Program: 134100
Project: 134100
Buggy source:
public WaterCombo(Player player,String ability){
  if (!enabled)   return;
  if (!GeneralMethods.getBendingPlayer(player.getName()).hasElement(Element.Water))   return;
  if (Commands.isToggledForAll)   return;
  if (GeneralMethods.isRegionProtectedFromBuild(player,"String_Node_Str",player.getLocation()))   return;
  if (!GeneralMethods.getBendingPlayer(player.getName()).isToggled())   return;
  time=System.currentTimeMillis();
  this.player=player;
  this.ability=ability;
  this.bplayer=GeneralMethods.getBendingPlayer(player.getName());
  if (ChiMethods.isChiBlocked(player.getName()) || Bloodbending.isBloodbended(player) || Paralyze.isParalyzed(player)) {
    return;
  }
  if (ability.equalsIgnoreCase("String_Node_Str")) {
    cooldown=ICE_WAVE_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=ICE_PILLAR_DAMAGE;
    range=ICE_PILLAR_RANGE;
    radius=ICE_PILLAR_RADIUS;
    cooldown=ICE_WAVE_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=ICE_BULLET_DAMAGE;
    range=ICE_BULLET_RANGE;
    radius=ICE_BULLET_RADIUS;
    cooldown=ICE_BULLET_COOLDOWN;
    shootTime=ICE_BULLET_SHOOT_TIME;
    maxShots=ICE_BULLET_MAX_SHOTS;
    speed=1;
  }
  double aug=WaterMethods.getWaterbendingNightAugment(player.getWorld());
  if (aug > 1)   aug=1 + (aug - 1) / 3;
  damage*=aug;
  range*=aug;
  shootTime*=aug;
  maxShots*=aug;
  radius*=aug;
  if (AvatarState.isAvatarState(player)) {
    cooldown=0;
    damage=AvatarState.getValue(damage);
    range=AvatarState.getValue(range);
    shootTime=AvatarState.getValue(shootTime);
    maxShots=AvatarState.getValue(maxShots);
    knockback=knockback * 1.3;
  }
  if (ability.equalsIgnoreCase("String_Node_Str") || ability.equalsIgnoreCase("String_Node_Str")) {
    ArrayList<WaterCombo> bullets=getWaterCombo(player,"String_Node_Str");
    if (bullets.size() == 0)     return;
    for (    WaterCombo bullet : bullets) {
      if (ability.equalsIgnoreCase("String_Node_Str")) {
        if (bullet.leftClicks <= bullet.rightClicks)         bullet.leftClicks+=1;
      }
 else       if (bullet.leftClicks >= bullet.rightClicks)       bullet.rightClicks+=1;
    }
  }
  instances.add(this);
}

Fixed version (ground truth):
public WaterCombo(Player player,String ability){
  if (!enabled)   return;
  if (!GeneralMethods.getBendingPlayer(player.getName()).hasElement(Element.Water))   return;
  if (Commands.isToggledForAll)   return;
  if (GeneralMethods.isRegionProtectedFromBuild(player,"String_Node_Str",player.getLocation()))   return;
  if (!GeneralMethods.getBendingPlayer(player.getName()).isToggled())   return;
  time=System.currentTimeMillis();
  this.player=player;
  this.ability=ability;
  this.bplayer=GeneralMethods.getBendingPlayer(player.getName());
  if (GeneralMethods.canBend(player.getDisplayName(),ability)) {
    return;
  }
  if (ability.equalsIgnoreCase("String_Node_Str")) {
    cooldown=ICE_WAVE_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=ICE_PILLAR_DAMAGE;
    range=ICE_PILLAR_RANGE;
    radius=ICE_PILLAR_RADIUS;
    cooldown=ICE_WAVE_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=ICE_BULLET_DAMAGE;
    range=ICE_BULLET_RANGE;
    radius=ICE_BULLET_RADIUS;
    cooldown=ICE_BULLET_COOLDOWN;
    shootTime=ICE_BULLET_SHOOT_TIME;
    maxShots=ICE_BULLET_MAX_SHOTS;
    speed=1;
  }
  double aug=WaterMethods.getWaterbendingNightAugment(player.getWorld());
  if (aug > 1)   aug=1 + (aug - 1) / 3;
  damage*=aug;
  range*=aug;
  shootTime*=aug;
  maxShots*=aug;
  radius*=aug;
  if (AvatarState.isAvatarState(player)) {
    cooldown=0;
    damage=AvatarState.getValue(damage);
    range=AvatarState.getValue(range);
    shootTime=AvatarState.getValue(shootTime);
    maxShots=AvatarState.getValue(maxShots);
    knockback=knockback * 1.3;
  }
  if (ability.equalsIgnoreCase("String_Node_Str") || ability.equalsIgnoreCase("String_Node_Str")) {
    ArrayList<WaterCombo> bullets=getWaterCombo(player,"String_Node_Str");
    if (bullets.size() == 0)     return;
    for (    WaterCombo bullet : bullets) {
      if (ability.equalsIgnoreCase("String_Node_Str")) {
        if (bullet.leftClicks <= bullet.rightClicks)         bullet.leftClicks+=1;
      }
 else       if (bullet.leftClicks >= bullet.rightClicks)       bullet.rightClicks+=1;
    }
  }
  instances.add(this);
}