Program: 84662
Project: 84662
Buggy source:
@Override public void onTimePassed(TimerHandler pTimerHandler){
  currentEarthDuration++;
  if (currentEarthDuration >= EarthQuakeDuration) {
    base.sm.GameScreen.unregisterUpdateHandler(pTimerHandler);
    currentEarthDuration=0;
    base.sCamera.setCenter(base.sCamera.getWidth() / 2,base.sCamera.getHeight() / 2);
    base.backgroundSprite1.setPosition(0.0f,0.0f + (base.getCameraHeight() - base.getParallaxLayerBack().getHeight()));
    base.backgroundSprite2.setPosition(0.0f,0.0f + 80);
    base.backgroundSprite3.setPosition(0.0f + 35,0.0f + 62);
    base.mEarthQuaking=false;
  }
 else {
    if (currentEarthDuration % 6 == 0 || currentEarthDuration == 1) {
      if ((base.mana - 500) >= 0) {
        base.mana-=500;
        base.CustomHUD.updateManaValue();
        float theX=MathUtils.random(-10.0f,10.0f);
        float theY=MathUtils.random(-10.0f,10.0f);
        base.sCamera.offsetCenter(theX,theY);
        base.backgroundSprite1.setPosition(base.backgroundSprite1.getX() - theX,base.backgroundSprite1.getY() - theY);
        base.backgroundSprite2.setPosition(base.backgroundSprite2.getX() - theX,base.backgroundSprite2.getY() - theY);
        base.backgroundSprite3.setPosition(base.backgroundSprite3.getX() - theX,base.backgroundSprite3.getY() - theY);
        base.mEarthQuaking=true;
      }
 else {
        base.mEarthQuaking=false;
        currentEarthDuration=EarthQuakeDuration;
      }
    }
 else {
      float theX=MathUtils.random(-10.0f,10.0f);
      float theY=MathUtils.random(-10.0f,10.0f);
      base.sCamera.offsetCenter(theX,theY);
      base.backgroundSprite1.setPosition(base.backgroundSprite1.getX() - theX,base.backgroundSprite1.getY() - theY);
      base.backgroundSprite2.setPosition(base.backgroundSprite2.getX() - theX,base.backgroundSprite2.getY() - theY);
      base.backgroundSprite3.setPosition(base.backgroundSprite3.getX() - theX,base.backgroundSprite3.getY() - theY);
      base.mEarthQuaking=false;
    }
    pTimerHandler.reset();
  }
}

Fixed version (ground truth):
@Override public void onTimePassed(TimerHandler pTimerHandler){
  currentEarthDuration++;
  if (currentEarthDuration >= EarthQuakeDuration) {
    base.sm.GameScreen.unregisterUpdateHandler(pTimerHandler);
    currentEarthDuration=0;
    base.getCamera().setCenter(base.getCameraWidth() / 2,base.getCameraHeight() / 2);
    base.backgroundSprite1.setPosition(0.0f,0.0f + (base.getCameraHeight() - base.getParallaxLayerBack().getHeight()));
    base.backgroundSprite2.setPosition(0.0f,0.0f + 80);
    base.backgroundSprite3.setPosition(0.0f + 35,0.0f + 62);
    base.mEarthQuaking=false;
  }
 else {
    if (currentEarthDuration % 6 == 0 || currentEarthDuration == 1) {
      if ((base.mana - 500) >= 0) {
        base.mana-=500;
        base.CustomHUD.updateManaValue();
        float theX=MathUtils.random(-10.0f,10.0f);
        float theY=MathUtils.random(-10.0f,10.0f);
        base.getCamera().offsetCenter(theX,theY);
        base.backgroundSprite1.setPosition(base.backgroundSprite1.getX() - theX,base.backgroundSprite1.getY() - theY);
        base.backgroundSprite2.setPosition(base.backgroundSprite2.getX() - theX,base.backgroundSprite2.getY() - theY);
        base.backgroundSprite3.setPosition(base.backgroundSprite3.getX() - theX,base.backgroundSprite3.getY() - theY);
        base.mEarthQuaking=true;
      }
 else {
        base.mEarthQuaking=false;
        currentEarthDuration=EarthQuakeDuration;
      }
    }
 else {
      float theX=MathUtils.random(-10.0f,10.0f);
      float theY=MathUtils.random(-10.0f,10.0f);
      base.getCamera().offsetCenter(theX,theY);
      base.backgroundSprite1.setPosition(base.backgroundSprite1.getX() - theX,base.backgroundSprite1.getY() - theY);
      base.backgroundSprite2.setPosition(base.backgroundSprite2.getX() - theX,base.backgroundSprite2.getY() - theY);
      base.backgroundSprite3.setPosition(base.backgroundSprite3.getX() - theX,base.backgroundSprite3.getY() - theY);
      base.mEarthQuaking=false;
    }
    pTimerHandler.reset();
  }
}