niryuu/sni-each-converted huggingface dataset:
Boon opens with an introduction by Wells, calling it "an indiscreet, ill-advised book." Wells pretends to repudiate any public identification with the work: "Bliss is Bliss and Wells is Wells. And Bliss can write all sorts of things that Wells could not do."
As he was to do in The Research Magnificent, Wells creates a literary character (Reginald Bliss) who is making a book out of the literary remains of an author who has recently died (George Boon, a popular author of books and plays). Bliss attributes Boon's death to depression on account of the war. Bliss expresses disappointment that among Boon's papers (kept in "barrels in the attic") he has found "nothing but fragments" and "a curious abundance of queer little drawings," many of which are reproduced'.
The principal text by Boon that he presents is titled The Mind of the Race, which is "the singularly vivid and detailed and happily quite imaginary account of the murder of that eminent litt rateur, Dr. Tomlinson Keyhole." Bliss also recounts conversations about the themes of this work which he has had with Boon and with Edwin Dodd, "a leading member of the Rationalist Press Association, a militant agnostic," and later with an author named Wilkins.
The principal philosophical theme engaged in Boon is whether such a thing as "the Mind of Humanity" can be said to exist, or whether, as Dodd believes, such a notion is "mysticism."
In the unfinished work Boon was planning, a character named Hallery is "fanatically obsessed by this idea of the Mind of the Race," as indeed Wells was himself. He is imagined lecturing unsuccessfully on the subject at a conference on the subject at a seaside villa that Henry James attends. Chapter 4 of Boon is largely a frontal assault on Henry James's late manner, and contains long pastiches of his style. James's belief that a novel should have unity is vigorously attacked, as are his characters ("eviscerated people he has invented" who "never make lusty love, never go to angry war, never shout at an election or perspire at poker," but only "nose out suspicions, hint by hint, link by link"). Chapter 5 mocks other writers, especially George Bernard Shaw, and includes an outline of a paper on "The Natural History of Greatness, with especial reference to Literary Reputations" that shows that some of Wells's critical notions were far ahead of his time. Wells's stand-in Hallery argues for an expansion of the concept of literature that anticipates future critical developments. Chapter 6 analyses the resistance Hallery's quasi-religious concept of the institution of literature inspires, even in Hallery himself. Chapter 7 criticises the thought of Friedrich Nietzsche and lambastes Houston Stewart Chamberlain's pro-German work The Foundations of the Nineteenth Century.
Boon concludes with two humorous symbolic tales entitled "The Wild Asses of the Devil" and "The Last Trump." The latter tale engages theological themes that Wells would soon be developing in a serious vein in God the Invisible King (1917).
Output: What is said of James' characters?
Boon opens with an introduction by Wells, calling it "an indiscreet, ill-advised book." Wells pretends to repudiate any public identification with the work: "Bliss is Bliss and Wells is Wells. And Bliss can write all sorts of things that Wells could not do."
As he was to do in The Research Magnificent, Wells creates a literary character (Reginald Bliss) who is making a book out of the literary remains of an author who has recently died (George Boon, a popular author of books and plays). Bliss attributes Boon's death to depression on account of the war. Bliss expresses disappointment that among Boon's papers (kept in "barrels in the attic") he has found "nothing but fragments" and "a curious abundance of queer little drawings," many of which are reproduced'.
The principal text by Boon that he presents is titled The Mind of the Race, which is "the singularly vivid and detailed and happily quite imaginary account of the murder of that eminent litt rateur, Dr. Tomlinson Keyhole." Bliss also recounts conversations about the themes of this work which he has had with Boon and with Edwin Dodd, "a leading member of the Rationalist Press Association, a militant agnostic," and later with an author named Wilkins.
The principal philosophical theme engaged in Boon is whether such a thing as "the Mind of Humanity" can be said to exist, or whether, as Dodd believes, such a notion is "mysticism."
In the unfinished work Boon was planning, a character named Hallery is "fanatically obsessed by this idea of the Mind of the Race," as indeed Wells was himself. He is imagined lecturing unsuccessfully on the subject at a conference on the subject at a seaside villa that Henry James attends. Chapter 4 of Boon is largely a frontal assault on Henry James's late manner, and contains long pastiches of his style. James's belief that a novel should have unity is vigorously attacked, as are his characters ("eviscerated people he has invented" who "never make lusty love, never go to angry war, never shout at an election or perspire at poker," but only "nose out suspicions, hint by hint, link by link"). Chapter 5 mocks other writers, especially George Bernard Shaw, and includes an outline of a paper on "The Natural History of Greatness, with especial reference to Literary Reputations" that shows that some of Wells's critical notions were far ahead of his time. Wells's stand-in Hallery argues for an expansion of the concept of literature that anticipates future critical developments. Chapter 6 analyses the resistance Hallery's quasi-religious concept of the institution of literature inspires, even in Hallery himself. Chapter 7 criticises the thought of Friedrich Nietzsche and lambastes Houston Stewart Chamberlain's pro-German work The Foundations of the Nineteenth Century.
Boon concludes with two humorous symbolic tales entitled "The Wild Asses of the Devil" and "The Last Trump." The latter tale engages theological themes that Wells would soon be developing in a serious vein in God the Invisible King (1917).
Output: Where are the late George Boon's papers kept?
Boon opens with an introduction by Wells, calling it "an indiscreet, ill-advised book." Wells pretends to repudiate any public identification with the work: "Bliss is Bliss and Wells is Wells. And Bliss can write all sorts of things that Wells could not do."
As he was to do in The Research Magnificent, Wells creates a literary character (Reginald Bliss) who is making a book out of the literary remains of an author who has recently died (George Boon, a popular author of books and plays). Bliss attributes Boon's death to depression on account of the war. Bliss expresses disappointment that among Boon's papers (kept in "barrels in the attic") he has found "nothing but fragments" and "a curious abundance of queer little drawings," many of which are reproduced'.
The principal text by Boon that he presents is titled The Mind of the Race, which is "the singularly vivid and detailed and happily quite imaginary account of the murder of that eminent litt rateur, Dr. Tomlinson Keyhole." Bliss also recounts conversations about the themes of this work which he has had with Boon and with Edwin Dodd, "a leading member of the Rationalist Press Association, a militant agnostic," and later with an author named Wilkins.
The principal philosophical theme engaged in Boon is whether such a thing as "the Mind of Humanity" can be said to exist, or whether, as Dodd believes, such a notion is "mysticism."
In the unfinished work Boon was planning, a character named Hallery is "fanatically obsessed by this idea of the Mind of the Race," as indeed Wells was himself. He is imagined lecturing unsuccessfully on the subject at a conference on the subject at a seaside villa that Henry James attends. Chapter 4 of Boon is largely a frontal assault on Henry James's late manner, and contains long pastiches of his style. James's belief that a novel should have unity is vigorously attacked, as are his characters ("eviscerated people he has invented" who "never make lusty love, never go to angry war, never shout at an election or perspire at poker," but only "nose out suspicions, hint by hint, link by link"). Chapter 5 mocks other writers, especially George Bernard Shaw, and includes an outline of a paper on "The Natural History of Greatness, with especial reference to Literary Reputations" that shows that some of Wells's critical notions were far ahead of his time. Wells's stand-in Hallery argues for an expansion of the concept of literature that anticipates future critical developments. Chapter 6 analyses the resistance Hallery's quasi-religious concept of the institution of literature inspires, even in Hallery himself. Chapter 7 criticises the thought of Friedrich Nietzsche and lambastes Houston Stewart Chamberlain's pro-German work The Foundations of the Nineteenth Century.
Boon concludes with two humorous symbolic tales entitled "The Wild Asses of the Devil" and "The Last Trump." The latter tale engages theological themes that Wells would soon be developing in a serious vein in God the Invisible King (1917).
Output: What does Wells say about this story?
Boon opens with an introduction by Wells, calling it "an indiscreet, ill-advised book." Wells pretends to repudiate any public identification with the work: "Bliss is Bliss and Wells is Wells. And Bliss can write all sorts of things that Wells could not do."
As he was to do in The Research Magnificent, Wells creates a literary character (Reginald Bliss) who is making a book out of the literary remains of an author who has recently died (George Boon, a popular author of books and plays). Bliss attributes Boon's death to depression on account of the war. Bliss expresses disappointment that among Boon's papers (kept in "barrels in the attic") he has found "nothing but fragments" and "a curious abundance of queer little drawings," many of which are reproduced'.
The principal text by Boon that he presents is titled The Mind of the Race, which is "the singularly vivid and detailed and happily quite imaginary account of the murder of that eminent litt rateur, Dr. Tomlinson Keyhole." Bliss also recounts conversations about the themes of this work which he has had with Boon and with Edwin Dodd, "a leading member of the Rationalist Press Association, a militant agnostic," and later with an author named Wilkins.
The principal philosophical theme engaged in Boon is whether such a thing as "the Mind of Humanity" can be said to exist, or whether, as Dodd believes, such a notion is "mysticism."
In the unfinished work Boon was planning, a character named Hallery is "fanatically obsessed by this idea of the Mind of the Race," as indeed Wells was himself. He is imagined lecturing unsuccessfully on the subject at a conference on the subject at a seaside villa that Henry James attends. Chapter 4 of Boon is largely a frontal assault on Henry James's late manner, and contains long pastiches of his style. James's belief that a novel should have unity is vigorously attacked, as are his characters ("eviscerated people he has invented" who "never make lusty love, never go to angry war, never shout at an election or perspire at poker," but only "nose out suspicions, hint by hint, link by link"). Chapter 5 mocks other writers, especially George Bernard Shaw, and includes an outline of a paper on "The Natural History of Greatness, with especial reference to Literary Reputations" that shows that some of Wells's critical notions were far ahead of his time. Wells's stand-in Hallery argues for an expansion of the concept of literature that anticipates future critical developments. Chapter 6 analyses the resistance Hallery's quasi-religious concept of the institution of literature inspires, even in Hallery himself. Chapter 7 criticises the thought of Friedrich Nietzsche and lambastes Houston Stewart Chamberlain's pro-German work The Foundations of the Nineteenth Century.
Boon concludes with two humorous symbolic tales entitled "The Wild Asses of the Devil" and "The Last Trump." The latter tale engages theological themes that Wells would soon be developing in a serious vein in God the Invisible King (1917).
Output: What is the Mind of the Race?
Boon opens with an introduction by Wells, calling it "an indiscreet, ill-advised book." Wells pretends to repudiate any public identification with the work: "Bliss is Bliss and Wells is Wells. And Bliss can write all sorts of things that Wells could not do."
As he was to do in The Research Magnificent, Wells creates a literary character (Reginald Bliss) who is making a book out of the literary remains of an author who has recently died (George Boon, a popular author of books and plays). Bliss attributes Boon's death to depression on account of the war. Bliss expresses disappointment that among Boon's papers (kept in "barrels in the attic") he has found "nothing but fragments" and "a curious abundance of queer little drawings," many of which are reproduced'.
The principal text by Boon that he presents is titled The Mind of the Race, which is "the singularly vivid and detailed and happily quite imaginary account of the murder of that eminent litt rateur, Dr. Tomlinson Keyhole." Bliss also recounts conversations about the themes of this work which he has had with Boon and with Edwin Dodd, "a leading member of the Rationalist Press Association, a militant agnostic," and later with an author named Wilkins.
The principal philosophical theme engaged in Boon is whether such a thing as "the Mind of Humanity" can be said to exist, or whether, as Dodd believes, such a notion is "mysticism."
In the unfinished work Boon was planning, a character named Hallery is "fanatically obsessed by this idea of the Mind of the Race," as indeed Wells was himself. He is imagined lecturing unsuccessfully on the subject at a conference on the subject at a seaside villa that Henry James attends. Chapter 4 of Boon is largely a frontal assault on Henry James's late manner, and contains long pastiches of his style. James's belief that a novel should have unity is vigorously attacked, as are his characters ("eviscerated people he has invented" who "never make lusty love, never go to angry war, never shout at an election or perspire at poker," but only "nose out suspicions, hint by hint, link by link"). Chapter 5 mocks other writers, especially George Bernard Shaw, and includes an outline of a paper on "The Natural History of Greatness, with especial reference to Literary Reputations" that shows that some of Wells's critical notions were far ahead of his time. Wells's stand-in Hallery argues for an expansion of the concept of literature that anticipates future critical developments. Chapter 6 analyses the resistance Hallery's quasi-religious concept of the institution of literature inspires, even in Hallery himself. Chapter 7 criticises the thought of Friedrich Nietzsche and lambastes Houston Stewart Chamberlain's pro-German work The Foundations of the Nineteenth Century.
Boon concludes with two humorous symbolic tales entitled "The Wild Asses of the Devil" and "The Last Trump." The latter tale engages theological themes that Wells would soon be developing in a serious vein in God the Invisible King (1917).
Output: What is mixed with Boon's fragments of writing?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: Who do Martin and the Princess tell their story to?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: How did the Princess avoid speaking on her way to the waterfall?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: Why is Bobolink eventually eager to help Martin?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: What is the name of the character who knows everything?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: What does Martin set out to find?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: How long does Martin say he will be gone?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: What is the name of the girl who cannot be made happy?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: Why did Martin become conversation?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: Who do Martin and Princess Petulant go to see?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: What does the princess put in her ears?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: Who helped the King's daughter find the Prime Minister's son?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: What did Martin and Petulant do after their adventure?
The tale of "The Wonderful Toymaker" begins with a spoiled princess named Petulant, an eight-year-old girl who cannot be pleased at any cost. Her father, the King, gathers his council together to help find a toy for the Princess that will surpass all others. The Prime Minister volunteers his son Martin to find the princess a special toy. Martin talks with Princess Petulant and promises to return in four weeks with an amazing toy.
At the beginning of Martin s journey he encounters Bobolink, the Purple Enchanter who knows everything. Martin hopes that Bobolink will help him to find his way to The Wonderful Toymaker. However, Bobolink is annoyed about having to provide information about everything to everyone, and is initially reluctant to assist Martin. Martin s lack of flattery towards him serves as a refreshing change, and Bobolink soon becomes quite eager to help him. Bobolink tells Martin that his next step is to reach the pine dwarfs, warning him to avoid conversation with the creatures or he will be stuck in the country of conversation forever. Martin almost makes it through the country of conversation without a single word, but he becomes distracted and engages in conversation with a fish. Martin s error forces him to "become conversation," and suddenly he is trapped with no way out. The princess continues to wait patiently but she eventually becomes very upset that Martin has not returned with her toy. The council becomes worried, and contemplates where Martin could possibly be. The Princess, alone and sobbing, is confronted by a pine dwarf who promises to bring her to the waterfall and show her the way to Martin. The Princess stuffs her ears with cotton and begins her journey.
Princess Petulant finally makes it to Martin without speaking a single word, and they are both able to escape. The two run as fast as they can to the toyshop. The Toymaker, so pleased to see them, wishes that they stay and play with him forever. Martin and Princess Petulant play with the best toys they have ever seen, finally satisfying the Princess  desire for a new toy. Martin and Princess Petulant tell the Toymaker that they are unable to stay and although he is sad, he assists them in their journey home. Upon their return they tell the entire story to a Royal Historian who records it all in the very book in which this story is contained.
Output: Who does Bobolink tell Martin not to talk to?