Program: 112830
Project: 112830
Buggy source:
/** 
 * Use the card on the given target
 * @param thisCardIndex The index (position) of the card in the hand
 * @param playerIndex The index of the target player.  0 if targeting yourself or your own minions, 1 if targeting the enemy
 * @param minionIndex The index of the target minion.
 * @param boardState The BoardState before this card has performed its action.  It will be manipulated and returned.
 * @return The boardState is manipulated and returned
 */
@Override public HearthTreeNode<BoardState> useOn(int thisCardIndex,int playerIndex,int minionIndex,HearthTreeNode<BoardState> boardState,Deck deck) throws HSInvalidPlayerIndexException {
  HearthTreeNode<BoardState> toRet=this.use_core(thisCardIndex,playerIndex,minionIndex,boardState,deck);
  if (toRet != null) {
    if (!transformed_) {
      for (int j=0; j < toRet.data_.getNumCards_hand(); ++j) {
        toRet=toRet.data_.getCard_hand_p0(j).otherCardUsedEvent(j,toRet,deck);
      }
      toRet=toRet.data_.getHero_p0().otherCardUsedEvent(0,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p0(); ++j) {
        toRet=toRet.data_.getMinion_p0(j).otherCardUsedEvent(j,toRet,deck);
      }
      toRet=toRet.data_.getHero_p1().otherCardUsedEvent(0,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p1(); ++j) {
        toRet=toRet.data_.getMinion_p1(j).otherCardUsedEvent(j,toRet,deck);
      }
    }
    if (summoned_) {
      toRet=toRet.data_.getHero_p0().minionSummonedEvent(playerIndex,minionIndex,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p0(); ++j) {
        toRet=toRet.data_.getMinion_p0(j).minionSummonedEvent(playerIndex,minionIndex,toRet,deck);
      }
      toRet=toRet.data_.getHero_p1().minionSummonedEvent(playerIndex,minionIndex,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p1(); ++j) {
        toRet=toRet.data_.getMinion_p1(j).minionSummonedEvent(playerIndex,minionIndex,toRet,deck);
      }
    }
 else {
      toRet=toRet.data_.getHero_p0().minionPlacedEvent(playerIndex,minionIndex,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p0(); ++j) {
        toRet=toRet.data_.getMinion_p0(j).minionPlacedEvent(playerIndex,minionIndex,toRet,deck);
      }
      toRet=toRet.data_.getHero_p1().minionPlacedEvent(playerIndex,minionIndex,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p1(); ++j) {
        toRet=toRet.data_.getMinion_p1(j).minionPlacedEvent(playerIndex,minionIndex,toRet,deck);
      }
    }
  }
  return toRet;
}

Fixed version (ground truth):
/** 
 * Use the card on the given target
 * @param thisCardIndex The index (position) of the card in the hand
 * @param playerIndex The index of the target player.  0 if targeting yourself or your own minions, 1 if targeting the enemy
 * @param minionIndex The index of the target minion.
 * @param boardState The BoardState before this card has performed its action.  It will be manipulated and returned.
 * @return The boardState is manipulated and returned
 */
@Override public HearthTreeNode<BoardState> useOn(int thisCardIndex,int playerIndex,int minionIndex,HearthTreeNode<BoardState> boardState,Deck deck) throws HSInvalidPlayerIndexException {
  HearthTreeNode<BoardState> toRet=this.use_core(thisCardIndex,playerIndex,minionIndex,boardState,deck);
  if (toRet != null) {
    if (!transformed_) {
      for (int j=0; j < toRet.data_.getNumCards_hand(); ++j) {
        toRet=toRet.data_.getCard_hand_p0(j).otherCardUsedEvent(j,toRet,deck);
      }
      toRet=toRet.data_.getHero_p0().otherCardUsedEvent(0,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p0(); ++j) {
        toRet=toRet.data_.getMinion_p0(j).otherCardUsedEvent(j,toRet,deck);
      }
      toRet=toRet.data_.getHero_p1().otherCardUsedEvent(0,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p1(); ++j) {
        toRet=toRet.data_.getMinion_p1(j).otherCardUsedEvent(j,toRet,deck);
      }
    }
    if (summoned_) {
      toRet=toRet.data_.getHero_p0().minionSummonedEvent(0,0,playerIndex,minionIndex,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p0(); ++j) {
        toRet=toRet.data_.getMinion_p0(j).minionSummonedEvent(0,j + 1,playerIndex,minionIndex,toRet,deck);
      }
      toRet=toRet.data_.getHero_p1().minionSummonedEvent(1,0,playerIndex,minionIndex,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p1(); ++j) {
        toRet=toRet.data_.getMinion_p1(j).minionSummonedEvent(1,j + 1,playerIndex,minionIndex,toRet,deck);
      }
    }
 else {
      toRet=toRet.data_.getHero_p0().minionPlacedEvent(0,0,playerIndex,minionIndex,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p0(); ++j) {
        toRet=toRet.data_.getMinion_p0(j).minionPlacedEvent(0,j + 1,playerIndex,minionIndex,toRet,deck);
      }
      toRet=toRet.data_.getHero_p1().minionPlacedEvent(1,0,playerIndex,minionIndex,toRet,deck);
      for (int j=0; j < toRet.data_.getNumMinions_p1(); ++j) {
        toRet=toRet.data_.getMinion_p1(j).minionPlacedEvent(1,j + 1,playerIndex,minionIndex,toRet,deck);
      }
    }
  }
  return toRet;
}