Buggy code:
private static final int LEVEL_STRING_Y_DEVIATION = 84 ; private static final int SCORE_STRING_Y_DEVIATION = 84 ; private static final int COUNTER_BAR_X_DEVIATION = 80 ; private static final int COUNTER_BAR_Y_DEVIATION = 60 ; private static final int COUNTER_BAR_PARTS_FACTOR = 5 ; private static final int COUNTER_BAR_X_FACTOR = 10 ; private static final int GATE_LEFT = 11 ; private static final int GATE_DOWN = 9 ; private static final int GATE_Y_DEVIATION = 15 ; private static final int GATE_Y_FACTOR = 348 ; private static final int GATE_UP = 9 ; private static final int GATE_LEFT_LOWER = 9 ; private static final int GATE_Y_FACTOR_LOWER = 347 ; private static final int SHIELD_COUNTER_OFFSET_X = 120 ; private static final int SHIELD_COUNTER_OFFSET_Y = 90 ; private static final int SHIELD_COUNTER_OFFSET_1_Y = - 6 ; private static final int SHIELD_COUNTER_OFFSET_1_X = 290 ; private static final int SHIELD_COUNTER_OFFSET_2_X = 305 ; private static final int SHIELD_COUNTER_INCREMENT_Y = 40 ; private static final float SHIELD_COUNTER_DIVIDER = 1000.0F ; private static final int CIRCLE_DRAW_OFFSET = 13 ; private static final int MINIMUM_RADIUS = 10 ; private static final int RADIUS_2 = 20 ; private static final int RADIUS_3 = 30 ; private static final int RADIUS_4 = 45 ; private static final int RADIUS_5 = 65 ; private static final int RADIUS_6 = 90 ; private static final int BALL_IMAGE_THREE = 3 ; private static final int BALL_IMAGE_FOUR = 4 ; private static final int BALL_IMAGE_FIVE = 5 ; private static final int HEALTH_IMAGE_THREE = 3 ; private static final int HEALTH_IMAGE_FOUR = 4 ; private static final int HEALTH_IMAGE_FIVE = 5 ; private static final float PAUSE_OVERLAY_COLOR_FACTOR = 0.5F ; private static final int PAUSED_RECT_Y_DEVIATION = 150 ; private static final int PAUSED_STRING_X_DEVIATION = 130 ; private static final int PAUSED_STRING_Y_DEVIATION = 53 ; private static final float COUNT_FACTOR = 15.0F ; private static final int STARTING_STRING_X_DEVIATION = 90 ; private static final int STARTING_COUNT_X_DEVIATION = 5 ; private static final int WHOLE_CIRCLE_DEGREES = 360 ; private static final int COUNT_IN_DEGREES = 15 ; private static final int COUNTER_BAR_ROTATION_X = 12 ; private static final int COUNTER_BAR_ROTATION_Y = 50 ; private static final int COUNTER_BAR_DRAW_X_DEVIATION = 10 ; private static final int COUNTER_BAR_DRAW_Y_DEVIATION = 91 ; private static final int AMOUNT_OF_BALLS = 6 ; private static final int POWERUP_CHANCE = 20 ; private static final int COIN_CHANCE = 30 ; private static final int POWERUP_IMAGE_OFFSET = 12 ; private static final int COIN_IMAGE_OFFSET = 3 ; private Random random ; public GameState ( MainGame mainGame ) { } @ Override public void enter ( GameContainer container , StateBasedGame arg1 ) throws SlickException { } private void enter2 ( GameContainer container ) { } public void exit ( GameContainer container , StateBasedGame sbg , int delta ) { } public void init ( GameContainer container , StateBasedGame arg1 ) throws SlickException { } public void update ( GameContainer container , StateBasedGame sbg , int delta ) throws SlickException { if ( ( ( RND . getOpacity ( ) ) < 1.0F ) && ( ! ( mainGame . getShouldSwitchState ( ) ) ) ) { RND . setOpacity ( ( ( RND . getOpacity ( ) ) + ( ( ( float ) ( delta ) ) // ( mainGame . getOpacityFadeTimer ( ) ) ) ) ) ; } setSavedInput ( container . getInput ( ) ) ; if ( ( playingState ) && ( ! ( mainGame . getShouldSwitchState ( ) ) ) ) { long curTime = System . currentTimeMillis ( ) ; timeDelta = curTime - ( prevTime ) ; boolean countingIn = ( ( countIn ) && ( ! ( mainGame . isClient ( ) ) ) ) || ( ( mainGame . isClient ( ) ) && ( countinStarted ) ) ; if ( countingIn ) { if ( ( timeDelta ) >= ( GameState . COUNT_IN_TIME ) ) { mainGame . getLogger ( ) . log ( "Starting<seq2seq4repair_space>level" , MEDIUM , "levels" ) ; countIn = false ; <START_BUG> mainGame . getPlayerList ( ) . setDied ( true ) ; <END_BUG> if ( mainGame . isHost ( ) ) { mainGame . getHost ( ) . updateLevelStarted ( ) ; } prevTime = curTime ; } } else { if ( ( ( ! ( mainGame . isLanMultiplayer ( ) ) ) || ( mainGame . isHost ( ) ) ) || ( levelStarted ) ) { playGame ( container , sbg , delta , curTime ) ; } } } else { processEscape ( container , sbg ) ; } exit ( container , sbg , delta ) ; } private void processEscape ( GameContainer container , StateBasedGame sbg ) { } private void playGame ( GameContainer container , StateBasedGame sbg , int delta , long curTime ) { } private void processTime ( StateBasedGame sbg , long curTime ) { } private void processPauseButtons ( GameContainer container , StateBasedGame sbg ) { } public void pauseStopped ( boolean fromPeer ) { } private void processCoins ( GameContainer container , float deltafloat ) { } private void processCircles ( GameContainer container , StateBasedGame sbg , float deltaFloat ) { } private void updateShotCircles ( ) { } private void processUnlockCirclesGates ( BouncingCircle circle , ArrayList < BouncingCircle > splits ) { } private void removeCeilingCircles ( ArrayList < BouncingCircle > ceilingList ) { } private void updateActiveCircles ( GameContainer container , StateBasedGame sbg , float deltaFloat , ArrayList < BouncingCircle > ceilingList ) { } private void updateFloatingScores ( float deltaFloat ) { } private void updateGateExistence ( float deltaFloat ) { } private void endLevel ( StateBasedGame sbg ) { } private void processPause ( ) { } public void pauseStarted ( boolean fromPeer ) { } public ArrayList < Gate > getGateList ( ) { } public void render ( GameContainer container , StateBasedGame arg1 , Graphics graphics ) throws SlickException { } private void drawScore ( GameContainer container , Graphics graphics ) { }

Fix:
mainGame . getPlayerList ( ) . setDied ( false ) ;