Program: 94262
Project: 94262
Buggy source:
public void init(){
  requestedRestart=false;
  paused=false;
  defaultMaterial=new Material();
  defaultModel=new ModelBuilder().createBox(1.0f,1.0f,1.0f,defaultMaterial,Usage.Position | Usage.TextureCoordinates);
  models=new HashMap<String,Model>();
  textures=new HashMap<String,Texture>();
  materials=new HashMap<String,Material>();
  modelToFrame=new HashMap<>();
  materials.put("String_Node_Str",defaultMaterial);
  BroadphaseInterface broadphase=new DbvtBroadphase();
  DefaultCollisionConfiguration collisionConfiguration=new DefaultCollisionConfiguration();
  SequentialImpulseConstraintSolver solver=new SequentialImpulseConstraintSolver();
  CollisionDispatcher dispatcher=new CollisionDispatcher(collisionConfiguration);
  toBeAdded=new ArrayList<GameObject>();
  toBeRemoved=new ArrayList<GameObject>();
  objects=new LinkedListNamed<GameObject>();
  templates=new HashMap<String,GameObject>();
  JsonValue json=new JsonReader().parse(scene);
  name=json.get("String_Node_Str").asString();
  world=new DiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
  world.setGravity(new Vector3f(0,0,-json.get("String_Node_Str").asFloat()));
  for (  JsonValue mat : json.get("String_Node_Str")) {
    String texName=mat.get("String_Node_Str").asString();
    float[] c=mat.get("String_Node_Str").asFloatArray();
    Material material=new Material(ColorAttribute.createDiffuse(c[0],c[1],c[2],1));
    if (texName != null) {
      Texture texture=textures.get(texName);
      if (texture == null) {
        texture=new Texture(Gdx.files.internal("String_Node_Str" + texName));
        textures.put(texName,texture);
      }
      material.set(TextureAttribute.createDiffuse(texture));
      texture.setWrap(TextureWrap.Repeat,TextureWrap.Repeat);
    }
    if (mat.get("String_Node_Str").asString().equals("String_Node_Str")) {
      BlendingAttribute ba=new BlendingAttribute(GL20.GL_SRC_ALPHA,GL20.GL_ONE_MINUS_SRC_ALPHA);
      ba.opacity=mat.get("String_Node_Str").asFloat();
      material.set(ba);
      material.set(FloatAttribute.createAlphaTest(0));
    }
    materials.put(mat.name,material);
  }
  for (  JsonValue model : json.get("String_Node_Str")) {
    models.put(model.name,createModel(model.name,model));
  }
  HashMap<String,JsonValue> fonts=new HashMap<>();
  for (  JsonValue fontj : json.get("String_Node_Str")) {
    String font=fontj.asString();
    fonts.put(font,new JsonReader().parse(Gdx.files.internal("String_Node_Str" + font + "String_Node_Str")));
  }
  FAnim.loadActions(json.get("String_Node_Str"));
  for (  JsonValue gobj : json.get("String_Node_Str")) {
    GameObject g=instantiator.newObject(gobj);
    String type=gobj.get("String_Node_Str").asString();
    if (type.equals("String_Node_Str")) {
      Text t=(Text)g;
      t.font=fonts.get(gobj.get("String_Node_Str").asString());
    }
    g.name=gobj.name;
    JsonValue mesh=gobj.get("String_Node_Str");
    String meshName=mesh.asString();
    if (meshName != null) {
      g.visibleNoChildren(gobj.get("String_Node_Str").asBoolean());
      g.modelInstance=new ModelInstance(models.get(meshName));
    }
 else {
      g.visibleNoChildren(false);
      g.modelInstance=new ModelInstance(defaultModel);
    }
    Mesh m=g.modelInstance.model.meshes.first();
    float[] trans=gobj.get("String_Node_Str").asFloatArray();
    g.body=Bullet.makeBody(m,trans,gobj.get("String_Node_Str"));
    g.body.setUserPointer(g);
    g.props=gobj.get("String_Node_Str");
    g._json=gobj;
    g.scene=this;
    g.scale(getGLMatrixScale(trans));
    templates.put(g.name,g);
  }
  hookParentChild();
  addInstances();
  cameras=new ArrayList<Camera>();
  String[] cameraNames=json.get("String_Node_Str").asStringArray();
  for (  String cn : cameraNames)   cameras.add((Camera)objects.get(cn));
  camera=cameras.get(0);
  cam=new PerspectiveCamera();
  cam.projection.set(camera._json.get("String_Node_Str").get("String_Node_Str").asFloatArray());
  ArrayList<GameObject> rootParents=new ArrayList<GameObject>();
  for (  GameObject g : objects) {
    if (g.parent() == null) {
      rootParents.add(g);
    }
  }
  for (  GameObject g : rootParents) {
    initGameObject(g);
  }
}

Fixed version (ground truth):
public void init(){
  requestedRestart=false;
  paused=false;
  defaultMaterial=new Material();
  defaultModel=new ModelBuilder().createBox(1.0f,1.0f,1.0f,defaultMaterial,Usage.Position | Usage.TextureCoordinates);
  models=new HashMap<String,Model>();
  textures=new HashMap<String,Texture>();
  materials=new HashMap<String,Material>();
  modelToFrame=new HashMap<>();
  materials.put("String_Node_Str",defaultMaterial);
  BroadphaseInterface broadphase=new DbvtBroadphase();
  DefaultCollisionConfiguration collisionConfiguration=new DefaultCollisionConfiguration();
  SequentialImpulseConstraintSolver solver=new SequentialImpulseConstraintSolver();
  CollisionDispatcher dispatcher=new CollisionDispatcher(collisionConfiguration);
  toBeAdded=new ArrayList<GameObject>();
  toBeRemoved=new ArrayList<GameObject>();
  objects=new LinkedListNamed<GameObject>();
  templates=new HashMap<String,GameObject>();
  JsonValue json=new JsonReader().parse(scene);
  name=json.get("String_Node_Str").asString();
  world=new DiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
  world.setGravity(new Vector3f(0,0,-json.get("String_Node_Str").asFloat()));
  for (  JsonValue mat : json.get("String_Node_Str")) {
    String texName=mat.get("String_Node_Str").asString();
    float[] c=mat.get("String_Node_Str").asFloatArray();
    Material material=new Material(ColorAttribute.createDiffuse(c[0],c[1],c[2],1));
    if (texName != null) {
      Texture texture=textures.get(texName);
      if (texture == null) {
        texture=new Texture(Gdx.files.internal("String_Node_Str" + texName));
        textures.put(texName,texture);
      }
      material.set(TextureAttribute.createDiffuse(texture));
      texture.setWrap(TextureWrap.Repeat,TextureWrap.Repeat);
    }
    if (mat.get("String_Node_Str").asString().equals("String_Node_Str")) {
      BlendingAttribute ba=new BlendingAttribute(GL20.GL_SRC_ALPHA,GL20.GL_ONE_MINUS_SRC_ALPHA);
      ba.opacity=mat.get("String_Node_Str").asFloat();
      material.set(ba);
      material.set(FloatAttribute.createAlphaTest(0));
    }
    materials.put(mat.name,material);
  }
  for (  JsonValue model : json.get("String_Node_Str")) {
    models.put(model.name,createModel(model.name,model));
  }
  HashMap<String,JsonValue> fonts=new HashMap<>();
  for (  JsonValue fontj : json.get("String_Node_Str")) {
    String font=fontj.asString();
    fonts.put(font,new JsonReader().parse(Gdx.files.internal("String_Node_Str" + font + "String_Node_Str")));
  }
  FAnim.loadActions(json.get("String_Node_Str"));
  for (  JsonValue gobj : json.get("String_Node_Str")) {
    GameObject g=instantiator.newObject(gobj);
    String type=gobj.get("String_Node_Str").asString();
    if (type.equals("String_Node_Str")) {
      Text t=(Text)g;
      t.font=fonts.get(gobj.get("String_Node_Str").asString());
    }
    g.name=gobj.name;
    JsonValue mesh=gobj.get("String_Node_Str");
    String meshName=mesh.asString();
    if (meshName != null) {
      g.visibleNoChildren(gobj.get("String_Node_Str").asBoolean());
      g.modelInstance=new ModelInstance(models.get(meshName));
    }
 else {
      g.visibleNoChildren(false);
      g.modelInstance=new ModelInstance(defaultModel);
    }
    Mesh m=g.modelInstance.model.meshes.first();
    float[] trans=gobj.get("String_Node_Str").asFloatArray();
    g.body=Bullet.makeBody(m,trans,gobj.get("String_Node_Str"));
    g.body.setUserPointer(g);
    g.props=new HashMap<String,JsonValue>();
    for (    JsonValue prop : gobj.get("String_Node_Str")) {
      g.props.put(prop.name,prop);
    }
    g._json=gobj;
    g.scene=this;
    g.scale(getGLMatrixScale(trans));
    templates.put(g.name,g);
  }
  hookParentChild();
  addInstances();
  cameras=new ArrayList<Camera>();
  String[] cameraNames=json.get("String_Node_Str").asStringArray();
  for (  String cn : cameraNames)   cameras.add((Camera)objects.get(cn));
  camera=cameras.get(0);
  cam=new PerspectiveCamera();
  cam.projection.set(camera._json.get("String_Node_Str").get("String_Node_Str").asFloatArray());
  ArrayList<GameObject> rootParents=new ArrayList<GameObject>();
  for (  GameObject g : objects) {
    if (g.parent() == null) {
      rootParents.add(g);
    }
  }
  for (  GameObject g : rootParents) {
    initGameObject(g);
  }
}