Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication in a virtual world. We present a method to reconstruct 3D facial model from two orthogonal pictures taken from front and side views. The method is based on extracting features from a face in a semiautomatic way and deforming a generic model. Texture mapping based on cylindrical projection is employed using a composed image from the two images. A reconstructed head is animated immediately and is able to talk with given text, which is transformed to corresponding phonemes and visemes. We also propose a system for individualized face-to-face communication through network using MPEG4.

title: Personalized face and speech communication over the Internet
abstract: We present our system for personalized face and speech communication over the Internet. The overall system consists of three parts: the cloning of real human faces to use as the representative avatars; the Networked Virtual Environment System performing the basic task of network and device management; and the speech system which includes a text-to-speech engine and a real time phoneme extraction engine from natural speech. The combination of these three elements provides a system to allow real humans, represented by their virtual counterparts, to communicate with each other even when they are geographically remote. In addition to this, all elements present use MPEG-4 as a common communication and animation standard and were designed and tested on the Windows operating system (OS). The paper presents the main aim of the work, the methodology and the resulting communication system.

title: The M-Machine multicomputer

title: Anomaly detection using call stack information
abstract: The call stack of a program execution can be a very good information source for intrusion detection. There is no prior work on dynamically extracting information from the call stack and effectively using it to detect exploits. In this paper we propose a new method to do anomaly detection using call stack information. The basic idea is to extract return addresses from the call stack, and generate an abstract execution path between two program execution points. Experiments show that our method can detect some attacks that cannot be detected by other approaches, while its convergence and false positive performance is comparable to or better than the other approaches. We compare our method with other approaches by analyzing their underlying principles and thus achieve a better characterization of their performance, in particular on what and why attacks will be missed by the various approaches.

title: Performance evaluation of an optimal cache replacement policy for wireless data dissemination
abstract: Data caching at mobile clients is an important technique for improving the performance of wireless data dissemination systems. However, variable data sizes, data updates, limited client resources, and frequent client disconnections make cache management a challenge. We propose a gain-based cache replacement policy, Min-SAUD, for wireless data dissemination when cache consistency must be enforced before a cached item is used. Min-SAUD considers several factors that affect cache performance, namely, access probability, update frequency, data size, retrieval delay, and cache validation cost. The paper employs stretch as the major performance metric since it accounts for the data service time and, thus, is fair when items have different sizes. We prove that Min-SAUD achieves optimal stretch under some standard assumptions. Moreover, a series of simulation experiments have been conducted to thoroughly evaluate the performance of Min-SAUD under various system configurations. The simulation results show that, in most cases, the Min-SAUD replacement policy substantially outperforms two existing policies, namely, LRU and SAIU.

title: Distributed scalable location data management system based on the GALIS architecture
abstract: A challenging task in the LBS system engineering is to implement a highly scalable system architecture which can manage moderate-size configurations handling thousands of moving items as well as upper-end configurations handling millions of moving items. The architecture named the GALIS is a cluster-based distributed computing system architecture that consists of multiple data processors, each dedicated to keeping records relevant to a different geographical zone and a different time zone. In this paper, we explain a prototype location data management system structuring major components of GALIS by employing the TMO programming scheme, including the execution engine middleware developed to support real-time distributed object programming and real-time distributed computing system design. We present how to generate realistic location sensing reports and how to process such location reports and location-related queries. Some experimental results showing performance factors regarding distributed query processing are also explained.

title: Building text classifiers using positive and unlabeled examples
abstract: We study the problem of building text classifiers using positive and unlabeled examples. The key feature of this problem is that there is no negative example for learning. Recently, a few techniques for solving this problem were proposed in the literature. These techniques are based on the same idea, which builds a classifier in two steps. Each existing technique uses a different method for each step. We first introduce some new methods for the two steps, and perform a comprehensive evaluation of all possible combinations of methods of the two steps. We then propose a more principled approach to solving the problem based on a biased formulation of SVM, and show experimentally that it is more accurate than the existing techniques.