Buggy code:
this . server . disconnectPlayer ( currentPlayer ) ; } endTurn = true ; } else if ( ( currentPlayer . getPlayer ( ) . getHandValue ( ) ) == 21 ) { int newCoins = ( currentPlayer . getCoins ( ) ) + ( currentPlayer . getBet ( ) ) ; currentPlayer . setCoins ( newCoins ) ; this . server . queueMessage ( ( ( ( "&<seq2seq4repair_space>" + ( currentPlayer . getPlayerNo ( ) ) ) + "<seq2seq4repair_space>blackjack<seq2seq4repair_space>" ) + newCoins ) ) ; endTurn = true ; } } else if ( currentMove == 'S' ) { endTurn = true ; this . server . queueMessage ( new Message ( Message . ALL_CLIENTS , currentPlayer . getPlayerNo ( ) , ( ( ( "&<seq2seq4repair_space>" + ( currentPlayer . getPlayerNo ( ) ) ) + "<seq2seq4repair_space>stand<seq2seq4repair_space>" ) + ( currentPlayer . getCoins ( ) ) ) ) ) ; } else if ( ( currentMove == 'D' ) && ( ( currentPlayer . getCoins ( ) ) >= ( ( currentPlayer . getBet ( ) ) * 2 ) ) ) { currentPlayer . setBet ( ( ( currentPlayer . getBet ( ) ) * 2 ) ) ; cardDrawn = this . deck . getCard ( ) ; this . server . queueMessage ( ( ( ( "#<seq2seq4repair_space>" + ( currentPlayer . getPlayerNo ( ) ) ) + "<seq2seq4repair_space>" ) + ( cardDrawn . toString ( ) ) ) ) ; currentPlayer . getPlayer ( ) . addCard ( cardDrawn ) ; if ( ( currentPlayer . getPlayer ( ) . getHandValue ( ) ) > 21 ) { int newCoins = ( currentPlayer . getCoins ( ) ) - ( currentPlayer . getBet ( ) ) ; currentPlayer . setCoins ( newCoins ) ; this . server . queueMessage ( ( ( ( "&<seq2seq4repair_space>" + ( currentPlayer . getPlayerNo ( ) ) ) + "<seq2seq4repair_space>bust<seq2seq4repair_space>" ) + newCoins ) ) ; if ( ( currentPlayer . getPlayer ( ) . getCoins ( ) ) < ( Server . MIN_BET ) ) { System . out . println ( "Disconnecting<seq2seq4repair_space>player<seq2seq4repair_space>from<seq2seq4repair_space>server" ) ; this . server . disconnectPlayer ( currentPlayer ) ; } } else if ( ( currentPlayer . getPlayer ( ) . getHandValue ( ) ) == 21 ) { int newCoins = ( currentPlayer . getCoins ( ) ) + ( currentPlayer . getBet ( ) ) ; currentPlayer . setCoins ( newCoins ) ; this . server . queueMessage ( ( ( ( "&<seq2seq4repair_space>" + ( currentPlayer . getPlayerNo ( ) ) ) + "<seq2seq4repair_space>blackjack<seq2seq4repair_space>" ) + newCoins ) ) ; } else { this . server . queueMessage ( ( ( ( "&<seq2seq4repair_space>" + ( currentPlayer . getPlayerNo ( ) ) ) + "<seq2seq4repair_space>stand<seq2seq4repair_space>" ) + ( currentPlayer . getCoins ( ) ) ) ) ; } endTurn = true ; currentPlayer . getPlayer ( ) . setCurrentMove ( 'S' ) ; } else { currentPlayer . sendMessage ( "%<seq2seq4repair_space>FORMATERROR" ) ; } } } try { Thread . sleep ( 1000 ) ; } catch ( InterruptedException e ) { e . printStackTrace ( ) ; } this . server . queueMessage ( ( "#<seq2seq4repair_space>0<seq2seq4repair_space>" + ( this . dealerCards . get ( 0 ) ) ) ) ; while ( ( this . dealerHand ) < 17 ) { try { Thread . sleep ( 1000 ) ; } catch ( InterruptedException e ) { e . printStackTrace ( ) ; } cardDrawn = this . deck . getCard ( ) ; this . dealTheDealer ( cardDrawn ) ; this . server . queueMessage ( ( "#<seq2seq4repair_space>0<seq2seq4repair_space>" + ( cardDrawn . toString ( ) ) ) ) ; } if ( ( this . dealerHand ) > 21 ) { this . dealerHand = - 1 ; this . server . queueMessage ( "&<seq2seq4repair_space>0<seq2seq4repair_space>bust<seq2seq4repair_space>X" ) ; } else if ( ( this . dealerHand ) == 21 ) { this . server . queueMessage ( "&<seq2seq4repair_space>0<seq2seq4repair_space>blackjack<seq2seq4repair_space>X" ) ; } else { this . server . queueMessage ( "&<seq2seq4repair_space>0<seq2seq4repair_space>stand<seq2seq4repair_space>X" ) ; } for ( Client player : this . players ) { if ( ( player . isPlayer ( ) ) && ( ( player . getPlayer ( ) . getCurrentMove ( ) ) == 'S' ) ) { this . checkResult ( player ) ; } } String standings = "+<seq2seq4repair_space>" ; for ( Client player : this . players ) { standings += ( ( ( player . getPlayerNo ( ) ) + "<seq2seq4repair_space>" ) + ( player . getPlayer ( ) . getCoins ( ) ) ) + "<seq2seq4repair_space>" ; } this . server . queueMessage ( standings ) ; this . dealerCards . clear ( ) ; for ( Client player : this . players ) { if ( player . isPlayer ( ) ) { player . getPlayer ( ) . clearHand ( ) ; } } if ( ( ( this . deck . size ( ) ) < ( ( Dealer . MINIMUM_CARDS_PER_PLAYER ) * ( this . players . size ( ) ) ) ) || ( ( ( Math . random ( ) ) * 100 ) < ( Dealer . SHUFFLE_CHANCE ) ) ) { this . deck . reloadDeck ( ) ; this . server . queueMessage ( "%<seq2seq4repair_space>SHUFFLE" ) ; } } <START_BUG> System . err . println ( "All<seq2seq4repair_space>players<seq2seq4repair_space>ran<seq2seq4repair_space>out<seq2seq4repair_space>of<seq2seq4repair_space>money.\nGame<seq2seq4repair_space>over." ) ; <END_BUG> System . exit ( 0 ) ; } public void dealTheDealer ( Card card ) { } private int calculateHand ( ArrayList < Card > cards ) { } public Deck getDeck ( ) { } public boolean bettingIsActive ( ) { } public int getCurrentPlayerTurn ( ) { } public void checkResult ( Client client ) { } No newline ; at end ; of file ; }

Fix:
System . err . println ( "All<seq2seq4repair_space>players<seq2seq4repair_space>have<seq2seq4repair_space>left.\nGame<seq2seq4repair_space>over." ) ;