natgillin/translations-raw huggingface dataset:
According to the information provided by the French authorities, 64 of the 74 video games covered by their simulation had a production budget of less than EUR 2 million, eight had a budget of between EUR 2 million and EUR 5 million, and two had a budget in excess of EUR 5 million. Given the average size of a production budget, a ceiling of EUR 1 million for subcontracting expenditure does not appear liable to significantly hamper recourse to subcontracting.
V skladu z informacijami, ki so jih predložili francoski organi, so bili proračuni za proizvodnjo pri 64 od 74 video iger, vključenih v simulacijo, manjši od 2 milijonov EUR, proračuni osmih iger so bili med dvema in petimi milijoni EUR, proračuna za proizvodnjo dveh iger pa sta bila večja od petih milijonov EUR. Ob upoštevanju te povprečne ravni proračuna za proizvodnjo se zdi, da zgornja meja v višini enega milijona EUR za izdatke za podizvajanje ne more resno omejevati podizvajanja.
Depending on changes in the production budgets for video games in France, the Commission reserves the right to review this ceiling when the aid measure is re-notified within four years of its implementation, in line with the commitments entered into by the French authorities.
Komisija si glede na spreminjanje proračunov za proizvodnjo video iger v Franciji pridržuje pravico, da ponovno razmisli o višini te zgornje meje, ko se bo ta ukrep pomoči ponovno priglasil v štirih letih po njegovem začetku veljavnosti v skladu z obveznostmi francoskih organov.
In addition, the Commission considers that the impact of the tax credit on competition will be all the more limited in that the video game market is a large market worth some USD 21 billion in 2003 and one that is enjoying high long-term growth put at 13 % a year and one on which prices are relatively fixed.
Razen tega Komisija ocenjuje, da bo vpliv davčnega dobropisa na konkurenco še manjši, ker je trg za video igre velik trg, ki je na primer leta 2003 v Združenih državah dosegel 21 milijard USD, z visoko dolgoročno rastjo, ki je ocenjena na 13 % letno, in sorazmerno fiksnimi cenami.
Lastly, the Commission notes that two of the third parties pointed to the potentially adverse affect of the measure on trade and competition.
Na koncu Komisija ugotavlja, da sta dve tretji stranki izpostavili možnost negativnega vpliva ukrepa na trgovino in konkurenco.
ISFE stated that the measure might trigger a transfer of investment to France while ADESE underscored the potentially negative effect of the measure on the industry in Spain in particular.
ISFE je navedel, da bi lahko ukrep povzročil selitev naložb v Francijo, ADESE pa je poudaril možnost negativnega vpliva ukrepa zlasti na špansko industrijo.
They did not, however, provide any statistics or detailed explanation enabling the Commission to assess this potential risk.
Vendar te tretje stranke niso predložile nobenih številčnih podatkov ali natančnega pojasnila, kar bi Komisiji omogočilo oceno mogočega tveganja.
The Commission also notes that ISFE and ADESE represent video game publishers and distributors.
Komisija med drugim ugotavlja, da ISFE in ADESE predstavljata založnike in distributerje video iger.
As explained in recital 37, the associations of producers which represent the direct competitors of the potential aid beneficiaries concluded that such a risk for competition could be ruled out.
Kot je že pojasnjeno v uvodni izjavi (37), so združenja proizvajalcev, ki zastopajo neposredne tekmece mogočih upravičencev do pomoči, sklenila, da je takšno tveganje v zvezi s konkurenco mogoče izključiti.
The Commission also takes the view that the development studios eligible for the tax credit are not in a position to exert market power over publishers as stated in recital 90.
Razen tega Komisija ocenjuje, da razvojni studii, upravičeni do dobropisa, ne morejo uveljavljati tržne moči nasproti založnikom, kot je navedeno v uvodni izjavi (90).
In its comments, Ubisoft, one of the leading French publishers, stressed the equally beneficial nature of the aid since those publishers’ financial risks could also be reduced by lowering the production costs of video games and since supply on a European scale could be developed.
Ubisoft, eden od glavnih francoskih založnikov, je v svojih pripombah prav tako poudaril koristnost pomoči, ki omogoča tudi zmanjšanje finančnih tveganj za te založnike z zmanjšanjem proizvodnih stroškov za video igre in oblikovanje evropske ponudbe.
The Commission considers that the amount of the tax credit is not such as to affect industrialists’ decisions on where to locate their investment, given the other parameters of such decisions, including employment and remuneration conditions.
Razen tega Komisija ocenjuje, da obseg uporabe davčnega dobropisa ni tolikšen, da bi lahko vplival na odločitve podjetij o kraju naložb, ob upoštevanju ostalih elementov takšnih odločitev, zlasti pogojev zaposlovanja in plačnih pogojev.
With particular respect to the measure’s effect on the industry in Spain, the Commission notes on the basis of the graph given in recital 95 that European publishers’ market share is lowest in that country.
Komisija zlasti v zvezi z vplivom ukrepa na špansko industrijo na podlagi grafa iz uvodne izjave (95) ugotavlja tudi, da je v Španiji tržni delež evropskih založnikov najmanjši.
Contrary to the claim by ADESE and since it did not provide more detailed data, it can be considered that this aid measure is not liable to have a greater impact in Spain than in the other Member States.
V nasprotju z navedbami združenja ADESE, ki ni predložilo natančnejših podatkov, je treba ugotoviti, da ta ukrep pomoči v Španiji verjetno ne bo imel večjega vpliva kot v ostalih državah članicah.
In the light of the foregoing, the Commission takes the view that the aid will not have the effect of strengthening the market power of beneficiary firms or of hampering dynamic incentives for market operators but, on the contrary, it will increase the diversity of supply on the market.
Ob upoštevanju navedenih ugotovitev Komisija ocenjuje, da učinek pomoči ni krepitev tržne moči upravičenih podjetij ali omejevanje dinamičnih spodbud za udeležence na trgu, ampak povečanje raznolikosti ponudbe na trgu.
There are grounds, therefore, for concluding that the distortions of competition and the effects on trade that the measure will have are limited so that the overall aid assessment is positive.
Zato je primerno zaključiti, da so izkrivljanje konkurence in vplivi ukrepa na trgovino omejeni, tako da je splošni rezultat pomoči pozitiven.
Accordingly, the tax credit for the creation of video games is compatible with the common market on the basis of Article 87(3)(d) of the Treaty,
Davčni dobropis za izdelavo video iger je torej v skladu s členom 87(3)(d) Pogodbe ES združljiv s skupnim trgom –
The measure planned by France with a view to introducing a tax credit for the creation of video games is compatible with the common market under Article 87(3)(d) of the Treaty.
Ukrep Francije, ki uvaja davčni dobropis za izdelavo video iger, je v skladu s členom 87(3)(d) Pogodbe ES združljiv s skupnim trgom.
Done at Brussels, 11 December 2007.
V Bruslju, dne 11. decembra 2007
OJ C 297, 7.12.2006, p. 19.
UL C 297, 7.12.2006, str. 19.
See footnote 1.
Prim. opombo 1.
Case C-225/91 Matra v Commission [1993] ECR I-3203, point 41.
Sodba Sodišča z dne 15. junija 1993, Matra proti Komisiji (C-225/91, Recueil, str. I-3203, točka 41).
Trade association representing the business and commercial interests of games developers.
Trade association representing the business and commercial interests of games developers (Poslovno združenje, ki predstavlja gospodarske in tržne interese proizvajalcev video iger v Združenem kraljestvu in Evropi).
(Federal German Association of Video Game Manufacturers).
(Zvezno združenje proizvajalcev video iger v Nemčiji).
Association des Producteurs d'Oeuvres Multimédia.
Združenje proizvajalcev multimedijskih del.
European Games Developer Federation.
European Games Developer Federation (Evropsko združenje proizvajalcev video iger).
Interactive Software Federation of Europe.
Interactive Software Federation of Europe (Evropsko združenje za interaktivno programsko opremo).
OJ C 323, 30.12.2006, p. 1.
UL C 323, 30.12.2006, str. 1.
Asociación Española de Distribuidores y Editores de Software de Entretenimiento (Spanish Association of Distributors and Editors of Leisure Software).
Asociación Española de Distribuidores y Editores de Software de Entretenimiento (Špansko združenje distributerjev in založnikov programske opreme za prosti čas).
Launched in 2003 by ISFE, PEGI (Pan-European Game Information) is a system for classifying video games that was created to align the different national systems in Europe.
PEGI (vseevropski informacijski sistem za igre), ki ga je leta 2003 uvedlo združenje ISFE, je sistem za razvrščanje video iger, katerega namen je poenotenje evropskih nacionalnih sistemov.
It has been approved by the European Commission.
Podprla ga je Evropska komisija.
Eligible expenditure for the tax credit corresponds to expenditure on conception and creation.
Izdatki, upravičeni do davčnega dobropisa, ustrezajo stroškom za zasnovo in izdelavo.
Artistic expenditure covers the personnel costs (wages and social security contributions) for the producer, the assistant producer, the artistic director and the persons responsible for the scenario, the animation and the sound environment.
Umetniški stroški zajemajo stroške za osebje (plača in stroški socialnega zavarovanja), in sicer za režiserja, pomočnika režiserja, umetniškega direktorja ter osebje, odgovorno za pripravo scenarija, animacije in zvočne podlage.
It does not include the personnel costs for the persons responsible for programming, depreciation on assets other than buildings directly assigned to the creation of video games, and other operating expenditure.
Umetniški stroški ne vključujejo stroškov za osebje, odgovorno za programiranje, nadomestil za amortizacijo osnovnih sredstev, namenjenih neposredno za izdelavo video iger, in drugih obratovalnih stroškov.
See footnote 3.
Sodba Matra proti Komisiji iz opombe 3.
See the Unesco website, and in particular the pages relating to the cultural industries and their role as a focal point for culture in the future: http://portal.unesco.org/culture/en/ev.php-URL_ID=2461&URL_DO=DO_TOPIC&URL_SECTION=201.html
Glej spletno stran UNESCO, zlasti strani o kulturni industriji in njenem vplivu na kulturo: http://portal.unesco.org/culture/en/ev.php-URL_ID=2461&URL_DO=DO_TOPIC&URL_SECTION=201.html
Convention adopted at the General Conference of Unesco on 20 October 2005 and incorporated into Community law by Council Decision 2006/515/EC of 18 May 2006 on the conclusion of the Convention on the Protection and Promotion of the Diversity of Cultural Expressions (OJ L 201, 25.7.2006, p. 15) (the text of which can be consulted at: http://unesdoc.unesco.org/images/0014/001429/142919f.pdf).
Konvencijo je sprejela generalna konferenca Unesca 20. oktobra 2005, v zakonodajo Skupnosti pa se je prenesla s Sklepom Sveta 2006/515/ES z dne 18. maja 2006 o sklenitvi Konvencije o varovanju in spodbujanju raznolikosti kulturnih izrazov (UL L 201, 25.7.2006, str. 15) (Besedilo konvencije je na voljo na spletni strani http://unesdoc.unesco.org/images/0014/001429/142919f.pdf).
Such a conclusion in no way prejudges the classification or description of video games resulting from national or international standards.
Takšna ugotovitev na noben način ne vpliva na razvrščanje ali ocenjevanje video iger na podlagi nacionalnih ali mednarodnih pravil.
Recital 39.
Uvodna izjava 39.
COM(2001) 534 final (OJ C 43, 16.2.2002, p. 6).
COM(2001) 234 konč. (UL C 43, 16.2.2002, str. 6).
OJ C 9, 13.1.2007, p. 1.
UL C 9, 13.1.2007, str. 1.
Article 4, point 3: ‘“Cultural expressions” are those expressions that result from the creativity of individuals, groups and societies, and that have cultural content. ’
Člen 4, točka 3: „Kulturni izrazi so tisti izrazi, ki so posledica ustvarjalnosti posameznikov, skupin in družb ter imajo kulturno vsebino.“
CSPLA study (Commission sur les aspects juridiques des œuvres multimédias) of 26 May 2005: ‘The legal regime for multimedia works: Copyright and legal certainty of investors’.
Študija francoskega Višjega sveta za literarno in umetniško lastnino (Odbor za pravne vidike multimedijskih del) z dne 26. maja 2005: „Pravna ureditev za multimedijska dela: pravice avtorjev in pravna varnost vlagateljev“.
According to point 2 of Article 4, ‘ “cultural content” refers to the symbolic meaning, artistic dimension and cultural values that originate from or express cultural identities.
Točka 2 člena 4 določa: „‚Kulturna vsebina‘ se nanaša na simbolični pomen, umetniški vidik in kulturne vrednote, ki izvirajo iz kulturnih identitet ali jih izražajo.
Paragraph 42.
Uvodna izjava 41.
See, for example, the Decision of 16 May 2006 in Case N 45/06 — Tax credit for phonographic production (OJ C 293, 2.12.2006, p. 6) and the Decision of 22 March 2006 in Cases NN 84/04 and N 95/04 — Aid schemes for the cinema and the audiovisual sector (OJ C 305, 14.12.2006, p. 12).
Glej na primer Odločbo z dne 16. maja 2006 o sodbi št. 45/06 – Davčni dobropis za fonografsko proizvodnjo (UL C 293, 2.12.2006, str. 6) in Odločbo z dne 22. marca 2006 o sodbi št. 84/04 in sodbi št. 95/05 – Režimi pomoči za kinematografijo in avdiovizualni sektor (UL C 159, 30.6.2005, str. 24).
Sources: Digital broadband content — the online computer and video game industry, OECD, DSTI/ICCP/IE(2004)13/FINAL, published on 12 May 2005; report by Mr Fries for Mr Francis Mer, Minister for Economic, Financial and Industrial Affairs, and Ms Nicole Fontaine, Minister responsible for Industrial Affairs: Proposals for developing the video game industry in France (22 December 2003).
Viri: Digital Broadband content – the online computer and video game industry, OECD, dokument DSTI/ICCP/IE(2004)13/FINAL, objavljen 12.5.2005; poročilo g. Friesa za ministra za gospodarstvo, finance in industrijo Francisa Mera in ministrico, zadolženo za industrijo, Nicole Fontaine.
The game is an adaptation of a recognised work from Europe’s historical, artistic or scientific heritage.
Igra je priredba priznane stvaritve evropske zgodovinske, umetnostne in znanstvene dediščine.
Video games are also eligible if they satisfy a criterion relating to the quality and originality of the concept and to their contribution to expressing Europe’s cultural diversity and creation in the field of video games. This criterion too can be broadly interpreted in that sports and/or simulation games in particular, which do not appear to have a manifestly cultural character, could be regarded as being eligible.
Upravičene so tudi video igre, ki izpolnjujejo „merilo kakovosti in izvirnosti koncepta ter prispevka k izrazu kulturne raznolikosti in evropskega ustvarjanja na področju video iger.“ Tudi pri tem merilu je mogočih več različnih razlag, kar lahko povzroči, da bi se kot upravičene obravnavale zlasti športne in/ali simulacijske igre, katerih kulturna vsebina ni jasno izražena.
It stands to reason that the market shares of French publishers, who indirectly benefit from the tax credit in so far as they publish video games manufactured by the studios eligible for the tax credit, are smaller: in 2005 the three main French publishers, Ubisoft, Atari, and VUGames, accounted for 6,4 %, 3,5 % and 4,4 % respectively of the publishing market for video games comprising the five Member States indicated in the above graph. Moreover, the studios of those publishers that are established in France account for only a small proportion of their market shares: 25 % for Ubisoft (or 1,6 % of the market comprising those five Member States), 10 % for Atari (or 0,35 %) and 2 % for VUGames (negligible share).
Očitno je, da so tržni deleži francoskih založnikov, ki imajo posredne koristi davčnega dobropisa, če izdajajo video igre, proizvedene v studiih, ki so upravičeni do davčnega dobropisa, manjši: leta 2005 so bili deleži treh glavnih francoskih založnikov Ubisoft, Atari in VUGames na založniškem trgu za video igre, ki ga sestavlja pet držav članic z grafa iz uvodne izjave 95, 6,4 %, 3,5 % in 4,4 % Razen tega so studii teh založnikov, ki imajo sedež v Franciji, le malo prispevali k tržnim deležem teh založnikov: 25 % za Ubisoft (ali 1,6 % trga, ki ga sestavlja pet držav članic), 10 % za Atari (ali 0,35 %) in 2 % za VUGames (zanemarljiv delež).
Political and Security Committee Decision EULEX/2/2008
Sklep Političnega in varnostnega odbora EULEX/2/2008
on the establishment of the Committee of Contributors for the European Union Rule of Law Mission in Kosovo (EULEX KOSOVO)
o ustanovitvi Odbora sodelujočih držav za misijo Evropske unije za krepitev pravne države na Kosovu (EULEX KOSOVO)
(2008/356/CFSP)
(2008/356/SZVP)
Having regard to the Treaty on European Union, and in particular the third subparagraph of Article 25, thereof,
ob upoštevanju Pogodbe o Evropski uniji in zlasti tretjega pododstavka člena 25 Pogodbe,
Having regard to the Council Joint Action 2008/124/CFSP of 4 February 2008 on the European Union Police Rule of Law Mission in Kosovo [1] (EULEX KOSOVO), and in particular Article 13(3) thereof,
ob upoštevanju Skupnega ukrepa Sveta 2008/124/SZVP z dne 4. februarja 2008 o misiji Evropske unije za krepitev pravne države na Kosovem (EULEX KOSOVO) [1] in zlasti člena 13(3) Skupnega ukrepa,
Under Article 13(3) of Joint Action 2008/124/CFSP, the Council authorised the Political and Security Committee (PSC) to take the relevant decisions on the setting-up of a Committee of Contributors for EULEX KOSOVO.
V skladu s členom 13(3) Skupnega ukrepa 2008/124/SZVP je Svet pooblastil Politični in varnostni odbor (PVO), da sprejme ustrezne sklepe o vzpostavitvi Odbora sodelujočih držav za EULEX KOSOVO.
The European Council Conclusions of Göteborg of 15 and 16 June 2001 established guiding principles and modalities for third States’ contributions to police missions.
Sklepi Evropskega sveta iz Göteborga z dne 15. in 16. junija 2001 so uvedli načela in modalitete za sodelovanje tretjih držav v policijskih misijah.
On 10 December 2002 the Council approved ‘Consultations and modalities for the contribution of non-EU States to EU civilian crisis management operations’ which developed the arrangements for the participation of third States in civilian crisis management operations, including the setting-up of a Committee of Contributors.
Svet je 10. decembra 2002 odobril „Posvetovanja in modalitete o sodelovanju držav nečlanic EU pri operacijah civilnega kriznega upravljanja EU“, v katerem so določene ureditve, ki urejajo sodelovanje tretjih držav pri operacijah civilnega kriznega upravljanja, vključno z vzpostavitvijo Odbora sodelujočih držav.
The Committee of Contributors for EULEX KOSOVO will play a key role in the day-to-day management of the mission.
Odbor sodelujočih držav za EULEX KOSOVO igra odločilno vlogo pri tekočem upravljanju misije.
It will be the main forum for discussing all problems relating to the day-to-day management of the mission.
Predstavlja osrednji forum za razprave o vseh problemih v zvezi s tekočim upravljanjem misije.
The PSC, which exercises the political control and strategic direction of the mission, is to take account of the views of the Committee of Contributors,
PVO, ki izvršuje politični nadzor in strateško vodstvo misije, upošteva mnenja Odbora sodelujočih držav –
A Committee of Contributors for EULEX KOSOVO (CoC) is hereby established.
Ustanovi se Odbor sodelujočih držav za EULEX KOSOVO („OSD“).
The CoC may express views which will be taken into account by the PSC which exercises the political control and the strategic direction of EULEX KOSOVO.
OSD lahko izraža stališča, ki jih nato upošteva PVO. Ta politično nadzoruje in strateško vodi EULEX KOSOVO.
The terms of reference of the CoC are laid down in the document entitled ‘Consultations and modalities for the contribution of non-EU States to EU civilian crisis management operations’.
Obseg pooblastil OSD je določen z dokumentom „Posvetovanja in modalitete o sodelovanju držav nečlanic EU pri operacijah civilnega kriznega upravljanja EU“.
All EU Member States are entitled to be present at the CoC discussions but only contributing States will take part in the day-to-day management of EULEX KOSOVO.
Vse države članice EU imajo pravico prisostvovati razpravam OSD, vendar bodo pri tekočem upravljanju EULEX KOSOVO sodelovale le države, ki za misijo zagotavljajo svoj prispevek.
Representatives of the third States participating in EULEX KOSOVO may attend CoC meetings.
Predstavniki tretjih držav, ki sodelujejo v EULEX KOSOVO, se lahko udeležijo sestankov OSD.
The CoC will receive regular information from the Head of Mission.
Vodja misije bo redno obveščal OSD.
For EULEX KOSOVO, in conformity with ‘Consultations and modalities for the contribution of non-EU States to EU civilian crisis management operations’, the CoC will be chaired by a representative of the Secretary-General/High Representative, in close consultation with the Presidency.
Za EULEX KOSOVO, v skladu s „Posvetovanji in modalitetami o sodelovanju držav nečlanic EU pri operacijah civilnega kriznega upravljanja EU“, OSD predseduje predstavnik generalnega sekretarja/visokega predstavnika v tesnem posvetovanju s predsedstvom.
Where circumstances require, emergency meetings may be convened on the Chair’s initiative, or at the request of a representative of a participating State.
Če tako zahtevajo okoliščine, se lahko na pobudo predsedujočega ali na zahtevo predstavnika sodelujoče države skličejo nujni sestanki.
The Chair shall be responsible for conveying the outcome of the CoC’s discussions to the PSC.
Predsedujoči je odgovoren za to, da PVO posreduje zaključke z razprav OSD.
OJ L 42, 16.2.2008, p. 92.
UL L 42, 16.2.2008, str. 92.
on specific child safety requirements to be met by European standards for lighters pursuant to Directive 2001/95/EC of the European Parliament and of the Council
o posebnih zahtevah za varnost otrok, ki jih morajo izpolnjevati evropski standardi za vžigalnike v skladu z Direktivo 2001/95/ES Evropskega parlamenta in Sveta
Having regard to Directive 2001/95/EC of the European Parliament and of the Council of 3 December 2001 on general product safety, [1] and in particular Article 4(1)(a),
ob upoštevanju Direktive 2001/95/ES Evropskega parlamenta in Sveta z dne 3. decembra 2001 o splošni varnosti proizvodov [1] in zlasti člena 4(1)(a),
Directive 2001/95/EC lays down the obligation for producers to place only safe products on the market.
Direktiva 2001/95/ES proizvajalce obvezuje, da dajo na trg le varne proizvode.
According to Directive 2001/95/EC a product shall be presumed safe, as far as the risks and risk categories covered by relevant national standards are concerned, when it conforms to voluntary national standards transposing European standards.
Na podlagi Direktive 2001/95/ES se proizvod šteje za varnega, kar zadeva nevarnost in vrste nevarnosti zajete v ustreznih nacionalnih standardih, kadar je v skladu z neobvezujočimi nacionalnimi standardi, ki prevzemajo evropske.
Such standards should ensure that products satisfy the general safety requirement of the Directive.
Takšni standardi morajo zagotavljati, da proizvodi izpolnjujejo splošno varnostno zahtevo Direktive.
Lighters are inherently dangerous products since they produce a flame or heat and because they contain a flammable liquid or gas, often under pressure.
Vžigalniki so sami po sebi nevarni proizvodi, ker so vir plamena ali toplote in ker vsebujejo vnetljivo tekočino ali plin, ki sta pogosto pod pritiskom.
The most evident potential risks associated with the misuse of lighters are fires, burns and bursts that can lead to an explosion in the presence of a heat source.
Najočitnejše možne nevarnosti, povezane z napačno uporabo vžigalnikov, so požari, opekline in prenapolnjenost vžigalnikov, ki ob navzočnosti vira toplote lahko privede do eksplozije.
Lighters are not intended for children.
Vžigalniki niso namenjeni otrokom.
Nevertheless, misuse of lighters, especially by young children, is not infrequent and must be considered when assessing the safety of such products.
Vseeno pa je napačna uporaba vžigalnikov pogosta zlasti pri otrocih in jo je treba pri presoji varnosti takšnih proizvodov upoštevati.