nyuuzyou/OpenGameArt-CC0 huggingface dataset:
Mountain Tileset
by ImpossibleRealms (2D Art, posted Thursday, December 21, 2017 - 11:45)
Tags: 16x16, mountain, retro, 16-bit, pixelart, sidescroller, .png, Platformer

I found an old mountain tileset that was originally intended for a ROM hack and was half finished on my harddrive. I decided it'd be a nice idea to add some more tiles to the tileset, making it more useful, and release it here, since I wasn't planning on using it anyways. Hopefully you guys find more of a use for it than I had!
Mouse
by allen yatsura (2D Art, posted Monday, February 17, 2025 - 09:57)
Tags: mouse, Pixel Art, rat

Mouse Rat pixel art
Simple animated pixel art mouse
Files
 
- Rat idle pixel art animation
 
- Rat in motion (walking)
Mouse buttons & arrow keys
by qubodup (2D Art, posted Friday, April 16, 2010 - 17:27)
Tags: arrows, buttons, mouse, interface, Minimalist, Friday Challenge, input, keys, mice, input device, interaction, tutorial, explanation, documentation, Action, Educational, Puzzle, RPG, Strategy, Fantasy, Historical, Kids, Modern, Sci-Fi, Warfare, Other, Icon, Sprite, User Interface, Vector Art, Other

I had this idea about creating some images containing mouse/keys for visual, rather than textual explanation of controls in FoI. When I started making them a few hours ago, I noticed that they are ultra-simple and suitable for this contest. The thought about the tutorial was based on life long experience that I'm too inpatient to learn something about playing a game before actually playing it. I'm so glad I finally made these and they turned out ok :D
They were inspired by black and white turorials and the mac keyboard in front of me (making arrows can be hard sometimes..).
Check out this vid, which I watched after starting working on these! :D It has kind of a demo of how icons like these can be used.
mouse click icon
by ninja_6734_ (2D Art, posted Thursday, February 2, 2023 - 06:57)
Tags: Icon

Some mouse click icons I made for a game
not a vector but a png
Mouse-Drawn Backdrops
by XCVG (2D Art, posted Tuesday, September 10, 2019 - 17:33)
Tags: background, backdrop, city, Modern, house, apartment, outside

These are a bunch of mouse-drawn backdrops along with a few objects, of varying but mostly low quality. It was intended to be anime-esque but ended up more MSPaint or old Flash game.
I originally created them for a (failed) animation project, but they could work in an adventure game or visual novel.
Includes a mix of both inside and outside backdrops: a house, a bar, a "resettlement facility", a bathroom, a convenience store, a road and a few others.
Mr. Captain -  2D Cartoon Game Character
by overcrafted (2D Art, posted Monday, October 19, 2015 - 16:03)
Tags: captain, ship, water, white, pipe, eye, eyebrow, leg, arm, body, hat, anchor, cartoon, toon, Character, bone, skeleton, animation

Ahoy! This time i offer you a captain game character. Its a small asset in size (just the captain in 1 perspective), but ive shown in the preview how much you can actually do with just moving the eyebrows ( those big ones yeah)  and eyes. If there is a demand i would maybe make more.
What you get:
And thats it. I hope you like it.  Dont forget to watch my other Assets too !
Mr.  Fancy Hat
by Vander (2D Art, posted Wednesday, April 11, 2012 - 19:06)
Tags: hat, dynamite, gun, Sprite, animation, animated, bullet, jump, grass, ground, tile

Some things I created when I was training to the next Ludum Dare.
Mr Knife Guy [Animated]
by Disthron (2D Art, posted Wednesday, February 25, 2015 - 00:55)
Tags: Platformer, Character, Enemy, knife, Fantasy

This is a another edit of Jason-Em's Classic Hero sprite. You can find the original version Here.
He's a gang member who prowls the streets breaking into houses and stealing there stuff.
Mr. Necromancer Man [Animated]
by Disthron (2D Art, posted Wednesday, March 18, 2015 - 19:58)
Tags: Enemy, Fantasy, mage, wizard, pixel, Platformer, Character

Another enemy based on Jason-Em's Classic Hero artwork. You can check it out at the link bellow. This is meant to be a Necromancer, that goes with the skeliton character Though it could be any mage type character.
http://opengameart.org/content/classic-hero
m-tokens | Minecraft themed icons
by Homunculus (2D Art, posted Tuesday, November 7, 2023 - 02:26)
Tags: tokens, minecraft, coins, badges, icons, mobs

m-tokes is a set of 60+ hand drawn pixel art icons depicting minecraft mobs.
The tokens are available as a minecraft resource pack as well on the official website, where you can also see a preview of every available icon.
You are free to use and modify this asset for your personal or commercial projects without attribution, but I would appreciate it if you did not redistribute the set ‘as is,’ but only as an edited version or as part of a broader project. This is not mandatory
mud path 32/32 4 tiles
by not in use no more (2D Art, posted Wednesday, February 15, 2017 - 04:43)
Tags: mud path, tiles, grass

yeaaaaah
Mud&Water 16x16 Tiles
by josehzz (2D Art, posted Sunday, September 2, 2018 - 16:54)
Tags: mud, grass, tileset, 16x16, animation

Animated 16x16 tileset with different terrain states.
Mug of Beer
by NiceGraphic (2D Art, posted Wednesday, October 24, 2018 - 10:27)
Tags: Mug of Beer, beer, mug, Item

...
mug of beer
by arispen (2D Art, posted Wednesday, December 9, 2020 - 12:56)
Tags: mug, beer, drink, cup

a mug of beer on transparent background
Multi-part sprites and other objects
by Syrsly (2D Art, posted Tuesday, October 23, 2012 - 16:14)
Tags: side-scrolling, arpg, spriter, kenshin, avatars

Very old sprites, probably older than 2006.  I just gathered them all up then.  Anyway, all of these art remains unused to this day.  The original plan was to make a side-scrolling beat-'em-up RPG.  You can credit me if you like, but I do not require it.  These sprites are public domain, meaning anyone and everyone can use them for whatever they want.
Tools used: MSPaint (Windows XP).
Loosely based on the Rurouni Kenshin chibi animations from 1998.
Example game (very old): http://games.mochiads.com/c/g/fj-ball/fjball.swf
The game is NOT under the same license, and the sprite is a variation of my original red-shirt sprite with different clothes, so I don't mind sharing that sprite (all pieces of it) as public domain if I can find it.  The game uses Flash's movieclip container to animate each piece within a larger container, which holds the x/y neutral position data.  I recommend you use Spriter instead if you can.  It offers an easier workflow.
Multi Platformer Tileset - Grassland Old Version
by Shackhal (2D Art, posted Wednesday, May 17, 2017 - 23:27)
Tags: Pixel Art, Platformer, tileset, tile, multi layered, background, grassland, grass, animation, pico 8

I have various tilesets in a single pack called Multi Platformer Tileset, using PICO-8 palette for it. And currently there are more tilesets incoming in the future. Some of them are still in paper.
I currently revamped the first environment, Grassland. As leaving the old one to rust fells bad, I decided to give the old one for free, so here it is.
It have a terrain tileset, parallax scrolling backgrounds and additional assets (with a few animations). All this pack have 106 assets. Of course, in .png format.
In case you are interested for the new one, fell free to check more here: https://shackhal.itch.io/multi-platformer-tileset
Fell free to ask any questions or requests :D
Multiple Alien Enemies and Soldier Character
by Gusmando (2D Art, posted Sunday, January 10, 2021 - 15:18)
Tags: soldier, aliens

I made these pixel art animations and sprites using Aseprite for my own project. I have also included their normal maps. Use them for whatever you like.
Thanks
Multiple Colors of Sparkle Animations
by VWolfdog (2D Art, posted Monday, October 20, 2014 - 11:10)
Tags: effect, magic, sparkle, spell

10 different colors of magic sparkle animations made in blender:
35 frames, 128px X 128px, .png format
Mummy Enemies
by skoam (2D Art, posted Monday, July 21, 2014 - 13:51)
Tags: charset, Enemy, fighter, Character, Fantasy, RPG

Some mummy-type enemies I created for past games. All assets I created for these projects are now published for free commercial and uncommercial use.
mungtaege
by asdfguy (2D Art, posted Friday, October 20, 2023 - 21:42)
Tags: Character, dot character

ye
mushroom and particles
by Kiririnochka (2D Art, posted Saturday, March 11, 2023 - 10:38)
Tags: mushroom, mushrooms, particles, magic, Effects

3 разноцветных гриба без фона. В них есть летающие частицы, которые можно использовать вместе с грибами или отдельно :)
Mushroom (Champignon)
by Guyome41 (2D Art, posted Thursday, April 10, 2014 - 14:21)
Tags: mushroom

Simply Mushroom color pack
Mushroom, Dude
by sparrow666 (2D Art, posted Thursday, August 2, 2018 - 12:05)
Tags: mushroom, dude

Mushroom, Dude
Mushroom Houses
by AntumDeluge (2D Art, posted Monday, December 23, 2013 - 00:43)
Tags: gnome, gnomes, house, houses, mushroom, mushrooms, tile, tiles, tileset

Description:Tileset of mushroom-style houses. Designed for 32x32 pixel graphics but should work with 16x16 or 64x64.
Originally created for Stendhal.
For some gnomes that might find these houses habitable, see gnomes.
Licensing:
Original link: https://opengameart.org/node/20713
Mushroom Mob
by percival49 (2D Art, posted Thursday, March 29, 2018 - 00:10)
Tags: 16-bit, Enemy, mob, Pixel Art

This asset pack includes:
Mushroom Village tileset
by NettySvit (2D Art, posted Sunday, March 10, 2024 - 07:08)
Tags: 16x16, tileset, rpg maker, rpg maker 2003, tree, grass, mushroom, fence, pot, furniture

Mushroom Village
tileset 16x16 px

Licensed via CC0

.zip file contains folders with graphics for RPG maker 2003 / XP / Vx Ace / MV
Music - Magic Effect
by Cethiel (2D Art, posted Sunday, April 21, 2019 - 14:54)
Tags: effect, Effects, magic, Fantasy

5 effects in a music style.
4 colour variants included.

More effects here.


You can follow me on Twitter to see HD Previews, future content and more !


Support me on Patreon and get every files in a higher quality and resolution.
https://www.patreon.com/cethiel
Music notes gif
by scl (2D Art, posted Sunday, August 28, 2022 - 08:43)
Tags: gif

This is a pretty simple gif that just shows for quarter notes on a 4/4 measure. The notes pulse. Might be useful to someone. Blue on a transparent background.
You can also customize the particular notes at https://editablegifs.com/make/music-1
Musketeer Officer & Caonnon [Animated]
by Disthron (2D Art, posted Tuesday, May 26, 2015 - 13:00)
Tags: musketeer, cannon, gun, Fantasy, fire, Platformer, soldier

Here we have a Musketeer Officer. He has a sword and a pistol. He gives the orders to charge or fire the cannons. The Cannon guy also has a pistol and could be used as a soldure who is just carrying a torch for light.
I'm not too sure about how the pistol turned out. I thought about making it bigger to give it more detail but I thought it would obscure too much of the character.
Smoke in the animation is from here. http://opengameart.org/content/items-and-elements
Muslim Couple [Animated] - Classic Hero Edit
by Umz (2D Art, posted Saturday, July 8, 2017 - 10:00)
Tags: Character, pixelart, Platformer, animated, Sprite

Just a simple plain guy weating yellow. One of the citizens used in Slow Builder. No weapons, but always able to make changes if necessary. Trying to find an easy way to add weapons to any character.
Photoshop file included, already broken into layers for ease.
Slow Builder (Play Store)
Based on [Classic Hero]
Musternenschen V1 complete collection
by Puffolotti (2D Art, posted Friday, June 14, 2019 - 16:44)
Tags: complete, fighters

The first preview illustrate the base characters present in this collection. Some have only a spriteset, other have more, the komato have only their native style.
The next previews illustrate the styles present in this collection.
The second last preview file is one of the characters without the outline, if you need a set without the outline and you aren't able to remove it, let me know, it takes a couple minutes.
The last preview represent some characters i didn't include in this collection because their position with public domain license is dubious, and i don't think i can release their sprites on any OGA license.
Oh, well, even without the 4 guys from the spaceship "Returner", there are 23 ugly, bad and stinky generic thugs, each one has got at least 560 cels
The names are there for organizative reasons, of course you can rename them however you deem fit, or make them thugs.
___
Mustermenschen V1 is a project i kinda abandoned because i devised a better standard, i'm working on it in these days.
(There are some wild pixels and objects can appear in some cels, since the project is suspended, i have no reason to clean up to commercial quality each of those 30'000 cels, but every composition tool will show the imperfect cels, and the editing required is minimal.)
I won't be be producing material in this standard for some time, but despite the characters sharing many cels, this collection is more than enough to feed an entire game, be it MUGEN or scrolling Beat em up or fighting platformer.
As said above, if required i might remove the outlines, if needed.
Mutant Shock Enemy
by Dadsky (2D Art, posted Friday, July 3, 2015 - 16:54)

just a small animation i made for fun!
Muzzle Flash particle sheet
by leftshoe18 (2D Art, posted Sunday, December 16, 2018 - 07:37)
Tags: particles, particle, flash, muzzle, gun, weapon, Effects, fx, toon, stylized

Here's a little particle sheet I created for a muzzle flash effect in my game. Feel free to use it for your games as  well!
MV Platformer Elves (32x64)
by zwonky (2D Art, posted Saturday, January 29, 2022 - 15:32)
Tags: Sprite, Platformer, 32x64, elves, hero, Enemy, NPC, armor


An MV Platformer character add-on set. Inspired by the MV Platformer series by MoikMellah and Archer Elf by Ian Peter. Derived from MV Platformer Female (32x64) and MV Platformer Male (32x64).
Contains:
Dimensions: 32x64
Palette: Unknown
MV Platformer Female (32x64)
by MoikMellah (2D Art, posted Thursday, May 23, 2019 - 22:04)
Tags: Sprite, Platformer, human, animated, low-res, 32x64


Another MV Platformer character set: human women! A phalanx of female firebrands, fixing to find fortune and fight foes!  This set includes a character base in four skintones with the following:
= Actions =
= Hair =
= Outfits =
= Headgear =
License is CC0 - do as you wish.  Attribution not necessary (but always appreciated).  Comments and critique are welcome.  If you use this in a project, feel free to drop a link in the comments here or in the Show Off Your Project forum - it's always fun to see my work in the wild.  Enjoy!
MV Platformer Male (32x64)
by MoikMellah (2D Art, posted Tuesday, May 14, 2013 - 22:57)
Tags: Sprite, Platformer, 32x64, adventurer, ninja, hero, Enemy, NPC, armor


A low-res platformer sprite I'm working on for my next project.  Includes three bases (light, dark, undead) with two outfits (light armor and ninja pajamas in three colors) and three head coverings (light/dark hair and a steel helm). Actions:
License is CC0 - do as you wish. Feedback or critique is always welcome.
*Edit: Other packs that go well with this one:
MV Platformer Satyr (32x64)
by MoikMellah (2D Art, posted Saturday, August 10, 2013 - 01:47)
Tags: Platformer, Sprite, 32x64, satyr, Enemy, NPC, animated, goat bastard


Satyr
Satyrs are woodland creatures with the upper body of a man and the legs, ears, and horns of a goat.  They are generally playful and mischievous, though they tend to be territorial and will attack men on sight.  Like any denizen of nature, they cannot abide the touch of iron, and instead fight with weapons of wood or stone.  The strongest satyrs are gifted in the art of Wind Magic, and can summon other woodland creatures to help them in battle.
Another platformer sprite, based on the MV Platformer Male sprite template.  Includes most of the same actions with the exception of the crouching frames (might add them in later).  Will be compatible with MV weapons (same hand positions as the template).
License is CC0 - do as you wish. Feedback or critique is always welcome.  Certainly not required, but I'd enjoy seeing it in the wild if anyone uses it - feel free to drop a link in the comments.
MV Platformer Skeleton
by MoikMellah (2D Art, posted Wednesday, November 20, 2013 - 00:06)
Tags: Platformer, animated, Character, skeleton, Enemy


Another low-res platformer sprite - basically the usual template with the skin, muscle, and other unnecessary organs removed.  Comes in regular and bloody.  Actions:
License is CC0 - do as you wish. Feedback or critique is always welcome.
MV Platformer Weapon Set (Animated)
by MoikMellah (2D Art, posted Wednesday, October 10, 2018 - 20:26)
Tags: Platformer, Icon, weapon, sword, dagger, dirk, hammer, spear, whip, Club

A collection of weaponry for a platformer or other action game!  Comes in nine varieties:
Each weapon has a 16x16 icon, and between 1 and 5 frames of animation; each category has between 6 and 10-ish weapons, mostly recolors.  These were made to go with my other MV Platformer character assets (human, skeleton, satyr, and goblins).  You can see these weapons in action in my free and open-source Love2d project, Conquest of Durgan Kal.
License is CC0 - do as you wish, no strings attached.  Feel free to leave a link to your project if you use these, as it's always fun to see my work in the wild!
My first sword
by Flowly (2D Art, posted Sunday, April 2, 2023 - 01:49)
Tags: pixelart, sword, Icon

Hi Guys,

A little sword I just drew, feel free to use :)

- Flowly
My first tileset: rocks
by kadajett (2D Art, posted Tuesday, October 27, 2015 - 01:40)
Tags: pixelart, tileset, 32x32, Platformer, cave

A really simple, possibly terrible rock tileset for a new project I am working on. I am a programmer, not an artist. ;)
My Forest Tileset Reimagined (WIP)
by Spring Spring (2D Art, posted Wednesday, September 6, 2017 - 06:26)
Tags: tileset, tiles, forest, tree, ground, hand-drawn, 48x48, WIP, remake

About the 3rd or 4th version of this tileset which I've made.
It's currently a WIP, which may or may not be updated depending on how development of this game goes.

Tiles are 48x48. The level backgrounds are also included. They do not tile seamlessly
my horse Flight
by Victoria Miyashiro (2D Art, posted Monday, February 6, 2012 - 18:10)
Tags: Horses

Well not much to say tell me if you like or dislike it I'll fix it!
Mysterious Character 00
by InThePixel (2D Art, posted Tuesday, June 2, 2020 - 00:47)
Tags: zelda, Character, spritesheet, animated

luckily this turned out sort of ok
The second preview image is an animation but for some reason it deleted the black on the preview image.
each frame is 32x32 pixels.  4 fps is probably a good framerate.
.gif and horizontal sprite strip are included
Mystical Creature
by Logan Jones (2D Art, posted Monday, March 30, 2020 - 18:01)
Tags: Sci-Fi

I built this on pixel art (https://www.pixilart.com/draw). I intend on implimenting it into a 2D plateformer game I've been creating. I just wanted some advice (criticism) is great.
Mythical Ruins Tileset
by voec (2D Art, posted Sunday, June 4, 2017 - 13:42)
Tags: 32x32, tileset, tiles, exterior, interior, muted, RPG, 3/4 perspective, zelda, adventure, island, ruins, desert, boat

A 32x32 pixel muted tileset. This is a remix of some old (game) art ideas, reworked and extended with some new stuff.
I would not consider this tileset to be fully polished or even complete, perhaps rather as a base theme for you to build upon and extend.I am open to updating this though, so if you have any suggestions, request or want to contribute please let me know.
N64 Coins
by n64guy (2D Art, posted Thursday, November 28, 2024 - 08:17)
Tags: coin, animated, animation, rotating animation, coins, retro, N64, Sprite, sprite sheet, nintendo 64, pre-rendered, 32x32

N64 Coins=========
Animated sprites made from pre-rendered spinning 3D coins similar to those that appear in Super Mario 64.
This asset is a little bit archaic, but it is meant to imitate the particular style of the Nintendo 64 for those who like it.
Provided is a sprite sheet for individual frames of animated coins of multiple colors.
Also provided is a source Blender file so that a user can generate their own coins if they wish.
To generate a custom coin, load the Blender file and then load the material assigned to the Coin object. To edit the color, edit the "Coin color" material node. To edit the embossing on the coin face, either edit the external "Face height map" image (maybe then reloading Blender) or load in a custom image in the "Face height map" material node. When ready, render the scene. The outputted image file will be frames of animation of the custom coin.
Version-------
2024-11-29
Changelog---------
Since version 2024-11-28.
- Re-made the sample face height map in Aseprite. It is now symmetrical.- Recreated the sample coin renders using the new face height map.- Created an example custom coin that is purple and has the letter "E" printed on it.- Exported a reference UV map for a coin face height map that shows the circular region of the map will be applied to a coin face.
Software Used-------------
Blender for the coin model and Aseprite for the coin face height maps.
License-------
http://creativecommons.org/publicdomain/zero/1.0/
Attribute as n64guy would be nice but is not required.
N64 Fire
by n64guy (2D Art, posted Monday, December 23, 2024 - 15:07)
Tags: nintendo 64, N64, retro, 32x32, fire, fire animation, animation, animated, Sprite, looping, seamless looping, looped

N64 Fire========
Animated fire sprites that replicate those that appear in Ocarina of Time atop torches and as barriers.
In the provided ZIP file, in the folder "Frames", there are animation frame sets for six colors: natural (orange), red, green, blue, purple and white. Each frame set loops at 30 FPS, which is close to the frame rate of Ocarina of Time.
The natural and red colors look similar, but the difference is that the natural color is slightly more orange.
There are three categories of frame sets: flat, faded and round. Flat frames just represent a colored fire texture travelling upwards and are tileable both vertically and horizontally. Faded frames use alpha to represent the texture fading out upwards as if the fire were cooling down and are tileable horizontally but not vertically. Round frames represent a single flame, perhaps atop a torch, and are not tileable.
The fire sprites are deliberately low-resolution and made to look archaic to replicate the style of the Nintendo 64.
In the folder "Textures" are two files: a "Gradient" image which is a tileable map of the temperature of a fire sprite and a "Round alpha" image which is used to constrain the size of the round form of a sprite.
Also provided is a Blender file in the folder "Custom" for making sprites with custom colors apart from those already pre-rendered. In this file is a fire sprite appearing in the three aforementioned forms: flat, faded and round. To edit the color of the sprite, select any of the objects representing the forms, then go the material view of the object, then open the "Color" group. There is a "Texture to color" node which is a gradient map of the "Gradient" image to a color temperature range. Edit the stops in this gradient map as desired.
When you are happy with the color, choose a camera for a form to render: either flat, faded or round. Render an animation. Blender will then render your chosen color and form in 30 animation frames (in your temporary output folder).
Enjoy!
Version-------
2024-12-23
Software used-------------
Aseprite version 1.3.9.1 to draw the "Gradient" and "Round alpha" images and Blender version 4.2 to render the sprites.
A drawing tablet was used to produce soft brush work in the images.
License-------
CC0 (public domain). Credit as n64guy would be nice but is not required.
N64 Hearts
by n64guy (2D Art, posted Thursday, April 10, 2025 - 02:32)
Tags: heart, health indicator, health, N64, nintendo 64, retro, 32x32, pre-rendered

Heart icons in the style of Ocarina of Time or the Nintendo 64 more generally.
These icons are intended to be arranged in a grid to form a health bar. Each icon is given in multiple states of quartering to indicate the loss of hearts either in whole or in part.
The icons are given in multiple colors and are deliberately produced at a low resolution for a retro Nintendo 64 style. In Ocarina of Time, they would be shown at their full 32x32 resolution when attention is being drawn to a single heart, however within a health bar, they would be scaled down to 16x16 (and maybe shown expanding to bring attention to the "current" heart).
If a custom color is desired, load the source Blender file provided, then under the "Shading" tab edit the color socket of the "Quartered Shader" and render an animation. The custom heart will be rendered in the "Custom" folder in the "Render" folder.
Enjoy!
Public domain or CC0. Credit as n64guy would be nice but is not required.
N64 Mouse
by n64guy (2D Art, posted Wednesday, April 9, 2025 - 04:32)
Tags: N64, nintendo 64, mouse, mouse pointer, cursor, mouse cursor, retro, pre-rendered, spinning, click, mouse click, 32x32

A mouse cursor/pointer in the style of the Nintendo 64, specifically in the style of the Triforce as it appeared in Ocarina of Time.
Provided are animation frames of the mouse spinning (frames 1 to 15) and then a short sequence of frames at the end showing the mouse clicking (angling forwards to the target point, frames 16 to 21). There are eight color variants - in particular, the gold color variant is the closest to the appearance of the Triforce. Also provided is a source Blender file.
Under normal conditions, the cursor will be static, in which case use frame 1.
The cursor is a 3D pre-render deliberately produced at a low resolution so that you can pretend that it's 1998 and your game engine is trying to save on rendering cost.
Now you can pretend that you have plugged a mouse (and maybe also a keyboard) into the controller port of your Nintendo 64.
Enjoy!
There should be enough color variants for your needs, but if not, you can render a custom color by:
Once rendered, your custom color will be in frames in the "Custom" subfolder of the "Frames" folder.
Public domain or CC0. Credit as n64guy would be appreciated but is not necessary.
N64 Planets
by n64guy (2D Art, posted Wednesday, March 5, 2025 - 10:24)
Tags: planet, space, N64, nintendo 64, retro, low-res, Sprite, 128x128, animated, pre-rendered

N64 Planets===========
Renders of planets in the style of the video game Star Fox 64, also known as Lylat Wars, or the Nintendo 64 more generally.
The planets are rendered in a retro style at a low resolution using deliberately primitive noise that is quite archaic-looking.
Provided are two folders containing renders with and without planetary rings. Each folder contains ten different planet variants. The planet variants are provided as sixty frames of animation of the planet rotating. The frames can be shown in sequence in a sprite in a video game engine.
The planets are given "pre-rendered" as 2D frames and not as 3D models so that a user can pretend that their game engine cannot handle live 3D rendering of a planet and needs to bake the model down to a sprite.
Also provided is the source Blender file, which can be used to create a custom planet, and a low-resolution starfield environment map.
Creating a custom planet------------------------
To create a custom planet, load the source Blender file, then in the Blender scene, select the main "Planet" object, then go to the Shader Editor.
Edit the color stops of the shader node "Surface colors" to change the colors used.
Edit the properties of the "N64 Planet Noise" shader group to change how the surface noise is generated. "Seed" is the random seed of the noise. "Scale" is the overall scale of the noise. "Vertical scale" is a further vertical scaling of the noise.
To render a ringed planet, make the "Ring" object visible to the renderer and set the current camera to "Ringed camera". Conversely, to render an unringed planet, make the "Ring" object invisible and choose "Unringed camera". The camera can be switched in the Scene tab of the Data Editor.
When done creating a custom planet, on rendering as an animation under Render > Render Animation, sixty frames of rotation will be produced in an "Output" folder within the folder also containing the source file. Alternatively, you can produce a single frame if you don't need to animate the planet.
Enjoy!
Version-------
1 (2025-3-5)
License-------
CC0 (Public domain).
Credit as n64guy would be nice but is not necessary.
N64 Spheres
by n64guy (2D Art, posted Tuesday, November 26, 2024 - 09:38)
Tags: nintendo 64, N64, sphere, Sprite, ball, sprite set, sprite sheet, retro, 64x64

Sprites made from pre-rendered high-poly spheres of different colors that imitate the bowling-ball-like objects found in Bob-Omb Battlefield in Super Mario 64.
These are suitable for use in games that replicate the low-definition style of Super Mario 64 or other Nintendo 64 games.
Each sphere is 64 x 64 pixels and deliberately has a sharp alpha mask for faithfulness to Super Mario 64.
These are quite "boring" assets but for those who are looking for faithfulness to the Nintendo 64 console they could be quite useful.
Made in Blender and Aseprite.
Version
2024-11-26
N64 UI
by n64guy (2D Art, posted Friday, March 28, 2025 - 14:48)
Tags: N64, nintendo 64, retro, ui, gui, tileset, tilesets, 32x32, low-res

Tilesets for box and line figures imitating those that appeared in the pause menu of Ocarina of Time.
Figures like these were used in the inventory screens of the pause menu to draw associations between similar items, such as arrows or magic abilities.
Provided are tilesets in multiple colors. Each tileset has a wide range of figures that can be mixed and matched to construct various boxes, lines, nodes, etc. Each figure is a 32x32 px square derived from a 3D render in a retro Nintendo 64 style. The noise seen in the figures is tileable, so if figure shapes match, they should tile seamlessly. Rotating or mirroring the figures may break the tiling, however.
Altogether, there are a lot of figures to arrange, so it may take some time to find matching groups of figures. Perhaps a program like Tiled can make matching easier.
Also provided is a source Blender file full of the original figure shapes (beware, it is an elaborate tree of figures and sub-figures) and the tileable noise texture used to produce a heightmap which is used to produce the stone texture on the figures.
Enjoy!
There should be enough figures in enough colors for most needs, but if a tileset with a custom color is needed, it can be produced using the source Blender file. To do so, load the Blender file, select any figure object, then go to the Shading tab, then go to the Material Editor and edit the "Custom" color node as desired. Render an image (by pressing F12) and you will be presented with a custom tileset image.
Public domain.
Credit as n64guy would be nice but is not required.
The little sword icons in the demonstration are also my own work. The noise texture was generated by Filter Forge.
Nakia 3310, Sumsung Instinct, Motoroller Q, Nakia E63 and GL G2
by Pong Man (2D Art, posted Thursday, June 30, 2016 - 03:35)
Tags: phone, pixel, Pixel Art, cell phone, smart phone

I made they for my game Phone GA.
Namaste!
by IgnasD (2D Art, posted Saturday, February 13, 2016 - 13:46)
Tags: peace, Namaste, pray

---
Brightening the video games industry. 🙏☀️
www.crystalgames.space
Nameless Characters
by mh-studios (2D Art, posted Thursday, July 19, 2018 - 02:56)
Tags: Character, spritesheet

Die Nameless Characters sind einfache, noch namenlose Charaktere. Sie lassen sich ganz einfach animieren z.B. in Unity.  Natürlich auch in jedem anderen Animationsprogramm. Eine Idle Animation ist schon als Spritesheet dabei. Außerdem ist die PSD-Datei dabei.
<These "Nameless Characters" are simple, yet nameless characters. They are easy to animate, e.g. in Unity. Of course they're easy to animate in every other animation program as well. An idle animation is already included as a spritesheet. In addition, the PSD file is included.>
https://mh-studios.de
NASA Images: Set 2
by Boom Shaka (2D Art, posted Monday, December 19, 2016 - 12:54)
Tags: NASA, space, background, static, stars, nebula, nebulae

Images grabbed from Flickr using the "no known restrictions" search parameter: https://www.flickr.com/search/?text=NASA%27s%20Marshall%20Space%20Flight...

These might make good load screens, or title/menu backgrounds.  I tried to submit as somebody else's work but don't see anywhere to name the authors?

attribution/copyright:
For all images: https://www.flickr.com/commons/usage/

NASA's media use policy: https://www.nasa.gov/multimedia/guidelines/index.html
Nasty Bug
by Warspawn (2D Art, posted Sunday, January 11, 2015 - 17:01)
Tags: vector, bug

This nasty little bugger is another creation spawned from my dabblings in vector art. Wouldn't want this one to bite me.
Nat's 8x8 Starter Pack
by nateonus (2D Art, posted Monday, March 30, 2020 - 18:08)
Tags: Platformer, Puzzle

It's finally here, my 8x8 pixel art pack! I've had so much fun working on this, and I hope to see some amazing things being made with it!
These are all fully CC0. I'm going to be making more packs, especially if people like this sort of thing!
With over 480 sprites, there is definitely something in here for everyone.
Thanks for checking my pack out! Hope you enjoy!
Nat's 8x8 UI Pack (Over 50 UI Elements)
by nateonus (2D Art, posted Tuesday, April 21, 2020 - 03:27)
Tags: ui, Pixel Art, Tiny Pixel art, 8x8

A small 8x8 UI Pack that I was working on but didn't get round to releasing.
Uses a 4-colour palette to easily modify sprites.
Included:
Natural Word
by Guyome41 (2D Art, posted Monday, December 24, 2012 - 20:26)
Tags: world, Map, Isometric

Here is a picture of 21 tiles depicting a world with isometric railes (to give ideas). In the first picture you see a field generated by a VB.NET code that you find in the zip this is a gift.
You will see the "Generate" button allows you to generate a plot completely at random.
good programming
Nature
by Kroote (2D Art, posted Tuesday, April 21, 2020 - 00:45)
Tags: nature

Puedes usarlo libremente. Espero que le sea útil. Es mi primer objeto creado, espero mejorar y compartir más. Si alguien me ayuda con mi trabajo y quiere donar, puede hacerlo.
Done: https://www.paypal.me/Kroote
Nature - Magic Effect
by Cethiel (2D Art, posted Friday, November 2, 2018 - 20:28)
Tags: effect, Effects, magic, spell, nature, plant, plants, water, healing

Plants effects for spells, healing, buff etc.
Can also be used for a background or a level design.

Check out my releases here for more effects in this style.

Support me on Patreon and get every releases in a higher quality and resolution.
https://www.patreon.com/cethiel
Nature. Set of free vector sprites
by Anwar (2D Art, posted Wednesday, February 28, 2018 - 03:48)
Tags: sprites, vector, nature, spring, tree, mountains

My nature set of sprites
Nature spell
by Scribe (2D Art, posted Saturday, December 18, 2010 - 13:05)
Tags: Icon, button, magic, RPG, Strategy, Fantasy, Icon

a spell icon to cast a nature type spell attack
Nature Tilecollection (32x32)
by g4mersylver (2D Art, posted Tuesday, July 5, 2016 - 13:05)
Tags: nature, tileset, 32x32, grass, sand, Farmland, snow

Includes Grasslands, Sand, Snow, Farmland. 32x32px per tile.
Nebula Arne16
by zwonky (2D Art, posted Friday, January 14, 2022 - 05:44)
Tags: space, nebulae, arne16, recolor

Arne16 edit of
Screaming Brain Studios
Green Nebula 4 - 512x512Seamless Space Backgrounds | OpenGameArt.org
Dimensions: 512x512px
Palette: Arne16
Format: png
Necromancer Enemy
by Blaze Fyruss (2D Art, posted Tuesday, December 17, 2019 - 07:39)
Tags: necromancer, wizard, enemy monster

Made By me for my game Robs revenge you can play it here https://chrishendoh.itch.io/robs-revenge
if you want any more assets from the game let me know
Free to use guys
Necromancer Spritesheet
by Cheb Gonaz (2D Art, posted Thursday, July 9, 2020 - 09:48)
Tags: necromancer, Sprite

I made this little necromancer for my game project I'm working on. Maybe someone else will benefit from it. I used another image as a base to work off: https://opengameart.org/content/skeleton-guy-animated
It's not the best art or anything and it's a placeholder for better art in the future. But I was looking for something like this for my game on this site and didn't find it, so I made it. Hopefully this saves someone else some time.
Frame sizes are 64 pixels.
Necromancy Weapons (Pixel-Art)
by ScratchIO (2D Art, posted Tuesday, December 10, 2019 - 12:55)
Tags: weapon, Fantasy, medieval, RPG, adventure, sword, axe, dagger, staff, scythe

A part of my  Necromancy Weapons set  you can download from my itch profile.
needcoffee’s Mostrichgrinser
by (Submitted by (2D Art, posted Tuesday, February 12, 2013 - 12:38)
Tags: emotions, emoticons, smile, emoticon, emotion, smileys, smiley, face, faces, happy, sad, confused, smilies, tear, tounge, angry, embarassed, shy, cool, Other, Pixel Art, ninja

One of the submissions for a LÖVE Smilies contest.
Neon Blue Cursor Sprites (CC)
by Trex0n35 (2D Art, posted Thursday, July 13, 2017 - 20:43)
Tags: blue, cursor, sprites

Perfect neon blue cursor sprites for what ever project that might need them!
neon city
by cottonball (2D Art, posted Sunday, November 13, 2022 - 08:52)
Tags: aseprite, Pixel Art

I don't know what you can use this on
it's just a photo or... wallpaper, maybe

but yea, if you  have Aseprite, you can edit it a bit by downloading the project file (with the .ase extension)
Aseprite


(This Project Was Made By The Software "Aseprite")

i did this a while ago but didnt publish it here on open art
also i couldnt upload the .ase file here. but if you want it go to my itch.io
Neon Menu Buttons
by codeinfernogames (2D Art, posted Sunday, July 31, 2016 - 14:09)
Tags: buttons, ui, neon, gui, button, menu

Neon menu buttons. Font used is Orbitron. Contains a PNG file and a PSD.
Neon Style NES
by JenosaidoZombie (2D Art, posted Tuesday, July 24, 2018 - 17:26)
Tags: retro, NES, neon

A pack of stylized neon NES's
Neon style tokens & GUI
by Naarshakta (2D Art, posted Tuesday, July 15, 2014 - 12:45)
Tags: gui, token, neon

Hi,
I have juste launched my first android game, Stagnets Colors. And I want to contribute to this comunity (with my very little drawing skills), because I used resources of OGA, there is a LOT of awesome sprites on OGA and this website needs to live for the future of indie games.
It's a pack of tokens & gui with flashy glowing neon colors.
Feel free to use for anything you want.

You can get Stagnets Colors on Android for free there:
https://play.google.com/store/apps/details?id=com.magnetics.free
Neo rock
by pizzaman19 (2D Art, posted Sunday, February 16, 2025 - 17:10)
Tags: Rock, green, neon, lighting, cool, chill, pixel, solid

I was just coming up with ideas and I decided to attempt this!

The the first image is with the displayed background while the second one has no background(This is for easier application)
Nerd Boy | Male Game Character Sprites
by bevouliin.com (2D Art, posted Saturday, July 15, 2017 - 19:10)
Tags: genius, happy, smile, nerd, smart, cartoon, animation, animated, png, male, boy, kid, running, jumping, Sprite, sheet, side, sidescroller, scroller, scroll, Character, adventure

A Nerd boy game character sprites (running and jumping).All sprites in Transparent PNG.
Running & jumping sprites in transparent PNG, you just need to put them on GameMaker, Construct2 or Unity Game Software.
demo video: https://www.youtube.com/watch?v=76CXsg9yo4
Get better nerd boy animations (more detailed and more animations) at:http://bevouliin.com/rick-game-character-sprtes/
If you like this game asset, please add as favorite, so I have a reason to make better in the future, thank you very much.
NES 8 bit tile sheet
by Cough-E (2D Art, posted Thursday, July 10, 2014 - 20:00)
Tags: NES, tile, sheet, Sprite, nintendo, color, simple, block, tiles

I started a tile sheet in the style of the NES (All true nes colors) but decided to do something else.
NES CC0 Graphics #2
by ETTiNGRiNDER (2D Art, posted Tuesday, April 23, 2013 - 10:38)
Tags: sword, gun, shield, brick, gargoyle, tile, grass, 16x16, NES

A few more NES-style sprites and tiles.
NESFeel Characters
by Ragnar Random (2D Art, posted Saturday, January 11, 2025 - 04:59)
Tags: nesfeel, NES, 16x16

Some player characters made in pursuit of the "NESFeel", Samurai Duck and Al'Turbani.
Conforms to NES specifications, 4 colors per sprite, mesen emulator default palette. The 0,0,0 black color is meant to show as transparent on hardware.
Derivative of elements from surt's Simple broad-purpose tileset and GrafxKid's Classic hero and baddies pack, both CC0
If I end up making more NES-Spec characters, I'll probably just put them here and update the submission.
NES Gems
by R3tr0BoiDX (2D Art, posted Saturday, November 11, 2017 - 15:59)
Tags: Puzzle

Feel free to use, no credit needed. But I always interested to see, what you do with my asstes :)
NESmup
by surt (2D Art, posted Friday, March 21, 2014 - 17:35)
Tags: Pixel Art, NES, shmup

Yet another abandoned NESish thing.
NES Pong Tiles
by HonkeyKong (2D Art, posted Thursday, February 5, 2015 - 15:44)
Tags: 8x8, NES, pong, ball, paddle

This is a PNG version of the CHR bank used in my NES game, HonkeyPong. The included font is based on Clint Bellanger's "Boxy Bold" font, along with the added lowercase letters from usr_share. As it's a straight copy of the lower 4KB CHR bank, there are some empty spaces. Let's face it, you don't need many graphics for pong. Also included are the tiles I drew to create the title screen.
If you're interested in learning how to make NES games of your own, check out the heavily-commented source code for this game and tools at https://github.com/HonkeyKong/HonkeyPong
NES  Slime
by Mumu (2D Art, posted Sunday, April 14, 2013 - 04:07)
Tags: slime, static, NES

A 16x16 static Slime sprite NES style .
NES styled platformer
by R3tr0BoiDX (2D Art, posted Saturday, November 11, 2017 - 15:41)
Tags: NES, Platformer, pixel, retro

Just some tiles, using only the NES palette.

Feel free to use, no credit needed. But I always interested to see, what you do with my asstes :)
NES Style Neon Controller
by JenosaidoZombie (2D Art, posted Sunday, July 22, 2018 - 11:47)
Tags: retro, Controller, NES, neon

A retro stylized NES contoller pack.
NES-style tetromino game art
by devurandom (2D Art, posted Saturday, August 16, 2014 - 04:29)
Tags: tetromino, NES

So yeah. This has been collecting dust for quite a long time, so I decided to fix it and upload it to OGA.
This was my attempt at making what would yet another NES version of that Russian block game look like. This one is somewhat inspired by the Japan-only BPS version.
The result is four screens — the title screen, the level select screen, the game screen and the "stage clear" screen — all made entirely within NES restrictions using NES Screen Tool, one tileset and one set of palettes.
Nestor tileset
by Demetrius (2D Art, posted Sunday, February 13, 2022 - 07:12)
Tags: tiles, map tiles, tileset, easyrpg, rpg maker 2000, rpg maker 2003, 16x16, nesfeel, NES-like

Nestor is a NES-like tileset created for the NESfeel art challenge. It aims to imitate NES limitations (uses 3 palettes of 4 colours; the assumption is that 4th palette is used for GUI). The palette used is Nestopia palette.

The tileset is formatted for use in RPG Maker 2000, 2003 and their free alternatives: EasyRPG Player and R48 editor. Of course, you can use it in any other program, too (although you might need to use 8*8 grid or reformat the autotiles if you use a different format).

The tileset is named after Nestor the Chronicler who wrote the Tale of Bygone Years. NES is a historical console from bygone years, so I think it's a fitting name.

I might eventually expand this to add more tiles in the similar style, so if you have suggestions about tiles you'd like to be added, feel free to comment.
P.S. I would be glad if you could check out the projects I'm involved in:
Network Symbols
by scorcher24 (2D Art, posted Friday, February 14, 2020 - 06:41)
Tags: icons, svg

Just some network icons I've made. Have fun.
Nevera
by megupets (2D Art, posted Sunday, February 7, 2016 - 00:13)

public domain asset , From "el diario de shuaa" animation.You can see it herehttps://www.youtube.com/watch?v=xJ8j5ZJ7XuwDo whatever you want with it.
New Blue Gui
by Rawdanitsu (2D Art, posted Thursday, April 24, 2014 - 04:30)
Tags: gui, tech, ui, interface

Simple GUI I made.
New Character!
by thekingphoenix (2D Art, posted Thursday, October 5, 2017 - 09:17)
Tags: pixelart, Character

This character contains:
Or you can download the package from my patron!https://www.patreon.com/posts/new-character-14720221 Thank you very much!
New Faceset 2-bit
by Blarumyrran (2D Art, posted Monday, January 3, 2011 - 20:35)
Tags: Portrait, Character, Fantasy, 4 colors, Action, Puzzle, RPG, Strategy, Historical, Warfare, Other, background, Storyboard, Raster Art, metal, Icon, pixelart, Sprite, Enemy, Top-down, User Interface

Much better than the old crappy ones at http://opengameart.org/content/faceset-2-bit . Public Domain as before.
New Icons Pack
by Luca Pixel (2D Art, posted Thursday, September 5, 2019 - 03:35)
Tags: icons, graphics, vector, svg, png, gui, ui


With the vector format, you can customize these icons with the size you want.


A mini user guide is also available for first-time users looking to use this format is available at this Link: https://www.youtube.com/watch?v=gK3LOBZGE2U
We recommend that you turn on *English subtitles

Thank you for your support

If you use this graphic for some project/test and want to leave a comment with your project you are welcome.
If you have to make some criticism even this is really required to improve.
If you appreciate my work and want to contribute, you are welcome in any case thank you.

* * * * * * * * * * * * * *
Links to support my work: Patreon: https://www.patreon.com/LucaPixel
* * * * Social * * * *
Discord: https://discord.gg/Ve7b8cE
itch.io : https://lucapixel.itch.io/
Instagram : https://www.instagram.com/lucapixel10/
Youtube: https://www.youtube.com/channel/UCLZcV-eMwBeRorOyfzySqgQ?view_as=subscriber
Twitter: https://twitter.com/LucaPixel10
Facebook: https://www.facebook.com/LucaPixel10/
GameDevmarket : https://www.gamedevmarket.net/member/lucapixel/
Last revised on 19/01/2020
New Moon Shock Waves Sprite
by bongbonggun (2D Art, posted Thursday, May 3, 2018 - 09:22)
Tags: Sprite

New Moon Shock Waves Sprite
New original Grafx2 font collection
by devurandom (2D Art, posted Saturday, January 17, 2015 - 06:48)
Tags: 8x8, 8x16, 16x16, font, bitmap, grafx2

Once again, I feel like it's time for me to upload some of my fonts that have been laying around on my hard drive onto this website.
This specific collection consists of the more "original" fonts, not based on or inspired by fonts from other video games.
The collection includes:
Generic monospaced fonts 4x8mono, 5x8mono and 5x10mono.
The 8x16 font used in the OpenAlchemist demake mockup, "Alchemist".
Eight 8px proportional fonts: handwriting (BitScript), generic sans (NeoSans), generic serif (Kronos) in regular and bold, alternative serif (Paris), compact sans (Ruthenia) in four variations, blackletter (Berlin), faux-Russian (Moscow) and faux-kana (Tokyo).
8x8 monospaced fonts: Cursive1, Cursive2 (sans with italic-like features, regular and bold), Formula ("computer style"), Moor (propaganda poster stencil), Saikyo Black (a thick gradiented and shadowed sans), Solar (a short and narrow sans, in regular and outline), Techno (a demoscene-like font).
8x16 monospaced fonts: TechBreakNarrow (demoscene-like), TrioDX (bold serif), TrioDX2 (italicized serif).
12x16 monospaced: TechBreak (demoscene-like).
16x16 monospaced: Fight16 (rough brush-like serif).
Fonts London, Paris, Techno, Tokyo and TrioDX(2) are also provided as Windows bitmap fonts (.FON).
Also: Cursive and TrioDX2 have some of the lesser-used characters replaced with two-letter combinations that fit into the 8x16 grid.