Buggy code:
protected Panimation extra ; private final int avoidCount ; private final int offX ; private final int h ; private final int hv ; protected int award = GemBumped . AWARD_DEF ; protected Panimation projectile = null ; protected BurstHandler splatHandler = null ; protected Enemy . InteractionHandler splatDecider = null ; protected Enemy . InteractionHandler stepHandler = null ; protected Enemy . InteractionHandler landedHandler = null ; protected Enemy . InteractionHandler hurtHandler = null ; protected Enemy . InteractionHandler stompHandler = null ; protected Enemy . InteractionHandler rewardHandler = null ; protected Enemy . InteractionHandler defeatHandler = null ; protected Pansound wallSound = null ; protected Pansound stompSound = null ; protected final Enemy . SpawnFactory factory ; protected Enemy . EnemyMenu menu = Enemy . DEFAULT_MENU ; protected EnemyDefinition ( final String name , final int ind , final PixelFilter f , final boolean ledgeTurn ) { } protected EnemyDefinition ( final String name , final int ind , final PixelFilter f , final boolean ledgeTurn , final boolean splat , final int offX , final int h ) { } protected EnemyDefinition ( final String name , final int ind , final PixelFilter f , final boolean ledgeTurn , final int avoidCount ) { } protected EnemyDefinition ( final String name , final int ind , final PixelFilter f , final boolean ledgeTurn , final int avoidCount , final int hv ) { } protected EnemyDefinition ( final String name , final int ind , final PixelFilter f , final boolean ledgeTurn , final boolean splat , final int avoidCount , final int offX , final int h , final int hv ) { } protected EnemyDefinition ( final String name , final int ind , final PixelFilter f , final boolean ledgeTurn , final boolean splat , final int avoidCount , final int offX , final int h , final int hv , final int d ) { } protected EnemyDefinition ( final String name , final int ind , final Enemy . SpawnFactory spawnFactory ) { } protected EnemyDefinition ( final String name , final int ind , final int hv , final Enemy . SpawnFactory spawnFactory ) { } protected final void init ( final Enemy . EnemyDefinition ref ) { } private final Panmage getWalkImage ( ) { } } protected static final Img [ ] loadStrip ( final int ind , final int d ) { } protected final Enemy . EnemyDefinition def ; private int avoidCount = 0 ; protected int timer = 0 ; protected int timerMode = 0 ; protected boolean full = false ; protected Player lastStomper = null ; protected Enemy ( final Enemy . EnemyDefinition def , final Panctor ref ) { } protected Enemy ( final Enemy . EnemyDefinition def , final Panple pos ) { } protected Enemy ( final Enemy . EnemyDefinition def , final float x , final float y ) { } protected void initTimer ( final int timerMode ) { } @ Override protected boolean onStepCustom ( ) { } private final void stepTeleport ( ) { } protected final boolean onStomp ( final Player stomper ) { } @ Override protected final void onBump ( final Character bumper ) { } private final void onHit ( final Character bouncer ) { } protected final void onElectrocute ( final Character electrocutor ) { } private static final boolean isFree ( final int index ) { } private final boolean teleport ( final int off ) { } protected boolean defeat ( final Character defeater , final int v , final byte defeatMode ) { if ( ( ( def . defeatHandler ) != null ) && ( ! ( def . defeatHandler . onInteract ( this , null ) ) ) ) { return false ; } else <START_BUG> if ( ( avoidCount ) > 0 ) { <END_BUG> ( avoidCount ) -- ; if ( teleport ( 48 ) ) { return false ; } } final Player player = ( ( defeater != null ) && ( ( defeater . getClass ( ) ) == ( Player . class ) ) ) ? ( ( Player ) ( defeater ) ) : null ; final boolean skipSplat = ( ( def . splatDecider ) != null ) && ( ! ( def . splatDecider . onInteract ( this , player ) ) ) ; final BurstHandler splatHandler = ( skipSplat ) ? null : def . splatHandler ; if ( ( player != null ) && ( ( v > 0 ) || ( splatHandler == null ) ) ) { reward ( player , defeatMode ) ; } if ( ( ( ! skipSplat ) && ( v == 0 ) ) && ( ( def . splat ) != null ) ) { burst ( def . splat , splatHandler ) ; destroy ( ) ; } else { flipAndFall ( v ) ; } return true ; } private final void reward ( final Player player , final byte defeatMode ) { } private static final void reward ( final Player player , final Panctor enemy , final Enemy . EnemyDefinition def , final byte defeatMode ) { } private final boolean isRewarded ( final Player player ) { } protected final void burst ( final Panimation anm ) { } protected final void burst ( final Panimation anm , final BurstHandler burstHandler ) { } protected final void burst ( final Panimation anm , final Panctor dir , final BurstHandler burstHandler ) { } protected final void burst ( final Panimation anm , final Panctor dir , final BurstHandler burstHandler , final int yoff ) { } protected static final void burst ( final Panctor ref , final Panimation anm , final Panctor dir , final BurstHandler burstHandler , final int yoff ) { } protected final boolean onHurtPlayer ( final Player player ) { }

Fix:
if ( ( ( avoidCount ) > 0 ) && ( defeatMode != ( Enemy . DEFEAT_ELECTROCUTE ) ) ) {