Context: Sidney K. "Sid" Meier (born February 24, 1954) is a programmer, designer, and producer of several popular strategy video games and simulation video games, most notably the "Civilization" series. Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. He has won several prestigious accolades for his contributions to the video game industry., Business simulation is simulation used for business training, education or analysis. It can be scenario-based or numeric-based., The alien invasion is a usual part of science fiction stories and film, in which extraterrestrials invade Earth either to exterminate and supplant human life, enslave it under a colonial system, to harvest humans for food, steal the planet's resources, or destroy the planet altogether., A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects of advertising., A board game is a tabletop game that involves counters or moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill., X-COM (sometimes stylized as "X-Com") is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game "" created by Mythos Games and MicroProse in 1994. The original line up by MicroProse included six published and at least two cancelled games, as well as two novels. The "X-COM" series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes., Science fiction (often shortened to SF, sci-fi or scifi) is a genre of speculative fiction, typically dealing with imaginative concepts such as futuristic science and technology, space travel, time travel, faster than light travel, parallel universes, and extraterrestrial life. Science fiction often explores the potential consequences of scientific and other innovations, and has been called a "literature of ideas." It usually avoids the supernatural, and unlike the related genre of fantasy, historically science fiction stories were intended to have a grounding in science-based fact or theory at the time the story was created, but this connection is now limited to hard science fiction., X-COM : Interceptor is the fourth main game in the X-COM series , developed by MicroProse and published by Atari in 1998 . The game is a combination of many genres , including space flight simulation , business simulation game and strategy game elements . More specifically , the player 's role includes managing a number of X-COM space stations , piloting starfighters during hostile encounters whilst co-ordinating wingmen , and managing resources and research . X-COM Interceptor , although released as the fourth game , was actually set before X-COM : Apocalypse , thus making it the third game in the chronological order ., Mythos Games was a British video game developer company founded by Julian Gollop in 1988 as Target Games and best known for its acclaimed 1994 strategy game "". Following the bankruptcy of Mythos Games in 2001, Gollop founded Codo Technologies., A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games)., In philosophy, systems theory, science, and art, emergence is a phenomenon whereby larger entities arise through interactions among smaller or simpler entities such that the larger entities exhibit properties the smaller/simpler entities do not exhibit., MicroProse was an American video game publisher and developer founded by "Wild" Bill Stealey and Sid Meier in 1982 as MicroProse Software Inc. It developed and published numerous games, many of which are regarded as groundbreaking, classics and cult titles, including starting the "Civilization" and "X-COM" series. Most of their internally developed titles were vehicle simulation and strategy games., Strategy (from Greek  "stratgia", "art of troop leader; office of general, command, generalship") is a high level plan to achieve one or more goals under conditions of uncertainty. In the sense of the "art of the general", which included several subsets of skills including "tactics", siegecraft, logistics etc., the term came into use in the 6th century C.E. in East Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact., Construction and management simulation (CMS) is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. But pure CMS games differ from strategy games in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games"., A spiritual successor, sometimes called a spiritual sequel, is a successor to a work of fiction which does not build upon the storyline established by a previous work as do most traditional prequels or sequels, yet features many of the same elements, themes, and styles as its source material, thereby resulting in it being related or similar "in spirit" to its predecessor., Strategy video games are a video game genre that focuses on skillful thinking and planning to achieve victory. It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics., Business simulation games, also known as economic simulation games or tycoon games, are games that focus on the management of economic processes, usually in the form of a business. Pure business simulations have been described as construction and management simulations without a construction element, and can thus be called management simulations. Indeed, micromanagement is often emphasized in these kinds of games. They are essentially numeric, but try to hold the player's attention by using creative graphics. The interest in these games lies in accurate simulation of real-world events using algorithms, as well as the close tying of players' actions to expected or plausible consequences and outcomes. An important facet of economic simulations is the emergence of artificial systems, gameplay and structures., A remake is a film or television series that is based on an earlier work and tells the same story., A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness., A business (also known as an enterprise, a company or a firm) is an organizational entity involved in the provision of goods and services to consumers.
Businesses as a form of economic activity are prevalent in capitalist economies, where most of them are privately owned and provide goods and services to customers in exchange for other goods, services, or money. Businesses may also be social non-profit enterprises or state-owned public enterprises charged by governments with specific social and economic objectives. A business owned by multiple individuals may form as an incorporated company or jointly organise as a partnership. Countries have different laws that may ascribe different rights to the various business entities., Subject: x-com: interceptor, Relation: genre, Options: (A) alien invasion (B) art (C) board game (D) book (E) business simulation (F) construction and management simulation (G) cult (H) education (I) fantasy (J) game (K) genre (L) management (M) philosophy (N) play (O) remake (P) research (Q) science (R) science fiction (S) sequel (T) simulation game (U) skill (V) solitaire (W) space (X) speculative fiction (Y) strategy game (Z) strategy video game ([) supernatural (\) television (]) travel (^) various (_) video (`) western
Output: strategy video game