Planewalkers in Smoke (TIP)

__TOC__
(The report ended there. A few additional comments have been added courtesy of experienced planewalkers.-the Editor) Aside from preparing for the obvious dangers of the choking fumes, anyone interesting in coming to the paraplane of Smoke should be ready to wigwag with the locals. Most of them aren't outright hostile to outsiders, but many are quick to take advantage of addle-coves or put troublemakers in the dead-book.
Many folks who've come to Smoke recently have done so to serve as mercenaries in the constant wars between the djinn and the efreet. Chant has it that the efreet pay better, but that the djinn are better to work with. Some have said that joining up with the efreet often ends in a .. .lifetime commitment, let's say.
Surprisingly enough, some people come here for the smoke. Just as a lucky basher might uncover valuable stones and minerals in the plane of Earth, so might he find rare vapors in the para plane of Smoke. These fumes impart magical powers, curative or antidotal properties, or just pleasant effects. Of course, it's no easy feat to catch smoke-especially rare smokeso a top-shelf blood created a device called the smoke box, which can capture and hold any gaseous vapor. Chant is that these small boxes'll even hold a mist vampire or a vapor rat.
==Spell Keys and Other Necessities==
Wizards in the paraplane of Smoke can often overcome the detrimental nature of the place through the use of spell keys. Here, such magical aids take the form of vapors that must be inhaled during spelkasting. 
Now, it's possible to carry spell keys around in little glass vials or the like, but it's a good deal easier to create magical incense which, when lit, gives off the desired fumes. Other wizards have laced their spell keys into pipeweed or even created fluids which, when mixed, produce a cloud of magical vapors.