Directional smoothing of triangular meshes
In this paper, we propose a so-called directional smoothing method based mean curvature flow. The selection of the diffusion direction is based on the descent of some energy functional. We show that the directional diffusion flow is volume-preserving. Based on the local directional diffusion flow, we present a feature-preserving smoothing method. Finally, we provide a series of examples to graphically demonstrate the quality of our results.

title: Smooth Shell Construction with Mixed Prism Fat Surfaces
abstract: Several naturally occurring as well as manufactured objects have shell like structures, that is their boundaries consist of surfaces with thickness. In an earlier paper, we have provided a reconstruction algorithm for such shell structures using smooth fat surfaces within three-sided prisms. In this paper, we extend the approach to a scaffolding consisting of three and four-sided prisms. Within each prism the constructed function is converted to a spline representation. In addition to the adaptive feature of our earlier scheme, the new scheme has the following extensions: (a) four sided fat patches are employed; (b) the size of individual fat patches are bigger; (c) fairing techniques are combined to obtain nicely shaped fat surfaces.

title: Regular algebraic curve segments (II) - Interpolation and approximation
abstract: In this paper (part two of the trilogy) we introduce three classes of reduced form D -regular algebraic curve splines and use them for interpolation and approximation of various algebraic curves. Explicit formulas for interpolation and approximation are also given in some low degree cases.

title: Fast evaluation of the improved Loop's subdivision surfaces
abstract: For obtaining better curvature distributions of subdivision surfaces, various improvements for Loop's subdivision scheme (C. Loop, 1987) on triangular surface meshes have been made. A careful analysis shows that the fast evaluation technique of the subdivision surface proposed by Stam is no longer usable to these improved schemes. This paper describes a fast evaluating algorithm for improved Loop's subdivision surfaces. The algorithm is applicable to a vast class of subdivision schemes for triangular surface meshes. Using the proposed algorithm, one can evaluate the subdivision surface at any domain point for any set of input subdivision masks and a control mesh.

title: Nurbs Approximation of A-Splines and A-Patches
abstract: Given A-spline curves and A-patch surfaces that are implicitly defined on triangles and tetrahedra, we determine their NURBS representations. We provide a trimmed NURBS form for A-spline curves and a parametric tensor-product NURBS form for A-patch surfaces. We concentrate on cubic A-patches, providing a C1-continuous surface that interpolates a given triangulation together with surface normals at the vertices. In many cases we can generate cubic trimming curves that are rationally parametrizable on the triangular faces of the tetrahedra; for the remaining faces we resort to using quadratic curves, which are always rationally parametrizable, to approximate the cubic trimming curves.

title: Discrete Laplace-Beltrami Operator on Sphere and Optimal Spherical Triangulations
abstract: In this paper we first modify a widely used discrete Laplace-Beltrami operator proposed by Meyer et al over triangular surfaces, and then we show that the modified discrete operator has some convergence properties over the triangulated spheres. A sequence of spherical triangulations which is optimal in certain sense and leads to smaller truncation error of the discrete Laplace-Beltrami operator is constructed. Optimal hierarchical spherical triangulations are also given. Truncation error bounds of the discrete Laplace-Beltrami operator over the constructed triangulations are provided.

title: Building the Software Infrastructure for Smart Classroom: From Open Agent Architecture (OAA) to Smart Platform
abstract: Smart Classroom is a Smart Space developed to enhance tele-education practice. This paper describes the considerations of bringing forward Smart Platform as the software infrastructure of Smart Classroom system, abandoning the former implementation based on OAA. As a multi-agent system for Smart Space, Smart Platform encompasses following features: spontaneous discovery of runtime environment, automatic management and resolving of agent dependencies, combination of delegated communication and peer-to-peer communication, etc. In addition, a surrogate agent on Smart Platform and Metaglue from MIT is now being developed to inter-connect Smart Classroom with MIT's Intelligent Room to extend their functionality.

title: An Improved Approximation Algorithm for Uncapacitated Facility Location Problem with Penalties
abstract: In this paper, we consider an interesting variant of the facility location problem called uncapacitated facility location problem with penalties (UFLWP for short) in which each client is either assigned to an opened facility or rejected by paying a penalty. We present a 1.8526-approximation algorithm for the UFLWP problem. Our algorithm first enhances the primal-dual method for the UFLWP problem  so that outliers can be recognized more efficiently, and then applies a local search heuristic to further reduce the cost for serving those non-rejected clients.

title: Three-dimensional animated face modeling from stereo video
abstract: 3D modeling of human face has been an active research topic in computer vision and computer graphics communities. In this paper we develop a face-modeling system from calibrated stereo video input. The stereo configuration is chosen according to the characteristics of the face structure. For data capturing the subject sits in front of the calibrated stereo video cameras and rotates his/her head from front view to side view. Then we can create his/her 3D face model with realistic texture mapped, which is ready for MPEG-4 compatible facial animation, by adapting a generic wireframe model to the input. In deciding 3D face geometry we utilize two kinds of 2D information. One is the correspondence between stereo pair; the other is self-occluded contour. After some 3D points in the specific face are obtained from both image clues in different frames, RBF (Radius Basis Function) data interpolation is performed to decide its shape. Afterwards texture image is generated from the face geometry and video. Experiments show that satisfactory results can be reached with our system.

title: An Efficient Algorithm for Determining 3-D Bi-plane Imaging Geometry
abstract: Biplane projection imaging is one of the primary methods for imaging and visualizing the cardiovascular systems in medicine. A key problem in such a technique is to determine the imaging geometry (i.e., the rotation and translation) of two projections so that the 3-D structure can be accurately reconstructed. Based on interesting observations and efficient geometric techniques, we present in this paper a new algorithmic solution for this problem. Comparing with existing optimization-based approaches, our technique yields better accuracy, has bounded execution time, and thus is more suitable for on-line applications. Our technique can easily deal with outliers for further improving the accuracy.

title: Learning object intrinsic structure for robust visual tracking
abstract: In this paper, a novel method to learn the intrinsic object structure for robust visual tracking is proposed. The basic assumption is that the parameterized object state lies on a low dimensional manifold and can be learned from training data. Based on this assumption, firstly we derived the dimensionality reduction and density estimation algorithm for unsupervised learning of object intrinsic representation, the obtained non-rigid part of object state reduces even to 2 dimensions. Secondly the dynamical model is derived and trained based on this intrinsic representation. Thirdly the learned intrinsic object structure is integrated into a particle-filter style tracker. We will show that this intrinsic object representation has some interesting properties and based on which the newly derived dynamical model makes particle-filter style tracker more robust and reliable. Experiments show that the learned tracker performs much better than existing trackers on the tracking of complex non-rigid motions such as fish twisting with self-occlusion and large inter-frame lip motion. The proposed method also has the potential to solve other type of tracking problems.