natgillin/translations-raw huggingface dataset:
The effect of pressing a button is to toggle the state of that button, and of its immediate vertical and horizontal neighbors. The sun and the color of the sky depend on the number of clicks needed to solve the puzzle. If you click on Tux, the solution is shown.
Efekat pritiskanja dugmeta je da prebaci u drugo stanje to dugme i neposredne susjede vertikalno ili horizontalno. Sunce i boje neba zavise od broja klikova potrebnih da se slahgalica razriješi. Ako likneš na Tuksa prikaza će se rješenje.
The solver algorithm is described on Wikipedia. To know more about the Lights Off game: &lt;http://en.wikipedia.org/wiki/Lights_Out_(game)gt;
Da biste riješili algoritam haar.clara.co.uk je pravo mjesto gdje možete pronaći dodatne informacije o ugasi svijetla igri: &lt;http://www.haar.clara.co.uk/Lights/solving.htmlgt;
four
četri
Addition and subtraction
Igra memorije, sabiranje i oduzimanje
Enumeration memory game
Brojanje igra memorije
Turn the cards over to match the number with the drawn picture.
Okreći karte kako bi povezao-la broj sa crtežom.
Numeration training, memory.
Vježbaj brojanje, memorija.
You can see some cards, but you can't see what's on the other side of them. Each card is hiding a number of pictures, or the written number.
Možeš vidjeti neke karte, ali ne možeš da im vidiš poležinu. Svaka karta krije nekoliko slika ili i napian broj.
You can see some cards, but you can't see what's on the other side of them. Each card is hiding a subtraction, or the answer to it. A subtraction looks like this: 3 - 1 = 2 The numbers on one side of the equals sign (=) have to be the same as the number on the other side. So 3 (1, 2, 3) less 1 (1) makes 2. Count aloud when you work this out, and count on your fingers, because the more ways you do something, the better you remember it. You can also use blocks, or buttons, or anything you can count. If you have lots of brothers and sisters, you can count them! Or the kids in your class at school. Sing counting songs. Count lots of things, for practice, and you'll be very good at subtracting numbers! In this game, these cards are hiding the two parts of a subtraction. You need to find the two parts of the subtraction, and bring them together again. Click on a card to see what number it's hiding, then try to find the other card that goes with it, to make a whole difference. You can only turn over two cards in one go, so you need to remember where the numbers are hiding, then you can match them when you find their other half. You're doing the job of the equals sign, and the numbers need you to put them together and make a proper difference. When you do that, both those cards disappear! When you've made them all disappear, found all the subtracts, you've won the game! :)
Prikazane su karte, ali ne možeš vidjeti šta se nalazi s njihove druge strane. Svaka karta krije razliku brojeva ili rezultat. Razlika npr. izgleda ovako 3 - 1 = 2 Brojevi s jedne strane znaka jednakosti (=) moraju biti jednaki broju s druge strane. Dakle 3 (broji 1, 2, 3) manje 1 ( oduzmi 1) daje 2. Dok igraš ovu igru broji naglas i broji na prste, jer na što više načina učiniš nešto, bolje češ razumjeti i zapamtiti. Isto tako možeš koristiti žetone ili bojice ili bilo što drugo. Ako imaš puno braće i sestara možeš brojati njima! Ili drugarima iz odjeljenja. Pjevaj brojalice. Broji puno stvari i vidjećeš da ćeš biti odličan u sabiranju. U ovoj igri karte skrivaju dva dijela razlike brojeva. Trebaš da pronađeš dva dijela razlike i ponovo ih spojš. Klikni na kartu i vidi koji broj(eve) skriva, zatim pokušaj da pronađeš drugu kartu koja skriva drugi dio jednakosti. Odjednom možeš otkriti samo dvije karte, tako da trebaš zapamtiti gdje se brojevi skrivaju i onda ih možeš otkriti obje. U stvari, ti trebaš da obaviš zadatak znaka jednakosti, dakle brojevima je potrebna tvoja pomoć da ih složiš u ispravnu jednakost. Kada to napraviš obje karte će nestati! Kada sve karte nestanu, kada pronađeš sve razlike brojeva , pobjedio/la si! :o)
Train your audio memory and remove all the violinists Tux.
Vježbaj tvoju audio memoriju i otkloni sve violiniste.
Wordnumber memory game
Riječbroj igra memorije
Turn the cards over to match the number with the word matching it.
Okreči karte kako bi povezao-la broj sa odgovarajućom rječju.
Reading numbers, memory.
Čitanje brojeva, memorija.
You can see some cards, but you can't see what's on the other side of them. Each card is hiding a number of number, or the word of the number.
Prikazane su karte ali ne možeš vidjeti poležinu karti. Svaka karta krije broj broja ili riječ broja.
Please select an image.
Molim, odaberi sliku.
Choice cannot be empty.
Izbor ne može da bude prazan.
Question cannot be empty.
Pitanje ne može da bude prazno.
Question must include the character '_'. It represents the letter to search.
Pitanje mora uključiti '_'. To predstavlja slovo koje se traži.
Pixmap cannot be empty
Mapa ne smije biti prazna
There must be at least 2 choices.
Moraju postojati najmanje dva izbora.
The answer and question must be the same except for the character '_'.
Pitanje i odgovor moraju biti isti osim za oznaku '_'.
The first choice must be the solution that replaces the character '_'.
Prvi izbormora biti rješenje koje zamjenjuje oznaku '_'.
Invalid entry: Question '%s' / Answer '%s' %s
Nevažeći unos: Pitanje '%s' / Odgovor '%s' %s
Choice
Izbor
Level:
Nivo:
Level %d
Nivo %d
Filename:
Naziv fajla:
Replace the letter to guess by the character '_'.
Zamjeni slovo koje treba da pogodiš oznakom '_'.
Enter here the letter that will be proposed. The first letter here must be the solution.
Ovdje ukucaj slovo od onih koja su ponužena. Prvo slovo mora biti rješenje
bed/_ed/b/l/f/t
krevet/kre_et/v/l/f/t
bottle/_ottle/b/t/p/l
boca/_oca/b/t/p/l
cake/_ake/c/p/d/k
torta/_orta/t/p/d
ball/_all/b/p/d/m
lopta/_opta/l/p/d/m
plane/p_ane/l/j/i/t
avion/a_ion/v/j/i/t
dog/d_g/o/g/a/u
pas/pa_/s/g/a/u
fish/_ish/f/h/l/j
riba/r_ba/i/h/l/j
car/_ar/c/k/b/u
automobil/_utomobil/a/k/b/u
satchel/_atchel/s/c/l/z
torba/tor_a/b/c/l/z
banana/_anana/b/p/d/m
banana/_anana/b/p/d/m
house/h_use/o/f/u/i
kuća/_uća/k/f/u/i
apple/appl_/e/h/a/i/o/u
jabuka/jabu_a/k/h/a/i/o/u
bed/b_d/e/a/i/o/u/s
krevet/k_evet/r/a/i/o/u/s
bottle/b_ttle/o/u/d/a/t/i
boca/bo_a/c/u/d/a/t/i
cake/c_ke/a/o/e/i/u/y
torta/tor_a/t/o/e/i/u/y
ball/b_ll/a/u/o/e/i/y
lopta/lo_ta/p/u/o/e/i/y
plane/pl_ne/a/o/s/e/i/u/y
avion/avio_/n/o/s/e/i/u/y
dog/do_/g/p/q/q/k
pas/p_s/a/p/q/q/k
fish/fis_/h/o/i/y/z
riba/_iba/r/o/i/y/z
car/ca_/r/w/k/c/a
automobil/automobi_/l/w/k/c/a
satchel/sa_chel/t/p/c/z/s/l
torba/_orba/t/p/c/z/s/l
banana/ba_ana/n/m/b/z/q
banana/ba_ana/n/m/b/z/q
house/_ouse/h/e/j/z/p/s
kuća/_uća/k/e/j/z/p/s
apple/app_e/l/h/n/i/t
jabuka/jabu_a/k/h/n/i/t
bed/be_/d/p/b/c/v/n
krevet/kr_vet/e/p/b/c/v/n
bottle/bott_e/l/y/r/s/g
boca/b_ca/o/u/d/a/t/i
cake/ca_e/k/q/c/r/z
torta/tort_/a/o/e/i/u/y
ball/bal_/l/h/s/z/t
lopta/lop_a/p/u/o/e/i/y
Practice money usage
Vježbaj da koristiš novac
Practice money usage by giving Tux his change
Vježbaj da koristiš novac, uključujući i cente
Tux bought you different items and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.
Moraš da kupiš različite stvari i da daš tačan iznos. Na većim nivoima više stvari su u ponudi i ti moraš da izračunaš njihovu ukupnu cijenu.
Give tux his change, including cents
Vježbaj da koristiš novac, uključujući i cente
Practice money usage including cents
Vježbaj da koristiš novac, uključujući i cente
Giuseppe Arcimboldo, Spring - 1573
Giuseppe Arcimboldo, Proljeće - 1573
Giuseppe Arcimboldo, The Librarian - 1566
Giuseppe Arcimboldo, Bibliotekar- 1573)
Katsushika Hokusai, Woman holding a fan
Žena koja drži lepezu
Giovanni Bellini, La Pala di Pesaro - 1475-85
Belini : Pala di pesaro
Pieter Brugel, The Harvesters - 1565
Pieter Brugel : Žetva
Wassily Kandinsky, Composition VIII - 1923
Vasilij Vasiljevič Kandinski, Kompozicija VIII - 1923
Mary Cassatt, Summertime - 1894
Meri Kasat - „Summertime - 1894
Click on the ball to place it again.
Klikni na balon da ga ponovo smjestiš.
Click twice on the ball to shoot it.
Klikni na balon dva puta da ga pogodiš.
Penalty kick
Jedanaesterac
Double click the mouse on the ball to score a goal.
Klikni dva puta na loptu kako bi postigao gol.
Double click the mouse on the ball to kick it. You can double click the left right or middle mouse button. If you lose, Tux catches the ball. You must click on it to bring it back to its former position
Da udariš loptu klikni dva puta. Možeš kliknuti dva puta na desni, lijevi i srednji dio miša. Ako izgubiš Tux će uhvatiti loptu. Moraš i dalje klikćati kako bi je vratio na staro mjesto
Error: Absolutely no photo found in the data directory
Greška: Nijedna slka nije pronađena u bazi podataka
Click on the differences between the two images.
Klikni na razlike koje pronađeš između dvije slike.
Photo hunter
Foto lovac
Find the differences between two pictures
Pronađi razlike imeđu dvije slike
Visual discrimination.
Vizuelna diskriminacija.
Observe the two pictures carefully. There are some slight differences. When you find a difference you must click on it.
Pažljivo posmatraj slike. Postoje neke sitne razlike. Kada pronađeš razliku klikni na nju.
Eighth Note
svetionik
Load Music
Muzika
Previous Page
Prethodni nivo
Next Page
Sljedeći nivo
Children's Song from Brazil
Zemlje Brazila
Distance: {:.1f}
Udaljenost:
Color code notes?
Boja linije
Beat Count:
Znaš da računaš
Listen to the rhythm and follow the moving line.
Poslušaj i prepoznaj boju, zatim klikni na odgovarajuću patku.
Click erase to try again.
Klikni na balon da ga ponovo smjestiš.
Thanks to Guido van Rossum and the Python team for this powerful language!
Hvala Gvidu van Rosumu i „pajton“ timu za ovaj moćan jezik!
It is now possible to develop GCompris activities in C or in Python. Thanks to Olivier Samys who makes this possible.
Sada je moguće razviti GCompris aktivnosti u C-u ili Pajtonu. Hvala Oliveru Samys-u što nam je to omogućio.
Color of the line
Boja linije
Test board for the Python plugin
Ispitni dio za dodatak Pajtona
We skip this level because there are not enough words in the list!
Preskočićemo ovaj nivo jer nema dovoljno riječi na listi!
Take care, you can drop weights on both sides of the scale.
Obrati pažnju, možeš spustiti tegove na obje strane vage.
Drag and Drop weights to balance the scales
Povuci i spusti tegove kako bi podesio vagu
To balance the scales, move the weights on the left or the right side. The weights can be arranged in any order.
Da bi ujednačio/la strane, premjesti tegove na lijevu tacnu vage. Tegove možeš slagati kako god želiš.
Drag and Drop masses to balance the scales and calculate the weight
Povuci i spusti tekove kako bi izračunao-la težinu
Mental calculation, arithmetic equality, unit conversion
Računanje napamet, aritmetička jednakost, pretvaranje jedinica
To balance the scales, move the masses on the left or the right side. Take care of the weight and the unit of the masses, remember that a kilogram (kg) is 1000 grams (g). They can be arranged in any order.
Kako bi balansirao-la vagu, pomjeraj tegove sa lijeve i desne strane. Obrati pažnju na težinu i na jedinicu tegova, imaj na umu da je jedan kilogram(kg) 100 grama(g).Tegovi mogu biti poređani po želji.
Click on different active elements : engine, rudders and air tanks, in order to navigate to the required depth. There is a closed gate on the right. After the first level, you have to catch the jewel to open it. Pass through it to reach the next level.
Klikni na različite aktivne elemente: motor,kormilo, boce sa kiseonikom , kako bi postigao/la traženu dubinu. S desne strane se nalaze vrata. Uhvati dragulj da ih otvoriš i pređeš na sljedeći nivo.
For the first level with colored symbols, select a symbol on the left and click on its target position. For the higher levels, click on an empty square to give it the keyboard focus. Then enter a possible letter or number. GCompris will not let you enter invalid data.
Za prvi nivo sa obojenim simbolima,prenesi obojene simbole sa lijeve strane na njihovo mjesto s desne strane . Za veće nivoe, klikni mišem na polje gdje želiš da upišeš slovo ili broj. GCompris ti neće dozvoliti da uneseš podatke koji nisu validni.
This item is well placed
Ovaj predmet je na pravom mjestu
This item is misplaced
Ovaj predmet nije na pravom mjestu
One item is well placed
Jedan predmet je na pravom mjestu
One item is misplaced
Jedan predmet nije na pravom mjestu
Click on the items until you find what you think is the correct answer. Then, click on the OK button in the control bar. In the lower levels, Tux gives you an indication if you found a hiding place by marking the item with a black box. You can use the right mouse button to flip the colors in the opposite order.
Klikni na predmete dok ne pronađeš ono što misliš da je ispravni odgovor. Zatim, klikni na dugme 'OK“ u kontrolnoj traci. Na nižim nivoima,Tux ti pokazuje ukoliko si se postavio/la na dobru poziciju tako što označi stvari crnim okvirom. Možeš koristiti desni klik miša da zamjeniš boje.
Wind speed = %d kilometers/hour
Brzina vjetra= %d kilometara na čas
Practice addition with a target game
Vježbaj sabiranje s igrom gađanja
Learn how to enter text in a wordprocessor. This wordprocessor is special in that it enforces the use of styles. This way, the children will understand their benefit when moving to more feature full wordprocessor like LibreOffice.
Nauči da uneseš tekst u procesor. Ovaj word procesor je poseban jer podstiče upotrebu stilova. Na taj način djeca će naučiti osnovno,prije nego što počnu da koriste složenije procesore poput OpenOffice-a.
In this wordprocessor you can type the text you want, save and get it back later. You can add some style to your text by using the buttons on the left. The first 4 buttons let you select the style of the line on which your insert cursor is. The 2 others buttons with multiple choices let you select from a predefined document and color theme.
U ovom word procesoru možeš da ukucaš tekst koji želiš ,da ga sačuvaš i kasnije ponovo otvoriš. Možeš da izabereš neki stil kojim ćeš da kucaš teks, uz pomoć tipki na lijevoj strani. Uz pomoć prvih 4 tipki možeš da odabereš linije vašeg kursera. Druge dvije tipke služe za odabir unaprijed definisanih dokumenata, tema i boja.