CivCity: Rome/Buildings

There are many buildings in CivCity: Rome, which are categorized by their functions.
Town center: This is the most important building in CivCity. It is where vagrants and immigrants gather for work in the city. Citizens cannot arrive if there is no town center. Construction of a town center starts the game, essentially.
== Housing and Storage ==
* House: Basic housing, starts off as a shack. Different levels of housing cannot be built by the player; rather, they require the inhabitants to improve it by gathering goods. However, if the player chooses to build an aqueduct and a reservoir, every newly built shack would automatically improve to a basic level hovel. The housing levels and goods are as follows:
** Shack: Requires water to improve. Water can be collected at wells that require a citizen to man them, or can be sent directly to homes by cisterns attached to an aqueduct tower, which saves labor and time.
** Small Hut: Requires meat to improve. Meat is gathered from animal farms, granaries, and sold at butchers' shops.
** Medium Hut: Requires tunics to improve. Linen is produced at flax farms and is turned into cloth at tunic shops.
** Large Hut: Requires olive oil to improve. Olives are harvested in olive farms and then turned into olive oil at an olive press.
** Small Hovel: Requires marriage and beds to improve. Marriage is started when the inhabitant visits a local temple and gets married. Wives are automatically "produced" at temples and will follow the inhabitant to his home and live there and start a family. Wood is created when lumberjacks cut down trees at woodcutters' workshops is and turned into beds at a carpenter's shop. The carpenter will then store the bed in the Warehouse.
** Medium Hovel: Requires bread and entertainment to improve. You need a bakery, a wheat farm, and a mill to make bread. The Bread will then be stored in a Granary, or it will be sold at the Bakery. Entertainment comes in wide varieties such as taverns, piazzas, or a coliseum.
** Large Hovel: Requires piped water and bathing to improve. Aqueducts and cisterns provide piped water for the city. Baths provide bathing for your citizens.
** Small Insula: Requires basic education to improve. Basic education can be provided by building a Grammaticus.
** Medium Insula: Requires fruit to improve. Fruit is harvested at fruit farms and can be sold at a Fruit Stand. Also requires a Doctor's Office.
** Large Insula: Requires Hospital access and a slave from a Slave Market to improve.
** Small Domus: Requires further education, build a Library. Also requires Togas from a Tailors Shop which requires Linen.
** Medium Domus: Requires Wine from a Wine Merchant or Granary, Spa Access, and Glassware from your Glass Blowers.
** Large Domus: Requires a Recliner from a Cabinet Maker and Warehouse, a Barber Shop for grooming, Dates from a Date Stand or a Granary, and requires another Slave from a Slave Market.
** Villa: Requires access to a Senate where they debate and talk, a Dressmaker for Dresses, a Flower Bouquet from a Flower Shop, and Goose Meat from a Goose Shop or Granary.
** Palace: Requires everything shown above.
You can also build Empty Insulas, which will be occupied whenever the nearest Large Hovel wants to upgrade. Empty Insulas can be built overtop shops.
When a house doesn't get a required need fulfilled, it will downgrade into a smaller house. The more requirements aren't fulfilled, the faster the house downgrades.
* Granary: Stores all foods (excluding Water Jugs). The building is able to be modified to only allow certain foods within the Granary.
* Warehouse: Stores all goods/materials (excluding Water Jugs). The building is able to be modified to only allow certain materials and goods within the Warehouse. The warehouse features a Donkey Carriage at the entrance, and can be used to transport goods to other Warehouses.
== Transportation ==
Transportation is important for getting your citizens where they need to be and to improve your Civilization Rating.
* Roads: A path that connects buildings and your city together, people will use the closest road in their AI Pathfinding. Roads can be upgraded to improve the amount of speed your people will get when they walk onto the path with research such as Engineering and The Wheel.
* Bridge: A bridge that is used to connect from island to island in certain levels. Those who use it do not receive a speed boost.
* Transport Jetty: A small boat used to transport people from place to place when bridges are not an option, you have to build 2 in order for them to work. Each jetty will transport your people between places In or Out.
== Farms ==
Farms are used to make multiple kinds of foods and resources such as Ducks, Goats, Fruits and Grapes! Many of these farms can be improved by research.
*Animal farm: Spawns goats that are turned into meat by the farmer, can hold up to 4 goats at a time.
* Flax farm: Produces linen and requires 3 farmers to gather the linen.
* Olive farm: Produces olives that are turned into olive oil. Requires 3 farmers.
* Grape farm: Produces grapes that are turned into wine by a wine merchant. Requires 3 farmers.
* Wheat farm: Produces wheat that is turned into flour, which is turned into bread. Requires 3 farmers.
* Fruit farm: Produces citrus for your Medium Insulae. Requires 3 workers.
* Date farm: Produces dates for your Large Domus to upgrade into Villas. Requires 3 workers.
== Shops ==
* Butcher's shop: Turns a goat carcass into several units of meat, which are sold and taxed to your Small Huts and upgrades them into Medium Huts.
* Fishmonger: Turns fish into a moderate amount of meat, an alternative to meat production. Can upgrade Small Huts into Medium Huts.
* Tunic shop: Turns raw linen into tunics which are sold and taxed to your Medium Huts to upgrade them into Large Huts.
* Olive Press shop: Turns Olives into Olive Oil for your Large Huts to upgrade into a Small Hovel.
* Bakery: Turns flour into bread for your Large Hovels to upgrade into a Small Insula. Researching Baking brings production of Bread up by 30%.
* Fruit Stand: Takes fruit from a Fruit Farm to a Granary for your Medium Insulas.
* Tailor Shop: Takes raw linen from a Warehouse and turns it into Togas for your Small Domus to upgrade into Medium Domus.
* Glass Blower: Automatically generates sand in the shop and smelts it into glass. Makes Glassware for your Medium Domus so upgrade into Large Domus.
* Barber Shop: Gives haircuts to your citizens to upgrade from a Large Domus into a Villa.
* Date Stand: Takes Dates from a Date Farm and sells them to your Large Domuses to upgrade them into Villa.
* Dressmaker: Takes raw linen from a Warehouse and turns them into Dresses for your Villas to upgrade into a Palace.
* Flower Shop: Automatically generates flowers into the shop and makes them into Bouquets for your Villas to upgrade into a Palace.
* Goose Shop: Takes Goose Meat from a Goose Farm and turns them into multiple units of Goose Meat for your Villas to upgrade into a Palace.
== Workshops ==
Workshops create all kinds of things, they take things from farms and from warehouses and make them into brand new items such as Swords, Beds, and Wine.
=== Raw Materials ===
* Woodcutter: Two lumberjacks arrive and cut down trees to turn them into planks for beds, trade, and Javelins for your Velites.
* Stonecutter: Two miners arrive and cut stone into blocks which can serve as materials for Wonders, and for trade.
* Ironminer: Two miners arrive and make iron into iron ingots, perfect for Swords for your Legionnaires. It's very valuable in trades.
* Marbleworkers: Two miners arrive and make marble rocks into marble blocks, mainly used for trade and it's usually valuable.
=== Finished Goods ===
* Carpenter Shop: One worker arrives and takes wood from a warehouse and turns it into a bed for your Small Hovels. Researching Carpentry will increase bed production by 100%.
* Mill: Three workers arrive and take wheat from a warehouse to turn it into flour, which is needed for Bakeries to make Bread for your Medium Hovels.
* Wine Merchant: Two workers arrive and takes grapes from a Granary, and turns them into Wine for your Medium Domus. Researching Winemaking increases Wine production by 30%.
* Cabinet Maker: One worker arrives and takes wood from a warehouse and turns it into a Recliner, for your Large Domus to upgrade into Villas. Researching Cabinet Making brings Recliner Production up by 100%.
== City Services ==
City Services are services for your citizens to get them to upgrade their housing and getting a higher Civilization Rating.
=== Health and Education ===
* Street Cleaner Depot: Cleans your streets when they have trash on them.
* Doctor's Office: Gives your Insulae Residents basic medical treatment.
* Hospital: Gives your Insulae Residents advanced medical treatment.
* Grammaticus: Gives your Insulae Residents' Children basic education.
* Library: Gives your Domus Residents further education.
* Bathhouse: Gives your Hovel Residents a basic washing session.
* Spa House: Gives your Domus Residents a greater washing session.
=== Religion ===
* Temple of Mercury: A Temple that worships Mercury, the Messenger. Allows your citizens (Small Hovel & Above) to marry. Gives 12 Civilization Points.
* Temple of Diana: A Temple that worships Diana, the Huntress. Allows your citizens (Small Hovel & Above) to marry. Gives 12 Civilization Points.
* Temple of Mithras: A Temple that worships Mithras, beloved of the Soldiers. Allows your citizens (Small Hovel & Above) to marry. Gives 12 Civilization Points.
* Temple of Jupiter: A Large Temple that worships Jupiter, the Mighty. Allows your citizens (Small Hovel & Above) to marry. Gives 12 Civilization Points.
* Temple of Mars: A Large Temple that worships Mars, the god of War. Allows your citizens (Small Hovel & Above) to marry. Gives 12 Civilization Points.
* Temple of Venus: A Large Temple that worships Venus, the goddess of Love. Allows your citizens (Small Hovel & Above) to marry. Gives 12 Civilization Points.
=== Civil Services ===
* Trade Market: Allows Trade for when you make a route to a neutral neighboring city. Only works for routes on land. Quantity of items for trade is limited to 100. In a Military Mission, capturing an enemy city and turning them neutral will still not allow trade.
* Trade Dock: Allows Trade for when you make a route to a neutral neighboring city. Only works for routes on water. Requires a Trading Boat from a Large Boatyard. Quantity of items for trade is limited to 100. In a Military Mission, capturing an enemy city and turning them neutral will still not allow trade. Researching Ship's Keel and Double Skinned Hull makes your Trade Ships ridiculously fast.
* Large Boatyard: Takes wood from a Warehouse and turns them into a Trade Boat for your Trade Docks.
* Slave Market: Automatically spawns in 4 Slaves to be bought by your Insulae and Domus Residents.
* Senate: An expensive building where your Villa residents will debate and talk about many things. (Political Debates and Talks in a Senate Building will not affect game mechanics or gameplay.)
== Military Buildings ==
Military Buildings are building that hold or support your Military Force against enemy invaders.
=== Weapons Manufacturing ===
* Sword Maker: Takes Iron from a Warehouse and makes it into multiple Swords, which are then put into a Warehouse for your Legionnaires.
* Javelin Maker: Takes Wood from a Warehouse and makes it into Javelins for your Velites.
=== Defense ===
* Fort: A large fortified building which holds up to 72 Legionnaires and 3 Generals for each Cohort. The premade preset is for each Cohort is 1 Legionnaire Cohort, and 2 Velite Cohorts. You can change the Cohorts, send them outside the city for when you would like to capture enemy cities, change their formations, and make them return to their Forts, all in the Fort GUI. When you build the Fort, you only spawn in 3 Generals for each Cohort. To get more soldiers for your Fort, you must make a Sword Maker and a Javelin Maker; let them make weapons and then your Forts will generate a new Soldier for every weapon that is in your Warehouse.
* Wall: A draggable Wall that your Soldiers can walk on, it poses as an annoying obstacle for invading enemies. On max speed, it can be easily obliterated if your Soldiers don't respond fast enough.
* Stone Tower: A Tower that you can place on Empty Space or a Wall. Placing a Stone Tower on a Wall will allow your Soldiers to walk on them. While having your Soldiers go into a Stone Tower that is on Empty Space will Garrison them inside, since your Generals will have swords they will always go down and fight the enemies. Legionnaires will not be effective on the wall since they are melee units, so they will go on the ground as well. Velites will be perfect for the wall as they are ranged units.
* City Gate: A Gate that you can place to assign districts or a border. Not having an opening or Gate in your wall will make your citizens and troops unable to go inside your city.
Towers
* Watch Tower: A tower that defends your city from Lions. The workers use slings, they may also go on ground to intercept Lions.
* Fire Watch: A tower that fights random fires in Campaign Missions or Single Missions. They require water from a Well to fight fires.
== Beautification Buildings ==
Beautification Buildings are used to make your city prettier, have a higher civilization rating, and make your Citizen's happy.
=== Plants and Gardens ===
* Small Bush: A small bush that can be cut and shaped into 4 types of bushes.
* Large Bush: A larger bush that can be cut and shaped into 4 types of bushes.
* Small Tree: A tree that can be cut into 6 different types of trees, each varying in color and type.
* Large Tree: A large tree that can be cut into 6 different types of trees, each varying in color and type.
* Tiny Garden: A really small garden which can come in Blue, Yellow, Red, and Purple. 
* Small Garden: A small garden which comes in 4 colors.
* Medium Garden: A normal garden which has a 4-way path in between the flower beds, the path in between is not functionable.
* Large Garden: A large garden with paths and a small fountain, comes in 4 colors.
* Grand Garden: A Grand-Sized Garden with paths and a fountain.
* Water Garden: A garden with water features, rocks and hills, gives the most Civilization Ratings out of all the gardens.
=== Man-made Structures ===
* Fountain: A fountain that requires Piped Water from an Aqueduct to run, comes in 4 different shapes.
* Grand Fountain: A large fountain that requires Piped Water from an Aqueduct to run and has a nice little statue on top.
* Small Statue: A Statue representing a Velite.
* Medium Statue: A Statue likely representing a Female Roman.
* Large Statue: A Statue likely representing a Centurion from the Roman Military.
* Column: A marble column which helps your city's splendor rating.
* Small Obelisk: A mysterious Obelisk with symbols and carvings on it, can be built dirty or clean.
* Large Obelisk: A large mysterious Obelisk with more symbols and carving son it, can be build dirty or clean.
* Arch: An arch with symbols and carvings on it, people cannot go through the arch.
* Triumphant Arch: A larger arch with statues, carvings and symbols on them. Although it is considerably bigger, your people cannot go through them.
=== Wonders ===
* Great Lighthouse: A great lighthouse that will impress all those who gaze upon it. Requires "The Anchor" to be researched. Requires Stone to be built.
* Great Library: A massive library that holds many books and poetry, people can not go inside or interact with it. Requires "Poetry" to be researched. Requires stone to be built.
* Pantheon: A large temple that worships all gods, this will increase your religion rating a lot. Requires "Divination" to be researched. Requires stone to be built.
* Trajan's Column: A column dedicated to the former Roman Emperor, Trajan. Requires "Imperial Rule" to be researched. Requires stone to be built.
* Obelisk: An absolutely massive Obelisk with carvings, text, and symbols everywhere. Requires "Fine Art" to be researched. Requires stone to be built.
* Coliseum: A huge arena that makes Animals and Gladiators fight! Requires "Architecture" to be researched. Requires lot's of stone to be built.
* Circus Maximus: A structure where Charioteers race against each other. Requires "Public Spectacles" to be researched. Requires lot's of stone be built. 
== See also ==
* CivCity: Rome/Units
Category:CivCity