Year ended 31 December
2019
2018
% of total
% of total
Amount
revenues
Amount
revenues
(Restated)
(Restated)
(RMB in millions, unless specified)
VAS
199,991
53%
176,646
56%
FinTech and Business Services
101,355
27%
73,138
23%
Online Advertising
68,377
18%
58,079
19%
Others
7,566
2%
4,831
2%
Total revenues
377,289
100%
312,694
100%

text: Revenues. Revenues increased by 21% to RMB377.3 billion for the year ended 31 December 2019 on a year-on-year basis. The following table sets forth our revenues by line of business for the years ended 31 December 2019 and 2018:
text: Revenues from our VAS business increased by 13% year-on-year to RMB200 billion. Online games revenues grew by 10% to RMB114.7 billion. The increase was primarily due to revenue contributions from domestic smart phone games including Honour of Kings and Peacekeeper Elite, as well as increased contributions from our overseas titles such as PUBG Mobile and Supercell titles, partly offset by the revenue decline from PC client games such as DnF. Social networks revenues increased by 17% to RMB85,281 million. The increase mainly reflected revenue growth from digital content services such as live broadcast services and video streaming subscriptions.
text: Revenues from FinTech and Business Services increased by 39% year-on-year to RMB101.4 billion. The increase was primarily driven by greater revenues from commercial payment due to increased daily active consumers and number of transactions per user. Greater revenues from cloud services also contributed to the annual growth.
text: Revenues from Online Advertising business increased by 18% year-on-year to RMB68,377 million. Social and others advertising revenues grew by 33% to RMB52,897 million. The increase mainly reflected higher advertising revenues derived from Weixin (primarily Weixin Moments and Mini Programs) as a result of its increased inventories and impressions, as well as contributions from our mobile advertising network due to increased traffic and video inventories. Media advertising revenues decreased by 15% to RMB15,480 million. The decrease was primarily due to lower advertising revenues from our media platforms including Tencent Video and Tencent News resulting from unpredictability in broadcast schedules and the challenging macro-environment, as well as the absence of the FIFA World Cup in year 2019.

Questions:
question: What was the 2019 year-on-year percentage change in VAS revenues?
answer: 13%
question: What was the reason for the year-on-year change for revenues from FinTech and Business Services?
answer: The increase was primarily driven by greater revenues from commercial payment due to increased daily active consumers and number of transactions per user. Greater revenues from cloud services also contributed to the annual growth.
question: What was the reason for the year-on-year change for revenues from the Online Advertising Business?
answer: The increase mainly reflected higher advertising revenues derived from Weixin (primarily Weixin Moments and Mini Programs) as a result of its increased inventories and impressions, as well as contributions from our mobile advertising network due to increased traffic and video inventories
question: What is the year-on-year change in VAS Business revenue?
answer: 23345
derivation: 199,991-176,646
scale: million
question: What is the year-on-year change in FinTech and Business Services revenue?
answer: 28217
derivation: 101,355-73,138
scale: million
question: What is the year-on-year change in Online Advertising Business revenue?
answer: 10298
derivation: 68,377-58,079
scale: million