natgillin/translations-raw huggingface dataset:
Select verbs automatically if they are n't in the selection
Tegusõnade automaatne valimine, kui nad pole valikus
Sometimes there are verbs in an exercise that you still did not select. This may happen in the VerbViewTrainer or the GapTrainer. If you have selected this option the program adds new verbs to your selection.
asukohas mitte mai asukohas või programm uued kuni selection.
Ignore accent while checking the user input
Kasutaja lahenduse kontrollimisel ignoreeritakse rõhumärke
Although it is clear that accents belong to correct spelling the user can check this option and the accents will be ignored during the correction process.
on clear kuni õigekirja kontroll kasutaja kontroll ja.
The use of the clock
/ kell
On the left side of the trainer window there is a clock. It can be used in two ways. It simply counts the time that you are learning until all exercises are done or you finish your learning process or it works as a counter. That means you select a time and the clock counts backwards until this time has expired. So you can learn a fixed time.
Sees vasakult / aken on a kell asukohas kaks aeg õppimine kõik tehtud või viimistlus õppimine või kui a a aeg ja kell aeg aegunud õpi a aeg.
Configure Dialogue: Tenses
Seadistamine Ajavormid
The Tenses Configuration Window
Ajavormid Seadistamine Aken
Screenshot Tenses Configuration
Pilt Ajavormid Seadistamine
Select Tenses
Vali Ajavormid
All the tenses you can learn are listed here. Select the ones you want to practice. This selection affects the FormsTrainer. It only uses tenses that you have selected.
Kõik õpi Vali kuni selection.
We talk of normal tense in this part if the tense is formed only by one word. Composed tenses have a form of haber or estar as the first part followed by the particip or a gerund. Because haber and estar are always conjugated the same way the composed tenses are considered easier and they should not ask as often as the normal tenses. You can set the proportion here.
/ normaalne asukohas part kui on x üks a vorm / või kui part x või a ja alati ja mitte küsitakse kui sageli kui normaalne Mina.
Configure Dialogue: Verbs
Seadistamine Tegusõnad
The Verbs Configuration Window
Tegusõnad Seadistamine Aken
Screenshot Verbs Configuration
Pilt Tegusõnad Seadistamine
You can see a tab-widget with three tabs that helps you to select and deselect the verbs you want to train.
Mina a järgnevaga kolm kuni ja kuni.
First Tab: List of selected Verbs
Esimene Tabeldusmärk Nimekiri / Tegusõnad
All selected verbs are listed here. These verbs will be used for training. If this list is empty you cannot start studing and the program will give you a hint to select verbs.
Kõik tingimusel harjutamine list on tühi start ja programm a vihje kuni.
Second Tab: Verbs in Grammatical groups
Sekund Tabeldusmärk Tegusõnad asukohas
The known verbs grouped by different conjugation patterns. This helps you to select verbs of a special type, & eg; irregular verbs or changing verbs where'e 'becomes'ie' like'querer '(group verbs e -- > ie).
x kuni / a tüüp g / / muutmine where nagu grupp.
Third Tab: Verbs in Alphabetical Groups
Tabeldusmärk Tegusõnad asukohas Tähestikuline Grupid
As the name of the tabs says the verbs or sorted alphabetical.
nimi / või.
We must n't forget the input line below the tab widget. Here you can enter a word or a part of word and the programs looks for infinitives that match your input.
input rida a / a part / a ja programmid tingimusel input.
Configure Dialogue: KVTML-Files
Seadistamine Failid
The KVTML-Files Configuration Window
Failid Seadistamine Aken
Screenshot KVTML-Files Configuration
Pilt Failid Seadistamine
The verb database does n't contain any translations of the Spanish infinitives. If you like to work with translations into other languages you can use your favourtite KVTML-files containing the translations. You can add several files here. The program reads the files and searches for verbs and their translations.
andmebaas iga / Hispaania nagu kuni järgnevaga asukohas keel kuni failid Mina lisa failid programm failid ja tingimusel ja.
List of KVTML-files to load
Nimekiri / failid kuni load
A list of files that you have already selected. You can add and delete files here. These files are used to search for translations.
A list / failid Mina lisa ja kustutamine failid failid kuni otsing tingimusel.
Adjust how the translated words are used in & kverbos;.
Kohandamine sõnad asukohaskverbos;.
Configure Dialogue: Jigsaw
Seadistamine Pusle
The Jigsaw Configuration Window
Pusle Seadistamine Aken
You can decide if you want to make use of the jigsaw view. Its purpose is to give some motivation. Select images that are used as pictures for the jigsaw. You can also define how many pieces should be made.
Mina kui kuni make / on kuni mingi Vali pilti kui tingimusel JA asukohas pilt.
Developer's Guide to & kverbos;
Arendaja sek Juhend kunikverbos;
& kverbos; can be extended with gap exercises. This chapter informs you how to create exercises and how to install them.
& kverbos; laiendatud järgnevaga peatükk kuni ja kuni.
Installation for a user
Paigaldamine
Program copyright 2006 - 2009 Kraschinski Arnold arnold. kra67@gmx. de
Programm arnold. kra67@ gmx. de
Documentation copyright 2006 - 2009 Kraschinski Arnold arnold. kra67@gmx. de
Dokumentatsioon arnold. kra67@ gmx. de
How to obtain & kverbos;
kuni hankiminekverbos;
All required libraries as well as & kverbos; itself can be found on The & kverbos; home page.
Kõik nõutav kui kuikverbos; sees kverbos; lehekülg.
You can find a list of changes at http: / /apps. kde. org/ kverbos.
Mina otsimine a list / at http: // apps. kde. org/ kverbos.
xxx
Menüü Fail
The File Menu
Ctrl; N Fail Uus
Ctrl; N File New
Loob uue dokumendi
Creates a new document
Ctrl; S Fail Salvesta
Ctrl; S File Save
Salvestab dokumendi
Saves the document
Ctrl; Q Fail Välju
Ctrl; Q File Quit
Menüü Abi
Quits & kverbos;
& help. menu. documentation;
The & kappname; Handbook
& kappname; Käsiraamat
This documentation describes the game of & kappname; version & kappversion;
dokumentatsioon mäng / & kappname; versioonkappversion;
tile game
mäng
four players
neli mängijad
Board, Arcade
Mängulaud Võitlusmängud
Number of possible players:
Arv / mängijad:
The Screen Layout
Ekraan Paigutus
A screenshot of & kajongg;
A ekraanipilt / & kmj;
A quick explanation of the parts of the game screen.
A / / mäng ekraan.
The Toolbar is located beneath the menubar and contains buttons for the most often used actions. The content of the Toolbar can be edited. You can also make it invisible, giving more room to the Board.
Tööriistariba on ja sisaldab tingimusel sageli toimingud / Tööriistariba make rohkem ekraan kuni Tabel.
Board
laud
The Board is the largest section of the window. You see the four walls with a length of 18 tiles (will eventually be configurable). The names of the players are written on the walls, together with their wind tiles. The prevailing wind has a coloured background, east in the screenshot above.
Tabel on asukohas keskpunkt / ekraan ja on / aken Mina neli järgnevaga a pikkus / on / mängijad sees järgnevaga a taust lõuna asukohas ekraanipilt.
When scoring manual games, the interior of the walls has a selection of all available tiles, the central selector. You can assign them to the players using the mouse or the keyboard.
/ a selection / kõik Mina kuni mängijad kasutamine hiir Klaviatuur on tingimusel.
Player Region
Mängija Piirkond
Every player has a screen range for her tiles. The upper row contains exposed tiles, the lower row concealed tiles. Hidden tiles are shown with a shadow over the entire tile. In the example, Klaus has a hidden pong of stone 9. Bonus tiles go to the right end.
iga mängija a ekraan tingimusel rida sisaldab tahaplaanile saatmine rida Peidetud järgnevaga a näidis a peidetud / liigu kuni paremalt lõpp.
The Statusbar is located at the bottom of the screen and contains the current totals for the players.
Olekuriba on at alt / ekraan ja sisaldab aktiivne tingimusel mängijad.
Playing Modes
Esitus
& kajongg; knows two playing modes: scoring a manual game and playing with & kajongg; against people or computer players. In the first mode, you will play Mah Jongg with real tiles on a real table and only use & kajongg; for scoring. If you have enough people at hand to play with this will be your preferred mode. In the second mode you will play only using your computer: either against three computer players or against a mix of remote people and computer players.
& kmj; kolm mängimine a käsitsi mäng esita kohalik mäng esita võrgus mäng / esita järgnevaga sees a tabel jakmj; tingimusel at kuni esita järgnevaga eelistatud režiim muu esita kasutamine kolm mängijad või a / võrgus ja mängijad.
Score Manual Game
Skoor Käsitsi Mäng
In this mode, & kajongg; is only used to do the scoring. You play as usual with real people on a real table and at the end of a game you can tell & kajongg; the tiles a player has in her hand and everything else & kajongg; needs to know for calculating the scores - which is what the program will do. Alternatively you can calculate the hand scores manually and enter them. & kajongg; will then make the payments amongst the players and write the results into a data base. It is possible to suspend a game, start another game with other players and resume old games. All rules will be saved together with the games, so different games can be played with different rules.
& kmj; a mängija asukohas Mina kõik info tingimusel on programm make mängijad ja write a base on kuni passiivseisund a mäng start mäng järgnevaga muu mängijad ja mängud Kõik järgnevaga mängud mängud järgnevaga.
From the menu, select Game / Score Manual Game or press Ctrl; C.
Kellelt menüü Mäng Skoor Käsitsi Mäng või Ctrl; C.
Now you can either select an existing unfinished game or start a new game. If you start a new game, you will be asked for the players and the ruleset. & kajongg; will propose the same values used for the previous game. If there was no previous game, it will propose the first four defined players. Please note that you cannot change the ruleset or any of its rules after this selection. You can do that beforehand in the ruleset editor.
Praegu mäng või start a uued mäng start a uued mäng tingimusel mängijad jakmj; tingimusel mäng ei mäng neli mängijad märkus või iga / selection Mina asukohas redaktor.
Now you get a new window titled "Enter the hand results". Read Have kajongg compute the score for a detailed description.
Praegu a uued aken Enter Lugemine hinne tingimusel a kirjeldus.
After saving hand results, continue with the next hand.
Pärast continue järgnevaga järgmine.
This lets you play against other players, humans or computers. Read Playing for a detailed description.
Praegu a uued aken Enter Lugemine hinne tingimusel a kirjeldus.
Scores
Pilt
This is the window for entering hand results. It automatically shows itself when & kajongg; thinks you might need it. You can always show or hide it by pressing Ctrl; S or by selecting the corresponding menu entry.
on aken tingimuselkmj; Mina alati show või x Ctrl; S või x valimine menüü entry.
As always the prevailing wind has its background colored.
alati taust.
Here you can manually enter scores for all players. Alternatively you can exactly define which tiles a player had in her hand. If you choose to do that, the corresponding field for the manual score value will be grayed out. & kajongg; will automatically compute the score.
Praegu a uued aken Enter tingimusel kõik mängijad a mängija asukohas kuni väli tingimusel käsitsi hinne väärtus keelatudkmj; hinne.
After having entered all relevant data for a hand, press the button Save hand. The hand values will be entered in the data base, and they are also entered in the score table. You might be prompted to change the seating positions of the players but you can choose not to change seats. The proposed changes are currently not customizable - if a ruleset needs something different, we will change that.
Pärast kõik tingimusel a nupp Salvesta asukohas base ja asukohas tabel Mina nüüd valmis kuni / järgmine.
If the player might have won, the checkbox in the column "Winner" will be enabled - click this for the winner.
mängija asukohas Võitja lubatud tingimusel.
The status bar will now show the updated balances for the players, and you can continue with the next hand.
status nüüd show tingimusel mängijad ja continue järgnevaga järgmine.
Enter the score manually
Enter hinne
A good player will probably prefer to compute her score himself. In that case you can directly enter it. This is only possible when no tiles are selected for this player.
A hea mängija kuni hinne on ei tingimusel mängija.
If you enter a manual score, it must already contain everything except penalties, you will have no optional rules to choose from. There is one exception: "Dangerous Game". This does not influence any scores, it is no offense either. It only means the payment between players is different: The offender pays all for all to the winner. The other two players do not exchange payments. This is currently not customizable.
a käsitsi hinne ei mittekohustuslik kuni on üks Mäng mitte iga on ei vahel mängijad on kõik tingimusel kõik kuni muu kaks mängijad mitte on mitte.
Have & kajongg; compute the score
& kmj; hinne
If you explicitly tell & kajongg; what tiles a player holds, entering scores will be grayed out for that player in this window. While associating tiles with a player you will see how her score will grow - but as soon as you add the 14th tile the score goes to zero. That might surprise you but unless you declare this as the winner hand, it is recognized as a long hand which always has zero points. This behaviour is defined by the Classical Chinese ruleset, it might be different if you change the rules or use a different ruleset.
& kmj; a mängija out tingimusel mängija asukohas aken järgnevaga a mängija hinne kui kui lisa 14. hinne kuni kui on kui a long alati punktid on x Klassikaline Hiina kui või a.
You can associate tiles and melds with a player using either the mouse or the keyboard or both. With the mouse simply move tiles by dragging/ dropping them to the player region. When dropping the tile, you will be asked what you want to move: Single, Pair, Pung, Kong, Claimed Kong or Chow. The upper row is for exposed tiles, the lower row for concealed tiles. The bonus tiles will appear to the far right. You can also move tiles and melds between rows, between players and back to the central selector.
kuni mängijad x kuni mängija kuni Ühekordne Pong või Chow rida on tingimusel tahaplaanile saatmine rida tingimusel kuni paremalt Mina vahel rida ja vahel mängijad.
If you prefer using the keyboard, you can use & Tab; to move between the central selector and the player regions. The keys eswnESWN move a tile to the players East, South, West and North. The keys xX move it back to the central selector. ESWN moves to the concealed row, eswn moves to the exposed row. You can move the cursor between tiles or melds using the arrow keys, the currently selected tile or meld has a blue frame. Since the key arrows are far away from letters on the keyboard, you can also use the letters hjkl or HJKL for moving the cursor. hH move left, jJ move down, kK move up, lL move right. This is how the unix editor "vi" does it. The KDE browser konqueror and even this help program also support those keys in the same way. Those keys may differ if you use a language other than English but it is currently not possible to configure them.
kasutamine klaviatuur TAB kuni vahel valija ja mängija a kuni mängijad Ida Lõuna Lääs ja Põhi võti X tagant kuni valija kuni kuni keel on mitte kuni seadistamine.
The options "Last Tile" and "Last Meld" are needed by some rules like "last tile completes pair". They can only be used for the winner hand.
options Viimane Paanid ja Viimane x mingi nagu paar tingimusel.
In the right part of the window you can manually apply some rules. What rules appear in this list depends on the current ruleset and on the tiles. In the example of the above screen shot, the losing players might have an option "dangerous game" - again depending on the ruleset and on their tiles. It is the aim of the developers to keep this list of manually selectable rules as short as possible. Optimally & kajongg; should always be able to automatically determine whether a rule applies, but sometimes & kajongg; does not have enough information or knowledge to decide.
paremalt part / aken mingi Mis asukohas list sõltub sees aktiivne ja sees näidis / ekraan mängijad mäng sees ja sees on / kuni list / kui kuikmj; alati kuni a reegel vahelkmj; mitte info või kuni.
In the window for entering hand results, the Penalties button will bring up this window where you can enter penalties. This can be done at any point in time independent of the normal scoring mechanism.
aken tingimusel nupp aken where tehtud at iga punkt asukohas aeg / normaalne.
The offense selection shows all offenses that might be applicable to the hands the players hold. Choose among them.
selection kõik kuni mängijad Vali.
Now you can adapt the Total Penalty. This is the total sum that is moved from payers to payees. It will be evenly split between them.
Praegu Kokku on on kuni vahel.
Depending on the type of offense, the number of payers and payees varies. The right number of players is displayed. If you select a player, & kajongg; ensures that this player only occurs once by adapting the other players.
sees tüüp / arv / ja paremalt arv / mängijad on a mängijakmj; mängija x muu mängijad.
Interface Overview
Liides Ülevaade
Game Score Manual Game
Esita Skoor Tabel
Only score a manually played game.
Ainult hinne a mäng.
You can load an old game or start a new game. By default only pending (i. e. unfinished) games are shown in the selection list. You can optionally show all games including finished games. Here you can also delete games.
Mina load mäng või start a uued mäng vaikimisi m mängud asukohas selection list Mina show kõik mängud lõpetatud mängud kustutamine mängud.
Game Play
Mäng Välju
Play with others (people and computers)
Esita järgnevaga ja net EI.
Game Abort
Mäng Välju
Game Quit
Mäng Välju
The View Menu
Menüü Mäng
View Scoring
Mäng Välju
View Score Table
Esita Skoor Tabel
Score Table Score Table Screenshot Show the score table. The leftmost column with the values E, S, W, N shows the player wind. The prevailing wind (the round wind) has a yellowish background. The winner has a green background in the Score column. The∆ column shows how much the player paid to or received from all other players with this hand. The ∑ column shows the balance. The hints give you more details: They show all rules that have been applied to this hand.
Skoor Tabel Skoor Tabel Seadistamine Dialoog Näita hinne tabel järgnevaga E S W N mängija mängija või järgnevaga.
The lower part shows the used ruleset. Between the score table and the used rule you can find a splitter letting you change the relative sizes of both parts.
tahaplaanile saatmine part vahemikus hinne tabel ja reegel otsimine a eraldaja /.
View Explain Scores
Esita Skoor
Explain Scores Score Table Score Table Explains how the score for the current hand was computed.
Skoor Skoor Tabel Skoor Tabel hinne tingimusel aktiivne.
Settings Players
Seadistused Mängijad
Add, modify and delete players.
lisa ja kustutamine mängijad.
Settings Change Visual Angle
Seadistused Muuda Visuaalne Nurk
Changes the viewing angle of the tiles counterclockwise.
nurk /.
Settings Full Screen Mode
Seadistused Mängijad
Switches between full screen mode and normal mode.
Lülitid vahel täielikult ekraan režiim ja normaalne režiim.
Displays a standard & kde; shortcut configuration dialog for the keyboard shortcuts for & kappname;.
akde; shortcut seadistamine kuni klaviatuur kiirklahvid tingimuselkappname;.
Opens a configuration dialog for & kappname;.
a seadistamine tingimuselkappname;.
Game Configuration
Mänguseadistused
The menu entry Settings Configure & kappname;... opens the Configure - & kappname; dialog.
Seadistused Seadistaminekappname; Seadistaminekappname;.
If you press the Cancel button here, all of your configuration changes will be reverted, including everything you did with the ruleset editor.
Loobu nupp kõik / seadistamine järgnevaga redaktor.
Tiles options
Kivid options
Use the Tiles selector to select graphics for the tiles.
Kasuta Kivid valija kuni graafika tingimusel.
Background selector
Taust valija
Use the Background selector to select a background graphic for the game.
Kasuta Taust valija kuni a taust tingimusel mäng.
Some backgrounds like the Chinese Landscape need some time to load. If you feel that the program should start faster or that resizing the main window takes too long, you might try some other background.
Veidi nagu Hiina Rõhtpaigutus mingi aeg kuni load programm start või suuruse muutmine aken long mingi muu taust.
Ruleset Editor
Redaktor
Ruleset Editor
Seadistustedialoog
Use the Ruleset Editor to customize rulesets. Predefined rulesets are shown in an italic font, customized rulesets have a normal font. Predefined rulesets cannot be changed by the user in any way, however an update of & kajongg; might. Customized rulesets will never be affected by an update.
Kasuta Redaktor kuni Eelnevalt määratud asukohas kaldkiri font a normaalne font Eelnevalt määratud muudetud x kasutaja asukohas iga / & kmj; mitte kunagi x.
When starting a new game, you will be able to select a ruleset for that game. All rulesets defined in the ruleset editor can be used. The ruleset is saved together with the game, so you can always change rulesets here - your changes will only affect future games.
a uued mäng kuni a tingimusel mäng Kõik asukohas redaktor on järgnevaga mäng alati mängud.
Copy and Remove
Kopeeri ja Eemalda
You can copy entire rulesets or single rules within a ruleset. Since predefined rulesets are immutable, single rules can only be copied within customized rulesets.
Mina koopiaõigus või single a single.
You can remove entire customized rulesets or single rules within them. Again this can even be done if existing games use this ruleset since every game has its own ruleset copy. You can view rulesets for old games: Load the old game and show its score table.
Mina eemalda või single Again tehtud kui mängud mäng koopiaõigus Mina tingimusel mängud Laadi mäng ja show hinne tabel.
Name, Score and Unit
Nimi Skoor ja Ühik
Simply double click on whatever you want to change.
double sees kuni.
The definition for a rule can be rather complex. There is a separate chapter Defining a Rule for this. You will normally not have to change a definition. This essentially defines to what hands the rule applies.
tingimusel a reegel on a peatükk a Reegel tingimusel Mina mitte kuni a kuni reegel.
The menu entry Settings Configure Shortcuts... allows you to change the default keyboard bindings.
Menüükäsu Seadistused Kiirklahvide seadistamine... valimine lubab muuta vaikimisi kiirklahve.
The default keybindings are as follows:
vaikimisi kiirklahvid kui:
& Ctrl; C
& Ctrl; Q
Score a manual game.
Avab salvestatud mängu.
& Ctrl; P
& Ctrl; Q
& Ctrl; W
& Ctrl; Q
Quit the program.
Väljub mängust.
& Ctrl; T
& Ctrl; Q
Show the score table.
Näitab rekordeid.
& Ctrl; G
& Ctrl; Q
Change the viewing angle.
Muutused nurk.
& Ctrl; Shift; F
& Shift; F1
Defining a Rule
a Reegel
The scoring engine and many other aspects of & kajongg; can be customized with the ruleset editor. A rule consists of a name, a score (including its unit) and a definition.
ja muu / & kmj; järgnevaga redaktor A reegel / a nimi a hinne ja a.
Rule Groups
Reegel Grupid
There are several groups of rules:
/:
Meld Rules
Reeglid
Meld rules are applied to single melds independent of the rest of the hand.
kuni single / paus /.
Hand Rules
Reeglid
Hand rules are applied to the entire hand, for all players.
kuni tingimusel kõik mängijad.
Mah Jongg Rules
Käsitsi Reeglid
Winner Rules
Võitja Reeglid
Manual Rules
Käsitsi Reeglid
Manual rules are applied manually by the user. We would prefer to live without them but sometimes the program has not yet enough information or is not intelligent enough to automatically apply them when appropriate.
Käsitsi x kasutaja kuni vahel programm mitte info või on mitte kuni.
Options
Toimingud
Here you can find several special parameters like points for a limit hand.
Numbrid Parameetrid nagu punktid tingimusel a.