nils-herrmann/clean_scirepeval huggingface dataset:
Logarithmic Regret from Sublinear Hints
Authors: Aditya Bhaskara, Ashok Cutkosky, Ravi Kumar, Manish Purohit

We consider the online linear optimization problem, where at every step the algorithm plays a point $x_t$ in the unit ball, and suffers loss $\langle c_t, x_t \rangle$ for some cost vector $c_t$ that is then revealed to the algorithm. Recent work showed that if an algorithm  receives a _hint_ $h_t$ that has non-trivial correlation with $c_t$ before it plays $x_t$, then it can achieve a regret guarantee of $O(\log T)$, improving on the bound of $\Theta(\sqrt{T})$ in the standard setting. In this work, we study the question of whether an algorithm really requires a hint at _every_ time step. Somewhat surprisingly, we show that an algorithm can obtain $O(\log T)$ regret with just $O(\sqrt{T})$ hints under a natural query model; in contrast, we also show that $o(\sqrt{T})$ hints cannot guarantee better than $\Omega(\sqrt{T})$ regret. We give two applications of our result, to the well-studied setting of {\em optimistic} regret bounds, and to the problem of online learning with abstention.
Identity testing for Mallows model
Authors: Robert Istvan Busa-Fekete, Dimitris Fotakis, Balazs Szorenyi, Manolis Zampetakis

In this paper, we devise identity tests for ranking data that is generated from Mallows model both in the \emph{asymptotic} and \emph{non-asymptotic} settings. First we consider the case when the central ranking is known, and devise two algorithms for testing the spread parameter of the Mallows model. The first one is obtained by constructing a Uniformly Most Powerful Unbiased (UMPU) test in the asymptotic setting and then converting it into a sample-optimal non-asymptotic identity test. The resulting test is, however, impractical even for medium sized data, because it requires computing the distribution of the sufficient statistic. The second non-asymptotic test is derived from an optimal learning algorithm for the Mallows model. This test is both easy to compute and is sample-optimal for a wide range of parameters. Next, we consider testing Mallows models for the unknown central ranking case. This case can be tackled in the asymptotic setting by introducing a bias that exponentially decays with the sample size. We support all our findings with extensive numerical experiments and show that the proposed tests scale gracefully with the number of items to be ranked.
A Cramér Distance perspective on Non-crossing Quantile Regression in Distributional Reinforcement Learning
Authors: Alix Lhéritier, Nicolas Bondoux

Distributional reinforcement learning (DRL) extends the value-based approach by estimating the full distribution over future returns instead of the mean only, providing a richer signal that leads to improved performances. Quantile-based methods like QR-DQN project arbitrary distributions into a parametric subset of staircase distributions by minimizing the 1-Wasserstein distance, however,  due to biases in the gradients, the quantile regression loss is used instead for training, guaranteeing the same minimizer and enjoying unbiased gradients. Recently, monotonicity constraints on the quantiles have been shown  to improve the performance of QR-DQN for uncertainty-based exploration strategies. The contribution of this work is in the setting of fixed quantile levels and is twofold.  First, we prove that the Cramér distance yields a projection that coincides with the 1-Wasserstein one and that, under monotonicity constraints, the squared Cramér and the quantile regression losses yield collinear gradients, shedding light on the connection between these important elements of DRL. Second, we propose a novel non-crossing neural architecture that allows a good training performance using the Cramér distance, yielding significant improvements over QR-DQN in a number of games of the standard Atari 2600 benchmark.
Bridging the Gap Between Practice and PAC-Bayes Theory in Few-Shot Meta-Learning
Authors: Nan Ding, Xi Chen, Tomer Levinboim, Sebastian Goodman, Radu Soricut

Despite recent advances in its theoretical understanding, there still remains a significant gap in the ability of existing PAC-Bayesian theories on meta-learning to explain performance improvements in the few-shot learning setting, where the number of training examples in the target tasks is severely limited. This gap originates from an assumption in the existing theories which supposes that the number of training examples in the observed tasks and the number of training examples in the target tasks follow the same distribution, an assumption that rarely holds in practice. By relaxing this assumption, we develop two PAC-Bayesian bounds tailored for the few-shot learning setting and show that two existing meta-learning algorithms (MAML and Reptile) can be derived from our bounds, thereby bridging the gap between practice and PAC-Bayesian theories. Furthermore, we derive a new computationally-efficient PACMAML algorithm, and show it outperforms existing meta-learning algorithms on several few-shot benchmark datasets.
Slow Learning and Fast Inference: Efficient Graph Similarity Computation via Knowledge Distillation
Authors: Can Qin, Handong Zhao, Lichen Wang, Huan Wang, Yulun Zhang, Yun Fu

Graph Similarity Computation (GSC) is essential to wide-ranging graph applications such as retrieval, plagiarism/anomaly detection, etc. The exact computation of graph similarity, e.g., Graph Edit Distance (GED), is an NP-hard problem that cannot be exactly solved within an adequate time given large graphs. Thanks to the strong representation power of graph neural network (GNN), a variety of GNN-based inexact methods emerged. To capture the subtle difference across graphs, the key success is designing the dense interaction with features fusion at the early stage, which, however, is a trade-off between speed and accuracy. For slow learning of graph similarity, this paper proposes a novel early-fusion approach by designing a co-attention-based feature fusion network on multilevel GNN features. To further improve the speed without much accuracy drop, we introduce an efficient GSC solution by distilling the knowledge from the slow early-fusion model to the student one for fast inference. Such a student model also enables the offline collection of individual graph embeddings, speeding up the inference time in orders. To address the instability through knowledge transfer, we decompose the dynamic joint embedding into the static pseudo individual ones for precise teacher-student alignment. The experimental analysis on the real-world datasets demonstrates the superiority of our approach over the state-of-the-art methods on both accuracy and efficiency. Particularly, we speed up the prior art by more than 10x on the benchmark AIDS data.
Object-Aware Regularization for Addressing Causal Confusion in Imitation Learning
Authors: Jongjin Park, Younggyo Seo, Chang Liu, Li Zhao, Tao Qin, Jinwoo Shin, Tie-Yan Liu

Behavioral cloning has proven to be effective for learning sequential decision-making policies from expert demonstrations. However, behavioral cloning often suffers from the causal confusion problem where a policy relies on the noticeable effect of expert actions due to the strong correlation but not the cause we desire. This paper presents Object-aware REgularizatiOn (OREO), a simple technique that regularizes an imitation policy in an object-aware manner. Our main idea is to encourage a policy to uniformly attend to all semantic objects, in order to prevent the policy from exploiting nuisance variables strongly correlated with expert actions. To this end, we introduce a two-stage approach: (a) we extract semantic objects from images by utilizing discrete codes from a vector-quantized variational autoencoder, and (b) we randomly drop the units that share the same discrete code together, i.e., masking out semantic objects. Our experiments demonstrate that OREO significantly improves the performance of behavioral cloning, outperforming various other regularization and causality-based methods on a variety of Atari environments and a self-driving CARLA environment. We also show that our method even outperforms inverse reinforcement learning methods trained with a considerable amount of environment interaction.
Identification of the Generalized Condorcet Winner in Multi-dueling Bandits
Authors: Björn Haddenhorst, Viktor Bengs, Eyke Hüllermeier

The reliable identification of the “best” arm while keeping the sample complexity as low as possible is a common task in the field of multi-armed bandits. In the multi-dueling variant of multi-armed bandits, where feedback is provided in the form of a winning arm among as set of k chosen ones, a reasonable notion of best arm is the generalized Condorcet winner (GCW). The latter is an the arm that has the greatest probability of being the winner in each subset containing it. In this paper, we derive lower bounds on the sample complexity for the task of identifying the GCW under various assumptions. As a by-product, our lower bound results provide new insights for the special case of dueling bandits (k = 2). We propose the Dvoretzky–Kiefer–Wolfowitz tournament (DKWT) algorithm, which we prove to be nearly optimal. In a numerical study, we show that DKWT empirically outperforms current state-of-the-art algorithms, even in the special case of dueling bandits or under a Plackett-Luce assumption on the feedback mechanism.
BernNet: Learning Arbitrary Graph Spectral Filters via Bernstein Approximation
Authors: Mingguo He, Zhewei Wei, Zengfeng Huang, Hongteng Xu

Many representative graph neural networks, $e.g.$, GPR-GNN and ChebNet, approximate graph convolutions with graph spectral filters. However, existing work either applies predefined filter weights or learns them without necessary constraints, which may lead to oversimplified or ill-posed filters. To overcome these issues, we propose $\textit{BernNet}$, a novel graph neural network with theoretical support that provides a simple but effective scheme for designing and learning arbitrary graph spectral filters. In particular, for any filter over the normalized Laplacian spectrum of a graph, our BernNet estimates it by an order-$K$ Bernstein polynomial approximation and designs its spectral property by setting the coefficients of the Bernstein basis. Moreover, we can learn the coefficients (and the corresponding filter weights) based on observed graphs and their associated signals and thus achieve the BernNet specialized for the data. Our experiments demonstrate that BernNet can learn arbitrary spectral filters, including complicated band-rejection and comb filters, and it achieves superior performance in real-world graph modeling tasks. Code is available at https://github.com/ivam-he/BernNet.
Structural Credit Assignment in Neural Networks using Reinforcement Learning
Authors: Dhawal Gupta, Gabor Mihucz, Matthew Kyle Schlegel, James E. Kostas, Philip S. Thomas, Martha White

Structural credit assignment in neural networks is a long-standing problem, with a variety of alternatives to backpropagation proposed to allow for local training of nodes. One of the early strategies was to treat each node as an agent and use a reinforcement learning method called REINFORCE to update each node locally with only a global reward signal. In this work, we revisit this approach and investigate if we can leverage other reinforcement learning approaches to improve learning. We first formalize training a neural network as a finite-horizon reinforcement learning problem and discuss how this facilitates using ideas from reinforcement learning like off-policy learning. We show that the standard on-policy REINFORCE approach, even with a variety of variance reduction approaches, learns suboptimal solutions. We introduce an off-policy approach, to facilitate reasoning about the greedy action for other agents and help overcome stochasticity in other agents. We conclude by showing that these networks of agents can be more robust to correlated samples when learning online.
Probabilistic Tensor Decomposition of Neural Population Spiking Activity
Authors: Hugo Soulat, Sepiedeh Keshavarzi, Troy William Margrie, Maneesh Sahani

The firing of neural populations is coordinated across cells, in time, and across experimental
conditions or repeated experimental trials; and so a full understanding of the computational
significance of neural responses must be based on a separation of these different contributions to
structured activity.

Tensor decomposition is an approach to untangling the influence of multiple factors in data that is
common in many fields.  However, despite some recent interest in neuroscience, wider applicability
of the approach is hampered by the lack of a full probabilistic treatment allowing principled
inference of a decomposition from non-Gaussian spike-count data.
Here, we extend the Pólya-Gamma (PG) augmentation, previously used in sampling-based Bayesian
inference, to implement scalable variational inference in non-conjugate spike-count models.

Using this new approach, we develop techniques related to automatic relevance determination to infer
the most appropriate tensor rank, as well as to incorporate priors based on known brain anatomy such
as the segregation of cell response properties by brain area.

We apply the model to neural recordings taken under conditions of visual-vestibular sensory
integration, revealing how the encoding of self- and visual-motion signals is modulated by the
sensory information available to the animal.
A Prototype-Oriented Framework for Unsupervised Domain Adaptation
Authors: Korawat Tanwisuth, XINJIE FAN, Huangjie Zheng, Shujian Zhang, Hao Zhang, Bo Chen, Mingyuan Zhou

Existing methods for unsupervised domain adaptation often rely on minimizing some statistical distance between the source and target samples in the latent space. To avoid the sampling variability, class imbalance, and data-privacy concerns that often plague these methods, we instead provide a memory and computation-efficient probabilistic framework to extract class prototypes and align the target features with them. We demonstrate the general applicability of our method on a wide range of scenarios, including single-source, multi-source, class-imbalance, and source-private domain adaptation. Requiring no additional model parameters and having a moderate increase in computation over the source model alone, the proposed method achieves competitive performance with state-of-the-art methods.
Choose a Transformer: Fourier or Galerkin
Authors: Shuhao Cao

In this paper, we apply the self-attention from the state-of-the-art Transformer in Attention Is All You Need for the first time to a data-driven operator learning problem related to partial differential equations. An effort is put together to explain the heuristics of, and to improve the efficacy of the attention mechanism. By employing the operator approximation theory in Hilbert spaces, it is demonstrated for the first time that the softmax normalization in the scaled dot-product attention is sufficient but not necessary. Without softmax, the approximation capacity of a linearized Transformer variant can be proved to be comparable to a Petrov-Galerkin projection layer-wise, and the estimate is independent with respect to the sequence length. A new layer normalization scheme mimicking the Petrov-Galerkin projection is proposed to allow a scaling to propagate through attention layers, which helps the model achieve remarkable accuracy in operator learning tasks with unnormalized data. Finally, we present three operator learning experiments, including the viscid Burgers' equation, an interface Darcy flow, and an inverse interface coefficient identification problem. The newly proposed simple attention-based operator learner, Galerkin Transformer, shows significant improvements in both training cost and evaluation accuracy over its softmax-normalized counterparts.
Alias-Free Generative Adversarial Networks
Authors: Tero Karras, Miika Aittala, Samuli Laine, Erik Härkönen, Janne Hellsten, Jaakko Lehtinen, Timo Aila

We observe that despite their hierarchical convolutional nature, the synthesis process of typical generative adversarial networks depends on absolute pixel coordinates in an unhealthy manner. This manifests itself as, e.g., detail appearing to be glued to image coordinates instead of the surfaces of depicted objects. We trace the root cause to careless signal processing that causes aliasing in the generator network. Interpreting all signals in the network as continuous, we derive generally applicable, small architectural changes that guarantee that unwanted information cannot leak into the hierarchical synthesis process. The resulting networks match the FID of StyleGAN2 but differ dramatically in their internal representations, and they are fully equivariant to translation and rotation even at subpixel scales. Our results pave the way for generative models better suited for video and animation.
baller2vec: A Multi-Entity Transformer For Multi-Agent Spatiotemporal Modeling
Authors: Michael A. Alcorn, Anh Nguyen

Multi-agent spatiotemporal modeling is a challenging task from both an algorithmic design and computational complexity perspective. Recent work has explored the efficacy of traditional deep sequential models in this domain, but these architectures are slow and cumbersome to train, particularly as model size increases. Further, prior attempts to model interactions between agents across time have limitations, such as imposing an order on the agents, or making assumptions about their relationships. In this paper, we introduce baller2vec, a multi-entity generalization of the standard Transformer that can, with minimal assumptions, simultaneously and efficiently integrate information across entities and time. We test the effectiveness of baller2vec for multi-agent spatiotemporal modeling by training it to perform two different basketball-related tasks: (1) simultaneously forecasting the trajectories of all players on the court and (2) forecasting the trajectory of the ball. Not only does baller2vec learn to perform these tasks well (outperforming a graph recurrent neural network with a similar number of parameters by a wide margin), it also appears to "understand" the game of basketball, encoding idiosyncratic qualities of players in its embeddings, and performing basketball-relevant functions with its attention heads.
TopicNet: Semantic Graph-Guided Topic Discovery
Authors: Zhibin Duan, Yi.shi Xu, Bo Chen, dongsheng wang, Chaojie Wang, Mingyuan Zhou

Existing deep hierarchical topic models are able to extract semantically meaningful topics from a text corpus  in an unsupervised manner and automatically organize them into a topic hierarchy.  However, it is unclear how to incorporate prior belief such as knowledge graph to guide the learning of the topic hierarchy. To address this issue, we introduce TopicNet as a deep hierarchical topic model that can inject prior structural knowledge as inductive bias to influence the learning. TopicNet represents each topic as a Gaussian-distributed embedding vector, projects the topics of all layers into a shared embedding space, and explores both the symmetric and asymmetric similarities between Gaussian embedding vectors to incorporate prior semantic hierarchies. With a variational auto-encoding inference network,  the model parameters are optimized by minimizing the evidence lower bound and supervised loss via stochastic gradient descent. Experiments on widely used benchmark show that TopicNet outperforms related deep topic models on discovering deeper interpretable topics and mining better document representations.
Testing Probabilistic Circuits
Authors: Yash Pote, Kuldeep S. Meel

Probabilistic circuits (PCs) are a powerful modeling framework for representing tractable probability distributions over combinatorial spaces. In machine learning and probabilistic programming, one is often interested in understanding whether the distributions learned using PCs are close to the desired distribution. Thus, given two probabilistic circuits, a fundamental problem of interest is to determine whether their distributions are close to each other.

The primary contribution of this paper is a closeness test for PCs with respect to the total variation distance metric. Our algorithm utilizes two common PC queries, counting and sampling. In particular, we provide a poly-time probabilistic algorithm to check the closeness of two PCs, when the PCs support tractable approximate counting and sampling. We demonstrate the practical efficiency of our algorithmic framework via a detailed experimental evaluation of a prototype implementation against a set of 375 PC benchmarks. We find that our test correctly decides the closeness of all 375 PCs within 3600 seconds.
FastCorrect: Fast Error Correction with Edit Alignment for Automatic Speech Recognition
Authors: Yichong Leng, Xu Tan, Linchen Zhu, Jin Xu, Renqian Luo, Linquan Liu, Tao Qin, Xiangyang Li, Edward Lin, Tie-Yan Liu

Error correction techniques have been used to refine the output sentences from automatic speech recognition (ASR) models and achieve a lower word error rate (WER) than original ASR outputs. Previous works usually use a sequence-to-sequence model to correct an ASR output sentence autoregressively, which causes large latency and cannot be deployed in online ASR services. A straightforward solution to reduce latency, inspired by non-autoregressive (NAR) neural machine translation, is to use an NAR sequence generation model for ASR error correction, which, however, comes at the cost of significantly increased ASR error rate. In this paper, observing distinctive error patterns and correction operations (i.e., insertion, deletion, and substitution) in ASR, we propose FastCorrect, a novel NAR error correction model based on edit alignment. In training, FastCorrect aligns each source token from an ASR output sentence to the target tokens from the corresponding ground-truth sentence based on the edit distance between the source and target sentences, and extracts the number of target tokens corresponding to each source token during edition/correction, which is then used to train a length predictor and to adjust the source tokens to match the length of the target sentence for parallel generation. In inference, the token number predicted by the length predictor is used to adjust the source tokens for target sequence generation. Experiments on the public AISHELL-1 dataset and an internal industrial-scale ASR dataset show the effectiveness of FastCorrect for ASR error correction: 1) it speeds up the inference by 6-9 times and maintains the accuracy (8-14% WER reduction) compared with the autoregressive correction model; and 2) it outperforms the popular NAR models adopted in neural machine translation and text edition by a large margin.