nils-herrmann/clean_scirepeval huggingface dataset:
Risk Assessment in Oil and Gas Construction Projects

Oil and gas construction projects are complex and risky because of their dynamic environment. Furthermore, rising global energy demand has increased the need for trustworthy risk assessment models for such projects that can provide adequate and precise policy planning. Traditional risk assessments in oil and gas construction projects do not consider the interrelationships of factors in the best-fit models. The Decision Making Trial and Evaluation Laboratory (DEMATEL) and Analytic Network Processes (ANP), called the DEMATEL-ANP approach, have been applied to other research disciplines to address this shortcoming. This method is able to construct a structural relationship among the different influence factors to visualize complex correlations. Thus, the purpose of this study is to showcase the DEMTAL-ANP risk assessment model to assess the overall risk factors of OGC projects. This study thus identifies the crucial risk criteria of such projects. Data were collected in 2016 through interviews with experts active in OGC projects in Iran. DEMATEL in this situation is used to determine the interdependencies’ relative strengths among the risks. The ANP method is applied to assess the relative importance of the risk factors and to determine the best strategy for implementation of a risk management program. The results presented in this study are a novel adaptation of the risk assessment methodology to OGC projects that determines the important risk factors that directly affect the project success, which in turn helps in formulation of policies for ensuring reliable energy supply planning.
Test Case Prioritization Using Requirements-Based Clustering

The importance of using requirements information in the testing phase has been well recognized by the requirements engineering community, but to date, a vast majority of regression testing techniques have primarily relied on software code information. Incorporating requirements information into the current testing practice could help software engineers identify the source of defects more easily, validate the product against requirements, and maintain software products in a holistic way. In this paper, we investigate whether the requirements-based clustering approach that incorporates traditional code analysis information can improve the effectiveness of test case prioritization techniques. To investigate the effectiveness of our approach, we performed an empirical study using two Java programs with multiple versions and requirements documents. Our results indicate that the use of requirements information during the test case prioritization process can be beneficial.
GPS-Data Analysis of Munich's Free-Floating Bike Sharing System and Application of an Operator-based Relocation Strategy

Public Bike Sharing Systems provide a progressive option for urban mobility, not only for commuters but also for spontaneous users and tourists. Such systems are only reasonable, if the bikes are available where the users need them at a certain time though. In so-called free-floating systems as it's implemented in Munich, the user is allowed to rent and return a bike within a clearly defined operating area. However, on one hand there are zones, where a shortage of returned bikes occurs. No bikes are available but needed there. On the other hand there are zones, where too many bikes were returned but the demand for renting a bike there is too low. Based on a detailed GPS-Data Analysis for the bike sharing system, mobility patterns of the usage were identified. Depending on different factors like weather conditions, time of the day and holidays/weekends, a demand model was created in order to obtain an optimal distribution of bikes within the operating area. At the end of this paper an application of an operater-based relocation strategy is given. By relocating at least some part of the fleet, it's ensured that the demand for bikes is optimally satisfied in time and space.
INTEGRATING MOOCs IN BLENDED COURSES

Recent studies appreciate that "MOOCs bring an impetus of reform, research and innovation to the Academy" . Even though MOOCs are usually developed and delivered as independent online courses, experiments to wrap formal university courses around existing MOOCs are reported by teachers and researchers in different articles , , , . This paper describes a new approach, in which the participation of students in different MOOCs was integrated in a blended course run on a social mobile LMS. The topics of MOOCs delivered on specific platforms and having particular characteristics were connected with the Fall 2013 undergraduate course of Web Programming, at University Politehnica Timisoara, Romania, facilitated by the first author, the co-authors providing a shadow/peer facilitation, for tailoring the course scenario. The main parts of this study deal with: a) The reasons to integrate MOOCs in the university course. b) How the course was designed, how the students’ activities on different MOOC platforms were assessed and integrated in the course scenario.  The results of a survey that evaluates students’ experiences related to MOOCs: a number of MOOC features were assessed [14]; answers to a few problems are also analysed: Did the participation in MOOCs support students to clarify and expand the course issues? What are students' suggestions for a more active participation in MOOCs? By comparing the learning scenarios of MOOCs with the Web Programming blended course, how can the course and its virtual space be improved? Do students consider that the MOOCs phenomenon is important for professional and personal development? The conclusions of the paper can be used by other teachers/instructors for integrating MOOCs in the courses they deliver/facilitate.
Crowd Behavior Analysis

Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of ‘crowds’ of people. This interest spans several scientific areas that include Computer vision, Computer Graphics, and pedestrian Evacuation Dynamics. Despite the fact that these different scientific fields are trying to model the same physical entity (i.e. crowd of people), research ideas have evolved independently. As a result each discipline has developed techniques and perspectives that are characteristically it’s own. In this chapter we provide a brief overview of major research themes from these different scientific fields, discuss common challenges and point to problem areas that will benefit from common synthesis of perspectives from these fields. In addition we introduce various pieces of work that appear in this vision based analysis
Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games.

Buying or creating a virtual reality (VR) software is very costly. A less expensive alternative could be to modify already existing 3D computer games. The goal of this study is to assess the effectiveness of in virtuo exposure in the treatment of arachnophobia using modified 3D games. Participants were 10 women and 1 man. Virtual worlds were created using the game editor of a 3D computer game (Half-Life), modified to offer graduals hierarchies of fearful stimuli (spiders). Analyses revealed significant improvement between pre and post results on the behavioral avoidance test, the Spider Beliefs Questionnaire, and perceived self-efficacy. These promising results suggest that therapy using virtual reality exposure via a modified computer game is useful in the treatment of arachnophobia.
Algorithmic Design of Low-Power Variable-Stiffness Mechanisms

Compliant actuators enabling low-power stiffness adaptation are missing ingredients and key enablers of next generation robotic systems. One of the key components of these actuators is the mechanism implementing stiffness adaptation that requires sophisticated control and nontrivial mechanical design. However, despite recent advances in controlling these systems, their design remains experience based and not well understood. In this paper, we present an optimization-based computational framework for the design of intrinsically low-power compliant variable stiffness mechanisms. The core ingredient of this framework is the mathematical formulation of the design problem—provided by a constrained nonlinear parameter optimization—which is computationally solved here to identify optimal variable stiffness designs. We show the basic capability of this formulation in finding parameters for variable stiffness mechanisms that require the least power by design. Further, we demonstrate the generality of this method in cross-comparing mechanisms with different kinematic topology to identify the one that requires the least power by design.
1 Text Mining Systems for Predicting Market Response to News : A Survey

Several prototypes for predicting the short-term market reaction to news based on text mining techniques have been developed. However, no detailed comparison of the systems and their performances is available thus far. This paper describes the main systems developed and presents a framework for comparing the approaches. The prototypes differ in the text mining methods applied and the data sets used for performance evaluation. Some (mostly implicit) assumptions of these evaluations are rather unrealistic with respect to properties of financial markets and the performance results cannot be achieved in reality. Furthermore, the adequacy of applying text mining techniques for predicting stock price movements in general and approaches for dealing with existing problems are discussed.
RoboCup: The Robot World Cup Initiative

The Robot World Cup Initiative (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integrated and examined. The rst RoboCup competition will be held at IJCAI-97, Nagoya. In order for a robot team to actually perform a soccer game, various technologies must be incorporated including: design principles of autonomous agents, multi-agent collaboration, strategy acquisition, real-time reasoning, robotics, and sensor-fusion. Unlike AAAI robot competition, which is tuned for a single heavyduty slow-moving robot, RoboCup is a task for a team of multiple fast-moving robots under a dynamic environment. Although RoboCup's nal target is a world cup with real robots, RoboCup o ers a software platform for research on the software aspects of RoboCup. This paper describes technical challenges involved in , rules, and simulation environment.
End-to-End Compromised Account Detection

Social media, e.g. Twitter, has become a widely used medium for the exchange of information, but it has also become a valuable tool for hackers to spread misinformation through compromised accounts. Hence, detecting compromised accounts is a necessary step toward a safe and secure social media environment. Nevertheless, detecting compromised accounts faces several challenges. First, social media activities of users are temporally correlated which plays an important role in compromised account detection. Second, data associated with social media accounts is inherently sparse. Finally, social contagions where multiple accounts become compromised, take advantage of the user connectivity to propagate their attack. Thus how to represent each user's network features for compromised account detection is an additional challenge. To address these challenges, we propose an End-to-End Compromised Account Detection framework (E2ECAD). E2ECAD effectively captures temporal correlations via an LSTM (Long Short-Term Memory) network. Further, it addresses the sparsity problem by defining and employing a user context representation. Meanwhile, informative network-related features are modeled efficiently. To verify the working of the framework, we construct a real-world dataset of compromised accounts on Twitter and conduct extensive experiments. The results of experiments show that E2ECAD outperforms the state of the art compromised account detection algorithms.
Simulation of brake by wire system with dynamic force control

By wire technology is recently developed to improve the reliability, safety, and performance of vehicular drive technology. Brake system is the most important control system for vehicle safety. By wire technology development has encouraged the development of brake by wire systems to reduce traditional mechanical and hydraulic systems usage in automobiles. This paper proposes a novel brake by wire controller that uses a reaction force based bilateral motor controlling method. The proposed system uses two linear actuators with disturbance observer and reaction force observers to provide pedal force amplification and pedal retraction capabilities. The system includes a force controller to provide pedal feel to drivers. Electro mechanical brake position control is used to provide the brake force. The proposed system is simulated for different conditions to measure the performance and robustness. The simulation results provide evidence for robustness, force amplification, and pedal and brake retraction capabilities of the system.
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design

In this paper, we propose the technique of cardboard semiotics. We explain the importance of symbolic analysis as a tool for building narrative prototypes in videogames. Borrowing from the participatory design work in the early 1990s, we suggest a means for adapting and extending this work based on the implicit participation of gamers' immediate-level stories (i.e., the gameplay with narrative implications). Our paper first introduces the concept of semiotics and explains how cardboard semiotics can function as an applied technique within the domain of videogame design and development. Next, we propose a theoretical basis for our work using a simple three act narrative structure and explore some basic concepts from narrative game design. Finally, we conclude with some simple examples of how cardboard semiotics might function in a design environment.
A study of speaker adaptation for DNN-based speech synthesis

A major advantage of statistical parametric speech synthesis (SPSS) over unit-selection speech synthesis is its adaptability and controllability in changing speaker characteristics and speaking style. Recently, several studies using deep neural networks (DNNs) as acoustic models for SPSS have shown promising results. However, the adaptability of DNNs in SPSS has not been systematically studied. In this paper, we conduct an experimental analysis of speaker adaptation for DNN-based speech synthesis at different levels. In particular, we augment a low-dimensional speaker-specific vector with linguistic features as input to represent speaker identity, perform model adaptation to scale the hidden activation weights, and perform a feature space transformation at the output layer to modify generated acoustic features. We systematically analyse the performance of each individual adaptation technique and that of their combinations. Experimental results confirm the adaptability of the DNN, and listening tests demonstrate that the DNN can achieve significantly better adaptation performance than the hidden Markov model (HMM) baseline in terms of naturalness and speaker similarity.
We're doing it live: A multi-method empirical study on continuous experimentation

Continuous experimentation guides development activities based on data collected on a subset of online users on a new experimental version of the software. It includes practices such as canary releases, gradual rollouts, dark launches, or A/B testing.  Unfortunately, our knowledge of continuous experimentation is currently primarily based on well-known and outspoken industrial leaders. To assess the actual state of practice in continuous experimentation, we conducted a mixed-method empirical study.  In our empirical study consisting of four steps, we interviewed 31 developers or release engineers, and performed a survey that attracted 187 complete responses. We analyzed the resulting data using statistical analysis and open coding.  Our results lead to several conclusions: (1) from a software architecture perspective, continuous experimentation is especially enabled by architectures that foster independently deployable services, such as microservices-based architectures; (2) from a developer perspective, experiments require extensive monitoring and analytics to discover runtime problems, consequently leading to developer on call policies and influencing the role and skill sets required by developers; and (3) from a process perspective, many organizations conduct experiments based on intuition rather than clear guidelines and robust statistics.  Our findings show that more principled and structured approaches for release decision making are needed, striving for highly automated, systematic, and dataand hypothesis-driven deployment and experimentation.
A Framework for Clustering Massive Text and Categorical Data Streams

Many applications such as news group filtering, text crawling, and document organization require real time clustering and segmentation of text data records. The categorical data stream clustering problem also has a number of applications to the problems of customer segmentation and real time trend analysis. We will present an online approach for clustering massive text and categorical data streams with the use of a statistical summarization methodology. We present results illustrating the effectiveness of the technique.
Argument discovery via crowdsourcing

The amount of controversial issues being discussed on the Web has been growing dramatically. In articles, blogs, and wikis, people express their points of view in the form of arguments, i.e., claims that are supported by evidence. Discovery of arguments has a large potential for informing decision-making. However, argument discovery is hindered by the sheer amount of available Web data and its unstructured, free-text representation. The former calls for automatic text-mining approaches, whereas the latter implies a need for manual processing to extract the structure of arguments. In this paper, we propose a crowdsourcing-based approach to build a corpus of arguments, an argumentation base, thereby mediating the trade-off of automatic text-mining and manual processing in argument discovery. We develop an end-to-end process that minimizes the crowd cost while maximizing the quality of crowd answers by: (1) ranking argumentative texts, (2) pro-actively eliciting user input to extract arguments from these texts, and (3) aggregating heterogeneous crowd answers. Our experiments with real-world datasets highlight that our method discovers virtually all arguments in documents when processing only 25% of the text with more than 80% precision, using only 50% of the budget consumed by a baseline algorithm.
Diagonalwise Refactorization: An Efficient Training Method for Depthwise Convolutions

Depthwise convolutions provide significant performance benefits owing to the reduction in both parameters and mult-adds. However, training depthwise convolution layers with GPUs is slow in current deep learning frameworks because their implementations cannot fully utilize the GPU capacity. To address this problem, in this paper we present an efficient method (called diagonalwise refactorization) for accelerating the training of depthwise convolution layers. Our key idea is to rearrange the weight vectors of a depthwise convolution into a large diagonal weight matrix so as to convert the depthwise convolution into one single standard convolution, which is well supported by the cuDNN library that is highly-optimized for GPU computations. We have implemented our training method in five popular deep learning frameworks. Evaluation results show that our proposed method gains 15.4× training speedup on Darknet, 8.4× on Caffe, 5.4× on PyTorch, 3.5× on MXNet, and 1.4× on TensorFlow, compared to their original implementations of depthwise convolutions.
Locality Exists in Graph Processing: Workload Characterization on an Ivy Bridge Server

Graph processing is an increasingly important application domain and is typically communication-bound. In this work, we analyze the performance characteristics of three high-performance graph algorithm codebases using hardware performance counters on a conventional dual-socket server. Unlike many other communication-bound workloads, graph algorithms struggle to fully utilize the platform's memory bandwidth and so increasing memory bandwidth utilization could be just as effective as decreasing communication. Based on our observations of simultaneous low compute and bandwidth utilization, we find there is substantial room for a different processor architecture to improve performance without requiring a new memory system.
Neural regulation of endocrine and autonomic stress responses

The survival and well-being of all species requires appropriate physiological responses to environmental and homeostatic challenges. The re-establishment and maintenance of homeostasis entails the coordinated activation and control of neuroendocrine and autonomic stress systems. These collective stress responses are mediated by largely overlapping circuits in the limbic forebrain, the hypothalamus and the brainstem, so that the respective contributions of the neuroendocrine and autonomic systems are tuned in accordance with stressor modality and intensity. Limbic regions that are responsible for regulating stress responses intersect with circuits that are responsible for memory and reward, providing a means to tailor the stress response with respect to prior experience and anticipated outcomes.
Generic and Robust Method for Head Pose Estimation

Head pose estimation has fascinated the research community due to its application in facial motion capture, human-computer interaction and video conferencing. It is a pre-requisite to gaze tracking, face recognition, and facial expression analysis. In this paper, we present a generic and robust method for model-based global 2D head pose estimation from single RGB Image. In our approach we use of the one part the Gabor filters to conceive a robust pose descriptor to illumination and facial expression variations, and that target the pose information. Moreover, we ensure the classification of these descriptors using a SVM classifier. The approach has proved effective view the rate for the correct pose estimations that we got.
Neural Question Answering at BioASQ 5B

This paper describes our submission to the 2017 BioASQ challenge. We participated in Task B, Phase B which is concerned with biomedical question answering (QA). We focus on factoid and list question, using an extractive QA model, that is, we restrict our system to output substrings of the provided text snippets. At the core of our system, we use FastQA, a state-ofthe-art neural QA system. We extended it with biomedical word embeddings and changed its answer layer to be able to answer list questions in addition to factoid questions. We pre-trained the model on a large-scale open-domain QA dataset, SQuAD, and then fine-tuned the parameters on the BioASQ training set. With our approach, we achieve state-of-the-art results on factoid questions and competitive results on list questions.