Motif analysis of noisy regular textures
A regular texture contains a periodic arrangement of a determinable pattern. Motifs of a regular texture are the minimal parallelogrammic sub-regions that can reproduce the texture by tiling. A motif extracted from a regular texture can be used for texture reproduction, texture recognition, and texture compression. However, it is not simple to accurately capture a motif of a regular texture, as the motif may be non-rectangular or arranged in an arbitrary direction. Moreover, when the texture contains additive noises, such as are created by the scanning process, motif analysis becomes more difficult. In this paper, we present an algorithm to obtain a motif of a noisy regular texture in O( mn log mn ) time, where m × n is the size of the texture. The analysis examples demonstrate that the proposed algorithm can robustly derive motifs of noisy regular textures.

title: Light field morphing using 2D features
abstract: We present a 2D feature-based technique for morphing 3D objects represented by light fields. Existing light field morphing methods require the user to specify corresponding 3D feature elements to guide morph computation. Since slight errors in 3D specification can lead to significant morphing artifacts, we propose a scheme based on 2D feature elements that is less sensitive to imprecise marking of features. First, 2D features are specified by the user in a number of key views in the source and target light fields. Then the two light fields are warped view by view as guided by the corresponding 2D features. Finally, the two warped light fields are blended together to yield the desired light field morph. Two key issues in light field morphing are feature specification and warping of light field rays. For feature specification, we introduce a user interface for delineating 2D features in key views of a light field, which are automatically interpolated to other views. For ray warping, we describe a 2D technique that accounts for visibility changes and present a comparison to the ideal morphing of light fields. Light field morphing based on 2D features makes it simple to incorporate previous image morphing techniques such as nonuniform blending, as well as to morph between an image and a light field.

title: Motion retargeting and evaluation for VR-based training of free motions
abstract: Virtual reality (VR) has emerged as one of the important and effective tools for education and training. Most VR-based training systems are situation based, where the trainees are trained for discrete decision making in special situations presented by the VR environments. In contrast, this paper discusses the application of VR to a different class of training, for learning free motion, often required in sports and the arts. We propose a VR-based motion-training framework that contains an intuitive motion-guiding interface, posture-oriented motion retargeting, and an evaluation and advice scheme for corrective feedback. Applications of the proposed framework to simple fencing training and a dance imitation game are demonstrated .

title: Optical Flow Rendering
abstract: This paper proposes a new approach to image-based rendering that generates an image viewed from an arbitrary camera position and orientation by rendering optical flows extracted from reference images. To derive valid optical flows, we develop an analysis technique that improves the quality of stereo matching. Without using any special equipments such as range cameras, this technique constructs reliable optical flows from a sequence of matching results between reference images. We also derive validity conditions of optical flows and show that the obtained flows satisfy those conditions. Since environment geometry is inferred from the optical flows, we are able to generate more accurate images with this additional geometric information. Our approach makes it possible to combine an image rendered from optical flows with an image generated by a conventional rendering technique through a simple Z-buffer algorithm.

title: Feature-based surface light field morphing
abstract: A surface light field is a function that gives the colors of each object point viewed from different directions. Object representation with a surface light field provides a nice structure for 3D photography. This paper presents a feature-based morphing technique for two objects equipped with surface light fields. The technique consists of geometry morphing and in-between light field mapping. Geometry morphing is accomplished by 3D mesh morphing, where we introduce a vertex merging technique to generate a simpler metamesh. In in-between light field mapping, an in-between object is rendered by extracting necessary fragments from input surface light fields. We also propose an acceleration technique for rendering an in-between object. Experimental results with real and synthetic data show natural and plausible morphing between objects with surface light fields. The proposed morphing technique can be used as an editing tool for 3D photography.

title: Feature sensitive mesh segmentation with mean shift
abstract: Feature sensitive mesh segmentation is important for many computer graphics and geometric modeling applications. In this paper, we develop a mesh segmentation method, which is capable of producing high-quality shape partitioning. It respects fine shape features and works well on various types of shapes, including natural shapes and mechanical parts. The method combines a procedure for clustering mesh normals with a modification of the mesh clarification technique. For clustering of mesh normals, we adopt Mean Shift, a powerful general purpose technique for clustering scattered data. We demonstrate advantages of our method by comparing it with two state-of-the-art mesh segmentation techniques.

title: Efficient geographic routing in multihop wireless networks
abstract: We propose a new link metric called normalized advance (NADV) for geographic routing in multihop wireless networks. NADV selects neighbors with the optimal trade-off between proximity and link cost. Coupled with the local next hop decision in geographic routing, NADV enables an adaptive and efficient cost-aware routing strategy. Depending on the objective or message priority, applications can use the NADV framework to minimize various types of link cost.We present efficient methods for link cost estimation and perform detailed simulations in diverse scenarios. Our results show that NADV outperforms current schemes in many aspects: for example, in high noise environments with frequent packet losses, the use of NADV leads to 81% higher delivery ratio. When compared to centralized routing under certain settings, geographic routing using NADV finds paths whose cost is close to the optimum.

title: Drug risk assessment with determining the number of sub-populations under finite mixture normal models
abstract: In some biological experiments, it is quite common that laboratory subjects may be different in their patterns of susceptibility to a treatment. In these situations, finite mixture model analysis becomes a useful tool. Under a finite mixture normal model, drug risk assessment problems are studied under the assumption that the population at risk consists of multiple sub-types of different susceptibilities. The EM algorithm and its extension are utilized to obtain the maximum likelihood estimates of the model. Particular discussion is given to the model selection problem based on Bayes factor, which is approximated by the Schwarz criterion. Meantime, the practical significance of the proposed method is illustrated with an actual dose–response data set.

title: Subjective Relevance: Implications on Interface Design for Information Retrieval Systems
abstract: Information retrieval (IR) systems are traditionally developed using the objective relevance approach based on the “best match” principle assuming that users can specify their needs in queries and that the documents retrieved are relevant to them. This paper advocates a subjective relevance (SR) approach to value-add objective relevance and address its limitations by considering relevance in terms of users' needs and contexts. A pilot study was conducted to elicit features on SR from experts and novices. Elicited features were then analyzed using characteristics of SR types and stages in information seeking to inform the design of an IR interface supporting SR. The paper presents initial work towards the design and development of user-centered IR systems that prompt features supporting the four main types of SR.

title: Maximum likelihood estimation and model comparison of nonlinear structural equation models with continuous and polytomous variables
abstract: Recently, it is recognized that nonlinear relationships among latent variables in a structural equation model are important. In this article, maximum likelihood (ML) analysis of a general nonlinear structural equation model that contains fixed covariates in the measurement equation and the nonlinear structural equation is investigated. A MCEM algorithm is implemented to obtain the ML estimates, in which the E-step is completed with the help of a hybrid algorithm that combines the Gibbs sampler and the Metropolis–Hastings algorithm whilst the M-step is completed by conditional maximization. The importance sampling is employed to compute the observed-data likelihood in the Bayesian Information Criterion for model comparison. The methodology is illustrated with a simulation study and a real example.

title: FGS-based video streaming test-bed for MPEG 21 universal multimedia access with digital item adaptation
abstract: It is a challenging problem to stream real-time video over heterogeneous networks with time-varying channel conditions and devices with different capabilities. In this paper, we present an FGS-based unicast video streaming test bed, which is now being considered by the MPEG-4/21 committee as a reference test bed. The proposed system supports resource adaptation delivery of the MPEG-21 DIA scheme which leads to a more strict evaluation methodology according to the MPEG committee specified common test conditions for scalable video coding. It provides easy control of media delivery with duplicable network conditions. To provide the best quality of service for each client, we propose relevant rate control, error protection, and transmission approaches in the content server, network interface, and clients, respectively.