Program: 100963
Project: 100963
Buggy source:
public void loadState(TIAState state){
  linePixels=state.linePixels;
  lastObservableChangeClock=state.lastObservableChangeClock;
  repeatLastLine=state.repeatLastLine;
  vSyncOn=state.vSyncOn;
  vBlankOn=state.vBlankOn;
  playfieldPattern=state.playfieldPattern;
  playfieldPatternInvalid=state.playfieldPatternInvalid;
  playfieldCurrentPixel=state.playfieldCurrentPixel;
  playfieldColor=state.playfieldColor;
  playfieldBackground=state.playfieldBackground;
  playfieldReflected=state.playfieldReflected;
  playfieldScoreMode=state.playfieldScoreMode;
  playfieldPriority=state.playfieldPriority;
  player0ActiveSprite=state.player0ActiveSprite;
  player0DelayedSprite=state.player0DelayedSprite;
  player0Color=state.player0Color;
  player0RecentResetHit=state.player0RecentResetHit;
  player0Counter=state.player0Counter;
  player0ScanStartCountdown=state.player0ScanStartCountdown;
  player0ScanCounter=state.player0ScanCounter;
  player0ScanSpeed=state.player0ScanSpeed;
  player0ScanSubCounter=state.player0ScanSubCounter;
  player0VerticalDelay=state.player0VerticalDelay;
  player0CloseCopy=state.player0CloseCopy;
  player0MediumCopy=state.player0MediumCopy;
  player0WideCopy=state.player0WideCopy;
  player0Reflected=state.player0Reflected;
  player1ActiveSprite=state.player1ActiveSprite;
  player1DelayedSprite=state.player1DelayedSprite;
  player1Color=state.player1Color;
  player1RecentResetHit=state.player1RecentResetHit;
  player1Counter=state.player1Counter;
  player1ScanStartCountdown=state.player1ScanStartCountdown;
  player1ScanCounter=state.player1ScanCounter;
  player1ScanSpeed=state.player1ScanSpeed;
  player1ScanSubCounter=state.player1ScanSubCounter;
  player1VerticalDelay=state.player1VerticalDelay;
  player1CloseCopy=state.player1CloseCopy;
  player1MediumCopy=state.player1MediumCopy;
  player1WideCopy=state.player1WideCopy;
  player1Reflected=state.player1Reflected;
  missile0Enabled=state.missile0Enabled;
  missile0Color=state.missile0Color;
  missile0RecentResetHit=state.missile0RecentResetHit;
  missile0Counter=state.missile0Counter;
  missile0ScanCounter=state.missile0ScanCounter;
  missile0ScanSpeed=state.missile0ScanSpeed;
  missile0ScanSubCounter=state.missile0ScanSubCounter;
  missile0ResetToPlayer=state.missile0ResetToPlayer;
  missile1Enabled=state.missile1Enabled;
  missile1Color=state.missile1Color;
  missile1RecentResetHit=state.missile1RecentResetHit;
  missile1Counter=state.missile1Counter;
  missile1ScanCounter=state.missile1ScanCounter;
  missile1ScanSpeed=state.missile1ScanSpeed;
  missile1ScanSubCounter=state.missile1ScanSubCounter;
  missile1ResetToPlayer=state.missile1ResetToPlayer;
  ballEnabled=state.ballEnabled;
  ballDelayedEnablement=state.ballDelayedEnablement;
  ballColor=state.ballColor;
  ballCounter=state.ballCounter;
  ballScanCounter=state.ballScanCounter;
  ballScanSpeed=state.ballScanSpeed;
  ballScanSubCounter=state.ballScanSubCounter;
  ballVerticalDelay=state.ballVerticalDelay;
  playfieldDelayedChangeClock=state.playfieldDelayedChangeClock;
  playfieldDelayedChangePart=state.playfieldDelayedChangePart;
  playfieldDelayedChangePattern=state.playfieldDelayedChangePattern;
  playersDelayedSpriteChanges=state.playersDelayedSpriteChanges;
  playersDelayedSpriteChangesCount=state.playersDelayedSpriteChangesCount;
  controlsButtonsLatched=state.controlsButtonsLatched;
  controlsJOY0ButtonPressed=state.controlsJOY0ButtonPressed;
  controlsJOY1ButtonPressed=state.controlsJOY1ButtonPressed;
  paddle0Position=state.paddle0Position;
  paddle0CapacitorCharge=state.paddle0CapacitorCharge;
  paddle1Position=state.paddle1Position;
  paddle1CapacitorCharge=state.paddle1CapacitorCharge;
  PF0=state.PF0;
  PF1=state.PF1;
  PF2=state.PF2;
  AUDC0=state.AUDC0;
  audioOutput.channel0().setControl(AUDC0 & 0x0f);
  AUDC1=state.AUDC1;
  audioOutput.channel1().setControl(AUDC1 & 0x0f);
  AUDF0=state.AUDF0;
  audioOutput.channel0().setDivider((AUDF0 & 0x1f) + 1);
  AUDF1=state.AUDF1;
  audioOutput.channel1().setDivider((AUDF1 & 0x1f) + 1);
  AUDV0=state.AUDV0;
  audioOutput.channel0().setVolume(AUDV0 & 0x0f);
  AUDV1=state.AUDV1;
  audioOutput.channel1().setVolume(AUDV1 & 0x0f);
  HMP0=state.HMP0;
  HMP1=state.HMP1;
  HMM0=state.HMM0;
  HMM1=state.HMM1;
  HMBL=state.HMBL;
  CXM0P=state.CXM0P;
  CXM1P=state.CXM1P;
  CXP0FB=state.CXP0FB;
  CXP1FB=state.CXP1FB;
  CXM0FB=state.CXM0FB;
  CXM1FB=state.CXM1FB;
  CXBLPF=state.CXBLPF;
  CXPPMM=state.CXPPMM;
  if (debug)   debugSetColors();
}

Fixed version (ground truth):
public void loadState(TIAState state){
  linePixels=state.linePixels;
  lastObservableChangeClock=state.lastObservableChangeClock;
  repeatLastLine=state.repeatLastLine;
  vSyncOn=state.vSyncOn;
  vBlankOn=state.vBlankOn;
  playfieldPattern=state.playfieldPattern;
  playfieldPatternInvalid=state.playfieldPatternInvalid;
  playfieldCurrentPixel=state.playfieldCurrentPixel;
  playfieldColor=state.playfieldColor;
  playfieldBackground=state.playfieldBackground;
  playfieldReflected=state.playfieldReflected;
  playfieldScoreMode=state.playfieldScoreMode;
  playfieldPriority=state.playfieldPriority;
  player0ActiveSprite=state.player0ActiveSprite;
  player0DelayedSprite=state.player0DelayedSprite;
  player0Color=state.player0Color;
  player0RecentResetHit=state.player0RecentResetHit;
  player0Counter=state.player0Counter;
  player0ScanStartCountdown=state.player0ScanStartCountdown;
  player0ScanCounter=state.player0ScanCounter;
  player0ScanSpeed=state.player0ScanSpeed;
  player0ScanSubCounter=state.player0ScanSubCounter;
  player0VerticalDelay=state.player0VerticalDelay;
  player0CloseCopy=state.player0CloseCopy;
  player0MediumCopy=state.player0MediumCopy;
  player0WideCopy=state.player0WideCopy;
  player0Reflected=state.player0Reflected;
  player1ActiveSprite=state.player1ActiveSprite;
  player1DelayedSprite=state.player1DelayedSprite;
  player1Color=state.player1Color;
  player1RecentResetHit=state.player1RecentResetHit;
  player1Counter=state.player1Counter;
  player1ScanStartCountdown=state.player1ScanStartCountdown;
  player1ScanCounter=state.player1ScanCounter;
  player1ScanSpeed=state.player1ScanSpeed;
  player1ScanSubCounter=state.player1ScanSubCounter;
  player1VerticalDelay=state.player1VerticalDelay;
  player1CloseCopy=state.player1CloseCopy;
  player1MediumCopy=state.player1MediumCopy;
  player1WideCopy=state.player1WideCopy;
  player1Reflected=state.player1Reflected;
  missile0Enabled=state.missile0Enabled;
  missile0Color=state.missile0Color;
  missile0RecentResetHit=state.missile0RecentResetHit;
  missile0Counter=state.missile0Counter;
  missile0ScanCounter=state.missile0ScanCounter;
  missile0ScanSpeed=state.missile0ScanSpeed;
  missile0ScanSubCounter=state.missile0ScanSubCounter;
  missile0ResetToPlayer=state.missile0ResetToPlayer;
  missile1Enabled=state.missile1Enabled;
  missile1Color=state.missile1Color;
  missile1RecentResetHit=state.missile1RecentResetHit;
  missile1Counter=state.missile1Counter;
  missile1ScanCounter=state.missile1ScanCounter;
  missile1ScanSpeed=state.missile1ScanSpeed;
  missile1ScanSubCounter=state.missile1ScanSubCounter;
  missile1ResetToPlayer=state.missile1ResetToPlayer;
  ballEnabled=state.ballEnabled;
  ballDelayedEnablement=state.ballDelayedEnablement;
  ballColor=state.ballColor;
  ballCounter=state.ballCounter;
  ballScanCounter=state.ballScanCounter;
  ballScanSpeed=state.ballScanSpeed;
  ballScanSubCounter=state.ballScanSubCounter;
  ballVerticalDelay=state.ballVerticalDelay;
  playfieldDelayedChangeClock=state.playfieldDelayedChangeClock;
  playfieldDelayedChangePart=state.playfieldDelayedChangePart;
  playfieldDelayedChangePattern=state.playfieldDelayedChangePattern;
  playersDelayedSpriteChanges=state.playersDelayedSpriteChanges;
  playersDelayedSpriteChangesCount=state.playersDelayedSpriteChangesCount;
  controlsButtonsLatched=state.controlsButtonsLatched;
  PF0=state.PF0;
  PF1=state.PF1;
  PF2=state.PF2;
  AUDC0=state.AUDC0;
  audioOutput.channel0().setControl(AUDC0 & 0x0f);
  AUDC1=state.AUDC1;
  audioOutput.channel1().setControl(AUDC1 & 0x0f);
  AUDF0=state.AUDF0;
  audioOutput.channel0().setDivider((AUDF0 & 0x1f) + 1);
  AUDF1=state.AUDF1;
  audioOutput.channel1().setDivider((AUDF1 & 0x1f) + 1);
  AUDV0=state.AUDV0;
  audioOutput.channel0().setVolume(AUDV0 & 0x0f);
  AUDV1=state.AUDV1;
  audioOutput.channel1().setVolume(AUDV1 & 0x0f);
  HMP0=state.HMP0;
  HMP1=state.HMP1;
  HMM0=state.HMM0;
  HMM1=state.HMM1;
  HMBL=state.HMBL;
  CXM0P=state.CXM0P;
  CXM1P=state.CXM1P;
  CXP0FB=state.CXP0FB;
  CXP1FB=state.CXP1FB;
  CXM0FB=state.CXM0FB;
  CXM1FB=state.CXM1FB;
  CXBLPF=state.CXBLPF;
  CXPPMM=state.CXPPMM;
  if (debug)   debugSetColors();
}