Buggy code:
public class Player extends Entity { protected static ItemRepository itemRepo = GameBeans . getItemRepository ( ) ; private ILocation location ; private int xp ; private String type ; private static HashMap < String , Integer > characterLevels = new HashMap < String , Integer > ( ) ; public Player ( ) { } protected static void setUpCharacterLevels ( ) { } public HashMap < String , Integer > getCharacterLevels ( ) { } public void setCharacterLevels ( HashMap < String , Integer > newCharacterLevels ) { } public String getCurrentCharacterType ( ) { } public void setCurrentCharacterType ( String newCharacterType ) { } public void setCharacterLevel ( String characterType , int level ) { } public int getCharacterLevel ( String characterType ) { } protected static String getProfileFileName ( String name ) { } public static boolean profileExists ( String name ) { } public static Player load ( String name ) { } private static Player player ; public static Player getInstance ( String playerClass ) { } public int getXP ( ) { } public void setXP ( int xp ) { } public static void setUpVariables ( Player player ) { } public void getStats ( ) { Item weapon = Player . itemRepo . getItem ( getWeapon ( ) ) ; String weaponName = weapon . getName ( ) ; <START_BUG> if ( ( weaponName . equals ( null ) ) || ( weaponName . equals ( "empty" ) ) ) { <END_BUG> weaponName = "hands" ; } String message = "\nPlayer<seq2seq4repair_space>name:<seq2seq4repair_space>" + ( getName ( ) ) ; message += "\nType:<seq2seq4repair_space>" + ( type ) ; message += "\nCurrent<seq2seq4repair_space>weapon:<seq2seq4repair_space>" + weaponName ; message += "\nGold:<seq2seq4repair_space>" + ( getGold ( ) ) ; message += ( ( "\nHealth//Max:<seq2seq4repair_space>" + ( getHealth ( ) ) ) + "//" ) + ( getHealthMax ( ) ) ; message += ( ( "\nDamage//Armour:<seq2seq4repair_space>" + ( getDamage ( ) ) ) + "//" ) + ( getArmour ( ) ) ; message += "\nStrength:<seq2seq4repair_space>" + ( getStrength ( ) ) ; message += "\nIntelligence:<seq2seq4repair_space>" + ( getIntelligence ( ) ) ; message += "\nDexterity:<seq2seq4repair_space>" + ( getDexterity ( ) ) ; message += "\nLuck:<seq2seq4repair_space>" + ( getLuck ( ) ) ; message += "\nStealth:<seq2seq4repair_space>" + ( getStealth ( ) ) ; message += "\nXP:<seq2seq4repair_space>" + ( getXP ( ) ) ; message += ( ( "\n" + ( getName ( ) ) ) + "'s<seq2seq4repair_space>level:<seq2seq4repair_space>" ) + ( getLevel ( ) ) ; QueueProvider . offer ( message ) ; } public void printBackPack ( ) { } public void save ( ) { } public List < Item > searchItem ( String itemName , List < Item > itemList ) { } public List < Item > searchItem ( String itemName , Storage storage ) { } public List < Item > searchEquipment ( String itemName , Map < EquipmentLocation , Item > equipment ) { } public void pickUpItem ( String itemName ) { } public void dropItem ( String itemName ) { } public void equipItem ( String itemName ) { } public void dequipItem ( String itemName ) { } private void printStatChange ( Map < String , String > stats ) { } public void inspectItem ( String itemName ) { } public ILocation getLocation ( ) { } public void setLocation ( ILocation location ) { } public LocationType getLocationType ( ) { } public void attack ( String opponentName ) throws DeathException { } public boolean hasItem ( Item item ) { } }

Fix:
if ( weaponName . equals ( null ) ) {