nils-herrmann/clean_scirepeval huggingface dataset:
From Single User to Multiuser Communications : Shifting the MIMO Paradigm

In multiuser MIMO networks, the spatial degrees of freedom o ffered by multiple antennas can be advantageously exploited to enhance the system capacity, b y scheduling multiple users to simultaneously share the spatial channel. This entails a fundamental parad igm shift from single user communications, since multiuser systems can experience substantial benefit from channel state information at the transmitter and, at the same time, require more complex scheduling st rategies and transceiver methodologies. This paper reviews multiuser MIMO communication from an algorit hmic perspective, discussing performance gains, tradeoffs, and practical considerations. Several a pproaches including non-linear and linear channelaware precoding are reviewed, along with more practical lim ited feedback schemes that require only partial channel state information. The interaction betwee n precoding and scheduling is discussed. Several promising strategies for limited multiuser feedback desig n are looked at, some of which are inspired from the single user MIMO precoding scenario while others ar e fully specific to the multiuser setting.
Multisensor data fusion: Target tracking with a doppler radar and an Electro-Optic camera

This paper addresses the problem of multisensor data fusion for target tracking using a Doppler radar with range rate measurements and an Electro-Optic (EO) camera. We present three fusion architectures, named FA1-FA3, to perform data fusion using the above mentioned sensors. FA1 and FA2 are distributed fusion architectures employing the information matrix fusion method with dynamic feedback. In FA1, radar and camera pseudo measurements are formed that allow us to make use of a linear Kalman Filter (KF) for the radar local filter and an Extended Kalman Filter (EKF) for the EO camera local filter. In FA2, the radar and camera measurements are used directly and therefore the system comprises two EKFs. FA3 is a centralised architecture where the data fusion is performed by way of the measurement fusion method. The final contribution of this paper is a performance comparison of these sensor data fusion techniques when making use of range rate measurements. In order to evaluate the performance of the fusion architectures, Monte Carlo simulations are performed and two filter metrics are presented: an absolute metric - the root mean squared error (RMSE) and a performance metric - the average normalised estimation error squared (ANEES). The results show that the fusion architectures presented are accurate, stable and credible.
The Cyclic Towers of Hanoi

The famous Towers of Hanoi puzzle consists of 3 pegs (A, B, C) on one of which (A) are stacked n rings of different sizes, each ring resting on a larger ring. The objective is to move the n rings one by one until they are all stacked on another peg (B) in such a way that no ring is ever placed on a smaller ring; the other peg (C) can be used as workspace. The problem has tong been a favourite iir programming courses as one which admits a concise recursive solution. This solution hinges on the observation that, when the largest ring is moved from A to B, the n 1 remaining rings must all be on peg C. This immediately leads to the recursive procedure
Learning Heterogeneous Network Embedding From Text and Links

Finding methods to represent multiple types of nodes in heterogeneous networks is both challenging and rewarding, as there is much less work in this area compared with that of homogeneous networks. In this paper, we propose a novel approach to learn node embedding for heterogeneous networks through a joint learning framework of both network links and text associated with nodes. A novel attention mechanism is also used to make good use of text extended through links to obtain much larger network context. Link embedding is first learned through a random-walk-based method to process multiple types of links. Text embedding is separately learned at both sentence level and document level to capture salient semantic information more comprehensively. Then, both types of embeddings are jointly fed into a hierarchical neural network model to learn node representation through mutual enhancement. The attention mechanism follows linked edges to obtain context of adjacent nodes to extend context for node representation. The evaluation on a link prediction task in a heterogeneous network data set shows that our method outperforms the current state-of-the-art method by 2.5%–5.0% in AUC values with p-value less than 10−9, indicating very significant improvement.
IOT based crop-field monitoring and irrigation automation

Internet Of Things (IoT)is a shared network of objects or things which can interact with each other provided the Internet connection. IoT plays an important role in agriculture industry which can feed 9.6 billion people on the Earth by 2050. Smart Agriculture helps to reduce wastage, effective usage of fertilizer and thereby increase the crop yield. In this work, a system is developed to monitor crop-field using sensors (soil moisture, temperature, humidity, Light) and automate the irrigation system. The data from sensors are sent to Web server database using wireless transmission. In server database the data are encoded in JSON format. The irrigation is automated if the moisture and temperature of the field falls below the brink. In greenhouses light intensity control can also be automated in addition to irrigation. The notifications are sent to farmers' mobile periodically. The farmers' can able to monitor the field conditions from anywhere. This system will be more useful in areas where water is in scarce. This system is 92% more efficient than the conventional approach.
Model selection and estimation in regression with grouped variables

We consider the problem of selecting grouped variables (factors) for accurate prediction in regression. Such a problem arises naturally in many practical situations with the multifactor analysis-of-variance problem as the most important and well-known example. Instead of selecting factors by stepwise backward elimination, we focus on the accuracy of estimation and consider extensions of the lasso, the LARS algorithm and the non-negative garrotte for factor selection. The lasso, the LARS algorithm and the non-negative garrotte are recently proposed regression methods that can be used to select individual variables. We study and propose efficient algorithms for the extensions of these methods for factor selection and show that these extensions give superior performance to the traditional stepwise backward elimination method in factor selection problems.We study the similarities and the differences between these methods. Simulations and real examples are used to illustrate the methods.
Dynamic Mortality Risk Predictions in Pediatric Critical Care Using Recurrent Neural Networks

Viewing the trajectory of a patient as a dynamical system, a recurrent neural network was developed to learn the course of patient encounters in the Pediatric Intensive Care Unit (PICU) of a major tertiary care center. Data extracted from Electronic Medical Records (EMR) of about 12000 patients who were admitted to the PICU over a period of more than 10 years were leveraged. The RNN model ingests a sequence of measurements which include physiologic observations, laboratory results, administered drugs and interventions, and generates temporally dynamic predictions for in-ICU mortality at user-specified times. The RNN’s ICU mortality predictions offer significant improvements over those from two clinically-used scores and static machine learning algorithms.
Efficient Hair Rendering under Dynamic, Low-Frequency Environmental Light Using Spherical Harmonics

We present an algorithm for efficient rendering of animated hair under a dynamic, low-frequency lighting environment. We use spherical harmonics (SH) to represent the environmental light. The transmittances between a point on a hair strand and the light sources are also represented by SH functions. Then, a convolution of SH functions and the scattering function of a hair strand is precomputed. This allows us to efficiently compute the intensity at a point on the hair. However, the computation of the transmittance is very time-consuming. We address this problem by using a voxel-based approach: the transmittance is computed by using a voxelized hair model. We further accelerate the computation by sampling the voxels. By using our method, we can render a hair model consisting of tens of thousands of hair strands at interactive frame rates. key words: hair rendering, spherical harmonics, environmental light, voxelization
A Review on Performance Analysis of Cloud Computing Services for Scientific Computing

Cloud computing has emerged as a very important commercial infrastructure that promises to reduce the need for maintaining costly computing facilities by organizations and institutes. Through the use of virtualization and time sharing of resources, clouds serve with a single set of physical resources as a large user base with altogether different needs. Thus, the clouds have the promise to provide to their owners the benefits of an economy of calibration and, at the same time, become a substitute for scientists to clusters, grids, and parallel production conditions. However, the present commercial clouds have been built to support web and small database workloads, which are very different from common scientific computing workloads. Furthermore, the use of virtualization and resource time sharing may introduce significant performance penalties for the demanding scientific computing workloads. In this paper, we analyze the performance of cloud computing services for scientific computing workloads. This paper evaluate the presence in real scientific computing workloads of Many-Task Computing users, that is, of users who employ loosely coupled applications comprising many tasks to achieve their scientific goals. Our effective method demonstrates to yield comparative and even better results than the more complex state-of-the-art techniques but has the advantage to be appropriate for real-time applications.
NATIONAL CULTURE AND TECHNOLOGY ACCEPTANCE : THE IMPACT OF UNCERTAINTY AVOIDANCE

This study combined the results from 95 TAM articles to examine the impact of uncertainty avoidance on national culture and technology acceptance. This meta-analysis was based on 342 reviewed TAM articles, of which 95 met the selection criteria of both reported statistics and national culture. Each article was coded for national culture based on the rankings from the works of Hofstede and GLOBE. Overall, hypotheses about uncertainly avoidance practices (UAP) were supported for each correlation. Highlevel UAP confidence intervals were significantly lower than for the medium-level and low-level UAP groups for each of the TAM construct correlations.
Message Passing Graph Kernels

Graph kernels have recently emerged as a promising approach for tackling the graph similarity and learning tasks at the same time. In this paper, we propose a general framework for designing graph kernels. The proposed framework capitalizes on the well-known message passing scheme on graphs. The kernels derived from the framework consist of two components. The first component is a kernel between vertices, while the second component is a kernel between graphs. The main idea behind the proposed framework is that the representations of the vertices are implicitly updated using an iterative procedure. Then, these representations serve as the building blocks of a kernel that compares pairs of graphs. We derive four instances of the proposed framework, and show through extensive experiments that these instances are competitive with state-of-the-art methods in various tasks.
M-Learning: A New Paradigm of Learning Mathematics in Malaysia

M-Learning is a new learning paradigm of the new social structure with mobile and wireless technologies. Smart school is one of the four flagship applications for Multimedia Super Corridor (MSC) under Malaysian government initiative to improve education standard in the country. With the advances of mobile devices technologies, mobile learning could help the government in realizing the initiative. This paper discusses the prospect of implementing mobile learning for primary school students. It indicates significant and challenges and analysis of user perceptions on potential mobile applications through a survey done in primary school context. The authors propose the m-Learning for mathematics by allowing the extension of technology in the traditional classroom in term of learning and teaching.
User Profile Based Research Paper Recommendation

Recommender Systems (RSs) are software tools and techniques providing suggestions for items to be of use to a user.  For a recommender system to be effective, it has to have a comprehensive and appropriately catalogued repository of resources. Also, it has to be accurate in understanding the need of the user, and basically has to correctly profile the user. Ideally, one needs to take into consideration the fact that a user’s preferences are constantly changing and that is often not done by recommender systems. To meet this need, we propose an interactive research paper recommender system that observes the various themes that occur in a researcher’s work over time and keeps learning the user’s preferences constantly based on the user’s feedback of the papers recommended to them. We use a topic model to take into account the themes occurring in the document. The query is modeled as a bag of topics, where topics represent latent generative clusters of relative words. The entire collection or research papers is also modeled this way. We then estimate the similarity between the query and each research paper using a bag-of-topics based similarity measure and find the best ones. To take into account the users preferences, we keep track of the papers which the user likes and augment the query with the topics which recur in a lot of the users preferred papers the next time recommendations are required. We also truncate the topics which the user seems to ignore.
Trust or consequences? Causal effects of perceived risk and subjective norms on cloud technology adoption

Cloud computing has become a popular alternative information curation solution for organizations. As more corporate proprietary information is stored in the Cloud, concerns about Cloud information security have also increased. This study investigates the causal effect of perceived risk and subjective norms on users’ trust intention to adopt Cloud technology. A partial least squares structural equation modeling (PLS-SEM) analysis was performed to assess latent variables and examine moderating effects to Cloud technology adoption. Our findings suggest that a user’s perceived risk and subjective norms have a significant effect on their trust intention vis-a-vis Cloud adoption, which leads to their decision on whether to adopt the Cloud technology. While a user’s attitudes do influence their intention to trust the Cloud, their attitude is not moderated by either perceived risk or subjective norms. On the other hand, a user’s perceived risk of the Cloud environment predominately moderates their knowledge and perceived behavioral control, which results in their knowledge and perceived behavioral control not having a direct effect on their intention to trust the Cloud. Moreover, a user’s
Visualization-based analysis of gameplay data - A review of literature

As video games are becoming more and more complex and are reaching a broader audience, there is an increasing interest in procedures to analyze player behavior and the impact of design decisions. Game companies traditionally relied on user-testing methods, like playtesting, surveys or videotaping, to obtain player feedback. However, these qualitative methods for data collection are time-consuming and the obtained data is often incomplete or subjective. Therefore, instrumentation became popular in recent years to unobtrusively obtain the detailed data required to thoroughly evaluate player behavior. To make sense of the large amount of data, appropriate tools and visualizations have been developed. This article reviews literature on visualization-based analysis of game metric data in order to give an overview of the current state of this emerging field of research. We discuss issues related to gameplay analysis, propose a broad categorization of visualization techniques and discuss their characteristics. Furthermore, we point out open problems to promote future research in this area. 2013 International Federation for Information Processing
Alleviation of Interest flooding attacks using Token bucket with per interface fairness and Countermeasures in Named Data Networking

Distributed Denial of Service (DDoS) attacks are an ongoing problem in today's Internet. In this paper we focus on DDoS attacks in Named Data Networking (NDN). NDN is a specific candidate for next-generation Internet architecture designs. In NDN locations are named instead of data, So NDN transforms data into a first-class entity and makes itself an attractive and practical approach to meet the needs for many applications. In a Named Data Networking (NDN), end users request data by sending Interest packets, and the network delivers Data packets upon request only, effectively eliminating many existing DDoS attacks. However, an NDN network faces a new type of DDoS attack, namely Interest packet flooding. In this paper we try to alleviate the Interest flooding using token bucket with per interface fairness algorithm and also we try to find countermeasures for Interest flooding attacks
Collision prediction and prevention in a simultaneous two-user immersive virtual environment

Head-mounted display (HMD) based immersive virtual environment (VE) systems that incorporate a wearable rendering unit allow users to navigate within virtual worlds through natural walking. Redirected walking (RDW) is a technique that allows users to explore virtual worlds which are larger than the physical tracking area. It involves imperceptibly rotating the VE that the user sees, which causes the user to subconsciously compensate by physically turning. This work extends generalized RDW techniques to allow two immersed users to share a tracking area. The extension forecasts potential collisions so they can be avoided by using RDW techniques. In simulations based on recorded user-data, unsafe situations which could result in a collision occurred at a rate of 31.5/hr. in baseline experiments. The algorithm presented here resulted in all potential collisions being predicted in advance. Once predicted, most future collisions could be avoided using RDW techniques. Some, however, were resolved by stopping one or both users. These instances occurred at a rate of only 2.5/hr.
A Sparse Structure Learning Algorithm for Gaussian Bayesian Network Identification from High-Dimensional Data

Structure learning of Bayesian Networks (BNs) is an important topic in machine learning. Driven by modern applications in genetics and brain sciences, accurate and efficient learning of large-scale BN structures from high-dimensional data becomes a challenging problem. To tackle this challenge, we propose a Sparse Bayesian Network (SBN) structure learning algorithm that employs a novel formulation involving one L1-norm penalty term to impose sparsity and another penalty term to ensure that the learned BN is a Directed Acyclic Graph (DAG)&#x2014;a required property of BNs. Through both theoretical analysis and extensive experiments on 11 moderate and large benchmark networks with various sample sizes, we show that SBN leads to improved learning accuracy, scalability, and efficiency as compared with 10 existing popular BN learning algorithms. We apply SBN to a real-world application of brain connectivity modeling for Alzheimer's disease (AD) and reveal findings that could lead to advancements in AD research.
A customizable pipeline for social media text normalization

Social networks are persistently generating text-based data that encapsulate vast amounts of knowledge. However, the presence of non-standard terms and misspellings in texts originating from social networks poses a crucial challenge for natural language processing and machine learning systems that attempt to mine this knowledge. To address this problem, we propose a sequential, modular, and hybrid pipeline for social media text normalization. In the first phase, text preprocessing techniques and social media-specific vocabularies gathered from publicly available sources are used to transform, with high precision, out-of-vocabulary terms into in-vocabulary terms. A sequential language model, generated using the partially normalized texts from the first phase, is then utilized to normalize short, high-frequency, ambiguous terms. A supervised learning module is employed to normalize terms based on a manually annotated training corpus. Finally, a tunable, distributed language model-based backoff module at the end of the pipeline enables further customization of the system to specific domains of text. We performed intrinsic evaluations of the system on a publicly available domain-independent dataset from Twitter, and our system obtained an F-score of 0.836, outperforming other benchmark systems for the task. We further performed brief, task-oriented evaluations of the system to illustrate the customizability of the system to domain-specific tasks and the effects of normalization on downstream applications. The modular design enables the easy customization of the system to distinct types domain-specific social media text, in addition to its off-the-shelf application to generic social media text.
Discussions on control loop design in average current mode control [PWM DC/DC power convertors]

Large control output ripple in ACMC (average current mode control) PWM DC/DC converters exposes challenges in accurate modeling and design. In this paper, superposition models are utilized to perform control design analysis for ACMC PWM DC/DC converters. The ACMC DC/DC PWM converter system is converted to a cascade control structure and a step-by-step control design algorithm is then proposed. The control design algorithms differ from existing, conventional algorithms because they carefully compensate for newly discovered feed forward influence in the model.
Multi-Agent Systems for Power Engineering Applications—Part I: Concepts, Approaches, and Technical Challenges

This is the first part of a two-part paper that has arisen from the work of the IEEE Power Engineering Society's Multi-Agent Systems (MAS) Working Group. Part I of this paper examines the potential value of MAS technology to the power industry. In terms of contribution, it describes fundamental concepts and approaches within the field of multi-agent systems that are appropriate to power engineering applications. As well as presenting a comprehensive review of the meaningful power engineering applications for which MAS are being investigated, it also defines the technical issues which must be addressed in order to accelerate and facilitate the uptake of the technology within the power and energy sector. Part II of this paper explores the decisions inherent in engineering multi-agent systems for applications in the power and energy sector and offers guidance and recommendations on how MAS can be designed and implemented.
The painful hip: new concepts

Hip pain is a common condition, and the work-up often includes imaging. This article reviews the normal MR anatomy of the hip and the imaging findings of internal derangements, snapping hip, and femoral acetabular impingement. We will describe the role of MR arthrography in evaluating the patient with suspected labral and articular cartilage abnormalities, as well as the pitfalls in interpretation. We will review the causes of a snapping hip, and the role of sonography in evaluating and guiding treatment of the snapping iliopsoas tendon. We will also review the radiographic and MRI signs of femoroacetabular impingement (FAI), a cause of early degenerative joint disease and hip pain.