Complete komato sailor 1 for platformers or fighting games (Alt.)
by Puffolotti (2D Art, posted Sunday, August 25, 2019 - 12:40)
Tags: komato, Platformer, fighting, alien, armored, lapinoid, trooper, devastator, prerendered, hammer

First of all, this is a complete sprite, it is the result of my experiments to devise a fast way to realize pre-rendered sprites.
This means when i'll add hands to hands fighting styles or actions with various weapons, it won't be updated any further.
I might create another sprite very similar to this one, but i won't update this.
For this reason there might be mistakes i overlooked and redundant cels where i'm expecting to put a breathing animation or such.
Long story short...
When those experiments seem to me reasonably good, i'll publish them.
I'll label them with a " (alt.) " in the title.
This is a tall female komato sailor, wearing a work-suit and no helmet.
In the original game Iji by Daniel Remar, the player might have to assault a komato spaceship. In a spaceship, as well as a warship or a military base, there are people not carring combat equipment, such as medics, cooks, mechanics and so on.
This is why i decided to create some "civilian komato."
It is reasonable to think that if a komato warship gets assaulted, the un-armed personell might get pistols or rifle distributed, this is why i created a set carring a pistol and a rifle, in future i'll create unarmed komato who don't carry any weapon.
I'm working on a huge collection with different armors and body types.
I posed and rendered a lot of addictional actions, that in general allows the komato to swim, to climb walls or crawl on ceilings and so on. (Note: This character doesn't have those actions, altough has mid-air animations) Also i realized a wide array of different actions in order to allow the personalization of different characters with different fighting styles. In particular i created different guards, stand by, walking and leaping animations.
A developer might consider the idea to differentiate ranks or individuals by adjusting the palette. It's not perfectly separated but it should allow a reasonable deal of customization.
Once a developer has decided wich ranks to create, they might decide who can do what (I.E. berserkers can't climb walls, devastators can, annihilators can't swim, troopers can and so on.)
As said above this is a tall female, i will provide different bodytypes, to allow anyone to create a huge array of komato soldiers. (Of course, they can be robots, mutant rabbits, creatures created in a lab, resurrected dinosaurs... those sprites are inspired by Daniel Remar's komato empire, but this shouldn't limit your creativity.)
The files R$ represent the character facing right, the files L$ represent the character facing left.
Of course, if you decide to create a game you might decide to use only one set and mirror it when they turn around, or mirror the L$ files to create left-handed soldiers and double the possibility of creating many different rank with a single spriteset.
Also. I think the drawing can be pretty self-explanatory, and could suggest other uses beside the intended use, (I.E. coming down with a cable or such.) but here a short explanation of the intended use for some sections of the cels and the sections.
R/L1
Platformer with rifle
R/L2
Platformer with a work-tool as weapon. (hammer? wrench? screwdriver? bottle opener? spoon to fry chips? who knows, alien stuff...)