Program: 59435
Project: 59435
Buggy source:
void doCollision(){
  if (Player.x < 110) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3554 && Player.y > 2466 && Player.x > 1374 && Player.x < 1394) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3666 && Player.y > 3526 && Player.x > 1192 && Player.x < 1250) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3706 && Player.y > 3606 && Player.x > 1363 && Player.x < 1388) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3680 && Player.y > 3602 && Player.x > 1538 && Player.x < 1568) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3550 && Player.y > 2240 && Player.x > 3002 && Player.x < 3034) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2260 && Player.y > 2002 && Player.x > 2744 && Player.x < 2782) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2260 && Player.y > 1946 && Player.x > 2672 && Player.x < 2706) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2422 && Player.y > 2236 && Player.x > 1360 && Player.x < 1394) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2422 && Player.y > 1878 && Player.x > 886 && Player.x < 944) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2034 && Player.y > 1900 && Player.x > 706 && Player.x < 718) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2422 && Player.y > 2030 && Player.x > 812 && Player.x < 852) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2532 && Player.y > 2396 && Player.x > 730 && Player.x < 770) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2516 && Player.y > 2466 && Player.x > 810 && Player.x < 848) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3442 && Player.y > 2916 && Player.x > 2894 && Player.x < 2934) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2930 && Player.y > 2856 && Player.x > 2856 && Player.x < 2866) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2868 && Player.y > 2336 && Player.x > 2894 && Player.x < 2934) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2820 && Player.y > 2338 && Player.x > 2068 && Player.x < 2114) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2884 && Player.y > 2338 && Player.x > 2150 && Player.x < 2190) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3108 && Player.y > 2866 && Player.x > 1464 && Player.x < 1498) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3434 && Player.y > 3154 && Player.x > 1464 && Player.x < 1500) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2258 && Player.y > 1878 && Player.x > 1466 && Player.x < 1502) {
    Player.isAbleToMoveLeft=false;
  }
 else   Player.isAbleToMoveLeft=true;
  if (Player.x > 3788) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3554 && Player.y > 2466 && Player.x > 1344 && Player.x < 1383) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3666 && Player.y > 3526 && Player.x > 1202 && Player.x < 1240) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3661 && Player.y > 3602 && Player.x > 1282 && Player.x < 1302) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3706 && Player.y > 3606 && Player.x > 1458 && Player.x < 1488) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3660 && Player.y > 3546 && Player.x > 1600 && Player.x < 1610) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3558 && Player.y > 3522 && Player.x > 1458 && Player.x < 1488) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3550 && Player.y > 2236 && Player.x > 2992 && Player.x < 3024) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2260 && Player.y > 2002 && Player.x > 2732 && Player.x < 2766) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2034 && Player.y > 1938 && Player.x > 3688 && Player.x < 3708) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2260 && Player.y > 1930 && Player.x > 2658 && Player.x < 2696) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2422 && Player.y > 2236 && Player.x > 1346 && Player.x < 1384) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2422 && Player.y > 1878 && Player.x > 876 && Player.x < 914) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2422 && Player.y > 2030 && Player.x > 802 && Player.x < 842) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2532 && Player.y > 2396 && Player.x > 718 && Player.x < 760) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2516 && Player.y > 2466 && Player.x > 800 && Player.x < 828) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3442 && Player.y > 2916 && Player.x > 2884 && Player.x < 2924) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2868 && Player.y > 2336 && Player.x > 2882 && Player.x < 2924) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2820 && Player.y > 2334 && Player.x > 1454 && Player.x < 1498) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2884 && Player.y > 2338 && Player.x > 2140 && Player.x < 2180) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3108 && Player.y > 2866 && Player.x > 1454 && Player.x < 1488) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3178 && Player.y > 3090 && Player.x > 1486 && Player.x < 1496) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3434 && Player.y > 3154 && Player.x > 1454 && Player.x < 1490) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2258 && Player.y > 1878 && Player.x > 1456 && Player.x < 1492) {
    Player.isAbleToMoveRight=false;
  }
 else   Player.isAbleToMoveRight=true;
  if (Player.y < 224) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 3526 && Player.y < 3558 && Player.x > 1206 && Player.x < 1390) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 3532 && Player.y < 3558 && Player.x > 1458 && Player.x < 3022) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2240 && Player.y < 2264 && Player.x > 2738 && Player.x < 3028) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2008 && Player.y < 2034 && Player.x > 2738 && Player.x < 2836) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 1932 && Player.y < 1960 && Player.x > 2662 && Player.x < 3836) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2238 && Player.y < 2264 && Player.x > 1462 && Player.x < 2690) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2400 && Player.y < 2426 && Player.x > 880 && Player.x < 1384) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 1888 && Player.y < 1910 && Player.x > 664 && Player.x < 1502) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2032 && Player.y < 2048 && Player.x > 664 && Player.x < 848) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2400 && Player.y < 2426 && Player.x > 722 && Player.x < 848) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2470 && Player.y < 2500 && Player.x > 806 && Player.x < 1386) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 3418 && Player.y < 3448 && Player.x > 1458 && Player.x < 2928) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2920 && Player.y < 2946 && Player.x > 2822 && Player.x < 2930) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2848 && Player.y < 2872 && Player.x > 2822 && Player.x < 2930) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2340 && Player.y < 2372 && Player.x > 2144 && Player.x < 2928) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2790 && Player.y < 2824 && Player.x > 1458 && Player.x < 2114) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2872 && Player.y < 2900 && Player.x > 1458 && Player.x < 2190) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 3090 && Player.y < 3112 && Player.x > 1458 && Player.x < 1528) {
    Player.isAbleToMoveDown=false;
  }
 else   Player.isAbleToMoveDown=true;
  if (Player.y > 3690) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3522 && Player.y < 3548 && Player.x > 1206 && Player.x < 1390) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3654 && Player.y < 3664 && Player.x > 1245 && Player.x < 1288) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3602 && Player.y < 3616 && Player.x > 1286 && Player.x < 1388) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3602 && Player.y < 3636 && Player.x > 1464 && Player.x < 1564) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3654 && Player.y < 3666 && Player.x > 1562 && Player.x < 1620) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3522 && Player.y < 3548 && Player.x > 1458 && Player.x < 3022) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2230 && Player.y < 2254 && Player.x > 2738 && Player.x < 3028) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 1998 && Player.y < 2024 && Player.x > 2738 && Player.x < 3836) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 1922 && Player.y < 1950 && Player.x > 2662 && Player.x < 3836) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2228 && Player.y < 2254 && Player.x > 1462 && Player.x < 2698) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2390 && Player.y < 2416 && Player.x > 880 && Player.x < 1384) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 1874 && Player.y < 1900 && Player.x > 664 && Player.x < 1502) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2022 && Player.y < 2058 && Player.x > 664 && Player.x < 848) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2390 && Player.y < 2416 && Player.x > 722 && Player.x < 848) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2500 && Player.y < 2516 && Player.x > 758 && Player.x < 832) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2460 && Player.y < 2486 && Player.x > 806 && Player.x < 1386) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3408 && Player.y < 3438 && Player.x > 1458 && Player.x < 2928) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2910 && Player.y < 2932 && Player.x > 2822 && Player.x < 2930) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2838 && Player.y < 2862 && Player.x > 2822 && Player.x < 2930) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2334 && Player.y < 2354 && Player.x > 2144 && Player.x < 2930) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2334 && Player.y < 2354 && Player.x > 1458 && Player.x < 2110) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2862 && Player.y < 2886 && Player.x > 1458 && Player.x < 2190) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3148 && Player.y < 3188 && Player.x > 1458 && Player.x < 1528) {
    Player.isAbleToMoveUp=false;
  }
 else   Player.isAbleToMoveUp=true;
}

Fixed version (ground truth):
void doCollision(){
  if (Player.x < 110) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3554 && Player.y > 2466 && Player.x > 1374 && Player.x < 1394) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3666 && Player.y > 3526 && Player.x > 1192 && Player.x < 1250) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3706 && Player.y > 3606 && Player.x > 1363 && Player.x < 1388) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3680 && Player.y > 3602 && Player.x > 1538 && Player.x < 1568) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3550 && Player.y > 2240 && Player.x > 3002 && Player.x < 3034) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2260 && Player.y > 2002 && Player.x > 2744 && Player.x < 2782) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2260 && Player.y > 1946 && Player.x > 2672 && Player.x < 2706) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2422 && Player.y > 2236 && Player.x > 1360 && Player.x < 1394) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2422 && Player.y > 1878 && Player.x > 886 && Player.x < 944) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2034 && Player.y > 1900 && Player.x > 706 && Player.x < 718) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2422 && Player.y > 2030 && Player.x > 812 && Player.x < 852) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2532 && Player.y > 2396 && Player.x > 730 && Player.x < 770) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2516 && Player.y > 2466 && Player.x > 810 && Player.x < 848) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3442 && Player.y > 2916 && Player.x > 2894 && Player.x < 2934) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2930 && Player.y > 2856 && Player.x > 2856 && Player.x < 2866) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2868 && Player.y > 2336 && Player.x > 2894 && Player.x < 2934) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2820 && Player.y > 2338 && Player.x > 2068 && Player.x < 2114) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2884 && Player.y > 2338 && Player.x > 2150 && Player.x < 2190) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3108 && Player.y > 2866 && Player.x > 1464 && Player.x < 1498) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 3434 && Player.y > 3154 && Player.x > 1464 && Player.x < 1500) {
    Player.isAbleToMoveLeft=false;
  }
 else   if (Player.y < 2258 && Player.y > 1878 && Player.x > 1466 && Player.x < 1502) {
    Player.isAbleToMoveLeft=false;
  }
 else   Player.isAbleToMoveLeft=true;
  if (Player.x > 3788) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3554 && Player.y > 2466 && Player.x > 1344 && Player.x < 1383) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3666 && Player.y > 3526 && Player.x > 1202 && Player.x < 1240) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3661 && Player.y > 3602 && Player.x > 1282 && Player.x < 1302) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3706 && Player.y > 3606 && Player.x > 1458 && Player.x < 1488) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3660 && Player.y > 3546 && Player.x > 1600 && Player.x < 1610) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3558 && Player.y > 3522 && Player.x > 1458 && Player.x < 1488) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3550 && Player.y > 2236 && Player.x > 2992 && Player.x < 3024) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2260 && Player.y > 2002 && Player.x > 2732 && Player.x < 2766) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2034 && Player.y > 1938 && Player.x > 3688 && Player.x < 3708) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2260 && Player.y > 1930 && Player.x > 2658 && Player.x < 2696) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2422 && Player.y > 2236 && Player.x > 1346 && Player.x < 1384) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2422 && Player.y > 1878 && Player.x > 876 && Player.x < 914) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2422 && Player.y > 2030 && Player.x > 802 && Player.x < 842) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2532 && Player.y > 2396 && Player.x > 718 && Player.x < 760) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2516 && Player.y > 2466 && Player.x > 800 && Player.x < 828) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3442 && Player.y > 2916 && Player.x > 2884 && Player.x < 2924) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2868 && Player.y > 2336 && Player.x > 2882 && Player.x < 2924) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2820 && Player.y > 2334 && Player.x > 1454 && Player.x < 1498) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2884 && Player.y > 2338 && Player.x > 2140 && Player.x < 2180) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3108 && Player.y > 2866 && Player.x > 1454 && Player.x < 1488) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3178 && Player.y > 3090 && Player.x > 1486 && Player.x < 1496) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 3434 && Player.y > 3154 && Player.x > 1454 && Player.x < 1490) {
    Player.isAbleToMoveRight=false;
  }
 else   if (Player.y < 2258 && Player.y > 1878 && Player.x > 1456 && Player.x < 1492) {
    Player.isAbleToMoveRight=false;
  }
 else   Player.isAbleToMoveRight=true;
  if (Player.y < 224) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 3526 && Player.y < 3558 && Player.x > 1206 && Player.x < 1390) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 3532 && Player.y < 3558 && Player.x > 1458 && Player.x < 3022) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2240 && Player.y < 2264 && Player.x > 2738 && Player.x < 3028) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2008 && Player.y < 2034 && Player.x > 2738 && Player.x < 2836) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 1932 && Player.y < 1960 && Player.x > 2662 && Player.x < 3836) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2238 && Player.y < 2264 && Player.x > 1462 && Player.x < 2690) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2400 && Player.y < 2426 && Player.x > 880 && Player.x < 1384) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 1888 && Player.y < 1910 && Player.x > 664 && Player.x < 1502) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2032 && Player.y < 2048 && Player.x > 664 && Player.x < 848) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2400 && Player.y < 2426 && Player.x > 722 && Player.x < 848) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2470 && Player.y < 2500 && Player.x > 806 && Player.x < 1386) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 3418 && Player.y < 3448 && Player.x > 1458 && Player.x < 2928) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2920 && Player.y < 2946 && Player.x > 2822 && Player.x < 2930) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2848 && Player.y < 2872 && Player.x > 2822 && Player.x < 2930) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2340 && Player.y < 2372 && Player.x > 2144 && Player.x < 2928) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2790 && Player.y < 2824 && Player.x > 1458 && Player.x < 2114) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 2872 && Player.y < 2900 && Player.x > 1458 && Player.x < 2190) {
    Player.isAbleToMoveDown=false;
  }
 else   if (Player.y > 3090 && Player.y < 3112 && Player.x > 1458 && Player.x < 1528) {
    Player.isAbleToMoveDown=false;
  }
 else   Player.isAbleToMoveDown=true;
  if (Player.y > 3690) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3522 && Player.y < 3548 && Player.x > 1206 && Player.x < 1390) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3654 && Player.y < 3664 && Player.x > 1245 && Player.x < 1288) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3602 && Player.y < 3616 && Player.x > 1286 && Player.x < 1388) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3602 && Player.y < 3636 && Player.x > 1464 && Player.x < 1564) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3654 && Player.y < 3666 && Player.x > 1562 && Player.x < 1620) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3522 && Player.y < 3548 && Player.x > 1458 && Player.x < 3022) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2230 && Player.y < 2254 && Player.x > 2738 && Player.x < 3028) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 1998 && Player.y < 2024 && Player.x > 2738 && Player.x < 3836) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 1922 && Player.y < 1950 && Player.x > 2662 && Player.x < 3836) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2228 && Player.y < 2254 && Player.x > 1462 && Player.x < 2698) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2390 && Player.y < 2416 && Player.x > 880 && Player.x < 1384) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 1874 && Player.y < 1900 && Player.x > 664 && Player.x < 1502) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2022 && Player.y < 2058 && Player.x > 664 && Player.x < 848) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2390 && Player.y < 2416 && Player.x > 722 && Player.x < 848) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2500 && Player.y < 2516 && Player.x > 758 && Player.x < 832) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2460 && Player.y < 2486 && Player.x > 806 && Player.x < 1386) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3408 && Player.y < 3438 && Player.x > 1458 && Player.x < 2928) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2910 && Player.y < 2932 && Player.x > 2822 && Player.x < 2930) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2838 && Player.y < 2862 && Player.x > 2822 && Player.x < 2930) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2334 && Player.y < 2354 && Player.x > 2144 && Player.x < 2930) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2334 && Player.y < 2354 && Player.x > 1458 && Player.x < 2110) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2862 && Player.y < 2886 && Player.x > 1458 && Player.x < 2190) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 3148 && Player.y < 3188 && Player.x > 1458 && Player.x < 1528) {
    Player.isAbleToMoveUp=false;
  }
 else   if (Player.y > 2230 && Player.y < 2240 && Player.x > 1354 && Player.x < 1386) {
    Player.isAbleToMoveUp=false;
  }
 else   Player.isAbleToMoveUp=true;
}