Program: 12550
Project: 12550
Buggy source:
public static void init(){
  GameRegistry.registerBlock(remnantRuinChest,RemnantRuinChestBlock.NAME);
  GameRegistry.registerBlock(craftingStation,CraftingStationBlock.NAME);
  GameRegistry.registerBlock(cupola,CupolaBlock.NAME);
  GameRegistry.registerBlock(structureShape,SteamNSteelStructureShapeBlock.NAME);
  registerStructure(ssBallMill,structureShape,SSBallMillStructure.NAME);
  registerStructure(ssBlastFurnace,structureShape,SSBlastFurnaceStructure.NAME);
  registerStructure(ssBoiler,structureShape,SSBoilerStructure.NAME);
  registerStructure(fanLarge,structureShape,FanLargeStructure.NAME);
  GameRegistry.registerBlock(pipe,PipeBlock.NAME);
  GameRegistry.registerBlock(pipeValve,PipeValveBlock.NAME);
  GameRegistry.registerBlock(pipeValveRedstone,PipeRedstoneValveBlock.NAME);
  GameRegistry.registerBlock(pipeJunction,PipeJunctionBlock.NAME);
  registerBlockAndOre(oreNiter,NiterOre.NAME);
  registerBlockAndOre(oreCopper,CopperOre.NAME);
  registerBlockAndOre(oreSulfur,SulfurOre.NAME);
  registerBlockAndOre(oreTin,TinOre.NAME);
  registerBlockAndOre(oreZinc,ZincOre.NAME);
  registerBlockAndOre(blockBrass,SteamNSteelStorageBlock.BRASS_BLOCK);
  registerBlockAndOre(blockBronze,SteamNSteelStorageBlock.BRONZE_BLOCK);
  registerBlockAndOre(blockCopper,SteamNSteelStorageBlock.COPPER_BLOCK);
  registerBlockAndOre(blockPlotonium,SteamNSteelStorageBlock.PLOTONIUM_BLOCK);
  registerBlockAndOre(blockSteel,SteamNSteelStorageBlock.STEEL_BLOCK);
  registerBlockAndOre(blockTin,SteamNSteelStorageBlock.TIN_BLOCK);
  registerBlockAndOre(blockZinc,SteamNSteelStorageBlock.ZINC_BLOCK);
  GameRegistry.registerBlock(remnantRuinPillar,RemnantRuinPillarBlock.NAME);
  GameRegistry.registerBlock(remnantRuinFloor,RemnantRuinFloorBlock.NAME);
  GameRegistry.registerBlock(remnantRuinWall,RemnantRuinWallBlock.NAME);
  GameRegistry.registerBlock(remnantRuinIronBars,RemnantRuinIronBarsBlockItem.class,RemnantRuinIronBarsBlock.NAME);
  GameRegistry.registerBlock(blockConcrete,ConcreteBlockItem.class,ConcreteBlock.NAME);
  TileEntity.addMapping(RemnantRuinChestTE.class,"String_Node_Str");
}

Fixed version (ground truth):
public static void init(){
  GameRegistry.registerBlock(remnantRuinChest,RemnantRuinChestBlock.NAME);
  GameRegistry.registerBlock(craftingStation,CraftingStationBlock.NAME);
  GameRegistry.registerBlock(cupola,CupolaBlock.NAME);
  GameRegistry.registerBlock(structureShape,SteamNSteelStructureShapeBlock.NAME);
  GameRegistry.registerBlock(shapeLI,ShapeLIBlock.NAME);
  registerStructure(ssBallMill,shapeLI,SSBallMillStructure.NAME);
  registerStructure(ssBlastFurnace,shapeLI,SSBlastFurnaceStructure.NAME);
  registerStructure(ssBoiler,shapeLI,SSBoilerStructure.NAME);
  registerStructure(fanLarge,structureShape,FanLargeStructure.NAME);
  GameRegistry.registerBlock(pipe,PipeBlock.NAME);
  GameRegistry.registerBlock(pipeValve,PipeValveBlock.NAME);
  GameRegistry.registerBlock(pipeValveRedstone,PipeRedstoneValveBlock.NAME);
  GameRegistry.registerBlock(pipeJunction,PipeJunctionBlock.NAME);
  registerBlockAndOre(oreNiter,NiterOre.NAME);
  registerBlockAndOre(oreCopper,CopperOre.NAME);
  registerBlockAndOre(oreSulfur,SulfurOre.NAME);
  registerBlockAndOre(oreTin,TinOre.NAME);
  registerBlockAndOre(oreZinc,ZincOre.NAME);
  registerBlockAndOre(blockBrass,SteamNSteelStorageBlock.BRASS_BLOCK);
  registerBlockAndOre(blockBronze,SteamNSteelStorageBlock.BRONZE_BLOCK);
  registerBlockAndOre(blockCopper,SteamNSteelStorageBlock.COPPER_BLOCK);
  registerBlockAndOre(blockPlotonium,SteamNSteelStorageBlock.PLOTONIUM_BLOCK);
  registerBlockAndOre(blockSteel,SteamNSteelStorageBlock.STEEL_BLOCK);
  registerBlockAndOre(blockTin,SteamNSteelStorageBlock.TIN_BLOCK);
  registerBlockAndOre(blockZinc,SteamNSteelStorageBlock.ZINC_BLOCK);
  GameRegistry.registerBlock(remnantRuinPillar,RemnantRuinPillarBlock.NAME);
  GameRegistry.registerBlock(remnantRuinFloor,RemnantRuinFloorBlock.NAME);
  GameRegistry.registerBlock(remnantRuinWall,RemnantRuinWallBlock.NAME);
  GameRegistry.registerBlock(remnantRuinIronBars,RemnantRuinIronBarsBlockItem.class,RemnantRuinIronBarsBlock.NAME);
  GameRegistry.registerBlock(blockConcrete,ConcreteBlockItem.class,ConcreteBlock.NAME);
  TileEntity.addMapping(RemnantRuinChestTE.class,"String_Node_Str");
}