nils-herrmann/clean_scirepeval huggingface dataset:
A Low-Noise Low-Offset Capacitive Sensing Amplifier for a 50-g = Hz Monolithic CMOS MEMS Accelerometer

This paper describes a CMOS capacitive sensing amplifier for a monolithic MEMS accelerometer fabricated by post-CMOS surface micromachining. This chopper stabilized amplifier employs capacitance matching with optimal transistor sizing to minimize sensor noise floor. Offsets due to sensor and circuit are reduced by ac offset calibration and dc offset cancellation based on a differential difference amplifier (DDA). Low-duty-cycle periodic reset is used to establish robust dc bias at the sensing electrodes with low noise. This work shows that continuous-time voltage sensing can achieve lower noise than switched-capacitor charge integration for sensing ultra-small capacitance changes. A prototype accelerometer integrated with this circuit achieves 50g Hz acceleration noise floor and 0.02-aF Hz capacitance noise floor while chopped at 1 MHz.
Learning Analytics and its Challenges in Education Sector: A Survey

Analytics is a field of research and practice that aims to reveal new patterns of information through the collection of large sets of data held in previously distinct sources. Growing interest in data and analytics in education, teaching, and learning raises the priority for increased, high-quality research into the models, methods, technologies, and impact of analytics. The challenges of applying analytics on academic and ethical reliability to control over data. The other challenge is that the educational landscape is extremely turbulent at present, and key challenge is the appropriate collection, protection and use of large data sets. This paper brings out challenges of multi various pertaining to the domain by offering a big data model for higher education system.
Testing SQL Server's Query Optimizer: Challenges, Techniques and Experiences

Query optimization is an inherently complex problem, and va lidating the correctness and effectiveness of a query optimizer can be a task of comparable complexity. The overall process of measuring query optimization quality becomes increasingly challenging as mode rn query optimizers provide more advanced optimization strategies and adaptive techniques. In this p aper we present a practitioner’s account of query optimization testing. We discuss some of the unique is s s in testing a query optimizer, and we provide a high-level overview of the testing techniques use d to validate the query optimizer of Microsoft’s SQL Server. We offer our experiences and discuss a few ongoin g challenges, which we hope can inspire additional research in the area of query optimization and DB MS testing.
Observable dynamics and coordinate systems for automotive target tracking

We investigate several coordinate systems and dynamical vector fields for target tracking to be used in driver assistance systems. We show how to express the discrete dynamics of maneuvering target vehicles in arbitrary coordinates starting from the target's and the own (ego) vehicle's assumed dynamical model in global coordinates. We clarify the notion of “ego compensation” and show how non-inertial effects are to be included when using a body-fixed coordinate system for target tracking. We finally compare the tracking error of different combinations of target tracking coordinates and dynamical vector fields for simulated data.
Central Pattern Generator Inspired Control for Adaptive Walking of Biped Robots

Inspired by the biological concept of central pattern generators (CPGs), this paper deals with adaptive walking control of biped robots. Using CPGs, a trajectory generator is designed consisting of a center-of-gravity (CoG) trajectory generator and a workspace trajectory modulation process. Entraining with feedback information, the CoG generator can generate adaptive CoG trajectories online and workspace trajectories can be modulated in real time based on the generated adaptive CoG trajectories. A motion engine maps trajectories from workspace to joint space. The proposed control strategy is able to generate adaptive joint control signals online to realize biped adaptive walking. The experimental results using a biped platform NAO confirm the effectiveness of the proposed control strategy.
Differential Privacy and Machine Learning: a Survey and Review

The objective of machine learning is to extract useful information from data, while privacy is preserved by concealing information. Thus it seems hard to reconcile these competing interests. However, they frequently must be balanced when mining sensitive data. For example, medical research represents an important application where it is necessary both to extract useful information and protect patient privacy. One way to resolve the conflict is to extract general characteristics of whole populations without disclosing the private information of individuals. In this paper, we consider differential privacy, one of the most popular and powerful definitions of privacy. We explore the interplay between machine learning and differential privacy, namely privacy-preserving machine learning algorithms and learning-based data release mechanisms. We also describe some theoretical results that address what can be learned differentially privately and upper bounds of loss functions for differentially
Automatic Knowledge Base Construction from Scholarly Documents

The continuing growth of published scholarly content on the web ensures the availability of the most recent scientific findings to researchers. Scholarly documents, such as research articles, are easily accessed by using academic search engines that are built on large repositories of scholarly documents. Scientific information extraction from documents into a structured knowledge graph representation facilitates automated machine understanding of a document's content. Traditional information extraction approaches, that either require training samples or a preexisting knowledge base to assist in the extraction, can be challenging when applied to large repositories of digital documents. Labeled training examples for such large scale are difficult to obtain for such datasets. Also, most available knowledge bases are built from web data and do not have sufficient coverage to include concepts found in scientific articles. In this paper we aim to construct a knowledge graph from scholarly documents while addressing both these issues. We propose a fully automatic, unsupervised system for scientific information extraction that does not build on an existing knowledge base and avoids manually-tagged training data. We describe and evaluate a constructed taxonomy that contains over 15k entities resulting from applying our approach to 10k documents.
Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games

Action video game play benefits performance in an array of sensory, perceptual, and attentional tasks that go well beyond the specifics of game play [1-9]. That a training regimen may induce improvements in so many different skills is notable because the majority of studies on training-induced learning report improvements on the trained task but limited transfer to other, even closely related, tasks (, but see also [11-13]). Here we ask whether improved probabilistic inference may explain such broad transfer. By using a visual perceptual decision making task [14, 15], the present study shows for the first time that action video game experience does indeed improve probabilistic inference. A neural model of this task [16] establishes how changing a single parameter, namely the strength of the connections between the neural layer providing the momentary evidence and the layer integrating the evidence over time, captures improvements in action-gamers behavior. These results were established in a visual, but also in a novel auditory, task, indicating generalization across modalities. Thus, improved probabilistic inference provides a general mechanism for why action video game playing enhances performance in a wide variety of tasks. In addition, this mechanism may serve as a signature of training regimens that are likely to produce transfer of learning.
Axial-Flux PM Machines With Variable Air Gap

Laminated soft magnetic steel is very often used to manufacture the stator cores of axial-flux PM machines. However, as the magnetic flux typically has main components parallel to the lamination plane, different magnetic flux density levels may occur over the radial direction: High flux densities near the saturation level are found at the inner radius, while the laminations at the outer radius are used inefficiently. To obtain a leveled magnetic flux density, this paper introduces a radially varying air gap: At the inner radius, the air gap is increased, while at the outer radius, the air gap remains unchanged. This results in equal flux densities in the different lamination layers. As the total flux in the stator cores is decreased due to the variable air gap, the permanent-magnet thickness should be increased to compensate for this. The effect of a variable air gap is tested for both a low-grade non-oriented and a high-grade grain-oriented material. For both materials, the redistribution of the magnetic flux due to the variable air gap results in a significant decrease of the iron losses. In the presented prototype machine, the iron losses are reduced up to 8% by introducing a variable air gap. Finally, a prototype machine is constructed using an efficient manufacturing procedure to construct the laminated magnetic stator cores with variable air gap.
Course correction: using analytics to predict course success

Predictive analytics techniques applied to a broad swath of student data can aid in timely intervention strategies to help prevent students from failing a course. This paper discusses a predictive analytic model that was created for the University of Phoenix. The purpose of the model is to identify students who are in danger of failing the course in which they are currently enrolled. Within the model's architecture, data from the learning management system (LMS), financial aid system, and student system are combined to calculate a likelihood of any given student failing the current course. The output can be used to prioritize students for intervention and referral to additional resources. The paper includes a discussion of the predictor and statistical tests used, validation procedures, and plans for implementation.
Loyalty-based management.

Despite a flurry of activities aimed at serving customers better, few companies have systematically revamped their operations with customer loyalty in mind. Instead, most have adopted improvement programs ad hoc, and paybacks haven't materialized. Building a highly loyal customer base must be integral to a company's basic business strategy. Loyalty leaders like MBNA credit cards are successful because they have designed their entire business systems around customer loyalty--a self-reinforcing system in which the company delivers superior value consistently and reinvents cash flows to find and keep high-quality customers and employees. The economic benefits of high customer loyalty are measurable. When a company consistently delivers superior value and wins customer loyalty, market share and revenues go up, and the cost of acquiring new customers goes down. The better economics mean the company can pay workers better, which sets off a whole chain of events. Increased pay boosts employee moral and commitment; as employees stay longer, their productivity goes up and training costs fall; employees' overall job satisfaction, combined with their experience, helps them serve customers better; and customers are then more inclined to stay loyal to the company. Finally, as the best customers and employees become part of the loyalty-based system, competitors are left to survive with less desirable customers and less talented employees. To compete on loyalty, a company must understand the relationships between customer retention and the other parts of the business--and be able to quantify the linkages between loyalty and profits. It involves rethinking and aligning four important aspects of the business: customers, product/service offering, employees, and measurement systems.
Adjustable Autonomy for Human-Centered Autonomous Systems

ion is also critical to the success of planning and scheduling activities. In our scenarios, the crew will often have to deal with planning and scheduling at a very high level (e.g., what crops do I need to plant now so they can be harvested in six months) and planning and scheduling at a detailed level (e.g., what is my next task). The autonomous system must be able to move between various time scales and levels of abstraction, presenting the correct level of information to the user at the correct time. Model-based diagnosis and recovery When something goes wrong, a robust autonomous should figure out what went wrong and recover as best as it can. A model-based diagnosis and recovery system, such as Livingstone [Williams and Nayak, 96], does this. It is analogous to the autonomic and immune systems of a living creature. If the autonomous system has a model of the system it controls, it can use this to figure out what is the most likely cause that explains the observed symptoms as well as how can the system recover given this diagnosis so its mission can continue. For example, if the pressure of a tank is low, it could be because the tank has a leak, the pump blew a fuse, a valve is not open to fill the tank or not closed to keep the tank from draining. However, it could be that the tank pressure is not low and the pressure sensor is defective. By analyzing the system from other sensors, it may say the pressure is normal or suggest closing a valve, resetting the pump circuit breaker, or requesting a crewmember to check the tank for a leak.
Towards a neural basis of auditory sentence processing

Functional dissociations within the neural basis of auditory sentence processing are difficult to specify because phonological, syntactic and semantic information are all involved when sentences are perceived. In this review I argue that sentence processing is supported by a temporo-frontal network. Within this network, temporal regions subserve aspects of identification and frontal regions the building of syntactic and semantic relations. Temporal analyses of brain activation within this network support syntax-first models because they reveal that building of syntactic structure precedes semantic processes and that these interact only during a later stage.
IOT based smart garbage alert system using Arduino UNO

Waste management is one of the primary problem that the world faces irrespective of the case of developed or developing country. The key issue in the waste management is that the garbage bin at public places gets overflowed well in advance before the commencement of the next cleaning process. It in turn leads to various hazards such as bad odor & ugliness to that place which may be the root cause for spread of various diseases. To avoid all such hazardous scenario and maintain public cleanliness and health this work is mounted on a smart garbage system. The main theme of the work is to develop a smart intelligent garbage alert system for a proper garbage management. This paper proposes a smart alert system for garbage clearance by giving an alert signal to the municipal web server for instant cleaning of dustbin with proper verification based on level of garbage filling. This process is aided by the ultrasonic sensor which is interfaced with Arduino UNO to check the level of garbage filled in the dustbin and sends the alert to the municipal web server once if garbage is filled. After cleaning the dustbin, the driver confirms the task of emptying the garbage with the aid of RFID Tag. RFID is a computing technology that is used for verification process and in addition, it also enhances the smart garbage alert system by providing automatic identification of garbage filled in the dustbin and sends the status of clean-up to the server affirming that the work is done. The whole process is upheld by an embedded module integrated with RF ID and IOT Facilitation. The real time status of how waste collection is being done could be monitored and followed up by the municipality authority with the aid of this system. In addition to this the necessary remedial / alternate measures could be adapted. An Android application is developed and linked to a web server to intimate the alerts from the microcontroller to the urban office and to perform the remote monitoring of the cleaning process, done by the workers, thereby reducing the manual process of monitoring and verification. The notifications are sent to the Android application using Wi-Fi module.
Formal ontology, conceptual analysis and knowledge representation

The purpose of this paper is to defend the systematic introduction of formal ontological principles in the current practice of knowledge engineering, to explore the various relationships between ontology and knowledge representation, and to present the recent trends in this promising research area. According to the "modelling view" of knowledge acquisition proposed by Clancey, the modeling activity must establish a correspondence between a knowledge base and two separate subsystems: the agent's behavior (i.e. the problem-solving expertize) and its own environment (the problem domain). Current knowledge modelling methodologies tend to focus on the former subsystem only, viewing domain knowledge as strongly dependent on the particular task at hand: in fact, AI researchers seem to have been much more interested in the nature of reasoning rather than in the nature of the real world. Recently, however, the potential value of task-independent knowlege bases (or "ontologies") suitable to large scale integration has been underlined in many ways. In this paper, we compare the dichotomy between reasoning and representation to the philosophical distinction between epistemology and ontology. We introduce the notion of the ontological level, intermediate between the epistemological and the conceptual level discussed by Brachman, as a way to characterize a knowledge representation formalism taking into account the intended meaning of its primitives. We then discuss some formal ontological distinctions which may play an important role for such purpose.
SIMULATION TOOLS FOR WIRELESS SENSOR NETWORKS

In this paper, various existing simulation environments for general purpose and specific purpose WSNs are discussed. The features of number of different sensor network simulators and operating systems are compared. We have presented an overview of the most commonly used operating systems that can be used in different approaches to address the common problems of WSNs. For different simulation environments there are different layer, components and protocols implemented so that it is difficult to compare them. When same protocol is simulated using two different simulators still each protocol implementation differs, since their functionality is exactly not the same. Selection of simulator is purely based on the application, since each simulator has a varied range of performance depending on application.
Dense Monocular Depth Estimation in Complex Dynamic Scenes

We present an approach to dense depth estimation from a single monocular camera that is moving through a dynamic scene. The approach produces a dense depth map from two consecutive frames. Moving objects are reconstructed along with the surrounding environment. We provide a novel motion segmentation algorithm that segments the optical flow field into a set of motion models, each with its own epipolar geometry. We then show that the scene can be reconstructed based on these motion models by optimizing a convex program. The optimization jointly reasons about the scales of different objects and assembles the scene in a common coordinate frame, determined up to a global scale. Experimental results demonstrate that the presented approach outperforms prior methods for monocular depth estimation in dynamic scenes.
Sentiment analysis of blogs by combining lexical knowledge with text classification

The explosion of user-generated content on the Web has led to new opportunities and significant challenges for companies, that are increasingly concerned about monitoring the discussion around their products. Tracking such discussion on weblogs, provides useful insight on how to improve products or market them more effectively. An important component of such analysis is to characterize the sentiment expressed in blogs about specific brands and products. Sentiment Analysis focuses on this task of automatically identifying whether a piece of text expresses a positive or negative opinion about the subject matter. Most previous work in this area uses prior lexical knowledge in terms of the sentiment-polarity of words. In contrast, some recent approaches treat the task as a text classification problem, where they learn to classify sentiment based only on labeled training data. In this paper, we present a unified framework in which one can use background lexical information in terms of word-class associations, and refine this information for specific domains using any available training examples. Empirical results on diverse domains show that our approach performs better than using background knowledge or training data in isolation, as well as alternative approaches to using lexical knowledge with text classification.
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents

Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame. Pogamut 3 is designed to support research as well as educational projects. The paper also briefly touches extensions of Pogamut 3; the ACT-R integration, the emotional model ALMA integration, support for control of avatars at the level of gestures, and a toolkit for developing educational scenarios concerning orientation in urban areas. These extensions make Pogamut 3 applicable beyond the domain of computer games.
Person re-identification using CNN features learned from combination of attributes

This paper presents fine-tuned CNN features for person re-identification. Recently, features extracted from top layers of pre-trained Convolutional Neural Network (CNN) on a large annotated dataset, e.g., ImageNet, have been proven to be strong off-the-shelf descriptors for various recognition tasks. However, large disparity among the pre-trained task, i.e., ImageNet classification, and the target task, i.e., person image matching, limits performances of the CNN features for person re-identification. In this paper, we improve the CNN features by conducting a fine-tuning on a pedestrian attribute dataset. In addition to the classification loss for multiple pedestrian attribute labels, we propose new labels by combining different attribute labels and use them for an additional classification loss function. The combination attribute loss forces CNN to distinguish more person specific information, yielding more discriminative features. After extracting features from the learned CNN, we apply conventional metric learning on a target re-identification dataset for further increasing discriminative power. Experimental results on four challenging person re-identification datasets (VIPeR, CUHK, PRID450S and GRID) demonstrate the effectiveness of the proposed features.