Question: Is the canoe manufacturing company that was found by Haskell still in operation? Passage 1:Haskell invented a formula for a waterproof glue in 1913. The glue was made from blood-album. From this glue he made a material of "plies" of crossed grain layers of wood, that is known today as plywood. Haskell named this composite material after himself with the brand name Haskelite. He worked out the mechanics of being able to mold and shape this plywood into three dimensions. From this plywood he made a canoe that was molded from one piece of plywood. The canoe plywood was shaped by hydraulic presses as an innovation devised by Haskell. The unusually designed canoe of no skeleton framework or ribs was given the brand name Arex ("king of the water") and made out of the Haskell Manufacturing Company building on N. Rowe Street in Ludington, Michigan. It later became better known just as the Haskell canoe. Haskell formed the Haskell Manufacturing Company in 1916 to make boats and canoes. He incorporated it with $100,000 in 1917. The Haskell Boat Company made 600 Haskell canoes in the first year.
 Passage 2:He was born in Breslau, Prussia (now the Polish city of Wrocław), into a wealthy Polish-Jewish family whose parents had come to Breslau from Pilica, near Zawiercie, in 1854. He was an ardent Jew at a time when many Jews downplayed their Jewishness. He showed early talent from a very tender age, beginning his musical training at home until 1865, when his family moved to Dresden. There he continued his piano studies at the conservatory. He moved to Berlin in 1869 to continue his studies first at the Julius Stern's Conservatory, where he studied piano with Eduard Franck and composition with Friedrich Kiel, and then at Theodor Kullak's Neue Akademie der Tonkunst, where he studied composition with Richard Wüerst and orchestration with Heinrich Dorn. There he became close friends with the Scharwenka brothers, Xaver and Philipp. In 1871 he accepted Kullak's offer to become a teacher in his academy; as he was also a more than competent violinist, he sometimes played first violin in the orchestra.
 Passage 3:Mother 3 was originally developed for the Super Famicom (Super Nintendo Entertainment System) beginning in 1994. Shigeru Miyamoto, head of Nintendo Entertainment Analysis & Development and Mother 3 producer, said that Mother 3 was "a commercial decision", since Mother 2 (EarthBound outside Japan) had sold well. By this point, Mother series creator Shigesato Itoi had worked on the series' earlier games and Itoi Shigesato no Bass Tsuri No. 1 and was experienced at pitching video games, so Miyamoto provided a team willingly. The Mother 2 development team carried over to the new game's development, though several people left and the team grew in size. They forewent the usual prototyping phase and went straight into development expecting to create something unprecedented. Itoi said he wanted to make the game like a Hollywood film. In September 1994, he predicted that Mother 3 development would end around 1996 with a release on Nintendo's then-upcoming console. The team was inspired by Super Mario 64 and felt that they too could creatively flourish by making a 3D world without restrictions. Their early technical specifications exceeded the capabilities and memory limits of the platform. About halfway through development, the team attempted to scale back its large scope and changed its development platform to the 64DD, a Nintendo 64 expansion peripheral. At E3 in June 1997, Miyamoto speculated that Mother 3 would be one of the four titles for the then-expected 1998 launch of the Japan-only peripheral, but the game was instead converted to a Nintendo 64 cartridge-only format upon the commercial failure of the repeatedly delayed 64DD.

Output: 1