Query: Game anti-addiction affect company

title: A game theoretic approach for pricing and determining quality level through coordination contracts in a dual channel supply chain including manufacturer and packaging company
abstract: In this study, a dual channel supply chain (SC) comprising one manufacturer and one packaging company is considered under price and quality dependent demand. The manufacturer and packaging company compete on offered selling price and quality decisions. For the first time, this study investigates how the packaging company can influence the quality of products through packaging products. We also analyze how different game structures affect the optimal pricing and quality decisions as well as SC members' profit. In doing so, we model the investigated SC under three scenarios: (1) non cooperative game, (2) cooperative game through revenue sharing contract, and (3) cooperative game through profit sharing contract. The results show that the competitive game of manufacturer and packaging company is highly beneficial for price seeking customers. Moreover, from quality seeking customers' perspective, the cooperation of manufacturer and packaging company under profit sharing contract is more preferable. Furthermore, when the customers' demand is highly sensitive to the products quality, the cooperation of manufacturer and packaging company through profit sharing contract is more beneficial for them.

title: How Do Workplace Issues Affect Employees' Video Game Addiction?
abstract: This study investigates how workplace issues such as organizational politics influence employees' video game addiction, and explores whether interpersonal relationships in groups such as leader member exchange can moderate the relationship between organizational politics and video game addiction. For this, we collected data from 305 employees in Korean companies through a survey method. In the results, first, organizational politics increase conflict and loss of control among the sub factors of video game addiction. Second, leader member exchange quality decreases the effect of each characteristic of organizational politics on conflict and loss of control of video game addiction.

title: Serious game for lean layout planning: a proposal for involving company staff within the design process
abstract: Planning the layout of a company directly affects the performance of a production system. To generate an effective layout solution, it is fundamental to involve both design experts and company staff at all stages of the design process. This paper presents a novel lean layout planning system to engage company staff in the research of the layout solution. A two step process was followed: first, a literature based approach was applied to get a prototype layout, then a strategy to engage the company's staff in the achievement of the final solution was proposed. The article describes the proposed strategy and shows how the layout changes with or without the involvement of skilled staff. A case study of a leather bags manufacturing plant is also presented. The case study results highlight how the proposed procedure can be helpful in achieving a solution that better satisfies workers and makes employees accept working changes.

title: CONNECTING COMPANY AND CONSUMER EXPECTATIONS IN GAME DESIGN: A FOOD SECTOR CASE
abstract: Advergames and gamification represent a promising means of product differentiation for food companies in an oversaturated marketplace, as they enable engaging consumers with brands in a playful and fun way. This need of food companies to find novel gamified ways to lure new customers and involve existing ones has implications for game designers who are considering the revenue generation options of their game. This paper aims to develop ideas and design guidelines for games developers to collaborate commercially with companies interested in using games in brand engagement, with a special focus on the food industry. As a result of combining food company interviews and an online consumer community research, we present seven themes of importance that were found, and provide the overall descriptions of how they affect the design process of the game and how they could be taken into consideration

title: The Effect of Casino Users'Motivation on Gambling Addiction Tendency: Focusing on the mediating effect of game immersion
abstract: bon yeonguneun kajino iyonggaegeul jungsimeuro kajino iyongdonggiga dobagjungdogseonghyange micineun yeonghyangeul paaghago i gwajeongeseo geimmolibyi maegaehyogwa wa jagitongjeryeogyi jojeolhyogwareul geomjeunghaneunde issda. jaryosujibeul wihan seolmunjosaneun 2020nyeon 2weol 10ilbuteo 3weol 10ilggaji suhaengdoeeosseumyeo gugnae kajino gieobyi gangweonraendeu iyonggaegdeuleul daesangeuro yuhyopyobon 311myeongeul iyonghayeo gaseolgeomjeungeul wihae SPSS 21.0gwa AMOS 18.0eul sayonghayeossda. gaseol 1geomjeung gyeolgwa hagseubdonggi, dojeondonggi, geumjeondonggineun dobagjungdogseonghyange geungjeongjeogin yeonghyangeul micimyeo iltaldonggineun dobagjungdogseonghyange yuyihan yeonghyang eul miciji anhneun geoseuro natanassda. gaseol 2yi gyeolgwa hagseubdonggi, dojeondonggi, iltaldonggi, geumjeondonggi modu geimmolibe daehae yuyihan yeonghyangryeogi nata nassda. gaseol 3yi gyeolgwa kajino iyonggaegyi geimmolibi dobagjungdog seonghyange micineun jigjeob yeonghyangryeogeun jeong()euro yuyihage natanassda. gaseol 4yi gyeol gwa dobagjungdog seonghyange daehan hagseubdonggi, dojeondonggi, geumjeondonggiyi gyeongroeseo geimmolibeun bubun maegaehyogwaga natanassgo iltaldonggiwa dobagjungdogseonghyang ganeneun wanjeon maegaehyogwareul gajneun geoseuro natanassda. ddaraseo kajino gieobeun yunrijeog gyeongyeong, gyeongjejeog caegimhwaldong, dobagjungdog mic beomjoe jeogameul wihan ji sogjeogin sahoejeog giyeo hwaldongeul silsihayeo kajino gieobyi bujeongjeog imijireul swaesinhago jiyeoggwa gieobi hamgge sangsaenghal su issdorog haeya hal geosida. This study investigated the effects of casino motives on gambling toxic effects focusing on casino users in this process, it is to verify the mediating effect of game immersion and the control effect of self control. The survey for data collection was conducted from February 10 to March 10, 2020, SPSS 21.0 and AMOS 18.0 were used for hypothesis verification by using 311 valid samples for users of Kangwon Land of Korean casino companies. As a result of the hypothesis 1, it was found that learning motivation, challenge motivation, and monetary motivation had a positive effect on the gambling addictive scent, and deviating motivation did not significantly affect the gambling addictive scent. As a result of Hypothesis 2, learning motivation, challenge motivation, deviant motivation, and monetary motivation all showed significant influence on game immersion. As a result of Hypothesis 3, the direct influence of gambling addiction by casino users on game addiction was positive As a result of Hypothesis 4, game immersion in the path of learning motivation, challenge motivation, and money motivation for gambling addiction tended to have a partial mediating effect, and it was found to have a complete mediating effect between deviating motive and addictive gambling addict. Therefore, casino companies should conduct ethical management, economic responsibility, gambling addiction, and continuous social contribution activities to reduce crime, so that they can renew the negative image of casino companies and ensure that regions and companies coexist.

title: How does the Quantity of Disclosed Information Provided by Insurers Affect Entity Behaviors in Internet Insurance Market? A Study Based on Tripartite Evolutionary Game Analysis between Government, Insurance Companies and Consumers
abstract: The emergence of internet insurance provides a new consumption pattern for insurance consumers in the e commerce era. However, without insurers fulfilling duty of disclosure, consumers' interests cannot be guaranteed. This paper will analyze the costs and benefits of three parties (i.e. government, insurance companies and consumers) and their strategies regarding information disclosure of insurance products on the internet. Using an evolutionary game model under bounded rationality assumptions, the Nash Equilibrium (NE) and evolutionary stability strategy (ESS) of the system are explored. The results show that (Disclosing, not Regulating, not Complain) is the best ESS and it is consumers' buying decision not regulation that ultimately compels insurers to disclose enough information. The different current situations in China and Japan are discussed in light of the model, and some measures are suggested to promote the development of internet insurance markets in both countries.

title: What Hinders the Promotion of the Green Mining Mode in China? A Game Theoretical Analysis of Local Government and Metal Mining Companies
abstract: China is currently trying to reduce the environmental impact of metal mining operations by promoting green mining. However, conflicts of interest between the central government, local governments, and metal mining companies often negatively affect the implementation of related policies. This paper conducted a theoretical analysis of the game mechanism between local governments and metal mining companies to study the factors that influence their strategies. First, we summarize the various game model parameters, determine the strategies which the companies and local government can choose, and establish the game model for the companies and the local government. Second, we list the utility of the company and local government under all game outcomes and analyse their behavioral tendencies. Third, we discuss the impacts of various factors on the choice of their mining mode in detail. The behavioral analysis shows that the local government's inclination to supervise a mine is negatively related to the supervision cost and positively related to the production scale of this mine; various factors influence the companies in their decision making, with the yield and comprehensive utilization rate of tailings and waste rocks have the greatest impact; the scale of mine production also affects the companies' willingness to carry out technological innovation. Finally, we offer some suggestions for the promotion of green mining.

title: Optimization of Task Pricing Based on Multiple Regression Analysis and Game Theory
abstract: Nowadays, the Internet is developing rapidly, while in the context of the mobile Internet Making photos to make money, a kind of self service service mode currently has the problem of unreasonable task pricing, which leads to the failure of commodity inspection. Hence, in order to solve the problem, on the basis of a set of completed project task data and the whole registered member information provided by the company, we set up Multiple regression model and Bayesian equilibrium model by means of the mechanism analysis to determine models, big data statistical to determine parameters and considering the various factors that can affect the price of task. Not only can the models established in this paper greatly optimize the task pricing scheme, but also them do improve the task completion degree as much as possible and play a positive role in the efficiency of program operation under the premise that the total cost is basically unchanged.

title: CLOUD DATA PROCESSING NETWORK VIA ONLINE GAME USERS
abstract: The application could encounter some limitations that will prevent aim from being achieved. The most critical limitation is the fact that not every online game company would like to be partnered in the program. This can seriously affect the success of the application as no credits can be earned if the online game the user is playing are not partnered in the program. This could also cause huge potential loss of users if any major partner decided to pull out from the program. There might also be abuse of the system by reselling premium credit to other players by offering to help them idle their account. This could also result in a security breach as player might lose their account. Additional form of verification should be added, such as mobile authenticator, to prevent such abuse. The user may run multiple instances of the application to stack up on their idle hours. This could be prevented by limiting each one instances to each computer or by verifying the computers MAC Address. Such methods can also help in combating major abuse of the application by reselling premium credits earned.

title: Changing the Blame Game: Does the Presence of a Pay Ratio Disclosure Impact Nonprofessional Investors' Reactions to CEOs' Internal Attributions for Poor Firm Performance?
abstract: We conduct two experiments to investigate how the presence of the CEO pay ratio, a recently mandated disclosure, influences nonprofessional investors' reactions to a CEO's internal attributions for poor firm performance. Results of our first experiment suggest that relative to blaming oneself, blaming other firm employees for poor firm performance more effectively absolves a CEO from responsibility for poor firm performance and damages perceptions of the CEO's trustworthiness less when a pay ratio disclosure is present versus absent. These perceptions, in turn, affect investors' support for the CEO's compensation and the company's attractiveness as an investment. Our second experiment provides evidence of the underlying process, showing the pay ratio disclosure and the CEO's attribution to other employees affects the perceived status of a CEO. Together, our findings inform managers about the impact of their attributions for poor firm performance and regulators about potential unintended consequences of pay ratio disclosures.