Spatial Queries in Wireless Broadcast Systems
Owing to the advent of wireless networking and personal digital devices, information systems in the era of mobile computing are expected to be able to handle a tremendous amount of traffic and service requests from the users. Wireless data broadcast, thanks to its high scalability, is particularly suitable for meeting such a challenge. Indexing techniques have been developed for wireless data broadcast systems in order to conserve the scarce power resources in mobile clients. However, most of the previous studies do not take into account the impact of location information of users. In this paper, we address the issues of supporting spatial queries (including window queries and kNN queries) of location-dependent information via wireless data broadcast. A linear index structure based on the Hilbert curve and corresponding search algorithms are proposed to answer spatial queries on air. Experiments are conducted to evaluate the performance of the proposed indexing technique. Results show that the proposed index and its enhancement outperform existing algorithms significantly.

title: Search K Nearest Neighbors on Air
abstract: While the K-Nearest-Neighbor (KNN) problem is well studied in the traditional wired, disk-based client-server environment, it has not been tackled in a wireless broadcast environment. In this paper, the problem of organizing location dependent data and answering KNN queries on air are investigated. The linear property of wireless broadcast media and power conserving requirement of mobile devices make this problem particularly interesting and challenging. An efficient data organization, called sorted list, and the corresponding search algorithm are proposed and compared with the well-known spatial index, R-Tree. In addition, we develop an approximate search scope to guide the search at the very beginning of the search process and a learning algorithm to adapt the search scope during the search to improve energy and access efficiency. Simulation based performance evaluation is conducted to compare sorted list and R-Tree. The results show that the utilization of search scope and learning algorithm improves search efficiency of both index mechanisms significantly. While R-Tree is more power efficient when a large number of nearest neighbors is requested, the sorted list has better access efficiency and less power consumption when the number of nearest neighbors is small.

title: Energy-Conserving Air Indexes for Nearest Neighbor Search
abstract: A location-based service (LBS) provides information based on the location information specified in a query. Nearest-neighbor (NN) search is an important class of queries supported in LBSs. This paper studies energy-conserving air indexes for NN search in a wireless broadcast environment. Linear access requirement of wireless broadcast weakens the performance of existing search algorithms designed for traditional spatial database. In this paper, we propose a new energy- conserving index, called grid-partition index, which enables a single linear scan of the index for any NN queries. The idea is to partition the search space for NN queries into grid cells and index all the objects that are potential nearest neighbors of a query point in each grid cell. Three grid partition schemes are proposed for the grid-partition index. Performance of the proposed grid-partition indexes and two representative traditional indexes (enhanced for wireless broadcast) is evaluated using both synthetic and real data. The result shows that the grid-partition index substantially outperforms the traditional indexes.

title: Semantic small world: an overlay network for peer-to-peer search
abstract: For a peer-to-peer (P2P) system holding massive amount of data, efficient semantic based search for resources (such as data or services) is a key determinant to its scalability. This work presents the design of an overlay network, namely semantic small world (SSW), that facilitates efficient semantic based search in P2P systems. SSW is based on three innovative ideas: 1) small world network; 2) semantic clustering; 3) dimension reduction. Peers in SSW are clustered according to the semantics of their local data and self-organized as a small world overlay network. To address the maintenance issue of high dimensional overlay networks, a dynamic dimension reduction method, called adaptive space linearization, is used to construct a one-dimensional SSW that supports operations in the high dimensional semantic space. SSW achieves a very competitive trade-off between the search latencies/traffic and maintenance overheads. Through extensive simulations, we show that SSW is much more scalable to very large network sizes and very large numbers of data objects compared to pSearch, the state-of-the-art semantic-based search technique for P2P systems. In addition, SSW is adaptive to distribution of data and locality of interest; is very resilient to failures; and has good load balancing property.

title: The D-tree: an index structure for planar point queries in location-based wireless services
abstract: Location-based services (LBSs), considered as a killer application in the wireless data market, provide information based on locations specified in the queries. In this paper, we examine the indexing issue for querying location-dependent data in wireless LBSs; in particular, we focus on an important class of queries, planar point queries. To address the issues of responsiveness, energy consumption, and bandwidth contention in wireless communications, an index has to minimize the search time and maintain a small storage overhead. It is shown that the traditional point-location algorithms and spatial index structures fail to achieve either objective or both. This paper proposes a new index structure, called D-tree, which indexes spatial regions based on the divisions that form the boundaries of the regions. We describe how to construct a binary D-tree index, how to process queries based on the D-tree, and how to page the binary D-tree. Moreover, two parameterized methods for partitioning the original space, called fixed grid assignment (FGA) and adaptive grid assignment (AGA), are proposed to enhance the D-tree. The performance of the D-tree is evaluated using both synthetic and real data sets. Experimental results show that the proposed D-tree outperforms the well-known indexes such as the R/sup */-tree, and that both the FGA and AGA approaches can achieve different performance trade-offs between the index search time and storage overhead by fine-tuning their algorithmic parameters.

title: Caching Complementary Space for Location-Based Services
abstract: In this paper, we propose a novel client-side, multi-granularity caching scheme, called “Complementary Space Caching” (CS caching), for location-based services in mobile environments. Different from conventional data caching schemes that only cache a portion of dataset, CS caching maintains a global view of the whole dataset. Different portions of this view are cached in varied granularity based on the probabilities of being accessed in the future queries. The data objects with very high access probabilities are cached in the finest granularity, i.e., the data objects themselves. The data objects which are less likely to be accessed in the near future are abstracted and logically cached in the form of complementary regions (CRs) in a coarse granularity. CS caching naturally supports all types of location-based queries. In this paper, we explore several design and system issues of CS caching, including cache memory allocation between objects and CRs, and CR coalescence. We develop algorithms for location-based queries and a cache replacement mechanism. Through an extensive performance evaluation, we show that CS caching is superior to existing caching schemes for location-based services.

title: Early termination in sparse interpolation algorithms
abstract: A probabilistic strategy, early termination, enables different interpolation algorithms to adapt to the degree or the number of terms in the target polynomial when neither is supplied in the input. In addition to dense algorithms, we implement this strategy in sparse interpolation algorithms. Based on early termination, racing algorithms execute simultaneously dense and sparse algorithms. The racing algorithms can be embedded as the univariate interpolation substep within Zippel's multivariate method. In addition, we experimentally verify some heuristics of early termination, which make use of thresholds and post-verification.

title: Fast head modeling for animation
abstract: This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct a three-dimensional (3D) facial model for animation from two orthogonal pictures taken from front and side views, or from range data obtained from any available resources. It is based on extracting features on a face in a semiautomatic way and modifying a generic model with detected feature points. Then fine modifications follow if range data is available. Automatic texture mapping is employed using an image composed from the two images. The reconstructed 3D-face can be animated immediately with given expression parameters. Several faces by obtained one methodology applied to different input data to get a final animatable face are illustrated.

title: Baring It All to Software: Raw Machines
abstract: The most radical of the architectures that appear in this issue are Raw processors-highly parallel architectures with hundreds of very simple processors coupled to a small portion of the on-chip memory. Each processor, or tile, also contains a small bank of configurable logic, allowing synthesis of complex operations directly in configurable hardware. Unlike the others, this architecture does not use a traditional instruction set architecture. Instead, programs are compiled directly onto the Raw hardware, with all units told explicitly what to do by the compiler. The compiler even schedules most of the intertile communication. The real limitation to this architecture is the efficacy of the compiler. The authors demonstrate impressive speedups for simple algorithms that lend themselves well to this architectural model, but whether this architecture will be effective for future workloads is an open question.

title: Cross-feature analysis for detecting ad-hoc routing anomalies
abstract: With the proliferation of wireless devices, mobile ad-hoc networking (MANET) has become a very exciting and important technology. However, MANET is more vulnerable than wired networking. Existing security mechanisms designed for wired networks have to be redesigned in this new environment. In this paper, we discuss the problem of intrusion detection in MANET. The focus of our research is on techniques for automatically constructing anomaly detection models that are capable of detecting new (or unseen) attacks. We introduce a new data mining method that performs "cross-feature analysis" to capture the inter-feature correlation patterns in normal traffic. These patterns can be used as normal profiles to detect deviation (or anomalies) caused by attacks. We have implemented our method on a few well known ad-hoc routing protocols, namely, Dynamic Source Routing (DSR) and Ad-hoc On-Demand Distance Vector (AODV), and have conducted extensive experiments on the ns-2 simulator. The results show that the anomaly detection models automatically computed using our data mining method can effectively, detect anomalies caused by typical routing intrusions.

title: Nearest Surrounder Queries
abstract: In this paper, we present a new type of spatial queries called Nearest Surrounder (NS) queries. An NS query determines the nearest polygon-shaped spatial objects (referred to as nearest surrounder objects) and their orientations with respect to a query point from an object set. Besides, we derive two NS query variants, namely, multitier NS (m-NS) queries and angle-constrained NS (ANS) queries. An m-NS query searches multiple layers of NS objects for the same range of angles from a query point. An ANS query searches for NS objects within a specified range of angles. To evaluate NS queries and their variants, we explore angle-based and distance-based bound properties of polygons, and devise two efficient algorithms, namely, Sweep and Ripple, based on R-tree. The algorithms access objects in an order according to their orientations and distances with respect to a given query point, respectively. They are efficient as they can finish a search with one index lookup. Besides, they can progressively deliver a query result. Through empirical studies, we evaluate the proposed algorithms and report their performance for both synthetic and real object sets.