nils-herrmann/clean_scirepeval huggingface dataset:
Characterizing cloud computing hardware reliability

Modern day datacenters host hundreds of thousands of servers that coordinate tasks in order to deliver highly available cloud computing services. These servers consist of multiple hard disks, memory modules, network cards, processors etc., each of which while carefully engineered are capable of failing. While the probability of seeing any such failure in the lifetime (typically 3-5 years in industry) of a server can be somewhat small, these numbers get magnified across all devices hosted in a datacenter. At such a large scale, hardware component failure is the norm rather than an exception.
 Hardware failure can lead to a degradation in performance to end-users and can result in losses to the business. A sound understanding of the numbers as well as the causes behind these failures helps improve operational experience by not only allowing us to be better equipped to tolerate failures but also to bring down the hardware cost through engineering, directly leading to a saving for the company. To the best of our knowledge, this paper is the first attempt to study server failures and hardware repairs for large datacenters. We present a detailed analysis of failure characteristics as well as a preliminary analysis on failure predictors. We hope that the results presented in this paper will serve as motivation to foster further research in this area.
Wait-Free Synchronization

A wait-free implementation of a concurrent data object is one that guarantees that any process can complete any operation in a finite number of steps, regardless of the execution speeds of the other processes. The problem of constructing a wait-free implementation of one data object from another lies at the heart of much recent work in concurrent algorithms, concurrent data structures, and multiprocessor architectures. First, we introduce a simple and general technique, based on reduction to a concensus protocol, for proving statements of the form, “there is no wait-free implementation of X by Y.” We derive a hierarchy of objects such that no object at one level has a wait-free implementation in terms of objects at lower levels. In particular, we show that atomic read/write registers, which have been the focus of much recent attention, are at the bottom of the hierarchy: thay cannot be used to construct wait-free implementations of many simple and familiar data types. Moreover, classical synchronization primitives such astest&set and fetch&add, while more powerful than read and write, are also computationally weak, as are the standard message-passing primitives. Second, nevertheless, we show that there do exist simple universal objects from which one can construct a wait-free implementation of any sequential object.
Living in two homes-a Swedish national survey of wellbeing in 12 and 15 year olds with joint physical custody

The practice of joint physical custody, where children spend equal time in each parent's home after they separate, is increasing in many countries. It is particularly common in Sweden, where this custody arrangement applies to 30 per cent of children with separated parents. The aim of this study was to examine children's health-related quality of life after parental separation, by comparing children living with both parents in nuclear families to those living in joint physical custody and other forms of domestic arrangements.



Data from a national Swedish classroom study of 164,580 children aged 12 and 15-years-old were analysed by two-level linear regression modelling. Z-scores were used to equalise scales for ten dimensions of wellbeing from the KIDSCREEN-52 and the KIDSCREEN-10 Index and analysed for children in joint physical custody in comparison with children living in nuclear families and mostly or only with one parent.



Living in a nuclear family was positively associated with almost all aspects of wellbeing in comparison to children with separated parents. Children in joint physical custody experienced more positive outcomes, in terms of subjective wellbeing, family life and peer relations, than children living mostly or only with one parent. For the 12-year-olds, beta coefficients for moods and emotions ranged from -0.20 to -0.33 and peer relations from -0.11 to -0.20 for children in joint physical custody and living mostly or only with one parent. The corresponding estimates for the 15-year-olds varied from -0.08 to -0.28 and from -0.03 to -0.13 on these subscales. The 15-year-olds in joint physical custody were more likely than the 12-year-olds to report similar wellbeing levels on most outcomes to the children in nuclear families.



Children who spent equal time living with both parents after a separation reported better wellbeing than children in predominantly single parent care. This was particularly true for the 15-year-olds, while the reported wellbeing of 12-years-olds was less satisfactory. There is a need for further studies that can account for the pre and post separation context of individual families and the wellbeing of younger age groups in joint physical custody.
AIM: Fast and energy-efficient AES in-memory implementation for emerging non-volatile main memory

Non-volatile main memory-based systems pose an opportunity for an attacker to readily access sensitive information on the memory because of its long retention time. While real-time memory encryption with dedicated AES engine can address this vulnerability, it incurs extra performance and energy overheads. As an alternative, we propose an AES in-memory implementation, AIM, to encrypt the whole/part of the memory only when it is necessary. We leverage the benefits offered by the inmemory computing architecture to address the challenges of the bandwidth intensive encryption application. We take advantage of NVM's intrinsic logic operation capability to implement the AES task. Embracing the massive parallelism inside the memory, AIM outperforms existing mechanisms with higher throughput yet lower energy consumption. Compared with state-of-the-art AES engine running at 2.1GHz, AIM can speed up the encryption process by 80 χ for a 1GB NVM.
Codesign of Unconventional Array Architectures and Antenna Elements for 5G Base Stations

An innovative methodological paradigm is proposed for the design of unconventional antenna systems for future 5G base stations. In such a codesign strategy, the antenna element (a spline-shaped patch embedded in a finite-array model) and the overall irregularly clustered-array layout are simultaneously synthesized through a multiobjective antenna-shape optimization combined with a subarraying technique based on a new single-objective integer-coded genetic algorithm able to intrinsically handle constraints on the cluster shapes/types. Selected numerical examples, drawn from an exhaustive design process, are presented to assess the advantages and the effectiveness of the proposed co-design scheme in view of the final manufacturing of 5G base stations thanks to its capability to take into account the impact of mutual coupling, nonideal antenna patterns, and implementation limitations.
Syntactic Annotations for the Google Books NGram Corpus

We present a new edition of the Google Books Ngram Corpus, which describes how often words and phrases were used over a period of five centuries, in eight languages; it reflects 6% of all books ever published. This new edition introduces syntactic annotations: words are tagged with their part-of-speech, and headmodifier relationships are recorded. The annotations are produced automatically with statistical models that are specifically adapted to historical text. The corpus will facilitate the study of linguistic trends, especially those related to the evolution of syntax.
Wide Residual Networks

Deep residual networks were shown to be able to scale up to thousands of layers and still have improving performance. However, each fraction of a percent of improved accuracy costs nearly doubling the number of layers, and so training very deep residual networks has a problem of diminishing feature reuse, which makes these networks very slow to train. To tackle these problems, in this paper we conduct a detailed experimental study on the architecture of ResNet blocks, based on which we propose a novel architecture where we decrease depth and increase width of residual networks. We call the resulting network structures wide residual networks (WRNs) and show that these are far superior over their commonly used thin and very deep counterparts. For example, we demonstrate that even a simple 16-layer-deep wide residual network outperforms in accuracy and efficiency all previous deep residual networks, including thousand-layerdeep networks, achieving new state-of-the-art results on CIFAR, SVHN, COCO, and significant improvements on ImageNet. Our code and models are available at https: //github.com/szagoruyko/wide-residual-networks.
DG Placement and Sizing in Radial Distribution Network Using PSO & HBMO Algorithms

Optimal placement and sizing of DG in distribution network is an optimization problem with continuous and discrete variables. Many researchers have used evolutionary methods for finding the optimal DG placement and sizing. This paper proposes a hybrid algorithm PSO&HBMO for optimal placement and sizing of distributed generation (DG) in radial distribution system to minimize the total power loss and improve the voltage profile. The proposed method is tested on a standard 13 bus radial distribution system and simulation results carried out using MATLAB software. The simulation results indicate that PSO&HBMO method can obtain better results than the simple heuristic search method and PSO algorithm. The method has a potential to be a tool for identifying the best location and rating of a DG to be installed for improving voltage profile and line losses reduction in an electrical power system. Moreover, current reduction is obtained in distribution system.
From Facial Parts Responses to Face Detection: A Deep Learning Approach

In this paper, we propose a novel deep convolutional network (DCN) that achieves outstanding performance on FDDB, PASCAL Face, and AFW. Specifically, our method achieves a high recall rate of 90.99% on the challenging FDDB benchmark, outperforming the state-of-the-art method  by a large margin of 2.91%. Importantly, we consider finding faces from a new perspective through scoring facial parts responses by their spatial structure and arrangement. The scoring mechanism is carefully formulated considering challenging cases where faces are only partially visible. This consideration allows our network to detect faces under severe occlusion and unconstrained pose variation, which are the main difficulty and bottleneck of most existing face detection approaches. We show that despite the use of DCN, our network can achieve practical runtime speed.
A constraint-based method for solving sequential manipulation planning problems

In this paper, we describe a strategy for integrated task and motion planning based on performing a symbolic search for a sequence of high-level operations, such as pick, move and place, while postponing geometric decisions. Partial plans (skeletons) in this search thus pose a geometric constraint-satisfaction problem (CSP), involving sequences of placements and paths for the robot, and grasps and locations of objects. We propose a formulation for these problems in a discretized configuration space for the robot. The resulting problems can be solved using existing methods for discrete CSP.
A Genetic Algorithm Approach for Creating Neural-Network Ensembles

A neural-network ensemble is a successful technique where the outputs of a set of separately trained neural networks are combined to form one unified prediction. An effective ensemble should consist of a set of networks that are not only highly correct, but ones that make their errors on different parts of the input space as well; however, most existing techniques only indirectly address the problem of creating such a set. We present an algorithm called Addemup that uses genetic algorithms to explicitly search for a highly diverse set of accurate trained networks. Addemup works by first creating an initial population, then uses genetic operators to continually create new networks, keeping the set of networks that are highly accurate while disagreeing with each other as much as possible. Experiments on four real-world domains show that Addemup is able to generate a set of trained networks that is more accurate than several existing ensemble approaches. Experiments also show that Addemup is able to effectively incorporate prior knowledge, if available, to improve the quality of its ensemble.
KEEL: a software tool to assess evolutionary algorithms for data mining problems

This paper introduces a software tool named KEEL, which is a software tool to assess evolutionary algorithms for Data Mining problems of various kinds including as regression, classification, unsupervised learning, etc. It includes evolutionary learning algorithms based on different approaches: Pittsburgh, Michigan and IRL, as well as the integration of evolutionary learning techniques with different pre-processing techniques, allowing it to perform a complete analysis of any learning model in comparison to existing software tools. Moreover, KEEL has been designed with a double goal: research and educational.
Low-drift and real-time lidar odometry and mapping

Herewe propose a real-timemethod for low-drift odometry andmapping using rangemeasurements from a 3D laser scanner moving in 6-DOF. The problem is hard because the range measurements are received at different times, and errors in motion estimation (especially without an external reference such asGPS) causemis-registration of the resulting point cloud. To date, coherent 3D maps have been built by off-line batch methods, often using loop closure to correct for drift over time. Our method achieves both low-drift in motion estimation and low-computational complexity. The key idea that makes this level of performance possible is the division of the complex problem of Simultaneous Localization andMapping, which seeks to optimize a large number of variables simultaneously, into two algorithms.One algorithm performs odometry at a high-frequency but at low fidelity to estimate velocity of the laser scanner. Although not necessary, if an IMU is available, it can provide a motion prior and mitigate for gross, high-frequency motion. A second algorithm runs at an order of magnitude lower frequency for fine matching and registration of the point cloud. Combination of the two algorithms allows map creation in real-time. Our method has been evaluated by indoor and outdoor experiments as well as the KITTI odometry benchmark. The results indicate that the proposedmethod can achieve accuracy comparable to the state of the art offline, batch methods.
Deep Structured Energy Based Models for Anomaly Detection

In this paper, we attack the anomaly detection problem by directly modeling the data distribution with deep architectures. We propose deep structured energy based models (DSEBMs), where the energy function is the output of a deterministic deep neural network with structure. We develop novel model architectures to integrate EBMs with different types of data such as static data, sequential data, and spatial data, and apply appropriate model architectures to adapt to the data structure. Our training algorithm is built upon the recent development of score matching (Hyvärinen, 2005), which connects an EBM with a regularized autoencoder, eliminating the need for complicated sampling method. Statistically sound decision criterion can be derived for anomaly detection purpose from the perspective of the energy landscape of the data distribution. We investigate two decision criteria for performing anomaly detection: the energy score and the reconstruction error. Extensive empirical studies on benchmark tasks demonstrate that our proposed model consistently matches or outperforms all the competing methods.
Urban Computing: Concepts, Methodologies, and Applications

Urbanization's rapid progress has modernized many people's lives but also engendered big issues, such as traffic congestion, energy consumption, and pollution. Urban computing aims to tackle these issues by using the data that has been generated in cities (e.g., traffic flow, human mobility, and geographical data). Urban computing connects urban sensing, data management, data analytics, and service providing into a recurrent process for an unobtrusive and continuous improvement of people's lives, city operation systems, and the environment. Urban computing is an interdisciplinary field where computer sciences meet conventional city-related fields, like transportation, civil engineering, environment, economy, ecology, and sociology in the context of urban spaces. This article first introduces the concept of urban computing, discussing its general framework and key challenges from the perspective of computer sciences. Second, we classify the applications of urban computing into seven categories, consisting of urban planning, transportation, the environment, energy, social, economy, and public safety and security, presenting representative scenarios in each category. Third, we summarize the typical technologies that are needed in urban computing into four folds, which are about urban sensing, urban data management, knowledge fusion across heterogeneous data, and urban data visualization. Finally, we give an outlook on the future of urban computing, suggesting a few research topics that are somehow missing in the community.
Deanonymizing mobility traces: using social network as a side-channel

Location-based services, which employ data from smartphones, vehicles, etc., are growing in popularity. To reduce the threat that shared location data poses to a user's privacy, some services anonymize or obfuscate this data. In this paper, we show these methods can be effectively defeated: a set of location traces can be deanonymized given an easily obtained social network graph. The key idea of our approach is that a user may be identified by those she meets: a "contact graph" identifying meetings between anonymized users in a set of traces can be structurally correlated with a social network graph, thereby identifying anonymized users. We demonstrate the effectiveness of our approach using three real world datasets: University of St Andrews mobility trace and social network (27 nodes each), SmallBlue contact trace and Facebook social network (125 nodes), and Infocom 2006 bluetooth contact traces and conference attendees' DBLP social network (78 nodes). Our experiments show that 80% of users are identified precisely, while only 8% are identified incorrectly, with the remainder mapped to a small set of users.
Learning from other subjects helps reducing Brain-Computer Interface calibration time

A major limitation of Brain-Computer Interfaces (BCI) is their long calibration time, as much data from the user must be collected in order to tune the BCI for this target user. In this paper, we propose a new method to reduce this calibration time by using data from other subjects. More precisely, we propose an algorithm to regularize the Common Spatial Patterns (CSP) and Linear Discriminant Analysis (LDA) algorithms based on the data from a subset of automatically selected subjects. An evaluation of our approach showed that our method significantly outperformed the standard BCI design especially when the amount of data from the target user is small. Thus, our approach helps in reducing the amount of data needed to achieve a given performance level.
Is Feature Selection Secure against Training Data Poisoning?

Learning in adversarial settings is becoming an important task for application domains where attackers may inject malicious data into the training set to subvert normal operation of data-driven technologies. Feature selection has been widely used in machine learning for security applications to improve generalization and computational efficiency, although it is not clear whether its use may be beneficial or even counterproductive when training data are poisoned by intelligent attackers. In this work, we shed light on this issue by providing a framework to investigate the robustness of popular feature selection methods, including LASSO, ridge regression and the elastic net. Our results on malware detection show that feature selection methods can be significantly compromised under attack (we can reduce LASSO to almost random choices of feature sets by careful insertion of less than 5% poisoned training samples), highlighting the need for specific countermeasures.   W&CP volume 37.
Robust Subspace Segmentation by Low-Rank Representation

We propose low-rank representation (LRR) to segment data drawn from a union of multiple linear (or affine) subspaces. Given a set of data vectors, LRR seeks the lowestrank representation among all the candidates that represent all vectors as the linear combination of the bases in a dictionary. Unlike the well-known sparse representation (SR), which computes the sparsest representation of each data vector individually, LRR aims at finding the lowest-rank representation of a collection of vectors jointly. LRR better captures the global structure of data, giving a more effective tool for robust subspace segmentation from corrupted data. Both theoretical and experimental results show that LRR is a promising tool for subspace segmentation.
Pairwise Word Interaction Modeling with Deep Neural Networks for Semantic Similarity Measurement

Textual similarity measurement is a challenging problem, as it requires understanding the semantics of input sentences. Most previous neural network models use coarse-grained sentence modeling, which has difficulty capturing fine-grained word-level information for semantic comparisons. As an alternative, we propose to explicitly model pairwise word interactions and present a novel similarity focus mechanism to identify important correspondences for better similarity measurement. Our ideas are implemented in a novel neural network architecture that demonstrates state-ofthe-art accuracy on three SemEval tasks and two answer selection tasks.
Hardware Accelerated Per-Pixel Displacement Mapping

In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rely on adaptively adding geometry. All sampling of the displacement map takes place in the pixel shader and bior trilinear filtering can be applied to it, and at the same time as the calculations are done per pixel in the shader, the algorithm has automatic level of detail control. The triangles of the base mesh are extruded along the respective normal directions and then the resulting prisms are rendered by casting rays inside and intersecting them with the displaced surface. Two different implementations are discussed in detail.
Belief, Awareness, and Limited Reasoning.

Several new logics for belief and knowledge are introduced and studied, all of which have the property that agents are not logically omniscient. In particular, in these logics, the set of beliefs of an agent does not necessarily contain all valid formulas. Thus, these logics are more suitable than traditional logics for modelling beliefs of humans (or machines) with limited reasoning capabilities. Our first logic is essentially an extension of Levesque's logic of implicit and explicit belief, where we extend to allow multiple agents and higher-level belief (i.e., beliefs about beliefs). Our second logic deals explicitly with "awareness," where, roughly speaking, it is necessary to be aware of a concept before one can have beliefs about it. Our third logic gives a model of "local reasoning," where an agent is viewed as a "society of minds," each with its own cluster of beliefs, which may contradict each other. The animal knows, of course. But it certainly does not know that it knows.