Program: 26527
Project: 26527
Buggy source:
public ModelRobot(){
  textureWidth=128;
  textureHeight=32;
  shoulderright=new ModelRenderer(this,24,12);
  shoulderright.addBox(3F,-4F,-2F,6,4,4);
  shoulderright.setRotationPoint(0F,0F,0F);
  shoulderright.setTextureSize(128,32);
  shoulderright.mirror=true;
  setRotation(shoulderright,0.1858931F,0F,0F);
  head=new ModelRenderer(this,40,20);
  head.addBox(-3F,-6F,-3F,6,6,6);
  head.setRotationPoint(0F,0F,0F);
  head.setTextureSize(128,32);
  head.mirror=true;
  setRotation(head,0.1570796F,0F,0F);
  shoulderleft=new ModelRenderer(this,44,12);
  shoulderleft.addBox(-9F,-4F,-2F,6,4,4);
  shoulderleft.setRotationPoint(0F,0F,0F);
  shoulderleft.setTextureSize(128,32);
  shoulderleft.mirror=true;
  setRotation(shoulderleft,0.1858931F,0F,0F);
  pelvis=new ModelRenderer(this,0,18);
  pelvis.addBox(-4F,0F,-1.5F,8,2,3);
  pelvis.setRotationPoint(0F,5F,0F);
  pelvis.setTextureSize(128,32);
  pelvis.mirror=true;
  setRotation(pelvis,0F,0F,0F);
  bodybolt=new ModelRenderer(this,24,26);
  bodybolt.addBox(-2F,0F,-2F,4,2,4);
  bodybolt.setRotationPoint(0F,0F,0F);
  bodybolt.setTextureSize(128,32);
  bodybolt.mirror=true;
  setRotation(bodybolt,0F,0F,0F);
  body=new ModelRenderer(this,36,7);
  body.addBox(-1F,2F,-1F,2,3,2);
  body.setRotationPoint(0F,0F,0F);
  body.setTextureSize(128,32);
  body.mirror=true;
  setRotation(body,0F,0F,0F);
  leg2=new ModelRenderer(this,12,23);
  leg2.addBox(2F,0F,-1.5F,3,6,3);
  leg2.setRotationPoint(0F,7F,0F);
  leg2.setTextureSize(128,32);
  leg2.mirror=true;
  setRotation(leg2,0F,0F,0F);
  legpart4=new ModelRenderer(this,82,0);
  legpart4.addBox(4.5F,0F,-1F,1,8,2);
  legpart4.setRotationPoint(0F,12F,0F);
  legpart4.setTextureSize(128,32);
  legpart4.mirror=true;
  setRotation(legpart4,0F,0F,0F);
  leg1=new ModelRenderer(this,0,23);
  leg1.addBox(-5F,0F,-1.5F,3,6,3);
  leg1.setRotationPoint(0F,7F,0F);
  leg1.setTextureSize(128,32);
  leg1.mirror=true;
  setRotation(leg1,0F,0F,0F);
  legpart3=new ModelRenderer(this,76,0);
  legpart3.addBox(1.5F,0F,-1F,1,8,2);
  legpart3.setRotationPoint(0F,12F,0F);
  legpart3.setTextureSize(128,32);
  legpart3.mirror=true;
  setRotation(legpart3,0F,0F,0F);
  legpart1=new ModelRenderer(this,70,0);
  legpart1.addBox(-5.5F,0F,-1F,1,8,2);
  legpart1.setRotationPoint(0F,12F,0F);
  legpart1.setTextureSize(128,32);
  legpart1.mirror=true;
  setRotation(legpart1,0F,0F,0F);
  legpart2=new ModelRenderer(this,64,0);
  legpart2.addBox(-2.5F,0F,-1F,1,8,2);
  legpart2.setRotationPoint(0F,12F,0F);
  legpart2.setTextureSize(128,32);
  legpart2.mirror=true;
  setRotation(legpart2,0F,0F,0F);
  foot2=new ModelRenderer(this,96,24);
  foot2.addBox(2.5F,0F,-4.5F,2,2,6);
  foot2.setRotationPoint(0F,19F,0F);
  foot2.setTextureSize(128,32);
  foot2.mirror=true;
  setRotation(foot2,0F,0F,0F);
  foot1=new ModelRenderer(this,112,24);
  foot1.addBox(-4.5F,0F,-4.5F,2,2,6);
  foot1.setRotationPoint(0F,19F,0F);
  foot1.setTextureSize(128,32);
  foot1.mirror=true;
  setRotation(foot1,0F,0F,0F);
  longarm=new ModelRenderer(this,0,0);
  longarm.addBox(9F,-3F,-1.5F,2,14,2);
  longarm.setRotationPoint(0F,0F,0F);
  longarm.setTextureSize(128,32);
  longarm.mirror=true;
  setRotation(longarm,0F,0F,0F);
  gun=new ModelRenderer(this,12,0);
  gun.addBox(-2F,-2F,-9F,4,4,8);
  gun.setRotationPoint(-10F,2F,0F);
  gun.setTextureSize(128,32);
  gun.mirror=true;
  setRotation(gun,0F,0F,0F);
  shortarm=new ModelRenderer(this,36,0);
  shortarm.addBox(-11F,-3F,-1F,2,5,2);
  shortarm.setRotationPoint(0F,0F,-0.5F);
  shortarm.setTextureSize(128,32);
  shortarm.mirror=true;
  setRotation(shortarm,0F,0F,0F);
  melee=new ModelRenderer(this,60,0);
  melee.addBox(11F,6F,-1F,1,10,1);
  melee.setRotationPoint(0F,0F,0F);
  melee.setTextureSize(128,32);
  melee.mirror=true;
  setRotation(melee,0F,0F,0F);
}

Fixed version (ground truth):
public ModelRobot(){
  textureWidth=128;
  textureHeight=32;
  shoulderright=new ModelRenderer(this,24,12);
  shoulderright.addBox(3F,-4F,-2F,6,4,4);
  shoulderright.setRotationPoint(0F,0F,0F);
  shoulderright.setTextureSize(128,32);
  shoulderright.mirror=true;
  setRotation(shoulderright,0.1858931F,0F,0F);
  head=new ModelRenderer(this,40,20);
  head.addBox(-3F,-6F,-3F,6,6,6);
  head.setRotationPoint(0F,0F,0F);
  head.setTextureSize(128,32);
  head.mirror=true;
  setRotation(head,0.1570796F,0F,0F);
  shoulderleft=new ModelRenderer(this,44,12);
  shoulderleft.addBox(-9F,-4F,-2F,6,4,4);
  shoulderleft.setRotationPoint(0F,0F,0F);
  shoulderleft.setTextureSize(128,32);
  shoulderleft.mirror=true;
  setRotation(shoulderleft,0.1858931F,0F,0F);
  pelvis=new ModelRenderer(this,0,18);
  pelvis.addBox(-4F,0F,-1.5F,8,2,3);
  pelvis.setRotationPoint(0F,5F,0F);
  pelvis.setTextureSize(128,32);
  pelvis.mirror=true;
  setRotation(pelvis,0F,0F,0F);
  bodybolt=new ModelRenderer(this,24,26);
  bodybolt.addBox(-2F,0F,-2F,4,2,4);
  bodybolt.setRotationPoint(0F,0F,0F);
  bodybolt.setTextureSize(128,32);
  bodybolt.mirror=true;
  setRotation(bodybolt,0F,0F,0F);
  body=new ModelRenderer(this,36,7);
  body.addBox(-1F,2F,-1F,2,3,2);
  body.setRotationPoint(0F,0F,0F);
  body.setTextureSize(128,32);
  body.mirror=true;
  setRotation(body,0F,0F,0F);
  leg2=new ModelRenderer(this,12,23);
  leg2.addBox(2F,0F,-1.5F,3,6,3);
  leg2.setRotationPoint(0F,7F,0F);
  leg2.setTextureSize(128,32);
  leg2.mirror=true;
  setRotation(leg2,0F,0F,0F);
  legpart4=new ModelRenderer(this,82,0);
  legpart4.addBox(4.5F,0F,-1F,1,8,2);
  legpart4.setRotationPoint(0F,12F,0F);
  legpart4.setTextureSize(128,32);
  legpart4.mirror=true;
  setRotation(legpart4,0F,0F,0F);
  leg1=new ModelRenderer(this,0,23);
  leg1.addBox(-5F,0F,-1.5F,3,6,3);
  leg1.setRotationPoint(0F,7F,0F);
  leg1.setTextureSize(128,32);
  leg1.mirror=true;
  setRotation(leg1,0F,0F,0F);
  legpart3=new ModelRenderer(this,76,0);
  legpart3.addBox(1.5F,0F,-1F,1,8,2);
  legpart3.setRotationPoint(0F,12F,0F);
  legpart3.setTextureSize(128,32);
  legpart3.mirror=true;
  setRotation(legpart3,0F,0F,0F);
  legpart1=new ModelRenderer(this,70,0);
  legpart1.addBox(-5.5F,0F,-1F,1,8,2);
  legpart1.setRotationPoint(0F,12F,0F);
  legpart1.setTextureSize(128,32);
  legpart1.mirror=true;
  setRotation(legpart1,0F,0F,0F);
  legpart2=new ModelRenderer(this,64,0);
  legpart2.addBox(-2.5F,0F,-1F,1,8,2);
  legpart2.setRotationPoint(0F,12F,0F);
  legpart2.setTextureSize(128,32);
  legpart2.mirror=true;
  setRotation(legpart2,0F,0F,0F);
  foot2=new ModelRenderer(this,96,24);
  foot2.addBox(2.5F,0F,-4.5F,2,2,6);
  foot2.setRotationPoint(0F,19F,0F);
  foot2.setTextureSize(128,32);
  foot2.mirror=true;
  setRotation(foot2,0F,0F,0F);
  foot1=new ModelRenderer(this,112,24);
  foot1.addBox(-4.5F,0F,-4.5F,2,2,6);
  foot1.setRotationPoint(0F,19F,0F);
  foot1.setTextureSize(128,32);
  foot1.mirror=true;
  setRotation(foot1,0F,0F,0F);
  longarm=new ModelRenderer(this,0,0);
  longarm.addBox(9F,-3F,-1.5F,2,14,2);
  longarm.setRotationPoint(0F,0F,0F);
  longarm.setTextureSize(128,32);
  longarm.mirror=true;
  setRotation(longarm,0F,0F,0F);
  gun=new ModelRendererGun(this,12,0);
  gun.addBox(-2F,-2F,-9F,4,4,8);
  gun.setRotationPoint(-10F,2F,0F);
  gun.setTextureSize(128,32);
  gun.mirror=true;
  setRotation(gun,0F,0F,0F);
  shortarm=new ModelRenderer(this,36,0);
  shortarm.addBox(-11F,-3F,-1F,2,5,2);
  shortarm.setRotationPoint(0F,0F,-0.5F);
  shortarm.setTextureSize(128,32);
  shortarm.mirror=true;
  setRotation(shortarm,0F,0F,0F);
  melee=new ModelRenderer(this,60,0);
  melee.addBox(11F,6F,-1F,1,10,1);
  melee.setRotationPoint(0F,0F,0F);
  melee.setTextureSize(128,32);
  melee.mirror=true;
  setRotation(melee,0F,0F,0F);
}