niryuu/sni-each-converted huggingface dataset:
Eight-year-old Princess Irene lives a lonely life in a castle in a wild, desolate, mountainous kingdom, with only her nursemaid, Lootie, for company. Her father, the king, is normally absent, and her mother is dead. Unknown to her, the nearby mines are inhabited by a race of goblins, long banished from the kingdom and now anxious to take revenge on their human neighbors. One rainy day, the princess explores the castle and discovers a beautiful, mysterious lady, who identifies herself as Irene's namesake and great-great-grandmother. The next day, Princess Irene persuades her nursemaid to take her outside. After dark they are chased by goblins and rescued by the young miner, Curdie, whom Irene befriends. At work with the rest of the miners, Curdie overhears the goblins talking, and their conversation reveals to Curdie the secret weakness of goblin anatomy: they have very soft, vulnerable feet. Curdie sneaks into the Great Hall of the goblin palace to eavesdrop on their general meeting, and hears that the goblins intend to flood the mine if a certain other part of their plan should fail. He later conveys this news to his father. In the palace, Princess Irene injures her hand, which her great-great-grandmother heals. A week later Irene is about to see her great-great-grandmother again, but is frightened by a long-legged cat and escapes up the mountain; whereupon the light from her great-great-grandmother's tower leads her home, where her great-great-grandmother gives Irene a ring attached to a thread invisible except to herself, which thereafter connects her constantly to home.
When Curdie explores the goblins' domain, he is discovered by the goblins and stamps on their feet with great success; but when he tries to stamp on the Queen's feet she is uninjured due to her stone shoes. The goblins imprison Curdie, thinking he will die of starvation; but Irene's magic thread leads her to his rescue, and Curdie steals one of the goblin queen's stone shoes. Irene takes Curdie to see her great-great-grandmother and be introduced; but she is only visible to Irene. Curdie later learns that the goblins are digging a tunnel in the mines towards the king's palace, where they plan to abduct the Princess and marry her to goblin prince Harelip. Curdie warns the palace guards about this, but is imprisoned instead and contracts a fever through a wound in his leg, until Irene's great-great-grandmother heals the wound. Meanwhile, the goblins break through the palace floor and come to abduct the princess; but Curdie escapes from his prison room and stamps on the goblins' feet. Upon the goblins' retreat, Irene is believed a captive; but Curdie follows the magic thread to her refuge at his own house, and restores her to the king. When the goblins flood the mines, the water enters the palace, and Curdie warns the others; but the goblins are drowned. The king asks him to serve as a bodyguard; but Curdie refuses, saying he cannot leave his mother and father, and instead accepts a new red petticoat for his mother, as a reward.
Output: What does Curdie steal?
Eight-year-old Princess Irene lives a lonely life in a castle in a wild, desolate, mountainous kingdom, with only her nursemaid, Lootie, for company. Her father, the king, is normally absent, and her mother is dead. Unknown to her, the nearby mines are inhabited by a race of goblins, long banished from the kingdom and now anxious to take revenge on their human neighbors. One rainy day, the princess explores the castle and discovers a beautiful, mysterious lady, who identifies herself as Irene's namesake and great-great-grandmother. The next day, Princess Irene persuades her nursemaid to take her outside. After dark they are chased by goblins and rescued by the young miner, Curdie, whom Irene befriends. At work with the rest of the miners, Curdie overhears the goblins talking, and their conversation reveals to Curdie the secret weakness of goblin anatomy: they have very soft, vulnerable feet. Curdie sneaks into the Great Hall of the goblin palace to eavesdrop on their general meeting, and hears that the goblins intend to flood the mine if a certain other part of their plan should fail. He later conveys this news to his father. In the palace, Princess Irene injures her hand, which her great-great-grandmother heals. A week later Irene is about to see her great-great-grandmother again, but is frightened by a long-legged cat and escapes up the mountain; whereupon the light from her great-great-grandmother's tower leads her home, where her great-great-grandmother gives Irene a ring attached to a thread invisible except to herself, which thereafter connects her constantly to home.
When Curdie explores the goblins' domain, he is discovered by the goblins and stamps on their feet with great success; but when he tries to stamp on the Queen's feet she is uninjured due to her stone shoes. The goblins imprison Curdie, thinking he will die of starvation; but Irene's magic thread leads her to his rescue, and Curdie steals one of the goblin queen's stone shoes. Irene takes Curdie to see her great-great-grandmother and be introduced; but she is only visible to Irene. Curdie later learns that the goblins are digging a tunnel in the mines towards the king's palace, where they plan to abduct the Princess and marry her to goblin prince Harelip. Curdie warns the palace guards about this, but is imprisoned instead and contracts a fever through a wound in his leg, until Irene's great-great-grandmother heals the wound. Meanwhile, the goblins break through the palace floor and come to abduct the princess; but Curdie escapes from his prison room and stamps on the goblins' feet. Upon the goblins' retreat, Irene is believed a captive; but Curdie follows the magic thread to her refuge at his own house, and restores her to the king. When the goblins flood the mines, the water enters the palace, and Curdie warns the others; but the goblins are drowned. The king asks him to serve as a bodyguard; but Curdie refuses, saying he cannot leave his mother and father, and instead accepts a new red petticoat for his mother, as a reward.
Output: Whose hand does Irene's great-great-grandmother heal?
Eight-year-old Princess Irene lives a lonely life in a castle in a wild, desolate, mountainous kingdom, with only her nursemaid, Lootie, for company. Her father, the king, is normally absent, and her mother is dead. Unknown to her, the nearby mines are inhabited by a race of goblins, long banished from the kingdom and now anxious to take revenge on their human neighbors. One rainy day, the princess explores the castle and discovers a beautiful, mysterious lady, who identifies herself as Irene's namesake and great-great-grandmother. The next day, Princess Irene persuades her nursemaid to take her outside. After dark they are chased by goblins and rescued by the young miner, Curdie, whom Irene befriends. At work with the rest of the miners, Curdie overhears the goblins talking, and their conversation reveals to Curdie the secret weakness of goblin anatomy: they have very soft, vulnerable feet. Curdie sneaks into the Great Hall of the goblin palace to eavesdrop on their general meeting, and hears that the goblins intend to flood the mine if a certain other part of their plan should fail. He later conveys this news to his father. In the palace, Princess Irene injures her hand, which her great-great-grandmother heals. A week later Irene is about to see her great-great-grandmother again, but is frightened by a long-legged cat and escapes up the mountain; whereupon the light from her great-great-grandmother's tower leads her home, where her great-great-grandmother gives Irene a ring attached to a thread invisible except to herself, which thereafter connects her constantly to home.
When Curdie explores the goblins' domain, he is discovered by the goblins and stamps on their feet with great success; but when he tries to stamp on the Queen's feet she is uninjured due to her stone shoes. The goblins imprison Curdie, thinking he will die of starvation; but Irene's magic thread leads her to his rescue, and Curdie steals one of the goblin queen's stone shoes. Irene takes Curdie to see her great-great-grandmother and be introduced; but she is only visible to Irene. Curdie later learns that the goblins are digging a tunnel in the mines towards the king's palace, where they plan to abduct the Princess and marry her to goblin prince Harelip. Curdie warns the palace guards about this, but is imprisoned instead and contracts a fever through a wound in his leg, until Irene's great-great-grandmother heals the wound. Meanwhile, the goblins break through the palace floor and come to abduct the princess; but Curdie escapes from his prison room and stamps on the goblins' feet. Upon the goblins' retreat, Irene is believed a captive; but Curdie follows the magic thread to her refuge at his own house, and restores her to the king. When the goblins flood the mines, the water enters the palace, and Curdie warns the others; but the goblins are drowned. The king asks him to serve as a bodyguard; but Curdie refuses, saying he cannot leave his mother and father, and instead accepts a new red petticoat for his mother, as a reward.
Output: What job did the king offer Curdie?
Eight-year-old Princess Irene lives a lonely life in a castle in a wild, desolate, mountainous kingdom, with only her nursemaid, Lootie, for company. Her father, the king, is normally absent, and her mother is dead. Unknown to her, the nearby mines are inhabited by a race of goblins, long banished from the kingdom and now anxious to take revenge on their human neighbors. One rainy day, the princess explores the castle and discovers a beautiful, mysterious lady, who identifies herself as Irene's namesake and great-great-grandmother. The next day, Princess Irene persuades her nursemaid to take her outside. After dark they are chased by goblins and rescued by the young miner, Curdie, whom Irene befriends. At work with the rest of the miners, Curdie overhears the goblins talking, and their conversation reveals to Curdie the secret weakness of goblin anatomy: they have very soft, vulnerable feet. Curdie sneaks into the Great Hall of the goblin palace to eavesdrop on their general meeting, and hears that the goblins intend to flood the mine if a certain other part of their plan should fail. He later conveys this news to his father. In the palace, Princess Irene injures her hand, which her great-great-grandmother heals. A week later Irene is about to see her great-great-grandmother again, but is frightened by a long-legged cat and escapes up the mountain; whereupon the light from her great-great-grandmother's tower leads her home, where her great-great-grandmother gives Irene a ring attached to a thread invisible except to herself, which thereafter connects her constantly to home.
When Curdie explores the goblins' domain, he is discovered by the goblins and stamps on their feet with great success; but when he tries to stamp on the Queen's feet she is uninjured due to her stone shoes. The goblins imprison Curdie, thinking he will die of starvation; but Irene's magic thread leads her to his rescue, and Curdie steals one of the goblin queen's stone shoes. Irene takes Curdie to see her great-great-grandmother and be introduced; but she is only visible to Irene. Curdie later learns that the goblins are digging a tunnel in the mines towards the king's palace, where they plan to abduct the Princess and marry her to goblin prince Harelip. Curdie warns the palace guards about this, but is imprisoned instead and contracts a fever through a wound in his leg, until Irene's great-great-grandmother heals the wound. Meanwhile, the goblins break through the palace floor and come to abduct the princess; but Curdie escapes from his prison room and stamps on the goblins' feet. Upon the goblins' retreat, Irene is believed a captive; but Curdie follows the magic thread to her refuge at his own house, and restores her to the king. When the goblins flood the mines, the water enters the palace, and Curdie warns the others; but the goblins are drowned. The king asks him to serve as a bodyguard; but Curdie refuses, saying he cannot leave his mother and father, and instead accepts a new red petticoat for his mother, as a reward.
Output: Who does Princess befriend who works as a coal miner?
Eight-year-old Princess Irene lives a lonely life in a castle in a wild, desolate, mountainous kingdom, with only her nursemaid, Lootie, for company. Her father, the king, is normally absent, and her mother is dead. Unknown to her, the nearby mines are inhabited by a race of goblins, long banished from the kingdom and now anxious to take revenge on their human neighbors. One rainy day, the princess explores the castle and discovers a beautiful, mysterious lady, who identifies herself as Irene's namesake and great-great-grandmother. The next day, Princess Irene persuades her nursemaid to take her outside. After dark they are chased by goblins and rescued by the young miner, Curdie, whom Irene befriends. At work with the rest of the miners, Curdie overhears the goblins talking, and their conversation reveals to Curdie the secret weakness of goblin anatomy: they have very soft, vulnerable feet. Curdie sneaks into the Great Hall of the goblin palace to eavesdrop on their general meeting, and hears that the goblins intend to flood the mine if a certain other part of their plan should fail. He later conveys this news to his father. In the palace, Princess Irene injures her hand, which her great-great-grandmother heals. A week later Irene is about to see her great-great-grandmother again, but is frightened by a long-legged cat and escapes up the mountain; whereupon the light from her great-great-grandmother's tower leads her home, where her great-great-grandmother gives Irene a ring attached to a thread invisible except to herself, which thereafter connects her constantly to home.
When Curdie explores the goblins' domain, he is discovered by the goblins and stamps on their feet with great success; but when he tries to stamp on the Queen's feet she is uninjured due to her stone shoes. The goblins imprison Curdie, thinking he will die of starvation; but Irene's magic thread leads her to his rescue, and Curdie steals one of the goblin queen's stone shoes. Irene takes Curdie to see her great-great-grandmother and be introduced; but she is only visible to Irene. Curdie later learns that the goblins are digging a tunnel in the mines towards the king's palace, where they plan to abduct the Princess and marry her to goblin prince Harelip. Curdie warns the palace guards about this, but is imprisoned instead and contracts a fever through a wound in his leg, until Irene's great-great-grandmother heals the wound. Meanwhile, the goblins break through the palace floor and come to abduct the princess; but Curdie escapes from his prison room and stamps on the goblins' feet. Upon the goblins' retreat, Irene is believed a captive; but Curdie follows the magic thread to her refuge at his own house, and restores her to the king. When the goblins flood the mines, the water enters the palace, and Curdie warns the others; but the goblins are drowned. The king asks him to serve as a bodyguard; but Curdie refuses, saying he cannot leave his mother and father, and instead accepts a new red petticoat for his mother, as a reward.
Output: Which part of her body does Princess Irene injur?
Eight-year-old Princess Irene lives a lonely life in a castle in a wild, desolate, mountainous kingdom, with only her nursemaid, Lootie, for company. Her father, the king, is normally absent, and her mother is dead. Unknown to her, the nearby mines are inhabited by a race of goblins, long banished from the kingdom and now anxious to take revenge on their human neighbors. One rainy day, the princess explores the castle and discovers a beautiful, mysterious lady, who identifies herself as Irene's namesake and great-great-grandmother. The next day, Princess Irene persuades her nursemaid to take her outside. After dark they are chased by goblins and rescued by the young miner, Curdie, whom Irene befriends. At work with the rest of the miners, Curdie overhears the goblins talking, and their conversation reveals to Curdie the secret weakness of goblin anatomy: they have very soft, vulnerable feet. Curdie sneaks into the Great Hall of the goblin palace to eavesdrop on their general meeting, and hears that the goblins intend to flood the mine if a certain other part of their plan should fail. He later conveys this news to his father. In the palace, Princess Irene injures her hand, which her great-great-grandmother heals. A week later Irene is about to see her great-great-grandmother again, but is frightened by a long-legged cat and escapes up the mountain; whereupon the light from her great-great-grandmother's tower leads her home, where her great-great-grandmother gives Irene a ring attached to a thread invisible except to herself, which thereafter connects her constantly to home.
When Curdie explores the goblins' domain, he is discovered by the goblins and stamps on their feet with great success; but when he tries to stamp on the Queen's feet she is uninjured due to her stone shoes. The goblins imprison Curdie, thinking he will die of starvation; but Irene's magic thread leads her to his rescue, and Curdie steals one of the goblin queen's stone shoes. Irene takes Curdie to see her great-great-grandmother and be introduced; but she is only visible to Irene. Curdie later learns that the goblins are digging a tunnel in the mines towards the king's palace, where they plan to abduct the Princess and marry her to goblin prince Harelip. Curdie warns the palace guards about this, but is imprisoned instead and contracts a fever through a wound in his leg, until Irene's great-great-grandmother heals the wound. Meanwhile, the goblins break through the palace floor and come to abduct the princess; but Curdie escapes from his prison room and stamps on the goblins' feet. Upon the goblins' retreat, Irene is believed a captive; but Curdie follows the magic thread to her refuge at his own house, and restores her to the king. When the goblins flood the mines, the water enters the palace, and Curdie warns the others; but the goblins are drowned. The king asks him to serve as a bodyguard; but Curdie refuses, saying he cannot leave his mother and father, and instead accepts a new red petticoat for his mother, as a reward.
Output: What reward does Curdie accept?
Eight-year-old Princess Irene lives a lonely life in a castle in a wild, desolate, mountainous kingdom, with only her nursemaid, Lootie, for company. Her father, the king, is normally absent, and her mother is dead. Unknown to her, the nearby mines are inhabited by a race of goblins, long banished from the kingdom and now anxious to take revenge on their human neighbors. One rainy day, the princess explores the castle and discovers a beautiful, mysterious lady, who identifies herself as Irene's namesake and great-great-grandmother. The next day, Princess Irene persuades her nursemaid to take her outside. After dark they are chased by goblins and rescued by the young miner, Curdie, whom Irene befriends. At work with the rest of the miners, Curdie overhears the goblins talking, and their conversation reveals to Curdie the secret weakness of goblin anatomy: they have very soft, vulnerable feet. Curdie sneaks into the Great Hall of the goblin palace to eavesdrop on their general meeting, and hears that the goblins intend to flood the mine if a certain other part of their plan should fail. He later conveys this news to his father. In the palace, Princess Irene injures her hand, which her great-great-grandmother heals. A week later Irene is about to see her great-great-grandmother again, but is frightened by a long-legged cat and escapes up the mountain; whereupon the light from her great-great-grandmother's tower leads her home, where her great-great-grandmother gives Irene a ring attached to a thread invisible except to herself, which thereafter connects her constantly to home.
When Curdie explores the goblins' domain, he is discovered by the goblins and stamps on their feet with great success; but when he tries to stamp on the Queen's feet she is uninjured due to her stone shoes. The goblins imprison Curdie, thinking he will die of starvation; but Irene's magic thread leads her to his rescue, and Curdie steals one of the goblin queen's stone shoes. Irene takes Curdie to see her great-great-grandmother and be introduced; but she is only visible to Irene. Curdie later learns that the goblins are digging a tunnel in the mines towards the king's palace, where they plan to abduct the Princess and marry her to goblin prince Harelip. Curdie warns the palace guards about this, but is imprisoned instead and contracts a fever through a wound in his leg, until Irene's great-great-grandmother heals the wound. Meanwhile, the goblins break through the palace floor and come to abduct the princess; but Curdie escapes from his prison room and stamps on the goblins' feet. Upon the goblins' retreat, Irene is believed a captive; but Curdie follows the magic thread to her refuge at his own house, and restores her to the king. When the goblins flood the mines, the water enters the palace, and Curdie warns the others; but the goblins are drowned. The king asks him to serve as a bodyguard; but Curdie refuses, saying he cannot leave his mother and father, and instead accepts a new red petticoat for his mother, as a reward.
Output: Who lives in the mines?
Eight-year-old Princess Irene lives a lonely life in a castle in a wild, desolate, mountainous kingdom, with only her nursemaid, Lootie, for company. Her father, the king, is normally absent, and her mother is dead. Unknown to her, the nearby mines are inhabited by a race of goblins, long banished from the kingdom and now anxious to take revenge on their human neighbors. One rainy day, the princess explores the castle and discovers a beautiful, mysterious lady, who identifies herself as Irene's namesake and great-great-grandmother. The next day, Princess Irene persuades her nursemaid to take her outside. After dark they are chased by goblins and rescued by the young miner, Curdie, whom Irene befriends. At work with the rest of the miners, Curdie overhears the goblins talking, and their conversation reveals to Curdie the secret weakness of goblin anatomy: they have very soft, vulnerable feet. Curdie sneaks into the Great Hall of the goblin palace to eavesdrop on their general meeting, and hears that the goblins intend to flood the mine if a certain other part of their plan should fail. He later conveys this news to his father. In the palace, Princess Irene injures her hand, which her great-great-grandmother heals. A week later Irene is about to see her great-great-grandmother again, but is frightened by a long-legged cat and escapes up the mountain; whereupon the light from her great-great-grandmother's tower leads her home, where her great-great-grandmother gives Irene a ring attached to a thread invisible except to herself, which thereafter connects her constantly to home.
When Curdie explores the goblins' domain, he is discovered by the goblins and stamps on their feet with great success; but when he tries to stamp on the Queen's feet she is uninjured due to her stone shoes. The goblins imprison Curdie, thinking he will die of starvation; but Irene's magic thread leads her to his rescue, and Curdie steals one of the goblin queen's stone shoes. Irene takes Curdie to see her great-great-grandmother and be introduced; but she is only visible to Irene. Curdie later learns that the goblins are digging a tunnel in the mines towards the king's palace, where they plan to abduct the Princess and marry her to goblin prince Harelip. Curdie warns the palace guards about this, but is imprisoned instead and contracts a fever through a wound in his leg, until Irene's great-great-grandmother heals the wound. Meanwhile, the goblins break through the palace floor and come to abduct the princess; but Curdie escapes from his prison room and stamps on the goblins' feet. Upon the goblins' retreat, Irene is believed a captive; but Curdie follows the magic thread to her refuge at his own house, and restores her to the king. When the goblins flood the mines, the water enters the palace, and Curdie warns the others; but the goblins are drowned. The king asks him to serve as a bodyguard; but Curdie refuses, saying he cannot leave his mother and father, and instead accepts a new red petticoat for his mother, as a reward.
Output: Who rescues Curdie from the Goblins?
The narrator, an elderly, unnamed Manhattan lawyer with a comfortable business, already employs two scriveners to copy legal documents by hand, Nippers and Turkey. An increase in business leads him to advertise for a third, and he hires the forlorn-looking Bartleby in the hope that his calmness will soothe the irascible temperaments of the other two.
At first, Bartleby produces a large volume of high-quality work. But one day, when asked to help proofread a document, Bartleby answers with what soon becomes his perpetual response to every request: "I would prefer not to." To the dismay of the lawyer and to the irritation of the other employees, Bartleby performs fewer and fewer tasks, and eventually none. The narrator makes several futile attempts to reason with him and to learn something about him; and when he stops by the office unexpectedly, he discovers that Bartleby has started living there.
Tension builds as business associates wonder why Bartleby is always there. Sensing the threat to his reputation but emotionally unable to evict Bartleby, the narrator moves his business out. Soon the new tenants come to ask for help: Bartleby still will not leave he now sits on the stairs all day and sleeps in the building's doorway. The narrator visits him and attempts to reason with him, and surprises even himself by inviting Bartleby to come live with him. But Bartleby "would prefer not to." Later the narrator returns to find that Bartleby has been forcibly removed and imprisoned in the Tombs. The narrator visits him. Finding Bartleby glummer than usual, he bribes a turnkey to make sure Bartleby gets enough food. But when he returns a few days later Bartleby has died of starvation, having preferred not to eat.
Some time afterward, the narrator hears a rumor that Bartleby had worked in a dead letter office, and reflects that dead letters would have made anyone of Bartleby's temperament sink into an even darker gloom. The story closes with the narrator's resigned and pained sigh, "Ah Bartleby! Ah humanity!"
Output: What is Bartleby's response to every request?
The narrator, an elderly, unnamed Manhattan lawyer with a comfortable business, already employs two scriveners to copy legal documents by hand, Nippers and Turkey. An increase in business leads him to advertise for a third, and he hires the forlorn-looking Bartleby in the hope that his calmness will soothe the irascible temperaments of the other two.
At first, Bartleby produces a large volume of high-quality work. But one day, when asked to help proofread a document, Bartleby answers with what soon becomes his perpetual response to every request: "I would prefer not to." To the dismay of the lawyer and to the irritation of the other employees, Bartleby performs fewer and fewer tasks, and eventually none. The narrator makes several futile attempts to reason with him and to learn something about him; and when he stops by the office unexpectedly, he discovers that Bartleby has started living there.
Tension builds as business associates wonder why Bartleby is always there. Sensing the threat to his reputation but emotionally unable to evict Bartleby, the narrator moves his business out. Soon the new tenants come to ask for help: Bartleby still will not leave he now sits on the stairs all day and sleeps in the building's doorway. The narrator visits him and attempts to reason with him, and surprises even himself by inviting Bartleby to come live with him. But Bartleby "would prefer not to." Later the narrator returns to find that Bartleby has been forcibly removed and imprisoned in the Tombs. The narrator visits him. Finding Bartleby glummer than usual, he bribes a turnkey to make sure Bartleby gets enough food. But when he returns a few days later Bartleby has died of starvation, having preferred not to eat.
Some time afterward, the narrator hears a rumor that Bartleby had worked in a dead letter office, and reflects that dead letters would have made anyone of Bartleby's temperament sink into an even darker gloom. The story closes with the narrator's resigned and pained sigh, "Ah Bartleby! Ah humanity!"
Output:  Where did Bartleby live after being hired?
The narrator, an elderly, unnamed Manhattan lawyer with a comfortable business, already employs two scriveners to copy legal documents by hand, Nippers and Turkey. An increase in business leads him to advertise for a third, and he hires the forlorn-looking Bartleby in the hope that his calmness will soothe the irascible temperaments of the other two.
At first, Bartleby produces a large volume of high-quality work. But one day, when asked to help proofread a document, Bartleby answers with what soon becomes his perpetual response to every request: "I would prefer not to." To the dismay of the lawyer and to the irritation of the other employees, Bartleby performs fewer and fewer tasks, and eventually none. The narrator makes several futile attempts to reason with him and to learn something about him; and when he stops by the office unexpectedly, he discovers that Bartleby has started living there.
Tension builds as business associates wonder why Bartleby is always there. Sensing the threat to his reputation but emotionally unable to evict Bartleby, the narrator moves his business out. Soon the new tenants come to ask for help: Bartleby still will not leave he now sits on the stairs all day and sleeps in the building's doorway. The narrator visits him and attempts to reason with him, and surprises even himself by inviting Bartleby to come live with him. But Bartleby "would prefer not to." Later the narrator returns to find that Bartleby has been forcibly removed and imprisoned in the Tombs. The narrator visits him. Finding Bartleby glummer than usual, he bribes a turnkey to make sure Bartleby gets enough food. But when he returns a few days later Bartleby has died of starvation, having preferred not to eat.
Some time afterward, the narrator hears a rumor that Bartleby had worked in a dead letter office, and reflects that dead letters would have made anyone of Bartleby's temperament sink into an even darker gloom. The story closes with the narrator's resigned and pained sigh, "Ah Bartleby! Ah humanity!"
Output: How does Bartleby respond to requests to work and move?
The narrator, an elderly, unnamed Manhattan lawyer with a comfortable business, already employs two scriveners to copy legal documents by hand, Nippers and Turkey. An increase in business leads him to advertise for a third, and he hires the forlorn-looking Bartleby in the hope that his calmness will soothe the irascible temperaments of the other two.
At first, Bartleby produces a large volume of high-quality work. But one day, when asked to help proofread a document, Bartleby answers with what soon becomes his perpetual response to every request: "I would prefer not to." To the dismay of the lawyer and to the irritation of the other employees, Bartleby performs fewer and fewer tasks, and eventually none. The narrator makes several futile attempts to reason with him and to learn something about him; and when he stops by the office unexpectedly, he discovers that Bartleby has started living there.
Tension builds as business associates wonder why Bartleby is always there. Sensing the threat to his reputation but emotionally unable to evict Bartleby, the narrator moves his business out. Soon the new tenants come to ask for help: Bartleby still will not leave he now sits on the stairs all day and sleeps in the building's doorway. The narrator visits him and attempts to reason with him, and surprises even himself by inviting Bartleby to come live with him. But Bartleby "would prefer not to." Later the narrator returns to find that Bartleby has been forcibly removed and imprisoned in the Tombs. The narrator visits him. Finding Bartleby glummer than usual, he bribes a turnkey to make sure Bartleby gets enough food. But when he returns a few days later Bartleby has died of starvation, having preferred not to eat.
Some time afterward, the narrator hears a rumor that Bartleby had worked in a dead letter office, and reflects that dead letters would have made anyone of Bartleby's temperament sink into an even darker gloom. The story closes with the narrator's resigned and pained sigh, "Ah Bartleby! Ah humanity!"
Output: What pushed Bartleby into a darker frame of mind?
The narrator, an elderly, unnamed Manhattan lawyer with a comfortable business, already employs two scriveners to copy legal documents by hand, Nippers and Turkey. An increase in business leads him to advertise for a third, and he hires the forlorn-looking Bartleby in the hope that his calmness will soothe the irascible temperaments of the other two.
At first, Bartleby produces a large volume of high-quality work. But one day, when asked to help proofread a document, Bartleby answers with what soon becomes his perpetual response to every request: "I would prefer not to." To the dismay of the lawyer and to the irritation of the other employees, Bartleby performs fewer and fewer tasks, and eventually none. The narrator makes several futile attempts to reason with him and to learn something about him; and when he stops by the office unexpectedly, he discovers that Bartleby has started living there.
Tension builds as business associates wonder why Bartleby is always there. Sensing the threat to his reputation but emotionally unable to evict Bartleby, the narrator moves his business out. Soon the new tenants come to ask for help: Bartleby still will not leave he now sits on the stairs all day and sleeps in the building's doorway. The narrator visits him and attempts to reason with him, and surprises even himself by inviting Bartleby to come live with him. But Bartleby "would prefer not to." Later the narrator returns to find that Bartleby has been forcibly removed and imprisoned in the Tombs. The narrator visits him. Finding Bartleby glummer than usual, he bribes a turnkey to make sure Bartleby gets enough food. But when he returns a few days later Bartleby has died of starvation, having preferred not to eat.
Some time afterward, the narrator hears a rumor that Bartleby had worked in a dead letter office, and reflects that dead letters would have made anyone of Bartleby's temperament sink into an even darker gloom. The story closes with the narrator's resigned and pained sigh, "Ah Bartleby! Ah humanity!"
Output: Where did Bartleby previously work?
The narrator, an elderly, unnamed Manhattan lawyer with a comfortable business, already employs two scriveners to copy legal documents by hand, Nippers and Turkey. An increase in business leads him to advertise for a third, and he hires the forlorn-looking Bartleby in the hope that his calmness will soothe the irascible temperaments of the other two.
At first, Bartleby produces a large volume of high-quality work. But one day, when asked to help proofread a document, Bartleby answers with what soon becomes his perpetual response to every request: "I would prefer not to." To the dismay of the lawyer and to the irritation of the other employees, Bartleby performs fewer and fewer tasks, and eventually none. The narrator makes several futile attempts to reason with him and to learn something about him; and when he stops by the office unexpectedly, he discovers that Bartleby has started living there.
Tension builds as business associates wonder why Bartleby is always there. Sensing the threat to his reputation but emotionally unable to evict Bartleby, the narrator moves his business out. Soon the new tenants come to ask for help: Bartleby still will not leave he now sits on the stairs all day and sleeps in the building's doorway. The narrator visits him and attempts to reason with him, and surprises even himself by inviting Bartleby to come live with him. But Bartleby "would prefer not to." Later the narrator returns to find that Bartleby has been forcibly removed and imprisoned in the Tombs. The narrator visits him. Finding Bartleby glummer than usual, he bribes a turnkey to make sure Bartleby gets enough food. But when he returns a few days later Bartleby has died of starvation, having preferred not to eat.
Some time afterward, the narrator hears a rumor that Bartleby had worked in a dead letter office, and reflects that dead letters would have made anyone of Bartleby's temperament sink into an even darker gloom. The story closes with the narrator's resigned and pained sigh, "Ah Bartleby! Ah humanity!"
Output: What were the temperaments of Nipper and Turkey?
The narrator, an elderly, unnamed Manhattan lawyer with a comfortable business, already employs two scriveners to copy legal documents by hand, Nippers and Turkey. An increase in business leads him to advertise for a third, and he hires the forlorn-looking Bartleby in the hope that his calmness will soothe the irascible temperaments of the other two.
At first, Bartleby produces a large volume of high-quality work. But one day, when asked to help proofread a document, Bartleby answers with what soon becomes his perpetual response to every request: "I would prefer not to." To the dismay of the lawyer and to the irritation of the other employees, Bartleby performs fewer and fewer tasks, and eventually none. The narrator makes several futile attempts to reason with him and to learn something about him; and when he stops by the office unexpectedly, he discovers that Bartleby has started living there.
Tension builds as business associates wonder why Bartleby is always there. Sensing the threat to his reputation but emotionally unable to evict Bartleby, the narrator moves his business out. Soon the new tenants come to ask for help: Bartleby still will not leave he now sits on the stairs all day and sleeps in the building's doorway. The narrator visits him and attempts to reason with him, and surprises even himself by inviting Bartleby to come live with him. But Bartleby "would prefer not to." Later the narrator returns to find that Bartleby has been forcibly removed and imprisoned in the Tombs. The narrator visits him. Finding Bartleby glummer than usual, he bribes a turnkey to make sure Bartleby gets enough food. But when he returns a few days later Bartleby has died of starvation, having preferred not to eat.
Some time afterward, the narrator hears a rumor that Bartleby had worked in a dead letter office, and reflects that dead letters would have made anyone of Bartleby's temperament sink into an even darker gloom. The story closes with the narrator's resigned and pained sigh, "Ah Bartleby! Ah humanity!"
Output: What are the names of the three employees hired by the narrater to copy legal documents by hand?
The narrator, an elderly, unnamed Manhattan lawyer with a comfortable business, already employs two scriveners to copy legal documents by hand, Nippers and Turkey. An increase in business leads him to advertise for a third, and he hires the forlorn-looking Bartleby in the hope that his calmness will soothe the irascible temperaments of the other two.
At first, Bartleby produces a large volume of high-quality work. But one day, when asked to help proofread a document, Bartleby answers with what soon becomes his perpetual response to every request: "I would prefer not to." To the dismay of the lawyer and to the irritation of the other employees, Bartleby performs fewer and fewer tasks, and eventually none. The narrator makes several futile attempts to reason with him and to learn something about him; and when he stops by the office unexpectedly, he discovers that Bartleby has started living there.
Tension builds as business associates wonder why Bartleby is always there. Sensing the threat to his reputation but emotionally unable to evict Bartleby, the narrator moves his business out. Soon the new tenants come to ask for help: Bartleby still will not leave he now sits on the stairs all day and sleeps in the building's doorway. The narrator visits him and attempts to reason with him, and surprises even himself by inviting Bartleby to come live with him. But Bartleby "would prefer not to." Later the narrator returns to find that Bartleby has been forcibly removed and imprisoned in the Tombs. The narrator visits him. Finding Bartleby glummer than usual, he bribes a turnkey to make sure Bartleby gets enough food. But when he returns a few days later Bartleby has died of starvation, having preferred not to eat.
Some time afterward, the narrator hears a rumor that Bartleby had worked in a dead letter office, and reflects that dead letters would have made anyone of Bartleby's temperament sink into an even darker gloom. The story closes with the narrator's resigned and pained sigh, "Ah Bartleby! Ah humanity!"
Output: What does the lawyer bribe the guards in the Tomb to do?
The narrator, an elderly, unnamed Manhattan lawyer with a comfortable business, already employs two scriveners to copy legal documents by hand, Nippers and Turkey. An increase in business leads him to advertise for a third, and he hires the forlorn-looking Bartleby in the hope that his calmness will soothe the irascible temperaments of the other two.
At first, Bartleby produces a large volume of high-quality work. But one day, when asked to help proofread a document, Bartleby answers with what soon becomes his perpetual response to every request: "I would prefer not to." To the dismay of the lawyer and to the irritation of the other employees, Bartleby performs fewer and fewer tasks, and eventually none. The narrator makes several futile attempts to reason with him and to learn something about him; and when he stops by the office unexpectedly, he discovers that Bartleby has started living there.
Tension builds as business associates wonder why Bartleby is always there. Sensing the threat to his reputation but emotionally unable to evict Bartleby, the narrator moves his business out. Soon the new tenants come to ask for help: Bartleby still will not leave he now sits on the stairs all day and sleeps in the building's doorway. The narrator visits him and attempts to reason with him, and surprises even himself by inviting Bartleby to come live with him. But Bartleby "would prefer not to." Later the narrator returns to find that Bartleby has been forcibly removed and imprisoned in the Tombs. The narrator visits him. Finding Bartleby glummer than usual, he bribes a turnkey to make sure Bartleby gets enough food. But when he returns a few days later Bartleby has died of starvation, having preferred not to eat.
Some time afterward, the narrator hears a rumor that Bartleby had worked in a dead letter office, and reflects that dead letters would have made anyone of Bartleby's temperament sink into an even darker gloom. The story closes with the narrator's resigned and pained sigh, "Ah Bartleby! Ah humanity!"
Output: How does the lawyer respond when Bartleby refuses to leave the office?
The narrator, an elderly, unnamed Manhattan lawyer with a comfortable business, already employs two scriveners to copy legal documents by hand, Nippers and Turkey. An increase in business leads him to advertise for a third, and he hires the forlorn-looking Bartleby in the hope that his calmness will soothe the irascible temperaments of the other two.
At first, Bartleby produces a large volume of high-quality work. But one day, when asked to help proofread a document, Bartleby answers with what soon becomes his perpetual response to every request: "I would prefer not to." To the dismay of the lawyer and to the irritation of the other employees, Bartleby performs fewer and fewer tasks, and eventually none. The narrator makes several futile attempts to reason with him and to learn something about him; and when he stops by the office unexpectedly, he discovers that Bartleby has started living there.
Tension builds as business associates wonder why Bartleby is always there. Sensing the threat to his reputation but emotionally unable to evict Bartleby, the narrator moves his business out. Soon the new tenants come to ask for help: Bartleby still will not leave he now sits on the stairs all day and sleeps in the building's doorway. The narrator visits him and attempts to reason with him, and surprises even himself by inviting Bartleby to come live with him. But Bartleby "would prefer not to." Later the narrator returns to find that Bartleby has been forcibly removed and imprisoned in the Tombs. The narrator visits him. Finding Bartleby glummer than usual, he bribes a turnkey to make sure Bartleby gets enough food. But when he returns a few days later Bartleby has died of starvation, having preferred not to eat.
Some time afterward, the narrator hears a rumor that Bartleby had worked in a dead letter office, and reflects that dead letters would have made anyone of Bartleby's temperament sink into an even darker gloom. The story closes with the narrator's resigned and pained sigh, "Ah Bartleby! Ah humanity!"
Output: What did Bartleby die from?
The narrator, an elderly, unnamed Manhattan lawyer with a comfortable business, already employs two scriveners to copy legal documents by hand, Nippers and Turkey. An increase in business leads him to advertise for a third, and he hires the forlorn-looking Bartleby in the hope that his calmness will soothe the irascible temperaments of the other two.
At first, Bartleby produces a large volume of high-quality work. But one day, when asked to help proofread a document, Bartleby answers with what soon becomes his perpetual response to every request: "I would prefer not to." To the dismay of the lawyer and to the irritation of the other employees, Bartleby performs fewer and fewer tasks, and eventually none. The narrator makes several futile attempts to reason with him and to learn something about him; and when he stops by the office unexpectedly, he discovers that Bartleby has started living there.
Tension builds as business associates wonder why Bartleby is always there. Sensing the threat to his reputation but emotionally unable to evict Bartleby, the narrator moves his business out. Soon the new tenants come to ask for help: Bartleby still will not leave he now sits on the stairs all day and sleeps in the building's doorway. The narrator visits him and attempts to reason with him, and surprises even himself by inviting Bartleby to come live with him. But Bartleby "would prefer not to." Later the narrator returns to find that Bartleby has been forcibly removed and imprisoned in the Tombs. The narrator visits him. Finding Bartleby glummer than usual, he bribes a turnkey to make sure Bartleby gets enough food. But when he returns a few days later Bartleby has died of starvation, having preferred not to eat.
Some time afterward, the narrator hears a rumor that Bartleby had worked in a dead letter office, and reflects that dead letters would have made anyone of Bartleby's temperament sink into an even darker gloom. The story closes with the narrator's resigned and pained sigh, "Ah Bartleby! Ah humanity!"
Output: Where does the Narrator visit Bartleby after he is taken away?