nyuuzyou/OpenGameArt-CC0 huggingface dataset:
Doom Komato Berserker 02 Tall male A OpenGL
by Puffolotti (2D Art, posted Saturday, February 22, 2020 - 16:14)
Tags: doom, komato, berserker, alien, monster, prerendered, 8bits

The intention behind this new batch is to offer maximum flexibility and the possibility to create several different monsters by choosing different walking styles, attacks and so on.
Despite being forced to limit the number of cels for practical reasons, in a class, every bodytype will have all the cels required in the class. so big komato will have acrobatic kicks, small komato might do a powerwalk, and so on.
So this set should allow to create dozens of different monsters for a single Doom mod, by choosing actions and changing palettes.
Who's familiar with DOOM modding won't need much explanations about how to open and rename those spritesheets/sequences, i tried my best to organize the files in the most universal way.
The file named basic contains some walking, leaping attacking, standby, shooting, getting hit and falling on the floor animations, in short is sufficient to create several different monsters for every bodytype.
The files named Extra* contain additional actions, (in this case just one inspired by Street Fighter II 's M.Bison) to allow further personalization of the monsters.
The second preview image kinda displays how the bodytype is perceived within their own society. My entries in the next weeks might look similar to each other, but they aren't, as mentioned above, they simply share the cels and actions of everyone.
As seen in this picture:
https://www.deviantart.com/puffolotti4iji/art/Devastators-831394963
By altering the palettes is possible to create several different monsters with the same bodytype and class.
The PNG files contain 8 columns of the same width with a comprehensive sequence, ready to be cut into several new dooM monsters.
The GIF files contain 1 cel for each frame, in 8 columns, to make it easier with programs such as ASEPRITE to retrieve and line up the needed cels to create monsters.
Also i attached the original renders, in 2X resolution, in a ZIP file my sprites are obtained with just despeckle effects, other artist might have different (and better) ideas.
Here some simple options:
https://www.deviantart.com/puffolotti4iji/art/Using-filters-to-auto-clea...
Also... it is obvious that the third and seventh column of the appropriate cels from the ZIP can be used for platformer games, and feel free to use them so if you like, but let me remind you that i made specific sprites of such characters for platformers.
Doom Komato Berserker 03 Normal male A OpenGL
by Puffolotti (2D Art, posted Saturday, February 22, 2020 - 16:22)
Tags: doom, komato, berserker, alien, monster, prerendered, 8bits

The intention behind this new batch is to offer maximum flexibility and the possibility to create several different monsters by choosing different walking styles, attacks and so on.
Despite being forced to limit the number of cels for practical reasons, in a class, every bodytype will have all the cels required in the class. so big komato will have acrobatic kicks, small komato might do a powerwalk, and so on.
So this set should allow to create dozens of different monsters for a single Doom mod, by choosing actions and changing palettes.
Who's familiar with DOOM modding won't need much explanations about how to open and rename those spritesheets/sequences, i tried my best to organize the files in the most universal way.
The file named basic contains some walking, leaping attacking, standby, shooting, getting hit and falling on the floor animations, in short is sufficient to create several different monsters for every bodytype.
The files named Extra* contain additional actions, (in this case just one inspired by Street Fighter II 's M.Bison) to allow further personalization of the monsters.
The second preview image kinda displays how the bodytype is perceived within their own society. My entries in the next weeks might look similar to each other, but they aren't, as mentioned above, they simply share the cels and actions of everyone.
As seen in this picture:
https://www.deviantart.com/puffolotti4iji/art/Devastators-831394963
By altering the palettes is possible to create several different monsters with the same bodytype and class.
The PNG files contain 8 columns of the same width with a comprehensive sequence, ready to be cut into several new dooM monsters.
The GIF files contain 1 cel for each frame, in 8 columns, to make it easier with programs such as ASEPRITE to retrieve and line up the needed cels to create monsters.
Also i attached the original renders, in 2X resolution, in a ZIP file my sprites are obtained with just despeckle effects, other artist might have different (and better) ideas.
Here some simple options:
https://www.deviantart.com/puffolotti4iji/art/Using-filters-to-auto-clea...
Also... it is obvious that the third and seventh column of the appropriate cels from the ZIP can be used for platformer games, and feel free to use them so if you like, but let me remind you that i made specific sprites of such characters for platformers.
Doom Komato Berserker 04 strong male A OpenGL
by Puffolotti (2D Art, posted Sunday, February 23, 2020 - 01:35)
Tags: doom, komato, berserker, alien, monster, prerendered, 8bits

The intention behind this new batch is to offer maximum flexibility and the possibility to create several different monsters by choosing different walking styles, attacks and so on.
Despite being forced to limit the number of cels for practical reasons, in a class, every bodytype will have all the cels required in the class. so big komato will have acrobatic kicks, small komato might do a powerwalk, and so on.
So this set should allow to create dozens of different monsters for a single Doom mod, by choosing actions and changing palettes.
Who's familiar with DOOM modding won't need much explanations about how to open and rename those spritesheets/sequences, i tried my best to organize the files in the most universal way.
The file named basic contains some walking, leaping attacking, standby, shooting, getting hit and falling on the floor animations, in short is sufficient to create several different monsters for every bodytype.
The files named Extra* contain additional actions, (in this case just one inspired by Street Fighter II 's M.Bison) to allow further personalization of the monsters.
The second preview image kinda displays how the bodytype is perceived within their own society. My entries in the next weeks might look similar to each other, but they aren't, as mentioned above, they simply share the cels and actions of everyone.
As seen in this picture:
https://www.deviantart.com/puffolotti4iji/art/Devastators-831394963
By altering the palettes is possible to create several different monsters with the same bodytype and class.
The PNG files contain 8 columns of the same width with a comprehensive sequence, ready to be cut into several new dooM monsters.
The GIF files contain 1 cel for each frame, in 8 columns, to make it easier with programs such as ASEPRITE to retrieve and line up the needed cels to create monsters.
Also i attached the original renders, in 2X resolution, in a ZIP file my sprites are obtained with just despeckle effects, other artist might have different (and better) ideas.
Here some simple options:
https://www.deviantart.com/puffolotti4iji/art/Using-filters-to-auto-clea...
Also... it is obvious that the third and seventh column of the appropriate cels from the ZIP can be used for platformer games, and feel free to use them so if you like, but let me remind you that i made specific sprites of such characters for platformers.
Doom Komato Berserker 05 chubby male A OpenGL
by Puffolotti (2D Art, posted Sunday, February 23, 2020 - 06:44)
Tags: doom, komato, berserker, alien, monster, prerendered, 8bits

The intention behind this new batch is to offer maximum flexibility and the possibility to create several different monsters by choosing different walking styles, attacks and so on.
Despite being forced to limit the number of cels for practical reasons, in a class, every bodytype will have all the cels required in the class. so big komato will have acrobatic kicks, small komato might do a powerwalk, and so on.
So this set should allow to create dozens of different monsters for a single Doom mod, by choosing actions and changing palettes.
Who's familiar with DOOM modding won't need much explanations about how to open and rename those spritesheets/sequences, i tried my best to organize the files in the most universal way.
The file named basic contains some walking, leaping attacking, standby, shooting, getting hit and falling on the floor animations, in short is sufficient to create several different monsters for every bodytype.
The files named Extra* contain additional actions, (in this case just one inspired by Street Fighter II 's M.Bison) to allow further personalization of the monsters.
The second preview image kinda displays how the bodytype is perceived within their own society. My entries in the next weeks might look similar to each other, but they aren't, as mentioned above, they simply share the cels and actions of everyone.
As seen in this picture:
https://www.deviantart.com/puffolotti4iji/art/Devastators-831394963
By altering the palettes is possible to create several different monsters with the same bodytype and class.
The PNG files contain 8 columns of the same width with a comprehensive sequence, ready to be cut into several new dooM monsters.
The GIF files contain 1 cel for each frame, in 8 columns, to make it easier with programs such as ASEPRITE to retrieve and line up the needed cels to create monsters.
Also i attached the original renders, in 2X resolution, in a ZIP file my sprites are obtained with just despeckle effects, other artist might have different (and better) ideas.
Here some simple options:
https://www.deviantart.com/puffolotti4iji/art/Using-filters-to-auto-clea...
Also... it is obvious that the third and seventh column of the appropriate cels from the ZIP can be used for platformer games, and feel free to use them so if you like, but let me remind you that i made specific sprites of such characters for platformers.
Those are the assault classes i already rendered, the dude is the second from the left.
https://www.deviantart.com/puffolotti4iji/art/New-komato-classes-for-Doo...
Every class will have their own bodytypes.
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
Doom Komato Berserker 06 small male A OpenGL
by Puffolotti (2D Art, posted Sunday, February 23, 2020 - 06:57)
Tags: doom, komato, berserker, alien, monster, prerendered, 8bits

The intention behind this new batch is to offer maximum flexibility and the possibility to create several different monsters by choosing different walking styles, attacks and so on.
Despite being forced to limit the number of cels for practical reasons, in a class, every bodytype will have all the cels required in the class. so big komato will have acrobatic kicks, small komato might do a powerwalk, and so on.
So this set should allow to create dozens of different monsters for a single Doom mod, by choosing actions and changing palettes.
Who's familiar with DOOM modding won't need much explanations about how to open and rename those spritesheets/sequences, i tried my best to organize the files in the most universal way.
The file named basic contains some walking, leaping attacking, standby, shooting, getting hit and falling on the floor animations, in short is sufficient to create several different monsters for every bodytype.
The files named Extra* contain additional actions, (in this case just one inspired by Street Fighter II 's M.Bison) to allow further personalization of the monsters.
The second preview image kinda displays how the bodytype is perceived within their own society. My entries in the next weeks might look similar to each other, but they aren't, as mentioned above, they simply share the cels and actions of everyone.
As seen in this picture:
https://www.deviantart.com/puffolotti4iji/art/Devastators-831394963
By altering the palettes is possible to create several different monsters with the same bodytype and class.
The PNG files contain 8 columns of the same width with a comprehensive sequence, ready to be cut into several new dooM monsters.
The GIF files contain 1 cel for each frame, in 8 columns, to make it easier with programs such as ASEPRITE to retrieve and line up the needed cels to create monsters.
Also i attached the original renders, in 2X resolution, in a ZIP file my sprites are obtained with just despeckle effects, other artist might have different (and better) ideas.
Here some simple options:
https://www.deviantart.com/puffolotti4iji/art/Using-filters-to-auto-clea...
Also... it is obvious that the third and seventh column of the appropriate cels from the ZIP can be used for platformer games, and feel free to use them so if you like, but let me remind you that i made specific sprites of such characters for platformers.
Those are the assault classes i already rendered, the dude is the second from the left.
https://www.deviantart.com/puffolotti4iji/art/New-komato-classes-for-Doo...
Every class will have their own bodytypes.
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
Doom Komato security with and without hatchet 28/38
by Puffolotti (2D Art, posted Thursday, December 17, 2020 - 17:28)
Tags: komato, alien, doom, fps, complete, prerendered, monster

In general, in FPS focus is rightfully on belligerant hostile soldiers, some FPS present prisoners, hostages, civilians.
Anyhow, i decided to create sprites about sailors, pilots, service personell grabbing the first thing at hand and participating in the fight against the intruder (1UP)
This set should blend pretty well with the other tavatai in the collection they belong to, altough i'm studying a way to get a better output and more actions.
As usual i'll prepare several sets to grant variety in the enemy. This set in particular is divided in 3 parts: basic actions, extra actions, (to create an entire rank) and handsfree cels. The last has got actions that will allow to create unaware monsters busy working with wall or tabletop computers.
Of course every set is shown from the 8 classic directions.
I also added for each of the 3 ranks additional files from the side sequence, in case someone wants to use it for platformers or scrolling beat 'em up Didn't tought of doing the same for the sequences facing west or north, but if requested i could select them.
First 3 preview files show the cels that are included in each of the 3 sequences, the next previews show all the cels for each of the monsters from all 8 viewpoint.
In case of doubt or confusion between the term "monster" or "rank", the number at the beginning of the filename represents the rank, a monster can have some or all the cels of it's rank.
With this architecture in the sprites, a rank can represent 2 or more monsters made with the same spriteset that can be distinguished from the stride or at the moment a monster in the rank does something that the other mosnter in the rank cannot... Kinda like Mokujin or Combot in Tekken.
---
Sequences and spritesheets for FPS are high resolution and 32 bits of colors, altough the file uses 256 arbitrary colors i provided an arbitrary palette to indicize each of the ranks, but i reckon that using fixed palettes such as NTSC, PAL, WEB might create interesting shading effects.
Usually, in engines such as DooM, Heretic, strife, low res sprites are detailed enough, and the pixelation when they are virtually close to the camera is pretty dramatic.
Also, for each monster i added a low resolution spritesheet, wich contains all 3 sequences, from all 8 directions. Obviously the 7th column represent the left handed sidescrolling sequence.
And as said above, a complete low res sprite for each rank, in their sideview, for platformers or beat 'em up. Of course it can be enriched with cels from the corresponding complete spritesheet.
Doom Komato security with and without hatchet Part 2:  38/38
by Puffolotti (2D Art, posted Tuesday, December 22, 2020 - 15:51)
Tags: komato, alien, doom, fps, complete, prerendered, monster

Here the first part.
https://opengameart.org/content/doom-komato-security-with-and-without-ha...
I had to subdivide this class in 2 entries, so here there will be the last 10 ranks, altough the last one is only low-res and unique.
Like in previous entry, every rank will have a low-res spritesheet, 3 sequences and spritesheets, first one standalone, second with extra actions to create different stances or actions for different individuals or sub-ranks, and the third without the hatchet.
I also added an automatically generated palette for each rank, to help who might want to indicize the high res cels but isn't familiar with palettes.
I'll redo and correct the Iray rank. Animation will probably be slighly different
Note: I noticed only now that in the extra sprites there is a intersection betwheen the hatchet and the skull. barely noticeable in the low-res sprite (8 months have passed since the renders, i foggily remember that at the time i deemed it irrelevant.) It's a little embarassing, if anyone wants to use hi-res sprites as they are, but i'm confident that is not difficult to correct.
I'm adding a Bonus character, before working on the Irai ranks for komato security's class. I'll add a male version of the 3dDelight rank soon.
Door, Key, and Creatures
by coolphill (2D Art, posted Thursday, August 10, 2017 - 11:14)
Tags: door, key, Squirrel, bird

There is a Key, Door, Squirrel, and Bird thingy.

I made this for a game I was working on.

My favorite is the Squirrel.

I gave it my best but it's not very great.
Doors
by SpiderDave (2D Art, posted Tuesday, March 12, 2013 - 18:29)
Tags: procedural, Pixel Art, doors

1536 16x32 doors, painted or dark glass pixel art style.  Procedurally generated.
double barrel assaut rifle(+upgrade)
by Terorchat (2D Art, posted Thursday, November 8, 2018 - 09:38)
Tags: weapon, customization

My new weapon. I try make upgrade for assaut rifle. I think if you need customization in game it was usefully
Double Decker
by LetargicDev (2D Art, posted Thursday, December 8, 2016 - 15:15)
Tags: pixelart, background

Maybe you will find place for it somewhere in the background
Double Slash Animation
by MoikMellah (2D Art, posted Sunday, April 17, 2011 - 22:11)
Tags: Weekly Challenge, Get in the Game, Action, Fantasy, Other, Pixel Art, Sprite, Character, Enemy

Me, in my work uniform, for some reason with a katana.  Includes 64x32 frames with weapon, and 32x32 frames without.  Submitted for the "Get in the Game" Weekly Challenge.
Download Buttons
by OwlishMedia (2D Art, posted Thursday, July 26, 2018 - 03:42)
Tags: button, download, ui, png, transparent, green

Presumably, you will want people to download your game. I sure do, which is why I made these buttons.
I've included a PSD source so you can make your own.
DRAGON
by richtaur (2D Art, posted Tuesday, October 25, 2011 - 15:12)
Tags: medieval, Fantasy, 8-bit, retro, spritesheet

Graphics made by my very talented brother in 1996 for a QBASIC game I was working on at the time. An unfinished JavaScript version can be found here: http://richtaur.github.com/demos/DRAGON/
Note: he made this with a limited palette and a program that only supported the keyboard: arrow keys and the space bar.
If you like this you'll love my book How to Make a Video Game All By Yourself (available as a paperback or read digitally).
Dragon 1 (M484)
by Master484 (2D Art, posted Wednesday, October 2, 2013 - 01:07)
Tags: dragon, pixel, shmup, horizontal, shooter, boss, orange, monster, large, snake

Here's a cool looking dragon that I made a few days ago. :)
The file includes a 4 frame animated dragon head, one body part, and some flames. Also there is a "disassembled" version of the head where the upper head and the lower jaw of the dragon are separated, so that you can use both of them as separate sprites and create smoother mouth animation that way.
Attribution Instructions:
These graphics are in the Public Domain.Attribution is not needed.
But if you wish to give me credit, then you can mention "Master484" as the original author, and maybe also put a link to my website: http://m484games.ucoz.com/
Dragon 2d sprite
by JacPete (2D Art, posted Monday, September 5, 2016 - 15:29)
Tags: dragon, Character

planed as an obstacle in super mage world, the green dragon was ripped out of the game. i think it would need some work to look cool but i like his face in someway. maybe it will get used by someone.
check out my new trailer on youtube
https://www.youtube.com/watch?v=yLULtTTwkmQ
Dragon
by thedirtyvms (2D Art, posted Wednesday, November 29, 2017 - 07:40)
Tags: dragon

a 3 min dragon
Dragon
by carnageddon (2D Art, posted Wednesday, May 16, 2018 - 08:03)
Tags: monster, dragon

Here is a dragon sprite that I made for my game and another one that I made for fun but didn't plan to use.
Enjoy!
dragon
by kotnaszynce (2D Art, posted Wednesday, February 13, 2019 - 09:05)
Tags: dragon, idle, animated

nice dragon idle =)
64x64
Dragon character
by Shepardskin (2D Art, posted Thursday, February 12, 2015 - 04:55)
Tags: Pixel Art, adventure, dragon, Fantasy, gif, .gif, animation

A dragon character with talking animation and moving head animation. It has a seperate flicking tail animation. In original and x2 sizes. No transparency - sorry!
I made these during a gamejam for a short adventure game. You can play here: http://gamejolt.com/games/adventure/5-dragons/38324/
Dragon Drop Winter Stages
by RedPandaInASuit (2D Art, posted Saturday, January 1, 2022 - 17:54)
Tags: 8x8, Pixel Art

Winter-themed stages made for Dragon Drop.
Dragon Eggs
by MELLE (2D Art, posted Sunday, August 1, 2021 - 08:59)
Tags: dragon, Fantasy, RPG, monster, egg

different dragon eggs
Dragonfly
by Lexatchison (2D Art, posted Friday, October 16, 2015 - 08:20)
Tags: dragon, dragonfly, cute, lovely, children

CLIC HERE FOR MORE ASSETS ______________________Everything is perfectly organized. All in high quality:
It contents the files in PNG, SVG, AI, EPS and PSD.
They are FULLY EDITABLE.
Also, Inside the PNG folder, you will find the images in three different size: BIG, MEDIUM and SMALL.
I hope you like it
:)
Dragon - Fully Animated
by Cethiel (2D Art, posted Monday, April 15, 2019 - 18:17)
Tags: dragon, Fantasy, RPG, creature, animated, Platformer

Here's a complete dragon with many 60 frames per second animations.
(Click on the Previews to see the animated GIFs)
Animation List :
You can follow me on Twitter here. HD version of the Dragon and 4 more animations available on Patreon and on Itch.io.
Dragon Maniac & Friends
by Spring Spring (2D Art, posted Friday, June 14, 2019 - 20:25)
Tags: water, nymph, villain, evil, crocodile, monster, boss, captain, sheep, ram, animal, anthro, furries, dragon, maniac, cute, Pixel Art, Sega, Master System, SMS, Character, sheet

The dragon looks quite similar to the disney character, but ultimately they are not the same.


(SMS colors)
Dragon/Monster eggs
by Fadesta (2D Art, posted Friday, September 2, 2022 - 23:59)
Tags: egg, Sprite, simple, sprite sheets, pixelart, 32 bits

This is an improve of "Egg Item Sprite" made by GoopyBus. They can be used to have blue, green or red eggs of monsters. Also can be used to have a monster that are exiting of the eggs.
The sprite is 32x32 or 64x64.
The entire sprite sheet is the length of the sprite multiplied by the quantity of sprites.
The normal sprite sheet is a simple animation of movement
Dragon (OHR Version)
by marionline (2D Art, posted Wednesday, November 29, 2017 - 13:38)
Tags: dragon, OHRRPGCE

This is the dragon made by thedirtyvms (Link: https://opengameart.org/content/dragon-5) colorchanged for use with the ohrrpgce. I reduced it colors so it can be used with a color palette of 16 colors.
It has it's toung stuck out, there is also a version with a moustache. Since it is made to use in the OHR its color palette can be alterd easily. License is cc0, just like thedirtyvms's dragon.
Dragons
by Blarumyrran (2D Art, posted Tuesday, September 4, 2012 - 04:25)
Tags: dragon, wesnoth, monster, pixelart, creature, Sprite, lizard

Dragons

(they're not supposed to be the same dragon at different stances; rather they are different revisions)
Dragon - scale with pattern along path in Inkscape
by SpriteAttack (2D Art, posted Wednesday, July 7, 2021 - 22:58)
Tags: vector, Inkscape, affinity, dragon, scales, pattern, brush, tutorial

These are the vector [svg, pdf and affinity] files along with a PNG from the Pattern along Path part 2 tutorial at  2dgameartguru.com.
Drawing Jungle Vines
by FabinhoSC (2D Art, posted Saturday, May 30, 2020 - 10:10)
Tags: jungle plant, vines, drawing, vine

I did that in Gimp ... they are hand drawn, and I added some filters, relief map and painting, etc ... to highlight even more contour and shapes.
There are 9 images in different approaches to jungle vines.
They are in a .png format, with a transparent background.
Some can be tileable horizontally, others tileable vertically, according to the approach used in the segments of each vine branch.
It resembles old comic book drawings and hand-drawn toons. They may still have some uses in compositions for specific game themes.
With adjustments to a shader in the game engines, they can be used as 3d texture (I tested it as 3d texture in Blender), or also as compositions in a parallax in a 2d game.
Change and create derived images if needed. You don't have to give me credit. These images are on CC0.
I hope they are useful in someone's project :)
Drawn Crate Box 100
by qubodup (2D Art, posted Saturday, May 12, 2012 - 09:51)
Tags: crate, box, drawn, gimp, hand-drawn, red, dirty

Just a quick idea for a simple nicely-tiling box for https://www.facebook.com/events/344748218923235/permalink/354909327907124/
corner pieces in own layer
dregbin
by surt (2D Art, posted Tuesday, August 27, 2013 - 03:21)
Tags: dragon, drake, Troll, goblin, evil, green, pixel

generated from surt's artwork which can be found in his cc0 scraps thread.
Dresses
by amaranthia (2D Art, posted Tuesday, November 10, 2015 - 15:47)
Tags: Top-down, RPG

A gift to the public, requested of me by my sister Katie, who passed away in July 2015.
dresses
by amaranthia (2D Art, posted Tuesday, November 10, 2015 - 15:49)
Tags: RPG

Dresses on a dress form.
drink
by Aswino (2D Art, posted Saturday, February 27, 2016 - 11:52)
Tags: drink, wine, glass, pixelart

drink
Drinking bird
by j0j0n4th4n (2D Art, posted Thursday, November 4, 2021 - 20:16)
Tags: 64x64, 64, Pixel Art

This is a creatures I invented based of on the drinking bird toy, they are all licensed as Creative Commons Zero (CC0) so you can use it on your games if you wish
Dr Madtux icon
by STKRudy85 (2D Art, posted Monday, October 22, 2012 - 03:12)
Tags: supertuxkart, Icon

Icon like supertuxkart's ones
Dr. Mario Clone Sprites
by surt (2D Art, posted Saturday, June 6, 2009 - 23:31)
Tags: Dr. Mario, Puzzle, Pixel Art, Sprite

Sprites for a Dr. Mario-like game.
Drone 48x48px
by NettySvit (2D Art, posted Sunday, March 10, 2024 - 07:38)
Tags: 48x48, Rpg Maker MV, rpg maker mz, drone

Drone without/with shadow
48x48 px
for RPG maker MV / MZ and others

Licensed via CC0
Drop
by kindland (2D Art, posted Monday, March 24, 2014 - 12:14)
Tags: gif, water, drop, tear, waves

I know it's a crappy animation, nothing special but the purpose of this post is more to show the source, maybe some ppl want to make this kind of animation in photoshop, so i included the psd source with layers to see how was done.


if you use ps cs 6, animation window is called>  timeline

(tip). saving for web with Diffusion Transparency dither will show only animation without background, ofcourse if u have no background, if u have, then close layer eye and save.
Drop pod sprite
by GearShocky (2D Art, posted Monday, November 25, 2024 - 08:24)
Tags: space, Sci-Fi, spritesheet

A landing pod, sorts of for a mech, kinda like a garage too. Initially made this for a cancelled prototype project
Druiddess
by Hollander (2D Art, posted Friday, September 2, 2011 - 09:41)
Tags: RPG, sorceress, druidess, magician, female, elf, blonde, forest, fairy, avatar, Portrait

64x64 Portrait for RPG
Druid set
by NewTom (2D Art, posted Saturday, February 15, 2020 - 13:13)
Tags: Pixel Art

Usable by anyone, especially lottery based rpg games. Can be modified or copied.
Dry brush landscape photos
by (Submitted by (2D Art, posted Thursday, December 9, 2010 - 08:13)
Tags: photo, dry brush, loading screen, lanscape, RPG, Fantasy, Other, background, Storyboard, Raster Art

I have downloaded some landscape photos from BurningWell, and i figured that some of them are well suited for game loading screen landscape image, so i did dry brush filter on them then resized to 1024x768 and did some gaussian blur so now it looks like painted. I think that they can be used for in game painting object as well, although when they are smaller size they still look like a photo to me. I included the original photos in the 7zip file.
Duchess Android Icons
by skidrunner (2D Art, posted Friday, March 17, 2017 - 17:36)
Tags: Java, android, icons, duchess, female, Character, mascot

Set of images featuring Java Duchess in Android costume. ic_launcher format with hd web icon.
Duck
by przemek.sz (2D Art, posted Monday, March 9, 2015 - 10:31)
Tags: duck, shooter

Simply base for duck game
Duck and cat
by flanneldenim (2D Art, posted Thursday, April 25, 2019 - 16:31)
Tags: duck, animal, cat, Sprite, sprites, 16px, 4 color, game boy, gameboy

My freehand assets I created for my game Leonid & Swagger:Chapter 1, part of the OGA Spring Jam 2019. These are 4 color sprites used with game boy game maker kit GBStudio, which I used to make the game.
The tileset seen in the preview image was made by ArMM1998 and can be found here: https://opengameart.org/content/gameboy-tileset
Duck & Duckling feather vector sprites
by weirdybeardyman (2D Art, posted Monday, June 7, 2021 - 07:45)
Tags: feather, vector, Sprite

Feather vector sprites for a duck and duckling, can be recoloured to suit your palette or be feathers for other birds.
Duck & Duckling vector sprites
by weirdybeardyman (2D Art, posted Monday, June 7, 2021 - 07:43)
Tags: duck, Duckling, vector, Sprite, animal

Simple duck and duckling sprites. You may want to recolour to suit your palette.
Duck hero
by OgreofWart (2D Art, posted Monday, August 13, 2018 - 14:37)
Tags: duck, hero, pixel

An experimental animation using pyxel.
If anyone is interested in this I can supply walk, jump, idle and attack
Ducks
by Spring Spring (2D Art, posted Sunday, October 6, 2024 - 05:33)
Tags: duck, ducks, bird, birds, animal, animals, Pixel Art, flying, swimming, drake, Character

What the title says . . .
Duck Sabre
by Ragnar Random (2D Art, posted Friday, February 4, 2022 - 10:48)
Tags: duck, sword, Character, silly

Duck Sabre! The hero of all Anseriform-kind!
This is a hack of a couple different sprites from surt's CC0 scraps.
I added two frames to the runcycle animation but it didn't turn out quite right. Oh well. Satisfaction guarunteed or your money back!
I may come back to it and hack up a jump and some other anims later.
If this is the most ridiculous thing you've seen today, I have succeeded.
Ducks crossing Sign
by weirdybeardyman (2D Art, posted Monday, June 7, 2021 - 07:48)
Tags: road sign, duck, warning sign

A ducks crossing warning road sign texture or sprite.
Dude (81x44)
by tomcam (2D Art, posted Tuesday, January 5, 2016 - 20:02)

Wonderful character created by OpenGameArt contributor Cliipso. This 81x44 .PNG with transparent is derived from Cliipso's masterful Character with basic animation spritesheet.
Dude running
by takeshi (2D Art, posted Saturday, June 12, 2021 - 22:41)
Tags: running, man

Sprites used on a game jam I participated.

It's just a dude running cycle.
Dude With A Sword
by tiilerdye (2D Art, posted Thursday, April 27, 2017 - 13:04)
Tags: dude, with, sword

Yep, It's a dude with a sword, cheers!
Dummy Pixel art
by ArlanTR (2D Art, posted Sunday, August 25, 2024 - 17:15)
Tags: Pixel Art

Dummy for a plataforming game
My twitter: https://twitter.com/TR_Arlan
My itch.io page: https://arlantr.itch.io/
Dummy Topdown Pixel art
by ArlanTR (2D Art, posted Sunday, August 25, 2024 - 17:19)
Tags: Pixel Art

Dummy for a top down game

My twitter: https://twitter.com/TR_Arlan
My itch.io page: https://arlantr.itch.io/
Dungeon Crawl 32x32 tiles
by Chris Hamons (maintainer) (2D Art, posted Monday, September 17, 2012 - 11:48)
Tags: overhead, 3/4 view, orthogonal, dungeon, crawl, 32x32, Fantasy, RPG, tileset, roguelike, town, weapon, armor, magic, Item, monster, Enemy, tile

Here are the tiles used in the game Dungeon Crawl Stone Soup http://crawl.develz.org/wordpress/
Package contains over 3000 tiles! This is a collaborative effort from many, many artists. The full list of artists can be found in the package crawl-tiles Oct-5-2010\utility\FilteredList.txt
All images are 2D 32x32 pixel tiles in orthogonal (overhead) three-quarters  perspective.
Contains things like terrain, walls, decorative dungeon features, monsters, spell effects, items, GUI elements, player avatars, and more!
EDIT: A new supplemental set of over 3000 additional tiles is now available! Check out https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental
Dungeon Crawl 32x32 tiles supplemental
by MedicineStorm (2D Art, posted Wednesday, September 27, 2017 - 17:11)
Tags: overhead, 3/4 view, orthogonal, dungeon, crawl, 32x32, Fantasy, RPG, tileset, roguelike, town, weapon, armor, magic, Item, monster, Enemy, tile, player, gui

In addition to the 3000+ original tiles, here are 3000+ MORE tiles used in the game Dungeon Crawl Stone Soup http://crawl.develz.org/wordpress/
The great artists of the Dungeon Crawl Stone Soup team have recently enhanced and added to the already-amazing set with this supplemental collection of tiles: even more spells, effects, monsters, items, GUI elements, player avatars, terrain, and dungeon features.
All images are 2D 32x32 pixel tiles in orthogonal (overhead) three-quarters  perspective.
Have you ever played Dungeon Crawl Stone Soup? You should. Seriously, it's a great game. These tiles are a collaborative effort of many artists. See README.TXT included in the .zip files for a full list of the contributors.
Dungeon Crawler Mini-Map Tiles
by The Lame Brain (2D Art, posted Thursday, April 22, 2021 - 23:00)
Tags: Dungeon crawler, dungeon crawl, automapping

All tiles are 512x512.
This is the order they are in:
0 = empty tile
1 = North Wall
2 = East Wall
3 = South Wall
4 = West Wall
5 = North & East Walls
6 = East & South Walls
7 = South & West Walls
8 = West & North Walls
9 = West, North, & East Walls
10 = North, East, & South Walls
11 = East, South, & West Walls
12 = South, West, & North Walls
13 = North & South Walls
14 = West & East Walls
15 = North East Corner
16 = South East Corner
17 = South West Corner
18 = North West Corner
19 = Trap (overlay)
20 = Chest (overlay)
21 = Point of Interest (overlay)
22 = Stairs Up (overlay)
23 = Stairs Down (overlay)
24 = Door in North Wall (overlay)
25 = Door in East Wall (overlay)
26 = Door in South Wall (overlay)
27 = Door in West Wall (overlay)
28 = Solid, filled in space.

Messed up slightly, should have swapped "Point of Interest" and "Chest" because the POI should still be visible behind the chest, if you have both in the same tile. Oh well, I can make it up in code.
Just thought I would post this here. I always look for things like this, so I thought someone might think they are useful.
Dungeon Crawl Selected Upscale
by drummyfish (2D Art, posted Sunday, June 3, 2018 - 06:02)
Tags: RPG, pixelart, dungeon, Sprite, ogre, golem, dragon, monster, Enemy, Icon, spell, ring, Item, necklace, amulet, weapon, sword, axe, gold, gauntlet, crystal, gem, set

This is a collection of 32 selected sprites from Dungeon Crawl Stone Soup that I upscaled twice (= 4 times more pixels) with pixelart scaling algorithms (HQ2X, scale2x and similar) and then manually polished to achieve high quality.


You can support me: https://www.tastyfish.cz/#support
Dungeon Door
by djantosh10 (2D Art, posted Thursday, January 11, 2018 - 11:15)
Tags: door

made using pixlr
Dungeon Door [40x40]
by Leozlk (2D Art, posted Sunday, February 25, 2018 - 10:59)
Tags: dungeon, door, pixelart

Free to use!
Dungeon isometric tiles
by IKSLM (2D Art, posted Tuesday, July 31, 2018 - 07:33)
Tags: Isometric, tileset, pixelart, dungeon, dungeon crawl

Temporary graphics for a project i was working on. Use freely. Tiles generated using my tileset generator (link on patreon) using the Dungeon Crawl Stone Soup tilesheet.
Dungeon mockup
by Skab (2D Art, posted Tuesday, October 14, 2014 - 02:44)
Tags: dungeon

Little piece I made in free time.
PLEASE, let  me know if you plan to use it.
Dungeon Pack
by nato (2D Art, posted Tuesday, October 3, 2023 - 05:47)
Tags: dungeon, crawler, Top-down, topdown, tilemap, tileset, ui, gui, kit

I tried to create something that combines zelda with the dungeon crawler genre. Hope you like it!
Most sprites have a gray color palette, you can change the color in real time (walls, floor, water, some enemies), the preview images were made this way.

IN PACKAGE
Most sprites are in 256x256 resolution
Dungeon Platformer Tiles
by R3tr0BoiDX (2D Art, posted Saturday, January 30, 2016 - 13:14)
Tags: pixelart, Platformer, cave, tileset, dungeon

Based on Calciumtrice's dungeon tileset. Enjoy!
Dungeon Tiles
by ExileGL (2D Art, posted Saturday, February 20, 2016 - 21:03)
Tags: rogue, roguelike, dungeon, 16x16, 64x64, tileset, tiles, spritesheet, pixel, RPG, brick, floor, sprites, block

Misc tiles I've made for previous dungeon/rogue-like styled top down games.

The tiles are all 16x16 rescaled to 64x64.
Dungeon Tiles
by awesomeduck (2D Art, posted Tuesday, October 23, 2018 - 13:08)
Tags: 16x16, tiles, dungeon, .png

Just for you guys I made 16x16 dungeon tileset so alot of grey.
Dungeon tiles and buttons 16x16
by InThePixel (2D Art, posted Monday, June 1, 2020 - 23:28)
Tags: zelda, RPG, buttons, sprites, dungeon, floors

Buttons and floor tiles for top down rpg games.
Buttons without background are included in 9th and 10th tiles.
Dungeon Tile Set
by JaggedStone (2D Art, posted Sunday, October 11, 2015 - 03:39)
Tags: tiles, dungeon, roguelike, floor, wall, brick

Here is a dungeon tile set from this game: https://play.google.com/store/apps/details?id=com.jaggedstone.zombietombs. Floor and wall tiles included.
Dungeon tileset
by Buch (2D Art, posted Wednesday, January 29, 2014 - 10:21)
Tags: dungeon, tileset, Pixel Art, 16x16, mage, knight, dwarf, cave, box, chest

Got bored of this...
An orthographic dungeon tileset, with some props and some basic unanimated characters. The tiles are 16x16, however most of them can be split into 8x8 tiles to be combined in more ways.
Thanks to surt, being the author of the waterfall tile and of the wooden door.
Dungeon tileset
by adythewolf (2D Art, posted Sunday, December 7, 2014 - 03:47)
Tags: dungeon, tiles, walls, top down

simple, unfinished dungeon tileset. 16x16

free!
Dungeon TileSet 16x16 In 6 color
by Gustavo Saraiva (2D Art, posted Monday, September 3, 2018 - 15:12)
Tags: 6 color, dungeon, Pixel Art, tileset, Platformer

This job for 2D platformer games based on 6 color dungeon.
https://opengameart.org/content/6-color-dungeon-16x16
Enjoy !!
Dungeon Tileset
by shortfoot38 (2D Art, posted Monday, December 12, 2016 - 19:08)
Tags: pixel, dungeon

Here is the art I made for my first Ludum Dare. Feel free to use it in any way you wish.
Dungeon Tileset 32x32
by Enyph Games (2D Art, posted Sunday, December 29, 2019 - 09:36)
Tags: RPG, Pixel Art, tileset, LPC, 32x32

My first submision made for our new game Aros: Redemption of the Soul. Not best art but it is sufficent for our needs.
Dungeon Tileset
by HorusKDI (2D Art, posted Thursday, August 9, 2018 - 12:54)
Tags: 32x32, dungeon

An orthographic dungeon tileset 32x32
Dungeon TIleSet
by Phani29 (2D Art, posted Friday, August 30, 2019 - 22:21)
Tags: tiles, Rock, dungeon, light colours, tileset, tile, Pixel Art, spriter2d

dungeon tileset made in aseprite ,for a light and rocky themed game
dungeon tileset with walls and floors
by rubberduck (2D Art, posted Tuesday, August 5, 2014 - 06:43)
Tags: dungeon, tileset, tiles, wall, walls, ground, grounds, torch, box, block, stair, stairs, door, doors

this tileset contains  dungeon-tiles (4 different walls, and 15 floors) in 12 different colors (11 colored, 1 black/white),

also stairs, doors, torches and a box are included.
one wall and some grounds can be multi-colored and some grounds have variations.
Dust Animation
by Spring Spring (2D Art, posted Sunday, May 13, 2018 - 09:07)
Tags: tiny, dust, animation, grayscale, pixelart, pixel, Pixel Art, effect

A tiny dust animation, but it looks nice.
Dutone tileset objects and character
by Eris (2D Art, posted Monday, February 10, 2014 - 14:57)
Tags: simple, minimal, duotone, pixel, 16x16, 32x32, retro, minimalistic, platform, sidescroller, brawler

Here are the character and some objects that belong to my other upload, the Simple duotone tileset.
I decided to concentrate on the red version when i made my prototype game.
Included are a 16x16 tileset and a enlarged 32x32 tileset and the background i used to tile. The running animation i am sure can be somewhat improved.
Try the game to se character animations
I made a small prototype with the graphics, play it here: http://www.scirra.com/arcade/addicting-action-games/12231/you-win-demo
Dwarf
by Visskiss (2D Art, posted Thursday, February 9, 2023 - 12:55)

My drawn gnome in a vector, I drew it a long time ago, which I found in old files. Use it wherever you want!.
Dwarf Bases (Cabbit Rework)
by AntumDeluge (2D Art, posted Monday, June 27, 2022 - 18:00)
Tags: Sprite, spritesheet, base, dwarf, dwarves, 24x32, 48x64, Character, orthogonal

UPDATES:
Description:
Dwarf style sprite bases. Based on Cabbit's sprite bases.
Details:
Licensing:
Links:
Related submissions:
TODO:
Notes:
Attribution for this work is not required. However, the authors are listed under the Copyright/Attribution Notice section for anyone that would like to give credit.
Individual parts are located in GIMP source layers.
Canonical link: https://opengameart.org/node/84448
Dynamite
by Kutejnikov (2D Art, posted Saturday, November 27, 2021 - 04:23)
Tags: explosive, dynamite, bomb, pixelart, pixel-art, Sprite

Simple dynamite sprite.
32x32, png.
死神 Mask 16x18
by practicing01 (2D Art, posted Sunday, July 6, 2014 - 01:47)
Tags: shinigami, mask, 16x18, jrpg

Works with the OGA JRPG full sheet.  Inspired by the Soul Eater anime.
Eagle
by CatVSLove2d (2D Art, posted Wednesday, August 21, 2024 - 17:44)
Tags: eagle, bird

This is a goofy eagle spritesheet I used for my GMTK Game Jam game, but I'll let everyone here use it too!
Earl Brown
by zwonky (2D Art, posted Monday, April 10, 2023 - 04:53)
Tags: airplane, 16x16, arne16, Shoot 'em up, simples, pimples

Inspired by an artwork from OpenGameArt, that I couldn't find right now. Tiles come from Some other 8-bit vertical shooter assets by Surt.
Contains:
Palette:
Dimensions:
Early 80's Arcade Pixel Art - Dungeons,Slimes, Walls, Power Ups, etc.
by refreshgames (2D Art, posted Wednesday, May 13, 2015 - 00:41)
Tags: 8-color, 1980's, arcade, pixelart, 16x16, Sprite, tile, transparency

A little tileset for a game jam. Sprites are limited to 3 colours + transparency from a tiny 8 colour arcade palette. Hope this proves useful for someone out there :P
Earth
by Nia Mi (2D Art, posted Friday, March 2, 2018 - 08:47)
Tags: earth, circle, space, planet, alien, Sci-Fi

:))
Earth
by St_and (2D Art, posted Tuesday, August 9, 2022 - 05:16)
Tags: space, earth, planet

Just Earth. I wasn't trying to make it realistic.
Earth Impact - Magic Effect
by Cethiel (2D Art, posted Tuesday, June 11, 2019 - 18:15)
Tags: effect, Effects, Fantasy, RPG, earth, stone, Rock, magic

5 different effects, made for earth magic spells..
More effects here

You can follow me on Twitter to see HD Previews, future content and more!

Support me on Patreon and get every files in a higher quality and resolution.
https://www.patreon.com/cethiel
"Earth under Antichrist"
by Spring Spring (2D Art, posted Friday, June 14, 2019 - 18:35)
Tags: Pixel Art, Post-Apocalyptic, future, barbarian, slave, demonic, demon

The year is 101010 following the Antichrist's descent to Earth. Most surviving humans live solitary lives, like primitive beasts. Only a few ordered societies remain..... there bizzare demons rule the day and ordinary people are treated like slaves.
Earth walls, 32x32, oblique
by twiswist (2D Art, posted Wednesday, August 25, 2021 - 20:15)
Tags: pixelart, 32x32, oblique, topdown, wall, dirt

Created for Crossfire RPG in May 2021 to replace some old graphics.
They are in an oblique projection, loosely following this hint:"X and Y in graphics should correspond to X and Y in the object. Z in the object is represented with 2 Y/X."
earthwall-earth is the "canonical" set. earthwall-rock is a bit rougher on the top. The rest are merely palette swaps of earthwall-earth. (Is that allowed or necessary?)
Each zip file contains a spritesheet and 32x32 pieces of the sheet.
The spritesheet has a sub-blob formation at the top, which is the basis for the 16 tiles below it. If you want a full "blob" tileset, then assemble it yourself.
The names of each of the tiles on the spritesheet are as follows:
NUL NUL NUL NUL NUL NUL NUL NULNUL NUL NUL NUL NUL NUL NUL NULedge-4 edge-6 edge-E edge-C corner-2 corner-6 corner-7 corner-Cedge-5 edge-7 edge-F edge-D corner-5 corner-B corner-F corner-Eedge-1 edge-3 edge-B edge-9 corner-8 corner-3 corner-D corner-9edge-0 edge-2 edge-A edge-8 corner-0 corner-1 corner-A corner-4sink-0 sink-1 sink-2 sink-3 sink-4 crumble-0 crumble-1 crumble-2crumble-v-0 crumble-v-1 crumble-v-2 crumble-v-3 crumble-v-4 crumble-v-5 crumble-v-6 crumble-v-7crumble-h-0 crumble-h-1 crumble-h-2 crumble-h-3 crumble-h-4 crumble-h-5 crumble-h-6 crumble-h-7port-v port-h NUL NUL NUL NUL NUL NUL"
Beware that the 32x32 images are RGBA, whereas everything else (previews, spritesheets) are indexed, which some software might not support adequately.
Easels Pack
by Croomfolk (2D Art, posted Friday, December 6, 2019 - 11:42)
Tags: easel, painting, pixel, Pixel Art, objects

Hello! This pack contains a few variants of painting easels. I plan on releasing more art-themed packs in the near future, with a style matching this one.
This pack contains:
-7 models of easel
-2 promo images, one of them sized to double as a computer background
-----
I am uploading these in order to focus on other projects, but i can periodically add more content to this pack. If you want to request specific variants, go ahead! I'll be glad to add them in, all free of charge.
-----
You are free to use this on anything you want, even commercially. All i ask is that you credit me, and perhaps send me a link so i can check out your creations!
=-=-=-=-=-=-Links=-=-=-=-=-=-
To see more of my art, commissions and socials, here is my list of links: https://croomfolk.carrd.co/
Tip jar: https://ko-fi.com/yurinikolai
easily make your own tileset
by Matiaan (2D Art, posted Sunday, December 16, 2012 - 03:20)
Tags: tileset, DIY

Its easy to make your own topdown tileset
Open this image with GIMP
Create a gradient with blue (water color) on the left, brown (earth) in the middle and green (grass) on the right.
To create a gradient go to the menu Window->Dockable Dialogs->Gradients and then create your new gradient.
To apply your new gradient, go to Colors->Map->Gradient Map
and viola, you have a tileset with all permutations of left to right, top to bottom etc. tiles.
Just cut out your tiles in 32x32 pixel tiles.
It initially creates a rather dull tileset, so you might want to play with adding noise (filters->noise->pick), blurring etc before applying the gradient.
Easter Assets
by sheadovas (2D Art, posted Saturday, April 4, 2015 - 22:37)
Tags: easter, eggs, Character, bunny, chicken

Simple Easter assets used in my game.
Easter Carrot Pick Up Item
by palomaironique (2D Art, posted Thursday, December 27, 2012 - 12:44)
Tags: easter, vegetable, jump and run, Platformer, Item, coin, collectible, powerup, carrot, food, health, healthy, orange

A carrot for bunny/rabbit/easter themed games. Can be used as icon or item...
From openclipart.org/detail/173932/