The HUMOSIM Ergonomics Framework: A New Approach to Digital Human Simulation for Ergonomic Analysis

The potential of digital human modeling to improve the design of products and workspaces has been limited by the time-consuming manual manipulation of figures that is required to perform simulations. Moreover, the inaccuracies in posture and motion that result from manual procedures compromise the fidelity of the resulting analyses. This paper presents a new approach to the control of human figure models and the analysis of simulated tasks. The new methods are embodied in an algorithmic framework developed in the Human Motion Simulation (HUMOSIM) laboratory at the University of Michigan. The framework consists of an interconnected, hierarchical set of posture and motion modules that control aspects of human behavior, such as gaze or upper-extremity motion. Analysis modules, addressing issues such as shoulder stress and balance, are integrated into the framework. The framework encompasses many individual innovations in motion simulation algorithms, but the primary innovation is in the development of a comprehensive system for motion simulation and ergonomic analysis that is specifically designed to be independent of any particular human modeling system. The modules are developed as lightweight algorithms based on closed-form equations and simple numerical methods that can be communicated in written form and implemented in any computer language. The modules are independent of any particular figure model structure, requiring only basic forward-kinematics control and public-domain numerical algorithms. Key aspects of the module algorithms are “behavior-based,” meaning that the large amount of redundancy in the human kinematic linkage is resolved using empirical models based on laboratory data. The implementation of the HUMOSIM framework in human figure models will allow much faster and more accurate simulation of human interactions with products and workspaces using high-level, task-based control.  Digital human figure models (DHM) are now widely used for ergonomic analysis of products and workplaces. In many organizations, DHM software is a tool of first resort for answering questions relating to physical interaction between people and objects. Yet any objective appraisal of the technology would conclude that the current reality of DHM software capability is far from the promise of a “digital human” that can interact realistically with products and environments. This paper is focused on efforts to improve the ability of DHM software to simulate physical posture and motion. Nearly every other aspect of DHM functionality also warrants improvement, including body shape representation, strength simulation, and cognitive function, but posture and motion are critical to the primary applications of DHM to the assessment of physical tasks. Posture simulation is as old as computerized manikins, because the manikin must be postured before an analysis can be conducted. Important early work was performed by Ryan for the U.S. Navy (Ryan 1970). Porter et al. (1993) summarized applications of digital human models in vehicle ergonomics during the early years of personal computers, at which time few of the current commercial DHM software tools were in use. Chaffin (2001) presented case studies of the expanding use of DHM for both product and workplace design and assessment. As evidence of the importance of posture and motion simulation, dozens of papers in the SAE literature and in other forums have presented a wide variety of methods for human simulating postures and motions, including multiple-regression (Snyder et al. 1972); analytic and numerical inverse kinematics (Jung et al. 1995; Tolani et al. 2000); optimization-based inverse kinematics (Wang and Verriest 1998); differential inverse kinematics (Zhang and Chaffin, 2000); functional regression on stretch-pivot parameters (Faraway 2000); scaling, warping, and blending of motion-capture data (Park et al. 2002; Faraway 2003; Monnier et al. 2003; Park et al. 2004; Dufour and Wang 2005); and many 2006-01-2365 The HUMOSIM Ergonomics Framework: A New Approach to Digital Human Simulation for Ergonomic Analysis Matthew P. Reed, Julian Faraway, Don B. Chaffin and Bernard J. Martin University of Michigan