Solving P2P Traffic Identification Problems Via Optimized Support Vector Machines
Since the emergence of peer-to-peer (P2P) networking in the last 90s, P2P traffic has become one of the most significant portions of the network traffic. Accurate identification of P2P traffic makes great sense for efficient network management and reasonable utility of network resources. Application level classification of P2P traffic, especially without payload feature detection, is still a challenging problem. This paper proposes a new method for P2P traffic identification and application level classification, which merely uses transport layer information. The method uses support vector machines which have been optimized for performing large learning tasks, rendering that this method become more suitable for large network traffic. The experimental results show that this method achieved high efficiency and is suitable for real-time identification. And carefully tuning the parameters could make the method achieve high accuracy.

title: Panalyst: Privacy-Aware Remote Error Analysis on Commodity Software
abstract: Remote error analysis aims at timely detection and remedy of software vulnerabilities through analyzing run-time errors that occur on the client. This objective can only be achieved by offering users effective protection of their private information and minimizing the performance impact of the analysis on their systems without undermining the amount of information the server can access for understanding errors. To this end, we propose in the paper a new technique for privacy-aware remote analysis, called Panalyst. Panalyst includes a client component and a server component. Once a runtime exception happens to an application, Panalyst client sends the server an initial error report that includes only public information regarding the error, such as the length of the packet that triggers the exception. Using an input built from the report, Panalyst server performs a taint analysis and symbolic execution on the application, and adjusts the input by querying the client about the information upon which the execution of the application depends. The client agrees to answer only when the reply does not give away too much user information. In this way, an input that reproduces the error can be gradually built on the server under the client's consent. Our experimental study of this technique demonstrates that it exposes a very small amount of user information, introduces negligible overheads to the client and enables the server to effectively analyze an error.

title: Fast, Sub-pixel Antialiased Shadow Maps
abstract: Solving aliasing artifacts is an essential problem in shadow mapping approaches. Many works have been proposed, however, most of them focused on removing the texel-level aliasing that results from the limited resolution of shadow maps. Little work has been done to solve the pixel-level shadow aliasing that is produced by the rasterization on the screen plane. In this paper, we propose a fast, sub-pixel antialiased shadowing algorithm to solve the pixel aliasing problem. Our work is based on the alias-free shadow maps, which is capable of computing accurate per-pixel shadow, and only incurs little cost to extend to sub-pixel accuracy. Instead of direct supersampling the screen space, we take facets to approximate pixels in shadow testing. The shadowed area of one facet is rapidly evaluated by projecting blocker geometry onto a supersampled 2D occlusion mask with bitmasks fusion. It provides a sub-pixel occlusion sampling so as to capture fine shadow details and features. Furthermore, we introduce the silhouette mask map that limits visibility evaluation to pixels only on the silhouette, which greatly reduces the computation cost. Our algorithm runs entirely on the GPU, achieving real-time performance and is an order of magnitude faster than the brute-force supersampling method to produce comparable 32× antialiased shadows.

title: Experimental Investigation of Co-Presence Factors in a Mixed Reality-Mediated Collaborative Design System
abstract: This paper argues how a Mixed Reality-Mediated collaborative design system should be featured after considering co-presence factors. This paper also presents an experiment to examine some of the co-presence factors, with a focus on the image size and viewing distance. The experimental results show that larger images and appropriate viewing distance could bring better sense of being in the Mixed Reality space and participants feel more involved in the design tasks. Therefore, by considering the co-presence factors, higher level of copresence and better effects in the Mixed Reality-mediated collaborative design system could be achieved.

title: Robust Optimal Cross-Layer Designs for TDD-OFDMA Systems with Imperfect CSIT and Unknown Interference: State-Space Approach Based on 1-bit ACK/NAK Feedbacks
abstract: Cross-layer designs for OFDMA systems have been shown to offer significant gains of spectral efficiency by exploiting the multiuser diversity over the temporal and frequency domains. In this paper, we shall propose a robust optimal cross-layer design for downlink TDD-OFDMA systems with imperfect channel state information at the base station (CSIT) and unknown interference in slow fading channels. Exploiting the ACK/NAK (1-bit) feedbacks from the mobiles, the proposed cross-layer design does not require knowledge of the CSIT error statistics or interference statistics. To take into account of the potential packet error due to the imperfect CSIT and unknown interference, we define average system goodput (which measures the average b/s/Hz successfully delivered to the mobile) as our optimization objective. We formulate the cross-layer design as a state-space control problem. The optimal power, optimal rate and optimal user allocations are determined as the output equations from the system states based on dynamic programming approach. Simulation results illustrate that the performance of the proposed closed-loop cross-layer design is very robust with respect to imperfect CSIT, unknown interference, model mismatch as well as channel variations due to Doppler.

title: Using Recognizing Textual Entailment as a Core Engine for Answer Validation
abstract: This paper is about our approach to answer validation, which centered by a Recognizing Textual Entailment (RTE) core engine. We first combined the question and the answer into Hypothesis (H) and view the document as Text (T); then, we used our RTE system to check whether the entailment relation holds between them. Our system was evaluated on the Answer Validation Exercise (AVE) task and achieved f-measures of 0.46 and 0.55 for two submission runs, which both outperformed others' results for the English language.

title: NP-Completeness Results for All-Shortest-Path Interval Routing
abstract: k-Interval Routing Scheme (k-IRS) is a compact routing method that allows up to k interval labels to be assigned to an arc. A fundamental problem is to characterize the networks that admit k-IRS. Many of the problems related to single-shortest-path k-IRS have already been shown to be NP-complete. For all-shortest-path k-IRS, the characterization problem remains open for k≥ 1. We investigate the time complexity of devising minimal-space all-shortest-path k-IRS and prove that it is NP-complete to decide whether a graph admits an all-shortest-path k-IRS, for every integer k≥ 3, as well as whether a graph admits an all-shortest-path k-strict IRS, for every integer k≥ 4. These are the first NP-completeness results for all-shortest-path k-IRS where k is a constant and the graph is unweighted. Moreover, the NP-completeness holds also for the linear case.