Program: 40112
Project: 40112
Buggy source:
private void addAnalyze(Point point){
  for (int i=0; i < 4; i++) {
    int x=point.getX();
    int y=point.getY();
    Color otherColor=color.getOtherColor();
    for (int k=0; k < 5; k++) {
      if (score.getColorCount(otherColor)[x][y][i] == 0 && score.getColorCount(color)[x][y][i] == 4) {
        fiveAttack.add(point);
      }
      if (score.getColorCount(otherColor)[x][y][i] == 0 && score.getColorCount(color)[x][y][i] == 3) {
        fourAttack.add(point);
      }
      if (score.getColorCount(otherColor)[x][y][i] == 4 && score.getColorCount(color)[x][y][i] == 0) {
        fourDefence.add(point);
      }
      if (score.getColorCount(otherColor)[x][y][i] == 0 && score.getColorCount(color)[x][y][i] == 2) {
        if (k != 0 && k != 4) {
          int headX=x - directX[i] * 4;
          int headY=y - directY[i] * 4;
          if (GameMap.reachable(headX,headY)) {
            Color headColor=gameMap.getColor(headX,headY);
            Color tailColor=gameMap.getColor(x,y);
            if (headColor == Color.NULL && tailColor != Color.NULL) {
              int sideX=x + directX[i];
              int sideY=y + directY[i];
              if (GameMap.reachable(sideX,sideY)) {
                Color sideColor=gameMap.getColor(sideX,sideY);
                if (sideColor == Color.NULL) {
                  threeOpenAttack.add(point);
                }
              }
            }
            if (headColor != Color.NULL && tailColor == Color.NULL) {
              int sideX=headX - directX[i];
              int sideY=headY - directY[i];
              if (GameMap.reachable(sideX,sideY)) {
                Color sideColor=gameMap.getColor(sideX,sideY);
                if (sideColor == Color.NULL) {
                  threeOpenAttack.add(point);
                }
              }
            }
          }
        }
      }
      if (score.getColorCount(otherColor)[x][y][i] == 3 && score.getColorCount(color)[x][y][i] == 0) {
        int headX=x - directX[i] * 4;
        int headY=y - directY[i] * 4;
        if (GameMap.reachable(headX,headY)) {
          Color headColor=gameMap.getColor(headX,headY);
          Color tailColor=gameMap.getColor(x,y);
          if (headColor != Color.NULL && tailColor == Color.NULL) {
            if (gameMap.getColor(x - directX[i],y - directY[i]) != Color.NULL) {
              int sideX=headX - directX[i];
              int sideY=headY - directY[i];
              if (GameMap.reachable(sideX,sideY)) {
                Color sideColor=gameMap.getColor(sideX,sideY);
                if (sideColor == Color.NULL) {
                  threeDefence.add(point);
                }
              }
            }
          }
          if (tailColor != Color.NULL && headColor == Color.NULL) {
            if (gameMap.getColor(headX + directX[i],headY + directY[i]) != Color.NULL) {
              int sideX=x + directX[i];
              int sideY=y + directY[i];
              if (GameMap.reachable(sideX,sideY)) {
                Color sideColor=gameMap.getColor(sideX,sideY);
                if (sideColor == Color.NULL) {
                  threeDefence.add(point);
                }
              }
            }
          }
          if (headColor == Color.NULL && tailColor == Color.NULL) {
            int sideX=x + directX[i];
            int sideY=y + directY[i];
            if (GameMap.reachable(sideX,sideY) && gameMap.getColor(sideX,sideY) == Color.NULL) {
              threeDefence.add(point);
            }
            sideX=headX - directX[i];
            sideY=headY - directY[i];
            if (GameMap.reachable(sideX,sideY) && gameMap.getColor(sideX,sideY) == Color.NULL) {
              threeDefence.add(point);
            }
          }
        }
      }
      if (!basic) {
        if (score.getColorCount(otherColor)[x][y][i] == 0 && score.getColorCount(color)[x][y][i] == 1) {
          twoAttack.add(point);
        }
        if (score.getColorCount(otherColor)[x][y][i] == 3 && score.getColorCount(color)[x][y][i] == 0) {
          if (fourCloseDefence.containsKey(point)) {
            if (fourCloseDefence.get(point) != i) {
              doubleFourCloseDefence.add(point);
            }
          }
          if (threeOpenDefence.containsKey(point)) {
            if (threeOpenDefence.get(point) != i) {
              fourCloseAndOpenThreeDefense.add(point);
            }
          }
          fourCloseDefence.put(point,i);
        }
        if (score.getColorCount(otherColor)[x][y][i] == 2 && score.getColorCount(color)[x][y][i] == 0) {
          int headX=x - directX[i] * 4;
          int headY=y - directY[i] * 4;
          if (k != 0 && k != 4) {
            if (GameMap.reachable(headX,headY)) {
              Color headColor=gameMap.getColor(headX,headY);
              Color tailColor=gameMap.getColor(x,y);
              if (headColor == Color.NULL && tailColor != Color.NULL) {
                int sideX=x + directX[i];
                int sideY=y + directY[i];
                if (GameMap.reachable(sideX,sideY)) {
                  Color sideColor=gameMap.getColor(sideX,sideY);
                  if (sideColor == Color.NULL) {
                    if (threeOpenDefence.containsKey(point)) {
                      if (threeOpenDefence.get(point) != i) {
                        doubleThreeOpenDefense.add(point);
                      }
                    }
                    if (fourCloseDefence.containsKey(point)) {
                      if (fourCloseDefence.get(point) != i) {
                        fourCloseAndOpenThreeDefense.add(point);
                      }
                    }
                    threeOpenDefence.put(point,i);
                  }
                }
              }
              if (headColor != Color.NULL && tailColor == Color.NULL) {
                int sideX=headX - directX[i];
                int sideY=headY - directY[i];
                if (GameMap.reachable(sideX,sideY)) {
                  Color sideColor=gameMap.getColor(sideX,sideY);
                  if (sideColor == Color.NULL) {
                    if (threeOpenDefence.containsKey(point)) {
                      if (threeOpenDefence.get(point) != i) {
                        doubleThreeOpenDefense.add(point);
                      }
                    }
                    if (fourCloseDefence.containsKey(point)) {
                      if (fourCloseDefence.get(point) != i) {
                        fourCloseAndOpenThreeDefense.add(point);
                      }
                    }
                    threeOpenDefence.put(point,i);
                  }
                }
              }
            }
          }
        }
      }
      x+=directX[i];
      y+=directY[i];
      if (!GameMap.reachable(x,y)) {
        break;
      }
    }
  }
}

Fixed version (ground truth):
private void addAnalyze(Point point){
  for (int i=0; i < 4; i++) {
    int x=point.getX();
    int y=point.getY();
    Color otherColor=color.getOtherColor();
    for (int k=0; k < 5; k++) {
      if (score.getColorCount(otherColor)[x][y][i] == 0 && score.getColorCount(color)[x][y][i] == 4) {
        fiveAttack.add(point);
      }
      if (score.getColorCount(otherColor)[x][y][i] == 0 && score.getColorCount(color)[x][y][i] == 3) {
        fourAttack.add(point);
      }
      if (score.getColorCount(otherColor)[x][y][i] == 4 && score.getColorCount(color)[x][y][i] == 0) {
        fourDefence.add(point);
      }
      if (score.getColorCount(otherColor)[x][y][i] == 0 && score.getColorCount(color)[x][y][i] == 2) {
        if (k != 0 && k != 4) {
          int headX=x - directX[i] * 4;
          int headY=y - directY[i] * 4;
          if (GameMap.reachable(headX,headY)) {
            Color headColor=gameMap.getColor(headX,headY);
            Color tailColor=gameMap.getColor(x,y);
            if (headColor == Color.NULL && tailColor == Color.NULL) {
              int sideX=x + directX[i];
              int sideY=y + directY[i];
              if (GameMap.reachable(sideX,sideY)) {
                Color sideColor=gameMap.getColor(sideX,sideY);
                if (sideColor == Color.NULL) {
                  threeOpenAttack.add(point);
                }
              }
              sideX=headX - directX[i];
              sideY=headY - directY[i];
              if (GameMap.reachable(sideX,sideY)) {
                Color sideColor=gameMap.getColor(sideX,sideY);
                if (sideColor == Color.NULL) {
                  threeOpenAttack.add(point);
                }
              }
            }
            if (headColor == Color.NULL && tailColor != Color.NULL) {
              int sideX=x + directX[i];
              int sideY=y + directY[i];
              if (GameMap.reachable(sideX,sideY)) {
                Color sideColor=gameMap.getColor(sideX,sideY);
                if (sideColor == Color.NULL) {
                  threeOpenAttack.add(point);
                }
              }
            }
            if (headColor != Color.NULL && tailColor == Color.NULL) {
              int sideX=headX - directX[i];
              int sideY=headY - directY[i];
              if (GameMap.reachable(sideX,sideY)) {
                Color sideColor=gameMap.getColor(sideX,sideY);
                if (sideColor == Color.NULL) {
                  threeOpenAttack.add(point);
                }
              }
            }
          }
        }
      }
      if (score.getColorCount(otherColor)[x][y][i] == 3 && score.getColorCount(color)[x][y][i] == 0) {
        int headX=x - directX[i] * 4;
        int headY=y - directY[i] * 4;
        if (GameMap.reachable(headX,headY)) {
          Color headColor=gameMap.getColor(headX,headY);
          Color tailColor=gameMap.getColor(x,y);
          if (headColor != Color.NULL && tailColor == Color.NULL) {
            if (gameMap.getColor(x - directX[i],y - directY[i]) != Color.NULL) {
              int sideX=headX - directX[i];
              int sideY=headY - directY[i];
              if (GameMap.reachable(sideX,sideY)) {
                Color sideColor=gameMap.getColor(sideX,sideY);
                if (sideColor == Color.NULL) {
                  threeDefence.add(point);
                }
              }
            }
          }
          if (tailColor != Color.NULL && headColor == Color.NULL) {
            if (gameMap.getColor(headX + directX[i],headY + directY[i]) != Color.NULL) {
              int sideX=x + directX[i];
              int sideY=y + directY[i];
              if (GameMap.reachable(sideX,sideY)) {
                Color sideColor=gameMap.getColor(sideX,sideY);
                if (sideColor == Color.NULL) {
                  threeDefence.add(point);
                }
              }
            }
          }
          if (headColor == Color.NULL && tailColor == Color.NULL) {
            int sideX=x + directX[i];
            int sideY=y + directY[i];
            if (GameMap.reachable(sideX,sideY) && gameMap.getColor(sideX,sideY) == Color.NULL) {
              threeDefence.add(point);
            }
            sideX=headX - directX[i];
            sideY=headY - directY[i];
            if (GameMap.reachable(sideX,sideY) && gameMap.getColor(sideX,sideY) == Color.NULL) {
              threeDefence.add(point);
            }
          }
        }
      }
      if (!basic) {
        if (score.getColorCount(otherColor)[x][y][i] == 0 && score.getColorCount(color)[x][y][i] == 1) {
          twoAttack.add(point);
        }
        if (score.getColorCount(otherColor)[x][y][i] == 3 && score.getColorCount(color)[x][y][i] == 0) {
          if (fourCloseDefence.containsKey(point)) {
            if (fourCloseDefence.get(point) != i) {
              doubleFourCloseDefence.add(point);
            }
          }
          if (threeOpenDefence.containsKey(point)) {
            if (threeOpenDefence.get(point) != i) {
              fourCloseAndOpenThreeDefense.add(point);
            }
          }
          fourCloseDefence.put(point,i);
        }
        if (score.getColorCount(otherColor)[x][y][i] == 2 && score.getColorCount(color)[x][y][i] == 0) {
          int headX=x - directX[i] * 4;
          int headY=y - directY[i] * 4;
          if (k != 0 && k != 4) {
            if (GameMap.reachable(headX,headY)) {
              Color headColor=gameMap.getColor(headX,headY);
              Color tailColor=gameMap.getColor(x,y);
              if (headColor == Color.NULL && tailColor == Color.NULL) {
                int sideX=x + directX[i];
                int sideY=y + directY[i];
                if (GameMap.reachable(sideX,sideY)) {
                  Color sideColor=gameMap.getColor(sideX,sideY);
                  if (sideColor == Color.NULL) {
                    if (threeOpenDefence.containsKey(point)) {
                      if (threeOpenDefence.get(point) != i) {
                        doubleThreeOpenDefense.add(point);
                      }
                    }
                    if (fourCloseDefence.containsKey(point)) {
                      if (fourCloseDefence.get(point) != i) {
                        fourCloseAndOpenThreeDefense.add(point);
                      }
                    }
                    threeOpenDefence.put(point,i);
                  }
                }
                sideX=headX - directX[i];
                sideY=headY - directY[i];
                if (GameMap.reachable(sideX,sideY)) {
                  Color sideColor=gameMap.getColor(sideX,sideY);
                  if (sideColor == Color.NULL) {
                    if (threeOpenDefence.containsKey(point)) {
                      if (threeOpenDefence.get(point) != i) {
                        doubleThreeOpenDefense.add(point);
                      }
                    }
                    if (fourCloseDefence.containsKey(point)) {
                      if (fourCloseDefence.get(point) != i) {
                        fourCloseAndOpenThreeDefense.add(point);
                      }
                    }
                    threeOpenDefence.put(point,i);
                  }
                }
              }
              if (headColor == Color.NULL && tailColor != Color.NULL) {
                int sideX=x + directX[i];
                int sideY=y + directY[i];
                if (GameMap.reachable(sideX,sideY)) {
                  Color sideColor=gameMap.getColor(sideX,sideY);
                  if (sideColor == Color.NULL) {
                    if (threeOpenDefence.containsKey(point)) {
                      if (threeOpenDefence.get(point) != i) {
                        doubleThreeOpenDefense.add(point);
                      }
                    }
                    if (fourCloseDefence.containsKey(point)) {
                      if (fourCloseDefence.get(point) != i) {
                        fourCloseAndOpenThreeDefense.add(point);
                      }
                    }
                    threeOpenDefence.put(point,i);
                  }
                }
              }
              if (headColor != Color.NULL && tailColor == Color.NULL) {
                int sideX=headX - directX[i];
                int sideY=headY - directY[i];
                if (GameMap.reachable(sideX,sideY)) {
                  Color sideColor=gameMap.getColor(sideX,sideY);
                  if (sideColor == Color.NULL) {
                    if (threeOpenDefence.containsKey(point)) {
                      if (threeOpenDefence.get(point) != i) {
                        doubleThreeOpenDefense.add(point);
                      }
                    }
                    if (fourCloseDefence.containsKey(point)) {
                      if (fourCloseDefence.get(point) != i) {
                        fourCloseAndOpenThreeDefense.add(point);
                      }
                    }
                    threeOpenDefence.put(point,i);
                  }
                }
              }
            }
          }
        }
      }
      x+=directX[i];
      y+=directY[i];
      if (!GameMap.reachable(x,y)) {
        break;
      }
    }
  }
}