Program: 158392
Project: 158392
Buggy source:
@Override public boolean apply(Game game,Ability source){
  Player controller=game.getPlayer(source.getControllerId());
  if (controller != null) {
    for (    UUID playerId : game.getState().getPlayersInRange(controller.getId(),game)) {
      Player player=game.getPlayer(playerId);
      if (player != null) {
        int lifeToLose=(int)Math.ceil(player.getLife() / 3.0);
        player.loseLife(lifeToLose,game);
      }
    }
    for (    UUID playerId : game.getState().getPlayersInRange(controller.getId(),game)) {
      Player player=game.getPlayer(playerId);
      if (player != null) {
        int cardsToDiscard=(int)Math.ceil(player.getHand().size() / 3.0);
        if (cardsToDiscard > 0) {
          player.discard(cardsToDiscard,false,source,game);
        }
      }
    }
    for (    UUID playerId : game.getState().getPlayersInRange(controller.getId(),game)) {
      Player player=game.getPlayer(playerId);
      if (player != null) {
        FilterControlledCreaturePermanent filter=new FilterControlledCreaturePermanent();
        int creaturesToSacrifice=(int)Math.ceil(game.getBattlefield().count(filter,source.getSourceId(),player.getId(),game) / 3.0);
        if (creaturesToSacrifice > 0) {
          Target target=new TargetControlledCreaturePermanent(creaturesToSacrifice,creaturesToSacrifice,filter,true);
          target.chooseTarget(Outcome.Sacrifice,playerId,source,game);
          for (          UUID permanentId : target.getTargets()) {
            Permanent permanent=game.getPermanent(permanentId);
            if (permanent != null) {
              permanent.sacrifice(source.getSourceId(),game);
            }
          }
        }
      }
    }
    for (    UUID playerId : game.getState().getPlayersInRange(controller.getId(),game)) {
      Player player=game.getPlayer(playerId);
      if (player != null) {
        FilterControlledLandPermanent filter=new FilterControlledLandPermanent();
        int landsToSacrifice=(int)Math.ceil(game.getBattlefield().count(filter,source.getSourceId(),player.getId(),game) / 3.0);
        if (landsToSacrifice > 0) {
          Target target=new TargetControlledPermanent(landsToSacrifice,landsToSacrifice,filter,true);
          target.chooseTarget(Outcome.Sacrifice,playerId,source,game);
          for (          UUID permanentId : target.getTargets()) {
            Permanent permanent=game.getPermanent(permanentId);
            if (permanent != null) {
              permanent.sacrifice(source.getSourceId(),game);
            }
          }
        }
      }
    }
    return true;
  }
  return false;
}

Fixed version (ground truth):
@Override public boolean apply(Game game,Ability source){
  Player controller=game.getPlayer(source.getControllerId());
  if (controller != null) {
    for (    UUID playerId : game.getState().getPlayersInRange(controller.getId(),game)) {
      Player player=game.getPlayer(playerId);
      if (player != null) {
        int lifeToLose=(int)Math.ceil(player.getLife() / 3.0);
        player.loseLife(lifeToLose,game,false);
      }
    }
    for (    UUID playerId : game.getState().getPlayersInRange(controller.getId(),game)) {
      Player player=game.getPlayer(playerId);
      if (player != null) {
        int cardsToDiscard=(int)Math.ceil(player.getHand().size() / 3.0);
        if (cardsToDiscard > 0) {
          player.discard(cardsToDiscard,false,source,game);
        }
      }
    }
    for (    UUID playerId : game.getState().getPlayersInRange(controller.getId(),game)) {
      Player player=game.getPlayer(playerId);
      if (player != null) {
        FilterControlledCreaturePermanent filter=new FilterControlledCreaturePermanent();
        int creaturesToSacrifice=(int)Math.ceil(game.getBattlefield().count(filter,source.getSourceId(),player.getId(),game) / 3.0);
        if (creaturesToSacrifice > 0) {
          Target target=new TargetControlledCreaturePermanent(creaturesToSacrifice,creaturesToSacrifice,filter,true);
          target.chooseTarget(Outcome.Sacrifice,playerId,source,game);
          for (          UUID permanentId : target.getTargets()) {
            Permanent permanent=game.getPermanent(permanentId);
            if (permanent != null) {
              permanent.sacrifice(source.getSourceId(),game);
            }
          }
        }
      }
    }
    for (    UUID playerId : game.getState().getPlayersInRange(controller.getId(),game)) {
      Player player=game.getPlayer(playerId);
      if (player != null) {
        FilterControlledLandPermanent filter=new FilterControlledLandPermanent();
        int landsToSacrifice=(int)Math.ceil(game.getBattlefield().count(filter,source.getSourceId(),player.getId(),game) / 3.0);
        if (landsToSacrifice > 0) {
          Target target=new TargetControlledPermanent(landsToSacrifice,landsToSacrifice,filter,true);
          target.chooseTarget(Outcome.Sacrifice,playerId,source,game);
          for (          UUID permanentId : target.getTargets()) {
            Permanent permanent=game.getPermanent(permanentId);
            if (permanent != null) {
              permanent.sacrifice(source.getSourceId(),game);
            }
          }
        }
      }
    }
    return true;
  }
  return false;
}