niryuu/sni-each-converted huggingface dataset:
Buford Pusser (Joe Don Baker), at his wife Pauline's (Elizabeth Hartman) behest, retires from the professional wrestling ring and moves back to Tennessee to start a logging business with his father, Carl Pusser (Noah Beery, Jr.).
With a friend, he visits a gambling and prostitution establishment, the Lucky Spot, and is beaten up after catching the house cheating at craps. Pusser is seriously injured with a knife and receives over 200 stitches. He complains to the sheriff but is ignored, and soon becomes aware of the rampant corruption in McNairy County. Later, working at his dad's lumber mill, Pusser makes a club out of a tree branch. Late one night, Pusser waits until after the Lucky Spot is closed, and beats up the same thugs that left him for dead. The next day, Pusser is arrested and represents himself at trial. At one point, he rips off his shirt and shows the jury his scars. He informs them that "If you let them do this to me and get away with it, then you're giving them the eternal right to do the same damn thing to any one of you!" The jury finds Pusser not guilty, and he decides to clean up the county and runs for sheriff. Buford Pusser wins, and becomes famous for being incorruptible, intolerant of crime, and for his array of four-foot hickory clubs which he uses to great effect in dispatching criminals and destroying their clandestine gambling dens and illegal distilleries.
Some residents praise Buford Pusser as an honest cop in a crooked town; others denounce him as a bully willing to break some laws to uphold others. Pusser is attacked several times, and finally he and Pauline are ambushed in their car. Pauline is killed and Pusser is seriously injured. He is admitted to the hospital after being shot and while still in a neck and face cast, attends his wife's funeral with his family. Afterward he rams a sheriff cruiser through the front doors of the Lucky Spot, killing two of his would-be assassins.
As he leaves with two deputies, the townspeople arrive and begin throwing the gambling tables out into the parking lot. They light a bonfire as an overwhelmed Pusser wipes tears from his eyes.
Output: Where does Buford get his clubs?
Buford Pusser (Joe Don Baker), at his wife Pauline's (Elizabeth Hartman) behest, retires from the professional wrestling ring and moves back to Tennessee to start a logging business with his father, Carl Pusser (Noah Beery, Jr.).
With a friend, he visits a gambling and prostitution establishment, the Lucky Spot, and is beaten up after catching the house cheating at craps. Pusser is seriously injured with a knife and receives over 200 stitches. He complains to the sheriff but is ignored, and soon becomes aware of the rampant corruption in McNairy County. Later, working at his dad's lumber mill, Pusser makes a club out of a tree branch. Late one night, Pusser waits until after the Lucky Spot is closed, and beats up the same thugs that left him for dead. The next day, Pusser is arrested and represents himself at trial. At one point, he rips off his shirt and shows the jury his scars. He informs them that "If you let them do this to me and get away with it, then you're giving them the eternal right to do the same damn thing to any one of you!" The jury finds Pusser not guilty, and he decides to clean up the county and runs for sheriff. Buford Pusser wins, and becomes famous for being incorruptible, intolerant of crime, and for his array of four-foot hickory clubs which he uses to great effect in dispatching criminals and destroying their clandestine gambling dens and illegal distilleries.
Some residents praise Buford Pusser as an honest cop in a crooked town; others denounce him as a bully willing to break some laws to uphold others. Pusser is attacked several times, and finally he and Pauline are ambushed in their car. Pauline is killed and Pusser is seriously injured. He is admitted to the hospital after being shot and while still in a neck and face cast, attends his wife's funeral with his family. Afterward he rams a sheriff cruiser through the front doors of the Lucky Spot, killing two of his would-be assassins.
As he leaves with two deputies, the townspeople arrive and begin throwing the gambling tables out into the parking lot. They light a bonfire as an overwhelmed Pusser wipes tears from his eyes.
Output: What type of business does Buford take on when he moves back to Tennessee?
Buford Pusser (Joe Don Baker), at his wife Pauline's (Elizabeth Hartman) behest, retires from the professional wrestling ring and moves back to Tennessee to start a logging business with his father, Carl Pusser (Noah Beery, Jr.).
With a friend, he visits a gambling and prostitution establishment, the Lucky Spot, and is beaten up after catching the house cheating at craps. Pusser is seriously injured with a knife and receives over 200 stitches. He complains to the sheriff but is ignored, and soon becomes aware of the rampant corruption in McNairy County. Later, working at his dad's lumber mill, Pusser makes a club out of a tree branch. Late one night, Pusser waits until after the Lucky Spot is closed, and beats up the same thugs that left him for dead. The next day, Pusser is arrested and represents himself at trial. At one point, he rips off his shirt and shows the jury his scars. He informs them that "If you let them do this to me and get away with it, then you're giving them the eternal right to do the same damn thing to any one of you!" The jury finds Pusser not guilty, and he decides to clean up the county and runs for sheriff. Buford Pusser wins, and becomes famous for being incorruptible, intolerant of crime, and for his array of four-foot hickory clubs which he uses to great effect in dispatching criminals and destroying their clandestine gambling dens and illegal distilleries.
Some residents praise Buford Pusser as an honest cop in a crooked town; others denounce him as a bully willing to break some laws to uphold others. Pusser is attacked several times, and finally he and Pauline are ambushed in their car. Pauline is killed and Pusser is seriously injured. He is admitted to the hospital after being shot and while still in a neck and face cast, attends his wife's funeral with his family. Afterward he rams a sheriff cruiser through the front doors of the Lucky Spot, killing two of his would-be assassins.
As he leaves with two deputies, the townspeople arrive and begin throwing the gambling tables out into the parking lot. They light a bonfire as an overwhelmed Pusser wipes tears from his eyes.
Output: How many stitches did Buford Pusser receive when he was beat up?
Buford Pusser (Joe Don Baker), at his wife Pauline's (Elizabeth Hartman) behest, retires from the professional wrestling ring and moves back to Tennessee to start a logging business with his father, Carl Pusser (Noah Beery, Jr.).
With a friend, he visits a gambling and prostitution establishment, the Lucky Spot, and is beaten up after catching the house cheating at craps. Pusser is seriously injured with a knife and receives over 200 stitches. He complains to the sheriff but is ignored, and soon becomes aware of the rampant corruption in McNairy County. Later, working at his dad's lumber mill, Pusser makes a club out of a tree branch. Late one night, Pusser waits until after the Lucky Spot is closed, and beats up the same thugs that left him for dead. The next day, Pusser is arrested and represents himself at trial. At one point, he rips off his shirt and shows the jury his scars. He informs them that "If you let them do this to me and get away with it, then you're giving them the eternal right to do the same damn thing to any one of you!" The jury finds Pusser not guilty, and he decides to clean up the county and runs for sheriff. Buford Pusser wins, and becomes famous for being incorruptible, intolerant of crime, and for his array of four-foot hickory clubs which he uses to great effect in dispatching criminals and destroying their clandestine gambling dens and illegal distilleries.
Some residents praise Buford Pusser as an honest cop in a crooked town; others denounce him as a bully willing to break some laws to uphold others. Pusser is attacked several times, and finally he and Pauline are ambushed in their car. Pauline is killed and Pusser is seriously injured. He is admitted to the hospital after being shot and while still in a neck and face cast, attends his wife's funeral with his family. Afterward he rams a sheriff cruiser through the front doors of the Lucky Spot, killing two of his would-be assassins.
As he leaves with two deputies, the townspeople arrive and begin throwing the gambling tables out into the parking lot. They light a bonfire as an overwhelmed Pusser wipes tears from his eyes.
Output: What did Buford Pusser do after the Sheriff ignored his complaints?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: What drives the men into the ship ?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: Why was Travis Fox in the canyon?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: Fox, Ashe and Murdock disguised as what when they travelled to the past?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: After studying the autopilot, how does Renfry attempt to get the men back home?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: After the men who have captured Travis Fox discover he is an archaeologist, what do they want from him?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: What triggers the transfer?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: Who relaunch the ship?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: What brought Travis Fox to the Arizona canyon in the first place?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: What type of landscape did the men find on the second planet?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: Why can't the men control the ship?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: How long are the men on the third planet before the ship is repaired and ready to launch?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: How were the men able to find fuel for the spaceship?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: What is peculiar about the expedition they are going on?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: While the technicians work on the time transfer cage, what causes the 3 sentries to enter the ship?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: Who captures Travis Fox?
While seeking water for his cattle Travis Fox enters a little known canyon in the Arizona desert and gets captured by three men, one of whom he recognizes as Dr. Gordon Ashe, an archaeologist. After discovering that Fox studied archaeology and had done some digging in the very canyon they now occupy, the men have him cleared through security and offer to make him part of their team. Then Ashe tells him that he will be joining an expedition 10,000 years into the past to look for a spaceship.
Disguised as Folsom hunters, Fox, Ashe, and Ross Murdock travel into the past to scout out the area around the wreckage of an alien starship, a sphere perhaps 120 feet in diameter. They find the wreck near a lake and then, across a ridge, they find a smaller spaceship intact, its crew of Baldies dead. After receiving the scouts  report via transtemporal telegraph, Major Kelgarries, the project s director, and several technicians come into the past and examine the small ship, determining that they can shift it directly into the present.
Fox, Ashe, and Murdock serve as roving sentries in the area around the smaller globeship as technicians build a time transfer cage around it. The ash from a volcanic explosion and a stampede of mammoths drive the three men into the ship with Case Renfry, an electronics technician, on the day the transfer is to be made. An earthquake triggers the transfer, bringing the ship into the present, and then the ship s preset autopilot, jolted into action, takes the ship into space.
After carrying the men through hyperspace, the ship lands on a planet where faltering robots refuel the ship. Another leap through hyperspace brings the ship to the second planet of an alien solar system. The ship lands in a desert, sits for a couple of days, and then blasts off on a course that takes it to the system s Earth-like third planet. Upon landing the ship indicates that the voyage has ended by ejecting a small discus from its autopilot.
Renfry attempts to understand the autopilot and to rewind the course  tape  while the three time agents explore the jungle-draped ruins of a once-great city, in which they ve landed. After several weeks Renfry believes that he has succeeded and he attempts to launch the ship. The ship runs its course in reverse, pausing on the desert planet and the refueling station, and brings the four men back to Earth, landing on the very spot from which they had blasted off.
Output: What happen when Renfry attempts to relaunch the ship?