Program: 145978
Project: 145978
Buggy source:
/** 
 */
public static void addItemRecipes(){
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.uraniumOre);
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.oreTin);
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.oreCopper);
  OreDictionary.registerOre("String_Node_Str",CBCItems.ingotUranium);
  OreDictionary.registerOre("String_Node_Str",CBCItems.ingotSteel);
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.blockRefined);
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.storageS);
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.storageL);
  OreDictionary.registerOre("String_Node_Str",tin);
  OreDictionary.registerOre("String_Node_Str",copper);
  ItemStack smaterials_1_0=new ItemStack(CBCItems.materials,1,0), smaterials_1_1=new ItemStack(CBCItems.materials,1,1), smaterials_1_2=new ItemStack(CBCItems.materials,1,2), smaterials_1_3=new ItemStack(CBCItems.materials,1,3), smaterials_1_4=new ItemStack(CBCItems.materials,1,4), smaterials_1_5=new ItemStack(CBCItems.materials,1,5), smaterials_1_6=new ItemStack(CBCItems.materials,1,6), smaterials_1_7=new ItemStack(CBCItems.materials,1,7), smaterials_1_8=new ItemStack(CBCItems.materials,1,8), smaterials_1_9=new ItemStack(CBCItems.materials,1,9), sredstone=new ItemStack(Items.redstone), slightStoneDust=new ItemStack(Items.glowstone_dust), stnt=new ItemStack(Blocks.tnt), sblockLapis=new ItemStack(Blocks.lapis_block), sdiamond=new ItemStack(Items.diamond), sblazePowder=new ItemStack(Items.blaze_powder), sglass=new ItemStack(Blocks.glass), slambdaChip=new ItemStack(CBCItems.lambdaChip), scoal=new ItemStack(Items.coal), sgunpowder=new ItemStack(Items.gunpowder), singotGold=new ItemStack(Items.gold_ingot), sblockRedstone=new ItemStack(Blocks.redstone_block), sfurnace=new ItemStack(Blocks.furnace), schest=new ItemStack(Blocks.chest), sweaponCrafter=new ItemStack(CBCBlocks.weaponCrafter), sadvCrafter=new ItemStack(CBCBlocks.advCrafter), swire=new ItemStack(CBCBlocks.wire), semerald=new ItemStack(Items.emerald), schip=new ItemStack(chip), selectricCrafter=new ItemStack(CBCBlocks.elCrafter), sbattery=new ItemStack(battery), sgenFire=new ItemStack(CBCBlocks.genFire), sstorageS=new ItemStack(CBCBlocks.storageS), sstorageL=new ItemStack(CBCBlocks.storageL), sgenLava=new ItemStack(CBCBlocks.genLava), sbucketEmpty=new ItemStack(Items.bucket), sgenSolar=new ItemStack(CBCBlocks.genSolar), snetherQuartz=new ItemStack(Items.quartz), sfspieye=new ItemStack(Items.fermented_spider_eye), srotten=new ItemStack(Items.rotten_flesh), smagma=new ItemStack(Items.magma_cream), sendereye=new ItemStack(Items.ender_eye), smedkit=new ItemStack(DMItems.medkit);
  Object input[][]={{"String_Node_Str","String_Node_Str",'A',"String_Node_Str",'B',sglass},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',sblockRedstone,'C',"String_Node_Str",'D',sfurnace,'E',schest},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',sdiamond,'C',sweaponCrafter,'D',"String_Node_Str",'E',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',Blocks.wool,'B',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',slightStoneDust,'B',semerald,'C',sdiamond,'D',schip,'E',sglass},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',swire,'C',slambdaChip,'D',sadvCrafter,'E',slightStoneDust},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',"String_Node_Str",'B',swire,'C',slightStoneDust},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',battery,'C',sredstone,'D',schip,'E',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',swire,'B',snetherQuartz,'C',sredstone,'D',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',smedkit,'C',slambdaChip,'D',"String_Node_Str",'E',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',slambdaChip,'C',battery,'D',"String_Node_Str",'E',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',"String_Node_Str"},{"String_Node_Str","String_Node_Str",'A',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',sdiamond,'C',"String_Node_Str",'D',slambdaChip,'E',semerald},{"String_Node_Str","String_Node_Str",'A',sglass,'B',swire,'C',schip},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',"String_Node_Str",'B',sredstone},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',"String_Node_Str",'B',sredstone},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',"String_Node_Str",'B',slightStoneDust}};
  ItemStack output[]={ItemMaterial.newStack(materials,10,EnumMaterial.BOX),sweaponCrafter,sadvCrafter,new ItemStack(CBCBlocks.wire,6),new ItemStack(lambdaChip,2),selectricCrafter,sbattery,sstorageS,schip,new ItemStack(DMBlocks.healthCharger),new ItemStack(DMBlocks.armorCharger),new ItemStack(CBCBlocks.blockRefined),new ItemStack(CBCItems.ironBar,5),new ItemStack(XenBlocks.xenPortal),new ItemStack(CBCMobItems.sentrySyncer,2),new ItemStack(spray1[0]),new ItemStack(spray1[1]),new ItemStack(spray3)};
  addOreRecipes(output,input);
  Object[][] input2={{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sstorageS,'B',sglass,'C',"String_Node_Str",'D',sblockLapis,'E',sfurnace},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',sblazePowder,'C',sbucketEmpty,'D',"String_Node_Str",'E',sgenFire},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',snetherQuartz,'C',schip,'D',"String_Node_Str",'E',sgenFire}};
  ItemStack[] output2={sgenFire,sgenLava,sgenSolar};
  addOreRecipes(output2,input2);
  GameRegistry.addShapelessRecipe(new ItemStack(halfLife01),lambdaChip,Items.diamond);
  GameRegistry.addShapelessRecipe(new ItemStack(halfLife02),lambdaChip,Items.emerald);
  GameRegistry.addShapelessRecipe(new ItemStack(halfLife03),lambdaChip,Items.ender_eye);
  GameRegistry.addShapelessRecipe(new ItemStack(XenBlocks.crystal),slightStoneDust,sdiamond);
  GameRegistry.addShapelessRecipe(new ItemStack(DMItems.weapon_crowbar_el),lambdaChip,new ItemStack(DMItems.weapon_crowbar));
  GameRegistry.addShapelessRecipe(sstorageL,CBCBlocks.storageS,lambdaChip);
  GameRegistry.addRecipe(new RecipeHEVAttach());
  GameRegistry.addRecipe(new RecipeMedkitFill());
  GameRegistry.addRecipe(new RecipeRepair(ammo_uranium,new ItemStack(ingotUranium)).setRepairAmt(34));
  GameRegistry.addRecipe(new RecipeRepair(ammo_bow,new ItemStack(bullet_steelbow)));
  IRecipe recipes[]={new ShapelessOreRecipe(ItemMaterial.newStack(materials,2,EnumMaterial.ARMOR),smaterials_1_0,"String_Node_Str",sdiamond,slambdaChip),new ShapelessOreRecipe(ItemMaterial.newStack(materials,4,EnumMaterial.AMMUNITION),smaterials_1_0,"String_Node_Str",sredstone,sgunpowder),new ShapelessOreRecipe(ItemMaterial.newStack(materials,4,EnumMaterial.ACCESSORIES),smaterials_1_0,"String_Node_Str",sredstone,scoal),new ShapelessOreRecipe(ItemMaterial.newStack(materials,4,EnumMaterial.EXPLOSIVE),smaterials_1_0,"String_Node_Str",stnt,sgunpowder),new ShapelessOreRecipe(ItemMaterial.newStack(materials,2,EnumMaterial.HEAVY),smaterials_1_0,"String_Node_Str",sblockLapis,sblazePowder),new ShapelessOreRecipe(ItemMaterial.newStack(materials,2,EnumMaterial.LIGHT),smaterials_1_0,"String_Node_Str","String_Node_Str",slightStoneDust),new ShapelessOreRecipe(ItemMaterial.newStack(materials,2,EnumMaterial.PISTOL),smaterials_1_0,"String_Node_Str","String_Node_Str","String_Node_Str"),new ShapelessOreRecipe(ItemMaterial.newStack(materials,3,EnumMaterial.BIO),smaterials_1_0,srotten,sendereye,CBCMobItems.dna),new ShapelessOreRecipe(ItemMaterial.newStack(materials,2,EnumMaterial.TECH),smaterials_1_0,sdiamond,slambdaChip,slightStoneDust),new RecipeRepair(spray1[0],sredstone),new RecipeRepair(spray1[1],sredstone),new RecipeRepair(spray3,slightStoneDust)};
  for (  IRecipe r : recipes)   GameRegistry.addRecipe(r);
  GameRegistry.addSmelting(Items.iron_ingot,new ItemStack(ingotSteel,1,0),3.0F);
  GameRegistry.addSmelting(CBCBlocks.uraniumOre,new ItemStack(ingotUranium),5);
  GameRegistry.addSmelting(CBCBlocks.oreCopper,new ItemStack(copper),2);
  GameRegistry.addSmelting(CBCBlocks.oreTin,new ItemStack(tin),2);
  WeightedRandomChestContent gens_dungeon[]={new WeightedRandomChestContent(new ItemStack(halfLife01),1,1,5),new WeightedRandomChestContent(new ItemStack(halfLife02),1,1,5),new WeightedRandomChestContent(new ItemStack(halfLife03),1,1,5),new WeightedRandomChestContent(new ItemStack(ironBar),3,8,50),new WeightedRandomChestContent(new ItemStack(DMItems.physCalibur),1,1,1),new WeightedRandomChestContent(new ItemStack(DMItems.weapon_crowbar_el),1,1,10)};
  for (  WeightedRandomChestContent gen : gens_dungeon) {
    ChestGenHooks.addItem("String_Node_Str",gen);
    ChestGenHooks.addItem("String_Node_Str",gen);
  }
  WeightedRandomChestContent gens_desert[]={new WeightedRandomChestContent(new ItemStack(ironBar),3,8,50),new WeightedRandomChestContent(new ItemStack(DMItems.physCalibur),1,1,1),new WeightedRandomChestContent(new ItemStack(DMItems.weapon_crowbar_el),1,1,10),new WeightedRandomChestContent(new ItemStack(spray3),1,1,4),new WeightedRandomChestContent(new ItemStack(lambdaChip),2,5,3)};
  for (  WeightedRandomChestContent gen : gens_desert) {
    ChestGenHooks.addItem("String_Node_Str",gen);
    ChestGenHooks.addItem("String_Node_Str",gen);
  }
}

Fixed version (ground truth):
/** 
 */
public static void addItemRecipes(){
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.uraniumOre);
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.oreTin);
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.oreCopper);
  OreDictionary.registerOre("String_Node_Str",CBCItems.ingotUranium);
  OreDictionary.registerOre("String_Node_Str",CBCItems.ingotSteel);
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.blockRefined);
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.storageS);
  OreDictionary.registerOre("String_Node_Str",CBCBlocks.storageL);
  OreDictionary.registerOre("String_Node_Str",tin);
  OreDictionary.registerOre("String_Node_Str",copper);
  ItemStack smaterials_1_0=new ItemStack(CBCItems.materials,1,0), smaterials_1_1=new ItemStack(CBCItems.materials,1,1), smaterials_1_2=new ItemStack(CBCItems.materials,1,2), smaterials_1_3=new ItemStack(CBCItems.materials,1,3), smaterials_1_4=new ItemStack(CBCItems.materials,1,4), smaterials_1_5=new ItemStack(CBCItems.materials,1,5), smaterials_1_6=new ItemStack(CBCItems.materials,1,6), smaterials_1_7=new ItemStack(CBCItems.materials,1,7), smaterials_1_8=new ItemStack(CBCItems.materials,1,8), smaterials_1_9=new ItemStack(CBCItems.materials,1,9), sredstone=new ItemStack(Items.redstone), slightStoneDust=new ItemStack(Items.glowstone_dust), stnt=new ItemStack(Blocks.tnt), sblockLapis=new ItemStack(Blocks.lapis_block), sdiamond=new ItemStack(Items.diamond), sblazePowder=new ItemStack(Items.blaze_powder), sglass=new ItemStack(Blocks.glass), slambdaChip=new ItemStack(CBCItems.lambdaChip), scoal=new ItemStack(Items.coal), sgunpowder=new ItemStack(Items.gunpowder), singotGold=new ItemStack(Items.gold_ingot), sblockRedstone=new ItemStack(Blocks.redstone_block), sfurnace=new ItemStack(Blocks.furnace), schest=new ItemStack(Blocks.chest), sweaponCrafter=new ItemStack(CBCBlocks.weaponCrafter), sadvCrafter=new ItemStack(CBCBlocks.advCrafter), swire=new ItemStack(CBCBlocks.wire), semerald=new ItemStack(Items.emerald), schip=new ItemStack(chip), selectricCrafter=new ItemStack(CBCBlocks.elCrafter), sbattery=new ItemStack(battery), sgenFire=new ItemStack(CBCBlocks.genFire), sstorageS=new ItemStack(CBCBlocks.storageS), sstorageL=new ItemStack(CBCBlocks.storageL), sgenLava=new ItemStack(CBCBlocks.genLava), sbucketEmpty=new ItemStack(Items.bucket), sgenSolar=new ItemStack(CBCBlocks.genSolar), snetherQuartz=new ItemStack(Items.quartz), sfspieye=new ItemStack(Items.fermented_spider_eye), srotten=new ItemStack(Items.rotten_flesh), smagma=new ItemStack(Items.magma_cream), sendereye=new ItemStack(Items.ender_eye), smedkit=new ItemStack(DMItems.medkit);
  Object input[][]={{"String_Node_Str","String_Node_Str",'A',"String_Node_Str",'B',sglass},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',sblockRedstone,'C',"String_Node_Str",'D',sfurnace,'E',schest},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',sdiamond,'C',sweaponCrafter,'D',"String_Node_Str",'E',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',Blocks.wool,'B',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',slightStoneDust,'B',semerald,'C',sdiamond,'D',schip,'E',sglass},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',swire,'C',slambdaChip,'D',sadvCrafter,'E',slightStoneDust},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',"String_Node_Str",'B',swire,'C',slightStoneDust},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',battery,'C',sredstone,'D',schip,'E',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',swire,'B',snetherQuartz,'C',sredstone,'D',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',smedkit,'C',slambdaChip,'D',"String_Node_Str",'E',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',slambdaChip,'C',battery,'D',"String_Node_Str",'E',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',"String_Node_Str"},{"String_Node_Str","String_Node_Str",'A',"String_Node_Str"},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',sdiamond,'C',"String_Node_Str",'D',slambdaChip,'E',semerald},{"String_Node_Str","String_Node_Str",'A',sglass,'B',swire,'C',schip},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',"String_Node_Str",'B',sredstone},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',"String_Node_Str",'B',sredstone},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',"String_Node_Str",'B',slightStoneDust}};
  ItemStack output[]={ItemMaterial.newStack(materials,10,EnumMaterial.BOX),sweaponCrafter,sadvCrafter,new ItemStack(CBCBlocks.wire,6),new ItemStack(lambdaChip,2),selectricCrafter,sbattery,sstorageS,schip,new ItemStack(DMBlocks.healthCharger),new ItemStack(DMBlocks.armorCharger),new ItemStack(CBCBlocks.blockRefined),new ItemStack(CBCItems.ironBar,5),new ItemStack(XenBlocks.xenPortal),new ItemStack(CBCMobItems.sentrySyncer,2),new ItemStack(spray1[0]),new ItemStack(spray1[1]),new ItemStack(spray3)};
  addOreRecipes(output,input);
  Object[][] input2={{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sstorageS,'B',sglass,'C',"String_Node_Str",'D',sblockLapis,'E',sfurnace},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',sblazePowder,'C',sbucketEmpty,'D',"String_Node_Str",'E',sgenFire},{"String_Node_Str","String_Node_Str","String_Node_Str",'A',sglass,'B',snetherQuartz,'C',schip,'D',"String_Node_Str",'E',sgenFire}};
  ItemStack[] output2={sgenFire,sgenLava,sgenSolar};
  addOreRecipes(output2,input2);
  GameRegistry.addShapelessRecipe(new ItemStack(halfLife01),lambdaChip,Items.diamond);
  GameRegistry.addShapelessRecipe(new ItemStack(halfLife02),lambdaChip,Items.emerald);
  GameRegistry.addShapelessRecipe(new ItemStack(halfLife03),lambdaChip,Items.ender_eye);
  GameRegistry.addShapelessRecipe(new ItemStack(XenBlocks.crystal),slightStoneDust,sdiamond);
  GameRegistry.addShapelessRecipe(new ItemStack(DMItems.weapon_crowbar_el),lambdaChip,new ItemStack(DMItems.weapon_crowbar));
  GameRegistry.addShapelessRecipe(sstorageL,CBCBlocks.storageS,lambdaChip);
  GameRegistry.addRecipe(new RecipeHEVAttach());
  GameRegistry.addRecipe(new RecipeMedkitFill());
  GameRegistry.addRecipe(new RecipeRepair(ammo_uranium,new ItemStack(ingotUranium)).setRepairAmt(34));
  GameRegistry.addRecipe(new RecipeRepair(ammo_bow,new ItemStack(bullet_steelbow)));
  GameRegistry.addRecipe(new RecipeRepair(ammo_9mm,new ItemStack(bullet_9mm)));
  GameRegistry.addRecipe(new RecipeRepair(ammo_9mm2,new ItemStack(bullet_9mm)));
  IRecipe recipes[]={new ShapelessOreRecipe(ItemMaterial.newStack(materials,2,EnumMaterial.ARMOR),smaterials_1_0,"String_Node_Str",sdiamond,slambdaChip),new ShapelessOreRecipe(ItemMaterial.newStack(materials,4,EnumMaterial.AMMUNITION),smaterials_1_0,"String_Node_Str",sredstone,sgunpowder),new ShapelessOreRecipe(ItemMaterial.newStack(materials,4,EnumMaterial.ACCESSORIES),smaterials_1_0,"String_Node_Str",sredstone,scoal),new ShapelessOreRecipe(ItemMaterial.newStack(materials,4,EnumMaterial.EXPLOSIVE),smaterials_1_0,"String_Node_Str",stnt,sgunpowder),new ShapelessOreRecipe(ItemMaterial.newStack(materials,2,EnumMaterial.HEAVY),smaterials_1_0,"String_Node_Str",sblockLapis,sblazePowder),new ShapelessOreRecipe(ItemMaterial.newStack(materials,2,EnumMaterial.LIGHT),smaterials_1_0,"String_Node_Str","String_Node_Str",slightStoneDust),new ShapelessOreRecipe(ItemMaterial.newStack(materials,2,EnumMaterial.PISTOL),smaterials_1_0,"String_Node_Str","String_Node_Str","String_Node_Str"),new ShapelessOreRecipe(ItemMaterial.newStack(materials,3,EnumMaterial.BIO),smaterials_1_0,srotten,sendereye,CBCMobItems.dna),new ShapelessOreRecipe(ItemMaterial.newStack(materials,2,EnumMaterial.TECH),smaterials_1_0,sdiamond,slambdaChip,slightStoneDust),new RecipeRepair(spray1[0],sredstone),new RecipeRepair(spray1[1],sredstone),new RecipeRepair(spray3,slightStoneDust)};
  for (  IRecipe r : recipes)   GameRegistry.addRecipe(r);
  GameRegistry.addSmelting(Items.iron_ingot,new ItemStack(ingotSteel,1,0),3.0F);
  GameRegistry.addSmelting(CBCBlocks.uraniumOre,new ItemStack(ingotUranium),5);
  GameRegistry.addSmelting(CBCBlocks.oreCopper,new ItemStack(copper),2);
  GameRegistry.addSmelting(CBCBlocks.oreTin,new ItemStack(tin),2);
  WeightedRandomChestContent gens_dungeon[]={new WeightedRandomChestContent(new ItemStack(halfLife01),1,1,5),new WeightedRandomChestContent(new ItemStack(halfLife02),1,1,5),new WeightedRandomChestContent(new ItemStack(halfLife03),1,1,5),new WeightedRandomChestContent(new ItemStack(ironBar),3,8,50),new WeightedRandomChestContent(new ItemStack(DMItems.physCalibur),1,1,1),new WeightedRandomChestContent(new ItemStack(DMItems.weapon_crowbar_el),1,1,10)};
  for (  WeightedRandomChestContent gen : gens_dungeon) {
    ChestGenHooks.addItem("String_Node_Str",gen);
    ChestGenHooks.addItem("String_Node_Str",gen);
  }
  WeightedRandomChestContent gens_desert[]={new WeightedRandomChestContent(new ItemStack(ironBar),3,8,50),new WeightedRandomChestContent(new ItemStack(DMItems.physCalibur),1,1,1),new WeightedRandomChestContent(new ItemStack(DMItems.weapon_crowbar_el),1,1,10),new WeightedRandomChestContent(new ItemStack(spray3),1,1,4),new WeightedRandomChestContent(new ItemStack(lambdaChip),2,5,3)};
  for (  WeightedRandomChestContent gen : gens_desert) {
    ChestGenHooks.addItem("String_Node_Str",gen);
    ChestGenHooks.addItem("String_Node_Str",gen);
  }
}