Lightweight Multi-View 3D Pose Estimation Through Camera-Disentangled Representation

We present a lightweight solution to recover 3D pose from multi-view images captured with spatially calibrated cameras. Building upon recent advances in interpretable representation learning, we exploit 3D geometry to fuse input images into a unified latent representation of pose, which is disentangled from camera view-points. This allows us to reason effectively about 3D pose across different views without using compute-intensive volumetric grids. Our architecture then conditions the learned representation on camera projection operators to produce accurate per-view 2d detections, that can be simply lifted to 3D via a differentiable Direct Linear Transform (DLT) layer. In order to do it efficiently, we propose a novel implementation of DLT that is orders of magnitude faster on GPU architectures than standard SVD-based triangulation methods. We evaluate our approach on two large-scale human pose datasets (H36M and Total Capture): our method outperforms or performs comparably to the state-of-the-art volumetric methods, while, unlike them, yielding real-time performance.

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title: Cross View Fusion for 3D Human Pose Estimation
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abstract: From the Publisher: 
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Recent major developments in the theory and practice of scene reconstruction are described in detail in a unified framework. The book covers the geometric principles and how to represent objects algebraically so they can be computed and applied. The authors provide comprehensive background material and explain how to apply the methods and implement the algorithms directly.

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accuracy over prior methods. A further contribution of this work is a new hybrid 
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http://cvssp.org/data/totalcapture/.

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title: Deep High-Resolution Representation Learning for Human Pose Estimation
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title: A generalizable approach for multi-view 3D human pose regression
abstract: Despite the significant improvement in the performance of monocular pose estimation approaches and their ability to generalize to unseen environments, multi-view (MV) approaches are often lagging behind in terms of accuracy and are specific to certain datasets. This is mainly due to the fact that (1) contrary to real world single-view (SV) datasets, MV datasets are often captured in controlled environments to collect precise 3D annotations, which do not cover all real world challenges, and (2) the model parameters are learned for specific camera setups. To alleviate these problems, we propose a two-stage approach to detect and estimate 3D human poses, which separates SV pose detection from MV 3D pose estimation. This separation enables us to utilize each dataset for the right task, i.e. SV datasets for constructing robust pose detection models and MV datasets for constructing precise MV 3D regression models. In addition, our 3D regression approach only requires 3D pose data and its projections to the views for building the model, hence removing the need for collecting annotated data from the test setup. Our approach can therefore be easily generalized to a new environment by simply projecting 3D poses into 2D during training according to the camera setup used at test time. As 2D poses are collected at test time using a SV pose detector, which might generate inaccurate detections, we model its characteristics and incorporate this information during training. We demonstrate that incorporating the detector's characteristics is important to build a robust 3D regression model and that the resulting regression model generalizes well to new MV environments. Our evaluation results show that our approach achieves competitive results on the Human3.6M dataset and significantly improves results on a MV clinical dataset that is the first MV dataset generated from live surgery recordings.

title: Multi-view Pictorial Structures for 3D Human Pose Estimation
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title: DeepFly3D: A deep learning-based approach for 3D limb and appendage tracking in tethered, adult Drosophila
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title: Unsupervised Geometry-Aware Representation for 3D Human Pose Estimation
abstract: Modern 3D human pose estimation techniques rely on deep networks, which require large amounts of training data. While weakly-supervised methods require less supervision, by utilizing 2D poses or multi-view imagery without annotations, they still need a sufficiently large set of samples with 3D annotations for learning to succeed. 
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title: Latent structured models for human pose estimation
abstract: We present an approach for automatic 3D human pose reconstruction from monocular images, based on a discriminative formulation with latent segmentation inputs. We advanced the field of structured prediction and human pose reconstruction on several fronts. First, by working with a pool of figure-ground segment hypotheses, the prediction problem is formulated in terms of combined learning and inference over segment hypotheses and 3D human articular configurations. Beside constructing tractable formulations for the combined segment selection and pose estimation problem, we propose new augmented kernels that can better encode complex dependencies between output variables. Furthermore, we provide primal linear re-formulations based on Fourier kernel approximations, in order to scale-up the non-linear latent structured prediction methodology. The proposed models are shown to be competitive in the HumanEva benchmark and are also illustrated in a clip collected from a Hollywood movie, where the model can infer human poses from monocular images captured in complex environments.

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title: A Simple Yet Effective Baseline for 3d Human Pose Estimation
abstract: Following the success of deep convolutional networks, state-of-the-art methods for 3d human pose estimation have focused on deep end-to-end systems that predict 3d joint locations given raw image pixels. Despite their excellent performance, it is often not easy to understand whether their remaining error stems from a limited 2d pose (visual) understanding, or from a failure to map 2d poses into 3- dimensional positions.,,With the goal of understanding these sources of error, we set out to build a system that given 2d joint locations predicts 3d positions. Much to our surprise, we have found that, with current technology, "lifting" ground truth 2d joint locations to 3d space is a task that can be solved with a remarkably low error rate: a relatively simple deep feedforward network outperforms the best reported result by about 30% on Human3.6M, the largest publicly available 3d pose estimation benchmark. Furthermore, training our system on the output of an off-the-shelf state-of-the-art 2d detector (i.e., using images as input) yields state of the art results – this includes an array of systems that have been trained end-to-end specifically for this task. Our results indicate that a large portion of the error of modern deep 3d pose estimation systems stems from their visual analysis, and suggests directions to further advance the state of the art in 3d human pose estimation.