Program: 78984
Project: 78984
Buggy source:
/** 
 * Converts the components of a color, as specified by the HSB model, to an equivalent set of values for the default RGB model. <p> The <code>saturation</code> and <code>brightness</code> components should be floating-point values between zero and one (numbers in the range 0.0-1.0).  The <code>hue</code> component can be any floating-point number.  The floor of this number is subtracted from it to create a fraction between 0 and 1.  This fractional number is then multiplied by 360 to produce the hue angle in the HSB color model. <p> The integer that is returned by <code>HSBtoRGB</code> encodes the value of a color in bits 0-23 of an integer value that is the same format used by the method   {@link #getRGB() <code>getRGB</code>}. This integer can be supplied as an argument to the <code>Color</code> constructor that takes a single integer argument.
 * @param hue   the hue component of the color
 * @param saturation   the saturation of the color
 * @param brightness   the brightness of the color
 * @return    the RGB value of the color with the indicated hue,saturation, and brightness.
 * @see java.awt.Color#getRGB()
 * @see java.awt.Color#Color(int)
 * @see java.awt.image.ColorModel#getRGBdefault()
 * @since     JDK1.0
 */
public static int HSBtoRGB(float hue,float saturation,float brightness){
  int r=0, g=0, b=0;
  if (saturation == 0) {
    r=g=b=(int)(brightness * 255.0f + 0.5f);
  }
 else {
    float h=(hue - (float)Math.floor(hue)) * 6.0f;
    float f=h - (float)java.lang.Math.floor(h);
    float p=brightness * (1.0f - saturation);
    float q=brightness * (1.0f - saturation * f);
    float t=brightness * (1.0f - (saturation * (1.0f - f)));
switch ((int)h) {
case 0:
      r=(int)(brightness * 255.0f + 0.5f);
    g=(int)(t * 255.0f + 0.5f);
  b=(int)(p * 255.0f + 0.5f);
break;
case 1:
r=(int)(q * 255.0f + 0.5f);
g=(int)(brightness * 255.0f + 0.5f);
b=(int)(p * 255.0f + 0.5f);
break;
case 2:
r=(int)(p * 255.0f + 0.5f);
g=(int)(brightness * 255.0f + 0.5f);
b=(int)(t * 255.0f + 0.5f);
break;
case 3:
r=(int)(p * 255.0f + 0.5f);
g=(int)(q * 255.0f + 0.5f);
b=(int)(brightness * 255.0f + 0.5f);
break;
case 4:
r=(int)(t * 255.0f + 0.5f);
g=(int)(p * 255.0f + 0.5f);
b=(int)(brightness * 255.0f + 0.5f);
break;
case 5:
r=(int)(brightness * 255.0f + 0.5f);
g=(int)(p * 255.0f + 0.5f);
b=(int)(q * 255.0f + 0.5f);
break;
}
}
return 0xff000000 | (r << 16) | (g << 8)| (b << 0);
}

Fixed version (ground truth):
/** 
 * Converts the components of a color, as specified by the HSB model, to an equivalent set of values for the default RGB model. <p> The <code>saturation</code> and <code>brightness</code> components should be floating-point values between zero and one (numbers in the range 0.0-1.0).  The <code>hue</code> component can be any floating-point number.  The floor of this number is subtracted from it to create a fraction between 0 and 1.  This fractional number is then multiplied by 360 to produce the hue angle in the HSB color model. <p> The integer that is returned by <code>HSBtoRGB</code> encodes the value of a color in bits 0-23 of an integer value that is the same format used by the method   {@link #getRGB() getRGB}. This integer can be supplied as an argument to the <code>Color</code> constructor that takes a single integer argument.
 * @param hue   the hue component of the color
 * @param saturation   the saturation of the color
 * @param brightness   the brightness of the color
 * @return    the RGB value of the color with the indicated hue,saturation, and brightness.
 * @see java.awt.Color#getRGB()
 * @see java.awt.Color#Color(int)
 * @see java.awt.image.ColorModel#getRGBdefault()
 * @since     JDK1.0
 */
public static int HSBtoRGB(float hue,float saturation,float brightness){
  int r=0, g=0, b=0;
  if (saturation == 0) {
    r=g=b=(int)(brightness * 255.0f + 0.5f);
  }
 else {
    float h=(hue - (float)Math.floor(hue)) * 6.0f;
    float f=h - (float)java.lang.Math.floor(h);
    float p=brightness * (1.0f - saturation);
    float q=brightness * (1.0f - saturation * f);
    float t=brightness * (1.0f - (saturation * (1.0f - f)));
switch ((int)h) {
case 0:
      r=(int)(brightness * 255.0f + 0.5f);
    g=(int)(t * 255.0f + 0.5f);
  b=(int)(p * 255.0f + 0.5f);
break;
case 1:
r=(int)(q * 255.0f + 0.5f);
g=(int)(brightness * 255.0f + 0.5f);
b=(int)(p * 255.0f + 0.5f);
break;
case 2:
r=(int)(p * 255.0f + 0.5f);
g=(int)(brightness * 255.0f + 0.5f);
b=(int)(t * 255.0f + 0.5f);
break;
case 3:
r=(int)(p * 255.0f + 0.5f);
g=(int)(q * 255.0f + 0.5f);
b=(int)(brightness * 255.0f + 0.5f);
break;
case 4:
r=(int)(t * 255.0f + 0.5f);
g=(int)(p * 255.0f + 0.5f);
b=(int)(brightness * 255.0f + 0.5f);
break;
case 5:
r=(int)(brightness * 255.0f + 0.5f);
g=(int)(p * 255.0f + 0.5f);
b=(int)(q * 255.0f + 0.5f);
break;
}
}
return 0xff000000 | (r << 16) | (g << 8)| (b << 0);
}