124916-suggestion-crafting-catch-up-more-eldan-data-fragments

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Hey guys,
 
I guess everbody knows that the whole crafting system is a joke. It´s not really usefull at the endgame, boring and full of bad design choices. But probably the devs don´t have the time to make a complete overhaul. So my suggestion for a better life as a twink oder newbie: Please, increase the number of Eldan Data Fragments! It´s such a boring thing to make this ***** daily quest every day.
 
What you should do:
Increase the number of Fragment from the daily quest: 2-3 per day
Add Fragments to the Crafting satchels
Add Fragments to the Dungeon loot tables
Add Fragments to the Shiphand satchels
Add Fragments to the PvP Vendor for Prestige
Add Fragments to the Renown Vendor for Renown
 
Please, Please ... Please! I can´t imagine that you need so much time to do this!
 
 
Greetings!	
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I have to agree with this.
2-3 weeks of dailies for learning a single pattern with Weaponsmithing is a bit too much.
 
Also crafting stuff should be more viable.
There's little to no point in actually crafting things because they're so useless.	
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Yeah, while the data fragments were an obvious time-gating ploy at launch, it has to be somewhat heartbreaking for new players to work on their crafting and find out
 
It takes months of hiking out to BFE (weaponsmithing in the back end of Wilderrun with no decent taxi routes?  Someone in Carbine is a sadist -- thank Eldan that Technologist has a 30 second run to Malgrave or I would have flipped a table) to get a single fragment a day (and yes I mean months.  After launch, I went until sometime in AUGUST before getting anything more than 1 data fragment, and I was diligent about doing it once a day.)  Then trying to go down those trees in weaponsmithing with increasing payments of that 1 data fragment/day.  I ultimately gave up after I hit the ones I wanted, still to this day on my main do not have everything in weaponsmithing.
On top of that, the crafting main purpose is outfitting alts and people who do not want to PvP.  My offspec is using Archivos heavy gun for DPS, but that's because I don't want to PvP on that character.  Other characters have happily snagged the arena kit.
 
I think crafting needs a solid look and rethink.  The basics are there, but there's a lot of cruft in there (why Adventus level 2?  Why Adventus level 3 It's just a pass-through and no one wants that.  Why absolutely miserable specials on several Adventus 4, making the 3 actually more desireable?)  While in-between crafts are alright for leveling up, they're pointless after you have maxed out.  So, sure Epochos are dirt cheap to make and okay for "Hey I reached level 50 30 seconds ago".  Most of Adventus is pointless, and I would think that needs to be in-line in materials and performance for going into GA (whether that means you duplicate the Arena gear or not, I don't know -- you made that problem, you're going to have to figure it out).  Archivos should be expensive and parity with GA gear (same problem vis a vis Arena gear though the gap is closing because of Arena gear having low mainstat on it.)
 
Addtionally, let's get some of those things in there that the talents hint at.  Where can we slot in imbuements, for example?
 
If I had my dream weaponsmithing, it would have at these end tier capabilities something akin to building a ship in a 4X space game.  A base stat core system.  Hardpoints for mounting specials (and let me pick!).  Secondary points for mounting imbuements onto specials.  Perhaps you can just put in a special raw for a lot of power consumption but adding an imbuement drops the cost (because it's got to be unlocked.).  Bonus points if you create a modular weapon model and these things actually change the look of the weapon.  Probably need to prune the specials a bit, and put on some relative power values for them.  Some of the specials are terrible.  Maybe they're so terrible they give power BACK.  I don't know.  Props for sitting down and brainstorming and being creative, but you added ALL of them.  Now the game is live, we know what we're dealing with and roles are solid.  Prune.  DoT or extra damage for DPSers.  Maybe variations on physical, technical, or magic damage here.  Boosts to focus regen or support power for healers.  Shield, and Armor buffs for tanks.
 
Maybe you could make it so freeform as high end crafters could do multiple imbuement things like the Orange gauntlet.  Maybe not though, maybe that needs to remain special.
 
Props for the coordinate crafting thing too, though honestly a crafting system that practically requires an addon like Virag's Auto Coordinate to make it practical is definitely something that some thought should be given to.  Maybe a lot more discoveries, but fixed recipes after discovery.  Perhaps everyone's own recipe is potentially slightly different and crafting vouchers could be used to try to refine a recipe to something more cost efficient if you ended up with a hideous variation.  See.  RNG!  I can do it as well as Carbine ;-).	
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			*push* :D	
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f you are going to do anything, make it so that crafting isn't worthless.  There are but a few GA Recipes even remotely worth it, everything else is a waste of time.
 
 	
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			Little known fact, the Crate of Surplus Crafting Goods, the ones that cost 20,000 crafting vouchers, can salvage into an Eldan Data Fragment.  I've seen it on live and confirmed it on the PTR.  Its a stupid low chance though, so don't expect a lot from it.  And in the end the only worthwhile research crafting left is in Technologist,  none of which is particularly difficult to get to.  Hopefully they change all of this when they rework crafting for drop 6.	
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