nils-herrmann/clean_scirepeval huggingface dataset:
Smart cities in Europe

Urban performance currently depends not only on the city’s endowment of hard infrastructure (‘physical capital’), but also, and increasingly so, on the availability and quality of knowledge communication and social infrastructure (‘human and social capital’). The latter form of capital is decisive for urban competitiveness. Against this background, the concept of the ‘smart city’ has recently been introduced as a strategic device to encompass modern urban production factors in a common framework and, in particular, to highlight the importance of Information and Communication Technologies (ICTs) in the last 20 years for enhancing the competitive profile of a city.
Learning to detect unseen object classes by between-class attribute transfer

We study the problem of object classification when training and test classes are disjoint, i.e. no training examples of the target classes are available. This setup has hardly been studied in computer vision research, but it is the rule rather than the exception, because the world contains tens of thousands of different object classes and for only a very few of them image, collections have been formed and annotated with suitable class labels. In this paper, we tackle the problem by introducing attribute-based classification. It performs object detection based on a human-specified high-level description of the target objects instead of training images. The description consists of arbitrary semantic attributes, like shape, color or even geographic information. Because such properties transcend the specific learning task at hand, they can be pre-learned, e.g. from image datasets unrelated to the current task. Afterwards, new classes can be detected based on their attribute representation, without the need for a new training phase. In order to evaluate our method and to facilitate research in this area, we have assembled a new large-scale dataset, “Animals with Attributes”, of over 30,000 animal images that match the 50 classes in Osherson's classic table of how strongly humans associate 85 semantic attributes with animal classes. Our experiments show that by using an attribute layer it is indeed possible to build a learning object detection system that does not require any training images of the target classes.
Explaining nonlinear classification decisions with deep Taylor decomposition

Nonlinear methods such as Deep Neural Networks (DNNs) are the gold standard for various challenging machine learning problems, e.g., image classification, natural language processing or human action recognition. Although these methods perform impressively well, they have a significant disadvantage, the lack of transparency, limiting the interpretability of the solution and thus the scope of application in practice. Especially DNNs act as black boxes due to their multilayer nonlinear structure. In this paper we introduce a novel methodology for interpreting generic multilayer neural networks by decomposing the network classification decision into contributions of its input elements. Although our focus is on image classification, the method is applicable to a broad set of input data, learning tasks and network architectures. Our method is based on deep Taylor decomposition and efficiently utilizes the structure of the network by backpropagating the explanations from the output to the input layer. We evaluate the proposed method empirically on the MNIST and ILSVRC data sets.
Intelligent Widgets for Intuitive Interaction and Coordination in Smart Home Environments

The intelligent home environment is a well-established example of the Ambient Intelligence application domain. A variety of sensors and actuators can be used to have the home environment adapt towards changing circumstances and user preferences. However, the complexity of how these intelligent home automation systems operate is often beyond the comprehension of non-technical users, and adding new technology to an existing infrastructure is often a burden. In this paper, we present a home automation framework designed based on smart widgets with a model driven methodology that raises the level of abstraction to configure home automation equipment. It aims to simplify user-level home automation management by mapping high-level home automation concepts onto a low-level composition and configuration of the automation building blocks with a reverse mapping to simplify the integration of new equipment into existing home automation systems. Experiments have shown that the mappings we proposed are sufficient to represent household appliances to the end user in a simple way and that new mappings can easily be added to our framework.
Semantic Image Segmentation with Task-Specific Edge Detection Using CNNs and a Discriminatively Trained Domain Transform

Deep convolutional neural networks (CNNs) are the backbone of state-of-art semantic image segmentation systems. Recent work has shown that complementing CNNs with fully-connected conditional random fields (CRFs) can significantly enhance their object localization accuracy, yet dense CRF inference is computationally expensive. We propose replacing the fully-connected CRF with domain transform (DT), a modern edge-preserving filtering method in which the amount of smoothing is controlled by a reference edge map. Domain transform filtering is several times faster than dense CRF inference and we show that it yields comparable semantic segmentation results, accurately capturing object boundaries. Importantly, our formulation allows learning the reference edge map from intermediate CNN features instead of using the image gradient magnitude as in standard DT filtering. This produces task-specific edges in an end-to-end trainable system optimizing the target semantic segmentation quality.
Analysis of open source Business Intelligence suites

In recent time, technology applications in different fields, especially Business Intelligence (BI) have been developed rapidly and considered to be one of the most significant uses of information technology. BI is a broad category of applications and technologies for gathering, storing, analyzing, and providing access to data to help enterprise users make better business decisions. Whereas in the past the Business Intelligence market was strictly dominated by closed source and commercial tools, the last few years were characterized by the birth of open source solutions. This represents a tremendous competitive advantage, however the choice of a suitable open source BI suite is a challenge. The present study evaluated and compared the last versions of the five main Open Source Business Intelligence suites: JasperSoft, Palo, Pentaho, SpagoBI and Vanilla.
Character Composition Model with Convolutional Neural Networks for Dependency Parsing on Morphologically Rich Languages

We present a transition-based dependency parser that uses a convolutional neural network to compose word representations from characters. The character composition model shows great improvement over the word-lookup model, especially for parsing agglutinative languages. These improvements are even better than using pre-trained word embeddings from extra data. On the SPMRL data sets, our system outperforms the previous best greedy parser (Ballesteros et al., 2015) by a margin of 3% on
Combining Multiple Hypothesis Testing with Machine Learning Increases the Statistical Power of Genome-wide Association Studies

The standard approach to the analysis of genome-wide association studies (GWAS) is based on testing each position in the genome individually for statistical significance of its association with the phenotype under investigation. To improve the analysis of GWAS, we propose a combination of machine learning and statistical testing that takes correlation structures within the set of SNPs under investigation in a mathematically well-controlled manner into account. The novel two-step algorithm, COMBI, first trains a support vector machine to determine a subset of candidate SNPs and then performs hypothesis tests for these SNPs together with an adequate threshold correction. Applying COMBI to data from a WTCCC study (2007) and measuring performance as replication by independent GWAS published within the 2008-2015 period, we show that our method outperforms ordinary raw p-value thresholding as well as other state-of-the-art methods. COMBI presents higher power and precision than the examined alternatives while yielding fewer false (i.e. non-replicated) and more true (i.e. replicated) discoveries when its results are validated on later GWAS studies. More than 80% of the discoveries made by COMBI upon WTCCC data have been validated by independent studies. Implementations of the COMBI method are available as a part of the GWASpi toolbox 2.0.
The Boosting Approach to Machine Learning: An Overview

Boosting is a general method for improving the accuracy of any given learning algorithm. Focusing primarily on the AdaBoost algorithm, this chapter overviews some of the recent work on boosting including analyses of AdaBoost’s training error and generalization error; boosting’s connection to game theory and linear programming; the relationship between boosting and logistic regression; extensions of AdaBoost for multiclass classification problems; methods of incorporating human knowledge into boosting; and experimental and applied work using boosting.
Functional connectivity in the resting brain: a network analysis of the default mode hypothesis.

Functional imaging studies have shown that certain brain regions, including posterior cingulate cortex (PCC) and ventral anterior cingulate cortex (vACC), consistently show greater activity during resting states than during cognitive tasks. This finding led to the hypothesis that these regions constitute a network supporting a default mode of brain function. In this study, we investigate three questions pertaining to this hypothesis: Does such a resting-state network exist in the human brain? Is it modulated during simple sensory processing? How is it modulated during cognitive processing? To address these questions, we defined PCC and vACC regions that showed decreased activity during a cognitive (working memory) task, then examined their functional connectivity during rest. PCC was strongly coupled with vACC and several other brain regions implicated in the default mode network. Next, we examined the functional connectivity of PCC and vACC during a visual processing task and show that the resultant connectivity maps are virtually identical to those obtained during rest. Last, we defined three lateral prefrontal regions showing increased activity during the cognitive task and examined their resting-state connectivity. We report significant inverse correlations among all three lateral prefrontal regions and PCC, suggesting a mechanism for attenuation of default mode network activity during cognitive processing. This study constitutes, to our knowledge, the first resting-state connectivity analysis of the default mode and provides the most compelling evidence to date for the existence of a cohesive default mode network. Our findings also provide insight into how this network is modulated by task demands and what functions it might subserve.
Imitation and Mechanisms of Joint Attention : A Developmental Structure for Building Social Skills on a Humanoid Robot

Adults are extremely adept at recognizing social cues, such as eye direction or pointing gestures, that establish the basis of joint attention. These skills serve as the developmental basis for more complex forms of metaphor and analogy by allowing an infant to ground shared experiences and by assisting in the development of more complex communication skills. In this chapter, we review some of the evidence for the developmental course of these joint attention skills from developmental psychology, from disorders of social development such as autism, and from the evolutionary development of these social skills. We also describe an on-going research program aimed at testing existing models of joint attention development by building a human-like robot which communicates naturally with humans using joint attention. Our group has constructed an upper-torso humanoid robot, called Cog, in part to investigate how to build intelligent robotic systems by following a developmental progression of skills similar to that observed in human development. Just as a child learns social skills and conventions through interactions with its parents, our robot will learn to interact with people using natural social communication. We further consider the critical role that imitation plays in bootstrapping a system from simple visual behaviors to more complex social skills. We will present data from a face and eye finding system that serves as the basis of this developmental chain, and an example of how this system can imitate the head movements of an individual.
Facebook® and academic performance

There is much talk of a change in modern youth – often referred to as digital natives or Homo Zappiens – with respect to their ability to simultaneously process multiple channels of information. In other words, kids today can multitask. Unfortunately for proponents of this position, there is much empirical documentation concerning the negative effects of attempting to simultaneously process different streams of information showing that such behavior leads to both increased study time to achieve learning parity and an increase in mistakes while processing information than those who are sequentially or serially processing that same information. This article presents the preliminary results of a descriptive and exploratory survey study involving Facebook use, often carried out simultaneously with other study activities, and its relation to academic performance as measured by self-reported Grade Point Average (GPA) and hours spent studying per week. Results show that Facebook users reported having lower GPAs and spend fewer hours per week studying than nonusers.
24-GHz Frequency-Modulation Continuous-Wave Radar Front-End System-on-Substrate

Design and implementation of a 24-GHz frequency-modulation continuous-wave radar front-end system is presented and discussed, and its hybrid planar and waveguide building blocks are fully integrated on one single substrate. A flexible and compact integration methodology on the basis of the substrate-integrated-circuits concept is deployed to design such a microwave front-end system-on-substrate. In this study, it is found that this surface-volume hybrid integration scheme not only enables the complete system integration of planar and nonplanar microwave circuits, but also combines respective advantages of such structures in connection with microstrip lines (planar) and waveguides (nonplanar). Design strategies of the system building blocks including mixers, power dividers, and antenna arrays are discussed together along with the measured results. To verify the developed radar prototype, laboratory-based target-range measurements are conducted.
Identifying and Accounting for Task-Dependent Bias in Crowdsourcing

Models for aggregating contributions by crowd workers have been shown to be challenged by the rise of taskspecific biases or errors. Task-dependent errors in assessment may shift the majority opinion of even large numbers of workers to an incorrect answer. We introduce and evaluate probabilistic models that can detect and correct task-dependent bias automatically. First, we show how to build and use probabilistic graphical models for jointly modeling task features, workers’ biases, worker contributions and ground truth answers of tasks so that task-dependent bias can be corrected. Second, we show how the approach can perform a type of transfer learning among workers to address the issue of annotation sparsity. We evaluate the models with varying complexity on a large data set collected from a citizen science project and show that the models are effective at correcting the task-dependent worker bias. Finally, we investigate the use of active learning to guide the acquisition of expert assessments to enable automatic detection and correction of worker bias.
Reinforcement learning for adaptive network routing

Reinforcement learning is new method evolved recently which is learning from interaction with an environment. Q Learning which is based on Reinforcement learning that learns from the delayed reinforcements and becomes more popular in areas of networking. Q Learning is applied to the routing algorithms where the routing tables in the distance vector algorithms are replaced by the estimation tables called as Q values. These Q values are based on the link delay. In this paper, various optimization techniques over Q routing are described in detail with their algorithms.
Learning Structured Embeddings of Knowledge Bases

Many Knowledge Bases (KBs) are now readily available and encompass colossal quantities of information thanks to either a long-term funding effort (e.g. WordNet, OpenCyc) or a collaborative process (e.g. Freebase, DBpedia). However, each of them is based on a different rigid symbolic framework which makes it hard to use their data in other systems. It is unfortunate because such rich structured knowledge might lead to a huge leap forward in many other areas of AI like natural language processing (word-sense disambiguation, natural language understanding, ...), vision (scene classification, image semantic annotation, ...) or collaborative filtering. In this paper, we present a learning process based on an innovative neural network architecture designed to embed any of these symbolic representations into a more flexible continuous vector space in which the original knowledge is kept and enhanced. These learnt embeddings would allow data from any KB to be easily used in recent machine learning methods for prediction and information retrieval. We illustrate our method on WordNet and Freebase and also present a way to adapt it to knowledge extraction from raw text.
Newtonian Image Understanding: Unfolding the Dynamics of Objects in Static Images

In this paper, we study the challenging problem of predicting the dynamics of objects in static images. Given a query object in an image, our goal is to provide a physical understanding of the object in terms of the forces acting upon it and its long term motion as response to those forces. Direct and explicit estimation of the forces and the motion of objects from a single image is extremely challenging. We define intermediate physical abstractions called Newtonian scenarios and introduce Newtonian Neural Network (N3) that learns to map a single image to a state in a Newtonian scenario. Our evaluations show that our method can reliably predict dynamics of a query object from a single image. In addition, our approach can provide physical reasoning that supports the predicted dynamics in terms of velocity and force vectors. To spur research in this direction we compiled Visual Newtonian Dynamics (VIND) dataset that includes more than 6000 videos aligned with Newtonian scenarios represented using game engines, and more than 4500 still images with their ground truth dynamics.
"Eczema coxsackium" and unusual cutaneous findings in an enterovirus outbreak.

To characterize the atypical cutaneous presentations in the coxsackievirus A6 (CVA6)-associated North American enterovirus outbreak of 2011-2012.



We performed a retrospective case series of pediatric patients who presented with atypical cases of hand, foot, and mouth disease (HFMD) from July 2011 to June 2012 at 7 academic pediatric dermatology centers. Patients were included if they tested positive for CVA6 or if they met clinical criteria for atypical HFMD (an enanthem or exanthem characteristic of HFMD with unusual morphology or extent of cutaneous findings). We collected demographic, epidemiologic, and clinical data including history of skin conditions, morphology and extent of exanthem, systemic symptoms, and diagnostic test results.



Eighty patients were included in this study (median age 1.5 years, range 4 months-16 years). Seventeen patients were CVA6-positive, and 63 met clinical inclusion criteria. Ninety-nine percent of patients exhibited a vesiculobullous and erosive eruption; 61% of patients had rash involving >10% body surface area. The exanthem had a perioral, extremity, and truncal distribution in addition to involving classic HFMD areas such as palms, soles, and buttocks. In 55% of patients, the eruption was accentuated in areas of eczematous dermatitis, termed "eczema coxsackium." Other morphologies included Gianotti-Crosti-like (37%), petechial/purpuric (17%) eruptions, and delayed onychomadesis and palm and sole desquamation. There were no patients with serious systemic complications.



The CVA6-associated enterovirus outbreak was responsible for an exanthem potentially more widespread, severe, and varied than classic HFMD that could be confused with bullous impetigo, eczema herpeticum, vasculitis, and primary immunobullous disease.
Multilevel single-phase inverter based on TNPC-type

A new single-phase 7-level pulse-width modulation (PWM) inverter using T-type Neutral-point-clamped (TNPC) celIs is presented to obtain high quality output voltage minimizing the number of switching devices. It includes two TNPC cells series-connected together and connected to with different voltage levels. To avoid inherent problems caused by voltage unbalance, modified Buck-boost converters are added at DC-link side to make DC voltage sources for the proposed inverter. Operational principles and the switching pattern are analyzed in this paper. To verify the performance of the proposed inverter, PSIM simulation and experimental results are also shown in this paper.
Cartoon Style Rendering

The objective of Cartoon Style Rendering is to produce a cartoon looking rendering out of a 3D scene. Instead of rendering photorealistic images the focus lies on artistic and stylistic characteristics. In this paper we give an overview of the common methods to generate cartoon looking scenes. We describe the basic techniques for the silhouette edge detection and the shading of the interior. Then we show how to enhance these techniques to mimic various cartoon styles and methods for special effects. We present methods for silhouette edge detection that operate in image-space as well as in object-space. For the interior shading we describe cel-shading, selfshadowing, diffuse-lighting and specular highlights. Then several approaches for enhanced cartoon style rendering follow, namely Chinese Painting, Pencil Drawings, and different styles of comic artists. Afterwards we show some possibilities for special effects in cartoon style renderings, including simulation of liquids and smoke as well as methods for stylistic shadows. CR Categories: I.3.7 [Computer Graphics]: Three dimensional graphics and realism—;
Reverse engineering and design recovery: a taxonomy

The key to applying computer-aided software engineering to the maintenance and enhancement of existing systems lies in applying reverse-engineering approaches. However, there is considerable confusion over the terminology used in both technical and marketplace discussions. The authors define and relate six terms: forward engineering, reverse engineering, redocumentation, design recovery, restructuring, and reengineering. The objective is not to create new terms but to rationalize the terms already in use. The resulting definitions apply to the underlying engineering processes, regardless of the degree of automation applied.<<ETX>>