Buggy code:
class Help { private Help ( ) { } public static void view ( ) { } private static void info_enemy ( ) { } private static void info_armour ( ) { } private static void info_weapons ( ) { } private static void info_health ( ) { } private static void info_xp ( ) { } private static void info_cheats ( ) { } private static void info_achs ( ) { Action . cls ( ) ; Ui . println ( "-------------------------------------------------------------------------" ) ; Ui . println ( "<seq2seq4repair_space>ACHIEVEMENTS<seq2seq4repair_space>" ) ; Ui . println ( "You<seq2seq4repair_space>are<seq2seq4repair_space>rewarded<seq2seq4repair_space>100<seq2seq4repair_space>xp<seq2seq4repair_space>for<seq2seq4repair_space>each<seq2seq4repair_space>achievement<seq2seq4repair_space>you<seq2seq4repair_space>get.<seq2seq4repair_space>" ) ; Ui . println ( "If<seq2seq4repair_space>you<seq2seq4repair_space>get<seq2seq4repair_space>all<seq2seq4repair_space>achievements,<seq2seq4repair_space>you<seq2seq4repair_space>will<seq2seq4repair_space>be<seq2seq4repair_space>rewarded<seq2seq4repair_space>with<seq2seq4repair_space>2500<seq2seq4repair_space>" ) ; Ui . println ( "coins." ) ; Ui . println ( "" ) ; Ui . println ( "List<seq2seq4repair_space>of<seq2seq4repair_space>achievements:<seq2seq4repair_space>" ) ; Ui . println ( "<seq2seq4repair_space>Achievement<seq2seq4repair_space>|<seq2seq4repair_space>Description" ) ; Ui . println ( "<seq2seq4repair_space>|<seq2seq4repair_space>" ) ; Ui . println ( "<seq2seq4repair_space>Money<seq2seq4repair_space>Maker<seq2seq4repair_space>|<seq2seq4repair_space>Get<seq2seq4repair_space>1500<seq2seq4repair_space>coins" ) ; Ui . println ( "<seq2seq4repair_space>Enemy<seq2seq4repair_space>Slayer<seq2seq4repair_space>|<seq2seq4repair_space>Kill<seq2seq4repair_space>a<seq2seq4repair_space>total<seq2seq4repair_space>of<seq2seq4repair_space>100<seq2seq4repair_space>enemies" ) ; Ui . println ( "<seq2seq4repair_space>First<seq2seq4repair_space>Kill<seq2seq4repair_space>|<seq2seq4repair_space>Kill<seq2seq4repair_space>one<seq2seq4repair_space>enemy" ) ; Ui . println ( "<seq2seq4repair_space>Time<seq2seq4repair_space>For<seq2seq4repair_space>An<seq2seq4repair_space>Upgrade<seq2seq4repair_space>|<seq2seq4repair_space>Buy<seq2seq4repair_space>any<seq2seq4repair_space>weapon<seq2seq4repair_space>from<seq2seq4repair_space>the<seq2seq4repair_space>shop" ) ; for ( int i = 0 ; i < ( arrayEnemy . size ( ) ) ; i ++ ) { Ui . print ( ( "<seq2seq4repair_space>Goodbye,<seq2seq4repair_space>" + ( arrayEnemy . get ( i ) . getName ( ) ) ) ) ; for ( int x = 0 ; x < ( 14 - ( arrayEnemy . get ( i ) . getName ( ) . length ( ) ) ) ; x ++ ) Ui . print ( "<seq2seq4repair_space>" ) ; Ui . println ( ( "|<seq2seq4repair_space>Kill<seq2seq4repair_space>a<seq2seq4repair_space>" + ( arrayEnemy . get ( i ) . getName ( ) ) ) ) ; } Ui . println ( "<seq2seq4repair_space>Text-Fighter<seq2seq4repair_space>Master<seq2seq4repair_space>|<seq2seq4repair_space>Get<seq2seq4repair_space>all<seq2seq4repair_space>other<seq2seq4repair_space>achievements" ) ; Ui . println ( "<seq2seq4repair_space>Yay,<seq2seq4repair_space>POWER!<seq2seq4repair_space>|<seq2seq4repair_space>Use<seq2seq4repair_space>5<seq2seq4repair_space>POWERS" ) ; Ui . println ( "<seq2seq4repair_space>Slayer<seq2seq4repair_space>|<seq2seq4repair_space>Deal<seq2seq4repair_space>a<seq2seq4repair_space>total<seq2seq4repair_space>of<seq2seq4repair_space>1000<seq2seq4repair_space>damage" ) ; <START_BUG> Ui . println ( "<seq2seq4repair_space>Nobodys<seq2seq4repair_space>Perfect<seq2seq4repair_space>|<seq2seq4repair_space>Die" ) ; <END_BUG> Ui . println ( "<seq2seq4repair_space>Making<seq2seq4repair_space>Money<seq2seq4repair_space>|<seq2seq4repair_space>Win<seq2seq4repair_space>1000<seq2seq4repair_space>coins<seq2seq4repair_space>altogether<seq2seq4repair_space>in<seq2seq4repair_space>the<seq2seq4repair_space>Casino" ) ; Ui . println ( "<seq2seq4repair_space>Gambling<seq2seq4repair_space>Addiction<seq2seq4repair_space>|<seq2seq4repair_space>Complete<seq2seq4repair_space>75<seq2seq4repair_space>rounds<seq2seq4repair_space>in<seq2seq4repair_space>the<seq2seq4repair_space>Casino" ) ; Ui . println ( "<seq2seq4repair_space>Level<seq2seq4repair_space>2<seq2seq4repair_space>Fighter<seq2seq4repair_space>|<seq2seq4repair_space>Reach<seq2seq4repair_space>level<seq2seq4repair_space>2" ) ; Ui . println ( "<seq2seq4repair_space>Level<seq2seq4repair_space>3<seq2seq4repair_space>Fighter<seq2seq4repair_space>|<seq2seq4repair_space>Reach<seq2seq4repair_space>level<seq2seq4repair_space>3" ) ; Ui . println ( "<seq2seq4repair_space>Level<seq2seq4repair_space>4<seq2seq4repair_space>Fighter<seq2seq4repair_space>|<seq2seq4repair_space>Reach<seq2seq4repair_space>level<seq2seq4repair_space>4" ) ; Ui . println ( "<seq2seq4repair_space>Level<seq2seq4repair_space>5<seq2seq4repair_space>Fighter<seq2seq4repair_space>|<seq2seq4repair_space>Reach<seq2seq4repair_space>level<seq2seq4repair_space>5" ) ; Ui . println ( "<seq2seq4repair_space>Level<seq2seq4repair_space>6<seq2seq4repair_space>Fighter<seq2seq4repair_space>|<seq2seq4repair_space>Reach<seq2seq4repair_space>level<seq2seq4repair_space>6" ) ; Ui . println ( "<seq2seq4repair_space>Level<seq2seq4repair_space>7<seq2seq4repair_space>Fighter<seq2seq4repair_space>|<seq2seq4repair_space>Reach<seq2seq4repair_space>level<seq2seq4repair_space>7" ) ; Ui . println ( "<seq2seq4repair_space>Level<seq2seq4repair_space>8<seq2seq4repair_space>Fighter<seq2seq4repair_space>|<seq2seq4repair_space>Reach<seq2seq4repair_space>level<seq2seq4repair_space>8" ) ; Ui . println ( "<seq2seq4repair_space>Level<seq2seq4repair_space>9<seq2seq4repair_space>Fighter<seq2seq4repair_space>|<seq2seq4repair_space>Reach<seq2seq4repair_space>level<seq2seq4repair_space>9" ) ; Ui . println ( "<seq2seq4repair_space>Level<seq2seq4repair_space>10<seq2seq4repair_space>Fighter<seq2seq4repair_space>|<seq2seq4repair_space>Reach<seq2seq4repair_space>level<seq2seq4repair_space>10" ) ; Ui . println ( "<seq2seq4repair_space>Honest<seq2seq4repair_space>Player<seq2seq4repair_space>|<seq2seq4repair_space>Lock<seq2seq4repair_space>cheats<seq2seq4repair_space>off" ) ; Ui . println ( "<seq2seq4repair_space>Learning<seq2seq4repair_space>|<seq2seq4repair_space>Look<seq2seq4repair_space>at<seq2seq4repair_space>every<seq2seq4repair_space>single<seq2seq4repair_space>help<seq2seq4repair_space>page<seq2seq4repair_space>in<seq2seq4repair_space>one<seq2seq4repair_space>session" ) ; Ui . println ( "-------------------------------------------------------------------------" ) ; Action . pause ( ) ; Ach . viewedAchs = true ; } No newline ; at end ; of file ; }

Fix:
Ui . println ( "<seq2seq4repair_space>Nobody's<seq2seq4repair_space>Perfect<seq2seq4repair_space>|<seq2seq4repair_space>Die" ) ;