nils-herrmann/clean_scirepeval huggingface dataset:
Game private networks performance: analytical models for very-large scale simulation

The WTFast's Gamers Private Network (GPN®) is a client/server solution that makes online games faster. GPN® connects online video-game players with a common game service across a wide-area network. Online games are interactive competitions by individual players who compete in a virtual environment. Response time, latency and its predictability are keys to GPN® success and runs against the vast complexity of internet-wide systems. We have built an experimental network of virtualized GPN® components so as to carefully measure the statistics of latency for distributed Minecraft games and to do so in a controlled laboratory environment. This has led to a better understanding of the coupling between parameters such as: the number of players, the subset of players that are idle or active, the volume of packets exchanged, the size of packets, latency to and from the game servers, and time-series for most of those parameters. In this paper we present a mathematical model of those system game network parameters and show how it leads to: (1) realistic simulation of each of those network or game parameters, without relying on the experimental setup; (2) very large-scale numerical simulation of the game setup so as to explore various internet-wide performance scenarios that: (a) are impossible to isolate from internet “noise” in their real environment and; (b) would require vast supercomputing resources if they were to be simulated exhaustively. We motivate all elements of our mathematical model and estimate the savings in computational costs they will bring for very large-scale simulation of the GPN®. Such simulations will improve quality of service for GPN® systems and their reliability.
Learning Multilingual Word Representations using a Bag-of-Words Autoencoder

Recent work on learning multilingual word representations usually relies on the use of word-level alignements (e.g. infered with the help of GIZA++) between translated sentences, in order to align the word embeddings in different languages. In this workshop paper, we investigate an autoencoder model for learning multilingual word representations that does without such word-level alignements. The autoencoder is trained to reconstruct the bag-of-word representation of given sentence from an encoded representation extracted from its translation. We evaluate our approach on a multilingual document classification task, where labeled data is available only for one language (e.g. English) while classification must be performed in a different language (e.g. French). In our experiments, we observe that our method compares favorably with a previously proposed method that exploits word-level alignments to learn word representations.
Natural actor-critic algorithms

We present four new reinforcement learning algorithms based on actor–critic, function approximation, and natural gradient ideas, and we provide their convergence proofs. Actor–critic reinforcement learning methods are online approximations to policy iteration in which the valuefunction parameters are estimated using temporal difference learning and the policy parameters are updated by stochastic gradient descent. Methods based on policy gradients in this way are of special interest because of their compatibility with function approximation methods, which are needed to handle large or infinite state spaces. The use of temporal difference learning in this way is of special interest because in many applications it dramatically reduces the variance of the gradient estimates. The use of the natural gradient is of interest because it can produce better conditioned parameterizations and has been shown to further reduce variance in some cases. Our results extend prior two-timescale convergence results for actor–critic methods by Konda and Tsitsiklis by using temporal difference learning in the actor and by incorporating natural gradients. Our results extend prior empirical studies of natural actor–critic methods by Peters, Vijayakumar and Schaal by providing the first convergence proofs and the first fully incremental algorithms. We present empirical results verifying the convergence of our algorithms.
Recognition of Information Leakage of Computer via Conducted Emanations on the Power Line

The security problem of screen image leakage from a display unit has become serious with the rapid speed of signal transmission technology. This paper presents a novel investigation on the characteristics of the power line compromising channel. Moreover, a measurement system has been actually developed for the leakage signal analyzing and image reconstruction. In order to overcome the degradation of reconstructed motion images and enhance the reconstructed image quality, a multi-image blind deconvolution method was proposed and test experiments were carried out to verify the effectiveness of the multi-image blind deconvolution algorithm based on the conducted signal from the power line.
On Exploiting Dynamic Execution Patterns for Workload Offloading in Mobile Cloud Applications

Mobile Cloud Computing (MCC) bridges the gap between limited capabilities of mobile devices and the increasing users' demand of mobile multimedia applications, by offloading the computational workloads from local devices to the remote cloud. Current MCC research focuses on making offloading decisions over different methods of a MCC application, but may inappropriately increase the energy consumption if having transmitted a large amount of program states over expensive wireless channels. Limited research has been done on avoiding such energy waste by exploiting the dynamic patterns of applications' run-time execution for workload offloading. In this paper, we adaptively offload the local computational workload with respect to the run-time application dynamics. Our basic idea is to formulate the dynamic executions of user applications using a semi-Markov model, and to further make offloading decisions based on probabilistic estimations of the offloading operation's energy saving. Such estimation is motivated by experimental investigations over practical smart phone applications, and then builds on analytical modeling of methods' execution times and offloading expenses. Systematic evaluations show that our scheme significantly improves the efficiency of workload offloading compared to existing schemes over various smart phone applications.
Chunking with Support Vector Machines

We apply Support Vector Machines (SVMs) to identify English base phrases (chunks). SVMs are known to achieve high generalization performance even with input data of high dimensional feature spaces. Furthermore, by the Kernel principle, SVMs can carry out training with smaller computational overhead independent of their dimensionality. We apply weighted voting of 8 SVMsbased systems trained with distinct chunk representations. Experimental results show that our approach achieves higher accuracy than previous approaches.
VIDEO GAMES: PERSPECTIVE, POINT-OF-VIEW, AND IMMERSION

of Thesis Presented to the Graduate School of the University of Florida in Partial Fulfillment of the Requirements for the Degree of Master of Arts VIDEO GAMES: PERSPECTIVE, POINT-OF-VIEW, AND IMMERSION By Laurie N. Taylor May 2002 Chair: Dr. Terry Harpold Department: English Presently, video game designers, players, and often even video game theorists approach the representation of point-of-view in video games as intuitive and uncomplicated. Drawing on the current critical work on video games, theories of immersion and engagement, and theories of human-computer-interaction, I question the significance of optical perspective in video games in terms of player point-of-view. Because video games are an experiential medium, critical study of video games must include the study of the diegetic, visual-auditory, interface, and experiential (often termed interactive or participatory) aspects of video game play. Through an analysis of the various points-of-view within different games and the differing points-of-view within a single game, I attempt to delineate the differences both in the creation of the experiential game space and in the possibilities for immersion within the game space. For this, I delimit two types of immersion: diegetic immersion, which corresponds to immersion in the game, and intra-diegetic or situated immersion, which corresponds to immersion
Structured Indoor Modeling

This paper presents a novel 3D modeling framework that reconstructs an indoor scene as a structured model from panorama RGBD images. A scene geometry is represented as a graph, where nodes correspond to structural elements such as rooms, walls, and objects. The approach devises a structure grammar that defines how a scene graph can be manipulated. The grammar then drives a principled new reconstruction algorithm, where the grammar rules are sequentially applied to recover a structured model. The paper also proposes a new room segmentation algorithm and an offset-map reconstruction algorithm that are used in the framework and can enforce architectural shape priors far beyond existing state-of-the-art. The structured scene representation enables a variety of novel applications, ranging from indoor scene visualization, automated floorplan generation, Inverse-CAD, and more. We have tested our framework and algorithms on six synthetic and five real datasets with qualitative and quantitative evaluations. The source code and the data are available at the project website .
A Fuzzy-Neural Intelligent Trading Model for Stock Price Prediction

In this paper, Fuzzy logic and Neural Network approaches for predicting financial stock price are investigated. A study of a knowledge based system for stock price prediction is carried out. We explore Trapezoidal membership function method and Sugeno-type fuzzy inference engine to optimize the estimated result. Our model utilizes the performance of artificial neural networks trained using back propagation and supervised learning methods respectively. The system is developed based on the selection of stock data history obtained from Nigerian Stock Exchange in Nigeria, which are studied and used in training the system. A computer simulation is designed to assist the experimental decision for the best control action. The system is developed using MySQL, NetBeans, Java, and MatLab. The experimental result shows that the model has such properties as fast convergence, high precision and strong function approximation ability. It has shown to perform well in the context of various trading strategies involving stocks.
Predicting Disease Transmission from Geo-Tagged Micro-Blog Data

Researchers have begun to mine social network data in order to predict a variety of social, economic, and health related phenomena. While previous work has focused on predicting aggregate properties, such as the prevalence of seasonal influenza in a given country, we consider the task of finegrained prediction of the health of specific people from noisy and incomplete data. We construct a probabilistic model that can predict if and when an individual will fall ill with high precision and good recall on the basis of his social ties and co-locations with other people, as revealed by their Twitter posts. Our model is highly scalable and can be used to predict general dynamic properties of individuals in large realworld social networks. These results provide a foundation for research on fundamental questions of public health, including the identification of non-cooperative disease carriers (“Typhoid Marys”), adaptive vaccination policies, and our understanding of the emergence of global epidemics from day-today interpersonal interactions.
Social Media Use and Impact during the Holiday Travel Planning Process

Through an empirical study among holiday travellers, residing in the Former Soviet Union Republics, this paper presents a comprehensive view of role and impact of social media on the whole holiday travel planning process: Before, during and after the trip, providing insights on usage levels, scope of use, level of influence and trust. Findings suggest that social media are predominantly used after holidays for experience sharing. It is also shown that there is a strong correlation between perceived level of influence from social media and changes made in holiday plans prior to final decisions. Moreover, it is revealed that user-generated content is perceived as more trustworthy when compared to official tourism websites, travel agents and mass media advertising.
Optical Character Recognition

72   The Optical Character Recognition is a mobile application. It uses smart mobile phones of android platform. This paper combines the functionality of Optical Character Recognition and speech synthesizer. The objective is to develop user friendly application which performs image to speech conversion system using android phones. The OCR takes image as the input, gets text from that image and then converts it into speech. This system can be useful in various applications like banking, legal industry, other industries, and home and office automation. It mainly designed for people who are unable to read any type of text documents. In this paper, the character recognition method is presented by using OCR technology and android phone with higher quality camera.
Bayesian Personalized Ranking with Multi-Channel User Feedback

Pairwise learning-to-rank algorithms have been shown to allow recommender systems to leverage unary user feedback. We propose Multi-feedback Bayesian Personalized Ranking (MF-BPR), a pairwise method that exploits different types of feedback with an extended sampling method. The feedback types are drawn from different "channels", in which users interact with items (e.g., clicks, likes, listens, follows, and purchases). We build on the insight that different kinds of feedback, e.g., a click versus a like, reflect different levels of commitment or preference. Our approach differs from previous work in that it exploits multiple sources of feedback simultaneously during the training process. The novelty of MF-BPR is an extended sampling method that equates feedback sources with "levels" that reflect the expected contribution of the signal. We demonstrate the effectiveness of our approach with a series of experiments carried out on three datasets containing multiple types of feedback. Our experimental results demonstrate that with a right sampling method, MF-BPR outperforms BPR in terms of accuracy. We find that the advantage of MF-BPR lies in its ability to leverage level information when sampling negative items.
Sequential 3D U-Nets for Biologically-Informed Brain Tumor Segmentation

Deep learning has quickly become the weapon of choice for brain lesion segmentation. However, few existing algorithms pre-configure any biological context of their chosen segmentation tissues, and instead rely on the neural network’s optimizer to develop such associations de novo. We present a novel method for applying deep neural networks to the problem of glioma tissue segmentation that takes into account the structured nature of gliomas edematous tissue surrounding mutuallyexclusive regions of enhancing and non-enhancing tumor. We trained multiple deep neural networks with a 3D U-Net architecture in a tree structure to create segmentations for edema, non-enhancing tumor, and enhancing tumor regions. Specifically, training was configured such that the whole tumor region including edema was predicted first, and its output segmentation was fed as input into separate models to predict enhancing and non-enhancing tumor. Our method was trained and evaluated on the publicly available BraTS dataset, achieving Dice scores of 0.882, 0.732, and 0.730 for whole tumor, enhancing tumor and tumor core respectively.
Control of a multirotor outdoor aerial manipulator

This paper presents the design and control of a multirotor-based aerial manipulator developed for outdoor operation. The multi-rotor has eight rotors and large payload to integrate a 7-degrees of freedom arm and to carry sensors and processing hardware needed for outdoor positioning. The arm can also carry an end-effector and sensors to perform different missions. The paper focuses on the control design and implementation aspects. A stable backstepping-based controller for the multirotor that uses the coupled full dynamic model is proposed, and an admittance controller for the manipulator arm is outlined. Several experimental tests with the aerial manipulator are also presented. In one of the experiments, the performance of the pitch attitude controller is compared to a PID controller. Other experiments of the arm controller following an object with the camera are also presented.
Power Optimization of Battery Charging System Using FPGA Based Neural Network Controller

This paper involves designing a small scale battery charging system which is powered via a photovoltaic panel. This work aims at the usage of solar energy for charging the battery and optimizing the power of the system. Implementation is done using Artificial Neural Network (ANN) on FPGA. To develop this system an Artificial Neural Network is trained and its result is further used for the PWM technique. PWM pulse generation has been done using Papilio board which is based on XILINX Spartan 3E FPGA. The ANN with PWM technique is ported on FPGA which is programmed using VHDL. This able to automatically control the whole charging system operation without requirement of external sensory unit. The simulation results are achieved by using MATLAB and XILINX. These results allowed demonstrating the charging of the battery using proposed ANN and PWM technique. KeywordsPhotovoltaic battery charger, PWM, ANN, FPGA
Huffman Coding-Based Adaptive Spatial Modulation

Antenna switch enables multiple antennas to share a common RF chain. It also offers an additional spatial dimension, i.e., antenna index, that can be utilized for data transmission via both signal space and spatial dimension. In this paper, we propose a Huffman coding-based adaptive spatial modulation that generalizes both conventional spatial modulation and transmit antenna selection. Through the Huffman coding, i.e., designing variable length prefix codes, the transmit antennas can be activated with different probabilities. When the input signal is Gaussian distributed, the optimal antenna activation probability is derived through optimizing channel capacity. To make the optimization tractable, closed form upper bound and lower bound are derived as the effective approximations of channel capacity. When the input is discrete QAM signal, the optimal antenna activation probability is derived through minimizing symbol error rate. Numerical results show that the proposed adaptive transmission offers considerable performance improvement over the conventional spatial modulation and transmit antenna selection.
A Web-scale system for scientific knowledge exploration

To enable efficient exploration of Webscale scientific knowledge, it is necessary to organize scientific publications into a hierarchical concept structure. In this work, we present a large-scale system to (1) identify hundreds of thousands of scientific concepts, (2) tag these identified concepts to hundreds of millions of scientific publications by leveraging both text and graph structure, and (3) build a six-level concept hierarchy with a subsumption-based model. The system builds the most comprehensive crossdomain scientific concept ontology published to date, with more than 200 thousand concepts and over one million relationships.
R2CNN++: Multi-Dimensional Attention Based Rotation Invariant Detector with Robust Anchor Strategy

Object detection plays a vital role in natural scene and aerial scene and is full of challenges. Although many advanced algorithms have succeeded in the natural scene, the progress in the aerial scene has been slow due to the complexity of the aerial image and the large degree of freedom of remote sensing objects in scale, orientation, and density. In this paper, a novel multi-category rotation detector is proposed, which can efficiently detect small objects, arbitrary direction objects, and dense objects in complex remote sensing images. Specifically, the proposed model adopts a targeted feature fusion strategy called inception fusion network, which fully considers factors such as feature fusion, anchor sampling, and receptive field to improve the ability to handle small objects. Then we combine the pixel attention network and the channel attention network to weaken the noise information and highlight the objects feature. Finally, the rotational object detection algorithm is realized by redefining the rotating bounding box. Experiments on public datasets including DOTA, NWPU VHR-10 demonstrate that the proposed algorithm significantly outperforms state-ofthe-art methods. The code and models will be available at https://github.com/DetectionTeamUCAS/ R2CNN-Plus-Plus_Tensorflow .
Exploring reverse engineering symptoms in Android apps

The appearance of the Android platform and its popularity has resulted in a sharp rise in the number of reported vulnerabilities and consequently in the number of mobile threats. Leveraging openness of Android app markets and the lack of security testing, malware authors commonly plagiarize Android applications (e.g., through code reuse and repackaging) boosting the amount of malware on the markets and consequently the infection rate. In this study, we present AndroidSOO, a lightweight approach for the detection of repackaging symptoms on Android apps. In this work, we introduce and explore novel and easily extractable attribute called String Offset Order. Extractable from string identifiers list in the .dex file, the method is able to pinpoint symptoms of reverse engineered Android apps without the need for complex further analysis. We performed extensive evaluation of String Order metric to assess its capabilities on datasets made available by three recent studies: Android Malware Genome Project, DroidAnalytics and Drebin. We also performed a large-scale study of over 5,000 Android applications extracted from Google Play market and over 80 000 samples from Virus Total service.
A Novel Distance Estimation Method Leading a Forward Collision Avoidance Assist System for Vehicles on Highways

This paper proposes a novel distance estimation method to build a forward collision avoidance assist system (FCAAS) containing techniques of lane marking detection, vehicle tracking, and distance estimation. First, a lane marking detection technique uses a RANSAC algorithm to extract lines of lane markings, which were previously collected from an inverse perspective mapping image filtered by steerable filters. A Kalman filter then tracks the extracted lines accurately and efficiently. Second, a vehicle tracking technique implements a multiple-vehicle tracking method using a particle filter, which tracks the vehicles detected by an AdaBoost classifier. An improved particle filter is implemented to predict the next movement of a vehicle and spread the particles near the predicted location of the vehicle instead of originally spreading the particles around the current location of the vehicle. Finally, an innovative distance estimation method is derived to estimate the distance between the ego vehicle and the front vehicle. The distance estimation method is verified by setting several standard points in the image, whose locations can be measured according to the regulation of lane markings. As a result, verification of the distance estimation method demonstrates a robust feasibility in reality. The FCAAS shows its potential in particular scenes through many experimental sequences acquired from highways in the real world. In addition, the FCAAS fits the demand of a real-time speed system with a speed of 22 frames/s.