nils-herrmann/clean_scirepeval huggingface dataset:
Efficient mining of weighted association rules (WAR)

In this paper, we extend the tradition association rule problem by allowing a weight to be associated with each item in a transaction, to re ect interest/intensity of the item within the transaction. This provides us in turn with an opportunity to associate a weight parameter with each item in the resulting association rule. We call it weighted association rule (WAR). WAR not only improves the con dence of the rules, but also provides a mechanism to do more effective target marketing by identifying or segmenting customers based on their potential degree of loyalty or volume of purchases. Our approach mines WARs by rst ignoring the weight and nding the frequent itemsets (via a traditional frequent itemset discovery algorithm), and is followed by introducing the weight during the rule generation. It is shown by experimental results that our approach not only results in shorter average execution times, but also produces higher quality results than the generalization of previous known methods on quantitative association rules.
A framework for transient rendering

Recent advances in ultra-fast imaging have triggered many promising applications in graphics and vision, such as capturing transparent objects, estimating hidden geometry and materials, or visualizing light in motion. There is, however, very little work regarding the effective simulation and analysis of transient light transport, where the speed of light can no longer be considered infinite. We first introduce the transient path integral framework, formally describing light transport in transient state. We then analyze the difficulties arising when considering the light's time-of-flight in the simulation (rendering) of images and videos. We propose a novel density estimation technique that allows reusing sampled paths to reconstruct time-resolved radiance, and devise new sampling strategies that take into account the distribution of radiance along time in participating media. We then efficiently simulate time-resolved phenomena (such as caustic propagation, fluorescence or temporal chromatic dispersion), which can help design future ultra-fast imaging devices using an analysis-by-synthesis approach, as well as to achieve a better understanding of the nature of light transport.
Flexible UHF/VHF Vivaldi antenna for broadband and gas balloon applications

A Vivaldi flexible antenna with a −6 dB bandwidth from 150 MHz to 2000 MHz is introduced. The antenna is fabricated on a 60∗60 cm2 silicone substrate. In this paper, we present the design, realization and performances of this wide band and directive antenna. The proposed structure is lightweight, easy to realize and does not require any matching network. The targeted application is the radio-localization of signal source emissions from helium gas balloon. Six antennas are integrated on the bottom side of the balloon and the information is recovered with a cable that serves to its stabilization.
Enable IoT interoperability in ambient assisted living: Active and healthy aging scenarios

Ambient Assisted Living (AAL) represents one of the most promising Internet of Things (IoT) applications due to its influence on the quality of life and health of the elderly people. However, the interoperability is one of the major issues that needs to be addressed to promote the adoption of AAL solutions in real environments. In this paper, an IoT prototype system for AAL called AAL-IoTSys is proposed, which includes a Smart IoT Gateway as a key component to enable the interoperability from several heterogeneous devices over different communication protocols and technologies (e.g., WiFi, ZigBee, Bluetooth, IEEE 802.15.4, 6LowPAN). This system aims to monitor environmental (temperature, humidity, C02), health (heart rate) and location (GPS) parameters in the elderly people's houses in order to facilitate events early detection and automatic sending notifications to elderly care stakeholders in active and healthy aging scenarios (included health professionals, caregivers, family members and emergency services).
Video abstraction: A systematic review and classification

The demand for various multimedia applications is rapidly increasing due to the recent advance in the computing and network infrastructure, together with the widespread use of digital video technology. Among the key elements for the success of these applications is how to effectively and efficiently manage and store a huge amount of audio visual information, while at the same time providing user-friendly access to the stored data. This has fueled a quickly evolving research area known as video abstraction. As the name implies, video abstraction is a mechanism for generating a short summary of a video, which can either be a sequence of stationary images (keyframes) or moving images (video skims). In terms of browsing and navigation, a good video abstract will enable the user to gain maximum information about the target video sequence in a specified time constraint or sufficient information in the minimum time. Over past years, various ideas and techniques have been proposed towards the effective abstraction of video contents. The purpose of this article is to provide a systematic classification of these works. We identify and detail, for each approach, the underlying components and how they are addressed in specific works.
Attentive Explanations: Justifying Decisions and Pointing to the Evidence

Deep models are the defacto standard in visual decision problems due to their impressive performance on a wide array of visual tasks. However, they are frequently seen as opaque and are unable to explain their decisions. In contrast, humans can justify their decisions with natural language and point to the evidence in the visual world which supports their decisions. We propose a method which incorporates a novel explanation attention mechanism; our model is trained using textual rationals, and infers latent attention to visually ground explanations. We collect two novel datasets in domains where it is interesting and challenging to explain decisions. First, we extend the visual question answering task to not only provide an answer but also visual and natural language explanations for the answer. Second, we focus on explaining human activities in a contemporary activity recognition dataset. We extensively evaluate our model, both on the justification and pointing tasks, by comparing it to prior models and ablations using both automatic and human evaluations.
Performance Evaluation of Microservices Architectures Using Containers

Micro services architecture has started a new trend for application development for a number of reasons: (1) to reduce complexity by using tiny services, (2) to scale, remove and deploy parts of the system easily, (3) to improve flexibility to use different frameworks and tools, (4) to increase the overall scalability, and (5) to improve the resilience of the system. Containers have empowered the usage of micro services architectures by being lightweight, providing fast start-up times, and having a low overhead. Containers can be used to develop applications based on monolithic architectures where the whole system runs inside a single container or inside a micro services architecture where one or few processes run inside the containers. Two models can be used to implement a micro services architecture using containers: master-slave, or nested-container. The goal of this work is to compare the performance of CPU and network running benchmarks in the two aforementioned models of micro services architecture hence provide a benchmark analysis guidance for system designers.
A gesture-driven computer interface using Kinect

Automatic recognition of human actions from video has been studied for many years. Although still very difficult in uncontrolled scenarios, it has been successful in more restricted settings (e.g., fixed viewpoint, no occlusions) with recognition rates approaching 100%. However, the best-performing methods are complex and computationally-demanding and thus not well-suited for real-time deployments. This paper proposes to leverage the Kinect camera for close-range gesture recognition using two methods. Both methods use feature vectors that are derived from the skeleton model provided by the Kinect SDK in real-time. Although both methods perform nearest-neighbor classification, one method does this in the space of features using the Euclidean distance metric, while the other method does this in the space of feature covariances using a log-Euclidean metric. Both methods recognize 8 hand gestures in real time achieving correct-classification rates of over 99% on a dataset of 20 subjects but the method based on Euclidean distance requires feature-vector collections to be of the same size, is sensitive to temporal misalignment, and has higher computation and storage requirements.
Culture and systems of thought: holistic versus analytic cognition.

The authors find East Asians to be holistic, attending to the entire field and assigning causality to it, making relatively little use of categories and formal logic, and relying on "dialectical" reasoning, whereas Westerners are more analytic, paying attention primarily to the object and the categories to which it belongs and using rules, including formal logic, to understand its behavior. The 2 types of cognitive processes are embedded in different naive metaphysical systems and tacit epistemologies. The authors speculate that the origin of these differences is traceable to markedly different social systems. The theory and the evidence presented call into question long-held assumptions about basic cognitive processes and even about the appropriateness of the process-content distinction.
Constraining Word Embeddings by Prior Knowledge - Application to Medical Information Retrieval

Word embedding has been used in many NLP tasks and showed some capability to capture semantic features. It has also been used in several recent studies in IR. However, word embeddings trained in unsupervised manner may fail to capture some of the semantic relations in a specific area (e.g. healthcare). In this paper, we leverage the existing knowledge (word relations) in the medical domain to constrain word embeddings using the principle that related words should have similar embeddings. The resulting constrained word embeddings are used to rerank documents, showing superior effectiveness to unsupervised word embeddings.
A compact magnetic directional proximity sensor for spherical robots

Spherical robots have recently attracted significant interest due to their ability to offer high speed motion with excellent locomotion efficiency. As a result of the presence of a sealed outer shell, its obstacle avoidance strategy has been simply “hit and run”. While this is convenient due to the specific geometry of the spherical robots, it however could pose serious issues when the robots are small and light. For portable spherical robots with on-board cameras, a high speed collision with a hard surface may damage the robot or the camera. This paper proposes a novel and compact proximity sensor that utilizes passive magnetic field to detect the ferromagnetic obstacles through perturbation of the magnetic field. Compared with the existing works that utilize the Earth's weak magnetic field as a means of detection, the approach undertaken here seeks to harness the same principle but uses an intelligently designed magnetic assembly. It efficiently amplifies the perturbation and therefore improves the detection performance. The presented method is able to simultaneously determine both the distance and direction of the nearby ferromagnetic obstacles. Both simulation and experimental results are presented to validate the sensing principle and operational performance.
Does the mirror neuron system and its impairment explain human imitation and autism ?

The proposal that the understanding and imitation of observed actions is made possible through the ‘mirror neuron system’ (Rizzolatti, Fogassi, & Gallese, 2001) has led to much speculation that a dysfunctional mirror system may be at the root of the social deficits characteristic of autism (e.g., Ramachandran & Oberman, 2006). This chapter will critically examine the hypothesis that those with ASD may be in possession of a 'broken' mirror neuron system. We propose that the deficits seen in imitation in individuals with ASD reflect not a dysfunctional MNS, but a lack of sensitivity to those cues that would help them identify what to imitate. In doing this, we will also argue that imitation in typically developing children cannot be explained by appealing to a direct-matching mechanism, and that the process by which young children imitate involves a far more complex yet effortless analysis of the communication of those who they learn from.
Voice as sound: using non-verbal voice input for interactive control

We describe the use of non-verbal features in voice for direct control of interactive applications. Traditional speech recognition interfaces are based on an indirect, conversational model. First the user gives a direction and then the system performs certain operation. Our goal is to achieve more direct, immediate interaction like using a button or joystick by using lower-level features of voice such as pitch and volume. We are developing several prototype interaction techniques based on this idea, such as "control by continuous voice", "rate-based parameter control by pitch," and "discrete parameter control by tonguing." We have implemented several prototype systems, and they suggest that voice-as-sound techniques can enhance traditional voice recognition approach.
Learning to Reason With Adaptive Computation

Multi-hop inference is necessary for machine learning systems to successfully solve tasks such as Recognising Textual Entailment and Machine Reading. In this work, we demonstrate the effectiveness of adaptive computation for learning the number of inference steps required for examples of different complexity and that learning the correct number of inference steps is difficult. We introduce the first model involving Adaptive Computation Time which provides a small performance benefit on top of a similar model without an adaptive component as well as enabling considerable insight into the reasoning process of the model.
The habitual consumer

Consumers sometimes act like creatures of habit, automatically repeating past behavior with little regard to current goals and valued outcomes. To explain this phenomenon, we show that habits are a specific form of automaticity in which responses are directly cued by the contexts (e.g., locations, preceding actions) that consistently covaried with past performance. Habits are prepotent responses that are quick to activate in memory over alternatives and that have a slow-to-modify memory trace. In daily life, the tendency to act on habits is compounded by everyday demands, including time pressures, distraction, and self-control depletion. However, habits are not immune to deliberative processes. Habits are learned largely as people pursue goals in daily life, and habits are broken through the strategic deployment of effortful self-control. Also, habits influence the post hoc inferences that people make about their behavior.
Using deep networks for fraud detection in the credit card transactions

Deep learning is a very noteworthy technic that is take into consideration in the several fields. One of the most attractive subjects that need more attention in the prediction accuracy is fraud detection. As the deep network can gradually learn the concepts of any complicated problem, using this technic in this realm is very beneficial. To do so, we propose a deep autoencoder to extract best features from the information of the credit card transactions and then append a softmax network to determine the class labels. Regarding the effect of features in such data employing an overcomplete autoencoder can map data to a high dimensional space and using the sparse models leads to be in a discriminative space that is useful for classification aims. The benefit of this method is the generality virtues that we can use such networks in several realms e.g. national intelligence, cyber security, marketing, medical informatics and so on. Another advantage is the ability to facing big datasets. As the learning phase is offline we can use it for a huge amount of data and generalize that is earned. Results can reveal the advantages of proposed method comparing to the state of the arts.
Conjunctive representations in learning and memory: principles of cortical and hippocampal function.

The authors present a theoretical framework for understanding the roles of the hippocampus and neocortex in learning and memory. This framework incorporates a theme found in many theories of hippocampal function: that the hippocampus is responsible for developing conjunctive representations binding together stimulus elements into a unitary representation that can later be recalled from partial input cues. This idea is contradicted by the fact that hippocampally lesioned rats can learn nonlinear discrimination problems that require conjunctive representations. The authors' framework accommodates this finding by establishing a principled division of labor, where the cortex is responsible for slow learning that integrates over multiple experiences to extract generalities whereas the hippocampus performs rapid learning of the arbitrary contents of individual experiences. This framework suggests that tasks involving rapid, incidental conjunctive learning are better tests of hippocampal function. The authors implement this framework in a computational neural network model and show that it can account for a wide range of data in animal learning.
A theoretical framework of a BIM-based multi-disciplinary collaboration platform

a r t i c l e i n f o Keywords: BIM BIM-server Multidisciplinary collaboration Operational technical requirements Support technical requirements Most complex projects in the Architecture, Engineering, and Construction (AEC) industries involve multidisciplinary collaboration and the exchange of large building data set. Traditionally, the collaboration efforts across the disciplines have been based on the frequent exchange of 2D drawings and documents. However, during the past decade, the widespread adoption of object-oriented Computer-aided Design (CAD) tools has generated more interests in Building Information Modelling (BIM). A number of BIM-compliant applications such as analysis tools, model checkers and facility management applications are being developed. This paper develops a theoretical framework of technical requirements for using BIM-server as a multidisciplinary collaboration platform. The methodologies that are used to develop the framework include focus group interviews (FGIs) with representatives from the diverse AEC disciplines, a case study of an Architectural project using a state-of-the-art BIM-server, and a critical review and analysis of current collaboration platforms that are available to the AEC industries. This paper concludes that greater emphasis should be placed on supporting technical requirements to facilitate technology management and implementation across disciplines. Their implications for user-centric technology development in design and construction industry are also discussed. Traditionally, the inter-disciplinary collaboration in the Architecture, Engineering, and Construction (AEC) industries has revolved around the exchange of 2D drawings and documents. Even though the separate design disciplines have been using 3D models and applications for visualization and design development, the collaboration practices have remained more or less 2D-based until recently. The widespread use and proliferation of object-oriented Computer-Aided Design (CAD) packages and increased constructability and level of automation in construction processes provide encouraging motives for the exchange of 3D data in the collaboration process. Building Information Modelling (BIM) is envisaged to play a significant role in this transformation. BIM is an advanced approach to object-oriented CAD, which extends the capability of traditional CAD approach by defining and applying intelligent relationships between the elements in the building model. BIM models include both geometric and non-geometric data such as object attributes and specifications. The built-in intelligence allows automated extraction of 2D drawings, documentation and other building information directly from the BIM model. This built-in intelligence also provides constraints that can reduce modelling errors and prevent technical flaws in the design, based on the rules encoded in the software [11,16,21]. Most recent CAD packages such as ArchiCAD …
Seeking a Foundation for Context-Aware Computing

Context-aware computing is generally associated with elements of the Ubiquitous Computing program, and the opportunity to distribute computation and interaction through the environment rather than concentrating it at the desktop computer. However, issues of context have also been important in other areas of HCI research. I argue that the scope of context-based computing should be extended to include not only Ubiquitous Computing, but also recent trends in tangible interfaces as well as work on sociological investigations of the organization of interactive behavior. By taking a view of contextaware computing that integrates these different perspectives, we can begin to understand the foundational relationships that tie them all together, and that provide a framework for understanding the basic principles behind these various forms of embodied interaction. In particular, I point to phenomenology as a basis for the development of a new framework for design and evaluation of context-aware technologies.
Design aesthetics leading to m-loyalty in mobile commerce

Researchers have previously examined the technology acceptance model (TAM) in many contexts, including the Internet. More recently TAM has been enhanced to include a hedonic component of enjoyment but the effect has rarely been investigated in a mobile commerce context. In addition, specific antecedents of TAM related to design aesthetics have not been examined within the mobile domain. Our research filled these gaps, and discovered that visual design aesthetics did significantly impact perceived usefulness, ease of use, and enjoyment, all of which ultimately influenced users’ loyalty intentions towards a mobile service.
Self-concept clarity, social support, and compulsive Internet use: A study of the US and the UAE

Compulsive Internet Use (CIU) has been mostly studied among adolescents, yet some studies reveal that this can be a problem for the adult population, too. The lack of agreement on diagnostic tools and cut-off points results in markedly different prevalence figures. Building on Charlton’s (2002) distinction between core CIU and positive engagement dimensions, the first objective was to confirm that prevalence figures including the core dimensions of CIU were lower than those including the engagement dimensions as well. Second, building on Davis’s (2001) diathesis-stress model, we tested the role that self-concept clarity (SCC) and social support play in predicting core CIU in US subjects (NUS=268). Finally, we expected that, because self-concept clarity is mostly linked to well-being in Western countries, the association between this variable and core CIU would be weak in the Eastern culture sample (NUAE=270). Our findings confirmed that prevalence figures were 20% to 40% lower when including the core dimensions only, and that SCC is a key predictor of CIU at low levels of social support in the US. We also confirmed that this is not the case in the UAE. Future research opportunities to advance this study were discussed.