nils-herrmann/clean_scirepeval huggingface dataset:
Sketching Interfaces: Toward More Human Interface Design

A s computers grow more powerful, less expensive , and more widely available, people are expecting them not only to perform obvious computational tasks, but also to assist in people-oriented tasks, such as writing , drawing, and designing. This shift is causing some user-interface (UI) researchers to rethink the traditional reliance on methods that are more machine-oriented and to look at ways to support properties like ambiguity, creativity, and informal communication. The idea is to bend computers to people's way of interacting , not the other way around. This flexibility is particularly important in the early stages of UI design itself, when designers need the freedom to sketch rough design ideas quickly, the ability to test designs by interacting with them, and the flexibility to fill in the design details as they make choices. 1 Tools at this stage must support conceptual design, which is characterized by ambiguity and the need to create several design variations quickly, as the " Why Sketching Is Important " sidebar describes. Unfortunately , with current UI tools, designers tend to focus on issues such as colors, fonts, and alignment, which are more appropriate later in the design. Thus, most UI designers resort to sketching ideas on paper, but these are hard to edit and inconvenient for user evaluations. (CMU) have designed, implemented, and evaluated SILK (Sketching Interfaces Like Krazy), an informal sketching tool that combines many of the benefits of paper-based sketching with the merits of current electronic tools. With SILK, designers can quickly sketch an interface using an electronic pad and stylus, and SILK recognizes widgets and other interface elements as the designer draws them. Unlike paper-based sketching, however, designers can exercise these elements in their sketchy state. For example, a sketched scrollbar is likely to contain an elevator or thumbnail, the small rectangle a user drags with a mouse. In a paper sketch, the elevator would just sit there, but in a SILK sketch, designers can drag it up and down, which lets them test the components' or widgets' behavior. SILK also supports the creation of storyboards—the arrangement of sketches to show how design elements behave, such as how a dialog box appears when the user activates a button. Storyboards are important because they give designers a way to show colleagues, customers, or end users early on how an interface will behave. Designers can test the interface at any point, not just …
Design of three phase interleaved DC/DC boost converter with all SiC semiconductors for electric vehicle applications

The design of a SiC semiconductor based three phase interleaved boost converter has been presented. The proposed SiC based converter has 27 kW output power and 201.6 V–650 V input-output voltage ratings to be used in Electric Vehicle (EV) applications. The proposed SiC based converter has been compared with the Si IGBT based converter used in Toyota Prius (3rd Generation) Hybrid Electric Vehicle (HEV) in terms of the efficiency, converter size and power density. The validity of the proposed converter has been verified with the computer simulation results. The analytical loss calculations have been made for both converters with the commercial Si and SiC power semiconductors. The passive component sizes has been reduced by %40, and the total converter efficiency of %98.75 has been achieved by using the interleaved operation and SiC devices. The proposed converter thus found to be quite convenient to use in EV applications.
Cloudlets: at the leading edge of cloud-mobile convergence

Since the dawn of mobile computing two decades ago, the unique constraints of mobility have shaped the software architectures of systems. We now stand at the threshold of the next major transformation in computing: one in which the rich sensing and interaction capabilities of mobile devices are seamlessly fused with compute-intensive and data-intensive processing in the cloud. This heralds a new genre of software that augments human perception and cognition in a mobile context.
 A major obstacle to realizing this vision is the large and variable end-to-end WAN latency between mobile device and cloud, and the possibility of WAN disruptions. Cloudlets have emerged as an architectural solution to this problem. A cloudlet represents the middle tier of a 3-tier hierarchy: mobile device -- cloudlet -- cloud, and can be viewed as a "data center in a box" whose goal is to "bring the cloud closer". A cloudlet-based hardware/software ecosystem inspires futuristic visions such as cognitive assistance for attention-challenged mobile users, scalable crowd-sourcing of first-person video, and ubiquitous mobile access to one's legacy world. Realizing these visions will require many technical challenges to be overcome. It will also require us to rethink a wide range of issues in areas such as privacy, software licensing, and business models.
Self-perception: An alternative interpretation of cognitive dissonance phenomena.

A theory of self-perception is proposed to provide an alternative interpretation for several of the major phenomena embraced by Festinger's theory of cognitive dissonance and to explicate some of the secondary patterns of data that have appeared in dissonance experiments. It is suggested that the attitude statements which comprise the major dependent variables in dissonance experiments may be regarded as interpersonal judgments in which the observer and the observed happen to be the same individual and that it is unnecessary to postulate an aversive motivational drive toward consistency to account for the attitude change phenomena observed. Supporting experiments are presented, and metatheoretical contrasts between the "radical" behavioral approach utilized and the phenomenological approach typified by dissonance theory are discussed.
Using Screen Brightness to Improve Security in Mobile Social Network Access

In the today's mobile communications scenario, smartphones offer new capabilities to develop sophisticated applications that seem to make daily life easier and more convenient for users. Such applications, which may involve mobile ticketing, identification, access control operations, etc., are often accessible through social network aggregators, that assume a fundamental role in the federated identity management space. While this makes modern smartphones very powerful devices, it also makes them very attractive targets for spyware injection. This kind of malware is able to bypass classic authentication measures and steal user credentials even when a secure element is used, and can, therefore, perform unauthorized mobile access to social network services without the user's consent. Such an event allows stealing sensitive information or even a full identity theft. In this work, we address this issue by introducing BrightPass, a novel authentication mechanism based on screen brightness. BrightPass allows users to authenticate safely with a PIN-based confirmation in the presence of specific operations on sensitive data. We compare BrightPass with existing schemes, in order to show its usability and security within the social network arena. Furthermore, we empirically assess the security of BrightPass through experimentation. Our tests indicate that BrightPass protects the PIN code against automatic submissions carried out by malware while granting fast authentication phases and reduced error rates.
Unsupervised Video Object Segmentation with Motion-Based Bilateral Networks

In this work, we study the unsupervised video object segmentation problem where moving objects are segmented without prior knowledge of these objects. First, we propose a motion-based bilateral network to estimate the background based on the motion pattern of non-object regions. The bilateral network reduces false positive regions by accurately identifying background objects. Then, we integrate the background estimate from the bilateral network with instance embeddings into a graph, which allows multiple frame reasoning with graph edges linking pixels from different frames. We classify graph nodes by defining and minimizing a cost function, and segment the video frames based on the node labels. The proposed method outperforms previous state-of-the-art unsupervised video object segmentation methods against the DAVIS 2016 and the FBMS-59 datasets.
Robust linear optimization under general norms

We propose a framework for robust modeling of linear programming problems using uncertainty sets described by an arbitrary norm. We explicitly characterize the robust counterpart as a convex optimization problem that involves the dual norm of the given norm. Under a Euclidean norm we recover the second order cone formulation in BenTal and Nemirovski [1, 2], El Ghaoui et al. , while under a particular D-norm we introduce we recover the linear programming formulation proposed in Bertsimas and Sim . We also provide guarantees for constraint violation under general probabilistic models that allow arbitrary dependencies in the distribution of the uncertain coefficients.
Resource allocation in heterogeneous cloud radio access networks: advances and challenges

Base station densification is increasingly used by network operators to provide better throughput and coverage performance to mobile subscribers in dense data traffic areas. Such densification is progressively diffusing the move from traditional macrocell base stations toward heterogeneous networks with diverse cell sizes (e.g., microcell, picocell, femotcell) and diverse radio access technologies (e.g., GSM, CDMA), and LTE). The coexistence of the different network entities brings an additional set of challenges, particularly in terms of the provisioning of high-speed communications and the management of wireless interference. Resource sharing between different entities, largely incompatible in conventional systems due to the lack of interconnections, becomes a necessity. By connecting all the base stations from different tiers to a central processor (referred to as the cloud) through wire/wireline backhaul links, the heterogeneous cloud radio access network, H-CRAN, provides an open, simple, controllable, and flexible paradigm for resource allocation. This article discusses challenges and recent developments in H-CRAN design. It proposes promising resource allocation schemes in H-CRAN: coordinated scheduling, hybrid backhauling, and multicloud association. Simulations results show how the proposed strategies provide appreciable performance improvement compared to methods from recent literature.
Inferring Query Performance Using Pre-retrieval Predictors

The prediction of query performance is an interesting and important issue in Information Retrieval (IR). Current predictors involve the use of relevance scores, which are time-consuming to compute. Therefore, current predictors are not very suitable for practical applications. In this paper, we study a set of predictors of query performance, which can be generated prior to the retrieval process. The linear and non-parametric correlations of the predictors with query performance are thoroughly assessed on the TREC disk4 and disk5 (minus CR) collections. According to the results, some of the proposed predictors have significant correlation with query performance, showing that these predictors can be useful to infer query performance in practical applications.
To feel or not to feel: The role of affect in human-computer interaction

The past decade has witnessed an unprecedented growth in user interface and human– computer interaction (HCI) technologies and methods. The synergy of technological and methodological progress on the one hand, and changing user expectations on the other, are contributing to a redefinition of the requirements for effective and desirable human–computer interaction. A key component of these emerging requirements, and of effective HCI in general, is the ability of these emerging systems to address user affect. The objective of this special issue is to provide an introduction to the emerging research area of affective HCI, some of the available methods and techniques, and representative systems and applications. r 2003
CBR: Strengths and Weaknesses

There is considerable enthusiasm about Case-Based Reasoning as a means of developing knowledge-based systems. There are two broad reasons for this enthusiasm. First, it is evident that much of human expert competence is experience based and it makes sense to adopt a reuse-based methodology for developing knowledge based systems. The other reason is the expectation that using Case-Based Reasoning to develop knowledge based systems will i nvolve less knowledge engineering than alternative ‘ first-principles’ based approaches. In this paper I explore the veracity of this assertion and outline the types of situation in which it will be true. CBR is perceived to have this knowledge engineering advantage because it allows the development of knowledge based systems in weak theory domains. If CBR can work without formalising a domain theory then there is a question about the quality of solutions produced by case-based systems. This is the other issue discussed in this paper and situations where CBR will and will not produce good quality solutions are outlined.
LASS: Local-Activity and Social-Similarity Based Data Forwarding in Mobile Social Networks

This paper aims to design an efficient data forwarding scheme based on local activity and social similarity(LASS) for mobile social networks (MSNs). Various definitions of social similarity have been proposed as the criterion for relay selection, which results in various forwarding schemes. The appropriateness and practicality of various definitions determine the performances of these forwarding schemes. A popular definition has recently been proven to be more efficient than other existing ones, i.e., the more common interests between two nodes, the larger social similarity between them. In this work, we show that schemes based on such definition ignore the fact that members within the same community, i.e., with the same interest, usually have different levels of local activity, which will result in a low efficiency of data delivery. To address this, in this paper, we design a new data forwarding scheme for MSNs based on community detection in dynamic weighted networks, called Local-Activity and Social-Similarity, taking into account the difference of members' internal activity within each community, i.e., local activity. To the best of our knowledge, the proposed scheme is the first one that utilizes different levels of local activity within communities. Through extensive simulations, we demonstrate that LASS achieves better performance than state-of-the-art protocols.
Buried Object Detection from B-Scan Ground Penetrating Radar Data Using Faster-RCNN

In this paper, we adapt the Faster-RCNN framework for the detection of underground buried objects (i.e. hyperbola reflections) in B-scan ground penetrating radar (GPR) images. Due to the lack of real data for training, we propose to incorporate more simulated radargrams generated from different configurations using the gprMax toolbox. Our designed CNN is first pre-trained on the grayscale Cifar-l0 database. Then, the Faster-RCNN framework based on the pre-trained CNN is trained and fine-tuned on both real and simulated GPR data. Preliminary detection results show that the proposed technique can provide significant improvements compared to classical computer vision methods and hence becomes quite promising to deal with this kind of specific GPR data even with few training samples.
Optimized Broadcast for Deep Learning Workloads on Dense-GPU InfiniBand Clusters: MPI or NCCL?

Traditionally, MPI runtimes have been designed for clusters with a large number of nodes. However, with the advent of MPI+CUDA applications and dense multi-GPU systems, it has become important to design efficient communication schemes. This coupled with new application workloads brought forward by Deep Learning frameworks like Caffe and Microsoft CNTK pose additional design constraints due to very large message communication of GPU buffers during the training phase. In this context, special-purpose libraries like NCCL have been proposed. In this paper, we propose a pipelined chain (ring) design for the MPI_Bcast collective operation along with an enhanced collective tuning framework in MVAPICH2-GDR that enables efficient intra-/internode multi-GPU communication. We present an in-depth performance landscape for the proposed MPI_Bcast schemes along with a comparative analysis of NCCL Broadcast and NCCL-based MPI_Bcast. The proposed designs for MVAPICH2-GDR enable up to 14X and 16.6X improvement, compared to NCCL-based solutions, for intra- and internode broadcast latency, respectively. In addition, the proposed designs provide up to 7% improvement over NCCL-based solutions for data parallel training of the VGG network on 128 GPUs using Microsoft CNTK. The proposed solutions outperform the recently introduced NCCL2 library for small and medium message sizes and offer comparable/better performance for very large message sizes.
Practicalities of mapping PM10 and PM2.5 concentrations on city-wide scales using a portable particulate monitor

Fine particulate matter is considered to be the most significant ambient air pollutant in terms of potential health impacts. Therefore, it is important that regulators are able to accurately assess the exposure of populations to PM10 and PM2.5 across municipal areas. We report on the practicalities of using a laser light scattering portable particulate monitor (Turnkey Instruments DustMate), in combination with a GPS, to map PM10 and PM2.5 concentrations on city-wide scales in Newcastle upon Tyne/Gateshead (UK), during a series of walking surveys. A heated inlet is necessary to remove moisture droplets from the sampled air prior to analysis by the instrument, though this also results in the loss of volatile particulate components, particularly from the PM2.5 fraction. A co-location calibration study was carried out with a reference urban background Tapered Element Oscillating Micro-Balance/Filter Dynamics Measuring System (TEOM-FDMS) system in Newcastle that is part of the UK's Automatic Urban and Rural Network (AURN) of air quality monitoring stations. For PM10, orthogonal regression of the DustMate against TEOM-FDMS data gave a slope and intercept of 1.02 ± 0.06 and -3.7 ± 1.2, respectively (R2 = 0.73), whereas for PM2.5, the respective values were 0.78 ± 0.06 and -0.63 ± 0.55 (R2 = 0.79). These parameters are comparable to literature calibration studies using this technology. There was good agreement between simultaneous samples taken using two DustMate instruments: for PM10, a slope and intercept of 1.05 ± 0.03 and 0.36 ± 0.5, respectively (R2 = 0.73), were obtained, whereas for the PM2.5, the respective values were 0.79 ± 0.01 and 0.19 ± 0.06 (R2 = 0.86). Correction factors based on the slope and intercepts obtained from the calibration exercise were applied to raw data collected from the DustMate. An annually-normalised correction procedure was then used to account for different background particulate concentrations on different sampling days. These corrected PM10 and PM2.5 concentrations and corresponding GPS coordinates were displayed on a base map using Google Fusion Tables and Google Earth Professional. Almost all areas surveyed in Newcastle/Gateshead were well below the EU Air Quality Standards for PM10 and PM2.5.
4D flow MRI.

Traditionally, magnetic resonance imaging (MRI) of flow using phase contrast (PC) methods is accomplished using methods that resolve single-directional flow in two spatial dimensions (2D) of an individual slice. More recently, three-dimensional (3D) spatial encoding combined with three-directional velocity-encoded phase contrast MRI (here termed 4D flow MRI) has drawn increased attention. 4D flow MRI offers the ability to measure and to visualize the temporal evolution of complex blood flow patterns within an acquired 3D volume. Various methodological improvements permit the acquisition of 4D flow MRI data encompassing individual vascular structures and entire vascular territories such as the heart, the adjacent aorta, the carotid arteries, abdominal, or peripheral vessels within reasonable scan times. To subsequently analyze the flow data by quantitative means and visualization of complex, three-directional blood flow patterns, various tools have been proposed. This review intends to introduce currently used 4D flow MRI methods, including Cartesian and radial data acquisition, approaches for accelerated data acquisition, cardiac gating, and respiration control. Based on these developments, an overview is provided over the potential this new imaging technique has in different parts of the body from the head to the peripheral arteries.
Conscious and unconscious perception: Experiments on visual masking and word recognition

Five experiments are presented which explore the relation of masking to consciousness and visual word processing. In Experiment 1 a single word or blank field was followed by a pattern mask. Subjects had to make one of three decisions: Did anything precede the mask? To which of two probe words was what preceded the mask more similar graphically? To which of two probe words was it more similar semantically? As word-mask stimulus onset asynchrony (SOA) was reduced, subjects reached chance performance on the detection, graphic, and semantic decisions in that order. In Experiment 2, subjects again had to choose which of two words was more similar either graphically or semantically to a nondetectable masked word, but the forced-choice stimuli now covaried negatively on graphic and semantic similarity. Subjects were now unable to choose selectively on each dimension, suggesting that their ability to choose in Experiment 1 was passively rather than intentionally mediated. In Experiment 3 subjects had to make manual identification responses to color patches which were either accompanied or preceded by words masked to prevent awareness. Color-congruent words facilitated reaction time (RT), color-incongruent words delayed RT. Experiment 4 used a lexical decision task where a trial consisted of the critical letter string following another not requiring a response. When both were words they were either semantically associated or not. The first letter string was either left unmasked, energy masked monoptically, or pattern masked dichoptically to prevent awareness. The effect of association was equal in the unmasked and pattern masked cases, but absent with energy masking. In Experiment 5 repeating a word-plus-mask (where the SOA precluded detection) from 1 to 20 times (a) increased the association effect on a subsequent lexical decision, but had no effect on (b) detectability or(c) the semantic relatedness of forced guesses of the masked word. It is proposed that central pattern masking has little effect on visual processing itself (while peripheral energy masking does), but affects availability of records of the results of those processes to consciousness. Perceptual processing itself is unconscious and automatically proceeds to all levels of analysis and redescription available to the perceiver. The general importance of these findings is to cast doubt on the paradigm assumption that representations yielded by perceptual analysis are identical to and directly reflected by phenomenal percepts.