Program: 70841
Project: 70841
Buggy source:
@Override public void init(GLAutoDrawable drawable){
  GLSupport.checkAndPrintGLError(drawable.getGL());
  this.drawable=drawable;
  gl=drawable.getGL().getGL3();
  String renderer=gl.glGetString(GL.GL_RENDERER);
  String version=gl.glGetString(GL.GL_VERSION);
  int[] buff=new int[2];
  gl.glGetIntegerv(GL3.GL_MAJOR_VERSION,buff,0);
  gl.glGetIntegerv(GL3.GL_MINOR_VERSION,buff,1);
  System.out.println("String_Node_Str" + renderer);
  System.out.println("String_Node_Str" + version + "String_Node_Str"+ buff[0]+ "String_Node_Str"+ buff[1]+ "String_Node_Str");
  gl.setSwapInterval(1);
  if (gl.isExtensionAvailable("String_Node_Str")) {
    gl.glEnable(GL3.GL_MULTISAMPLE);
  }
  gl.glGetIntegerv(GL3.GL_MAX_CLIP_DISTANCES,buff,0);
  maxClipPlanes=buff[0];
  selectEnabled=false;
  selectTrigger=false;
  setLightingEnabled(true);
  setDepthEnabled(true);
  setColorEnabled(true);
  setVertexColoringEnabled(true);
  setTextureMappingEnabled(true);
  setFaceStyle(FaceStyle.FRONT);
  setShading(Shading.PHONG);
  setGammaCorrectionEnabled(true);
  gl.glClearColor(backgroundColor[0],backgroundColor[1],backgroundColor[2],backgroundColor[3]);
  resetViewVolume();
  invalidateModelMatrix();
  invalidateProjectionMatrix();
  invalidateViewMatrix();
  myProgManager.init(gl,lightManager.numLights(),0);
  myProgManager.setMatrices(gl,projectionMatrix,viewMatrix,modelMatrix,modelNormalMatrix);
  myProgManager.setLights(gl,lightManager.getLights(),1.0f / lightManager.getMaxIntensity(),viewMatrix);
  myProgManager.setMaterials(gl,myCurrentMaterial,myCurrentMaterial);
  myCurrentMaterialModified=true;
  gloFlex=GL3FlexObject.generate(gl,myGLResources.getVertexPositionAttribute(),myGLResources.getVertexNormalAttribute(),myGLResources.getVertexColorAttribute(),myGLResources.getVertexTexcoordAttribute());
  buildInternalRenderList();
  System.out.println("String_Node_Str");
  GLSupport.checkAndPrintGLError(drawable.getGL());
}

Fixed version (ground truth):
@Override public void init(GLAutoDrawable drawable){
  GLSupport.checkAndPrintGLError(drawable.getGL());
  this.drawable=drawable;
  gl=drawable.getGL().getGL3();
  String renderer=gl.glGetString(GL.GL_RENDERER);
  String version=gl.glGetString(GL.GL_VERSION);
  int[] buff=new int[2];
  gl.glGetIntegerv(GL3.GL_MAJOR_VERSION,buff,0);
  gl.glGetIntegerv(GL3.GL_MINOR_VERSION,buff,1);
  System.out.println("String_Node_Str" + renderer);
  System.out.println("String_Node_Str" + version + "String_Node_Str"+ buff[0]+ "String_Node_Str"+ buff[1]+ "String_Node_Str");
  gl.setSwapInterval(1);
  if (gl.isExtensionAvailable("String_Node_Str")) {
    gl.glEnable(GL3.GL_MULTISAMPLE);
  }
  gl.glGetIntegerv(GL3.GL_MAX_CLIP_DISTANCES,buff,0);
  maxClipPlanes=buff[0];
  selectEnabled=false;
  selectTrigger=false;
  setLightingEnabled(true);
  setDepthEnabled(true);
  setColorEnabled(true);
  setVertexColoringEnabled(true);
  setTextureMappingEnabled(true);
  setFaceStyle(FaceStyle.FRONT);
  setShading(Shading.PHONG);
  setGammaCorrectionEnabled(true);
  gl.glClearColor(backgroundColor[0],backgroundColor[1],backgroundColor[2],backgroundColor[3]);
  resetViewVolume(gl);
  invalidateModelMatrix();
  invalidateProjectionMatrix();
  invalidateViewMatrix();
  myProgManager.init(gl,lightManager.numLights(),0);
  myProgManager.setMatrices(gl,projectionMatrix,viewMatrix,modelMatrix,modelNormalMatrix);
  myProgManager.setLights(gl,lightManager.getLights(),1.0f / lightManager.getMaxIntensity(),viewMatrix);
  myProgManager.setMaterials(gl,myCurrentMaterial,myCurrentMaterial);
  myCurrentMaterialModified=true;
  gloFlex=GL3FlexObject.generate(gl,myGLResources.getVertexPositionAttribute(),myGLResources.getVertexNormalAttribute(),myGLResources.getVertexColorAttribute(),myGLResources.getVertexTexcoordAttribute());
  buildInternalRenderList();
  System.out.println("String_Node_Str");
  GLSupport.checkAndPrintGLError(drawable.getGL());
}