natgillin/translations-raw huggingface dataset:
This grabs a screen image, carves it up into a jigsaw puzzle, shuffles it, and then solves the puzzle. http://en.wikipedia.org/wiki/Jigsaw_puzzle http://en.wikipedia.org/wiki/Tessellation Written by Jamie Zawinski; 1997.
Tangkap imej skrin, bentukkannya menjadi teka-teki jigsaw, kocok ia, kemudian selesaikan teka-teki tersebut. http://en.wikipedia.org/wiki/Jigsaw_puzzle http://en.wikipedia.org/wiki/Tessellation Ditulis oleh Jamie Zawinski; 1997.
Juggle
Jugel
Performance length
Panjang prestasi
Clubs
Club
Knives
Pisau
Flaming torchestorches" _label="Flaming torches" arg-unset="-no-torches
Obor menyalatorches" _label="Flaming torches" arg-unset="-no-torches
Bowling balls
Bola Bowling
Print Cambridge juggling pattern descriptions
Cetak keterangan corak jugel Cambridge
Juggle this pattern
Rombak corak ini
This screen saver was removed from the XScreenSaver distribution as of version 5.09. It has been replaced by the "Juggler3D" screen saver. http://en.wikipedia.org/wiki/Siteswap Written by Tim Auckland; 2002.
Penyelamat skrin ini dibuang dari distribusi XScreenSaver versi 5.09. Ia telah diganti dengan penyelamat skrin "penjugel3D". http://en.wikipedia.org/wiki/Siteswap Ditulis oleh Tim Auckland; 2002.
Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap Written by Tim Auckland and Jamie Zawinski; 2002.
Lukis orang-lidi 3D sedang menjugel . http://en.wikipedia.org/wiki/Siteswap Ditulis oleh Tim Auckland dan Jamie Zawinski; 2002.
Iterations
Lelaran
Animates the Julia set (a close relative of the Mandelbrot set). The small moving dot indicates the control point from which the rest of the image was generated. See also the "Discrete" screen saver. http://en.wikipedia.org/wiki/Julia_set Written by Sean McCullough; 1997.
Animasikan set Julia (yang hampir dengan set Mandelbrot). Titik kecil yang bergerak menunjukkan titik kawalan yang mana baki imej yang telah dijanakan. Lihat juga penyelamat skrin "Diskrit". http://en.wikipedia.org/wiki/Julia_set Ditulis oleh Sean McCullough; 1997.
A simple kaleidoscope. See also "GLeidescope". http://en.wikipedia.org/wiki/Kaleidoscope Written by Ron Tapia; 1997.
Kaleidoskop ringkas. Rujuk "GLeidescope". http://en.wikipedia.org/wiki/Kaleidoscope Ditulis oleh Ron Tapia; 1997.
Figure 8
Figur 8
Lawson
Lawson
Walk
Jalanan
Walk and turn
Jalan dan pusing
Show orientation marks
Papar tanda orientasi
Rainbow colours
Warna pelangi
4d depth colours
Warna kedalaman 4d
-180.0
-180.0
Walking direction
Arah jalamn
180.0
180.0
Walking speed
Kelajuan jalan
100.0
100.0
This shows a 4D Klein bottle. You can walk on the Klein bottle or rotate it in 4D or walk on it while it rotates in 4D. Inspired by Thomas Banchoff's book "Beyond the Third Dimension: Geometry, Computer Graphics, and Higher Dimensions", Scientific American Library, 1990. http://en.wikipedia.org/wiki/Klein_bottle Written by Carsten Steger; 2008.
Ia paparkan botol Klein 4D. Anda boleh lalui pada botol Klein atau putarkannya dalam 4D ataupun laluinya semasa ia berputar dalam 4D. Diilham oleh buku Thomas Banchoff "Beyond the Third Dimension: Geometry, Computer Graphics, and Higher Dimensions", Scientific American Library, 1990. http://en.wikipedia.org/wiki/Klein_bottle Ditulis oleh Carsten Steger; 2008.
Randomise
Rawakkan
Spiraling, spinning, and very, very fast splashes of colour rush toward the screen. Written by Teemu Suutari; 1998.
Pelingkaran, pemutaran dan percikan warna yang tersangat pantas menghadap skrin. Ditulis oleh Teemu Suutari; 1998.
Animates a simulation of Lemarchand's Box, the Lament Configuration, repeatedly solving itself. Warning: occasionally opens doors. http://en.wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998.
Animasikan simulasi Kotak Lemarchand, Konfigurasi Ratapan, ulang menyelesaikan dirinya sendiri. Amaran sentiasa membuka pintu. http://en.wikipedia.org/wiki/Lemarchand%27s_box Ditulis oleh Jamie Zawinski; 1998.
This screen saver was removed from the XScreenSaver distribution as of version 5.08. Moving radiating lines, that look vaguely like scanning laser beams. (Frankie say relax.) Written by Pascal Pensa; 1997.
Penyelamat skrin ini telah dibuang dari distribusi XScreenSaver versi 5.08. Menggerakkan garis beradiasi, kelihatan seperti sinaran laser yang mengimbas. Ditulis oleh Pascal pensa; 1997.
Lavalite
Lampu Lava
Max blobs
Blob maksimum
Impatient
Tidak Sabar
Classic Lavalite
Lavalite klasik
Giant Lavalite
Lampu Lava Gergasi
Cone Lavalite
Lampu Lava Kon
Rocket Lavalite
Lavalite Roket
Random Lamp Style
Gaya Lampu Rawak
Don't Rotate
Jangan Putar
Draws a 3D Simulation a Lava Lite(r). Odd-shaped blobs of a mysterious substance are heated, slowly rise to the top of the bottle, and then drop back down as they cool. This simulation requires a fairly fast machine (both CPU and 3D performance.) "LAVA LITE(r) and the configuration of the LAVA(r) brand motion lamp are registered trademarks of Haggerty Enterprises, Inc. The configuration of the globe and base of the motion lamp are registered trademarks of Haggerty Enterprises, Inc. in the U.S.A. and in other countries around the world." http://en.wikipedia.org/wiki/Lava_lamp http://en.wikipedia.org/wiki/Metaballs Written by Jamie Zawinski; 2002.
Lukis Simulasi 3D Lampu Lava. Sebuah tompok-berbentuk ganjil daripada bahan misteri yang dipanaskan, naik pelahan-lahan ke puncak botol, kemudian jatuh kebawah bila ia menyejuk, Simulasi ini memerlukan komputer pantas (kedua-dua CPU dan prestasi 3D) "LAVA LITE(r) dan konfigurasi lampu pergerakan jenama LAVA(r) adalah jenama berdaftar Enterprises, Inc. Konfigurasi glob dan dasar lampu pergerakan adalah jenama berdaftar Haggerty Enterprises, Inc. di Amerika Syarikat dan lain-lain negera diseluruh dunia." http://en.wikipedia.org/wiki/Lava_lamp http://en.wikipedia.org/wiki/Metaballs Ditulis oleh Jamie Zawinski; 2002.
Line spread
Garis rebak
Horizontal white
Putih melintang
Vertical white
Putih menegak
Diagonal white
Putih penjuru
Solid white
Putih tegar
Horizontal black
Hitam melintang
Vertical black
Hitam menegak
Diagonal black
Hitam penjuru
Solid black
Hitam tegar
This screen saver is not meant to look pretty, but rather, to repair burn-in on LCD monitors. Believe it or not, screen burn is not a thing of the past. It can happen to LCD screens pretty easily, even in this modern age. However, leaving the screen on and displaying high contrast images can often repair the damage. That's what this screen saver does. See also: http://docs.info.apple.com/article.html?artnum=88343 http://toastycode.com/blog/2008/02/05/lcd-scrub/ Inspired by the like-named program by Daniel Sandler. Written by Jamie Zawinski; 2008.
Penyelamat skrin ini bukan untuk kelihat cantik, tetapi bertujuan membaiki bakar mula pada monitor LCD. Percaya ia atau tidak, skrin hangus bukanlah perkara yang pernah berlaku sebelum ini. ia juga boleh berlaku pada skrin LCD dengan mudah, walaupun dimasa kini. Walaubagaimanapun, membiarkan skrin dihidupkan dan paparkan imej beza jelas tinggi boleh membaiki kerosakan tersebut. Inilah yang dibuat oleh penyelamat skrin ini. Lihat juga http://docs.info.apple.com/article.html?artnum=88343 http://toastycode.com/blog/2008/02/05/lcd-scrub/ Diilham dari program oleh Daniel Sandler. Ditulis oleh Jamie Zawinski; 2008.
This screen saver was removed from the XScreenSaver distribution as of version 5.08. Crackling fractal lightning bolts. Written by Keith Romberg; 1997.
Penyelamat skrin ini telah dibuang dari distribusi XScreenSaver versi 5.08. Panahan kilat fraktal yang mendetumkan. Ditulis oleh Keith Romberg; 1997.
This screen saver was removed from the XScreenSaver distribution as of version 5.08. Lissajous loops. http://en.wikipedia.org/wiki/Lissajous_curve Written by Caleb Cullen; 1997.
Penyelamat skrin ini telah dibuang dari distribusi XscreenSaver versi 5.08. Gelung Lissajous. http://en.wikipedia.org/wiki/Lissajous_curve Ditulis oleh Caleb Cullen; 1997.
This screen saver was removed from the XScreenSaver distribution as of version 5.08. Lissajous loops. This one draws the progress of circular shapes along a path. http://en.wikipedia.org/wiki/Lissajous_curve Written by Alexander Jolk; 1997.
Penyelamat skrin ini telah dibuang dari distribusi XscreenSaver versi 5.08. Gelung Lissajous. Ia melukis kemajuan bentuk bundar melalui satu laluan. http://en.wikipedia.org/wiki/Lissajous_curve Ditulis oleh Alexander Jolk; 1997.
Control points
Titik kawalan
Less
kurang
Interpolation steps
Langkah interpolasi
Open and closed figures
Figur terbuka dan tertutup
Open figures
Buka figur
Closed figures
Figur tertutup
This screen saver was removed from the XScreenSaver distribution as of version 5.08. This generates random spline-ish line drawings and morphs between them. Written by Sverre H. Huseby and Glenn T. Lines; 1995.
Penyelamat skrin ini telah dibuang dari distribusi XscreenSaver versi 5.08. Ia janakan lukisan garis spline rawak dan morfkan diantaranya. Ditulis oleh Sverre H. Huseby dan Glenn T. Lines; 1995.
Miniumum rotator idle time
Masa melahu pemusing minimum
Minimum blink idle time
Masa melahu kelipan minimum
Minimum blink dwell time
Masa inap kelipan minimum
Blinking effects
Kesan kelipan
Maximum rotator idle time
masa melahu pemusing maksimum
Maximum blink idle time
Masa melahu kelipan maksimum
Maximum blink dwell time
Masa inap kelipan maksimum
A translucent spinning, blinking thing. Sort of a cross between the wards in an old combination lock and those old backlit information displays that animated and changed colour via polarised light. Written by Leo L. Schwab; 2007.
Benda lutsinar yang berkelip, memutar. Gabungan diantara kuncian dan paparan maklumat cahaya belakang lama yang menganimasikan dan ubah warna melalui cahaya terkutub. Ditulis oleh Leo. L Schwab; 2007.
Generates loop-shaped colonies that spawn, age, and eventually die. http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; 1999.
Janakan satu koloni berbentuk gelung, yang membiak, berusia kemudian mati. http://en.wikipedia.org/wiki/Langton%27s_loops Ditulis oleh David Bagley; 1999.
Display time for each program
Papar masa setiap program
Assembly file
Pasang fail
This emulates a 6502 microprocessor. The family of 6502 chips were used throughout the 70's and 80's in machines such as the Atari 2600, Commodore PET, VIC20 and C64, Apple ][, and the NES. Some example programs are included, and it can also read in an assembly file as input. Original JavaScript Version by Stian Soreng: http://www.6502asm.com/. Ported to XScreenSaver by Jeremy English. Written by Stian Soreng and Jeremy English; 2007.
Ia emulasikan mikropemproses 6502. Salah satu keluarga cip 6502 yang digunakan pada mesin zaman 70-an dan 80-an seperti Atari 2600, Commodore PET, VIC20 and C64, Apple ][, dan the NES. beberapa aturcara contoh disertakan, dan ia juga boleh membaca fail assembly sebagai input. Versi asal Skrip Java oeg Stian Soreng: http://www.6502asm.com/. Diport ke XScreenSaver oleh Jeremy English. Ditulis oleh Stien Soreng dan Jeremy English; 2007.
Maze
Lorong Sesat
Linger before solving
Berlengah-lengah sebelum menyelesaikan
Linger after solving
Berlengah-lengah selepas menyelesaikan
Grid size
Saiz grid
Random maze generator
Penjana lorong sesat rawak
Depth-first backtracking maze generator
Penjana lorong sesat yang mematah balik secara mendalam
Wall-building maze generator (Prim)
Pembinaan-dinding bagi penjana lorong sesat (Prim)
Set-joining maze generator (Kruskal)
Pencantuman-set bagi penjana lorong sesat (Kruskal)
Head toward exit
Hala kearah keluar
Ignorant of exit direction
Abaikan jalan keluar
This generates random mazes (with three different maze-generation algorithms), and then solves them. Backtracking and look-ahead paths are displayed in different colours. http://en.wikipedia.org/wiki/Maze_generation_algorithm Written by Martin Weiss, Dave Lemke, Jim Randell, Jamie Zawinski, Johannes Keukelaar, and Zack Weinberg; 1985.
Ia janakan lorong sesat rawak (dengan tiga algorithma penjanaan-lorong-sesat yang berbeza), kemudian menyelesaikannya. Patah balik dan lihat dahulu laluan dipaparkan dalam warna yang berbeza. ttp://en.wikipedia.org/wiki/Maze_generation_algorithm Ditulis oleh Martin Weiss, Dave Lemke, Jim Randell, Jamie Zawinski, Johannes Keukelaar, dan Zack Weinberg; 1985.
MemScroller
Penatal Ingatan
Dump memory
Longgokan ingatan
Draw random numbers
Lukis nombor rawak
Draw in RGB
Lukis dalam RGB
Draw green
Lukis hijau
This draws a dump of its own process memory scrolling across the screen in three windows at three different rates. Written by Jamie Zawinski; 2004.
Ia lukiskan longgokan penatalan ingatan prosesnya disekitar skrin dalam tiga tetingkap pada tiga kadar yang berbeza. Ditulis oleh Jamie Zawinski; 2004.
Max depth
Kedalaman maksimum
This draws the three-dimensional variant of the recursive Menger Gasket, a cube-based fractal object analagous to the Sierpinski Tetrahedron. http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/Sierpinski_carpet Written by Jamie Zawinski; 2001.
Ia lukiskan variasi tiga-dimensi bagi Gasket Menger yang rekursif, merupakan objek fraktal analog pada Tetrahedron Sierpinski. http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/Sierpinski_carpet Ditulis oleh Jamie Zawinski; 2001.
MetaBalls
Bola Meta
Metaball count
Kiraan Bola Meta
MetaBall Radius
Jejari Bola Meta
MetaBall Movement
Pergerakan Bola Meta
Draws two dimensional metaballs: overlapping and merging balls with fuzzy edges. http://en.wikipedia.org/wiki/Metaballs Written by W.P. van Paassen; 2003.
Lukiskan dua bola meta dua dimensi; bola yang bertindihan dan berpadu dengan pinggir yang kabur. http://en.wikipedia.org/wiki/Metaballs Ditulis oleh W.P. van Paassen; 2003.
MirrorBlob
Tompok Cermin
0.1x
0.1x
3.0x
3.0x
Transition duration
Tempoh peralihan
50 bumps
50 langgaran
Enable walls
Benarkan dinding
Enable colouring
Benarkan pewarnaan
Enable reflected image
Benarkan pantulan imej
Show image on background
Papar imej pada latar belakang
Offset texture coordinates
Ofset koordinat tekstur
Draws a wobbly blob that distorts the image behind it. Written by Jon Dowdall; 2003.
Lukiskan blob bergetar yang mana herotkan imej dibelakangnya. Ditulis oleh Jon Dowdall; 2003.
Mismunch
Silap Kunyah
Simultaneous squares
Petak serentak
This screen saver was removed from the XScreenSaver distribution as of version 5.08. It was merged with the "Munch" screen saver. Munching errors! This is a creatively broken mis-implementation of the classic munching squares graphics hack. See the "Munch" screen saver for the original. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Steven Hazel; 2004.
Penyelamat skrin ini telah dibuang dari distribusi XScreenSaver versi 5.08. Ia telah digabungkan dengan penyelamat skrin "Kunyah". http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Ditulis oleh Steven Hazel; 2004.
Solid floor
Lantai tegar
Draw ants
Lukis semut
This animates a 3D rendition M.C. Escher's "Moebius Strip II", an image of ants walking along the surface of a moebius strip. http://en.wikipedia.org/wiki/Moebius_strip http://en.wikipedia.org/wiki/Maurits_Cornelis_Escher Written by Marcelo F. Vianna; 1997.
Ia animasikan penerapan 3D "Moebius Strip II" M.C. Escher, merupakan imej seekor semut yang melalui permukaan jalur moebius. http://en.wikipedia.org/wiki/Moebius_strip http://en.wikipedia.org/wiki/Maurits_Cornelis_Escher Ditulis oleh Marcelo F. Vianna; 1997.
Number of gears
Bilangan gear
Number of teeth
Bilangan gigi
Draws a closed, interlinked chain of rotating gears. The layout of the gears follows the path of a moebius strip. See also the "Pinion" and "Gears" screen savers. http://en.wikipedia.org/wiki/Involute_gear http://en.wikipedia.org/wiki/Moebius_strip Written by Jamie Zawinski; 2007.
Lukiskan gear berputar dalam satu rantaian saling berhubungan dan tertutup. Bentangan gear mengikuti laluan jalur moebius. Lihat juga penyelamat skrin "Pinion" dan "Gear". http://en.wikipedia.org/wiki/Involute_gear http://en.wikipedia.org/wiki/Moebius_strip Ditulis oleh Jamie Zawinski; 2007.
When the lines on the screen Make more lines in between, That's a moire'! http://en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski and Michael Bayne; 1997.
Bila garis pada skrin menghasilkan lebih garisan diantara dua garisan tersebut, Itulah moire'! http://en.wikipedia.org/wiki/Moire_pattern Ditulis oleh Jamie Zawinski dan Michael Bayne; 1997.
Generates fields of concentric circles or ovals, and combines the planes with various operations. The planes are moving independently of one another, causing the interference lines to spray. http://en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1998.
Janakan medan bagi bulatan atau bujur sepusat, dan gabungkan satah dengan pelbagai operasi. Satah bergerak secara bebas diantara satu sama lain, yang menyebabkan garis yang bercampur menyembur keluar.
Label atoms
Label atom
Describe molecule
Huraikan molekul
Draw atomic nuclei
Lukis nukleus atom
Draw atomic bonds
Lukis ikatan atom
Draw electron shells
Lukis orbit elektron
PDB file or directory
Fail atau direktori PDB
Draws several different representations of molecules. Some common molecules are built in, and it can also read PDB (Protein Data Bank) files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_%28file_format%29 Written by Jamie Zawinski; 2001.
Lukiskan beberapa bentuk molekul yang berlainan. Beberapa molekul umum sudah terbina-dalam, dan ia juga boleh membaca fail PDB (Bank Data Protein) sebagai input. http://en.wikipedia.org/wiki/Protein_Data_Bank_%28file_format%29 Ditulis oleh Jamie Zawinski; 2001.
Morph3D
Morf3D
Platonic solids that turn inside out and get spikey. http://en.wikipedia.org/wiki/Platonic_solid Written by Marcelo Vianna; 1997.
Pepejal platonik yang dikalih dari dalam ke luar dan membentuk duri. http://en.wikipedia.org/wiki/Platonic_solid Ditulis oleh Marcelo Vianna; 1997.
Peaks
Puncak
Generates random 3D plots that look vaguely mountainous. Written by Pascal Pensa; 1997.
Janakan plot 3D rawak yang kelihatan seakan pergunungan. Ditulis oleh Pascal Pensa; 1997.
Munch or mismunch
Kunyah atau salah kunyah
Munch only
Kunyah sahaja
Mismunch only
Salah kunyah sahaja
DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM (MIT AI Memo 239, 1972), Jackson Wright wrote the above PDP-1 code in 1962. That code still lives on here, some 46 years later. In "mismunch" mode, it displays a creatively broken mis-implementation of the classic munching squares algorithm instead. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Jackson Wright, Tim Showalter, Jamie Zawinski and Steven Hazel; 1997.
DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 Sebagaimana dilaporkan oleh HAKMEM (MIT AI Memo 239, 1972), Jackson Wright menulis kod PDP-1 diatas pada tahun 1962. Kod tersebut masih lagi digunakan, 46 tahun kemudian. Dalam mod "salah kunyah", ia paparkan kesilapan yang kreatif bagi algoritma mengunyah petak klasik. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Ditulis oleh Jackson Wright, Tim Showalter, Jamie Zawinski dan Steven Hazel; 1997.
Blot count
Kiraan bintik
Seldom
Kadang-kadang
Draws different shapes composed of nervously vibrating squiggles, as if seen through a camera operated by a monkey on crack. Written by Dan Bornstein; 2000.
Lukiskan pelbagai bentuk yang terhasil seperti gerakan cacing kerawit, ia dilihat melalui kamera yang dioperasi oleh monyet dalam keadaan mabuk. Ditulis oleh Dan Bornstein; 2000.
Draws some rotatey patterns, using OpenGL. Written by Bill Torzewski; 2004.
Lukis beberapa corak berputaran, menggunakan OpenGL. Ditulis oleh Bill Torzewski; 2004.
NoseGuy
Jejaka Hidung
A little man with a big nose wanders around your screen saying things. Written by Dan Heller and Jamie Zawinski; 1992.
Orang kecil yang berhidung besar berlegar di skrin anda sedang bercakap sesuatu. Ditulis oleh Dan Heller dan Jamie Zawinski; 1992.
Player size
Saiz pemain
Simulates a game of Pac-Man on a randomly-created level. http://en.wikipedia.org/wiki/Pac-Man Written by Edwin de Jong; 2004.
Simulasikan permainan Pac-Man mengikut aras dicipta-secara rawak. http://en.wikipedia.org/wiki/Pac-Man Ditulis oleh Edwin de Jong; 2004.
This is sort of a combination spirograph/string-art. It generates a large, complex polygon, and renders it by filling using an even/odd winding rule. Written by Dale Moore; 1995.
Ini seperti gabungan spirograf/seni-tali. Ia janakan poligon kompleks yang besar, serta terapkannya dengan mengisi menggunakan peraturan yang berbelit-belit. Ditulis oleh Dale Moore; 1995.
Always play well
Sentiasa main dengan baik
Simulates (something like) the classic arcade game Missile Command. http://en.wikipedia.org/wiki/Missile_Command Written by Adam Miller; 1999.
Simulasikan (seakan) permainan arked klasik Missle Command. http://en.wikipedia.org/wiki/Missile_Command Written by Adam Miller; 1999.
Tile size
Saiz jubin
Draw ammann lines
Lukis garis ammann
Draws quasiperiodic tilings; think of the implications on modern formica technology. In April 1997, Sir Roger Penrose, a British math professor who has worked with Stephen Hawking on such topics as relativity, black holes, and whether time has a beginning, filed a copyright-infringement lawsuit against the Kimberly-Clark Corporation, which Penrose said copied a pattern he created (a pattern demonstrating that "a nonrepeating pattern could exist in nature") for its Kleenex quilted toilet paper. Penrose said he doesn't like litigation but, "When it comes to the population of Great Britain being invited by a multi-national to wipe their bottoms on what appears to be the work of a Knight of the Realm, then a last stand must be taken." As reported by News of the Weird #491, 4-Jul-1997. http://en.wikipedia.org/wiki/Penrose_tiling Written by Timo Korvola; 1997.
Lukis penjubinan berkala-kuasi; seperti perlaksanaan teknologi formica modern. Pada April 1997, Sir Roger Penrose, seorang profesor matematik British yang pernah bekerja dengan Stephen Hawking mengenai reltiviti, lubang hitam, dan permulaan masa, memfailkan saman pelanggaran-hakcipta terhadap Perbadanan Kimberly-Clark, yang mana Penrose menyatakan satu salinan corak yang dia cipta ada pada kertas tandas berkerut Kleenex. Sebagaimana yang dilaporka oleh News of the Weird #491, 4-Jul-1997. http://en.wikipedia.org/wiki/Penrose_tiling Ditulis oleh Timo Korvola; 1997.
Mold varieties
Kepelbagaian kulat
Colony shape
Bentuk koloni
Diamond
Diamond
Slowly
Secara perlahan
Death comes
Kematian tiba
Minimum rate of growth
Kadar pertumbuhan minimum
Maximum rate of growth
Kadar pertumbuhan maksimum
Minimum rate of death
Kadar kematian minimum
Maximum rate of death
Kadar kematian maksimum
Minimum lifespan
Jangka hayat minimum
Maximum lifespan
Jangka hayat maksimum
This simulates colonies of mold growing in a petri dish. Growing coloured circles overlap and leave spiral interference in their wake. Written by Dan Bornstein; 1999.
Ia simulasikan koloni kulat yang membesar didalam piring petri. Bulatan berwarna yang membesar bertindihan dan tinggalkan gangguan berlingkar. Ditulis oleh Dan Bornstein; 1999.
Phosphor
Fosforus
0 deg
0 darjah
Maximum angle from vertical
Sudut maksimum dari menegak
90 deg
90 darjah
Simulate instant film
Simulasikan filem segera
Clip images
Kerat imej
Draw drop shadows
Lukis letak bayang
Loads several random images, and displays them as if lying in a random pile. The pile is periodically reshuffled, with new images coming in and old ones being thrown out. Written by Jens Kilian; 2008.
Muat beberapa imej rawak, dan paparkannya seperti berada atas tindanan yang rawak. Tindanan tersebut dikocok semula secara berkala, dengan imej baru ditambah dan yang lama dikeluarkan. Ditulis oleh Jens Kilian; 2008.
Colour shift
Anjak warna
Minimum radius
Jejari minimum
Maximum radius
Jejari maksimum
This draws a bunch of moving circles which switch from visibility to invisibility at intersection points. Written by Geoffrey Irving; 2003.
Ia lukiskan sekelompok bulatan yang bergerak yang mana bertukar dari tampak kepada tidak dapat dilihat yang berlaku pada titik persilangan. Ditulis oleh Geoffrey irving; 2003.
Scrolling speed
Kelajuan penatalan
Gear size
Saiz gear
Max RPM
RPM maksimum