Universal Prototype 2 for scrolling beat 'em up or MUGEN
by Puffolotti (2D Art, posted Tuesday, July 21, 2020 - 04:45)
Tags: beat em up, experiment, prerendered, sandbox, prototype, indexed

5370+ UNIQUE CELS! Sorry for the shout, but i'm pretty happy, altough this is still a prototype, and in this case it has many green or transparent dots.
It can be used if you don't mind correcting or ignoring the green or transparent dots, it is decent, but not professional, yet.
The last file is another experiment, a smaller spritesheet, containing a reasonable number of cels to choose from to create a complete character based on a theme (In this case the most default, the typical town hero that goes to punch a evil gang one by one from the last thug to the boss)
I'm thinking about provide some of those ready-to-use spritesheets. I'm not saying i will do one for every character, but if i'll feel like it i might create some of them. For now i call them "selections"
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The complete spritesheet is supposed to give extreme freedom and flexibility, but it is unavoidable that it might be confusing...
You may ask me to select specific cels for you, i can't promise anything but if you need it i can prepare more of those selections, I'm sure you understand that i'm gonna grant only very simple requests on clear and univoque themes, such as "boxing" or "brutal".
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Correcting over 5300 cels would be brutal work, moreso considering i'm confident i'll solve the problem within the week, so i advice who would be interested in using this very sprite to first choose the cels they need and then edit only them. A character usually has 30-500 cels, according to how flexible is expected to be, and editing even 500 cels is much less work than editing all this spritesheet. (Of course you are perfectly free to edit this whole set however you see fit, adding long hairs, bracelets, one or more loose belts, kneepads, you name it.)
Sorry for boasting again, but this spritesheet is HUGE! It's a fact.
And the logic of the sequence is oriented to a certain workflow, that might or might not get along with your personal workflow, so i'm considering adding a small guide that will allow to choose the cels from a preview that any computer can handle quickly, in case you want to mix different sets in the same character.
I'll consider the idea of making 3 generic guides that allow to find quickly cels and actions in the spritesheet, both by function (idle, motion, gethit, attack, block, taunt, intro-outro )
By fighting style (Closest Capcom's world warrior)
By physics (Standing, crouching, airborne, down, Background element)
BTW, i'm gonna add cels that'll double any charset created with this model as background element as well.
It would be unthinkable to collect all the moves ever used in any videogame into a single model, but i'm confident this sequence/spritesheet allows a great deal of customization and personalization.
As usual, i rendered this in double size and rescaled with rot-sprite algorithm, i'm going to publish the indexed rendered cels as well in case someone wants to edit or use as it is the big version of the sprite.
I added a 64 colors extra sprite, with photorealistic shading, as a bonus, only in double size, and the original renders i used to create said cels, in 32 bits. altough the preview is made with just few cels, even this spriteset has got all the 5370+ cels.
About the fact i keep saying [Number]+ I'm not sure there aren't repetitions and it is statistically guarranteed there are some pose with mistakes, i'll look into them (By example i know that when the char shrug the fingers are bent backward, i'll look into it ASAP) I know not all cels are perfect, yet i'm confident this is quite a big base.
In the small guide, or reference some falling or kicking sprites are cropped, i put it in both preview and files collection, to be sure there won't be problem in showing it, even for manuals or demonstrations.
Also, to keep the submission relatively tidy, the small guide will be the last entry in the files collection, but as you can see from the file size, you might want to have a look at it before downloading the much bigger "official" spritesheets
By the way, the inner name of this character is "Rainbird", wich is totally irrelevant, since if you use or edit this sprite you can name it whatever you want.