =
===Returning===
*Moonflower - Emits a shadow aura around them that powers all adjacent shadow plants, while also producing more sun for each shadow plant.
*Nightshade - Slaps zombies with leaves at close range, gaining more slapping power and range when powered.
*Dusk Lobber - Lobs explosive buds down the lane, gaining the ability to attack in lanes next door when powered.
*Aloe - Regularly heals plants to their immediate right.
===New===
*Evergreen - A tall defensive plant that can utilize green plants directly behind them to gain regenerative abilities.
*Undeadnettle - Hurts and slows zombies that walk on them, holding them down for longer to stall them when powered.
*Karatea - Attacks zombies with the power of martial arts, while also being able to meditate to slowly gain power.
*Master Fung Shui - Causes zombies to be vulnerable to critical attacks using energy spores. Their power varies depending on where they are on the lawn.
*Earthstar - Fires explosive shooting stars that scorch tiles and, when powered, cause zombies to see stars and become dizzy.
*The Great Aloekazam - Casts different lifestealing magic spells from time to time, giving health taken from zombies to fellow plants.
|-|Part 2 =
===Returning===
*Grimrose - Drags zombies into the ground, hypnotizing and releasing them back to the surface when powered.
===New===
*Cramberry - Allows you to cram two plants into the same tile.
*Skullcap - Fires skull-like projectiles that disorient zombies and also powers shadow plants when powered.
*Firecrackee - Grows firecracker seeds over time that can be manually laid out to damage zombies.
*Tare - Allows you to cut down the sun cost of other seed packets.
*Touch-me-not - Explodes and releases crackling seeds when touched, and can grow over time when powered to become more powerful.
*Nuttin' to see here - Some weirdo nut that has multiple abilities to tackle the incoming horde.
*Buttercupcake - Butters zombies in a large area. Can be flavoured with PvZ:LW-exclusive plants to add special effects.
*Death Rayflower - Fires heavy-hitting lasers at random angles that can fan out when powered.
*Anti-Zombot Arbutus - An extremely heavy weapon with an incredibly powerful laser. Needs to be powered in order to charge up the laser.
</tabber>
==New zombies encountered here==
<tabber>Part 1 =
===Returning===
*Rally Zombie - Signals the arrival of a huge wave of zombies, sounding a horn upon entrance that temporarily speeds up the wave.
*All-Star Zombie - A heavily toughened zombie that charges into the first plant they meet to tackle them.
*Sunday Edition Zombie - Has a hefty newspaper, and gets extremely enraged and fast when it breaks. 
*Z-Mech - A corrupted mini-boss that launches flurries of rockets to destroy plants, create craters and disturb seed pods.
===New===
*Compost Bin Zombie - Pushes a compost bin to turn plants into compost. The full bin can be destroyed to make fertilizer.
*Vibing Zombie - Dances across the lawn at an angle and uses different moves to evade plants.
*Rustbolt - A corrupted mini-boss that utilizes a shrink ray and flamethrower to attack plants and disturb seed pods.
*Harvester Zombie - Uses a sickle to harvest plants, turning some into food for zombies to eat to gain a boost.
*Zombot Amalgamatronic Abomination - A corrupted Zombot that can use virtually any ability that all the previous Zombots had, and can create Nexuses that boost nearby allies and themselves.
|-|Part 2 =
===Returning===
*Super Fan Imp - Kicked forward by All-Stars to explode your plants.
===New===
*Bodyguard Zombie - Uses different abilities to protect the Very Important Person at all costs.
*Very Important Person - Appears on the red carpet (from Carpet Roller Zombie) with Bodyguards who protect him. Has much higher money drop rates.
*Explodonator Zombie - Chucks Wilted Cherry Bombs at your defenses to release flammable gas clouds. Sets himself on fire before rushing towards the cloud to light it up.
*Huge-Gigantacus - A corrupted mini-boss that rains meteors down to attack plants and disturb seed pods.
*Revenant Zombie - Instills plants with fear and curses a grave upon death, allowing them to revive and jumpscare nearby plants.
*The Smash - A corrupted mini-boss that smashes the ground to send rocks flying and screams to boost zombies.
*The Root of All Evil - The leader of The Wilted, uses Devil's Fingers to drag down plants and replace them with more Wilted, grows Fairy Rings and can create Nexuses that boost nearby allies and themselves.
*Corrupted Mother Nature - Mother Nature herself overtaken by the corruption, a nigh unstoppable force with a plethora of power worthy of a final showdown.
</tabber>
==Levels==
<tabber>Part 1 =
Level	Plants used 	Zombies encountered 	No. of flags	Gimmicks present	Type of level 	Prize
1A 	Choice 	 	One 	
*Rock Beach - Rocks
*Shroom Moors - 100% moon fall rate
*Plunging Rapids - Rapids	Normal 	
2A 	Choice 	 	One 	
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Lightning Ridge - Puddles	Normal 	
3A 	Choice 	 	Two 	
*Magma Marshlands - Rock and lava tiles
*Lightning Ridge - Lightning, alternating darkness and 0% moon fall rate
*Blizzard Peaks - Blizzards	Normal 	Mystery Gift Box
4A 	(up to 2) 	 	Two 	
*Rock Beach - Rocks
*Lightning Ridge - Lightning	Special Delivery 	
5A 	Choice 	 	Two 	
*Shroom Moors - 100% moon fall rate
*Plunging Rapids - Rapids
*Magma Marshlands - Rock, scorched and lava tiles	Normal 	Money bag
6A 	 	 	Two 	
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Lightning Ridge - Lightning and puddles	Locked and Loaded 	Mystery Box
7A 	Choice, with 	 	Three 	
*Shroom Moors - 100% moon fall rate
*Magma Marshlands - Lava tiles and volcanic eruptions
*Blizzard Peaks - Avalanches	Normal 	
8A 	Choice 	Only The Wilted spawn in this level	N/A 	
*Rock Beach - Rocks
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate	Bloomsday minigame (10 rounds of "Podblasts!") 	Money bag
9A 	Choice 	 	Two 	
*Shroom Moors - 100% moon fall rate
*Plunging Rapids - Rapids
*Blizzard Peaks - Blizzards	Save Our Seeds (Endangered plants: 1× , 1× , 1× (all in column 5, outside the rapids)) 	Mystery Gift Box
10A 	Choice, with 	 	N/A 	
*Shroom Moors - 100% moon fall rate
*Blizzard Peaks - Blizzards and avalanches	Mini-boss Battle, with enemy-specific reality rift(s): During the third phase, can now suck in nearby sun or moon to immediately gain enough energy to headbutt a plant, and when they headbutt a plant, that plant will randomly hit one of your seed packets and stun it, rendering it unusable for 10 seconds 	Lemongrass
11A 	Choice 	 	Two 	
*Shroom Moors - 100% moon fall rate
*Magma Marshlands - Rock, scorched and lava tiles
*Lightning Ridge - Puddles	Normal 	Money bag
12A 	3 with , 3 with (on water), 6 (3 above lava, 3 above land), 3 (positioned in lanes without lava tiles, just ahead of the rapids) 	 	N/A 	
*Plunging Rapids - Rapids
*Grove of Gloom - Tile-specific darkness
*Magma Marshlands - Lava tiles	Hero Time minigame 	, Grass Knuckles
13A 	Choice 	 	Three 	
*Rock Beach - Rocks
*Lightning Ridge - Lightning, alternating darkness and 0% moon fall rate
*Blizzard Peaks - Blizzards	Normal, with objective(s): Don't lose more than 8 plants 	Mystery Gift Box
14A 	 	 	Two 	
*Rock Beach - Rocks
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Magma Marshlands - Rock and scorched tiles	Locked and Loaded 	
15A 	Choice 	 	Three 	
*Shroom Moors - 100% moon fall rate
*Magma Marshlands - Rock and lava tiles and volcanic eruptions
*Lightning Ridge - Lightning	Normal 	Money bag
16A 	Choice, but without sun-producing or free plants 	 	Two 	
*Magma Marshlands - Lava tiles
*Lightning Ridge - Puddles
*Blizzard Peaks - Blizzards	Last Stand (3000 sun available) 	Mystery Gift Box
17A 	Choice, with 	 	Three 	
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Magma Marshlands - Rock tiles
*Blizzard Peaks - Blizzards and avalanches	Normal 	
18A 	Choice 	Only The Wilted spawn in this level	N/A 	
*Plunging Rapids - Rapids
*Lightning Ridge - Puddles, lightning, alternating darkness and 0% moon fall rate	Bloomsday minigame (15 rounds of "Podblasts!") 	Money bag
19A 	Choice 	 	Three 	
*Plunging Rapids - Rapids
*Magma Marshlands - Rock tiles
*Lightning Ridge - Lightning, alternating darkness and 0% moon fall rate	Save Our Seeds (Endangered plants: 1× , next to a pre-placed ) 	Mystery Gift Box
20A 	Choice 	 	N/A 	
*Lightning Ridge - Lightning, alternating darkness and 0% moon fall rate	Mini-boss Battle, with enemy-specific reality rift(s): During the third phase, whenever will be able to attract and consume lightning strikes and also consume electric-based Plant Food effects, and, whenever he consumes something, he farts out a thundercloud that acts just like Lightning Reed's Plant Food effect, and will strike one random plant before disappearing 	Money bag
1B 	Choice, with 	 	Four 	
*Rock Beach - Rocks
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Blizzard Peaks - Blizzards and avalanches	Normal 	Mystery Gift Box
2B 	3 , 3 , 3 , 2 , 2 , 2 in (all these plants will cluster into groups to maximize lightning and blizzard protection, as well as shadow plant empowerment)	 	N/A 	
*Lightning Ridge - Lightning and alternating darkness
*Blizzard Peaks - Blizzards	Hero Time minigame 	Money bag, Captain Combustible
3B 	Choice 	 	Four 	
*Shroom Moors - 100% moon fall rate
*Plunging Rapids - Rapids
*Magma Marshlands - Rock and scorched tiles
*Lightning Ridge - Lightning and puddles	Normal, with objective(s): Don't let the zombies trample the flowers (in the middle of the 4th column, which is just ahead of the rapids) 	Mystery Gift Box
4B 	(up to 2)(only available during second and third phase)(only available during fourth phase) 	 	N/A 	
Permanent:
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Magma Marshlands - Rock, scorched and lava tiles
*Lightning Ridge - Puddles
Appears occasionally from reality rift:
*Grove of Gloom - Tile-specific darkness
*Magma Marshlands - Volcanic eruptions
*Lightning Ridge - Lightning and alternating darkness
*Blizzard Peaks - Blizzards and avalanches	Boss Battle, with enemy-specific reality rift(s): During the third phase, whenever consumes something, he farts out a thundercloud that acts just like Lightning Reed's Plant Food effect, and will strike one random plant before disappearing; During the fourth phase, when headbutts a plant, that plant will hit your conveyor belt and freeze it, causing it to stop moving for 5 seconds	Lost transceiver (trophy and plot item)
1C 	Choice 	 	Three 	
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate	Normal 	Mystery Gift Box
2C 	Choice 	 	Two 	
*Shroom Moors - 100% moon fall rate
*Plunging Rapids - Rapids
*Magma Marshlands - Rock, scorched and lava tiles and volcanic eruptions	Normal, with objective(s): Spend no more than 2750 sun 	Money bag
3C 	(up to 5) 	 	Three 	
*Rock Beach - Rocks
*Lightning Ridge - Puddles
*Blizzard Peaks - Avalanches	Special Delivery 	
4C 	Choice 	 	Three 	
*Magma Marshlands - Rock and scorched tiles
*Lightning Ridge - Lightning, alternating darkness and 0% moon fall rate	Normal 	Mystery Gift Box
5C 	Choice 	Only The Wilted spawn in this level	N/A 	
*Shroom Moors - 100% moon fall rate
*Magma Marshlands - Rock, scorched and lava tiles
*Blizzard Peaks - Blizzards	Bloomsday minigame (12 rounds of "Podblasts!") 	Money bag
6C 	 	 	Three 	
*Shroom Moors - 100% moon fall rate
*Lightning Ridge - Puddles
*Blizzard Peaks - Avalanches	Locked and Loaded, with objective(s): Survive without planting on Dave’s mold colonies (covers columns 3 & 5) 	
1D 	Choice 	 	Four 	
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Magma Marshlands - Rock, scorched and lava tiles
*Lightning Ridge - Lightning, alternating darkness, puddles and 0% moon fall rate	Normal 	Money bag
2D 	Choice, with 	 	Three 	
*Rock Beach - Rocks
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Lightning Ridge - Puddles
*Blizzard Peaks - Avalanches	Normal, with objective(s): Don't let the zombies trample the flowers (in between the 7th and 8th column, which is just ahead of the rapids) 	Mystery Gift Box
3D 	Choice, but without sun-producing or free plants 	 	Two 	
*Magma Marshlands - Rock and scorched tiles
*Lightning Ridge - Lightning and alternating darkness
*Blizzard Peaks - Blizzards	Last Stand (2500 sun available) 	Money bag
4D 	Choice 	 	Three 	
*Shroom Moors - 100% moon fall rate
*Magma Marshlands - Rock and lava tiles
*Blizzard Peaks - Blizzards	Normal, with objective(s): Never have more than 8 plants 	Mystery Gift Box
5D 	 	 	Four 	
*Rock Beach - Rocks
*Magma Marshlands - Volcanic eruptions
*Lightning Ridge - Lightning and alternating darkness
*Blizzard Peaks - Blizzards and avalanches	Special Delivery, with objective(s): Survive without any lawn mowers 	Treasure Chest
1E 	Choice 	 	Three 	
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Magma Marshlands - Rock, lava tiles and volcanic eruptions
*Lightning Ridge - Puddles	Normal, with reality rift(s): Certain zombies will only spawn from emerging out of puddles and lava pools (namely: ) 	Money bag
2E 	 	 	Three 	
*Lightning Ridge - Lightning, alternating darkness and puddles
*Blizzard Peaks - Blizzards	Special Delivery, with reality rift(s): The conveyor belt is now the middle lane, moving seed packets from right to left, speeding up zombies that walk onto the conveyor belt, cannot be planted on and if the conveyor belt gets struck by lightning, it stops moving for 8 seconds 	Mystery Gift Box
3E 	Choice 	 	Three 	
*Rock Beach - Rocks
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Blizzard Peaks - Blizzards	Normal, with reality rift(s): Occasionally, a rift will rotate 90 degrees clockwise and point towards a direction that causes all of the next plants you place to rotate and face towards that direction (this rift begins by pointing right first); now appears upside down and enters from the 2nd to 4th column from the top of the lawn, making their way downwards as they lose more health	Money bag
4E 	Choice 	Only The Wilted spawn in this level	N/A 	
*Shroom Moors - 100% moon fall rate
*Magma Marshlands - Rock and lava tiles	Bloomsday minigame (15 rounds of "Podblasts!"), with reality rift(s): Every time a corrupted seed pod explodes, they can now also (alongside more Wilted plants) randomly release two of the following:
*A rock from Rock Beach
*Lava onto a tile like, forming lava tiles like in Magma Marshlands
*Water onto a tile to make a puddle like in Lightning Ridge
*A random seed packet of any plant from the entire game
*A random zombie from the entire game
*25 - 150 sun
*A Plant Food
*A bag of fertiliser like that from Compost Bin Zombie	Mystery Gift Box
5E 	Choice, with 	 	Four 	
*Rock Beach - Rocks
*Lightning Ridge - Lightning, alternating darkness, puddles and 0% moon fall rate
*Blizzard Peaks - Avalanches	Save Our Seeds, with reality rift(s): The supposed endangered plants are two Wilted Peashooters and a Wilted Gloom-shroom; Whenever consumes something, he poops out Fairy Rings with another random Wilted plant on the tile he is on 	
|-|Part 2 =
Level	Plants used 	Zombies encountered 	No. of flags	No. of starting graves	Gimmicks present	Type of level 	Prize
21A 	Choice 	 	Two 	8 	
*Rock Beach - Rocks
*Shroom Moors - 100% moon fall rate
*Lightning Ridge - Puddles	Normal 	
22A 	Choice 	 	Two 	5 	
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Magma Marshlands - Rock, scorched and lava tiles	Normal 	Mystery Gift Box
23A 	Choice, with 	 	Two 	5 	
*Shroom Moors - 100% moon fall rate
*Plunging Rapids - Rapids
*Blizzard Peaks - Blizzards and avalanches	Normal, with objective(s): Don’t let the zombies trample the flowers (in between the 3rd and 4th column, which is just ahead of the rapids) 	
24A 	 	 	Two 	10 	
*Lightning Ridge - Lightning	Special Delivery 	Money bag
25A 	Choice 	 	Two 	8 	
*Shroom Moors - 100% moon fall rate
*Magma Marshlands - Lava tiles and volcanic eruptions
*Lightning Ridge - Puddles	Normal 	
26A 	Choice 	 	Two 	8 	
*Rock Beach - Rocks
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Lightning Ridge - Lightning	Normal 	Mystery Gift Box
27A 	 	Only The Wilted spawn in this level 	N/A 	N/A 	N/A 	Grim Reaper minigame (three puzzle rounds) 	Money bag
28A 	Choice, but without sun-producing or free plants 	 	Two 	6 	
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Magma Marshlands - Rock and lava tiles	Last Stand (3500 sun available) 	
29A 	Choice, with 	 	Three 	12 	
*Magma Marshlands - Rock tiles
*Lightning Ridge - Lightning, alternating darkness and 0% moon fall rate
*Blizzard Peaks - Blizzards and avalanches	Normal 	Mystery Gift Box
30A 	Choice 	 	N/A 	5 	
*Shroom Moors - 100% moon fall rate
*Plunging Rapids - Rapids
*Magma Marshlands - Rock, scorched and lava tiles and volcanic eruptions	Mini-boss Battle 	Lavender
31A 	Choice, with 	 	Three 	14 	
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Blizzard Peaks - Avalanches	Normal 	
32A 	Choice 	Only The Wilted spawn in this level 	N/A 	8 	
*Rock Beach - Rocks
*Lightning Ridge - Puddles, alternating darkness and 0% moon fall rate
*Blizzard Peaks - Blizzards	Bloomsday minigame (12 rounds of "Podblasts!") 	Money bag
33A 	Choice 	 	Two 	10 	
*Rock Beach - Rocks
*Shroom Moors - 100% moon fall rate
*Magma Marshlands - Lava tiles and volcanic eruptions	Normal 	Mystery Gift Box
34A 	Choice 	 	Three 	10 	
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Lightning Ridge - Puddles
*Blizzard Peaks - Blizzards	Save Our Seeds (Endangered plants: 2× ) 	
35A 	Choice 	 	Two 	12 	
*Rock Beach - Rocks
*Shroom Moors - 100% moon fall rate
*Lightning Ridge - Puddles
*Blizzard Peaks - Blizzards	Normal, with objective(s): Don’t lose more than 5 plants 	Money bag
36A 	3 (on land), 2 (on land), 1 (bloated form), 4 (2 on water, 2 on lava), 5 , 2 (on land) 1, 1 next to 1	 	N/A 	5 	
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Magma Marshlands - Lava tiles
*Blizzard Peaks - Blizzards	Hero Time minigame 	Mystery Gift Box, Beta-Carrotina
37A 	Choice 	 	Two 	14 	
*Rock Beach - Rocks
*Magma Marshlands - Rock and scorched tiles
*Lightning Ridge - Lightning, puddles, alternating darkness and 0% moon fall rate	Normal 	Money bag
38A 	 	 	Three 	15 	
*Plunging Rapids - Rapids
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Magma Marshlands - Rock, scorched and lava tiles and volcanic eruptions	Locked and Loaded 	
39A 	Choice, with 	 	Four 	16 	
*Rock Beach - Rocks
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Lightning Ridge - Lightning
*Blizzard Peaks - Blizzards and avalanches	Normal, with objective(s): Survive without any lawn mowers 	Mystery Gift Box
40A 	Choice 	 	N/A 	5 	
*Rock Beach - Rocks
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate	Mini-boss Battle, with enemy-specific reality rift(s): During the third phase, may occasionally cause the 3×3 area around her to become shrouded in darkness for a brief moment, regardless if there are any light sources nearby. Once the darkness clears up, Revenant Zombie will appear to be absent before she reappears by spawning a grave at a random location that is at most 2 columns ahead of her original position, emerging from the grave and jumpscaring nearby plants as usual, but will not regenerate health. 	Money bag
5B 	Choice 	 	Three 	12 	
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Magma Marshlands - Lava tiles and volcanic eruptions
*Lightning Ridge - Lightning, puddles, alternating darkness and 0% moon fall rate	Normal 	Mystery Gift Box
6B 	 	Only The Wilted spawn in this level 	N/A 	N/A 	N/A 	Grim Reaper minigame (five puzzle rounds) 	Money bag
7B 	Choice 	 	Four 	12 	
*Rock Beach - Rocks
*Shroom Moors - 100% moon fall rate
*Lightning Ridge - Puddles
*Blizzard Peaks - Blizzards and avalanches	Normal, with objective(s): Never have more than 16 plants 	Mystery Gift Box
8B 	(only available during second and third phase)(only available during fourth phase) 	 	N/A 	5 	
Permanent:
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Magma Marshlands - Rock, scorched and lava tiles
*Lightning Ridge - Puddles
Appears occasionally from reality rift:
*Grove of Gloom - Tile-specific darkness
*Magma Marshlands - Volcanic eruptions
*Lightning Ridge - Lightning and alternating darkness
*Blizzard Peaks - Blizzards and avalanches	Boss Battle, with enemy-specific reality rift(s): During the third phase, upon 's defeat, the grave that her body is transported to becomes distorted and enlarges, randomly changing size with a maximum width of three tiles and a maximum height of three tiles and taking 25% less damage from all attacks (the grave can only enlarge towards the directions that contain no plants, but can overlap other graves). The grave will return to its proper size when the zombie emerges. 	Corrupted tree branch (trophy)
7C 	Choice, with 	 	Three 	10 	
*Shroom Moors - 100% moon fall rate
*Magma Marshlands - Rock, scorched and lava tiles
*Blizzard Peaks - Blizzards and avalanches	Normal 	Money bag
8C 	2 , 4 (on land), 2 (on land), 2 on , 3 , 4 (on land), 3 (on land), 3 (on land), 2 on 	 	N/A 	5 	
*Plunging Rapids - Rapids
*Lightning Ridge - Lightning and puddles
*Blizzard Peaks - Blizzards	Hero Time minigame 	Mystery Gift Box
9C 	Choice 	 	Three 	10 	
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Lightning Ridge - Lightning, alternating darkness and 0% moon fall rate	Normal, with objective(s): Produce at least 5000 sun 	
10C 	Choice 	 	Three 	12 	
*Plunging Rapids - Rapids
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Magma Marshlands - Rock, scorched and lava tiles	Save Our Seeds (Endangered plants: 3× (on scorched tiles)) 	Money bag
11C 	Choice 	 	Three 	14 	
*Rock Beach - Rocks
*Shroom Moors - 100% moon fall rate
*Lightning Ridge - Lightning
*Blizzard Peaks - Blizzards and avalanches	Normal, with objective(s): Survive without planting on Dave’s mold colonies (covers columns 1 to 3) 	Mystery Gift Box
12C 	 	 	Four 	15 	
*Plunging Rapids - Rapids
*Magma Marshlands - Rock and lava tiles and volcanic eruptions
*Lightning Ridge - Puddles	Special Delivery 	
6D 	Choice 	 	Four 	16 	
*Magma Marshlands - Rock, scorched and lava tiles and volcanic eruptions
*Lightning Ridge - Lightning, alternating darkness, puddles and 0% moon fall rate
*Blizzard Peaks - Blizzards and avalanches	Normal 	Mystery Gift Box
7D 	 	 	Three 	10 	
*Rock Beach - Rocks
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Blizzard Peaks - Avalanches	Locked and Loaded 	Money bag
8D 	Choice 	 	Two 	10 	
*Rock Beach - Rocks
*Lightning Ridge - Lightning, alternating darkness and 0% moon fall rate	Normal, with objective(s): Don't let the zombies trample the flowers Don't let the zombies trample the flowers (in the middle of the 5th and 6th column), survive without planting on Dave’s mold colonies (covers columns 6 to 9), never have more than 10 plants 	Mystery Gift Box
9D 	Choice 	 	Two 	15 	
*Rapids - Rapids
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Magma Marshlands - Scorched tiles	Save Our Seeds (Endangered plants: 5× (on scorched tiles)) 	Money bag
10D 	Choice, with 	Only The Wilted spawn in this level 	N/A 	12 	
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Magma Marshlands - Rock, scorched and lava tiles and volcanic eruptions
*Lightning Ridge - Puddles, alternating darkness and 0% moon fall rate
*Blizzard Peaks - Blizzards and avalanches	Bloomsday minigame (15 rounds of "Podblasts!"), with objective(s): Don't lose more than 10 plants 	Treasure Chest
6E 	Choice 	 	Two 	8 	
*Shroom Moors - 100% moon fall rate
*Magma Marshlands - Rock, scorched and lava tiles
*Blizzard Peaks - Blizzards	Normal, with reality rift(s): After planting your first plant, for every 3 seconds that passes, the sun cost of all seed packets increases by 1 	Mystery Gift Box
7E 	(up to 3) 	(appears in seed packets only)(same with )	Three 	10 	
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Lightning Ridge - Lightning	Special Delivery, with reality rift(s): Seed packets now appear twice as fast on the conveyor belt, but half of them are seed packets of The Wilted and some of the zombies you can find in this level; can attract lightning when it is about to strike, causing her to randomly teleport to the location of another lightning strike after getting struck. 	Money bag
8E 	Choice, with 	 	Two 	10 	
*Grove of Gloom - Tile-specific darkness and 50% moon fall rate
*Blizzard Peaks - Avalanches	Normal, with objective(s) and reality rift(s): You start the level with a lawn full of Dave's mold colonies. You may click/tap on any tile to change the mold colony into a flower tile, and click/tap again to change it back. When changing a tile, however, that tile is on a 5-second cooldown (indicated by a transparent timer on the tile) before you can change it again. As usual, don't let the zombies trample the flowers, and survive without planting on Dave's mold colonies. permanently doubles in size (hitbox becoming 2×2 in size) and health. Her fear-inducing range will also increase to a 4×4 area (centred on her hitbox) and her jumpscare range to 5×5 (centred on the grave she emerges from).	Mystery Gift Box
9E 	 	Only The Wilted spawn in this level 	N/A 	N/A 	N/A 	Grim Reaper minigame (four puzzle rounds), with reality rift(s): Each puzzle round now has two "floors" of the lawn (which you can switch views between). You need to defeat all Wilted on both floors to proceed to the next round, and you now have the ability to move between each floor, but he must stay in the same tile while moving between floors. 	Money bag
10E 	Choice, but without sun-producing or free plants 	
*First appears before 1st flag: 
*First appears after 1st flag: 
*First appears after 2nd flag: 
*First appears after 3rd flag: 
*First appears after 4rd flag:	Variable 	10 	
*Rock Beach - Rocks
*Grove of Gloom - Tile-specific darkness
*Lightning Ridge - Puddles
*Blizzard Peaks - Blizzards	Last Stand (unlimited sun available), with reality rift(s): This level starts with 1 flag, and, for every 1000 sun you use, this level gains an additional flag, even after the defense setup phase; upon 's defeat, the grave that her body is transported to becomes distorted and enlarges, randomly changing size with a maximum width of two tiles and a maximum height of two tiles (the grave can only enlarge towards the directions that contain no plants, but can overlap other graves). The grave will return to its proper size when the zombie emerges. 	
X 	
*For all phases: (chance to appear is much lower)
*For 1st phase only: 
*For 2nd phase only:
*For 3rd phase only: 
*For 4th phase only: 
*For 5th phase only: 
(only appears when is on the field)
*For 6th phase only: (only appears when is on the field)
*For 7th phase only: (only appears when with is on the field)
*For 8th phase only: (only appears when is on the field)(only appears when 2 adjacent are on the field)	 	N/A 	5 	Permanent:
*Rock Beach - Rocks
*Plunging Rapids - Rapids
*Magma Marshlands - Rock, scorched and lava tiles
*Lightning Ridge - Puddles
Appears during specific phases:
*Grove of Gloom - Tile-specific darkness
*Magma Marshlands - Volcanic eruptions
*Lightning Ridge - Lightning and alternating darkness
*Blizzard Peaks - Blizzards and avalanches	Final Boss Battle, with enemy-specific reality rift(s): , and will spawn with a random (applicable) ability that they used to have in previous levels where they appeared in their corrupted form. 	Gold trophy
</tabber>
==Level paths==
The following level paths and the area's Endless Zone branch out from the following levels:
<tabber>Part 1 =
*Path B - Level 20A
*Path C - Level 12A
*Path D - Level 6A
*Path E - Level 16A
*Endless Zone (Shadow Meadow) - Level 10A
|-|Part 2 =
*Path B - Level 40A
*Path C - Level 33A
*Path D - Level 28A
*Path E - Level 37A
</tabber>
==Storyline==
<tabber>Part 1 =
SUMMARY: During the player’s, Crazy Dave’s and Green Shadow's trip through The Sanctuary, a lot of dialogue takes place. With frequent updates from Dr. Zomboss to the team throughout the whole of Part 1, the group slowly learns more about The Wilted. Later on down the line, the team realize that Dr. Zomboss and his zombies are now forced to fight against The Wilted, and that The Root of All Evil had activated their most powerful reality rift in an effort to slow down the team that they deemed to be the biggest threat to their plans, where they send the team and all the other plant heroes into a different reality rift, which they slowly learn has an important connection to The Wilted. While Dr. Zomboss works on a device to help the team return to their original reality, they run into a crude Zombot that was hastily made by The Root of All Evil and was also sent into the reality the team got transported to in order to hunt them down. After defeating the Zombot, they find an object that alludes to Beta-Carrotina's current status.
===Level 1A===
====Before battle====
Crazy Dave: We're finally almost there!
Crazy Dave: The sangadingdong is close!
Green Shadow: At last... we're finally within the area where The Sanctuary hides.
Green Shadow: Oh wow, look.
Green Shadow: Around us, the flora seem to be normal, with some akin to shadow plants in appearance.
Green Shadow: But the flora up ahead seem to be wilting and have a slight hue similar to that of corruption.
Green Shadow: I should contact Zomboss quick.
*Green Shadow takes out Zomboss's transceiver and activates it*
Green Shadow: Zomboss? We're here.
Dr. Zomboss: Ah, splendid!
Dr. Zomboss: I presume you and David know the way to The Sanctuary?
Crazy Dave: This trusty map you gave us never let us down!
Dr. Zomboss: Right. Now, allow me to provide you some intel on the current state of affairs.
Dr. Zomboss: Mother Nature is currently taken over by the corruption energy, but fortunately, the energy has only put her in stasis for now.
Dr. Zomboss: The Root of All Evil still requires more work if they want to be able to gain full control.
Green Shadow: I see.
Dr. Zomboss: Also, your friend Beta-Carrotina is currently on the run from The Wilted.
Dr. Zomboss: I've since lost contact with her, so you may need to pick up the pace in order to have a better chance at rescuing her.
Green Shadow: Right...
Dr. Zomboss: Unfortunately, my zombies will still attempt to defeat you, in order to avoid raising suspicion among The Wilted.
Green Shadow: Right, The Wilted, could you tell us more about those?
Dr. Zomboss: The briefest explanation I can provide you is that they are basically undead plants, and nothing more.
Dr. Zomboss: The Root of All Evil's minions don't have the same power to control corrupted energy, so just imagine fighting your own brethren.
Green Shadow: Got it.
Dr. Zomboss: Speaking of corrupted energy, the landscape of the vicinity of The Sanctuary is not what it formerly was.
Dr. Zomboss: You may experience environments or obstacles similar to those you've experienced in other areas of the island.
Dr. Zomboss: The inanimate floral life around here is also much different thanks to the spreading corruption.
Dr. Zomboss: I do believe, however, that eliminating any Wilted nearby should weaken the effects of the corruption.
Dr. Zomboss: So make haste! The faster you cut their numbers down, the more we can slow the spread of the corruption.
Green Shadow: I see. Got it.
Dr. Zomboss: Oh, and one exemplar of the corrupted flora around here I must mention, there are massive flower buds that you will frequently encounter.
Dr. Zomboss: If disturbed enough, they can release more seeds around the vicinity that summon The Wilted. So be wary.
Green Shadow: Oh, that's concerning...
Crazy Dave: Green Shadow, look, are those The Wilted?
Green Shadow: Hang on, they look like... undead plants.
Green Shadow: That must be them then.
Dr. Zomboss: Ah, if The Wilted is in your vicinity, best we cut contact for now.
Dr. Zomboss: Contact me again when they are gone, I'm in the midst of preparing something to aid you.
Green Shadow: Got it, thanks.
*The transceiver gets deactivated*
Green Shadow: Now let's see what The Wilted are made of, let's go Crazy Dave.
Crazy Dave: Y'know what this means, neighbour!
Crazy Dave: Let's get CRRAAAAAAZZYYYY!
===Level 2A===
====Before battle====
Green Shadow: Okay, I think this should be far enough from the area we just fought at earlier.
*Green Shadow takes out Zomboss's transceiver and activates it*
Green Shadow: Zomboss, you there?
Dr. Zomboss: Ah, right on time!
Dr. Zomboss: My drone has just reached your vicinity.
Green Shadow: Your drone?
*A drone appears and is holding an intricate device*
Dr. Zomboss: Acquire the supercharger device that the drone possesses, it will help you significantly if used correctly.
*Green Shadow takes the supercharger before the drone flies off*
Green Shadow: What does it do?
Dr. Zomboss: There should be a note on the device that instructs you how to utilize it. You should be able to figure it out from there. (The seed selection screen will now include the Supercharger interface, where you can click/tap the 🛈 icon on the interface to read on how to use it. Click here to learn more about the Supercharger.)
Green Shadow: Hmm, okay then.
Dr. Zomboss: Now then, it's best we avoid frequent contact with each other.
Dr. Zomboss: The closer you get to The Sanctuary, the more frequent you'll be greeted by The Wilted.
Dr. Zomboss: So we shall cut contact again for now until something important comes up.
Green Shadow: Wait, I have one question before we end it here.
Green Shadow: Do you know who The Root of All Evil and Mother Nature really are?
Green Shadow: Like... we know their motives, Mother Nature oversees all life, The Root of All Evil wants to get rid of all life... and zombies.
Green Shadow: And The Root of All Evil needs to get control of Mother Nature to be able to carry out their plan without interference.
Green Shadow: But... we don't know anything else about them. We don't know their origins or their relation with The Sanctuary...
Dr. Zomboss: Mmm... unfortunately, Green Shadow, even Beta-Carrotina and I do not know the details.
Dr. Zomboss: Beta-Carrotina only knew about this secluded island not too recently after she detected a distress signal originating from it.
Dr. Zomboss: That was when she discovered that Mother Nature apparently existed, and was endangered by The Root of All Evil.
Dr. Zomboss: I knew about this island only because The Root of All Evil knew me as the official leader of the zombies, and contacted me for "help".
Dr. Zomboss: Before Beta-Carrotina and I convened, there's nothing more that The Root of All Evil told me that you are currently unaware of.
Dr. Zomboss: The same for what Mother Nature told Beta-Carrotina.
Dr. Zomboss: Both of them were not interested in sharing more about themselves and were more invested in the battle between them.
Dr. Zomboss: I do not think we'll know anything more about them until one side in this war faces their demise.
Dr. Zomboss: And considering the power that they had both demonstrated to Beta-Carrotina and I, questioning them may not be the wise thing to do.
Green Shadow: I see...
Crazy Dave: Wowie, this game really sure did take a turn in its plotline, huh?
Dr. Zomboss: David, what are you blabbering about?
Green Shadow: Crazy Dave, for some reason, is referring to this battle for The Sanctuary as a video game.
Green Shadow: It's been happening when we were still in Blizzard Peaks. I don't know why he's doing it.
Dr. Zomboss: Hmm... this is just a prediction of mine, but I suspect that the reality rifts have slowly been affecting his perception of the world.
Dr. Zomboss: Hence why he may believe that he is inside a video game.
Dr. Zomboss: Which is absolutely ridiculous and I'd recommend David to snap out of it.
Crazy Dave: But I'm not kidding!
Dr. Zomboss: Either way, it's useless trying to reason with him.
Dr. Zomboss: Best we try to put a stop to these reality rifts and return Crazy Dave's craziness back to the appropriate level.
Dr. Zomboss: But for now, let us part ways. We can't loiter around any longer.
Dr. Zomboss: Get to The Sanctuary pronto. I'll get to work on my own project in order to help turn the tides of the battle around.
Green Shadow: Got it.
*The transceiver gets deactivated*
===Level 5A===
====After battle====
Crazy Dave: Uhhh...
Green Shadow: What is it, Crazy Dave?
Crazy Dave: Is it me or... does the map look different?
Green Shadow: I... don't know, you're the one that's been holding onto the map the whole time.
Green Shadow: Did it not look like that before?
Crazy Dave: I could've sworn this path was pointing that way before!
Crazy Dave: But now it's going this way? The final area for this game is wild!
Green Shadow: What--... okay, but are you sure the map really changed?
Green Shadow: Because if it did, that's a very big issue because we won't know where to go!
Crazy Dave: I'm at least 25% certain!
Green Shadow: That's... not very confident but you know what, let me contact Zomboss just in case.
*Green Shadow takes out Zomboss's transceiver and activates it*
Green Shadow: Zomboss, you there? We may or may not have a problem with our map.
*The transceiver remains silent, only emitting static noise*
Green Shadow: Uh... Zomboss?
Crazy Dave: Huh, must've taken a potty break!
Green Shadow: Hmm... not sure where he is right now, but he may be busy, we'll try contacting him again later.
*The transceiver gets deactivated*
Green Shadow: Looks like we don't have a choice for now, we'll have to continue following where the map leads.
Crazy Dave: Well in that case, lead the way, neighbour!
===Level 7A===
====After battle====
Crazy Dave: Say uh... is Zomboss still on his potty break?
Green Shadow: I--... um, well, let me check.
*Green Shadow takes out Zomboss's transceiver and activates it*
Green Shadow: Zomboss? You there?
*The transceiver remains silent, only emitting static noise*
Crazy Dave: Wow, he must be taking a REAL long potty brea--
Green Shadow: He is NOT taking a potty break, Crazy Dave...
Green Shadow: But it's concerning how he's been silent for a while now...
Green Shadow: I'm not sure what's going on but I'm really hoping this doesn't allude to something bad...
*The transceiver gets deactivated*
Crazy Dave: Mhm, yep... he's got diarrhea, that's for sure.
Green Shadow: Crazy Dave, why are you so convinced that Zomboss would be having a crisis in the toilet right now?
Crazy Dave: Isn't it obvious?
Green Shadow: ...no???
Green Shadow: Y'know what, let's forget this for now, hopefully he'll get back to us soon...
Green Shadow: We still don't know whether we're going the right way yet but... let's keep moving forward for now.
Crazy Dave: Right behind ya!
===Level 10A===
====Before battle====
Green Shadow: Right, I think we've waited long enough, contact attempt #3 coming right up.
*Green Shadow takes out Zomboss's transceiver and activates it*
Crazy Dave: Howdy Zomboss! Still having a tummyache?
*The transceiver remains silent, only emitting static noise*
Crazy Dave: I'll take that as a yes.
Green Shadow: Unbelievable, still nothing from him??
Green Shadow: Where did he go, did he abandon us??
Crazy Dave: Uhh... is that Rustbolt?
*Rustbolt appears and flies in*
Green Shadow: Oh... uh, do you come in peace? Know anything about Zomboss?
*Rustbolt readies up his weapons and starts getting in offensive mode*
Green Shadow: Oh great.
Crazy Dave: Zombies incoming! I see a wave far over yonder!
Green Shadow: Darn it Zomboss! He betrayed us! Quick, the seed packets!
*The transceiver gets deactivated*
Crazy Dave: Neighbour! Pick quick, the zombies ain't gonna wait for us!
====After battle====
*Rustbolt's suit starts to malfunction from severe damage and he starts to flee*
Green Shadow: Good grief, that sudden battle actually caught me off guard.
Green Shadow: Rustbolt could control reality rifts during the fight...
Green Shadow: Is Zomboss really sending in the stronger heroes to fight us now?
Green Shadow: I get his reasoning for why he's still sending his zombies after us, but this is too much!
Crazy Dave: So... is it true then? He didn't take a potty break?
Green Shadow: I--... well... I'm heavily inclined to think he tricked us into "joining" his side but...
Green Shadow: I don't know, it still doesn't seem right.
Green Shadow: Why did he willingly give us intel and even this supercharger device to help us if he intended to betray us?
Green Shadow: I genuinely can't tell whose side Zomboss is on anymore...
Crazy Dave: Cheer up, Green Shadow! Even if Zomboss might not be on our side anymore, we beat Rustbolt with nothing but a scratch!
Crazy Dave: Even when they caught us off guard! I bet we can still take down Zomboss and The Poop of All Mee-moes if we have to!
Green Shadow: Crazy Dave...
Green Shadow: I don't even know if you're actually trying with the pronunciations anymore...
Green Shadow: But that aside, let's hope you're right.
Green Shadow: We better pick up the pace then, that Sanctuary isn't going to save itself.
Crazy Dave: Rightio! Onward!
===Level 12A===
====Before battle====
Grass Knuckles: Ah come on!! This is the same river I've went past for the fifth time!
Green Shadow: Grass Knuckles! Over here!
Grass Knuckles: Oh hey, Green Shadow and Crazy Dave! Good to see you guys!
Grass Knuckles: I'm kinda lost, mind helping me out?
Crazy Dave: No problemo! We have our map here to hel--
Super Brainz: Super Braaaiiinnz!
Crazy Dave: ...
*Crazy Dave walks away from the scene with a strong intent to punch the nearest tree*
Grass Knuckles: Uh... is Crazy Dave alright?
Green Shadow: ...he'll be fine, let's just deal with Super Brainz.
Grass Knuckles: Righto, on it.
====After battle====
Green Shadow: Alright Crazy Dave, Super Brainz is gone now-- holy corn what did you do to that tree!?
Crazy Dave: ...
Crazy Dave: Let's go.
Grass Knuckles: ...is... is Crazy Dave always like that? I don't remember his craziness being THIS crazy.
Green Shadow: I... I'll explain everything later.
===Level 15A===
====Before battle====
*The transceiver starts to vibrate and glow with a purple hue*
Green Shadow: Huh?
Crazy Dave: Wowzers! What's going on with the transceiver?
*The transceiver activates on its own*
Dr. Zomboss: Contact attempt #15, is anyone receiving this?
Green Shadow: Zomboss??
Dr. Zomboss: At last! The inter-reality modification works!
Green Shadow: Inter-reality? What??
Dr. Zomboss: Alright, my time is running short, so I shall keep this brief.
Dr. Zomboss: David, David's neighbour, Green Shadow, I must inform you that you are currently not in our world.
Crazy Dave: Huh?
Dr. Zomboss: The Root of All Evil has enlightened me of a special plan they've been preparing for a while now.
Dr. Zomboss: Something meant to stop the very team that The Root deemed to be the biggest threat as of now.
Dr. Zomboss: Essentially, The Root initiated their most powerful reality rift on your team and transported you to a different reality.
Dr. Zomboss: That includes the other plant heroes, as well as Beta-Carrotina.
Green Shadow: WHAT??
Crazy Dave: That's... that's CRRRRAAAAAAAAAAAAAAAAAAAZZZZZYYYYYYYYY!!!
Dr. Zomboss: Indeed, and because of that, I've had to modify the transceiver on my end to be able to communicate to you from a different reality.
Dr. Zomboss: And I've failed multiple times to perform a successful modification until now, hence why I've gone silent for a good amount of time.
Green Shadow: Unbelievable, I thought you betrayed us! Your zombies have been getting more aggressive with us lately!
Dr. Zomboss: Those are not my zombies, Green Shadow. My zombies and I are still remain here in our reality, trying to fend off The Wilted.
Green Shadow: Huh? Wait, fending off The Wilted?
Crazy Dave: Hey uh, speaking of zombies, I think I see some coming for us right now.
Green Shadow: Oh great.
*A strange noise starts coming through the transceiver, and slowly gets louder*
Dr. Zomboss: Blasted Wilted! They found me!
Dr. Zomboss: Listen! Keep heading for The Sanctuary in your reality, we'll talk again later.
Green Shadow: But wait--
*The transceiver deactivates on its own*
Green Shadow: ...the map...
Crazy Dave: Quick! We need our plants, they're coming closer!
Green Shadow: Right, let's kick some zombie butt.
====After battle====
Green Shadow: Right, now that that's over with...
*Green Shadow takes out Zomboss's transceiver and activates it*
Green Shadow: Zomboss? You there?
*The transceiver remains silent*
Green Shadow: No answer...
Green Shadow: I'm not sure how Zomboss's modifications to his transceiver works so I don't know if he can even hear us.
Crazy Dave: ...maybe another potty break?
Green Shadow: No, Crazy Dave, not another potty break. He said that apparently The Wilted were pursuing him.
Green Shadow: Which isn't good, because if that's the case, did The Wilted find out about Zomboss's alliance with us?
Green Shadow: Gosh... first we get transported to another reality, and now zombies are being targeted by The Wilted...
*The transceiver gets deactivated*
Green Shadow: I'm getting even more doubtful if we can save The Sanctuary in time...
Crazy Dave: Of course we can, Green Shadow!
Green Shadow: And what makes you think that?
Crazy Dave: Dunno.
Crazy Dave: I just think we can!
Green Shadow: ...well, I guess I can appreciate the optimism.
Green Shadow: I guess we'll never know if we can make it until we actually try our best.
Green Shadow: In that case, let's follow Zomboss's instructions for now and keep going for The Sanctuary as quickly as we can.
Crazy Dave: Righto!
Green Shadow: Hopefully he can get back to us quick, we still don't even know if this map is telling us the right directions...
===Level 20A===
====Before battle====
*The transceiver starts to vibrate and activate on its own*
Dr. Zomboss: Greetings, friends! Are you still alive?
Green Shadow: About time, Zomboss!
Dr. Zomboss: I apologize for yet another lengthy absence.
Dr. Zomboss: These Wilted are quite persistent...
Green Shadow: Right, about that, what even happened? Why are The Wilted targeting you now?
Dr. Zomboss: Well, I will admit... I have underestimated The Wilted's resourcefulness.
Dr. Zomboss: To keep it brief, shortly after The Root of All Evil informed me of your whereabouts in this different reality...
Dr. Zomboss: One of The Wilted reported me to The Root, and had succeeded in discovering my alliance with you.
Green Shadow: I had a feeling...
Dr. Zomboss: But do not panic! We still have a chance.
Dr. Zomboss: The Wilted turning against my zombies makes up for a good distraction, and it may buy me enough time to bring you lot back.
Dr. Zomboss: Plus, The Root of All Evil has exhausted a lot of their corrupted energy in order to transport you to this reality.
Dr. Zomboss: The Root won't be able to continue gaining control of Mother Nature until they replenish most of that energy.
Green Shadow: Oh, that's reassuring, but how will you bring us back?
Dr. Zomboss: I'm currently working on a device that will hopefully manage to transport all of you back to our reality.
Dr. Zomboss: But for now, you must continue to go towards The Sanctuary.
Dr. Zomboss: The device I'm working on can only cross between realities but not change your absolute location within the world.
Dr. Zomboss: Essentially, if I were to use the device to transport you, you will still maintain the same distance from The Sanctuary in both realities.
Crazy Dave: What the heck does that mean?
Green Shadow: He means that we would pretty much keep the same progress we've made to get to The Sanctuary if we get transported.
Dr. Zomboss: Correct.
Green Shadow: But Zomboss, the thing is, we don't even know if we're going in the right direction.
Green Shadow: We've been meaning to ask this but when we got transported to this new reality--
*Z-Mech appears and walks in*
Crazy Dave: Uh oh...
Green Shadow: Oh you've got to be kidding me...
Dr. Zomboss: Pardon?
Green Shadow: Hold on Zomboss, we've got more company. We'll need to talk afterwards.
Dr. Zomboss: Why, what's happening?
Crazy Dave: Z-Mech is happening!
*Z-Mech readies up his weapons and starts getting in offensive mode*
Crazy Dave: Quick neighbour, choose your seeds!
====After battle====
Dr. Zomboss: So... are you done?
Green Shadow: What do you mean "are you done"???
Dr. Zomboss: Let's just say I expected this battle to resolve a lot earlier than it did.
Dr. Zomboss: Knowing what Z-Mech is capable of, as someone who built it, you should not've had too much issue trying to take it down.
Dr. Zomboss: Especially considering how you still managed to take down all my corrupted Zombots in the past with ease.
Green Shadow: ...I'd beg to differ, Z-Mech seemed a lot tougher than he looked, and he had to ability to use the corruption energy to bend reality.
Dr. Zomboss: What?
Green Shadow: It was the same when we also ran into Rustbolt and had to fight him earlier.
Dr. Zomboss: Hmm... that is strange.
Dr. Zomboss: It seems that the zombie heroes in the reality you're in possess more power than those back here in our reality.
Green Shadow: That... is not reassuring.
Dr. Zomboss: And interesting.
Green Shadow: ...how?
Dr. Zomboss: I forgot to mention, this reality you're in is actually the reality where the corruption, The Wilted and The Root of All Evil originate from.
Green Shadow: Wait, what??
Dr. Zomboss: The Root and their brethren deem it as the Lost World.
Crazy Dave: He said it! He said the name of the game!
Dr. Zomboss: What? Shut it, David! This is no game!
Green Shadow: The Lost World... I already have so many questions.
Dr. Zomboss: I too, have many questions, because unfortunately that is all The Root of All Evil has ever shared with me.
Dr. Zomboss: I do not possess any information about what the Lost World truly is, and why The Wilted call it that.
Dr. Zomboss: But as of now, this is the least of our worries. We must focus on our current objective to save The Sanctuary.
Green Shadow: Right. But I need to mention, when we got transported to this reality, we weren't sure whether we were going the right way.
Green Shadow: Our map started to change, and till now we've been following it and we don't know whether that was the right decision.
Dr. Zomboss: Ah, that is an expected side effect, just continue to follow your map.
Dr. Zomboss: I don't quite know myself how it works, but, essentially, from what I can gather from studying reality rifts...
Dr. Zomboss: Even if the layout of each reality is different, no matter where you are...
Dr. Zomboss: Both realities have the exact same set of locations, just distanced from each other at different magnitudes.
Crazy Dave: ...what the heck does that mean?
Green Shadow: Okay yeah, I don't understand it either.
Dr. Zomboss: Doesn't matter! What matters is that even if you get to The Sanctuary and get transported back to our reality...
Dr. Zomboss: You will still remain at The Sanctuary. So just keep moving while I construct the device to bring you back.
Dr. Zomboss: Oh, and one more thing. Please find Beta-Carrotina ASAP. I can only use the device if I know your location in your reality.
Dr. Zomboss: Without her location, I won't be able to bring her back.
Green Shadow: Got it. Crazy Dave, let's get going. We still have a long way ahead of us.
Crazy Dave: Whoop-a-dee-doo, let's go!
Dr. Zomboss: Right, I'll keep you updated if anything important transpires, I will get to work on the device.
*The transceiver deactivates on its own*
===Level 2B===
====Before battle====
Captain Combustible: GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Crazy Dave: Captain Combustible!
Green Shadow: What happened?? What's wrong?
Captain Combustible: Where is Super Brainz!?
Captain Combustible: I could've sworn I just saw him here a minute ago!
Crazy Dave: Oh no, not that guy agai--
Super Brainz: Super Braaaiiinnz!
Captain Combustible: THERE HE IS, GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Crazy Dave: GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Green Shadow: Guys, chill!
Captain Combustible: NO.
Captain Combustible: TO ARMS, CRAZY DAVE.
Captain Combustible: WE HAVE A ZOMBIE HERO TO DECIMATE.
Crazy Dave: CRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAZZZZZZZZYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!
Green Shadow: Oh god.
===Level 4B===
====Before battle====
*The transceiver starts to vibrate and activate on its own*
Dr. Zomboss: Green Shadow! David and his neighbour! I bear urgent news!
Green Shadow: Huh? What is it?
Dr. Zomboss: My informant, Carl, has reported to me about another one of The Root of All Evil's plans that I was not aware of.
Green Shadow: Oh, what is it?
Dr. Zomboss: It seems that The Root has discreetly been salvaging the parts of all my destroyed Zombots.
Green Shadow: Huh... why's that...?
*The lawn starts to change in appearance (to the corrupted version of the lawn)*
Crazy Dave: Uh... Green Shadow?
Dr. Zomboss: Apparently, they've crudely constructed their own Zombot that utilizes these parts, essentially combining all my Zombots.
Dr. Zomboss: And they've transported that Zombot into your reality along with the rest of you, and is currently trying to hunt you down.
Green Shadow: What!?
*A large cloud of corrupted energy starts to appear at the end of the lawn*
Crazy Dave: Um, Green Shadow?
Dr. Zomboss: I don't know where they may be as of now, but I recommend you keep your guard up.
Dr. Zomboss: This could possibly be the hardest Zombot to attempt to defeat.
Green Shadow: Oh no...
Crazy Dave: GREEN SHADOW.
Green Shadow: What?? What is it Crazy Dave???
Crazy Dave: What is that!?
*The Zombot Amalgamatronic Abomination appears through the large cloud of corrupted energy and roars*
Green Shadow: What in the world...!?
Green Shadow: That's the Zombot!!
Dr. Zomboss: They found you already!?
Dr. Zomboss: Go! Take them down!! NOW!!
Green Shadow: Crazy Dave, Crazy Dave's neighbour, let's go!
Crazy Dave: Let's. Get. CRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAZZZZZZZZYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!
====After battle====
Crazy Dave: WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
Crazy Dave: We showed that Zombot who the real boss in this boss fight was!
Dr. Zomboss: I have no clue what you mean by "boss fight", but I'd beg to differ and remind you that I'M the boss here.
Dr. Zomboss: It's in my name, you see!
Crazy Dave: Yeah yeah whatever, Edgar.
Dr. Zomboss: Please refrain from calling me that.
Green Shadow: So uh...
Green Shadow: Why did we get another transceiver from that Zombot?
Dr. Zomboss: Another transceiver?
Dr. Zomboss: I can confirm I only ever placed one transceiver in my Frost Wanderer, I never placed any in the other Zombots.
Crazy Dave: Try using it! Let's see who talks back.
Green Shadow: Hmm, alright then.
*Green Shadow activates the transceiver*
Green Shadow: Hello? Anyone there?
*The group's old transceiver starts receiving signals*
Transceiver: Hello? Anyone there?
Green Shadow: ...
*Green Shadow deactivates the transceiver*
Green Shadow: This is...
Green Shadow: This is Tina's transceiver.
Green Shadow: What is it doing here...?
Dr. Zomboss: You found her transceiver in the Zombot??
Crazy Dave: Uhhh... did the Zombot eat her?
Green Shadow: I doubt it, I don't see any... remains of her... amongst the wreckage from the Zombot.
Green Shadow: But even then... that doesn't explain how this transceiver got here.
Green Shadow: Is she still even... out there?
Dr. Zomboss: Hmm... on the off chance that Tina may not be with us anymore, this is bad news for us.
Dr. Zomboss: She's the one who's been providing aid to both the plants and me in order to rescue The Sanctuary.
Dr. Zomboss: Without her, this situation may evolve to something much dire than before.
Green Shadow: I refuse to believe she isn't with us anymore.
Green Shadow: Surely she must be out there... somewhere...
Dr. Zomboss: Even if so, we cannot be certain. And so I will have to propose a tough decision.
Dr. Zomboss: If you are unable to locate Beta-Carrotina before you reach The Sanctuary in your reality...
Dr. Zomboss: We will have to abandon her and presume she is gone.
Crazy Dave: Oh no...
Green Shadow: But--
Dr. Zomboss: Sacrifices need to be made, especially with someone as significantly important as Mother Nature at stake.
Dr. Zomboss: We cannot waste too much time and risk the lives of all living and, ahem, undead beings on Earth just to search for her.
Green Shadow: ...I... guess you're right...
Dr. Zomboss: In that case, continue to pursue the path towards The Sanctuary, before it's truly too late.
Dr. Zomboss: I shall continue to work on the transporter device in the meantime.
Green Shadow: Alright.
*The transceiver deactivates on its own*
Green Shadow: Well... I guess we better get going then.
Green Shadow: I really do hope Tina is still doing alright...
Crazy Dave: She's alright.
Green Shadow: And how do you know that?
Crazy Dave: Dunno. I just have a feeling.
Green Shadow: ...y'know what? Me too.
Green Shadow: She's definitely somewhere out there. There's no way she could be defeated by The Wilted or that Zombot this easily.
Green Shadow: C'mon, let's get going, we need to find Tina and make a break for it to The Sanctuary.
Crazy Dave: Righty-ho, let's go neighbour! We're getting even closer to the sankiepoopie!
Crazy Dave: I have a good feeling that the biggest showdown has yet to happen! ONWARDS!
===Level 5D===
====Before battle====
Crazy Dave: Special Delivery!
Green Shadow: Well, what do you have for us this time, Crazy Dave?
Crazy Dave: Starfruits!
Green Shadow: And?
Crazy Dave: More Starfruits!
Green Shadow: ...and?
Crazy Dave: Even more Starfruits!
Green Shadow: Crazy Dave.
Green Shadow: Do you really have no other plant to give us right now?
Crazy Dave: ...no.
Green Shadow: Fantastic.
Crazy Dave: I mean, hey, at least we still have our lawn mowers!
*A lava stream, lightning strikes and an avalanche somehow simultaneously destroy all the lawn mowers*
Green Shadow: ...
Green Shadow: Crazy Dave. I swear.
Green Shadow: This has to be some reality corruption thing where you always keep jinxing the lawn mowers getting destroyed.
Green Shadow: If you say something like that one more time I'm going to--
Crazy Dave: Zombies! Incoming!
Green Shadow: Nngh, we'll talk about this later!
====After battle====
Green Shadow: RIGHT, Crazy Dave?
Green Shadow: We need to have a chat.
*Silence*
Green Shadow: ...he ran off didn't he? That pothead.
Green Shadow: I better catch up to him before he gets himself into trouble.
===Level 2E===
====Before battle====
Green Shadow: I--... what??
Green Shadow: What is the conveyor belt doing on the lawn? (Refers to reality rift for the level)
Crazy Dave: Uh... no clue! I always put my conveyor belt on the left side of the screen!
Green Shadow: What screen???
Crazy Dave: Y'know, the...
Crazy Dave: Huh, how do I explain that?
Green Shadow: Y'know what, it doesn't matter, let's just deal with the oncoming zombies.
===Level 3E===
====Before battle====
Green Shadow: Oh no, it's the corrupted goat again.
Crazy Dave: *Appears upside down* Huh, where?
Green Shadow: What the--... Crazy Dave, how did you get over there??
Crazy Dave: No idea!
Crazy Dave: Gravity just decided to go a little wonky and it brought me up here! (Refers to reality rift for the level)
Green Shadow: Huh...
Green Shadow: Well... hopefully this won't cause too much of a problem for our plants.
===Level 4E===
====Before battle====
Green Shadow: Uhhh...
Green Shadow: These seed pods look a LOT more corrupted than usual, I don't like this. (Refers to reality rift for the level)
Crazy Dave: Oh you're worrying over nothing, Green Shadow!
Crazy Dave: Whatever's in those pods probably ain't too bad. What's the worse that could happen?
===Level 5E===
====Before battle====
Green Shadow: Are you kidding me?
Green Shadow: We have to protect THE WILTED here?? (Refers to reality rift for the level)
Crazy Dave: Uhhh...
Crazy Dave: I mean hey, it wouldn't hurt to help out a Wilted or two.
Crazy Dave: Or, well, in this case it's a Wilted AND two. (There's three Wilted to protect in this level)
|-|Part 2 =
SUMMARY: During the player’s, Crazy Dave’s and Green Shadow's trip through the second part of The Sanctuary, a lot of dialogue takes place. Later on, the group encounters an alternate Dr. Zomboss named Dr. Sombozz, who you slowly learn more about as the team further progresses. Soon, the team finally finds Beta-Carrotina safe and sound, who then fonally reveals to the team that Mother Nature herself, just like The Root of All Evil and The Wilted, also originated from the reality they were currently in. As the team encounters Dr. Sombozz again, they learn that he was the one responsible for creating corrupted energy, and also mentions about someone named the Grim Treaper, who harnessed Dr. Sombozz's corrupted energy to help Mother Nature and other plants at The Sanctuary to escape from his attempt to control them with his corrupted energy and take over The Sanctuary. Soon, Dr. Zomboss reports to the team that some of his zombies are being controlled by The Root of All Evil to fight against his other zombies. Later on, the team encounters Dr. Sombozz one last time as he tries to defeat them with the same Zombot (which was revived by him) that The Root of All Evil sent to defeat them. The team, however, narrowly escapes as Dr. Zomboss uses his transporter device to transport the team back to their original reality, where they then suddenly bump into The Root of All Evil, who you soon discover is actually the Grim Treaper. The team is then forced to fight the Grim Treaper, who, after getting defeated, uses their remaining corrupted energy that they've been saving up to fuse their soul with Mother Nature's, causing her to become corrupted. The team, along with, unexpectedly, the Sasquash, Dr. Zomboss (with his new Zombot) and his zombies, then attempt to fight Corrupted Mother Nature in order to save her, separate hers and the Grim Treaper's souls and drain their corrupted energy to put a stop to the war. Eventually, the team pulls through and finally succeeds, weakening the Grim Treaper and saving Mother Nature and The Sanctuary. The team then uses the opportunity to get answers, and figure out the entire story of Mother Nature, the Grim Treaper and The Sanctuary and the string of events that actually led to the war.
===Level 21A===
====Before battle====
Green Shadow: Wait, there are graves here around The Sanctuary?
Green Shadow: This isn't right, why are these here?
Crazy Dave: Oho, I'm definitely feelin' it now.
Green Shadow: Feeling what now?
Crazy Dave: This is it.
Crazy Dave: The final stretch.
Crazy Dave: There's no turning back now, because this is, without a doubt...
Crazy Dave: ...the final part of the game.
Green Shadow: Crazy Dave, could you please stop treating this war as some sort of game? Many lives are at stak--
Crazy Dave: ZOMBSTERS! UP AHEAD!
Green Shadow: Oh great, already?
====After battle====
Crazy Dave: Wowzers! Those are some wacky graves!
Green Shadow: And some of The Wilted grew zombie bodies, what in the world??
Green Shadow: I really don't like this, something tells me we're heading into dangerous territory.
Green Shadow: We needa make sure we keep our guard up.
Crazy Dave: And our pants!
Green Shadow: What??
Crazy Dave: What? We most definitely don't wanna be caught with our pants down!
Green Shadow: I--... um, right...
===Level 25A===
====After battle====
Crazy Dave: Holy tacos, there were zombies throwing those wilty Cherry Bombs at us!
Crazy Dave: The wilties and the zombos are starting to work together even more, that's CRAAAAAAZY!
Green Shadow: ...
Crazy Dave: Uh... you okay, Green Shadow?
Green Shadow: Huh? Oh, nothing, it's just...
Green Shadow: I'm getting worried.
Green Shadow: I can't stop thinking of the possibility that we would have to leave Tina behind.
Crazy Dave: Okay, y'know what?
Crazy Dave: Green Shadow, shall I give you a spoiler?
Green Shadow: Spoiler? What are you talking abou--
Crazy Dave: I'll take that as a yes.
Crazy Dave: We'll bump into her eventually.
Green Shadow: What?
Green Shadow: Didn't you say that before though?
Crazy Dave: Yeah, I did. I said I had a feelin'.
Crazy Dave: But now that the purple energy stuff is getting stronger, I can clearly see more of what will happen in the future!
Green Shadow: What???
Green Shadow: Crazy Dave...
Green Shadow: ...do you think you could tell whether we'll be able to save The Sanctuary?
Crazy Dave: Hmm...
Crazy Dave: No idea! We gotta get the purple energy stuff to be stronger for me to be able to see that far!
Green Shadow: I'd... rather not have that happen for the sake of all the plants that are struggling against The Wilted, but alright.
Green Shadow: If you really say that we'll truly find Tina one way or another, then I'll trust your foresight for now.
Green Shadow: In that case, let's keep moving, we can't waste more time.
Crazy Dave: Righty-ho!
===Level 30A===
====Before battle====
Green Shadow: Say... Crazy Dave.
Crazy Dave: Yes?
Green Shadow: Could you perhaps provide more of your uh... "spoilers" so we can tell what's going to happen in the near futur--
Crazy Dave: Absolutely not.
Green Shadow: What?
Crazy Dave: It wouldn't be fun if I shared more spoilers, would it now?
Crazy Dave: I don't wanna ruin the game for the players at home!
Green Shadow: What???
Green Shadow: Crazy Dave, I don't know what you're talking about, but you literally shared with us before that Tina was fine.
Green Shadow: Why would it not be okay for you to share anything else?
Crzay Dave: I only spoiled you about Tina's status just to get you to calm down.
Crazy Dave: But now that you're feeling better, I have no reason to spoil anything else!
Green Shadow: Are you serio--
???: Is that who I think it is?
*A silhouette appears*
Crazy Dave: Huh?
Green Shadow: Hold it, who's there?
???: Now now, there's no need to get defensive. 
???: Allow me to introduce myself.
*The silhouette reveals themselves*
Dr. Sombozz: The name's Dr. Sombozz.
Green Shadow: ...what?
Dr. Sombozz: I've heard things about you--
Crazy Dave: DR. SOMBOZZ??
Crazy Dave: I thought Edgar's name was stupid, but... DR. SOMBOZZ??????
Dr. Sombozz: Quite rude to interrupt me and outright insult my name, don't you think?
Dr. Sombozz: I used to be acquainted with someone like you, Daniel was his name, but he usually went by his alias, Cracked Dan.
Green Shadow: Cracked... Dan? 
Dr. Sombozz: Yes, unfortunately he perished soon enough, along with everybody else.
Dr. Sombozz: But enough idle chatter, let's talk business.
Dr. Sombozz: I've heard reports from my zombies, quite a number of them comment on you being quite a nuisance ever since you appeared.
Dr. Sombozz: Which brings me to my question.
Dr. Sombozz: Where did you come from?
Green Shadow: ...why should we tell you?
Dr. Sombozz: "Why should you tell me"? "WHY SHOULD YOU TELL ME"???
Dr. Sombozz: You just step foot on my territory out of the blue and mow down my zombies like nobody's business, and you're going to ask me THAT??
Crazy Dave: Yes. Yes we are.
Dr. Sombozz: Unbelievable. Building a zombie army is arduous enough and here you are attempting to undo MY WORK.
Dr. Sombozz: You even had the nerve to exterminate some of my ZomBotany projects. Preposterous!
Green Shadow: ZomBotany projects? Are you... talking about those zombies with--
Dr. Sombozz: Yes, the zombies with plants as heads, that was all my doing.
Green Shadow: But... why?
Dr. Sombozz: I'm sorry, I never said it was your turn to ask me the questions.
Dr. Sombozz: You haven't exactly answered mine yet.
Dr. Sombozz: Where did you come fro--
Dr. Sombozz: ...hold on...
Dr. Sombozz: ...do you happen to know about a carrot and a rogue Zombot?
Green Shadow: Wait a minute, you've seen them? Tina-- er, the carrot, did you see where she went?
Dr. Sombozz: So you both DO come from that world... interesting, VERY interesting...
Crazy Dave: Ah great, now he knows where we live, good job Green Shadow.
Green Shadow: It was an important question I had to ask!
Dr. Sombozz: Unfortunately for you, I have not a clue on the carrot's whereabouts.
Dr. Sombozz: All I know is that we both met after escaping from a Zombot that didn't happen to be one of mine.
Dr. Sombozz: I interrogated her about her origins first, and then about the Zombot since I was quite interested in it.
Dr. Sombozz: But she had since lost the Zombot after she escaped. Quite unfortunate.
Green Shadow: What happened to Tina afterwards?
Dr. Sombozz: I let Gigantacus deal with her.
Green Shadow: WHAT?
Dr. Sombozz: But, unfortunately for me, I underestimated her capabilities and she managed to get away from him too.
Green Shadow: Oh, that's a relief.
Crazy Dave: I already told you, Green Shadow, she's completely fine--
Dr. Sombozz: But now that I'm done interrogating you lot, it's now your turn to face Gigantacus!
Green Shadow: Excuse me?
Dr. Sombozz: Gigantacus!
*Huge-Gigantacus enters the scene*
Dr. Sombozz: Finish them.
Dr. Sombozz: And don't let them get away this time!
Crazy Dave: Hey wait a minu--
*Dr. Sombozz pulls out a teleporter device to teleport himself away*
*Huge-Gigantacus prepares to fight*
Green Shadow: Oh fantastic.
====After battle====
*Huge-Gigantacus's flying thingamachair starts to malfunction and flies away erratically*
Crazy Dave: That guy... has some NERVE to mess with us!
Green Shadow: You mean Gigantacus?
Crazy Dave: No.
Crazy Dave: I'm talking about Dr. Sombuttz!
Green Shadow: Oh.
Crazy Dave: Even Edgar himself has standards, this guy on the other hand tells me off for telling the truth about his name...
Crazy Dave: ...while also just ditching us with Gigantacus to dispose of us like we're NOTHING.
Crazy Dave: As if THAT wasn't any more rude!
Green Shadow: Uhhh... I wouldn't disagree with you, but--
Crazy Dave: Go stub your toe on a Roomba DR. SOMBONKERZ!
Green Shadow: Alright Crazy Dave, lets chill out.
Green Shadow: As I was saying, I'm honestly more concerned about what his motives are.
Green Shadow: He asked for where we came from and that was all he wanted to ask before trying to get rid of us.
Green Shadow: I have a bad feeling about Dr. Sombozz... no matter how silly his name truly does sound.
Crazy Dave: Then what are waiting for? We need to find him and kick his SOMBUTT--
Green Shadow: Not our priority, Crazy Dave, we need to focus on finding Tina and reaching The Sanctuary ASAP.
Green Shadow: Dr. Sombozz may be shifty but we should only confront him if he stands in our way again.
Crazy Dave: Hmph.
Green Shadow: Now come on, we need to keep going, we still have quite some distance to cover.
Crazy Dave: Alright, fine. But if we do see him again, I AIN'T showing him mercy.
Green Shadow: ...first Super Brainz, now Dr. Sombozz...
Green Shadow: Crazy Dave's blacklist is slowly expanding...
===Level 33A===
====After battle====
*The transceiver starts to vibrate and activate on its own*
Dr. Zomboss: Green Shadow, David and his neighbour, what's your status? Any sign of Beta-Carrotina?
Green Shadow: We're still on the way to The Sanctuary, but as for Tina, we've heard that she's managed to escape from the Zombot.
Green Shadow: We just don't know where she's escaped off to.
Dr. Zomboss: "Heard"? Heard from where?
Green Shadow: Well... let's just say we met an alternate version of you in this reality who happens to have encountered Tina.
Crazy Dave: Yeah, and that guy sucks.
Green Shadow: And apparently his name is Dr. Sombozz.
Dr. Zomboss: What? Dr. Sombozz???
Dr. Zomboss: That's... that's a stupid name.
Crazy Dave: Exactly! Yours was already dumb enough but this guy just kicks it up a notch!
Dr. Zomboss: Excuse me??
Dr. Zomboss: I'd have a word with you, David, and I'd ask more about my alternate self but I can't exactly afford to ask questions right now.
Dr. Zomboss: I must report to you, things are getting worse.
Dr. Zomboss: Some of my zombies have been converted by The Root because of the corruption energy and are turning against us.
Dr. Zomboss: And to make matters worse, they got Carl!
Green Shadow: What???
Dr. Zomboss: Hence why I must tell you to make haste.
Dr. Zomboss: The longer we take, the more dire the situation will develop.
Dr. Zomboss: I am currently still working on the transporter device, but in the meantime you MUST continue towards The Sanctuary as quickly as possible.
Green Shadow: Got it.
*The transceiver deactivates on its own*
Green Shadow: Crazy Dave, Crazy Dave's neighbour, let's hurry.
Crazy Dave: ONWAAAAAAAAAAARDS!
===Level 36A===
====Before battle====
Super Brainz: Super Braaaiiinnz!
Crazy Dave: YOU AGAIN!?
Crazy Dave: SUPER BRAINZ I AM GOING TO SHOVE THOUSAND-YEAR OLD BACON WITH EXTRA MOLD UP YOUR--
???: Oh my god.
*A silhouette appears*
???: Crazy Dave...
???: Green Shadow...
???: Is that you?
*The silhouette reveals themselves*
Green Shadow: ...TINA?
Green Shadow: We--... WE FINALLY FOUND YOU! I was worried sick!!
Beta-Carrotina: Yes! It is so good to finally see you guys in person!
Beta-Carrotina: You have no idea how--
Crazy Dave: Alright girls, less chit-chat, more BEATING UP SUPER BRAINZ!
Beta-Carrotina: What the--??
Beta-Carrotina: Did Crazy Dave always have this... violent temperament?
Green Shadow: No, he just... doesn't really like Super Brainz in particular.
Super Brainz: Super Braaaiiinnz!
Crazy Dave: MAKE IT STOP!
Green Shadow: Okay uh, let's talk later, we better deal with Super Brainz first.
Beta-Carrotina: Right, let's go!
====After battle====
Beta-Carrotina: Alright! I still got it!
Beta-Carrotina: Facing Super Brainz alongside you guys is so much easier than challenging that Zombot or Gigantacus on my own.
Beta-Carrotina: I'm glad we managed to find each other.
Green Shadow: And I'm glad that you were perfectly safe after all you've went through.
Beta-Carrotina: Mhm. Now, let's get going, let's fill each other in on everything we know while we continue onwards to The Sanctuary.
Green Shadow: Wait, you do know about how we're in an alternate reality, right?
Beta-Carrotina: Yep, Mother Nature warned me about something like this. It was a sort of backup plan that The Root had in store for us.
Beta-Carrotina: I figured out that I was in this alternate reality once I met Dr. Zomboss's alternate.
Beta-Carrotina: Have you met him?
Green Shadow: Yep, we have.
Crazy Dave: And he SUCKS SQUIRBOS.
Beta-Carrotina: Woah Crazy Dave, I thought you would've calmed down now that Super Brainz is gone.
Green Shadow: He doesn't particularly like Dr. Sombozz either.
Beta-Carrotina: Ah...
Green Shadow: Yeah. Anyways, let's get moving, Crazy Dave, you still have the map?
Crazy Dave: You bet.
Beta-Carrotina: Righto, lead the way then!
Beta-Carrotina: In the meantime, Green Shadow, tell me about any important info that I might have missed out on.
===Level 37A===
====Before battle====
Beta-Carrotina: Wow, that much stuff happened while we were still stuck here?
Beta-Carrotina: Dr. Zomboss must NOT be having a good time.
Green Shadow: Yeah, he certainly isn't... that's why we need to hurr--
Crazy Dave: Uhhh... what is that? (Refers to Revenant Zombie in this level)
Beta-Carrotina: Woah what the--... what is that zombie?
Beta-Carrotina: They actually look like some sort of freaky ghost!
Green Shadow: Um...... I'm not sure what that zombie is or what they do but... let's try to be careful around them...
====After battle====
Beta-Carrotina: That zombie can come back to life! That's NOT cool.
Crazy Dave: No no, they don't come back to life.
Crazy Dave: They come back to UNlife.
Crazy Dave: There's a difference!
Beta-Carrotina: Right...
Green Shadow: Well... at least we're now familiar with what they do and how to deal with them.
Green Shadow: Now then, Tina, can you fill us in on the info that we don't yet know?
Beta-Carrotina: Sure, I can fill you in while we continue to The Sanctuary.
===Level 38A===
====Before battle====
Beta-Carrotina: Back in our reality, Mother Nature tasked me as her main scout. I'd help survey the battlefield and gather intel for her.
Beta-Carrotina: All while also helping out any of the plants on the frontlines whenever I could.
Crazy Dave: Wowie, that's cool!
Beta-Carrotina: And tiring.
Beta-Carrotina: Mother Nature also shared some info to me about this reality in case I ever got transported here by The Root.
Green Shadow: Could you tell us more about that?
Beta-Carrotina: Basically, all the plants from The Sanctuary, including The Root and Mother Nature, call this reality the Lost World.
Beta-Carrotina: Unfortunately, Mother Nature never really told me why they called it the Lost World.
Crazy Dave: Man, everyone's being so secretive about that.
Beta-Carrotina: However, she did tell me that this was where all the plants from The Sanctuary originated from, including both The Root and Mother Nature.
Green Shadow: Wait what??? Mother Nature originated from here too??
Beta-Carrotina: Yes. Eventually all the plants then moved from this reality to our reality, which I also don't know for what reason.
Beta-Carrotina: And, well, this is information you probably already know about but...
Beta-Carrotina: Mother Nature says that zombies here are much stronger than the ones back in our reality.
Beta-Carrotina: And you can thank Dr. Sombozz for that.
Crazy Dave: Dr. Sombozz... that donkey butt...
Beta-Carrotina: And that's pretty much all I know. Mother Nature, like Crazy Dave said, was a bit secretive and didn't share much.
Green Shadow: Hmm, but you've still shared one interesting piece of information.
Green Shadow: Dr. Zomboss already told us that The Root and all of The Wilted originated from this reality.
Green Shadow: I thought Mother Nature originated from our reality, but it turns out that she too, came from the Lost World.
Green Shadow: Hmm...
Crazy Dave: More zombies! Up ahead!
Green Shadow: Right, let's get those seed packets out then.
Crazy Dave: I wanna choose this time!
Crazy Dave: Here, take these ones!
Green Shadow: Oh, um... alright then.
====After battle====
Green Shadow: What... is this plant? (Refers to the Nuttin' to see here seed packet obtained)
Beta-Carrotina: Uhh, good question...
Crazy Dave: Holy taco with a waffle in it! It's... it's...
Green Shadow: What? What is it Crazy Dave?
Crazy Dave: It's... it's NUTTIN' TO SEE HERE!
Green Shadow: It's what???
Beta-Carrotina: It's... nothing to see here? Crazy Dave, I'm not sure what you're talking about but...
Beta-Carrotina: I'm kinda weirded out that this plant looks just like Wall-nut without a face.
???: Excuse me.
Beta-Carrotina: Huh? Who said that?
???: I did.
*Nuttin' emerges from the seed packet*
Nuttin' to see here: And just to let you know.
Nuttin' to see here: I DO have a face.
Crazy Dave: IT'S HIM, IT'S THE MAN HIMSELF!
Green Shadow: What in the world!?
Green Shadow: He just came out of the seed packet!
Nuttin' to see here: Yes, Tare does that too, it's nuttin' out of the ordinary!
Beta-Carrotina: What... are you?
Nuttin' to see here: Me? Well, I'm a walnut, and I don't lie.
Green Shadow: Okay but... no face?
Nuttin' to see here: No face? What are you talking about? I definitely have one, no doubt.
Beta-Carrotina: I... don't think there's any reasoning with him.
Beta-Carrotina: But let's just hope he proves to be useful.
Nuttin' to see here: Oh definitely. Y'know, all the other defensive plants you've gotten so far? They're nuttin'.
Nuttin' to see here: If you want TRUE defensive power, then I'm your guy.
Nuttin' to see here: Now, if you'll excuse me, I'll be napping in this seed packet until you guys need me.
Crazy Dave: Oho man, this guy is so cool!
Crazy Dave: Did you know? He's the same person who created the game we're in!
Beta-Carrotina: What? What game?
Green Shadow: The corruption energy has been causing Crazy Dave to see the world as a video game for some reason.
Green Shadow: It's been getting stronger to the point that Crazy Dave can see the future.
Green Shadow: He successfully predicted that you escaped safely from the Zombot.
Beta-Carrotina: What in the world? That's... actually cool!
Beta-Carrotina: Could you tell us what would happen next on our way to The Sanctuary, Crazy Dav--
Crazy Dave: Nope.
Crazy Dave: I ain't sharing spoilers!
Beta-Carrotina: ...what?
Green Shadow: Crazy Dave was only willing to share about your status, but he doesn't want to share anything else about the future.
Beta-Carrotina: Oh.
Green Shadow: But it's no matter, we can still save The Sanctuary without his supposed foresight.
Beta-Carrotina: It... would be handy if we could use Crazy Dave's foresight to plan ahead, but alright.
Crazy Dave: Trust me, Green Shadow's right. You don't need me to tell you what will happen next.
Beta-Carrotina: So... I'll take it that we're probably gonna win then--
Crazy Dave: NO SPOILERS!
Beta-Carrotina: ...never mind then...
Green Shadow: Alright, that's enough talk, we need to keep going, we're almost at The Sanctuary so let's hurry.
Beta-Carrotina: Righto!
===Level 39A===
====Before battle====
Green Shadow: Crazy Dave, what are you doing?
Crazy Dave: Hmm? I'm just inspecting the lawn mowe--
Green Shadow: No, don't you dare, this is going to happen again where we lose all our lawn mowers if you try to do ANYTHING regarding them.
Green Shadow: Don't touch the mowers, don't talk about the mowers, don't even THINK about the mowers.
Beta-Carrotina: Uhh... I don't get it... what happens if Crazy Dave tries to interact or talk about the mowers?
Green Shadow: For some gosh darn reason, and I genuinely have no clue how or why...
Green Shadow: Every single time Crazy Dave starts talking about the mowers, one minute later they will just disappear one way or another.
Green Shadow: Which is why I need to be the one to look after them.
Beta-Carrotina: O... kay?
Beta-Carrotina: I dunno, I feel like it's probably just a coincidence that you happen to lose the mowers whenever Crazy Dave--
Green Shadow: This has happened six times now, Tina, SIX TIMES. This isn't a coincidence.
Green Shadow: Or was it seven? Maybe even eight? I can't even remember!
Beta-Carrotina: Well... it seems like they're still okay? I don't see any way in which they'd just POOF out of existence.
Crazy Dave: Exactly, you're overreacting, Green Shadow. I'm just here to make sure that the mowers are in tip top shape!
Crazy Dave: There's really nothing to worry about!
*Silence*
Green Shadow: ...
Green Shadow: Huh... I guess this time around nothing bad actually happened to them.
Green Shadow: Well... in that cas--
Crazy Dave: ACHOO!!
*Crazy Dave somehow simultaneously activates all the lawn mowers with his sneeze and they all rush across and out of the lawn*
Crazy Dave: Oh.
Beta-Carrotina: Oh.
Green Shadow: Wha--...
Green Shadow: But--...
Green Shadow: Really!? How is that even POSSIBLE!?!?
Crazy Dave: Um... it may or may not be the fact that I was trying to install something onto all of the mowers.
Crazy Dave: Basically... I installed a sneeze-detection part that causes the mowers to activate whenever they detect a sneeze nearby.
Green Shadow: ...
Green Shadow: WHAT?
Green Shadow: I have... SO MANY QUESTIONS.
Green Shadow: Where did you get a sneeze-detecting part, why would you even need a sneeze-detecting part...
Green Shadow: ...and why would our MOWERS need a sneeze-detecting part!? What for!?
Crazy Dave: I... just thought it'd be cool! Like you just go "ACHOO" and it sends all the mowers flying!
*Green Shadow visibly gets on the verge of having a mental breakdown*
Beta-Carrotina: Uh, not to bother you guys but... it looks like some zombies are on the way right now.
Beta-Carrotina: And a LOT of them.
Green Shadow: ...
Green Shadow: Deep breath in... deep breath out...
Green Shadow: We've defeated waves of zombies without our mowers before... we can do it again...
Green Shadow: Deep breath in... deep breath out...
Beta-Carrotina: Uh... I think we'll need to let Green Shadow have some time to calm down, let's get the seed packets for now, Crazy Dave.
Crazy Dave: Alrighty, take your pick!
====After battle====
Beta-Carrotina: Yeah! We did it!
Beta-Carrotina: Who needs mowers when you have teamwork on your side?
Crazy Dave: Heck yeah! Ain't that right, Green Shadow?
Green Shadow: ...
Green Shadow: Well...
Green Shadow: I guess we've managed to pull this off multiple times now.
Green Shadow: Although I'd still consider them a necessity, there are times where we can defeat the zombies without them.
Crazy Dave: Well said, Green Shadow!
Crazy Dave: And why are we able to defeat them without our mowers?
Crazy Dave: Because we're CRRAAAAAAZZYYYY!
Green Shadow: Of course, Crazy Dave.
Beta-Carrotina: Well then, shall we get going?
Beta-Carrotina: We're almost there to The Sanctuary, just a little bit further and we'll be there!
Green Shadow: Yep, let's go!
Crazy Dave: Scratch-a-poopy, here we come!
Beta-Carrotina: Wait a minute, scratch a what?
===Level 40A===
====Before battle====
Crazy Dave: Sam goes berries.
Beta-Carrotina: Not even close, Crazy Dave.
Green Shadow: Are you trying to get him to pronounce Sanctuary properly?
Beta-Carrotina: Yes.
Beta-Carrotina: Now, repeat after me one more time, Crazy Dave.
Beta-Carrotina: "Sanc".
Crazy Dave: "Sanc".
Beta-Carrotina: "Tu".
Crazy Dave: "Tu".
Beta-Carrotina: "Ary".
Crazy Dave: "Ary".
Beta-Carrotina: "Sanctuary".
Crazy Dave: S--... San--...
Beta-Carrotina: Yes, yes, keep goin--
Crazy Dave: STANK-O-BUTTOCKS.
Beta-Carrotina: ...how... how do you actually mess that up--
Dr. Sombozz: What!? You lot again!?
Crazy Dave: Oh, YOU AGAIN?
Dr. Sombozz: Yes, it is I! And it seems we cross paths again...
Dr. Sombozz: You actually managed to successfully escape Gigantacus as well... and it seems you've found your carrot friend in the process.
Green Shadow: Actually, we defeated Gigantacus.
Dr. Sombozz: DEFEATED?
Dr. Sombozz: You are absolutely relentless, aren't you?
Crazy Dave: Yes and now it's YOUR turn to be defeated DR. SOMBONKADONKZ!
Beta-Carrotina: Yeah, if anything, I'd rather not have you run loose again. You're just too dangerous to ignore.
Beta-Carrotina: Not just because you sent Gigantacus to defeat all of us, but also because you've been trying to get some intel from us.
Beta-Carrotina: You've eagerly asked not only where we've come from, but also about the whereabouts of the Zombot I escaped.
Beta-Carrotina: I can't help but feel like you're suspiciously planning something?
Dr. Sombozz: What? Is it wrong to allow my curiousity to run freely?
Green Shadow: For someone like you, maybe it's best that we don't allow that.
Dr. Sombozz: You are jumping to far-fetched conclusions here, I must say.
Dr. Sombozz: How would you feel like if someone just broke into your realm and started wreaking havoc?
Dr. Sombozz: I'm not sure about you, but my first instinct would be to question where you all came from!
Green Shadow: Your zombies technically still kept coming for us.
Dr. Sombozz: BECAUSE YOU'RE INTRUDERS.
Beta-Carrotina: Intruders? Since when did you own this place? I don't think The Sanctuary and the area around it is supposed to belong to you.
Dr. Sombozz: It does. At least, at present.
Beta-Carrotina: What do you mean "at present"?
Dr. Sombozz: Fine, shall I tell you a little story about myself and why I own this place then?
Dr. Sombozz: See this corruption energy all around you? That was because of me.
Dr. Sombozz: I invented it.
Green Shadow: Wait a minute, YOU were the one responsible for ALL of this corruption energy??
Dr. Sombozz: Yes, that is exactly what I just said.
Dr. Sombozz: So, basically, the reason why I invented this corruption energy was to take over the former owners of The Sanctuary.
Beta-Carrotina: ...so that means you pretty much stole The Sanctuary and the surrounding lands from someone then?
Dr. Sombozz: I wouldn't go so much as to use the word "steal" for this scenario. Rather, more like "permanently borrowed"!
Beta-Carrotina: ...so you stole--
Dr. Sombozz: Anyways! The original owners of The Sanctuary were sisters and the caretakers of all floral life: Mother Nature and the Grim Treaper.
Green Shadow: The Grim Treaper?
Dr. Sombozz: Yes, that's what they call themselves.
Green Shadow: Do you happen to know anyone going by the name of The Root of All Evil?
Dr. Sombozz: The Root of All Evil?
Dr. Sombozz: I have absolutely no clue who you're talking about.
Green Shadow: Oh.
Dr. Sombozz: Anyways, the reason why I wanted to take over The Sanctuary and the two sisters was to take out the competition.
Dr. Sombozz: Can't achieve world domination if the plants keep having it for themselves, can you?
Beta-Carrotina: Wait, you didn't just want to take over The Sanctuary... you wanted to take over the entire world???
Dr. Sombozz: Precisely!
Dr. Sombozz: So I then began my conquest and used the corruption energy on the Grim Treaper.
Dr. Sombozz: One thing I was not quite expecting, however, was the fact that the Grim Treaper somehow managed to use this corrupted energy for themselves.
Dr. Sombozz: And to teleport herself, her sister, and as many plants as possible to safety in another reality.
Dr. Sombozz: But! Regardless, that still helps me very much in achieving my goal...
Dr. Sombozz: Without Mother Nature and the Grim Treaper, the plants don't exactly have a lot of power to fight back now that they don't have leaders!
Green Shadow: That's... strange... someone who could both control the corrupted energy AND helped the plants?
Green Shadow: We've never heard of someone like the Grim Treaper back in our reality... Tina, do you know anything about this?
Beta-Carrotina: Nope, unfortunately I don't.
Dr. Sombozz: Interesting that you are not aware of the Grim Treaper at all. But do you know something more interesting?
Dr. Sombozz: Some of the plants that were left behind in this reality eventually took on a more wilted appearance after some time has passed!
Dr. Sombozz: It was especially interesting to witness for myself. Ever since Mother Nature and the Grim Treaper left...
Dr. Sombozz: Most, if not all of the floral life here started to, well, turn into floral UNlife!
Dr. Sombozz: My corruption energy wasn't exactly responsible for that, so I'm not entirely sure why this phenomenon occurred...
Green Shadow: Wait, the corruption energy didn't cause the wilting? But that's exactly what happened back in our reality...
Dr. Sombozz: What? I'm not sure how that was the case for you, but I can certainly tell you that my corruption energy was not responsible for this.
Dr. Sombozz: I didn't invent it for this purpose.
Dr. Sombozz: But, well, I'm not complaining! This is the first time plants have ever actually benefited me!
*The Smash suddenly appears out of nowhere and screams*
Dr. Sombozz: Finally! What took you so long?
Dr. Sombozz: I've been waiting here buying as much time as I could've!
Beta-Carrotina: What!?
Beta-Carrotina: You've been telling us your stories to stall for time!
Crazy Dave: DON'T LET HIM GET AWAY!
Crazy Dave: I need to show him my FISTS.
Dr. Sombozz: Mmm, how about no?
*Dr. Sombozz pulls out a teleporter device to teleport himself away*
Crazy Dave: NOOOOOOOOOOOOOOOOOOOOOOOOO!!!
Crazy Dave: I'LL GET YOU NEXT TIME DR. SOMBONKZ-A-LOT!!!
*The Smash prepares to fight*
Green Shadow: Gosh darn it, not again!
Green Shadow: Quick, the seed packets, Crazy Dave!
====After battle====
*The Smash forfeits and flees from the scene*
Crazy Dave: WAHOO! The Sasquash helped us once again!
Green Shadow: I was NOT expecting him to appear again here at The Sanctuary at all.
Green Shadow: It was an unexpected surprise, but a pleasant one.
Beta-Carrotina: Wait...
Beta-Carrotina: Is this the same Sasquash from our reality or from the Grove of Gloom in this reality?
Beta-Carrotina: I would've expected a wilted version of The Sasquash in this reality due to Sombozz's takeover with the corruption energy but...
Beta-Carrotina: The Sasquash didn't seem to have changed.
Beta-Carrotina: The Root of All Evil only transported you guys and all the other plant heroes, right?
Crazy Dave: Huh.
Crazy Dave: 🤔
Green Shadow: Um...
Green Shadow: Now that you mention this, I'm not actually sure.
*The transceiver starts to vibrate and activate on its own*
Dr. Zomboss: Great news, friends!
Dr. Zomboss: The inter-reality transporter device is almost complete! Just a few more adjustments and it'll be ready!
Green Shadow: Finally! We can actually get out of this place.
Dr. Zomboss: Yes, now, what's your current status?
Green Shadow: We're almost there, we just need to open the gate leading to The Sanctuary and we'll be in.
Green Shadow: Oh, and we actually managed to find Tina!
Beta-Carrotina: Heya.
Dr. Zomboss: Ah, splendid!
Dr. Zomboss: That means we can transport everyone back safely.
Dr. Zomboss: Have you learnt anything new about the Lost World?
Beta-Carrotina: I don't think you know of this yet, but before I was transported here alongside everybody else...
Beta-Carrotina: Mother Nature told me that she originated from this reality.
Dr. Zomboss: What??
Dr. Zomboss: That is... quite interesting...
Green Shadow: And we've also learnt from Dr. Sombozz that he was the one who invented corrupted energy.
Dr. Zomboss: He's the creator of corruption energy!?
Dr. Zomboss: ...as much as I hate to admit, that is... quite impressive.
Dr. Zomboss: I mistook it as something only The Root could control...
Green Shadow: Dr. Sombozz actually wanted to use it to take over The Sanctuary in his reality, but then it... half-backfired?
Green Shadow: Mother Nature had a sister named the Grim Treaper who also helped to caretake for the plants in The Sanctuary.
Green Shadow: Dr. Sombozz tried using the corruption energy on the Grim Treaper to try taking over her first, but...
Green Shadow: She then managed to use it to transport Mother Nature and as many of the plants as possible to safety in our reality to escape Dr. Sombozz.
Green Shadow: But we don't know anyone like the Grim Treaper, do we?
Dr. Zomboss: The Grim Treaper... from the information that we currently have...
Dr. Zomboss: I do not think we can exactly conclude who the Grim Treaper is and whether or not we've met them before.
Dr. Zomboss: Regardless, this is still valuable information to learning more about the Lost World and The Sanctuary's history.
Dr. Zomboss: Anyway, we must now focus on the task at hand. Continue heading towards the lever that activates the gate to The Sanctuary.
Dr. Zomboss: I will aim to complete the transporter device and transport all of you back to our reality once you've reached the lever.
Green Shadow: Got it.
Beta-Carrotina: Aye.
Crazy Dave: No problemo.
Dr. Zomboss: Very well, until then.
Dr. Zomboss: Prepare yourselves for the final stretch!
*The transceiver deactivates on its own*
Green Shadow: Alright guys, let's keep going, we're almost there!
Beta-Carrotina: One final push!
Crazy Dave: Let's GOOOOOOOOOOOOOOOOO!!
===Level 8B===
====Before battle====
*The transceiver starts to vibrate and activate on its own*
Dr. Zomboss: Greetings friends.
Dr. Zomboss: I'm proud to finally announce that the transporter device is complete!
Crazy Dave: About time!
Green Shadow: YES! We can finally leave this place!
Beta-Carrotina: Thank goodness, I'm not sure how much longer I can stand Dr. Sombozz's army.
Dr. Zomboss: Now then, what is your current location?
Green Shadow: We've reached where the lever should be, you're free to transport us back to our reality.
Dr. Zomboss: Marvelous! Allow me some time to calibrate the device.
*The lawn starts to change in appearance (to the corrupted version of the lawn)*
Beta-Carrotina: Uh, what just happened? The lawn looks more corrupted than usual.
Green Shadow: I'm... not sure.
*A large cloud of corrupted energy starts to appear at the end of the lawn*
Crazy Dave: Oh no, I'm getting a REAL bad case of déjà vu...
Green Shadow: Wait a minute... oh no... please don't tell me...
Dr. Zomboss: I beg your pardon? What's going on?
*The Zombot Amalgamatronic Abomination appears through the large cloud of corrupted energy and roars*
Dr. Sombozz: SURPRISE!
Beta-Carrotina: Oh my god... no way...
Dr. Sombozz: I found the Zombot for myself and decided to rebuild it for my own purpose!
Green Shadow: You've got to be kidding me, so that's why you asked about the Zombot in the past!
Dr. Zomboss: Green Shadow, Beta-Carrotina, what is happening right now!?
Green Shadow: Dr. Sombozz revived the Zombot that The Root created and is now using it to defeat us, quick! Transport us!
Dr. Zomboss: What!?
Dr. Zomboss: HANG ON, I'm going to activate the transporter now!
Dr. Sombozz: Transport? I'm not quite sure where you're planning to go but you aren't going anywhere on MY watch!
Dr. Zomboss: Transport progress at 25%...
*The Zombot Amalgamatronic Abomination starts charging up an energy beam*
Crazy Dave: Uh oh.
Dr. Zomboss: Transport progress at 50%...
Beta-Carrotina: Oh god, please hurry!
Dr. Sombozz: This is the LAST time you try to challenge DR. SOMBOZZ!
Dr. Zomboss: Transport progress at 75%...
Green Shadow: Come on! Come on!
Dr. Sombozz: Farewell, trespassers!
Dr. Zomboss: Transport progress at 100%!
*The Zombot Amalgamatronic Abomination fires their energy beam, which narrowly misses the team as they are finally transported back to their original reality*
Green Shadow: We...
Green Shadow: We made it!
Beta-Carrotina: YEEEES!!
Crazy Dave: WAHOOOOOOOOOOOOOOOOOO!!!
Dr. Zomboss: The inter-reality transportation process... was a success!!
The Root of All Evil: Hi.
Dr. Zomboss: Oh.
Green Shadow: Oh.
Beta-Carrotina: Oh.
Crazy Dave: Oh.
*Silence ensues as the group processes the fact that The Root of All Evil is waiting for them at the other side of the lawn.*
The Root of All Evil: So... you all actually managed to escape the Lost World.
The Root of All Evil: A commendable achievement! But this is as far as your journey goes.
Green Shadow: Wait a minute.
Green Shadow: At least answer this question.
The Root of All Evil: What?
Green Shadow: Why are you trying to take over Mother Nature and The Sanctuary?
The Root of All Evil: None of your business.
The Root of All Evil: Besides, you wouldn't understand even if I told you.
The Root of All Evil: My sister couldn't understand, I don't see why any of you would either.
Crazy Dave: I'd understand.
The Root of All Evil: And... how do you know that...?
Crazy Dave: I don't! I just wanted to get you to tell us!
The Root of All Evil: ...
Beta-Carrotina: Hang on a second, your sister?
Beta-Carrotina: Who's your sister?
The Root of All Evil: One of you literally just mentioned her name earlier.
Green Shadow: Wait... are you, by any chance...
Green Shadow: The Grim Treaper?
The Root of All Evil: What?
The Root of All Evil: How do you know that name?
Crazy Dave: Dr. Somboinkiez told us!
The Root of All Evil: Ah, that guy...
The Root of All Evil: Y'know, I actually got all this corrupted power from Dr. Sombozz.
The Root of All Evil: And then we were forced to flee, and I had to bring as many plants as I could to this reality in order to escape him.
The Root of All Evil: My sister and I knew nothing about combat at the time, and the corruption energy was something very new to us.
The Root of All Evil: So many things happened all at once... there was nothing we could do but run away before we were overwhelmed beyond help.
Green Shadow: So... you really are the Grim Treaper?
The Root of All Evil: I used to be referred to as that, but now most of the plants that took my sister's side called me The Root of All Evil.
The Root of All Evil: Me and the plants who took my side just decided to rock with it, for whatever reason. I guess we didn't care.
Beta-Carrotina: The plants that took your side, The Wilted, were they always... y'know, wilted?
The Root of All Evil: No. They all used to be normal plants.
The Root of All Evil: When they supported my ideals, they willingly allowed me to convert them into Wilted using my corrupted energy.
The Root of All Evil: Plants can naturally become Wilted if I let them be, or if I'm not there to oversee them.
The Root of All Evil: The ones I unfortunately couldn't save back in the Lost World are some of those that naturally wilted due to my absence.
The Root of All Evil: My followers, on the other hand, willingly let me speed up the wilting process for them.
Green Shadow: Hang on a moment, naturally become Wilted? How does that work?
The Root of All Evil: You lot really like to ask questions, don't you?
Crazy Dave: That's because we like getting answers!
Beta-Carrotina: He's not wrong.
The Root of All Evil: I would love to chat some more, but I'm on a time crunch, you see.
The Root of All Evil: I need to get rid of you.
The Root of All Evil: So get rid of you, I shall.
Green Shadow: Oh great.
Green Shadow: Fighting The Root right now was NOT part of the plan!
Dr. Zomboss: I would like to be of help, but unfortunately I'm in no position to do that as of now.
Beta-Carrotina: No worries, Zomboss, we can take her on.
The Root of All Evil: Ohoho, confident, are we? I like that.
The Root of All Evil: Well then, bring it on.
The Root of All Evil: I'd like to see what you're made of with my own eyes.
Green Shadow: Crazy Dave, the conveyor belt?
Crazy Dave: Ready to go!
Green Shadow: Alright then... let's do this.
====After battle====
The Root of All Evil: Ugh...
Beta-Carrotina: We... WE DID IT!
Beta-Carrotina: We defeated The Root of All Evil!
The Root of All Evil: Hah... it doesn't even matter.
The Root of All Evil: You fought well... but unfortunately for you, that was all in vain...
The Root of All Evil: ...it's already too late.
*The Root of All Evil uses her remaining corrupted energy to disappear from the lawn*
Green Shadow: Uhhh, I don't like this.
Green Shadow: Where did she go?
Dr. Zomboss: I suggest you quickly make your way to The Sanctuary.
Dr. Zomboss: It's likely The Root has something else planned, it'd be wise to not take the risk and make a break for it.
Beta-Carrotina: Darn, I thought we actually defeated her for good.
Dr. Zomboss: Make your way to The Sanctuary without me, I will join you after with my latest project as soon as I make some finishing touches...
*The transceiver deactivates on its own*
Green Shadow: In that case, let's get to The Sanctuary, pronto.
Green Shadow: We have no time to lose!
Crazy Dave: TO THE SPANK-YOU-BARRY!
===Level 7D===
====Before battle====
Green Shadow: ...Crazy Dave...
Crazy Dave: Yes?
Green Shadow: ...sometimes I wonder what goes on in your head when you pick these rosters.
Crazy Dave: Why? What's wrong with it this time?
Green Shadow: ...y'know what, never mind, it's fine.
Green Shadow: I have faith in your neighbour that they'll manage to make do with this roster somehow.
===Level 8D===
====Before battle====
Green Shadow: Crazy Dave! Are you serious???
Crazy Dave: What? What did I do now?
Green Shadow: You're growing all of your mold colonies immediately after the flowers!
Green Shadow: We won't be able to utilize any of our defensive plants effectively!
Crazy Dave: What? You won't need those!
Crazy Dave: Besides, you can only plant up to 10 plants for this level anyway!
Green Shadow: ...
Green Shadow: You have got to be kidding me.
===Level 9D===
====Before battle====
Green Shadow: Oh god.
Green Shadow: I think I'm seeing a LOT of Explodonator Zombies coming our way.
Green Shadow: And we have to protect these Fire Peashooters in the process?
Crazy Dave: Hah! Easy!
Green Shadow: Easy how, Crazy Dave?
Crazy Dave: Oh, no, don't ask me that!
Crazy Dave: You should be asking my neighbour!
Crazy Dave: They're the one that comes up with all the good ideas!
Green Shadow: Oh...
Green Shadow: ...now I'm feeling really bad for you.
Green Shadow: Crazy Dave is just too used to dumping most of the work onto you, isn't he?
===Level 6E===
====Before battle====
Beta-Carrotina: Uhh, where exactly are we going?
Beta-Carrotina: I have a very funny feeling this isn't where we're supposed to be.
Green Shadow: Crazy Dave and his neighbour are taking a bit of detour.
Green Shadow: Basically, there are paths in some parts of the island where, at the end, you can obtain an upgrade plant seed packet.
Beta-Carrotina: Oooh, that's cool!
Beta-Carrotina: That'd be very handy for our future battles!
Green Shadow: Yes, but these paths are also plagued with HUGE amounts of stray corrupted energy.
Green Shadow: So every time we go down one of these paths, we always keep experiencing some REALLY strange things.
Beta-Carrotina: Oh.
Beta-Carrotina: I'm... quite interested in seeing these strange things, actually.
Crazy Dave: Then look no further than down this path!
Crazy Dave: C'mon neighbour, let's go hunting for that upgrade seed packet!
====After battle====
Beta-Carrotina: Wooooah...
Beta-Carrotina: The sun costs for our seed packets slowly rose during the battle...
Beta-Carrotina: That's so weird and so cool!
Beta-Carrotina: I mean, it's not good, but it's still sorta interesting to experience that!
Green Shadow: I, for one, would just like to get out of here as quickly as possible.
Crazy Dave: Oh come on Green Shadow, we've only just started going down this path.
Crazy Dave: Don't worry, once we've gotten our hands on that seed packet, we're gettin' outta here!
Green Shadow: Just... make it quick.
===Level 7E===
====Before battle====
Beta-Carrotina: Um... guys, remember that zombie we've encountered before that looks like a freak?
Green Shadow: You mean Revenant Zombie?
Beta-Carrotina: Yeah.
Beta-Carrotina: Why is there a more purplish, mutated version of that zombie over there? (Refers to corrupted counterpart in this level)
Crazy Dave: Woah.
Green Shadow: Oh god.
Green Shadow: We've had a similar thing happen before with some zombie frogs and goats...
Green Shadow: But now it has to happen with this zombie??
Beta-Carrotina: I'm going to assume that that zombie is probably going to start doing stranger things than their non-corrupted counterpart.
Green Shadow: Yep... pretty much.
Green Shadow: Like always, let's just... be careful around that zombie.
====After battle====
Beta-Carrotina: Woah, that zombie teleports when struck with lightning!
Beta-Carrotina: If that's the case, then let's just make sure to prevent the lightning from striking them again!
Green Shadow: As much as I'd love for that to be the way it works, it isn't.
Beta-Carrotina: Oh.
Green Shadow: Their corrupted abilities change with every encounter, so the way they behave may not be the same the next time we see them.
Beta-Carrotina: Aw shoot.
Crazy Dave: Ah, that ain't a thing to worry about!
Crazy Dave: If we've managed to deal with corrupted frogs and goats before...
Crazy Dave: I can't see why we won't be able to deal with a corrupted freak ghost!
Green Shadow: Well...
Green Shadow: ...I guess I can appreciate the optimism.
===Level 8E===
====Before battle====
Green Shadow: Excuse me, WHAT?
Green Shadow: Crazy Dave, why is the ENTIRE lawn filled with your mold colonies!?!?
Crazy Dave: Oh Green Shadow, just click/tap on the mold colonies!
Green Shadow: ...what?
Crazy Dave: When you touch them, they'll turn into flower tiles, then you can plant on them!
Beta-Carrotina: What? How do you know that? Lemme try.
*A demonstration is done to show the tiles can be switched between mold colonies and flower tiles*
Beta-Carrotina: Oh, it actually does work like that!
Green Shadow: Hmm... I'm not exactly sure if that's any better, if you ask me.
Green Shadow: We'll also need to make sure that the zombies don't trample on any of the flowers when we change the tiles.
Green Shadow: Let's just try to be careful about it.
===Level 10E===
====After battle====
Beta-Carrotina: Ooooh, this is a cool seed packet!
Beta-Carrotina: This one seems to be an extremely heavy weapon sort of plant. I like it!
Beta-Carrotina: Now I can see why you guys go hunting for these seed packets.
Crazy Dave: Exactly! Green Shadow just has no taste.
Green Shadow: Wrong. I just don't like being around these heavily corrupted areas.
Green Shadow: Now that we have the seed packet, let's get out of here please.
Crazy Dave: Alright alright, fine.
===Level X===
====Before battle====
*Mother Nature sits on the other side of the lawn, visibly unconscious*
Green Shadow: Is that her?
Beta-Carrotina: Yes it is.
Beta-Carrotina: She seems to be knocked out though...
Crazy Dave: Yoohoooooooo! Mother Nature! Wakey wakey!
Crazy Dave: We've come to save you and The Sanctuary!
Mother Nature: ...
Mother Nature: ...is that so...
*Mother Nature slowly transforms into her corrupted form as she wakes up*
Crazy Dave: Uh oh...
Corrupted Mother Nature: I told you.
Corrupted Mother Nature: It's already too late.
Corrupted Mother Nature/Grim Treaper: I've finally built up enough corrupted energy and used it on my sister and I to fuse our souls together.
Green Shadow: Oh no...
Beta-Carrotina: We're... too late?
Corrupted Mother Nature/Grim Treaper: Well... unless you want to have a round 2 with me.
Corrupted Mother Nature/Grim Treaper: I'd need some time to build up enough corrupted energy to get rid of all other life and unlife on this world...
Corrupted Mother Nature/Grim Treaper: Apart from me and The Wilted.
Corrupted Mother Nature/Grim Treaper: Regardless, even as of now, I can assure you...
Corrupted Mother Nature/Grim Treaper: Round 2 will not be as easy as the previous fight.
Green Shadow: I'll take round 2.
Beta-Carrotina: Same.
Crazy Dave: Me three!
Corrupted Mother Nature/Grim Treaper: Determined and persistent, even in the face of certain death. Commendable.
Corrupted Mother Nature/Grim Treaper: But also foolish.
Green Shadow: I'm sorry.
Green Shadow: But we did not come unprepared.
Green Shadow: Calling all plant heroes!
Green Shadow: Let us UNITE!
Wall-Knight: You ain't got nuttin' on me!
Nightcap: I am one with the shadows...
Chompzilla: &@#^*$&(#&)&($&@)!
Rose: Sorceress Rose, ready to do some magic!
Spudow: I'm startin' to feel a lil' hotheaded now!
Citron: Citron right 'ere, coming through!
Solar Flare: It's time to feel the BURN!
Grass Knuckles: My fists have never been readier.
Captain Combustible: GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Beta-Carrotina: Agent Beta-Carrotina of the Plant-etary Guard... at your service.
Green Shadow: Grim Treaper... we REFUSE to bow down to your acts of mass destruction!
Green Shadow: We, the Agents of L.E.A.F, will stand our ground to protect all of floral life and humanity down to our very last breaths!
Crazy Dave: Holy taco with a waffle in it... I'm getting SERIOUS goosebumps from this!
*The Sasquash roars from behind*
Crazy Dave: The Sasquash! He's here too!
Dr. Zomboss: And don't forget everyone's favourite!
*Dr. Zomboss enters the scene with a Zombot resembling the Zombot from PvZ1*
Dr. Zomboss: Behold, my latest creation! The Zombot 1001!
Dr. Zomboss: It may look just like the Zombot 1000, but it comes with extra features AND it can channel corrupted energy!
Crazy Dave: Ohoho! Everyone's here!
Crazy Dave: This is it neighbour, the final battle!
Crazy Dave: It's you, me, and everyone else against the Grim Treaper!
Crazy Dave: For this battle, you're gonna be getting almost every single seed packet we've ever collected down the conveyor belt!
Crazy Dave: Better get ready. It's gonna be one heckuva fight!
Corrupted Mother Nature/Grim Treaper: Tch.
Corrupted Mother Nature/Grim Treaper: Come at me then!
Corrupted Mother Nature/Grim Treaper: I'll take you ALL down as MANY times as I have to.
====After battle====
Dr. Zomboss: Everyone! Stand back!
Dr. Zomboss: I'm going to take the opportunity to drain all the corrupted energy out of Mother Nature while she's weakened!
Green Shadow: Got it! Stay clear, everyone!
Corrupted Mother Nature/Grim Treaper: NO, WHAT ARE YOU DOING??
*Dr. Zomboss activates a corrupted energy-draining machine that extends out of the Zombot and starts draining the corrupted energy from Mother Nature*
Corrupted Mother Nature/Grim Treaper: NOOOOOOOOOOOOOOOOOOOOOO--
*The area eventually gets flooded with a blinding white light, which slowly fades to reveal Mother Nature returning back to her normal, uncorrupted self, while an extremely weakened, uncorrupted version of the Grim Treaper appears by her side*
Mother Nature: Nnngh...
Grim Treaper: My corrupted energy... it's all gone...
Mother Nature: ...sister? Is that you?
Mother Nature: You look... just like your old self.
Mother Nature: Back when you used to be a kinder, more benevolent individual that cared for all of us.
Grim Treaper: ...what?
Mother Nature: Ah, the plant heroes! As well as David, his neighbour and Edgar.
Mother Nature: Sorry, I've only just regained some of my consciousness...
Mother Nature: ...but am I correct to assume you've helped to stop my sister from carrying out her... plans?
Crazy Dave: Yes, yes you are!
Mother Nature: Oh thank you. You've done a truly huge favour by saving not only me and The Sanctuary, but even the entire world!
Crazy Dave: WAHOOOOOOOOOOOOOOOOO!!! We did it neighbour!
Crazy Dave: We finally saved The Sanctuary!
Green Shadow: Did--... did I just hear that right?
Green Shadow: Did Crazy Dave finally pronounce Sanctuary correctly???
Beta-Carrotina: Hah! Who knows, maybe it was the corruption energy all along that caused Crazy Dave to keep mispronouncing the name!
Beta-Carrotina: Just like how he keeps thinking we're inside a video game.
Crazy Dave: What?
Crazy Dave: Us? Being in a video game?
Crazy Dave: What a good joke, Beta-Carrotina! HAH!
Green Shadow: Well, at least Crazy Dave is now finally back to his normal level of craziness.
Mother Nature: Now then, I'd just like to say that I'm sorry that I've had to put many of you through extremely difficult troubles to help us...
Mother Nature: ...but I am truly grateful that all of you had gone to such insurmountable extents, going so much as to risk your lives to save everyone.
Mother Nature: I thank you all very much.
Crazy Dave: You're welcome!
Dr. Zomboss: Happy to be of service.
Green Shadow: Not a problem at all, Mother Nature!
Beta-Carrotina: It was a pleasure to be part of the rescue operations for The Sanctuary, Mother Nature.
Mother Nature: As compensation for the troubles you've had to go through, I'll be willing to repay you back anything for your good deeds.
Dr. Zomboss: Is that so?
Dr. Zomboss: May I then request for David's neighbour's--
Mother Nature: Except for requests involving more violence, of course.
Mother Nature: That includes trying to request for David's neighbour's brain.
Dr. Zomboss: Bah!
Dr. Zomboss: Well... it was worth an attempt.
Green Shadow: Actually, I do have one request.
Green Shadow: We'd like to get some answers.
Mother Nature: Hmm? What do you mean?
Green Shadow: All of us have been in the dark for so long not actually knowing much about you, the Grim Treaper and the Lost World.
Green Shadow: So on behalf of all of us, may we request an explanation of the entire story?
Beta-Carrotina: Yes, I'd like to know about the whole story as well.
Dr. Zomboss: I too, am quite interested in the lore behind all of this.
Mother Nature: Well... I suppose my sister and I do owe an explanation, don't we?
Grim Treaper: ...
Mother Nature: Now, I presume you've met Dr. Sombozz after my sister had sent most of you back to the Lost World, yes?
Green Shadow: Yes, we have.
Mother Nature: Right. Dr. Sombozz was the individual responsible for the creation and the spread of corrupted energy.
Mother Nature: Not only its power, but its sudden spread was overwhelming for both me and my sister to handle.
Mother Nature: When Dr. Sombozz used the corruption energy on my sister, we had a hard time trying to fight back.
Mother Nature: My sister couldn't exactly use the corruption energy against Dr. Sombozz either.
Mother Nature: He was wise to have also created devices that countered the corruption energy if it ever backfired on him.
Mother Nature: Dr. Sombozz carefully planned his siege on The Sanctuary with both his zombies and his corruption energy...
Mother Nature: ...we've lost many of our plants to his assault.
Mother Nature: Eventually, my sister and I came to the hard decision that we had to retreat and abandon our reality.
Mother Nature: Our world was virtually... lost.
Mother Nature: Hence why we referred to our original reality as the Lost World.
Mother Nature: I'm not sure how, but my sister found a way to be able to utilize the corruption energy to transport us to another reality.
Mother Nature: One where humans and zombies were still living the Stone Ages.
Green Shadow: Wait a minute, you arrived here during the Stone Age???
Green Shadow: How is Dr. Sombozz still up and kicking after all this time??
Mother Nature: Corruption energy. He used it on himself in order to gain immortality.
Beta-Carrotina: No way... so we wouldn't have been able to beat him if we actually tried to fight him.
Dr. Zomboss: Then we were extremely fortunate that he only arrived once you were ready to be transported back to this reality.
Dr. Zomboss: You would not have survived, otherwise.
Green Shadow: That's actually insane to think about...
Green Shadow: How much time has passed since your arrival to this reality?
Mother Nature: It's been many millenia now... even I have lost track.
Crazy Dave: What?? How the heck is Dr. Sombollockz not bored by being around for this long with nothing else better to do??
Mother Nature: I'm... not quite sure what he's been up to after all this time.
Mother Nature: My sister and I have never exactly heard from him since our escape.
Mother Nature: I can only imagine what he might be doing as of now...
Grim Treaper: ...
Mother Nature: But that aside... back to where I was, my sister tried to save as many of the plants from the Lost World as possible...
Mother Nature: ...and we then moved in to a new Sanctuary which we built in this reality.
Mother Nature: Millenia then passed and the presence of humans and zombies became even more widespread.
Mother Nature: We remained well-hidden on this island, but it would be inevitable that someone would soon discover us.
Mother Nature: Eventually... my sister then proposed a plan.
Mother Nature: A plan to eliminate all humans and zombies before we ran the risk of having to escape into another reality.
Mother Nature: Obviously, I refused to follow through with her plans, and tension grew between us...
Mother Nature: My sister then began to challenge me, outright saying that I never truly cared for the lives of all flora.
Mother Nature: All of the plants here at The Sanctuary then divided and started picking sides... some continued to support me and object to violence...
Mother Nature: ...but there were others who supported my sister's ideals, and willingly allowed themselves to wilt to show support.
Mother Nature: Eventually... a civil war broke out.
Mother Nature: That was when I then resorted to sending a distress call to the plant heroes outside of the island to request for help.
Mother Nature: At the same time, my sister attempted to trick the zombies into working for her in order to gain more support in the war.
Mother Nature: And that was when all of you came in...
Green Shadow: ...so that's how it all began then...
Crazy Dave: That's...
Crazy Dave: That's CRRAAAAAAZZYYYY!
Green Shadow: But I do want to ask another thing...
Mother Nature: And what is that?
Green Shadow: What was your sister's role in caretaking for the plants?
Green Shadow: You help to create new life for the plants, but what about your sister?
Grim Treaper: ...I'm a psychopomp.
Grim Treaper: I basically help to give the plants ease of passing when their time has come.
Grim Treaper: Without me, the process of plants dying and returning to the earth to allow more plants to sprout would be difficult.
Grim Treaper: It was why my sister was unable to create new flora during the war...
Grim Treaper: ...why the plants I couldn't save naturally turned into Wilted back in the Lost World...
Grim Treaper: ...and why the landscape surrounding The Sanctuary had begun to wilt.
Grim Treaper: All because I abandoned my duty in the cycle of floral life.
Green Shadow: Oh...
Mother Nature: Please, sister, abandon your plans for violence. Let us return The Sanctuary back to its former glory.
Grim Treaper: And let humans and zombies continue to roam free?
Grim Treaper: Do you want another Dr. Sombozz to force us out of our home??
Mother Nature: Sister, look around you...
Mother Nature: You've caused plants, humans AND zombies to get together in order to put a stop to this war.
Mother Nature: The same humans and zombies that you claim to be a threat to us, united with us plants to fight in this war.
Mother Nature: Do you still truly believe that they are worth exterminating in this reality?
Grim Treaper: ...
Mother Nature: The problem was never the humans or the zombies, sister...
Crazy Dave: IT WAS DR. SOMB******!!
Green Shadow: Woah! Language, Crazy Dave!
Mother Nature: Profanity aside, David is right.
Mother Nature: We just so happened to be unfortunate enough to reside in the same reality as Dr. Sombozz.
Grim Treaper: ...
Grim Treaper: ...what have I done.
Grim Treaper: ...I brought this all upon everyone.
Grim Treaper: ...including our plants at our Sanctuary.
Grim Treaper: ...what was meant to be a safe haven turned into a warzone all because of me.
Grim Treaper: ...I'm sorry.
Grim Treaper: ...I regret everything I've done.
Grim Treaper: ...I... want to make amends.
Grim Treaper: ...I'll make sure that our Sanctuary goes back to being the safe haven that it always used to be.
Mother Nature: And I'll make sure that you won't be alone to make that happen... sister.
Grim Treaper: ...thank you.
Mother Nature: Now then... as we put all of this behind us...
Mother Nature: We shall remember the many plants, even zombies who have fought till their very last breaths to rescue not only The Sanctuary...
Mother Nature: ...but as well as this entire world.
Mother Nature: And of course, I thank you all who stand before me once again, the true heroes of today!
Crazy Dave: PARTY TIIIIIIIIIIIIIIIIIIIIIMMMMMMEEE!
Beta-Carrotina: Well, someone's excited.
Mother Nature: A party? Hmm... I guess we could consider one.
Dr. Zomboss: I'm not sure if you truly are planning to throw a party, but I will not be able to attend if you are, for I must now take my leave.
Dr. Zomboss: Now that The Sanctuary has been rescued, there is no longer a need for my temporary alliance with the plants to continue.
Crazy Dave: Uh oh, are YOU going to destroy The Sanctuary??
Dr. Zomboss: No, David, I intend to leave it be.
Dr. Zomboss: Besides, I have other, much more important plans that I have to attend to, anyway.
Mother Nature: In that case, I shall bid you farewell, Edgar. Thank you once again, for helping us.
Mother Nature: Until we meet again, if we ever do.
Dr. Zomboss: We shall see. Farewell!
*Dr. Zomboss activates a teleporter in the Zombot, causing him and the Zombot to disappear*
Mother Nature: I apologize for troubling you all again, but may I entrust you all to keep an eye on Edgar if ever happens to get up to something else in the future?
Green Shadow: Not a problem. That's what we've always been doing even before The Sanctuary rescue mission.
Beta-Carrotina: Yep, you can definitely count on us.
Crazy Dave: So uh...
Crazy Dave: ...is it party time now?
Green Shadow: Hold on Crazy Dave, I just have one last question to ask.
Mother Nature: Please, go ahead.
Green Shadow: ...will you ever plan to do something about Dr. Sombozz?
Green Shadow: Our recent encounters with him had him questioning where we've come from after we've been transported into the Lost World.
Green Shadow: And I don't like what his questions could suggest...
Mother Nature: Are you saying...
Mother Nature: ...that there's a chance that he could come trying to find us?
Grim Treaper: There's something I must tell you all...
Mother Nature: What is it, sister?
Grim Treaper: Before I sent the Zombot I created to hunt your team down in the Lost World...
Grim Treaper: ...I made sure to give it the capability of allowing me to see through its eyes.
Green Shadow: Wait, does that mean you could actually see our entire battle against the Zombot back in the Lost World??
Grim Treaper: I could, and I did.
Grim Treaper: I was upset at your victory at the time, but eventually I decided to let Dr. Sombozz deal with you.
Grim Treaper: Since I was certain that you would encounter him during your journey one way or another.
Grim Treaper: What I wasn't certain about, however... was whether Dr. Sombozz would do something with the Zombot if he ever found its remains.
Grim Treaper: And, as you saw before you were transported back to this reality... he did.
Grim Treaper: He revived it, and he's now planning to use it for his future conquests.
Green Shadow: Future... conquests?
Grim Treaper: After you escaped Dr. Sombozz, he moved his Zombot back to his supposed lair.
Grim Treaper: And while he did, I caught sight of many of his future plans and what he's done so far behind the scenes...
Beta-Carrotina: ...what did you see?
Grim Treaper: While me and my sister were gone... Dr. Sombozz has been busy expanding his dominion.
Grim Treaper: After he took over the entire world... he started to moving to other planets.
Grim Treaper: And after that, other galaxies.
Grim Treaper: Eventually, he took over the entire universe.
Grim Treaper: He achieved all of this with the help of his corrupted energy.
Green Shadow: ...what???
Grim Treaper: But he didn't stop there.
Grim Treaper: He wanted to take over other realities.
Beta-Carrotina: Oh no...
Grim Treaper: That, however, proved to be his biggest challenge yet.
Grim Treaper: To my surprise, Dr. Sombozz could not figure out how I utilized the corrupted energy to traverse to other realities for centuries.
Grim Treaper: It was only maybe a century or two ago when he finally managed to figure it out.
Grim Treaper: After that... it all went downhill from there.
Grim Treaper: That is, downhill for all the realities he's invaded.
Grim Treaper: From what I could see in his lair through the Zombot's eyes... he's proudly announced that he's fully taken over at least 7 of them now.
Green Shadow: Oh god, he's made THAT much progress!?
Mother Nature: That's horrible! We've ignored him for so long and let him do as he pleased...
Mother Nature: I would've gone back to the Lost World to figure out a way to stop him if I knew of what he was up to...
Grim Treaper: ...to make matters worse...
Grim Treaper: ...Dr. Sombozz is currently trying to research how to detect reality imprints from objects fueled with corrupted energy.
Beta-Carrotina: Reality imprints? What's that?
Grim Treaper: They're essentially traces of corrupted energy that suggest which reality an object has originated from, from what Dr. Sombozz had drafted out.
Grim Treaper: And if he manages to figure out how to do that, he can detect which reality the Zombot came from and...
Mother Nature: ...no...
Grim Treaper: This... was on me again... I'm sorry.
Grim Treaper: I didn't think ahead when I decided to send the Zombot into the Lost World.
Mother Nature: No, you wouldn't have known, sister.
Mother Nature: But this is still VERY grave news...
Mother Nature: If we don't stop him, this reality too, will be in extreme danger...
Crazy Dave: What!?
Crazy Dave: THAT'S CRRRRRRRAAAAAAAAAAAAAAAAAAZZZZZZZZZZZZZZYYYYYYYYYYYYYYYYYYYYYYYY!!
Crazy Dave: I ain't letting Dr. Somblasterbong have ANY of that!
Green Shadow: Mother Nature, if needed, we will still offer you help.
Mother Nature: Again? But you've already done so much for us--
Beta-Carrotina: Please, Mother Nature, let us help.
Beta-Carrotina: This is still our world, and all of us live in it.
Beta-Carrotina: Even if we're not fighting for you, we're at least fighting for the safety of our world.
Beta-Carrotina: And potentially our entire reality.
Mother Nature: Hmm... I suppose you have a point...
Grim Treaper: If anything, I'd be happy to allow you all to help us once again.
Grim Treaper: Against someone like Dr. Sombozz, we're going to need all the help we can get.
Grim Treaper: Back when you were in the Lost World? You've not seen him in his full-on serious mode yet...
Green Shadow: That's not reassuring...
Green Shadow: But, regardless, at least we can roughly figure out what to expect, and use this info to figure out what and how to prepare.
Green Shadow: One good thing about Dr. Sombozz keeping the Zombot is that we can still try gathering any intel we might find with the Grim Treaper's help.
Grim Treaper: That is true, yes-- Crazy Dave, what are you doing??
Crazy Dave: Eating some grass while I wait for you guys to finish!
Crazy Dave: I'm still waiting for that party, ya know.
Green Shadow: You REALLY want that party, don't you, Crazy Dave?
Mother Nature: I will definitely look into planning out a party to celebrate the success of the Sanctuary rescue mission.
Mother Nature: Besides, we've only recently just ended a war and have much to clean up.
Mother Nature: Something to enjoy ourselves like a party after such distressing times would be a great way to wrap things up before we deal with Dr. Sombozz!
Green Shadow: That's true, The Sanctuary does still need a bit of a make over after all that's happened.
Green Shadow: And I could REALLY use a break from this rescue mission.
Beta-Carrotina: Same here.
Mother Nature: In that case, please do make yourselves at home here and take your well-deserved rest.
Mother Nature: Thankfully, there are still some areas in our Sanctuary which have not been affected by the war.
Green Shadow: Thank you for the accommodation, Mother Nature.
Beta-Carrotina: Yes, I gratefully appreciate it.
Mother Nature: Well then, sister, shall we get to tending to The Sanctuary?
Mother Nature: We have much to clean up, after all.
Grim Treaper: Yes, sister... let's do that.
Crazy Dave: Hey wait a minute, Green Shadow and Beta-Carrotina are going without us!
Crazy Dave: C'mon neighbour! Let's catch up to them!
Crazy Dave: I wanna see what this sangabanga has in store for us!
Crazy Dave: ...
Crazy Dave: Say, uh... how do you pronounce it again?
...
As the team make themselves at home at The Sanctuary, Mother Nature, the Grim Treaper and some of the other residents of The Sanctuary, including The Wilted, got to work. It took days, but eventually, The Sanctuary's bountiful and lush landscape was restored back to the way it was, as if the war had never took place. Although their corrupted powers were gone, the Grim Treaper slowly regained their strength, and used their original powers to allow both the inanimate, wilted plant life and The Wilted themselves to finally rest in peace, allowing for new plants to reforest The Sanctuary with the help of Mother Nature. At last, a party was thrown at The Sanctuary to celebrate both the struggles of the heroes that helped to finally put an end to the war, and the restoration of The Sanctuary back to its former glory. The team, Mother Nature, the Grim Treaper and all the other residents of The Sanctuary relished in the festivities that took place, enjoying the moment before they would have to move on to their plans to deal with Dr. Sombozz sometime in the future...
THE END.
</tabber>
==Map==
Initially, like all other areas, this area was meant to have art for its map, but due to the developer's time constraints, the map for this area is unfortunately unavailable.
==Trivia==
*The name of the Endless Zone, Shadow Meadow, was meant to be the name of the ninth area of the island back when the game was planned to have ten areas on the island instead of eight.
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