Program: 86641
Project: 86641
Buggy source:
@Override public void render(Canvas canvas,Camera camera,float alpha){
  canvas.drawImage(miniMap,0,0,mapColor);
  Map map=game.getMap();
  float xr=(float)miniMap.getRegionWidth() / (float)map.getMapWidth();
  float yr=(float)miniMap.getRegionHeight() / (float)map.getMapHeight();
  xr-=0.01f;
  yr-=0.01f;
  ClientPlayers players=game.getPlayers();
  for (int i=0; i < players.getMaxNumberOfPlayers(); i++) {
    ClientPlayer ent=players.getPlayer(i);
    if (ent != null && ent.isAlive() && (ent.getEntity().getLastUpdate() > gameClock - 1000)) {
      ClientTeam team=ent.getTeam();
      Vector2f p=ent.getEntity().getCenterPos();
      int x=(int)(xr * p.x);
      int y=(int)(yr * p.y);
      ClientWeapon weapon=ent.getEntity().getWeapon();
      if (weapon != null) {
        if (weapon.getState().equals(WeaponState.FIRING)) {
          canvas.fillCircle(3.0f,x - 1,y - 1,0xfaffff00);
        }
      }
      canvas.fillCircle(2.0f,x,y,team.getColor());
    }
  }
  List<ClientBombTarget> targets=game.getBombTargets();
  for (int i=0; i < targets.size(); i++) {
    ClientBombTarget target=targets.get(i);
    Vector2f p=target.getCenterPos();
    int x=(int)(xr * p.x);
    int y=(int)(yr * p.y);
    if (target.isAlive()) {
      if (target.isBombPlanted()) {
        canvas.fillCircle(4.0f,x - 1,y - 1,0xfaFF3300);
      }
      canvas.fillCircle(3.0f,x,y,0xfa009933);
    }
  }
  Vector2f cameraPos=camera.getRenderPosition(alpha);
  int x=(int)Math.ceil(xr * cameraPos.x + 5);
  int y=(int)Math.ceil(yr * cameraPos.y + 5);
  int width=(int)Math.ceil(camera.getViewPort().width * xr);
  int height=(int)Math.ceil(camera.getViewPort().height * yr);
  canvas.drawRect(x,y,width,height,0x01fffffff);
}

Fixed version (ground truth):
@Override public void render(Canvas canvas,Camera camera,float alpha){
  canvas.drawImage(miniMap,0,0,mapColor);
  Map map=game.getMap();
  float xr=(float)miniMap.getRegionWidth() / (float)map.getMapWidth();
  float yr=(float)miniMap.getRegionHeight() / (float)map.getMapHeight();
  xr-=0.015f;
  yr-=0.015f;
  ClientPlayers players=game.getPlayers();
  for (int i=0; i < players.getMaxNumberOfPlayers(); i++) {
    ClientPlayer ent=players.getPlayer(i);
    if (ent != null && ent.isAlive() && (ent.getEntity().getLastUpdate() > gameClock - 1000)) {
      ClientTeam team=ent.getTeam();
      Vector2f p=ent.getEntity().getCenterPos();
      int x=(int)(xr * p.x);
      int y=(int)(yr * p.y);
      ClientWeapon weapon=ent.getEntity().getWeapon();
      if (weapon != null) {
        if (weapon.getState().equals(WeaponState.FIRING)) {
          canvas.fillCircle(3.0f,x - 1,y - 1,0xfaffff00);
        }
      }
      canvas.fillCircle(2.0f,x,y,team.getColor());
    }
  }
  List<ClientBombTarget> targets=game.getBombTargets();
  for (int i=0; i < targets.size(); i++) {
    ClientBombTarget target=targets.get(i);
    Vector2f p=target.getCenterPos();
    int x=(int)(xr * p.x);
    int y=(int)(yr * p.y);
    if (target.isAlive()) {
      if (target.isBombPlanted()) {
        canvas.fillCircle(4.0f,x - 1,y - 1,0xfaFF3300);
      }
      canvas.fillCircle(3.0f,x,y,0xfa009933);
    }
  }
  Vector2f cameraPos=camera.getRenderPosition(alpha);
  int x=(int)Math.ceil(xr * cameraPos.x + 5);
  int y=(int)Math.ceil(yr * cameraPos.y + 5);
  int width=(int)Math.ceil(camera.getViewPort().width * xr);
  int height=(int)Math.ceil(camera.getViewPort().height * yr);
  canvas.drawRect(x,y,width,height,0x01fffffff);
}