Context_1 : WWE 2K Games (formerly "WWF SmackDown!", "WWE SmackDown!", "WWE SmackDown vs. Raw", and WWE Games) is a series of professional wrestling video games based on the American professional wrestling promotion WWE. The series was first published by THQ until 2013, when Take-Two Interactive's 2K Sports took over. Games in the series are primarily developed by the Japanese based company, Yuke's. The series was published by Yuke's and known as "Exciting Pro Wrestling" in Japan until 2005. Following "SmackDown vs. Raw 2007", THQ took over as the Japanese publisher and the series adopted the western name. Initially, the series was exclusive to PlayStation video game consoles, and was featured in all of the seventh generation consoles by 2008. The SmackDown! series is among the best-selling video game franchises with 47 million copies shipped as of 2009. The game engine for the series is based on that used by the Japanese professional wrestling video game series, "Toukon Retsuden" and "Rumble Roses", a fictional professional wrestling series, both developed by Yuke's. THQ and Yuke's Future Media Creators consider one reason the series has remained so popular is due to series bringing "WWE programming to life through a host of key new features, extensive rosters with WWE's most popular Superstars, incredible graphics and engaging action in and beyond the ring." Context_2 : An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are "interactive" (usually "competitive" against the computer, self, or other players) and the result of "artistic intent" by the party offering the piece for consideration. They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design. The concept has been extended by some art theorists to the realm of modified ("modded") gaming when modifications have been made to existing non-art games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling. Modified games created for artistic purposes are sometimes referred to as "video game art". Context_3 : A side-scrolling game, side-scroller or 2D is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right (or less commonly, right to left) to meet an objective. These games make use of scrolling computer display technology. The move from single-screen or flip-screen graphics to scrolling graphics, during the golden age of video arcade games and during third-generation consoles, would prove to be a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation. Although side-scrolling games have been supplanted by those in 3D, they continue to be produced, particularly for handheld devices or for digital-only releases. Context_4 : Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, Graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Context_5 : OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history". Context_6 : "Sonic the Hedgehog" is a video game series created by Yuji Naka. It is published by Sega, with entries developed by Sega, Sonic Team, Dimps, SIMS Co., Ltd., BioWare, and Sumo Digital. The series debuted in 1991 with the video game, "Sonic the Hedgehog", released for the Mega Drive video game console (named Genesis in North America). Most "Sonic the Hedgehog" games have either been platform games or released for Sega video game consoles and handheld game consoles (handhelds) dating from the Genesis to the eighth generation of video game consoles (2012–present). However, some of the original games were ported into versions on third-party home consoles and developed by several companies. As of February 2013, the series has collectively sold over 85 million copies worldwide across both the platform games and spin-offs. Context_7 : Survival horror is a subgenre of video games inspired by horror fiction that focuses on survival of the character as the game tries to frighten players with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark maze-like environments and unexpected attacks from enemies. Context_8 : Penguin Software was a computer software and video game publisher from Geneva, Illinois that produced graphics and application software and games for the Apple II, Macintosh, IBM, Commodore 64, Amiga, Atari 8-bit, and Atari ST computers. They produced the graphics programs "Graphics Magician" and "Complete Graphics System", graphic adventure games such as the "Transylvania" series, arcade-style games like "Spy's Demise", and role-playing video games such as "Xyphus". Context_9 : The Quivering is a single-player horror/comedy themed video game, developed by Charybdis and released by Alternative Software on PC CD-ROM. Context_10 : A multiplayer online game is a multiplayer video game which can be played via a game server over the internet, with other players around the world. Some prominent examples of this include fighting games (e.g. "Street Fighter IV" and "Tekken 6"), sports games (e.g. "NHL 14" and "Grid Autosport"), first-person shooters ("Battlefield", "Call of Duty", and "Counter-Strike"), a subgenre of shooter games called hero shooters ("Overwatch" and "Paladins"), strategy video games (e.g. "Total War", "Civilization", and "StarCraft II"), and a subgenre of strategy games called multiplayer online battle arena (e.g. "League of Legends", "Dota 2", "Smite, and "Heroes of the Storm"). fact_1 : The Quivering is a single-player horror/comedy themed video game, developed by Charybdis and released by Alternative Software on PC CD-ROM. fact_2 : Survival horror is a subgenre of video games inspired by horror fiction that focuses on survival of the character as the game tries to frighten players with either horror graphics or scary ambience. Question: The Quivering is a video game in a subgenre where the games tries to frighten players with either horror graphics or what?
Output: scary ambience