Program: 55881
Project: 55881
Buggy source:
private void holdBattleBetween(EPlayerType expectedWinner,EPlayerType expectedLooser,int maximumTimeToWin){
  PlayerSetting[] playerSettings=new PlayerSetting[4];
  playerSettings[0]=new PlayerSetting(true,expectedLooser);
  playerSettings[1]=new PlayerSetting(true,expectedWinner);
  playerSettings[2]=new PlayerSetting(false);
  playerSettings[3]=new PlayerSetting(false);
  JSettlersGame.GameRunner startingGame=createStartingGame(playerSettings);
  IStartedGame startedGame=ReplayUtils.waitForGameStartup(startingGame);
  AiStatistics aiStatistics=new AiStatistics(startingGame.getMainGrid());
  int targetGameTime=0;
  do {
    targetGameTime+=JUMP_FORWARD;
    MatchConstants.clock().fastForwardTo(targetGameTime);
    aiStatistics.updateStatistics();
    if (aiStatistics.getNumberOfBuildingTypeForPlayer(EBuildingType.TOWER,(byte)1) == 0) {
      stopAndFail(expectedWinner + "String_Node_Str" + expectedLooser,startedGame);
    }
    if (MatchConstants.clock().getTime() > maximumTimeToWin) {
      MapUtils.saveMainGrid(startingGame.getMainGrid(),new PlayerState[]{new PlayerState((byte)0,null),new PlayerState((byte)1,null)});
      stopAndFail(expectedWinner + "String_Node_Str" + expectedLooser+ "String_Node_Str"+ (maximumTimeToWin / 60000)+ "String_Node_Str"+ expectedLooser+ "String_Node_Str"+ "String_Node_Str"+ expectedWinner+ "String_Node_Str"+ expectedWinner+ "String_Node_Str"+ "String_Node_Str",startedGame);
    }
  }
 while (aiStatistics.getNumberOfBuildingTypeForPlayer(EBuildingType.TOWER,(byte)0) > 0);
  System.out.println("String_Node_Str" + expectedWinner + "String_Node_Str"+ expectedLooser+ "String_Node_Str"+ (MatchConstants.clock().getTime() / 60000)+ "String_Node_Str");
  ReplayUtils.awaitShutdown(startedGame);
  ensureRuntimePerformance("String_Node_Str",startingGame.getAiExecutor().getApplyRulesStopWatch(),50,3000);
  ensureRuntimePerformance("String_Node_Str",startingGame.getAiExecutor().getUpdateStatisticsStopWatch(),50,2500);
}

Fixed version (ground truth):
private void holdBattleBetween(EPlayerType expectedWinner,EPlayerType expectedLooser,int maximumTimeToWin){
  PlayerSetting[] playerSettings=new PlayerSetting[4];
  playerSettings[0]=new PlayerSetting(true,expectedLooser,ECivilisation.ROMAN,(byte)0);
  playerSettings[1]=new PlayerSetting(true,expectedWinner,ECivilisation.ROMAN,(byte)1);
  playerSettings[2]=new PlayerSetting(false,(byte)-1);
  playerSettings[3]=new PlayerSetting(false,(byte)-1);
  JSettlersGame.GameRunner startingGame=createStartingGame(playerSettings);
  IStartedGame startedGame=ReplayUtils.waitForGameStartup(startingGame);
  AiStatistics aiStatistics=new AiStatistics(startingGame.getMainGrid());
  int targetGameTime=0;
  do {
    targetGameTime+=JUMP_FORWARD;
    MatchConstants.clock().fastForwardTo(targetGameTime);
    aiStatistics.updateStatistics();
    if (aiStatistics.getNumberOfBuildingTypeForPlayer(EBuildingType.TOWER,(byte)1) == 0) {
      stopAndFail(expectedWinner + "String_Node_Str" + expectedLooser,startedGame);
    }
    if (MatchConstants.clock().getTime() > maximumTimeToWin) {
      MapUtils.saveMainGrid(startingGame.getMainGrid(),new PlayerState[]{new PlayerState((byte)0,null),new PlayerState((byte)1,null)});
      stopAndFail(expectedWinner + "String_Node_Str" + expectedLooser+ "String_Node_Str"+ (maximumTimeToWin / 60000)+ "String_Node_Str"+ expectedLooser+ "String_Node_Str"+ "String_Node_Str"+ expectedWinner+ "String_Node_Str"+ expectedWinner+ "String_Node_Str"+ "String_Node_Str",startedGame);
    }
  }
 while (aiStatistics.getNumberOfBuildingTypeForPlayer(EBuildingType.TOWER,(byte)0) > 0);
  System.out.println("String_Node_Str" + expectedWinner + "String_Node_Str"+ expectedLooser+ "String_Node_Str"+ (MatchConstants.clock().getTime() / 60000)+ "String_Node_Str");
  ReplayUtils.awaitShutdown(startedGame);
  ensureRuntimePerformance("String_Node_Str",startingGame.getAiExecutor().getApplyRulesStopWatch(),50,3000);
  ensureRuntimePerformance("String_Node_Str",startingGame.getAiExecutor().getUpdateStatisticsStopWatch(),50,2500);
}