nils-herrmann/clean_scirepeval huggingface dataset:
Humor: Prosody Analysis and Automatic Recognition for F*R*I*E*N*D*S*

We analyze humorous spoken conversations from a classic comedy television show, FRIENDS, by examining acousticprosodic and linguistic features and their utility in automatic humor recognition. Using a simple annotation scheme, we automatically label speaker turns in our corpus that are followed bylaughs as humorous and the rest as non-humorous. Our humor-prosody analysis reveals significant differences in prosodic characteristics (such as pitch, tempo, energy etc.) of humorous and non-humorous speech, even when accounted for the gender and speaker differences. Humor recognition was carried out using standard supervised learning classifiers, and shows promising results significantly above the baseline.
FlexSense: a transparent self-sensing deformable surface

We present FlexSense, a new thin-film, transparent sensing surface based on printed piezoelectric sensors, which can reconstruct complex deformations without the need for any external sensing, such as cameras. FlexSense provides a fully self-contained setup which improves mobility and is not affected from occlusions. Using only a sparse set of sensors, printed on the periphery of the surface substrate, we devise two new algorithms to fully reconstruct the complex deformations of the sheet, using only these sparse sensor measurements. An evaluation shows that both proposed algorithms are capable of reconstructing complex deformations accurately. We demonstrate how FlexSense can be used for a variety of 2.5D interactions, including as a transparent cover for tablets where bending can be performed alongside touch to enable magic lens style effects, layered input, and mode switching, as well as the ability to use our device as a high degree-of-freedom input controller for gaming and beyond.
Strategies and Influence of Social Bots in a 2017 German state election - A case study on Twitter

As social media has permeated large parts of the population it simultaneously has become a way to reach many people e.g. with political messages. One way to efficiently reach those people is the application of automated computer programs that aim to simulate human behaviour so called social bots. These bots are thought to be able to potentially influence users’ opinion about a topic. To gain insight in the use of these bots in the run-up to the German Bundestag elections, we collected a dataset from Twitter consisting of tweets regarding a German state election in May 2017. The strategies and influence of social bots were analysed based on relevant features and network visualization. 61 social bots were identified. Possibly due to the concentration on German language as well as the elections regionality, identified bots showed no signs of collective political strategies and low to none influence. Implications are discussed.
A new cluster validity index for the fuzzy c-mean

In this paper a new cluster validity index is introduced, which assesses the average compactness and separation of fuzzy partitions generated by the fuzzy c-means algorithm. To compare the performance of this new index with a number of known validation indices, the fuzzy partitioning of two data sets was carried out. Our validation performed favorably in all studies, even in those where other validity indices failed to indicate the true number of clusters within each data set. q 1998 Elsevier Science B.V. All rights reserved.
EX2: Exploration with Exemplar Models for Deep Reinforcement Learning

Deep reinforcement learning algorithms have been shown to learn complex tasks using highly general policy classes. However, sparse reward problems remain a significant challenge. Exploration methods based on novelty detection have been particularly successful in such settings but typically require generative or predictive models of the observations, which can be difficult to train when the observations are very high-dimensional and complex, as in the case of raw images. We propose a novelty detection algorithm for exploration that is based entirely on discriminatively trained exemplar models, where classifiers are trained to discriminate each visited state against all others. Intuitively, novel states are easier to distinguish against other states seen during training. We show that this kind of discriminative modeling corresponds to implicit density estimation, and that it can be combined with countbased exploration to produce competitive results on a range of popular benchmark tasks, including state-of-the-art results on challenging egocentric observations in the vizDoom benchmark.
Finding representative set from massive data

In the information age, data is pervasive. In some applications, data explosion is a significant phenomenon. The massive data volume poses challenges to both human users and computers. In this project, we propose a new model for identifying representative set from a large database. A representative set is a special subset of the original dataset, which has three main characteristics: It is significantly smaller in size compared to the original dataset. It captures the most information from the original dataset compared to other subsets of the same size. It has low redundancy among the representatives it contains. We use information-theoretic measures such as mutual information and relative entropy to measure the representativeness of the representative set. We first design a greedy algorithm and then present a heuristic algorithm that delivers much better performance. We run experiments on two real datasets and evaluate the effectiveness of our representative set in terms of coverage and accuracy. The experiments show that our representative set attains expected characteristics and captures information more efficiently.
Review of Energy Harvesting Techniques and Applications for Microelectronics

The trends in technology allow the decrease in both size and power consumption of complex digital systems. This decrease in size and power gives rise to new paradigms of computing and use of electronics, with many small devices working collaboratively or at least with strong communication capabilities. Examples of these new paradigms are wearable devices and wireless sensor networks. Currently, these devices are powered by batteries. However, batteries present several disadvantages: the need to either replace or recharge them periodically and their big size and weight compared to high technology electronics. One possibility to overcome these power limitations is to extract (harvest) energy from the environment to either recharge a battery, or even to directly power the electronic device. This paper presents several methods to design an energy harvesting device depending on the type of energy avaliable.
Household Energy Consumption Segmentation Using Hourly Data

The increasing US deployment of residential advanced metering infrastructure (AMI) has made hourly energy consumption data widely available. Using CA smart meter data, we investigate a household electricity segmentation methodology that uses an encoding system with a pre-processed load shape dictionary. Structured approaches using features derived from the encoded data drive five sample program and policy relevant energy lifestyle segmentation strategies. We also ensure that the methodologies developed scale to large data sets.
Integrated Pop-Click Noise Suppression, EMI Reduction, and Short-Circuit Detection for Class-D Audio Amplifiers

Circuit techniques that overcome practical noise, reliability, and EMI limitations are reported. An auxiliary loop with ramping circuits suppresses pop-and-click noise to 1 mV for an amplifier with 4 V-achievable output voltage. Switching edge rate control enables the system to meet the EN55022 Class-B standard with a 15 dB margin. An enhanced scheme detects short-circuit conditions without relying on overlimit current events.
A survey of intrusion detection systems in wireless sensor networks

Wireless Sensor Network (WSN) is a large scale network with from dozens to thousands tiny devices. Using fields of WSNs (military, health, smart home e.g.) has a large-scale and its usage areas increasing day by day. Secure issue of WSNs is an important research area and applications of WSN have some big security deficiencies. Intrusion Detection System is a second-line of the security mechanism for networks, and it is very important to integrity, confidentiality and availability. Intrusion Detection in WSNs is somewhat different from wired and non-energy constraint wireless network because WSN has some constraints influencing cyber security approaches and attack types. This paper is a survey describing attack types of WSNs intrusion detection approaches being against to this attack types.
A charge pump that generates positive and negative high voltages with low power-supply voltage and low power consumption for non-volatile memories

A charge pump that generates positive and negative high voltages with low power-supply voltage and low power consumption was developed. By controlling the body and gate voltage of each transfer HVNMOS, high output voltage can be obtained from a low power-supply voltage. For low power consumption, the clock frequency of the charge pump is varied according to its output voltage. Output voltages of a seven-stage negative charge pump and a five-stage positive charge pump, fabricated with a 0.15- µ m CMOS process, were measured. These measurements show that the developed charge pump achieves the target regulation positive high voltage (+ 6.5 V) and negative high voltage (− 6 V) at low power-supply voltage Vdd of 1.5 V while also achieving low power consumption.
IoT-Based Configurable Information Service Platform for Product Lifecycle Management

Internet of Things (IoT) software is required not only to dispose of huge volumes of real-time and heterogeneous data, but also to support different complex applications for business purposes. Using an ontology approach, a Configurable Information Service Platform is proposed for the development of IoT-based application. Based on an abstract information model, information encapsulating, composing, discomposing, transferring, tracing, and interacting in Product Lifecycle Management could be carried out. Combining ontology and representational state transfer (REST)-ful service, the platform provides an information support base both for data integration and intelligent interaction. A case study is given to verify the platform. It is shown that the platform provides a promising way to realize IoT application in semantic level.
A Review of Data Classification Using K-Nearest Neighbour Algorithm

To classify data whether it is in the field of neural networks or maybe it is any application of Biometrics viz: Handwriting classification or Iris detection, feasibly the most candid classifier in the stockpile or machine learning techniques is the Nearest Neighbor Classifier in which classification is achieved by identifying the nearest neighbors to a query example and using those neighbors to determine the class of the query. K-NN classification classifies instances based on their similarity to instances in the training data. This paper presents various output with various distance used in algorithm and may help to know the response of classifier for the desired application it also represents computational issues in identifying nearest neighbors and mechanisms for reducing the dimension of the data.  K-NN, Biometrics, Classifier,distance
CloudMoV: Cloud-Based Mobile Social TV

The rapidly increasing power of personal mobile devices (smartphones, tablets, etc.) is providing much richer contents and social interactions to users on the move. This trend however is throttled by the limited battery lifetime of mobile devices and unstable wireless connectivity, making the highest possible quality of service experienced by mobile users not feasible. The recent cloud computing technology, with its rich resources to compensate for the limitations of mobile devices and connections, can potentially provide an ideal platform to support the desired mobile services. Tough challenges arise on how to effectively exploit cloud resources to facilitate mobile services, especially those with stringent interaction delay requirements. In this paper, we propose the design of a Cloud-based, novel Mobile sOcial tV system (CloudMoV). The system effectively utilizes both PaaS (Platform-as-a-Service) and IaaS (Infrastructure-as-a-Service) cloud services to offer the living-room experience of video watching to a group of disparate mobile users who can interact socially while sharing the video. To guarantee good streaming quality as experienced by the mobile users with time-varying wireless connectivity, we employ a surrogate for each user in the IaaS cloud for video downloading and social exchanges on behalf of the user. The surrogate performs efficient stream transcoding that matches the current connectivity quality of the mobile user. Given the battery life as a key performance bottleneck, we advocate the use of burst transmission from the surrogates to the mobile users, and carefully decide the burst size which can lead to high energy efficiency and streaming quality. Social interactions among the users, in terms of spontaneous textual exchanges, are effectively achieved by efficient designs of data storage with BigTable and dynamic handling of large volumes of concurrent messages in a typical PaaS cloud. These various designs for flexible transcoding capabilities, battery efficiency of mobile devices and spontaneous social interactivity together provide an ideal platform for mobile social TV services. We have implemented CloudMoV on Amazon EC2 and Google App Engine and verified its superior performance based on real-world experiments.
Extending touch-less interaction on vision based wearable device

A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet gestures in front of the camera. Several proof-of-concept prototypes with eleven dynamic gestures are developed based on the touch-less interaction. At last, a comparing user study evaluation is proposed to demonstrate the usability of the touch-less approach, as well as the impact on user's emotion, running on a wearable framework or Google Glass.
Decision making under stress: A selective review

Many decisions must be made under stress, and many decision situations elicit stress responses themselves. Thus, stress and decision making are intricately connected, not only on the behavioral level, but also on the neural level, i.e., the brain regions that underlie intact decision making are regions that are sensitive to stress-induced changes. The purpose of this review is to summarize the findings from studies that investigated the impact of stress on decision making. The review includes those studies that examined decision making under stress in humans and were published between 1985 and October 2011. The reviewed studies were found using PubMed and PsycInfo searches. The review focuses on studies that have examined the influence of acutely induced laboratory stress on decision making and that measured both decision-making performance and stress responses. Additionally, some studies that investigated decision making under naturally occurring stress levels and decision-making abilities in patients who suffer from stress-related disorders are described. The results from the studies that were included in the review support the assumption that stress affects decision making. If stress confers an advantage or disadvantage in terms of outcome depends on the specific task or situation. The results also emphasize the role of mediating and moderating variables. The results are discussed with respect to underlying psychological and neural mechanisms, implications for everyday decision making and future research directions.
Accurate triangulations of deformed, intersecting surfaces

A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The biggest problem with adaptive sampling is to guarantee that the triangulation is accurate within a given tolerance. A new method guarantees the accuracy of the triangulation, given a "Lipschitz" condition on the surface definition. The method constructs a hierarchical set of bounding volumes for the surface, useful for ray tracing and solid modeling operations. The task of adaptively sampling a surface is broken into two parts: a subdivision mechanism for recursively subdividing a surface, and a set of subdivision criteria for controlling the subdivision process.An adaptive sampling technique is said to be robust if it accurately represents the surface being sampled. A new type of quadtree, called a restricted quadtree, is more robust than the traditional unrestricted quadtree at adaptive sampling of parametric surfaces. Each sub-region in the quadtree is half the width of the previous region. The restricted quadtree requires that adjacent regions be the same width within a factor of two, while the traditional quadtree makes no restriction on neighbor width. Restricted surface quadtrees are effective at recursively sampling a parametric surface. Quadtree samples are concentrated in regions of high curvature, and along intersection boundaries, using several subdivision criteria. Silhouette subdivision improves the accuracy of the silhouette boundary when a viewing transformation is available at sampling time. The adaptive sampling method is more robust than uniform sampling, and can be more efficient at rendering deformed, intersecting parametric surfaces.
Fully Bayesian spatio-temporal modeling of FMRI data

We present a fully Bayesian approach to modeling in functional magnetic resonance imaging (FMRI), incorporating spatio-temporal noise modeling and haemodynamic response function (HRF) modeling. A fully Bayesian approach allows for the uncertainties in the noise and signal modeling to be incorporated together to provide full posterior distributions of the HRF parameters. The noise modeling is achieved via a nonseparable space-time vector autoregressive process. Previous FMRI noise models have either been purely temporal, separable or modeling deterministic trends. The specific form of the noise process is determined using model selection techniques. Notably, this results in the need for a spatially nonstationary and temporally stationary spatial component. Within the same full model, we also investigate the variation of the HRF in different areas of the activation, and for different experimental stimuli. We propose a novel HRF model made up of half-cosines, which allows distinct combinations of parameters to represent characteristics of interest. In addition, to adaptively avoid over-fitting we propose the use of automatic relevance determination priors to force certain parameters in the model to zero with high precision if there is no evidence to support them in the data. We apply the model to three datasets and observe matter-type dependence of the spatial and temporal noise, and a negative correlation between activation height and HRF time to main peak (although we suggest that this apparent correlation may be due to a number of different effects).
A Monte-Carlo approach for ghost avoidance in the Ms. Pac-Man game

Ms. Pac-Man is a challenging, classic arcade game that provides an interesting platform for Artificial Intelligence (AI) research. This paper reports the first Monte-Carlo approach to develop a ghost avoidance module of an intelligent agent that plays the game. Our experimental results show that the look-ahead ability of Monte-Carlo simulation often prevents Ms. Pac-Man being trapped by ghosts and reduces the chance of losing Ms. Pac-Man's life significantly. Our intelligent agent has achieved a high score of around 21,000. It is sometimes capable of clearing the first three stages and playing at the level of a novice human player.
Towards building large-scale distributed systems for twitter sentiment analysis

In recent years, social networks have become very popular. Twitter, a micro-blogging service, is estimated to have about 200 million registered users and these users create approximately 65 million tweets a day. Twitter users usually show their opinion about topics of their interest. The challenge is that each tweet is limited in 140 characters, and is hence very short. It may contain slang and misspelled words. Thus, it is difficult to apply traditional NLP techniques which are designed for working with formal languages, into Twitter domain. Another challenge is that the total volume of tweets is extremely high, and it takes a long time to process. In this paper, we describe a large-scale distributed system for real-time Twitter sentiment analysis. Our system consists of two components: a lexicon builder and a sentiment classifier. These two components are capable of running on a large-scale distributed system since they are implemented using a MapReduce framework and a distributed database model. Thus, our lexicon builder and sentiment classifier are scalable with the number of machines and the size of data. The experiments also show that our lexicon has a good quality in opinion extraction, and the accuracy of the sentiment classifier can be improved by combining the lexicon with a machine learning technique.
R 1 2 A Model of Heuristic Judgment

The program of research now known as the heuristics and biases approach began with a study of the statistical intuitions of experts, who were found to be excessively confident in the replicability of results from small samples (Tversky & Kahneman, 1971 ). The persistence of such systematic errors in the intuitions of experts implied that their intuitive judgments may be governed by fundamentally different processes than the slower, more deliberate computations they had been trained to execute. From its earliest days, the heuristics and biases program was guided by the idea that intuitive judgments occupy a position – perhaps corresponding to evolutionary history – between the automatic parallel operations of perception and the controlled serial operations of reasoning. Intuitive judgments were viewed as an extension of perception to judgment objects that are not currently present, including mental representations that are evoked by language. The mental representations on which intuitive judgments operate are similar to percepts. Indeed, the distinction between perception and judgment is often blurry: The perception of a stranger as menacing entails a prediction of future harm. The ancient idea that cognitive processes can be partitioned into two main families – traditionally called intuition and reason – is now widely embraced under the general label of dual-process theories (Chaiken & Trope, 1999; Evans and Over, 1996; Hammond, 1996; Sloman, 1996, 2002 ; see Evans, Chap. 8). Dual-process models come in many flavors, but all distinguish cognitive operations that are quick and associative from others that are slow and governed by rules (Gilbert, 1999). To represent intuitive and deliberate reasoning, we borrow the terms “system 1 ” and “system 2” from Stanovich and West (2002). Although suggesting two autonomous homunculi, such a meaning is not intended. We use the term “system” only as a label for collections of cognitive processes that can be distinguished by their speed, their controllability, and the contents on which they operate. In the particular dual-process model we assume, system 1 quickly proposes intuitive answers to judgment problems as they arise, and system 2 monitors the quality of
A COLLECTIVE ACTION MODEL OF INSTITUTIONAL INNOVATION

We introduce a collective action model of institutional innovation. This model, based on converging perspectives from the technology innovation management and social movements literature, views institutional change as a dialectical process in which partisan actors espousing conflicting views confront each other and engage in political behaviors to create and change institutions. The model represents an important complement to existing models of institutional change. We discuss how these models together account for various stages and cycles of institutional change.