Program: 84658
Project: 84658
Buggy source:
@Override public Scene onLoadScene(){
  this.mEngine.registerUpdateHandler(new FPSLogger());
  final Scene loadScene=new Scene(1);
  loadScene.setBackground(new ColorBackground(0.09804f,0.6274f,0.8784f));
  final Text textCenter=new Text(100,60,this.mFont,"String_Node_Str",HorizontalAlign.CENTER);
  loadScene.attachChild(textCenter);
  CustomHUD=new HUD_revamp(GestureDefence.this);
  GestureDefence.this.fileThingy=new FileOperations(GestureDefence.this);
  OpenFeintSettings settings=new OpenFeintSettings(OFgameName,OFgameKey,OFgameSecret,OFgameId);
  OpenFeint.initializeWithoutLoggingIn(GestureDefence.this,settings,new OpenFeintDelegate(){
  }
);
  hasGameLoaded=true;
  Notification.setDelegate(new Delegate(){
    @Override public boolean canShowNotification(    Notification notification){
      return false;
    }
    @Override public void displayNotification(    Notification notification){
      GestureDefence.this.CustomNotifications.addNotification(notification.getText());
    }
  }
);
  loadScene.registerUpdateHandler(new TimerHandler(1.0f,true,new ITimerCallback(){
    @Override public void onTimePassed(    final TimerHandler pTimerHandler){
      loadScene.unregisterUpdateHandler(pTimerHandler);
      GestureDefence.this.mAutoParallaxBackgroundTexture=new BitmapTextureAtlas(1024,1024,TextureOptions.DEFAULT);
      GestureDefence.this.setParallaxLayerBack(BitmapTextureAtlasTextureRegionFactory.createFromAsset(mAutoParallaxBackgroundTexture,GestureDefence.this,"String_Node_Str",0,0));
      GestureDefence.this.setParallaxLayerFront(BitmapTextureAtlasTextureRegionFactory.createFromAsset(mAutoParallaxBackgroundTexture,GestureDefence.this,"String_Node_Str",0,650));
      GestureDefence.this.getEngine().getTextureManager().loadTexture(GestureDefence.this.mAutoParallaxBackgroundTexture);
      GestureDefence.this.autoParallaxBackground=new AutoParallaxBackground(0,0,0,5);
      GestureDefence.this.backgroundSprite1=new Sprite(0,getCameraHeight() - getParallaxLayerBack().getHeight(),getParallaxLayerBack());
      GestureDefence.this.backgroundSprite2=new Sprite(0,80,getParallaxLayerFront());
      GestureDefence.this.backgroundSprite3=new Sprite(35,62,getParallaxLayerFront());
      GestureDefence.this.autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(0.0f,GestureDefence.this.backgroundSprite1));
      GestureDefence.this.autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(-5.0f,GestureDefence.this.backgroundSprite2));
      GestureDefence.this.autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(-10.0f,GestureDefence.this.backgroundSprite3));
      GestureDefence.this.newEnemyTexture=new BitmapTextureAtlas(256,256,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.sEnemyTextureRegion=BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(newEnemyTexture,GestureDefence.this,"String_Node_Str",0,0,3,4);
      GestureDefence.this.newEnemyTexture2=new BitmapTextureAtlas(256,256,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.sEnemyTextureRegion2=BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(newEnemyTexture2,GestureDefence.this,"String_Node_Str",0,0,3,4);
      GestureDefence.this.getEngine().getTextureManager().loadTextures(GestureDefence.this.newEnemyTexture,GestureDefence.this.newEnemyTexture2);
      GestureDefence.this.mLightningTexture=new BitmapTextureAtlas(1024,512,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mLightningTextureRegion=BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mLightningTexture,GestureDefence.this,"String_Node_Str",0,0,6,1);
      GestureDefence.this.getEngine().getTextureManager().loadTexture(GestureDefence.this.mLightningTexture);
      GestureDefence.this.mManaTexture=new BitmapTextureAtlas(64,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mManaTextureRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mManaTexture,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.getEngine().getTextureManager().loadTexture(GestureDefence.this.mManaTexture);
      GestureDefence.this.mGoldTexture=new BitmapTextureAtlas(64,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mGoldTextureRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mGoldTexture,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.getEngine().getTextureManager().loadTexture(GestureDefence.this.mGoldTexture);
      GestureDefence.this.mCastleTexture=new BitmapTextureAtlas(128,128,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mCastleTextureRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mCastleTexture,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.getEngine().getTextureManager().loadTexture(GestureDefence.this.mCastleTexture);
      GestureDefence.this.mStartButton=new BitmapTextureAtlas(256,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mStartButtonRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mStartButton,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.mQuitButton=new BitmapTextureAtlas(256,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mQuitButtonRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mQuitButton,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.mBuyButton=new BitmapTextureAtlas(256,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mBuyButtonRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mBuyButton,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.mNextWaveButton=new BitmapTextureAtlas(256,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mNextWaveButtonRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mNextWaveButton,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.getEngine().getTextureManager().loadTextures(GestureDefence.this.mStartButton,GestureDefence.this.mQuitButton,GestureDefence.this.mBuyButton,GestureDefence.this.mNextWaveButton);
      GestureDefence.this.sMoney=0;
      GestureDefence.this.theWave=new Wave(GestureDefence.this);
      GestureDefence.this.sCastle=new Castle(0,0,GestureDefence.this.mCastleTextureRegion);
      GestureDefence.this.sCastle.setCastleBase(GestureDefence.this);
      GestureDefence.this.handler.post(new Runnable(){
        public void run(){
          GestureDefence.this.AchieveTracker=new Atracker(GestureDefence.this);
          GestureDefence.this.AchieveTracker.loadAchievements();
        }
      }
);
      SoundFactory.setAssetBasePath("String_Node_Str");
      try {
        GestureDefence.this.splat=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.splat.setVolume(1.0f);
        GestureDefence.this.attack=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.attack.setVolume(0.1f);
        GestureDefence.this.hurt=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.hurt.setVolume(0.5f);
        GestureDefence.this.complete=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.complete.setVolume(2.0f);
        GestureDefence.this.game_over=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.game_over.setVolume(5.0f);
        GestureDefence.this.lightningStrike=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.lightningStrike.setVolume(5.0f);
        GestureDefence.this.ambient=MusicFactory.createMusicFromAsset(GestureDefence.this.getEngine().getMusicManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.ambient.setVolume(0.5f);
      }
 catch (      final IOException e) {
      }
      GestureDefence.this.setEnemyPool(1,new EnemyPool(GestureDefence.this.sEnemyTextureRegion,GestureDefence.this));
      GestureDefence.this.setEnemyPool(2,new EnemyPool(GestureDefence.this.sEnemyTextureRegion2,GestureDefence.this));
      GestureDefence.this.setManaPool(new ManaPool(GestureDefence.this.mManaTextureRegion,GestureDefence.this));
      GestureDefence.this.setGoldPool(new GoldPool(GestureDefence.this.mGoldTextureRegion,GestureDefence.this));
      GestureDefence.this.setGoldTextPool(new goldTextPool(GestureDefence.this));
      GestureDefence.this.sm.loadMainMenu();
    }
  }
));
  return loadScene;
}

Fixed version (ground truth):
@Override public Scene onLoadScene(){
  this.mEngine.registerUpdateHandler(new FPSLogger());
  final Scene loadScene=new Scene();
  loadScene.setBackground(new ColorBackground(0.09804f,0.6274f,0.8784f));
  final Text textCenter=new Text(100,60,this.mFont,"String_Node_Str",HorizontalAlign.CENTER);
  loadScene.attachChild(textCenter);
  CustomHUD=new HUD_revamp(GestureDefence.this);
  GestureDefence.this.fileThingy=new FileOperations(GestureDefence.this);
  OpenFeintSettings settings=new OpenFeintSettings(OFgameName,OFgameKey,OFgameSecret,OFgameId);
  OpenFeint.initializeWithoutLoggingIn(GestureDefence.this,settings,new OpenFeintDelegate(){
  }
);
  hasGameLoaded=true;
  Notification.setDelegate(new Delegate(){
    @Override public boolean canShowNotification(    Notification notification){
      return false;
    }
    @Override public void displayNotification(    Notification notification){
      GestureDefence.this.CustomNotifications.addNotification(notification.getText());
    }
  }
);
  loadScene.registerUpdateHandler(new TimerHandler(1.0f,true,new ITimerCallback(){
    @Override public void onTimePassed(    final TimerHandler pTimerHandler){
      loadScene.unregisterUpdateHandler(pTimerHandler);
      GestureDefence.this.mAutoParallaxBackgroundTexture=new BitmapTextureAtlas(1024,1024,TextureOptions.DEFAULT);
      GestureDefence.this.setParallaxLayerBack(BitmapTextureAtlasTextureRegionFactory.createFromAsset(mAutoParallaxBackgroundTexture,GestureDefence.this,"String_Node_Str",0,0));
      GestureDefence.this.setParallaxLayerFront(BitmapTextureAtlasTextureRegionFactory.createFromAsset(mAutoParallaxBackgroundTexture,GestureDefence.this,"String_Node_Str",0,650));
      GestureDefence.this.getEngine().getTextureManager().loadTexture(GestureDefence.this.mAutoParallaxBackgroundTexture);
      GestureDefence.this.autoParallaxBackground=new AutoParallaxBackground(0,0,0,5);
      GestureDefence.this.backgroundSprite1=new Sprite(0,getCameraHeight() - getParallaxLayerBack().getHeight(),getParallaxLayerBack());
      GestureDefence.this.backgroundSprite2=new Sprite(0,80,getParallaxLayerFront());
      GestureDefence.this.backgroundSprite3=new Sprite(35,62,getParallaxLayerFront());
      GestureDefence.this.autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(0.0f,GestureDefence.this.backgroundSprite1));
      GestureDefence.this.autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(-5.0f,GestureDefence.this.backgroundSprite2));
      GestureDefence.this.autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(-10.0f,GestureDefence.this.backgroundSprite3));
      GestureDefence.this.newEnemyTexture=new BitmapTextureAtlas(256,256,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.sEnemyTextureRegion=BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(newEnemyTexture,GestureDefence.this,"String_Node_Str",0,0,3,4);
      GestureDefence.this.newEnemyTexture2=new BitmapTextureAtlas(256,256,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.sEnemyTextureRegion2=BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(newEnemyTexture2,GestureDefence.this,"String_Node_Str",0,0,3,4);
      GestureDefence.this.getEngine().getTextureManager().loadTextures(GestureDefence.this.newEnemyTexture,GestureDefence.this.newEnemyTexture2);
      GestureDefence.this.mLightningTexture=new BitmapTextureAtlas(1024,512,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mLightningTextureRegion=BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mLightningTexture,GestureDefence.this,"String_Node_Str",0,0,6,1);
      GestureDefence.this.getEngine().getTextureManager().loadTexture(GestureDefence.this.mLightningTexture);
      GestureDefence.this.mManaTexture=new BitmapTextureAtlas(64,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mManaTextureRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mManaTexture,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.getEngine().getTextureManager().loadTexture(GestureDefence.this.mManaTexture);
      GestureDefence.this.mGoldTexture=new BitmapTextureAtlas(64,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mGoldTextureRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mGoldTexture,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.getEngine().getTextureManager().loadTexture(GestureDefence.this.mGoldTexture);
      GestureDefence.this.mCastleTexture=new BitmapTextureAtlas(128,128,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mCastleTextureRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mCastleTexture,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.getEngine().getTextureManager().loadTexture(GestureDefence.this.mCastleTexture);
      GestureDefence.this.mStartButton=new BitmapTextureAtlas(256,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mStartButtonRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mStartButton,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.mQuitButton=new BitmapTextureAtlas(256,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mQuitButtonRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mQuitButton,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.mBuyButton=new BitmapTextureAtlas(256,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mBuyButtonRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mBuyButton,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.mNextWaveButton=new BitmapTextureAtlas(256,64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
      GestureDefence.this.mNextWaveButtonRegion=BitmapTextureAtlasTextureRegionFactory.createFromAsset(mNextWaveButton,GestureDefence.this,"String_Node_Str",0,0);
      GestureDefence.this.getEngine().getTextureManager().loadTextures(GestureDefence.this.mStartButton,GestureDefence.this.mQuitButton,GestureDefence.this.mBuyButton,GestureDefence.this.mNextWaveButton);
      GestureDefence.this.sMoney=0;
      GestureDefence.this.theWave=new Wave(GestureDefence.this);
      GestureDefence.this.sCastle=new Castle(0,0,GestureDefence.this.mCastleTextureRegion);
      GestureDefence.this.sCastle.setCastleBase(GestureDefence.this);
      GestureDefence.this.handler.post(new Runnable(){
        public void run(){
          GestureDefence.this.AchieveTracker=new Atracker(GestureDefence.this);
          GestureDefence.this.AchieveTracker.loadAchievements();
        }
      }
);
      SoundFactory.setAssetBasePath("String_Node_Str");
      try {
        GestureDefence.this.splat=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.splat.setVolume(1.0f);
        GestureDefence.this.attack=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.attack.setVolume(0.1f);
        GestureDefence.this.hurt=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.hurt.setVolume(0.5f);
        GestureDefence.this.complete=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.complete.setVolume(2.0f);
        GestureDefence.this.game_over=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.game_over.setVolume(5.0f);
        GestureDefence.this.lightningStrike=SoundFactory.createSoundFromAsset(GestureDefence.this.getEngine().getSoundManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.lightningStrike.setVolume(5.0f);
        GestureDefence.this.ambient=MusicFactory.createMusicFromAsset(GestureDefence.this.getEngine().getMusicManager(),GestureDefence.this,"String_Node_Str");
        GestureDefence.this.ambient.setVolume(0.5f);
      }
 catch (      final IOException e) {
      }
      GestureDefence.this.setEnemyPool(1,new EnemyPool(GestureDefence.this.sEnemyTextureRegion,GestureDefence.this));
      GestureDefence.this.setEnemyPool(2,new EnemyPool(GestureDefence.this.sEnemyTextureRegion2,GestureDefence.this));
      GestureDefence.this.setManaPool(new ManaPool(GestureDefence.this.mManaTextureRegion,GestureDefence.this));
      GestureDefence.this.setGoldPool(new GoldPool(GestureDefence.this.mGoldTextureRegion,GestureDefence.this));
      GestureDefence.this.setGoldTextPool(new goldTextPool(GestureDefence.this));
      GestureDefence.this.sm.loadMainMenu();
    }
  }
));
  return loadScene;
}