Program: 2054
Project: 2054
Buggy source:
@Override public boolean onCommand(CommandSender sender,Command command,String commandLabel,String[] args){
  if (!(sender instanceof Player)) {
    sender.sendMessage(MessageUtils.mustBeIngameMessage);
    return true;
  }
  Player player=(Player)sender;
  HumanNPC npc=null;
  boolean returnval=false;
  if (NPCManager.validateSelected((Player)sender))   npc=NPCManager.getNPC(NPCManager.NPCSelected.get(player.getName()));
 else {
    sender.sendMessage(ChatColor.RED + MessageUtils.mustHaveNPCSelectedMessage);
    return true;
  }
  if (!NPCManager.validateOwnership(player,npc.getUID())) {
    sender.sendMessage(MessageUtils.notOwnerMessage);
    return true;
  }
  if (!npc.isHealer()) {
    sender.sendMessage(ChatColor.RED + "String_Node_Str");
    return true;
  }
 else {
    if (args.length == 1 && args[0].equals("String_Node_Str")) {
      if (BasicExecutor.hasPermission("String_Node_Str",sender)) {
        displayStatus(player,npc);
      }
 else {
        sender.sendMessage(MessageUtils.noPermissionsMessage);
      }
      returnval=true;
    }
 else     if (args.length == 1 && args[0].equals("String_Node_Str")) {
      if (BasicExecutor.hasPermission("String_Node_Str",sender)) {
        levelUp(player,npc);
      }
 else {
        sender.sendMessage(MessageUtils.noPermissionsMessage);
      }
      returnval=true;
    }
 else     if (args.length == 1 && args[0].equals("String_Node_Str")) {
      if (BasicExecutor.hasPermission("String_Node_Str",sender)) {
        HelpUtils.sendHealerHelp(sender);
      }
 else {
        sender.sendMessage(MessageUtils.noPermissionsMessage);
      }
      returnval=true;
    }
    HealerPropertyPool.saveState(npc);
  }
  return returnval;
}

Fixed version (ground truth):
@Override public boolean onCommand(CommandSender sender,Command command,String commandLabel,String[] args){
  if (!(sender instanceof Player)) {
    sender.sendMessage(MessageUtils.mustBeIngameMessage);
    return true;
  }
  Player player=(Player)sender;
  HumanNPC npc=null;
  boolean returnval=false;
  if (NPCManager.validateSelected((Player)sender))   npc=NPCManager.getNPC(NPCManager.NPCSelected.get(player.getName()));
 else {
    sender.sendMessage(ChatColor.RED + MessageUtils.mustHaveNPCSelectedMessage);
    return true;
  }
  if (!NPCManager.validateOwnership(player,npc.getUID())) {
    sender.sendMessage(MessageUtils.notOwnerMessage);
    return true;
  }
  if (!npc.isHealer()) {
    sender.sendMessage(ChatColor.RED + "String_Node_Str");
    return true;
  }
 else {
    if (args.length == 1 && args[0].equals("String_Node_Str")) {
      if (BasicExecutor.hasPermission("String_Node_Str",sender)) {
        displayStatus(player,npc);
      }
 else {
        sender.sendMessage(MessageUtils.noPermissionsMessage);
      }
      returnval=true;
    }
 else     if (args.length == 1 && args[0].equals("String_Node_Str")) {
      if (BasicExecutor.hasPermission("String_Node_Str",sender)) {
        levelUp(player,npc,1);
      }
 else {
        sender.sendMessage(MessageUtils.noPermissionsMessage);
      }
      returnval=true;
    }
 else     if (args.length == 2 && args[0].equals("String_Node_Str")) {
      if (BasicExecutor.hasPermission("String_Node_Str",sender)) {
        try {
          int levels=Integer.parseInt(args[1]);
          int x=HealerPropertyPool.getLevel(npc.getUID()) + levels;
          if (x < 10) {
            levelUp(player,npc,levels);
          }
 else {
            sender.sendMessage(ChatColor.RED + "String_Node_Str");
          }
        }
 catch (        NumberFormatException e) {
          sender.sendMessage(ChatColor.RED + "String_Node_Str");
        }
      }
 else {
        sender.sendMessage(MessageUtils.noPermissionsMessage);
      }
      returnval=true;
    }
 else     if (args.length == 1 && args[0].equals("String_Node_Str")) {
      if (BasicExecutor.hasPermission("String_Node_Str",sender)) {
        HelpUtils.sendHealerHelp(sender);
      }
 else {
        sender.sendMessage(MessageUtils.noPermissionsMessage);
      }
      returnval=true;
    }
    HealerPropertyPool.saveState(npc);
  }
  return returnval;
}