Search query: crpg book

Product: Video Gioco Videogiochi Crpg - Padre Video Giochi Action Taccuino A Righe: Formato A5 I 110 Pagine I Regalo Como Agenda Pianificatore Diario (Italian Edition)

Product: Investing In Crypto Currencies Journal: Record Your Tradings On Digital Money | Writing Your Online Investment Journey

Product: Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima: Part 2 – From Wing Commander and Ultima VII to Portalarium

Product: Dungeon Crawl (Karnak the Reaver Book 1) If you have ever sat round a table with your friends playing a pen and paper Role Playing Game (RPG), or spent countless hours on a Computer RPG (CRPG), whatever the quality of the graphics and whatever its era, exploring, fighting, camping, gaining treasure, completing quests, levelling up and grinding away then this is the novel for you. Everything is included: the taverns, the somewhat dubious food, the definitely dubious beer, the gold the Hit Points, the monsters, every sword blow and every defensive block.
Karnak the Reaver Volume 1 Dungeon Crawl tells the story of a barbarian warrior and adventurer, Karnak the Reaver, in a sword and sorcery world, where loot and adventure are to be had at the point of a sword. Follow him through getting quests in the pubs of the City State of Malvoisin and through howling wilderness and terrifying dungeons teaming with blood-thirsty monsters.
KTR1 Dungeon Crawl tells it like it is.
Exactly like it is…

Technical Note:
This novel has been procedurally generated using software. The software contains arrays of various descriptors such as wilderness locations, city taverns and inns, patrons of the inns, food and drink available, quest items and dungeon names, dungeon locations, monsters and their activities, and so on.
The software combines these descriptors according to a set of rules to procedurally generate the world of the novel and the activities of the inhabitants and the adventurer, Karnak the Reaver. It then simulates movement, wandering monster encounters, combat, healing, levelling up and so on. Monsters and Karnak can make combat decisions and Karnak can decide to bind wounds and heal after combat. It can be thought of as a CRPG based on Old School pen and paper RPG principles that basically plays itself and generates the novel as an output.
Dungeon and item names come from Anglo-Saxon place and people names from the Domesday Book. Street names in the city of Malvoisin are from real streets in English market towns and the Malvoisin inn and tavern names are all real names of English pubs. Monster names are typical low fantasy fare.

Product: The CRPG Book: A Guide to Computer Role-Playing Games

Product: Dungeons and Desktops: The History of Computer Role-Playing Games 2e A K Peters/CRC Press

Product: Dungeons and Desktops: The History of Computer Role-Playing Games 2e A K Peters/CRC Press