Query: preschool gadgets

title: Exposure to electronic gadgets and its impact on developmental milestones among preschool children
abstract: Children are the world's most important resources. The well being of the children including their physical, mental, psychological growth and development and their opportunity to achieve full potential as adults is very important. As growth and development of children are continuous process, they attain certain milestones during their development. Children attain gross motor, fine motor, personal and social development, general understanding, vision and hearing. But there are several factors which affect the normal development of the children. TV, mobiles, video gaming, DVD's and other forms of electronic gadgets have become pastimes among preschool children. Children especially toddlers are exposed to TV, videos in day care and home based child care settings and even at home. The greatest exposure to media and are at increased risk in general for disparities in early development, school readiness, and educational achievement. Although younger children often experience difficulties in using apps on smart mobile devices still are motivated to continue to use the device. Thus this study is planned to know the exposure of electronic gadgets and its impact on the developmental milestones among preschool children.

title: Analysis of preschool teachers knowledge about gadgets for coordination development
abstract: The purpose of this paper is to analyze the preschool teachers' knowledge about gadgets for coordination development. The survey included 100 preschool teachers from different kindergartens in Slovenia, who completed the online questionnaire, which was prepared and published on an open source application that enables the online survey service 1ka. Using the questionnaire, we collected data on sex, age, total number of years in education, the region, the number of books read in the field of motion development and the number of visits to permanent professional education in the field of movement in the last five years, and in the second part the survey questionnaire preschool teachers showed the knowledge of coordination, in terms of defining coordination, identifying or listing the tools for the development of coordination, and how to use the space for the preparation of a polygon for the development of coordination. We found that more than 90 percent of the surveyed preschool teachers can define coordination, that almost 90 percent of the surveyed preschool teachers can list at least three gadgets for coordination development, and that 90 percent of the surveyed preschool teachers can use the entire space for placement of the polygon for the development of coordination. Using Pearson's correlation test, we finally found that there is no link between achieving better results in the knowledge of physical motor coordination and the frequency of professional education in this field. The research thus showed that preschool teachers can adequately define the concept of coordination, list several gadgets for coordination development that they can also use properly in setting up a polygon for the development of coordination throughout the space, and that the frequency of training in this field does not affect the knowledge of preschool teachers about physical motor coordination.

title: Parenting Parents Related to the Duration of Gadget using in Preschool Age Children
abstract: Gadgets are media that are used as modern communication tools and make communication between humans easier. Impacts that occur Negative impacts in using gadgets can damage the eye health, addiction and even the quality of sleep will be reduced. The purpose of this study was to determine the relationship of parenting parents with the duration of the use of gadgets in preschool children. This type of research uses descriptive correlation. Research design this uses a cross sectional approach. The sampling technique used is random sampling. The sample in this study were 138 respondents. Data analysis was performed on Chi Square requirements. The results of this study shows the majority of parents have permissive parenting with an average duration of use of the gadget for 1 hour as many as 43 respondents (31, 2% The results of the research analysis obtained p value of 0,000 this value is smaller than p <0.05 so it can be concluded that there is a relationship between parenting parents with the duration of the use of gadgets in preschool children. Parental care is very influential in preschoolers in the use of gadgets. For nursing, especially mental and community nursing to provide health education, especially preschoolers who are addicted to gadgets to be able to reduce the impact that will occur on their health.

title: Application of Digital Technologies in Preschool Education. Storytelling Technology for Learning English
abstract: The article examines the modern capabilities of using digital technologies in the preschool education system. The use of these digital technologies under present day conditions is simply necessary due to the fact that preschoolers today represent a new generation, for which the use of various gadgets and applications is an everyday routine. It is outlined that the use of digital technologies in the education system and the provision of diversity in teaching methods, changing activities and the development of children's desire to master virtual tools and teaching methods contributes to increasing children's interest in the learning process and develops their motivation in educational activities. The article focuses on the relevance of the use of digital storytelling technology in the study of English by preschoolers. The author of the article comes to the conclusion about the effectiveness of this technology, talks about the stages of preparation for the successful implementation and use of storytelling technology in English lessons, and also offers resources that will help teachers to implement the technology in the educational process. The author shows the advantages of using digital storytelling technology, makes recommendations on its combination with other educational technologies in order to ensure the diversity in pedagogical approaches being used as well as to improve the learning of material and maintain the constant cognitive interest of preschoolers in the English language.

title: USE OF GADGET RELATIONSHIP WITH INDEPENDENCE IN ACTIVITIES DAILY LIFE IN CHILDHOOD PRESCHOOL
abstract: Child independence is one of stages of growth and development in children. The use of gadgets can cause children to be more passive because they are more focused on gadgets. This study is intended to investigate the relationship between the use of gadgets and the independence of pre school children.  The study was designed using Cross sectional approach. This study was conducted in Al Fitroh Surabaya Kindergarten and Budi Mulya Surabaya Kindergarten samples with 104 respondents selected by cluster sampling technique. The research instrument was questionnaires assessment regarding both the use of gadgets and questionnaires independence pre school children of which its validity and reliability test had been undertaken.  The results of this study demonstrate the use of the gadgets were mostly of the medium category, the independence of preschool children, mostly in the medium category, and there is a relationship between the use of gadgets to the independence of preschool children. The relationship is not very strong as indicated by the test results of Spearman's Rho values obtained r value= 0.004 (r<0.05) and the value of r= 0.327. The use of gadgets in children requires time restrictions so that children do not just focus on gadgets and that children's daily activities do not decrease. Time limits must be implemented for the use of the gadget for the children, then the child will be able to perform more activities every day so that this can improve child's independence.  Gadget, Child's Independence, Preschool Children

title: Perceptions of Teachers towards Children Usage of Electronic Gadgets
abstract: The purpose of this research paper is aimed to study the perceptions of teachers towards children usage of electronic gadgets. The sample comprised of sixty preschool teachers selected from private preschools situated in Hyderabad, Telangana State. The data was collected by using an interview schedule and preschool teachers were primary respondents. Results reveal that 78% of preschool teachers are aware of recommended screen time of preschool children whereas 22% of teachers are not aware. Teachers below 30 years have shown more positive perceptions on children gadget usage while above 30 year teaches raised concern about health issues. Similarly, undergraduate teachers have positive perceptions and postgraduate teachers expressed negative impact towards children usage of electronic gadgets.

title: Innovative Method for Visual Acuity and Memory Functions Evaluation and Recovery due to "Serious" Games on Tablet and Smart Phone Gadgets
abstract: The paper highlights the development and testing of a new unconventional method with applications in the screening and training of visual function and memory for scholar and preschool children. This consists in the development and testing of "serious" games for tablet type gadgets, at the base of which stand the programming of graphical software interfaces, this being the main issue in the research activity. The test sets obtained after programming as graphical interfaces compatible with the tablet type gadgets were applied in the case of 20 preschool children, one of them having problems in solving the tests. Another important aspect of the research focused on testing the efficiency of "serious" games, as a training method for visual recovery for the children which had problems in solving the tests.

title: SMART (Smart mathematic with augmented reality technology) application for preschool
abstract: The focus of this project is on Augmented Reality. This study is about the development of early mathematics education applications for preschool children by using the Augmented Reality technology approach. 2D illustrated books used by teachers in the classroom or parents at home as a medium of early mathematic learning for preschoolers are getting boring and not following the latest technology developments. The traditional 2D picture book is now more attractive with the existence of augmented reality technology which is capable to bring 3D objects on the 2D image. In addition, the delivery of learning content can also be delivered more easily without the adult full guidance. In line with current phenomenon where children prefer to use gadgets instead of books, this application combines both elements which is book and gadget to enhance the interactive and fun levels among preschoolers to explore the contents of pre school math learning. The development of SMART (Preschool Early Mathematic) is based on the Preschool Standard Curriculum (KSPK) and has been developed using the ADDIE model method. Through this application, early math learning whether at preschool or home is certainly more fun. With the existence of this application, it is hoped that it can help to increase the mastery of numerical concepts and math skills among preschoolers.

title: Use Of Gadget Duration And Development Of Preschool Children In Bengkulu City 2018
abstract: World Health Organization (WHO) reports that 5 25% of preschool aged children suffer from developmental disorders, one of the factors that influence is the use of gadgets. If a child experiences a social development disorder, it is feared that the child will experience difficulty in adjusting himself, especially with the demands of the group, the child's independence in thinking and behaving, and most importantly the disturbance in the formation of self concept of a child. This study aims to determine the relationship of the duration of use gadget to the development of preschool children. The research design used in this study was an analytical survey approach cross sectional where the independent variable duration of use gadget and the dependent variable of child development are collected at the same time. The population was 46 children aged 5 6 years. The results showed that most of the children (56.7% experienced a dubious development while the test results Chi Square showed a p value of 0.008, which means there is a relationship between the duration of the use of gadgets for the development of preschoolers with an OR 14.875 means that the duration of use gadget in children is 14.875 times affecting children's development. The results of this study are expected parents/guardians to be more selective in giving toys to children, especially permitting to play gadgets.  Gadget, child development

title: THE RELATIONSHIP BETWEEN THE USE OF GADGET AND EMOTIONAL DEVELOPMENT OF PRESCHOOL CHILDREN
abstract: Emotional development among preschool children is influenced by several factors. Preschool children are often exposed to gadgets. This study is intended to investigate the relationship between the use of gadgets and emotional development of preschool children. This research used analytic observational design with cross sectional approach. Sampling technique used probability sampling by cluster sampling which amounted to as many as 104 respondent with two research sites at Al Fitroh and Budi Mulia kindergarten in Surabaya. The research instrument was questionnaires assesment both the use of gadgets of which validity and reability test has been under taken. Emotional development as measured by SDQ (Strenght Difficulties Questionnaire) questionnaire. The result of the research intensity and attitude use of gadget in preschool children were mostly found to experience in the moderate category. Emotional development is mostly in the borderline category. Based on the result of the Spearman's Rho test, which obtained a r value 0.000 (r<0,05) with OR value 0.363 which means that use of gadget and was less related with emotional development of preschool children. Use of gadget among preschool children should be controlled and assisted. Parent can by distract the children by introducing traditional games. This can be a way for parents to stimulate and develop emotional skills of children.