niryuu/sni-each-converted huggingface dataset:
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: What did Pollyanna find to be glad about when she only found the pair of crutches?
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: What causes Pollyanna to lose the use of her legs?
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: Who does Pollyanna go live with in Beldingsville?
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: What was Pollyanna hoping to find in the missionary barrel?
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: Why does Aunt Polly allow Pollyanna to stay with her?
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: Who does Aunt Polly marry at end of the story?
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: What is the name of the servant who eats in the kitchen with Pollyanna?
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: Who teaches Pollyanna to play the Glad Game?
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: What is the Glad Game?
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: What happens when Pollyanna is struck by an automobile?
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: After learning to walk again, what is Pollyanna glad about?
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things in this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too finding herself helpless before Pollyanna's buoyant refusal to be downcast gradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
Output: What did Pollyanna actually find in the missionary barrel?
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father s dagger at the Duke s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
Output: Who kills the Duke?
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father s dagger at the Duke s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
Output: Who stabs and kills the Duke of Padua?
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father s dagger at the Duke s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
Output: Whom does Guido fall in love with when he arrives in Padua?
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father s dagger at the Duke s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
Output: Where is Gesso the Duke of?
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father s dagger at the Duke s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
Output: How does Beatrice commit suicide?
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father s dagger at the Duke s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
Output: What is the title of this story?
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father s dagger at the Duke s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
Output: What is Guido's reaction to Beatrice killing the Duke?
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father s dagger at the Duke s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
Output: Why is Guido brought to trial?