Program: 169487
Project: 169487
Buggy source:
@Override public boolean renderStatic(Vec3i translation,RenderHelper renderer,RenderBlocks renderBlocks,int pass){
  double height=getHeight() / 16D;
  double width=getWidth() / 32D;
  IIcon[] icons=new IIcon[]{getWireIcon(ForgeDirection.DOWN),getWireIcon(ForgeDirection.UP),getWireIcon(ForgeDirection.WEST),getWireIcon(ForgeDirection.EAST),getWireIcon(ForgeDirection.NORTH),getWireIcon(ForgeDirection.SOUTH)};
  int color=getColorMultiplier();
  ForgeDirection d1=ForgeDirection.NORTH;
  ForgeDirection d2=ForgeDirection.SOUTH;
  ForgeDirection d3=ForgeDirection.WEST;
  ForgeDirection d4=ForgeDirection.EAST;
  if (getFace() == ForgeDirection.NORTH) {
    d1=ForgeDirection.UP;
    d2=ForgeDirection.DOWN;
  }
 else   if (getFace() == ForgeDirection.SOUTH) {
    d1=ForgeDirection.DOWN;
    d2=ForgeDirection.UP;
  }
 else   if (getFace() == ForgeDirection.WEST) {
    d3=ForgeDirection.UP;
    d4=ForgeDirection.DOWN;
  }
 else   if (getFace() == ForgeDirection.EAST) {
    d3=ForgeDirection.DOWN;
    d4=ForgeDirection.UP;
  }
 else   if (getFace() == ForgeDirection.UP) {
    d3=ForgeDirection.EAST;
    d4=ForgeDirection.WEST;
  }
switch (getFace()) {
case DOWN:
    break;
case UP:
  renderer.addTransformation(new Rotation(180,180,0,Vec3d.center));
break;
case NORTH:
renderer.addTransformation(new Rotation(90,90,0,Vec3d.center));
d1=d1.getRotation(getFace());
d2=d2.getRotation(getFace());
d3=d3.getRotation(getFace());
d4=d4.getRotation(getFace());
break;
case SOUTH:
renderer.addTransformation(new Rotation(-90,90,0,Vec3d.center));
d1=d1.getRotation(getFace());
d2=d2.getRotation(getFace());
d3=d3.getRotation(getFace());
d4=d4.getRotation(getFace());
break;
case WEST:
renderer.addTransformation(new Rotation(0,0,-90,Vec3d.center));
break;
case EAST:
renderer.addTransformation(new Rotation(0,0,90,Vec3d.center));
break;
default :
break;
}
boolean s1=shouldRenderConnection(d1);
boolean s2=shouldRenderConnection(d2);
boolean s3=shouldRenderConnection(d3);
boolean s4=shouldRenderConnection(d4);
renderer.setColor(color);
renderer.renderBox(new Vec3dCube(8 / 16D - width,0,8 / 16D - width,8 / 16D + width,height,8 / 16D + width),icons);
if (s4 || s3) {
if (s3 || (!s3 && s4 && !s1&& !s2)) renderer.renderBox(new Vec3dCube(s3 ? 0 : 4 / 16D,0,8 / 16D - width,8 / 16D - width,height,8 / 16D + width),icons);
if (s4 || (s3 && !s4 && !s1&& !s2)) renderer.renderBox(new Vec3dCube(8 / 16D + width,0,8 / 16D - width,s4 ? 1 : 12 / 16D,height,8 / 16D + width),icons);
if (s1) renderer.renderBox(new Vec3dCube(8 / 16D - width,0,s1 ? 0 : 4 / 16D,8 / 16D + width,height,8 / 16D - width),icons);
if (s2) renderer.renderBox(new Vec3dCube(8 / 16D - width,0,8 / 16D + width,8 / 16D + width,height,s2 ? 1 : 12 / 16D),icons);
}
 else {
renderer.renderBox(new Vec3dCube(8 / 16D - width,0,s1 ? 0 : 4 / 16D,8 / 16D + width,height,8 / 16D - width),icons);
renderer.renderBox(new Vec3dCube(8 / 16D - width,0,8 / 16D + width,8 / 16D + width,height,s2 ? 1 : 12 / 16D),icons);
}
renderer.resetTransformations();
return true;
}

Fixed version (ground truth):
@Override public boolean renderStatic(Vec3i translation,RenderHelper renderer,RenderBlocks renderBlocks,int pass){
  double height=getHeight() / 16D;
  double width=getWidth() / 32D;
  IIcon[] icons=new IIcon[]{getWireIcon(ForgeDirection.DOWN),getWireIcon(ForgeDirection.UP),getWireIcon(ForgeDirection.WEST),getWireIcon(ForgeDirection.EAST),getWireIcon(ForgeDirection.NORTH),getWireIcon(ForgeDirection.SOUTH)};
  int color=getColorMultiplier();
  ForgeDirection d1=ForgeDirection.NORTH;
  ForgeDirection d2=ForgeDirection.SOUTH;
  ForgeDirection d3=ForgeDirection.WEST;
  ForgeDirection d4=ForgeDirection.EAST;
  if (getFace() == ForgeDirection.NORTH) {
    d1=ForgeDirection.UP;
    d2=ForgeDirection.DOWN;
  }
 else   if (getFace() == ForgeDirection.SOUTH) {
    d1=ForgeDirection.DOWN;
    d2=ForgeDirection.UP;
  }
 else   if (getFace() == ForgeDirection.WEST) {
    d3=ForgeDirection.UP;
    d4=ForgeDirection.DOWN;
  }
 else   if (getFace() == ForgeDirection.EAST) {
    d3=ForgeDirection.DOWN;
    d4=ForgeDirection.UP;
  }
 else   if (getFace() == ForgeDirection.UP) {
    d3=ForgeDirection.EAST;
    d4=ForgeDirection.WEST;
  }
switch (getFace()) {
case DOWN:
    break;
case UP:
  renderer.addTransformation(new Rotation(180,180,0,Vec3d.center));
break;
case NORTH:
renderer.addTransformation(new Rotation(90,90,0,Vec3d.center));
d1=d1.getRotation(getFace());
d2=d2.getRotation(getFace());
d3=d3.getRotation(getFace());
d4=d4.getRotation(getFace());
break;
case SOUTH:
renderer.addTransformation(new Rotation(-90,90,0,Vec3d.center));
d1=d1.getRotation(getFace());
d2=d2.getRotation(getFace());
d3=d3.getRotation(getFace());
d4=d4.getRotation(getFace());
break;
case WEST:
renderer.addTransformation(new Rotation(0,0,-90,Vec3d.center));
break;
case EAST:
renderer.addTransformation(new Rotation(0,0,90,Vec3d.center));
break;
default :
break;
}
boolean s1=shouldRenderConnection(d1);
boolean s2=shouldRenderConnection(d2);
boolean s3=shouldRenderConnection(d3);
boolean s4=shouldRenderConnection(d4);
renderer.setColor(color);
renderer.renderBox(new Vec3dCube(8 / 16D - width,0,8 / 16D - width,8 / 16D + width,height,8 / 16D + width),icons);
if (s4 || s3) {
if (s3 || (!s3 && s4 && !s1&& !s2)) renderer.renderBox(new Vec3dCube(s3 ? 0 : 4 / 16D,0,8 / 16D - width,8 / 16D - width,height,8 / 16D + width),icons);
if (s4 || (s3 && !s4 && !s1&& !s2)) renderer.renderBox(new Vec3dCube(8 / 16D + width,0,8 / 16D - width,s4 ? 1 : 12 / 16D,height,8 / 16D + width),icons);
if (s1) renderer.renderBox(new Vec3dCube(8 / 16D - width,0,s1 ? 0 : 4 / 16D,8 / 16D + width,height,8 / 16D - width),icons);
if (s2) renderer.renderBox(new Vec3dCube(8 / 16D - width,0,8 / 16D + width,8 / 16D + width,height,s2 ? 1 : 12 / 16D),icons);
}
 else {
renderer.renderBox(new Vec3dCube(8 / 16D - width,0,s1 ? 0 : 4 / 16D,8 / 16D + width,height,8 / 16D - width),icons);
renderer.renderBox(new Vec3dCube(8 / 16D - width,0,8 / 16D + width,8 / 16D + width,height,s2 ? 1 : 12 / 16D),icons);
}
renderer.setColor(0xFFFFFF);
renderer.resetTransformations();
return true;
}