nils-herrmann/clean_scirepeval huggingface dataset:
Auto-Encoding User Ratings via Knowledge Graphs in Recommendation Scenarios

In the last decade, driven also by the availability of an unprecedented computational power and storage capabilities in cloud environments, we assisted to the proliferation of new algorithms, methods, and approaches in two areas of artificial intelligence: knowledge representation and machine learning. On the one side, the generation of a high rate of structured data on the Web led to the creation and publication of the so-called knowledge graphs. On the other side, deep learning emerged as one of the most promising approaches in the generation and training of models that can be applied to a wide variety of application fields. More recently, autoencoders have proven their strength in various scenarios, playing a fundamental role in unsupervised learning. In this paper, we instigate how to exploit the semantic information encoded in a knowledge graph to build connections between units in a Neural Network, thus leading to a new method, SEM-AUTO, to extract and weight semantic features that can eventually be used to build a recommender system. As adding content-based side information may mitigate the cold user problems, we tested how our approach behaves in the presence of a few ratings from a user on the Movielens 1M dataset and compare results with BPRSLIM.
Innovative Contactless Energy Transfer Accessory for Rotary Ultrasonic Machining and Its Circuit Compensation Based on Coil Turns

An innovative concentric rotary ultrasonic machining (RUM) device based on local induction is proposed. The device is used as a machine tool accessory that can add the RUM to any machining center. Rather than using a complete ring, a portion of a ring is used as the primary core in the proposed rotary transformer, which eliminates spindle speed limits. The simplified configuration provides increased safety and is convenient for material processing applications. Additionally, a circuit compensation method based on coil turns is proposed. It takes the whole circuit, reliability of electronic components, transmission efficiency, and output power into consideration. We use this method to choose the optimal number of coil turns and compensation elements required to achieve increased and safe power transmission performance. This paper also demonstrates the performance of the device through experimentation. Finally, practicability is discussed.
Prediction , operations , and condition monitoring in wind energy

Recent developments in wind energy research including wind speed prediction, wind turbine control, operations of hybrid power systems, as well as condition monitoring and fault detection are surveyed. Approaches based on statistics, physics, and data mining for wind speed prediction at different time scales are reviewed. Comparative analysis of prediction results reported in the literature is presented. Studies of classical and intelligent control of wind turbines involving different objectives and strategies are reported. Models for planning operations of different hybrid power systems including wind generation for various objectives are addressed. Methodologies for condition monitoring and fault detection are discussed. Future research directions in wind energy are proposed.
Theano: A Python framework for fast computation of mathematical expressions

Theano is a Python library that allows to define, optimize, and evaluate mathematical expressions involving multi-dimensional arrays efficiently. Since its introduction, it has been one of the most used CPU and GPU mathematical compilers - especially in the machine learning community - and has shown steady performance improvements. Theano is being actively and continuously developed since 2008, multiple frameworks have been built on top of it and it has been used to produce many state-of-the-art machine learning models. The present article is structured as follows. Section I provides an overview of the Theano software and its community. Section II presents the principal features of Theano and how to use them, and compares them with other similar projects. Section III focuses on recently-introduced functionalities and improvements. Section IV compares the performance of Theano against Torch7 and TensorFlow on several machine learning models. Section V discusses current limitations of Theano and potential ways of improving it.
Autonomous multi-floor indoor navigation with a computationally constrained MAV

In this paper, we consider the problem of autonomous navigation with a micro aerial vehicle (MAV) in indoor environments. In particular, we are interested in autonomous navigation in buildings with multiple floors. To ensure that the robot is fully autonomous, we require all computation to occur on the robot without need for external infrastructure, communication, or human interaction beyond high-level commands. Therefore, we pursue a system design and methodology that enables autonomous navigation with real-time performance on a mobile processor using only onboard sensors. Specifically, we address multi-floor mapping with loop closure, localization, planning, and autonomous control, including adaptation to aerodynamic effects during traversal through spaces with low vertical clearance or strong external disturbances. We present experimental results with ground truth comparisons and performance analysis.
Traffic speed prediction using deep learning method

Successful traffic speed prediction is of great importance for the benefits of both road users and traffic management agencies. To solve the problem, traffic scientists have developed a number of time-series speed prediction approaches, including traditional statistical models and machine learning techniques. However, existing methods are still unsatisfying due to the difficulty to reflect the stochastic traffic flow characteristics. Recently, various deep learning models have been introduced to the prediction field. In this paper, a deep learning method, the Deep Belief Network (DBN) model, is proposed for short-term traffic speed information prediction. The DBN model is trained in a greedy unsupervised method and fine-tuned by labeled data. Based on traffic speed data collected from one arterial in Beijing, China, the model is trained and tested for different prediction time horizons. From experiment analysis, it is concluded that the DBN can outperform Back Propagation Neural Network (BPNN) and Auto-Regressive Integrated Moving Average (ARIMA) for all time horizons. The advantages of DBN indicate that deep learning is promising in traffic research area.
Opposition-based Magnetic Optimization Algorithm with parameter adaptation strategy

Magnetic Optimization Algorithm (MOA) has emerged as a promising optimization algorithm that is inspired by the principles of magnetic field theory. In this paper we improve the performance of the algorithm in two aspects. First an Opposition-Based Learning (OBL) approach is proposed for the algorithm which is applied to the movement operator of the algorithm. Second, by learning from the algorithm’s past experience, an adaptive parameter control strategy which dynamically sets the parameters of the algorithm during the optimization is proposed. To show the significance of the proposed parameter adaptation strategy, we compare the algorithm with two well-known parameter setting techniques on a number of benchmark problems. The results indicate that although the proposed algorithm with the adaptation strategy does not require to set the parameters of the algorithm prior to the optimization process, it outperforms MOA with other parameter setting strategies in most large-scale optimization problems. We also study the algorithm while employing the OBL by comparing it with the original version of MOA. Furthermore, the proposed algorithm is tested and compared with seven traditional population-based algorithms and eight state-of-theart optimization algorithms. The comparisons demonstrate that the proposed algorithm outperforms the traditional algorithms in most benchmark problems, and its results is comparative to those obtained by the state-of-the-art algorithms.
Towards Twitter sentiment classification by multi-level sentiment-enriched word embeddings

Most of existing work learn sentiment-specific word representation for improving Twitter sentiment classification, which encoded both n-gram and distant supervised tweet sentiment information in learning process. They assume all words within a tweet have the same sentiment polarity as the whole tweet, which ignores the word its own sentiment polarity. To address this problem, we propose to learn sentimentspecific word embedding by exploiting both lexicon resource and distant supervised information. We develop a multi-level sentiment-enriched word embedding learning method, which uses parallel asymmetric neural network to model n-gram, word level sentiment and tweet level sentiment in learning process. Experiments on standard benchmarks show our approach outperforms state-of-the-art methods.
Facial Expression Recognition Based on 3D Dynamic Range Model Sequences

Traditionally, facial expression recognition (FER) issues have been studied mostly based on modalities of 2D images, 2D videos, and 3D static models. In this paper, we propose a spatio-temporal expression analysis approach based on a new modality, 3D dynamic geometric facial model sequences, to tackle the FER problems. Our approach integrates a 3D facial surface descriptor and Hidden Markov Models (HMM) to recognize facial expressions. To study the dynamics of 3D dynamic models for FER, we investigated three types of HMMs: temporal 1D-HMM, pseudo 2D-HMM (a combination of a spatial HMM and a temporal HMM), and real 2D-HMM. We also created a new dynamic 3D facial expression database for the research community. The results show that our approach achieves a 90.44% person-independent recognition rate for distinguishing six prototypic facial expressions. The advantage of our method is demonstrated as compared to methods based on 2D texture images, 2D/3D Motion Units, and 3D static range models. Further experimental evaluations also verify the benefits of our approach with respect to partial facial surface occlusion, expression intensity changes, and 3D model resolution variations.
Interventions shown to aid executive function development in children 4 to 12 years old.

To be successful takes creativity, flexibility, self-control, and discipline. Central to all those are executive functions, including mentally playing with ideas, giving a considered rather than an impulsive response, and staying focused. Diverse activities have been shown to improve children's executive functions: computerized training, noncomputerized games, aerobics, martial arts, yoga, mindfulness, and school curricula. All successful programs involve repeated practice and progressively increase the challenge to executive functions. Children with worse executive functions benefit most from these activities; thus, early executive-function training may avert widening achievement gaps later. To improve executive functions, focusing narrowly on them may not be as effective as also addressing emotional and social development (as do curricula that improve executive functions) and physical development (shown by positive effects of aerobics, martial arts, and yoga).
An Overview of 3D Software Visualization

Software visualization studies techniques and methods for graphically representing different aspects of software. Its main goal is to enhance, simplify and clarify the mental representation a software engineer has of a computer system. During many years, visualization in 2D space has been actively studied, but in the last decade, researchers have begun to explore new 3D representations for visualizing software. In this article, we present an overview of current research in the area, describing several major aspects like: visual representations, interaction issues, evaluation methods and development tools. We also perform a survey of some representative tools to support different tasks, i.e., software maintenance and comprehension, requirements validation and algorithm animation for educational purposes, among others. Finally, we conclude identifying future research directions.
Nicotinamide mononucleotide, a key NAD(+) intermediate, treats the pathophysiology of diet- and age-induced diabetes in mice.

Type 2 diabetes (T2D) has become epidemic in our modern lifestyle, likely due to calorie-rich diets overwhelming our adaptive metabolic pathways. One such pathway is mediated by nicotinamide phosphoribosyltransferase (NAMPT), the rate-limiting enzyme in mammalian NAD(+) biosynthesis, and the NAD(+)-dependent protein deacetylase SIRT1. Here, we show that NAMPT-mediated NAD(+) biosynthesis is severely compromised in metabolic organs by high-fat diet (HFD). Strikingly, nicotinamide mononucleotide (NMN), a product of the NAMPT reaction and a key NAD(+) intermediate, ameliorates glucose intolerance by restoring NAD(+) levels in HFD-induced T2D mice. NMN also enhances hepatic insulin sensitivity and restores gene expression related to oxidative stress, inflammatory response, and circadian rhythm, partly through SIRT1 activation. Furthermore, NAD(+) and NAMPT levels show significant decreases in multiple organs during aging, and NMN improves glucose intolerance and lipid profiles in age-induced T2D mice. These findings provide critical insights into a potential nutriceutical intervention against diet- and age-induced T2D.
Automatic recognition of plant leaves diseases based on serial combination of two SVM classifiers

This paper presents a machine vision system for automatic recognition of plant leaves diseases from images. The proposed system is based on serial combination technique of two SVM classifiers. The first classifier uses the color to classify the images; it considers, at this phase, that the diseases with similar or nearest color belonging to the same class. Then, the second classifier is used to differentiate between the classes with similar color according to the shape and texture features. The tests of this study are carried out on six classes of diseases including three types of pest insects damages (Leaf miners, Thrips and Tuta absoluta) and three forms of pathogens symptoms (Early blight, Late blight and Powdery mildew). The results of the study show the advantages of the proposed method compared to the other existing methods.
HEVC/H.265 vs. VP9 state-of-the-art video coding comparison for HD and UHD applications

High Efficiency Video Coding (HEVC) and VP9 are the latest state-of-the-art high-efficiency video coding standards. Both standards aim to decrease the bit-rate while improving the compression efficiency. HEVC/H.265 video standard was collaboratively developed by ITU-T and ISO/IEC with up to 50% bit-rate reduction as compared to its predecessor H.264/AVC. On the other hand, VP9 is an open source video standard developed by Google. While maintaining the same video quality, VP9 has achieved 50% bit-rate reduction as compared to its predecessor VP8. This research paper focuses on the comparison of HEVC and VP9 based on both subjective as well as objective assessments. First, detailed differences in design and specification of the two standards are discussed. Later experiment results are provided, which compare the coding efficiency of both standards on various high-definition 720p, 1090p, and 2160p sample test bench videos. According to our experimental results, it has been empirically proved that HEVC/H.265 outperforms VP9 in bit-rate savings.
From dynamic movement primitives to associative skill memories

In recent years, research on movement primitives has gained increasing popularity. The original goals of movement primitives are based on the desire to have a sufficiently rich and abstract representation for movement generation, which allows for efficient teaching, trial-and-error learning, and generalization of motor skills (Schaal 1999). Thus,motor skills in robots should be acquired in a natural dialogwith humans, e.g., by imitation learning and shaping, while skill refinement and generalization should be accomplished autonomously by the robot. Such a scenario resembles the way we teach children and connects to the bigger question of how the human brain accomplishes skill learning. In this paper, we review how a particular computational approach to movement primitives, called dynamic movement primitives, can contribute to learning motor skills. We will address imitation learning, generalization, trial-and-error learning by reinforcement learning, movement recognition, and control based on movement primitives. But we also want to go beyond the standard goals of movement primitives. The stereotypical movement generation with movement primitives entails predicting of sensory events in the environment. Indeed, all the sensory events associated with a movement primitive form an associative skill memory that has the potential of forming a most powerful representation of a complete motor skill.
Survey on Energy Consumption Entities on the Smartphone Platform

The full degree of freedom in mobile systems heavily depends on the energy provided by the mobile phone's batteries. Their capacity is in general limited and for sure not keeping pace as the mobile devices are crammed up with new functionalities. The discrepancy of Moore's law, offering twice the processing power at least each second year, and the development in batteries, which did not even double over the last decade, makes a shift in researchers' way of designing networks, protocols, and the mobile device itself. The bottleneck to take care of in the design process of mobile systems is not only the wireless data rate, but even more the energy limitation as the customers ask for new energy-hungry services, e.g., requiring faster connections or even multiple air interfaces, and longer standby or operational times of their mobile devices at the same time. In this survey, the energy consuming entities of a mobile device such as wireless air interfaces, display, mp3 player and others are measured and compared. The presented measurement results allow the reader to understand what the energy hungry parts of a mobile device are and use those findings for the design of future mobile protocols and applications. All results presented in this work and further results are made public on our web page .
Image Steganography based on a Parameterized Canny Edge Detection Algorithm

Steganography is the science of hiding digital information in such a way that no one can suspect its existence. Unlike cryptography which may arouse suspicions, steganography is a stealthy method that enables data communication in total secrecy. Steganography has many requirements, the foremost one is irrecoverability which refers to how hard it is for someone apart from the original communicating parties to detect and recover the hidden data out of the secret communication. A good strategy to guaranteeirrecoverability is to cover the secret data not usinga trivial method based on a predictable algorithm, but using a specific random pattern based on a mathematical algorithm. This paper proposes an image steganography technique based on theCanny edge detection algorithm. It is designed to hide secret data into a digital image within the pixels that make up the boundaries of objects detected in the image. More specifically, bits of the secret data replace the three LSBs of every color channel of the pixels detected by the Canny edge detection algorithm as part of the edges in the carrier image. Besides, the algorithm is parameterized by three parameters: The size of the Gaussian filter, a low threshold value, and a high threshold value. These parameters can yield to different outputs for the same input image and secret data. As a result, discovering the inner-workings of the algorithm would be considerably ambiguous, misguiding steganalysts from the exact location of the covert data. Experiments showed a simulation tool codenamed GhostBit, meant to cover and uncover secret data using the proposed algorithm. As future work, examining how other image processing techniques such as brightness and contrast adjustment can be taken
POLSAR Image Classification via Wishart-AE Model or Wishart-CAE Model

Neural network such as an autoencoder (AE) and a convolutional autoencoder (CAE) have been successfully applied in image feature extraction. For the statistical distribution of polarimetric synthetic aperture radar (POLSAR) data, we combine the Wishart distance measurement into the training process of the AE and the CAE. In this paper, a new type of AE and CAE is specially defined, which we name them Wishart-AE (WAE) and Wishart-CAE (WCAE). Furthermore, we connect the WAE or the WCAE with a softmax classifier to compose a classification model for the purpose of POLSAR image classification. Compared with AE and CAE models, WAE and WCAE models can achieve higher classification accuracy because they could obtain the classification features, which are more suitable for POLSAR data. What is more, the WCAE model utilizes the local spatial information of a POLSAR image when compared with the WAE model. A convolutional natural network (CNN), which also makes use of the spatial information, has been widely applied in image classification, but our WCAE model is time-saving than the CNN model. Given the above, our methods not only improve the classification performance but also save the experimental time. Experimental results on four POLSAR datasets also demonstrate that our proposed methods are significantly effective.
Random graph models of social networks.

We describe some new exactly solvable models of the structure of social networks, based on random graphs with arbitrary degree distributions. We give models both for simple unipartite networks, such as acquaintance networks, and bipartite networks, such as affiliation networks. We compare the predictions of our models to data for a number of real-world social networks and find that in some cases, the models are in remarkable agreement with the data, whereas in others the agreement is poorer, perhaps indicating the presence of additional social structure in the network that is not captured by the random graph.
What Action Causes This? Towards Naive Physical Action-Effect Prediction

Despite recent advances in knowledge representation, automated reasoning, and machine learning, artificial agents still lack the ability to understand basic actioneffect relations regarding the physical world, for example, the action of cutting a cucumber most likely leads to the state where the cucumber is broken apart into smaller pieces. If artificial agents (e.g., robots) ever become our partners in joint tasks, it is critical to empower them with such action-effect understanding so that they can reason about the state of the world and plan for actions. Towards this goal, this paper introduces a new task on naive physical action-effect prediction, which addresses the relations between concrete actions (expressed in the form of verbnoun pairs) and their effects on the state of the physical world as depicted by images. We collected a dataset for this task and developed an approach that harnesses web image data through distant supervision to facilitate learning for action-effect prediction. Our empirical results have shown that web data can be used to complement a small number of seed examples (e.g., three examples for each action) for model learning. This opens up possibilities for agents to learn physical action-effect relations for tasks at hand through communication with humans with a few examples.