Bloodthirsters of Khorne

==Summary==
Bloodthirsters are the brightest and most powerful servants of the Blood God. Indeed, they are the most favored of all of Khorne’s servants. Their bloodlust extends far beyond mortal comprehension, and no amount of killing, no quantity of corpses is ever enough, for the Fists of Khorne ever want more death.Warhammer Fantasy Roleplay: Tome of Corruption; pg. 242-244
==Powers and Stats==
Tier: | | from up to 
Key: Regular Bloodthirster | Exalted Bloodthirster | Within the Realm of Chaos
Name: Bloodthirster
Origin: Warhammer Fantasy
Gender: Has no true gender but is often referred to as male
Age: Unknown
Classification: Daemon of Chaos, Greater Daemon of Khorne, Aethyric Being
Powers and Abilities:
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|-|Powers=
 
*Superhuman Physical Characteristics 
*Weapon Mastery (Bloodthirsters wield massive runic axes and whips)
*Large Size (Type 1; Can be between 10 to 20 meters tall)
*Genius Intelligence (Contrary to their fierce and mindless rage, Bloodthirsters are excellent tacticians and military leaders, able to outsmart and outpace the most gifted mortal general leaders. They are also capable of speaking every mortal language)
*Fire Manipulation (Bloodthirsters can breath fire) 
*Flight & Bodily Weaponry (Bloodthirsters can fly despite their tattered wings and posses horns and claws)
*Invulnerability & limited Nonexistent Physiology (Type 2 nature and all aspects; Daemons are Aethyric entities'. While the physical form of a Daemon can be harmed, the essence itself will remain intact while connected to the body. The essence of a Daemon within their physical form is made out of Aethyr which is non-existent in natureDaemonslayer)
*Extrasensory Perception & Instinctive Reaction (A Bloodthirster instinctively knows how a battle is going and knows how to use their troops to their greatest effect)
*Bloodlust & Rage Power (Being true servants of Khorne, Bloodthirsters are perpetually driven in a rage that drives them to kill everything on sight)
*Telekinesis 
*Enhanced Senses & Analytical Prediction (Daemons make use of Witchsight similar to other Aethyric beings and magic users) 
*Dream Manipulation (Daemons can influence and interact with susceptible beings in their dreams)
*Abstract Existence (Type 1, Daemons are formed from the thoughts and emotions of mortals or created by as extensions of their gods) 
*Immortality (Type 1, 2, 3, 4, 5, 6, 8 and 9; Daemons cannot die of natural causes, nor can be killed in a conventional manner, they can regenerate from death and are sustained by the Chaos Gods. Being of a nonexistent nature, they are neither alive nor dead, and upon destruction of their form, they can possess anyone in a form of a spirit. Their true selves reside in the Realm of Chaos that control and navigate their manifestations)
*Damage Boost (With the Axe of Khorne, any critical hit scored by a Bloodthirster will immediately be fatal) 
*Regeneration (Low-Mid during combat; Bloodthirsters passively regain health during combat. Low-Godly in the Realm of Chaos; Even upon complete physical destruction, Bloodthirsters regenerate in the Realm of Chaos)
*Blessed (Blessed by Khorne)
*Social Influencing & Empathic Manipulation (While Bloodthirsters are capable of inducing rage and fear into their opponents, they are also capable of inspiring their own daemons, their mere presence sending their daemons into an excitable frenzy) 
*Sound Manipulation (A Bloodthirster's roar is so devastating that it can cause souls to disintegrate) 
*Madness Manipulation (Types 2 & 3; Bloodthirsters have a natural aura that drives enemies insane. Their roar can cripple men and causes them to go into a mad frenzy. Merely perceiving a Bloodthirster can destroy a person's psyche as they are unable to comprehend such power)
*Fear Manipulation (Alongside a maddening aura, Bloodthirsters can also cause crippling fear in their enemies even when approaching from afar and when they roar. Even perceiving a Daemon of Chaos can cause one to go mad)
*Transmutation & Life Manipulation & Blood Manipulation & Weather Manipulation & Aura (Even from miles away, Bloodthirsters can induce madness, crippling fear, rage, cause plants to grow thorns and even teeth that gnash at anything living, and causes inanimate objects to sweat blood, with blood clouds and red lightning flashing in the sky)
*Sense Manipulation & Paralysis Inducement (The stench of gore from a Bloodthirster can be extremely paralyzing)
*Weather Manipulation & Air Manipulation & Acid Manipulation (Their wings can generate terrible storms that are made of blood red clouds, strike red lightning and rain acid)
*Temperature Manipulation (Their very presence scorches the earth and those around them)
*Mind Manipulation (Daemons naturally affect the mind and cause people to quickly lose their sanity)
*Intangibility (Daemons can phase and shift between reality, walking through walls and other solid objects)
*Damage Reduction (Daemons are greatly resistant to non-magical attacks, largely ignoring any damage)
*Possession (Daemons are capable of possessing mortals and taking control of their bodies)
*Corruption (Daemons are physical embodiments of Chaos manifest, corrupting the landscape, mutating mortals, and causing madness)
*Shapeshifting (Daemons can take on a number of forms to trick and entice mortals)
|-|Within the Realm of Chaos=
 
All previous plus: 
*Acausality (Type 4, possibly 5; Aethyric Beings exist within the Warp, a realm in which cause need not follow effectDemons of Chaos Armybook: 8th Edition. The Warp is entirely unbound from the laws of space and timeCodex: Chaos Daemons (8th Edition); pg 6. It's completely unrestricted by typical causality and the very concept of time is meaningless to the denizens of the WarpCodex Chaos Daemons 8th edition page 7. For one to effect the Warp, it must be dealt with in terms of absolute actionsPath of the Renegade; Chapter Ten)
*Beyond-Dimensional Existence (Type 2; The Warp has no true Geography and is fundamentally structureless. Daemons are formed out of the substance of the WarpCodex Chaos Daemons 8th edition page 6)
*Nonexistent Physiology (Type 2 Nature, All Aspects; Daemons, like their gods, are 'Aethyric entities', the Aethyr at its coreRealm of Sorcery Warhammer Fantasy Roleplay: 2nd Edition. has no definite existing physical reality of its own, Aethyr is the substance of the Void which transcends existence 'The Is' and non existence 'The Un')
*Dimensional Manipulation (Daemons can manipulate the higher dimensions of the Warp, imposing whatever dimensionality he wished upon itA Thousand Sons Chapter 10: Page 85)
*Conceptual Manipulation & Corruption (Type 1; Greater Daemons and above can excert a degree of Psychic control over their environment and corrupt the structure warp and remaking it in the image of their related Chaos God)
|-|Resistances=
 
*Aethyr Manipulation (By Khorne's graces, Bloodthirsters are immune to the Winds of Magic)
*Soul Manipulation (Daemons are Aethyric beings and lack souls; Even Nagash was unable to affect their soul)
*Fear Manipulation (Daemons are immune to fear)
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Attack Potency: Large Island level (Bloodthirsters can generate storms with just their wing beats) | Moon level (Comparable to Incarnates, All the incarnates contain the energy inside of them required to perform feats like this) | Varies from Low Outeverse level up to Outeverse level (Daemons can traverse the layers of The Warp at will)
Speed: Massively Hypersonic (Should be comparable to characters who can dodge lightning)
Lifting Strength: Class M (Should scale to Saurus Leaders and Warriors, who are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.) | Same as before | Immeasurable
Striking Strength: Large Island level | Moon level | Varies from Low Outeverse level up to Outeverse level
Durability: Large Island level (Can survive blows from other Greater Daemons) | Moon level (Able to trade blows with Incarnates) | Varies from Low Outeverse level up to Outevere level
Stamina: Infinite (Daemons are incapable of physical exhaustion and are immune to vigour loss)
Range: Extended Melee Range to Several Meters with Axe and Whip; Kilometers to tens of Kilometers with their Aura and Weather Manipulation
Standard Equipment: Axe of Khorne, Whip, Armor of Khorne
Intelligence: Gifted (Bloodthirsters are surprisingly cunning as daemons of Khorne and can outsmart even the brightest mortal generals. They are masters of maneuvering their armies through the battlefield, and generally use their troops to their best effort. They are also capable of speaking all mortal tongues and dialects)
Weaknesses: Requires a certain amount of Aethyr to maintain physical form. Upon death, it has to regenerate in the Realm of Chaos, but can quickly return to battle if there is a Warp portal.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer Fantasy
Category:Abstract Entities
Category:Aura Users
Category:Blessing Users
Category:Blood Users
Category:Chaos (Warhammer)
Category:Corruption Users
Category:Damage Reduction Users
Category:Demons
Category:Empathic Manipulation Users
Category:Extrasensory Perception Users
Category:Fear Users
Category:Fire Users
Category:Flight Users
Category:Immortals
Category:Instinctive Action Users
Category:Life Users
Category:Madness Users
Category:Non-Physical Interaction Users
Category:Nonexistent Characters
Category:Precognition Users
Category:Rage Users
Category:Regeneration Users
Category:Transmutation Users