niryuu/sni-each-converted huggingface dataset:
A prologue informs the audience that the play is based on a story from Chaucer.
Three queens come to plead with Theseus and Hippolyta, rulers of Athens, to avenge the deaths of their husbands by the hand of the tyrant Creon of Thebes. Creon has killed the three kings and refuses to allow them proper burial. Theseus agrees to wage war on Creon.
In Thebes, Palamon and Arcite, cousins and close friends, are bound by duty to fight for Creon, though they are appalled by his tyranny. In a hard-fought battle Palamon and Arcite enact prodigies of courage, but the Thebans are defeated by Theseus. Palamon and Arcite are imprisoned, but philosophically resign themselves to their fate. Their stoicism is instantly destroyed when from their prison window they see the Athenian princess Emilia. Both fall in love with her, and their friendship turns to bitter rivalry. Arcite is released after a relative intercedes on his behalf. He is banished from Athens, but he disguises himself, wins a local wrestling match, and is appointed as Emilia's bodyguard.
Meanwhile, the jailer's daughter has fallen in love with Palamon and helps him escape. She follows him, but he ignores her: still obsessed with Emilia. He lives in the forest half-starved, where he meets Arcite. The two argue, but Arcite offers to bring Palamon food, drink and armaments so that they can meet in an equal fight over Emilia.
The jailer's daughter, forsaken, has gone mad. She sings and babbles in the forest. She meets a troupe of local countrymen who want to perform a Morris dance before the king and queen. Local schoolmaster Gerald invites the mad daughter to join the performance. Theseus and Hippolyta appear, hunting. Gerald hails them, and they agree to watch the yokels perform a bizarre act for them, with the jailer's mad daughter dancing. The royal couple reward them.
Arcite returns with the food and weapons. After a convivial dinner with reminiscences, the two fight. Theseus and his entourage arrive on the scene. He orders that Palamon and Arcite be arrested and executed. Hippolyta and Emilia intervene, and so Theseus agrees to a public tournament between the two for Emilia's hand. Each warrior will be allowed three companions to assist them. The loser and his companion knights will be executed.
The jailer finds his daughter with the help of friends. He tries to restore her mental health. On the advice of a doctor, he encourages her former suitor to pretend to be Palamon so that she will be gradually accustomed to see him as her true love. His devotion slowly wins her over.
Before the tournament, Arcite prays to Mars that he win the battle; Palamon prays to Venus that he marry Emilia; Emilia prays to Diana that she be wed to the one who loves her best. Each prayer is granted: Arcite wins the combat, but is then thrown from his horse and dies, leaving Palamon to wed Emilia.
Output: What happens to Arcite after he wins the battle against Palamon?
A prologue informs the audience that the play is based on a story from Chaucer.
Three queens come to plead with Theseus and Hippolyta, rulers of Athens, to avenge the deaths of their husbands by the hand of the tyrant Creon of Thebes. Creon has killed the three kings and refuses to allow them proper burial. Theseus agrees to wage war on Creon.
In Thebes, Palamon and Arcite, cousins and close friends, are bound by duty to fight for Creon, though they are appalled by his tyranny. In a hard-fought battle Palamon and Arcite enact prodigies of courage, but the Thebans are defeated by Theseus. Palamon and Arcite are imprisoned, but philosophically resign themselves to their fate. Their stoicism is instantly destroyed when from their prison window they see the Athenian princess Emilia. Both fall in love with her, and their friendship turns to bitter rivalry. Arcite is released after a relative intercedes on his behalf. He is banished from Athens, but he disguises himself, wins a local wrestling match, and is appointed as Emilia's bodyguard.
Meanwhile, the jailer's daughter has fallen in love with Palamon and helps him escape. She follows him, but he ignores her: still obsessed with Emilia. He lives in the forest half-starved, where he meets Arcite. The two argue, but Arcite offers to bring Palamon food, drink and armaments so that they can meet in an equal fight over Emilia.
The jailer's daughter, forsaken, has gone mad. She sings and babbles in the forest. She meets a troupe of local countrymen who want to perform a Morris dance before the king and queen. Local schoolmaster Gerald invites the mad daughter to join the performance. Theseus and Hippolyta appear, hunting. Gerald hails them, and they agree to watch the yokels perform a bizarre act for them, with the jailer's mad daughter dancing. The royal couple reward them.
Arcite returns with the food and weapons. After a convivial dinner with reminiscences, the two fight. Theseus and his entourage arrive on the scene. He orders that Palamon and Arcite be arrested and executed. Hippolyta and Emilia intervene, and so Theseus agrees to a public tournament between the two for Emilia's hand. Each warrior will be allowed three companions to assist them. The loser and his companion knights will be executed.
The jailer finds his daughter with the help of friends. He tries to restore her mental health. On the advice of a doctor, he encourages her former suitor to pretend to be Palamon so that she will be gradually accustomed to see him as her true love. His devotion slowly wins her over.
Before the tournament, Arcite prays to Mars that he win the battle; Palamon prays to Venus that he marry Emilia; Emilia prays to Diana that she be wed to the one who loves her best. Each prayer is granted: Arcite wins the combat, but is then thrown from his horse and dies, leaving Palamon to wed Emilia.
Output: What did Palamon pray for?
A prologue informs the audience that the play is based on a story from Chaucer.
Three queens come to plead with Theseus and Hippolyta, rulers of Athens, to avenge the deaths of their husbands by the hand of the tyrant Creon of Thebes. Creon has killed the three kings and refuses to allow them proper burial. Theseus agrees to wage war on Creon.
In Thebes, Palamon and Arcite, cousins and close friends, are bound by duty to fight for Creon, though they are appalled by his tyranny. In a hard-fought battle Palamon and Arcite enact prodigies of courage, but the Thebans are defeated by Theseus. Palamon and Arcite are imprisoned, but philosophically resign themselves to their fate. Their stoicism is instantly destroyed when from their prison window they see the Athenian princess Emilia. Both fall in love with her, and their friendship turns to bitter rivalry. Arcite is released after a relative intercedes on his behalf. He is banished from Athens, but he disguises himself, wins a local wrestling match, and is appointed as Emilia's bodyguard.
Meanwhile, the jailer's daughter has fallen in love with Palamon and helps him escape. She follows him, but he ignores her: still obsessed with Emilia. He lives in the forest half-starved, where he meets Arcite. The two argue, but Arcite offers to bring Palamon food, drink and armaments so that they can meet in an equal fight over Emilia.
The jailer's daughter, forsaken, has gone mad. She sings and babbles in the forest. She meets a troupe of local countrymen who want to perform a Morris dance before the king and queen. Local schoolmaster Gerald invites the mad daughter to join the performance. Theseus and Hippolyta appear, hunting. Gerald hails them, and they agree to watch the yokels perform a bizarre act for them, with the jailer's mad daughter dancing. The royal couple reward them.
Arcite returns with the food and weapons. After a convivial dinner with reminiscences, the two fight. Theseus and his entourage arrive on the scene. He orders that Palamon and Arcite be arrested and executed. Hippolyta and Emilia intervene, and so Theseus agrees to a public tournament between the two for Emilia's hand. Each warrior will be allowed three companions to assist them. The loser and his companion knights will be executed.
The jailer finds his daughter with the help of friends. He tries to restore her mental health. On the advice of a doctor, he encourages her former suitor to pretend to be Palamon so that she will be gradually accustomed to see him as her true love. His devotion slowly wins her over.
Before the tournament, Arcite prays to Mars that he win the battle; Palamon prays to Venus that he marry Emilia; Emilia prays to Diana that she be wed to the one who loves her best. Each prayer is granted: Arcite wins the combat, but is then thrown from his horse and dies, leaving Palamon to wed Emilia.
Output: Who does Palamon and Arcite fall in love with?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: What does Dane find missing when his group returns to the ruins?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: When Dane's group reaches the Solar Queen who do they find with the pirates?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: What did Dane and his group go looking for?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: What planet are Dane and his crew going to?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: What is pursuing one of the pirates own ships?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: What do Dane and his companions find when they invade the pirates base?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: Why did Dane and the others go exploring?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: How did the Forerunners get wiped out?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: Who attacked the Solar Queen?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: What planet does the Solar Queen trade the contract for Limbo for?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: What ship is Dane Thorson's first assignment on?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: What is the ship Dane is first assigned to?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: What does the machine do that Dane finds in the pirates base?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: What planet does Dane and the crew bid on trading rights for after his first misson?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: Who hires Solar Queen to take them to Limbo?
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane s first flight the ship s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates  underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates  own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates  operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates  victims, for trade with a planet called Sargol.
Output: What is the Solar Queen?