Buggy code:
Main . panMenu1 . setLayout ( new GridLayout ( 4 , 1 , 0 , 5 ) ) ; Main . panMenu2 . setLayout ( new GridLayout ( 3 , 1 , 0 , 9 ) ) ; Main . panMenu3 . setLayout ( new GridLayout ( 3 , 1 , 0 , 5 ) ) ; Main . panStory . setLayout ( new GridLayout ( 4 , 1 , 0 , 9 ) ) ; Main . AISForever = AudioSystem . getAudioInputStream ( AudioSystem . class . getResource ( "//Forever.wav" ) ) ; Main . clipForever = AudioSystem . getClip ( ) ; Main . Clicked click = new Main . Clicked ( ) ; Main . btnStory . addActionListener ( click ) ; Main . btnStory . setBackground ( Color . yellow ) ; Main . btnStory . setFont ( Main . btnStory . getFont ( ) . deriveFont ( Font . BOLD , 60.0F ) ) ; Main . btnPlay . addActionListener ( click ) ; Main . btnPlay . setBackground ( Color . yellow ) ; Main . btnPlay . setFont ( Main . btnPlay . getFont ( ) . deriveFont ( Font . BOLD , 60.0F ) ) ; Main . btnInst . addActionListener ( click ) ; Main . btnInst . setBackground ( Color . yellow ) ; Main . btnInst . setFont ( Main . btnInst . getFont ( ) . deriveFont ( Font . BOLD , 60.0F ) ) ; Main . btnCredits . addActionListener ( click ) ; Main . btnCredits . setBackground ( Color . yellow ) ; Main . btnCredits . setFont ( Main . btnCredits . getFont ( ) . deriveFont ( Font . BOLD , 60.0F ) ) ; Main . btnBack1 . addActionListener ( click ) ; Main . btnBack1 . setBackground ( Color . yellow ) ; Main . btnBack1 . setFont ( Main . btnBack1 . getFont ( ) . deriveFont ( Font . BOLD , 60.0F ) ) ; Main . btnBack2 . addActionListener ( click ) ; Main . btnBack2 . setBackground ( Color . yellow ) ; Main . btnBack2 . setFont ( Main . btnBack2 . getFont ( ) . deriveFont ( Font . BOLD , 60.0F ) ) ; Main . btnRestart1 . addActionListener ( click ) ; Main . btnRestart2 . addActionListener ( click ) ; Main . btnRestart1 . setBackground ( Color . red ) ; Main . btnRestart1 . setFont ( Main . btnRestart1 . getFont ( ) . deriveFont ( Font . BOLD , 60.0F ) ) ; Main . btnRestart2 . setFont ( Main . btnRestart2 . getFont ( ) . deriveFont ( Font . BOLD , 60.0F ) ) ; Main . btnRestart2 . setBackground ( Color . yellow ) ; Main . btnRestart2 . setForeground ( Color . red ) ; Main . lblDeath = new JLabel ( "YOU<seq2seq4repair_space>HAVE<seq2seq4repair_space>DIED." ) ; Main . lblDeath . setFont ( Main . lblDeath . getFont ( ) . deriveFont ( Font . BOLD , 155.0F ) ) ; Main . lblDeath . setForeground ( Color . red ) ; Main . panDeath . add ( Main . lblDeath , BorderLayout . CENTER ) ; Main . panDeath . add ( Main . btnRestart1 ) ; Main . panDeath . setBackground ( Color . BLACK ) ; Main . lblWin = new JLabel ( "YOU<seq2seq4repair_space>HAVE<seq2seq4repair_space>DEFEATED<seq2seq4repair_space>THE<seq2seq4repair_space>HOSTIS,<seq2seq4repair_space>GLORY<seq2seq4repair_space>FOR<seq2seq4repair_space>ROME!" ) ; Main . lblWin . setFont ( Main . lblWin . getFont ( ) . deriveFont ( Font . BOLD , 46.2F ) ) ; Main . lblWin . setForeground ( Color . yellow ) ; Main . panWin . add ( Main . lblWin , BorderLayout . CENTER ) ; Main . panWin . add ( Main . btnRestart2 ) ; Main . panWin . setBackground ( Color . red ) ; Main . lblTitle = new JLabel ( "ROMAN<seq2seq4repair_space>FURY" ) ; Main . lblTitle . setFont ( Main . lblTitle . getFont ( ) . deriveFont ( Font . BOLD , 186.0F ) ) ; Main . lblTitle . setForeground ( Color . yellow ) ; Main . lblStory1 = new JLabel ( ( "You<seq2seq4repair_space>are<seq2seq4repair_space>a<seq2seq4repair_space>Roman<seq2seq4repair_space>general<seq2seq4repair_space>who<seq2seq4repair_space>has<seq2seq4repair_space>lost<seq2seq4repair_space>his<seq2seq4repair_space>legion" + "<seq2seq4repair_space>to<seq2seq4repair_space>a<seq2seq4repair_space>wingless<seq2seq4repair_space>dragon<seq2seq4repair_space>and<seq2seq4repair_space>it's<seq2seq4repair_space>minions." ) ) ; Main . lblStory2 = new JLabel ( ( "You<seq2seq4repair_space>have<seq2seq4repair_space>discovered<seq2seq4repair_space>where<seq2seq4repair_space>the<seq2seq4repair_space>dragon<seq2seq4repair_space>resides<seq2seq4repair_space>and" + "<seq2seq4repair_space>it<seq2seq4repair_space>is<seq2seq4repair_space>up<seq2seq4repair_space>to<seq2seq4repair_space>you<seq2seq4repair_space>to<seq2seq4repair_space>avenge<seq2seq4repair_space>your<seq2seq4repair_space>fallen<seq2seq4repair_space>soldiers." ) ) ; <START_BUG> Main . lblStory1 . setFont ( Main . lblStory1 . getFont ( ) . deriveFont ( Font . BOLD , 31.0F ) ) ; <END_BUG> Main . lblStory2 . setFont ( Main . lblStory2 . getFont ( ) . deriveFont ( Font . BOLD , 27.0F ) ) ; Main . lblStory1 . setForeground ( Color . yellow ) ; Main . lblStory2 . setForeground ( Color . yellow ) ; Main . panStory . setBackground ( Color . red ) ; Main . panMenu1 . add ( Main . lblTitle ) ; Main . panMenu1 . add ( Main . btnStory ) ; Main . panMenu1 . add ( Main . btnInst ) ; Main . panMenu1 . add ( Main . btnCredits ) ; Main . panMenu1 . setBackground ( Color . red ) ; Main . clipForever . open ( Main . AISForever ) ; Main . clipForever . loop ( Clip . LOOP_CONTINUOUSLY ) ; String [ ] columnNames = new String [ ] { "KEY" , "ACTION" } ; Object [ ] [ ] data = new Object [ ] [ ] { new Object [ ] { "KEY" , "Action" } , new Object [ ] { "→" , "Move<seq2seq4repair_space>Right" } , new Object [ ] { "←" , "Move<seq2seq4repair_space>Left" } , new Object [ ] { "C" , "Block" } , new Object [ ] { "X" , "Weak<seq2seq4repair_space>Attack" } , new Object [ ] { "Z" , "Strong<seq2seq4repair_space>Attack" } , new Object [ ] { "P" , "Pause" } , new Object [ ] { "All<seq2seq4repair_space>Keys" , "Hold<seq2seq4repair_space>a<seq2seq4repair_space>key<seq2seq4repair_space>if<seq2seq4repair_space>no<seq2seq4repair_space>action<seq2seq4repair_space>happens." } } ; Main . lblControls = new JLabel ( "CONTROLS" ) ;

Fix:
Main . lblStory1 . setFont ( Main . lblStory1 . getFont ( ) . deriveFont ( Font . BOLD , 30.0F ) ) ;