A Theoretical Analysis of Query Selection for Collaborative Filtering
AbstractWe consider the problem of determining which of a set of experts has tastes most similar to a given user by asking the user questions about his likes and dislikes. We describe a simple algorithm for generating queries for a theoretical model of this problem. We show that the algorithm requires at most opt(F)(ln(|F|/opt(F)) + 1) + 1 queries to find the correct expert, where opt(F) is the optimal worst-case bound on the number of queries for learning arbitrary elements of the set of experts F. The algorithm runs in time polynomial in |F| and |X| (where X is the domain) and we prove that no polynomial-time algorithm can have a significantly better bound on the number of queries unless all problems in NP have nO(log log n) time algorithms. We also study a more general case where the user ratings come from a finite set Y and there is an integer-valued loss function ℓ on Y that is used to measure the distance between the ratings. Assuming that the loss function is a metric and that there is an expert within a distance η from the user, we give a polynomial-time algorithm that is guaranteed to find such an expert after at most 2opt(F, η) ln 
$$\tfrac{{\left| F \right|}}{{1 + \deg (F,\eta )}}$$
 + 2(η + 1)(1 + deg(F, η)) queries, where deg(F, η) is the largest number of experts in F that are within a distance 2η of any f ∈ F.

title: RankCut - A Domain Independent Forward Pruning Method for Games
abstract: Forward pruning, also known as selective search, is now employed in many strong game-playing programs. In this paper, we introduce RankCut – a domain independent forward pruning technique which makes use of move ordering, and prunes once no better move is likely to be available. Since gameplaying programs already perform move ordering to improve the performance of αβ search, this information is available at no extra cost. As RankCut uses additional information untapped by current forward pruning techniques, RankCut is a complementary forward pruning method that can be used with existing methods, and is able to achieve improvements even when conventional pruning techniques are simultaneously employed. We implemented RankCut in a modern open-source chess program, CRAFTY. RankCut reduces the game-tree size by approximately 10%-40% for search depths 8-12 while retaining tactical reliability, when implemented alongside CRAFTY’s existing forward pruning techniques.

title: Partially Supervised Classification of Text Documents
abstract: We investigate the following problem: Given a set of documents of a particular topic or class P , and a large set M of mixed documents that contains documents from class P and other types of documents, identify the documents from class P in M . The key feature of this problem is that there is no labeled nonP document, which makes traditional machine learning techniques inapplicable, as they all need labeled documents of both classes. We call this problem partially supervised classification. In this paper, we show that this problem can be posed as a constrained optimization problem and that under appropriate conditions, solutions to the constrained optimization problem will give good solutions to the partially supervised classification problem. We present a novel technique to solve the problem and demonstrate the effectiveness of the technique through extensive experimentation.

title: Learning to Separate Text Content and Style for Classification
abstract: Many text documents naturally have two kinds of labels. For example, we may label web pages from universities according to their categories, such as “student” or “faculty”, or according the source universities, such as “Cornell” or “Texas”. We call one kind of labels the content and the other kind the style. Given a set of documents, each with both content and style labels, we seek to effectively learn to classify a set of documents in a new style with no content labels into its content classes. Assuming that every document is generated using words drawn from a mixture of two multinomial component models, one content model and one style model, we propose a method named Cartesian EM that constructs content models and style models through Expectation Maximization and performs classification of the unknown content classes transductively. Our experiments on real-world datasets show the proposed method to be effective for style independent text content classification.

title: Text classification with kernels on the multinomial manifold
abstract: Support Vector Machines (SVMs) have been very successful in text classification. However, the intrinsic geometric structure of text data has been ignored by standard kernels commonly used in SVMs. It is natural to assume that the documents are on the multinomial manifold, which is the simplex of multinomial models furnished with the Riemannian structure induced by the Fisher information metric. We prove that the Negative Geodesic Distance (NGD) on the multinomial manifold is conditionally positive definite (cpd), thus can be used as a kernel in SVMs. Experiments show the NGD kernel on the multinomial manifold to be effective for text classification, significantly outperforming standard kernels on the ambient Euclidean space.

title: A Theoretical Analysis of Query Selection for Collaborative Filtering
abstract: We consider the problem of determining which of a set of experts has tastes most similar to a given user by asking the user questions about his likes and dislikes. We describe a simple and fast algorithm for a theoretical model of this problem with a provable approximation guarantee, and prove that solving the problem exactly is NP-Hard.

title: An End-to-end Workflow Pipeline for Large-scale Grid Computing
abstract: In this paper we describe a service-based, software architecture that enables end-to-end, high-level workflow processing in a Grid environment consisting of many heterogeneous resources. Our architecture is essentially a pipeline that extends from the abstract application specification phase to the deployment and execution stages through to returning the results to the user. We envision a large-scale Grid environment that contains heterogeneous resources. Our architecture caters for flexible deployment, performance, reliability and charging for resource usage. These are addressed at the specification level as well as at the realisation (brokering) and execution levels. The proposed architecture is derived from previous work in LeSC that has produced the ICENI pipeline, and our experience with e-Science projects, such as GENIE, e-Protein and RealityGrid from which we derive a set of key requirements.

title: Algorithms for computing sparsest shifts of polynomials in power, Chebyshev, and Pochhammer bases
abstract: We give a new class of algorithms for computing sparsest shifts of a given polynomial. Our algorithms are based on the early termination version of sparse interpolation algorithms: for a symbolic set of interpolation points, a sparsest shift must be a root of the first possible zero discrepancy that can be used as the early termination test. Through reformulating as multivariate shifts in a designated set, our algorithms can compute the sparsest shifts that simultaneously minimize the terms of a given set of polynomials. Our algorithms can also be applied to the Pochhammer and Chebyshev bases for the polynomials, and potentially to other bases as well. For a given univariate polynomial, we give a lower bound for the optimal sparsity. The efficiency of our algorithms can be further improved by imposing such a bound and pruning the highest degree terms.

title: A Multiple Model Cost-Sensitive Approach for Intrusion Detection
abstract: Intrusion detection systems (IDSs) need to maximize security while minimizing costs. In this paper, we study the problem of building cost-sensitive intrusion detection models to be used for real-time detection. We briefly discuss the major cost factors in IDS, including consequential and operational costs. We propose a multiple model cost-sensitive machine learning technique to produce models that are optimized for user-defined cost metrics. Empirical experiments in off-line analysis show a reduction of approximately 97% in operational cost over a single model approach, and a reduction of approximately 30% in consequential cost over a pure accuracy-based approach.

title: Distributed caching of multi-dimensional data in mobile environments
abstract: Caching has been an important technique for saving network traffic and reducing response time, especially in mobile environments where bandwidth is often a scarce resource. In this paper, we propose a novel approach for caching multidimensional data in a cluster of mobile devices. In particular, we focus on the most common types of multi-dimensional queries, namely range and k-nearest neighbor queries, by computing a cacheable region for every query, caching the result at the client, and indexing it in an R*-tree at the cluster gateway. Subsequent queries are first issued to the R*-tree and only remainder queries or queries that cannot be guaranteed exact answers are sent to the remote data server. To the best of our knowledge, our work is the first to study caching results from complex multi-dimensional queries (e.g., kNN query) and propose to build an R*-tree on previously fetched query results in a cluster of mobile devices. Rigorous experiments show that our approach significantly reduces network traffic and response time.

title: Face recognition using computer-generated database
abstract: Many face database and recognition systems have been constructed in specially designed studios with various illuminations, poses, and expressions. However, none of these databases yet satisfies a large variation of poses and illuminations that permit the study of systematic 3D human face information, which results in an unsatisfactory success rate. It is caused primarily by the difficulty of data collection of facial images to satisfy the large variation of poses and illuminations to fully represent the 3D characteristics of human faces. We present how computer-generated database can be used for face recognition experiment focused on multiview face recognition/descriptor. We show multiview face data collection using rendering of 3D models. We also illustrate our approach how to build a face descriptor containing 3D information of human face using multiview concepts. This multiview face recognition descriptor is a 3D descriptor using the concept how much powerful a view influences over nearby views, so called as "quasiview " size