nils-herrmann/clean_scirepeval huggingface dataset:
Effects of health-related physical education on academic achievement: project SPARK.

The effects of a 2-year health-related school physical education program on standardized academic achievement scores was assessed in 759 children who completed Metropolitan Achievement Tests before and after the program. Schools were randomly assigned to condition: (a) Specialists taught the Sports, Play, and Active Recreation for Kids curriculum; (b) classroom teachers were trained to implement the curriculum; and (c) controls continued their usual programs. The Trained Teacher condition was superior to Control on Language, Reading, and Basic Battery. The Specialist condition was superior to Control on Reading, but inferior on Language. Despite devoting twice as many minutes per week to physical education as Controls, the health-related physical education program did not interfere with academic achievement. Health-related physical education may have favorable effects on students' academic achievement.
Straight Talk: Delivering Bad News through Electronic Communication

Delivering bad news or negative information can be an unpleasant task; therefore people often either postpone it or mitigate its effect through positive distortion. Yet delivering (and receiving) timely and accurate negative information can be critical for performance improvement and organizational learning. This paper investigates the possibility that computer-mediated communication can increase honesty and accuracy in delivering negative information that has personal consequences for the recipient. In a laboratory experiment, 117 participants delivered positive or negative personally-consequential information to a confederate using one of three types of media: computer-mediated communication, telephone, or face-to-face conversation. Participants distorted negative information less, i.e., were more accurate and honest, when they used computer-mediated communication than face-to-face or telephone communication. There was no difference in distortion of positive information across media conditions. Participants also reported higher levels of satisfaction and comfort in the computer-mediated communication situation. The perceived quality of the relationship mediated the impact of media on satisfaction, but not on distortion. Your project has been cancelled... you didn't get the promotion... you have to rewrite the report -No one likes to hear bad news; few people like to deliver it either. However in organizations, receiving bad news or negative information can be a first step toward improvement. Delivering and receiving timely and accurate information are crucial for performance improvement and organizational learning. But when the information is likely to be perceived as negative by the recipient, the process of delivering it can become problematic (Fulk and Mani, 1986). This paper explores the implications of using different communication media for delivering negative information that has personal consequences for the receiver. It begins by framing the problem within a generalized model of an asymmetrical communication process. It then presents several avenues of relevant prior research that, taken together, suggest that media might play a significant role in this type of communication task. As an illustration of this research arena, a laboratory experiment is described that begins to explore the phenomenon. Avenues for further research are suggested, as are potential implications for behavior in organizational contexts involving the delivery of bad news. Theoretical Background 2 of 27 6/7/99 10:42 AM latest version spring 1997 to ISR on 4/17 file:///G|/WGT/attach/newtalk9.htm
A 0.8 V 5.9 GHz wide tuning range CMOS VCO using inversion-mode bandswitching varactors

The paper presents a completely integrated 0.8 V 5.9 GHz CMOS voltage-controlled oscillator (VCO) with inversion-mode MOS (IMOS) bandswitching varactors. IMOS varactors are used to maintain a large tuning range when the supply voltage is lower than 1 V. Moreover, a large resistance connects to the bulk of each IMOS varactor to further improve the VCO tuning capability. Through this large resistance, the tuning range increases by 500 MHz. A bandswitching topology is used to ameliorate the adverse effects of highly sensitive IMOS varactors. The VCO was simulated with a 0.8 V supply with a tuning range of 29.12% from 4.4 to 5.9 GHz when tuned from 0 to 0.8 V. The simulated phase noise is -109.65 dBc/Hz at 1 MHz offset from the carrier frequency of 5.52 GHz. The VCO-core power dissipation is 1.2 mW. When the supply is reduced to 0.6 V, the tuning range becomes 22.64% from 4.7 to 5.9 GHz. The VCO-core dissipates 0.9 mW, and the phase noise is -105.24 dBc/Hz at 1 MHz offset from the carrier frequency of 5.65 GHz. The VCO circuit has been designed using TSMC 0.18-/spl mu/m CMOS technology with deep n-well processing.
An approach to reachability analysis for feed-forward ReLU neural networks

We study the reachability problem for systems implemented as feed-forward neural networks whose activation function is implemented via ReLU functions. We draw a correspondence between establishing whether some arbitrary output can ever be outputed by a neural system and linear problems characterising a neural system of interest. We present a methodology to solve cases of practical interest by means of a state-of-the-art linear programs solver. We evaluate the technique presented by discussing the experimental results obtained by analysing reachability properties for a number of benchmarks in the literature.
Computability and λ-Definability

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Exploring large scale data for multimedia QA: an initial study

With the explosive growth of multimedia contents on the internet, multimedia search has become more and more important. However, users are often bewildered by the vast quantity of information content returned by the search engines. In this scenario, Multimedia Question-Answering (MMQA) emerges as a way to return precise answers by leveraging advanced media content and linguistic analysis as well as domain knowledge. This paper performs an initial study on exploring large scale data for MMQA. First, we construct a web video dataset and discuss its query strategy, statistics, feature description and groundtruth. We then conduct experiments based on the dataset to answer definition event questions using three schemes. We finally conclude the study with discussion for future work.
Fully Statistical Neural Belief Tracking

This paper proposes an improvement to the existing data-driven Neural Belief Tracking (NBT) framework for Dialogue State Tracking (DST). The existing NBT model uses a hand-crafted belief state update mechanism which involves an expensive manual retuning step whenever the model is deployed to a new dialogue domain. We show that this update mechanism can be learned jointly with the semantic decoding and context modelling parts of the NBT model, eliminating the last rule-based module from this DST framework. We propose two different statistical update mechanisms and show that dialogue dynamics can be modelled with a very small number of additional model parameters. In our DST evaluation over three languages, we show that this model achieves competitive performance and provides a robust framework for building resource-light DST models.
Syntax and semantics in the acquisition of locative verbs.

Children between the ages of three and seven occasionally make errors with locative verbs like pour and fill, such as *I filled water into the glass and *I poured the glass with water (Bowerman, 1982). To account for this pattern of errors, and for how they are eventually unlearned, we propose that children use a universal linking rule called object affectedness: the direct object corresponds to the argument that is specified as 'affected' in some particular way in the semantic representation of a verb. However, children must learn which verbs specify which of their arguments as being affected; specifically, whether it is the argument whose referent is undergoing a change of location, such as the content argument of pour, or the argument whose referent is undergoing a change of state, such as the container argument of fill. This predicts that syntactic errors should be associated with specific kinds of misinterpretations of verb meaning. Two experiments were performed on the ability of children and adults to understand and produce locative verbs. The results confirm that children tend to make syntactic errors with sentences containing fill and empty, encoding the content argument as direct object (e.g. fill the water). As predicted, children also misinterpreted the meanings of fill and empty as requiring not only that the container be brought into a full or empty state, but also that the content move in some specific manner (by pouring, or by dumping). Furthermore, children who misinterpreted the verbs' meanings were more likely to make syntactic errors with them. These findings support the hypothesis that verb meaning and syntax are linked in precise ways in the lexicons of language learners.
Underwater Acoustic Target Tracking: A Review

Advances in acoustic technology and instrumentation now make it possible to explore marine resources. As a significant component of ocean exploration, underwater acoustic target tracking has aroused wide attention both in military and civil fields. Due to the complexity of the marine environment, numerous techniques have been proposed to obtain better tracking performance. In this paper, we survey over 100 papers ranging from innovative papers to the state-of-the-art in this field to present underwater tracking technologies. Not only the related knowledge of acoustic tracking instrument and tracking progress is clarified in detail, but also a novel taxonomy method is proposed. In this paper, algorithms for underwater acoustic target tracking are classified based on the methods used as: (1) instrument-assisted methods; (2) mode-based methods; (3) tracking optimization methods. These algorithms are compared and analyzed in the aspect of dimensions, numbers, and maneuvering of the tracking target, which is different from other survey papers. Meanwhile, challenges, countermeasures, and lessons learned are illustrated in this paper.
Performance of Two 18-Story Steel Moment-Frame Buildings in Southern California During Two Large Simulated San Andreas Earthquakes

Using state-of-the-art computational tools in seismology and structural engineering, validated using data from the Mw=6.7 January 1994 Northridge earthquake, we determine the damage to two 18-story steel moment-frame buildings, one existing and one new, located in southern California due to ground motions from two hypothetical magnitude 7.9 earthquakes on the San Andreas Fault. The new building has the same configuration as the existing building but has been redesigned to current building code standards. Two cases are considered: rupture initiating at Parkfield and propagating from north to south, and rupture propagating from south to north and terminating at Parkfield. Severe damage occurs in these buildings at many locations in the region in the north-to-south rupture scenario. Peak velocities of 1 m.s−1 and 2 m.s−1 occur in the Los Angeles Basin and San Fernando Valley, respectively, while the corresponding peak displacements are about 1 m and 2 m, respectively. Peak interstory drifts in the two buildings exceed 0.10 and 0.06 in many areas of the San Fernando Valley and the Los Angeles Basin, respectively. The redesigned building performs significantly better than the existing building; however, its improved design based on the 1997 Uniform Building Code is still not adequate to prevent serious damage. The results from the south-to-north scenario are not as alarming, although damage is serious enough to cause significant business interruption and compromise life safety.
Wide-Area Protection and its Applications - A Bibliographical Survey

Modern power systems are continuously developing to large and interconnected ones. The power industry restructuring and the reduced investment in transmission system expansion make power systems operate closer and closer to their limits, and hence lead to larger possibility of fault outages than before. Therefore, the protection and control in power systems become more and more important as well as complicated. On the other hand, the continuous technological development in communication and measurement accelerates the occurrence and applications of wide-area protection, a kind of advanced protections based on wide-area measurements. The blackouts happened in North America as well as other countries in the past few years also provide more and more incentive for scientists and engineers in the power system circle to devote to the study on wide-area protection and control systems. In this paper, a comprehensive bibliographical survey is made on recent development in this field, and the survey is done from seven relevant aspects
AI Challenges in Human-Robot Cognitive Teaming

Among the many anticipated roles for robots in the future is that of being a human teammate. Aside from all the technological hurdles that have to be overcome with respect to hardware and control to make robots fit to work with humans, the added complication here is that humans have many conscious and subconscious expectations of their teammates – indeed, we argue that teaming is mostly a cognitive rather than physical coordination activity. This introduces new challenges for the AI and robotics community and requires fundamental changes to the traditional approach to the design of autonomy. With this in mind, we propose an update to the classical view of the intelligent agent architecture, highlighting the requirements for mental modeling of the human in the deliberative process of the autonomous agent. In this article, we outline briefly the recent efforts of ours, and others in the community, towards developing cognitive teammates along these guidelines.
Transverse flux permanent magnet motor with double-C stator hoops and flux-concentrated rotor for in-wheel drive electric vehicle

This paper proposes a novel transverse flux permanent magnet motor (TFPMM) with double-C stator hoops. The proposed TFPMM carries significantly increased power density due to higher coefficient of utilization of the volume compared with the traditional double-side counterparts. The topology, principle and parametric calculation of the TFPMM are described elaborately. The magnetic field and characteristics analysis are conducted by three-dimensional finite element method (3D FEM) including flux density, EMF and winding inductance, and cogging torque are obtained to verify the feasibility of proposed TFPMM design. The mechanism of cogging torque of the proposed double-C stator hoops TFPMM is also analyzed. The results of transient simulation of power density well align with the theoretical analysis, which confirm that the power density is significantly increased due to its higher volumetric utilization ratio.
Collaborative privacy management: mobile privacy beyond your own devices

As the development of mobile devices and applications, mobile privacy has become a very important issue. Current researches on mobile privacy mainly focus on potential leakages on a particular device. However, leakage of sensitive data on a mobile device not only violates the privacy of the phone (or data) owner, but also violates the privacy of many other people whose information are contained in the data directly or indirectly (they are called data involvers). To address such problems, we introduce a collaborative privacy management framework, which aims to provide fine-grained data privacy protection for both data owners and data involvers in a distributed manner. Based on individual privacy policies specified by each user, a collaborative privacy policy is generated and enforced on different devices automatically. As a proof-of-concept prototype, we implement the proposed framework on Android and demonstrate its applicability with two case studies.
Immersive Group-to-Group Telepresence

We present a novel immersive telepresence system that allows distributed groups of users to meet in a shared virtual 3D world. Our approach is based on two coupled projection-based multi-user setups, each providing multiple users with perspectively correct stereoscopic images. At each site the users and their local interaction space are continuously captured using a cluster of registered depth and color cameras. The captured 3D information is transferred to the respective other location, where the remote participants are virtually reconstructed. We explore the use of these virtual user representations in various interaction scenarios in which local and remote users are face-to-face, side-by-side or decoupled. Initial experiments with distributed user groups indicate the mutual understanding of pointing and tracing gestures independent of whether they were performed by local or remote participants. Our users were excited about the new possibilities of jointly exploring a virtual city, where they relied on a world-in-miniature metaphor for mutual awareness of their respective locations.
Looking at pictures: affective, facial, visceral, and behavioral reactions.

Colored photographic pictures that varied widely across the affective dimensions of valence (pleasant-unpleasant) and arousal (excited-calm) were each viewed for a 6-s period while facial electromyographic (zygomatic and corrugator muscle activity) and visceral (heart rate and skin conductance) reactions were measured. Judgments relating to pleasure, arousal, interest, and emotional state were measured, as was choice viewing time. Significant covariation was obtained between (a) facial expression and affective valence judgments and (b) skin conductance magnitude and arousal ratings. Interest ratings and viewing time were also associated with arousal. Although differences due to the subject's gender and cognitive style were obtained, affective responses were largely independent of the personality factors investigated. Response specificity, particularly facial expressiveness, supported the view that specific affects have unique patterns of reactivity. The consistency of the dimensional relationships between evaluative judgments (i.e., pleasure and arousal) and physiological response, however, emphasizes that emotion is fundamentally organized by these motivational parameters.
Crawler Detection: A Bayesian Approach

In this paper, we introduce a probabilistic modeling approach for addressing the problem of Web robot detection from Web-server access logs. More specifically, we construct a Bayesian network that classifies automatically access-log sessions as being crawler- or human-induced, by combining various pieces of evidence proven to characterize crawler and human behavior. Our approach uses machine learning techniques to determine the parameters of the probabilistic model. We apply our method to real Web-server logs and obtain results that demonstrate the robustness and effectiveness of probabilistic reasoning for crawler detection
Recommendations Using Information from Multiple Association Rules: A Probabilistic Approach

Business analytics has evolved from being a novelty used by a select few, to an accepted facet of conducting business. Recommender systems form a cri tical component of the business analytics toolkit and, by enabling firms to effectively target custom ers with products and services, are helping alter t h ecommerce landscape. A variety of methods exist for providing recommendations, with collaborative filtering, matrix factorization, and association ru le based methods being the most common. In this pap er, we propose a method to improve the quality of recom mendations made using association rules. This is accomplished by combining rules when possible, and stands apart from existing rule-combination methods in that it is strongly grounded in probabil ity theory. Combining rules requires the identifica t on of the best combination of rules from the many comb inations that might exist, and we use a maximumlikelihood framework to compare alternative combina tions. As it is impractical to apply the maximum likelihood framework directly in real time, we show that this problem can equivalently be represented as a set partitioning problem by translating it into an information theoretic context – the best solution corresponds to the set of rules that leads to the h ighest sum of mutual information associated with th e rules. Through a variety of experiments that evalua te the quality of recommendations made using the proposed approach, we show that (i) a greedy heuris tic u ed to solve the maximum likelihood estimation problem is very effective, providing results compar able to those from using the optimal set partitioni ng solution, (ii) the recommendations made by our appr oach are more accurate than those made by a variety of state-of-the-art benchmarks, including collabora tive filtering and matrix factorization, and (iii) the recommendations can be made in a fraction of a seco nd on a desktop computer, making it practical to us e in real-world applications.
Localizing Ashkenazic Jews to Primeval Villages in the Ancient Iranian Lands of Ashkenaz

The Yiddish language is over 1,000 years old and incorporates German, Slavic, and Hebrew elements. The prevalent view claims Yiddish has a German origin, whereas the opposing view posits a Slavic origin with strong Iranian and weak Turkic substrata. One of the major difficulties in deciding between these hypotheses is the unknown geographical origin of Yiddish speaking Ashkenazic Jews (AJs). An analysis of 393 Ashkenazic, Iranian, and mountain Jews and over 600 non-Jewish genomes demonstrated that Greeks, Romans, Iranians, and Turks exhibit the highest genetic similarity with AJs. The Geographic Population Structure analysis localized most AJs along major primeval trade routes in northeastern Turkey adjacent to primeval villages with names that may be derived from "Ashkenaz." Iranian and mountain Jews were localized along trade routes on the Turkey's eastern border. Loss of maternal haplogroups was evident in non-Yiddish speaking AJs. Our results suggest that AJs originated from a Slavo-Iranian confederation, which the Jews call "Ashkenazic" (i.e., "Scythian"), though these Jews probably spoke Persian and/or Ossete. This is compatible with linguistic evidence suggesting that Yiddish is a Slavic language created by Irano-Turko-Slavic Jewish merchants along the Silk Roads as a cryptic trade language, spoken only by its originators to gain an advantage in trade. Later, in the 9th century, Yiddish underwent relexification by adopting a new vocabulary that consists of a minority of German and Hebrew and a majority of newly coined Germanoid and Hebroid elements that replaced most of the original Eastern Slavic and Sorbian vocabularies, while keeping the original grammars intact.