Program: 81218
Project: 81218
Buggy source:
private static void registerBlocks(){
  GameRegistry.registerBlock(basalt,Refs.BASALT_NAME);
  GameRegistry.registerBlock(basalt_cobble,Refs.BASALTCOBBLE_NAME);
  GameRegistry.registerBlock(basalt_brick,Refs.BASALTBRICK_NAME);
  GameRegistry.registerBlock(basaltbrick_cracked,Refs.CRACKEDBASALTBRICK_NAME);
  GameRegistry.registerBlock(fancy_basalt,Refs.CHISELEDBASALTBRICK_NAME);
  GameRegistry.registerBlock(basalt_brick_small,Refs.SMALLBASALTBRICK_NAME);
  GameRegistry.registerBlock(cracked_basalt,Refs.CRACKED_BASALT);
  GameRegistry.registerBlock(basalt_tile,Refs.BASALTTILE_NAME);
  GameRegistry.registerBlock(basalt_paver,Refs.BASALTPAVER_NAME);
  GameRegistry.registerBlock(marble,Refs.MARBLE_NAME);
  GameRegistry.registerBlock(marble_brick,Refs.MARBLEBRICK_NAME);
  GameRegistry.registerBlock(fancy_marble,Refs.CHISELEDMARBLEBRICK_NAME);
  GameRegistry.registerBlock(marble_brick_small,Refs.SMALLMARBLEBRICK_NAME);
  GameRegistry.registerBlock(marble_tile,Refs.MARBLETILE_NAME);
  GameRegistry.registerBlock(marble_paver,Refs.MARBLEPAVER_NAME);
  GameRegistry.registerBlock(nikolite_ore,Refs.NIKOLITEORE_NAME);
  GameRegistry.registerBlock(copper_ore,Refs.COPPERORE_NAME);
  GameRegistry.registerBlock(silver_ore,Refs.SILVERORE_NAME);
  GameRegistry.registerBlock(tin_ore,Refs.TINORE_NAME);
  GameRegistry.registerBlock(ruby_ore,Refs.RUBYORE_NAME);
  GameRegistry.registerBlock(sapphire_ore,Refs.SAPPHIREORE_NAME);
  GameRegistry.registerBlock(amethyst_ore,Refs.AMETHYSTORE_NAME);
  GameRegistry.registerBlock(ruby_block,Refs.RUBYBLOCK_NAME);
  GameRegistry.registerBlock(sapphire_block,Refs.SAPPHIREBLOCK_NAME);
  GameRegistry.registerBlock(amethyst_block,Refs.AMETHYSTBLOCK_NAME);
  GameRegistry.registerBlock(nikolite_block,Refs.NIKOLITEBLOCK_NAME);
  GameRegistry.registerBlock(copper_block,Refs.COPPERBLOCK_NAME);
  GameRegistry.registerBlock(silver_block,Refs.SILVERBLOCK_NAME);
  GameRegistry.registerBlock(tin_block,Refs.TINBLOCK_NAME);
  GameRegistry.registerBlock(flax_crop,Refs.FLAXCROP_NAME);
  GameRegistry.registerBlock(indigo_flower,Refs.INDIGOFLOWER_NAME);
  GameRegistry.registerBlock(alloy_furnace,Refs.ALLOYFURNACE_NAME);
  GameRegistry.registerBlock(lamp_white,Refs.LAMP_WHITE);
  GameRegistry.registerBlock(invertedlamp_white,Refs.INVERTEDLAMP_WHITE);
  GameRegistry.registerBlock(lamp_orange,Refs.LAMP_ORANGE);
  GameRegistry.registerBlock(invertedlamp_orange,Refs.INVERTEDLAMP_ORANGE);
  GameRegistry.registerBlock(lamp_magenta,Refs.LAMP_MAGENTA);
  GameRegistry.registerBlock(invertedlamp_magenta,Refs.INVERTEDLAMP_MAGENTA);
  GameRegistry.registerBlock(lamp_lightblue,Refs.LAMP_LIGHTBLUE);
  GameRegistry.registerBlock(invertedlamp_lightblue,Refs.INVERTEDLAMP_LIGHTBLUE);
  GameRegistry.registerBlock(lamp_yellow,Refs.LAMP_YELLOW);
  GameRegistry.registerBlock(invertedlamp_yellow,Refs.INVERTEDLAMP_YELLOW);
  GameRegistry.registerBlock(lamp_lime,Refs.LAMP_LIME);
  GameRegistry.registerBlock(invertedlamp_lime,Refs.INVERTEDLAMP_LIME);
  GameRegistry.registerBlock(lamp_pink,Refs.LAMP_PINK);
  GameRegistry.registerBlock(invertedlamp_pink,Refs.INVERTEDLAMP_PINK);
  GameRegistry.registerBlock(lamp_gray,Refs.LAMP_GRAY);
  GameRegistry.registerBlock(invertedlamp_gray,Refs.INVERTEDLAMP_GRAY);
  GameRegistry.registerBlock(lamp_lightgray,Refs.LAMP_LIGHTGRAY);
  GameRegistry.registerBlock(invertedlamp_lightgray,Refs.INVERTEDLAMP_LIGHTGRAY);
  GameRegistry.registerBlock(lamp_cyan,Refs.LAMP_CYAN);
  GameRegistry.registerBlock(invertedlamp_cyan,Refs.INVERTEDLAMP_CYAN);
  GameRegistry.registerBlock(lamp_purple,Refs.LAMP_PURPLE);
  GameRegistry.registerBlock(invertedlamp_purple,Refs.INVERTEDLAMP_PURPLE);
  GameRegistry.registerBlock(lamp_blue,Refs.LAMP_BLUE);
  GameRegistry.registerBlock(invertedlamp_blue,Refs.INVERTEDLAMP_BLUE);
  GameRegistry.registerBlock(lamp_brown,Refs.LAMP_BROWN);
  GameRegistry.registerBlock(invertedlamp_brown,Refs.INVERTEDLAMP_BROWN);
  GameRegistry.registerBlock(lamp_green,Refs.LAMP_GREEN);
  GameRegistry.registerBlock(invertedlamp_green,Refs.INVERTEDLAMP_GREEN);
  GameRegistry.registerBlock(lamp_red,Refs.LAMP_RED);
  GameRegistry.registerBlock(invertedlamp_red,Refs.INVERTEDLAMP_RED);
  GameRegistry.registerBlock(lamp_black,Refs.LAMP_BLACK);
  GameRegistry.registerBlock(invertedlamp_black,Refs.INVERTEDLAMP_BLACK);
}

Fixed version (ground truth):
private static void registerBlocks(){
  GameRegistry.registerBlock(basalt,Refs.BASALT_NAME);
  GameRegistry.registerBlock(basalt_cobble,Refs.BASALTCOBBLE_NAME);
  GameRegistry.registerBlock(basalt_brick,Refs.BASALTBRICK_NAME);
  GameRegistry.registerBlock(basaltbrick_cracked,Refs.CRACKEDBASALTBRICK_NAME);
  GameRegistry.registerBlock(fancy_basalt,Refs.CHISELEDBASALTBRICK_NAME);
  GameRegistry.registerBlock(basalt_brick_small,Refs.SMALLBASALTBRICK_NAME);
  GameRegistry.registerBlock(cracked_basalt,Refs.CRACKED_BASALT);
  GameRegistry.registerBlock(basalt_tile,Refs.BASALTTILE_NAME);
  GameRegistry.registerBlock(basalt_paver,Refs.BASALTPAVER_NAME);
  GameRegistry.registerBlock(marble,Refs.MARBLE_NAME);
  GameRegistry.registerBlock(marble_brick,Refs.MARBLEBRICK_NAME);
  GameRegistry.registerBlock(fancy_marble,Refs.CHISELEDMARBLEBRICK_NAME);
  GameRegistry.registerBlock(marble_brick_small,Refs.SMALLMARBLEBRICK_NAME);
  GameRegistry.registerBlock(marble_tile,Refs.MARBLETILE_NAME);
  GameRegistry.registerBlock(marble_paver,Refs.MARBLEPAVER_NAME);
  GameRegistry.registerBlock(nikolite_ore,Refs.NIKOLITEORE_NAME);
  GameRegistry.registerBlock(copper_ore,Refs.COPPERORE_NAME);
  GameRegistry.registerBlock(silver_ore,Refs.SILVERORE_NAME);
  GameRegistry.registerBlock(tin_ore,Refs.TINORE_NAME);
  GameRegistry.registerBlock(ruby_ore,Refs.RUBYORE_NAME);
  GameRegistry.registerBlock(sapphire_ore,Refs.SAPPHIREORE_NAME);
  GameRegistry.registerBlock(amethyst_ore,Refs.AMETHYSTORE_NAME);
  GameRegistry.registerBlock(ruby_block,Refs.RUBYBLOCK_NAME);
  GameRegistry.registerBlock(sapphire_block,Refs.SAPPHIREBLOCK_NAME);
  GameRegistry.registerBlock(amethyst_block,Refs.AMETHYSTBLOCK_NAME);
  GameRegistry.registerBlock(nikolite_block,Refs.NIKOLITEBLOCK_NAME);
  GameRegistry.registerBlock(copper_block,Refs.COPPERBLOCK_NAME);
  GameRegistry.registerBlock(silver_block,Refs.SILVERBLOCK_NAME);
  GameRegistry.registerBlock(tin_block,Refs.TINBLOCK_NAME);
  GameRegistry.registerBlock(flax_crop,Refs.FLAXCROP_NAME);
  GameRegistry.registerBlock(indigo_flower,Refs.INDIGOFLOWER_NAME);
  GameRegistry.registerBlock(alloy_furnace,Refs.ALLOYFURNACE_NAME);
}