Program: 10207
Project: 10207
Buggy source:
public PropertyParser(){
  properties.clear();
  describes.clear();
  getFrom.clear();
  registerProperty(BukkitScriptProperties.class,dScript.class);
  registerProperty(EntityAge.class,dEntity.class);
  registerProperty(EntityAngry.class,dEntity.class);
  registerProperty(EntityColor.class,dEntity.class);
  registerProperty(EntityCritical.class,dEntity.class);
  registerProperty(EntityFirework.class,dEntity.class);
  registerProperty(EntityFramed.class,dEntity.class);
  registerProperty(EntityInfected.class,dEntity.class);
  registerProperty(EntityItem.class,dEntity.class);
  registerProperty(EntityJumpStrength.class,dEntity.class);
  registerProperty(EntityKnockback.class,dEntity.class);
  registerProperty(EntityPainting.class,dEntity.class);
  registerProperty(EntityPotion.class,dEntity.class);
  registerProperty(EntityPowered.class,dEntity.class);
  registerProperty(EntityProfession.class,dEntity.class);
  registerProperty(EntityRotation.class,dEntity.class);
  registerProperty(EntitySitting.class,dEntity.class);
  registerProperty(EntitySize.class,dEntity.class);
  registerProperty(EntitySkeleton.class,dEntity.class);
  registerProperty(EntityTame.class,dEntity.class);
  registerProperty(InventoryHolder.class,dInventory.class);
  registerProperty(InventoryContents.class,dInventory.class);
  registerProperty(InventorySize.class,dInventory.class);
  registerProperty(InventoryTitle.class,dInventory.class);
  registerProperty(ItemApple.class,dItem.class);
  registerProperty(ItemBook.class,dItem.class);
  registerProperty(ItemDisplayname.class,dItem.class);
  registerProperty(ItemDurability.class,dItem.class);
  registerProperty(ItemDye.class,dItem.class);
  registerProperty(ItemEnchantments.class,dItem.class);
  registerProperty(ItemFirework.class,dItem.class);
  registerProperty(ItemLore.class,dItem.class);
  registerProperty(ItemMap.class,dItem.class);
  registerProperty(ItemPlantgrowth.class,dItem.class);
  registerProperty(ItemPotion.class,dItem.class);
  registerProperty(ItemQuantity.class,dItem.class);
  registerProperty(ItemSkullskin.class,dItem.class);
  registerProperty(ItemSpawnEgg.class,dItem.class);
}

Fixed version (ground truth):
public PropertyParser(){
  properties.clear();
  describes.clear();
  getFrom.clear();
  registerProperty(BukkitScriptProperties.class,dScript.class);
  registerProperty(EntityAge.class,dEntity.class);
  registerProperty(EntityAngry.class,dEntity.class);
  registerProperty(EntityColor.class,dEntity.class);
  registerProperty(EntityCritical.class,dEntity.class);
  registerProperty(EntityFirework.class,dEntity.class);
  registerProperty(EntityFramed.class,dEntity.class);
  registerProperty(EntityInfected.class,dEntity.class);
  registerProperty(EntityItem.class,dEntity.class);
  registerProperty(EntityJumpStrength.class,dEntity.class);
  registerProperty(EntityKnockback.class,dEntity.class);
  registerProperty(EntityPainting.class,dEntity.class);
  registerProperty(EntityPotion.class,dEntity.class);
  registerProperty(EntityPowered.class,dEntity.class);
  registerProperty(EntityProfession.class,dEntity.class);
  registerProperty(EntityRotation.class,dEntity.class);
  registerProperty(EntitySitting.class,dEntity.class);
  registerProperty(EntitySize.class,dEntity.class);
  registerProperty(EntitySkeleton.class,dEntity.class);
  registerProperty(EntityTame.class,dEntity.class);
  registerProperty(InventoryHolder.class,dInventory.class);
  registerProperty(InventorySize.class,dInventory.class);
  registerProperty(InventoryContents.class,dInventory.class);
  registerProperty(InventoryTitle.class,dInventory.class);
  registerProperty(ItemApple.class,dItem.class);
  registerProperty(ItemBook.class,dItem.class);
  registerProperty(ItemDisplayname.class,dItem.class);
  registerProperty(ItemDurability.class,dItem.class);
  registerProperty(ItemDye.class,dItem.class);
  registerProperty(ItemEnchantments.class,dItem.class);
  registerProperty(ItemFirework.class,dItem.class);
  registerProperty(ItemLore.class,dItem.class);
  registerProperty(ItemMap.class,dItem.class);
  registerProperty(ItemPlantgrowth.class,dItem.class);
  registerProperty(ItemPotion.class,dItem.class);
  registerProperty(ItemQuantity.class,dItem.class);
  registerProperty(ItemSkullskin.class,dItem.class);
  registerProperty(ItemSpawnEgg.class,dItem.class);
}