Impact Hit Location Chart (POSM)

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==Impact==
 Hit Location Chart
d10 roll	Humanoid 	d10 roll	Monster/Animal
1–2 	Right leg	1 	Right foreleg/wing
3–4 	Left leg 	2 	Left foreleg/wing
5 	Abdomen 	3 	Right hind leg
6–7 	Torso 	4 	Left hind leg
8 	Right arm	5 	Tail
9 	Left arm 	6–7 	Abdomen
10 	Head 	8–9 	Torso/chest
 	 	10 	Head
 Location: Legs
Severity	Effect
1–3 	No unusual effect
4 	Victim knocked down
5 	Knee struck, victim knocked down, 1/2 move
6 	Foot broken, 1/2 move, minor bleeding
7 	Leg injured, 1/2 move; if target has no armor to cover legs, 1/4 move, –2
 	to all attacks, and minor bleeding
8 	Hip broken, stunned 1d6 rounds, minor bleeding, no move, –4 penalty to
 	all attacks
9 	Leg injured, stunned 1d6 rounds, 1/2 move, –2 to all attacks; if victim has
 	no armor, leg broken, no move, –4 to all attacks, major bleeding
10 	Knee shattered, minor bleeding, stunned 1d6 rounds, no move, –4 penalty
 	to all attacks
11 	Hip shattered, major bleeding, stunned 1d6 rounds, no move or attack
12 	Leg shattered, stunned 2d6 rounds, no move or attack, major bleeding
 	from compound fractures
13+ 	As above with additional abdomen hit
 Location: Abdomen
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d6 rounds
5 	Abdomen struck, victim stunned 1 round, reduced to 1/2 move
6 	Abdomen struck, 1/2 move, –2 to all attacks; if victim wears no armor,
 	abdomen injured, stunned 1d6 rounds, 1/2 move, –2 to all attacks, minor
 	bleeding
7 	Abdomen injured, stunned 1d6 rounds, 1/2 move, –2 to attacks, major
 	bleeding
8 	Abdomen injured, major bleeding, stunned 1d6 rounds, 1/4 move, –4 to all
 	attacks
9 	Abdomen injured, stunned 1d6 rounds, major bleeding, 1/4 move, –4 to all
 	attack rolls, armor destroyed; if victim wears no armor, no move or
 	attack, major bleeding
10 	Abdomen injured, no move or attack, major bleeding
11 	Abdomen destroyed, no move or attack, major bleeding
12 	Abdomen destroyed, victim reduced to 0 hp, severe bleeding
13+ 	As above with additional torso (50%) or leg (50%) hit
 Location: Torso
Severity	Effect
1–3 	No unusual effect
4 	Knockdown, stunned 1d4 rounds
5 	Torso struck, victim stunned 1 round, 1/2 move
6 	Torso struck, 1/2 move, shield damaged; if victim has no shield, stunned
 	1d6 rounds, 1/2 move, –2 to attacks, minor bleeding
7 	Armor damaged, torso injured, 1/2 move, –2 to attacks; if victim wears no
 	armor, stunned 1d6 rounds, ribs broken, minor bleeding, 1/2 move, –2
 	penalty to attacks
8 	Torso injured, stunned 1d6 rds, major bleeding, 1/4 move, –4 to attacks
9 	Ribs broken, major bleeding, stunned 1d6 rounds, 1/4 move, –4 attacks
10 	Ribs broken, major bleeding, no move or attack
11 	Torso destroyed, victim reduced to 0 hp, severe bleeding
12 	Torso destroyed, victim killed
13+ 	As above with additional abdomen (40%), arm (20% each) or head (20%)
 	hit
 Location: Arms
Severity	Effect
1–3 	No unusual effect
4 	Hand struck, weapon/shield dropped
5 	Arm struck, –2 to attacks with that arm
6 	Hand broken, minor bleeding, –2 to all attacks
7 	Armor damaged, arm injured, –2 to all attacks; if victim has no armor, arm
 	broken, –4 to attacks with that arm, minor bleeding
8 	Shield damaged, arm broken, stunned 1 round, minor bleeding
9 	Weapon dropped, arm broken, stunned 1d6 rounds, minor bleeding
10 	Shoulder injured, no attacks, stunned 1d6 rounds, minor bleeding
11 	Arm shattered, 1/2 move, no attacks, stunned 1d6 rounds, minor bleeding
12 	Shoulder shattered, stunned 2d6 rounds, no move or attacks, major
 	bleeding
13+ 	As 12 above with additional torso hit
 Location: Head
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d6 rounds
5 	Head struck, helm removed, victim stunned 1 round, –2 to attack rolls; if
 	victim has no helm, stunned 1d6 rounds, –2 to attacks
6 	Head injured, victim stunned 1d6 rounds, –2 to attacks, minor bleeding
7 	Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 to attack
 	rolls; if victim has no helm, unconscious 2d4 hours, minor bleeding, 1/4
 	move, no attacks
8 	Skull broken, helm destroyed, victim reduced to 0 hit points, unconscious
 	1d4 hours, minor bleeding; no movement or attacks
9 	Jaw/face broken, major bleeding, no movement or attack; victim loses 1d3
 	points of Charisma/Appearance permanently
10 	Head injured, major bleeding, unconscious 1d6 days; victim must roll
 	saving throw vs. death magic or lose 1d3 points of Intelligence, Wisdom,
 	and Charisma permanently
11 	Throat destroyed, no move or attack, stunned 2d6 rounds, severe bleeding
12 	Skull destroyed, immediate death
13+ 	As above with additional torso hit
 Location: Tail
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty
 	to all tail attacks due to pain
7–8 	Tail injured, minor bleeding, lose any tail attacks; normal animals must
 	roll saving throw vs. death magic or retreat in pain
9–10 	Tail broken, minor bleeding, lose any tail attacks, 1/2 move if animal uses
 	tail for movement
11 	Tail injured, victim stunned 1d3 rounds, lose any tail attacks, no
 	movement or attacks if creature uses tail for movement
12 	Tail destroyed, pain reduces creature to 1/2 move and –2 penalty on any
 	attack rolls, major bleeding; no move or attack if creature uses tail for
 	movement
13+ 	As 12 above with additional torso or abdomen hit