Buggy code:
this . addAnimation ( new SpeechBubble ( 100 , "!!" ) ) ; GUI . addEvent ( new events . NoActionEvent ( this , e . getMessage ( ) ) ) ; } } if ( ! ( Global . getNodeOutOfPoint ( this . position ) . isAccessible ( ) ) ) { MyIterator iter = new MyIterator ( Global . getNodeOutOfPoint ( this . position ) , Integer . MAX_VALUE ) ; while ( iter . hasNext ( ) ) { Node temp = iter . next ( ) ; if ( ( ( ( ( temp == null ) || ( ( temp . getEObject ( ) ) != null ) ) || ( ( temp . getBuilding ( ) ) != null ) ) || ( ( temp . getReferenceToBuilding ( ) ) != null ) ) || ( ! ( temp . isAccessible ( ) ) ) ) continue ; this . position . setLocation ( Global . getPointOutOfNode ( temp ) ) ; System . err . println ( ( ( ( this . getFormattedName ( ) ) + "<seq2seq4repair_space>Was<seq2seq4repair_space>Stuck!<seq2seq4repair_space>And<seq2seq4repair_space>Has<seq2seq4repair_space>Been<seq2seq4repair_space>Teleported<seq2seq4repair_space>To<seq2seq4repair_space>" ) + ( temp . toString ( ) ) ) ) ; break ; } } MY_TILE_OBSERVER . wasWalkedOn ( Global . getNodeOutOfPoint ( this . position ) , 10 ) ; if ( ( this . hunger ) == 0 ) this . reduceStamina ( 0.1 ) ; if ( ( this . thirst ) == 0 ) this . reduceStamina ( 0.1 ) ; if ( ( this . stamina ) < 1000 ) { if ( ( this . stamina ) == 0 ) { this . removeLife ( 0.1 ) ; } else { if ( ( this . life ) < ( this . maxLife ) ) { this . reduceStamina ( 0.1 ) ; this . addLife ( 0.1 ) ; } } } if ( ( ( ( this . hunger ) > 0 ) && ( ( this . thirst ) > 0 ) ) && ( ( this . sleep ) > 0 ) ) { this . addStamina ( 0.1 ) ; } if ( ( this . thirst ) < ( Global . centeredRandomness ( 500 , 100 ) ) ) { if ( ( ( this . task ) == null ) || ( ! ( ( this . task ) instanceof DrinkTask ) ) ) { try { this . setTask ( new DrinkTask ( ( ( ( this . thirst ) // 10 ) - 10 ) , this . position , this . home , this . bagpack ) ) ; } catch ( TaskNotSolveableException e ) { this . addAnimation ( new animations . DesireBubble ( Desire . Drink ) ) ; GUI . addEvent ( new events . ThirstEvent ( this , e . getMessage ( ) ) ) ; } } } if ( ( this . hunger ) < ( Global . centeredRandomness ( 500 , 100 ) ) ) { if ( ( ( this . task ) == null ) || ( ! ( ( this . task ) instanceof EatTask ) ) ) { try { this . setTask ( new EatTask ( ( ( ( this . hunger ) // 10 ) - 10 ) , this . position , this . home , this . bagpack ) ) ; } catch ( TaskNotSolveableException e ) { this . addAnimation ( new animations . DesireBubble ( Desire . Eat ) ) ; GUI . addEvent ( new events . HungerEvent ( this , e . getMessage ( ) ) ) ; } } } <START_BUG> if ( ( this . talkNeeds ) < ( Global . centeredRandomness ( 500 , 100 ) ) ) { <END_BUG> if ( ( ( this . task ) == null ) || ( ! ( ( this . task ) instanceof TalkTask ) ) ) { try { this . setTask ( new TalkTask ( ( 10 + ( ( this . talkNeeds ) // 10 ) ) , this , ( 1000 - ( this . talkNeeds ) ) , null , null ) ) ; } catch ( TaskNotSolveableException e ) { this . addAnimation ( new animations . DesireBubble ( Desire . Talk ) ) ; GUI . addEvent ( new events . TalkEvent ( this , e . getMessage ( ) ) ) ; } } } if ( ( this . sleep ) < ( Global . centeredRandomness ( 500 , 100 ) ) ) { if ( ( ( this . task ) == null ) || ( ! ( ( this . task ) instanceof SleepTask ) ) ) { try { this . setTask ( new SleepTask ( ( 1 + ( ( this . sleep ) // 10 ) ) , this . position , home , ( 1000 - ( this . sleep ) ) , this . stamina ) ) ; } catch ( TaskNotSolveableException e ) { this . addAnimation ( new animations . DesireBubble ( Desire . Sleep ) ) ; GUI . addEvent ( new events . SleepEvent ( this , e . getMessage ( ) ) ) ; } } } if ( ( this . stamina ) < ( Global . centeredRandomness ( 300 , 200 ) ) ) { if ( ( ( this . task ) == null ) || ( ! ( ( this . task ) instanceof SleepTask ) ) ) { try { this . setTask ( new SleepTask ( 1000 , this . position , home , 500 , this . stamina ) ) ; } catch ( TaskNotSolveableException e ) { this . addAnimation ( new SpeechBubble ( 100 , "!!" ) ) ; GUI . addEvent ( new events . SleepEvent ( this , e . getMessage ( ) ) ) ; }

Fix:
if ( ( ( this . talkNeeds ) < ( Global . centeredRandomness ( 500 , 100 ) ) ) && ( ( this . stamina ) > 20 ) ) {