nils-herrmann/clean_scirepeval huggingface dataset:
Bridging the divide: Using UTAUT to predict multigenerational tablet adoption practices

This study examined the "Unified Theory of Acceptance and Use of Technology" (UTAUT) in the context of tablet devices across multiple generations. We tested the four UTAUT determinants, performance expectancy, effort expectancy, social influence, and facilitating conditions, to determine their contributions for predicting behavioral intention to use tablets with age, gender, and user experience as moderators. 899 respondents aged 19-99 completed the survey. We found consistent generational differences in UTAUT determinants, most frequently between the oldest and youngest generations. Effort expectancy and facilitating conditions were the only determinants that positively predicted tablet use intentions after controlling for age, gender, and tablet use. We also discuss the implications of ageism and gender discrimination of technology adoption. Finally, we argue that our findings can be extended to create effective training programs for the teaching, learning, and adoption of new technologies in a variety of organizational settings.
Building models of animals from video

This paper argues that tracking, object detection, and model building are all similar activities. We describe a fully automatic system that builds 2D articulated models known as pictorial structures from videos of animals. The learned model can be used to detect the animal in the original video - in this sense, the system can be viewed as a generalized tracker (one that is capable of modeling objects while tracking them). The learned model can be matched to a visual library; here, the system can be viewed as a video recognition algorithm. The learned model can also be used to detect the animal in novel images - in this case, the system can be seen as a method for learning models for object recognition. We find that we can significantly improve the pictorial structures by augmenting them with a discriminative texture model learned from a texture library. We develop a novel texture descriptor that outperforms the state-of-the-art for animal textures. We demonstrate the entire system on real video sequences of three different animals. We show that we can automatically track and identify the given animal. We use the learned models to recognize animals from two data sets; images taken by professional photographers from the Corel collection, and assorted images from the Web returned by Google. We demonstrate quite good performance on both data sets. Comparing our results with simple baselines, we show that, for the Google set, we can detect, localize, and recover part articulations from a collection demonstrably hard for object recognition
Omnia Mutantur, Nihil Interit: Connecting Past with Present by Finding Corresponding Terms across Time

In the current fast-paced world, people tend to possess limited knowledge about things from the past. For example, some young users may not know that Walkman played similar function as iPod does nowadays. In this paper, we approach the temporal correspondence problem in which, given an input term (e.g., iPod) and the target time (e.g. 1980s), the task is to find the counterpart of the query that existed in the target time. We propose an approach that transforms word contexts across time based on their neural network representations. We then experimentally demonstrate the effectiveness of our method on the New York Times Annotated Corpus.
Digital watermarking: algorithms and applications

Digital watermarking of multimedia content has become a very active research area over the last several years. A general framework for watermark embedding and detection/decoding is presented here along with a review of some of the algorithms for different media types described in the literature. We highlight some of the differences based on application such as copyright protection, authentication, tamper detection, and data hiding as well as differences in technology and system requirements for different media types such as digital images, video, audio and text.
An optical neural interface: in vivo control of rodent motor cortex with integrated fiberoptic and optogenetic technology.

Neural interface technology has made enormous strides in recent years but stimulating electrodes remain incapable of reliably targeting specific cell types (e.g. excitatory or inhibitory neurons) within neural tissue. This obstacle has major scientific and clinical implications. For example, there is intense debate among physicians, neuroengineers and neuroscientists regarding the relevant cell types recruited during deep brain stimulation (DBS); moreover, many debilitating side effects of DBS likely result from lack of cell-type specificity. We describe here a novel optical neural interface technology that will allow neuroengineers to optically address specific cell types in vivo with millisecond temporal precision. Channelrhodopsin-2 (ChR2), an algal light-activated ion channel we developed for use in mammals, can give rise to safe, light-driven stimulation of CNS neurons on a timescale of milliseconds. Because ChR2 is genetically targetable, specific populations of neurons even sparsely embedded within intact circuitry can be stimulated with high temporal precision. Here we report the first in vivo behavioral demonstration of a functional optical neural interface (ONI) in intact animals, involving integrated fiberoptic and optogenetic technology. We developed a solid-state laser diode system that can be pulsed with millisecond precision, outputs 20 mW of power at 473 nm, and is coupled to a lightweight, flexible multimode optical fiber, approximately 200 microm in diameter. To capitalize on the unique advantages of this system, we specifically targeted ChR2 to excitatory cells in vivo with the CaMKIIalpha promoter. Under these conditions, the intensity of light exiting the fiber ( approximately 380 mW mm(-2)) was sufficient to drive excitatory neurons in vivo and control motor cortex function with behavioral output in intact rodents. No exogenous chemical cofactor was needed at any point, a crucial finding for in vivo work in large mammals. Achieving modulation of behavior with optical control of neuronal subtypes may give rise to fundamental network-level insights complementary to what electrode methodologies have taught us, and the emerging optogenetic toolkit may find application across a broad range of neuroscience, neuroengineering and clinical questions.
The fog computing service for healthcare

Fog Computing is a new architecture to migrate some data center's tasks to the edge of the server. The fog computing, built on the edge servers, is viewed as a novel architecture that provides the limited computing, storing, and networking services in the distributed way between end devices and the traditional cloud computing Data Centers. It provides the logical intelligence to the end devices and filters the data for Data Centers. The primary objective of fog computing is to ensure the low and predictable latency in the latency-sensitive of Internet of Things (IoT) applications such as the healthcare services. This paper discusses the characteristics of fog computing and services that fog computing can provide in the healthcare system and its prospect.
Volumetric ConvNets with Mixed Residual Connections for Automated Prostate Segmentation from 3D MR Images

Automated prostate segmentation from 3D MR images is very challenging due to large variations of prostate shape and indistinct prostate boundaries. We propose a novel volumetric convolutional neural network (ConvNet) with mixed residual connections to cope with this challenging problem. Compared with previous methods, our volumetric ConvNet has two compelling advantages. First, it is implemented in a 3D manner and can fully exploit the 3D spatial contextual information of input data to perform efficient, precise and volumeto-volume prediction. Second and more important, the novel combination of residual connections (i.e., long and short) can greatly improve the training efficiency and discriminative capability of our network by enhancing the information propagation within the ConvNet both locally and globally. While the forward propagation of location information can improve the segmentation accuracy, the smooth backward propagation of gradient flow can accelerate the convergence speed and enhance the discrimination capability. Extensive experiments on the open MICCAI PROMISE12 challenge dataset corroborated the effectiveness of the proposed volumetric ConvNet with mixed residual connections. Our method ranked the first in the challenge, outperforming other competitors by a large margin with respect to most of evaluation metrics. The proposed volumetric ConvNet is general enough and can be easily extended to other medical image analysis tasks, especially ones with limited training data.
Depression Assessment by Fusing High and Low Level Features from Audio, Video, and Text

Depression is a major cause of disability world-wide. The present paper reports on the results of our participation to the depression sub-challenge of the sixth Audio/Visual Emotion Challenge (AVEC 2016), which was designed to compare feature modalities (audio, visual, interview transcript-based) in gender-based and gender-independent modes using a variety of classification algorithms. In our approach, both high and low level features were assessed in each modality. Audio features were extracted from the low-level descriptors provided by the challenge organizers. Several visual features were extracted and assessed including dynamic characteristics of facial elements (using Landmark Motion History Histograms and Landmark Motion Magnitude), global head motion, and eye blinks. These features were combined with statistically derived features from pre-extracted features (emotions, action units, gaze, and pose). Both speech rate and word-level semantic content were also evaluated. Classification results are reported using four different classification schemes: i) gender-based models for each individual modality, ii) the feature fusion model, ii) the decision fusion model, and iv) the posterior probability classification model. Proposed approaches outperforming the reference classification accuracy include the one utilizing statistical descriptors of low-level audio features. This approach achieved f1-scores of 0.59 for identifying depressed and 0.87 for identifying not-depressed individuals on the development set and 0.52/0.81, respectively for the test set.
Online Word-of-Mouth (or Mouse): An Exploration of Its Antecedents and Consequences

This study developed an integrated model to explore the antecedents and consequences of online word-of-mouth in the context of music-related communication. Based on survey data from college students, online word-of-mouth was measured with two components: online opinion leadership and online opinion seeking. The results identified innovativeness, Internet usage, and Internet social connection as significant predictors of online word-of-mouth, and online forwarding and online chatting as behavioral consequences of online word-of-mouth. Contrary to the original hypothesis, music involvement was found not to be significantly related to online word-of-mouth. Theoretical implications of the findings and future research directions are discussed.
Multi-dimensional storage virtualization

Most state-of-the-art commercial storage virtualization systems focus only on one particular storage attribute, capacity. This paper describes the design, implementation and evaluation of a multi-dimensional storage virtualization system called Stonehenge, which is able to virtualize a cluster-based physical storage system along multiple dimensions, including bandwidth, capacity, and latency. As a result, Stonehenge is able to multiplex multiple virtual disks, each with a distinct bandwidth, capacity, and latency attribute, on a single physical storage system as if they are separate physical disks. A key enabling technology for Stonehenge is an efficiency-aware real-time disk scheduling algorithm called dual-queue disk scheduling, which maximizes disk utilization efficiency while providing Quality of Service (QoS) guarantees. To optimize disk utilization efficiency, Stonehenge exploits run-time measurements extensively, for admission control, computing latency-derived bandwidth requirement, and predicting disk service time.
Gene expression inference with deep learning

Large-scale gene expression profiling has been widely used to characterize cellular states in response to various disease conditions, genetic perturbations, etc. Although the cost of whole-genome expression profiles has been dropping steadily, generating a compendium of expression profiling over thousands of samples is still very expensive. Recognizing that gene expressions are often highly correlated, researchers from the NIH LINCS program have developed a cost-effective strategy of profiling only ∼1000 carefully selected landmark genes and relying on computational methods to infer the expression of remaining target genes. However, the computational approach adopted by the LINCS program is currently based on linear regression (LR), limiting its accuracy since it does not capture complex nonlinear relationship between expressions of genes.



We present a deep learning method (abbreviated as D-GEX) to infer the expression of target genes from the expression of landmark genes. We used the microarray-based Gene Expression Omnibus dataset, consisting of 111K expression profiles, to train our model and compare its performance to those from other methods. In terms of mean absolute error averaged across all genes, deep learning significantly outperforms LR with 15.33% relative improvement. A gene-wise comparative analysis shows that deep learning achieves lower error than LR in 99.97% of the target genes. We also tested the performance of our learned model on an independent RNA-Seq-based GTEx dataset, which consists of 2921 expression profiles. Deep learning still outperforms LR with 6.57% relative improvement, and achieves lower error in 81.31% of the target genes.



D-GEX is available at https://github.com/uci-cbcl/D-GEX CONTACT: xhx@ics.uci.edu



Supplementary data are available at Bioinformatics online.
An Adaptive Eigenshape Model

There has been a great deal of recent interest in statistical models of 2D landmark data for generating compact deformable models of a given object. This paper extends this work to a class of parametrised shapes where there are no landmarks available. A rigorous statistical framework for the eigenshape model is introduced, which is an extension to the conventional Linear Point Distribution Model. One of the problems associated with landmark free methods is that a large degree of variability in any shape descriptor may be due to the choice of parametrisation. An automated training method is described which utilises an iterative feedback method to overcome this problem. The result is an automatically generated compact linear shape model. The model has been successfully applied to a problem of tracking the outline of a walking pedestrian in real time.
The faculty of language: what is it, who has it, and how did it evolve?

We argue that an understanding of the faculty of language requires substantial interdisciplinary cooperation. We suggest how current developments in linguistics can be profitably wedded to work in evolutionary biology, anthropology, psychology, and neuroscience. We submit that a distinction should be made between the faculty of language in the broad sense (FLB) and in the narrow sense (FLN). FLB includes a sensory-motor system, a conceptual-intentional system, and the computational mechanisms for recursion, providing the capacity to generate an infinite range of expressions from a finite set of elements. We hypothesize that FLN only includes recursion and is the only uniquely human component of the faculty of language. We further argue that FLN may have evolved for reasons other than language, hence comparative studies might look for evidence of such computations outside of the domain of communication (for example, number, navigation, and social relations).
Re-examining price as a predictor of answer quality in an online q&a site

Online question-answering services provide mechanisms for knowledge exchange by allowing users to ask and answer questions on a wide range of topics. A key question for designing such services is whether charging a price has an effect on answer quality. Two field experiments using one such service, Google Answers, offer conflicting answers to this question. To resolve this inconsistency, we re-analyze data from Harper et al.  and Chen et al.  to study the price effect in greater depth. Decomposing the price effect into two different levels yields results that reconcile those of the two field experiments. Specifically, we find that: (1) a higher price significantly increases the likelihood that a question receives an answer and (2) for questions that receive an answer, there is no significant price effect on answer quality. Additionally, we find that the rater background makes a difference in evaluating answer quality.
Eye Movement-Based Human-Computer Interaction Techniques : Toward Non-Command Interfaces

User-computer dialogues are typically one-sided, with the bandwidth from computer to user far greater than that from user to computer. The movement of a user’s eyes can provide a convenient, natural, and high-bandwidth source of additional user input, to help redress this imbalance. We therefore investigate the introduction of eye movements as a computer input medium. Our emphasis is on the study of interaction techniques that incorporate eye movements into the user-computer dialogue in a convenient and natural way. This chapter describes research at NRL on developing such interaction techniques and the broader issues raised by non-command-based interaction styles. It discusses some of the human factors and technical considerations that arise in trying to use eye movements as an input medium, describes our approach and the first eye movement-based interaction techniques that we have devised and implemented in our laboratory, reports our experiences and observations on them, and considers eye movement-based interaction as an exemplar of a new, more general class of non-command-based user-computer interaction.
Long Range Obstacle Detection Using Laser Scanner and Stereovision

To be exploited for driving assistance purpose, a road obstacle detection system must have a good detection rate and an extremely low false detection rate. Moreover, the field of possible applications depends on the detection range of the system. With these ideas in mind, we propose in this paper a long range generic road obstacle detection system based on fusion between stereovision and laser scanner. The obstacles are detected and tracked by the laser sensor. Afterwards, stereovision is used to confirm the detections. An overview of the whole method is given. Then the confirmation process is detailed: three algorithms are proposed and compared on real road situations
The Principled Design of Large-Scale Recursive Neural Network Architectures--DAG-RNNs and the Protein Structure Prediction Problem

We describe a general methodology for the design of large-sc ale recursive neural network architectures (DAG-RNNs) which comprises three fundamental steps: (1) representation of a given domain using suitable directed acyclic graphs (DAGs) to connect vi sible and hidden node variables; (2) parameterization of the relationship between each variabl e nd its parent variables by feedforward neural networks; and (3) application of weight-sharing wit hin appropriate subsets of DAG connections to capture stationarity and control model complexity . Here we use these principles to derive severalspecificclasses of DAG-RNN architectures based on lattices, trees, and other structured graphs. These architectures can process a wide range of data structures with variable sizes and dimensions. While the overall resulting models remain prob abilistic, the internal deterministic dynamics allows efficient propagation of information, as well as training by gradient descent, in order to tackle large-scale problems. These methods are used here to derive state-of-the-art predictors for protein structural features such as secondary structur e (1D) and both fineand coarse-grained contact maps (2D). Extensions, relationships to graphical models, and implications for the design of neural architectures are briefly discussed. The protein p rediction servers are available over the Web at:www.igb.uci.edu/tools.htm.
Infotainment and road safety service support in vehicular networking : From a communication perspective

Vehicular ad hoc networking is an emerging technology for future on-the-road communications. Due to the virtue of vehicle-to-vehicle and vehicle-to-infrastructure communications, vehicular ad hoc networks (VANETs) are expected to enable a plethora of communication-based automotive applications including diverse in-vehicle infotainment applications and road safety services. Even though vehicles are organized mostly in an ad hoc manner in the network topology, directly applying the existing communication approaches designed for traditional mobile ad hoc networks to large-scale VANETs with fast-moving vehicles can be ineffective and inefficient. To achieve success in a vehicular environment, VANET-specific communication solutions are imperative. In this paper, we provide a comprehensive overview of various radio channel access protocols and resource management approaches, and discuss their suitability for infotainment and safety service support in VANETs. Further, we present recent research activities and related projects on vehicular communications. Potential challenges and open research issues are also
Cyber physical systems in the context of Industry 4.0

We are currently experiencing the fourth Industrial Revolution in terms of cyber physical systems. These systems are industrial automation systems that enable many innovative functionalities through their networking and their access to the cyber world, thus changing our everyday lives significantly. In this context, new business models, work processes and development methods that are currently unimaginable will arise. These changes will also strongly influence the society and people. Family life, globalization, markets, etc. will have to be redefined. However, the Industry 4.0 simultaneously shows characteristics that represent the challenges regarding the development of cyber-physical systems, reliability, security and data protection. Following a brief introduction to Industry 4.0, this paper presents a prototypical application that demonstrates the essential aspects.