nils-herrmann/clean_scirepeval huggingface dataset:
Sign Language Learning System with Image Sampling and Convolutional Neural Network

This paper proposes a novel sign language learning system based on 2D image sampling and concatenating to solve the problems of conventional sign recognition. The system constructs the training data by sampling and concatenating from a sign language demonstration video at a certain sampling rate. The learning process is implemented with a well-known network, convolutional neural network. 6 sign language actions are learned in 20 situations and then the system is tested in an uninformed situation. The results show that the system is accurate and robust even if only 2D images obtained with low-cost cameras are used.
Window Detection in Facades

This work is about a novel methodology for window detection in urban environments and its multiple use in vision system applications. The presented method for window detection includes appropriate early image processing, provides a multi-scale Haar wavelet representation for the determination of image tiles which is then fed into a cascaded classifier for the task of window detection. The classifier is learned from a Gentle Adaboost driven cascaded decision tree on masked information from training imagery and is tested towards window based ground truth information which is together with the original building image databases publicly available. The experimental results demonstrate that single window detection is to a sufficient degree successful, e.g., for the purpose of building recognition, and, furthermore, that the classifier is in general capable to provide a region of interest operator for the interpretation of urban environments. The extraction of this categorical information is beneficial to index into search spaces for urban object recognition as well as aiming towards providing a semantic focus for accurate post-processing in 3D information processing systems. Targeted applications are (i) mobile services on uncalibrated imagery, e.g. , for tourist guidance, (ii) sparse 3D city modeling, and (iii) deformation analysis from high resolution imagery.
PPSGen: Learning-Based Presentation Slides Generation for Academic Papers

In this paper, we investigate a very challenging task of automatically generating presentation slides for academic papers. The generated presentation slides can be used as drafts to help the presenters prepare their formal slides in a quicker way. A novel system called PPSGen is proposed to address this task. It first employs the regression method to learn the importance scores of the sentences in an academic paper, and then exploits the integer linear programming (ILP) method to generate well-structured slides by selecting and aligning key phrases and sentences. Evaluation results on a test set of 200 pairs of papers and slides collected on the web demonstrate that our proposed PPSGen system can generate slides with better quality. A user study is also illustrated to show that PPSGen has a few evident advantages over baseline methods.
Exploring the Long Tail of Social Media Tags

There are millions of users who tag multimedia content, generating a large vocabulary of tags. Some tags are frequent, while other tags are rarely used following a long tail distribution. For frequent tags, most of the multimedia methods that aim to automatically understand audio-visual content, give excellent results. It is not clear, however, how these methods will perform on rare tags. In this paper we investigate what social tags constitute the long tail and how they perform on two multimedia retrieval scenarios, tag relevance and detector learning. We show common valuable tags within the long tail, and by augmenting them with semantic knowledge, the performance of tag relevance and detector learning improves substantially.
ELT: Efficient Log-based Troubleshooting System for Cloud Computing Infrastructures

We present an Efficient Log-based Troubleshooting(ELT) system for cloud computing infrastructures. ELT adopts a novel hybrid log mining approach that combines coarse-grained and fine-grained log features to achieve both high accuracy and low overhead. Moreover, ELT can automatically extract key log messages and perform invariant checking to greatly simplify the troubleshooting task for the system administrator. We have implemented a prototype of the ELT system and conducted an extensive experimental study using real management console logs of a production cloud system and a Hadoop cluster. Our experimental results show that ELT can achieve more efficient and powerful troubleshooting support than existing schemes. More importantly, ELT can find software bugs that cannot be detected by current cloud system management practice.
Cross-modal deep metric learning with multi-task regularization

DNN-based cross-modal retrieval has become a research hotspot, by which users can search results across various modalities like image and text. However, existing methods mainly focus on the pairwise correlation and reconstruction error of labeled data. They ignore the semantically similar and dissimilar constraints between different modalities, and cannot take advantage of unlabeled data. This paper proposes Cross-modal Deep Metric Learning with Multi-task Regularization (CDMLMR), which integrates quadruplet ranking loss and semi-supervised contrastive loss for modeling cross-modal semantic similarity in a unified multi-task learning architecture. The quadruplet ranking loss can model the semantically similar and dissimilar constraints to preserve cross-modal relative similarity ranking information. The semi-supervised contrastive loss is able to maximize the semantic similarity on both labeled and unlabeled data. Compared to the existing methods, CDMLMR exploits not only the similarity ranking information but also unlabeled cross-modal data, and thus boosts cross-modal retrieval accuracy.
Ontology-based Text Summarization for Business News Articles

In this paper, we compare two methods for article summarization. The first method is mainly based on term-frequency, while the second method is based on ontology. We build an ontology database for analyzing the main topics of the article. After identifying the main topics and determining their relative significance, we rank the paragraphs based on the relevance between main topics and each individual paragraph. Depending on the ranks, we choose desired proportion of paragraphs as summary. Experimental results indicate that both methods offer similar accuracy in their selections of the paragraphs.
Collostructions: Investigating the interaction of words and constructions

This paper introduces an extension of collocational analysis that takes into account grammatical structure and is specifically geared to investigating the interaction of lexemes and the grammatical constructions associated with them. The method is framed in a construction-based approach to language, i.e. it assumes that grammar consists of signs (form-meaning pairs) and is thus not fundamentally different from the lexicon. The method is applied to linguistic expressions at various levels of abstraction (words, semi-fixed phrases, argument structures, tense, aspect and mood). The method has two main applications: first, to increase the adequacy of grammatical description by providing an objective way of identifying the meaning of a grammatical construction and determining the degree to which particular slots in it prefer or are restricted to a particular set of lexemes; second, to provide data for linguistic theory-building.
Flow-Level Traffic Analysis of the Blaster and Sobig Worm Outbreaks in an Internet Backbone

We present an extensive flow-level traffic analysis of the network worm Blaster.A and of the e-mail worm Sobig.F. Based on packet-level measurements with these worms in a testbed we defined flow-level filters. We then extracted the flows that carried malicious worm traffic from AS559 (SWITCH) border router backbone traffic that we had captured in the DDoSVax project. We discuss characteristics and anomalies detected during the outbreak phases, and present an in-depth analysis of partially and completely successful Blaster infections. Detailed flow-level traffic plots of the outbreaks are given. We found a short network test of a Blaster pre-release, significant changes of various traffic parameters, backscatter effects due to non-existent hosts, ineffectiveness of certain temporary port blocking countermeasures, and a surprisingly low frequency of successful worm code transmissions due to Blaster‘s multi-stage nature. Finally, we detected many TCP packet retransmissions due to Sobig.F‘s far too greedy spreading algorithm.
Grounded Recurrent Neural Networks

In this work, we present the Grounded Recurrent Neural Network (GRNN), a recurrent neural network architecture for multi-label prediction which explicitly ties labels to specific dimensions of the recurrent hidden state (we call this process “grounding”). The approach is particularly well-suited for extracting large numbers of concepts from text. We apply the new model to address an important problem in healthcare of understanding what medical concepts are discussed in clinical text. Using a publicly available dataset derived from Intensive Care Units, we learn to label a patient’s diagnoses and procedures from their discharge summary. Our evaluation shows a clear advantage to using our proposed architecture over a variety of strong baselines.
Articulate 2 : Toward a Conversational Interface for Visual Data Exploration

’InfoVis novices’ have been found to struggle with visual data exploration. A ’conversational interface’ which would take natural language inputs to visualization generation and modification, while maintaining a history of the requests, visualizations and findings of the user, has the potential to ameliorate many of these challenges. We present Articulate2, initial work toward a conversational interface to visual data exploration.
REST API Design Patterns for SDN Northbound API

REST architectural style gains increasing popularity in the networking protocol design, and it has become a prevalent choice for northbound API of Software-Defined Networking (SDN). This paper addresses many critical issues in RESTful networking protocol design, and presents a framework on how a networking protocol can be designed in a truly RESTful manner, making it towards a service oriented data networking. In particular, we introduce the HTTP content negotiation mechanism which allows clients to select different representation formats from the same resource URI. Most importantly, we present a hypertext-driven approach, so that hypertext links are defined between REST resources for the networking protocol to guide clients to identify the right resources rather than relying on fixed resource URIs. The advantages of our approach are verified in two folds. First, we show how to apply our approach to fix REST design problems in some existing northbound networking APIs, and then we show how to design a RESTful northbound API of SDN in the context of OpenStack. We implemented our proposed approach in the northbound REST API of SOX, a generalized SDN controller, and the benefits of the proposed approach are experimentally verified.
Underwater Wireless Sensor Communications in the 2.4 GHz ISM Frequency Band

One of the main problems in underwater communications is the low data rate available due to the use of low frequencies. Moreover, there are many problems inherent to the medium such as reflections, refraction, energy dispersion, etc., that greatly degrade communication between devices. In some cases, wireless sensors must be placed quite close to each other in order to take more accurate measurements from the water while having high communication bandwidth. In these cases, while most researchers focus their efforts on increasing the data rate for low frequencies, we propose the use of the 2.4 GHz ISM frequency band in these special cases. In this paper, we show our wireless sensor node deployment and its performance obtained from a real scenario and measures taken for different frequencies, modulations and data transfer rates. The performed tests show the maximum distance between sensors, the number of lost packets and the average round trip time. Based on our measurements, we provide some experimental models of underwater communication in fresh water using EM waves in the 2.4 GHz ISM frequency band. Finally, we compare our communication system proposal with the existing systems. Although our proposal provides short communication distances, it provides high data transfer rates. It can be used for precision monitoring in applications such as contaminated ecosystems or for device communicate at high depth.
Cross-Lingual Trends Detection for Named Entities in News Texts with Dynamic Neural Embedding Models

This paper presents an approach to detect real-world events as manifested in news texts. We use vector space models, particularly neural embeddings (prediction-based distributional models). The models are trained on a large ‘reference’ corpus and then successively updated with new textual data from daily news. For given words or multi-word entities, calculating difference between their vector representations in two or more models allows to find out association shifts that happen to these words over time. The hypothesis is tested on country names, using news corpora for English and Russian language. We show that this approach successfully extracts meaningful temporal trends for named entities regardless of a language.
Defining grief play in MMORPGs: player and developer perceptions

In current literature, grief play in Massively Multi-player Online Role-Playing Games (MMORPGs) refers to play styles where a player intentionally disrupts the gaming experience of other players. In our study, we have discovered that player experiences may be disrupted by others unintentionally, and under certain circumstances, some will believe they have been griefed. This paper explores the meaning of grief play, and suggests that some forms of unintentional grief play be called greed play. The paper suggests that greed play be treated as griefing, but a more subtle form. It also investigates the different types of griefing and establishes a taxonomy of terms in grief play.
Review of vision-based steel surface inspection systems

Steel is the material of choice for a large number and very diverse industrial applications. Surface qualities along with other properties are the most important quality parameters, particularly for flat-rolled steel products. Traditional manual surface inspection procedures are awfully inadequate to ensure guaranteed quality-free surface. To ensure stringent requirements of customers, automated vision-based steel surface inspection techniques have been found to be very effective and popular during the last two decades. Considering its importance, this paper attempts to make the first formal review of state-of-art of vision-based defect detection and classification of steel surfaces as they are produced from steel mills. It is observed that majority of research work has been undertaken for cold steel strip surfaces which is most sensitive to customers' requirements. Work on surface defect detection of hot strips and bars/rods has also shown signs of increase during the last 10 years. The review covers overall aspects of automatic steel surface defect detection and classification systems using vision-based techniques. Attentions have also been drawn to reported success rates along with issues related to real-time operational aspects.
A single inductor DIDO DC-DC converter for solar energy harvesting applications using band-band control

A single inductor dual input dual output (SIDIDO) DC-DC converter is proposed for solar energy harvesting applications. The converter supports hybrid power supplies from both the photovoltaic (PV) cells and the rechargeable battery. The proposed DC-DC converter provides a regulated output voltage to power the load as well as clamps the input voltage from the PV cells to the maximum power point (MPP) value so as to extract the maximum power from the PV cells. At the same time, one of the dual outputs is used to charge up a rechargeable battery when the PV cells output power is larger than the load. A simple bandband control is proposed for controlling the power flow between different sources and destination under different power operation modes. Extensive simulations were carried out to verify the operation and demonstrate the power transfer efficiency of the proposed DC-DC converter.
A Weighted k-Nearest Neighbor Density Estimate for Geometric Inference

Motivated by a broad range of potential applications in topological and geometric inference, we introduce a weighted version of the knearest neighbor density estimate. Various pointwise consistency results of this estimate are established. We present a general central limit theorem under the lightest possible conditions. In addition, a strong approximation result is obtained and the choice of the optimal set of weights is discussed. In particular, the classical k-nearest neighbor estimate is not optimal in a sense described in the manuscript. The proposed method has been implemented to recover level sets in both simulated and real-life data.
A retrieved context account of spacing and repetition effects in free recall.

Repeating an item in a list benefits recall performance, and this benefit increases when the repetitions are spaced apart (Madigan, 1969; Melton, 1970). Retrieved context theory incorporates 2 mechanisms that account for these effects: contextual variability and study-phase retrieval. Specifically, if an item presented at position i is repeated at position j, this leads to retrieval of its context from its initial presentation at i (study-phase retrieval), and this retrieved context will be used to update the current state of context (contextual variability). Here we consider predictions of a computational model that embodies retrieved context theory, the context maintenance and retrieval model (CMR; Polyn, Norman, & Kahana, 2009). CMR makes the novel prediction that subjects are more likely to successively recall items that follow a shared repeated item (e.g., i + 1, j + 1) because both items are associated with the context of the repeated item presented at i and j. CMR also predicts that the probability of recalling at least 1 of 2 studied items should increase with the items' spacing (Lohnas, Polyn, & Kahana, 2011). We tested these predictions in a new experiment, and CMR's predictions were upheld. These findings suggest that retrieved context theory offers an integrated explanation for repetition and spacing effects in free recall tasks.
Modeling emotional content of music using system identification

Research was conducted to develop a methodology to model the emotional content of music as a function of time and musical features. Emotion is quantified using the dimensions valence and arousal, and system-identification techniques are used to create the models. Results demonstrate that system identification provides a means to generalize the emotional content for a genre of music. The average R/sup 2/ statistic of a valid linear model structure is 21.9% for valence and 78.4% for arousal. The proposed method of constructing models of emotional content generalizes previous time-series models and removes ambiguity from classifiers of emotion.
Review of Energy Harvesting Technologies for Sustainable Wireless Sensor Network

The rapid growth in demands for computing everywhere has made computer a pivotal component of human mankind daily lives. Whether we use the computers to gather information from the Web, to utilize them for entertainment purposes or to use them for running businesses, computers are noticeably becoming more widespread, mobile and smaller in size. What we often overlook and did not notice is the presence of those billions of small pervasive computing devices around us which provide the intelligence being integrated into the real world. These pervasive computing devices can help to solve some crucial problems in the activities of our daily lives. Take for examples, in the military application, a large quantity of the pervasive computing devices could be deployed over a battlefield to detect enemy intrusion instead of manually deploying the landmines for battlefield surveillance and intrusion detection Chong et al. (2003). Additionally, in structural health monitoring, these pervasive computing devices are also used to detect for any damage in buildings, bridges, ships and aircraft Kurata et al. (2006). To achieve this vision of pervasive computing, also known as ubiquitous computing, many computational devices are integrated in everyday objects and activities to enable better humancomputer interaction. These computational devices are generally equipped with sensing, processing and communicating abilities and these devices are known as wireless sensor nodes. When several wireless sensor nodes are meshed together, they form a network called the Wireless Sensor Network (WSN). Sensor nodes arranged in network form will definitely exhibit more and better characteristics than individual sensor nodes. WSN is one of the popular examples of ubiquitous computing as it represents a new generation of real-time embedded system which offers distinctly attractive enabling technologies for pervasive computing environments. Unlike the conventional networked systems like Wireless Local Area Network (WLAN) and Global System for Mobile communications (GSM), WSN promise to couple end users directly to sensor measurements and provide information that is precisely localized in time and/or space, according to the users’ needs or demands. In the Massachusetts Institute of Technology (MIT) technology review magazine of innovation published in February 2003 MIT (2003), the editors have identified Wireless Sensor Networks as the first of the top ten emerging technologies that will change the world. This explains why WSN has swiftly become a hot research topic in both academic and industry.
Human Action Recognition by Semi-Latent Topic Models

We propose two new models for human action recognition from video sequences using topic models. Video sequences are represented by a novel “bag-of-words” representation, where each frame corresponds to a “word”. Our models differ from previous latent topic models for visual recognition in two major aspects: first of all, the latent topics in our models directly correspond to class labels; secondly, some of the latent variables in previous topic models become observed in our case. Our models have several advantages over other latent topic models used in visual recognition. First of all, the training is much easier due to the decoupling of the model parameters. Secondly, it alleviates the issue of how to choose the appropriate number of latent topics. Thirdly, it achieves much better performance by utilizing the information provided by the class labels in the training set. We present action classification results on five different datasets. Our results are either comparable to, or significantly better than previous published results on these datasets. Index Terms —Human action recognition, video analysis, bag-of-words, probabilistic graphical models, event and activity understanding