Program: 300
Project: 300
Buggy source:
@Before public void setup() throws Exception {
  context.put(ModuleManager.class,moduleManager);
  mockTime=mock(EngineTime.class);
  context.put(Time.class,mockTime);
  NetworkSystemImpl networkSystem=new NetworkSystemImpl(mockTime,context);
  context.put(Game.class,new Game());
  context.put(NetworkSystem.class,networkSystem);
  EntitySystemSetupUtil.addReflectionBasedLibraries(context);
  EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
  engineEntityManager=context.get(EngineEntityManager.class);
  BlockManager mockBlockManager=context.get(BlockManager.class);
  BiomeManager biomeManager=context.get(BiomeManager.class);
  RecordedEventStore recordedEventStore=new RecordedEventStore();
  EntityIdMap entityIdMap=new EntityIdMap();
  context.put(EntityIdMap.class,entityIdMap);
  RecordAndReplayUtils recordAndReplayUtils=new RecordAndReplayUtils();
  context.put(RecordAndReplayUtils.class,recordAndReplayUtils);
  RecordAndReplaySerializer recordAndReplaySerializer=new RecordAndReplaySerializer(engineEntityManager,recordedEventStore,entityIdMap,recordAndReplayUtils);
  context.put(RecordAndReplaySerializer.class,recordAndReplaySerializer);
  Path savePath=PathManager.getInstance().getSavePath("String_Node_Str");
  context.put(StorageManager.class,new ReadWriteStorageManager(savePath,moduleManager.getEnvironment(),engineEntityManager,mockBlockManager,biomeManager,recordAndReplaySerializer,recordAndReplayUtils));
  ComponentSystemManager componentSystemManager=new ComponentSystemManager(context);
  context.put(ComponentSystemManager.class,componentSystemManager);
  LoadPrefabs prefabLoadStep=new LoadPrefabs(context);
  boolean complete=false;
  prefabLoadStep.begin();
  while (!complete) {
    complete=prefabLoadStep.step();
  }
  context.get(ComponentSystemManager.class).initialise();
  context.put(Console.class,new ConsoleImpl(context));
}

Fixed version (ground truth):
@Before public void setup() throws Exception {
  context.put(ModuleManager.class,moduleManager);
  mockTime=mock(EngineTime.class);
  context.put(Time.class,mockTime);
  NetworkSystemImpl networkSystem=new NetworkSystemImpl(mockTime,context);
  context.put(Game.class,new Game());
  context.put(NetworkSystem.class,networkSystem);
  EntitySystemSetupUtil.addReflectionBasedLibraries(context);
  EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
  engineEntityManager=context.get(EngineEntityManager.class);
  BlockManager mockBlockManager=context.get(BlockManager.class);
  BiomeManager biomeManager=context.get(BiomeManager.class);
  RecordedEventStore recordedEventStore=new RecordedEventStore();
  EntityIdMap entityIdMap=new EntityIdMap();
  context.put(EntityIdMap.class,entityIdMap);
  RecordAndReplayUtils recordAndReplayUtils=new RecordAndReplayUtils();
  context.put(RecordAndReplayUtils.class,recordAndReplayUtils);
  CharacterStateEventPositionMap characterStateEventPositionMap=new CharacterStateEventPositionMap();
  context.put(CharacterStateEventPositionMap.class,characterStateEventPositionMap);
  RecordAndReplaySerializer recordAndReplaySerializer=new RecordAndReplaySerializer(engineEntityManager,recordedEventStore,entityIdMap,recordAndReplayUtils,characterStateEventPositionMap);
  context.put(RecordAndReplaySerializer.class,recordAndReplaySerializer);
  Path savePath=PathManager.getInstance().getSavePath("String_Node_Str");
  context.put(StorageManager.class,new ReadWriteStorageManager(savePath,moduleManager.getEnvironment(),engineEntityManager,mockBlockManager,biomeManager,recordAndReplaySerializer,recordAndReplayUtils));
  ComponentSystemManager componentSystemManager=new ComponentSystemManager(context);
  context.put(ComponentSystemManager.class,componentSystemManager);
  LoadPrefabs prefabLoadStep=new LoadPrefabs(context);
  boolean complete=false;
  prefabLoadStep.begin();
  while (!complete) {
    complete=prefabLoadStep.step();
  }
  context.get(ComponentSystemManager.class).initialise();
  context.put(Console.class,new ConsoleImpl(context));
}