Program: 158856
Project: 158856
Buggy source:
@Override public boolean apply(Game game,Ability source){
  Map<UUID,List<Permanent>> permanentsOwned=new HashMap<>();
  Collection<Permanent> permanents=game.getBattlefield().getAllPermanents();
  for (  Permanent permanent : permanents) {
    List<Permanent> list=permanentsOwned.get(permanent.getOwnerId());
    if (list == null) {
      list=new ArrayList<>();
    }
    list.add(permanent);
    permanentsOwned.put(permanent.getOwnerId(),list);
  }
  Map<UUID,Integer> permanentsCount=new HashMap<>();
  for (  UUID playerId : game.getState().getPlayersInRange(source.getControllerId(),game)) {
    Player player=game.getPlayer(playerId);
    if (player != null) {
      int handCards=player.getHand().size();
      player.moveCards(player.getHand(),Zone.HAND,Zone.LIBRARY,source,game);
      List<Permanent> list=permanentsOwned.remove(player.getId());
      permanentsCount.put(playerId,handCards + (list != null ? list.size() : 0));
      for (      Permanent permanent : list) {
        permanent.moveToZone(Zone.LIBRARY,source.getSourceId(),game,true);
      }
      player.getLibrary().shuffle();
    }
  }
  for (  UUID playerId : game.getState().getPlayersInRange(source.getControllerId(),game)) {
    Player player=game.getPlayer(playerId);
    if (player != null) {
      int count=permanentsCount.get(playerId);
      if (count > 0) {
        player.drawCards(count,game);
      }
    }
  }
  for (  UUID playerId : game.getState().getPlayersInRange(source.getControllerId(),game)) {
    Player player=game.getPlayer(playerId);
    if (player != null) {
      TargetCard target=new TargetCardInHand(0,Integer.MAX_VALUE,new FilterLandCard("String_Node_Str"));
      player.chooseTarget(Outcome.PutLandInPlay,player.getHand(),target,source,game);
      for (      UUID cardId : target.getTargets()) {
        Card card=game.getCard(cardId);
        if (card != null) {
          player.putOntoBattlefieldWithInfo(card,game,Zone.HAND,source.getSourceId(),true);
        }
      }
    }
  }
  return true;
}

Fixed version (ground truth):
@Override public boolean apply(Game game,Ability source){
  Map<UUID,List<Permanent>> permanentsOwned=new HashMap<>();
  Collection<Permanent> permanents=game.getBattlefield().getAllPermanents();
  for (  Permanent permanent : permanents) {
    List<Permanent> list=permanentsOwned.get(permanent.getOwnerId());
    if (list == null) {
      list=new ArrayList<>();
      permanentsOwned.put(permanent.getOwnerId(),list);
    }
    list.add(permanent);
  }
  Map<UUID,Integer> permanentsCount=new HashMap<>();
  for (  UUID playerId : game.getState().getPlayersInRange(source.getControllerId(),game)) {
    Player player=game.getPlayer(playerId);
    if (player != null) {
      int handCards=player.getHand().size();
      player.moveCards(player.getHand(),Zone.HAND,Zone.LIBRARY,source,game);
      List<Permanent> list=permanentsOwned.remove(player.getId());
      permanentsCount.put(playerId,handCards + (list != null ? list.size() : 0));
      for (      Permanent permanent : list) {
        player.moveCardToLibraryWithInfo(permanent,source.getSourceId(),game,Zone.BATTLEFIELD,true,true);
      }
      player.getLibrary().shuffle();
    }
  }
  for (  UUID playerId : game.getState().getPlayersInRange(source.getControllerId(),game)) {
    Player player=game.getPlayer(playerId);
    if (player != null) {
      int count=permanentsCount.get(playerId);
      if (count > 0) {
        player.drawCards(count,game);
      }
    }
  }
  for (  UUID playerId : game.getState().getPlayersInRange(source.getControllerId(),game)) {
    Player player=game.getPlayer(playerId);
    if (player != null) {
      TargetCard target=new TargetCardInHand(0,Integer.MAX_VALUE,new FilterLandCard("String_Node_Str"));
      player.chooseTarget(Outcome.PutLandInPlay,player.getHand(),target,source,game);
      for (      UUID cardId : target.getTargets()) {
        Card card=game.getCard(cardId);
        if (card != null) {
          player.putOntoBattlefieldWithInfo(card,game,Zone.HAND,source.getSourceId(),false);
        }
      }
    }
  }
  return true;
}