Program: 34620
Project: 34620
Buggy source:
public static void loadBlocks(){
  FluidRegistry.registerFluid(BlockEnderGoo.fluid);
  register("String_Node_Str",stone_brick_wall=new BlockStoneBrickWall().setBlockName("String_Node_Str"));
  register("String_Node_Str",gloomrock=new BlockGloomrock().setHardness(5F).setResistance(7F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str"));
  register("String_Node_Str",gloomrock_smooth_slab=new BlockBasicSlab(gloomrock,BlockGloomrock.Meta.SMOOTH.value).setBlockName("String_Node_Str"));
  register("String_Node_Str",gloomrock_smooth_stairs=new BlockBasicStairs(gloomrock,BlockGloomrock.Meta.SMOOTH.value).setBlockName("String_Node_Str"));
  register("String_Node_Str",gloomrock_brick_slab=new BlockBasicSlab(gloomrock,BlockGloomrock.Meta.BRICK.value).setBlockName("String_Node_Str"));
  register("String_Node_Str",gloomrock_brick_stairs=new BlockBasicStairs(gloomrock,BlockGloomrock.Meta.BRICK.value).setBlockName("String_Node_Str"));
  register("String_Node_Str",obsidian_falling=new BlockObsidianEnd().setHardness(50F).setResistance(2000F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",obsidian_stairs=new BlockBasicStairs(Blocks.obsidian,0).setBlockName("String_Node_Str"));
  register("String_Node_Str",obsidian_special=new BlockObsidianSpecial(false).setHardness(28F).setResistance(2000F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",obsidian_special_glow=new BlockObsidianSpecial(true).setHardness(28F).setResistance(2000F).setLightLevel(1F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",end_terrain=new BlockEndstoneTerrain().setHardness(2.5F).setResistance(15F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick=new BlockRavagedBrick().setHardness(3.5F).setResistance(28F).setStepSound(Block.soundTypePiston).setBlockName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_smooth=new BlockRavagedBrickSmooth().setHardness(1F).setResistance(6F).setStepSound(Block.soundTypePiston).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_glow=new BlockBasic(Material.rock).setHardness(1F).setResistance(6F).setLightLevel(1F).setStepSound(Block.soundTypePiston).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_slab=new BlockBasicSlab(ravaged_brick).setBlockName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_stairs=new BlockBasicStairs(ravaged_brick).setBlockName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_fence=new BlockFence("String_Node_Str",Material.rock).setHardness(1.5F).setResistance(6F).setStepSound(Block.soundTypePiston).setBlockName("String_Node_Str"));
  register("String_Node_Str",dungeon_puzzle=new BlockDungeonPuzzle().setBlockUnbreakable().setResistance(6000000F).setStepSound(Block.soundTypeMetal).setBlockName("String_Node_Str"));
  register("String_Node_Str",cinder=new BlockBasic(Material.rock).setHardness(1F).setResistance(10F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",persegrit=new BlockPersegrit().setHardness(4F).setResistance(0.2F).setStepSound(Block.soundTypeGravel).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",laboratory_obsidian=new BlockBasic(Material.rock).setHardness(40F).setResistance(500F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",laboratory_floor=new BlockBasic(Material.rock).setHardness(30F).setResistance(100F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",laboratory_stairs=new BlockBasicStairs(laboratory_floor).setBlockName("String_Node_Str"));
  register("String_Node_Str",end_powder_ore=new BlockEndPowderOre().setHardness(3F).setResistance(12F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",endium_ore=new BlockEndiumOre().setHardness(18F).setResistance(100F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",stardust_ore=new BlockStardustOre().setHardness(7F).setResistance(4F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",igneous_rock_ore=new BlockIgneousRockOre().setHardness(2F).setResistance(5F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",instability_orb_ore=new BlockInstabilityOrbOre().setHardness(5.5F).setResistance(3F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",sphalerite=new BlockSphalerite().setHardness(1.8F).setResistance(40F).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",essence_altar=new BlockEssenceAltar().setHardness(8F).setResistance(20F).setLightOpacity(0).setLightLevel(0.4F).setStepSound(Block.soundTypeMetal).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",enhanced_brewing_stand=new BlockEnhancedBrewingStand().setHardness(0.65F).setLightLevel(0.125F).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",enhanced_tnt=new BlockEnhancedTNT().setHardness(0F).setStepSound(Block.soundTypeGrass).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",decomposition_table=new BlockDecompositionTable().setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",experience_table=new BlockExperienceTable().setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",accumulation_table=new BlockAccumulationTable().setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",extraction_table=new BlockExtractionTable().setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",loot_chest=new BlockLootChest().setBlockUnbreakable().setResistance(6000000F).setStepSound(Block.soundTypePiston).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",endium_block=new BlockCompressed(MapColor.pinkColor).setHardness(14F).setResistance(800F).setStepSound(Block.soundTypeMetal).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",spooky_log=new BlockSpookyLog().setHardness(0.7F).setStepSound(Block.soundTypeWood).setBlockName("String_Node_Str"));
  register("String_Node_Str",spooky_leaves=new BlockSpookyLeaves().setHardness(0.1F).setStepSound(Block.soundTypeGrass).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",ender_goo=new BlockEnderGoo().setHardness(150F).setLightOpacity(2).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",dry_vine=new BlockDryVine().setHardness(0.15F).setStepSound(Block.soundTypeGrass).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",ancient_web=new BlockAncientCobweb().setLightOpacity(1).setHardness(3.5F).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",crossed_decoration=new BlockCrossedDecoration().setHardness(0F).setStepSound(Block.soundTypeGrass).setCreativeTab(null).setBlockName("String_Node_Str"));
  register("String_Node_Str",enderman_head=new BlockEndermanHead().setHardness(1F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",death_flower=new BlockDeathFlower().setHardness(0F).setResistance(4F).setStepSound(Block.soundTypeGrass).setCreativeTab(null).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",energy_cluster=new BlockEnergyCluster().setHardness(0.7F).setResistance(0.2F).setStepSound(BlockEnergyCluster.soundTypeEnergyCluster).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",corrupted_energy_high=new BlockCorruptedEnergy(true).setBlockUnbreakable().setResistance(6000000F));
  register("String_Node_Str",corrupted_energy_low=new BlockCorruptedEnergy(false).setBlockUnbreakable().setResistance(6000000F));
  register("String_Node_Str",laboratory_glass=new BlockLaboratoryGlass().setHardness(5F).setResistance(50F).setLightOpacity(5).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",end_portal_frame=new BlockEndPortalFrame().setBlockUnbreakable().setResistance(6000000F).setLightLevel(0.125F).setStepSound(Block.soundTypeGlass).setBlockName("String_Node_Str"));
  register("String_Node_Str",death_flower_pot=new BlockDeathFlowerPot().setHardness(0F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",laser_beam=new BlockLaserBeam().setBlockUnbreakable().setResistance(6000000F).setLightLevel(1F).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",custom_spawner=new BlockCustomSpawner().setHardness(5F).setStepSound(Block.soundTypeMetal).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",biome_core=new BlockBiomeIslandCore().setBlockUnbreakable().setResistance(6000000F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",special_effects=new BlockSpecialEffects());
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockSlab.class);
  setItemClass("String_Node_Str",ItemBlockSlab.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockEssenceAltar.class);
  setItemClass("String_Node_Str",ItemBlockEnhanceableTile.class);
  setItemClass("String_Node_Str",ItemBlockEnhanceableTile.class);
  setItemClass("String_Node_Str",ItemBlockWithTooltip.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockDynamicColor.class);
  setItemClass("String_Node_Str",ItemBlockDynamicColor.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockEndFlower.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockSlab.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
}

Fixed version (ground truth):
public static void loadBlocks(){
  FluidRegistry.registerFluid(BlockEnderGoo.fluid);
  register("String_Node_Str",stone_brick_wall=new BlockStoneBrickWall().setBlockName("String_Node_Str"));
  register("String_Node_Str",gloomrock=new BlockGloomrock().setHardness(5F).setResistance(7F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str"));
  register("String_Node_Str",gloomrock_smooth_slab=new BlockBasicSlab(gloomrock,BlockGloomrock.Meta.SMOOTH.value).setBlockName("String_Node_Str"));
  register("String_Node_Str",gloomrock_smooth_stairs=new BlockBasicStairs(gloomrock,BlockGloomrock.Meta.SMOOTH.value).setBlockName("String_Node_Str"));
  register("String_Node_Str",gloomrock_brick_slab=new BlockBasicSlab(gloomrock,BlockGloomrock.Meta.BRICK.value).setBlockName("String_Node_Str"));
  register("String_Node_Str",gloomrock_brick_stairs=new BlockBasicStairs(gloomrock,BlockGloomrock.Meta.BRICK.value).setBlockName("String_Node_Str"));
  register("String_Node_Str",obsidian_falling=new BlockObsidianEnd().setHardness(50F).setResistance(2000F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",obsidian_stairs=new BlockBasicStairs(Blocks.obsidian,0).setBlockName("String_Node_Str"));
  register("String_Node_Str",obsidian_special=new BlockObsidianSpecial(false).setHardness(28F).setResistance(2000F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",obsidian_special_glow=new BlockObsidianSpecial(true).setHardness(28F).setResistance(2000F).setLightLevel(1F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",end_terrain=new BlockEndstoneTerrain().setHardness(2.5F).setResistance(15F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick=new BlockRavagedBrick().setHardness(3.5F).setResistance(28F).setStepSound(Block.soundTypePiston).setBlockName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_smooth=new BlockRavagedBrickSmooth().setHardness(1F).setResistance(6F).setStepSound(Block.soundTypePiston).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_glow=new BlockBasic(Material.rock).setHardness(1F).setResistance(6F).setLightLevel(1F).setStepSound(Block.soundTypePiston).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_slab=new BlockBasicSlab(ravaged_brick).setBlockName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_stairs=new BlockBasicStairs(ravaged_brick).setBlockName("String_Node_Str"));
  register("String_Node_Str",ravaged_brick_fence=new BlockFence("String_Node_Str",Material.rock).setHardness(1.5F).setResistance(6F).setStepSound(Block.soundTypePiston).setBlockName("String_Node_Str"));
  register("String_Node_Str",dungeon_puzzle=new BlockDungeonPuzzle().setBlockUnbreakable().setResistance(6000000F).setStepSound(Block.soundTypeMetal).setBlockName("String_Node_Str"));
  register("String_Node_Str",cinder=new BlockBasic(Material.rock).setHardness(1F).setResistance(10F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",persegrit=new BlockPersegrit().setHardness(4F).setResistance(0.2F).setStepSound(Block.soundTypeGravel).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",laboratory_obsidian=new BlockBasic(Material.rock).setHardness(40F).setResistance(500F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",laboratory_floor=new BlockBasic(Material.rock).setHardness(30F).setResistance(100F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",laboratory_stairs=new BlockBasicStairs(laboratory_floor).setBlockName("String_Node_Str"));
  register("String_Node_Str",end_powder_ore=new BlockEndPowderOre().setHardness(3F).setResistance(12F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",endium_ore=new BlockEndiumOre().setHardness(18F).setResistance(100F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",stardust_ore=new BlockStardustOre().setHardness(7F).setResistance(4F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",igneous_rock_ore=new BlockIgneousRockOre().setHardness(2F).setResistance(5F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",instability_orb_ore=new BlockInstabilityOrbOre().setHardness(5.5F).setResistance(3F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",sphalerite=new BlockSphalerite().setHardness(1.8F).setResistance(40F).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",essence_altar=new BlockEssenceAltar().setHardness(8F).setResistance(20F).setLightOpacity(0).setLightLevel(0.4F).setStepSound(Block.soundTypeMetal).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",enhanced_brewing_stand=new BlockEnhancedBrewingStand().setHardness(0.65F).setLightLevel(0.125F).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",enhanced_tnt=new BlockEnhancedTNT().setHardness(0F).setStepSound(Block.soundTypeGrass).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",decomposition_table=new BlockDecompositionTable().setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",experience_table=new BlockExperienceTable().setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",accumulation_table=new BlockAccumulationTable().setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",extraction_table=new BlockExtractionTable().setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",loot_chest=new BlockLootChest().setBlockUnbreakable().setResistance(6000000F).setLightLevel(0.875F).setStepSound(Block.soundTypePiston).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",endium_block=new BlockCompressed(MapColor.pinkColor).setHardness(14F).setResistance(800F).setStepSound(Block.soundTypeMetal).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",spooky_log=new BlockSpookyLog().setHardness(0.7F).setStepSound(Block.soundTypeWood).setBlockName("String_Node_Str"));
  register("String_Node_Str",spooky_leaves=new BlockSpookyLeaves().setHardness(0.1F).setStepSound(Block.soundTypeGrass).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",ender_goo=new BlockEnderGoo().setHardness(150F).setLightOpacity(2).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",dry_vine=new BlockDryVine().setHardness(0.15F).setStepSound(Block.soundTypeGrass).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",ancient_web=new BlockAncientCobweb().setLightOpacity(1).setHardness(3.5F).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",crossed_decoration=new BlockCrossedDecoration().setHardness(0F).setStepSound(Block.soundTypeGrass).setCreativeTab(null).setBlockName("String_Node_Str"));
  register("String_Node_Str",enderman_head=new BlockEndermanHead().setHardness(1F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",death_flower=new BlockDeathFlower().setHardness(0F).setResistance(4F).setStepSound(Block.soundTypeGrass).setCreativeTab(null).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",energy_cluster=new BlockEnergyCluster().setHardness(0.7F).setResistance(0.2F).setStepSound(BlockEnergyCluster.soundTypeEnergyCluster).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",corrupted_energy_high=new BlockCorruptedEnergy(true).setBlockUnbreakable().setResistance(6000000F));
  register("String_Node_Str",corrupted_energy_low=new BlockCorruptedEnergy(false).setBlockUnbreakable().setResistance(6000000F));
  register("String_Node_Str",laboratory_glass=new BlockLaboratoryGlass().setHardness(5F).setResistance(50F).setLightOpacity(5).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",end_portal_frame=new BlockEndPortalFrame().setBlockUnbreakable().setResistance(6000000F).setLightLevel(0.125F).setStepSound(Block.soundTypeGlass).setBlockName("String_Node_Str"));
  register("String_Node_Str",death_flower_pot=new BlockDeathFlowerPot().setHardness(0F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",laser_beam=new BlockLaserBeam().setBlockUnbreakable().setResistance(6000000F).setLightLevel(1F).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",custom_spawner=new BlockCustomSpawner().setHardness(5F).setStepSound(Block.soundTypeMetal).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",biome_core=new BlockBiomeIslandCore().setBlockUnbreakable().setResistance(6000000F).setStepSound(Block.soundTypeStone).setBlockName("String_Node_Str").setBlockTextureName("String_Node_Str"));
  register("String_Node_Str",special_effects=new BlockSpecialEffects());
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockSlab.class);
  setItemClass("String_Node_Str",ItemBlockSlab.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockEssenceAltar.class);
  setItemClass("String_Node_Str",ItemBlockEnhanceableTile.class);
  setItemClass("String_Node_Str",ItemBlockEnhanceableTile.class);
  setItemClass("String_Node_Str",ItemBlockWithTooltip.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockDynamicColor.class);
  setItemClass("String_Node_Str",ItemBlockDynamicColor.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockEndFlower.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockSlab.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
  setItemClass("String_Node_Str",ItemBlockWithSubtypes.class);
}