Curve-based representation of moving object trajectories
In recent years, many emerging database applications deal with continuously moving data objects - each data object moves continuously and frequently reports its current location, moving direction, and speed to the database server. A database server for these applications keeps track of the trajectories of individual moving objects and processes queries referring to the past or future trajectories. Related techniques view a moving object trajectory as a sequence of connected line segments. However, most natural moving objects, such as airplanes, vessels, and vehicles, draw a smooth trajectory with no angles. This paper presents our curve-based trajectory representation models. The presented results show that the curve-based models provide much more accurate trajectories than the line-based models when we have the same amount of data (same number of reported points). In other words, the curve-based models require a smaller amount of data while providing the same accuracy in trajectory representation.

title: Validation-based reprocessing scheme for updating spatial data in mobile computing environments
abstract: This paper introduces a novel reprocessing-transaction model that handles the update conflicts between mobile transactions without abortion. The proposed model executes a new subtransaction, called a reprocessing transaction, which reupdates only conflicted objects using foreign conflicted objects. We also propose a progressive reprocessing scheme to allow the non-conflicted objects of a mobile transaction to be incrementally exposed to other concurrent transactions in order to alleviate starvation of reprocessing transactions.

title: Scalable QSF-Trees: Retrieving Regional Objects in High-Dimensional Spaces
abstract: Many database applications require effective representation of regional objects in high-dimensional spaces. By applying an original query transformation, a recently proposed access method for regional data, called the simple QSF-tree (sQSF-tree), effectively attacks the limitations of traditional spatial access methods in spaces with many dimensions. Nevertheless, sQSF-trees are not immune to all problems associated with high data dimensionality. Based on the analysis of sQSF-trees, this paper presents a new variant of sQSF-trees, called the scalable QSF-tree (cQSF-tree), which relies on a heuristic optimization to reduce the number of false drops into pages that contain no object satisfying the query. By increasing the selectivity of search predicates, cQSF-trees improve the performance of multi-dimensional selections. Experimental evidence shows that cQSF-trees are more scalable than sQSF-trees to the growing data dimensionality. The performance improvements also increase with more skewed data distribution.

title: The Minimum Description Length Principle in Coding and Modeling
abstract: We review the principles of minimum description length and stochastic complexity as used in data compression and statistical modeling. Stochastic complexity is formulated as the solution to optimum universal coding problems extending Shannon's basic source coding theorem. The normalized maximized likelihood, mixture, and predictive codings are each shown to achieve the stochastic complexity to within asymptotically vanishing terms. We assess the performance of the minimum description length criterion both from the vantage point of quality of data compression and accuracy of statistical inference. Context tree modeling, density estimation, and model selection in Gaussian linear regression serve as examples.

title: Detecting deception in reputation management
abstract: We previously developed a social mechanism for distributed reputation management, in which an agent combines testimonies from several witnesses to determine its ratings of another agent. However, that approach does not fully protect against spurious ratings generated by malicious agents. This paper focuses on the problem of deception in testimony propagation and aggregation. We introduce some models of deception and study how to efficiently detect deceptive agents following those models. Our approach involves a novel application of the well-known weighted majority technique to belief function and their aggregation. We describe simulation experiments to study the number of apparently accurate witnesses found in different settings, the number of witnesses on prediction accuracy, and the evolution of trust networks.

title: Synergistic Integration of Agent Technologies for Military Simulation
abstract: To perform large-scale coordination in real-world environments requires that many individually complex technologies come together to form integrated solutions. In this paper, we present an application where several key technologies are integrated into a unified system via a multiagent infrastructure. We show how the synergistic behavior among heterogeneous technologies results in a significant improvement over the performance of the individual technologies acting alone. Critical extensions were required to the language describing required behavior to allow the pieces to work together. Initial experimental results show system performance on a task of coordinating a military convoy in an adversarial environment was significantly improved when all technologies worked together. However, experiments with a human user in the loop showed that significant advances must still be made before such systems can be fielded in the real-world

title: Adaptive wavelet thresholding for image denoising and compression
abstract: The first part of this paper proposes an adaptive, data-driven threshold for image denoising via wavelet soft-thresholding. The threshold is derived in a Bayesian framework, and the prior used on the wavelet coefficients is the generalized Gaussian distribution (GGD) widely used in image processing applications. The proposed threshold is simple and closed-form, and it is adaptive to each subband because it depends on data-driven estimates of the parameters. Experimental results show that the proposed method, called BayesShrink, is typically within 5% of the MSE of the best soft-thresholding benchmark with the image assumed known. It also outperforms SureShrink (Donoho and Johnstone 1994, 1995; Donoho 1995) most of the time. The second part of the paper attempts to further validate claims that lossy compression can be used for denoising. The BayesShrink threshold can aid in the parameter selection of a coder designed with the intention of denoising, and thus achieving simultaneous denoising and compression. Specifically, the zero-zone in the quantization step of compression is analogous to the threshold value in the thresholding function. The remaining coder design parameters are chosen based on a criterion derived from Rissanen's minimum description length (MDL) principle. Experiments show that this compression method does indeed remove noise significantly, especially for large noise power. However, it introduces quantization noise and should be used only if bitrate were an additional concern to denoising.

title: Internet-based interactive HDTV
abstract: Traditional interactive TV systems depend on expensive hardware, proprietary formats, and a closed-loop end-to-end approach, which greatly limits scalability and extensibility of TV services. In this paper, we present the HDControl interactive Internet TV architecture that achieves an open service model and combines high-quality video with flexible user control using two key software real-time algorithms: visual information embedding (VIE) algorithm and resynchronization algorithm. Experimental results in our HDTV testbed have confirmed the feasibility and efficiency of our proposed algorithms.