niryuu/sni-each-converted huggingface dataset:
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: What happens to the teenagers who lose at "Arcade"?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: How did Alex Manning lose her mother?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: What did Vertigo/Tronics install in the game's development?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: Who is Alex Manning?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: Who knew there would be a problem with installing human brain cells into the game?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: Who beat the young boy "Arcade" to death?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: How is Vertigo/Tronics' CEO hyping the new game?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: Who participate in the final showdown with "Arcade"?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: Who does Alex hope to release from the game in the final showdown?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: Whom did the brain cells installed in the game belong to?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: Who feels Alex has not dealt with her feelings properly?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: What happened to the real little boy who was named Arcade?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: What is the name of the new game being marketed by the Computer company CEO?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: In addition to her friends, who else is released from the game?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: What did the game's programmer do when he found out about the use of the dead boy's brain cells?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: Why did Vertigo/Tronics include the boy's brain cells into the game?
Alex Manning (Megan Ward) is a troubled suburban teenager. Her mother committed suicide and the school counselor feels that she has not dealt with her feelings properly. Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO who is more than willing to hand out free samples of the home console version and hype up the game as if his job is depending on it, and it is.
However, it soon becomes clear that the teenagers who play the game and lose are being imprisoned inside the virtual reality world by the central villain: "Arcade". It would seem that "Arcade" was once a little boy who was beaten to death by his mother, and the computer company felt it would be a good idea to use some of the boy's brain cells in order to make the game's villain more realistic. Instead, it made the game deadly. The game's programmer knew there would be a problem with this, and even tried, but failed, to convince the computer company, Vertigo/Tronics, to halt the game's release because of the company's unorthodox decision to use human brain cells in the game's development.
Nick and Alex enlist the help of the game's programmer and head to the video arcade for a final showdown with "Arcade" and his deadly virtual world. While Alex is able to release her friends from a virtual prison, she also ended up freeing the evil little boy, who taunts Alex in the final moments of the film.
In the original CGI version, however, the film ends on a somewhat happier note, with Alex, her friends, and Albert (the programmer) simply walking away from Dante's Inferno, with the donor's soul seemingly laid to rest.
Output: What game did Alex and her friends play?
The protagonist of The History of Mr. Polly is an antihero inspired by H. G. Wells' early experiences in the drapery trade: Alfred Polly, born circa 1870, a timid and directionless young man living in Edwardian England, who despite his own bumbling achieves contented serenity with little help from those around him. Mr. Polly's most striking characteristic is his "innate sense of epithet", which leads him to coin hilarious expressions like "the Shoveacious Cult" for "sunny young men of an abounding and elbowing energy" and "dejected angelosity" for the ornaments of Canterbury Cathedral.
Alfred Polly lives in the imaginary town of Fishbourne in Kent (not to be confused with Fishbourne, West Sussex or Fishbourne, Isle of Wight   the town in the story is thought to be based on Sandgate, Kent where Wells lived for several years). The novel begins in medias res by presenting a miserable Mr. Polly: "He hated Foxbourne, he hated Foxbourne High Street, he hated his shop and his wife and his neighbours   every blessed neighbour   and with indescribable bitterness he hated himself". Thereafter the The History of Mr. Polly is divided in three parts. Chapters 1 6 depict his life up to age 20, when he marries his cousin Miriam Larkins and sets up an outfitter's shop in Fishbourne. Second Chapters 7 8 show Mr. Polly's spectacular suicide attempt, which ironically makes him a local hero, wins him insurance money that saves him from bankruptcy, and yields the insight that "Fishbourne wasn't the world", which leads him to abandon his shop and his wife. Chapters 9 10, at the Potwell Inn (apparently located in West Sussex), culminates in Mr. Polly's courageous victory over "Uncle Jim", a malicious relative of the innkeeper's granddaughter. An epilogue then depicts Mr. Polly at ease as assistant-innkeeper, after a brief visit to ascertain Miriam's prosperity.
Output: In what city does Polly live?
The protagonist of The History of Mr. Polly is an antihero inspired by H. G. Wells' early experiences in the drapery trade: Alfred Polly, born circa 1870, a timid and directionless young man living in Edwardian England, who despite his own bumbling achieves contented serenity with little help from those around him. Mr. Polly's most striking characteristic is his "innate sense of epithet", which leads him to coin hilarious expressions like "the Shoveacious Cult" for "sunny young men of an abounding and elbowing energy" and "dejected angelosity" for the ornaments of Canterbury Cathedral.
Alfred Polly lives in the imaginary town of Fishbourne in Kent (not to be confused with Fishbourne, West Sussex or Fishbourne, Isle of Wight   the town in the story is thought to be based on Sandgate, Kent where Wells lived for several years). The novel begins in medias res by presenting a miserable Mr. Polly: "He hated Foxbourne, he hated Foxbourne High Street, he hated his shop and his wife and his neighbours   every blessed neighbour   and with indescribable bitterness he hated himself". Thereafter the The History of Mr. Polly is divided in three parts. Chapters 1 6 depict his life up to age 20, when he marries his cousin Miriam Larkins and sets up an outfitter's shop in Fishbourne. Second Chapters 7 8 show Mr. Polly's spectacular suicide attempt, which ironically makes him a local hero, wins him insurance money that saves him from bankruptcy, and yields the insight that "Fishbourne wasn't the world", which leads him to abandon his shop and his wife. Chapters 9 10, at the Potwell Inn (apparently located in West Sussex), culminates in Mr. Polly's courageous victory over "Uncle Jim", a malicious relative of the innkeeper's granddaughter. An epilogue then depicts Mr. Polly at ease as assistant-innkeeper, after a brief visit to ascertain Miriam's prosperity.
Output: How did Polly feel about his wife?
The protagonist of The History of Mr. Polly is an antihero inspired by H. G. Wells' early experiences in the drapery trade: Alfred Polly, born circa 1870, a timid and directionless young man living in Edwardian England, who despite his own bumbling achieves contented serenity with little help from those around him. Mr. Polly's most striking characteristic is his "innate sense of epithet", which leads him to coin hilarious expressions like "the Shoveacious Cult" for "sunny young men of an abounding and elbowing energy" and "dejected angelosity" for the ornaments of Canterbury Cathedral.
Alfred Polly lives in the imaginary town of Fishbourne in Kent (not to be confused with Fishbourne, West Sussex or Fishbourne, Isle of Wight   the town in the story is thought to be based on Sandgate, Kent where Wells lived for several years). The novel begins in medias res by presenting a miserable Mr. Polly: "He hated Foxbourne, he hated Foxbourne High Street, he hated his shop and his wife and his neighbours   every blessed neighbour   and with indescribable bitterness he hated himself". Thereafter the The History of Mr. Polly is divided in three parts. Chapters 1 6 depict his life up to age 20, when he marries his cousin Miriam Larkins and sets up an outfitter's shop in Fishbourne. Second Chapters 7 8 show Mr. Polly's spectacular suicide attempt, which ironically makes him a local hero, wins him insurance money that saves him from bankruptcy, and yields the insight that "Fishbourne wasn't the world", which leads him to abandon his shop and his wife. Chapters 9 10, at the Potwell Inn (apparently located in West Sussex), culminates in Mr. Polly's courageous victory over "Uncle Jim", a malicious relative of the innkeeper's granddaughter. An epilogue then depicts Mr. Polly at ease as assistant-innkeeper, after a brief visit to ascertain Miriam's prosperity.
Output: What is the name of the town that Alfred Polly lives?
The protagonist of The History of Mr. Polly is an antihero inspired by H. G. Wells' early experiences in the drapery trade: Alfred Polly, born circa 1870, a timid and directionless young man living in Edwardian England, who despite his own bumbling achieves contented serenity with little help from those around him. Mr. Polly's most striking characteristic is his "innate sense of epithet", which leads him to coin hilarious expressions like "the Shoveacious Cult" for "sunny young men of an abounding and elbowing energy" and "dejected angelosity" for the ornaments of Canterbury Cathedral.
Alfred Polly lives in the imaginary town of Fishbourne in Kent (not to be confused with Fishbourne, West Sussex or Fishbourne, Isle of Wight   the town in the story is thought to be based on Sandgate, Kent where Wells lived for several years). The novel begins in medias res by presenting a miserable Mr. Polly: "He hated Foxbourne, he hated Foxbourne High Street, he hated his shop and his wife and his neighbours   every blessed neighbour   and with indescribable bitterness he hated himself". Thereafter the The History of Mr. Polly is divided in three parts. Chapters 1 6 depict his life up to age 20, when he marries his cousin Miriam Larkins and sets up an outfitter's shop in Fishbourne. Second Chapters 7 8 show Mr. Polly's spectacular suicide attempt, which ironically makes him a local hero, wins him insurance money that saves him from bankruptcy, and yields the insight that "Fishbourne wasn't the world", which leads him to abandon his shop and his wife. Chapters 9 10, at the Potwell Inn (apparently located in West Sussex), culminates in Mr. Polly's courageous victory over "Uncle Jim", a malicious relative of the innkeeper's granddaughter. An epilogue then depicts Mr. Polly at ease as assistant-innkeeper, after a brief visit to ascertain Miriam's prosperity.
Output: Who does mr polly marry?
The protagonist of The History of Mr. Polly is an antihero inspired by H. G. Wells' early experiences in the drapery trade: Alfred Polly, born circa 1870, a timid and directionless young man living in Edwardian England, who despite his own bumbling achieves contented serenity with little help from those around him. Mr. Polly's most striking characteristic is his "innate sense of epithet", which leads him to coin hilarious expressions like "the Shoveacious Cult" for "sunny young men of an abounding and elbowing energy" and "dejected angelosity" for the ornaments of Canterbury Cathedral.
Alfred Polly lives in the imaginary town of Fishbourne in Kent (not to be confused with Fishbourne, West Sussex or Fishbourne, Isle of Wight   the town in the story is thought to be based on Sandgate, Kent where Wells lived for several years). The novel begins in medias res by presenting a miserable Mr. Polly: "He hated Foxbourne, he hated Foxbourne High Street, he hated his shop and his wife and his neighbours   every blessed neighbour   and with indescribable bitterness he hated himself". Thereafter the The History of Mr. Polly is divided in three parts. Chapters 1 6 depict his life up to age 20, when he marries his cousin Miriam Larkins and sets up an outfitter's shop in Fishbourne. Second Chapters 7 8 show Mr. Polly's spectacular suicide attempt, which ironically makes him a local hero, wins him insurance money that saves him from bankruptcy, and yields the insight that "Fishbourne wasn't the world", which leads him to abandon his shop and his wife. Chapters 9 10, at the Potwell Inn (apparently located in West Sussex), culminates in Mr. Polly's courageous victory over "Uncle Jim", a malicious relative of the innkeeper's granddaughter. An epilogue then depicts Mr. Polly at ease as assistant-innkeeper, after a brief visit to ascertain Miriam's prosperity.
Output: What makes Mr. Polly a local hero?
The protagonist of The History of Mr. Polly is an antihero inspired by H. G. Wells' early experiences in the drapery trade: Alfred Polly, born circa 1870, a timid and directionless young man living in Edwardian England, who despite his own bumbling achieves contented serenity with little help from those around him. Mr. Polly's most striking characteristic is his "innate sense of epithet", which leads him to coin hilarious expressions like "the Shoveacious Cult" for "sunny young men of an abounding and elbowing energy" and "dejected angelosity" for the ornaments of Canterbury Cathedral.
Alfred Polly lives in the imaginary town of Fishbourne in Kent (not to be confused with Fishbourne, West Sussex or Fishbourne, Isle of Wight   the town in the story is thought to be based on Sandgate, Kent where Wells lived for several years). The novel begins in medias res by presenting a miserable Mr. Polly: "He hated Foxbourne, he hated Foxbourne High Street, he hated his shop and his wife and his neighbours   every blessed neighbour   and with indescribable bitterness he hated himself". Thereafter the The History of Mr. Polly is divided in three parts. Chapters 1 6 depict his life up to age 20, when he marries his cousin Miriam Larkins and sets up an outfitter's shop in Fishbourne. Second Chapters 7 8 show Mr. Polly's spectacular suicide attempt, which ironically makes him a local hero, wins him insurance money that saves him from bankruptcy, and yields the insight that "Fishbourne wasn't the world", which leads him to abandon his shop and his wife. Chapters 9 10, at the Potwell Inn (apparently located in West Sussex), culminates in Mr. Polly's courageous victory over "Uncle Jim", a malicious relative of the innkeeper's granddaughter. An epilogue then depicts Mr. Polly at ease as assistant-innkeeper, after a brief visit to ascertain Miriam's prosperity.
Output: How does Alfred Polly get saved from Bankruptcy?
The protagonist of The History of Mr. Polly is an antihero inspired by H. G. Wells' early experiences in the drapery trade: Alfred Polly, born circa 1870, a timid and directionless young man living in Edwardian England, who despite his own bumbling achieves contented serenity with little help from those around him. Mr. Polly's most striking characteristic is his "innate sense of epithet", which leads him to coin hilarious expressions like "the Shoveacious Cult" for "sunny young men of an abounding and elbowing energy" and "dejected angelosity" for the ornaments of Canterbury Cathedral.
Alfred Polly lives in the imaginary town of Fishbourne in Kent (not to be confused with Fishbourne, West Sussex or Fishbourne, Isle of Wight   the town in the story is thought to be based on Sandgate, Kent where Wells lived for several years). The novel begins in medias res by presenting a miserable Mr. Polly: "He hated Foxbourne, he hated Foxbourne High Street, he hated his shop and his wife and his neighbours   every blessed neighbour   and with indescribable bitterness he hated himself". Thereafter the The History of Mr. Polly is divided in three parts. Chapters 1 6 depict his life up to age 20, when he marries his cousin Miriam Larkins and sets up an outfitter's shop in Fishbourne. Second Chapters 7 8 show Mr. Polly's spectacular suicide attempt, which ironically makes him a local hero, wins him insurance money that saves him from bankruptcy, and yields the insight that "Fishbourne wasn't the world", which leads him to abandon his shop and his wife. Chapters 9 10, at the Potwell Inn (apparently located in West Sussex), culminates in Mr. Polly's courageous victory over "Uncle Jim", a malicious relative of the innkeeper's granddaughter. An epilogue then depicts Mr. Polly at ease as assistant-innkeeper, after a brief visit to ascertain Miriam's prosperity.
Output: What is mr. Pollys first name?
The protagonist of The History of Mr. Polly is an antihero inspired by H. G. Wells' early experiences in the drapery trade: Alfred Polly, born circa 1870, a timid and directionless young man living in Edwardian England, who despite his own bumbling achieves contented serenity with little help from those around him. Mr. Polly's most striking characteristic is his "innate sense of epithet", which leads him to coin hilarious expressions like "the Shoveacious Cult" for "sunny young men of an abounding and elbowing energy" and "dejected angelosity" for the ornaments of Canterbury Cathedral.
Alfred Polly lives in the imaginary town of Fishbourne in Kent (not to be confused with Fishbourne, West Sussex or Fishbourne, Isle of Wight   the town in the story is thought to be based on Sandgate, Kent where Wells lived for several years). The novel begins in medias res by presenting a miserable Mr. Polly: "He hated Foxbourne, he hated Foxbourne High Street, he hated his shop and his wife and his neighbours   every blessed neighbour   and with indescribable bitterness he hated himself". Thereafter the The History of Mr. Polly is divided in three parts. Chapters 1 6 depict his life up to age 20, when he marries his cousin Miriam Larkins and sets up an outfitter's shop in Fishbourne. Second Chapters 7 8 show Mr. Polly's spectacular suicide attempt, which ironically makes him a local hero, wins him insurance money that saves him from bankruptcy, and yields the insight that "Fishbourne wasn't the world", which leads him to abandon his shop and his wife. Chapters 9 10, at the Potwell Inn (apparently located in West Sussex), culminates in Mr. Polly's courageous victory over "Uncle Jim", a malicious relative of the innkeeper's granddaughter. An epilogue then depicts Mr. Polly at ease as assistant-innkeeper, after a brief visit to ascertain Miriam's prosperity.
Output: How is Polly described in his life?
The protagonist of The History of Mr. Polly is an antihero inspired by H. G. Wells' early experiences in the drapery trade: Alfred Polly, born circa 1870, a timid and directionless young man living in Edwardian England, who despite his own bumbling achieves contented serenity with little help from those around him. Mr. Polly's most striking characteristic is his "innate sense of epithet", which leads him to coin hilarious expressions like "the Shoveacious Cult" for "sunny young men of an abounding and elbowing energy" and "dejected angelosity" for the ornaments of Canterbury Cathedral.
Alfred Polly lives in the imaginary town of Fishbourne in Kent (not to be confused with Fishbourne, West Sussex or Fishbourne, Isle of Wight   the town in the story is thought to be based on Sandgate, Kent where Wells lived for several years). The novel begins in medias res by presenting a miserable Mr. Polly: "He hated Foxbourne, he hated Foxbourne High Street, he hated his shop and his wife and his neighbours   every blessed neighbour   and with indescribable bitterness he hated himself". Thereafter the The History of Mr. Polly is divided in three parts. Chapters 1 6 depict his life up to age 20, when he marries his cousin Miriam Larkins and sets up an outfitter's shop in Fishbourne. Second Chapters 7 8 show Mr. Polly's spectacular suicide attempt, which ironically makes him a local hero, wins him insurance money that saves him from bankruptcy, and yields the insight that "Fishbourne wasn't the world", which leads him to abandon his shop and his wife. Chapters 9 10, at the Potwell Inn (apparently located in West Sussex), culminates in Mr. Polly's courageous victory over "Uncle Jim", a malicious relative of the innkeeper's granddaughter. An epilogue then depicts Mr. Polly at ease as assistant-innkeeper, after a brief visit to ascertain Miriam's prosperity.
Output: How is My Polly and Miriam Larkins related?