Program: 112802
Project: 112802
Buggy source:
/** 
 * Use the card on the given target
 * @param targetPlayerIndex The index of the target player.  0 if targeting yourself or your own minions, 1 if targeting the enemy
 * @param targetMinion The target minion (can be a Hero)
 * @param boardState The BoardState before this card has performed its action.  It will be manipulated and returned.
 * @return The boardState is manipulated and returned
 */
public HearthTreeNode useOn(int targetPlayerIndex,Minion targetMinion,HearthTreeNode boardState,Deck deckPlayer0,Deck deckPlayer1) throws HSException {
  HearthTreeNode toRet=this.use_core(targetPlayerIndex,targetMinion,boardState,deckPlayer0,deckPlayer1);
  if (toRet != null) {
    for (Iterator<Card> iter=toRet.data_.getCards_hand_p0().iterator(); iter.hasNext(); ) {
      toRet=(iter.next()).otherCardUsedEvent(toRet,deckPlayer0,deckPlayer1);
    }
    toRet=toRet.data_.getHero_p0().otherCardUsedEvent(toRet,deckPlayer0,deckPlayer1);
    for (Iterator<Minion> iter=toRet.data_.getMinions_p0().iterator(); iter.hasNext(); ) {
      Minion minion=iter.next();
      if (!minion.isSilenced())       toRet=minion.otherCardUsedEvent(toRet,deckPlayer0,deckPlayer1);
    }
    toRet=toRet.data_.getHero_p1().otherCardUsedEvent(toRet,deckPlayer0,deckPlayer1);
    for (Iterator<Minion> iter=toRet.data_.getMinions_p1().iterator(); iter.hasNext(); ) {
      Minion minion=iter.next();
      if (!minion.isSilenced())       toRet=minion.otherCardUsedEvent(toRet,deckPlayer0,deckPlayer1);
    }
    Iterator<Minion> iter0=toRet.data_.getMinions_p0().iterator();
    while (iter0.hasNext()) {
      Minion tMinion=iter0.next();
      if (tMinion.getHealth() <= 0) {
        toRet=tMinion.destroyed(0,toRet,deckPlayer0,deckPlayer1);
        iter0.remove();
        toRet.data_.getMinions_p0().remove(tMinion);
      }
    }
    Iterator<Minion> iter1=toRet.data_.getMinions_p1().iterator();
    while (iter1.hasNext()) {
      Minion tMinion=iter1.next();
      if (tMinion.getHealth() <= 0) {
        toRet=tMinion.destroyed(1,toRet,deckPlayer0,deckPlayer1);
        iter1.remove();
        toRet.data_.getMinions_p1().remove(tMinion);
      }
    }
  }
  return toRet;
}

Fixed version (ground truth):
/** 
 * Use the card on the given target
 * @param targetPlayerIndex The index of the target player.  0 if targeting yourself or your own minions, 1 if targeting the enemy
 * @param targetMinion The target minion (can be a Hero)
 * @param boardState The BoardState before this card has performed its action.  It will be manipulated and returned.
 * @return The boardState is manipulated and returned
 */
public HearthTreeNode useOn(int targetPlayerIndex,Minion targetMinion,HearthTreeNode boardState,Deck deckPlayer0,Deck deckPlayer1) throws HSException {
  HearthTreeNode toRet=this.use_core(targetPlayerIndex,targetMinion,boardState,deckPlayer0,deckPlayer1);
  if (toRet != null) {
    for (Iterator<Card> iter=toRet.data_.getCards_hand_p0().iterator(); iter.hasNext(); ) {
      toRet=(iter.next()).otherCardUsedEvent(toRet,deckPlayer0,deckPlayer1);
    }
    toRet=toRet.data_.getHero_p0().otherCardUsedEvent(toRet,deckPlayer0,deckPlayer1);
    for (Iterator<Minion> iter=toRet.data_.getMinions_p0().iterator(); iter.hasNext(); ) {
      Minion minion=iter.next();
      if (!minion.isSilenced())       toRet=minion.otherCardUsedEvent(toRet,deckPlayer0,deckPlayer1);
    }
    toRet=toRet.data_.getHero_p1().otherCardUsedEvent(toRet,deckPlayer0,deckPlayer1);
    for (Iterator<Minion> iter=toRet.data_.getMinions_p1().iterator(); iter.hasNext(); ) {
      Minion minion=iter.next();
      if (!minion.isSilenced())       toRet=minion.otherCardUsedEvent(toRet,deckPlayer0,deckPlayer1);
    }
    Iterator<Minion> iter0=toRet.data_.getMinions_p0().iterator();
    ArrayList<Minion> listOfMinionsToCheck0=new ArrayList<Minion>(toRet.data_.getNumMinions_p0());
    while (iter0.hasNext()) {
      listOfMinionsToCheck0.add(iter0.next());
    }
    for (    Minion tMinion : listOfMinionsToCheck0) {
      if (tMinion.getHealth() <= 0) {
        toRet=tMinion.destroyed(0,toRet,deckPlayer0,deckPlayer1);
        toRet.data_.getMinions_p0().remove(tMinion);
      }
    }
    Iterator<Minion> iter1=toRet.data_.getMinions_p1().iterator();
    ArrayList<Minion> listOfMinionsToCheck1=new ArrayList<Minion>(toRet.data_.getNumMinions_p1());
    while (iter1.hasNext()) {
      listOfMinionsToCheck1.add(iter1.next());
    }
    for (    Minion tMinion : listOfMinionsToCheck1) {
      if (tMinion.getHealth() <= 0) {
        toRet=tMinion.destroyed(1,toRet,deckPlayer0,deckPlayer1);
        toRet.data_.getMinions_p1().remove(tMinion);
      }
    }
  }
  return toRet;
}