Buggy code:
public class FalloutcraftPlayerListener implements Listener { private final FalloutcraftPlugin plugin ; public FalloutcraftPlayerListener ( FalloutcraftPlugin instance ) { } protected String pathOfMessageyml = ".//plugins//Falloutcraft//messages.yml" ; protected String pathOfMessage_zhTWyml = ".//plugins//Falloutcraft//messages_zhTW.yml" ; public static HashMap < String , String > messageData_zhTW = new HashMap < String , String > ( ) ; public static HashMap < String , String > messageData = new HashMap < String , String > ( ) ; private void loadMessages ( ) { } private void loadConfig ( ) { } private void setMessage ( String name , String message ) { } private void setMessage_zhTW ( String name , String message ) { } private void configConstructing ( ) { setMessage ( "thirst_apple" , "-5" ) ; setMessage ( "thirst_baked_potato" , "40" ) ; setMessage ( "thirst_bread" , "25" ) ; setMessage ( "thirst_carrot" , "25" ) ; setMessage ( "thirst_raw_fish" , "-10" ) ; setMessage ( "thirst_cooked_chicken" , "40" ) ; setMessage ( "thirst_cooked_fish" , "-5" ) ; setMessage ( "thirst_cooked_porkchop" , "40" ) ; setMessage ( "thirst_cookie" , "1" ) ; setMessage ( "thirst_golen_apple" , "-10" ) ; setMessage ( "thirst_golen_carrot" , "-10" ) ; setMessage ( "thirst_melon" , "-5" ) ; setMessage ( "thirst_mushroom_stew" , "-10" ) ; setMessage ( "thirst_poisonous_potato" , "50" ) ; setMessage ( "thirst_potato" , "10" ) ; setMessage ( "thirst_pumpkin_pie" , "60" ) ; setMessage ( "thirst_raw_beef" , "40" ) ; setMessage ( "thirst_raw_chicken" , "40" ) ; setMessage ( "thirst_raw_porkchop" , "40" ) ; setMessage ( "thirst_rotten_flesh" , "60" ) ; setMessage ( "thirst_spider_eye" , "50" ) ; setMessage ( "thirst_steak" , "40" ) ; setMessage ( "thirst_environment_fire" , "0" ) ; setMessage ( "thirst_environment_fire_tick" , "20" ) ; setMessage ( "thirst_environment_fire_tick_random" , "20" ) ; setMessage ( "hitDozen_creeper" , "20" ) ; setMessage ( "hitDozen_skeleton" , "1" ) ; setMessage ( "hitDozen_spider" , "1" ) ; setMessage ( "hitDozen_zombie" , "1" ) ; setMessage ( "randomFloat" , "20" ) ; setMessage ( "foodDozen_apple" , "3" ) ; setMessage ( "foodDozen_baked_potato" , "10" ) ; setMessage ( "foodDozen_bread" , "5" ) ; setMessage ( "foodDozen_carrot" , "3" ) ; setMessage ( "foodDozen_raw_fish" , "10" ) ; setMessage ( "foodDozen_cooked_chicken" , "10" ) ; setMessage ( "foodDozen_cooked_fish" , "5" ) ; setMessage ( "foodDozen_cooked_porkchop" , "10" ) ; setMessage ( "foodDozen_cookie" , "1" ) ; setMessage ( "foodDozen_golen_apple" , "-40" ) ; setMessage ( "foodDozen_golen_carrot" , "-30" ) ; setMessage ( "foodDozen_melon" , "3" ) ; setMessage ( "foodDozen_mushroom_stew" , "10" ) ; setMessage ( "foodDozen_poisonous_potato" , "50" ) ; setMessage ( "foodDozen_potato" , "5" ) ; setMessage ( "foodDozen_pumpkin_pie" , "5" ) ; setMessage ( "foodDozen_raw_beef" , "15" ) ; setMessage ( "foodDozen_raw_chicken" , "15" ) ; setMessage ( "FALLOUTCRAFT" , "¡±2[Falloutcraft]¡±f<seq2seq4repair_space>:<seq2seq4repair_space>" ) ; setMessage ( "YOU_HAVE_EATEN" , "You<seq2seq4repair_space>have<seq2seq4repair_space>eaten<seq2seq4repair_space>:<seq2seq4repair_space>" ) ; setMessage ( "THRIST_LEVEL_INCREASE" , "dehydration<seq2seq4repair_space>¡±cincreased¡±f<seq2seq4repair_space>" ) ; setMessage ( "THRIST_LEVEL_DECREASE" , "dehydration<seq2seq4repair_space>¡±bdecreased¡±f<seq2seq4repair_space>" ) ; setMessage ( "YOUR_THRIST_LEVEL" , "\nCurrent<seq2seq4repair_space>¡±3dehydration<seq2seq4repair_space>level¡±f" ) ; setMessage ( "NOTHING_HAPPENED" , "nothing<seq2seq4repair_space>happened." ) ; setMessage ( "HAS_DIED_DUE_TO_THRIST" , "has<seq2seq4repair_space>died<seq2seq4repair_space>due<seq2seq4repair_space>to<seq2seq4repair_space>¡±6dehydration¡±f" ) ; setMessage ( "YOUR_DEHYDRATION_0_200_MES" , "You<seq2seq4repair_space>no<seq2seq4repair_space>longer<seq2seq4repair_space>feel<seq2seq4repair_space>thristy." ) ; setMessage ( "YOUR_DEHYDRATION_201_400_MES" , "You<seq2seq4repair_space>feel<seq2seq4repair_space>¡±cthirsty¡±f.<seq2seq4repair_space>You<seq2seq4repair_space>sometimes<seq2seq4repair_space>take<seq2seq4repair_space>a<seq2seq4repair_space>rest." ) ; setMessage ( "YOUR_DEHYDRATION_401_600_MES" , "You<seq2seq4repair_space>are<seq2seq4repair_space>¡±cslightly<seq2seq4repair_space>dehydrated¡±f,<seq2seq4repair_space>feeling<seq2seq4repair_space>dizzy<seq2seq4repair_space>sometimes." ) ; setMessage ( "YOUR_DEHYDRATION_601_800_MES" , "You<seq2seq4repair_space>are<seq2seq4repair_space>¡±cdehydrated¡±f,<seq2seq4repair_space>feeling<seq2seq4repair_space>dizzy<seq2seq4repair_space>sometimes." ) ; setMessage ( "YOUR_DEHYDRATION_801_999_MES" , "You<seq2seq4repair_space>are<seq2seq4repair_space>¡±cseverely<seq2seq4repair_space>dehydrated¡±f,<seq2seq4repair_space>feeling<seq2seq4repair_space>dizzy<seq2seq4repair_space>sometimes." ) ; setMessage ( "YOUR_DEHYDRATION_DEATH_MES" , "You<seq2seq4repair_space>died<seq2seq4repair_space>due<seq2seq4repair_space>to<seq2seq4repair_space>the<seq2seq4repair_space>dehydration." ) ; setMessage ( "YOU_CAN_DRINK_WATER_OR_POTION_TO_DECREASE_THRIST_LEVEL" , "You<seq2seq4repair_space>can<seq2seq4repair_space>decrease<seq2seq4repair_space>the<seq2seq4repair_space>dehydration<seq2seq4repair_space>through<seq2seq4repair_space>¡±edrinking<seq2seq4repair_space>potion<seq2seq4repair_space>or<seq2seq4repair_space>water¡±f" ) ; setMessage ( "YOUR_TIREDNESS_INCREASE" , "Working<seq2seq4repair_space>for<seq2seq4repair_space>a<seq2seq4repair_space>while,<seq2seq4repair_space>your<seq2seq4repair_space>fatigue<seq2seq4repair_space>level<seq2seq4repair_space>¡±cincreased¡±f<seq2seq4repair_space>" ) ; setMessage ( "YOUR_TIREDNESS_DECREASE" , "Resting<seq2seq4repair_space>for<seq2seq4repair_space>a<seq2seq4repair_space>while,<seq2seq4repair_space>your<seq2seq4repair_space>fatigue<seq2seq4repair_space>level<seq2seq4repair_space>¡±bdecreased¡±f<seq2seq4repair_space>" ) ; setMessage ( "YOUR_TIREDNESS_THE_SAME" , "Working<seq2seq4repair_space>for<seq2seq4repair_space>a<seq2seq4repair_space>while,<seq2seq4repair_space>your<seq2seq4repair_space>energy<seq2seq4repair_space>doesn't<seq2seq4repair_space>drain<seq2seq4repair_space>much." ) ; setMessage ( "YOUR_TIRERNESS_LEVEL" , "\nCurrent<seq2seq4repair_space>¡±efatigue<seq2seq4repair_space>level¡±f" ) ; setMessage ( "YOUR_TIRERNESS_0_200_MES" , "You<seq2seq4repair_space>are<seq2seq4repair_space>well-rested<seq2seq4repair_space>and<seq2seq4repair_space>feel<seq2seq4repair_space>energetic." ) ; setMessage ( "YOUR_TIRERNESS_201_400_MES" , "You<seq2seq4repair_space>feel<seq2seq4repair_space>energetic." ) ; setMessage ( "YOUR_TIRERNESS_401_600_MES" , "you<seq2seq4repair_space>are<seq2seq4repair_space>¡±ca<seq2seq4repair_space>little<seq2seq4repair_space>tired¡±f.<seq2seq4repair_space>You<seq2seq4repair_space>sometimes<seq2seq4repair_space>close<seq2seq4repair_space>your<seq2seq4repair_space>eyes." ) ; setMessage ( "YOUR_TIRERNESS_601_800_MES" , "you<seq2seq4repair_space>are<seq2seq4repair_space>¡±cvery<seq2seq4repair_space>tired¡±f.<seq2seq4repair_space>You<seq2seq4repair_space>sometimes<seq2seq4repair_space>close<seq2seq4repair_space>your<seq2seq4repair_space>eyes<seq2seq4repair_space>and<seq2seq4repair_space>feel<seq2seq4repair_space>dizzy." ) ; <START_BUG> setMessage ( "YOUR_TIRERNESS_801_999_MES" , "you<seq2seq4repair_space>are<seq2seq4repair_space>¡±extremly<seq2seq4repair_space>tired¡±f.<seq2seq4repair_space>You<seq2seq4repair_space>feel<seq2seq4repair_space>very<seq2seq4repair_space>dizzy." ) ; <END_BUG> setMessage ( "YOUR_TIRERNESS_1000_MES" , "You<seq2seq4repair_space>seem<seq2seq4repair_space>to<seq2seq4repair_space>dreamwalking." ) ; setMessage ( "IS_SLEEP_WALKING" , "¡±cdre¡±damw¡±ealk¡±fing" ) ; setMessage ( "YOUR_STATUS_IS_NORMAL" , "Your<seq2seq4repair_space>status<seq2seq4repair_space>is<seq2seq4repair_space>now<seq2seq4repair_space>normal." ) ; setMessage ( "YOU_GAIN_RESISTANCE_BUFF_BECAUSE_OF_WELL_RESTING" , "gain<seq2seq4repair_space>resistance<seq2seq4repair_space>buff<seq2seq4repair_space>:<seq2seq4repair_space>¡±bdecrease<seq2seq4repair_space>damage<seq2seq4repair_space>from<seq2seq4repair_space>all<seq2seq4repair_space>sources<seq2seq4repair_space>¡±f<seq2seq4repair_space>20%" ) ; setMessage ( "YOU_CAN_DECREASE_TIRENESS_THROUGH_SLEEPING" , "You<seq2seq4repair_space>can<seq2seq4repair_space>¡±elie<seq2seq4repair_space>in<seq2seq4repair_space>a<seq2seq4repair_space>bed¡±f<seq2seq4repair_space>to<seq2seq4repair_space>rest<seq2seq4repair_space>and<seq2seq4repair_space>recuperate<seq2seq4repair_space>energy." ) ; setMessage ( "YOUR_RADIATION_INCREASE_BECAUSE_ATTACK_BY_CREATURE" , "You<seq2seq4repair_space>are<seq2seq4repair_space>under<seq2seq4repair_space>radiant<seq2seq4repair_space>creature<seq2seq4repair_space>attacks.<seq2seq4repair_space>Radiation<seq2seq4repair_space>level<seq2seq4repair_space>¡±cincreased<seq2seq4repair_space>¡±f" ) ; setMessage ( "YOUR_RADIATION_LEVEL" , "\nCurrent<seq2seq4repair_space>¡±aradiation<seq2seq4repair_space>level¡±f" ) ; setMessage ( "YOU_CAN_DECREASE_RADIATION_LEVEL_BY_TAKING_RADAWAY" , "You<seq2seq4repair_space>can<seq2seq4repair_space>decrease<seq2seq4repair_space>the<seq2seq4repair_space>radiation<seq2seq4repair_space>level<seq2seq4repair_space>through<seq2seq4repair_space>using<seq2seq4repair_space>¡±2Radaway¡±f.<seq2seq4repair_space>The<seq2seq4repair_space>recipe<seq2seq4repair_space>is<seq2seq4repair_space>\"¡±bwater<seq2seq4repair_space>bottle¡±f<seq2seq4repair_space>and<seq2seq4repair_space>¡±7bone_meal¡±f\"" ) ; setMessage ( "YOU_DIED_BECAUSE_OF_RADIATION" , "You<seq2seq4repair_space>have<seq2seq4repair_space>excessvie<seq2seq4repair_space>¡±cradiation<seq2seq4repair_space>level¡±f.<seq2seq4repair_space>Your<seq2seq4repair_space>body<seq2seq4repair_space>exploded,<seq2seq4repair_space>and<seq2seq4repair_space>disappeared<seq2seq4repair_space>after<seq2seq4repair_space>a<seq2seq4repair_space>while." ) ; setMessage ( "SOMEONE_DIED_BECAUSE_OF_RADIATION" , "'s<seq2seq4repair_space>body<seq2seq4repair_space>exploded,<seq2seq4repair_space>becoming<seq2seq4repair_space>a<seq2seq4repair_space>¡±emushroom¡±6-shaped¡±c-cloud¡±f,<seq2seq4repair_space>and<seq2seq4repair_space>disappeared<seq2seq4repair_space>after<seq2seq4repair_space>a<seq2seq4repair_space>while." ) ; setMessage ( "YOUR_RADIATION_0_200_MES" , "" ) ; setMessage ( "YOUR_RADIATION_201_400_MES" , "Your<seq2seq4repair_space>¡±cradiation<seq2seq4repair_space>sickness¡±f<seq2seq4repair_space>:<seq2seq4repair_space>¡±b*---" ) ; setMessage ( "YOUR_RADIATION_401_600_MES" , "Your<seq2seq4repair_space>¡±cradiation<seq2seq4repair_space>sickness¡±f<seq2seq4repair_space>:<seq2seq4repair_space>¡±a**--" ) ; setMessage ( "YOUR_RADIATION_601_800_MES" , "Your<seq2seq4repair_space>¡±cradiation<seq2seq4repair_space>sickness¡±f<seq2seq4repair_space>:<seq2seq4repair_space>¡±e***-" ) ; setMessage ( "YOUR_RADIATION_801_999_MES" , "Your<seq2seq4repair_space>¡±cradiation<seq2seq4repair_space>sickness¡±f<seq2seq4repair_space>:<seq2seq4repair_space>¡±c****" ) ; setMessage ( "YOUR_GAIN_NO_EFFECT" , "Your<seq2seq4repair_space>current<seq2seq4repair_space>¡±cradiation<seq2seq4repair_space>level¡±f<seq2seq4repair_space>doesn't<seq2seq4repair_space>effect<seq2seq4repair_space>anything." ) ; setMessage ( "YOU_GAIN_EFFECT_N" , "You<seq2seq4repair_space>gain<seq2seq4repair_space>effects<seq2seq4repair_space>:<seq2seq4repair_space>¡±anight-vision¡±7<seq2seq4repair_space>Wow!<seq2seq4repair_space>my<seq2seq4repair_space>eyes<seq2seq4repair_space>emit<seq2seq4repair_space>fluorescence!¡±f" ) ; setMessage ( "YOU_GAIN_EFFECT_N_F" , "You<seq2seq4repair_space>gain<seq2seq4repair_space>effects<seq2seq4repair_space>:<seq2seq4repair_space>¡±anight-vision<seq2seq4repair_space>//<seq2seq4repair_space>¡±cfatigue" ) ; setMessage ( "YOU_GAIN_EFFECT_N_F_H_P" , "You<seq2seq4repair_space>gain<seq2seq4repair_space>effects<seq2seq4repair_space>:<seq2seq4repair_space>¡±anight-vision<seq2seq4repair_space>//<seq2seq4repair_space>¡±chunger<seq2seq4repair_space>//<seq2seq4repair_space>¡±cfatigue<seq2seq4repair_space>//<seq2seq4repair_space>¡±bpoisoned<seq2seq4repair_space>" ) ; setMessage ( "YOU_GAIN_EFFECT_N_F_H_W" , "You<seq2seq4repair_space>gain<seq2seq4repair_space>effects<seq2seq4repair_space>:<seq2seq4repair_space>¡±anight-vision<seq2seq4repair_space>//<seq2seq4repair_space>¡±chunger<seq2seq4repair_space>//<seq2seq4repair_space>¡±cfatigue<seq2seq4repair_space>//<seq2seq4repair_space>¡±0withered<seq2seq4repair_space>" ) ; setMessage ( "YOU_REST_WELL" , "you<seq2seq4repair_space>are<seq2seq4repair_space>well<seq2seq4repair_space>rested<seq2seq4repair_space>and<seq2seq4repair_space>refreshed" ) ; setMessage ( "RADIATION_LEVEL_INCREASE" , "radiation<seq2seq4repair_space>¡±cincreased¡±f<seq2seq4repair_space>" ) ; setMessage ( "RADIATION_LEVEL_DECREASE" , "radiation<seq2seq4repair_space>¡±bdecreased¡±f<seq2seq4repair_space>" ) ; setMessage ( "RADIATION_THRIST_LEVEL" , "\nCurrent<seq2seq4repair_space>¡±aradiation<seq2seq4repair_space>level¡±f:" ) ; setMessage ( "FALLOUTCRART_STATUS" , "¡±7-----------¡±2Falloutcraft<seq2seq4repair_space>status¡±7-----------" ) ; setMessage ( "FALLOUTCRART_R_LEVEL_STATUS" , "¡±cRadiation<seq2seq4repair_space>level¡±f:" ) ; setMessage ( "FALLOUTCRART_D_LEVEL_STATUS" , "¡±3Dehydration<seq2seq4repair_space>level¡±f:" ) ; setMessage ( "FALLOUTCRART_T_LEVEL_STATUS" , "¡±eFatigue<seq2seq4repair_space>level¡±f:" ) ; } private void configConstructing_zhTW ( ) { } private int thirst_apple = - 5 ; private int thirst_baked_potato = 40 ; private int thirst_bread = 25 ; private int thirst_carrot = 25 ; private int thirst_raw_fish = - 10 ; private int thirst_cooked_chicken = 40 ; private int thirst_cooked_fish = - 5 ; private int thirst_cooked_porkchop = 40 ; private int thirst_cookie = 1 ; private int thirst_golen_apple = - 10 ; private int thirst_golen_carrot = - 10 ; private int thirst_melon = - 5 ; private int thirst_mushroom_stew = - 10 ; private int thirst_poisonous_potato = 50 ; private int thirst_potato = 10 ; private int thirst_pumpkin_pie = 60 ; private int thirst_raw_beef = 40 ; private int thirst_raw_chicken = 40 ; private int thirst_raw_porkchop = 40 ; private int thirst_rotten_flesh = 60 ; private int thirst_spider_eye = 50 ; private int thirst_steak = 40 ; private int thirst_environment_fire = 0 ; private int thirst_environment_fire_tick = 20 ; private int thirst_environment_fire_tick_random = 20 ; private int hitDozen_creeper = 40 ; private int hitDozen_skeleton = 10 ; private int hitDozen_spider = 3 ; private int hitDozen_zombie = 5 ;

Fix:
setMessage ( "YOUR_TIRERNESS_801_999_MES" , "you<seq2seq4repair_space>are<seq2seq4repair_space>¡±eextremly<seq2seq4repair_space>tired¡±f.<seq2seq4repair_space>You<seq2seq4repair_space>feel<seq2seq4repair_space>very<seq2seq4repair_space>dizzy." ) ;