Program: 34699
Project: 34699
Buggy source:
public static void loadBlocks(){
  FluidRegistry.registerFluid(BlockEnderGoo.fluid);
  register("String_Node_Str",obsidian_falling=new BlockObsidianEnd().setHardness(50F).setResistance(2000F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",obsidian_stairs=new BlockBasicStairs(Blocks.obsidian.getDefaultState()).setHardness(25F).setResistance(1000F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",obsidian_special=(BlockAbstractState)new BlockObsidianSpecial(false).setHardness(28F).setResistance(2000F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",obsidian_special_glow=(BlockAbstractState)new BlockObsidianSpecial(true).setHardness(28F).setResistance(2000F).setLightLevel(1F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",end_terrain=(BlockAbstractState)new BlockEndstoneTerrain().setHardness(2.5F).setResistance(15F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick=(BlockAbstractState)new BlockRavagedBrick().setHardness(3.5F).setResistance(28F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_smooth=new BlockBasic(Material.rock).setHardness(1F).setResistance(6F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_glow=new BlockBasic(Material.rock).setHardness(1F).setResistance(6F).setLightLevel(1F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_slab=new BlockBasicSlab(ravaged_brick).setHardness(1.75F).setResistance(14F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_stairs=new BlockBasicStairs(ravaged_brick.getDefaultState()).setHardness(2.25F).setResistance(22F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_fence=new BlockFence(Material.rock).setHardness(1.5F).setResistance(6F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",dungeon_puzzle=(BlockAbstractState)new BlockDungeonPuzzle().setBlockUnbreakable().setResistance(6000000F).setStepSound(Block.soundTypeMetal).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",cinder=new BlockBasic(Material.rock).setHardness(1F).setResistance(10F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",persegrit=(BlockAbstractState)new BlockPersegrit().setHardness(4F).setResistance(0.2F).setStepSound(Block.soundTypeGravel).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",laboratory_obsidian=new BlockBasic(Material.rock).setHardness(40F).setResistance(500F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",laboratory_floor=new BlockBasic(Material.rock).setHardness(30F).setResistance(100F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",laboratory_stairs=new BlockBasicStairs(laboratory_floor.getDefaultState()).setHardness(20F).setResistance(80F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",end_powder_ore=new BlockEndPowderOre().setHardness(3F).setResistance(12F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",endium_ore=new BlockEndiumOre().setHardness(18F).setResistance(100F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",stardust_ore=(BlockAbstractState)new BlockStardustOre().setHardness(7F).setResistance(4F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",igneous_rock_ore=new BlockIgneousRockOre().setHardness(2F).setResistance(5F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",instability_orb_ore=new BlockInstabilityOrbOre().setHardness(5.5F).setResistance(3F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",sphalerite=(BlockAbstractState)new BlockSphalerite().setHardness(1.8F).setResistance(40F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",essence_altar=(BlockAbstractState)new BlockEssenceAltar().setHardness(8F).setResistance(20F).setLightOpacity(0).setLightLevel(0.4F).setStepSound(Block.soundTypeMetal).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",enhanced_brewing_stand=new BlockEnhancedBrewingStand().setHardness(0.65F).setLightLevel(0.125F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",enhanced_tnt=new BlockEnhancedTNT().setHardness(0F).setStepSound(Block.soundTypeGrass).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",void_chest=new BlockVoidChest().setHardness(5F).setResistance(140F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",decomposition_table=new BlockDecompositionTable().setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",experience_table=new BlockExperienceTable().setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",accumulation_table=new BlockAccumulationTable().setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",extraction_table=new BlockExtractionTable().setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",transport_beacon=new BlockTransportBeacon().setBlockUnbreakable().setResistance(6000000F).setLightLevel(1F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",endium_block=new BlockCompressed(MapColor.pinkColor).setHardness(14F).setResistance(800F).setStepSound(Block.soundTypeMetal).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",spooky_log=(BlockAbstractState)new BlockSpookyLog().setHardness(0.7F).setStepSound(Block.soundTypeWood).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",spooky_leaves=new BlockSpookyLeaves().setHardness(0.1F).setStepSound(Block.soundTypeGrass).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ender_goo=new BlockEnderGoo().setHardness(150F).setLightOpacity(2).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",crossed_decoration=new BlockCrossedDecoration().setHardness(0F).setStepSound(Block.soundTypeGrass).setCreativeTab(null).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",enderman_head=new BlockEndermanHead().setHardness(1F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",death_flower=new BlockDeathFlower().setHardness(0F).setResistance(4F).setStepSound(Block.soundTypeGrass).setCreativeTab(null).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",energy_cluster=new BlockEnergyCluster().setHardness(0.7F).setResistance(0.2F).setStepSound(BlockEnergyCluster.soundTypeEnergyCluster).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",corrupted_energy_high=(BlockAbstractState)new BlockCorruptedEnergy(true).setBlockUnbreakable().setResistance(6000000F));
  register("String_Node_Str",corrupted_energy_low=(BlockAbstractState)new BlockCorruptedEnergy(false).setBlockUnbreakable().setResistance(6000000F));
  register("String_Node_Str",laboratory_glass=new BlockLaboratoryGlass().setHardness(5F).setResistance(50F).setLightOpacity(5).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",death_flower_pot=new BlockDeathFlowerPot().setHardness(0F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",laser_beam=new BlockLaserBeam().setBlockUnbreakable().setLightLevel(1F).setResistance(6000000F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",custom_spawner=new BlockCustomSpawner().setHardness(5F).setStepSound(Block.soundTypeMetal).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",temple_end_portal=new BlockTempleEndPortal().setHardness(-1F).setResistance(6000000F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",biome_core=(BlockAbstractState)new BlockBiomeIslandCore().setBlockUnbreakable().setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",special_effects=new BlockSpecialEffects());
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockEssenceAltar.class);
  setItemClass("String_Node_Str",ItemBlockEnhancedTNT.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockEndFlower.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockSlab.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
}

Fixed version (ground truth):
public static void loadBlocks(){
  FluidRegistry.registerFluid(BlockEnderGoo.fluid);
  register("String_Node_Str",obsidian_falling=new BlockObsidianEnd().setHardness(50F).setResistance(2000F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",obsidian_stairs=new BlockBasicStairs(Blocks.obsidian.getDefaultState()).setHardness(25F).setResistance(1000F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",obsidian_special=(BlockAbstractState)new BlockObsidianSpecial(false).setHardness(28F).setResistance(2000F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",obsidian_special_glow=(BlockAbstractState)new BlockObsidianSpecial(true).setHardness(28F).setResistance(2000F).setLightLevel(1F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",end_terrain=(BlockAbstractState)new BlockEndstoneTerrain().setHardness(2.5F).setResistance(15F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick=(BlockAbstractState)new BlockRavagedBrick().setHardness(3.5F).setResistance(28F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_smooth=new BlockBasic(Material.rock).setHardness(1F).setResistance(6F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_glow=new BlockBasic(Material.rock).setHardness(1F).setResistance(6F).setLightLevel(1F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_slab=new BlockBasicSlab(ravaged_brick).setHardness(1.75F).setResistance(14F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_stairs=new BlockBasicStairs(ravaged_brick.getDefaultState()).setHardness(2.25F).setResistance(22F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_fence=new BlockFence(Material.rock).setHardness(1.5F).setResistance(6F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",dungeon_puzzle=(BlockAbstractState)new BlockDungeonPuzzle().setBlockUnbreakable().setResistance(6000000F).setStepSound(Block.soundTypeMetal).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",cinder=new BlockBasic(Material.rock).setHardness(1F).setResistance(10F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",persegrit=(BlockAbstractState)new BlockPersegrit().setHardness(4F).setResistance(0.2F).setStepSound(Block.soundTypeGravel).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",laboratory_obsidian=new BlockBasic(Material.rock).setHardness(40F).setResistance(500F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",laboratory_floor=new BlockBasic(Material.rock).setHardness(30F).setResistance(100F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",laboratory_stairs=new BlockBasicStairs(laboratory_floor.getDefaultState()).setHardness(20F).setResistance(80F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",end_powder_ore=new BlockEndPowderOre().setHardness(3F).setResistance(12F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",endium_ore=new BlockEndiumOre().setHardness(18F).setResistance(100F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",stardust_ore=new BlockStardustOre().setHardness(7F).setResistance(4F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",igneous_rock_ore=new BlockIgneousRockOre().setHardness(2F).setResistance(5F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",instability_orb_ore=new BlockInstabilityOrbOre().setHardness(5.5F).setResistance(3F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",sphalerite=(BlockAbstractState)new BlockSphalerite().setHardness(1.8F).setResistance(40F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",essence_altar=(BlockAbstractContainerState)new BlockEssenceAltar().setHardness(8F).setResistance(20F).setLightOpacity(0).setLightLevel(0.4F).setStepSound(Block.soundTypeMetal).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",enhanced_brewing_stand=new BlockEnhancedBrewingStand().setHardness(0.65F).setLightLevel(0.125F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",enhanced_tnt=new BlockEnhancedTNT().setHardness(0F).setStepSound(Block.soundTypeGrass).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",void_chest=new BlockVoidChest().setHardness(5F).setResistance(140F).setStepSound(Block.soundTypePiston).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",decomposition_table=new BlockDecompositionTable().setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",experience_table=new BlockExperienceTable().setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",accumulation_table=new BlockAccumulationTable().setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",extraction_table=new BlockExtractionTable().setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",transport_beacon=new BlockTransportBeacon().setBlockUnbreakable().setResistance(6000000F).setLightLevel(1F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",endium_block=new BlockCompressed(MapColor.pinkColor).setHardness(14F).setResistance(800F).setStepSound(Block.soundTypeMetal).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",spooky_log=(BlockAbstractState)new BlockSpookyLog().setHardness(0.7F).setStepSound(Block.soundTypeWood).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",spooky_leaves=new BlockSpookyLeaves().setHardness(0.1F).setStepSound(Block.soundTypeGrass).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",ender_goo=new BlockEnderGoo().setHardness(150F).setLightOpacity(2).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",crossed_decoration=new BlockCrossedDecoration().setHardness(0F).setStepSound(Block.soundTypeGrass).setCreativeTab(null).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",enderman_head=new BlockEndermanHead().setHardness(1F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",death_flower=new BlockDeathFlower().setHardness(0F).setResistance(4F).setStepSound(Block.soundTypeGrass).setCreativeTab(null).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",energy_cluster=new BlockEnergyCluster().setHardness(0.7F).setResistance(0.2F).setStepSound(BlockEnergyCluster.soundTypeEnergyCluster).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",corrupted_energy_high=(BlockAbstractState)new BlockCorruptedEnergy(true).setBlockUnbreakable().setResistance(6000000F));
  register("String_Node_Str",corrupted_energy_low=(BlockAbstractState)new BlockCorruptedEnergy(false).setBlockUnbreakable().setResistance(6000000F));
  register("String_Node_Str",laboratory_glass=new BlockLaboratoryGlass().setHardness(5F).setResistance(50F).setLightOpacity(5).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",death_flower_pot=new BlockDeathFlowerPot().setHardness(0F).setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",laser_beam=new BlockLaserBeam().setBlockUnbreakable().setLightLevel(1F).setResistance(6000000F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",custom_spawner=new BlockCustomSpawner().setHardness(5F).setStepSound(Block.soundTypeMetal).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",temple_end_portal=new BlockTempleEndPortal().setHardness(-1F).setResistance(6000000F).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",biome_core=(BlockAbstractState)new BlockBiomeIslandCore().setBlockUnbreakable().setStepSound(Block.soundTypeStone).setUnlocalizedName("String_Node_Str"));
  register("String_Node_Str",special_effects=new BlockSpecialEffects());
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockEssenceAltar.class);
  setItemClass("String_Node_Str",ItemBlockEnhancedTNT.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockEndFlower.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockSlab.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
}