nils-herrmann/clean_scirepeval huggingface dataset:
Receptive fields and functional architecture of monkey striate cortex.

1. The striate cortex was studied in lightly anaesthetized macaque and spider monkeys by recording extracellularly from single units and stimulating the retinas with spots or patterns of light. Most cells can be categorized as simple, complex, or hypercomplex, with response properties very similar to those previously described in the cat. On the average, however, receptive fields are smaller, and there is a greater sensitivity to changes in stimulus orientation. A small proportion of the cells are colour coded.2. Evidence is presented for at least two independent systems of columns extending vertically from surface to white matter. Columns of the first type contain cells with common receptive-field orientations. They are similar to the orientation columns described in the cat, but are probably smaller in cross-sectional area. In the second system cells are aggregated into columns according to eye preference. The ocular dominance columns are larger than the orientation columns, and the two sets of boundaries seem to be . There is a tendency for cells to be grouped according to symmetry of responses to movement; in some regions the cells respond equally well to the two opposite directions of movement of a line, but other regions contain a mixture of cells favouring one direction and cells favouring the other.4. A horizontal organization corresponding to the cortical layering can also be discerned. The upper layers (II and the upper two-thirds of III) contain complex and hypercomplex cells, but simple cells are virtually absent. The cells are mostly binocularly driven. Simple cells are found deep in layer III, and in IV A and IV B. In layer IV B they form a large proportion of the population, whereas complex cells are rare. In layers IV A and IV B one finds units lacking orientation specificity; it is not clear whether these are cell bodies or axons of geniculate cells. In layer IV most cells are driven by one eye only; this layer consists of a mosaic with cells of some regions responding to one eye only, those of other regions responding to the other eye. Layers V and VI contain mostly complex and hypercomplex cells, binocularly driven.5. The cortex is seen as a system organized vertically and horizontally in entirely different ways. In the vertical system (in which cells lying along a vertical line in the cortex have common features) stimulus dimensions such as retinal position, line orientation, ocular dominance, and perhaps directionality of movement, are mapped in sets of superimposed but independent mosaics. The horizontal system segregates cells in layers by hierarchical orders, the lowest orders (simple cells monocularly driven) located in and near layer IV, the higher orders in the upper and lower layers.
Non-orthogonal Multiple Access in a Downlink Multiuser Beamforming System

In this paper, we propose a non-orthogonal multiple access-based multiuser beamforming (NOMA-BF) system designed to enhance the sum capacity. In the proposed NOMA-BF system, a single BF vector is shared by two users, so that the number of supportable users can be increased. However, sharing a BF vector leads to interference from other beams as well as from the other user sharing the BF vector. Therefore, to reduce interference and improve the sum capacity, we additionally propose a clustering and power allocation algorithm. This clustering algorithm, which selects two users with high correlation and a large gain-difference between their channels, can reduce the interference from other beams and from the other user as well. Furthermore, power allocation ensures that each user's transmit power is allocated so as to maximize the sum capacity. Numerical results verify that the proposed NOMA-BF system improves the sum capacity, compared to the conventional multiuser BF system.
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis

A visual attention system, inspired by the behavior and the neuronal architecture of the early primate visual system, is presented. Multiscale image features are combined into a single topographical saliency map. A dynamical neural network then selects attended locations in order of decreasing saliency. The system breaks down the complex problem of scene understanding by rapidly selecting, in a computationally efficient manner, conspicuous locations to be analyzed in detail.
The Google file system

We have designed and implemented the Google File System, a scalable distributed file system for large distributed data-intensive applications. It provides fault tolerance while running on inexpensive commodity hardware, and it delivers high aggregate performance to a large number of clients. While sharing many of the same goals as previous distributed file systems, our design has been driven by observations of our application workloads and technological environment, both current and anticipated, that reflect a marked departure from some earlier file system assumptions. This has led us to reexamine traditional choices and explore radically different design points. The file system has successfully met our storage needs. It is widely deployed within Google as the storage platform for the generation and processing of data used by our service as well as research and development efforts that require large data sets. The largest cluster to date provides hundreds of terabytes of storage across thousands of disks on over a thousand machines, and it is concurrently accessed by hundreds of clients. In this paper, we present file system interface extensions designed to support distributed applications, discuss many aspects of our design, and report measurements from both micro-benchmarks and real world use.
Signal classification with an SVM-FFT approach for feature extraction in cognitive radio

The estimation of the spectrum usage from the point of view of number of users and modulation types is addressed in this paper. The techniques used here are based on Support Vector Machines (SVM). SVMs are machine learning strategies which use a robust cost function alternative to the widely used Least Squares function and that apply a regularization which provides control of the complexity of the resulting estimators. As a result, estimators are robust against interferences and nongaussian noise and present excellent generalization properties where the number of data available for the estimation is small. The structure presented here has a feature extraction part that, instead of using an FFT approach, uses the SVM criterion for spectrum estimation, feature extraction and modulation classification.
Electrical and thermal processes of HEV induction machines taking into account stator winding form

Internal combustion engine start processes in Hybrid Electric Vehicles (HEVs) are accompanied by large currents in the windings of electrical machines. It can lead to insulation overheating and fault operation mode. Induction squirrel-cage machine is one of the best AC machines for HEVs. The high efficiency of HEV induction machine with compact stator winding form is proposed. Its stator electrical and thermal processes are considered. Irregular cross-section of stator winding leads to irregular current density in particular winding parts. To decrease temperature gradients within induction machine and improve heat transfer, air gap between overhang parts and stator should be increased. Numerical and computer models for researching are based on finite element method.
Noninvasive blood glucose detection using near infrared sensor

The development of noninvasive blood glucose detector is desired to replace invasive method which is costly and uncomfortable. Near Infrared (NIR) spectroscopy is used to detect blood glucose noninvasively since glucose has specific absorbance spectrum in NIR range, 850nm-2500nm. LED is utilized as incoherent infrared source to irradiate body surface in wavelength 1550 nm. Penetrated light is then detected by InGaAs photodiode, sensitive for wavelength 850-1700 nm. As the measurement sites, earlobe is chosen since it is thin. Photodiode's current is converted into voltage using transimpedance amplifier circuit. In order to minimize high frequency noise, low pass filter is applied consecutively. Early testing is conducted by measuring penetrated light in various concentration of glucose solution with wavelength 1300nm, 1450nm, and 1550nm. Measurement indicates correlation between voltage and glucose concentration. In earlobe testing, light can penetrate tissue with detected voltage, 300mV-4V depend on the wavelength. Linear approximation and two point equation is applied to the data. This two approach extracts formula that can estimate blood glucose concentration with maximum 30% error. By using two point equation, a specific formula for each person can be obtained.
3D Representations for Software Visualization

The paper presents a new 3D representation for visualizing large software systems. The origins of this representation can be directly traced to the SeeSoft metaphor. This work extends these visualization mechanisms by utilizing the third dimension, texture, abstraction mechanism, and by supporting new manipulation techniques and user interfaces. By utilizing a 3D representation we can better represent higher dimensional data than previous 2D views. An overview of our prototype tool and its basic functionality is given. Applications of this method to particular software engineering tasks are also discussed.
CHAPTER TWO Self-Distancing : Theory , Research , and Current Directions

When people experience negative events, they often try to understand their feelings to improve the way they feel. Although engaging in this meaning-making process leads people to feel better at times, it frequently breaks down leading people to ruminate and feel worse. This raises the question: What factors determine whether people’s attempts to “work-through” their negative feelings succeed or fail? In this article, we describe an integrative program of research that has addressed this issue by focusing on the role that self-distancing plays in facilitating adaptive self-reflection. We begin by describing the “self-reflection puzzle” that initially motivated this line of work. Next, we introduce the concept of self-distancing and describe the conceptual framework we developed to explain how this process should facilitate adaptive self-reflection. After describing the early studies that evaluated this framework, we discuss how these findings have been extended to broaden and deepen our understanding of the role that this process plays in self-regulation. We conclude by offering several parting thoughts that integrate the ideas discussed in this chapter. 1. THE SELF-REFLECTION PUZZLE Many people try to understand their feelings when they are upset, under the assumption that doing so will lead them to feel better. Indeed, it would seem that many of us reflexively heed Socrates’ advice to “know thyself ” when we experience emotional pain. But are people’s attempts to work-through their feelings productive? Do they actually lead people to feel better? A great deal of research has addressed these questions over the past 40 years, and the results reveal a puzzle. On the one hand, several studies suggest that it is indeed helpful for people to reflect on their emotions when they experience distress 82 E. Kross and O. Ayduk
Cross-Lingual Distributional Profiles of Concepts for Measuring Semantic Distance

We present the idea of estimating semantic distance in one, possibly resource-poor, language using a knowledge source in another, possibly resource-rich, language. We do so by creating cross-lingual distributional profiles of concepts, using a bilingual lexicon and a bootstrapping algorithm, but without the use of any sense-annotated data or word-aligned corpora. The cross-lingual measures of semantic distance are evaluated on two tasks: (1) estimating semantic distance between words and ranking the word pairs according to semantic distance, and (2) solving Reader’s Digest‘Word Power’ problems. In task (1), cross-lingual measures are superior to conventional monolingual measures based on a wordnet. In task (2), cross-lingual measures are able to solve more problems correctly, and despite scores being affected by many tied answers, their overall performance is again better than the best monolingual measures.
Analysis of back-end flash in a 1.5b/stage pipelined ADC

An analysis of the impact of last stage flash in a conventional pipeline ADC is performed in this paper. The performance of a pipeline ADC can be altered significantly by calibrating the comparators in the back-end flash. Also, realizing that the input to the back-end flash (in a pipeline ADC) is not uniformly distributed, this paper proposes alternative back-end flash references to improve the overall performance of the ADC. An analysis of the performance of the pipeline with large offsets in the MDAC stages is also presented in this paper.
Potter's Wheel: An Interactive Data Cleaning System

Cleaning data of errors in structure and content is important for data warehousing and integration. Current solutions for data cleaning involve many iterations of data “auditing” to find errors, and long-running transformations to fix them. Users need to endure long waits, and often write complex transformation scripts. We present Potter’s Wheel, an interactive data cleaning system that tightly integrates transformation and discrepancy detection. Users gradually build transformations to clean the data by adding or undoing transforms on a spreadsheet-like interface; the effect of a transform is shown at once on records visible on screen. These transforms are specified either through simple graphical operations, or by showing the desired effects on example data values. In the background, Potter’s Wheel automatically infers structures for data values in terms of user-defined domains, and accordingly checks for constraint violations. Thus users can gradually build a transformation as discrepancies are found, and clean the data without writing complex programs or enduring long delays.
A Densely Connected End-to-End Neural Network for Multiscale and Multiscene SAR Ship Detection

Synthetic aperture radar (SAR) images have been widely used for ship monitoring. The traditional methods of SAR ship detection are difficult to detect small scale ships and avoid the interference of inshore complex background. Deep learning detection methods have shown great performance on various object detection tasks recently but using deep learning methods for SAR ship detection does not show an excellent performance it should have. One of the important reasons is that there is no effective model to handle the detection of multiscale ships in multiresolution SAR images. Another important reason is it is difficult to handle multiscene SAR ship detection including offshore and inshore, especially it cannot effectively distinguish between inshore complex background and ships. In this paper, we propose a densely connected multiscale neural network based on faster-RCNN framework to solve multiscale and multiscene SAR ship detection. Instead of using a single feature map to generate proposals, we densely connect one feature map to every other feature maps from top to down and generate proposals from each fused feature map. In addition, we propose a training strategy to reduce the weight of easy examples in the loss function, so that the training process more focus on the hard examples to reduce false alarm. Experiments on expanded public SAR ship detection dataset, verify the proposed method can achieve an excellent performance on multiscale SAR ship detection in multiscene.
Generative Topic Embedding: a Continuous Representation of Documents

Word embedding maps words into a lowdimensional continuous embedding space by exploiting the local word collocation patterns in a small context window. On the other hand, topic modeling maps documents onto a low-dimensional topic space, by utilizing the global word collocation patterns in the same document. These two types of patterns are complementary. In this paper, we propose a generative topic embedding model to combine the two types of patterns. In our model, topics are represented by embedding vectors, and are shared across documents. The probability of each word is influenced by both its local context and its topic. A variational inference method yields the topic embeddings as well as the topic mixing proportions for each document. Jointly they represent the document in a low-dimensional continuous space. In two document classification tasks, our method performs better than eight existing methods, with fewer features. In addition, we illustrate with an example that our method can generate coherent topics even based on only one document.
Action Recognition by Learning Deep Multi-Granular Spatio-Temporal Video Representation

Recognizing actions in videos is a challenging task as video is an information-intensive media with complex variations. Most existing methods have treated video as a flat data sequence while ignoring the intrinsic hierarchical structure of the video content. In particular, an action may span different granularities in this hierarchy including, from small to large, a single frame, consecutive frames (motion), a short clip, and the entire video. In this paper, we present a novel framework to boost action recognition by learning a deep spatio-temporal video representation at hierarchical multi-granularity. Specifically, we model each granularity as a single stream by 2D (for frame and motion streams) or 3D (for clip and video streams) convolutional neural networks (CNNs). The framework therefore consists of multi-stream 2D or 3D CNNs to learn both the spatial and temporal representations. Furthermore, we employ the Long Short-Term Memory (LSTM) networks on the frame, motion, and clip streams to exploit long-term temporal dynamics. With a softmax layer on the top of each stream, the classification scores can be predicted from all the streams, followed by a novel fusion scheme based on the multi-granular score distribution. Our networks are learned in an end-to-end fashion. On two video action benchmarks of UCF101 and HMDB51, our framework achieves promising performance compared with the state-of-the-art.
The Cog Project : Building a Humanoid Robot

To explore issues of developmental structure, physical embodiment, integration of multiple sensory and motor systems, and social interaction, we have constructed an upper-torso humanoid robot called Cog. The robot has twenty-one degrees of freedom and a variety of sensory systems, including visual, auditory, vestibular, kinesthetic, and tactile senses. This chapter gives a background on the methodology that we have used in our investigations, highlights the research issues that have been raised during this project, and provides a summary of both the current state of the project and our long-term goals. We report on a variety of implemented visual-motor routines (smooth-pursuit tracking, saccades, binocular vergence, and vestibular-ocular and opto-kinetic reflexes), orientation behaviors, motor control techniques, and social behaviors (pointing to a visual target, recognizing joint attention through face and eye finding, imitation of head nods, and regulating interaction through expressive feedback). We further outline a number of areas for future research that will be necessary to build a complete embodied system.
ENHANCED BEAT TRACKING WITH CONTEXT-AWARE NEURAL NETWORKS

We present two new beat tracking algorithms based on the autocorrelation analysis, which showed state-of-the-art performance in the MIREX 2010 beat tracking contest. Unlike the traditional approach of processing a list of onsets, we propose to use a bidirectional Long Short-Term Memory recurrent neural network to perform a frame by frame beat classification of the signal. As inputs to the network the spectral features of the audio signal and their relative differences are used. The network transforms the signal directly into a beat activation function. An autocorrelation function is then used to determine the predominant tempo to eliminate the erroneously detected or complement the missing beats. The first algorithm is tuned for music with constant tempo, whereas the second algorithm is further capable to follow changes in tempo and time signature.
Language to Code: Learning Semantic Parsers for If-This-Then-That Recipes

Using natural language to write programs is a touchstone problem for computational linguistics. We present an approach that learns to map natural-language descriptions of simple “if-then” rules to executable code. By training and testing on a large corpus of naturally-occurring programs (called “recipes”) and their natural language descriptions, we demonstrate the ability to effectively map language to code. We compare a number of semantic parsing approaches on the highly noisy training data collected from ordinary users, and find that loosely synchronous systems perform best.
A 100 watts L-band power amplifier

In this paper, a 1100–1350 MHz power amplifier is introduced. For the realization of the RF power amplifier an LDMOS transistor is used. The amplifier delivers 100W power to a 50 ohm load with 50% efficiency. The transducer power gain of the amplifier is has 16dB at 100W output power. A mixed lumped element and transmission line matching circuit is used to implement matching network. The simulations are performed by the nonlinear model of the transistor, which is provided by the manufacturer. Finally the results of simulations are compared with the measurements.
Defending the morality of violent video games

The effect of violent video games is among the most widely discussed topics in media studies, and for good reason. These games are immensely popular, but many seem morally objectionable. Critics attack them for a number of reasons ranging from their capacity to teach players weapons skills to their ability to directly cause violent actions. This essay shows that many of these criticisms are misguided. Theoretical and empirical arguments against violent video games often suffer from a number of significant shortcomings that make them ineffective. This essay argues that video games are defensible from the perspective of Kantian, Aristotelian, and utilitarian moral theories.
Recognition and identification of the clothes in the photo or video using neural networks

We introduce our solution of the problem of clothing recognition and identification. The cause of taking convolutional neural network as a mathematic model for the further research was the result of an experimental survey of methods of keypoints detection and computing their descriptors. The convolutional neural network model was developed and trained on the Apparel Classification with Style clothing image dataset. The training image dataset was expanded with the help of augmentation methods. The computational experiment aimed at determination of neural network efficiency and stability proved its productivity. Moreover, we developed clothing color recognition, which let us perform clothing identification by 2 parameters: type and color.
Fast Marine Route Planning for UAV Using Improved Sparse A* Algorithm

This paper focuses on route planning, especially for unmanned aircrafts in marine environment. Firstly, new heuristic information is adopted such as threat-zone, turn maneuver and forbid-zone based on voyage heuristic information. Then, the cost function is normalized to obtain more flexible and reasonable routes. Finally, an improved sparse A* search algorithm is employed to enhance the planning efficiency and reduce the planning time. Experiment results showed that the improved algorithm for aircraft in maritime environment could find a combinational optimum route quickly, which detoured threat-zones, with fewer turn maneuver, totally avoiding forbid-zones, and shorter voyage.