Participatory design of an orientation aid for amnesics
We present the participatory design and evaluation of an orientation aid for individuals who have anterograde amnesia. Our design team included six amnesics who have extreme difficulty storing new memories. We describe the methods we used to enable the participation of individuals with such severe cognitive impairments. Through this process, we have conceived, designed, and developed the OrientingTool, a software application for Personal Digital Assistants that can be used by amnesics to orient themselves when feeling lost or disoriented. Two complementary studies were conducted to evaluate the effectiveness of this tool in ecologically valid contexts. Our findings suggest that the OrientingTool can improve an amnesic's independence and confidence in managing situations when disoriented, and that participatory design may be productively used with participants who have significant cognitive disabilities.

title: Under My Finger: Human Factors in Pushing and Rotating Documents Across the Table
abstract: When passing a document to someone across a table, the person passing the document often rotates it to face the receiver. In this paper, we present the results of a user evaluation of three Push-and-Rotate schemes that offer different underlying control semantics for how an electronic document can automatically rotate as it is pushed across an interactive tabletop surface. The effects of document size are also discussed.

title: Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
abstract: Recent advances in sensing technology have enabled a new generation of tabletop displays that can sense multiple points of input from several users simultaneously. However, apart from a few demonstration techniques [17], current user interfaces do not take advantage of this increased input bandwidth. We present a variety of multifinger and whole hand gestural interaction techniques for these displays that leverage and extend the types of actions that people perform when interacting on real physical tabletops. Apart from gestural input techniques, we also explore interaction and visualization techniques for supporting shared spaces, awareness, and privacy. These techniques are demonstrated within a prototype room furniture layout application, called RoomPlanner.

title: Generating Personal Travel Guides - And Who Wants Them?
abstract: In this paper we describe a system that generates synthesized web pages as a travel guide through integrating a discourse planner with a document retrieval system. We then present our investigation on whether the guide generated by such a system is actually preferred by users over a more general guide.

title: Digital watermarking using shuffling
abstract: This paper applies shuffling to digital watermarking and data hiding. The data embedding capacity in the multimedia source generally varies significantly from one part of the source to another. Sequential embedding is very sensitive to noise which may cause synchronization problem; the common but conservative solution via partitioning an image into large segments and embedding only one bit per segment is wasteful of the data embedding capacity. This paper shows how random shuffling can be used to equalize the uneven distribution of embedding capacity. The effectiveness of random shuffling is demonstrated by analysis and experiments.

title: Balancing productivity and consumer satisfaction for profitability: Statistical and fuzzy regression analysis
abstract: This paper examines the relationships among productivity, consumer satisfaction and profitability using the conventional statistical regression and the new fuzzy regression approaches. For service firms in the context of Hong Kong, we verify the profit hypothesis that individually both productivity and consumer satisfaction are positively linked to profitability as well as the tradeoff hypothesis that aggregately there are negative interactions between productivity and consumer satisfaction for enhancing profitability. Hence service firms should balance their efforts in productivity and consumer satisfaction, possibly by employing appropriate information technologies to improve productivity while without hurting consumer satisfaction, to optimize their profitability. The study takes advantage of the Hong Kong Consumer Satisfaction Index and deliberately focuses on total rather than partial productivity. Several models are first estimated using the ordinary least squares (OLS) method and the results generally support the two hypotheses, but the OLS approach also leaves two puzzles that estimates of the regression coefficients are: (1) not significant before considering the interactions between consumer satisfaction and productivity but significant after introducing the interaction term, and (2) significant although sample data for productivity and the interaction term are highly correlated. These puzzles, together with the observed imprecision in productivity and profitability measurements and especially the subjectivity in measuring consumer satisfaction, lead us to adopt the fuzzy linear regression (FLR) techniques to further examine the two hypotheses. The popular FLR model continues to favor our research hypotheses but fail to offer any additional insights into the examined relationships over the OLS models. We then propose a revised FLR model which, in addition to reconfirming the hypotheses, does help to explain the encountered puzzles and fuzziness, and hence suggests an encouraging methodology for marketing.

title: EITH - A Unifying Representation for Database Schema and Application Code in Enterprise Knowledge Extraction
abstract: The integration of heterogeneous legacy databases requires understanding of database structure and content. We previously developed a theoretical and software infrastructure to support the extraction of schema and business rule information from legacy sources, combining database reverse engineering with semantic analysis of associated application code (DRE/SA). In this paper, we present a compact formalism called EITH that unifies the representation of database schema and application code. EITH can be efficiently derived from various types of schema representations, particularly the relational model, and supports comparison of a wide variety of schema and code constructs to enable interoperation. Unlike UML or E/R diagrams, for example, EITH has compact notation, is unambiguous, and uses a small set of efficient heuristics. We show how EITH is employed in the context of SEEK, using a construction project management example. We also show how EITH can represent various structures in relational databases, and can serve as an efficient representation for E/R diagrams. This suggests that EITH can support efficient matching of more complex, hierarchical structures via indexed tree representations, without compromising the EITH design philosophy or formalism.

title: Nonlinear V1 responses to natural scenes revealed by neural network analysis
abstract: A key goal in the study of visual processing is to obtain a comprehensive description of the relationship between visual stimuli and neuronal responses. One way to guide the search for models is to use a general nonparametric regression algorithm, such as a neural network. We have developed a multilayer feed-forward network algorithm that can be used to characterize nonlinear stimulus-response mapping functions of neurons in primary visual cortex (area V1) using natural image stimuli. The network is capable of extracting several known V1 response properties such as: orientation and spatial frequency tuning, the spatial phase invariance of complex cells, and direction selectivity. We present details of a method for training networks and visualizing their properties. We also compare how well conventional explicit models and those developed using neural networks can predict novel responses to natural scenes.