diff --git "a/Creature_v2.jsonl" "b/Creature_v2.jsonl" new file mode 100644--- /dev/null +++ "b/Creature_v2.jsonl" @@ -0,0 +1,1126 @@ +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Goblin Samurai\n- Subtypes: Goblin, Samurai\n- Text: Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "A-Akki Ronin"} +{"output": "- Mana Cost: {1}{R}{W}\n- Type: Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Trample, haste\\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Haste, Trample\n", "input": "", "instruction": "A-Asari Captain"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Ninjutsu\n", "input": "", "instruction": "A-Dokuchi Silencer"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\\nDelirium \u0097 As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Delirium, Surveil\n", "input": "", "instruction": "A-Dragon's Rage Channeler"} +{"output": "- Mana Cost: {U}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.\\n{2}{U}: Untap Futurist Operative.\n- Power/Toughness: 0/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "A-Futurist Operative"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.\n- Power/Toughness: 3/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "A-Imperial Subduer"} +{"output": "- Mana Cost: {1}{B}{B}\n- Type: Legendary Creature \u0097 Rat Ninja\n- Subtypes: Rat, Ninja\n- Text: Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.\n- Power/Toughness: 3/2\n- Rarity: mythic\n- Keywords: Ninjutsu\n", "input": "", "instruction": "A-Nashi, Moon Sage's Scion"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Orc Archer\n- Subtypes: Orc, Archer\n- Text: Flash\\nWhenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Amass, Flash\n", "input": "", "instruction": "A-Orcish Bowmasters"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Menace (This creature can't be blocked except by two or more creatures.)\\nWhenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Menace\n", "input": "", "instruction": "A-Peerless Samurai"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 2/4\n- Rarity: uncommon\n- Keywords: Ninjutsu, Treasure\n", "input": "", "instruction": "A-Prosperous Thief"} +{"output": "- Mana Cost: {2}{R}{W}\n- Type: Legendary Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: First strike\\nWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: First strike\n", "input": "", "instruction": "A-Raiyuu, Storm's Edge"} +{"output": "- Mana Cost: {1}{U}{B}\n- Type: Legendary Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\\nEach creature card in your hand has ninjutsu {1}{U}{B}.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "A-Satoru Umezawa"} +{"output": "- Mana Cost: {U}{B}\n- Type: Creature \u0097 Rat Ninja\n- Subtypes: Rat, Ninja\n- Text: Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nNinjutsu abilities you activate cost {1} less to activate.\\nOther Ninja and Rogue creatures you control get +1/+1.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Ninjutsu\n", "input": "", "instruction": "A-Silver-Fur Master"} +{"output": "- Mana Cost: {U}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nFlying\\nWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Flying, Ninjutsu\n", "input": "", "instruction": "A-Thousand-Faced Shadow"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Human Monk\n- Subtypes: Human, Monk\n- Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\\nWhen Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.\n- Power/Toughness: 2/1\n- Rarity: rare\n- Keywords: Prowess\n", "input": "", "instruction": "Abbot of Keral Keep"} +{"output": "- Mana Cost: {2}{G}{U}\n- Type: Snow Creature \u0097 Treefolk\n- Subtypes: Treefolk\n- Text: Trample\\nAbominable Treefolk's power and toughness are each equal to the number of snow permanents you control.\\nWhen Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.\n- Power/Toughness: */*\n- Rarity: uncommon\n- Keywords: Trample\n", "input": "", "instruction": "Abominable Treefolk"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\\nEach creature you control with a +1/+1 counter on it has flying.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: Outlast\n", "input": "", "instruction": "Abzan Falconer"} +{"output": "- Mana Cost: {3}{U}{U}\n- Type: Creature \u0097 Zombie Horror\n- Subtypes: Zombie, Horror\n- Text: Flying\\n{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Advanced Stitchwing"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Elemental Beast\n- Subtypes: Elemental, Beast\n- Text: Flying\\nDiscard a card: Switch Aeromoeba's power and toughness until end of turn.\n- Power/Toughness: 2/4\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Aeromoeba"} +{"output": "- Mana Cost: {5}{U}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.\\nEvoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: Evoke\n", "input": "", "instruction": "Aethersnipe"} +{"output": "- Mana Cost: {2}{G}{G}{G}\n- Type: Legendary Creature \u0097 Ooze\n- Subtypes: Ooze\n- Text: Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)\\nAeve, Progenitor Ooze isn't legendary if it's a token.\\nAeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Storm\n", "input": "", "instruction": "Aeve, Progenitor Ooze"} +{"output": "- Mana Cost: {5}{B}{G}\n- Type: Legendary Creature \u0097 Mutant Warrior\n- Subtypes: Mutant, Warrior\n- Text: Trample\\nAgent Frank Horrigan has indestructible as long as it attacked this turn.\\nWhenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)\n- Power/Toughness: 8/6\n- Rarity: rare\n- Keywords: Proliferate, Trample\n", "input": "", "instruction": "Agent Frank Horrigan"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Dog Soldier\n- Subtypes: Dog, Soldier\n- Text: Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\\nEach creature you control with a +1/+1 counter on it has first strike.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Outlast\n", "input": "", "instruction": "Ainok Bond-Kin"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Goblin Samurai\n- Subtypes: Goblin, Samurai\n- Text: Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.\n- Power/Toughness: 1/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Akki Ronin"} +{"output": "- Mana Cost: {B}{B}{R}{R}\n- Type: Legendary Creature \u0097 Scorpion Dragon Rogue\n- Subtypes: Scorpion, Dragon, Rogue\n- Text: Flying, trample\\nSacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: Flying, Trample\n", "input": "", "instruction": "Akul the Unrepentant"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Alabaster Mage"} +{"output": "- Mana Cost: {2}{R}\n- Type: Legendary Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: First strike\\nWhenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: First strike\n", "input": "", "instruction": "Alesha, Who Smiles at Death"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Elf Shaman\n- Subtypes: Elf, Shaman\n- Text: This spell can't be countered.\\nGreen spells you control can't be countered.\\n{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.\n- Power/Toughness: 1/1\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Allosaurus Shepherd"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Plant Warlock\n- Subtypes: Plant, Warlock\n- Text: Trample\\nWhen Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.\\nPlot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: Plot, Trample\n", "input": "", "instruction": "Aloe Alchemist"} +{"output": "- Mana Cost: {4}{B}{G}\n- Type: Creature \u0097 Lizard Mutant\n- Subtypes: Lizard, Mutant\n- Text: Menace, trample\\nWhen Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.\\n{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)\n- Power/Toughness: 6/6\n- Rarity: rare\n- Keywords: Menace, Monstrosity, Trample\n", "input": "", "instruction": "Alpha Deathclaw"} +{"output": "- Mana Cost: {2}{R}\n- Type: Snow Creature \u0097 Human Scout\n- Subtypes: Human, Scout\n- Text: When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.\\nAlpine Guide attacks each combat if able.\\nWhen Alpine Guide leaves the battlefield, sacrifice a Mountain.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Alpine Guide"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Creature \u0097 Insect\n- Subtypes: Insect\n- Text: Flash\\nWhen Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.\n- Power/Toughness: 6/2\n- Rarity: common\n- Keywords: Flash\n", "input": "", "instruction": "Ambush Gigapede"} +{"output": "- Mana Cost: {4}{W}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying\\nWhen Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Angel of the Dawn"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Angel Spirit\n- Subtypes: Angel, Spirit\n- Text: Flying, protection from artifacts\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Flying, Protection\n", "input": "", "instruction": "Angelic Curator"} +{"output": "- Mana Cost: {G}{U}{R}\n- Type: Legendary Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Protection from white and from black\\nWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.\\nCreature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.\n- Power/Toughness: 1/1\n- Rarity: mythic\n- Keywords: Protection\n", "input": "", "instruction": "Animar, Soul of Elements"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Snake\n- Subtypes: Snake\n- Text: Deathtouch\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Deathtouch\n", "input": "", "instruction": "Ankle Biter"} +{"output": "- Mana Cost: {3}{R}{G}{W}\n- Type: Legendary Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Flash\\nWhen Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.\\nWhenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.\n- Power/Toughness: 4/5\n- Rarity: mythic\n- Keywords: Flash\n", "input": "", "instruction": "Annie Flash, the Veteran"} +{"output": "- Mana Cost: {5}{G}{G}\n- Type: Creature \u0097 Dinosaur\n- Subtypes: Dinosaur\n- Text: Reach, trample\\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\n- Power/Toughness: 6/5\n- Rarity: common\n- Keywords: Cascade, Reach, Trample\n", "input": "", "instruction": "Annoyed Altisaur"} +{"output": "- Mana Cost: {5}{W}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying\\nWhenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.\n- Power/Toughness: 3/5\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Anointer of Valor"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Legendary Creature \u0097 Dragon Spirit\n- Subtypes: Dragon, Spirit\n- Text: Flying, vigilance\\nWhen Ao, the Dawn Sky dies, choose one \u0097\\n\u0095 Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\\n\u0095 Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.\n- Power/Toughness: 5/4\n- Rarity: mythic\n- Keywords: Flying, Vigilance\n", "input": "", "instruction": "Ao, the Dawn Sky"} +{"output": "- Mana Cost: {1}{U}{U}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: {U}, {T}: Add {C}{C}{C}.\n- Power/Toughness: 0/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Apprentice Wizard"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Elemental Beast\n- Subtypes: Elemental, Beast\n- Text: Discard a card: Switch Aquamoeba's power and toughness until end of turn.\n- Power/Toughness: 1/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Aquamoeba"} +{"output": "- Mana Cost: {5}{G}\n- Type: Creature \u0097 Spider\n- Subtypes: Spider\n- Text: Reach\\nTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.\n- Power/Toughness: 5/7\n- Rarity: uncommon\n- Keywords: Reach\n", "input": "", "instruction": "Arachnus Spinner"} +{"output": "- Mana Cost: {2}{W}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)\\nWhenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.\n- Power/Toughness: 1/4\n- Rarity: rare\n- Keywords: Enlist\n", "input": "", "instruction": "Aradesh, the Founder"} +{"output": "- Mana Cost: {4}{G}{W}\n- Type: Legendary Creature \u0097 Human Elf Noble\n- Subtypes: Human, Elf, Noble\n- Text: Vigilance\\nWhenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.\n- Power/Toughness: 3/6\n- Rarity: mythic\n- Keywords: Vigilance\n", "input": "", "instruction": "Aragorn and Arwen, Wed"} +{"output": "- Mana Cost: {1}{G}{W}\n- Type: Legendary Creature \u0097 Human Ranger\n- Subtypes: Human, Ranger\n- Text: Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.\\nWhenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Aragorn, Company Leader"} +{"output": "- Mana Cost: {R}{G}{W}{U}\n- Type: Legendary Creature \u0097 Human Noble\n- Subtypes: Human, Noble\n- Text: Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.\\nWhenever you cast a blue spell, scry 2.\\nWhenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.\\nWhenever you cast a green spell, target creature gets +4/+4 until end of turn.\n- Power/Toughness: 5/5\n- Rarity: mythic\n- Keywords: Scry\n", "input": "", "instruction": "Aragorn, the Uniter"} +{"output": "- Mana Cost: {2}{W}{U}\n- Type: Legendary Creature \u0097 Human Doctor\n- Subtypes: Human, Doctor\n- Text: {T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.\\nFor Auld Lang Syne \u0097 Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: For Auld Lang Syne\n", "input": "", "instruction": "Arcade Gannon"} +{"output": "- Mana Cost: {2}{G}{G}{W}{W}{U}{U}\n- Type: Legendary Creature \u0097 Elder Dragon\n- Subtypes: Elder, Dragon\n- Text: Flying\\nAt the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.\\nEach untapped creature you control gets +0/+2 as long as it's not attacking.\\n{W}: Arcades Sabboth gets +0/+1 until end of turn.\n- Power/Toughness: 7/7\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Arcades Sabboth"} +{"output": "- Mana Cost: {3}{U}{U}{U}\n- Type: Legendary Creature \u0097 Wizard\n- Subtypes: Wizard\n- Text: {T}: Draw three cards.\\n{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Arcanis the Omnipotent"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying\\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\\nWhenever you gain life, put a +1/+1 counter on each creature you control.\n- Power/Toughness: 3/4\n- Rarity: mythic\n- Keywords: Flying, Lifelink\n", "input": "", "instruction": "Archangel of Thune"} +{"output": "- Mana Cost: {1}{W}{W}{W}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying\\nAs long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.\\nAs long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.\n- Power/Toughness: 3/5\n- Rarity: mythic\n- Keywords: Flying\n", "input": "", "instruction": "Archangel of Tithes"} +{"output": "- Mana Cost: {5}{B}{B}\n- Type: Creature \u0097 Demon\n- Subtypes: Demon\n- Text: Flying\\nWhen Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.\\nUnearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\n- Power/Toughness: 4/5\n- Rarity: uncommon\n- Keywords: Flying, Unearth\n", "input": "", "instruction": "Archfiend of Sorrows"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Salamander Mount\n- Subtypes: Salamander, Mount\n- Text: Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)\\nSaddle 3\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Saddle\n", "input": "", "instruction": "Archmage's Newt"} +{"output": "- Mana Cost: {6}{B}{B}\n- Type: Creature \u0097 Archon\n- Subtypes: Archon\n- Text: Flying\\nWhenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.\n- Power/Toughness: 6/6\n- Rarity: mythic\n- Keywords: Flying\n", "input": "", "instruction": "Archon of Cruelty"} +{"output": "- Mana Cost: {3}{U}\n- Type: Legendary Creature \u0097 Human Artificer\n- Subtypes: Human, Artificer\n- Text: {T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Arcum Dagsson"} +{"output": "- Mana Cost: {G}{W}\n- Type: Creature \u0097 Human Cleric Archer\n- Subtypes: Human, Cleric, Archer\n- Text: Reach, lifelink\\nOutlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\\nEach other creature you control without a +1/+1 counter on it has outlast {G/W}.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Lifelink, Outlast, Reach\n", "input": "", "instruction": "Arcus Acolyte"} +{"output": "- Mana Cost: {2}{G}{U}\n- Type: Legendary Creature \u0097 Kraken\n- Subtypes: Kraken\n- Text: Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.\\nAs long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)\\nWhenever you cast a spell, you may remove a slumber counter from Arixmethes.\\n{T}: Add {G}{U}.\n- Power/Toughness: 12/12\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Arixmethes, Slumbering Isle"} +{"output": "- Mana Cost: {4}{U}{R}\n- Type: Legendary Creature \u0097 Sphinx Wizard\n- Subtypes: Sphinx, Wizard\n- Text: Flying\\nWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Arjun, the Shifting Flame"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Armadillo\n- Subtypes: Armadillo\n- Text: Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)\\n{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.\n- Power/Toughness: 0/4\n- Rarity: common\n- Keywords: Ward\n", "input": "", "instruction": "Armored Armadillo"} +{"output": "- Mana Cost: {1}{R}{W}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Trample\\nWhenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Trample\n", "input": "", "instruction": "Armory Paladin"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Goblin Artificer\n- Subtypes: Goblin, Artificer\n- Text: Modified creatures you control have menace.\\nWhen Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value.\n- Power/Toughness: 1/2\n- Rarity: uncommon\n- Keywords: Seek\n", "input": "", "instruction": "Artillery Enthusiast"} +{"output": "- Mana Cost: {G}{U}\n- Type: Legendary Creature \u0097 Elf Noble\n- Subtypes: Elf, Noble\n- Text: Whenever you scry, put a +1/+1 counter on target creature.\\n{4}{G}{U}: Scry 2.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Scry\n", "input": "", "instruction": "Arwen Und\u00f3miel"} +{"output": "- Mana Cost: {1}{G}{W}\n- Type: Legendary Creature \u0097 Elf Noble\n- Subtypes: Elf, Noble\n- Text: Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.\\n{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Arwen, Mortal Queen"} +{"output": "- Mana Cost: {3}{R}{W}\n- Type: Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Haste\\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.\n- Power/Toughness: 4/3\n- Rarity: uncommon\n- Keywords: Haste\n", "input": "", "instruction": "Asari Captain"} +{"output": "- Mana Cost: {4}{W}{W}{B}{B}\n- Type: Creature \u0097 Archon\n- Subtypes: Archon\n- Text: Flying\\nWhen Ashen Rider enters the battlefield or dies, exile target permanent.\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Ashen Rider"} +{"output": "- Mana Cost: {1}{B/R}{B/R}{B/R}\n- Type: Creature \u0097 Elemental Knight\n- Subtypes: Elemental, Knight\n- Text: Other black creatures you control get +1/+1.\\nOther red creatures you control get +1/+1.\\nWhenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.\n- Power/Toughness: 4/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Ashenmoor Liege"} +{"output": "- Mana Cost: nan\n- Type: Legendary Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: As long as you've discarded a card this turn, you may pay {B/R} to cast this spell.\\nWhen Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.\\nSacrifice two Foods: Target creature deals 6 damage to itself.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Asmoranomardicadaistinaculdacar"} +{"output": "- Mana Cost: {1}{R}{G}{W}\n- Type: Legendary Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: {2}, {T}: Create a 0/1 green Egg creature token with defender.\\nWhenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Atla Palani, Nest Tender"} +{"output": "- Mana Cost: {G}{W}{U}{B}\n- Type: Legendary Creature \u0097 Phyrexian Angel Horror\n- Subtypes: Phyrexian, Angel, Horror\n- Text: Flying, vigilance, deathtouch, lifelink\\nAt the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\n- Power/Toughness: 4/4\n- Rarity: mythic\n- Keywords: Deathtouch, Flying, Lifelink, Proliferate, Vigilance\n", "input": "", "instruction": "Atraxa, Praetors' Voice"} +{"output": "- Mana Cost: {2}{R}{R}\n- Type: Legendary Creature \u0097 Dragon Spirit\n- Subtypes: Dragon, Spirit\n- Text: Flying, trample\\nWhen Atsushi, the Blazing Sky dies, choose one \u0097\\n\u0095 Exile the top two cards of your library. Until the end of your next turn, you may play those cards.\\n\u0095 Create three Treasure tokens.\n- Power/Toughness: 4/4\n- Rarity: mythic\n- Keywords: Flying, Trample, Treasure\n", "input": "", "instruction": "Atsushi, the Blazing Sky"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Auramancer"} +{"output": "- Mana Cost: {2}{R}{R}{W}{W}\n- Type: Legendary Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying, vigilance, haste\\nWhenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.\n- Power/Toughness: 3/4\n- Rarity: mythic\n- Keywords: Flying, Haste, Vigilance\n", "input": "", "instruction": "Aurelia, the Warleader"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: {1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.\n- Power/Toughness: 2/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Auriok Salvagers"} +{"output": "- Mana Cost: {5}{W}{W}{W}\n- Type: Legendary Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying, vigilance, indestructible\\nOther permanents you control have indestructible.\n- Power/Toughness: 8/8\n- Rarity: mythic\n- Keywords: Flying, Indestructible, Vigilance\n", "input": "", "instruction": "Avacyn, Angel of Hope"} +{"output": "- Mana Cost: {3}{R}{R}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Haste\\nWhen Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.\\n{1}{R}: Avarax gets +1/+0 until end of turn.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Haste\n", "input": "", "instruction": "Avarax"} +{"output": "- Mana Cost: {6}{U}\n- Type: Creature \u0097 Bird Wizard\n- Subtypes: Bird, Wizard\n- Text: Flying\\nWhen Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.\\n{4}{U}: Look at the top four cards of your library, then put them back in any order.\n- Power/Toughness: 4/5\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Aven Fateshaper"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Bird Soldier\n- Subtypes: Bird, Soldier\n- Text: Flying (This creature can't be blocked except by creatures with flying or reach.)\\nWhen Aven Fisher dies, you may draw a card.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Aven Fisher"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Bird Warrior\n- Subtypes: Bird, Warrior\n- Text: Flying\\nEmbalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Embalm, Flying\n", "input": "", "instruction": "Aven Initiate"} +{"output": "- Mana Cost: {1}{W}{W}\n- Type: Creature \u0097 Bird Rogue\n- Subtypes: Bird, Rogue\n- Text: Flash\\nFlying\\nWhen Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)\\nSpells your opponents cast from graveyards or from exile cost {2} more to cast.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Flash, Flying, Plot\n", "input": "", "instruction": "Aven Interrupter"} +{"output": "- Mana Cost: {5}{G}{G}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.\\nLandfall \u0097 Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.\n- Power/Toughness: 5/5\n- Rarity: mythic\n- Keywords: Landfall\n", "input": "", "instruction": "Avenger of Zendikar"} +{"output": "- Mana Cost: {1}{G}\n- Type: Legendary Creature \u0097 Bear\n- Subtypes: Bear\n- Text: Whenever another Bear enters the battlefield under your control, choose one \u0097\\n\u0095 Put two +1/+1 counters on target Bear.\\n\u0095 Target Bear you control fights target creature you don't control.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Fight\n", "input": "", "instruction": "Ayula, Queen Among Bears"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Azra Ninja\n- Subtypes: Azra, Ninja\n- Text: Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhen Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Azra Smokeshaper"} +{"output": "- Mana Cost: {3}{R}{R}\n- Type: Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Flying\\nWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Backdraft Hellkite"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Dwarf\n- Subtypes: Dwarf\n- Text: Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Bag End Porter"} +{"output": "- Mana Cost: {2}{R/W}{R/W}{R/W}\n- Type: Creature \u0097 Spirit Horror\n- Subtypes: Spirit, Horror\n- Text: Other red creatures you control get +1/+1.\\nOther white creatures you control get +1/+1.\\nWhenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.\\nWhenever you cast a white spell, you gain 3 life.\n- Power/Toughness: 2/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Balefire Liege"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Vampire Rogue\n- Subtypes: Vampire, Rogue\n- Text: Flying\\nWhen Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Balustrade Spy"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Trample\\nReinforce 2\u0097{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.)\\nScavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: Reinforce, Scavenge, Trample\n", "input": "", "instruction": "Bannerhide Krushok"} +{"output": "- Mana Cost: {2}{W}{B}\n- Type: Legendary Creature \u0097 Vampire Noble\n- Subtypes: Vampire, Noble\n- Text: Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.\\n{1}{B}, Sacrifice another creature or artifact: Draw a card.\n- Power/Toughness: 3/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Baron Bertram Graywater"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Goblin Shaman\n- Subtypes: Goblin, Shaman\n- Text: At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Battle-Rattle Shaman"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Goblin Warrior\n- Subtypes: Goblin, Warrior\n- Text: Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Battle-Scarred Goblin"} +{"output": "- Mana Cost: {3}{G}{G}\n- Type: Creature \u0097 Centaur\n- Subtypes: Centaur\n- Text: Threshold \u0097 Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Threshold\n", "input": "", "instruction": "Battlefield Scrounger"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Flying\\nWhen Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Bazaar Trademage"} +{"output": "- Mana Cost: {2}{G}{U}{R}\n- Type: Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Bear's Companion"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card.\\nPlot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Plot\n", "input": "", "instruction": "Beastbond Outcaster"} +{"output": "- Mana Cost: {6}{R}{R}\n- Type: Creature \u0097 Devil Horror\n- Subtypes: Devil, Horror\n- Text: This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\\nProwess\\nWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: Prowess\n", "input": "", "instruction": "Bedlam Reveler"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Elk\n- Subtypes: Elk\n- Text: As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.\n- Power/Toughness: 4/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Bellowing Elk"} +{"output": "- Mana Cost: {4}{G}\n- Type: Creature \u0097 Human Ranger\n- Subtypes: Human, Ranger\n- Text: Vigilance\\n{T}: Add an amount of {G} equal to the greatest power among creatures you control.\\nSacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.\n- Power/Toughness: 2/5\n- Rarity: uncommon\n- Keywords: Vigilance\n", "input": "", "instruction": "Bighorner Rancher"} +{"output": "- Mana Cost: {1}{U}{R}\n- Type: Legendary Creature \u0097 Halfling Rogue\n- Subtypes: Halfling, Rogue\n- Text: When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.\\nWhenever Bilbo deals combat damage to a player, create a Treasure token.\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: Treasure\n", "input": "", "instruction": "Bilbo, Retired Burglar"} +{"output": "- Mana Cost: {1}{U}\n- Type: Legendary Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Whenever Bill Ferny, Bree Swindler becomes blocked, choose one \u0097\\n\u0095 Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\\n\u0095 Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Treasure\n", "input": "", "instruction": "Bill Ferny, Bree Swindler"} +{"output": "- Mana Cost: {3}{W}\n- Type: Legendary Creature \u0097 Horse\n- Subtypes: Horse\n- Text: When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\\nSacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.\n- Power/Toughness: 1/4\n- Rarity: uncommon\n- Keywords: Food\n", "input": "", "instruction": "Bill the Pony"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Bird\n- Subtypes: Bird\n- Text: Flying\\n{T}: Add one mana of any color.\n- Power/Toughness: 0/1\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Birds of Paradise"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Ninjutsu {2}{B}\\nBiting-Palm Ninja enters the battlefield with a menace counter on it.\\nWhenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Biting-Palm Ninja"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Bird\n- Subtypes: Bird\n- Text: Flying\\nBlacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.\\nPlot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Flying, Plot\n", "input": "", "instruction": "Blacksnag Buzzard"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Phyrexian Human Artificer\n- Subtypes: Phyrexian, Human, Artificer\n- Text: When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.\\nGolems you control have first strike.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Blade Splicer"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Fox Ninja\n- Subtypes: Fox, Ninja\n- Text: Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nDouble strike\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Double strike, Ninjutsu\n", "input": "", "instruction": "Blade-Blizzard Kitsune"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Hellbent \u0097 As long as you have no cards in hand, Sliver creatures you control have \"{T}: This creature deals 1 damage to target player or planeswalker.\"\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Hellbent\n", "input": "", "instruction": "Bladeback Sliver"} +{"output": "- Mana Cost: {2}{B}{R}\n- Type: Creature \u0097 Elemental Dog\n- Subtypes: Elemental, Dog\n- Text: {1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.\n- Power/Toughness: 4/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Blazing Hellhound"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Lizard\n- Subtypes: Lizard\n- Text: {R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.\\nMadness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Madness\n", "input": "", "instruction": "Blazing Rootwalla"} +{"output": "- Mana Cost: {4}{U}\n- Type: Snow Creature \u0097 Bird\n- Subtypes: Bird\n- Text: Flash\\nFlying\\nWhen Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: Flash, Flying\n", "input": "", "instruction": "Blizzard Strix"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Insect Mutant\n- Subtypes: Insect, Mutant\n- Text: Flying\\nBloatfly Swarm enters the battlefield with five +1/+1 counters on it.\\nIf damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.\n- Power/Toughness: 0/0\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Bloatfly Swarm"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Vampire\n- Subtypes: Vampire\n- Text: Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.\n- Power/Toughness: 0/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Blood Artist"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Vampire Rogue\n- Subtypes: Vampire, Rogue\n- Text: Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\\n{3}{B}: Target opponent loses 1 life and you gain 1 life.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Blood Hustler"} +{"output": "- Mana Cost: {2}{R}{G}\n- Type: Creature \u0097 Elf Berserker\n- Subtypes: Elf, Berserker\n- Text: Haste\\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: Cascade, Haste\n", "input": "", "instruction": "Bloodbraid Elf"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Human Berserker\n- Subtypes: Human, Berserker\n- Text: Bloodbraid Marauder can't block.\\nDelirium \u0097 This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\n- Power/Toughness: 3/1\n- Rarity: rare\n- Keywords: Delirium\n", "input": "", "instruction": "Bloodbraid Marauder"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Plant Elemental\n- Subtypes: Plant, Elemental\n- Text: Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Bloodbriar"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Vampire\n- Subtypes: Vampire\n- Text: Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Bloodflow Connoisseur"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Goblin Warrior\n- Subtypes: Goblin, Warrior\n- Text: {T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Bloodshot Trainee"} +{"output": "- Mana Cost: {2}{G}{G}\n- Type: Creature \u0097 Lizard\n- Subtypes: Lizard\n- Text: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\\nEach other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Devour\n", "input": "", "instruction": "Bloodspore Thrinax"} +{"output": "- Mana Cost: {1}{U}{R}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Flying\\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\\nWhen Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flying, Prowess\n", "input": "", "instruction": "Bloodwater Entity"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Elf Druid\n- Subtypes: Elf, Druid\n- Text: {T}: For each color among permanents you control, add one mana of that color.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Bloom Tender"} +{"output": "- Mana Cost: {3}{G}{G}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Reach\\nWhen Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Reach\n", "input": "", "instruction": "Blossom Prancer"} +{"output": "- Mana Cost: {1}{R/G}{R/G}{R/G}\n- Type: Creature \u0097 Goblin Knight\n- Subtypes: Goblin, Knight\n- Text: Trample\\nOther red creatures you control get +1/+1.\\nOther green creatures you control get +1/+1.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: Trample\n", "input": "", "instruction": "Boartusk Liege"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.\n- Power/Toughness: 0/0\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Body Double"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Creature \u0097 Phyrexian Minion\n- Subtypes: Phyrexian, Minion\n- Text: When Body Snatcher enters the battlefield, exile it unless you discard a creature card.\\nWhen Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Body Snatcher"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Bogardan Dragonheart"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Bird\n- Subtypes: Bird\n- Text: This spell costs {3} less to cast if a creature died this turn.\\nFlying, deathtouch\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Deathtouch, Flying\n", "input": "", "instruction": "Bone Picker"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Phyrexian Minion\n- Subtypes: Phyrexian, Minion\n- Text: Flying\\nEcho {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\\nWhen Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Echo, Flying\n", "input": "", "instruction": "Bone Shredder"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Zombie Mercenary\n- Subtypes: Zombie, Mercenary\n- Text: Menace\\n{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Menace, Treasure\n", "input": "", "instruction": "Boneyard Desecrator"} +{"output": "- Mana Cost: {3}{G}{U}{U}\n- Type: Legendary Creature \u0097 Giant Scout\n- Subtypes: Giant, Scout\n- Text: Reach\\nWhen Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with \"This creature's power and toughness are each equal to the number of lands you control.\"\\nWhenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.\n- Power/Toughness: 6/5\n- Rarity: rare\n- Keywords: Reach\n", "input": "", "instruction": "Bonny Pall, Clearcutter"} +{"output": "- Mana Cost: {1}{B}{R}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with \"{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.\")\\nWhenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Boomer Scrapper"} +{"output": "- Mana Cost: {2}{W}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Vigilance\\nWhenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.\\nSacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Vigilance\n", "input": "", "instruction": "Boromir, Warden of the Tower"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook.\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Boseiju Pathlighter"} +{"output": "- Mana Cost: {5}{W}\n- Type: Creature \u0097 Cat Beast Mount\n- Subtypes: Cat, Beast, Mount\n- Text: Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.\\nSaddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 4/7\n- Rarity: uncommon\n- Keywords: Saddle\n", "input": "", "instruction": "Bounding Felidar"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Legendary Creature \u0097 Human Minion\n- Subtypes: Human, Minion\n- Text: At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Braids, Cabal Minion"} +{"output": "- Mana Cost: {2}{U}{U}\n- Type: Legendary Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Braids, Conjurer Adept"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Halfling Peasant\n- Subtypes: Halfling, Peasant\n- Text: When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Food\n", "input": "", "instruction": "Brandywine Farmer"} +{"output": "- Mana Cost: {1}{W}{B}\n- Type: Creature \u0097 Spirit Knight\n- Subtypes: Spirit, Knight\n- Text: Flying, lifelink\\nWhenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flying, Lifelink\n", "input": "", "instruction": "Breathless Knight"} +{"output": "- Mana Cost: {1}{U}{R}\n- Type: Legendary Creature \u0097 Goblin Pirate\n- Subtypes: Goblin, Pirate\n- Text: Menace\\nWhenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Menace\n", "input": "", "instruction": "Breeches, the Blastmaker"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Sheep Mount\n- Subtypes: Sheep, Mount\n- Text: Vigilance\\nWhenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.\\nSaddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Saddle, Vigilance\n", "input": "", "instruction": "Bridled Bighorn"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Boar\n- Subtypes: Boar\n- Text: When Brindle Shoat dies, create a 3/3 green Boar creature token.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Brindle Shoat"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Plant Wolf\n- Subtypes: Plant, Wolf\n- Text: Defender\\nAs long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Defender\n", "input": "", "instruction": "Bristlepack Sentry"} +{"output": "- Mana Cost: {1}{G}\n- Type: Legendary Creature \u0097 Plant Druid\n- Subtypes: Plant, Druid\n- Text: Landfall \u0097 Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.\\n{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: Landfall\n", "input": "", "instruction": "Bristly Bill, Spine Sower"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: When Brotherhood Outcast enters the battlefield, choose one \u0097\\n\u0095 Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.\\n\u0095 Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Brotherhood Outcast"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Artificer\n- Subtypes: Human, Artificer\n- Text: Metalcraft \u0097 {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts.\\nWhenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.\n- Power/Toughness: 1/3\n- Rarity: rare\n- Keywords: Metalcraft\n", "input": "", "instruction": "Brotherhood Scribe"} +{"output": "- Mana Cost: {2}{R}{W}\n- Type: Legendary Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: Oxen you control have double strike.\\nWhenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Bruse Tarl, Roving Rancher"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Pirate\n- Subtypes: Human, Pirate\n- Text: When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\\nWhenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.\n- Power/Toughness: 3/1\n- Rarity: common\n- Keywords: Treasure\n", "input": "", "instruction": "Burdened Aerialist"} +{"output": "- Mana Cost: {R/G}{R/G}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: When Burning-Tree Emissary enters the battlefield, add {R}{G}.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Burning-Tree Emissary"} +{"output": "- Mana Cost: {1}{B}\n- Type: Legendary Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Menace (This creature can't be blocked except by two or more creatures.)\\nTunnel Snakes Rule! \u0097 Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.\\n{1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Menace\n", "input": "", "instruction": "Butch DeLoria, Tunnel Snake"} +{"output": "- Mana Cost: {2}{G}{W}\n- Type: Legendary Creature \u0097 Human Peasant\n- Subtypes: Human, Peasant\n- Text: At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Food\n", "input": "", "instruction": "Butterbur, Bree Innkeeper"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Warlock\n- Subtypes: Human, Warlock\n- Text: Discard a card: Cabal Initiate gains lifelink until end of turn.\\nThreshold \u0097 Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Threshold\n", "input": "", "instruction": "Cabal Initiate"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Horror\n- Subtypes: Horror\n- Text: Menace\\nAt the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Menace\n", "input": "", "instruction": "Cabal Therapist"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Creature \u0097 Zombie\n- Subtypes: Zombie\n- Text: When Cackling Fiend enters the battlefield, each opponent discards a card.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Cackling Fiend"} +{"output": "- Mana Cost: {4}{G}{G}\n- Type: Creature \u0097 Plant Spider\n- Subtypes: Plant, Spider\n- Text: This spell costs {1} less to cast if you control a Desert.\\nReach\\nWhenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.\n- Power/Toughness: 6/5\n- Rarity: common\n- Keywords: Reach\n", "input": "", "instruction": "Cactarantula"} +{"output": "- Mana Cost: {2}{R}{G}\n- Type: Creature \u0097 Plant Mercenary\n- Subtypes: Plant, Mercenary\n- Text: Reach\\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\\nAt the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Reach, Ward\n", "input": "", "instruction": "Cactusfolk Sureshot"} +{"output": "- Mana Cost: {1}{R}{W}{B}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Whenever you attack, you may sacrifice another creature. When you do, choose two \u0097\\n\u0095 Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.\\n\u0095 You draw a card and you lose 1 life.\\n\u0095 Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.\n- Power/Toughness: 4/4\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Caesar, Legion's Emperor"} +{"output": "- Mana Cost: {R}{G}\n- Type: Legendary Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: As long as it's your turn, Cait, Cage Brawler has indestructible.\\nWhenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Cait, Cage Brawler"} +{"output": "- Mana Cost: {4}{R}{R}\n- Type: Legendary Creature \u0097 Horse Mount\n- Subtypes: Horse, Mount\n- Text: Haste\\nWhenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.\\nSaddle 1\n- Power/Toughness: 4/6\n- Rarity: rare\n- Keywords: Haste, Saddle\n", "input": "", "instruction": "Calamity, Galloping Inferno"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Crab\n- Subtypes: Crab\n- Text: {1}{U}: Canyon Crab gets +2/-2 until end of turn.\\nAt the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.\n- Power/Toughness: 0/5\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Canyon Crab"} +{"output": "- Mana Cost: {2}{R}\n- Type: Legendary Creature \u0097 Human Pirate\n- Subtypes: Human, Pirate\n- Text: Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Captain Ripley Vance"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Pirate\n- Subtypes: Human, Pirate\n- Text: {1}, {T}: Draw a card, then discard a card.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Captain of Umbar"} +{"output": "- Mana Cost: {4}{W}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Vigilance (Attacking doesn't cause this creature to tap.)\\nOther Soldier creatures you control get +1/+1 and have vigilance.\\nWhen Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Vigilance\n", "input": "", "instruction": "Captain of the Watch"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Vampire\n- Subtypes: Vampire\n- Text: When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\"\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Carrier Thrall"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Zombie\n- Subtypes: Zombie\n- Text: Carrion Feeder can't block.\\nSacrifice a creature: Put a +1/+1 counter on Carrion Feeder.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Carrion Feeder"} +{"output": "- Mana Cost: {W}{B}\n- Type: Creature \u0097 Human Advisor\n- Subtypes: Human, Advisor\n- Text: Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Cartel Aristocrat"} +{"output": "- Mana Cost: {2}{B}{G}\n- Type: Legendary Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\\nPlaneswalkers' loyalty abilities you activate cost an additional [+1] to activate.\n- Power/Toughness: 3/5\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Carth the Lion"} +{"output": "- Mana Cost: {2}{R}{W}\n- Type: Legendary Creature \u0097 Human Ranger\n- Subtypes: Human, Ranger\n- Text: Vigilance\\nWhenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: Vigilance\n", "input": "", "instruction": "Cass, Hand of Vengeance"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)\\n{T}: Put a +1/+1 counter on target creature that entered the battlefield this turn.\n- Power/Toughness: 1/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Cathedral Acolyte"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Snake Horse Mount\n- Subtypes: Snake, Horse, Mount\n- Text: Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.\\nSaddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Saddle\n", "input": "", "instruction": "Caustic Bronco"} +{"output": "- Mana Cost: {3}{G}\n- Type: Legendary Creature \u0097 Elf Noble\n- Subtypes: Elf, Noble\n- Text: Whenever you attack with one or more Elves, scry 1.\\nWhenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Scry\n", "input": "", "instruction": "Celeborn the Wise"} +{"output": "- Mana Cost: {3}{G}{G}\n- Type: Creature \u0097 Centaur Warrior\n- Subtypes: Centaur, Warrior\n- Text: Heroic \u0097 Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Heroic\n", "input": "", "instruction": "Centaur Battlemaster"} +{"output": "- Mana Cost: {3}{B}{B}\n- Type: Legendary Creature \u0097 Human Minion\n- Subtypes: Human, Minion\n- Text: All Nightmares get +1/+1.\\n{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.\\nWhen Chainer, Dementia Master leaves the battlefield, exile all Nightmares.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Chainer, Dementia Master"} +{"output": "- Mana Cost: {2}{B}{R}\n- Type: Legendary Creature \u0097 Human Minion\n- Subtypes: Human, Minion\n- Text: Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.\\nWhenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.\n- Power/Toughness: 3/2\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Chainer, Nightmare Adept"} +{"output": "- Mana Cost: {1}{G}{G}\n- Type: Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: Creatures with power less than Champion of Lambholt's power can't block creatures you control.\\nWhenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Champion of Lambholt"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Elf Warrior\n- Subtypes: Elf, Warrior\n- Text: Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Chance-Met Elves"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: Changeling (This card is every creature type.)\\nChangeling Outcast can't block and can't be blocked.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Changeling\n", "input": "", "instruction": "Changeling Outcast"} +{"output": "- Mana Cost: {2}{G}\n- Type: Legendary Creature \u0097 Squirrel Warrior\n- Subtypes: Squirrel, Warrior\n- Text: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\\nIf one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.\\n{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: Forestwalk\n", "input": "", "instruction": "Chatterfang, Squirrel General"} +{"output": "- Mana Cost: {W}{U}{B}{R}{G}\n- Type: Legendary Creature \u0097 Avatar\n- Subtypes: Avatar\n- Text: Trample\\nWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated.\n- Power/Toughness: 6/6\n- Rarity: rare\n- Keywords: Trample\n", "input": "", "instruction": "Child of Alara"} +{"output": "- Mana Cost: {3}{U}\n- Type: Snow Creature \u0097 Insect\n- Subtypes: Insect\n- Text: {4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.)\\nAs long as Chillerpillar is monstrous, it has flying.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Monstrosity\n", "input": "", "instruction": "Chillerpillar"} +{"output": "- Mana Cost: {1}{G}{W}\n- Type: Creature \u0097 Centaur Wizard\n- Subtypes: Centaur, Wizard\n- Text: When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Chronicler of Heroes"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Human Monk\n- Subtypes: Human, Monk\n- Text: When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains \"This spell costs {1} less to cast.\" Then shuffle.\\n{T}: Add one mana of any color.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Chronicler of Worship"} +{"output": "- Mana Cost: {4}{B}\n- Type: Creature \u0097 Orc Soldier\n- Subtypes: Orc, Soldier\n- Text: {1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\n- Power/Toughness: 4/5\n- Rarity: common\n- Keywords: Food\n", "input": "", "instruction": "Cirith Ungol Patrol"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Rabbit Mercenary\n- Subtypes: Rabbit, Mercenary\n- Text: Vigilance\\nWhen Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Vigilance\n", "input": "", "instruction": "Claim Jumper"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Skeleton Shaman\n- Subtypes: Skeleton, Shaman\n- Text: Clattering Augur can't block.\\nWhen Clattering Augur enters the battlefield, you draw a card and you lose 1 life.\\n{2}{B}{B}: Return Clattering Augur from your graveyard to your hand.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Clattering Augur"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Sliver creatures you control get +2/+0.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Cleaving Sliver"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Cleric of the Forward Order"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Faerie\n- Subtypes: Faerie\n- Text: Flying\\nWhen Cloud of Faeries enters the battlefield, untap up to two lands.\\nCycling {2} ({2}, Discard this card: Draw a card.)\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Cycling, Flying\n", "input": "", "instruction": "Cloud of Faeries"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Sphinx\n- Subtypes: Sphinx\n- Text: Flying\\nWhen Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Flying, Scry\n", "input": "", "instruction": "Cloudreader Sphinx"} +{"output": "- Mana Cost: {R}{W}\n- Type: Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Sliver creatures you control have flying and haste.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Cloudshredder Sliver"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Coal Stoker"} +{"output": "- Mana Cost: {G}{U}\n- Type: Creature \u0097 Snake Elf Druid\n- Subtypes: Snake, Elf, Druid\n- Text: When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Coiling Oracle"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Snake Ninja\n- Subtypes: Snake, Ninja\n- Text: Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Coiling Stalker"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Ouphe\n- Subtypes: Ouphe\n- Text: Activated abilities of artifacts can't be activated.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Collector Ouphe"} +{"output": "- Mana Cost: {1}{W}{B}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Lifelink\\nExploit (When this creature enters the battlefield, you may sacrifice a creature.)\\nOther legendary creatures you control have exploit.\\nWhenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: Exploit, Lifelink\n", "input": "", "instruction": "Colonel Autumn"} +{"output": "- Mana Cost: {2}{G}{G}\n- Type: Creature \u0097 Wurm\n- Subtypes: Wurm\n- Text: Colossal Rattlewurm has flash as long as you control a Desert.\\nTrample\\n{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.\n- Power/Toughness: 6/5\n- Rarity: rare\n- Keywords: Trample\n", "input": "", "instruction": "Colossal Rattlewurm"} +{"output": "- Mana Cost: {3}{W}\n- Type: Legendary Creature \u0097 Human Pilot\n- Subtypes: Human, Pilot\n- Text: Flash\\nCrash Landing \u0097 When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with \"{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.\")\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: Crash Landing, Flash\n", "input": "", "instruction": "Commander Sofia Daguerre"} +{"output": "- Mana Cost: {G}{W}\n- Type: Creature \u0097 Centaur Cleric\n- Subtypes: Centaur, Cleric\n- Text: If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.\\nWhen Conclave Mentor dies, you gain life equal to its power.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Conclave Mentor"} +{"output": "- Mana Cost: {4}{G}\n- Type: Creature \u0097 Dryad\n- Subtypes: Dryad\n- Text: When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Conclave Naturalists"} +{"output": "- Mana Cost: {1}{G}{W}\n- Type: Creature \u0097 Hippogriff Mount\n- Subtypes: Hippogriff, Mount\n- Text: Flying, lifelink\\nWhenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.\\nSaddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 1/4\n- Rarity: uncommon\n- Keywords: Flying, Lifelink, Saddle\n", "input": "", "instruction": "Congregation Gryff"} +{"output": "- Mana Cost: {4}{G}\n- Type: Snow Creature \u0097 Wurm\n- Subtypes: Wurm\n- Text: Trample\\n{3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Trample\n", "input": "", "instruction": "Conifer Wurm"} +{"output": "- Mana Cost: {4}{U}{U}\n- Type: Creature \u0097 Sphinx\n- Subtypes: Sphinx\n- Text: Flying\\nWhenever an opponent draws a card, you may draw two cards.\n- Power/Toughness: 4/6\n- Rarity: mythic\n- Keywords: Flying\n", "input": "", "instruction": "Consecrated Sphinx"} +{"output": "- Mana Cost: {4}{W}\n- Type: Creature \u0097 Giant Soldier\n- Subtypes: Giant, Soldier\n- Text: Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)\\nWhenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Renown\n", "input": "", "instruction": "Constable of the Realm"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Creature \u0097 Ogre Demon\n- Subtypes: Ogre, Demon\n- Text: Flying, menace\\nAt the beginning of your end step, a random nonland card in your hand perpetually gains \"When you cast this spell, you lose 3 life.\"\n- Power/Toughness: 6/6\n- Rarity: mythic\n- Keywords: Flying, Menace\n", "input": "", "instruction": "Consuming Oni"} +{"output": "- Mana Cost: {B}{B}\n- Type: Creature \u0097 Vampire\n- Subtypes: Vampire\n- Text: Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Cordial Vampire"} +{"output": "- Mana Cost: {2}{B}{G}\n- Type: Creature \u0097 Fungus\n- Subtypes: Fungus\n- Text: If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Corpsejack Menace"} +{"output": "- Mana Cost: {2}{R}{R}\n- Type: Creature \u0097 Giant Shaman\n- Subtypes: Giant, Shaman\n- Text: When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker.\n- Power/Toughness: 5/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Cragganwick Cremator"} +{"output": "- Mana Cost: {1}{R}{W}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Reach, lifelink\\nOne for My Baby \u0097 Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Lifelink, Reach\n", "input": "", "instruction": "Craig Boone, Novac Guard"} +{"output": "- Mana Cost: {1}{B/G}{B/G}{B/G}\n- Type: Creature \u0097 Horror\n- Subtypes: Horror\n- Text: Other black creatures you control get +1/+1.\\nOther green creatures you control get +1/+1.\\nAt the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Creakwood Liege"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Scout\n- Subtypes: Human, Scout\n- Text: Double strike, trample\\nWhenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with \"{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.\")\n- Power/Toughness: 1/2\n- Rarity: uncommon\n- Keywords: Double strike, Trample\n", "input": "", "instruction": "Crimson Caravaneer"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Crusader of Odric's power and toughness are each equal to the number of creatures you control.\n- Power/Toughness: */*\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Crusader of Odric"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Rat\n- Subtypes: Rat\n- Text: {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Crypt Rats"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Coyote\n- Subtypes: Coyote\n- Text: Haste\\nWhen Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.\\nPlot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Haste, Plot\n", "input": "", "instruction": "Cunning Coyote"} +{"output": "- Mana Cost: {2}{U}{R}\n- Type: Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)\n- Power/Toughness: 0/0\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Dack's Duplicate"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Turtle Rogue\n- Subtypes: Turtle, Rogue\n- Text: Flash\\nDaring Thunder-Thief enters the battlefield tapped.\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: Flash\n", "input": "", "instruction": "Daring Thunder-Thief"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.\n- Power/Toughness: 2/1\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Dark Confidant"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Goblin Shaman\n- Subtypes: Goblin, Shaman\n- Text: {1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Dark-Dweller Oracle"} +{"output": "- Mana Cost: {1}{G}{W}\n- Type: Creature \u0097 Rhino Soldier\n- Subtypes: Rhino, Soldier\n- Text: Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Dauntless Escort"} +{"output": "- Mana Cost: {B}{B}\n- Type: Creature \u0097 Dauthi Rogue\n- Subtypes: Dauthi, Rogue\n- Text: Shadow (This creature can block or be blocked by only creatures with shadow.)\\nIf a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.\\n{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: Shadow\n", "input": "", "instruction": "Dauthi Voidwalker"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Human Assassin\n- Subtypes: Human, Assassin\n- Text: Reach\\n{1}, {T}: Deadeye Duelist deals 1 damage to target opponent.\n- Power/Toughness: 1/3\n- Rarity: common\n- Keywords: Reach\n", "input": "", "instruction": "Deadeye Duelist"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Spider\n- Subtypes: Spider\n- Text: Reach (This creature can block creatures with flying.)\\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Deathtouch, Reach\n", "input": "", "instruction": "Deadly Recluse"} +{"output": "- Mana Cost: {5}{G}\n- Type: Creature \u0097 Treefolk\n- Subtypes: Treefolk\n- Text: Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\\nWhen Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.\n- Power/Toughness: 3/6\n- Rarity: uncommon\n- Keywords: Vanishing\n", "input": "", "instruction": "Deadwood Treefolk"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Avatar\n- Subtypes: Avatar\n- Text: Death's Shadow gets -X/-X, where X is your life total.\n- Power/Toughness: 13/13\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Death's Shadow"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Phyrexian Snake\n- Subtypes: Phyrexian, Snake\n- Text: {1}{G}: Death-Hood Cobra gains reach until end of turn.\\n{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Death-Hood Cobra"} +{"output": "- Mana Cost: {2}{W/B}{W/B}{W/B}\n- Type: Creature \u0097 Horror\n- Subtypes: Horror\n- Text: Other white creatures you control get +1/+1.\\nOther black creatures you control get +1/+1.\\nWhenever you cast a white spell, you may tap target creature.\\nWhenever you cast a black spell, you may destroy target creature if it's tapped.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Deathbringer Liege"} +{"output": "- Mana Cost: {3}{G}{G}\n- Type: Creature \u0097 Elf Druid\n- Subtypes: Elf, Druid\n- Text: Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\\nWhen Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.\\nSquirrels you control get +1/+1.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Vanishing\n", "input": "", "instruction": "Deep Forest Hermit"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Fish\n- Subtypes: Fish\n- Text: When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Deepglow Skate"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Homarid Mercenary\n- Subtypes: Homarid, Mercenary\n- Text: Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 2/4\n- Rarity: uncommon\n- Keywords: Mill\n", "input": "", "instruction": "Deepmuck Desperado"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Elf Warrior\n- Subtypes: Elf, Warrior\n- Text: Vigilance\\n{5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Vigilance\n", "input": "", "instruction": "Deepwood Denizen"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Aetherborn Artificer\n- Subtypes: Aetherborn, Artificer\n- Text: Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Defiant Salvager"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Halfling Citizen\n- Subtypes: Halfling, Citizen\n- Text: {T}: Add {C}.\\n{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Delighted Halfling"} +{"output": "- Mana Cost: {1}{W}{B}\n- Type: Legendary Creature \u0097 Human Noble\n- Subtypes: Human, Noble\n- Text: At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.\\n{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.\n- Power/Toughness: 2/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Denethor, Ruling Steward"} +{"output": "- Mana Cost: {6}{U}{U}\n- Type: Creature \u0097 Serpent\n- Subtypes: Serpent\n- Text: When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.\n- Power/Toughness: 11/11\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Denizen of the Deep"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Mill\n", "input": "", "instruction": "Deranged Assistant"} +{"output": "- Mana Cost: {2}{R}{W}\n- Type: Legendary Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Vigilance\\nWhenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: Vigilance\n", "input": "", "instruction": "Desdemona, Freedom's Edge"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Vampire\n- Subtypes: Vampire\n- Text: Lifelink\\nWhen Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.)\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Lifelink, Mill\n", "input": "", "instruction": "Desperate Bloodseeker"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Elf Druid\n- Subtypes: Elf, Druid\n- Text: {T}: Add {G}.\\nPut a -1/-1 counter on Devoted Druid: Untap Devoted Druid.\n- Power/Toughness: 0/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Devoted Druid"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Pirate\n- Subtypes: Human, Pirate\n- Text: When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Treasure\n", "input": "", "instruction": "Dire Fleet Hoarder"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Discerning Peddler"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.\n- Power/Toughness: 2/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Disciple of Bolas"} +{"output": "- Mana Cost: {3}{U}{U}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: {1}, Exile an instant or sorcery card from your graveyard: Choose one \u0097\\n\u0095 Counter target noncreature spell unless its controller pays {2}.\\n\u0095 Disciple of the Ring gets +1/+1 until end of turn.\\n\u0095 Tap target creature.\\n\u0095 Untap target creature.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Disciple of the Ring"} +{"output": "- Mana Cost: {4}{W}\n- Type: Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: Lifelink\\nWhen Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Lifelink\n", "input": "", "instruction": "Disciple of the Sun"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Disciple of the Vault"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Djinn\n- Subtypes: Djinn\n- Text: Flying\\nPlot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 4/3\n- Rarity: common\n- Keywords: Flying, Plot\n", "input": "", "instruction": "Djinn of Fool's Fall"} +{"output": "- Mana Cost: {G}{U}\n- Type: Legendary Creature \u0097 Bear Druid\n- Subtypes: Bear, Druid\n- Text: Spells you cast from your graveyard or from exile cost {2} less to cast.\\nPlotting cards from your hand costs {2} less.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Doc Aurlock, Grizzled Genius"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Goblin Pirate\n- Subtypes: Goblin, Pirate\n- Text: When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 1/2\n- Rarity: mythic\n- Keywords: Treasure\n", "input": "", "instruction": "Dockside Extortionist"} +{"output": "- Mana Cost: {R}{G}{W}\n- Type: Legendary Creature \u0097 Dog\n- Subtypes: Dog\n- Text: When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.\\nWhenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with \"{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.\")\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: Mill\n", "input": "", "instruction": "Dogmeat, Ever Loyal"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Creature \u0097 Ogre Ninja\n- Subtypes: Ogre, Ninja\n- Text: Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\n- Power/Toughness: 5/5\n- Rarity: common\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Dokuchi Shadow-Walker"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Dokuchi Silencer"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Human Cleric Mercenary\n- Subtypes: Human, Cleric, Mercenary\n- Text: {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Doomed Necromancer"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Doomed Traveler"} +{"output": "- Mana Cost: {W}{B}{G}\n- Type: Legendary Creature \u0097 Treefolk Shaman\n- Subtypes: Treefolk, Shaman\n- Text: Each creature assigns combat damage equal to its toughness rather than its power.\n- Power/Toughness: 0/5\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Doran, the Siege Tower"} +{"output": "- Mana Cost: {U}{R}{W}\n- Type: Legendary Creature \u0097 Human Scientist\n- Subtypes: Human, Scientist\n- Text: Whenever you cast an artifact spell, you get {E} (an energy counter).\\n{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.\\n{T}, Pay {E}{E}{E}: Draw a card.\\n{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.\n- Power/Toughness: 2/3\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Dr. Madison Li"} +{"output": "- Mana Cost: {2}{R}{R}\n- Type: Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Flying\\n{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Dragon Whelp"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\\nDelirium \u0097 As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Delirium, Surveil\n", "input": "", "instruction": "Dragon's Rage Channeler"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Fox Pilot\n- Subtypes: Fox, Pilot\n- Text: When Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand.\\nDragonfly Pilot crews Vehicles as though its power were 2 greater.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Conjure\n", "input": "", "instruction": "Dragonfly Pilot"} +{"output": "- Mana Cost: {4}{G}{W}\n- Type: Legendary Creature \u0097 Elder Dragon\n- Subtypes: Elder, Dragon\n- Text: This spell can't be countered.\\nFlying, lifelink\\nYour opponents can't cast spells during your turn.\n- Power/Toughness: 5/7\n- Rarity: mythic\n- Keywords: Flying, Lifelink\n", "input": "", "instruction": "Dragonlord Dromoka"} +{"output": "- Mana Cost: {4}{U}{B}\n- Type: Legendary Creature \u0097 Elder Dragon\n- Subtypes: Elder, Dragon\n- Text: Flying, deathtouch\\nWhen Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.\n- Power/Toughness: 3/5\n- Rarity: mythic\n- Keywords: Deathtouch, Flying\n", "input": "", "instruction": "Dragonlord Silumgar"} +{"output": "- Mana Cost: {1}{B}{G}\n- Type: Creature \u0097 Plant Zombie\n- Subtypes: Plant, Zombie\n- Text: Haste\\nScavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Haste, Scavenge\n", "input": "", "instruction": "Dreg Mangler"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Each Sliver creature card in your graveyard has unearth {2}.\\nUnearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Unearth\n", "input": "", "instruction": "Dregscape Sliver"} +{"output": "- Mana Cost: {3}{B}{G}\n- Type: Creature \u0097 Elf Druid\n- Subtypes: Elf, Druid\n- Text: When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.\\n{3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Drey Keeper"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Vampire\n- Subtypes: Vampire\n- Text: When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Driver of the Dead"} +{"output": "- Mana Cost: {5}{W}{U}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Flying, double strike, lifelink\\nWhenever you gain life, draw a card.\n- Power/Toughness: 3/5\n- Rarity: rare\n- Keywords: Double strike, Flying, Lifelink\n", "input": "", "instruction": "Drogskol Reaver"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Bear Mount\n- Subtypes: Bear, Mount\n- Text: Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.\\nSaddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 4/2\n- Rarity: common\n- Keywords: Saddle\n", "input": "", "instruction": "Drover Grizzly"} +{"output": "- Mana Cost: {1}{R}{R}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Flash\\nWhen Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Flash\n", "input": "", "instruction": "Dualcaster Mage"} +{"output": "- Mana Cost: {3}{R}\n- Type: Legendary Creature \u0097 Human Citizen\n- Subtypes: Human, Citizen\n- Text: Hunters for Hire \u0097 Whenever a creature you control deals combat damage to a player, put a quest counter on it.\\n{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with \"{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.\")\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Duchess, Wayward Tavernkeep"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Human Advisor\n- Subtypes: Human, Advisor\n- Text: Flying, vigilance\\nDuelist of the Mind's power is equal to the number of cards you've drawn this turn.\\nWhenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.\n- Power/Toughness: */3\n- Rarity: rare\n- Keywords: Flying, Vigilance\n", "input": "", "instruction": "Duelist of the Mind"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Bird Horror\n- Subtypes: Bird, Horror\n- Text: Flying\\nWhen Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Amass, Flying\n", "input": "", "instruction": "Dunland Crebain"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Insect\n- Subtypes: Insect\n- Text: When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.\\nEach creature you control with a +1/+1 counter on it has trample.\n- Power/Toughness: 0/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Duskshell Crawler"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Flying\\nIf you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.\\nPlot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: Flying, Plot\n", "input": "", "instruction": "Dust Animus"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Human Ranger\n- Subtypes: Human, Ranger\n- Text: Landfall \u0097 Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Landfall\n", "input": "", "instruction": "D\u00fanedain Rangers"} +{"output": "- Mana Cost: {4}{W}{W}\n- Type: Creature \u0097 Bird Soldier\n- Subtypes: Bird, Soldier\n- Text: Flying\\nWhen Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Eagle of Deliverance"} +{"output": "- Mana Cost: {5}{W}\n- Type: Creature \u0097 Bird Soldier\n- Subtypes: Bird, Soldier\n- Text: Flying\\nWhen Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.\\nPlainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Cycling, Flying, Plainscycling\n", "input": "", "instruction": "Eagles of the North"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Vigilance\\nWhenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Vigilance\n", "input": "", "instruction": "East-Mark Cavalier"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Amass\n", "input": "", "instruction": "Easterling Vanguard"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Halfling Peasant\n- Subtypes: Halfling, Peasant\n- Text: When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Food\n", "input": "", "instruction": "Eastfarthing Farmer"} +{"output": "- Mana Cost: {3}{G}\n- Type: Legendary Creature \u0097 Halfling Scout\n- Subtypes: Halfling, Scout\n- Text: When Elanor Gardner enters the battlefield, create a Food token.\\nAt the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\n- Power/Toughness: 2/4\n- Rarity: rare\n- Keywords: Food\n", "input": "", "instruction": "Elanor Gardner"} +{"output": "- Mana Cost: {1}{W}{B}\n- Type: Legendary Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)\\nBlind Betrayal \u0097 Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.\n- Power/Toughness: 4/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Elder Arthur Maxson"} +{"output": "- Mana Cost: {2}{W}{U}\n- Type: Legendary Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)\\nWhen Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Elder Owyn Lyons"} +{"output": "- Mana Cost: {2}{W}{B}\n- Type: Legendary Creature \u0097 Vampire Knight\n- Subtypes: Vampire, Knight\n- Text: Lifelink\\nWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.\\nWhen Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.\n- Power/Toughness: 1/1\n- Rarity: mythic\n- Keywords: Lifelink\n", "input": "", "instruction": "Elenda, the Dusk Rose"} +{"output": "- Mana Cost: {2}{U}\n- Type: Legendary Creature \u0097 Elf Noble\n- Subtypes: Elf, Noble\n- Text: Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: Scry\n", "input": "", "instruction": "Elrond, Lord of Rivendell"} +{"output": "- Mana Cost: {2}{G}{U}\n- Type: Legendary Creature \u0097 Elf Noble\n- Subtypes: Elf, Noble\n- Text: Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.\\nWhenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Elrond, Master of Healing"} +{"output": "- Mana Cost: {2}{U}{R}{W}\n- Type: Legendary Creature \u0097 Djinn Monk\n- Subtypes: Djinn, Monk\n- Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\\nYou may look at the top card of your library any time.\\nYou may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Prowess\n", "input": "", "instruction": "Elsha of the Infinite"} +{"output": "- Mana Cost: {5}{G}\n- Type: Creature \u0097 Elf Mutant\n- Subtypes: Elf, Mutant\n- Text: {T}: Add {G}{G}{G}.\\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)\n- Power/Toughness: 4/5\n- Rarity: common\n- Keywords: Cycling, Forestcycling\n", "input": "", "instruction": "Elvish Aberration"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Elf Pilot\n- Subtypes: Elf, Pilot\n- Text: Whenever Elvish Mariner attacks, scry 1.\\nWhenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: Scry\n", "input": "", "instruction": "Elvish Mariner"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Elf Druid\n- Subtypes: Elf, Druid\n- Text: When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Elvish Rejuvenator"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Elf Spirit\n- Subtypes: Elf, Spirit\n- Text: Exile Elvish Spirit Guide from your hand: Add {G}.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Elvish Spirit Guide"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Ember Beast can't attack or block alone.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Ember Beast"} +{"output": "- Mana Cost: {2}{W}{W}\n- Type: Legendary Creature \u0097 Unicorn\n- Subtypes: Unicorn\n- Text: {3}: Exile another target creature you control, then return it to the battlefield under its owner's control.\\nWhenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)\n- Power/Toughness: 4/4\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Emiel the Blessed"} +{"output": "- Mana Cost: {4}{G}{W}{W}{U}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying\\nShroud (This creature can't be the target of spells or abilities.)\\nAll damage that would be dealt to you is dealt to Empyrial Archangel instead.\n- Power/Toughness: 5/8\n- Rarity: rare\n- Keywords: Flying, Shroud\n", "input": "", "instruction": "Empyrial Archangel"} +{"output": "- Mana Cost: {15}\n- Type: Legendary Creature \u0097 Eldrazi\n- Subtypes: Eldrazi\n- Text: This spell can't be countered.\\nWhen you cast this spell, take an extra turn after this one.\\nFlying, protection from spells that are one or more colors, annihilator 6\\nWhen Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.\n- Power/Toughness: 15/15\n- Rarity: mythic\n- Keywords: Annihilator, Flying, Protection\n", "input": "", "instruction": "Emrakul, the Aeons Torn"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Creature \u0097 Zombie Shapeshifter\n- Subtypes: Zombie, Shapeshifter\n- Text: {B}: Endling gains menace until end of turn.\\n{B}: Endling gains deathtouch until end of turn.\\n{B}: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)\\n{1}: Endling gets +1/-1 or -1/+1 until end of turn.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Endling"} +{"output": "- Mana Cost: {1}{G}{G}\n- Type: Creature \u0097 Elemental Incarnation\n- Subtypes: Elemental, Incarnation\n- Text: Flash\\nReach\\nWhen Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.\\nEvoke\u0097Exile a green card from your hand.\n- Power/Toughness: 3/4\n- Rarity: mythic\n- Keywords: Evoke, Flash, Reach\n", "input": "", "instruction": "Endurance"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\\nOther Sliver creatures you control have outlast {2}.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Outlast\n", "input": "", "instruction": "Enduring Sliver"} +{"output": "- Mana Cost: {4}{G}\n- Type: Creature \u0097 Treefolk\n- Subtypes: Treefolk\n- Text: Trample\\nWhen Enraged Huorn enters the battlefield, the Ring tempts you.\n- Power/Toughness: 4/5\n- Rarity: common\n- Keywords: Trample\n", "input": "", "instruction": "Enraged Huorn"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Dwarf Artificer\n- Subtypes: Dwarf, Artificer\n- Text: Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Erebor Flamesmith"} +{"output": "- Mana Cost: {1}{W}{U}{B}\n- Type: Legendary Creature \u0097 Human Warlock\n- Subtypes: Human, Warlock\n- Text: Lifelink\\nWhenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Lifelink\n", "input": "", "instruction": "Eriette, the Beguiler"} +{"output": "- Mana Cost: {3}{R}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Erkenbrand, Lord of Westfold"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Errand-Rider of Gondor"} +{"output": "- Mana Cost: {2}{R}{W}\n- Type: Legendary Creature \u0097 Kor Advisor\n- Subtypes: Kor, Advisor\n- Text: When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with \"{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.\"\\nWhenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.\n- Power/Toughness: 2/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Ertha Jo, Frontier Mentor"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Esquire of the King"} +{"output": "- Mana Cost: {1}{G}{G}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Eternal Witness"} +{"output": "- Mana Cost: {4}{B}\n- Type: Creature \u0097 Eye\n- Subtypes: Eye\n- Text: Non-Eye creatures you control can't attack.\\nEvil Eye of Orms-by-Gore can't be blocked except by Walls.\n- Power/Toughness: 3/6\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Evil Eye of Orms-by-Gore"} +{"output": "- Mana Cost: {4}{G}\n- Type: Creature \u0097 Frog Beast\n- Subtypes: Frog, Beast\n- Text: When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.\\nThreshold \u0097 As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: Threshold\n", "input": "", "instruction": "Excavating Anurid"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Human Ooze\n- Subtypes: Human, Ooze\n- Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\\nRemove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Evolve\n", "input": "", "instruction": "Experiment One"} +{"output": "- Mana Cost: {U}\n- Type: Creature \u0097 Human Pilot\n- Subtypes: Human, Pilot\n- Text: Ward {2}\\n{U}, Discard two cards: Draft a card from Experimental Pilot's spellbook.\\nExperimental Pilot crews Vehicles as though its power were 2 greater.\n- Power/Toughness: 1/2\n- Rarity: uncommon\n- Keywords: Ward\n", "input": "", "instruction": "Experimental Pilot"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Drake\n- Subtypes: Drake\n- Text: Flying\\nEyekite gets +2/+0 as long as you've drawn two or more cards this turn.\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Eyekite"} +{"output": "- Mana Cost: {2}{G}{U}\n- Type: Legendary Creature \u0097 Phyrexian Elf Warrior\n- Subtypes: Phyrexian, Elf, Warrior\n- Text: Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.\\nAt the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Ezuri, Claw of Progress"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: {T}: Draw a card and reveal it. If it isn't a land card, discard it.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Fa'adiyah Seer"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Creature \u0097 Nightmare Horror\n- Subtypes: Nightmare, Horror\n- Text: When Faceless Butcher enters the battlefield, exile another target creature.\\nWhen Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Faceless Butcher"} +{"output": "- Mana Cost: {U}\n- Type: Creature \u0097 Faerie Wizard\n- Subtypes: Faerie, Wizard\n- Text: Flying\\nWhen Faerie Seer enters the battlefield, scry 2.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Flying, Scry\n", "input": "", "instruction": "Faerie Seer"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: {1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Fairgrounds Patrol"} +{"output": "- Mana Cost: {2}{B}{R}\n- Type: Creature \u0097 Vampire Noble\n- Subtypes: Vampire, Noble\n- Text: Flying, haste\\nSacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.\n- Power/Toughness: 4/1\n- Rarity: rare\n- Keywords: Flying, Haste\n", "input": "", "instruction": "Falkenrath Aristocrat"} +{"output": "- Mana Cost: {3}{U}{B}\n- Type: Creature \u0097 Zombie Ninja\n- Subtypes: Zombie, Ninja\n- Text: Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.\n- Power/Toughness: 5/4\n- Rarity: rare\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Fallen Shinobi"} +{"output": "- Mana Cost: {4}{G}{G}{G}\n- Type: Legendary Creature \u0097 Treefolk\n- Subtypes: Treefolk\n- Text: Treefolk you control have vigilance.\\nWhenever one or more Treefolk you control attack, add twice that much {G}.\\nYou don't lose unspent green mana as steps and phases end.\n- Power/Toughness: 4/10\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Fangorn, Tree Shepherd"} +{"output": "- Mana Cost: {3}{W}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: At the beginning of your end step, if a creature died under your control this turn, draw a card.\\nWhenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Faramir, Field Commander"} +{"output": "- Mana Cost: {2}{W}{U}\n- Type: Legendary Creature \u0097 Human Noble\n- Subtypes: Human, Noble\n- Text: At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Faramir, Prince of Ithilien"} +{"output": "- Mana Cost: {1}{U}{U}\n- Type: Legendary Creature \u0097 Homunculus\n- Subtypes: Homunculus\n- Text: Ward {2}\\nYou may look at the top card of your library any time.\\nThe top card of your library has plot. The plot cost is equal to its mana cost.\\nYou may plot nonland cards from the top of your library.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Plot, Ward\n", "input": "", "instruction": "Fblthp, Lost on the Range"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Creature \u0097 Demon\n- Subtypes: Demon\n- Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\\nFlying\\nDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Convoke, Devour, Flying\n", "input": "", "instruction": "Feaster of Fools"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Double strike\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Double strike\n", "input": "", "instruction": "Fencing Ace"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Zombie Mutant\n- Subtypes: Zombie, Mutant\n- Text: Menace\\nWhenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.\\nWhen Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Menace\n", "input": "", "instruction": "Feral Ghoul"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Zombie Goblin\n- Subtypes: Zombie, Goblin\n- Text: When Festering Goblin dies, target creature gets -1/-1 until end of turn.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Festering Goblin"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Elf\n- Subtypes: Elf\n- Text: When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Fierce Empath"} +{"output": "- Mana Cost: {R/W}\n- Type: Creature \u0097 Kithkin\n- Subtypes: Kithkin\n- Text: {R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.\\n{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.\\n{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Figure of Destiny"} +{"output": "- Mana Cost: {B}{R}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: Haste\\nAt the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Haste\n", "input": "", "instruction": "Fireblade Artist"} +{"output": "- Mana Cost: {4}{R}{W}\n- Type: Legendary Creature \u0097 Minotaur Cleric\n- Subtypes: Minotaur, Cleric\n- Text: Red instant and sorcery spells you control have lifelink.\\nWhenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.\n- Power/Toughness: 4/6\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Firesong and Sunspeaker"} +{"output": "- Mana Cost: {4}{W}\n- Type: Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "First Sliver's Chosen"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Creature \u0097 Phyrexian Horror\n- Subtypes: Phyrexian, Horror\n- Text: When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.\\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\n- Power/Toughness: 5/4\n- Rarity: common\n- Keywords: Unearth\n", "input": "", "instruction": "First-Sphere Gargantua"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Kavu\n- Subtypes: Kavu\n- Text: When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.\n- Power/Toughness: 4/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Flametongue Kavu"} +{"output": "- Mana Cost: {R}{R}\n- Type: Creature \u0097 Kavu\n- Subtypes: Kavu\n- Text: Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)\\nFlametongue Yearling enters the battlefield with a +1/+1 counter on it for each time it was kicked.\\nWhen Flametongue Yearling enters the battlefield, it deals damage equal to its power to target creature.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Multikicker\n", "input": "", "instruction": "Flametongue Yearling"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Phyrexian Horror\n- Subtypes: Phyrexian, Horror\n- Text: Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Flesh Reaver"} +{"output": "- Mana Cost: {1}{W}{W}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Flying\\nWhen Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.\n- Power/Toughness: 3/1\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Flickerwisp"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Wall\n- Subtypes: Wall\n- Text: Defender (This creature can't attack.)\\nWhen Floodgate has flying, sacrifice it.\\nWhen Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.\n- Power/Toughness: 0/5\n- Rarity: uncommon\n- Keywords: Defender\n", "input": "", "instruction": "Floodgate"} +{"output": "- Mana Cost: {U}\n- Type: Creature \u0097 Elemental Dog\n- Subtypes: Elemental, Dog\n- Text: {3}, {T}: Investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Investigate\n", "input": "", "instruction": "Floodhound"} +{"output": "- Mana Cost: {2}{G}{G}\n- Type: Creature \u0097 Snake Shaman\n- Subtypes: Snake, Shaman\n- Text: This spell costs {2} less to cast if there are no land cards in your hand.\\nWhen Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\n- Power/Toughness: 2/3\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Forceful Cultivator"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.\\nAt the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.\n- Power/Toughness: 0/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Forgotten Ancient"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Skeleton Rogue\n- Subtypes: Skeleton, Rogue\n- Text: Forsaken Miner can't block.\\nWhenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Forsaken Miner"} +{"output": "- Mana Cost: {2}{W}\n- Type: Legendary Creature \u0097 Beast Mount\n- Subtypes: Beast, Mount\n- Text: When Fortune, Loyal Steed enters the battlefield, scry 2.\\nWhenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.\\nSaddle 1\n- Power/Toughness: 2/4\n- Rarity: rare\n- Keywords: Saddle, Scry\n", "input": "", "instruction": "Fortune, Loyal Steed"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Nightmare Bird\n- Subtypes: Nightmare, Bird\n- Text: Flying\\nWhen Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\\nDelirium \u0097 Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Delirium, Flying, Surveil\n", "input": "", "instruction": "Foul Watcher"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment.\\nEvoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Evoke\n", "input": "", "instruction": "Foundation Breaker"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Centaur Mercenary\n- Subtypes: Centaur, Mercenary\n- Text: Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.\\nPlot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Plot\n", "input": "", "instruction": "Freestrider Commando"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Reach\\nWhenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Reach\n", "input": "", "instruction": "Freestrider Lookout"} +{"output": "- Mana Cost: {G}{W}\n- Type: Legendary Creature \u0097 Halfling Scout\n- Subtypes: Halfling, Scout\n- Text: Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.\\nAs long as Frodo is your Ring-bearer, it must be blocked if able.\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Frodo Baggins"} +{"output": "- Mana Cost: {1}{W}\n- Type: Legendary Creature \u0097 Halfling Warrior\n- Subtypes: Halfling, Warrior\n- Text: Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.\\nAs long as it's your turn, prevent all damage that would be dealt to Frodo.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Frodo, Determined Hero"} +{"output": "- Mana Cost: {W}\n- Type: Legendary Creature \u0097 Halfling Citizen\n- Subtypes: Halfling, Citizen\n- Text: {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.\\n{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with \"Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you.\"\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Frodo, Sauron's Bane"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Scout\n- Subtypes: Human, Scout\n- Text: When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Frontier Seeker"} +{"output": "- Mana Cost: {2}{G}\n- Type: Snow Creature \u0097 Lizard\n- Subtypes: Lizard\n- Text: {S}: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Frostwalla"} +{"output": "- Mana Cost: {1}{B/R}{B/R}\n- Type: Creature \u0097 Elemental Shaman\n- Subtypes: Elemental, Shaman\n- Text: Sacrifice Fulminator Mage: Destroy target nonbasic land.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Fulminator Mage"} +{"output": "- Mana Cost: {4}{G}\n- Type: Creature \u0097 Spider\n- Subtypes: Spider\n- Text: Reach\\nMorbid \u0097 When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\n- Power/Toughness: 3/5\n- Rarity: common\n- Keywords: Investigate, Morbid, Reach\n", "input": "", "instruction": "Funnel-Web Recluse"} +{"output": "- Mana Cost: {3}{R}{R}\n- Type: Creature \u0097 Elemental Incarnation\n- Subtypes: Elemental, Incarnation\n- Text: Double strike\\nWhen Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.\\nEvoke\u0097Exile a red card from your hand.\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: Double strike, Evoke\n", "input": "", "instruction": "Fury"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.\\n{2}{U}: Untap Futurist Operative.\n- Power/Toughness: 3/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Futurist Operative"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Moonfolk Wizard\n- Subtypes: Moonfolk, Wizard\n- Text: Flash\\nWhen Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains \"You may spend mana as though it were mana of any color to cast this spell.\"\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: Conjure, Flash\n", "input": "", "instruction": "Futurist Spellthief"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Elf Scout\n- Subtypes: Elf, Scout\n- Text: When Galadhrim Guide enters the battlefield, scry 2.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Scry\n", "input": "", "instruction": "Galadhrim Guide"} +{"output": "- Mana Cost: {1}{G}{U}\n- Type: Legendary Creature \u0097 Elf Noble\n- Subtypes: Elf, Noble\n- Text: Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothl\u00f3rien as your Ring-bearer, scry 3.\\nWhenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Scry\n", "input": "", "instruction": "Galadriel of Lothl\u00f3rien"} +{"output": "- Mana Cost: {3}{G}{G}\n- Type: Legendary Creature \u0097 Elf Noble\n- Subtypes: Elf, Noble\n- Text: Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one \u0097\\n\u0095 Put a +1/+1 counter on another target creature.\\n\u0095 Create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\\n\u0095 Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Food, Treasure\n", "input": "", "instruction": "Galadriel, Gift-Giver"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Elf\n- Subtypes: Elf\n- Text: When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Gamekeeper"} +{"output": "- Mana Cost: {3}{U}{R}\n- Type: Legendary Creature \u0097 Avatar Wizard\n- Subtypes: Avatar, Wizard\n- Text: Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen \u0097\\n\u0095 You may tap or untap target permanent.\\n\u0095 Gandalf the Grey deals 3 damage to each opponent.\\n\u0095 Copy target instant or sorcery spell you control. You may choose new targets for the copy.\\n\u0095 Put Gandalf on top of its owner's library.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Gandalf the Grey"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Legendary Creature \u0097 Avatar Wizard\n- Subtypes: Avatar, Wizard\n- Text: Flash\\nYou may cast legendary spells and artifact spells as though they had flash.\\nIf a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\n- Power/Toughness: 4/5\n- Rarity: mythic\n- Keywords: Flash\n", "input": "", "instruction": "Gandalf the White"} +{"output": "- Mana Cost: {3}{U}\n- Type: Legendary Creature \u0097 Avatar Wizard\n- Subtypes: Avatar, Wizard\n- Text: Flash\\nYou may cast sorcery spells as though they had flash.\\nWhenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.\n- Power/Toughness: 2/4\n- Rarity: uncommon\n- Keywords: Flash\n", "input": "", "instruction": "Gandalf, Friend of the Shire"} +{"output": "- Mana Cost: {3}{W}\n- Type: Legendary Creature \u0097 Avatar Wizard\n- Subtypes: Avatar, Wizard\n- Text: Vigilance\\nWhenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.\\nWhen Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Scry, Vigilance\n", "input": "", "instruction": "Gandalf, White Rider"} +{"output": "- Mana Cost: {5}{R}{R}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Trample\\nSuspend 4\u0097{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)\n- Power/Toughness: 7/5\n- Rarity: common\n- Keywords: Suspend, Trample\n", "input": "", "instruction": "Gargadon"} +{"output": "- Mana Cost: {W}{U}{B}{R}{G}\n- Type: Legendary Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: {T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)\n- Power/Toughness: 5/5\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Garth One-Eye"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Citizen\n- Subtypes: Human, Citizen\n- Text: Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\\nWhenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: Squad\n", "input": "", "instruction": "Gary Clone"} +{"output": "- Mana Cost: {1}{W}{U}\n- Type: Legendary Creature \u0097 Spirit Cleric\n- Subtypes: Spirit, Cleric\n- Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)\\nWhenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: Hexproof\n", "input": "", "instruction": "Geist of Saint Traft"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Goblin\n- Subtypes: Goblin\n- Text: Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)\\nWhen you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Cycling\n", "input": "", "instruction": "Gempalm Incinerator"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\\nReach, trample\\nWhenever this creature mutates, destroy target artifact or enchantment an opponent controls.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Mutate, Reach, Trample\n", "input": "", "instruction": "Gemrazer"} +{"output": "- Mana Cost: {1}{R}{W}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Hexproof from monocolored\\nWhenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.\n- Power/Toughness: 3/1\n- Rarity: rare\n- Keywords: Hexproof, Hexproof from\n", "input": "", "instruction": "General Ferrous Rokiric"} +{"output": "- Mana Cost: {W}{B}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Legendary Humans you control have indestructible.\\n{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "General's Enforcer"} +{"output": "- Mana Cost: {5}{G}\n- Type: Creature \u0097 Treefolk\n- Subtypes: Treefolk\n- Text: Reach\\nWhen Generous Ent enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\\nForestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)\n- Power/Toughness: 5/7\n- Rarity: common\n- Keywords: Cycling, Food, Forestcycling, Reach\n", "input": "", "instruction": "Generous Ent"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Generous Visitor"} +{"output": "- Mana Cost: {4}{G}\n- Type: Creature \u0097 Incarnation\n- Subtypes: Incarnation\n- Text: At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Genesis"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.\n- Power/Toughness: 4/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Geothermal Kami"} +{"output": "- Mana Cost: {2}{U}\n- Type: Legendary Creature \u0097 Human Warlock\n- Subtypes: Human, Warlock\n- Text: Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.\\nWhenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.\n- Power/Toughness: 2/3\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Geralf, the Fleshwright"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Legendary Creature \u0097 Phyrexian Zombie\n- Subtypes: Phyrexian, Zombie\n- Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\\n{X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.\n- Power/Toughness: 5/5\n- Rarity: mythic\n- Keywords: Intimidate, Mill\n", "input": "", "instruction": "Geth, Lord of the Vault"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Drake\n- Subtypes: Drake\n- Text: Flying\\nAs long as it's not your turn, spells you cast cost {1} less to cast.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Geyser Drake"} +{"output": "- Mana Cost: {2}{W}{B}{G}\n- Type: Legendary Creature \u0097 Fungus Shaman\n- Subtypes: Fungus, Shaman\n- Text: Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.\\n{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.\\n{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.\n- Power/Toughness: 0/0\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Ghave, Guru of Spores"} +{"output": "- Mana Cost: {R}{G}{W}\n- Type: Legendary Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: Haste\\nNontoken creatures you control have \"{T}: Create a token that's a copy of target token you control that entered the battlefield this turn.\"\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: Haste\n", "input": "", "instruction": "Ghired, Mirror of the Wilds"} +{"output": "- Mana Cost: {2}{R}{G}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Trample\\nBloodrush \u0097 {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Bloodrush, Trample\n", "input": "", "instruction": "Ghor-Clan Rampager"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Flying\\n{2}{U}: Another target creature gains flying until end of turn.\\nChannel \u0097 {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Channel, Flying\n", "input": "", "instruction": "Ghost-Lit Drifter"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Beaver Mount\n- Subtypes: Beaver, Mount\n- Text: Vigilance\\nWhenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.\\nSaddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: Saddle, Vigilance\n", "input": "", "instruction": "Giant Beaver"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Spider\n- Subtypes: Spider\n- Text: Reach (This creature can block creatures with flying.)\n- Power/Toughness: 2/4\n- Rarity: common\n- Keywords: Reach\n", "input": "", "instruction": "Giant Spider"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Lizard Mount\n- Subtypes: Lizard, Mount\n- Text: Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.\\nSaddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 4/2\n- Rarity: uncommon\n- Keywords: Saddle\n", "input": "", "instruction": "Gila Courser"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: {1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Gilt-Blade Prowler"} +{"output": "- Mana Cost: {3}{R}\n- Type: Legendary Creature \u0097 Dwarf Warrior\n- Subtypes: Dwarf, Warrior\n- Text: Trample\\nWhenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.\n- Power/Toughness: 4/3\n- Rarity: uncommon\n- Keywords: Trample\n", "input": "", "instruction": "Gimli, Counter of Kills"} +{"output": "- Mana Cost: {1}{R}{G}\n- Type: Legendary Creature \u0097 Dwarf Warrior\n- Subtypes: Dwarf, Warrior\n- Text: Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn.\\nWhenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: Fight\n", "input": "", "instruction": "Gimli, Mournful Avenger"} +{"output": "- Mana Cost: {3}{B}{B}\n- Type: Legendary Creature \u0097 Human Warlock\n- Subtypes: Human, Warlock\n- Text: Ward\u0097{2}, Pay 2 life.\\nSkeletons and Zombies you control get +1/+1 and have menace.\\nWhenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 4/4\n- Rarity: mythic\n- Keywords: Ward\n", "input": "", "instruction": "Gisa, the Hellraiser"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Kor Cleric\n- Subtypes: Kor, Cleric\n- Text: {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Giver of Runes"} +{"output": "- Mana Cost: {1}{U/B}{U/B}{U/B}\n- Type: Creature \u0097 Faerie Knight\n- Subtypes: Faerie, Knight\n- Text: Flying\\nOther blue creatures you control get +1/+1.\\nOther black creatures you control get +1/+1.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Glen Elendra Liege"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Ouphe\n- Subtypes: Ouphe\n- Text: Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Glimmer Bairn"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Dwarf Artificer\n- Subtypes: Dwarf, Artificer\n- Text: Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Fabricate\n", "input": "", "instruction": "Glint-Sleeve Artisan"} +{"output": "- Mana Cost: {4}{G}\n- Type: Creature \u0097 Plant\n- Subtypes: Plant\n- Text: Converge \u0097 Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it.\\nGlinting Creeper can't be blocked by creatures with power 2 or less.\n- Power/Toughness: 0/0\n- Rarity: uncommon\n- Keywords: Converge\n", "input": "", "instruction": "Glinting Creeper"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Human Wizard Mutant\n- Subtypes: Human, Wizard, Mutant\n- Text: {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Glintwing Invoker"} +{"output": "- Mana Cost: {2}{G}\n- Type: Legendary Creature \u0097 Elf Noble\n- Subtypes: Elf, Noble\n- Text: Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn.\\n\u0095 Glorfindel must be blocked this turn if able.\\n\u0095 Glorfindel can't be blocked by more than one creature each combat this turn.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Glorfindel, Dauntless Rescuer"} +{"output": "- Mana Cost: {5}{W}{W}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying, lifelink\\nAt the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.\n- Power/Toughness: 5/5\n- Rarity: uncommon\n- Keywords: Flying, Lifelink\n", "input": "", "instruction": "Glorious Enforcer"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Creature \u0097 Incarnation\n- Subtypes: Incarnation\n- Text: Flying\\n{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Glory"} +{"output": "- Mana Cost: {1}{R}{G}{W}\n- Type: Creature \u0097 Viashino Soldier\n- Subtypes: Viashino, Soldier\n- Text: Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Gloryscale Viashino"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Zombie Mutant\n- Subtypes: Zombie, Mutant\n- Text: Deathtouch\\nWhenever Glowing One deals combat damage to a player, they get four rad counters.\\nWhenever a player mills a nonland card, you gain 1 life.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Deathtouch, Mill\n", "input": "", "instruction": "Glowing One"} +{"output": "- Mana Cost: {B}{G}\n- Type: Creature \u0097 Elf Shaman\n- Subtypes: Elf, Shaman\n- Text: When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)\n- Power/Toughness: 3/1\n- Rarity: common\n- Keywords: Mill\n", "input": "", "instruction": "Glowspore Shaman"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Slug Horror\n- Subtypes: Slug, Horror\n- Text: Menace\\nEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\n- Power/Toughness: 0/3\n- Rarity: common\n- Keywords: Evolve, Menace\n", "input": "", "instruction": "Gluttonous Slug"} +{"output": "- Mana Cost: {2}{R}\n- Type: Legendary Creature \u0097 Dwarf Advisor\n- Subtypes: Dwarf, Advisor\n- Text: Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)\\n{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Goad, Treasure\n", "input": "", "instruction": "Gl\u00f3in, Dwarf Emissary"} +{"output": "- Mana Cost: {2}{G}{G}\n- Type: Creature \u0097 Rhino\n- Subtypes: Rhino\n- Text: Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\\nWhenever you cast a spell that targets Gnarlback Rhino, draw a card.\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: Trample\n", "input": "", "instruction": "Gnarlback Rhino"} +{"output": "- Mana Cost: {R}{G}\n- Type: Creature \u0097 Goblin Shaman\n- Subtypes: Goblin, Shaman\n- Text: Each spell you cast that's red or green costs {1} less to cast.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Goblin Anarchomancer"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Goblin Warrior\n- Subtypes: Goblin, Warrior\n- Text: nan\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Goblin Assailant"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Goblin Soldier\n- Subtypes: Goblin, Soldier\n- Text: Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\\n{1}{R}: Goblin Banneret gets +2/+0 until end of turn.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Mentor\n", "input": "", "instruction": "Goblin Banneret"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Goblin Warrior\n- Subtypes: Goblin, Warrior\n- Text: Haste\\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n- Power/Toughness: 0/1\n- Rarity: common\n- Keywords: Exalted, Haste\n", "input": "", "instruction": "Goblin Champion"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Goblin Artificer\n- Subtypes: Goblin, Artificer\n- Text: When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.\\n{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Goblin Engineer"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Goblin Warrior\n- Subtypes: Goblin, Warrior\n- Text: {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn.\\nWhen Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Goblin Fireleaper"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Goblin Warrior\n- Subtypes: Goblin, Warrior\n- Text: Trample\\nGoblin Gaveleer gets +2/+0 for each Equipment attached to it.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Trample\n", "input": "", "instruction": "Goblin Gaveleer"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Goblin Scout\n- Subtypes: Goblin, Scout\n- Text: Haste\\nWhenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Haste\n", "input": "", "instruction": "Goblin Guide"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Goblin\n- Subtypes: Goblin\n- Text: When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Goblin Matron"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Goblin Shaman\n- Subtypes: Goblin, Shaman\n- Text: Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Goblin Medics"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Goblin\n- Subtypes: Goblin\n- Text: Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.\n- Power/Toughness: 4/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Goblin Traprunner"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Goblin Mercenary\n- Subtypes: Goblin, Mercenary\n- Text: Sacrifice a Goblin: Regenerate Goblin Turncoat.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Goblin Turncoat"} +{"output": "- Mana Cost: {5}{R}\n- Type: Legendary Creature \u0097 Human Barbarian\n- Subtypes: Human, Barbarian\n- Text: When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.\\nWhenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Godo, Bandit Warlord"} +{"output": "- Mana Cost: {1}{U}\n- Type: Legendary Creature \u0097 Nymph\n- Subtypes: Nymph\n- Text: {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry.\\n{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.\n- Power/Toughness: 1/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Goldberry, River-Daughter"} +{"output": "- Mana Cost: {X}{G}\n- Type: Creature \u0097 Hydra\n- Subtypes: Hydra\n- Text: Vigilance, trample, haste\\nGoldvein Hydra enters the battlefield with X +1/+1 counters on it.\\nWhen Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.\n- Power/Toughness: 0/0\n- Rarity: mythic\n- Keywords: Haste, Trample, Treasure, Vigilance\n", "input": "", "instruction": "Goldvein Hydra"} +{"output": "- Mana Cost: {1}{B}\n- Type: Legendary Creature \u0097 Halfling Horror\n- Subtypes: Halfling, Horror\n- Text: When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.\\n{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.\n- Power/Toughness: 3/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Gollum, Patient Plotter"} +{"output": "- Mana Cost: {1}{B}\n- Type: Legendary Creature \u0097 Halfling Horror\n- Subtypes: Halfling, Horror\n- Text: Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.\n- Power/Toughness: 2/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Gollum, Scheming Guide"} +{"output": "- Mana Cost: {1}{G}{W}\n- Type: Creature \u0097 Unicorn\n- Subtypes: Unicorn\n- Text: Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Good-Fortune Unicorn"} +{"output": "- Mana Cost: {1}{B}\n- Type: Legendary Creature \u0097 Orc Soldier\n- Subtypes: Orc, Soldier\n- Text: Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one \u0097\\n\u0095 Draw a card.\\n\u0095 Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Treasure\n", "input": "", "instruction": "Gorbag of Minas Morgul"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Ape Shaman\n- Subtypes: Ape, Shaman\n- Text: {X}{X}{1}: Destroy target noncreature artifact with mana value X.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Gorilla Shaman"} +{"output": "- Mana Cost: {1}{R}\n- Type: Legendary Creature \u0097 Goblin Samurai\n- Subtypes: Goblin, Samurai\n- Text: {R}: Creatures you control gain haste until end of turn.\\n{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Goro-Goro, Disciple of Ryusei"} +{"output": "- Mana Cost: {3}{B}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\\nCreature tokens you control have deathtouch.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Amass\n", "input": "", "instruction": "Gothmog, Morgul Lieutenant"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Cyclops Berserker\n- Subtypes: Cyclops, Berserker\n- Text: Reach\\nDelirium \u0097 Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.\n- Power/Toughness: 4/3\n- Rarity: common\n- Keywords: Delirium, Reach\n", "input": "", "instruction": "Gouged Zealot"} +{"output": "- Mana Cost: {2}{W}{U}\n- Type: Legendary Creature \u0097 Human Advisor\n- Subtypes: Human, Advisor\n- Text: White spells you cast cost {1} less to cast.\\nBlue spells you cast cost {1} less to cast.\\nSpells your opponents cast cost {1} more to cast.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Grand Arbiter Augustin IV"} +{"output": "- Mana Cost: {1}{U}{U}\n- Type: Creature \u0097 Vedalken Artificer\n- Subtypes: Vedalken, Artificer\n- Text: Other blue creatures you control get +1/+1.\\n{U}: Target artifact creature becomes blue until end of turn.\\nTap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.\n- Power/Toughness: 1/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Grand Architect"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Creature \u0097 Giant\n- Subtypes: Giant\n- Text: Deathtouch\\nWhenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.\n- Power/Toughness: 6/6\n- Rarity: mythic\n- Keywords: Deathtouch\n", "input": "", "instruction": "Grave Titan"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\\nWhenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.\n- Power/Toughness: 1/4\n- Rarity: uncommon\n- Keywords: Deathtouch\n", "input": "", "instruction": "Graveblade Marauder"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Zombie\n- Subtypes: Zombie\n- Text: Gravecrawler can't block.\\nYou may cast Gravecrawler from your graveyard as long as you control a Zombie.\n- Power/Toughness: 2/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Gravecrawler"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Flying\\nWhen Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Gravelighter"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: Changeling (This card is every creature type.)\\nWhen Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Changeling\n", "input": "", "instruction": "Graveshifter"} +{"output": "- Mana Cost: {1}{W}{B}\n- Type: Legendary Creature \u0097 Rat Pilot\n- Subtypes: Rat, Pilot\n- Text: At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Greasefang, Okiba Boss"} +{"output": "- Mana Cost: {9}{R}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Suspend 10\u0097{R}\\nSacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.\n- Power/Toughness: 9/7\n- Rarity: rare\n- Keywords: Suspend\n", "input": "", "instruction": "Greater Gargadon"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Elf Pilot\n- Subtypes: Elf, Pilot\n- Text: Flash\\nWhen Grey Havens Navigator enters the battlefield, scry 1.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Flash, Scry\n", "input": "", "instruction": "Grey Havens Navigator"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Creature \u0097 Elemental Incarnation\n- Subtypes: Elemental, Incarnation\n- Text: Menace\\nWhen Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.\\nEvoke\u0097Exile a black card from your hand.\n- Power/Toughness: 3/2\n- Rarity: mythic\n- Keywords: Evoke, Menace\n", "input": "", "instruction": "Grief"} +{"output": "- Mana Cost: {B}{G}\n- Type: Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: Trample\\nWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\\nDelirium \u0097 Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Delirium, Surveil, Trample\n", "input": "", "instruction": "Grim Flayer"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Grim Lavamancer"} +{"output": "- Mana Cost: {2}{R}\n- Type: Legendary Creature \u0097 Goblin Soldier\n- Subtypes: Goblin, Soldier\n- Text: When Grishn\u00e1kh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Amass\n", "input": "", "instruction": "Grishn\u00e1kh, Brash Instigator"} +{"output": "- Mana Cost: {2}{B}\n- Type: Legendary Creature \u0097 Human Advisor\n- Subtypes: Human, Advisor\n- Text: Your opponents can't gain life.\\n{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.\n- Power/Toughness: 1/4\n- Rarity: uncommon\n- Keywords: Amass\n", "input": "", "instruction": "Gr\u00edma Wormtongue"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Kirin\n- Subtypes: Kirin\n- Text: Flying\\nWhenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Guardian Kirin"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Moonfolk Samurai\n- Subtypes: Moonfolk, Samurai\n- Text: Defender\\nModified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Defender\n", "input": "", "instruction": "Guardians of Oboro"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Human Mercenary\n- Subtypes: Human, Mercenary\n- Text: Trample\\nGunner Conscript gets +1/+1 for each Aura and Equipment attached to it.\\nWhen Gunner Conscript dies, if it was enchanted, create a Junk token.\\nWhen Gunner Conscript dies, if it was equipped, create a Junk token.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Trample\n", "input": "", "instruction": "Gunner Conscript"} +{"output": "- Mana Cost: {4}{W}{U}\n- Type: Legendary Creature \u0097 Bird Noble\n- Subtypes: Bird, Noble\n- Text: This spell costs {2} less to cast as long as you've drawn two or more cards this turn.\\nFlying, vigilance\\nOther Birds you control have vigilance.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Flying, Vigilance\n", "input": "", "instruction": "Gwaihir the Windlord"} +{"output": "- Mana Cost: {2}{B}\n- Type: Legendary Creature \u0097 Zombie Mutant Advisor\n- Subtypes: Zombie, Mutant, Advisor\n- Text: Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.\\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)\n- Power/Toughness: 2/1\n- Rarity: rare\n- Keywords: Undying\n", "input": "", "instruction": "Hancock, Ghoulish Mayor"} +{"output": "- Mana Cost: {1}{W}{U}\n- Type: Legendary Creature \u0097 Human Artificer\n- Subtypes: Human, Artificer\n- Text: {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Hanna, Ship's Navigator"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: Reach\\nAt the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Reach\n", "input": "", "instruction": "Haradrim Spearmaster"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Plant Rogue\n- Subtypes: Plant, Rogue\n- Text: {T}: Add one mana of any color.\\nWhenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Hardbristle Bandit"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\\nIf an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.\n- Power/Toughness: 1/3\n- Rarity: rare\n- Keywords: Prowess\n", "input": "", "instruction": "Harmonic Prodigy"} +{"output": "- Mana Cost: {2}{G}\n- Type: Legendary Creature \u0097 Treefolk Mutant\n- Subtypes: Treefolk, Mutant\n- Text: Vigilance, reach\\nWhen Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and \"Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'\" Harold and Bob loses all other abilities.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Reach, Vigilance\n", "input": "", "instruction": "Harold and Bob, First Numens"} +{"output": "- Mana Cost: {U}\n- Type: Creature \u0097 Bird\n- Subtypes: Bird\n- Text: Flying\\nWhen Harrier Strix enters the battlefield, tap target permanent.\\n{2}{U}: Draw a card, then discard a card.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Harrier Strix"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Nightmare Elf\n- Subtypes: Nightmare, Elf\n- Text: When Haunt of the Dead Marshes enters the battlefield, scry 1.\\n{2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Scry\n", "input": "", "instruction": "Haunt of the Dead Marshes"} +{"output": "- Mana Cost: {1}{B}{B}\n- Type: Creature \u0097 Specter\n- Subtypes: Specter\n- Text: Flying\\nHellbent \u0097 Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flying, Hellbent\n", "input": "", "instruction": "Headless Specter"} +{"output": "- Mana Cost: {W}{W}{W}\n- Type: Creature \u0097 Bird\n- Subtypes: Bird\n- Text: Flying, lifelink\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Flying, Lifelink\n", "input": "", "instruction": "Healer's Flock"} +{"output": "- Mana Cost: {3}{R}\n- Type: Legendary Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Trample\\nWhenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Trample\n", "input": "", "instruction": "Heiko Yamazaki, the General"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Snake Samurai\n- Subtypes: Snake, Samurai\n- Text: Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Heir of the Ancient Fang"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Nightmare Dog\n- Subtypes: Nightmare, Dog\n- Text: Discard a card: Hell Mongrel gets +1/+1 until end of turn.\\nMadness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\n- Power/Toughness: 4/3\n- Rarity: common\n- Keywords: Madness\n", "input": "", "instruction": "Hell Mongrel"} +{"output": "- Mana Cost: {4}{B}{R}{R}{G}\n- Type: Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Flying, trample, haste\\n{R}: Hellkite Overlord gets +1/+0 until end of turn.\\n{B}{G}: Regenerate Hellkite Overlord.\n- Power/Toughness: 8/8\n- Rarity: mythic\n- Keywords: Flying, Haste, Trample\n", "input": "", "instruction": "Hellkite Overlord"} +{"output": "- Mana Cost: {4}{R}\n- Type: Creature \u0097 Minotaur Mercenary\n- Subtypes: Minotaur, Mercenary\n- Text: Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)\\nTrample\n- Power/Toughness: 5/4\n- Rarity: uncommon\n- Keywords: Affinity, Trample\n", "input": "", "instruction": "Hellspur Brute"} +{"output": "- Mana Cost: {2}{R}{R}\n- Type: Creature \u0097 Lizard Rogue\n- Subtypes: Lizard, Rogue\n- Text: Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)\\nWhen Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with \"{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.\"\n- Power/Toughness: 2/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Hellspur Posse Boss"} +{"output": "- Mana Cost: {3}{G}{G}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Herd Baloth"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Hero of the Games"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Snake\n- Subtypes: Snake\n- Text: Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\\nLEVEL 3-7\\n4/4\\nProtection from instants\\nLEVEL 8+\\n6/6\\nProtection from everything\n- Power/Toughness: 2/1\n- Rarity: mythic\n- Keywords: Level Up, Protection\n", "input": "", "instruction": "Hexdrinker"} +{"output": "- Mana Cost: {3}{B}\n- Type: Legendary Creature \u0097 Ogre Demon\n- Subtypes: Ogre, Demon\n- Text: {B}, Sacrifice a creature: Scry 2.\\n{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Scry\n", "input": "", "instruction": "Hidetsugu, Devouring Chaos"} +{"output": "- Mana Cost: {1}{U}{R}{W}\n- Type: Legendary Creature \u0097 Kirin Spirit\n- Subtypes: Kirin, Spirit\n- Text: Flying, trample\\nSpells you cast cost {1} less to cast for each target.\\nSpells your opponents cast cost {1} more to cast for each target.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Flying, Trample\n", "input": "", "instruction": "Hinata, Dawn-Crowned"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Lizard\n- Subtypes: Lizard\n- Text: Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.\n- Power/Toughness: 3/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Hissing Iguanar"} +{"output": "- Mana Cost: {5}{B/G}{B/G}\n- Type: Legendary Creature \u0097 Avatar\n- Subtypes: Avatar\n- Text: You can't spend mana to cast this spell.\\nConvoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.)\\nYou may cast Hogaak, Arisen Necropolis from your graveyard.\\nTrample\n- Power/Toughness: 8/8\n- Rarity: rare\n- Keywords: Convoke, Delve, Trample\n", "input": "", "instruction": "Hogaak, Arisen Necropolis"} +{"output": "- Mana Cost: {6}{B}\n- Type: Creature \u0097 Specter Rogue\n- Subtypes: Specter, Rogue\n- Text: This spell costs {1} less to cast for each creature card in your graveyard.\\nFlying\\nWhen Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.\n- Power/Toughness: 4/2\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Hollow Marauder"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Sliver creatures you control have \"{T}, Discard a card: Draw a card.\"\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Hollowhead Sliver"} +{"output": "- Mana Cost: {U}\n- Type: Creature \u0097 Illusion\n- Subtypes: Illusion\n- Text: {U}, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Conjure\n", "input": "", "instruction": "Holographic Double"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Ox Angel\n- Subtypes: Ox, Angel\n- Text: Flash\\nFlying\\nWhen Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flash, Flying, Scry\n", "input": "", "instruction": "Holy Cow"} +{"output": "- Mana Cost: {1}{B}{G}\n- Type: Legendary Creature \u0097 Human Warlock\n- Subtypes: Human, Warlock\n- Text: When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.\\nCreature spells you cast cost {1} less to cast.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Honest Rutstein"} +{"output": "- Mana Cost: {4}{G}{G}{G}\n- Type: Creature \u0097 Insect\n- Subtypes: Insect\n- Text: Flying, deathtouch\\nWhen Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: Deathtouch, Flying\n", "input": "", "instruction": "Hornet Queen"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Crab\n- Subtypes: Crab\n- Text: {U}: Untap Horseshoe Crab.\n- Power/Toughness: 1/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Horseshoe Crab"} +{"output": "- Mana Cost: {2}{U}{B}\n- Type: Creature \u0097 Human Pirate\n- Subtypes: Human, Pirate\n- Text: When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Hostage Taker"} +{"output": "- Mana Cost: {5}{U}{U}\n- Type: Creature \u0097 Kraken Horror\n- Subtypes: Kraken, Horror\n- Text: Flash\\nThis spell can't be countered.\\nWhenever you cast a spell, choose up to one \u0097\\n\u0095 Return target spell you don't control to its owner's hand.\\n\u0095 Return target nonland permanent to its owner's hand.\n- Power/Toughness: 7/8\n- Rarity: rare\n- Keywords: Flash\n", "input": "", "instruction": "Hullbreaker Horror"} +{"output": "- Mana Cost: {4}{B}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.\n- Power/Toughness: 4/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Hyalopterous Lemure"} +{"output": "- Mana Cost: {X}{G}{U}\n- Type: Creature \u0097 Jellyfish Hydra Beast\n- Subtypes: Jellyfish, Hydra, Beast\n- Text: When you cast this spell, you gain half X life and draw half X cards. Round down each time.\\nFlying, trample\\nHydroid Krasis enters the battlefield with X +1/+1 counters on it.\n- Power/Toughness: 0/0\n- Rarity: rare\n- Keywords: Flying, Trample\n", "input": "", "instruction": "Hydroid Krasis"} +{"output": "- Mana Cost: {1}{R}\n- Type: Legendary Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Ian the Reckless"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Icatian Javelineers enters the battlefield with a javelin counter on it.\\n{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Icatian Javelineers"} +{"output": "- Mana Cost: {G}{U}\n- Type: Snow Creature \u0097 Snake\n- Subtypes: Snake\n- Text: Flash\\nFlying\\nWhen Ice-Fang Coatl enters the battlefield, draw a card.\\nIce-Fang Coatl has deathtouch as long as you control at least three other snow permanents.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Flash, Flying\n", "input": "", "instruction": "Ice-Fang Coatl"} +{"output": "- Mana Cost: {1}{U}\n- Type: Snow Creature \u0097 Crab\n- Subtypes: Crab\n- Text: Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.\n- Power/Toughness: 0/4\n- Rarity: common\n- Keywords: Mill\n", "input": "", "instruction": "Iceberg Cancrix"} +{"output": "- Mana Cost: {4}{R}{R}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: This spell costs {2} less to cast if there is a land card in your graveyard.\\nWhen Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature.\n- Power/Toughness: 4/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Igneous Elemental"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Goblin Shaman\n- Subtypes: Goblin, Shaman\n- Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\\n{T}: Add {B}, {R}, or {G}.\n- Power/Toughness: 0/1\n- Rarity: rare\n- Keywords: Exalted\n", "input": "", "instruction": "Ignoble Hierarch"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: Whenever another creature enters the battlefield under your control, you gain 1 life.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Impassioned Orator"} +{"output": "- Mana Cost: {1}{R}{W}\n- Type: Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Double strike\\nWhenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: Double strike\n", "input": "", "instruction": "Imperial Blademaster"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Advisor\n- Subtypes: Human, Advisor\n- Text: When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.\n- Power/Toughness: 1/1\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Imperial Recruiter"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Imperial Subduer"} +{"output": "- Mana Cost: {7}{G}{G}{G}\n- Type: Creature \u0097 Wurm\n- Subtypes: Wurm\n- Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\\nIndestructible\n- Power/Toughness: 16/16\n- Rarity: rare\n- Keywords: Convoke, Indestructible\n", "input": "", "instruction": "Impervious Greatwurm"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: Changeling (This card is every creature type.)\n- Power/Toughness: 3/1\n- Rarity: common\n- Keywords: Changeling\n", "input": "", "instruction": "Impostor of the Sixth Pride"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Insect Mutant\n- Subtypes: Insect, Mutant\n- Text: Flying\\nInfesting Radroach can't block.\\nWhenever Infesting Radroach deals combat damage to a player, they get that many rad counters.\\nWhenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Flying, Mill\n", "input": "", "instruction": "Infesting Radroach"} +{"output": "- Mana Cost: {2}{U}{B}\n- Type: Creature \u0097 Vedalken Ninja\n- Subtypes: Vedalken, Ninja\n- Text: Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever a Ninja you control deals combat damage to a player, draw a card.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Ingenious Infiltrator"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Zombie Horror\n- Subtypes: Zombie, Horror\n- Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\\n{U}: Ingenious Skaab gets +1/-1 until end of turn.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Prowess\n", "input": "", "instruction": "Ingenious Skaab"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Flying\\n{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn.\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Inkrise Infiltrator"} +{"output": "- Mana Cost: {3}{G}{U}{R}\n- Type: Legendary Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Flying\\nWhenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.\n- Power/Toughness: 6/6\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Intet, the Dreamer"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Human Scout\n- Subtypes: Human, Scout\n- Text: Reach\\n{T}: Add {G}.\\n{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Reach\n", "input": "", "instruction": "Intrepid Stablemaster"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Dwarf Artificer\n- Subtypes: Dwarf, Artificer\n- Text: At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.\n- Power/Toughness: 2/4\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Inventive Wingsmith"} +{"output": "- Mana Cost: {2}{U}\n- Type: Legendary Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: {T}: Untap another target permanent.\\n{T}: Untap two other target legendary creatures.\n- Power/Toughness: 1/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Ioreth of the Healing House"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Wolverine\n- Subtypes: Wolverine\n- Text: When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.\\nPlot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Plot\n", "input": "", "instruction": "Irascible Wolverine"} +{"output": "- Mana Cost: {4}{R}\n- Type: Creature \u0097 Giant Warrior\n- Subtypes: Giant, Warrior\n- Text: Reach\\nWhenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)\n- Power/Toughness: 4/5\n- Rarity: common\n- Keywords: Reach, Scry\n", "input": "", "instruction": "Iron-Fist Pulverizer"} +{"output": "- Mana Cost: {2}{W}{W}\n- Type: Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: Changeling (This card is every creature type.)\\nWhen Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Changeling\n", "input": "", "instruction": "Irregular Cohort"} +{"output": "- Mana Cost: {R}{W}{B}\n- Type: Legendary Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Isshin, Two Heavens as One"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Bird\n- Subtypes: Bird\n- Text: Flying\\nWhen Ithilien Kingfisher dies, draw a card.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Ithilien Kingfisher"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Frog Samurai\n- Subtypes: Frog, Samurai\n- Text: Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Bushido\n", "input": "", "instruction": "Jade Avenger"} +{"output": "- Mana Cost: {2}{U}\n- Type: Legendary Creature \u0097 Human Scientist\n- Subtypes: Human, Scientist\n- Text: {T}: Add {C}{C}. Spend this mana only to activate abilities.\n- Power/Toughness: 2/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "James, Wandering Dad // Follow Him"} +{"output": "- Mana Cost: {2}{U}\n- Type: Legendary Creature \u0097 Zombie Mutant Advisor\n- Subtypes: Zombie, Mutant, Advisor\n- Text: Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.\\nCome Fly With Me \u0097 {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: Come Fly With Me\n", "input": "", "instruction": "Jason Bright, Glowing Prophet"} +{"output": "- Mana Cost: {2}{W}{U}\n- Type: Legendary Creature \u0097 Human Scout\n- Subtypes: Human, Scout\n- Text: Flying, vigilance\\nAt the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Flying, Vigilance\n", "input": "", "instruction": "Jem Lightfoote, Sky Explorer"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Human Monk\n- Subtypes: Human, Monk\n- Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\\nWhenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Prowess\n", "input": "", "instruction": "Jeskai Elder"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Snake\n- Subtypes: Snake\n- Text: Deathtouch\\nWhen Jewel-Eyed Cobra dies, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 3/1\n- Rarity: common\n- Keywords: Deathtouch, Treasure\n", "input": "", "instruction": "Jewel-Eyed Cobra"} +{"output": "- Mana Cost: {2}{U}{R}\n- Type: Legendary Creature \u0097 Human Artificer\n- Subtypes: Human, Artificer\n- Text: Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Jhoira, Weatherlight Captain"} +{"output": "- Mana Cost: {5}{U}{U}\n- Type: Legendary Creature \u0097 Phyrexian Praetor\n- Subtypes: Phyrexian, Praetor\n- Text: Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)\\nWhenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.\n- Power/Toughness: 5/5\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Jin-Gitaxias, Progress Tyrant"} +{"output": "- Mana Cost: {1}{U}{R}{W}\n- Type: Legendary Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Flying\\nYou may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Jodah, Archmage Eternal"} +{"output": "- Mana Cost: {1}{R}{G}\n- Type: Legendary Creature \u0097 Human Mercenary\n- Subtypes: Human, Mercenary\n- Text: Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.\\n{1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.\n- Power/Toughness: 4/2\n- Rarity: uncommon\n- Keywords: Treasure\n", "input": "", "instruction": "Jolene, Plundering Pugilist"} +{"output": "- Mana Cost: {1}{G}\n- Type: Legendary Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: Whenever you draw your second card each turn, create a 2/2 green Cat creature token.\\n{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Jolrael, Mwonvuli Recluse"} +{"output": "- Mana Cost: {1}{B}{R}\n- Type: Legendary Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: Other creatures you control get +1/+0.\\nWhenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Judith, the Scourge Diva"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Snake Ninja\n- Subtypes: Snake, Ninja\n- Text: Ninjutsu {1}{G}\\nWhenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen type.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Ninjutsu, Seek\n", "input": "", "instruction": "Jukai Liberator"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Jukai Trainee"} +{"output": "- Mana Cost: {3}{B}{B}\n- Type: Legendary Creature \u0097 Dragon Spirit\n- Subtypes: Dragon, Spirit\n- Text: Flying, menace\\nWhen Junji, the Midnight Sky dies, choose one \u0097\\n\u0095 Each opponent discards two cards and loses 2 life.\\n\u0095 Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.\n- Power/Toughness: 5/5\n- Rarity: mythic\n- Keywords: Flying, Menace\n", "input": "", "instruction": "Junji, the Midnight Sky"} +{"output": "- Mana Cost: {5}{U}{U}\n- Type: Creature \u0097 Serpent\n- Subtypes: Serpent\n- Text: Affinity for tokens (This spell costs {1} less to cast for each token you control.)\\nWhenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.\n- Power/Toughness: 5/6\n- Rarity: uncommon\n- Keywords: Affinity\n", "input": "", "instruction": "Junk Winder"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Goblin Artificer\n- Subtypes: Goblin, Artificer\n- Text: Whenever a nontoken artifact enters the battlefield under your control, exile a random nonland artifact card with lesser mana value from your library. You may cast that card until the end of your next turn.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Junkyard Scrapper"} +{"output": "- Mana Cost: {1}{R}{W}{B}\n- Type: Legendary Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: Flying\\nWhenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: Flying\n", "input": "", "instruction": "Kaalia of the Vast"} +{"output": "- Mana Cost: {5}{B}{R}\n- Type: Legendary Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.\n- Power/Toughness: 5/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Kaervek the Merciless"} +{"output": "- Mana Cost: {1}{B}{B}\n- Type: Legendary Creature \u0097 Human Warlock\n- Subtypes: Human, Warlock\n- Text: Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Kaervek, the Punisher"} +{"output": "- Mana Cost: {4}{U}{U}\n- Type: Legendary Creature \u0097 Dragon Spirit\n- Subtypes: Dragon, Spirit\n- Text: Flying, ward {3}\\nWhen Kairi, the Swirling Sky dies, choose one \u0097\\n\u0095 Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.\\n\u0095 Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.\n- Power/Toughness: 6/6\n- Rarity: mythic\n- Keywords: Flying, Mill, Ward\n", "input": "", "instruction": "Kairi, the Swirling Sky"} +{"output": "- Mana Cost: {4}{G}{G}\n- Type: Legendary Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: {G}: Target land becomes a 1/1 creature until end of turn. It's still a land.\\n{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Kamahl, Fist of Krosa"} +{"output": "- Mana Cost: {1}{W}{B}\n- Type: Legendary Creature \u0097 Human Advisor\n- Subtypes: Human, Advisor\n- Text: Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Kambal, Consul of Allocation"} +{"output": "- Mana Cost: {1}{W}{B}\n- Type: Legendary Creature \u0097 Human Advisor\n- Subtypes: Human, Advisor\n- Text: Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.\\nWhenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.\n- Power/Toughness: 2/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Kambal, Profiteering Mayor"} +{"output": "- Mana Cost: {4}{R}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.\n- Power/Toughness: 3/6\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Kami of Industry"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Whenever Kami of Mourning enters the battlefield, target creature you control or creature card in your graveyard perpetually gains \"Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped.\"\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Kami of Mourning"} +{"output": "- Mana Cost: {4}{B}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: When Kami of Restless Shadows enters the battlefield, choose one \u0097\\n\u0095 Return up to one target Ninja or Rogue creature card from your graveyard to your hand.\\n\u0095 Put target creature card from your graveyard on top of your library.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Kami of Restless Shadows"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Kami of Terrible Secrets"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Trample\\nWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.\\nAt the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Trample\n", "input": "", "instruction": "Kami of Transience"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: When Kami of Transmutation enters or leaves the battlefield, choose one \u0097\\n\u0095 Each permanent card in your hand perpetually becomes an artifact in addition to its other types.\\n\u0095 Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Kami of Transmutation"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Turtle Ninja\n- Subtypes: Turtle, Ninja\n- Text: Ninjutsu {1}{G}\\nKappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.\\nWhenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Kappa Tech-Wrecker"} +{"output": "- Mana Cost: {5}{W}{B}{G}\n- Type: Legendary Creature \u0097 Centaur Spirit\n- Subtypes: Centaur, Spirit\n- Text: This spell costs {1} less to cast for each creature card in your graveyard.\\nOnce during each of your turns, you may cast a creature spell from your graveyard.\n- Power/Toughness: 3/4\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Karador, Ghost Chieftain"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Creature \u0097 Angel Spirit\n- Subtypes: Angel, Spirit\n- Text: Flying, protection from black\\nEcho {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\\nWhen Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Echo, Flying, Protection\n", "input": "", "instruction": "Karmic Guide"} +{"output": "- Mana Cost: {4}{B}{R}{G}\n- Type: Legendary Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Flying, haste\\nWhen Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.\\nOther Dragon creatures you control have haste.\n- Power/Toughness: 7/7\n- Rarity: mythic\n- Keywords: Flying, Haste\n", "input": "", "instruction": "Karrthus, Tyrant of Jund"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Kavu\n- Subtypes: Kavu\n- Text: Kicker {4} (You may pay an additional {4} as you cast this spell.)\\nConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\\nIf Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Convoke, Kicker\n", "input": "", "instruction": "Kavu Primarch"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Ogre Warrior\n- Subtypes: Ogre, Warrior\n- Text: {0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Kazuul's Toll Collector"} +{"output": "- Mana Cost: {6}{U}{U}\n- Type: Creature \u0097 Leviathan\n- Subtypes: Leviathan\n- Text: When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.\\nUnearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: Unearth\n", "input": "", "instruction": "Kederekt Leviathan"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.\\nAt the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Keeper of the Accord"} +{"output": "- Mana Cost: {G}{W}{U}\n- Type: Legendary Creature \u0097 Human Faerie Rogue\n- Subtypes: Human, Faerie, Rogue\n- Text: Flying, lifelink\\nWhenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: Flying, Lifelink\n", "input": "", "instruction": "Kellan, the Kid"} +{"output": "- Mana Cost: {1}{B}{R}\n- Type: Legendary Creature \u0097 Human Mercenary\n- Subtypes: Human, Mercenary\n- Text: First strike, haste\\nWhenever Kellogg, Dangerous Mind attacks, create a Treasure token.\\nSacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: First strike, Haste, Treasure\n", "input": "", "instruction": "Kellogg, Dangerous Mind"} +{"output": "- Mana Cost: {1}{W}{W}\n- Type: Legendary Creature \u0097 Cat Cleric\n- Subtypes: Cat, Cleric\n- Text: At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.\n- Power/Toughness: 2/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Kemba, Kha Regent"} +{"output": "- Mana Cost: {1}{U}{B}{R}\n- Type: Legendary Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Flying\\nOnce during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.\n- Power/Toughness: 3/4\n- Rarity: mythic\n- Keywords: Flying\n", "input": "", "instruction": "Kess, Dissident Mage"} +{"output": "- Mana Cost: {2}{W}{B}\n- Type: Legendary Creature \u0097 Spirit Noble\n- Subtypes: Spirit, Noble\n- Text: Flying\\nWhenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)\\nWhenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "King of the Oathbreakers"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Cat\n- Subtypes: Cat\n- Text: Other Cats you control get +2/+1.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "King of the Pride"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Imp\n- Subtypes: Imp\n- Text: Flying, haste\\nMadness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flying, Haste, Madness\n", "input": "", "instruction": "Kitchen Imp"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Fox Pilot\n- Subtypes: Fox, Pilot\n- Text: Whenever a Vehicle you control attacks, choose one \u0097\\n\u0095 That Vehicle gains first strike until end of turn.\\n\u0095 Untap Kitsune Ace.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Kitsune Ace"} +{"output": "- Mana Cost: {5}{W}\n- Type: Creature \u0097 Gargoyle\n- Subtypes: Gargoyle\n- Text: Flying, first strike\\nWhenever Kjeldoran Gargoyle deals damage, you gain that much life.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: First strike, Flying\n", "input": "", "instruction": "Kjeldoran Gargoyle"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Suspend 5\u0097{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)\\nWhen Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Suspend\n", "input": "", "instruction": "Knight of Old Benalia"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: nan\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Knight of the Keep"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Knights of Dol Amroth"} +{"output": "- Mana Cost: {2}{G}\n- Type: Legendary Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Reach\\nModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)\\nWhenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: Reach\n", "input": "", "instruction": "Kodama of the West Tree"} +{"output": "- Mana Cost: {3}{U}{B}\n- Type: Legendary Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Kotose, the Silent Spider"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Eldrazi Drone\n- Subtypes: Eldrazi, Drone\n- Text: When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have \"Sacrifice this creature: Add {C}.\"\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Kozilek's Predator"} +{"output": "- Mana Cost: {10}\n- Type: Legendary Creature \u0097 Eldrazi\n- Subtypes: Eldrazi\n- Text: When you cast this spell, draw four cards.\\nAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)\\nWhen Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.\n- Power/Toughness: 12/12\n- Rarity: mythic\n- Keywords: Annihilator\n", "input": "", "instruction": "Kozilek, Butcher of Truth"} +{"output": "- Mana Cost: {2}{U}{R}\n- Type: Legendary Creature \u0097 Zombie Horror\n- Subtypes: Zombie, Horror\n- Text: Flying\\nWhenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Kraum, Violent Cacophony"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: {T}: Untap target land.\\nThreshold \u0097 {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Threshold\n", "input": "", "instruction": "Krosan Restorer"} +{"output": "- Mana Cost: {5}{G}{G}\n- Type: Creature \u0097 Boar Beast\n- Subtypes: Boar, Beast\n- Text: Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)\\nWhen you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)\n- Power/Toughness: 6/5\n- Rarity: uncommon\n- Keywords: Cycling\n", "input": "", "instruction": "Krosan Tusker"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Kruin Striker"} +{"output": "- Mana Cost: {4}{R}{R}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Kuldotha Flamefiend"} +{"output": "- Mana Cost: {3}{G}{G}\n- Type: Legendary Creature \u0097 Dragon Spirit\n- Subtypes: Dragon, Spirit\n- Text: Flying, deathtouch\\nWhen Kura, the Boundless Sky dies, choose one \u0097\\n\u0095 Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.\\n\u0095 Create an X/X green Spirit creature token, where X is the number of lands you control.\n- Power/Toughness: 4/4\n- Rarity: mythic\n- Keywords: Deathtouch, Flying\n", "input": "", "instruction": "Kura, the Boundless Sky"} +{"output": "- Mana Cost: {3}{W}\n- Type: Legendary Creature \u0097 Dragon Spirit\n- Subtypes: Dragon, Spirit\n- Text: Flash\\nFlying\\nWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.\\n{W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Flash, Flying\n", "input": "", "instruction": "Kyodai, Soul of Kamigawa"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: Heroic \u0097 Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Heroic\n", "input": "", "instruction": "Labyrinth Champion"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Sliver creatures you control have first strike.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Lancer Sliver"} +{"output": "- Mana Cost: {4}{W}\n- Type: Legendary Creature \u0097 Bird Noble\n- Subtypes: Bird, Noble\n- Text: Flying\\nWhenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.\n- Power/Toughness: 3/4\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Landroval, Horizon Witness"} +{"output": "- Mana Cost: {5}{W}\n- Type: Creature \u0097 Goat Beast\n- Subtypes: Goat, Beast\n- Text: When Landscaper Colos enters the battlefield, put target card from an opponent's graveyard on the bottom of their library.\\nBasic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)\n- Power/Toughness: 4/6\n- Rarity: common\n- Keywords: Basic landcycling, Cycling, Landcycling\n", "input": "", "instruction": "Landscaper Colos"} +{"output": "- Mana Cost: {1}{B}{R}\n- Type: Legendary Creature \u0097 Lizard Rogue\n- Subtypes: Lizard, Rogue\n- Text: Creatures you control but don't own are Mercenaries in addition to their other types.\\nAt the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Laughing Jasper Flint"} +{"output": "- Mana Cost: {1}{R}{W}\n- Type: Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Sliver creatures you control have \"When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life.\"\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Lavabelly Sliver"} +{"output": "- Mana Cost: {1}{U}{B}\n- Type: Legendary Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 1/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Lazav, Familiar Stranger"} +{"output": "- Mana Cost: {U}{B}\n- Type: Creature \u0097 Zombie Wizard\n- Subtypes: Zombie, Wizard\n- Text: Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: Amass\n", "input": "", "instruction": "Lazotep Chancellor"} +{"output": "- Mana Cost: {U}{R}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: {3}{U}, {T}: Draw a card.\\n{X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "League Guildmage"} +{"output": "- Mana Cost: {2}{B}{R}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Decimate \u0097 When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.\\nWhenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Decimate\n", "input": "", "instruction": "Legate Lanius, Caesar's Ace"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Vampire Soldier\n- Subtypes: Vampire, Soldier\n- Text: {1}, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Explore\n", "input": "", "instruction": "Legion Vanguard"} +{"output": "- Mana Cost: {2}{G}{U}\n- Type: Legendary Creature \u0097 Elf Archer\n- Subtypes: Elf, Archer\n- Text: Reach\\nWhenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn.\\nWhenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: Reach\n", "input": "", "instruction": "Legolas, Counter of Kills"} +{"output": "- Mana Cost: {1}{G}{G}\n- Type: Legendary Creature \u0097 Elf Archer\n- Subtypes: Elf, Archer\n- Text: Reach\\nWhenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.\\nWhenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.\n- Power/Toughness: 1/4\n- Rarity: rare\n- Keywords: Reach\n", "input": "", "instruction": "Legolas, Master Archer"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Cat Cleric\n- Subtypes: Cat, Cleric\n- Text: Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)\n- Power/Toughness: 2/5\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Leonin Abunas"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Cat Cleric\n- Subtypes: Cat, Cleric\n- Text: Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Leonin Arbiter"} +{"output": "- Mana Cost: {6}{G}{G}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Trample\\nWhenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.\n- Power/Toughness: 8/8\n- Rarity: rare\n- Keywords: Trample\n", "input": "", "instruction": "Liege of the Tangle"} +{"output": "- Mana Cost: {1}{W}{W}\n- Type: Legendary Creature \u0097 Bird Soldier\n- Subtypes: Bird, Soldier\n- Text: Flying\\n{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Lieutenant Kirtar"} +{"output": "- Mana Cost: {1}{W}\n- Type: Legendary Creature \u0097 Fox Advisor\n- Subtypes: Fox, Advisor\n- Text: Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Light-Paws, Emperor's Voice"} +{"output": "- Mana Cost: {B}{R}{R}\n- Type: Creature \u0097 Elemental Skeleton\n- Subtypes: Elemental, Skeleton\n- Text: Trample, haste\\nWhenever Lightning Skelemental deals combat damage to a player, that player discards two cards.\\nAt the beginning of the end step, sacrifice Lightning Skelemental.\n- Power/Toughness: 6/1\n- Rarity: rare\n- Keywords: Haste, Trample\n", "input": "", "instruction": "Lightning Skelemental"} +{"output": "- Mana Cost: {1}{U}{R}\n- Type: Legendary Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\\nWhenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Plot, Prowess\n", "input": "", "instruction": "Lilah, Undefeated Slickshot"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Zombie\n- Subtypes: Zombie\n- Text: Liliana's Elite gets +1/+1 for each creature card in your graveyard.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Liliana's Elite"} +{"output": "- Mana Cost: {3}{G}\n- Type: Legendary Creature \u0097 Mutant Warrior\n- Subtypes: Mutant, Warrior\n- Text: Vigilance\\nLily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it.\\nAt the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.\n- Power/Toughness: 0/0\n- Rarity: rare\n- Keywords: Vigilance\n", "input": "", "instruction": "Lily Bowen, Raging Grandma"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Elemental Shaman\n- Subtypes: Elemental, Shaman\n- Text: When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Living Lightning"} +{"output": "- Mana Cost: {G}{G}{G}\n- Type: Creature \u0097 Elf Druid\n- Subtypes: Elf, Druid\n- Text: {T}: Add {G}{G}{G}.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Llanowar Tribe"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Shark Rogue\n- Subtypes: Shark, Rogue\n- Text: When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.\\nPlot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Plot\n", "input": "", "instruction": "Loan Shark"} +{"output": "- Mana Cost: {4}{B}\n- Type: Creature \u0097 Gorgon Wizard\n- Subtypes: Gorgon, Wizard\n- Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\\nMenace\\nWhen Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less.\n- Power/Toughness: 5/4\n- Rarity: common\n- Keywords: Exploit, Menace\n", "input": "", "instruction": "Loathsome Curator"} +{"output": "- Mana Cost: {2}{B}\n- Type: Legendary Creature \u0097 Halfling Citizen\n- Subtypes: Halfling, Citizen\n- Text: Flash\\nMenace\\nWhen Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: Flash, Menace, Treasure\n", "input": "", "instruction": "Lobelia Sackville-Baggins"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Minotaur Rogue\n- Subtypes: Minotaur, Rogue\n- Text: Reach\\nWhen Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.\\nPlot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Plot, Reach\n", "input": "", "instruction": "Longhorn Sharpshooter"} +{"output": "- Mana Cost: {G}{U}\n- Type: Legendary Creature \u0097 Snake Elf Scout\n- Subtypes: Snake, Elf, Scout\n- Text: Whenever another nontoken creature enters the battlefield under your control, investigate.\\n{T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: Investigate\n", "input": "", "instruction": "Lonis, Cryptozoologist"} +{"output": "- Mana Cost: {3}{B}{G}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.\n- Power/Toughness: */*\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Lord of Extinction"} +{"output": "- Mana Cost: {1}{B}{B}\n- Type: Creature \u0097 Zombie\n- Subtypes: Zombie\n- Text: Other Zombie creatures get +1/+1.\\n{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Lord of the Undead"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Elf Scout\n- Subtypes: Elf, Scout\n- Text: Whenever Lothl\u00f3rien Lookout attacks, scry 1.\n- Power/Toughness: 1/3\n- Rarity: common\n- Keywords: Scry\n", "input": "", "instruction": "Lothl\u00f3rien Lookout"} +{"output": "- Mana Cost: {W}{B}\n- Type: Legendary Creature \u0097 Halfling Rogue\n- Subtypes: Halfling, Rogue\n- Text: Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 2/1\n- Rarity: rare\n- Keywords: Treasure\n", "input": "", "instruction": "Lotho, Corrupt Shirriff"} +{"output": "- Mana Cost: {B}{G}\n- Type: Creature \u0097 Zombie Troll\n- Subtypes: Zombie, Troll\n- Text: Trample\\nDiscard a creature card: Put a +1/+1 counter on Lotleth Troll.\\n{B}: Regenerate Lotleth Troll.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Trample\n", "input": "", "instruction": "Lotleth Troll"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Human Artificer\n- Subtypes: Human, Artificer\n- Text: Haste\\nLieutenant \u0097 At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Haste, Lieutenant\n", "input": "", "instruction": "Loyal Apprentice"} +{"output": "- Mana Cost: {10}{G}{G}\n- Type: Creature \u0097 Sloth Mutant\n- Subtypes: Sloth, Mutant\n- Text: This spell costs {1} less to cast for each counter among players and permanents.\\nTrample\\nLumbering Megasloth enters the battlefield tapped.\n- Power/Toughness: 8/8\n- Rarity: uncommon\n- Keywords: Trample\n", "input": "", "instruction": "Lumbering Megasloth"} +{"output": "- Mana Cost: {1}{W}{U}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Flying\\nWhen Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)\n- Power/Toughness: 3/1\n- Rarity: common\n- Keywords: Detain, Flying\n", "input": "", "instruction": "Lyev Skyknight"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Legendary Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying, first strike, lifelink\\nOther Angels you control get +1/+1 and have lifelink.\n- Power/Toughness: 5/5\n- Rarity: mythic\n- Keywords: First strike, Flying, Lifelink\n", "input": "", "instruction": "Lyra Dawnbringer"} +{"output": "- Mana Cost: {W}{B}\n- Type: Legendary Creature \u0097 Human Advisor\n- Subtypes: Human, Advisor\n- Text: Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)\\nWhenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.\n- Power/Toughness: 1/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "MacCready, Lamplight Mayor"} +{"output": "- Mana Cost: {6}{R}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: First strike, haste\\nCycling {3} ({3}, Discard this card: Draw a card.)\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: Cycling, First strike, Haste\n", "input": "", "instruction": "Macetail Hystrodon"} +{"output": "- Mana Cost: {1}{R}\n- Type: Legendary Creature \u0097 Dwarf Berserker\n- Subtypes: Dwarf, Berserker\n- Text: Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\\nSacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Treasure\n", "input": "", "instruction": "Magda, the Hoardmaster"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Lizard\n- Subtypes: Lizard\n- Text: Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.\n- Power/Toughness: 1/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Magebane Lizard"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Magus of the Abyss"} +{"output": "- Mana Cost: {B}{B}{B}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token.\\nWhen a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Magus of the Bridge"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: {2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Magus of the Will"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Zombie Horror\n- Subtypes: Zombie, Horror\n- Text: As an additional cost to cast this spell, exile a creature card from your graveyard.\n- Power/Toughness: 4/5\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Makeshift Mauler"} +{"output": "- Mana Cost: {U}{R}\n- Type: Legendary Creature \u0097 Siren Pirate\n- Subtypes: Siren, Pirate\n- Text: Flying, haste\\nWhenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Flying, Haste, Investigate\n", "input": "", "instruction": "Malcolm, the Eyes"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Jellyfish\n- Subtypes: Jellyfish\n- Text: When Man-o'-War enters the battlefield, return target creature to its owner's hand.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Man-o'-War"} +{"output": "- Mana Cost: {3}{U}{U}\n- Type: Creature \u0097 Sphinx Rogue\n- Subtypes: Sphinx, Rogue\n- Text: Flying, vigilance, ward {2}\\nWhenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 3/5\n- Rarity: uncommon\n- Keywords: Flying, Surveil, Vigilance, Ward\n", "input": "", "instruction": "Marauding Sphinx"} +{"output": "- Mana Cost: {U}{B}{R}\n- Type: Legendary Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Marchesa, Dealer of Death"} +{"output": "- Mana Cost: {1}{U}{B}{R}\n- Type: Legendary Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)\\nOther creatures you control have dethrone.\\nWhenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Dethrone\n", "input": "", "instruction": "Marchesa, the Black Rose"} +{"output": "- Mana Cost: {3}{G}{U}\n- Type: Legendary Creature \u0097 Mutant Advisor\n- Subtypes: Mutant, Advisor\n- Text: Vigilance, trample\\nWhenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Trample, Vigilance\n", "input": "", "instruction": "Marcus, Mutant Mayor"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Spirit Soldier\n- Subtypes: Spirit, Soldier\n- Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\\nWhen Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Convoke\n", "input": "", "instruction": "Martyr's Soul"} +{"output": "- Mana Cost: {2}{G}{U}\n- Type: Creature \u0097 Elf Wizard\n- Subtypes: Elf, Wizard\n- Text: Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.\n- Power/Toughness: 2/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Master Biomancer"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Phyrexian Human Artificer\n- Subtypes: Phyrexian, Human, Artificer\n- Text: When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.\\nGolems you control get +1/+1.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Master Splicer"} +{"output": "- Mana Cost: {3}{B}{R}\n- Type: Creature \u0097 Demon\n- Subtypes: Demon\n- Text: First strike, deathtouch\\nMaster of Cruelties can only attack alone.\\nWhenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.\n- Power/Toughness: 1/4\n- Rarity: mythic\n- Keywords: Deathtouch, First strike\n", "input": "", "instruction": "Master of Cruelties"} +{"output": "- Mana Cost: {1}{U}{B}\n- Type: Creature \u0097 Zombie Wizard\n- Subtypes: Zombie, Wizard\n- Text: When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\\nAt the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.\n- Power/Toughness: 3/1\n- Rarity: rare\n- Keywords: Surveil\n", "input": "", "instruction": "Master of Death"} +{"output": "- Mana Cost: {R}{W}{B}\n- Type: Legendary Creature \u0097 Vampire\n- Subtypes: Vampire\n- Text: Menace\\nAt the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has \"When this creature dies, each opponent draws a card and gains 2 life.\"\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Menace\n", "input": "", "instruction": "Mathas, Fiend Seeker"} +{"output": "- Mana Cost: {B}{R}\n- Type: Legendary Creature \u0097 Orc Soldier\n- Subtypes: Orc, Soldier\n- Text: Menace\\nIf one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Menace\n", "input": "", "instruction": "Mauh\u00far, Uruk-hai Captain"} +{"output": "- Mana Cost: {3}{B}{G}\n- Type: Legendary Creature \u0097 Insect Shaman\n- Subtypes: Insect, Shaman\n- Text: Flying\\nWhenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Mazirek, Kraul Death Priest"} +{"output": "- Mana Cost: {W}{U}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: As Meddling Mage enters the battlefield, choose a nonland card name.\\nSpells with the chosen name can't be cast.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Meddling Mage"} +{"output": "- Mana Cost: {3}{U}\n- Type: Legendary Creature \u0097 Bird Soldier\n- Subtypes: Bird, Soldier\n- Text: Flying\\nWhenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Meneldor, Swift Savior"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Mentor of the Meek"} +{"output": "- Mana Cost: {1}{G}\n- Type: Legendary Creature \u0097 Halfling Citizen\n- Subtypes: Halfling, Citizen\n- Text: Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Food\n", "input": "", "instruction": "Meriadoc Brandybuck"} +{"output": "- Mana Cost: {R}{W}\n- Type: Legendary Creature \u0097 Halfling Knight\n- Subtypes: Halfling, Knight\n- Text: Haste\\nMerry, Esquire of Rohan has first strike as long as it's equipped.\\nWhenever you attack with Merry and another legendary creature, draw a card.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Haste\n", "input": "", "instruction": "Merry, Esquire of Rohan"} +{"output": "- Mana Cost: {1}{W}{W}\n- Type: Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: Whenever you cast an enchantment spell, you may draw a card.\n- Power/Toughness: 0/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Mesa Enchantress"} +{"output": "- Mana Cost: {X}{W}\n- Type: Legendary Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.\\n{T}: Put a +1/+1 counter on Mikaeus.\\n{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.\n- Power/Toughness: 0/0\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Mikaeus, the Lunarch"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Vigilance (Attacking doesn't cause this creature to tap.)\\nWhen Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Vigilance\n", "input": "", "instruction": "Militia Bugler"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Minas Tirith Garrison's power is equal to the number of cards in your hand.\\nWhenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.\n- Power/Toughness: */5\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Minas Tirith Garrison"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Creature \u0097 Horror\n- Subtypes: Horror\n- Text: When Mindslicer dies, each player discards their hand.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Mindslicer"} +{"output": "- Mana Cost: {3}{U/R}{U/R}{U/R}\n- Type: Creature \u0097 Horror\n- Subtypes: Horror\n- Text: Other blue creatures you control get +1/+1.\\nOther red creatures you control get +1/+1.\\n{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Mindwrack Liege"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Trample\\nWhen Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Trample, Treasure\n", "input": "", "instruction": "Mine Raider"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Crab Mutant\n- Subtypes: Crab, Mutant\n- Text: Vigilance\\nWhen Mirelurk Queen enters the battlefield, target player gets two rad counters.\\nWhenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Vigilance\n", "input": "", "instruction": "Mirelurk Queen"} +{"output": "- Mana Cost: {G}{W}\n- Type: Legendary Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: As long as it's your turn, Mounts and Vehicles you control have hexproof.\\nWhenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Miriam, Herd Whisperer"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Bat\n- Subtypes: Bat\n- Text: Flying\\nWhenever you create or sacrifice a token, each opponent loses 1 life.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Mirkwood Bats"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Elf Druid\n- Subtypes: Elf, Druid\n- Text: At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Mirkwood Channeler"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Spider\n- Subtypes: Spider\n- Text: Deathtouch\\nWhenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Deathtouch\n", "input": "", "instruction": "Mirkwood Spider"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Dwarf Soldier\n- Subtypes: Dwarf, Soldier\n- Text: When Mirrormere Guardian dies, the Ring tempts you.\n- Power/Toughness: 4/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Mirrormere Guardian"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Naga Ninja\n- Subtypes: Naga, Ninja\n- Text: Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.\n- Power/Toughness: 3/1\n- Rarity: rare\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Mist-Syndicate Naga"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Human Monk\n- Subtypes: Human, Monk\n- Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\\nWhenever you cast a noncreature spell, target creature gains flying until end of turn.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Prowess\n", "input": "", "instruction": "Mistfire Adept"} +{"output": "- Mana Cost: {1}{W/U}\n- Type: Creature \u0097 Kithkin Wizard\n- Subtypes: Kithkin, Wizard\n- Text: {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Mistmeadow Witch"} +{"output": "- Mana Cost: {2}{U}{R}\n- Type: Legendary Creature \u0097 Goblin Wizard\n- Subtypes: Goblin, Wizard\n- Text: Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.\\nInstant and sorcery spells you cast cost {1} less to cast for each experience counter you have.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Mizzix of the Izmagnus"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Goblin Warrior\n- Subtypes: Goblin, Warrior\n- Text: Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\\nWhen Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Echo\n", "input": "", "instruction": "Mogg War Marshal"} +{"output": "- Mana Cost: {1}{R}{W}\n- Type: Legendary Creature \u0097 Human Citizen\n- Subtypes: Human, Citizen\n- Text: When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with \"Equipped creature gets +1/+1 for each quest counter among permanents you control\" and equip {1}.\\nWhenever you attack, put a quest counter on target nonland permanent you control.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Moira Brown, Guide Author"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Monk\n- Subtypes: Human, Monk\n- Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\\nWhenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: Prowess\n", "input": "", "instruction": "Monastery Mentor"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Human Monk\n- Subtypes: Human, Monk\n- Text: Haste\\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Haste, Prowess\n", "input": "", "instruction": "Monastery Swiftspear"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Moonblade Shinobi"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhen Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Moonsnare Specialist"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Morbid Opportunist"} +{"output": "- Mana Cost: {R}{R}\n- Type: Creature \u0097 Goblin Warrior\n- Subtypes: Goblin, Warrior\n- Text: Double strike\\nWhenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Double strike\n", "input": "", "instruction": "Moria Marauder"} +{"output": "- Mana Cost: {3}{B}{B}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Morbid \u0097 When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Morbid\n", "input": "", "instruction": "Morkrut Banshee"} +{"output": "- Mana Cost: {7}\n- Type: Legendary Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: Changeling (This card is every creature type.)\\nAs Morophon, the Boundless enters the battlefield, choose a creature type.\\nSpells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.\\nOther creatures you control of the chosen type get +1/+1.\n- Power/Toughness: 6/6\n- Rarity: mythic\n- Keywords: Changeling\n", "input": "", "instruction": "Morophon, the Boundless"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Bear\n- Subtypes: Bear\n- Text: {3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Mother Bear"} +{"output": "- Mana Cost: {2}{W}{W}\n- Type: Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry.\\nFlying\\nOther creatures you control get +1/+1.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: Flying\n", "input": "", "instruction": "Mothrider Cavalry"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Fox Warrior\n- Subtypes: Fox, Warrior\n- Text: Flying\\n{3}{W}, {T}: Tap target creature.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Mothrider Patrol"} +{"output": "- Mana Cost: {3}{B}{G}{U}\n- Type: Legendary Creature \u0097 Elemental Avatar\n- Subtypes: Elemental, Avatar\n- Text: During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)\n- Power/Toughness: 6/6\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Muldrotha, the Gravetide"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Flying\\nWhen Mulldrifter enters the battlefield, draw two cards.\\nEvoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Evoke, Flying\n", "input": "", "instruction": "Mulldrifter"} +{"output": "- Mana Cost: {B}{R}\n- Type: Creature \u0097 Goblin\n- Subtypes: Goblin\n- Text: Flash\\nWhen Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Flash\n", "input": "", "instruction": "Munitions Expert"} +{"output": "- Mana Cost: {4}{G}{G}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Trample\\nMurasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.\n- Power/Toughness: 5/5\n- Rarity: common\n- Keywords: Trample\n", "input": "", "instruction": "Murasa Behemoth"} +{"output": "- Mana Cost: {2}{G/U}{G/U}{G/U}\n- Type: Creature \u0097 Horror\n- Subtypes: Horror\n- Text: Other green creatures you control get +1/+1.\\nOther blue creatures you control get +1/+1.\\nUntap all green and/or blue creatures you control during each other player's untap step.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Murkfiend Liege"} +{"output": "- Mana Cost: {5}{U}{U}\n- Type: Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\\nFlying\\nMurktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it.\\nWhenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: Delve, Flying\n", "input": "", "instruction": "Murktide Regent"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Dog\n- Subtypes: Dog\n- Text: Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Mushroom Watchdogs"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Artificer\n- Subtypes: Human, Artificer\n- Text: Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Myrsmith"} +{"output": "- Mana Cost: {2}{R}{R}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Flash\\nWhen Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: Flash\n", "input": "", "instruction": "Mysterious Stranger"} +{"output": "- Mana Cost: {2}{G}{W}\n- Type: Creature \u0097 Human Nomad Mystic\n- Subtypes: Human, Nomad, Mystic\n- Text: Protection from black\\nThreshold \u0097 As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Protection, Threshold\n", "input": "", "instruction": "Mystic Enforcer"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Human Nomad Mystic\n- Subtypes: Human, Nomad, Mystic\n- Text: Threshold \u0097 As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.\n- Power/Toughness: 2/4\n- Rarity: common\n- Keywords: Threshold\n", "input": "", "instruction": "Mystic Zealot"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Insect Druid\n- Subtypes: Insect, Druid\n- Text: When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Nantuko Cultivator"} +{"output": "- Mana Cost: {B}{B}\n- Type: Creature \u0097 Insect Shade\n- Subtypes: Insect, Shade\n- Text: {B}: Nantuko Shade gets +1/+1 until end of turn.\n- Power/Toughness: 2/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Nantuko Shade"} +{"output": "- Mana Cost: {3}{W}{B}\n- Type: Legendary Creature \u0097 Human Advisor\n- Subtypes: Human, Advisor\n- Text: Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Naomi, Pillar of Order"} +{"output": "- Mana Cost: {1}{B}{B}\n- Type: Legendary Creature \u0097 Rat Ninja\n- Subtypes: Rat, Ninja\n- Text: Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.\n- Power/Toughness: 3/2\n- Rarity: mythic\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Nashi, Moon Sage's Scion"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Wraith Knight\n- Subtypes: Wraith, Knight\n- Text: Deathtouch\\nWhen Nazg\u00fbl enters the battlefield, the Ring tempts you.\\nWhenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.\\nA deck can have up to nine cards named Nazg\u00fbl.\n- Power/Toughness: 1/2\n- Rarity: uncommon\n- Keywords: Deathtouch\n", "input": "", "instruction": "Nazg\u00fbl"} +{"output": "- Mana Cost: {3}{B}{B}\n- Type: Creature \u0097 Lhurgoyf\n- Subtypes: Lhurgoyf\n- Text: Necrogoyf's power is equal to the number of creature cards in all graveyards.\\nAt the beginning of each player's upkeep, that player discards a card.\\nMadness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\n- Power/Toughness: */4\n- Rarity: rare\n- Keywords: Madness\n", "input": "", "instruction": "Necrogoyf"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Bird Spirit\n- Subtypes: Bird, Spirit\n- Text: Flying\\nHellbent \u0097 Necromancer's Familiar has lifelink as long as you have no cards in hand.\\n{B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.\n- Power/Toughness: 3/1\n- Rarity: uncommon\n- Keywords: Flying, Hellbent\n", "input": "", "instruction": "Necromancer's Familiar"} +{"output": "- Mana Cost: {3}{B}{B}{B}\n- Type: Creature \u0097 Zombie Giant\n- Subtypes: Zombie, Giant\n- Text: {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Necrosavant"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Creature \u0097 Ooze\n- Subtypes: Ooze\n- Text: As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Necrotic Ooze"} +{"output": "- Mana Cost: {U}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: {3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Nephalia Smuggler"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Zombie\n- Subtypes: Zombie\n- Text: When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Nested Shambler"} +{"output": "- Mana Cost: {1}{B}{B}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Nether Spirit"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Rat Samurai\n- Subtypes: Rat, Samurai\n- Text: Nezumi Bladeblesser has deathtouch as long as you control an artifact.\\nNezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Nezumi Bladeblesser"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Rat Warlock\n- Subtypes: Rat, Warlock\n- Text: When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with \"{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.\"\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Nezumi Linkbreaker"} +{"output": "- Mana Cost: {2}{U}{B}\n- Type: Creature \u0097 Mutant Warrior\n- Subtypes: Mutant, Warrior\n- Text: Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\\nWhen Nightkin Ambusher enters the battlefield, target player gets four rad counters.\\nNightkin Ambusher can't be blocked as long as defending player has a rad counter.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Ward\n", "input": "", "instruction": "Nightkin Ambusher"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Zombie\n- Subtypes: Zombie\n- Text: Blue spells and red spells you cast cost {1} less to cast.\\n{1}{B}: Regenerate Nightscape Familiar.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Nightscape Familiar"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\\nWhenever Nimble Brigand deals combat damage to a player, draw a card.\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Nimble Brigand"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Halfling Peasant\n- Subtypes: Halfling, Peasant\n- Text: Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.\n- Power/Toughness: 1/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Nimble Hobbit"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Mongoose\n- Subtypes: Mongoose\n- Text: Shroud (This creature can't be the target of spells or abilities.)\\nThreshold \u0097 Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Shroud, Threshold\n", "input": "", "instruction": "Nimble Mongoose"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Elf Scout\n- Subtypes: Elf, Scout\n- Text: Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Nimrodel Watcher"} +{"output": "- Mana Cost: {3}{B}{B}\n- Type: Creature \u0097 Spirit Ninja\n- Subtypes: Spirit, Ninja\n- Text: Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\n- Power/Toughness: 6/3\n- Rarity: common\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Ninja of the New Moon"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\\n{T}: Add {G}, {W}, or {U}.\n- Power/Toughness: 0/1\n- Rarity: rare\n- Keywords: Exalted\n", "input": "", "instruction": "Noble Hierarch"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Nomad\n- Subtypes: Human, Nomad\n- Text: {W}, {T}: Tap target creature.\\nThreshold \u0097 {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Threshold\n", "input": "", "instruction": "Nomad Decoy"} +{"output": "- Mana Cost: {2}{W}\n- Type: Legendary Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Vigilance\\nWhenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: Vigilance\n", "input": "", "instruction": "Norika Yamazaki, the Poet"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Faerie Rogue\n- Subtypes: Faerie, Rogue\n- Text: Flying\\nWhen Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Nurturing Pixie"} +{"output": "- Mana Cost: {5}{G}\n- Type: Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.\\nThreshold \u0097 Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.\n- Power/Toughness: 1/1\n- Rarity: mythic\n- Keywords: Threshold\n", "input": "", "instruction": "Nut Collector"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Legendary Creature \u0097 Demon\n- Subtypes: Demon\n- Text: Flying, trample\\nWhenever an opponent searches their library, that player sacrifices a creature and loses 10 life.\\nWhenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Flying, Trample\n", "input": "", "instruction": "Ob Nixilis, Unshackled"} +{"output": "- Mana Cost: {1}{U}{B}{R}\n- Type: Legendary Creature \u0097 Ogre Warlock\n- Subtypes: Ogre, Warlock\n- Text: Menace\\nWhenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.\n- Power/Toughness: 2/5\n- Rarity: rare\n- Keywords: Menace\n", "input": "", "instruction": "Obeka, Splitter of Seconds"} +{"output": "- Mana Cost: {3}{R}{R}\n- Type: Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: This spell costs {1} less to cast for each land your opponents control that could produce {C}.\\nFlying\\nWhen Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Obsidian Charmaw"} +{"output": "- Mana Cost: {2}{B}{G}\n- Type: Legendary Creature \u0097 Treefolk\n- Subtypes: Treefolk\n- Text: Old Man Willow's power and toughness are each equal to the number of lands you control.\\nWhenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.\n- Power/Toughness: */*\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Old Man Willow"} +{"output": "- Mana Cost: {5}{R}\n- Type: Creature \u0097 Elephant\n- Subtypes: Elephant\n- Text: Trample\\nWhenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn.\\nMountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)\n- Power/Toughness: 6/4\n- Rarity: common\n- Keywords: Cycling, Mountaincycling, Trample\n", "input": "", "instruction": "Oliphaunt"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Troll Soldier\n- Subtypes: Troll, Soldier\n- Text: Trample\\nOlog-hai Crusher can't block unless you control a Goblin or Orc.\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: Trample\n", "input": "", "instruction": "Olog-hai Crusher"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Mercenary\n- Subtypes: Human, Mercenary\n- Text: Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Omenport Vigilante"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Squid Illusion\n- Subtypes: Squid, Illusion\n- Text: Flying\\nWhenever you draw a card, put a +1/+1 counter on Oneirophage.\n- Power/Toughness: 1/2\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Oneirophage"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Faerie Rogue\n- Subtypes: Faerie, Rogue\n- Text: Flying\\nDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.\n- Power/Toughness: 3/1\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Oona's Prowler"} +{"output": "- Mana Cost: {3}{G}\n- Type: Creature \u0097 Elf Shaman\n- Subtypes: Elf, Shaman\n- Text: You may play an additional land on each of your turns.\\nPlay with the top card of your library revealed.\\nYou may play lands from the top of your library.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Oracle of Mul Daya"} +{"output": "- Mana Cost: {4}{G}{G}\n- Type: Creature \u0097 Treefolk\n- Subtypes: Treefolk\n- Text: When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\\nBasic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)\n- Power/Toughness: 6/4\n- Rarity: common\n- Keywords: Basic landcycling, Cycling, Food, Landcycling\n", "input": "", "instruction": "Orchard Strider"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Orc Archer\n- Subtypes: Orc, Archer\n- Text: Flash\\nWhen Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Amass, Flash\n", "input": "", "instruction": "Orcish Bowmasters"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Orc Warrior\n- Subtypes: Orc, Warrior\n- Text: Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\\nWhen Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Echo\n", "input": "", "instruction": "Orcish Hellraiser"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Orc Warrior\n- Subtypes: Orc, Warrior\n- Text: {T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Orcish Vandal"} +{"output": "- Mana Cost: {5}{R}{R}\n- Type: Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: This spell costs {1} less to cast for each land card in your graveyard.\\nFlying, haste\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Flying, Haste\n", "input": "", "instruction": "Ore-Scale Guardian"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Brushwagg Mount\n- Subtypes: Brushwagg, Mount\n- Text: At the beginning of combat on your turn, put a +1/+1 counter on target creature.\\nWhenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.\\nSaddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Saddle\n", "input": "", "instruction": "Ornery Tumblewagg"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Snake Druid\n- Subtypes: Snake, Druid\n- Text: {T}: Add {G}.\\nAs long as Orochi Merge-Keeper is modified, it has \"{T}: Add {G}{G}.\" (Equipment, Auras you control, and counters are modifications.)\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Orochi Merge-Keeper"} +{"output": "- Mana Cost: {1}{W}{B}\n- Type: Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: Haunt (When this creature dies, exile it haunting target creature.)\\nWhen Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one \u0097\\n\u0095 Creatures you control get +1/+1 until end of turn.\\n\u0095 Creatures you don't control get -1/-1 until end of turn.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Haunt\n", "input": "", "instruction": "Orzhov Pontiff"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Human Mercenary\n- Subtypes: Human, Mercenary\n- Text: When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.\\nOutcaster Greenblade gets +1/+1 for each Desert you control.\n- Power/Toughness: 1/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Outcaster Greenblade"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: When Outcaster Trailblazer enters the battlefield, add one mana of any color.\\nWhenever another creature with power 4 or greater enters the battlefield under your control, draw a card.\\nPlot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 4/2\n- Rarity: rare\n- Keywords: Plot\n", "input": "", "instruction": "Outcaster Trailblazer"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Lifelink\\nWhen Outlaw Medic dies, draw a card.\n- Power/Toughness: 1/3\n- Rarity: common\n- Keywords: Lifelink\n", "input": "", "instruction": "Outlaw Medic"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Human Warlock\n- Subtypes: Human, Warlock\n- Text: When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.\\nPlot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 1/4\n- Rarity: uncommon\n- Keywords: Plot\n", "input": "", "instruction": "Outlaw Stitcher"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Human Pilot\n- Subtypes: Human, Pilot\n- Text: Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.\n- Power/Toughness: 4/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Ovalchase Daredevil"} +{"output": "- Mana Cost: {2}{W}\n- Type: Legendary Creature \u0097 Human Advisor\n- Subtypes: Human, Advisor\n- Text: First Contact \u0097 Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.\\nAt the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Overseer of Vault 76"} +{"output": "- Mana Cost: {4}{B}\n- Type: Creature \u0097 Ogre Mercenary\n- Subtypes: Ogre, Mercenary\n- Text: Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say \"destroy\" don't destroy a creature with indestructible.)\n- Power/Toughness: 5/4\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Overzealous Muscle"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.\\n{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.\n- Power/Toughness: 0/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Ovinomancer"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Artificer\n- Subtypes: Human, Artificer\n- Text: Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Painsmith"} +{"output": "- Mana Cost: {1}{R}{W}\n- Type: Legendary Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Battalion \u0097 Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: Battalion\n", "input": "", "instruction": "Paladin Elizabeth Taggerdy"} +{"output": "- Mana Cost: {2}{R}\n- Type: Legendary Creature \u0097 Goblin Warrior\n- Subtypes: Goblin, Warrior\n- Text: Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.\\n{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Pashalik Mons"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Human Scout\n- Subtypes: Human, Scout\n- Text: When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Mill, Treasure\n", "input": "", "instruction": "Patient Naturalist"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand.\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Peerless Ropemaster"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Menace (This creature can't be blocked except by two or more creatures.)\\nWhenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Menace\n", "input": "", "instruction": "Peerless Samurai"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Human Peasant\n- Subtypes: Human, Peasant\n- Text: {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.\\n{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)\n- Power/Toughness: 1/3\n- Rarity: common\n- Keywords: Mill\n", "input": "", "instruction": "Pelargir Survivor"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Cat\n- Subtypes: Cat\n- Text: When Penumbra Bobcat dies, create a 2/1 black Cat creature token.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Penumbra Bobcat"} +{"output": "- Mana Cost: {2}{G}\n- Type: Legendary Creature \u0097 Halfling Citizen\n- Subtypes: Halfling, Citizen\n- Text: If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\\nSacrifice three Foods: Draw a card.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: Food\n", "input": "", "instruction": "Peregrin Took"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Drake\n- Subtypes: Drake\n- Text: Flying\\nWhen Peregrine Drake enters the battlefield, untap up to five lands.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Peregrine Drake"} +{"output": "- Mana Cost: {2}{U}{U}\n- Type: Creature \u0097 Dinosaur Illusion\n- Subtypes: Dinosaur, Illusion\n- Text: Trample\\nWhen Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.\n- Power/Toughness: 6/6\n- Rarity: common\n- Keywords: Trample\n", "input": "", "instruction": "Phantasmal Dreadmaw"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Creature \u0097 Bird Soldier Spirit\n- Subtypes: Bird, Soldier, Spirit\n- Text: Flying\\nPhantom Flock enters the battlefield with three +1/+1 counters on it.\\nIf damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.\n- Power/Toughness: 0/0\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Phantom Flock"} +{"output": "- Mana Cost: {1}{U}{U}\n- Type: Creature \u0097 Illusion Ninja\n- Subtypes: Illusion, Ninja\n- Text: Phantom Ninja can't be blocked.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Phantom Ninja"} +{"output": "- Mana Cost: {5}{G}{W}\n- Type: Creature \u0097 Cat Beast Spirit\n- Subtypes: Cat, Beast, Spirit\n- Text: Trample\\nPhantom Nishoba enters the battlefield with seven +1/+1 counters on it.\\nWhenever Phantom Nishoba deals damage, you gain that much life.\\nIf damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.\n- Power/Toughness: 0/0\n- Rarity: rare\n- Keywords: Trample\n", "input": "", "instruction": "Phantom Nishoba"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Phyrexian Carrier\n- Subtypes: Phyrexian, Carrier\n- Text: Flying\\n{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Phyrexian Debaser"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Phyrexian Zombie\n- Subtypes: Phyrexian, Zombie\n- Text: Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Phyrexian Ghoul"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Phyrexian Horror\n- Subtypes: Phyrexian, Horror\n- Text: When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Phyrexian Rager"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Phyrexian Zombie\n- Subtypes: Phyrexian, Zombie\n- Text: Kicker\u0097Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)\\nIf Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Kicker\n", "input": "", "instruction": "Phyrexian Scuta"} +{"output": "- Mana Cost: {1}{U}\n- Type: Legendary Creature \u0097 Human Detective\n- Subtypes: Human, Detective\n- Text: Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\\nWhenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: Investigate\n", "input": "", "instruction": "Piper Wright, Publick Reporter"} +{"output": "- Mana Cost: {W}{U}\n- Type: Legendary Creature \u0097 Halfling Soldier\n- Subtypes: Halfling, Soldier\n- Text: Vigilance, ward {1}\\n{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Vigilance, Ward\n", "input": "", "instruction": "Pippin, Guard of the Citadel"} +{"output": "- Mana Cost: {2}{R}{R}{W}{W}{B}{B}\n- Type: Legendary Creature \u0097 Elder Dragon\n- Subtypes: Elder, Dragon\n- Text: Flying, lifelink\\nAt the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay {R}{W}{B}.\\nWhen Piru dies, it deals 7 damage to each nonlegendary creature.\n- Power/Toughness: 7/7\n- Rarity: rare\n- Keywords: Flying, Lifelink\n", "input": "", "instruction": "Piru, the Volatile"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Human Pirate\n- Subtypes: Human, Pirate\n- Text: Whenever another creature you control dies, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 1/4\n- Rarity: uncommon\n- Keywords: Treasure\n", "input": "", "instruction": "Pitiless Plunderer"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Phyrexian Carrier\n- Subtypes: Phyrexian, Carrier\n- Text: Deathtouch\\nAs Plague Engineer enters the battlefield, choose a creature type.\\nCreatures of the chosen type your opponents control get -1/-1.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Deathtouch\n", "input": "", "instruction": "Plague Engineer"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: {R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.\n- Power/Toughness: 1/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Planebound Accomplice"} +{"output": "- Mana Cost: {3}{U}{U}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Pondering Mage"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\\nWhen Powder Ganger enters the battlefield, destroy up to one target artifact.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Squad\n", "input": "", "instruction": "Powder Ganger"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Squirrel\n- Subtypes: Squirrel\n- Text: Lifelink\\nAt the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog.\\n{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Lifelink\n", "input": "", "instruction": "Prairie Dog"} +{"output": "- Mana Cost: {2}{R}{G}{W}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and \"Enchanted land has '{T}: Add one mana of any color.'\"\\nWhenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.\n- Power/Toughness: 4/4\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Preston Garvey, Minuteman"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Plant Mercenary\n- Subtypes: Plant, Mercenary\n- Text: When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with \"{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.\"\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Prickly Pair"} +{"output": "- Mana Cost: {W}{B}\n- Type: Creature \u0097 Human Warlock\n- Subtypes: Human, Warlock\n- Text: {T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.\\nUnearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Unearth\n", "input": "", "instruction": "Priest of Fell Rites"} +{"output": "- Mana Cost: {W}{U}\n- Type: Legendary Creature \u0097 Human Noble\n- Subtypes: Human, Noble\n- Text: Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Prince Imrahil the Fair"} +{"output": "- Mana Cost: {1}{U}{B}\n- Type: Creature \u0097 Zombie\n- Subtypes: Zombie\n- Text: Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Prized Amalgam"} +{"output": "- Mana Cost: {4}{G}{U}\n- Type: Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has \"At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature.\"\n- Power/Toughness: 0/0\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Progenitor Mimic"} +{"output": "- Mana Cost: {4}{U}{R}\n- Type: Creature \u0097 Giant Wizard\n- Subtypes: Giant, Wizard\n- Text: Delirium \u0097 When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead.\\n\u0095 Prophetic Titan deals 4 damage to any target.\\n\u0095 Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Delirium\n", "input": "", "instruction": "Prophetic Titan"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Human Noble\n- Subtypes: Human, Noble\n- Text: When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with \"{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.\"\\n{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say \"destroy\" don't destroy it.)\n- Power/Toughness: 4/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Prosperity Tycoon"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: Ninjutsu, Treasure\n", "input": "", "instruction": "Prosperous Thief"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Protector of Gondor"} +{"output": "- Mana Cost: {4}{U}{B}\n- Type: Creature \u0097 Nightmare Horror\n- Subtypes: Nightmare, Horror\n- Text: Flying\\nWhen Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Psychic Symbiont"} +{"output": "- Mana Cost: {W}{W}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Whenever an Equipment enters the battlefield under your control, you may draw a card.\\nMetalcraft \u0097 Equipment you control have equip {0} as long as you control three or more artifacts.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Metalcraft\n", "input": "", "instruction": "Puresteel Paladin"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Zombie Goblin\n- Subtypes: Zombie, Goblin\n- Text: Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Persist\n", "input": "", "instruction": "Putrid Goblin"} +{"output": "- Mana Cost: {1}{B}{R}\n- Type: Creature \u0097 Zombie\n- Subtypes: Zombie\n- Text: At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.\\n{1}{R}{R}, Sacrifice Pyre Zombie: It deals 2 damage to any target.\n- Power/Toughness: 2/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Pyre Zombie"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Goblin Shaman\n- Subtypes: Goblin, Shaman\n- Text: Bloodrush \u0097 {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.\\nWhenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.\n- Power/Toughness: 3/1\n- Rarity: uncommon\n- Keywords: Bloodrush\n", "input": "", "instruction": "Pyrewild Shaman"} +{"output": "- Mana Cost: {G}{W}\n- Type: Creature \u0097 Cat Wizard\n- Subtypes: Cat, Wizard\n- Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\\n{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Exalted\n", "input": "", "instruction": "Qasali Pridemage"} +{"output": "- Mana Cost: {4}{R}\n- Type: Creature \u0097 Cyclops\n- Subtypes: Cyclops\n- Text: When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn.\\nCycling {1}{R} ({1}{R}, Discard this card: Draw a card.)\\nWhen you cycle Quakefoot Cyclops, target creature can't block this turn.\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: Cycling\n", "input": "", "instruction": "Quakefoot Cyclops"} +{"output": "- Mana Cost: {4}{G}{G}\n- Type: Legendary Creature \u0097 Treefolk\n- Subtypes: Treefolk\n- Text: Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.\n- Power/Toughness: 5/6\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Quickbeam, Upstart Ent"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Porcupine Mount\n- Subtypes: Porcupine, Mount\n- Text: Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)\\nSaddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 4/3\n- Rarity: common\n- Keywords: Saddle\n", "input": "", "instruction": "Quilled Charger"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Elf Ranger\n- Subtypes: Elf, Ranger\n- Text: Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Quirion Ranger"} +{"output": "- Mana Cost: {2}{G}{G}\n- Type: Legendary Creature \u0097 Avatar Wizard\n- Subtypes: Avatar, Wizard\n- Text: Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.\n- Power/Toughness: 2/5\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Radagast the Brown"} +{"output": "- Mana Cost: {R}{G}\n- Type: Legendary Creature \u0097 Elf Warrior\n- Subtypes: Elf, Warrior\n- Text: Whenever Radha, Heir to Keld attacks, you may add {R}{R}.\\n{T}: Add {G}.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Radha, Heir to Keld"} +{"output": "- Mana Cost: {4}{B}\n- Type: Creature \u0097 Vampire Wizard\n- Subtypes: Vampire, Wizard\n- Text: Converge \u0097 When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.\n- Power/Toughness: 5/5\n- Rarity: uncommon\n- Keywords: Converge\n", "input": "", "instruction": "Radiant Epicure"} +{"output": "- Mana Cost: {1}{G}{W}{U}\n- Type: Legendary Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\\nWhenever a creature you control attacks alone, it gains double strike until end of turn.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Exalted\n", "input": "", "instruction": "Rafiq of the Many"} +{"output": "- Mana Cost: {R}\n- Type: Legendary Creature \u0097 Monkey Pirate\n- Subtypes: Monkey, Pirate\n- Text: Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.\\nDash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)\n- Power/Toughness: 2/1\n- Rarity: mythic\n- Keywords: Dash, Treasure\n", "input": "", "instruction": "Ragavan, Nimble Pilferer"} +{"output": "- Mana Cost: {3}{G}{G}\n- Type: Creature \u0097 Rhino Warrior\n- Subtypes: Rhino, Warrior\n- Text: Reach, trample\\nWhenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.\\nPlot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 5/5\n- Rarity: mythic\n- Keywords: Plot, Reach, Trample\n", "input": "", "instruction": "Railway Brawler"} +{"output": "- Mana Cost: {2}{R}{W}\n- Type: Legendary Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: First strike\\nWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: First strike\n", "input": "", "instruction": "Raiyuu, Storm's Edge"} +{"output": "- Mana Cost: {B}{R}\n- Type: Creature \u0097 Devil\n- Subtypes: Devil\n- Text: Haste\\nEcho\u0097Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Echo, Haste\n", "input": "", "instruction": "Rakdos Headliner"} +{"output": "- Mana Cost: {2}{B}{B}{R}\n- Type: Legendary Creature \u0097 Demon Mercenary\n- Subtypes: Demon, Mercenary\n- Text: Flying, trample\\nWhenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.\\nSacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.\n- Power/Toughness: 6/5\n- Rarity: mythic\n- Keywords: Flying, Trample\n", "input": "", "instruction": "Rakdos, the Muscle"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Possum Mount\n- Subtypes: Possum, Mount\n- Text: Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.\\nSaddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Saddle\n", "input": "", "instruction": "Rambling Possum"} +{"output": "- Mana Cost: {X}{G}{G}{G}\n- Type: Creature \u0097 Bear Mutant\n- Subtypes: Bear, Mutant\n- Text: Vigilance, trample\\nRampaging Yao Guai enters the battlefield with X +1/+1 counters on it.\\nWhen Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Trample, Vigilance\n", "input": "", "instruction": "Rampaging Yao Guai"} +{"output": "- Mana Cost: {1}{W}{W}\n- Type: Creature \u0097 Human Soldier Ranger\n- Subtypes: Human, Soldier, Ranger\n- Text: When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.\\nSacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Ranger-Captain of Eos"} +{"output": "- Mana Cost: {2}{U}{U}\n- Type: Creature \u0097 Human Ranger\n- Subtypes: Human, Ranger\n- Text: Vigilance\\nWhen Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Vigilance\n", "input": "", "instruction": "Rangers of Ithilien"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Zombie Soldier\n- Subtypes: Zombie, Soldier\n- Text: When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.\\n{1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.\n- Power/Toughness: 3/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Rank Officer"} +{"output": "- Mana Cost: {4}{R}\n- Type: Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Flying\\nWhen Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Flying, Treasure\n", "input": "", "instruction": "Rapacious Dragon"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Gorgon Warlock\n- Subtypes: Gorgon, Warlock\n- Text: Deathtouch\\nWhenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: Deathtouch\n", "input": "", "instruction": "Rattleback Apothecary"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Plant Bard\n- Subtypes: Plant, Bard\n- Text: {1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Raucous Entertainer"} +{"output": "- Mana Cost: {1}{U}{B}\n- Type: Legendary Creature \u0097 Zombie Mutant Rogue\n- Subtypes: Zombie, Mutant, Rogue\n- Text: Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.\\n{T}: Each player mills a card. (They each put the top card of their library into their graveyard.)\n- Power/Toughness: 1/4\n- Rarity: uncommon\n- Keywords: Mill\n", "input": "", "instruction": "Raul, Trouble Shooter"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Bird\n- Subtypes: Bird\n- Text: Flying\\nWhenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Raven of Fell Omens"} +{"output": "- Mana Cost: {2}{R}{R}\n- Type: Creature \u0097 Giant\n- Subtypes: Giant\n- Text: At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.\n- Power/Toughness: 5/5\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Ravenous Giant"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Gremlin\n- Subtypes: Gremlin\n- Text: Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.\n- Power/Toughness: 1/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Ravenous Intruder"} +{"output": "- Mana Cost: {B/G}\n- Type: Creature \u0097 Squirrel\n- Subtypes: Squirrel\n- Text: Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.\\n{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Ravenous Squirrel"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Merfolk Wizard\n- Subtypes: Merfolk, Wizard\n- Text: {U}, {T}: Draw a card, then discard a card.\\nDelirium \u0097 {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Delirium\n", "input": "", "instruction": "Raving Visionary"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Razzle-Dazzler"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Goblin Pirate\n- Subtypes: Goblin, Pirate\n- Text: First strike, haste\\n{2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: First strike, Haste, Treasure\n", "input": "", "instruction": "Reckless Lackey"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Elf Shaman\n- Subtypes: Elf, Shaman\n- Text: When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Reclamation Sage"} +{"output": "- Mana Cost: {U}{R}\n- Type: Legendary Creature \u0097 Crab Mutant\n- Subtypes: Crab, Mutant\n- Text: Alluring Eyes \u0097 {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\n- Power/Toughness: 1/3\n- Rarity: rare\n- Keywords: Alluring Eyes, Goad\n", "input": "", "instruction": "Red Death, Shipwrecker"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: When Relentless Rohirrim enters the battlefield, the Ring tempts you.\n- Power/Toughness: 4/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Relentless Rohirrim"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Relic Runner"} +{"output": "- Mana Cost: {2}{W}{W}\n- Type: Creature \u0097 Kor Knight Ally\n- Subtypes: Kor, Knight, Ally\n- Text: When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Support\n", "input": "", "instruction": "Relief Captain"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Moonfolk Artificer\n- Subtypes: Moonfolk, Artificer\n- Text: Flying\\nWhenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.\n- Power/Toughness: 3/4\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Replication Specialist"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Bird\n- Subtypes: Bird\n- Text: Haste, protection from Coyotes\\n{3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Haste, Protection\n", "input": "", "instruction": "Resilient Roadrunner"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flash\\nFlying\\nWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: Flash, Flying\n", "input": "", "instruction": "Restoration Angel"} +{"output": "- Mana Cost: {4}{W}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Flying\\nWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.\\nEvoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: Evoke, Flying\n", "input": "", "instruction": "Reveillark"} +{"output": "- Mana Cost: {5}{R}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\\nMadness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Madness\n", "input": "", "instruction": "Revolutionist"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Rhino Soldier\n- Subtypes: Rhino, Soldier\n- Text: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\\nWhenever Rhox Veteran attacks, tap target creature an opponent controls.\n- Power/Toughness: 2/4\n- Rarity: common\n- Keywords: Battle Cry\n", "input": "", "instruction": "Rhox Veteran"} +{"output": "- Mana Cost: {G/W}\n- Type: Legendary Creature \u0097 Elf Warrior\n- Subtypes: Elf, Warrior\n- Text: {2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.\\n{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Rhys the Redeemed"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Zombie Rogue\n- Subtypes: Zombie, Rogue\n- Text: When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.\\nPlot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 4/3\n- Rarity: uncommon\n- Keywords: Plot\n", "input": "", "instruction": "Rictus Robber"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Human Artificer\n- Subtypes: Human, Artificer\n- Text: Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Riddlesmith"} +{"output": "- Mana Cost: {6}{R}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: This spell costs {1} less to cast for each Human you control.\\nTrample, haste\\nAt the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.\n- Power/Toughness: 7/4\n- Rarity: rare\n- Keywords: Haste, Trample\n", "input": "", "instruction": "Riders of the Mark"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Dinosaur Beast\n- Subtypes: Dinosaur, Beast\n- Text: Double strike (This creature deals both first-strike and regular combat damage.)\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Double strike\n", "input": "", "instruction": "Ridgetop Raptor"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Elf Druid\n- Subtypes: Elf, Druid\n- Text: {T}: Add one mana of any color.\\nSuspend 2\u0097{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)\n- Power/Toughness: 1/3\n- Rarity: common\n- Keywords: Suspend\n", "input": "", "instruction": "Rift Sower"} +{"output": "- Mana Cost: {G}{U}{R}\n- Type: Legendary Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell \u0097\\n\u0095 Exile the top card of your library. Until the end of your next turn, you may play it.\\n\u0095 Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.\\n\u0095 Create a 1/1 blue Bird creature token with flying.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Riku of Many Paths"} +{"output": "- Mana Cost: {2}{G}{U}{R}\n- Type: Legendary Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.\\nWhenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Riku of Two Reflections"} +{"output": "- Mana Cost: {1}{G}\n- Type: Snow Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: {T}: Untap another target snow permanent.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Rime Tender"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Creature \u0097 Wraith Knight\n- Subtypes: Wraith, Knight\n- Text: When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.\\nWhen the Ring tempts you, return Ringwraiths from your graveyard to your hand.\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Ringwraiths"} +{"output": "- Mana Cost: {U}\n- Type: Creature \u0097 Merfolk\n- Subtypes: Merfolk\n- Text: Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\\n{1}, {T}: Tap target land.\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: Islandwalk, Landwalk\n", "input": "", "instruction": "Rishadan Dockhand"} +{"output": "- Mana Cost: {2}{G}\n- Type: Legendary Creature \u0097 Elf Druid\n- Subtypes: Elf, Druid\n- Text: When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.\\nEach creature you control with a counter on it has \"{T}: Add {G}.\"\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Rishkar, Peema Renegade"} +{"output": "- Mana Cost: {1}{R}{W}\n- Type: Legendary Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Haste\\nWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.\\nWhenever combat damage is dealt to you, remove an indestructible counter from Risona.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Haste\n", "input": "", "instruction": "Risona, Asari Commander"} +{"output": "- Mana Cost: {3}{R}{G}{W}\n- Type: Legendary Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Flying\\nWhenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.\n- Power/Toughness: 6/6\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Rith, the Awakener"} +{"output": "- Mana Cost: {G}{U}\n- Type: Creature \u0097 Bird\n- Subtypes: Bird\n- Text: Flying\\n{3}{G}{U}: You gain 2 life and draw a card.\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "River Hoopoe"} +{"output": "- Mana Cost: {3}{R}\n- Type: Creature \u0097 Human Mercenary\n- Subtypes: Human, Mercenary\n- Text: Whenever you cast your first spell each turn, add {R}{R}.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Rodeo Pyromancers"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Menace (This creature can't be blocked except by two or more creatures.)\\nWhen Rohirrim Lancer dies, the Ring tempts you.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Menace\n", "input": "", "instruction": "Rohirrim Lancer"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Vampire Assassin\n- Subtypes: Vampire, Assassin\n- Text: Flash\\nFlying, lifelink\\nWhen Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flash, Flying, Lifelink\n", "input": "", "instruction": "Rooftop Assassin"} +{"output": "- Mana Cost: {2}{G}{W}{U}\n- Type: Legendary Creature \u0097 Rhino Soldier\n- Subtypes: Rhino, Soldier\n- Text: Vigilance, trample\\n{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Trample, Vigilance\n", "input": "", "instruction": "Roon of the Hidden Realm"} +{"output": "- Mana Cost: {2}{W}\n- Type: Legendary Creature \u0097 Halfling Peasant\n- Subtypes: Halfling, Peasant\n- Text: When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\\nWhenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Food\n", "input": "", "instruction": "Rosie Cotton of South Lane"} +{"output": "- Mana Cost: {2}{B}{G}\n- Type: Creature \u0097 Spider\n- Subtypes: Spider\n- Text: Reach\\n{3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.\n- Power/Toughness: 2/4\n- Rarity: uncommon\n- Keywords: Reach\n", "input": "", "instruction": "Rotwidow Pack"} +{"output": "- Mana Cost: {3}{R}{G}\n- Type: Legendary Creature \u0097 Cat Druid\n- Subtypes: Cat, Druid\n- Text: Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with \"When Meteorite enters the battlefield, it deals 2 damage to any target\" and \"{T}: Add one mana of any color.\"\\nWhenever you tap an artifact token for mana, add one mana of any type that artifact token produced.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Roxanne, Starfall Savant"} +{"output": "- Mana Cost: {1}{B}{B}\n- Type: Creature \u0097 Human Assassin\n- Subtypes: Human, Assassin\n- Text: {T}: Destroy target tapped creature.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Royal Assassin"} +{"output": "- Mana Cost: {R}{G}\n- Type: Creature \u0097 Human Berserker\n- Subtypes: Human, Berserker\n- Text: When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Ruination Rioter"} +{"output": "- Mana Cost: {4}{R}{G}\n- Type: Legendary Creature \u0097 Ogre Warrior\n- Subtypes: Ogre, Warrior\n- Text: Vigilance, reach\\nRuric Thar, the Unbowed attacks each combat if able.\\nWhenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.\n- Power/Toughness: 6/6\n- Rarity: rare\n- Keywords: Reach, Vigilance\n", "input": "", "instruction": "Ruric Thar, the Unbowed"} +{"output": "- Mana Cost: {1}{W}{B}\n- Type: Creature \u0097 Vampire Assassin\n- Subtypes: Vampire, Assassin\n- Text: When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Ruthless Lawbringer"} +{"output": "- Mana Cost: {1}{B}{B}\n- Type: Creature \u0097 Rat Mutant\n- Subtypes: Rat, Mutant\n- Text: Squad\u0097Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\\nMenace (This creature can't be blocked except by two or more creatures.)\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Menace, Squad\n", "input": "", "instruction": "Ruthless Radrat"} +{"output": "- Mana Cost: {1}{G}\n- Type: Snow Creature \u0097 Elk\n- Subtypes: Elk\n- Text: Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Saddled Rimestag"} +{"output": "- Mana Cost: {2}{U}{U}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Flash\\nThis spell costs {2} less to cast if there are no instant or sorcery cards in your hand.\\nWhen Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\\nIf Saiba Syphoner would die, shuffle it into your library instead.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: Flash\n", "input": "", "instruction": "Saiba Syphoner"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Gremlin\n- Subtypes: Gremlin\n- Text: Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Salivating Gremlins"} +{"output": "- Mana Cost: {G}{W}\n- Type: Legendary Creature \u0097 Halfling Peasant\n- Subtypes: Halfling, Peasant\n- Text: Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\\nSacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Food\n", "input": "", "instruction": "Samwise Gamgee"} +{"output": "- Mana Cost: {1}{W}\n- Type: Legendary Creature \u0097 Halfling Peasant\n- Subtypes: Halfling, Peasant\n- Text: Flash\\nWhen Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Flash\n", "input": "", "instruction": "Samwise the Stouthearted"} +{"output": "- Mana Cost: {W}{W}\n- Type: Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: Protection from black and from red\\nWhen Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.\\nIf a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Protection\n", "input": "", "instruction": "Sanctifier en-Vec"} +{"output": "- Mana Cost: {1}{W}{W}\n- Type: Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: As Sanctum Prelate enters the battlefield, choose a number.\\nNoncreature spells with mana value equal to the chosen number can't be cast.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Sanctum Prelate"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Lifelink\\nDiscard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Lifelink\n", "input": "", "instruction": "Sanctum Spirit"} +{"output": "- Mana Cost: {3}{W}\n- Type: Legendary Creature \u0097 Halfling Citizen\n- Subtypes: Halfling, Citizen\n- Text: Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.\\nTap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.\n- Power/Toughness: 2/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Saradoc, Master of Buckland"} +{"output": "- Mana Cost: {3}{W}{U}{B}\n- Type: Legendary Creature \u0097 Avatar Wizard\n- Subtypes: Avatar, Wizard\n- Text: Ward\u0097Discard an enchantment, instant, or sorcery card.\\nWhenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.\n- Power/Toughness: 5/4\n- Rarity: mythic\n- Keywords: Mill, Ward\n", "input": "", "instruction": "Saruman of Many Colors"} +{"output": "- Mana Cost: {4}{U}\n- Type: Legendary Creature \u0097 Avatar Wizard\n- Subtypes: Avatar, Wizard\n- Text: Ward {2}\\nWhenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Amass, Ward\n", "input": "", "instruction": "Saruman the White"} +{"output": "- Mana Cost: {1}{U}{B}\n- Type: Legendary Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\\nEach creature card in your hand has ninjutsu {2}{U}{B}.\n- Power/Toughness: 2/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Satoru Umezawa"} +{"output": "- Mana Cost: {U}{B}\n- Type: Legendary Creature \u0097 Human Ninja Rogue\n- Subtypes: Human, Ninja, Rogue\n- Text: Menace\\nWhenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: Menace\n", "input": "", "instruction": "Satoru, the Infiltrator"} +{"output": "- Mana Cost: {G}{W}\n- Type: Legendary Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.\\nWhen Satsuki, the Living Lore dies, choose up to one \u0097\\n\u0095 Return target Saga or enchantment creature you control to its owner's hand.\\n\u0095 Return target Saga card from your graveyard to your hand.\n- Power/Toughness: 1/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Satsuki, the Living Lore"} +{"output": "- Mana Cost: {3}{U}{B}{R}\n- Type: Legendary Creature \u0097 Avatar Horror\n- Subtypes: Avatar, Horror\n- Text: Ward\u0097Sacrifice a legendary artifact or legendary creature.\\nWhenever an opponent casts a spell, amass Orcs 1.\\nWhenever an Army you control deals combat damage to a player, the Ring tempts you.\\nWhenever the Ring tempts you, you may discard your hand. If you do, draw four cards.\n- Power/Toughness: 7/6\n- Rarity: mythic\n- Keywords: Amass, Ward\n", "input": "", "instruction": "Sauron, the Dark Lord"} +{"output": "- Mana Cost: {3}{B}{R}\n- Type: Legendary Creature \u0097 Avatar Horror\n- Subtypes: Avatar, Horror\n- Text: When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.\\n{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.\n- Power/Toughness: 4/4\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Sauron, the Lidless Eye"} +{"output": "- Mana Cost: {3}{B}{B}\n- Type: Legendary Creature \u0097 Avatar Horror\n- Subtypes: Avatar, Horror\n- Text: Menace\\nWhenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Menace\n", "input": "", "instruction": "Sauron, the Necromancer"} +{"output": "- Mana Cost: {X}{R}{G}\n- Type: Creature \u0097 Hydra\n- Subtypes: Hydra\n- Text: Double strike\\nSavageborn Hydra enters the battlefield with X +1/+1 counters on it.\\n{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.\n- Power/Toughness: 0/0\n- Rarity: rare\n- Keywords: Double strike\n", "input": "", "instruction": "Savageborn Hydra"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Cat\n- Subtypes: Cat\n- Text: nan\n- Power/Toughness: 2/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Savannah Lions"} +{"output": "- Mana Cost: {2}{W}{U}\n- Type: Creature \u0097 Bird\n- Subtypes: Bird\n- Text: Flying\\nWhen Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.\\nWhen Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Sawtooth Loon"} +{"output": "- Mana Cost: {4}{R}{G}\n- Type: Creature \u0097 Giant Warrior\n- Subtypes: Giant, Warrior\n- Text: When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.\n- Power/Toughness: 4/5\n- Rarity: uncommon\n- Keywords: Fight\n", "input": "", "instruction": "Scab-Clan Giant"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Warlock\n- Subtypes: Human, Warlock\n- Text: Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Scalestorm Summoner"} +{"output": "- Mana Cost: {5}{B}{B}{B}\n- Type: Creature \u0097 Avatar\n- Subtypes: Avatar\n- Text: Trample\\nWhenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.\\nCycling {3} ({3}, Discard this card: Draw a card.)\n- Power/Toughness: 6/6\n- Rarity: uncommon\n- Keywords: Cycling, Trample\n", "input": "", "instruction": "Scion of Darkness"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Goblin Artificer\n- Subtypes: Goblin, Artificer\n- Text: {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Scrap Welder"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Creature \u0097 Bat Mutant\n- Subtypes: Bat, Mutant\n- Text: Flying, menace\\nWhenever Screeching Scorchbeast attacks, each player gets two rad counters.\\nWhenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: Flying, Menace\n", "input": "", "instruction": "Screeching Scorchbeast"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Treefolk\n- Subtypes: Treefolk\n- Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\\nWhenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.\n- Power/Toughness: 1/2\n- Rarity: uncommon\n- Keywords: Evolve\n", "input": "", "instruction": "Scurry Oak"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Sliver Trilobite\n- Subtypes: Sliver, Trilobite\n- Text: Sliver creatures you control have \"{2}: Untap this creature.\"\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Scuttling Sliver"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Drake\n- Subtypes: Drake\n- Text: Flying\\nWhen Sea Drake enters the battlefield, return two target lands you control to their owner's hand.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Sea Drake"} +{"output": "- Mana Cost: {1}{R}{R}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.\\n{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.\n- Power/Toughness: 2/2\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Seasoned Pyromancer"} +{"output": "- Mana Cost: {U}{B}{R}\n- Type: Creature \u0097 Specter\n- Subtypes: Specter\n- Text: Flying\\nWhenever Sedraxis Specter deals combat damage to a player, that player discards a card.\\nUnearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: Flying, Unearth\n", "input": "", "instruction": "Sedraxis Specter"} +{"output": "- Mana Cost: {3}{U}{B}{R}\n- Type: Legendary Creature \u0097 Zombie Warrior\n- Subtypes: Zombie, Warrior\n- Text: Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\n- Power/Toughness: 5/5\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Sedris, the Traitor King"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\\nWhenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Prowess\n", "input": "", "instruction": "Seeker of the Way"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Scout\n- Subtypes: Human, Scout\n- Text: When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Explore\n", "input": "", "instruction": "Seekers' Squire"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying, vigilance\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Flying, Vigilance\n", "input": "", "instruction": "Segovian Angel"} +{"output": "- Mana Cost: {G/W}{G/W}\n- Type: Creature \u0097 Elf Wizard\n- Subtypes: Elf, Wizard\n- Text: {3}{G}: Create a 1/1 green Saproling creature token.\\n{3}{W}: Creatures you control get +1/+1 until end of turn.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Selesnya Guildmage"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Fox Samurai\n- Subtypes: Fox, Samurai\n- Text: Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.\\nSacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Selfless Samurai"} +{"output": "- Mana Cost: {2}{G}{W}\n- Type: Legendary Creature \u0097 Elf Scout\n- Subtypes: Elf, Scout\n- Text: Vigilance\\nWhenever you cast a creature spell, create a 1/1 red Mercenary creature token with \"{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.\"\\n{T}: Choose a color. Add one mana of that color for each different power among creatures you control.\n- Power/Toughness: 4/5\n- Rarity: mythic\n- Keywords: Vigilance\n", "input": "", "instruction": "Selvala, Eager Trailblazer"} +{"output": "- Mana Cost: {4}{W}\n- Type: Creature \u0097 Phyrexian Artificer\n- Subtypes: Phyrexian, Artificer\n- Text: When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.\\nGolem creatures you control have vigilance.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Sensor Splicer"} +{"output": "- Mana Cost: {3}{R}{W}\n- Type: Legendary Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Haste\\nAs long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.\\nBattalion \u0097 Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Battalion, Haste\n", "input": "", "instruction": "Sentinel Sarah Lyons"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Merfolk Soldier\n- Subtypes: Merfolk, Soldier\n- Text: Flash\\nWhen Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Flash\n", "input": "", "instruction": "Sentinel of the Pearl Trident"} +{"output": "- Mana Cost: {G}{W}\n- Type: Creature \u0097 Unicorn Mount\n- Subtypes: Unicorn, Mount\n- Text: First strike, lifelink\\nWhenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.\\nSaddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: First strike, Lifelink, Saddle\n", "input": "", "instruction": "Seraphic Steed"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying, vigilance\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Flying, Vigilance\n", "input": "", "instruction": "Serra Angel"} +{"output": "- Mana Cost: {4}{W}{W}{W}\n- Type: Creature \u0097 Avatar\n- Subtypes: Avatar\n- Text: Serra Avatar's power and toughness are each equal to your life total.\\nWhen Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.\n- Power/Toughness: */*\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Serra Avatar"} +{"output": "- Mana Cost: {3}{U}{U}\n- Type: Creature \u0097 Sphinx\n- Subtypes: Sphinx\n- Text: Flying, vigilance\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Flying, Vigilance\n", "input": "", "instruction": "Serra Sphinx"} +{"output": "- Mana Cost: {4}{W}{W}{W}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying\\nAs Serra's Emissary enters the battlefield, choose a card type.\\nYou and creatures you control have protection from the chosen card type.\n- Power/Toughness: 7/7\n- Rarity: mythic\n- Keywords: Flying\n", "input": "", "instruction": "Serra's Emissary"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Warlock\n- Subtypes: Human, Warlock\n- Text: Deathtouch\\nWhenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: Deathtouch\n", "input": "", "instruction": "Servant of the Stinger"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Fox Samurai\n- Subtypes: Fox, Samurai\n- Text: When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Seven-Tail Mentor"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Shackle Slinger"} +{"output": "- Mana Cost: {B}\n- Type: Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: A deck can have any number of cards named Shadowborn Apostle.\\n{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Shadowborn Apostle"} +{"output": "- Mana Cost: {3}{R}{W}\n- Type: Legendary Creature \u0097 Horse\n- Subtypes: Horse\n- Text: Horses you control have haste. (They can attack and {T} as soon as they come under your control.)\\nWhenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Shadowfax, Lord of Horses"} +{"output": "- Mana Cost: {2}{B}{R}\n- Type: Legendary Creature \u0097 Orc Soldier\n- Subtypes: Orc, Soldier\n- Text: Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Amass\n", "input": "", "instruction": "Shagrat, Loot Bearer"} +{"output": "- Mana Cost: {2}{U}{B}\n- Type: Legendary Creature \u0097 Avatar Rogue\n- Subtypes: Avatar, Rogue\n- Text: Activated abilities of lands your opponents control can't be activated unless they're mana abilities.\\nSharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.\\nMana of any type can be spent to activate Sharkey's abilities.\n- Power/Toughness: 2/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Sharkey, Tyrant of the Shire"} +{"output": "- Mana Cost: {1}{B}{R}{G}\n- Type: Legendary Creature \u0097 Goblin Artificer\n- Subtypes: Goblin, Artificer\n- Text: {2}{B}, Sacrifice a creature: Each other player sacrifices a creature.\\n{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.\\n{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Shattergang Brothers"} +{"output": "- Mana Cost: {3}{U}{R}\n- Type: Legendary Creature \u0097 Human Scientist\n- Subtypes: Human, Scientist\n- Text: Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.\\nWhen Shaun leaves the battlefield, exile all Synth tokens you control.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Shaun, Father of Synths"} +{"output": "- Mana Cost: {4}{B}{G}\n- Type: Legendary Creature \u0097 Spider Demon\n- Subtypes: Spider, Demon\n- Text: Deathtouch, ward {2}\\nOther Spiders you control have deathtouch and ward {2}.\\nWhenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life,\" and it loses all other card types.\n- Power/Toughness: 8/8\n- Rarity: rare\n- Keywords: Deathtouch, Food, Ward\n", "input": "", "instruction": "Shelob, Child of Ungoliant"} +{"output": "- Mana Cost: {4}{W}\n- Type: Creature \u0097 Pegasus\n- Subtypes: Pegasus\n- Text: Flying, vigilance\\nWhen Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.\n- Power/Toughness: 4/3\n- Rarity: uncommon\n- Keywords: Flying, Vigilance\n", "input": "", "instruction": "Shepherd of the Clouds"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.\\nPlot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 0/0\n- Rarity: uncommon\n- Keywords: Plot\n", "input": "", "instruction": "Sheriff of Safe Passage"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Halfling Soldier\n- Subtypes: Halfling, Soldier\n- Text: Vigilance\\nWhen Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Vigilance\n", "input": "", "instruction": "Shire Shirriff"} +{"output": "- Mana Cost: {4}{R}{R}\n- Type: Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Flying (This creature can't be blocked except by creatures with flying or reach.)\\n{R}: Shivan Dragon gets +1/+0 until end of turn.\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Shivan Dragon"} +{"output": "- Mana Cost: {1}{B}{G}{U}\n- Type: Legendary Creature \u0097 Naga Shaman\n- Subtypes: Naga, Shaman\n- Text: Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.\\nWhenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Mill\n", "input": "", "instruction": "Sidisi, Brood Tyrant"} +{"output": "- Mana Cost: {3}{R}{R}\n- Type: Creature \u0097 Goblin\n- Subtypes: Goblin\n- Text: When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.\\n{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Siege-Gang Commander"} +{"output": "- Mana Cost: {3}{W}\n- Type: Legendary Creature \u0097 Human Citizen\n- Subtypes: Human, Citizen\n- Text: The Nuka-Cola Challenge \u0097 Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.\\nWhenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: Food\n", "input": "", "instruction": "Sierra, Nuka's Biggest Fan"} +{"output": "- Mana Cost: {4}{B}\n- Type: Creature \u0097 Zombie Bird\n- Subtypes: Zombie, Bird\n- Text: Flying\\nExploit (When this creature enters the battlefield, you may sacrifice a creature.)\\nWhenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Exploit, Flying\n", "input": "", "instruction": "Silumgar Scavenger"} +{"output": "- Mana Cost: {U}{B}\n- Type: Creature \u0097 Rat Ninja\n- Subtypes: Rat, Ninja\n- Text: Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nNinjutsu abilities you activate cost {1} less to activate.\\nOther Ninja and Rogue creatures you control get +1/+1.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Silver-Fur Master"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Starfish\n- Subtypes: Starfish\n- Text: {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n- Power/Toughness: 0/3\n- Rarity: common\n- Keywords: Surveil\n", "input": "", "instruction": "Sinister Starfish"} +{"output": "- Mana Cost: {2}{W}\n- Type: Legendary Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.\\n{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Sisay, Weatherlight Captain"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Skeleton Archer\n- Subtypes: Skeleton, Archer\n- Text: When Skeleton Archer enters the battlefield, it deals 1 damage to any target.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Skeleton Archer"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Goblin Warrior\n- Subtypes: Goblin, Warrior\n- Text: Bloodrush \u0097 {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Bloodrush\n", "input": "", "instruction": "Skinbrand Goblin"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Creature \u0097 Phyrexian Zombie\n- Subtypes: Phyrexian, Zombie\n- Text: When Skinrender enters the battlefield, put three -1/-1 counters on target creature.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Skinrender"} +{"output": "- Mana Cost: {4}{B}\n- Type: Creature \u0097 Phyrexian Imp\n- Subtypes: Phyrexian, Imp\n- Text: Flying\\nDiscard a card: Add {B}.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Skirge Familiar"} +{"output": "- Mana Cost: {R}\n- Type: Creature \u0097 Goblin\n- Subtypes: Goblin\n- Text: Sacrifice a Goblin: Add {R}.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Skirk Prospector"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: Morbid \u0097 {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: Morbid\n", "input": "", "instruction": "Skirsdag High Priest"} +{"output": "- Mana Cost: {3}{B}{B}\n- Type: Legendary Creature \u0097 Phyrexian Dragon Skeleton\n- Subtypes: Phyrexian, Dragon, Skeleton\n- Text: Flying\\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\\n{B}: Skithiryx, the Blight Dragon gains haste until end of turn.\\n{B}{B}: Regenerate Skithiryx.\n- Power/Toughness: 4/4\n- Rarity: mythic\n- Keywords: Flying, Infect\n", "input": "", "instruction": "Skithiryx, the Blight Dragon"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Minotaur Warrior\n- Subtypes: Minotaur, Warrior\n- Text: As long as it's your turn, Skophos Reaver gets +2/+0.\\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Madness\n", "input": "", "instruction": "Skophos Reaver"} +{"output": "- Mana Cost: {B}{G}\n- Type: Legendary Creature \u0097 Zombie Elemental\n- Subtypes: Zombie, Elemental\n- Text: Haste\\nWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.\\nCounters remain on Skullbriar as it moves to any zone other than a player's hand or library.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Haste\n", "input": "", "instruction": "Skullbriar, the Walking Grave"} +{"output": "- Mana Cost: {4}{G}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\\nWhen Skullmulcher enters the battlefield, draw a card for each creature it devoured.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Devour\n", "input": "", "instruction": "Skullmulcher"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Fish\n- Subtypes: Fish\n- Text: Flying\\nWhenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Skyswimmer Koi"} +{"output": "- Mana Cost: {5}{R}{R}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\\n{1}, Sacrifice an artifact: Slag Strider deals 1 damage to any target.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Affinity\n", "input": "", "instruction": "Slag Strider"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)\\nPlot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: Plot\n", "input": "", "instruction": "Slickshot Lockpicker"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Bird Wizard\n- Subtypes: Bird, Wizard\n- Text: Flying, haste\\nWhenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.\\nPlot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: Flying, Haste, Plot\n", "input": "", "instruction": "Slickshot Show-Off"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Vigilance\\nSlickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\n- Power/Toughness: 1/4\n- Rarity: common\n- Keywords: Vigilance\n", "input": "", "instruction": "Slickshot Vault-Buster"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Goblin\n- Subtypes: Goblin\n- Text: When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.\\nSacrifice a Goblin: Target player loses 1 life and you gain 1 life.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Sling-Gang Lieutenant"} +{"output": "- Mana Cost: {1}{B}{G}\n- Type: Legendary Creature \u0097 Halfling Horror\n- Subtypes: Halfling, Horror\n- Text: At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.\\nWhenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.\n- Power/Toughness: 4/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Sm\u00e9agol, Helpful Guide"} +{"output": "- Mana Cost: {3}{B}\n- Type: Creature \u0097 Wolf\n- Subtypes: Wolf\n- Text: Menace (This creature can't be blocked except by two or more creatures.)\\nAs long as you control a Goblin or Orc, Snarling Warg gets +1/+0.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Menace\n", "input": "", "instruction": "Snarling Warg"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Goblin Artificer\n- Subtypes: Goblin, Artificer\n- Text: At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Sokenzan Smelter"} +{"output": "- Mana Cost: {2}{U}{B}{R}\n- Type: Legendary Creature \u0097 Demon\n- Subtypes: Demon\n- Text: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\\nWhenever a player casts a black spell, you gain 1 life.\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: Swampwalk\n", "input": "", "instruction": "Sol'kanar the Swamp King"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Spirit Soldier\n- Subtypes: Spirit, Soldier\n- Text: Flash\\nFlying\\nWhen Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flash, Flying\n", "input": "", "instruction": "Soldier of the Grey Host"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Creature \u0097 Elemental Incarnation\n- Subtypes: Elemental, Incarnation\n- Text: Flash\\nLifelink\\nWhen Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.\\nEvoke\u0097Exile a white card from your hand.\n- Power/Toughness: 3/2\n- Rarity: mythic\n- Keywords: Evoke, Flash, Lifelink\n", "input": "", "instruction": "Solitude"} +{"output": "- Mana Cost: {5}{W}{W}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Flying\\nWhen Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.\\nEvoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\n- Power/Toughness: 2/4\n- Rarity: common\n- Keywords: Evoke, Flying\n", "input": "", "instruction": "Soul of Migration"} +{"output": "- Mana Cost: {1}{W}{U}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.\\nAt the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Soulherder"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Vedalken Wizard\n- Subtypes: Vedalken, Wizard\n- Text: When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.\\nWhen Specimen Collector dies, create a token that's a copy of target token you control.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Specimen Collector"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Cat Spirit\n- Subtypes: Cat, Spirit\n- Text: Protection from green\\n{B}: Regenerate Spectral Lynx.\n- Power/Toughness: 2/1\n- Rarity: rare\n- Keywords: Protection\n", "input": "", "instruction": "Spectral Lynx"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Minotaur Berserker\n- Subtypes: Minotaur, Berserker\n- Text: As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Spinehorn Minotaur"} +{"output": "- Mana Cost: {4}{G}{G}\n- Type: Creature \u0097 Armadillo\n- Subtypes: Armadillo\n- Text: Reach\\nWard {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)\\n{1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.\n- Power/Toughness: 7/7\n- Rarity: uncommon\n- Keywords: Reach, Ward\n", "input": "", "instruction": "Spinewoods Armadillo"} +{"output": "- Mana Cost: {4}{G}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Trample\\nWhen Spinewoods Paladin enters the battlefield, you gain 3 life.\\nPlot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 5/4\n- Rarity: common\n- Keywords: Plot, Trample\n", "input": "", "instruction": "Spinewoods Paladin"} +{"output": "- Mana Cost: {3}{B}{G}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.\\n{B}: Regenerate Spiritmonger.\\n{G}: Spiritmonger becomes the color of your choice until end of turn.\n- Power/Toughness: 6/6\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Spiritmonger"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Sliver creatures you control have \"Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker.\"\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Spiteful Sliver"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Trample\\nSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.\\nAt the beginning of your upkeep, mill two cards.\n- Power/Toughness: */*\n- Rarity: rare\n- Keywords: Mill, Trample\n", "input": "", "instruction": "Splinterfright"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Frog\n- Subtypes: Frog\n- Text: Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Spore Frog"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Frog Beast\n- Subtypes: Frog, Beast\n- Text: Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Spring Splasher"} +{"output": "- Mana Cost: {3}{G}{G}\n- Type: Creature \u0097 Insect Ninja\n- Subtypes: Insect, Ninja\n- Text: Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nWhenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.\n- Power/Toughness: 6/5\n- Rarity: rare\n- Keywords: Ninjutsu\n", "input": "", "instruction": "Spring-Leaf Avenger"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Elf Druid\n- Subtypes: Elf, Druid\n- Text: When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Springbloom Druid"} +{"output": "- Mana Cost: {B}{R}{G}\n- Type: Creature \u0097 Lizard\n- Subtypes: Lizard\n- Text: When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Sprouting Thrinax"} +{"output": "- Mana Cost: {1}{G}{G}\n- Type: Creature \u0097 Squirrel\n- Subtypes: Squirrel\n- Text: Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Squirrel Mob"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Squirrel Noble\n- Subtypes: Squirrel, Noble\n- Text: Other Squirrels you control get +1/+1.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Squirrel Sovereign"} +{"output": "- Mana Cost: {4}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.\\nPlot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 4/5\n- Rarity: common\n- Keywords: Plot\n", "input": "", "instruction": "Stagecoach Security"} +{"output": "- Mana Cost: {4}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.\\nWhenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.\n- Power/Toughness: 4/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Stalwarts of Osgiliath"} +{"output": "- Mana Cost: {5}{U}\n- Type: Creature \u0097 Whale\n- Subtypes: Whale\n- Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\\nWhenever an artifact enters the battlefield under your control, untap Steelfin Whale.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Affinity\n", "input": "", "instruction": "Steelfin Whale"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Mercenary\n- Subtypes: Human, Mercenary\n- Text: {2}, {T}: Tap target non-Mount creature.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Sterling Keykeeper"} +{"output": "- Mana Cost: {4}{W}\n- Type: Creature \u0097 Bird Soldier\n- Subtypes: Bird, Soldier\n- Text: Flying\\nWhen Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Sterling Supplier"} +{"output": "- Mana Cost: {2}{R}{R}\n- Type: Creature \u0097 Scorpion Dragon\n- Subtypes: Scorpion, Dragon\n- Text: Flying, trample\\nStingerback Terror gets -1/-1 for each card in your hand.\\nPlot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 7/7\n- Rarity: rare\n- Keywords: Flying, Plot, Trample\n", "input": "", "instruction": "Stingerback Terror"} +{"output": "- Mana Cost: {2}{U}{U}\n- Type: Creature \u0097 Sphinx\n- Subtypes: Sphinx\n- Text: Flash\\nFlying\\nStoic Sphinx has hexproof as long as you haven't cast a spell this turn.\n- Power/Toughness: 5/3\n- Rarity: rare\n- Keywords: Flash, Flying\n", "input": "", "instruction": "Stoic Sphinx"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Kor Artificer\n- Subtypes: Kor, Artificer\n- Text: When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.\\n{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Stoneforge Mystic"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Creature \u0097 Giant Warrior\n- Subtypes: Giant, Warrior\n- Text: Vigilance\\n{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Vigilance\n", "input": "", "instruction": "Stonehewer Giant"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Elf Mutant\n- Subtypes: Elf, Mutant\n- Text: {7}{G}: Stonewood Invoker gets +5/+5 until end of turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Stonewood Invoker"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Haste\\nStorm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Haste\n", "input": "", "instruction": "Storm Entity"} +{"output": "- Mana Cost: {4}{R}\n- Type: Creature \u0097 Human Pirate Wizard\n- Subtypes: Human, Pirate, Wizard\n- Text: Raid \u0097 When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Raid\n", "input": "", "instruction": "Storm Fleet Pyromancer"} +{"output": "- Mana Cost: {3}{B}{B}\n- Type: Creature \u0097 Wraith\n- Subtypes: Wraith\n- Text: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\\nCycling\u0097Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)\n- Power/Toughness: 3/4\n- Rarity: uncommon\n- Keywords: Cycling, Swampwalk\n", "input": "", "instruction": "Street Wraith"} +{"output": "- Mana Cost: {2}{R}{G}\n- Type: Legendary Creature \u0097 Human Ranger\n- Subtypes: Human, Ranger\n- Text: Landfall \u0097 Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Landfall\n", "input": "", "instruction": "Strider, Ranger of the North"} +{"output": "- Mana Cost: {4}{G}{G}\n- Type: Legendary Creature \u0097 Mutant Berserker\n- Subtypes: Mutant, Berserker\n- Text: Ward {2}\\nEnrage \u0097 Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.\\nYou gain life rather than lose life from radiation.\n- Power/Toughness: 7/7\n- Rarity: rare\n- Keywords: Enrage, Ward\n", "input": "", "instruction": "Strong, the Brutish Thespian"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Badger Beast Mount\n- Subtypes: Badger, Beast, Mount\n- Text: Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.\\nSaddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Mill, Saddle\n", "input": "", "instruction": "Stubborn Burrowfiend"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Goblin Scout\n- Subtypes: Goblin, Scout\n- Text: When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Subterranean Scout"} +{"output": "- Mana Cost: {2}{U}{U}\n- Type: Creature \u0097 Elemental Incarnation\n- Subtypes: Elemental, Incarnation\n- Text: Flash\\nFlying\\nWhen Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.\\nEvoke\u0097Exile a blue card from your hand.\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: Evoke, Flash, Flying\n", "input": "", "instruction": "Subtlety"} +{"output": "- Mana Cost: {2}{B}{G}{U}\n- Type: Creature \u0097 Naga Shaman\n- Subtypes: Naga, Shaman\n- Text: When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.\n- Power/Toughness: 2/5\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Sultai Soothsayer"} +{"output": "- Mana Cost: {4}{G}\n- Type: Creature \u0097 Mutant Warrior\n- Subtypes: Mutant, Warrior\n- Text: Trample\\nWhen Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.\n- Power/Toughness: 5/5\n- Rarity: uncommon\n- Keywords: Trample\n", "input": "", "instruction": "Super Mutant Scavenger"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Haste\\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flanking, Haste\n", "input": "", "instruction": "Suq'Ata Lancer"} +{"output": "- Mana Cost: {1}{U}{U}\n- Type: Legendary Creature \u0097 Merfolk God\n- Subtypes: Merfolk, God\n- Text: Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.\\nWhenever Svyelun attacks, draw a card.\\nOther Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)\n- Power/Toughness: 3/4\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Svyelun of Sea and Sky"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Ninjutsu {B}\\nDeathtouch\\nWhenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Conjure, Deathtouch, Ninjutsu\n", "input": "", "instruction": "Swarm Saboteur"} +{"output": "- Mana Cost: {R}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Double strike, vigilance, trample\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Double strike, Trample, Vigilance\n", "input": "", "instruction": "Swiftblade Vindicator"} +{"output": "- Mana Cost: {4}{G}{G}\n- Type: Creature \u0097 Insect Beast\n- Subtypes: Insect, Beast\n- Text: When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.\n- Power/Toughness: 4/4\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Symbiotic Beast"} +{"output": "- Mana Cost: {R}{W}\n- Type: Legendary Creature \u0097 Human Mercenary\n- Subtypes: Human, Mercenary\n- Text: Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.\\n{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Taii Wakeen, Perfect Shot"} +{"output": "- Mana Cost: {2}{U}{U}\n- Type: Legendary Creature \u0097 Merfolk Wizard\n- Subtypes: Merfolk, Wizard\n- Text: Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Talrand, Sky Summoner"} +{"output": "- Mana Cost: {2}{U}\n- Type: Legendary Creature \u0097 Moonfolk Wizard\n- Subtypes: Moonfolk, Wizard\n- Text: Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.\\n{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Tameshi, Reality Architect"} +{"output": "- Mana Cost: {4}{R}{W}{B}\n- Type: Legendary Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying, vigilance\\n{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.\n- Power/Toughness: 4/7\n- Rarity: rare\n- Keywords: Flying, Vigilance\n", "input": "", "instruction": "Tariel, Reckoner of Souls"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Lhurgoyf\n- Subtypes: Lhurgoyf\n- Text: Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.\n- Power/Toughness: */1+*\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Tarmogoyf"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Zombie Mutant Peasant\n- Subtypes: Zombie, Mutant, Peasant\n- Text: Landfall \u0097 Whenever a land enters the battlefield under your control, you may get two rad counters.\\n{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.\n- Power/Toughness: 1/4\n- Rarity: rare\n- Keywords: Landfall\n", "input": "", "instruction": "Tato Farmer"} +{"output": "- Mana Cost: {2}{B}\n- Type: Legendary Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with \"Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life.\"\\n{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Tatsunari, Toad Rider"} +{"output": "- Mana Cost: {3}{G}{U}\n- Type: Legendary Creature \u0097 Merfolk Druid\n- Subtypes: Merfolk, Druid\n- Text: Landfall \u0097 Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Landfall\n", "input": "", "instruction": "Tatyova, Benthic Druid"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\\n{1}, {T}, Sacrifice another permanent: Flip a coin.\n- Power/Toughness: 1/3\n- Rarity: common\n- Keywords: Treasure\n", "input": "", "instruction": "Tavern Scoundrel"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Sliver creatures you control have \"Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.\"\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Tempered Sliver"} +{"output": "- Mana Cost: {3}{W}{B}{G}\n- Type: Legendary Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Flying\\nWhenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.\n- Power/Toughness: 6/6\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Teneb, the Harvester"} +{"output": "- Mana Cost: {R}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Haste\\nWhenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Haste, Scry\n", "input": "", "instruction": "Tenth District Legionnaire"} +{"output": "- Mana Cost: {6}{G}{G}\n- Type: Creature \u0097 Elephant\n- Subtypes: Elephant\n- Text: When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.\n- Power/Toughness: 9/9\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Terastodon"} +{"output": "- Mana Cost: {1}{G}{G}\n- Type: Creature \u0097 Lhurgoyf\n- Subtypes: Lhurgoyf\n- Text: Trample\\nTerravore's power and toughness are each equal to the number of land cards in all graveyards.\n- Power/Toughness: */*\n- Rarity: uncommon\n- Keywords: Trample\n", "input": "", "instruction": "Terravore"} +{"output": "- Mana Cost: {R}{G}\n- Type: Creature \u0097 Kavu\n- Subtypes: Kavu\n- Text: Domain \u0097 Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.\\nWhenever Territorial Kavu attacks, choose one \u0097\\n\u0095 Discard a card. If you do, draw a card.\\n\u0095 Exile up to one target card from a graveyard.\n- Power/Toughness: */*\n- Rarity: rare\n- Keywords: Domain\n", "input": "", "instruction": "Territorial Kavu"} +{"output": "- Mana Cost: {3}{R}{R}\n- Type: Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Flying\\nSpells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.\\nWhenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.\n- Power/Toughness: 5/4\n- Rarity: mythic\n- Keywords: Flying\n", "input": "", "instruction": "Terror of the Peaks"} +{"output": "- Mana Cost: {5}{B}{R}\n- Type: Legendary Creature \u0097 Avatar Demon\n- Subtypes: Avatar, Demon\n- Text: This spell costs {1} less to cast for each permanent sacrificed this turn.\\nHaste\\nThe Balrog, Durin's Bane can't be blocked except by legendary creatures.\\nWhen The Balrog dies, destroy target artifact or creature an opponent controls.\n- Power/Toughness: 7/5\n- Rarity: rare\n- Keywords: Haste\n", "input": "", "instruction": "The Balrog, Durin's Bane"} +{"output": "- Mana Cost: {3}{B}{R}\n- Type: Legendary Creature \u0097 Avatar Demon\n- Subtypes: Avatar, Demon\n- Text: Trample\\nWhen a legendary creature an opponent controls dies, put The Balrog, Flame of Ud\u00fbn on the bottom of its owner's library.\n- Power/Toughness: 7/7\n- Rarity: rare\n- Keywords: Trample\n", "input": "", "instruction": "The Balrog, Flame of Ud\u00fbn"} +{"output": "- Mana Cost: {W}{U}{B}{R}{G}\n- Type: Legendary Creature \u0097 Sliver\n- Subtypes: Sliver\n- Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\\nSliver spells you cast have cascade.\n- Power/Toughness: 7/7\n- Rarity: mythic\n- Keywords: Cascade\n", "input": "", "instruction": "The First Sliver"} +{"output": "- Mana Cost: {3}{B}{G}\n- Type: Legendary Creature \u0097 Frog Horror Mount\n- Subtypes: Frog, Horror, Mount\n- Text: Trample, haste\\nWhenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.\\nSaddle 1\n- Power/Toughness: 6/5\n- Rarity: mythic\n- Keywords: Haste, Saddle, Trample\n", "input": "", "instruction": "The Gitrog, Ravenous Ride"} +{"output": "- Mana Cost: {2}{B}{G}{U}\n- Type: Legendary Creature \u0097 Ooze\n- Subtypes: Ooze\n- Text: As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.\n- Power/Toughness: 0/0\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "The Mimeoplasm"} +{"output": "- Mana Cost: {3}{U}{B}\n- Type: Legendary Creature \u0097 Human Advisor\n- Subtypes: Human, Advisor\n- Text: When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\n- Power/Toughness: 3/4\n- Rarity: uncommon\n- Keywords: Amass, Mill\n", "input": "", "instruction": "The Mouth of Sauron"} +{"output": "- Mana Cost: {3}{U}{B}\n- Type: Legendary Creature \u0097 God\n- Subtypes: God\n- Text: At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.\\n{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.\\nWhen The Scarab God dies, return it to its owner's hand at the beginning of the next end step.\n- Power/Toughness: 5/5\n- Rarity: mythic\n- Keywords: Scry\n", "input": "", "instruction": "The Scarab God"} +{"output": "- Mana Cost: {3}{U}{U}\n- Type: Legendary Creature \u0097 Kraken\n- Subtypes: Kraken\n- Text: The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\\nWhenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.\\nWhenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.\n- Power/Toughness: 9/9\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "The Watcher in the Water"} +{"output": "- Mana Cost: {1}{B}{G}{U}\n- Type: Legendary Creature \u0097 Insect Mutant\n- Subtypes: Insect, Mutant\n- Text: Flying\\nWhenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.\\nWhenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: Flying\n", "input": "", "instruction": "The Wise Mothman"} +{"output": "- Mana Cost: {2}{U}{U}\n- Type: Creature \u0097 Bird\n- Subtypes: Bird\n- Text: Flying (This creature can't be blocked except by creatures with flying or reach.)\\nWhenever Thieving Magpie deals damage to an opponent, draw a card.\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Thieving Magpie"} +{"output": "- Mana Cost: {1}{W/U}{W/U}{W/U}\n- Type: Creature \u0097 Kithkin Knight\n- Subtypes: Kithkin, Knight\n- Text: Flash\\nOther white creatures you control get +1/+1.\\nOther blue creatures you control get +1/+1.\n- Power/Toughness: 1/3\n- Rarity: rare\n- Keywords: Flash\n", "input": "", "instruction": "Thistledown Liege"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Artificer\n- Subtypes: Human, Artificer\n- Text: When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.\\nArtifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Thopter Engineer"} +{"output": "- Mana Cost: {U}\n- Type: Creature \u0097 Human Ninja\n- Subtypes: Human, Ninja\n- Text: Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\\nFlying\\nWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Flying, Ninjutsu\n", "input": "", "instruction": "Thousand-Faced Shadow"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Investigate\n", "input": "", "instruction": "Thraben Inspector"} +{"output": "- Mana Cost: {2}{W}{W}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying, vigilance\\nOther nontoken creatures you control get +1/+1 and have vigilance.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Flying, Vigilance\n", "input": "", "instruction": "Thraben Watcher"} +{"output": "- Mana Cost: {4}{G}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: When Thragtusk enters the battlefield, you gain 5 life.\\nWhen Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.\n- Power/Toughness: 5/3\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Thragtusk"} +{"output": "- Mana Cost: {10}{G}{G}\n- Type: Legendary Creature \u0097 Dinosaur\n- Subtypes: Dinosaur\n- Text: This spell costs {3} less to cast for each other spell cast this turn.\\nTrample, haste\\nTrample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)\\nThrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn.\n- Power/Toughness: 7/7\n- Rarity: mythic\n- Keywords: Haste, Trample\n", "input": "", "instruction": "Thrasta, Tempest's Roar"} +{"output": "- Mana Cost: {4}{U}{B}{R}\n- Type: Legendary Creature \u0097 Zombie Assassin\n- Subtypes: Zombie, Assassin\n- Text: Haste\\nWhenever Thraximundar attacks, defending player sacrifices a creature.\\nWhenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.\n- Power/Toughness: 6/6\n- Rarity: rare\n- Keywords: Haste\n", "input": "", "instruction": "Thraximundar"} +{"output": "- Mana Cost: {1}{R}{W}\n- Type: Legendary Creature \u0097 Human Bard\n- Subtypes: Human, Bard\n- Text: Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.\n- Power/Toughness: 1/5\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Three Dog, Galaxy News DJ"} +{"output": "- Mana Cost: {2}{R}\n- Type: Creature \u0097 Human Mercenary\n- Subtypes: Human, Mercenary\n- Text: Squad\u0097{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\\nWhen Thrill-Kill Disciple dies, create a Junk token.\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: Squad\n", "input": "", "instruction": "Thrill-Kill Disciple"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Vampire Ninja\n- Subtypes: Vampire, Ninja\n- Text: Unblocked attacking Ninjas you control have lifelink.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Throatseeker"} +{"output": "- Mana Cost: {3}{U}{R}\n- Type: Creature \u0097 Djinn\n- Subtypes: Djinn\n- Text: Flying\\nWhenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.\n- Power/Toughness: 3/4\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Thundering Djinn"} +{"output": "- Mana Cost: {2}{R}{R}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Haste\\nWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Haste\n", "input": "", "instruction": "Thundering Raiju"} +{"output": "- Mana Cost: {1}{R}{W}\n- Type: Legendary Creature \u0097 Human Noble\n- Subtypes: Human, Noble\n- Text: Whenever Th\u00e9oden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Th\u00e9oden, King of Rohan"} +{"output": "- Mana Cost: {3}{R}{W}\n- Type: Legendary Creature \u0097 Angel Artificer\n- Subtypes: Angel, Artificer\n- Text: Flying, first strike\\nWhenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: First strike, Flying\n", "input": "", "instruction": "Tiana, Ship's Caretaker"} +{"output": "- Mana Cost: {U}\n- Type: Creature \u0097 Merfolk Wizard\n- Subtypes: Merfolk, Wizard\n- Text: Kicker {1} (You may pay an additional {1} as you cast this spell.)\\nWhen Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.\\nTide Shaper gets +1/+1 as long as an opponent controls an Island.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Kicker\n", "input": "", "instruction": "Tide Shaper"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Creature \u0097 Dragon\n- Subtypes: Dragon\n- Text: Flying\\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)\\nEternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: Cycling, Eternalize, Flying, Plainscycling\n", "input": "", "instruction": "Timeless Dragon"} +{"output": "- Mana Cost: {2}{G}{G}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.\\nEternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Eternalize\n", "input": "", "instruction": "Timeless Witness"} +{"output": "- Mana Cost: {B}\n- Type: Legendary Creature \u0097 Skeleton Rogue\n- Subtypes: Skeleton, Rogue\n- Text: Deathtouch\\nWhenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.\n- Power/Toughness: 1/1\n- Rarity: mythic\n- Keywords: Deathtouch\n", "input": "", "instruction": "Tinybones, the Pickpocket"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Elf Scout\n- Subtypes: Elf, Scout\n- Text: Landfall \u0097 Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\" Treasure is an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: Food, Landfall, Treasure\n", "input": "", "instruction": "Tireless Provisioner"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Human Scout\n- Subtypes: Human, Scout\n- Text: Landfall \u0097 Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\\nWhenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.\n- Power/Toughness: 3/2\n- Rarity: rare\n- Keywords: Investigate, Landfall\n", "input": "", "instruction": "Tireless Tracker"} +{"output": "- Mana Cost: {3}{G}{G}\n- Type: Legendary Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.\\nWhenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.\n- Power/Toughness: 5/3\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Titania, Protector of Argoth"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Pegasus\n- Subtypes: Pegasus\n- Text: Escape\u0097{4}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\\nTizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Escape\n", "input": "", "instruction": "Tizerus Charger"} +{"output": "- Mana Cost: {W}{U}{B}{R}{G}\n- Type: Legendary Creature \u0097 God Bard\n- Subtypes: God, Bard\n- Text: As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.\\nWhenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.\n- Power/Toughness: 4/4\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Tom Bombadil"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Halfling Peasant\n- Subtypes: Halfling, Peasant\n- Text: When Took Reaper dies, the Ring tempts you.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Took Reaper"} +{"output": "- Mana Cost: {1}{B}\n- Type: Legendary Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.)\\nProtection from white\\nWhenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.\\nWhen Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.\n- Power/Toughness: 2/1\n- Rarity: mythic\n- Keywords: Kicker, Protection\n", "input": "", "instruction": "Tourach, Dread Cantor"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Cat Beast Mount\n- Subtypes: Cat, Beast, Mount\n- Text: Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)\\nSaddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)\n- Power/Toughness: 3/1\n- Rarity: common\n- Keywords: Saddle, Scry\n", "input": "", "instruction": "Trained Arynx"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: {1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Treasure\n", "input": "", "instruction": "Treasure Dredger"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Treasure Mage"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Elf Berserker\n- Subtypes: Elf, Berserker\n- Text: Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)\\nWhenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Dash\n", "input": "", "instruction": "Treetop Ambusher"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Tribute Mage"} +{"output": "- Mana Cost: {5}{B}\n- Type: Creature \u0097 Troll\n- Subtypes: Troll\n- Text: Troll of Khazad-d\u00fbm can't be blocked except by three or more creatures.\\nSwampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)\n- Power/Toughness: 6/5\n- Rarity: common\n- Keywords: Cycling, Swampcycling\n", "input": "", "instruction": "Troll of Khazad-d\u00fbm"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Scout\n- Subtypes: Human, Scout\n- Text: {1}{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Trustworthy Scout"} +{"output": "- Mana Cost: {2}{R}\n- Type: Legendary Creature \u0097 Goblin\n- Subtypes: Goblin\n- Text: Haste\\nWhen Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: Haste\n", "input": "", "instruction": "Tuktuk the Explorer"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Human Warrior\n- Subtypes: Human, Warrior\n- Text: Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\\nEach creature you control with a +1/+1 counter on it has trample.\n- Power/Toughness: 2/3\n- Rarity: common\n- Keywords: Outlast\n", "input": "", "instruction": "Tuskguard Captain"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Spider\n- Subtypes: Spider\n- Text: Reach\\nWhen Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.\n- Power/Toughness: 1/2\n- Rarity: common\n- Keywords: Reach\n", "input": "", "instruction": "Twin-Silk Spider"} +{"output": "- Mana Cost: {5}{B}\n- Type: Creature \u0097 Zombie Mutant\n- Subtypes: Zombie, Mutant\n- Text: {B}: Regenerate Twisted Abomination.\\nSwampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)\n- Power/Toughness: 5/3\n- Rarity: common\n- Keywords: Cycling, Swampcycling\n", "input": "", "instruction": "Twisted Abomination"} +{"output": "- Mana Cost: {2}{B}{R}\n- Type: Legendary Creature \u0097 Orc Soldier\n- Subtypes: Orc, Soldier\n- Text: Whenever another creature you control dies, put a +1/+1 counter on Ugl\u00fak of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Ugl\u00fak instead.\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Ugl\u00fak of the White Hand"} +{"output": "- Mana Cost: {11}\n- Type: Legendary Creature \u0097 Eldrazi\n- Subtypes: Eldrazi\n- Text: When you cast this spell, destroy target permanent.\\nIndestructible\\nAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)\\nWhen Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.\n- Power/Toughness: 10/10\n- Rarity: mythic\n- Keywords: Annihilator, Indestructible\n", "input": "", "instruction": "Ulamog, the Infinite Gyre"} +{"output": "- Mana Cost: {2}{R}{G}\n- Type: Legendary Creature \u0097 Hellion Hydra\n- Subtypes: Hellion, Hydra\n- Text: Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.\\n{1}, Remove a +1/+1 counter from Ulasht: Choose one \u0097\\n\u0095 Ulasht deals 1 damage to target creature.\\n\u0095 Create a 1/1 green Saproling creature token.\n- Power/Toughness: 0/0\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Ulasht, the Hate Seed"} +{"output": "- Mana Cost: {B}{B}\n- Type: Creature \u0097 Zombie Wizard\n- Subtypes: Zombie, Wizard\n- Text: Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Undead Augur"} +{"output": "- Mana Cost: {1}{B}{B}\n- Type: Creature \u0097 Zombie Barbarian\n- Subtypes: Zombie, Barbarian\n- Text: {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.\\nCycling {1}{B} ({1}{B}, Discard this card: Draw a card.)\n- Power/Toughness: 3/1\n- Rarity: uncommon\n- Keywords: Cycling\n", "input": "", "instruction": "Undead Gladiator"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Creature \u0097 Human Peasant\n- Subtypes: Human, Peasant\n- Text: When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Underworld Hermit"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Menace (This creature can't be blocked except by two or more creatures.)\\nWhenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: Menace\n", "input": "", "instruction": "Unforgiving One"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Human Assassin\n- Subtypes: Human, Assassin\n- Text: When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.\\nPlot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: Plot\n", "input": "", "instruction": "Unscrupulous Contractor"} +{"output": "- Mana Cost: {W}{U}\n- Type: Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: Changeling (This card is every creature type.)\\nWhenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Changeling\n", "input": "", "instruction": "Unsettled Mariner"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Human Samurai\n- Subtypes: Human, Samurai\n- Text: Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Upriser Renegade"} +{"output": "- Mana Cost: {2}{G}{G}\n- Type: Creature \u0097 Dinosaur\n- Subtypes: Dinosaur\n- Text: Vigilance\\nEnrage \u0097 Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\n- Power/Toughness: 4/3\n- Rarity: common\n- Keywords: Enrage, Proliferate, Vigilance\n", "input": "", "instruction": "Urban Daggertooth"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Human Spellshaper\n- Subtypes: Human, Spellshaper\n- Text: {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Urborg Syphon-Mage"} +{"output": "- Mana Cost: {2}{R}{G}{W}\n- Type: Legendary Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)\\nUril, the Miststalker gets +2/+2 for each Aura attached to it.\n- Power/Toughness: 5/5\n- Rarity: mythic\n- Keywords: Hexproof\n", "input": "", "instruction": "Uril, the Miststalker"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Orc Berserker\n- Subtypes: Orc, Berserker\n- Text: When Uruk-hai Berserker enters the battlefield, the Ring tempts you.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Uruk-hai Berserker"} +{"output": "- Mana Cost: {2}{U}{U}\n- Type: Legendary Creature \u0097 Human Artificer\n- Subtypes: Human, Artificer\n- Text: When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with \"This creature gets +1/+1 for each artifact you control.\"\\nTap an untapped artifact you control: Add {U}.\\n{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.\n- Power/Toughness: 1/4\n- Rarity: mythic\n- Keywords: nan\n", "input": "", "instruction": "Urza, Lord High Artificer"} +{"output": "- Mana Cost: {1}{B}\n- Type: Legendary Creature \u0097 Vampire Rogue\n- Subtypes: Vampire, Rogue\n- Text: Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)\\nAs long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Vadmir, New Blood"} +{"output": "- Mana Cost: {2}{R}\n- Type: Legendary Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Valduk, Keeper of the Flame"} +{"output": "- Mana Cost: {5}{W}{W}\n- Type: Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}.\\nChangeling (This card is every creature type.)\\nDouble strike\n- Power/Toughness: 3/3\n- Rarity: uncommon\n- Keywords: Changeling, Double strike\n", "input": "", "instruction": "Valiant Changeling"} +{"output": "- Mana Cost: {B}{B}\n- Type: Creature \u0097 Vampire Shaman\n- Subtypes: Vampire, Shaman\n- Text: First strike\\nSacrifice Vampire Hexmage: Remove all counters from target permanent.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: First strike\n", "input": "", "instruction": "Vampire Hexmage"} +{"output": "- Mana Cost: {3}{B}{B}\n- Type: Creature \u0097 Vampire Noble\n- Subtypes: Vampire, Noble\n- Text: Flying\\nWhen Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Vampire Sovereign"} +{"output": "- Mana Cost: {1}{W}{U}{B}\n- Type: Legendary Creature \u0097 Zombie Wizard\n- Subtypes: Zombie, Wizard\n- Text: Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.\\n{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Varina, Lich Queen"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Human Rogue\n- Subtypes: Human, Rogue\n- Text: When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.\n- Power/Toughness: 3/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Vault Plunderer"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Vedalken Rogue\n- Subtypes: Vedalken, Rogue\n- Text: Vedalken Infiltrator can't be blocked.\\nMetalcraft \u0097 Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: Metalcraft\n", "input": "", "instruction": "Vedalken Infiltrator"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Vedalken Wizard\n- Subtypes: Vedalken, Wizard\n- Text: At the beginning of your upkeep, you may put a charge counter on target artifact.\n- Power/Toughness: 1/4\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Vedalken Infuser"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Devil\n- Subtypes: Devil\n- Text: Haste\\nMorbid \u0097 {T}: Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: Haste, Morbid\n", "input": "", "instruction": "Vengeful Devil"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Human Citizen\n- Subtypes: Human, Citizen\n- Text: Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Vengeful Townsfolk"} +{"output": "- Mana Cost: {2}{G}{G}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Haste\\nWhenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.\n- Power/Toughness: 4/3\n- Rarity: mythic\n- Keywords: Haste\n", "input": "", "instruction": "Vengevine"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: Changeling (This card is every creature type.)\\nDeathtouch\n- Power/Toughness: 1/3\n- Rarity: common\n- Keywords: Changeling, Deathtouch\n", "input": "", "instruction": "Venomous Changeling"} +{"output": "- Mana Cost: {2}{U}{U}\n- Type: Legendary Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Flash\\nWhen Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Flash\n", "input": "", "instruction": "Venser, Shaper Savant"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Vampire\n- Subtypes: Vampire\n- Text: {T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Vermin Gorger"} +{"output": "- Mana Cost: {2}{R}\n- Type: Legendary Creature \u0097 Human Artificer Rogue\n- Subtypes: Human, Artificer, Rogue\n- Text: Menace\\nWhenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.\\nWhenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with \"{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.\")\n- Power/Toughness: 3/3\n- Rarity: rare\n- Keywords: Menace\n", "input": "", "instruction": "Veronica, Dissident Scribe"} +{"output": "- Mana Cost: {2}{W}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Flying\\nWhen Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.\\nEvoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Evoke, Flying\n", "input": "", "instruction": "Vesperlark"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Human Soldier Scout\n- Subtypes: Human, Soldier, Scout\n- Text: When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.\n- Power/Toughness: 1/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Veteran Explorer"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Bird Mutant\n- Subtypes: Bird, Mutant\n- Text: Flying\\nWhenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\n- Power/Toughness: 1/2\n- Rarity: uncommon\n- Keywords: Flying, Proliferate\n", "input": "", "instruction": "Vexing Radgull"} +{"output": "- Mana Cost: {R/G}{R/G}\n- Type: Creature \u0097 Goblin Shaman\n- Subtypes: Goblin, Shaman\n- Text: This spell can't be countered.\\n{R/G}: Target spell can't be countered.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Vexing Shusher"} +{"output": "- Mana Cost: {1}{U}{U}\n- Type: Creature \u0097 Sphinx\n- Subtypes: Sphinx\n- Text: Flying\\nCumulative upkeep\u0097Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\\nWhen Vexing Sphinx dies, draw a card for each age counter on it.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Cumulative upkeep, Flying\n", "input": "", "instruction": "Vexing Sphinx"} +{"output": "- Mana Cost: {B}{R}\n- Type: Legendary Creature \u0097 Goblin Mercenary\n- Subtypes: Goblin, Mercenary\n- Text: Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Vial Smasher, Gleeful Grenadier"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Viashino Warrior\n- Subtypes: Viashino, Warrior\n- Text: {T}, Discard a card: Creatures you control gain haste until end of turn.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Viashino Lashclaw"} +{"output": "- Mana Cost: {1}{R}{R}\n- Type: Creature \u0097 Viashino Warrior\n- Subtypes: Viashino, Warrior\n- Text: Trample, haste\\nAt the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.)\\nCycling {R} ({R}, Discard this card: Draw a card.)\n- Power/Toughness: 4/1\n- Rarity: common\n- Keywords: Cycling, Haste, Trample\n", "input": "", "instruction": "Viashino Sandsprinter"} +{"output": "- Mana Cost: {1}{W}{W}\n- Type: Creature \u0097 Human Nomad\n- Subtypes: Human, Nomad\n- Text: Threshold \u0097 As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has \"{T}: Target attacking or blocking creature gets +3/+3 until end of turn.\"\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Threshold\n", "input": "", "instruction": "Vigilant Sentry"} +{"output": "- Mana Cost: {3}{G}{G}{G}\n- Type: Creature \u0097 Elemental Incarnation\n- Subtypes: Elemental, Incarnation\n- Text: Trample\\nIf damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.\\nWhen Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.\n- Power/Toughness: 6/6\n- Rarity: rare\n- Keywords: Trample\n", "input": "", "instruction": "Vigor"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Creature \u0097 Zombie Warlock\n- Subtypes: Zombie, Warlock\n- Text: Deathtouch\\nWhen Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Deathtouch\n", "input": "", "instruction": "Vile Entomber"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Shapeshifter Rogue\n- Subtypes: Shapeshifter, Rogue\n- Text: You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.\\nPlot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Plot\n", "input": "", "instruction": "Visage Bandit"} +{"output": "- Mana Cost: {4}{W}{B}{B}\n- Type: Legendary Creature \u0097 Vampire\n- Subtypes: Vampire\n- Text: Flying, lifelink\\nSacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.\\nRemove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.\n- Power/Toughness: 5/5\n- Rarity: rare\n- Keywords: Flying, Lifelink\n", "input": "", "instruction": "Vish Kal, Blood Arbiter"} +{"output": "- Mana Cost: {2}{W}{W}\n- Type: Creature \u0097 Angel\n- Subtypes: Angel\n- Text: Flying\\nAs Voice of All enters the battlefield, choose a color.\\nVoice of All has protection from the chosen color.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Voice of All"} +{"output": "- Mana Cost: {G}{W}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with \"This creature's power and toughness are each equal to the number of creatures you control.\"\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Voice of Resurgence"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Creature \u0097 Drake Beast\n- Subtypes: Drake, Beast\n- Text: Flying\\nWhen Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\n- Power/Toughness: 4/4\n- Rarity: uncommon\n- Keywords: Flying, Food\n", "input": "", "instruction": "Voracious Fell Beast"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Varmint\n- Subtypes: Varmint\n- Text: Vigilance\\n{1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Vigilance\n", "input": "", "instruction": "Voracious Varmint"} +{"output": "- Mana Cost: {1}{B}{G}\n- Type: Legendary Creature \u0097 Gorgon Assassin\n- Subtypes: Gorgon, Assassin\n- Text: Deathtouch\\nWhenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with \"{T}, Sacrifice this artifact: Add one mana of any color,\" and it loses all other card types.\n- Power/Toughness: 3/3\n- Rarity: mythic\n- Keywords: Deathtouch\n", "input": "", "instruction": "Vraska, the Silencer"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Plant Wall\n- Subtypes: Plant, Wall\n- Text: Defender\\nWhen Wall of Blossoms enters the battlefield, draw a card.\n- Power/Toughness: 0/4\n- Rarity: uncommon\n- Keywords: Defender\n", "input": "", "instruction": "Wall of Blossoms"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Wall\n- Subtypes: Wall\n- Text: Defender\\nWhen Wall of Omens enters the battlefield, draw a card.\n- Power/Toughness: 0/4\n- Rarity: uncommon\n- Keywords: Defender\n", "input": "", "instruction": "Wall of Omens"} +{"output": "- Mana Cost: {3}{W}{W}\n- Type: Creature \u0097 Wall\n- Subtypes: Wall\n- Text: Defender, flying\\n{W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.\n- Power/Toughness: 3/5\n- Rarity: common\n- Keywords: Defender, Flying\n", "input": "", "instruction": "Wall of One Thousand Cuts"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Griffin\n- Subtypes: Griffin\n- Text: Flying\\nWhen Wanted Griffin dies, create a 1/1 red Mercenary creature token with \"{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.\"\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Wanted Griffin"} +{"output": "- Mana Cost: {4}{R}\n- Type: Creature \u0097 Beast\n- Subtypes: Beast\n- Text: Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\n- Power/Toughness: 5/4\n- Rarity: common\n- Keywords: Amass\n", "input": "", "instruction": "Warbeast of Gorgoroth"} +{"output": "- Mana Cost: {4}{B}\n- Type: Creature \u0097 Orc Warrior\n- Subtypes: Orc, Warrior\n- Text: Menace\\nOther Orcs and Goblins you control have menace.\\nAt the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: Amass, Menace\n", "input": "", "instruction": "Warg Rider"} +{"output": "- Mana Cost: {2}{B}\n- Type: Creature \u0097 Goblin Shaman\n- Subtypes: Goblin, Shaman\n- Text: Whenever Warteye Witch or another creature you control dies, scry 1.\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Scry\n", "input": "", "instruction": "Warteye Witch"} +{"output": "- Mana Cost: {2}{B}{R}{G}\n- Type: Legendary Creature \u0097 Cat Dragon\n- Subtypes: Cat, Dragon\n- Text: Flying, trample\\nWhenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.\n- Power/Toughness: 5/4\n- Rarity: rare\n- Keywords: Flying, Trample\n", "input": "", "instruction": "Wasitora, Nekoru Queen"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Creature \u0097 Human Mercenary\n- Subtypes: Human, Mercenary\n- Text: Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\\nWhen Wasteland Raider enters the battlefield, each player sacrifices a creature.\n- Power/Toughness: 4/3\n- Rarity: rare\n- Keywords: Squad\n", "input": "", "instruction": "Wasteland Raider"} +{"output": "- Mana Cost: {1}{U}\n- Type: Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)\\nWatcher for Tomorrow enters the battlefield tapped.\\nWhen Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: Hideaway\n", "input": "", "instruction": "Watcher for Tomorrow"} +{"output": "- Mana Cost: {2}{G}\n- Type: Creature \u0097 Elk Mutant\n- Subtypes: Elk, Mutant\n- Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\\nWhenever Watchful Radstag evolves, create a token that's a copy of it.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Evolve\n", "input": "", "instruction": "Watchful Radstag"} +{"output": "- Mana Cost: {3}{G}{U}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Flying\\nWhen Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\\nEvoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\n- Power/Toughness: 3/2\n- Rarity: common\n- Keywords: Evoke, Flying, Investigate\n", "input": "", "instruction": "Wavesifter"} +{"output": "- Mana Cost: {R}{W}\n- Type: Creature \u0097 Human Soldier Ally\n- Subtypes: Human, Soldier, Ally\n- Text: Other creatures you control get +1/+0 as long as you control an Equipment.\n- Power/Toughness: 3/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Weapons Trainer"} +{"output": "- Mana Cost: {W}\n- Type: Creature \u0097 Human Nomad Cleric\n- Subtypes: Human, Nomad, Cleric\n- Text: {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.\n- Power/Toughness: 1/1\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Weathered Wayfarer"} +{"output": "- Mana Cost: {3}{G}{G}\n- Type: Creature \u0097 Shapeshifter\n- Subtypes: Shapeshifter\n- Text: Changeling (This card is every creature type.)\\nReach\\nWhen Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.\n- Power/Toughness: 3/5\n- Rarity: common\n- Keywords: Changeling, Reach\n", "input": "", "instruction": "Webweaver Changeling"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Human Bear Druid\n- Subtypes: Human, Bear, Druid\n- Text: {T}: Add {G}.\\nThreshold \u0097 Werebear gets +3/+3 as long as seven or more cards are in your graveyard.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Threshold\n", "input": "", "instruction": "Werebear"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.\n- Power/Toughness: 3/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Westfold Rider"} +{"output": "- Mana Cost: {2}{U}{U}\n- Type: Creature \u0097 Human Rogue Artificer\n- Subtypes: Human, Rogue, Artificer\n- Text: When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.\\nTap two untapped artifacts you control: Target creature can't be blocked this turn.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Whirler Rogue"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: {T}: Add {G}.\\nFerocious \u0097 {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.\n- Power/Toughness: 0/2\n- Rarity: common\n- Keywords: Ferocious\n", "input": "", "instruction": "Whisperer of the Wilds"} +{"output": "- Mana Cost: {2}{W}{B}\n- Type: Creature \u0097 Human Noble\n- Subtypes: Human, Noble\n- Text: When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens.\\nAt the beginning of your end step, if another Human died under your control this turn, create a Food token.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Food\n", "input": "", "instruction": "White Glove Gourmand"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Cat\n- Subtypes: Cat\n- Text: Flash\\nWhen Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flash\n", "input": "", "instruction": "Whitemane Lion"} +{"output": "- Mana Cost: {G}\n- Type: Creature \u0097 Dog\n- Subtypes: Dog\n- Text: At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.\\nCycling {2} ({2}, Discard this card: Draw a card.)\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: Cycling\n", "input": "", "instruction": "Wild Dogs"} +{"output": "- Mana Cost: {4}{U}\n- Type: Creature \u0097 Elemental\n- Subtypes: Elemental\n- Text: Flying\\nWhen Willow-Wind enters the battlefield, scry 2.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Flying, Scry\n", "input": "", "instruction": "Willow-Wind"} +{"output": "- Mana Cost: {1}{G/W}{G/W}{G/W}\n- Type: Creature \u0097 Elf Knight\n- Subtypes: Elf, Knight\n- Text: Other green creatures you control get +1/+1.\\nOther white creatures you control get +1/+1.\\nIf a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: nan\n", "input": "", "instruction": "Wilt-Leaf Liege"} +{"output": "- Mana Cost: {3}{W}\n- Type: Creature \u0097 Spirit\n- Subtypes: Spirit\n- Text: Flying\\nCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Windborn Muse"} +{"output": "- Mana Cost: {4}{U}{U}\n- Type: Creature \u0097 Bird Wizard\n- Subtypes: Bird, Wizard\n- Text: Flying\\nCycling {U} ({U}, Discard this card: Draw a card.)\\nWhen you cycle Windcaller Aven, target creature gains flying until end of turn.\n- Power/Toughness: 4/3\n- Rarity: common\n- Keywords: Cycling, Flying\n", "input": "", "instruction": "Windcaller Aven"} +{"output": "- Mana Cost: {B}{G}\n- Type: Creature \u0097 Snake\n- Subtypes: Snake\n- Text: If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.\\nIf you would get one or more counters, you get that many plus one of each of those kinds of counters instead.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Winding Constrictor"} +{"output": "- Mana Cost: {1}{G}{U}\n- Type: Creature \u0097 Snake\n- Subtypes: Snake\n- Text: Flash (You may cast this spell any time you could cast an instant.)\\nFlying\\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: Deathtouch, Flash, Flying\n", "input": "", "instruction": "Winged Coatl"} +{"output": "- Mana Cost: {1}{W}{W}\n- Type: Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Flying\\nHeroic \u0097 Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.\n- Power/Toughness: 2/2\n- Rarity: common\n- Keywords: Flying, Heroic\n", "input": "", "instruction": "Wingsteed Rider"} +{"output": "- Mana Cost: {3}{B}{B}\n- Type: Legendary Creature \u0097 Wraith Noble\n- Subtypes: Wraith, Noble\n- Text: Flying\\nWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.\\nDiscard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.\n- Power/Toughness: 5/3\n- Rarity: mythic\n- Keywords: Flying\n", "input": "", "instruction": "Witch-king of Angmar"} +{"output": "- Mana Cost: {4}{B}{B}\n- Type: Legendary Creature \u0097 Wraith Noble\n- Subtypes: Wraith, Noble\n- Text: Flying\\nWhenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.\n- Power/Toughness: 5/3\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Witch-king, Bringer of Ruin"} +{"output": "- Mana Cost: {3}{U}\n- Type: Creature \u0097 Incarnation\n- Subtypes: Incarnation\n- Text: Flying\\nAs long as Wonder is in your graveyard and you control an Island, creatures you control have flying.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: Flying\n", "input": "", "instruction": "Wonder"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Elf Scout\n- Subtypes: Elf, Scout\n- Text: Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.\n- Power/Toughness: 2/2\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Woodland Champion"} +{"output": "- Mana Cost: {3}{R}{R}{R}\n- Type: Creature \u0097 Nightmare Dragon\n- Subtypes: Nightmare, Dragon\n- Text: Flying, trample\\nWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.\\nWhen Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.\n- Power/Toughness: 7/7\n- Rarity: mythic\n- Keywords: Flying, Trample\n", "input": "", "instruction": "Worldgorger Dragon"} +{"output": "- Mana Cost: {2}{U}\n- Type: Creature \u0097 Nightmare Drake\n- Subtypes: Nightmare, Drake\n- Text: Flying\\nWhen Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.\\nWhen Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.\n- Power/Toughness: 3/4\n- Rarity: common\n- Keywords: Flying\n", "input": "", "instruction": "Wormfang Drake"} +{"output": "- Mana Cost: {1}{G}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: {T}: Add one mana of any color.\\n{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.\n- Power/Toughness: 1/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Wose Pathfinder"} +{"output": "- Mana Cost: {3}{W}{U}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: Flash\\nAt the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.\n- Power/Toughness: 1/4\n- Rarity: uncommon\n- Keywords: Flash\n", "input": "", "instruction": "Wrangler of the Damned"} +{"output": "- Mana Cost: {X}{G}\n- Type: Creature \u0097 Hydra\n- Subtypes: Hydra\n- Text: Reach\\nWren's Run Hydra enters the battlefield with X +1/+1 counters on it.\\nReinforce X\u0097{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)\n- Power/Toughness: 0/0\n- Rarity: uncommon\n- Keywords: Reach, Reinforce\n", "input": "", "instruction": "Wren's Run Hydra"} +{"output": "- Mana Cost: {1}{B}\n- Type: Creature \u0097 Zombie Frog Beast\n- Subtypes: Zombie, Frog, Beast\n- Text: Whenever another creature enters the battlefield, you lose 1 life.\n- Power/Toughness: 3/3\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Wretched Anurid"} +{"output": "- Mana Cost: {1}{G}{W}\n- Type: Legendary Creature \u0097 Human Ranger\n- Subtypes: Human, Ranger\n- Text: Vigilance\\nWhenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.\n- Power/Toughness: 4/2\n- Rarity: rare\n- Keywords: Vigilance\n", "input": "", "instruction": "Wylie Duke, Atiin Hero"} +{"output": "- Mana Cost: {B}{R}{G}\n- Type: Legendary Creature \u0097 Insect Wizard\n- Subtypes: Insect, Wizard\n- Text: Flying\\n{B}{R}{G}, {T}: Target player draws a card.\n- Power/Toughness: 1/2\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Xira Arien"} +{"output": "- Mana Cost: {2}{B}\n- Type: Legendary Creature \u0097 Aetherborn Vampire\n- Subtypes: Aetherborn, Vampire\n- Text: Haste\\nWhenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.\\nSacrifice another creature: Yahenni gains indestructible until end of turn.\n- Power/Toughness: 2/2\n- Rarity: rare\n- Keywords: Haste\n", "input": "", "instruction": "Yahenni, Undying Partisan"} +{"output": "- Mana Cost: {1}{G}{G}\n- Type: Creature \u0097 Human Druid\n- Subtypes: Human, Druid\n- Text: When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\\n{2}, Sacrifice Yavimaya Elder: Draw a card.\n- Power/Toughness: 2/1\n- Rarity: common\n- Keywords: nan\n", "input": "", "instruction": "Yavimaya Elder"} +{"output": "- Mana Cost: {2}{B}{B}\n- Type: Legendary Creature \u0097 Human Cleric\n- Subtypes: Human, Cleric\n- Text: Protection from Humans\\nPay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.\\n{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\n- Power/Toughness: 2/4\n- Rarity: mythic\n- Keywords: Proliferate, Protection\n", "input": "", "instruction": "Yawgmoth, Thran Physician"} +{"output": "- Mana Cost: {2}{B}{G}\n- Type: Creature \u0097 Lizard Mutant\n- Subtypes: Lizard, Mutant\n- Text: Menace (This creature can't be blocked except by two or more creatures.)\\nEach creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)\n- Power/Toughness: 4/2\n- Rarity: uncommon\n- Keywords: Menace\n", "input": "", "instruction": "Young Deathclaws"} +{"output": "- Mana Cost: {4}{B}\n- Type: Creature \u0097 Human Warlock\n- Subtypes: Human, Warlock\n- Text: When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.\n- Power/Toughness: 2/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Young Necromancer"} +{"output": "- Mana Cost: {1}{R}\n- Type: Creature \u0097 Human Shaman\n- Subtypes: Human, Shaman\n- Text: Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.\n- Power/Toughness: 2/1\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Young Pyromancer"} +{"output": "- Mana Cost: {1}{U}{R}\n- Type: Legendary Creature \u0097 Efreet\n- Subtypes: Efreet\n- Text: Flying\\nWhenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.\n- Power/Toughness: 2/3\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Yusri, Fortune's Flame"} +{"output": "- Mana Cost: {1}{W}\n- Type: Creature \u0097 Human Soldier\n- Subtypes: Human, Soldier\n- Text: {T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.\n- Power/Toughness: 1/3\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "Zhalfirin Decoy"} +{"output": "- Mana Cost: {1}{W}{U}{B}\n- Type: Legendary Creature \u0097 Human Wizard\n- Subtypes: Human, Wizard\n- Text: Flying\\nWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.\n- Power/Toughness: 1/4\n- Rarity: rare\n- Keywords: Flying\n", "input": "", "instruction": "Zur the Enchanter"} +{"output": "- Mana Cost: {4}{R}\n- Type: Legendary Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Haste\\nWhenever \u00c9omer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.\n- Power/Toughness: 5/4\n- Rarity: uncommon\n- Keywords: Haste\n", "input": "", "instruction": "\u00c9omer of the Riddermark"} +{"output": "- Mana Cost: {2}{R}{R}\n- Type: Legendary Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Haste\\nWhenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.\n- Power/Toughness: 4/4\n- Rarity: rare\n- Keywords: Haste\n", "input": "", "instruction": "\u00c9omer, Marshal of Rohan"} +{"output": "- Mana Cost: {2}{R}{W}\n- Type: Legendary Creature \u0097 Human Knight\n- Subtypes: Human, Knight\n- Text: Haste\\nWhen \u00c9owyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.\n- Power/Toughness: 3/4\n- Rarity: rare\n- Keywords: Haste\n", "input": "", "instruction": "\u00c9owyn, Fearless Knight"} +{"output": "- Mana Cost: {2}{W}\n- Type: Legendary Creature \u0097 Human Noble\n- Subtypes: Human, Noble\n- Text: At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.\\nEquip abilities you activate cost {1} less to activate.\n- Power/Toughness: 2/4\n- Rarity: uncommon\n- Keywords: nan\n", "input": "", "instruction": "\u00c9owyn, Lady of Rohan"}