nils-herrmann/clean_scirepeval huggingface dataset:
Performance Capture of Interacting Characters with Handheld Kinects

We present an algorithm for marker-less performance capture of interacting humans using only three hand-held Kinect cameras. Our method reconstructs human skeletal poses, deforming surface geometry and camera poses for every time step of the depth video. Skeletal configurations and camera poses are found by solving a joint energy minimization problem which optimizes the alignment of RGBZ data from all cameras, as well as the alignment of human shape templates to the Kinect data. The energy function is based on a combination of geometric correspondence finding, implicit scene segmentation, and correspondence finding using image features. Only the combination of geometric and photometric correspondences and the integration of human pose and camera pose estimation enables reliable performance capture with only three sensors. As opposed to previous performance capture methods, our algorithm succeeds on general uncontrolled indoor scenes with potentially dynamic background, and it succeeds even if the cameras are moving.
Event-related synchronization (ERS) in the alpha band--an electrophysiological correlate of cortical idling: a review.

EEG desynchronization is a reliable correlate of excited neural structures of activated cortical areas. EEG synchronization within the alpha band may be an electrophysiological correlate of deactivated cortical areas. Such areas are not processing sensory information or motor output and can be considered to be in an idling state. One example of such an idling cortical area is the enhancement of mu rhythms in the primary hand area during visual processing or during foot movement. In both circumstances, the neurons in the hand area are not needed for visual processing or preparation for foot movement. As a result of this, an enhanced hand area mu rhythm can be observed.
Extraordinary optical transmission through sub-wavelength hole arrays

The desire to use and control photons in a manner analogous to the control of electrons in solids has inspired great interest in such topics as the localization of light, microcavity quantum electrodynamics and near-field optics. A fundamental constraint in manipulating light is the extremely low transmittivity of apertures smaller than the wavelength of the incident photon. While exploring the optical properties of submicrometre cylindrical cavities in metallic films, we have found that arrays of such holes display highly unusual zero-order transmission spectra (where the incident and detected light are collinear) at wavelengths larger than the array period, beyond which no diffraction occurs. In particular, sharp peaks in transmission are observed at wavelengths as large as ten times the diameter of the cylinders. At these maxima the transmission efficiency can exceed unity (when normalized to the area of the holes), which is orders of magnitude greater than predicted by standard aperture theory. Our experiments provide evidence that these unusual optical properties are due to the coupling of light with plasmons — electronic excitations — on the surface of the periodically patterned metal film. Measurements of transmission as a function of the incident light angle result in a photonic band diagram. These findings may find application in novel photonic devices.
Automated Planning and Player Modeling for Interactive Storytelling

Storytelling plays an important role in human life, from everyday communication to entertainment. Interactive storytelling (IS) offers its audience an opportunity to actively participate in the story being told, particularly in video games. Managing the narrative experience of the player is a complex process that involves choices, authorial goals and constraints of a given story setting (e.g., a fairy tale). Over the last several decades, a number of experience managers using artificial intelligence (AI) methods such as planning and constraint satisfaction have been developed. In this paper, we extend existing work and propose a new AI experience manager called player-specific automated storytelling (PAST), which uses automated planning to satisfy the story setting and authorial constraints in response to the player's actions. Out of the possible stories algorithmically generated by the planner in response, the one that is expected to suit the player's style best is selected. To do so, we employ automated player modeling. We evaluate PAST within a video-game domain with user studies and discuss the effects of combining planning and player modeling on the player's perception of agency.
Cause-Effect Relation Learning

To be able to answer the question What causes tumors to shrink?, one would require a large cause-effect relation repository. Many efforts have been payed on is-a and part-of relation leaning, however few have focused on cause-effect learning. This paper describes an automated bootstrapping procedure which can learn and produce with minimal effort a causeeffect term repository. To filter out the erroneously extracted information, we incorporate graph-based methods. To evaluate the performance of the acquired causeeffect terms, we conduct three evaluations: (1) human-based, (2) comparison with existing knowledge bases and (3) application driven (SemEval-1 Task 4) in which the goal is to identify the relation between pairs of nominals. The results show that the extractions at rank 1500 are 89% accurate, they comprise 61% from the terms used in the SemEval-1 Task 4 dataset and can be used in the future to produce additional training examples for the same task.
HumanEva: Synchronized Video and Motion Capture Dataset for Evaluation of Articulated Human Motion

While research on articulated human motion and pose estimation has progressed rapidly in the last few years, there has been no systematic quantitative evaluation of competing methods to establish the current state of the art. Current algorithms make many different choices about how to model the human body, how to exploit image evidence and how to approach the inference problem. We argue that there is a need for common datasets that allow fair comparison between different methods and their design choices. Until recently gathering ground-truth data for evaluation of results (especially in 3D) was challenging. In this report we present a novel dataset obtained using a unique setup for capturing synchronized video and ground-truth 3D motion. Data was captured simultaneously using a calibrated marker-based motion capture system and multiple high-speed video capture systems. The video and motion capture streams were synchronized in software using a direct optimization method. The resulting HumanEvaI dataset contains multiple subjects performing a set of predefined actions with a number of repetitions. On the order of 50,000 frames of synchronized motion capture and video was collected at 60 Hz with an additional 37,000 frames of pure motion capture data. The data is partitioned into training, validation, and testing sub-sets. A standard set of error metrics is defined that can be used for evaluation of both 2D and 3D pose estimation and tracking algorithms. Support software and an on-line evaluation system for quantifying results using the test data is being made available to the community. This report provides an overview of the dataset and evaluation metrics and provides pointers into the dataset for additional details. It is our hope that HumanEva-I will become a standard dataset for the evaluation of articulated human motion and pose estimation.
Automatic HVAC Control with Real-time Occupancy Recognition and Simulation-guided Model Predictive Control in Low-cost Embedded System

Intelligent building automation systems can reduce the energy consumption of heating, ventilation and air-conditioning (HVAC) units by sensing the comfort requirements automatically and scheduling the HVAC operations dynamically. Traditional building automation systems rely on fairly inaccurate occupancy sensors and basic predictive control using oversimplified building thermal response models, all of which prevent such systems from reaching their full potential. Such limitations can now be avoided due to the recent developments in embedded system technologies, which provide viable low-cost computing platforms with powerful processors and sizeable memory storage in a small footprint. As a result, building automation systems can now efficiently execute highly-sophisticated computational tasks, such as realtime video processing and accurate thermal-response simulations. With this in mind, we designed and implemented an occupancy-predictive HVAC control system in a low-cost yet powerful embedded system (using Raspberry Pi 3) to demonstrate the following key features for building automation: (1) real-time occupancy recognition using videoprocessing and machine-learning techniques, (2) dynamic analysis and prediction of occupancy patterns, and (3) model predictive control for HVAC operations guided by real-time building thermal response simulations (using an on-board EnergyPlus simulator). We deployed and evaluated our system for providing automatic HVAC control in the large public indoor space of a mosque, thereby achieving significant energy savings.
An event-condition-action language for XML

XML repositories are now a widespread means for storing and exchanging information on the Web. As these repositories become increasingly used in dynamic applications such as e-commerce, there is a rapidly growing need for a mechanism to incorporate reactive functionality in an XML setting. Event-condition-action (ECA) rules are a technology from active databases and are a natural method for supporting suchfunctionality. ECA rules can be used for activities such as automatically enforcing document constraints, maintaining repository statistics, and facilitating publish/subscribe applications. An important question associated with the use of a ECA rules is how to statically predict their run-time behaviour. In this paper, we define a language for ECA rules on XML repositories. We then investigate methods for analysing the behaviour of a set of ECA rules, a task which has added complexity in this XML setting compared with conventional active databases.
Diagnosis of Lung Cancer Prediction System Using Data Mining Classification Techniques

Cancer is the most important cause of death for both men and women. The early detection of cancer can be helpful in curing the disease completely. So the requirement of techniques to detect the occurrence of cancer nodule in early stage is increasing. A disease that is commonly misdiagnosed is lung cancer. Earlier diagnosis of Lung Cancer saves enormous lives, failing which may lead to other severe problems causing sudden fatal end. Its cure rate and prediction depends mainly on the early detection and diagnosis of the disease. One of the most common forms of medical malpractices globally is an error in diagnosis. Knowledge discovery and data mining have found numerous applications in business and scientific domain. Valuable knowledge can be discovered from application of data mining techniques in healthcare system. In this study, we briefly examine the potential use of classification based data mining techniques such as Rule based, Decision tree, Naïve Bayes and Artificial Neural Network to massive volume of healthcare data. The healthcare industry collects huge amounts of healthcare data which, unfortunately, are not “mined” to discover hidden information. For data preprocessing and effective decision making One Dependency Augmented Naïve Bayes classifier (ODANB) and naive creedal classifier 2 (NCC2) are used. This is an extension of naïve Bayes to imprecise probabilities that aims at delivering robust classifications also when dealing with small or incomplete data sets. Discovery of hidden patterns and relationships often goes unexploited. Diagnosis of Lung Cancer Disease can answer complex “what if” queries which traditional decision support systems cannot. Using generic lung cancer symptoms such as age, sex, Wheezing, Shortness of breath, Pain in shoulder, chest, arm, it can predict the likelihood of patients getting a lung cancer disease. Aim of the paper is to propose a model for early detection and correct diagnosis of the disease which will help the doctor in saving the life of the patient. Lung cancer, Naive Bayes, ODANB, NCC2, Data Mining, Classification.
An intelligent clothes search system based on fashion styles

This work presents an intelligent clothes search system based on domain knowledge, targeted at creating a virtual assistant to search clothes matched to fashion and userpsila expectation using all what have already been in real closet. All what garment essentials and fashion knowledge are from visual images. Users can simply submit the desired image keywords, such as elegant, sporty, casual, and so on, and occasion type, such as formal meeting, outdoor dating, and so on, to the system. And then the fashion style recognition module is activated to search the desired clothes within the personal garment database. Category learning with supervised neural networking is applied to cluster garments into different impression groups. The input stimuli of the neural network are three sensations, warmness, loudness, and softness, which are transformed from the physical garment essentials like major color tone, print type, and fabric material. The system aims to provide such an intelligent user-centric services system functions as a personal fashion advisor.
Using OPC-UA for the autoconfiguration of real-time Ethernet systems

In the future, production systems will consist of modular and flexible production components, being able to adapt to completely new manufacturing processes. This requirement arises from market turbulences caused by customer demands, i. e. highly customized goods in smaller production batches, or phenomenon like commercial crisis. In order to achieve adaptable production systems, one of the major challenges is to develop suitable autoconfiguration mechanisms for industrial automation systems. This paper presents a two-step architecture for the autoconfiguration of real-time Ethernet (RTE) systems. As a first step, an RTE-independent device discovery mechanism is introduced. Afterwards, it is shown how the parameters of an RTE can be configured automatically using Profinet IO as an exemplary RTE system. In contrast to the existing approaches, the proposed discovery mechanism is based on the OPC Unified Architecture (OPC-UA). In addition, a procedure to autoconfigure modular IO-Devices is introduced.
Designing ETL processes using semantic web technologies

One of the most important tasks performed in the early stages of a data warehouse project is the analysis of the structure and content of the existing data sources and their intentional mapping to a common data model. Establishing the appropriate mappings between the attributes of the data sources and the attributes of the data warehouse tables is critical in specifying the required transformations in an ETL workflow. The selected data model should besuitable for facilitating the redefinition and revision efforts, typically occurring during the early phases of a data warehouse project, and serve as the means of communication between the involved parties. In this paper, we argue that ontologies constitute a very suitable model for this purpose and show how the usage of ontologies can enable a high degree of automation regarding the construction of an ETL design.
Fast gradient-descent methods for temporal-difference learning with linear function approximation

Sutton, Szepesvári and Maei (2009) recently introduced the first temporal-difference learning algorithm compatible with both linear function approximation and off-policy training, and whose complexity scales only linearly in the size of the function approximator. Although their gradient temporal difference (GTD) algorithm converges reliably, it can be very slow compared to conventional linear TD (on on-policy problems where TD is convergent), calling into question its practical utility. In this paper we introduce two new related algorithms with better convergence rates. The first algorithm, GTD2, is derived and proved convergent just as GTD was, but uses a different objective function and converges significantly faster (but still not as fast as conventional TD). The second new algorithm, linear TD with gradient correction, or TDC, uses the same update rule as conventional TD except for an additional term which is initially zero. In our experiments on small test problems and in a Computer Go application with a million features, the learning rate of this algorithm was comparable to that of conventional TD. This algorithm appears to extend linear TD to off-policy learning with no penalty in performance while only doubling computational requirements.
Free Versus For-a-Fee: The Impact of a Paywall on the Pattern and Effectiveness of Word-of-Mouth via Social Media

Alternative Mechanisms Rationale/Arguments/ Assumptions Connected Literature/Theory Resulting (Possible) Effect Support for/Against A1. Based on WTP and Exposure Theory A1a Light user segments (who are likely to have low WTP) are more likely to reduce (or even discontinue in extreme cases) their consumption of NYT content after the paywall implementation. Utility theory — WTP (Danaher 2002) Juxtaposing A1a and A1b leads to long tail effect due to the disproportionate reduction of popular content consumption (as a results of reduction of content consumption by light users). A1a. Supported (see the descriptive statistics in Table 11). A1b. Supported (see results from the postestimation of finite mixture model in Table 9) Since the resulting effects as well as both the assumptions (A1a and A1b) are supported, we suggest that there is support for this mechanism. A1b Light user segments are more likely to consume popular articles whereas the heavy user segment is more likely to consume a mix of niche articles and popular content. Exposure theory (McPhee 1963)
A comparison of RDB-to-RDF mapping languages

Mapping Relational Databases (RDB) to RDF is an active field of research. The majority of data on the current Web is stored in RDBs. Therefore, bridging the conceptual gap between the relational model and RDF is needed to make the data available on the Semantic Web. In addition, recent research has shown that Semantic Web technologies are useful beyond the Web, especially if data from different sources has to be exchanged or integrated. Many mapping languages and approaches were explored leading to the ongoing standardization effort of the World Wide Web Consortium (W3C) carried out in the RDB2RDF Working Group (WG). The goal and contribution of this paper is to provide a feature-based comparison of the state-of-the-art RDB-to-RDF mapping languages. It should act as a guide in selecting a RDB-to-RDF mapping language for a given application scenario and its requirements w.r.t. mapping features. Our comparison framework is based on use cases and requirements for mapping RDBs to RDF as identified by the RDB2RDF WG. We apply this comparison framework to the state-of-the-art RDB-to-RDF mapping languages and report the findings in this paper. As a result, our classification proposes four categories of mapping languages: direct mapping, read-only general-purpose mapping, read-write general-purpose mapping, and special-purpose mapping. We further provide recommendations for selecting a mapping language.
LLC resonant inverter for induction heating with asymmetrical voltage-cancellation control

This paper proposes a high efficiency LLC resonant inverter for induction heating applications by using asymmetrical voltage cancellation control. The proposed control method is implemented in a full-bridge topology for induction heating application. The operating frequency is automatically adjusted to maintain a small constant lagging phase angle under load parameter variation. The output power is controlled using the asymmetrical voltage cancellation technique. The LLC resonant tank is designed without the use of output transformer. This results in an increase of the net efficiency of the induction heating system. The validity of the proposed method is verified through computer simulation and hardware experiment at the operating frequency of 93 to 96 kHz.
Look-ahead before you leap: end-to-end active recognition by forecasting the effect of motion

Visual recognition systems mounted on autonomous moving agents face the challenge of unconstrained data, but simultaneously have the opportunity to improve their performance by moving to acquire new views of test data. In this work, we first show how a recurrent neural network-based system may be trained to perform end-to-end learning of motion policies suited for the “active recognition” setting. Further, we hypothesize that active vision requires an agent to have the capacity to reason about the effects of its motions on its view of the world. To verify this hypothesis, we attempt to induce this capacity in our active recognition pipeline, by simultaneously learning to forecast the effects of the agent’s motions on its internal representation of its cumulative knowledge obtained from all past views. Results across two challenging datasets confirm both that our end-toend system successfully learns meaningful policies for active recognition, and that “learning to look ahead” further boosts recognition performance.
MySong: automatic accompaniment generation for vocal melodies

We introduce MySong, a system that automatically chooses chords to accompany a vocal melody. A user with no musical experience can create a song with instrumental accompaniment just by singing into a microphone, and can experiment with different styles and chord patterns using interactions designed to be intuitive to non-musicians.
 We describe the implementation of MySong, which trains a Hidden Markov Model using a music database and uses that model to select chords for new melodies. Model parameters are intuitively exposed to the user. We present results from a study demonstrating that chords assigned to melodies using MySong and chords assigned manually by musicians receive similar subjective ratings. We then present results from a second study showing that thirteen users with no background in music theory are able to rapidly create musical accompaniments using MySong, and that these accompaniments are rated positively by evaluators.
Modern code reviews in open-source projects: which problems do they fix?

Code review is the manual assessment of source code by humans, mainly intended to identify defects and quality problems. Modern Code Review (MCR), a lightweight variant of the code inspections investigated since the 1970s, prevails today both in industry and open-source software (OSS) systems. The objective of this paper is to increase our understanding of the practical benefits that the MCR process produces on reviewed source code. To that end, we empirically explore the problems fixed through MCR in OSS systems. We manually classified over 1,400 changes taking place in reviewed code from two OSS projects into a validated categorization scheme. Surprisingly, results show that the types of changes due to the MCR process in OSS are strikingly similar to those in the industry and academic systems from literature, featuring the similar 75:25 ratio of maintainability-related to functional problems. We also reveal that 7–35% of review comments are discarded and that 10–22% of the changes are not triggered by an explicit review comment. Patterns emerged in the review data; we investigated them revealing the technical factors that influence the number of changes due to the MCR process. We found that bug-fixing tasks lead to fewer changes and tasks with more altered files and a higher code churn have more changes. Contrary to intuition, the person of the reviewer had no impact on the number of changes.