nils-herrmann/clean_scirepeval huggingface dataset:
Align before Fuse: Vision and Language Representation Learning with Momentum Distillation
Authors: Junnan Li, Ramprasaath R. Selvaraju, Akhilesh Deepak Gotmare, Shafiq Joty, Caiming Xiong, Steven Hoi

Large-scale vision and language representation learning has shown promising improvements on various vision-language tasks. Most existing methods employ a transformer-based multimodal encoder to jointly model visual tokens (region-based image features) and word tokens. Because the visual tokens and word tokens are unaligned, it is challenging for the multimodal encoder to learn image-text interactions. In this paper, we introduce a contrastive loss to ALign the image and text representations BEfore Fusing (ALBEF) them through cross-modal attention, which enables more grounded vision and language representation learning. Unlike most existing methods, our method does not require bounding box annotations nor high-resolution images. In order to improve learning from noisy web data, we propose momentum distillation, a self-training method which learns from pseudo-targets produced by a momentum model. We provide a theoretical analysis of ALBEF from a mutual information maximization perspective, showing that different training tasks can be interpreted as different ways to generate views for an image-text pair. ALBEF achieves state-of-the-art performance on multiple downstream vision-language tasks. On image-text retrieval, ALBEF outperforms methods that are pre-trained on orders of magnitude larger datasets. On VQA and NLVR$^2$, ALBEF achieves absolute improvements of 2.37% and 3.84% compared to the state-of-the-art, while enjoying faster inference speed. Code and models are available at https://github.com/salesforce/ALBEF.
Double Machine Learning Density Estimation for Local Treatment Effects with Instruments
Authors: Yonghan Jung, Jin Tian, Elias Bareinboim

Local treatment effects are a common quantity found throughout the empirical sciences that measure the treatment effect among those who comply with what they are assigned. Most of the literature is focused on estimating the average of such quantity, which is called the ``local average treatment effect (LATE)'' [Imbens and Angrist, 1994]). In this work, we study how to estimate the density of the local treatment effect, which is naturally more informative than its average. Specifically, we develop two families of methods for this task, namely, kernel-smoothing and model-based approaches. The kernel-smoothing-based approach estimates the density through some smooth kernel functions. The model-based approach estimates the density by projecting it onto a finite-dimensional density class. For both approaches, we derive the corresponding double/debiased machine learning-based estimators [Chernozhukov et al., 2018]. We further study the asymptotic convergence rates of the estimators and show that they are robust to the biases in nuisance function estimation. The use of the proposed methods is illustrated through both synthetic and a real dataset called 401(k).
Individual Privacy Accounting via a Rényi Filter
Authors: Vitaly Feldman, Tijana Zrnic

We consider a sequential setting in which a single dataset of individuals is used to perform adaptively-chosen analyses, while ensuring that the differential privacy loss of each participant does not exceed a pre-specified privacy budget. The standard approach to this problem relies on bounding a worst-case estimate of the privacy loss over all individuals and all possible values of their data, for every single analysis. Yet, in many scenarios this approach is overly conservative, especially for "typical" data points which incur little privacy loss by participation in most of the analyses. In this work, we give a method for tighter privacy loss accounting based on the value of a personalized privacy loss estimate for each individual in each analysis. To implement the accounting method we design a filter for Rényi differential privacy. A filter is a tool that ensures that the privacy parameter of a composed sequence of algorithms with adaptively-chosen privacy parameters does not exceed a pre-specified budget. Our filter is simpler and tighter than the known filter for $(\epsilon,\delta)$-differential privacy by Rogers et al. (2016). We apply our results to the analysis of noisy gradient descent and show that personalized accounting can be practical, easy to implement, and can only make the privacy-utility tradeoff tighter.
Meta Reinforcement Learning for Fast Adaptation of Hierarchical Policies
Authors: David Kuric, Herke van Hoof

Hierarchical methods have the potential to allow reinforcement learning to scale to larger environments. Decomposing a task into transferable components, however, remains a challenging problem. In this paper, we propose a meta-learning approach for learning such a decomposition within the options framework. We formulate the objective as a bi-level optimization problem in which sub-policies and their terminations should facilitate fast learning on a family of tasks. Once such a set of options is obtained, it can then be used in new tasks where only the sequencing of options needs to be chosen. Our formalism tends to result in options where fewer decisions are needed to solve such new tasks. Experimentally, we show that our method is able to learn transferable components which accelerate learning and performs better than existing methods developed for this setting in the challenging ant maze locomotion task.
Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark
Authors: Stefan O'Toole, Nir Lipovetzky, Miquel Ramirez, Adrian Pearce

We propose new width-based planning and learning algorithms inspired from a careful analysis of the design decisions made by previous width-based planners. The algorithms are applied over the Atari-2600 games and our best performing algorithm, Novelty guided Critical Path Learning (N-CPL), outperforms the previously introduced width-based planning and learning algorithms $\pi$-IW(1), $\pi$-IW(1)+ and $\pi$-HIW(n, 1). Furthermore, we present a taxonomy of the Atari-2600 games according to some of their defining characteristics. This analysis of the games provides further insight into the behaviour and performance of the algorithms introduced. Namely, for games with large branching factors, and games with sparse meaningful rewards, N-CPL outperforms $\pi$-IW, $\pi$-IW(1)+ and $\pi$-HIW(n, 1).
Adversarial Examples in Multi-Layer Random ReLU Networks
Authors: Peter Bartlett, Sebastien Bubeck, Yeshwanth Cherapanamjeri

We consider the phenomenon of adversarial examples in ReLU networks with independent Gaussian parameters.  For networks of constant depth and with a large range of widths (for instance, it suffices if the width of each layer is polynomial in that of any other layer), small perturbations of input vectors lead to large changes of outputs.  This generalizes results of Daniely and Schacham (2020) for networks of rapidly decreasing width and of Bubeck et al (2021) for two-layer networks. Our proof shows that adversarial examples arise in these networks because the functions they compute are \emph{locally} very similar to random linear functions. Bottleneck layers play a key role: the minimal width up to some point in the network determines scales and sensitivities of mappings computed up to that point.  The main result is for networks with constant depth, but we also show that some constraint on depth is necessary for a result of this kind, because there are suitably deep networks that, with constant probability, compute a function that is close to constant.
Stable, Fast and Accurate: Kernelized Attention with Relative Positional Encoding
Authors: Shengjie Luo, Shanda Li, Tianle Cai, Di He, Dinglan Peng, Shuxin Zheng, Guolin Ke, Liwei Wang, Tie-Yan Liu

The attention module, which is a crucial component in Transformer, cannot scale efficiently to long sequences due to its quadratic complexity. Many works focus on approximating the dot-then-exponentiate softmax function in the original attention, leading to sub-quadratic or even linear-complexity Transformer architectures. However, we show that these methods cannot be applied to more powerful attention modules that go beyond the dot-then-exponentiate style, e.g., Transformers with relative positional encoding (RPE). Since in many state-of-the-art models, relative positional encoding is used as default, designing efficient Transformers that can incorporate RPE is appealing. In this paper, we propose a novel way to accelerate attention calculation for Transformers with RPE on top of the kernelized attention. Based upon the observation that relative positional encoding forms a Toeplitz matrix, we mathematically show that kernelized attention with RPE can be calculated efficiently using Fast Fourier Transform (FFT). With FFT, our method achieves $\mathcal{O}(n\log n)$ time complexity. Interestingly, we further demonstrate that properly using relative positional encoding can mitigate the training instability problem of vanilla kernelized attention. On a wide range of tasks, we empirically show that our models can be trained from scratch without any optimization issues. The learned model performs better than many efficient Transformer variants and is faster than standard Transformer in the long-sequence regime.
Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi
Authors: Ho Chit Siu, Jaime Daniel Pena, Edenna Chen, Yutai Zhou, Victor Lopez, Kyle Palko, Kimberlee Chestnut Chang, Ross Emerson Allen

Deep reinforcement learning has generated superhuman AI in competitive games such as Go and StarCraft. Can similar learning techniques create a superior AI teammate for human-machine collaborative games? Will humans prefer AI teammates that improve objective team performance or those that improve subjective metrics of trust? In this study, we perform a single-blind evaluation of teams of humans and AI agents in the cooperative card game Hanabi, with both rule-based and learning-based agents. In addition to the game score, used as an objective metric of the human-AI team performance, we also quantify subjective measures of the human's perceived performance, teamwork, interpretability, trust, and overall preference of AI teammate. We find that humans have a clear preference toward a rule-based AI teammate (SmartBot) over a state-of-the-art learning-based AI teammate (Other-Play) across nearly all subjective metrics, and generally view the learning-based agent negatively, despite no statistical difference in the game score. This result has implications for future AI design and reinforcement learning benchmarking, highlighting the need to incorporate subjective metrics of human-AI teaming rather than a singular focus on objective task performance.
Coresets for Decision Trees of Signals
Authors: Ibrahim Jubran, Ernesto Evgeniy Sanches Shayda, Ilan Newman, Dan Feldman

A $k$-decision tree $t$ (or $k$-tree) is a recursive partition of a matrix (2D-signal) into $k\geq 1$ block matrices (axis-parallel rectangles, leaves) where each rectangle is assigned a real label. Its regression or classification loss to a given matrix $D$ of $N$ entries (labels) is the sum of squared differences over every label in $D$ and its assigned label by $t$.
Given an error parameter $\varepsilon\in(0,1)$, a $(k,\varepsilon)$-coreset $C$ of $D$ is a small summarization that provably approximates this loss to \emph{every} such tree, up to a multiplicative factor of $1\pm\varepsilon$. In particular, the optimal $k$-tree of $C$ is a $(1+\varepsilon)$-approximation to the optimal $k$-tree of $D$.

We provide the first algorithm that outputs such a $(k,\varepsilon)$-coreset for \emph{every} such matrix $D$. The size $|C|$ of the coreset is polynomial in $k\log(N)/\varepsilon$, and its construction takes $O(Nk)$ time.
This is by forging a link between decision trees from machine learning -- to partition trees in computational geometry. 

Experimental results on \texttt{sklearn} and \texttt{lightGBM} show that applying our coresets on real-world data-sets boosts the computation time of random forests and their parameter tuning by up to x$10$, while keeping similar accuracy. Full open source code is provided.
Long Short-Term Transformer for Online Action Detection
Authors: Mingze Xu, Yuanjun Xiong, Hao Chen, Xinyu Li, Wei Xia, Zhuowen Tu, Stefano Soatto

We present Long Short-term TRansformer (LSTR), a temporal modeling algorithm for online action detection, which employs a long- and short-term memory mechanism to model prolonged sequence data. It consists of an LSTR encoder that dynamically leverages coarse-scale historical information from an extended temporal window (e.g., 2048 frames spanning of up to 8 minutes), together with an LSTR decoder that focuses on a short time window (e.g., 32 frames spanning 8 seconds) to model the fine-scale characteristics of the data. Compared to prior work, LSTR provides an effective and efficient method to model long videos with fewer heuristics, which is validated by extensive empirical analysis. LSTR achieves state-of-the-art performance on three standard online action detection benchmarks, THUMOS'14, TVSeries, and HACS Segment. Code has been made available at: https://xumingze0308.github.io/projects/lstr.
Learning Frequency Domain Approximation for Binary Neural Networks
Authors: Yixing Xu, Kai Han, Chang Xu, Yehui Tang, Chunjing Xu, Yunhe Wang

Binary neural networks (BNNs) represent original full-precision weights and activations into 1-bit with sign function. Since the gradient of the conventional sign function is almost zero everywhere which cannot be used for back-propagation, several attempts have been proposed to alleviate the optimization difficulty by using approximate gradient. However, those approximations corrupt the main direction of factual gradient. To this end, we propose to estimate the gradient of sign function in the Fourier frequency domain using the combination of sine functions for training BNNs, namely frequency domain approximation (FDA). The proposed approach does not affect the low-frequency information of the original sign function which occupies most of the overall energy, and high-frequency coefficients will be ignored to avoid the huge computational overhead. In addition, we embed a noise adaptation module into the training phase to compensate the approximation error. The experiments on several benchmark datasets and neural architectures illustrate that the binary network learned using our method achieves the state-of-the-art accuracy. Code will be available at https://gitee.com/mindspore/models/tree/master/research/cv/FDA-BNN.
Memory Efficient Meta-Learning with Large Images
Authors: John F Bronskill, Daniela Massiceti, Massimiliano Patacchiola, Katja Hofmann, Sebastian Nowozin, Richard E Turner

Meta learning approaches to few-shot classification are computationally efficient at test time, requiring just a few optimization steps or single forward pass to learn a new task, but they remain highly memory-intensive to train. This limitation arises because a task's entire support set, which can contain up to 1000 images, must be processed before an optimization step can be taken. Harnessing the performance gains offered by large images thus requires either parallelizing the meta-learner across multiple GPUs, which may not be available, or trade-offs between task and image size when memory constraints apply. We improve on both options by proposing LITE, a general and memory efficient episodic training scheme that enables meta-training on large tasks composed of large images on a single GPU. We achieve this by observing that the gradients for a task can be decomposed into a sum of gradients over the task's training images. This enables us to perform a forward pass on a task's entire training set but realize significant memory savings by back-propagating only a random subset of these images which we show is an unbiased approximation of the full gradient. We use LITE to train meta-learners and demonstrate new state-of-the-art accuracy on the real-world ORBIT benchmark and 3 of the 4 parts of the challenging VTAB+MD benchmark relative to leading meta-learners. LITE also enables meta-learners to be competitive with transfer learning approaches but at a fraction of the test-time computational cost, thus serving as a counterpoint to the recent narrative that transfer learning is all you need for few-shot classification.
Learning Domain Invariant Representations in Goal-conditioned Block MDPs
Authors: Beining Han, Chongyi Zheng, Harris Chan, Keiran Paster, Michael R. Zhang, Jimmy Ba

Deep Reinforcement Learning (RL) is successful in solving many complex Markov Decision Processes (MDPs) problems. However, agents often face unanticipated environmental changes after deployment in the real world. These changes are often spurious and unrelated to the underlying problem, such as background shifts for visual input agents. Unfortunately, deep RL policies are usually sensitive to these changes and fail to act robustly against them. This resembles the problem of domain generalization in supervised learning. In this work, we study this problem for goal-conditioned RL agents. We propose a theoretical framework in the Block MDP setting that characterizes the generalizability of goal-conditioned policies to new environments. Under this framework, we develop a practical method PA-SkewFit that enhances domain generalization. The empirical evaluation shows that our goal-conditioned RL agent can perform well in various unseen test environments, improving by 50\% over baselines.
Beta-CROWN: Efficient Bound Propagation with Per-neuron Split Constraints for Neural Network Robustness Verification
Authors: Shiqi Wang, Huan Zhang, Kaidi Xu, Xue Lin, Suman Jana, Cho-Jui Hsieh, J Zico Kolter

Bound propagation based incomplete neural network verifiers such as CROWN are very efficient and can significantly accelerate branch-and-bound (BaB) based complete verification of neural networks. However, bound propagation cannot fully handle the neuron split constraints introduced by BaB commonly handled by expensive linear programming (LP) solvers, leading to loose bounds and hurting verification efficiency. In this work, we develop $\beta$-CROWN, a new bound propagation based method that can fully encode neuron splits via optimizable parameters $\beta$ constructed from either primal or dual space. When jointly optimized in intermediate layers, $\beta$-CROWN generally produces better bounds than typical LP verifiers with neuron split constraints, while being as efficient and parallelizable as CROWN on GPUs. Applied to complete robustness verification benchmarks, $\beta$-CROWN with BaB is up to three orders of magnitude faster than LP-based BaB methods, and is notably faster than all existing approaches while producing lower timeout rates. By terminating BaB early, our method can also be used for efficient incomplete verification.  We consistently achieve higher verified accuracy in many settings compared to powerful incomplete verifiers, including those based on convex barrier breaking techniques. Compared to the typically tightest but very costly semidefinite programming (SDP) based incomplete verifiers, we obtain higher verified accuracy with three orders of magnitudes less verification time. Our algorithm empowered the $\alpha,\!\beta$-CROWN (alpha-beta-CROWN) verifier, the winning tool in VNN-COMP 2021. Our code is available at http://PaperCode.cc/BetaCROWN.
Rethinking the Variational Interpretation of Accelerated Optimization Methods
Authors: Peiyuan Zhang, ANTONIO ORVIETO, Hadi Daneshmand

The continuous-time model of Nesterov's momentum provides a thought-provoking perspective for understanding the nature of the acceleration phenomenon in convex optimization. One of the main ideas in this line of research comes from the field of classical mechanics and proposes to link Nesterov's trajectory to the solution of a set of Euler-Lagrange equations relative to the so-called Bregman Lagrangian. In the last years, this approach led to the discovery of many new (stochastic) accelerated algorithms and provided a solid theoretical foundation for the design of structure-preserving accelerated methods. In this work, we revisit this idea and provide an in-depth analysis of the action relative to the Bregman Lagrangian from the point of view of calculus of variations. Our main finding is that, while Nesterov's method is a stationary point for the action, it is often not a minimizer but instead a saddle point for this functional in the space of differentiable curves. This finding challenges the main intuition behind the variational interpretation of Nesterov's method and provides additional insights into the intriguing geometry of accelerated paths.
On Calibration and Out-of-Domain Generalization
Authors: Yoav Wald, Amir Feder, Daniel Greenfeld, Uri Shalit

Out-of-domain (OOD) generalization is a significant challenge for machine learning models. Many techniques have been proposed to overcome this challenge, often focused on learning models with certain invariance properties. In this work, we draw a link between OOD performance and model calibration, arguing that calibration across multiple domains can be viewed as a special case of an invariant representation leading to better OOD generalization. Specifically, we show that under certain conditions, models which achieve \emph{multi-domain calibration} are provably free of spurious correlations. This leads us to propose multi-domain calibration as a measurable and trainable surrogate for the OOD performance of a classifier. We therefore introduce methods that are easy to apply and allow practitioners to improve multi-domain calibration by training or modifying an existing model, leading to better performance on unseen domains. Using four datasets from the recently proposed WILDS OOD benchmark, as well as the Colored MNIST, we demonstrate that training or tuning models so they are calibrated across multiple domains leads to significantly improved performance on unseen test domains. We believe this intriguing connection between calibration and OOD generalization is promising from both a practical and theoretical point of view.
Learning Hard Optimization Problems: A Data Generation Perspective
Authors: James Kotary, Ferdinando Fioretto, Pascal Van Hentenryck

Optimization problems are ubiquitous in our societies and are present in almost every segment of the economy. Most of these optimization problems are NP-hard and computationally demanding, often requiring approximate solutions for large-scale instances. Machine learning frameworks that learn to approximate solutions to such hard optimization problems are a potentially promising avenue to address these difficulties, particularly when many closely related problem instances must be solved repeatedly. Supervised learning frameworks can train a model using the outputs of pre-solved instances. However, when the outputs are themselves approximations, when the optimization problem has symmetric solutions, and/or when the solver uses randomization, solutions to closely related instances may exhibit large differences and the learning task can become inherently more difficult. This paper demonstrates this critical challenge, connects the volatility of the training data to the ability of a model to approximate it, and proposes a method for producing (exact or approximate) solutions to optimization problems that are more amenable to supervised learning tasks.  The effectiveness of the method is tested on hard non-linear nonconvex and discrete combinatorial problems.