nils-herrmann/clean_scirepeval huggingface dataset:
Behavioral, Neural, and Computational Principles of Bodily Self-Consciousness

Recent work in human cognitive neuroscience has linked self-consciousness to the processing of multisensory bodily signals (bodily self-consciousness [BSC]) in fronto-parietal cortex and more posterior temporo-parietal regions. We highlight the behavioral, neurophysiological, neuroimaging, and computational laws that subtend BSC in humans and non-human primates. We propose that BSC includes body-centered perception (hand, face, and trunk), based on the integration of proprioceptive, vestibular, and visual bodily inputs, and involves spatio-temporal mechanisms integrating multisensory bodily stimuli within peripersonal space (PPS). We develop four major constraints of BSC (proprioception, body-related visual information, PPS, and embodiment) and argue that the fronto-parietal and temporo-parietal processing of trunk-centered multisensory signals in PPS is of particular relevance for theoretical models and simulations of BSC and eventually of self-consciousness.
Fitting Smooth Surfaces to Dense Polygon Meshes

Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and system for converting dense irregular polygon meshes of arbitrary topology into tensor product B-spline surface patches with accompanying displacement maps. This choice of representation yields a coarse but efficient model suitable for animation and a fine but more expensive model suitable for rendering. The first step in our process consists of interactively painting patch boundaries over a rendering of the mesh. In many applications, interactive placement of patch boundaries is considered part of the creative process and is not amenable to automation. The next step is gridded resampling of each boundedsection of the mesh. Our resampling algorithm lays a grid of springs across the polygon mesh, then iterates between relaxing this grid and subdividing it. This grid provides a parameterization for the mesh section, which is initially unparameterized. Finally, we fit a tensor product B-spline surface to the grid. We also output a displacement map for each mesh section, which represents the error between our fitted surface and the spring grid. These displacement maps are images; hence this representation facilitates the use of image processing operators for manipulating the geometric detail of an object. They are also compatible with modern photo-realistic rendering systems. Our resampling and fitting steps are fast enough to surface a million polygon mesh in under 10 minutes important for an interactive system. CR Categories: I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling —curve, surface and object representations; I.3.7[Computer Graphics]:Three-Dimensional Graphics and Realism—texture; J.6[Computer-Aided Engineering]:ComputerAided Design (CAD); G.1.2[Approximation]:Spline
An electronic walking stick for blinds

Independence is the building methodology in achieving dreams, goals and objectives in life. Visually impaired persons find themselves challenging to go out independently. There are millions of visually impaired or blind people in this world who are always in need of helping hands. For many years the white cane became a well-known attribute to blind person's navigation and later efforts have been made to improve the cane by adding remote sensor. Blind people have big problem when they walk on the street or stairs using white cane, but they have sharp haptic sensitivity. The electronic walking stick will help the blind person by providing more convenient means of life. The main aim of this paper is to contribute our knowledge and services to the people of blind and disable society.
Semi-supervised recognition of sarcastic sentences in Twitter and Amazon

Sarcasm is a form of speech act in which the speakers convey their message in an implicit way. The inherently ambiguous nature of sarcasm sometimes makes it hard even for humans to decide whether an utterance is sarcastic or not. Recognition of sarcasm can benefit many sentiment analysis NLP applications, such as review summarization, dialogue systems and review ranking systems. In this paper we experiment with semisupervised sarcasm identification on two very different data sets: a collection of 5.9 million tweets collected from Twitter, and a collection of 66000 product reviews from Amazon. Using the Mechanical Turk we created a gold standard sample in which each sentence was tagged by 3 annotators, obtaining F-scores of 0.78 on the product reviews dataset and 0.83 on the Twitter dataset. We discuss the differences between the datasets and how the algorithm uses them (e.g., for the Amazon dataset the algorithm makes use of structured information). We also discuss the utility of Twitter #sarcasm hashtags for the task.
Iterating between lessons on concepts and procedures can improve mathematics knowledge.

Knowledge of concepts and procedures seems to develop in an iterative fashion, with increases in one type of knowledge leading to increases in the other type of knowledge. This suggests that iterating between lessons on concepts and procedures may improve learning.



The purpose of the current study was to evaluate the instructional benefits of an iterative lesson sequence compared to a concepts-before-procedures sequence for students learning decimal place-value concepts and arithmetic procedures.


SAMPLES
In two classroom experiments, sixth-grade students from two schools participated (N=77 and 26).



Students completed six decimal lessons on an intelligent-tutoring systems. In the iterative condition, lessons cycled between concept and procedure lessons. In the concepts-first condition, all concept lessons were presented before introducing the procedure lessons.



In both experiments, students in the iterative condition gained more knowledge of arithmetic procedures, including ability to transfer the procedures to problems with novel features. Knowledge of concepts was fairly comparable across conditions. Finally, pre-test knowledge of one type predicted gains in knowledge of the other type across experiments.



An iterative sequencing of lessons seems to facilitate learning and transfer, particularly of mathematical procedures. The findings support an iterative perspective for the development of knowledge of concepts and procedures.
"Trust me, I'm an online vendor": towards a model of trust for e-commerce system design

Consumers' lack of trust has often been cited as a major barrier to the adoption of electronic commerce (e-commerce). To address this problem, a model of trust was developed that describes what design factors affect consumers' assessment of online vendors' trustworthiness. Six components were identified and regrouped into three categories: Prepurchase Knowledge, Interface Properties and Informational Content. This model also informs the Human-Computer Interaction (HCI) design of e-commerce systems in that its components can be taken as trust-specific high-level user requirements.
Hand gesture recognition with depth images: A review

This paper presents a literature review on the use of depth for hand tracking and gesture recognition. The survey examines 37 papers describing depth-based gesture recognition systems in terms of (1) the hand localization and gesture classification methods developed and used, (2) the applications where gesture recognition has been tested, and (3) the effects of the low-cost Kinect and OpenNI software libraries on gesture recognition research. The survey is organized around a novel model of the hand gesture recognition process. In the reviewed literature, 13 methods were found for hand localization and 11 were found for gesture classification. 24 of the papers included real-world applications to test a gesture recognition system, but only 8 application categories were found (and three applications accounted for 18 of the papers). The papers that use the Kinect and the OpenNI libraries for hand tracking tend to focus more on applications than on localization and classification methods, and show that the OpenNI hand tracking method is good enough for the applications tested thus far. However, the limitations of the Kinect and other depth sensors for gesture recognition have yet to be tested in challenging applications and environments.
Binocular Camera Calibration Using Rectification Error

Reprojection error is a commonly used measure for comparing the quality of different camera calibrations, for example when choosing the best calibration from a set. While this measure is suitable for single cameras, we show that we can improve calibrations in a binocular or multi-camera setup by calibrating the cameras in pairs using a rectification error. The rectification error determines the mismatch in epipolar constraints between a pair of cameras, and it can be used to calibrate binocular camera setups more accurately than using the reprojection error. We provide a quantitative comparison of the reprojection and rectification errors, and also demonstrate our result with examples of binocular stereo reconstruction.
Impression Management 2.0

Social networking sites like MySpace, Facebook, and StudiVZ are popular means of communicating personality. Recent theoretical and empirical considerations of homepages and Web 2.0 platforms show that impression management is a major motive for actively participating in social networking sites. However, the factors that determine the specific form of self-presentation and the extent of self-disclosure on the Internet have not been analyzed. In an exploratory study, we investigated the relationship between self-reported (offline) personality traits and (online) self-presentation in social networking profiles. A survey among 58 users of the German Web 2.0 site, StudiVZ.net, and a content analysis of the respondents’ profiles showed that self-efficacy with regard to impression management is strongly related to the number of virtual friends, the level of profile detail, and the style of the personal photo. The results also indicate a slight influence of extraversion, whereas there was no significant effect for self-esteem.
PERSONAGE: Personality Generation for Dialogue

Over the last fifty years, the “Big Five” model of personality traits has become a standard in psychology, and research has systematically documented correlations between a wide range of linguistic variables and the Big Five traits. A distinct line of research has explored methods for automatically generating language that varies along personality dimensions. We present PERSONAGE (PERSONAlity GEnerator), the first highly parametrizable language generator for extraversion, an important aspect of personality. We evaluate two personality generation methods: (1) direct generation with particular parameter settings suggested by the psychology literature; and (2) overgeneration and selection using statistical models trained from judge’s ratings. Results show that both methods reliably generate utterances that vary along the extraversion dimension, according to human judges.
Background modeling and subtraction by codebook construction

We present a new fast algorithm for background modeling and subtraction. Sample background values at each pixel are quantized into codebooks which represent a compressed form of background model for a long image sequence. This allows us to capture structural background variation due to periodic-like motion over a long period of time under limited memory. Our method can handle scenes containing moving backgrounds or illumination variations (shadows and highlights), and it achieves robust detection for compressed videos. We compared our method with other multimode modeling techniques.
A Comprehensive Evaluation of RPL under Mobility

This paper focuses on routing for vehicles getting access to infrastructure either directly or via multiple hops through other vehicles. We study Routing Protocol for Low power and lossy networks (RPL), a tree-based routing protocol designed for sensor networks. Many design elements from RPL are transferable to the vehicular environment. We provide a simulation performance study of RPL and RPL tuning in VANETs. More specifically, we seek to study the impact of RPL’s various parameters and external factors (e.g., various timers and speeds) on its performance and obtain insights on RPL tuning for its use in VANETs. We then fine tune RPL and obtain performance gain over existing RPL.
Governance on the Drug Supply Chain via Gcoin Blockchain

As a trust machine, blockchain was recently introduced to the public to provide an immutable, consensus based and transparent system in the Fintech field. However, there are ongoing efforts to apply blockchain to other fields where trust and value are essential. In this paper, we suggest Gcoin blockchain as the base of the data flow of drugs to create transparent drug transaction data. Additionally, the regulation model of the drug supply chain could be altered from the inspection and examination only model to the surveillance net model, and every unit that is involved in the drug supply chain would be able to participate simultaneously to prevent counterfeit drugs and to protect public health, including patients.
A Taxonomy of Domain-Generation Algorithms

Domain-generation algorithms (DGAs) allow attackers to manage infection-spreading websites and command-and-control (C&C) deployments by altering domain names on a timely basis. DGAs have made the infection and C&C architecture more robust and supportive for attackers. This detailed taxonomy of DGAs highlights the problem and offers solutions to combat DGAs through detection of drive-by download and C&C activity from the compromised machine.
Two algorithms for the three-dimensional reconstruction of tomograms.

Three-dimensional (3-D) surface reconstructions provide a method to view complex anatomy contained in a set of computed tomography (CT), magnetic resonance imaging (MRI), or single photon emission computed tomography tomograms. Existing methods of 3-D display generate images based on the distance from an imaginary observation point to a patch on the surface and on the surface normal of the patch. We believe that the normalized gradient of the original values in the CT or MRI tomograms provides a better estimate for the surface normal and hence results in higher quality 3-D images. Then two algorithms that generate 3-D surface models are presented. The new methods use polygon and point primitives to interface with computer-aided design equipment. Finally, several 3-D images of both bony and soft tissue show the skull, spine, internal air cavities of the head and abdomen, and the abdominal aorta in detail.
A Nonlocal SAR Image Denoising Algorithm Based on LLMMSE Wavelet Shrinkage

We propose a novel despeckling algorithm for synthetic aperture radar (SAR) images based on the concepts of nonlocal filtering and wavelet-domain shrinkage. It follows the structure of the block-matching 3-D algorithm, recently proposed for additive white Gaussian noise denoising, but modifies its major processing steps in order to take into account the peculiarities of SAR images. A probabilistic similarity measure is used for the block-matching step, while the wavelet shrinkage is developed using an additive signal-dependent noise model and looking for the optimum local linear minimum-mean-square-error estimator in the wavelet domain. The proposed technique compares favorably w.r.t. several state-of-the-art reference techniques, with better results both in terms of signal-to-noise ratio (on simulated speckled images) and of perceived image quality.
Lessons from the Cancer Genome

Systematic studies of the cancer genome have exploded in recent years. These studies have revealed scores of new cancer genes, including many in processes not previously known to be causal targets in cancer. The genes affect cell signaling, chromatin, and epigenomic regulation; RNA splicing; protein homeostasis; metabolism; and lineage maturation. Still, cancer genomics is in its infancy. Much work remains to complete the mutational catalog in primary tumors and across the natural history of cancer, to connect recurrent genomic alterations to altered pathways and acquired cellular vulnerabilities, and to use this information to guide the development and application of therapies.
Identity-based authentication scheme for the Internet of Things

Security and privacy are among the most pressing concerns that have evolved with the Internet. As networks expanded and became more open, security practices shifted to ensure protection of the ever growing Internet, its users, and data. Today, the Internet of Things (IoT) is emerging as a new type of network that connects everything to everyone, everywhere. Consequently, the margin of tolerance for security and privacy becomes narrower because a breach may lead to large-scale irreversible damage. One feature that helps alleviate the security concerns is authentication. While different authentication schemes are used in vertical network silos, a common identity and authentication scheme is needed to address the heterogeneity in IoT and to integrate the different protocols present in IoT. We propose in this paper an identity-based authentication scheme for heterogeneous IoT. The correctness of the proposed scheme is tested with the AVISPA tool and results showed that our scheme is immune to masquerade, man-in-the-middle, and replay attacks.
Structure learning in random fields for heart motion abnormality detection

Coronary Heart Disease can be diagnosed by assessing the regional motion of the heart walls in ultrasound images of the left ventricle. Even for experts, ultrasound images are difficult to interpret leading to high intra-observer variability. Previous work indicates that in order to approach this problem, the interactions between the different heart regions and their overall influence on the clinical condition of the heart need to be considered. To do this, we propose a method for jointly learning the structure and parameters of conditional random fields, formulating these tasks as a convex optimization problem. We consider block-L1 regularization for each set of features associated with an edge, and formalize an efficient projection method to find the globally optimal penalized maximum likelihood solution. We perform extensive numerical experiments comparing the presented method with related methods that approach the structure learning problem differently. We verify the robustness of our method on echocardiograms collected in routine clinical practice at one hospital.
Towards a domain-specific framework for predictive analytics in manufacturing

Data analytics is proving to be very useful for achieving productivity gains in manufacturing. Predictive analytics (using advanced machine learning) is particularly valuable in manufacturing, as it leads to production improvement with respect to the cost, quantity, quality and sustainability of manufactured products by anticipating changes to the manufacturing system states. Many small and medium manufacturers do not have the infrastructure, technical capability or financial means to take advantage of predictive analytics. A domain-specific language and framework for performing predictive analytics for manufacturing and production frameworks can counter this deficiency. In this paper, we survey some of the applications of predictive analytics in manufacturing and we discuss the challenges that need to be addressed. Then, we propose a core set of abstractions and a domain-specific framework for applying predictive analytics on manufacturing applications. Such a framework will allow manufacturers to take advantage of predictive analytics to improve their production.
A half-bridge series resonant inverter for induction cookers using a novel FPGA-based control strategy

Asymmetrical pulse width modulation (APWM) with frequency tracking control strategy is proposed for half bridge series resonant inverter for induction cookers, by which inverter is operated at zero-voltage-switching (ZVS) over wide load range. The FPGA-based full digital control system construction and operation are described. Steady state characteristics, such as normalized output power, turn-off current and average current through switches, are calculated. Some design considerations including selection of snubber capacitor, determination of dead time, ZVS boundary and presetting of phase-locked loop (PLL) are discussed. Finally, experiment results are given
Fingerprinting Wi-Fi Devices Using Software Defined Radios

Wi-Fi (IEEE 802.11), is emerging as the primary medium for wireless Internet access. Cellular carriers are increasingly offloading their traffic to Wi-Fi Access Points to overcome capacity challenges, limited RF spectrum availability, cost of deployment, and keep up with the traffic demands driven by user generated content. The ubiquity of Wi-Fi and its emergence as a universal wireless interface makes it the perfect tracking device. The Wi-Fi offloading trend provides ample opportunities for adversaries to collect samples (e.g., Wi-Fi probes) and track the mobility patterns and location of users. In this work, we show that RF fingerprinting of Wi-Fi devices is feasible using commodity software defined radio platforms. We developed a framework for reproducible RF fingerprinting analysis of Wi-Fi cards. We developed a set of techniques for distinguishing Wi-Fi cards, most are unique to the IEEE802.11a/g/p standard, including scrambling seed pattern, carrier frequency offset, sampling frequency offset, transient ramp-up/down periods, and a symmetric Kullback-Liebler divergence-based separation technique. We evaluated the performance of our techniques over a set of 93 Wi-Fi devices spanning 13 models of cards. In order to assess the potential of the proposed techniques on similar devices, we used 3 sets of 26 Wi-Fi devices of identical model. Our results, indicate that it is easy to distinguish between models with a success rate of 95%. It is also possible to uniquely identify a device with 47% success rate if the samples are collected within a 10s interval of time.
Exploring Expert Cognition for Attributed Network Embedding

Attributed network embedding has been widely used in modeling real-world systems. The obtained low-dimensional vector representations of nodes preserve their proximity in terms of both network topology and node attributes, upon which different analysis algorithms can be applied. Recent advances in explanation-based learning and human-in-the-loop models show that by involving experts, the performance of many learning tasks can be enhanced. It is because experts have a better cognition in the latent information such as domain knowledge, conventions, and hidden relations. It motivates us to employ experts to transform their meaningful cognition into concrete data to advance network embedding. However, learning and incorporating the expert cognition into the embedding remains a challenging task. Because expert cognition does not have a concrete form, and is difficult to be measured and laborious to obtain. Also, in a real-world network, there are various types of expert cognition such as the comprehension of word meaning and the discernment of similar nodes. It is nontrivial to identify the types that could lead to a significant improvement in the embedding. In this paper, we study a novel problem of exploring expert cognition for attributed network embedding and propose a principled framework NEEC. We formulate the process of learning expert cognition as a task of asking experts a number of concise and general queries. Guided by the exemplar theory and prototype theory in cognitive science, the queries are systematically selected and can be generalized to various real-world networks. The returned answers from the experts contain their valuable cognition. We model them as new edges and directly add into the attributed network, upon which different embedding methods can be applied towards a more informative embedding representation. Experiments on real-world datasets verify the effectiveness and efficiency of NEEC.