nyuuzyou/OpenGameArt-CC0 huggingface dataset:
200 Fantasy Names
by TinyWorlds (Document, posted Wednesday, March 11, 2015 - 02:01)
Tags: names, NPC, Fantasy, RPG

200 Fantasy Names generated with my Name Generator Tool.Includes a Javascript version and a version with every name on a new line.
view my generators and tips
200 Inn Names
by TinyWorlds (Document, posted Wednesday, March 11, 2015 - 02:22)
Tags: Inn, guesthouse, name, RPG, Fantasy, medieval

200 Inn Names generated with my Name Generator Tool.Includes a Javascript version and a version with every name on a new line.
view my generators and tips
200 Town Names
by TinyWorlds (Document, posted Wednesday, March 11, 2015 - 02:27)
Tags: town, village, RPG, Fantasy, name, names

200 Town Names generated with my Name Generator Tool.Includes a Javascript version and a version with every name on a new line.
view my generators and tips
60 free gimp / krita brushes
by rubberduck (Document, posted Friday, October 30, 2015 - 11:00)
Tags: gimp, krita, brush, structure, Fractal

i made 60 free gimp / krita brushes, format is .gbr and .gih (animated brushes / brushpipe).
most have a resolution 300x300 to 400x400.
some are made from my texture resources (for example the rippled glass brush is from this), others are made with default gimp brushes and with krita's symmetry paint mode. the fractal brushes are made with gimp's fractal explorer.
the brushes with a red star in the second preview are animated, most with 5 - 7 images / brushes.

the brush pack can be used very well for concept art, background / storyboard images and for hand-painted textures.
6 Game kit templates
by Kenney (Document, posted Monday, June 2, 2014 - 03:03)
Tags: construct, c2, construct2

This package includes 6 kits for use with Scirra's Construct 2. They're simple start-ups for complete games. Included are:
You may use these templates both for learning and for building a complete game (both personal and commercial).
Let me know if you have any questions or requests!
---
Like to support the creation of free game assets? Consider a donation:
Aseprite palette
by MSavioti (Document, posted Thursday, August 23, 2018 - 20:11)
Tags: palette, aseprite

Palette with 256 hand picked colors to fit the size expected by Aseprite.
A small piece of a fantasy plot
by illin (Document, posted Saturday, April 11, 2020 - 10:05)
Tags: text, script, narrative, plot, novel, story, text-based, RPG

Hi!
This is a small piece of a fantasy text, presented in the way it would be in a text-based game.
It could be used if you're striving with a "white sheet problem", looking for a text reference for an art, want to make a text-based RPG level, etc.

Can be used commercially.
Hope you like it!:)
Check out my other free stuff here: https://opengameart.org/users/illin
Aspect Ratio Visual Discusion Aids
by Saliv (Document, posted Friday, March 13, 2015 - 06:21)
Tags: Aspect Ratio

So I wanted to talk about this in the forum and did not know how to post the pictures properly... so I did it here. Um... Enjoy?
Asset Credit Resource List
by Fun Gi Development (Document, posted Wednesday, October 19, 2016 - 08:54)
Tags: organization, spreadsheet

ALWAYS GIVE CREDIT BY KEEPING ACCURATE RECORDS
An Excel spread sheet for keeping track of resources collected and their authorship, source location, CC type, Specific Requests, and the game you are using it in.
This is an unprotected document so that the user can modify to their specific needs.
It is great for making sure you never loose the credit information of the original artist. If you use an asset you downloaded three months ago, the info is readily available on this list. Provided, you keep it updated when collecting assets
Assets Education: Certificate - Award Template
by Wenrexa (Document, posted Monday, June 28, 2021 - 00:36)
Tags: award, document, diploma, template, photoshop, PSD, vector, Sprite, ui, User Interface, gui, interface, background, layout, presentation, sport

A fully hand-drawn vector layout of the certificate for awarding the winners. All names, messages, and the entire text are just examples and can be changed at your discretion.
The layout is designed for educational, sports, scientific and creative competitions. In general, the layout is suitable for any field of activity. The style is quite neat and goes between a free and strict style. The certificate should please the participant.
The certificate layouts are made in duplicate and have many languages. This is done to preview the final result of the award material.
You can use the background layout in your other projects (games, presentations, videos, documents, etc.)
When editing, I recommend changing the logo to the logo of your institution.
The layouts are available for full editing in Adobe Photoshop.
[List Templates] Format: PSD, PNGBackground: VectorLocalized [Full layout]: Layers, Name files, Text Layers: Grouped-ColoredBit Depth: 32bitFont File: Not [Segoe UI, Kozuka Gothic Pr6N [Japanese]]
[ English | Polski | Russian | Japanese | Spanish | German ]File: 1x Certificate A4.PSD [2478x3508px]File: 1x Certificate reduced.PSD [2480x1754px]File: 1x Background.PNG [2478x3508px]
MY SITE WENREXA: https://wenrexa.com/
[You can use it in COMMERCIAL and FREE projects.]
I recommend you to purchase a huge package of game assets! More than 20,000 + Game assets to create your projects. Graphical interfaces, sprites, icons, backgrounds, and more. Get all the assets! Additionally, you will receive new assets for free on a monthly basis.
WENREXA GAME ASSETS #1 + Infinity +20.000 Game Assets Bundle
BitScript True Type Font
by William.Thompsonj (Document, posted Tuesday, February 4, 2014 - 02:16)
Tags: font, bitmap font, low-pixel

I removed all the properties on the font to get rid of my name but I'm the original TTF maker.
http://opengameart.org/content/bitscript-a-low-res-handwriting-font
Blaec Font
by GGBotNet (Document, posted Sunday, April 10, 2022 - 14:51)
Tags: font, FONTS, ttf, typeface, bold, vector, black, blackletter, glyphs

The Blaec font offers two styles: Regular and Italic, featuring a total of 836 glyphs. It provides support for 90 different languages.
Boxfont Vector
by mold (Document, posted Friday, April 6, 2018 - 22:23)
Tags: font, FONTS, ttf, vector, truetype, future, futuristic, sci fi, Sci-Fi, display font, gothic, sans

Inspired by https://opengameart.org/content/font-kenvector-future-2-modified
(It hasn't much to do with my previous pixel font with the same name)
Looks better at 10pt, 13pt and more. Somewhat readable at 7pt, 8pt and 9pt.
"*.bf" is the Birdfont source file
"*.ttf" is the generated truetype font file
"*.html" is for preview
Edit: Rounded style is available in version >= 1.2
Edit: Boxfont Normal is unmaintained as of version 1.4, there is only Boxfont Round now.
Edit: Now it has some Russian and Greek letters.
Boxy Bold - TrueType Font
by William.Thompsonj (Document, posted Sunday, July 28, 2013 - 14:02)
Tags: font, bitmap font, bitmap, boxy, bold, tick, small, pixel

This is a TrueType font file. The included image file is the image I used to hand-craft this font. I've chosen to license this as Public Domain because the previous two people who handled this work did the same. Any attribution should go to Clint Bellanger for the original work found here:
http://opengameart.org/content/boxy-bold-font
And the altered version by cemkalyoncu found here:
http://opengameart.org/content/boxy-bold-font-split
EDIT
usr_share was kind enough to add lowercase letters, found here:
http://opengameart.org/content/boxy-bold-font-0
Choice-based game template
by nosycat (Document, posted Saturday, April 11, 2020 - 08:56)
Tags: template, web, Web Design, text

Ramus is a template for hypertext fiction or games self-contained in a single web page. Emphasis on template: to make your own, simply replace the content of an existing document. All you need to know is plain old HTML.
Speaking of which: when putting your own content into the Ramus template, the resulting work belongs to you; credit would be appreciated, but is not required. Do let other people know they can do the same in turn, if you please.
The sample game comes with its own license different from that of Ramus.
The scripting language further allows:
Ramus was originally developed between 2011 and 2012, and saw use until the following year. After a 7-year hiatus, I revived it in 2020 with new insights... then promptly set it aside for another year. Won't happen again, hopefully.
The current version is 2.5 (as of 4 June 2021). Older versions also remain available. For more details, see the project homepage.
dypkeed font
by mold (Document, posted Sunday, April 29, 2018 - 13:53)
Tags: font, otf, gothic

Relatively narrow gothic font
Edit: You can open the source txt file with Glyphr. You can also run it offline in your browser by downloading the latest from this folder
First Time Writing! Font
by GGBotNet (Document, posted Tuesday, March 29, 2022 - 14:13)
Tags: font, FONTS, ttf, vector, Icon, icons, typeface, hand drawn

The font First Time Writing! features 2,508 glyphs and provides support for 103 languages.It is designed to emulate the foundational handwriting style typically taught in primary education.
Font: KenVector Future 2 modified
by MedicineStorm (Document, posted Thursday, April 5, 2018 - 18:02)
Tags: font, FONTS, vector, alphabet, future, ttf, truetype, typeface, symbols, Vector Art, User Interface, gui, ui

A derivative of Kenney's "KenVector Future" TrueTypeFont: https://opengameart.org/content/kenney-fonts
The style of the original was ideal for my game Celestite. However, players were reporting difficulty reading it at small sizes (anything lower than ~14pt font). Words like "BLOCK", "RAD", and "VACCUUM" ended up looking like "8LDCH", "ARO", and "URCCVVM". This was due to the following sets of letters all looking indistinguishable:
As well as the following characters being independently difficult to recognize:

I changed the above-listed glyphs to all appear more unique at small sizes. Almost all of the original upper- and lower-case characters were identical, so I also squished the lowercase characters to be shorter. Just enough to disntinguish between case if needed. I only plan on using the captials anyway, but at least there's a difference between the cases now if it's ever needed. I tried to preserve as much of the style and feel that Kenney put into the original font.
These modifications make each character more distinguishable, but I think they also lost some of the charm along with it, unfortunately.
Free Cheese Font
by GGBotNet (Document, posted Friday, January 5, 2024 - 14:42)
Tags: FONTS, font, typeface, ttf, otf, woff, truetype, opentype, cheese

The "Free Cheese" font features two styles: Italic and Regular, and includes a total of 323 glyphs. It supports 31 languages, making it an excellent choice for enthusiasts of free cheese.
Freedoom Datacenter: The Xenoverse
by OptimusDu (Document, posted Wednesday, June 30, 2021 - 22:57)
Tags: freedoom, lore, aliens, Sci-Fi

Database-style descriptions for Freedoom's monsters following an alternative lore.
Although there are only 22 "things" in the doom engine that are normally considered monsters, Freedoom has a backlog of previously-used sprites that have been replaced by newer different or radically upgraded versions. The Datacenter can contain entries for all of them in case your game takes advantage of the backlog (for instance, "Deadflare" may have an entry even though it has been superseded by the "Hatchling" in Freedoom).
Entries are provided in a human-readable INI format.
Fugly Font
by Alundra (Document, posted Wednesday, May 4, 2016 - 14:29)
Tags: font

A rather terrible-looking .TTF / installable font for the public domain. If you find a use for this monstrosity, leave a comment!
GIMP Brushes
by TinyWorlds (Document, posted Sunday, October 4, 2015 - 06:49)
Tags: gimp, brush, brushes, crayon, grass, acorn

18 GIMP brushes I originally created to sell, now they are free for you to use.Includes:
Especially the acorn leaves and flintstones could be great to create textures.
view my generators and tips
Godot  3 Tiled Movement Instructions
by yd (Document, posted Tuesday, February 27, 2018 - 13:49)
Tags: tiled, dungeon, fps

Could not edit my previous submission so here is a new one.
This  is the Godot3 tutorial to control objects (camera for example) to move on a grid, like in LoG dungeon crawler.
There is a simple scene set up. Note, that to use these in your project you may need to set up the Input to match.
Hit movement from a video
by doudoulolita (Document, posted Monday, November 12, 2012 - 12:34)
Tags: movement, hit

Pictures are extracted from the video with kdenlive. These pictures will help me make good animations for a 2D game.
I acted a bit like a panda because I wanted to make one for the game Ultimate Smash Friends.
InDesign Files for an African/fantasy inspired book [Spears of the Dawn]
by Kevin Crawford (Document, posted Friday, March 8, 2013 - 03:21)
Tags: africa, african, book, layout

These African-inspired InDesign files were created for the tabletop RPG Spears of the Dawn (from Sine Nomine Publishing). They are part of an art, map and layout pack released into the public domain (and available for download from here).

The publisher writes:
The art in this resource pack was provided by the talented hands of Andrew Krahnke, Earl Geier, Ian MacLean, Luigi Castellani, Miguel Santos, Nicole Cardiff, and Sara Mirabella. At the agreement of the artists and under the terms of its commission, it is intended for the public domain, and may be used by anyone for any purpose desired. As a matter of courtesy, I would request that you leave the artist's name attached to the file and credit them in your work.
The files in the InDesign and Maps folders were created by me and are also in the public domain and available for any person to use as they see fit. No credit is necessary should you find them useful.
If you choose to redistribute this resource pack, please keep the files together, in order that other users can more easily confirm that they are, in fact, public domain works and available for their use. If that is impractical, you should likely reference the work as being released into the public domain by Kevin Crawford of Sine Nomine Publishing on January 22nd, 2013, so they at least know who to ask to confirm its provenance.
Kevin CrawfordSine Nomine Publishingsine.nomine.pub@gmail.com
And:
The document file here is meant for InDesign CS6. The .idml file can be opened in InDesign CS4 or later, but the object types will need some tweaking and adjusting to make things look the way they were intended to look. The PDF gives a visual example of what the file should properly look like, so those with earlier versions of InDesign will be able to tell what the text is talking about.
The files use the African Textile One font offered by Scholtz Fonts, available in several locations, including http://www.fonts.com/font/scholtz-fonts/african/textile-one. It's likely you'll want to make your own font picks for your products, in which case you can tweak the paragraph styles of the document to use your own preferred selection.
And a last hard-learned note- if you're going to use these styles for POD, avoid using delicately-pierced lacework fonts in white on black, like the example African Textile One in the file. While it looks good in PDF, POD reproduction can't always do that fine detail justice.
Isometric Tile Toolkit
by Screaming Brain Studios (Document, posted Tuesday, July 18, 2023 - 21:01)
Tags: blender, Isometric, toolkit, tileset, tiles, utility

This is a set of Blender scenes that have been prepared for creating Isometric Tiles, allowing you to quickly convert and render textures so they can be used in isometric tile-sets! Included in this pack are several Blender Scene (*.blend) files, complete with Isometric Camera and a perfectly aligned Texture Plane or Cube for you to render, set up with an easily swappable Image Texture Material, and environment settings that permit perfect color renders. Included are scenes for multiple types of tiles, including flat Floor and Wall tiles or solid Cube tiles.
Also included with this pack are Python (*.py) scripts you can run in Blender which quickly clear the scene before setting up an Isometric Camera and Texture Plane, should you wish to set up your own scenes or examine the scripts instead. Examples and step by step instructions for using each of the Blender scenes as well as the different masks are included in the form of a Readme file, available in *.txt, *.docx, or *.pdf formats.
Contents:
In order to use this toolkit, you must have a copy of Blender installed. It is also highly recommended that you grab a copy of GIMP so you can take advantage of the included post-processing shading and selection masks! Each Blender scene has a small properties panel where you can set the size of your desired render, load the texture you wish to convert, and a handy render button for quickly rendering your tiles. You can then use the included masks to edit or shade your rendered tiles.
This toolkit will be updated and modified over time to fix issues or add scenes and features.
Jupiteroid Font
by GGBotNet (Document, posted Saturday, January 6, 2024 - 01:14)
Tags: FONTS, typeface, cyrillic, typography, opentype, otf, truetype, ttf, Web Open Font Format, woff

The Jupiteroid font family includes six styles: Light, Light Italic, Regular, Italic, Bold, and Bold Italic, along with a total of 779 glyphs. It offers support for 87 languages.
Kenney fonts
by Kenney (Document, posted Tuesday, May 20, 2014 - 12:26)
Tags: font, FONTS, pixel, bitmap font

Complete collection of all fonts I've created so far. Includes pixel fonts (make sure you use powers of 2!) and vector fonts. Enjoy :)
Includes:
Let me know if you have any questions or requests!
---
Like to support the creation of free game assets? Consider a donation:
LineFont
by Jan125 (Document, posted Monday, January 6, 2025 - 10:26)
Tags: font, ttf

A font that may get sporadically updated.
Metatoken: Unsorted Past This Submission
by greysondn (Document, posted Wednesday, November 14, 2018 - 09:26)
Tags: meta

If you're like me and you sort your collections, you often get frustrated when you add a bunch of new stuff only to have to wonder what is sorted and what isn't.
This is a meta-level token meant to be insert at the end of collections to show that it's unsorted. I am assuming - although I don't know - that entries inserted into a collection go immediately to the end. So if this token was placed then any new entries would be after it, noting them as unsorted.
The font is the Hack font.
Minimalist Pixel Fonts
by kheftel (Document, posted Monday, October 5, 2015 - 19:36)
Tags: font, ttf, Minimalist, pixel font

A few different minimalist pixel fonts I've made, that I wanted to share with the OGA community.
Set the point size to multiples of 16 for best results.
Also, the preview may not be pixel-perfect, but the fonts should be at sizes that are multiples of 16.
Downloadable TTFs here (Yes, the license is different at fontstruct but I'm making them CC0 here for convenience for you guys):
http://fontstruct.com/fontstructions/show/1194671
http://fontstruct.com/fontstructions/show/1194683
http://fontstruct.com/fontstructions/show/1158293
Also TTFs attached in zip form.
It'd be awesome if you let me know if you use them.
Monostilus
by Hsyenoh05 (Document, posted Wednesday, January 24, 2024 - 09:37)
Tags: font, monospace, retro, pixel, pixelart

Retro pixel font for all your needs, Prefered font sizes (For pixel perfection) are 12, 24, 36, 48 and so on
Name Generator with lists
by TinyWorlds (Document, posted Monday, September 10, 2012 - 09:38)
Tags: generator, random, procedural, txt, name, village, Inn, guesthouse, Fantasy, RPG

The archive includes the program as .jar and .sb. It is recomned to use the .sb, because it is faster and the list can be exported. You need Scratch to open the .sb. Rightclick the list to export the names as txt (Scratch only).There are also a couple of .txt with outputted names.

You can create:
inn names: the program will try to start both parts with the same letter, e.g. Curious Captain
general names: the program will throw just some random letters together, e.g. Ozeev
and village names: the program will create a random British village name by combining 2 words typical for village names, e.g. Westhaven

It sucks, that you cannot upload .txt files here, but I uploaded a zip only with rendered names.
There are 11000 general names, 500 inn names and 500 village names included.

Here is a online version: http://scratch.mit.edu/projects/kddekadenz/2769055
NyntunkoFuture Font
by Ragnar Random (Document, posted Thursday, January 2, 2025 - 09:46)
Tags: font, pixel font

An attempt at a futuristic pixel font, made from scratch, in TTF format.
Just A-Z to latin alphabet, no numbers or special characters....
NyntunkoFuture Font with numbers
by glitchart (Document, posted Friday, January 3, 2025 - 09:09)
Tags: font, pixel font

NyntunkoFuture by Ragnar Random https://opengameart.org/content/nyntunkofuture-font License CC0
I added numbers to the font, the rest remains the same.
I added a new revision of the font with new characters in an attempt to support other languages (see second screenshot preview). I added some latin vocals with accents and consonants with umlaut.
As I'm not a font designer and not sure of the quality of the extra characters, I left the original in which I've just added numbers just in case someone prefers it.
OGAFGJF1 ttf font
by MNDV.ecb (Document, posted Saturday, September 22, 2018 - 01:02)
Tags: font, jam, fall

needed font. here is font.
Old typewriter font
by Q_x (Document, posted Monday, November 8, 2010 - 23:55)
Tags: symbols, font, old, typewriter, RPG, Strategy, Historical, Modern, Warfare, Other, User Interface, Vector Art

There was no "Old typewriter"-like font available before, at least I was unable to find one for PARPG. Someone had to do that, so what the heck, I did it.
Font is called PARPG, same as project it was designed for.
Fixed-width, rather skinny (as for antique typewriter fonts genre).
There are many characters still missing, some of them may also not be dispalyed properly. Please INFORM ME if you have any specific needs. Many languages should be completely or nearly supported, and adding a couple more glyphs is not a big issue.
.sfd (created with fontforge) and files in popular formats are in the zip file.
PixelArt Fantasy Font for Construct 2
by OnixGames (Document, posted Saturday, July 1, 2017 - 14:46)
Tags: Fantasy, font, construct 2, bold, pixelart

FREE PixelArt Fantasy Font (works great with Construct 2)
Free Pixelart Fantasy Bold Font. This font works great with Construct 2 Sprite Font object. Available in 3 colors: - 1) Black - 2) White - 3) Gold
Important settings:
Character widht: 16
Character height: 17
Character Set: @ABCDEFGHIJKLMNOPQRSTUVWXYZ[£]{}€!"#$%&'()*+,-.^0123456789:;<=>?/abcdefghijklmnopqrstuvwxyz
--
Made by onixgames.com
PixelPunk Font
by Ragnar Random (Document, posted Thursday, February 23, 2023 - 17:14)
Tags: font, pixel font

A punk rock font in TTF format.
Pixtile Font
by GGBotNet (Document, posted Wednesday, April 20, 2022 - 16:18)
Tags: font, FONTS, ttf, 8bit, pixel, pixel font, Pixel Art, typeface

The Pixtile font features a total of 385 glyphs. It offers support for 52 languages.
Suggested font size settings include:8, 16, 32, 64, and 128 pixels (px)6, 12, 24, 48, and 96 points (pt).
Pizel Font
by CopheeMoth (Document, posted Friday, September 20, 2024 - 13:29)
Tags: font, pixel, pixel font, ttf

A pixel font with over 2000 glyphs (TTF)
PT-BR Common Localisation Strings
by Croomfolk (Document, posted Thursday, April 7, 2022 - 17:47)
Tags: translation, localisation, locale, portuguese, english, brazilian, spreadsheet

After working for a while with game translation and seeing many games with terrible bot-made translations in the App Store, I decided to create a simple spreadsheet with common game terms translated into Brazilian Portuguese (my native language) so that you can test and implement alternate languages in your games while being sure your text strings are correct!
Includes a column with english strings, another with those strings translated into portuguese, alternate translations in a separate column for when there's more than one good way of translating things, and finally a column for notes and observations. File format is from LibreOffice Calc, which Excel should open with no issue. Zipped together with a readme due to OGA file format restrictions. Contains 60 source strings.
I only translated generic content - menu and UI, options menu strings, that sort of thing. Should be enough for textless games, like short jam projects. But if you want me to completely localise your game's strings, feel free to leave a message or send me an e-mail! I don't charge for translating free and open source content.
-=-=-=-=-=-=LINKS =-=-=-=-=-=-
To see more of my work and socials or to commission something, here is my list of links: https://croomfolk.carrd.co/
Public Pixel Font
by GGBotNet (Document, posted Tuesday, March 29, 2022 - 13:53)
Tags: font, FONTS, symbols, ttf, vector, typeface, arcade, pixel font, Pixel Art, 1980

The Public Pixel font features a total of 1324 glyphs and is crafted on a monospaced 8x8 grid. It offers support for 98 languages.
Suggested font size settings include:8, 16, 32, 64, and 128 pixels (px)6, 12, 24, 48, and 96 points (pt).
Roguelike Font
by Sudocolon (Document, posted Monday, July 15, 2013 - 01:46)
Tags: mono, Monospaced, roguelike, rogue, ascii, programmer

A quickly made monospaced font for a roguelike. I only needed a couple letters, so some of the characters are odd looking.
I couldn't find a royalty free monospaced I could embed for a roguelike game, so I made my own using FontStruct.
http://fontstruct.com/fontstructions/show/851550
CC0 public domain
Scratch / Damaged Paint Brush
by ElDuderino (Document, posted Friday, February 7, 2020 - 08:27)
Tags: brush, scratch, damage, grunge, wear, .gih

This pack contains two Gimp-Brushes as .gih-files. They are great when drawing hard-surface textures to wear down painted areas or text.
The first brush contains 5 different scratches with a resolution of 725x135 pixels.
The second brush is a collection of areas where spray paint crumbled off from a piece of metal with a resolution of 161x119 pixels.
Tutorial & Image Pack - Build levels in 2,5D (Sprite Based)
by Fracture (Document, posted Thursday, October 31, 2013 - 07:42)
Tags: tutorial, level, design, dimension, dimensions, Sprite, sprites, tile, tiles, document

This tutorial was written to go along with Open Surge Engine, but it is rather general, in what regards graphic and level design work.
The graphics for the tutorial, and some templates, are included in the zip file.
VGA Colour Palette
by RooMan93 (Document, posted Thursday, February 7, 2019 - 08:54)
Tags: VGA, gimp, color palette

Gimp VGA Palette
just drag and drop VGA.gpl into the gimp palettes folder
Created With Gimp from the VGA wiki
YandereFont
by Sudocolon (Document, posted Tuesday, February 2, 2016 - 01:31)
Tags: font, FONTS, handwritten, handwriting

Go nuts