nils-herrmann/clean_scirepeval huggingface dataset:
Hybrid Recommender Systems: Survey and Experiments

Recommender systems represent user preferences for the purpose of suggesting items to purchase or examine. They have become fundamental applications in electronic commerce and information access, providing suggestions that effectively prune large information spaces so that users are directed toward those items that best meet their needs and preferences. A variety of techniques have been proposed for performing recommendation, including content-based, collaborative, knowledge-based and other techniques. To improve performance, these methods have sometimes been combined in hybrid recommenders. This paper surveys the landscape of actual and possible hybrid recommenders, and introduces a novel hybrid, , a system that combines knowledge-based recommendation and collaborative filtering to recommend restaurants. Further, we show that semantic ratings obtained from the knowledge-based part of the system enhance the effectiveness of collaborative filtering.
Neural networks in building QSAR models.

This chapter critically reviews some of the important methods being used for building quantitative structure-activity relationship (QSAR) models using the artificial neural networks (ANNs). It attends predominantly to the use of multilayer ANNs in the regression analysis of structure-activity data. The highlighted topics cover the approximating ability of ANNs, the interpretability of the resulting models, the issues of generalization and memorization, the problems of overfitting and overtraining, the learning dynamics, regularization, and the use of neural network ensembles. The next part of the chapter focuses attention on the use of descriptors. It reviews different descriptor selection and preprocessing techniques; considers the use of the substituent, substructural, and superstructural descriptors in building common QSAR models; the use of molecular field descriptors in three-dimensional QSAR studies; along with the prospects of "direct" graph-based QSAR analysis. The chapter starts with a short historical survey of the main milestones in this area.
Combined digital signature and digital watermark scheme for image authentication

Conventional digital signature schemes for image authentication encode the signature in a file separate from the original image, thus require extra bandwidth to transmit it. Meantime, the watermark technique embeds some information in the host image. In this paper, a combined digital watermark and digital signature scheme for image authentication is proposed. The scheme extracts signature from the original image and embeds them back into the image as watermark, avoiding additional signature file. Since images are always compressed before transmission in the Internet, the proposed scheme is tested for compression tolerance and shows good robustness against JPEG coding. Furthermore, the scheme not only can verify the authenticity and the integrity of images, but also can locate the illegal modifications.
Gender identity disorder in twins: a review of the case report literature.

The etiology of gender identity disorder (GID) remains largely unknown. In recent literature, increased attention has been attributed to possible biological factors in addition to psychological variables.



To review the current literature on case studies of twins concordant or discordant for GID.



A systematic, comprehensive literature review.



Of 23 monozygotic female and male twins, nine (39.1%) were concordant for GID; in contrast, none of the 21 same-sex dizygotic female and male twins were concordant for GID, a statistically significant difference (P=0.005). Of the seven opposite-sex twins, all were discordant for GID.



These findings suggest a role for genetic factors in the development of GID.
Meta-Learning for Few-shot Camera-Adaptive Color Constancy

Digital camera pipelines employ color constancy methods to estimate an unknown scene illuminant, enabling the generation of canonical images under an achromatic light source. By taking advantage of large amounts of labelled images, learning-based color constancy methods provide state-of-the-art estimation accuracy. However, for a new sensor, data collection is typically arduous, as it requires both imaging physical calibration objects across different settings (such as indoor and outdoor scenes), as well as manual image annotation to produce ground truth labels. In this work, we address sensor generalisation by framing color constancy as a meta-learning problem. Using an unsupervised strategy driven by color temperature grouping, we define many related, yet distinct, illuminant estimation tasks, aggregating data from four public datasets with different camera sensors and diverse scene content. Experimental results demonstrate it is possible to produce a few-shot color constancy method competitive with the fullysupervised, camera-specific state-of-the-art.
Mikro Bloglardaki Finans Toplulukları için Kullanıcı Ağırlıklandırılmış Duygu Analizi Yöntemi

Nowadays, sentiment analysis is a popular research area in computer science. which aims to determine a person’s or a group’s mood, behaviour and opinion about any topic with using textual documents. With the proliferation of social micro-blogging sites, digital opinion text data is increased. Thus, many sentiment analysis researches are performed on these public data in different sociological fields, such as finance, economy and politics. In this paper, a novel sentiment analysis method is proposed on micro-blogging sites which uses new user metrics. Proposed method is used to measure financial community’s sentiment polarity on micro-blogging sites. In addition to that we analyze the correlation between the mood of financial community and the behavior of the Borsa Istanbul 100 index weekly by Pearson correlation coefficient method. Our test results show that this novel sentiment analysis method improves to the accuracy of linear relationship between the behavior of the stock market and the sentiment polarity of the financial community.
Deep multiple instance learning for image classification and auto-annotation

The recent development in learning deep representations has demonstrated its wide applications in traditional vision tasks like classification and detection. However, there has been little investigation on how we could build up a deep learning framework in a weakly supervised setting. In this paper, we attempt to model deep learning in a weakly supervised learning (multiple instance learning) framework. In our setting, each image follows a dual multi-instance assumption, where its object proposals and possible text annotations can be regarded as two instance sets. We thus design effective systems to exploit the MIL property with deep learning strategies from the two ends; we also try to jointly learn the relationship between object and annotation proposals. We conduct extensive experiments and prove that our weakly supervised deep learning framework not only achieves convincing performance in vision tasks including classification and image annotation, but also extracts reasonable region-keyword pairs with little supervision, on both widely used benchmarks like PASCAL VOC and MIT Indoor Scene 67, and also a dataset for image-and patch-level annotations.
GFDM Frame Design For 5 G Application Scenarios

The services foreseen for 5G networks will demand a vast number of challenging requirements to be fulfilled by the physical layer. These services can be grouped into application scenarios, each one with a key requirement to be addressed by the 5G network. A flexible waveform associated with a appropriate data frame is an essential feature in order to guarantee the support of contrasting requirements from different application scenarios such as Enhanced Mobile Broadband, Internet of Things, Tactile Internet and Internet Access for Remote Areas. In this paper, we propose a flexible data frame based on Generalized Frequency Division Multiplexing (GFDM) that can be tailored to address the specific key requirements of the different 5G scenarios. The paper also presents the physical layer parametrization that can be used for each application.
An IT Balance Scorecard Design under Service Management Philosophy

The present study proposes a design for an Information Technology Balanced Scorecard (IT BSC) that integrates with business and environment and balances and optimizes deployment and control of the Information Technology strategy. This Strategic and Tactical IT Planning model enhances IT's role in obtaining and measuring its contribution to business value: optimizing IT operational efficiency or proposing new business ideas with a high IT component. The proposed model stimulates innovation in each of the parts of the IT Services lifecycle, is based on IT Service Management best practices and uses ideas from the ITIL v3 standard.
Assessing the Potential of Classical Q-learning in General Game Playing

After the recent groundbreaking results of AlphaGo and AlphaZero, we have seen strong interests in deep reinforcement learning and artificial general intelligence (AGI) in game playing. However, deep learning is resource-intensive and the theory is not yet well developed. For small games, simple classical table-based Q-learning might still be the algorithm of choice. General Game Playing (GGP) provides a good testbed for reinforcement learning to research AGI. Q-learning is one of the canonical reinforcement learning methods, and has been used by (Banerjee & Stone, IJCAI 2007) in GGP. In this paper we implement Q-learning in GGP for three small-board games (Tic-Tac-Toe, Connect Four, Hex), to allow comparison to Banerjee et al.. We find that Q-learning converges to a high win rate in GGP. For the -greedy strategy, we propose a first enhancement, the dynamic algorithm. In addition, inspired by (Gelly & Silver, ICML 2007) we combine online search (Monte Carlo Search) to enhance offline learning, and propose QM-learning for GGP. Both enhancements improve the performance of classical Q-learning. In this work, GGP allows us to show, if augmented by appropriate enhancements, that classical table-based Q-learning can perform well in small games.
Effective Crowd Annotation for Relation Extraction

Can crowdsourced annotation of training data boost performance for relation extraction over methods based solely on distant supervision? While crowdsourcing has been shown effective for many NLP tasks, previous researchers found only minimal improvement when applying the method to relation extraction. This paper demonstrates that a much larger boost is possible, e.g., raising F1 from 0.40 to 0.60. Furthermore, the gains are due to a simple, generalizable technique, Gated Instruction, which combines an interactive tutorial, feedback to correct errors during training, and improved screening.
On the effectiveness of address-space randomization

Address-space randomization is a technique used to fortify systems against buffer overflow attacks. The idea is to introduce artificial diversity by randomizing the memory location of certain system components. This mechanism is available for both Linux (via PaX ASLR) and OpenBSD. We study the effectiveness of address-space randomization and find that its utility on 32-bit architectures is limited by the number of bits available for address randomization. In particular, we demonstrate a <i>derandomization attack</i> that will convert any standard buffer-overflow exploit into an exploit that works against systems protected by address-space randomization. The resulting exploit is as effective as the original exploit, although it takes a little longer to compromise a target machine: on average 216 seconds to compromise Apache running on a Linux PaX ASLR system. The attack does not require running code on the stack.
 We also explore various ways of strengthening address-space randomization and point out weaknesses in each. Surprisingly, increasing the frequency of re-randomizations adds at most 1 bit of security. Furthermore, compile-time randomization appears to be more effective than runtime randomization. We conclude that, on 32-bit architectures, the only benefit of PaX-like address-space randomization is a small slowdown in worm propagation speed. The cost of randomization is extra complexity in system support.
Interpreting image databases by region classification

This paper addresses automatic interpretation of images of outdoor scenes. The method allows instances of objects from a number of generic classes to be identi ed: vegetation, buildings, vehicles, roads, etc., thereby enabling image databases to be queried on scene content. The feature set is based, in part, on psychophysical principles and includes measures of colour, texture and shape. Using a large database of ground-truth labelled images, a neural network is trained as a pattern classi er. The method is demonstrated on a large test set to provide highly accurate image interpretations, with over 90% of the image area labelled correctly. Scene Understanding Object Recognition Classi cation Image Segmentation Neural Networks
NILM in an Industrial Setting: A Load Characterization and Algorithm Evaluation

Industrial buildings are responsible for a large share of the worldwide electricity consumption. Disaggregated information about electricity consumption enables decision- making and feedback tools to reduce and optimize the electricity consumption. In industrial settings, electrical load comes from a variety of equipment and machinery which can be awkward and expensive to monitor individually. We believe that Non-Intrusive Load Monitoring (NILM) can ease the burden of such a monitoring infrastructure. This hypothesis has been evaluated by collecting a rich data set from more than forty sensors measuring power consumption for six months at an industrial cold store. Their electrical equipments includes compressors, industrial fans, evaporators etc. which by earlier work have been hypothesised as too difficult to detect by NILM algorithms. This paper provides a detailed study of how industrial equipment and machinery challenge NILM algorithms. We consider how NILM can be used with different levels of sub- metering for providing breakdowns of the power consumption in an industrial setting. Our results show that changing the level of sub- metering increased the test accuracy(F1 score) with a third from 0.4 to 0.6. We introduce FHMM with day specific training, meaning having a model for each day in the week. The FHMM with day specific training reduced by half the mean normalized error from 0.7 to 0.3. These results thereby open up for the use of NILM in an industrial setting.
A Testbed and Process for Analyzing Attack Vectors and Vulnerabilities in Hybrid Mobile Apps Connected to Restful Web Services

Web traffic is increasingly trending towards mobile devices driving developers to tailor web content to small screens and customize web apps using mobile-only capabilities such as geo-location, accelerometers, offline storage, and camera features. Hybrid apps provide a cross-platform, device independent, means for developers to utilize these features. They work by wrapping web-based code, i.e., HTML5, CSS, and JavaScript, in thin native containers that expose device features. This design pattern encourages re-use of existing code, reduces development time, and leverages existing web development talent that doesn't depend on platform specific languages. Despite these advantages, the newness of hybrid apps raises new security challenges associated with integrating code designed for a web browser with features native to a mobile device. This paper explores these security concerns and defines three forms of attack that can specifically target and exploit hybrid apps connected to web services. Contributions of the paper include a high level process for discovering hybrid app attacks and vulnerabilities, definitions of emerging hybrid attack vectors, and a test bed platform for analyzing vulnerabilities. As an evaluation, hybrid attacks are analyzed in the test bed showing that it provides insight into vulnerabilities and helps assess risk.
Automatic Caption Generation for News Images

This paper is concerned with the task of automatically generating captions for images, which is important for many image-related applications. Examples include video and image retrieval as well as the development of tools that aid visually impaired individuals to access pictorial information. Our approach leverages the vast resource of pictures available on the web and the fact that many of them are captioned and colocated with thematically related documents. Our model learns to create captions from a database of news articles, the pictures embedded in them, and their captions, and consists of two stages. Content selection identifies what the image and accompanying article are about, whereas surface realization determines how to verbalize the chosen content. We approximate content selection with a probabilistic image annotation model that suggests keywords for an image. The model postulates that images and their textual descriptions are generated by a shared set of latent variables (topics) and is trained on a weakly labeled dataset (which treats the captions and associated news articles as image labels). Inspired by recent work in summarization, we propose extractive and abstractive surface realization models. Experimental results show that it is viable to generate captions that are pertinent to the specific content of an image and its associated article, while permitting creativity in the description. Indeed, the output of our abstractive model compares favorably to handwritten captions and is often superior to extractive methods.
A 3-$\mu\hbox{W}$  CMOS Glucose Sensor for Wireless Contact-Lens Tear Glucose Monitoring

This paper presents a noninvasive wireless sensor platform for continuous health monitoring. The sensor system integrates a loop antenna, wireless sensor interface chip, and glucose sensor on a polymer substrate. The IC consists of power management, readout circuitry, wireless communication interface, LED driver, and energy storage capacitors in a 0.36-mm2 CMOS chip with no external components. The sensitivity of our glucose sensor is 0.18 μA·mm-2·mM-1. The system is wirelessly powered and achieves a measured glucose range of 0.05-1 mM with a sensitivity of 400 Hz/mM while consuming 3 μW from a regulated 1.2-V supply.
Tri-modal Person Re-identification with RGB, Depth and Thermal Features

Person re-identification is about recognizing people who have passed by a sensor earlier. Previous work is mainly based on RGB data, but in this work we for the first time present a system where we combine RGB, depth, and thermal data for re-identification purposes. First, from each of the three modalities, we obtain some particular features: from RGB data, we model color information from different regions of the body, from depth data, we compute different soft body biometrics, and from thermal data, we extract local structural information. Then, the three information types are combined in a joined classifier. The tri-modal system is evaluated on a new RGB-D-T dataset, showing successful results in re-identification scenarios.
Projection Pursuit Regression

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Convolutional LSTM Networks for Video-based Person Re-identification

In this paper, we study the problem of video-based person re-identification. This is more challenging, and of greater practical interest, than conventional image-based person re-identification. To address this problem, we propose the use of convolutional Long Short Term Memory (LSTM) based networks to learn a video-based representation for person re-identification. To this end, we propose to jointly leverage deep Convolutional Neural Networks (CNNs) and LSTM networks. Given sequential video frames of a person, the spatial information encoded in the frames is first extracted by a set of CNNs. An encoderdecoder framework derived from LSTMs is employed to encode the resulting temporal of CNN outputs. This approach leads to a refined feature representation that is able to explicitly model the video as an ordered sequence, while preserving the spatial information. Comparative experiments demonstrate that our approach achieves the state-of-the-art performance for video-based person re-identification on iLIDS-VID and PRID 2011, the two primary public datasets for this purpose.
Post-Stroke Rehabilitation with the Rutgers Ankle System: A Case Study

The Rutgers Ankle is a Stewart platform-type haptic interface designed for use in rehabilitation. The system supplies six-degree-of-freedom (DOF) resistive forces on the patient's foot, in response to virtual reality-based exercises. The Rutgers Ankle controller contains an embedded Pentium board, pneumatic solenoid valves, valve controllers, and associated signal conditioning electronics. The rehabilitation exercise used in our case study consists of piloting a virtual airplane through loops. The exercise difficulty can be selected based on the number and placement of loops, the airplane speed in the virtual environment, and the degree of resistance provided by the haptic interface. Exercise data is stored transparently, in real time, in an Oracle database. These data consist of ankle position, forces, and mechanical work during an exercise, and over subsequent rehabilitation sessions. The number of loops completed and the time it took to do that are also stored online. A case study is presented of a patient nine months post-stroke using this system. Results showed that, over six rehabilitation sessions, the patient improved on clinical measures of strength and endurance, which corresponded well with torque and power output increases measured by the Rutgers Ankle. There were also substantial improvements in task accuracy and coordination during the simulation and the patient's walking and stair-climbing ability.
A Personalized Tourist Trip Design Algorithm for Mobile Tourist Guides

Mobile Tourist Guides evolve towards automated personalised tour planning devices . The contribution of this paper is to put forward a combined artificial intelligence and metaheuristic approach to solve Tourist Trip Design Problems (TTDP). The approach enables fast decision support for tourists on small footprint mobile devices. The Orienteering Problem, which originates in the Operational Research literature , is used as a starting point for modelling the TTDP. The problem involves a set of possible locations having a score and the objective is to maximise the total score of the visited locations, while keeping the total time (or distance) below the available time budget. The score of a location represents the interest of a tourist in that location. Scores are calculated using the Vector Space Model , which is a well-known technique from the field of Information Retrieval. The TTDP is solved using a Guided Local Search meta-heuristic . In order to compare the performance of this approach with an algorithm that appeared in the literature , both are applied to a real data set from the city of Ghent. A collection of tourist points of interest with descriptions was indexed and subsequently queried with popular interests, which resulted in a test set of TTDPs. The approach presented in this paper turns out to be faster and produces solutions of better quality.