Combining Indexing Technique with Path Dictionary for Nested Object Queries
A path dictionary encodes the connections among objects in the aggregation hierarchy. It has been shown to be an efficient mechanism for supporting nested object queries . In this paper, we present a new method, called the path dictionary index method, which combines indexing techniques with the path dictionary method. We describe the operations of the new mechanism and develop cost modeis for its storage overhead and query and update costs. Finally, we compare the new mechanism to the path index method 131. The result shows that the path dictionary index method is significantly better than the path index method over a wide range of parameters.

title: Semantic small world: an overlay network for peer-to-peer search
abstract: For a peer-to-peer (P2P) system holding massive amount of data, efficient semantic based search for resources (such as data or services) is a key determinant to its scalability. This work presents the design of an overlay network, namely semantic small world (SSW), that facilitates efficient semantic based search in P2P systems. SSW is based on three innovative ideas: 1) small world network; 2) semantic clustering; 3) dimension reduction. Peers in SSW are clustered according to the semantics of their local data and self-organized as a small world overlay network. To address the maintenance issue of high dimensional overlay networks, a dynamic dimension reduction method, called adaptive space linearization, is used to construct a one-dimensional SSW that supports operations in the high dimensional semantic space. SSW achieves a very competitive trade-off between the search latencies/traffic and maintenance overheads. Through extensive simulations, we show that SSW is much more scalable to very large network sizes and very large numbers of data objects compared to pSearch, the state-of-the-art semantic-based search technique for P2P systems. In addition, SSW is adaptive to distribution of data and locality of interest; is very resilient to failures; and has good load balancing property.

title: Energy-Conserving Air Indexes for Nearest Neighbor Search
abstract: A location-based service (LBS) provides information based on the location information specified in a query. Nearest-neighbor (NN) search is an important class of queries supported in LBSs. This paper studies energy-conserving air indexes for NN search in a wireless broadcast environment. Linear access requirement of wireless broadcast weakens the performance of existing search algorithms designed for traditional spatial database. In this paper, we propose a new energy- conserving index, called grid-partition index, which enables a single linear scan of the index for any NN queries. The idea is to partition the search space for NN queries into grid cells and index all the objects that are potential nearest neighbors of a query point in each grid cell. Three grid partition schemes are proposed for the grid-partition index. Performance of the proposed grid-partition indexes and two representative traditional indexes (enhanced for wireless broadcast) is evaluated using both synthetic and real data. The result shows that the grid-partition index substantially outperforms the traditional indexes.

title: Search K Nearest Neighbors on Air
abstract: While the K-Nearest-Neighbor (KNN) problem is well studied in the traditional wired, disk-based client-server environment, it has not been tackled in a wireless broadcast environment. In this paper, the problem of organizing location dependent data and answering KNN queries on air are investigated. The linear property of wireless broadcast media and power conserving requirement of mobile devices make this problem particularly interesting and challenging. An efficient data organization, called sorted list, and the corresponding search algorithm are proposed and compared with the well-known spatial index, R-Tree. In addition, we develop an approximate search scope to guide the search at the very beginning of the search process and a learning algorithm to adapt the search scope during the search to improve energy and access efficiency. Simulation based performance evaluation is conducted to compare sorted list and R-Tree. The results show that the utilization of search scope and learning algorithm improves search efficiency of both index mechanisms significantly. While R-Tree is more power efficient when a large number of nearest neighbors is requested, the sorted list has better access efficiency and less power consumption when the number of nearest neighbors is small.

title: The D-tree: an index structure for planar point queries in location-based wireless services
abstract: Location-based services (LBSs), considered as a killer application in the wireless data market, provide information based on locations specified in the queries. In this paper, we examine the indexing issue for querying location-dependent data in wireless LBSs; in particular, we focus on an important class of queries, planar point queries. To address the issues of responsiveness, energy consumption, and bandwidth contention in wireless communications, an index has to minimize the search time and maintain a small storage overhead. It is shown that the traditional point-location algorithms and spatial index structures fail to achieve either objective or both. This paper proposes a new index structure, called D-tree, which indexes spatial regions based on the divisions that form the boundaries of the regions. We describe how to construct a binary D-tree index, how to process queries based on the D-tree, and how to page the binary D-tree. Moreover, two parameterized methods for partitioning the original space, called fixed grid assignment (FGA) and adaptive grid assignment (AGA), are proposed to enhance the D-tree. The performance of the D-tree is evaluated using both synthetic and real data sets. Experimental results show that the proposed D-tree outperforms the well-known indexes such as the R/sup */-tree, and that both the FGA and AGA approaches can achieve different performance trade-offs between the index search time and storage overhead by fine-tuning their algorithmic parameters.

title: Caching Complementary Space for Location-Based Services
abstract: In this paper, we propose a novel client-side, multi-granularity caching scheme, called “Complementary Space Caching” (CS caching), for location-based services in mobile environments. Different from conventional data caching schemes that only cache a portion of dataset, CS caching maintains a global view of the whole dataset. Different portions of this view are cached in varied granularity based on the probabilities of being accessed in the future queries. The data objects with very high access probabilities are cached in the finest granularity, i.e., the data objects themselves. The data objects which are less likely to be accessed in the near future are abstracted and logically cached in the form of complementary regions (CRs) in a coarse granularity. CS caching naturally supports all types of location-based queries. In this paper, we explore several design and system issues of CS caching, including cache memory allocation between objects and CRs, and CR coalescence. We develop algorithms for location-based queries and a cache replacement mechanism. Through an extensive performance evaluation, we show that CS caching is superior to existing caching schemes for location-based services.

title: Face recognition using computer-generated database
abstract: Many face database and recognition systems have been constructed in specially designed studios with various illuminations, poses, and expressions. However, none of these databases yet satisfies a large variation of poses and illuminations that permit the study of systematic 3D human face information, which results in an unsatisfactory success rate. It is caused primarily by the difficulty of data collection of facial images to satisfy the large variation of poses and illuminations to fully represent the 3D characteristics of human faces. We present how computer-generated database can be used for face recognition experiment focused on multiview face recognition/descriptor. We show multiview face data collection using rendering of 3D models. We also illustrate our approach how to build a face descriptor containing 3D information of human face using multiview concepts. This multiview face recognition descriptor is a 3D descriptor using the concept how much powerful a view influences over nearby views, so called as "quasiview " size

title: Grappa: A GRAPh PAckage in Java
abstract: Grappa is an extensible graph drawing package written in Java. The package comprises classes that implement graph representation, presentation and layout services. It provides an application programming interface (API) on top of which Web-based applications that need to visualize information in terms of graphs, such as process flows, business workflows or program dependencies, can be built. Through subclassing, the classes that implement an application inherit graph drawing and layout services provided by Grappa, these services can be enhanced and customized for the specific application. To illustrate its utility, a new version of Improvise, a multimedia process modeling environment, was written on top of Grappa.

title: Anomaly detection using call stack information
abstract: The call stack of a program execution can be a very good information source for intrusion detection. There is no prior work on dynamically extracting information from the call stack and effectively using it to detect exploits. In this paper we propose a new method to do anomaly detection using call stack information. The basic idea is to extract return addresses from the call stack, and generate an abstract execution path between two program execution points. Experiments show that our method can detect some attacks that cannot be detected by other approaches, while its convergence and false positive performance is comparable to or better than the other approaches. We compare our method with other approaches by analyzing their underlying principles and thus achieve a better characterization of their performance, in particular on what and why attacks will be missed by the various approaches.

title: Nearest Surrounder Queries
abstract: In this paper, we present a new type of spatial queries called Nearest Surrounder (NS) queries. An NS query determines the nearest polygon-shaped spatial objects (referred to as nearest surrounder objects) and their orientations with respect to a query point from an object set. Besides, we derive two NS query variants, namely, multitier NS (m-NS) queries and angle-constrained NS (ANS) queries. An m-NS query searches multiple layers of NS objects for the same range of angles from a query point. An ANS query searches for NS objects within a specified range of angles. To evaluate NS queries and their variants, we explore angle-based and distance-based bound properties of polygons, and devise two efficient algorithms, namely, Sweep and Ripple, based on R-tree. The algorithms access objects in an order according to their orientations and distances with respect to a given query point, respectively. They are efficient as they can finish a search with one index lookup. Besides, they can progressively deliver a query result. Through empirical studies, we evaluate the proposed algorithms and report their performance for both synthetic and real object sets.

title: A fully distributed spatial index for wireless data broadcast
abstract: To support location-based services in wireless data broadcast systems, a distributed spatial index (called DSI) is proposed in this paper. DSI is highly efficient because it has a linear yet fully distributed structure that naturally facilitates multiple replications of the index by sharing links in different search trees. Search algorithms for point queries, window queries, and kNN queries, based on DSI are presented. Empirical evaluation of DSI are conducted. Result shows that DSI significantly out-performs R-tree and Hilbert curve index, two state-of-the-art spatial indexing techniques for wireless data broadcast.