TCP and UDP performance for Internet over optical packet-switched networks
A strong candidate for the future Internet core is optical packet-switched (OPS) network. In this paper, we study the impact of mechanisms as employed in OPS networks on the performance of upper layer Internet protocols represented by TCP and UDP. The mechanisms we investigate are packet aggregation, deflection routing, and ingress buffering. We show that packet aggregation in general improves TCP throughput, and the improvement increases with the aggregation interval (or optical packet size). With the packets destined to the same egress optical switch, aggregation may be done at different granularities: aggregating all the packets (full aggregation), aggregating packets from the same traffic class (per-class aggregation), and aggregating packets from the same flow (per-flow aggregation). We show that with per-class aggregation and per-flow aggregation some flows may be severely penalized in throughput at large aggregation intervals, resulting in significant degradation in TCP fairness, because of the synchronization problem with shared queueing. By using weighted fair queueing (WFQ) at the ingress buffer, in contrast, we show that differentiated QoS (in terms of throughput) can be provisioned for both TCP and UDP traffic even with deflection routing. Deflection routing avoids packet losses, but results in out-of-order packet delivery and increased packet delay jitter. We show that TCP throughput can be significantly improved by deflection routing in spite of the packet reordering, and the UDP packet delay jitter introduced by deflection routing can be alleviated by packet aggregation and ingress buffering. We also show that ingress buffering significantly improves TCP throughput and the ingress buffer only needs a small size (in terms of the number of optical packets).

title: Modeling and Dimensioning Hierarchical Storage Systems for Low-Delay Video Services
abstract: In order to cost-effectively accommodate a large number of titles in a video system, a hierarchical storage system can be used. In this system, not-so-popular video files are stored in a tertiary level such as a disk/tape library. These files are transferred, or "staged," to a secondary level composed of magnetic disks before being streamed to the users. This system overcomes the current limitations in using disk/tape libraries to stream videos and resolves the bandwidth difference between staging and streaming. We present, via analysis, a model of the system and determine the minimum storage and bandwidth required, at each level, to meet a given user delay goal. We also analyze a number of system operations pertaining to whether or not a file is played while it is being staged (i.e., stage-streaming) and whether or not the displayed segments are deleted (i.e., trail-deletion). We show that stage-streaming and trail-deletion can achieve substantially lower bandwidth and storage requirements. In order to further increase the streaming and storage scalability, a distributed storage system can be used where multiple local servers are put close to user pools and get their files from one of the libraries through a network. We extend the models developed to such a system and specify the resource requirements to meet a given delay goal.

title: A new motion compensation approach for error resilient video coding
abstract: Multihypothesis motion-compensated prediction (MHMCP) can be used as an error resilience technique for video coding. Motivated by MHMCP, we propose a new error resilience approach named alternative motion-compensated prediction (AMCP), where two-hypothesis and one-hypothesis predictions are alternatively used with some mechanism. Both theory and simulation results show that in case of one frame loss, the expected converged error using AMCP is smaller than that using two-hypothesis MCP.

title: Fine-grained device management in an interactive media server
abstract: The use of interactive media has already gained considerable popularity. Interactivity gives viewers VCR controls like slow-motion, pause, fast-forward, and instant replay. However, traditional server-based or client-based approaches for supporting interactivity either consume too much network bandwidth or require large client buffering; and hence they are economically unattractive. We propose the architecture and design of an interactive media proxy (IMP) server that transforms noninteractive broadcast or multicast streams into interactive ones for servicing a large number of end users. For IMP to work cost-effectively, it must carefully manage its storage devices, which are needed for caching voluminous media data. In this regard, we propose a fine-grained device management strategy consisting of three complementary components: disk profiler, data placement, and IO scheduler. Through quantitative analysis and experiments, we show that these fine-grained strategies considerably improve device throughput under various workload scenarios.

title: Improved refinement search for H.263 to H.264/AVC transcoding based on the minimum cost tendency search
abstract: An improved refinement search method for transcoding from H.263 to H.264/AVC is proposed in this paper. Many existing motion re-estimation methods refine the input motion vector (MV) with a small search range, which is usually input MV biased. Motion estimation (ME) in H.263 usually does not consider the rate required for coding the MV, and hence, the input MV may incur a large cost in H.264/AVC. To overcome this problem, we introduce a refinement search method, called minimum cost tendency search (MCTS), which takes the difference between the cost functions for ME in H.263 and H.264/AVC into consideration. The input MV and the predictor MV are used as two anchor points. The proposed MCTS starts searching from the anchor point with a higher cost to another. Finally, the best point is chosen as the center for further refinement. The performance of MCTS is evaluated by comparing with full search, FME in JM software and refinement scheme using small diamond pattern around the input MV (RSD). Experimental results show the proposed MCTS performs more stable than FME and RSD over a wide range of output video quality

title: Video loss recovery with FEC and stream replication
abstract: Packet loss is inevitable in video multicast. In this paper, we propose and study an effective feedback-free loss recovery scheme for layered video which combines forward error correction (FEC) and stream replication. In our scheme, the server multicasts the video in parallel with FEC packets and a number of replicated delayed (ReD) version of the stream. Receivers autonomously and dynamically join the FEC and ReD streams to repair their losses. On the server side, we analyze and optimize the number of replicated streams and FEC packets to meet a certain residual loss requirement (i.e., error after correction). On the receiver side, we analyze the optimal combination of FEC and ReD packets to minimize its loss. We also present a fast yet accurate approximation algorithm for receiver to make such decision. We show that FEC combined with merely one or two replicated streams can effectively reduce the residual error rate (by as much as 50%) as compared with pure FEC or replication alone. Both subjective and objective video measures confirm that our recovery scheme achieves much better visual quality.

title: Semantic Analysis of Basketball Video Using Motion Information
abstract: This paper presents a new method for extracting semantic information from basketball video. Our approach consists of three stages: shot and scene boundary detection, scene classification and semantic video analysis for event detection. The scene boundary detection algorithm is based on both visual and motion prediction information. After the shot and scene boundary detection, a set of visual and motion features are extracted from scene or shot. The motion features, describing the total motion, camera motion and object motion within the scene respectively, are computed from the motion vector of the compressed video using an iterative algorithm with robust outlier rejection. Finally, the extracted features are used to differentiate offensive/defensive activities in the scenes. By analyzing the offensive/defensive activities, the positions of potential semantic events, such as foul and goal, are located. Experimental results demonstrate the effectiveness of the proposed method.

title: Query Expansion by Raw Image Features and Text Annotations in Image Retrieval
abstract: In this paper, we investigate the effect of using several color and texture features in query expansion. We assume that the initial queries are text-based and are matched against the text annotations. The system performs a two-pass retrieval by expanding the initial query using text and image features from the initial retrieved set, assuming that it contains more relevant images than non-relevant ones. We performed extensive experiments using 1019 color pictures with captions, relevance judgments and queries supplied by a national archives agency.

title: Hypertext-assisted video indexing and content-based retrieval
abstract: An effective approach has been designed for the construction of on-line educational video systems. We have made use of the assistance of HTML text for accurate video parsing and complete content extraction. A video system with segmentation/indexing module and browsing/query modules are implemented to demonstrate the idea.

title: A collaborative filtering framework based on fuzzy association rules and multiple-level similarity
abstract: The rapid development of Internet technologies in recent decades has imposed a heavy information burden on users. This has led to the popularity of recommender systems, which provide advice to users about items they may like to examine. Collaborative Filtering (CF) is the most promising technique in recommender systems, providing personalized recommendations to users based on their previously expressed preferences and those of other similar users. This paper introduces a CF framework based on Fuzzy Association Rules and Multiple-level Similarity (FARAMS).  extended existing techniques by using fuzzy association rule mining, and takes advantage of product similarities in taxonomies to address data sparseness and nontransitive associations. Experimental results show that FARAMS improves prediction quality, as compared to similar approaches.

title: Mapping XML Schema to Relations Using Genetic Algorithm
abstract: As web-applications grow in number and complexity, there is a need for efficient mappings from XML schemas to the flat relational tables so that existing functions in relational database systems can be utilized. However, many of the existing mapping methods, such as the model-based or the structure-based methods, do not exploit query history for better query performance. In this paper, we propose the use of genetic algorithm (GA) in a cost-based approach for converting a XML schema to relational tables. By formulating the mapping problem as a cost optimization task with respect to a set of weighted frequent queries, we can obtain an efficient mapping that minimizes the queries execution time. In our experiments, we show that the mapping obtained by GA is superior to other non-cost-based approaches. In particular, the GA approach has out-performed the greedy heuristic in the browsing queries where the accessed attributes are many and scattered.