Wizards of the Elven Wood (Character Kit)

Class Information 	Class Information
Racial Requirements 	Elf, half-elf
Ability Requirements 	Intelligence 9
Prime Requisite 	Intelligence
Hit Die Type 	d6
Attack as 	Wizard
Save as 	Wizard
Advance as 	Wizard
Spell Ability? 	No
Exceptional Strength? 	Wizard
Exceptional Constitution?	No
Starting Cash (x10 gp) 	1d4+1
Proficiencies 	Proficiencies
Weapon Slots 	1
Additional Slot 	6
Nonproficiency Penalty 	-5
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Wizard
Bonus Proficiencies 	Animal lore
Recommended Proficiencies	Spellcraft
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==Overview==
Since the Retreat, there are few elves left in this region. The Elven Court has been all but abandoned, Myth Drannor is in ruins, and the peaceful glades of Semberhome are still and empty. Only amid the Tangled Trees do the fair folk reside in great numbers.
==Description==
Elves of the Tangled Trees tend to reject all things human. They favor leather, fur, and wood in their clothing and weapons, shying away from metal. As a result, these wizards are easily mistaken for druids by those who are unfamiliar with them.
==Role-playing==
The elves of the Tangled Trees are generally young and somewhat rash. Their people have suffered much at the hands of men and they are quick to take offense at the actions of such folk. Players running these characters should show this in their play but must be careful not to let it interfere with the game.
==Special Abilities==
All characters created with this kit have the animal lore proficiency without having to expend a proficiency slot for it. In addition, the rugged nature of their lives over the past few years has made them more hardy than their fellows in other regions. Because of this, they have six-sided Hit Dice.
==Special Disadvantages==
Because of their distrust of mankind, elves of the Tangled Trees can be difficult for human men and women to get along with. They have short tempers, something very unusual among the fair folk, and always assume that humans are out to get them. This results in a -2 penalty to the character's Charisma score whenever he is dealing with humans.