Program: 72247
Project: 72247
Buggy source:
private void toDirection(int playerIndex){
  if (allPlayers[playerIndex].preLoc == 0) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 1) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=1;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
 else   if (allPlayers[playerIndex].preLoc == 6) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=1;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
 else   if (allPlayers[playerIndex].preLoc == 7) {
    availableMoveDirection[0]=1;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 8) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=1;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=1;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
 else   if (allPlayers[playerIndex].preLoc == 23) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=1;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 11) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=1;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 12) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=1;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
 else   if (allPlayers[playerIndex].preLoc == 14) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=1;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
 else   if (allPlayers[playerIndex].preLoc == 15) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 16) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 17) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=1;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 24) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=1;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=1;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
}

Fixed version (ground truth):
private void toDirection(int playerIndex){
  if (allPlayers[playerIndex].preLoc == 0) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 1) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=1;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
 else   if (allPlayers[playerIndex].preLoc == 6) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=1;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
 else   if (allPlayers[playerIndex].preLoc == 7) {
    availableMoveDirection[0]=1;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 8) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=1;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=1;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
 else   if (allPlayers[playerIndex].preLoc == 11) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=1;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 12) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=1;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
 else   if (allPlayers[playerIndex].preLoc == 14) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=1;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
 else   if (allPlayers[playerIndex].preLoc == 15) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 16) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 17) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=1;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 23) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=1;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else   if (allPlayers[playerIndex].preLoc == 24) {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=0;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=1;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=0;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=1;
  }
 else {
    availableMoveDirection[0]=0;
    availableMoveDirection[1]=1;
    availableMoveDirection[2]=0;
    availableMoveDirection[3]=0;
    availableMoveDirection[4]=0;
    availableMoveDirection[5]=1;
    availableMoveDirection[6]=0;
    availableMoveDirection[7]=0;
  }
}