nils-herrmann/clean_scirepeval huggingface dataset:
Sparsity adaptive matching pursuit algorithm for practical compressed sensing

This paper presents a novel iterative greedy reconstruction algorithm for practical compressed sensing (CS), called the sparsity adaptive matching pursuit (SAMP). Compared with other state-of-the-art greedy algorithms, the most innovative feature of the SAMP is its capability of signal reconstruction without prior information of the sparsity. This makes it a promising candidate for many practical applications when the number of non-zero (significant) coefficients of a signal is not available. The proposed algorithm adopts a similar flavor of the EM algorithm, which alternatively estimates the sparsity and the true support set of the target signals. In fact, SAMP provides a generalized greedy reconstruction framework in which the orthogonal matching pursuit and the subspace pursuit can be viewed as its special cases. Such a connection also gives us an intuitive justification of trade-offs between computational complexity and reconstruction performance. While the SAMP offers a comparably theoretical guarantees as the best optimization-based approach, simulation results show that it outperforms many existing iterative algorithms, especially for compressible signals.
segDeepM: Exploiting segmentation and context in deep neural networks for object detection

In this paper, we propose an approach that exploits object segmentation in order to improve the accuracy of object detection. We frame the problem as inference in a Markov Random Field, in which each detection hypothesis scores object appearance as well as contextual information using Convolutional Neural Networks, and allows the hypothesis to choose and score a segment out of a large pool of accurate object segmentation proposals. This enables the detector to incorporate additional evidence when it is available and thus results in more accurate detections. Our experiments show an improvement of 4.1% in mAP over the R-CNN baseline on PASCAL VOC 2010, and 3.4% over the current state-of-the-art, demonstrating the power of our approach.
Precise distance measurement with IEEE 802.15.4 (ZigBee) devices

In modern wireless communications products it is required to incorporate more and more different functions to comply with current market trends. A very attractive function with steadily growing market penetration is local positioning. To add this feature to low-cost mass-market devices without additional power consumption, it is desirable to use commercial communication chips and standards for localization of the wireless units. In this paper we present a concept to measure the distance between two IEEE 802.15.4 (ZigBee) compliant devices. The presented prototype hardware consists of a low- cost 2.45 GHz ZigBee chipset. For localization we use standard communication packets as transmit signals. Thus simultaneous data transmission and transponder localization is feasible. To achieve high positioning accuracy even in multipath environments, a coherent synthesis of measurements in multiple channels and a special signal phase evaluation concept is applied. With this technique the full available ISM bandwidth of 80 MHz is utilized. In first measurements with two different frequency references-a low-cost oscillator and a temperatur-compensated crystal oscillator-a positioning bias error of below 16 cm and 9 cm was obtained. The standard deviation was less than 3 cm and 1 cm, respectively. It is demonstrated that compared to signal correlation in time, the phase processing technique yields an accuracy improvement of roughly an order of magnitude.
Polyphonic Music Generation by Modeling Temporal Dependencies Using a RNN-DBN

In this paper, we propose a generic technique to model temporal dependencies and sequences using a combination of a recurrent neural network and a Deep Belief Network. Our technique, RNN-DBN, is an amalgamation of the memory state of the RNN that allows it to provide temporal information and a multi-layer DBN that helps in high level representation of the data. This makes RNN-DBNs ideal for sequence generation. Further, the use of a DBN in conjunction with the RNN makes this model capable of significantly more complex data representation than an RBM. We apply this technique to the task of polyphonic music generation.
Emotion regulation and memory: the cognitive costs of keeping one's cool.

An emerging literature has begun to document the affective consequences of emotion regulation. Little is known, however, about whether emotion regulation also has cognitive consequences. A process model of emotion suggests that expressive suppression should reduce memory for emotional events but that reappraisal should not. Three studies tested this hypothesis. Study 1 experimentally manipulated expressive suppression during film viewing, showing that suppression led to poorer memory for the details of the film. Study 2 manipulated expressive suppression and reappraisal during slide viewing. Only suppression led to poorer slide memory. Study 3 examined individual differences in typical expressive suppression and reappraisal and found that suppression was associated with poorer self-reported and objective memory but that reappraisal was not. Together, these studies suggest that the cognitive costs of keeping one's cool may vary according to how this is done.
Diffusion of Lexical Change in Social Media

Computer-mediated communication is driving fundamental changes in the nature of written language. We investigate these changes by statistical analysis of a dataset comprising 107 million Twitter messages (authored by 2.7 million unique user accounts). Using a latent vector autoregressive model to aggregate across thousands of words, we identify high-level patterns in diffusion of linguistic change over the United States. Our model is robust to unpredictable changes in Twitter's sampling rate, and provides a probabilistic characterization of the relationship of macro-scale linguistic influence to a set of demographic and geographic predictors. The results of this analysis offer support for prior arguments that focus on geographical proximity and population size. However, demographic similarity - especially with regard to race - plays an even more central role, as cities with similar racial demographics are far more likely to share linguistic influence. Rather than moving towards a single unified "netspeak" dialect, language evolution in computer-mediated communication reproduces existing fault lines in spoken American English.
TOWARD A THEORY OF PARADOX : A DYNAMIC EQUILIBRIUM MODEL OF ORGANIZING

As organizational environments become more global, dynamic, and competitive, contradictory demands intensify. To understand and explain such tensions, academics and practitioners are increasingly adopting a paradox lens. We review the paradox literature, categorizing types and highlighting fundamental debates. We then present a dynamic equilibrium model of organizing, which depicts how cyclical responses to paradoxical tensions enable sustainability—peak performance in the present that enables success in the future. This review and the model provide the foundation of a theory of paradox.
Node Positioning in ZigBee Network Using Trilateration Method Based on the Received Signal Strength Indicator ( RSSI )

This paper investigates the possibility of implementing node positioning in the ZigBee wireless sensor network by using a readily available Received Signal Strength Indicator (RSSI) infrastructure provided by the physical layer of 802.15.4 networks. In this study the RSSI is converted to the distance providing the basis for using the trilateration methods for location estimation. The software written in C# is used to solve the trilateration problem and the final results of trilateration methods are mapped using Google maps. Providing node positioning capability to the ZigBee network offers an enormous benefit to the Wireless Sensor Networks applications, possibly extending the functionality of existing software solution to include node tracking and monitoring without an additional hardware investment.
Controllable Invariance through Adversarial Feature Learning

Learning meaningful representations that maintain the content necessary for a particular task while filtering away detrimental variations is a problem of great interest in machine learning. In this paper, we tackle the problem of learning representations invariant to a specific factor or trait of data. The representation learning process is formulated as an adversarial minimax game. We analyze the optimal equilibrium of such a game and find that it amounts to maximizing the uncertainty of inferring the detrimental factor given the representation while maximizing the certainty of making task-specific predictions. On three benchmark tasks, namely fair and bias-free classification, language-independent generation, and lighting-independent image classification, we show that the proposed framework induces an invariant representation, and leads to better generalization evidenced by the improved performance.
Online Tracking: A 1-million-site Measurement and Analysis

We present the largest and most detailed measurement of online tracking conducted to date, based on a crawl of the top 1 million websites. We make 15 types of measurements on each site, including stateful (cookie-based) and stateless (fingerprinting-based) tracking, the effect of browser privacy tools, and the exchange of tracking data between different sites ("cookie syncing"). Our findings include multiple sophisticated fingerprinting techniques never before measured in the wild. This measurement is made possible by our open-source web privacy measurement tool, OpenWPM, which uses an automated version of a full-fledged consumer browser. It supports parallelism for speed and scale, automatic recovery from failures of the underlying browser, and comprehensive browser instrumentation. We demonstrate our platform's strength in enabling researchers to rapidly detect, quantify, and characterize emerging online tracking behaviors.
A low-noise differential front-end and its controller for capacitive touch screen panels

A low-noise front-end and its controller are proposed for capacitive touch screen panels. The proposed front-end circuit based on a ΔΣ ADC uses differential sensing and integration scheme to maximize the input dynamic range. In addition, supply and internal reference voltage noise are effectively removed in the sensed touch signal. Furthermore, the demodulation process in front of the ΔΣ ADC provides the maximized oversampling ratio (OSR) so that the scan rate can be increased at the targeted resolution. The proposed IC is implemented in a mixed-mode 0.18-μm CMOS process. The measurement is performed on a bar-patterned 4.3-inch touch screen panel with 12 driving lines and 8 sensing channels. The report rate is 100 Hz, and SNR and spatial jitter are 54 dB and 0.11 mm, respectively. The chip area is 3 × 3 mm2 and total power consumption is 2.9 mW with 1.8-V and 3.3-V supply.
Identifying Patterns For Short Answer Scoring Using Graph-based Lexico-Semantic Text Matching

Short answer scoring systems typically use regular expressions, templates or logic expressions to detect the presence of specific terms or concepts among student responses. Previous work has shown that manually developed regular expressions can provide effective scoring, however manual development can be quite time consuming. In this work we present a new approach that uses word-order graphs to identify important patterns from humanprovided rubric texts and top-scoring student answers. The approach also uses semantic metrics to determine groups of related words, which can represent alternative answers. We evaluate our approach on two datasets: (1) the Kaggle Short Answer dataset (ASAP-SAS, 2012), and (2) a short answer dataset provided by Mohler et al. (2011). We show that our automated approach performs better than the best performing Kaggle entry and generalizes as a method to the Mohler dataset.
CMMI ® or Agile : Why Not Embrace Both !

iv 1 Problem Definition 1 2 Origins from Two Extremes 3 2.1 The Origins of Agile Methods 3 2.2 The Origins of CMMI 5 3 Factors that Affect Perception 7 3.1 Misuse 7 3.2 Lack of Accurate Information 8 3.3 Terminology Difficulties 9 4 The Truth About CMMI 11 4.1 CMMI Is a Model, Not a Process Standard 11 4.2 Process Areas, Not Processes 13 4.3 SCAMPI Appraisals 14 5 The Truth About Agile 16 6 There Is Value in Both Paradigms 20 6.1 Challenges When Using Agile 20 6.2 Challenges When Using CMMI 22 6.3 Current Published Research 23 6.4 The Hope in Recent Trends 24 7 Problems Not Solved by CMMI nor Agile 27
A Large Subcategorization Lexicon for Natural Language Processing Applications

We introduce a large computational subcategorization lexicon which includes subcategorization frame (SCF) and frequency information for 6,397 English verbs. This extensive lexicon was acquired automatically from five corpora and the Web using the current version of the comprehensive subcategorization acquisition system of Briscoe and Carroll (1997). The lexicon is provided freely for research use, along with a script which can be used to filter and build sub-lexicons suited for different natural language processing (NLP) purposes. Documentation is also provided which explains each sub-lexicon option and evaluates its accuracy.
TrueNorth Ecosystem for Brain-Inspired Computing: Scalable Systems, Software, and Applications

This paper describes the hardware and software ecosystem encompassing the brain-inspired TrueNorth processor – a 70mW reconfigurable silicon chip with 1 million neurons, 256 million synapses, and 4096 parallel and distributed neural cores. For systems, we present a scale-out system loosely coupling 16 single-chip boards and a scale-up system tightly integrating 16 chips in a 4 × 4 configuration by exploiting TrueNorth's native tiling. For software, we present an end-to-end ecosystem consisting of a simulator, a programming language, an integrated programming environment, a library of algorithms and applications, firmware, tools for deep learning, a teaching curriculum, and cloud enablement. For the scale-up systems we summarize our approach to physical placement of neural network, to reduce intra- and inter-chip network traffic. The ecosystem is in use at over 30 universities and government/corporate labs. Our platform is a substrate for a spectrum of applications from mobile and embedded computing to cloud and supercomputers.
Exploring Lexical and Syntactic Features for Language Variety Identification

We present a method to discriminate between texts written in either the Netherlandic or the Flemish variant of the Dutch language. The method draws on a feature bundle representing text statistics, syntactic features, and word n-grams. Text statistics include average word length and sentence length, while syntactic features include ratios of function words and partof-speech n-grams. The effectiveness of the classifier was measured by classifying Dutch subtitles developed for either Dutch or Flemish television. Several machine learning algorithms were compared as well as feature combination methods in order to find the optimal generalization performance. A machine-learning meta classifier based on AdaBoost attained the best F-score of 0.92.
A Logic-Based Semantic Approach to Recognizing Textual Entailment

This paper proposes a knowledge representation model and a logic proving setting with axioms on demand successfully used for recognizing textual entailments. It also details a lexical inference system which boosts the performance of the deep semantic oriented approach on the RTE data. The linear combination of two slightly different logical systems with the third lexical inference system achieves 73.75% accuracy on the RTE 2006 data.
Adjustable robust solutions of uncertain linear programs

We consider linear programs with uncertain parameters, lying in some prescribed uncertainty set, where part of the variables must be determined before the realization of the uncertain parameters (“nonadjustable variables”), while the other part are variables that can be chosen after the realization (“adjustable variables”). We extend the Robust Optimization methodology ([1, 3–6, 9, 13, 14]) to this situation by introducing the Adjustable Robust Counterpart (ARC) associated with an LP of the above structure. Often the ARC is significantly less conservative than the usual Robust Counterpart (RC), however, in most cases the ARC is computationally intractable (NP-hard). This difficulty is addressed by restricting the adjustable variables to be affine functions of the uncertain data. The ensuing Affinely Adjustable Robust Counterpart (AARC) problem is then shown to be, in certain important cases, equivalent to a tractable optimization problem (typically an LP or a Semidefinite problem), and in other cases, having a tight approximation which is tractable. The AARC approach is illustrated by applying it to a multi-stage inventory management problem.
Tree-based Convolution for Sentence Modeling

In sentence modeling and classification, convolutional neural network approaches have recently achieved state-of-the-art results, but all such efforts process word vectors sequentially and neglect long-distance dependencies. To exploit both deep learning and linguistic structures, we propose a tree-based convolutional neural network model which exploit various long-distance relationships between words. Our model improves the sequential baselines on all three sentiment and question classification tasks, and achieves the highest published accuracy on TREC.
Smartphone addiction among university students in Riyadh, Saudi Arabia

To investigate the prevalence and correlates of smartphone addiction among university students in Saudi Arabia.



This cross-sectional study was conducted in King Saud University, Riyadh, Kingdom of Saudi Arabia between September 2014 and March 2015. An electronic self administered questionnaire and the problematic use of mobile phones (PUMP) Scale were used. 



Out of 2367 study subjects, 27.2% stated that they spent more than 8 hours per day using their smartphones. Seventy-five percent used at least 4 applications per day, primarily for social networking and watching news. As a consequence of using the smartphones, at least 43% had decrease sleeping hours, and experienced a lack of energy the next day, 30% had a more unhealthy lifestyle  (ate more fast food, gained weight, and exercised less), and 25% reported that their academic achievement been adversely affected. There are statistically significant positive relationships among the 4 study variables, consequences of smartphone use (negative lifestyle, poor academic achievement), number of hours per day spent using smartphones, years of study, and number of applications used, and the outcome variable score on the PUMP. The mean values of the PUMP scale were 60.8 with a median of 60. 



University students in Saudi Arabia are at risk of addiction to smartphones; a phenomenon that is associated with negative effects on sleep, levels of energy, eating habits, weight, exercise, and academic performance.
Free for All! Assessing User Data Exposure to Advertising Libraries on Android

• We have modeled an opportunistic ad library that aggressively collects targeted data from Android devices. • We demonstrate that the access channels considered are realistic. • We have designed a reliable and extensible framework that can be leveraged to assess user data exposure by an app to a library. Classifier Age Marital Status Sex P(%) R(%) P(%) R(%) P(%) R(%) Random Forest 88.6 88.6 95.0 93.8 93.8 92.9
Application of Genetic Algorithm in Software Testing

This paper presents a method for optimizing software testing efficiency by identifying the most critical path clusters in a program. We do this by developing variable length Genetic Algorithms that optimize and select the software path clusters which are weighted in accordance with the criticality of the path. Exhaustive software testing is rarely possible because it becomes intractable for even medium sized software. Typically only parts of a program can be tested, but these parts are not necessarily the most error prone. Therefore, we are developing a more selective approach to testing by focusing on those parts that are most critical so that these paths can be tested first. By identifying the most critical paths, the testing efficiency can be increased.
ASPOGAMO: Automated Sports Games Analysis Models

We propose automated sport game models as a novel technical means for the analysis of team sport games. The basic idea is that automated sport game models are based on a conceptualization of key notions in such games and probabilistically derived from a set of previous games. In contrast to existing approaches, automated sport game models provide an analysis that is sensitive to their context and go beyond simple statistical aggregations allowing objective, transparent and meaningful concept definitions. Based on automatically gathered spatio-temporal data by a computer vision system, a model hierarchy is built bottom up, where context-sensitive concepts are instantiated by the application of machine learning techniques. We describe the current state of implementation of the ASPOGAMO system including its computer vision subsystem that realizes the idea of automated sport game models. Their usage is exemplified with an analysis of the final of the soccer World Cup 2006.
Training IBM Watson using Automatically Generated Question-Answer Pairs

IBM Watson is a cognitive computing system capable of question answering in natural languages. It is believed that IBM Watson can understand large corpora and answer relevant questions more effectively than any other question-answering system currently available. To unleash the full power of Watson, however, we need to train its instance with a large number of wellprepared question-answer pairs. Obviously, manually generating such pairs in a large quantity is prohibitively time consuming and significantly limits the efficiency of Watson’s training. Recently, a large-scale dataset of over 30 million question-answer pairs was reported. Under the assumption that using such an automatically generated dataset could relieve the burden of manual question-answer generation, we tried to use this dataset to train an instance of Watson and checked the training efficiency and accuracy. According to our experiments, using this auto-generated dataset was effective for training Watson, complementing manually crafted question-answer pairs. To the best of the authors’ knowledge, this work is the first attempt to use a largescale dataset of automatically generated questionanswer pairs for training IBM Watson. We anticipate that the insights and lessons obtained from our experiments will be useful for researchers who want to expedite Watson training leveraged by automatically generated question-answer pairs.
P-Sense: A participatory sensing system for air pollution monitoring and control

This article presents P-Sense, a participatory sensing application for air pollution monitoring and control. The paper describes in detail the system architecture and individual components of a successfully implemented application. In addition, the paper points out several other research-oriented problems that need to be addressed before these applications can be effectively implemented in practice, in a large-scale deployment. Security, privacy, data visualization and validation, and incentives are part of our work-in-progress activities