niryuu/sni-each-converted huggingface dataset:
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: Who became Shann's rescuer?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: What does Ragnar use to kill the wounded Throg?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: Why can Shann and the wolverines not escape the island they are stranded on?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: What does Shann catchin his small trap?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: Why did Shann and Ragnar build a canoe?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: By what route did Shann and Rangnar use to reach the distant land?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: Why is Shann Lantee lucky to be alive?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: What is Shann's mission?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: What mission did the Wyverns give Shann?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: What is Shann's mission from the Wyverns?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: What was Shann trying to find by sneaking out?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: Who does Shann save from a sea monster?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: What happens to Shann in the cavern with the Warlockians?
Shann Lantee is lucky to be alive. He had snuck out of the small Terran base on the planet Warlock in the Circe system to find two artificially evolved wolverines, Taggi and his mate Togi, and bring them back to the base before anyone notices that they are missing. While he is gone a force of Throgs, implacably hostile insectoid aliens, attacks the base and kills all of its occupants. Shann moves across country with the wolverines and sees a downed scoutship explode and destroy a Throg flying disc.
A wounded Throg confronts Shann, but a well-aimed rock kills it. Shann s rescuer is Ragnar Thorvald, who survived the crash of the scoutship and turned it into a booby trap. Together the two men leave the scene and begin living off the land in a way that implies a native people, not Terrans. Days later they make a night raid on the base, now occupied by Throgs, and they and the wolverines barely escape. On a raft they head for the distant sea, where they expect to find refuge.
After evading a Throg search party, they reach their goal. Thorvald displays a coin-like disc that suddenly turns him into a zombie. Shann knocks the disc away and Thorvald comes back to himself. Now he knows whither they should go. The men build an outrigger canoe and they and the wolverines go to an island, where Thorvald strands the other three.
Shann seeks to escape from the island, to return to the mainland with the wolverines. But he finds that he sabotages his own work, apparently under the control of another being. He sets a trap and soon finds a small dragon-like humanoid caught in it. The creature can communicate with him and control him telepathically and she takes him to a cavern to meet three other Warlockians, who want to find out who and what he is.
In a fog-filled cavern Shall must confront old memories somehow made physically real as long as he believes in them. He has to remain focused on what is true in order to survive. During the ordeal he reunites with Thorvald, who refers to the natives as Wyverns. Together the two men escape from the cavern and Shann saves a young Wyvern from a sea monster.
Now the Wyverns give Shann a mission. He must extract a Throg from a cave in which it has taken refuge. Shann manages to get the Throg out but is captured by the team sent to pick it up. The Throgs take Shann back to the Terran base and compel him to call the colonization ship that is coming, to lure it down so that the Throgs can kill the passengers and crew. Shann manages to warn the ship and to draw a Patrol cruiser to the base, dooming the Throgs. Before the Throgs can begin torturing Shann to death, Thorvald and the Wyverns envelop them in a fog that realizes their worst fears and kills them.
After his wounds have healed Shann discovers that he and Thorvald are to form the core of an embassy established on Warlock to maintain contact with the Wyverns.
Output: What did Shann and Ragnar build to get to an island?
None of them knew the color of the sky. Their eyes glanced level, and were fastened upon the waves that swept toward them. These waves were of the hue of slate, save for the tops, which were of foaming white, and all of the men knew the colors of the sea. The horizon narrowed and widened, and dipped and rose, and at all times its edge was jagged with waves that seemed thrust up in points like rocks.
"The Open Boat" is divided into seven sections, each told mainly from the point of view of the correspondent, based upon Crane himself. The first part introduces the four characters the correspondent, a condescending observer detached from the rest of the group; the captain, who is injured and morose at having lost his ship, yet capable of leadership; the cook, fat and comical, but optimistic that they will be rescued; and the oiler, Billie, who is physically the strongest, and the only one in the story referred to by name. The four are survivors of a shipwreck, which occurred before the beginning of the story, and are drifting at sea in a small dinghy.
In the following four sections, the moods of the men fluctuate from anger at their desperate situation, to a growing empathy for one another and the sudden realization that nature is indifferent to their fates. The men become fatigued and bicker with one another; nevertheless, the oiler and the correspondent take turns rowing toward shore, while the cook bails water to keep the boat afloat. When they see a lighthouse on the horizon, their hope is tempered with the realization of the danger of trying to reach it. Their hopes dwindle further when, after seeing a man waving from shore, and what may or may not be another boat, they fail to make contact. The correspondent and the oiler continue to take turns rowing, while the others sleep fitfully during the night. The correspondent then notices a shark swimming near the boat, but he does not seem to be bothered by it as one would expect. In the penultimate chapter, the correspondent wearily recalls a verse from the poem "Bingen on the Rhine" by Caroline Norton, in which a "soldier of the Legion" dies far from home.
The final chapter begins with the men's resolution to abandon the floundering dinghy they have occupied for thirty hours and to swim ashore. As they begin the long swim to the beach, Billie the oiler, the strongest of the four, swims ahead of the others; the captain advances towards the shore while still holding onto the boat, and the cook uses a surviving oar. The correspondent is trapped by a local current, but is eventually able to swim on. After three of the men safely reach the shore and are met by a group of rescuers, they find Billie dead, his body washed up on the beach.
Output: What was the personality of the cook?
None of them knew the color of the sky. Their eyes glanced level, and were fastened upon the waves that swept toward them. These waves were of the hue of slate, save for the tops, which were of foaming white, and all of the men knew the colors of the sea. The horizon narrowed and widened, and dipped and rose, and at all times its edge was jagged with waves that seemed thrust up in points like rocks.
"The Open Boat" is divided into seven sections, each told mainly from the point of view of the correspondent, based upon Crane himself. The first part introduces the four characters the correspondent, a condescending observer detached from the rest of the group; the captain, who is injured and morose at having lost his ship, yet capable of leadership; the cook, fat and comical, but optimistic that they will be rescued; and the oiler, Billie, who is physically the strongest, and the only one in the story referred to by name. The four are survivors of a shipwreck, which occurred before the beginning of the story, and are drifting at sea in a small dinghy.
In the following four sections, the moods of the men fluctuate from anger at their desperate situation, to a growing empathy for one another and the sudden realization that nature is indifferent to their fates. The men become fatigued and bicker with one another; nevertheless, the oiler and the correspondent take turns rowing toward shore, while the cook bails water to keep the boat afloat. When they see a lighthouse on the horizon, their hope is tempered with the realization of the danger of trying to reach it. Their hopes dwindle further when, after seeing a man waving from shore, and what may or may not be another boat, they fail to make contact. The correspondent and the oiler continue to take turns rowing, while the others sleep fitfully during the night. The correspondent then notices a shark swimming near the boat, but he does not seem to be bothered by it as one would expect. In the penultimate chapter, the correspondent wearily recalls a verse from the poem "Bingen on the Rhine" by Caroline Norton, in which a "soldier of the Legion" dies far from home.
The final chapter begins with the men's resolution to abandon the floundering dinghy they have occupied for thirty hours and to swim ashore. As they begin the long swim to the beach, Billie the oiler, the strongest of the four, swims ahead of the others; the captain advances towards the shore while still holding onto the boat, and the cook uses a surviving oar. The correspondent is trapped by a local current, but is eventually able to swim on. After three of the men safely reach the shore and are met by a group of rescuers, they find Billie dead, his body washed up on the beach.
Output: What is seen in the water near the boat?