Program: 166128
Project: 166128
Buggy source:
/** 
 * This initializes all dimlets based on all loaded mods. This should be called from postInit.
 */
public static void init(Configuration cfg){
  readBuiltinConfig();
  initBiomeItems(cfg);
  initMaterialItem(cfg,Blocks.diamond_block);
  initMaterialItem(cfg,Blocks.diamond_ore);
  initMaterialItem(cfg,Blocks.gold_block);
  initMaterialItem(cfg,Blocks.gold_ore);
  initFoliageItem(cfg);
  initLiquidItems(cfg);
  initMobItem(cfg,EntityZombie.class,"String_Node_Str");
  initMobItem(cfg,EntitySkeleton.class,"String_Node_Str");
  initSkyItem(cfg,"String_Node_Str");
  initSkyItem(cfg,"String_Node_Str");
  int idStructureNone=initStructureItem(cfg,"String_Node_Str",StructureType.STRUCTURE_NONE);
  initStructureItem(cfg,"String_Node_Str",StructureType.STRUCTURE_VILLAGE);
  initStructureItem(cfg,"String_Node_Str",StructureType.STRUCTURE_STRONGHOLD);
  initStructureItem(cfg,"String_Node_Str",StructureType.STRUCTURE_DUNGEON);
  initStructureItem(cfg,"String_Node_Str",StructureType.STRUCTURE_FORTRESS);
  initStructureItem(cfg,"String_Node_Str",StructureType.STRUCTURE_MINESHAFT);
  initStructureItem(cfg,"String_Node_Str",StructureType.STRUCTURE_SCATTERED);
  int idTerrainVoid=initTerrainItem(cfg,"String_Node_Str",TerrainType.TERRAIN_VOID);
  int idTerrainFlat=initTerrainItem(cfg,"String_Node_Str",TerrainType.TERRAIN_FLAT);
  initTerrainItem(cfg,"String_Node_Str",TerrainType.TERRAIN_AMPLIFIED);
  initTerrainItem(cfg,"String_Node_Str",TerrainType.TERRAIN_NORMAL);
  initTerrainItem(cfg,"String_Node_Str",TerrainType.TERRAIN_CAVES);
  initTerrainItem(cfg,"String_Node_Str",TerrainType.TERRAIN_ISLAND);
  initTerrainItem(cfg,"String_Node_Str",TerrainType.TERRAIN_SPHERES);
  int idFeatureNone=initFeatureItem(cfg,"String_Node_Str",FeatureType.FEATURE_NONE);
  initFeatureItem(cfg,"String_Node_Str",FeatureType.FEATURE_CAVES);
  initFeatureItem(cfg,"String_Node_Str",FeatureType.FEATURE_RAVINES);
  initTimeItem(cfg,"String_Node_Str");
  initTimeItem(cfg,"String_Node_Str");
  initTimeItem(cfg,"String_Node_Str");
  ModItems.knownDimlet=new KnownDimlet();
  ModItems.knownDimlet.setUnlocalizedName("String_Node_Str");
  ModItems.knownDimlet.setCreativeTab(RFTools.tabRfToolsDimlets);
  GameRegistry.registerItem(ModItems.knownDimlet,"String_Node_Str");
  GameRegistry.addRecipe(new ItemStack(ModItems.dimletTemplate),new Object[]{"String_Node_Str","String_Node_Str","String_Node_Str",'s',ModItems.dimensionalShard,'p',Items.paper});
  GameRegistry.addRecipe(new ItemStack(ModItems.knownDimlet,1,idFeatureNone),new Object[]{"String_Node_Str","String_Node_Str","String_Node_Str",'r',Items.redstone,'w',Items.string,'p',Items.paper});
  craftableDimlets.add(idFeatureNone);
  GameRegistry.addRecipe(new ItemStack(ModItems.knownDimlet,1,idStructureNone),new Object[]{"String_Node_Str","String_Node_Str","String_Node_Str",'r',Items.redstone,'w',Items.bone,'p',Items.paper});
  craftableDimlets.add(idStructureNone);
  GameRegistry.addRecipe(new ItemStack(ModItems.knownDimlet,1,idTerrainVoid),new Object[]{"String_Node_Str","String_Node_Str","String_Node_Str",'r',Items.redstone,'w',Items.brick,'p',Items.paper});
  craftableDimlets.add(idTerrainVoid);
  GameRegistry.addRecipe(new ItemStack(ModItems.knownDimlet,1,idTerrainFlat),new Object[]{"String_Node_Str","String_Node_Str","String_Node_Str",'r',Items.redstone,'w',Items.brick,'p',ModItems.dimletTemplate});
  craftableDimlets.add(idTerrainFlat);
  setupChestLoot();
}

Fixed version (ground truth):
/** 
 * This initializes all dimlets based on all loaded mods. This should be called from postInit.
 */
public static void init(Configuration cfg){
  readBuiltinConfig();
  Map<DimletKey,Integer> idsInConfig=getDimletsFromConfig(cfg);
  initBiomeItems(cfg,idsInConfig);
  initMaterialItem(cfg,idsInConfig,Blocks.diamond_block);
  initMaterialItem(cfg,idsInConfig,Blocks.diamond_ore);
  initMaterialItem(cfg,idsInConfig,Blocks.gold_block);
  initMaterialItem(cfg,idsInConfig,Blocks.gold_ore);
  initFoliageItem(cfg,idsInConfig);
  initLiquidItems(cfg,idsInConfig);
  initMobItem(cfg,idsInConfig,EntityZombie.class,"String_Node_Str");
  initMobItem(cfg,idsInConfig,EntitySkeleton.class,"String_Node_Str");
  initSkyItem(cfg,idsInConfig,"String_Node_Str");
  initSkyItem(cfg,idsInConfig,"String_Node_Str");
  int idStructureNone=initStructureItem(cfg,idsInConfig,"String_Node_Str",StructureType.STRUCTURE_NONE);
  initStructureItem(cfg,idsInConfig,"String_Node_Str",StructureType.STRUCTURE_VILLAGE);
  initStructureItem(cfg,idsInConfig,"String_Node_Str",StructureType.STRUCTURE_STRONGHOLD);
  initStructureItem(cfg,idsInConfig,"String_Node_Str",StructureType.STRUCTURE_DUNGEON);
  initStructureItem(cfg,idsInConfig,"String_Node_Str",StructureType.STRUCTURE_FORTRESS);
  initStructureItem(cfg,idsInConfig,"String_Node_Str",StructureType.STRUCTURE_MINESHAFT);
  initStructureItem(cfg,idsInConfig,"String_Node_Str",StructureType.STRUCTURE_SCATTERED);
  int idTerrainVoid=initTerrainItem(cfg,idsInConfig,"String_Node_Str",TerrainType.TERRAIN_VOID);
  int idTerrainFlat=initTerrainItem(cfg,idsInConfig,"String_Node_Str",TerrainType.TERRAIN_FLAT);
  initTerrainItem(cfg,idsInConfig,"String_Node_Str",TerrainType.TERRAIN_AMPLIFIED);
  initTerrainItem(cfg,idsInConfig,"String_Node_Str",TerrainType.TERRAIN_NORMAL);
  initTerrainItem(cfg,idsInConfig,"String_Node_Str",TerrainType.TERRAIN_CAVES);
  initTerrainItem(cfg,idsInConfig,"String_Node_Str",TerrainType.TERRAIN_ISLAND);
  initTerrainItem(cfg,idsInConfig,"String_Node_Str",TerrainType.TERRAIN_SPHERES);
  int idFeatureNone=initFeatureItem(cfg,idsInConfig,"String_Node_Str",FeatureType.FEATURE_NONE);
  initFeatureItem(cfg,idsInConfig,"String_Node_Str",FeatureType.FEATURE_CAVES);
  initFeatureItem(cfg,idsInConfig,"String_Node_Str",FeatureType.FEATURE_RAVINES);
  initTimeItem(cfg,idsInConfig,"String_Node_Str");
  initTimeItem(cfg,idsInConfig,"String_Node_Str");
  initTimeItem(cfg,idsInConfig,"String_Node_Str");
  ModItems.knownDimlet=new KnownDimlet();
  ModItems.knownDimlet.setUnlocalizedName("String_Node_Str");
  ModItems.knownDimlet.setCreativeTab(RFTools.tabRfToolsDimlets);
  GameRegistry.registerItem(ModItems.knownDimlet,"String_Node_Str");
  GameRegistry.addRecipe(new ItemStack(ModItems.dimletTemplate),new Object[]{"String_Node_Str","String_Node_Str","String_Node_Str",'s',ModItems.dimensionalShard,'p',Items.paper});
  GameRegistry.addRecipe(new ItemStack(ModItems.knownDimlet,1,idFeatureNone),new Object[]{"String_Node_Str","String_Node_Str","String_Node_Str",'r',Items.redstone,'w',Items.string,'p',Items.paper});
  craftableDimlets.add(idFeatureNone);
  GameRegistry.addRecipe(new ItemStack(ModItems.knownDimlet,1,idStructureNone),new Object[]{"String_Node_Str","String_Node_Str","String_Node_Str",'r',Items.redstone,'w',Items.bone,'p',Items.paper});
  craftableDimlets.add(idStructureNone);
  GameRegistry.addRecipe(new ItemStack(ModItems.knownDimlet,1,idTerrainVoid),new Object[]{"String_Node_Str","String_Node_Str","String_Node_Str",'r',Items.redstone,'w',Items.brick,'p',Items.paper});
  craftableDimlets.add(idTerrainVoid);
  GameRegistry.addRecipe(new ItemStack(ModItems.knownDimlet,1,idTerrainFlat),new Object[]{"String_Node_Str","String_Node_Str","String_Node_Str",'r',Items.redstone,'w',Items.brick,'p',ModItems.dimletTemplate});
  craftableDimlets.add(idTerrainFlat);
  setupChestLoot();
}