niryuu/sni-each-converted huggingface dataset:
Pierre Grassou de Foug res is a mediocre painter who lives off painting forgeries commissioned by an old swindler and art-dealer named Elias Magus. Grassou paints forgeries of works by Titian, Raphael, and other famous artists. Magus resells these forgeries for a large profit to members of the Petite bourgeoisie who are incapable of appreciating good art.
Monsieur Vervelle, a prosperous bottle-dealer obsessed with art, is introduced to Grassou by Magus, who introduces the painter as a grand master. Vervelle and his wife are enchanted with Grassou and believe he would make a good match for their daughter Virginie.
Grassou is invited to Ville-d'Avray, where the Vervelle mansion is garishly decorated, and also includes a large collection of Grassou s work, including the forgery of a Titian. Grassou recognizes his own mediocrity, but when it is discovered by the Vervelles that the forgeries in their home were painted by Grassou,  far from denting his reputation, multiples Grassou s value as an artist  and as a son-in-law, since Vervelle believes Grassou to possess all the combined talent of Rubens, Rembrandt, Terburg, and Titian.
Despite his advantageous marriage, Grassou remains bitter that he is not a true artist.  This painter, a good father and a good husband, is unable to eradicate from his heart a fatal thought, namely, that artists laugh at his work; that his name is a term of contempt in the studios; and that the feuilletons take no notice of his pictures. But he still works on; he aims for the Academy, where, undoubtedly, he will enter."
Output: How come Vervelle is so impressed with Grassou?
Pierre Grassou de Foug res is a mediocre painter who lives off painting forgeries commissioned by an old swindler and art-dealer named Elias Magus. Grassou paints forgeries of works by Titian, Raphael, and other famous artists. Magus resells these forgeries for a large profit to members of the Petite bourgeoisie who are incapable of appreciating good art.
Monsieur Vervelle, a prosperous bottle-dealer obsessed with art, is introduced to Grassou by Magus, who introduces the painter as a grand master. Vervelle and his wife are enchanted with Grassou and believe he would make a good match for their daughter Virginie.
Grassou is invited to Ville-d'Avray, where the Vervelle mansion is garishly decorated, and also includes a large collection of Grassou s work, including the forgery of a Titian. Grassou recognizes his own mediocrity, but when it is discovered by the Vervelles that the forgeries in their home were painted by Grassou,  far from denting his reputation, multiples Grassou s value as an artist  and as a son-in-law, since Vervelle believes Grassou to possess all the combined talent of Rubens, Rembrandt, Terburg, and Titian.
Despite his advantageous marriage, Grassou remains bitter that he is not a true artist.  This painter, a good father and a good husband, is unable to eradicate from his heart a fatal thought, namely, that artists laugh at his work; that his name is a term of contempt in the studios; and that the feuilletons take no notice of his pictures. But he still works on; he aims for the Academy, where, undoubtedly, he will enter."
Output: Where does the bottle-dealer live?
Pierre Grassou de Foug res is a mediocre painter who lives off painting forgeries commissioned by an old swindler and art-dealer named Elias Magus. Grassou paints forgeries of works by Titian, Raphael, and other famous artists. Magus resells these forgeries for a large profit to members of the Petite bourgeoisie who are incapable of appreciating good art.
Monsieur Vervelle, a prosperous bottle-dealer obsessed with art, is introduced to Grassou by Magus, who introduces the painter as a grand master. Vervelle and his wife are enchanted with Grassou and believe he would make a good match for their daughter Virginie.
Grassou is invited to Ville-d'Avray, where the Vervelle mansion is garishly decorated, and also includes a large collection of Grassou s work, including the forgery of a Titian. Grassou recognizes his own mediocrity, but when it is discovered by the Vervelles that the forgeries in their home were painted by Grassou,  far from denting his reputation, multiples Grassou s value as an artist  and as a son-in-law, since Vervelle believes Grassou to possess all the combined talent of Rubens, Rembrandt, Terburg, and Titian.
Despite his advantageous marriage, Grassou remains bitter that he is not a true artist.  This painter, a good father and a good husband, is unable to eradicate from his heart a fatal thought, namely, that artists laugh at his work; that his name is a term of contempt in the studios; and that the feuilletons take no notice of his pictures. But he still works on; he aims for the Academy, where, undoubtedly, he will enter."
Output: Why is Grassou still unhappy, even after marriage?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What has infected the magter?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What season is longer on the planet?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: Who is the winner of the previous Twenties?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What type of preemptive strike threatens the planet of Dis?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: Who is killed in an attack?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: When Lea, Brandd and Ihjel arrive on Dis, who is killed?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What planet does Brion inhabit?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What causes Anvhar to have such extreme temperatures?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: Why are the mageters so aggressive?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: When are they able to go home?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: How is conflict prevented?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What does the desert planet threaten to transport?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What is the name of the Earthling that Ihjel and Brandd meet?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: Why was the Twenties started?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What are the Twenties?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: How does Brandd destroy the transmission mechanism?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What are the games called?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: Why does Brandd think the magter of Dis are so aggressive?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What is the climate like on the planet Anvhar?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What does the magter threaten to do to the neighboring planet if they do not surrender?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What is the name of the ruling class of Dis?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: How does most life survive the extremes on Dis?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What does life on Dis use to survive for the most part?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: Why should the planet surrender?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: Who won the Twenties as the story begins?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What planet does the scientist Lea come from?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: Who doe Brandd meet after the games?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: Who won the Twenties before Brandd and wants him to join a mission to the planet Dis?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What planet is the desert planet?
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.
Output: What planet is the scientist Lea from?
The story takes place in the mythical town of Calivada where Lightnin' Bill Jones, or more correctly his wife, operates a rather seedy hotel that straddles the California-Nevada state line convenient for those looking for a quick Nevada divorce. He is nicknamed Lightnin  because, as the local postmaster put it,  We call him Lightnin  because he ain t. 
Lightnin  Bill, a Civil War veteran known to brag that he advised General Ulysses S. Grant, also claims to be a jack of all trades, having been at one time or another, a judge, inventor, detective and bee keeper. Of the latter profession he spins the tale that he once drove a swarm across the prairie in the midst of winter without the loss of a single bee. When pressed Lightnin  Bill concedes that during the drive he may have been stung once or twice.
Lightnin  Bill likes to spend his days and nights carousing with cronies rather than being at home with his wife and adopted daughter. When he refuses to go along with the sale of the hotel to group of out-of-town businessmen, his wife becomes furious and files for divorce. In court Lightnin  Bill, with the help of young John Marvin, is able to prove that the buyers are unscrupulous scoundrels and wins back the love of his wife.
Output: Who does Lightnin' Bill brag about advising?
The story takes place in the mythical town of Calivada where Lightnin' Bill Jones, or more correctly his wife, operates a rather seedy hotel that straddles the California-Nevada state line convenient for those looking for a quick Nevada divorce. He is nicknamed Lightnin  because, as the local postmaster put it,  We call him Lightnin  because he ain t. 
Lightnin  Bill, a Civil War veteran known to brag that he advised General Ulysses S. Grant, also claims to be a jack of all trades, having been at one time or another, a judge, inventor, detective and bee keeper. Of the latter profession he spins the tale that he once drove a swarm across the prairie in the midst of winter without the loss of a single bee. When pressed Lightnin  Bill concedes that during the drive he may have been stung once or twice.
Lightnin  Bill likes to spend his days and nights carousing with cronies rather than being at home with his wife and adopted daughter. When he refuses to go along with the sale of the hotel to group of out-of-town businessmen, his wife becomes furious and files for divorce. In court Lightnin  Bill, with the help of young John Marvin, is able to prove that the buyers are unscrupulous scoundrels and wins back the love of his wife.
Output: Who said, "We call him Lightnin' because he ain't" ?