Program: 134099
Project: 134099
Buggy source:
public FireCombo(Player player,String ability){
  if (!enabled)   return;
  if (!GeneralMethods.getBendingPlayer(player.getName()).hasElement(Element.Fire))   return;
  if (Commands.isToggledForAll)   return;
  if (GeneralMethods.isRegionProtectedFromBuild(player,"String_Node_Str",player.getLocation()))   return;
  if (!GeneralMethods.getBendingPlayer(player.getName()).isToggled())   return;
  time=System.currentTimeMillis();
  this.player=player;
  this.ability=ability;
  this.bplayer=GeneralMethods.getBendingPlayer(player.getName());
  if (ChiMethods.isChiBlocked(player.getName()) || Bloodbending.isBloodbended(player) || Paralyze.isParalyzed(player)) {
    return;
  }
  if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=FIRE_KICK_DAMAGE;
    range=FIRE_KICK_RANGE;
    speed=1;
    cooldown=FIRE_KICK_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=FIRE_SPIN_DAMAGE;
    range=FIRE_SPIN_RANGE;
    speed=0.3;
    cooldown=FIRE_SPIN_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=FIRE_WHEEL_DAMAGE;
    range=FIRE_WHEEL_RANGE;
    speed=FIRE_WHEEL_SPEED;
    cooldown=FIRE_WHEEL_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    speed=JET_BLAST_SPEED;
    cooldown=JET_BLAST_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=JET_BLAZE_DAMAGE;
    speed=JET_BLAZE_SPEED;
    cooldown=JET_BLAZE_COOLDOWN;
  }
  if (AvatarState.isAvatarState(player)) {
    cooldown=0;
    damage=AvatarState.getValue(damage);
    range=AvatarState.getValue(range);
  }
  instances.add(this);
}

Fixed version (ground truth):
public FireCombo(Player player,String ability){
  if (!enabled)   return;
  if (!GeneralMethods.getBendingPlayer(player.getName()).hasElement(Element.Fire))   return;
  if (Commands.isToggledForAll)   return;
  if (GeneralMethods.isRegionProtectedFromBuild(player,"String_Node_Str",player.getLocation()))   return;
  if (!GeneralMethods.getBendingPlayer(player.getName()).isToggled())   return;
  time=System.currentTimeMillis();
  this.player=player;
  this.ability=ability;
  this.bplayer=GeneralMethods.getBendingPlayer(player.getName());
  if (GeneralMethods.canBend(player.getDisplayName(),ability)) {
    return;
  }
  if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=FIRE_KICK_DAMAGE;
    range=FIRE_KICK_RANGE;
    speed=1;
    cooldown=FIRE_KICK_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=FIRE_SPIN_DAMAGE;
    range=FIRE_SPIN_RANGE;
    speed=0.3;
    cooldown=FIRE_SPIN_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=FIRE_WHEEL_DAMAGE;
    range=FIRE_WHEEL_RANGE;
    speed=FIRE_WHEEL_SPEED;
    cooldown=FIRE_WHEEL_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    speed=JET_BLAST_SPEED;
    cooldown=JET_BLAST_COOLDOWN;
  }
 else   if (ability.equalsIgnoreCase("String_Node_Str")) {
    damage=JET_BLAZE_DAMAGE;
    speed=JET_BLAZE_SPEED;
    cooldown=JET_BLAZE_COOLDOWN;
  }
  if (AvatarState.isAvatarState(player)) {
    cooldown=0;
    damage=AvatarState.getValue(damage);
    range=AvatarState.getValue(range);
  }
  instances.add(this);
}