Program: 133854
Project: 133854
Buggy source:
@Override public void progress(){
  if (!bPlayer.canBendIgnoreCooldowns(this)) {
    remove();
    return;
  }
  if (targetEntity != null) {
    if ((targetEntity instanceof Player && !((Player)targetEntity).isOnline()) || targetEntity.isDead()) {
      remove();
      return;
    }
  }
  if (player.isSneaking()) {
    hasSnuck=true;
  }
  if (!player.isSneaking()) {
    isControlling=false;
    isMagnetized=false;
    if (metalClipsCount < 4 && hasSnuck && abilityType == 0) {
      launch();
    }
  }
  if (isMagnetized) {
    if (GeneralMethods.getEntitiesAroundPoint(player.getLocation(),magnetRange).size() == 0) {
      remove();
      return;
    }
    for (    Entity entity : GeneralMethods.getEntitiesAroundPoint(player.getLocation(),magnetRange)) {
      Vector vector=GeneralMethods.getDirection(entity.getLocation(),player.getLocation());
      ItemStack itemInHand=player.getInventory().getItemInMainHand();
      if (entity instanceof Player && canLoot && itemInHand.getType() == Material.IRON_INGOT && itemInHand.getItemMeta().getDisplayName().equalsIgnoreCase("String_Node_Str")) {
        Player targetPlayer=(Player)entity;
        if (targetPlayer.getEntityId() == player.getEntityId()) {
          continue;
        }
        ItemStack[] inventory=targetPlayer.getInventory().getContents();
        for (        ItemStack is : inventory) {
          if (is == null) {
            continue;
          }
          if (Arrays.asList(METAL_ITEMS).contains(is.getType())) {
            targetPlayer.getWorld().dropItem(targetPlayer.getLocation(),is);
            is.setType(Material.AIR);
            is.setAmount(0);
          }
        }
        targetPlayer.getInventory().setContents(inventory);
        ItemStack[] armor=targetPlayer.getInventory().getArmorContents();
        for (        ItemStack is : armor) {
          if (Arrays.asList(METAL_ITEMS).contains(is.getType())) {
            targetPlayer.getWorld().dropItem(targetPlayer.getLocation(),is);
            is.setType(Material.AIR);
          }
        }
        targetPlayer.getInventory().setArmorContents(armor);
        if (Arrays.asList(METAL_ITEMS).contains(targetPlayer.getInventory().getItemInMainHand().getType())) {
          targetPlayer.getWorld().dropItem(targetPlayer.getLocation(),targetPlayer.getEquipment().getItemInMainHand());
          targetPlayer.getEquipment().setItemInMainHand(new ItemStack(Material.AIR,1));
        }
      }
      if ((entity instanceof Zombie || entity instanceof Skeleton) && canLoot && itemInHand.getType() == Material.IRON_INGOT && itemInHand.getItemMeta().getDisplayName().equalsIgnoreCase("String_Node_Str")) {
        LivingEntity livingEntity=(LivingEntity)entity;
        ItemStack[] armor=livingEntity.getEquipment().getArmorContents();
        for (        ItemStack istack : armor) {
          if (Arrays.asList(METAL_ITEMS).contains(istack.getType())) {
            livingEntity.getWorld().dropItem(livingEntity.getLocation(),istack);
            istack.setType(Material.AIR);
          }
        }
        livingEntity.getEquipment().setArmorContents(armor);
        if (Arrays.asList(METAL_ITEMS).contains(livingEntity.getEquipment().getItemInMainHand().getType())) {
          livingEntity.getWorld().dropItem(livingEntity.getLocation(),livingEntity.getEquipment().getItemInMainHand());
          livingEntity.getEquipment().setItemInMainHand(new ItemStack(Material.AIR,1));
        }
      }
      if (entity instanceof Item) {
        Item iron=(Item)entity;
        if (Arrays.asList(METAL_ITEMS).contains(iron.getItemStack().getType())) {
          iron.setVelocity(vector.normalize().multiply(magnetPower));
        }
      }
    }
  }
  if (isBeingWorn && System.currentTimeMillis() > armorStartTime + armorTime) {
    remove();
    return;
  }
  if (isControlling && player.isSneaking()) {
    if (metalClipsCount == 1) {
      Location oldLocation=targetEntity.getLocation();
      Location loc=GeneralMethods.getTargetedLocation(player,(int)player.getLocation().distance(oldLocation));
      double distance=loc.distance(oldLocation);
      Vector vector=GeneralMethods.getDirection(targetEntity.getLocation(),player.getLocation());
      if (distance > 0.5) {
        targetEntity.setVelocity(vector.normalize().multiply(0.2));
      }
    }
    if (metalClipsCount == 2) {
      Location oldLocation=targetEntity.getLocation();
      Location loc=GeneralMethods.getTargetedLocation(player,(int)player.getLocation().distance(oldLocation));
      double distance=loc.distance(oldLocation);
      Vector vector=GeneralMethods.getDirection(targetEntity.getLocation(),GeneralMethods.getTargetedLocation(player,10));
      if (distance > 1.2) {
        targetEntity.setVelocity(vector.normalize().multiply(0.2));
      }
    }
    if (metalClipsCount >= 3) {
      Location oldLocation=targetEntity.getLocation();
      Location loc=GeneralMethods.getTargetedLocation(player,(int)player.getLocation().distance(oldLocation));
      double distance=loc.distance(oldLocation);
      Vector vector=GeneralMethods.getDirection(oldLocation,GeneralMethods.getTargetedLocation(player,10));
      if (distance > 1.2) {
        targetEntity.setVelocity(vector.normalize().multiply(.5));
      }
 else {
        targetEntity.setVelocity(new Vector(0,0,0));
      }
      targetEntity.setFallDistance(0);
    }
  }
  for (int i=0; i < trackedIngots.size(); i++) {
    Item ii=trackedIngots.get(i);
    if (ii.isOnGround()) {
      trackedIngots.remove(i);
      continue;
    }
    if (ii.getItemStack().getType() == Material.IRON_INGOT) {
      if (GeneralMethods.getEntitiesAroundPoint(ii.getLocation(),2).size() == 0) {
        remove();
        return;
      }
      for (      Entity e : GeneralMethods.getEntitiesAroundPoint(ii.getLocation(),2)) {
        if (e instanceof LivingEntity && e.getEntityId() != player.getEntityId()) {
          if ((e instanceof Player || e instanceof Zombie || e instanceof Skeleton)) {
            if (targetEntity == null) {
              targetEntity=(LivingEntity)e;
              TARGET_TO_ABILITY.put(targetEntity,this);
              formArmor();
            }
 else             if (targetEntity == e) {
              formArmor();
            }
 else {
              TARGET_TO_ABILITY.get(targetEntity).remove();
              player.getWorld().dropItemNaturally(e.getLocation(),new ItemStack(Material.IRON_INGOT,1));
            }
          }
 else {
            DamageHandler.damageEntity(e,player,damage,this);
            ii.getWorld().dropItem(ii.getLocation(),ii.getItemStack());
            remove();
          }
          ii.remove();
          break;
        }
      }
    }
  }
  removeDeadIngots();
}

Fixed version (ground truth):
@Override public void progress(){
  if (!bPlayer.canBendIgnoreCooldowns(this)) {
    remove();
    return;
  }
  if (targetEntity != null) {
    if ((targetEntity instanceof Player && !((Player)targetEntity).isOnline()) || targetEntity.isDead()) {
      remove();
      return;
    }
  }
  if (player.isSneaking()) {
    hasSnuck=true;
  }
  if (!player.isSneaking()) {
    isControlling=false;
    isMagnetized=false;
    if (metalClipsCount < 4 && hasSnuck && abilityType == 0) {
      launch();
    }
  }
  if (isMagnetized) {
    if (GeneralMethods.getEntitiesAroundPoint(player.getLocation(),magnetRange).size() == 0) {
      remove();
      return;
    }
    for (    Entity entity : GeneralMethods.getEntitiesAroundPoint(player.getLocation(),magnetRange)) {
      Vector vector=GeneralMethods.getDirection(entity.getLocation(),player.getLocation());
      ItemStack itemInHand=player.getInventory().getItemInMainHand();
      if (entity instanceof Player && canLoot && itemInHand.getType() == Material.IRON_INGOT && itemInHand.getItemMeta().getDisplayName().equalsIgnoreCase("String_Node_Str")) {
        Player targetPlayer=(Player)entity;
        if (targetPlayer.getEntityId() == player.getEntityId()) {
          continue;
        }
        ItemStack[] inventory=targetPlayer.getInventory().getContents();
        for (        ItemStack is : inventory) {
          if (is == null) {
            continue;
          }
          if (Arrays.asList(METAL_ITEMS).contains(is.getType())) {
            targetPlayer.getWorld().dropItem(targetPlayer.getLocation(),is);
            is.setType(Material.AIR);
            is.setAmount(0);
          }
        }
        targetPlayer.getInventory().setContents(inventory);
        ItemStack[] armor=targetPlayer.getInventory().getArmorContents();
        for (        ItemStack is : armor) {
          if (Arrays.asList(METAL_ITEMS).contains(is.getType())) {
            targetPlayer.getWorld().dropItem(targetPlayer.getLocation(),is);
            is.setType(Material.AIR);
          }
        }
        targetPlayer.getInventory().setArmorContents(armor);
        if (Arrays.asList(METAL_ITEMS).contains(targetPlayer.getInventory().getItemInMainHand().getType())) {
          targetPlayer.getWorld().dropItem(targetPlayer.getLocation(),targetPlayer.getEquipment().getItemInMainHand());
          targetPlayer.getEquipment().setItemInMainHand(new ItemStack(Material.AIR,1));
        }
      }
      if ((entity instanceof Zombie || entity instanceof Skeleton) && canLoot && itemInHand.getType() == Material.IRON_INGOT && itemInHand.getItemMeta().getDisplayName().equalsIgnoreCase("String_Node_Str")) {
        LivingEntity livingEntity=(LivingEntity)entity;
        ItemStack[] armor=livingEntity.getEquipment().getArmorContents();
        for (        ItemStack istack : armor) {
          if (Arrays.asList(METAL_ITEMS).contains(istack.getType())) {
            livingEntity.getWorld().dropItem(livingEntity.getLocation(),istack);
            istack.setType(Material.AIR);
          }
        }
        livingEntity.getEquipment().setArmorContents(armor);
        if (Arrays.asList(METAL_ITEMS).contains(livingEntity.getEquipment().getItemInMainHand().getType())) {
          livingEntity.getWorld().dropItem(livingEntity.getLocation(),livingEntity.getEquipment().getItemInMainHand());
          livingEntity.getEquipment().setItemInMainHand(new ItemStack(Material.AIR,1));
        }
      }
      if (entity instanceof Item) {
        Item iron=(Item)entity;
        if (Arrays.asList(METAL_ITEMS).contains(iron.getItemStack().getType())) {
          iron.setVelocity(vector.normalize().multiply(magnetPower));
        }
      }
    }
  }
  if (isBeingWorn && System.currentTimeMillis() > armorStartTime + armorTime) {
    remove();
    return;
  }
  if (isControlling && player.isSneaking()) {
    if (metalClipsCount == 1) {
      Location oldLocation=targetEntity.getLocation();
      Location loc=oldLocation;
      if (player.getWorld().equals(oldLocation.getWorld())) {
        loc=GeneralMethods.getTargetedLocation(player,(int)player.getLocation().distance(oldLocation));
      }
      double distance=0;
      if (loc.getWorld().equals(oldLocation.getWorld())) {
        distance=loc.distance(oldLocation);
      }
      Vector vector=GeneralMethods.getDirection(targetEntity.getLocation(),player.getLocation());
      if (distance > 0.5) {
        targetEntity.setVelocity(vector.normalize().multiply(0.2));
      }
    }
    if (metalClipsCount == 2) {
      Location oldLocation=targetEntity.getLocation();
      Location loc=oldLocation;
      if (player.getWorld().equals(oldLocation.getWorld())) {
        loc=GeneralMethods.getTargetedLocation(player,(int)player.getLocation().distance(oldLocation));
      }
      double distance=0;
      if (loc.getWorld().equals(oldLocation.getWorld())) {
        distance=loc.distance(oldLocation);
      }
      Vector vector=GeneralMethods.getDirection(targetEntity.getLocation(),GeneralMethods.getTargetedLocation(player,10));
      if (distance > 1.2) {
        targetEntity.setVelocity(vector.normalize().multiply(0.2));
      }
    }
    if (metalClipsCount >= 3) {
      Location oldLocation=targetEntity.getLocation();
      Location loc=oldLocation;
      if (player.getWorld().equals(oldLocation.getWorld())) {
        loc=GeneralMethods.getTargetedLocation(player,(int)player.getLocation().distance(oldLocation));
      }
      double distance=0;
      if (loc.getWorld().equals(oldLocation.getWorld())) {
        distance=loc.distance(oldLocation);
      }
      Vector vector=GeneralMethods.getDirection(oldLocation,GeneralMethods.getTargetedLocation(player,10));
      if (distance > 1.2) {
        targetEntity.setVelocity(vector.normalize().multiply(.5));
      }
 else {
        targetEntity.setVelocity(new Vector(0,0,0));
      }
      targetEntity.setFallDistance(0);
    }
  }
  for (int i=0; i < trackedIngots.size(); i++) {
    Item ii=trackedIngots.get(i);
    if (ii.isOnGround()) {
      trackedIngots.remove(i);
      continue;
    }
    if (ii.getItemStack().getType() == Material.IRON_INGOT) {
      if (GeneralMethods.getEntitiesAroundPoint(ii.getLocation(),2).size() == 0) {
        remove();
        return;
      }
      for (      Entity e : GeneralMethods.getEntitiesAroundPoint(ii.getLocation(),2)) {
        if (e instanceof LivingEntity && e.getEntityId() != player.getEntityId()) {
          if ((e instanceof Player || e instanceof Zombie || e instanceof Skeleton)) {
            if (targetEntity == null) {
              targetEntity=(LivingEntity)e;
              TARGET_TO_ABILITY.put(targetEntity,this);
              formArmor();
            }
 else             if (targetEntity == e) {
              formArmor();
            }
 else {
              TARGET_TO_ABILITY.get(targetEntity).remove();
              player.getWorld().dropItemNaturally(e.getLocation(),new ItemStack(Material.IRON_INGOT,1));
            }
          }
 else {
            DamageHandler.damageEntity(e,player,damage,this);
            ii.getWorld().dropItem(ii.getLocation(),ii.getItemStack());
            remove();
          }
          ii.remove();
          break;
        }
      }
    }
  }
  removeDeadIngots();
}