Query: Development of online learning media based application

title: The Development of Online Learning Media Based Android on Students Development Subject
abstract: The purpose of this study is to determine the form of an online learning media based android on Students Development subject and to determine how the students assessment against android application developed. This study is a research and development. Researchers use ADDIE research groove namely Analysis, Design, Development, Implementation and Evaluation. In the analysis phase, researchers conducted interview with students in Primary Teacher Education to find out the application form required in the subject of Students Development with blended learning model. Furthermore, researchers designed the initial shape and structure of the application work. After the initial shape and structure have been defined, the researchers develop android application using android software studio accordance with the application form needed by the students. The material used by researchers on android application is the material according to the syllabus of Student Development Subject and the researchers also developed a Semester Lecture Plan in accordance with the design of blended learning model. In the implementation phase, the researchers asked two experts are subject matter expert and media expert to assess the application developed. In implementing phase, the researchers also asked students from the Department of Primary Teacher Education as many as 30 people to give their assessment of the application developed including providing assessment of the implementation of online learning using android application. Media expert gives a value of 75.50 with an average of 3.41 and categorized as very feasible. For the material, the researchers asked the expert that truly understand even master the Students Development subject. Material expert provides an assessment of 59.50 with an average value of 3.71 and considered good and decent. Students give value to this application at 72.85 with an average of 3.60 and the category is decent.

title: Human centered Design Model in the Development of Online Learning Tools for International Security Training CASE IECEU New Media based Learning Application (NMLA)
abstract: A need to enhance online training solutions among peacebuilding and conflict prevention actors in the field of international security has been addressed in order to raise the collaboration, information sharing and provide more effective training. The implementation of educational technologies is inherently difficult especially if it is technology driven. This paper presents the idea of human centered design approach in line with the principles of human technology interaction in order to tackle the possible training challenges that may occur in the development and implementation of online and Elearning environments for adult students. As part of research and development project, the design case for peacebuilding and crisis management online based training was conducted and studied. The case study showed that before providing the technological solutions there is a need in dept analysis on the requirements as well as iteration of algorithms. Moreover, functionality and completeness of the instantiations, such as services, raised the motivation among the user community. The created human centred design model for the learning environment development processes supports to meet not only with current training needs in security but also in identifying which parts of education and training can be facilitated by technology.

title: SIMOMI Online Guidance and Consultation Based Mobile Application as Independent Learning Media on Lactation
abstract: Lactation management is an effort to support lactation success starting from pregnancy, childbirth, and breastfeeding. Parents learn about lactation management directly from counseling or independently from articles and books. Website and social media become favorite learning media because both media can be accessed anytime and anywhere. Considering the large number of smart phone users and the limited internet connection in Indonesia, we developed a mobile based lactation management application named SIMOMI. The development of SIMOMI application aims to enable the community (parents, prospective parents, and everyone who needs understanding of lactation) to learn independently about lactation whenever and wherever, whether offline or online. The method used in this research is design system. Features available on Simomi applications include online calculators, articles, and consultations. The product have been tested using black box method and User Experience Test by involving experts to know the readiness and response to the technology before publishing for general audience. The test results concluded that Simomi application has been able to run as the goal and the initial design especially on the features of the calculator. Through this SIMOMI application, the wider community especially LP3A which is concerned with the growth of children and the role of women, can be more active in supporting the government program, especially in the awareness movement of exclusive breastfeeding for the community. It is expected to support the fulfillment of nutrition and development of the baby to the maximum.

title: Development Of Lectora Inspire Based Learning Media For Human Body Anatomy
abstract: The times that show the existence of learning innovations using online devices require learning innovations. The purpose of this research is to develop learning media for human body anatomy based on Lectora Inspire. The method used in research which is research and development (Research Development) Lectora Inspire is an application that is used to develop instructional media products. In this study, the researchers analyzed that learning human body anatomy based on lectora inspire was still not widely used. Therefore, research on this learning media is quite urgent to do. Researchers provide a different point of view regarding lectora inspire based learning media. In doing the validation, the researchers tested the material, media and learning validation by experts in their fields. Data were analyzed using quantitative descriptive analysis techniques that were expressed in the distribution of scores and a predetermined category rating scale. The sample used involved students who took part in the learning. Based on the results of the evaluation in the field of material received an average score of 4.19 and categorized as good. Evaluation in the media sector has an average score of 4.31 and is categorized as good, and students' responses in the small group average score of 4.26 are categorized as good. From the results of this study it can be concluded that the Lectora Inspire application is very effective in using learning media, especially human anatomy because it is supported by features that can facilitate the learning process

title: ANALYSIS OF G MEAD HUMAN SELF DEVELOPMENT STAGE ON THE APPLICATION OF ONLINE LEARNING IN SMAS NUSANTARA BUNGAH
abstract: This policy means that all activities must change their orientation, that is, they may not go through face to face, including teaching and learning activities at various levels of education, both formal and informal. Teaching and learning activities continue, but must take advantage of based media online or whatever form it takes as long as it is not face to face with the intention of avoiding the transmission of Covid 19 in Indonesia. This research is a type of qualitative research. The data analysis technique used in this study is a qualitative descriptive technique with critical theory studies supported by the stages of child development in the rationalization of technology as a scalpel. This research was conducted at SMAS Nusantara Bungah, which has implemented based learning methods online during the pandemic. Therefore, macro and micro solutions are absolutely necessary to avoid the possibility of something worse happening. At the macro level, the government must immediately issue a new policy regarding a more humane learning model by providing supporting facilities and infrastructure. Then at the micro level, an intense dialogical relationship is needed to make the best use of technology between teacher parents and teacher students to solve grassroots problems.

title: The development of interactive mathematics learning media based on schoology and visual basic through industrial revolution 4.0
abstract: The application of technology in learning is very appropriate to against the industrial revolution 4.0. The use of technology is the development of online based learning media. The aimed of this research is to develop interactive mathematics learning media based on schoology and visual basic which valid, practical and effective. This developed learning media can be accessed by online using computer devices and android smartphones. The type of this research is a development research that refers to the modified 4D development model. This research consists of three phases that is defining, designing and developing phase. The subjects of this research were 17 the 8th Grade students of SMPN 5 Jember, East Java, Indonesia. The data were collected by validation, interview, questionnaires and test. Based on the findings, showed the level of validity 95% practicality level 98% and the effectiveness of 88.25%

title: Development of Integrated Online Learning Content Distribution Module Based on Social Media for Beginners Online Teachers in Creating Learning Content Due to The Covid 19 Pandemic
abstract: The Covid 19 pandemic has brought many changes in the field of education, and the need for teaching for teachers or lecturers has increased. The habit of teaching directly in the classroom changed by having to create learning content and dealing with social media to distribute the content. Instead of modernizing education, many are confused and only teach by giving a sign that there is an adequate explanation of the material. Guidelines that are easy to use even for teachers or lecturers who are lay and fast so that the ongoing Covid 19 pandemic is balanced with learning that also continues. The guideline contains procedures for using the screencast O Matic application and AZ screen recorder then using YouTube media to post content and WhatsApp as a communication medium. This study uses the ADDIE type development research method with the validity testing phase of experts and testing 32 teachers to determine the feasibility and effectiveness of the learning system guidelines. The results showed that the quality of the content was 81.8% 83.3% showed easy language to understand, 80% showed interest in using illustrations, 76.7% showed easy interaction on WhatsApp, 70% showed clear task instructions, and 70% showed the system is easy to access.

title: Development of learning media patisserie based on hybrid learning
abstract: Utilization of the internet in patisseries learning is not optimal yet, the use of media in learning is not entirely interesting and varied, task collection and evaluation of learning outcomes are still print based, one of the difficulties associated with technical issues is understanding the material and collecting assignments. These three factors are the background of the learning management system in the implementation of hybrid learning based patisseries. Learning Management System is one way to develop online learning or e learning, which is a web based learning management application that facilitates learners to learn as they should in a virtual classroom. The Learning Management System used in this study is a Web based Learning Management System that is available at  The design of the Learning Management System model in Patisserie learning is useful to assist in the teaching and learning process. Learning programs based on the use of internet technology (online) that can be done without the limitation of space and time 'any time anywhere' This Learning Management System application model, made based on the web, with the aim to enable lecturers and students who become the user model of this application, to access learning plans and learning material through the internet wherever they are. Supporting facilities in the form of network and network server at UPI have reached 800 Mbps, then from the SPOT process aspects using licensed software namely Microsoft Office and hardware 970 with the core 2 processor, P4 flat slim monitor. In addition to accessing learning material, this learning management system helps users to be able to discuss topics by on line using the forum provided. This study aims to develop a hybrid learning based learning management system for the readiness of students' competency test.

title: Development of the Social Media based Blended Learning Course to Enhance Student Learning: A Case Study on a Social Science Course
abstract: The purposes of this research were: 1) to develop a social media based blended learning course 2) to study the overall effectiveness of the developed learning course and 3) to examine student learning toward the developed learning course. Purposive sampling was used to select a research sample of 16 students who were enrolled in the selected social science course under the Business and Computer Education Program at Kasetsart University. Data analysis was presented using the mean, standard deviation, t test and content analysis. The findings indicated that the developed social media based blended learning course consisted of five key elements, namely, live events, online content, collaboration, assessments and reference material. It was verified by experts as being of very high quality in its content, learning and application. The overall effectiveness covered flexibility, interaction, learning process, learning climate and engagement. The effectiveness had an overall mean at a high level 4.40, SD 0.42) The results from open ended questions revealed that students considered that the developed course was an effective learning tool because it was interesting, easy to understand and convenient to study anytime and anywhere. In addition, they thought that blending a course with the most used technology supported their learning as it helped them review content knowledge, promoted discussion in class and online and developed good academic skills in terms of being responsible for their own learning and exchanging of ideas. However, some students with time constraints and busy schedules suggested a reduction in online learning activities. As a result, most students liked the developed social media based blended learning course used in their learning process while the results of student learning showed that there was significant improvement after using the developed blended learning course. The difference proved that its use contributed to student learning. It can be concluded that a well blended learning course that is implemented with the fundamentals, key elements and key factors influencing blended learning can be integrated with widely and extensively used technology as part of the teaching and learning process to positively improve student learning.

title: Development of Physics Learning Media Using IPRO (Interactive Presentation PowerPoint) Animation on the Global Warming Topic
abstract: I PRO is an interactive presentation learning media using PowerPoint as a learning medium in the form of an application. The meter used in the learning media is global warming. This media presents material in the form of animation that can build interaction between students and digital media.This research aims to produce appropriate and effective digital learning media in physics online learning activities on animation based global warming material using PowerPoint. The research method used is the development of ADDIE. This study states that the developed IPRO is suitable for studying global warming material with consideration of the validity and effectiveness data results that meet the media category. The data collection technique used a validation questionnaire the results 90,5% included in the very valid caragory and fit for uses. The effectiveness of high school student learning, which can be proven 87,05% by the mean percentage of respondents who have met the criteria is very valid. Therefore, the IPRO physics learning media that has been developed is suitable for uses in learning.