Program: 86782
Project: 86782
Buggy source:
/** 
 * Loads the graphics
 */
public static void load(){
{
    Pixmap map=TextureUtil.createPixmap(128,128);
    map.setColor(Color.BLACK);
    map.fillRectangle(0,0,map.getWidth(),map.getHeight());
    BLACK_IMAGE.setTexture(new Texture(map));
  }
  shotgunImage=loadImage("String_Node_Str",0xff00ff);
  rpgImage=loadImage("String_Node_Str",0xff00ff);
  grenadeImage=loadImage("String_Node_Str");
  grenadeIcon=TextureUtil.resizeImage(grenadeImage,12,12);
  springfieldImage=loadImage("String_Node_Str",0xff00ff);
  thompsonImage=loadImage("String_Node_Str",0xff00ff);
  m1GarandImage=loadImage("String_Node_Str",0xff00ff);
  kar98Image=loadImage("String_Node_Str",0xff00ff);
  mp44Image=loadImage("String_Node_Str",0xff00ff);
  mp40Image=loadImage("String_Node_Str",0xff00ff);
  pistolImage=loadImage("String_Node_Str",0xff00ff);
  riskerImage=loadImage("String_Node_Str",0xff00ff);
  bombImage=loadImage("String_Node_Str",0xff00ff);
  computerImage=loadImage("String_Node_Str");
  alliedBodyModel=new Model(loadImage("String_Node_Str"),201,173,2,3);
  alliedWalkModel=new Model(loadImage("String_Node_Str"),372,196,2,4);
  alliedSprintModel=new Model(loadImage("String_Node_Str"),256,190,2,3);
  alliedCrouchLegs=loadImage("String_Node_Str");
  axisBodyModel=new Model(loadImage("String_Node_Str"),201,173,2,3);
  axisWalkModel=new Model(loadImage("String_Node_Str"),372,196,2,4);
  axisSprintModel=new Model(loadImage("String_Node_Str"),256,190,2,3);
  axisCrouchLegs=loadImage("String_Node_Str");
  shotgunIcon=loadImage("String_Node_Str");
  rocketIcon=loadImage("String_Node_Str");
  springfieldIcon=loadImage("String_Node_Str");
  thompsonIcon=loadImage("String_Node_Str");
  m1GarandIcon=loadImage("String_Node_Str");
  kar98Icon=loadImage("String_Node_Str");
  mp44Icon=loadImage("String_Node_Str");
  mp40Icon=loadImage("String_Node_Str");
  pistolIcon=loadImage("String_Node_Str");
  riskerIcon=loadImage("String_Node_Str");
  explosionImage=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  TextureRegion tmp=loadImage("String_Node_Str");
  tmp.flip(false,false);
  fireImage=TextureUtil.splitImage(tmp,1,5);
  rocketImage=TextureUtil.splitImage(loadImage("String_Node_Str",0xff00ff),1,1);
  deathsImage=loadImage("String_Node_Str");
  alliedBackDeathImage=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,300,210),2,4);
  alliedFrontDeathImage=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,310,175),2,6);
  axisBackDeathImage=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,300,210),2,4);
  axisFrontDeathImage=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,310,180),2,6);
  bloodImages=TextureUtil.splitImage(loadImage("String_Node_Str"),2,4);
  gibImages=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  smokeImage=loadImage("String_Node_Str");
  final int smallIconWidth=64, smallIconHeight=32;
  smallAssaultRifleIcon=TextureUtil.resizeImage(thompsonIcon,smallIconWidth,smallIconHeight);
  smallShotgunIcon=TextureUtil.resizeImage(shotgunIcon,smallIconWidth,smallIconHeight);
  smallRocketIcon=TextureUtil.resizeImage(rocketIcon,smallIconWidth,smallIconHeight);
  smallSniperRifleIcon=TextureUtil.resizeImage(springfieldIcon,smallIconWidth,smallIconHeight);
  smallM1GarandIcon=TextureUtil.resizeImage(m1GarandIcon,smallIconWidth,smallIconHeight);
  smallGrenadeIcon=TextureUtil.resizeImage(grenadeImage,smallIconWidth / 3,smallIconHeight / 3);
  smallExplosionIcon=TextureUtil.resizeImage(explosionImage[0],smallIconWidth / 2,smallIconHeight / 2);
  smallkar98Icon=TextureUtil.resizeImage(kar98Icon,smallIconWidth,smallIconHeight);
  smallmp44Icon=TextureUtil.resizeImage(mp44Icon,smallIconWidth,smallIconHeight);
  smallmp40Icon=TextureUtil.resizeImage(mp40Icon,smallIconWidth,smallIconHeight);
  smallPistolIcon=TextureUtil.resizeImage(pistolIcon,smallIconWidth,smallIconHeight);
  smallRiskerIcon=TextureUtil.resizeImage(riskerIcon,smallIconWidth,smallIconHeight);
  cursorImg=loadImage("String_Node_Str");
  thompsonMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  springfieldMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  m1GarandMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  kar98MuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  mp40MuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  mp44MuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  shotgunMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  rocketMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  riskerMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  healthIcon=TextureUtil.resizeImage(loadImage("String_Node_Str"),12,12);
  staminaIcon=TextureUtil.resizeImage(loadImage("String_Node_Str"),12,12);
  TextureRegion navArrow=loadImage("String_Node_Str");
  upArrow=new Sprite(navArrow);
  upArrow.flip(false,true);
  downArrow=new Sprite(navArrow);
  fireWeaponLight=loadImage("String_Node_Str");
  lightMap=loadImage("String_Node_Str");
  flashLight=loadImage("String_Node_Str");
  bullet=loadImage("String_Node_Str");
  tankTracks=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,108,144),1,1);
  tankTurret=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,108,175),1,1)[0];
  rippleImg=loadImage("String_Node_Str");
}

Fixed version (ground truth):
/** 
 * Loads the graphics
 */
public static void load(){
{
    Pixmap map=TextureUtil.createPixmap(128,128);
    map.setColor(Color.BLACK);
    map.fillRectangle(0,0,map.getWidth(),map.getHeight());
    BLACK_IMAGE.setTexture(new Texture(map));
  }
  shotgunImage=loadImage("String_Node_Str",0xff00ff);
  rpgImage=loadImage("String_Node_Str",0xff00ff);
  grenadeImage=loadImage("String_Node_Str");
  grenadeIcon=TextureUtil.resizeImage(grenadeImage,12,12);
  springfieldImage=loadImage("String_Node_Str",0xff00ff);
  thompsonImage=loadImage("String_Node_Str",0xff00ff);
  m1GarandImage=loadImage("String_Node_Str",0xff00ff);
  kar98Image=loadImage("String_Node_Str",0xff00ff);
  mp44Image=loadImage("String_Node_Str",0xff00ff);
  mp40Image=loadImage("String_Node_Str",0xff00ff);
  pistolImage=loadImage("String_Node_Str",0xff00ff);
  riskerImage=loadImage("String_Node_Str",0xff00ff);
  bombImage=loadImage("String_Node_Str",0xff00ff);
  bombImage.flip(false,true);
  computerImage=loadImage("String_Node_Str");
  alliedBodyModel=new Model(loadImage("String_Node_Str"),201,173,2,3);
  alliedWalkModel=new Model(loadImage("String_Node_Str"),372,196,2,4);
  alliedSprintModel=new Model(loadImage("String_Node_Str"),256,190,2,3);
  alliedCrouchLegs=loadImage("String_Node_Str");
  axisBodyModel=new Model(loadImage("String_Node_Str"),201,173,2,3);
  axisWalkModel=new Model(loadImage("String_Node_Str"),372,196,2,4);
  axisSprintModel=new Model(loadImage("String_Node_Str"),256,190,2,3);
  axisCrouchLegs=loadImage("String_Node_Str");
  shotgunIcon=loadImage("String_Node_Str");
  rocketIcon=loadImage("String_Node_Str");
  springfieldIcon=loadImage("String_Node_Str");
  thompsonIcon=loadImage("String_Node_Str");
  m1GarandIcon=loadImage("String_Node_Str");
  kar98Icon=loadImage("String_Node_Str");
  mp44Icon=loadImage("String_Node_Str");
  mp40Icon=loadImage("String_Node_Str");
  pistolIcon=loadImage("String_Node_Str");
  riskerIcon=loadImage("String_Node_Str");
  explosionImage=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  TextureRegion tmp=loadImage("String_Node_Str");
  tmp.flip(false,false);
  fireImage=TextureUtil.splitImage(tmp,1,5);
  rocketImage=TextureUtil.splitImage(loadImage("String_Node_Str",0xff00ff),1,1);
  deathsImage=loadImage("String_Node_Str");
  alliedBackDeathImage=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,300,210),2,4);
  alliedFrontDeathImage=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,310,175),2,6);
  axisBackDeathImage=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,300,210),2,4);
  axisFrontDeathImage=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,310,180),2,6);
  bloodImages=TextureUtil.splitImage(loadImage("String_Node_Str"),2,4);
  gibImages=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  smokeImage=loadImage("String_Node_Str");
  final int smallIconWidth=64, smallIconHeight=32;
  smallAssaultRifleIcon=TextureUtil.resizeImage(thompsonIcon,smallIconWidth,smallIconHeight);
  smallShotgunIcon=TextureUtil.resizeImage(shotgunIcon,smallIconWidth,smallIconHeight);
  smallRocketIcon=TextureUtil.resizeImage(rocketIcon,smallIconWidth,smallIconHeight);
  smallSniperRifleIcon=TextureUtil.resizeImage(springfieldIcon,smallIconWidth,smallIconHeight);
  smallM1GarandIcon=TextureUtil.resizeImage(m1GarandIcon,smallIconWidth,smallIconHeight);
  smallGrenadeIcon=TextureUtil.resizeImage(grenadeImage,smallIconWidth / 3,smallIconHeight / 3);
  smallExplosionIcon=TextureUtil.resizeImage(explosionImage[0],smallIconWidth / 2,smallIconHeight / 2);
  smallkar98Icon=TextureUtil.resizeImage(kar98Icon,smallIconWidth,smallIconHeight);
  smallmp44Icon=TextureUtil.resizeImage(mp44Icon,smallIconWidth,smallIconHeight);
  smallmp40Icon=TextureUtil.resizeImage(mp40Icon,smallIconWidth,smallIconHeight);
  smallPistolIcon=TextureUtil.resizeImage(pistolIcon,smallIconWidth,smallIconHeight);
  smallRiskerIcon=TextureUtil.resizeImage(riskerIcon,smallIconWidth,smallIconHeight);
  cursorImg=loadImage("String_Node_Str");
  thompsonMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  springfieldMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  m1GarandMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  kar98MuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  mp40MuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  mp44MuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  shotgunMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  rocketMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  riskerMuzzleFlash=TextureUtil.splitImage(loadImage("String_Node_Str"),2,2);
  healthIcon=TextureUtil.resizeImage(loadImage("String_Node_Str"),12,12);
  staminaIcon=TextureUtil.resizeImage(loadImage("String_Node_Str"),12,12);
  TextureRegion navArrow=loadImage("String_Node_Str");
  upArrow=new Sprite(navArrow);
  upArrow.flip(false,true);
  downArrow=new Sprite(navArrow);
  fireWeaponLight=loadImage("String_Node_Str");
  lightMap=loadImage("String_Node_Str");
  flashLight=loadImage("String_Node_Str");
  bullet=loadImage("String_Node_Str");
  tankTracks=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,108,144),1,1);
  tankTurret=TextureUtil.splitImage(TextureUtil.subImage(loadImage("String_Node_Str"),0,0,108,175),1,1)[0];
  rippleImg=loadImage("String_Node_Str");
}