Call

are a recurring mechanic in . They are sounds that summon a character, enemy, or , typically a or . A may also refer to the used to make the sound. In some games, blow horns to call for reinforcements, or to alert their camp when they spot .
 made indoors fail to summon the callee, as they cannot hear them. 
==Appearances==
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 can play a tune on the to summon the Flute Boy's Bird, who can warp across .
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Once escapes from with , he can play "" to summon from anywhere in (but only as an adult). can play the "" to summon . 
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 can play "" to summon from anywhere in . As in , he can play the "" to summon . He must play the "" to summon the to .
=== and ===
 gains the ability to summon one of the three based on whose Flute he obtains.
* Playing summons the dragon
* Playing summons the bear
* Playing summons the kangaroo
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In , can nearby characters to have them follow him. This applies only to the characters on which he can use the : the , , and .
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 can play a tune on the to summon , who can warp across .
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 can pick and use them on-the-spot to summon an – he cannot carry the grass with him. He whistles "" with to summon . summons a . is also seen using . 
At , a archer uses to summon the . After defeats the , he can summon the by sitting at the spot and mimicking the with a howl. Once dispels the at , howling at the summons a used to play . 
Once her memory is restored, gifts a which allows him to play "" anywhere.
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When or is following , he can her to his current location. He can also play the "" to attract nearby , including: , , , and .
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Residents of use finger whistling to call their . On the , can use a telepathic signal to call . The signal registers as short piercing noise.
 leaders can summon more by blowing their .
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