Program: 164331
Project: 164331
Buggy source:
public void press(int cell,Char ch){
  if (pit[cell] && ch == Dungeon.hero) {
    Chasm.heroFall(cell);
    return;
  }
  TimekeepersHourglass.timeFreeze timeFreeze=null;
  if (ch != null)   timeFreeze=ch.buff(TimekeepersHourglass.timeFreeze.class);
  boolean frozen=timeFreeze != null;
  boolean trap=false;
switch (map[cell]) {
case Terrain.SECRET_TOXIC_TRAP:
    GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.TOXIC_TRAP:
  trap=true;
if (!frozen) ToxicTrap.trigger(cell,ch);
break;
case Terrain.SECRET_FIRE_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.FIRE_TRAP:
trap=true;
if (!frozen) FireTrap.trigger(cell,ch);
break;
case Terrain.SECRET_PARALYTIC_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.PARALYTIC_TRAP:
trap=true;
if (!frozen) ParalyticTrap.trigger(cell,ch);
break;
case Terrain.SECRET_POISON_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.POISON_TRAP:
trap=true;
if (!frozen) PoisonTrap.trigger(cell,ch);
break;
case Terrain.SECRET_ALARM_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.ALARM_TRAP:
trap=true;
if (!frozen) AlarmTrap.trigger(cell,ch);
break;
case Terrain.SECRET_LIGHTNING_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.LIGHTNING_TRAP:
trap=true;
if (!frozen) LightningTrap.trigger(cell,ch);
break;
case Terrain.SECRET_GRIPPING_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.GRIPPING_TRAP:
trap=true;
if (!frozen) GrippingTrap.trigger(cell,ch);
break;
case Terrain.SECRET_SUMMONING_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.SUMMONING_TRAP:
trap=true;
if (!frozen) SummoningTrap.trigger(cell,ch);
break;
case Terrain.HIGH_GRASS:
HighGrass.trample(this,cell,ch);
break;
case Terrain.WELL:
WellWater.affectCell(cell);
break;
case Terrain.ALCHEMY:
if (ch == null) {
Alchemy.transmute(cell);
}
break;
case Terrain.DOOR:
Door.enter(cell);
break;
}
if (trap && !frozen) {
if (Dungeon.visible[cell]) Sample.INSTANCE.play(Assets.SND_TRAP);
if (ch == Dungeon.hero) Dungeon.hero.interrupt();
set(cell,Terrain.INACTIVE_TRAP);
GameScene.updateMap(cell);
}
 else if (trap && frozen) {
Sample.INSTANCE.play(Assets.SND_TRAP);
Level.set(cell,Terrain.discover(map[cell]));
GameScene.updateMap(cell);
timeFreeze.setDelayedPress(cell);
}
Plant plant=plants.get(cell);
if (plant != null) {
plant.activate(ch);
}
}

Fixed version (ground truth):
public void press(int cell,Char ch){
  if (ch != null && pit[cell] && !ch.flying) {
    if (ch == Dungeon.hero) {
      Chasm.heroFall(cell);
    }
 else     if (ch instanceof Mob) {
      Chasm.mobFall((Mob)ch);
    }
    return;
  }
  TimekeepersHourglass.timeFreeze timeFreeze=null;
  if (ch != null)   timeFreeze=ch.buff(TimekeepersHourglass.timeFreeze.class);
  boolean frozen=timeFreeze != null;
  boolean trap=false;
switch (map[cell]) {
case Terrain.SECRET_TOXIC_TRAP:
    GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.TOXIC_TRAP:
  trap=true;
if (!frozen) ToxicTrap.trigger(cell,ch);
break;
case Terrain.SECRET_FIRE_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.FIRE_TRAP:
trap=true;
if (!frozen) FireTrap.trigger(cell,ch);
break;
case Terrain.SECRET_PARALYTIC_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.PARALYTIC_TRAP:
trap=true;
if (!frozen) ParalyticTrap.trigger(cell,ch);
break;
case Terrain.SECRET_POISON_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.POISON_TRAP:
trap=true;
if (!frozen) PoisonTrap.trigger(cell,ch);
break;
case Terrain.SECRET_ALARM_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.ALARM_TRAP:
trap=true;
if (!frozen) AlarmTrap.trigger(cell,ch);
break;
case Terrain.SECRET_LIGHTNING_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.LIGHTNING_TRAP:
trap=true;
if (!frozen) LightningTrap.trigger(cell,ch);
break;
case Terrain.SECRET_GRIPPING_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.GRIPPING_TRAP:
trap=true;
if (!frozen) GrippingTrap.trigger(cell,ch);
break;
case Terrain.SECRET_SUMMONING_TRAP:
GLog.i(TXT_HIDDEN_PLATE_CLICKS);
case Terrain.SUMMONING_TRAP:
trap=true;
if (!frozen) SummoningTrap.trigger(cell,ch);
break;
case Terrain.HIGH_GRASS:
HighGrass.trample(this,cell,ch);
break;
case Terrain.WELL:
WellWater.affectCell(cell);
break;
case Terrain.ALCHEMY:
if (ch == null) {
Alchemy.transmute(cell);
}
break;
case Terrain.DOOR:
Door.enter(cell);
break;
}
if (trap && !frozen) {
if (Dungeon.visible[cell]) Sample.INSTANCE.play(Assets.SND_TRAP);
if (ch == Dungeon.hero) Dungeon.hero.interrupt();
set(cell,Terrain.INACTIVE_TRAP);
GameScene.updateMap(cell);
}
 else if (trap && frozen) {
Sample.INSTANCE.play(Assets.SND_TRAP);
Level.set(cell,Terrain.discover(map[cell]));
GameScene.updateMap(cell);
timeFreeze.setDelayedPress(cell);
}
Plant plant=plants.get(cell);
if (plant != null) {
plant.activate(ch);
}
}