nils-herrmann/clean_scirepeval huggingface dataset:
Automatic Discovery of Data-Centric and Artifact-Centric Processes

Process discovery is a technique that allows for automatically discovering a process model from recorded executions of a process as it happens in reality. This technique has successfully been applied for classical processes where one process execution is constituted by a single case with a unique case identifier. Data-centric and artifact-centric systems such as ERP systems violate this assumption. Here a process execution is driven by process data having various notions of interrelated identifiers that distinguish the various interrelated data objects of the process. Classical process mining techniques fail in this setting. This paper presents an automatic technique for discovering for each notion of data object in the process a separate process model that describes the evolution of this object, also known as artifact life-cycle model. Given a relational database that stores process execution information of a data-centric system, the technique extracts event information, case identifiers and their interrelations, discovers the central process data objects and their associated events, and decomposes the data source into multiple logs, each describing the cases of a separate data object. Then classical process discovery techniques can be applied to obtain a process model for each object. The technique is implemented and has been evaluated on the production ERP system of a large retailer.
Active Learning in Recommender Systems

Recommender Systems (RSs) are often assumed to present items to users for one reason – to recommend items a user will likely be interested in. Of course RSs do recommend, but this assumption is biased, with no help of the title, towards the “recommending” the system will do. There is another reason for presenting an item to the user: to learn more about their preferences, or their likes and dislikes. This is where Active Learning (AL) comes in. Augmenting RSs with AL helps the user become more self-aware of their own likes/dislikes while at the same time providing new information to the system that it can analyze for subsequent recommendations. In essence, applying AL to RSs allows for personalization of the recommending process, a concept that makes sense as recommending is inherently geared towards personalization. This is accomplished by letting the system actively influence which items the user is exposed to (e.g. the items displayed to the user during sign-up or during regular use), and letting the user explore his/her interests freely. Unfortunately, there are very few opportunities for the system to acquire information, such as when a user rates/reviews an item, or through a user’s browsing  Since these opportunities are few, we want to be as sure as possible that the data we acquire tells us something important about the user’s preferences. After all, one of the most valuable assets of a company is user data. For example, when a new user starts using a recommender system, very little is known about his/her preferences [43, 36, 2]. A common approach to
MAGIX: Model Agnostic Globally Interpretable Explanations

Explaining the behavior of a black box machine learning model at the instance level is useful for building trust. However, it is also important to understand how the model behaves globally. Such an understanding provides insight into both the data on which the model was trained and the patterns that it learned. We present here an approach that learns if-then rules to globally explain the behavior of black box machine learning models that have been used to solve classification problems. The approach works by first extracting conditions that were important at the instance level and then evolving rules through a genetic algorithm with an appropriate fitness function. Collectively, these rules represent the patterns followed by the model for decisioning and are useful for understanding its behavior. We demonstrate the validity and usefulness of the approach by interpreting black box models created using publicly available data sets as well as a private digital marketing data set.
A di/dt Feedback-Based Active Gate Driver for Smart Switching and Fast Overcurrent Protection of IGBT Modules

This paper presents an active gate driver (AGD) for IGBT modules to improve their overall performance under normal condition as well as fault condition. Specifically, during normal switching transients, a di/dt feedback controlled current source and current sink is introduced together with a push-pull buffer for dynamic gate current control. Compared to a conventional gate drive strategy, the proposed one has the capability of reducing the switching loss, delay time, and Miller plateau duration during turn-on and turn-off transient without sacrificing current and voltage stress. Under overcurrent condition, it provides a fast protection function for IGBT modules based on the evaluation of fault current level through the di/dt feedback signal. Moreover, the AGD features flexible protection modes, which overcomes the interruption of converter operation in the event of momentary short circuits. A step-down converter is built to evaluate the performance of the proposed driving schemes under various conditions, considering variation of turn-on/off gate resistance, current levels, and short-circuit fault types. Experimental results and detailed analysis are presented to verify the feasibility of the proposed approach.
The foreign-language effect: thinking in a foreign tongue reduces decision biases.

Would you make the same decisions in a foreign language as you would in your native tongue? It may be intuitive that people would make the same choices regardless of the language they are using, or that the difficulty of using a foreign language would make decisions less systematic. We discovered, however, that the opposite is true: Using a foreign language reduces decision-making biases. Four experiments show that the framing effect disappears when choices are presented in a foreign tongue. Whereas people were risk averse for gains and risk seeking for losses when choices were presented in their native tongue, they were not influenced by this framing manipulation in a foreign language. Two additional experiments show that using a foreign language reduces loss aversion, increasing the acceptance of both hypothetical and real bets with positive expected value. We propose that these effects arise because a foreign language provides greater cognitive and emotional distance than a native tongue does.
Blind Identification of Underdetermined Mixtures by Simultaneous Matrix Diagonalization

In this paper, we study simultaneous matrix diagonalization-based techniques for the estimation of the mixing matrix in underdetermined independent component analysis (ICA). This includes a generalization to underdetermined mixtures of the well-known SOBI algorithm. The problem is reformulated in terms of the parallel factor decomposition (PARAFAC) of a higher-order tensor. We present conditions under which the mixing matrix is unique and discuss several algorithms for its computation.
Modeling Multi-turn Conversation with Deep Utterance Aggregation

Multi-turn conversation understanding is a major challenge for building intelligent dialogue systems. This work focuses on retrieval-based response matching for multi-turn conversation whose related work simply concatenates the conversation utterances, ignoring the interactions among previous utterances for context modeling. In this paper, we formulate previous utterances into context using a proposed deep utterance aggregation model to form a fine-grained context representation. In detail, a self-matching attention is first introduced to route the vital information in each utterance. Then the model matches a response with each refined utterance and the final matching score is obtained after attentive turns aggregation. Experimental results show our model outperforms the state-of-the-art methods on three multi-turn conversation benchmarks, including a newly introduced e-commerce dialogue corpus.
Deep Directional Statistics: Pose Estimation with Uncertainty Quantification

Modern deep learning systems successfully solve many perception tasks such as object pose estimation when the input image is of high quality. However, in challenging imaging conditions such as on low resolution images or when the image is corrupted by imaging artifacts, current systems degrade considerably in accuracy. While a loss in performance is unavoidable, we would like our models to quantify their uncertainty to achieve robustness against images of varying quality. Probabilistic deep learning models combine the expressive power of deep learning with uncertainty quantification. In this paper we propose a novel probabilistic deep learning model for the task of angular regression. Our model uses von Mises distributions to predict a distribution over object pose angle. Whereas a single von Mises distribution is making strong assumptions about the shape of the distribution, we extend the basic model to predict a mixture of von Mises distributions. We show how to learn a mixture model using a finite and infinite number of mixture components. Our model allows for likelihood-based training and efficient inference at test time. We demonstrate on a number of challenging pose estimation datasets that our model produces calibrated probability predictions and competitive or superior point estimates compared to the current state-of-the-art.
Revising Immersion: A Conceptual Model for the Analysis of Digital Game Involvement

Game studies literature has recently seen a renewed interest in game experience with the recent publication of a number of edited collections, dissertations and conferences focusing on the subject. This paper aims to contribute to that growing body of literature by presenting a summary of my doctoral research in digital game involvement and immersion. It outlines a segment of a conceptual model that describes and analyzes the moment by moment involvement with digital games on a variety of experiential dimensions corresponding to six broad categories of game features. The paper ends with a proposal to replace the metaphor of immersion with one of incorporation. Incorporation aims to avoid the binary notion of the player’s plunge into the virtual environment characteristic of “immersion” while dispelling the vagueness of application that all too often surrounds the term.
The CRISPR/Cas9 system produces specific and homozygous targeted gene editing in rice in one generation.

The CRISPR/Cas9 system has been demonstrated to efficiently induce targeted gene editing in a variety of organisms including plants. Recent work showed that CRISPR/Cas9-induced gene mutations in Arabidopsis were mostly somatic mutations in the early generation, although some mutations could be stably inherited in later generations. However, it remains unclear whether this system will work similarly in crops such as rice. In this study, we tested in two rice subspecies 11 target genes for their amenability to CRISPR/Cas9-induced editing and determined the patterns, specificity and heritability of the gene modifications. Analysis of the genotypes and frequency of edited genes in the first generation of transformed plants (T0) showed that the CRISPR/Cas9 system was highly efficient in rice, with target genes edited in nearly half of the transformed embryogenic cells before their first cell division. Homozygotes of edited target genes were readily found in T0 plants. The gene mutations were passed to the next generation (T1) following classic Mendelian law, without any detectable new mutation or reversion. Even with extensive searches including whole genome resequencing, we could not find any evidence of large-scale off-targeting in rice for any of the many targets tested in this study. By specifically sequencing the putative off-target sites of a large number of T0 plants, low-frequency mutations were found in only one off-target site where the sequence had 1-bp difference from the intended target. Overall, the data in this study point to the CRISPR/Cas9 system being a powerful tool in crop genome engineering.
Alignment of Monophonic and Polyphonic Music to a Score

Music alignmentis the associationof eventsin a score with pointsin the time axisof an audio signal. Thesignal is thus segmentedaccording to theeventsin thescore. We proposea new methodology for automaticalignmentbasedon dynamic time warping, where the spectral peak structure is usedto computethe local distance, enhancedby a modelof attacks andof silence. Themethodologycancopewith performances consider eddifficult to align, like polyphonicmusic,trills, fast sequences, or multi-instrumentmusic.An optimisationof the representationof thealignmentpathmakesthemethodapplicableto long soundfiles, so that unit databasescan be fully automaticallysegmentedand labeled. On 708 sequencesof synthesisedmusic,weachievedanaverageoffsetof 18msand an error rateof 2.5%.
SCUC With Hourly Demand Response Considering Intertemporal Load Characteristics

In this paper, the hourly demand response (DR) is incorporated into security-constrained unit commitment (SCUC) for economic and security purposes. SCUC considers fixed and responsive loads. Unlike fixed hourly loads, responsive loads are modeled with their intertemporal characteristics. The responsive loads linked to hourly market prices can be curtailed or shifted to other operating hours. The study results show that DR could shave the peak load, reduce the system operating cost, reduce fuel consumptions and carbon footprints, and reduce the transmission congestion by reshaping the hourly load profile. Numerical simulations in this paper exhibit the effectiveness of the proposed approach.
Reaching Data Confidentiality and Model Accountability on the CalTrain

Distributed collaborative learning (DCL) paradigms enable building joint machine learning models from distrusting multi-party participants. Data confidentiality is guaranteed by retaining private training data on each participant’s local infrastructure. However, this approach to achieving data confidentiality makes today’s DCL designs fundamentally vulnerable to data poisoning and backdoor attacks. It also limits DCL’s model accountability, which is key to backtracking the responsible “bad” training data instances/contributors. In this paper, we introduce CALTRAIN, a Trusted Execution Environment (TEE) based centralized multi-party collaborative learning system that simultaneously achieves data confidentiality and model accountability. CALTRAIN enforces isolated computation on centrally aggregated training data to guarantee data confidentiality. To support building accountable learning models, we securely maintain the links between training instances and their corresponding contributors. Our evaluation shows that the models generated from CALTRAIN can achieve the same prediction accuracy when compared to the models trained in non-protected environments. We also demonstrate that when malicious training participants tend to implant backdoors during model training, CALTRAIN can accurately and precisely discover the poisoned and mislabeled training data that lead to the runtime mispredictions.
CrowdSource: Automated inference of high level malware functionality from low-level symbols using a crowd trained machine learning model

In this paper we introduce CrowdSource, a statistical natural language processing system designed to make rapid inferences about malware functionality based on printable character strings extracted from malware binaries. CrowdSource “learns” a mapping between low-level language and high-level software functionality by leveraging millions of web technical documents from StackExchange, a popular network of technical question and answer sites, using this mapping to infer malware capabilities. This paper describes our approach and provides an evaluation of its accuracy and performance, demonstrating that it can detect at least 14 high-level malware capabilities in unpacked malware binaries with an average per-capability f-score of 0.86 and at a rate of tens of thousands of binaries per day on commodity hardware.
A spelling correction model for end-to-end speech recognition

Attention-based sequence-to-sequence models for speech recognition jointly train an acoustic model, language model (LM), and alignment mechanism using a single neural network and require only parallel audio-text pairs. Thus, the language model component of the end-to-end model is only trained on transcribed audio-text pairs, which leads to performance degradation especially on rare words. While there have been a variety of work that look at incorporating an external LM trained on text-only data into the end-to-end framework, none of them have taken into account the characteristic error distribution made by the model. In this paper, we propose a novel approach to utilizing text-only data, by training a spelling correction (SC) model to explicitly correct those errors. On the LibriSpeech dataset, we demonstrate that the proposed model results in an 18.6% relative improvement in WER over the baseline model when directly correcting top ASR hypothesis, and a 29.0% relative improvement when further rescoring an expanded n-best list using an external LM.
Exploring the benefits of the combination of a software architecture analysis and a usability evaluation of a mobile application

Designing easy to use mobile applications is a difficult task. In order to optimize the development of a usable mobile application, it is necessary to consider the mobile usage context for the design and the evaluation of the user–system interaction of a mobile application. In our research we designed a method that aligns the inspection method “Software ArchitecTure analysis of Usability Requirements realizatioN” SATURN and a mobile usability evaluation in the form of a user test. We propose to use mobile context factors and thus requirements as a common basis for both inspection and user test. After conducting both analysis and user test, the results described as usability problems are mapped and discussed. The mobile context factors identified define and describe the usage context of a mobile application. We oftware architecture analysis
A pseudo alamouti transceiver design for OFDM/OQAM modulation with cyclic prefix

Multi-Carrier Modulation (MCM) and especially Orthogonal Frequency Division Multiplexing (OFDM) are currently used in many radio transmission standards. Among these modulations, OFDM Offset QAM (OFDM/OQAM) is an interesting alternative to OFDM. However, differently to OFDM, OFDM/OQAM modulation cannot directly use Alamouti coding scheme due to the remaining interference. In this paper, we propose a scheme which permits to adapt OFDM/OQAM to Multiple-Input Multiple-Output (MIMO) Alamouti system. The simulation results illustrate its efficiency.
Architecture for the Internet of Things (IoT): API and Interconnect

The proposed architecture is structured into a secure API, a backbone, and separate device networks with standard interface to the backbone. The API decouples innovation of services and service logic from protocols and network elements. It also enables service portability between systems, i.e. a service may be allocated to end-systems or servers, with possible relocation and replication throughout its lifecycle. Ubiquitous service provisioning depends on interoperability, not only for provisioning of a standard QoS controlled IP bearer, but also for cross domain naming, security, mobility, multicast, location, routing and management, including fair compensation for utility provisioning. The proposed architecture not only includes these critical elements but also caters for multi-homing, mobile networks with dynamic membership, and third party persistent storage based on indirection.
Machine learning - an artificial intelligence approach

Research in the area of learning structural descriptions from examples is reviewed, giving primary attention to methods of learning characteristic descrip­ tions of single concepts. In particular, we examine methods for finding the maximally-specific conjunctive generalizations (MSC-generalizations) that cover all of the training examples of a given concept. Various important aspects of structural learning in general are examined, and several criteria for evaluating structural learning methods are presented. Briefly, these criteria include (i) ade­ quacy of the representation language, (ii) generalization rules employed, computational efficiency, and (iv) flexibility and extensibility. Selected learning methods developed by Buchanan, et al., Hayes-Roth, Vere, Winston, and the authors are analyzed according to these criteria. Finally, some goals are sug­ gested for future research.
Ensemble Named Entity Recognition (NER): Evaluating NER Tools in the Identification of Place Names in Historical Corpora

The field of Spatial Humanities has advanced substantially in the past years. The identification and extraction of toponyms and spatial information mentioned in historical text collections has allowed its use in innovative ways, making possible the application of spatial analysis and the mapping of these places with geographic information systems. For instance, automated place name identification is possible with Named Entity Recognition (NER) systems. Statistical NER methods based on supervised learning, in particular, are highly successful with modern datasets. However, there are still major challenges to address when dealing with historical corpora. These challenges include language changes over time, spelling variations, transliterations, OCR errors, and sources written in multiple languages among others. In this article, considering a task of place name recognition over two collections of historical correspondence, we report an evaluation of five NER systems and an approach that combines these through a voting system. We found that although individual performance of each NER system was corpus dependent, the ensemble combination was able to achieve consistent measures of precision and recall, outperforming the individual NER systems. In addition, the results showed that these NER systems are not strongly dependent on preprocessing and translation to Modern English.
A Study of Various Feature Extraction Methods on a Motor Imagery Based Brain Computer Interface System

Brain Computer Interface (BCI) systems based on Movement Imagination (MI) are widely used in recent decades. Separate feature extraction methods are employed in the MI data sets and classified in Virtual Reality (VR) environments for real-time applications.



This study applied wide variety of features on the recorded data using Linear Discriminant Analysis (LDA) classifier to select the best feature sets in the offline mode. The data set was recorded in 3-class tasks of the left hand, the right hand, and the foot motor imagery.



The experimental results showed that Auto-Regressive (AR), Mean Absolute Value (MAV), and Band Power (BP) features have higher accuracy values,75% more than those for the other features.



These features were selected for the designed real-time navigation. The corresponding results revealed the subject-specific nature of the MI-based BCI system; however, the Power Spectral Density (PSD) based α-BP feature had the highest averaged accuracy.
Dynamic simulation of die pickup from wafer tape by a multi-disc ejector using peel-energy to peel-velocity coupling

A 2D simulation of thin die peeling from wafer tape is presented for a Multi Disc ejection system. The simulation models the dynamics of peeling, and visualizes time-dependency of peel front propagation and target die stress. It is based on a series of static snapshots, stringed together like a movie. A coupling of peel energy and peel velocity is defined. This allows to calculate the geometry of the actual snapshot by the peel energy of the preceding one. As a result, experimental data of a peel process can be verified. It is shown, why an increase in disc velocity leads to a slow-down of peel front propagation, and thus to a pickup failure.