Search query: steam vr headsets

Product: HTC VIVE Pro Virtual Reality Headset STEAM VR 2.0 TRACKING - From seated to standing to full 22’11”’ x 22’11” room-scale. Ideal for multi-user environments for sub-millimeter tracking accuracy
HIGH RESOLUTION DISPLAY - Dual-OLED displays with industry leading resolution of 2880 x 1600 pixels for unparalleled visual fidelity of graphics, text, and textures
SPATIAL AUDIO WITH NOISE CANCELLATION - Hi-res, high impedance headphones, 3D spatial sound with active noise cancellation for an immersive experience without distractions from real-world sounds
MULTI-USER AND EXTENDED USE – Even weight distribution of the headset, easy on and off, and adjustments for head size, glasses and interpupillary distance (IPD) makes multi-user and extended use easier than ever
VIVE TRACKER ECOSYSTEM – Expand business use cases by adding real-life objects to VIVE Tracker bringing the object into your virtual simulation. Ideal for motion capture, automotive, aerospace or heavy equipment simulation. HTC

Product: Valve Index VR HMD Only Includes Headset (Controllers and base station purchased seperately) Visual clarity isn’t just about panel resolution. Multiple attributes contribute to how clearly and comfortably you see details in VR. Optimized pixel layout The headset's dual 1440x1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect. Higher frame rates The Valve Index Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions. Extremely low persistence Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you're standing still. This is a 5x improvement over first-generation PC VR HMDs. Tech specs Displays Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz) Framerate 80/90/120/144Hz Optics Double element, canted lens design Field of View (FOV) Optimized eye relief adjustment allows a typical user experience 20º more than the HTC Vive Inter-pupillary Distance (IPD) 58mm - 70mm range physical adjustment Ergonomic Adjustments Head size, eye relief (FOV), IPD, speaker positions. Rear cradle adapter included. Connections 5m tether, 1m breakaway trident connector. USB 3.0, DisplayPort 1.2, 12V power Tracking SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations Audio Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), Frequency Response: 40Hz - 24KHz, Impedance: 6 Ohm, SPL: 98.96 dBSPL at 1cm. Aux Headphone Out 3.5mm Microphone Dual Microphone Array, Frequency response: 20Hz – 24kHz, Sensitivity: -25dBFS/Pa @ 1kHz Cameras Stereo 960 x 960 pixel, global shutter, RGB (Bayer) USBNOVEL