Program: 289
Project: 289
Buggy source:
/** 
 * This constructor initializes the engine by initializing its systems, subsystems and managers. It also verifies that some required systems are up and running after they have been initialized.
 * @param subsystems Typical subsystems lists contain graphics, timer,audio and input subsystems.
 */
public TerasologyEngine(TimeSubsystem timeSubsystem,Collection<EngineSubsystem> subsystems){
  this.rootContext=new ContextImpl();
  rootContext.put(GameEngine.class,this);
  this.timeSubsystem=timeSubsystem;
  RecordAndReplayUtils recordAndReplayUtils=new RecordAndReplayUtils();
  rootContext.put(RecordAndReplayUtils.class,recordAndReplayUtils);
  CharacterStateEventPositionMap characterStateEventPositionMap=new CharacterStateEventPositionMap();
  rootContext.put(CharacterStateEventPositionMap.class,characterStateEventPositionMap);
  CoreRegistry.setContext(rootContext);
  this.allSubsystems=Queues.newArrayDeque();
  this.allSubsystems.add(new ConfigurationSubsystem());
  this.allSubsystems.add(timeSubsystem);
  this.allSubsystems.addAll(subsystems);
  this.allSubsystems.add(new ThreadManagerSubsystem());
  this.allSubsystems.add(new MonitoringSubsystem());
  this.allSubsystems.add(new PhysicsSubsystem());
  this.allSubsystems.add(new CommandSubsystem());
  this.allSubsystems.add(new NetworkSubsystem());
  this.allSubsystems.add(new WorldGenerationSubsystem());
  this.allSubsystems.add(new GameSubsystem());
  this.allSubsystems.add(new I18nSubsystem());
  this.allSubsystems.add(new TelemetrySubSystem());
}

Fixed version (ground truth):
/** 
 * This constructor initializes the engine by initializing its systems, subsystems and managers. It also verifies that some required systems are up and running after they have been initialized.
 * @param subsystems Typical subsystems lists contain graphics, timer,audio and input subsystems.
 */
public TerasologyEngine(TimeSubsystem timeSubsystem,Collection<EngineSubsystem> subsystems){
  this.rootContext=new ContextImpl();
  rootContext.put(GameEngine.class,this);
  this.timeSubsystem=timeSubsystem;
  RecordAndReplayUtils recordAndReplayUtils=new RecordAndReplayUtils();
  rootContext.put(RecordAndReplayUtils.class,recordAndReplayUtils);
  CharacterStateEventPositionMap characterStateEventPositionMap=new CharacterStateEventPositionMap();
  rootContext.put(CharacterStateEventPositionMap.class,characterStateEventPositionMap);
  DirectionAndOriginPosRecorderList directionAndOriginPosRecorderList=new DirectionAndOriginPosRecorderList();
  rootContext.put(DirectionAndOriginPosRecorderList.class,directionAndOriginPosRecorderList);
  CoreRegistry.setContext(rootContext);
  this.allSubsystems=Queues.newArrayDeque();
  this.allSubsystems.add(new ConfigurationSubsystem());
  this.allSubsystems.add(timeSubsystem);
  this.allSubsystems.addAll(subsystems);
  this.allSubsystems.add(new ThreadManagerSubsystem());
  this.allSubsystems.add(new MonitoringSubsystem());
  this.allSubsystems.add(new PhysicsSubsystem());
  this.allSubsystems.add(new CommandSubsystem());
  this.allSubsystems.add(new NetworkSubsystem());
  this.allSubsystems.add(new WorldGenerationSubsystem());
  this.allSubsystems.add(new GameSubsystem());
  this.allSubsystems.add(new I18nSubsystem());
  this.allSubsystems.add(new TelemetrySubSystem());
}