Strategies and Tactics/Vasari/Build Orders

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Builds by HuntingX: 
====Build 1====
This would be a medium map 1v1
# Buy 2 units of crystal
# Upgrade home planet
# 1 Worker on Cap ship, 1 worker on crystal
# Build 3-4 Navigators, scout and take neutrals
# Start Kortul when cap ship fac finishes
# Start 2 metal extractors
# Build colony ship
# Take nearby asteroid (all maps have 1 nearby asteroid)
# While taking asteroid, scuttle capital ship factory
# Build military lab
# Finish the asteroid, colonize it, upgrade so you don't bleed cash
# Mine all asteroids
# Start assailant production (When assailants max your pop, and this doesn't take long, upgrade phase missiles twice, it's cheap and useful)
# Asteroid #2 should be cleared and ready for taking (there's almost always a second asteroid, if not, find a lightly defended terran or desert)
# Take asteroid 2, build it up as before
# Now you have to make a choice. You can add 2 more military labs (maybe even FOUR more), and continue research at 0 upkeep, or you can pop up and move out with your fleet.
# You have 3 colonies, you can decide whether to take more or contest neutral extractors (good opponents will fight you over neutrals at this stage)
# Pop up, and take a colony somewhere near the opponent
# Build 3-4 Frigate factories, keeping unit composition to counter their fleet. A level 6 kortul is also devastating with nanites.
# Build subverters for shield mitigation decrease, enforcers to tank/dps if needed
# Pressure with your mid game shield pierce army. Eventually your opponent will fold.
====Build 2====
Here's a sample technology rush build. It's very risky, but the payoffs are enormous if you get it to work.
# Buy 2 units of crystal
# Upgrade home planet
# 1 Worker on Cap ship, 1 worker on crystal
# Build 3-4 Navigators, scout and take neutrals
# Start Kortul when cap ship fac finishes
# Start 2 metal extractors
# Build colony ship
# Take nearby asteroid (all maps have 1 nearby asteroid)
# While taking asteroid, scuttle capital ship factory
# Build military lab
# Finish the asteroid, colonize it, upgrade so you don't bleed cash
# Mine all asteroids
# Start assailant production (When assailants max your pop, and this doesn't take long, upgrade phase missiles twice, it's cheap and useful)
# Asteroid #2 should be cleared and ready for taking (there's almost always a second asteroid, if not, find a lightly defended terran or desert)
# Take asteroid 2, build it up as before
# Add 3 military labs, and try to keep scouts on their base. If it looks like they're going to rush, add a phase missile turret at main
# You have 3 colonies, you can decide whether to take more or contest neutral extractors (good opponents will fight you over neutrals at this stage)
# Research Enforcer tech
# Start producing Enforcers
# Research Enforcer healing
# Research Subverter and the disabling jump