Program: 164182
Project: 164182
Buggy source:
public void reset(int index,float x,float y,int type){
  revive();
  this.type=type;
switch (type) {
case DISCOVER:
    frame(film.get(LIGHT));
  break;
case EVOKE:
case MASTERY:
case KIT:
case FORGE:
frame(film.get(STAR));
break;
case RATTLE:
frame(film.get(BONE));
break;
case JET:
case TOXIC:
case VENOM:
case PARALYSIS:
case STENCH:
case CONFUSION:
case DUST:
frame(film.get(STEAM));
break;
default :
frame(film.get(type));
}
this.x=x - origin.x;
this.y=y - origin.y;
resetColor();
scale.set(1);
speed.set(0);
acc.set(0);
angle=0;
angularSpeed=0;
switch (type) {
case HEALING:
speed.set(0,-20);
lifespan=1f;
break;
case STAR:
speed.polar(Random.Float(2 * 3.1415926f),Random.Float(128));
acc.set(0,128);
angle=Random.Float(360);
angularSpeed=Random.Float(-360,+360);
lifespan=1f;
break;
case FORGE:
speed.polar(Random.Float(-3.1415926f),Random.Float(64));
acc.set(0,128);
angle=Random.Float(360);
angularSpeed=Random.Float(-360,+360);
lifespan=0.51f;
break;
case EVOKE:
speed.polar(Random.Float(-3.1415926f),50);
acc.set(0,50);
angle=Random.Float(360);
angularSpeed=Random.Float(-180,+180);
lifespan=1f;
break;
case KIT:
speed.polar(index * 3.1415926f / 5,50);
acc.set(-speed.x,-speed.y);
angle=index * 36;
angularSpeed=360;
lifespan=1f;
break;
case MASTERY:
speed.set(Random.Int(2) == 0 ? Random.Float(-128,-64) : Random.Float(+64,+128),0);
angularSpeed=speed.x < 0 ? -180 : +180;
acc.set(-speed.x,0);
lifespan=0.5f;
break;
case LIGHT:
angle=Random.Float(360);
angularSpeed=90;
lifespan=1f;
break;
case DISCOVER:
angle=Random.Float(360);
angularSpeed=90;
lifespan=0.5f;
am=0;
break;
case QUESTION:
lifespan=0.8f;
break;
case UP:
speed.set(0,-20);
lifespan=1f;
break;
case SCREAM:
lifespan=0.9f;
break;
case BONE:
lifespan=0.2f;
speed.polar(Random.Float(2 * 3.1415926f),24 / lifespan);
acc.set(0,128);
angle=Random.Float(360);
angularSpeed=360;
break;
case RATTLE:
lifespan=0.5f;
speed.set(0,-200);
acc.set(0,-2 * speed.y / lifespan);
angle=Random.Float(360);
angularSpeed=360;
break;
case WOOL:
lifespan=0.5f;
speed.set(0,-50);
angle=Random.Float(360);
angularSpeed=Random.Float(-360,+360);
break;
case ROCK:
angle=Random.Float(360);
angularSpeed=Random.Float(-360,+360);
scale.set(Random.Float(1,2));
speed.set(0,64);
lifespan=0.2f;
y-=speed.y * lifespan;
break;
case NOTE:
angularSpeed=Random.Float(-30,+30);
speed.polar((angularSpeed - 90) * PointF.G2R,30);
lifespan=1f;
break;
case CHANGE:
angle=Random.Float(360);
speed.polar((angle - 90) * PointF.G2R,Random.Float(4,12));
lifespan=1.5f;
break;
case HEART:
speed.set(Random.Int(-10,+10),-40);
angularSpeed=Random.Float(-45,+45);
lifespan=1f;
break;
case BUBBLE:
speed.set(0,-15);
scale.set(Random.Float(0.8f,1));
lifespan=Random.Float(0.8f,1.5f);
break;
case STEAM:
speed.y=-Random.Float(20,30);
angularSpeed=Random.Float(+180);
angle=Random.Float(360);
lifespan=1f;
break;
case JET:
speed.y=+32;
acc.y=-64;
angularSpeed=Random.Float(180,360);
angle=Random.Float(360);
lifespan=0.5f;
break;
case TOXIC:
hardlight(0x50FF60);
angularSpeed=30;
angle=Random.Float(360);
lifespan=Random.Float(1f,3f);
break;
case VENOM:
hardlight(0x8844FF);
angularSpeed=30;
angle=Random.Float(360);
lifespan=Random.Float(1f,3f);
break;
case PARALYSIS:
hardlight(0xFFFF66);
angularSpeed=-30;
angle=Random.Float(360);
lifespan=Random.Float(1f,3f);
break;
case STENCH:
hardlight(0x003300);
angularSpeed=-30;
angle=Random.Float(360);
lifespan=Random.Float(1f,3f);
break;
case CONFUSION:
hardlight(Random.Int(0x1000000) | 0x000080);
angularSpeed=Random.Float(-20,+20);
angle=Random.Float(360);
lifespan=Random.Float(1f,3f);
break;
case DUST:
hardlight(0xFFFF66);
angle=Random.Float(360);
speed.polar(Random.Float(2 * 3.1415926f),Random.Float(16,48));
lifespan=0.5f;
break;
case COIN:
speed.polar(-PointF.PI * Random.Float(0.3f,0.7f),Random.Float(48,96));
acc.y=256;
lifespan=-speed.y / acc.y * 2;
break;
}
left=lifespan;
}

Fixed version (ground truth):
public void reset(int index,float x,float y,int type){
  revive();
  this.type=type;
switch (type) {
case DISCOVER:
case RED_LIGHT:
    frame(film.get(LIGHT));
  break;
case EVOKE:
case MASTERY:
case KIT:
case FORGE:
frame(film.get(STAR));
break;
case RATTLE:
frame(film.get(BONE));
break;
case JET:
case TOXIC:
case VENOM:
case PARALYSIS:
case STENCH:
case CONFUSION:
case DUST:
frame(film.get(STEAM));
break;
default :
frame(film.get(type));
}
this.x=x - origin.x;
this.y=y - origin.y;
resetColor();
scale.set(1);
speed.set(0);
acc.set(0);
angle=0;
angularSpeed=0;
switch (type) {
case HEALING:
speed.set(0,-20);
lifespan=1f;
break;
case STAR:
speed.polar(Random.Float(2 * 3.1415926f),Random.Float(128));
acc.set(0,128);
angle=Random.Float(360);
angularSpeed=Random.Float(-360,+360);
lifespan=1f;
break;
case FORGE:
speed.polar(Random.Float(-3.1415926f),Random.Float(64));
acc.set(0,128);
angle=Random.Float(360);
angularSpeed=Random.Float(-360,+360);
lifespan=0.51f;
break;
case EVOKE:
speed.polar(Random.Float(-3.1415926f),50);
acc.set(0,50);
angle=Random.Float(360);
angularSpeed=Random.Float(-180,+180);
lifespan=1f;
break;
case KIT:
speed.polar(index * 3.1415926f / 5,50);
acc.set(-speed.x,-speed.y);
angle=index * 36;
angularSpeed=360;
lifespan=1f;
break;
case MASTERY:
speed.set(Random.Int(2) == 0 ? Random.Float(-128,-64) : Random.Float(+64,+128),0);
angularSpeed=speed.x < 0 ? -180 : +180;
acc.set(-speed.x,0);
lifespan=0.5f;
break;
case RED_LIGHT:
tint(0xFFCC0000);
case LIGHT:
angle=Random.Float(360);
angularSpeed=90;
lifespan=1f;
break;
case DISCOVER:
angle=Random.Float(360);
angularSpeed=90;
lifespan=0.5f;
am=0;
break;
case QUESTION:
lifespan=0.8f;
break;
case UP:
speed.set(0,-20);
lifespan=1f;
break;
case SCREAM:
lifespan=0.9f;
break;
case BONE:
lifespan=0.2f;
speed.polar(Random.Float(2 * 3.1415926f),24 / lifespan);
acc.set(0,128);
angle=Random.Float(360);
angularSpeed=360;
break;
case RATTLE:
lifespan=0.5f;
speed.set(0,-200);
acc.set(0,-2 * speed.y / lifespan);
angle=Random.Float(360);
angularSpeed=360;
break;
case WOOL:
lifespan=0.5f;
speed.set(0,-50);
angle=Random.Float(360);
angularSpeed=Random.Float(-360,+360);
break;
case ROCK:
angle=Random.Float(360);
angularSpeed=Random.Float(-360,+360);
scale.set(Random.Float(1,2));
speed.set(0,64);
lifespan=0.2f;
y-=speed.y * lifespan;
break;
case NOTE:
angularSpeed=Random.Float(-30,+30);
speed.polar((angularSpeed - 90) * PointF.G2R,30);
lifespan=1f;
break;
case CHANGE:
angle=Random.Float(360);
speed.polar((angle - 90) * PointF.G2R,Random.Float(4,12));
lifespan=1.5f;
break;
case HEART:
speed.set(Random.Int(-10,+10),-40);
angularSpeed=Random.Float(-45,+45);
lifespan=1f;
break;
case BUBBLE:
speed.set(0,-15);
scale.set(Random.Float(0.8f,1));
lifespan=Random.Float(0.8f,1.5f);
break;
case STEAM:
speed.y=-Random.Float(20,30);
angularSpeed=Random.Float(+180);
angle=Random.Float(360);
lifespan=1f;
break;
case JET:
speed.y=+32;
acc.y=-64;
angularSpeed=Random.Float(180,360);
angle=Random.Float(360);
lifespan=0.5f;
break;
case TOXIC:
hardlight(0x50FF60);
angularSpeed=30;
angle=Random.Float(360);
lifespan=Random.Float(1f,3f);
break;
case VENOM:
hardlight(0x8844FF);
angularSpeed=30;
angle=Random.Float(360);
lifespan=Random.Float(1f,3f);
break;
case PARALYSIS:
hardlight(0xFFFF66);
angularSpeed=-30;
angle=Random.Float(360);
lifespan=Random.Float(1f,3f);
break;
case STENCH:
hardlight(0x003300);
angularSpeed=-30;
angle=Random.Float(360);
lifespan=Random.Float(1f,3f);
break;
case CONFUSION:
hardlight(Random.Int(0x1000000) | 0x000080);
angularSpeed=Random.Float(-20,+20);
angle=Random.Float(360);
lifespan=Random.Float(1f,3f);
break;
case DUST:
hardlight(0xFFFF66);
angle=Random.Float(360);
speed.polar(Random.Float(2 * 3.1415926f),Random.Float(16,48));
lifespan=0.5f;
break;
case COIN:
speed.polar(-PointF.PI * Random.Float(0.3f,0.7f),Random.Float(48,96));
acc.y=256;
lifespan=-speed.y / acc.y * 2;
break;
}
left=lifespan;
}