natgillin/translations-raw huggingface dataset:
Tegner en 3D- simulering af Lava Lite( r). Sært formede bobler af en underlig substans opvarmes, stiger langsomt mod toppen af flasken, for derefter af falde ned igen, eftersom de afkøles. Dette program kræver en ret hurtig maskine (både CPU og 3D- ydelse). "LAVA LITE( r) og konfiguration af mærket LAVA( r) bevægelseslampe er registrerede varemærker tilhørende Haggerty Enterprises, Inc. Konfigurationen af bevægelseslampens fod og skærm er varemærker ligeledes registreret hos Haggerty Enterprises, Inc. i USA og andre lande rundt om i verden." http: // en. wikipedia. org/ wiki/ Lava_ lamp http: // en. wikipedia. org/ wiki/ Metaballs Skrevet af Jamie Zawinski - 2002.
Draws a 3D Simulation a Lava Lamp. Odd-shaped blobs of a mysterious substance are heated, slowly rise to the top of the bottle, and then drop back down as they cool. This simulation requires a fairly fast machine (both CPU and 3D performance). "LAVA LITE(r) and the configuration of the LAVA(r) brand motion lamp are registered trademarks of Haggerty Enterprises, Inc. The configuration of the globe and base of the motion lamp are registered trademarks of Haggerty Enterprises, Inc. in the U. S. A. and in other countries around the world." http: / /en. wikipedia. org/ wiki/ Lava_lamp http: / /en. wikipedia. org/ wiki/ Metaballs Written by Jamie Zawinski; 2002.
Påtegn byer
Lava Lamp
Tilfældig smeltestil
Random Lamp Style
Vandrette symmetrier
Horizontal white
Linjer
Line spread
Solide objekter
Solid black
Solid
Solid white
Denne pauseskærm er ikke lavt for at se pæn ud, men nærmere for at reparere indbrændinger på LCD- skærme. Tro det eller ej, skærmindbrændinger er ikke kun noget fra fortiden. Det kan også ske for LCD- skærme - selv i denne moderne tid. At lade skærmen være tændt, og lade den vise nogle billeder med høj kontrast, kan imidlertid ofte reparere skaden. Se også http: // docs. info. apple. com/ article. html? artnum=88343 http: // toastycode. com/ blog/ 2008/ 02/ 05/ lcd- scrub /. Inspireret af det enslydende program af Daniel Sandler. Skrevet af Jamie Zawinski; 2008.
This screen saver is not meant to look pretty, but rather, to repair burn-in on LCD monitors. Believe it or not, screen burn is not a thing of the past. It can happen to LCD screens pretty easily, even in this modern age. However, leaving the screen on and displaying high contrast images can often repair the damage. That 's what this screen saver does. See also: http: / /docs. info. apple. com/ article. html? artnum=88343 http: / /toastycode. com/ blog/ 2008/ 02/ 05/ lcd-scrub/ Inspired by the like-named program by Daniel Sandler. Written by Jamie Zawinski; 2008.
Lodrette symmetrier
Vertical white
Lyn
Lightning
Endnu en Lissajous figur. Denne tegner fremgangen for cirkulære former langs en sti. Skrevet af Alexander Jolk.
Lissajous loops. This one draws the progress of circular shapes along a path. http: / /en. wikipedia. org/ wiki/ Lissajous_curve Written by Alexander Jolk; 1997.
Lukkede figurer
Closed figures
Kontrolpunkter
Control points
Interpolationsskridt
Interpolation steps
Åbne og lukked figurer
Open and closed figures
Åbne figurer
Open figures
Denne genererer tilfældige stjernenot- agtige linjetegninger og går fra den ene til den anden. Skrevet af Sverre H. Huseby og Glenn T. Lines.
This generates random spline-ish line drawings and morphs between them. Written by Sverre H. Huseby and Glenn T. Lines; 1995.
En gennemsigtigt, roterende og blinkende ting. En slags krydsning mellem låsegangen fra en gammel kombinationslås og disse gamle lysskilte, der animeredes og skiftede farve via polariseret lys. Skrevet af Leo L. Schwab; August 2007.
A translucent spinning, blinking thing. Sort of a cross between the wards in an old combination lock and those old backlit information displays that animated and changed colour via polarised light. Written by Leo L. Schwab; 2007.
Lyn- effekt
Blinking effects
Denne producerer løkke- formede kolonier der udvikler sig, bliver gamle og omsider dør. Skrevet af David Bagley.
Generates loop-shaped colonies that spawn, age and eventually die. http: / /en. wikipedia. org/ wiki/ Langton%27s_loops Written by David Bagley; 1999.
Vis ståltrådsramme
Display time for each program
Pauseskærmen m6502 emulerer en 6502- mikroprocessor. Chips af 6502- familien anvendtes igennem 70- erne og 80- erne i maskiner som Atari 2600, Commodore PET, VIC20 og C64, Apple] [og NES. Inkluderer nogle eksempelprogrammer, og den kan også indlæse en samlingsfil som input. Original JavaScript- version af Stian Soreng: http: // www. 6502asm. com /. Porteret til XScreenSaver af Jeremy English. Skrevet af Stian Soreng og Jeremy English; 2007.
This emulates a 6502 microprocessor. The family of 6502 chips were used throughout the 70 's and 80 's in machines such as the Atari 2600, Commodore PET, VIC20 and C64, Apple ][, and the NES. Some example programs are included, and it can also read in an assembly file as input. Original JavaScript Version by Stian Soreng: http: / /www.6502asm. com/. Ported to XScreenSaver by Jeremy English. Written by Stian Soreng and Jeremy English; 2007.
Tilbagemeldingsgenerator
Depth-first backtracking maze generator
Gitterstørrelse
Grid size
Gå mod udgangen
Head towards exit
Kender ikke udgangsretningen
Ignorant of exit direction
Lineær bevægelse
Linger after solving
Labyrint
Maze
Tilfældig generator
Random maze generator
Grib skærmen
Draw green
Tegn begrænsende ramme
Draw in RGB
Tegn Ammannlinjer
Draw random numbers
Rullehastighed
MemScroller
Denne tegner et dump af dens egen proceshukommelse rullende ned over skærmen med tre forskellige hastigheder. Skrevet af Jamie Zawinski; 2004.
This draws a dump of its own process memory scrolling across the screen in three windows at three different rates. Written by Jamie Zawinski; 2004.
Maks dybde
Max depth
Denne tegner den tre- dimensionale variant af den rekursive Menger Gasket, et kube- baseret fraktalt objekt analagt til Sierpinski Tetrahedron. Skrevet af Jamie Zawinski.
This draws the three-dimensional variant of the recursive Menger Gasket, a cube-based fractal object analagous to the Sierpinski Tetrahedron. http: / /en. wikipedia. org/ wiki/ Menger_sponge http: / /en. wikipedia. org/ wiki/ Sierpinski_carpet Written by Jamie Zawinski; 2001.
Tegner 2D- metabolde. Overlapper og sammenfletter bolde med flossede kanter. http: // en. wikipedia. org/ wiki/ Metaballs Skrevet af W. P. van Paassen - 2003.
Draws two dimensional metaballs: overlapping and merging balls with fuzzy edges. http: / /en. wikipedia. org/ wiki/ Metaballs Written by W. P. van Paassen; 2003.
Føde- radius
MetaBall Radius
Bolde
MetaBalls
Bold- tæller
Metaball count
0 sekunder
30 sec
1 minut
5 min
5 sekunder
5 sec
Bump
50 bumps
Nær
Clear
Aktivér blomstren
Enable colouring
Aktivér blanding
Enable reflected image
Aktivér tåge
Enable walls
MirrorBlob
MirrorBlob
Uigennemsigtige blobber
Opaque
Overgangsbaggrund
Show image on background
Tegner en lukket sammenhængende kæde af roterende gear. Gearenes layout følger sporet af et möbiusbånd. http: // en. wikipedia. org/ wiki/ Involute_ gear http: // en. wikipedia. org/ wiki/ Moebius_ strip Skrevet af Jamie Zawinski - 2007.
Draws a closed, interlinked chain of rotating gears. The layout of the gears follows the path of a Möbius strip. See also the "Pinion" and "Gears" screen savers. http: / /en. wikipedia. org/ wiki/ Involute_gear http: / /en. wikipedia. org/ wiki/ Moebius_strip Written by Jamie Zawinski; 2007.
Möbius
MöbiusGears
Antal hajer
Number of gears
Antal træer:
Number of teeth
Tegn myrer
Draw ants
Möbius
Moebius
Solidt gulv
Solid floor
Denne animerer en 3D- rendering af M. C. Escher' s "Moebius Strip II". Et image af myrer der går rundt på overfladen af et Möebius- bånd. http: // en. wikipedia. org/ wiki/ Moebius_ strip http: // en. wikipedia. org/ wiki/ Maurits _ Cornelis_ Escher Skrevet af Marcelo F. Vianna; 1997.
This animates a 3D rendition M. C. Escher 's "Möbius Strip II", an image of ants walking along the surface of a Möbius strip. http: / /en. wikipedia. org/ wiki/ Moebius_strip http: / /en. wikipedia. org/ wiki/ Maurits_Cornelis_Escher Written by Marcelo F. Vianna; 1997.
Endnu et eksempel på det sjov du kan have med Moire interferensmønstre; denne genererer felter af koncentriske cirkler eller ovaler, og kombinerer planerne med forskellige operationer. Planerne flytter sig uafhængigt af hinanden, hvilket får interferenslinjerne til at `` sprøjte. ''Skrevet af Jamie Zawinski.
Generates fields of concentric circles or ovals, and combines the planes with various operations. The planes are moving independently of one another, causing the interference lines to spray. http: / /en. wikipedia. org/ wiki/ Moire_pattern Written by Jamie Zawinski; 1998.
Offset
Offset
Brug delt hukommelse
Use shared memory
Når linjerne på skærmen laver flere linjer imellem sig, er det en moire. http: // en. wikipedia. org/ wiki/ Moire_ pattern Skrevet af Jamie Zawinski og Michael Bayne; 1997.
When the lines on the screen Make more lines in between, That 's a moire '! http: / /en. wikipedia. org/ wiki/ Moire_pattern Written by Jamie Zawinski and Michael Bayne; 1997.
Beskriv molekyle
Describe molecule
Tegn atombånd
Draw atomic bonds
Tegn atombånd
Draw atomic nuclei
Tegner adskillige forskellige repræsentationer af molekyler. Nogle almindelige molekyler er indbyggede, og den kan også læse PDB (Protein Data Base) filer som inddata. Skrevet af Jamie Zawinski.
Draws several different representations of molecules. Some common molecules are built in, and it can also read PDB (Protein Data Bank) files as input. http: / /en. wikipedia. org/ wiki/ Protein_Data_Bank_%28file_format%29 Written by Jamie Zawinski; 2001.
Påtegn atomer
Label atoms
Molekyle
Molecule
Kube
Cube
Dodekahedron
Dodecahedron
Ikosahedron
Icosahedron
Oktahedron
Octahedron
Platoniske materialer der vender vrangen ud og bliver piggede. http: // en. wikipedia. org/ wiki/ Platonic_ solid Skrevet af Marcelo Vianna; 1997.
Platonic solids that turn inside out and get spikey. http: / /en. wikipedia. org/ wiki/ Platonic_solid Written by Marcelo Vianna; 1997.
Genererer tilfældige 3d- plot der ligner bjerge lidt. Skrevet af Pascal Pensa.
Generates random 3D plots that look vaguely mountainous. Written by Pascal Pensa; 1997.
Bjerg
Mountain
Dele
Peaks
DATAI 2 ADDB 1, 2 ROTC 2, - 22 XOR 1, 2 JRST. - 4 Som rapporteret af HAKMEM, skrev Jackson Wright ovenstående PDP- 1 kode i 1962. Denne kode lever stadig videre her, cirka 35 år senere. Antal linjer af tilføjet kode er dog vokset betydeligt. Denne udgave er af Tim Showalter.
DATAI 2 ADDB 1,2 ROTC 2, -22 XOR 1,2 JRST. -4 As reported by HAKMEM (MIT AI Memo 239, 1972), Jackson Wright wrote the above PDP-1 code in 1962. That code still lives on here, some 46 years later. In "mismunch" mode, it displays a creatively broken misimplementation of the classic munching squares algorithm instead. http: / /en. wikipedia. org/ wiki/ HAKMEM http: / /en. wikipedia. org/ wiki/ Munching_square Written by Jackson Wright, Tim Showalter, Jamie Zawinski and Steven Hazel; 1997.
Gnask
Munch
Gnask
Munch only
Solid
Solid
Blot- tæller
Blot count
Rolig
Calm
Sprødhed
Crunchiness
Tegner forskellige former sammensat af nervøst vibrerende kruseduller, som set gennem et kamera betjent af en abe på crack. Af Dan Bornstein.
Draws different shapes composed of nervously vibrating squiggles, as if seen through a camera operated by a monkey on crack. Written by Dan Bornstein; 2000.
Ofte
Frequent
Nervøshed
Nervousness
Sjældent
Seldom
Spastisk
Spastic
Bruger OpenGL til at tegne nogle rotatey- mønstre. Skrevet af Bill Torzewski; 2004.
Draws some rotatey patterns, using OpenGL. Written by Bill Torzewski; 2004.
En lille mand med en stor næse vandrer rundt på din skærm og siger ting. Skrevet af Dan Heller og Jamie Zawinsky; 1992.
A little man with a big nose wanders around your screen saying things. Written by Dan Heller and Jamie Zawinski; 1992.
Næsefyr
NoseGuy
Pakning
Pacman
Bølgestørrelse
Player size
Simulerer et spil Pac- Man på et tilfældigt oprettet niveau. http: // en. wikipedia. org/ wiki/ Pac- Man Skrevet af Edwin de Jong; 2004.
Simulates a game of Pac-Man on a randomly created level. http: / /en. wikipedia. org/ wiki/ Pac-Man Written by Edwin de Jong; 2004.
Dette er en slags kombineret spirograf/ streng- kunst. Den genererer en stor, kompleks polygon, og lader X- serveren gøre størstedelen af arbejdet ved at give den en lige/ ulige drejningsregel. Skrevet af Dale Moore, baseret på noget ældgammel PDP- 11 kode.
This is sort of a combination spirograph/ string-art. It generates a large, complex polygon, and renders it by filling using an even/ odd winding rule. Written by Dale Moore; 1995.
Spil altid godt
Always play well
Eksplosioner
Explosions
Gå igennem
Penetrate
Denne simulerer det klassiske arkadespil 'Missile Command'. Skrevet af Adam Miller.
Simulates (something like) the classic arcade game Missile Command. http: / /en. wikipedia. org/ wiki/ Missile_Command Written by Adam Miller; 1999.
Start dårligt, men lær
Start badly, but learn
Tegn Ammannlinjer
Draw ammann lines
Tegner quasiperiodiske fliselægninger; tænk på implikationerne på moderne formica teknologi. Skrevet af Timo Korvola. I april 1997, anlagde Sir Roger Penrose, en britisk matematik professor som har arbejdet med Stephen Hawking på sådanne emner som relativitet, sorte huller, og om tid har en begyndelse, sag an for krænkelse af ophavsretten mod Kimberly- Clark Corporation, som Penrose sagde kopierede et mønster han havde lavet (et mønster der demonstrerer at `` et ikke- gentagende mønster kunne eksistere i naturen '') for dens Kleenex quiltede toiletpapir. Penrose sagde at han ikke bryder sig om retssager men, `` Når det kommer dertil at Storbritanniens befolkning bliver inviteret af et multinationalt firma til at tørre deres bagdel hvad der synes at være arbejde udført af en ridder i det virkelige liv, så må en sidste skanse holdes.'' Som rapporteret af 'News of the Weird' # 491, 4- jul- 1997.
Draws quasiperiodic tilings; think of the implications on modern formica technology. In April 1997, Sir Roger Penrose, a British mathematics professor who has worked with Stephen Hawking on such topics as relativity, black holes, and whether time has a beginning, filed a copyright-infringement lawsuit against the Kimberly-Clark Corporation, which Penrose said copied a pattern he created (a pattern demonstrating that "a nonrepeating pattern could exist in nature") for its Kleenex quilted toilet paper. Penrose said he does n't like litigation but, "When it comes to the population of Great Britain being invited by a multinational to wipe their bottoms on what appears to be the work of a Knight of the Realm, then a last stand must be taken." As reported by News of the Weird #491, 4-Jul-1997. http: / /en. wikipedia. org/ wiki/ Penrose_tiling Written by Timo Korvola; 1997.
Flisestørrelse
Tile size
Koloniform
Colony shape
Døden kommer
Death comes
Maksimal livstid
Maximum lifespan
Maksimal dødsrate
Maximum rate of death
Maksimal vækstrate
Maximum rate of growth
Minimum livstid
Minimum lifespan
Minimum dødsrate
Minimum rate of death
Minimum vækstrate
Minimum rate of growth
Mug af forskellig type
Mould varieties
Efterfølger
Offspring
Hurtigt
Quickly
Langsomt
Slowly
Kvadrat
Square
Denne simulerer kolonier af mug der vokser i en petri- tallerken. Farvede cirkler der vokser overlapper og efterlader spiral interferens efter sig. Skrevet af Dan Bornstein.
This simulates colonies of mould growing in a petri dish. Growing coloured circles overlap and leave spiral interference in their wake. Written by Dan Bornstein; 1999.
Tegner en simulering af en gammel terminal, med store pixels og langt- hængende fosfor. Den kan køre et vilkårligt program som kilde for den tekst den viser. Skrevet af Jamie Zawinski.
Draws a simulation of an old terminal, with large pixels and long-sustain phosphor. On X11 systems, This program is also a fully-functional VT100 emulator! Written by Jamie Zawinski; 1999.
Fosfor
Phosphor
Billedfil
Image size
Indlæser adskillige tilfældige billeder og viser dem flyvende i en cirkulær formation. Formationen ændrer tilfældigt hastighed og retning, og billeder falder regelmæssigt ud, for at blive erstattet af nye. Skrevet af Jamie Zawinski; 2005.
Loads several random images, and displays them as if lying in a random pile. The pile is periodically reshuffled, with new images coming in and old ones being thrown out. Written by Jens Kilian; 2008.
Photopile
Photopile
Farver
Colour shift
Maksimal livstid
Maximum radius
Minimum livstid
Minimum radius
Piecewise
Piecewise
Denne tegner en flok bevægende cirkler, der skifter fra synlig til usynlig i skæringspunkter. Skrevet af Geoffrey Irving; 2003.
This draws a bunch of moving circles which switch from visibility to invisibility at intersection points. Written by Geoffrey Irving; 2003.
Tegner et sammenkoblet sæt af gear, der bevæger sig henover skærmen. http: // en. wikipedia. org/ wiki/ Involute_ gear Skrevet af Jamie Zawinski - 2004.
Draws an interconnected set of gears moving across the screen. See also the "Gears" and "MöbiusGears" screen savers. http: / /en. wikipedia. org/ wiki/ Involute_gear Written by Jamie Zawinski; 2004.
Gear
Gear size
Maks ringe
Max RPM
Pinion
Pinion
Rullehastighed
Scrolling speed
Et voksende rørsystem med bolte og ventiler. Skrevet af Marcelo Vianna; 1997.
A growing plumbing system, with bolts and valves. Written by Marcelo Vianna; 1997.
Tillad skarpe drejninger
Allow tight turns
Boldsammensætninger
Ball joints
Pibesammensætninger
Bolted fittings
Kurvede rør
Curved pipes
Fiskeøje- linse
Fisheye lens
Dimser
Gadgetry
Antal cirkler
Number of pipes
Sporlængde
Pipe length
Rør
Pipes
Oktahedron
Cuboctahedron
Dodekahedron
Cubohemioctahedron
Dodekahedron
Deltoidal hexecontahedron
Dodekahedron
Disdyakisdodecahedron
Viser forskellige 3D- stykker samt nioget information om hvert af disse. Et nyt stykke vælges hver femte sekund. Der er 75 ensartede polyeder samt 5 uendelige sæt af prismer og antiprismer. Inklusive deres dobbelte bringer det totalen op på 160. http: // en. wikipedia. org/ wiki/ Uniform_ polyhedra Skrevet af Dr. Zvi Har' El og Jamie Zawinski - 2004.
Displays different 3D solids and some information about each. A new solid is chosen every few seconds. There are 75 uniform polyhedra, plus 5 infinite sets of prisms and antiprisms; including their duals brings the total to 160. http: / /en. wikipedia. org/ wiki/ Uniform_polyhedra Written by Dr. Zvi Har'El and Jamie Zawinski; 2004.
Dodekahedron
Great dodecadodecahedron
Dodekahedron
Great dodecahedron
Dodekahedron
Great dodecicosahedron
Ikosahedron
Great icosahedron
Dodekahedron
Great icosidodecahedron
Dodekahedron
Great rhombidodecahedron
Tetrahedron
Great rhombihexahedron
Ikosahedron
Icosidodecadodecahedron
Ikosahedron
Icosidodecahedron
Oktahedron
Octahemioctacron
Oktahedron
Octahemioctahedron
Dodekahedron
Pentakisdodecahedron
Polyhedra
Polyhedra
Dodekahedron
Rhombic dodecahedron
Ikosahedron
Rhombicosahedron
Dodekahedron
Rhombicosidodecahedron
Oktahedron
Rhombicuboctahedron
Dodekahedron
Rhombidodecadodecahedron
Dodekahedron
Small dodecicosahedron
Dodekahedron
Small rhombidodecahedron
Dodekahedron
Snub dodecadodecahedron
Dodekahedron
Snub dodecahedron
Tetrahedron
Tetradyakishexahedron
Tetrahedron
Tetrahemihexacron
Tetrahedron
Tetrahemihexahedron
Tetrahedron
Tetrakishexahedron
Ikosahedron
Triakisicosahedron
Oktahedron
Triakisoctahedron
Tetrahedron
Triakistetrahedron
Ikosahedron
Tridyakisicosahedron
Dodekahedron
Truncated dodecahedron
Ikosahedron
Truncated icosahedron
Tetrahedron
Truncated octahedron
Tetrahedron
Truncated tetrahedron
Tetrahedron
Utah teapotahedron
Identiske stykker
Identical pieces
Polyominoer
Polyominoes
Gentagne forsøg på fuldstændigt at udfylde et rektangel med irregulært- formede puslespil brikker. Skrevet af Stephen Montgomery- Smith.
Repeatedly attempts to completely fill a rectangle with irregularly-shaped puzzle pieces. http: / /en. wikipedia. org/ wiki/ Polyomino Written by Stephen Montgomery-Smith; 2002.
Polygoner
Polytopes
Dette program viser en af de seks regulære 4D- polytoper roterende i 4D. Inspireret af H. S. M Coxeter' s bog "Regular Polytopes", 3. udgave, Dover Publications, Inc., 1973 og Thomas Banchoff' s bog "Beyond the Third Dimension: Geometry, Computer Graphics, and Higher Dimensions", Scientific American Library, 1990. http: // en. wikipedia. org/ wiki/ Hypercube http: // en. wikipedia. org/ wiki/ Regular_ polytope Skrevet af Carsten Steger; 2003.
This shows one of the six regular 4D polytopes rotating in 4D. Inspired by H. S. M Coxeter 's book "Regular Polytopes", 3rd Edition, Dover Publications, Inc., 1973, and Thomas Banchoff 's book "Beyond the Third Dimension: Geometry, Computer Graphics, and Higher Dimensions", Scientific American Library, 1990. http: / /en. wikipedia. org/ wiki/ Hypercube http: / /en. wikipedia. org/ wiki/ Regular_polytope Written by Carsten Steger; 2003.
Sort hul
Clock mode
Bølgehastighed:
Game speed
Ingen
Noise
Næsefyr
Noisy
Lang
Pong
pong- programmet simulerer et gammelt Pong hjemmevideospil, så vel som flere biting fra at vise det på et farvefjernsyn. I tilstanden 'clock' viser scoretavlen det aktuelle klokkeslet. http: // en. wikipedia. org/ wiki/ Pong Skrevet af Jeremy English og Trevor Blackwell; 2003.
This simulates the 1971 Pong home video game, as well as various artifacts from displaying it on a color TV set. In clock mode, the score keeps track of the current time. http: / /en. wikipedia. org/ wiki/ Pong Written by Jeremy English and Trevor Blackwell; 2003.
Haj- hastighed
Dark red
Tegn celle
Dark yellow
Lyn
Light cyan
Lyn
Light green
Kvadrat
PopSquares
"En ikke- færdig pyramide. I zenith et øje i en trekant, omgivet af en glorie." http: // en. wikipedia. org/ wiki/ Eye_ of_ Providence Skrevet af Blair Tennessy - 2004.
"A pyramid unfinished. In the zenith an eye in a triangle, surrounded by a glory, proper." http: / /en. wikipedia. org/ wiki/ Eye_of_Providence Written by Blair Tennessy; 2004.
Tegn celle
Draw eye
Providence
Providence
Antialias- linjer
Anti-alias lines
Tegner nogle skærende planer, ved brug af alfa blanding, tåge, teksturer, og mipmaps, plus en `` rammer pr sekund ''måler så du kan se hvor hurtigt dit grafikkort er... Kræver OpenGL. Skrevet af David Konerding.
Draws some intersecting planes, making use of alpha blending, fog, textures and mipmaps. Written by David Konerding; 1999.
Aktivér blanding
Enable blending
Aktivér dybdebuffer
Enable depth buffer
Aktivér teksturfiltrering
Enable texture filtering
Aktivér tekstur- mipmaps
Enable texture mipmaps
Aktivér tekstur
Enable texturing
Kvad- antal
Quad count
Pyro tegner knaldende fyrværkeri. Se også pauseskærmene "Fireworkx", "Eruption" og "XFlame". Skrevet af Jamie Zawinski - 1992.
Exploding fireworks. See also the "Fireworkx", "Eruption", and "XFlame" screen savers. Written by Jamie Zawinski; 1992.
Eksplosions udkomme
Explosive yield
Opstartsfrekvens
Launch frequency
Partikeltæthed
Particle density
Additive farver
Additive colours
Dette er en swiss army kædesav af qix- programmer. Den bumper en serie af linjestykker rundt på skærmen, og bruger variationer af dette basale bevægelsesmønster til at producere alle slags forskellige præsentationer: linjestykker, udfyldte polygonte, overlappende gennemsigtige områder... Skrevet af Jamie Zawinski.
Bounces a series of line segments around the screen, and uses variations on this basic motion pattern to produce all sorts of different presentations: line segments, filled polygons and overlapping translucent areas. http: / /en. wikipedia. org/ wiki/ Qix Written by Jamie Zawinski; 1992.
Linjesegmenter
Line segments
Lineær bevægelse
Linear motion
Maks størrelse
Max size
Polygoner
Poly corners
Tilfældig bevægelse
Random motion
Solide objekter
Solid objects
Subtraktive farver
Subtractive colours
Dronninger
Queens
Løser N- dronningproblemet (N er i dette program mellem 5 og 10 dronninger). Problemet er, hvordan man anbringer N dronninger på et N x N skakbræt, uden at nogen dronning kan slå en anden dronning. Se også pauseskærmen "Endgame" http: // en. wikipedia. org/ wiki/ Eight_ queens_ puzzle Skrevet af Blair Tennessy; 2002.
Solves the N-Queens problem (where N is between 5 and 10 queens). The problem is: how may one place N queens on an NxN chessboard such that no queen can attack a sister? See also the "Endgame" screen saver. http: / /en. wikipedia. org/ wiki/ Eight_queens_puzzle Written by Blair Tennessy; 2002.