Distributed servers architecture for networked video services
In an on-demand video system, the video repository generally has limited streaming capacities and may be far from the users. In order to achieve higher user capacity and lower network transmission cost, distributed servers architecture can be used, in which multiple local servers are placed close to user pools and, according to their local demands, dynamically cache the contents streamed from the repository. We study a number of caching schemes as applied in the local servers depending on whether the repository is able to multicast movie contents to the local servers or not, and whether the local servers can exchange their cached contents among themselves or not. Our caching schemes keep a circular buffer of data for the movie requested, and hence movies are partially cached. By adjusting the size of the buffer, such caching is able to achieve better tradeoff between network channels and local storage as compared to the traditional caching in which a movie is treated as an entity. For each caching scheme, we study the tradeoff between the local storage and the network channels, and address how the total cost of the system can be minimized by appropriately sizing the buffer. As compared to a number of traditional operations (request batching and multicasting, true-VOD, etc.), we show that distributed servers architecture is able to achieve much lower system cost to offer on-demand video services.

title: A Cost-Based Evaluation of End-to-End Network Measurements in Overlay Multicast
abstract: Application-layer multicast (ALM, or overlay multicast) has been proposed to overcome limitations in IP multicast. While much measurement work (such as delay or connectivity measurement) has been conducted to build efficient ALM trees, several interesting questions therein are left unclear: (1) What are the measurement costs of the different measurement methods? (2) What is the major improvement to an ALM tree by using a certain measurement method? (3) To achieve the target tree performance, what is the most cost-efficient measurement method? In this paper, we study three representative measurement methods, i.e., delay measurement, connectivity measurement and available bandwidth measurement. We select six typical ALM protocols each adopting at least one of the measurement methods and evaluate their performance on Internet-like topologies. Our study shows that delay and connectivity measurements can effectively reduce end-to-end delay in overlay trees with low measurement costs. Only using delay measurement may lead to a tree consuming much network resource. The use of connectivity and bandwidth measurements can build a tree with low resource consumption.

title: Improved refinement search for H.263 to H.264/AVC transcoding based on the minimum cost tendency search
abstract: An improved refinement search method for transcoding from H.263 to H.264/AVC is proposed in this paper. Many existing motion re-estimation methods refine the input motion vector (MV) with a small search range, which is usually input MV biased. Motion estimation (ME) in H.263 usually does not consider the rate required for coding the MV, and hence, the input MV may incur a large cost in H.264/AVC. To overcome this problem, we introduce a refinement search method, called minimum cost tendency search (MCTS), which takes the difference between the cost functions for ME in H.263 and H.264/AVC into consideration. The input MV and the predictor MV are used as two anchor points. The proposed MCTS starts searching from the anchor point with a higher cost to another. Finally, the best point is chosen as the center for further refinement. The performance of MCTS is evaluated by comparing with full search, FME in JM software and refinement scheme using small diamond pattern around the input MV (RSD). Experimental results show the proposed MCTS performs more stable than FME and RSD over a wide range of output video quality

title: Lateral error recovery for media streaming in application-level multicast
abstract: We consider media streaming using application-level multicast (ALM) where packet loss has to be recovered via retransmission in a timely manner. Since packets may be lost due to congestion, node failures, and join and leave dynamics, traditional "vertical" recovery approach where upstream nodes retransmit the lost packets is no longer effective. We therefore propose lateral error recovery (LER). In LER, hosts are divided into a number of planes, each of which forms an independent ALM tree. Since error correlation across planes is low, a node effectively recovers its error by "laterally" requesting retransmission from nearby nodes in other planes. We present analysis on the complexity and recovery delay on LER. Using Internet-like topologies, we show via simulations that LER is an effective error recovery mechanism. It achieves low overhead in terms of delivery delay (i.e., relative delay penalty) and physical link stress. As compared with traditional recovery schemes, LER attains much lower residual loss rate (i.e., loss rate after retransmission) under a certain deadline constraint. The performance can be substantially improved in the presence of some reliable proxies.

title: Token-tray/weighted queuing-time (TT/WQT): an adaptive batching policy for near video-on-demand system
abstract: In near video-on-demand (near-VoD), requests for a video title are grouped together (i.e. batched) and are served with a single multicast stream, thereby increasing the number of concurrent users which can be supported by the system. Since users may not be able to tolerate the delay incurred by batching and hence cancel their requests, a batching policy should be designed so as to achieve low user loss and high revenue (given by the total pay-per-view collected over a long period of time across all movies). We propose an adaptive batching policy which offers users low delay at low arrival rate, and gates the allocation of the channels at high rate. Such adaptivity is achieved by the use of a simple "token-tray" (TT) scheme which governs when a stream may be allocated to a movie. In assigning a movie to a stream, we propose a weight function which depends on the user queuing-time and its pay-per-view (hence the term "weighted queuing-time") (WQT). By comparing our batching policy (TT/WQT) with a number of traditional ones (FCFS, forced-wait, batch-size-based scheme, etc.), our scheme is shown to achieve the highest revenue and lowest loss rate even when the arrival rate changes, with the user loss rate across the movies being fairly uniform, and the user delay being fairly low even at high arrival rate.

title: A new motion compensation approach for error resilient video coding
abstract: Multihypothesis motion-compensated prediction (MHMCP) can be used as an error resilience technique for video coding. Motivated by MHMCP, we propose a new error resilience approach named alternative motion-compensated prediction (AMCP), where two-hypothesis and one-hypothesis predictions are alternatively used with some mechanism. Both theory and simulation results show that in case of one frame loss, the expected converged error using AMCP is smaller than that using two-hypothesis MCP.

title: A collaborative filtering framework based on fuzzy association rules and multiple-level similarity
abstract: The rapid development of Internet technologies in recent decades has imposed a heavy information burden on users. This has led to the popularity of recommender systems, which provide advice to users about items they may like to examine. Collaborative Filtering (CF) is the most promising technique in recommender systems, providing personalized recommendations to users based on their previously expressed preferences and those of other similar users. This paper introduces a CF framework based on Fuzzy Association Rules and Multiple-level Similarity (FARAMS).  extended existing techniques by using fuzzy association rule mining, and takes advantage of product similarities in taxonomies to address data sparseness and nontransitive associations. Experimental results show that FARAMS improves prediction quality, as compared to similar approaches.

title: Accessing Hidden Web Documents by Metasearching a Directory of Specialty Search Engines
abstract: Many valuable Web documents have not been indexed by general search engines and are only accessible through specific search interfaces. Metasearching groups of specialty search engines is one possible way to gain access to large amount of such hidden Web resources. One of the key issues for returning quality metasearch results is how to select the most relevant specialty search engines for a given query. We introduce a method for categorizing specialty search engines automatically into a hierarchical directory for metasearching. By utilizing the directory, specialty search engines that have a high possibility of having relevant information and resources can be easily selected by a metasearch engine. We evaluate our algorithm by comparing the directory built by the proposed algorithm with another one that was built by human-judgments. In addition, we present a metasearch engine prototype, which demonstrates that such a specialty search engine directory can be beneficial in locating essential but hidden Web resources.

title: Query Expansion by Raw Image Features and Text Annotations in Image Retrieval
abstract: In this paper, we investigate the effect of using several color and texture features in query expansion. We assume that the initial queries are text-based and are matched against the text annotations. The system performs a two-pass retrieval by expanding the initial query using text and image features from the initial retrieved set, assuming that it contains more relevant images than non-relevant ones. We performed extensive experiments using 1019 color pictures with captions, relevance judgments and queries supplied by a national archives agency.

title: A solid modeling library for the World Wide Web
abstract: A library of functions for the creation, manipulation, and viewing of solid models was created for deployment on the World Wide Web. The core data structure was based on the halfedge boundary-representation data structure proposed by M. Mantyla but much functionality had been added. It provided an alternate, constructive-solid-geometry interface to the core data structure. It was initially implemented in C and subsequently re-implemented in Java. An interface to the STEP standard and various applications such as a simple solid modeling applet, a conic illustrator applet, and a virtual furniture showroom applet had been built. It is being extended to support multiple simultaneous users as part of a prototype WWW-based tele-processing manufacturing system.

title: Hypertext-assisted video indexing and content-based retrieval
abstract: An effective approach has been designed for the construction of on-line educational video systems. We have made use of the assistance of HTML text for accurate video parsing and complete content extraction. A video system with segmentation/indexing module and browsing/query modules are implemented to demonstrate the idea.