nils-herrmann/clean_scirepeval huggingface dataset:
Reinforcement Learning for Personalized Dialogue Management

Language systems have been of great interest to the research community and have recently reached the mass market through various assistant platforms on the web. Reinforcement Learning methods that optimize dialogue policies have seen successes in past years and have recently been extended into methods that personalizethe dialogue, e.g. take the personal context of users into account. These works, however, are limited to personalization to a single user with whom they require multiple interactions and do not generalize the usage of context across users. This work introduces a problem where a generalized usage of context is relevant and proposes two Reinforcement Learning (RL)-based approaches to this problem. The first approach uses a single learner and extends the traditional POMDP formulation of dialogue state with features that describe the user context. The second approach segments users by context and then employs a learner per context. We compare these approaches in a benchmark of existing non-RL and RL-based methods in three established and one novel application domain of financial product recommendation. We compare the influence of context and training experiences on performance and find that learning approaches generally outperform a handcrafted gold standard. CCS CONCEPTS • Computing methodologies → Reinforcement learning; Discourse, dialogue and pragmatics; • Human-centered computing → Natural language interfaces.
Simple and Effective Text Matching with Richer Alignment Features

In this paper, we present a fast and strong neural approach for general purpose text matching applications. We explore what is sufficient to build a fast and well-performed text matching model and propose to keep three key features available for inter-sequence alignment: original point-wise features, previous aligned features, and contextual features while simplifying all the remaining components. We conduct experiments on four well-studied benchmark datasets across tasks of natural language inference, paraphrase identification and answer selection. The performance of our model is on par with the state-of-the-art on all datasets with much fewer parameters and the inference speed is at least 6 times faster compared with similarly performed ones.
MSnet: A BERT-based Network for Gendered Pronoun Resolution

The pre-trained BERT model achieves a remarkable state of the art across a wide range of tasks in natural language processing. For solving the gender bias in gendered pronoun resolution task, I propose a novel neural network model based on the pre-trained BERT. This model is a type of mention score classifier and uses an attention mechanism with no parameters to compute the contextual representation of entity span, and a vector to represent the triple-wise semantic similarity among the pronoun and the entities. In stage 1 of the gendered pronoun resolution task, a variant of this model, trained in the fine-tuning approach, reduced the multi-class logarithmic loss to 0.3033 in the 5-fold cross-validation of training set and 0.2795 in testing set. Besides, this variant won the 2nd place with a score at 0.17289 in stage 2 of the task. The code in this paper is available at: https://github.com/ziliwang/MSnet-for-Gendered-Pronoun-Resolution
A Framework for Depth Estimation and Relative Localization of Ground Robots using Computer Vision

The 3D depth estimation and relative pose estimation problem within a decentralized architecture is a challenging problem that arises in missions that require coordination among multiple vision-controlled robots. The depth estimation problem aims at recovering the 3D information of the environment. The relative localization problem consists of estimating the relative pose between two robots, by sensing each other’s pose or sharing information about the perceived environment. Most solutions for these problems use a set of discrete data without taking into account the chronological order of the events. This paper builds on recent results on continuous estimation to propose a framework that estimates the depth and relative pose between two non-holonomic vehicles. The basic idea consists in estimating the depth of the points by explicitly considering the dynamics of the camera mounted on a ground robot, and feeding the estimates of 3D points observed by both cameras in a filter that computes the relative pose between the robots. We evaluate the convergence for a set of simulated scenarios and show experimental results validating the proposed framework.
Maximum Likelihood Estimation of Power-law Degree Distributions via Friendship Paradox-based Sampling

This article considers the problem of estimating a power-law degree distribution of an undirected network using sampled data. Although power-law degree distributions are ubiquitous in nature, the widely used parametric methods for estimating them (e.g., linear regression on double-logarithmic axes and maximum likelihood estimation with uniformly sampled nodes) suffer from the large variance introduced by the lack of data-points from the tail portion of the power-law degree distribution. As a solution, we present a novel maximum likelihood estimation approach that exploits the friendship paradox to sample more efficiently from the tail of the degree distribution. We analytically show that the proposed method results in a smaller bias, variance and a Cramèr–Rao lower bound compared to the vanilla maximum likelihood estimate obtained with uniformly sampled nodes (which is the most commonly used method in literature). Detailed numerical and empirical results are presented to illustrate the performance of the proposed method under different conditions and how it compares with alternative methods. We also show that the proposed method and its desirable properties (i.e., smaller bias, variance, and Cramèr–Rao lower bound compared to vanilla method based on uniform samples) extend to parametric degree distributions other than the power-law such as exponential degree distributions as well. All the numerical and empirical results are reproducible and the code is publicly available on Github.
Sentiment Analysis at SEPLN (TASS)-2019: Sentiment Analysis at Tweet Level Using Deep Learning

This paper describes the system submitted to "Sentiment Analysis at SEPLN (TASS)-2019" shared task. The task includes sentiment analysis of Spanish tweets, where the tweets are in different dialects spoken in Spain, Peru, Costa Rica, Uruguay and Mexico. The tweets are short (up to 240 characters) and the language is informal, i.e., it contains misspellings, emojis, onomatopeias etc. Sentiment analysis includes classification of the tweets into 4 classes, viz., Positive, Negative, Neutral and None. For preparing the proposed system, we use Deep Learning networks like LSTMs.
Optimal Deployments of Defense Mechanisms for the Internet of Things

Internet of Things (IoT) devices can be exploited by the attackers as entry points to break into the IoT networks without early detection. Little work has taken hybrid approaches that combine different defense mechanisms in an optimal way to increase the security of the IoT against sophisticated attacks. In this work, we propose a novel approach to generate the strategic deployment of adaptive deception technology and the patch management solution for the IoT under a budget constraint. We use a graphical security model along with three evaluation metrics to measure the effectiveness and efficiency of the proposed defense mechanisms. We apply the multi-objective genetic algorithm (GA) to compute the {\em Pareto optimal} deployments of defense mechanisms to maximize the security and minimize the deployment cost. We present a case study to show the feasibility of the proposed approach and to provide the defenders with various ways to choose optimal deployments of defense mechanisms for the IoT. We compare the GA with the exhaustive search algorithm (ESA) in terms of the runtime complexity and performance accuracy in optimality. Our results show that the GA is much more efficient in computing a good spread of the deployments than the ESA, in proportion to the increase of the IoT devices.
Efficient Machine Learning for Large-Scale Urban Land-Use Forecasting in Sub-Saharan Africa

Urbanization is a common phenomenon in developing countries and it poses serious challenges when not managed effectively. Lack of proper planning and management may cause the encroachment of urban fabrics into reserved or special regions which in turn can lead to an unsustainable increase in population. Ineffective management and planning generally leads to depreciated standard of living, where physical hazards like traffic accidents and disease vector breeding become prevalent. In order to support urban planners and policy makers in effective planning and accurate decision making, we investigate urban land-use in sub-Saharan Africa. Land-use dynamics serves as a crucial parameter in current strategies and policies for natural resource management and monitoring. Focusing on Nairobi, we use an efficient deep learning approach with patch-based prediction to classify regions based on land-use from 2004 to 2018 on a quarterly basis. We estimate changes in land-use within this period, and using the Autoregressive Integrated Moving Average (ARIMA) model, our results forecast land-use for a given future date. Furthermore, we provide labelled land-use maps which will be helpful to urban planners.
Continual Learning via Online Leverage Score Sampling

In order to mimic the human ability of continual acquisition and transfer of knowledge across various tasks, a learning system needs the capability for continual learning, effectively utilizing the previously acquired skills. As such, the key challenge is to transfer and generalize the knowledge learned from one task to other tasks, avoiding forgetting and interference of previous knowledge and improving the overall performance. In this paper, within the continual learning paradigm, we introduce a method that effectively forgets the less useful data samples continuously and allows beneficial information to be kept for training of the subsequent tasks, in an online manner. The method uses statistical leverage score information to measure the importance of the data samples in every task and adopts frequent directions approach to enable a continual or life-long learning property. This effectively maintains a constant training size across all tasks. We first provide mathematical intuition for the method and then demonstrate its effectiveness in avoiding catastrophic forgetting and computational efficiency on continual learning of classification tasks when compared with the existing state-of-the-art techniques.
Dolphin: A Spoken Language Proficiency Assessment System for Elementary Education

Spoken language proficiency is critically important for children’s growth and personal development. Due to the limited and imbalanced educational resources in China, elementary students barely have chances to improve their oral language skills in classes. Verbal fluency tasks (VFTs) were invented to let the students practice their spoken language proficiency after school. VFTs are simple but concrete math related questions that ask students to not only report answers but speak out the entire thinking process. In spite of the great success of VFTs, they bring a heavy grading burden to elementary teachers. To alleviate this problem, we develop Dolphin, a spoken language proficiency assessment system for Chinese elementary education. Dolphin is able to automatically evaluate both phonological fluency and semantic relevance of students’ VFT answers. We conduct a wide range of offline and online experiments to demonstrate the effectiveness of Dolphin. In our offline experiments, we show that Dolphin improves both phonological fluency and semantic relevance evaluation performance when compared to state-of-the-art baselines on real-world educational data sets. In our online A/B experiments, we test Dolphin with 183 teachers from 2 major cities (Hangzhou and Xi’an) in China for 10 weeks and the results show that VFT assignments grading coverage is improved by 22%.
No-PASt-BO: Normalized Portfolio Allocation Strategy for Bayesian Optimization

Bayesian Optimization (BO) is a framework for black-box optimization that is especially suitable for expensive cost functions. Among the main parts of a BO algorithm, the acquisition function is of fundamental importance, since it guides the optimization algorithm by translating the uncertainty of the regression model in a utility measure for each point to be evaluated. Considering such aspect, selection and design of acquisition functions are one of the most popular research topics in BO. Since no single acquisition function was proved to have better performance in all tasks, a well-established approach consists of selecting different acquisition functions along the iterations of a BO execution. In such an approach, the GP-Hedge algorithm is a widely used option given its simplicity and good performance. Despite its success in various applications, GP-Hedge shows an undesirable characteristic of accounting on all past performance measures of each acquisition function to select the next function to be used. In this case, good or bad values obtained in an initial iteration may impact the choice of the acquisition function for the rest of the algorithm. This fact may induce a dominant behavior of an acquisition function and impact the final performance of the method. Aiming to overcome such limitation, in this work we propose a variant of GP-Hedge, named No-PASt-BO, that reduce the influence of far past evaluations. Moreover, our method presents a built-in normalization that avoids the functions in the portfolio to have similar probabilities, thus improving the exploration. The obtained results on both synthetic and real-world optimization tasks indicate that No-PASt-BO presents competitive performance and always outperforms GP-Hedge.
Quality Assessment of In-the-Wild Videos

Quality assessment of in-the-wild videos is a challenging problem because of the absence of reference videos and shooting distortions. Knowledge of the human visual system can help establish methods for objective quality assessment of in-the-wild videos. In this work, we show two eminent effects of the human visual system, namely, content-dependency and temporal-memory effects, could be used for this purpose. We propose an objective no-reference video quality assessment method by integrating both effects into a deep neural network. For content-dependency, we extract features from a pre-trained image classification neural network for its inherent content-aware property. For temporal-memory effects, long-term dependencies, especially the temporal hysteresis, are integrated into the network with a gated recurrent unit and a subjectively-inspired temporal pooling layer. To validate the performance of our method, experiments are conducted on three publicly available in-the-wild video quality assessment databases: KoNViD-1k, CVD2014, and LIVE-Qualcomm, respectively. Experimental results demonstrate that our proposed method outperforms five state-of-the-art methods by a large margin, specifically, 12.39%, 15.71%, 15.45%, and 18.09% overall performance improvements over the second-best method VBLIINDS, in terms of SROCC, KROCC, PLCC and RMSE, respectively. Moreover, the ablation study verifies the crucial role of both the content-aware features and the modeling of temporal-memory effects. The PyTorch implementation of our method is released at https://github.com/lidq92/VSFA.
Equal sums in random sets and the concentration of divisors

We study the extent to which divisors of a typical integer $n$ are concentrated. In particular, defining the Erd\H os-Hooley $\Delta$-function by $\Delta(n) := \max_t # \{d | n, \log d \in [t,t+1]\}$, we show that $\Delta(n) \geq (\log \log n)^{0.35332277\dots}$ for almost all $n$, a bound we believe to be sharp. This disproves a conjecture of Maier and Tenenbaum. We also prove analogs for the concentration of divisors of a random permutation and of a random polynomial over a finite field. 
Most of the paper is devoted to a study of the following much more combinatorial problem of independent interest. Pick a random set $A \subset \mathbb{N}$ by selecting $i$ to lie in $A$ with probability $1/i$. What is the supremum of all exponents $\beta_k$ such that, almost surely as $D \rightarrow \infty$, some integer is the sum of elements of $A \cap [D^{\beta_k}, D]$ in $k$ different ways? 
We characterise $\beta_k$ as the solution to a certain optimisation problem over measures on the discrete cube $\{0,1\}^k$, and obtain lower bounds for $\beta_k$ which we believe to be asymptotically sharp.
Classification of Cognitive Load and Expertise for Adaptive Simulation using Deep Multitask Learning

Simulations are a pedagogical means of enabling a risk-free way for healthcare practitioners to learn, maintain, or enhance their knowledge and skills. Such simulations should provide an optimum amount of cognitive load to the learner and be tailored to their levels of expertise. However, most current simulations are a one-type-fits-all tool used to train different learners regardless of their existing skills, expertise, and ability to handle cognitive load. To address this problem, we propose an end-to-end framework for a trauma simulation that actively classifies a participant's level of cognitive load and expertise for the development of a dynamically adaptive simulation. To facilitate this solution, trauma simulations were developed for the collection of electrocardiogram (ECG) signals of both novice and expert practitioners. A multitask deep neural network was developed to utilize this data and classify high and low cognitive load, as well as expert and novice participants. A leave-one-subject-out (LOSO) validation was used to evaluate the effectiveness of our model, achieving an accuracy of 89.4% and 96.6% for classification of cognitive load and expertise, respectively.
Sampling on networks: estimating eigenvector centrality on incomplete graphs

We develop a new sampling method to estimate eigenvector centrality on incomplete networks. Our goal is to estimate this global centrality measure having at disposal a limited amount of data. This is the case in many real-world scenarios where data collection is expensive, the network is too big for data storage capacity or only partial information is available. The sampling algorithm is theoretically grounded by results derived from spectral approximation theory. We studied the problem on both synthetic and real data and tested the performance comparing with traditional methods, such as random walk and uniform sampling. We show that approximations obtained from such methods are not always reliable and that our algorithm, while preserving computational scalability, improves performance under different error measures.
Extract and Merge: Merging extracted humans from different images utilizing Mask R-CNN

Selecting human objects out of the various type of objects in images and merging them with other scenes is manual and day-to-day work for photo editors. Although recently Adobe Photoshop released “select subject” tool which automatically selects the foreground object in an image, it still requires fine manual tweaking separately. In this work, we proposed an application utilizing Mask R-CNN (for object detection and mask segmentation) that can extract human instances from multiple images and merge them with a new background. This application does not add any overhead to Mask R-CNN, running at five frames per second. It can extract human instances from any number of images or videos for merging them together. We also structured the code to accept videos of different lengths as input and length of the output-video will be equal to the longest input-video. We wanted to create a simple yet effective application that can serve as a base for photo editing and do most time-consuming work automatically, so, editors can focus more on the design part. Other application could be to group people together in a single picture with a new background from different images which could not physically be togethcer. We are showing singleperson and multi-person extraction and placement in two different backgrounds. Also, we are showing a video example with single-person extraction.
InSituNet: Deep Image Synthesis for Parameter Space Exploration of Ensemble Simulations

We propose InSituNet, a deep learning based surrogate model to support parameter space exploration for ensemble simulations that are visualized in situ. In situ visualization, generating visualizations at simulation time, is becoming prevalent in handling large-scale simulations because of the I/O and storage constraints. However, in situ visualization approaches limit the flexibility of post-hoc exploration because the raw simulation data are no longer available. Although multiple image-based approaches have been proposed to mitigate this limitation, those approaches lack the ability to explore the simulation parameters. Our approach allows flexible exploration of parameter space for large-scale ensemble simulations by taking advantage of the recent advances in deep learning. Specifically, we design InSituNet as a convolutional regression model to learn the mapping from the simulation and visualization parameters to the visualization results. With the trained model, users can generate new images for different simulation parameters under various visualization settings, which enables in-depth analysis of the underlying ensemble simulations. We demonstrate the effectiveness of InSituNet in combustion, cosmology, and ocean simulations through quantitative and qualitative evaluations.
Deduction Theorem: The Problematic Nature of Common Practice in Game Theory

We consider the Deduction Theorem that is used in the literature of game theory to run a purported proof by contradiction. In the context of game theory, it is stated that if we have a proof of $\phi \vdash \varphi$, then we also have a proof of $\phi \Rightarrow \varphi$. Hence, the proof of $\phi \Rightarrow \varphi$ is deduced from a previous known statement. However, we argue that one has to manage to prove that the clauses $\phi$ and $\varphi$ exist, i.e., they are known true statements in order to establish that $\phi \vdash \varphi$ is provable, and that therefore $\phi \Rightarrow \varphi$ is provable as well. Thus, we are only allowed to reason with known true statements, i.e., we are not allowed to assume that $\phi$ or $\varphi$ exist. Doing so, leads immediately to a wrong conclusion. Apart from this, we stress to other facts why the Deduction Theorem is not applicable to run a proof by contradiction. Finally, we present an example from industrial cooperation where the Deduction Theorem is not correctly applied with the consequence that the obtained result contradicts the well-known aggregation issue.