Query: gadget sleep quality

title: Effect of Electronic Gadget Usage on Sleep Quality among Medical Students in Chennai

title: The Correlation of Gadget Addiction Level with Sleep Quality to Student in 7 Mataram of Public Primary School in Mataram City and 1 Gunungsari of Public Primary School in West Lombok Regency

title: DESCRIPTION OF GADGET ADDICTION, SLEEP QUALITY, AND STUDENTS LEARNING ACHIEVEMENT AT SD NEGERI 1 SIDODADI LAWANG IN 2019
abstract: In this globalization era, technology is increasing rapidly. One of the technologies is a gadget/device. Gadget users come from various backgrounds, ranging from adults, the elderly, and even children. The Daily Mail reports that 70% of elementary school aged children can easily use a gadget. The use of gadgets can have both positive and negative effects on children. The negative effect of using a gadget is affecting the quality of sleep and learning achievement on children. The study aimed to describe gadget addiction, sleep quality, and learning achievement of children focused on grades 5th and 6th at SD Negeri 1 Sidodadi Lawang. A descriptive study method. The total population of grade 5th and 6th students at SD Negeri 1 Sidodadi Lawang are 96 students. Data were taken by using Smart Addiction Scale, Pittsburgh Sleep Quality Index questionnaires, and students' report cards. The distribution of gadget addiction levels in this study was 21 people (21,9% with a low level, 72 people (75% with a moderate level, and 3 people (3,1% with a high level. There were 73 people (76% with poor sleep quality and 49 people (51% with poor learning achievement. The level of gadget addiction in 5th and 6th grade students at SD Negeri 1 Sidodadi Lawang was dominant in the medium level, sleep quality was dominant in the poor level.

title: Electronic gadget Screen time, Sleep Quality Quantity and Academic performance in Medical Students.

title: The use of gadgets and their relationship to poor sleep quality and social interaction on mid adolescents: a cross sectional study.
abstract: Mid adolescents dominate the number of gadget users in Indonesia. The use of gadgets to a high intensity can cause various problems such as poor sleep quality and decreased social interaction. The purpose of this study was to analyze the relationship between the intensity of the use of gadgets and the quality of sleep and social interaction in adolescents.  The research design used was a correlational research study with a cross sectional approach. Through the calculation of the sample, the respondents were 250 adolescents who met the inclusion criteria, namely (1) adolescents aged 15 18 years and (2) teens who owned and used gadgets. The sampling method used simple random sampling by conducting a lottery system in each class. The independent variable was the intensity of using the gadget, while the dependent variable was the quality of sleep and social interaction. Data collection focused on the intensity of gadget use using questionnaires and it was analyzed using the Pittsburgh Sleep Quality Index (PSQI) and the Social Interaction Anxiety Scale (SIAS) The data was analyzed using Spearman's rank correlation with a 0.05.  The results showed that the intensity of gadget use was positively related to poor sleep quality in adolescents (p <0.001; r 0.555) The intensity of the use of gadgets was also related to social interaction with a negative direction. The higher the intensity of the use of gadgets, the lower the social interaction in adolescents (p 0.001; r 293)  The use of gadgets in the mid adolescent years is related to sleep disorders as regards the latency and duration of sleep. Adolescents are more likely to engage in social interaction and communication through gadgets than face to face.

title: CORRELATION OF GADGETS ADDICTION WITH SLEEP QUALITY IN 4th 6th GRADE STUDENTS AT SDN 01 SRIGADING LAWANG IN 2019
abstract: The use of digital technology has increased rapidly. In Indonesia, gadget use by children has become very high and requires special attention. Many effects may occur due to gadget use, one of which is sleep quality disturbance. This study aims to analyze the correlation between gadget addiction and sleep quality in children grades 4 6 SDN 01 Srigading Lawang. This research is an analytic observational study with a cross sectional design in a population of 4 6th graders of SDN 01 Srigading Lawang. A total of 126 students over 130 students were included. Data were collected using two questionnaires, which are Smartphone Addiction Scale and The Pittsburgh Sleep Quality Index, and tested using RxC Contingency. Gadget addiction has a significant correlation with sleep quality with a weak correlation. Children with mild levels of addiction to gadgets had a potential of 2,013 times to have good sleep quality, compared to children with moderate levels of addiction. In contrast, children with severe levels of addiction to gadgets were at risk 12.04 fold to have poor sleep quality compared to the mild level of addiction. There is a significant correlation with a weak correlation between gadget addiction and sleep quality in children grades 4 6 SDN 01 Srigading Lawang.

title: A Deep Learning Model for Snoring Detection and Vibration Notification Using a Smart Wearable Gadget
abstract: Snoring, a form of sleep disordered breathing, interferes with sleep quality and quantity, both for the person who snores and often for the person who sleeps with the snorer. Poor sleep caused by snoring can create significant physical, mental, and economic problems. A simple and natural solution for snoring is to sleep on the side, instead of sleeping on the back. In this project, a deep learning model for snoring detection is developed and the model is transferred to an embedded system referred to as the listener module to automatically detect snoring. A novel wearable gadget is developed to apply a vibration notification on the upper arm until the snorer sleeps on the side. The gadget is rechargeable, and it is wirelessly connected to the listener module using low energy Bluetooth. A smartphone app connected to the listener module using home Wi Fi is developed to log the snoring events with timestamps, and the data can be transferred to a physician for treating and monitoring diseases such as sleep apnea. The snoring detection deep learning model has an accuracy of 96% A prototype system consisting of the listener module, the wearable gadget, and a smartphone app has been developed and tested successfully.

title: HUBUNGAN INTENSITAS PENGGUNAAN GADGET DENGAN KUALITAS TIDUR DAN INTERAKSI SOSIAL PADA REMAJA DI SMA NEGERI 7 SURABAYA
abstract: Di era globalisasi ini, remaja sering menghabiskan waktu dengan menggunakan gadgetnya, seperti dimalam hari sebelum tidur, kebiasaan ini akan mengganggu tidur dan menyebabkan kualitas tidur yang buruk. Remaja yang tidak dapat dipisahkan dari gadget akan membuat mereka kurang dan malas untuk berinteraksi secara sosial, jika hal ini terjadi terus menerus akan berdampak kurang baik pada interaksi sosialnya.  Desain dalam penelitian ini adalah cross sectional dengan Simple Random sampling. Popuasi dalam penelitian ini adalah 711 orang. Hasil perhitungan Lemeshow, didapatkan sampel sebesar 250 remaja dengan usia 15 18 tahun. Kriteria inklusi pada penelitian ini adalah remaja yang memiliki gadget, sedangkan kriteria eksklusi pada penelitian ini adalah siswa yang tidak masuk sekolah dengan alasan apapun. Pengumpulan data menggunakan kuesioner intensitas penggunaan gadget, Piitsburgh Sleep Quality Index (PSQI) dan Social Interaction Anxiety Scale (SIAS) serta dianalisis dengan uji Spearman dengan derajat signifikan p 0,05. Variabel independen dari penelitian ini adalah Penggunaan Gadget pada Remaja, variabel dependen dari penelitian ini adalah Kualitas Tidur dan Interaksi Sosial. Hasil: Hasil penelitian menunjukkan terdapat hubungan yang signifikan antara intensitas penggunaan gadget dengan kualitas tidur dan interaksi sosial pada remaja. Adanya korelasi antara intensitas penggunaan gadget dengan kualitas tidur (p=0,001) Adanya korelasi antara intensitas penggunaan gadget dengan interaksi sosial (p=0,001) Diskusi: Remaja yang menggunakan gadgetnya dengan intensitas yang tinggi akan berdampak pada kualitas tidur dan interaksi sosialnya. Oleh karena itu penyebab kualitas tidur yang buruk dan interaksi sosial yang kurang baik harus dapat diketahui sedini mungkin agar masalah tersebut dapat teratasi.

title: Perilaku penggunaan gadget dengan kualitas tidur pada remaja
abstract: Electronic gadgets, psychological behavior and quality of sleep among adolescent  In the development stage, adolescents are faced with problems of health problems including poor sleep quality. Globally, the prevalence of sleep quality disorders in the world varies from 15.3% to 39.2% Data in Indonesia shows that most of the quality of sleep in adolescents is less than 63% Poor quality of sleep can harm health. Factors that can cause poor sleep quality include the use of gadgets, where 80% say using gadgets> 4 hours 17 minutes a day. Known the electronic gadgets, psychological behavior and quality of sleep among adolescent. The type of research used in this study was quantitative. The design of this study used analytics. The research subjects were class X and XI students at SMKN 1 Terbanggi Besar, Central Lampung, totaling 119 people. Collect data with the Pittsburgh Sleep Quality Index (PSQI) questionnaire and Smartphone Addiction Scale (SAS) The statistical test uses the chi square test. Univariate analysis was obtained by the majority of respondents who had bad behavior in using gadgets, as many as 68 people (57.1% and most respondents had poor sleep quality, as many as 77 people (64.7% Analysis data resulted p value 0,000 and OR  There were the electronic gadgets, psychological behavior and quality of sleep among adolescent. The advice is to increase health promotion counseling about sleep patterns and the excessive use of gadgets, and for schools to set regulations on the ban on the use of gadgets in class hours.  Quality of Sleep, Gadgets, Adolescent;  Dalam tahap perkembangannya, remaja dihadapkan pada masalah masalah kesehatan diantaranya kualitas tidur yang buruk. Secara global menunjukkkan prevalensi gangguan kualitas tidur di dunia bervariasi mulai 15,3% 39,2% Data di Indonesia menunjukan sebagian besar kualitas tidur pada remaja kurang terpenuhi yaitu sebanyak 63% Buruknya kualitas tidur dapat menimbulkan dampak negatif bagi kesehatan. Faktor yang dapat menyebabkan kualitas tidur yang buruk diantaranya adalah penggunaan gadget, dimana 80% menyatakan meggunakan gadget 4 jam 17 menit dalam sehari.Tujuan: Diketahui hubungan perilaku penggunaan gadget dengan kualitas tidur pada remaja.Metode: Jenis penelitian yang digunakan dalam penelitian ini adalah kuantitatif dengan rancangan menggunakan analitik. Subyek penelitian yaitu siswa kelas X dan XI di SMKN 1 Terbanggi Besar Lampung Tengah, yang berjumlah 119 responden. Cara pengambilan data dengan kuesioner Pittsburgh Sleep Quality Indeks (PSQI) dan Smartphone Addiction Scale (SAS) Uji stastistik menggunakan uji chi square.Hasil: Sebagian besar responden memiliki perilaku penggunaan gadget yang tidak baik, yaitu sebanyak 68 orang (57,1% dan sebagian besar responden memiliki kualitas tidur yang buruk, yaitu sebanyak 77 orang (64,7% Hasil uji statistik diperoleh p value 0,000 dan OR= 4,696.Simpulan: Ada hubungan perilaku penggunaan gadget dengan kualitas tidur pada remaja. Perlu lebih ditingkatkannya promosi kesehatan konseling tentang pola tidur dan dampak penggunaan gadget secara berlebihan, serta bagi pihak sekolah dapat menetapkan peraturan tentang larangan penggunaan gadget di jam pelajaran.

title: HUBUNGAN PENGGUNAAN GADGET TERHADAP POLA TIDUR PADA ANAK SEKOLAH DI UPT SDN GADINGREJO II PASURUAN
abstract: Sleep pattern disturbance is time limited disruption of sleep; natural, periodic suspension of consciousness about amoun and quality. One of factors influencing the sleep pattern disturbance on school child is habitual factor such as life style of school child who thirst for technology so that they use gadget for long time particularly in using social media, chatting, games. This study aims to determine whether is there relationship between gadget utulization with sleep pattern disturbance of school child at UPT SDN 02 Gadingrejo Pasuruan.  The research based on descriptive correlational with cross sectional method. The population of this research is class student grade V and VI SDN 02 Gadingrejo Pasuruan The sample in this research was taken with purposive sampling technique with 70 samples. The instrument of this research are questionnaire. X variable was measured by SDSC (Sleep Disturbance Schale of Children) and Y variable was measured by Gadget Utilization Addiction questionnaire. This research using analysis statistic of Spearman Rank test with a significant level a 0.05 or 95% Result The result of statistic test have gained p value 0.003, and the value r 0.357. The conclusion of this research, there is a correlation between gadget utiization with sleep pattern disturbance of school child at UPT SDN 02 Gadingrejo Pasuruan.  Suggested that child school should cut down the intensity of using gadget and control the sleeping time thus students can overcome this sleep pattern disturbance problem.