Basalt Constructs

The Basalt Constructs are a series of mechanical creatures that thrives in the Basalt Deltas of the Nether. They have only ever been seen or mentioned in prompts to date.
The Basalt Constructs were proposed by Old Chad Roman and was accepted on January 29, 2022https://discord.com/channels/478232666781646889/936813294956711977/936813889730007080.
==Information==
TBA
==Trivia==
*The Basalt Construct's design was made by Old Chad Roman of the Rainimator Production Team.
**Since its acceptance into the series, the Basalt Construct's design had been revamped to be more 'ape-like' in nature.
*The Basalt Constructs were originally going to be implemented in We are the Danger XL, however, it was scrapped in favor of the Brimstone Snails.
*Basalt Constructs may be related to Netherite Golem made by FietDit#7279 on Discord. 
=== Information from the Google Doc ===
Origin: Unknown (Artificial)	Habitat: Basalt Deltas of the Nether	Affiliation: (Forced) 	Consistency: Stone, Basalt, Magma
Eyes: Magma
 	The Basalt Construct is an ancient species native to the harsh Basalt Deltas of the Nether. 
A hostile race of golems, the Constructs singlehandedly serve chaos and can only be "tamed" through force. Creator unknown. Speculation insists they were bourne of an ancient pyromancer or forged by the flames of their realm. Non-sentient. Used by Horde armies as tanks.	Described as "formidable opponent[s]". Consists of rock and magma. Of high temperature and strength. Primary weakness lies in their limited mobility, slow recovery, no resistance to cold temperatures.	The Basalt Constructs were proposed by Old Chad Roman on Discord on 1/29/2022. The model is available here.
==Gallery==
File:Basalt Construct and Abigail 2.png|Abigail Crysteffor riding a Basalt Construct in a promotional render.
File:ITT8.png|A Basalt Construct amongst the Freedom Fighters army in a promotional render for I Try Today.
==References==
Category:Assets created by Old Chad Roman
Category:Species
Category:Species
Category:Nether Species