An interactive video delivery and caching system using video summarization
With the advance of high-speed network technologies, the availability and popularity of streaming media content over the Internet has grown rapidly in recent years. The delivery and caching of streaming media must be handled in a different fashion than that of traditional non-streaming objects such as HTML or image files, because of its distinct characteristics and user viewing patterns. We propose a novel scheme that provides users with the video summary (a number of key-frame images) before they download the file, and options for them to select the starting playback position. We introduce the content analysis service to achieve these functionalities. The video content analysis performs shot boundary detection, key-frame selection, and face detection and tracking. The results of the processing are a segmented video sequence and an XML-based meta-data describing the video content. We also design a caching system that utilizes our video abstraction and summarization technique. Our integrated video delivery and caching system combines content-aware segmentation, prefix caching, prefetching, and cooperative caching. We describe how our scheme can be applied in three proposed caching architectures.

title: On-Demand Multicast Routing Protocol in Multihop Wireless Mobile Networks
abstract: An ad hoc network is a dynamically reconfigurable wireless network with no fixed infrastructure or central administration. Each host is mobile and must act as a router. Routing and multicasting protocols in ad hoc networks are faced with the challenge of delivering data to destinations through multihop routes in the presence of node movements and topology changes. This paper presents the On-Demand Multicast Routing Protocol (ODMRP) for wireless mobile ad hoc networks. ODMRP is a mesh-based, rather than a conventional tree-based, multicast scheme and uses a forwarding group concept; only a subset of nodes forwards the multicast packets via scoped flooding. It applies on-demand procedures to dynamically build routes and maintain multicast group membership. ODMRP is well suited for ad hoc wireless networks with mobile hosts where bandwidth is limited, topology changes frequently, and power is constrained. We evaluate ODMRP performance with other multicast protocols proposed for ad hoc networks via extensive and detailed simulation.

title: Distributed Channel Monitoring for Wireless Bandwidth Aggregation
abstract: Aggregating low-speed WAN links into a higher-speed logical link promises to improve data-transfer rates to collaborating communities of wireless mobile multi-homed devices. Such bandwidth aggregation systems must adapt to link dynamics as the number of links and the channel conditions vary with time due to mobility, power dissipation, and channel interference. A monitoring architecture that accurately measures the link dynamics and promptly feeds this information to the system is vital to realize significant bandwidth aggregation performance gains. We present various architectural design alternatives for such a monitoring system, and evaluate them using simulation. We show that a properly-designed monitoring system can accurately measure and quickly respond to changes in communication link performance while minimizing the control overhead.

title: A performance comparison study of ad hoc wireless multicast protocols
abstract: In this paper we investigate the performance of multicast routing protocols in wireless mobile ad hoc networks. An ad hoc network is composed of mobile nodes without the presence of a wired support infrastructure. In this environment, routing/multicasting protocols are faced with the challenge of producing multihop routes under host mobility and bandwidth constraints. In recent years, a number of new multicast protocols of different styles have been proposed for ad hoc networks. However, systematic performance evaluations and comparative analysis of these protocols in a common realistic environment has not yet been performed. In this study, we simulate a set of representative wireless ad hoc multicast protocols and evaluate them in various network scenarios. The relative strengths, weaknesses, and applicability of each multicast protocol to diverse situations are studied and discussed.

title: Distributed querying of Internet distance information

title: NodeWiz: peer-to-peer resource discovery for grids
abstract: Efficient resource discovery based on dynamic attributes such as CPU utilization and available bandwidth is a crucial problem in the deployment of computing grids. Existing solutions are either centralized or unable to answer advanced resource queries (e.g., range queries) efficiently. We present the design of NodeWiz, a grid information service (CIS) that allows multi-attribute range queries to be performed efficiently in a distributed manner. This is obtained by aggregating the directory services of individual organizations in a peer-to-peer information service.

title: Design and implementation of a multi-threaded TMN agent system
abstract: A telecommunications management network adopts the OSI manager-agent model in which an agent system plays a more important role than a manager system. Because the existing agent systems sequentially perform a CMIS operation on selected managed objects, it cannot guarantee quick response time when many managed objects are selected. We propose a multi-threaded process structure for the agent system which performs CMIS operations concurrently on managed objects. We implemented our agent system using OSIMIS-4.O TMN platform in Solaris. We measured response time to a CMIS operation to evaluate the performance of our system. Experimental results show that the performance of our system is not so good when network resources reside within the agent system, but very good when network resources reside outside the agent system.

title: Motion retargeting and evaluation for VR-based training of free motions
abstract: Virtual reality (VR) has emerged as one of the important and effective tools for education and training. Most VR-based training systems are situation based, where the trainees are trained for discrete decision making in special situations presented by the VR environments. In contrast, this paper discusses the application of VR to a different class of training, for learning free motion, often required in sports and the arts. We propose a VR-based motion-training framework that contains an intuitive motion-guiding interface, posture-oriented motion retargeting, and an evaluation and advice scheme for corrective feedback. Applications of the proposed framework to simple fencing training and a dance imitation game are demonstrated .

title: Impossible Differential Cryptanalysis of Reduced Round XTEA and TEA
abstract: We present the impossible differential cryptanalysis of the block cipher XTEA[7] and TEA[6]. The core of the design principle of these block ciphers is an easy implementation and a simplicity. But this simplicity dose not offer a large diffusion property. Our impossible differential cryptanalysis of reduced-round versions of XTEA and TEA is based on this fact. We will show how to construct a 12-round impossible characteristic of XTEA. We can then derive 128-bit user key of the 14- round XTEA with 262.5 chosen plaintexts and 285 encryption times using the 12-round impossible characteristic. In addition, we will show how to construct a 10-round impossible characteristic of TEA. Then we can derive 128-bit user key of the 11-round TEA with 252.5 chosen plaintexts and 284 encryption times using the 10-round impossible characteristic.

title: Scalable resilient media streaming
abstract: We present a low-overhead media streaming system, called SRMS (Scalable Resilient Media Streaming) that can be used to scalably deliver streaming data to a large group of receivers. SRMS uses overlay multicast for data distribution. to a large group of users. SRMS leverages a probabilistic loss recovery technique to provide high data delivery guarantees even under large network losses and overlay node failures. The clients in the SRMS system are able to interoperate with existing media streaming servers that use RTP for data transport. One of the interesting features of SRMS is that it can simultaneously support clients with disparate access bandwidths. It enables the necessary bandwidth adaptations using standard Real-time Transport Protocol (RTP) mechanisms, e.g. RTP translators. We have implemented and evaluated the SRMS system in detail on an emulated network as well as on a wide-area testbed with up to 128 clients. Our results show that clients using SRMS achieve high (97%) data delivery ratios with low overheads (<5%) even for a very dynamic network (up to five membership changes per minute).

title: Neighbor supporting ad hoc multicast routing protocol
abstract: An ad hoc network is a multi-hop wireless network formed by a collection of mobile nodes without the intervention of fixed infrastructure. Limited bandwidth and a high degree of mobility require that routing protocols for ad hoc networks be robust, simple, and energy-conserving. This paper proposes a new ad hoc multicast routing protocol called Neighbor-Supporting Multicast Protocol (NSMP). NSMP adopts a mesh structure to enhance resilience against mobility. And NSMP utilizes node locality to reduce the overhead of route failure recovery and mesh maintenance. NSMP also attempts to improve route efficiency and reduce data transmissions. Our simulation results show that NSMP delivers packets efficiently while substantially reducing control overhead in various environments.