Query: Digital education tourism malaysia

title: Digital preservation of a famosa fortress in malaysia
abstract: In this paper, we described an attempt to preserve the A Famosa Fortress in Malaysia in 3D model. First, a brief background of the A Famosa fortress is presented to justify the importance of preserving this historical heritage. Then the stages involved in the digital preservation process are discussed and some images of the 3D model of this fortress are illustrated. To evaluate the importance of the digital preservation of A Famosa and to find out its potential application in the tourism and education industry in Malaysia, a human evaluation has been conducted and the results are presented and discussed in detail.

title: Nomadic Tourism, Education Tourism, Digital Tourism and Event Tourism for Sustainable Tourism

title: Raising standards for hospitality and tourism education in Malaysia
abstract: The purpose of this paper is to present a briefing on milestones of Malaysia Centre of Tourism and Hospitality Education (MyCenTHE) regarding its role as a nation building exercise in developing human capital talent for future sustainable hospitality and tourism in Malaysia. Under a national initiative by the ministry of education, hospitality and tourism educational institutes in the country have set out to better prepare graduates for industry. MyCenTHE aspires to build a hospitality and tourism cluster (threefold) so that Malaysia is able to increase its annual output of hospitality and tourism personnel from 20,000 in 2009 to 50,000 in 2020 and increase the share of graduates with diploma or degree level awards from 13% to 50% by 2020. These expectations can only be achieved by creating a sustainable pool of workers for this sector. It was in this context for which "MyCenTHE" was conceived.,The current study is based on documentary analysis of secondary sources, qualitative in nature, and presents a case study of MyCenTHE with its key accomplishments in promoting hospitality and tourism education in Malaysia.,The hospitality and tourism industry in Malaysia is set to create 600,000 new job opportunities and in so doing, will need many more skilled, work ready graduates in the coming decade. This paper highlights the collective efforts of the private higher education sector together with some selected public institutions (polytechnics) under the umbrella of the ministry of education through the MyCenTHE platform in promoting hospitality and tourism education nationwide via national awareness campaigns, conferences, skill competitions, seminars, forums and corporate social responsibility projects.,This paper is of value in its own context and in particular support from ministry and related authorities, 26 institutions of higher education working together, approaches to hundreds of local schools and thousands of audiences/participants in awareness campaigns.

title: The advancement of hospitality and tourism education in Malaysia
abstract: The purpose of this paper is to explore some of the ways in which hospitality and tourism education in Malaysia is working with the Malaysian Industry 4.0 framework.,A qualitative research approach was used to conduct 30 interviews with respondents working for academic institutions and local or foreign companies.,The analysis of data helped to identify themes relating to current foreign partnerships within this area of industry.,Through the resolution of this research question, specific recommendations for policymakers and stakeholders are made, which, if implemented, may facilitate further improvements in tourism and hospitality education in support of industry in Malaysia.

title: Patterns of Tourism and Hospitality Education in India and Malaysia: A Critical Reflection
abstract: This chapter presents a comparative analysis of tourism higher education in India and Malaysia, two developing countries located in Asia. Based on an extensive review of literature and in light of the experiences of the authors as tourism educators in the countries selected for this study, the trends of past, present and future development, curriculum design, pedagogical innovations, popular demand for tourism and hospitality programmes, industry academia gaps and government higher education policies are analysed. The chapter also examines public versus private institution led tourism education in terms of differences in policy, faculty expertise and the scope of their activities. Finally, the socio political, socio economic and government ideology influences on tourism and hospitality education in these countries are discussed. While tourism education in India needs a boost in terms of professionalism and market orientation, Malaysian tourism education suffers from the overemphasis of these very same things an extreme focus on employment can lead to the neglect of some of the exalted ideals that should be part of the objectives of a university education.

title: NUSANTARA MASK HERITAGE MALAYSIA: INFOGRAPHIC APPLICATION DEVELOPMENT OF MASKS OF MALAYSIAN INDIGENOUS TRIBES AT THE MUSEUM OF ASIAN ART MALAYSIA BASED ON AUGMENTED REALITY AS MEDIA OF TOURISM EDUCATION
abstract: The museum is a fun learning tool for the community. The Museum of Asian Art is one of the museums in Malaysia which was founded by Malaya University. The museum has three showroom floors and represents three civilizations; India, China and Islam. Every day the museum is very crowded by tourists to find information about artifact objects. Lots of artifacts stored in this museum include textiles, musical instruments, ceramics, masks, paintings, weapons and others. The museum itself is the right place to store and preserve ancient objects so they can still be seen and used as a source of learning and cultural preservation for the nation's next generation. This research takes the artifacts that are masks because the results of observations made by researchers, information about masks at the Museum of Asian Art Malaysia is very minimal compared to other artifacts, there are only name tags but there is no deeper information about the mask. So that it still cannot be used as a learning medium to the maximum. From this problem, researchers developed Nusantara Mask Heritage Malaysia (NUSMARI MALAYSIA) products based on Augmented Reality. The research method used is the development model into 4 steps: (1) Research and Information Collecting, (2) Planning, (3) Develop Preliminary Form Of Product, (4) Final Product Revision. The result of this development is a learning media application that can help tourists of all ages to more easily learn the mask of the Orang Asli Malaysia in the museum.  Museum adalah alat belajar yang menyenangkan bagi masyarakat. Museum Seni Asia adalah salah satu museum di Malaysia yang didirikan oleh Universitas Malaya. Museum ini memiliki tiga lantai ruang pamer dan mewakili tiga peradaban; India, Cina, dan Islam. Setiap hari museum ini sangat ramai dikunjungi wisatawan untuk mencari informasi tentang benda benda artefak. Banyak artefak yang disimpan di museum ini termasuk tekstil, alat musik, keramik, topeng, lukisan, senjata dan lainnya. Museum itu sendiri adalah tempat yang tepat untuk menyimpan dan melestarikan bendabenda kuno sehingga masih dapat dilihat dan digunakan sebagai sumber pembelajaran dan pelestarian budaya untuk generasi penerus bangsa. Penelitian ini mengambil artefak yang merupakan topeng karena hasil pengamatan yang dilakukan oleh peneliti, informasi tentang topeng di Museum Seni Asia Malaysia sangat minim dibandingkan dengan artefak lainnya, hanya ada label nama tetapi tidak ada informasi lebih dalam tentang topeng. Sehingga masih belum bisa digunakan sebagai media pembelajaran secara maksimal. Dari masalah ini, para peneliti mengembangkan produk produk Nusantara Mask Heritage Malaysia (NUSMARI MALAYSIA) berdasarkan Augmented Reality. Metode penelitian yang digunakan adalah model pengembangan ke dalam 4 langkah: (1) Pengumpulan Informasi dan Penelitian, (2) Perencanaan, (3) Mengembangkan Bentuk Awal Produk, (4) Revisi Produk Akhir. Hasil pengembangan ini adalah aplikasi media pembelajaran yang dapat Jurnal IPTA p ISSN 2338 8633  e ISSN 2548 7930 164 membantu wisatawan dari segala usia untuk lebih mudah mempelajari topeng Orang Asli Malaysia di

title: Digital Learning Demand for Future Education 4.0 Case Studies at Malaysia Education Institutions
abstract: The rapid growth of the Industrial Revolution (IR) 4.0 has prompted the Malaysian Education Institution to transform the current education system into the future education system 4.0. The impact of IR 4.0 has opened a new paradigm for the Malaysian Educational Institution to ensure that all lecturers are capable of using information and communication technologies (ICT) in teaching and learning. However, there is a challenge in identifying appropriate digital learning platforms and tools to engage students in learning at their own pace. In this paper, we aimed to investigate the demand for digital learning platforms and tools according to the needs of students in Polytechnic Malaysia. The study was conducted randomly among 320 students from various fields of study in selected polytechnics. The analysis method used in this study was a quantitative method using questionnaires as an instrument. The results of our study indicated that e learning platforms were the highest demand students' preferred compared to other learning platforms and tools. Hence, the implications of this study could be useful as a guideline to assist Malaysian Polytechnic lecturers in strengthening the practice of using digital learning and develop digital proficiency for enabling education 4.0 in the future.

title: Hospitality and tourism education in an emerging digital economy
abstract: This paper addresses the strategic industry challenge relating to new education frameworks. The paper identifies key digital literacy and employability skills that students and educators need to develop to better understand and negotiate the changing, digitally focused landscape of the hospitality and tourism industry (HTI),Content analysis was conducted on relevant literature related to digital technologies and employability skills. In particular, the paper explores the role of digital literacy and employability skills in an emerging digital economy and the disruptive impacts on hospitality and tourism operations.,There are three key findings related to digital literacy skills and technologies: industry practitioner perspectives, employability skills and experience economy services and disruptive digital innovations. These findings are conceptualised to craft an innovative framework for technology driven hospitality and tourism curriculum development. The framework developed in this paper will be of interest to both hospitality and tourism educators and managers in the increasingly digitalized Malaysian HTI.,This paper presents an innovative, collaborative framework for hospitality and tourism curriculum development in education and industry to identify and develop the required digital literacy and employability skills.

title: Digital Tourism Education Collaboration for Strengthening Micro Business and Post Covid 19 Sustainable Education Models
abstract: The covid 19 pandemic that is sweeping the world today, provides a huge amount of specific financial activities that make it difficult for business to develop for the sake of success. The main objective of this study is to provide Post Covid 19 sustainable education models based on digital tourism education collaboration for strengthening micro business. One of small businesses that impacted by covid 19 pandemic is the kujang (cleave) gallery which is a local wisdom of West Java that needs to be preserved. This gallery produces products in the form of kujang with uniqe various types. In addition to financial activities one of the activities affected by the covid 19 pandemic is educational activities. Educational activities which are important assets of a country must continue in connection with anything. Therefore, learning and financial models are needed that can maintain the sustainability of both activities. The method used is combined Student Teams Achievement Divisions (STAD) with Multimedia Development Life Cycle (MDLC) The selected technique to construct this model is Augmented Reality (AR) integrated game based to which construct the digital tourism education collaboration. This model is expected to have a positive effect in supporting microbusiness especially kujang galery and educational activities pasca covid 19.

title: A COMMENTARY ON 'EDUCATION AND HEALTH TOURISM' OPPORTUNITIES IN UZBEKISTAN IN THE DIGITAL AGE
abstract: This commentary aims to discuss the main issue that contributed to Uzbekistan's vision of education and health tourism in the digital age.