Program: 56772
Project: 56772
Buggy source:
@Override public void render(GL2 gl,float x,float y,List<SelectionType> selectionTypes){
  if (average == null)   return;
  colorCalculator.setBaseColor(MappedDataRenderer.SUMMARY_BAR_COLOR);
  List<List<SelectionType>> selectionLists=new ArrayList<List<SelectionType>>();
  selectionLists.add(selectionTypes);
  colorCalculator.calculateColors(Algorithms.mergeListsToUniqueList(selectionLists));
  float[] topBarColor=colorCalculator.getPrimaryColor().getRGBA();
  float[] bottomBarColor=colorCalculator.getSecondaryColor().getRGBA();
  gl.glPushName(contentRenderer.parentView.getPickingManager().getPickingID(contentRenderer.parentView.getID(),EPickingType.SAMPLE_GROUP_RENDERER.name(),rendererID));
  gl.glBegin(GL2GL3.GL_QUADS);
  gl.glColor4fv(bottomBarColor,0);
  gl.glVertex3f(0,y / 3,z);
  gl.glColor3f(bottomBarColor[0] * 0.9f,bottomBarColor[1] * 0.9f,bottomBarColor[2] * 0.9f);
  gl.glVertex3d(average.getArithmeticMean() * x,y / 3,z);
  gl.glColor3f(topBarColor[0] * 0.9f,topBarColor[1] * 0.9f,topBarColor[2] * 0.9f);
  gl.glVertex3d(average.getArithmeticMean() * x,y / 3 * 2,z);
  gl.glColor4fv(topBarColor,0);
  gl.glVertex3f(0,y / 3 * 2,z);
  gl.glEnd();
  gl.glColor3f(0,0,0);
  gl.glLineWidth(0.5f);
  gl.glBegin(GL.GL_LINE_STRIP);
  gl.glVertex3f(0,y / 3,z);
  gl.glVertex3d(average.getArithmeticMean() * x,y / 3,z);
  gl.glVertex3d(average.getArithmeticMean() * x,y / 3 * 2,z);
  gl.glVertex3f(0,y / 3 * 2,z);
  gl.glEnd();
  float lineZ=z + 0.01f;
  gl.glColor3f(0,0,0);
  gl.glLineWidth(0.8f);
  float xMinusDeviation=(float)(average.getArithmeticMean() - average.getStandardDeviation()) * x;
  float xPlusDeviation=(float)(average.getArithmeticMean() + average.getStandardDeviation()) * x;
  float lineTailHeight=contentRenderer.parentView.getPixelGLConverter().getGLHeightForPixelHeight(3);
  gl.glBegin(GL.GL_LINES);
  gl.glVertex3f(xMinusDeviation,y / 2,lineZ);
  gl.glVertex3f(xPlusDeviation,y / 2,lineZ);
  gl.glLineWidth(0.6f);
  gl.glVertex3f(xPlusDeviation,y / 2 - lineTailHeight,lineZ);
  gl.glVertex3f(xPlusDeviation,y / 2 + lineTailHeight,lineZ);
  gl.glVertex3f(xMinusDeviation,y / 2 - lineTailHeight,lineZ);
  gl.glVertex3f(xMinusDeviation,y / 2 + lineTailHeight,lineZ);
  gl.glEnd();
  gl.glPopName();
}

Fixed version (ground truth):
@Override public void render(GL2 gl,float x,float y,List<SelectionType> selectionTypes){
  if (average == null)   return;
  colorCalculator.setBaseColor(MappedDataRenderer.SUMMARY_BAR_COLOR);
  List<List<SelectionType>> selectionLists=new ArrayList<List<SelectionType>>();
  selectionLists.add(selectionTypes);
  colorCalculator.calculateColors(Algorithms.mergeListsToUniqueList(selectionLists));
  float[] topBarColor=colorCalculator.getPrimaryColor().getRGBA();
  float[] bottomBarColor=colorCalculator.getSecondaryColor().getRGBA();
  gl.glPushName(contentRenderer.parentView.getPickingManager().getPickingID(contentRenderer.parentView.getID(),EPickingType.SAMPLE_GROUP_RENDERER.name(),rendererID));
  gl.glBegin(GL2GL3.GL_QUADS);
  gl.glColor4fv(bottomBarColor,0);
  gl.glVertex3f(0,y / 3,z);
  gl.glColor3f(bottomBarColor[0] * 0.9f,bottomBarColor[1] * 0.9f,bottomBarColor[2] * 0.9f);
  gl.glVertex3d(average.getArithmeticMean() * x,y / 3,z);
  gl.glColor3f(topBarColor[0] * 0.9f,topBarColor[1] * 0.9f,topBarColor[2] * 0.9f);
  gl.glVertex3d(average.getArithmeticMean() * x,y / 3 * 2,z);
  gl.glColor4fv(topBarColor,0);
  gl.glVertex3f(0,y / 3 * 2,z);
  gl.glEnd();
  gl.glColor3f(0,0,0);
  gl.glLineWidth(0.5f);
  gl.glBegin(GL.GL_LINE_STRIP);
  gl.glVertex3f(0,y / 3,z);
  gl.glVertex3d(average.getArithmeticMean() * x,y / 3,z);
  gl.glVertex3d(average.getArithmeticMean() * x,y / 3 * 2,z);
  gl.glVertex3f(0,y / 3 * 2,z);
  gl.glEnd();
  float lineZ=z + 0.01f;
  gl.glColor3f(0,0,0);
  gl.glLineWidth(0.8f);
  float xMinusDeviation=(float)(average.getArithmeticMean() - average.getStandardDeviation()) * x;
  float xPlusDeviation=(float)(average.getArithmeticMean() + average.getStandardDeviation()) * x;
  float lineTailHeight=contentRenderer.parentView.getPixelGLConverter().getGLHeightForPixelHeight(3);
  gl.glBegin(GL.GL_LINES);
  gl.glVertex3f(xMinusDeviation,y / 2,lineZ);
  gl.glVertex3f(xPlusDeviation,y / 2,lineZ);
  gl.glVertex3f(xPlusDeviation,y / 2 - lineTailHeight,lineZ);
  gl.glVertex3f(xPlusDeviation,y / 2 + lineTailHeight,lineZ);
  gl.glVertex3f(xMinusDeviation,y / 2 - lineTailHeight,lineZ);
  gl.glVertex3f(xMinusDeviation,y / 2 + lineTailHeight,lineZ);
  gl.glEnd();
  gl.glPopName();
}