Program: 83608
Project: 83608
Buggy source:
@Override public boolean onTouchEvent(MotionEvent event){
  if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_POINTER_DOWN) {
    Log.i("String_Node_Str",String.format("String_Node_Str",event.getPointerCount()));
    if (mGame.getState() == Game.State.IN_PROGRESS) {
      for (int i=0; i < event.getPointerCount(); i++) {
        float x=event.getX(i);
        float y=event.getY(i);
        Log.i("String_Node_Str",String.format("String_Node_Str",x,y));
        int numBuildTargets=Player.BuildTarget.values().length - 1;
        int selection=0;
        int player=-1;
        int xGridPos=(int)(x * 4 / getWidth());
        int yGridPos=(int)(y * 4 / getHeight());
        if (mRotation % 2 == 0) {
          if (yGridPos == 0 || yGridPos == 3) {
            player=((mRotation == 0) ^ (yGridPos < 2)) ? 0 : 1;
            selection=(int)(x * numBuildTargets / getWidth());
          }
        }
 else {
          if (xGridPos == 0 || xGridPos == 3) {
            player=((mRotation == 1) ^ (xGridPos < 2)) ? 0 : 1;
            selection=(numBuildTargets - 1) - (int)(y * numBuildTargets / getHeight());
          }
        }
        if (player != -1) {
          Log.i("String_Node_Str",String.format("String_Node_Str",selection));
          if ((player == 1) ^ (mRotation >= 2)) {
            selection=(numBuildTargets - 1) - selection;
          }
          mGame.setBuildTarget(player,Player.BuildTarget.values()[selection]);
        }
      }
    }
 else {
      if (mGame.mEndedTime + WAIT_BETWEEN_GAMES_MS <= SystemClock.uptimeMillis()) {
        mGame.restart();
      }
    }
  }
  return true;
}

Fixed version (ground truth):
@Override public boolean onTouchEvent(MotionEvent event){
  int action=event.getAction() & MotionEvent.ACTION_MASK;
  if (action == MotionEvent.ACTION_DOWN || action == MotionEvent.ACTION_POINTER_DOWN) {
    Log.i("String_Node_Str",String.format("String_Node_Str",event.getPointerCount()));
    if (mGame.getState() == Game.State.IN_PROGRESS) {
      for (int i=0; i < event.getPointerCount(); i++) {
        float x=event.getX(i);
        float y=event.getY(i);
        int numBuildTargets=Player.BuildTarget.values().length - 1;
        int selection=0;
        int player=-1;
        int xGridPos=(int)(x * 4 / getWidth());
        int yGridPos=(int)(y * 4 / getHeight());
        if (mRotation % 2 == 0) {
          if (yGridPos == 0 || yGridPos == 3) {
            player=((mRotation == 0) ^ (yGridPos < 2)) ? 0 : 1;
            selection=(int)(x * numBuildTargets / getWidth());
          }
        }
 else {
          if (xGridPos == 0 || xGridPos == 3) {
            player=((mRotation == 1) ^ (xGridPos < 2)) ? 0 : 1;
            selection=(numBuildTargets - 1) - (int)(y * numBuildTargets / getHeight());
          }
        }
        if (player != -1) {
          Log.i("String_Node_Str",String.format("String_Node_Str",selection));
          if ((player == 1) ^ (mRotation >= 2)) {
            selection=(numBuildTargets - 1) - selection;
          }
          mGame.setBuildTarget(player,Player.BuildTarget.values()[selection]);
        }
      }
    }
 else {
      if (mGame.mEndedTime + WAIT_BETWEEN_GAMES_MS <= SystemClock.uptimeMillis()) {
        mGame.restart();
      }
    }
  }
  return true;
}