Program: 69094
Project: 69094
Buggy source:
@Override public void receiveEditCards(){
  logger.info("String_Node_Str");
  logger.info("String_Node_Str" + TheJuggernautEnum.THE_JUGGERNAUT.toString());
  BaseMod.addCard(new Strike_Purple());
  BaseMod.addCard(new Defend_Purple());
  BaseMod.addCard(new HeavierBody());
  BaseMod.addCard(new Slugfest());
  BaseMod.addCard(new Improvisation());
  BaseMod.addCard(new Blitz());
  BaseMod.addCard(new BattleShout());
  BaseMod.addCard(new Charge());
  BaseMod.addCard(new Impenetrable());
  BaseMod.addCard(new Atlas());
  BaseMod.addCard(new OverflowingArmor());
  BaseMod.addCard(new PerfectedBlow());
  BaseMod.addCard(new CallToArms());
  BaseMod.addCard(new Mangle());
  BaseMod.addCard(new IndomitableWill());
  BaseMod.addCard(new SpikedArmor());
  BaseMod.addCard(new Colossus());
  BaseMod.addCard(new Overexert());
  BaseMod.addCard(new ApexPredator());
  BaseMod.addCard(new Feast());
  BaseMod.addCard(new GigaImpact());
  BaseMod.addCard(new Bide());
  BaseMod.addCard(new Cannibalize());
  BaseMod.addCard(new NaturalEndurance());
  BaseMod.addCard(new Shatter());
  BaseMod.addCard(new ReleaseRestraint());
  BaseMod.addCard(new CombatTraining());
  BaseMod.addCard(new Inertia());
  BaseMod.addCard(new BruteForce());
  BaseMod.addCard(new Mercurial());
  BaseMod.addCard(new LivingArmor());
  BaseMod.addCard(new ThunderStruck());
  BaseMod.addCard(new DestructiveFinish());
  BaseMod.addCard(new Taunt());
  BaseMod.addCard(new HunkerDown());
  BaseMod.addCard(new InhumanRecovery());
  BaseMod.addCard(new Grapple());
  BaseMod.addCard(new HeavyArmor());
  BaseMod.addCard(new Bolster());
  BaseMod.addCard(new Breakthrough());
  BaseMod.addCard(new SlowAndSteady());
  BaseMod.addCard(new HeavyAssault());
  BaseMod.addCard(new UnstoppableForce());
  BaseMod.addCard(new LashOut());
  BaseMod.addCard(new SteelForce());
  BaseMod.addCard(new HeavyCrash());
  BaseMod.addCard(new Overpower());
  BaseMod.addCard(new Vengeance());
  BaseMod.addCard(new ConvertFlesh());
  BaseMod.addCard(new Unshakable());
  BaseMod.addCard(new FocusedPower());
  BaseMod.addCard(new Bulwark());
  BaseMod.addCard(new Accelerate());
  BaseMod.addCard(new Galvanize());
  BaseMod.addCard(new Endure());
  BaseMod.addCard(new Pursuit());
  BaseMod.addCard(new Bulldoze());
  BaseMod.addCard(new Feint());
  BaseMod.addCard(new CascadingSteel());
  BaseMod.addCard(new Smother());
  BaseMod.addCard(new Hysteria());
  BaseMod.addCard(new ChallengingRoar());
  BaseMod.addCard(new SimpleMinded());
  BaseMod.addCard(new Lunge());
  BaseMod.addCard(new RelentlessBlows());
  BaseMod.addCard(new FlyingPress());
  BaseMod.addCard(new Frenzy());
  BaseMod.addCard(new ShoulderBlow());
  BaseMod.addCard(new Pulverize());
  BaseMod.addCard(new HammerArm());
  BaseMod.addCard(new SkullBash());
  BaseMod.addCard(new Struggle());
  BaseMod.addCard(new Fury());
  BaseMod.addCard(new OnGuard());
  BaseMod.addCard(new Earthquake());
  UnlockTracker.unlockCard("String_Node_Str");
  UnlockTracker.unlockCard("String_Node_Str");
  logger.info("String_Node_Str");
}

Fixed version (ground truth):
@Override public void receiveEditCards(){
  logger.info("String_Node_Str");
  logger.info("String_Node_Str" + TheJuggernautEnum.THE_JUGGERNAUT.toString());
  BaseMod.addCard(new Strike_Purple());
  BaseMod.addCard(new Defend_Purple());
  BaseMod.addCard(new HeavierBody());
  BaseMod.addCard(new Slugfest());
  BaseMod.addCard(new Improvisation());
  BaseMod.addCard(new Blitz());
  BaseMod.addCard(new BattleShout());
  BaseMod.addCard(new Charge());
  BaseMod.addCard(new Impenetrable());
  BaseMod.addCard(new Atlas());
  BaseMod.addCard(new OverflowingArmor());
  BaseMod.addCard(new PerfectedBlow());
  BaseMod.addCard(new CallToArms());
  BaseMod.addCard(new Mangle());
  BaseMod.addCard(new IndomitableWill());
  BaseMod.addCard(new SpikedArmor());
  BaseMod.addCard(new Colossus());
  BaseMod.addCard(new Overexert());
  BaseMod.addCard(new ApexPredator());
  BaseMod.addCard(new Feast());
  BaseMod.addCard(new GigaImpact());
  BaseMod.addCard(new Bide());
  BaseMod.addCard(new Cannibalize());
  BaseMod.addCard(new NaturalEndurance());
  BaseMod.addCard(new Shatter());
  BaseMod.addCard(new ReleaseRestraint());
  BaseMod.addCard(new CombatTraining());
  BaseMod.addCard(new Inertia());
  BaseMod.addCard(new BruteForce());
  BaseMod.addCard(new Mercurial());
  BaseMod.addCard(new LivingArmor());
  BaseMod.addCard(new ThunderStruck());
  BaseMod.addCard(new DestructiveFinish());
  BaseMod.addCard(new Taunt());
  BaseMod.addCard(new HunkerDown());
  BaseMod.addCard(new InhumanRecovery());
  BaseMod.addCard(new Grapple());
  BaseMod.addCard(new HeavyArmor());
  BaseMod.addCard(new Bolster());
  BaseMod.addCard(new Breakthrough());
  BaseMod.addCard(new SlowAndSteady());
  BaseMod.addCard(new HeavyAssault());
  BaseMod.addCard(new UnstoppableForce());
  BaseMod.addCard(new LashOut());
  BaseMod.addCard(new SteelForce());
  BaseMod.addCard(new HeavyCrash());
  BaseMod.addCard(new Overpower());
  BaseMod.addCard(new Vengeance());
  BaseMod.addCard(new ConvertFlesh());
  BaseMod.addCard(new Unshakable());
  BaseMod.addCard(new FocusedPower());
  BaseMod.addCard(new Bulwark());
  BaseMod.addCard(new Accelerate());
  BaseMod.addCard(new Galvanize());
  BaseMod.addCard(new Endure());
  BaseMod.addCard(new Pursuit());
  BaseMod.addCard(new Bulldoze());
  BaseMod.addCard(new Feint());
  BaseMod.addCard(new CascadingSteel());
  BaseMod.addCard(new Smother());
  BaseMod.addCard(new Hysteria());
  BaseMod.addCard(new ChallengingRoar());
  BaseMod.addCard(new SimpleMinded());
  BaseMod.addCard(new Lunge());
  BaseMod.addCard(new RelentlessBlows());
  BaseMod.addCard(new FlyingPress());
  BaseMod.addCard(new Frenzy());
  BaseMod.addCard(new ShoulderBlow());
  BaseMod.addCard(new Pulverize());
  BaseMod.addCard(new HammerArm());
  BaseMod.addCard(new SkullBash());
  BaseMod.addCard(new Fury());
  BaseMod.addCard(new OnGuard());
  BaseMod.addCard(new Earthquake());
  UnlockTracker.unlockCard("String_Node_Str");
  UnlockTracker.unlockCard("String_Node_Str");
  logger.info("String_Node_Str");
}