nils-herrmann/clean_scirepeval huggingface dataset:
An Improved Speech Enhancement Method based on Teager Energy Operator and Perceptual Wavelet Packet Decomposition

According to the distribution characteristic of noise and clean speech signal in the frequency domain, a new speech enhancement method based on teager energy operator (TEO) and perceptual wavelet packet decomposition (PWPD) is proposed. Firstly, a modified Mask construction method is made to protect the acoustic cues at the low frequencies. Then a level-dependent parameter is introduced to further adjust the thresholds in light of the noise distribution feature. At last the sub-bands which have very little influence are set directly 0 to improve the signal-to-noise ratio (SNR) and reduce the computation load. Simulation results show that, under different kinds of noise environments, this new method not only enhances the signal-to-noise ratio (SNR) and perceptual evaluation of speech quality (PESQ), but also reduces the computation load, which is very advantageous for real-time realizing.
Data-efficient hand motor imagery decoding in EEG-BCI by using Morlet wavelets & Common Spatial Pattern algorithms

EEG-based Brain Computer Interfaces (BCIs) are quite noisy brain signals recorded from the scalp (electroencephalography, EEG) to translate the user's intent into action. This is usually achieved by looking at the pattern of brain activity across many trials while the subject is imagining the performance of an instructed action - the process known as motor imagery. Nevertheless, existing motor imagery classification algorithms do not always achieve good performances because of the noisy and non-stationary nature of the EEG signal and inter-subject variability. Thus, current EEG BCI takes a considerable upfront toll on patients, who have to submit to lengthy training sessions before even being able to use the BCI. In this study, we developed a data-efficient classifier for left/right hand motor imagery by combining in our pattern recognition both the oscillation frequency range and the scalp location. We achieve this by using a combination of Morlet wavelet and Common Spatial Pattern theory to deal with nonstationarity and noise. The system achieves an average accuracy of 88% across subjects and was trained by about a dozen training (10-15) examples per class reducing the size of the training pool by up to a 100-fold, making it very data-efficient way for EEG BCI.
Using customer lifetime value and neural networks to improve the prediction of bank deposit subscription in telemarketing campaigns

Customer lifetime value (LTV) enables using client characteristics, such as recency, frequency and monetary value, to describe the value of a client through time in terms of profitability. We present the concept of LTV applied to telemarketing for improving the return-on-investment, using a recent (from 2008 to 2013) and real case study of bank campaigns to sell long-term deposits. The goal was to benefit from past contacts history to extract additional knowledge. A total of twelve LTV input variables were tested, under a forward selection method and using a realistic rolling windows scheme, highlighting the validity of five new LTV features. The results achieved by our LTV data-driven approach using neural networks allowed an improvement up to 4 pp in the Lift cumulative curve for targeting the deposit subscribers when compared with a baseline model (with no history data). Explanatory knowledge was also extracted from the proposed model, revealing two highly relevant LTV features, the last result of the previous campaign to sell the same product and the frequency of past client successes. The obtained results are particularly valuable for contact center companies, which can improve predictive performance without even having to ask for more information to the companies they serve.
Learning Actionable Representations with Goal-Conditioned Policies

Representation learning is a central challenge across a range of machine learning areas. In reinforcement learning, effective and functional representations have the potential to tremendously accelerate learning progress and solve more challenging problems. Most prior work on representation learning has focused on generative approaches, learning representations that capture all the underlying factors of variation in the observation space in a more disentangled or well-ordered manner. In this paper, we instead aim to learn functionally salient representations: representations that are not necessarily complete in terms of capturing all factors of variation in the observation space, but rather aim to capture those factors of variation that are important for decision making – that are “actionable.” These representations are aware of the dynamics of the environment, and capture only the elements of the observation that are necessary for decision making rather than all factors of variation, eliminating the need for explicit reconstruction. We show how these learned representations can be useful to improve exploration for sparse reward problems, to enable long horizon hierarchical reinforcement learning, and as a state representation for learning policies for downstream tasks. We evaluate our method on a number of simulated environments, and compare it to prior methods for representation learning, exploration, and hierarchical reinforcement learning.
Design and fabrication of human skin by three-dimensional bioprinting.

Three-dimensional (3D) bioprinting, a flexible automated on-demand platform for the free-form fabrication of complex living architectures, is a novel approach for the design and engineering of human organs and tissues. Here, we demonstrate the potential of 3D bioprinting for tissue engineering using human skin as a prototypical example. Keratinocytes and fibroblasts were used as constituent cells to represent the epidermis and dermis, and collagen was used to represent the dermal matrix of the skin. Preliminary studies were conducted to optimize printing parameters for maximum cell viability as well as for the optimization of cell densities in the epidermis and dermis to mimic physiologically relevant attributes of human skin. Printed 3D constructs were cultured in submerged media conditions followed by exposure of the epidermal layer to the air-liquid interface to promote maturation and stratification. Histology and immunofluorescence characterization demonstrated that 3D printed skin tissue was morphologically and biologically representative of in vivo human skin tissue. In comparison with traditional methods for skin engineering, 3D bioprinting offers several advantages in terms of shape- and form retention, flexibility, reproducibility, and high culture throughput. It has a broad range of applications in transdermal and topical formulation discovery, dermal toxicity studies, and in designing autologous grafts for wound healing. The proof-of-concept studies presented here can be further extended for enhancing the complexity of the skin model via the incorporation of secondary and adnexal structures or the inclusion of diseased cells to serve as a model for studying the pathophysiology of skin diseases.
Memory or Time: Performance Evaluation for Iterative Operation on Hadoop and Spark

Hadoop is a very popular general purpose framework for many different classes of data-intensive applications. However, it is not good for iterative operations because of the cost paid for the data reloading from disk at each iteration. As an emerging framework, Spark, which is designed to have a global cache mechanism, can achieve better performance in response time since the in-memory access over the distributed machines of cluster will proceed during the entire iterative process. Although the performance on time has been evaluated for Spark over Hadoop, the memory consumption, another system performance criteria, is not deeply analyzed in the literature. In this work, we conducted extensive experiments for iterative operations to compare the performance in both time and memory cost between Hadoop and Spark. We found that although Spark is in general faster than Hadoop in iterative operations, it has to pay for more memory consumption. Also, its speed advantage is weakened at the moment when the memory is not sufficient enough to store newly created intermediate results.
Automatic number plate recognition system using modified stroke width transform

Automatic number plate recognition(ANPR) techniques occupy a significant role in intelligent traffic management systems. Most of the existing ANPR systems do not perform well under conditions like high vehicle speed, varying illuminations, changing back ground etc. In this paper we propose an ANPR technique which efficiently solves the above issues using the stroke width transform. In our method, first we pre-process the image to remove blurring artifacts. Then the significant edges in the image are detected and a new image is formed by grouping the connecting rays. This is followed by morphological processing which detects the letters in the image. Then an appropriate Optical Character Recognizer (OCR) recovers the final result. Experimental results show that the proposed method work effectively under varying light conditions and even in the presence of shadows.
Convolutional neural networks for small-footprint keyword spotting

We explore using Convolutional Neural Networks (CNNs) for a small-footprint keyword spotting (KWS) task. CNNs are attractive for KWS since they have been shown to outperform DNNs with far fewer parameters. We consider two different applications in our work, one where we limit the number of multiplications of the KWS system, and another where we limit the number of parameters. We present new CNN architectures to address the constraints of each applications. We find that the CNN architectures offer between a 27-44% relative improvement in false reject rate compared to a DNN, while fitting into the constraints of each application.
A Maximum Likelihood Approach to Continuous Speech Recognition

Speech recognition is formulated as a problem of maximum likelihood decoding. This formulation requires statistical models of the speech production process. In this paper, we describe a number of statistical models for use in speech recognition. We give special attention to determining the parameters for such models from sparse data. We also describe two decoding methods, one appropriate for constrained artificial languages and one appropriate for more realistic decoding tasks. To illustrate the usefulness of the methods described, we review a number of decoding results that have been obtained with them.
A compact printed wide-slot UWB antenna with band-notched characteristics

In this paper, we present an offset microstrip-fed ultrawideband antenna with band notched characteristics. The antenna structure consists of rectangular radiating patch and ground plane with rectangular shaped slot, which increases impedance bandwidth upto 123.52%(2.6–11GHz). A new modified U slot is etched in the radiating patch to create band-notched properties in the WiMAX (3.3–3.7GHz) and C-band satellite communication (3.7–4.15GHz). Furthermore, parametric studies have been conducted using EM simulation software CADFEKO suite(7.0). A prototype of antenna is fabricated on 1.6mm thick FR-4 substrate with dielectric constant of 4.4 and loss tangent of 0.02. The proposed antenna exhibits directional and omnidirectional radiation patterns along E and H-plane with stable efficiency over the frequency band from 2.6GHz to 11GHz with VSWR less than 2, except 3.3–4.15GHz notched frequency band. The proposed antenna shows good time domain analysis.
The Impact on Family Functioning of Social Media Use by Depressed Adolescents: A Qualitative Analysis of the Family Options Study

Adolescent depression is a prevalent mental health problem, which can have a major impact on family cohesion. In such circumstances, excessive use of the Internet by adolescents may exacerbate family conflict and lack of cohesion. The current study aims to explore these patterns within an intervention study for depressed adolescents.



The current study draws upon data collected from parents within the family options randomized controlled trial that examined family based interventions for adolescent depression (12-18 years old) in Melbourne, Australia (2012-2014). Inclusion in the trial required adolescents to meet diagnostic criteria for a major depressive disorder via the Structured Clinical Interview for DSM-IV Childhood Disorders. The transcripts of sessions were examined using qualitative thematic analysis. The transcribed sessions consisted of 56 h of recordings in total from 39 parents who took part in the interventions.



The thematic analysis explored parental perceptions of their adolescent's use of social media (SM) and access to Internet content, focusing on the possible relationship between adolescent Internet use and the adolescent's depressive disorder. Two overarching themes emerged as follows: the sense of loss of parental control over the family environment and parents' perceived inability to protect their adolescent from material encountered on the Internet and social interactions via SM.



Parents within the context of family based treatments felt that prolonged exposure to SM exposed their already vulnerable child to additional stressors and risks. The thematic analysis uncovered a sense of parental despair and lack of control, which is consistent with their perception of SM and the Internet as relentless and threatening to their parental authority and family cohesion.
Learning to predict eye fixations for semantic contents using multi-layer sparse network

In this paper, we present a novel model for saliency prediction under a unified framework of feature integration. The model distinguishes itself by directly learning from natural images and automatically incorporating higher-level semantic information in a scalable manner for gaze prediction. Unlike most existing saliency models that rely on specific features or object detectors, our model learns multiple stages of features that mimic the hierarchical organization of the ventral stream in the visual cortex and integrate them by adapting their weights based on the ground-truth fixation data. To accomplish this, we utilize a multi-layer sparse network to learn low-, midand high-level features from natural images and train a linear support vector machine (SVM) for weight adaption and feature integration. Experimental results show that our model could learn high-level semantic features like faces and texts and can perform competitively among existing approaches in predicting eye fixations. & 2014 Elsevier B.V. All rights reserved.
Efficient Randomized Pattern-Matching Algorithms

We present randomized algorithms to solve the following string-matching problem and some of its generalizations: Given a string X of length n (the pattern) and a string Y (the text), find the first occurrence of X as a consecutive block within Y. The algorithms represent strings of length n by much shorter strings called fingerprints, and achieve their efficiency by manipulating fingerprints instead of longer strings. The algorithms require a constant number of storage locations, and essentially run in real time. They are conceptually simple and easy to implement. The method readily generalizes to higher-dimensional patternmatching problems.
A Reinforcement Learning Approach to Interactive-Predictive Neural Machine Translation

We present an approach to interactivepredictive neural machine translation that attempts to reduce human effort from three directions: Firstly, instead of requiring humans to select, correct, or delete segments, we employ the idea of learning from human reinforcements in form of judgments on the quality of partial translations. Secondly, human effort is further reduced by using the entropy of word predictions as uncertainty criterion to trigger feedback requests. Lastly, online updates of the model parameters after every interaction allow the model to adapt quickly. We show in simulation experiments that reward signals on partial translations significantly improve character F-score and BLEU compared to feedback on full translations only, while human effort can be reduced to an average number of 5 feedback requests for every input.
An Overview of Massive MIMO: Benefits and Challenges

Massive multiple-input multiple-output (MIMO) wireless communications refers to the idea equipping cellular base stations (BSs) with a very large number of antennas, and has been shown to potentially allow for orders of magnitude improvement in spectral and energy efficiency using relatively simple (linear) processing. In this paper, we present a comprehensive overview of state-of-the-art research on the topic, which has recently attracted considerable attention. We begin with an information theoretic analysis to illustrate the conjectured advantages of massive MIMO, and then we address implementation issues related to channel estimation, detection and precoding schemes. We particularly focus on the potential impact of pilot contamination caused by the use of non-orthogonal pilot sequences by users in adjacent cells. We also analyze the energy efficiency achieved by massive MIMO systems, and demonstrate how the degrees of freedom provided by massive MIMO systems enable efficient single-carrier transmission. Finally, the challenges and opportunities associated with implementing massive MIMO in future wireless communications systems are discussed.
"Snap-n-Eat": Food Recognition and Nutrition Estimation on a Smartphone.

We present snap-n-eat, a mobile food recognition system. The system can recognize food and estimate the calorific and nutrition content of foods automatically without any user intervention. To identify food items, the user simply snaps a photo of the food plate. The system detects the salient region, crops its image, and subtracts the background accordingly. Hierarchical segmentation is performed to segment the image into regions. We then extract features at different locations and scales and classify these regions into different kinds of foods using a linear support vector machine classifier. In addition, the system determines the portion size which is then used to estimate the calorific and nutrition content of the food present on the plate. Previous approaches have mostly worked with either images captured in a lab setting, or they require additional user input (eg, user crop bounding boxes). Our system achieves automatic food detection and recognition in real-life settings containing cluttered backgrounds. When multiple food items appear in an image, our system can identify them and estimate their portion size simultaneously. We implemented this system as both an Android smartphone application and as a web service. In our experiments, we have achieved above 85% accuracy when detecting 15 different kinds of foods.
Child Education Through Animation: An Experimental Study

Teachers have tried to teach their students by introducing text books along with verbal instructions in traditional education system. However, teaching and learning methods could be changed for developing Information and Communication Technology (ICT). It's time to adapt students with interactive learning system so that they can improve their learning, catching, and memorizing capabilities. It is indispensable to create high quality and realistic leaning environment for students. Visual learning can be easier to understand and deal with their learning. We developed visual learning materials (an overview of solar system) in the form of video for students of primary level using different multimedia application tools. The objective of this paper is to examine the impact of student’s abilities to acquire new knowledge or skills through visual learning materials and blended leaning that is integration of visual learning materials with teacher’s instructions. We visited a primary school in Dhaka city for this study and conducted teaching with three different groups of students (i) teacher taught students by traditional system on same materials and marked level of student’s ability to adapt by a set of questions (ii) another group was taught with only visual learning material and assessment was done with 15 questionnaires, (iii) the third group was taught with the video of solar system combined with teacher’s instructions and assessed with the same questionnaires. This integration of visual materials (solar system) with verbal instructions is a blended approach of learning. The interactive blended approach greatly promoted students ability of acquisition of knowledge and skills. Students response and perception were very positive towards the blended technique than the other two methods. This interactive blending leaning system may be an appropriate method especially for school children.
Design Synthesis of Metasurfaces for Broadband Hybrid-Mode Horn Antennas With Enhanced Radiation Pattern and Polarization Characteristics

Metamaterial surfaces (metasurfaces) with a low effective index of refraction have been recently proposed for application in the design of hybrid-mode horn antennas, such as soft and hard horns. Here we explore designs of several metasurfaces and their use as liners for coating the interior walls of horn antennas. The design process combines the genetic algorithm optimization technique with a full-wave electromagnetic solver to create dispersion-engineered metamaterials that possess customized surface impedance properties. A metamaterial parameter extraction technique is developed and employed in the optimization process, which is based on the surface impedance expressions for a homogeneous slab backed by a perfectly conducting ground plane illuminated at near grazing incidence. The optimized metasurface is found to be equivalent to a low index metamaterial with a dispersion that can improve the performance of conventional horn antennas over the entire Ku -band while introducing negligible losses. We conclude with a numerical study of a conical horn antenna whose interior is lined with a low index metasurface. The far-field radiation patterns and aperture field distributions confirm hybrid-mode operation over a wide bandwidth, validating the proposed metasurface design methodology.
Automatic Detection of Calibration Grids in Time-of-Flight Images

It is convenient to calibrate time-of-flight cameras by established methods, using images of a chequerboard pattern. The low resolution of the amplitude image, however, makes it difficult to detect the board reliably. Heuristic detection methods, based on connected image-components, perform very poorly on this data. An alternative, geometrically-principled method is introduced here, based on the Hough transform. The projection of a chequerboard is represented by two pencils of lines, which are identified as oriented clusters in the gradient-data of the image. A projective Hough transform is applied to each of the two clusters, in axis-aligned coordinates. The range of each transform is properly bounded, because the corresponding gradient vectors are approximately parallel. Each of the two transforms contains a series of collinear peaks; one for every line in the given pencil. This pattern is easily detected, by sweeping a dual line through the transform. The proposed Hough-based method is compared to the standard OpenCV detection routine, by application to several hundred time-of-flight images. It is shown that the new method detects significantly more calibration boards, over a greater variety of poses, without any overall loss of accuracy. This conclusion is based on an analysis of both geometric and photometric error.